Science.gov

Sample records for instant stereoscopic tomography

  1. Instant Stereoscopic Tomography of Active Regions with STEREO/EUVI

    NASA Astrophysics Data System (ADS)

    Aschwanden, M. J.; Wuelser, J.; Nitta, N.; Lemen, J.; Sandman, A.

    2008-12-01

    We develop a novel 3D reconstruction method of the coronal plasma of an active region by combining stereoscopic triangulation of loops with density and temperature modeling of coronal loops with a filling factor equivalent to tomographic volume rendering. Because this method requires only a stereoscopic image pair in multiple temperature filters, which are sampled within ~1 minute with the recent STEREO/EUVI instrument, this method is about 4 orders of magnitude faster than conventional solar rotation-based tomography. We reconstruct the 3D density and temperature distribution of active region NOAA 10955 by stereoscopic triangulation of 70 loops, which are used as a skeleton for a 3D field interpolation of some 7000 loop components, leading to a 3D model that reproduces the observed fluxes in each stereosocpic image pair with an accuracy of a few percent (of the average flux) in each pixel. With the stereoscopic tomography we infer also a differential emission measure (DEM) distribution over the entire temperature range of T~0.01-10 MK, with predictions for the transition region and hotter corona in soft X-rays. The tomographic 3D model provides also large statistics of physical parameters. We find that the EUV loops with apex temperatures of T = 1- 3 MK tend to be super-hydrostatic, while hotter loops with T = 4-7 MK are near-hydrostatic. The new 3D reconstruction model is fully independent of any magnetic field data and is promising for future tests of theoretical magnetic field models and coronal heating models.

  2. First Three-Dimensional Reconstructions of Coronal Loops with the STEREO A+B Spacecraft. III. Instant Stereoscopic Tomography of Active Regions

    NASA Astrophysics Data System (ADS)

    Aschwanden, Markus J.; Wuelser, Jean-Pierre; Nitta, Nariaki V.; Lemen, James R.; Sandman, Anne

    2009-04-01

    Here we develop a novel three-dimensional (3D) reconstruction method of the coronal plasma of an active region by combining stereoscopic triangulation of loops with density and temperature modeling of coronal loops with a filling factor equivalent to tomographic volume rendering. Because this method requires only a stereoscopic image pair in multiple temperature filters, which are sampled within ≈1 minute with the recent STEREO/EUVI instrument, this method is about four orders of magnitude faster than conventional solar rotation-based tomography. We reconstruct the 3D density and temperature distribution of active region NOAA 10955 by stereoscopic triangulation of 70 loops, which are used as a skeleton for a 3D field interpolation of some 7000 loop components, leading to a 3D model that reproduces the observed fluxes in each stereoscopic image pair with an accuracy of a few percents (of the average flux) in each pixel. With the stereoscopic tomography we infer also a differential emission measure distribution over the entire temperature range of T ≈ 104-107, with predictions for the transition region and hotter corona in soft X-rays. The tomographic 3D model provides also large statistics of physical parameters. We find that the extreme-ultraviolet loops with apex temperatures of Tm lsim 3.0 MK tend to be super-hydrostatic, while hotter loops with Tm ≈ 4-7 MK are near-hydrostatic. The new 3D reconstruction model is fully independent of any magnetic field data and is promising for future tests of theoretical magnetic field models and coronal heating models.

  3. FIRST THREE-DIMENSIONAL RECONSTRUCTIONS OF CORONAL LOOPS WITH THE STEREO A+B SPACECRAFT. III. INSTANT STEREOSCOPIC TOMOGRAPHY OF ACTIVE REGIONS

    SciTech Connect

    Aschwanden, Markus J.; Wuelser, Jean-Pierre; Nitta, Nariaki V.; Lemen, James R.; Sandman, Anne

    2009-04-10

    Here we develop a novel three-dimensional (3D) reconstruction method of the coronal plasma of an active region by combining stereoscopic triangulation of loops with density and temperature modeling of coronal loops with a filling factor equivalent to tomographic volume rendering. Because this method requires only a stereoscopic image pair in multiple temperature filters, which are sampled within {approx}1 minute with the recent STEREO/EUVI instrument, this method is about four orders of magnitude faster than conventional solar rotation-based tomography. We reconstruct the 3D density and temperature distribution of active region NOAA 10955 by stereoscopic triangulation of 70 loops, which are used as a skeleton for a 3D field interpolation of some 7000 loop components, leading to a 3D model that reproduces the observed fluxes in each stereoscopic image pair with an accuracy of a few percents (of the average flux) in each pixel. With the stereoscopic tomography we infer also a differential emission measure distribution over the entire temperature range of T {approx} 10{sup 4}-10{sup 7}, with predictions for the transition region and hotter corona in soft X-rays. The tomographic 3D model provides also large statistics of physical parameters. We find that the extreme-ultraviolet loops with apex temperatures of T{sub m} {approx}< 3.0 MK tend to be super-hydrostatic, while hotter loops with T{sub m} {approx} 4-7 MK are near-hydrostatic. The new 3D reconstruction model is fully independent of any magnetic field data and is promising for future tests of theoretical magnetic field models and coronal heating models.

  4. Stereoscopic vascular models of the head and neck: A computed tomography angiography visualization.

    PubMed

    Cui, Dongmei; Lynch, James C; Smith, Andrew D; Wilson, Timothy D; Lehman, Michael N

    2016-01-01

    Computer-assisted 3D models are used in some medical and allied health science schools; however, they are often limited to online use and 2D flat screen-based imaging. Few schools take advantage of 3D stereoscopic learning tools in anatomy education and clinically relevant anatomical variations when teaching anatomy. A new approach to teaching anatomy includes use of computed tomography angiography (CTA) images of the head and neck to create clinically relevant 3D stereoscopic virtual models. These high resolution images of the arteries can be used in unique and innovative ways to create 3D virtual models of the vasculature as a tool for teaching anatomy. Blood vessel 3D models are presented stereoscopically in a virtual reality environment, can be rotated 360° in all axes, and magnified according to need. In addition, flexible views of internal structures are possible. Images are displayed in a stereoscopic mode, and students view images in a small theater-like classroom while wearing polarized 3D glasses. Reconstructed 3D models enable students to visualize vascular structures with clinically relevant anatomical variations in the head and neck and appreciate spatial relationships among the blood vessels, the skull and the skin. PMID:25929248

  5. Novel microscope-integrated stereoscopic heads-up display for intrasurgical optical coherence tomography

    PubMed Central

    Shen, Liangbo; Carrasco-Zevallos, Oscar; Keller, Brenton; Viehland, Christian; Waterman, Gar; Hahn, Paul S.; Kuo, Anthony N.; Toth, Cynthia A.; Izatt, Joseph A.

    2016-01-01

    Intra-operative optical coherence tomography (OCT) requires a display technology which allows surgeons to visualize OCT data without disrupting surgery. Previous research and commercial intrasurgical OCT systems have integrated heads-up display (HUD) systems into surgical microscopes to provide monoscopic viewing of OCT data through one microscope ocular. To take full advantage of our previously reported real-time volumetric microscope-integrated OCT (4D MIOCT) system, we describe a stereoscopic HUD which projects a stereo pair of OCT volume renderings into both oculars simultaneously. The stereoscopic HUD uses a novel optical design employing spatial multiplexing to project dual OCT volume renderings utilizing a single micro-display. The optical performance of the surgical microscope with the HUD was quantitatively characterized and the addition of the HUD was found not to substantially effect the resolution, field of view, or pincushion distortion of the operating microscope. In a pilot depth perception subject study, five ophthalmic surgeons completed a pre-set dexterity task with 50.0% (SD = 37.3%) higher success rate and in 35.0% (SD = 24.8%) less time on average with stereoscopic OCT vision compared to monoscopic OCT vision. Preliminary experience using the HUD in 40 vitreo-retinal human surgeries by five ophthalmic surgeons is reported, in which all surgeons reported that the HUD did not alter their normal view of surgery and that live surgical maneuvers were readily visible in displayed stereoscopic OCT volumes. PMID:27231616

  6. Novel microscope-integrated stereoscopic heads-up display for intrasurgical optical coherence tomography.

    PubMed

    Shen, Liangbo; Carrasco-Zevallos, Oscar; Keller, Brenton; Viehland, Christian; Waterman, Gar; Hahn, Paul S; Kuo, Anthony N; Toth, Cynthia A; Izatt, Joseph A

    2016-05-01

    Intra-operative optical coherence tomography (OCT) requires a display technology which allows surgeons to visualize OCT data without disrupting surgery. Previous research and commercial intrasurgical OCT systems have integrated heads-up display (HUD) systems into surgical microscopes to provide monoscopic viewing of OCT data through one microscope ocular. To take full advantage of our previously reported real-time volumetric microscope-integrated OCT (4D MIOCT) system, we describe a stereoscopic HUD which projects a stereo pair of OCT volume renderings into both oculars simultaneously. The stereoscopic HUD uses a novel optical design employing spatial multiplexing to project dual OCT volume renderings utilizing a single micro-display. The optical performance of the surgical microscope with the HUD was quantitatively characterized and the addition of the HUD was found not to substantially effect the resolution, field of view, or pincushion distortion of the operating microscope. In a pilot depth perception subject study, five ophthalmic surgeons completed a pre-set dexterity task with 50.0% (SD = 37.3%) higher success rate and in 35.0% (SD = 24.8%) less time on average with stereoscopic OCT vision compared to monoscopic OCT vision. Preliminary experience using the HUD in 40 vitreo-retinal human surgeries by five ophthalmic surgeons is reported, in which all surgeons reported that the HUD did not alter their normal view of surgery and that live surgical maneuvers were readily visible in displayed stereoscopic OCT volumes. PMID:27231616

  7. Novel microscope-integrated stereoscopic display for intrasurgical optical coherence tomography

    NASA Astrophysics Data System (ADS)

    Shen, Liangbo; Carrasco-Zevallos, Oscar; Keller, Brenton; Viehland, Christian; Waterman, Gar; Desouza, Philip; Hahn, Paul; Kuo, Anthony; Toth, Cynthia A.; Izatt, Joseph A.

    2015-03-01

    The first generation of intrasurgical optical coherence tomography (OCT) systems displayed OCT data onto a separate computer monitor, requiring surgeons to look away from the surgical microscope. In order to provide real-time OCT feedback without requiring surgeons to look away during surgeries, recent prototype research and commercial intrasurgical OCT systems have integrated heads-up display (HUD) systems into the surgical microscopes to allow the surgeons to access the OCT data and the surgical field through the oculars concurrently. However, all current intrasurgical OCT systems with a HUD are only capable of imaging through one ocular limiting the surgeon's depth perception of OCT volumes. Stereoscopy is an effective technology to dramatically increase depth perception by presenting an image from slightly different angles to each eye. Conventional stereoscopic HUD use a pair of micro displays which require bulky optics. Several new approaches for HUDs are reported to use only one micro display at the expense of image brightness or increased footprint. Therefore, these techniques for HUD are not suitable to be integrated into microscopes. We have developed a novel stereoscopic HUD which uses spatial multiplexing to project stereo views into both oculars simultaneously with only one micro-display and three optical elements for our microscope-integrated OCT system. Simultaneous stereoscopic views of OCT volumes are computed in real time by GPU-enabled OCT system software. We present, to our knowledge, the first microscope integrated stereoscopic HUD used for intrasurgical OCT with a novel optical design for stereoscopic viewing devices and report on its preliminary use in human vitreoretinal surgeries.

  8. Reconstruction of soot temperature and volume fraction profiles of an asymmetric flame using stereoscopic tomography

    SciTech Connect

    Huang, Qun-xing; Wang, Fei; Liu, Dong; Ma, Zeng-yi; Yan, Jian-hua; Chi, Yong; Cen, Ke-fa

    2009-03-15

    The present study attempts to reconstruct soot temperature and volume fraction distributions for the asymmetric diffusive flame using a tomography technique. A high-resolution camera equipped with a stereo adapter was employed to capture stereoscopic flame images, which were used to obtain monochromatic line-of-sight flame emission projections within the visible range. A matrix-decomposition-based least squares algorithm was introduced to reconstruct the emission intensity distributions in the flame sections. The retrieved intensities were used to infer local soot temperature and volume fraction. Numerical assessments show that for soot volume fraction measurement, the system signal-to-noise ratio should be larger than 62.5 dB. The proposed tomography system was found to be capable of symmetric and asymmetric flame measurements. (author)

  9. Stereoscopic Vascular Models of the Head and Neck: A Computed Tomography Angiography Visualization

    ERIC Educational Resources Information Center

    Cui, Dongmei; Lynch, James C.; Smith, Andrew D.; Wilson, Timothy D.; Lehman, Michael N.

    2016-01-01

    Computer-assisted 3D models are used in some medical and allied health science schools; however, they are often limited to online use and 2D flat screen-based imaging. Few schools take advantage of 3D stereoscopic learning tools in anatomy education and clinically relevant anatomical variations when teaching anatomy. A new approach to teaching…

  10. Instant holography

    NASA Astrophysics Data System (ADS)

    Ramanujam, P. S.; Pedersen, M.; Hvilsted, S.

    1999-05-01

    Instant photography, epitomized by Polaroid films is characterized by the rapid appearance of an image after exposure. We describe here an instant off-axis holographic process, characterized by exposures as short as 5 ns and an instant display process, not requiring any wet chemical processing. The holograms are made in a side-chain azobenzene polyester and can be erased through a thermal treatment of the film enabling the film to be reused. Significantly, an atomic force microscopic scan of the film shows a strong surface relief after the 5 ns exposure paving the way for a cheap, mass replication of the holograms using a micromolding technique.

  11. Novel and quick coronary image analysis by instant stent-accentuated three-dimensional optical coherence tomography system in catheterization laboratory.

    PubMed

    Nakao, Fumiaki; Ueda, Tooru; Nishimura, Shigehiko; Uchinoumi, Hitoshi; Kanemoto, Masashi; Tanaka, Nobuaki; Fujii, Takashi

    2013-07-01

    In order to confirm the relation between stent struts and the jailed side branch (SB), the actual wire re-crossing position and the optimal wire re-crossing position during a bifurcation stenting, we developed the instant stent-accentuated three-dimensional optical coherence tomography (iSA 3D-OCT) system based on a novel algorithm. Stent struts in two-dimensional optical coherence tomography (2D-OCT) are represented as high-intensity line segments or spots in low-intensity background. Stent struts disappear and a vessel image is created by the mean filter followed by the minimum filter. A strut image is created by subtracting a vessel image from an original image, and accentuated. By adding a vessel image to a strut image, iSA 2D-OCT is created. It took only 3 s to accentuate stent struts of 100 frames by ImageJ with its macro program. By the iSA 3D-OCT system which consists of the console of OCT, the USB selector, USB cables, the USB flash drive, the computer, and three freeware programs, it took about 65 s from an export of the image data to an observation of iSA 3D-OCT semi-automatically. During a bifurcation stenting procedure, we could confirm the relation between stent struts and the jailed SB, the actual wire re-crossing position and the optimal wire re-crossing position. Using the iSA 3D-OCT system, a detailed process during a bifurcation PCI can be observed in very short waiting time, about 65 s. It is expected to improve the outcome of a complicated bifurcation PCI by the iSA 3D-OCT system. PMID:23355032

  12. Stereoscopic camera design

    NASA Astrophysics Data System (ADS)

    Montgomery, David J.; Jones, Christopher K.; Stewart, James N.; Smith, Alan

    2002-05-01

    It is clear from the literature that the majority of work in stereoscopic imaging is directed towards the development of modern stereoscopic displays. As costs come down, wider public interest in this technology is expected to increase. This new technology would require new methods of image formation. Advances in stereo computer graphics will of course lead to the creation of new stereo computer games, graphics in films etc. However, the consumer would also like to see real-world stereoscopic images, pictures of family, holiday snaps etc. Such scenery would have wide ranges of depth to accommodate and would need also to cope with moving objects, such as cars, and in particular other people. Thus, the consumer acceptance of auto/stereoscopic displays and 3D in general would be greatly enhanced by the existence of a quality stereoscopic camera. This paper will cover an analysis of existing stereoscopic camera designs and show that they can be categorized into four different types, with inherent advantages and disadvantages. A recommendation is then made with regard to 3D consumer still and video photography. The paper will go on to discuss this recommendation and describe its advantages and how it can be realized in practice.

  13. "Diabetes Has Instant Consequences..."

    MedlinePlus

    ... please turn Javascript on. Feature: Diabetes Stories "Diabetes has instant consequences…" Past Issues / Fall 2009 Table of ... you want to chuck it all. But Diabetes has instant consequences. You learn to be responsible pretty ...

  14. Stereoscopic Video Microscope

    NASA Astrophysics Data System (ADS)

    Butterfield, James F.

    1980-11-01

    The new electronic technology of three-dimensional video combined with the established. science of microscopy has created. a new instrument. the Stereoscopic Video Microscope. The specimen is illuminated so the stereoscopic objective lens focuses the stereo-pair of images side-by-side on the video camera's pick-up, tube. The resulting electronic signal can be enhanced, digitized, colorized, quantified, its polarity reverse., and its gray scale expanJed non-linearally. The signal can be transmitted over distances and can be stored on video. tape for later playback. The electronic signal is converted to a stereo-pair of visual images on the video monitor's cathode-ray-tube. A stereo-hood is used to fuse the two images for three-dimensional viewing. The conventional optical microscope has definite limitations, many of which can be eliminated by converting the optical image to an electronic signal in the video microscope. The principal aHvantages of the Stereoscopic Video Microscope compared to the conventional optical microscope are: great ease of viewing; group viewing; ability to easily recohd; and, the capability of processing the electronic signal for video. enhancement. The applications cover nearly all fields of microscopy. These include: microelectronics assembly, inspection, and research; biological, metallurgical, and che.illical research; and other industrial and medical uses. The Stereo-scopic Video Microscope is particularly useful for instructional and recordkeeping purposes. The video microscope can be monoscopic or three dimensional.

  15. Stereoscopic vision system

    NASA Astrophysics Data System (ADS)

    Király, Zsolt; Springer, George S.; Van Dam, Jacques

    2006-04-01

    In this investigation, an optical system is introduced for inspecting the interiors of confined spaces, such as the walls of containers, cavities, reservoirs, fuel tanks, pipelines, and the gastrointestinal tract. The optical system wirelessly transmits stereoscopic video to a computer that displays the video in realtime on the screen, where it is viewed with shutter glasses. To minimize space requirements, the videos from the two cameras (required to produce stereoscopic images) are multiplexed into a single stream for transmission. The video is demultiplexed inside the computer, corrected for fisheye distortion and lens misalignment, and cropped to the proper size. Algorithms are developed that enable the system to perform these tasks. A proof-of-concept device is constructed that demonstrates the operation and the practicality of the optical system. Using this device, tests are performed assessing validities of the concepts and the algorithms.

  16. Stereoscopic surface perception.

    PubMed

    Anderson, B L

    1999-12-01

    Physiological, computational, and psychophysical studies of stereopsis have assumed that the perceived surface structure of binocularly viewed images is primarily specified by the pattern of binocular disparities in the two eyes' views. A novel set of stereoscopic phenomena are reported that demonstrate the insufficiency of this view. It is shown that the visual system computes the contrast relationships along depth discontinuities to infer the depth, lightness, and opacity of stereoscopically viewed surfaces. A novel theoretical framework is introduced to explain these results. It is argued that the visual system contains mechanisms that enforce two principles of scene interpretation: a generic view principle that determines qualitative scene geometry, and anchoring principles that determine how image data are quantitatively partitioned between different surface attributes. PMID:10624955

  17. A stereoscopic vision system

    NASA Astrophysics Data System (ADS)

    Kiraly, Zsolt

    In this investigation an optical system is introduced that is suitable for inspecting the interiors of confined spaces, such as the walls of containers, cavities, reservoirs, fuel tanks, pipelines, and the gastrointestinal tract. The optical system transmits wirelessly stereoscopic (three-dimensional) video to a computer which displays the video on the screen where it can be viewed with shutter glasses. To minimize space requirements, the video from the two cameras (required to produce stereoscopic images) is multiplexed into a single stream for transmission. The video is demultiplexed inside the computer, corrected for fisheye distortion and lens misalignment, and cropped to the proper size. Algorithms were developed that enable the system to perform these tasks. A proof-of-concept device was constructed that demonstrates the operation and the practicality of the optical system. Using this device, tests were performed validating the concepts and the algorithms.

  18. Computational stereoscopic zoom

    NASA Astrophysics Data System (ADS)

    Lee, Seungkyu; Lim, Hwasup; Kim, James D. K.; Kim, Chang Yeong

    2012-03-01

    Optical zoom lenses mounted on a stereo color camera magnify each left and right two-dimensional (2-D) image increasing focal length. However, without adjusting the baseline distance, the optical zoom distorts three-dimensional (3-D) perception because the optical zoom magnifies projected 2-D images not an original 3-D object. We propose a computational approach to stereoscopic zoom that magnifies stereo images without 3-D distortion. We computationally manipulate the baseline distance and convergence angle between left and right images by synthesizing novel view stereo images based on the depth information. We suggest a volume-predicted bidirectional occlusion inpainting method for novel view synthesis. Original color image is warped to the novel view determined by the adjusted baseline and convergence angle. Rear volume of each foreground object is predicted, and the foreground portion of each occlusion region is identified. Then we apply our inpainting method to fill in the foreground and background respectively. Experimental results show that the proposed inpainting method removes the cardboard effect that significantly decreases the perceptual quality of synthesized novel view image but has never been addressed in the literature. Finally, 3-D object presented by stereo images is magnified by the proposed stereoscopic zoom method without 3-D distortion.

  19. Stereoscopic optical viewing system

    DOEpatents

    Tallman, C.S.

    1986-05-02

    An improved optical system which provides the operator with a stereoscopic viewing field and depth of vision, particularly suitable for use in various machines such as electron or laser beam welding and drilling machines. The system features two separate but independently controlled optical viewing assemblies from the eyepiece to a spot directly above the working surface. Each optical assembly comprises a combination of eye pieces, turning prisms, telephoto lenses for providing magnification, achromatic imaging relay lenses and final stage pentagonal turning prisms. Adjustment for variations in distance from the turning prisms to the workpiece, necessitated by varying part sizes and configurations and by the operator's visual accuity, is provided separately for each optical assembly by means of separate manual controls at the operator console or within easy reach of the operator.

  20. Stereoscopic optical viewing system

    DOEpatents

    Tallman, Clifford S.

    1987-01-01

    An improved optical system which provides the operator a stereoscopic viewing field and depth of vision, particularly suitable for use in various machines such as electron or laser beam welding and drilling machines. The system features two separate but independently controlled optical viewing assemblies from the eyepiece to a spot directly above the working surface. Each optical assembly comprises a combination of eye pieces, turning prisms, telephoto lenses for providing magnification, achromatic imaging relay lenses and final stage pentagonal turning prisms. Adjustment for variations in distance from the turning prisms to the workpiece, necessitated by varying part sizes and configurations and by the operator's visual accuity, is provided separately for each optical assembly by means of separate manual controls at the operator console or within easy reach of the operator.

  1. Stereoscopic Configurations To Minimize Distortions

    NASA Technical Reports Server (NTRS)

    Diner, Daniel B.

    1991-01-01

    Proposed television system provides two stereoscopic displays. Two-camera, two-monitor system used in various camera configurations and with stereoscopic images on monitors magnified to various degrees. Designed to satisfy observer's need to perceive spatial relationships accurately throughout workspace or to perceive them at high resolution in small region of workspace. Potential applications include industrial, medical, and entertainment imaging and monitoring and control of telemanipulators, telerobots, and remotely piloted vehicles.

  2. [Dendrobium officinale stereoscopic cultivation method].

    PubMed

    Si, Jin-Ping; Dong, Hong-Xiu; Liao, Xin-Yan; Zhu, Yu-Qiu; Li, Hui

    2014-12-01

    The study is aimed to make the most of available space of Dendrobium officinale cultivation facility, reveal the yield and functional components variation of stereoscopic cultivated D. officinale, and improve quality, yield and efficiency. The agronomic traits and yield variation of stereoscopic cultivated D. officinale were studied by operating field experiment. The content of polysaccharide and extractum were determined by using phenol-sulfuric acid method and 2010 edition of "Chinese Pharmacopoeia" Appendix X A. The results showed that the land utilization of stereoscopic cultivated D. officinale increased 2.74 times, the stems, leaves and their total fresh or dry weight in unit area of stereoscopic cultivated D. officinale were all heavier than those of the ground cultivated ones. There was no significant difference in polysaccharide content between stereoscopic cultivation and ground cultivation. But the extractum content and total content of polysaccharide and extractum were significantly higher than those of the ground cultivated ones. In additional, the polysaccharide content and total content of polysaccharide and extractum from the top two levels of stereoscopic culture matrix were significantly higher than that of the ones from the other levels and ground cultivation. Steroscopic cultivation can effectively improves the utilization of space and yield, while the total content of polysaccharides and extractum were significantly higher than that of the ground cultivated ones. The significant difference in Dendrobium polysaccharides among the plants from different height of stereo- scopic culture matrix may be associated with light factor. PMID:25911804

  3. SU-E-J-39: Comparison of PTV Margins Determined by In-Room Stereoscopic Image Guidance and by On-Board Cone Beam Computed Tomography Technique for Brain Radiotherapy Patients

    SciTech Connect

    Ganesh, T; Paul, S; Munshi, A; Sarkar, B; Krishnankutty, S; Sathya, J; George, S; Jassal, K; Roy, S; Mohanti, B

    2014-06-01

    Purpose: Stereoscopic in room kV image guidance is a faster tool in daily monitoring of patient positioning. Our centre, for the first time in the world, has integrated such a solution from BrainLAB (ExacTrac) with Elekta's volumetric cone beam computed tomography (XVI). Using van Herk's formula, we compared the planning target volume (PTV) margins calculated by both these systems for patients treated with brain radiotherapy. Methods: For a total of 24 patients who received partial or whole brain radiotherapy, verification images were acquired for 524 treatment sessions by XVI and for 334 sessions by ExacTrac out of the total 547 sessions. Systematic and random errors were calculated in cranio-caudal, lateral and antero-posterior directions for both techniques. PTV margins were then determined using van Herk formula. Results: In the cranio-caudal direction, systematic error, random error and the calculated PTV margin were found to be 0.13 cm, 0.12 cm and 0.41 cm with XVI and 0.14 cm, 0.13 cm and 0.44 cm with ExacTrac. The corresponding values in lateral direction were 0.13 cm 0.1 cm and 0.4 cm with XVI and 0.13 cm, 0.12 cm and 0.42 cm with ExacTrac imaging. The same parameters for antero-posterior were for 0.1 cm, 0.11 cm and 0.34 cm with XVI and 0.13 cm, 0.16 cm and 0.43 cm with ExacTrac imaging. The margins estimated with the two imaging modalities were comparable within ± 1 mm limit. Conclusion: Verification of setup errors in the major axes by two independent imaging systems showed the results are comparable and within ± 1 mm. This implies that planar imaging based ExacTrac can yield equal accuracy in setup error determination as the time consuming volumetric imaging which is considered as the gold standard. Accordingly PTV margins estimated by this faster imaging technique can be confidently used in clinical setup.

  4. Are Instant Messages Speech?

    NASA Astrophysics Data System (ADS)

    Baron, Naomi S.

    Instant messaging (IM) is commonly viewed as a “spoken” medium, in light of its reputation for informality, non-standard spelling and punctuation, and use of lexical shortenings and emoticons. However, the actual nature of IM is an empirical issue that bears linguistic analysis.

  5. Instant Insanity II

    ERIC Educational Resources Information Center

    Richmond, Tom; Young, Aaron

    2013-01-01

    "Instant Insanity II" is a sliding mechanical puzzle whose solution requires the special alignment of 16 colored tiles. We count the number of solutions of the puzzle's classic challenge and show that the more difficult ultimate challenge has, up to row permutation, exactly two solutions, and further show that no…

  6. Grounding in Instant Messaging

    ERIC Educational Resources Information Center

    Fox Tree, Jean E.; Mayer, Sarah A.; Betts, Teresa E.

    2011-01-01

    In two experiments, we investigated predictions of the "collaborative theory of language use" (Clark, 1996) as applied to instant messaging (IM). This theory describes how the presence and absence of different grounding constraints causes people to interact differently across different communicative media (Clark & Brennan, 1991). In Study 1, we…

  7. Stereoscopically Observing Manipulative Actions

    PubMed Central

    Ferri, S.; Pauwels, K.; Rizzolatti, G.; Orban, G. A.

    2016-01-01

    The purpose of this study was to investigate the contribution of stereopsis to the processing of observed manipulative actions. To this end, we first combined the factors “stimulus type” (action, static control, and dynamic control), “stereopsis” (present, absent) and “viewpoint” (frontal, lateral) into a single design. Four sites in premotor, retro-insular (2) and parietal cortex operated specifically when actions were viewed stereoscopically and frontally. A second experiment clarified that the stereo-action-specific regions were driven by actions moving out of the frontoparallel plane, an effect amplified by frontal viewing in premotor cortex. Analysis of single voxels and their discriminatory power showed that the representation of action in the stereo-action-specific areas was more accurate when stereopsis was active. Further analyses showed that the 4 stereo-action-specific sites form a closed network converging onto the premotor node, which connects to parietal and occipitotemporal regions outside the network. Several of the specific sites are known to process vestibular signals, suggesting that the network combines observed actions in peripersonal space with gravitational signals. These findings have wider implications for the function of premotor cortex and the role of stereopsis in human behavior. PMID:27252350

  8. Stereoscopically Observing Manipulative Actions.

    PubMed

    Ferri, S; Pauwels, K; Rizzolatti, G; Orban, G A

    2016-08-01

    The purpose of this study was to investigate the contribution of stereopsis to the processing of observed manipulative actions. To this end, we first combined the factors "stimulus type" (action, static control, and dynamic control), "stereopsis" (present, absent) and "viewpoint" (frontal, lateral) into a single design. Four sites in premotor, retro-insular (2) and parietal cortex operated specifically when actions were viewed stereoscopically and frontally. A second experiment clarified that the stereo-action-specific regions were driven by actions moving out of the frontoparallel plane, an effect amplified by frontal viewing in premotor cortex. Analysis of single voxels and their discriminatory power showed that the representation of action in the stereo-action-specific areas was more accurate when stereopsis was active. Further analyses showed that the 4 stereo-action-specific sites form a closed network converging onto the premotor node, which connects to parietal and occipitotemporal regions outside the network. Several of the specific sites are known to process vestibular signals, suggesting that the network combines observed actions in peripersonal space with gravitational signals. These findings have wider implications for the function of premotor cortex and the role of stereopsis in human behavior. PMID:27252350

  9. Saliency detection for stereoscopic images.

    PubMed

    Fang, Yuming; Wang, Junle; Narwaria, Manish; Le Callet, Patrick; Lin, Weisi

    2014-06-01

    Many saliency detection models for 2D images have been proposed for various multimedia processing applications during the past decades. Currently, the emerging applications of stereoscopic display require new saliency detection models for salient region extraction. Different from saliency detection for 2D images, the depth feature has to be taken into account in saliency detection for stereoscopic images. In this paper, we propose a novel stereoscopic saliency detection framework based on the feature contrast of color, luminance, texture, and depth. Four types of features, namely color, luminance, texture, and depth, are extracted from discrete cosine transform coefficients for feature contrast calculation. A Gaussian model of the spatial distance between image patches is adopted for consideration of local and global contrast calculation. Then, a new fusion method is designed to combine the feature maps to obtain the final saliency map for stereoscopic images. In addition, we adopt the center bias factor and human visual acuity, the important characteristics of the human visual system, to enhance the final saliency map for stereoscopic images. Experimental results on eye tracking databases show the superior performance of the proposed model over other existing methods. PMID:24832595

  10. A rotational stereoscopic 3-dimensional movement aftereffect.

    PubMed

    Webster, W R; Panthradil, J T; Conway, D M

    1998-06-01

    A stereoscopic rotational movement aftereffect (MAE) and a stereoscopic bi-directional MAE were generated by rotation of a cyclopean random dot cylinder in depth and by movement of two cyclopean random dot planes in opposite directions, respectively. Cross-adaptational MAEs were also generated on each other, but not with stimuli lacking any disparity. Cross-adaptation MAEs were generated between stereoscopic and non-stereoscopic random dot stimuli moving in the one X/Y plane. Spontaneous reversals in direction of movement were observed with bistable stimuli lacking disparity. Two models of the middle temporal area were considered which might explain both the stereoscopic MAEs and the spontaneous reversals. PMID:9797953

  11. A rendering approach for stereoscopic web pages

    NASA Astrophysics Data System (ADS)

    Zhang, Jianlong; Wang, Wenmin; Wang, Ronggang; Chen, Qinshui

    2014-03-01

    Web technology provides a relatively easy way to generate contents for us to recognize the world, and with the development of stereoscopic display technology, the stereoscopic devices will become much more popular. The combination of web technology and stereoscopic display technology will bring revolutionary visual effect. The Stereoscopic 3D (S3D) web pages, in which text, image and video may have different depth, can be displayed on stereoscopic display devices. This paper presents the approach about how to render two viewing S3D web pages including text, images, widgets: first, an algorithm should be developed in order to display stereoscopic elements like text, widgets by using 2D graphic library; second, a method should be presented to render stereoscopic web page based on current framework of the browser; third, a rough solution is invented to fix the problem that comes out in the method.

  12. Stereoscopic medical imaging collaboration system

    NASA Astrophysics Data System (ADS)

    Okuyama, Fumio; Hirano, Takenori; Nakabayasi, Yuusuke; Minoura, Hirohito; Tsuruoka, Shinji

    2007-02-01

    The computerization of the clinical record and the realization of the multimedia have brought improvement of the medical service in medical facilities. It is very important for the patients to obtain comprehensible informed consent. Therefore, the doctor should plainly explain the purpose and the content of the diagnoses and treatments for the patient. We propose and design a Telemedicine Imaging Collaboration System which presents a three dimensional medical image as X-ray CT, MRI with stereoscopic image by using virtual common information space and operating the image from a remote location. This system is composed of two personal computers, two 15 inches stereoscopic parallax barrier type LCD display (LL-151D, Sharp), one 1Gbps router and 1000base LAN cables. The software is composed of a DICOM format data transfer program, an operation program of the images, the communication program between two personal computers and a real time rendering program. Two identical images of 512×768 pixcels are displayed on two stereoscopic LCD display, and both images show an expansion, reduction by mouse operation. This system can offer a comprehensible three-dimensional image of the diseased part. Therefore, the doctor and the patient can easily understand it, depending on their needs.

  13. A stereoscopic lens for digital cinema cameras

    NASA Astrophysics Data System (ADS)

    Lipton, Lenny; Rupkalvis, John

    2015-03-01

    Live-action stereoscopic feature films are, for the most part, produced using a costly post-production process to convert planar cinematography into stereo-pair images and are only occasionally shot stereoscopically using bulky dual-cameras that are adaptations of the Ramsdell rig. The stereoscopic lens design described here might very well encourage more live-action image capture because it uses standard digital cinema cameras and workflow to save time and money.

  14. Stereoscopic game design and evaluation

    NASA Astrophysics Data System (ADS)

    Rivett, Joe; Holliman, Nicolas

    2013-03-01

    We report on a new game design where the goal is to make the stereoscopic depth cue sufficiently critical to success that game play should become impossible without using a stereoscopic 3D (S3D) display and, at the same time, we investigate whether S3D game play is affected by screen size. Before we detail our new game design we review previously unreported results from our stereoscopic game research over the last ten years at the Durham Visualisation Laboratory. This demonstrates that game players can achieve significantly higher scores using S3D displays when depth judgements are an integral part of the game. Method: We design a game where almost all depth cues, apart from the binocular cue, are removed. The aim of the game is to steer a spaceship through a series of oncoming hoops where the viewpoint of the game player is from above, with the hoops moving right to left across the screen towards the spaceship, to play the game it is essential to make decisive depth judgments to steer the spaceship through each oncoming hoop. To confound these judgements we design altered depth cues, for example perspective is reduced as a cue by varying the hoop's depth, radius and cross-sectional size. Results: Players were screened for stereoscopic vision, given a short practice session, and then played the game in both 2D and S3D modes on a seventeen inch desktop display, on average participants achieved a more than three times higher score in S3D than they achieved in 2D. The same experiment was repeated using a four metre S3D projection screen and similar results were found. Conclusions: Our conclusion is that games that use the binocular depth cue in decisive game judgements can benefit significantly from using an S3D display. Based on both our current and previous results we additionally conclude that display size, from cell-phone, to desktop, to projection display does not adversely affect player performance.

  15. Stereoscopic medical data video quality issues.

    PubMed

    Patrona, Foteini; Mademlis, Ioannis; Kalaganis, Fotios; Pitas, Ioannis; Lyroudia, Kleoniki

    2016-04-01

    Stereoscopic medical videos are recorded, e.g., in stereo endoscopy or during video recording medical/dental operations. This paper examines quality issues in the recorded stereoscopic medical videos, as insufficient quality may induce visual fatigue to doctors. No attention has been paid to stereo quality and ensuing fatigue issues in the scientific literature so far. Two of the most commonly encountered quality issues in stereoscopic data, namely stereoscopic window violations and bent windows, were searched for in stereo endoscopic medical videos. Furthermore, an additional stereo quality issue encountered in dental operation videos, namely excessive disparity, was detected and fixed. The conducted experiments prove the existence of such quality issues in stereoscopic medical data and highlight the need for their detection and correction. PMID:27284549

  16. Marking spatial parts within stereoscopic video images

    NASA Astrophysics Data System (ADS)

    Belz, Constance; Boehm, Klaus; Duong, Thanh; Kuehn, Volker; Weber, Martin

    1996-04-01

    The technology of stereoscopic imaging enables reliable online telediagnoses. Applications of telediagnosis include the fields of medicine and in general telerobotics. For allowing the participants in a telediagnosis to mark spatial parts within the stereoscopic video image, graphic tools and automatism have to be provided. The process of marking spatial parts and objects inside a stereoscopic video image is a non trivial interaction technique. The markings themselves have to be 3D elements instead of 2D markings which would lead to an alienated effect `in' the stereoscopic video image. Furthermore, one problem to be tackled here, is that the content of the stereoscopic video image is unknown. This is in contrast to 3D Virtual Reality scenes, which enable an easy 3D interaction because all the objects and their position within the 3D scene are known. The goals of our research comprised the development of new interaction paradigms and marking techniques in stereoscopic video images, as well as an investigation of input devices appropriate for this interaction task. We have implemented these interaction techniques in a test environment and integrated therefore computer graphics into stereoscopic video images. In order to evaluate the new interaction techniques a user test was carried out. The results of our research will be presented here.

  17. Brief history of electronic stereoscopic displays

    NASA Astrophysics Data System (ADS)

    Lipton, Lenny

    2012-02-01

    A brief history of recent developments in electronic stereoscopic displays is given concentrating on products that have succeeded in the market place and hence have had a significant influence on future implementations. The concentration is on plano-stereoscopic (two-view) technology because it is now the dominant display modality in the marketplace. Stereoscopic displays were created for the motion picture industry a century ago, and this technology influenced the development of products for science and industry, which in turn influenced product development for entertainment.

  18. Depth Perception In Remote Stereoscopic Viewing Systems

    NASA Technical Reports Server (NTRS)

    Diner, Daniel B.; Von Sydow, Marika

    1989-01-01

    Report describes theoretical and experimental studies of perception of depth by human operators through stereoscopic video systems. Purpose of such studies to optimize dual-camera configurations used to view workspaces of remote manipulators at distances of 1 to 3 m from cameras. According to analysis, static stereoscopic depth distortion decreased, without decreasing stereoscopitc depth resolution, by increasing camera-to-object and intercamera distances and camera focal length. Further predicts dynamic stereoscopic depth distortion reduced by rotating cameras around center of circle passing through point of convergence of viewing axes and first nodal points of two camera lenses.

  19. Stereoscopic Projection of 35mm Slides.

    ERIC Educational Resources Information Center

    Carey, Edward F.

    1978-01-01

    Describes ways of projecting stereoscopic images of geologic environments for students with difficulty reasoning in three-dimensions. The photographic procedures needed to produce stereo slides are included. (MA)

  20. Interactive stereoscopic rendering of volumetric environments.

    PubMed

    Wan, Ming; Zhang, Nan; Qu, Huamin; Kaufman, Arie E

    2004-01-01

    We present an efficient stereoscopic rendering algorithm supporting interactive navigation through large-scale 3D voxel-based environments. In this algorithm, most of the pixel values of the right image are derived from the left image by a fast 3D warping based on a specific stereoscopic projection geometry. An accelerated volumetric ray casting then fills the remaining gaps in the warped right image. Our algorithm has been parallelized on a multiprocessor by employing effective task partitioning schemes and achieved a high cache coherency and load balancing. We also extend our stereoscopic rendering to include view-dependent shading and transparency effects. We have applied our algorithm in two virtual navigation systems, flythrough over terrain and virtual colonoscopy, and reached interactive stereoscopic rendering rates of more than 10 frames per second on a 16-processor SGI Challenge. PMID:15382695

  1. Original and creative stereoscopic film making

    NASA Astrophysics Data System (ADS)

    Criado, Enrique

    2008-02-01

    The stereoscopic cinema has become, once again, a hot topic in the film production. For filmmakers to be successful in this field, a technical background in the principles of binocular perception and how our brain interprets the incoming data from our eyes, are fundamental. It is also paramount for a stereoscopic production to adhere certain rules for comfort and safety. There is an immense variety of options in the art of standard "flat" photography, and the possibilities only can be multiply with the stereo. The stereoscopic imaging has its own unique areas for subjective, original and creative control that allow an incredible range of possible combinations by working inside the standards, and in some cases on the boundaries of the basic stereo rules. The stereoscopic imaging can be approached in a "flat" manner, like channeling sound through an audio equalizer with all the bands at the same level. It can provide a realistic perception, which in many cases can be sufficient, thanks to the rock-solid viewing inherent to the stereoscopic image, but there are many more possibilities. This document describes some of the basic operating parameters and concepts for stereoscopic imaging, but it also offers ideas for a creative process based on the variation and combination of these basic parameters, which can lead into a truly innovative and original viewing experience.

  2. Instant Messaging: IM Online! RU?

    ERIC Educational Resources Information Center

    Farmer, Robert

    2005-01-01

    This article discusses the technology of instant messaging (IM), a relatively simple form of communication. It is also--by its very nature--a collaborative communications tool. This collaborative nature is what makes IM ideal for educational and learning environments. With IM playing such a large role in the communication, interactivity, and…

  3. Saliency prediction on stereoscopic videos.

    PubMed

    Kim, Haksub; Lee, Sanghoon; Bovik, Alan Conrad

    2014-04-01

    We describe a new 3D saliency prediction model that accounts for diverse low-level luminance, chrominance, motion, and depth attributes of 3D videos as well as high-level classifications of scenes by type. The model also accounts for perceptual factors, such as the nonuniform resolution of the human eye, stereoscopic limits imposed by Panum's fusional area, and the predicted degree of (dis) comfort felt, when viewing the 3D video. The high-level analysis involves classification of each 3D video scene by type with regard to estimated camera motion and the motions of objects in the videos. Decisions regarding the relative saliency of objects or regions are supported by data obtained through a series of eye-tracking experiments. The algorithm developed from the model elements operates by finding and segmenting salient 3D space-time regions in a video, then calculating the saliency strength of each segment using measured attributes of motion, disparity, texture, and the predicted degree of visual discomfort experienced. The saliency energy of both segmented objects and frames are weighted using models of human foveation and Panum's fusional area yielding a single predictor of 3D saliency. PMID:24565790

  4. Outcome Evaluation of the Instant Word Notebook

    ERIC Educational Resources Information Center

    Bland, Adrienne Lynn

    2012-01-01

    The Instant Word Notebook study was a program evaluation completed by two educators who saw a need for an instructional tool to teach and assess Instant Words. In order to address reading deficits of students in first and second grades, teachers were expected to teach Instant Words. Unfortunately, teachers did not have a systematic process to…

  5. Stereoscopic video compression using temporal scalability

    NASA Astrophysics Data System (ADS)

    Puri, Atul; Kollarits, Richard V.; Haskell, Barry G.

    1995-04-01

    Despite the fact that human ability to perceive a high degree of realism is directly related to our ability to perceive depth accurately in a scene, most of the commonly used imaging and display technologies are able to provide only a 2D rendering of the 3D real world. Many current as well as emerging applications in areas of entertainment, remote operations, industrial and medicine can benefit from the depth perception offered by stereoscopic video systems which employ two views of a scene imaged under the constraints imposed by human visual system. Among the many challenges to be overcome for practical realization and widespread use of 3D/stereoscopic systems are efficient techniques for digital compression of enormous amounts of data while maintaining compatibility with normal video decoding and display systems. After a brief discussion on the relationship of digital stereoscopic 3DTV with digital TV and HDTV, we present an overview of tools in the MPEG-2 video standard that are relevant to our discussion on compression of stereoscopic video, which is the main topic of this paper. Next, we determine ways in which temporal scalability concepts can be applied to exploit redundancies inherent between the two views of a scene comprising stereoscopic video. Due consideration is given to masking properties of stereoscopic vision to determine bandwidth partitioning between the two views to realize an efficient coding scheme while providing sufficient quality. Simulations are performed on stereoscopic video of normal TV resolution to compare the performance of the two temporal scalability configurations with each other and with the simulcast solution. Preliminary results are quite promising and indicate that the configuration that exploits motion and disparity compensation significantly outperforms the one that exploits disparity compensation alone. Compression of both views of stereo video of normal TV resolution appears feasible in a total of 8 or 9 Mbit/s. Finally

  6. Two Eyes, 3D: Stereoscopic Design Principles

    NASA Astrophysics Data System (ADS)

    Price, Aaron; Subbarao, M.; Wyatt, R.

    2013-01-01

    Two Eyes, 3D is a NSF-funded research project about how people perceive highly spatial objects when shown with 2D or stereoscopic ("3D") representations. As part of the project, we produced a short film about SN 2011fe. The high definition film has been rendered in both 2D and stereoscopic formats. It was developed according to a set of stereoscopic design principles we derived from the literature and past experience producing and studying stereoscopic films. Study participants take a pre- and post-test that involves a spatial cognition assessment and scientific knowledge questions about Type-1a supernovae. For the evaluation, participants use iPads in order to record spatial manipulation of the device and look for elements of embodied cognition. We will present early results and also describe the stereoscopic design principles and the rationale behind them. All of our content and software is available under open source licenses. More information is at www.twoeyes3d.org.

  7. Consciousness and stereoscopic environmental imaging

    NASA Astrophysics Data System (ADS)

    Mason, Steve

    2014-02-01

    The question of human consciousness has intrigued philosophers and scientists for centuries: its nature, how we perceive our environment, how we think, our very awareness of thought and self. It has been suggested that stereoscopic vision is "a paradigm of how the mind works" 1 In depth perception, laws of perspective are known, reasoned, committed to memory from an early age; stereopsis, on the other hand, is a 3D experience governed by strict laws but actively joined within the brain―one sees it without explanation. How do we, in fact, process two different images into one 3D module within the mind and does an awareness of this process give us insight into the workings of our own consciousness? To translate this idea to imaging I employed ChromaDepth™ 3D glasses that rely on light being refracted in a different direction for each eye―colors of differing wavelengths appearing at varying distances from the viewer resulting in a 3D space. This involves neither calculation nor manufacture of two images or views. Environmental spatial imaging was developed―a 3D image was generated that literally surrounds the viewer. The image was printed and adhered to a semi-circular mount; the viewer then entered the interior to experience colored shapes suspended in a 3D space with an apparent loss of surface, or picture plane, upon which the image is rendered. By focusing our awareness through perception-based imaging we are able to gain a deeper understanding of how the brain works, how we see.

  8. No-reference stereoscopic image quality assessment

    NASA Astrophysics Data System (ADS)

    Akhter, Roushain; Parvez Sazzad, Z. M.; Horita, Y.; Baltes, J.

    2010-02-01

    Display of stereo images is widely used to enhance the viewing experience of three-dimensional imaging and communication systems. In this paper, we propose a method for estimating the quality of stereoscopic images using segmented image features and disparity. This method is inspired by the human visual system. We believe the perceived distortion and disparity of any stereoscopic display is strongly dependent on local features, such as edge (non-plane) and non-edge (plane) areas. Therefore, a no-reference perceptual quality assessment is developed for JPEG coded stereoscopic images based on segmented local features of artifacts and disparity. Local feature information such as edge and non-edge area based relative disparity estimation, as well as the blockiness and the blur within the block of images are evaluated in this method. Two subjective stereo image databases are used to evaluate the performance of our method. The subjective experiments results indicate our model has sufficient prediction performance.

  9. Shifting Of Image Fields For Better Stereoscopic TV Images

    NASA Technical Reports Server (NTRS)

    Diner, Daniel B.

    1988-01-01

    Concept for shifting horizontal positions of TV image fields of stereoscopic TV display reduces stereoscopic depth distorting while increasing stereoscopic depth resolution of images. Applicable to form of stereoscopic TV in which two views of scene presented by two video cameras to different fields of one monitor. According to concept, view of left camera shifts to left, and right camera, to right. Images made to overlap, so observed comfortably. Shifting done by inexpensive electronic circuitry.

  10. 21 CFR 886.1880 - Fusion and stereoscopic target.

    Code of Federal Regulations, 2014 CFR

    2014-04-01

    ... 21 Food and Drugs 8 2014-04-01 2014-04-01 false Fusion and stereoscopic target. 886.1880 Section... (CONTINUED) MEDICAL DEVICES OPHTHALMIC DEVICES Diagnostic Devices § 886.1880 Fusion and stereoscopic target. (a) Identification. A fusion and stereoscopic target is a device intended for use as a viewing...

  11. 21 CFR 886.1880 - Fusion and stereoscopic target.

    Code of Federal Regulations, 2011 CFR

    2011-04-01

    ... 21 Food and Drugs 8 2011-04-01 2011-04-01 false Fusion and stereoscopic target. 886.1880 Section... (CONTINUED) MEDICAL DEVICES OPHTHALMIC DEVICES Diagnostic Devices § 886.1880 Fusion and stereoscopic target. (a) Identification. A fusion and stereoscopic target is a device intended for use as a viewing...

  12. 21 CFR 886.1880 - Fusion and stereoscopic target.

    Code of Federal Regulations, 2010 CFR

    2010-04-01

    ... 21 Food and Drugs 8 2010-04-01 2010-04-01 false Fusion and stereoscopic target. 886.1880 Section... (CONTINUED) MEDICAL DEVICES OPHTHALMIC DEVICES Diagnostic Devices § 886.1880 Fusion and stereoscopic target. (a) Identification. A fusion and stereoscopic target is a device intended for use as a viewing...

  13. 21 CFR 886.1880 - Fusion and stereoscopic target.

    Code of Federal Regulations, 2012 CFR

    2012-04-01

    ... 21 Food and Drugs 8 2012-04-01 2012-04-01 false Fusion and stereoscopic target. 886.1880 Section... (CONTINUED) MEDICAL DEVICES OPHTHALMIC DEVICES Diagnostic Devices § 886.1880 Fusion and stereoscopic target. (a) Identification. A fusion and stereoscopic target is a device intended for use as a viewing...

  14. 21 CFR 886.1880 - Fusion and stereoscopic target.

    Code of Federal Regulations, 2013 CFR

    2013-04-01

    ... 21 Food and Drugs 8 2013-04-01 2013-04-01 false Fusion and stereoscopic target. 886.1880 Section... (CONTINUED) MEDICAL DEVICES OPHTHALMIC DEVICES Diagnostic Devices § 886.1880 Fusion and stereoscopic target. (a) Identification. A fusion and stereoscopic target is a device intended for use as a viewing...

  15. Stereoscopic contents authoring system for 3D DMB data service

    NASA Astrophysics Data System (ADS)

    Lee, BongHo; Yun, Kugjin; Hur, Namho; Kim, Jinwoong; Lee, SooIn

    2009-02-01

    This paper presents a stereoscopic contents authoring system that covers the creation and editing of stereoscopic multimedia contents for the 3D DMB (Digital Multimedia Broadcasting) data services. The main concept of 3D DMB data service is that, instead of full 3D video, partial stereoscopic objects (stereoscopic JPEG, PNG and MNG) are stereoscopically displayed on the 2D background video plane. In order to provide stereoscopic objects, we design and implement a 3D DMB content authoring system which provides the convenient and straightforward contents creation and editing functionalities. For the creation of stereoscopic contents, we mainly focused on two methods: CG (Computer Graphics) based creation and real image based creation. In the CG based creation scenario where the generated CG data from the conventional MAYA or 3DS MAX tool is rendered to generate the stereoscopic images by applying the suitable disparity and camera parameters, we use X-file for the direct conversion to stereoscopic objects, so called 3D DMB objects. In the case of real image based creation, the chroma-key method is applied to real video sequences to acquire the alpha-mapped images which are in turn directly converted to stereoscopic objects. The stereoscopic content editing module includes the timeline editor for both the stereoscopic video and stereoscopic objects. For the verification of created stereoscopic contents, we implemented the content verification module to verify and modify the contents by adjusting the disparity. The proposed system will leverage the power of stereoscopic contents creation for mobile 3D data service especially targeted for T-DMB with the capabilities of CG and real image based contents creation, timeline editing and content verification.

  16. Birth in an Ordinary Instant

    PubMed Central

    De Vries, Charlotte

    2010-01-01

    Our daily lives are a series of ordinary moments and unnoticed thresholds—times that define us in ways we often do not give much attention. While we consider childbirth to be one of life's extra-ordinary events, the hours of labor and birth need not be dramatic (or traumatic) ones. I describe a quiet, well-supported birth in the Netherlands that is cause for celebration of the beauty of an ordinary instant that can define and enrich the human experience. PMID:21629383

  17. Stereoscopic display in a slot machine

    NASA Astrophysics Data System (ADS)

    Laakso, M.

    2012-03-01

    This paper reports the results of a user trial with a slot machine equipped with a stereoscopic display. The main research question was to find out what kind of added value does stereoscopic 3D (S-3D) bring to slot games? After a thorough literature survey, a novel gaming platform was designed and implemented. Existing multi-game slot machine "Nova" was converted to "3DNova" by replacing the monitor with an S-3D display and converting six original games to S-3D format. To evaluate the system, several 3DNova machines were put available for players for four months. Both qualitative and quantitative analysis was carried out from statistical values, questionnaires and observations. According to the results, people find the S-3D concept interesting but the technology is not optimal yet. Young adults and adults were fascinated by the system, older people were more cautious. Especially the need to wear stereoscopic glasses provide a challenge; ultimate system would probably use autostereoscopic technology. Also the games should be designed to utilize its full power. The main contributions of this paper are lessons learned from creating an S-3D slot machine platform and novel information about human factors related to stereoscopic slot machine gaming.

  18. Stereoscopic wide field of view imaging system

    NASA Technical Reports Server (NTRS)

    Prechtl, Eric F. (Inventor); Sedwick, Raymond J. (Inventor); Jonas, Eric M. (Inventor)

    2011-01-01

    A stereoscopic imaging system incorporates a plurality of imaging devices or cameras to generate a high resolution, wide field of view image database from which images can be combined in real time to provide wide field of view or panoramic or omni-directional still or video images.

  19. Stereoscopic Investigations of 3D Coulomb Balls

    SciTech Connect

    Kaeding, Sebastian; Melzer, Andre; Arp, Oliver; Block, Dietmar; Piel, Alexander

    2005-10-31

    In dusty plasmas particles are arranged due to the influence of external forces and the Coulomb interaction. Recently Arp et al. were able to generate 3D spherical dust clouds, so-called Coulomb balls. Here, we present measurements that reveal the full 3D particle trajectories from stereoscopic imaging.

  20. Using stereoscopic imaging for visualization applications

    SciTech Connect

    Adelson, S.J.

    1994-02-01

    The purpose of scientific visualization is to simplify the analysis of numerical data by rendering the information as an image. Even when the image is familiar, as in the case of terrain data, preconceptions about what the image should look like and deceptive image artifacts can create misconceptions about what information is actually contained in the scene. One way of aiding the development of unambiguous visualizations is to add stereoscopic depth to the image. Despite the recent proliferation of affordable stereoscopic viewing equipment, few researchers are at this time taking advantage of stereo in their visualizations. It is generally perceived that the rendering time will have to be doubled in order to generate the pair, and so stereoscopic viewing is sacrificed in the name of expedient rendering. We show that this perception is often invalid. The second half of a stereoscopic image can be generated from the first half for a fraction of the computational cost of complete rendering, usually no more than 50% of the cost and in many cases as little as 5%. Using the techniques presented here, the benefits of stereoscopy can be added to existing visualization systems for only a small cost over current single-frame rendering methods.

  1. Three-Dimensional Pointers for Stereoscopic Projection.

    ERIC Educational Resources Information Center

    Hayman, H. J. G.

    1984-01-01

    Because class size often limits student opportunity to handle individual models, teachers use stereoscopic projections to demonstrate structural features. Describes three-dimensional pointers for use with different projection systems so teachers can indicate a particular atom or bond to entire classes, avoiding the perspective problems inherent in…

  2. General stereoscopic distortion rectification due to arbitrary viewer motion in binocular stereoscopic display

    NASA Astrophysics Data System (ADS)

    Li, Qun; Schonfeld, Dan

    2014-03-01

    Background: In binocular stereoscopic display, stereoscopic distortions due to viewer motion, such as depth distortion, shear distortion, and rotation distortion, result in misperception of the stereo content and reduce visual comfort dramat­ ically. In the past, perceived depth distortion has been thoroughly addressed, and shear distortion has been investigated within the context of multi-view display to accommodate motion parallax. However, the impact of rotation distortion has barely been studied. Therefore, no technique is available to address stereoscopic distortions due to general viewer motion. Objective: To preserve an undistorted 3D perception from a fixed viewpoint irrespective of viewing position. Method: We propose a unified system and method that rectifies stereoscopic distortion due to general affine viewer motion and delivers a fixed perspective of the 3D scene without distortion irrespective of viewer motion. The system assumes eye tracking of the viewer and pixel-wisely adjusts the display location of the stereo pair based on tracked viewer eye location. Results: For demonstration purpose, we implement our method on controlling perceived depth in binocular stereoscopic display of red and cyan anaglyph 3D. The user first perceives the designed perspective of the 3D scene at the reference position. The user then moves to 6 different positions with various distances and angles relative to the screen. At all positions, the users report to perceive a much more consistent stereo content with the adjusted displays and at the same time, experience improved visual comfort. Novelty: We address stereoscopic distortions with a goal to maintain a fixed perspective of the stereo scene, and propose a unified solution that simultaneously rectifies the stereoscopic distortions resulted from arbitrary viewer motion.

  3. Instant Messaging in Dental Education.

    PubMed

    Khatoon, Binish; Hill, Kirsty B; Walmsley, A Damien

    2015-12-01

    Instant messaging (IM) is when users communicate instantly via their mobile devices, and it has become one of the most preferred choices of tools to communicate amongst health professions students. The aim of this study was to understand how dental students communicate via IM, faculty members' perspectives on using IM to communicate with students, and whether such tools are useful in the learning environment. After free-associating themes on online communication, two draft topic guides for structured interviews were designed that focussed on mobile device-related communication activities. A total of 20 students and six faculty members at the University of Birmingham School of Dentistry agreed to take part in the interviews. Students were selected from years 1-5 representing each year group. The most preferred communication tools were emails, social networking, and IM. Emails were used for more formal messages, and IM and social networking sites were used for shorter messages. WhatsApp was the most used IM app because of its popular features such as being able to check if recipients have read and received messages and group work. The students reported that changes were necessary to improve their communication with faculty members. The faculty members reported having mixed feelings toward the use of IM to communicate with students. The students wished to make such tools a permanent part of their learning environment, but only with the approval of faculty members. The faculty members were willing to accept IM as a communication tool only if it is monitored and maintained by the university and has a positive effect on learning. PMID:26632303

  4. Process Evaluation of the Instant Word Notebook

    ERIC Educational Resources Information Center

    Roberts, Jeannie Ellen

    2010-01-01

    This program evaluation of The Instant Word Notebook was conducted by two educators who created an instructional tool to teach and assess the most frequently occurring words in written text, commonly known as Instant Words. In an effort to increase the reading scores of first and second grade students, teachers were instructed to teach Instant…

  5. Should We Ban Instant Messaging In School?

    ERIC Educational Resources Information Center

    Texley, Sharon; DeGennaro, Donna

    2005-01-01

    This article is a brief debate on the pros and cons of allowing students to use instant messaging (IM) in school. On one hand, teenagers' desire to socialize can overcome other priorities and schools may set policies to ban instant messaging. The contrary view is that schools should embrace the IM technology being popularized by youth and find…

  6. Enhancing Students' Learning: Instant Feedback Cards

    ERIC Educational Resources Information Center

    Mohrweis, Lawrence C.; Shinham, Kathe M.

    2015-01-01

    This study illustrates an active learning approach using instant feedback cards in the first course in accounting. The objectives of this study are to (1) describe instant feedback cards and (2) show how this tool, when used in an active learning environment, can enhance learning. We examined whether students exposed to immediate feedback…

  7. Stereoscopic surround displays using interference filters

    NASA Astrophysics Data System (ADS)

    Peikert, Silvio; Gerhardt, Jérémie

    2012-03-01

    To achieve stereoscopy on surround displays interference filters have some advantages over other techniques. However these filters introduce strong color differences between the projectors, which may reveal that the display is compound by multiple projectors. This article presents methods for a computationally efficient correction of the colorimetric properties of multi-projector surround displays. This correction is based on automated measurements by multiple cameras and a spectrometer. The described methods were validated by applying them to a stereoscopic dome display made up of 16 high definition projectors equipped with Infitec filters. On that display we achieved a significant improvement of the colorimetric properties compared to regular soft-edge blending. Our reference setup shows that the multi-projector approach combined with interference filters allows to build highly immersive stereoscopic surround displays fulfilling today's requirements on spatial resolution, frame rates and interaction latencies.

  8. Generating Stereoscopic Television Images With One Camera

    NASA Technical Reports Server (NTRS)

    Coan, Paul P.

    1996-01-01

    Straightforward technique for generating stereoscopic television images involves use of single television camera translated laterally between left- and right-eye positions. Camera acquires one of images (left- or right-eye image), and video signal from image delayed while camera translated to position where it acquires other image. Length of delay chosen so both images displayed simultaneously or as nearly simultaneously as necessary to obtain stereoscopic effect. Technique amenable to zooming in on small areas within broad scenes. Potential applications include three-dimensional viewing of geological features and meteorological events from spacecraft and aircraft, inspection of workpieces moving along conveyor belts, and aiding ground and water search-and-rescue operations. Also used to generate and display imagery for public education and general information, and possible for medical purposes.

  9. Stereoscopic Vision System For Robotic Vehicle

    NASA Technical Reports Server (NTRS)

    Matthies, Larry H.; Anderson, Charles H.

    1993-01-01

    Distances estimated from images by cross-correlation. Two-camera stereoscopic vision system with onboard processing of image data developed for use in guiding robotic vehicle semiautonomously. Combination of semiautonomous guidance and teleoperation useful in remote and/or hazardous operations, including clean-up of toxic wastes, exploration of dangerous terrain on Earth and other planets, and delivery of materials in factories where unexpected hazards or obstacles can arise.

  10. Experiments on shape perception in stereoscopic displays

    NASA Astrophysics Data System (ADS)

    Leroy, Laure; Fuchs, Philippe; Paljic, Alexis; Moreau, Guillaume

    2009-02-01

    Stereoscopic displays are increasingly used for computer-aided design. The aim is to make virtual prototypes to avoid building real ones, so that time, money and raw materials are saved. But do we really know whether virtual displays render the objects in a realistic way to potential users? In this study, we have performed several experiments in which we compare two virtual shapes to their equivalent in the real world, each of these aiming at a specific issue by a comparison: First, we performed some perception tests to evaluate the importance of head tracking to evaluate if it is better to concentrate our efforts on stereoscopic vision; Second, we have studied the effects of interpupillary distance; Third, we studied the effects of the position of the main object in comparison with the screen. Two different tests are used, the first one using a well-known shape (a sphere) and the second one using an irregular shape but with almost the same colour and dimension. These two tests allow us to determine if symmetry is important in their perception. We show that head tracking has a more important effect on shape perception than stereoscopic vision, especially on depth perception because the subject is able to move around the scene. The study also shows that an object between the subject and the screen is perceived better than an object which is on the screen, even if the latter is better for the eye strain.

  11. Usability of stereoscopic view in teleoperation

    NASA Astrophysics Data System (ADS)

    Boonsuk, Wutthigrai

    2015-03-01

    Recently, there are tremendous growths in the area of 3D stereoscopic visualization. The 3D stereoscopic visualization technology has been used in a growing number of consumer products such as the 3D televisions and the 3D glasses for gaming systems. This technology refers to the idea that human brain develops depth of perception by retrieving information from the two eyes. Our brain combines the left and right images on the retinas and extracts depth information. Therefore, viewing two video images taken at slightly distance apart as shown in Figure 1 can create illusion of depth [8]. Proponents of this technology argue that the stereo view of 3D visualization increases user immersion and performance as more information is gained through the 3D vision as compare to the 2D view. However, it is still uncertain if additional information gained from the 3D stereoscopic visualization can actually improve user performance in real world situations such as in the case of teleoperation.

  12. Stereoscopic image quality assessment using disparity-compensated view filtering

    NASA Astrophysics Data System (ADS)

    Song, Yang; Yu, Mei; Jiang, Gangyi; Shao, Feng; Peng, Zongju

    2016-03-01

    Stereoscopic image quality assessment (IQA) plays a vital role in stereoscopic image/video processing systems. We propose a new quality assessment for stereoscopic image that uses disparity-compensated view filtering (DCVF). First, because a stereoscopic image is composed of different frequency components, DCVF is designed to decompose it into high-pass and low-pass components. Then, the qualities of different frequency components are acquired according to their phase congruency and coefficient distribution characteristics. Finally, support vector regression is utilized to establish a mapping model between the component qualities and subjective qualities, and stereoscopic image quality is calculated using this mapping model. Experiments on the LIVE 3-D IQA database and NBU 3-D IQA databases demonstrate that the proposed method can evaluate stereoscopic image quality accurately. Compared with several state-of-the-art quality assessment methods, the proposed method is more consistent with human perception.

  13. Analysis of physiological impact while reading stereoscopic radiographs

    NASA Astrophysics Data System (ADS)

    Unno, Yasuko Y.; Tajima, Takashi; Kuwabara, Takao; Hasegawa, Akira; Natsui, Nobutaka; Ishikawa, Kazuo; Hatada, Toyohiko

    2011-03-01

    A stereoscopic viewing technology is expected to improve diagnostic performance in terms of reading efficiency by adding one more dimension to the conventional 2D images. Although a stereoscopic technology has been applied to many different field including TV, movies and medical applications, physiological fatigue through reading stereoscopic radiographs has been concerned although no established physiological fatigue data have been provided. In this study, we measured the α-amylase concentration in saliva, heart rates and normalized tissue hemoglobin index (nTHI) in blood of frontal area to estimate physiological fatigue through reading both stereoscopic radiographs and the conventional 2D radiographs. In addition, subjective assessments were also performed. As a result, the pupil contraction occurred just after the reading of the stereoscopic images, but the subjective assessments regarding visual fatigue were nearly identical for the reading the conventional 2D and stereoscopic radiographs. The α-amylase concentration and the nTHI continued to decline while examinees read both 2D and stereoscopic images, which reflected the result of subjective assessment that almost half of the examinees reported to feel sleepy after reading. The subjective assessments regarding brain fatigue showed that there were little differences between 2D and stereoscopic reading. In summary, this study shows that the physiological fatigue caused by stereoscopic reading is equivalent to the conventional 2D reading including ocular fatigue and burden imposed on brain.

  14. Measuring stereoscopic image quality experience with interpretation based quality methodology

    NASA Astrophysics Data System (ADS)

    Häkkinen, Jukka; Kawai, Takashi; Takatalo, Jari; Leisti, Tuomas; Radun, Jenni; Hirsaho, Anni; Nyman, Göte

    2008-01-01

    Stereoscopic technologies have developed significantly in recent years. These advances require also more understanding of the experiental dimensions of stereoscopic contents. In this article we describe experiments in which we explore the experiences that viewers have when they view stereoscopic contents. We used eight different contents that were shown to the participants in a paired comparison experiment where the task of the participants was to compare the same content in stereoscopic and non-stereoscopic form. The participants indicated their preference but were also interviewed about the arguments they used when making the decision. By conducting a qualitative analysis of the interview texts we categorized the significant experiental factors related to viewing stereoscopic material. Our results indicate that reality-likeness as well as artificiality were often used as arguments in comparing the stereoscopic materials. Also, there were more emotional terms in the descriptions of the stereoscopic films, which might indicate that the stereoscopic projection technique enhances the emotions conveyed by the film material. Finally, the participants indicated that the three-dimensional material required longer presentation time, as there were more interesting details to see.

  15. Human factors involved in perception and action in a natural stereoscopic world: an up-to-date review with guidelines for stereoscopic displays and stereoscopic virtual reality (VR)

    NASA Astrophysics Data System (ADS)

    Perez-Bayas, Luis

    2001-06-01

    In stereoscopic perception of a three-dimensional world, binocular disparity might be thought of as the most important cue to 3D depth perception. Nevertheless, in reality there are many other factors involved before the 'final' conscious and subconscious stereoscopic perception, such as luminance, contrast, orientation, color, motion, and figure-ground extraction (pop-out phenomenon). In addition, more complex perceptual factors exist, such as attention and its duration (an equivalent of 'brain zooming') in relation to physiological central vision, In opposition to attention to peripheral vision and the brain 'top-down' information in relation to psychological factors like memory of previous experiences and present emotions. The brain's internal mapping of a pure perceptual world might be different from the internal mapping of a visual-motor space, which represents an 'action-directed perceptual world.' In addition, psychological factors (emotions and fine adjustments) are much more involved in a stereoscopic world than in a flat 2D-world, as well as in a world using peripheral vision (like VR, using a curved perspective representation, and displays, as natural vision does) as opposed to presenting only central vision (bi-macular stereoscopic vision) as in the majority of typical stereoscopic displays. Here is presented the most recent and precise information available about the psycho-neuro- physiological factors involved in the perception of stereoscopic three-dimensional world, with an attempt to give practical, functional, and pertinent guidelines for building more 'natural' stereoscopic displays.

  16. Analysis of individual variability and habituation in stereoscopic radiography

    NASA Astrophysics Data System (ADS)

    Unno, Yasuko Y.; Kuwabara, Takao; Uzenoff, Robert A.; Natsui, Nobutaka; Ishikawa, Kazuo

    2013-03-01

    In our previous stereoscopic image for medical use research, we reported that observers found it is easier to identify target objects in stereoscopic images than in two dimensional images, however, we found that mental and visual fatigue levels are equivalent in viewing the stereoscopic and the two dimensional images. We reported that a number of users dislike the sensations accompanying stereoscopic vision. Hence, we studied personal variation of stereoscopic visibility and the training effect for the stereoscopic visibility in this research. Simulated images, in which prepared calcifications were arranged at parallactic angles between +/-2° to +/-15° at object heights from 40 to 80mm, were displayed on a stereoscopic 3D display. Seven observers were selected to judge the achievement of stereoscopic vision (stereopsis) and their visibility was determined. The observers were asked to point the stereoscopic cursor of the 3D mammography viewer at the simulated calcifications and the accuracy rates were determined. Subsequently, re-examination was implemented after 3D visual training for 15 to 20 minutes per day for two weeks, and the visibility and accuracy rates were measured again. We found individual differences in the parallactic angles at which stereopsis was realized. Moreover, the parallactic angles of stereopsis widened through training and the average visibility improved from 69% to 84% as the result of training. Furthermore, the average accuracy rates improved from 53% to 60% the accuracy of depth commands improved. This suggests that observers who are weak in stereoscopic vision can be trained to be better at stereoscopic viewing.

  17. Using a high-definition stereoscopic video system to teach microscopic surgery

    NASA Astrophysics Data System (ADS)

    Ilgner, Justus; Park, Jonas Jae-Hyun; Labbé, Daniel; Westhofen, Martin

    2007-02-01

    Introduction: While there is an increasing demand for minimally invasive operative techniques in Ear, Nose and Throat surgery, these operations are difficult to learn for junior doctors and demanding to supervise for experienced surgeons. The motivation for this study was to integrate high-definition (HD) stereoscopic video monitoring in microscopic surgery in order to facilitate teaching interaction between senior and junior surgeon. Material and methods: We attached a 1280x1024 HD stereo camera (TrueVisionSystems TM Inc., Santa Barbara, CA, USA) to an operating microscope (Zeiss ProMagis, Zeiss Co., Oberkochen, Germany), whose images were processed online by a PC workstation consisting of a dual Intel® Xeon® CPU (Intel Co., Santa Clara, CA). The live image was displayed by two LCD projectors @ 1280x768 pixels on a 1,25m rear-projection screen by polarized filters. While the junior surgeon performed the surgical procedure based on the displayed stereoscopic image, all other participants (senior surgeon, nurse and medical students) shared the same stereoscopic image from the screen. Results: With the basic setup being performed only once on the day before surgery, fine adjustments required about 10 minutes extra during the operation schedule, which fitted into the time interval between patients and thus did not prolong operation times. As all relevant features of the operative field were demonstrated on one large screen, four major effects were obtained: A) Stereoscopy facilitated orientation for the junior surgeon as well as for medical students. B) The stereoscopic image served as an unequivocal guide for the senior surgeon to demonstrate the next surgical steps to the junior colleague. C) The theatre nurse shared the same image, anticipating the next instruments which were needed. D) Medical students instantly share the information given by all staff and the image, thus avoiding the need for an extra teaching session. Conclusion: High definition

  18. Digital stereoscopic cinema: the 21st century

    NASA Astrophysics Data System (ADS)

    Lipton, Lenny

    2008-02-01

    Over 1000 theaters in more than a dozen countries have been outfitted with digital projectors using the Texas Instruments DLP engine equipped to show field-sequential 3-D movies using the polarized method of image selection. Shuttering eyewear and advanced anaglyph products are also being deployed for image selection. Many studios are in production with stereoscopic films, and some have committed to producing their entire output of animated features in 3-D. This is a time of technology change for the motion picture industry.

  19. Stereoscopic visual fatigue assessment and modeling

    NASA Astrophysics Data System (ADS)

    Wang, Danli; Wang, Tingting; Gong, Yue

    2014-03-01

    Evaluation of stereoscopic visual fatigue is one of the focuses in the user experience research. It is measured in either subjective or objective methods. Objective measures are more preferred for their capability to quantify the degree of human visual fatigue without being affected by individual variation. However, little research has been conducted on the integration of objective indicators, or the sensibility of each objective indicator in reflecting subjective fatigue. The paper proposes a simply effective method to evaluate visual fatigue more objectively. The stereoscopic viewing process is divided into series of sessions, after each of which viewers rate their visual fatigue with subjective scores (SS) according to a five-grading scale, followed by tests of the punctum maximum accommodation (PMA) and visual reaction time (VRT). Throughout the entire viewing process, their eye movements are recorded by an infrared camera. The pupil size (PS) and percentage of eyelid closure over the pupil over time (PERCLOS) are extracted from the videos processed by the algorithm. Based on the method, an experiment with 14 subjects was conducted to assess visual fatigue induced by 3D images on polarized 3D display. The experiment consisted of 10 sessions (5min per session), each containing the same 75 images displayed randomly. The results show that PMA, VRT and PERCLOS are the most efficient indicators of subjective visual fatigue and finally a predictive model is derived from the stepwise multiple regressions.

  20. Instant noodles: processing, quality, and nutritional aspects.

    PubMed

    Gulia, Neelam; Dhaka, Vandana; Khatkar, B S

    2014-01-01

    Noodles are one of the staple foods consumed in many Asian countries. Instant noodles have become internationally recognized food, and worldwide consumption is on the rise. The properties of instant noodles like taste, nutrition, convenience, safety, longer shelf-life, and reasonable price have made them popular. Quality factors important for instant noodles are color, flavor, and texture, cooking quality, rehydration rates during final preparation, and the presence or absence of rancid taste after extended storage. Microstructure of dough and noodles has been studied to understand the influence of ingredients and processing variables on the noodle quality by employing scanning electron microscopy. Applications of newer techniques like confocal laser scanning microscopy and epifluorescence light microscopy employed to understand the microstructure changes in dough and noodles have also been discussed. Sincere efforts of researchers are underway to improve the formulation, extend the shelf life, and promote universal fortification of instant noodles. Accordingly, many researchers are exploring the potential of noodle fortification as an effective public health intervention and improve its nutritional properties. This review focuses on the functionality of ingredients, unit operations involved, quality criteria for evaluation, recent trends in fortification, and current knowledge in relation to instant noodles. PMID:24564594

  1. Stereoscopic 3D video games and their effects on engagement

    NASA Astrophysics Data System (ADS)

    Hogue, Andrew; Kapralos, Bill; Zerebecki, Chris; Tawadrous, Mina; Stanfield, Brodie; Hogue, Urszula

    2012-03-01

    With television manufacturers developing low-cost stereoscopic 3D displays, a large number of consumers will undoubtedly have access to 3D-capable televisions at home. The availability of 3D technology places the onus on content creators to develop interesting and engaging content. While the technology of stereoscopic displays and content generation are well understood, there are many questions yet to be answered surrounding its effects on the viewer. Effects of stereoscopic display on passive viewers for film are known, however video games are fundamentally different since the viewer/player is actively (rather than passively) engaged in the content. Questions of how stereoscopic viewing affects interaction mechanics have previously been studied in the context of player performance but very few have attempted to quantify the player experience to determine whether stereoscopic 3D has a positive or negative influence on their overall engagement. In this paper we present a preliminary study of the effects stereoscopic 3D have on player engagement in video games. Participants played a video game in two conditions, traditional 2D and stereoscopic 3D and their engagement was quantified using a previously validated self-reporting tool. The results suggest that S3D has a positive effect on immersion, presence, flow, and absorption.

  2. Quality Prediction of Asymmetrically Distorted Stereoscopic 3D Images.

    PubMed

    Wang, Jiheng; Rehman, Abdul; Zeng, Kai; Wang, Shiqi; Wang, Zhou

    2015-11-01

    Objective quality assessment of distorted stereoscopic images is a challenging problem, especially when the distortions in the left and right views are asymmetric. Existing studies suggest that simply averaging the quality of the left and right views well predicts the quality of symmetrically distorted stereoscopic images, but generates substantial prediction bias when applied to asymmetrically distorted stereoscopic images. In this paper, we first build a database that contains both single-view and symmetrically and asymmetrically distorted stereoscopic images. We then carry out a subjective test, where we find that the quality prediction bias of the asymmetrically distorted images could lean toward opposite directions (overestimate or underestimate), depending on the distortion types and levels. Our subjective test also suggests that eye dominance effect does not have strong impact on the visual quality decisions of stereoscopic images. Furthermore, we develop an information content and divisive normalization-based pooling scheme that improves upon structural similarity in estimating the quality of single-view images. Finally, we propose a binocular rivalry-inspired multi-scale model to predict the quality of stereoscopic images from that of the single-view images. Our results show that the proposed model, without explicitly identifying image distortion types, successfully eliminates the prediction bias, leading to significantly improved quality prediction of the stereoscopic images. PMID:26087491

  3. Evaluating methods for controlling depth perception in stereoscopic cinematography

    NASA Astrophysics Data System (ADS)

    Sun, Geng; Holliman, Nick

    2009-02-01

    Existing stereoscopic imaging algorithms can create static stereoscopic images with perceived depth control function to ensure a compelling 3D viewing experience without visual discomfort. However, current algorithms do not normally support standard Cinematic Storytelling techniques. These techniques, such as object movement, camera motion, and zooming, can result in dynamic scene depth change within and between a series of frames (shots) in stereoscopic cinematography. In this study, we empirically evaluate the following three types of stereoscopic imaging approaches that aim to address this problem. (1) Real-Eye Configuration: set camera separation equal to the nominal human eye interpupillary distance. The perceived depth on the display is identical to the scene depth without any distortion. (2) Mapping Algorithm: map the scene depth to a predefined range on the display to avoid excessive perceived depth. A new method that dynamically adjusts the depth mapping from scene space to display space is presented in addition to an existing fixed depth mapping method. (3) Depth of Field Simulation: apply Depth of Field (DOF) blur effect to stereoscopic images. Only objects that are inside the DOF are viewed in full sharpness. Objects that are far away from the focus plane are blurred. We performed a human-based trial using the ITU-R BT.500-11 Recommendation to compare the depth quality of stereoscopic video sequences generated by the above-mentioned imaging methods. Our results indicate that viewers' practical 3D viewing volumes are different for individual stereoscopic displays and viewers can cope with much larger perceived depth range in viewing stereoscopic cinematography in comparison to static stereoscopic images. Our new dynamic depth mapping method does have an advantage over the fixed depth mapping method in controlling stereo depth perception. The DOF blur effect does not provide the expected improvement for perceived depth quality control in 3D cinematography

  4. The importance of accurate convergence in addressing stereoscopic visual fatigue

    NASA Astrophysics Data System (ADS)

    Mayhew, Christopher A.

    2015-03-01

    Visual fatigue (asthenopia) continues to be a problem in extended viewing of stereoscopic imagery. Poorly converged imagery may contribute to this problem. In 2013, the Author reported that in a study sample a surprisingly high number of 3D feature films released as stereoscopic Blu-rays contained obvious convergence errors.1 The placement of stereoscopic image convergence can be an "artistic" call, but upon close examination, the sampled films seemed to have simply missed their intended convergence location. This failure maybe because some stereoscopic editing tools do not have the necessary fidelity to enable a 3D editor to obtain a high degree of image alignment or set an exact point of convergence. Compounding this matter further is the fact that a large number of stereoscopic editors may not believe that pixel accurate alignment and convergence is necessary. The Author asserts that setting a pixel accurate point of convergence on an object at the start of any given stereoscopic scene will improve the viewer's ability to fuse the left and right images quickly. The premise is that stereoscopic performance (acuity) increases when an accurately converged object is available in the image for the viewer to fuse immediately. Furthermore, this increased viewer stereoscopic performance should reduce the amount of visual fatigue associated with longer-term viewing because less mental effort will be required to perceive the imagery. To test this concept, we developed special stereoscopic imagery to measure viewer visual performance with and without specific objects for convergence. The Company Team conducted a series of visual tests with 24 participants between 25 and 60 years of age. This paper reports the results of these tests.

  5. Spatial distortion prediction system for stereoscopic images

    NASA Astrophysics Data System (ADS)

    Masaoka, Kenichiro; Hanazato, Atsuo; Emoto, Masaki; Yamanoue, Hirokazu; Nojiri, Yuji; Okano, Fumio

    2006-01-01

    We propose a system to calculate the spatial distortion in 3-D images based on the shooting, display, and viewing conditions. It can be used to predict the extent of the perceived puppet-theater effect and the cardboard effect. The magnitude of the spatial distortion and the extent of the puppet-theater and cardboard effects are displayed using a space grid whose size can be estimated based on the objects' depths, calculated from the binocular parallax of the acquired stereoscopic images. This system can also be used to predict excessive binocular parallax and excessive parallax distribution. Several cases in which puppet-theater and cardboard effects are expected to be produced are presented. We also demonstrate how the proposed system might be used to predict ratings of naturalness and quality of depth.

  6. Improvements in the Visualization of Stereoscopic 3D Imagery

    NASA Astrophysics Data System (ADS)

    Gurrieri, Luis E.

    2015-09-01

    A pleasant visualization of stereoscopic imagery must take into account factors that may produce eye strain and fatigue. Fortunately, our binocular vision system has embedded mechanisms to perceive depth for extended periods of time without producing eye fatigue; however, stereoscopic imagery may still induce visual discomfort in certain displaying scenarios. An important source of eye fatigue originates in the conflict between vergence eye movement and focusing mechanisms. Today's eye-tracking technology makes possible to know the viewers' gaze direction; hence, 3D imagery can be dynamically corrected based on this information. In this paper, I introduce a method to improve the visualization of stereoscopic imagery on planar displays based on emulating vergence and accommodation mechanisms of binocular human vision. Unlike other methods to improve the visual comfort that introduce depth distortions, in the stereoscopic visual media, this technique aims to produce a gentler and more natural binocular viewing experience without distorting the original depth of the scene.

  7. How are crosstalk and ghosting defined in the stereoscopic literature?

    NASA Astrophysics Data System (ADS)

    Woods, Andrew J.

    2011-03-01

    Crosstalk is a critical factor determining the image quality of stereoscopic displays. Also known as ghosting or leakage, high levels of crosstalk can make stereoscopic images hard to fuse and lack fidelity; hence it is important to achieve low levels of crosstalk in the development of high-quality stereoscopic displays. In the wider academic literature, the terms crosstalk, ghosting and leakage are often used interchangeably and unfortunately very few publications actually provide a descriptive or mathematical definition of these terms. Additionally the definitions that are available are sometimes contradictory. This paper reviews how the terms crosstalk, ghosting and associated terms (system crosstalk, viewer crosstalk, gray-to-gray crosstalk, leakage, extinction and extinction ratio, and 3D contrast) are defined and used in the stereoscopic literature. Both descriptive definitions and mathematical definitions are considered.

  8. Instant Messaging Reference: How Does It Compare?

    ERIC Educational Resources Information Center

    Desai, Christina M.

    2003-01-01

    Compares a digital reference service that uses instant messaging with traditional, face-to-face reference based on experiences at the Southern Illinois University library. Addresses differences in reference questions asked, changes in the reference transaction, student expectations, bibliographic instruction, and librarian attitudes and procedures…

  9. Creating an Instant Messaging Reference System.

    ERIC Educational Resources Information Center

    Fagan, Jody Condit; Calloway, Michele

    2001-01-01

    Discussion of library digital reference services focuses on the features of instant messaging reference systems and the in-house development of a system that incorporates them at Southern Illinois University at Carbondale. Summarizes and evaluates library chat system features and compares commercial software that is available. (Author/LRW)

  10. 21 CFR 137.170 - Instantized flours.

    Code of Federal Regulations, 2010 CFR

    2010-04-01

    ... 21 Food and Drugs 2 2010-04-01 2010-04-01 false Instantized flours. 137.170 Section 137.170 Food and Drugs FOOD AND DRUG ADMINISTRATION, DEPARTMENT OF HEALTH AND HUMAN SERVICES (CONTINUED) FOOD FOR HUMAN CONSUMPTION CEREAL FLOURS AND RELATED PRODUCTS Requirements for Specific Standardized...

  11. Recent developments in stereoscopic and holographic 3D display technologies

    NASA Astrophysics Data System (ADS)

    Sarma, Kalluri

    2014-06-01

    Currently, there is increasing interest in the development of high performance 3D display technologies to support a variety of applications including medical imaging, scientific visualization, gaming, education, entertainment, air traffic control and remote operations in 3D environments. In this paper we will review the attributes of the various 3D display technologies including stereoscopic and holographic 3D, human factors issues of stereoscopic 3D, the challenges in realizing Holographic 3D displays and the recent progress in these technologies.

  12. Interactive floating windows: a new technique for stereoscopic video games

    NASA Astrophysics Data System (ADS)

    Zerebecki, Chris; Stanfield, Brodie; Tawadrous, Mina; Buckstein, Daniel; Hogue, Andrew; Kapralos, Bill

    2012-03-01

    The film industry has a long history of creating compelling experiences in stereoscopic 3D. Recently, the video game as an artistic medium has matured into an effective way to tell engaging and immersive stories. Given the current push to bring stereoscopic 3D technology into the consumer market there is considerable interest to develop stereoscopic 3D video games. Game developers have largely ignored the need to design their games specifically for stereoscopic 3D and have thus relied on automatic conversion and driver technology. Game developers need to evaluate solutions used in other media, such as film, to correct perceptual problems such as window violations, and modify or create new solutions to work within an interactive framework. In this paper we extend the dynamic floating window technique into the interactive domain enabling the player to position a virtual window in space. Interactively changing the position, size, and the 3D rotation of the virtual window, objects can be made to 'break the mask' dramatically enhancing the stereoscopic effect. By demonstrating that solutions from the film industry can be extended into the interactive space, it is our hope that this initiates further discussion in the game development community to strengthen their story-telling mechanisms in stereoscopic 3D games.

  13. Wheatstone and the origins of moving stereoscopic images.

    PubMed

    Wade, Nicholas J

    2012-01-01

    The recent resurgence of stereoscopic films and television programmes occasions reflection on their origins. Experimental studies of stroboscopic (apparent) motion and stereoscopic vision have their origins in London in the decade from 1825 to 1835. Instruments were devised which simulated motion and depth: sequences of still images could appear to move, and paired pictures (with small horizontal disparities and presented to different eyes) were seen in depth. Until that time, the experience of motion was almost always a consequence of object or observer movement: apparent motion was a novelty. By contrast, stereoscopic vision was the near-universal experience of using two eyes in the natural environment, but its basis remained mysterious. The stereoscope rendered the normal conditions for seeing depth from disparity experimentally tractable. The instruments were called philosophical toys because they fulfilled the dual roles of furthering scientific experiment on the senses and of providing popular amusement. The investigations were initially driven by the need for stimulus control so that the methods of physics could be applied to the study of perceptual phenomena. Many varieties of stroboscopic discs and stereoscopes were devised thereafter and their popularity increased enormously after 1840, when combined with photography. Presenting sequences of stereoscopic photographs in apparent motion was attempted in the 1850s, but proved less successful. The catalyst involved in all these developments was Charles Wheatstone. PMID:23362669

  14. Examination of 3D visual attention in stereoscopic video content

    NASA Astrophysics Data System (ADS)

    Huynh-Thu, Quan; Schiatti, Luca

    2011-03-01

    Recent advances in video technology and digital cinema have made it possible to produce entertaining 3D stereoscopic content that can be viewed for an extended duration without necessarily causing extreme fatigue, visual strain and discomfort. Viewers focus naturally their attention on specific areas of interest in their visual field. Visual attention is an important aspect of perception and its understanding is therefore an important aspect for the creation of 3D stereoscopic content. Most of the studies on visual attention have focused on the case of still images or 2D video. Only a very few studies have investigated eye movement patterns in 3D stereoscopic moving sequences, and how these may differ from viewing 2D video content. In this paper, we present and discuss the results of a subjective experiment that we conducted using an eye-tracking apparatus to record observers' gaze patterns. Participants were asked to watch the same set of video clips in a free-viewing task. Each clip was shown in a 3D stereoscopic version and 2D version. Our results indicate that the extent of areas of interests is not necessarily wider in 3D. We found a very strong content dependency in the difference of density and locations of fixations between 2D and 3D stereoscopic content. However, we found that saccades were overall faster and that fixation durations were overall lower when observers viewed the 3D stereoscopic version.

  15. Stereoscopic Integrated Imaging Goggles for Multimodal Intraoperative Image Guidance

    PubMed Central

    Mela, Christopher A.; Patterson, Carrie; Thompson, William K.; Papay, Francis; Liu, Yang

    2015-01-01

    We have developed novel stereoscopic wearable multimodal intraoperative imaging and display systems entitled Integrated Imaging Goggles for guiding surgeries. The prototype systems offer real time stereoscopic fluorescence imaging and color reflectance imaging capacity, along with in vivo handheld microscopy and ultrasound imaging. With the Integrated Imaging Goggle, both wide-field fluorescence imaging and in vivo microscopy are provided. The real time ultrasound images can also be presented in the goggle display. Furthermore, real time goggle-to-goggle stereoscopic video sharing is demonstrated, which can greatly facilitate telemedicine. In this paper, the prototype systems are described, characterized and tested in surgeries in biological tissues ex vivo. We have found that the system can detect fluorescent targets with as low as 60 nM indocyanine green and can resolve structures down to 0.25 mm with large FOV stereoscopic imaging. The system has successfully guided simulated cancer surgeries in chicken. The Integrated Imaging Goggle is novel in 4 aspects: it is (a) the first wearable stereoscopic wide-field intraoperative fluorescence imaging and display system, (b) the first wearable system offering both large FOV and microscopic imaging simultaneously, (c) the first wearable system that offers both ultrasound imaging and fluorescence imaging capacities, and (d) the first demonstration of goggle-to-goggle communication to share stereoscopic views for medical guidance. PMID:26529249

  16. 7 CFR 58.249 - Instant nonfat dry milk.

    Code of Federal Regulations, 2010 CFR

    2010-01-01

    ... 7 Agriculture 3 2010-01-01 2010-01-01 false Instant nonfat dry milk. 58.249 Section 58.249... Products Bearing Usda Official Identification § 58.249 Instant nonfat dry milk. (a) Only instant nonfat dry milk manufactured and packaged in accordance with the requirements of this part and with the...

  17. 7 CFR 58.249 - Instant nonfat dry milk.

    Code of Federal Regulations, 2012 CFR

    2012-01-01

    ... 7 Agriculture 3 2012-01-01 2012-01-01 false Instant nonfat dry milk. 58.249 Section 58.249... Products Bearing Usda Official Identification § 58.249 Instant nonfat dry milk. (a) Only instant nonfat dry milk manufactured and packaged in accordance with the requirements of this part and with the...

  18. 7 CFR 58.249 - Instant nonfat dry milk.

    Code of Federal Regulations, 2014 CFR

    2014-01-01

    ... 7 Agriculture 3 2014-01-01 2014-01-01 false Instant nonfat dry milk. 58.249 Section 58.249... Products Bearing Usda Official Identification § 58.249 Instant nonfat dry milk. (a) Only instant nonfat dry milk manufactured and packaged in accordance with the requirements of this part and with the...

  19. 7 CFR 58.249 - Instant nonfat dry milk.

    Code of Federal Regulations, 2011 CFR

    2011-01-01

    ... 7 Agriculture 3 2011-01-01 2011-01-01 false Instant nonfat dry milk. 58.249 Section 58.249... Products Bearing Usda Official Identification § 58.249 Instant nonfat dry milk. (a) Only instant nonfat dry milk manufactured and packaged in accordance with the requirements of this part and with the...

  20. 7 CFR 58.249 - Instant nonfat dry milk.

    Code of Federal Regulations, 2013 CFR

    2013-01-01

    ... 7 Agriculture 3 2013-01-01 2013-01-01 false Instant nonfat dry milk. 58.249 Section 58.249... Products Bearing Usda Official Identification § 58.249 Instant nonfat dry milk. (a) Only instant nonfat dry milk manufactured and packaged in accordance with the requirements of this part and with the...

  1. Field-Sequential Electronic Stereoscopic Projector

    NASA Astrophysics Data System (ADS)

    Lipton, Lenny

    1989-07-01

    Culminating a research and development project spanning many years, StereoGraphics Corporation has succeeded in bringing to market the first field-sequential electronic stereoscopic projector. The product is based on a modification of Electrohome and Barco projectors. Our design goal was to produce a projector capable of displaying an image on a six-foot (or larger) diagonal screen for an audience of 50 or 60 people, or for an individual using a simulator. A second goal was to produce an image that required only passive polarizing glasses rather than powered, tethered visors. Two major design challenges posed themselves. First, it was necessary to create an electro-optical modulator which could switch the characteristic of polarized light at field rate, and second, it was necessary to produce a bright green CRT with short persistence to prevent crosstalk between left and right fields. To solve the first problem, development was undertaken to produce the required electro-optical modulator. The second problem was solved with the help of a vendor specializing in high performance CRT's.

  2. What is stereoscopic vision good for?

    NASA Astrophysics Data System (ADS)

    Read, Jenny C. A.

    2015-03-01

    Stereo vision is a resource-intensive process. Nevertheless, it has evolved in many animals including mammals, birds, amphibians and insects. It must therefore convey significant fitness benefits. It is often assumed that the main benefit is improved accuracy of depth judgments, but camouflage breaking may be as important, particularly in predatory animals. In humans, for the last 150 years, stereo vision has been turned to a new use: helping us reproduce visual reality for artistic purposes. By recreating the different views of a scene seen by the two eyes, stereo achieves unprecedented levels of realism. However, it also has some unexpected effects on viewer experience. The disruption of established mechanisms for interpreting pictures may be one reason why some viewers find stereoscopic content disturbing. Stereo vision also has uses in ophthalmology. Clinical stereoacuity tests are used in the management of conditions such as strabismus and amblyopia as well as vision screening. Stereoacuity can reveal the effectiveness of therapy and even predict long-term outcomes post surgery. Yet current clinical stereo tests fall far short of the accuracy and precision achievable in the lab. At Newcastle University, we are exploiting the recent availability of autostereo 3D tablet computers to design a clinical stereotest app in the form of a game suitable for young children. Our goal is to enable quick, accurate and precise stereoacuity measures which will enable clinicians to obtain better outcomes for children with visual disorders.

  3. A 3-D mixed-reality system for stereoscopic visualization of medical dataset.

    PubMed

    Ferrari, Vincenzo; Megali, Giuseppe; Troia, Elena; Pietrabissa, Andrea; Mosca, Franco

    2009-11-01

    We developed a simple, light, and cheap 3-D visualization device based on mixed reality that can be used by physicians to see preoperative radiological exams in a natural way. The system allows the user to see stereoscopic "augmented images," which are created by mixing 3-D virtual models of anatomies obtained by processing preoperative volumetric radiological images (computed tomography or MRI) with real patient live images, grabbed by means of cameras. The interface of the system consists of a head-mounted display equipped with two high-definition cameras. Cameras are mounted in correspondence of the user's eyes and allow one to grab live images of the patient with the same point of view of the user. The system does not use any external tracker to detect movements of the user or the patient. The movements of the user's head and the alignment of virtual patient with the real one are done using machine vision methods applied on pairs of live images. Experimental results, concerning frame rate and alignment precision between virtual and real patient, demonstrate that machine vision methods used for localization are appropriate for the specific application and that systems based on stereoscopic mixed reality are feasible and can be proficiently adopted in clinical practice. PMID:19651551

  4. Interlopers 3D: experiences designing a stereoscopic game

    NASA Astrophysics Data System (ADS)

    Weaver, James; Holliman, Nicolas S.

    2014-03-01

    Background In recent years 3D-enabled televisions, VR headsets and computer displays have become more readily available in the home. This presents an opportunity for game designers to explore new stereoscopic game mechanics and techniques that have previously been unavailable in monocular gaming. Aims To investigate the visual cues that are present in binocular and monocular vision, identifying which are relevant when gaming using a stereoscopic display. To implement a game whose mechanics are so reliant on binocular cues that the game becomes impossible or at least very difficult to play in non-stereoscopic mode. Method A stereoscopic 3D game was developed whose objective was to shoot down advancing enemies (the Interlopers) before they reached their destination. Scoring highly required players to make accurate depth judgments and target the closest enemies first. A group of twenty participants played both a basic and advanced version of the game in both monoscopic 2D and stereoscopic 3D. Results The results show that in both the basic and advanced game participants achieved higher scores when playing in stereoscopic 3D. The advanced game showed that by disrupting the depth from motion cue the game became more difficult in monoscopic 2D. Results also show a certain amount of learning taking place over the course of the experiment, meaning that players were able to score higher and finish the game faster over the course of the experiment. Conclusions Although the game was not impossible to play in monoscopic 2D, participants results show that it put them at a significant disadvantage when compared to playing in stereoscopic 3D.

  5. [Microbiologic evaluation of instant soup concentrates].

    PubMed

    Wójcik-Stopczyńska, Barbara; Falkowski, Joachim; Jakubowska, Barbara

    2002-01-01

    The microbiological condition of instant soup powders purchased in retail network has been assessed. The study included 37 instant soups (8 types) manufactured by four Polish companies. The microbiological quality of a majority of soup powders fulfilled the requirements of the standard. No pathogenic bacteria (Salmonella, E. coli and Staphylococcus aureus) were detected, nor were there any spores of sulphitereducing anaerobic bacteria found. However, some samples of powders, mainly from one manufacturer, did have an excessive total number of bacteria (> 10(5) cfu/g) and a reduced (down to 0.01 g) level of coliform count. Aerobic bacteria occurring in powders were of vegetative and spore forms and exhibited the activity of amylo-, lipo- and proteolytic exoenzymes. The quantity of moulds did not exceed 100 cfu/g in a majority of samples. They were mainly represented by Penicillium sp., Aspergillus sp., Alternaria sp. and Cladosporium sp. PMID:12235671

  6. Preparation of partially decaffeinated instant green tea.

    PubMed

    Ye, Jian-Hui; Liang, Yue-Rong; Jin, Jing; Liang, Hue-Ling; Du, Ying-Ying; Lu, Jian-Liang; Ye, Qian; Lin, Chen

    2007-05-01

    The caffeine level of instant tea extracted from decaffeinated leaf tea with 4.0 mg g-1 caffeine is commonly above 10.0 mg g-1, the maximum limit of caffeine for decaffeinated instant tea. Further removal of caffeine by active carbon (AC) from the green tea extract was investigated. It showed that the removal of caffeine from the tea extract solutions depended on the treatment time and tea extract concentration while the ethanol concentration and pH had little effect on the removal of caffeine. According to the removal of caffeine and the ratio of total catechins to caffeine in the tested samples, the optimum decaffeination conditions were determined to be as follows: tea extract concentration 15-30 g L-1 for common tea extract but higher for partially decaffeinated tea leaf extract; ratio of tea solution to AC, 100 mL:4 g; treatment time, 4 h; and natural tea extract pH. Instant tea powder extracted from partially decaffeinated leaf tea with a caffeine level of 4.03 mg g-1 and further decaffeinated by AC had a caffeine level of 7.81 mg g-1, which was 31% lower than that without AC treatment. PMID:17407319

  7. Classifying EEG Signals during Stereoscopic Visualization to Estimate Visual Comfort.

    PubMed

    Frey, Jérémy; Appriou, Aurélien; Lotte, Fabien; Hachet, Martin

    2016-01-01

    With stereoscopic displays a sensation of depth that is too strong could impede visual comfort and may result in fatigue or pain. We used Electroencephalography (EEG) to develop a novel brain-computer interface that monitors users' states in order to reduce visual strain. We present the first system that discriminates comfortable conditions from uncomfortable ones during stereoscopic vision using EEG. In particular, we show that either changes in event-related potentials' (ERPs) amplitudes or changes in EEG oscillations power following stereoscopic objects presentation can be used to estimate visual comfort. Our system reacts within 1 s to depth variations, achieving 63% accuracy on average (up to 76%) and 74% on average when 7 consecutive variations are measured (up to 93%). Performances are stable (≈62.5%) when a simplified signal processing is used to simulate online analyses or when the number of EEG channels is lessened. This study could lead to adaptive systems that automatically suit stereoscopic displays to users and viewing conditions. For example, it could be possible to match the stereoscopic effect with users' state by modifying the overlap of left and right images according to the classifier output. PMID:26819580

  8. Effects of stereoscopic presentation on visually induced motion sickness

    NASA Astrophysics Data System (ADS)

    Ujike, Hiroyasu; Watanabe, Hiroshi

    2011-03-01

    The present study investigates whether VIMS, which can be induced in 2D images, is affected by stereoscopic presentation. To do this, we conducted an experiment to measure the effects psychologically and physiologically. Visual stimulus was computer graphics that simulates traveling along streets with additional pitch and roll motion for 10 minutes. The stimulus were presented as either stereoscopic, "3D", images or "2D" images. Before/after and during each trial, psychological and physiological measurements for biomedical effects were conducted. As results, psychological measurements indicate effects of stereoscopic presentations on VIMS. First, subjective score of comfort level measured every one minute significantly decreased to uncomfortable level in the 3D than in the 2D condition. Second, subscore of "Nausea" of Simulator Sickness Questionnaire significantly higher in the 3D than in the 2D condition, while the other subscores and the total score also showed the similar tendency. Moreover, physiological measurements also indicate effects of 3D presentations on VIMS. The LF/HF ratio, which is the index of sympathetic nerve activity, clearly increased more in the 3D than in the 2D condition. We conclude that stereoscopic presentation enhances biomedical effects of VIMS. We speculate that stereoscopic images can be efficient reference of spatial orientation.

  9. Stereoscopic Integrated Imaging Goggles for Multimodal Intraoperative Image Guidance.

    PubMed

    Mela, Christopher A; Patterson, Carrie; Thompson, William K; Papay, Francis; Liu, Yang

    2015-01-01

    We have developed novel stereoscopic wearable multimodal intraoperative imaging and display systems entitled Integrated Imaging Goggles for guiding surgeries. The prototype systems offer real time stereoscopic fluorescence imaging and color reflectance imaging capacity, along with in vivo handheld microscopy and ultrasound imaging. With the Integrated Imaging Goggle, both wide-field fluorescence imaging and in vivo microscopy are provided. The real time ultrasound images can also be presented in the goggle display. Furthermore, real time goggle-to-goggle stereoscopic video sharing is demonstrated, which can greatly facilitate telemedicine. In this paper, the prototype systems are described, characterized and tested in surgeries in biological tissues ex vivo. We have found that the system can detect fluorescent targets with as low as 60 nM indocyanine green and can resolve structures down to 0.25 mm with large FOV stereoscopic imaging. The system has successfully guided simulated cancer surgeries in chicken. The Integrated Imaging Goggle is novel in 4 aspects: it is (a) the first wearable stereoscopic wide-field intraoperative fluorescence imaging and display system, (b) the first wearable system offering both large FOV and microscopic imaging simultaneously, PMID:26529249

  10. Classifying EEG Signals during Stereoscopic Visualization to Estimate Visual Comfort

    PubMed Central

    Frey, Jérémy; Appriou, Aurélien; Lotte, Fabien; Hachet, Martin

    2016-01-01

    With stereoscopic displays a sensation of depth that is too strong could impede visual comfort and may result in fatigue or pain. We used Electroencephalography (EEG) to develop a novel brain-computer interface that monitors users' states in order to reduce visual strain. We present the first system that discriminates comfortable conditions from uncomfortable ones during stereoscopic vision using EEG. In particular, we show that either changes in event-related potentials' (ERPs) amplitudes or changes in EEG oscillations power following stereoscopic objects presentation can be used to estimate visual comfort. Our system reacts within 1 s to depth variations, achieving 63% accuracy on average (up to 76%) and 74% on average when 7 consecutive variations are measured (up to 93%). Performances are stable (≈62.5%) when a simplified signal processing is used to simulate online analyses or when the number of EEG channels is lessened. This study could lead to adaptive systems that automatically suit stereoscopic displays to users and viewing conditions. For example, it could be possible to match the stereoscopic effect with users' state by modifying the overlap of left and right images according to the classifier output. PMID:26819580

  11. The Stereoscopic Anisotropy Develops During Childhood

    PubMed Central

    Serrano-Pedraza, Ignacio; Herbert, William; Villa-Laso, Laura; Widdall, Michael; Vancleef, Kathleen; Read, Jenny C. A.

    2016-01-01

    Purpose Human vision has a puzzling stereoscopic anisotropy: horizontal depth corrugations are easier to detect than vertical depth corrugations. To date, little is known about the function or the underlying mechanism responsible for this anisotropy. Here, we aim to find out whether this anisotropy is independent of age. To answer this, we compare detection thresholds for horizontal and vertical depth corrugations as a function of age. Methods The depth corrugations were defined solely by the horizontal disparity of random dot patterns. The disparities depicted a horizontal or vertical sinusoidal depth corrugation of spatial frequency 0.1 cyc/deg. Detection thresholds were obtained using Bayesian adaptive staircases from a total of 159 subjects aged from 3 to 73 years. For each participant we computed the anisotropy index, defined as the log10-ratio of the detection threshold for vertical corrugations divided by that for horizontal. Results Anisotropy index was highly variable between individuals but was positive in 87% of the participants. There was a significant correlation between anisotropy index and log-age (r = 0.21, P = 0.008) mainly driven by a significant difference between children and adults. In 67 children aged 3 to 13 years, the mean anisotropy index was 0.34 ± 0.38 (mean ± SD, meaning that vertical thresholds were on average 2.2 times the horizontal ones), compared with 0.59 ± 0.55 in 84 adults aged 18 to 73 years (vertical 3.9 times horizontal). This was mainly driven by a decline in the sensitivity to vertical corrugations. Children had poorer stereoacuity than adults, but had similar sensitivity to adults for horizontal corrugations and were actually more sensitive than adults to vertical corrugations. Conclusions The fact that adults show stronger stereo anisotropy than children raises the possibility that visual experience plays a critical role in developing and strengthening the stereo anisotropy. PMID:26962692

  12. Contrast sensitivity function in stereoscopic viewing of Gabor patches on a medical polarized three-dimensional stereoscopic display

    NASA Astrophysics Data System (ADS)

    Rousson, Johanna; Haar, Jérémy; Santal, Sarah; Kumcu, Asli; Platiša, Ljiljana; Piepers, Bastian; Kimpe, Tom; Philips, Wilfried

    2016-03-01

    While three-dimensional (3-D) imaging systems are entering hospitals, no study to date has explored the luminance calibration needs of 3-D stereoscopic diagnostic displays and if they differ from two-dimensional (2-D) displays. Since medical display calibration incorporates the human contrast sensitivity function (CSF), we first assessed the 2-D CSF for benchmarking and then examined the impact of two image parameters on the 3-D stereoscopic CSF: (1) five depth plane (DP) positions (between DP: -171 and DP: 2853 mm), and (2) three 3-D inclinations (0 deg, 45 deg, and 60 deg around the horizontal axis of a DP). Stimuli were stereoscopic images of a vertically oriented 2-D Gabor patch at one of seven frequencies ranging from 0.4 to 10 cycles/deg. CSFs were measured for seven to nine human observers with a staircase procedure. The results indicate that the 2-D CSF model remains valid for a 3-D stereoscopic display regardless of the amount of disparity between the stereo images. We also found that the 3-D CSF at DP≠0 does not differ from the 3-D CSF at DP=0 for DPs and disparities which allow effortless binocular fusion. Therefore, the existing 2-D medical luminance calibration algorithm remains an appropriate tool for calibrating polarized stereoscopic medical displays.

  13. Design of stereoscopic display monitor for multi-users

    NASA Astrophysics Data System (ADS)

    Liu, Qing; Zhang, Yuncui; Liu, Long; Zou, Nianyu; Cao, Guanying; Dong, Xiaomei

    2011-12-01

    A new naked eyes stereoscopic display optical system for multi-users was proposed in this paper, different from the conventional naked eyes stereoscopic display monitors with sophistication technology and bad uniformity of illumination. According to the binocular parallax technology, Fresnel lens and polaroid sheet were chosen to focus the rays on the observers' eyes. Freeform lens were used in this system to enhance illumination uniformity of pictures and efficiency of the system. The results of simulation showed that the users can obtain stereoscopic effect at their each places, uniformity of illumination on LCD was above 0.6. Therefore, this system had a simple and compact structure, and the quality of pictures users obtain was better than system without freeform lenses.

  14. Cosmic cookery: making a stereoscopic 3D animated movie

    NASA Astrophysics Data System (ADS)

    Holliman, Nick; Baugh, Carlton; Frenk, Carlos; Jenkins, Adrian; Froner, Barbara; Hassaine, Djamel; Helly, John; Metcalfe, Nigel; Okamoto, Takashi

    2006-02-01

    This paper describes our experience making a short stereoscopic movie visualizing the development of structure in the universe during the 13.7 billion years from the Big Bang to the present day. Aimed at a general audience for the Royal Society's 2005 Summer Science Exhibition, the movie illustrates how the latest cosmological theories based on dark matter and dark energy are capable of producing structures as complex as spiral galaxies and allows the viewer to directly compare observations from the real universe with theoretical results. 3D is an inherent feature of the cosmology data sets and stereoscopic visualization provides a natural way to present the images to the viewer, in addition to allowing researchers to visualize these vast, complex data sets. The presentation of the movie used passive, linearly polarized projection onto a 2m wide screen but it was also required to playback on a Sharp RD3D display and in anaglyph projection at venues without dedicated stereoscopic display equipment. Additionally lenticular prints were made from key images in the movie. We discuss the following technical challenges during the stereoscopic production process; 1) Controlling the depth presentation, 2) Editing the stereoscopic sequences, 3) Generating compressed movies in display specific formats. We conclude that the generation of high quality stereoscopic movie content using desktop tools and equipment is feasible. This does require careful quality control and manual intervention but we believe these overheads are worthwhile when presenting inherently 3D data as the result is significantly increased impact and better understanding of complex 3D scenes.

  15. Content- and disparity-adaptive stereoscopic image retargeting

    NASA Astrophysics Data System (ADS)

    Yan, Weiqing; Hou, Chunping; Zhou, Yuan; Xiang, Wei

    2016-02-01

    The paper proposes a content- and disparity-adaptive stereoscopic image retargeting. To simultaneously avoid the saliency content and disparity distortion, firstly, we calculate the image saliency region distortion difference, and conclude the factors causing visual distortion. Then, the proposed method via a convex quadratic programming can simultaneously avoid the distortion of the salient region and adjust disparity to a target area, by considering the relationship of the scaling factor of salient region and the disparity scaling factor. The experimental results show that the proposed method is able to successfully adapt the image disparity to the target display screen, while the salient objects remain undistorted in the retargeted stereoscopic image.

  16. Increasing Range Of Apparent Depth In A Stereoscopic Display

    NASA Technical Reports Server (NTRS)

    Busquets, Anthony M.; Parrish, Russell V.; Williams, Steven P.

    1995-01-01

    Optical configuration conceived for increasing range of apparent depth provided by stereoscopic display system, without imposing concomitant reduction in field of view. Observer wears shuttered goggles synchronized with alternating left- and right-eye views on display. However, instead of looking directly at display screen, observer looks at screen via reflection in mirror collimating light emitted by screen.

  17. Optimizing 3D image quality and performance for stereoscopic gaming

    NASA Astrophysics Data System (ADS)

    Flack, Julien; Sanderson, Hugh; Pegg, Steven; Kwok, Simon; Paterson, Daniel

    2009-02-01

    The successful introduction of stereoscopic TV systems, such as Samsung's 3D Ready Plasma, requires high quality 3D content to be commercially available to the consumer. Console and PC games provide the most readily accessible source of high quality 3D content. This paper describes innovative developments in a generic, PC-based game driver architecture that addresses the two key issues affecting 3D gaming: quality and speed. At the heart of the quality issue are the same considerations that studios face producing stereoscopic renders from CG movies: how best to perform the mapping from a geometric CG environment into the stereoscopic display volume. The major difference being that for game drivers this mapping cannot be choreographed by hand but must be automatically calculated in real-time without significant impact on performance. Performance is a critical issue when dealing with gaming. Stereoscopic gaming has traditionally meant rendering the scene twice with the associated performance overhead. An alternative approach is to render the scene from one virtual camera position and use information from the z-buffer to generate a stereo pair using Depth-Image-Based Rendering (DIBR). We analyze this trade-off in more detail and provide some results relating to both 3D image quality and render performance.

  18. Screen of cylindrical lenses produces stereoscopic television pictures

    NASA Technical Reports Server (NTRS)

    Nork, C. L.

    1966-01-01

    Stereoscopic television pictures are produced by placing a colorless, transparent screen of adjacent parallel cylindrical lenses before a raster from two synchronized TV cameras. Alternate frames from alternate cameras are displayed. The viewers sensory perception fuses the two images into one three-dimensional picture.

  19. The rendering context for stereoscopic 3D web

    NASA Astrophysics Data System (ADS)

    Chen, Qinshui; Wang, Wenmin; Wang, Ronggang

    2014-03-01

    3D technologies on the Web has been studied for many years, but they are basically monoscopic 3D. With the stereoscopic technology gradually maturing, we are researching to integrate the binocular 3D technology into the Web, creating a stereoscopic 3D browser that will provide users with a brand new experience of human-computer interaction. In this paper, we propose a novel approach to apply stereoscopy technologies to the CSS3 3D Transforms. Under our model, each element can create or participate in a stereoscopic 3D rendering context, in which 3D Transforms such as scaling, translation and rotation, can be applied and be perceived in a truly 3D space. We first discuss the underlying principles of stereoscopy. After that we discuss how these principles can be applied to the Web. A stereoscopic 3D browser with backward compatibility is also created for demonstration purposes. We take advantage of the open-source WebKit project, integrating the 3D display ability into the rendering engine of the web browser. For each 3D web page, our 3D browser will create two slightly different images, each representing the left-eye view and right-eye view, both to be combined on the 3D display to generate the illusion of depth. And as the result turns out, elements can be manipulated in a truly 3D space.

  20. 3D Stereoscopic Visualization of Fenestrated Stent Grafts

    SciTech Connect

    Sun Zhonghua; Squelch, Andrew; Bartlett, Andrew; Cunningham, Kylie; Lawrence-Brown, Michael

    2009-09-15

    The purpose of this study was to present a technique of stereoscopic visualization in the evaluation of patients with abdominal aortic aneurysm treated with fenestrated stent grafts compared with conventional 2D visualizations. Two patients with abdominal aortic aneurysm undergoing fenestrated stent grafting were selected for inclusion in the study. Conventional 2D views including axial, multiplanar reformation, maximum-intensity projection, and volume rendering and 3D stereoscopic visualizations were assessed by two experienced reviewers independently with regard to the treatment outcomes of fenestrated repair. Interobserver agreement was assessed with Kendall's W statistic. Multiplanar reformation and maximum-intensity projection visualizations were scored the highest in the evaluation of parameters related to the fenestrated stent grafting, while 3D stereoscopic visualization was scored as valuable in the evaluation of appearance (any distortions) of the fenestrated stent. Volume rendering was found to play a limited role in the follow-up of fenestrated stent grafting. 3D stereoscopic visualization adds additional information that assists endovascular specialists to identify any distortions of the fenestrated stents when compared with 2D visualizations.

  1. Lol: New Language and Spelling in Instant Messaging

    ERIC Educational Resources Information Center

    Varnhagen, Connie K.; McFall, G. Peggy; Pugh, Nicole; Routledge, Lisa; Sumida-MacDonald, Heather; Kwong, Trudy E.

    2010-01-01

    Written communication in instant messaging, text messaging, chat, and other forms of electronic communication appears to have generated a "new language" of abbreviations, acronyms, word combinations, and punctuation. In this naturalistic study, adolescents collected their instant messaging conversations for a 1-week period and then completed a…

  2. The aqueous stability of a Mars salt analog: Instant Mars

    NASA Astrophysics Data System (ADS)

    Nuding, D. L.; Davis, R. D.; Gough, R. V.; Tolbert, M. A.

    2015-03-01

    Due to their stability in low-temperature conditions, aqueous salt solutions are the favored explanation for potential fluid features observed on present-day Mars. A salt analog was developed to closely match the individual cation and anion concentrations at the Phoenix landing site as reported by the Wet Chemistry Laboratory instrument. "Instant Mars" closely replicates correct relative concentrations of magnesium, calcium, potassium, sodium, perchlorate, chloride, and sulfate ions. A Raman microscope equipped with an environmental cellprobed liquid water uptake and loss by Instant Mars particles in a Mars relevant temperature and relative humidity (RH) environment. Our experiments reveal that Instant Mars particles can form stable, aqueous solutions starting at 56 ± 5% RH between 235 K and 243 K and persist as a metastable, aqueous solution at or above 13 ± 5% RH. Particle levitation using an optical trap examined the phase state and morphology of suspended Instant Mars particles exposed to changing water vapor conditions at room temperature. Levitation experiments indicate that water uptake began at 42 ± 8% RH for Instant Mars particles at 293 K. As RH is decreased at 293 K, the aqueous Instant Mars particles transition into a crystalline solid at 18 ± 7% RH. These combined results demonstrate that Instant Mars can take up water vapor from the surrounding environment and transition into a stable, aqueous solution. Furthermore, this aqueous Instant Mars solution can persist as a metastable, supersaturated solution in low-RH conditions.

  3. Stereoscopic displays in medical domains: a review of perception and performance effects

    NASA Astrophysics Data System (ADS)

    van Beurden, Maurice H. P. H.; van Hoey, Gert; Hatzakis, Haralambos; Ijsselsteijn, Wijnand A.

    2009-02-01

    In this paper we review empirical studies that investigate performance effects of stereoscopic displays for medical applications. We focus on four distinct application areas: diagnosis, pre-operative planning, minimally invasive surgery (MIS) and training/teaching. For diagnosis, stereoscopic displays can augment the understanding of complex spatial structures and increase the detection of abnormalities. Stereoscopic viewing of medical data has proven to increase the detection rate in breast imaging. A stereoscopic presentation of noisy and transparent images in 3D ultrasound results in better visualization of the internal structures, however more empirical studies are needed to confirm the clinical relevance. For MRI and CT, where images are frequently rendered in 3D perspective, the added value of binocular depth has not yet been convincingly demonstrated. For MIS, stereoscopic displays can decrease surgery time and increase accuracy of surgical procedures. Performance of surgical procedures is similar when high resolution 2D displays are compared with lower resolution stereoscopic displays, indicating an image quality improvement for stereoscopic displays. Training and surgical planning already use computer simulations in 2D, however more research is needed to the benefit of stereoscopic displays in those applications. Overall there is a clear need for more empirical evidence that quantifies the added value of stereoscopic displays in medical domains, such that the medical community will have ample basis to invest in stereoscopic displays in all or some of the described medical applications.

  4. A comparison of food and nutrient intake between instant noodle consumers and non-instant noodle consumers in Korean adults.

    PubMed

    Park, Juyeon; Lee, Jung-Sug; Jang, Young Ai; Chung, Hae Rang; Kim, Jeongseon

    2011-10-01

    Instant noodles are widely consumed in Asian countries. The Korean population consumed the largest quantity of instant noodles in the world in 2008. However, few studies have investigated the relationship between instant noodles and nutritional status in Koreans. The objective of this study was to examine the association between instant noodle consumption and food and nutrient intake in Korean adults. We used dietary data of 6,440 subjects aged 20 years and older who participated in the Korean National Health and Nutrition Examination Survey III. The average age of the instant noodle consumers (INC) was 36.2 and that of the non-instant noodle consumers (non-INC) was 44.9; men consumed more instant noodles than women (P < 0.001). With the exception of cereals and grain products, legumes, seaweeds, eggs, and milk and dairy products, INC consumed significantly fewer potatoes and starches, sugars, seeds and nuts, vegetables, mushrooms, fruits, seasonings, beverages, meats, fishes, and oils and fats compared with those in the non-INC group. The INC group showed significantly higher nutrient intake of energy, fat, sodium, thiamine, and riboflavin; however, the INC group showed a significantly lower intake of protein, calcium, phosphorus, iron, potassium, vitamin A, niacin, and vitamin C compared with those in the non-INC group. This study revealed that consuming instant noodles may lead to excessive intake of energy, fats, and sodium but may also cause increased intake of thiamine and riboflavin. Therefore, nutritional education helping adults to choose a balanced meal while consuming instant noodles should be implemented. Additionally, instant noodle manufacturers should consider nutritional aspects when developing new products. PMID:22125682

  5. Balance and coordination after viewing stereoscopic 3D television

    PubMed Central

    Read, Jenny C. A.; Simonotto, Jennifer; Bohr, Iwo; Godfrey, Alan; Galna, Brook; Rochester, Lynn; Smulders, Tom V.

    2015-01-01

    Manufacturers and the media have raised the possibility that viewing stereoscopic 3D television (S3D TV) may cause temporary disruption to balance and visuomotor coordination. We looked for evidence of such effects in a laboratory-based study. Four hundred and thirty-three people aged 4–82 years old carried out tests of balance and coordination before and after viewing an 80 min movie in either conventional 2D or stereoscopic 3D, while wearing two triaxial accelerometers. Accelerometry produced little evidence of any change in body motion associated with S3D TV. We found no evidence that viewing the movie in S3D causes a detectable impairment in balance or in visuomotor coordination. PMID:26587261

  6. Balance and coordination after viewing stereoscopic 3D television.

    PubMed

    Read, Jenny C A; Simonotto, Jennifer; Bohr, Iwo; Godfrey, Alan; Galna, Brook; Rochester, Lynn; Smulders, Tom V

    2015-07-01

    Manufacturers and the media have raised the possibility that viewing stereoscopic 3D television (S3D TV) may cause temporary disruption to balance and visuomotor coordination. We looked for evidence of such effects in a laboratory-based study. Four hundred and thirty-three people aged 4-82 years old carried out tests of balance and coordination before and after viewing an 80 min movie in either conventional 2D or stereoscopic 3D, while wearing two triaxial accelerometers. Accelerometry produced little evidence of any change in body motion associated with S3D TV. We found no evidence that viewing the movie in S3D causes a detectable impairment in balance or in visuomotor coordination. PMID:26587261

  7. Generation of circularly polarized stereoscopic transparencies and prints

    NASA Astrophysics Data System (ADS)

    Walworth, Vivian K.; Slafer, W. Dennis

    2010-02-01

    We describe a new iteration of the StereoJet process, which has been simplified by changes in materials and improved by the conversion from linear to circular polarization. A prototype StereoJet process for producing full color stereoscopic images, described several years ago by Scarpetti et al., was developed at the Rowland Institute for Science, now part of Harvard University. The system was based on the inkjet application of inks comprising dichroic dyes to Polaroid Vectograph sheet, a concept explored earlier by Walworth and Chiulli at the Polaroid Research Laboratories. Vectograph sheet comprised two oppositely oriented layers of stretched polyvinyl alcohol (PVA) laminated to opposite surfaces of a cellulose triacetate support sheet. The two PVA layers were oriented at +45 and -45 degrees, respectively, with respect to the running edge of the support sheet. A left-eye and right-eye stereoscopic image pair were printed sequentially on the respective surfaces, and the resulting stereoscopic image viewed with conventional linearly polarized glasses having +45 and -45 degree orientation. StereoJet, Inc. has developed new, simplified technology based on the use of PVA substrate of the type used in sheet polarizer manufacture with orientation parallel to the running edge of the support. Left- and right-eye images are printed at 0 and 90 degrees, then laminated in register. Addition of a thin layer of 1/4-wave retarder to the front surface converts the image pair's respective orientations to right- and left-circular polarization. The full color stereoscopic images are viewed with circularly polarized glasses.

  8. Current status of stereoscopic 3D LCD TV technologies

    NASA Astrophysics Data System (ADS)

    Choi, Hee-Jin

    2011-06-01

    The year 2010 may be recorded as a first year of successful commercial 3D products. Among them, the 3D LCD TVs are expected to be the major one regarding the sales volume. In this paper, the principle of current stereoscopic 3D LCD TV techniques and the required flat panel display (FPD) technologies for the realization of them are reviewed. [Figure not available: see fulltext.

  9. Stereoscopic Height Estimation from Multiple Aspect Synthetic Aperture Radar Images

    SciTech Connect

    DELAURENTIS,JOHN M.; DOERRY,ARMIN W.

    2001-08-01

    A Synthetic Aperture Radar (SAR) image is a two-dimensional projection of the radar reflectivity from a 3-dimensional object or scene. Stereoscopic SAR employs two SAR images from distinct flight paths that can be processed together to extract information of the third collapsed dimension (typically height) with some degree of accuracy. However, more than two SAR images of the same scene can similarly be processed to further improve height accuracy, and hence 3-dimensional position accuracy. This report shows how.

  10. Clinical Assessment of a New Stereoscopic Digital Angiography System

    SciTech Connect

    Moll, Thierry; Douek, Philippe; Finet, Gerard; Turjman, Francis; Picard, Catherine; Revel, Didier; Amiel, Michel

    1998-01-15

    Purpose: To assess the clinical feasibility of an experimental modified angiographic system capable of real-time digital stereofluoroscopy and stereography in X-ray angiography, using a twin-focus tube and a stereoscopic monitor. Methods: We report the experience obtained in 37 patients with a well-documented examination. The patients were examined for coronary angiography (11 cases), aortography (7 cases), pulmonary angiography (6 cases), inferior vena cava filter placement (2 cases), and cerebral angiography (11 cases). Six radiologists were asked to use stereoscopic features for fluoroscopy and angiography. A questionnaire was designed to record their subjective evaluation of stereoscopic image quality, ergonomics of the system, and its medical interest. Results: Stereofluoroscopy was successfully used in 25 of 37 cases; diplopia and/or ghost images were reported in 6 cases. It was helpful for aortic catheterization in 10 cases and for selective catheterization in 5 cases. In stereoangiography, depth was easily and accurately perceived in 27 of 37 cases; diplopia and/or ghost images were reported in 4 cases. A certain gain in the three-dimensional evaluation of the anatomy and relation between vessels and lesions was noted. As regards ergonomic considerations, polarized spectacles were not considered cumbersome. Visual fatigue and additional work were variously reported. Stereoshift tuning before X-ray acquisition was not judged to be a limiting factor. Conclusion: A twin-focus X-ray tube and a polarized shutter for stereoscopic display allowed effective real-time three-dimensional perception of angiographic images. Our clinical study suggests no clear medical interest for diagnostic examinations, but the field of interventional radiology needs to be investigated.

  11. Visually preserving stereoscopic image retargeting using depth carving

    NASA Astrophysics Data System (ADS)

    Lu, Dawei; Ma, Huadong; Liu, Liang

    2016-03-01

    This paper presents a method for retargeting a pair of stereoscopic images. Previous works have leveraged seam carving and image warping methods for two-dimensional image editing to address this issue. However, they did not consider the full advantages of the properties of stereoscopic images. Our approach offers substantial performance improvements over the state-of-the-art; the key insights driving the approach are that the input image pair can be decomposed into different depth layers according to the disparity and image segmentation, and the depth cues allow us to address the problem in a three-dimensional (3-D) space domain for best preserving objects. We propose depth carving that extends seam carving in a single image to resize the stereo image pair with disparity consistency. Our method minimizes the shape distortion and preserves object boundaries by creating new occlusions. As a result, the retargeted image pair preserves the stereoscopic quality and protects the original 3-D scene structure. Experimental results demonstrate that our method outperforms the previous methods.

  12. Architecture for high performance stereoscopic game rendering on Android

    NASA Astrophysics Data System (ADS)

    Flack, Julien; Sanderson, Hugh; Shetty, Sampath

    2014-03-01

    Stereoscopic gaming is a popular source of content for consumer 3D display systems. There has been a significant shift in the gaming industry towards casual games for mobile devices running on the Android™ Operating System and driven by ARM™ and other low power processors. Such systems are now being integrated directly into the next generation of 3D TVs potentially removing the requirement for an external games console. Although native stereo support has been integrated into some high profile titles on established platforms like Windows PC and PS3 there is a lack of GPU independent 3D support for the emerging Android platform. We describe a framework for enabling stereoscopic 3D gaming on Android for applications on mobile devices, set top boxes and TVs. A core component of the architecture is a 3D game driver, which is integrated into the Android OpenGL™ ES graphics stack to convert existing 2D graphics applications into stereoscopic 3D in real-time. The architecture includes a method of analyzing 2D games and using rule based Artificial Intelligence (AI) to position separate objects in 3D space. We describe an innovative stereo 3D rendering technique to separate the views in the depth domain and render directly into the display buffer. The advantages of the stereo renderer are demonstrated by characterizing the performance in comparison to more traditional render techniques, including depth based image rendering, both in terms of frame rates and impact on battery consumption.

  13. Measurement of perceived stereoscopic sensation through disparity metrics and compositions

    NASA Astrophysics Data System (ADS)

    Toyosawa, Satoshi; Kawai, Takashi

    2014-03-01

    Literatures use disparity as a principle measure evaluating discomfort, various artifacts, or movie production styles associated to stereoscopy, yet, statistics used to represent image or frame are often different. The current study examines 20 disparity statistics to find metrics that would best represent subjective stereoscopic sensation. Additionally, effect of disparity distribution pattern within an image is considered: Here, the patterns are categorised either single-peak or multiple-peak from the shape of disparity histogram. In the experiment, 14 stereoscopic images were presented to 15 subjects. Each subject evaluated perceived sense of distance and volume (3D space) through 7 points Likert scale. The result shows that the statistics that correlated significantly to the subjective sensation differed by the disparity compositions, hence, the metrics should be chosen accordingly. For the sense of distance, maximum, range, and the difference between 95th and 5th percentiles were found to be appropriate metrics under the single-peak, and minimum, contrast, and 5th percentile were representative under the multiple-peak. Similarly, for the sense of volume, range was found to be appropriate under the single-peak, but no metrics was found under the multiple-peak. The discrepancy is assumed due to different observation styles under differently composed images. We believe that the current study provides optimal disparity metrics for stereoscopic sensation measurements.

  14. Stereoscopic Displays And The Human Dual Visual System

    NASA Astrophysics Data System (ADS)

    Clapp, Robert E.

    1986-05-01

    There is only one real world. We "see" that world as extending into three dimensions because we look at it with two visual systems and with two eyes. We are not presented with two "pictures" of the real world, but with two separate sets of inputs into two separate systems. The analog of the eye as a camera has been a constant problem in the visualization of the "seeing" process. Overcoming the persistence of such an approach is the first requirement in developing a true stereoscopic display system. The eye is a dynamic sensing apparatus and supplies the brain with visual inputs. The brain constructs the scene we "see", and is responsible for our perceptions of the visual world. The sensory inputs from the human dual visual system (Ambient - wide FOV, Focal - detail FOV) are combined with other body senses in this perceptual process. Indeed, other body senses, in some degree, direct and control where and at what our eyes look. This process of conceptualization of the "real" world as perceived by ourselves can be related only within limits to the "real" world as perceived by others.. This paper addresses the processes by which our minds (with sensor inputs) work to form our stereoscopic perceptual concepts of the world, real or simulated, and the advantages (and problems) caused by our egocentric reduction of those data inputs. Discussion and evaluation of stereoscopic display systems compares current and future display systems.

  15. A composition tool for creating comfortable stereoscopic images

    NASA Astrophysics Data System (ADS)

    Quintus, Katharina; Halle, Michael

    2008-02-01

    Although stereoscopic imaging has potential value in many computer graphics applications, the design principles for creating effective three-dimensional images are not widely known in the graphics community. Poorly designed images may fail to convey convincing 3D information about the visualized scene or object. At their worst, stereo images designed without attention to physiological limits can produce the kinds of eye strain, headaches, and generally unpleasant viewing experiences that are unfortunately now associated with 3D by many people. This paper presents a graphical software application that assists the user in composing stereoscopic computer graphic images that minimize conflicting depth cues and unwanted physiological effects. This prototype application is designed to help novice users adjust parameters of the virtual stereo camera and compose stereoscopic views of three-dimensional models. Specifically, the tool detects window violations and excessive disparity, graphically displays affected regions of the object or scene, and suggests ways to minimize discomfort. The user interface refrains from using technical terms, guiding the inexperienced user to adjust underlying image parameters like camera position, camera view angle, location of image plane, viewing distance, and stereo base to match the scene, the viewing environment, and the user's preferences.

  16. A systematized WYSIWYG pipeline for digital stereoscopic 3D filmmaking

    NASA Astrophysics Data System (ADS)

    Mueller, Robert; Ward, Chris; Hušák, Michal

    2008-02-01

    Digital tools are transforming stereoscopic 3D content creation and delivery, creating an opportunity for the broad acceptance and success of stereoscopic 3D films. Beginning in late 2005, a series of mostly CGI features has successfully initiated the public to this new generation of highly-comfortable, artifact-free digital 3D. While the response has been decidedly favorable, a lack of high-quality live-action films could hinder long-term success. Liveaction stereoscopic films have historically been more time-consuming, costly, and creatively-limiting than 2D films - thus a need arises for a live-action 3D filmmaking process which minimizes such limitations. A unique 'systematized' what-you-see-is-what-you-get (WYSIWYG) pipeline is described which allows the efficient, intuitive and accurate capture and integration of 3D and 2D elements from multiple shoots and sources - both live-action and CGI. Throughout this pipeline, digital tools utilize a consistent algorithm to provide meaningful and accurate visual depth references with respect to the viewing audience in the target theater environment. This intuitive, visual approach introduces efficiency and creativity to the 3D filmmaking process by eliminating both the need for a 'mathematician mentality' of spreadsheets and calculators, as well as any trial and error guesswork, while enabling the most comfortable, 'pixel-perfect', artifact-free 3D product possible.

  17. Optimal display conditions for quantitative analysis of stereoscopic cerebral angiograms

    SciTech Connect

    Charland, P.; Peters, T. |

    1996-10-01

    For several years the authors have been using a stereoscopic display as a tool in the planning of stereotactic neurosurgical techniques. This PC-based workstation allows the surgeon to interact with and view vascular images in three dimensions, as well as to perform quantitative analysis of the three-dimensional (3-D) space. Some of the perceptual issues relevant to the presentation of medical images on this stereoscopic display were addressed in five experiments. The authors show that a number of parameters--namely the shape, color, and depth cue, associated with a cursor--as well as the image filtering and observer position, have a role in improving the observer`s perception of a 3-D image and his ability to localize points within the stereoscopically presented 3-D image. However, an analysis of the results indicates that while varying these parameters can lead to an effect on the performance of individual observers, the effects are not consistent across observers, and the mean accuracy remains relatively constant under the different experimental conditions.

  18. Single-channel stereoscopic ophthalmology microscope based on TRD

    NASA Astrophysics Data System (ADS)

    Radfar, Edalat; Park, Jihoon; Lee, Sangyeob; Ha, Myungjin; Yu, Sungkon; Jang, Seulki; Jung, Byungjo

    2016-03-01

    A stereoscopic imaging modality was developed for the application of ophthalmology surgical microscopes. A previous study has already introduced a single-channel stereoscopic video imaging modality based on a transparent rotating deflector (SSVIM-TRD), in which two different view angles, image disparity, are generated by imaging through a transparent rotating deflector (TRD) mounted on a stepping motor and is placed in a lens system. In this case, the image disparity is a function of the refractive index and the rotation angle of TRD. Real-time single-channel stereoscopic ophthalmology microscope (SSOM) based on the TRD is improved by real-time controlling and programming, imaging speed, and illumination method. Image quality assessments were performed to investigate images quality and stability during the TRD operation. Results presented little significant difference in image quality in terms of stability of structural similarity (SSIM). A subjective analysis was performed with 15 blinded observers to evaluate the depth perception improvement and presented significant improvement in the depth perception capability. Along with all evaluation results, preliminary results of rabbit eye imaging presented that the SSOM could be utilized as an ophthalmic operating microscopes to overcome some of the limitations of conventional ones.

  19. Interactive stereoscopic visualization of large-scale astrophysical simulations

    NASA Astrophysics Data System (ADS)

    Kaehler, Ralf; Abel, Tom

    2012-03-01

    In the last decades three-dimensional, time-dependent numerical simulations have become a standard tool in astrophysics and cosmology. This gave rise to a growing demand for analysis methods that are tailored to this type of simulation data, for example high-quality visualization approaches such as direct volume rendering and the display of stream lines. The modelled phenomena in numerical astrophysics usually involve complex spatial and temporal structures, and stereoscopic display techniques have proven to be particularly beneficial to clarify the spatial relationships of the relevant features. In this paper we present a flexible software framework for interactive stereoscopic visualizations of large time-dependent, three-dimensional astrophysical and cosmological simulation datasets. It is designed to enable fast and intuitive creation of complete rendering workflows, from importing datasets, the definition of various parameters, including camera paths and stereoscopic settings, to the storage of the final images in various output formats. It leverages the power of modern graphics processing units (GPUs) and supports high-quality floating-point precision throughout the whole rendering pipeline. All functionality is scriptable through Javascript. We give several application examples, including sequences produced for a number of planetarium shows.

  20. Construction of an instant structured illumination microscope.

    PubMed

    Curd, Alistair; Cleasby, Alexa; Makowska, Katarzyna; York, Andrew; Shroff, Hari; Peckham, Michelle

    2015-10-15

    A challenge in biological imaging is to capture high-resolution images at fast frame rates in live cells. The "instant structured illumination microscope" (iSIM) is a system designed for this purpose. Similarly to standard structured illumination microscopy (SIM), an iSIM provides a twofold improvement over widefield microscopy, in x, y and z, but also allows much faster image acquisition, with real-time display of super-resolution images. The assembly of an iSIM is reasonably complex, involving the combination and alignment of many optical components, including three micro-optics arrays (two lenslet arrays and an array of pinholes, all with a pitch of 222 μm) and a double-sided scanning mirror. In addition, a number of electronic components must be correctly controlled. Construction of the system is therefore not trivial, but is highly desirable, particularly for live-cell imaging. We report, and provide instructions for, the construction of an iSIM, including minor modifications to a previous design in both hardware and software. The final instrument allows us to rapidly acquire fluorescence images at rates faster than 100 fps, with approximately twofold improvement in resolution in both x-y and z; sub-diffractive biological features have an apparent size (full width at half maximum) of 145 nm (lateral) and 320 nm (axial), using a 1.49 NA objective and 488 nm excitation. PMID:26210400

  1. Construction of an instant structured illumination microscope

    PubMed Central

    Curd, Alistair; Cleasby, Alexa; Makowska, Katarzyna; York, Andrew; Shroff, Hari; Peckham, Michelle

    2015-01-01

    A challenge in biological imaging is to capture high-resolution images at fast frame rates in live cells. The “instant structured illumination microscope” (iSIM) is a system designed for this purpose. Similarly to standard structured illumination microscopy (SIM), an iSIM provides a twofold improvement over widefield microscopy, in x, y and z, but also allows much faster image acquisition, with real-time display of super-resolution images. The assembly of an iSIM is reasonably complex, involving the combination and alignment of many optical components, including three micro-optics arrays (two lenslet arrays and an array of pinholes, all with a pitch of 222 μm) and a double-sided scanning mirror. In addition, a number of electronic components must be correctly controlled. Construction of the system is therefore not trivial, but is highly desirable, particularly for live-cell imaging. We report, and provide instructions for, the construction of an iSIM, including minor modifications to a previous design in both hardware and software. The final instrument allows us to rapidly acquire fluorescence images at rates faster than 100 fps, with approximately twofold improvement in resolution in both x–y and z; sub-diffractive biological features have an apparent size (full width at half maximum) of 145 nm (lateral) and 320 nm (axial), using a 1.49 NA objective and 488 nm excitation. PMID:26210400

  2. Stereoscopic full aperture imaging in nuclear medicine

    NASA Astrophysics Data System (ADS)

    Strocovsky, Sergio G.; Otero, Dino

    2011-06-01

    Images of planar scintigraphy and single photon emission computerized tomography (SPECT) used in nuclear medicine are often low quality. They usually appear to be blurred and noisy. This problem is due to the low spatial resolution and poor sensitivity of the acquisition technique with the gamma camera (GC). Other techniques, such as coded aperture imaging (CAI) reach higher spatial resolutions than GC. However, CAI is not frequently used for imaging in nuclear medicine, due to the decoding complexity of some images and the difficulty in controlling the noise magnitude. Summing up, the images obtained through GC are low quality and it is still difficult to implement CAI technique. A novel technique, full aperture Imaging (FAI), also uses gamma ray-encoding to obtain images, but the coding system and the method of images reconstruction are simpler than those used in CAI. In addition, FAI also reaches higher spatial resolution than GC. In this work, the principles of FAI technique and the method of images reconstruction are explained in detail. The FAI technique is tested by means of Monte Carlo simulations with filiform and spherical sources. Spatial resolution tests of GC versus FAI were performed using two different source-detector distances. First, simulations were made without interposing any material between the sources and the detector. Then, other more realistic simulations were made. In these, the sources were placed in the centre of a rectangular prismatic region, filled with water. A rigorous comparison was made between GC and FAI images of the linear filiform sources, by means of two methods: mean fluence profile graphs and correlation tests. Finally, three-dimensional capacity of FAI was tested with two spherical sources. The results show that FAI technique has greater sensitivity (>100 times) and greater spatial resolution (>2.6 times) than that of GC with LEHR collimator, in both cases, with and without attenuating material and long and short

  3. Parallax scanning methods for stereoscopic three-dimensional imaging

    NASA Astrophysics Data System (ADS)

    Mayhew, Christopher A.; Mayhew, Craig M.

    2012-03-01

    Under certain circumstances, conventional stereoscopic imagery is subject to being misinterpreted. Stereo perception created from two static horizontally separated views can create a "cut out" 2D appearance for objects at various planes of depth. The subject volume looks three-dimensional, but the objects themselves appear flat. This is especially true if the images are captured using small disparities. One potential explanation for this effect is that, although three-dimensional perception comes primarily from binocular vision, a human's gaze (the direction and orientation of a person's eyes with respect to their environment) and head motion also contribute additional sub-process information. The absence of this information may be the reason that certain stereoscopic imagery appears "odd" and unrealistic. Another contributing factor may be the absence of vertical disparity information in a traditional stereoscopy display. Recently, Parallax Scanning technologies have been introduced, which provide (1) a scanning methodology, (2) incorporate vertical disparity, and (3) produce stereo images with substantially smaller disparities than the human interocular distances.1 To test whether these three features would improve the realism and reduce the cardboard cutout effect of stereo images, we have applied Parallax Scanning (PS) technologies to commercial stereoscopic digital cinema productions and have tested the results with a panel of stereo experts. These informal experiments show that the addition of PS information into the left and right image capture improves the overall perception of three-dimensionality for most viewers. Parallax scanning significantly increases the set of tools available for 3D storytelling while at the same time presenting imagery that is easy and pleasant to view.

  4. [Electronic eikonometer: Measurement tests displayed on stereoscopic screen].

    PubMed

    Bourdy, C; James, Y

    2016-05-01

    We propose the presentation on a stereoscopic screen of the electronic eikonometer tests intended for analysis and measurement of perceptual effects of binocular disparity. These tests, so-called "built-in magnification tests" are constructed according to the same principle as those of preceding eikonometers (disparity variation parameters being included in each test presentation, which allows, for test observation and measurements during the examination, the removing of any intermediate optical system). The images of these tests are presented separately to each eye, according to active or passive stereoscopic screen technology: (1) Ogle Spatial Test to measure aniseikonia; (2) Fixation Disparity test: binocular nonius; (3) retinal correspondence test evaluated by nonius horopter; (4) stereoscopic test using Julesz' random-dot stereograms (RDS). All of these tests, with their variable parameters included, are preprogrammed by means of an associated mini-computer. This new system (a single screen for the presentation of tests for the right eye and left eye) will be much simpler to reproduce and install for all practitioners interested in the functional exploration of binocular vision. We develop the suitable methodology adapted to each type of examination, as well as manipulations to be performed by the operator. We then recall the possibilities for reducing aniseikonia thanks to some theoretical studies previously performed by matrix calculation of the size of the retinal images for different types of eye (emmetropia, axial or conformation anisometropia, aphakia) and for different means of correction (glasses, contact lenses, implants). Software for achieving these different tests is available, on request, at this address: eiconometre.electronique@gmail.com. PMID:27185662

  5. Disparity modification in stereoscopic images for emotional enhancement

    NASA Astrophysics Data System (ADS)

    Kawai, Takashi; Atsuta, Daiki; Kim, Sanghyun; Häkkinen, Jukka

    2015-03-01

    This paper describes an experiment that focuses on disparity changes in emotional scenes of stereoscopic (3D) images, in which an examination of the effects on pleasant and arousal was carried out by adding binocular disparity to 2D images that evoke specific emotions, and applying disparity modification based on the disparity analysis of prominent 3D movies. From the results of the experiment, it was found that pleasant and arousal was increased by expanding 3D space to a certain level. In addition, pleasant gradually decreased and arousal gradually increased by expansion of 3D space above a certain level.

  6. Stereoscopic display technologies for FHD 3D LCD TV

    NASA Astrophysics Data System (ADS)

    Kim, Dae-Sik; Ko, Young-Ji; Park, Sang-Moo; Jung, Jong-Hoon; Shestak, Sergey

    2010-04-01

    Stereoscopic display technologies have been developed as one of advanced displays, and many TV industrials have been trying commercialization of 3D TV. We have been developing 3D TV based on LCD with LED BLU (backlight unit) since Samsung launched the world's first 3D TV based on PDP. However, the data scanning of panel and LC's response characteristics of LCD TV cause interference among frames (that is crosstalk), and this makes 3D video quality worse. We propose the method to reduce crosstalk by LCD driving and backlight control of FHD 3D LCD TV.

  7. Stereoscopic high-speed imaging using additive colors

    NASA Astrophysics Data System (ADS)

    Sankin, Georgy N.; Piech, David; Zhong, Pei

    2012-04-01

    An experimental system for digital stereoscopic imaging produced by using a high-speed color camera is described. Two bright-field image projections of a three-dimensional object are captured utilizing additive-color backlighting (blue and red). The two images are simultaneously combined on a two-dimensional image sensor using a set of dichromatic mirrors, and stored for off-line separation of each projection. This method has been demonstrated in analyzing cavitation bubble dynamics near boundaries. This technique may be useful for flow visualization and in machine vision applications.

  8. Stereoscopic PIV measurements of swirling flow entering a catalyst substrate

    SciTech Connect

    Persoons, T.; Vanierschot, M.; Van den Bulck, E.

    2008-09-15

    This experimental study investigates the stagnation region of a swirling flow entering an automotive catalyst substrate. A methodology is established using stereoscopic particle image velocimetry (PIV) to determine three-component velocity distributions up to 0.2 mm from the catalyst entrance face. In adverse conditions of strong out-of-plane velocity, PIV operating parameters are adjusted for maximum spatial correlation strength. The measurement distance to the catalyst is sufficiently small to observe radial flow spreading. A scaling analysis of the stagnation flow region provides a model for the flow uniformization as a function of the catalyst pressure drop. (author)

  9. Stereoscopic depth perception for robot vision: algorithms and architectures

    SciTech Connect

    Safranek, R.J.; Kak, A.C.

    1983-01-01

    The implementation of depth perception algorithms for computer vision is considered. In automated manufacturing, depth information is vital for tasks such as path planning and 3-d scene analysis. The presentation begins with a survey of computer algorithms for stereoscopic depth perception. The emphasis is on the Marr-Poggio paradigm of human stereo vision and its computer implementation. In addition, a stereo matching algorithm based on the relaxation labelling technique is examined. A computer architecture designed to efficiently implement stereo matching algorithms, an MIMD array interfaced to a global memory, is presented. 9 references.

  10. The compatibility of consumer DLP projectors with time-sequential stereoscopic 3D visualisation

    NASA Astrophysics Data System (ADS)

    Woods, Andrew J.; Rourke, Tegan

    2007-02-01

    A range of advertised "Stereo-Ready" DLP projectors are now available in the market which allow high-quality flickerfree stereoscopic 3D visualization using the time-sequential stereoscopic display method. The ability to use a single projector for stereoscopic viewing offers a range of advantages, including extremely good stereoscopic alignment, and in some cases, portability. It has also recently become known that some consumer DLP projectors can be used for timesequential stereoscopic visualization, however it was not well understood which projectors are compatible and incompatible, what display modes (frequency and resolution) are compatible, and what stereoscopic display quality attributes are important. We conducted a study to test a wide range of projectors for stereoscopic compatibility. This paper reports on the testing of 45 consumer DLP projectors of widely different specifications (brand, resolution, brightness, etc). The projectors were tested for stereoscopic compatibility with various video formats (PAL, NTSC, 480P, 576P, and various VGA resolutions) and video input connections (composite, SVideo, component, and VGA). Fifteen projectors were found to work well at up to 85Hz stereo in VGA mode. Twenty three projectors would work at 60Hz stereo in VGA mode.

  11. Removing the cardboard effect in stereoscopic images using smoothed depth maps

    NASA Astrophysics Data System (ADS)

    Shimono, Koichi; Tam, Wa James; Vázquez, Carlos; Speranza, Filippo; Renaud, Ron

    2010-02-01

    Depth maps are important for generating images with new camera viewpoints from a single source image for stereoscopic applications. In this study we examined the usefulness of smoothing depth maps for reducing the cardboard effect that is sometimes observed in stereoscopic images with objects appearing flat like cardboard pieces. Six stereoscopic image pairs, manifesting different degrees of the cardboard effect, were tested. Depth maps for each scene were synthesized from the original left-eye images and then smoothed (low-pass filtered). The smoothed depth maps and the original left-eye images were then used to render new views to create new "processed" stereoscopic image pairs. Subjects were asked to assess the cardboard effect of the original stereoscopic images and the processed stereoscopic images on a continuous quality scale, using the doublestimulus method. In separate sessions, depth quality and visual comfort were also assessed. The results from 16 viewers indicated that the processed stereoscopic image pairs tended to exhibit a reduced cardboard effect, compared to the original stereoscopic image pairs. Although visual comfort was not compromised with the smoothing of the depth maps, depth quality was significantly reduced when compared to the original.

  12. single-channel stereoscopic video imaging modality based on a transparent rotating deflector

    NASA Astrophysics Data System (ADS)

    Radfar, Edalat; Park, Jihoon; Jun, Eunkwon; Ha, Myungjin; Lee, Sangyeob; Yu, SungKon; Jang, Seul G.; Jung, Byungjo

    2015-03-01

    This paper introduces a stereoscopic video imaging modality based on a transparent rotating deflector (TRD). Sequential two-dimensional (2D) left and right images were obtained by rotating the TRD on a stepping motor synchronized with a complementary metal-oxide semiconductor camera, and the components of the imaging modality were controlled through general purpose input/output ports using a microcontroller unit. In this research, live stereoscopic videos were visualized on a personal computer by both active shutter 3D and passive polarization 3D methods. The imaging modality was characterized by evaluating the stereoscopic video image generation, rotation characteristics of the TRD. The level of 3D conception was estimated in terms of simplified human stereovision. The results show that singlechannel stereoscopic video imaging modality has the potential to become an economical compact stereoscopic device as the system components are amenable to miniaturization; and could be applied in a wide variety of fields.

  13. Analysis of Performance of Stereoscopic-Vision Software

    NASA Technical Reports Server (NTRS)

    Kim, Won; Ansar, Adnan; Steele, Robert; Steinke, Robert

    2007-01-01

    A team of JPL researchers has analyzed stereoscopic vision software and produced a document describing its performance. This software is of the type used in maneuvering exploratory robotic vehicles on Martian terrain. The software in question utilizes correlations between portions of the images recorded by two electronic cameras to compute stereoscopic disparities, which, in conjunction with camera models, are used in computing distances to terrain points to be included in constructing a three-dimensional model of the terrain. The analysis included effects of correlation- window size, a pyramidal image down-sampling scheme, vertical misalignment, focus, maximum disparity, stereo baseline, and range ripples. Contributions of sub-pixel interpolation, vertical misalignment, and foreshortening to stereo correlation error were examined theoretically and experimentally. It was found that camera-calibration inaccuracy contributes to both down-range and cross-range error but stereo correlation error affects only the down-range error. Experimental data for quantifying the stereo disparity error were obtained by use of reflective metrological targets taped to corners of bricks placed at known positions relative to the cameras. For the particular 1,024-by-768-pixel cameras of the system analyzed, the standard deviation of the down-range disparity error was found to be 0.32 pixel.

  14. Study of compact stereoscopic system for target distance estimation

    NASA Astrophysics Data System (ADS)

    Bankman, Daniel J.

    2006-05-01

    Distance measurement is necessary in a variety of fields, including targeting, surveillance, reconnaissance, robotics, and cartography. Today, the most commonly used method for distance measurement is laser ranging. However, laser rangers being active systems require more energy and cost more than passive systems, and they can be detected by the adversary. Stereoscopic vision, a passive system, requires low levels of power and allows covert operation. This study considers stereoscopic vision with a compact, portable system, and investigates its essential parameters that can be optimized for accurate distance measurement. The main parameters addressed in this study are the distance between the two cameras, the kernel size used for correlation between the two images, and the quality of the image measured by the standard deviation of pixel values. The distance estimation accuracy is determined as a function of these parameters and the range to target. To represent a compact, portable system, the study considered parallel camera pairs placed 6 inches or 12 inches apart. Using small, visible light digital cameras, the slant range measurement error is less than 3% with 12 inches camera spacing, and a correlation kernel of 30 pixels in width. Larger camera spacing and shorter ranges to target increase the disparity and decrease the distance estimate error. Analytical error predictions explain the experimental results.

  15. Three-dimensional elliptical reconstruction for stereoscopic magnetic resonance angiography.

    PubMed

    Liao, Jan-Ray; Kuo, Shye-Chorng

    2012-06-01

    Stereoscopic MRA acquires a pair of blood vessel projections at two different viewing angles. Previously, we have developed two algorithms to reconstruct 3-D blood vessels from stereoscopic MRA. The assumption we made was that blood vessels were tilting circular tubes and the shape of the vessel on every cross-section was an ellipse. Since an ellipse can be represented in either algebraic form or parametric form, our previous algorithms reconstructed the ellipses by representing them in these two forms. In this paper, we further improved the accuracy of our previous algorithms by an order through two enhancements. The first improvement we made was a better method to estimate the rotation angle of the major axis of an ellipse. Instead of using the center of two adjacent ellipses to estimate the rotation angle as in our previous method, the new method used the projection lengths of the two views to estimate the angle. The second improvement we made was the equation to describe the relationship between the major/minor axes and the projection lengths. In our experiments, the average estimation error for the parametric algorithm was improved from 0.471 pixels to 0.066 pixels. The average error for the algebraic algorithm was improved from 0.101 pixels to 0.014 pixels. PMID:21899986

  16. Evaluation of stereoscopic display with visual function and interview

    NASA Astrophysics Data System (ADS)

    Okuyama, Fumio

    1999-05-01

    The influence of binocular stereoscopic (3D) television display on the human eye were compared with one of a 2D display, using human visual function testing and interviews. A 40- inch double lenticular display was used for 2D/3D comparison experiments. Subjects observed the display for 30 minutes at a distance 1.0 m, with a combination of 2D material and one of 3D material. The participants were twelve young adults. Main optometric test with visual function measured were visual acuity, refraction, phoria, near vision point, accommodation etc. The interview consisted of 17 questions. Testing procedures were performed just before watching, just after watching, and forty-five minutes after watching. Changes in visual function are characterized as prolongation of near vision point, decrease of accommodation and increase in phoria. 3D viewing interview results show much more visual fatigue in comparison with 2D results. The conclusions are: 1) change in visual function is larger and visual fatigue is more intense when viewing 3D images. 2) The evaluation method with visual function and interview proved to be very satisfactory for analyzing the influence of stereoscopic display on human eye.

  17. Influence of sonic noise on human stereoscopic depth perception.

    PubMed

    Hermann, E R; Hesse, C S; Hoyle, E R; Leopold, A C; Standard, J J

    1979-05-01

    Scientific establishment of the no-effect response to finite levels of exposure to a physical or chemical agent is indeed a rigorous exercise and is frequently controversial. In earlier research by Slutsky under direction of the senior author, a statistically significant increase in stereoscopic depth perception error was noted among 24 test subjects exposed to high intensity noise. Additional extensive research reported in this paper indicates that error in stereoscopic depth perception is not significantly altered by exposure to continuous white noise of short duration at levels ranging from 70 to 115 dBA. Furthernore, exposure of humans for periods of a few minutes to white noise in octave bands centered on 250 Hz, 1000 Hz, 4 kHz and 16 kHz at 115 dB does not affect their depth perception measured by the Howard-Dolman test. A comprehensive analysis of depth perception errors measured under noise exposure conditions (n = 4040) in comparison with those obtained under control conditions (n = 1430) produced a mean change in error of -0.38 mm, a statistically insignificant difference (p = 0.17). Even if such an error were attributable to high level noise, it should be noted that minus sign designates an improvement of depth perception in noise and that it is difficult to imagine visual tasks in which change in error of +/-0.38 mm at a distance of 6.0 meters is meaningful. PMID:463754

  18. Stereoscopic Movies for Teaching and Learning of Astronomy

    NASA Astrophysics Data System (ADS)

    Hayashi, Mitsuru; Kato, Tsunehiko N.; Takeda, Takaaaki; Kokubo, Eiichiro; Miura, Hitoshi; Takahei, Toshiyuki; Miyama, Shoken M.; Kaifu, Norio

    To attract the interest of the public in astronomy we visualize data obtained through simulations by using super computers and observations by using state-of -the-art facilities for example the SUBARU Telescope in the virtual reality system. The system is composed of three soft screens. We use two PC's two DLP projectors with circular polarization filters and one mirror for each screen to realize stereoscopic projection. By wearing glasses of circular polarization filters we can experience immersiveness in the system. Six PC's are connected by using optical fiber cable(1Gbps). Especially we developed the software for synchronization and realized stereoscopic movies(15-30 frames per second). In addition to teaching and learning of astronomy we also utilize the system above for public relations and science itself in NAO Mitaka. The system can provide scientists with the point of view we cannot realize on the earth. We are planning to improve the contents easier for the public to understand and distribute the contents to museums and educational institutions through networks for example Super SINET(the internet backbone connects institutes at 10Gbps) in 2003 in addition to monthly exhibition in NAOMitaka

  19. Cosmic origins: experiences making a stereoscopic 3D movie

    NASA Astrophysics Data System (ADS)

    Holliman, Nick

    2010-02-01

    Context: Stereoscopic 3D movies are gaining rapid acceptance commercially. In addition our previous experience with the short 3D movie "Cosmic Cookery" showed that there is great public interest in the presentation of cosmology research using this medium. Objective: The objective of the work reported in this paper was to create a three-dimensional stereoscopic movie describing the life of the Milky way galaxy. This was a technical and artistic exercise to take observed and simulated data from leading scientists and produce a short (six minute) movie that describes how the Milky Way was created and what happens in its future. The initial target audience was the visitors to the Royal Society's 2009 Summer Science Exhibition in central London, UK. The movie is also intended to become a presentation tool for scientists and educators following the exhibition. Apparatus: The presentation and playback systems used consisted of off-the shelf devices and software. The display platform for the Royal Society presentation was a RealD LP Pro switch used with a DLP projector to rear project a 4 metre diagonal image. The LP Pro enables the use of cheap disposable linearly polarising glasses so that the high turnover rate of the audience (every ten minutes at peak times) could be sustained without needing delays to clean the glasses. The playback system was a high speed PC with an external 8Tb RAID driving the projectors at 30Hz per eye, the Lightspeed DepthQ software was used to decode and generate the video stream. Results: A wide range of tools were used to render the image sequences, ranging from commercial to custom software. Each tool was able to produce a stream of 1080p images in stereo at 30fps. None of the rendering tools used allowed precise calibration of the stereo effect at render time and therefore all sequences were tuned extensively in a trial and error process until the stereo effect was acceptable and supported a comfortable viewing experience. Conclusion: We

  20. Visual perception and stereoscopic imaging: an artist's perspective

    NASA Astrophysics Data System (ADS)

    Mason, Steve

    2015-03-01

    This paper continues my 2014 February IS and T/SPIE Convention exploration into the relationship of stereoscopic vision and consciousness (90141F-1). It was proposed then that by using stereoscopic imaging people may consciously experience, or see, what they are viewing and thereby help make them more aware of the way their brains manage and interpret visual information. Environmental imaging was suggested as a way to accomplish this. This paper is the result of further investigation, research, and follow-up imaging. A show of images, that is a result of this research, allows viewers to experience for themselves the effects of stereoscopy on consciousness. Creating dye-infused aluminum prints while employing ChromaDepth® 3D glasses, I hope to not only raise awareness of visual processing but also explore the differences and similarities between the artist and scientist―art increases right brain spatial consciousness, not only empirical thinking, while furthering the viewer's cognizance of the process of seeing. The artist must abandon preconceptions and expectations, despite what the evidence and experience may indicate in order to see what is happening in his work and to allow it to develop in ways he/she could never anticipate. This process is then revealed to the viewer in a show of work. It is in the experiencing, not just from the thinking, where insight is achieved. Directing the viewer's awareness during the experience using stereoscopic imaging allows for further understanding of the brain's function in the visual process. A cognitive transformation occurs, the preverbal "left/right brain shift," in order for viewers to "see" the space. Using what we know from recent brain research, these images will draw from certain parts of the brain when viewed in two dimensions and different ones when viewed stereoscopically, a shift, if one is looking for it, which is quite noticeable. People who have experienced these images in the context of examining their own

  1. Stereoscopic, Force-Feedback Trainer For Telerobot Operators

    NASA Technical Reports Server (NTRS)

    Kim, Won S.; Schenker, Paul S.; Bejczy, Antal K.

    1994-01-01

    Computer-controlled simulator for training technicians to operate remote robots provides both visual and kinesthetic virtual reality. Used during initial stage of training; saves time and expense, increases operational safety, and prevents damage to robots by inexperienced operators. Computes virtual contact forces and torques of compliant robot in real time, providing operator with feel of forces experienced by manipulator as well as view in any of three modes: single view, two split views, or stereoscopic view. From keyboard, user specifies force-reflection gain and stiffness of manipulator hand for three translational and three rotational axes. System offers two simulated telerobotic tasks: insertion of peg in hole in three dimensions, and removal and insertion of drawer.

  2. Stereoscopic augmented reality with pseudo-realistic global illumination effects

    NASA Astrophysics Data System (ADS)

    de Sorbier, Francois; Saito, Hideo

    2014-03-01

    Recently, augmented reality has become very popular and has appeared in our daily life with gaming, guiding systems or mobile phone applications. However, inserting object in such a way their appearance seems natural is still an issue, especially in an unknown environment. This paper presents a framework that demonstrates the capabilities of Kinect for convincing augmented reality in an unknown environment. Rather than pre-computing a reconstruction of the scene like proposed by most of the previous method, we propose a dynamic capture of the scene that allows adapting to live changes of the environment. Our approach, based on the update of an environment map, can also detect the position of the light sources. Combining information from the environment map, the light sources and the camera tracking, we can display virtual objects using stereoscopic devices with global illumination effects such as diffuse and mirror reflections, refractions and shadows in real time.

  3. 3-D Target Location from Stereoscopic SAR Images

    SciTech Connect

    DOERRY,ARMIN W.

    1999-10-01

    SAR range-Doppler images are inherently 2-dimensional. Targets with a height offset lay over onto offset range and azimuth locations. Just which image locations are laid upon depends on the imaging geometry, including depression angle, squint angle, and target bearing. This is the well known layover phenomenon. Images formed with different aperture geometries will exhibit different layover characteristics. These differences can be exploited to ascertain target height information, in a stereoscopic manner. Depending on the imaging geometries, height accuracy can be on the order of horizontal position accuracies, thereby rivaling the best IFSAR capabilities in fine resolution SAR images. All that is required for this to work are two distinct passes with suitably different geometries from any plain old SAR.

  4. Exocentric judgements in real environments and stereoscopic displays

    NASA Technical Reports Server (NTRS)

    Ellis, Stephen R.; Tharp, Gregory K.; Grunwald, Arthur J.; Smith, Stephen

    1991-01-01

    Spatial direction errors during interpretation of perspective images, such as 3D map displays, may originate from misjudgment of the orientation of the viewing direction used to make the display. One source of these errors could be perceptual evidence of the display surface. Two experiments are reported in which the same judgment exocentric task was presented, but the cues to the picture surface were reduced or eliminated by presenting the task as a stereoscopic, virtual image or by a geometrically matched physical model. A theory developed to model exocentric direction errors on perspective displays has been fitted to the data from these two experiments. The parameters estimated from the fit in both experiments indicate that the subjects may be more correctly estimating the viewing direction than in ordinary perspective displays. Consequently, in some real world or stereo viewing conditions, errors in estimating the viewing direction are not likely to dominate exocentric direction errors.

  5. Stereoscopic particle image velocimetry in a transonic turbine stage

    NASA Astrophysics Data System (ADS)

    Lang, H.; Mørck, T.; Woisetschläger, J.

    2002-06-01

    In order to investigate the flow field in axial turbine stages, a continuously operating transonic test turbine facility for high pressure ratios was designed at Graz University of Technology, Austria. This test facility allows optical access to the rotor and to the stator trailing edge. The three-dimensional velocity distribution in the region of stator-rotor interaction was investigated by stereoscopic particle image velocimetry. To obtain the three-dimensional velocity vectors in one plane at the mid-section of the turbine blades, a calibration-based method was used. Light-sheet delivery, seeding and triggering to four pre-defined rotor-stator positions are discussed, and an insight into the rotor-stator interaction is given, including vortex shedding in the stator wake.

  6. Head-coupled remote stereoscopic camera system for telepresence applications

    NASA Technical Reports Server (NTRS)

    Bolas, M. T.; Fisher, S. S.

    1990-01-01

    The Virtual Environment Workstation Project (VIEW) at NASA's Ames Research Center has developed a remotely controlled stereoscopic camera system that can be used for telepresence research and as a tool to develop and evaluate configurations for head-coupled visual systems associated with space station telerobots and remore manipulation robotic arms. The prototype camera system consists of two lightweight CCD video cameras mounted on a computer controlled platform that provides real-time pan, tilt, and roll control of the camera system in coordination with head position transmitted from the user. This paper provides an overall system description focused on the design and implementation of the camera and platform hardware configuration and the development of control software. Results of preliminary performance evaluations are reported with emphasis on engineering and mechanical design issues and discussion of related psychophysiological effects and objectives.

  7. Disparity modifications and the emotional effects of stereoscopic images

    NASA Astrophysics Data System (ADS)

    Kawai, Takashi; Atsuta, Daiki; Tomiyama, Yuya; Kim, Sanghyun; Morikawa, Hiroyuki; Mitsuya, Reiko; Häkkinen, Jukka

    2014-03-01

    This paper describes a study that focuses on disparity changes in emotional scenes of stereoscopic (3D) images, in which an examination of the effects on pleasant and arousal was carried out by adding binocular disparity to 2D images that evoke specific emotions, and applying disparity modification based on the disparity analysis of famous 3D movies. From the results of the experiment, for pleasant, a significant difference was found only for the main effect of the emotions. On the other hand, for arousal, there was a trend of increasing the evaluation values in the order 2D condition, 3D condition and 3D condition applied the disparity modification for happiness, surprise, and fear. This suggests the possibility that binocular disparity and the modification affect arousal.

  8. Three-dimensional plasmonic stereoscopic prints in full colour

    NASA Astrophysics Data System (ADS)

    Goh, Xiao Ming; Zheng, Yihan; Tan, Shawn J.; Zhang, Lei; Kumar, Karthik; Qiu, Cheng-Wei; Yang, Joel K. W.

    2014-11-01

    Metal nanostructures can be designed to scatter different colours depending on the polarization of the incident light. Such spectral control is attractive for applications such as high-density optical storage, but challenges remain in creating microprints with a single-layer architecture that simultaneously enables full-spectral and polarization control of the scattered light. Here we demonstrate independently tunable biaxial colour pixels composed of isolated nanoellipses or nanosquare dimers that can exhibit a full range of colours in reflection mode with linear polarization dependence. Effective polarization-sensitive full-colour prints are realized. With this, we encoded two colour images within the same area and further use this to achieve depth perception by realizing three-dimensional stereoscopic colour microprint. Coupled with the low cost and durability of aluminium as the functional material in our pixel design, such polarization-sensitive encoding can realize a wide spectrum of applications in colour displays, data storage and anti-counterfeiting technologies.

  9. Wide-Field-of-View, High-Resolution, Stereoscopic Imager

    NASA Technical Reports Server (NTRS)

    Prechtl, Eric F.; Sedwick, Raymond J.

    2010-01-01

    A device combines video feeds from multiple cameras to provide wide-field-of-view, high-resolution, stereoscopic video to the user. The prototype under development consists of two camera assemblies, one for each eye. One of these assemblies incorporates a mounting structure with multiple cameras attached at offset angles. The video signals from the cameras are fed to a central processing platform where each frame is color processed and mapped into a single contiguous wide-field-of-view image. Because the resolution of most display devices is typically smaller than the processed map, a cropped portion of the video feed is output to the display device. The positioning of the cropped window will likely be controlled through the use of a head tracking device, allowing the user to turn his or her head side-to-side or up and down to view different portions of the captured image. There are multiple options for the display of the stereoscopic image. The use of head mounted displays is one likely implementation. However, the use of 3D projection technologies is another potential technology under consideration, The technology can be adapted in a multitude of ways. The computing platform is scalable, such that the number, resolution, and sensitivity of the cameras can be leveraged to improve image resolution and field of view. Miniaturization efforts can be pursued to shrink the package down for better mobility. Power savings studies can be performed to enable unattended, remote sensing packages. Image compression and transmission technologies can be incorporated to enable an improved telepresence experience.

  10. Clinical Assessment of Stereoacuity and 3-D Stereoscopic Entertainment

    PubMed Central

    Tidbury, Laurence P.; Black, Robert H.; O’Connor, Anna R.

    2015-01-01

    Abstract Background/Aims: The perception of compelling depth is often reported in individuals where no clinically measurable stereoacuity is apparent. We aim to investigate the potential cause of this finding by varying the amount of stereopsis available to the subject, and assessing their perception of depth viewing 3-D video clips and a Nintendo 3DS. Methods: Monocular blur was used to vary interocular VA difference, consequently creating 4 levels of measurable binocular deficit from normal stereoacuity to suppression. Stereoacuity was assessed at each level using the TNO, Preschool Randot®, Frisby, the FD2, and Distance Randot®. Subjects also completed an object depth identification task using the Nintendo 3DS, a static 3DTV stereoacuity test, and a 3-D perception rating task of 6 video clips. Results: As intraocular VA differences increased, stereoacuity of the 57 subjects (aged 16–62 years) decreased (eg, 110”, 280”, 340”, and suppression). The ability to correctly identify depth on the Nintendo 3DS remained at 100% until suppression of one eye occurred. The perception of a compelling 3-D effect when viewing the video clips was rated high until suppression of one eye occurred, where the 3-D effect was still reported as fairly evident. Conclusion: If an individual has any level of measurable stereoacuity, the perception of 3-D when viewing stereoscopic entertainment is present. The presence of motion in stereoscopic video appears to provide cues to depth, where static cues are not sufficient. This suggests there is a need for a dynamic test of stereoacuity to be developed, to allow fully informed patient management decisions to be made. PMID:26669421

  11. Affordances and Text-Making Practices in Online Instant Messaging

    ERIC Educational Resources Information Center

    Lee, Carmen K.-M.

    2007-01-01

    This study examines the factors influencing language and script choice in instant messaging (IM), a form of real-time computer-mediated communication, in a multilingual setting. Grounded in the New Literacy Studies, the study understands IM as a social practice involving texts, encompassing a range of literacy practices, within which a subset…

  12. Instant Photography and Learning: The Polaroid Education Project.

    ERIC Educational Resources Information Center

    Nash, Paul

    1982-01-01

    Describes the effects of elementary curriculum materials using instant photography developed for the Polaroid Education Project. The materials most effectively reached students who do not respond to verbal materials. Students and teachers shared authority in interpreting student photographs. Photography activities increased parent interest and…

  13. Teaching "Instant Experience" with Graphical Model Validation Techniques

    ERIC Educational Resources Information Center

    Ekstrøm, Claus Thorn

    2014-01-01

    Graphical model validation techniques for linear normal models are often used to check the assumptions underlying a statistical model. We describe an approach to provide "instant experience" in looking at a graphical model validation plot, so it becomes easier to validate if any of the underlying assumptions are violated.

  14. Young People's Everyday Literacies: The Language Features of Instant Messaging

    ERIC Educational Resources Information Center

    Haas, Christina; Takayoshi, Pamela

    2011-01-01

    In this article, we examine writing in the context of new communication technologies as a kind of everyday literacy. Using an inductive approach developed from grounded theory, we analyzed a 32,000-word corpus of college students' Instant Messaging (IM) exchanges. Through our analysis of this corpus, we identify a fifteen-item taxonomy of IM…

  15. Lexical Cues of Interaction Involvement in Dyadic Instant Messaging Conversations

    ERIC Educational Resources Information Center

    Nguyen, Duyen T.; Fussell, Susan R.

    2014-01-01

    We explore how people express and interpret lexical cues of interaction involvement in dyadic conversations via instant messaging (IM) in two studies. In Study 1, an experiment with 60 participants, we manipulated level of involvement in a conversation with a distraction task. We examined how participants' uses of verbal cues such as pronouns…

  16. From a Distance: Robust Reference Service via Instant Messaging

    ERIC Educational Resources Information Center

    Meulemans, Yvonne Nalani; Carr, Allison; Ly, Pearl

    2010-01-01

    Reference service via instant messaging (IM) has significant potential to benefit distance learners. There has been wide experimentation with IM to expand reference services in libraries across the US, with mixed results. Concern has been expressed that IM cannot provide the same reference experience as face-to-face interactions. One academic…

  17. Instant Messaging Reference in an Academic Library: A Case Study.

    ERIC Educational Resources Information Center

    Foley, Marianne

    2002-01-01

    During the 2000-2001 academic year, the General Libraries of the University at Buffalo conducted a pilot project to assess feasibility of providing reference through instant messaging. Describes the project, its implementation, the software used, staffing issues, and publicity efforts. Discusses results of the project in terms of user…

  18. New stereo shooting evaluation metric based on stereoscopic distortion and subjective perception

    NASA Astrophysics Data System (ADS)

    Yang, Jiachen; Gao, Zhiqun; Chu, Rongrong; Liu, Yun; Lin, Yancong

    2015-06-01

    In this paper, we examined the stereoscopic distortion by varying image acquisition parameters including but not limited to inter-camera distance, camera focal length, and shooting distance. Since a lot of new elements or problems about stereoscopic perception have not been considered or precisely defined before, an advanced shooting principle is raised in this paper to guarantee the overall quality of stereoscopic images. In this paper, based on stereoscopic distortion and features of camera configurations, we present new shooting formulae for both toed-in and parallel camera configurations. Besides, a new shooting evaluation metric is proposed for the evaluation of stereo camera quality. The experimental results show that the proposed approach can precisely assess the visual perception quality of stereo images according to the shooting parameters and can effectively evaluate the quality of stereo camera.

  19. High-Speed Generation of Illumination Spectra for a Stereoscopic Endoscope

    NASA Technical Reports Server (NTRS)

    Fritz, Eric

    2011-01-01

    Traditional stereoscopic vision (3D) is achieved through use of two separate cameras, arranged to emulate human eyes. This method works well on most projects, but becomes impractical on small scale designs, such as surgical endoscopes. This project is focused on developing a stereoscopic endoscope, using a single camera and Conjugated Multiple?Bandpass Filters (CMBF) to produce stereoscopic vision. Each half of filter is built to allow a distinct spectrum to pass through, while blocking the complimentary spectrum. A system with complimentary filters can produce stereoscopic images. To accomplish this, the light must be filtered at the source to match the filters at the camera. Additionally, the light source and camera must be synchronized in a way that each image will show only one filter spectrum. In this paper, I will describe the design and characterization of the prototype electro?optical system, including optical throughput measurements and video produced using this method.

  20. Analysis of brain activity and response during monoscopic and stereoscopic visualization

    NASA Astrophysics Data System (ADS)

    Calore, Enrico; Folgieri, Raffaella; Gadia, Davide; Marini, Daniele

    2012-03-01

    Stereoscopic visualization in cinematography and Virtual Reality (VR) creates an illusion of depth by means of two bidimensional images corresponding to different views of a scene. This perceptual trick is used to enhance the emotional response and the sense of presence and immersivity of the observers. An interesting question is if and how it is possible to measure and analyze the level of emotional involvement and attention of the observers during a stereoscopic visualization of a movie or of a virtual environment. The research aims represent a challenge, due to the large number of sensorial, physiological and cognitive stimuli involved. In this paper we begin this research by analyzing possible differences in the brain activity of subjects during the viewing of monoscopic or stereoscopic contents. To this aim, we have performed some preliminary experiments collecting electroencephalographic (EEG) data of a group of users using a Brain- Computer Interface (BCI) during the viewing of stereoscopic and monoscopic short movies in a VR immersive installation.

  1. Stereoscopic displays and applications; Proceedings of the Meeting, Santa Clara, CA, Feb. 12-14, 1990

    NASA Technical Reports Server (NTRS)

    Merritt, John O. (Editor); Fisher, Scott S. (Editor)

    1990-01-01

    The present conference discusses topics in the fields of stereoscopic displays' user interfaces, three-dimensional (TD) visualization, novel TD displays, and applications of stereoscopic displays. Attention is given to TD cockpit displays, novel computational control techniques for stereo TD displays, characterization of higher-dimensional presentation techniques, volume visualization on a stereoscopic display, and stereoscopic displays for terrain-data base visualization. Also discussed are the experimental design of cyberspaces, a volumetric environment for interactive design of three-dimensional objects, videotape recording of TD TV images, remote manipulator tasks rendered possible by stereo TV, TD endoscopy based on alternating-frame technology, and advancements in computer-generated barrier-strip autostereography.

  2. A stereoscopic movie player with real-time content adaptation to the display geometry

    NASA Astrophysics Data System (ADS)

    Duch"ne, Sylvain; Lambers, Martin; Devernay, Frédéric

    2012-03-01

    3D shape perception in a stereoscopic movie depends on several depth cues, including stereopsis. For a given content, the depth perceived from stereopsis highly depends on the camera setup as well as on the display size and distance. This can lead to disturbing depth distortions such as the cardboard effect or the puppet theater effect. As more and more stereoscopic 3D content is produced in 3D (feature movies, documentaries, sports broadcasts), a key point is to get the same 3D experience on any display. For this purpose, perceived depth distortions can be resolved by performing view synthesis. We propose a real time implementation of a stereoscopic player based on the open-source software Bino, which is able to adapt a stereoscopic movie to any display, based on user-provided camera and display parameters.

  3. Post-Delivery test report for light duty utility arm high resolution stereoscopic video system (HRSVS)

    SciTech Connect

    Pardini, A.F., Westinghouse Hanford

    1996-05-07

    This report documents the post delivery testing of the High Resolution Stereoscopic Video Camera System (HRSVS) LDUA system,designed for use by the Light Duty Utility Arm (LDUA) project.The post delivery test shows by demonstration that the high resolution stereoscopic video camera system is fully operational to perform the task of aligning the LDUA arm and mast with the entry riser during deployment operations within a Hanford Site waste tank.

  4. Operation and maintenance manual for the high resolution stereoscopic video camera system (HRSVS) system 6230

    SciTech Connect

    Pardini, A.F., Westinghouse Hanford

    1996-07-16

    The High Resolution Stereoscopic Video Cameral System (HRSVS),system 6230, is a stereoscopic camera system that will be used as an end effector on the LDUA to perform surveillance and inspection activities within Hanford waste tanks. It is attached to the LDUA by means of a Tool Interface Plate (TIP), which provides a feed through for all electrical and pneumatic utilities needed by the end effector to operate.

  5. 3 CFR - Improving Availability of Relevant Executive Branch Records to the National Instant Criminal...

    Code of Federal Regulations, 2014 CFR

    2014-01-01

    ... Records to the National Instant Criminal Background Check System Presidential Documents Other Presidential... National Instant Criminal Background Check System Memorandum for the Heads of Executive Departments and Agencies Since it became operational in 1998, the National Instant Criminal Background Check System...

  6. Software-Assisted Depth Analysis of Optic Nerve Stereoscopic Images in Telemedicine

    PubMed Central

    Xia, Tian; Patel, Shriji N.; Szirth, Ben C.

    2016-01-01

    Background. Software guided optic nerve assessment can assist in process automation and reduce interobserver disagreement. We tested depth analysis software (DAS) in assessing optic nerve cup-to-disc ratio (VCD) from stereoscopic optic nerve images (SONI) of normal eyes. Methods. In a prospective study, simultaneous SONI from normal subjects were collected during telemedicine screenings using a Kowa 3Wx nonmydriatic simultaneous stereoscopic retinal camera (Tokyo, Japan). VCD was determined from SONI pairs and proprietary pixel DAS (Kowa Inc., Tokyo, Japan) after disc and cup contour line placement. A nonstereoscopic VCD was determined using the right channel of a stereo pair. Mean, standard deviation, t-test, and the intraclass correlation coefficient (ICCC) were calculated. Results. 32 patients had mean age of 40 ± 14 years. Mean VCD on SONI was 0.36 ± 0.09, with DAS 0.38 ± 0.08, and with nonstereoscopic 0.29 ± 0.12. The difference between stereoscopic and DAS assisted was not significant (p = 0.45). ICCC showed agreement between stereoscopic and software VCD assessment. Mean VCD difference was significant between nonstereoscopic and stereoscopic (p < 0.05) and nonstereoscopic and DAS (p < 0.005) recordings. Conclusions. DAS successfully assessed SONI and showed a high degree of correlation to physician-determined stereoscopic VCD. PMID:27190507

  7. Recording stereoscopic 3D neurosurgery with a head-mounted 3D camera system.

    PubMed

    Lee, Brian; Chen, Brian R; Chen, Beverly B; Lu, James Y; Giannotta, Steven L

    2015-06-01

    Stereoscopic three-dimensional (3D) imaging can present more information to the viewer and further enhance the learning experience over traditional two-dimensional (2D) video. Most 3D surgical videos are recorded from the operating microscope and only feature the crux, or the most important part of the surgery, leaving out other crucial parts of surgery including the opening, approach, and closing of the surgical site. In addition, many other surgeries including complex spine, trauma, and intensive care unit procedures are also rarely recorded. We describe and share our experience with a commercially available head-mounted stereoscopic 3D camera system to obtain stereoscopic 3D recordings of these seldom recorded aspects of neurosurgery. The strengths and limitations of using the GoPro(®) 3D system as a head-mounted stereoscopic 3D camera system in the operating room are reviewed in detail. Over the past several years, we have recorded in stereoscopic 3D over 50 cranial and spinal surgeries and created a library for education purposes. We have found the head-mounted stereoscopic 3D camera system to be a valuable asset to supplement 3D footage from a 3D microscope. We expect that these comprehensive 3D surgical videos will become an important facet of resident education and ultimately lead to improved patient care. PMID:25620087

  8. Software-Assisted Depth Analysis of Optic Nerve Stereoscopic Images in Telemedicine.

    PubMed

    Xia, Tian; Patel, Shriji N; Szirth, Ben C; Kolomeyer, Anton M; Khouri, Albert S

    2016-01-01

    Background. Software guided optic nerve assessment can assist in process automation and reduce interobserver disagreement. We tested depth analysis software (DAS) in assessing optic nerve cup-to-disc ratio (VCD) from stereoscopic optic nerve images (SONI) of normal eyes. Methods. In a prospective study, simultaneous SONI from normal subjects were collected during telemedicine screenings using a Kowa 3Wx nonmydriatic simultaneous stereoscopic retinal camera (Tokyo, Japan). VCD was determined from SONI pairs and proprietary pixel DAS (Kowa Inc., Tokyo, Japan) after disc and cup contour line placement. A nonstereoscopic VCD was determined using the right channel of a stereo pair. Mean, standard deviation, t-test, and the intraclass correlation coefficient (ICCC) were calculated. Results. 32 patients had mean age of 40 ± 14 years. Mean VCD on SONI was 0.36 ± 0.09, with DAS 0.38 ± 0.08, and with nonstereoscopic 0.29 ± 0.12. The difference between stereoscopic and DAS assisted was not significant (p = 0.45). ICCC showed agreement between stereoscopic and software VCD assessment. Mean VCD difference was significant between nonstereoscopic and stereoscopic (p < 0.05) and nonstereoscopic and DAS (p < 0.005) recordings. Conclusions. DAS successfully assessed SONI and showed a high degree of correlation to physician-determined stereoscopic VCD. PMID:27190507

  9. A Review on Stereoscopic 3D: Home Entertainment for the Twenty First Century

    NASA Astrophysics Data System (ADS)

    Karajeh, Huda; Maqableh, Mahmoud; Masa'deh, Ra'ed

    2014-12-01

    In the last few years, stereoscopic developed very rapidly and employed in many different fields such as entertainment. Due to the importance of entertainment aspect of stereoscopic 3D (S3D) applications, a review of the current state of S3D development in entertainment technology is conducted. In this paper, a novel survey of the stereoscopic entertainment aspects is presented by discussing the significant development of a 3D cinema, the major development of 3DTV, the issues related to 3D video content and 3D video games. Moreover, we reviewed some problems that can be caused in the viewers' visual system from watching stereoscopic contents. Some stereoscopic viewers are not satisfied as they are frustrated from wearing glasses, have visual fatigue, complain from unavailability of 3D contents, and/or complain from some sickness. Therefore, we will discuss stereoscopic visual discomfort and to what extend the viewer will have an eye fatigue while watching 3D contents or playing 3D games. The suggested solutions in the literature for this problem are discussed.

  10. Effect of camera separation on the viewing experience of stereoscopic photographs

    NASA Astrophysics Data System (ADS)

    Kytö, Mikko; Hakala, Jussi; Oittinen, Pirkko; Häkkinen, Jukka

    2012-01-01

    This study presents a geometric and subjective analysis of typical mobile stereoscopic 3-D images. The geometry of the stereoscopic pipeline from the scene to the eyes of the viewer is a highly relevant issue in stereoscopic media. One important factor is camera separation, because it can be used to control the perceived depth of stereoscopic images. The geometric analysis included consideration of disparity and roundness factor within typical mobile stereoscopic imaging scenes. These geometric properties of stereoscopic 3-D images were compared to subjective evaluations by varying camera separation in different scenes. The participants in this study evaluated the strength and naturalness of depth sensation and the overall viewing experience from still images with the single-stimulus method. The results showed that participants were able to perceive the change of depth range even though the images were shown in random order without a reference depth scale. The highest naturalness of depth sensation and viewing experience were achieved with 2 cm to 6 cm camera separation in every content. With these preferred camera separations, the disparity range was less than +/-1 deg and cardboard effect (quantified with roundness factor) did not negatively affect the naturalness of depth sensation.

  11. Eliciting steady-state visual evoked potentials by means of stereoscopic displays

    NASA Astrophysics Data System (ADS)

    Calore, Enrico; Gadia, Davide; Marini, Daniele

    2014-03-01

    Brain-Computer Interfaces (BCIs) provide users communication and control capabilities by analyzing their brain activity. A technique to implement BCIs, used recently also in Virtual Reality (VR) environments, is based on the Steady State Visual Evoked Potentials (SSVEPs) detection. Exploiting the SSVEP response, BCIs could be implemented showing targets flickering at different frequencies and detecting which is gazed by the observer analyzing her/his electroencephalographic (EEG) signals. In this work, we evaluate the use of stereoscopic displays for the presentation of SSVEP eliciting stimuli, comparing their effectiveness between monoscopic and stereoscopic stimuli. Moreover we propose a novel method to elicit SSVEP responses exploiting the stereoscopic displays capability of presenting dichoptic stimuli. We have created an experimental scene to present flickering stimuli on an active stereoscopic display, obtaining reliable control of the targets' frequency independently for the two stereo views. Using an EEG acquisition device, we analyzed the SSVEP responses from a group of subjects. From the preliminary results, we got evidence that stereoscopic displays represent valid devices for the presentation of SSVEP stimuli. Moreover, the use of different flickering frequencies for the two views of a single stimulus proved to elicit non-linear interactions between the stimulation frequencies, clearly visible in the EEG signal. This suggests interesting applications for SSVEP-based BCIs in VR environments able to overcome some limitations imposed by the refresh frequency of standard displays, but also the use of commodity stereoscopic displays to implement binocular rivalry experiments.

  12. Single-channel stereoscopic video imaging modality based on transparent rotating deflector.

    PubMed

    Radfar, Edalat; Jang, Won Hyuk; Freidoony, Leila; Park, Jihoon; Kwon, Kichul; Jung, Byungjo

    2015-10-19

    In this study, we developed a single-channel stereoscopic video imaging modality based on a transparent rotating deflector (TRD). Sequential two-dimensional (2D) left and right images were obtained through the TRD synchronized with a camera, and the components of the imaging modality were controlled by a microcontroller unit. The imaging modality was characterized by evaluating the stereoscopic video image generation, rotation of the TRD, heat generation by the stepping motor, and image quality and its stability in terms of the structural similarity index. The degree of depth perception was estimated and subjective analysis was performed to evaluate the depth perception improvement. The results show that the single-channel stereoscopic video imaging modality may: 1) overcome some limitations of conventional stereoscopic video imaging modalities; 2) be a potential economical compact stereoscopic imaging modality if the system components can be miniaturized; 3) be easily integrated into current 2D optical imaging modalities to produce a stereoscopic image; and 4) be applied to various medical and industrial fields. PMID:26480428

  13. Effects of stereoscopic filming parameters and display duration on the subjective assessment of eye strain

    NASA Astrophysics Data System (ADS)

    IJsselsteijn, Wijnand A.; de Ridder, Huib; Vliegen, Joyce

    2000-05-01

    Despite many benefits that stereoscopic displays are known to have, there is evidence that stereoscopic displays can potentially cause discomfort to the viewer. The experiment reported in this paper was motivated by the need to quantify the potential subjective discomfort of viewing stereoscopic TV images. Observers provided direct subjective ratings of eye strain and quality in response to stereoscopic still images that varied in camera separation, convergence distance and focal length. Display duration of the images was varied between 1 an d15 seconds. Before and after the experiment, observers filled out a symptom checklist to assess any subjective discomfort resulting from the total experiment. Reported eye strain was on average around 'perceptible, but not annoying' for natural disparities. As disparity values increased reported eye strain increased to 'very annoying' and quality rating solved off and eventually dropped. This effect was most pronounced for the stereoscopic images that were produce using a short convergence distance. This effect may be attributed to an increase in keystone distortion in this condition. No significant effect of display duration was found. The results of the symptom checklist showed a slight increase in reported negative side-effects, with most observers reporting only mild symptoms of discomfort. Finally, our results showed that subjective stereoscopic image quality can be described as a function of reported eye strain and perceived depth.

  14. Production of bioethanol and biodiesel using instant noodle waste.

    PubMed

    Yang, Xiaoguang; Lee, Ja Hyun; Yoo, Hah Young; Shin, Hyun Yong; Thapa, Laxmi Prasad; Park, Chulhwan; Kim, Seung Wook

    2014-08-01

    Instant noodle manufacturing waste was used as feedstock to convert it into two products, bioethanol and biodiesel. The raw material was pretreated to separate it into two potential feedstocks, starch residues and palm oil, for conversion to bioethanol and biodiesel, respectively. For the production of bioethanol, starch residues were converted into glucose by α-amylase and glucoamylase. To investigate the saccharification process of the pretreated starch residues, the optimal pretreatment conditions were determined. The bioethanol conversion reached 98.5 % of the theoretical maximum by Saccharomyces cerevisiae K35 fermentation after saccharification under optimized pretreatment conditions. Moreover, palm oil, isolated from the instant noodle waste, was converted into valuable biodiesel by use of immobilized lipase (Novozym 435). The effects of four categories of alcohol, oil-to-methanol ratio, reaction time, lipase concentration and water content on the conversion process were investigated. The maximum biodiesel conversion was 95.4 %. PMID:24515118

  15. Managing the Risks and Rewards of Instant Messaging

    ERIC Educational Resources Information Center

    Goldsborough, Reid

    2004-01-01

    You probably think instant messaging (IM) as something teenagers do to chat up friends online, whether across the street or across the world. But IM has some buttoned-down business benefits, as well as some risks you may not be aware of. Unlike e-mail, in which you fire off messages to recipients who read them when they next check their in-box,…

  16. Emulsifiers and thickeners on extrusion-cooked instant rice product.

    PubMed

    Wang, Jin Peng; An, Hong Zhou; Jin, Zheng Yu; Xie, Zheng Jun; Zhuang, Hai Ning; Kim, Jin Moon

    2013-08-01

    Extrusion-cooked instant rice was prepared by optimizing the formulation with emulsifiers, glycerol monostearate (GMS), soybean lecithin (LC), and sodiumstearoyl lactylate (SSL), and thickeners, gum Arabic (GA), sodium alginate (SA), and sticky rice (SR). The emulsifiers addition caused increase of degree of gelatinization (DG), and decrease of water soluble carbohydrate (WSC), α-amylase sensitivity, water soluble index (WAI) and adhesive for extrudates, while the thickeners addition increased extrudates DG, bulk density (BD), WSC, α-amylase sensitivity, WAI, hydration rate (HR) and adhesiveness. Based on the data generated by a single additive at various levels, optimum formulation was obtained employing orthogonal matrix system with combination of the selected additives for extrusion cooking. Extrudates were evaluated for optimum hydration time followed by drying to prepare the finished product. Texture profile analysis and sensory evaluation indicate that quality of the finished product is equivalent to that of the round shaped rice and superior to a commercial instant rice product. This study also demonstrates possibility of value-added and versatile instant rice product development using broken rice. PMID:24425967

  17. Toward a stereoscopic encoder/decoder for digital cinema

    NASA Astrophysics Data System (ADS)

    Bensalma, Rafik; Larabi, Mohamed-Chaker

    2008-02-01

    The digital cinema is very challenging because it represents tomorrow way of capturing, post-producing and projecting movies. Specifications on this media are provided by DCI (Digital Cinema Initiatives) founded by the Hollywood Majors. Among the specifications we can find issues about resolution, bitrate, JPEG2000 compression Moreover, the market assumes that 3D could raise the turnover of cinema industry. The problem with is the availability of 2 streams (left and right) that double the amount of data and need adapted devices to decode and project movies. Cinema industry, represented by the stereoscopic group in SMPTE has expressed the need of having a unique master that combines two streams in one. This paper focuses on the study of the generation of a master with one of the streams and the embedment of the redundant information as metadata in JPEG2000 code-stream or MXF. The idea is to use the reference image in addition to some metadata to reconstruct the target image. The metadata represent the residual image and the contours description. Quality of reconstructed images depends on the compression ratio of the residual image. The obtained results are encouraging and the choice between JPEG2000 metadata embedding and MXF metadata still to be done.

  18. Re-engineering the stereoscope for the 21st Century

    NASA Astrophysics Data System (ADS)

    Kollin, Joel S.; Hollander, Ari J.

    2007-02-01

    While discussing the current state of stereo head-mounted and 3D projection displays, the authors came to the realization that flat-panel LCD displays offer higher resolution than projection for stereo display at a low (and continually dropping) cost. More specifically, where head-mounted displays of moderate resolution and field-of-view cost tens of thousands of dollars, we can achieve an angular resolution approaching that of the human eye with a field-of-view (FOV) greater than 90° for less than $1500. For many immersive applications head tracking is unnecessary and sometimes even undesirable, and a low cost/high quality wide FOV display may significantly increase the application space for 3D display. After outlining the problem and potential of this solution we describe the initial construction of a simple Wheatstone stereoscope using 24" LCD displays and then show engineering improvements that increase the FOV and usability of the system. The applicability of a high-immersion, high-resolution display for art, entertainment, and simulation is presented along with a content production system that utilizes the capabilities of the system. We then discuss the potential use of the system for VR pain control therapy, treatment of post-traumatic stress disorders and other serious games applications.

  19. Digital stereoscopic photography using StereoData Maker

    NASA Astrophysics Data System (ADS)

    Toeppen, John; Sykes, David

    2009-02-01

    Stereoscopic digital photography has become much more practical with the use of USB wired connections between a pair of Canon cameras using StereoData Maker software for precise synchronization. StereoPhoto Maker software is now used to automatically combine and align right and left image files to produce a stereo pair. Side by side images are saved as pairs and may be viewed using software that converts the images into the preferred viewing format at the time of display. Stereo images may be shared on the internet, displayed on computer monitors, autostereo displays, viewed on high definition 3D TVs, or projected for a group. Stereo photographers are now free to control composition using point and shoot settings, or are able to control shutter speed, aperture, focus, ISO, and zoom. The quality of the output depends on the developed skills of the photographer as well as their understanding of the software, human vision and the geometry they choose for their cameras and subjects. Observers of digital stereo images can zoom in for greater detail and scroll across large panoramic fields with a few keystrokes. The art, science, and methods of taking, creating and viewing digital stereo photos are presented in a historic and developmental context in this paper.

  20. User experience while viewing stereoscopic 3D television

    PubMed Central

    Read, Jenny C.A.; Bohr, Iwo

    2014-01-01

    3D display technologies have been linked to visual discomfort and fatigue. In a lab-based study with a between-subjects design, 433 viewers aged from 4 to 82 years watched the same movie in either 2D or stereo 3D (S3D), and subjectively reported on a range of aspects of their viewing experience. Our results suggest that a minority of viewers, around 14%, experience adverse effects due to viewing S3D, mainly headache and eyestrain. A control experiment where participants viewed 2D content through 3D glasses suggests that around 8% may report adverse effects which are not due directly to viewing S3D, but instead are due to the glasses or to negative preconceptions about S3D (the ‘nocebo effect'). Women were slightly more likely than men to report adverse effects with S3D. We could not detect any link between pre-existing eye conditions or low stereoacuity and the likelihood of experiencing adverse effects with S3D. Practitioner Summary: Stereoscopic 3D (S3D) has been linked to visual discomfort and fatigue. Viewers watched the same movie in either 2D or stereo 3D (between-subjects design). Around 14% reported effects such as headache and eyestrain linked to S3D itself, while 8% report adverse effects attributable to 3D glasses or negative expectations. PMID:24874550

  1. Measurement of compressed breast thickness by optical stereoscopic photogrammetry

    SciTech Connect

    Tyson, Albert H.; Mawdsley, Gordon E.; Yaffe, Martin J.

    2009-02-15

    The determination of volumetric breast density (VBD) from mammograms requires accurate knowledge of the thickness of the compressed breast. In attempting to accurately determine VBD from images obtained on conventional mammography systems, the authors found that the thickness reported by a number of mammography systems in the field varied by as much as 15 mm when compressing the same breast or phantom. In order to evaluate the behavior of mammographic compression systems and to be able to predict the thickness at different locations in the breast on patients, they have developed a method for measuring the local thickness of the breast at all points of contact with the compression paddle using optical stereoscopic photogrammetry. On both flat (solid) and compressible phantoms, the measurements were accurate to better than 1 mm with a precision of 0.2 mm. In a pilot study, this method was used to measure thickness on 108 volunteers who were undergoing mammography examination. This measurement tool will allow us to characterize paddle surface deformations, deflections and calibration offsets for mammographic units.

  2. Comparison of operation efficiency for the insert task when using stereoscopic images with additional lines, stereoscopic images, and a manipulator with force feedback

    NASA Astrophysics Data System (ADS)

    Matsunaga, Katsuya; Shidoji, Kazunori; Matsubara, Kenjiro

    1999-05-01

    It has been reported that operation efficiency for the teleoperations using stereoscopic video images is lower than when using the naked eye in real environments. Here, the authors tried to improve the human-machine interface of this particular system to achieve higher operation efficiency for stereoscopic video imags by adding other information. An experiment was carried out under the four following conditions: when the insert task was performed by subjects using conventional stereoscopic video imags, when the centering lines of the cylindrical objects and holes were added to the conventional stereoscopic video images, when the force feedback was provided to the system manipulator as one object touched another object, and when both of the additional centering lines and force feedback were provided. The subject's task was to inset a cylindrical object into a round hole. The completion time was measured from the time of the starting signal to the time when the object was inserted into the hole. Completion time, when additional lines were given, was shorter than when the force feedback was provided, and when no additional information was provided. It was concluded that additional visual information contributed more to the recognition of the space rather than providing additional information about surface phenomena.

  3. Stereoscopic Machine-Vision System Using Projected Circles

    NASA Technical Reports Server (NTRS)

    Mackey, Jeffrey R.

    2010-01-01

    A machine-vision system capable of detecting obstacles large enough to damage or trap a robotic vehicle is undergoing development. The system includes (1) a pattern generator that projects concentric circles of laser light forward onto the terrain, (2) a stereoscopic pair of cameras that are aimed forward to acquire images of the circles, (3) a frame grabber and digitizer for acquiring image data from the cameras, and (4) a single-board computer that processes the data. The system is being developed as a prototype of machine- vision systems to enable robotic vehicles ( rovers ) on remote planets to avoid craters, large rocks, and other terrain features that could capture or damage the vehicles. Potential terrestrial applications of systems like this one could include terrain mapping, collision avoidance, navigation of robotic vehicles, mining, and robotic rescue. This system is based partly on the same principles as those of a prior stereoscopic machine-vision system in which the cameras acquire images of a single stripe of laser light that is swept forward across the terrain. However, this system is designed to afford improvements over some of the undesirable features of the prior system, including the need for a pan-and-tilt mechanism to aim the laser to generate the swept stripe, ambiguities in interpretation of the single-stripe image, the time needed to sweep the stripe across the terrain and process the data from many images acquired during that time, and difficulty of calibration because of the narrowness of the stripe. In this system, the pattern generator does not contain any moving parts and need not be mounted on a pan-and-tilt mechanism: the pattern of concentric circles is projected steadily in the forward direction. The system calibrates itself by use of data acquired during projection of the concentric-circle pattern onto a known target representing flat ground. The calibration- target image data are stored in the computer memory for use as a

  4. STEREOSCOPIC POLAR PLUME RECONSTRUCTIONS FROM STEREO/SECCHI IMAGES

    SciTech Connect

    Feng, L.; Inhester, B.; Solanki, S. K.; Wilhelm, K.; Wiegelmann, T.; Podlipnik, B.; Howard, R. A.; Plunkett, S. P.; Wuelser, J. P.; Gan, W. Q.

    2009-07-20

    We present stereoscopic reconstructions of the location and inclination of polar plumes of two data sets based on the two simultaneously recorded images taken by the EUVI telescopes in the SECCHI instrument package onboard the Solar TErrestrial RElations Observatory spacecraft. The 10 plumes investigated show a superradial expansion in the coronal hole in three dimensions (3D) which is consistent with the two-dimensional results. Their deviations from the local meridian planes are rather small with an average of 6.{sup 0}47. By comparing the reconstructed plumes with a dipole field with its axis along the solar rotation axis, it is found that plumes are inclined more horizontally than the dipole field. The lower the latitude is, the larger is the deviation from the dipole field. The relationship between plumes and bright points has been investigated and they are not always associated. For the first data set, based on the 3D height of plumes and the electron density derived from SUMER/SOHO Si VIII line pair, we found that electron densities along the plumes decrease with height above the solar surface. The temperature obtained from the density scale height is 1.6-1.8 times larger than the temperature obtained from Mg IX line ratios. We attribute this discrepancy to a deviation of the electron and the ion temperatures. Finally, we have found that the outflow speeds studied in the O VI line in the plumes corrected by the angle between the line of sight and the plume orientation are quite small with a maximum of 10 km s{sup -1}. It is unlikely that plumes are a dominant contributor to the fast solar wind.

  5. Rejuvenating Hydrator: Restoring Epidermal Hyaluronic Acid Homeostasis With Instant Benefits.

    PubMed

    Narurkar, Vic A; Fabi, Sabrina G; Bucay, Vivian W; Tedaldi, Ruth; Downie, Jeanine B; Zeichner, Joshua A; Butterwick, Kimberly; Taub, Amy; Kadoya, Kuniko; Makino, Elizabeth T; Mehta, Rahul C; Vega, Virginia L

    2016-01-01

    Skin aging is a combination of multifactorial mechanisms that are not fully understood. Intrinsic and extrinsic factors modulate skin aging, activating distinctive processes that share similar molecular pathways. One of the main characteristics of youthful skin is its large capacity to retain water, and this decreases significantly as we age. A key molecule involved in maintaining skin hydration is hyaluronic acid (HA). Concentration of HA in the skin is determined by the complex balance between its synthesis, deposition, association with cellular structures, and degradation. HA bio-equivalency and bio-compatibility have been fundamental in keeping this macromolecule as the favorite of the skincare industry for decades. Scientific evidence now shows that topically applied HA is unable to penetrate the skin and is rapidly degraded on the skin surface. SkinMedica's HA5 Rejuvenating Hydrator (SkinMedica Inc., an Allergan company, Irvine, CA) promotes restoration of endogenous epidermal HA homeostasis and provides instant smoothing and hydration of the skin. These dual benefits are accomplished through the combination of 2 breakthrough technologies: 1) a unique blend of actives powered by SkinMedica proprietary flower-derived stem cell extract that restores the endogenous production of HA; and 2) a proprietary mix of 5 HA forms that plump the skin, decreasing the appearance of fine lines/wrinkles. Pre-clinical studies demonstrated that HA5 induces expression of key epidermal differentiation and barrier markers as well as epidermal HA synthases. A decrease expression of hyaluronidases was also observed upon HA5 application. Initial clinical studies showed that within 15 minutes of application, HA5 instantly improves the appearance of fine lines/wrinkles and skin hydration. Subjects that continue using HA5 (for 8 weeks) demonstrated significant improvements in fine lines/wrinkles, tactile roughness, and skin hydration. In summary, the blend of these 2 key technologies

  6. Development of an instant coffee enriched with chlorogenic acids.

    PubMed

    Corso, Marinês Paula; Vignoli, Josiane Alessandra; Benassi, Marta de Toledo

    2016-03-01

    The objective of this study was to present possible formulations for an instant coffee product enriched with chlorogenic acids for the Brazilian market. Formulations were prepared with different concentrations of freeze dried extracts of green Coffea canephora beans (G) added to freeze dried extracts of roasted Coffea arabica (A) and Coffea canephora (C). Medium (M) and dark (D) roasting degrees instant coffee were produced (AM, AD, CM and CD) to obtain four formulations with green extract addition (AMG, ADG, CMG and CDG). Chlorogenic acids were determined by HPLC, with average contents of 7.2 %. Roasted extracts and formulations were evaluated for 5-CQA and caffeine contents (by HPLC), browned compounds (absorbance 420 nm), and antioxidant activity (ABTS and Folin). Coffee brews of the four formulations were also assessed in a lab-scale test by 42 consumers for acceptance of the color, aroma, flavor and body, overall acceptance and purchase intent, using a 10 cm hybrid scale. The formulations obtained acceptance scores of 6.6 and 7.7 for all attributes, thus they were equally acceptable. Greater purchase intent was observed for ADG, CDG and CMG (6.9) in comparison to AMG (6.1). The formulations had, on average, 2.5 times more 5-CQA than the average obtained from conventional commercial instant coffees. In addition to being more economically viable, the formulations developed with C. canephora (CDG and CMG) showed greater antioxidant potential (32.5 g of Trolox/100 g and 13.8 g of gallic acid equivalent/100 g) due to a balance in the amount of bioactive compounds. PMID:27570262

  7. Design of stereoscopic viewing system based on a compact mirror and dual monitor

    NASA Astrophysics Data System (ADS)

    Wu, Hsien-Huang P.; Chang, Shih-Hsin

    2010-02-01

    Stereoscopic technologies continue to accelerate the adoption of 3-D in both professional and consumer applications. Stereo 3-D displays have the potential to benefit geospatial intelligence, complex visualization, pharmaceutical development, petroleum exploration, medicine, entertainment, architecture, simulation, and other difficult tasks. A single-mirror dual monitor stereoscope system that can offer the full resolution of the current LCD display for 3-D viewing is proposed. This new approach utilizes an isosceles trapezoid mirror and two monitors to provide a cost-effective approach for stereoscopic viewing. Mathematical formulas for the design of the compact mirror were derived based on a novel scheme, and an implementation of the system was conducted to verify the practicability of the proposed method. We believe its compactness, low cost, and high image quality can become a very competitive choice among various display techniques currently available.

  8. Evaluating visual discomfort in stereoscopic projection-based CAVE system with a close viewing distance

    NASA Astrophysics Data System (ADS)

    Song, Weitao; Weng, Dongdong; Feng, Dan; Li, Yuqian; Liu, Yue; Wang, Yongtian

    2015-05-01

    As one of popular immersive Virtual Reality (VR) systems, stereoscopic cave automatic virtual environment (CAVE) system is typically consisted of 4 to 6 3m-by-3m sides of a room made of rear-projected screens. While many endeavors have been made to reduce the size of the projection-based CAVE system, the issue of asthenopia caused by lengthy exposure to stereoscopic images in such CAVE with a close viewing distance was seldom tangled. In this paper, we propose a light-weighted approach which utilizes a convex eyepiece to reduce visual discomfort induced by stereoscopic vision. An empirical experiment was conducted to examine the feasibility of convex eyepiece in a large depth of field (DOF) at close viewing distance both objectively and subjectively. The result shows the positive effects of convex eyepiece on the relief of eyestrain.

  9. Comparison of form in potential functions while maintaining upright posture during exposure to stereoscopic video clips.

    PubMed

    Kutsuna, Kenichiro; Matsuura, Yasuyuki; Fujikake, Kazuhiro; Miyao, Masaru; Takada, Hiroki

    2013-01-01

    Visually induced motion sickness (VIMS) is caused by sensory conflict, the disagreement between vergence and visual accommodation while observing stereoscopic images. VIMS can be measured by psychological and physiological methods. We propose a mathematical methodology to measure the effect of three-dimensional (3D) images on the equilibrium function. In this study, body sway in the resting state is compared with that during exposure to 3D video clips on a liquid crystal display (LCD) and on a head mounted display (HMD). In addition, the Simulator Sickness Questionnaire (SSQ) was completed immediately afterward. Based on the statistical analysis of the SSQ subscores and each index for stabilograms, we succeeded in determining the quantity of the VIMS during exposure to the stereoscopic images. Moreover, we discuss the metamorphism in the potential functions to control the standing posture during the exposure to stereoscopic video clips. PMID:24111406

  10. High-speed switchable lens enables the development of a volumetric stereoscopic display

    PubMed Central

    Love, Gordon D.; Hoffman, David M.; Hands, Philip J.W.; Gao, James; Kirby, Andrew K.; Banks, Martin S.

    2011-01-01

    Stereoscopic displays present different images to the two eyes and thereby create a compelling three-dimensional (3D) sensation. They are being developed for numerous applications including cinema, television, virtual prototyping, and medical imaging. However, stereoscopic displays cause perceptual distortions, performance decrements, and visual fatigue. These problems occur because some of the presented depth cues (i.e., perspective and binocular disparity) specify the intended 3D scene while focus cues (blur and accommodation) specify the fixed distance of the display itself. We have developed a stereoscopic display that circumvents these problems. It consists of a fast switchable lens synchronized to the display such that focus cues are nearly correct. The system has great potential for both basic vision research and display applications. PMID:19724571

  11. [Effects of stereoscopic cultivation on soil microorganism, enzyme activity and the agronomic characters of Panax notoginseng].

    PubMed

    Liao, Pei-ran; Cui, Xiu-ming; Lan, Lei; Chen, Wei-dong; Wang, Cheng-xiao; Yang, Xiao-yan; Liu, Da-hui; Yang, Ye

    2015-08-01

    Compartments of soil microorganism and enzymes between stereoscopic cultivation (three storeys) and field cultivation (CK) of Panax notoginseng were carried out, and the effects on P. notoginseng agronomic characters were also studied. Results show that concentration of soil microorganism of stereoscopic cultivation was lower than field cultivation; the activity of soil urea enzyme, saccharase and neutral phosphatase increased from lower storey to upper storey; the activity of soil urea enzyme and saccharase of lower and upper storeys were significantly lower than CK; agronomic characters of stereoscopic cultivated P. notoginsengin were inferior to field cultivation, the middle storey with the best agronomic characters among the three storeys. The correlation analysis showed that fungi, actinomycetes and neutral phosphatase were significantly correlated with P. notoginseng agronomic characters; concentration of soil fungi and bacteria were significantly correlated with the soil relative water content; actinomycete and neutral phosphatase were significantly correlated with soil pH and relative water content, respectively; the activities of soil urea enzyme and saccharase were significantly correlated with the soil daily maximum temperature difference. Inconclusion, The current research shows that the imbalance of soil microorganism and the acutely changing of soil enzyme activity were the main reasons that caused the agronomic characters of stereoscopic cultivated P. notoginseng were worse than field cultivation. Thus improves the concentration of soil microorganism and enzyme activity near to field soil by improving the structure of stereoscopic cultivation is very important. And it was the direction which we are endeavoring that built better soil ecological environment for P. notoginseng of stereoscopic cultivation. PMID:26677687

  12. Adaptive instant record signals applied to detection with time reversal operator decomposition.

    PubMed

    Folegot, Thomas; de Rosny, Julien; Prada, Claire; Fink, Mathias

    2005-06-01

    Time reversal arrays are becoming common tools whether for detection or tomography. These applications require the measurement of the response from the array to one or several receivers. The most natural way to record the impulse responses for several sources is to generate pulses successively from each emitting point and record simultaneously the signals from the receivers. However, this method is very time consuming or inefficient in terms of signal-to-noise ratio. To overcome this limitation quasi-orthogonal pseudonoise signals like Kasami sequences can be used. For guided wave propagation, a very high degree of orthogonality between the signal is necessary to allow an accurate measure of the whole multipath structure of the transfer function. Hence, in this work, we propose a new family of pseudo-orthogonal signals that is adapted to the environment and more specifically, to highly dispersive media. These adaptive instant records signals are used experimentally to detect targets using the time reversal operator decomposition method. The accuracy of the 15 x 15 transfer functions acquired simultaneously, and therefore the detection capability, are demonstrated in an experimental ultrasonic waveguide as a small-scale model of shallow water propagation including bottom absorption and reverberation. PMID:16018479

  13. Stereoscopic three-dimensional visualization applied to multimodal brain images: clinical applications and a functional connectivity atlas

    PubMed Central

    Rojas, Gonzalo M.; Gálvez, Marcelo; Vega Potler, Natan; Craddock, R. Cameron; Margulies, Daniel S.; Castellanos, F. Xavier; Milham, Michael P.

    2014-01-01

    Effective visualization is central to the exploration and comprehension of brain imaging data. While MRI data are acquired in three-dimensional space, the methods for visualizing such data have rarely taken advantage of three-dimensional stereoscopic technologies. We present here results of stereoscopic visualization of clinical data, as well as an atlas of whole-brain functional connectivity. In comparison with traditional 3D rendering techniques, we demonstrate the utility of stereoscopic visualizations to provide an intuitive description of the exact location and the relative sizes of various brain landmarks, structures and lesions. In the case of resting state fMRI, stereoscopic 3D visualization facilitated comprehension of the anatomical position of complex large-scale functional connectivity patterns. Overall, stereoscopic visualization improves the intuitive visual comprehension of image contents, and brings increased dimensionality to visualization of traditional MRI data, as well as patterns of functional connectivity. PMID:25414626

  14. Synchronicity, instant messaging, and performance among financial traders

    PubMed Central

    Saavedra, Serguei; Hagerty, Kathleen; Uzzi, Brian

    2011-01-01

    Successful animal systems often manage risk through synchronous behavior that spontaneously arises without leadership. In critical human systems facing risk, such as financial markets or military operations, our understanding of the benefits associated with synchronicity is nascent but promising. Building on previous work illuminating commonalities between ecological and human systems, we compare the activity patterns of individual financial traders with the simultaneous activity of other traders—an individual and spontaneous characteristic we call synchronous trading. Additionally, we examine the association of synchronous trading with individual performance and communication patterns. Analyzing empirical data on day traders’ second-to-second trading and instant messaging, we find that the higher the traders’ synchronous trading is, the less likely they are to lose money at the end of the day. We also find that the daily instant messaging patterns of traders are closely associated with their level of synchronous trading. This result suggests that synchronicity and vanguard technology may help traders cope with risky decisions in complex systems and may furnish unique prospects for achieving collective and individual goals. PMID:21402941

  15. Non-invasive instant genotyping of fluorescently labelled transgenic mice.

    PubMed

    Fink, Dieter; Yau, Tien Yin; Kolbe, Thomas; Rülicke, Thomas

    2015-01-01

    Fluorescence proteins have been useful as genetic reporters for a wide range of applications in biomedical research and are frequently used for the analysis of transgene activity. Here, we show that expression levels of the ubiquitously expressed fluorescent proteins eGFP, mCherry, and tdTomato can be measured in transgenic mouse lines with random or targeted integrations. We identified the tail of the mouse as the tissue best suited for quantifying fluorescence intensity and show that expression levels in the tail correlate with gene dose. This allows for instant non-invasive determination of the genetic condition at the transgenic locus (hemizygous/heterozygous and homozygous), while simultaneously providing an objective comparison for transgene expression levels among different mouse lines. In summary, we demonstrate for the first time that the gene dose of a ubiquitously expressed fluorescence reporter can be reliably quantified and directly linked to the genotype of transgenic mice. Based on this information, animals with the appropriate genotype can be instantly selected without laborious analysis for establishing and breeding of new transgenic lines, reducing the number of "waste" animals. Furthermore, no tissue sampling is necessary, which is a significant refinement of genotyping procedures. Both aspects are important improvements for the genotyping of transgenic mice that follow the principles of the 3 Rs (reduction and refinement). PMID:25981046

  16. Instant well-log inversion with a parallel computer

    SciTech Connect

    Kimminau, S.J.; Trivedi, H.

    1993-08-01

    Well-log analysis requires several vectors of input data to be inverted with a physical model that produces more vectors of output data. The problem is inherently suited to either vectorization or parallelization. PLATO (parallel log analysis, timely output) is a research prototype system that uses a parallel architecture computer with memory-mapped graphics to invert vector data and display the result rapidly. By combining this high-performance computing and display system with a graphical user interface, the analyst can interact with the system in real time'' and can visualize the result of changing parameters on up to 1,000 levels of computed volumes and reconstructed logs. It is expected that such instant'' inversion will remove the main disadvantages frequently cited for simultaneous analysis methods, namely difficulty in assessing sensitivity to different parameters and slow output response. Although the prototype system uses highly specific features of a parallel processor, a subsequent version has been implemented on a conventional (Serial) workstation with less performance but adequate functionality to preserve the apparently instant response. PLATO demonstrates the feasibility of petroleum computing applications combining an intuitive graphical interface, high-performance computing of physical models, and real-time output graphics.

  17. Disparity profiles in 3DV applications: overcoming the issue of heterogeneous viewing conditions in stereoscopic delivery

    NASA Astrophysics Data System (ADS)

    Boisson, Guillaume; Chamaret, Christel

    2012-03-01

    More and more numerous 3D movies are released each year. Thanks to the current spread of 3D-TV displays, these 3D Video (3DV) contents are about to enter massively the homes. Yet viewing conditions determine the stereoscopic features achievable for 3DV material. Because the conditions at home - screen size and distance to screen - differ significantly from a theater, 3D Cinema movies need to be repurposed before broadcast and replication on 3D Blu-ray Discs for being fully enjoyed at home. In that paper we tackle that particular issue of how to handle the variety of viewing conditions in stereoscopic contents delivery. To that extend we first investigate what is basically at stake for granting stereoscopic viewers' comfort, through the well-known - and sometimes dispraised - vergence-accommodation conflict. Thereby we define a set of basic rules that can serve as guidelines for 3DV creation. We propose disparity profiles as new requirements for 3DV production and repurposing. Meeting proposed background and foreground constraints prevents from visual fatigue, and occupying the whole depth budget available grants optimal 3D effects. We present an efficient algorithm for automatic disparity-based 3DV retargeting depending on the viewing conditions. Variants are proposed depending on the input format (stereoscopic binocular content or depth-based format) and the level of complexity achievable.

  18. Stereoscopic video analysis of Anopheles gambiae behavior in the field: challenges and opportunities

    Technology Transfer Automated Retrieval System (TEKTRAN)

    Advances in our ability to localize and track individual swarming mosquitoes in the field via stereoscopic image analysis have enabled us to test long standing ideas about individual male behavior and directly observe coupling. These studies further our fundamental understanding of the reproductive ...

  19. Subjective experiences of watching stereoscopic Avatar and U2 3D in a cinema

    NASA Astrophysics Data System (ADS)

    Pölönen, Monika; Salmimaa, Marja; Takatalo, Jari; Häkkinen, Jukka

    2012-01-01

    A stereoscopic 3-D version of the film Avatar was shown to 85 people who subsequently answered questions related to sickness, visual strain, stereoscopic image quality, and sense of presence. Viewing Avatar for 165 min induced some symptoms of visual strain and sickness, but the symptom levels remained low. A comparison between Avatar and previously published results for the film U2 3D showed that sickness and visual strain levels were similar despite the films' runtimes. The genre of the film had a significant effect on the viewers' opinions and sense of presence. Avatar, which has been described as a combination of action, adventure, and sci-fi genres, was experienced as more immersive and engaging than the music documentary U2 3D. However, participants in both studies were immersed, focused, and absorbed in watching the stereoscopic 3-D (S3-D) film and were pleased with the film environments. The results also showed that previous stereoscopic 3-D experience significantly reduced the amount of reported eye strain and complaints about the weight of the viewing glasses.

  20. Organizational Learning Goes Virtual?: A Study of Employees' Learning Achievement in Stereoscopic 3D Virtual Reality

    ERIC Educational Resources Information Center

    Lau, Kung Wong

    2015-01-01

    Purpose: This study aims to deepen understanding of the use of stereoscopic 3D technology (stereo3D) in facilitating organizational learning. The emergence of advanced virtual technologies, in particular to the stereo3D virtual reality, has fundamentally changed the ways in which organizations train their employees. However, in academic or…

  1. Fusion Prevents the Redundant Signals Effect: Evidence from Stereoscopically Presented Stimuli

    ERIC Educational Resources Information Center

    Schroter, Hannes; Fiedler, Anja; Miller, Jeff; Ulrich, Rolf

    2011-01-01

    In a simple reaction time (RT) experiment, visual stimuli were stereoscopically presented either to one eye (single stimulation) or to both eyes (redundant stimulation), with brightness matched for single and redundant stimulations. Redundant stimulation resulted in two separate percepts when noncorresponding retinal areas were stimulated, whereas…

  2. Human factors issues in the design of stereo-rendered photorealistic objects: a stereoscopic Turing test

    NASA Astrophysics Data System (ADS)

    Brack, Collin D.; Clewlow, John C.; Kessel, Ivan

    2010-02-01

    We present visual acuity metrics, human factors issues, and technical considerations in the construction of a stereorendered reality test in the spirit of the Turing test, Alan Turing's famous artificial intelligence test designed to explore the boundaries between human and machine interaction. The overall aim of this work is to provide guiding principles in the design of a stereoscopic reality test.

  3. YouDash3D: exploring stereoscopic 3D gaming for 3D movie theaters

    NASA Astrophysics Data System (ADS)

    Schild, Jonas; Seele, Sven; Masuch, Maic

    2012-03-01

    Along with the success of the digitally revived stereoscopic cinema, events beyond 3D movies become attractive for movie theater operators, i.e. interactive 3D games. In this paper, we present a case that explores possible challenges and solutions for interactive 3D games to be played by a movie theater audience. We analyze the setting and showcase current issues related to lighting and interaction. Our second focus is to provide gameplay mechanics that make special use of stereoscopy, especially depth-based game design. Based on these results, we present YouDash3D, a game prototype that explores public stereoscopic gameplay in a reduced kiosk setup. It features live 3D HD video stream of a professional stereo camera rig rendered in a real-time game scene. We use the effect to place the stereoscopic effigies of players into the digital game. The game showcases how stereoscopic vision can provide for a novel depth-based game mechanic. Projected trigger zones and distributed clusters of the audience video allow for easy adaptation to larger audiences and 3D movie theater gaming.

  4. What is 3D good for? A review of human performance on stereoscopic 3D displays

    NASA Astrophysics Data System (ADS)

    McIntire, John P.; Havig, Paul R.; Geiselman, Eric E.

    2012-06-01

    This work reviews the human factors-related literature on the task performance implications of stereoscopic 3D displays, in order to point out the specific performance benefits (or lack thereof) one might reasonably expect to observe when utilizing these displays. What exactly is 3D good for? Relative to traditional 2D displays, stereoscopic displays have been shown to enhance performance on a variety of depth-related tasks. These tasks include judging absolute and relative distances, finding and identifying objects (by breaking camouflage and eliciting perceptual "pop-out"), performing spatial manipulations of objects (object positioning, orienting, and tracking), and navigating. More cognitively, stereoscopic displays can improve the spatial understanding of 3D scenes or objects, improve memory/recall of scenes or objects, and improve learning of spatial relationships and environments. However, for tasks that are relatively simple, that do not strictly require depth information for good performance, where other strong cues to depth can be utilized, or for depth tasks that lie outside the effective viewing volume of the display, the purported performance benefits of 3D may be small or altogether absent. Stereoscopic 3D displays come with a host of unique human factors problems including the simulator-sickness-type symptoms of eyestrain, headache, fatigue, disorientation, nausea, and malaise, which appear to effect large numbers of viewers (perhaps as many as 25% to 50% of the general population). Thus, 3D technology should be wielded delicately and applied carefully; and perhaps used only as is necessary to ensure good performance.

  5. Visual storytelling in 2D and stereoscopic 3D video: effect of blur on visual attention

    NASA Astrophysics Data System (ADS)

    Huynh-Thu, Quan; Vienne, Cyril; Blondé, Laurent

    2013-03-01

    Visual attention is an inherent mechanism that plays an important role in the human visual perception. As our visual system has limited capacity and cannot efficiently process the information from the entire visual field, we focus our attention on specific areas of interest in the image for detailed analysis of these areas. In the context of media entertainment, the viewers' visual attention deployment is also influenced by the art of visual storytelling. To this date, visual editing and composition of scenes in stereoscopic 3D content creation still mostly follows those used in 2D. In particular, out-of-focus blur is often used in 2D motion pictures and photography to drive the viewer's attention towards a sharp area of the image. In this paper, we study specifically the impact of defocused foreground objects on visual attention deployment in stereoscopic 3D content. For that purpose, we conducted a subjective experiment using an eyetracker. Our results bring more insights on the deployment of visual attention in stereoscopic 3D content viewing, and provide further understanding on visual attention behavior differences between 2D and 3D. Our results show that a traditional 2D scene compositing approach such as the use of foreground blur does not necessarily produce the same effect on visual attention deployment in 2D and 3D. Implications for stereoscopic content creation and visual fatigue are discussed.

  6. Guidance for horizontal image translation (HIT) of high definition stereoscopic video production

    NASA Astrophysics Data System (ADS)

    Broberg, David K.

    2011-03-01

    Horizontal image translation (HIT) is an electronic process for shifting the left-eye and right-eye images horizontally as a way to alter the stereoscopic characteristics and alignment of 3D content after signals have been captured by stereoscopic cameras. When used cautiously and with full awareness of the impact on other interrelated aspects of the stereography, HIT is a valuable tool in the post production process as a means to modify stereoscopic content for more comfortable viewing. Most commonly it is used to alter the zero parallax setting (ZPS), to compensate for stereo window violations or to compensate for excessive positive or negative parallax in the source material. As more and more cinematic 3D content migrates to television distribution channels the use of this tool will likely expand. Without proper attention to certain guidelines the use of HIT can actually harm the 3D viewing experience. This paper provides guidance on the most effective use and describes some of the interrelationships and trade-offs. The paper recommends the adoption of the cinematic 2K video format as a 3D source master format for high definition television distribution of stereoscopic 3D video programming.

  7. Use of camera drive in stereoscopic display of learning contents of introductory physics

    NASA Astrophysics Data System (ADS)

    Matsuura, Shu

    2011-03-01

    Simple 3D physics simulations with stereoscopic display were created for a part of introductory physics e-Learning. First, cameras to see the 3D world can be made controllable by the user. This enabled to observe the system and motions of objects from any position in the 3D world. Second, cameras were made attachable to one of the moving object in the simulation so as to observe the relative motion of other objects. By this option, it was found that users perceive the velocity and acceleration more sensibly on stereoscopic display than on non-stereoscopic 3D display. Simulations were made using Adobe Flash ActionScript, and Papervison 3D library was used to render the 3D models in the flash web pages. To display the stereogram, two viewports from virtual cameras were displayed in parallel in the same web page. For observation of stereogram, the images of two viewports were superimposed by using 3D stereogram projection box (T&TS CO., LTD.), and projected on an 80-inch screen. The virtual cameras were controlled by keyboard and also by Nintendo Wii remote controller buttons. In conclusion, stereoscopic display offers learners more opportunities to play with the simulated models, and to perceive the characteristics of motion better.

  8. Stereoscopic Anatomy: Evaluation of a New Teaching System in Human Gross Anatomy

    ERIC Educational Resources Information Center

    Prentice, Ernest D.; And Others

    1977-01-01

    A stereoscopic slide-based autoinstructional program has been developed as a substitute for dissection in teaching gross anatomy. Evaluation data suggest that this program, while having minor limitations in terms of anatomical orientation, does provide a viable alternative to dissection. (Editor/LBH)

  9. Evaluation of stereoscopic medical video content on an autostereoscopic display for undergraduate medical education

    NASA Astrophysics Data System (ADS)

    Ilgner, Justus F. R.; Kawai, Takashi; Shibata, Takashi; Yamazoe, Takashi; Westhofen, Martin

    2006-02-01

    Introduction: An increasing number of surgical procedures are performed in a microsurgical and minimally-invasive fashion. However, the performance of surgery, its possibilities and limitations become difficult to teach. Stereoscopic video has evolved from a complex production process and expensive hardware towards rapid editing of video streams with standard and HDTV resolution which can be displayed on portable equipment. This study evaluates the usefulness of stereoscopic video in teaching undergraduate medical students. Material and methods: From an earlier study we chose two clips each of three different microsurgical operations (tympanoplasty type III of the ear, endonasal operation of the paranasal sinuses and laser chordectomy for carcinoma of the larynx). This material was added by 23 clips of a cochlear implantation, which was specifically edited for a portable computer with an autostereoscopic display (PC-RD1-3D, SHARP Corp., Japan). The recording and synchronization of left and right image was performed at the University Hospital Aachen. The footage was edited stereoscopically at the Waseda University by means of our original software for non-linear editing of stereoscopic 3-D movies. Then the material was converted into the streaming 3-D video format. The purpose of the conversion was to present the video clips by a file type that does not depend on a television signal such as PAL or NTSC. 25 4th year medical students who participated in the general ENT course at Aachen University Hospital were asked to estimate depth clues within the six video clips plus cochlear implantation clips. Another 25 4th year students who were shown the material monoscopically on a conventional laptop served as control. Results: All participants noted that the additional depth information helped with understanding the relation of anatomical structures, even though none had hands-on experience with Ear, Nose and Throat operations before or during the course. The monoscopic

  10. Instant Casting Movie Theater: The Future Cast System

    NASA Astrophysics Data System (ADS)

    Maejima, Akinobu; Wemler, Shuhei; Machida, Tamotsu; Takebayashi, Masao; Morishima, Shigeo

    We have developed a visual entertainment system called “Future Cast” which enables anyone to easily participate in a pre-recorded or pre-created film as an instant CG movie star. This system provides audiences with the amazing opportunity to join the cast of a movie in real-time. The Future Cast System can automatically perform all the processes required to make this possible, from capturing participants' facial characteristics to rendering them into the movie. Our system can also be applied to any movie created using the same production process. We conducted our first experimental trial demonstration of the Future Cast System at the Mitsui-Toshiba pavilion at the 2005 World Exposition in Aichi Japan.

  11. Effects of Instant Messaging on School Performance in Adolescents.

    PubMed

    Grover, Karan; Pecor, Keith; Malkowski, Michael; Kang, Lilia; Machado, Sasha; Lulla, Roshni; Heisey, David; Ming, Xue

    2016-06-01

    Instant messaging may compromise sleep quality and school performance in adolescents. We aimed to determine associations between nighttime messaging and daytime sleepiness, self-reported sleep parameters, and/or school performance. Students from 3 high schools in New Jersey completed anonymous questionnaires assessing sleep duration, daytime sleepiness, messaging habits, and academic performance. Of the 2,352 students sampled, 1,537 responses were contrasted among grades, sexes, and messaging duration, both before and after lights out. Students who reported longer duration of messaging after lights out were more likely to report a shorter sleep duration, higher rate of daytime sleepiness, and poorer academic performance. Messaging before lights out was not associated with higher rates of daytime sleepiness or poorer academic performance. Females reported more messaging, more daytime sleepiness, and better academic performance than males. There may be an association between text messaging and school performance in this cohort of students. PMID:26762509

  12. Reheating the D-brane universe via instant preheating

    SciTech Connect

    Panda, Sudhakar; Sami, M.; Thongkool, I.

    2010-05-15

    We investigate a possibility of reheating in a scenario of D-brane inflation in a warped deformed conifold background which includes perturbative corrections to throat geometry sourced by a chiral operator of dimension 3/2 in the conformal field theory. The effective D-brane potential, in this case, belongs to the class of nonoscillatory models of inflation for which the conventional reheating mechanism does not work. We find that gravitational particle production is inefficient and leads to reheating temperature of the order of 10{sup 8} GeV. We show that instant preheating is quite suitable to the present scenario and can easily reheat the universe to a temperature which is higher by about 3 orders of magnitude than its counterpart associated with gravitational particle production. The reheating temperature is shown to be insensitive to a particular choice of inflationary parameters suitable to observations.

  13. Instant magnetic labeling of tumor cells by ultrasound in vitro

    NASA Astrophysics Data System (ADS)

    Mo, Runyang; Yang, Jian; Wu, Ed X.; Lin, Shuyu

    2011-09-01

    Magnetic labeling of living cells creates opportunities for numerous biomedical applications. Here we describe an instantly cell magnetic labeling method based on ultrasound. We present a detailed study on the ultrasound performance of a simple and efficient labeling protocol for H-22 cells in vitro. High frequency focus ultrasound was investigated as an alternative method to achieve instant cell labeling with the magnetic particles without the need for adjunct agents or initiating cell cultures. Mean diameter of 168 nm dextran-T40 coated superparamagnetic iron oxide (SPIO) nanoparticles were prepared by means of classical coprecipitation in solution in our laboratory. H-22 tumor cells suspended in phosphate-buffered saline (PBS, pH=7.2) were exposed to ultrasound at 1.37 MHz for up to 120 s in the presence of SPIOs. The cellular uptake of iron oxide nanoparticles was detected by prussion blue staining. The viability of cells was determined by a trypan blue exclusion test. At 2 W power and 60 s ultrasound exposure in presence of 410 μg/ml SPIOs, H-22 cell labeling efficiency reached 69.4±6.3% and the labeled cells exhibited an iron content of 10.38±2.43 pg per cell. Furthermore, 95.2±3.2% cells remained viable. The results indicated that the ultrasound protocol could be potentially applied to label cells with large-sized magnetic particles. We also calculated the shear stress at the 2 W power and 1.37 MHz used in experiments. The results showed that the shear stress threshold for ultrasonically induced H-22 cell reparable sonoporation was 697 Pa. These findings provide a quantitative guidance in designing ultrasound protocols for cell labeling.

  14. Distributed Adaptive Control: Beyond Single-Instant, Discrete Variables

    NASA Technical Reports Server (NTRS)

    Wolpert, David H.; Bieniawski, Stefan

    2005-01-01

    In extensive form noncooperative game theory, at each instant t, each agent i sets its state x, independently of the other agents, by sampling an associated distribution, q(sub i)(x(sub i)). The coupling between the agents arises in the joint evolution of those distributions. Distributed control problems can be cast the same way. In those problems the system designer sets aspects of the joint evolution of the distributions to try to optimize the goal for the overall system. Now information theory tells us what the separate q(sub i) of the agents are most likely to be if the system were to have a particular expected value of the objective function G(x(sub 1),x(sub 2), ...). So one can view the job of the system designer as speeding an iterative process. Each step of that process starts with a specified value of E(G), and the convergence of the q(sub i) to the most likely set of distributions consistent with that value. After this the target value for E(sub q)(G) is lowered, and then the process repeats. Previous work has elaborated many schemes for implementing this process when the underlying variables x(sub i) all have a finite number of possible values and G does not extend to multiple instants in time. That work also is based on a fixed mapping from agents to control devices, so that the the statistical independence of the agents' moves means independence of the device states. This paper also extends that work to relax all of these restrictions. This extends the applicability of that work to include continuous spaces and Reinforcement Learning. This paper also elaborates how some of that earlier work can be viewed as a first-principles justification of evolution-based search algorithms.

  15. Using Instant Feedback System and Micro Exams to Enhance Active Learning

    ERIC Educational Resources Information Center

    Sabag, N.; Kosolapov, S.

    2012-01-01

    This paper presents the outcomes of the preliminary survey in which the method of IFS was used to integrate motivating questions into the lecture presentations in order to increase the students' involvement. Instant Feedback System (IFS) enables the educators to improve their own teaching by getting instant and real-time feedback about how clear…

  16. Factors Affecting Use of Instant Messaging Software by Information Technology Professionals

    ERIC Educational Resources Information Center

    Pratt, Robert C.

    2010-01-01

    Instant messaging systems--a type of social networking technology that connects people who are physically separated but working together--have seen a dramatic rise in use in globally dispersed organizations, yet there is an absence of academic research in predictive factors of instant messaging adoption. This study examined the factors influencing…

  17. Influence of the startup instant of quench in a superconducting current limiter

    SciTech Connect

    Leveque, J.; Netter, D.; Rezzoug, A.; Caron, J.P.; Sargos, F.M.

    1996-09-01

    The influence of the startup instant of the quench in a superconducting current limiter is studied. The heat transfer equation is numerically solved, using finite difference method, and taking the effects of current sharing into account. The results show the importance of this instant on the dissipated power, the temperature-increase and on the efficiency of the current limitation.

  18. Fast Times and Digital Literacy: Participation Roles and Portfolio Construction within Instant Messaging

    ERIC Educational Resources Information Center

    Jacobs, Gloria E.

    2006-01-01

    The purpose of this study was to develop an understanding of adolescent use of instant messaging. Grounded in the New Literacy Studies stance that literacy is a social practice embedded in local contexts and informed by global ideologies (Street, 1995), I argue that participation in digital literacies such as instant messaging has implications for…

  19. Computed Tomography

    NASA Astrophysics Data System (ADS)

    Castellano, Isabel; Geleijns, Jacob

    After its clinical introduction in 1973, computed tomography developed from an x-ray modality for axial imaging in neuroradiology into a versatile three dimensional imaging modality for a wide range of applications in for example oncology, vascular radiology, cardiology, traumatology and even in interventional radiology. Computed tomography is applied for diagnosis, follow-up studies and screening of healthy subpopulations with specific risk factors. This chapter provides a general introduction in computed tomography, covering a short history of computed tomography, technology, image quality, dosimetry, room shielding, quality control and quality criteria.

  20. SEISVIZ3D: Stereoscopic system for the representation of seismic data - Interpretation and Immersion

    NASA Astrophysics Data System (ADS)

    von Hartmann, Hartwig; Rilling, Stefan; Bogen, Manfred; Thomas, Rüdiger

    2015-04-01

    The seismic method is a valuable tool for getting 3D-images from the subsurface. Seismic data acquisition today is not only a topic for oil and gas exploration but is used also for geothermal exploration, inspections of nuclear waste sites and for scientific investigations. The system presented in this contribution may also have an impact on the visualization of 3D-data of other geophysical methods. 3D-seismic data can be displayed in different ways to give a spatial impression of the subsurface.They are a combination of individual vertical cuts, possibly linked to a cubical portion of the data volume, and the stereoscopic view of the seismic data. By these methods, the spatial perception for the structures and thus of the processes in the subsurface should be increased. Stereoscopic techniques are e. g. implemented in the CAVE and the WALL, both of which require a lot of space and high technical effort. The aim of the interpretation system shown here is stereoscopic visualization of seismic data at the workplace, i.e. at the personal workstation and monitor. The system was developed with following criteria in mind: • Fast rendering of large amounts of data so that a continuous view of the data when changing the viewing angle and the data section is possible, • defining areas in stereoscopic view to translate the spatial impression directly into an interpretation, • the development of an appropriate user interface, including head-tracking, for handling the increased degrees of freedom, • the possibility of collaboration, i.e. teamwork and idea exchange with the simultaneous viewing of a scene at remote locations. The possibilities offered by the use of a stereoscopic system do not replace a conventional interpretation workflow. Rather they have to be implemented into it as an additional step. The amplitude distribution of the seismic data is a challenge for the stereoscopic display because the opacity level and the scaling and selection of the data have to

  1. No-reference stereoscopic image quality measurement based on generalized local ternary patterns of binocular energy response

    NASA Astrophysics Data System (ADS)

    Zhou, Wujie; Yu, Lu

    2015-09-01

    Perceptual no-reference (NR) quality measurement of stereoscopic images has become a challenging issue in three-dimensional (3D) imaging fields. In this article, we propose an efficient binocular quality-aware features extraction scheme, namely generalized local ternary patterns (GLTP) of binocular energy response, for general-purpose NR stereoscopic image quality measurement (SIQM). More specifically, we first construct the binocular energy response of a distorted stereoscopic image with different stimuli of amplitude and phase shifts. Then, the binocular quality-aware features are generated from the GLTP of the binocular energy response. Finally, these features are mapped to the subjective quality score of the distorted stereoscopic image by using support vector regression. Experiments on two publicly available 3D databases confirm the effectiveness of the proposed metric compared with the state-of-the-art full reference and NR metrics.

  2. Designing stereoscopic information visualization for 3D-TV: What can we can learn from S3D gaming?

    NASA Astrophysics Data System (ADS)

    Schild, Jonas; Masuch, Maic

    2012-03-01

    This paper explores graphical design and spatial alignment of visual information and graphical elements into stereoscopically filmed content, e.g. captions, subtitles, and especially more complex elements in 3D-TV productions. The method used is a descriptive analysis of existing computer- and video games that have been adapted for stereoscopic display using semi-automatic rendering techniques (e.g. Nvidia 3D Vision) or games which have been specifically designed for stereoscopic vision. Digital games often feature compelling visual interfaces that combine high usability with creative visual design. We explore selected examples of game interfaces in stereoscopic vision regarding their stereoscopic characteristics, how they draw attention, how we judge effect and comfort and where the interfaces fail. As a result, we propose a list of five aspects which should be considered when designing stereoscopic visual information: explicit information, implicit information, spatial reference, drawing attention, and vertical alignment. We discuss possible consequences, opportunities and challenges for integrating visual information elements into 3D-TV content. This work shall further help to improve current editing systems and identifies a need for future editing systems for 3DTV, e.g., live editing and real-time alignment of visual information into 3D footage.

  3. Using Instant Messaging Systems as a Platform for Electronic Voting

    NASA Astrophysics Data System (ADS)

    Meletiadou, Anastasia; Grimm, Rüdiger

    Many Instant Messaging (IM) systems like Skype or Spark offer ex tended services such as file sharing, VoIP, or a shared whiteboard. As the name suggests, IM applications are predominantly used for spontaneous text-based communication for private or business purposes. In this paper we explore their potential to serve as platforms for secure collaborative applications like electronic contract negotiation, e-payment or electronic voting. Such applications have to deal with challenges like time constraints (“instant” com munication is desired), integration of media channels and the absence of one uni fying “sphere of control” covering all participants. In this paper, we address these challenges by discussing one particular secure collaborative application: secure decision processes for small groups. We provide the following contribu tions: (1) we define three varying scenarios and corresponding security require ments (2) we present an IM-based architecture implementing these scenarios, in cluding a Video-based authentication mechanism, and (3) we discuss poten tial attack patterns.

  4. Two Eyes, 3D Early Results: Stereoscopic vs 2D Representations of Highly Spatial Scientific Imagery

    NASA Astrophysics Data System (ADS)

    Price, Aaron

    2013-06-01

    "Two Eyes, 3D" is a 3-year NSF funded research project to study the educational impacts of using stereoscopic representations in informal settings. The first study conducted as part of the project tested children 5-12 on their ability to perceive spatial elements of slides of scientific objects shown to them in either stereoscopic or 2D format. Children were also tested for prior spatial ability. Early results suggest that stereoscopy does not have a major impact on perceiving spatial elements of an image, but it does have a more significant impact on how the children apply that knowledge when presented with a common sense situation. The project is run by the AAVSO and this study was conducted at the Boston Museum of Science.

  5. Stereoscopic 3D entertainment and its effect on viewing comfort: comparison of children and adults.

    PubMed

    Pölönen, Monika; Järvenpää, Toni; Bilcu, Beatrice

    2013-01-01

    Children's and adults' viewing comfort during stereoscopic three-dimensional film viewing and computer game playing was studied. Certain mild changes in visual function, heterophoria and near point of accommodation values, as well as eyestrain and visually induced motion sickness levels were found when single setups were compared. The viewing system had an influence on viewing comfort, in particular for eyestrain levels, but no clear difference between two- and three-dimensional systems was found. Additionally, certain mild changes in visual functions and visually induced motion sickness levels between adults and children were found. In general, all of the system-task combinations caused mild eyestrain and possible changes in visual functions, but these changes in magnitude were small. According to subjective opinions that further support these measurements, using a stereoscopic three-dimensional system for up to 2 h was acceptable for most of the users regardless of their age. PMID:22818394

  6. Optimizing visual comfort for stereoscopic 3D display based on color-plus-depth signals.

    PubMed

    Shao, Feng; Jiang, Qiuping; Fu, Randi; Yu, Mei; Jiang, Gangyi

    2016-05-30

    Visual comfort is a long-facing problem in stereoscopic 3D (S3D) display. In this paper, targeting to produce S3D content based on color-plus-depth signals, a general framework for depth mapping to optimize visual comfort for S3D display is proposed. The main motivation of this work is to remap the depth range of color-plus-depth signals to a new depth range that is suitable to comfortable S3D display. Towards this end, we first remap the depth range globally based on the adjusted zero disparity plane, and then present a two-stage global and local depth optimization solution to solve the visual comfort problem. The remapped depth map is used to generate the S3D output. We demonstrate the power of our approach on perceptually uncomfortable and comfortable stereoscopic images. PMID:27410090

  7. [Stereoscopic remote sensing used in monitoring Enteromorpha Prolifra disaster in Chinese Yellow Sea].

    PubMed

    Gu, Xing-Fa; Chen, Xing-Feng; Yin, Qiu; Li, Zheng-Qiang; Xu, Hua; Shao, Yun; Li, Zi-Wei

    2011-06-01

    In the summer 2008, Enteromorpha Prolifra broke out in Yellow Sea and East Sea on a large scale for the first time, and became a marine disaster. The authors constructed a stereoscopic monitoring system which monitored the disaster continuously, dynamically and in real time. The present paper introduced the construction of the stereoscopic monitoring system; through analyzing the spectral characteristics of Enteromorpha Prolifra and ocean water which were acquired in a field experiment, confirmed Enteromorpha Prolifra retrieval models based on multi-platform multi-sensor and multi-spectral remote sensing data, contrasted the different scale monitoring results, and analyzed the evolvement rules with time-series analysis. This system was applied to the Enteromorpha Prolifra emergency monitoring in the 29th Olympic sailing area. It was proved feasible and valuable for the Olympic safeguard. PMID:21847947

  8. Development of single-channel stereoscopic video imaging modality for real-time retinal imaging

    NASA Astrophysics Data System (ADS)

    Radfar, Edalat; Park, Jihoon; Lee, Sangyeob; Ha, Myungjin; Yu, Sungkon; Jang, Seulki; Jung, Byungjo

    2016-03-01

    Stereoscopic retinal image can effectively help doctors. Most of stereo imaging surgical microscopes are based on dual optical channels and benefit from dual cameras in which left and right cameras capture corresponding left and right eye views. This study developed a single-channel stereoscopic retinal imaging modality based on a transparent rotating deflector (TRD). Two different viewing angles are generated by imaging through the TRD which is mounted on a motor synchronized with a camera and is placed in single optical channel. Because of the function of objective lens in the imaging modality which generate stereo-image from an object at its focal point, and according to eye structure, the optical set up of the imaging modality can compatible for retinal imaging when the cornea and eye lens are engaged in objective lens.

  9. Self-calibration performance in stereoscopic PIV acquired in a transonic wind tunnel

    NASA Astrophysics Data System (ADS)

    Beresh, Steven J.; Wagner, Justin L.; Smith, Barton L.

    2016-04-01

    Three stereoscopic PIV experiments have been examined to test the effectiveness of self-calibration under varied circumstances. Measurements taken in a streamwise plane yielded a robust self-calibration that returned common results regardless of the specific calibration procedure, but measurements in the crossplane exhibited substantial velocity bias errors whose nature was sensitive to the particulars of the self-calibration approach. Self-calibration is complicated by thick laser sheets and large stereoscopic camera angles and further exacerbated by small particle image diameters and high particle seeding density. Despite the different answers obtained by varied self-calibrations, each implementation locked onto an apparently valid solution with small residual disparity and converged adjustment of the calibration plane. Therefore, the convergence of self-calibration on a solution with small disparity is not sufficient to indicate negligible velocity error due to the stereo calibration.

  10. Electrothermal MEMS parallel plate rotation for single-imager stereoscopic endoscopes.

    PubMed

    Jang, Kyung-Won; Yang, Sung-Pyo; Baek, Seung-Hwan; Lee, Min-Suk; Park, Hyeon-Cheol; Seo, Yeong-Hyeon; Kim, Min H; Jeong, Ki-Hun

    2016-05-01

    This work reports electrothermal MEMS parallel plate-rotation (PPR) for a single-imager based stereoscopic endoscope. A thin optical plate was directly connected to an electrothermal MEMS microactuator with bimorph structures of thin silicon and aluminum layers. The fabricated MEMS PPR device precisely rotates an transparent optical plate up to 37° prior to an endoscopic camera and creates the binocular disparities, comparable to those from binocular cameras with a baseline distance over 100 μm. The anaglyph 3D images and disparity maps were successfully achieved by extracting the local binocular disparities from two optical images captured at the relative positions. The physical volume of MEMS PPR is well fit in 3.4 mm x 3.3 mm x 1 mm. This method provides a new direction for compact stereoscopic 3D endoscopic imaging systems. PMID:27137580