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Sample records for 3-d audio display

  1. Virtual environment display for a 3D audio room simulation

    NASA Technical Reports Server (NTRS)

    Chapin, William L.; Foster, Scott H.

    1992-01-01

    The development of a virtual environment simulation system integrating a 3D acoustic audio model with an immersive 3D visual scene is discussed. The system complements the acoustic model and is specified to: allow the listener to freely move about the space, a room of manipulable size, shape, and audio character, while interactively relocating the sound sources; reinforce the listener's feeling of telepresence in the acoustical environment with visual and proprioceptive sensations; enhance the audio with the graphic and interactive components, rather than overwhelm or reduce it; and serve as a research testbed and technology transfer demonstration. The hardware/software design of two demonstration systems, one installed and one portable, are discussed through the development of four iterative configurations.

  2. Laboratory and in-flight experiments to evaluate 3-D audio display technology

    NASA Technical Reports Server (NTRS)

    Ericson, Mark; Mckinley, Richard; Kibbe, Marion; Francis, Daniel

    1994-01-01

    Laboratory and in-flight experiments were conducted to evaluate 3-D audio display technology for cockpit applications. A 3-D audio display generator was developed which digitally encodes naturally occurring direction information onto any audio signal and presents the binaural sound over headphones. The acoustic image is stabilized for head movement by use of an electromagnetic head-tracking device. In the laboratory, a 3-D audio display generator was used to spatially separate competing speech messages to improve the intelligibility of each message. Up to a 25 percent improvement in intelligibility was measured for spatially separated speech at high ambient noise levels (115 dB SPL). During the in-flight experiments, pilots reported that spatial separation of speech communications provided a noticeable improvement in intelligibility. The use of 3-D audio for target acquisition was also investigated. In the laboratory, 3-D audio enabled the acquisition of visual targets in about two seconds average response time at 17 degrees accuracy. During the in-flight experiments, pilots correctly identified ground targets 50, 75, and 100 percent of the time at separation angles of 12, 20, and 35 degrees, respectively. In general, pilot performance in the field with the 3-D audio display generator was as expected, based on data from laboratory experiments.

  3. Sound localization with head movement: implications for 3-d audio displays

    PubMed Central

    McAnally, Ken I.; Martin, Russell L.

    2014-01-01

    Previous studies have shown that the accuracy of sound localization is improved if listeners are allowed to move their heads during signal presentation. This study describes the function relating localization accuracy to the extent of head movement in azimuth. Sounds that are difficult to localize were presented in the free field from sources at a wide range of azimuths and elevations. Sounds remained active until the participants' heads had rotated through windows ranging in width of 2, 4, 8, 16, 32, or 64° of azimuth. Error in determining sound-source elevation and the rate of front/back confusion were found to decrease with increases in azimuth window width. Error in determining sound-source lateral angle was not found to vary with azimuth window width. Implications for 3-d audio displays: the utility of a 3-d audio display for imparting spatial information is likely to be improved if operators are able to move their heads during signal presentation. Head movement may compensate in part for a paucity of spectral cues to sound-source location resulting from limitations in either the audio signals presented or the directional filters (i.e., head-related transfer functions) used to generate a display. However, head movements of a moderate size (i.e., through around 32° of azimuth) may be required to ensure that spatial information is conveyed with high accuracy. PMID:25161605

  4. 3D Audio System

    NASA Technical Reports Server (NTRS)

    1992-01-01

    Ames Research Center research into virtual reality led to the development of the Convolvotron, a high speed digital audio processing system that delivers three-dimensional sound over headphones. It consists of a two-card set designed for use with a personal computer. The Convolvotron's primary application is presentation of 3D audio signals over headphones. Four independent sound sources are filtered with large time-varying filters that compensate for motion. The perceived location of the sound remains constant. Possible applications are in air traffic control towers or airplane cockpits, hearing and perception research and virtual reality development.

  5. Laser Based 3D Volumetric Display System

    DTIC Science & Technology

    1993-03-01

    Literature, Costa Mesa, CA July 1983. 3. "A Real Time Autostereoscopic Multiplanar 3D Display System", Rodney Don Williams, Felix Garcia, Jr., Texas...8217 .- NUMBERS LASER BASED 3D VOLUMETRIC DISPLAY SYSTEM PR: CD13 0. AUTHOR(S) PE: N/AWIU: DN303151 P. Soltan, J. Trias, W. Robinson, W. Dahlke 7...laser generated 3D volumetric images on a rotating double helix, (where the 3D displays are computer controlled for group viewing with the naked eye

  6. An interactive multiview 3D display system

    NASA Astrophysics Data System (ADS)

    Zhang, Zhaoxing; Geng, Zheng; Zhang, Mei; Dong, Hui

    2013-03-01

    The progresses in 3D display systems and user interaction technologies will help more effective 3D visualization of 3D information. They yield a realistic representation of 3D objects and simplifies our understanding to the complexity of 3D objects and spatial relationship among them. In this paper, we describe an autostereoscopic multiview 3D display system with capability of real-time user interaction. Design principle of this autostereoscopic multiview 3D display system is presented, together with the details of its hardware/software architecture. A prototype is built and tested based upon multi-projectors and horizontal optical anisotropic display structure. Experimental results illustrate the effectiveness of this novel 3D display and user interaction system.

  7. Three dimensional audio versus head down TCAS displays

    NASA Technical Reports Server (NTRS)

    Begault, Durand R.; Pittman, Marc T.

    1994-01-01

    The advantage of a head up auditory display was evaluated in an experiment designed to measure and compare the acquisition time for capturing visual targets under two conditions: Standard head down traffic collision avoidance system (TCAS) display, and three-dimensional (3-D) audio TCAS presentation. Ten commercial airline crews were tested under full mission simulation conditions at the NASA Ames Crew-Vehicle Systems Research Facility Advanced Concepts Flight Simulator. Scenario software generated targets corresponding to aircraft which activated a 3-D aural advisory or a TCAS advisory. Results showed a significant difference in target acquisition time between the two conditions, favoring the 3-D audio TCAS condition by 500 ms.

  8. The Effect Of 3D Audio And Other Audio Techniques On Virtual Reality Experience.

    PubMed

    Brinkman, Willem-Paul; Hoekstra, Allart R D; van Egmond, René

    2015-01-01

    Three studies were conducted to examine the effect of audio on people's experience in a virtual world. The first study showed that people could distinguish between mono, stereo, Dolby surround and 3D audio of a wasp. The second study found significant effects for audio techniques on people's self-reported anxiety, presence, and spatial perception. The third study found that adding sound to a visual virtual world had a significant effect on people's experience (including heart rate), while it found no difference in experience between stereo and 3D audio.

  9. 2D/3D switchable displays

    NASA Astrophysics Data System (ADS)

    Dekker, T.; de Zwart, S. T.; Willemsen, O. H.; Hiddink, M. G. H.; IJzerman, W. L.

    2006-02-01

    A prerequisite for a wide market acceptance of 3D displays is the ability to switch between 3D and full resolution 2D. In this paper we present a robust and cost effective concept for an auto-stereoscopic switchable 2D/3D display. The display is based on an LCD panel, equipped with switchable LC-filled lenticular lenses. We will discuss 3D image quality, with the focus on display uniformity. We show that slanting the lenticulars in combination with a good lens design can minimize non-uniformities in our 20" 2D/3D monitors. Furthermore, we introduce fractional viewing systems as a very robust concept to further improve uniformity in the case slanting the lenticulars and optimizing the lens design are not sufficient. We will discuss measurements and numerical simulations of the key optical characteristics of this display. Finally, we discuss 2D image quality, the switching characteristics and the residual lens effect.

  10. Spatioangular Prefiltering for Multiview 3D Displays.

    PubMed

    Ramachandra, Vikas; Hirakawa, Keigo; Zwicker, Matthias; Nguyen, Truong

    2011-05-01

    In this paper, we analyze the reproduction of light fields on multiview 3D displays. A three-way interaction between the input light field signal (which is often aliased), the joint spatioangular sampling grids of multiview 3D displays, and the interview light leakage in modern multiview 3D displays is characterized in the joint spatioangular frequency domain. Reconstruction of light fields by all physical 3D displays is prone to light leakage, which means that the reconstruction low-pass filter implemented by the display is too broad in the angular domain. As a result, 3D displays excessively attenuate angular frequencies. Our analysis shows that this reduces sharpness of the images shown in the 3D displays. In this paper, stereoscopic image recovery is recast as a problem of joint spatioangular signal reconstruction. The combination of the 3D display point spread function and human visual system provides the narrow-band low-pass filter which removes spectral replicas in the reconstructed light field on the multiview display. The nonideality of this filter is corrected with the proposed prefiltering. The proposed light field reconstruction method performs light field antialiasing as well as angular sharpening to compensate for the nonideal response of the 3D display. The union of cosets approach which has been used earlier by others is employed here to model the nonrectangular spatioangular sampling grids on a multiview display in a generic fashion. We confirm the effectiveness of our approach in simulation and in physical hardware, and demonstrate improvement over existing techniques.

  11. Spectroradiometric characterization of autostereoscopic 3D displays

    NASA Astrophysics Data System (ADS)

    Rubiño, Manuel; Salas, Carlos; Pozo, Antonio M.; Castro, J. J.; Pérez-Ocón, Francisco

    2013-11-01

    Spectroradiometric measurements have been made for the experimental characterization of the RGB channels of autostereoscopic 3D displays, giving results for different measurement angles with respect to the normal direction of the plane of the display. In the study, 2 different models of autostereoscopic 3D displays of different sizes and resolutions were used, making measurements with a spectroradiometer (model PR-670 SpectraScan of PhotoResearch). From the measurements made, goniometric results were recorded for luminance contrast, and the fundamental hypotheses have been evaluated for the characterization of the displays: independence of the RGB channels and their constancy. The results show that the display with the lower angle variability in the contrast-ratio value and constancy of the chromaticity coordinates nevertheless presented the greatest additivity deviations with the measurement angle. For both displays, when the parameters evaluated were taken into account, lower angle variability consistently resulted in the 2D mode than in the 3D mode.

  12. Photorefractive Polymers for Updateable 3D Displays

    DTIC Science & Technology

    2010-02-24

    Final Performance Report 3. DATES COVERED (From - To) 01-01-2007 to 11-30-2009 4. TITLE AND SUBTITLE Photorefractive Polymers for Updateable 3D ...ABSTRACT During the tenure of this project a large area updateable 3D color display has been developed for the first time using a new co-polymer...photorefractive polymers have been demonstrated. Moreover, a 6 inch × 6 inch sample was fabricated demonstrating the feasibility of making large area 3D

  13. Optically rewritable 3D liquid crystal displays.

    PubMed

    Sun, J; Srivastava, A K; Zhang, W; Wang, L; Chigrinov, V G; Kwok, H S

    2014-11-01

    Optically rewritable liquid crystal display (ORWLCD) is a concept based on the optically addressed bi-stable display that does not need any power to hold the image after being uploaded. Recently, the demand for the 3D image display has increased enormously. Several attempts have been made to achieve 3D image on the ORWLCD, but all of them involve high complexity for image processing on both hardware and software levels. In this Letter, we disclose a concept for the 3D-ORWLCD by dividing the given image in three parts with different optic axis. A quarter-wave plate is placed on the top of the ORWLCD to modify the emerging light from different domains of the image in different manner. Thereafter, Polaroid glasses can be used to visualize the 3D image. The 3D image can be refreshed, on the 3D-ORWLCD, in one-step with proper ORWLCD printer and image processing, and therefore, with easy image refreshing and good image quality, such displays can be applied for many applications viz. 3D bi-stable display, security elements, etc.

  14. Using virtual 3D audio in multispeech channel and multimedia environments

    NASA Astrophysics Data System (ADS)

    Orosz, Michael D.; Karplus, Walter J.; Balakrishnan, Jerry D.

    2000-08-01

    The advantages and disadvantages of using virtual 3-D audio in mission-critical, multimedia display interfaces were evaluated. The 3D audio platform seems to be an especially promising candidate for aircraft cockpits, flight control rooms, and other command and control environments in which operators must make mission-critical decisions while handling demanding and routine tasks. Virtual audio signal processing creates the illusion for a listener wearing conventional earphones that each of a multiplicity of simultaneous speech or audio channels is originating from a different, program- specified location in virtual space. To explore the possible uses of this new, readily available technology, a test bed simulating some of the conditions experienced by the chief flight test coordinator at NASA's Dryden Flight Research Center was designed and implemented. Thirty test subjects simultaneously performed routine tasks requiring constant hand-eye coordination, while monitoring four speech channels, each generating continuous speech signals, for the occurrence of pre-specified keywords. Performance measures included accuracy in identifying the keywords, accuracy in identifying the speaker of the keyword, and response time. We found substantial improvements on all of these measures when comparing virtual audio with conventional, monaural transmissions. We also explored the effect on operator performance of different spatial configurations of the audio sources in 3-D space, simulated movement (dither) in the source locations, and of providing graphical redundancy. Some of these manipulations were less effective and may even decrease performance efficiency, even though they improve some aspects of the virtual space simulation.

  15. Scalable large format 3D displays

    NASA Astrophysics Data System (ADS)

    Chang, Nelson L.; Damera-Venkata, Niranjan

    2010-02-01

    We present a general framework for the modeling and optimization of scalable large format 3-D displays using multiple projectors. Based on this framework, we derive algorithms that can robustly optimize the visual quality of an arbitrary combination of projectors (e.g. tiled, superimposed, combinations of the two) without manual adjustment. The framework creates for the first time a new unified paradigm that is agnostic to a particular configuration of projectors yet robustly optimizes for the brightness, contrast, and resolution of that configuration. In addition, we demonstrate that our algorithms support high resolution stereoscopic video at real-time interactive frame rates achieved on commodity graphics hardware. Through complementary polarization, the framework creates high quality multi-projector 3-D displays at low hardware and operational cost for a variety of applications including digital cinema, visualization, and command-and-control walls.

  16. [3D display of sequential 2D medical images].

    PubMed

    Lu, Yisong; Chen, Yazhu

    2003-12-01

    A detailed review is given in this paper on various current 3D display methods for sequential 2D medical images and the new development in 3D medical image display. True 3D display, surface rendering, volume rendering, 3D texture mapping and distributed collaborative rendering are discussed in depth. For two kinds of medical applications: Real-time navigation system and high-fidelity diagnosis in computer aided surgery, different 3D display methods are presented.

  17. Measurement of Contrast Ratios for 3D Display

    DTIC Science & Technology

    2000-07-01

    stereoscopic, autostereoscopic , 3D , display ABSTRACT 3D image display devices have wide applications in medical and entertainment areas. Binocular (stereoscopic...and system crosstalk. In many 3D display systems viewer’ crosstalk is an important issue for good performance, especial in autostereoscopic display...UNCLASSIFIED Defense Technical Information Center Compilation Part Notice ADPO 11343 TITLE: Measurement of Contrast Ratios for 3D Display

  18. 3D touchable holographic light-field display.

    PubMed

    Yamaguchi, Masahiro; Higashida, Ryo

    2016-01-20

    We propose a new type of 3D user interface: interaction with a light field reproduced by a 3D display. The 3D display used in this work reproduces a 3D light field, and a real image can be reproduced in midair between the display and the user. When using a finger to touch the real image, the light field from the display will scatter. Then, the 3D touch sensing is realized by detecting the scattered light by a color camera. In the experiment, the light-field display is constructed with a holographic screen and a projector; thus, a preliminary implementation of a 3D touch is demonstrated.

  19. 3D electrohydrodynamic simulation of electrowetting displays

    NASA Astrophysics Data System (ADS)

    Hsieh, Wan-Lin; Lin, Chi-Hao; Lo, Kuo-Lung; Lee, Kuo-Chang; Cheng, Wei-Yuan; Chen, Kuo-Ching

    2014-12-01

    The fluid dynamic behavior within a pixel of an electrowetting display (EWD) is thoroughly investigated through a 3D simulation. By coupling the electrohydrodynamic (EHD) force deduced from the Maxwell stress tensor with the laminar phase field of the oil-water dual phase, the complete switch processes of an EWD, including the break-up and the electrowetting stages in the switch-on process (with voltage) and the oil spreading in the switch-off process (without voltage), are successfully simulated. By considering the factor of the change in the apparent contact angle at the contact line, the electro-optic performance obtained from the simulation is found to agree well with its corresponding experiment. The proposed model is used to parametrically predict the effect of interfacial (e.g. contact angle of grid) and geometric (e.g. oil thickness and pixel size) properties on the defects of an EWD, such as oil dewetting patterns, oil overflow, and oil non-recovery. With the help of the defect analysis, a highly stable EWD is both experimentally realized and numerically analyzed.

  20. Reality and Surreality of 3-D Displays: Holodeck and Beyond

    DTIC Science & Technology

    2000-01-01

    Holodeck is the reality that significantly better 3D display systems are possible. Keywords: true 3D displays, multiplexed 2D display ( autostereoscopic ...displays still do not use them in their own offices. Thus, 3D approaches that are autostereoscopic (that is, no-head gear is required) are preferred. A...challenges noted throughout the aforegoing sections of this paper will be steadily overcome. True 3D , autostereoscopic (no head gear) monitors with usable

  1. Design of monocular multiview stereoscopic 3D display

    NASA Astrophysics Data System (ADS)

    Sakamoto, Kunio; Saruta, Kazuki; Takeda, Kazutoki

    2001-06-01

    A 3D head mounted display (HMD) system is useful for constructing a virtual space. The authors have developed a 3D HMD system using the monocular stereoscopic display. This paper shows that the 3D vision system using the monocular stereoscopic display and capturing camera builds a 3D virtual space for a telemanipulation using a captured real 3D image. In this paper, we propose the monocular stereoscopic 3D display and capturing camera for a tele- manipulation system. In addition, we describe the result of depth estimation using the multi-focus retinal images.

  2. Integration of real-time 3D image acquisition and multiview 3D display

    NASA Astrophysics Data System (ADS)

    Zhang, Zhaoxing; Geng, Zheng; Li, Tuotuo; Li, Wei; Wang, Jingyi; Liu, Yongchun

    2014-03-01

    Seamless integration of 3D acquisition and 3D display systems offers enhanced experience in 3D visualization of the real world objects or scenes. The vivid representation of captured 3D objects displayed on a glasses-free 3D display screen could bring the realistic viewing experience to viewers as if they are viewing real-world scene. Although the technologies in 3D acquisition and 3D display have advanced rapidly in recent years, effort is lacking in studying the seamless integration of these two different aspects of 3D technologies. In this paper, we describe our recent progress on integrating a light-field 3D acquisition system and an autostereoscopic multiview 3D display for real-time light field capture and display. This paper focuses on both the architecture design and the implementation of the hardware and the software of this integrated 3D system. A prototype of the integrated 3D system is built to demonstrate the real-time 3D acquisition and 3D display capability of our proposed system.

  3. 3-D Imagery Cockpit Display Development

    DTIC Science & Technology

    1990-08-01

    display. is needed. Good information - (3) Change from pictorial gauges to difficult to interpret. word warnings. Display EGT & OIL indicators at all times...indicator. Popped CBs. Information to be changed : Comments: (5) Nothing needs to be changed . Great format. (2) Standardize colors. Display is good. Use all ...sense? Any suggestions for changes ? 6 Pilots Good. 5 Pilots Great! Don’t change the format. 1 Pilot Stores part great. 1 Pilot Provides all the necessary

  4. Interactive 3D display simulator for autostereoscopic smart pad

    NASA Astrophysics Data System (ADS)

    Choe, Yeong-Seon; Lee, Ho-Dong; Park, Min-Chul; Son, Jung-Young; Park, Gwi-Tae

    2012-06-01

    There is growing interest of displaying 3D images on a smart pad for entertainments and information services. Designing and realizing various types of 3D displays on the smart pad is not easy for costs and given time. Software simulation can be an alternative method to save and shorten the development. In this paper, we propose a 3D display simulator for autostereoscopic smart pad. It simulates light intensity of each view and crosstalk for smart pad display panels. Designers of 3D display for smart pad can interactively simulate many kinds of autostereoscopic displays interactively by changing parameters required for panel design. Crosstalk to reduce leakage of one eye's image into the image of the other eye, and light intensity for computing visual comfort zone are important factors in designing autostereoscopic display for smart pad. Interaction enables intuitive designs. This paper describes an interactive 3D display simulator for autostereoscopic smart pad.

  5. Recent development of 3D display technology for new market

    NASA Astrophysics Data System (ADS)

    Kim, Sung-Sik

    2003-11-01

    A multi-view 3D video processor was designed and implemented with several FPGAs for real-time applications and a projection-type 3D display was introduced for low-cost commercialization. One high resolution projection panel and only one projection lens is capable of displaying multiview autostereoscopic images. It can cope with various arrangements of 3D camera systems (or pixel arrays) and resolutions of 3D displays. This system shows high 3-D image quality in terms of resolution, brightness, and contrast so it is well suited for the commercialization in the field of game and advertisement market.

  6. Volumetric 3D display using a DLP projection engine

    NASA Astrophysics Data System (ADS)

    Geng, Jason

    2012-03-01

    In this article, we describe a volumetric 3D display system based on the high speed DLPTM (Digital Light Processing) projection engine. Existing two-dimensional (2D) flat screen displays often lead to ambiguity and confusion in high-dimensional data/graphics presentation due to lack of true depth cues. Even with the help of powerful 3D rendering software, three-dimensional (3D) objects displayed on a 2D flat screen may still fail to provide spatial relationship or depth information correctly and effectively. Essentially, 2D displays have to rely upon capability of human brain to piece together a 3D representation from 2D images. Despite the impressive mental capability of human visual system, its visual perception is not reliable if certain depth cues are missing. In contrast, volumetric 3D display technologies to be discussed in this article are capable of displaying 3D volumetric images in true 3D space. Each "voxel" on a 3D image (analogous to a pixel in 2D image) locates physically at the spatial position where it is supposed to be, and emits light from that position toward omni-directions to form a real 3D image in 3D space. Such a volumetric 3D display provides both physiological depth cues and psychological depth cues to human visual system to truthfully perceive 3D objects. It yields a realistic spatial representation of 3D objects and simplifies our understanding to the complexity of 3D objects and spatial relationship among them.

  7. 3D Image Display Courses for Information Media Students.

    PubMed

    Yanaka, Kazuhisa; Yamanouchi, Toshiaki

    2016-01-01

    Three-dimensional displays are used extensively in movies and games. These displays are also essential in mixed reality, where virtual and real spaces overlap. Therefore, engineers and creators should be trained to master 3D display technologies. For this reason, the Department of Information Media at the Kanagawa Institute of Technology has launched two 3D image display courses specifically designed for students who aim to become information media engineers and creators.

  8. Stereoscopic display technologies for FHD 3D LCD TV

    NASA Astrophysics Data System (ADS)

    Kim, Dae-Sik; Ko, Young-Ji; Park, Sang-Moo; Jung, Jong-Hoon; Shestak, Sergey

    2010-04-01

    Stereoscopic display technologies have been developed as one of advanced displays, and many TV industrials have been trying commercialization of 3D TV. We have been developing 3D TV based on LCD with LED BLU (backlight unit) since Samsung launched the world's first 3D TV based on PDP. However, the data scanning of panel and LC's response characteristics of LCD TV cause interference among frames (that is crosstalk), and this makes 3D video quality worse. We propose the method to reduce crosstalk by LCD driving and backlight control of FHD 3D LCD TV.

  9. Three-dimensional audio versus head-down traffic alert and collision avoidance system displays.

    PubMed

    Begault, D R; Pittman, M T

    1996-01-01

    The advantage of a head-up auditory display for situational awareness was evaluated in an experiment designed to measure and compare the acquisition time for capturing visual targets under two conditions: standard head-down Traffic Alert and Collision Avoidance System display and three-dimensional (3-D) audio Traffic Alert and Collision Avoidance System presentation. (The technology used for 3-D audio presentation allows a stereo headphone user to potentially localize a sound at any externalized position in 3-D auditory space). Ten commercial airline crews were tested under full-mission simulation conditions at the NASA-Ames Crew-Vehicle Systems Research Facility Advanced Concepts Flight Simulator. Scenario software generated targets corresponding to aircraft that activated a 3-D aural advisory (the head-up auditory condition) or a standard, visual-audio TCAS advisory (map display with monaural audio alert). Results showed a significant difference in target acquisition time between the two conditions, favoring the 3-D audio Traffic Alert and Collision Avoidance System condition by 500 ms.

  10. Will true 3d display devices aid geologic interpretation. [Mirage

    SciTech Connect

    Nelson, H.R. Jr.

    1982-04-01

    A description is given of true 3D display devices and techniques that are being evaluated in various research laboratories around the world. These advances are closely tied to the expected application of 3D display devices as interpretational tools for explorationists. 34 refs.

  11. 30-view projection 3D display

    NASA Astrophysics Data System (ADS)

    Huang, Junejei; Wang, Yuchang

    2015-03-01

    A 30-view auto-stereoscopic display using angle-magnifying screen is proposed. Small incident angle of Lamp-scanning from exit pupil of projection lens is magnified into large field of view on the observing side. The lamp-scanning is realized by the vibration of Galvano-mirror that synchronizing with the frame rate of the DMD and reflecting the laser illuminator to the scanning angles. To achieve 15-view, a 3-chip DLP projector with frame rate of 720 Hz is used. For one cycle of vibration of Galvano-mirror, steps of 0, 2, 4, 6, 8 10, 12, 14 are reflected on going-path and steps of 13, 11, 9, 7, 5, 3, 1 are reflected on returning path. A frame is divided into two half parts of odd lines and even lines for two views. For each view, 48 half frames per second are provided. A projection lens with aperture-relay module is used to double the lens aperture and separating the frame into two half parts of even and odd lines. After going through the Philips prism, three panels, the scanning 15 spots are doubled to 30 spots and emerge from the exit pupil of the projection lens. The exit 30 light spots from the projection lens are projected to 30 viewing zones by the anglemagnifying screen. A cabinet of rear projection with two folded mirrors is used because a projection lens of long throw distance is required.

  12. Auto-stereoscopic 3D displays with reduced crosstalk.

    PubMed

    Lee, Chulhee; Seo, Guiwon; Lee, Jonghwa; Han, Tae-hwan; Park, Jong Geun

    2011-11-21

    In this paper, we propose new auto-stereoscopic 3D displays that substantially reduce crosstalk. In general, it is difficult to eliminate crosstalk in auto-stereoscopic 3D displays. Ideally, the parallax barrier can eliminate crosstalk for a single viewer at the ideal position. However, due to variations in the viewing distance and the interpupillary distance, crosstalk is a problem in parallax barrier displays. In this paper, we propose 3-dimensional barriers, which can significantly reduce crosstalk.

  13. Development of a 3D pixel module for an ultralarge screen 3D display

    NASA Astrophysics Data System (ADS)

    Hashiba, Toshihiko; Takaki, Yasuhiro

    2004-10-01

    A large screen 2D display used at stadiums and theaters consists of a number of pixel modules. The pixel module usually consists of 8x8 or 16x16 LED pixels. In this study we develop a 3D pixel module in order to construct a large screen 3D display which is glass-free and has the motion parallax. This configuration for a large screen 3D display dramatically reduces the complexity of wiring 3D pixels. The 3D pixel module consists of several LCD panels, several cylindrical lenses, and one small PC. The LCD panels are slanted in order to differentiate the distances from same color pixels to the axis of the cylindrical lens so that the rays from the same color pixels are refracted into the different horizontal directions by the cylindrical lens. We constructed a prototype 3D pixel module, which consists of 8x4 3D pixels. The prototype module is designed to display 300 different patterns into different horizontal directions with the horizontal display angle pitch of 0.099 degree. The LCD panels are controlled by a small PC and the 3D image data is transmitted through the Gigabit Ethernet.

  14. Volumetric 3D Display System with Static Screen

    NASA Technical Reports Server (NTRS)

    Geng, Jason

    2011-01-01

    Current display technology has relied on flat, 2D screens that cannot truly convey the third dimension of visual information: depth. In contrast to conventional visualization that is primarily based on 2D flat screens, the volumetric 3D display possesses a true 3D display volume, and places physically each 3D voxel in displayed 3D images at the true 3D (x,y,z) spatial position. Each voxel, analogous to a pixel in a 2D image, emits light from that position to form a real 3D image in the eyes of the viewers. Such true volumetric 3D display technology provides both physiological (accommodation, convergence, binocular disparity, and motion parallax) and psychological (image size, linear perspective, shading, brightness, etc.) depth cues to human visual systems to help in the perception of 3D objects. In a volumetric 3D display, viewers can watch the displayed 3D images from a completely 360 view without using any special eyewear. The volumetric 3D display techniques may lead to a quantum leap in information display technology and can dramatically change the ways humans interact with computers, which can lead to significant improvements in the efficiency of learning and knowledge management processes. Within a block of glass, a large amount of tiny dots of voxels are created by using a recently available machining technique called laser subsurface engraving (LSE). The LSE is able to produce tiny physical crack points (as small as 0.05 mm in diameter) at any (x,y,z) location within the cube of transparent material. The crack dots, when illuminated by a light source, scatter the light around and form visible voxels within the 3D volume. The locations of these tiny voxels are strategically determined such that each can be illuminated by a light ray from a high-resolution digital mirror device (DMD) light engine. The distribution of these voxels occupies the full display volume within the static 3D glass screen. This design eliminates any moving screen seen in previous

  15. Evaluation of viewing experiences induced by curved 3D display

    NASA Astrophysics Data System (ADS)

    Mun, Sungchul; Park, Min-Chul; Yano, Sumio

    2015-05-01

    As advanced display technology has been developed, much attention has been given to flexible panels. On top of that, with the momentum of the 3D era, stereoscopic 3D technique has been combined with the curved displays. However, despite the increased needs for 3D function in the curved displays, comparisons between curved and flat panel displays with 3D views have rarely been tested. Most of the previous studies have investigated their basic ergonomic aspects such as viewing posture and distance with only 2D views. It has generally been known that curved displays are more effective in enhancing involvement in specific content stories because field of views and distance from the eyes of viewers to both edges of the screen are more natural in curved displays than in flat panel ones. For flat panel displays, ocular torsions may occur when viewers try to move their eyes from the center to the edges of the screen to continuously capture rapidly moving 3D objects. This is due in part to differences in viewing distances from the center of the screen to eyes of viewers and from the edges of the screen to the eyes. Thus, this study compared S3D viewing experiences induced by a curved display with those of a flat panel display by evaluating significant subjective and objective measures.

  16. Volumetric image display for complex 3D data visualization

    NASA Astrophysics Data System (ADS)

    Tsao, Che-Chih; Chen, Jyh Shing

    2000-05-01

    A volumetric image display is a new display technology capable of displaying computer generated 3D images in a volumetric space. Many viewers can walk around the display and see the image from omni-directions simultaneously without wearing any glasses. The image is real and possesses all major elements in both physiological and psychological depth cues. Due to the volumetric nature of its image, the VID can provide the most natural human-machine interface in operations involving 3D data manipulation and 3D targets monitoring. The technology creates volumetric 3D images by projecting a series of profiling images distributed in the space form a volumetric image because of the after-image effect of human eyes. Exemplary applications in biomedical image visualization were tested on a prototype display, using different methods to display a data set from Ct-scans. The features of this display technology make it most suitable for applications that require quick understanding of the 3D relations, need frequent spatial interactions with the 3D images, or involve time-varying 3D data. It can also be useful for group discussion and decision making.

  17. What is 3D good for? A review of human performance on stereoscopic 3D displays

    NASA Astrophysics Data System (ADS)

    McIntire, John P.; Havig, Paul R.; Geiselman, Eric E.

    2012-06-01

    This work reviews the human factors-related literature on the task performance implications of stereoscopic 3D displays, in order to point out the specific performance benefits (or lack thereof) one might reasonably expect to observe when utilizing these displays. What exactly is 3D good for? Relative to traditional 2D displays, stereoscopic displays have been shown to enhance performance on a variety of depth-related tasks. These tasks include judging absolute and relative distances, finding and identifying objects (by breaking camouflage and eliciting perceptual "pop-out"), performing spatial manipulations of objects (object positioning, orienting, and tracking), and navigating. More cognitively, stereoscopic displays can improve the spatial understanding of 3D scenes or objects, improve memory/recall of scenes or objects, and improve learning of spatial relationships and environments. However, for tasks that are relatively simple, that do not strictly require depth information for good performance, where other strong cues to depth can be utilized, or for depth tasks that lie outside the effective viewing volume of the display, the purported performance benefits of 3D may be small or altogether absent. Stereoscopic 3D displays come with a host of unique human factors problems including the simulator-sickness-type symptoms of eyestrain, headache, fatigue, disorientation, nausea, and malaise, which appear to effect large numbers of viewers (perhaps as many as 25% to 50% of the general population). Thus, 3D technology should be wielded delicately and applied carefully; and perhaps used only as is necessary to ensure good performance.

  18. 3D display based on parallax barrier with multiview zones.

    PubMed

    Lv, Guo-Jiao; Wang, Qiong-Hua; Zhao, Wu-Xiang; Wang, Jun

    2014-03-01

    A 3D display based on a parallax barrier with multiview zones is proposed. This display consists of a 2D display panel and a parallax barrier. The basic element of the parallax barrier has three narrow slits. They can show three columns of subpixels on the 2D display panel and form 3D pixels. The parallax barrier can provide multiview zones. In these multiview zones, the proposed 3D display can use a small number of views to achieve a high density of views. Therefore, the distance between views is the same as the conventional ones with more views. Considering the proposed display has fewer views, which bring more 3D pixels in the 3D images, the resolution and brightness will be higher than the conventional ones. A 12-view prototype of the proposed 3D display is developed, and it provides the same density of views as a conventional one with 28 views. Experimental results show the proposed display has higher resolution and brightness than the conventional one. The cross talk is also limited at a low level.

  19. 3D augmented reality with integral imaging display

    NASA Astrophysics Data System (ADS)

    Shen, Xin; Hua, Hong; Javidi, Bahram

    2016-06-01

    In this paper, a three-dimensional (3D) integral imaging display for augmented reality is presented. By implementing the pseudoscopic-to-orthoscopic conversion method, elemental image arrays with different capturing parameters can be transferred into the identical format for 3D display. With the proposed merging algorithm, a new set of elemental images for augmented reality display is generated. The newly generated elemental images contain both the virtual objects and real world scene with desired depth information and transparency parameters. The experimental results indicate the feasibility of the proposed 3D augmented reality with integral imaging.

  20. Light field display and 3D image reconstruction

    NASA Astrophysics Data System (ADS)

    Iwane, Toru

    2016-06-01

    Light field optics and its applications become rather popular in these days. With light field optics or light field thesis, real 3D space can be described in 2D plane as 4D data, which we call as light field data. This process can be divided in two procedures. First, real3D scene is optically reduced with imaging lens. Second, this optically reduced 3D image is encoded into light field data. In later procedure we can say that 3D information is encoded onto a plane as 2D data by lens array plate. This transformation is reversible and acquired light field data can be decoded again into 3D image with the arrayed lens plate. "Refocusing" (focusing image on your favorite point after taking a picture), light-field camera's most popular function, is some kind of sectioning process from encoded 3D data (light field data) to 2D image. In this paper at first I show our actual light field camera and our 3D display using acquired and computer-simulated light field data, on which real 3D image is reconstructed. In second I explain our data processing method whose arithmetic operation is performed not in Fourier domain but in real domain. Then our 3D display system is characterized by a few features; reconstructed image is of finer resolutions than density of arrayed lenses and it is not necessary to adjust lens array plate to flat display on which light field data is displayed.

  1. Depth-fused 3D imagery on an immaterial display.

    PubMed

    Lee, Cha; Diverdi, Stephen; Höllerer, Tobias

    2009-01-01

    We present an immaterial display that uses a generalized form of depth-fused 3D (DFD) rendering to create unencumbered 3D visuals. To accomplish this result, we demonstrate a DFD display simulator that extends the established depth-fused 3D principle by using screens in arbitrary configurations and from arbitrary viewpoints. The feasibility of the generalized DFD effect is established with a user study using the simulator. Based on these results, we developed a prototype display using one or two immaterial screens to create an unencumbered 3D visual that users can penetrate, examining the potential for direct walk-through and reach-through manipulation of the 3D scene. We evaluate the prototype system in formative and summative user studies and report the tolerance thresholds discovered for both tracking and projector errors.

  2. Research of 3D display using anamorphic optics

    NASA Astrophysics Data System (ADS)

    Matsumoto, Kenji; Honda, Toshio

    1997-05-01

    This paper describes the auto-stereoscopic display which can reconstruct more reality and viewer friendly 3-D image by increasing the number of parallaxes and giving motion parallax horizontally. It is difficult to increase number of parallaxes to give motion parallax to the 3-D image without reducing the resolution, because the resolution of display device is insufficient. The magnification and the image formation position can be selected independently in horizontal direction and the vertical direction by projecting between the display device and the 3-D image with the anamorphic optics. The anamorphic optics is an optics system with different magnification in horizontal direction and the vertical direction. It consists of the combination of cylindrical lenses with different focal length. By using this optics, even if we use a dynamic display such as liquid crystal display (LCD), it is possible to display the realistic 3-D image having motion parallax. Motion parallax is obtained by assuming width of the single parallax at the viewing position to be about the same size as the pupil diameter of viewer. In addition, because the focus depth of the 3-D image is deep in this method, conflict of accommodation and convergence is small, and natural 3-D image can be displayed.

  3. Rear-cross-lenticular 3D display without eyeglasses

    NASA Astrophysics Data System (ADS)

    Morishima, Hideki; Nose, Hiroyasu; Taniguchi, Naosato; Inoguchi, Kazutaka; Matsumura, Susumu

    1998-04-01

    We have developed a prototype 3D Display system without any eyeglasses, which we call `Rear Cross Lenticular 3D Display' (RCL3D), that is very compact and produces high quality 3D image. The RCL3D consists of a LCD panel, two lenticular lens sheets which run perpendicular to each other, a Checkered Pattern Mask and a backlight panel. On the LCD panel, a composite image which consists of alternately arranged horizontally striped images for right eye and left eye, is displayed. This composite image form is compatible with the field sequential stereoscopic image data. The light from backlight panel goes through the apertures of the Checkered Pattern Mask and illuminates the horizontal lines of images for right eye and left eye on LCD and goes to the right eye position and left eye position separately by the function of the two lenticular lens sheets. With this principle, the RCL3D shows 3D image to an observer without any eyeglasses. We applied simulation of viewing zone, using random ray tracing to the RCL3D and found that illuminated areas for right eye and left eye are separated clearly as series of alternate vertical stripes. We will present the prototype of the RCL3D (14.5', XGA) and simulation results.

  4. Head Tracking for 3D Audio Using a GPS-Aided MEMS IMU

    DTIC Science & Technology

    2005-03-01

    Aircraft, Directional Signals, GPS/INS Fusion , GPS/INS Integration, Head Tracking Systems, IMU (Inertial Measurement Unit), Inertial Sensors, MEMS...HEAD TRACKING FOR 3D AUDIO USING A GPS-AIDED MEMS IMU THESIS Jacque M. Joffrion, Captain, USAF AFIT/GE/ENG/05-09 DEPARTMENT OF THE AIR FORCE AIR...the United States Government. AFIT/GE/ENG/05-09 HEAD TRACKING FOR 3D AUDIO USING A GPS-AIDED MEMS IMU THESIS Presented to the Faculty of the Department

  5. Development of a stereo 3-D pictorial primary flight display

    NASA Technical Reports Server (NTRS)

    Nataupsky, Mark; Turner, Timothy L.; Lane, Harold; Crittenden, Lucille

    1989-01-01

    Computer-generated displays are becoming increasingly popular in aerospace applications. The use of stereo 3-D technology provides an opportunity to present depth perceptions which otherwise might be lacking. In addition, the third dimension could also be used as an additional dimension along which information can be encoded. Historically, the stereo 3-D displays have been used in entertainment, in experimental facilities, and in the handling of hazardous waste. In the last example, the source of the stereo images generally has been remotely controlled television camera pairs. The development of a stereo 3-D pictorial primary flight display used in a flight simulation environment is described. The applicability of stereo 3-D displays for aerospace crew stations to meet the anticipated needs for 2000 to 2020 time frame is investigated. Although, the actual equipment that could be used in an aerospace vehicle is not currently available, the lab research is necessary to determine where stereo 3-D enhances the display of information and how the displays should be formatted.

  6. Analysis of temporal stability of autostereoscopic 3D displays

    NASA Astrophysics Data System (ADS)

    Rubiño, Manuel; Salas, Carlos; Pozo, Antonio M.; Castro, J. J.; Pérez-Ocón, Francisco

    2013-11-01

    An analysis has been made of the stability of the images generated by electronic autostereoscopic 3D displays, studying the time course of the photometric and colorimetric parameters. The measurements were made on the basis of the procedure recommended in the European guideline EN 61747-6 for the characterization of electronic liquid-crystal displays (LCD). The study uses 3 different models of autostereoscopic 3D displays of different sizes and numbers of pixels, taking the measurements with a spectroradiometer (model PR-670 SpectraScan of PhotoResearch). For each of the displays, the time course is shown for the tristimulus values and the chromaticity coordinates in the XYZ CIE 1931 system and values from the time periods required to reach stable values of these parameters are presented. For the analysis of how the procedure recommended in the guideline EN 61747-6 for 2D displays influenced the results, and for the adaption of the procedure to the characterization of 3D displays, the experimental conditions of the standard procedure were varied, making the stability analysis in the two ocular channels (RE and LE) of the 3D mode and comparing the results with those corresponding to the 2D. The results of our study show that the stabilization time of a autostereoscopic 3D display with parallax barrier technology depends on the tristimulus value analysed (X, Y, Z) as well as on the presentation mode (2D, 3D); furthermore, it was found that whether the 3D mode is used depends on the ocular channel evaluated (RE, LE).

  7. 2D/3D Synthetic Vision Navigation Display

    NASA Technical Reports Server (NTRS)

    Prinzel, Lawrence J., III; Kramer, Lynda J.; Arthur, J. J., III; Bailey, Randall E.; Sweeters, jason L.

    2008-01-01

    Flight-deck display software was designed and developed at NASA Langley Research Center to provide two-dimensional (2D) and three-dimensional (3D) terrain, obstacle, and flight-path perspectives on a single navigation display. The objective was to optimize the presentation of synthetic vision (SV) system technology that permits pilots to view multiple perspectives of flight-deck display symbology and 3D terrain information. Research was conducted to evaluate the efficacy of the concept. The concept has numerous unique implementation features that would permit enhanced operational concepts and efficiencies in both current and future aircraft.

  8. Panoramic, large-screen, 3-D flight display system design

    NASA Technical Reports Server (NTRS)

    Franklin, Henry; Larson, Brent; Johnson, Michael; Droessler, Justin; Reinhart, William F.

    1995-01-01

    The report documents and summarizes the results of the required evaluations specified in the SOW and the design specifications for the selected display system hardware. Also included are the proposed development plan and schedule as well as the estimated rough order of magnitude (ROM) cost to design, fabricate, and demonstrate a flyable prototype research flight display system. The thrust of the effort was development of a complete understanding of the user/system requirements for a panoramic, collimated, 3-D flyable avionic display system and the translation of the requirements into an acceptable system design for fabrication and demonstration of a prototype display in the early 1997 time frame. Eleven display system design concepts were presented to NASA LaRC during the program, one of which was down-selected to a preferred display system concept. A set of preliminary display requirements was formulated. The state of the art in image source technology, 3-D methods, collimation methods, and interaction methods for a panoramic, 3-D flight display system were reviewed in depth and evaluated. Display technology improvements and risk reductions associated with maturity of the technologies for the preferred display system design concept were identified.

  9. Multi-view 3D display using waveguides

    NASA Astrophysics Data System (ADS)

    Lee, Byoungho; Lee, Chang-Kun

    2015-07-01

    We propose a multi-projection based multi-view 3D display system using an optical waveguide. The images from the projection units with the angle satisfying the total internal reflection (TIR) condition are incident on the waveguide and experience multiple reflections at the interface by the TIR. As a result of the multiple reflections in the waveguide, the projection distance in horizontal direction is effectively reduced to the thickness of the waveguide, and it is possible to implement the compact projection display system. By aligning the projection array in the entrance part of the waveguide, the multi-view 3D display system based on the multiple projectors with the minimized structure is realized. Viewing zones are generated by combining the waveguide projection system, a vertical diffuser, and a Fresnel lens. In the experimental setup, the feasibility of the proposed method is verified and a ten-view 3D display system with compact size in projection space is implemented.

  10. High-definition 3D display for training applications

    NASA Astrophysics Data System (ADS)

    Pezzaniti, J. Larry; Edmondson, Richard; Vaden, Justin; Hyatt, Brian; Morris, James; Chenault, David; Tchon, Joe; Barnidge, Tracy

    2010-04-01

    In this paper, we report on the development of a high definition stereoscopic liquid crystal display for use in training applications. The display technology provides full spatial and temporal resolution on a liquid crystal display panel consisting of 1920×1200 pixels at 60 frames per second. Display content can include mixed 2D and 3D data. Source data can be 3D video from cameras, computer generated imagery, or fused data from a variety of sensor modalities. Discussion of the use of this display technology in military and medical industries will be included. Examples of use in simulation and training for robot tele-operation, helicopter landing, surgical procedures, and vehicle repair, as well as for DoD mission rehearsal will be presented.

  11. User benefits of visualization with 3-D stereoscopic displays

    NASA Astrophysics Data System (ADS)

    Wichansky, Anna M.

    1991-08-01

    The power of today''s supercomputers promises tremendous benefits to users in terms of productivity, creativity, and excitement in computing. A study of a stereoscopic display system for computer workstations was conducted with 20 users and third-party software developers, to determine whether 3-D stereo displays were perceived as better than flat, 2- 1/2D displays. Users perceived more benefits of 3-D stereo in applications such as molecular modeling and cell biology, which involved viewing of complex, abstract, amorphous objects. Users typically mentioned clearer visualization and better understanding of data, easier recognition of form and pattern, and more fun and excitement at work as the chief benefits of stereo displays. Human factors issues affecting the usefulness of stereo included use of 3-D glasses over regular eyeglasses, difficulties in group viewing, lack of portability, and need for better input devices. The future marketability of 3-D stereo displays would be improved by eliminating the need for users to wear equipment, reducing cost, and identifying markets where the abstract display value can be maximized.

  12. Multiple footprint stereo algorithms for 3D display content generation

    NASA Astrophysics Data System (ADS)

    Boughorbel, Faysal

    2007-02-01

    This research focuses on the conversion of stereoscopic video material into an image + depth format which is suitable for rendering on the multiview auto-stereoscopic displays of Philips. The recent interest shown in the movie industry for 3D significantly increased the availability of stereo material. In this context the conversion from stereo to the input formats of 3D displays becomes an important task. In this paper we present a stereo algorithm that uses multiple footprints generating several depth candidates for each image pixel. We characterize the various matching windows and we devise a robust strategy for extracting high quality estimates from the resulting depth candidates. The proposed algorithm is based on a surface filtering method that employs simultaneously the available depth estimates in a small local neighborhood while ensuring correct depth discontinuities by the inclusion of image constraints. The resulting highquality image-aligned depth maps proved an excellent match with our 3D displays.

  13. Design of a single projector multiview 3D display system

    NASA Astrophysics Data System (ADS)

    Geng, Jason

    2014-03-01

    Multiview three-dimensional (3D) display is able to provide horizontal parallax to viewers with high-resolution and fullcolor images being presented to each view. Most multiview 3D display systems are designed and implemented using multiple projectors, each generating images for one view. Although this multi-projector design strategy is conceptually straightforward, implementation of such multi-projector design often leads to a very expensive system and complicated calibration procedures. Even for a multiview system with a moderate number of projectors (e.g., 32 or 64 projectors), the cost of a multi-projector 3D display system may become prohibitive due to the cost and complexity of integrating multiple projectors. In this article, we describe an optical design technique for a class of multiview 3D display systems that use only a single projector. In this single projector multiview (SPM) system design, multiple views for the 3D display are generated in a time-multiplex fashion by the single high speed projector with specially designed optical components, a scanning mirror, and a reflective mirror array. Images of all views are generated sequentially and projected via the specially design optical system from different viewing directions towards a 3D display screen. Therefore, the single projector is able to generate equivalent number of multiview images from multiple viewing directions, thus fulfilling the tasks of multiple projectors. An obvious advantage of the proposed SPM technique is the significant reduction of cost, size, and complexity, especially when the number of views is high. The SPM strategy also alleviates the time-consuming procedures for multi-projector calibration. The design method is flexible and scalable and can accommodate systems with different number of views.

  14. Implementation of active-type Lamina 3D display system.

    PubMed

    Yoon, Sangcheol; Baek, Hogil; Min, Sung-Wook; Park, Soon-Gi; Park, Min-Kyu; Yoo, Seong-Hyeon; Kim, Hak-Rin; Lee, Byoungho

    2015-06-15

    Lamina 3D display is a new type of multi-layer 3D display, which utilizes the polarization state as a new dimension of depth information. Lamina 3D display system has advanced properties - to reduce the data amount representing 3D image, to be easily made using the conventional projectors, and to have a potential being applied to the many applications. However, the system might have some limitations in depth range and viewing angle due to the properties of the expressive volume components. In this paper, we propose the volume using the layers of switchable diffusers to implement the active-type Lamina 3D display system. Because the diffusing rate of the layers has no relation with the polarization state, the polarizer wheel is applied to the proposed system in purpose of making the sectioned image synchronized with the diffusing layer at the designated location. The imaging volume of the proposed system consists of five layers of polymer dispersed liquid crystal and the total size of the implemented volume is 24x18x12 mm3(3). The proposed system can achieve the improvements of viewing qualities such as enhanced depth expression and widened viewing angle.

  15. 3D display considerations for rugged airborne environments

    NASA Astrophysics Data System (ADS)

    Barnidge, Tracy J.; Tchon, Joseph L.

    2015-05-01

    The KC-46 is the next generation, multi-role, aerial refueling tanker aircraft being developed by Boeing for the United States Air Force. Rockwell Collins has developed the Remote Vision System (RVS) that supports aerial refueling operations under a variety of conditions. The system utilizes large-area, high-resolution 3D displays linked with remote sensors to enhance the operator's visual acuity for precise aerial refueling control. This paper reviews the design considerations, trade-offs, and other factors related to the selection and ruggedization of the 3D display technology for this military application.

  16. Computational challenges of emerging novel true 3D holographic displays

    NASA Astrophysics Data System (ADS)

    Cameron, Colin D.; Pain, Douglas A.; Stanley, Maurice; Slinger, Christopher W.

    2000-11-01

    A hologram can produce all the 3D depth cues that the human visual system uses to interpret and perceive real 3D objects. As such it is arguably the ultimate display technology. Computer generated holography, in which a computer calculates a hologram that is then displayed using a highly complex modulator, combines the ultimate qualities of a traditional hologram with the dynamic capabilities of a computer display producing a true 3D real image floating in space. This technology is set to emerge over the next decade, potentially revolutionizing application areas such as virtual prototyping (CAD-CAM, CAID etc.), tactical information displays, data visualization and simulation. In this paper we focus on the computational challenges of this technology. We consider different classes of computational algorithms from true computer-generated holograms (CGH) to holographic stereograms. Each has different characteristics in terms of image qualities, computational resources required, total CGH information content, and system performance. Possible trade- offs will be discussed including reducing the parallax. The software and hardware architectures used to implement the CGH algorithms have many possible forms. Different schemes, from high performance computing architectures to graphics based cluster architectures will be discussed and compared. Assessment will be made of current and future trends looking forward to a practical dynamic CGH based 3D display.

  17. Optical characterization of different types of 3D displays

    NASA Astrophysics Data System (ADS)

    Boher, Pierre; Leroux, Thierry; Bignon, Thibault; Collomb-Patton, Véronique

    2012-03-01

    All 3D displays have the same intrinsic method to induce depth perception. They provide different images in the left and right eye of the observer to obtain the stereoscopic effect. The three most common solutions already available on the market are active glass, passive glass and auto-stereoscopic 3D displays. The three types of displays are based on different physical principle (polarization, time selection or spatial emission) and consequently require different measurement instruments and techniques. In the proposed paper, we present some of these solutions and the technical characteristics that can be obtained to compare the displays. We show in particular that local and global measurements can be made in the three cases to access to different characteristics. We also discuss the new technologies currently under development and their needs in terms of optical characterization.

  18. Super stereoscopy technique for comfortable and realistic 3D displays.

    PubMed

    Akşit, Kaan; Niaki, Amir Hossein Ghanbari; Ulusoy, Erdem; Urey, Hakan

    2014-12-15

    Two well-known problems of stereoscopic displays are the accommodation-convergence conflict and the lack of natural blur for defocused objects. We present a new technique that we name Super Stereoscopy (SS3D) to provide a convenient solution to these problems. Regular stereoscopic glasses are replaced by SS3D glasses which deliver at least two parallax images per eye through pinholes equipped with light selective filters. The pinholes generate blur-free retinal images so as to enable correct accommodation, while the delivery of multiple parallax images per eye creates an approximate blur effect for defocused objects. Experiments performed with cameras and human viewers indicate that the technique works as desired. In case two, pinholes equipped with color filters per eye are used; the technique can be used on a regular stereoscopic display by only uploading a new content, without requiring any change in display hardware, driver, or frame rate. Apart from some tolerable loss in display brightness and decrease in natural spatial resolution limit of the eye because of pinholes, the technique is quite promising for comfortable and realistic 3D vision, especially enabling the display of close objects that are not possible to display and comfortably view on regular 3DTV and cinema.

  19. 3D Display Calibration by Visual Pattern Analysis.

    PubMed

    Hwang, Hyoseok; Chang, Hyun Sung; Nam, Dongkyung; Kweon, In So

    2017-02-06

    Nearly all 3D displays need calibration for correct rendering. More often than not, the optical elements in a 3D display are misaligned from the designed parameter setting. As a result, 3D magic does not perform well as intended. The observed images tend to get distorted. In this paper, we propose a novel display calibration method to fix the situation. In our method, a pattern image is displayed on the panel and a camera takes its pictures twice at different positions. Then, based on a quantitative model, we extract all display parameters (i.e., pitch, slanted angle, gap or thickness, offset) from the observed patterns in the captured images. For high accuracy and robustness, our method analyzes the patterns mostly in frequency domain. We conduct two types of experiments for validation; one with optical simulation for quantitative results and the other with real-life displays for qualitative assessment. Experimental results demonstrate that our method is quite accurate, about a half order of magnitude higher than prior work; is efficient, spending less than 2 s for computation; and is robust to noise, working well in the SNR regime as low as 6 dB.

  20. Challenges Facing 3-D Audio Display Design for Multimedia

    NASA Technical Reports Server (NTRS)

    Begault, Durand R.; Null, Cynthia H. (Technical Monitor)

    1998-01-01

    The challenges facing successful multimedia presentation depend largely on the expectations of the designer and end user for a given application. Perceptual limitations in distance, elevation and azimuth sound source simulation differ significantly between headphone and cross-talk cancellation loudspeaker listening and therefore must be considered. Simulation of an environmental context is desirable but the quality depends on processing resources and lack of interaction with the host acoustical environment. While techniques such as data reduction of head-related transfer functions have been used widely to improve simulation fidelity, another approach involves determining thresholds for environmental acoustic events. Psychoacoustic studies relevant to this approach are reviewed in consideration of multimedia applications

  1. Progress in 3D imaging and display by integral imaging

    NASA Astrophysics Data System (ADS)

    Martinez-Cuenca, R.; Saavedra, G.; Martinez-Corral, M.; Pons, A.; Javidi, B.

    2009-05-01

    Three-dimensionality is currently considered an important added value in imaging devices, and therefore the search for an optimum 3D imaging and display technique is a hot topic that is attracting important research efforts. As main value, 3D monitors should provide the observers with different perspectives of a 3D scene by simply varying the head position. Three-dimensional imaging techniques have the potential to establish a future mass-market in the fields of entertainment and communications. Integral imaging (InI), which can capture true 3D color images, has been seen as the right technology to 3D viewing to audiences of more than one person. Due to the advanced degree of development, InI technology could be ready for commercialization in the coming years. This development is the result of a strong research effort performed along the past few years by many groups. Since Integral Imaging is still an emerging technology, the first aim of the "3D Imaging and Display Laboratory" at the University of Valencia, has been the realization of a thorough study of the principles that govern its operation. Is remarkable that some of these principles have been recognized and characterized by our group. Other contributions of our research have been addressed to overcome some of the classical limitations of InI systems, like the limited depth of field (in pickup and in display), the poor axial and lateral resolution, the pseudoscopic-to-orthoscopic conversion, the production of 3D images with continuous relief, or the limited range of viewing angles of InI monitors.

  2. True 3D displays for avionics and mission crewstations

    NASA Astrophysics Data System (ADS)

    Sholler, Elizabeth A.; Meyer, Frederick M.; Lucente, Mark E.; Hopper, Darrel G.

    1997-07-01

    3D threat projection has been shown to decrease the human recognition time for events, especially for a jet fighter pilot or C4I sensor operator when the advantage of realization that a hostile threat condition exists is the basis of survival. Decreased threat recognition time improves the survival rate and results from more effective presentation techniques, including the visual cue of true 3D (T3D) display. The concept of 'font' describes the approach adopted here, but whereas a 2D font comprises pixel bitmaps, a T3D font herein comprises a set of hologram bitmaps. The T3D font bitmaps are pre-computed, stored, and retrieved as needed to build images comprising symbols and/or characters. Human performance improvement, hologram generation for a T3D symbol font, projection requirements, and potential hardware implementation schemes are described. The goal is to employ computer-generated holography to create T3D depictions of a dynamic threat environments using fieldable hardware.

  3. Stereo and motion in the display of 3-D scattergrams

    SciTech Connect

    Littlefield, R.J.

    1982-04-01

    A display technique is described that is useful for detecting structure in a 3-dimensional distribution of points. The technique uses a high resolution color raster display to produce a 3-D scattergram. Depth cueing is provided by motion parallax using a capture-replay mechanism. Stereo vision depth cues can also be provided. The paper discusses some general aspects of stereo scattergrams and describes their implementation as red/green anaglyphs. These techniques have been used with data sets containing over 20,000 data points. They can be implemented on relatively inexpensive hardware. (A film of the display was shown at the conference.)

  4. SOLIDFELIX: a transportable 3D static volume display

    NASA Astrophysics Data System (ADS)

    Langhans, Knut; Kreft, Alexander; Wörden, Henrik Tom

    2009-02-01

    Flat 2D screens cannot display complex 3D structures without the usage of different slices of the 3D model. Volumetric displays like the "FELIX 3D-Displays" can solve the problem. They provide space-filling images and are characterized by "multi-viewer" and "all-round view" capabilities without requiring cumbersome goggles. In the past many scientists tried to develop similar 3D displays. Our paper includes an overview from 1912 up to today. During several years of investigations on swept volume displays within the "FELIX 3D-Projekt" we learned about some significant disadvantages of rotating screens, for example hidden zones. For this reason the FELIX-Team started investigations also in the area of static volume displays. Within three years of research on our 3D static volume display at a normal high school in Germany we were able to achieve considerable results despite minor funding resources within this non-commercial group. Core element of our setup is the display volume which consists of a cubic transparent material (crystal, glass, or polymers doped with special ions, mainly from the rare earth group or other fluorescent materials). We focused our investigations on one frequency, two step upconversion (OFTS-UC) and two frequency, two step upconversion (TFTSUC) with IR-Lasers as excitation source. Our main interest was both to find an appropriate material and an appropriate doping for the display volume. Early experiments were carried out with CaF2 and YLiF4 crystals doped with 0.5 mol% Er3+-ions which were excited in order to create a volumetric pixel (voxel). In addition to that the crystals are limited to a very small size which is the reason why we later investigated on heavy metal fluoride glasses which are easier to produce in large sizes. Currently we are using a ZBLAN glass belonging to the mentioned group and making it possible to increase both the display volume and the brightness of the images significantly. Although, our display is currently

  5. Measuring visual discomfort associated with 3D displays

    NASA Astrophysics Data System (ADS)

    Lambooij, M.; Fortuin, M.; Ijsselsteijn, W. A.; Heynderickx, I.

    2009-02-01

    Some people report visual discomfort when watching 3D displays. For both the objective measurement of visual fatigue and the subjective measurement of visual discomfort, we would like to arrive at general indicators that are easy to apply in perception experiments. Previous research yielded contradictory results concerning such indicators. We hypothesize two potential causes for this: 1) not all clinical tests are equally appropriate to evaluate the effect of stereoscopic viewing on visual fatigue, and 2) there is a natural variation in susceptibility to visual fatigue amongst people with normal vision. To verify these hypotheses, we designed an experiment, consisting of two parts. Firstly, an optometric screening was used to differentiate participants in susceptibility to visual fatigue. Secondly, in a 2×2 within-subjects design (2D vs 3D and two-view vs nine-view display), a questionnaire and eight optometric tests (i.e. binocular acuity, fixation disparity with and without fusion lock, heterophoria, convergent and divergent fusion, vergence facility and accommodation response) were administered before and immediately after a reading task. Results revealed that participants found to be more susceptible to visual fatigue during screening showed a clinically meaningful increase in fusion amplitude after having viewed 3D stimuli. Two questionnaire items (i.e., pain and irritation) were significantly affected by the participants' susceptibility, while two other items (i.e., double vision and sharpness) were scored differently between 2D and 3D for all participants. Our results suggest that a combination of fusion range measurements and self-report is appropriate for evaluating visual fatigue related to 3D displays.

  6. Stereoscopic display of 3D models for design visualization

    NASA Astrophysics Data System (ADS)

    Gilson, Kevin J.

    2006-02-01

    Advances in display technology and 3D design visualization applications have made real-time stereoscopic visualization of architectural and engineering projects a reality. Parsons Brinkerhoff (PB) is a transportation consulting firm that has used digital visualization tools from their inception and has helped pioneer the application of those tools to large scale infrastructure projects. PB is one of the first Architecture/Engineering/Construction (AEC) firms to implement a CAVE- an immersive presentation environment that includes stereoscopic rear-projection capability. The firm also employs a portable stereoscopic front-projection system, and shutter-glass systems for smaller groups. PB is using commercial real-time 3D applications in combination with traditional 3D modeling programs to visualize and present large AEC projects to planners, clients and decision makers in stereo. These presentations create more immersive and spatially realistic presentations of the proposed designs. This paper will present the basic display tools and applications, and the 3D modeling techniques PB is using to produce interactive stereoscopic content. The paper will discuss several architectural and engineering design visualizations we have produced.

  7. Irregular Grid Generation and Rapid 3D Color Display Algorithm

    SciTech Connect

    Wilson D. Chin, Ph.D.

    2000-05-10

    Computationally efficient and fast methods for irregular grid generation are developed to accurately characterize wellbore and fracture boundaries, and farfield reservoir boundaries, in oil and gas petroleum fields. Advanced reservoir simulation techniques are developed for oilfields described by such ''boundary conforming'' mesh systems. Very rapid, three-dimensional color display algorithms are also developed that allow users to ''interrogate'' 3D earth cubes using ''slice, rotate, and zoom'' functions. Based on expert system ideas, the new methods operate much faster than existing display methodologies and do not require sophisticated computer hardware or software. They are designed to operate with PC based applications.

  8. Identification of kimberlite bodies in Brazil from a 3D audio-magnetotelluric survey

    NASA Astrophysics Data System (ADS)

    De Lugao, P. P.; Eric, C. D. O.; Loureiro, F. O.; Arantes, P. R.; Pastana, A. F.

    2015-12-01

    We report on a succesfull identification of kimberlite bodies in Brazil through the use of the electromagnetic technique audio-magnetotelluric (AMT). Macnae (1979) writes that "In one large survey in South Africa, electromagnetic (EM) techniques have proven to be remarkably effective in detecting the presence of weathered clays or epiclastic kimberlite contained within the pipes." Full tensor AMT data were acquired at 65 points (stations) in a 3D configuration with frequencies ranging from 10kHz to 1Hz. The survey was located in the NW portion of the Mato Grosso state, Brazil, in na area of thick jungle coverage. During the AMT survey, few outcrops were seen because of the dense forest cover. Usually, the occurrences found were of sand deposits, indicating the occurence of Fazenda Casa Branca and Utiariti Formations and gravel from Salto das Nuvens Formation, widely used in paving trails n this region. In the area of the survey, three main targets were confirmed/identified: Kimberlite Area 1 - a classic kimberlite in the region, with the crater facies with different clasts and distinct size. We noted the occurrence of a red-brown soil and an unusual vegetation in this area. The resistivity model provided confirmed the presence of Kimberlite Area 1 and was used to identify other two areas. Area of Interest 1 - area with atypical vegetation along a trail. There is an excavation that displays soil of white color with several blocks present, there are small quartz crystal agglomerates in these blocks. The resistivity model cleary shows a conductive body here, indicative of the presence of a kimberlite. Area of Interest 2 - the presence of a kimberlite was confirmed, not exactly where the targeted Area 2 was, but the southwest of it. Close to this area, there was a very fine rock and a few blocks of pure silica, probably indicating a kimberlitic intrusion. In summary, the 3D resistivity model in depth obtained from inversion of the AMT data confirmed and identified

  9. Monocular display unit for 3D display with correct depth perception

    NASA Astrophysics Data System (ADS)

    Sakamoto, Kunio; Hosomi, Takashi

    2009-11-01

    A study of virtual-reality system has been popular and its technology has been applied to medical engineering, educational engineering, a CAD/CAM system and so on. The 3D imaging display system has two types in the presentation method; one is a 3-D display system using a special glasses and the other is the monitor system requiring no special glasses. A liquid crystal display (LCD) recently comes into common use. It is possible for this display unit to provide the same size of displaying area as the image screen on the panel. A display system requiring no special glasses is useful for a 3D TV monitor, but this system has demerit such that the size of a monitor restricts the visual field for displaying images. Thus the conventional display can show only one screen, but it is impossible to enlarge the size of a screen, for example twice. To enlarge the display area, the authors have developed an enlarging method of display area using a mirror. Our extension method enables the observers to show the virtual image plane and to enlarge a screen area twice. In the developed display unit, we made use of an image separating technique using polarized glasses, a parallax barrier or a lenticular lens screen for 3D imaging. The mirror can generate the virtual image plane and it enlarges a screen area twice. Meanwhile the 3D display system using special glasses can also display virtual images over a wide area. In this paper, we present a monocular 3D vision system with accommodation mechanism, which is useful function for perceiving depth.

  10. Integral imaging based 3D display of holographic data.

    PubMed

    Yöntem, Ali Özgür; Onural, Levent

    2012-10-22

    We propose a method and present applications of this method that converts a diffraction pattern into an elemental image set in order to display them on an integral imaging based display setup. We generate elemental images based on diffraction calculations as an alternative to commonly used ray tracing methods. Ray tracing methods do not accommodate the interference and diffraction phenomena. Our proposed method enables us to obtain elemental images from a holographic recording of a 3D object/scene. The diffraction pattern can be either numerically generated data or digitally acquired optical data. The method shows the connection between a hologram (diffraction pattern) and an elemental image set of the same 3D object. We showed three examples, one of which is the digitally captured optical diffraction tomography data of an epithelium cell. We obtained optical reconstructions with our integral imaging display setup where we used a digital lenslet array. We also obtained numerical reconstructions, again by using the diffraction calculations, for comparison. The digital and optical reconstruction results are in good agreement.

  11. Format for Interchange and Display of 3D Terrain Data

    NASA Technical Reports Server (NTRS)

    Backes, Paul; Powell, Mark; Vona, Marsette; Norris, Jeffrey; Morrison, Jack

    2004-01-01

    Visible Scalable Terrain (ViSTa) is a software format for production, interchange, and display of three-dimensional (3D) terrain data acquired by stereoscopic cameras of robotic vision systems. ViSTa is designed to support scalability of data, accuracy of displayed terrain images, and optimal utilization of computational resources. In a ViSTa file, an area of terrain is represented, at one or more levels of detail, by coordinates of isolated points and/or vertices of triangles derived from a texture map that, in turn, is derived from original terrain images. Unlike prior terrain-image software formats, ViSTa includes provisions to ensure accuracy of texture coordinates. Whereas many such formats are based on 2.5-dimensional terrain models and impose additional regularity constraints on data, ViSTa is based on a 3D model without regularity constraints. Whereas many prior formats require external data for specifying image-data coordinate systems, ViSTa provides for the inclusion of coordinate-system data within data files. ViSTa admits highspeed loading and display within a Java program. ViSTa is designed to minimize file sizes and maximize compressibility and to support straightforward reduction of resolution to reduce file size for Internet-based distribution.

  12. Real-time hardware for a new 3D display

    NASA Astrophysics Data System (ADS)

    Kaufmann, B.; Akil, M.

    2006-02-01

    We describe in this article a new multi-view auto-stereoscopic display system with a real time architecture to generate images of n different points of view of a 3D scene. This architecture generates all the different points of view with only one generation process, the different pictures are not generated independently but all at the same time. The architecture generates a frame buffer that contains all the voxels with their three dimensions and regenerates the different pictures on demand from this frame buffer. The need of memory is decreased because there is no redundant information in the buffer.

  13. Stereopsis has the edge in 3-D displays

    NASA Astrophysics Data System (ADS)

    Piantanida, T. P.

    The results of studies conducted at SRI International to explore differences in image requirements for depth and form perception with 3-D displays are presented. Monocular and binocular stabilization of retinal images was used to separate form and depth perception and to eliminate the retinal disparity input to stereopsis. Results suggest that depth perception is dependent upon illumination edges in the retinal image that may be invisible to form perception, and that the perception of motion-in-depth may be inhibited by form perception, and may be influenced by subjective factors such as ocular dominance and learning.

  14. Virtual image display as a backlight for 3D.

    PubMed

    Travis, Adrian; MacCrann, Niall; Emerton, Neil; Kollin, Joel; Georgiou, Andreas; Lanier, Jaron; Bathiche, Stephen

    2013-07-29

    We describe a device which has the potential to be used both as a virtual image display and as a backlight. The pupil of the emitted light fills the device approximately to its periphery and the collimated emission can be scanned both horizontally and vertically in the manner needed to illuminate an eye in any position. The aim is to reduce the power needed to illuminate a liquid crystal panel but also to enable a smooth transition from 3D to a virtual image as the user nears the screen.

  15. Instrument for 3D characterization of autostereoscopic displays

    NASA Astrophysics Data System (ADS)

    Prévoteau, J.; Chalençon-Piotin, S.; Debons, D.; Lucas, L.; Remion, Y.

    2011-03-01

    We now have numerous autostereoscopic displays, and it is mandatory to characterize them because it will allow to optimize their performances and to make efficient comparison between them. Therefore we need standards so we have to be able to quantify the quality of the viewer's perception. The purpose of the present paper is twofold; we first present a new instrument of characterization of the 3D perception on a given autostereoscopic display; then we propose a new way to realize an experimental protocol allowing to get a full characterization. This instrument will allow us to compare efficiently the different autostereoscopic displays but it will also validate practically the adequacy between the shooting and rendering geometries. In this aim, we are going to match a perceived scene with the virtual scene. It is hardly possible to determine the scene perceived by a viewer placed in front of an autostereoscopic display. Indeed if it may be executable on the pop-out, it is impossible on the depth effect because the depth of the virtual scene is set behind the screen. Therefore, we will have to use an optical illusion based on the deflection of light by a mirror to know the position which the viewer perceives some points of the virtual scene on an autostereoscopic display.

  16. Perceived crosstalk assessment on patterned retarder 3D display

    NASA Astrophysics Data System (ADS)

    Zou, Bochao; Liu, Yue; Huang, Yi; Wang, Yongtian

    2014-03-01

    CONTEXT: Nowadays, almost all stereoscopic displays suffer from crosstalk, which is one of the most dominant degradation factors of image quality and visual comfort for 3D display devices. To deal with such problems, it is worthy to quantify the amount of perceived crosstalk OBJECTIVE: Crosstalk measurements are usually based on some certain test patterns, but scene content effects are ignored. To evaluate the perceived crosstalk level for various scenes, subjective test may bring a more correct evaluation. However, it is a time consuming approach and is unsuitable for real­ time applications. Therefore, an objective metric that can reliably predict the perceived crosstalk is needed. A correct objective assessment of crosstalk for different scene contents would be beneficial to the development of crosstalk minimization and cancellation algorithms which could be used to bring a good quality of experience to viewers. METHOD: A patterned retarder 3D display is used to present 3D images in our experiment. By considering the mechanism of this kind of devices, an appropriate simulation of crosstalk is realized by image processing techniques to assign different values of crosstalk to each other between image pairs. It can be seen from the literature that the structures of scenes have a significant impact on the perceived crosstalk, so we first extract the differences of the structural information between original and distorted image pairs through Structural SIMilarity (SSIM) algorithm, which could directly evaluate the structural changes between two complex-structured signals. Then the structural changes of left view and right view are computed respectively and combined to an overall distortion map. Under 3D viewing condition, because of the added value of depth, the crosstalk of pop-out objects may be more perceptible. To model this effect, the depth map of a stereo pair is generated and the depth information is filtered by the distortion map. Moreover, human attention

  17. The Diagnostic Radiological Utilization Of 3-D Display Images

    NASA Astrophysics Data System (ADS)

    Cook, Larry T.; Dwyer, Samuel J.; Preston, David F.; Batnitzky, Solomon; Lee, Kyo R.

    1984-10-01

    In the practice of radiology, computer graphics systems have become an integral part of the use of computed tomography (CT), nuclear medicine (NM), magnetic resonance imaging (MRI), digital subtraction angiography (DSA) and ultrasound. Gray scale computerized display systems are used to display, manipulate, and record scans in all of these modalities. As the use of these imaging systems has spread, various applications involving digital image manipulation have also been widely accepted in the radiological community. We discuss one of the more esoteric of such applications, namely, the reconstruction of 3-D structures from plane section data, such as CT scans. Our technique is based on the acquisition of contour data from successive sections, the definition of the implicit surface defined by such contours, and the application of the appropriate computer graphics hardware and software to present reasonably pleasing pictures.

  18. Visual discomfort caused by color asymmetry in 3D displays

    NASA Astrophysics Data System (ADS)

    Chen, Zaiqing; Huang, Xiaoqiao; Tai, Yonghan; Shi, Junsheng; Yun, Lijun

    2016-10-01

    Color asymmetry is a common phenomenon in 3D displays, which can cause serious visual discomfort. To ensure safe and comfortable stereo viewing, the color difference between the left and right eyes should not exceed a threshold value, named comfortable color difference limit (CCDL). In this paper, we have experimentally measured the CCDL for five sample color points which were selected from the 1976 CIE u'v' chromaticity diagram. By human observers viewing brief presentations of color asymmetry image pairs, a psychophysical experiment is conducted. As the color asymmetry image pairs, left and right circular patches are horizontally adjusted on image pixels with five levels of disparities: 0, ±60, ±120 arc minutes, along six color directions. The experimental results showed that CCDLs for each sample point varied with the level of disparity and color direction. The minimum of CCDL is 0.019Δu' v' , and the maximum of CCDL is 0.133 Δu' v'. The database collected in this study might help 3D system design and 3D content creation.

  19. Calibrating camera and projector arrays for immersive 3D display

    NASA Astrophysics Data System (ADS)

    Baker, Harlyn; Li, Zeyu; Papadas, Constantin

    2009-02-01

    Advances in building high-performance camera arrays [1, 12] have opened the opportunity - and challenge - of using these devices for autostereoscopic display of live 3D content. Appropriate autostereo display requires calibration of these camera elements and those of the display facility for accurate placement (and perhaps resampling) of the acquired video stream. We present progress in exploiting a new approach to this calibration that capitalizes on high quality homographies between pairs of imagers to develop a global optimal solution delivering epipoles and fundamental matrices simultaneously for the entire system [2]. Adjustment of the determined camera models to deliver minimal vertical misalignment in an epipolar sense is used to permit ganged rectification of the separate streams for transitive positioning in the visual field. Individual homographies [6] are obtained for a projector array that presents the video on a holographically-diffused retroreflective surface for participant autostereo viewing. The camera model adjustment means vertical epipolar disparities of the captured signal are minimized, and the projector calibration means the display will retain these alignments despite projector pose variations. The projector calibration also permits arbitrary alignment shifts to accommodate focus-of-attention vengeance, should that information be available.

  20. GPS 3-D cockpit displays: Sensors, algorithms, and flight testing

    NASA Astrophysics Data System (ADS)

    Barrows, Andrew Kevin

    Tunnel-in-the-Sky 3-D flight displays have been investigated for several decades as a means of enhancing aircraft safety and utility. However, high costs have prevented commercial development and seriously hindered research into their operational benefits. The rapid development of Differential Global Positioning Systems (DGPS), inexpensive computing power, and ruggedized displays is now changing this situation. A low-cost prototype system was built and flight tested to investigate implementation and operational issues. The display provided an "out the window" 3-D perspective view of the world, letting the pilot see the horizon, runway, and desired flight path even in instrument flight conditions. The flight path was depicted as a tunnel through which the pilot flew the airplane, while predictor symbology provided guidance to minimize path-following errors. Positioning data was supplied, by various DGPS sources including the Stanford Wide Area Augmentation System (WAAS) testbed. A combination of GPS and low-cost inertial sensors provided vehicle heading, pitch, and roll information. Architectural and sensor fusion tradeoffs made during system implementation are discussed. Computational algorithms used to provide guidance on curved paths over the earth geoid are outlined along with display system design issues. It was found that current technology enables low-cost Tunnel-in-the-Sky display systems with a target cost of $20,000 for large-scale commercialization. Extensive testing on Piper Dakota and Beechcraft Queen Air aircraft demonstrated enhanced accuracy and operational flexibility on a variety of complex flight trajectories. These included curved and segmented approaches, traffic patterns flown on instruments, and skywriting by instrument reference. Overlays to existing instrument approaches at airports in California and Alaska were flown and compared with current instrument procedures. These overlays demonstrated improved utility and situational awareness for

  1. Image quality enhancement and computation acceleration of 3D holographic display using a symmetrical 3D GS algorithm.

    PubMed

    Zhou, Pengcheng; Bi, Yong; Sun, Minyuan; Wang, Hao; Li, Fang; Qi, Yan

    2014-09-20

    The 3D Gerchberg-Saxton (GS) algorithm can be used to compute a computer-generated hologram (CGH) to produce a 3D holographic display. But, using the 3D GS method, there exists a serious distortion in reconstructions of binary input images. We have eliminated the distortion and improved the image quality of the reconstructions by a maximum of 486%, using a symmetrical 3D GS algorithm that is developed based on a traditional 3D GS algorithm. In addition, the hologram computation speed has been accelerated by 9.28 times, which is significant for real-time holographic displays.

  2. 3D head mount display with single panel

    NASA Astrophysics Data System (ADS)

    Wang, Yuchang; Huang, Junejei

    2014-09-01

    The head mount display for entertainment usually requires light weight. But in the professional application has more requirements. The image quality, field of view (FOV), color gamut, response and life time are considered items, too. A head mount display based on 1-chip TI DMD spatial light modulator is proposed. The multiple light sources and splitting images relay system are the major design tasks. The relay system images the object (DMD) into two image planes to crate binocular vision. The 0.65 inch 1080P DMD is adopted. The relay has a good performance which includes the doublet to reduce the chromatic aberration. Some spaces are reserved for placing the mirror and adjustable mechanism. The mirror splits the rays to the left and right image plane. These planes correspond to the eyepieces objects and image to eyes. A changeable mechanism provides the variable interpupillary distance (IPD). The folding optical path makes sure that the HMD center of gravity is close to the head and prevents the uncomfortable downward force being applied to head or orbit. Two RGB LED assemblies illuminate to the DMD in different angle. The light is highly collimated. The divergence angle is small enough such that one LED ray would only enters to the correct eyepiece. This switching is electronic controlled. There is no moving part to produce vibration and fast switch would be possible. Two LED synchronize with 3D video sync by a driving board which also controls the DMD. When the left eye image is displayed on DMD, the LED for left optical path turns on. Vice versa for right image and 3D scene is accomplished.

  3. LED projection architectures for stereoscopic and multiview 3D displays

    NASA Astrophysics Data System (ADS)

    Meuret, Youri; Bogaert, Lawrence; Roelandt, Stijn; Vanderheijden, Jana; Avci, Aykut; De Smet, Herbert; Thienpont, Hugo

    2010-04-01

    LED-based projection systems have several interesting features: extended color-gamut, long lifetime, robustness and a fast turn-on time. However, the possibility to develop compact projectors remains the most important driving force to investigate LED projection. This is related to the limited light output of LED projectors that is a consequence of the relative low luminance of LEDs, compared to high intensity discharge lamps. We have investigated several LED projection architectures for the development of new 3D visualization displays. Polarization-based stereoscopic projection displays are often implemented using two identical projectors with passive polarizers at the output of their projection lens. We have designed and built a prototype of a stereoscopic projection system that incorporates the functionality of both projectors. The system uses high-resolution liquidcrystal- on-silicon light valves and an illumination system with LEDs. The possibility to add an extra LED illumination channel was also investigated for this optical configuration. Multiview projection displays allow the visualization of 3D images for multiple viewers without the need to wear special eyeglasses. Systems with large number of viewing zones have already been demonstrated. Such systems often use multiple projection engines. We have investigated a projection architecture that uses only one digital micromirror device and a LED-based illumination system to create multiple viewing zones. The system is based on the time-sequential modulation of the different images for each viewing zone and a special projection screen with micro-optical features. We analyzed the limitations of a LED-based illumination for the investigated stereoscopic and multiview projection systems and discuss the potential of a laser-based illumination.

  4. 3D Display Using Conjugated Multiband Bandpass Filters

    NASA Technical Reports Server (NTRS)

    Bae, Youngsam; White, Victor E.; Shcheglov, Kirill

    2012-01-01

    Stereoscopic display techniques are based on the principle of displaying two views, with a slightly different perspective, in such a way that the left eye views only by the left eye, and the right eye views only by the right eye. However, one of the major challenges in optical devices is crosstalk between the two channels. Crosstalk is due to the optical devices not completely blocking the wrong-side image, so the left eye sees a little bit of the right image and the right eye sees a little bit of the left image. This results in eyestrain and headaches. A pair of interference filters worn as an optical device can solve the problem. The device consists of a pair of multiband bandpass filters that are conjugated. The term "conjugated" describes the passband regions of one filter not overlapping with those of the other, but the regions are interdigitated. Along with the glasses, a 3D display produces colors composed of primary colors (basis for producing colors) having the spectral bands the same as the passbands of the filters. More specifically, the primary colors producing one viewpoint will be made up of the passbands of one filter, and those of the other viewpoint will be made up of the passbands of the conjugated filter. Thus, the primary colors of one filter would be seen by the eye that has the matching multiband filter. The inherent characteristic of the interference filter will allow little or no transmission of the wrong side of the stereoscopic images.

  5. Display depth analyses with the wave aberration for the auto-stereoscopic 3D display

    NASA Astrophysics Data System (ADS)

    Gao, Xin; Sang, Xinzhu; Yu, Xunbo; Chen, Duo; Chen, Zhidong; Zhang, Wanlu; Yan, Binbin; Yuan, Jinhui; Wang, Kuiru; Yu, Chongxiu; Dou, Wenhua; Xiao, Liquan

    2016-07-01

    Because the aberration severely affects the display performances of the auto-stereoscopic 3D display, the diffraction theory is used to analyze the diffraction field distribution and the display depth through aberration analysis. Based on the proposed method, the display depth of central and marginal reconstructed images is discussed. The experimental results agree with the theoretical analyses. Increasing the viewing distance or decreasing the lens aperture can improve the display depth. Different viewing distances and the LCD with two lens-arrays are used to verify the conclusion.

  6. 3D dynamic holographic display by modulating complex amplitude experimentally.

    PubMed

    Li, Xin; Liu, Juan; Jia, Jia; Pan, Yijie; Wang, Yongtian

    2013-09-09

    Complex amplitude modulation method is presented theoretically and performed experimentally for three-dimensional (3D) dynamic holographic display with reduced speckle using a single phase-only spatial light modulator. The determination of essential factors is discussed based on the basic principle and theory. The numerical simulations and optical experiments are performed, where the static and animated objects without refinement on the surfaces and without random initial phases are reconstructed successfully. The results indicate that this method can reduce the speckle in reconstructed images effectively; furthermore, it will not cause the internal structure in the reconstructed pixels. Since the complex amplitude modulation is based on the principle of phase-only hologram, it does not need the stringent alignment of pixels. This method can be used for high resolution imaging or measurement in various optical areas.

  7. Construction of 3-D Audio Systems: Background, Research, and General Requirements

    DTIC Science & Technology

    2008-10-01

    may be more important to have a spectrum that contains some constant bands with high amplitude (Blauert, 1969/70; Sextant , 1997). In a comparison of...Technology. Retrieved October 2, 2006, from http://www.sensaura.com Sextant . (1997). AUDIS multipurpose AUditory DISplay for 3-D hearing applications

  8. Combining volumetric edge display and multiview display for expression of natural 3D images

    NASA Astrophysics Data System (ADS)

    Yasui, Ryota; Matsuda, Isamu; Kakeya, Hideki

    2006-02-01

    In the present paper the authors present a novel stereoscopic display method combining volumetric edge display technology and multiview display technology to realize presentation of natural 3D images where the viewers do not suffer from contradiction between binocular convergence and focal accommodation of the eyes, which causes eyestrain and sickness. We adopt volumetric display method only for edge drawing, while we adopt stereoscopic approach for flat areas of the image. Since focal accommodation of our eyes is affected only by the edge part of the image, natural focal accommodation can be induced if the edges of the 3D image are drawn on the proper depth. The conventional stereo-matching technique can give us robust depth values of the pixels which constitute noticeable edges. Also occlusion and gloss of the objects can be roughly expressed with the proposed method since we use stereoscopic approach for the flat area. We can attain a system where many users can view natural 3D objects at the consistent position and posture at the same time in this system. A simple optometric experiment using a refractometer suggests that the proposed method can give us 3-D images without contradiction between binocular convergence and focal accommodation.

  9. Stereoscopic 3D display with color interlacing improves perceived depth.

    PubMed

    Kim, Joohwan; Johnson, Paul V; Banks, Martin S

    2014-12-29

    Temporal interlacing is a method for presenting stereoscopic 3D content whereby the two eyes' views are presented at different times and optical filtering selectively delivers the appropriate view to each eye. This approach is prone to distortions in perceived depth because the visual system can interpret the temporal delay between binocular views as spatial disparity. We propose a novel color-interlacing display protocol that reverses the order of binocular presentation for the green primary but maintains the order for the red and blue primaries: During the first sub-frame, the left eye sees the green component of the left-eye view and the right eye sees the red and blue components of the right-eye view, and vice versa during the second sub-frame. The proposed method distributes the luminance of each eye's view more evenly over time. Because disparity estimation is based primarily on luminance information, a more even distribution of luminance over time should reduce depth distortion. We conducted a psychophysical experiment to test these expectations and indeed found that less depth distortion occurs with color interlacing than temporal interlacing.

  10. Dual side transparent OLED 3D display using Gabor super-lens

    NASA Astrophysics Data System (ADS)

    Chestak, Sergey; Kim, Dae-Sik; Cho, Sung-Woo

    2015-03-01

    We devised dual side transparent 3D display using transparent OLED panel and two lenticular arrays. The OLED panel is sandwiched between two parallel confocal lenticular arrays, forming Gabor super-lens. The display provides dual side stereoscopic 3D imaging and floating image of the object, placed behind it. The floating image can be superimposed with the displayed 3D image. The displayed autostereoscopic 3D images are composed of 4 views, each with resolution 64x90 pix.

  11. Dual-view integral imaging 3D display using polarizer parallax barriers.

    PubMed

    Wu, Fei; Wang, Qiong-Hua; Luo, Cheng-Gao; Li, Da-Hai; Deng, Huan

    2014-04-01

    We propose a dual-view integral imaging (DVII) 3D display using polarizer parallax barriers (PPBs). The DVII 3D display consists of a display panel, a microlens array, and two PPBs. The elemental images (EIs) displayed on the left and right half of the display panel are captured from two different 3D scenes, respectively. The lights emitted from two kinds of EIs are modulated by the left and right half of the microlens array to present two different 3D images, respectively. A prototype of the DVII 3D display is developed, and the experimental results agree well with the theory.

  12. Evaluation of passive polarized stereoscopic 3D display for visual & mental fatigues.

    PubMed

    Amin, Hafeez Ullah; Malik, Aamir Saeed; Mumtaz, Wajid; Badruddin, Nasreen; Kamel, Nidal

    2015-01-01

    Visual and mental fatigues induced by active shutter stereoscopic 3D (S3D) display have been reported using event-related brain potentials (ERP). An important question, that is whether such effects (visual & mental fatigues) can be found in passive polarized S3D display, is answered here. Sixty-eight healthy participants are divided into 2D and S3D groups and subjected to an oddball paradigm after being exposed to S3D videos with passive polarized display or 2D display. The age and fluid intelligence ability of the participants are controlled between the groups. ERP results do not show any significant differences between S3D and 2D groups to find the aftereffects of S3D in terms of visual and mental fatigues. Hence, we conclude that passive polarized S3D display technology may not induce visual and/or mental fatigue which may increase the cognitive load and suppress the ERP components.

  13. 3-D Display Of Magnetic Resonance Imaging Of The Spine

    NASA Astrophysics Data System (ADS)

    Nelson, Alan C.; Kim, Yongmin; Haralick, Robert M.; Anderson, Paul A.; Johnson, Roger H.; DeSoto, Larry A.

    1988-06-01

    The original data is produced through standard magnetic resonance imaging (MRI) procedures with a surface coil applied to the lower back of a normal human subject. The 3-D spine image data consists of twenty-six contiguous slices with 256 x 256 pixels per slice. Two methods for visualization of the 3-D spine are explored. One method utilizes a verifocal mirror system which creates a true 3-D virtual picture of the object. Another method uses a standard high resolution monitor to simultaneously show the three orthogonal sections which intersect at any user-selected point within the object volume. We discuss the application of these systems in assessment of low back pain.

  14. Long-range 3D display using a collimated multi-layer display.

    PubMed

    Park, Soon-Gi; Yamaguchi, Yuta; Nakamura, Junya; Lee, Byoungho; Takaki, Yasuhiro

    2016-10-03

    We propose a long-range three-dimensional (3D) display using a collimated optics with multi-plane configuration. By using a spherical screen and a collimating lens, users observe the collimated image on the spherical screen, which simulates an image plane located at optical infinity. By combining and modulating overlapped multi-plane images, the observed image is located at desired depth position within the volume of multiple planes. The feasibility of the system is demonstrated by an experimental system composed of a planar and a spherical screen with a collimating lens. In addition, accommodation properties of the proposed system are demonstrated according to the depth modulation method.

  15. Autonomic nervous system responses can reveal visual fatigue induced by 3D displays.

    PubMed

    Kim, Chi Jung; Park, Sangin; Won, Myeung Ju; Whang, Mincheol; Lee, Eui Chul

    2013-09-26

    Previous research has indicated that viewing 3D displays may induce greater visual fatigue than viewing 2D displays. Whether viewing 3D displays can evoke measureable emotional responses, however, is uncertain. In the present study, we examined autonomic nervous system responses in subjects viewing 2D or 3D displays. Autonomic responses were quantified in each subject by heart rate, galvanic skin response, and skin temperature. Viewers of both 2D and 3D displays showed strong positive correlations with heart rate, which indicated little differences between groups. In contrast, galvanic skin response and skin temperature showed weak positive correlations with average difference between viewing 2D and 3D. We suggest that galvanic skin response and skin temperature can be used to measure and compare autonomic nervous responses in subjects viewing 2D and 3D displays.

  16. Future of photorefractive based holographic 3D display

    NASA Astrophysics Data System (ADS)

    Blanche, P.-A.; Bablumian, A.; Voorakaranam, R.; Christenson, C.; Lemieux, D.; Thomas, J.; Norwood, R. A.; Yamamoto, M.; Peyghambarian, N.

    2010-02-01

    The very first demonstration of our refreshable holographic display based on photorefractive polymer was published in Nature early 20081. Based on the unique properties of a new organic photorefractive material and the holographic stereography technique, this display addressed a gap between large static holograms printed in permanent media (photopolymers) and small real time holographic systems like the MIT holovideo. Applications range from medical imaging to refreshable maps and advertisement. Here we are presenting several technical solutions for improving the performance parameters of the initial display from an optical point of view. Full color holograms can be generated thanks to angular multiplexing, the recording time can be reduced from minutes to seconds with a pulsed laser, and full parallax hologram can be recorded in a reasonable time thanks to parallel writing. We also discuss the future of such a display and the possibility of video rate.

  17. Evaluation of stereoscopic 3D displays for image analysis tasks

    NASA Astrophysics Data System (ADS)

    Peinsipp-Byma, E.; Rehfeld, N.; Eck, R.

    2009-02-01

    In many application domains the analysis of aerial or satellite images plays an important role. The use of stereoscopic display technologies can enhance the image analyst's ability to detect or to identify certain objects of interest, which results in a higher performance. Changing image acquisition from analog to digital techniques entailed the change of stereoscopic visualisation techniques. Recently different kinds of digital stereoscopic display techniques with affordable prices have appeared on the market. At Fraunhofer IITB usability tests were carried out to find out (1) with which kind of these commercially available stereoscopic display techniques image analysts achieve the best performance and (2) which of these techniques achieve a high acceptance. First, image analysts were interviewed to define typical image analysis tasks which were expected to be solved with a higher performance using stereoscopic display techniques. Next, observer experiments were carried out whereby image analysts had to solve defined tasks with different visualization techniques. Based on the experimental results (performance parameters and qualitative subjective evaluations of the used display techniques) two of the examined stereoscopic display technologies were found to be very good and appropriate.

  18. Autostereoscopic 3D flat panel display using an LCD-pixel-associated parallax barrier

    NASA Astrophysics Data System (ADS)

    Chen, En-guo; Guo, Tai-liang

    2014-05-01

    This letter reports an autostereoscopic three-dimensional (3D) flat panel display system employing a newly designed LCD-pixel-associated parallax barrier (LPB). The barrier's parameters can be conveniently determined by the LCD pixels and can help to greatly simplify the conventional design. The optical system of the proposed 3D display is built and simulated to verify the design. For further experimental demonstration, a 508-mm autostereoscopic 3D display prototype is developed and it presents good stereoscopic images. Experimental results agree well with the simulation, which reveals a strong potential for 3D display applications.

  19. Special subpixel arrangement-based 3D display with high horizontal resolution.

    PubMed

    Lv, Guo-Jiao; Wang, Qiong-Hua; Zhao, Wu-Xiang; Wu, Fei

    2014-11-01

    A special subpixel arrangement-based 3D display is proposed. This display consists of a 2D display panel and a parallax barrier. On the 2D display panel, subpixels have a special arrangement, so they can redefine the formation of color pixels. This subpixel arrangement can bring about triple horizontal resolution for a conventional 2D display panel. Therefore, when these pixels are modulated by the parallax barrier, the 3D images formed also have triple horizontal resolution. A prototype of this display is developed. Experimental results show that this display with triple horizontal resolution can produce a better display effect than the conventional one.

  20. Integration of real-time 3D capture, reconstruction, and light-field display

    NASA Astrophysics Data System (ADS)

    Zhang, Zhaoxing; Geng, Zheng; Li, Tuotuo; Pei, Renjing; Liu, Yongchun; Zhang, Xiao

    2015-03-01

    Effective integration of 3D acquisition, reconstruction (modeling) and display technologies into a seamless systems provides augmented experience of visualizing and analyzing real objects and scenes with realistic 3D sensation. Applications can be found in medical imaging, gaming, virtual or augmented reality and hybrid simulations. Although 3D acquisition, reconstruction, and display technologies have gained significant momentum in recent years, there seems a lack of attention on synergistically combining these components into a "end-to-end" 3D visualization system. We designed, built and tested an integrated 3D visualization system that is able to capture in real-time 3D light-field images, perform 3D reconstruction to build 3D model of the objects, and display the 3D model on a large autostereoscopic screen. In this article, we will present our system architecture and component designs, hardware/software implementations, and experimental results. We will elaborate on our recent progress on sparse camera array light-field 3D acquisition, real-time dense 3D reconstruction, and autostereoscopic multi-view 3D display. A prototype is finally presented with test results to illustrate the effectiveness of our proposed integrated 3D visualization system.

  1. High-Performance 3D Articulated Robot Display

    NASA Technical Reports Server (NTRS)

    Powell, Mark W.; Torres, Recaredo J.; Mittman, David S.; Kurien, James A.; Abramyan, Lucy

    2011-01-01

    In the domain of telerobotic operations, the primary challenge facing the operator is to understand the state of the robotic platform. One key aspect of understanding the state is to visualize the physical location and configuration of the platform. As there is a wide variety of mobile robots, the requirements for visualizing their configurations vary diversely across different platforms. There can also be diversity in the mechanical mobility, such as wheeled, tracked, or legged mobility over surfaces. Adaptable 3D articulated robot visualization software can accommodate a wide variety of robotic platforms and environments. The visualization has been used for surface, aerial, space, and water robotic vehicle visualization during field testing. It has been used to enable operations of wheeled and legged surface vehicles, and can be readily adapted to facilitate other mechanical mobility solutions. The 3D visualization can render an articulated 3D model of a robotic platform for any environment. Given the model, the software receives real-time telemetry from the avionics system onboard the vehicle and animates the robot visualization to reflect the telemetered physical state. This is used to track the position and attitude in real time to monitor the progress of the vehicle as it traverses its environment. It is also used to monitor the state of any or all articulated elements of the vehicle, such as arms, legs, or control surfaces. The visualization can also render other sorts of telemetered states visually, such as stress or strains that are measured by the avionics. Such data can be used to color or annotate the virtual vehicle to indicate nominal or off-nominal states during operation. The visualization is also able to render the simulated environment where the vehicle is operating. For surface and aerial vehicles, it can render the terrain under the vehicle as the avionics sends it location information (GPS, odometry, or star tracking), and locate the vehicle

  2. Realization of real-time interactive 3D image holographic display [Invited].

    PubMed

    Chen, Jhen-Si; Chu, Daping

    2016-01-20

    Realization of a 3D image holographic display supporting real-time interaction requires fast actions in data uploading, hologram calculation, and image projection. These three key elements will be reviewed and discussed, while algorithms of rapid hologram calculation will be presented with the corresponding results. Our vision of interactive holographic 3D displays will be discussed.

  3. Application of a 3D volumetric display for radiation therapy treatment planning I: quality assurance procedures.

    PubMed

    Gong, Xing; Kirk, Michael Collins; Napoli, Josh; Stutsman, Sandy; Zusag, Tom; Khelashvili, Gocha; Chu, James

    2009-07-17

    To design and implement a set of quality assurance tests for an innovative 3D volumetric display for radiation treatment planning applications. A genuine 3D display (Perspecta Spatial 3D, Actuality-Systems Inc., Bedford, MA) has been integrated with the Pinnacle TPS (Philips Medical Systems, Madison WI), for treatment planning. The Perspecta 3D display renders a 25 cm diameter volume that is viewable from any side, floating within a translucent dome. In addition to displaying all 3D data exported from Pinnacle, the system provides a 3D mouse to define beam angles and apertures and to measure distance. The focus of this work is the design and implementation of a quality assurance program for 3D displays and specific 3D planning issues as guided by AAPM Task Group Report 53. A series of acceptance and quality assurance tests have been designed to evaluate the accuracy of CT images, contours, beams, and dose distributions as displayed on Perspecta. Three-dimensional matrices, rulers and phantoms with known spatial dimensions were used to check Perspecta's absolute spatial accuracy. In addition, a system of tests was designed to confirm Perspecta's ability to import and display Pinnacle data consistently. CT scans of phantoms were used to confirm beam field size, divergence, and gantry and couch angular accuracy as displayed on Perspecta. Beam angles were verified through Cartesian coordinate system measurements and by CT scans of phantoms rotated at known angles. Beams designed on Perspecta were exported to Pinnacle and checked for accuracy. Dose at sampled points were checked for consistency with Pinnacle and agreed within 1% or 1 mm. All data exported from Pinnacle to Perspecta was displayed consistently. The 3D spatial display of images, contours, and dose distributions were consistent with Pinnacle display. When measured by the 3D ruler, the distances between any two points calculated using Perspecta agreed with Pinnacle within the measurement error.

  4. Design and Perception Testing of a Novel 3-D Autostereoscopic Holographic Display System

    DTIC Science & Technology

    1999-01-01

    developing an autostereoscopic , 3D holographic visual display system. The current holographic system is being used to conduct 3D visual perception studies...Design and Perception Testing of a Novel 3-D Autostereoscopic Holographic Display System Grace M. Bochenek a, Thomas J. Meitzler b, Paul Muench...Warren, MI 48397-5000 ABSTRACT U.S. Army Tank-Automotive Command (TACOM) researchers are in the early stages of developing an autostereoscopic

  5. Monocular accommodation condition in 3D display types through geometrical optics

    NASA Astrophysics Data System (ADS)

    Kim, Sung-Kyu; Kim, Dong-Wook; Park, Min-Chul; Son, Jung-Young

    2007-09-01

    Eye fatigue or strain phenomenon in 3D display environment is a significant problem for 3D display commercialization. The 3D display systems like eyeglasses type stereoscopic or auto-stereoscopic multiview, Super Multi-View (SMV), and Multi-Focus (MF) displays are considered for detail calculation about satisfaction level of monocular accommodation by geometrical optics calculation means. A lens with fixed focal length is used for experimental verification about numerical calculation of monocular defocus effect caused by accommodation at three different depths. And the simulation and experiment results consistently show relatively high level satisfaction about monocular accommodation at MF display condition. Additionally, possibility of monocular depth perception, 3D effect, at monocular MF display is discussed.

  6. Optimizing visual comfort for stereoscopic 3D display based on color-plus-depth signals.

    PubMed

    Shao, Feng; Jiang, Qiuping; Fu, Randi; Yu, Mei; Jiang, Gangyi

    2016-05-30

    Visual comfort is a long-facing problem in stereoscopic 3D (S3D) display. In this paper, targeting to produce S3D content based on color-plus-depth signals, a general framework for depth mapping to optimize visual comfort for S3D display is proposed. The main motivation of this work is to remap the depth range of color-plus-depth signals to a new depth range that is suitable to comfortable S3D display. Towards this end, we first remap the depth range globally based on the adjusted zero disparity plane, and then present a two-stage global and local depth optimization solution to solve the visual comfort problem. The remapped depth map is used to generate the S3D output. We demonstrate the power of our approach on perceptually uncomfortable and comfortable stereoscopic images.

  7. Data acquirement and remodeling on volumetric 3D emissive display system

    NASA Astrophysics Data System (ADS)

    Yao, Yi; Liu, Xu; Lin, Yuanfang; Zhang, Huangzhu; Zhang, Xiaojie; Liu, Xiangdong

    2005-01-01

    Since present display technology is projecting 3D to 2D, people's eyes are deceived by the loss of spatial data. So it's a revolution for human vision to develop a real 3D display device. The monitor is based on emissive pad with 64*256 LED array. When rotated at a frequency of 10 Hertz, it shows real 3D images with pixels at their exact positions. The article presents a procedure that the software possesses 3D object and converts to volumetric 3D formatted data for this system. For simulating the phenomenon on PC, it also presents a program remodels the object based on OpenGL. An algorithm for faster processing and optimizing rendering speed is also given. The monitor provides real 3D scenes with free visual angle. It can be expected that the revolution will bring a strike on modern monitors and will lead to a new world for display technology.

  8. A novel time-multiplexed autostereoscopic multiview full resolution 3D display

    NASA Astrophysics Data System (ADS)

    Liou, Jian-Chiun; Chen, Fu-Hao

    2012-03-01

    Many people believe that in the future, autostereoscopic 3D displays will become a mainstream display type. Achievement of higher quality 3D images requires both higher panel resolution and more viewing zones. Consequently, the transmission bandwidth of the 3D display systems involves enormous amounts of data transfer. We propose and experimentally demonstrate a novel time-multiplexed autostereoscopic multi-view full resolution 3D display based on the lenticular lens array in association with the control of the active dynamic LED backlight. The lenticular lenses of the lens array optical system receive the light and deflect the light into each viewing zone in a time sequence. The crosstalk under different observation scanning angles is showed, including the cases of 4-views field scanning. The crosstalk of any view zones is about 5% respectively; the results are better than other 3D type.

  9. Controllable liquid crystal gratings for an adaptive 2D/3D auto-stereoscopic display

    NASA Astrophysics Data System (ADS)

    Zhang, Y. A.; Jin, T.; He, L. C.; Chu, Z. H.; Guo, T. L.; Zhou, X. T.; Lin, Z. X.

    2017-02-01

    2D/3D switchable, viewpoint controllable and 2D/3D localizable auto-stereoscopic displays based on controllable liquid crystal gratings are proposed in this work. Using the dual-layer staggered structure on the top substrate and bottom substrate as driven electrodes within a liquid crystal cell, the ratio between transmitting region and shielding region can be selectively controlled by the corresponding driving circuit, which indicates that 2D/3D switch and 3D video sources with different disparity images can reveal in the same auto-stereoscopic display system. Furthermore, the controlled region in the liquid crystal gratings presents 3D model while other regions maintain 2D model in the same auto-stereoscopic display by the corresponding driving circuit. This work demonstrates that the controllable liquid crystal gratings have potential applications in the field of auto-stereoscopic display.

  10. Monocular 3D see-through head-mounted display via complex amplitude modulation.

    PubMed

    Gao, Qiankun; Liu, Juan; Han, Jian; Li, Xin

    2016-07-25

    The complex amplitude modulation (CAM) technique is applied to the design of the monocular three-dimensional see-through head-mounted display (3D-STHMD) for the first time. Two amplitude holograms are obtained by analytically dividing the wavefront of the 3D object to the real and the imaginary distributions, and then double amplitude-only spatial light modulators (A-SLMs) are employed to reconstruct the 3D images in real-time. Since the CAM technique can inherently present true 3D images to the human eye, the designed CAM-STHMD system avoids the accommodation-convergence conflict of the conventional stereoscopic see-through displays. The optical experiments further demonstrated that the proposed system has continuous and wide depth cues, which enables the observer free of eye fatigue problem. The dynamic display ability is also tested in the experiments and the results showed the possibility of true 3D interactive display.

  11. New approach on calculating multiview 3D crosstalk for autostereoscopic displays

    NASA Astrophysics Data System (ADS)

    Jung, Sung-Min; Lee, Kyeong-Jin; Kang, Ji-Na; Lee, Seung-Chul; Lim, Kyoung-Moon

    2012-03-01

    In this study, we suggest a new concept of 3D crosstalk for auto-stereoscopic displays and obtain 3D crosstalk values of several multi-view systems based on the suggested definition. First, we measure the angular dependencies of the luminance for auto-stereoscopic displays under various test patterns corresponding to each view of a multi-view system and then calculate the 3D crosstalk based on our new definition with respect to the measured luminance profiles. Our new approach gives just a single 3D crosstalk value for single device without any ambiguity and shows similar order of values to the conventional stereoscopic displays. These results are compared with the conventional 3D crosstalk values of selected auto-stereoscopic displays such as 4-view and 9-view systems. From the result, we believe that this new approach is very useful for controlling 3D crosstalk values of the 3D displays manufacturing and benchmarking of the 3D performances among the various auto-stereoscopic displays.

  12. 3D Navigation and Integrated Hazard Display in Advanced Avionics: Workload, Performance, and Situation Awareness

    NASA Technical Reports Server (NTRS)

    Wickens, Christopher D.; Alexander, Amy L.

    2004-01-01

    We examined the ability for pilots to estimate traffic location in an Integrated Hazard Display, and how such estimations should be measured. Twelve pilots viewed static images of traffic scenarios and then estimated the outside world locations of queried traffic represented in one of three display types (2D coplanar, 3D exocentric, and split-screen) and in one of four conditions (display present/blank crossed with outside world present/blank). Overall, the 2D coplanar display best supported both vertical (compared to 3D) and lateral (compared to split-screen) traffic position estimation performance. Costs of the 3D display were associated with perceptual ambiguity. Costs of the split screen display were inferred to result from inappropriate attention allocation. Furthermore, although pilots were faster in estimating traffic locations when relying on memory, accuracy was greatest when the display was available.

  13. Design of extended viewing zone at autostereoscopic 3D display based on diffusing optical element

    NASA Astrophysics Data System (ADS)

    Kim, Min Chang; Hwang, Yong Seok; Hong, Suk-Pyo; Kim, Eun Soo

    2012-03-01

    In this paper, to realize a non-glasses type 3D display as next step from the current glasses-typed 3D display, it is suggested that a viewing zone is designed for the 3D display using DOE (Diffusing Optical Element). Viewing zone of proposed method is larger than that of the current parallax barrier method or lenticular method. Through proposed method, it is shown to enable the expansion and adjustment of the area of viewing zone according to viewing distance.

  14. Display of travelling 3D scenes from single integral-imaging capture

    NASA Astrophysics Data System (ADS)

    Martinez-Corral, Manuel; Dorado, Adrian; Hong, Seok-Min; Sola-Pikabea, Jorge; Saavedra, Genaro

    2016-06-01

    Integral imaging (InI) is a 3D auto-stereoscopic technique that captures and displays 3D images. We present a method for easily projecting the information recorded with this technique by transforming the integral image into a plenoptic image, as well as choosing, at will, the field of view (FOV) and the focused plane of the displayed plenoptic image. Furthermore, with this method we can generate a sequence of images that simulates a camera travelling through the scene from a single integral image. The application of this method permits to improve the quality of 3D display images and videos.

  15. Color Flat Panel Displays: 3D Autostereoscopic Brassboard and Field Sequential Illumination Technology.

    DTIC Science & Technology

    1997-06-01

    DTI has advanced autostereoscopic and field sequential color (FSC) illumination technologies for flat panel displays. Using a patented backlight...technology, DTI has developed prototype 3D flat panel color display that provides stereoscopic viewing without the need for special glasses or other... autostereoscopic viewing. Discussions of system architecture, critical component specifications and resultant display characteristics are provided. Also

  16. Wide-viewing-angle 3D/2D convertible display system using two display devices and a lens array.

    PubMed

    Choi, Heejin; Park, Jae-Hyeung; Kim, Joohwan; Cho, Seong-Woo; Lee, Byoungho

    2005-10-17

    A wide-viewing-angle 3D/2D convertible display system with a thin structure is proposed that is able to display three-dimensional and two-dimensional images. With the use of a transparent display device in front of a conventional integral imaging system, it is possible to display planar images using the conventional system as a backlight source. By experiments, the proposed method is proven and compared with the conventional one.

  17. Fast-response liquid-crystal lens for 3D displays

    NASA Astrophysics Data System (ADS)

    Liu, Yifan; Ren, Hongwen; Xu, Su; Li, Yan; Wu, Shin-Tson

    2014-02-01

    Three-dimensional (3D) display has become an increasingly important technology trend for information display applications. Dozens of different 3D display solutions have been proposed. The autostereoscopic 3D display based on lenticular microlens array is a promising approach, and fast-switching microlens array enables this system to display both 3D and conventional 2D images. Here we report two different fast-response microlens array designs. The first one is a blue phase liquid crystal lens driven by the Pedot: PSS resistive film electrodes. This BPLC lens exhibits several attractive features, such as polarization insensitivity, fast response time, simple driving scheme, and relatively low driving voltage, as compared to other BPLC lens designs. The second lens design has a double-layered structure. The first layer is a polarization dependent polymer microlens array, and the second layer is a thin twisted-nematic (TN) liquid crystal cell. When the TN cell is switched on/off, the traversing light through the polymeric lens array is either focused or defocused, so that 2D/3D images are displayed correspondingly. This lens design has low driving voltage, fast response time, and simple driving scheme. Simulation and experiment demonstrate that the performance of both switchable lenses meet the requirement of 3D display system design.

  18. Generation of flat viewing zone in DFVZ autostereoscopic multiview 3D display by weighting factor

    NASA Astrophysics Data System (ADS)

    Kim, Sung-Kyu; Yoon, Seon-Kyu; Yoon, Ky-Hyuk

    2013-05-01

    A new method is introduced to reduce three crosstalk problems and the brightness variation in 3D image by means of the dynamic fusion of viewing zones (DFVZ) using weighting factor. The new method effectively generates the flat viewing zone at the center of viewing zone. The new type autostereoscopic 3D display can give less brightness variation of 3D image when observer moves.

  19. 3-D display and transmission technologies for telemedicine applications: a review.

    PubMed

    Liu, Qiang; Sclabassi, Robert J; Favalora, Gregg E; Sun, Mingui

    2008-03-01

    Three-dimensional (3-D) visualization technologies have been widely commercialized. These technologies have great potential in a number of telemedicine applications, such as teleconsultation, telesurgery, and remote patient monitoring. This work presents an overview of the state-of-the-art 3-D display devices and related 3-D image/video transmission technologies with the goal of enhancing their utilization in medical applications.

  20. Dual-view integral imaging 3D display by using orthogonal polarizer array and polarization switcher.

    PubMed

    Wang, Qiong-Hua; Ji, Chao-Chao; Li, Lei; Deng, Huan

    2016-01-11

    In this paper, a dual-view integral imaging three-dimensional (3D) display consisting of a display panel, two orthogonal polarizer arrays, a polarization switcher, and a micro-lens array is proposed. Two elemental image arrays for two different 3D images are presented by the display panel alternately, and the polarization switcher controls the polarization direction of the light rays synchronously. The two elemental image arrays are modulated by their corresponding and neighboring micro-lenses of the micro-lens array, and reconstruct two different 3D images in viewing zones 1 and 2, respectively. A prototype of the dual-view II 3D display is developed, and it has good performances.

  1. A 360-degree floating 3D display based on light field regeneration.

    PubMed

    Xia, Xinxing; Liu, Xu; Li, Haifeng; Zheng, Zhenrong; Wang, Han; Peng, Yifan; Shen, Weidong

    2013-05-06

    Using light field reconstruction technique, we can display a floating 3D scene in the air, which is 360-degree surrounding viewable with correct occlusion effect. A high-frame-rate color projector and flat light field scanning screen are used in the system to create the light field of real 3D scene in the air above the spinning screen. The principle and display performance of this approach are investigated in this paper. The image synthesis method for all the surrounding viewpoints is analyzed, and the 3D spatial resolution and angular resolution of the common display zone are employed to evaluate display performance. The prototype is achieved and the real 3D color animation image has been presented vividly. The experimental results verified the representability of this method.

  2. Optimal 3D Viewing with Adaptive Stereo Displays for Advanced Telemanipulation

    NASA Technical Reports Server (NTRS)

    Lee, S.; Lakshmanan, S.; Ro, S.; Park, J.; Lee, C.

    1996-01-01

    A method of optimal 3D viewing based on adaptive displays of stereo images is presented for advanced telemanipulation. The method provides the viewer with the capability of accurately observing a virtual 3D object or local scene of his/her choice with minimum distortion.

  3. Comparison of 2D and 3D Displays and Sensor Fusion for Threat Detection, Surveillance, and Telepresence

    DTIC Science & Technology

    2003-05-19

    Comparison of 2D and 3D displays and sensor fusion for threat detection, surveillance, and telepresence T. Meitzler, Ph. D.a, D. Bednarz, Ph.D.a, K...camouflaged threats are compared on a two dimensional (2D) display and a three dimensional ( 3D ) display. A 3D display is compared alongside a 2D...technologies that take advantage of 3D and sensor fusion will be discussed. 1. INTRODUCTION Computer driven interactive 3D imaging has made

  4. Lamina 3D display: projection-type depth-fused display using polarization-encoded depth information.

    PubMed

    Park, Soon-gi; Yoon, Sangcheol; Yeom, Jiwoon; Baek, Hogil; Min, Sung-Wook; Lee, Byoungho

    2014-10-20

    In order to realize three-dimensional (3D) displays, various multiplexing methods have been proposed to add the depth dimension to two-dimensional scenes. However, most of these methods have faced challenges such as the degradation of viewing qualities, the requirement of complicated equipment, and large amounts of data. In this paper, we further developed our previous concept, polarization distributed depth map, to propose the Lamina 3D display as a method for encoding and reconstructing depth information using the polarization status. By adopting projection optics to the depth encoding system, reconstructed 3D images can be scaled like images of 2D projection displays. 3D reconstruction characteristics of the polarization-encoded images are analyzed with simulation and experiment. The experimental system is also demonstrated to show feasibility of the proposed method.

  5. Front and rear projection autostereoscopic 3D displays based on lenticular sheets

    NASA Astrophysics Data System (ADS)

    Wang, Qiong-Hua; Zang, Shang-Fei; Qi, Lin

    2015-03-01

    A front projection autostereoscopic display is proposed. The display is composed of eight projectors and a 3D-imageguided screen which having a lenticular sheet and a retro-reflective diffusion screen. Based on the optical multiplexing and de-multiplexing, the optical functions of the 3D-image-guided screen are parallax image interlacing and viewseparating, which is capable of reconstructing 3D images without quality degradation from the front direction. The operating principle, optical design calculation equations and correction method of parallax images are given. A prototype of the front projection autostereoscopic display is developed, which enhances the brightness and 3D perceptions, and improves space efficiency. The performance of this prototype is evaluated by measuring the luminance and crosstalk distribution along the horizontal direction at the optimum viewing distance. We also propose a rear projection autostereoscopic display. The display consists of eight projectors, a projection screen, and two lenticular sheets. The operation principle and calculation equations are described in detail and the parallax images are corrected by means of homography. A prototype of the rear projection autostereoscopic display is developed. The normalized luminance distributions of viewing zones from the measurement are given. Results agree well with the designed values. The prototype presents high resolution and high brightness 3D images. The research has potential applications in some commercial entertainments and movies for the realistic 3D perceptions.

  6. A full-parallax 3D display with restricted viewing zone tracking viewer's eye

    NASA Astrophysics Data System (ADS)

    Beppu, Naoto; Yendo, Tomohiro

    2015-03-01

    The Three-Dimensional (3D) vision became widely known as familiar imaging technique now. The 3D display has been put into practical use in various fields, such as entertainment and medical fields. Development of 3D display technology will play an important role in a wide range of fields. There are various ways to the method of displaying 3D image. There is one of the methods that showing 3D image method to use the ray reproduction and we focused on it. This method needs many viewpoint images when achieve a full-parallax because this method display different viewpoint image depending on the viewpoint. We proposed to reduce wasteful rays by limiting projector's ray emitted to around only viewer using a spinning mirror, and to increase effectiveness of display device to achieve a full-parallax 3D display. We propose a method by using a tracking viewer's eye, a high-speed projector, a rotating mirror that tracking viewer (a spinning mirror), a concave mirror array having the different vertical slope arranged circumferentially (a concave mirror array), a cylindrical mirror. About proposed method in simulation, we confirmed the scanning range and the locus of the movement in the horizontal direction of the ray. In addition, we confirmed the switching of the viewpoints and convergence performance in the vertical direction of rays. Therefore, we confirmed that it is possible to realize a full-parallax.

  7. Spatial 3D infrastructure: display-independent software framework, high-speed rendering electronics, and several new displays

    NASA Astrophysics Data System (ADS)

    Chun, Won-Suk; Napoli, Joshua; Cossairt, Oliver S.; Dorval, Rick K.; Hall, Deirdre M.; Purtell, Thomas J., II; Schooler, James F.; Banker, Yigal; Favalora, Gregg E.

    2005-03-01

    We present a software and hardware foundation to enable the rapid adoption of 3-D displays. Different 3-D displays - such as multiplanar, multiview, and electroholographic displays - naturally require different rendering methods. The adoption of these displays in the marketplace will be accelerated by a common software framework. The authors designed the SpatialGL API, a new rendering framework that unifies these display methods under one interface. SpatialGL enables complementary visualization assets to coexist through a uniform infrastructure. Also, SpatialGL supports legacy interfaces such as the OpenGL API. The authors" first implementation of SpatialGL uses multiview and multislice rendering algorithms to exploit the performance of modern graphics processing units (GPUs) to enable real-time visualization of 3-D graphics from medical imaging, oil & gas exploration, and homeland security. At the time of writing, SpatialGL runs on COTS workstations (both Windows and Linux) and on Actuality"s high-performance embedded computational engine that couples an NVIDIA GeForce 6800 Ultra GPU, an AMD Athlon 64 processor, and a proprietary, high-speed, programmable volumetric frame buffer that interfaces to a 1024 x 768 x 3 digital projector. Progress is illustrated using an off-the-shelf multiview display, Actuality"s multiplanar Perspecta Spatial 3D System, and an experimental multiview display. The experimental display is a quasi-holographic view-sequential system that generates aerial imagery measuring 30 mm x 25 mm x 25 mm, providing 198 horizontal views.

  8. Air-touch interaction system for integral imaging 3D display

    NASA Astrophysics Data System (ADS)

    Dong, Han Yuan; Xiang, Lee Ming; Lee, Byung Gook

    2016-07-01

    In this paper, we propose an air-touch interaction system for the tabletop type integral imaging 3D display. This system consists of the real 3D image generation system based on integral imaging technique and the interaction device using a real-time finger detection interface. In this system, we used multi-layer B-spline surface approximation to detect the fingertip and gesture easily in less than 10cm height from the screen via input the hand image. The proposed system can be used in effective human computer interaction method for the tabletop type 3D display.

  9. Recent research results in stereo 3-D pictorial displays at Langley Research Center

    NASA Technical Reports Server (NTRS)

    Parrish, Russell V.; Busquets, Anthony M.; Williams, Steven P.

    1990-01-01

    Recent results from a NASA-Langley program which addressed stereo 3D pictorial displays from a comprehensive standpoint are reviewed. The program dealt with human factors issues and display technology aspects, as well as flight display applications. The human factors findings include addressing a fundamental issue challenging the application of stereoscopic displays in head-down flight applications, with the determination that stereoacuity is unaffected by the short-term use of stereo 3D displays. While stereoacuity has been a traditional measurement of depth perception abilities, it is a measure of relative depth, rather than actual depth (absolute depth). Therefore, depth perception effects based on size and distance judgments and long-term stereo exposure remain issues to be investigated. The applications of stereo 3D to pictorial flight displays within the program have repeatedly demonstrated increases in pilot situational awareness and task performance improvements. Moreover, these improvements have been obtained within the constraints of the limited viewing volume available with conventional stereo displays. A number of stereo 3D pictorial display applications are described, including recovery from flight-path offset, helicopter hover, and emulated helmet-mounted display.

  10. Display of real-time 3D sensor data in a DVE system

    NASA Astrophysics Data System (ADS)

    Völschow, Philipp; Münsterer, Thomas; Strobel, Michael; Kuhn, Michael

    2016-05-01

    This paper describes the implementation of displaying real-time processed LiDAR 3D data in a DVE pilot assistance system. The goal is to display to the pilot a comprehensive image of the surrounding world without misleading or cluttering information. 3D data which can be attributed, i.e. classified, to terrain or predefined obstacle classes is depicted differently from data belonging to elevated objects which could not be classified. Display techniques may be different for head-down and head-up displays to avoid cluttering of the outside view in the latter case. While terrain is shown as shaded surfaces with grid structures or as grid structures alone, respectively, classified obstacles are typically displayed with obstacle symbols only. Data from objects elevated above ground are displayed as shaded 3D points in space. In addition the displayed 3D points are accumulated over a certain time frame allowing on the one hand side a cohesive structure being displayed and on the other hand displaying moving objects correctly. In addition color coding or texturing can be applied based on known terrain features like land use.

  11. Mixed reality orthognathic surgical simulation by entity model manipulation and 3D-image display

    NASA Astrophysics Data System (ADS)

    Shimonagayoshi, Tatsunari; Aoki, Yoshimitsu; Fushima, Kenji; Kobayashi, Masaru

    2005-12-01

    In orthognathic surgery, the framing of 3D-surgical planning that considers the balance between the front and back positions and the symmetry of the jawbone, as well as the dental occlusion of teeth, is essential. In this study, a support system for orthodontic surgery to visualize the changes in the mandible and the occlusal condition and to determine the optimum position in mandibular osteotomy has been developed. By integrating the operating portion of a tooth model that is to determine the optimum occlusal position by manipulating the entity tooth model and the 3D-CT skeletal images (3D image display portion) that are simultaneously displayed in real-time, the determination of the mandibular position and posture in which the improvement of skeletal morphology and occlusal condition is considered, is possible. The realistic operation of the entity model and the virtual 3D image display enabled the construction of a surgical simulation system that involves augmented reality.

  12. Multivalent 3D Display of Glycopolymer Chains for Enhanced Lectin Interaction.

    PubMed

    Lin, Kenneth; Kasko, Andrea M

    2015-08-19

    Synthetic glycoprotein conjugates were synthesized through the polymerization of glycomonomers (mannose and/or galactose acrylate) directly from a protein macroinitiator. This design combines the multivalency of polymer structures with 3D display of saccharides randomly arranged around a central protein structure. The conjugates were tested for their interaction with mannose binding lectin (MBL), a key protein of immune complement. Increasing mannose number (controlled through polymer chain length) and density (controlled through comonomer feed ratio of mannose versus galactose) result in greater interaction with MBL. Most significantly, mannose glycopolymers displayed in a multivalent and 3D configuration from the protein exhibit dramatically enhanced interaction with MBL compared to linear glycopolymer chains with similar total valency but lacking 3D display. These findings demonstrate the importance of the 3D presentation of ligand structures for designing biomimetic materials.

  13. The optimizations of CGH generation algorithms based on multiple GPUs for 3D dynamic holographic display

    NASA Astrophysics Data System (ADS)

    Yang, Dan; Liu, Juan; Zhang, Yingxi; Li, Xin; Wang, Yongtian

    2016-10-01

    Holographic display has been considered as a promising display technology. Currently, low-speed generation of holograms with big holographic data is one of crucial bottlenecks for three dimensional (3D) dynamic holographic display. To solve this problem, the acceleration method computation platform is presented based on look-up table point source method. The computer generated holograms (CGHs) acquisition is sped up by offline file loading and inline calculation optimization, where a pure phase CGH with gigabyte data is encoded to record an object with 10 MB sampling data. Both numerical simulation and optical experiment demonstrate that the CGHs with 1920×1080 resolution by the proposed method can be applied to the 3D objects reconstruction with high quality successfully. It is believed that the CGHs with huge data can be generated by the proposed method with high speed for 3D dynamic holographic display in near future.

  14. Research on gaze-based interaction to 3D display system

    NASA Astrophysics Data System (ADS)

    Kwon, Yong-Moo; Jeon, Kyeong-Won; Kim, Sung-Kyu

    2006-10-01

    There have been reported several researches on gaze tracking techniques using monocular camera or stereo camera. The most popular used gaze estimation techniques are based on PCCR (Pupil Center & Cornea Reflection). These techniques are for gaze tracking for 2D screen or images. In this paper, we address the gaze-based 3D interaction to stereo image for 3D virtual space. To the best of our knowledge, our paper first addresses the 3D gaze interaction techniques to 3D display system. Our research goal is the estimation of both of gaze direction and gaze depth. Until now, the most researches are focused on only gaze direction for the application to 2D display system. It should be noted that both of gaze direction and gaze depth should be estimated for the gaze-based interaction in 3D virtual space. In this paper, we address the gaze-based 3D interaction techniques with glassless stereo display. The estimation of gaze direction and gaze depth from both eyes is a new important research topic for gaze-based 3D interaction. We present our approach for the estimation of gaze direction and gaze depth and show experimentation results.

  15. Linking Audio and Visual Information while Navigating in a Virtual Reality Kiosk Display

    ERIC Educational Resources Information Center

    Sullivan, Briana; Ware, Colin; Plumlee, Matthew

    2006-01-01

    3D interactive virtual reality museum exhibits should be easy to use, entertaining, and informative. If the interface is intuitive, it will allow the user more time to learn the educational content of the exhibit. This research deals with interface issues concerning activating audio descriptions of images in such exhibits while the user is…

  16. Standardization based on human factors for 3D display: performance characteristics and measurement methods

    NASA Astrophysics Data System (ADS)

    Uehara, Shin-ichi; Ujike, Hiroyasu; Hamagishi, Goro; Taira, Kazuki; Koike, Takafumi; Kato, Chiaki; Nomura, Toshio; Horikoshi, Tsutomu; Mashitani, Ken; Yuuki, Akimasa; Izumi, Kuniaki; Hisatake, Yuzo; Watanabe, Naoko; Umezu, Naoaki; Nakano, Yoshihiko

    2010-02-01

    We are engaged in international standardization activities for 3D displays. We consider that for a sound development of 3D displays' market, the standards should be based on not only mechanism of 3D displays, but also human factors for stereopsis. However, we think that there is no common understanding on what the 3D display should be and that the situation makes developing the standards difficult. In this paper, to understand the mechanism and human factors, we focus on a double image, which occurs in some conditions on an autostereoscopic display. Although the double image is generally considered as an unwanted effect, we consider that whether the double image is unwanted or not depends on the situation and that there are some allowable double images. We tried to classify the double images into the unwanted and the allowable in terms of the display mechanism and visual ergonomics for stereopsis. The issues associated with the double image are closely related to performance characteristics for the autostereoscopic display. We also propose performance characteristics, measurement and analysis methods to represent interocular crosstalk and motion parallax.

  17. Synthesis and display of dynamic holographic 3D scenes with real-world objects.

    PubMed

    Paturzo, Melania; Memmolo, Pasquale; Finizio, Andrea; Näsänen, Risto; Naughton, Thomas J; Ferraro, Pietro

    2010-04-26

    A 3D scene is synthesized combining multiple optically recorded digital holograms of different objects. The novel idea consists of compositing moving 3D objects in a dynamic 3D scene using a process that is analogous to stop-motion video. However in this case the movie has the exciting attribute that it can be displayed and observed in 3D. We show that 3D dynamic scenes can be projected as an alternative to complicated and heavy computations needed to generate realistic-looking computer generated holograms. The key tool for creating the dynamic action is based on a new concept that consists of a spatial, adaptive transformation of digital holograms of real-world objects allowing full control in the manipulation of the object's position and size in a 3D volume with very high depth-of-focus. A pilot experiment to evaluate how viewers perceive depth in a conventional single-view display of the dynamic 3D scene has been performed.

  18. Parallax barrier engineering for image quality improvement in an autostereoscopic 3D display.

    PubMed

    Kim, Sung-Kyu; Yoon, Ki-Hyuk; Yoon, Seon Kyu; Ju, Heongkyu

    2015-05-18

    We present a image quality improvement in a parallax barrier (PB)-based multiview autostereoscopic 3D display system under a real-time tracking of positions of a viewer's eyes. The system presented exploits a parallax barrier engineered to offer significantly improved quality of three-dimensional images for a moving viewer without an eyewear under the dynamic eye tracking. The improved image quality includes enhanced uniformity of image brightness, reduced point crosstalk, and no pseudoscopic effects. We control the relative ratio between two parameters i.e., a pixel size and the aperture of a parallax barrier slit to improve uniformity of image brightness at a viewing zone. The eye tracking that monitors positions of a viewer's eyes enables pixel data control software to turn on only pixels for view images near the viewer's eyes (the other pixels turned off), thus reducing point crosstalk. The eye tracking combined software provides right images for the respective eyes, therefore producing no pseudoscopic effects at its zone boundaries. The viewing zone can be spanned over area larger than the central viewing zone offered by a conventional PB-based multiview autostereoscopic 3D display (no eye tracking). Our 3D display system also provides multiviews for motion parallax under eye tracking. More importantly, we demonstrate substantial reduction of point crosstalk of images at the viewing zone, its level being comparable to that of a commercialized eyewear-assisted 3D display system. The multiview autostereoscopic 3D display presented can greatly resolve the point crosstalk problem, which is one of the critical factors that make it difficult for previous technologies for a multiview autostereoscopic 3D display to replace an eyewear-assisted counterpart.

  19. Improving Multitalker Speech Communication with Advanced Audio Displays

    DTIC Science & Technology

    2005-04-01

    that use either dichotic or binaural processing to spatially separate the apparent locations of multiple simultaneous channels of speech. Finally, we...all obvious that spatialized displays will provide a compelling benefit over dichotic speech displays that provide the listener with the option of... dichotic , and spatialized speech displays in a seven-talker CRM listening task where each talker was 50% likely to be active on any given trial and

  20. Crosstalk reduction in auto-stereoscopic projection 3D display system.

    PubMed

    Lee, Kwang-Hoon; Park, Youngsik; Lee, Hyoung; Yoon, Seon Kyu; Kim, Sung-Kyu

    2012-08-27

    In auto-stereoscopic multi-views 3D display systems, the crosstalk and low resolution become problems for taking a clear depth image with the sufficient motion parallax. To solve these problems, we propose the projection-type auto-stereoscopic multi-view 3D display system, in which the hybrid optical system with the lenticular-parallax barrier and multi projectors. Condensing width of the projected unit-pixel image within the lenslet by hybrid optics is the core concept in this proposal. As the result, the point crosstalk is improved 53% and resolution is increased up to 5 times.

  1. Assessment of eye fatigue caused by 3D displays based on multimodal measurements.

    PubMed

    Bang, Jae Won; Heo, Hwan; Choi, Jong-Suk; Park, Kang Ryoung

    2014-09-04

    With the development of 3D displays, user's eye fatigue has been an important issue when viewing these displays. There have been previous studies conducted on eye fatigue related to 3D display use, however, most of these have employed a limited number of modalities for measurements, such as electroencephalograms (EEGs), biomedical signals, and eye responses. In this paper, we propose a new assessment of eye fatigue related to 3D display use based on multimodal measurements. compared to previous works Our research is novel in the following four ways: first, to enhance the accuracy of assessment of eye fatigue, we measure EEG signals, eye blinking rate (BR), facial temperature (FT), and a subjective evaluation (SE) score before and after a user watches a 3D display; second, in order to accurately measure BR in a manner that is convenient for the user, we implement a remote gaze-tracking system using a high speed (mega-pixel) camera that measures eye blinks of both eyes; thirdly, changes in the FT are measured using a remote thermal camera, which can enhance the measurement of eye fatigue, and fourth, we perform various statistical analyses to evaluate the correlation between the EEG signal, eye BR, FT, and the SE score based on the T-test, correlation matrix, and effect size. Results show that the correlation of the SE with other data (FT, BR, and EEG) is the highest, while those of the FT, BR, and EEG with other data are second, third, and fourth highest, respectively.

  2. Research on steady-state visual evoked potentials in 3D displays

    NASA Astrophysics Data System (ADS)

    Chien, Yu-Yi; Lee, Chia-Ying; Lin, Fang-Cheng; Huang, Yi-Pai; Ko, Li-Wei; Shieh, Han-Ping D.

    2015-05-01

    Brain-computer interfaces (BCIs) are intuitive systems for users to communicate with outer electronic devices. Steady state visual evoked potential (SSVEP) is one of the common inputs for BCI systems due to its easy detection and high information transfer rates. An advanced interactive platform integrated with liquid crystal displays is leading a trend to provide an alternative option not only for the handicapped but also for the public to make our lives more convenient. Many SSVEP-based BCI systems have been studied in a 2D environment; however there is only little literature about SSVEP-based BCI systems using 3D stimuli. 3D displays have potentials in SSVEP-based BCI systems because they can offer vivid images, good quality in presentation, various stimuli and more entertainment. The purpose of this study was to investigate the effect of two important 3D factors (disparity and crosstalk) on SSVEPs. Twelve participants participated in the experiment with a patterned retarder 3D display. The results show that there is a significant difference (p-value<0.05) between large and small disparity angle, and the signal-to-noise ratios (SNRs) of small disparity angles is higher than those of large disparity angles. The 3D stimuli with smaller disparity and lower crosstalk are more suitable for applications based on the results of 3D perception and SSVEP responses (SNR). Furthermore, we can infer the 3D perception of users by SSVEP responses, and modify the proper disparity of 3D images automatically in the future.

  3. Efficient fabrication method of nano-grating for 3D holographic display with full parallax views.

    PubMed

    Wan, Wenqiang; Qiao, Wen; Huang, Wenbin; Zhu, Ming; Fang, Zongbao; Pu, Donglin; Ye, Yan; Liu, Yanhua; Chen, Linsen

    2016-03-21

    Without any special glasses, multiview 3D displays based on the diffractive optics can present high resolution, full-parallax 3D images in an ultra-wide viewing angle. The enabling optical component, namely the phase plate, can produce arbitrarily distributed view zones by carefully designing the orientation and the period of each nano-grating pixel. However, such 3D display screen is restricted to a limited size due to the time-consuming fabricating process of nano-gratings on the phase plate. In this paper, we proposed and developed a lithography system that can fabricate the phase plate efficiently. Here we made two phase plates with full nano-grating pixel coverage at a speed of 20 mm2/mins, a 500 fold increment in the efficiency when compared to the method of E-beam lithography. One 2.5-inch phase plate generated 9-view 3D images with horizontal-parallax, while the other 6-inch phase plate produced 64-view 3D images with full-parallax. The angular divergence in horizontal axis and vertical axis was 1.5 degrees, and 1.25 degrees, respectively, slightly larger than the simulated value of 1.2 degrees by Finite Difference Time Domain (FDTD). The intensity variation was less than 10% for each viewpoint, in consistency with the simulation results. On top of each phase plate, a high-resolution binary masking pattern containing amplitude information of all viewing zone was well aligned. We achieved a resolution of 400 pixels/inch and a viewing angle of 40 degrees for 9-view 3D images with horizontal parallax. In another prototype, the resolution of each view was 160 pixels/inch and the view angle was 50 degrees for 64-view 3D images with full parallax. As demonstrated in the experiments, the homemade lithography system provided the key fabricating technology for multiview 3D holographic display.

  4. Full optical characterization of autostereoscopic 3D displays using local viewing angle and imaging measurements

    NASA Astrophysics Data System (ADS)

    Boher, Pierre; Leroux, Thierry; Bignon, Thibault; Collomb-Patton, Véronique

    2012-03-01

    Two commercial auto-stereoscopic 3D displays are characterized a using Fourier optics viewing angle system and an imaging video-luminance-meter. One display has a fixed emissive configuration and the other adapts its emission to the observer position using head tracking. For a fixed emissive condition, three viewing angle measurements are performed at three positions (center, right and left). Qualified monocular and binocular viewing spaces in front of the display are deduced as well as the best working distance. The imaging system is then positioned at this working distance and crosstalk homogeneity on the entire surface of the display is measured. We show that the crosstalk is generally not optimized on all the surface of the display. Display aspect simulation using viewing angle measurements allows understanding better the origin of those crosstalk variations. Local imperfections like scratches and marks generally increase drastically the crosstalk, demonstrating that cleanliness requirements for this type of display are quite critical.

  5. Characteristics measurement methodology of the large-size autostereoscopic 3D LED display

    NASA Astrophysics Data System (ADS)

    An, Pengli; Su, Ping; Zhang, Changjie; Cao, Cong; Ma, Jianshe; Cao, Liangcai; Jin, Guofan

    2014-11-01

    Large-size autostereoscopic 3D LED displays are commonly used in outdoor or large indoor space, and have the properties of long viewing distance and relatively low light intensity at the viewing distance. The instruments used to measure the characteristics (crosstalk, inconsistency, chromatic dispersion, etc.) of the displays should have long working distance and high sensitivity. In this paper, we propose a methodology for characteristics measurement based on a distribution photometer with a working distance of 5.76m and the illumination sensitivity of 0.001 mlx. A display panel holder is fabricated and attached on the turning stage of the distribution photometer. Specific test images are loaded on the display separately, and the luminance data at the distance of 5.76m to the panel are measured. Then the data are transformed into the light intensity at the optimum viewing distance. According to definitions of the characteristics of the 3D displays, the crosstalk, inconsistency, chromatic dispersion could be calculated. The test results and analysis of the characteristics of an autostereoscopic 3D LED display are proposed.

  6. A new way to characterize autostereoscopic 3D displays using Fourier optics instrument

    NASA Astrophysics Data System (ADS)

    Boher, P.; Leroux, T.; Bignon, T.; Collomb-Patton, V.

    2009-02-01

    Auto-stereoscopic 3D displays offer presently the most attractive solution for entertainment and media consumption. Despite many studies devoted to this type of technology, efficient characterization methods are still missing. We present here an innovative optical method based on high angular resolution viewing angle measurements with Fourier optics instrument. This type of instrument allows measuring the full viewing angle aperture of the display very rapidly and accurately. The system used in the study presents a very high angular resolution below 0.04 degree which is mandatory for this type of characterization. We can predict from the luminance or color viewing angle measurements of the different views of the 3D display what will be seen by an observer at any position in front of the display. Quality criteria are derived both for 3D and standard properties at any observer position and Qualified Stereo Viewing Space (QSVS) is determined. The use of viewing angle measurements at different locations on the display surface during the observer computation gives more realistic estimation of QSVS and ensures its validity for the entire display surface. Optimum viewing position, viewing freedom, color shifts and standard parameters are also quantified. Simulation of the moire issues can be made leading to a better understanding of their origin.

  7. Toward a 3D video format for auto-stereoscopic displays

    NASA Astrophysics Data System (ADS)

    Vetro, Anthony; Yea, Sehoon; Smolic, Aljoscha

    2008-08-01

    There has been increased momentum recently in the production of 3D content for cinema applications; for the most part, this has been limited to stereo content. There are also a variety of display technologies on the market that support 3DTV, each offering a different viewing experience and having different input requirements. More specifically, stereoscopic displays support stereo content and require glasses, while auto-stereoscopic displays avoid the need for glasses by rendering view-dependent stereo pairs for a multitude of viewing angles. To realize high quality auto-stereoscopic displays, multiple views of the video must either be provided as input to the display, or these views must be created locally at the display. The former approach has difficulties in that the production environment is typically limited to stereo, and transmission bandwidth for a large number of views is not likely to be available. This paper discusses an emerging 3D data format that enables the latter approach to be realized. A new framework for efficiently representing a 3D scene and enabling the reconstruction of an arbitrarily large number of views prior to rendering is introduced. Several design challenges are also highlighted through experimental results.

  8. Optical rotation compensation for a holographic 3D display with a 360 degree horizontal viewing zone.

    PubMed

    Sando, Yusuke; Barada, Daisuke; Yatagai, Toyohiko

    2016-10-20

    A method for a continuous optical rotation compensation in a time-division-based holographic three-dimensional (3D) display with a rotating mirror is presented. Since the coordinate system of wavefronts after the mirror reflection rotates about the optical axis along with the rotation angle, compensation or cancellation is absolutely necessary to fix the reconstructed 3D object. In this study, we address this problem by introducing an optical image rotator based on a right-angle prism that rotates synchronously with the rotating mirror. The optical and continuous compensation reduces the occurrence of duplicate images, which leads to the improvement of the quality of reconstructed images. The effect of the optical rotation compensation is experimentally verified and a demonstration of holographic 3D display with the optical rotation compensation is presented.

  9. Tunable nonuniform sampling method for fast calculation and intensity modulation in 3D dynamic holographic display.

    PubMed

    Zhang, Zhao; Liu, Juan; Jia, Jia; Li, Xin; Han, Jian; Hu, Bin; Wang, Yongtian

    2013-08-01

    Heavy computational load of computer-generated hologram (CGH) and imprecise intensity modulation of 3D images are crucial problems in dynamic holographic display. The nonuniform sampling method is proposed to speed up CGH generation and precisely modulate the reconstructed intensities of phase-only CGH. The proposed method can eliminate the redundant information properly, where 70% reduction in the storage amount can be reached when it is combined with the novel lookup table method. Multigrayscale modulation of reconstructed 3D images can be achieved successfully. Numerical simulations and optical experiments are performed, and both are in good agreement. It is believed that the proposed method can be used in 3D dynamic holographic display.

  10. Principle and characteristics of 3D display based on random source constructive interference.

    PubMed

    Li, Zhiyang

    2014-07-14

    The paper discusses the principle and characteristics of 3D display based on random source constructive interference (RSCI). The voxels of discrete 3D images are formed in the air via constructive interference of spherical light waves emitted by point light sources (PLSs) that are arranged at random positions to depress high order diffraction. The PLSs might be created by two liquid crystal panels sandwiched between two micro-lens arrays. The point spread function of the system revealed that it is able to reconstruct voxels with diffraction limited resolution over a large field width and depth. The high resolution was confirmed by the experiments. Theoretical analyses also shows that the system could provide a 3D image contrast and gray levels no less than that in liquid crystal panels. Compared with 2D display, it needs only additional depth information, which brings only about 30% data increment.

  11. Accurate compressed look up table method for CGH in 3D holographic display.

    PubMed

    Gao, Chuan; Liu, Juan; Li, Xin; Xue, Gaolei; Jia, Jia; Wang, Yongtian

    2015-12-28

    Computer generated hologram (CGH) should be obtained with high accuracy and high speed in 3D holographic display, and most researches focus on the high speed. In this paper, a simple and effective computation method for CGH is proposed based on Fresnel diffraction theory and look up table. Numerical simulations and optical experiments are performed to demonstrate its feasibility. The proposed method can obtain more accurate reconstructed images with lower memory usage compared with split look up table method and compressed look up table method without sacrificing the computational speed in holograms generation, so it is called accurate compressed look up table method (AC-LUT). It is believed that AC-LUT method is an effective method to calculate the CGH of 3D objects for real-time 3D holographic display where the huge information data is required, and it could provide fast and accurate digital transmission in various dynamic optical fields in the future.

  12. Full-color autostereoscopic 3D display system using color-dispersion-compensated synthetic phase holograms.

    PubMed

    Choi, Kyongsik; Kim, Hwi; Lee, Byoungho

    2004-10-18

    A novel full-color autostereoscopic three-dimensional (3D) display system has been developed using color-dispersion-compensated (CDC) synthetic phase holograms (SPHs) on a phase-type spatial light modulator. To design the CDC phase holograms, we used a modified iterative Fourier transform algorithm with scaling constants and phase quantization level constraints. We obtained a high diffraction efficiency (~90.04%), a large signal-to-noise ratio (~9.57dB), and a low reconstruction error (~0.0011) from our simulation results. Each optimized phase hologram was synthesized with each CDC directional hologram for red, green, and blue wavelengths for full-color autostereoscopic 3D display. The CDC SPHs were composed and modulated by only one phase-type spatial light modulator. We have demonstrated experimentally that the designed CDC SPHs are able to generate full-color autostereoscopic 3D images and video frames very well, without any use of glasses.

  13. Optimal projector configuration design for 300-Mpixel multi-projection 3D display.

    PubMed

    Lee, Jin-Ho; Park, Juyong; Nam, Dongkyung; Choi, Seo Young; Park, Du-Sik; Kim, Chang Yeong

    2013-11-04

    To achieve an immersive natural 3D experience on a large screen, a 300-Mpixel multi-projection 3D display that has a 100-inch screen and a 40° viewing angle has been developed. To increase the number of rays emanating from each pixel to 300 in the horizontal direction, three hundred projectors were used. The projector configuration is an important issue in generating a high-quality 3D image, the luminance characteristics were analyzed and the design was optimized to minimize the variation in the brightness of projected images. The rows of the projector arrays were repeatedly changed according to a predetermined row interval and the projectors were arranged in an equi-angular pitch toward the constant central point. As a result, we acquired very smooth motion parallax images without discontinuity. There is no limit of viewing distance, so natural 3D images can be viewed from 2 m to over 20 m.

  14. Field lens multiplexing in holographic 3D displays by using Bragg diffraction based volume gratings

    NASA Astrophysics Data System (ADS)

    Fütterer, G.

    2016-11-01

    Applications, which can profit from holographic 3D displays, are the visualization of 3D data, computer-integrated manufacturing, 3D teleconferencing and mobile infotainment. However, one problem of holographic 3D displays, which are e.g. based on space bandwidth limited reconstruction of wave segments, is to realize a small form factor. Another problem is to provide a reasonable large volume for the user placement, which means to provide an acceptable freedom of movement. Both problems should be solved without decreasing the image quality of virtual and real object points, which are generated within the 3D display volume. A diffractive optical design using thick hologram gratings, which can be referred to as Bragg diffraction based volume gratings, can provide a small form factor and high definition natural viewing experience of 3D objects. A large collimated wave can be provided by an anamorphic backlight unit. The complex valued spatial light modulator add local curvatures to the wave field he is illuminated with. The modulated wave field is focused onto to the user plane by using a volume grating based field lens. Active type liquid crystal gratings provide 1D fine tracking of approximately +/- 8° deg. Diffractive multiplex has to be implemented for each color and for a set of focus functions providing coarse tracking. Boundary conditions of the diffractive multiplexing are explained. This is done in regards to the display layout and by using the coupled wave theory (CWT). Aspects of diffractive cross talk and its suppression will be discussed including longitudinal apodized volume gratings.

  15. Electro-holography display using computer generated hologram of 3D objects based on projection spectra

    NASA Astrophysics Data System (ADS)

    Huang, Sujuan; Wang, Duocheng; He, Chao

    2012-11-01

    A new method of synthesizing computer-generated hologram of three-dimensional (3D) objects is proposed from their projection images. A series of projection images of 3D objects are recorded with one-dimensional azimuth scanning. According to the principles of paraboloid of revolution in 3D Fourier space and 3D central slice theorem, spectra information of 3D objects can be gathered from their projection images. Considering quantization error of horizontal and vertical directions, the spectrum information from each projection image is efficiently extracted in double circle and four circles shape, to enhance the utilization of projection spectra. Then spectra information of 3D objects from all projection images is encoded into computer-generated hologram based on Fourier transform using conjugate-symmetric extension. The hologram includes 3D information of objects. Experimental results for numerical reconstruction of the CGH at different distance validate the proposed methods and show its good performance. Electro-holographic reconstruction can be realized by using an electronic addressing reflective liquid-crystal display (LCD) spatial light modulator. The CGH from the computer is loaded onto the LCD. By illuminating a reference light from a laser source to the LCD, the amplitude and phase information included in the CGH will be reconstructed due to the diffraction of the light modulated by the LCD.

  16. Comprehensive evaluation of latest 2D/3D monitors and comparison to a custom-built 3D mirror-based display in laparoscopic surgery

    NASA Astrophysics Data System (ADS)

    Wilhelm, Dirk; Reiser, Silvano; Kohn, Nils; Witte, Michael; Leiner, Ulrich; Mühlbach, Lothar; Ruschin, Detlef; Reiner, Wolfgang; Feussner, Hubertus

    2014-03-01

    Though theoretically superior, 3D video systems did not yet achieve a breakthrough in laparoscopic surgery. Furthermore, visual alterations, such as eye strain, diplopia and blur have been associated with the use of stereoscopic systems. Advancements in display and endoscope technology motivated a re-evaluation of such findings. A randomized study on 48 test subjects was conducted to investigate whether surgeons can benefit from using most current 3D visualization systems. Three different 3D systems, a glasses-based 3D monitor, an autostereoscopic display and a mirror-based theoretically ideal 3D display were compared to a state-of-the-art 2D HD system. The test subjects split into a novice and an expert surgeon group, which high experience in laparoscopic procedures. Each of them had to conduct a well comparable laparoscopic suturing task. Multiple performance parameters like task completion time and the precision of stitching were measured and compared. Electromagnetic tracking provided information on the instruments path length, movement velocity and economy. The NASA task load index was used to assess the mental work load. Subjective ratings were added to assess usability, comfort and image quality of each display. Almost all performance parameters were superior for the 3D glasses-based display as compared to the 2D and the autostereoscopic one, but were often significantly exceeded by the mirror-based 3D display. Subjects performed the task at average 20% faster and with a higher precision. Work-load parameters did not show significant differences. Experienced and non-experienced laparoscopists profited equally from 3D. The 3D mirror system gave clear evidence for additional potential of 3D visualization systems with higher resolution and motion parallax presentation.

  17. See-through multi-view 3D display with parallax barrier

    NASA Astrophysics Data System (ADS)

    Hong, Jong-Young; Lee, Chang-Kun; Park, Soon-gi; Kim, Jonghyun; Cha, Kyung-Hoon; Kang, Ki Hyung; Lee, Byoungho

    2016-03-01

    In this paper, we propose the see-through parallax barrier type multi-view display with transparent liquid crystal display (LCD). The transparency of LCD is realized by detaching the backlight unit. The number of views in the proposed system is minimized to enlarge the aperture size of parallax barrier, which determines the transparency. For compensating the shortness of the number of viewpoints, eye tracking method is applied to provide large number of views and vertical parallax. Through experiments, a prototype of see-through autostereoscopic 3D display with parallax barrier is implemented, and the system parameters of transmittance, crosstalk, and barrier structure perception are analyzed.

  18. Probability of the moiré effect in barrier and lenticular autostereoscopic 3D displays.

    PubMed

    Saveljev, Vladimir; Kim, Sung-Kyu

    2015-10-05

    The probability of the moiré effect in LCD displays is estimated as a function of angle based on the experimental data; a theoretical function (node spacing) is proposed basing on the distance between nodes. Both functions are close to each other. The connection between the probability of the moiré effect and the Thomae's function is also found. The function proposed in this paper can be used in the minimization of the moiré effect in visual displays, especially in autostereoscopic 3D displays.

  19. Depth cues in human visual perception and their realization in 3D displays

    NASA Astrophysics Data System (ADS)

    Reichelt, Stephan; Häussler, Ralf; Fütterer, Gerald; Leister, Norbert

    2010-04-01

    Over the last decade, various technologies for visualizing three-dimensional (3D) scenes on displays have been technologically demonstrated and refined, among them such of stereoscopic, multi-view, integral imaging, volumetric, or holographic type. Most of the current approaches utilize the conventional stereoscopic principle. But they all lack of their inherent conflict between vergence and accommodation since scene depth cannot be physically realized but only feigned by displaying two views of different perspective on a flat screen and delivering them to the corresponding left and right eye. This mismatch requires the viewer to override the physiologically coupled oculomotor processes of vergence and eye focus that may cause visual discomfort and fatigue. This paper discusses the depth cues in the human visual perception for both image quality and visual comfort of direct-view 3D displays. We concentrate our analysis especially on near-range depth cues, compare visual performance and depth-range capabilities of stereoscopic and holographic displays, and evaluate potential depth limitations of 3D displays from a physiological point of view.

  20. Exploring Direct 3D Interaction for Full Horizontal Parallax Light Field Displays Using Leap Motion Controller

    PubMed Central

    Adhikarla, Vamsi Kiran; Sodnik, Jaka; Szolgay, Peter; Jakus, Grega

    2015-01-01

    This paper reports on the design and evaluation of direct 3D gesture interaction with a full horizontal parallax light field display. A light field display defines a visual scene using directional light beams emitted from multiple light sources as if they are emitted from scene points. Each scene point is rendered individually resulting in more realistic and accurate 3D visualization compared to other 3D displaying technologies. We propose an interaction setup combining the visualization of objects within the Field Of View (FOV) of a light field display and their selection through freehand gesture tracked by the Leap Motion Controller. The accuracy and usefulness of the proposed interaction setup was also evaluated in a user study with test subjects. The results of the study revealed high user preference for free hand interaction with light field display as well as relatively low cognitive demand of this technique. Further, our results also revealed some limitations and adjustments of the proposed setup to be addressed in future work. PMID:25875189

  1. 3D brain MR angiography displayed by a multi-autostereoscopic screen

    NASA Astrophysics Data System (ADS)

    Magalhães, Daniel S. F.; Ribeiro, Fádua H.; Lima, Fabrício O.; Serra, Rolando L.; Moreno, Alfredo B.; Li, Li M.

    2012-02-01

    The magnetic resonance angiography (MRA) can be used to examine blood vessels in key areas of the body, including the brain. In the MRA, a powerful magnetic field, radio waves and a computer produce the detailed images. Physicians use the procedure in brain images mainly to detect atherosclerosis disease in the carotid artery of the neck, which may limit blood flow to the brain and cause a stroke and identify a small aneurysm or arteriovenous malformation inside the brain. Multi-autostereoscopic displays provide multiple views of the same scene, rather than just two, as in autostereoscopic systems. Each view is visible from a different range of positions in front of the display. This allows the viewer to move left-right in front of the display and see the correct view from any position. The use of 3D imaging in the medical field has proven to be a benefit to doctors when diagnosing patients. For different medical domains a stereoscopic display could be advantageous in terms of a better spatial understanding of anatomical structures, better perception of ambiguous anatomical structures, better performance of tasks that require high level of dexterity, increased learning performance, and improved communication with patients or between doctors. In this work we describe a multi-autostereoscopic system and how to produce 3D MRA images to be displayed with it. We show results of brain MR angiography images discussing, how a 3D visualization can help physicians to a better diagnosis.

  2. A 3D integral imaging optical see-through head-mounted display.

    PubMed

    Hua, Hong; Javidi, Bahram

    2014-06-02

    An optical see-through head-mounted display (OST-HMD), which enables optical superposition of digital information onto the direct view of the physical world and maintains see-through vision to the real world, is a vital component in an augmented reality (AR) system. A key limitation of the state-of-the-art OST-HMD technology is the well-known accommodation-convergence mismatch problem caused by the fact that the image source in most of the existing AR displays is a 2D flat surface located at a fixed distance from the eye. In this paper, we present an innovative approach to OST-HMD designs by combining the recent advancement of freeform optical technology and microscopic integral imaging (micro-InI) method. A micro-InI unit creates a 3D image source for HMD viewing optics, instead of a typical 2D display surface, by reconstructing a miniature 3D scene from a large number of perspective images of the scene. By taking advantage of the emerging freeform optical technology, our approach will result in compact, lightweight, goggle-style AR display that is potentially less vulnerable to the accommodation-convergence discrepancy problem and visual fatigue. A proof-of-concept prototype system is demonstrated, which offers a goggle-like compact form factor, non-obstructive see-through field of view, and true 3D virtual display.

  3. 360 degree realistic 3D image display and image processing from real objects

    NASA Astrophysics Data System (ADS)

    Luo, Xin; Chen, Yue; Huang, Yong; Tan, Xiaodi; Horimai, Hideyoshi

    2016-12-01

    A 360-degree realistic 3D image display system based on direct light scanning method, so-called Holo-Table has been introduced in this paper. High-density directional continuous 3D motion images can be displayed easily with only one spatial light modulator. Using the holographic screen as the beam deflector, 360-degree full horizontal viewing angle was achieved. As an accompany part of the system, CMOS camera based image acquisition platform was built to feed the display engine, which can take a full 360-degree continuous imaging of the sample at the center. Customized image processing techniques such as scaling, rotation, format transformation were also developed and embedded into the system control software platform. In the end several samples were imaged to demonstrate the capability of our system.

  4. Controllable 3D Display System Based on Frontal Projection Lenticular Screen

    NASA Astrophysics Data System (ADS)

    Feng, Q.; Sang, X.; Yu, X.; Gao, X.; Wang, P.; Li, C.; Zhao, T.

    2014-08-01

    A novel auto-stereoscopic three-dimensional (3D) projection display system based on the frontal projection lenticular screen is demonstrated. It can provide high real 3D experiences and the freedom of interaction. In the demonstrated system, the content can be changed and the dense of viewing points can be freely adjusted according to the viewers' demand. The high dense viewing points can provide smooth motion parallax and larger image depth without blurry. The basic principle of stereoscopic display is described firstly. Then, design architectures including hardware and software are demonstrated. The system consists of a frontal projection lenticular screen, an optimally designed projector-array and a set of multi-channel image processors. The parameters of the frontal projection lenticular screen are based on the demand of viewing such as the viewing distance and the width of view zones. Each projector is arranged on an adjustable platform. The set of multi-channel image processors are made up of six PCs. One of them is used as the main controller, the other five client PCs can process 30 channel signals and transmit them to the projector-array. Then a natural 3D scene will be perceived based on the frontal projection lenticular screen with more than 1.5 m image depth in real time. The control section is presented in detail, including parallax adjustment, system synchronization, distortion correction, etc. Experimental results demonstrate the effectiveness of this novel controllable 3D display system.

  5. Focus-tunable multi-view holographic 3D display using a 4k LCD panel

    NASA Astrophysics Data System (ADS)

    Lin, Qiaojuan; Sang, Xinzhu; Chen, Zhidong; Yan, Binbin; Yu, Chongxiu; Wang, Peng; Dou, Wenhua; Xiao, Liquan

    2016-10-01

    A focus-tunable multi-view holographic three-dimensional (3D) display system with a 10.1 inch 4K liquid crystal device (LCD) panel is presented. In the proposed synthesizing method, computer-generated hologram (CGH) does not require calculations of light diffraction. When multiple rays pass through one point of a 3D image and enter the pupil simultaneously, the eyes can focus on the point according to the depth cue. Benefiting from the holograms, the dense multiple perspective viewpoints of the 3D object are recorded and combined into the CGH in a dense-super-view way, which make two or more rays emitted from the same point in reconstructed light field into the pupil simultaneously. In general, a wavefront is converged to a viewpoint with the amplitude distribution of multi-view images on the hologram plane, and the phase distribution of a spherical wave is converged to the viewpoint. Here, the wavefronts are calculated according to all the multi-view images and then they are summed up to obtain the object wave on the hologram plane. Moreover, the reference light (converging light) is adopted to converge the central diffraction wave from the liquid crystal display (LCD) into a common area in a short view distance. Experimental results shows that the proposed holographic display can regenerate the 3D objects with focus cues: accommodation and retinal blur.

  6. Integration of a 3D perspective view in the navigation display: featuring pilot's mental model

    NASA Astrophysics Data System (ADS)

    Ebrecht, L.; Schmerwitz, S.

    2015-05-01

    Synthetic vision systems (SVS) appear as spreading technology in the avionic domain. Several studies prove enhanced situational awareness when using synthetic vision. Since the introduction of synthetic vision a steady change and evolution started concerning the primary flight display (PFD) and the navigation display (ND). The main improvements of the ND comprise the representation of colored ground proximity warning systems (EGPWS), weather radar, and TCAS information. Synthetic vision seems to offer high potential to further enhance cockpit display systems. Especially, concerning the current trend having a 3D perspective view in a SVS-PFD while leaving the navigational content as well as methods of interaction unchanged the question arouses if and how the gap between both displays might evolve to a serious problem. This issue becomes important in relation to the transition and combination of strategic and tactical flight guidance. Hence, pros and cons of 2D and 3D views generally as well as the gap between the egocentric perspective 3D view of the PFD and the exocentric 2D top and side view of the ND will be discussed. Further a concept for the integration of a 3D perspective view, i.e., bird's eye view, in synthetic vision ND will be presented. The combination of 2D and 3D views in the ND enables a better correlation of the ND and the PFD. Additionally, this supports the building of pilot's mental model. The authors believe it will improve the situational and spatial awareness. It might prove to further raise the safety margin when operating in mountainous areas.

  7. Practical resolution requirements of measurement instruments for precise characterization of autostereoscopic 3D displays

    NASA Astrophysics Data System (ADS)

    Boher, Pierre; Leroux, Thierry; Collomb-Patton, Véronique; Bignon, Thibault

    2014-03-01

    Different ways to evaluate the optical performances of auto-stereoscopic 3D displays are reviewed. Special attention is paid to the crosstalk measurements that can be performed by measuring, either the precise angular emission at one or few locations on the display surface, or the full display surface emission from very specific locations in front of the display. Using measurements made in the two ways with different instruments on different auto-stereoscopic displays, we show that measurement instruments need to match the resolution of the human eye to obtain reliable results in both cases. Practical requirements in terms of angular resolution for viewing angle measurement instruments and in terms of spatial resolution for imaging instruments are derived and verified on practical examples.

  8. A Workstation for Interactive Display and Quantitative Analysis of 3-D and 4-D Biomedical Images

    PubMed Central

    Robb, R.A.; Heffeman, P.B.; Camp, J.J.; Hanson, D.P.

    1986-01-01

    The capability to extract objective and quantitatively accurate information from 3-D radiographic biomedical images has not kept pace with the capabilities to produce the images themselves. This is rather an ironic paradox, since on the one hand the new 3-D and 4-D imaging capabilities promise significant potential for providing greater specificity and sensitivity (i.e., precise objective discrimination and accurate quantitative measurement of body tissue characteristics and function) in clinical diagnostic and basic investigative imaging procedures than ever possible before, but on the other hand, the momentous advances in computer and associated electronic imaging technology which have made these 3-D imaging capabilities possible have not been concomitantly developed for full exploitation of these capabilities. Therefore, we have developed a powerful new microcomputer-based system which permits detailed investigations and evaluation of 3-D and 4-D (dynamic 3-D) biomedical images. The system comprises a special workstation to which all the information in a large 3-D image data base is accessible for rapid display, manipulation, and measurement. The system provides important capabilities for simultaneously representing and analyzing both structural and functional data and their relationships in various organs of the body. This paper provides a detailed description of this system, as well as some of the rationale, background, theoretical concepts, and practical considerations related to system implementation. ImagesFigure 5Figure 7Figure 8Figure 9Figure 10Figure 11Figure 12Figure 13Figure 14Figure 15Figure 16

  9. Assessment of Eye Fatigue Caused by 3D Displays Based on Multimodal Measurements

    PubMed Central

    Bang, Jae Won; Heo, Hwan; Choi, Jong-Suk; Park, Kang Ryoung

    2014-01-01

    With the development of 3D displays, user's eye fatigue has been an important issue when viewing these displays. There have been previous studies conducted on eye fatigue related to 3D display use, however, most of these have employed a limited number of modalities for measurements, such as electroencephalograms (EEGs), biomedical signals, and eye responses. In this paper, we propose a new assessment of eye fatigue related to 3D display use based on multimodal measurements. compared to previous works Our research is novel in the following four ways: first, to enhance the accuracy of assessment of eye fatigue, we measure EEG signals, eye blinking rate (BR), facial temperature (FT), and a subjective evaluation (SE) score before and after a user watches a 3D display; second, in order to accurately measure BR in a manner that is convenient for the user, we implement a remote gaze-tracking system using a high speed (mega-pixel) camera that measures eye blinks of both eyes; thirdly, changes in the FT are measured using a remote thermal camera, which can enhance the measurement of eye fatigue, and fourth, we perform various statistical analyses to evaluate the correlation between the EEG signal, eye BR, FT, and the SE score based on the T-test, correlation matrix, and effect size. Results show that the correlation of the SE with other data (FT, BR, and EEG) is the highest, while those of the FT, BR, and EEG with other data are second, third, and fourth highest, respectively. PMID:25192315

  10. The hype cycle in 3D displays: inherent limits of autostereoscopy

    NASA Astrophysics Data System (ADS)

    Grasnick, Armin

    2013-06-01

    Since a couple of years, a renaissance of 3dimensional cinema can be observed. Even though the stereoscopy was quite popular within the last 150 years, the 3d cinema has disappeared and re-established itself several times. The first boom in the late 19th century stagnated and vanished after a few years of success, the same happened again in 50's and 80's of the 20th century. With the commercial success of the 3d blockbuster "Avatar" in 2009, at the latest, it is obvious that the 3d cinema is having a comeback. How long will it last this time? There are already some signs of a declining interest in 3d movies, as the discrepancy between expectations and the results delivered becomes more evident. From the former hypes it is known: After an initial phase of curiosity (high expectations and excessive fault tolerance), a phase of frustration and saturation (critical analysis and subsequent disappointment) will follow. This phenomenon is known as "Hype Cycle" The everyday experienced evolution of technology has conditioned the consumers. The expectation "any technical improvement will preserve all previous properties" cannot be fulfilled with present 3d technologies. This is an inherent problem of stereoscopy and autostereoscopy: The presentation of an additional dimension caused concessions in relevant characteristics (i.e. resolution, brightness, frequency, viewing area) or leads to undesirable physical side effects (i.e. subjective discomfort, eye strain, spatial disorientation, feeling of nausea). It will be verified that the 3d apparatus (3d glasses or 3d display) is also the source for these restrictions and a reason for decreasing fascination. The limitations of present autostereoscopic technologies will be explained.

  11. Designing a high accuracy 3D auto stereoscopic eye tracking display, using a common LCD monitor

    NASA Astrophysics Data System (ADS)

    Taherkhani, Reza; Kia, Mohammad

    2012-09-01

    This paper describes the design and building of a low cost and practical stereoscopic display that does not need to wear special glasses, and uses eye tracking to give a large degree of freedom to viewer (or viewer's) movement while displaying the minimum amount of information. The parallax barrier technique is employed to turn a LCD into an auto-stereoscopic display. The stereo image pair is screened on the usual liquid crystal display simultaneously but in different columns of pixels. Controlling of the display in red-green-blue sub pixels increases the accuracy of light projecting direction to less than 2 degrees without losing too much LCD's resolution and an eye-tracking system determines the correct angle to project the images along the viewer's eye pupils and an image processing system puts the 3D images data in correct R-G-B sub pixels. 1.6 degree of light direction controlling achieved in practice. The 3D monitor is just made by applying some simple optical materials on a usual LCD display with normal resolution. [Figure not available: see fulltext.

  12. Multiplexing encoding method for full-color dynamic 3D holographic display.

    PubMed

    Xue, Gaolei; Liu, Juan; Li, Xin; Jia, Jia; Zhang, Zhao; Hu, Bin; Wang, Yongtian

    2014-07-28

    The multiplexing encoding method is proposed and demonstrated for reconstructing colorful images accurately by using single phase-only spatial light modulator (SLM). It will encode the light waves at different wavelengths into one pure-phase hologram at the same time based on the analytic formulas. The three-dimensional (3D) images can be reconstructed clearly when the light waves at different wavelengths are incident into the encoding hologram. Numerical simulations and optical experiments for 2D and 3D colorful images are performed. The results show that the colorful reconstructed images with high quality are achieved successfully. The proposed multiplexing method is a simple and fast encoding approach and the size of the system is small and compact. It is expected to be used for realizing full-color 3D holographic display in future.

  13. Key factors in the design of a LED volumetric 3D display system

    NASA Astrophysics Data System (ADS)

    Lin, Yuanfang; Liu, Xu; Yao, Yi; Zhang, Xiaojie; Liu, Xiangdong; Lin, Fengchun

    2005-01-01

    Through careful consideration of key factors that impact upon voxel attributes and image quality, a volumetric three-dimensional (3D) display system employing the rotation of a two-dimensional (2D) thin active panel was developed. It was designed as a lower-cost 3D visualization platform for experimentation and demonstration. Light emitting diodes (LEDs) were arranged into a 256x64 dot matrix on a single surface of the panel, which was positioned symmetrically about the axis of rotation. The motor and necessary supporting structures were located below the panel. LEDs individually of 500 ns response time, 1.6 mm×0.8 mm×0.6 mm external dimensions, 0.38 mm×0.43 mm horizontal and vertical spacing were adopted. The system is functional, providing 512×256×64, i.e. over 8 million addressable voxels within a 292 mm×165 mm cylindrical volume at a refresh frequency in excess of 16 Hz. Due to persistence of vision, momentarily addressed voxels will be perceived and fused into a 3D image. Many static or dynamic 3D scenes were displayed, which can be directly viewed from any position with few occlusion zones and dead zones. Important depth cues like binocular disparity and motion parallax are satisfied naturally.

  14. Polymeric-lens-embedded 2D/3D switchable display with dramatically reduced crosstalk.

    PubMed

    Zhu, Ruidong; Xu, Su; Hong, Qi; Wu, Shin-Tson; Lee, Chiayu; Yang, Chih-Ming; Lo, Chang-Cheng; Lien, Alan

    2014-03-01

    A two-dimensional/three-dimensional (2D/3D) display system is presented based on a twisted-nematic cell integrated polymeric microlens array. This device structure has the advantages of fast response time and low operation voltage. The crosstalk of the system is analyzed in detail and two approaches are proposed to reduce the crosstalk: a double lens system and the prism approach. Illuminance distribution analysis proves these two approaches can dramatically reduce crosstalk, thus improving image quality.

  15. Full-color 3D display using binary phase modulation and speckle reduction

    NASA Astrophysics Data System (ADS)

    Matoba, Osamu; Masuda, Kazunobu; Harada, Syo; Nitta, Kouichi

    2016-06-01

    One of the 3D display systems for full-color reconstruction by using binary phase modulation is presented. The improvement of reconstructed objects is achieved by optimizing the binary phase modulation and accumulating the speckle patterns by changing the random phase distributions. The binary phase pattern is optimized by the modified Frenel ping-pong algorithm. Numerical and experimental demonstrations of full color reconstruction are presented.

  16. 3D display for enhanced tele-operation and other applications

    NASA Astrophysics Data System (ADS)

    Edmondson, Richard; Pezzaniti, J. Larry; Vaden, Justin; Hyatt, Brian; Morris, James; Chenault, David; Bodenhamer, Andrew; Pettijohn, Bradley; Tchon, Joe; Barnidge, Tracy; Kaufman, Seth; Kingston, David; Newell, Scott

    2010-04-01

    In this paper, we report on the use of a 3D vision field upgrade kit for TALON robot consisting of a replacement flat panel stereoscopic display, and multiple stereo camera systems. An assessment of the system's use for robotic driving, manipulation, and surveillance operations was conducted. A replacement display, replacement mast camera with zoom, auto-focus, and variable convergence, and a replacement gripper camera with fixed focus and zoom comprise the upgrade kit. The stereo mast camera allows for improved driving and situational awareness as well as scene survey. The stereo gripper camera allows for improved manipulation in typical TALON missions.

  17. 3D integral imaging display by smart pseudoscopic-to-orthoscopic conversion (SPOC).

    PubMed

    Navarro, H; Martínez-Cuenca, R; Saavedra, G; Martínez-Corral, M; Javidi, B

    2010-12-06

    Previously, we reported a digital technique for formation of real, non-distorted, orthoscopic integral images by direct pickup. However the technique was constrained to the case of symmetric image capture and display systems. Here, we report a more general algorithm which allows the pseudoscopic to orthoscopic transformation with full control over the display parameters so that one can generate a set of synthetic elemental images that suits the characteristics of the Integral-Imaging monitor and permits control over the depth and size of the reconstructed 3D scene.

  18. Compact multi-projection 3D display system with light-guide projection.

    PubMed

    Lee, Chang-Kun; Park, Soon-gi; Moon, Seokil; Hong, Jong-Young; Lee, Byoungho

    2015-11-02

    We propose a compact multi-projection based multi-view 3D display system using an optical light-guide, and perform an analysis of the characteristics of the image for distortion compensation via an optically equivalent model of the light-guide. The projected image traveling through the light-guide experiences multiple total internal reflections at the interface. As a result, the projection distance in the horizontal direction is effectively reduced to the thickness of the light-guide, and the projection part of the multi-projection based multi-view 3D display system is minimized. In addition, we deduce an equivalent model of such a light-guide to simplify the analysis of the image distortion in the light-guide. From the equivalent model, the focus of the image is adjusted, and pre-distorted images for each projection unit are calculated by two-step image rectification in air and the material. The distortion-compensated view images are represented on the exit surface of the light-guide when the light-guide is located in the intended position. Viewing zones are generated by combining the light-guide projection system, a vertical diffuser, and a Fresnel lens. The feasibility of the proposed method is experimentally verified and a ten-view 3D display system with a minimized structure is implemented.

  19. X-31 helmet-mounted visual and audio display (HMVAD) system

    NASA Astrophysics Data System (ADS)

    Boehmer, Steven C.

    1994-06-01

    Agile aircraft (X-29, X-31, F-18 High Alpha Research Vehicle and F-16 Multi-Axis Thrust Vector) test pilots, while flying at high angles of attack, experience difficulty predicting their flight path trajectory. To compensate for the loss of this critical element of situational awareness, the X-31 International Test Organization (ITO) installed and evaluated a helmet mounted display (HMD) system into an X-31 aircraft and simulator. Also investigated for incorporation within the HMD system and flight evaluation was another candidate technology for improving situational awareness -three dimensional audio. This was the first flight test evaluating the coupling of visual and audio cueing for aircrew aiding. The focus of the endeavor, which implemented two visual and audio formats, was to examine the extent visual and audio orientation cueing enhanced situational awareness and improved pilot performance during tactical flying. This paper provides an overview of the X-31 HMVAD system, describes the visual and audio symbology, presents a summary of the pilots' subjective evaluation of the system following its use in simulation and flight test, and outlines the future plans for the X-31 HMVAD system.

  20. Depth-of-Focus Affects 3D Perception in Stereoscopic Displays.

    PubMed

    Vienne, Cyril; Blondé, Laurent; Mamassian, Pascal

    2015-01-01

    Stereoscopic systems present binocular images on planar surface at a fixed distance. They induce cues to flatness, indicating that images are presented on a unique surface and specifying the relative depth of that surface. The center of interest of this study is on a second problem, arising when a 3D object distance differs from the display distance. As binocular disparity must be scaled using an estimate of viewing distance, object depth can thus be affected through disparity scaling. Two previous experiments revealed that stereoscopic displays can affect depth perception due to conflicting accommodation and vergence cues at near distances. In this study, depth perception is evaluated for farther accommodation and vergence distances using a commercially available 3D TV. In Experiment I, we evaluated depth perception of 3D stimuli at different vergence distances for a large pool of participants. We observed a strong effect of vergence distance that was bigger for younger than for older participants, suggesting that the effect of accommodation was reduced in participants with emerging presbyopia. In Experiment 2, we extended 3D estimations by varying both the accommodation and vergence distances. We also tested the hypothesis that setting accommodation open loop by constricting pupil size could decrease the contribution of focus cues to perceived distance. We found that the depth constancy was affected by accommodation and vergence distances and that the accommodation distance effect was reduced with a larger depth-of-focus. We discuss these results with regard to the effectiveness of focus cues as a distance signal. Overall, these results highlight the importance of appropriate focus cues in stereoscopic displays at intermediate viewing distances.

  1. Single DMD time-multiplexed 64-views autostereoscopic 3D display

    NASA Astrophysics Data System (ADS)

    Loreti, Luigi

    2013-03-01

    Based on previous prototype of the Real time 3D holographic display developed last year, we developed a new concept of auto-stereoscopic multiview display (64 views), wide angle (90°) 3D full color display. The display is based on a RGB laser light source illuminating a DMD (Discovery 4100 0,7") at 24.000 fps, an image deflection system made with an AOD (Acoustic Optic Deflector) driven by a piezo-electric transducer generating a variable standing acoustic wave on the crystal that acts as a phase grating. The DMD projects in fast sequence 64 point of view of the image on the crystal cube. Depending on the frequency of the standing wave, the input picture sent by the DMD is deflected in different angle of view. An holographic screen at a proper distance diffuse the rays in vertical direction (60°) and horizontally select (1°) only the rays directed to the observer. A telescope optical system will enlarge the image to the right dimension. A VHDL firmware to render in real-time (16 ms) 64 views (16 bit 4:2:2) of a CAD model (obj, dxf or 3Ds) and depth-map encoded video images was developed into the resident Virtex5 FPGA of the Discovery 4100 SDK, thus eliminating the needs of image transfer and high speed links

  2. Multispectral polarization viewing angle analysis of circular polarized stereoscopic 3D displays

    NASA Astrophysics Data System (ADS)

    Boher, Pierre; Leroux, Thierry; Bignon, Thibault; Collomb-Patton, Véronique

    2010-02-01

    In this paper we propose a method to characterize polarization based stereoscopic 3D displays using multispectral Fourier optics viewing angle measurements. Full polarization analysis of the light emitted by the display in the full viewing cone is made at 31 wavelengths in the visible range. Vertical modulation of the polarization state is observed and explained by the position of the phase shift filter into the display structure. In addition, strong spectral dependence of the ellipticity and polarization degree is observed. These features come from the strong spectral dependence of the phase shift film and introduce some imperfections (color shifts and reduced contrast). Using the measured transmission properties of the two glasses filters, the resulting luminance across each filter is computed for left and right eye views. Monocular contrast for each eye and binocular contrasts are performed in the observer space, and Qualified Monocular and Binocular Viewing Spaces (QMVS and QBVS) can be deduced in the same way as auto-stereoscopic 3D displays allowing direct comparison of the performances.

  3. Characterizing the effects of droplines on target acquisition performance on a 3-D perspective display

    NASA Technical Reports Server (NTRS)

    Liao, Min-Ju; Johnson, Walter W.

    2004-01-01

    The present study investigated the effects of droplines on target acquisition performance on a 3-D perspective display in which participants were required to move a cursor into a target cube as quickly as possible. Participants' performance and coordination strategies were characterized using both Fitts' law and acquisition patterns of the 3 viewer-centered target display dimensions (azimuth, elevation, and range). Participants' movement trajectories were recorded and used to determine movement times for acquisitions of the entire target and of each of its display dimensions. The goodness of fit of the data to a modified Fitts function varied widely among participants, and the presence of droplines did not have observable impacts on the goodness of fit. However, droplines helped participants navigate via straighter paths and particularly benefited range dimension acquisition. A general preference for visually overlapping the target with the cursor prior to capturing the target was found. Potential applications of this research include the design of interactive 3-D perspective displays in which fast and accurate selection and manipulation of content residing at multiple ranges may be a challenge.

  4. Technical solutions for a full-resolution autostereoscopic 2D/3D display technology

    NASA Astrophysics Data System (ADS)

    Stolle, Hagen; Olaya, Jean-Christophe; Buschbeck, Steffen; Sahm, Hagen; Schwerdtner, Armin

    2008-02-01

    Auto-stereoscopic 3D displays capable of high quality, full-resolution images for multiple users can only be created with time-sequential systems incorporating eye tracking and a dedicated optical design. The availability of high speed displays with 120Hz and faster eliminated one of the major hurdles for commercial solutions. Results of alternative display solutions from SeeReal show the impact of optical design on system performance and product features. Depending on the manufacturer's capabilities, system complexity can be shifted from optics to SLM with an impact on viewing angle, number of users and energy efficiency, but also on manufacturing processes. A proprietary solution for eye tracking from SeeReal demonstrates that the required key features can be achieved and implemented in commercial systems in a reasonably short time.

  5. The azimuth projection for the display of 3-D EEG data.

    PubMed

    Wu, Dan; Yao, Dezhong

    2007-12-01

    Electroencephalogram (EEG) is a scalp record of the neural electric activities of the brain. There are many kinds of methods to display the EEG data, such as a projective plane or the realistic head surface. In this work, one of the atlas projection methods, azimuth conformal projection, was tested and recommended as a new way of a planar EEG display. The method details are given and numerically compared with the normal projective plane display. The results indicate that the azimuth projection has many advantages: the transform is simple, convenient, and it can keep all the information. It shows all the information in the 3-D data within a projective plane without distinct shape change. Therefore, it can help to analyze the data effectively.

  6. Real World Audio

    NASA Technical Reports Server (NTRS)

    1998-01-01

    Crystal River Engineering was originally featured in Spinoff 1992 with the Convolvotron, a high speed digital audio processing system that delivers three-dimensional sound over headphones. The Convolvotron was developed for Ames' research on virtual acoustic displays. Crystal River is a now a subsidiary of Aureal Semiconductor, Inc. and they together develop and market the technology, which is a 3-D (three dimensional) audio technology known commercially today as Aureal 3D (A-3D). The technology has been incorporated into video games, surround sound systems, and sound cards.

  7. Autostereoscopic 3D Display with Long Visualization Depth Using Referential Viewing Area-Based Integral Photography.

    PubMed

    Hongen Liao; Dohi, Takeyoshi; Nomura, Keisuke

    2011-11-01

    We developed an autostereoscopic display for distant viewing of 3D computer graphics (CG) images without using special viewing glasses or tracking devices. The images are created by employing referential viewing area-based CG image generation and pixel distribution algorithm for integral photography (IP) and integral videography (IV) imaging. CG image rendering is used to generate IP/IV elemental images. The images can be viewed from each viewpoint within a referential viewing area and the elemental images are reconstructed from rendered CG images by pixel redistribution and compensation method. The elemental images are projected onto a screen that is placed at the same referential viewing distance from the lens array as in the image rendering. Photographic film is used to record the elemental images through each lens. The method enables 3D images with a long visualization depth to be viewed from relatively long distances without any apparent influence from deviated or distorted lenses in the array. We succeeded in creating an actual autostereoscopic images with an image depth of several meters in front of and behind the display that appear to have 3D even when viewed from a distance.

  8. A guide for human factors research with stereoscopic 3D displays

    NASA Astrophysics Data System (ADS)

    McIntire, John P.; Havig, Paul R.; Pinkus, Alan R.

    2015-05-01

    In this work, we provide some common methods, techniques, information, concepts, and relevant citations for those conducting human factors-related research with stereoscopic 3D (S3D) displays. We give suggested methods for calculating binocular disparities, and show how to verify on-screen image separation measurements. We provide typical values for inter-pupillary distances that are useful in such calculations. We discuss the pros, cons, and suggested uses of some common stereovision clinical tests. We discuss the phenomena and prevalence rates of stereoanomalous, pseudo-stereoanomalous, stereo-deficient, and stereoblind viewers. The problems of eyestrain and fatigue-related effects from stereo viewing, and the possible causes, are enumerated. System and viewer crosstalk are defined and discussed, and the issue of stereo camera separation is explored. Typical binocular fusion limits are also provided for reference, and discussed in relation to zones of comfort. Finally, the concept of measuring disparity distributions is described. The implications of these issues for the human factors study of S3D displays are covered throughout.

  9. 3D image display of fetal ultrasonic images by thin shell

    NASA Astrophysics Data System (ADS)

    Wang, Shyh-Roei; Sun, Yung-Nien; Chang, Fong-Ming; Jiang, Ching-Fen

    1999-05-01

    Due to the properties of convenience and non-invasion, ultrasound has become an essential tool for diagnosis of fetal abnormality during women pregnancy in obstetrics. However, the 'noisy and blurry' nature of ultrasound data makes the rendering of the data a challenge in comparison with MRI and CT images. In spite of the speckle noise, the unwanted objects usually occlude the target to be observed. In this paper, we proposed a new system that can effectively depress the speckle noise, extract the target object, and clearly render the 3D fetal image in almost real-time from 3D ultrasound image data. The system is based on a deformable model that detects contours of the object according to the local image feature of ultrasound. Besides, in order to accelerate rendering speed, a thin shell is defined to separate the observed organ from unrelated structures depending on those detected contours. In this way, we can support quick 3D display of ultrasound, and the efficient visualization of 3D fetal ultrasound thus becomes possible.

  10. fVisiOn: glasses-free tabletop 3D display to provide virtual 3D media naturally alongside real media

    NASA Astrophysics Data System (ADS)

    Yoshida, Shunsuke

    2012-06-01

    A novel glasses-free tabletop 3D display, named fVisiOn, floats virtual 3D objects on an empty, flat, tabletop surface and enables multiple viewers to observe raised 3D images from any angle at 360° Our glasses-free 3D image reproduction method employs a combination of an optical device and an array of projectors and produces continuous horizontal parallax in the direction of a circular path located above the table. The optical device shapes a hollow cone and works as an anisotropic diffuser. The circularly arranged projectors cast numerous rays into the optical device. Each ray represents a particular ray that passes a corresponding point on a virtual object's surface and orients toward a viewing area around the table. At any viewpoint on the ring-shaped viewing area, both eyes collect fractional images from different projectors, and all the viewers around the table can perceive the scene as 3D from their perspectives because the images include binocular disparity. The entire principle is installed beneath the table, so the tabletop area remains clear. No ordinary tabletop activities are disturbed. Many people can naturally share the 3D images displayed together with real objects on the table. In our latest prototype, we employed a handmade optical device and an array of over 100 tiny projectors. This configuration reproduces static and animated 3D scenes for a 130° viewing area and allows 5-cm-tall virtual characters to play soccer and dance on the table.

  11. Stereoscopic 3D display technique using spatiotemporal interlacing has improved spatial and temporal properties.

    PubMed

    Johnson, Paul V; Kim, Joohwan; Banks, Martin S

    2015-04-06

    Stereoscopic 3D (S3D) displays use spatial or temporal interlacing to send different images to the two eyes. Temporal interlacing delivers images to the left and right eyes alternately in time; it has high effective spatial resolution but is prone to temporal artifacts. Spatial interlacing delivers even pixel rows to one eye and odd rows to the other eye simultaneously; it is subject to spatial limitations such as reduced spatial resolution. We propose a spatiotemporal-interlacing protocol that interlaces the left- and right-eye views spatially, but with the rows being delivered to each eye alternating with each frame. We performed psychophysical experiments and found that flicker, motion artifacts, and depth distortion are substantially reduced relative to the temporal-interlacing protocol, and spatial resolution is better than in the spatial-interlacing protocol. Thus, the spatiotemporal-interlacing protocol retains the benefits of spatial and temporal interlacing while minimizing or even eliminating the drawbacks.

  12. High-resistance liquid-crystal lens array for rotatable 2D/3D autostereoscopic display.

    PubMed

    Chang, Yu-Cheng; Jen, Tai-Hsiang; Ting, Chih-Hung; Huang, Yi-Pai

    2014-02-10

    A 2D/3D switchable and rotatable autostereoscopic display using a high-resistance liquid-crystal (Hi-R LC) lens array is investigated in this paper. Using high-resistance layers in an LC cell, a gradient electric-field distribution can be formed, which can provide a better lens-like shape of the refractive-index distribution. The advantages of the Hi-R LC lens array are its 2D/3D switchability, rotatability (in the horizontal and vertical directions), low driving voltage (~2 volts) and fast response (~0.6 second). In addition, the Hi-R LC lens array requires only a very simple fabrication process.

  13. Stereoscopic 3D display technique using spatiotemporal interlacing has improved spatial and temporal properties

    PubMed Central

    Johnson, Paul V.; Kim, Joohwan; Banks, Martin S.

    2015-01-01

    Stereoscopic 3D (S3D) displays use spatial or temporal interlacing to send different images to the two eyes. Temporal interlacing delivers images to the left and right eyes alternately in time; it has high effective spatial resolution but is prone to temporal artifacts. Spatial interlacing delivers even pixel rows to one eye and odd rows to the other eye simultaneously; it is subject to spatial limitations such as reduced spatial resolution. We propose a spatiotemporal-interlacing protocol that interlaces the left- and right-eye views spatially, but with the rows being delivered to each eye alternating with each frame. We performed psychophysical experiments and found that flicker, motion artifacts, and depth distortion are substantially reduced relative to the temporal-interlacing protocol, and spatial resolution is better than in the spatial-interlacing protocol. Thus, the spatiotemporal-interlacing protocol retains the benefits of spatial and temporal interlacing while minimizing or even eliminating the drawbacks. PMID:25968758

  14. Virtual touch 3D interactive system for autostereoscopic display with embedded optical sensor

    NASA Astrophysics Data System (ADS)

    Huang, Yi-Pai; Wang, Guo-Zhen; Ma, Ming-Ching; Tung, Shang-Yu; Huang, Shu-Yi; Tseng, Hung-Wei; Kuo, Chung-Hong; Li, Chun-Huai

    2011-06-01

    The traidational 3D interactive sysetm which uses CCD camera to capture image is difficult to operate on near range for mobile applications.Therefore, 3D interactive display with embedded optical sensor was proposed. Based on optical sensor based system, we proposed four different methods to support differenct functions. T mark algorithm can obtain 5- axis information (x, y, z,θ, and φ)of LED no matter where LED was vertical or inclined to panel and whatever it rotated. Sequential mark algorithm and color filter based algorithm can support mulit-user. Finally, bare finger touch system with sequential illuminator can achieve to interact with auto-stereoscopic images by bare finger. Furthermore, the proposed methods were verified on a 4-inch panel with embedded optical sensors.

  15. Defragmented image based autostereoscopic 3D displays with dynamic eye tracking

    NASA Astrophysics Data System (ADS)

    Kim, Sung-Kyu; Yoon, Ki-Hyuk; Yoon, Seon Kyu; Ju, Heongkyu

    2015-12-01

    We studied defragmented image based autostereoscopic 3D displays with dynamic eye tracking. Specifically, we examined the impact of parallax barrier (PB) angular orientation on their image quality. The 3D display system required fine adjustment of PB angular orientation with respect to a display panel. This was critical for both image color balancing and minimizing image resolution mismatch between horizontal and vertical directions. For evaluating uniformity of image brightness, we applied optical ray tracing simulations. The simulations took effects of PB orientation misalignment into account. The simulation results were then compared with recorded experimental data. Our optimal simulated system produced significantly enhanced image uniformity at around sweet spots in viewing zones. However this was contradicted by real experimental results. We offer quantitative treatment of illuminance uniformity of view images to estimate misalignment of PB orientation, which could account for brightness non-uniformity observed experimentally. Our study also shows that slight imperfection in the adjustment of PB orientation due to practical restrictions of adjustment accuracy can induce substantial non-uniformity of view images' brightness. We find that image brightness non-uniformity critically depends on misalignment of PB angular orientation, for example, as slight as ≤ 0.01 ° in our system. This reveals that reducing misalignment of PB angular orientation from the order of 10-2 to 10-3 degrees can greatly improve the brightness uniformity.

  16. Viewing zone duplication of multi-projection 3D display system using uniaxial crystal.

    PubMed

    Lee, Chang-Kun; Park, Soon-Gi; Moon, Seokil; Lee, Byoungho

    2016-04-18

    We propose a novel multiplexing technique for increasing the viewing zone of a multi-view based multi-projection 3D display system by employing double refraction in uniaxial crystal. When linearly polarized images from projector pass through the uniaxial crystal, two possible optical paths exist according to the polarization states of image. Therefore, the optical paths of the image could be changed, and the viewing zone is shifted in a lateral direction. The polarization modulation of the image from a single projection unit enables us to generate two viewing zones at different positions. For realizing full-color images at each viewing zone, a polarization-based temporal multiplexing technique is adopted with a conventional polarization switching device of liquid crystal (LC) display. Through experiments, a prototype of a ten-view multi-projection 3D display system presenting full-colored view images is implemented by combining five laser scanning projectors, an optically clear calcite (CaCO3) crystal, and an LC polarization rotator. For each time sequence of temporal multiplexing, the luminance distribution of the proposed system is measured and analyzed.

  17. Multi-user 3D display using a head tracker and RGB laser illumination source

    NASA Astrophysics Data System (ADS)

    Surman, Phil; Sexton, Ian; Hopf, Klaus; Bates, Richard; Lee, Wing Kai; Buckley, Edward

    2007-05-01

    A glasses-free (auto-stereoscopic) 3D display that will serve several viewers who have freedom of movement over a large viewing region is described. This operates on the principle of employing head position tracking to provide regions referred to as exit pupils that follow the positions ofthe viewers' eyes in order for appropriate left and right images to be seen. A non-intrusive multi-user head tracker controls the light sources of a specially designed backlight that illuminates a direct-view LCD.

  18. Investigation of a 3D head-mounted projection display using retro-reflective screen.

    PubMed

    Héricz, Dalma; Sarkadi, Tamás; Lucza, Viktor; Kovács, Viktor; Koppa, Pál

    2014-07-28

    We propose a compact head-worn 3D display which provides glasses-free full motion parallax. Two picoprojectors placed on the viewer's head project images on a retro-reflective screen that reflects left and right images to the appropriate eyes of the viewer. The properties of different retro-reflective screen materials have been investigated, and the key parameters of the projection - brightness and cross-talk - have been calculated. A demonstration system comprising two projectors, a screen tracking system and a commercial retro-reflective screen has been developed to test the visual quality of the proposed approach.

  19. The effects of task difficulty on visual search strategy in virtual 3D displays

    PubMed Central

    Pomplun, Marc; Garaas, Tyler W.; Carrasco, Marisa

    2013-01-01

    Analyzing the factors that determine our choice of visual search strategy may shed light on visual behavior in everyday situations. Previous results suggest that increasing task difficulty leads to more systematic search paths. Here we analyze observers' eye movements in an “easy” conjunction search task and a “difficult” shape search task to study visual search strategies in stereoscopic search displays with virtual depth induced by binocular disparity. Standard eye-movement variables, such as fixation duration and initial saccade latency, as well as new measures proposed here, such as saccadic step size, relative saccadic selectivity, and x−y target distance, revealed systematic effects on search dynamics in the horizontal-vertical plane throughout the search process. We found that in the “easy” task, observers start with the processing of display items in the display center immediately after stimulus onset and subsequently move their gaze outwards, guided by extrafoveally perceived stimulus color. In contrast, the “difficult” task induced an initial gaze shift to the upper-left display corner, followed by a systematic left-right and top-down search process. The only consistent depth effect was a trend of initial saccades in the easy task with smallest displays to the items closest to the observer. The results demonstrate the utility of eye-movement analysis for understanding search strategies and provide a first step toward studying search strategies in actual 3D scenarios. PMID:23986539

  20. Development of high-frame-rate LED panel and its applications for stereoscopic 3D display

    NASA Astrophysics Data System (ADS)

    Yamamoto, H.; Tsutsumi, M.; Yamamoto, R.; Kajimoto, K.; Suyama, S.

    2011-03-01

    In this paper, we report development of a high-frame-rate LED display. Full-color images are refreshed at 480 frames per second. In order to transmit such a high frame-rate signal via conventional 120-Hz DVI, we have introduced a spatiotemporal mapping of image signal. A processor of LED image signal and FPGAs in LED modules have been reprogrammed so that four adjacent pixels in the input image are converted into successive four fields. The pitch of LED panel is 20 mm. The developed 480-fps LED display is utilized for stereoscopic 3D display by use of parallax barrier. The horizontal resolution of a viewed image decreases to one-half by the parallax barrier. This degradation is critical for LED because the pitch of LED displays is as large as tens of times of other flat panel displays. We have conducted experiments to improve quality of the viewed image through the parallax barrier. The improvement is based on interpolation by afterimages. It is shown that the HFR LED provides detailed afterimages. Furthermore, the HFR LED has been utilized for unconscious imaging, which provide a sensation of discovery of conscious visual information from unconscious images.

  1. Volumetric 3D display with multi-layered active screens for enhanced the depth perception (Conference Presentation)

    NASA Astrophysics Data System (ADS)

    Kim, Hak-Rin; Park, Min-Kyu; Choi, Jun-Chan; Park, Ji-Sub; Min, Sung-Wook

    2016-09-01

    Three-dimensional (3D) display technology has been studied actively because it can offer more realistic images compared to the conventional 2D display. Various psychological factors such as accommodation, binocular parallax, convergence and motion parallax are used to recognize a 3D image. For glass-type 3D displays, they use only the binocular disparity in 3D depth cues. However, this method cause visual fatigue and headaches due to accommodation conflict and distorted depth perception. Thus, the hologram and volumetric display are expected to be an ideal 3D display. Holographic displays can represent realistic images satisfying the entire factors of depth perception. But, it require tremendous amount of data and fast signal processing. The volumetric 3D displays can represent images using voxel which is a physical volume. However, it is required for large data to represent the depth information on voxel. In order to simply encode 3D information, the compact type of depth fused 3D (DFD) display, which can create polarization distributed depth map (PDDM) image having both 2D color image and depth image is introduced. In this paper, a new volumetric 3D display system is shown by using PDDM image controlled by polarization controller. In order to introduce PDDM image, polarization states of the light through spatial light modulator (SLM) was analyzed by Stokes parameter depending on the gray level. Based on the analysis, polarization controller is properly designed to convert PDDM image into sectioned depth images. After synchronizing PDDM images with active screens, we can realize reconstructed 3D image. Acknowledgment This work was supported by `The Cross-Ministry Giga KOREA Project' grant from the Ministry of Science, ICT and Future Planning, Korea

  2. Compact multi-projection 3D display using a wedge prism

    NASA Astrophysics Data System (ADS)

    Park, Soon-gi; Lee, Chang-Kun; Lee, Byoungho

    2015-03-01

    We propose a compact multi-projection system based on integral floating method with waveguide projection. Waveguide projection can reduce the projection distance by multiple folding of optical path inside the waveguide. The proposed system is composed of a wedge prism, which is used as a waveguide, multiple projection-units, and an anisotropic screen made of floating lens combined with a vertical diffuser. As the projected image propagates through the wedge prism, it is reflected at the surfaces of prism by total internal reflections, and the final view image is created by the floating lens at the viewpoints. The position of view point is decided by the lens equation, and the interval of view point is calculated by the magnification of collimating lens and interval of projection-units. We believe that the proposed method can be useful for implementing a large-scale autostereoscopic 3D system with high quality of 3D images using projection optics. In addition, the reduced volume of the system will alleviate the restriction of installment condition, and will widen the applications of a multi-projection 3D display.

  3. Spatial orientation in 3-D desktop displays: using rooms for organizing information.

    PubMed

    Colle, Herbert A; Reid, Gary B

    2003-01-01

    Understanding how spatial knowledge is acquired is important for spatial navigation and for improving the design of 3-D perspective interfaces. Configural spatial knowledge of object locations inside rooms is learned rapidly and easily (Colle & Reid, 1998), possibly because rooms afford local viewing in which objects are directly viewed or, alternatively, because of their structural features. The local viewing hypothesis predicts that the layout of objects outside of rooms also should be rapidly acquired when walls are removed and rooms are sufficiently close that participants can directly view and identify objects. It was evaluated using pointing and sketch map measures of configural knowledge with and without walls by varying distance, lighting levels, and observation instructions. Although within-room spatial knowledge was uniformly good, local viewing was not sufficient for improving spatial knowledge of objects in different rooms. Implications for navigation and 3-D interface design are discussed. Actual or potential applications of this research include the design of user interfaces, especially interfaces with 3-D displays.

  4. Mitral valve analysis using a novel 3D holographic display: a feasibility study of 3D ultrasound data converted to a holographic screen.

    PubMed

    Beitnes, Jan Otto; Klæboe, Lars Gunnar; Karlsen, Jørn Skaarud; Urheim, Stig

    2015-02-01

    The aim of the present study was to test the feasibility of analyzing 3D ultrasound data on a novel holographic display. An increasing number of mini-invasive procedures for mitral valve repair require more effective visualization to improve patient safety and speed of procedures. A novel 3D holographic display has been developed and may have the potential to guide interventional cardiac procedures in the near future. Forty patients with degenerative mitral valve disease were analyzed. All had complete 2D transthoracic (TTE) and transoesophageal (TEE) echocardiographic examinations. In addition, 3D TTE of the mitral valve was obtained and recordings were converted from the echo machine to the holographic screen. Visual inspection of the mitral valve during surgery or TEE served as the gold standard. 240 segments were analyzed by 2 independent observers. A total of 53 segments were prolapsing. The majority included P2 (31), the remaining located at A2 (8), A3 (6), P3 (5), P1 (2) and A1 (1). The sensitivity and specificity of the 3D display was 87 and 99 %, respectively (observer I), and for observer II 85 and 97 %, respectively. The accuracies and precisions were 96.7 and 97.9 %, respectively, (observer I), 94.3 and 88.2 % (observer II), and inter-observer agreement was 0.954 with Cohen's Kappa 0.86. We were able to convert 3D ultrasound data to the holographic display. A very high accuracy and precision was shown, demonstrating the feasibility of analyzing 3D echo of the mitral valve on the holographic screen.

  5. Subsampling models and anti-alias filters for 3-D automultiscopic displays.

    PubMed

    Konrad, Janusz; Agniel, Philippe

    2006-01-01

    A new type of three-dimensional (3-D) display recently introduced on the market holds great promise for the future of 3-D visualization, communication, and entertainment. This so-called automultiscopic display can deliver multiple views without glasses, thus allowing a limited "look-around" (correct motion-parallax). Central to this technology is the process of multiplexing several views into a single viewable image. This multiplexing is a complex process involving irregular subsampling of the original views. If not preceded by low-pass filtering, it results in aliasing that leads to texture as well as depth distortions. In order to eliminate this aliasing, we propose to model the multiplexing process with lattices, find their parameters and then design optimal anti-alias filters. To this effect, we use multidimensional sampling theory and basic optimization tools. We derive optimal anti-alias filters for a specific automultiscopic monitor using three models: the orthogonal lattice, the nonorthogonal lattice, and the union of shifted lattices. In the first case, the resulting separable low-pass filter offers significant aliasing reduction that is further improved by hexagonal-passband low-pass filter for the nonorthogonal lattice model. A more accurate model is obtained using union of shifted lattices, but due to the complex nature of repeated spectra, practical filters designed in this case offer no additional improvement. We also describe a practical method to design finite-precision, low-complexity filters that can be implemented using modern graphics cards.

  6. Residual lens effects in 2D mode of auto-stereoscopic lenticular-based switchable 2D/3D displays

    NASA Astrophysics Data System (ADS)

    Sluijter, M.; IJzerman, W. L.; de Boer, D. K. G.; de Zwart, S. T.

    2006-04-01

    We discuss residual lens effects in multi-view switchable auto-stereoscopic lenticular-based 2D/3D displays. With the introduction of a switchable lenticular, it is possible to switch between a 2D mode and a 3D mode. The 2D mode displays conventional content, whereas the 3D mode provides the sensation of depth to the viewer. The uniformity of a display in the 2D mode is quantified by the quality parameter modulation depth. In order to reduce the modulation depth in the 2D mode, birefringent lens plates are investigated analytically and numerically, by ray tracing. We can conclude that the modulation depth in the 2D mode can be substantially decreased by using birefringent lens plates with a perfect index match between lens material and lens plate. Birefringent lens plates do not disturb the 3D performance of a switchable 2D/3D display.

  7. Holographic display system for dynamic synthesis of 3D light fields with increased space bandwidth product.

    PubMed

    Agour, Mostafa; Falldorf, Claas; Bergmann, Ralf B

    2016-06-27

    We present a new method for the generation of a dynamic wave field with high space bandwidth product (SBP). The dynamic wave field is generated from several wave fields diffracted by a display which comprises multiple spatial light modulators (SLMs) each having a comparably low SBP. In contrast to similar approaches in stereoscopy, we describe how the independently generated wave fields can be coherently superposed. A major benefit of the scheme is that the display system may be extended to provide an even larger display. A compact experimental configuration which is composed of four phase-only SLMs to realize the coherent combination of independent wave fields is presented. Effects of important technical parameters of the display system on the wave field generated across the observation plane are investigated. These effects include, e.g., the tilt of the individual SLM and the gap between the active areas of multiple SLMs. As an example of application, holographic reconstruction of a 3D object with parallax effects is demonstrated.

  8. Study of a viewer tracking system with multiview 3D display

    NASA Astrophysics Data System (ADS)

    Yang, Jinn-Cherng; Wu, Chang-Shuo; Hsiao, Chuan-Heng; Yang, Ming-Chieh; Liu, Wen-Chieh; Hung, Yi-Ping

    2008-02-01

    An autostereoscopic display provides users great enjoyment of stereo visualization without uncomfortable and inconvenient drawbacks of wearing stereo glasses. However, bandwidth constraints of current multi-view 3D display severely restrict the number of views that can be simultaneously displayed without degrading resolution or increasing display cost unacceptably. An alternative to multiple view presentation is that the position of observer can be measured by using viewer-tracking sensor. It is a very important module of the viewer-tracking component for fluently rendering and accurately projecting the stereo video. In order to render stereo content with respect to user's view points and to optically project the content onto the left and right eyes of the user accurately, the real-time viewer tracking technique that allows the user to move around freely when watching the autostereoscopic display is developed in this study. It comprises the face detection by using multiple eigenspaces of various lighting conditions, fast block matching for tracking four motion parameters of the user's face region. The Edge Orientation Histogram (EOH) on Real AdaBoost to improve the performance of original AdaBoost algorithm is also applied in this study. The AdaBoost algorithm using Haar feature in OpenCV library developed by Intel to detect human face and enhance the accuracy performance with rotating image. The frame rate of viewer tracking process can achieve up to 15 Hz. Since performance of the viewer tracking autostereoscopic display is still influenced under variant environmental conditions, the accuracy, robustness and efficiency of the viewer-tracking system are evaluated in this study.

  9. Three-dimensional display modes for CT colonography: conventional 3D virtual colonoscopy versus unfolded cube projection.

    PubMed

    Vos, Frans M; van Gelder, Rogier E; Serlie, Iwo W O; Florie, Jasper; Nio, C Yung; Glas, Afina S; Post, Frits H; Truyen, Roel; Gerritsen, Frans A; Stoker, Jaap

    2003-09-01

    The authors compared a conventional two-directional three-dimensional (3D) display for computed tomography (CT) colonography with an alternative method they developed on the basis of time efficiency and surface visibility. With the conventional technique, 3D ante- and retrograde cine loops were obtained (hereafter, conventional 3D). With the alternative method, six projections were obtained at 90 degrees viewing angles (unfolded cube display). Mean evaluation time per patient with the conventional 3D display was significantly longer than that with the unfolded cube display. With the conventional 3D method, 93.8% of the colon surface came into view; with the unfolded cube method, 99.5% of the colon surface came into view. Sensitivity and specificity were not significantly different between the two methods. Agreements between observers were kappa = 0.605 for conventional 3D display and kappa = 0.692 for unfolded cube display. Consequently, the latter method enhances the 3D endoluminal display with improved time efficiency and higher surface visibility.

  10. Displaying 3D radiation dose on endoscopic video for therapeutic assessment and surgical guidance.

    PubMed

    Qiu, Jimmy; Hope, Andrew J; Cho, B C John; Sharpe, Michael B; Dickie, Colleen I; DaCosta, Ralph S; Jaffray, David A; Weersink, Robert A

    2012-10-21

    We have developed a method to register and display 3D parametric data, in particular radiation dose, on two-dimensional endoscopic images. This registration of radiation dose to endoscopic or optical imaging may be valuable in assessment of normal tissue response to radiation, and visualization of radiated tissues in patients receiving post-radiation surgery. Electromagnetic sensors embedded in a flexible endoscope were used to track the position and orientation of the endoscope allowing registration of 2D endoscopic images to CT volumetric images and radiation doses planned with respect to these images. A surface was rendered from the CT image based on the air/tissue threshold, creating a virtual endoscopic view analogous to the real endoscopic view. Radiation dose at the surface or at known depth below the surface was assigned to each segment of the virtual surface. Dose could be displayed as either a colorwash on this surface or surface isodose lines. By assigning transparency levels to each surface segment based on dose or isoline location, the virtual dose display was overlaid onto the real endoscope image. Spatial accuracy of the dose display was tested using a cylindrical phantom with a treatment plan created for the phantom that matched dose levels with grid lines on the phantom surface. The accuracy of the dose display in these phantoms was 0.8-0.99 mm. To demonstrate clinical feasibility of this approach, the dose display was also tested on clinical data of a patient with laryngeal cancer treated with radiation therapy, with estimated display accuracy of ∼2-3 mm. The utility of the dose display for registration of radiation dose information to the surgical field was further demonstrated in a mock sarcoma case using a leg phantom. With direct overlay of radiation dose on endoscopic imaging, tissue toxicities and tumor response in endoluminal organs can be directly correlated with the actual tissue dose, offering a more nuanced assessment of normal tissue

  11. Membrane-mirror-based display for viewing 2D and 3D images

    NASA Astrophysics Data System (ADS)

    McKay, Stuart; Mason, Steven; Mair, Leslie S.; Waddell, Peter; Fraser, Simon M.

    1999-05-01

    Stretchable Membrane Mirrors (SMMs) have been developed at the University of Strathclyde as a cheap, lightweight and variable focal length alternative to conventional fixed- curvature glass based optics. A SMM uses a thin sheet of aluminized polyester film which is stretched over a specially shaped frame, forming an airtight cavity behind the membrane. Removal of air from that cavity causes the resulting air pressure difference to force the membrane back into a concave shape. Controlling the pressure difference acting over the membrane now controls the curvature or f/No. of the mirror. Mirrors from 0.15-m to 1.2-m in diameter have been constructed at the University of Strathclyde. The use of lenses and mirrors to project real images in space is perhaps one of the simplest forms of 3D display. When using conventional optics however, there are severe financial restrictions on what size of image forming element may be used, hence the appeal of a SMM. The mirrors have been used both as image forming elements and directional screens in volumetric, stereoscopic and large format simulator displays. It was found that the use of these specular reflecting surfaces greatly enhances the perceived image quality of the resulting magnified display.

  12. Reproducibility of crosstalk measurements on active glasses 3D LCD displays based on temporal characterization

    NASA Astrophysics Data System (ADS)

    Tourancheau, Sylvain; Wang, Kun; Bułat, Jarosław; Cousseau, Romain; Janowski, Lucjan; Brunnström, Kjell; Barkowsky, Marcus

    2012-03-01

    Crosstalk is one of the main display-related perceptual factors degrading image quality and causing visual discomfort on 3D-displays. It causes visual artifacts such as ghosting effects, blurring, and lack of color fidelity which are considerably annoying and can lead to difficulties to fuse stereoscopic images. On stereoscopic LCD with shutter-glasses, crosstalk is mainly due to dynamic temporal aspects: imprecise target luminance (highly dependent on the combination of left-view and right-view pixel color values in disparity regions) and synchronization issues between shutter-glasses and LCD. These different factors influence largely the reproducibility of crosstalk measurements across laboratories and need to be evaluated in several different locations involving similar and differing conditions. In this paper we propose a fast and reproducible measurement procedure for crosstalk based on high-frequency temporal measurements of both display and shutter responses. It permits to fully characterize crosstalk for any right/left color combination and at any spatial position on the screen. Such a reliable objective crosstalk measurement method at several spatial positions is considered a mandatory prerequisite for evaluating the perceptual influence of crosstalk in further subjective studies.

  13. Cylindrical liquid crystal lenses system for autostereoscopic 2D/3D display

    NASA Astrophysics Data System (ADS)

    Chen, Chih-Wei; Huang, Yi-Pai; Chang, Yu-Cheng; Wang, Po-Hao; Chen, Po-Chuan; Tsai, Chao-Hsu

    2012-06-01

    The liquid crystal lenses system, which could be electrically controlled easily for autostereoscopic 2D/3D switchable display was proposed. The High-Resistance liquid crystal (HRLC) lens utilized less controlled electrodes and coated a high-resistance layer between the controlled-electrodes was proposed and was used in this paper. Compare with the traditional LC lens, the HR-LC Lens could provide smooth electric-potential distribution within the LC layer under driving status. Hence, the proposed HR-LC Lens had less circuit complexity, low driving voltage, and good optical performance also could be obtained. In addition, combining with the proposed driving method called dual-directional overdriving method, the above method could reduce the switching time by applying large voltage onto cell. Consequently, the total switching time could be further reduced to around 2second. It is believed that the LC lens system has high potential in the future.

  14. 3D display and image processing system for metal bellows welding

    NASA Astrophysics Data System (ADS)

    Park, Min-Chul; Son, Jung-Young

    2010-04-01

    Industrial welded metal Bellows is in shape of flexible pipeline. The most common form of bellows is as pairs of washer-shaped discs of thin sheet metal stamped from strip stock. Performing arc welding operation may cause dangerous accidents and bad smells. Furthermore, in the process of welding operation, workers have to observe the object directly through microscope adjusting the vertical and horizontal positions of welding rod tip and the bellows fixed on the jig, respectively. Welding looking through microscope makes workers feel tired. To improve working environment that workers sit in an uncomfortable position and productivity we introduced 3D display and image processing. Main purpose of the system is not only to maximize the efficiency of industrial productivity with accuracy but also to keep the safety standards with the full automation of work by distant remote controlling.

  15. Full parallax viewing-angle enhanced computer-generated holographic 3D display system using integral lens array.

    PubMed

    Choi, Kyongsik; Kim, Joohwan; Lim, Yongjun; Lee, Byoungho

    2005-12-26

    A novel full parallax and viewing-angle enhanced computer-generated holographic (CGH) three-dimensional (3D) display system is proposed and implemented by combining an integral lens array and colorized synthetic phase holograms displayed on a phase-type spatial light modulator. For analyzing the viewing-angle limitations of our CGH 3D display system, we provide some theoretical background and introduce a simple ray-tracing method for 3D image reconstruction. From our method we can get continuously varying full parallax 3D images with the viewing angle about +/-6 degrees . To design the colorized phase holograms, we used a modified iterative Fourier transform algorithm and we could obtain a high diffraction efficiency (~92.5%) and a large signal-to-noise ratio (~11dB) from our simulation results. Finally we show some experimental results that verify our concept and demonstrate the full parallax viewing-angle enhanced color CGH display system.

  16. Assessment of 3D Viewers for the Display of Interactive Documents in the Learning of Graphic Engineering

    ERIC Educational Resources Information Center

    Barbero, Basilio Ramos; Pedrosa, Carlos Melgosa; Mate, Esteban Garcia

    2012-01-01

    The purpose of this study is to determine which 3D viewers should be used for the display of interactive graphic engineering documents, so that the visualization and manipulation of 3D models provide useful support to students of industrial engineering (mechanical, organizational, electronic engineering, etc). The technical features of 26 3D…

  17. A new approach of building 3D visualization framework for multimodal medical images display and computed assisted diagnosis

    NASA Astrophysics Data System (ADS)

    Li, Zhenwei; Sun, Jianyong; Zhang, Jianguo

    2012-02-01

    As more and more CT/MR studies are scanning with larger volume of data sets, more and more radiologists and clinician would like using PACS WS to display and manipulate these larger data sets of images with 3D rendering features. In this paper, we proposed a design method and implantation strategy to develop 3D image display component not only with normal 3D display functions but also with multi-modal medical image fusion as well as compute-assisted diagnosis of coronary heart diseases. The 3D component has been integrated into the PACS display workstation of Shanghai Huadong Hospital, and the clinical practice showed that it is easy for radiologists and physicians to use these 3D functions such as multi-modalities' (e.g. CT, MRI, PET, SPECT) visualization, registration and fusion, and the lesion quantitative measurements. The users were satisfying with the rendering speeds and quality of 3D reconstruction. The advantages of the component include low requirements for computer hardware, easy integration, reliable performance and comfortable application experience. With this system, the radiologists and the clinicians can manipulate with 3D images easily, and use the advanced visualization tools to facilitate their work with a PACS display workstation at any time.

  18. Crosstalk minimization in autostereoscopic multiveiw 3D display by eye tracking and fusion (overlapping) of viewing zones

    NASA Astrophysics Data System (ADS)

    Kim, Sung-Kyu; Yoon, Seon-Kyu; Yoon, Ki-Hyuk

    2012-06-01

    An autostereoscopic 3D display provides the binocular perception without eye glasses, but induces the low 3D effect and dizziness due to the crosstalk effect. The crosstalk related problems give the deterioration of 3D effect, clearness, and reality of 3D image. A novel method of reducing the crosstalk is designed and tested; the method is based on the fusion of viewing zones and the real time eye position. It is shown experimentally that the crosstalk is effectively reduced at any position around the optimal viewing distance.

  19. Development and Evaluation of 2-D and 3-D Exocentric Synthetic Vision Navigation Display Concepts for Commercial Aircraft

    NASA Technical Reports Server (NTRS)

    Prinzel, Lawrence J., III; Kramer, Lynda J.; Arthur, J. J., III; Bailey, Randall E.; Sweeters, Jason L.

    2005-01-01

    NASA's Synthetic Vision Systems (SVS) project is developing technologies with practical applications that will help to eliminate low visibility conditions as a causal factor to civil aircraft accidents while replicating the operational benefits of clear day flight operations, regardless of the actual outside visibility condition. The paper describes experimental evaluation of a multi-mode 3-D exocentric synthetic vision navigation display concept for commercial aircraft. Experimental results evinced the situation awareness benefits of 2-D and 3-D exocentric synthetic vision displays over traditional 2-D co-planar navigation and vertical situation displays. Conclusions and future research directions are discussed.

  20. Advanced Binaural Sonar Display Using Spatial Vernier Beamforming

    DTIC Science & Technology

    2007-11-02

    mathematically removed to expose the target. As a result SVBF processes are amenable to real-time digital signal extraction for 3-D audio displays which are...removed to expose the target. As a result SVBF processes are amenable to real-time digital signal extraction for presentation in 3-D audio displays...amenable to real-time digital signal extraction for presentation in 3-D audio displays which are ideal for situational awareness. Following positive

  1. Undifferentiated Facial Electromyography Responses to Dynamic, Audio-Visual Emotion Displays in Individuals with Autism Spectrum Disorders

    ERIC Educational Resources Information Center

    Rozga, Agata; King, Tricia Z.; Vuduc, Richard W.; Robins, Diana L.

    2013-01-01

    We examined facial electromyography (fEMG) activity to dynamic, audio-visual emotional displays in individuals with autism spectrum disorders (ASD) and typically developing (TD) individuals. Participants viewed clips of happy, angry, and fearful displays that contained both facial expression and affective prosody while surface electrodes measured…

  2. Transpost: a novel approach to the display and transmission of 360 degrees-viewable 3D solid images.

    PubMed

    Otsuka, Rieko; Hoshino, Takeshi; Horry, Youichi

    2006-01-01

    Three-dimensional displays are drawing attention as next-generation devices. Some techniques which can reproduce three-dimensional images prepared in advance have already been developed. However, technology for the transmission of 3D moving pictures in real-time is yet to be achieved. In this paper, we present a novel method for 360-degrees viewable 3D displays and the Transpost system in which we implement the method. The basic concept of our system is to project multiple images of the object, taken from different angles, onto a spinning screen. The key to the method is projection of the images onto a directionally reflective screen with a limited viewing angle. The images are reconstructed to give the viewer a three-dimensional image of the object displayed on the screen. The display system can present images of computer-graphics pictures, live pictures, and movies. Furthermore, the reverse optical process of that in the display system can be used to record images of the subject from multiple directions. The images can then be transmitted to the display in real-time. We have developed prototypes of a 3D display and a 3D human-image transmission system. Our preliminary working prototypes demonstrate new possibilities of expression and forms of communication.

  3. Diffraction effects incorporated design of a parallax barrier for a high-density multi-view autostereoscopic 3D display.

    PubMed

    Yoon, Ki-Hyuk; Ju, Heongkyu; Kwon, Hyunkyung; Park, Inkyu; Kim, Sung-Kyu

    2016-02-22

    We present optical characteristics of view image provided by a high-density multi-view autostereoscopic 3D display (HD-MVA3D) with a parallax barrier (PB). Diffraction effects that become of great importance in such a display system that uses a PB, are considered in an one-dimensional model of the 3D display, in which the numerical simulation of light from display panel pixels through PB slits to viewing zone is performed. The simulation results are then compared to the corresponding experimental measurements with discussion. We demonstrate that, as a main parameter for view image quality evaluation, the Fresnel number can be used to determine the PB slit aperture for the best performance of the display system. It is revealed that a set of the display parameters, which gives the Fresnel number of ∼ 0.7 offers maximized brightness of the view images while that corresponding to the Fresnel number of 0.4 ∼ 0.5 offers minimized image crosstalk. The compromise between the brightness and crosstalk enables optimization of the relative magnitude of the brightness to the crosstalk and lead to the choice of display parameter set for the HD-MVA3D with a PB, which satisfies the condition where the Fresnel number lies between 0.4 and 0.7.

  4. Analysis of multiple recording methods for full resolution multi-view autostereoscopic 3D display system incorporating VHOE

    NASA Astrophysics Data System (ADS)

    Hwang, Yong Seok; Cho, Kyu Ha; Kim, Eun Soo

    2014-03-01

    In this paper, we propose multiple recording process of photopolymer for a full-color multi-view including multiple-view auto-stereoscopic 3D display system based on VHOE (Volume Holographic Optical Element). To overcome the problems such as low resolution, and limited viewing zone of conventional 3D-display without glasses, we designed multiple recording condition of VHOE for multi-view display. It is verified that VHOE may be optically made by angle-multiplexed recording of pre-designed multiple-viewing zone that uniformly is recorded through optimized exposuretime scheduling scheme. Here, VHOE-based backlight system for 4-view stereoscopic display is implemented, in which the output beams that playing a role reference beam from LGP(Light guide plate)t may be sequentially synchronized with the respective stereo images displayed on the LCD panel.

  5. The impact of computer display height and desk design on 3D posture during information technology work by young adults.

    PubMed

    Straker, L; Burgess-Limerick, R; Pollock, C; Murray, K; Netto, K; Coleman, J; Skoss, R

    2008-04-01

    Computer display height and desk design to allow forearm support are two critical design features of workstations for information technology tasks. However there is currently no 3D description of head and neck posture with different computer display heights and no direct comparison to paper based information technology tasks. There is also inconsistent evidence on the effect of forearm support on posture and no evidence on whether these features interact. This study compared the 3D head, neck and upper limb postures of 18 male and 18 female young adults whilst working with different display and desk design conditions. There was no substantial interaction between display height and desk design. Lower display heights increased head and neck flexion with more spinal asymmetry when working with paper. The curved desk, designed to provide forearm support, increased scapula elevation/protraction and shoulder flexion/abduction.

  6. Does visual fatigue from 3D displays affect autonomic regulation and heart rhythm?

    PubMed

    Park, S; Won, M J; Mun, S; Lee, E C; Whang, M

    2014-02-15

    Most investigations into the negative effects of viewing stereoscopic 3D content on human health have addressed 3D visual fatigue and visually induced motion sickness (VIMS). Very few, however, have looked into changes in autonomic balance and heart rhythm, which are homeostatic factors that ought to be taken into consideration when assessing the overall impact of 3D video viewing on human health. In this study, 30 participants were randomly assigned to two groups: one group watching a 2D video, (2D-group) and the other watching a 3D video (3D-group). The subjects in the 3D-group showed significantly increased heart rates (HR), indicating arousal, and an increased VLF/HF (Very Low Frequency/High Frequency) ratio (a measure of autonomic balance), compared to those in the 2D-group, indicating that autonomic balance was not stable in the 3D-group. Additionally, a more disordered heart rhythm pattern and increasing heart rate (as determined by the R-peak to R-peak (RR) interval) was observed among subjects in the 3D-group compared to subjects in the 2D-group, further indicating that 3D viewing induces lasting activation of the sympathetic nervous system and interrupts autonomic balance.

  7. A time-sequential autostereoscopic 3D display using a vertical line dithering for utilizing the side lobes

    NASA Astrophysics Data System (ADS)

    Choi, Hee-Jin; Park, Minyoung

    2014-11-01

    In spite of the developments of various autostereoscopic three-dimensional (3D) technologies, the inferior resolution of the realized 3D image is a severe problem that should be resolved. For that purpose, a time-sequential 3D display is developed to provide 3D images with higher resolution and attracts much attention. Among them, a method using a directional backlight unit (DBLU) is an effective way to be adopted in liquid crystal display (LCD) with higher frame rate such as 120Hz. However, in the conventional time-sequential system, the insufficient frame rate results a flicker problem which means a recognizable fluctuation of image brightness. A dot dithering method can be a good solution for reducing that problem but it was impossible to observe the 3D image in side lobes because the image data and the directivity of light rays from the DBLU do not match in side lobes. In this paper, we propose a new vertical line dithering method to expand the area for 3D image observation by utilizing the side lobes. Since the side lobes locate in the left and right position of the center lobe, it is needed to arrange the image data in LCD panel and directivity of the light rays from the DBLU to have continuity in horizontal direction. Although the observed 3D images in side lobes are flipped ones, the utilization of the side lobes can increase the number of observers in horizontal direction.

  8. Quantitative measurement of eyestrain on 3D stereoscopic display considering the eye foveation model and edge information.

    PubMed

    Heo, Hwan; Lee, Won Oh; Shin, Kwang Yong; Park, Kang Ryoung

    2014-05-15

    We propose a new method for measuring the degree of eyestrain on 3D stereoscopic displays using a glasses-type of eye tracking device. Our study is novel in the following four ways: first, the circular area where a user's gaze position exists is defined based on the calculated gaze position and gaze estimation error. Within this circular area, the position where edge strength is maximized can be detected, and we determine this position as the gaze position that has a higher probability of being the correct one. Based on this gaze point, the eye foveation model is defined. Second, we quantitatively evaluate the correlation between the degree of eyestrain and the causal factors of visual fatigue, such as the degree of change of stereoscopic disparity (CSD), stereoscopic disparity (SD), frame cancellation effect (FCE), and edge component (EC) of the 3D stereoscopic display using the eye foveation model. Third, by comparing the eyestrain in conventional 3D video and experimental 3D sample video, we analyze the characteristics of eyestrain according to various factors and types of 3D video. Fourth, by comparing the eyestrain with or without the compensation of eye saccades movement in 3D video, we analyze the characteristics of eyestrain according to the types of eye movements in 3D video. Experimental results show that the degree of CSD causes more eyestrain than other factors.

  9. Tooteko: a Case Study of Augmented Reality for AN Accessible Cultural Heritage. Digitization, 3d Printing and Sensors for AN Audio-Tactile Experience

    NASA Astrophysics Data System (ADS)

    D'Agnano, F.; Balletti, C.; Guerra, F.; Vernier, P.

    2015-02-01

    Tooteko is a smart ring that allows to navigate any 3D surface with your finger tips and get in return an audio content that is relevant in relation to the part of the surface you are touching in that moment. Tooteko can be applied to any tactile surface, object or sheet. However, in a more specific domain, it wants to make traditional art venues accessible to the blind, while providing support to the reading of the work for all through the recovery of the tactile dimension in order to facilitate the experience of contact with art that is not only "under glass." The system is made of three elements: a high-tech ring, a tactile surface tagged with NFC sensors, and an app for tablet or smartphone. The ring detects and reads the NFC tags and, thanks to the Tooteko app, communicates in wireless mode with the smart device. During the tactile navigation of the surface, when the finger reaches a hotspot, the ring identifies the NFC tag and activates, through the app, the audio track that is related to that specific hotspot. Thus a relevant audio content relates to each hotspot. The production process of the tactile surfaces involves scanning, digitization of data and 3D printing. The first experiment was modelled on the facade of the church of San Michele in Isola, made by Mauro Codussi in the late fifteenth century, and which marks the beginning of the Renaissance in Venice. Due to the absence of recent documentation on the church, the Correr Museum asked the Laboratorio di Fotogrammetria to provide it with the aim of setting up an exhibition about the order of the Camaldolesi, owners of the San Michele island and church. The Laboratorio has made the survey of the facade through laser scanning and UAV photogrammetry. The point clouds were the starting point for prototypation and 3D printing on different supports. The idea of the integration between a 3D printed tactile surface and sensors was born as a final thesis project at the Postgraduate Mastercourse in Digital

  10. Audio-visual perception of 3D cinematography: an fMRI study using condition-based and computation-based analyses.

    PubMed

    Ogawa, Akitoshi; Bordier, Cecile; Macaluso, Emiliano

    2013-01-01

    The use of naturalistic stimuli to probe sensory functions in the human brain is gaining increasing interest. Previous imaging studies examined brain activity associated with the processing of cinematographic material using both standard "condition-based" designs, as well as "computational" methods based on the extraction of time-varying features of the stimuli (e.g. motion). Here, we exploited both approaches to investigate the neural correlates of complex visual and auditory spatial signals in cinematography. In the first experiment, the participants watched a piece of a commercial movie presented in four blocked conditions: 3D vision with surround sounds (3D-Surround), 3D with monaural sound (3D-Mono), 2D-Surround, and 2D-Mono. In the second experiment, they watched two different segments of the movie both presented continuously in 3D-Surround. The blocked presentation served for standard condition-based analyses, while all datasets were submitted to computation-based analyses. The latter assessed where activity co-varied with visual disparity signals and the complexity of auditory multi-sources signals. The blocked analyses associated 3D viewing with the activation of the dorsal and lateral occipital cortex and superior parietal lobule, while the surround sounds activated the superior and middle temporal gyri (S/MTG). The computation-based analyses revealed the effects of absolute disparity in dorsal occipital and posterior parietal cortices and of disparity gradients in the posterior middle temporal gyrus plus the inferior frontal gyrus. The complexity of the surround sounds was associated with activity in specific sub-regions of S/MTG, even after accounting for changes of sound intensity. These results demonstrate that the processing of naturalistic audio-visual signals entails an extensive set of visual and auditory areas, and that computation-based analyses can track the contribution of complex spatial aspects characterizing such life-like stimuli.

  11. Audio-Visual Perception of 3D Cinematography: An fMRI Study Using Condition-Based and Computation-Based Analyses

    PubMed Central

    Ogawa, Akitoshi; Bordier, Cecile; Macaluso, Emiliano

    2013-01-01

    The use of naturalistic stimuli to probe sensory functions in the human brain is gaining increasing interest. Previous imaging studies examined brain activity associated with the processing of cinematographic material using both standard “condition-based” designs, as well as “computational” methods based on the extraction of time-varying features of the stimuli (e.g. motion). Here, we exploited both approaches to investigate the neural correlates of complex visual and auditory spatial signals in cinematography. In the first experiment, the participants watched a piece of a commercial movie presented in four blocked conditions: 3D vision with surround sounds (3D-Surround), 3D with monaural sound (3D-Mono), 2D-Surround, and 2D-Mono. In the second experiment, they watched two different segments of the movie both presented continuously in 3D-Surround. The blocked presentation served for standard condition-based analyses, while all datasets were submitted to computation-based analyses. The latter assessed where activity co-varied with visual disparity signals and the complexity of auditory multi-sources signals. The blocked analyses associated 3D viewing with the activation of the dorsal and lateral occipital cortex and superior parietal lobule, while the surround sounds activated the superior and middle temporal gyri (S/MTG). The computation-based analyses revealed the effects of absolute disparity in dorsal occipital and posterior parietal cortices and of disparity gradients in the posterior middle temporal gyrus plus the inferior frontal gyrus. The complexity of the surround sounds was associated with activity in specific sub-regions of S/MTG, even after accounting for changes of sound intensity. These results demonstrate that the processing of naturalistic audio-visual signals entails an extensive set of visual and auditory areas, and that computation-based analyses can track the contribution of complex spatial aspects characterizing such life-like stimuli

  12. Multiview holographic 3D dynamic display by combining a nano-grating patterned phase plate and LCD.

    PubMed

    Wan, Wenqiang; Qiao, Wen; Huang, Wenbin; Zhu, Ming; Ye, Yan; Chen, Xiangyu; Chen, Linsen

    2017-01-23

    Limited by the refreshable data volume of commercial spatial light modulator (SLM), electronic holography can hardly provide satisfactory 3D live video. Here we propose a holography based multiview 3D display by separating the phase information of a lightfield from the amplitude information. In this paper, the phase information was recorded by a 5.5-inch 4-view phase plate with a full coverage of pixelated nano-grating arrays. Because only amplitude information need to be updated, the refreshing data volume in a 3D video display was significantly reduced. A 5.5 inch TFT-LCD with a pixel size of 95 μm was used to modulate the amplitude information of a lightfield at a rate of 20 frames per second. To avoid crosstalk between viewing points, the spatial frequency and orientation of each nano-grating in the phase plate was fine tuned. As a result, the transmission light converged to the viewing points. The angular divergence was measured to be 1.02 degrees (FWHM) by average, slightly larger than the diffraction limit of 0.94 degrees. By refreshing the LCD, a series of animated sequential 3D images were dynamically presented at 4 viewing points. The resolution of each view was 640 × 360. Images for each viewing point were well separated and no ghost images were observed. The resolution of the image and the refreshing rate in the 3D dynamic display can be easily improved by employing another SLM. The recoded 3D videos showed the great potential of the proposed holographic 3D display to be used in mobile electronics.

  13. Three-dimensional (3D) GIS-based coastline change analysis and display using LIDAR series data

    NASA Astrophysics Data System (ADS)

    Zhou, G.

    This paper presents a method to visualize and analyze topography and topographic changes on coastline area. The study area, Assantage Island Nation Seashore (AINS), is located along a 37-mile stretch of Assateague Island National Seashore in Eastern Shore, VA. The DEMS data sets from 1996 through 2000 for various time intervals, e.g., year-to-year, season-to-season, date-to-date, and a four year (1996-2000) are created. The spatial patterns and volumetric amounts of erosion and deposition of each part on a cell-by-cell basis were calculated. A 3D dynamic display system using ArcView Avenue for visualizing dynamic coastal landforms has been developed. The system was developed into five functional modules: Dynamic Display, Analysis, Chart analysis, Output, and Help. The Display module includes five types of displays: Shoreline display, Shore Topographic Profile, Shore Erosion Display, Surface TIN Display, and 3D Scene Display. Visualized data include rectified and co-registered multispectral Landsat digital image and NOAA/NASA ATM LIDAR data. The system is demonstrated using multitemporal digital satellite and LIDAR data for displaying changes on the Assateague Island National Seashore, Virginia. The analyzed results demonstrated that a further understanding to the study and comparison of the complex morphological changes that occur naturally or human-induced on barrier islands is required.

  14. Full-parallax 3D display from single-shot Kinect capture

    NASA Astrophysics Data System (ADS)

    Hong, Seokmin; Dorado, Adrián.; Saavedra, Genaro; Martínez-Corral, Manuel; Shin, Donghak; Lee, Byung-Gook

    2015-05-01

    We propose the fusion between two concepts that are very successful in the area of 3D imaging and sensing. Kinect technology permits the registration, in real time, but with low resolution, of accurate depth maps of big, opaque, diffusing 3D scenes. Our proposal consists on transforming the sampled depth map, provided by the Kinect technology, into an array of microimages whose position; pitch and resolution are in good accordance with the characteristics of an integral- imaging monitor. By projecting this information onto such monitor we are able to produce 3D images with continuous perspective and full parallax.

  15. Influence of limited random-phase of objects on the image quality of 3D holographic display

    NASA Astrophysics Data System (ADS)

    Ma, He; Liu, Juan; Yang, Minqiang; Li, Xin; Xue, Gaolei; Wang, Yongtian

    2017-02-01

    Limited-random-phase time average method is proposed to suppress the speckle noise of three dimensional (3D) holographic display. The initial phase and the range of the random phase are studied, as well as their influence on the optical quality of the reconstructed images, and the appropriate initial phase ranges on object surfaces are obtained. Numerical simulations and optical experiments with 2D and 3D reconstructed images are performed, where the objects with limited phase range can suppress the speckle noise in reconstructed images effectively. It is expected to achieve high-quality reconstructed images in 2D or 3D display in the future because of its effectiveness and simplicity.

  16. Determination of the optimum viewing distance for a multi-view auto-stereoscopic 3D display.

    PubMed

    Yoon, Ki-Hyuk; Ju, Heongkyu; Park, Inkyu; Kim, Sung-Kyu

    2014-09-22

    We present methodologies for determining the optimum viewing distance (OVD) for a multi-view auto-stereoscopic 3D display system with a parallax barrier. The OVD can be efficiently determined as the viewing distance where statistical deviation of centers of quasi-linear distributions of illuminance at central viewing zones is minimized using local areas of a display panel. This method can offer reduced computation time because it does not use the entire area of the display panel during a simulation, but still secures considerable accuracy. The method is verified in experiments, showing its applicability for efficient optical characterization.

  17. Multiview and light-field reconstruction algorithms for 360° multiple-projector-type 3D display.

    PubMed

    Zhong, Qing; Peng, Yifan; Li, Haifeng; Su, Chen; Shen, Weidong; Liu, Xu

    2013-07-01

    Both multiview and light-field reconstructions are proposed for a multiple-projector 3D display system. To compare the performance of the reconstruction algorithms in the same system, an optimized multiview reconstruction algorithm with sub-view-zones (SVZs) is proposed. The algorithm divided the conventional view zones in multiview display into several SVZs and allocates more view images. The optimized reconstruction algorithm unifies the conventional multiview reconstruction and light-field reconstruction algorithms, which can indicate the difference in performance when multiview reconstruction is changed to light-field reconstruction. A prototype consisting of 60 projectors with an arc diffuser as its screen is constructed to verify the algorithms. Comparison of different configurations of SVZs shows that light-field reconstruction provides large-scale 3D images with the smoothest motion parallax; thus it may provide better overall performance for large-scale 360° display than multiview reconstruction.

  18. Personalized Intuitive Displays Enhance Pilot Performance

    DTIC Science & Technology

    2009-10-01

    The cockpit of the Multi-Modal Suite (MMS) was equipped with four new interfaces: Voice Interface , Tactile Display, 3D audio display, and Dual...Layer Display. 2.2.2 Voice interface The voice interface consisted of software modules that use speech as an input or generate speech or audio as an...audio display. Five statements concerned the DLD as well as the Voice Interface , and ten more statements dealt with the MMS concept in general. The

  19. Adipose tissue-derived stem cells display a proangiogenic phenotype on 3D scaffolds.

    PubMed

    Neofytou, Evgenios A; Chang, Edwin; Patlola, Bhagat; Joubert, Lydia-Marie; Rajadas, Jayakumar; Gambhir, Sanjiv S; Cheng, Zhen; Robbins, Robert C; Beygui, Ramin E

    2011-09-01

    Ischemic heart disease is the leading cause of death worldwide. Recent studies suggest that adipose tissue-derived stem cells (ASCs) can be used as a potential source for cardiovascular tissue engineering due to their ability to differentiate along the cardiovascular lineage and to adopt a proangiogenic phenotype. To understand better ASCs' biology, we used a novel 3D culture device. ASCs' and b.END-3 endothelial cell proliferation, migration, and vessel morphogenesis were significantly enhanced compared to 2D culturing techniques. ASCs were isolated from inguinal fat pads of 6-week-old GFP+/BLI+ mice. Early passage ASCs cells (P3-P4), PKH26-labeled murine b.END-3 cells or a co-culture of ASCs and b.END-3 cells were seeded at a density of 1 × 10(5) on three different surface configurations: (a) a 2D surface of tissue culture plastic, (b) Matrigel, and (c) a highly porous 3D scaffold fabricated from inert polystyrene. VEGF expression, cell proliferation, and tubulization, were assessed using optical microscopy, fluorescence microscopy, 3D confocal microscopy, and SEM imaging (n = 6). Increased VEGF levels were seen in conditioned media harvested from co-cultures of ASCs and b.END-3 on either Matrigel or a 3D matrix. Fluorescence, confocal, SEM, bioluminescence revealed improved cell, proliferation, and tubule formation for cells seeded on the 3D polystyrene matrix. Collectively, these data demonstrate that co-culturing ASCs with endothelial cells in a 3D matrix environment enable us to generate prevascularized tissue-engineered constructs. This can potentially help us to surpass the tissue thickness limitations faced by the tissue engineering community today.

  20. Using 3D Glyph Visualization to Explore Real-time Seismic Data on Immersive and High-resolution Display Systems

    NASA Astrophysics Data System (ADS)

    Nayak, A. M.; Lindquist, K.; Kilb, D.; Newman, R.; Vernon, F.; Leigh, J.; Johnson, A.; Renambot, L.

    2003-12-01

    The study of time-dependent, three-dimensional natural phenomena like earthquakes can be enhanced with innovative and pertinent 3D computer graphics. Here we display seismic data as 3D glyphs (graphics primitives or symbols with various geometric and color attributes), allowing us to visualize the measured, time-dependent, 3D wave field from an earthquake recorded by a certain seismic network. In addition to providing a powerful state-of-health diagnostic of the seismic network, the graphical result presents an intuitive understanding of the real-time wave field that is hard to achieve with traditional 2D visualization methods. We have named these 3D icons `seismoglyphs' to suggest visual objects built from three components of ground motion data (north-south, east-west, vertical) recorded by a seismic sensor. A seismoglyph changes color with time, spanning the spectrum, to indicate when the seismic amplitude is largest. The spatial extent of the glyph indicates the polarization of the wave field as it arrives at the recording station. We compose seismoglyphs using the real time ANZA broadband data (http://www.eqinfo.ucsd.edu) to understand the 3D behavior of a seismic wave field in Southern California. Fifteen seismoglyphs are drawn simultaneously with a 3D topography map of Southern California, as real time data is piped into the graphics software using the Antelope system. At each station location, the seismoglyph evolves with time and this graphical display allows a scientist to observe patterns and anomalies in the data. The display also provides visual clues to indicate wave arrivals and ~real-time earthquake detection. Future work will involve adding phase detections, network triggers and near real-time 2D surface shaking estimates. The visuals can be displayed in an immersive environment using the passive stereoscopic Geowall (http://www.geowall.org). The stereographic projection allows for a better understanding of attenuation due to distance and earth

  1. The influence of autostereoscopic 3D displays on subsequent task performance

    NASA Astrophysics Data System (ADS)

    Barkowsky, Marcus; Le Callet, Patrick

    2010-02-01

    Viewing 3D content on an autostereoscopic is an exciting experience. This is partly due to the fact that the 3D effect is seen without glasses. Nevertheless, it is an unnatural condition for the eyes as the depth effect is created by the disparity of the left and the right view on a flat screen instead of having a real object at the corresponding location. Thus, it may be more tiring to watch 3D than 2D. This question is investigated in this contribution by a subjective experiment. A search task experiment is conducted and the behavior of the participants is recorded with an eyetracker. Several indicators both for low level perception as well as for the task performance itself are evaluated. In addition two optometric tests are performed. A verification session with conventional 2D viewing is included. The results are discussed in detail and it can be concluded that the 3D viewing does not have a negative impact on the task performance used in the experiment.

  2. Visualizing 3D objects from 2D cross sectional images displayed in-situ versus ex-situ.

    PubMed

    Wu, Bing; Klatzky, Roberta L; Stetten, George

    2010-03-01

    The present research investigates how mental visualization of a 3D object from 2D cross sectional images is influenced by displacing the images from the source object, as is customary in medical imaging. Three experiments were conducted to assess people's ability to integrate spatial information over a series of cross sectional images in order to visualize an object posed in 3D space. Participants used a hand-held tool to reveal a virtual rod as a sequence of cross-sectional images, which were displayed either directly in the space of exploration (in-situ) or displaced to a remote screen (ex-situ). They manipulated a response stylus to match the virtual rod's pitch (vertical slant), yaw (horizontal slant), or both. Consistent with the hypothesis that spatial colocation of image and source object facilitates mental visualization, we found that although single dimensions of slant were judged accurately with both displays, judging pitch and yaw simultaneously produced differences in systematic error between in-situ and ex-situ displays. Ex-situ imaging also exhibited errors such that the magnitude of the response was approximately correct but the direction was reversed. Regression analysis indicated that the in-situ judgments were primarily based on spatiotemporal visualization, while the ex-situ judgments relied on an ad hoc, screen-based heuristic. These findings suggest that in-situ displays may be useful in clinical practice by reducing error and facilitating the ability of radiologists to visualize 3D anatomy from cross sectional images.

  3. Affective SSVEP BCI to effectively control 3D objects by using a prism array-based display

    NASA Astrophysics Data System (ADS)

    Mun, Sungchul; Park, Min-Chul

    2014-06-01

    3D objects with depth information can provide many benefits to users in education, surgery, and interactions. In particular, many studies have been done to enhance sense of reality in 3D interaction. Viewing and controlling stereoscopic 3D objects with crossed or uncrossed disparities, however, can cause visual fatigue due to the vergenceaccommodation conflict generally accepted in 3D research fields. In order to avoid the vergence-accommodation mismatch and provide a strong sense of presence to users, we apply a prism array-based display to presenting 3D objects. Emotional pictures were used as visual stimuli in control panels to increase information transfer rate and reduce false positives in controlling 3D objects. Involuntarily motivated selective attention by affective mechanism can enhance steady-state visually evoked potential (SSVEP) amplitude and lead to increased interaction efficiency. More attentional resources are allocated to affective pictures with high valence and arousal levels than to normal visual stimuli such as white-and-black oscillating squares and checkerboards. Among representative BCI control components (i.e., eventrelated potentials (ERP), event-related (de)synchronization (ERD/ERS), and SSVEP), SSVEP-based BCI was chosen in the following reasons. It shows high information transfer rates and takes a few minutes for users to control BCI system while few electrodes are required for obtaining reliable brainwave signals enough to capture users' intention. The proposed BCI methods are expected to enhance sense of reality in 3D space without causing critical visual fatigue to occur. In addition, people who are very susceptible to (auto) stereoscopic 3D may be able to use the affective BCI.

  4. 3D holographic head mounted display using holographic optical elements with astigmatism aberration compensation.

    PubMed

    Yeom, Han-Ju; Kim, Hee-Jae; Kim, Seong-Bok; Zhang, HuiJun; Li, BoNi; Ji, Yeong-Min; Kim, Sang-Hoo; Park, Jae-Hyeung

    2015-12-14

    We propose a bar-type three-dimensional holographic head mounted display using two holographic optical elements. Conventional stereoscopic head mounted displays may suffer from eye fatigue because the images presented to each eye are two-dimensional ones, which causes mismatch between the accommodation and vergence responses of the eye. The proposed holographic head mounted display delivers three-dimensional holographic images to each eye, removing the eye fatigue problem. In this paper, we discuss the configuration of the bar-type waveguide head mounted displays and analyze the aberration caused by the non-symmetric diffraction angle of the holographic optical elements which are used as input and output couplers. Pre-distortion of the hologram is also proposed in the paper to compensate the aberration. The experimental results show that proposed head mounted display can present three-dimensional see-through holographic images to each eye with correct focus cues.

  5. Effective declutter of complex flight displays using stereoptic 3-D cueing

    NASA Technical Reports Server (NTRS)

    Parrish, Russell V.; Williams, Steven P.; Nold, Dean E.

    1994-01-01

    The application of stereo technology to new, integrated pictorial display formats has been effective in situational awareness enhancements, and stereo has been postulated to be effective for the declutter of complex informational displays. This paper reports a full-factorial workstation experiment performed to verify the potential benefits of stereo cueing for the declutter function in a simulated tracking task. The experimental symbology was designed similar to that of a conventional flight director, although the format was an intentionally confused presentation that resulted in a very cluttered dynamic display. The subject's task was to use a hand controller to keep a tracking symbol, an 'X', on top of a target symbol, another X, which was being randomly driven. In the basic tracking task, both the target symbol and the tracking symbol were presented as red X's. The presence of color coding was used to provide some declutter, thus making the task more reasonable to perform. For this condition, the target symbol was coded red, and the tracking symbol was coded blue. Noise conditions, or additional clutter, were provided by the inclusion of randomly moving, differently colored X symbols. Stereo depth, which was hypothesized to declutter the display, was utilized by placing any noise in a plane in front of the display monitor, the tracking symbol at screen depth, and the target symbol behind the screen. The results from analyzing the performances of eight subjects revealed that the stereo presentation effectively offsets the cluttering effects of both the noise and the absence of color coding. The potential of stereo cueing to declutter complex informational displays has therefore been verified; this ability to declutter is an additional benefit from the application of stereoptic cueing to pictorial flight displays.

  6. On the Uncertain Future of the Volumetric 3D Display Paradigm

    NASA Astrophysics Data System (ADS)

    Blundell, Barry G.

    2017-06-01

    Volumetric displays permit electronically processed images to be depicted within a transparent physical volume and enable a range of cues to depth to be inherently associated with image content. Further, images can be viewed directly by multiple simultaneous observers who are able to change vantage positions in a natural way. On the basis of research to date, we assume that the technologies needed to implement useful volumetric displays able to support translucent image formation are available. Consequently, in this paper we review aspects of the volumetric paradigm and identify important issues which have, to date, precluded their successful commercialization. Potentially advantageous characteristics are outlined and demonstrate that significant research is still needed in order to overcome barriers which continue to hamper the effective exploitation of this display modality. Given the recent resurgence of interest in developing commercially viable general purpose volumetric systems, this discussion is of particular relevance.

  7. Spectral analysis of views interpolated by chroma subpixel downsampling for 3D autosteroscopic displays

    NASA Astrophysics Data System (ADS)

    Marson, Avishai; Stern, Adrian

    2015-05-01

    One of the main limitations of horizontal parallax autostereoscopic displays is the horizontal resolution loss due the need to repartition the pixels of the display panel among the multiple views. Recently we have shown that this problem can be alleviated by applying a color sub-pixel rendering technique1. Interpolated views are generated by down-sampling the panel pixels at sub-pixel level, thus increasing the number of views. The method takes advantage of lower acuity of the human eye to chromatic resolution. Here we supply further support of the technique by analyzing the spectra of the subsampled images.

  8. Automated System for Holographic Lightfield 3D Display Metrology (HL3DM)

    DTIC Science & Technology

    2015-04-01

    for example an array of lenses. Figure 3 shows examples of rays that are hitting two types of surfaces: (a) Diffused surface (left side), which is...color-photometer that has focusing optics. 2.8.4 Array Detectors (Cameras). (a) Photometric cameras will be the most useful instrument for the type of...displays that we intend to measure. (b) This includes cameras with multiple sensors array , of any of the commercial technology (CCD, CMOS, etc

  9. Crosstalk reduction in large-scale autostereoscopic 3D-LED display based on black-stripe occupation ratio

    NASA Astrophysics Data System (ADS)

    Zeng, Xiang-Yao; Zhou, Xiong-Tu; Guo, Tai-Liang; Yang, Lan; Chen, En-Guo; Zhang, Yong-Ai

    2017-04-01

    Autostereoscopic 3D-LED displays using parallax barriers have several advantages. However, conventional designs do not consider the black stripes of regular LED panels. These cause immeasurable crosstalk owing to excess light from adjacent sub-pixels separated by the panels. To reduce the crosstalk in large-scale displays, we design a barrier in which the black-stripe occupation ratio is defined to quantify the crosstalk level in the LED system. A prototype is assembled and analyzed based on a three-in-one pixel LED-chip panel for a dual-viewpoint display. The improved parallax barrier meets the design requirements and achieves a low crosstalk level. Simulation and experiment results verify the effectiveness of the crosstalk-reduced design.

  10. Visual Discomfort with Stereo 3D Displays when the Head is Not Upright

    PubMed Central

    Kane, David; Held, Robert T.; Banks, Martin S.

    2012-01-01

    Properly constructed stereoscopic images are aligned vertically on the display screen, so on-screen binocular disparities are strictly horizontal. If the viewer’s inter-ocular axis is also horizontal, he/she makes horizontal vergence eye movements to fuse the stereoscopic image. However, if the viewer’s head is rolled to the side, the on-screen disparities now have horizontal and vertical components at the eyes. Thus, the viewer must make horizontal and vertical vergence movements to binocularly fuse the two images. Vertical vergence movements occur naturally, but they are usually quite small. Much larger movements are required when viewing stereoscopic images with the head rotated to the side. We asked whether the vertical vergence eye movements required to fuse stereoscopic images when the head is rolled cause visual discomfort. We also asked whether the ability to see stereoscopic depth is compromised with head roll. To answer these questions, we conducted behavioral experiments in which we simulated head roll by rotating the stereo display clockwise or counter-clockwise while the viewer’s head remained upright relative to gravity. While viewing the stimulus, subjects performed a psychophysical task. Visual discomfort increased significantly with the amount of stimulus roll and with the magnitude of on-screen horizontal disparity. The ability to perceive stereoscopic depth also declined with increasing roll and on-screen disparity. The magnitude of both effects was proportional to the magnitude of the induced vertical disparity. We conclude that head roll is a significant cause of viewer discomfort and that it also adversely affects the perception of depth from stereoscopic displays. PMID:24058723

  11. Visual Discomfort with Stereo 3D Displays when the Head is Not Upright.

    PubMed

    Kane, David; Held, Robert T; Banks, Martin S

    2012-02-09

    Properly constructed stereoscopic images are aligned vertically on the display screen, so on-screen binocular disparities are strictly horizontal. If the viewer's inter-ocular axis is also horizontal, he/she makes horizontal vergence eye movements to fuse the stereoscopic image. However, if the viewer's head is rolled to the side, the on-screen disparities now have horizontal and vertical components at the eyes. Thus, the viewer must make horizontal and vertical vergence movements to binocularly fuse the two images. Vertical vergence movements occur naturally, but they are usually quite small. Much larger movements are required when viewing stereoscopic images with the head rotated to the side. We asked whether the vertical vergence eye movements required to fuse stereoscopic images when the head is rolled cause visual discomfort. We also asked whether the ability to see stereoscopic depth is compromised with head roll. To answer these questions, we conducted behavioral experiments in which we simulated head roll by rotating the stereo display clockwise or counter-clockwise while the viewer's head remained upright relative to gravity. While viewing the stimulus, subjects performed a psychophysical task. Visual discomfort increased significantly with the amount of stimulus roll and with the magnitude of on-screen horizontal disparity. The ability to perceive stereoscopic depth also declined with increasing roll and on-screen disparity. The magnitude of both effects was proportional to the magnitude of the induced vertical disparity. We conclude that head roll is a significant cause of viewer discomfort and that it also adversely affects the perception of depth from stereoscopic displays.

  12. Improved Second-Generation 3-D Volumetric Display System. Revision 2

    DTIC Science & Technology

    1998-10-01

    2 mm 2 Watt The factor of 0.7 is used here to account for the 5 14-nm laser wavelength instead of the 555-nm peak of the photopic curve . For a spot...lasers over a 40-minute time period. The spikes in the curves are due to a defective power meter and are not real. The Coherent had virtually single...visible three-dimensional images. A primary element in the helical display system is a rotating helically curved screen, referred to as the "helix

  13. Depth-expression characteristics of multi-projection 3D display systems [invited].

    PubMed

    Park, Soon-gi; Hong, Jong-Young; Lee, Chang-Kun; Miranda, Matheus; Kim, Youngmin; Lee, Byoungho

    2014-09-20

    A multi-projection display consists of multiple projection units. Because of the large amount of data, a multi-projection system shows large, high-quality images. According to the projection geometry and the optical configuration, multi-projection systems show different viewing characteristics for generated three-dimensional images. In this paper, we analyzed the various projection geometries of multi-projection systems, and explained the different depth-expression characteristics for each individual projection geometry. We also demonstrated the depth-expression characteristic of an experimental multi-projection system.

  14. The crystal structure of the dimeric colicin M immunity protein displays a 3D domain swap.

    PubMed

    Usón, Isabel; Patzer, Silke I; Rodríguez, Dayté Dayana; Braun, Volkmar; Zeth, Kornelius

    2012-04-01

    Bacteriocins are proteins secreted by many bacterial cells to kill related bacteria of the same niche. To avoid their own suicide through reuptake of secreted bacteriocins, these bacteria protect themselves by co-expression of immunity proteins in the compartment of colicin destination. In Escherichia coli the colicin M (Cma) is inactivated by the interaction with the Cma immunity protein (Cmi). We have crystallized and solved the structure of Cmi at a resolution of 1.95Å by the recently developed ab initio phasing program ARCIMBOLDO. The monomeric structure of the mature 10kDa protein comprises a long N-terminal α-helix and a four-stranded C-terminal β-sheet. Dimerization of this fold is mediated by an extended interface of hydrogen bond interactions between the α-helix and the four-stranded β-sheet of the symmetry related molecule. Two intermolecular disulfide bridges covalently connect this dimer to further lock this complex. The Cmi protein resembles an example of a 3D domain swapping being stalled through physical linkage. The dimer is a highly charged complex with a significant surplus of negative charges presumably responsible for interactions with Cma. Dimerization of Cmi was also demonstrated to occur in vivo. Although the Cmi-Cma complex is unique among bacteria, the general fold of Cmi is representative for a class of YebF-like proteins which are known to be secreted into the external medium by some Gram-negative bacteria.

  15. Bright 3D display, native and integrated on-chip or system-level

    NASA Astrophysics Data System (ADS)

    Ellwood, Sutherland C., Jr.

    2011-06-01

    Photonica, Inc. has pioneered the use of magneto-optics and hybrid technologies in visual display systems to create arrays addressing hi-speed, solid-state modulators up to 1K times faster that DMD/DLP, yielding high frame-rate and extremely high net native resolution allowing for full-duplication of right eye and left eye modulators at 1080p, DCI 2K, 4K and other specified resolution requirements. The technology enables high-transmission (brightness) per frame. In one version, each integrated image-engine assembly processes binocular frames simultaneously, employing simultaneous right eye/left eye channels, either polarization-based or "Infitec" color-band based channels, as well as pixel-vector based systems. In another version, a multi-chip, massively parallel signal-processing architecture integrates pixel-signal channels to yield simultaneous binocular frames. This may be combined with on-chip integration. Channels are integrated either through optics elements on-chip or through fiber network or both.

  16. Extended depth-of-focus 3D micro integral imaging display using a bifocal liquid crystal lens.

    PubMed

    Shen, Xin; Wang, Yu-Jen; Chen, Hung-Shan; Xiao, Xiao; Lin, Yi-Hsin; Javidi, Bahram

    2015-02-15

    We present a three dimensional (3D) micro integral imaging display system with extended depth of focus by using a polarized bifocal liquid crystal lens. This lens and other optical components are combined as the relay optical element. The focal length of the relay optical element can be controlled to project an elemental image array in multiple positions with various lenslet image planes, by applying different voltages to the liquid crystal lens. The depth of focus of the proposed system can therefore be extended. The feasibility of our proposed system is experimentally demonstrated. In our experiments, the depth of focus of the display system is extended from 3.82 to 109.43 mm.

  17. An eliminating method of motion-induced vertical parallax for time-division 3D display technology

    NASA Astrophysics Data System (ADS)

    Lin, Liyuan; Hou, Chunping

    2015-10-01

    A time difference between the left image and right image of the time-division 3D display makes a person perceive alternating vertical parallax when an object is moving vertically on a fixed depth plane, which causes the left image and right image perceived do not match and makes people more prone to visual fatigue. This mismatch cannot eliminate simply rely on the precise synchronous control of the left image and right image. Based on the principle of time-division 3D display technology and human visual system characteristics, this paper establishes a model of the true vertical motion velocity in reality and vertical motion velocity on the screen, and calculates the amount of the vertical parallax caused by vertical motion, and then puts forward a motion compensation method to eliminate the vertical parallax. Finally, subjective experiments are carried out to analyze how the time difference affects the stereo visual comfort by comparing the comfort values of the stereo image sequences before and after compensating using the eliminating method. The theoretical analysis and experimental results show that the proposed method is reasonable and efficient.

  18. Tri-color composite volume H-PDLC grating and its application to 3D color autostereoscopic display.

    PubMed

    Wang, Kangni; Zheng, Jihong; Gao, Hui; Lu, Feiyue; Sun, Lijia; Yin, Stuart; Zhuang, Songlin

    2015-11-30

    A tri-color composite volume holographic polymer dispersed liquid crystal (H-PDLC) grating and its application to 3-dimensional (3D) color autostereoscopic display are reported in this paper. The composite volume H-PDLC grating consists of three different period volume H-PDLC sub-gratings. The longer period diffracts red light, the medium period diffracts the green light, and the shorter period diffracts the blue light. To record three different period gratings simultaneously, two photoinitiators are employed. The first initiator consists of methylene blue and p-toluenesulfonic acid and the second initiator is composed of Rose Bengal and N-phenyglycine. In this case, the holographic recording medium is sensitive to entire visible wavelengths, including red, green, and blue so that the tri-color composite grating can be written simultaneously by harnessing three different color laser beams. In the experiment, the red beam comes from a He-Ne laser with an output wavelength of 632.8 nm, the green beam comes from a Verdi solid state laser with an output wavelength of 532 nm, and the blue beam comes from a He-Cd laser with an output wavelength of 441.6 nm. The experimental results show that diffraction efficiencies corresponding to red, green, and blue colors are 57%, 75% and 33%, respectively. Although this diffraction efficiency is not perfect, it is high enough to demonstrate the effect of 3D color autostereoscopic display.

  19. Fabrication of Large-Scale Microlens Arrays Based on Screen Printing for Integral Imaging 3D Display.

    PubMed

    Zhou, Xiongtu; Peng, Yuyan; Peng, Rong; Zeng, Xiangyao; Zhang, Yong-Ai; Guo, Tailiang

    2016-09-14

    The low-cost large-scale fabrication of microlens arrays (MLAs) with precise alignment, great uniformity of focusing, and good converging performance are of great importance for integral imaging 3D display. In this work, a simple and effective method for large-scale polymer microlens arrays using screen printing has been successfully presented. The results show that the MLAs possess high-quality surface morphology and excellent optical performances. Furthermore, the microlens' shape and size, i.e., the diameter, the height, and the distance between two adjacent microlenses of the MLAs can be easily controlled by modifying the reflowing time and the size of open apertures of the screen. MLAs with the neighboring microlenses almost tangent can be achieved under suitable size of open apertures of the screen and reflowing time, which can remarkably reduce the color moiré patterns caused by the stray light between the blank areas of the MLAs in the integral imaging 3D display system, exhibiting much better reconstruction performance.

  20. Stereoscopic uncooled thermal imaging with autostereoscopic 3D flat-screen display in military driving enhancement systems

    NASA Astrophysics Data System (ADS)

    Haan, H.; Münzberg, M.; Schwarzkopf, U.; de la Barré, R.; Jurk, S.; Duckstein, B.

    2012-06-01

    Thermal cameras are widely used in driver vision enhancement systems. However, in pathless terrain, driving becomes challenging without having a stereoscopic perception. Stereoscopic imaging is a well-known technique already for a long time with understood physical and physiological parameters. Recently, a commercial hype has been observed, especially in display techniques. The commercial market is already flooded with systems based on goggle-aided 3D-viewing techniques. However, their use is limited for military applications since goggles are not accepted by military users for several reasons. The proposed uncooled thermal imaging stereoscopic camera with a geometrical resolution of 640x480 pixel perfectly fits to the autostereoscopic display with a 1280x768 pixels. An eye tracker detects the position of the observer's eyes and computes the pixel positions for the left and the right eye. The pixels of the flat panel are located directly behind a slanted lenticular screen and the computed thermal images are projected into the left and the right eye of the observer. This allows a stereoscopic perception of the thermal image without any viewing aids. The complete system including camera and display is ruggedized. The paper discusses the interface and performance requirements for the thermal imager as well as for the display.

  1. ePlant and the 3D Data Display Initiative: Integrative Systems Biology on the World Wide Web

    PubMed Central

    Fucile, Geoffrey; Di Biase, David; Nahal, Hardeep; La, Garon; Khodabandeh, Shokoufeh; Chen, Yani; Easley, Kante; Christendat, Dinesh; Kelley, Lawrence; Provart, Nicholas J.

    2011-01-01

    Visualization tools for biological data are often limited in their ability to interactively integrate data at multiple scales. These computational tools are also typically limited by two-dimensional displays and programmatic implementations that require separate configurations for each of the user's computing devices and recompilation for functional expansion. Towards overcoming these limitations we have developed “ePlant” (http://bar.utoronto.ca/eplant) – a suite of open-source world wide web-based tools for the visualization of large-scale data sets from the model organism Arabidopsis thaliana. These tools display data spanning multiple biological scales on interactive three-dimensional models. Currently, ePlant consists of the following modules: a sequence conservation explorer that includes homology relationships and single nucleotide polymorphism data, a protein structure model explorer, a molecular interaction network explorer, a gene product subcellular localization explorer, and a gene expression pattern explorer. The ePlant's protein structure explorer module represents experimentally determined and theoretical structures covering >70% of the Arabidopsis proteome. The ePlant framework is accessed entirely through a web browser, and is therefore platform-independent. It can be applied to any model organism. To facilitate the development of three-dimensional displays of biological data on the world wide web we have established the “3D Data Display Initiative” (http://3ddi.org). PMID:21249219

  2. ePlant and the 3D data display initiative: integrative systems biology on the world wide web.

    PubMed

    Fucile, Geoffrey; Di Biase, David; Nahal, Hardeep; La, Garon; Khodabandeh, Shokoufeh; Chen, Yani; Easley, Kante; Christendat, Dinesh; Kelley, Lawrence; Provart, Nicholas J

    2011-01-10

    Visualization tools for biological data are often limited in their ability to interactively integrate data at multiple scales. These computational tools are also typically limited by two-dimensional displays and programmatic implementations that require separate configurations for each of the user's computing devices and recompilation for functional expansion. Towards overcoming these limitations we have developed "ePlant" (http://bar.utoronto.ca/eplant) - a suite of open-source world wide web-based tools for the visualization of large-scale data sets from the model organism Arabidopsis thaliana. These tools display data spanning multiple biological scales on interactive three-dimensional models. Currently, ePlant consists of the following modules: a sequence conservation explorer that includes homology relationships and single nucleotide polymorphism data, a protein structure model explorer, a molecular interaction network explorer, a gene product subcellular localization explorer, and a gene expression pattern explorer. The ePlant's protein structure explorer module represents experimentally determined and theoretical structures covering >70% of the Arabidopsis proteome. The ePlant framework is accessed entirely through a web browser, and is therefore platform-independent. It can be applied to any model organism. To facilitate the development of three-dimensional displays of biological data on the world wide web we have established the "3D Data Display Initiative" (http://3ddi.org).

  3. Arctic Research Mapping Application 3D Geobrowser: Accessing and Displaying Arctic Information From the Desktop to the Web

    NASA Astrophysics Data System (ADS)

    Johnson, G. W.; Gonzalez, J.; Brady, J. J.; Gaylord, A.; Manley, W. F.; Cody, R.; Dover, M.; Score, R.; Garcia-Lavigne, D.; Tweedie, C. E.

    2009-12-01

    ARMAP 3D allows users to dynamically interact with information about U.S. federally funded research projects in the Arctic. This virtual globe allows users to explore data maintained in the Arctic Research & Logistics Support System (ARLSS) database providing a very valuable visual tool for science management and logistical planning, ascertaining who is doing what type of research and where. Users can “fly to” study sites, view receding glaciers in 3D and access linked reports about specific projects. Custom “Search” tasks have been developed to query by researcher name, discipline, funding program, place names and year and display results on the globe with links to detailed reports. ARMAP 3D was created with ESRI’s free ArcGIS Explorer (AGX) new build 900 providing an updated application from build 500. AGX applications provide users the ability to integrate their own spatial data on various data layers provided by ArcOnline (http://resources.esri.com/arcgisonlineservices). Users can add many types of data including OGC web services without any special data translators or costly software. ARMAP 3D is part of the ARMAP suite (http://armap.org), a collection of applications that support Arctic science tools for users of various levels of technical ability to explore information about field-based research in the Arctic. ARMAP is funded by the National Science Foundation Office of Polar Programs Arctic Sciences Division and is a collaborative development effort between the Systems Ecology Lab at the University of Texas at El Paso, Nuna Technologies, the INSTAAR QGIS Laboratory, and CH2M HILL Polar Services.

  4. 3D optical see-through head-mounted display based augmented reality system and its application

    NASA Astrophysics Data System (ADS)

    Zhang, Zhenliang; Weng, Dongdong; Liu, Yue; Xiang, Li

    2015-07-01

    The combination of health and entertainment becomes possible due to the development of wearable augmented reality equipment and corresponding application software. In this paper, we implemented a fast calibration extended from SPAAM for an optical see-through head-mounted display (OSTHMD) which was made in our lab. During the calibration, the tracking and recognition techniques upon natural targets were used, and the spatial corresponding points had been set in dispersed and well-distributed positions. We evaluated the precision of this calibration, in which the view angle ranged from 0 degree to 70 degrees. Relying on the results above, we calculated the position of human eyes relative to the world coordinate system and rendered 3D objects in real time with arbitrary complexity on OSTHMD, which accurately matched the real world. Finally, we gave the degree of satisfaction about our device in the combination of entertainment and prevention of cervical vertebra diseases through user feedbacks.

  5. A New Display Format Relating Azimuth-Scanning Radar Data and All-Sky Images in 3-D

    NASA Technical Reports Server (NTRS)

    Swartz, Wesley E.; Seker, Ilgin; Mathews, John D.; Aponte, Nestor

    2010-01-01

    Here we correlate features in a sequence of all-sky images of 630 nm airglow with the three-dimensional (3-D) structure of electron densities in the F region above Arecibo. Pairs of 180 azimuth scans (using the Gregorian and line feeds) of the two-beam incoherent scatter radar (ISR) have been plotted in cone pictorials of the line-of-sight electron densities. The plots include projections of the 630 nm airglow onto the ground using the same spatial scaling as for the ISR data. Selected sequential images from the night of 16-17 June 2004 correlate ionospheric plasma features with scales comparable to the ISR density-cone diameter. The entire set of over 100 images spanning about eight hours is available as a movie. The correlation between the airglow and the electron densities is not unexpected, but the new display format shows the 3-D structures better than separate 2-D plots in latitude and longitude for the airglow and in height and time for the electron densities. Furthermore, the animations help separate the bands of airglow from obscuring clouds and the star field.

  6. EEG-based cognitive load of processing events in 3D virtual worlds is lower than processing events in 2D displays.

    PubMed

    Dan, Alex; Reiner, Miriam

    2016-08-31

    Interacting with 2D displays, such as computer screens, smartphones, and TV, is currently a part of our daily routine; however, our visual system is built for processing 3D worlds. We examined the cognitive load associated with a simple and a complex task of learning paper-folding (origami) by observing 2D or stereoscopic 3D displays. While connected to an electroencephalogram (EEG) system, participants watched a 2D video of an instructor demonstrating the paper-folding tasks, followed by a stereoscopic 3D projection of the same instructor (a digital avatar) illustrating identical tasks. We recorded the power of alpha and theta oscillations and calculated the cognitive load index (CLI) as the ratio of the average power of frontal theta (Fz.) and parietal alpha (Pz). The results showed a significantly higher cognitive load index associated with processing the 2D projection as compared to the 3D projection; additionally, changes in the average theta Fz power were larger for the 2D conditions as compared to the 3D conditions, while alpha average Pz power values were similar for 2D and 3D conditions for the less complex task and higher in the 3D state for the more complex task. The cognitive load index was lower for the easier task and higher for the more complex task in 2D and 3D. In addition, participants with lower spatial abilities benefited more from the 3D compared to the 2D display. These findings have implications for understanding cognitive processing associated with 2D and 3D worlds and for employing stereoscopic 3D technology over 2D displays in designing emerging virtual and augmented reality applications.

  7. Three-dimensional simulation and auto-stereoscopic 3D display of the battlefield environment based on the particle system algorithm

    NASA Astrophysics Data System (ADS)

    Ning, Jiwei; Sang, Xinzhu; Xing, Shujun; Cui, Huilong; Yan, Binbin; Yu, Chongxiu; Dou, Wenhua; Xiao, Liquan

    2016-10-01

    The army's combat training is very important now, and the simulation of the real battlefield environment is of great significance. Two-dimensional information has been unable to meet the demand at present. With the development of virtual reality technology, three-dimensional (3D) simulation of the battlefield environment is possible. In the simulation of 3D battlefield environment, in addition to the terrain, combat personnel and the combat tool ,the simulation of explosions, fire, smoke and other effects is also very important, since these effects can enhance senses of realism and immersion of the 3D scene. However, these special effects are irregular objects, which make it difficult to simulate with the general geometry. Therefore, the simulation of irregular objects is always a hot and difficult research topic in computer graphics. Here, the particle system algorithm is used for simulating irregular objects. We design the simulation of the explosion, fire, smoke based on the particle system and applied it to the battlefield 3D scene. Besides, the battlefield 3D scene simulation with the glasses-free 3D display is carried out with an algorithm based on GPU 4K super-multiview 3D video real-time transformation method. At the same time, with the human-computer interaction function, we ultimately realized glasses-free 3D display of the simulated more realistic and immersed 3D battlefield environment.

  8. A zero-footprint 3D visualization system utilizing mobile display technology for timely evaluation of stroke patients

    NASA Astrophysics Data System (ADS)

    Park, Young Woo; Guo, Bing; Mogensen, Monique; Wang, Kevin; Law, Meng; Liu, Brent

    2010-03-01

    When a patient is accepted in the emergency room suspected of stroke, time is of the utmost importance. The infarct brain area suffers irreparable damage as soon as three hours after the onset of stroke symptoms. A CT scan is one of standard first line of investigations with imaging and is crucial to identify and properly triage stroke cases. The availability of an expert Radiologist in the emergency environment to diagnose the stroke patient in a timely manner only increases the challenges within the clinical workflow. Therefore, a truly zero-footprint web-based system with powerful advanced visualization tools for volumetric imaging including 2D. MIP/MPR, 3D display can greatly facilitate this dynamic clinical workflow for stroke patients. Together with mobile technology, the proper visualization tools can be delivered at the point of decision anywhere and anytime. We will present a small pilot project to evaluate the use of mobile technologies using devices such as iPhones in evaluating stroke patients. The results of the evaluation as well as any challenges in setting up the system will also be discussed.

  9. Advanced Binaural Sonar Display for Collision Avoidance: Applying Spatial Vernier Beamforming to the Wide Aperture Array

    DTIC Science & Technology

    2006-09-07

    to real-time digital signal extraction for 3-D audio displays that are ideal for enhancing situational awareness. iii ABSTRACT Operating...processes are amenable to real-time digital signal extraction for presentation in 3-D audio displays which are ideal for situational awareness. iv...system design, the poor quality of digitally processed audio stems from the fact that digitization parameters were selected for their influence on

  10. Overestimation of heights in virtual reality is influenced more by perceived distal size than by the 2-D versus 3-D dimensionality of the display

    NASA Technical Reports Server (NTRS)

    Dixon, Melissa W.; Proffitt, Dennis R.; Kaiser, M. K. (Principal Investigator)

    2002-01-01

    One important aspect of the pictorial representation of a scene is the depiction of object proportions. Yang, Dixon, and Proffitt (1999 Perception 28 445-467) recently reported that the magnitude of the vertical-horizontal illusion was greater for vertical extents presented in three-dimensional (3-D) environments compared to two-dimensional (2-D) displays. However, because all of the 3-D environments were large and all of the 2-D displays were small, the question remains whether the observed magnitude differences were due solely to the dimensionality of the displays (2-D versus 3-D) or to the perceived distal size of the extents (small versus large). We investigated this question by comparing observers' judgments of vertical relative to horizontal extents on a large but 2-D display compared to the large 3-D and the small 2-D displays used by Yang et al (1999). The results confirmed that the magnitude differences for vertical overestimation between display media are influenced more by the perceived distal object size rather than by the dimensionality of the display.

  11. US-CT 3D dual imaging by mutual display of the same sections for depicting minor changes in hepatocellular carcinoma.

    PubMed

    Fukuda, Hiroyuki; Ito, Ryu; Ohto, Masao; Sakamoto, Akio; Otsuka, Masayuki; Togawa, Akira; Miyazaki, Masaru; Yamagata, Hitoshi

    2012-09-01

    The purpose of this study was to evaluate the usefulness of ultrasound-computed tomography (US-CT) 3D dual imaging for the detection of small extranodular growths of hepatocellular carcinoma (HCC). The clinical and pathological profiles of 10 patients with single nodular type HCC with extranodular growth (extranodular growth) who underwent a hepatectomy were evaluated using two-dimensional (2D) ultrasonography (US), three-dimensional (3D) US, 3D computed tomography (CT) and 3D US-CT dual images. Raw 3D data was converted to DICOM (Digital Imaging and Communication in Medicine) data using Echo to CT (Toshiba Medical Systems Corp., Tokyo, Japan), and the 3D DICOM data was directly transferred to the image analysis system (ZioM900, ZIOSOFT Inc., Tokyo, Japan). By inputting the angle number (x, y, z) of the 3D CT volume data into the ZioM900, multiplanar reconstruction (MPR) images of the 3D CT data were displayed in a manner such that they resembled the conventional US images. Eleven extranodular growths were detected pathologically in 10 cases. 2D US was capable of depicting only 2 of the 11 extranodular growths. 3D CT was capable of depicting 4 of the 11 extranodular growths. On the other hand, 3D US was capable of depicting 10 of the 11 extranodular growths, and 3D US-CT dual images, which enable the dual analysis of the CT and US planes, revealed all 11 extranodular growths. In conclusion, US-CT 3D dual imaging may be useful for the detection of small extranodular growths.

  12. fVisiOn: 360-degree viewable glasses-free tabletop 3D display composed of conical screen and modular projector arrays.

    PubMed

    Yoshida, Shunsuke

    2016-06-13

    A novel glasses-free tabletop 3D display to float virtual objects on a flat tabletop surface is proposed. This method employs circularly arranged projectors and a conical rear-projection screen that serves as an anisotropic diffuser. Its practical implementation installs them beneath a round table and produces horizontal parallax in a circumferential direction without the use of high speed or a moving apparatus. Our prototype can display full-color, 5-cm-tall 3D characters on the table. Multiple viewers can share and enjoy its real-time animation from any angle of 360 degrees with appropriate perspectives as if the animated figures were present.

  13. Expanding the degree of freedom of observation on depth-direction by the triple-separated slanted parallax barrier in autostereoscopic 3D display

    NASA Astrophysics Data System (ADS)

    Lee, Kwang-Hoon; Choe, Yeong-Seon; Lee, Dong-Kil; Kim, Yang-Gyu; Park, Youngsik; Park, Min-Chul

    2013-05-01

    Autostereoscopic multi-views 3D display system has a narrow freedom of degrees to the observational directions such as horizontal and perpendicular direction to the display plane than the glasses on type. In this paper, we proposed an innovative method that expanding a width of formed viewing zone on the depth direction keeping with the number of views on horizontal direction by using the triple segmented-slanted parallax barrier (TS-SPB) in the glasses-off type of 3D display. The validity of the proposal is verified by optical simulation based on the environment similar to an actual case. In benefits, the maximum number of views to display on horizontal direction is to be 2n and the width of viewing zone on depth direction is to be increased up to 3.36 times compared to the existing one-layered parallax barrier system.

  14. Tour of the World’s Largest 3D Printed Polymer Structure on Display at IBS 2016

    SciTech Connect

    Green, Johney

    2016-01-22

    ORNL’s Johney Green guides a Periscope tour of the 3D printed house and vehicle demonstration called AMIE (Additive Manufacturing Integrated Energy) during the International Builders’ Show 2016 in Las Vegas. See the world’s largest 3D printed polymer structure – made with carbon fiber reinforced ABS plastic, insulated with next-generation vacuum insulation panels, and outfitted with a micro-kitchen by GE Appliances – that was designed to be powered by a 3D printed utility vehicle using bidirectional wireless power technology. Learn more about AMIE at https://www.youtube.com/watch?v=RCkQB... and http://www.ornl.gov/amie.

  15. Integral imaging-based large-scale full-color 3-D display of holographic data by using a commercial LCD panel.

    PubMed

    Dong, Xiao-Bin; Ai, Ling-Yu; Kim, Eun-Soo

    2016-02-22

    We propose a new type of integral imaging-based large-scale full-color three-dimensional (3-D) display of holographic data based on direct ray-optical conversion of holographic data into elemental images (EIs). In the proposed system, a 3-D scene is modeled as a collection of depth-sliced object images (DOIs), and three-color hologram patterns for that scene are generated by interfering each color DOI with a reference beam, and summing them all based on Fresnel convolution integrals. From these hologram patterns, full-color DOIs are reconstructed, and converted into EIs using a ray mapping-based direct pickup process. These EIs are then optically reconstructed to be a full-color 3-D scene with perspectives on the depth-priority integral imaging (DPII)-based 3-D display system employing a large-scale LCD panel. Experiments with a test video confirm the feasibility of the proposed system in the practical application fields of large-scale holographic 3-D displays.

  16. Automated simulation and evaluation of autostereoscopic multiview 3D display designs by time-sequential and wavelength-selective filter barrier

    NASA Astrophysics Data System (ADS)

    Kuhlmey, Mathias; Jurk, Silvio; Duckstein, Bernd; de la Barré, René

    2015-09-01

    A novel simulation tool has been developed for spatial multiplexed 3D displays. Main purpose of our software is the 3D display design with optical image splitter in particular lenticular grids or wavelength-selective barriers. As a result of interaction of image splitter with ray emitting displays a spatial light-modulator generating the autostereoscopic image representation was modeled. Based on the simulation model the interaction of optoelectronic devices with the defined spatial planes is described. Time-sequential multiplexing enables increasing the resolution of such 3D displays. On that reason the program was extended with an intermediate data cumulating component. The simulation program represents a stepwise quasi-static functionality and control of the arrangement. It calculates and renders the whole display ray emission and luminance distribution on viewing distance. The degree of result complexity will increase by using wavelength-selective barriers. Visible images at the viewer's eye positon were determined by simulation after every switching operation of optical image splitter. The summation and evaluation of the resulting data is processed in correspondence to the equivalent time sequence. Hereby the simulation was expanded by a complex algorithm for automated search and validation of possible solutions in the multi-dimensional parameter space. For the multiview 3D display design a combination of ray-tracing and 3D rendering was used. Therefore the emitted light intensity distribution of each subpixel will be evaluated by researching in terms of color, luminance and visible area by using different content distribution on subpixel plane. The analysis of the accumulated data will deliver different solutions distinguished by standards of evaluation.

  17. Airport databases for 3D synthetic-vision flight-guidance displays: database design, quality assessment, and data generation

    NASA Astrophysics Data System (ADS)

    Friedrich, Axel; Raabe, Helmut; Schiefele, Jens; Doerr, Kai Uwe

    1999-07-01

    In future aircraft cockpit designs SVS (Synthetic Vision System) databases will be used to display 3D physical and virtual information to pilots. In contrast to pure warning systems (TAWS, MSAW, EGPWS) SVS serve to enhance pilot spatial awareness by 3-dimensional perspective views of the objects in the environment. Therefore all kind of aeronautical relevant data has to be integrated into the SVS-database: Navigation- data, terrain-data, obstacles and airport-Data. For the integration of all these data the concept of a GIS (Geographical Information System) based HQDB (High-Quality- Database) has been created at the TUD (Technical University Darmstadt). To enable database certification, quality- assessment procedures according to ICAO Annex 4, 11, 14 and 15 and RTCA DO-200A/EUROCAE ED76 were established in the concept. They can be differentiated in object-related quality- assessment-methods following the keywords accuracy, resolution, timeliness, traceability, assurance-level, completeness, format and GIS-related quality assessment methods with the keywords system-tolerances, logical consistence and visual quality assessment. An airport database is integrated in the concept as part of the High-Quality- Database. The contents of the HQDB are chosen so that they support both Flight-Guidance-SVS and other aeronautical applications like SMGCS (Surface Movement and Guidance Systems) and flight simulation as well. Most airport data are not available. Even though data for runways, threshold, taxilines and parking positions were to be generated by the end of 1997 (ICAO Annex 11 and 15) only a few countries fulfilled these requirements. For that reason methods of creating and certifying airport data have to be found. Remote sensing and digital photogrammetry serve as means to acquire large amounts of airport objects with high spatial resolution and accuracy in much shorter time than with classical surveying methods. Remotely sensed images can be acquired from satellite

  18. A Fuzzy-Based Fusion Method of Multimodal Sensor-Based Measurements for the Quantitative Evaluation of Eye Fatigue on 3D Displays

    PubMed Central

    Bang, Jae Won; Choi, Jong-Suk; Heo, Hwan; Park, Kang Ryoung

    2015-01-01

    With the rapid increase of 3-dimensional (3D) content, considerable research related to the 3D human factor has been undertaken for quantitatively evaluating visual discomfort, including eye fatigue and dizziness, caused by viewing 3D content. Various modalities such as electroencephalograms (EEGs), biomedical signals, and eye responses have been investigated. However, the majority of the previous research has analyzed each modality separately to measure user eye fatigue. This cannot guarantee the credibility of the resulting eye fatigue evaluations. Therefore, we propose a new method for quantitatively evaluating eye fatigue related to 3D content by combining multimodal measurements. This research is novel for the following four reasons: first, for the evaluation of eye fatigue with high credibility on 3D displays, a fuzzy-based fusion method (FBFM) is proposed based on the multimodalities of EEG signals, eye blinking rate (BR), facial temperature (FT), and subjective evaluation (SE); second, to measure a more accurate variation of eye fatigue (before and after watching a 3D display), we obtain the quality scores of EEG signals, eye BR, FT and SE; third, for combining the values of the four modalities we obtain the optimal weights of the EEG signals BR, FT and SE using a fuzzy system based on quality scores; fourth, the quantitative level of the variation of eye fatigue is finally obtained using the weighted sum of the values measured by the four modalities. Experimental results confirm that the effectiveness of the proposed FBFM is greater than other conventional multimodal measurements. Moreover, the credibility of the variations of the eye fatigue using the FBFM before and after watching the 3D display is proven using a t-test and descriptive statistical analysis using effect size. PMID:25961382

  19. A Fuzzy-Based Fusion Method of Multimodal Sensor-Based Measurements for the Quantitative Evaluation of Eye Fatigue on 3D Displays.

    PubMed

    Bang, Jae Won; Choi, Jong-Suk; Heo, Hwan; Park, Kang Ryoung

    2015-05-07

    With the rapid increase of 3-dimensional (3D) content, considerable research related to the 3D human factor has been undertaken for quantitatively evaluating visual discomfort, including eye fatigue and dizziness, caused by viewing 3D content. Various modalities such as electroencephalograms (EEGs), biomedical signals, and eye responses have been investigated. However, the majority of the previous research has analyzed each modality separately to measure user eye fatigue. This cannot guarantee the credibility of the resulting eye fatigue evaluations. Therefore, we propose a new method for quantitatively evaluating eye fatigue related to 3D content by combining multimodal measurements. This research is novel for the following four reasons: first, for the evaluation of eye fatigue with high credibility on 3D displays, a fuzzy-based fusion method (FBFM) is proposed based on the multimodalities of EEG signals, eye blinking rate (BR), facial temperature (FT), and subjective evaluation (SE); second, to measure a more accurate variation of eye fatigue (before and after watching a 3D display), we obtain the quality scores of EEG signals, eye BR, FT and SE; third, for combining the values of the four modalities we obtain the optimal weights of the EEG signals BR, FT and SE using a fuzzy system based on quality scores; fourth, the quantitative level of the variation of eye fatigue is finally obtained using the weighted sum of the values measured by the four modalities. Experimental results confirm that the effectiveness of the proposed FBFM is greater than other conventional multimodal measurements. Moreover, the credibility of the variations of the eye fatigue using the FBFM before and after watching the 3D display is proven using a t-test and descriptive statistical analysis using effect size.

  20. Tour of the World’s Largest 3D Printed Polymer Structure on Display at IBS 2016

    ScienceCinema

    Green, Johney

    2016-07-12

    ORNL’s Johney Green guides a Periscope tour of the 3D printed house and vehicle demonstration called AMIE (Additive Manufacturing Integrated Energy) during the International Builders’ Show 2016 in Las Vegas. See the world’s largest 3D printed polymer structure – made with carbon fiber reinforced ABS plastic, insulated with next-generation vacuum insulation panels, and outfitted with a micro-kitchen by GE Appliances – that was designed to be powered by a 3D printed utility vehicle using bidirectional wireless power technology. Learn more about AMIE at https://www.youtube.com/watch?v=RCkQB... and http://www.ornl.gov/amie.

  1. Visualizing 3D Objects from 2D Cross Sectional Images Displayed "In-Situ" versus "Ex-Situ"

    ERIC Educational Resources Information Center

    Wu, Bing; Klatzky, Roberta L.; Stetten, George

    2010-01-01

    The present research investigates how mental visualization of a 3D object from 2D cross sectional images is influenced by displacing the images from the source object, as is customary in medical imaging. Three experiments were conducted to assess people's ability to integrate spatial information over a series of cross sectional images in order to…

  2. TransCAIP: A Live 3D TV system using a camera array and an integral photography display with interactive control of viewing parameters.

    PubMed

    Taguchi, Yuichi; Koike, Takafumi; Takahashi, Keita; Naemura, Takeshi

    2009-01-01

    The system described in this paper provides a real-time 3D visual experience by using an array of 64 video cameras and an integral photography display with 60 viewing directions. The live 3D scene in front of the camera array is reproduced by the full-color, full-parallax autostereoscopic display with interactive control of viewing parameters. The main technical challenge is fast and flexible conversion of the data from the 64 multicamera images to the integral photography format. Based on image-based rendering techniques, our conversion method first renders 60 novel images corresponding to the viewing directions of the display, and then arranges the rendered pixels to produce an integral photography image. For real-time processing on a single PC, all the conversion processes are implemented on a GPU with GPGPU techniques. The conversion method also allows a user to interactively control viewing parameters of the displayed image for reproducing the dynamic 3D scene with desirable parameters. This control is performed as a software process, without reconfiguring the hardware system, by changing the rendering parameters such as the convergence point of the rendering cameras and the interval between the viewpoints of the rendering cameras.

  3. Optical characterization of auto-stereoscopic 3D displays: interest of the resolution and comparison to human eye properties

    NASA Astrophysics Data System (ADS)

    Boher, Pierre; Leroux, Thierry; Bignon, Thibault; Collomb-Patton, Véronique

    2014-02-01

    Optical characterization of multi-view auto-stereoscopic displays is realized using high angular resolution viewing angle measurements and imaging measurements. View to view and global qualified binocular viewing space are computed from viewing angle measurements and verified using imaging measurements. Crosstalk uniformity is also deduced and related to display imperfections.

  4. Holographic 3D display observable for multiple simultaneous viewers from all horizontal directions by using a time division method.

    PubMed

    Sando, Yusuke; Barada, Daisuke; Yatagai, Toyohiko

    2014-10-01

    A holographic three-dimensional display system with a viewing angle of 360°, by using a high-speed digital micromirror device (DMD), has been proposed. The wavefront modulated by the DMD enters a rotating mirror tilted vertically downward. The synchronization of the rotating mirror and holograms displayed on the DMD allows for the reconstruction of a wavefront propagating in all horizontal directions. An optical experiment has been demonstrated in order to verify our proposed system. Binocular vision is realized from anywhere within the horizontal plane. Our display system enables simultaneous observation by multiple viewers at an extremely close range.

  5. A Virtual Audio Guidance and Alert System for Commercial Aircraft Operations

    NASA Technical Reports Server (NTRS)

    Begault, Durand R.; Wenzel, Elizabeth M.; Shrum, Richard; Miller, Joel; Null, Cynthia H. (Technical Monitor)

    1996-01-01

    Our work in virtual reality systems at NASA Ames Research Center includes the area of aurally-guided visual search, using specially-designed audio cues and spatial audio processing (also known as virtual or "3-D audio") techniques (Begault, 1994). Previous studies at Ames had revealed that use of 3-D audio for Traffic Collision Avoidance System (TCAS) advisories significantly reduced head-down time, compared to a head-down map display (0.5 sec advantage) or no display at all (2.2 sec advantage) (Begault, 1993, 1995; Begault & Pittman, 1994; see Wenzel, 1994, for an audio demo). Since the crew must keep their head up and looking out the window as much as possible when taxiing under low-visibility conditions, and the potential for "blunder" is increased under such conditions, it was sensible to evaluate the audio spatial cueing for a prototype audio ground collision avoidance warning (GCAW) system, and a 3-D audio guidance system. Results were favorable for GCAW, but not for the audio guidance system.

  6. Development of a color 3D display visible to plural viewers at the same time without special glasses by using a ray-regenerating method

    NASA Astrophysics Data System (ADS)

    Hamagishi, Goro; Ando, Takahisa; Higashino, Masahiro; Yamashita, Atsuhiro; Mashitani, Ken; Inoue, Masutaka; Kishimoto, Shun-Ichi; Kobayashi, Tetsuro

    2002-05-01

    We have newly developed a few kinds of new auto-stereoscopic 3D displays adopting a ray-regenerating method. The method is invented basically at Osaka University in 1997. We adopted this method with LCD. The display has a very simple construction. It consists of LC panel with a very large number of pixels and many small light sources positioned behind the LC panel. We have examined the following new technologies: 1) Optimum design of the optical system. 2) Suitable construction in order to realize very large number of pixels. 3) Highly bright back-light system with optical fiber array to compensate the low lighting efficiency. The 3D displays having wide viewing area and being visible for plural viewers were realized. But the cross-talk images appeared more than we expected. By changing the construction of this system to reduce the diffusing factors of generated rays, the cross-talk images are reduced dramatically. Within the limitation of the pixel numbers of LCD, it is desirable to increase the pinhole numbers to realize the realistic 3D image. This research formed a link in the chain of the national project by NEDO (New Energy and Industrial Technology Development Organization) in Japan.

  7. Initial Experimentation on Audio Annotation Using a Distributed Virtual Environment

    DTIC Science & Technology

    2011-01-01

    environment around them and indirectly through various maps , visual displays, communication channels, etc. It is important to design display systems that...information available in the 3D Audio PJ Display condition was expected to enhance situation awareness and speed responding. Figure 3. Mean Number...allowed realtime interaction (auditory and visual ), between two users working in facilities at different institutions, and between the users and

  8. The Effect of Interocular Contrast and Ocular Dominance on the Perception of Motion-in-Depth in 3-D Displays

    DTIC Science & Technology

    1981-08-01

    and L4 , multiple-element camera lenses; LP, lens pair; AP, artificial pupil; DS, display screen; Mv, mirror that rotates the visual field vertically...artifact placed in this plane, as shown in Fig. 10. If ST3 is out signals because the total light reflected from the fundus of focus on the retina, its...third servomotor. Lenses L1 , rotation in the second image falls on the axis of mirror L 2, L., and L 4 are actually multiple-element camera lenses

  9. A scalable diffraction-based scanning 3D colour video display as demonstrated by using tiled gratings and a vertical diffuser

    PubMed Central

    Jia, Jia; Chen, Jhensi; Yao, Jun; Chu, Daping

    2017-01-01

    A high quality 3D display requires a high amount of optical information throughput, which needs an appropriate mechanism to distribute information in space uniformly and efficiently. This study proposes a front-viewing system which is capable of managing the required amount of information efficiently from a high bandwidth source and projecting 3D images with a decent size and a large viewing angle at video rate in full colour. It employs variable gratings to support a high bandwidth distribution. This concept is scalable and the system can be made compact in size. A horizontal parallax only (HPO) proof-of-concept system is demonstrated by projecting holographic images from a digital micro mirror device (DMD) through rotational tiled gratings before they are realised on a vertical diffuser for front-viewing. PMID:28304371

  10. A scalable diffraction-based scanning 3D colour video display as demonstrated by using tiled gratings and a vertical diffuser

    NASA Astrophysics Data System (ADS)

    Jia, Jia; Chen, Jhensi; Yao, Jun; Chu, Daping

    2017-03-01

    A high quality 3D display requires a high amount of optical information throughput, which needs an appropriate mechanism to distribute information in space uniformly and efficiently. This study proposes a front-viewing system which is capable of managing the required amount of information efficiently from a high bandwidth source and projecting 3D images with a decent size and a large viewing angle at video rate in full colour. It employs variable gratings to support a high bandwidth distribution. This concept is scalable and the system can be made compact in size. A horizontal parallax only (HPO) proof-of-concept system is demonstrated by projecting holographic images from a digital micro mirror device (DMD) through rotational tiled gratings before they are realised on a vertical diffuser for front-viewing.

  11. Real-time 3D display system based on computer-generated integral imaging technique using enhanced ISPP for hexagonal lens array.

    PubMed

    Kim, Do-Hyeong; Erdenebat, Munkh-Uchral; Kwon, Ki-Chul; Jeong, Ji-Seong; Lee, Jae-Won; Kim, Kyung-Ah; Kim, Nam; Yoo, Kwan-Hee

    2013-12-01

    This paper proposes an open computer language (OpenCL) parallel processing method to generate the elemental image arrays (EIAs) for hexagonal lens array from a three-dimensional (3D) object such as a volume data. Hexagonal lens array has a higher fill factor compared to the rectangular lens array case; however, each pixel of an elemental image should be determined to belong to the single hexagonal lens. Therefore, generation for the entire EIA requires very large computations. The proposed method reduces processing time for the EIAs for a given hexagonal lens array. By using the proposed image space parallel processing (ISPP) method, it can enhance the processing speed that generates the 3D display of real-time interactive integral imaging for hexagonal lens array. In our experiment, we implemented the EIAs for hexagonal lens array in real-time and obtained a good processing time for a large of volume data for multiple cases of lens arrays.

  12. Analysis of the real-time 3D display system based on the reconstruction of parallax rays

    NASA Astrophysics Data System (ADS)

    Yamada, Kenji; Takahashi, Hideya; Shimizu, Eiji

    2002-11-01

    Several types of auto-stereoscopic display systems have been developed. We also have developed a real-time color auto-stereoscopic display system using a reconstruction method of parallax rays. Our system consists of an optical element (such as lens array, a pinhole, a HOEs and so on), a spatial light modulator (SLM), and an image-processing unit. On our system, it is not probability to appear pseudoscopic image. The algorithm for solving this problem is processed in an image-processing unit. The resolution limitation of IP has studied by Hoshino, Burckhardt, and Okoshi. They designed the optimum width of the lens or the aperture. However, we cannot apply those theories to our system. Therefore, we consider not only the spatial frequency measured at the viewpoint but the performance of our system. In this paper, we describe an analysis of resolution for our system. The first we consider the spatial frequency along the depth and the horizontal direction respectively according to the geometrical optics and wave optics. The next we study the performance of our system. Especially, we esitmate the cross talk that the point sources from pixels on an SLM cause by considering to the geometrical optics and the wave optics.

  13. Real-Time Display Of 3-D Computed Holograms By Scanning The Image Of An Acousto-Optic Modulator

    NASA Astrophysics Data System (ADS)

    Kollin, Joel S.; Benton, Stephen A.; Jepsen, Mary Lou

    1989-10-01

    The invention of holography has sparked hopes for a three-dimensional electronic imaging systems analogous to television. Unfortunately, the extraordinary spatial detail of ordinary holographic recordings requires unattainable bandwidth and display resolution for three-dimensional moving imagery, effectively preventing their commercial development. However, the essential bandwidth of holographic images can be reduced enough to permit their transmission through fiber optic or coaxial cable, and the required resolution or space-bandwidth product of the display can be obtained by raster scanning the image of a commercially available acousto-optic modulator. No film recording or other photographic intermediate step is necessary as the projected modulator image is viewed directly. The design and construction of a working demonstration of the principles involved is also presented along with a discussion of engineering considerations in the system design. Finally, the theoretical and practical limitations of the system are addressed in the context of extending the system to real-time transmission of moving holograms synthesized from views of real and computer-generated three-dimensional scenes.

  14. A diffuser-based three-dimensional measurement of polarization-dependent scattering characteristics of optical films for 3D-display applications.

    PubMed

    Kim, Dae-Yeon; Seo, Jong-Wook

    2015-01-26

    We propose an accurate and easy-to-use three-dimensional measurement method using a diffuser plate to analyze the scattering characteristics of optical films. The far-field radiation pattern of light scattered by the optical film is obtained from the illuminance pattern created on the diffuser plate by the light. A mathematical model and calibration methods were described, and the results were compared with those obtained by a direct measurement using a luminance meter. The new method gave very precise three-dimensional polarization-dependent scattering characteristics of scattering polarizer films, and it can play an effective role in developing high performance polarization-selective screens for 3D display applications.

  15. Prediction of DC current flow between the Otjiwarongo and Katima Mulilo regions, using 3D DC resistivity forward modelling and magnetotelluric and audio-magnetotelluric data recorded during SAMTEX

    NASA Astrophysics Data System (ADS)

    Share, P.; Jones, A. G.; Muller, M. R.; Miensopust, M. P.; Khoza, D. T.; Fourie, S.; Webb, S. J.; Thunehed, H.

    2009-12-01

    hypothesized that the return path of DC current, flowing along the path of least resistance between the two electrodes, is most likely to lie somewhere within, or in the vicinity of, the DMB. To obtain a better understanding of the current flow we propose using geological information, previous results of studies of the conductivity of the DMB and surrounding regions and 2D and 3D inversion results from the AMT and MT data recorded during SAMTEX in northern Botswana and Namibia, as input to a 3D DC resistivity forward modelling code, and to try to predict the return path that the DC current will follow.

  16. Adipose- and bone marrow-derived mesenchymal stem cells display different osteogenic differentiation patterns in 3D bioactive glass-based scaffolds.

    PubMed

    Rath, Subha N; Nooeaid, Patcharakamon; Arkudas, Andreas; Beier, Justus P; Strobel, Leonie A; Brandl, Andreas; Roether, Judith A; Horch, Raymund E; Boccaccini, Aldo R; Kneser, Ulrich

    2016-10-01

    Mesenchymal stem cells can be isolated from a variety of different sources, each having their own peculiar merits and drawbacks. Although a number of studies have been conducted comparing these stem cells for their osteo-differentiation ability, these are mostly done in culture plastics. We have selected stem cells from either adipose tissue (ADSCs) or bone marrow (BMSCs) and studied their differentiation ability in highly porous three-dimensional (3D) 45S5 Bioglass®-based scaffolds. Equal numbers of cells were seeded onto 5 × 5 × 4 mm(3) scaffolds and cultured in vitro, with or without osteo-induction medium. After 2 and 4 weeks, the cell-scaffold constructs were analysed for cell number, cell spreading, viability, alkaline phosphatase activity and osteogenic gene expression. The scaffolds with ADSCs displayed osteo-differentiation even without osteo-induction medium; however, with osteo-induction medium osteogenic differentiation was further increased. In contrast, the scaffolds with BMSCs showed no osteo-differentiation without osteo-induction medium; after application of osteo-induction medium, osteo-differentiation was confirmed, although lower than in scaffolds with ADSCs. In general, stem cells in 3D bioactive glass scaffolds differentiated better than cells in culture plastics with respect to their ALP content and osteogenic gene expression. In summary, 45S5 Bioglass-based scaffolds seeded with ADSCs are well-suited for possible bone tissue-engineering applications. Induction of osteogenic differentiation appears unnecessary prior to implantation in this specific setting. Copyright © 2013 John Wiley & Sons, Ltd.

  17. Watermarking 3D Objects for Verification

    DTIC Science & Technology

    1999-01-01

    signal ( audio /image/video) pro- cessing and steganography fields, and even newer to the computer graphics community. Inherently, digital watermarking of...Many view digital watermarking as a potential solution for copyright protection of valuable digital materials like CD-quality audio , publication...watermark. The object can be an image, an audio clip, a video clip, or a 3D model. Some papers discuss watermarking other forms of multime- dia data

  18. Audio 2008: Audio Fixation

    ERIC Educational Resources Information Center

    Kaye, Alan L.

    2008-01-01

    Take a look around the bus or subway and see just how many people are bumping along to an iPod or an MP3 player. What they are listening to is their secret, but the many signature earbuds in sight should give one a real sense of just how pervasive digital audio has become. This article describes how that popularity is mirrored in library audio…

  19. 3D and Education

    NASA Astrophysics Data System (ADS)

    Meulien Ohlmann, Odile

    2013-02-01

    Today the industry offers a chain of 3D products. Learning to "read" and to "create in 3D" becomes an issue of education of primary importance. 25 years professional experience in France, the United States and Germany, Odile Meulien set up a personal method of initiation to 3D creation that entails the spatial/temporal experience of the holographic visual. She will present some different tools and techniques used for this learning, their advantages and disadvantages, programs and issues of educational policies, constraints and expectations related to the development of new techniques for 3D imaging. Although the creation of display holograms is very much reduced compared to the creation of the 90ies, the holographic concept is spreading in all scientific, social, and artistic activities of our present time. She will also raise many questions: What means 3D? Is it communication? Is it perception? How the seeing and none seeing is interferes? What else has to be taken in consideration to communicate in 3D? How to handle the non visible relations of moving objects with subjects? Does this transform our model of exchange with others? What kind of interaction this has with our everyday life? Then come more practical questions: How to learn creating 3D visualization, to learn 3D grammar, 3D language, 3D thinking? What for? At what level? In which matter? for whom?

  20. COMINT Audio Interface

    DTIC Science & Technology

    1999-07-01

    application in the military linguist’s work environment . Demonstrations conducted under this effort concluded that 3D audio localization techniques on their...own have not been developed to the point where they achieve the fidelity necessary for the military work environment . Recommended areas for additional

  1. Simulation and testing of a multichannel system for 3D sound localization

    NASA Astrophysics Data System (ADS)

    Matthews, Edward Albert

    Three-dimensional (3D) audio involves the ability to localize sound anywhere in a three-dimensional space. 3D audio can be used to provide the listener with the perception of moving sounds and can provide a realistic listening experience for applications such as gaming, video conferencing, movies, and concerts. The purpose of this research is to simulate and test 3D audio by incorporating auditory localization techniques in a multi-channel speaker system. The objective is to develop an algorithm that can place an audio event in a desired location by calculating and controlling the gain factors of each speaker. A MATLAB simulation displays the location of the speakers and perceived sound, which is verified through experimentation. The scenario in which the listener is not equidistant from each of the speakers is also investigated and simulated. This research is envisioned to lead to a better understanding of human localization of sound, and will contribute to a more realistic listening experience.

  2. New three-dimensional head-mounted display system, TMDU-S-3D system, for minimally invasive surgery application: procedures for gasless single-port radical nephrectomy.

    PubMed

    Kihara, Kazunori; Fujii, Yasuhisa; Masuda, Hitoshi; Saito, Kazutaka; Koga, Fumitaka; Matsuoka, Yoh; Numao, Noboru; Kojima, Kazuyuki

    2012-09-01

    We present an application of a new three-dimensional head-mounted display system that combines a high-definition three-dimensional organic electroluminescent head-mounted display with a high-definition three-dimensional endoscope to minimally invasive surgery, using gasless single-port radical nephrectomy procedures as a model. This system presents the surgeon with a higher quality of magnified three-dimensional imagery in front of the eyes regardless of head position, and simultaneously allows direct vision by moving the angle of sight downward. It is also significantly less expensive than the current robotic surgery system. While carrying out gasless single-port radical nephrectomy, the system provided the surgeon with excellent three-dimensional imagery of the operative field, direct vision of the outside and inside of the patient, and depth perception and tactile feedback through the devices. All four nephrectomies were safely completed within the operative time, blood loss was within usual limits and there were no complications. The display was light enough to comfortably be worn for a long operative time. Our experiences show that the three-dimensional head-mounted display system might facilitate maneuverability and safety in minimally invasive procedures, without prohibitive cost, and thus might mitigate the drawbacks of other three-dimensional vision systems. Because of the potential benefits that this system offers, it deserves further refinements of its role in various minimally invasive surgeries.

  3. A conformational epitope mapped in the bovine herpesvirus type 1 envelope glycoprotein B by phage display and the HSV-1 3D structure.

    PubMed

    Almeida, Greyciele R; Goulart, Luiz Ricardo; Cunha-Junior, Jair P; Bataus, Luiz A M; Japolla, Greice; Brito, Wilia M E D; Campos, Ivan T N; Ribeiro, Cristina; Souza, Guilherme R L

    2015-08-01

    The selected dodecapeptide (1)DRALYGPTVIDH(12) from a phage-displayed peptide library and the crystal structure of the envelope glycoprotein B (Env gB) from Herpes Simplex Virus type 1 (HSV-1) led us to the identification of a new discontinuous epitope on the Bovine herpesvirus type 1 (BoHV-1) Env gB. In silico analysis revealed a short BoHV-1 gB motif ((338)YKRD(341)) within a epitope region, with a high similarity to the motifs shared by the dodecapeptide N-terminal region ((5)YxARD(1)) and HSV-1 Env gB ((326)YARD(329)), in which the (328)Arg residue is described to be a neutralizing antibody target. Besides the characterization of an antibody-binding site of the BoHV-1 Env gB, we have demonstrated that the phage-fused peptide has the potential to be used as a reagent for virus diagnosis by phage-ELISA assay, which discriminated BoHV-1 infected serum samples from negative ones.

  4. Video genre categorization and representation using audio-visual information

    NASA Astrophysics Data System (ADS)

    Ionescu, Bogdan; Seyerlehner, Klaus; Rasche, Christoph; Vertan, Constantin; Lambert, Patrick

    2012-04-01

    We propose an audio-visual approach to video genre classification using content descriptors that exploit audio, color, temporal, and contour information. Audio information is extracted at block-level, which has the advantage of capturing local temporal information. At the temporal structure level, we consider action content in relation to human perception. Color perception is quantified using statistics of color distribution, elementary hues, color properties, and relationships between colors. Further, we compute statistics of contour geometry and relationships. The main contribution of our work lies in harnessing the descriptive power of the combination of these descriptors in genre classification. Validation was carried out on over 91 h of video footage encompassing 7 common video genres, yielding average precision and recall ratios of 87% to 100% and 77% to 100%, respectively, and an overall average correct classification of up to 97%. Also, experimental comparison as part of the MediaEval 2011 benchmarking campaign demonstrated the efficiency of the proposed audio-visual descriptors over other existing approaches. Finally, we discuss a 3-D video browsing platform that displays movies using feature-based coordinates and thus regroups them according to genre.

  5. 3D vision system assessment

    NASA Astrophysics Data System (ADS)

    Pezzaniti, J. Larry; Edmondson, Richard; Vaden, Justin; Hyatt, Bryan; Chenault, David B.; Kingston, David; Geulen, Vanilynmae; Newell, Scott; Pettijohn, Brad

    2009-02-01

    In this paper, we report on the development of a 3D vision system consisting of a flat panel stereoscopic display and auto-converging stereo camera and an assessment of the system's use for robotic driving, manipulation, and surveillance operations. The 3D vision system was integrated onto a Talon Robot and Operator Control Unit (OCU) such that direct comparisons of the performance of a number of test subjects using 2D and 3D vision systems were possible. A number of representative scenarios were developed to determine which tasks benefited most from the added depth perception and to understand when the 3D vision system hindered understanding of the scene. Two tests were conducted at Fort Leonard Wood, MO with noncommissioned officers ranked Staff Sergeant and Sergeant First Class. The scenarios; the test planning, approach and protocols; the data analysis; and the resulting performance assessment of the 3D vision system are reported.

  6. A Review and Meta Analysis of Vibrotactile and Visual Information Displays

    DTIC Science & Technology

    2009-09-01

    15 4.1 Adding Tactile Cues to Support Performance ...............................................................15 4.2 Use of Multisensory Cues...of multisensory devices, or devices which convey task information through multiple or alternative sensory channels instead of the visual channel...and three-dimensional (3-D) (e.g., virtual reality, 3-D audio). Two theories predict gains from a multisensory display of information. First, Wickens

  7. Materials and Modulators for 3D Displays

    DTIC Science & Technology

    2002-08-01

    hosts Peak emission wavelength (nm)Doping ion Yb3+ + Crystal host blue green Red NaYF4 450, 475 647, 698 KYF 481 652 Tm3 + YLF 483 648 NaYF4 411 540 660...crystals doped with Yb3+ ions as donor ions and Er3+, Ho3+ or Tm3 + as acceptor ions. Some research was carried out to explore unique modulation and...Having shown strong red, green and blue emitters using, respectively, Er3+, Er3+ or Ho3+, and Tm3 + ions as the co-dopant we reported on the concept of

  8. 3D Surgical Simulation

    PubMed Central

    Cevidanes, Lucia; Tucker, Scott; Styner, Martin; Kim, Hyungmin; Chapuis, Jonas; Reyes, Mauricio; Proffit, William; Turvey, Timothy; Jaskolka, Michael

    2009-01-01

    This paper discusses the development of methods for computer-aided jaw surgery. Computer-aided jaw surgery allows us to incorporate the high level of precision necessary for transferring virtual plans into the operating room. We also present a complete computer-aided surgery (CAS) system developed in close collaboration with surgeons. Surgery planning and simulation include construction of 3D surface models from Cone-beam CT (CBCT), dynamic cephalometry, semi-automatic mirroring, interactive cutting of bone and bony segment repositioning. A virtual setup can be used to manufacture positioning splints for intra-operative guidance. The system provides further intra-operative assistance with the help of a computer display showing jaw positions and 3D positioning guides updated in real-time during the surgical procedure. The CAS system aids in dealing with complex cases with benefits for the patient, with surgical practice, and for orthodontic finishing. Advanced software tools for diagnosis and treatment planning allow preparation of detailed operative plans, osteotomy repositioning, bone reconstructions, surgical resident training and assessing the difficulties of the surgical procedures prior to the surgery. CAS has the potential to make the elaboration of the surgical plan a more flexible process, increase the level of detail and accuracy of the plan, yield higher operative precision and control, and enhance documentation of cases. Supported by NIDCR DE017727, and DE018962 PMID:20816308

  9. PLOT3D/AMES, APOLLO UNIX VERSION USING GMR3D (WITHOUT TURB3D)

    NASA Technical Reports Server (NTRS)

    Buning, P.

    1994-01-01

    PLOT3D is an interactive graphics program designed to help scientists visualize computational fluid dynamics (CFD) grids and solutions. Today, supercomputers and CFD algorithms can provide scientists with simulations of such highly complex phenomena that obtaining an understanding of the simulations has become a major problem. Tools which help the scientist visualize the simulations can be of tremendous aid. PLOT3D/AMES offers more functions and features, and has been adapted for more types of computers than any other CFD graphics program. Version 3.6b+ is supported for five computers and graphic libraries. Using PLOT3D, CFD physicists can view their computational models from any angle, observing the physics of problems and the quality of solutions. As an aid in designing aircraft, for example, PLOT3D's interactive computer graphics can show vortices, temperature, reverse flow, pressure, and dozens of other characteristics of air flow during flight. As critical areas become obvious, they can easily be studied more closely using a finer grid. PLOT3D is part of a computational fluid dynamics software cycle. First, a program such as 3DGRAPE (ARC-12620) helps the scientist generate computational grids to model an object and its surrounding space. Once the grids have been designed and parameters such as the angle of attack, Mach number, and Reynolds number have been specified, a "flow-solver" program such as INS3D (ARC-11794 or COS-10019) solves the system of equations governing fluid flow, usually on a supercomputer. Grids sometimes have as many as two million points, and the "flow-solver" produces a solution file which contains density, x- y- and z-momentum, and stagnation energy for each grid point. With such a solution file and a grid file containing up to 50 grids as input, PLOT3D can calculate and graphically display any one of 74 functions, including shock waves, surface pressure, velocity vectors, and particle traces. PLOT3D's 74 functions are organized into

  10. PLOT3D/AMES, APOLLO UNIX VERSION USING GMR3D (WITH TURB3D)

    NASA Technical Reports Server (NTRS)

    Buning, P.

    1994-01-01

    PLOT3D is an interactive graphics program designed to help scientists visualize computational fluid dynamics (CFD) grids and solutions. Today, supercomputers and CFD algorithms can provide scientists with simulations of such highly complex phenomena that obtaining an understanding of the simulations has become a major problem. Tools which help the scientist visualize the simulations can be of tremendous aid. PLOT3D/AMES offers more functions and features, and has been adapted for more types of computers than any other CFD graphics program. Version 3.6b+ is supported for five computers and graphic libraries. Using PLOT3D, CFD physicists can view their computational models from any angle, observing the physics of problems and the quality of solutions. As an aid in designing aircraft, for example, PLOT3D's interactive computer graphics can show vortices, temperature, reverse flow, pressure, and dozens of other characteristics of air flow during flight. As critical areas become obvious, they can easily be studied more closely using a finer grid. PLOT3D is part of a computational fluid dynamics software cycle. First, a program such as 3DGRAPE (ARC-12620) helps the scientist generate computational grids to model an object and its surrounding space. Once the grids have been designed and parameters such as the angle of attack, Mach number, and Reynolds number have been specified, a "flow-solver" program such as INS3D (ARC-11794 or COS-10019) solves the system of equations governing fluid flow, usually on a supercomputer. Grids sometimes have as many as two million points, and the "flow-solver" produces a solution file which contains density, x- y- and z-momentum, and stagnation energy for each grid point. With such a solution file and a grid file containing up to 50 grids as input, PLOT3D can calculate and graphically display any one of 74 functions, including shock waves, surface pressure, velocity vectors, and particle traces. PLOT3D's 74 functions are organized into

  11. Audio Restoration

    NASA Astrophysics Data System (ADS)

    Esquef, Paulo A. A.

    The first reproducible recording of human voice was made in 1877 on a tinfoil cylinder phonograph devised by Thomas A. Edison. Since then, much effort has been expended to find better ways to record and reproduce sounds. By the mid-1920s, the first electrical recordings appeared and gradually took over purely acoustic recordings. The development of electronic computers, in conjunction with the ability to record data onto magnetic or optical media, culminated in the standardization of compact disc format in 1980. Nowadays, digital technology is applied to several audio applications, not only to improve the quality of modern and old recording/reproduction techniques, but also to trade off sound quality for less storage space and less taxing transmission capacity requirements.

  12. Europeana and 3D

    NASA Astrophysics Data System (ADS)

    Pletinckx, D.

    2011-09-01

    The current 3D hype creates a lot of interest in 3D. People go to 3D movies, but are we ready to use 3D in our homes, in our offices, in our communication? Are we ready to deliver real 3D to a general public and use interactive 3D in a meaningful way to enjoy, learn, communicate? The CARARE project is realising this for the moment in the domain of monuments and archaeology, so that real 3D of archaeological sites and European monuments will be available to the general public by 2012. There are several aspects to this endeavour. First of all is the technical aspect of flawlessly delivering 3D content over all platforms and operating systems, without installing software. We have currently a working solution in PDF, but HTML5 will probably be the future. Secondly, there is still little knowledge on how to create 3D learning objects, 3D tourist information or 3D scholarly communication. We are still in a prototype phase when it comes to integrate 3D objects in physical or virtual museums. Nevertheless, Europeana has a tremendous potential as a multi-facetted virtual museum. Finally, 3D has a large potential to act as a hub of information, linking to related 2D imagery, texts, video, sound. We describe how to create such rich, explorable 3D objects that can be used intuitively by the generic Europeana user and what metadata is needed to support the semantic linking.

  13. Speaking Volumes About 3-D

    NASA Technical Reports Server (NTRS)

    2002-01-01

    In 1999, Genex submitted a proposal to Stennis Space Center for a volumetric 3-D display technique that would provide multiple users with a 360-degree perspective to simultaneously view and analyze 3-D data. The futuristic capabilities of the VolumeViewer(R) have offered tremendous benefits to commercial users in the fields of medicine and surgery, air traffic control, pilot training and education, computer-aided design/computer-aided manufacturing, and military/battlefield management. The technology has also helped NASA to better analyze and assess the various data collected by its satellite and spacecraft sensors. Genex capitalized on its success with Stennis by introducing two separate products to the commercial market that incorporate key elements of the 3-D display technology designed under an SBIR contract. The company Rainbow 3D(R) imaging camera is a novel, three-dimensional surface profile measurement system that can obtain a full-frame 3-D image in less than 1 second. The third product is the 360-degree OmniEye(R) video system. Ideal for intrusion detection, surveillance, and situation management, this unique camera system offers a continuous, panoramic view of a scene in real time.

  14. Head-up auditory displays for traffic collision avoidance system advisories: a preliminary investigation.

    PubMed

    Begault, D R

    1993-12-01

    The advantage of a head-up auditory display was evaluated in a preliminary experiment designed to measure and compare the acquisition time for capturing visual targets under two auditory conditions: standard one-earpiece presentation and two-earpiece three-dimensional (3D) audio presentation. Twelve commercial airline crews were tested under full mission simulation conditions at the NASA-Ames Man-Vehicle Systems Research Facility advanced concepts flight simulator. Scenario software generated visual targets corresponding to aircraft that would activate a traffic collision avoidance system (TCAS) aural advisory; the spatial auditory position was linked to the visual position with 3D audio presentation. Results showed that crew members using a 3D auditory display acquired targets approximately 2.2 s faster than did crew members who used one-earpiece headsets, but there was no significant difference in the number of targets acquired.

  15. Head-Up Auditory Displays for Traffic Collision Avoidance System Advisories: A Preliminary Investigation

    NASA Technical Reports Server (NTRS)

    Begault, Durand R.

    1993-01-01

    The advantage of a head-up auditory display was evaluated in a preliminary experiment designed to measure and compare the acquisition time for capturing visual targets under two auditory conditions: standard one-earpiece presentation and two-earpiece three-dimensional (3D) audio presentation. Twelve commercial airline crews were tested under full mission simulation conditions at the NASA-Ames Man-Vehicle Systems Research Facility advanced concepts flight simulator. Scenario software generated visual targets corresponding to aircraft that would activate a traffic collision avoidance system (TCAS) aural advisory; the spatial auditory position was linked to the visual position with 3D audio presentation. Results showed that crew members using a 3D auditory display acquired targets approximately 2.2 s faster than did crew members who used one-earpiece head- sets, but there was no significant difference in the number of targets acquired.

  16. Three-Dimensional Audio Client Library

    NASA Technical Reports Server (NTRS)

    Rizzi, Stephen A.

    2005-01-01

    The Three-Dimensional Audio Client Library (3DAudio library) is a group of software routines written to facilitate development of both stand-alone (audio only) and immersive virtual-reality application programs that utilize three-dimensional audio displays. The library is intended to enable the development of three-dimensional audio client application programs by use of a code base common to multiple audio server computers. The 3DAudio library calls vendor-specific audio client libraries and currently supports the AuSIM Gold-Server and Lake Huron audio servers. 3DAudio library routines contain common functions for (1) initiation and termination of a client/audio server session, (2) configuration-file input, (3) positioning functions, (4) coordinate transformations, (5) audio transport functions, (6) rendering functions, (7) debugging functions, and (8) event-list-sequencing functions. The 3DAudio software is written in the C++ programming language and currently operates under the Linux, IRIX, and Windows operating systems.

  17. 3d-3d correspondence revisited

    DOE PAGES

    Chung, Hee -Joong; Dimofte, Tudor; Gukov, Sergei; ...

    2016-04-21

    In fivebrane compactifications on 3-manifolds, we point out the importance of all flat connections in the proper definition of the effective 3d N = 2 theory. The Lagrangians of some theories with the desired properties can be constructed with the help of homological knot invariants that categorify colored Jones polynomials. Higgsing the full 3d theories constructed this way recovers theories found previously by Dimofte-Gaiotto-Gukov. As a result, we also consider the cutting and gluing of 3-manifolds along smooth boundaries and the role played by all flat connections in this operation.

  18. 3D printed bionic ears.

    PubMed

    Mannoor, Manu S; Jiang, Ziwen; James, Teena; Kong, Yong Lin; Malatesta, Karen A; Soboyejo, Winston O; Verma, Naveen; Gracias, David H; McAlpine, Michael C

    2013-06-12

    The ability to three-dimensionally interweave biological tissue with functional electronics could enable the creation of bionic organs possessing enhanced functionalities over their human counterparts. Conventional electronic devices are inherently two-dimensional, preventing seamless multidimensional integration with synthetic biology, as the processes and materials are very different. Here, we present a novel strategy for overcoming these difficulties via additive manufacturing of biological cells with structural and nanoparticle derived electronic elements. As a proof of concept, we generated a bionic ear via 3D printing of a cell-seeded hydrogel matrix in the anatomic geometry of a human ear, along with an intertwined conducting polymer consisting of infused silver nanoparticles. This allowed for in vitro culturing of cartilage tissue around an inductive coil antenna in the ear, which subsequently enables readout of inductively-coupled signals from cochlea-shaped electrodes. The printed ear exhibits enhanced auditory sensing for radio frequency reception, and complementary left and right ears can listen to stereo audio music. Overall, our approach suggests a means to intricately merge biologic and nanoelectronic functionalities via 3D printing.

  19. 3D Printed Bionic Ears

    PubMed Central

    Mannoor, Manu S.; Jiang, Ziwen; James, Teena; Kong, Yong Lin; Malatesta, Karen A.; Soboyejo, Winston O.; Verma, Naveen; Gracias, David H.; McAlpine, Michael C.

    2013-01-01

    The ability to three-dimensionally interweave biological tissue with functional electronics could enable the creation of bionic organs possessing enhanced functionalities over their human counterparts. Conventional electronic devices are inherently two-dimensional, preventing seamless multidimensional integration with synthetic biology, as the processes and materials are very different. Here, we present a novel strategy for overcoming these difficulties via additive manufacturing of biological cells with structural and nanoparticle derived electronic elements. As a proof of concept, we generated a bionic ear via 3D printing of a cell-seeded hydrogel matrix in the precise anatomic geometry of a human ear, along with an intertwined conducting polymer consisting of infused silver nanoparticles. This allowed for in vitro culturing of cartilage tissue around an inductive coil antenna in the ear, which subsequently enables readout of inductively-coupled signals from cochlea-shaped electrodes. The printed ear exhibits enhanced auditory sensing for radio frequency reception, and complementary left and right ears can listen to stereo audio music. Overall, our approach suggests a means to intricately merge biologic and nanoelectronic functionalities via 3D printing. PMID:23635097

  20. Display-Control Compatibility in 3-D Displays.

    DTIC Science & Technology

    1984-02-29

    D.C. 20375 Washington, D.C. 20350_.. Dr. Michael Melich . Manpower, Personnel & Training Communications Sciences Division Programs, Code 270 Code 7500...Department of the Army Pensacola, FL 32508 -Eq Dr. Edgar M. Johnson Commanding Officer Technical Director Naval Health Research Center U.S. Army

  1. Digital holography and 3-D imaging.

    PubMed

    Banerjee, Partha; Barbastathis, George; Kim, Myung; Kukhtarev, Nickolai

    2011-03-01

    This feature issue on Digital Holography and 3-D Imaging comprises 15 papers on digital holographic techniques and applications, computer-generated holography and encryption techniques, and 3-D display. It is hoped that future work in the area leads to innovative applications of digital holography and 3-D imaging to biology and sensing, and to the development of novel nonlinear dynamic digital holographic techniques.

  2. Non-RF wireless helmet-mounted display and two-way audio connectivity using covert free-space optical communications

    NASA Astrophysics Data System (ADS)

    Strauss, M.; Volfson, L.

    2011-06-01

    Providing the warfighter with Head or Helmet Mounted Displays (HMDs) while in tracked vehicles provides a means to visually maintain access to systems information while in a high vibration environment. The high vibration and unique environment of military tracked and turreted vehicles impact the ability to distinctly see certain information on an HMD, especially small font size or graphics and information that requires long fixation (staring), rather than a brief or peripheral glance. The military and commercial use of HMDs was compiled from market research, market trends, and user feedback. Lessons learned from previous military and commercial use of HMD products were derived to determine the feasibility of HMDs use in the high vibration and the unique environments of tracked vehicles. The results are summarized into factors that determine HMD features which must be specified for successful implementation.

  3. True 3d Images and Their Applications

    NASA Astrophysics Data System (ADS)

    Wang, Z.; wang@hzgeospace., zheng.

    2012-07-01

    A true 3D image is a geo-referenced image. Besides having its radiometric information, it also has true 3Dground coordinates XYZ for every pixels of it. For a true 3D image, especially a true 3D oblique image, it has true 3D coordinates not only for building roofs and/or open grounds, but also for all other visible objects on the ground, such as visible building walls/windows and even trees. The true 3D image breaks the 2D barrier of the traditional orthophotos by introducing the third dimension (elevation) into the image. From a true 3D image, for example, people will not only be able to read a building's location (XY), but also its height (Z). true 3D images will fundamentally change, if not revolutionize, the way people display, look, extract, use, and represent the geospatial information from imagery. In many areas, true 3D images can make profound impacts on the ways of how geospatial information is represented, how true 3D ground modeling is performed, and how the real world scenes are presented. This paper first gives a definition and description of a true 3D image and followed by a brief review of what key advancements of geospatial technologies have made the creation of true 3D images possible. Next, the paper introduces what a true 3D image is made of. Then, the paper discusses some possible contributions and impacts the true 3D images can make to geospatial information fields. At the end, the paper presents a list of the benefits of having and using true 3D images and the applications of true 3D images in a couple of 3D city modeling projects.

  4. 3D Imaging.

    ERIC Educational Resources Information Center

    Hastings, S. K.

    2002-01-01

    Discusses 3 D imaging as it relates to digital representations in virtual library collections. Highlights include X-ray computed tomography (X-ray CT); the National Science Foundation (NSF) Digital Library Initiatives; output peripherals; image retrieval systems, including metadata; and applications of 3 D imaging for libraries and museums. (LRW)

  5. ShowMe3D

    SciTech Connect

    Sinclair, Michael B

    2012-01-05

    ShowMe3D is a data visualization graphical user interface specifically designed for use with hyperspectral image obtained from the Hyperspectral Confocal Microscope. The program allows the user to select and display any single image from a three dimensional hyperspectral image stack. By moving a slider control, the user can easily move between images of the stack. The user can zoom into any region of the image. The user can select any pixel or region from the displayed image and display the fluorescence spectrum associated with that pixel or region. The user can define up to 3 spectral filters to apply to the hyperspectral image and view the image as it would appear from a filter-based confocal microscope. The user can also obtain statistics such as intensity average and variance from selected regions.

  6. Stereoscopic Flat Panel Display

    DTIC Science & Technology

    2004-12-01

    the display of stereo imagery have been demonstrated. Stereoscopic displays typically require the user to wear special headgear. Autostereoscopic ...components and the resulting changes in the encoding algorithm. Keywords: Stereoscopic display, LCD, 3D , polarization encoding, flat panel 1...panel display when viewing non-stereoscopic imagery or data. Remotely operated vehicles do not represent the only potential application for 3D

  7. Case study: Beauty and the Beast 3D: benefits of 3D viewing for 2D to 3D conversion

    NASA Astrophysics Data System (ADS)

    Handy Turner, Tara

    2010-02-01

    From the earliest stages of the Beauty and the Beast 3D conversion project, the advantages of accurate desk-side 3D viewing was evident. While designing and testing the 2D to 3D conversion process, the engineering team at Walt Disney Animation Studios proposed a 3D viewing configuration that not only allowed artists to "compose" stereoscopic 3D but also improved efficiency by allowing artists to instantly detect which image features were essential to the stereoscopic appeal of a shot and which features had minimal or even negative impact. At a time when few commercial 3D monitors were available and few software packages provided 3D desk-side output, the team designed their own prototype devices and collaborated with vendors to create a "3D composing" workstation. This paper outlines the display technologies explored, final choices made for Beauty and the Beast 3D, wish-lists for future development and a few rules of thumb for composing compelling 2D to 3D conversions.

  8. 3D goes digital: from stereoscopy to modern 3D imaging techniques

    NASA Astrophysics Data System (ADS)

    Kerwien, N.

    2014-11-01

    In the 19th century, English physicist Charles Wheatstone discovered stereopsis, the basis for 3D perception. His construction of the first stereoscope established the foundation for stereoscopic 3D imaging. Since then, many optical instruments were influenced by these basic ideas. In recent decades, the advent of digital technologies revolutionized 3D imaging. Powerful readily available sensors and displays combined with efficient pre- or post-processing enable new methods for 3D imaging and applications. This paper draws an arc from basic concepts of 3D imaging to modern digital implementations, highlighting instructive examples from its 175 years of history.

  9. AE3D

    SciTech Connect

    Spong, Donald A

    2016-06-20

    AE3D solves for the shear Alfven eigenmodes and eigenfrequencies in a torodal magnetic fusion confinement device. The configuration can be either 2D (e.g. tokamak, reversed field pinch) or 3D (e.g. stellarator, helical reversed field pinch, tokamak with ripple). The equations solved are based on a reduced MHD model and sound wave coupling effects are not currently included.

  10. The 3D visualization technology research of submarine pipeline based Horde3D GameEngine

    NASA Astrophysics Data System (ADS)

    Yao, Guanghui; Ma, Xiushui; Chen, Genlang; Ye, Lingjian

    2013-10-01

    With the development of 3D display and virtual reality technology, its application gets more and more widespread. This paper applies 3D display technology to the monitoring of submarine pipeline. We reconstruct the submarine pipeline and its surrounding submarine terrain in computer using Horde3D graphics rendering engine on the foundation database "submarine pipeline and relative landforms landscape synthesis database" so as to display the virtual scene of submarine pipeline based virtual reality and show the relevant data collected from the monitoring of submarine pipeline.

  11. Three-dimensional audio using loudspeakers

    NASA Astrophysics Data System (ADS)

    Gardner, William G.

    1997-12-01

    3-D audio systems, which can surround a listener with sounds at arbitrary locations, are an important part of immersive interfaces. A new approach is presented for implementing 3-D audio using a pair of conventional loudspeakers. The new idea is to use the tracked position of the listener's head to optimize the acoustical presentation, and thus produce a much more realistic illusion over a larger listening area than existing loudspeaker 3-D audio systems. By using a remote head tracker, for instance based on computer vision, an immersive audio environment can be created without donning headphones or other equipment. The general approach to a 3-D audio system is to reconstruct the acoustic pressures at the listener's ears that would result from the natural listening situation to be simulated. To accomplish this using loudspeakers requires that first, the ear signals corresponding to the target scene are synthesized by appropriately encoding directional cues, a process known as 'binaural synthesis,' and second, these signals are delivered to the listener by inverting the transmission paths that exist from the speakers to the listener, a process known as 'crosstalk cancellation.' Existing crosstalk cancellation systems only function at a fixed listening location; when the listener moves away from the equalization zone, the 3-D illusion is lost. Steering the equalization zone to the tracked listener preserves the 3-D illusion over a large listening volume, thus simulating a reconstructed soundfield, and also provides dynamic localization cues by maintaining stationary external sound sources during head motion. This dissertation will discuss the theory, implementation, and testing of a head-tracked loudspeaker 3-D audio system. Crosstalk cancellers that can be steered to the location of a tracked listener will be described. The objective performance of these systems has been evaluated using simulations and acoustical measurements made at the ears of human subjects. Many

  12. 3D whiteboard: collaborative sketching with 3D-tracked smart phones

    NASA Astrophysics Data System (ADS)

    Lue, James; Schulze, Jürgen P.

    2014-02-01

    We present the results of our investigation of the feasibility of a new approach for collaborative drawing in 3D, based on Android smart phones. Our approach utilizes a number of fiduciary markers, placed in the working area where they can be seen by the smart phones' cameras, in order to estimate the pose of each phone in the room. Our prototype allows two users to draw 3D objects with their smart phones by moving their phones around in 3D space. For example, 3D lines are drawn by recording the path of the phone as it is moved around in 3D space, drawing line segments on the screen along the way. Each user can see the virtual drawing space on their smart phones' displays, as if the display was a window into this space. Besides lines, our prototype application also supports 3D geometry creation, geometry transformation operations, and it shows the location of the other user's phone.

  13. The New Realm of 3-D Vision

    NASA Technical Reports Server (NTRS)

    2002-01-01

    Dimension Technologies Inc., developed a line of 2-D/3-D Liquid Crystal Display (LCD) screens, including a 15-inch model priced at consumer levels. DTI's family of flat panel LCD displays, called the Virtual Window(TM), provide real-time 3-D images without the use of glasses, head trackers, helmets, or other viewing aids. Most of the company initial 3-D display research was funded through NASA's Small Business Innovation Research (SBIR) program. The images on DTI's displays appear to leap off the screen and hang in space. The display accepts input from computers or stereo video sources, and can be switched from 3-D to full-resolution 2-D viewing with the push of a button. The Virtual Window displays have applications in data visualization, medicine, architecture, business, real estate, entertainment, and other research, design, military, and consumer applications. Displays are currently used for computer games, protein analysis, and surgical imaging. The technology greatly benefits the medical field, as surgical simulators are helping to increase the skills of surgical residents. Virtual Window(TM) is a trademark of Dimension Technologies Inc.

  14. Defense Display Strategy and Roadmaps

    DTIC Science & Technology

    2002-08-06

    ultra-resolution, true 3D , and intelligent displays (integration of computers and communication functions into screens). The new strategy is Service...led. Keywords: defense, electronic displays, high definition, micro-display, 25-megapixel, true 3D , novel and intelligent displays 1...megapixel and true 3D devices. The approved roadmap is illustrated in Figure 1. * Paper

  15. Audio-visual affective expression recognition

    NASA Astrophysics Data System (ADS)

    Huang, Thomas S.; Zeng, Zhihong

    2007-11-01

    Automatic affective expression recognition has attracted more and more attention of researchers from different disciplines, which will significantly contribute to a new paradigm for human computer interaction (affect-sensitive interfaces, socially intelligent environments) and advance the research in the affect-related fields including psychology, psychiatry, and education. Multimodal information integration is a process that enables human to assess affective states robustly and flexibly. In order to understand the richness and subtleness of human emotion behavior, the computer should be able to integrate information from multiple sensors. We introduce in this paper our efforts toward machine understanding of audio-visual affective behavior, based on both deliberate and spontaneous displays. Some promising methods are presented to integrate information from both audio and visual modalities. Our experiments show the advantage of audio-visual fusion in affective expression recognition over audio-only or visual-only approaches.

  16. 3-D Seismic Interpretation

    NASA Astrophysics Data System (ADS)

    Moore, Gregory F.

    2009-05-01

    This volume is a brief introduction aimed at those who wish to gain a basic and relatively quick understanding of the interpretation of three-dimensional (3-D) seismic reflection data. The book is well written, clearly illustrated, and easy to follow. Enough elementary mathematics are presented for a basic understanding of seismic methods, but more complex mathematical derivations are avoided. References are listed for readers interested in more advanced explanations. After a brief introduction, the book logically begins with a succinct chapter on modern 3-D seismic data acquisition and processing. Standard 3-D acquisition methods are presented, and an appendix expands on more recent acquisition techniques, such as multiple-azimuth and wide-azimuth acquisition. Although this chapter covers the basics of standard time processing quite well, there is only a single sentence about prestack depth imaging, and anisotropic processing is not mentioned at all, even though both techniques are now becoming standard.

  17. Radiochromic 3D Detectors

    NASA Astrophysics Data System (ADS)

    Oldham, Mark

    2015-01-01

    Radiochromic materials exhibit a colour change when exposed to ionising radiation. Radiochromic film has been used for clinical dosimetry for many years and increasingly so recently, as films of higher sensitivities have become available. The two principle advantages of radiochromic dosimetry include greater tissue equivalence (radiologically) and the lack of requirement for development of the colour change. In a radiochromic material, the colour change arises direct from ionising interactions affecting dye molecules, without requiring any latent chemical, optical or thermal development, with important implications for increased accuracy and convenience. It is only relatively recently however, that 3D radiochromic dosimetry has become possible. In this article we review recent developments and the current state-of-the-art of 3D radiochromic dosimetry, and the potential for a more comprehensive solution for the verification of complex radiation therapy treatments, and 3D dose measurement in general.

  18. Accommodation response measurements for integral 3D image

    NASA Astrophysics Data System (ADS)

    Hiura, H.; Mishina, T.; Arai, J.; Iwadate, Y.

    2014-03-01

    We measured accommodation responses under integral photography (IP), binocular stereoscopic, and real object display conditions, and viewing conditions of binocular and monocular viewing conditions. The equipment we used was an optometric device and a 3D display. We developed the 3D display for IP and binocular stereoscopic images that comprises a high-resolution liquid crystal display (LCD) and a high-density lens array. The LCD has a resolution of 468 dpi and a diagonal size of 4.8 inches. The high-density lens array comprises 106 x 69 micro lenses that have a focal length of 3 mm and diameter of 1 mm. The lenses are arranged in a honeycomb pattern. The 3D display was positioned 60 cm from an observer under IP and binocular stereoscopic display conditions. The target was presented at eight depth positions relative to the 3D display: 15, 10, and 5 cm in front of the 3D display, on the 3D display panel, and 5, 10, 15 and 30 cm behind the 3D display under the IP and binocular stereoscopic display conditions. Under the real object display condition, the target was displayed on the 3D display panel, and the 3D display was placed at the eight positions. The results suggest that the IP image induced more natural accommodation responses compared to the binocular stereoscopic image. The accommodation responses of the IP image were weaker than those of a real object; however, they showed a similar tendency with those of the real object under the two viewing conditions. Therefore, IP can induce accommodation to the depth positions of 3D images.

  19. Bootstrapping 3D fermions

    DOE PAGES

    Iliesiu, Luca; Kos, Filip; Poland, David; ...

    2016-03-17

    We study the conformal bootstrap for a 4-point function of fermions <ψψψψ> in 3D. We first introduce an embedding formalism for 3D spinors and compute the conformal blocks appearing in fermion 4-point functions. Using these results, we find general bounds on the dimensions of operators appearing in the ψ × ψ OPE, and also on the central charge CT. We observe features in our bounds that coincide with scaling dimensions in the GrossNeveu models at large N. Finally, we also speculate that other features could coincide with a fermionic CFT containing no relevant scalar operators.

  20. Bootstrapping 3D fermions

    SciTech Connect

    Iliesiu, Luca; Kos, Filip; Poland, David; Pufu, Silviu S.; Simmons-Duffin, David; Yacoby, Ran

    2016-03-17

    We study the conformal bootstrap for a 4-point function of fermions <ψψψψ> in 3D. We first introduce an embedding formalism for 3D spinors and compute the conformal blocks appearing in fermion 4-point functions. Using these results, we find general bounds on the dimensions of operators appearing in the ψ × ψ OPE, and also on the central charge CT. We observe features in our bounds that coincide with scaling dimensions in the GrossNeveu models at large N. Finally, we also speculate that other features could coincide with a fermionic CFT containing no relevant scalar operators.

  1. Audio and Electroacoustics

    NASA Astrophysics Data System (ADS)

    Davis, Mark

    This chapter surveys devices and systems associated with audio and electroacoustics: the acquisition, transmission, storage, and reproduction of audio. The chapter provides an historical overview of the field since before the days of Edison and Bell to the present day, and analyzes performance of audio transducers, components and systems from basic psychoacoustic principles, to arrive at an assessment of the perceptual performance of such elements and an indication of possible directions for future progress.

  2. Audio and Electroacoustics

    NASA Astrophysics Data System (ADS)

    Davis, Mark F.

    This chapter surveys devices and systems associated with audio and electroacoustics: The acquisition, transmission, storage, and reproduction of audio. The chapter provides an historical overview of the field since before the days of Edison and Bell to the present day, and analyzes performance of audio transducers, components and systems from basic psychoacoustic principles, to arrive at an assessment of the perceptual performance of such elements and an indication of possible directions for future progress.

  3. Venus in 3D

    NASA Technical Reports Server (NTRS)

    Plaut, Jeffrey J.

    1993-01-01

    Stereographic images of the surface of Venus which enable geologists to reconstruct the details of the planet's evolution are discussed. The 120-meter resolution of these 3D images make it possible to construct digital topographic maps from which precise measurements can be made of the heights, depths, slopes, and volumes of geologic structures.

  4. 3D photoacoustic imaging

    NASA Astrophysics Data System (ADS)

    Carson, Jeffrey J. L.; Roumeliotis, Michael; Chaudhary, Govind; Stodilka, Robert Z.; Anastasio, Mark A.

    2010-06-01

    Our group has concentrated on development of a 3D photoacoustic imaging system for biomedical imaging research. The technology employs a sparse parallel detection scheme and specialized reconstruction software to obtain 3D optical images using a single laser pulse. With the technology we have been able to capture 3D movies of translating point targets and rotating line targets. The current limitation of our 3D photoacoustic imaging approach is its inability ability to reconstruct complex objects in the field of view. This is primarily due to the relatively small number of projections used to reconstruct objects. However, in many photoacoustic imaging situations, only a few objects may be present in the field of view and these objects may have very high contrast compared to background. That is, the objects have sparse properties. Therefore, our work had two objectives: (i) to utilize mathematical tools to evaluate 3D photoacoustic imaging performance, and (ii) to test image reconstruction algorithms that prefer sparseness in the reconstructed images. Our approach was to utilize singular value decomposition techniques to study the imaging operator of the system and evaluate the complexity of objects that could potentially be reconstructed. We also compared the performance of two image reconstruction algorithms (algebraic reconstruction and l1-norm techniques) at reconstructing objects of increasing sparseness. We observed that for a 15-element detection scheme, the number of measureable singular vectors representative of the imaging operator was consistent with the demonstrated ability to reconstruct point and line targets in the field of view. We also observed that the l1-norm reconstruction technique, which is known to prefer sparseness in reconstructed images, was superior to the algebraic reconstruction technique. Based on these findings, we concluded (i) that singular value decomposition of the imaging operator provides valuable insight into the capabilities of

  5. Positional Awareness Map 3D (PAM3D)

    NASA Technical Reports Server (NTRS)

    Hoffman, Monica; Allen, Earl L.; Yount, John W.; Norcross, April Louise

    2012-01-01

    The Western Aeronautical Test Range of the National Aeronautics and Space Administration s Dryden Flight Research Center needed to address the aging software and hardware of its current situational awareness display application, the Global Real-Time Interactive Map (GRIM). GRIM was initially developed in the late 1980s and executes on older PC architectures using a Linux operating system that is no longer supported. Additionally, the software is difficult to maintain due to its complexity and loss of developer knowledge. It was decided that a replacement application must be developed or acquired in the near future. The replacement must provide the functionality of the original system, the ability to monitor test flight vehicles in real-time, and add improvements such as high resolution imagery and true 3-dimensional capability. This paper will discuss the process of determining the best approach to replace GRIM, and the functionality and capabilities of the first release of the Positional Awareness Map 3D.

  6. Interactive 3D Mars Visualization

    NASA Technical Reports Server (NTRS)

    Powell, Mark W.

    2012-01-01

    The Interactive 3D Mars Visualization system provides high-performance, immersive visualization of satellite and surface vehicle imagery of Mars. The software can be used in mission operations to provide the most accurate position information for the Mars rovers to date. When integrated into the mission data pipeline, this system allows mission planners to view the location of the rover on Mars to 0.01-meter accuracy with respect to satellite imagery, with dynamic updates to incorporate the latest position information. Given this information so early in the planning process, rover drivers are able to plan more accurate drive activities for the rover than ever before, increasing the execution of science activities significantly. Scientifically, this 3D mapping information puts all of the science analyses to date into geologic context on a daily basis instead of weeks or months, as was the norm prior to this contribution. This allows the science planners to judge the efficacy of their previously executed science observations much more efficiently, and achieve greater science return as a result. The Interactive 3D Mars surface view is a Mars terrain browsing software interface that encompasses the entire region of exploration for a Mars surface exploration mission. The view is interactive, allowing the user to pan in any direction by clicking and dragging, or to zoom in or out by scrolling the mouse or touchpad. This set currently includes tools for selecting a point of interest, and a ruler tool for displaying the distance between and positions of two points of interest. The mapping information can be harvested and shared through ubiquitous online mapping tools like Google Mars, NASA WorldWind, and Worldwide Telescope.

  7. Twin Peaks - 3D

    NASA Technical Reports Server (NTRS)

    1997-01-01

    The two hills in the distance, approximately one to two kilometers away, have been dubbed the 'Twin Peaks' and are of great interest to Pathfinder scientists as objects of future study. 3D glasses are necessary to identify surface detail. The white areas on the left hill, called the 'Ski Run' by scientists, may have been formed by hydrologic processes.

    The IMP is a stereo imaging system with color capability provided by 24 selectable filters -- twelve filters per 'eye.

    Click below to see the left and right views individually. [figure removed for brevity, see original site] Left [figure removed for brevity, see original site] Right

  8. 3D and beyond

    NASA Astrophysics Data System (ADS)

    Fung, Y. C.

    1995-05-01

    This conference on physiology and function covers a wide range of subjects, including the vasculature and blood flow, the flow of gas, water, and blood in the lung, the neurological structure and function, the modeling, and the motion and mechanics of organs. Many technologies are discussed. I believe that the list would include a robotic photographer, to hold the optical equipment in a precisely controlled way to obtain the images for the user. Why are 3D images needed? They are to achieve certain objectives through measurements of some objects. For example, in order to improve performance in sports or beauty of a person, we measure the form, dimensions, appearance, and movements.

  9. The rendering context for stereoscopic 3D web

    NASA Astrophysics Data System (ADS)

    Chen, Qinshui; Wang, Wenmin; Wang, Ronggang

    2014-03-01

    3D technologies on the Web has been studied for many years, but they are basically monoscopic 3D. With the stereoscopic technology gradually maturing, we are researching to integrate the binocular 3D technology into the Web, creating a stereoscopic 3D browser that will provide users with a brand new experience of human-computer interaction. In this paper, we propose a novel approach to apply stereoscopy technologies to the CSS3 3D Transforms. Under our model, each element can create or participate in a stereoscopic 3D rendering context, in which 3D Transforms such as scaling, translation and rotation, can be applied and be perceived in a truly 3D space. We first discuss the underlying principles of stereoscopy. After that we discuss how these principles can be applied to the Web. A stereoscopic 3D browser with backward compatibility is also created for demonstration purposes. We take advantage of the open-source WebKit project, integrating the 3D display ability into the rendering engine of the web browser. For each 3D web page, our 3D browser will create two slightly different images, each representing the left-eye view and right-eye view, both to be combined on the 3D display to generate the illusion of depth. And as the result turns out, elements can be manipulated in a truly 3D space.

  10. Martian terrain - 3D

    NASA Technical Reports Server (NTRS)

    1997-01-01

    An area of rocky terrain near the landing site of the Sagan Memorial Station can be seen in this image, taken in stereo by the Imager for Mars Pathfinder (IMP) on Sol 3. 3D glasses are necessary to identify surface detail. This image is part of a 3D 'monster' panorama of the area surrounding the landing site.

    Mars Pathfinder is the second in NASA's Discovery program of low-cost spacecraft with highly focused science goals. The Jet Propulsion Laboratory, Pasadena, CA, developed and manages the Mars Pathfinder mission for NASA's Office of Space Science, Washington, D.C. JPL is an operating division of the California Institute of Technology (Caltech). The Imager for Mars Pathfinder (IMP) was developed by the University of Arizona Lunar and Planetary Laboratory under contract to JPL. Peter Smith is the Principal Investigator.

    Click below to see the left and right views individually. [figure removed for brevity, see original site] Left [figure removed for brevity, see original site] Right

  11. The Digital Space Shuttle, 3D Graphics, and Knowledge Management

    NASA Technical Reports Server (NTRS)

    Gomez, Julian E.; Keller, Paul J.

    2003-01-01

    The Digital Shuttle is a knowledge management project that seeks to define symbiotic relationships between 3D graphics and formal knowledge representations (ontologies). 3D graphics provides geometric and visual content, in 2D and 3D CAD forms, and the capability to display systems knowledge. Because the data is so heterogeneous, and the interrelated data structures are complex, 3D graphics combined with ontologies provides mechanisms for navigating the data and visualizing relationships.

  12. How to See Shadows in 3D

    ERIC Educational Resources Information Center

    Parikesit, Gea O. F.

    2014-01-01

    Shadows can be found easily everywhere around us, so that we rarely find it interesting to reflect on how they work. In order to raise curiosity among students on the optics of shadows, we can display the shadows in 3D, particularly using a stereoscopic set-up. In this paper we describe the optics of stereoscopic shadows using simple schematic…

  13. Eyes on the Earth 3D

    NASA Technical Reports Server (NTRS)

    Kulikov, anton I.; Doronila, Paul R.; Nguyen, Viet T.; Jackson, Randal K.; Greene, William M.; Hussey, Kevin J.; Garcia, Christopher M.; Lopez, Christian A.

    2013-01-01

    Eyes on the Earth 3D software gives scientists, and the general public, a realtime, 3D interactive means of accurately viewing the real-time locations, speed, and values of recently collected data from several of NASA's Earth Observing Satellites using a standard Web browser (climate.nasa.gov/eyes). Anyone with Web access can use this software to see where the NASA fleet of these satellites is now, or where they will be up to a year in the future. The software also displays several Earth Science Data sets that have been collected on a daily basis. This application uses a third-party, 3D, realtime, interactive game engine called Unity 3D to visualize the satellites and is accessible from a Web browser.

  14. R3D-2-MSA: the RNA 3D structure-to-multiple sequence alignment server

    PubMed Central

    Cannone, Jamie J.; Sweeney, Blake A.; Petrov, Anton I.; Gutell, Robin R.; Zirbel, Craig L.; Leontis, Neocles

    2015-01-01

    The RNA 3D Structure-to-Multiple Sequence Alignment Server (R3D-2-MSA) is a new web service that seamlessly links RNA three-dimensional (3D) structures to high-quality RNA multiple sequence alignments (MSAs) from diverse biological sources. In this first release, R3D-2-MSA provides manual and programmatic access to curated, representative ribosomal RNA sequence alignments from bacterial, archaeal, eukaryal and organellar ribosomes, using nucleotide numbers from representative atomic-resolution 3D structures. A web-based front end is available for manual entry and an Application Program Interface for programmatic access. Users can specify up to five ranges of nucleotides and 50 nucleotide positions per range. The R3D-2-MSA server maps these ranges to the appropriate columns of the corresponding MSA and returns the contents of the columns, either for display in a web browser or in JSON format for subsequent programmatic use. The browser output page provides a 3D interactive display of the query, a full list of sequence variants with taxonomic information and a statistical summary of distinct sequence variants found. The output can be filtered and sorted in the browser. Previous user queries can be viewed at any time by resubmitting the output URL, which encodes the search and re-generates the results. The service is freely available with no login requirement at http://rna.bgsu.edu/r3d-2-msa. PMID:26048960

  15. R3D-2-MSA: the RNA 3D structure-to-multiple sequence alignment server.

    PubMed

    Cannone, Jamie J; Sweeney, Blake A; Petrov, Anton I; Gutell, Robin R; Zirbel, Craig L; Leontis, Neocles

    2015-07-01

    The RNA 3D Structure-to-Multiple Sequence Alignment Server (R3D-2-MSA) is a new web service that seamlessly links RNA three-dimensional (3D) structures to high-quality RNA multiple sequence alignments (MSAs) from diverse biological sources. In this first release, R3D-2-MSA provides manual and programmatic access to curated, representative ribosomal RNA sequence alignments from bacterial, archaeal, eukaryal and organellar ribosomes, using nucleotide numbers from representative atomic-resolution 3D structures. A web-based front end is available for manual entry and an Application Program Interface for programmatic access. Users can specify up to five ranges of nucleotides and 50 nucleotide positions per range. The R3D-2-MSA server maps these ranges to the appropriate columns of the corresponding MSA and returns the contents of the columns, either for display in a web browser or in JSON format for subsequent programmatic use. The browser output page provides a 3D interactive display of the query, a full list of sequence variants with taxonomic information and a statistical summary of distinct sequence variants found. The output can be filtered and sorted in the browser. Previous user queries can be viewed at any time by resubmitting the output URL, which encodes the search and re-generates the results. The service is freely available with no login requirement at http://rna.bgsu.edu/r3d-2-msa.

  16. Clinically Normal Stereopsis Does Not Ensure Performance Benefit from Stereoscopic 3D Depth Cues

    DTIC Science & Technology

    2014-10-28

    Stereopsis, Binocular Vision, Optometry, Depth Perception , 3D vision, 3D human factors, Stereoscopic displays, S3D, Virtual environment 16...Binocular Vision, Optometry, Depth Perception , 3D vision, 3D human factors, Stereoscopic displays, S3D, Virtual environment 1 Distribution A: Approved...disparities (up to ~20 arc min) that are fused into a single binocular percept when presented briefly, and that result in increased perceptions of depth

  17. Effect of viewing distance on 3D fatigue caused by viewing mobile 3D content

    NASA Astrophysics Data System (ADS)

    Mun, Sungchul; Lee, Dong-Su; Park, Min-Chul; Yano, Sumio

    2013-05-01

    With an advent of autostereoscopic display technique and increased needs for smart phones, there has been a significant growth in mobile TV markets. The rapid growth in technical, economical, and social aspects has encouraged 3D TV manufacturers to apply 3D rendering technology to mobile devices so that people have more opportunities to come into contact with many 3D content anytime and anywhere. Even if the mobile 3D technology leads to the current market growth, there is an important thing to consider for consistent development and growth in the display market. To put it briefly, human factors linked to mobile 3D viewing should be taken into consideration before developing mobile 3D technology. Many studies have investigated whether mobile 3D viewing causes undesirable biomedical effects such as motion sickness and visual fatigue, but few have examined main factors adversely affecting human health. Viewing distance is considered one of the main factors to establish optimized viewing environments from a viewer's point of view. Thus, in an effort to determine human-friendly viewing environments, this study aims to investigate the effect of viewing distance on human visual system when exposing to mobile 3D environments. Recording and analyzing brainwaves before and after watching mobile 3D content, we explore how viewing distance affects viewing experience from physiological and psychological perspectives. Results obtained in this study are expected to provide viewing guidelines for viewers, help ensure viewers against undesirable 3D effects, and lead to make gradual progress towards a human-friendly mobile 3D viewing.

  18. 3D field harmonics

    SciTech Connect

    Caspi, S.; Helm, M.; Laslett, L.J.

    1991-03-30

    We have developed an harmonic representation for the three dimensional field components within the windings of accelerator magnets. The form by which the field is presented is suitable for interfacing with other codes that make use of the 3D field components (particle tracking and stability). The field components can be calculated with high precision and reduced cup time at any location (r,{theta},z) inside the magnet bore. The same conductor geometry which is used to simulate line currents is also used in CAD with modifications more readily available. It is our hope that the format used here for magnetic fields can be used not only as a means of delivering fields but also as a way by which beam dynamics can suggest correction to the conductor geometry. 5 refs., 70 figs.

  19. Forensic audio watermark detection

    NASA Astrophysics Data System (ADS)

    Steinebach, Martin; Zmudzinski, Sascha; Petrautzki, Dirk

    2012-03-01

    Digital audio watermarking detection is often computational complex and requires at least as much audio information as required to embed a complete watermark. In some applications, especially real-time monitoring, this is an important drawback. The reason for this is the usage of sync sequences at the beginning of the watermark, allowing a decision about the presence only if at least the sync has been found and retrieved. We propose an alternative method for detecting the presence of a watermark. Based on the knowledge of the secret key used for embedding, we create a mark for all potential marking stages and then use a sliding window to test a given audio file on the presence of statistical characteristics caused by embedding. In this way we can detect a watermark in less than 1 second of audio.

  20. Steganalysis for Audio Data

    DTIC Science & Technology

    2006-03-31

    evaluation system which provides the user the functionality of different watermarking algorithms (embedding and detecting) with a large database of audio...with a large database of audio signals (test material). The system also provides both single and profile attacks which can be used to evaluate the...in this case, music/ hiphop and sounds/computergen) the attack suite used performs very well compared to the overall set. In these cases the

  1. Scalable 3D GIS environment managed by 3D-XML-based modeling

    NASA Astrophysics Data System (ADS)

    Shi, Beiqi; Rui, Jianxun; Chen, Neng

    2008-10-01

    Nowadays, the namely 3D GIS technologies become a key factor in establishing and maintaining large-scale 3D geoinformation services. However, with the rapidly increasing size and complexity of the 3D models being acquired, a pressing needed for suitable data management solutions has become apparent. This paper outlines that storage and exchange of geospatial data between databases and different front ends like 3D models, GIS or internet browsers require a standardized format which is capable to represent instances of 3D GIS models, to minimize loss of information during data transfer and to reduce interface development efforts. After a review of previous methods for spatial 3D data management, a universal lightweight XML-based format for quick and easy sharing of 3D GIS data is presented. 3D data management based on XML is a solution meeting the requirements as stated, which can provide an efficient means for opening a new standard way to create an arbitrary data structure and share it over the Internet. To manage reality-based 3D models, this paper uses 3DXML produced by Dassault Systemes. 3DXML uses opening XML schemas to communicate product geometry, structure and graphical display properties. It can be read, written and enriched by standard tools; and allows users to add extensions based on their own specific requirements. The paper concludes with the presentation of projects from application areas which will benefit from the functionality presented above.

  2. Simple Solutions for Space Station Audio Problems

    NASA Technical Reports Server (NTRS)

    Wood, Eric

    2016-01-01

    Throughout this summer, a number of different projects were supported relating to various NASA programs, including the International Space Station (ISS) and Orion. The primary project that was worked on was designing and testing an acoustic diverter which could be used on the ISS to increase sound pressure levels in Node 1, a module that does not have any Audio Terminal Units (ATUs) inside it. This acoustic diverter is not intended to be a permanent solution to providing audio to Node 1; it is simply intended to improve conditions while more permanent solutions are under development. One of the most exciting aspects of this project is that the acoustic diverter is designed to be 3D printed on the ISS, using the 3D printer that was set up earlier this year. Because of this, no new hardware needs to be sent up to the station, and no extensive hardware testing needs to be performed on the ground before sending it to the station. Instead, the 3D part file can simply be uploaded to the station's 3D printer, where the diverter will be made.

  3. Natural 3D content on glasses-free light-field 3D cinema

    NASA Astrophysics Data System (ADS)

    Balogh, Tibor; Nagy, Zsolt; Kovács, Péter Tamás.; Adhikarla, Vamsi K.

    2013-03-01

    This paper presents a complete framework for capturing, processing and displaying the free viewpoint video on a large scale immersive light-field display. We present a combined hardware-software solution to visualize free viewpoint 3D video on a cinema-sized screen. The new glasses-free 3D projection technology can support larger audience than the existing autostereoscopic displays. We introduce and describe our new display system including optical and mechanical design considerations, the capturing system and render cluster for producing the 3D content, and the various software modules driving the system. The indigenous display is first of its kind, equipped with front-projection light-field HoloVizio technology, controlling up to 63 MP. It has all the advantages of previous light-field displays and in addition, allows a more flexible arrangement with a larger screen size, matching cinema or meeting room geometries, yet simpler to set-up. The software system makes it possible to show 3D applications in real-time, besides the natural content captured from dense camera arrangements as well as from sparse cameras covering a wider baseline. Our software system on the GPU accelerated render cluster, can also visualize pre-recorded Multi-view Video plus Depth (MVD4) videos on this light-field glasses-free cinema system, interpolating and extrapolating missing views.

  4. Full-color holographic 3D printer

    NASA Astrophysics Data System (ADS)

    Takano, Masami; Shigeta, Hiroaki; Nishihara, Takashi; Yamaguchi, Masahiro; Takahashi, Susumu; Ohyama, Nagaaki; Kobayashi, Akihiko; Iwata, Fujio

    2003-05-01

    A holographic 3D printer is a system that produces a direct hologram with full-parallax information using the 3-dimensional data of a subject from a computer. In this paper, we present a proposal for the reproduction of full-color images with the holographic 3D printer. In order to realize the 3-dimensional color image, we selected the 3 laser wavelength colors of red (λ=633nm), green (λ=533nm), and blue (λ=442nm), and we built a one-step optical system using a projection system and a liquid crystal display. The 3-dimensional color image is obtained by synthesizing in a 2D array the multiple exposure with these 3 wavelengths made on each 250mm elementary hologram, and moving recording medium on a x-y stage. For the natural color reproduction in the holographic 3D printer, we take the approach of the digital processing technique based on the color management technology. The matching between the input and output colors is performed by investigating first, the relation between the gray level transmittance of the LCD and the diffraction efficiency of the hologram and second, by measuring the color displayed by the hologram to establish a correlation. In our first experimental results a non-linear functional relation for single and multiple exposure of the three components were found. These results are the first step in the realization of a natural color 3D image produced by the holographic color 3D printer.

  5. 3D Visualizations of Abstract DataSets

    DTIC Science & Technology

    2010-08-01

    5000 Ultimate Free SDK, $2000; Single Seat $4000 Basic $250, Professional $1000, Studio $ 3000 Kind of Free Overall UI (ease of use) 5...full, high definition ( HD ) stereoscopic 3D display. It works by synching LCD wireless active shutter glasses through an IR emitter and advanced...software, to a Samsung SyncMaster 2233RZ, 120 Hz, LCD display that provides the full HD stereoscopic 3D. Subjects will view the display, seated at the

  6. 3D gaze tracking system for NVidia 3D Vision®.

    PubMed

    Wibirama, Sunu; Hamamoto, Kazuhiko

    2013-01-01

    Inappropriate parallax setting in stereoscopic content generally causes visual fatigue and visual discomfort. To optimize three dimensional (3D) effects in stereoscopic content by taking into account health issue, understanding how user gazes at 3D direction in virtual space is currently an important research topic. In this paper, we report the study of developing a novel 3D gaze tracking system for Nvidia 3D Vision(®) to be used in desktop stereoscopic display. We suggest an optimized geometric method to accurately measure the position of virtual 3D object. Our experimental result shows that the proposed system achieved better accuracy compared to conventional geometric method by average errors 0.83 cm, 0.87 cm, and 1.06 cm in X, Y, and Z dimensions, respectively.

  7. Intraoral 3D scanner

    NASA Astrophysics Data System (ADS)

    Kühmstedt, Peter; Bräuer-Burchardt, Christian; Munkelt, Christoph; Heinze, Matthias; Palme, Martin; Schmidt, Ingo; Hintersehr, Josef; Notni, Gunther

    2007-09-01

    Here a new set-up of a 3D-scanning system for CAD/CAM in dental industry is proposed. The system is designed for direct scanning of the dental preparations within the mouth. The measuring process is based on phase correlation technique in combination with fast fringe projection in a stereo arrangement. The novelty in the approach is characterized by the following features: A phase correlation between the phase values of the images of two cameras is used for the co-ordinate calculation. This works contrary to the usage of only phase values (phasogrammetry) or classical triangulation (phase values and camera image co-ordinate values) for the determination of the co-ordinates. The main advantage of the method is that the absolute value of the phase at each point does not directly determine the coordinate. Thus errors in the determination of the co-ordinates are prevented. Furthermore, using the epipolar geometry of the stereo-like arrangement the phase unwrapping problem of fringe analysis can be solved. The endoscope like measurement system contains one projection and two camera channels for illumination and observation of the object, respectively. The new system has a measurement field of nearly 25mm × 15mm. The user can measure two or three teeth at one time. So the system can by used for scanning of single tooth up to bridges preparations. In the paper the first realization of the intraoral scanner is described.

  8. 'Diamond' in 3-D

    NASA Technical Reports Server (NTRS)

    2004-01-01

    This 3-D, microscopic imager mosaic of a target area on a rock called 'Diamond Jenness' was taken after NASA's Mars Exploration Rover Opportunity ground into the surface with its rock abrasion tool for a second time.

    Opportunity has bored nearly a dozen holes into the inner walls of 'Endurance Crater.' On sols 177 and 178 (July 23 and July 24, 2004), the rover worked double-duty on Diamond Jenness. Surface debris and the bumpy shape of the rock resulted in a shallow and irregular hole, only about 2 millimeters (0.08 inch) deep. The final depth was not enough to remove all the bumps and leave a neat hole with a smooth floor. This extremely shallow depression was then examined by the rover's alpha particle X-ray spectrometer.

    On Sol 178, Opportunity's 'robotic rodent' dined on Diamond Jenness once again, grinding almost an additional 5 millimeters (about 0.2 inch). The rover then applied its Moessbauer spectrometer to the deepened hole. This double dose of Diamond Jenness enabled the science team to examine the rock at varying layers. Results from those grindings are currently being analyzed.

    The image mosaic is about 6 centimeters (2.4 inches) across.

  9. Prominent rocks - 3D

    NASA Technical Reports Server (NTRS)

    1997-01-01

    Many prominent rocks near the Sagan Memorial Station are featured in this image, taken in stereo by the Imager for Mars Pathfinder (IMP) on Sol 3. 3D glasses are necessary to identify surface detail. Wedge is at lower left; Shark, Half-Dome, and Pumpkin are at center. Flat Top, about four inches high, is at lower right. The horizon in the distance is one to two kilometers away.

    Mars Pathfinder is the second in NASA's Discovery program of low-cost spacecraft with highly focused science goals. The Jet Propulsion Laboratory, Pasadena, CA, developed and manages the Mars Pathfinder mission for NASA's Office of Space Science, Washington, D.C. JPL is an operating division of the California Institute of Technology (Caltech). The Imager for Mars Pathfinder (IMP) was developed by the University of Arizona Lunar and Planetary Laboratory under contract to JPL. Peter Smith is the Principal Investigator.

    Click below to see the left and right views individually. [figure removed for brevity, see original site] Left [figure removed for brevity, see original site] Right

  10. Can the perception of depth in stereoscopic images be influenced by 3D sound?

    NASA Astrophysics Data System (ADS)

    Turner, Amy; Berry, Jonathan; Holliman, Nick

    2011-03-01

    The creation of binocular images for stereoscopic display has benefited from significant research and commercial development in recent years. However, perhaps surprisingly, the effect of adding 3D sound to stereoscopic images has rarely been studied. If auditory depth information can enhance or extend the visual depth experience it could become an important way to extend the limited depth budget on all 3D displays and reduce the potential for fatigue from excessive use of disparity. Objective: As there is limited research in this area our objective was to ask two preliminary questions. First what is the smallest difference in forward depth that can be reliably detected using 3D sound alone? Second does the addition of auditory depth information influence the visual perception of depth in a stereoscopic image? Method: To investigate auditory depth cues we use a simple sound system to test the experimental hypothesis that: participants will perform better than chance at judging the depth differences between two speakers a set distance apart. In our second experiment investigating both auditory and visual depth cues we setup a sound system and a stereoscopic display to test the experimental hypothesis that: participants judge a visual stimulus to be closer if they hear a closer sound when viewing the stimulus. Results: In the auditory depth cue trial every depth difference tested gave significant results demonstrating that the human ear can hear depth differences between physical sources as short as 0.25 m at 1 m. In our trial investigating whether audio information can influence the visual perception of depth we found that participants did report visually perceiving an object to be closer when the sound was played closer to them even though the image depth remained unchanged. Conclusion: The positive results in the two trials show that we can hear small differences in forward depth between sound sources and suggest that it could be practical to extend the apparent

  11. Auto convergence for stereoscopic 3D cameras

    NASA Astrophysics Data System (ADS)

    Zhang, Buyue; Kothandaraman, Sreenivas; Batur, Aziz Umit

    2012-03-01

    Viewing comfort is an important concern for 3-D capable consumer electronics such as 3-D cameras and TVs. Consumer generated content is typically viewed at a close distance which makes the vergence-accommodation conflict particularly pronounced, causing discomfort and eye fatigue. In this paper, we present a Stereo Auto Convergence (SAC) algorithm for consumer 3-D cameras that reduces the vergence-accommodation conflict on the 3-D display by adjusting the depth of the scene automatically. Our algorithm processes stereo video in realtime and shifts each stereo frame horizontally by an appropriate amount to converge on the chosen object in that frame. The algorithm starts by estimating disparities between the left and right image pairs using correlations of the vertical projections of the image data. The estimated disparities are then analyzed by the algorithm to select a point of convergence. The current and target disparities of the chosen convergence point determines how much horizontal shift is needed. A disparity safety check is then performed to determine whether or not the maximum and minimum disparity limits would be exceeded after auto convergence. If the limits would be exceeded, further adjustments are made to satisfy the safety limits. Finally, desired convergence is achieved by shifting the left and the right frames accordingly. Our algorithm runs real-time at 30 fps on a TI OMAP4 processor. It is tested using an OMAP4 embedded prototype stereo 3-D camera. It significantly improves 3-D viewing comfort.

  12. User experience while viewing stereoscopic 3D television

    PubMed Central

    Read, Jenny C.A.; Bohr, Iwo

    2014-01-01

    3D display technologies have been linked to visual discomfort and fatigue. In a lab-based study with a between-subjects design, 433 viewers aged from 4 to 82 years watched the same movie in either 2D or stereo 3D (S3D), and subjectively reported on a range of aspects of their viewing experience. Our results suggest that a minority of viewers, around 14%, experience adverse effects due to viewing S3D, mainly headache and eyestrain. A control experiment where participants viewed 2D content through 3D glasses suggests that around 8% may report adverse effects which are not due directly to viewing S3D, but instead are due to the glasses or to negative preconceptions about S3D (the ‘nocebo effect'). Women were slightly more likely than men to report adverse effects with S3D. We could not detect any link between pre-existing eye conditions or low stereoacuity and the likelihood of experiencing adverse effects with S3D. Practitioner Summary: Stereoscopic 3D (S3D) has been linked to visual discomfort and fatigue. Viewers watched the same movie in either 2D or stereo 3D (between-subjects design). Around 14% reported effects such as headache and eyestrain linked to S3D itself, while 8% report adverse effects attributable to 3D glasses or negative expectations. PMID:24874550

  13. Digital Multicasting of Multiple Audio Streams

    NASA Technical Reports Server (NTRS)

    Macha, Mitchell; Bullock, John

    2007-01-01

    at the MCC. In the other access-control provision, the program verifies that the user is authorized to have access to the audio streams. Once both access-control checks are completed, the audio software presents a graphical display that includes audiostream-selection buttons and volume-control sliders. The user can select all or any subset of the available audio streams and can adjust the volume of each stream independently of that of the other streams. The audio-player program spawns a "read" process for the selected stream(s). The spawned process sends, to the router(s), a "multicast-join" request for the selected streams. The router(s) responds to the request by sending the encrypted multicast packets to the spawned process. The spawned process receives the encrypted multicast packets and sends a decryption packet to audio-driver software. As the volume or muting features are changed by the user, interrupts are sent to the spawned process to change the corresponding attributes sent to the audio-driver software. The total latency of this system - that is, the total time from the origination of the audio signals to generation of sound at a listener s computer - lies between four and six seconds.

  14. Three-dimensional display technologies.

    PubMed

    Geng, Jason

    2013-01-01

    The physical world around us is three-dimensional (3D), yet traditional display devices can show only two-dimensional (2D) flat images that lack depth (i.e., the third dimension) information. This fundamental restriction greatly limits our ability to perceive and to understand the complexity of real-world objects. Nearly 50% of the capability of the human brain is devoted to processing visual information [Human Anatomy & Physiology (Pearson, 2012)]. Flat images and 2D displays do not harness the brain's power effectively. With rapid advances in the electronics, optics, laser, and photonics fields, true 3D display technologies are making their way into the marketplace. 3D movies, 3D TV, 3D mobile devices, and 3D games have increasingly demanded true 3D display with no eyeglasses (autostereoscopic). Therefore, it would be very beneficial to readers of this journal to have a systematic review of state-of-the-art 3D display technologies.

  15. 3D integral imaging with optical processing

    NASA Astrophysics Data System (ADS)

    Martínez-Corral, Manuel; Martínez-Cuenca, Raúl; Saavedra, Genaro; Javidi, Bahram

    2008-04-01

    Integral imaging (InI) systems are imaging devices that provide auto-stereoscopic images of 3D intensity objects. Since the birth of this new technology, InI systems have faced satisfactorily many of their initial drawbacks. Basically, two kind of procedures have been used: digital and optical procedures. The "3D Imaging and Display Group" at the University of Valencia, with the essential collaboration of Prof. Javidi, has centered its efforts in the 3D InI with optical processing. Among other achievements, our Group has proposed the annular amplitude modulation for enlargement of the depth of field, dynamic focusing for reduction of the facet-braiding effect, or the TRES and MATRES devices to enlarge the viewing angle.

  16. Visual search is influenced by 3D spatial layout.

    PubMed

    Finlayson, Nonie J; Grove, Philip M

    2015-10-01

    Many activities necessitate the deployment of attention to specific distances and directions in our three-dimensional (3D) environment. However, most research on how attention is deployed is conducted with two dimensional (2D) computer displays, leaving a large gap in our understanding about the deployment of attention in 3D space. We report how each of four parameters of 3D visual space influence visual search: 3D display volume, distance in depth, number of depth planes, and relative target position in depth. Using a search task, we find that visual search performance depends on 3D volume, relative target position in depth, and number of depth planes. Our results demonstrate an asymmetrical preference for targets in the front of a display unique to 3D search and show that arranging items into more depth planes reduces search efficiency. Consistent with research using 2D displays, we found slower response times to find targets in displays with larger 3D volumes compared with smaller 3D volumes. Finally, in contrast to the importance of target depth relative to other distractors, target depth relative to the fixation point did not affect response times or search efficiency.

  17. Review of Defense Display Research Programs

    DTIC Science & Technology

    2001-01-01

    Programs Flat Panel Autostereoscopic N-perspective 3D High Definition DMD Digital Projector Light Piping & Quantum Cavity Displays Solid State Laser...Megapixel Displays • Size Commonality • 67 % Weight Reduction • > 200 sq. in. per Display 20-20 Vision Simulators True 3D , sparse symbols Foldable Display...megapixel 2D and True 3D Display Technology 25M & T3D FY02-FY06 New service thrusts

  18. Supernova Remnant in 3-D

    NASA Technical Reports Server (NTRS)

    2009-01-01

    wavelengths. Since the amount of the wavelength shift is related to the speed of motion, one can determine how fast the debris are moving in either direction. Because Cas A is the result of an explosion, the stellar debris is expanding radially outwards from the explosion center. Using simple geometry, the scientists were able to construct a 3-D model using all of this information. A program called 3-D Slicer modified for astronomical use by the Astronomical Medicine Project at Harvard University in Cambridge, Mass. was used to display and manipulate the 3-D model. Commercial software was then used to create the 3-D fly-through.

    The blue filaments defining the blast wave were not mapped using the Doppler effect because they emit a different kind of light synchrotron radiation that does not emit light at discrete wavelengths, but rather in a broad continuum. The blue filaments are only a representation of the actual filaments observed at the blast wave.

    This visualization shows that there are two main components to this supernova remnant: a spherical component in the outer parts of the remnant and a flattened (disk-like) component in the inner region. The spherical component consists of the outer layer of the star that exploded, probably made of helium and carbon. These layers drove a spherical blast wave into the diffuse gas surrounding the star. The flattened component that astronomers were unable to map into 3-D prior to these Spitzer observations consists of the inner layers of the star. It is made from various heavier elements, not all shown in the visualization, such as oxygen, neon, silicon, sulphur, argon and iron.

    High-velocity plumes, or jets, of this material are shooting out from the explosion in the plane of the disk-like component mentioned above. Plumes of silicon appear in the northeast and southwest, while those of iron are seen in the southeast and north. These jets were already known and Doppler velocity measurements have been made for these

  19. Audio Feedback -- Better Feedback?

    ERIC Educational Resources Information Center

    Voelkel, Susanne; Mello, Luciane V.

    2014-01-01

    National Student Survey (NSS) results show that many students are dissatisfied with the amount and quality of feedback they get for their work. This study reports on two case studies in which we tried to address these issues by introducing audio feedback to one undergraduate (UG) and one postgraduate (PG) class, respectively. In case study one…

  20. NGT-3D: a simple nematode cultivation system to study Caenorhabditis elegans biology in 3D

    PubMed Central

    Lee, Tong Young; Yoon, Kyoung-hye; Lee, Jin Il

    2016-01-01

    ABSTRACT The nematode Caenorhabditis elegans is one of the premier experimental model organisms today. In the laboratory, they display characteristic development, fertility, and behaviors in a two dimensional habitat. In nature, however, C. elegans is found in three dimensional environments such as rotting fruit. To investigate the biology of C. elegans in a 3D controlled environment we designed a nematode cultivation habitat which we term the nematode growth tube or NGT-3D. NGT-3D allows for the growth of both nematodes and the bacteria they consume. Worms show comparable rates of growth, reproduction and lifespan when bacterial colonies in the 3D matrix are abundant. However, when bacteria are sparse, growth and brood size fail to reach levels observed in standard 2D plates. Using NGT-3D we observe drastic deficits in fertility in a sensory mutant in 3D compared to 2D, and this defect was likely due to an inability to locate bacteria. Overall, NGT-3D will sharpen our understanding of nematode biology and allow scientists to investigate questions of nematode ecology and evolutionary fitness in the laboratory. PMID:26962047

  1. NGT-3D: a simple nematode cultivation system to study Caenorhabditis elegans biology in 3D.

    PubMed

    Lee, Tong Young; Yoon, Kyoung-Hye; Lee, Jin Il

    2016-04-15

    The nematodeCaenorhabditiselegansis one of the premier experimental model organisms today. In the laboratory, they display characteristic development, fertility, and behaviors in a two dimensional habitat. In nature, however,C. elegansis found in three dimensional environments such as rotting fruit. To investigate the biology ofC. elegansin a 3D controlled environment we designed a nematode cultivation habitat which we term the nematode growth tube or NGT-3D. NGT-3D allows for the growth of both nematodes and the bacteria they consume. Worms show comparable rates of growth, reproduction and lifespan when bacterial colonies in the 3D matrix are abundant. However, when bacteria are sparse, growth and brood size fail to reach levels observed in standard 2D plates. Using NGT-3D we observe drastic deficits in fertility in a sensory mutant in 3D compared to 2D, and this defect was likely due to an inability to locate bacteria. Overall, NGT-3D will sharpen our understanding of nematode biology and allow scientists to investigate questions of nematode ecology and evolutionary fitness in the laboratory.

  2. ENERGY STAR Certified Audio Video

    EPA Pesticide Factsheets

    Certified models meet all ENERGY STAR requirements as listed in the Version 3.0 ENERGY STAR Program Requirements for Audio Video Equipment that are effective as of May 1, 2013. A detailed listing of key efficiency criteria are available at http://www.energystar.gov/index.cfm?c=audio_dvd.pr_crit_audio_dvd

  3. 3D Spectroscopy in Astronomy

    NASA Astrophysics Data System (ADS)

    Mediavilla, Evencio; Arribas, Santiago; Roth, Martin; Cepa-Nogué, Jordi; Sánchez, Francisco

    2011-09-01

    Preface; Acknowledgements; 1. Introductory review and technical approaches Martin M. Roth; 2. Observational procedures and data reduction James E. H. Turner; 3. 3D Spectroscopy instrumentation M. A. Bershady; 4. Analysis of 3D data Pierre Ferruit; 5. Science motivation for IFS and galactic studies F. Eisenhauer; 6. Extragalactic studies and future IFS science Luis Colina; 7. Tutorials: how to handle 3D spectroscopy data Sebastian F. Sánchez, Begona García-Lorenzo and Arlette Pécontal-Rousset.

  4. Spherical 3D isotropic wavelets

    NASA Astrophysics Data System (ADS)

    Lanusse, F.; Rassat, A.; Starck, J.-L.

    2012-04-01

    Context. Future cosmological surveys will provide 3D large scale structure maps with large sky coverage, for which a 3D spherical Fourier-Bessel (SFB) analysis in spherical coordinates is natural. Wavelets are particularly well-suited to the analysis and denoising of cosmological data, but a spherical 3D isotropic wavelet transform does not currently exist to analyse spherical 3D data. Aims: The aim of this paper is to present a new formalism for a spherical 3D isotropic wavelet, i.e. one based on the SFB decomposition of a 3D field and accompany the formalism with a public code to perform wavelet transforms. Methods: We describe a new 3D isotropic spherical wavelet decomposition based on the undecimated wavelet transform (UWT) described in Starck et al. (2006). We also present a new fast discrete spherical Fourier-Bessel transform (DSFBT) based on both a discrete Bessel transform and the HEALPIX angular pixelisation scheme. We test the 3D wavelet transform and as a toy-application, apply a denoising algorithm in wavelet space to the Virgo large box cosmological simulations and find we can successfully remove noise without much loss to the large scale structure. Results: We have described a new spherical 3D isotropic wavelet transform, ideally suited to analyse and denoise future 3D spherical cosmological surveys, which uses a novel DSFBT. We illustrate its potential use for denoising using a toy model. All the algorithms presented in this paper are available for download as a public code called MRS3D at http://jstarck.free.fr/mrs3d.html

  5. 3D Elevation Program—Virtual USA in 3D

    USGS Publications Warehouse

    Lukas, Vicki; Stoker, J.M.

    2016-04-14

    The U.S. Geological Survey (USGS) 3D Elevation Program (3DEP) uses a laser system called ‘lidar’ (light detection and ranging) to create a virtual reality map of the Nation that is very accurate. 3D maps have many uses with new uses being discovered all the time.  

  6. 3D World Building System

    ScienceCinema

    None

    2016-07-12

    This video provides an overview of the Sandia National Laboratories developed 3-D World Model Building capability that provides users with an immersive, texture rich 3-D model of their environment in minutes using a laptop and color and depth camera.

  7. 3D Buckligami: Digital Matter

    NASA Astrophysics Data System (ADS)

    van Hecke, Martin; de Reus, Koen; Florijn, Bastiaan; Coulais, Corentin

    2014-03-01

    We present a class of elastic structures which exhibit collective buckling in 3D, and create these by a 3D printing/moulding technique. Our structures consist of cubic lattice of anisotropic unit cells, and we show that their mechanical properties are programmable via the orientation of these unit cells.

  8. 3D World Building System

    SciTech Connect

    2013-10-30

    This video provides an overview of the Sandia National Laboratories developed 3-D World Model Building capability that provides users with an immersive, texture rich 3-D model of their environment in minutes using a laptop and color and depth camera.

  9. LLNL-Earth3D

    SciTech Connect

    2013-10-01

    Earth3D is a computer code designed to allow fast calculation of seismic rays and travel times through a 3D model of the Earth. LLNL is using this for earthquake location and global tomography efforts and such codes are of great interest to the Earth Science community.

  10. Market study: 3-D eyetracker

    NASA Technical Reports Server (NTRS)

    1977-01-01

    A market study of a proposed version of a 3-D eyetracker for initial use at NASA's Ames Research Center was made. The commercialization potential of a simplified, less expensive 3-D eyetracker was ascertained. Primary focus on present and potential users of eyetrackers, as well as present and potential manufacturers has provided an effective means of analyzing the prospects for commercialization.

  11. Euro3D Science Conference

    NASA Astrophysics Data System (ADS)

    Walsh, J. R.

    2004-02-01

    The Euro3D RTN is an EU funded Research Training Network to foster the exploitation of 3D spectroscopy in Europe. 3D spectroscopy is a general term for spectroscopy of an area of the sky and derives its name from its two spatial + one spectral dimensions. There are an increasing number of instruments which use integral field devices to achieve spectroscopy of an area of the sky, either using lens arrays, optical fibres or image slicers, to pack spectra of multiple pixels on the sky (``spaxels'') onto a 2D detector. On account of the large volume of data and the special methods required to reduce and analyse 3D data, there are only a few centres of expertise and these are mostly involved with instrument developments. There is a perceived lack of expertise in 3D spectroscopy spread though the astronomical community and its use in the armoury of the observational astronomer is viewed as being highly specialised. For precisely this reason the Euro3D RTN was proposed to train young researchers in this area and develop user tools to widen the experience with this particular type of data in Europe. The Euro3D RTN is coordinated by Martin M. Roth (Astrophysikalisches Institut Potsdam) and has been running since July 2002. The first Euro3D science conference was held in Cambridge, UK from 22 to 23 May 2003. The main emphasis of the conference was, in keeping with the RTN, to expose the work of the young post-docs who are funded by the RTN. In addition the team members from the eleven European institutes involved in Euro3D also presented instrumental and observational developments. The conference was organized by Andy Bunker and held at the Institute of Astronomy. There were over thirty participants and 26 talks covered the whole range of application of 3D techniques. The science ranged from Galactic planetary nebulae and globular clusters to kinematics of nearby galaxies out to objects at high redshift. Several talks were devoted to reporting recent observations with newly

  12. 3D printing in dentistry.

    PubMed

    Dawood, A; Marti Marti, B; Sauret-Jackson, V; Darwood, A

    2015-12-01

    3D printing has been hailed as a disruptive technology which will change manufacturing. Used in aerospace, defence, art and design, 3D printing is becoming a subject of great interest in surgery. The technology has a particular resonance with dentistry, and with advances in 3D imaging and modelling technologies such as cone beam computed tomography and intraoral scanning, and with the relatively long history of the use of CAD CAM technologies in dentistry, it will become of increasing importance. Uses of 3D printing include the production of drill guides for dental implants, the production of physical models for prosthodontics, orthodontics and surgery, the manufacture of dental, craniomaxillofacial and orthopaedic implants, and the fabrication of copings and frameworks for implant and dental restorations. This paper reviews the types of 3D printing technologies available and their various applications in dentistry and in maxillofacial surgery.

  13. PLOT3D user's manual

    NASA Technical Reports Server (NTRS)

    Walatka, Pamela P.; Buning, Pieter G.; Pierce, Larry; Elson, Patricia A.

    1990-01-01

    PLOT3D is a computer graphics program designed to visualize the grids and solutions of computational fluid dynamics. Seventy-four functions are available. Versions are available for many systems. PLOT3D can handle multiple grids with a million or more grid points, and can produce varieties of model renderings, such as wireframe or flat shaded. Output from PLOT3D can be used in animation programs. The first part of this manual is a tutorial that takes the reader, keystroke by keystroke, through a PLOT3D session. The second part of the manual contains reference chapters, including the helpfile, data file formats, advice on changing PLOT3D, and sample command files.

  14. Spacecraft 3D Augmented Reality Mobile App

    NASA Technical Reports Server (NTRS)

    Hussey, Kevin J.; Doronila, Paul R.; Kumanchik, Brian E.; Chan, Evan G.; Ellison, Douglas J.; Boeck, Andrea; Moore, Justin M.

    2013-01-01

    The Spacecraft 3D application allows users to learn about and interact with iconic NASA missions in a new and immersive way using common mobile devices. Using Augmented Reality (AR) techniques to project 3D renditions of the mission spacecraft into real-world surroundings, users can interact with and learn about Curiosity, GRAIL, Cassini, and Voyager. Additional updates on future missions, animations, and information will be ongoing. Using a printed AR Target and camera on a mobile device, users can get up close with these robotic explorers, see how some move, and learn about these engineering feats, which are used to expand knowledge and understanding about space. The software receives input from the mobile device's camera to recognize the presence of an AR marker in the camera's field of view. It then displays a 3D rendition of the selected spacecraft in the user's physical surroundings, on the mobile device's screen, while it tracks the device's movement in relation to the physical position of the spacecraft's 3D image on the AR marker.

  15. 3-D imaging of the CNS.

    PubMed

    Runge, V M; Gelblum, D Y; Wood, M L

    1990-01-01

    3-D gradient echo techniques, and in particular FLASH, represent a significant advance in MR imaging strategy allowing thin section, high resolution imaging through a large region of interest. Anatomical areas of application include the brain, spine, and extremities, although the majority of work to date has been performed in the brain. Superior T1 contrast and thus sensitivity to the presence of GdDTPA is achieved with 3-D FLASH when compared to 2-D spin echo technique. There is marked arterial and venous enhancement following Gd DTPA administration on 3-D FLASH, a less common finding with 2-D spin echo. Enhancement of the falx and tentorium is also more prominent. From a single data acquisition, requiring less than 11 min of scan time, high resolution reformatted sagittal, coronal, and axial images can obtained in addition to sections in any arbitrary plane. Tissue segmentation techniques can be applied and lesions displayed in three dimensions. These results may lead to the replacement of 2-D spin echo with 3-D FLASH for high resolution T1-weighted MR imaging of the CNS, particularly in the study of mass lesions and structural anomalies. The application of similar T2-weighted gradient echo techniques may follow, however the signal-to-noise ratio which can be achieved remains a potential limitation.

  16. On Alternative Approaches to 3D Image Perception: Monoscopic 3D Techniques

    NASA Astrophysics Data System (ADS)

    Blundell, Barry G.

    2015-06-01

    In the eighteenth century, techniques that enabled a strong sense of 3D perception to be experienced without recourse to binocular disparities (arising from the spatial separation of the eyes) underpinned the first significant commercial sales of 3D viewing devices and associated content. However following the advent of stereoscopic techniques in the nineteenth century, 3D image depiction has become inextricably linked to binocular parallax and outside the vision science and arts communities relatively little attention has been directed towards earlier approaches. Here we introduce relevant concepts and terminology and consider a number of techniques and optical devices that enable 3D perception to be experienced on the basis of planar images rendered from a single vantage point. Subsequently we allude to possible mechanisms for non-binocular parallax based 3D perception. Particular attention is given to reviewing areas likely to be thought-provoking to those involved in 3D display development, spatial visualization, HCI, and other related areas of interdisciplinary research.

  17. Real time 3D and heterogeneous data fusion

    SciTech Connect

    Little, C.Q.; Small, D.E.

    1998-03-01

    This project visualizes characterization data in a 3D setting, in real time. Real time in this sense means collecting the data and presenting it before it delays the user, and processing faster than the acquisition systems so no bottlenecks occur. The goals have been to build a volumetric viewer to display 3D data, demonstrate projecting other data, such as images, onto the 3D data, and display both the 3D and projected images as fast as the data became available. The authors have examined several ways to display 3D surface data. The most effective was generating polygonal surface meshes. They have created surface maps form a continuous stream of 3D range data, fused image data onto the geometry, and displayed the data with a standard 3D rendering package. In parallel with this, they have developed a method to project real-time images onto the surface created. A key component is mapping the data on the correct surfaces, which requires a-priori positional information along with accurate calibration of the camera and lens system.

  18. PLOT3D/AMES, DEC VAX VMS VERSION USING DISSPLA (WITH TURB3D)

    NASA Technical Reports Server (NTRS)

    Buning, P.

    1994-01-01

    PLOT3D is an interactive graphics program designed to help scientists visualize computational fluid dynamics (CFD) grids and solutions. Today, supercomputers and CFD algorithms can provide scientists with simulations of such highly complex phenomena that obtaining an understanding of the simulations has become a major problem. Tools which help the scientist visualize the simulations can be of tremendous aid. PLOT3D/AMES offers more functions and features, and has been adapted for more types of computers than any other CFD graphics program. Version 3.6b+ is supported for five computers and graphic libraries. Using PLOT3D, CFD physicists can view their computational models from any angle, observing the physics of problems and the quality of solutions. As an aid in designing aircraft, for example, PLOT3D's interactive computer graphics can show vortices, temperature, reverse flow, pressure, and dozens of other characteristics of air flow during flight. As critical areas become obvious, they can easily be studied more closely using a finer grid. PLOT3D is part of a computational fluid dynamics software cycle. First, a program such as 3DGRAPE (ARC-12620) helps the scientist generate computational grids to model an object and its surrounding space. Once the grids have been designed and parameters such as the angle of attack, Mach number, and Reynolds number have been specified, a "flow-solver" program such as INS3D (ARC-11794 or COS-10019) solves the system of equations governing fluid flow, usually on a supercomputer. Grids sometimes have as many as two million points, and the "flow-solver" produces a solution file which contains density, x- y- and z-momentum, and stagnation energy for each grid point. With such a solution file and a grid file containing up to 50 grids as input, PLOT3D can calculate and graphically display any one of 74 functions, including shock waves, surface pressure, velocity vectors, and particle traces. PLOT3D's 74 functions are organized into

  19. PLOT3D/AMES, DEC VAX VMS VERSION USING DISSPLA (WITHOUT TURB3D)

    NASA Technical Reports Server (NTRS)

    Buning, P. G.

    1994-01-01

    PLOT3D is an interactive graphics program designed to help scientists visualize computational fluid dynamics (CFD) grids and solutions. Today, supercomputers and CFD algorithms can provide scientists with simulations of such highly complex phenomena that obtaining an understanding of the simulations has become a major problem. Tools which help the scientist visualize the simulations can be of tremendous aid. PLOT3D/AMES offers more functions and features, and has been adapted for more types of computers than any other CFD graphics program. Version 3.6b+ is supported for five computers and graphic libraries. Using PLOT3D, CFD physicists can view their computational models from any angle, observing the physics of problems and the quality of solutions. As an aid in designing aircraft, for example, PLOT3D's interactive computer graphics can show vortices, temperature, reverse flow, pressure, and dozens of other characteristics of air flow during flight. As critical areas become obvious, they can easily be studied more closely using a finer grid. PLOT3D is part of a computational fluid dynamics software cycle. First, a program such as 3DGRAPE (ARC-12620) helps the scientist generate computational grids to model an object and its surrounding space. Once the grids have been designed and parameters such as the angle of attack, Mach number, and Reynolds number have been specified, a "flow-solver" program such as INS3D (ARC-11794 or COS-10019) solves the system of equations governing fluid flow, usually on a supercomputer. Grids sometimes have as many as two million points, and the "flow-solver" produces a solution file which contains density, x- y- and z-momentum, and stagnation energy for each grid point. With such a solution file and a grid file containing up to 50 grids as input, PLOT3D can calculate and graphically display any one of 74 functions, including shock waves, surface pressure, velocity vectors, and particle traces. PLOT3D's 74 functions are organized into

  20. Unassisted 3D camera calibration

    NASA Astrophysics Data System (ADS)

    Atanassov, Kalin; Ramachandra, Vikas; Nash, James; Goma, Sergio R.

    2012-03-01

    With the rapid growth of 3D technology, 3D image capture has become a critical part of the 3D feature set on mobile phones. 3D image quality is affected by the scene geometry as well as on-the-device processing. An automatic 3D system usually assumes known camera poses accomplished by factory calibration using a special chart. In real life settings, pose parameters estimated by factory calibration can be negatively impacted by movements of the lens barrel due to shaking, focusing, or camera drop. If any of these factors displaces the optical axes of either or both cameras, vertical disparity might exceed the maximum tolerable margin and the 3D user may experience eye strain or headaches. To make 3D capture more practical, one needs to consider unassisted (on arbitrary scenes) calibration. In this paper, we propose an algorithm that relies on detection and matching of keypoints between left and right images. Frames containing erroneous matches, along with frames with insufficiently rich keypoint constellations, are detected and discarded. Roll, pitch yaw , and scale differences between left and right frames are then estimated. The algorithm performance is evaluated in terms of the remaining vertical disparity as compared to the maximum tolerable vertical disparity.

  1. Updateable 3D Display Using Large Area Photorefractive Polymer Devices

    DTIC Science & Technology

    2013-04-01

    2011.  C. W. Christenson, et al., " Interdigitated coplanar electrodes for enhanced sensitivity in a photorefractive polymer", Optics Letters, Vol...researcher to tailor the flow of electrons between the electrodes and acts as an insulator to minimize the opportunities for electrical breakdown

  2. 3-D Displays Perceptual Research and Applications to Military Systems

    DTIC Science & Technology

    1982-09-30

    Human Factors who shared over the months the burden of organizing the conference. Finally, I thank the symposium participants for theiv contributions, all...i• IIN Fox V--A ~2 \\ ’ -0 - ’’ CA 200 Fox z 0 zz 0L OIL ɜ. Cd 00 <~ 0- w - 0 -𔃺 4J"_ Ins 10 4)". c= 0 0 Z~ LL 04 0 U) 0 4.1 0Řu 0 0~ lot.) 3an-I N...corresponding functions in Experiment 1 (Figure 4). The prediction for these 40 Huggins & Getty 3S LEGEND 9 RIGHT S"-.a UOO a FARIa UNEAR E 7000 E00

  3. PLOT3D/AMES, UNIX SUPERCOMPUTER AND SGI IRIS VERSION (WITH TURB3D)

    NASA Technical Reports Server (NTRS)

    Buning, P.

    1994-01-01

    PLOT3D is an interactive graphics program designed to help scientists visualize computational fluid dynamics (CFD) grids and solutions. Today, supercomputers and CFD algorithms can provide scientists with simulations of such highly complex phenomena that obtaining an understanding of the simulations has become a major problem. Tools which help the scientist visualize the simulations can be of tremendous aid. PLOT3D/AMES offers more functions and features, and has been adapted for more types of computers than any other CFD graphics program. Version 3.6b+ is supported for five computers and graphic libraries. Using PLOT3D, CFD physicists can view their computational models from any angle, observing the physics of problems and the quality of solutions. As an aid in designing aircraft, for example, PLOT3D's interactive computer graphics can show vortices, temperature, reverse flow, pressure, and dozens of other characteristics of air flow during flight. As critical areas become obvious, they can easily be studied more closely using a finer grid. PLOT3D is part of a computational fluid dynamics software cycle. First, a program such as 3DGRAPE (ARC-12620) helps the scientist generate computational grids to model an object and its surrounding space. Once the grids have been designed and parameters such as the angle of attack, Mach number, and Reynolds number have been specified, a "flow-solver" program such as INS3D (ARC-11794 or COS-10019) solves the system of equations governing fluid flow, usually on a supercomputer. Grids sometimes have as many as two million points, and the "flow-solver" produces a solution file which contains density, x- y- and z-momentum, and stagnation energy for each grid point. With such a solution file and a grid file containing up to 50 grids as input, PLOT3D can calculate and graphically display any one of 74 functions, including shock waves, surface pressure, velocity vectors, and particle traces. PLOT3D's 74 functions are organized into

  4. PLOT3D/AMES, UNIX SUPERCOMPUTER AND SGI IRIS VERSION (WITHOUT TURB3D)

    NASA Technical Reports Server (NTRS)

    Buning, P.

    1994-01-01

    PLOT3D is an interactive graphics program designed to help scientists visualize computational fluid dynamics (CFD) grids and solutions. Today, supercomputers and CFD algorithms can provide scientists with simulations of such highly complex phenomena that obtaining an understanding of the simulations has become a major problem. Tools which help the scientist visualize the simulations can be of tremendous aid. PLOT3D/AMES offers more functions and features, and has been adapted for more types of computers than any other CFD graphics program. Version 3.6b+ is supported for five computers and graphic libraries. Using PLOT3D, CFD physicists can view their computational models from any angle, observing the physics of problems and the quality of solutions. As an aid in designing aircraft, for example, PLOT3D's interactive computer graphics can show vortices, temperature, reverse flow, pressure, and dozens of other characteristics of air flow during flight. As critical areas become obvious, they can easily be studied more closely using a finer grid. PLOT3D is part of a computational fluid dynamics software cycle. First, a program such as 3DGRAPE (ARC-12620) helps the scientist generate computational grids to model an object and its surrounding space. Once the grids have been designed and parameters such as the angle of attack, Mach number, and Reynolds number have been specified, a "flow-solver" program such as INS3D (ARC-11794 or COS-10019) solves the system of equations governing fluid flow, usually on a supercomputer. Grids sometimes have as many as two million points, and the "flow-solver" produces a solution file which contains density, x- y- and z-momentum, and stagnation energy for each grid point. With such a solution file and a grid file containing up to 50 grids as input, PLOT3D can calculate and graphically display any one of 74 functions, including shock waves, surface pressure, velocity vectors, and particle traces. PLOT3D's 74 functions are organized into

  5. 3D Scan Systems Integration

    DTIC Science & Technology

    2007-11-02

    AGENCY USE ONLY (Leave Blank) 2. REPORT DATE 5 Feb 98 4. TITLE AND SUBTITLE 3D Scan Systems Integration REPORT TYPE AND DATES COVERED...2-89) Prescribed by ANSI Std. Z39-1 298-102 [ EDO QUALITY W3PECTEDI DLA-ARN Final Report for US Defense Logistics Agency on DDFG-T2/P3: 3D...SCAN SYSTEMS INTEGRATION Contract Number SPO100-95-D-1014 Contractor Ohio University Delivery Order # 0001 Delivery Order Title 3D Scan Systems

  6. 3D reconstruction and spatial auralization of the "Painted Dolmen" of Antelas

    NASA Astrophysics Data System (ADS)

    Dias, Paulo; Campos, Guilherme; Santos, Vítor; Casaleiro, Ricardo; Seco, Ricardo; Sousa Santos, Beatriz

    2008-02-01

    This paper presents preliminary results on the development of a 3D audiovisual model of the Anta Pintada (painted dolmen) of Antelas, a Neolithic chamber tomb located in Oliveira de Frades and listed as Portuguese national monument. The final aim of the project is to create a highly accurate Virtual Reality (VR) model of this unique archaeological site, capable of providing not only visual but also acoustic immersion based on its actual geometry and physical properties. The project started in May 2006 with in situ data acquisition. The 3D geometry of the chamber was captured using a Laser Range Finder. In order to combine the different scans into a complete 3D visual model, reconstruction software based on the Iterative Closest Point (ICP) algorithm was developed using the Visualization Toolkit (VTK). This software computes the boundaries of the room on a 3D uniform grid and populates its interior with "free-space nodes", through an iterative algorithm operating like a torchlight illuminating a dark room. The envelope of the resulting set of "free-space nodes" is used to generate a 3D iso-surface approximating the interior shape of the chamber. Each polygon of this surface is then assigned the acoustic absorption coefficient of the corresponding boundary material. A 3D audiovisual model operating in real-time was developed for a VR Environment comprising head-mounted display (HMD) I-glasses SVGAPro, an orientation sensor (tracker) InterTrax 2 with 3 Degrees Of Freedom (3DOF) and stereo headphones. The auralisation software is based on a geometric model. This constitutes a first approach, since geometric acoustics have well-known limitations in rooms with irregular surfaces. The immediate advantage lies in their inherent computational efficiency, which allows real-time operation. The program computes the early reflections forming the initial part of the chamber's impulse response (IR), which carry the most significant cues for source localisation. These early

  7. PLOT3D/AMES, GENERIC UNIX VERSION USING DISSPLA (WITHOUT TURB3D)

    NASA Technical Reports Server (NTRS)

    Buning, P.

    1994-01-01

    PLOT3D is an interactive graphics program designed to help scientists visualize computational fluid dynamics (CFD) grids and solutions. Today, supercomputers and CFD algorithms can provide scientists with simulations of such highly complex phenomena that obtaining an understanding of the simulations has become a major problem. Tools which help the scientist visualize the simulations can be of tremendous aid. PLOT3D/AMES offers more functions and features, and has been adapted for more types of computers than any other CFD graphics program. Version 3.6b+ is supported for five computers and graphic libraries. Using PLOT3D, CFD physicists can view their computational models from any angle, observing the physics of problems and the quality of solutions. As an aid in designing aircraft, for example, PLOT3D's interactive computer graphics can show vortices, temperature, reverse flow, pressure, and dozens of other characteristics of air flow during flight. As critical areas become obvious, they can easily be studied more closely using a finer grid. PLOT3D is part of a computational fluid dynamics software cycle. First, a program such as 3DGRAPE (ARC-12620) helps the scientist generate computational grids to model an object and its surrounding space. Once the grids have been designed and parameters such as the angle of attack, Mach number, and Reynolds number have been specified, a "flow-solver" program such as INS3D (ARC-11794 or COS-10019) solves the system of equations governing fluid flow, usually on a supercomputer. Grids sometimes have as many as two million points, and the "flow-solver" produces a solution file which contains density, x- y- and z-momentum, and stagnation energy for each grid point. With such a solution file and a grid file containing up to 50 grids as input, PLOT3D can calculate and graphically display any one of 74 functions, including shock waves, surface pressure, velocity vectors, and particle traces. PLOT3D's 74 functions are organized into

  8. PLOT3D/AMES, GENERIC UNIX VERSION USING DISSPLA (WITH TURB3D)

    NASA Technical Reports Server (NTRS)

    Buning, P.

    1994-01-01

    PLOT3D is an interactive graphics program designed to help scientists visualize computational fluid dynamics (CFD) grids and solutions. Today, supercomputers and CFD algorithms can provide scientists with simulations of such highly complex phenomena that obtaining an understanding of the simulations has become a major problem. Tools which help the scientist visualize the simulations can be of tremendous aid. PLOT3D/AMES offers more functions and features, and has been adapted for more types of computers than any other CFD graphics program. Version 3.6b+ is supported for five computers and graphic libraries. Using PLOT3D, CFD physicists can view their computational models from any angle, observing the physics of problems and the quality of solutions. As an aid in designing aircraft, for example, PLOT3D's interactive computer graphics can show vortices, temperature, reverse flow, pressure, and dozens of other characteristics of air flow during flight. As critical areas become obvious, they can easily be studied more closely using a finer grid. PLOT3D is part of a computational fluid dynamics software cycle. First, a program such as 3DGRAPE (ARC-12620) helps the scientist generate computational grids to model an object and its surrounding space. Once the grids have been designed and parameters such as the angle of attack, Mach number, and Reynolds number have been specified, a "flow-solver" program such as INS3D (ARC-11794 or COS-10019) solves the system of equations governing fluid flow, usually on a supercomputer. Grids sometimes have as many as two million points, and the "flow-solver" produces a solution file which contains density, x- y- and z-momentum, and stagnation energy for each grid point. With such a solution file and a grid file containing up to 50 grids as input, PLOT3D can calculate and graphically display any one of 74 functions, including shock waves, surface pressure, velocity vectors, and particle traces. PLOT3D's 74 functions are organized into

  9. PLOT3D/AMES, SGI IRIS VERSION (WITHOUT TURB3D)

    NASA Technical Reports Server (NTRS)

    Buning, P.

    1994-01-01

    PLOT3D is an interactive graphics program designed to help scientists visualize computational fluid dynamics (CFD) grids and solutions. Today, supercomputers and CFD algorithms can provide scientists with simulations of such highly complex phenomena that obtaining an understanding of the simulations has become a major problem. Tools which help the scientist visualize the simulations can be of tremendous aid. PLOT3D/AMES offers more functions and features, and has been adapted for more types of computers than any other CFD graphics program. Version 3.6b+ is supported for five computers and graphic libraries. Using PLOT3D, CFD physicists can view their computational models from any angle, observing the physics of problems and the quality of solutions. As an aid in designing aircraft, for example, PLOT3D's interactive computer graphics can show vortices, temperature, reverse flow, pressure, and dozens of other characteristics of air flow during flight. As critical areas become obvious, they can easily be studied more closely using a finer grid. PLOT3D is part of a computational fluid dynamics software cycle. First, a program such as 3DGRAPE (ARC-12620) helps the scientist generate computational grids to model an object and its surrounding space. Once the grids have been designed and parameters such as the angle of attack, Mach number, and Reynolds number have been specified, a "flow-solver" program such as INS3D (ARC-11794 or COS-10019) solves the system of equations governing fluid flow, usually on a supercomputer. Grids sometimes have as many as two million points, and the "flow-solver" produces a solution file which contains density, x- y- and z-momentum, and stagnation energy for each grid point. With such a solution file and a grid file containing up to 50 grids as input, PLOT3D can calculate and graphically display any one of 74 functions, including shock waves, surface pressure, velocity vectors, and particle traces. PLOT3D's 74 functions are organized into

  10. PLOT3D/AMES, SGI IRIS VERSION (WITH TURB3D)

    NASA Technical Reports Server (NTRS)

    Buning, P.

    1994-01-01

    PLOT3D is an interactive graphics program designed to help scientists visualize computational fluid dynamics (CFD) grids and solutions. Today, supercomputers and CFD algorithms can provide scientists with simulations of such highly complex phenomena that obtaining an understanding of the simulations has become a major problem. Tools which help the scientist visualize the simulations can be of tremendous aid. PLOT3D/AMES offers more functions and features, and has been adapted for more types of computers than any other CFD graphics program. Version 3.6b+ is supported for five computers and graphic libraries. Using PLOT3D, CFD physicists can view their computational models from any angle, observing the physics of problems and the quality of solutions. As an aid in designing aircraft, for example, PLOT3D's interactive computer graphics can show vortices, temperature, reverse flow, pressure, and dozens of other characteristics of air flow during flight. As critical areas become obvious, they can easily be studied more closely using a finer grid. PLOT3D is part of a computational fluid dynamics software cycle. First, a program such as 3DGRAPE (ARC-12620) helps the scientist generate computational grids to model an object and its surrounding space. Once the grids have been designed and parameters such as the angle of attack, Mach number, and Reynolds number have been specified, a "flow-solver" program such as INS3D (ARC-11794 or COS-10019) solves the system of equations governing fluid flow, usually on a supercomputer. Grids sometimes have as many as two million points, and the "flow-solver" produces a solution file which contains density, x- y- and z-momentum, and stagnation energy for each grid point. With such a solution file and a grid file containing up to 50 grids as input, PLOT3D can calculate and graphically display any one of 74 functions, including shock waves, surface pressure, velocity vectors, and particle traces. PLOT3D's 74 functions are organized into

  11. 3D polymer scaffold arrays.

    PubMed

    Simon, Carl G; Yang, Yanyin; Dorsey, Shauna M; Ramalingam, Murugan; Chatterjee, Kaushik

    2011-01-01

    We have developed a combinatorial platform for fabricating tissue scaffold arrays that can be used for screening cell-material interactions. Traditional research involves preparing samples one at a time for characterization and testing. Combinatorial and high-throughput (CHT) methods lower the cost of research by reducing the amount of time and material required for experiments by combining many samples into miniaturized specimens. In order to help accelerate biomaterials research, many new CHT methods have been developed for screening cell-material interactions where materials are presented to cells as a 2D film or surface. However, biomaterials are frequently used to fabricate 3D scaffolds, cells exist in vivo in a 3D environment and cells cultured in a 3D environment in vitro typically behave more physiologically than those cultured on a 2D surface. Thus, we have developed a platform for fabricating tissue scaffold libraries where biomaterials can be presented to cells in a 3D format.

  12. Autofocus for 3D imaging

    NASA Astrophysics Data System (ADS)

    Lee-Elkin, Forest

    2008-04-01

    Three dimensional (3D) autofocus remains a significant challenge for the development of practical 3D multipass radar imaging. The current 2D radar autofocus methods are not readily extendable across sensor passes. We propose a general framework that allows a class of data adaptive solutions for 3D auto-focus across passes with minimal constraints on the scene contents. The key enabling assumption is that portions of the scene are sparse in elevation which reduces the number of free variables and results in a system that is simultaneously solved for scatterer heights and autofocus parameters. The proposed method extends 2-pass interferometric synthetic aperture radar (IFSAR) methods to an arbitrary number of passes allowing the consideration of scattering from multiple height locations. A specific case from the proposed autofocus framework is solved and demonstrates autofocus and coherent multipass 3D estimation across the 8 passes of the "Gotcha Volumetric SAR Data Set" X-Band radar data.

  13. Real time 3D scanner: investigations and results

    NASA Astrophysics Data System (ADS)

    Nouri, Taoufik; Pflug, Leopold

    1993-12-01

    This article presents a concept of reconstruction of 3-D objects using non-invasive and touch loss techniques. The principle of this method is to display parallel interference optical fringes on an object and then to record the object under two angles of view. According to an appropriated treatment one reconstructs the 3-D object even when the object has no symmetrical plan. The 3-D surface data is available immediately in digital form for computer- visualization and for analysis software tools. The optical set-up for recording the 3-D object, the 3-D data extraction and treatment, as well as the reconstruction of the 3-D object are reported and commented on. This application is dedicated for reconstructive/cosmetic surgery, CAD, animation and research purposes.

  14. Combinatorial 3D Mechanical Metamaterials

    NASA Astrophysics Data System (ADS)

    Coulais, Corentin; Teomy, Eial; de Reus, Koen; Shokef, Yair; van Hecke, Martin

    2015-03-01

    We present a class of elastic structures which exhibit 3D-folding motion. Our structures consist of cubic lattices of anisotropic unit cells that can be tiled in a complex combinatorial fashion. We design and 3d-print this complex ordered mechanism, in which we combine elastic hinges and defects to tailor the mechanics of the material. Finally, we use this large design space to encode smart functionalities such as surface patterning and multistability.

  15. Hearing in True 3-D

    NASA Technical Reports Server (NTRS)

    2004-01-01

    In 1984, researchers from Ames Research Center came together to develop advanced human interfaces for NASA s teleoperations that would come to be known as "virtual reality." The basis of the work theorized that if the sensory interfaces met a certain threshold and sufficiently supported each other, then the operator would feel present in the remote/synthetic environment, rather than present in their physical location. Twenty years later, this prolific research continues to pay dividends to society in the form of cutting-edge virtual reality products, such as an interactive audio simulation system.

  16. 3D Sound Interactive Environments for Blind Children Problem Solving Skills

    ERIC Educational Resources Information Center

    Sanchez, Jaime; Saenz, Mauricio

    2006-01-01

    Audio-based virtual environments have been increasingly used to foster cognitive and learning skills. A number of studies have also highlighted that the use of technology can help learners to develop effective skills such as motivation and self-esteem. This study presents the design and usability of 3D interactive environments for children with…

  17. Stereoscopic 3D video games and their effects on engagement

    NASA Astrophysics Data System (ADS)

    Hogue, Andrew; Kapralos, Bill; Zerebecki, Chris; Tawadrous, Mina; Stanfield, Brodie; Hogue, Urszula

    2012-03-01

    With television manufacturers developing low-cost stereoscopic 3D displays, a large number of consumers will undoubtedly have access to 3D-capable televisions at home. The availability of 3D technology places the onus on content creators to develop interesting and engaging content. While the technology of stereoscopic displays and content generation are well understood, there are many questions yet to be answered surrounding its effects on the viewer. Effects of stereoscopic display on passive viewers for film are known, however video games are fundamentally different since the viewer/player is actively (rather than passively) engaged in the content. Questions of how stereoscopic viewing affects interaction mechanics have previously been studied in the context of player performance but very few have attempted to quantify the player experience to determine whether stereoscopic 3D has a positive or negative influence on their overall engagement. In this paper we present a preliminary study of the effects stereoscopic 3D have on player engagement in video games. Participants played a video game in two conditions, traditional 2D and stereoscopic 3D and their engagement was quantified using a previously validated self-reporting tool. The results suggest that S3D has a positive effect on immersion, presence, flow, and absorption.

  18. 3D volumetric radar using 94-GHz millimeter waves

    NASA Astrophysics Data System (ADS)

    Takács, Barnabás

    2006-05-01

    This article describes a novel approach to the real-time visualization of 3D imagery obtained from a 3D millimeter wave scanning radar. The MMW radar system employs a spinning antenna to generate a fan-shaped scanning pattern of the entire scene. The beams formed this way provide all weather 3D distance measurements (range/azimuth display) of objects as they appear on the ground. The beam width of the antenna and its side lobes are optimized to produce the best possible resolution even at distances of up to 15 Kms. To create a full 3D data set the fan-pattern is tilted up and down with the help of a controlled stepper motor. For our experiments we collected data at 0.1 degrees increments while using both bi-static as well as a mono-static antennas in our arrangement. The data collected formed a stack of range-azimuth images in the shape of a cone. This information is displayed using our high-end 3D visualization engine capable of displaying high-resolution volumetric models with 30 frames per second. The resulting 3D scenes can then be viewed from any angle and subsequently processed to integrate, fuse or match them against real-life sensor imagery or 3D model data stored in a synthetic database.

  19. From 3D view to 3D print

    NASA Astrophysics Data System (ADS)

    Dima, M.; Farisato, G.; Bergomi, M.; Viotto, V.; Magrin, D.; Greggio, D.; Farinato, J.; Marafatto, L.; Ragazzoni, R.; Piazza, D.

    2014-08-01

    In the last few years 3D printing is getting more and more popular and used in many fields going from manufacturing to industrial design, architecture, medical support and aerospace. 3D printing is an evolution of bi-dimensional printing, which allows to obtain a solid object from a 3D model, realized with a 3D modelling software. The final product is obtained using an additive process, in which successive layers of material are laid down one over the other. A 3D printer allows to realize, in a simple way, very complex shapes, which would be quite difficult to be produced with dedicated conventional facilities. Thanks to the fact that the 3D printing is obtained superposing one layer to the others, it doesn't need any particular work flow and it is sufficient to simply draw the model and send it to print. Many different kinds of 3D printers exist based on the technology and material used for layer deposition. A common material used by the toner is ABS plastics, which is a light and rigid thermoplastic polymer, whose peculiar mechanical properties make it diffusely used in several fields, like pipes production and cars interiors manufacturing. I used this technology to create a 1:1 scale model of the telescope which is the hardware core of the space small mission CHEOPS (CHaracterising ExOPlanets Satellite) by ESA, which aims to characterize EXOplanets via transits observations. The telescope has a Ritchey-Chrétien configuration with a 30cm aperture and the launch is foreseen in 2017. In this paper, I present the different phases for the realization of such a model, focusing onto pros and cons of this kind of technology. For example, because of the finite printable volume (10×10×12 inches in the x, y and z directions respectively), it has been necessary to split the largest parts of the instrument in smaller components to be then reassembled and post-processed. A further issue is the resolution of the printed material, which is expressed in terms of layers

  20. YouDash3D: exploring stereoscopic 3D gaming for 3D movie theaters

    NASA Astrophysics Data System (ADS)

    Schild, Jonas; Seele, Sven; Masuch, Maic

    2012-03-01

    Along with the success of the digitally revived stereoscopic cinema, events beyond 3D movies become attractive for movie theater operators, i.e. interactive 3D games. In this paper, we present a case that explores possible challenges and solutions for interactive 3D games to be played by a movie theater audience. We analyze the setting and showcase current issues related to lighting and interaction. Our second focus is to provide gameplay mechanics that make special use of stereoscopy, especially depth-based game design. Based on these results, we present YouDash3D, a game prototype that explores public stereoscopic gameplay in a reduced kiosk setup. It features live 3D HD video stream of a professional stereo camera rig rendered in a real-time game scene. We use the effect to place the stereoscopic effigies of players into the digital game. The game showcases how stereoscopic vision can provide for a novel depth-based game mechanic. Projected trigger zones and distributed clusters of the audience video allow for easy adaptation to larger audiences and 3D movie theater gaming.

  1. Macrophage podosomes go 3D.

    PubMed

    Van Goethem, Emeline; Guiet, Romain; Balor, Stéphanie; Charrière, Guillaume M; Poincloux, Renaud; Labrousse, Arnaud; Maridonneau-Parini, Isabelle; Le Cabec, Véronique

    2011-01-01

    Macrophage tissue infiltration is a critical step in the immune response against microorganisms and is also associated with disease progression in chronic inflammation and cancer. Macrophages are constitutively equipped with specialized structures called podosomes dedicated to extracellular matrix (ECM) degradation. We recently reported that these structures play a critical role in trans-matrix mesenchymal migration mode, a protease-dependent mechanism. Podosome molecular components and their ECM-degrading activity have been extensively studied in two dimensions (2D), but yet very little is known about their fate in three-dimensional (3D) environments. Therefore, localization of podosome markers and proteolytic activity were carefully examined in human macrophages performing mesenchymal migration. Using our gelled collagen I 3D matrix model to obligate human macrophages to perform mesenchymal migration, classical podosome markers including talin, paxillin, vinculin, gelsolin, cortactin were found to accumulate at the tip of F-actin-rich cell protrusions together with β1 integrin and CD44 but not β2 integrin. Macrophage proteolytic activity was observed at podosome-like protrusion sites using confocal fluorescence microscopy and electron microscopy. The formation of migration tunnels by macrophages inside the matrix was accomplished by degradation, engulfment and mechanic compaction of the matrix. In addition, videomicroscopy revealed that 3D F-actin-rich protrusions of migrating macrophages were as dynamic as their 2D counterparts. Overall, the specifications of 3D podosomes resembled those of 2D podosome rosettes rather than those of individual podosomes. This observation was further supported by the aspect of 3D podosomes in fibroblasts expressing Hck, a master regulator of podosome rosettes in macrophages. In conclusion, human macrophage podosomes go 3D and take the shape of spherical podosome rosettes when the cells perform mesenchymal migration. This work

  2. 3D Printed Bionic Nanodevices.

    PubMed

    Kong, Yong Lin; Gupta, Maneesh K; Johnson, Blake N; McAlpine, Michael C

    2016-06-01

    The ability to three-dimensionally interweave biological and functional materials could enable the creation of bionic devices possessing unique and compelling geometries, properties, and functionalities. Indeed, interfacing high performance active devices with biology could impact a variety of fields, including regenerative bioelectronic medicines, smart prosthetics, medical robotics, and human-machine interfaces. Biology, from the molecular scale of DNA and proteins, to the macroscopic scale of tissues and organs, is three-dimensional, often soft and stretchable, and temperature sensitive. This renders most biological platforms incompatible with the fabrication and materials processing methods that have been developed and optimized for functional electronics, which are typically planar, rigid and brittle. A number of strategies have been developed to overcome these dichotomies. One particularly novel approach is the use of extrusion-based multi-material 3D printing, which is an additive manufacturing technology that offers a freeform fabrication strategy. This approach addresses the dichotomies presented above by (1) using 3D printing and imaging for customized, hierarchical, and interwoven device architectures; (2) employing nanotechnology as an enabling route for introducing high performance materials, with the potential for exhibiting properties not found in the bulk; and (3) 3D printing a range of soft and nanoscale materials to enable the integration of a diverse palette of high quality functional nanomaterials with biology. Further, 3D printing is a multi-scale platform, allowing for the incorporation of functional nanoscale inks, the printing of microscale features, and ultimately the creation of macroscale devices. This blending of 3D printing, novel nanomaterial properties, and 'living' platforms may enable next-generation bionic systems. In this review, we highlight this synergistic integration of the unique properties of nanomaterials with the

  3. Petal, terrain & airbags - 3D

    NASA Technical Reports Server (NTRS)

    1997-01-01

    Portions of the lander's deflated airbags and a petal are at the lower area of this image, taken in stereo by the Imager for Mars Pathfinder (IMP) on Sol 3. 3D glasses are necessary to identify surface detail. The metallic object at lower right is part of the lander's low-gain antenna. This image is part of a 3D 'monster

    Click below to see the left and right views individually. [figure removed for brevity, see original site] Left [figure removed for brevity, see original site] Right

  4. 3D Computations and Experiments

    SciTech Connect

    Couch, R; Faux, D; Goto, D; Nikkel, D

    2004-04-05

    This project consists of two activities. Task A, Simulations and Measurements, combines all the material model development and associated numerical work with the materials-oriented experimental activities. The goal of this effort is to provide an improved understanding of dynamic material properties and to provide accurate numerical representations of those properties for use in analysis codes. Task B, ALE3D Development, involves general development activities in the ALE3D code with the focus of improving simulation capabilities for problems of mutual interest to DoD and DOE. Emphasis is on problems involving multi-phase flow, blast loading of structures and system safety/vulnerability studies.

  5. Capacity-optimized mp2 audio watermarking

    NASA Astrophysics Data System (ADS)

    Steinebach, Martin; Dittmann, Jana

    2003-06-01

    Today a number of audio watermarking algorithms have been proposed, some of them at a quality making them suitable for commercial applications. The focus of most of these algorithms is copyright protection. Therefore, transparency and robustness are the most discussed and optimised parameters. But other applications for audio watermarking can also be identified stressing other parameters like complexity or payload. In our paper, we introduce a new mp2 audio watermarking algorithm optimised for high payload. Our algorithm uses the scale factors of an mp2 file for watermark embedding. They are grouped and masked based on a pseudo-random pattern generated from a secret key. In each group, we embed one bit. Depending on the bit to embed, we change the scale factors by adding 1 where necessary until it includes either more even or uneven scale factors. An uneven group has a 1 embedded, an even group a 0. The same rule is later applied to detect the watermark. The group size can be increased or decreased for transparency/payload trade-off. We embed 160 bits or more in an mp2 file per second without reducing perceived quality. As an application example, we introduce a prototypic Karaoke system displaying song lyrics embedded as a watermark.

  6. The Lowdown on Audio Downloads

    ERIC Educational Resources Information Center

    Farrell, Beth

    2010-01-01

    First offered to public libraries in 2004, downloadable audiobooks have grown by leaps and bounds. According to the Audio Publishers Association, their sales today account for 21% of the spoken-word audio market. It hasn't been easy, however. WMA. DRM. MP3. AAC. File extensions small on letters but very big on consequences for librarians,…

  7. Glnemo2: Interactive Visualization 3D Program

    NASA Astrophysics Data System (ADS)

    Lambert, Jean-Charles

    2011-10-01

    Glnemo2 is an interactive 3D visualization program developed in C++ using the OpenGL library and Nokia QT 4.X API. It displays in 3D the particles positions of the different components of an nbody snapshot. It quickly gives a lot of information about the data (shape, density area, formation of structures such as spirals, bars, or peanuts). It allows for in/out zooms, rotations, changes of scale, translations, selection of different groups of particles and plots in different blending colors. It can color particles according to their density or temperature, play with the density threshold, trace orbits, display different time steps, take automatic screenshots to make movies, select particles using the mouse, and fly over a simulation using a given camera path. All these features are accessible from a very intuitive graphic user interface. Glnemo2 supports a wide range of input file formats (Nemo, Gadget 1 and 2, phiGrape, Ramses, list of files, realtime gyrfalcON simulation) which are automatically detected at loading time without user intervention. Glnemo2 uses a plugin mechanism to load the data, so that it is easy to add a new file reader. It's powered by a 3D engine which uses the latest OpenGL technology, such as shaders (glsl), vertex buffer object, frame buffer object, and takes in account the power of the graphic card used in order to accelerate the rendering. With a fast GPU, millions of particles can be rendered in real time. Glnemo2 runs on Linux, Windows (using minGW compiler), and MaxOSX, thanks to the QT4API.

  8. The World of 3-D.

    ERIC Educational Resources Information Center

    Mayshark, Robin K.

    1991-01-01

    Students explore three-dimensional properties by creating red and green wall decorations related to Christmas. Students examine why images seem to vibrate when red and green pieces are small and close together. Instructions to conduct the activity and construct 3-D glasses are given. (MDH)

  9. 3D Printing: Exploring Capabilities

    ERIC Educational Resources Information Center

    Samuels, Kyle; Flowers, Jim

    2015-01-01

    As 3D printers become more affordable, schools are using them in increasing numbers. They fit well with the emphasis on product design in technology and engineering education, allowing students to create high-fidelity physical models to see and test different iterations in their product designs. They may also help students to "think in three…

  10. SNL3dFace

    SciTech Connect

    Russ, Trina; Koch, Mark; Koudelka, Melissa; Peters, Ralph; Little, Charles; Boehnen, Chris; Peters, Tanya

    2007-07-20

    This software distribution contains MATLAB and C++ code to enable identity verification using 3D images that may or may not contain a texture component. The code is organized to support system performance testing and system capability demonstration through the proper configuration of the available user interface. Using specific algorithm parameters the face recognition system has been demonstrated to achieve a 96.6% verification rate (Pd) at 0.001 false alarm rate. The system computes robust facial features of a 3D normalized face using Principal Component Analysis (PCA) and Fisher Linear Discriminant Analysis (FLDA). A 3D normalized face is obtained by alighning each face, represented by a set of XYZ coordinated, to a scaled reference face using the Iterative Closest Point (ICP) algorithm. The scaled reference face is then deformed to the input face using an iterative framework with parameters that control the deformed surface regulation an rate of deformation. A variety of options are available to control the information that is encoded by the PCA. Such options include the XYZ coordinates, the difference of each XYZ coordinates from the reference, the Z coordinate, the intensity/texture values, etc. In addition to PCA/FLDA feature projection this software supports feature matching to obtain similarity matrices for performance analysis. In addition, this software supports visualization of the STL, MRD, 2D normalized, and PCA synthetic representations in a 3D environment.

  11. Making Inexpensive 3-D Models

    ERIC Educational Resources Information Center

    Manos, Harry

    2016-01-01

    Visual aids are important to student learning, and they help make the teacher's job easier. Keeping with the "TPT" theme of "The Art, Craft, and Science of Physics Teaching," the purpose of this article is to show how teachers, lacking equipment and funds, can construct a durable 3-D model reference frame and a model gravity…

  12. 3D-CDTI User Manual v2.1

    NASA Technical Reports Server (NTRS)

    Johnson, Walter; Battiste, Vernol

    2016-01-01

    The 3D-Cockpit Display of Traffic Information (3D-CDTI) is a flight deck tool that presents aircrew with: proximal traffic aircraft location, their current status and flight plan data; strategic conflict detection and alerting; automated conflict resolution strategies; the facility to graphically plan manual route changes; time-based, in-trail spacing on approach. The CDTI is manipulated via a touchpad on the flight deck, and by mouse when presented as part of a desktop flight simulator.

  13. A simultaneous 2D/3D autostereo workstation

    NASA Astrophysics Data System (ADS)

    Chau, Dennis; McGinnis, Bradley; Talandis, Jonas; Leigh, Jason; Peterka, Tom; Knoll, Aaron; Sumer, Aslihan; Papka, Michael; Jellinek, Julius

    2012-03-01

    We present a novel immersive workstation environment that scientists can use for 3D data exploration and as their everyday 2D computer monitor. Our implementation is based on an autostereoscopic dynamic parallax barrier 2D/3D display, interactive input devices, and a software infrastructure that allows client/server software modules to couple the workstation to scientists' visualization applications. This paper describes the hardware construction and calibration, software components, and a demonstration of our system in nanoscale materials science exploration.

  14. NASA VERVE: Interactive 3D Visualization Within Eclipse

    NASA Technical Reports Server (NTRS)

    Cohen, Tamar; Allan, Mark B.

    2014-01-01

    At NASA, we develop myriad Eclipse RCP applications to provide situational awareness for remote systems. The Intelligent Robotics Group at NASA Ames Research Center has developed VERVE - a high-performance, robot user interface that provides scientists, robot operators, and mission planners with powerful, interactive 3D displays of remote environments.VERVE includes a 3D Eclipse view with an embedded Java Ardor3D scenario, including SWT and mouse controls which interact with the Ardor3D camera and objects in the scene. VERVE also includes Eclipse views for exploring and editing objects in the Ardor3D scene graph, and a HUD (Heads Up Display) framework allows Growl-style notifications and other textual information to be overlayed onto the 3D scene. We use VERVE to listen to telemetry from robots and display the robots and associated scientific data along the terrain they are exploring; VERVE can be used for any interactive 3D display of data.VERVE is now open source. VERVE derives from the prior Viz system, which was developed for Mars Polar Lander (2001) and used for the Mars Exploration Rover (2003) and the Phoenix Lander (2008). It has been used for ongoing research with IRG's K10 and KRex rovers in various locations. VERVE was used on the International Space Station during two experiments in 2013 - Surface Telerobotics, in which astronauts controlled robots on Earth from the ISS, and SPHERES, where astronauts control a free flying robot on board the ISS.We will show in detail how to code with VERVE, how to interact between SWT controls to the Ardor3D scenario, and share example code.

  15. Effects of Tactile and Audio Cues on Reducing Vestibular Illusions

    DTIC Science & Technology

    2006-09-01

    3-D audio, tactile belt) to overcome a vestibular illusion in a rotating Barany Chair was investigated. Seated subjects were rotated about their...Conclusions 14 6.0 Recommendations 15 7.0 References 17 List of Figures 1. Neuro Kinetics Inc Barany (Rotary) Chair System 5 2. Schematic of chair...vestibular illusion in a rotating Barany Chair was investigated. Seated subjects were rotated about their spinal axis (Z axis) from a standing stop to a

  16. TACO3D. 3-D Finite Element Heat Transfer Code

    SciTech Connect

    Mason, W.E.

    1992-03-04

    TACO3D is a three-dimensional, finite-element program for heat transfer analysis. An extension of the two-dimensional TACO program, it can perform linear and nonlinear analyses and can be used to solve either transient or steady-state problems. The program accepts time-dependent or temperature-dependent material properties, and materials may be isotropic or orthotropic. A variety of time-dependent and temperature-dependent boundary conditions and loadings are available including temperature, flux, convection, and radiation boundary conditions and internal heat generation. Additional specialized features treat enclosure radiation, bulk nodes, and master/slave internal surface conditions (e.g., contact resistance). Data input via a free-field format is provided. A user subprogram feature allows for any type of functional representation of any independent variable. A profile (bandwidth) minimization option is available. The code is limited to implicit time integration for transient solutions. TACO3D has no general mesh generation capability. Rows of evenly-spaced nodes and rows of sequential elements may be generated, but the program relies on separate mesh generators for complex zoning. TACO3D does not have the ability to calculate view factors internally. Graphical representation of data in the form of time history and spatial plots is provided through links to the POSTACO and GRAPE postprocessor codes.

  17. Cloud Based Web 3d GIS Taiwan Platform

    NASA Astrophysics Data System (ADS)

    Tsai, W.-F.; Chang, J.-Y.; Yan, S. Y.; Chen, B.

    2011-09-01

    This article presents the status of the web 3D GIS platform, which has been developed in the National Applied Research Laboratories. The purpose is to develop a global earth observation 3D GIS platform for applications to disaster monitoring and assessment in Taiwan. For quick response to preliminary and detailed assessment after a natural disaster occurs, the web 3D GIS platform is useful to access, transfer, integrate, display and analyze the multi-scale huge data following the international OGC standard. The framework of cloud service for data warehousing management and efficiency enhancement using VMWare is illustrated in this article.

  18. 3-D visualization of geologic structures and processes

    NASA Astrophysics Data System (ADS)

    Pflug, R.; Klein, H.; Ramshorn, Ch.; Genter, M.; Stärk, A.

    Interactive 3-D computer graphics techniques are used to visualize geologic structures and simulated geologic processes. Geometric models that serve as input to 3-D viewing programs are generated from contour maps, from serial sections, or directly from simulation program output. Choice of viewing parameters strongly affects the perception of irregular surfaces. An interactive 3-D rendering program and its graphical user interface provide visualization tools for structural geology, seismic interpretation, and visual post-processing of simulations. Dynamic display of transient ground-water simulations and sedimentary process simulations can visualize processes developing through time.

  19. Metrological digital audio reconstruction

    DOEpatents

    Fadeyev; Vitaliy , Haber; Carl

    2004-02-19

    Audio information stored in the undulations of grooves in a medium such as a phonograph record may be reconstructed, with little or no contact, by measuring the groove shape using precision metrology methods coupled with digital image processing and numerical analysis. The effects of damage, wear, and contamination may be compensated, in many cases, through image processing and analysis methods. The speed and data handling capacity of available computing hardware make this approach practical. Two examples used a general purpose optical metrology system to study a 50 year old 78 r.p.m. phonograph record and a commercial confocal scanning probe to study a 1920's celluloid Edison cylinder. Comparisons are presented with stylus playback of the samples and with a digitally re-mastered version of an original magnetic recording. There is also a more extensive implementation of this approach, with dedicated hardware and software.

  20. Forensic 3D scene reconstruction

    NASA Astrophysics Data System (ADS)

    Little, Charles Q.; Small, Daniel E.; Peters, Ralph R.; Rigdon, J. B.

    2000-05-01

    Traditionally law enforcement agencies have relied on basic measurement and imaging tools, such as tape measures and cameras, in recording a crime scene. A disadvantage of these methods is that they are slow and cumbersome. The development of a portable system that can rapidly record a crime scene with current camera imaging, 3D geometric surface maps, and contribute quantitative measurements such as accurate relative positioning of crime scene objects, would be an asset to law enforcement agents in collecting and recording significant forensic data. The purpose of this project is to develop a fieldable prototype of a fast, accurate, 3D measurement and imaging system that would support law enforcement agents to quickly document and accurately record a crime scene.

  1. 3D Printed Robotic Hand

    NASA Technical Reports Server (NTRS)

    Pizarro, Yaritzmar Rosario; Schuler, Jason M.; Lippitt, Thomas C.

    2013-01-01

    Dexterous robotic hands are changing the way robots and humans interact and use common tools. Unfortunately, the complexity of the joints and actuations drive up the manufacturing cost. Some cutting edge and commercially available rapid prototyping machines now have the ability to print multiple materials and even combine these materials in the same job. A 3D model of a robotic hand was designed using Creo Parametric 2.0. Combining "hard" and "soft" materials, the model was printed on the Object Connex350 3D printer with the purpose of resembling as much as possible the human appearance and mobility of a real hand while needing no assembly. After printing the prototype, strings where installed as actuators to test mobility. Based on printing materials, the manufacturing cost of the hand was $167, significantly lower than other robotic hands without the actuators since they have more complex assembly processes.

  2. Comparing swimsuits in 3D.

    PubMed

    van Geer, Erik; Molenbroek, Johan; Schreven, Sander; deVoogd-Claessen, Lenneke; Toussaint, Huib

    2012-01-01

    In competitive swimming, suits have become more important. These suits influence friction, pressure and wave drag. Friction drag is related to the surface properties whereas both pressure and wave drag are greatly influenced by body shape. To find a relationship between the body shape and the drag, the anthropometry of several world class female swimmers wearing different suits was accurately defined using a 3D scanner and traditional measuring methods. The 3D scans delivered more detailed information about the body shape. On the same day the swimmers did performance tests in the water with the tested suits. Afterwards the result of the performance tests and the differences found in body shape was analyzed to determine the deformation caused by a swimsuit and its effect on the swimming performance. Although the amount of data is limited because of the few test subjects, there is an indication that the deformation of the body influences the swimming performance.

  3. Forensic 3D Scene Reconstruction

    SciTech Connect

    LITTLE,CHARLES Q.; PETERS,RALPH R.; RIGDON,J. BRIAN; SMALL,DANIEL E.

    1999-10-12

    Traditionally law enforcement agencies have relied on basic measurement and imaging tools, such as tape measures and cameras, in recording a crime scene. A disadvantage of these methods is that they are slow and cumbersome. The development of a portable system that can rapidly record a crime scene with current camera imaging, 3D geometric surface maps, and contribute quantitative measurements such as accurate relative positioning of crime scene objects, would be an asset to law enforcement agents in collecting and recording significant forensic data. The purpose of this project is to develop a feasible prototype of a fast, accurate, 3D measurement and imaging system that would support law enforcement agents to quickly document and accurately record a crime scene.

  4. 3D-graphite structure

    SciTech Connect

    Belenkov, E. A. Ali-Pasha, V. A.

    2011-01-15

    The structure of clusters of some new carbon 3D-graphite phases have been calculated using the molecular-mechanics methods. It is established that 3D-graphite polytypes {alpha}{sub 1,1}, {alpha}{sub 1,3}, {alpha}{sub 1,5}, {alpha}{sub 2,1}, {alpha}{sub 2,3}, {alpha}{sub 3,1}, {beta}{sub 1,2}, {beta}{sub 1,4}, {beta}{sub 1,6}, {beta}{sub 2,1}, and {beta}{sub 3,2} consist of sp{sup 2}-hybridized atoms, have hexagonal unit cells, and differ in regards to the structure of layers and order of their alternation. A possible way to experimentally synthesize new carbon phases is proposed: the polymerization and carbonization of hydrocarbon molecules.

  5. [Real time 3D echocardiography

    NASA Technical Reports Server (NTRS)

    Bauer, F.; Shiota, T.; Thomas, J. D.

    2001-01-01

    Three-dimensional representation of the heart is an old concern. Usually, 3D reconstruction of the cardiac mass is made by successive acquisition of 2D sections, the spatial localisation and orientation of which require complex guiding systems. More recently, the concept of volumetric acquisition has been introduced. A matricial emitter-receiver probe complex with parallel data processing provides instantaneous of a pyramidal 64 degrees x 64 degrees volume. The image is restituted in real time and is composed of 3 planes (planes B and C) which can be displaced in all spatial directions at any time during acquisition. The flexibility of this system of acquisition allows volume and mass measurement with greater accuracy and reproducibility, limiting inter-observer variability. Free navigation of the planes of investigation allows reconstruction for qualitative and quantitative analysis of valvular heart disease and other pathologies. Although real time 3D echocardiography is ready for clinical usage, some improvements are still necessary to improve its conviviality. Then real time 3D echocardiography could be the essential tool for understanding, diagnosis and management of patients.

  6. 2D vs. 3D mammography observer study

    NASA Astrophysics Data System (ADS)

    Fernandez, James Reza F.; Hovanessian-Larsen, Linda; Liu, Brent

    2011-03-01

    Breast cancer is the most common type of non-skin cancer in women. 2D mammography is a screening tool to aid in the early detection of breast cancer, but has diagnostic limitations of overlapping tissues, especially in dense breasts. 3D mammography has the potential to improve detection outcomes by increasing specificity, and a new 3D screening tool with a 3D display for mammography aims to improve performance and efficiency as compared to 2D mammography. An observer study using a mammography phantom was performed to compare traditional 2D mammography with this ne 3D mammography technique. In comparing 3D and 2D mammography there was no difference in calcification detection, and mass detection was better in 2D as compared to 3D. There was a significant decrease in reading time for masses, calcifications, and normals in 3D compared to 2D, however, as well as more favorable confidence levels in reading normal cases. Given the limitations of the mammography phantom used, however, a clearer picture in comparing 3D and 2D mammography may be better acquired with the incorporation of human studies in the future.

  7. Towards a Normalised 3D Geovisualisation: The Viewpoint Management

    NASA Astrophysics Data System (ADS)

    Neuville, R.; Poux, F.; Hallot, P.; Billen, R.

    2016-10-01

    This paper deals with the viewpoint management in 3D environments considering an allocentric environment. The recent advances in computer sciences and the growing number of affordable remote sensors lead to impressive improvements in the 3D visualisation. Despite some research relating to the analysis of visual variables used in 3D environments, we notice that it lacks a real standardisation of 3D representation rules. In this paper we study the "viewpoint" as being the first considered parameter for a normalised visualisation of 3D data. Unlike in a 2D environment, the viewing direction is not only fixed in a top down direction in 3D. A non-optimal camera location means a poor 3D representation in terms of relayed information. Based on this statement we propose a model based on the analysis of the computational display pixels that determines a viewpoint maximising the relayed information according to one kind of query. We developed an OpenGL prototype working on screen pixels that allows to determine the optimal camera location based on a screen pixels colour algorithm. The viewpoint management constitutes a first step towards a normalised 3D geovisualisation.

  8. GPU-Accelerated Denoising in 3D (GD3D)

    SciTech Connect

    2013-10-01

    The raw computational power GPU Accelerators enables fast denoising of 3D MR images using bilateral filtering, anisotropic diffusion, and non-local means. This software addresses two facets of this promising application: what tuning is necessary to achieve optimal performance on a modern GPU? And what parameters yield the best denoising results in practice? To answer the first question, the software performs an autotuning step to empirically determine optimal memory blocking on the GPU. To answer the second, it performs a sweep of algorithm parameters to determine the combination that best reduces the mean squared error relative to a noiseless reference image.

  9. From Surface Data to 3D Geologic Maps

    NASA Astrophysics Data System (ADS)

    Dhont, D.; Luxey, P.; Longuesserre, V.; Monod, B.; Guillaume, B.

    2008-12-01

    New trends in earth sciences are mostly related to technologies allowing graphical representations of the geology in 3D. However, the concept of 3D geologic map is commonly misused. For instance, displays of geologic maps draped onto DEM in rotating perspective views have been misleadingly called 3D geologic maps, but this still cannot provide any volumetric underground information as a true 3D geologic map should. Here, we present a way to produce mathematically and geometrically correct 3D geologic maps constituted by the volume and shape of all geologic features of a given area. The originality of the method is that it is based on the integration of surface data only consisting of (1) geologic maps, (2) satellite images, (3) DEM and (4) bedding dips and strikes. To generate 3D geologic maps, we used a 3D geologic modeler that combines and extrapolates the surface information into a coherent 3D data set. The significance of geometrically correct 3D geologic maps is demonstrated for various geologic settings and applications. 3D models are of primarily importance for educational purposes because they reveal features that standard 2D geologic maps by themselves could not show. The 3D visualization helps in the understanding of the geometrical relationship between the different geologic features and, in turn, for the quantification of the geology at the regional scale. Furthermore, given the logistical challenges associated with modern oil and mineral exploration in remote and rugged terrain, these volume-based models can provide geological and commercial insight prior to seismic evaluation.

  10. Development of visual 3D virtual environment for control software

    NASA Technical Reports Server (NTRS)

    Hirose, Michitaka; Myoi, Takeshi; Amari, Haruo; Inamura, Kohei; Stark, Lawrence

    1991-01-01

    Virtual environments for software visualization may enable complex programs to be created and maintained. A typical application might be for control of regional electric power systems. As these encompass broader computer networks than ever, construction of such systems becomes very difficult. Conventional text-oriented environments are useful in programming individual processors. However, they are obviously insufficient to program a large and complicated system, that includes large numbers of computers connected to each other; such programming is called 'programming in the large.' As a solution for this problem, the authors are developing a graphic programming environment wherein one can visualize complicated software in virtual 3D world. One of the major features of the environment is the 3D representation of concurrent process. 3D representation is used to supply both network-wide interprocess programming capability (capability for 'programming in the large') and real-time programming capability. The authors' idea is to fuse both the block diagram (which is useful to check relationship among large number of processes or processors) and the time chart (which is useful to check precise timing for synchronization) into a single 3D space. The 3D representation gives us a capability for direct and intuitive planning or understanding of complicated relationship among many concurrent processes. To realize the 3D representation, a technology to enable easy handling of virtual 3D object is a definite necessity. Using a stereo display system and a gesture input device (VPL DataGlove), our prototype of the virtual workstation has been implemented. The workstation can supply the 'sensation' of the virtual 3D space to a programmer. Software for the 3D programming environment is implemented on the workstation. According to preliminary assessments, a 50 percent reduction of programming effort is achieved by using the virtual 3D environment. The authors expect that the 3D

  11. Magmatic Systems in 3-D

    NASA Astrophysics Data System (ADS)

    Kent, G. M.; Harding, A. J.; Babcock, J. M.; Orcutt, J. A.; Bazin, S.; Singh, S.; Detrick, R. S.; Canales, J. P.; Carbotte, S. M.; Diebold, J.

    2002-12-01

    Multichannel seismic (MCS) images of crustal magma chambers are ideal targets for advanced visualization techniques. In the mid-ocean ridge environment, reflections originating at the melt-lens are well separated from other reflection boundaries, such as the seafloor, layer 2A and Moho, which enables the effective use of transparency filters. 3-D visualization of seismic reflectivity falls into two broad categories: volume and surface rendering. Volumetric-based visualization is an extremely powerful approach for the rapid exploration of very dense 3-D datasets. These 3-D datasets are divided into volume elements or voxels, which are individually color coded depending on the assigned datum value; the user can define an opacity filter to reject plotting certain voxels. This transparency allows the user to peer into the data volume, enabling an easy identification of patterns or relationships that might have geologic merit. Multiple image volumes can be co-registered to look at correlations between two different data types (e.g., amplitude variation with offsets studies), in a manner analogous to draping attributes onto a surface. In contrast, surface visualization of seismic reflectivity usually involves producing "fence" diagrams of 2-D seismic profiles that are complemented with seafloor topography, along with point class data, draped lines and vectors (e.g. fault scarps, earthquake locations and plate-motions). The overlying seafloor can be made partially transparent or see-through, enabling 3-D correlations between seafloor structure and seismic reflectivity. Exploration of 3-D datasets requires additional thought when constructing and manipulating these complex objects. As numbers of visual objects grow in a particular scene, there is a tendency to mask overlapping objects; this clutter can be managed through the effective use of total or partial transparency (i.e., alpha-channel). In this way, the co-variation between different datasets can be investigated

  12. 3D annotation and manipulation of medical anatomical structures

    NASA Astrophysics Data System (ADS)

    Vitanovski, Dime; Schaller, Christian; Hahn, Dieter; Daum, Volker; Hornegger, Joachim

    2009-02-01

    Although the medical scanners are rapidly moving towards a three-dimensional paradigm, the manipulation and annotation/labeling of the acquired data is still performed in a standard 2D environment. Editing and annotation of three-dimensional medical structures is currently a complex task and rather time-consuming, as it is carried out in 2D projections of the original object. A major problem in 2D annotation is the depth ambiguity, which requires 3D landmarks to be identified and localized in at least two of the cutting planes. Operating directly in a three-dimensional space enables the implicit consideration of the full 3D local context, which significantly increases accuracy and speed. A three-dimensional environment is as well more natural optimizing the user's comfort and acceptance. The 3D annotation environment requires the three-dimensional manipulation device and display. By means of two novel and advanced technologies, Wii Nintendo Controller and Philips 3D WoWvx display, we define an appropriate 3D annotation tool and a suitable 3D visualization monitor. We define non-coplanar setting of four Infrared LEDs with a known and exact position, which are tracked by the Wii and from which we compute the pose of the device by applying a standard pose estimation algorithm. The novel 3D renderer developed by Philips uses either the Z-value of a 3D volume, or it computes the depth information out of a 2D image, to provide a real 3D experience without having some special glasses. Within this paper we present a new framework for manipulation and annotation of medical landmarks directly in three-dimensional volume.

  13. A centralized audio presentation manager

    SciTech Connect

    Papp, A.L. III; Blattner, M.M.

    1994-05-16

    The centralized audio presentation manager addresses the problems which occur when multiple programs running simultaneously attempt to use the audio output of a computer system. Time dependence of sound means that certain auditory messages must be scheduled simultaneously, which can lead to perceptual problems due to psychoacoustic phenomena. Furthermore, the combination of speech and nonspeech audio is examined; each presents its own problems of perceptibility in an acoustic environment composed of multiple auditory streams. The centralized audio presentation manager receives abstract parameterized message requests from the currently running programs, and attempts to create and present a sonic representation in the most perceptible manner through the use of a theoretically and empirically designed rule set.

  14. The Audio-Tutorial System

    ERIC Educational Resources Information Center

    Postlethwait, S. N.

    1970-01-01

    Describes the audio-tutorial program in Botany at Purdue University. Advantages include adaptability to individual stduent needs, integration of laboratory activities and information giving, aid flexibility in use of media and means of presentation. (EB)

  15. 3D ultrasonic ray tracing in AutoCAD®

    NASA Astrophysics Data System (ADS)

    Reilly, D.; Leggat, P.; McNab, A.

    2001-04-01

    To assist with the design and validation of testing procedures for NDT, add-on modules have been developed for AutoCAD® 2000. One of the modules computes and displays ultrasonic 3D ray tracing. Another determines paths between two points, for instance a probe and a target or two probes. The third module displays phased array operational modes and calculates element delays for phased array operation. The modules can be applied to simple or complex solid model components.

  16. Immersive 3D Visualization of Astronomical Data

    NASA Astrophysics Data System (ADS)

    Schaaff, A.; Berthier, J.; Da Rocha, J.; Deparis, N.; Derriere, S.; Gaultier, P.; Houpin, R.; Normand, J.; Ocvirk, P.

    2015-09-01

    The immersive-3D visualization, or Virtual Reality in our study, was previously dedicated to specific uses (research, flight simulators, etc.) The investment in infrastructure and its cost was reserved to large laboratories or companies. Lately we saw the development of immersive-3D masks intended for wide distribution, for example the Oculus Rift and the Sony Morpheus projects. The usual reaction is to say that these tools are primarily intended for games since it is easy to imagine a player in a virtual environment and the added value to conventional 2D screens. Yet it is likely that there are many applications in the professional field if these tools are becoming common. Introducing this technology into existing applications or new developments makes sense only if interest is properly evaluated. The use in Astronomy is clear for education, it is easy to imagine mobile and light planetariums or to reproduce poorly accessible environments (e.g., large instruments). In contrast, in the field of professional astronomy the use is probably less obvious and it requires to conduct studies to determine the most appropriate ones and to assess the contributions compared to the other display modes.

  17. 3D printing of microscopic bacterial communities

    PubMed Central

    Connell, Jodi L.; Ritschdorff, Eric T.; Whiteley, Marvin; Shear, Jason B.

    2013-01-01

    Bacteria communicate via short-range physical and chemical signals, interactions known to mediate quorum sensing, sporulation, and other adaptive phenotypes. Although most in vitro studies examine bacterial properties averaged over large populations, the levels of key molecular determinants of bacterial fitness and pathogenicity (e.g., oxygen, quorum-sensing signals) may vary over micrometer scales within small, dense cellular aggregates believed to play key roles in disease transmission. A detailed understanding of how cell–cell interactions contribute to pathogenicity in natural, complex environments will require a new level of control in constructing more relevant cellular models for assessing bacterial phenotypes. Here, we describe a microscopic three-dimensional (3D) printing strategy that enables multiple populations of bacteria to be organized within essentially any 3D geometry, including adjacent, nested, and free-floating colonies. In this laser-based lithographic technique, microscopic containers are formed around selected bacteria suspended in gelatin via focal cross-linking of polypeptide molecules. After excess reagent is removed, trapped bacteria are localized within sealed cavities formed by the cross-linked gelatin, a highly porous material that supports rapid growth of fully enclosed cellular populations and readily transmits numerous biologically active species, including polypeptides, antibiotics, and quorum-sensing signals. Using this approach, we show that a picoliter-volume aggregate of Staphylococcus aureus can display substantial resistance to β-lactam antibiotics by enclosure within a shell composed of Pseudomonas aeruginosa. PMID:24101503

  18. 3D Nanostructuring of Semiconductors

    NASA Astrophysics Data System (ADS)

    Blick, Robert

    2000-03-01

    Modern semiconductor technology allows to machine devices on the nanometer scale. I will discuss the current limits of the fabrication processes, which enable the definition of single electron transistors with dimensions down to 8 nm. In addition to the conventional 2D patterning and structuring of semiconductors, I will demonstrate how to apply 3D nanostructuring techniques to build freely suspended single-crystal beams with lateral dimension down to 20 nm. In transport measurements in the temperature range from 30 mK up to 100 K these nano-crystals are characterized regarding their electronic as well as their mechanical properties. Moreover, I will present possible applications of these devices.

  19. What Lies Ahead (3-D)

    NASA Technical Reports Server (NTRS)

    2004-01-01

    This 3-D cylindrical-perspective mosaic taken by the navigation camera on the Mars Exploration Rover Spirit on sol 82 shows the view south of the large crater dubbed 'Bonneville.' The rover will travel toward the Columbia Hills, seen here at the upper left. The rock dubbed 'Mazatzal' and the hole the rover drilled in to it can be seen at the lower left. The rover's position is referred to as 'Site 22, Position 32.' This image was geometrically corrected to make the horizon appear flat.

  20. Making Inexpensive 3-D Models

    NASA Astrophysics Data System (ADS)

    Manos, Harry

    2016-03-01

    Visual aids are important to student learning, and they help make the teacher's job easier. Keeping with the TPT theme of "The Art, Craft, and Science of Physics Teaching," the purpose of this article is to show how teachers, lacking equipment and funds, can construct a durable 3-D model reference frame and a model gravity well tailored to specific class lessons. Most of the supplies are readily available in the home or at school: rubbing alcohol, a rag, two colors of spray paint, art brushes, and masking tape. The cost of these supplies, if you don't have them, is less than 20.

  1. A Clean Adirondack (3-D)

    NASA Technical Reports Server (NTRS)

    2004-01-01

    This is a 3-D anaglyph showing a microscopic image taken of an area measuring 3 centimeters (1.2 inches) across on the rock called Adirondack. The image was taken at Gusev Crater on the 33rd day of the Mars Exploration Rover Spirit's journey (Feb. 5, 2004), after the rover used its rock abrasion tool brush to clean the surface of the rock. Dust, which was pushed off to the side during cleaning, can still be seen to the left and in low areas of the rock.

  2. 3D Printed Shelby Cobra

    SciTech Connect

    Love, Lonnie

    2015-01-09

    ORNL's newly printed 3D Shelby Cobra was showcased at the 2015 NAIAS in Detroit. This "laboratory on wheels" uses the Shelby Cobra design, celebrating the 50th anniversary of this model and honoring the first vehicle to be voted a national monument. The Shelby was printed at the Department of Energy’s Manufacturing Demonstration Facility at ORNL using the BAAM (Big Area Additive Manufacturing) machine and is intended as a “plug-n-play” laboratory on wheels. The Shelby will allow research and development of integrated components to be tested and enhanced in real time, improving the use of sustainable, digital manufacturing solutions in the automotive industry.

  3. Programming standards for effective S-3D game development

    NASA Astrophysics Data System (ADS)

    Schneider, Neil; Matveev, Alexander

    2008-02-01

    When a video game is in development, more often than not it is being rendered in three dimensions - complete with volumetric depth. It's the PC monitor that is taking this three-dimensional information, and artificially displaying it in a flat, two-dimensional format. Stereoscopic drivers take the three-dimensional information captured from DirectX and OpenGL calls and properly display it with a unique left and right sided view for each eye so a proper stereoscopic 3D image can be seen by the gamer. The two-dimensional limitation of how information is displayed on screen has encouraged programming short-cuts and work-arounds that stifle this stereoscopic 3D effect, and the purpose of this guide is to outline techniques to get the best of both worlds. While the programming requirements do not significantly add to the game development time, following these guidelines will greatly enhance your customer's stereoscopic 3D experience, increase your likelihood of earning Meant to be Seen certification, and give you instant cost-free access to the industry's most valued consumer base. While this outline is mostly based on NVIDIA's programming guide and iZ3D resources, it is designed to work with all stereoscopic 3D hardware solutions and is not proprietary in any way.

  4. 3-d interpolation in object perception: evidence from an objective performance paradigm.

    PubMed

    Kellman, Philip J; Garrigan, Patrick; Shipley, Thomas F; Yin, Carol; Machado, Liana

    2005-06-01

    Object perception requires interpolation processes that connect visible regions despite spatial gaps. Some research has suggested that interpolation may be a 3-D process, but objective performance data and evidence about the conditions leading to interpolation are needed. The authors developed an objective performance paradigm for testing 3-D interpolation and tested a new theory of 3-D contour interpolation, termed 3-D relatability. The theory indicates for a given edge which orientations and positions of other edges in space may be connected to it by interpolation. Results of 5 experiments showed that processing of orientation relations in 3-D relatable displays was superior to processing in 3-D nonrelatable displays and that these effects depended on object formation. 3-D interpolation and 3-D relatabilty are discussed in terms of their implications for computational and neural models of object perception, which have typically been based on 2-D-orientation-sensitive units.

  5. Communication Modes, Persuasiveness, and Decision-Making Quality: A Comparison of Audio Conferencing, Video Conferencing, and a Virtual Environment

    ERIC Educational Resources Information Center

    Lockwood, Nicholas S.

    2011-01-01

    Geographically dispersed teams rely on information and communication technologies (ICTs) to communicate and collaborate. Three ICTs that have received attention are audio conferencing (AC), video conferencing (VC), and, recently, 3D virtual environments (3D VEs). These ICTs offer modes of communication that differ primarily in the number and type…

  6. 3D Printable Graphene Composite

    PubMed Central

    Wei, Xiaojun; Li, Dong; Jiang, Wei; Gu, Zheming; Wang, Xiaojuan; Zhang, Zengxing; Sun, Zhengzong

    2015-01-01

    In human being’s history, both the Iron Age and Silicon Age thrived after a matured massive processing technology was developed. Graphene is the most recent superior material which could potentially initialize another new material Age. However, while being exploited to its full extent, conventional processing methods fail to provide a link to today’s personalization tide. New technology should be ushered in. Three-dimensional (3D) printing fills the missing linkage between graphene materials and the digital mainstream. Their alliance could generate additional stream to push the graphene revolution into a new phase. Here we demonstrate for the first time, a graphene composite, with a graphene loading up to 5.6 wt%, can be 3D printable into computer-designed models. The composite’s linear thermal coefficient is below 75 ppm·°C−1 from room temperature to its glass transition temperature (Tg), which is crucial to build minute thermal stress during the printing process. PMID:26153673

  7. Martian terrain & airbags - 3D

    NASA Technical Reports Server (NTRS)

    1997-01-01

    Portions of the lander's deflated airbags and a petal are at lower left in this image, taken in stereo by the Imager for Mars Pathfinder (IMP) on Sol 3. 3D glasses are necessary to identify surface detail. This image is part of a 3D 'monster' panorama of the area surrounding the landing site.

    Mars Pathfinder is the second in NASA's Discovery program of low-cost spacecraft with highly focused science goals. The Jet Propulsion Laboratory, Pasadena, CA, developed and manages the Mars Pathfinder mission for NASA's Office of Space Science, Washington, D.C. JPL is an operating division of the California Institute of Technology (Caltech). The Imager for Mars Pathfinder (IMP) was developed by the University of Arizona Lunar and Planetary Laboratory under contract to JPL. Peter Smith is the Principal Investigator.

    Click below to see the left and right views individually. [figure removed for brevity, see original site] Left [figure removed for brevity, see original site] Right

  8. Martian terrain & airbags - 3D

    NASA Technical Reports Server (NTRS)

    1997-01-01

    Portions of the lander's deflated airbags and a petal are at the lower area of this image, taken in stereo by the Imager for Mars Pathfinder (IMP) on Sol 3. 3D glasses are necessary to identify surface detail. This image is part of a 3D 'monster' panorama of the area surrounding the landing site.

    Mars Pathfinder is the second in NASA's Discovery program of low-cost spacecraft with highly focused science goals. The Jet Propulsion Laboratory, Pasadena, CA, developed and manages the Mars Pathfinder mission for NASA's Office of Space Science, Washington, D.C. JPL is an operating division of the California Institute of Technology (Caltech). The Imager for Mars Pathfinder (IMP) was developed by the University of Arizona Lunar and Planetary Laboratory under contract to JPL. Peter Smith is the Principal Investigator.

    Click below to see the left and right views individually. [figure removed for brevity, see original site] Left [figure removed for brevity, see original site] Right

  9. 3D structured illumination microscopy

    NASA Astrophysics Data System (ADS)

    Dougherty, William M.; Goodwin, Paul C.

    2011-03-01

    Three-dimensional structured illumination microscopy achieves double the lateral and axial resolution of wide-field microscopy, using conventional fluorescent dyes, proteins and sample preparation techniques. A three-dimensional interference-fringe pattern excites the fluorescence, filling in the "missing cone" of the wide field optical transfer function, thereby enabling axial (z) discrimination. The pattern acts as a spatial carrier frequency that mixes with the higher spatial frequency components of the image, which usually succumb to the diffraction limit. The fluorescence image encodes the high frequency content as a down-mixed, moiré-like pattern. A series of images is required, wherein the 3D pattern is shifted and rotated, providing down-mixed data for a system of linear equations. Super-resolution is obtained by solving these equations. The speed with which the image series can be obtained can be a problem for the microscopy of living cells. Challenges include pattern-switching speeds, optical efficiency, wavefront quality and fringe contrast, fringe pitch optimization, and polarization issues. We will review some recent developments in 3D-SIM hardware with the goal of super-resolved z-stacks of motile cells.

  10. [Evaluation of Motion Sickness Induced by 3D Video Clips].

    PubMed

    Matsuura, Yasuyuki; Takada, Hiroki

    2016-01-01

    The use of stereoscopic images has been spreading rapidly. Nowadays, stereoscopic movies are nothing new to people. Stereoscopic systems date back to 280 A.D. when Euclid first recognized the concept of depth perception by humans. Despite the increase in the production of three-dimensional (3D) display products and many studies on stereoscopic vision, the effect of stereoscopic vision on the human body has been insufficiently understood. However, symptoms such as eye fatigue and 3D sickness have been the concerns when viewing 3D films for a prolonged period of time; therefore, it is important to consider the safety of viewing virtual 3D contents as a contribution to society. It is generally explained to the public that accommodation and convergence are mismatched during stereoscopic vision and that this is the main reason for the visual fatigue and visually induced motion sickness (VIMS) during 3D viewing. We have devised a method to simultaneously measure lens accommodation and convergence. We used this simultaneous measurement device to characterize 3D vision. Fixation distance was compared between accommodation and convergence during the viewing of 3D films with repeated measurements. Time courses of these fixation distances and their distributions were compared in subjects who viewed 2D and 3D video clips. The results indicated that after 90 s of continuously viewing 3D images, the accommodative power does not correspond to the distance of convergence. In this paper, remarks on methods to measure the severity of motion sickness induced by viewing 3D films are also given. From the epidemiological viewpoint, it is useful to obtain novel knowledge for reduction and/or prevention of VIMS. We should accumulate empirical data on motion sickness, which may contribute to the development of relevant fields in science and technology.

  11. Three D displays in military applications

    NASA Astrophysics Data System (ADS)

    Trakalo, M.

    2009-05-01

    The evolution to 3D content is considered to be the next quantum leap in the movie industry, and is currently taking place. The prospect of the home entertainment industry adopting 3D is causing display manufacturers to develop 3D compatible products. In the past, 3D displays have often been limited by poor image quality. The current generation of 3D displays can have image quality that approaches that of their 2D counterparts. 3D content has found its way to the cinema and is seeking a way into the home, but will it have a place in the military environment? This paper discusses the current status of 3D display technology and its suitability to the military ground mobile environment. It includes an introduction to 3D visualization and examines issues such as implementation, image quality, and human factors.

  12. Modeling Computer Communication Networks in a Realistic 3D Environment

    DTIC Science & Technology

    2010-03-01

    visualization in OPNET . . . . . . . . . . . . 13 6. Sample NetViz visualization . . . . . . . . . . . . . . . . . . . 15 7. Realistic 3D terrains...scenario in OPNET . . . 19 10. OPNET 3DNV only displays connectivity . . . . . . . . . . . . 29 11. The digitally connected battlefield...confirmation tool 12 OPNET Optimized Network Evaluation Tool . . . . . . . . . . . . 13 NetViz Network Visualization

  13. A Laboratory for Learning and Teaching 3D Geometry.

    ERIC Educational Resources Information Center

    Hidaka, Kazuyoshi

    A software tool called 3D-LAB has been developed for learning and teaching three-dimensional geometry. With this microworld, educators and students can display three dimensional solid objects, rotate them, modify them, open them up, draw points and segments, and measure lengths, areas, volumes, and angles. The major characteristics of this tool…

  14. A 3D Approach to First Year English Education

    ERIC Educational Resources Information Center

    Zeegers, Margaret

    2013-01-01

    Purpose: The purpose of this paper is to explore the suggestive possibilities of an approach to undergraduate English teacher education that the author has called the 3D Approach--Develop professional knowledge, Display professional knowledge, Disseminate professional knowledge--in relation to a number of groups of first year pre-service teachers…

  15. Insect stereopsis demonstrated using a 3D insect cinema.

    PubMed

    Nityananda, Vivek; Tarawneh, Ghaith; Rosner, Ronny; Nicolas, Judith; Crichton, Stuart; Read, Jenny

    2016-01-07

    Stereopsis - 3D vision - has become widely used as a model of perception. However, all our knowledge of possible underlying mechanisms comes almost exclusively from vertebrates. While stereopsis has been demonstrated for one invertebrate, the praying mantis, a lack of techniques to probe invertebrate stereopsis has prevented any further progress for three decades. We therefore developed a stereoscopic display system for insects, using miniature 3D glasses to present separate images to each eye, and tested our ability to deliver stereoscopic illusions to praying mantises. We find that while filtering by circular polarization failed due to excessive crosstalk, "anaglyph" filtering by spectral content clearly succeeded in giving the mantis the illusion of 3D depth. We thus definitively demonstrate stereopsis in mantises and also demonstrate that the anaglyph technique can be effectively used to deliver virtual 3D stimuli to insects. This method opens up broad avenues of research into the parallel evolution of stereoscopic computations and possible new algorithms for depth perception.

  16. Recent Advances in Visualizing 3D Flow with LIC

    NASA Technical Reports Server (NTRS)

    Interrante, Victoria; Grosch, Chester

    1998-01-01

    Line Integral Convolution (LIC), introduced by Cabral and Leedom in 1993, is an elegant and versatile technique for representing directional information via patterns of correlation in a texture. Although most commonly used to depict 2D flow, or flow over a surface in 3D, LIC methods can equivalently be used to portray 3D flow through a volume. However, the popularity of LIC as a device for illustrating 3D flow has historically been limited both by the computational expense of generating and rendering such a 3D texture and by the difficulties inherent in clearly and effectively conveying the directional information embodied in the volumetric output textures that are produced. In an earlier paper, we briefly discussed some of the factors that may underlie the perceptual difficulties that we can encounter with dense 3D displays and outlined several strategies for more effectively visualizing 3D flow with volume LIC. In this article, we review in more detail techniques for selectively emphasizing critical regions of interest in a flow and for facilitating the accurate perception of the 3D depth and orientation of overlapping streamlines, and we demonstrate new methods for efficiently incorporating an indication of orientation into a flow representation and for conveying additional information about related scalar quantities such as temperature or vorticity over a flow via subtle, continuous line width and color variations.

  17. Embedding objects during 3D printing to add new functionalities.

    PubMed

    Yuen, Po Ki

    2016-07-01

    A novel method for integrating and embedding objects to add new functionalities during 3D printing based on fused deposition modeling (FDM) (also known as fused filament fabrication or molten polymer deposition) is presented. Unlike typical 3D printing, FDM-based 3D printing could allow objects to be integrated and embedded during 3D printing and the FDM-based 3D printed devices do not typically require any post-processing and finishing. Thus, various fluidic devices with integrated glass cover slips or polystyrene films with and without an embedded porous membrane, and optical devices with embedded Corning(®) Fibrance™ Light-Diffusing Fiber were 3D printed to demonstrate the versatility of the FDM-based 3D printing and embedding method. Fluid perfusion flow experiments with a blue colored food dye solution were used to visually confirm fluid flow and/or fluid perfusion through the embedded porous membrane in the 3D printed fluidic devices. Similar to typical 3D printed devices, FDM-based 3D printed devices are translucent at best unless post-polishing is performed and optical transparency is highly desirable in any fluidic devices; integrated glass cover slips or polystyrene films would provide a perfect optical transparent window for observation and visualization. In addition, they also provide a compatible flat smooth surface for biological or biomolecular applications. The 3D printed fluidic devices with an embedded porous membrane are applicable to biological or chemical applications such as continuous perfusion cell culture or biocatalytic synthesis but without the need for any post-device assembly and finishing. The 3D printed devices with embedded Corning(®) Fibrance™ Light-Diffusing Fiber would have applications in display, illumination, or optical applications. Furthermore, the FDM-based 3D printing and embedding method could also be utilized to print casting molds with an integrated glass bottom for polydimethylsiloxane (PDMS) device replication

  18. Emerging Large-Screen Display Technology

    DTIC Science & Technology

    1992-11-01

    1255, Santa Clara, CA. 25. Williams, R. D., and F. Garcia, 1988, "A Real Time Autostereoscopic Multiplanar 3D Display System," Society for Information...K. Miyaji, 1989, " 3D Display using Laser and Moving Screen, Japan Display 1989, Paper P3-5. 27. Sterling, R. D., R. D. TeKolste, J. M. Haggerty, T. C

  19. 3D detection of obstacle distribution in walking guide system for the blind

    NASA Astrophysics Data System (ADS)

    Yoon, Myoung-Jong; Yu, Kee-Ho

    2007-12-01

    In this paper, the concept of a walking guide system with tactile display is introduced, and experiments of 3-D obstacle detection and tactile perception are carried out and analyzed. The algorithm of 3-D obstacle detection and the method of mapping the generated obstacle map and the tactile display device for the walking guide system are proposed. The experiment of the 3-D detection for the obstacle position using ultrasonic sensors is performed and estimated. Some design guidelines for a tactile display device that can display obstacle distribution is discussed.

  20. 3D Printing of Graphene Aerogels.

    PubMed

    Zhang, Qiangqiang; Zhang, Feng; Medarametla, Sai Pradeep; Li, Hui; Zhou, Chi; Lin, Dong

    2016-04-06

    3D printing of a graphene aerogel with true 3D overhang structures is highlighted. The aerogel is fabricated by combining drop-on-demand 3D printing and freeze casting. The water-based GO ink is ejected and freeze-cast into designed 3D structures. The lightweight (<10 mg cm(-3) ) 3D printed graphene aerogel presents superelastic and high electrical conduction.

  1. Quasi 3D dispersion experiment

    NASA Astrophysics Data System (ADS)

    Bakucz, P.

    2003-04-01

    This paper studies the problem of tracer dispersion in a coloured fluid flowing through a two-phase 3D rough channel-system in a 40 cm*40 cm plexi-container filled by homogen glass fractions and colourless fluid. The unstable interface between the driving coloured fluid and the colourless fluid develops viscous fingers with a fractal structure at high capillary number. Five two-dimensional fractal fronts have been observed at the same time using four cameras along the vertical side-walls and using one camera located above the plexi-container. In possession of five fronts the spatial concentration contours are determined using statistical models. The concentration contours are self-affine fractal curves with a fractal dimension D=2.19. This result is valid for disperison at high Péclet numbers.

  2. 3D Printed Shelby Cobra

    ScienceCinema

    Love, Lonnie

    2016-11-02

    ORNL's newly printed 3D Shelby Cobra was showcased at the 2015 NAIAS in Detroit. This "laboratory on wheels" uses the Shelby Cobra design, celebrating the 50th anniversary of this model and honoring the first vehicle to be voted a national monument. The Shelby was printed at the Department of Energy’s Manufacturing Demonstration Facility at ORNL using the BAAM (Big Area Additive Manufacturing) machine and is intended as a “plug-n-play” laboratory on wheels. The Shelby will allow research and development of integrated components to be tested and enhanced in real time, improving the use of sustainable, digital manufacturing solutions in the automotive industry.

  3. Three-dimensional display technologies

    PubMed Central

    Geng, Jason

    2014-01-01

    The physical world around us is three-dimensional (3D), yet traditional display devices can show only two-dimensional (2D) flat images that lack depth (i.e., the third dimension) information. This fundamental restriction greatly limits our ability to perceive and to understand the complexity of real-world objects. Nearly 50% of the capability of the human brain is devoted to processing visual information [Human Anatomy & Physiology (Pearson, 2012)]. Flat images and 2D displays do not harness the brain’s power effectively. With rapid advances in the electronics, optics, laser, and photonics fields, true 3D display technologies are making their way into the marketplace. 3D movies, 3D TV, 3D mobile devices, and 3D games have increasingly demanded true 3D display with no eyeglasses (autostereoscopic). Therefore, it would be very beneficial to readers of this journal to have a systematic review of state-of-the-art 3D display technologies. PMID:25530827

  4. Large Terrain Continuous Level of Detail 3D Visualization Tool

    NASA Technical Reports Server (NTRS)

    Myint, Steven; Jain, Abhinandan

    2012-01-01

    This software solved the problem of displaying terrains that are usually too large to be displayed on standard workstations in real time. The software can visualize terrain data sets composed of billions of vertices, and can display these data sets at greater than 30 frames per second. The Large Terrain Continuous Level of Detail 3D Visualization Tool allows large terrains, which can be composed of billions of vertices, to be visualized in real time. It utilizes a continuous level of detail technique called clipmapping to support this. It offloads much of the work involved in breaking up the terrain into levels of details onto the GPU (graphics processing unit) for faster processing.

  5. The many facets of auditory display

    NASA Technical Reports Server (NTRS)

    Blattner, Meera M.

    1995-01-01

    In this presentation we will examine some of the ways sound can be used in a virtual world. We make the case that many different types of audio experience are available to us. A full range of audio experiences include: music, speech, real-world sounds, auditory displays, and auditory cues or messages. The technology of recreating real-world sounds through physical modeling has advanced in the past few years allowing better simulation of virtual worlds. Three-dimensional audio has further enriched our sensory experiences.

  6. Three-dimensional display based on dual parallax barriers with uniform resolution.

    PubMed

    Lv, Guo-Jiao; Wang, Jun; Zhao, Wu-Xiang; Wang, Qiong-Hua

    2013-08-20

    The 3D display based on a parallax barrier is a low-cost autostereoscopic display. However, the vertical and horizontal resolution of the 3D images displayed on it will be seriously nonuniform as this display has a large number of views. It will worsen the display quality; therefore, a 3D display that consists of a 2D display panel and dual parallax barriers is proposed. With a 2D display panel, the proposed 3D display provides the synthetic images with square pixel units in which the arrangement of pixels can make the 3D image have uniform resolution. With the dual parallax barriers, the proposed 3D display shows the pixels in square pixel units for different horizontal views. Therefore, this display has uniform resolution of 3D images. A four-view prototype of the proposed 3D display is developed, and it provides uniform 3D resolution in the vertical and horizontal directions.

  7. Multi-user 3D film on a time-multiplexed side-emission backlight system.

    PubMed

    Ting, Chih-Hung; Chang, Yu-Cheng; Chen, Chun-Ho; Huang, Yi-Pai; Tsai, Han-Wen

    2016-10-01

    The desirable features for a portable 3D display include displaying 2D and 3D images without resolution degradation for multiple users, a 2D/3D switchable functionality, and, in particular, a compact volume. To produce a portable 3D display with these desirable features, we propose here a multi-user 3D film combined with a side-emission backlight system that has a directional-sequential light distribution. According to the simulation and experimental results, the multi-user 3D film successfully uses an inverted trapezoid structure to separate the rays of each light source and increases the number of observers from one to three. Additionally, the specification of the inverted trapezoid structure can be determined via equations for different designated viewing positions of the side observer and for the ratio of light intensities for the central and side observers.

  8. 3D Medical Collaboration Technology to Enhance Emergency Healthcare

    PubMed Central

    Welch, Greg; Sonnenwald, Diane H; Fuchs, Henry; Cairns, Bruce; Mayer-Patel, Ketan; Söderholm, Hanna M.; Yang, Ruigang; State, Andrei; Towles, Herman; Ilie, Adrian; Ampalam, Manoj; Krishnan, Srinivas; Noel, Vincent; Noland, Michael; Manning, James E.

    2009-01-01

    Two-dimensional (2D) videoconferencing has been explored widely in the past 15–20 years to support collaboration in healthcare. Two issues that arise in most evaluations of 2D videoconferencing in telemedicine are the difficulty obtaining optimal camera views and poor depth perception. To address these problems, we are exploring the use of a small array of cameras to reconstruct dynamic three-dimensional (3D) views of a remote environment and of events taking place within. The 3D views could be sent across wired or wireless networks to remote healthcare professionals equipped with fixed displays or with mobile devices such as personal digital assistants (PDAs). The remote professionals’ viewpoints could be specified manually or automatically (continuously) via user head or PDA tracking, giving the remote viewers head-slaved or hand-slaved virtual cameras for monoscopic or stereoscopic viewing of the dynamic reconstructions. We call this idea remote 3D medical collaboration. In this article we motivate and explain the vision for 3D medical collaboration technology; we describe the relevant computer vision, computer graphics, display, and networking research; we present a proof-of-concept prototype system; and we present evaluation results supporting the general hypothesis that 3D remote medical collaboration technology could offer benefits over conventional 2D videoconferencing in emergency healthcare. PMID:19521951

  9. Cognitive Aspects of Collaboration in 3d Virtual Environments

    NASA Astrophysics Data System (ADS)

    Juřík, V.; Herman, L.; Kubíček, P.; Stachoň, Z.; Šašinka, Č.

    2016-06-01

    Human-computer interaction has entered the 3D era. The most important models representing spatial information — maps — are transferred into 3D versions regarding the specific content to be displayed. Virtual worlds (VW) become promising area of interest because of possibility to dynamically modify content and multi-user cooperation when solving tasks regardless to physical presence. They can be used for sharing and elaborating information via virtual images or avatars. Attractiveness of VWs is emphasized also by possibility to measure operators' actions and complex strategies. Collaboration in 3D environments is the crucial issue in many areas where the visualizations are important for the group cooperation. Within the specific 3D user interface the operators' ability to manipulate the displayed content is explored regarding such phenomena as situation awareness, cognitive workload and human error. For such purpose, the VWs offer a great number of tools for measuring the operators' responses as recording virtual movement or spots of interest in the visual field. Study focuses on the methodological issues of measuring the usability of 3D VWs and comparing them with the existing principles of 2D maps. We explore operators' strategies to reach and interpret information regarding the specific type of visualization and different level of immersion.

  10. Enhanced visualization of angiograms using 3D models

    NASA Astrophysics Data System (ADS)

    Marovic, Branko S.; Duckwiler, Gary R.; Villablanca, Pablo; Valentino, Daniel J.

    1999-05-01

    The 3D visualization of intracranial vasculature can facilitate the planning of endovascular therapy and the evaluation of interventional result. To create 3D visualizations, volumetric datasets from x-ray computed tomography angiography (CTA) and magnetic resonance angiography (MRA) are commonly rendered using maximum intensity projection (MIP), volume rendering, or surface rendering techniques. However, small aneurysms and mild stenoses are very difficult to detect using these methods. Furthermore, the instruments used during endovascular embolization or surgical treatment produce artifacts that typically make post-intervention CTA inapplicable, and the presence of magnetic material prohibits the use of MRA. Therefore, standard digital angiography is typically used. In order to address these problems, we developed a visualization and modeling system that displays 2D and 3D angiographic images using a simple Web-based interface. Polygonal models of vasculature were generated from CT and MR data using 3D segmentation of bones and vessels and polygonal surface extraction and simplification. A web-based 3D environment was developed for interactive examination of reconstructed surface models, creation of oblique cross- sections and maximum intensity projections, and distance measurements and annotations. This environment uses a multi- tier client/server approach employing VRML and Java. The 3D surface model and angiographic images can be aligned and displayed simultaneously to permit better perception of complex vasculature and to determine optical viewing positions and angles before starting an angiographic sessions. Polygonal surface reconstruction allows interactive display of complex spatial structures on inexpensive platforms such as personal computers as well as graphic workstations. The aneurysm assessment procedure demonstrated the utility of web-based technology for clinical visualization. The resulting system facilitated the treatment of serious vascular

  11. 3D Kitaev spin liquids

    NASA Astrophysics Data System (ADS)

    Hermanns, Maria

    The Kitaev honeycomb model has become one of the archetypal spin models exhibiting topological phases of matter, where the magnetic moments fractionalize into Majorana fermions interacting with a Z2 gauge field. In this talk, we discuss generalizations of this model to three-dimensional lattice structures. Our main focus is the metallic state that the emergent Majorana fermions form. In particular, we discuss the relation of the nature of this Majorana metal to the details of the underlying lattice structure. Besides (almost) conventional metals with a Majorana Fermi surface, one also finds various realizations of Dirac semi-metals, where the gapless modes form Fermi lines or even Weyl nodes. We introduce a general classification of these gapless quantum spin liquids using projective symmetry analysis. Furthermore, we briefly outline why these Majorana metals in 3D Kitaev systems provide an even richer variety of Dirac and Weyl phases than possible for electronic matter and comment on possible experimental signatures. Work done in collaboration with Kevin O'Brien and Simon Trebst.

  12. 3D multiplexed immunoplasmonics microscopy

    NASA Astrophysics Data System (ADS)

    Bergeron, Éric; Patskovsky, Sergiy; Rioux, David; Meunier, Michel

    2016-07-01

    Selective labelling, identification and spatial distribution of cell surface biomarkers can provide important clinical information, such as distinction between healthy and diseased cells, evolution of a disease and selection of the optimal patient-specific treatment. Immunofluorescence is the gold standard for efficient detection of biomarkers expressed by cells. However, antibodies (Abs) conjugated to fluorescent dyes remain limited by their photobleaching, high sensitivity to the environment, low light intensity, and wide absorption and emission spectra. Immunoplasmonics is a novel microscopy method based on the visualization of Abs-functionalized plasmonic nanoparticles (fNPs) targeting cell surface biomarkers. Tunable fNPs should provide higher multiplexing capacity than immunofluorescence since NPs are photostable over time, strongly scatter light at their plasmon peak wavelengths and can be easily functionalized. In this article, we experimentally demonstrate accurate multiplexed detection based on the immunoplasmonics approach. First, we achieve the selective labelling of three targeted cell surface biomarkers (cluster of differentiation 44 (CD44), epidermal growth factor receptor (EGFR) and voltage-gated K+ channel subunit KV1.1) on human cancer CD44+ EGFR+ KV1.1+ MDA-MB-231 cells and reference CD44- EGFR- KV1.1+ 661W cells. The labelling efficiency with three stable specific immunoplasmonics labels (functionalized silver nanospheres (CD44-AgNSs), gold (Au) NSs (EGFR-AuNSs) and Au nanorods (KV1.1-AuNRs)) detected by reflected light microscopy (RLM) is similar to the one with immunofluorescence. Second, we introduce an improved method for 3D localization and spectral identification of fNPs based on fast z-scanning by RLM with three spectral filters corresponding to the plasmon peak wavelengths of the immunoplasmonics labels in the cellular environment (500 nm for 80 nm AgNSs, 580 nm for 100 nm AuNSs and 700 nm for 40 nm × 92 nm AuNRs). Third, the developed

  13. Crowdsourcing Based 3d Modeling

    NASA Astrophysics Data System (ADS)

    Somogyi, A.; Barsi, A.; Molnar, B.; Lovas, T.

    2016-06-01

    Web-based photo albums that support organizing and viewing the users' images are widely used. These services provide a convenient solution for storing, editing and sharing images. In many cases, the users attach geotags to the images in order to enable using them e.g. in location based applications on social networks. Our paper discusses a procedure that collects open access images from a site frequently visited by tourists. Geotagged pictures showing the image of a sight or tourist attraction are selected and processed in photogrammetric processing software that produces the 3D model of the captured object. For the particular investigation we selected three attractions in Budapest. To assess the geometrical accuracy, we used laser scanner and DSLR as well as smart phone photography to derive reference values to enable verifying the spatial model obtained from the web-album images. The investigation shows how detailed and accurate models could be derived applying photogrammetric processing software, simply by using images of the community, without visiting the site.

  14. Double Negativity in 3D Space Coiling Metamaterials

    PubMed Central

    Maurya, Santosh K.; Pandey, Abhishek; Shukla, Shobha; Saxena, Sumit

    2016-01-01

    Metamaterials displaying negative refractive index has remarkable potential to facilitate the manipulation of incident waves for wide variety of applications such as cloaking, superlensing and the like. Space-coiling approach is a recently explored technique to achieve extreme properties. The space coiling phenomena cause less energy absorption as compared to local resonating phenomena for obtaining extreme parameters. Here we show extreme properties in doubly negative 3D space coiling acoustic metamaterials. Frequency dispersive spectrum of extreme constitutive parameters has been calculated for 2D maze and 3D space coiling labyrinthine structure. This is in good agreement to the calculated acoustic band dispersion. PMID:27649966

  15. Progresses in 3D integral imaging with optical processing

    NASA Astrophysics Data System (ADS)

    Martínez-Corral, Manuel; Martínez-Cuenca, Raúl; Saavedra, Genaro; Navarro, Héctor; Pons, Amparo; Javidi, Bahram

    2008-11-01

    Integral imaging is a promising technique for the acquisition and auto-stereoscopic display of 3D scenes with full parallax and without the need of any additional devices like special glasses. First suggested by Lippmann in the beginning of the 20th century, integral imaging is based in the intersection of ray cones emitted by a collection of 2D elemental images which store the 3D information of the scene. This paper is devoted to the study, from the ray optics point of view, of the optical effects and interaction with the observer of integral imaging systems.

  16. Double Negativity in 3D Space Coiling Metamaterials

    NASA Astrophysics Data System (ADS)

    Maurya, Santosh K.; Pandey, Abhishek; Shukla, Shobha; Saxena, Sumit

    2016-09-01

    Metamaterials displaying negative refractive index has remarkable potential to facilitate the manipulation of incident waves for wide variety of applications such as cloaking, superlensing and the like. Space-coiling approach is a recently explored technique to achieve extreme properties. The space coiling phenomena cause less energy absorption as compared to local resonating phenomena for obtaining extreme parameters. Here we show extreme properties in doubly negative 3D space coiling acoustic metamaterials. Frequency dispersive spectrum of extreme constitutive parameters has been calculated for 2D maze and 3D space coiling labyrinthine structure. This is in good agreement to the calculated acoustic band dispersion.

  17. Improving the Morse Intercept Operator’s Audio Display

    DTIC Science & Technology

    1995-12-01

    34The ARRL Handbook for Radio Amateurs." (69 Edition) edited by Charles L. Hutchison and Joel P. Kleinman, Newington, CT: The American Radio Relay...inclusive report dates (e.g. 10 Documents."Jun87-30Jun88). DOE - See authorities. Block 4. Title and Subtitle. A title is taken from NASA - See Handbook

  18. 3D visualization for research and teaching in geosciences

    NASA Astrophysics Data System (ADS)

    Manea, Marina; Constantin Manea, Vlad

    2010-05-01

    Today, we are provided with an abundance of visual images from a variety of sources. In doing research, data visualization represents an important part, and sophisticated models require special tools that should enhance the comprehension of modeling results. Also, helping our students gain visualization skills is an important way to foster greater comprehension when studying geosciences. For these reasons we build a 3D stereo-visualization system, or a GeoWall, that permits to explore in depth 3D modeling results and provide for students an attractive way for data visualization. In this study, we present the architecture of such low cost system, and how is used. The system consists of three main parts: a DLP-3D capable display, a high performance workstation and several pairs of wireless liquid crystal shutter eyewear. The system is capable of 3D stereo visualization of Google Earth and/or 3D numeric modeling results. Also, any 2D image or movie can be instantly viewed in 3D stereo. Such flexible-easy-to-use visualization system proved to be an essential research and teaching tool.

  19. 3D-Fun: predicting enzyme function from structure.

    PubMed

    von Grotthuss, Marcin; Plewczynski, Dariusz; Vriend, Gert; Rychlewski, Leszek

    2008-07-01

    The 'omics' revolution is causing a flurry of data that all needs to be annotated for it to become useful. Sequences of proteins of unknown function can be annotated with a putative function by comparing them with proteins of known function. This form of annotation is typically performed with BLAST or similar software. Structural genomics is nowadays also bringing us three dimensional structures of proteins with unknown function. We present here software that can be used when sequence comparisons fail to determine the function of a protein with known structure but unknown function. The software, called 3D-Fun, is implemented as a server that runs at several European institutes and is freely available for everybody at all these sites. The 3D-Fun servers accept protein coordinates in the standard PDB format and compare them with all known protein structures by 3D structural superposition using the 3D-Hit software. If structural hits are found with proteins with known function, these are listed together with their function and some vital comparison statistics. This is conceptually very similar in 3D to what BLAST does in 1D. Additionally, the superposition results are displayed using interactive graphics facilities. Currently, the 3D-Fun system only predicts enzyme function but an expanded version with Gene Ontology predictions will be available soon. The server can be accessed at http://3dfun.bioinfo.pl/ or at http://3dfun.cmbi.ru.nl/.

  20. Advances in audio source seperation and multisource audio content retrieval

    NASA Astrophysics Data System (ADS)

    Vincent, Emmanuel

    2012-06-01

    Audio source separation aims to extract the signals of individual sound sources from a given recording. In this paper, we review three recent advances which improve the robustness of source separation in real-world challenging scenarios and enable its use for multisource content retrieval tasks, such as automatic speech recognition (ASR) or acoustic event detection (AED) in noisy environments. We present a Flexible Audio Source Separation Toolkit (FASST) and discuss its advantages compared to earlier approaches such as independent component analysis (ICA) and sparse component analysis (SCA). We explain how cues as diverse as harmonicity, spectral envelope, temporal fine structure or spatial location can be jointly exploited by this toolkit. We subsequently present the uncertainty decoding (UD) framework for the integration of audio source separation and audio content retrieval. We show how the uncertainty about the separated source signals can be accurately estimated and propagated to the features. Finally, we explain how this uncertainty can be efficiently exploited by a classifier, both at the training and the decoding stage. We illustrate the resulting performance improvements in terms of speech separation quality and speaker recognition accuracy.