Science.gov

Sample records for multimedia learning environments

  1. An Evaluation Report of Multimedia Environments as Cognitive Learning Tools.

    ERIC Educational Resources Information Center

    Seel, Norbert M.; Schrenk, Katharina

    2003-01-01

    Evaluated a multimedia learning environment developed and evaluated in the context of a research project on the learning dependent progression of mental models in economics. More than 400 students have used the environment in various settings. Reports on five replication studies of the learning environment. (SLD)

  2. An Interactive Multimedia Learning Environment for VLSI Built with COSMOS

    ERIC Educational Resources Information Center

    Angelides, Marios C.; Agius, Harry W.

    2002-01-01

    This paper presents Bigger Bits, an interactive multimedia learning environment that teaches students about VLSI within the context of computer electronics. The system was built with COSMOS (Content Oriented semantic Modelling Overlay Scheme), which is a modelling scheme that we developed for enabling the semantic content of multimedia to be used…

  3. Benefits of Cooperative Learning in a Multimedia Environment.

    ERIC Educational Resources Information Center

    Webb, James

    This paper reviews the research on cooperative learning combined with technology and presents a formative report of those findings. The review focused on these questions: What are the benefits of cooperative learning in a multimedia environment? What benefits do computer-based training offer? What are the benefits of cooperative learning…

  4. Breaking It Down: Knowledge Transfer in a Multimedia Learning Environment

    ERIC Educational Resources Information Center

    Mariano, Gina

    2014-01-01

    The purpose of this study was to determine the effects of segmentation on immediate and delayed recall and transfer in a multimedia learning environment. The independent variables of segmentation and non-segmentation, as well as immediate and delayed transfer assessments, were manipulated to assess the effects of segmentation on the…

  5. Technology Review for Mobile Multimedia Learning Environments

    ERIC Educational Resources Information Center

    Styliaras, Georgios

    2015-01-01

    Nowadays, the technological advancement in mobile devices has made possible the development of hypermedia applications that exploit their features. A potential application domain for mobile devices is multimedia educational applications and modules. Such modules may be shared, commented and further reused under other circumstances through the…

  6. Students' Perceptions in Developing a Multimedia Project within a Constructivist Learning Environment: A Malaysian Experience

    ERIC Educational Resources Information Center

    Neo, Mai; Neo, Tse-Kian

    2010-01-01

    This paper presents a research study that was conducted in the Faculty of Creative Multimedia, Multimedia University, Malaysia, to investigate students' perceptions in developing a multimedia project within a constructivist-based learning environment. Students worked in groups to create an interactive multimedia application using an authoring…

  7. A Multimedia Authoring and Annotation System for Learning Environments.

    ERIC Educational Resources Information Center

    Hejc, Gerhard; Bessler, Sandford

    This paper introduces a new application called multimedia annotation, currently being developed in the European Union-funded project DIANE. A system for instant multimedia authoring, with special features for supporting the creation of multimedia documents in a distributed working environment such as distance education, is described. The system…

  8. A Cognitive Multimedia Environment and Its Importance: A Conceptual Model for Effective E-Learning and Development

    ERIC Educational Resources Information Center

    Phan, Huy P.

    2011-01-01

    Multimedia learning is innovative and has revolutionised the way we learn online. It is important to create a multimedia learning environment that stimulates active participation and effective learning. The significance of multimedia learning extends to include the cultivation of professional and personal experiences that reflect the reality of a…

  9. Participatory Multimedia Learning: Engaging Learners

    ERIC Educational Resources Information Center

    Kiili, Kristian

    2005-01-01

    The purpose of this paper is to present a participatory multimedia learning model for use in designing multimedia learning environments that support an active learning process, creative participation, and learner engagement. Participatory multimedia learning can be defined as learning with systems that enable learners to produce part of the…

  10. Working Memory Capacity and Mobile Multimedia Learning Environments: Individual Differences in Learning While Mobile

    ERIC Educational Resources Information Center

    Doolittle, Peter E.; Mariano, Gina J.

    2008-01-01

    The present study examined the effects of individual differences in working memory capacity (WMC) on learning from an historical inquiry multimedia tutorial in stationary versus mobile learning environments using a portable digital media player (i.e., iPod). Students with low (n = 44) and high (n = 40) working memory capacity, as measured by the…

  11. The Effects of Learners' Prior Knowledge, Self-Regulation, and Motivation on Learning Performance in Complex Multimedia Learning Environments

    ERIC Educational Resources Information Center

    Song, Hyuksoon S.

    2010-01-01

    Many medical schools have developed computer-based, multimedia learning environments to fill the knowledge gap and provide common cases and resources to students. However, considering that multimedia in education may impede effective learning if the characteristics of learners and tasks are not considered thoroughly in instructional design, it is…

  12. Interplay of Prior Knowledge, Self-Regulation and Motivation in Complex Multimedia Learning Environments

    ERIC Educational Resources Information Center

    Song, H. S.; Kalet, A. L.; Plass, J. L.

    2016-01-01

    This study examined the direct and indirect effects of medical clerkship students' prior knowledge, self-regulation and motivation on learning performance in complex multimedia learning environments. The data from 386 medical clerkship students from six medical schools were analysed using structural equation modeling. The structural model revealed…

  13. Understanding the Effects of Databases as Cognitive Tools in a Problem-Based Multimedia Learning Environment

    ERIC Educational Resources Information Center

    Li, Rui; Liu, Min

    2007-01-01

    The purpose of this study is to examine the potential of using computer databases as cognitive tools to share learners' cognitive load and facilitate learning in a multimedia problem-based learning (PBL) environment designed for sixth graders. Two research questions were: (a) can the computer database tool share sixth-graders' cognitive load? and…

  14. A Test of Spatial Contiguity for Virtual Human's Gestures in Multimedia Learning Environments

    ERIC Educational Resources Information Center

    Craig, Scotty D.; Twyford, Jessica; Irigoyen, Norma; Zipp, Sarah A.

    2015-01-01

    Virtual humans are becoming an easily available and popular component of multimedia learning that are often used in online learning environments. There is still a need for systematic research into their effectiveness. The current study investigates the positioning of a virtual human's gestures when guiding the learner through a multimedia…

  15. Can Functional Brain Imaging Be Used to Explore Interactivity and Cognition in Multimedia Learning Environments?

    ERIC Educational Resources Information Center

    Dalgarno, Barney; Kennedy, Gregor; Bennett, Sue

    2010-01-01

    This paper reviews existing methods used to address questions about interactivity, cognition and learning in multimedia learning environments. Existing behavioural and self-report methods identified include observations, audit trails, questionnaires, interviews, video-stimulated recall, and think-aloud protocols. The limitations of these methods…

  16. The Use of Mobile Technologies in Multimedia-Supported Learning Environments

    ERIC Educational Resources Information Center

    Duygu Eristi, Suzan; Haseski, Halil Ibrahim; Uluuysal, Betul; Karakoyun, Ferit

    2011-01-01

    The aim of the study is to reveal the students' opinions about the use of PDAs (Personal Digital Assistant) in learning environment within the context of multimedia based applications. Through purposeful sampling, 17 undergraduate students attending the elective course of BTO 323 Character Design in Computer Environment in the Department of…

  17. The Effect of a Multimedia Learning Environment on the Knowledge, Attitude, Confidence, and Skill of Dental Hygiene Students

    ERIC Educational Resources Information Center

    Stegeman, Cynthia A.

    2011-01-01

    The purpose of this study was to compare the effects of a student-centered, interactive, case-based, multimedia learning environment to a traditional tutorial-based, multimedia learning environment on second-year dental hygiene students (n = 29). Surveys were administered at four points to measure attainment and retention of knowledge, attitude,…

  18. Learning about Trusses with Multimedia.

    ERIC Educational Resources Information Center

    Holzer, Siegfried M.; Andruet, Raul H.

    The researchers are developing a learning environment in the subject area of statics that includes physical models, interactive multimedia, traditional pencil-and-paper activities, and cooperative learning in the framework of experiential learning (Kolb, 1984). They are using Authorware Professional to construct the multimedia program. The…

  19. Designing for Discovery: Interactive Multimedia Learning Environments at Bank Street College. Technical Report No. 15.

    ERIC Educational Resources Information Center

    Wilson, Kathleen; Tally, William

    This report discusses "multimedia" instruction as it applies to successful learning environments at Bank Street College of Education (New York), ranging from pre-electronic to electronic. In four of the interviews detailed, a Bank Street College professor, researcher, and two Bank Street School for Children teachers offer different perspectives…

  20. The Effects of Positive and Negative Mood on Cognition and Motivation in Multimedia Learning Environment

    ERIC Educational Resources Information Center

    Liew, Tze Wei; Tan, Su-Mae

    2016-01-01

    The Cognitive-Affective Theory of Learning with Media framework posits that the multimedia learning process is mediated by the learner's mood. Recent studies have shown that positive mood has a facilitating effect on multimedia learning. Though literature has shown that negative mood encourages an individual to engage in a more systematic,…

  1. Changes in Students' Science Ability Produced by Multimedia Learning Environments: Application of the Linear Logistic Model for Change.

    ERIC Educational Resources Information Center

    Dimitrov, Dimiter M.; McGee, Steven; Howard, Bruce C.

    2002-01-01

    Reports on a study designed to measure changes in students' science proficiency produced by a multimedia learning environment. Describes the inquiry-based design of Astronomy Village, which supports middle school students in learning fundamental concepts in life, earth, and physical sciences. Results indicate sizable treatment effects for two…

  2. Creating a Multimedia Enhanced Problem-Based Learning Environment for Middle School Science: Voices from the Developers

    ERIC Educational Resources Information Center

    Liu, Min; Horton, Lucas; Lee, Jaejin; Kang, Jina; Rosenblum, Jason; O'Hair, Matthew; Lu, Chu-Wei

    2014-01-01

    This paper describes the design and development process used to create Alien Rescue, a multimedia-enhanced learning environment that supports problem-based learning (PBL) in middle school science. The goal of the project is to further our understandings of technology, pedagogy, and instructional theories as they relate to the application of PBL…

  3. Emotional Design in Multimedia Learning

    ERIC Educational Resources Information Center

    Um, Eunjoon; Plass, Jan L.; Hayward, Elizabeth O.; Homer, Bruce D.

    2012-01-01

    Can multimedia learning environments be designed to foster positive emotions that will improve learning and related affective outcomes? College students (N = 118) were randomly assigned to 4 conditions created by 2 factors related to learners' emotion: "external mood induction" (positive vs. neutral emotions) and "emotional design induction"…

  4. The Effects of Segmentation and Personalization on Superficial and Comprehensive Strategy Instruction in Multimedia Learning Environments

    ERIC Educational Resources Information Center

    Doolittle, Peter

    2010-01-01

    Short, cause-and-effect instructional multimedia tutorials that provide learner control of instructional pace (segmentation) and verbal representations of content in a conversational tone (personalization) have been demonstrated to benefit problem solving transfer. How might a more comprehensive multimedia instructional environment focused on…

  5. Applying Virtual Rehearsal Principle in Developing a Persuasive Multimedia Learning Environment (PMLE)

    NASA Astrophysics Data System (ADS)

    Jaafar, Wan Ahmad; Nur, Sobihatun

    This paper is outlining the potential use of virtual environment in persuading through computer simulation. The main focus of the paper is to apply an attempt of how virtual rehearsal principle can be designed into educational material using CD ROM based multimedia application to persuade as well as to reduce children dental anxiety particularly in Malaysian children context. This paper divided in three stages. Firstly, we provide a conceptual background of virtual rehearsal principle and how the principle has been applied in designing the information interfaces and presentation of a persuasive multimedia learning environment (PMLE). Secondly, the research design was administered to measure the effects of the PMLE in reducing children dental anxiety. Primary school children age between seven and nine years old are selected as respondents. Thirdly, the result of the study has revealed the feedback from children regarding baseline test and children dental anxiety test. The results on presenting this PMLE to primary school children show how it was able to reduce children dental anxiety and could let the children have a "mentally-prepared" condition for dental visit in the future.

  6. A Multimedia Web-based Teaching/Learning Environment: One-Stop Shopping in an Online Educational Mall.

    ERIC Educational Resources Information Center

    Scigliano, John A.; Levin, Jacques

    2000-01-01

    Presents the results of several years of designing and implementing a Web-based multimedia distance learning system at Nova Southeastern University. Includes the methodology used, design issues for the software and hardware environment, user interfaces, functional aspects of the system including controls used by both teacher and learner, the…

  7. Malaysian Perspective: Designing Interactive Multimedia Learning Environment for Moral Values Education

    ERIC Educational Resources Information Center

    Mukti, Norhayati Abd; Hwa, Siew Pei

    2004-01-01

    The field of education is faced with various new challenges in meeting the demands of teaching and learning for the 21st century. One of the new challenges is the call for the integration of ICT (Information and communication technologies) in teaching and learning as an alternative mode of instruction delivery. Multimedia technology for instance,…

  8. Learning Science in Virtual Reality Multimedia Environments: Role of Methods and Media.

    ERIC Educational Resources Information Center

    Moreno, Roxana; Mayer, Richard E.

    2002-01-01

    College students learned about botany through an agent-based multimedia game. Students received either spoken or identical on-screen text explanations. Results reveal that students scored higher on retention, transfer, and program ratings in narration conditions than in text conditions. The media--desktop displays or headmounted displays--did not…

  9. Computer-Supported Collaborative Learning in a Multi-Media Distance Education Environment.

    ERIC Educational Resources Information Center

    Kaye, Tony

    The design issues involved in the effective use of computer-mediated communication in a multimedia distance education environment are examined, with particular reference to recent and current initiatives at the Open University in Great Britain. A description of the components of the Open University's electronic campus (the conferencing system and…

  10. Classroom Use of Multimedia-Supported Predict Observe Explain Tasks in a Social Constructivist Learning Environment

    NASA Astrophysics Data System (ADS)

    Kearney, Matthew

    2004-08-01

    This paper focuses on the use of multimedia-based predict-observe-explain (POE) tasks to facilitate small group learning conversations. Although the tasks were given to pairs of students as a diagnostic tool to elicit their pre-instructional physics conceptions, they also provided a peer learning opportunity for students. The study adopted a social constructivist perspective to analyse and interpret the students conversations, focussing on students articulation and justification of their own science conceptions, clarification of and critical reflection on their partners views, and negotiation of new, shared meanings. Two senior science classes participated in this interpretive study. Data sources were mainly qualitative and included audio and video recordings of students small group discussions at the computer, interviews with selected students and their teachers, classroom observations, and student surveys. Findings indicate that the computer-based POE tasks supported students peer learning conversations, particularly during the prediction, reasoning and observation stages of the POE strategy. The increased level of student control of the POE tasks, combined with the multimedia nature of the program, initiated quality peer discussions. The findings have implications for authentic, technology-mediated learning in science.

  11. Designing Multimedia Environments for Children: Computers, Creativity, and Kids.

    ERIC Educational Resources Information Center

    Druin, Allison; Solomon, Cynthia

    This book and the accompanying CD-ROM examine the process of designing multimedia learning environments and the results of and the impact on children of these environments. After an introduction, chapter 1 discusses the origins of educational multimedia environments, presenting initial thoughts on being a designer and focusing on the logo…

  12. Cognitive Synergy in Multimedia Learning

    ERIC Educational Resources Information Center

    Kim, Daesang; Kim, Dong-Joong; Whang, Woo-Hyung

    2013-01-01

    The main focus of our study was to investigate multimedia effects that had different results from the findings of existing multimedia learning studies. First, we describe and summarize three experimental studies we conducted from 2006 to 2010. Then we analyze our findings to explore learner characteristics that may impact the cognitive processes…

  13. Cognitive Architectures for Multimedia Learning

    ERIC Educational Resources Information Center

    Reed, Stephen K.

    2006-01-01

    This article provides a tutorial overview of cognitive architectures that can form a theoretical foundation for designing multimedia instruction. Cognitive architectures include a description of memory stores, memory codes, and cognitive operations. Architectures that are relevant to multimedia learning include Paivio's dual coding theory,…

  14. Promoting Life-Long Learning in a Multimedia-Based Learning Environment: A Malaysian Experience

    ERIC Educational Resources Information Center

    Neo, Tse-Kian; Neo, Mai; Kwok, Wai-Jing; Tan, Jeen Yu; Chen-Haw, Lai; Embi, Zarina Che

    2012-01-01

    Many studies have indicated that by having students work in groups and participate in project-based activities provide a more active approach to their learning process. With the increased emphasis on social constructivism, the need to acquire communications, organizational and teamwork skills have become vital lifelong learning skills for the…

  15. Interactive Multimedia and Learning: Realizing the Benefits.

    ERIC Educational Resources Information Center

    Cairncross, Sandra; Mannion, Mike

    2001-01-01

    Considers the potential of interactive multimedia and argues that in order to design effective interactive learning environments, a user-centered approach must be taken that is based on human-computer interaction and educational theory. Discusses the learning process, navigation strategies, individual preferences, and integration into the…

  16. Applying Authentic Learning Strategies in a Multimedia and Web Learning Environment (MWLE): Malaysian Students' Perspective

    ERIC Educational Resources Information Center

    Neo, Mai; Neo, Ken Tse-Kian; Tan, Heidi Yeen-Ju

    2012-01-01

    The advancements of ICT have impacted significantly on educators to utilise the technologies in their classrooms (Sivapalan & Wan Fatimah, 2010). There is also a significant move to make curriculum and content more authentic and relevant for student learning (Apple, 2008) and to allow students to become creative thinkers and problem solvers.…

  17. A broadband multimedia TeleLearning system

    SciTech Connect

    Wang, Ruiping; Karmouch, A.

    1996-12-31

    In this paper we discuss a broadband multimedia TeleLearning system under development in the Multimedia Information Research Laboratory at the University of Ottawa. The system aims at providing a seamless environment for TeleLearning using the latest telecommunication and multimedia information processing technology. It basically consists of a media production center, a courseware author site, a courseware database, a courseware user site, and an on-line facilitator site. All these components are distributed over an ATM network and work together to offer a multimedia interactive courseware service. An MHEG-based model is exploited in designing the system architecture to achieve the real-time, interactive, and reusable information interchange through heterogeneous platforms. The system architecture, courseware processing strategies, courseware document models are presented.

  18. Designing Multimedia Learning Environments Using Animated Pedagogical Agents: Factors and Issues

    ERIC Educational Resources Information Center

    Woo, H. L.

    2009-01-01

    Animated pedagogical agents (APAs) are known to possess great potential in supporting learning because of their ability to simulate a real classroom learning environment. But research in this area has produced mixed results. The reason for this remains puzzling. This paper is written with two purposes: (1) to examine some recent research and…

  19. Multimedia in the radiology environment

    NASA Astrophysics Data System (ADS)

    Bazzill, Todd M.; Huang, H. K.; Ramaswamy, Mohan R.; Arenson, Ronald L.

    1994-05-01

    Accessibility of multimedia information related to radiology in a timely manner is a key to success in practicing radiology in the future. In this paper we describe the concept of multimedia in the radiology environment and its implementation in our department at UCSF. This paper emphasizes the various types of databases related to radiology including HIS, RIS, PACS image database, digital voice dictation system, electronic mail and library information system. A method to interconnect these databases is through a comprehensive network architecture that also is described. As an application, we introduce the concept of a departmental image file server, for any of the 150 Macintosh users in the department to access this multimedia information.

  20. Development of a Multi-Year Plan for the Integration of Multimedia Technology into the Learning Environment at Northern Maine Technical College.

    ERIC Educational Resources Information Center

    Overlock, Terrence H., Sr.

    This dissertation details a plan for integrating multimedia technology into the learning environment at Northern Maine Technical College (NMTC), considering available hardware and software, the implications for campus-based and distance education, and needs for instructional, organizational, and human resource development. A literature review…

  1. The Use of Video Cases in a Multimedia Learning Environment for Facilitating High School Students' Inquiry into a Problem from Varying Perspectives

    ERIC Educational Resources Information Center

    Zydney, Janet Mannheimer; Grincewicz, Amy

    2011-01-01

    This study investigated the connection between the use of video cases within a multimedia learning environment and students' inquiry into a socio-scientific problem. The software program was designed based on principles from the Cognitive Flexibility Theory (CFT) and incorporated video cases of experts with differing perspectives. Seventy-nine…

  2. Classroom Use of Multimedia-Supported Predict--Observe--Explain Tasks in a Social Constructivist Learning Environment

    ERIC Educational Resources Information Center

    Kearney, Matthew

    2004-01-01

    This paper focuses on the use of multimedia-based predict--observe--explain (POE) tasks to facilitate small group learning conversations. Although the tasks were given to pairs of students as a diagnostic tool to elicit their pre-instructional physics conceptions, they also provided a peer learning opportunity for students. The study adopted a…

  3. Multimedia and Technology in Learning

    ERIC Educational Resources Information Center

    Mantiri, Franky

    2014-01-01

    This essay explores the use of computer technology and multimedia in students learning. Undoubtedly, the advent of computer technology has changed the way humans learn and do things. Moreover, "Computer has become standard equipment" (Bitter & Pierson, 2002) in everyday life. The ability to process data in a real time has helped…

  4. Cognitive Theory of Multimedia Learning, Instructional Design Principles, and Students with Learning Disabilities in Computer-Based and Online Learning Environments

    ERIC Educational Resources Information Center

    Greer, Diana L.; Crutchfield, Stephen A.; Woods, Kari L.

    2013-01-01

    Struggling learners and students with Learning Disabilities often exhibit unique cognitive processing and working memory characteristics that may not align with instructional design principles developed with typically developing learners. This paper explains the Cognitive Theory of Multimedia Learning and underlying Cognitive Load Theory, and…

  5. Effects of Modality and Pace on Achievement, Mental Effort, and Positive Affect in Multimedia Learning Environments

    ERIC Educational Resources Information Center

    Izmirli, Serkan; Kurt, Adile Askim

    2016-01-01

    The purpose of the study was to examine the effects of instruction given with different multimedia modalities (written text + animation or narration + animation) on the academic achievement, cognitive load, and positive affect in different paces (learner-paced or system-paced); 97 freshmen university students divided into four groups taught in…

  6. Student Reasoning about Ill-Structured Social Problems in a Multimedia-Supported Learning Environment.

    ERIC Educational Resources Information Center

    Saye, John W.; Brush, Thomas

    This paper summarizes findings from a case study exploring high school students' responses to a technology-supported, problem-centered U.S. history unit. A team of teacher educators and secondary school social studies teachers conceptualized "Decision Point!" (DP), an integrated set of multimedia content resources and investigatory tools for…

  7. Designing a Web-Based Multimedia Learning Environment with Laurillard's Conversational Framework: An Investigation on Instructional Relationships

    ERIC Educational Resources Information Center

    Neo, Mai; Neo, Ken Tse-Kian; Lim, Sally Thian-Li

    2013-01-01

    Classrooms today have received a significant overhaul with the inclusion of ICT and new learning pedagogies. Advancements in computing and multimedia technologies in education have resulted in an emerging breed of technologically proficient learners. Today's students are "digital natives" and very influenced by current digital…

  8. Scaffolding Learning through Multimedia Development

    ERIC Educational Resources Information Center

    Lin, Yi-Mei; Swan, Karen; Kratcoski, Annette

    2008-01-01

    This paper reports on a third grade class's use of technology during a science unit on forces and motion. The investigation documents the unique ways in which children can construct knowledge and create multimedia representations of their learning when afforded ready access to a variety of digital devices. Further, the study explores the way…

  9. Interactive and Non-Interactive Pictures in Multimedia Learning Environments: Effects on Learning Outcomes and Learning Efficiency

    ERIC Educational Resources Information Center

    Rasch, Thorsten; Schnotz, Wolfgang

    2009-01-01

    New technologies enable flexible combinations of text and interactive or non-interactive pictures. The aim of the present study was to investigate (a) whether adding pictures to texts is generally beneficial for learning or whether it can also have detrimental effects, (b) how interactivity of pictures affects learning, (c) whether the…

  10. Aids to Computer-Based Multimedia Learning.

    ERIC Educational Resources Information Center

    Mayer, Richard E.; Moreno, Roxana

    2002-01-01

    Presents a cognitive theory of multimedia learning that draws on dual coding theory, cognitive load theory, and constructivist learning theory and derives some principles of instructional design for fostering multimedia learning. These include principles of multiple representation, contiguity, coherence, modality, and redundancy. (SLD)

  11. A Multimedia Title Development Environment (MTDE).

    ERIC Educational Resources Information Center

    Tsalgatidou, Aphrodite; And Others

    1995-01-01

    Presents a Multimedia Title Development Environment (MTDE), which integrates multimedia information, tools used to produce it, and their formats and storage media as objects in an Asset Repository for use by cooperative design teams. The system's architecture and data model are described; and examples are provided of MTDE use and steps in updating…

  12. Design-Based Research: Designing a Multimedia Environment to Support Language Learning

    ERIC Educational Resources Information Center

    Hung, Hsiu-Ting

    2011-01-01

    The present study examined 89 English language learners' experiences of reflective tasks in three systematically designed courses. Adopting a design-based research method, the purpose of this paper was to investigate a pedagogical design with a focus on tailoring digital video technology to support reflective tasks for language learning in…

  13. AMELIE: Authoring Multimedia-Enhanced Learning Interactive Environment for medical contents.

    PubMed

    Sánchez-González, P; Oropesa, I; García-Novoa, J; Gómez, E J

    2013-01-01

    This paper presents the AMELIE Authoring Tool for medical e-learning applications. The tool allows for the creation of enhanced-video based didactic contents, and can be adjusted to any number of platforms and applications. Validation provides preliminary good results on its acceptance and usefulness. PMID:23823378

  14. Enhancing Inquiry, Understanding, and Achievement in an Astronomy Multimedia Learning Environment

    ERIC Educational Resources Information Center

    Taasoobshirazi, Gita; Zuiker, Steven J.; Anderson, Kate T.; Hickey, Daniel T.

    2006-01-01

    As an example of design-based research, this study refined an assessment strategy for simultaneously enhancing inquiry-based learning and supporting achievement on conventional assessment measures. "Astronomy Village[R]: Investigating the Universe[TM]" is a software program designed to engage secondary science students in authentic and…

  15. The Effects of Seductive Details on Motivation and Learning in Multimedia Environments: Does Individual Interest Matter?

    ERIC Educational Resources Information Center

    Schehl, Jeanne M.

    2012-01-01

    Research about motivation indicates that a student's attention must be gained and sustained for learning to occur. As a result, motivational tactics, including adding interesting words, sounds and visuals to instructional materials, are commonly used by designers of instruction to trigger and sustain learners' interest and engagement…

  16. Online and Blended Learning Approach on Instructional Multimedia Development Courses in Teacher Education

    ERIC Educational Resources Information Center

    Bicen, Hüseyin; Ozdamli, Fezile; Uzunboylu, Hüseyin

    2014-01-01

    In this study, an e-learning environment was designed for teacher candidates. Teacher candidates developed multimedia-based projects by means of multimedia tools. This research aims to determine the effects of online and blended learning approaches on the success level of multimedia projects and the teacher candidates' attitudes, opinions and…

  17. Designing Multimedia for Meaningful Online Teaching and Learning

    ERIC Educational Resources Information Center

    Terry, Krista P.; Doolittle, Peter E.; Scheer, Stephanie B.; McNeill, Andrea

    2004-01-01

    The development of distance and distributed learning environments on college campuses has created a need to reconsider traditional approaches to teaching and learning by integrating research and theories in human learning, pedagogy, and instructional technology. Creating effective and efficient multimedia for Web-based instruction requires a…

  18. Situated Poetry Learning Using Multimedia Resource Sharing Approach

    ERIC Educational Resources Information Center

    Yang, Che-Ching; Tseng, Shian-Shyong; Liao, Anthony Y. H.; Liang, Tyne

    2013-01-01

    Educators have emphasized the importance of situating students in an authentic learning environment. By using such approach, teachers can encourage students to learn Chinese poems by browsing content resources and relevant online multimedia resources by using handheld devices. Nevertheless, students in heterogeneous network environments may have…

  19. Questioning as an Instructional Strategy in Multimedia Environments: Does Having to Answer Make a Difference?

    ERIC Educational Resources Information Center

    García-Rodicio, Héctor

    2015-01-01

    Interactive multimedia learning environments incorporate interactive features, such as questioning, through which questions are posed to students and feedback is delivered on their answers. An experiment was conducted comparing two forms of questioning. The participants learned about geology with a multimedia environment that included questioning…

  20. Collaborative Design in a Networked Multimedia Environment: Emerging Communication Patterns.

    ERIC Educational Resources Information Center

    Gay, Geri; Grosz-Ngate, Maria

    1994-01-01

    Describes a study that investigated the activities of engineering students working on a collaborative design project in a distributed multimedia environment. Topics discussed include learning as a social process; face-to-face and video communication; problem-solving techniques; use of interactive media; the construction of knowledge; and group…

  1. The Role of Narrative in Multimedia Learning

    ERIC Educational Resources Information Center

    Diamond, Myrna Elyse

    2011-01-01

    This descriptive case study investigated the role of narrative in multimedia learning and teaching and observed how teachers applied their understanding of narrative, and new constructivist technologies, to design multimedia presentations for instruction. The study looked specifically at the cognitive strategies, visual narrative concepts, and…

  2. Tangible Multimedia: A Case Study for Bringing Tangibility into Multimedia Learning

    ERIC Educational Resources Information Center

    Tsong, Chau Kien; Chong, Toh Seong; Samsudin, Zarina

    2012-01-01

    Multimedia augmented with tangible objects is an area that has not been explored. Current multimedia systems lack the natural elements that allow young children to learn tangibly and intuitively. In view of this, we propose a research to merge tangible objects with multimedia for preschoolers, and propose to term it as "tangible multimedia". To…

  3. A Blended-Learning Pedagogical Model for Teaching and Learning EFL Successfully through an Online Interactive Multimedia Environment

    ERIC Educational Resources Information Center

    Banados, Emerita

    2006-01-01

    Faced with the need to teach English to a large number of students, the "Universidad de Concepcion," Chile, has created an innovative Communicative English Program using ICT, which is made up of four modules covered in four academic terms. The English program aims to develop integrated linguistic skills with a focus on learning for authentic…

  4. Cognitive Load and Learning Effects of Having Students Organize Pictures and Words in Multimedia Environments: The Role of Student Interactivity and Feedback

    ERIC Educational Resources Information Center

    Moreno, Roxana; Valdez, Alfred

    2005-01-01

    The cognitive load and learning effects of dual-code and interactivity--two multimedia methods intended to promote meaningful learning--were examined. In Experiment 1, college students learned about the causal chain of events leading to the process of lightning formation with a set of words and corresponding pictures (Group WP), pictures (Group…

  5. The Interactivity Effect in Multimedia Learning

    ERIC Educational Resources Information Center

    Evans, Chris; Gibbons, Nicola J.

    2007-01-01

    The aim of this study was to determine whether the addition of interactivity to a computer-based learning package enhances the learning process. A sample of 33 (22 male and 11 female) undergraduates on a Business and Management degree used a multimedia system to learn about the operation of a bicycle pump. The system consisted of a labelled…

  6. Does Instructional Approach Matter? How Elaboration Plays a Crucial Role in Multimedia Learning

    ERIC Educational Resources Information Center

    Eysink, Tessa H. S.; de Jong, Ton

    2012-01-01

    This study compared the affordances of 4 multimedia learning environments for specific learning processes. The environments covered the same domain but used different instructional approaches: (a) hypermedia learning, (b) observational learning, (c) self-explanation-based learning, and (d) inquiry learning. Although they all promote an active…

  7. Understanding Children's Museum Learning from Multimedia Instruction

    ERIC Educational Resources Information Center

    Alwi, Asmidah; McKay, Elspeth

    2013-01-01

    The use of multimedia instructions for online learning has become very common particularly with the advances of the Internet technology. Consequently museums around the world utilize such information and communications technology (ICT) tools in order to provide richer learning experiences for their visitors. This paper discusses a study that…

  8. Exploring creative activity: a software environment for multimedia systems

    NASA Astrophysics Data System (ADS)

    Farrett, Peter W.; Jardine, David A.

    1992-03-01

    This paper examines various issues related to the theory, design, and implementation of a system that supports creative activity for a multimedia environment. The system incorporates artificial intelligence notions to acquire concepts of the problem domain. This paper investigates this environment by considering a model that is a basis for a system, which supports a history of user interaction. A multimedia system that supports creative activity is problematic. It must function as a tool allowing users to experiment dynamically with their own creative reasoning process--a very nebulous task environment. It should also support the acquisition of domain knowledge so that empirical observation can be further evaluated. This paper aims to illustrate that via the reuse of domain-specific knowledge, closely related ideas can be quickly developed. This approach is useful in the following sense: Multimedia navigational systems hardcode referential links with respect to a web or network. Although users can access or control navigation in a nonlinear (static) manner, these referential links are 'frozen' and can not capture their creative actions, which are essential in tutoring or learning applications. This paper describes a multimedia assistant based on the notion of knowledge- links, which allows users to navigate through creative information in a nonlinear (dynamic) fashion. A selection of prototype code based on object-oriented techniques and logic programming partially demonstrates this.

  9. The Design and Development of a Multimedia Case-Based Environment on Parental Engagement

    ERIC Educational Resources Information Center

    Roushias, Christos; Barton, Angela Calabrese; Drake, Corey

    2009-01-01

    The purpose of this paper is to present the rationale and principles that guided the design and development of PARENTS, a multimedia case-based environment. Following a development research approach, the tenets of constructivist learning, and the advantages of case-based instruction, we developed a multimedia program in which we utilized and…

  10. Online reinforcement learning for dynamic multimedia systems.

    PubMed

    Mastronarde, Nicholas; van der Schaar, Mihaela

    2010-02-01

    In our previous work, we proposed a systematic cross-layer framework for dynamic multimedia systems, which allows each layer to make autonomous and foresighted decisions that maximize the system's long-term performance, while meeting the application's real-time delay constraints. The proposed solution solved the cross-layer optimization offline, under the assumption that the multimedia system's probabilistic dynamics were known a priori, by modeling the system as a layered Markov decision process. In practice, however, these dynamics are unknown a priori and, therefore, must be learned online. In this paper, we address this problem by allowing the multimedia system layers to learn, through repeated interactions with each other, to autonomously optimize the system's long-term performance at run-time. The two key challenges in this layered learning setting are: (i) each layer's learning performance is directly impacted by not only its own dynamics, but also by the learning processes of the other layers with which it interacts; and (ii) selecting a learning model that appropriately balances time-complexity (i.e., learning speed) with the multimedia system's limited memory and the multimedia application's real-time delay constraints. We propose two reinforcement learning algorithms for optimizing the system under different design constraints: the first algorithm solves the cross-layer optimization in a centralized manner and the second solves it in a decentralized manner. We analyze both algorithms in terms of their required computation, memory, and interlayer communication overheads. After noting that the proposed reinforcement learning algorithms learn too slowly, we introduce a complementary accelerated learning algorithm that exploits partial knowledge about the system's dynamics in order to dramatically improve the system's performance. In our experiments, we demonstrate that decentralized learning can perform equally as well as centralized learning, while

  11. Multimedia Learning Design Pedagogy: A Hybrid Learning Model

    ERIC Educational Resources Information Center

    Tsoi, Mun Fie; Goh, Ngoh Khang; Chia, Lian Sai

    2005-01-01

    This paper provides insights on a hybrid learning model for multimedia learning design conceptualized from the Piagetian science learning cycle model and the Kolb's experiential learning model. This model represents learning as a cognitive process in a cycle of four phases, namely, Translating, Sculpting, Operationalizing, and Integrating and is…

  12. Multimedia Learning: Cognitive Individual Differences and Display Design Techniques Predict Transfer Learning with Multimedia Learning Modules

    ERIC Educational Resources Information Center

    Austin, Katherine A.

    2009-01-01

    In the wake of the information explosion and rapidly progressing technology [Mayer, R. E. (2001). "Multimedia learning". Cambridge: University Press] formulated a theory that focused on human cognition, rather than technology capacity and features. By measuring the effect of cognitive individual differences and display design manipulations on…

  13. A Multimedia Program in Associative Learning.

    ERIC Educational Resources Information Center

    Bond, Nigel W.

    1998-01-01

    Describes a multimedia program in associative learning, on CD-ROM, available for Macintosh computers. Expands on the rationale behind the program's design, the process of production, and the structure of the program and lessons. Reports on results of student performance on tests as a measure of the program' effectiveness. (DSK)

  14. Multimedia and the Future of Distance Learning Technology.

    ERIC Educational Resources Information Center

    Barnard, John

    1992-01-01

    Describes recent innovations in distance learning technology, including the use of video technology; personal computers, including computer conferencing, computer-mediated communication, and workstations; multimedia, including hypermedia; Integrated Services Digital Networks (ISDN); and fiber optics. Research implications for multimedia and…

  15. Study on the Teaching Model Based on Multimedia and Network Environment

    ERIC Educational Resources Information Center

    Zhang, Deju

    2010-01-01

    Based on the analysis of the advantages of teaching model in the network environment, three teaching models based on multimedia and network environment, i.e. the teaching model of giving priority of lecturing, the teaching model of giving priority of independent learning and the teaching model of group learning, are discussed in the article, and…

  16. Student Performance in a Multimedia Case-Study Environment

    NASA Astrophysics Data System (ADS)

    Wolter, Bjørn H. K.; Lundeberg, Mary A.; Bergland, Mark; Klyczek, Karen; Tosado, Rafael; Toro, Arlin; Dinitra White, C.

    2013-04-01

    Does an online, multimedia case study influence students' performance, motivation, and perceptions of science in collegiate level biology classes, and if so, how? One hundred and eight students in 5 classes from 4 campuses in the United States and Puerto Rico participated in data collection (performance tests, surveys and focus group interviews). Pre- and post-test results increased after students participated in the learning environment (F(1, 80) = 17.256, p ≤ 0.01, η2 = 0.177). Student confidence in their knowledge also increased. During focus group interviews students reported that the project was a good learning experience (95 %), would help with future classes or careers (87 %), and stimulated student curiosity by demonstrating the application of theoretical knowledge in real-world situations (64 %). The learning environment motivated students by making material relevant, which resulted in better performance. This pedagogical tool is not instructor dependent, and is adaptable.

  17. Interactive Multimedia-Based E-Learning: A Study of Effectiveness

    ERIC Educational Resources Information Center

    Zhang, Dongsong

    2005-01-01

    The author conducted two experiments to assess effectiveness of interactive e-learning. Students in a fully interactive multimedia-based e-learning environment achieved better performance and higher levels of satisfaction than those in a traditional classroom and those in a less interactive e-learning environment.

  18. Learning with Multiple Representations: Extending Multimedia Learning beyond the Lab

    ERIC Educational Resources Information Center

    Eilam, Billie; Poyas, Yael

    2008-01-01

    The present study extended multimedia learning principles beyond the lab to an ecologically valid setting (homework). Eighteen information cards were used to perform three homework tasks. The control group students learned from single representation (SR) cards that presented all information as printed text. The multiple representation (MR) group…

  19. The Use of Video Cases in a Multimedia Learning Environment for Facilitating High School Students' Inquiry into a Problem from Varying Perspectives

    NASA Astrophysics Data System (ADS)

    Zydney, Janet Mannheimer; Grincewicz, Amy

    2011-12-01

    This study investigated the connection between the use of video cases within a multimedia learning environment and students' inquiry into a socio-scientific problem. The software program was designed based on principles from the Cognitive Flexibility Theory (CFT) and incorporated video cases of experts with differing perspectives. Seventy-nine 10th-grade students in an urban high school participated in this study. After watching the expert videos, students generated investigative questions and reflected on how their ideas changed over time. This study found a significant correlation between the time students spent watching the expert videos and their ability to consider the problem's perspectives as well as their ability to integrate these perspectives within their questions. Moreover, problem-solving ability and time watching the videos were detected as possible influential predictors of students' consideration of the problem's perspectives within their questions. Although students watched all video cases in equivalent ways, one of the video cases, which incorporated multiple perspectives as opposed to just presenting one perspective, appeared most influential in helping students integrate the various perspectives into their own thinking. A qualitative analysis of students' reflections indicated that many students appreciated the complexity, authenticity, and ethical dimensions of the problem. It also revealed that while the majority of students thought critically about the problem, some students still had naïve or simplistic ways of thinking. This study provided some preliminary evidence that offering students the opportunity to watch videos of different perspectives may influence them to think in alternative ways about a complex problem.

  20. Evaluating Course Design Principles for Multimedia Learning Materials

    ERIC Educational Resources Information Center

    Scott, Bernard; Cong, Chunyu

    2010-01-01

    Purpose: This paper aims to report on evaluation studies of principles of course design for interactive multimedia learning materials. Design/methodology/approach: At the Defence Academy of the UK, Cranfield University has worked with military colleagues to produce multimedia learning materials for courses on "Military Knowledge". The courses are…

  1. Learning through Multimedia Construction--A Complex Strategy

    ERIC Educational Resources Information Center

    Brown, Christine

    2007-01-01

    Multimedia construction is a complex and theoretically valid process for developing higher order thinking that can be implemented as a teaching activity and optionally associated with formal assessment in many ways. This paper explores the associated learning strategy--learning through multimedia construction, through research and reflective…

  2. Learning through Multimedia: Speech Recognition Enhancing Accessibility and Interaction

    ERIC Educational Resources Information Center

    Wald, Mike

    2008-01-01

    Lectures can present barriers to learning for many students and although online multimedia materials have become technically easier to create and offer many benefits for learning and teaching, they can be difficult to access, manage, and exploit. This article considers how research on interacting with multimedia can inform developments in using…

  3. Multimedia Learning Systems: A Future Interactive Educational Tool.

    ERIC Educational Resources Information Center

    Low, Andy Lock Yen; Low, Kevin Lock Teng; Koo, Voon Chet

    2003-01-01

    Outlines the enhancement of a learning technique by the deployment of a novel multimedia learning system (MMLS). Presents a detailed overview of the MMLS starting from the content development flow to the implementation stage. This project is being launched at the Multimedia University Malaysia. Macromedia Dreamweaver and Macromedia Flash were used…

  4. Building an Integrated Environment for Multimedia

    NASA Technical Reports Server (NTRS)

    1997-01-01

    Multimedia courseware on the solar system and earth science suitable for use in elementary, middle, and high schools was developed under this grant. The courseware runs on Silicon Graphics, Incorporated (SGI) workstations and personal computers (PCs). There is also a version of the courseware accessible via the World Wide Web. Accompanying multimedia database systems were also developed to enhance the multimedia courseware. The database systems accompanying the PC software are based on the relational model, while the database systems accompanying the SGI software are based on the object-oriented model.

  5. Multimedia-modeling integration development environment

    SciTech Connect

    Pelton, Mitchell A.; Hoopes, Bonnie L.

    2002-09-02

    There are many framework systems available; however, the purpose of the framework presented here is to capitalize on the successes of the Framework for Risk Analysis in Multimedia Environmental Systems (FRAMES) and Multi-media Multi-pathway Multi-receptor Risk Assessment (3MRA) methodology as applied to the Hazardous Waste Identification Rule (HWIR) while focusing on the development of software tools to simplify the module developer?s effort of integrating a module into the framework.

  6. Multimedia and the Teaching-Learning Process in Higher Education.

    ERIC Educational Resources Information Center

    Lamb, Annette C.

    1992-01-01

    Multimedia instruction, a computer-based system incorporating video, audio, and digital storage media, provides educators with the tools to bring learning alive. With strategic planning, adequate funding, and faculty development, multimedia may become the most common form of instructional technology by the late 1990s. (Author/MSE)

  7. Leveraging the power of Web 2.0 tools: a wiki platform as a multimedia teaching and learning environment in dental education.

    PubMed

    Salajan, Florin D; Mount, Greg J

    2012-04-01

    This article presents the development and implementation of a wiki-based application for the delivery of educational content in dentistry. The Dental Procedure Education System (DPES) is a new web application that uses SharePoint to combine online collaborative authoring characteristic of wiki spaces with instructional video documentaries. Harnessing the wiki's versatility, DPES offers faculty members an avenue to develop an authoritative source of information for both students, through DPES Pro, and the public at large, through DPES Public. Principles of cognitive theory of multimedia learning, constructivist theory, and collaborative writing were employed in the development of DPES. An authoring protocol, with a clearly defined sequence of steps, was established in order to keep the production of the DPES procedures consistent and predictable. Initial, anecdotal user reports indicate that DPES is well received among dental students and faculty members. Expected outcomes and benefits of DPES use are discussed, and directions for research are proposed. PMID:22473554

  8. Fostering Multimedia Learning of Science: Exploring the Role of an Animated Agent's Image

    ERIC Educational Resources Information Center

    Dunsworth, Qi; Atkinson, Robert K.

    2007-01-01

    Research suggests that students learn better when studying a picture coupled with narration rather than on-screen text in a computer-based multimedia learning environment. Moreover, combining narration with the visual presence of an animated pedagogical agent may also encourage students to process information deeper than narration or on-screen…

  9. Emotional Design in Multimedia: Does Gender and Academic Achievement Influence Learning Outcomes?

    ERIC Educational Resources Information Center

    Kumar, Jeya Amantha; Muniandy, Balakrishnan; Yahaya, Wan Ahmad Jaafar Wan

    2016-01-01

    This study was designed as a preliminary study (N = 33) to explore the effects of gender and academic achievement (Cumulative Grade Point Average-CGPA) on polytechnic students' learning outcomes when exposed to Multimedia Learning Environments (MLE) designed to induce emotions. Three designs namely positive (PosD), neutral (NeuD) and negative…

  10. Effects of Degree of Segmentation and Learner Disposition on Multimedia Learning

    ERIC Educational Resources Information Center

    Doolittle, Peter E.; Bryant, Lauren H.; Chittum, Jessica R.

    2015-01-01

    The construction of asynchronous learning environments often involves the creation of self-paced multimedia instructional episodes that provide the learner with control over the pacing of instruction (segmentation); however, does the amount of segmentation impact learning? This study explored the effects of the degree of segmentation on recall and…

  11. Ontology-Based Multimedia Authoring Tool for Adaptive E-Learning

    ERIC Educational Resources Information Center

    Deng, Lawrence Y.; Keh, Huan-Chao; Liu, Yi-Jen

    2010-01-01

    More video streaming technologies supporting distance learning systems are becoming popular among distributed network environments. In this paper, the authors develop a multimedia authoring tool for adaptive e-learning by using characterization of extended media streaming technologies. The distributed approach is based on an ontology-based model.…

  12. Controlling QoS in a collaborative multimedia environment

    SciTech Connect

    Alfano, M.; Sigle, R.

    1996-12-31

    A collaborative multimedia environment allows users to work remotely on common projects by sharing applications (e.g., CAD tools, text editors, white boards) and simultaneously communicate audiovisually. Several dedicated applications (e.g., MBone tools) exist for transmitting video, audio and data between users. Due to the fact that they have been developed for the Internet which does not provide any Quality of Service (QoS) guarantee, these applications do not or only partially support specification of QoS requirements by the user. In addition, they all come with different user interfaces. In this paper we first discuss the problems that we experienced both at the host and network levels when executing a multimedia application and varying its resource requirements. We then present the architectural details of a collaborative multimedia environment (CME) that we have been developing in order to help a user to set up and control a collaborative multimedia session.

  13. Effects of Visual Cues and Self-Explanation Prompts: Empirical Evidence in a Multimedia Environment

    ERIC Educational Resources Information Center

    Lin, Lijia; Atkinson, Robert K.; Savenye, Wilhelmina C.; Nelson, Brian C.

    2016-01-01

    The purpose of this study was to investigate the impacts of visual cues and different types of self-explanation prompts on learning, cognitive load, and intrinsic motivation in an interactive multimedia environment that was designed to deliver a computer-based lesson about the human cardiovascular system. A total of 126 college students were…

  14. Simulated Environments for the Exercising of Critical Decision Makers: Utilizing Networked Multimedia.

    ERIC Educational Resources Information Center

    Crego, Jonathan; Powell, James

    1995-01-01

    Discusses the development of Minerva, a command-and-control training simulator that uses a multimedia computer network to exercise senior decision makers in crisis management at the Metropolitan Police Service (London). Examines the learning environment, programs, performance reviews, training scenarios, and technology. (AEF)

  15. Using Multimedia for Distance Learning in Adult, Career, and Vocational Education. Information Series No. 362.

    ERIC Educational Resources Information Center

    Stammen, Ronald M.

    This paper explores how educators are using multimedia for distance learning, beginning with definitions of the concepts of multimedia, hypermedia, hypertext, distance education and distance learning. Three types of telecommunications technologies are described: multimedia with broadcast television, multimedia with interactive video (television),…

  16. Promoting Positive Emotion in Multimedia Learning Using Visual Illustrations

    ERIC Educational Resources Information Center

    Park, Sanghoon; Lim, Jung

    2007-01-01

    The purpose of this paper was to explore the concept of interest, one of the critical positive emotions in learning contexts and to investigate the effects of different types of visual illustrations on learning interest, achievement, and motivation in multimedia learning. The concept of interest was explored in light of positive emotion; an…

  17. Does Language Matter in Multimedia Learning? Personalization Principle Revisited

    ERIC Educational Resources Information Center

    Kartal, Gunizi

    2010-01-01

    This study examines one of the design principles of multimedia learning in a context dissimilar to the one in which it was originally tested. Personalization principle states that the amount of learning increases when the style of language is informal and conversational. In an attempt to uncover the relationship between learning and language…

  18. Learning with Computer-Based Multimedia: Gender Effects on Efficiency

    ERIC Educational Resources Information Center

    Pohnl, Sabine; Bogner, Franz X.

    2012-01-01

    Up to now, only a few studies in multimedia learning have focused on gender effects. While research has mostly focused on learning success, the effect of gender on instructional efficiency (IE) has not yet been considered. Consequently, we used a quasi-experimental design to examine possible gender differences in the learning success, mental…

  19. Interactive Multimedia Learning: Innovating Classroom Education in a Malaysian University

    ERIC Educational Resources Information Center

    Leow, Fui-Theng; Neo, Mai

    2014-01-01

    This research study was conducted at INTI International University, and aimed at enhancing the quality of classroom learning for University students with three important emphases: Gagne's instructional model, multimedia, and student-centred learning. An Interactive Learning Module (ILM) was developed as the core component in forming the…

  20. Multimedia.

    ERIC Educational Resources Information Center

    Northwest Regional Educational Lab., Portland, OR.

    The second session of IT@EDU98 consisted of four papers on multimedia and was chaired by Luu Tien Hiep (Lotus College, Vietnam). "Multimedia Education" (Tran Van Hao, Ngo Huy Hoang) describes "Multimedia Education v. 1.0," an educational software program for elementary school children that uses games to teach counting, spelling, mathematics,…

  1. Multimedia

    NASA Technical Reports Server (NTRS)

    Kaye, Karen

    1993-01-01

    Multimedia initiative objectives for the NASA Scientific and Technical Information (STI) program are described. A multimedia classification scheme was developed and the types of non-print media currently in use are inventoried. The NASA STI Program multimedia initiative is driven by a changing user population and technical requirements in the areas of publications, dissemination, and user and management support.

  2. Designing high-quality interactive multimedia learning modules.

    PubMed

    Huang, Camillan

    2005-01-01

    Modern research has broadened scientific knowledge and revealed the interdisciplinary nature of the sciences. For today's students, this advance translates to learning a more diverse range of concepts, usually in less time, and without supporting resources. Students can benefit from technology-enhanced learning supplements that unify concepts and are delivered on-demand over the Internet. Such supplements, like imaging informatics databases, serve as innovative references for biomedical information, but could improve their interaction interfaces to support learning. With information from these digital datasets, multimedia learning tools can be designed to transform learning into an active process where students can visualize relationships over time, interact with dynamic content, and immediately test their knowledge. This approach bridges knowledge gaps, fosters conceptual understanding, and builds problem-solving and critical thinking skills-all essential components to informatics training for science and medicine. Additional benefits include cost-free access and ease of dissemination over the Internet or CD-ROM. However, current methods for the design of multimedia learning modules are not standardized and lack strong instructional design. Pressure from administrators at the top and students from the bottom are pushing faculty to use modern technology to address the learning needs and expectations of contemporary students. Yet, faculty lack adequate support and training to adopt this new approach. So how can faculty learn to create educational multimedia materials for their students? This paper provides guidelines on best practices in educational multimedia design, derived from the Virtual Labs Project at Stanford University. The development of a multimedia module consists of five phases: (1) understand the learning problem and the users needs; (2) design the content to harness the enabling technologies; (3) build multimedia materials with web style standards and

  3. Revisiting the Seductive Details Effect in Multimedia Learning: Context-Dependency of Seductive Details

    ERIC Educational Resources Information Center

    Ozdemir, Devrim; Doolittle, Peter

    2015-01-01

    The purpose of this study was to investigate the effects of context-dependency of seductive details on recall and transfer in multimedia learning environments. Seductive details were interesting yet irrelevant sentences in the instructional text. Two experiments were conducted. The purpose of Experiment 1 was to identify context-dependent and…

  4. Software and Courseware for a Multimedia Educational Environment.

    ERIC Educational Resources Information Center

    Le Corre, Yves; Schwartz, Jacob

    Prepared for a 1984 Organisation for Economic Cooperation and Development (OECD) conference, this report on the educational applications of new information technologies focuses primarily on the use of interactive audiovisual systems. Potential advantages of interactive multimedia educational environments are discussed and examples are given of…

  5. The Perceptual Basis of the Modality Effect in Multimedia Learning

    ERIC Educational Resources Information Center

    Rummer, Ralf; Schweppe, Judith; Furstenberg, Anne; Scheiter, Katharina; Zindler, Antje

    2011-01-01

    Various studies have demonstrated an advantage of auditory over visual text modality when learning with texts and pictures. To explain this modality effect, two complementary assumptions are proposed by cognitive theories of multimedia learning: first, the visuospatial load hypothesis, which explains the modality effect in terms of visuospatial…

  6. Effect of Screen Size on Multimedia Vocabulary Learning

    ERIC Educational Resources Information Center

    Kim, Daesang; Kim, Dong-Joong

    2012-01-01

    The objective of this study was to investigate the effects of three different screen sizes (small, medium and large) and two types of multimedia instruction (text only and text with pictorial annotation) on vocabulary learning. One hundred thirty-five Korean middle school students learning English as a foreign language were randomly distributed…

  7. Multimedia as an Interactive Platform in Learning Volcanoes in Social Sciences among Upper Primary Students--An Experiment

    ERIC Educational Resources Information Center

    Ravi, R.; Malathy, V. A.

    2010-01-01

    Instructional technology is a growing field which uses technology as a means to solve teaching and learning challenges, both in the classroom and outside the classroom that is in distance learning environments. Multimedia is an interactive instructional technology used in the classroom for teaching learning process has a wide significance to the…

  8. Designing Learning Environments That Excite Serious Play.

    ERIC Educational Resources Information Center

    Rieber, Lloyd

    This paper proposes the phenomenon of play as a legitimate goal for interactive multimedia learning environments. Play offers a means for understanding motivation and learning in a holistic way. Serious play is not easy to achieve, but the reward is an intense and satisfying experience for both students and teachers. Technology offers many routes…

  9. Investigating Learners' Attitudes toward Virtual Reality Learning Environments: Based on a Constructivist Approach

    ERIC Educational Resources Information Center

    Huang, Hsiu-Mei; Rauch, Ulrich; Liaw, Shu-Sheng

    2010-01-01

    The use of animation and multimedia for learning is now further extended by the provision of entire Virtual Reality Learning Environments (VRLE). This highlights a shift in Web-based learning from a conventional multimedia to a more immersive, interactive, intuitive and exciting VR learning environment. VRLEs simulate the real world through the…

  10. Does a Strategy Training Foster Students' Ability to Learn from Multimedia?

    ERIC Educational Resources Information Center

    Scheiter, Katharina; Schubert, Carina; Gerjets, Peter; Stalbovs, Kim

    2015-01-01

    Despite the general effectiveness of multimedia instruction, students do not always benefit from it. This study examined whether students' learning from multimedia can be improved by teaching them relevant learning strategies. On the basis of current theories and research on multimedia learning, the authors developed a strategy training for…

  11. Integration of multimedia content and e-learning resources in a digital library

    NASA Astrophysics Data System (ADS)

    Pascual, Mireia; Ferran, Núria; Minguillón, Julià

    2006-01-01

    In this paper we describe a proposal for multimedia and e-learning content description based on standards interoperability within a digital library environment integrated in a virtual campus. In any virtual e-learning environment, a complex scenario which usually includes a digital library or, at least, a repository of learning resources, different levels of description are needed for all the elements: learning resources, multimedia content, activities, roles, etc. These elements can be described using library, e-learning and multimedia standards, depending on the specific needs of each particular scenario of use, but this might lead to an undesirable duplication of metadata, and to inefficient content queries and maintenance. Furthermore, there is a lack of semantic descriptions which makes all these contents merely become digital objects in the digital library, without exploiting all the possibilities in a e-learning virtual environment. Due to its flexibility and completeness, we propose to use the MPEG-7 standard for describing all the learning resources in the digital library, combined with the use of an ontology for a formal description of the learning process. The equivalences of Dublin Core, LOM and MPEG-7 standards are outlined, and the requirements of a proposal for a MPEG-7 based representation for all the contents in the digital library and the virtual classroom are described. The intellectual property policies for content sharing both within and among organizations are also addressed. With such proposal, it would be possible to build complex multimedia courses from a repository of learning objects using the digital library as the core repository.

  12. Revising the Redundancy Principle in Multimedia Learning

    ERIC Educational Resources Information Center

    Mayer, Richard E.; Johnson, Cheryl I.

    2008-01-01

    College students viewed a short multimedia PowerPoint presentation consisting of 16 narrated slides explaining lightning formation (Experiment 1) or 8 narrated slides explaining how a car's braking system works (Experiment 2). Each slide appeared for approximately 8-10 s and contained a diagram along with 1-2 sentences of narration spoken in a…

  13. Enriching Language Learning through a Multimedia Corpus

    ERIC Educational Resources Information Center

    Ackerley, Katherine; Coccetta, Francesca

    2007-01-01

    Until recently, use has been made almost exclusively of text-based concordancers in the analysis of spoken corpora. This article discusses research being carried out on Padua University's Multimedia English Corpus (Padova MEC) using the multimodal concordancer "MCA "("Multimodal Corpus Authoring System," Baldry, 2005). This highly innovative…

  14. Comprehension of Architectural Construction through Multimedia Active Learning

    ERIC Educational Resources Information Center

    Mas, Ángeles; Blasco, Vicente; Lerma, Carlos; Angulo, Quiteria

    2013-01-01

    This study presents an investigation about the use of multimedia procedures applied to architectural construction teaching. We have applied current technological resources, aiming to rationalize and optimize the active learning process. The experience presented to students is very simple and yet very effective. It has consisted in a simulation of…

  15. Science Learning via Multimedia Portal Resources: The Scottish Case

    ERIC Educational Resources Information Center

    Elliot, Dely; Wilson, Delia; Boyle, Stephen

    2014-01-01

    Scotland's rich heritage in the field of science and engineering and recent curricular developments led to major investment in education to equip pupils with improved scientific knowledge and skills. However, due to its abstract and conceptual nature, learning science can be challenging. Literature supports the role of multimedia technology…

  16. Does Multimedia Learning Theory Extend to Middle-School Students?

    ERIC Educational Resources Information Center

    McTigue, Erin M.

    2009-01-01

    The purpose of this study is to translate principles of multimedia learning from college-age readers to middle grade students, when reading science texts with a supporting diagram. In this experimental study, sixth-grade students (n = 180) were randomly assigned to display conditions before reading. Each student read two explanatory sciences…

  17. Do Multimedia Applications Benefit Learning-Disabled Children?

    ERIC Educational Resources Information Center

    Raja, B. William Dharma; Kumar, S. Praveen

    2010-01-01

    This paper focusses on the need and benefit of using multimedia applications to cater to the needs of children with learning disabilities. The children with special educational needs found in various schools may face difficulties in acquiring academic skills such as reading, spelling, writing, speaking, understanding, listening, thinking or…

  18. The Effects of Captions in Teenagers' Multimedia L2 Learning

    ERIC Educational Resources Information Center

    Lwo, Laurence; Lin, Michelle Chia-Tzu

    2012-01-01

    This study aims to explore the impact of different captions on second language (L2) learning in a computer-assisted multimedia context. A quasi-experimental design was adopted, and a total of thirty-two eighth graders selected from a junior high school joined the study. They were systematically assigned into four groups based on their proficiency…

  19. Interactive Multimedia and Model-based Learning in Biology.

    ERIC Educational Resources Information Center

    Buckley, Barbara C.

    2000-01-01

    Documents a case of model-building in biology through microanalysis of one student's interaction with "Science for Living: The Circulatory System (SFL)", an interactive multimedia resource prototype for research. Describes the student's learning goals, gains, and activities with particular attention to interactions with representations, then…

  20. Ten Years On: Assessing Multimedia Distance-Learning.

    ERIC Educational Resources Information Center

    Vaillant-Sirdey, Christine

    This paper is a presentation of a 10-year experiment in multimedia distance learning in English for specific purposes within the general framework of a 3-year management diploma in the French higher education system. It defines, analyzes, and rationalizes key elements in the technical evolution against a background of epistemological and present…

  1. The Effectiveness of Multimedia Programmes in Children's Vocabulary Learning

    ERIC Educational Resources Information Center

    Acha, Joana

    2009-01-01

    The present experiment investigated the effect of three different presentation modes in children's vocabulary learning with a self-guided multimedia programmes. Participants were 135 third and fourth grade children who read a short English language story presented by a computer programme. For 12 key (previously unknown) words in the story,…

  2. Media wrapper in adaptation of multimedia content for mobile environments

    NASA Astrophysics Data System (ADS)

    Metso, Maija; Sauvola, Jaakko J.

    2001-03-01

    "Accessing information anytime, anywhere, with any device" is a widely used slogan. The problem, however, is how to bring multimedia services to terminals with limited capabilities. Our approach offers a solution for delivering multimedia presentations to terminals connected to mobile or fixed networks with varying capabilities. Our media wrapper is used to adapt the original presentation according to end-to-end environment characteristics; e.g., the user, terminal, and network type. This paper presents a technique called 'media wrapper' that controls and models the media adaptation process. Using this approach, it is possible to scale and convert multimedia presentations to suit the end user's terminal by making only one original presentation and letting the media wrapper to scale it for the different environments. The adaptation is performed using special algorithms that are defined by dedicated software agents. The algorithms are implemented as agents and are controlled by the media wrapper management module. The agent control is managed based on knowledge base information that contains, e.g., logical rules consisting of the combinations of the needed adaptation parameters. The media wrapper uses CC/PP profiling for defining the parameters that affect the adaptation. These parameters concern terminal, network, and client behavior.

  3. Development of e-learning multimedia contents for PBL.

    PubMed

    Kim, Jeong-Sun; Koh, Myeung-Sook; Sun, Kwang-Soon

    2006-01-01

    The purpose of this study was to develop a PBL package for maternal and newborn care and apply e-learning multimedia contents for PBL. During the first semester of 2005, 64 Nursing students of a college were subjected to the e-learning multimedia contents for PBL. This course was blended so that part of the class sessions were held in a face to face setting and the other classes were held online. Learners' reactions and their instructional performance were measured.E-learning multimedia contents, composed of a learning contents system, PBL systems and an administrator/professor system, were developed. Ratings of their reactions as learners and of instructional performance averaged 3.3 points and 3.9 points (on a scale of 5) respectively. Some benefits of this program as reported by the learners are: the moving pictures similar to clinical situations, distinctive experience, ease of understanding, time saving, repetitive learning, etc. The nursing students reported this program was a positive experience and that it encouraged self-directed learning. PMID:17102398

  4. Examining the Potential of Web-Based Multimedia to Support Complex Fine Motor Skill Learning: An Empirical Study

    ERIC Educational Resources Information Center

    Papastergiou, Marina; Pollatou, Elisana; Theofylaktou, Ioannis; Karadimou, Konstantina

    2014-01-01

    Research on the utilization of the Web for complex fine motor skill learning that involves whole body movements is still scarce. The aim of this study was to evaluate the impact of the introduction of a multimedia web-based learning environment, which was targeted at a rhythmic gymnastics routine consisting of eight fine motor skills, into an…

  5. Interactivity in Multimedia: Reconsidering Our Perspective.

    ERIC Educational Resources Information Center

    Zazelenchuk, Todd W.

    1997-01-01

    Reviews perspectives on closed (nonnetworked) multimedia systems, identifies characteristics of meaningful interactions, and outlines some basic considerations for designers of interactive multimedia instruction. Highlights include active learning environments; learner control; feedback; learner response options; adaptability; and engagement and…

  6. "Cancer Cell Biology:" A Student-Centered Instructional Module Exploring the Use of Multimedia to Enrich Interactive, Constructivist Learning of Science

    ERIC Educational Resources Information Center

    Bockholt, Susanne M.; West, J. Paige; Bollenbacher, Walter E.

    2003-01-01

    Multimedia has the potential of providing bioscience education novel learning environments and pedagogy applications to foster student interest, involve students in the research process, advance critical thinking/problem-solving skills, and develop conceptual understanding of biological topics. "Cancer Cell Biology," an interactive, multimedia,…

  7. Multimedia virtualized environment for shoulder pain rehabilitation.

    PubMed

    Chen, Chih-Chen

    2016-04-01

    [Purpose] Researchers imported games and virtual reality training to help participants train their shoulders in a relaxed environment. [Subjects and Methods] This study included the use of Kinect somatosensory device with Unity software to develop 3-dimensional situational games. The data collected from this training process can be uploaded via the Internet to a cloud or server for participants to perform self-inspection. The data can be a reference for the medical staff to assess training effectiveness for those with impairments and plan patient rehabilitation courses. [Results] In the training activities, 8 subjects with normal shoulder function demonstrated that the system has good stability and reproducibility. Six subjects with impaired shoulder underwent 6 weeks of training. During the third week of training, average performance stabilized. The t-test comparing 1-2 weeks to 3-4 weeks and 5-6 weeks showed significant differences. [Conclusion] Using games as training methods improved patient concentration, interest in participation and allowed patients to forget about their body discomfort. The equipment utilized in this study is inexpensive, easy to obtain, and the system is easy to install. People can perform simple self-training both at home or in the office. PMID:27190481

  8. Multimedia virtualized environment for shoulder pain rehabilitation

    PubMed Central

    Chen, Chih-Chen

    2016-01-01

    [Purpose] Researchers imported games and virtual reality training to help participants train their shoulders in a relaxed environment. [Subjects and Methods] This study included the use of Kinect somatosensory device with Unity software to develop 3-dimensional situational games. The data collected from this training process can be uploaded via the Internet to a cloud or server for participants to perform self-inspection. The data can be a reference for the medical staff to assess training effectiveness for those with impairments and plan patient rehabilitation courses. [Results] In the training activities, 8 subjects with normal shoulder function demonstrated that the system has good stability and reproducibility. Six subjects with impaired shoulder underwent 6 weeks of training. During the third week of training, average performance stabilized. The t-test comparing 1–2 weeks to 3–4 weeks and 5–6 weeks showed significant differences. [Conclusion] Using games as training methods improved patient concentration, interest in participation and allowed patients to forget about their body discomfort. The equipment utilized in this study is inexpensive, easy to obtain, and the system is easy to install. People can perform simple self-training both at home or in the office. PMID:27190481

  9. Evaluating Chemical Persistence in a Multimedia Environment: ACART Analysis

    SciTech Connect

    Bennett, D.H.; McKone, T.E.; Kastenberg, W.E.

    1999-02-01

    For the thousands of chemicals continuously released into the environment, it is desirable to make prospective assessments of those likely to be persistent. Persistent chemicals are difficult to remove if adverse health or ecological effects are later discovered. A tiered approach using a classification scheme and a multimedia model for determining persistence is presented. Using specific criteria for persistence, a classification tree is developed to classify a chemical as ''persistent'' or ''non-persistent'' based on the chemical properties. In this approach, the classification is derived from the results of a standardized unit world multimedia model. Thus, the classifications are more robust for multimedia pollutants than classifications using a single medium half-life. The method can be readily implemented and provides insight without requiring extensive and often unavailable data. This method can be used to classify chemicals when only a few properties are known and be used to direct further data collection. Case studies are presented to demonstrate the advantages of the approach.

  10. The scientific learning approach using multimedia-based maze game to improve learning outcomes

    NASA Astrophysics Data System (ADS)

    Setiawan, Wawan; Hafitriani, Sarah; Prabawa, Harsa Wara

    2016-02-01

    The objective of curriculum 2013 is to improve the quality of education in Indonesia, which leads to improving the quality of learning. The scientific approach and supported empowerment media is one approach as massaged of curriculum 2013. This research aims to design a labyrinth game based multimedia and apply in the scientific learning approach. This study was conducted in one of the Vocational School in Subjects of Computer Network on 2 (two) classes of experimental and control. The method used Mix Method Research (MMR) which combines qualitative in multimedia design, and quantitative in the study of learning impact. The results of a survey showed that the general of vocational students like of network topology material (68%), like multimedia (74%), and in particular, like interactive multimedia games and flash (84%). Multimediabased maze game developed good eligibility based on media and material aspects of each value 840% and 82%. Student learning outcomes as a result of using a scientific approach to learning with a multimediabased labyrinth game increase with an average of gain index about (58%) and higher than conventional multimedia with index average gain of 0.41 (41%). Based on these results the scientific approach to learning by using multimediabased labyrinth game can improve the quality of learning and increase understanding of students. Multimedia of learning based labyrinth game, which developed, got a positive response from the students with a good qualification level (75%).

  11. Learning Residential Electrical Wiring through Computer Simulation: The Impact of Computer-Based Learning Environments on Student Achievement and Cognitive Load

    ERIC Educational Resources Information Center

    Liu, Han-Chin; Su, I-Hsien

    2011-01-01

    Multimedia learning environments such as computer simulations are widely accepted as tools for supporting science learning. Although the design of multimedia learning environments can be domain specific, few studies have focused on the use of computer simulations for learning residential electrical wiring. This study aimed to determine whether…

  12. Addressing data heterogeneity: Lessons learned from a multimedia risk assessment

    SciTech Connect

    Oezkaynak, H.; Xue, Jianping; Butler, D.A.; Haroun, L.A.; MacDonell, M.M.; Fingleton, D.J.

    1991-12-01

    Cleanup activities are currently being conducted by the US Department of Energy (DOE) at a former chemical plant site that has been inactive for more than 20 years. The Army produced nitroaromatic explosives at the 220-acre site during the 1940s, and radioactive materials of the uranium and thorium series were processed there by DOE`s predecessor agency during the 1950s and 1960s. Chemical and radioactive contaminants are present in soil, surface water, sediment, and groundwater at the site as a result of both past releases and disposal activities and subsequent contaminant migration. Samples have been collected from these media over a number of years under both DOE`s environmental monitoring program and the site characterization program of the Superfund process. Results of samples analyses have been compiled in a computerized data base. These data are being evaluated in the context of potential exposure pathways that are currently present at the site or that may be present in the future, in order to estimate possible adverse impacts to human health and the environment in the absence of cleanup. This paper discusses the methodology used to address associated tasks and the lessons learned during the assessment process. Statistical issues and recommended future directions for dealing with technical aspects of this project and with similar multimedia risk assessment projects are addressed in the final discussion. 10 refs., 9 figs., 1 tab.

  13. Addressing data heterogeneity: Lessons learned from a multimedia risk assessment

    SciTech Connect

    Oezkaynak, H.; Xue, Jianping; Butler, D.A. ); Haroun, L.A.; MacDonell, M.M.; Fingleton, D.J. )

    1991-01-01

    Cleanup activities are currently being conducted by the US Department of Energy (DOE) at a former chemical plant site that has been inactive for more than 20 years. The Army produced nitroaromatic explosives at the 220-acre site during the 1940s, and radioactive materials of the uranium and thorium series were processed there by DOE's predecessor agency during the 1950s and 1960s. Chemical and radioactive contaminants are present in soil, surface water, sediment, and groundwater at the site as a result of both past releases and disposal activities and subsequent contaminant migration. Samples have been collected from these media over a number of years under both DOE's environmental monitoring program and the site characterization program of the Superfund process. Results of samples analyses have been compiled in a computerized data base. These data are being evaluated in the context of potential exposure pathways that are currently present at the site or that may be present in the future, in order to estimate possible adverse impacts to human health and the environment in the absence of cleanup. This paper discusses the methodology used to address associated tasks and the lessons learned during the assessment process. Statistical issues and recommended future directions for dealing with technical aspects of this project and with similar multimedia risk assessment projects are addressed in the final discussion. 10 refs., 9 figs., 1 tab.

  14. Authentic Learning and Multimedia in History Education

    ERIC Educational Resources Information Center

    Hillis, Peter

    2008-01-01

    The momentum gathering behind authentic learning/critical skills raises fundamental issues concerning teaching and learning. This article discusses some of the more general arguments surrounding authentic learning with particular reference to an in-depth evaluation of its impact on schools in one part of Great Britain. It then moves on to describe…

  15. Effects of Multimedia and Schema Induced Analogical Reasoning on Science Learning

    ERIC Educational Resources Information Center

    Zheng, R. Z.; Yang, W.; Garcia, D.; McCadden, E. P.

    2008-01-01

    The present study investigates the effects of multimedia and schema induced analogical reasoning on science learning. It involves 89 fourth grade elementary students in the north-east of the United States. Participants are randomly assigned into four conditions: (a) multimedia with analogy; (b) multimedia without analogy; (c) analogy without…

  16. Feedback Processes in Multimedia Language Learning Software

    ERIC Educational Resources Information Center

    Kartal, Erdogan

    2010-01-01

    Feedback has been one of the important elements of learning and teaching theories and still pervades the literature and instructional models, especially computer and web-based ones. However, the mechanisms about feedback dominating the fundamentals of all the instructional models designed for self-learning have changed considerably with the…

  17. Investigation of Users' Preferences in Interactive Multimedia Learning Systems: A Data Mining Approach

    ERIC Educational Resources Information Center

    Chrysostomou, Kyriacos; Chen, Sherry Y.; Liu, Xiaohui

    2009-01-01

    With advances in information and communication technology, interactive multimedia learning systems are widely used to support teaching and learning. However, as human factors vary across users, they may prefer the design of interactive multimedia learning systems differently. To have a deep understanding of the influences of human factors, we…

  18. Applications of Cognitive Load Theory to Multimedia-Based Foreign Language Learning: An Overview

    ERIC Educational Resources Information Center

    Chen, I-Jung; Chang, Chi-Cheng; Lee, Yen-Chang

    2009-01-01

    This article reviews the multimedia instructional design literature based on cognitive load theory (CLT) in the context of foreign language learning. Multimedia are of particular importance in language learning materials because they incorporate text, image, and sound, thus offering an integrated learning experience of the four language skills…

  19. The Effects of Multimedia and Learning Style on Student Achievement in Online Electronics Course

    ERIC Educational Resources Information Center

    Surjono, Herman Dwi

    2015-01-01

    This experimental study investigated the effects of multimedia preferences and learning styles on undergraduate student achievement in an adaptive e-learning system for electronics course at the Yogyakarta State University Indonesia. The findings showed that students in which their multimedia preferences and learning style matched with the way the…

  20. Distance Learning: Multimedia Equipment at Work.

    ERIC Educational Resources Information Center

    Meyer, Sabina R.; Crawford, Vernon A.

    1994-01-01

    Describes a Florida school district's distance learning system, focusing on the instructional television system, which uses fiber optic cable to connect five high schools, the district television studios, district offices, and the community college. Descriptions of equipment needed, corporate participation, courses offered, and suggestions for…

  1. Educational Multimedia Profiling Recommendations for Device-Aware Adaptive Mobile Learning

    ERIC Educational Resources Information Center

    Moldovan, Arghir-Nicolae; Ghergulescu, Ioana; Muntean, Cristina Hava

    2014-01-01

    Mobile learning is seeing a fast adoption with the increasing availability and affordability of mobile devices such as smartphones and tablets. As the creation and consumption of educational multimedia content on mobile devices is also increasing fast, educators and mobile learning providers are faced with the challenge to adapt multimedia type…

  2. Designing Multimedia Case-Based Instruction Accommodating Students' Diverse Learning Styles

    ERIC Educational Resources Information Center

    Choi, Ikseon; Lee, Sang Joon; Jung, Jong Won

    2008-01-01

    Although many benefits of case-based instruction with multimedia have been reported, there are few empirical studies of how the benefits of multimedia case-based instructions (MCBIs) are mediated by students' individual differences, such as their learning styles. Understanding the relationships between students' learning styles and the learning…

  3. A Learner-Based Design Model for Interactive Multimedia Language Learning Packages.

    ERIC Educational Resources Information Center

    Watts, Noel

    1997-01-01

    Examines the design features of interactive multimedia packages for second language learning. Focuses on the possible components of a design model and highlights the implications for program design. Concludes that to realize the high potential for interactive language learning multimedia, designers must develop a more learner-based orientation.…

  4. Pointer Animation Implementation at Development of Multimedia Learning of Java Programming

    ERIC Educational Resources Information Center

    Rusli, Muhammad; Atmojo, Yohanes Priyo

    2015-01-01

    This research represents the development research using the references of previous research results related to the development of interactive multimedia learning (learner controlled), specially about the effectiveness and efficiency of multimedia learning of a content that developed by pointer animation implementation showing the content in…

  5. Learning "Goal Programming" Using an Interactive Multimedia Courseware: Design Factors and Students' Preferences

    ERIC Educational Resources Information Center

    Shiong, Kok Boon; Aris, Baharuddin; Ahmad, Maizah Hura; Bilal Ali, Mohamad; Harun, Jamalludin; Tasir, Zaidatun

    2008-01-01

    This paper attempts to describe a research project related to Form Six students' learning "Goal Programming" using an interactive multimedia (IMM) courseware. The purpose of the study is to determine the suitability of the design in the multimedia courseware for learning "Goal Programming" and students' preferences toward the use of an IMM…

  6. A Usability Study of Users' Perceptions toward a Multimedia Computer-Assisted Learning Tool for Neuroanatomy

    ERIC Educational Resources Information Center

    Gould, Douglas J.; Terrell, Mark A.; Fleming, Jo

    2008-01-01

    This usability study evaluated users' perceptions of a multimedia prototype for a new e-learning tool: Anatomy of the Central Nervous System: A Multimedia Course. Usability testing is a collection of formative evaluation methods that inform the developmental design of e-learning tools to maximize user acceptance, satisfaction, and adoption.…

  7. Cognitive Task Analysis of Experts in Designing Multimedia Learning Object Guideline (M-LOG)

    ERIC Educational Resources Information Center

    Razak, Rafiza Abdul; Palanisamy, Punithavathy

    2013-01-01

    The purpose of this study was to design and develop a set of guidelines for multimedia learning objects to inform instructional designers (IDs) about the procedures involved in the process of content analysis. This study was motivated by the absence of standardized procedures in the beginning phase of the multimedia learning object design which is…

  8. The Effect of Graphical Representation on the Learner's Learning Interest and Achievement in Multimedia Learning

    ERIC Educational Resources Information Center

    Park, Sanghoon; Lim, Jung

    2004-01-01

    The purpose of this paper was to investigate the effects of different types of visual illustrations on learner's learning interest, motivation and achievement, especially in multimedia learning. The participants were drawn from two classes of an "Introduction to Educational Technology" course and randomly assigned to one of the three treatments:…

  9. The Impact of Learning Style on Learning Outcomes in an Interactive Multimedia Instruction (IMI) Program

    ERIC Educational Resources Information Center

    Gallagher, Kevin P.

    2010-01-01

    This study's focus was to examine the impact of learning style on learning outcomes in an Interactive Multimedia Instruction program (IMI). The literature review emphasizes that incorporating technology alone does not ensure positive gains in an educational initiative. It also identified a number of factors that may influence how students will…

  10. Construction of Multimedia Courseware and Web-based E-Learning Courses of "Biomedical Materials".

    PubMed

    Xiaoying, Lu; Jian, He; Tian, Qin; Dongxu, Jiang; Wei, Chen

    2005-01-01

    In order to reform the traditional teaching methodology and to improve the teaching effect, we developed new teaching system for course "Biomedical Materials" in our university by the support of the computer technique and Internet. The new teaching system includes the construction of the multimedia courseware and web-based e-learning courses. More than 2000 PowerPoint slides have been designed and optimized and flash movies for several capitals are included. On the basis of this multimedia courseware, a web-based educational environment has been established further, which includes course contents, introduction of the teacher, courseware download, study forum, sitemap of the web, and relative link. The multimedia courseware has been introduced in the class teaching for "Biomedical Materials" for 6 years and a good teaching effect has been obtained. The web-based e-learning courses have been constructed for two years and proved that they are helpful for the students by their preparing and reviewing the teaching contents before and after the class teaching. PMID:17282846

  11. Exploring the self-learning experiences of patients with depression participating in a multimedia education program.

    PubMed

    Chou, Mei-Hsien; Lin, Mei-Feng; Hsu, Mei-Chi; Wang, Yao-Hua; Hu, Huei-Fan

    2004-12-01

    The purpose of the present study was to explore the self-learning experiences of depression patients on interactive multimedia education program. Qualitative in-depth interviews were employed. Fourteen patients with a first episode of major depression were recruited from a psychiatric outpatient department. Explanations of the purposes of the exercise and on-the-spot teaching were provided by the researcher before the study began. A tape-recorded, semi-structured interview format was employed after two weeks. Data analysis was performed in the framework of line-by-line content, contextual and thematic analysis. Eight subjects successfully completed the entire learning activities. Content analysis revealed 4 main aspects of successful self-learning experiences: the triggering of learning motivation, the enjoyment of self-paced learning, support for the effects of learning materials, and the gaining of self- awareness and changes. The factors influencing learning performance were related to: environmental impact, the degree of familiarity with traditional learning, possession or non-possession of the necessary computer operation skills, and good computer support. However, the findings provide a preliminary understanding of the application of interactive multimedia education programs in terms of self-learning outcomes and recognizing key elements of learning impediments among the study sample. A larger sample size with different clinical contexts is recommended to determine the effect and generalizability for future research. Furthermore, the creation of a computerized learning environment with different educational styles is crucial to patients' success in obtaining depression-related information and understanding effective adaptive skills. PMID:15619180

  12. Learner Performance in Multimedia Learning Arrangements: An Analysis across Instructional Approaches

    ERIC Educational Resources Information Center

    Eysink, Tessa H. S.; de Jong, Ton; Berthold, Kirsten; Kolloffel, Bas; Opfermann, Maria; Wouters, Pieter

    2009-01-01

    In this study, the authors compared four multimedia learning arrangements differing in instructional approach on effectiveness and efficiency for learning: (a) hypermedia learning, (b) observational learning, (c) self-explanation-based learning, and (d) inquiry learning. The approaches all advocate learners' active attitude toward the learning…

  13. Report and recommendations on multimedia materials for teaching and learning quantum physics

    NASA Astrophysics Data System (ADS)

    Mason, B.; Dębowska, E.; Arpornthip, T.; Girwidz, R.; Greczyło, T.; Kohnle, A.; Melder, T.; Michelini, M.; Santi, L.; Silva, J.

    2016-05-01

    An international collaboration of physicists, affiliated with Multimedia Physics for Teaching and Learning (MPTL) and MERLOT, performed a survey and review of multimedia-based learning materials for quantum physics and quantum mechanics. The review process was based on more than a decade of experience with similar topical learning material reviews. A total of approximately 250 items were considered for review and eight were recommended by the reviewers. These are described in this report. Observations about quantum learning resources and multimedia tools are included.

  14. Naïve conceptions about multimedia learning: a study on primary school textbooks

    PubMed Central

    Colombo, Barbara; Antonietti, Alessandro

    2013-01-01

    HIGHLIGHTS This interview study explores beliefs about the instructional role of illustrationsWe compared illustrators', teachers', students' and common people's ideasParticipants' responses were internally coherent and close to multimedia learning theoryWe propose and discuss an integrated multimedia learning model An interview study, based on specific pictures taken from textbooks used in primary schools, was carried out to investigate illustrators', teachers', students', and common people's beliefs about the role that illustrations play in facilitating learning. Participants' responses were internally coherent, indicating a systematic nature of the underlying naïve conceptions. Findings disprove Mayer's pessimistic claim that laypersons' conceptions of multimedia learning fail to match experimentally supported principles and theories. On the contrary, interviewees spontaneously came very close to the multimedia learning theory, which states that students learn better from pictures, which fit specific cognitive principles. Implications for school instruction are highlighted. PMID:23908636

  15. Enhancement of Teaching and Learning of the Fundamentals of Nuclear Engineering Using Multimedia Courseware.

    ERIC Educational Resources Information Center

    Keyvan, Shahla A.; Pickard, Rodney; Song, Xiaolong

    1997-01-01

    Computer-aided instruction incorporating interactive multimedia and network technologies can boost teaching effectiveness and student learning. This article describes the development and implementation of network server-based interactive multimedia courseware for a fundamental course in nuclear engineering. A student survey determined that 80% of…

  16. Metacognition in Self-Regulated Multimedia Learning: Integrating Behavioural, Psychophysiological and Introspective Measures

    ERIC Educational Resources Information Center

    Antonietti, Alessandro; Colombo, Barbara; Di Nuzzo, Chiara

    2015-01-01

    This study aims at investigating students' strategies--as revealed by behavioural, psychophysiological and introspective measures--which are applied during the free exploration of multimedia instructional presentations, which requires students to self-regulate their learning processes. Two multimedia presentations were constructed and presented to…

  17. Aids to Computer-Based Multimedia Learning: A Comparison of Human Tutoring and Computer Support

    ERIC Educational Resources Information Center

    Rodicio, H. Garcia; Sanchez, E.

    2012-01-01

    Learners are usually provided with support devices because they find it difficult to learn from multimedia presentations. A key question, with no clear answer so far, is how best to present these support devices. One possibility is to insert them into the multimedia presentation (canned support), while another is to have a human agent provide them…

  18. Using Creative Multimedia in Teaching and Learning ICTs: A Case Study

    ERIC Educational Resources Information Center

    Mostefaoui, Soraya Kouadri; Ferreira, Giselle; Williams, Judith; Herman, Clem

    2012-01-01

    This paper presents a case study based on the experiences surrounding a distance-learning module in the area of Information and Communication Technologies (ICT) that includes a creative multimedia component as an integral part of its teaching and assessment. The module requires that students engage in multimedia production to articulate their…

  19. Multimedia Learning and Individual Differences: Mediating the Effects of Working Memory Capacity with Segmentation

    ERIC Educational Resources Information Center

    Lusk, Danielle L.; Evans, Amber D.; Jeffrey, Thomas R.; Palmer, Keith R.; Wikstrom, Chris S.; Doolittle, Peter E.

    2009-01-01

    Research in multimedia learning lacks an emphasis on individual difference variables, such as working memory capacity (WMC). The effects of WMC and the segmentation of multimedia instruction were examined by assessing the recall and application of low (n = 66) and high (n = 67) working memory capacity students randomly assigned to either a…

  20. Effects of Integrating Multimedia into the Third Grade Mathematics Curriculum to Improve Student Learning

    ERIC Educational Resources Information Center

    Liu, Yuliang

    2012-01-01

    This project was designed to test Mayer's multimedia theory in an elementary school to improve students' mathematics learning for low-income children. The study designed and developed two multimedia mathematics experiments in 3rd grade: 9's multiplication experiment and geometric solids experiment. The two experimental lessons were implemented in…

  1. Using Game Making Pedagogy to Facilitate Student Learning of Interactive Multimedia

    ERIC Educational Resources Information Center

    Cheng, Gary

    2009-01-01

    With the growing importance of interactive multimedia in our society, it is increasingly essential to equip students with knowledge of and skills in multimedia production. However, as the traditional lecture based instruction on this emerging subject area is not effective for students in achieving the expected learning outcomes, a seven stage game…

  2. Evaluation of Horizon Multimedia Learning Materials for Students with Learning Difficulties and Disabilities.

    ERIC Educational Resources Information Center

    Barker, Trevor; Jones, Sara; Britton, Carol; Messer, David

    This paper describes the different methods used to evaluate individually configurable multimedia materials developed for the Horizon project, a program designed to increase employment opportunities for students with disabilities or learning difficulties. The project established a working cafe/restaurant in East London staffed by the students. Part…

  3. A Multimedia English Learning System Using HMMs to Improve Phonemic Awareness for English Learning

    ERIC Educational Resources Information Center

    Lai, Yen-Shou; Tsai, Hung-Hsu; Yu, Pao-Ta

    2009-01-01

    This paper proposes a multimedia English learning (MEL) system, based on Hidden Markov Models (HMMs) and mastery theory strategy, for teaching students with the aim of enhancing their English phonetic awareness and pronunciation. It can analyze phonetic structures, identify and capture pronunciation errors to provide students with targeted advice…

  4. Database integration in a multimedia-modeling environment

    SciTech Connect

    Dorow, Kevin E.

    2002-09-02

    Integration of data from disparate remote sources has direct applicability to modeling, which can support Brownfield assessments. To accomplish this task, a data integration framework needs to be established. A key element in this framework is the metadata that creates the relationship between the pieces of information that are important in the multimedia modeling environment and the information that is stored in the remote data source. The design philosophy is to allow modelers and database owners to collaborate by defining this metadata in such a way that allows interaction between their components. The main parts of this framework include tools to facilitate metadata definition, database extraction plan creation, automated extraction plan execution / data retrieval, and a central clearing house for metadata and modeling / database resources. Cross-platform compatibility (using Java) and standard communications protocols (http / https) allow these parts to run in a wide variety of computing environments (Local Area Networks, Internet, etc.), and, therefore, this framework provides many benefits. Because of the specific data relationships described in the metadata, the amount of data that have to be transferred is kept to a minimum (only the data that fulfill a specific request are provided as opposed to transferring the complete contents of a data source). This allows for real-time data extraction from the actual source. Also, the framework sets up collaborative responsibilities such that the different types of participants have control over the areas in which they have domain knowledge-the modelers are responsible for defining the data relevant to their models, while the database owners are responsible for mapping the contents of the database using the metadata definitions. Finally, the data extraction mechanism allows for the ability to control access to the data and what data are made available.

  5. Using multimedia and peer assessment to promote collaborative e-learning

    NASA Astrophysics Data System (ADS)

    Barra, Enrique; Aguirre Herrera, Sandra; Ygnacio Pastor Caño, Jose; Quemada Vives, Juan

    2014-04-01

    Collaborative e-learning is increasingly appealing as a pedagogical approach that can positively affect student learning. We propose a didactical model that integrates multimedia with collaborative tools and peer assessment to foster collaborative e-learning. In this paper, we explain it and present the results of its application to the "International Seminars on Materials Science" online course. The proposed didactical model consists of five educational activities. In the first three, students review the multimedia resources proposed by the teacher in collaboration with their classmates. Then, in the last two activities, they create their own multimedia resources and assess those created by their classmates. These activities foster communication and collaboration among students and their ability to use and create multimedia resources. Our purpose is to encourage the creativity, motivation, and dynamism of the learning process for both teachers and students.

  6. Learning medical and dental sciences through interactive multi-media.

    PubMed

    Demirjian, A; David, B

    1995-01-01

    Health professionals in various fields of Medicine and Dentistry must acquire comprehensive technological knowledge in order to practice their professions. A large portion of that knowledge cannot be found in a textbook. Examples of this type of information are data gleaned from viewing microscopic slides and dissecting cadavers. In order to fully comprehend an area of study in medicine, the student relies on various resources (often physically unrelated, like the x-ray department and the dissection room). This situation makes the teaching and learning processes much more difficult to accomplish, since the instructor and students have to manipulate multiple media and take the courses in various sites. Today's technology allows us to design and create teaching and learning tools that can alleviate these difficulties. Personal computers are now used to capture and display a vast array of information through many different media: text, sound, images, photographs, illustrations, animation and video. This information can be presented to the user with audio-visual interfaces designed to facilitate efficient communication of ideas. It is controlled primarily by the use of the mouse, at one's own pace. This interactive, multi-media approach to teaching and learning is called "Edutainment" (Education and Entertainment). This demonstration will show how these new tools are used to teach and learn about various subjects related to Medicine, particularly in Dermatology and Dentistry. Several courseware applications were developed, addressing various aspects of the field: Cancers of the Skin, Dental Development, the Temporomandibular joint, the Masticatory Muscles etc. These programs provide anthropological data on growth collected through longitudinal research, diagnosis and treatments of pigmented lesions of the skin, thousands of digitized x-rays accessible through a relational database, the latest imaging technology used to diagnose the temporomandibular disorders, high

  7. Interactive Multimodal Learning Environments

    ERIC Educational Resources Information Center

    Moreno, Roxana; Mayer, Richard

    2007-01-01

    What are interactive multimodal learning environments and how should they be designed to promote students' learning? In this paper, we offer a cognitive-affective theory of learning with media from which instructional design principles are derived. Then, we review a set of experimental studies in which we found empirical support for five design…

  8. THERMAL ENVIRONMENT AND LEARNING.

    ERIC Educational Resources Information Center

    LANE, W.R.

    RESEARCH ON THERMAL ENVIRONMENT IN SCHOOLS IS SUMMARIZED AND THE STATUS OF "THERMAL ENVIRONMENT AND LEARNING" RESEARCH COMPLETED AND/OR UNDERWAY IN THE IOWA CENTER FOR RESEARCH IN SCHOOL ADMINISTRATION IS REPORTED. RESULTS ARE--(1) CHILDREN DID LEARN BETTER UNDER MODEL THERMAL CONDITIONS, (2) TEACHERS MUST BECOME MORE AWARE OF THERMAL CONDITIONS,…

  9. Open Access Learning Environments

    ERIC Educational Resources Information Center

    Mentor, Kenneth

    2007-01-01

    Educational institutions are increasingly adopting "closed" learning environments that hide learning materials in password-protected areas. While this may be a logical solution to a range of problems, much is lost in this mode of course delivery. Although there are logical reasons for moving toward closed environments, we may be erring…

  10. Health education and multimedia learning: connecting theory and practice (Part 2).

    PubMed

    Mas, Francisco G; Plass, Jan; Kane, William M; Papenfuss, Richard L

    2003-10-01

    Part 1 of this article reviewed the contributions of educational psychology to the early development of health behavior theory and the difficulties faced by health education in adopting some of the perspectives that today guide multimedia learning. Whereas Part 1 involved discussion at the theoretical level, the purpose of Part 2 is to connect theory and practice by describing the most relevant multimedia learning theories and by providing recommendations for developing multimedia health education programs. It also provides practitioners with specific examples of the features that may make computer-based interventions more attractive to their particular audiences. PMID:14611032

  11. Creating Web-based, multimedia, and interactive courses for distance learning.

    PubMed

    Mills, A C

    2000-01-01

    A case study describes how faculty at Saint Louis University School of Nursing have developed computer-based, multimedia courses for master's and post-master's nursing education. Lectures with slide presentations are recorded digitally and encoded for multimedia streaming over the World Wide Web for distance learning. The technology is explained in detail in terms of the specific technologies used for lecture and course development. How this technology supports graduate student learning is also presented. PMID:10835811

  12. Multimedia Learning Systems Based on IEEE Learning Object Metadata (LOM).

    ERIC Educational Resources Information Center

    Holzinger, Andreas; Kleinberger, Thomas; Muller, Paul

    One of the "hottest" topics in recent information systems and computer science is metadata. Learning Object Metadata (LOM) appears to be a very powerful mechanism for representing metadata, because of the great variety of LOM Objects. This is on of the reasons why the LOM standard is repeatedly cited in projects in the field of eLearning Systems.…

  13. Multimedia Courseware in an Open Systems Environment: A Federal Strategy.

    ERIC Educational Resources Information Center

    Moline, Judi; And Others

    The Portable Courseware Project (PORTCO) of the U.S. Department of Defense (DoD) is typical of projects worldwide that require standard software interfaces. This paper articulates the strategy whereby the federal multimedia courseware initiative leverages the open systems movement and the new realities of information technology. The federal…

  14. Internet, Multimedia and Virtual Laboratories in a 'Third World' Environment.

    ERIC Educational Resources Information Center

    Monge-Najera, Julian Antonio; Rivas Rossi, Marta; Mendez-Estrada, Victor Hugo

    2001-01-01

    Describes the development of low-cost multimedia courses and materials for use on the Internet, as well as virtual laboratories, at the Universidad Estatal a Distancia (Costa Rica). Explains how simultaneous production of traditional printed materials and online courses, outsourcing, and the use of HTML and Java can reduce costs for developing…

  15. Student Performance in a Multimedia Case-Study Environment

    ERIC Educational Resources Information Center

    Wolter, Bjorn H. K.; Lundeberg, Mary A.; Bergland, Mark; Klyczek, Karen; Tosado, Rafael; Toro, Arlin; White, C. Dinitra

    2013-01-01

    Does an online, multimedia case study influence students' performance, motivation, and perceptions of science in collegiate level biology classes, and if so, how? One hundred and eight students in 5 classes from 4 campuses in the United States and Puerto Rico participated in data collection (performance tests, surveys and focus group interviews).…

  16. Semantic Storyboard of Judicial Debates: A Novel Multimedia Summarization Environment

    ERIC Educational Resources Information Center

    Fersini, E.; Sartori, F.

    2012-01-01

    Purpose: The need of tools for content analysis, information extraction and retrieval of multimedia objects in their native form is strongly emphasized into the judicial domain: digital videos represent a fundamental informative source of events occurring during judicial proceedings that should be stored, organized and retrieved in short time and…

  17. Multimedia Applications in Heterogeneous Internet/ATM Environments.

    ERIC Educational Resources Information Center

    Wolf, Lars C.

    1999-01-01

    Discussion of multimedia systems focuses on interaction approaches for the quality of service (QoS) architectures developed for the Internet and for asynchronous transfer mode (ATM). Highlights include interactions, videoconferencing, video on demand, a comparison of the ATM and IntServ QoS architectures, interaction models, and subordination…

  18. Assessing the Effects of Different Multimedia Materials on Emotions and Learning Performance for Visual and Verbal Style Learners

    ERIC Educational Resources Information Center

    Chen, Chih-Ming; Sun, Ying-Chun

    2012-01-01

    Multimedia materials are now increasingly used in curricula. However, individual preferences for multimedia materials based on visual and verbal cognitive styles may affect learners' emotions and performance. Therefore, in-depth studies that investigate how different multimedia materials affect learning performance and the emotions of learners…

  19. An Exploratory Study on Application of Multimedia Technology in College English Teaching and Learning

    NASA Astrophysics Data System (ADS)

    Liu, Aiqin

    Nowadays, the application of multimedia technology is most widely used in College English teaching and learning in China. Considerable money had been invested to better the technical equipments, such as multimedia classroom, computers recently, which meet each student needs. The effectiveness of multimedia has been made obvious by many teachers and students, however, it remains a controversial issue. The advantages and disadvantages in the use of multimedia technology are always being argued. It seems urgent and necessary to evaluate this new teaching mode, so the writer designed a questionnaire to seek the students' attitudinal data concerning the multimedia effectiveness. The data collected from the subjects of 150 non-English majors students, using the Experiencing English learning system and College English Integrated Course (New Edition) on CD-ROM. After statistical analysis to the valid questionnaires, the results are as follows: the students prefer multimedia to traditional teaching mode which indicate it is useful and helpful; but they do not have multimedia as a worthwhile replacement of traditional teaching modes; they generally perceive the learning on the system effective, but it will have a long way to go and attain to maturity, because the complex relationships between the teachers and the courseware, the students and courseware should be coordinated, producing a compound object among the teacher-student as well as the courseware.

  20. Multimedia Representation of Experiments in Physics

    ERIC Educational Resources Information Center

    Kirstein, Juergen; Nordmeier, Volkhard

    2007-01-01

    In most physics courses using multimedia, real experiments are represented as digital video demonstrations. These time-based media have the disadvantage that students are often in the state of passive learners. Also, traditional multimedia learning environments only allow for the selection of different digitized media, but the learning process is…

  1. Multimedia Instruction Initiative: Building Faculty Competence.

    ERIC Educational Resources Information Center

    Haile, Penelope J.

    Hofstra University began a university-wide initiative to enhance classroom instruction with multimedia technology and foster collaborative approaches to learning. The Multimedia Instruction Initiative emphasized teamwork among faculty, students, and computer center support staff to develop a technology-enriched learning environment supported by…

  2. What Middle Grade Students Say about Learning Science with Multimedia

    ERIC Educational Resources Information Center

    Goldenberg, Lauren B.; Heinze, Juliette; Ba, Harouna

    2004-01-01

    The JASON Multimedia Science Curriculum (JMSC) was developed in 1989 by the JASON Foundation for Education (www.jason.org), and is a multimedia, interdisciplinary, inquiry-based science curriculum that responds to the dual demands of teachers having to teach state standards while engaging students in scientific inquiry. The JMSC encourages…

  3. Logical Meanings in Multimedia Learning Materials: A Multimodal Discourse Analysis

    ERIC Educational Resources Information Center

    Vorvilas, George

    2014-01-01

    Multimedia educational applications convey meanings through several semiotic modes (e.g. text, image, sound, etc.). There is an urgent need for multimedia designers as well as for teachers to understand the meaning potential of these artifacts and discern the communicative purposes they serve. Towards this direction, a hermeneutic semiotic…

  4. Effective Self-Regulated Science Learning through Multimedia-Enriched Skeleton Concept Maps

    ERIC Educational Resources Information Center

    Maree, Ton J.; van Bruggen, Jan M.; Jochems, Wim M. G.

    2013-01-01

    Background: This study combines work on concept mapping with scripted collaborative learning. Purpose: The objective was to examine the effects of self-regulated science learning through scripting students' argumentative interactions during collaborative "multimedia-enriched skeleton concept mapping" on meaningful science learning and retention.…

  5. The Implementation of Interactive Multimedia Learning Materials in Teaching Listening Skills

    ERIC Educational Resources Information Center

    Ampa, Andi Tenri

    2015-01-01

    One of the factors that may affect the success of the learning process is the use of learning media. Therefore, this research aimed to implement and evaluate the interactive multimedia learning materials using Wondershare Quizcreator program and audio materials in teaching "English listening skills". The research problem was whether or…

  6. Finding and Reusing Learning Materials with Multimedia Similarity Search and Social Networks

    ERIC Educational Resources Information Center

    Little, Suzanne; Ferguson, Rebecca; Ruger, Stefan

    2012-01-01

    The authors describe how content-based multimedia search technologies can be used to help learners find new materials and learning pathways by identifying semantic relationships between educational resources in a social learning network. This helps users--both learners and educators--to explore and find material to support their learning aims.…

  7. Personalized Messages That Promote Science Learning in Virtual Environments

    ERIC Educational Resources Information Center

    Moreno, Roxana; Mayer, Richard E.

    2004-01-01

    College students learned how to design the roots, stem, and leaves of plants to survive in five different virtual reality environments through an agent-based multimedia educational game. For each student, the agent used personalized speech (e.g., including I and you) or nonpersonalized speech (e.g., 3rd-person monologue), and the game was…

  8. The effect of a multimedia interactive tutorial on learning endodontic problem-solving.

    PubMed

    Plasschaert, A J; Cailleteau, J G; Verdonschot, E H

    1997-05-01

    New technology may create additional opportunities for learning in dental education. One of these new features is a multimedia approach, courseware combining sound, text, stills and video with interactive learning. A multimedia program was developed to train dental students and dental practitioners in decision making and problem solving in endodontics. This study compared the effects of the multimedia program with a more traditional approach consisting of written information, without interaction. 28, 4th-year dental students at the University of Kentucky in Lexington, KY, USA were randomly assigned to the multimedia or the text-based groups. They were given a written pre-test using 2 cases of dental pain and were instructed to study independently using either the multimedia program (group A) or the written information (group B). No restrictions were imposed on the amount of time to be invested, and the total study time was recorded for each student. 3 weeks after the pre-test, the students completed the post-test. A total of 18 students completed both the pre-test and the post-test and their scores were included in the final data. Statistical analysis of the average scores using paired t-tests revealed no significant difference between the performance of the students in either group, indicating that the multimedia approach to learning endodontic problem solving may successfully replace traditional learning strategies. PMID:9567903

  9. A 5E Learning Cycle Approach-Based, Multimedia-Supplemented Instructional Unit for Structured Query Language

    ERIC Educational Resources Information Center

    Piyayodilokchai, Hongsiri; Panjaburee, Patcharin; Laosinchai, Parames; Ketpichainarong, Watcharee; Ruenwongsa, Pintip

    2013-01-01

    With the benefit of multimedia and the learning cycle approach in promoting effective active learning, this paper proposed a learning cycle approach-based, multimedia-supplemented instructional unit for Structured Query Language (SQL) for second-year undergraduate students with the aim of enhancing their basic knowledge of SQL and ability to apply…

  10. Learning to Be Multimedia Teaching Artists: Apprenticeship in Multimedia Arts Education

    ERIC Educational Resources Information Center

    Betts, J. David

    2008-01-01

    The Multimedia Arts Education Program (MAEP) was an innovative initiative for middle school students that used teaching artists as leaders in an apprenticeship-like teaching context. This article is about a second apprenticeship program supported by a University/Community Partnership grant from the Kellogg Foundation that engaged university…

  11. Learning Environment: A Bibliography

    ERIC Educational Resources Information Center

    Kose, Sacit; Bag, Huseyin; Gezer, Kutret

    2007-01-01

    In this study, the Learning Environment Research-Bibliography includes studies on Educational subject. We have analyzed many journals, books, and theses published in international. The references listed here primarily focus on the empirical research related to the learning environmental research as an educational goal; along with a few learning…

  12. The Learning Environment.

    ERIC Educational Resources Information Center

    American Electric Power System, New York, NY.

    The basic factors in personal comfort, the nature of the processes of teaching and learning, and the effects of environment on these functions are discussed. The role of climate conditioning and space conditioning as interpreted by sensory factors during the learning process gives guidelines for design solutions. Technical supplements on climate…

  13. Educational interactive multimedia software: The impact of interactivity on learning

    NASA Astrophysics Data System (ADS)

    Reamon, Derek Trent

    This dissertation discusses the design, development, deployment and testing of two versions of educational interactive multimedia software. Both versions of the software are focused on teaching mechanical engineering undergraduates about the fundamentals of direct-current (DC) motor physics and selection. The two versions of Motor Workshop software cover the same basic materials on motors, but differ in the level of interactivity between the students and the software. Here, the level of interactivity refers to the particular role of the computer in the interaction between the user and the software. In one version, the students navigate through information that is organized by topic, reading text, and viewing embedded video clips; this is referred to as "low-level interactivity" software because the computer simply presents the content. In the other version, the students are given a task to accomplish---they must design a small motor-driven 'virtual' vehicle that competes against computer-generated opponents. The interaction is guided by the software which offers advice from 'experts' and provides contextual information; we refer to this as "high-level interactivity" software because the computer is actively participating in the interaction. The software was used in two sets of experiments, where students using the low-level interactivity software served as the 'control group,' and students using the highly interactive software were the 'treatment group.' Data, including pre- and post-performance tests, questionnaire responses, learning style characterizations, activity tracking logs and videotapes were collected for analysis. Statistical and observational research methods were applied to the various data to test the hypothesis that the level of interactivity effects the learning situation, with higher levels of interactivity being more effective for learning. The results show that both the low-level and high-level interactive versions of the software were effective

  14. Integration of Problem-Based Learning and Web-Based Multimedia to Enhance Soil Management Course

    NASA Astrophysics Data System (ADS)

    Strivelli, R.; Krzic, M.; Crowley, C.; Dyanatkar, S.; Bomke, A.; Simard, S.; Grand, S.

    2012-04-01

    In an attempt to address declining enrolment in soil science programs and the changing learning needs of 21st century students, several universities in North America and around the world have re-organized their soil science curriculum and adopted innovative educational approaches and web-based teaching resources. At the University of British Columbia, Canada, an interdisciplinary team set out to integrate teaching approaches to address this trend. The objective of this project was to develop an interactive web-based teaching resource, which combined a face-to-face problem-based learning (PBL) case study with multimedia to illustrate the impacts of three land-uses on soil transformation and quality. The Land Use Impacts (LUI) tool (http://soilweb.landfood.ubc.ca/luitool/) was a collaborative and concentrated effort to maximize the advantages of two educational approaches: (1) the web's interactivity, flexibility, adaptability and accessibility, and (2) PBL's ability to foster an authentic learning environment, encourage group work and promote the application of core concepts. The design of the LUI case study was guided by Herrington's development principles for web-based authentic learning. The LUI tool presented students with rich multimedia (streaming videos, text, data, photographs, maps, and weblinks) and real world tasks (site assessment and soil analysis) to encourage students to utilize knowledge of soil science in collaborative problem-solving. Preliminary student feedback indicated that the LUI tool effectively conveyed case study objectives and was appealing to students. The resource is intended primarily for students enrolled in an upper level undergraduate/graduate university course titled Sustainable Soil Management but it is flexible enough to be adapted to other natural resource courses. Project planning and an interactive overview of the tool will be given during the presentation.

  15. Observations and exploration of a sequence of design environments: Students designing a series of multimedia projects

    NASA Astrophysics Data System (ADS)

    Viner, Mark

    The goal of this research study was to observe and describe changes that occurred in student and teacher skills, conceptual beliefs and actions as students designed a series of multimedia projects for authentic audiences. Furthermore, the research was designed to explore the scaffolding of events and actions of sequence of five design environments. In each environment, an instructor and his students worked toward creating integrated, collaborative curriculum projects. HyperStudio authoring software was used as a construction tool and publishing medium for student artifacts. Results of this study indicate that both teacher and students need to have an active role in the design process. Working as 'student designers' is a collaborative process that is both time-consuming and complex. Overall, both the teacher and his students were receptive to the process of design and felt it provided valuable benefits when compared to the traditional learning process. While this study did not address the issues of content knowledge acquisition or performances on standardized tests, it does provide some practical recommendations for teachers working with students in a design environment.

  16. Collaborative Practice of Science Construction in a Computer-Based Multimedia Environment.

    ERIC Educational Resources Information Center

    Kumpulainen, Kristiina; Mutanen, Mika

    1998-01-01

    Examines the ways in which the collaborative use of a multimedia-based CD-ROM encyclopedia in a sixth-grade Finnish classroom fosters science learning. Results show that students' activities during task-processing were highly procedural and product-oriented. Students had inefficient skills in accessing and retrieving information from the…

  17. An Engaging Learning Environment

    ERIC Educational Resources Information Center

    Krueger, Tom

    2010-01-01

    The author believes that a stimulating learning environment can offer benefits to the general classroom conduct of young people through the different charts displayed in his classroom. Students see the teacher taking pride in their shared working environment and wall or table graffiti. He mentions that he does not only care for his students'…

  18. Report and recommendations on multimedia materials for teaching and learning electricity and magnetism

    NASA Astrophysics Data System (ADS)

    Dȩbowska, E.; Girwidz, R.; Greczyło, T.; Kohnle, A.; Mason, B.; Mathelitsch, L.; Melder, T.; Michelini, M.; Ruddock, I.; Silva, J.

    2013-05-01

    This paper presents the results of a peer review of multimedia materials for teaching and learning electricity and magnetism prepared as a part of the annual activities undertaken by an international group of scientists associated with Multimedia Physics in Teaching and Learning. The work promotes the use of valuable and freely accessible information technology materials for different levels of teaching, mostly higher education. The authors discuss the process of selecting resources and the rubrics used in the rating process. The reviews of high-quality learning resources are presented along with descriptions of valuable didactical features.

  19. Preferences for Deep-Surface Learning: A Vocational Education Case Study Using a Multimedia Assessment Activity

    ERIC Educational Resources Information Center

    Hamm, Simon; Robertson, Ian

    2010-01-01

    This research tests the proposition that the integration of a multimedia assessment activity into a Diploma of Events Management program promotes a deep learning approach. Firstly, learners' preferences for deep or surface learning were evaluated using the revised two-factor Study Process Questionnaire. Secondly, after completion of an assessment…

  20. Blended Learning in the Visual Communications Classroom: Student Reflections on a Multimedia Course

    ERIC Educational Resources Information Center

    George-Palilonis, Jennifer; Filak, Vincent

    2009-01-01

    Advances in digital technology and a rapidly evolving media landscape continue to dramatically change teaching and learning. Among these changes is the emergence of multimedia teaching and learning tools, online degree programs, and hybrid classes that blend traditional and digital content delivery. At the same time, visual communication programs…

  1. Human Cadavers vs. Multimedia Simulation: A Study of Student Learning in Anatomy

    ERIC Educational Resources Information Center

    Saltarelli, Andrew J.; Roseth, Cary J.; Saltarelli, William A.

    2014-01-01

    Multimedia and simulation programs are increasingly being used for anatomy instruction, yet it remains unclear how learning with these technologies compares with learning with actual human cadavers. Using a multilevel, quasi-experimental-control design, this study compared the effects of "Anatomy and Physiology Revealed" (APR) multimedia…

  2. Science Laboratory Depth of Learning: Interactive Multimedia Simulation and Virtual Dissection Software

    ERIC Educational Resources Information Center

    Yuza, Steve C.

    2010-01-01

    The purpose of this study was to determine the effects of interactive multimedia simulations and virtual dissection software on depth of learning among students participating in biology and chemistry laboratory courses. By understanding more about how simulation and virtual dissection software changes depth of learning, educators will have the…

  3. Effectiveness of Adaptive Assessment versus Learner Control in a Multimedia Learning System

    ERIC Educational Resources Information Center

    Chen, Ching-Huei; Chang, Shu-Wei

    2015-01-01

    The purpose of this study was to explore the effectiveness of adaptive assessment versus learner control in a multimedia learning system designed to help secondary students learn science. Unlike other systems, this paper presents a workflow of adaptive assessment following instructional materials that better align with learners' cognitive…

  4. Usability Testing of a Multimedia e-Learning Resource for Electrolyte and Acid-Base Disorders

    ERIC Educational Resources Information Center

    Davids, Mogamat Razeen; Chikte, Usuf; Grimmer-Somers, Karen; Halperin, Mitchell L.

    2014-01-01

    The usability of computer interfaces may have a major influence on learning. Design approaches that optimize usability are commonplace in the software development industry but are seldom used in the development of e-learning resources, especially in medical education. We conducted a usability evaluation of a multimedia resource for teaching…

  5. Learning by Employing Educational Multimedia in Field-Dependent and Field-Independent Cognitive Styles

    ERIC Educational Resources Information Center

    Karamaerouz, Mohamad Javad; Abdi, Ali; Laei, Soosan

    2013-01-01

    Cognitive learning styles are relatively fixed procedures using which individuals receive, process and organize information. This paper aims to examine academic achievement in English for both field dependence and field independence learning styles using educational multimedia. The sample of the study consisted of 40 second-grade female students…

  6. Focus of Attention and Choice of Text Modality in Multimedia Learning

    ERIC Educational Resources Information Center

    Schnotz, Wolfgang; Mengelkamp, Christoph; Baadte, Christiane; Hauck, Georg

    2014-01-01

    The term "modality effect" in multimedia learning means that students learn better from pictures combined with spoken rather than written text. The most prominent explanations refer to the split attention between visual text reading and picture observation which could affect transfer of information into working memory, maintenance of…

  7. The impact of modality and working memory capacity on achievement in a multimedia environment

    NASA Astrophysics Data System (ADS)

    Stromfors, Charlotte M.

    This study explored the impact of working memory capacity and student learning in a dual modality, multimedia environment titled Visualizing Topography. This computer-based instructional program focused on the basic skills in reading and interpreting topographic maps. Two versions of the program presented the same instructional content but varied the modality of verbal information: the audio-visual condition coordinated topographic maps and narration; the visual-visual condition provided the same topographic maps with readable text. An analysis of covariance procedure was conducted to evaluate the effects due to the two conditions in relation to working memory capacity, controlling for individual differences in spatial visualization and prior knowledge. The scores on the Figural Intersection Test were used to separate subjects into three levels in terms of their measured working memory capacity: low, medium, and high. Subjects accessed Visualizing Topography by way of the Internet and proceeded independently through the program. The program architecture was linear in format. Subjects had a minimum amount of flexibility within each of five segments, but not between segments. One hundred and fifty-one subjects were randomly assigned to either the audio-visual or the visual-visual condition. The average time spent in the program was thirty-one minutes. The results of the ANCOVA revealed a small to moderate modality effect favoring an audio-visual condition. The results also showed that subjects with low and medium working capacity benefited more from the audio-visual condition than the visual-visual condition, while subjects with a high working memory capacity did not benefit from either condition. Although splitting the data reduced group sizes, ANCOVA results by gender suggested that the audio-visual condition favored females with low working memory capacities. The results have implications for designers of educational software, the teachers who select software, and

  8. A Usability Study of Users’ Perceptions Toward a Multimedia Computer-Assisted Learning Tool for Neuroanatomy

    PubMed Central

    Gould, Douglas J.; Terrell, Mark A.; Fleming, Jo

    2015-01-01

    This usability study evaluated users’ perceptions of a multimedia prototype for a new e-learning tool: Anatomy of the Central Nervous System: A Multimedia Course. Usability testing is a collection of formative evaluation methods that inform the developmental design of e-learning tools to maximize user acceptance, satisfaction, and adoption. Sixty-two study participants piloted the prototype and completed a usability questionnaire designed to measure two usability properties: program need and program applicability. Statistical analyses were used to test the hypothesis that the multimedia prototype was well designed and highly usable, it was perceived as: 1) highly needed across a spectrum of educational contexts, 2) highly applicable in supporting the pedagogical processes of teaching and learning neuroanatomy, and 3) was highly usable by all types of users. Three independent variables represented user differences: level of expertise (faculty vs. student), age, and gender. Analysis of the results supports the research hypotheses that the prototype was designed well for different types of users in various educational contexts and for supporting the pedagogy of neuroanatomy. In addition, the results suggest that the multimedia program will be most useful as a neuroanatomy review tool for health-professions students preparing for licensing or board exams. This study demonstrates the importance of integrating quality properties of usability with principles of human learning during the instructional design process for multimedia products. PMID:19177405

  9. A usability study of users' perceptions toward a multimedia computer-assisted learning tool for neuroanatomy.

    PubMed

    Gould, Douglas J; Terrell, Mark A; Fleming, Jo

    2008-01-01

    This usability study evaluated users' perceptions of a multimedia prototype for a new e-learning tool: Anatomy of the Central Nervous System: A Multimedia Course. Usability testing is a collection of formative evaluation methods that inform the developmental design of e-learning tools to maximize user acceptance, satisfaction, and adoption. Sixty-two study participants piloted the prototype and completed a usability questionnaire designed to measure two usability properties: program need and program applicability. Statistical analyses were used to test the hypothesis that the multimedia prototype was well designed and highly usable, it was perceived as: (1) highly needed across a spectrum of educational contexts, (2) highly applicable in supporting the pedagogical processes of teaching and learning neuroanatomy, and (3) was highly usable by all types of users. Three independent variables represented user differences: level of expertise (faculty vs. student), age, and gender. Analysis of the results supports the research hypotheses that the prototype was designed well for different types of users in various educational contexts and for supporting the pedagogy of neuroanatomy. In addition, the results suggest that the multimedia program will be most useful as a neuroanatomy review tool for health-professions students preparing for licensing or board exams. This study demonstrates the importance of integrating quality properties of usability with principles of human learning during the instructional design process for multimedia products. PMID:19177405

  10. The Role of Working Memory in Multimedia Instruction: Is Working Memory Working during Learning from Text and Pictures?

    ERIC Educational Resources Information Center

    Schuler, Anne; Scheiter, Katharina; van Genuchten, Erlijn

    2011-01-01

    A lot of research has focused on the beneficial effects of using multimedia, that is, text and pictures, for learning. Theories of multimedia learning are based on Baddeley's working memory model (Baddeley 1999). Despite this theoretical foundation, there is only little research that aims at empirically testing whether and more importantly how…

  11. The Multimedia-Based Learning System Improved Cognitive Skills and Motivation of Disabled Children with a Very High Rate

    ERIC Educational Resources Information Center

    Saad, Sawsan; Dandashi, Amal; Aljaam, Jihad M.; Saleh, Moataz

    2015-01-01

    A multimedia-based learning system to teach children with intellectual disabilities (ID) the basic living and science concepts is proposed. The tutorials' development is pedagogically based on Mayer's Cognitive Theory of Multimedia Learning combined with Skinner's Operant Conditioning Model. Two types of tutorials are proposed. In the first type;…

  12. Participation in Science Practices while Working in a Multimedia Case-Based Environment

    ERIC Educational Resources Information Center

    Kang, Hosun; Lundeberg, Mary A.

    2010-01-01

    The purpose of this study was to investigate how two female students participated in science practices as they worked in a multimedia case-based environment: interpreting simulated results, reading and writing multiple texts, role-playing, and Internet conferencing. Using discourse analysis, the following data were analyzed: students' published…

  13. Writing in a Multimedia Environment: Pilot Outcomes for High School Students in Special Education

    ERIC Educational Resources Information Center

    Rao, Kavita; Dowrick, Peter W.; Yuen, JoAnn W. L.; Boisvert, Precille C.

    2009-01-01

    This study examined outcomes of using a generative multimedia environment for writing. Students in grades 9 to 12 enrolled in a special education language arts class participated in an eight-week intervention during which they wrote five stories that included pictures, audio, and text. Stories were scored using a Hawaii standards-based rubric…

  14. The effectiveness of an interactive multimedia learning tool on nursing students' math knowledge and self-efficacy.

    PubMed

    Maag, Margaret

    2004-01-01

    The use of online learning tutorials to provide instruction in schools of nursing is growing in popularity; however, the outcomes associated with this method of instruction are not well documented. The focus of this experimental study, conducted at 2 universities in northern California, was to determine the effectiveness of an online interactive multimedia-learning tool versus text only, text and images, and multimedia learning explanations on math achievement, math self-efficacy, and student satisfaction. Compared to students in the control groups, students in the interactive multimedia group demonstrated equal posttest and retest knowledge of math; their math self-efficacy scores were also the same. Interactive multimedia group students were more satisfied with the method of learning, reported the technique to be enjoyable and more interesting, and provided sufficient feedback. An online interactive multimedia-learning tool is a realistic and creative method of teaching medication dosage calculations. PMID:15069846

  15. The Learning Environment.

    ERIC Educational Resources Information Center

    Shaver and Co., Salina, KS.

    The learning environment is discussed in terms of environmental components or factors that should be considered by the architect. The design factors to be considered and elaborated on are as follows--(1) program, (2) function, (3)light, (4) color, (5) acoustics, (6) temperature, (7) humidity, (8) spatial conformation, (9) structure, (10) site…

  16. MODeLeR: A Virtual Constructivist Learning Environment and Methodology for Object-Oriented Design

    ERIC Educational Resources Information Center

    Coffey, John W.; Koonce, Robert

    2008-01-01

    This article contains a description of the organization and method of use of an active learning environment named MODeLeR, (Multimedia Object Design Learning Resource), a tool designed to facilitate the learning of concepts pertaining to object modeling with the Unified Modeling Language (UML). MODeLeR was created to provide an authentic,…

  17. Creation of an Integrated Environment to Supply e-Learning Platforms with Office Automation Features

    ERIC Educational Resources Information Center

    Palumbo, Emilio; Verga, Francesca

    2015-01-01

    Over the last years great efforts have been made within the University environment to implement e-learning technologies in the standard educational practice. These learning technologies distribute online educational multimedia contents through technological platforms. Even though specific e-learning tools for technical disciplines were already…

  18. Does Combining the Embodiment and Personalization Principles of Multimedia Learning Affect Learning the Culture of a Foreign Language?

    ERIC Educational Resources Information Center

    Wang, Yanlin; Crooks, Steven M.

    2015-01-01

    The purpose of this study was to investigate how social cues associated with the personalization and embodiment principles in multimedia learning affect the learning and attitude of students studying the culture of a foreign language. University students were randomly assigned to one of two experimental conditions that consisted of an…

  19. Incorporating Cognitive Apprenticeship in Multi-Media.

    ERIC Educational Resources Information Center

    Casey, Carl

    1996-01-01

    Examines the use of cognitive apprenticeships as a framework for instructional design to help address the needs of a distributed learning environment. Describes the applications of a multimedia training course that helps weather forecasters interpret radar. Findings indicate that cognitive apprenticeships can be implemented in multimedia to meet…

  20. Social Cues in Multimedia Learning: Role of Speaker's Voice.

    ERIC Educational Resources Information Center

    Mayer, Richard E.; Sobko, Kristina; Mautone, Patricia D.

    2003-01-01

    In 2 experiments, learners who were seated at a computer workstation received a narrated animation about lightning formation. Then, they took a retention test, a transfer test, and rated the speaker. The results are consistent with social agency theory, which posits that social cues in multimedia messages can encourage learners to interpret…

  1. Learners misperceive the benefits of redundant text in multimedia learning

    PubMed Central

    Fenesi, Barbara; Kim, Joseph A.

    2014-01-01

    Research on metacognition has consistently demonstrated that learners fail to endorse instructional designs that produce benefits to memory, and often prefer designs that actually impair comprehension. Unlike previous studies in which learners were only exposed to a single multimedia design, the current study used a within–subjects approach to examine whether exposure to both redundant text and non-redundant text multimedia presentations improved learners' metacognitive judgments about presentation styles that promote better understanding. A redundant text multimedia presentation containing narration paired with verbatim on–screen text (Redundant) was contrasted with two non-redundant text multimedia presentations: (1) narration paired with images and minimal text (Complementary) or (2) narration paired with minimal text (Sparse). Learners watched presentation pairs of either Redundant + Complementary, or Redundant + Sparse. Results demonstrate that Complementary and Sparse presentations produced highest overall performance on the final comprehension assessment, but the Redundant presentation produced highest perceived understanding and engagement ratings. These findings suggest that learners misperceive the benefits of redundant text, even after direct exposure to a non-redundant, effective presentation. PMID:25071674

  2. Authoring Multimedia Learning Material Using Open Standards and Free Software

    ERIC Educational Resources Information Center

    Tellez, Alberto Gonzalez

    2007-01-01

    Purpose: The purpose of this paper is to describe the case of synchronized multimedia presentations. Design/methodology/approach: The proposal is based on SMIL as composition language. Particularly, the paper reuses and customizes the SMIL template used by INRIA on their technical presentations. It also proposes a set of free tools to produce…

  3. An Exploration of Concise Redundancy in Online Multimedia Learning

    ERIC Educational Resources Information Center

    Wu, Yu-Feng

    2011-01-01

    With the rapid growth of multimedia in education, the importance of investigating the effect of redundancy, repeating instructional messages to enhance conceptualization in instructional material design, is becoming more important. Various studies have been conducted recently regarding the effects of different forms of redundancy. A multimedia…

  4. Enhancement of Teaching-Learning Process through Multimedia Technology

    ERIC Educational Resources Information Center

    Charles, R.

    2011-01-01

    The Indian educational system has to meet the challenges of knowledge explosion and its requirement of increased enrolment in higher education. Computer and technology plays a pre-dominant role to meet out its challenges. Recent innovative Educational approach recommends self and sensory oriented instruction. Computer based multimedia is a tool…

  5. Development of a Multimedia Dysphagia Assessment Learning System Using Responsive Web Design: From e-Learning to m-Learning.

    PubMed

    Huang, Hui-Chi; Guo, Sophie Huey-Ming

    2016-01-01

    Swallowing problems have significant affect the health outcome of some residents in long-term care facilities. Nursing staff who care these residents should have the ability of assessing dysphagia. However, nursing continued education to improve the performance of dysphagia assessment is still challenged. To enhance nurses' capability of dysphagia assessment, a Multimedia Dysphagia Assessment learning System was developed for nursing staff in long-term care institutions. This system was evaluated by performing a user usability test. PMID:27332279

  6. General formulation of characteristic time for persistent chemicals in a multimedia environment

    SciTech Connect

    Bennett, D.H.; McKone, T.E. |; Kastenberg, W.E.

    1999-02-01

    A simple yet representative method for determining the characteristic time a persistent organic pollutant remains in a multimedia environment is presented. The characteristic time is an important attribute for assessing long-term health and ecological impacts of a chemical. Calculating the characteristic time requires information on decay rates in multiple environmental media as well as the proportion of mass in each environmental medium. The authors explore the premise that using a steady-state distribution of the mass in the environment provides a means to calculate a representative estimate of the characteristic time while maintaining a simple formulation. Calculating the steady-state mass distribution incorporates the effect of advective transport and nonequilibrium effects resulting from the source terms. Using several chemicals, they calculate and compare the characteristic time in a representative multimedia environment for dynamic, steady-state, and equilibrium multimedia models, and also for a single medium model. They demonstrate that formulating the characteristic time based on the steady-state mass distribution in the environment closely approximates the dynamic characteristic time for a range of chemicals and thus can be used in decisions regarding chemical use in the environment.

  7. Multimedia Instructional Tools' Impact on Student Motivation and Learning Strategies in Computer Applications Courses

    ERIC Educational Resources Information Center

    Chapman, Debra; Wang, Shuyan

    2015-01-01

    Multimedia instructional tools (MMIT) have been identified as a way effectively and economically present instructional material. MMITs are commonly used in introductory computer applications courses as MMITs should be effective in increasing student knowledge and positively impact motivation and learning strategies, without increasing costs. This…

  8. Observing Classroom Processes in Project-Based Learning Using Multimedia: A Tool for Evaluators.

    ERIC Educational Resources Information Center

    Penuel, William R.; Means, Barbara

    This paper describes how researchers at SRI International's Center for Technology and Learning designed and used an observation tool as part of its evaluation of a local Technology Innovation Challenge Grant program called Challenge 2000: Multimedia Project. The paper aims to present both the process and the tool that researchers, program…

  9. WEBCAP: Web Scheduler for Distance Learning Multimedia Documents with Web Workload Considerations

    ERIC Educational Resources Information Center

    Habib, Sami; Safar, Maytham

    2008-01-01

    In many web applications, such as the distance learning, the frequency of refreshing multimedia web documents places a heavy burden on the WWW resources. Moreover, the updated web documents may encounter inordinate delays, which make it difficult to retrieve web documents in time. Here, we present an Internet tool called WEBCAP that can schedule…

  10. Interactive Multimedia and Problem-Based Learning: Challenges for Instructional Design.

    ERIC Educational Resources Information Center

    Albion, Peter R.; Gibson, Ian W.

    Interactive multimedia (IMM) and problem-based learning (PBL) are both promoted in response to the current need to offer authentic and effective professional education. An emphasis on collaborative work in PBL contexts may have discouraged the application of IMM, more commonly designed for individual use. This paper describes preliminary…

  11. Cognitive Factors That Influence Children's Learning from a Multimedia Science Lesson

    ERIC Educational Resources Information Center

    Anggoro, Florencia K.; Stein, Nancy L.; Jee, Benjamin D.

    2012-01-01

    The present study examined the cognitive factors that influence children's physical science learning from a multimedia instruction. Using a causally coherent text and visual models, we taught 4th- and 7th-grade children about the observable and molecular properties of the three states of water. We manipulated whether the text was read by a tutor…

  12. Multimedia Integration for Language e-Learning: Content, Context and the e-Dossier

    ERIC Educational Resources Information Center

    Sanchez-Villalon, Pedro Pablo; Ortega, Manuel; Sanchez-Villalon, Asuncion

    2010-01-01

    In the education world, it is widely accepted that language learning is one of the pioneering disciplines in the application and use of the information and communication technologies, initially preceded by the widespread use of audiovisual resources which, finally integrated in the digital space, bring about the use of multimedia. Additionally,…

  13. The Use of Eye Movements in the Study of Multimedia Learning

    ERIC Educational Resources Information Center

    Hyona, Jukka

    2010-01-01

    This commentary focuses on the use of the eye-tracking methodology to study cognitive processes during multimedia learning. First, some general remarks are made about how the method is applied to investigate visual information processing, followed by a reflection on the eye movement measures employed in the studies published in this special issue.…

  14. Multimedia Glosses and Their Effect on L2 Text Comprehension and Vocabulary Learning

    ERIC Educational Resources Information Center

    Yanguas, Inigo

    2009-01-01

    The present study investigates the effects that different types of multimedia glosses, namely textual, pictorial, and textual + pictorial, have on text comprehension and vocabulary learning when the goal is exclusively comprehension of a computerized text. This study is based on the theoretical framework of attention, which maintains that…

  15. Effects of Text, Audio, and Graphic Aids in Multimedia Instruction for Vocabulary Learning

    ERIC Educational Resources Information Center

    Kim, Daesang; Gilman, David A.

    2008-01-01

    This study is an investigation of the use of multimedia components such as visual text, spoken text, and graphics in a Web-based self-instruction program to increase learners' English vocabulary learning at Myungin Middle School in Seoul, South Korea. A total of 172 middle school students (14 years of age) in five classes participated in the…

  16. How to Incorporate Multimedia in the Business Communication Classroom--Without Learning New Software Packages.

    ERIC Educational Resources Information Center

    Wolff, Aline

    1997-01-01

    Describes an end-of-semester assignment used in business communication courses in which groups of students give final presentations comparing communication strategies of three companies in an industry. Notes that the techniques of creating and giving multimedia presentations are learned by students from each other. (SR)

  17. Interactive Multimedia Distance Learning (IMDL): The Prototype of the Virtual Classroom.

    ERIC Educational Resources Information Center

    Wilson, Jack M.; Mosher, David N.

    The Interactive Multimedia Distance Learning (IMDL) project evolved from discussions between Rensselaer Polytechnic Institute (RPI) (New York) and AT&T about how to use the strengths of AT&T's Bell Laboratories and RPI's Anderson Center for Innovation in Undergraduate Education (CIUE) to collaborate on a project in the domain of computers and…

  18. A Study on the Learning Efficiency of Multimedia-Presented, Computer-Based Science Information

    ERIC Educational Resources Information Center

    Guan, Ying-Hua

    2009-01-01

    This study investigated the effects of multimedia presentations on the efficiency of learning scientific information (i.e. information on basic anatomy of human brains and their functions, the definition of cognitive psychology, and the structure of human memory). Experiment 1 investigated whether the modality effect could be observed when the…

  19. QoS Adaptation in Multimedia Multicast Conference Applications for E-Learning Services

    ERIC Educational Resources Information Center

    Deusdado, Sérgio; Carvalho, Paulo

    2006-01-01

    The evolution of the World Wide Web service has incorporated new distributed multimedia conference applications, powering a new generation of e-learning development and allowing improved interactivity and prohuman relations. Groupware applications are increasingly representative in the Internet home applications market, however, the Quality of…

  20. Empowering Teachers to Author Multimedia Learning Resources That Support Students' Critical Thinking

    ERIC Educational Resources Information Center

    Holley, Debbie; Boyle, Tom

    2012-01-01

    Students studying Marketing, Fashion, Public Relations, Advertising and similar subjects need to develop a "critical eye" in relation to images, media and digital technologies. This project aims to empower teachers to develop multimedia learning resources that would support students engaging in this essential activity. Developing such resources is…

  1. Partial Testing Can Potentiate Learning of Tested and Untested Material from Multimedia Lessons

    ERIC Educational Resources Information Center

    Yue, Carole L.; Soderstrom, Nicholas C.; Bjork, Elizabeth Ligon

    2015-01-01

    Test-potentiated learning occurs when testing renders a subsequent study period more effective than it would have been without an intervening test. We examined whether testing only a subset of material from a multimedia lesson would potentiate the restudy of both tested and untested material. In Experiments 1a and 1b, participants studied a…

  2. Rapid E-learning Development Strategies and a Multimedia Project Design Model

    ERIC Educational Resources Information Center

    Sözcü, Ömer Faruk; Ipek, Ismail

    2014-01-01

    The purpose of the study is to discuss e-learning design strategies which can be used for multimedia projects as a design model. Recent advances in instructional technologies have been found to be very important in the design of training courses by using rapid instructional design (ID) approaches. The approaches were developed to use in training…

  3. Comparison of Different Instructional Multimedia Designs for Improving Student Science-Process Skill Learning

    ERIC Educational Resources Information Center

    Chien, Yu-Ta; Chang, Chun-Yen

    2012-01-01

    This study developed three forms of computer-based multimedia, including Static Graphics (SG), Simple Learner-Pacing Animation (SLPA), and Full Learner-Pacing Animation (FLPA), to assist students in learning topographic measuring. The interactive design of FLPA allowed students to physically manipulate the virtual measuring mechanism, rather than…

  4. Two Wheels for Lifelong Learning in Korea: Credit Banking & Multimedia Technology.

    ERIC Educational Resources Information Center

    Pak, Min Sun

    Despite Korea's current emphasis on college entrance exams and formal education, the lifelong learning paradigm adhered to in the past can be re-established with the development of credit banking and multimedia technology. Due to restricted participation in higher education, a university degree has become a ticket to the social elite, with…

  5. Using Multimedia Portfolios To Assess Preservice Teacher and P-12 Student Learning.

    ERIC Educational Resources Information Center

    Smith, Penny L.; Harris, Charlotte M.; Sammons, Laney; Waters, Jeannie; Jordan, Dawn; Martin, Danielle; Smith, Natalie; Cobb, Paula

    A team of teacher educators, preservice teachers, and host teachers collaborated to develop and pilot a performance-based assessment model in the form of multimedia portfolios as a means of providing tangible, authentic, qualitative data to document preservice teacher learning objectives and P-12 student outcomes and, at the same time, promote…

  6. Hypertext and Compact Discs: The Challenge of Multi-Media Learning.

    ERIC Educational Resources Information Center

    Megarry, Jacquetta

    1988-01-01

    Describes hypertext as software that improves the learner's control over a knowledge base, and discusses the role hypertext could play in compact disc technologies. Digital multimedia learning materials are discussed; relationships among data, information, knowledge, and expertise are explored; and examples of applications of compact disc media…

  7. Understanding the Role of Prior Knowledge in a Multimedia Learning Application

    ERIC Educational Resources Information Center

    Rias, Riaza Mohd; Zaman, Halimah Badioze

    2013-01-01

    This study looked at the effects that individual differences in prior knowledge have on student understanding in learning with multimedia in a computer science subject. Students were identified as having either low or high prior knowledge from a series of questions asked in a survey conducted at the Faculty of Computer and Mathematical Sciences at…

  8. Vodcasts and Captures: Using Multimedia to Improve Student Learning in Introductory Biology

    ERIC Educational Resources Information Center

    Walker, J. D.; Cotner, Sehoya; Beermann, Nicholas

    2011-01-01

    This study investigated the use of multimedia materials to enhance student learning in a large, introductory biology course. Two sections of this course were taught by the same instructor in the same semester. In one section, video podcasts or "vodcasts" were created which combined custom animation and video segments with music and faculty…

  9. Developing a Multimedia Instrument for Technical Vocabulary Learning: A Case of EFL Undergraduate Physics Education

    ERIC Educational Resources Information Center

    Rusanganwa, Joseph Appolinary

    2015-01-01

    The aim of the present study is to investigate the process of constructing a Multimedia Assisted Vocabulary Learning (MAVL) instrument at a university in Rwanda in 2009. The instrument is used in a one-computer classroom where students were taught in a foreign language and had little access to books. It consists of video clips featuring images,…

  10. PATRON: Using a Multimedia Digital Library for Learning and Teaching in the Performing Arts.

    ERIC Educational Resources Information Center

    Lyon, Elizabeth

    The creation and application of a multimedia digital library to support learning and teaching in the performing arts is described. PATRON (Performing Arts Teaching Resources Online) delivers audio, video, music scores, dance notation, and theater scripts to the desktop via an innovative Web-based interface. Digital objects are linked subjectively…