Kim, Dae-Sik; Ko, Young-Ji; Park, Sang-Moo; Jung, Jong-Hoon; Shestak, Sergey
Stereoscopic display technologies have been developed as one of advanced displays, and many TV industrials have been trying commercialization of 3D TV. We have been developing 3D TV based on LCD with LED BLU (backlight unit) since Samsung launched the world's first 3D TV based on PDP. However, the data scanning of panel and LC's response characteristics of LCD TV cause interference among frames (that is crosstalk), and this makes 3D video quality worse. We propose the method to reduce crosstalk by LCD driving and backlight control of FHD 3D LCD TV.
A multi-view 3D video processor was designed and implemented with several FPGAs for real-time applications and a projection-type 3D display was introduced for low-cost commercialization. One high resolution projection panel and only one projection lens is capable of displaying multiview autostereoscopic images. It can cope with various arrangements of 3D camera systems (or pixel arrays) and resolutions of 3D displays. This system shows high 3-D image quality in terms of resolution, brightness, and contrast so it is well suited for the commercialization in the field of game and advertisement market.
DTI has advanced autostereoscopic and field sequential color (FSC) illumination technologies for flat panel displays. Using a patented backlight...technology, DTI has developed prototype 3D flat panel color display that provides stereoscopic viewing without the need for special glasses or other... autostereoscopic viewing. Discussions of system architecture, critical component specifications and resultant display characteristics are provided. Also
Liu, Qiang; Sclabassi, Robert J; Favalora, Gregg E; Sun, Mingui
Three-dimensional (3-D) visualization technologies have been widely commercialized. These technologies have great potential in a number of telemedicine applications, such as teleconsultation, telesurgery, and remote patient monitoring. This work presents an overview of the state-of-the-art 3-D display devices and related 3-D image/video transmission technologies with the goal of enhancing their utilization in medical applications.
Ericson, Mark; Mckinley, Richard; Kibbe, Marion; Francis, Daniel
Laboratory and in-flight experiments were conducted to evaluate 3-D audio display technology for cockpit applications. A 3-D audio display generator was developed which digitally encodes naturally occurring direction information onto any audio signal and presents the binaural sound over headphones. The acoustic image is stabilized for head movement by use of an electromagnetic head-tracking device. In the laboratory, a 3-D audio display generator was used to spatially separate competing speech messages to improve the intelligibility of each message. Up to a 25 percent improvement in intelligibility was measured for spatially separated speech at high ambient noise levels (115 dB SPL). During the in-flight experiments, pilots reported that spatial separation of speech communications provided a noticeable improvement in intelligibility. The use of 3-D audio for target acquisition was also investigated. In the laboratory, 3-D audio enabled the acquisition of visual targets in about two seconds average response time at 17 degrees accuracy. During the in-flight experiments, pilots correctly identified ground targets 50, 75, and 100 percent of the time at separation angles of 12, 20, and 35 degrees, respectively. In general, pilot performance in the field with the 3-D audio display generator was as expected, based on data from laboratory experiments.
Zhang, Zhaoxing; Geng, Zheng; Zhang, Mei; Dong, Hui
The progresses in 3D display systems and user interaction technologies will help more effective 3D visualization of 3D information. They yield a realistic representation of 3D objects and simplifies our understanding to the complexity of 3D objects and spatial relationship among them. In this paper, we describe an autostereoscopic multiview 3D display system with capability of real-time user interaction. Design principle of this autostereoscopic multiview 3D display system is presented, together with the details of its hardware/software architecture. A prototype is built and tested based upon multi-projectors and horizontal optical anisotropic display structure. Experimental results illustrate the effectiveness of this novel 3D display and user interaction system.
Straker, L; Burgess-Limerick, R; Pollock, C; Murray, K; Netto, K; Coleman, J; Skoss, R
Computer display height and desk design to allow forearm support are two critical design features of workstations for information technology tasks. However there is currently no 3D description of head and neck posture with different computer display heights and no direct comparison to paper based information technology tasks. There is also inconsistent evidence on the effect of forearm support on posture and no evidence on whether these features interact. This study compared the 3D head, neck and upper limb postures of 18 male and 18 female young adults whilst working with different display and desk design conditions. There was no substantial interaction between display height and desk design. Lower display heights increased head and neck flexion with more spinal asymmetry when working with paper. The curved desk, designed to provide forearm support, increased scapula elevation/protraction and shoulder flexion/abduction.
Stolle, Hagen; Olaya, Jean-Christophe; Buschbeck, Steffen; Sahm, Hagen; Schwerdtner, Armin
Auto-stereoscopic 3D displays capable of high quality, full-resolution images for multiple users can only be created with time-sequential systems incorporating eye tracking and a dedicated optical design. The availability of high speed displays with 120Hz and faster eliminated one of the major hurdles for commercial solutions. Results of alternative display solutions from SeeReal show the impact of optical design on system performance and product features. Depending on the manufacturer's capabilities, system complexity can be shifted from optics to SLM with an impact on viewing angle, number of users and energy efficiency, but also on manufacturing processes. A proprietary solution for eye tracking from SeeReal demonstrates that the required key features can be achieved and implemented in commercial systems in a reasonably short time.
Literature, Costa Mesa, CA July 1983. 3. "A Real Time Autostereoscopic Multiplanar 3D Display System", Rodney Don Williams, Felix Garcia, Jr., Texas...8217 .- NUMBERS LASER BASED 3D VOLUMETRIC DISPLAY SYSTEM PR: CD13 0. AUTHOR(S) PE: N/AWIU: DN303151 P. Soltan, J. Trias, W. Robinson, W. Dahlke 7...laser generated 3D volumetric images on a rotating double helix, (where the 3D displays are computer controlled for group viewing with the naked eye
Lin, Liyuan; Hou, Chunping
A time difference between the left image and right image of the time-division 3D display makes a person perceive alternating vertical parallax when an object is moving vertically on a fixed depth plane, which causes the left image and right image perceived do not match and makes people more prone to visual fatigue. This mismatch cannot eliminate simply rely on the precise synchronous control of the left image and right image. Based on the principle of time-division 3D display technology and human visual system characteristics, this paper establishes a model of the true vertical motion velocity in reality and vertical motion velocity on the screen, and calculates the amount of the vertical parallax caused by vertical motion, and then puts forward a motion compensation method to eliminate the vertical parallax. Finally, subjective experiments are carried out to analyze how the time difference affects the stereo visual comfort by comparing the comfort values of the stereo image sequences before and after compensating using the eliminating method. The theoretical analysis and experimental results show that the proposed method is reasonable and efficient.
Zhang, Zhaoxing; Geng, Zheng; Li, Tuotuo; Li, Wei; Wang, Jingyi; Liu, Yongchun
Seamless integration of 3D acquisition and 3D display systems offers enhanced experience in 3D visualization of the real world objects or scenes. The vivid representation of captured 3D objects displayed on a glasses-free 3D display screen could bring the realistic viewing experience to viewers as if they are viewing real-world scene. Although the technologies in 3D acquisition and 3D display have advanced rapidly in recent years, effort is lacking in studying the seamless integration of these two different aspects of 3D technologies. In this paper, we describe our recent progress on integrating a light-field 3D acquisition system and an autostereoscopic multiview 3D display for real-time light field capture and display. This paper focuses on both the architecture design and the implementation of the hardware and the software of this integrated 3D system. A prototype of the integrated 3D system is built to demonstrate the real-time 3D acquisition and 3D display capability of our proposed system.
Dekker, T.; de Zwart, S. T.; Willemsen, O. H.; Hiddink, M. G. H.; IJzerman, W. L.
A prerequisite for a wide market acceptance of 3D displays is the ability to switch between 3D and full resolution 2D. In this paper we present a robust and cost effective concept for an auto-stereoscopic switchable 2D/3D display. The display is based on an LCD panel, equipped with switchable LC-filled lenticular lenses. We will discuss 3D image quality, with the focus on display uniformity. We show that slanting the lenticulars in combination with a good lens design can minimize non-uniformities in our 20" 2D/3D monitors. Furthermore, we introduce fractional viewing systems as a very robust concept to further improve uniformity in the case slanting the lenticulars and optimizing the lens design are not sufficient. We will discuss measurements and numerical simulations of the key optical characteristics of this display. Finally, we discuss 2D image quality, the switching characteristics and the residual lens effect.
Yanaka, Kazuhisa; Yamanouchi, Toshiaki
Three-dimensional displays are used extensively in movies and games. These displays are also essential in mixed reality, where virtual and real spaces overlap. Therefore, engineers and creators should be trained to master 3D display technologies. For this reason, the Department of Information Media at the Kanagawa Institute of Technology has launched two 3D image display courses specifically designed for students who aim to become information media engineers and creators.
Ramachandra, Vikas; Hirakawa, Keigo; Zwicker, Matthias; Nguyen, Truong
In this paper, we analyze the reproduction of light fields on multiview 3D displays. A three-way interaction between the input light field signal (which is often aliased), the joint spatioangular sampling grids of multiview 3D displays, and the interview light leakage in modern multiview 3D displays is characterized in the joint spatioangular frequency domain. Reconstruction of light fields by all physical 3D displays is prone to light leakage, which means that the reconstruction low-pass filter implemented by the display is too broad in the angular domain. As a result, 3D displays excessively attenuate angular frequencies. Our analysis shows that this reduces sharpness of the images shown in the 3D displays. In this paper, stereoscopic image recovery is recast as a problem of joint spatioangular signal reconstruction. The combination of the 3D display point spread function and human visual system provides the narrow-band low-pass filter which removes spectral replicas in the reconstructed light field on the multiview display. The nonideality of this filter is corrected with the proposed prefiltering. The proposed light field reconstruction method performs light field antialiasing as well as angular sharpening to compensate for the nonideal response of the 3D display. The union of cosets approach which has been used earlier by others is employed here to model the nonrectangular spatioangular sampling grids on a multiview display in a generic fashion. We confirm the effectiveness of our approach in simulation and in physical hardware, and demonstrate improvement over existing techniques.
Park, Young Woo; Guo, Bing; Mogensen, Monique; Wang, Kevin; Law, Meng; Liu, Brent
When a patient is accepted in the emergency room suspected of stroke, time is of the utmost importance. The infarct brain area suffers irreparable damage as soon as three hours after the onset of stroke symptoms. A CT scan is one of standard first line of investigations with imaging and is crucial to identify and properly triage stroke cases. The availability of an expert Radiologist in the emergency environment to diagnose the stroke patient in a timely manner only increases the challenges within the clinical workflow. Therefore, a truly zero-footprint web-based system with powerful advanced visualization tools for volumetric imaging including 2D. MIP/MPR, 3D display can greatly facilitate this dynamic clinical workflow for stroke patients. Together with mobile technology, the proper visualization tools can be delivered at the point of decision anywhere and anytime. We will present a small pilot project to evaluate the use of mobile technologies using devices such as iPhones in evaluating stroke patients. The results of the evaluation as well as any challenges in setting up the system will also be discussed.
Rubiño, Manuel; Salas, Carlos; Pozo, Antonio M.; Castro, J. J.; Pérez-Ocón, Francisco
Spectroradiometric measurements have been made for the experimental characterization of the RGB channels of autostereoscopic 3D displays, giving results for different measurement angles with respect to the normal direction of the plane of the display. In the study, 2 different models of autostereoscopic 3D displays of different sizes and resolutions were used, making measurements with a spectroradiometer (model PR-670 SpectraScan of PhotoResearch). From the measurements made, goniometric results were recorded for luminance contrast, and the fundamental hypotheses have been evaluated for the characterization of the displays: independence of the RGB channels and their constancy. The results show that the display with the lower angle variability in the contrast-ratio value and constancy of the chromaticity coordinates nevertheless presented the greatest additivity deviations with the measurement angle. For both displays, when the parameters evaluated were taken into account, lower angle variability consistently resulted in the 2D mode than in the 3D mode.
Final Performance Report 3. DATES COVERED (From - To) 01-01-2007 to 11-30-2009 4. TITLE AND SUBTITLE Photorefractive Polymers for Updateable 3D ...ABSTRACT During the tenure of this project a large area updateable 3D color display has been developed for the first time using a new co-polymer...photorefractive polymers have been demonstrated. Moreover, a 6 inch × 6 inch sample was fabricated demonstrating the feasibility of making large area 3D
Sun, J; Srivastava, A K; Zhang, W; Wang, L; Chigrinov, V G; Kwok, H S
Optically rewritable liquid crystal display (ORWLCD) is a concept based on the optically addressed bi-stable display that does not need any power to hold the image after being uploaded. Recently, the demand for the 3D image display has increased enormously. Several attempts have been made to achieve 3D image on the ORWLCD, but all of them involve high complexity for image processing on both hardware and software levels. In this Letter, we disclose a concept for the 3D-ORWLCD by dividing the given image in three parts with different optic axis. A quarter-wave plate is placed on the top of the ORWLCD to modify the emerging light from different domains of the image in different manner. Thereafter, Polaroid glasses can be used to visualize the 3D image. The 3D image can be refreshed, on the 3D-ORWLCD, in one-step with proper ORWLCD printer and image processing, and therefore, with easy image refreshing and good image quality, such displays can be applied for many applications viz. 3D bi-stable display, security elements, etc.
In this article, we describe a volumetric 3D display system based on the high speed DLPTM (Digital Light Processing) projection engine. Existing two-dimensional (2D) flat screen displays often lead to ambiguity and confusion in high-dimensional data/graphics presentation due to lack of true depth cues. Even with the help of powerful 3D rendering software, three-dimensional (3D) objects displayed on a 2D flat screen may still fail to provide spatial relationship or depth information correctly and effectively. Essentially, 2D displays have to rely upon capability of human brain to piece together a 3D representation from 2D images. Despite the impressive mental capability of human visual system, its visual perception is not reliable if certain depth cues are missing. In contrast, volumetric 3D display technologies to be discussed in this article are capable of displaying 3D volumetric images in true 3D space. Each "voxel" on a 3D image (analogous to a pixel in 2D image) locates physically at the spatial position where it is supposed to be, and emits light from that position toward omni-directions to form a real 3D image in 3D space. Such a volumetric 3D display provides both physiological depth cues and psychological depth cues to human visual system to truthfully perceive 3D objects. It yields a realistic spatial representation of 3D objects and simplifies our understanding to the complexity of 3D objects and spatial relationship among them.
Tsao, Che-Chih; Chen, Jyh Shing
A volumetric image display is a new display technology capable of displaying computer generated 3D images in a volumetric space. Many viewers can walk around the display and see the image from omni-directions simultaneously without wearing any glasses. The image is real and possesses all major elements in both physiological and psychological depth cues. Due to the volumetric nature of its image, the VID can provide the most natural human-machine interface in operations involving 3D data manipulation and 3D targets monitoring. The technology creates volumetric 3D images by projecting a series of profiling images distributed in the space form a volumetric image because of the after-image effect of human eyes. Exemplary applications in biomedical image visualization were tested on a prototype display, using different methods to display a data set from Ct-scans. The features of this display technology make it most suitable for applications that require quick understanding of the 3D relations, need frequent spatial interactions with the 3D images, or involve time-varying 3D data. It can also be useful for group discussion and decision making.
Current display technology has relied on flat, 2D screens that cannot truly convey the third dimension of visual information: depth. In contrast to conventional visualization that is primarily based on 2D flat screens, the volumetric 3D display possesses a true 3D display volume, and places physically each 3D voxel in displayed 3D images at the true 3D (x,y,z) spatial position. Each voxel, analogous to a pixel in a 2D image, emits light from that position to form a real 3D image in the eyes of the viewers. Such true volumetric 3D display technology provides both physiological (accommodation, convergence, binocular disparity, and motion parallax) and psychological (image size, linear perspective, shading, brightness, etc.) depth cues to human visual systems to help in the perception of 3D objects. In a volumetric 3D display, viewers can watch the displayed 3D images from a completely 360 view without using any special eyewear. The volumetric 3D display techniques may lead to a quantum leap in information display technology and can dramatically change the ways humans interact with computers, which can lead to significant improvements in the efficiency of learning and knowledge management processes. Within a block of glass, a large amount of tiny dots of voxels are created by using a recently available machining technique called laser subsurface engraving (LSE). The LSE is able to produce tiny physical crack points (as small as 0.05 mm in diameter) at any (x,y,z) location within the cube of transparent material. The crack dots, when illuminated by a light source, scatter the light around and form visible voxels within the 3D volume. The locations of these tiny voxels are strategically determined such that each can be illuminated by a light ray from a high-resolution digital mirror device (DMD) light engine. The distribution of these voxels occupies the full display volume within the static 3D glass screen. This design eliminates any moving screen seen in previous
Mun, Sungchul; Park, Min-Chul; Yano, Sumio
As advanced display technology has been developed, much attention has been given to flexible panels. On top of that, with the momentum of the 3D era, stereoscopic 3D technique has been combined with the curved displays. However, despite the increased needs for 3D function in the curved displays, comparisons between curved and flat panel displays with 3D views have rarely been tested. Most of the previous studies have investigated their basic ergonomic aspects such as viewing posture and distance with only 2D views. It has generally been known that curved displays are more effective in enhancing involvement in specific content stories because field of views and distance from the eyes of viewers to both edges of the screen are more natural in curved displays than in flat panel ones. For flat panel displays, ocular torsions may occur when viewers try to move their eyes from the center to the edges of the screen to continuously capture rapidly moving 3D objects. This is due in part to differences in viewing distances from the center of the screen to eyes of viewers and from the edges of the screen to the eyes. Thus, this study compared S3D viewing experiences induced by a curved display with those of a flat panel display by evaluating significant subjective and objective measures.
Chang, Nelson L.; Damera-Venkata, Niranjan
We present a general framework for the modeling and optimization of scalable large format 3-D displays using multiple projectors. Based on this framework, we derive algorithms that can robustly optimize the visual quality of an arbitrary combination of projectors (e.g. tiled, superimposed, combinations of the two) without manual adjustment. The framework creates for the first time a new unified paradigm that is agnostic to a particular configuration of projectors yet robustly optimizes for the brightness, contrast, and resolution of that configuration. In addition, we demonstrate that our algorithms support high resolution stereoscopic video at real-time interactive frame rates achieved on commodity graphics hardware. Through complementary polarization, the framework creates high quality multi-projector 3-D displays at low hardware and operational cost for a variety of applications including digital cinema, visualization, and command-and-control walls.
McIntire, John P.; Havig, Paul R.; Geiselman, Eric E.
This work reviews the human factors-related literature on the task performance implications of stereoscopic 3D displays, in order to point out the specific performance benefits (or lack thereof) one might reasonably expect to observe when utilizing these displays. What exactly is 3D good for? Relative to traditional 2D displays, stereoscopic displays have been shown to enhance performance on a variety of depth-related tasks. These tasks include judging absolute and relative distances, finding and identifying objects (by breaking camouflage and eliciting perceptual "pop-out"), performing spatial manipulations of objects (object positioning, orienting, and tracking), and navigating. More cognitively, stereoscopic displays can improve the spatial understanding of 3D scenes or objects, improve memory/recall of scenes or objects, and improve learning of spatial relationships and environments. However, for tasks that are relatively simple, that do not strictly require depth information for good performance, where other strong cues to depth can be utilized, or for depth tasks that lie outside the effective viewing volume of the display, the purported performance benefits of 3D may be small or altogether absent. Stereoscopic 3D displays come with a host of unique human factors problems including the simulator-sickness-type symptoms of eyestrain, headache, fatigue, disorientation, nausea, and malaise, which appear to effect large numbers of viewers (perhaps as many as 25% to 50% of the general population). Thus, 3D technology should be wielded delicately and applied carefully; and perhaps used only as is necessary to ensure good performance.
Franklin, Henry; Larson, Brent; Johnson, Michael; Droessler, Justin; Reinhart, William F.
The report documents and summarizes the results of the required evaluations specified in the SOW and the design specifications for the selected display system hardware. Also included are the proposed development plan and schedule as well as the estimated rough order of magnitude (ROM) cost to design, fabricate, and demonstrate a flyable prototype research flight display system. The thrust of the effort was development of a complete understanding of the user/system requirements for a panoramic, collimated, 3-D flyable avionic display system and the translation of the requirements into an acceptable system design for fabrication and demonstration of a prototype display in the early 1997 time frame. Eleven display system design concepts were presented to NASA LaRC during the program, one of which was down-selected to a preferred display system concept. A set of preliminary display requirements was formulated. The state of the art in image source technology, 3-D methods, collimation methods, and interaction methods for a panoramic, 3-D flight display system were reviewed in depth and evaluated. Display technology improvements and risk reductions associated with maturity of the technologies for the preferred display system design concept were identified.
Prinzel, Lawrence J., III; Kramer, Lynda J.; Arthur, J. J., III; Bailey, Randall E.; Sweeters, jason L.
Flight-deck display software was designed and developed at NASA Langley Research Center to provide two-dimensional (2D) and three-dimensional (3D) terrain, obstacle, and flight-path perspectives on a single navigation display. The objective was to optimize the presentation of synthetic vision (SV) system technology that permits pilots to view multiple perspectives of flight-deck display symbology and 3D terrain information. Research was conducted to evaluate the efficacy of the concept. The concept has numerous unique implementation features that would permit enhanced operational concepts and efficiencies in both current and future aircraft.
Pezzaniti, J. Larry; Edmondson, Richard; Vaden, Justin; Hyatt, Brian; Morris, James; Chenault, David; Tchon, Joe; Barnidge, Tracy
In this paper, we report on the development of a high definition stereoscopic liquid crystal display for use in training applications. The display technology provides full spatial and temporal resolution on a liquid crystal display panel consisting of 1920×1200 pixels at 60 frames per second. Display content can include mixed 2D and 3D data. Source data can be 3D video from cameras, computer generated imagery, or fused data from a variety of sensor modalities. Discussion of the use of this display technology in military and medical industries will be included. Examples of use in simulation and training for robot tele-operation, helicopter landing, surgical procedures, and vehicle repair, as well as for DoD mission rehearsal will be presented.
Nataupsky, Mark; Turner, Timothy L.; Lane, Harold; Crittenden, Lucille
Computer-generated displays are becoming increasingly popular in aerospace applications. The use of stereo 3-D technology provides an opportunity to present depth perceptions which otherwise might be lacking. In addition, the third dimension could also be used as an additional dimension along which information can be encoded. Historically, the stereo 3-D displays have been used in entertainment, in experimental facilities, and in the handling of hazardous waste. In the last example, the source of the stereo images generally has been remotely controlled television camera pairs. The development of a stereo 3-D pictorial primary flight display used in a flight simulation environment is described. The applicability of stereo 3-D displays for aerospace crew stations to meet the anticipated needs for 2000 to 2020 time frame is investigated. Although, the actual equipment that could be used in an aerospace vehicle is not currently available, the lab research is necessary to determine where stereo 3-D enhances the display of information and how the displays should be formatted.
Rubiño, Manuel; Salas, Carlos; Pozo, Antonio M.; Castro, J. J.; Pérez-Ocón, Francisco
An analysis has been made of the stability of the images generated by electronic autostereoscopic 3D displays, studying the time course of the photometric and colorimetric parameters. The measurements were made on the basis of the procedure recommended in the European guideline EN 61747-6 for the characterization of electronic liquid-crystal displays (LCD). The study uses 3 different models of autostereoscopic 3D displays of different sizes and numbers of pixels, taking the measurements with a spectroradiometer (model PR-670 SpectraScan of PhotoResearch). For each of the displays, the time course is shown for the tristimulus values and the chromaticity coordinates in the XYZ CIE 1931 system and values from the time periods required to reach stable values of these parameters are presented. For the analysis of how the procedure recommended in the guideline EN 61747-6 for 2D displays influenced the results, and for the adaption of the procedure to the characterization of 3D displays, the experimental conditions of the standard procedure were varied, making the stability analysis in the two ocular channels (RE and LE) of the 3D mode and comparing the results with those corresponding to the 2D. The results of our study show that the stabilization time of a autostereoscopic 3D display with parallax barrier technology depends on the tristimulus value analysed (X, Y, Z) as well as on the presentation mode (2D, 3D); furthermore, it was found that whether the 3D mode is used depends on the ocular channel evaluated (RE, LE).
Cameron, Colin D.; Pain, Douglas A.; Stanley, Maurice; Slinger, Christopher W.
A hologram can produce all the 3D depth cues that the human visual system uses to interpret and perceive real 3D objects. As such it is arguably the ultimate display technology. Computer generated holography, in which a computer calculates a hologram that is then displayed using a highly complex modulator, combines the ultimate qualities of a traditional hologram with the dynamic capabilities of a computer display producing a true 3D real image floating in space. This technology is set to emerge over the next decade, potentially revolutionizing application areas such as virtual prototyping (CAD-CAM, CAID etc.), tactical information displays, data visualization and simulation. In this paper we focus on the computational challenges of this technology. We consider different classes of computational algorithms from true computer-generated holograms (CGH) to holographic stereograms. Each has different characteristics in terms of image qualities, computational resources required, total CGH information content, and system performance. Possible trade- offs will be discussed including reducing the parallax. The software and hardware architectures used to implement the CGH algorithms have many possible forms. Different schemes, from high performance computing architectures to graphics based cluster architectures will be discussed and compared. Assessment will be made of current and future trends looking forward to a practical dynamic CGH based 3D display.
Lu, Yisong; Chen, Yazhu
A detailed review is given in this paper on various current 3D display methods for sequential 2D medical images and the new development in 3D medical image display. True 3D display, surface rendering, volume rendering, 3D texture mapping and distributed collaborative rendering are discussed in depth. For two kinds of medical applications: Real-time navigation system and high-fidelity diagnosis in computer aided surgery, different 3D display methods are presented.
Barnidge, Tracy J.; Tchon, Joseph L.
The KC-46 is the next generation, multi-role, aerial refueling tanker aircraft being developed by Boeing for the United States Air Force. Rockwell Collins has developed the Remote Vision System (RVS) that supports aerial refueling operations under a variety of conditions. The system utilizes large-area, high-resolution 3D displays linked with remote sensors to enhance the operator's visual acuity for precise aerial refueling control. This paper reviews the design considerations, trade-offs, and other factors related to the selection and ruggedization of the 3D display technology for this military application.
stereoscopic, autostereoscopic , 3D , display ABSTRACT 3D image display devices have wide applications in medical and entertainment areas. Binocular (stereoscopic...and system crosstalk. In many 3D display systems viewer’ crosstalk is an important issue for good performance, especial in autostereoscopic display...UNCLASSIFIED Defense Technical Information Center Compilation Part Notice ADPO 11343 TITLE: Measurement of Contrast Ratios for 3D Display
Boher, Pierre; Leroux, Thierry; Bignon, Thibault; Collomb-Patton, Véronique
All 3D displays have the same intrinsic method to induce depth perception. They provide different images in the left and right eye of the observer to obtain the stereoscopic effect. The three most common solutions already available on the market are active glass, passive glass and auto-stereoscopic 3D displays. The three types of displays are based on different physical principle (polarization, time selection or spatial emission) and consequently require different measurement instruments and techniques. In the proposed paper, we present some of these solutions and the technical characteristics that can be obtained to compare the displays. We show in particular that local and global measurements can be made in the three cases to access to different characteristics. We also discuss the new technologies currently under development and their needs in terms of optical characterization.
Martinez-Cuenca, R.; Saavedra, G.; Martinez-Corral, M.; Pons, A.; Javidi, B.
Three-dimensionality is currently considered an important added value in imaging devices, and therefore the search for an optimum 3D imaging and display technique is a hot topic that is attracting important research efforts. As main value, 3D monitors should provide the observers with different perspectives of a 3D scene by simply varying the head position. Three-dimensional imaging techniques have the potential to establish a future mass-market in the fields of entertainment and communications. Integral imaging (InI), which can capture true 3D color images, has been seen as the right technology to 3D viewing to audiences of more than one person. Due to the advanced degree of development, InI technology could be ready for commercialization in the coming years. This development is the result of a strong research effort performed along the past few years by many groups. Since Integral Imaging is still an emerging technology, the first aim of the "3D Imaging and Display Laboratory" at the University of Valencia, has been the realization of a thorough study of the principles that govern its operation. Is remarkable that some of these principles have been recognized and characterized by our group. Other contributions of our research have been addressed to overcome some of the classical limitations of InI systems, like the limited depth of field (in pickup and in display), the poor axial and lateral resolution, the pseudoscopic-to-orthoscopic conversion, the production of 3D images with continuous relief, or the limited range of viewing angles of InI monitors.
Yamaguchi, Masahiro; Higashida, Ryo
We propose a new type of 3D user interface: interaction with a light field reproduced by a 3D display. The 3D display used in this work reproduces a 3D light field, and a real image can be reproduced in midair between the display and the user. When using a finger to touch the real image, the light field from the display will scatter. Then, the 3D touch sensing is realized by detecting the scattered light by a color camera. In the experiment, the light-field display is constructed with a holographic screen and a projector; thus, a preliminary implementation of a 3D touch is demonstrated.
Hsieh, Wan-Lin; Lin, Chi-Hao; Lo, Kuo-Lung; Lee, Kuo-Chang; Cheng, Wei-Yuan; Chen, Kuo-Ching
The fluid dynamic behavior within a pixel of an electrowetting display (EWD) is thoroughly investigated through a 3D simulation. By coupling the electrohydrodynamic (EHD) force deduced from the Maxwell stress tensor with the laminar phase field of the oil-water dual phase, the complete switch processes of an EWD, including the break-up and the electrowetting stages in the switch-on process (with voltage) and the oil spreading in the switch-off process (without voltage), are successfully simulated. By considering the factor of the change in the apparent contact angle at the contact line, the electro-optic performance obtained from the simulation is found to agree well with its corresponding experiment. The proposed model is used to parametrically predict the effect of interfacial (e.g. contact angle of grid) and geometric (e.g. oil thickness and pixel size) properties on the defects of an EWD, such as oil dewetting patterns, oil overflow, and oil non-recovery. With the help of the defect analysis, a highly stable EWD is both experimentally realized and numerically analyzed.
Holodeck is the reality that significantly better 3D display systems are possible. Keywords: true 3D displays, multiplexed 2D display ( autostereoscopic ...displays still do not use them in their own offices. Thus, 3D approaches that are autostereoscopic (that is, no-head gear is required) are preferred. A...challenges noted throughout the aforegoing sections of this paper will be steadily overcome. True 3D , autostereoscopic (no head gear) monitors with usable
Sakamoto, Kunio; Saruta, Kazuki; Takeda, Kazutoki
A 3D head mounted display (HMD) system is useful for constructing a virtual space. The authors have developed a 3D HMD system using the monocular stereoscopic display. This paper shows that the 3D vision system using the monocular stereoscopic display and capturing camera builds a 3D virtual space for a telemanipulation using a captured real 3D image. In this paper, we propose the monocular stereoscopic 3D display and capturing camera for a tele- manipulation system. In addition, we describe the result of depth estimation using the multi-focus retinal images.
Sakamoto, Kunio; Hosomi, Takashi
A study of virtual-reality system has been popular and its technology has been applied to medical engineering, educational engineering, a CAD/CAM system and so on. The 3D imaging display system has two types in the presentation method; one is a 3-D display system using a special glasses and the other is the monitor system requiring no special glasses. A liquid crystal display (LCD) recently comes into common use. It is possible for this display unit to provide the same size of displaying area as the image screen on the panel. A display system requiring no special glasses is useful for a 3D TV monitor, but this system has demerit such that the size of a monitor restricts the visual field for displaying images. Thus the conventional display can show only one screen, but it is impossible to enlarge the size of a screen, for example twice. To enlarge the display area, the authors have developed an enlarging method of display area using a mirror. Our extension method enables the observers to show the virtual image plane and to enlarge a screen area twice. In the developed display unit, we made use of an image separating technique using polarized glasses, a parallax barrier or a lenticular lens screen for 3D imaging. The mirror can generate the virtual image plane and it enlarges a screen area twice. Meanwhile the 3D display system using special glasses can also display virtual images over a wide area. In this paper, we present a monocular 3D vision system with accommodation mechanism, which is useful function for perceiving depth.
display. is needed. Good information - (3) Change from pictorial gauges to difficult to interpret. word warnings. Display EGT & OIL indicators at all times...indicator. Popped CBs. Information to be changed : Comments: (5) Nothing needs to be changed . Great format. (2) Standardize colors. Display is good. Use all ...sense? Any suggestions for changes ? 6 Pilots Good. 5 Pilots Great! Don’t change the format. 1 Pilot Stores part great. 1 Pilot Provides all the necessary
Langhans, Knut; Kreft, Alexander; Wörden, Henrik Tom
Flat 2D screens cannot display complex 3D structures without the usage of different slices of the 3D model. Volumetric displays like the "FELIX 3D-Displays" can solve the problem. They provide space-filling images and are characterized by "multi-viewer" and "all-round view" capabilities without requiring cumbersome goggles. In the past many scientists tried to develop similar 3D displays. Our paper includes an overview from 1912 up to today. During several years of investigations on swept volume displays within the "FELIX 3D-Projekt" we learned about some significant disadvantages of rotating screens, for example hidden zones. For this reason the FELIX-Team started investigations also in the area of static volume displays. Within three years of research on our 3D static volume display at a normal high school in Germany we were able to achieve considerable results despite minor funding resources within this non-commercial group. Core element of our setup is the display volume which consists of a cubic transparent material (crystal, glass, or polymers doped with special ions, mainly from the rare earth group or other fluorescent materials). We focused our investigations on one frequency, two step upconversion (OFTS-UC) and two frequency, two step upconversion (TFTSUC) with IR-Lasers as excitation source. Our main interest was both to find an appropriate material and an appropriate doping for the display volume. Early experiments were carried out with CaF2 and YLiF4 crystals doped with 0.5 mol% Er3+-ions which were excited in order to create a volumetric pixel (voxel). In addition to that the crystals are limited to a very small size which is the reason why we later investigated on heavy metal fluoride glasses which are easier to produce in large sizes. Currently we are using a ZBLAN glass belonging to the mentioned group and making it possible to increase both the display volume and the brightness of the images significantly. Although, our display is currently
Choe, Yeong-Seon; Lee, Ho-Dong; Park, Min-Chul; Son, Jung-Young; Park, Gwi-Tae
There is growing interest of displaying 3D images on a smart pad for entertainments and information services. Designing and realizing various types of 3D displays on the smart pad is not easy for costs and given time. Software simulation can be an alternative method to save and shorten the development. In this paper, we propose a 3D display simulator for autostereoscopic smart pad. It simulates light intensity of each view and crosstalk for smart pad display panels. Designers of 3D display for smart pad can interactively simulate many kinds of autostereoscopic displays interactively by changing parameters required for panel design. Crosstalk to reduce leakage of one eye's image into the image of the other eye, and light intensity for computing visual comfort zone are important factors in designing autostereoscopic display for smart pad. Interaction enables intuitive designs. This paper describes an interactive 3D display simulator for autostereoscopic smart pad.
Gilson, Kevin J.
Advances in display technology and 3D design visualization applications have made real-time stereoscopic visualization of architectural and engineering projects a reality. Parsons Brinkerhoff (PB) is a transportation consulting firm that has used digital visualization tools from their inception and has helped pioneer the application of those tools to large scale infrastructure projects. PB is one of the first Architecture/Engineering/Construction (AEC) firms to implement a CAVE- an immersive presentation environment that includes stereoscopic rear-projection capability. The firm also employs a portable stereoscopic front-projection system, and shutter-glass systems for smaller groups. PB is using commercial real-time 3D applications in combination with traditional 3D modeling programs to visualize and present large AEC projects to planners, clients and decision makers in stereo. These presentations create more immersive and spatially realistic presentations of the proposed designs. This paper will present the basic display tools and applications, and the 3D modeling techniques PB is using to produce interactive stereoscopic content. The paper will discuss several architectural and engineering design visualizations we have produced.
Yao, Guanghui; Ma, Xiushui; Chen, Genlang; Ye, Lingjian
With the development of 3D display and virtual reality technology, its application gets more and more widespread. This paper applies 3D display technology to the monitoring of submarine pipeline. We reconstruct the submarine pipeline and its surrounding submarine terrain in computer using Horde3D graphics rendering engine on the foundation database "submarine pipeline and relative landforms landscape synthesis database" so as to display the virtual scene of submarine pipeline based virtual reality and show the relevant data collected from the monitoring of submarine pipeline.
Nelson, H.R. Jr.
A description is given of true 3D display devices and techniques that are being evaluated in various research laboratories around the world. These advances are closely tied to the expected application of 3D display devices as interpretational tools for explorationists. 34 refs.
The physical world around us is three-dimensional (3D), yet traditional display devices can show only two-dimensional (2D) flat images that lack depth (i.e., the third dimension) information. This fundamental restriction greatly limits our ability to perceive and to understand the complexity of real-world objects. Nearly 50% of the capability of the human brain is devoted to processing visual information [Human Anatomy & Physiology (Pearson, 2012)]. Flat images and 2D displays do not harness the brain's power effectively. With rapid advances in the electronics, optics, laser, and photonics fields, true 3D display technologies are making their way into the marketplace. 3D movies, 3D TV, 3D mobile devices, and 3D games have increasingly demanded true 3D display with no eyeglasses (autostereoscopic). Therefore, it would be very beneficial to readers of this journal to have a systematic review of state-of-the-art 3D display technologies.
Amin, Hafeez Ullah; Malik, Aamir Saeed; Mumtaz, Wajid; Badruddin, Nasreen; Kamel, Nidal
Visual and mental fatigues induced by active shutter stereoscopic 3D (S3D) display have been reported using event-related brain potentials (ERP). An important question, that is whether such effects (visual & mental fatigues) can be found in passive polarized S3D display, is answered here. Sixty-eight healthy participants are divided into 2D and S3D groups and subjected to an oddball paradigm after being exposed to S3D videos with passive polarized display or 2D display. The age and fluid intelligence ability of the participants are controlled between the groups. ERP results do not show any significant differences between S3D and 2D groups to find the aftereffects of S3D in terms of visual and mental fatigues. Hence, we conclude that passive polarized S3D display technology may not induce visual and/or mental fatigue which may increase the cognitive load and suppress the ERP components.
Huang, Junejei; Wang, Yuchang
A 30-view auto-stereoscopic display using angle-magnifying screen is proposed. Small incident angle of Lamp-scanning from exit pupil of projection lens is magnified into large field of view on the observing side. The lamp-scanning is realized by the vibration of Galvano-mirror that synchronizing with the frame rate of the DMD and reflecting the laser illuminator to the scanning angles. To achieve 15-view, a 3-chip DLP projector with frame rate of 720 Hz is used. For one cycle of vibration of Galvano-mirror, steps of 0, 2, 4, 6, 8 10, 12, 14 are reflected on going-path and steps of 13, 11, 9, 7, 5, 3, 1 are reflected on returning path. A frame is divided into two half parts of odd lines and even lines for two views. For each view, 48 half frames per second are provided. A projection lens with aperture-relay module is used to double the lens aperture and separating the frame into two half parts of even and odd lines. After going through the Philips prism, three panels, the scanning 15 spots are doubled to 30 spots and emerge from the exit pupil of the projection lens. The exit 30 light spots from the projection lens are projected to 30 viewing zones by the anglemagnifying screen. A cabinet of rear projection with two folded mirrors is used because a projection lens of long throw distance is required.
Lee, Chulhee; Seo, Guiwon; Lee, Jonghwa; Han, Tae-hwan; Park, Jong Geun
In this paper, we propose new auto-stereoscopic 3D displays that substantially reduce crosstalk. In general, it is difficult to eliminate crosstalk in auto-stereoscopic 3D displays. Ideally, the parallax barrier can eliminate crosstalk for a single viewer at the ideal position. However, due to variations in the viewing distance and the interpupillary distance, crosstalk is a problem in parallax barrier displays. In this paper, we propose 3-dimensional barriers, which can significantly reduce crosstalk.
Hashiba, Toshihiko; Takaki, Yasuhiro
A large screen 2D display used at stadiums and theaters consists of a number of pixel modules. The pixel module usually consists of 8x8 or 16x16 LED pixels. In this study we develop a 3D pixel module in order to construct a large screen 3D display which is glass-free and has the motion parallax. This configuration for a large screen 3D display dramatically reduces the complexity of wiring 3D pixels. The 3D pixel module consists of several LCD panels, several cylindrical lenses, and one small PC. The LCD panels are slanted in order to differentiate the distances from same color pixels to the axis of the cylindrical lens so that the rays from the same color pixels are refracted into the different horizontal directions by the cylindrical lens. We constructed a prototype 3D pixel module, which consists of 8x4 3D pixels. The prototype module is designed to display 300 different patterns into different horizontal directions with the horizontal display angle pitch of 0.099 degree. The LCD panels are controlled by a small PC and the 3D image data is transmitted through the Gigabit Ethernet.
Lv, Guo-Jiao; Wang, Qiong-Hua; Zhao, Wu-Xiang; Wang, Jun
A 3D display based on a parallax barrier with multiview zones is proposed. This display consists of a 2D display panel and a parallax barrier. The basic element of the parallax barrier has three narrow slits. They can show three columns of subpixels on the 2D display panel and form 3D pixels. The parallax barrier can provide multiview zones. In these multiview zones, the proposed 3D display can use a small number of views to achieve a high density of views. Therefore, the distance between views is the same as the conventional ones with more views. Considering the proposed display has fewer views, which bring more 3D pixels in the 3D images, the resolution and brightness will be higher than the conventional ones. A 12-view prototype of the proposed 3D display is developed, and it provides the same density of views as a conventional one with 28 views. Experimental results show the proposed display has higher resolution and brightness than the conventional one. The cross talk is also limited at a low level.
Shen, Xin; Hua, Hong; Javidi, Bahram
In this paper, a three-dimensional (3D) integral imaging display for augmented reality is presented. By implementing the pseudoscopic-to-orthoscopic conversion method, elemental image arrays with different capturing parameters can be transferred into the identical format for 3D display. With the proposed merging algorithm, a new set of elemental images for augmented reality display is generated. The newly generated elemental images contain both the virtual objects and real world scene with desired depth information and transparency parameters. The experimental results indicate the feasibility of the proposed 3D augmented reality with integral imaging.
Light field optics and its applications become rather popular in these days. With light field optics or light field thesis, real 3D space can be described in 2D plane as 4D data, which we call as light field data. This process can be divided in two procedures. First, real3D scene is optically reduced with imaging lens. Second, this optically reduced 3D image is encoded into light field data. In later procedure we can say that 3D information is encoded onto a plane as 2D data by lens array plate. This transformation is reversible and acquired light field data can be decoded again into 3D image with the arrayed lens plate. "Refocusing" (focusing image on your favorite point after taking a picture), light-field camera's most popular function, is some kind of sectioning process from encoded 3D data (light field data) to 2D image. In this paper at first I show our actual light field camera and our 3D display using acquired and computer-simulated light field data, on which real 3D image is reconstructed. In second I explain our data processing method whose arithmetic operation is performed not in Fourier domain but in real domain. Then our 3D display system is characterized by a few features; reconstructed image is of finer resolutions than density of arrayed lenses and it is not necessary to adjust lens array plate to flat display on which light field data is displayed.
Yasui, Ryota; Matsuda, Isamu; Kakeya, Hideki
In the present paper the authors present a novel stereoscopic display method combining volumetric edge display technology and multiview display technology to realize presentation of natural 3D images where the viewers do not suffer from contradiction between binocular convergence and focal accommodation of the eyes, which causes eyestrain and sickness. We adopt volumetric display method only for edge drawing, while we adopt stereoscopic approach for flat areas of the image. Since focal accommodation of our eyes is affected only by the edge part of the image, natural focal accommodation can be induced if the edges of the 3D image are drawn on the proper depth. The conventional stereo-matching technique can give us robust depth values of the pixels which constitute noticeable edges. Also occlusion and gloss of the objects can be roughly expressed with the proposed method since we use stereoscopic approach for the flat area. We can attain a system where many users can view natural 3D objects at the consistent position and posture at the same time in this system. A simple optometric experiment using a refractometer suggests that the proposed method can give us 3-D images without contradiction between binocular convergence and focal accommodation.
Lee, Cha; Diverdi, Stephen; Höllerer, Tobias
We present an immaterial display that uses a generalized form of depth-fused 3D (DFD) rendering to create unencumbered 3D visuals. To accomplish this result, we demonstrate a DFD display simulator that extends the established depth-fused 3D principle by using screens in arbitrary configurations and from arbitrary viewpoints. The feasibility of the generalized DFD effect is established with a user study using the simulator. Based on these results, we developed a prototype display using one or two immaterial screens to create an unencumbered 3D visual that users can penetrate, examining the potential for direct walk-through and reach-through manipulation of the 3D scene. We evaluate the prototype system in formative and summative user studies and report the tolerance thresholds discovered for both tracking and projector errors.
Matsumoto, Kenji; Honda, Toshio
This paper describes the auto-stereoscopic display which can reconstruct more reality and viewer friendly 3-D image by increasing the number of parallaxes and giving motion parallax horizontally. It is difficult to increase number of parallaxes to give motion parallax to the 3-D image without reducing the resolution, because the resolution of display device is insufficient. The magnification and the image formation position can be selected independently in horizontal direction and the vertical direction by projecting between the display device and the 3-D image with the anamorphic optics. The anamorphic optics is an optics system with different magnification in horizontal direction and the vertical direction. It consists of the combination of cylindrical lenses with different focal length. By using this optics, even if we use a dynamic display such as liquid crystal display (LCD), it is possible to display the realistic 3-D image having motion parallax. Motion parallax is obtained by assuming width of the single parallax at the viewing position to be about the same size as the pupil diameter of viewer. In addition, because the focus depth of the 3-D image is deep in this method, conflict of accommodation and convergence is small, and natural 3-D image can be displayed.
Morishima, Hideki; Nose, Hiroyasu; Taniguchi, Naosato; Inoguchi, Kazutaka; Matsumura, Susumu
We have developed a prototype 3D Display system without any eyeglasses, which we call `Rear Cross Lenticular 3D Display' (RCL3D), that is very compact and produces high quality 3D image. The RCL3D consists of a LCD panel, two lenticular lens sheets which run perpendicular to each other, a Checkered Pattern Mask and a backlight panel. On the LCD panel, a composite image which consists of alternately arranged horizontally striped images for right eye and left eye, is displayed. This composite image form is compatible with the field sequential stereoscopic image data. The light from backlight panel goes through the apertures of the Checkered Pattern Mask and illuminates the horizontal lines of images for right eye and left eye on LCD and goes to the right eye position and left eye position separately by the function of the two lenticular lens sheets. With this principle, the RCL3D shows 3D image to an observer without any eyeglasses. We applied simulation of viewing zone, using random ray tracing to the RCL3D and found that illuminated areas for right eye and left eye are separated clearly as series of alternate vertical stripes. We will present the prototype of the RCL3D (14.5', XGA) and simulation results.
Comparison of 2D and 3D displays and sensor fusion for threat detection, surveillance, and telepresence T. Meitzler, Ph. D.a, D. Bednarz, Ph.D.a, K...camouflaged threats are compared on a two dimensional (2D) display and a three dimensional ( 3D ) display. A 3D display is compared alongside a 2D...technologies that take advantage of 3D and sensor fusion will be discussed. 1. INTRODUCTION Computer driven interactive 3D imaging has made
Zhang, Zhaoxing; Geng, Zheng; Li, Tuotuo; Pei, Renjing; Liu, Yongchun; Zhang, Xiao
Effective integration of 3D acquisition, reconstruction (modeling) and display technologies into a seamless systems provides augmented experience of visualizing and analyzing real objects and scenes with realistic 3D sensation. Applications can be found in medical imaging, gaming, virtual or augmented reality and hybrid simulations. Although 3D acquisition, reconstruction, and display technologies have gained significant momentum in recent years, there seems a lack of attention on synergistically combining these components into a "end-to-end" 3D visualization system. We designed, built and tested an integrated 3D visualization system that is able to capture in real-time 3D light-field images, perform 3D reconstruction to build 3D model of the objects, and display the 3D model on a large autostereoscopic screen. In this article, we will present our system architecture and component designs, hardware/software implementations, and experimental results. We will elaborate on our recent progress on sparse camera array light-field 3D acquisition, real-time dense 3D reconstruction, and autostereoscopic multi-view 3D display. A prototype is finally presented with test results to illustrate the effectiveness of our proposed integrated 3D visualization system.
Barrows, Andrew Kevin
Tunnel-in-the-Sky 3-D flight displays have been investigated for several decades as a means of enhancing aircraft safety and utility. However, high costs have prevented commercial development and seriously hindered research into their operational benefits. The rapid development of Differential Global Positioning Systems (DGPS), inexpensive computing power, and ruggedized displays is now changing this situation. A low-cost prototype system was built and flight tested to investigate implementation and operational issues. The display provided an "out the window" 3-D perspective view of the world, letting the pilot see the horizon, runway, and desired flight path even in instrument flight conditions. The flight path was depicted as a tunnel through which the pilot flew the airplane, while predictor symbology provided guidance to minimize path-following errors. Positioning data was supplied, by various DGPS sources including the Stanford Wide Area Augmentation System (WAAS) testbed. A combination of GPS and low-cost inertial sensors provided vehicle heading, pitch, and roll information. Architectural and sensor fusion tradeoffs made during system implementation are discussed. Computational algorithms used to provide guidance on curved paths over the earth geoid are outlined along with display system design issues. It was found that current technology enables low-cost Tunnel-in-the-Sky display systems with a target cost of $20,000 for large-scale commercialization. Extensive testing on Piper Dakota and Beechcraft Queen Air aircraft demonstrated enhanced accuracy and operational flexibility on a variety of complex flight trajectories. These included curved and segmented approaches, traffic patterns flown on instruments, and skywriting by instrument reference. Overlays to existing instrument approaches at airports in California and Alaska were flown and compared with current instrument procedures. These overlays demonstrated improved utility and situational awareness for
Lee, Byoungho; Lee, Chang-Kun
We propose a multi-projection based multi-view 3D display system using an optical waveguide. The images from the projection units with the angle satisfying the total internal reflection (TIR) condition are incident on the waveguide and experience multiple reflections at the interface by the TIR. As a result of the multiple reflections in the waveguide, the projection distance in horizontal direction is effectively reduced to the thickness of the waveguide, and it is possible to implement the compact projection display system. By aligning the projection array in the entrance part of the waveguide, the multi-view 3D display system based on the multiple projectors with the minimized structure is realized. Viewing zones are generated by combining the waveguide projection system, a vertical diffuser, and a Fresnel lens. In the experimental setup, the feasibility of the proposed method is verified and a ten-view 3D display system with compact size in projection space is implemented.
Anthamatten, Peter; Ziegler, Susy S.
Technology that helps students view images in three dimensions (3-D) can support a broad range of learning styles. "Geo-Wall systems" are visualization tools that allow scientists, teachers, and students to project stereographic images and view them in 3-D. We developed and presented 3-D visualization exercises in several undergraduate courses.…
Wichansky, Anna M.
The power of today''s supercomputers promises tremendous benefits to users in terms of productivity, creativity, and excitement in computing. A study of a stereoscopic display system for computer workstations was conducted with 20 users and third-party software developers, to determine whether 3-D stereo displays were perceived as better than flat, 2- 1/2D displays. Users perceived more benefits of 3-D stereo in applications such as molecular modeling and cell biology, which involved viewing of complex, abstract, amorphous objects. Users typically mentioned clearer visualization and better understanding of data, easier recognition of form and pattern, and more fun and excitement at work as the chief benefits of stereo displays. Human factors issues affecting the usefulness of stereo included use of 3-D glasses over regular eyeglasses, difficulties in group viewing, lack of portability, and need for better input devices. The future marketability of 3-D stereo displays would be improved by eliminating the need for users to wear equipment, reducing cost, and identifying markets where the abstract display value can be maximized.
Yao, Yi; Liu, Xu; Lin, Yuanfang; Zhang, Huangzhu; Zhang, Xiaojie; Liu, Xiangdong
Since present display technology is projecting 3D to 2D, people's eyes are deceived by the loss of spatial data. So it's a revolution for human vision to develop a real 3D display device. The monitor is based on emissive pad with 64*256 LED array. When rotated at a frequency of 10 Hertz, it shows real 3D images with pixels at their exact positions. The article presents a procedure that the software possesses 3D object and converts to volumetric 3D formatted data for this system. For simulating the phenomenon on PC, it also presents a program remodels the object based on OpenGL. An algorithm for faster processing and optimizing rendering speed is also given. The monitor provides real 3D scenes with free visual angle. It can be expected that the revolution will bring a strike on modern monitors and will lead to a new world for display technology.
This research focuses on the conversion of stereoscopic video material into an image + depth format which is suitable for rendering on the multiview auto-stereoscopic displays of Philips. The recent interest shown in the movie industry for 3D significantly increased the availability of stereo material. In this context the conversion from stereo to the input formats of 3D displays becomes an important task. In this paper we present a stereo algorithm that uses multiple footprints generating several depth candidates for each image pixel. We characterize the various matching windows and we devise a robust strategy for extracting high quality estimates from the resulting depth candidates. The proposed algorithm is based on a surface filtering method that employs simultaneously the available depth estimates in a small local neighborhood while ensuring correct depth discontinuities by the inclusion of image constraints. The resulting highquality image-aligned depth maps proved an excellent match with our 3D displays.
Multiview three-dimensional (3D) display is able to provide horizontal parallax to viewers with high-resolution and fullcolor images being presented to each view. Most multiview 3D display systems are designed and implemented using multiple projectors, each generating images for one view. Although this multi-projector design strategy is conceptually straightforward, implementation of such multi-projector design often leads to a very expensive system and complicated calibration procedures. Even for a multiview system with a moderate number of projectors (e.g., 32 or 64 projectors), the cost of a multi-projector 3D display system may become prohibitive due to the cost and complexity of integrating multiple projectors. In this article, we describe an optical design technique for a class of multiview 3D display systems that use only a single projector. In this single projector multiview (SPM) system design, multiple views for the 3D display are generated in a time-multiplex fashion by the single high speed projector with specially designed optical components, a scanning mirror, and a reflective mirror array. Images of all views are generated sequentially and projected via the specially design optical system from different viewing directions towards a 3D display screen. Therefore, the single projector is able to generate equivalent number of multiview images from multiple viewing directions, thus fulfilling the tasks of multiple projectors. An obvious advantage of the proposed SPM technique is the significant reduction of cost, size, and complexity, especially when the number of views is high. The SPM strategy also alleviates the time-consuming procedures for multi-projector calibration. The design method is flexible and scalable and can accommodate systems with different number of views.
Yoon, Sangcheol; Baek, Hogil; Min, Sung-Wook; Park, Soon-Gi; Park, Min-Kyu; Yoo, Seong-Hyeon; Kim, Hak-Rin; Lee, Byoungho
Lamina 3D display is a new type of multi-layer 3D display, which utilizes the polarization state as a new dimension of depth information. Lamina 3D display system has advanced properties - to reduce the data amount representing 3D image, to be easily made using the conventional projectors, and to have a potential being applied to the many applications. However, the system might have some limitations in depth range and viewing angle due to the properties of the expressive volume components. In this paper, we propose the volume using the layers of switchable diffusers to implement the active-type Lamina 3D display system. Because the diffusing rate of the layers has no relation with the polarization state, the polarizer wheel is applied to the proposed system in purpose of making the sectioned image synchronized with the diffusing layer at the designated location. The imaging volume of the proposed system consists of five layers of polymer dispersed liquid crystal and the total size of the implemented volume is 24x18x12 mm3(3). The proposed system can achieve the improvements of viewing qualities such as enhanced depth expression and widened viewing angle.
Akşit, Kaan; Niaki, Amir Hossein Ghanbari; Ulusoy, Erdem; Urey, Hakan
Two well-known problems of stereoscopic displays are the accommodation-convergence conflict and the lack of natural blur for defocused objects. We present a new technique that we name Super Stereoscopy (SS3D) to provide a convenient solution to these problems. Regular stereoscopic glasses are replaced by SS3D glasses which deliver at least two parallax images per eye through pinholes equipped with light selective filters. The pinholes generate blur-free retinal images so as to enable correct accommodation, while the delivery of multiple parallax images per eye creates an approximate blur effect for defocused objects. Experiments performed with cameras and human viewers indicate that the technique works as desired. In case two, pinholes equipped with color filters per eye are used; the technique can be used on a regular stereoscopic display by only uploading a new content, without requiring any change in display hardware, driver, or frame rate. Apart from some tolerable loss in display brightness and decrease in natural spatial resolution limit of the eye because of pinholes, the technique is quite promising for comfortable and realistic 3D vision, especially enabling the display of close objects that are not possible to display and comfortably view on regular 3DTV and cinema.
Hwang, Hyoseok; Chang, Hyun Sung; Nam, Dongkyung; Kweon, In So
Nearly all 3D displays need calibration for correct rendering. More often than not, the optical elements in a 3D display are misaligned from the designed parameter setting. As a result, 3D magic does not perform well as intended. The observed images tend to get distorted. In this paper, we propose a novel display calibration method to fix the situation. In our method, a pattern image is displayed on the panel and a camera takes its pictures twice at different positions. Then, based on a quantitative model, we extract all display parameters (i.e., pitch, slanted angle, gap or thickness, offset) from the observed patterns in the captured images. For high accuracy and robustness, our method analyzes the patterns mostly in frequency domain. We conduct two types of experiments for validation; one with optical simulation for quantitative results and the other with real-life displays for qualitative assessment. Experimental results demonstrate that our method is quite accurate, about a half order of magnitude higher than prior work; is efficient, spending less than 2 s for computation; and is robust to noise, working well in the SNR regime as low as 6 dB.
Liu, Liyu; Austin, Robert; U. S-China Physical-Oncology Sciences Alliance (PS-OA) Team
Constructing three dimensional (3-D) landscapes is an inevitable issue in deep study of biological ecologies, because in whatever scales in nature, all of the ecosystems are composed by complex 3-D environments and biological behaviors. Just imagine if a 3-D technology could help complex ecosystems be built easily and mimic in vivo microenvironment realistically with flexible environmental controls, it will be a fantastic and powerful thrust to assist researchers for explorations. For years, we have been utilizing and developing different technologies for constructing 3-D micro landscapes for biophysics studies in in vitro. Here, I will review our past efforts, including probing cancer cell invasiveness with 3-D silicon based Tepuis, constructing 3-D microenvironment for cell invasion and metastasis through polydimethylsiloxane (PDMS) soft lithography, as well as explorations of optimized stenting positions for coronary bifurcation disease with 3-D wax printing and the latest home designed 3-D bio-printer. Although 3-D technologies is currently considered not mature enough for arbitrary 3-D micro-ecological models with easy design and fabrication, I hope through my talk, the audiences will be able to sense its significance and predictable breakthroughs in the near future. This work was supported by the State Key Development Program for Basic Research of China (Grant No. 2013CB837200), the National Natural Science Foundation of China (Grant No. 11474345) and the Beijing Natural Science Foundation (Grant No. 7154221).
Sholler, Elizabeth A.; Meyer, Frederick M.; Lucente, Mark E.; Hopper, Darrel G.
3D threat projection has been shown to decrease the human recognition time for events, especially for a jet fighter pilot or C4I sensor operator when the advantage of realization that a hostile threat condition exists is the basis of survival. Decreased threat recognition time improves the survival rate and results from more effective presentation techniques, including the visual cue of true 3D (T3D) display. The concept of 'font' describes the approach adopted here, but whereas a 2D font comprises pixel bitmaps, a T3D font herein comprises a set of hologram bitmaps. The T3D font bitmaps are pre-computed, stored, and retrieved as needed to build images comprising symbols and/or characters. Human performance improvement, hologram generation for a T3D symbol font, projection requirements, and potential hardware implementation schemes are described. The goal is to employ computer-generated holography to create T3D depictions of a dynamic threat environments using fieldable hardware.
A display technique is described that is useful for detecting structure in a 3-dimensional distribution of points. The technique uses a high resolution color raster display to produce a 3-D scattergram. Depth cueing is provided by motion parallax using a capture-replay mechanism. Stereo vision depth cues can also be provided. The paper discusses some general aspects of stereo scattergrams and describes their implementation as red/green anaglyphs. These techniques have been used with data sets containing over 20,000 data points. They can be implemented on relatively inexpensive hardware. (A film of the display was shown at the conference.)
Lambooij, M.; Fortuin, M.; Ijsselsteijn, W. A.; Heynderickx, I.
Some people report visual discomfort when watching 3D displays. For both the objective measurement of visual fatigue and the subjective measurement of visual discomfort, we would like to arrive at general indicators that are easy to apply in perception experiments. Previous research yielded contradictory results concerning such indicators. We hypothesize two potential causes for this: 1) not all clinical tests are equally appropriate to evaluate the effect of stereoscopic viewing on visual fatigue, and 2) there is a natural variation in susceptibility to visual fatigue amongst people with normal vision. To verify these hypotheses, we designed an experiment, consisting of two parts. Firstly, an optometric screening was used to differentiate participants in susceptibility to visual fatigue. Secondly, in a 2×2 within-subjects design (2D vs 3D and two-view vs nine-view display), a questionnaire and eight optometric tests (i.e. binocular acuity, fixation disparity with and without fusion lock, heterophoria, convergent and divergent fusion, vergence facility and accommodation response) were administered before and immediately after a reading task. Results revealed that participants found to be more susceptible to visual fatigue during screening showed a clinically meaningful increase in fusion amplitude after having viewed 3D stimuli. Two questionnaire items (i.e., pain and irritation) were significantly affected by the participants' susceptibility, while two other items (i.e., double vision and sharpness) were scored differently between 2D and 3D for all participants. Our results suggest that a combination of fusion range measurements and self-report is appropriate for evaluating visual fatigue related to 3D displays.
Wilson D. Chin, Ph.D.
Computationally efficient and fast methods for irregular grid generation are developed to accurately characterize wellbore and fracture boundaries, and farfield reservoir boundaries, in oil and gas petroleum fields. Advanced reservoir simulation techniques are developed for oilfields described by such ''boundary conforming'' mesh systems. Very rapid, three-dimensional color display algorithms are also developed that allow users to ''interrogate'' 3D earth cubes using ''slice, rotate, and zoom'' functions. Based on expert system ideas, the new methods operate much faster than existing display methodologies and do not require sophisticated computer hardware or software. They are designed to operate with PC based applications.
Loo, Adeline Huiling; Chua, Chun Kiang; Pumera, Martin
3D printing, an upcoming technology, has vast potential to transform conventional fabrication processes due to the numerous improvements it can offer to the current methods. To date, the employment of 3D printing technology has been examined for applications in the fields of engineering, manufacturing and biological sciences. In this study, we examined the potential of adopting 3D printing technology for a novel application, electrochemical DNA biosensing. Metal 3D printing was utilized to construct helical-shaped stainless steel electrodes which functioned as a transducing platform for the detection of DNA hybridization. The ability of electroactive methylene blue to intercalate into the double helix structure of double-stranded DNA was then exploited to monitor the DNA hybridization process, with its inherent reduction peak serving as an analytical signal. The designed biosensing approach was found to demonstrate superior selectivity against a non-complementary DNA target, with a detection range of 1-1000 nM.
The physical world around us is three-dimensional (3D), yet traditional display devices can show only two-dimensional (2D) flat images that lack depth (i.e., the third dimension) information. This fundamental restriction greatly limits our ability to perceive and to understand the complexity of real-world objects. Nearly 50% of the capability of the human brain is devoted to processing visual information [Human Anatomy & Physiology (Pearson, 2012)]. Flat images and 2D displays do not harness the brain’s power effectively. With rapid advances in the electronics, optics, laser, and photonics fields, true 3D display technologies are making their way into the marketplace. 3D movies, 3D TV, 3D mobile devices, and 3D games have increasingly demanded true 3D display with no eyeglasses (autostereoscopic). Therefore, it would be very beneficial to readers of this journal to have a systematic review of state-of-the-art 3D display technologies. PMID:25530827
Liu, Yifan; Ren, Hongwen; Xu, Su; Li, Yan; Wu, Shin-Tson
Three-dimensional (3D) display has become an increasingly important technology trend for information display applications. Dozens of different 3D display solutions have been proposed. The autostereoscopic 3D display based on lenticular microlens array is a promising approach, and fast-switching microlens array enables this system to display both 3D and conventional 2D images. Here we report two different fast-response microlens array designs. The first one is a blue phase liquid crystal lens driven by the Pedot: PSS resistive film electrodes. This BPLC lens exhibits several attractive features, such as polarization insensitivity, fast response time, simple driving scheme, and relatively low driving voltage, as compared to other BPLC lens designs. The second lens design has a double-layered structure. The first layer is a polarization dependent polymer microlens array, and the second layer is a thin twisted-nematic (TN) liquid crystal cell. When the TN cell is switched on/off, the traversing light through the polymeric lens array is either focused or defocused, so that 2D/3D images are displayed correspondingly. This lens design has low driving voltage, fast response time, and simple driving scheme. Simulation and experiment demonstrate that the performance of both switchable lenses meet the requirement of 3D display system design.
Yöntem, Ali Özgür; Onural, Levent
We propose a method and present applications of this method that converts a diffraction pattern into an elemental image set in order to display them on an integral imaging based display setup. We generate elemental images based on diffraction calculations as an alternative to commonly used ray tracing methods. Ray tracing methods do not accommodate the interference and diffraction phenomena. Our proposed method enables us to obtain elemental images from a holographic recording of a 3D object/scene. The diffraction pattern can be either numerically generated data or digitally acquired optical data. The method shows the connection between a hologram (diffraction pattern) and an elemental image set of the same 3D object. We showed three examples, one of which is the digitally captured optical diffraction tomography data of an epithelium cell. We obtained optical reconstructions with our integral imaging display setup where we used a digital lenslet array. We also obtained numerical reconstructions, again by using the diffraction calculations, for comparison. The digital and optical reconstruction results are in good agreement.
Backes, Paul; Powell, Mark; Vona, Marsette; Norris, Jeffrey; Morrison, Jack
Visible Scalable Terrain (ViSTa) is a software format for production, interchange, and display of three-dimensional (3D) terrain data acquired by stereoscopic cameras of robotic vision systems. ViSTa is designed to support scalability of data, accuracy of displayed terrain images, and optimal utilization of computational resources. In a ViSTa file, an area of terrain is represented, at one or more levels of detail, by coordinates of isolated points and/or vertices of triangles derived from a texture map that, in turn, is derived from original terrain images. Unlike prior terrain-image software formats, ViSTa includes provisions to ensure accuracy of texture coordinates. Whereas many such formats are based on 2.5-dimensional terrain models and impose additional regularity constraints on data, ViSTa is based on a 3D model without regularity constraints. Whereas many prior formats require external data for specifying image-data coordinate systems, ViSTa provides for the inclusion of coordinate-system data within data files. ViSTa admits highspeed loading and display within a Java program. ViSTa is designed to minimize file sizes and maximize compressibility and to support straightforward reduction of resolution to reduce file size for Internet-based distribution.
Beppu, Naoto; Yendo, Tomohiro
The Three-Dimensional (3D) vision became widely known as familiar imaging technique now. The 3D display has been put into practical use in various fields, such as entertainment and medical fields. Development of 3D display technology will play an important role in a wide range of fields. There are various ways to the method of displaying 3D image. There is one of the methods that showing 3D image method to use the ray reproduction and we focused on it. This method needs many viewpoint images when achieve a full-parallax because this method display different viewpoint image depending on the viewpoint. We proposed to reduce wasteful rays by limiting projector's ray emitted to around only viewer using a spinning mirror, and to increase effectiveness of display device to achieve a full-parallax 3D display. We propose a method by using a tracking viewer's eye, a high-speed projector, a rotating mirror that tracking viewer (a spinning mirror), a concave mirror array having the different vertical slope arranged circumferentially (a concave mirror array), a cylindrical mirror. About proposed method in simulation, we confirmed the scanning range and the locus of the movement in the horizontal direction of the ray. In addition, we confirmed the switching of the viewpoints and convergence performance in the vertical direction of rays. Therefore, we confirmed that it is possible to realize a full-parallax.
Kaufmann, B.; Akil, M.
We describe in this article a new multi-view auto-stereoscopic display system with a real time architecture to generate images of n different points of view of a 3D scene. This architecture generates all the different points of view with only one generation process, the different pictures are not generated independently but all at the same time. The architecture generates a frame buffer that contains all the voxels with their three dimensions and regenerates the different pictures on demand from this frame buffer. The need of memory is decreased because there is no redundant information in the buffer.
Piantanida, T. P.
The results of studies conducted at SRI International to explore differences in image requirements for depth and form perception with 3-D displays are presented. Monocular and binocular stabilization of retinal images was used to separate form and depth perception and to eliminate the retinal disparity input to stereopsis. Results suggest that depth perception is dependent upon illumination edges in the retinal image that may be invisible to form perception, and that the perception of motion-in-depth may be inhibited by form perception, and may be influenced by subjective factors such as ocular dominance and learning.
Travis, Adrian; MacCrann, Niall; Emerton, Neil; Kollin, Joel; Georgiou, Andreas; Lanier, Jaron; Bathiche, Stephen
We describe a device which has the potential to be used both as a virtual image display and as a backlight. The pupil of the emitted light fills the device approximately to its periphery and the collimated emission can be scanned both horizontally and vertically in the manner needed to illuminate an eye in any position. The aim is to reduce the power needed to illuminate a liquid crystal panel but also to enable a smooth transition from 3D to a virtual image as the user nears the screen.
Prévoteau, J.; Chalençon-Piotin, S.; Debons, D.; Lucas, L.; Remion, Y.
We now have numerous autostereoscopic displays, and it is mandatory to characterize them because it will allow to optimize their performances and to make efficient comparison between them. Therefore we need standards so we have to be able to quantify the quality of the viewer's perception. The purpose of the present paper is twofold; we first present a new instrument of characterization of the 3D perception on a given autostereoscopic display; then we propose a new way to realize an experimental protocol allowing to get a full characterization. This instrument will allow us to compare efficiently the different autostereoscopic displays but it will also validate practically the adequacy between the shooting and rendering geometries. In this aim, we are going to match a perceived scene with the virtual scene. It is hardly possible to determine the scene perceived by a viewer placed in front of an autostereoscopic display. Indeed if it may be executable on the pop-out, it is impossible on the depth effect because the depth of the virtual scene is set behind the screen. Therefore, we will have to use an optical illusion based on the deflection of light by a mirror to know the position which the viewer perceives some points of the virtual scene on an autostereoscopic display.
Zou, Bochao; Liu, Yue; Huang, Yi; Wang, Yongtian
CONTEXT: Nowadays, almost all stereoscopic displays suffer from crosstalk, which is one of the most dominant degradation factors of image quality and visual comfort for 3D display devices. To deal with such problems, it is worthy to quantify the amount of perceived crosstalk OBJECTIVE: Crosstalk measurements are usually based on some certain test patterns, but scene content effects are ignored. To evaluate the perceived crosstalk level for various scenes, subjective test may bring a more correct evaluation. However, it is a time consuming approach and is unsuitable for real time applications. Therefore, an objective metric that can reliably predict the perceived crosstalk is needed. A correct objective assessment of crosstalk for different scene contents would be beneficial to the development of crosstalk minimization and cancellation algorithms which could be used to bring a good quality of experience to viewers. METHOD: A patterned retarder 3D display is used to present 3D images in our experiment. By considering the mechanism of this kind of devices, an appropriate simulation of crosstalk is realized by image processing techniques to assign different values of crosstalk to each other between image pairs. It can be seen from the literature that the structures of scenes have a significant impact on the perceived crosstalk, so we first extract the differences of the structural information between original and distorted image pairs through Structural SIMilarity (SSIM) algorithm, which could directly evaluate the structural changes between two complex-structured signals. Then the structural changes of left view and right view are computed respectively and combined to an overall distortion map. Under 3D viewing condition, because of the added value of depth, the crosstalk of pop-out objects may be more perceptible. To model this effect, the depth map of a stereo pair is generated and the depth information is filtered by the distortion map. Moreover, human attention
Cook, Larry T.; Dwyer, Samuel J.; Preston, David F.; Batnitzky, Solomon; Lee, Kyo R.
In the practice of radiology, computer graphics systems have become an integral part of the use of computed tomography (CT), nuclear medicine (NM), magnetic resonance imaging (MRI), digital subtraction angiography (DSA) and ultrasound. Gray scale computerized display systems are used to display, manipulate, and record scans in all of these modalities. As the use of these imaging systems has spread, various applications involving digital image manipulation have also been widely accepted in the radiological community. We discuss one of the more esoteric of such applications, namely, the reconstruction of 3-D structures from plane section data, such as CT scans. Our technique is based on the acquisition of contour data from successive sections, the definition of the implicit surface defined by such contours, and the application of the appropriate computer graphics hardware and software to present reasonably pleasing pictures.
Parrish, Russell V.; Busquets, Anthony M.; Williams, Steven P.
Recent results from a NASA-Langley program which addressed stereo 3D pictorial displays from a comprehensive standpoint are reviewed. The program dealt with human factors issues and display technology aspects, as well as flight display applications. The human factors findings include addressing a fundamental issue challenging the application of stereoscopic displays in head-down flight applications, with the determination that stereoacuity is unaffected by the short-term use of stereo 3D displays. While stereoacuity has been a traditional measurement of depth perception abilities, it is a measure of relative depth, rather than actual depth (absolute depth). Therefore, depth perception effects based on size and distance judgments and long-term stereo exposure remain issues to be investigated. The applications of stereo 3D to pictorial flight displays within the program have repeatedly demonstrated increases in pilot situational awareness and task performance improvements. Moreover, these improvements have been obtained within the constraints of the limited viewing volume available with conventional stereo displays. A number of stereo 3D pictorial display applications are described, including recovery from flight-path offset, helicopter hover, and emulated helmet-mounted display.
Chen, Zaiqing; Huang, Xiaoqiao; Tai, Yonghan; Shi, Junsheng; Yun, Lijun
Color asymmetry is a common phenomenon in 3D displays, which can cause serious visual discomfort. To ensure safe and comfortable stereo viewing, the color difference between the left and right eyes should not exceed a threshold value, named comfortable color difference limit (CCDL). In this paper, we have experimentally measured the CCDL for five sample color points which were selected from the 1976 CIE u'v' chromaticity diagram. By human observers viewing brief presentations of color asymmetry image pairs, a psychophysical experiment is conducted. As the color asymmetry image pairs, left and right circular patches are horizontally adjusted on image pixels with five levels of disparities: 0, ±60, ±120 arc minutes, along six color directions. The experimental results showed that CCDLs for each sample point varied with the level of disparity and color direction. The minimum of CCDL is 0.019Δu' v' , and the maximum of CCDL is 0.133 Δu' v'. The database collected in this study might help 3D system design and 3D content creation.
Baker, Harlyn; Li, Zeyu; Papadas, Constantin
Advances in building high-performance camera arrays [1, 12] have opened the opportunity - and challenge - of using these devices for autostereoscopic display of live 3D content. Appropriate autostereo display requires calibration of these camera elements and those of the display facility for accurate placement (and perhaps resampling) of the acquired video stream. We present progress in exploiting a new approach to this calibration that capitalizes on high quality homographies between pairs of imagers to develop a global optimal solution delivering epipoles and fundamental matrices simultaneously for the entire system . Adjustment of the determined camera models to deliver minimal vertical misalignment in an epipolar sense is used to permit ganged rectification of the separate streams for transitive positioning in the visual field. Individual homographies  are obtained for a projector array that presents the video on a holographically-diffused retroreflective surface for participant autostereo viewing. The camera model adjustment means vertical epipolar disparities of the captured signal are minimized, and the projector calibration means the display will retain these alignments despite projector pose variations. The projector calibration also permits arbitrary alignment shifts to accommodate focus-of-attention vengeance, should that information be available.
Yang, Dan; Liu, Juan; Zhang, Yingxi; Li, Xin; Wang, Yongtian
Holographic display has been considered as a promising display technology. Currently, low-speed generation of holograms with big holographic data is one of crucial bottlenecks for three dimensional (3D) dynamic holographic display. To solve this problem, the acceleration method computation platform is presented based on look-up table point source method. The computer generated holograms (CGHs) acquisition is sped up by offline file loading and inline calculation optimization, where a pure phase CGH with gigabyte data is encoded to record an object with 10 MB sampling data. Both numerical simulation and optical experiment demonstrate that the CGHs with 1920×1080 resolution by the proposed method can be applied to the 3D objects reconstruction with high quality successfully. It is believed that the CGHs with huge data can be generated by the proposed method with high speed for 3D dynamic holographic display in near future.
Chugui, Yuri V.
The results of the R & D activity of TDI SIE SB RAS in the field of the 3D optical measuring technologies and systems for noncontact 3D optical dimensional inspection applied to atomic and railway industry safety problems are presented. This activity includes investigations of diffraction phenomena on some 3D objects, using the original constructive calculation method. The efficient algorithms for precise determining the transverse and longitudinal sizes of 3D objects of constant thickness by diffraction method, peculiarities on formation of the shadow and images of the typical elements of the extended objects were suggested. Ensuring the safety of nuclear reactors and running trains as well as their high exploitation reliability requires a 100% noncontact precise inspection of geometrical parameters of their components. To solve this problem we have developed methods and produced the technical vision measuring systems LMM, CONTROL, PROFIL, and technologies for noncontact 3D dimensional inspection of grid spacers and fuel elements for the nuclear reactor VVER-1000 and VVER-440, as well as automatic laser diagnostic COMPLEX for noncontact inspection of geometric parameters of running freight car wheel pairs. The performances of these systems and the results of industrial testing are presented and discussed. The created devices are in pilot operation at Atomic and Railway Companies.
Chapin, William L.; Foster, Scott H.
The development of a virtual environment simulation system integrating a 3D acoustic audio model with an immersive 3D visual scene is discussed. The system complements the acoustic model and is specified to: allow the listener to freely move about the space, a room of manipulable size, shape, and audio character, while interactively relocating the sound sources; reinforce the listener's feeling of telepresence in the acoustical environment with visual and proprioceptive sensations; enhance the audio with the graphic and interactive components, rather than overwhelm or reduce it; and serve as a research testbed and technology transfer demonstration. The hardware/software design of two demonstration systems, one installed and one portable, are discussed through the development of four iterative configurations.
Zhou, Pengcheng; Bi, Yong; Sun, Minyuan; Wang, Hao; Li, Fang; Qi, Yan
The 3D Gerchberg-Saxton (GS) algorithm can be used to compute a computer-generated hologram (CGH) to produce a 3D holographic display. But, using the 3D GS method, there exists a serious distortion in reconstructions of binary input images. We have eliminated the distortion and improved the image quality of the reconstructions by a maximum of 486%, using a symmetrical 3D GS algorithm that is developed based on a traditional 3D GS algorithm. In addition, the hologram computation speed has been accelerated by 9.28 times, which is significant for real-time holographic displays.
Wang, Yuchang; Huang, Junejei
The head mount display for entertainment usually requires light weight. But in the professional application has more requirements. The image quality, field of view (FOV), color gamut, response and life time are considered items, too. A head mount display based on 1-chip TI DMD spatial light modulator is proposed. The multiple light sources and splitting images relay system are the major design tasks. The relay system images the object (DMD) into two image planes to crate binocular vision. The 0.65 inch 1080P DMD is adopted. The relay has a good performance which includes the doublet to reduce the chromatic aberration. Some spaces are reserved for placing the mirror and adjustable mechanism. The mirror splits the rays to the left and right image plane. These planes correspond to the eyepieces objects and image to eyes. A changeable mechanism provides the variable interpupillary distance (IPD). The folding optical path makes sure that the HMD center of gravity is close to the head and prevents the uncomfortable downward force being applied to head or orbit. Two RGB LED assemblies illuminate to the DMD in different angle. The light is highly collimated. The divergence angle is small enough such that one LED ray would only enters to the correct eyepiece. This switching is electronic controlled. There is no moving part to produce vibration and fast switch would be possible. Two LED synchronize with 3D video sync by a driving board which also controls the DMD. When the left eye image is displayed on DMD, the LED for left optical path turns on. Vice versa for right image and 3D scene is accomplished.
Meuret, Youri; Bogaert, Lawrence; Roelandt, Stijn; Vanderheijden, Jana; Avci, Aykut; De Smet, Herbert; Thienpont, Hugo
LED-based projection systems have several interesting features: extended color-gamut, long lifetime, robustness and a fast turn-on time. However, the possibility to develop compact projectors remains the most important driving force to investigate LED projection. This is related to the limited light output of LED projectors that is a consequence of the relative low luminance of LEDs, compared to high intensity discharge lamps. We have investigated several LED projection architectures for the development of new 3D visualization displays. Polarization-based stereoscopic projection displays are often implemented using two identical projectors with passive polarizers at the output of their projection lens. We have designed and built a prototype of a stereoscopic projection system that incorporates the functionality of both projectors. The system uses high-resolution liquidcrystal- on-silicon light valves and an illumination system with LEDs. The possibility to add an extra LED illumination channel was also investigated for this optical configuration. Multiview projection displays allow the visualization of 3D images for multiple viewers without the need to wear special eyeglasses. Systems with large number of viewing zones have already been demonstrated. Such systems often use multiple projection engines. We have investigated a projection architecture that uses only one digital micromirror device and a LED-based illumination system to create multiple viewing zones. The system is based on the time-sequential modulation of the different images for each viewing zone and a special projection screen with micro-optical features. We analyzed the limitations of a LED-based illumination for the investigated stereoscopic and multiview projection systems and discuss the potential of a laser-based illumination.
Peinsipp-Byma, E.; Rehfeld, N.; Eck, R.
In many application domains the analysis of aerial or satellite images plays an important role. The use of stereoscopic display technologies can enhance the image analyst's ability to detect or to identify certain objects of interest, which results in a higher performance. Changing image acquisition from analog to digital techniques entailed the change of stereoscopic visualisation techniques. Recently different kinds of digital stereoscopic display techniques with affordable prices have appeared on the market. At Fraunhofer IITB usability tests were carried out to find out (1) with which kind of these commercially available stereoscopic display techniques image analysts achieve the best performance and (2) which of these techniques achieve a high acceptance. First, image analysts were interviewed to define typical image analysis tasks which were expected to be solved with a higher performance using stereoscopic display techniques. Next, observer experiments were carried out whereby image analysts had to solve defined tasks with different visualization techniques. Based on the experimental results (performance parameters and qualitative subjective evaluations of the used display techniques) two of the examined stereoscopic display technologies were found to be very good and appropriate.
Bae, Youngsam; White, Victor E.; Shcheglov, Kirill
Stereoscopic display techniques are based on the principle of displaying two views, with a slightly different perspective, in such a way that the left eye views only by the left eye, and the right eye views only by the right eye. However, one of the major challenges in optical devices is crosstalk between the two channels. Crosstalk is due to the optical devices not completely blocking the wrong-side image, so the left eye sees a little bit of the right image and the right eye sees a little bit of the left image. This results in eyestrain and headaches. A pair of interference filters worn as an optical device can solve the problem. The device consists of a pair of multiband bandpass filters that are conjugated. The term "conjugated" describes the passband regions of one filter not overlapping with those of the other, but the regions are interdigitated. Along with the glasses, a 3D display produces colors composed of primary colors (basis for producing colors) having the spectral bands the same as the passbands of the filters. More specifically, the primary colors producing one viewpoint will be made up of the passbands of one filter, and those of the other viewpoint will be made up of the passbands of the conjugated filter. Thus, the primary colors of one filter would be seen by the eye that has the matching multiband filter. The inherent characteristic of the interference filter will allow little or no transmission of the wrong side of the stereoscopic images.
Gao, Xin; Sang, Xinzhu; Yu, Xunbo; Chen, Duo; Chen, Zhidong; Zhang, Wanlu; Yan, Binbin; Yuan, Jinhui; Wang, Kuiru; Yu, Chongxiu; Dou, Wenhua; Xiao, Liquan
Because the aberration severely affects the display performances of the auto-stereoscopic 3D display, the diffraction theory is used to analyze the diffraction field distribution and the display depth through aberration analysis. Based on the proposed method, the display depth of central and marginal reconstructed images is discussed. The experimental results agree with the theoretical analyses. Increasing the viewing distance or decreasing the lens aperture can improve the display depth. Different viewing distances and the LCD with two lens-arrays are used to verify the conclusion.
Li, Xin; Liu, Juan; Jia, Jia; Pan, Yijie; Wang, Yongtian
Complex amplitude modulation method is presented theoretically and performed experimentally for three-dimensional (3D) dynamic holographic display with reduced speckle using a single phase-only spatial light modulator. The determination of essential factors is discussed based on the basic principle and theory. The numerical simulations and optical experiments are performed, where the static and animated objects without refinement on the surfaces and without random initial phases are reconstructed successfully. The results indicate that this method can reduce the speckle in reconstructed images effectively; furthermore, it will not cause the internal structure in the reconstructed pixels. Since the complex amplitude modulation is based on the principle of phase-only hologram, it does not need the stringent alignment of pixels. This method can be used for high resolution imaging or measurement in various optical areas.
Hua, Hong; Javidi, Bahram
An optical see-through head-mounted display (OST-HMD), which enables optical superposition of digital information onto the direct view of the physical world and maintains see-through vision to the real world, is a vital component in an augmented reality (AR) system. A key limitation of the state-of-the-art OST-HMD technology is the well-known accommodation-convergence mismatch problem caused by the fact that the image source in most of the existing AR displays is a 2D flat surface located at a fixed distance from the eye. In this paper, we present an innovative approach to OST-HMD designs by combining the recent advancement of freeform optical technology and microscopic integral imaging (micro-InI) method. A micro-InI unit creates a 3D image source for HMD viewing optics, instead of a typical 2D display surface, by reconstructing a miniature 3D scene from a large number of perspective images of the scene. By taking advantage of the emerging freeform optical technology, our approach will result in compact, lightweight, goggle-style AR display that is potentially less vulnerable to the accommodation-convergence discrepancy problem and visual fatigue. A proof-of-concept prototype system is demonstrated, which offers a goggle-like compact form factor, non-obstructive see-through field of view, and true 3D virtual display.
Welch, Greg; Sonnenwald, Diane H; Fuchs, Henry; Cairns, Bruce; Mayer-Patel, Ketan; Söderholm, Hanna M.; Yang, Ruigang; State, Andrei; Towles, Herman; Ilie, Adrian; Ampalam, Manoj; Krishnan, Srinivas; Noel, Vincent; Noland, Michael; Manning, James E.
Two-dimensional (2D) videoconferencing has been explored widely in the past 15–20 years to support collaboration in healthcare. Two issues that arise in most evaluations of 2D videoconferencing in telemedicine are the difficulty obtaining optimal camera views and poor depth perception. To address these problems, we are exploring the use of a small array of cameras to reconstruct dynamic three-dimensional (3D) views of a remote environment and of events taking place within. The 3D views could be sent across wired or wireless networks to remote healthcare professionals equipped with fixed displays or with mobile devices such as personal digital assistants (PDAs). The remote professionals’ viewpoints could be specified manually or automatically (continuously) via user head or PDA tracking, giving the remote viewers head-slaved or hand-slaved virtual cameras for monoscopic or stereoscopic viewing of the dynamic reconstructions. We call this idea remote 3D medical collaboration. In this article we motivate and explain the vision for 3D medical collaboration technology; we describe the relevant computer vision, computer graphics, display, and networking research; we present a proof-of-concept prototype system; and we present evaluation results supporting the general hypothesis that 3D remote medical collaboration technology could offer benefits over conventional 2D videoconferencing in emergency healthcare. PMID:19521951
Kim, Sung-Kyu; Yoon, Ki-Hyuk; Yoon, Seon Kyu; Ju, Heongkyu
We present a image quality improvement in a parallax barrier (PB)-based multiview autostereoscopic 3D display system under a real-time tracking of positions of a viewer's eyes. The system presented exploits a parallax barrier engineered to offer significantly improved quality of three-dimensional images for a moving viewer without an eyewear under the dynamic eye tracking. The improved image quality includes enhanced uniformity of image brightness, reduced point crosstalk, and no pseudoscopic effects. We control the relative ratio between two parameters i.e., a pixel size and the aperture of a parallax barrier slit to improve uniformity of image brightness at a viewing zone. The eye tracking that monitors positions of a viewer's eyes enables pixel data control software to turn on only pixels for view images near the viewer's eyes (the other pixels turned off), thus reducing point crosstalk. The eye tracking combined software provides right images for the respective eyes, therefore producing no pseudoscopic effects at its zone boundaries. The viewing zone can be spanned over area larger than the central viewing zone offered by a conventional PB-based multiview autostereoscopic 3D display (no eye tracking). Our 3D display system also provides multiviews for motion parallax under eye tracking. More importantly, we demonstrate substantial reduction of point crosstalk of images at the viewing zone, its level being comparable to that of a commercialized eyewear-assisted 3D display system. The multiview autostereoscopic 3D display presented can greatly resolve the point crosstalk problem, which is one of the critical factors that make it difficult for previous technologies for a multiview autostereoscopic 3D display to replace an eyewear-assisted counterpart.
Kim, Joohwan; Johnson, Paul V; Banks, Martin S
Temporal interlacing is a method for presenting stereoscopic 3D content whereby the two eyes' views are presented at different times and optical filtering selectively delivers the appropriate view to each eye. This approach is prone to distortions in perceived depth because the visual system can interpret the temporal delay between binocular views as spatial disparity. We propose a novel color-interlacing display protocol that reverses the order of binocular presentation for the green primary but maintains the order for the red and blue primaries: During the first sub-frame, the left eye sees the green component of the left-eye view and the right eye sees the red and blue components of the right-eye view, and vice versa during the second sub-frame. The proposed method distributes the luminance of each eye's view more evenly over time. Because disparity estimation is based primarily on luminance information, a more even distribution of luminance over time should reduce depth distortion. We conducted a psychophysical experiment to test these expectations and indeed found that less depth distortion occurs with color interlacing than temporal interlacing.
Wilhelm, Dirk; Reiser, Silvano; Kohn, Nils; Witte, Michael; Leiner, Ulrich; Mühlbach, Lothar; Ruschin, Detlef; Reiner, Wolfgang; Feussner, Hubertus
Though theoretically superior, 3D video systems did not yet achieve a breakthrough in laparoscopic surgery. Furthermore, visual alterations, such as eye strain, diplopia and blur have been associated with the use of stereoscopic systems. Advancements in display and endoscope technology motivated a re-evaluation of such findings. A randomized study on 48 test subjects was conducted to investigate whether surgeons can benefit from using most current 3D visualization systems. Three different 3D systems, a glasses-based 3D monitor, an autostereoscopic display and a mirror-based theoretically ideal 3D display were compared to a state-of-the-art 2D HD system. The test subjects split into a novice and an expert surgeon group, which high experience in laparoscopic procedures. Each of them had to conduct a well comparable laparoscopic suturing task. Multiple performance parameters like task completion time and the precision of stitching were measured and compared. Electromagnetic tracking provided information on the instruments path length, movement velocity and economy. The NASA task load index was used to assess the mental work load. Subjective ratings were added to assess usability, comfort and image quality of each display. Almost all performance parameters were superior for the 3D glasses-based display as compared to the 2D and the autostereoscopic one, but were often significantly exceeded by the mirror-based 3D display. Subjects performed the task at average 20% faster and with a higher precision. Work-load parameters did not show significant differences. Experienced and non-experienced laparoscopists profited equally from 3D. The 3D mirror system gave clear evidence for additional potential of 3D visualization systems with higher resolution and motion parallax presentation.
Chestak, Sergey; Kim, Dae-Sik; Cho, Sung-Woo
We devised dual side transparent 3D display using transparent OLED panel and two lenticular arrays. The OLED panel is sandwiched between two parallel confocal lenticular arrays, forming Gabor super-lens. The display provides dual side stereoscopic 3D imaging and floating image of the object, placed behind it. The floating image can be superimposed with the displayed 3D image. The displayed autostereoscopic 3D images are composed of 4 views, each with resolution 64x90 pix.
Wu, Fei; Wang, Qiong-Hua; Luo, Cheng-Gao; Li, Da-Hai; Deng, Huan
We propose a dual-view integral imaging (DVII) 3D display using polarizer parallax barriers (PPBs). The DVII 3D display consists of a display panel, a microlens array, and two PPBs. The elemental images (EIs) displayed on the left and right half of the display panel are captured from two different 3D scenes, respectively. The lights emitted from two kinds of EIs are modulated by the left and right half of the microlens array to present two different 3D images, respectively. A prototype of the DVII 3D display is developed, and the experimental results agree well with the theory.
Wan, Wenqiang; Qiao, Wen; Huang, Wenbin; Zhu, Ming; Fang, Zongbao; Pu, Donglin; Ye, Yan; Liu, Yanhua; Chen, Linsen
Without any special glasses, multiview 3D displays based on the diffractive optics can present high resolution, full-parallax 3D images in an ultra-wide viewing angle. The enabling optical component, namely the phase plate, can produce arbitrarily distributed view zones by carefully designing the orientation and the period of each nano-grating pixel. However, such 3D display screen is restricted to a limited size due to the time-consuming fabricating process of nano-gratings on the phase plate. In this paper, we proposed and developed a lithography system that can fabricate the phase plate efficiently. Here we made two phase plates with full nano-grating pixel coverage at a speed of 20 mm2/mins, a 500 fold increment in the efficiency when compared to the method of E-beam lithography. One 2.5-inch phase plate generated 9-view 3D images with horizontal-parallax, while the other 6-inch phase plate produced 64-view 3D images with full-parallax. The angular divergence in horizontal axis and vertical axis was 1.5 degrees, and 1.25 degrees, respectively, slightly larger than the simulated value of 1.2 degrees by Finite Difference Time Domain (FDTD). The intensity variation was less than 10% for each viewpoint, in consistency with the simulation results. On top of each phase plate, a high-resolution binary masking pattern containing amplitude information of all viewing zone was well aligned. We achieved a resolution of 400 pixels/inch and a viewing angle of 40 degrees for 9-view 3D images with horizontal parallax. In another prototype, the resolution of each view was 160 pixels/inch and the view angle was 50 degrees for 64-view 3D images with full parallax. As demonstrated in the experiments, the homemade lithography system provided the key fabricating technology for multiview 3D holographic display.
Reichelt, Stephan; Häussler, Ralf; Fütterer, Gerald; Leister, Norbert
Over the last decade, various technologies for visualizing three-dimensional (3D) scenes on displays have been technologically demonstrated and refined, among them such of stereoscopic, multi-view, integral imaging, volumetric, or holographic type. Most of the current approaches utilize the conventional stereoscopic principle. But they all lack of their inherent conflict between vergence and accommodation since scene depth cannot be physically realized but only feigned by displaying two views of different perspective on a flat screen and delivering them to the corresponding left and right eye. This mismatch requires the viewer to override the physiologically coupled oculomotor processes of vergence and eye focus that may cause visual discomfort and fatigue. This paper discusses the depth cues in the human visual perception for both image quality and visual comfort of direct-view 3D displays. We concentrate our analysis especially on near-range depth cues, compare visual performance and depth-range capabilities of stereoscopic and holographic displays, and evaluate potential depth limitations of 3D displays from a physiological point of view.
Boher, P.; Leroux, T.; Bignon, T.; Collomb-Patton, V.
Auto-stereoscopic 3D displays offer presently the most attractive solution for entertainment and media consumption. Despite many studies devoted to this type of technology, efficient characterization methods are still missing. We present here an innovative optical method based on high angular resolution viewing angle measurements with Fourier optics instrument. This type of instrument allows measuring the full viewing angle aperture of the display very rapidly and accurately. The system used in the study presents a very high angular resolution below 0.04 degree which is mandatory for this type of characterization. We can predict from the luminance or color viewing angle measurements of the different views of the 3D display what will be seen by an observer at any position in front of the display. Quality criteria are derived both for 3D and standard properties at any observer position and Qualified Stereo Viewing Space (QSVS) is determined. The use of viewing angle measurements at different locations on the display surface during the observer computation gives more realistic estimation of QSVS and ensures its validity for the entire display surface. Optimum viewing position, viewing freedom, color shifts and standard parameters are also quantified. Simulation of the moire issues can be made leading to a better understanding of their origin.
Vetro, Anthony; Yea, Sehoon; Smolic, Aljoscha
There has been increased momentum recently in the production of 3D content for cinema applications; for the most part, this has been limited to stereo content. There are also a variety of display technologies on the market that support 3DTV, each offering a different viewing experience and having different input requirements. More specifically, stereoscopic displays support stereo content and require glasses, while auto-stereoscopic displays avoid the need for glasses by rendering view-dependent stereo pairs for a multitude of viewing angles. To realize high quality auto-stereoscopic displays, multiple views of the video must either be provided as input to the display, or these views must be created locally at the display. The former approach has difficulties in that the production environment is typically limited to stereo, and transmission bandwidth for a large number of views is not likely to be available. This paper discusses an emerging 3D data format that enables the latter approach to be realized. A new framework for efficiently representing a 3D scene and enabling the reconstruction of an arbitrarily large number of views prior to rendering is introduced. Several design challenges are also highlighted through experimental results.
Since a couple of years, a renaissance of 3dimensional cinema can be observed. Even though the stereoscopy was quite popular within the last 150 years, the 3d cinema has disappeared and re-established itself several times. The first boom in the late 19th century stagnated and vanished after a few years of success, the same happened again in 50's and 80's of the 20th century. With the commercial success of the 3d blockbuster "Avatar" in 2009, at the latest, it is obvious that the 3d cinema is having a comeback. How long will it last this time? There are already some signs of a declining interest in 3d movies, as the discrepancy between expectations and the results delivered becomes more evident. From the former hypes it is known: After an initial phase of curiosity (high expectations and excessive fault tolerance), a phase of frustration and saturation (critical analysis and subsequent disappointment) will follow. This phenomenon is known as "Hype Cycle" The everyday experienced evolution of technology has conditioned the consumers. The expectation "any technical improvement will preserve all previous properties" cannot be fulfilled with present 3d technologies. This is an inherent problem of stereoscopy and autostereoscopy: The presentation of an additional dimension caused concessions in relevant characteristics (i.e. resolution, brightness, frequency, viewing area) or leads to undesirable physical side effects (i.e. subjective discomfort, eye strain, spatial disorientation, feeling of nausea). It will be verified that the 3d apparatus (3d glasses or 3d display) is also the source for these restrictions and a reason for decreasing fascination. The limitations of present autostereoscopic technologies will be explained.
Adhikarla, Vamsi Kiran; Sodnik, Jaka; Szolgay, Peter; Jakus, Grega
This paper reports on the design and evaluation of direct 3D gesture interaction with a full horizontal parallax light field display. A light field display defines a visual scene using directional light beams emitted from multiple light sources as if they are emitted from scene points. Each scene point is rendered individually resulting in more realistic and accurate 3D visualization compared to other 3D displaying technologies. We propose an interaction setup combining the visualization of objects within the Field Of View (FOV) of a light field display and their selection through freehand gesture tracked by the Leap Motion Controller. The accuracy and usefulness of the proposed interaction setup was also evaluated in a user study with test subjects. The results of the study revealed high user preference for free hand interaction with light field display as well as relatively low cognitive demand of this technique. Further, our results also revealed some limitations and adjustments of the proposed setup to be addressed in future work. PMID:25875189
Nelson, Alan C.; Kim, Yongmin; Haralick, Robert M.; Anderson, Paul A.; Johnson, Roger H.; DeSoto, Larry A.
The original data is produced through standard magnetic resonance imaging (MRI) procedures with a surface coil applied to the lower back of a normal human subject. The 3-D spine image data consists of twenty-six contiguous slices with 256 x 256 pixels per slice. Two methods for visualization of the 3-D spine are explored. One method utilizes a verifocal mirror system which creates a true 3-D virtual picture of the object. Another method uses a standard high resolution monitor to simultaneously show the three orthogonal sections which intersect at any user-selected point within the object volume. We discuss the application of these systems in assessment of low back pain.
Robb, R.A.; Heffeman, P.B.; Camp, J.J.; Hanson, D.P.
The capability to extract objective and quantitatively accurate information from 3-D radiographic biomedical images has not kept pace with the capabilities to produce the images themselves. This is rather an ironic paradox, since on the one hand the new 3-D and 4-D imaging capabilities promise significant potential for providing greater specificity and sensitivity (i.e., precise objective discrimination and accurate quantitative measurement of body tissue characteristics and function) in clinical diagnostic and basic investigative imaging procedures than ever possible before, but on the other hand, the momentous advances in computer and associated electronic imaging technology which have made these 3-D imaging capabilities possible have not been concomitantly developed for full exploitation of these capabilities. Therefore, we have developed a powerful new microcomputer-based system which permits detailed investigations and evaluation of 3-D and 4-D (dynamic 3-D) biomedical images. The system comprises a special workstation to which all the information in a large 3-D image data base is accessible for rapid display, manipulation, and measurement. The system provides important capabilities for simultaneously representing and analyzing both structural and functional data and their relationships in various organs of the body. This paper provides a detailed description of this system, as well as some of the rationale, background, theoretical concepts, and practical considerations related to system implementation. ImagesFigure 5Figure 7Figure 8Figure 9Figure 10Figure 11Figure 12Figure 13Figure 14Figure 15Figure 16
Ebrecht, L.; Schmerwitz, S.
Synthetic vision systems (SVS) appear as spreading technology in the avionic domain. Several studies prove enhanced situational awareness when using synthetic vision. Since the introduction of synthetic vision a steady change and evolution started concerning the primary flight display (PFD) and the navigation display (ND). The main improvements of the ND comprise the representation of colored ground proximity warning systems (EGPWS), weather radar, and TCAS information. Synthetic vision seems to offer high potential to further enhance cockpit display systems. Especially, concerning the current trend having a 3D perspective view in a SVS-PFD while leaving the navigational content as well as methods of interaction unchanged the question arouses if and how the gap between both displays might evolve to a serious problem. This issue becomes important in relation to the transition and combination of strategic and tactical flight guidance. Hence, pros and cons of 2D and 3D views generally as well as the gap between the egocentric perspective 3D view of the PFD and the exocentric 2D top and side view of the ND will be discussed. Further a concept for the integration of a 3D perspective view, i.e., bird's eye view, in synthetic vision ND will be presented. The combination of 2D and 3D views in the ND enables a better correlation of the ND and the PFD. Additionally, this supports the building of pilot's mental model. The authors believe it will improve the situational and spatial awareness. It might prove to further raise the safety margin when operating in mountainous areas.
Kim, Hak-Rin; Park, Min-Kyu; Choi, Jun-Chan; Park, Ji-Sub; Min, Sung-Wook
Three-dimensional (3D) display technology has been studied actively because it can offer more realistic images compared to the conventional 2D display. Various psychological factors such as accommodation, binocular parallax, convergence and motion parallax are used to recognize a 3D image. For glass-type 3D displays, they use only the binocular disparity in 3D depth cues. However, this method cause visual fatigue and headaches due to accommodation conflict and distorted depth perception. Thus, the hologram and volumetric display are expected to be an ideal 3D display. Holographic displays can represent realistic images satisfying the entire factors of depth perception. But, it require tremendous amount of data and fast signal processing. The volumetric 3D displays can represent images using voxel which is a physical volume. However, it is required for large data to represent the depth information on voxel. In order to simply encode 3D information, the compact type of depth fused 3D (DFD) display, which can create polarization distributed depth map (PDDM) image having both 2D color image and depth image is introduced. In this paper, a new volumetric 3D display system is shown by using PDDM image controlled by polarization controller. In order to introduce PDDM image, polarization states of the light through spatial light modulator (SLM) was analyzed by Stokes parameter depending on the gray level. Based on the analysis, polarization controller is properly designed to convert PDDM image into sectioned depth images. After synchronizing PDDM images with active screens, we can realize reconstructed 3D image. Acknowledgment This work was supported by `The Cross-Ministry Giga KOREA Project' grant from the Ministry of Science, ICT and Future Planning, Korea
Park, Soon-Gi; Yamaguchi, Yuta; Nakamura, Junya; Lee, Byoungho; Takaki, Yasuhiro
We propose a long-range three-dimensional (3D) display using a collimated optics with multi-plane configuration. By using a spherical screen and a collimating lens, users observe the collimated image on the spherical screen, which simulates an image plane located at optical infinity. By combining and modulating overlapped multi-plane images, the observed image is located at desired depth position within the volume of multiple planes. The feasibility of the system is demonstrated by an experimental system composed of a planar and a spherical screen with a collimating lens. In addition, accommodation properties of the proposed system are demonstrated according to the depth modulation method.
Carrier, L. Mark; Rab, Saira S.; Rosen, Larry D.; Vasquez, Ludivina; Cheever, Nancy A.
The purpose of this study was to find out if 3D stereoscopic presentation of information in a movie format changes a viewer's experience of the movie content. Four possible pathways from 3D presentation to memory and learning were considered: a direct connection based on cognitive neuroscience research; a connection through "immersion"…
Kim, Chi Jung; Park, Sangin; Won, Myeung Ju; Whang, Mincheol; Lee, Eui Chul
Previous research has indicated that viewing 3D displays may induce greater visual fatigue than viewing 2D displays. Whether viewing 3D displays can evoke measureable emotional responses, however, is uncertain. In the present study, we examined autonomic nervous system responses in subjects viewing 2D or 3D displays. Autonomic responses were quantified in each subject by heart rate, galvanic skin response, and skin temperature. Viewers of both 2D and 3D displays showed strong positive correlations with heart rate, which indicated little differences between groups. In contrast, galvanic skin response and skin temperature showed weak positive correlations with average difference between viewing 2D and 3D. We suggest that galvanic skin response and skin temperature can be used to measure and compare autonomic nervous responses in subjects viewing 2D and 3D displays.
Carrier, L. Mark; Rab, Saira S.; Rosen, Larry D.; Vasquez, Ludivina; Cheever, Nancy A.
The purpose of this study was to find out if 3D stereoscopic presentation of information in a movie format changes a viewer's experience of the movie content. Four possible pathways from 3D presentation to memory and learning were considered: a direct connection based on cognitive neuroscience research; a connection through "immersion" in that 3D presentations could provide additional sensorial cues (e.g., depth cues) that lead to a higher sense of being surrounded by the stimulus; a connection through general interest such that 3D presentation increases a viewer’s interest that leads to greater attention paid to the stimulus (e.g., "involvement"); and a connection through discomfort, with the 3D goggles causing discomfort that interferes with involvement and thus with memory. The memories of 396 participants who viewed two-dimensional (2D) or 3D movies at movie theaters in Southern California were tested. Within three days of viewing a movie, participants filled out an online anonymous questionnaire that queried them about their movie content memories, subjective movie-going experiences (including emotional reactions and "presence") and demographic backgrounds. The responses to the questionnaire were subjected to path analyses in which several different links between 3D presentation to memory (and other variables) were explored. The results showed there were no effects of 3D presentation, either directly or indirectly, upon memory. However, the largest effects of 3D presentation were on emotions and immersion, with 3D presentation leading to reduced positive emotions, increased negative emotions and lowered immersion, compared to 2D presentations. PMID:28078331
Blanche, P.-A.; Bablumian, A.; Voorakaranam, R.; Christenson, C.; Lemieux, D.; Thomas, J.; Norwood, R. A.; Yamamoto, M.; Peyghambarian, N.
The very first demonstration of our refreshable holographic display based on photorefractive polymer was published in Nature early 20081. Based on the unique properties of a new organic photorefractive material and the holographic stereography technique, this display addressed a gap between large static holograms printed in permanent media (photopolymers) and small real time holographic systems like the MIT holovideo. Applications range from medical imaging to refreshable maps and advertisement. Here we are presenting several technical solutions for improving the performance parameters of the initial display from an optical point of view. Full color holograms can be generated thanks to angular multiplexing, the recording time can be reduced from minutes to seconds with a pulsed laser, and full parallax hologram can be recorded in a reasonable time thanks to parallel writing. We also discuss the future of such a display and the possibility of video rate.
Chen, En-guo; Guo, Tai-liang
This letter reports an autostereoscopic three-dimensional (3D) flat panel display system employing a newly designed LCD-pixel-associated parallax barrier (LPB). The barrier's parameters can be conveniently determined by the LCD pixels and can help to greatly simplify the conventional design. The optical system of the proposed 3D display is built and simulated to verify the design. For further experimental demonstration, a 508-mm autostereoscopic 3D display prototype is developed and it presents good stereoscopic images. Experimental results agree well with the simulation, which reveals a strong potential for 3D display applications.
Lv, Guo-Jiao; Wang, Qiong-Hua; Zhao, Wu-Xiang; Wu, Fei
A special subpixel arrangement-based 3D display is proposed. This display consists of a 2D display panel and a parallax barrier. On the 2D display panel, subpixels have a special arrangement, so they can redefine the formation of color pixels. This subpixel arrangement can bring about triple horizontal resolution for a conventional 2D display panel. Therefore, when these pixels are modulated by the parallax barrier, the 3D images formed also have triple horizontal resolution. A prototype of this display is developed. Experimental results show that this display with triple horizontal resolution can produce a better display effect than the conventional one.
Powell, Mark W.; Torres, Recaredo J.; Mittman, David S.; Kurien, James A.; Abramyan, Lucy
In the domain of telerobotic operations, the primary challenge facing the operator is to understand the state of the robotic platform. One key aspect of understanding the state is to visualize the physical location and configuration of the platform. As there is a wide variety of mobile robots, the requirements for visualizing their configurations vary diversely across different platforms. There can also be diversity in the mechanical mobility, such as wheeled, tracked, or legged mobility over surfaces. Adaptable 3D articulated robot visualization software can accommodate a wide variety of robotic platforms and environments. The visualization has been used for surface, aerial, space, and water robotic vehicle visualization during field testing. It has been used to enable operations of wheeled and legged surface vehicles, and can be readily adapted to facilitate other mechanical mobility solutions. The 3D visualization can render an articulated 3D model of a robotic platform for any environment. Given the model, the software receives real-time telemetry from the avionics system onboard the vehicle and animates the robot visualization to reflect the telemetered physical state. This is used to track the position and attitude in real time to monitor the progress of the vehicle as it traverses its environment. It is also used to monitor the state of any or all articulated elements of the vehicle, such as arms, legs, or control surfaces. The visualization can also render other sorts of telemetered states visually, such as stress or strains that are measured by the avionics. Such data can be used to color or annotate the virtual vehicle to indicate nominal or off-nominal states during operation. The visualization is also able to render the simulated environment where the vehicle is operating. For surface and aerial vehicles, it can render the terrain under the vehicle as the avionics sends it location information (GPS, odometry, or star tracking), and locate the vehicle
Chen, Jhen-Si; Chu, Daping
Realization of a 3D image holographic display supporting real-time interaction requires fast actions in data uploading, hologram calculation, and image projection. These three key elements will be reviewed and discussed, while algorithms of rapid hologram calculation will be presented with the corresponding results. Our vision of interactive holographic 3D displays will be discussed.
Gong, Xing; Kirk, Michael Collins; Napoli, Josh; Stutsman, Sandy; Zusag, Tom; Khelashvili, Gocha; Chu, James
To design and implement a set of quality assurance tests for an innovative 3D volumetric display for radiation treatment planning applications. A genuine 3D display (Perspecta Spatial 3D, Actuality-Systems Inc., Bedford, MA) has been integrated with the Pinnacle TPS (Philips Medical Systems, Madison WI), for treatment planning. The Perspecta 3D display renders a 25 cm diameter volume that is viewable from any side, floating within a translucent dome. In addition to displaying all 3D data exported from Pinnacle, the system provides a 3D mouse to define beam angles and apertures and to measure distance. The focus of this work is the design and implementation of a quality assurance program for 3D displays and specific 3D planning issues as guided by AAPM Task Group Report 53. A series of acceptance and quality assurance tests have been designed to evaluate the accuracy of CT images, contours, beams, and dose distributions as displayed on Perspecta. Three-dimensional matrices, rulers and phantoms with known spatial dimensions were used to check Perspecta's absolute spatial accuracy. In addition, a system of tests was designed to confirm Perspecta's ability to import and display Pinnacle data consistently. CT scans of phantoms were used to confirm beam field size, divergence, and gantry and couch angular accuracy as displayed on Perspecta. Beam angles were verified through Cartesian coordinate system measurements and by CT scans of phantoms rotated at known angles. Beams designed on Perspecta were exported to Pinnacle and checked for accuracy. Dose at sampled points were checked for consistency with Pinnacle and agreed within 1% or 1 mm. All data exported from Pinnacle to Perspecta was displayed consistently. The 3D spatial display of images, contours, and dose distributions were consistent with Pinnacle display. When measured by the 3D ruler, the distances between any two points calculated using Perspecta agreed with Pinnacle within the measurement error.
developing an autostereoscopic , 3D holographic visual display system. The current holographic system is being used to conduct 3D visual perception studies...Design and Perception Testing of a Novel 3-D Autostereoscopic Holographic Display System Grace M. Bochenek a, Thomas J. Meitzler b, Paul Muench...Warren, MI 48397-5000 ABSTRACT U.S. Army Tank-Automotive Command (TACOM) researchers are in the early stages of developing an autostereoscopic
Prinzel, Lawrence J., III; Kramer, Lynda J.; Arthur, J. J., III; Bailey, Randall E.; Sweeters, Jason L.
NASA's Synthetic Vision Systems (SVS) project is developing technologies with practical applications that will help to eliminate low visibility conditions as a causal factor to civil aircraft accidents while replicating the operational benefits of clear day flight operations, regardless of the actual outside visibility condition. The paper describes experimental evaluation of a multi-mode 3-D exocentric synthetic vision navigation display concept for commercial aircraft. Experimental results evinced the situation awareness benefits of 2-D and 3-D exocentric synthetic vision displays over traditional 2-D co-planar navigation and vertical situation displays. Conclusions and future research directions are discussed.
Kim, Sung-Kyu; Kim, Dong-Wook; Park, Min-Chul; Son, Jung-Young
Eye fatigue or strain phenomenon in 3D display environment is a significant problem for 3D display commercialization. The 3D display systems like eyeglasses type stereoscopic or auto-stereoscopic multiview, Super Multi-View (SMV), and Multi-Focus (MF) displays are considered for detail calculation about satisfaction level of monocular accommodation by geometrical optics calculation means. A lens with fixed focal length is used for experimental verification about numerical calculation of monocular defocus effect caused by accommodation at three different depths. And the simulation and experiment results consistently show relatively high level satisfaction about monocular accommodation at MF display condition. Additionally, possibility of monocular depth perception, 3D effect, at monocular MF display is discussed.
Shao, Feng; Jiang, Qiuping; Fu, Randi; Yu, Mei; Jiang, Gangyi
Visual comfort is a long-facing problem in stereoscopic 3D (S3D) display. In this paper, targeting to produce S3D content based on color-plus-depth signals, a general framework for depth mapping to optimize visual comfort for S3D display is proposed. The main motivation of this work is to remap the depth range of color-plus-depth signals to a new depth range that is suitable to comfortable S3D display. Towards this end, we first remap the depth range globally based on the adjusted zero disparity plane, and then present a two-stage global and local depth optimization solution to solve the visual comfort problem. The remapped depth map is used to generate the S3D output. We demonstrate the power of our approach on perceptually uncomfortable and comfortable stereoscopic images.
Liou, Jian-Chiun; Chen, Fu-Hao
Many people believe that in the future, autostereoscopic 3D displays will become a mainstream display type. Achievement of higher quality 3D images requires both higher panel resolution and more viewing zones. Consequently, the transmission bandwidth of the 3D display systems involves enormous amounts of data transfer. We propose and experimentally demonstrate a novel time-multiplexed autostereoscopic multi-view full resolution 3D display based on the lenticular lens array in association with the control of the active dynamic LED backlight. The lenticular lenses of the lens array optical system receive the light and deflect the light into each viewing zone in a time sequence. The crosstalk under different observation scanning angles is showed, including the cases of 4-views field scanning. The crosstalk of any view zones is about 5% respectively; the results are better than other 3D type.
Zhang, Y. A.; Jin, T.; He, L. C.; Chu, Z. H.; Guo, T. L.; Zhou, X. T.; Lin, Z. X.
2D/3D switchable, viewpoint controllable and 2D/3D localizable auto-stereoscopic displays based on controllable liquid crystal gratings are proposed in this work. Using the dual-layer staggered structure on the top substrate and bottom substrate as driven electrodes within a liquid crystal cell, the ratio between transmitting region and shielding region can be selectively controlled by the corresponding driving circuit, which indicates that 2D/3D switch and 3D video sources with different disparity images can reveal in the same auto-stereoscopic display system. Furthermore, the controlled region in the liquid crystal gratings presents 3D model while other regions maintain 2D model in the same auto-stereoscopic display by the corresponding driving circuit. This work demonstrates that the controllable liquid crystal gratings have potential applications in the field of auto-stereoscopic display.
Gao, Qiankun; Liu, Juan; Han, Jian; Li, Xin
The complex amplitude modulation (CAM) technique is applied to the design of the monocular three-dimensional see-through head-mounted display (3D-STHMD) for the first time. Two amplitude holograms are obtained by analytically dividing the wavefront of the 3D object to the real and the imaginary distributions, and then double amplitude-only spatial light modulators (A-SLMs) are employed to reconstruct the 3D images in real-time. Since the CAM technique can inherently present true 3D images to the human eye, the designed CAM-STHMD system avoids the accommodation-convergence conflict of the conventional stereoscopic see-through displays. The optical experiments further demonstrated that the proposed system has continuous and wide depth cues, which enables the observer free of eye fatigue problem. The dynamic display ability is also tested in the experiments and the results showed the possibility of true 3D interactive display.
Jung, Sung-Min; Lee, Kyeong-Jin; Kang, Ji-Na; Lee, Seung-Chul; Lim, Kyoung-Moon
In this study, we suggest a new concept of 3D crosstalk for auto-stereoscopic displays and obtain 3D crosstalk values of several multi-view systems based on the suggested definition. First, we measure the angular dependencies of the luminance for auto-stereoscopic displays under various test patterns corresponding to each view of a multi-view system and then calculate the 3D crosstalk based on our new definition with respect to the measured luminance profiles. Our new approach gives just a single 3D crosstalk value for single device without any ambiguity and shows similar order of values to the conventional stereoscopic displays. These results are compared with the conventional 3D crosstalk values of selected auto-stereoscopic displays such as 4-view and 9-view systems. From the result, we believe that this new approach is very useful for controlling 3D crosstalk values of the 3D displays manufacturing and benchmarking of the 3D performances among the various auto-stereoscopic displays.
James McGowan, R&D product designer for Monodraught, a specialist in 'natural ventilation, natural daylight, and natural cooling systems', discusses the development of Cool-phase, the company's latest innovative application of phase change material (PCM) as a thermal energy store used to actively ventilate and cool buildings. As he explains, when the company decided to re-design an already successful product to further enhance its performance, the use of 3D modelling greatly speeded up prototyping, and helped the design process progress considerably more quickly.
Wickens, Christopher D.; Alexander, Amy L.
We examined the ability for pilots to estimate traffic location in an Integrated Hazard Display, and how such estimations should be measured. Twelve pilots viewed static images of traffic scenarios and then estimated the outside world locations of queried traffic represented in one of three display types (2D coplanar, 3D exocentric, and split-screen) and in one of four conditions (display present/blank crossed with outside world present/blank). Overall, the 2D coplanar display best supported both vertical (compared to 3D) and lateral (compared to split-screen) traffic position estimation performance. Costs of the 3D display were associated with perceptual ambiguity. Costs of the split screen display were inferred to result from inappropriate attention allocation. Furthermore, although pilots were faster in estimating traffic locations when relying on memory, accuracy was greatest when the display was available.
Kim, Min Chang; Hwang, Yong Seok; Hong, Suk-Pyo; Kim, Eun Soo
In this paper, to realize a non-glasses type 3D display as next step from the current glasses-typed 3D display, it is suggested that a viewing zone is designed for the 3D display using DOE (Diffusing Optical Element). Viewing zone of proposed method is larger than that of the current parallax barrier method or lenticular method. Through proposed method, it is shown to enable the expansion and adjustment of the area of viewing zone according to viewing distance.
Martinez-Corral, Manuel; Dorado, Adrian; Hong, Seok-Min; Sola-Pikabea, Jorge; Saavedra, Genaro
Integral imaging (InI) is a 3D auto-stereoscopic technique that captures and displays 3D images. We present a method for easily projecting the information recorded with this technique by transforming the integral image into a plenoptic image, as well as choosing, at will, the field of view (FOV) and the focused plane of the displayed plenoptic image. Furthermore, with this method we can generate a sequence of images that simulates a camera travelling through the scene from a single integral image. The application of this method permits to improve the quality of 3D display images and videos.
Strickland, Mark; Johnson, R. Wayne; Gerke, David
Traditional electronics are assembled as a planar arrangement of components on a printed circuit board (PCB) or other type of substrate. These planar assemblies may then be plugged into a motherboard or card cage creating a volume of electronics. This architecture is common in many military and space electronic systems as well as large computer and telecommunications systems and industrial electronics. The individual PCB assemblies can be replaced if defective or for system upgrade. Some applications are constrained by the volume or the shape of the system and are not compatible with the motherboard or card cage architecture. Examples include missiles, camcorders, and digital cameras. In these systems, planar rigid-flex substrates are folded to create complex 3-D shapes. The flex circuit serves the role of motherboard, providing interconnection between the rigid boards. An example of a planar rigid - flex assembly prior to folding is shown. In both architectures, the interconnection is effectively 2-D.
Choi, Heejin; Park, Jae-Hyeung; Kim, Joohwan; Cho, Seong-Woo; Lee, Byoungho
A wide-viewing-angle 3D/2D convertible display system with a thin structure is proposed that is able to display three-dimensional and two-dimensional images. With the use of a transparent display device in front of a conventional integral imaging system, it is possible to display planar images using the conventional system as a backlight source. By experiments, the proposed method is proven and compared with the conventional one.
This article discusses a number of significant developments in 3D holographic technology, its potential to revolutionize aspects of teaching and learning, and challenges of implementing the technology in educational settings.
Kim, Sung-Kyu; Yoon, Seon-Kyu; Yoon, Ky-Hyuk
A new method is introduced to reduce three crosstalk problems and the brightness variation in 3D image by means of the dynamic fusion of viewing zones (DFVZ) using weighting factor. The new method effectively generates the flat viewing zone at the center of viewing zone. The new type autostereoscopic 3D display can give less brightness variation of 3D image when observer moves.
Wang, Qiong-Hua; Ji, Chao-Chao; Li, Lei; Deng, Huan
In this paper, a dual-view integral imaging three-dimensional (3D) display consisting of a display panel, two orthogonal polarizer arrays, a polarization switcher, and a micro-lens array is proposed. Two elemental image arrays for two different 3D images are presented by the display panel alternately, and the polarization switcher controls the polarization direction of the light rays synchronously. The two elemental image arrays are modulated by their corresponding and neighboring micro-lenses of the micro-lens array, and reconstruct two different 3D images in viewing zones 1 and 2, respectively. A prototype of the dual-view II 3D display is developed, and it has good performances.
Xia, Xinxing; Liu, Xu; Li, Haifeng; Zheng, Zhenrong; Wang, Han; Peng, Yifan; Shen, Weidong
Using light field reconstruction technique, we can display a floating 3D scene in the air, which is 360-degree surrounding viewable with correct occlusion effect. A high-frame-rate color projector and flat light field scanning screen are used in the system to create the light field of real 3D scene in the air above the spinning screen. The principle and display performance of this approach are investigated in this paper. The image synthesis method for all the surrounding viewpoints is analyzed, and the 3D spatial resolution and angular resolution of the common display zone are employed to evaluate display performance. The prototype is achieved and the real 3D color animation image has been presented vividly. The experimental results verified the representability of this method.
Konrad, Janusz; Agniel, Philippe
A new type of three-dimensional (3-D) display recently introduced on the market holds great promise for the future of 3-D visualization, communication, and entertainment. This so-called automultiscopic display can deliver multiple views without glasses, thus allowing a limited "look-around" (correct motion-parallax). Central to this technology is the process of multiplexing several views into a single viewable image. This multiplexing is a complex process involving irregular subsampling of the original views. If not preceded by low-pass filtering, it results in aliasing that leads to texture as well as depth distortions. In order to eliminate this aliasing, we propose to model the multiplexing process with lattices, find their parameters and then design optimal anti-alias filters. To this effect, we use multidimensional sampling theory and basic optimization tools. We derive optimal anti-alias filters for a specific automultiscopic monitor using three models: the orthogonal lattice, the nonorthogonal lattice, and the union of shifted lattices. In the first case, the resulting separable low-pass filter offers significant aliasing reduction that is further improved by hexagonal-passband low-pass filter for the nonorthogonal lattice model. A more accurate model is obtained using union of shifted lattices, but due to the complex nature of repeated spectra, practical filters designed in this case offer no additional improvement. We also describe a practical method to design finite-precision, low-complexity filters that can be implemented using modern graphics cards.
Lee, S.; Lakshmanan, S.; Ro, S.; Park, J.; Lee, C.
A method of optimal 3D viewing based on adaptive displays of stereo images is presented for advanced telemanipulation. The method provides the viewer with the capability of accurately observing a virtual 3D object or local scene of his/her choice with minimum distortion.
Otsuka, Rieko; Hoshino, Takeshi; Horry, Youichi
Three-dimensional displays are drawing attention as next-generation devices. Some techniques which can reproduce three-dimensional images prepared in advance have already been developed. However, technology for the transmission of 3D moving pictures in real-time is yet to be achieved. In this paper, we present a novel method for 360-degrees viewable 3D displays and the Transpost system in which we implement the method. The basic concept of our system is to project multiple images of the object, taken from different angles, onto a spinning screen. The key to the method is projection of the images onto a directionally reflective screen with a limited viewing angle. The images are reconstructed to give the viewer a three-dimensional image of the object displayed on the screen. The display system can present images of computer-graphics pictures, live pictures, and movies. Furthermore, the reverse optical process of that in the display system can be used to record images of the subject from multiple directions. The images can then be transmitted to the display in real-time. We have developed prototypes of a 3D display and a 3D human-image transmission system. Our preliminary working prototypes demonstrate new possibilities of expression and forms of communication.
Park, Soon-gi; Yoon, Sangcheol; Yeom, Jiwoon; Baek, Hogil; Min, Sung-Wook; Lee, Byoungho
In order to realize three-dimensional (3D) displays, various multiplexing methods have been proposed to add the depth dimension to two-dimensional scenes. However, most of these methods have faced challenges such as the degradation of viewing qualities, the requirement of complicated equipment, and large amounts of data. In this paper, we further developed our previous concept, polarization distributed depth map, to propose the Lamina 3D display as a method for encoding and reconstructing depth information using the polarization status. By adopting projection optics to the depth encoding system, reconstructed 3D images can be scaled like images of 2D projection displays. 3D reconstruction characteristics of the polarization-encoded images are analyzed with simulation and experiment. The experimental system is also demonstrated to show feasibility of the proposed method.
A three-dimensional laser scanner can be used as a tool for design and problem solving in technology education. A hands-on experience can enhance learning by captivating students' interest and empowering them with creative tools. (Author/JOW)
Wang, Qiong-Hua; Zang, Shang-Fei; Qi, Lin
A front projection autostereoscopic display is proposed. The display is composed of eight projectors and a 3D-imageguided screen which having a lenticular sheet and a retro-reflective diffusion screen. Based on the optical multiplexing and de-multiplexing, the optical functions of the 3D-image-guided screen are parallax image interlacing and viewseparating, which is capable of reconstructing 3D images without quality degradation from the front direction. The operating principle, optical design calculation equations and correction method of parallax images are given. A prototype of the front projection autostereoscopic display is developed, which enhances the brightness and 3D perceptions, and improves space efficiency. The performance of this prototype is evaluated by measuring the luminance and crosstalk distribution along the horizontal direction at the optimum viewing distance. We also propose a rear projection autostereoscopic display. The display consists of eight projectors, a projection screen, and two lenticular sheets. The operation principle and calculation equations are described in detail and the parallax images are corrected by means of homography. A prototype of the rear projection autostereoscopic display is developed. The normalized luminance distributions of viewing zones from the measurement are given. Results agree well with the designed values. The prototype presents high resolution and high brightness 3D images. The research has potential applications in some commercial entertainments and movies for the realistic 3D perceptions.
Chun, Won-Suk; Napoli, Joshua; Cossairt, Oliver S.; Dorval, Rick K.; Hall, Deirdre M.; Purtell, Thomas J., II; Schooler, James F.; Banker, Yigal; Favalora, Gregg E.
We present a software and hardware foundation to enable the rapid adoption of 3-D displays. Different 3-D displays - such as multiplanar, multiview, and electroholographic displays - naturally require different rendering methods. The adoption of these displays in the marketplace will be accelerated by a common software framework. The authors designed the SpatialGL API, a new rendering framework that unifies these display methods under one interface. SpatialGL enables complementary visualization assets to coexist through a uniform infrastructure. Also, SpatialGL supports legacy interfaces such as the OpenGL API. The authors" first implementation of SpatialGL uses multiview and multislice rendering algorithms to exploit the performance of modern graphics processing units (GPUs) to enable real-time visualization of 3-D graphics from medical imaging, oil & gas exploration, and homeland security. At the time of writing, SpatialGL runs on COTS workstations (both Windows and Linux) and on Actuality"s high-performance embedded computational engine that couples an NVIDIA GeForce 6800 Ultra GPU, an AMD Athlon 64 processor, and a proprietary, high-speed, programmable volumetric frame buffer that interfaces to a 1024 x 768 x 3 digital projector. Progress is illustrated using an off-the-shelf multiview display, Actuality"s multiplanar Perspecta Spatial 3D System, and an experimental multiview display. The experimental display is a quasi-holographic view-sequential system that generates aerial imagery measuring 30 mm x 25 mm x 25 mm, providing 198 horizontal views.
Dong, Han Yuan; Xiang, Lee Ming; Lee, Byung Gook
In this paper, we propose an air-touch interaction system for the tabletop type integral imaging 3D display. This system consists of the real 3D image generation system based on integral imaging technique and the interaction device using a real-time finger detection interface. In this system, we used multi-layer B-spline surface approximation to detect the fingertip and gesture easily in less than 10cm height from the screen via input the hand image. The proposed system can be used in effective human computer interaction method for the tabletop type 3D display.
Völschow, Philipp; Münsterer, Thomas; Strobel, Michael; Kuhn, Michael
This paper describes the implementation of displaying real-time processed LiDAR 3D data in a DVE pilot assistance system. The goal is to display to the pilot a comprehensive image of the surrounding world without misleading or cluttering information. 3D data which can be attributed, i.e. classified, to terrain or predefined obstacle classes is depicted differently from data belonging to elevated objects which could not be classified. Display techniques may be different for head-down and head-up displays to avoid cluttering of the outside view in the latter case. While terrain is shown as shaded surfaces with grid structures or as grid structures alone, respectively, classified obstacles are typically displayed with obstacle symbols only. Data from objects elevated above ground are displayed as shaded 3D points in space. In addition the displayed 3D points are accumulated over a certain time frame allowing on the one hand side a cohesive structure being displayed and on the other hand displaying moving objects correctly. In addition color coding or texturing can be applied based on known terrain features like land use.
Shimonagayoshi, Tatsunari; Aoki, Yoshimitsu; Fushima, Kenji; Kobayashi, Masaru
In orthognathic surgery, the framing of 3D-surgical planning that considers the balance between the front and back positions and the symmetry of the jawbone, as well as the dental occlusion of teeth, is essential. In this study, a support system for orthodontic surgery to visualize the changes in the mandible and the occlusal condition and to determine the optimum position in mandibular osteotomy has been developed. By integrating the operating portion of a tooth model that is to determine the optimum occlusal position by manipulating the entity tooth model and the 3D-CT skeletal images (3D image display portion) that are simultaneously displayed in real-time, the determination of the mandibular position and posture in which the improvement of skeletal morphology and occlusal condition is considered, is possible. The realistic operation of the entity model and the virtual 3D image display enabled the construction of a surgical simulation system that involves augmented reality.
Lin, Kenneth; Kasko, Andrea M
Synthetic glycoprotein conjugates were synthesized through the polymerization of glycomonomers (mannose and/or galactose acrylate) directly from a protein macroinitiator. This design combines the multivalency of polymer structures with 3D display of saccharides randomly arranged around a central protein structure. The conjugates were tested for their interaction with mannose binding lectin (MBL), a key protein of immune complement. Increasing mannose number (controlled through polymer chain length) and density (controlled through comonomer feed ratio of mannose versus galactose) result in greater interaction with MBL. Most significantly, mannose glycopolymers displayed in a multivalent and 3D configuration from the protein exhibit dramatically enhanced interaction with MBL compared to linear glycopolymer chains with similar total valency but lacking 3D display. These findings demonstrate the importance of the 3D presentation of ligand structures for designing biomimetic materials.
Choi, Hee-Jin; Park, Minyoung
In spite of the developments of various autostereoscopic three-dimensional (3D) technologies, the inferior resolution of the realized 3D image is a severe problem that should be resolved. For that purpose, a time-sequential 3D display is developed to provide 3D images with higher resolution and attracts much attention. Among them, a method using a directional backlight unit (DBLU) is an effective way to be adopted in liquid crystal display (LCD) with higher frame rate such as 120Hz. However, in the conventional time-sequential system, the insufficient frame rate results a flicker problem which means a recognizable fluctuation of image brightness. A dot dithering method can be a good solution for reducing that problem but it was impossible to observe the 3D image in side lobes because the image data and the directivity of light rays from the DBLU do not match in side lobes. In this paper, we propose a new vertical line dithering method to expand the area for 3D image observation by utilizing the side lobes. Since the side lobes locate in the left and right position of the center lobe, it is needed to arrange the image data in LCD panel and directivity of the light rays from the DBLU to have continuity in horizontal direction. Although the observed 3D images in side lobes are flipped ones, the utilization of the side lobes can increase the number of observers in horizontal direction.
Werkheiser, Niki; Cooper, Kenneth C.; Edmunson, Jennifer E.; Dunn, Jason; Snyder, Michael
The National Aeronautics and Space Administration (NASA) has a long term strategy to fabricate components and equipment on-demand for manned missions to the Moon, Mars, and beyond. To support this strategy, NASA's Marshall Space Fligth Center (MSFC) and Made in Space, Inc. are developing the 3D Printing In Zero-G payload as a Technology Demonstration for the International Space Station (ISS). The 3D Printing In Zero-G experiment ('3D Print') will be the frst machine to perform 3D printing in space.
Kwon, Yong-Moo; Jeon, Kyeong-Won; Kim, Sung-Kyu
There have been reported several researches on gaze tracking techniques using monocular camera or stereo camera. The most popular used gaze estimation techniques are based on PCCR (Pupil Center & Cornea Reflection). These techniques are for gaze tracking for 2D screen or images. In this paper, we address the gaze-based 3D interaction to stereo image for 3D virtual space. To the best of our knowledge, our paper first addresses the 3D gaze interaction techniques to 3D display system. Our research goal is the estimation of both of gaze direction and gaze depth. Until now, the most researches are focused on only gaze direction for the application to 2D display system. It should be noted that both of gaze direction and gaze depth should be estimated for the gaze-based interaction in 3D virtual space. In this paper, we address the gaze-based 3D interaction techniques with glassless stereo display. The estimation of gaze direction and gaze depth from both eyes is a new important research topic for gaze-based 3D interaction. We present our approach for the estimation of gaze direction and gaze depth and show experimentation results.
Uehara, Shin-ichi; Ujike, Hiroyasu; Hamagishi, Goro; Taira, Kazuki; Koike, Takafumi; Kato, Chiaki; Nomura, Toshio; Horikoshi, Tsutomu; Mashitani, Ken; Yuuki, Akimasa; Izumi, Kuniaki; Hisatake, Yuzo; Watanabe, Naoko; Umezu, Naoaki; Nakano, Yoshihiko
We are engaged in international standardization activities for 3D displays. We consider that for a sound development of 3D displays' market, the standards should be based on not only mechanism of 3D displays, but also human factors for stereopsis. However, we think that there is no common understanding on what the 3D display should be and that the situation makes developing the standards difficult. In this paper, to understand the mechanism and human factors, we focus on a double image, which occurs in some conditions on an autostereoscopic display. Although the double image is generally considered as an unwanted effect, we consider that whether the double image is unwanted or not depends on the situation and that there are some allowable double images. We tried to classify the double images into the unwanted and the allowable in terms of the display mechanism and visual ergonomics for stereopsis. The issues associated with the double image are closely related to performance characteristics for the autostereoscopic display. We also propose performance characteristics, measurement and analysis methods to represent interocular crosstalk and motion parallax.
Prasad, Leena Kumari; Smyth, Hugh
With the FDA approval of the first 3D printed tablet, Spritam®, there is now precedence set for the utilization of 3D printing for the preparation of drug delivery systems. The capabilities for dispensing low volumes with accuracy, precise spatial control and layer-by-layer assembly allow for the preparation of complex compositions and geometries. The high degree of flexibility and control with 3D printing enables the preparation of dosage forms with multiple active pharmaceutical ingredients with complex and tailored release profiles. A unique opportunity for this technology for the preparation of personalized doses to address individual patient needs. This review will highlight the 3D printing technologies being utilized for the fabrication of drug delivery systems, as well as the formulation and processing parameters for consideration. This article will also summarize the range of dosage forms that have been prepared using these technologies, specifically over the last 10 years.
Yang, Haitao; Zhao, Hongli; Youchen, Fan
Laser image data-based target recognition technology is one of the key technologies of laser active imaging systems. This paper discussed the status quo of 3-D imaging development at home and abroad, analyzed the current technological bottlenecks, and built a prototype of range-gated systems to obtain a set of range-gated slice images, and then constructed the 3-D images of the target by binary method and centroid method, respectively, and by constructing different numbers of slice images explored the relationship between the number of images and the reconstruction accuracy in the 3-D image reconstruction process. The experiment analyzed the impact of two algorithms, binary method and centroid method, on the results of 3-D image reconstruction. In the binary method, a comparative analysis was made on the impact of different threshold values on the results of reconstruction, where 0.1, 0.2, 0.3 and adaptive threshold values were selected for 3-D reconstruction of the slice images. In the centroid method, 15, 10, 6, 3, and 2 images were respectively used to realize 3-D reconstruction. Experimental results showed that with the same number of slice images, the accuracy of centroid method was higher than the binary algorithm, and the binary algorithm had a large dependence on the selection of threshold; with the number of slice images dwindling, the accuracy of images reconstructed by centroid method continued to reduce, and at least three slice images were required in order to obtain one 3-D image.
Paturzo, Melania; Memmolo, Pasquale; Finizio, Andrea; Näsänen, Risto; Naughton, Thomas J; Ferraro, Pietro
A 3D scene is synthesized combining multiple optically recorded digital holograms of different objects. The novel idea consists of compositing moving 3D objects in a dynamic 3D scene using a process that is analogous to stop-motion video. However in this case the movie has the exciting attribute that it can be displayed and observed in 3D. We show that 3D dynamic scenes can be projected as an alternative to complicated and heavy computations needed to generate realistic-looking computer generated holograms. The key tool for creating the dynamic action is based on a new concept that consists of a spatial, adaptive transformation of digital holograms of real-world objects allowing full control in the manipulation of the object's position and size in a 3D volume with very high depth-of-focus. A pilot experiment to evaluate how viewers perceive depth in a conventional single-view display of the dynamic 3D scene has been performed.
Ambrosi, Adriano; Pumera, Martin
Since its conception during the 80s, 3D-printing, also known as additive manufacturing, has been receiving unprecedented levels of attention and interest from industry and research laboratories. This is in addition to end users, who have benefited from the pervasiveness of desktop-size and relatively cheap printing machines available. 3D-printing enables almost infinite possibilities for rapid prototyping. Therefore, it has been considered for applications in numerous research fields, ranging from mechanical engineering, medicine, and materials science to chemistry. Electrochemistry is another branch of science that can certainly benefit from 3D-printing technologies, paving the way for the design and fabrication of cheaper, higher performing, and ubiquitously available electrochemical devices. Here, we aim to provide a general overview of the most commonly available 3D-printing methods along with a review of recent electrochemistry related studies adopting 3D-printing as a possible rapid prototyping fabrication tool.
Mittu, Ranjeev; Uhlmann, Jeffrey K.; McCune, Justin
This paper will discuss research conducted at the Naval Research Laboratory in the area of automated routing, advanced 3D displays and novel interface techniques for interacting with those displays. This research has culminated in the development of the strike optimized mission planing module (STOMPM). The STOMPM testbed incorporates new technologies/results in the aforementioned areas to address the deficiencies in current systems and advance the state of the art in military planing systems.
Lee, Kwang-Hoon; Park, Youngsik; Lee, Hyoung; Yoon, Seon Kyu; Kim, Sung-Kyu
In auto-stereoscopic multi-views 3D display systems, the crosstalk and low resolution become problems for taking a clear depth image with the sufficient motion parallax. To solve these problems, we propose the projection-type auto-stereoscopic multi-view 3D display system, in which the hybrid optical system with the lenticular-parallax barrier and multi projectors. Condensing width of the projected unit-pixel image within the lenslet by hybrid optics is the core concept in this proposal. As the result, the point crosstalk is improved 53% and resolution is increased up to 5 times.
Radenkovic, Dina; Solouk, Atefeh; Seifalian, Alexander
3D printing is a technique of fabricating physical models from a 3D volumetric digital image. The image is sliced and printed using a specific material into thin layers, and successive layering of the material produces a 3D model. It has already been used for printing surgical models for preoperative planning and in constructing personalized prostheses for patients. The ultimate goal is to achieve the development of functional human organs and tissues, to overcome limitations of organ transplantation created by the lack of organ donors and life-long immunosuppression. We hypothesized a precision medicine approach to human organ fabrication using 3D printed technology, in which the digital volumetric data would be collected by imaging of a patient, i.e. CT or MRI images followed by mathematical modeling to create a digital 3D image. Then a suitable biocompatible material, with an optimal resolution for cells seeding and maintenance of cell viability during the printing process, would be printed with a compatible printer type and finally implanted into the patient. Life-saving operations with 3D printed implants were already performed in patients. However, several issues need to be addressed before translational application of 3D printing into clinical medicine. These are vascularization, innervation, and financial cost of 3D printing and safety of biomaterials used for the construct.
Bang, Jae Won; Heo, Hwan; Choi, Jong-Suk; Park, Kang Ryoung
With the development of 3D displays, user's eye fatigue has been an important issue when viewing these displays. There have been previous studies conducted on eye fatigue related to 3D display use, however, most of these have employed a limited number of modalities for measurements, such as electroencephalograms (EEGs), biomedical signals, and eye responses. In this paper, we propose a new assessment of eye fatigue related to 3D display use based on multimodal measurements. compared to previous works Our research is novel in the following four ways: first, to enhance the accuracy of assessment of eye fatigue, we measure EEG signals, eye blinking rate (BR), facial temperature (FT), and a subjective evaluation (SE) score before and after a user watches a 3D display; second, in order to accurately measure BR in a manner that is convenient for the user, we implement a remote gaze-tracking system using a high speed (mega-pixel) camera that measures eye blinks of both eyes; thirdly, changes in the FT are measured using a remote thermal camera, which can enhance the measurement of eye fatigue, and fourth, we perform various statistical analyses to evaluate the correlation between the EEG signal, eye BR, FT, and the SE score based on the T-test, correlation matrix, and effect size. Results show that the correlation of the SE with other data (FT, BR, and EEG) is the highest, while those of the FT, BR, and EEG with other data are second, third, and fourth highest, respectively.
Chien, Yu-Yi; Lee, Chia-Ying; Lin, Fang-Cheng; Huang, Yi-Pai; Ko, Li-Wei; Shieh, Han-Ping D.
Brain-computer interfaces (BCIs) are intuitive systems for users to communicate with outer electronic devices. Steady state visual evoked potential (SSVEP) is one of the common inputs for BCI systems due to its easy detection and high information transfer rates. An advanced interactive platform integrated with liquid crystal displays is leading a trend to provide an alternative option not only for the handicapped but also for the public to make our lives more convenient. Many SSVEP-based BCI systems have been studied in a 2D environment; however there is only little literature about SSVEP-based BCI systems using 3D stimuli. 3D displays have potentials in SSVEP-based BCI systems because they can offer vivid images, good quality in presentation, various stimuli and more entertainment. The purpose of this study was to investigate the effect of two important 3D factors (disparity and crosstalk) on SSVEPs. Twelve participants participated in the experiment with a patterned retarder 3D display. The results show that there is a significant difference (p-value<0.05) between large and small disparity angle, and the signal-to-noise ratios (SNRs) of small disparity angles is higher than those of large disparity angles. The 3D stimuli with smaller disparity and lower crosstalk are more suitable for applications based on the results of 3D perception and SSVEP responses (SNR). Furthermore, we can infer the 3D perception of users by SSVEP responses, and modify the proper disparity of 3D images automatically in the future.
Hong, Seokmin; Dorado, Adrián.; Saavedra, Genaro; Martínez-Corral, Manuel; Shin, Donghak; Lee, Byung-Gook
We propose the fusion between two concepts that are very successful in the area of 3D imaging and sensing. Kinect technology permits the registration, in real time, but with low resolution, of accurate depth maps of big, opaque, diffusing 3D scenes. Our proposal consists on transforming the sampled depth map, provided by the Kinect technology, into an array of microimages whose position; pitch and resolution are in good accordance with the characteristics of an integral- imaging monitor. By projecting this information onto such monitor we are able to produce 3D images with continuous perspective and full parallax.
Boher, Pierre; Leroux, Thierry; Bignon, Thibault; Collomb-Patton, Véronique
Two commercial auto-stereoscopic 3D displays are characterized a using Fourier optics viewing angle system and an imaging video-luminance-meter. One display has a fixed emissive configuration and the other adapts its emission to the observer position using head tracking. For a fixed emissive condition, three viewing angle measurements are performed at three positions (center, right and left). Qualified monocular and binocular viewing spaces in front of the display are deduced as well as the best working distance. The imaging system is then positioned at this working distance and crosstalk homogeneity on the entire surface of the display is measured. We show that the crosstalk is generally not optimized on all the surface of the display. Display aspect simulation using viewing angle measurements allows understanding better the origin of those crosstalk variations. Local imperfections like scratches and marks generally increase drastically the crosstalk, demonstrating that cleanliness requirements for this type of display are quite critical.
Wu, Niyan; Chen, Qi; Liao, Linzhi; Wang, Xin
With quiet rise of 3D printing technology in automobile, aerospace, industry, medical treatment and other fields, many insiders hold different opinions on its development. This paper objectively analyzes impact of 3D printing technology on mold making technology and puts forward the idea of fusion and complementation of 3D printing technology and mold making technology through comparing advantages and disadvantages of 3D printing mold and traditional mold making technology.
An, Pengli; Su, Ping; Zhang, Changjie; Cao, Cong; Ma, Jianshe; Cao, Liangcai; Jin, Guofan
Large-size autostereoscopic 3D LED displays are commonly used in outdoor or large indoor space, and have the properties of long viewing distance and relatively low light intensity at the viewing distance. The instruments used to measure the characteristics (crosstalk, inconsistency, chromatic dispersion, etc.) of the displays should have long working distance and high sensitivity. In this paper, we propose a methodology for characteristics measurement based on a distribution photometer with a working distance of 5.76m and the illumination sensitivity of 0.001 mlx. A display panel holder is fabricated and attached on the turning stage of the distribution photometer. Specific test images are loaded on the display separately, and the luminance data at the distance of 5.76m to the panel are measured. Then the data are transformed into the light intensity at the optimum viewing distance. According to definitions of the characteristics of the 3D displays, the crosstalk, inconsistency, chromatic dispersion could be calculated. The test results and analysis of the characteristics of an autostereoscopic 3D LED display are proposed.
Sando, Yusuke; Barada, Daisuke; Yatagai, Toyohiko
A method for a continuous optical rotation compensation in a time-division-based holographic three-dimensional (3D) display with a rotating mirror is presented. Since the coordinate system of wavefronts after the mirror reflection rotates about the optical axis along with the rotation angle, compensation or cancellation is absolutely necessary to fix the reconstructed 3D object. In this study, we address this problem by introducing an optical image rotator based on a right-angle prism that rotates synchronously with the rotating mirror. The optical and continuous compensation reduces the occurrence of duplicate images, which leads to the improvement of the quality of reconstructed images. The effect of the optical rotation compensation is experimentally verified and a demonstration of holographic 3D display with the optical rotation compensation is presented.
Zhang, Zhao; Liu, Juan; Jia, Jia; Li, Xin; Han, Jian; Hu, Bin; Wang, Yongtian
Heavy computational load of computer-generated hologram (CGH) and imprecise intensity modulation of 3D images are crucial problems in dynamic holographic display. The nonuniform sampling method is proposed to speed up CGH generation and precisely modulate the reconstructed intensities of phase-only CGH. The proposed method can eliminate the redundant information properly, where 70% reduction in the storage amount can be reached when it is combined with the novel lookup table method. Multigrayscale modulation of reconstructed 3D images can be achieved successfully. Numerical simulations and optical experiments are performed, and both are in good agreement. It is believed that the proposed method can be used in 3D dynamic holographic display.
The paper discusses the principle and characteristics of 3D display based on random source constructive interference (RSCI). The voxels of discrete 3D images are formed in the air via constructive interference of spherical light waves emitted by point light sources (PLSs) that are arranged at random positions to depress high order diffraction. The PLSs might be created by two liquid crystal panels sandwiched between two micro-lens arrays. The point spread function of the system revealed that it is able to reconstruct voxels with diffraction limited resolution over a large field width and depth. The high resolution was confirmed by the experiments. Theoretical analyses also shows that the system could provide a 3D image contrast and gray levels no less than that in liquid crystal panels. Compared with 2D display, it needs only additional depth information, which brings only about 30% data increment.
Gao, Chuan; Liu, Juan; Li, Xin; Xue, Gaolei; Jia, Jia; Wang, Yongtian
Computer generated hologram (CGH) should be obtained with high accuracy and high speed in 3D holographic display, and most researches focus on the high speed. In this paper, a simple and effective computation method for CGH is proposed based on Fresnel diffraction theory and look up table. Numerical simulations and optical experiments are performed to demonstrate its feasibility. The proposed method can obtain more accurate reconstructed images with lower memory usage compared with split look up table method and compressed look up table method without sacrificing the computational speed in holograms generation, so it is called accurate compressed look up table method (AC-LUT). It is believed that AC-LUT method is an effective method to calculate the CGH of 3D objects for real-time 3D holographic display where the huge information data is required, and it could provide fast and accurate digital transmission in various dynamic optical fields in the future.
Choi, Kyongsik; Kim, Hwi; Lee, Byoungho
A novel full-color autostereoscopic three-dimensional (3D) display system has been developed using color-dispersion-compensated (CDC) synthetic phase holograms (SPHs) on a phase-type spatial light modulator. To design the CDC phase holograms, we used a modified iterative Fourier transform algorithm with scaling constants and phase quantization level constraints. We obtained a high diffraction efficiency (~90.04%), a large signal-to-noise ratio (~9.57dB), and a low reconstruction error (~0.0011) from our simulation results. Each optimized phase hologram was synthesized with each CDC directional hologram for red, green, and blue wavelengths for full-color autostereoscopic 3D display. The CDC SPHs were composed and modulated by only one phase-type spatial light modulator. We have demonstrated experimentally that the designed CDC SPHs are able to generate full-color autostereoscopic 3D images and video frames very well, without any use of glasses.
Kompanets, I. N.
Advances and key display applications are discussed. Computer, compact mobile, TV and collective large screen displays are mentioned. Flat panel displays step on CRT devices to leave them behind in 2007. Materials, active matricies and applications of bright radiative field emission and organic LED displays are developing successively and pressing other technologies to be used in photo-cameras, cellular phones, auto-cars and avionics. Progress in flexible screens can substantially extend the display design and application soon. 3D display systems are under intensive development, and laser is an important unit in some vaiants of holographic and volumetric 3D displays. Value forecast of different display markets is presented.
Lee, Jin-Ho; Park, Juyong; Nam, Dongkyung; Choi, Seo Young; Park, Du-Sik; Kim, Chang Yeong
To achieve an immersive natural 3D experience on a large screen, a 300-Mpixel multi-projection 3D display that has a 100-inch screen and a 40° viewing angle has been developed. To increase the number of rays emanating from each pixel to 300 in the horizontal direction, three hundred projectors were used. The projector configuration is an important issue in generating a high-quality 3D image, the luminance characteristics were analyzed and the design was optimized to minimize the variation in the brightness of projected images. The rows of the projector arrays were repeatedly changed according to a predetermined row interval and the projectors were arranged in an equi-angular pitch toward the constant central point. As a result, we acquired very smooth motion parallax images without discontinuity. There is no limit of viewing distance, so natural 3D images can be viewed from 2 m to over 20 m.
Applications, which can profit from holographic 3D displays, are the visualization of 3D data, computer-integrated manufacturing, 3D teleconferencing and mobile infotainment. However, one problem of holographic 3D displays, which are e.g. based on space bandwidth limited reconstruction of wave segments, is to realize a small form factor. Another problem is to provide a reasonable large volume for the user placement, which means to provide an acceptable freedom of movement. Both problems should be solved without decreasing the image quality of virtual and real object points, which are generated within the 3D display volume. A diffractive optical design using thick hologram gratings, which can be referred to as Bragg diffraction based volume gratings, can provide a small form factor and high definition natural viewing experience of 3D objects. A large collimated wave can be provided by an anamorphic backlight unit. The complex valued spatial light modulator add local curvatures to the wave field he is illuminated with. The modulated wave field is focused onto to the user plane by using a volume grating based field lens. Active type liquid crystal gratings provide 1D fine tracking of approximately +/- 8° deg. Diffractive multiplex has to be implemented for each color and for a set of focus functions providing coarse tracking. Boundary conditions of the diffractive multiplexing are explained. This is done in regards to the display layout and by using the coupled wave theory (CWT). Aspects of diffractive cross talk and its suppression will be discussed including longitudinal apodized volume gratings.
Huang, Sujuan; Wang, Duocheng; He, Chao
A new method of synthesizing computer-generated hologram of three-dimensional (3D) objects is proposed from their projection images. A series of projection images of 3D objects are recorded with one-dimensional azimuth scanning. According to the principles of paraboloid of revolution in 3D Fourier space and 3D central slice theorem, spectra information of 3D objects can be gathered from their projection images. Considering quantization error of horizontal and vertical directions, the spectrum information from each projection image is efficiently extracted in double circle and four circles shape, to enhance the utilization of projection spectra. Then spectra information of 3D objects from all projection images is encoded into computer-generated hologram based on Fourier transform using conjugate-symmetric extension. The hologram includes 3D information of objects. Experimental results for numerical reconstruction of the CGH at different distance validate the proposed methods and show its good performance. Electro-holographic reconstruction can be realized by using an electronic addressing reflective liquid-crystal display (LCD) spatial light modulator. The CGH from the computer is loaded onto the LCD. By illuminating a reference light from a laser source to the LCD, the amplitude and phase information included in the CGH will be reconstructed due to the diffraction of the light modulated by the LCD.
Hong, Jong-Young; Lee, Chang-Kun; Park, Soon-gi; Kim, Jonghyun; Cha, Kyung-Hoon; Kang, Ki Hyung; Lee, Byoungho
In this paper, we propose the see-through parallax barrier type multi-view display with transparent liquid crystal display (LCD). The transparency of LCD is realized by detaching the backlight unit. The number of views in the proposed system is minimized to enlarge the aperture size of parallax barrier, which determines the transparency. For compensating the shortness of the number of viewpoints, eye tracking method is applied to provide large number of views and vertical parallax. Through experiments, a prototype of see-through autostereoscopic 3D display with parallax barrier is implemented, and the system parameters of transmittance, crosstalk, and barrier structure perception are analyzed.
Saveljev, Vladimir; Kim, Sung-Kyu
The probability of the moiré effect in LCD displays is estimated as a function of angle based on the experimental data; a theoretical function (node spacing) is proposed basing on the distance between nodes. Both functions are close to each other. The connection between the probability of the moiré effect and the Thomae's function is also found. The function proposed in this paper can be used in the minimization of the moiré effect in visual displays, especially in autostereoscopic 3D displays.
Magalhães, Daniel S. F.; Ribeiro, Fádua H.; Lima, Fabrício O.; Serra, Rolando L.; Moreno, Alfredo B.; Li, Li M.
The magnetic resonance angiography (MRA) can be used to examine blood vessels in key areas of the body, including the brain. In the MRA, a powerful magnetic field, radio waves and a computer produce the detailed images. Physicians use the procedure in brain images mainly to detect atherosclerosis disease in the carotid artery of the neck, which may limit blood flow to the brain and cause a stroke and identify a small aneurysm or arteriovenous malformation inside the brain. Multi-autostereoscopic displays provide multiple views of the same scene, rather than just two, as in autostereoscopic systems. Each view is visible from a different range of positions in front of the display. This allows the viewer to move left-right in front of the display and see the correct view from any position. The use of 3D imaging in the medical field has proven to be a benefit to doctors when diagnosing patients. For different medical domains a stereoscopic display could be advantageous in terms of a better spatial understanding of anatomical structures, better perception of ambiguous anatomical structures, better performance of tasks that require high level of dexterity, increased learning performance, and improved communication with patients or between doctors. In this work we describe a multi-autostereoscopic system and how to produce 3D MRA images to be displayed with it. We show results of brain MR angiography images discussing, how a 3D visualization can help physicians to a better diagnosis.
Lemu, H. G.
3D printing is one of the developments in rapid prototyping technology. The inception and development of the technology has highly assisted the product development phase of product design and manufacturing. The technology is particularly important in educating product design and 3D modeling because it helps students to visualize their design idea, to enhance their creative design process and enables them to touch and feel the result of their innovative work. The availability of many 3D printers on the market has created a certain level of challenge for the user. Among others, complexity of part geometry, material type, compatibility with 3D CAD models and other technical aspects still need in-depth study. This paper presents results of the experimental work on the capabilities and limitations of the Z510 3D printer from Z-corporation. Several parameters such as dimensional and geometrical accuracy, surface quality and strength as a function of model size, orientation and file exchange format are closely studied.
Luo, Xin; Chen, Yue; Huang, Yong; Tan, Xiaodi; Horimai, Hideyoshi
A 360-degree realistic 3D image display system based on direct light scanning method, so-called Holo-Table has been introduced in this paper. High-density directional continuous 3D motion images can be displayed easily with only one spatial light modulator. Using the holographic screen as the beam deflector, 360-degree full horizontal viewing angle was achieved. As an accompany part of the system, CMOS camera based image acquisition platform was built to feed the display engine, which can take a full 360-degree continuous imaging of the sample at the center. Customized image processing techniques such as scaling, rotation, format transformation were also developed and embedded into the system control software platform. In the end several samples were imaged to demonstrate the capability of our system.
This paper mainly focuses on the digital demonstration of three gorges archeological relics to exhibit the achievements of the protective measures. A novel and effective method based on 3D-visualization technology, which includes large-scaled landscape reconstruction, virtual studio, and virtual panoramic roaming, etc, is proposed to create a digitized interactive demonstration system. The method contains three stages: pre-processing, 3D modeling and integration. Firstly, abundant archaeological information is classified according to its history and geographical information. Secondly, build up a 3D-model library with the technology of digital images processing and 3D modeling. Thirdly, use virtual reality technology to display the archaeological scenes and cultural relics vividly and realistically. The present work promotes the application of virtual reality to digital projects and enriches the content of digital archaeology.
Feng, Q.; Sang, X.; Yu, X.; Gao, X.; Wang, P.; Li, C.; Zhao, T.
A novel auto-stereoscopic three-dimensional (3D) projection display system based on the frontal projection lenticular screen is demonstrated. It can provide high real 3D experiences and the freedom of interaction. In the demonstrated system, the content can be changed and the dense of viewing points can be freely adjusted according to the viewers' demand. The high dense viewing points can provide smooth motion parallax and larger image depth without blurry. The basic principle of stereoscopic display is described firstly. Then, design architectures including hardware and software are demonstrated. The system consists of a frontal projection lenticular screen, an optimally designed projector-array and a set of multi-channel image processors. The parameters of the frontal projection lenticular screen are based on the demand of viewing such as the viewing distance and the width of view zones. Each projector is arranged on an adjustable platform. The set of multi-channel image processors are made up of six PCs. One of them is used as the main controller, the other five client PCs can process 30 channel signals and transmit them to the projector-array. Then a natural 3D scene will be perceived based on the frontal projection lenticular screen with more than 1.5 m image depth in real time. The control section is presented in detail, including parallax adjustment, system synchronization, distortion correction, etc. Experimental results demonstrate the effectiveness of this novel controllable 3D display system.
Lin, Qiaojuan; Sang, Xinzhu; Chen, Zhidong; Yan, Binbin; Yu, Chongxiu; Wang, Peng; Dou, Wenhua; Xiao, Liquan
A focus-tunable multi-view holographic three-dimensional (3D) display system with a 10.1 inch 4K liquid crystal device (LCD) panel is presented. In the proposed synthesizing method, computer-generated hologram (CGH) does not require calculations of light diffraction. When multiple rays pass through one point of a 3D image and enter the pupil simultaneously, the eyes can focus on the point according to the depth cue. Benefiting from the holograms, the dense multiple perspective viewpoints of the 3D object are recorded and combined into the CGH in a dense-super-view way, which make two or more rays emitted from the same point in reconstructed light field into the pupil simultaneously. In general, a wavefront is converged to a viewpoint with the amplitude distribution of multi-view images on the hologram plane, and the phase distribution of a spherical wave is converged to the viewpoint. Here, the wavefronts are calculated according to all the multi-view images and then they are summed up to obtain the object wave on the hologram plane. Moreover, the reference light (converging light) is adopted to converge the central diffraction wave from the liquid crystal display (LCD) into a common area in a short view distance. Experimental results shows that the proposed holographic display can regenerate the 3D objects with focus cues: accommodation and retinal blur.
Boher, Pierre; Leroux, Thierry; Collomb-Patton, Véronique; Bignon, Thibault
Different ways to evaluate the optical performances of auto-stereoscopic 3D displays are reviewed. Special attention is paid to the crosstalk measurements that can be performed by measuring, either the precise angular emission at one or few locations on the display surface, or the full display surface emission from very specific locations in front of the display. Using measurements made in the two ways with different instruments on different auto-stereoscopic displays, we show that measurement instruments need to match the resolution of the human eye to obtain reliable results in both cases. Practical requirements in terms of angular resolution for viewing angle measurement instruments and in terms of spatial resolution for imaging instruments are derived and verified on practical examples.
Martin, Robert L.; Bowden, Nicholas S.; Merrill, Chris
In the past five years, there has been tremendous growth in the production and use of desktop 3D printers. This growth has been driven by the increasing availability of inexpensive computing and electronics technologies. The ability to rapidly share ideas and intelligence over the Internet has also played a key role in the growth. Growth is also…
Ou, Keng-Liang; Hosseinkhani, Hossein
In the past few years, biomaterials technologies together with significant efforts on developing biology have revolutionized the process of engineered materials. Three dimensional (3D) in vitro technology aims to develop set of tools that are simple, inexpensive, portable and robust that could be commercialized and used in various fields of biomedical sciences such as drug discovery, diagnostic tools, and therapeutic approaches in regenerative medicine. The proliferation of cells in the 3D scaffold needs an oxygen and nutrition supply. 3D scaffold materials should provide such an environment for cells living in close proximity. 3D scaffolds that are able to regenerate or restore tissue and/or organs have begun to revolutionize medicine and biomedical science. Scaffolds have been used to support and promote the regeneration of tissues. Different processing techniques have been developed to design and fabricate three dimensional scaffolds for tissue engineering implants. Throughout the chapters we discuss in this review, we inform the reader about the potential applications of different 3D in vitro systems that can be applied for fabricating a wider range of novel biomaterials for use in tissue engineering.
Ou, Keng-Liang; Hosseinkhani, Hossein
In the past few years, biomaterials technologies together with significant efforts on developing biology have revolutionized the process of engineered materials. Three dimensional (3D) in vitro technology aims to develop set of tools that are simple, inexpensive, portable and robust that could be commercialized and used in various fields of biomedical sciences such as drug discovery, diagnostic tools, and therapeutic approaches in regenerative medicine. The proliferation of cells in the 3D scaffold needs an oxygen and nutrition supply. 3D scaffold materials should provide such an environment for cells living in close proximity. 3D scaffolds that are able to regenerate or restore tissue and/or organs have begun to revolutionize medicine and biomedical science. Scaffolds have been used to support and promote the regeneration of tissues. Different processing techniques have been developed to design and fabricate three dimensional scaffolds for tissue engineering implants. Throughout the chapters we discuss in this review, we inform the reader about the potential applications of different 3D in vitro systems that can be applied for fabricating a wider range of novel biomaterials for use in tissue engineering. PMID:25299693
Three-dimensional (3-D) seismic technology is now widely applied to assess the risk associated with hydrocarbon trap definition, including faulting, stratigraphic features, and reservoir description. Critical new technologies to exploit the wealth of information contained within 3-D seismic have recently begun to emerge; most notably, coherence cube technology, developed by Amoco Production Research and licensed to Coherence Technology Co. (CTC). Coherence cube processing produces interpretable images of faults and subtle stratigraphic features, such as buried deltas, river channels, and beaches, by quantifying seismic coherence attributes. The technique has important implications for geophysical, geological, and reservoir engineering applications. The paper discusses how coherency works, applications, and an example in delineating southern North Sea faulting.
Bang, Jae Won; Heo, Hwan; Choi, Jong-Suk; Park, Kang Ryoung
With the development of 3D displays, user's eye fatigue has been an important issue when viewing these displays. There have been previous studies conducted on eye fatigue related to 3D display use, however, most of these have employed a limited number of modalities for measurements, such as electroencephalograms (EEGs), biomedical signals, and eye responses. In this paper, we propose a new assessment of eye fatigue related to 3D display use based on multimodal measurements. compared to previous works Our research is novel in the following four ways: first, to enhance the accuracy of assessment of eye fatigue, we measure EEG signals, eye blinking rate (BR), facial temperature (FT), and a subjective evaluation (SE) score before and after a user watches a 3D display; second, in order to accurately measure BR in a manner that is convenient for the user, we implement a remote gaze-tracking system using a high speed (mega-pixel) camera that measures eye blinks of both eyes; thirdly, changes in the FT are measured using a remote thermal camera, which can enhance the measurement of eye fatigue, and fourth, we perform various statistical analyses to evaluate the correlation between the EEG signal, eye BR, FT, and the SE score based on the T-test, correlation matrix, and effect size. Results show that the correlation of the SE with other data (FT, BR, and EEG) is the highest, while those of the FT, BR, and EEG with other data are second, third, and fourth highest, respectively. PMID:25192315
Taherkhani, Reza; Kia, Mohammad
This paper describes the design and building of a low cost and practical stereoscopic display that does not need to wear special glasses, and uses eye tracking to give a large degree of freedom to viewer (or viewer's) movement while displaying the minimum amount of information. The parallax barrier technique is employed to turn a LCD into an auto-stereoscopic display. The stereo image pair is screened on the usual liquid crystal display simultaneously but in different columns of pixels. Controlling of the display in red-green-blue sub pixels increases the accuracy of light projecting direction to less than 2 degrees without losing too much LCD's resolution and an eye-tracking system determines the correct angle to project the images along the viewer's eye pupils and an image processing system puts the 3D images data in correct R-G-B sub pixels. 1.6 degree of light direction controlling achieved in practice. The 3D monitor is just made by applying some simple optical materials on a usual LCD display with normal resolution. [Figure not available: see fulltext.
Olasek, K.; Wiklak, P.
3D printing, as an additive process, offers much more than traditional machining techniques in terms of achievable complexity of a model shape. That fact was a motivation to adapt discussed technology as a method for creating objects purposed for aerodynamic testing. The following paper provides an overview of various 3D printing techniques. Four models of a standard NACA0018 aerofoil were manufactured in different materials and methods: MultiJet Modelling (MJM), Selective Laser Sintering (SLS) and Fused Deposition Modeling (FDM). Various parameters of the models have been included in the analysis: surface roughness, strength, details quality, surface imperfections and irregularities as well as thermal properties.
Xue, Gaolei; Liu, Juan; Li, Xin; Jia, Jia; Zhang, Zhao; Hu, Bin; Wang, Yongtian
The multiplexing encoding method is proposed and demonstrated for reconstructing colorful images accurately by using single phase-only spatial light modulator (SLM). It will encode the light waves at different wavelengths into one pure-phase hologram at the same time based on the analytic formulas. The three-dimensional (3D) images can be reconstructed clearly when the light waves at different wavelengths are incident into the encoding hologram. Numerical simulations and optical experiments for 2D and 3D colorful images are performed. The results show that the colorful reconstructed images with high quality are achieved successfully. The proposed multiplexing method is a simple and fast encoding approach and the size of the system is small and compact. It is expected to be used for realizing full-color 3D holographic display in future.
Lin, Yuanfang; Liu, Xu; Yao, Yi; Zhang, Xiaojie; Liu, Xiangdong; Lin, Fengchun
Through careful consideration of key factors that impact upon voxel attributes and image quality, a volumetric three-dimensional (3D) display system employing the rotation of a two-dimensional (2D) thin active panel was developed. It was designed as a lower-cost 3D visualization platform for experimentation and demonstration. Light emitting diodes (LEDs) were arranged into a 256x64 dot matrix on a single surface of the panel, which was positioned symmetrically about the axis of rotation. The motor and necessary supporting structures were located below the panel. LEDs individually of 500 ns response time, 1.6 mm×0.8 mm×0.6 mm external dimensions, 0.38 mm×0.43 mm horizontal and vertical spacing were adopted. The system is functional, providing 512×256×64, i.e. over 8 million addressable voxels within a 292 mm×165 mm cylindrical volume at a refresh frequency in excess of 16 Hz. Due to persistence of vision, momentarily addressed voxels will be perceived and fused into a 3D image. Many static or dynamic 3D scenes were displayed, which can be directly viewed from any position with few occlusion zones and dead zones. Important depth cues like binocular disparity and motion parallax are satisfied naturally.
Zhu, Ruidong; Xu, Su; Hong, Qi; Wu, Shin-Tson; Lee, Chiayu; Yang, Chih-Ming; Lo, Chang-Cheng; Lien, Alan
A two-dimensional/three-dimensional (2D/3D) display system is presented based on a twisted-nematic cell integrated polymeric microlens array. This device structure has the advantages of fast response time and low operation voltage. The crosstalk of the system is analyzed in detail and two approaches are proposed to reduce the crosstalk: a double lens system and the prism approach. Illuminance distribution analysis proves these two approaches can dramatically reduce crosstalk, thus improving image quality.
Matoba, Osamu; Masuda, Kazunobu; Harada, Syo; Nitta, Kouichi
One of the 3D display systems for full-color reconstruction by using binary phase modulation is presented. The improvement of reconstructed objects is achieved by optimizing the binary phase modulation and accumulating the speckle patterns by changing the random phase distributions. The binary phase pattern is optimized by the modified Frenel ping-pong algorithm. Numerical and experimental demonstrations of full color reconstruction are presented.
Edmondson, Richard; Pezzaniti, J. Larry; Vaden, Justin; Hyatt, Brian; Morris, James; Chenault, David; Bodenhamer, Andrew; Pettijohn, Bradley; Tchon, Joe; Barnidge, Tracy; Kaufman, Seth; Kingston, David; Newell, Scott
In this paper, we report on the use of a 3D vision field upgrade kit for TALON robot consisting of a replacement flat panel stereoscopic display, and multiple stereo camera systems. An assessment of the system's use for robotic driving, manipulation, and surveillance operations was conducted. A replacement display, replacement mast camera with zoom, auto-focus, and variable convergence, and a replacement gripper camera with fixed focus and zoom comprise the upgrade kit. The stereo mast camera allows for improved driving and situational awareness as well as scene survey. The stereo gripper camera allows for improved manipulation in typical TALON missions.
Navarro, H; Martínez-Cuenca, R; Saavedra, G; Martínez-Corral, M; Javidi, B
Previously, we reported a digital technique for formation of real, non-distorted, orthoscopic integral images by direct pickup. However the technique was constrained to the case of symmetric image capture and display systems. Here, we report a more general algorithm which allows the pseudoscopic to orthoscopic transformation with full control over the display parameters so that one can generate a set of synthetic elemental images that suits the characteristics of the Integral-Imaging monitor and permits control over the depth and size of the reconstructed 3D scene.
Korger, M.; Bergschneider, J.; Lutz, M.; Mahltig, B.; Finsterbusch, K.; Rabe, M.
3D printing is a rapidly emerging additive manufacturing technology which can offer cost efficiency and flexibility in product development and production. In textile production 3D printing can also serve as an add-on process to apply 3D structures on textiles. In this study the low-cost fused deposition modeling (FDM) technique was applied using different thermoplastic printing materials available on the market with focus on flexible filaments such as thermoplastic elastomers (TPE) or Soft PLA. Since a good adhesion and stability of the 3D printed structures on textiles are essential, separation force and abrasion resistance tests were conducted with different kinds of printed woven fabrics demonstrating that a sufficient adhesion can be achieved. The main influencing factor can be attributed to the topography of the textile surface affected by the weave, roughness and hairiness offering formlocking connections followed by the wettability of the textile surface by the molten polymer, which depends on the textile surface energy and can be specifically controlled by washing (desizing), finishing or plasma treatment of the textile before the print. These basic adhesion mechanisms can also be considered crucial for 3D printing on knitwear.
Lee, Chang-Kun; Park, Soon-gi; Moon, Seokil; Hong, Jong-Young; Lee, Byoungho
We propose a compact multi-projection based multi-view 3D display system using an optical light-guide, and perform an analysis of the characteristics of the image for distortion compensation via an optically equivalent model of the light-guide. The projected image traveling through the light-guide experiences multiple total internal reflections at the interface. As a result, the projection distance in the horizontal direction is effectively reduced to the thickness of the light-guide, and the projection part of the multi-projection based multi-view 3D display system is minimized. In addition, we deduce an equivalent model of such a light-guide to simplify the analysis of the image distortion in the light-guide. From the equivalent model, the focus of the image is adjusted, and pre-distorted images for each projection unit are calculated by two-step image rectification in air and the material. The distortion-compensated view images are represented on the exit surface of the light-guide when the light-guide is located in the intended position. Viewing zones are generated by combining the light-guide projection system, a vertical diffuser, and a Fresnel lens. The feasibility of the proposed method is experimentally verified and a ten-view 3D display system with a minimized structure is implemented.
Chugui, Yu V.
The results of the R & D activity of TDI SIE SB RAS in the field of the 3D optical measuring technologies and systems for noncontact 3D optical dimensional inspection applied to atomic and railway industry safety problems are presented. This activity includes investigations of diffraction phenomena on some 3D objects, using the original constructive calculation method, development of hole inspection method on the base of diffractive optical elements. Ensuring the safety of nuclear reactors and running trains as well as their high exploitation reliability takes a noncontact inspection of geometrical parameters of their components. For this tasks we have developed methods and produced the technical vision measuring systems LMM, CONTROL, PROFILE, and technologies for non-contact 3D dimensional inspection of grid spacers and fuel elements for the nuclear reactor VVER-1000 and VVER-440, as well as automatic laser diagnostic system COMPLEX for noncontact inspection of geometrical parameters of running freight car wheel pairs. The performances of these systems and the results of the industrial testing at atomic and railway companies are presented.
Chugui, Yu. V.
The results of the R & D activity of TDI SIE SB RAS in the field of the 3D optical measuring technologies and systems for noncontact 3D optical dimensional inspection applied to atomic and railway industry safety problems are presented. This activity includes investigations of diffraction phenomena on some 3D objects, using the original constructive calculation method, development of hole inspection method on the base of diffractive optical elements. Ensuring the safety of nuclear reactors and running trains as well as their high exploitation reliability requires a 100 % noncontact precise inspection of geometrical parameters of their components. To solve this problem we have developed methods and produced the technical vision measuring systems LMM, CONTROL, RADAR, and technologies for noncontact 3D dimensional inspection of grid spacers and fuel elements for the nuclear reactor VVER-1000 and VVER-440, as well as automatic laser diagnostic COMPLEX for noncontact inspection of geometric parameters of running freight car wheel pairs. The performances of these systems and the results of industrial testing are presented and discussed. The created devices are in pilot operation at Atomic and Railway Companies.
Wang, Yongqiang; Xu, Xiaojing; Li, Zhihui; Liu, Haizhen; Li, Zhigang; Huang, Wei
Digital images are easy to tamper and edit due to availability of powerful image processing and editing software. Especially, forged images by taking from a picture of scene, because of no manipulation was made after taking, usual methods, such as digital watermarks, statistical correlation technology, can hardly detect the traces of image tampering. According to image forgery characteristics, a method, based on 3D reconstruction technology, which detect the forgeries by discriminating the dimensional relationship of each object appeared on image, is presented in this paper. This detection method includes three steps. In the first step, all the parameters of images were calibrated and each crucial object on image was chosen and matched. In the second step, the 3D coordinates of each object were calculated by bundle adjustment. In final step, the dimensional relationship of each object was analyzed. Experiments were designed to test this detection method; the 3D reconstruction and the forged image 3D reconstruction were computed independently. Test results show that the fabricating character in digital forgeries can be identified intuitively by this method.
Beyl, T; Schreiter, L; Nicolai, P; Raczkowsky, J; Wörn, H
3D Perception technologies have been explored in various fields. This paper explores the application of such technologies for surgical operating theatres. Clinical applications can be found in workflow detection, tracking and analysis, collision avoidance with medical robots, perception of interaction between participants of the operation, training of the operation room crew, patient calibration and many more. In this paper a complete perception solution for the operating room is shown. The system is based on the ToF technology integrated to the Microsoft Kinect One implements a multi camera approach. Special emphasize is put on the tracking of the personnel and the evaluation of the system performance and accuracy.
Werkheiser, Niki; Cooper, Kenneth; Edmunson, Jennifer; Dunn, Jason; Snyder, Michael
The National Aeronautics and Space Administration (NASA) has a long term strategy to fabricate components and equipment on-demand for manned missions to the Moon, Mars, and beyond. To support this strategy, NASA and Made in Space, Inc. are developing the 3D Printing In Zero-G payload as a Technology Demonstration for the International Space Station (ISS). The 3D Printing In Zero-G experiment ('3D Print') will be the first machine to perform 3D printing in space. The greater the distance from Earth and the longer the mission duration, the more difficult resupply becomes; this requires a change from the current spares, maintenance, repair, and hardware design model that has been used on the International Space Station (ISS) up until now. Given the extension of the ISS Program, which will inevitably result in replacement parts being required, the ISS is an ideal platform to begin changing the current model for resupply and repair to one that is more suitable for all exploration missions. 3D Printing, more formally known as Additive Manufacturing, is the method of building parts/objects/tools layer-by-layer. The 3D Print experiment will use extrusion-based additive manufacturing, which involves building an object out of plastic deposited by a wire-feed via an extruder head. Parts can be printed from data files loaded on the device at launch, as well as additional files uplinked to the device while on-orbit. The plastic extrusion additive manufacturing process is a low-energy, low-mass solution to many common needs on board the ISS. The 3D Print payload will serve as the ideal first step to proving that process in space. It is unreasonable to expect NASA to launch large blocks of material from which parts or tools can be traditionally machined, and even more unreasonable to fly up multiple drill bits that would be required to machine parts from aerospace-grade materials such as titanium 6-4 alloy and Inconel. The technology to produce parts on demand, in space, offers
In today's world of wireless communication systems, antenna engineering is rapidly advancing as the wireless services continue to expand in support of emerging commercial applications. Antennas play a key role in the performance of advanced transceiver systems where they serve to convert electric power to electromagnetic waves and vice versa. Researchers have held significant interest in developing this crucial component for wireless communication systems by employing a variety of design techniques. In the past few years, demands for electrically small antennas continues to increase, particularly among portable and mobile wireless devices, medical electronics and aerospace systems. This trend toward smaller electronic devices makes the three dimensional (3D) antennas very appealing, since they can be designed in a way to use every available space inside the devise. Additive Manufacturing (AM) method could help to find great solutions for the antennas design for next generation of wireless communication systems. In this thesis, the design and fabrication of 3D printed antennas using AM technology is studied. To demonstrate this application of AM, different types of antennas structures have been designed and fabricated using various manufacturing processes. This thesis studies, for the first time, embedded conductive 3D printed antennas using PolyLactic Acid (PLA) and Acrylonitrile Butadiene Styrene (ABS) for substrate parts and high temperature carbon paste for conductive parts which can be a good candidate to overcome the limitations of direct printing on 3D surfaces that is the most popular method to fabricate conductive parts of the antennas. This thesis also studies, for the first time, the fabrication of antennas with 3D printed conductive parts which can contribute to the new generation of 3D printed antennas.
Vienne, Cyril; Blondé, Laurent; Mamassian, Pascal
Stereoscopic systems present binocular images on planar surface at a fixed distance. They induce cues to flatness, indicating that images are presented on a unique surface and specifying the relative depth of that surface. The center of interest of this study is on a second problem, arising when a 3D object distance differs from the display distance. As binocular disparity must be scaled using an estimate of viewing distance, object depth can thus be affected through disparity scaling. Two previous experiments revealed that stereoscopic displays can affect depth perception due to conflicting accommodation and vergence cues at near distances. In this study, depth perception is evaluated for farther accommodation and vergence distances using a commercially available 3D TV. In Experiment I, we evaluated depth perception of 3D stimuli at different vergence distances for a large pool of participants. We observed a strong effect of vergence distance that was bigger for younger than for older participants, suggesting that the effect of accommodation was reduced in participants with emerging presbyopia. In Experiment 2, we extended 3D estimations by varying both the accommodation and vergence distances. We also tested the hypothesis that setting accommodation open loop by constricting pupil size could decrease the contribution of focus cues to perceived distance. We found that the depth constancy was affected by accommodation and vergence distances and that the accommodation distance effect was reduced with a larger depth-of-focus. We discuss these results with regard to the effectiveness of focus cues as a distance signal. Overall, these results highlight the importance of appropriate focus cues in stereoscopic displays at intermediate viewing distances.
Based on previous prototype of the Real time 3D holographic display developed last year, we developed a new concept of auto-stereoscopic multiview display (64 views), wide angle (90°) 3D full color display. The display is based on a RGB laser light source illuminating a DMD (Discovery 4100 0,7") at 24.000 fps, an image deflection system made with an AOD (Acoustic Optic Deflector) driven by a piezo-electric transducer generating a variable standing acoustic wave on the crystal that acts as a phase grating. The DMD projects in fast sequence 64 point of view of the image on the crystal cube. Depending on the frequency of the standing wave, the input picture sent by the DMD is deflected in different angle of view. An holographic screen at a proper distance diffuse the rays in vertical direction (60°) and horizontally select (1°) only the rays directed to the observer. A telescope optical system will enlarge the image to the right dimension. A VHDL firmware to render in real-time (16 ms) 64 views (16 bit 4:2:2) of a CAD model (obj, dxf or 3Ds) and depth-map encoded video images was developed into the resident Virtex5 FPGA of the Discovery 4100 SDK, thus eliminating the needs of image transfer and high speed links
Boher, Pierre; Leroux, Thierry; Bignon, Thibault; Collomb-Patton, Véronique
In this paper we propose a method to characterize polarization based stereoscopic 3D displays using multispectral Fourier optics viewing angle measurements. Full polarization analysis of the light emitted by the display in the full viewing cone is made at 31 wavelengths in the visible range. Vertical modulation of the polarization state is observed and explained by the position of the phase shift filter into the display structure. In addition, strong spectral dependence of the ellipticity and polarization degree is observed. These features come from the strong spectral dependence of the phase shift film and introduce some imperfections (color shifts and reduced contrast). Using the measured transmission properties of the two glasses filters, the resulting luminance across each filter is computed for left and right eye views. Monocular contrast for each eye and binocular contrasts are performed in the observer space, and Qualified Monocular and Binocular Viewing Spaces (QMVS and QBVS) can be deduced in the same way as auto-stereoscopic 3D displays allowing direct comparison of the performances.
Liao, Min-Ju; Johnson, Walter W.
The present study investigated the effects of droplines on target acquisition performance on a 3-D perspective display in which participants were required to move a cursor into a target cube as quickly as possible. Participants' performance and coordination strategies were characterized using both Fitts' law and acquisition patterns of the 3 viewer-centered target display dimensions (azimuth, elevation, and range). Participants' movement trajectories were recorded and used to determine movement times for acquisitions of the entire target and of each of its display dimensions. The goodness of fit of the data to a modified Fitts function varied widely among participants, and the presence of droplines did not have observable impacts on the goodness of fit. However, droplines helped participants navigate via straighter paths and particularly benefited range dimension acquisition. A general preference for visually overlapping the target with the cursor prior to capturing the target was found. Potential applications of this research include the design of interactive 3-D perspective displays in which fast and accurate selection and manipulation of content residing at multiple ranges may be a challenge.
Private Computing Devices CanadaA GENERAL DYNAMICS COMPANY Display Architecture Video Module •General Purpose Video I/F • LVDS •RGB Analog •Separate...Hsync & Vsync •Composite TTL Sync •Sync on Green (RS-170) •NTSC/PAL/SECAM •Frame rate/Scan converter/Scaler •Standard LVDS output Power Supply Module...Mil-Std-1275 compliant input •Heater Power @ 150W LCD Display Head •Backlight •Microcontroller •Video I/F ( LVDS ) •Adapted for each specific LCD •8.4
Wu, Dan; Yao, Dezhong
Electroencephalogram (EEG) is a scalp record of the neural electric activities of the brain. There are many kinds of methods to display the EEG data, such as a projective plane or the realistic head surface. In this work, one of the atlas projection methods, azimuth conformal projection, was tested and recommended as a new way of a planar EEG display. The method details are given and numerically compared with the normal projective plane display. The results indicate that the azimuth projection has many advantages: the transform is simple, convenient, and it can keep all the information. It shows all the information in the 3-D data within a projective plane without distinct shape change. Therefore, it can help to analyze the data effectively.
Hongen Liao; Dohi, Takeyoshi; Nomura, Keisuke
We developed an autostereoscopic display for distant viewing of 3D computer graphics (CG) images without using special viewing glasses or tracking devices. The images are created by employing referential viewing area-based CG image generation and pixel distribution algorithm for integral photography (IP) and integral videography (IV) imaging. CG image rendering is used to generate IP/IV elemental images. The images can be viewed from each viewpoint within a referential viewing area and the elemental images are reconstructed from rendered CG images by pixel redistribution and compensation method. The elemental images are projected onto a screen that is placed at the same referential viewing distance from the lens array as in the image rendering. Photographic film is used to record the elemental images through each lens. The method enables 3D images with a long visualization depth to be viewed from relatively long distances without any apparent influence from deviated or distorted lenses in the array. We succeeded in creating an actual autostereoscopic images with an image depth of several meters in front of and behind the display that appear to have 3D even when viewed from a distance.
McIntire, John P.; Havig, Paul R.; Pinkus, Alan R.
In this work, we provide some common methods, techniques, information, concepts, and relevant citations for those conducting human factors-related research with stereoscopic 3D (S3D) displays. We give suggested methods for calculating binocular disparities, and show how to verify on-screen image separation measurements. We provide typical values for inter-pupillary distances that are useful in such calculations. We discuss the pros, cons, and suggested uses of some common stereovision clinical tests. We discuss the phenomena and prevalence rates of stereoanomalous, pseudo-stereoanomalous, stereo-deficient, and stereoblind viewers. The problems of eyestrain and fatigue-related effects from stereo viewing, and the possible causes, are enumerated. System and viewer crosstalk are defined and discussed, and the issue of stereo camera separation is explored. Typical binocular fusion limits are also provided for reference, and discussed in relation to zones of comfort. Finally, the concept of measuring disparity distributions is described. The implications of these issues for the human factors study of S3D displays are covered throughout.
Wang, Shyh-Roei; Sun, Yung-Nien; Chang, Fong-Ming; Jiang, Ching-Fen
Due to the properties of convenience and non-invasion, ultrasound has become an essential tool for diagnosis of fetal abnormality during women pregnancy in obstetrics. However, the 'noisy and blurry' nature of ultrasound data makes the rendering of the data a challenge in comparison with MRI and CT images. In spite of the speckle noise, the unwanted objects usually occlude the target to be observed. In this paper, we proposed a new system that can effectively depress the speckle noise, extract the target object, and clearly render the 3D fetal image in almost real-time from 3D ultrasound image data. The system is based on a deformable model that detects contours of the object according to the local image feature of ultrasound. Besides, in order to accelerate rendering speed, a thin shell is defined to separate the observed organ from unrelated structures depending on those detected contours. In this way, we can support quick 3D display of ultrasound, and the efficient visualization of 3D fetal ultrasound thus becomes possible.
A novel glasses-free tabletop 3D display, named fVisiOn, floats virtual 3D objects on an empty, flat, tabletop surface and enables multiple viewers to observe raised 3D images from any angle at 360° Our glasses-free 3D image reproduction method employs a combination of an optical device and an array of projectors and produces continuous horizontal parallax in the direction of a circular path located above the table. The optical device shapes a hollow cone and works as an anisotropic diffuser. The circularly arranged projectors cast numerous rays into the optical device. Each ray represents a particular ray that passes a corresponding point on a virtual object's surface and orients toward a viewing area around the table. At any viewpoint on the ring-shaped viewing area, both eyes collect fractional images from different projectors, and all the viewers around the table can perceive the scene as 3D from their perspectives because the images include binocular disparity. The entire principle is installed beneath the table, so the tabletop area remains clear. No ordinary tabletop activities are disturbed. Many people can naturally share the 3D images displayed together with real objects on the table. In our latest prototype, we employed a handmade optical device and an array of over 100 tiny projectors. This configuration reproduces static and animated 3D scenes for a 130° viewing area and allows 5-cm-tall virtual characters to play soccer and dance on the table.
Marzolf, A.; Folsom, M.
This research investigated four techniques that could be applicable for mapping of solids remaining in radioactive waste tanks at the Savannah River Site: stereo vision, LIDAR, flash LIDAR, and Structure from Motion (SfM). Stereo vision is the least appropriate technique for the solids mapping application. Although the equipment cost is low and repackaging would be fairly simple, the algorithms to create a 3D image from stereo vision would require significant further development and may not even be applicable since stereo vision works by finding disparity in feature point locations from the images taken by the cameras. When minimal variation in visual texture exists for an area of interest, it becomes difficult for the software to detect correspondences for that object. SfM appears to be appropriate for solids mapping in waste tanks. However, equipment development would be required for positioning and movement of the camera in the tank space to enable capturing a sequence of images of the scene. Since SfM requires the identification of distinctive features and associates those features to their corresponding instantiations in the other image frames, mockup testing would be required to determine the applicability of SfM technology for mapping of waste in tanks. There may be too few features to track between image frame sequences to employ the SfM technology since uniform appearance may exist when viewing the remaining solids in the interior of the waste tanks. Although scanning LIDAR appears to be an adequate solution, the expense of the equipment ($80,000-$120,000) and the need for further development to allow tank deployment may prohibit utilizing this technology. The development would include repackaging of equipment to permit deployment through the 4-inch access ports and to keep the equipment relatively uncontaminated to allow use in additional tanks. 3D flash LIDAR has a number of advantages over stereo vision, scanning LIDAR, and SfM, including full frame
Johnson, Paul V; Kim, Joohwan; Banks, Martin S
Stereoscopic 3D (S3D) displays use spatial or temporal interlacing to send different images to the two eyes. Temporal interlacing delivers images to the left and right eyes alternately in time; it has high effective spatial resolution but is prone to temporal artifacts. Spatial interlacing delivers even pixel rows to one eye and odd rows to the other eye simultaneously; it is subject to spatial limitations such as reduced spatial resolution. We propose a spatiotemporal-interlacing protocol that interlaces the left- and right-eye views spatially, but with the rows being delivered to each eye alternating with each frame. We performed psychophysical experiments and found that flicker, motion artifacts, and depth distortion are substantially reduced relative to the temporal-interlacing protocol, and spatial resolution is better than in the spatial-interlacing protocol. Thus, the spatiotemporal-interlacing protocol retains the benefits of spatial and temporal interlacing while minimizing or even eliminating the drawbacks.
Chang, Yu-Cheng; Jen, Tai-Hsiang; Ting, Chih-Hung; Huang, Yi-Pai
A 2D/3D switchable and rotatable autostereoscopic display using a high-resistance liquid-crystal (Hi-R LC) lens array is investigated in this paper. Using high-resistance layers in an LC cell, a gradient electric-field distribution can be formed, which can provide a better lens-like shape of the refractive-index distribution. The advantages of the Hi-R LC lens array are its 2D/3D switchability, rotatability (in the horizontal and vertical directions), low driving voltage (~2 volts) and fast response (~0.6 second). In addition, the Hi-R LC lens array requires only a very simple fabrication process.
Johnson, Paul V.; Kim, Joohwan; Banks, Martin S.
Stereoscopic 3D (S3D) displays use spatial or temporal interlacing to send different images to the two eyes. Temporal interlacing delivers images to the left and right eyes alternately in time; it has high effective spatial resolution but is prone to temporal artifacts. Spatial interlacing delivers even pixel rows to one eye and odd rows to the other eye simultaneously; it is subject to spatial limitations such as reduced spatial resolution. We propose a spatiotemporal-interlacing protocol that interlaces the left- and right-eye views spatially, but with the rows being delivered to each eye alternating with each frame. We performed psychophysical experiments and found that flicker, motion artifacts, and depth distortion are substantially reduced relative to the temporal-interlacing protocol, and spatial resolution is better than in the spatial-interlacing protocol. Thus, the spatiotemporal-interlacing protocol retains the benefits of spatial and temporal interlacing while minimizing or even eliminating the drawbacks. PMID:25968758
Huang, Yi-Pai; Wang, Guo-Zhen; Ma, Ming-Ching; Tung, Shang-Yu; Huang, Shu-Yi; Tseng, Hung-Wei; Kuo, Chung-Hong; Li, Chun-Huai
The traidational 3D interactive sysetm which uses CCD camera to capture image is difficult to operate on near range for mobile applications.Therefore, 3D interactive display with embedded optical sensor was proposed. Based on optical sensor based system, we proposed four different methods to support differenct functions. T mark algorithm can obtain 5- axis information (x, y, z,θ, and φ)of LED no matter where LED was vertical or inclined to panel and whatever it rotated. Sequential mark algorithm and color filter based algorithm can support mulit-user. Finally, bare finger touch system with sequential illuminator can achieve to interact with auto-stereoscopic images by bare finger. Furthermore, the proposed methods were verified on a 4-inch panel with embedded optical sensors.
Kim, Sung-Kyu; Yoon, Ki-Hyuk; Yoon, Seon Kyu; Ju, Heongkyu
We studied defragmented image based autostereoscopic 3D displays with dynamic eye tracking. Specifically, we examined the impact of parallax barrier (PB) angular orientation on their image quality. The 3D display system required fine adjustment of PB angular orientation with respect to a display panel. This was critical for both image color balancing and minimizing image resolution mismatch between horizontal and vertical directions. For evaluating uniformity of image brightness, we applied optical ray tracing simulations. The simulations took effects of PB orientation misalignment into account. The simulation results were then compared with recorded experimental data. Our optimal simulated system produced significantly enhanced image uniformity at around sweet spots in viewing zones. However this was contradicted by real experimental results. We offer quantitative treatment of illuminance uniformity of view images to estimate misalignment of PB orientation, which could account for brightness non-uniformity observed experimentally. Our study also shows that slight imperfection in the adjustment of PB orientation due to practical restrictions of adjustment accuracy can induce substantial non-uniformity of view images' brightness. We find that image brightness non-uniformity critically depends on misalignment of PB angular orientation, for example, as slight as ≤ 0.01 ° in our system. This reveals that reducing misalignment of PB angular orientation from the order of 10-2 to 10-3 degrees can greatly improve the brightness uniformity.
McAnally, Ken I.; Martin, Russell L.
Previous studies have shown that the accuracy of sound localization is improved if listeners are allowed to move their heads during signal presentation. This study describes the function relating localization accuracy to the extent of head movement in azimuth. Sounds that are difficult to localize were presented in the free field from sources at a wide range of azimuths and elevations. Sounds remained active until the participants' heads had rotated through windows ranging in width of 2, 4, 8, 16, 32, or 64° of azimuth. Error in determining sound-source elevation and the rate of front/back confusion were found to decrease with increases in azimuth window width. Error in determining sound-source lateral angle was not found to vary with azimuth window width. Implications for 3-d audio displays: the utility of a 3-d audio display for imparting spatial information is likely to be improved if operators are able to move their heads during signal presentation. Head movement may compensate in part for a paucity of spectral cues to sound-source location resulting from limitations in either the audio signals presented or the directional filters (i.e., head-related transfer functions) used to generate a display. However, head movements of a moderate size (i.e., through around 32° of azimuth) may be required to ensure that spatial information is conveyed with high accuracy. PMID:25161605
Lee, Chang-Kun; Park, Soon-Gi; Moon, Seokil; Lee, Byoungho
We propose a novel multiplexing technique for increasing the viewing zone of a multi-view based multi-projection 3D display system by employing double refraction in uniaxial crystal. When linearly polarized images from projector pass through the uniaxial crystal, two possible optical paths exist according to the polarization states of image. Therefore, the optical paths of the image could be changed, and the viewing zone is shifted in a lateral direction. The polarization modulation of the image from a single projection unit enables us to generate two viewing zones at different positions. For realizing full-color images at each viewing zone, a polarization-based temporal multiplexing technique is adopted with a conventional polarization switching device of liquid crystal (LC) display. Through experiments, a prototype of a ten-view multi-projection 3D display system presenting full-colored view images is implemented by combining five laser scanning projectors, an optically clear calcite (CaCO3) crystal, and an LC polarization rotator. For each time sequence of temporal multiplexing, the luminance distribution of the proposed system is measured and analyzed.
Johnston, Mallory M.; Werkheiser, Mary J.; Cooper, Kenneth G.; Snyder, Michael P.; Edmunson, Jennifer E.
The National Aeronautics and Space Administration (NASA) has a long term strategy to fabricate components and equipment on-demand for manned missions to the Moon, Mars, and beyond. To support this strategy, NASA and Made in Space, Inc. are developing the 3D Printing In Zero-G payload as a Technology Demonstration for the International Space Station. The 3D Printing In Zero-G experiment will be the first machine to perform 3D printing in space. The greater the distance from Earth and the longer the mission duration, the more difficult resupply becomes; this requires a change from the current spares, maintenance, repair, and hardware design model that has been used on the International Space Station up until now. Given the extension of the ISS Program, which will inevitably result in replacement parts being required, the ISS is an ideal platform to begin changing the current model for resupply and repair to one that is more suitable for all exploration missions. 3D Printing, more formally known as Additive Manufacturing, is the method of building parts/ objects/tools layer-by-layer. The 3D Print experiment will use extrusion-based additive manufacturing, which involves building an object out of plastic deposited by a wire-feed via an extruder head. Parts can be printed from data files loaded on the device at launch, as well as additional files uplinked to the device while on-orbit. The plastic extrusion additive manufacturing process is a low-energy, low-mass solution to many common needs on board the ISS. The 3D Print payload will serve as the ideal first step to proving that process in space. It is unreasonable to expect NASA to launch large blocks of material from which parts or tools can be traditionally machined, and even more unreasonable to fly up specialized manufacturing hardware to perform the entire range of function traditionally machining requires. The technology to produce parts on demand, in space, offers unique design options that are not possible
Bull, Glen; Bull, Gina
A projection system in a classroom with an Internet connection provides a window on the world. Until recently, projectors were expensive and difficult to maintain. Technological advances have resulted in solid-state projectors that require little maintenance and cost no more than a computer. Adding a second or third computer to a classroom…
Surman, Phil; Sexton, Ian; Hopf, Klaus; Bates, Richard; Lee, Wing Kai; Buckley, Edward
A glasses-free (auto-stereoscopic) 3D display that will serve several viewers who have freedom of movement over a large viewing region is described. This operates on the principle of employing head position tracking to provide regions referred to as exit pupils that follow the positions ofthe viewers' eyes in order for appropriate left and right images to be seen. A non-intrusive multi-user head tracker controls the light sources of a specially designed backlight that illuminates a direct-view LCD.
Héricz, Dalma; Sarkadi, Tamás; Lucza, Viktor; Kovács, Viktor; Koppa, Pál
We propose a compact head-worn 3D display which provides glasses-free full motion parallax. Two picoprojectors placed on the viewer's head project images on a retro-reflective screen that reflects left and right images to the appropriate eyes of the viewer. The properties of different retro-reflective screen materials have been investigated, and the key parameters of the projection - brightness and cross-talk - have been calculated. A demonstration system comprising two projectors, a screen tracking system and a commercial retro-reflective screen has been developed to test the visual quality of the proposed approach.
Pomplun, Marc; Garaas, Tyler W.; Carrasco, Marisa
Analyzing the factors that determine our choice of visual search strategy may shed light on visual behavior in everyday situations. Previous results suggest that increasing task difficulty leads to more systematic search paths. Here we analyze observers' eye movements in an “easy” conjunction search task and a “difficult” shape search task to study visual search strategies in stereoscopic search displays with virtual depth induced by binocular disparity. Standard eye-movement variables, such as fixation duration and initial saccade latency, as well as new measures proposed here, such as saccadic step size, relative saccadic selectivity, and x−y target distance, revealed systematic effects on search dynamics in the horizontal-vertical plane throughout the search process. We found that in the “easy” task, observers start with the processing of display items in the display center immediately after stimulus onset and subsequently move their gaze outwards, guided by extrafoveally perceived stimulus color. In contrast, the “difficult” task induced an initial gaze shift to the upper-left display corner, followed by a systematic left-right and top-down search process. The only consistent depth effect was a trend of initial saccades in the easy task with smallest displays to the items closest to the observer. The results demonstrate the utility of eye-movement analysis for understanding search strategies and provide a first step toward studying search strategies in actual 3D scenarios. PMID:23986539
Yamamoto, H.; Tsutsumi, M.; Yamamoto, R.; Kajimoto, K.; Suyama, S.
In this paper, we report development of a high-frame-rate LED display. Full-color images are refreshed at 480 frames per second. In order to transmit such a high frame-rate signal via conventional 120-Hz DVI, we have introduced a spatiotemporal mapping of image signal. A processor of LED image signal and FPGAs in LED modules have been reprogrammed so that four adjacent pixels in the input image are converted into successive four fields. The pitch of LED panel is 20 mm. The developed 480-fps LED display is utilized for stereoscopic 3D display by use of parallax barrier. The horizontal resolution of a viewed image decreases to one-half by the parallax barrier. This degradation is critical for LED because the pitch of LED displays is as large as tens of times of other flat panel displays. We have conducted experiments to improve quality of the viewed image through the parallax barrier. The improvement is based on interpolation by afterimages. It is shown that the HFR LED provides detailed afterimages. Furthermore, the HFR LED has been utilized for unconscious imaging, which provide a sensation of discovery of conscious visual information from unconscious images.
1255, Santa Clara, CA. 25. Williams, R. D., and F. Garcia, 1988, "A Real Time Autostereoscopic Multiplanar 3D Display System," Society for Information...K. Miyaji, 1989, " 3D Display using Laser and Moving Screen, Japan Display 1989, Paper P3-5. 27. Sterling, R. D., R. D. TeKolste, J. M. Haggerty, T. C
Dan, Alex; Reiner, Miriam
Interacting with 2D displays, such as computer screens, smartphones, and TV, is currently a part of our daily routine; however, our visual system is built for processing 3D worlds. We examined the cognitive load associated with a simple and a complex task of learning paper-folding (origami) by observing 2D or stereoscopic 3D displays. While connected to an electroencephalogram (EEG) system, participants watched a 2D video of an instructor demonstrating the paper-folding tasks, followed by a stereoscopic 3D projection of the same instructor (a digital avatar) illustrating identical tasks. We recorded the power of alpha and theta oscillations and calculated the cognitive load index (CLI) as the ratio of the average power of frontal theta (Fz.) and parietal alpha (Pz). The results showed a significantly higher cognitive load index associated with processing the 2D projection as compared to the 3D projection; additionally, changes in the average theta Fz power were larger for the 2D conditions as compared to the 3D conditions, while alpha average Pz power values were similar for 2D and 3D conditions for the less complex task and higher in the 3D state for the more complex task. The cognitive load index was lower for the easier task and higher for the more complex task in 2D and 3D. In addition, participants with lower spatial abilities benefited more from the 3D compared to the 2D display. These findings have implications for understanding cognitive processing associated with 2D and 3D worlds and for employing stereoscopic 3D technology over 2D displays in designing emerging virtual and augmented reality applications.
Park, Soon-gi; Lee, Chang-Kun; Lee, Byoungho
We propose a compact multi-projection system based on integral floating method with waveguide projection. Waveguide projection can reduce the projection distance by multiple folding of optical path inside the waveguide. The proposed system is composed of a wedge prism, which is used as a waveguide, multiple projection-units, and an anisotropic screen made of floating lens combined with a vertical diffuser. As the projected image propagates through the wedge prism, it is reflected at the surfaces of prism by total internal reflections, and the final view image is created by the floating lens at the viewpoints. The position of view point is decided by the lens equation, and the interval of view point is calculated by the magnification of collimating lens and interval of projection-units. We believe that the proposed method can be useful for implementing a large-scale autostereoscopic 3D system with high quality of 3D images using projection optics. In addition, the reduced volume of the system will alleviate the restriction of installment condition, and will widen the applications of a multi-projection 3D display.
Colle, Herbert A; Reid, Gary B
Understanding how spatial knowledge is acquired is important for spatial navigation and for improving the design of 3-D perspective interfaces. Configural spatial knowledge of object locations inside rooms is learned rapidly and easily (Colle & Reid, 1998), possibly because rooms afford local viewing in which objects are directly viewed or, alternatively, because of their structural features. The local viewing hypothesis predicts that the layout of objects outside of rooms also should be rapidly acquired when walls are removed and rooms are sufficiently close that participants can directly view and identify objects. It was evaluated using pointing and sketch map measures of configural knowledge with and without walls by varying distance, lighting levels, and observation instructions. Although within-room spatial knowledge was uniformly good, local viewing was not sufficient for improving spatial knowledge of objects in different rooms. Implications for navigation and 3-D interface design are discussed. Actual or potential applications of this research include the design of user interfaces, especially interfaces with 3-D displays.
Beitnes, Jan Otto; Klæboe, Lars Gunnar; Karlsen, Jørn Skaarud; Urheim, Stig
The aim of the present study was to test the feasibility of analyzing 3D ultrasound data on a novel holographic display. An increasing number of mini-invasive procedures for mitral valve repair require more effective visualization to improve patient safety and speed of procedures. A novel 3D holographic display has been developed and may have the potential to guide interventional cardiac procedures in the near future. Forty patients with degenerative mitral valve disease were analyzed. All had complete 2D transthoracic (TTE) and transoesophageal (TEE) echocardiographic examinations. In addition, 3D TTE of the mitral valve was obtained and recordings were converted from the echo machine to the holographic screen. Visual inspection of the mitral valve during surgery or TEE served as the gold standard. 240 segments were analyzed by 2 independent observers. A total of 53 segments were prolapsing. The majority included P2 (31), the remaining located at A2 (8), A3 (6), P3 (5), P1 (2) and A1 (1). The sensitivity and specificity of the 3D display was 87 and 99 %, respectively (observer I), and for observer II 85 and 97 %, respectively. The accuracies and precisions were 96.7 and 97.9 %, respectively, (observer I), 94.3 and 88.2 % (observer II), and inter-observer agreement was 0.954 with Cohen's Kappa 0.86. We were able to convert 3D ultrasound data to the holographic display. A very high accuracy and precision was shown, demonstrating the feasibility of analyzing 3D echo of the mitral valve on the holographic screen.
Sluijter, M.; IJzerman, W. L.; de Boer, D. K. G.; de Zwart, S. T.
We discuss residual lens effects in multi-view switchable auto-stereoscopic lenticular-based 2D/3D displays. With the introduction of a switchable lenticular, it is possible to switch between a 2D mode and a 3D mode. The 2D mode displays conventional content, whereas the 3D mode provides the sensation of depth to the viewer. The uniformity of a display in the 2D mode is quantified by the quality parameter modulation depth. In order to reduce the modulation depth in the 2D mode, birefringent lens plates are investigated analytically and numerically, by ray tracing. We can conclude that the modulation depth in the 2D mode can be substantially decreased by using birefringent lens plates with a perfect index match between lens material and lens plate. Birefringent lens plates do not disturb the 3D performance of a switchable 2D/3D display.
Agour, Mostafa; Falldorf, Claas; Bergmann, Ralf B
We present a new method for the generation of a dynamic wave field with high space bandwidth product (SBP). The dynamic wave field is generated from several wave fields diffracted by a display which comprises multiple spatial light modulators (SLMs) each having a comparably low SBP. In contrast to similar approaches in stereoscopy, we describe how the independently generated wave fields can be coherently superposed. A major benefit of the scheme is that the display system may be extended to provide an even larger display. A compact experimental configuration which is composed of four phase-only SLMs to realize the coherent combination of independent wave fields is presented. Effects of important technical parameters of the display system on the wave field generated across the observation plane are investigated. These effects include, e.g., the tilt of the individual SLM and the gap between the active areas of multiple SLMs. As an example of application, holographic reconstruction of a 3D object with parallax effects is demonstrated.
Yang, Jinn-Cherng; Wu, Chang-Shuo; Hsiao, Chuan-Heng; Yang, Ming-Chieh; Liu, Wen-Chieh; Hung, Yi-Ping
An autostereoscopic display provides users great enjoyment of stereo visualization without uncomfortable and inconvenient drawbacks of wearing stereo glasses. However, bandwidth constraints of current multi-view 3D display severely restrict the number of views that can be simultaneously displayed without degrading resolution or increasing display cost unacceptably. An alternative to multiple view presentation is that the position of observer can be measured by using viewer-tracking sensor. It is a very important module of the viewer-tracking component for fluently rendering and accurately projecting the stereo video. In order to render stereo content with respect to user's view points and to optically project the content onto the left and right eyes of the user accurately, the real-time viewer tracking technique that allows the user to move around freely when watching the autostereoscopic display is developed in this study. It comprises the face detection by using multiple eigenspaces of various lighting conditions, fast block matching for tracking four motion parameters of the user's face region. The Edge Orientation Histogram (EOH) on Real AdaBoost to improve the performance of original AdaBoost algorithm is also applied in this study. The AdaBoost algorithm using Haar feature in OpenCV library developed by Intel to detect human face and enhance the accuracy performance with rotating image. The frame rate of viewer tracking process can achieve up to 15 Hz. Since performance of the viewer tracking autostereoscopic display is still influenced under variant environmental conditions, the accuracy, robustness and efficiency of the viewer-tracking system are evaluated in this study.
Ning, Jiwei; Sang, Xinzhu; Xing, Shujun; Cui, Huilong; Yan, Binbin; Yu, Chongxiu; Dou, Wenhua; Xiao, Liquan
The army's combat training is very important now, and the simulation of the real battlefield environment is of great significance. Two-dimensional information has been unable to meet the demand at present. With the development of virtual reality technology, three-dimensional (3D) simulation of the battlefield environment is possible. In the simulation of 3D battlefield environment, in addition to the terrain, combat personnel and the combat tool ,the simulation of explosions, fire, smoke and other effects is also very important, since these effects can enhance senses of realism and immersion of the 3D scene. However, these special effects are irregular objects, which make it difficult to simulate with the general geometry. Therefore, the simulation of irregular objects is always a hot and difficult research topic in computer graphics. Here, the particle system algorithm is used for simulating irregular objects. We design the simulation of the explosion, fire, smoke based on the particle system and applied it to the battlefield 3D scene. Besides, the battlefield 3D scene simulation with the glasses-free 3D display is carried out with an algorithm based on GPU 4K super-multiview 3D video real-time transformation method. At the same time, with the human-computer interaction function, we ultimately realized glasses-free 3D display of the simulated more realistic and immersed 3D battlefield environment.
Vos, Frans M; van Gelder, Rogier E; Serlie, Iwo W O; Florie, Jasper; Nio, C Yung; Glas, Afina S; Post, Frits H; Truyen, Roel; Gerritsen, Frans A; Stoker, Jaap
The authors compared a conventional two-directional three-dimensional (3D) display for computed tomography (CT) colonography with an alternative method they developed on the basis of time efficiency and surface visibility. With the conventional technique, 3D ante- and retrograde cine loops were obtained (hereafter, conventional 3D). With the alternative method, six projections were obtained at 90 degrees viewing angles (unfolded cube display). Mean evaluation time per patient with the conventional 3D display was significantly longer than that with the unfolded cube display. With the conventional 3D method, 93.8% of the colon surface came into view; with the unfolded cube method, 99.5% of the colon surface came into view. Sensitivity and specificity were not significantly different between the two methods. Agreements between observers were kappa = 0.605 for conventional 3D display and kappa = 0.692 for unfolded cube display. Consequently, the latter method enhances the 3D endoluminal display with improved time efficiency and higher surface visibility.
Qiu, Jimmy; Hope, Andrew J; Cho, B C John; Sharpe, Michael B; Dickie, Colleen I; DaCosta, Ralph S; Jaffray, David A; Weersink, Robert A
We have developed a method to register and display 3D parametric data, in particular radiation dose, on two-dimensional endoscopic images. This registration of radiation dose to endoscopic or optical imaging may be valuable in assessment of normal tissue response to radiation, and visualization of radiated tissues in patients receiving post-radiation surgery. Electromagnetic sensors embedded in a flexible endoscope were used to track the position and orientation of the endoscope allowing registration of 2D endoscopic images to CT volumetric images and radiation doses planned with respect to these images. A surface was rendered from the CT image based on the air/tissue threshold, creating a virtual endoscopic view analogous to the real endoscopic view. Radiation dose at the surface or at known depth below the surface was assigned to each segment of the virtual surface. Dose could be displayed as either a colorwash on this surface or surface isodose lines. By assigning transparency levels to each surface segment based on dose or isoline location, the virtual dose display was overlaid onto the real endoscope image. Spatial accuracy of the dose display was tested using a cylindrical phantom with a treatment plan created for the phantom that matched dose levels with grid lines on the phantom surface. The accuracy of the dose display in these phantoms was 0.8-0.99 mm. To demonstrate clinical feasibility of this approach, the dose display was also tested on clinical data of a patient with laryngeal cancer treated with radiation therapy, with estimated display accuracy of ∼2-3 mm. The utility of the dose display for registration of radiation dose information to the surgical field was further demonstrated in a mock sarcoma case using a leg phantom. With direct overlay of radiation dose on endoscopic imaging, tissue toxicities and tumor response in endoluminal organs can be directly correlated with the actual tissue dose, offering a more nuanced assessment of normal tissue
McKay, Stuart; Mason, Steven; Mair, Leslie S.; Waddell, Peter; Fraser, Simon M.
Stretchable Membrane Mirrors (SMMs) have been developed at the University of Strathclyde as a cheap, lightweight and variable focal length alternative to conventional fixed- curvature glass based optics. A SMM uses a thin sheet of aluminized polyester film which is stretched over a specially shaped frame, forming an airtight cavity behind the membrane. Removal of air from that cavity causes the resulting air pressure difference to force the membrane back into a concave shape. Controlling the pressure difference acting over the membrane now controls the curvature or f/No. of the mirror. Mirrors from 0.15-m to 1.2-m in diameter have been constructed at the University of Strathclyde. The use of lenses and mirrors to project real images in space is perhaps one of the simplest forms of 3D display. When using conventional optics however, there are severe financial restrictions on what size of image forming element may be used, hence the appeal of a SMM. The mirrors have been used both as image forming elements and directional screens in volumetric, stereoscopic and large format simulator displays. It was found that the use of these specular reflecting surfaces greatly enhances the perceived image quality of the resulting magnified display.
Tourancheau, Sylvain; Wang, Kun; Bułat, Jarosław; Cousseau, Romain; Janowski, Lucjan; Brunnström, Kjell; Barkowsky, Marcus
Crosstalk is one of the main display-related perceptual factors degrading image quality and causing visual discomfort on 3D-displays. It causes visual artifacts such as ghosting effects, blurring, and lack of color fidelity which are considerably annoying and can lead to difficulties to fuse stereoscopic images. On stereoscopic LCD with shutter-glasses, crosstalk is mainly due to dynamic temporal aspects: imprecise target luminance (highly dependent on the combination of left-view and right-view pixel color values in disparity regions) and synchronization issues between shutter-glasses and LCD. These different factors influence largely the reproducibility of crosstalk measurements across laboratories and need to be evaluated in several different locations involving similar and differing conditions. In this paper we propose a fast and reproducible measurement procedure for crosstalk based on high-frequency temporal measurements of both display and shutter responses. It permits to fully characterize crosstalk for any right/left color combination and at any spatial position on the screen. Such a reliable objective crosstalk measurement method at several spatial positions is considered a mandatory prerequisite for evaluating the perceptual influence of crosstalk in further subjective studies.
In the 1990s, NASA pioneered virtual reality research. The concept was present long before, but, prior to this, the technology did not exist to make a viable virtual reality system. Scientists had theories and ideas they knew that the concept had potential, but the computers of the 1970s and 1980s were not fast enough, sensors were heavy and cumbersome, and people had difficulty blending fluidly with the machines. Scientists at Ames Research Center built upon the research of previous decades and put the necessary technology behind them, making the theories of virtual reality a reality. Virtual reality systems depend on complex motion-tracking sensors to convey information between the user and the computer to give the user the feeling that he is operating in the real world. These motion-tracking sensors measure and report an object s position and orientation as it changes. A simple example of motion tracking would be the cursor on a computer screen moving in correspondence to the shifting of the mouse. Tracking in 3-D, necessary to create virtual reality, however, is much more complex. To be successful, the perspective of the virtual image seen on the computer must be an accurate representation of what is seen in the real world. As the user s head or camera moves, turns, or tilts, the computer-generated environment must change accordingly with no noticeable lag, jitter, or distortion. Historically, the lack of smooth and rapid tracking of the user s motion has thwarted the widespread use of immersive 3-D computer graphics. NASA uses virtual reality technology for a variety of purposes, mostly training of astronauts. The actual missions are costly and dangerous, so any opportunity the crews have to practice their maneuvering in accurate situations before the mission is valuable and instructive. For that purpose, NASA has funded a great deal of virtual reality research, and benefited from the results.
Yabe, M.; Goins, E.; Jackson, C.; Halbstein, D.; Foster, S.; Bazely, S.
This paper is composed of three elements: 3D modeling, web design, and heritage visualization. The aim is to use computer graphics design to inform and create an interest in historical visualization by rebuilding Fort Frontenac using 3D modeling and interactive design. The final model will be integr ated into an interactive website to learn more about the fort's historic imp ortance. It is apparent that using computer graphics can save time and money when it comes to historical visualization. Visitors do not have to travel to the actual archaeological buildings. They can simply use the Web in their own home to learn about this information virtually. Meticulously following historical records to create a sophisticated restoration of archaeological buildings will draw viewers into visualizations, such as the historical world of Fort Frontenac. As a result, it allows the viewers to effectively understand the fort's social sy stem, habits, and historical events.
Chen, Chih-Wei; Huang, Yi-Pai; Chang, Yu-Cheng; Wang, Po-Hao; Chen, Po-Chuan; Tsai, Chao-Hsu
The liquid crystal lenses system, which could be electrically controlled easily for autostereoscopic 2D/3D switchable display was proposed. The High-Resistance liquid crystal (HRLC) lens utilized less controlled electrodes and coated a high-resistance layer between the controlled-electrodes was proposed and was used in this paper. Compare with the traditional LC lens, the HR-LC Lens could provide smooth electric-potential distribution within the LC layer under driving status. Hence, the proposed HR-LC Lens had less circuit complexity, low driving voltage, and good optical performance also could be obtained. In addition, combining with the proposed driving method called dual-directional overdriving method, the above method could reduce the switching time by applying large voltage onto cell. Consequently, the total switching time could be further reduced to around 2second. It is believed that the LC lens system has high potential in the future.
Park, Min-Chul; Son, Jung-Young
Industrial welded metal Bellows is in shape of flexible pipeline. The most common form of bellows is as pairs of washer-shaped discs of thin sheet metal stamped from strip stock. Performing arc welding operation may cause dangerous accidents and bad smells. Furthermore, in the process of welding operation, workers have to observe the object directly through microscope adjusting the vertical and horizontal positions of welding rod tip and the bellows fixed on the jig, respectively. Welding looking through microscope makes workers feel tired. To improve working environment that workers sit in an uncomfortable position and productivity we introduced 3D display and image processing. Main purpose of the system is not only to maximize the efficiency of industrial productivity with accuracy but also to keep the safety standards with the full automation of work by distant remote controlling.
Choi, Kyongsik; Kim, Joohwan; Lim, Yongjun; Lee, Byoungho
A novel full parallax and viewing-angle enhanced computer-generated holographic (CGH) three-dimensional (3D) display system is proposed and implemented by combining an integral lens array and colorized synthetic phase holograms displayed on a phase-type spatial light modulator. For analyzing the viewing-angle limitations of our CGH 3D display system, we provide some theoretical background and introduce a simple ray-tracing method for 3D image reconstruction. From our method we can get continuously varying full parallax 3D images with the viewing angle about +/-6 degrees . To design the colorized phase holograms, we used a modified iterative Fourier transform algorithm and we could obtain a high diffraction efficiency (~92.5%) and a large signal-to-noise ratio (~11dB) from our simulation results. Finally we show some experimental results that verify our concept and demonstrate the full parallax viewing-angle enhanced color CGH display system.
Bada, Adedayo; Alcaraz-Calero, Jose M.; Wang, Qi; Grecos, Christos
This paper describes a comprehensive empirical performance evaluation of 3D video processing employing the physical/virtual architecture implemented in a cloud environment. Different virtualization technologies, virtual video cards and various 3D benchmarks tools have been utilized in order to analyse the optimal performance in the context of 3D online gaming applications. This study highlights 3D video rendering performance under each type of hypervisors, and other factors including network I/O, disk I/O and memory usage. Comparisons of these factors under well-known virtual display technologies such as VNC, Spice and Virtual 3D adaptors reveal the strengths and weaknesses of the various hypervisors with respect to 3D video rendering and streaming.
Barbero, Basilio Ramos; Pedrosa, Carlos Melgosa; Mate, Esteban Garcia
The purpose of this study is to determine which 3D viewers should be used for the display of interactive graphic engineering documents, so that the visualization and manipulation of 3D models provide useful support to students of industrial engineering (mechanical, organizational, electronic engineering, etc). The technical features of 26 3D…
Li, Zhenwei; Sun, Jianyong; Zhang, Jianguo
As more and more CT/MR studies are scanning with larger volume of data sets, more and more radiologists and clinician would like using PACS WS to display and manipulate these larger data sets of images with 3D rendering features. In this paper, we proposed a design method and implantation strategy to develop 3D image display component not only with normal 3D display functions but also with multi-modal medical image fusion as well as compute-assisted diagnosis of coronary heart diseases. The 3D component has been integrated into the PACS display workstation of Shanghai Huadong Hospital, and the clinical practice showed that it is easy for radiologists and physicians to use these 3D functions such as multi-modalities' (e.g. CT, MRI, PET, SPECT) visualization, registration and fusion, and the lesion quantitative measurements. The users were satisfying with the rendering speeds and quality of 3D reconstruction. The advantages of the component include low requirements for computer hardware, easy integration, reliable performance and comfortable application experience. With this system, the radiologists and the clinicians can manipulate with 3D images easily, and use the advanced visualization tools to facilitate their work with a PACS display workstation at any time.
Cetin, Aydin; Guler, Inan
Web3D presents many opportunities for learners in a virtual world or virtual environment over the web. This is a great opportunity for open-distance education institutions to benefit from web3d technologies to create courses with interactive 3d materials. There are many open source and commercial products offering 3d technologies over the web…
Blundell, Barry G.
Volumetric displays permit electronically processed images to be depicted within a transparent physical volume and enable a range of cues to depth to be inherently associated with image content. Further, images can be viewed directly by multiple simultaneous observers who are able to change vantage positions in a natural way. On the basis of research to date, we assume that the technologies needed to implement useful volumetric displays able to support translucent image formation are available. Consequently, in this paper we review aspects of the volumetric paradigm and identify important issues which have, to date, precluded their successful commercialization. Potentially advantageous characteristics are outlined and demonstrate that significant research is still needed in order to overcome barriers which continue to hamper the effective exploitation of this display modality. Given the recent resurgence of interest in developing commercially viable general purpose volumetric systems, this discussion is of particular relevance.
Goyanes, Alvaro; Det-Amornrat, Usanee; Wang, Jie; Basit, Abdul W; Gaisford, Simon
Acne is a multifactorial inflammatory skin disease with high prevalence. In this work, the potential of 3D printing to produce flexible personalised-shape anti-acne drug (salicylic acid) loaded devices was demonstrated by two different 3D printing (3DP) technologies: Fused Deposition Modelling (FDM) and stereolithography (SLA). 3D scanning technology was used to obtain a 3D model of a nose adapted to the morphology of an individual. In FDM 3DP, commercially produced Flex EcoPLA™ (FPLA) and polycaprolactone (PCL) filaments were loaded with salicylic acid by hot melt extrusion (HME) (theoretical drug loading - 2% w/w) and used as feedstock material for 3D printing. Drug loading in the FPLA-salicylic acid and PCL-salicylic acid 3D printed patches was 0.4% w/w and 1.2% w/w respectively, indicating significant thermal degradation of drug during HME and 3D printing. Diffusion testing in Franz cells using a synthetic membrane revealed that the drug loaded printed samples released <187μg/cm(2) within 3h. FPLA-salicylic acid filament was successfully printed as a nose-shape mask by FDM 3DP, but the PCL-salicylic acid filament was not. In the SLA printing process, the drug was dissolved in different mixtures of poly(ethylene glycol) diacrylate (PEGDA) and poly(ethylene glycol) (PEG) that were solidified by the action of a laser beam. SLA printing led to 3D printed devices (nose-shape) with higher resolution and higher drug loading (1.9% w/w) than FDM, with no drug degradation. The results of drug diffusion tests revealed that drug diffusion was faster than with the FDM devices, 229 and 291μg/cm(2) within 3h for the two formulations evaluated. In this study, SLA printing was the more appropriate 3D printing technology to manufacture anti-acne devices with salicylic acid. The combination of 3D scanning and 3D printing has the potential to offer solutions to produce personalised drug loaded devices, adapted in shape and size to individual patients.
Johnson, G. W.; Gonzalez, J.; Brady, J. J.; Gaylord, A.; Manley, W. F.; Cody, R.; Dover, M.; Score, R.; Garcia-Lavigne, D.; Tweedie, C. E.
ARMAP 3D allows users to dynamically interact with information about U.S. federally funded research projects in the Arctic. This virtual globe allows users to explore data maintained in the Arctic Research & Logistics Support System (ARLSS) database providing a very valuable visual tool for science management and logistical planning, ascertaining who is doing what type of research and where. Users can “fly to” study sites, view receding glaciers in 3D and access linked reports about specific projects. Custom “Search” tasks have been developed to query by researcher name, discipline, funding program, place names and year and display results on the globe with links to detailed reports. ARMAP 3D was created with ESRI’s free ArcGIS Explorer (AGX) new build 900 providing an updated application from build 500. AGX applications provide users the ability to integrate their own spatial data on various data layers provided by ArcOnline (http://resources.esri.com/arcgisonlineservices). Users can add many types of data including OGC web services without any special data translators or costly software. ARMAP 3D is part of the ARMAP suite (http://armap.org), a collection of applications that support Arctic science tools for users of various levels of technical ability to explore information about field-based research in the Arctic. ARMAP is funded by the National Science Foundation Office of Polar Programs Arctic Sciences Division and is a collaborative development effort between the Systems Ecology Lab at the University of Texas at El Paso, Nuna Technologies, the INSTAAR QGIS Laboratory, and CH2M HILL Polar Services.
Parrish, Russell V.; Williams, Steven P.; Nold, Dean E.
The application of stereo technology to new, integrated pictorial display formats has been effective in situational awareness enhancements, and stereo has been postulated to be effective for the declutter of complex informational displays. This paper reports a full-factorial workstation experiment performed to verify the potential benefits of stereo cueing for the declutter function in a simulated tracking task. The experimental symbology was designed similar to that of a conventional flight director, although the format was an intentionally confused presentation that resulted in a very cluttered dynamic display. The subject's task was to use a hand controller to keep a tracking symbol, an 'X', on top of a target symbol, another X, which was being randomly driven. In the basic tracking task, both the target symbol and the tracking symbol were presented as red X's. The presence of color coding was used to provide some declutter, thus making the task more reasonable to perform. For this condition, the target symbol was coded red, and the tracking symbol was coded blue. Noise conditions, or additional clutter, were provided by the inclusion of randomly moving, differently colored X symbols. Stereo depth, which was hypothesized to declutter the display, was utilized by placing any noise in a plane in front of the display monitor, the tracking symbol at screen depth, and the target symbol behind the screen. The results from analyzing the performances of eight subjects revealed that the stereo presentation effectively offsets the cluttering effects of both the noise and the absence of color coding. The potential of stereo cueing to declutter complex informational displays has therefore been verified; this ability to declutter is an additional benefit from the application of stereoptic cueing to pictorial flight displays.
for example an array of lenses. Figure 3 shows examples of rays that are hitting two types of surfaces: (a) Diffused surface (left side), which is...color-photometer that has focusing optics. 2.8.4 Array Detectors (Cameras). (a) Photometric cameras will be the most useful instrument for the type of...displays that we intend to measure. (b) This includes cameras with multiple sensors array , of any of the commercial technology (CCD, CMOS, etc
Kim, Sung-Kyu; Yoon, Seon-Kyu; Yoon, Ki-Hyuk
An autostereoscopic 3D display provides the binocular perception without eye glasses, but induces the low 3D effect and dizziness due to the crosstalk effect. The crosstalk related problems give the deterioration of 3D effect, clearness, and reality of 3D image. A novel method of reducing the crosstalk is designed and tested; the method is based on the fusion of viewing zones and the real time eye position. It is shown experimentally that the crosstalk is effectively reduced at any position around the optimal viewing distance.
This paper presents an overview of 3D body scanning technologies with applications to the fashion and apparel industry. Complete systems for the digitization of the human body exist since more than fifteen years. One of the main users of this technology with application in the textile field was the military industry. In fact, body scanning technology is being successfully employed since many years in military bases for a fast selection of the correct size of uniforms for the entire staff. Complete solutions were especially developed for this field of application. Many different research projects were issued for the exploitation of the same technology in the commercial field. Experiments were performed and start-up projects are to time running in different parts of the world by installing full body scanning systems in various locations such as shopping malls, boutiques or dedicated scanning centers. Everything is actually ready to be exploited and all the required hardware, software and solutions are available: full body scanning systems, software for the automatic and reliable extraction of body measurements, e-kiosk and web solutions for the presentation of garments, high-end and low-end virtual-try-on systems. However, complete solutions in this area have still not yet found the expected commercial success. Today, with the on-going large cost reduction given by the appearance of new competitors, methods for digitization of the human body becomes more interesting for the fashion and apparel industry. Therefore, a large expansion of these technologies is expected in the near future. To date, different methods are used commercially for the measurement of the human body. These can be divided into three major distinguished groups: laser-scanning, projection of light patterns, combination modeling and image processing. The different solutions have strengths and weaknesses that profile their suitability for specific applications. This paper gives an overview of their
Yoon, Ki-Hyuk; Ju, Heongkyu; Kwon, Hyunkyung; Park, Inkyu; Kim, Sung-Kyu
We present optical characteristics of view image provided by a high-density multi-view autostereoscopic 3D display (HD-MVA3D) with a parallax barrier (PB). Diffraction effects that become of great importance in such a display system that uses a PB, are considered in an one-dimensional model of the 3D display, in which the numerical simulation of light from display panel pixels through PB slits to viewing zone is performed. The simulation results are then compared to the corresponding experimental measurements with discussion. We demonstrate that, as a main parameter for view image quality evaluation, the Fresnel number can be used to determine the PB slit aperture for the best performance of the display system. It is revealed that a set of the display parameters, which gives the Fresnel number of ∼ 0.7 offers maximized brightness of the view images while that corresponding to the Fresnel number of 0.4 ∼ 0.5 offers minimized image crosstalk. The compromise between the brightness and crosstalk enables optimization of the relative magnitude of the brightness to the crosstalk and lead to the choice of display parameter set for the HD-MVA3D with a PB, which satisfies the condition where the Fresnel number lies between 0.4 and 0.7.
Hackett, Matthew; Proctor, Michael
Anatomy is a foundational component of biological sciences and medical education and is important for a variety of clinical tasks. To augment current curriculum and improve students' spatial knowledge of anatomy, many educators, anatomists, and researchers use three-dimensional (3D) visualization technologies. This article reviews 3D display technologies and their associated assessments for anatomical education. In the first segment, the review covers the general function of displays employing 3D techniques. The second segment of the review highlights the use and assessment of 3D technology in anatomical education, focusing on factors such as knowledge gains, student perceptions, and cognitive load. The review found 32 articles on the use of 3D displays in anatomical education and another 38 articles on the assessment of 3D displays. The review shows that the majority (74 %) of studies indicate that the use of 3D is beneficial for many tasks in anatomical education, and that student perceptions are positive toward the technology.
In the 3D printing technology, the research for using various materials has been performing. In this research work, 3D printable high viscous materials are suggested as one of the solutions for problems in the traditional 3D printing technology. First, Cu-Ag coreshell was synthesized as a functional material. In terms of the reaction rate, reaction rate limiting step was defined as a fundamental research, and then prepared Cu-Ag coreshell was printed and analyzed. Second, the high viscous Cu paste was prepared and then metal 3D printed structure was fabricated by using new printing method. In the synthesis of Cu-Ag coreshell, different sizes of Cu particle, 2μm and 100nm were used, and when 2μm Cu was applied, the reaction rate was limited by film diffusion control. However, when 100nm Cu was applied, reaction rate was controlled by CuO film and the rate of the reaction, which includes removing CuO film in the solution, is limited by chemical reaction control. The shape of Cu-Ag particle is spherical in the 2μm Cu condition and dendrite shape in the 100nm Cu condition respectively. The conductivity of Cu-Ag coreshell paste increased as increasing content of coreshell particle in the paste and sintering temperature. In order to print high viscous metal paste, the high viscous Cu paste was printed by using screw extruder, and the viscosity of Cu paste was measured as a fundamental research. As increasing wt.% of Cu in the paste, the viscosity also increased. In addition, the shrinkage factor was reduced by increasing wt.% of Cu in the paste. An optimized printing condition for the high viscous material was obtained, and by using this condition, 3D metal structure was fabricated. The final product was heat treated and polished. Through these processes, a fine quality of metal 3D structure was printed.
Hwang, Yong Seok; Cho, Kyu Ha; Kim, Eun Soo
In this paper, we propose multiple recording process of photopolymer for a full-color multi-view including multiple-view auto-stereoscopic 3D display system based on VHOE (Volume Holographic Optical Element). To overcome the problems such as low resolution, and limited viewing zone of conventional 3D-display without glasses, we designed multiple recording condition of VHOE for multi-view display. It is verified that VHOE may be optically made by angle-multiplexed recording of pre-designed multiple-viewing zone that uniformly is recorded through optimized exposuretime scheduling scheme. Here, VHOE-based backlight system for 4-view stereoscopic display is implemented, in which the output beams that playing a role reference beam from LGP(Light guide plate)t may be sequentially synchronized with the respective stereo images displayed on the LCD panel.
Lee, Vivian K; Lanzi, Alison M; Haygan, Ngo; Yoo, Seung-Schik; Vincent, Peter A; Dai, Guohao
Although 3D bio-printing technology has great potential in creating complex tissues with multiple cell types and matrices, maintaining the viability of thick tissue construct for tissue growth and maturation after the printing is challenging due to lack of vascular perfusion. Perfused capillary network can be a solution for this issue; however, construction of a complete capillary network at single cell level using the existing technology is nearly impossible due to limitations in time and spatial resolution of the dispensing technology. To address the vascularization issue, we developed a 3D printing method to construct larger (lumen size of ~1mm) fluidic vascular channels and to create adjacent capillary network through a natural maturation process, thus providing a feasible solution to connect the capillary network to the large perfused vascular channels. In our model, microvascular bed was formed in between two large fluidic vessels, and then connected to the vessels by angiogenic sprouting from the large channel edge. Our bio-printing technology has a great potential in engineering vascularized thick tissues and vascular niches, as the vascular channels are simultaneously created while cells and matrices are printed around the channels in desired 3D patterns.
Su, Jun; Wang, Weiguo; Lu, Meishu; Xu, Xinran; Yan, Qi Fan; Lu, Jianlong
There have been many studies of the dynamics of a ball rolling on different types of surfaces. Most of these studies have been theoretical, with only a few experimental. We have found that 3D printing offers a novel experimental approach to investigating this topic. In this paper, we use a 3D printer to create four different surfaces and experimentally investigate the dynamics of a ball rolling on these surfaces. Our results are then compared to theory.
Park, S; Won, M J; Mun, S; Lee, E C; Whang, M
Most investigations into the negative effects of viewing stereoscopic 3D content on human health have addressed 3D visual fatigue and visually induced motion sickness (VIMS). Very few, however, have looked into changes in autonomic balance and heart rhythm, which are homeostatic factors that ought to be taken into consideration when assessing the overall impact of 3D video viewing on human health. In this study, 30 participants were randomly assigned to two groups: one group watching a 2D video, (2D-group) and the other watching a 3D video (3D-group). The subjects in the 3D-group showed significantly increased heart rates (HR), indicating arousal, and an increased VLF/HF (Very Low Frequency/High Frequency) ratio (a measure of autonomic balance), compared to those in the 2D-group, indicating that autonomic balance was not stable in the 3D-group. Additionally, a more disordered heart rhythm pattern and increasing heart rate (as determined by the R-peak to R-peak (RR) interval) was observed among subjects in the 3D-group compared to subjects in the 2D-group, further indicating that 3D viewing induces lasting activation of the sympathetic nervous system and interrupts autonomic balance.
Heo, Hwan; Lee, Won Oh; Shin, Kwang Yong; Park, Kang Ryoung
We propose a new method for measuring the degree of eyestrain on 3D stereoscopic displays using a glasses-type of eye tracking device. Our study is novel in the following four ways: first, the circular area where a user's gaze position exists is defined based on the calculated gaze position and gaze estimation error. Within this circular area, the position where edge strength is maximized can be detected, and we determine this position as the gaze position that has a higher probability of being the correct one. Based on this gaze point, the eye foveation model is defined. Second, we quantitatively evaluate the correlation between the degree of eyestrain and the causal factors of visual fatigue, such as the degree of change of stereoscopic disparity (CSD), stereoscopic disparity (SD), frame cancellation effect (FCE), and edge component (EC) of the 3D stereoscopic display using the eye foveation model. Third, by comparing the eyestrain in conventional 3D video and experimental 3D sample video, we analyze the characteristics of eyestrain according to various factors and types of 3D video. Fourth, by comparing the eyestrain with or without the compensation of eye saccades movement in 3D video, we analyze the characteristics of eyestrain according to the types of eye movements in 3D video. Experimental results show that the degree of CSD causes more eyestrain than other factors.
Wan, Wenqiang; Qiao, Wen; Huang, Wenbin; Zhu, Ming; Ye, Yan; Chen, Xiangyu; Chen, Linsen
Limited by the refreshable data volume of commercial spatial light modulator (SLM), electronic holography can hardly provide satisfactory 3D live video. Here we propose a holography based multiview 3D display by separating the phase information of a lightfield from the amplitude information. In this paper, the phase information was recorded by a 5.5-inch 4-view phase plate with a full coverage of pixelated nano-grating arrays. Because only amplitude information need to be updated, the refreshing data volume in a 3D video display was significantly reduced. A 5.5 inch TFT-LCD with a pixel size of 95 μm was used to modulate the amplitude information of a lightfield at a rate of 20 frames per second. To avoid crosstalk between viewing points, the spatial frequency and orientation of each nano-grating in the phase plate was fine tuned. As a result, the transmission light converged to the viewing points. The angular divergence was measured to be 1.02 degrees (FWHM) by average, slightly larger than the diffraction limit of 0.94 degrees. By refreshing the LCD, a series of animated sequential 3D images were dynamically presented at 4 viewing points. The resolution of each view was 640 × 360. Images for each viewing point were well separated and no ghost images were observed. The resolution of the image and the refreshing rate in the 3D dynamic display can be easily improved by employing another SLM. The recoded 3D videos showed the great potential of the proposed holographic 3D display to be used in mobile electronics.
Daniele, Michael A; Boyd, Darryl A; Mott, David R; Ligler, Frances S
While the physics behind laminar flows has been studied for 200 years, understanding of how to use parallel flows to augment the capabilities of microfluidic systems has been a subject of study primarily over the last decade. The use of one flow to focus another within a microfluidic channel has graduated from a two-dimensional to a three-dimensional process and the design principles are only now becoming established. This review explores the underlying principles for hydrodynamic focusing in three dimensions (3D) using miscible fluids and the application of these principles for creation of biosensors, separation of cells and particles for sample manipulation, and fabrication of materials that could be used for biosensors. Where sufficient information is available, the practicality of devices implementing fluid flows directed in 3D is evaluated and the advantages and limitations of 3D hydrodynamic focusing for the particular application are highlighted.
This paper presents a method to visualize and analyze topography and topographic changes on coastline area. The study area, Assantage Island Nation Seashore (AINS), is located along a 37-mile stretch of Assateague Island National Seashore in Eastern Shore, VA. The DEMS data sets from 1996 through 2000 for various time intervals, e.g., year-to-year, season-to-season, date-to-date, and a four year (1996-2000) are created. The spatial patterns and volumetric amounts of erosion and deposition of each part on a cell-by-cell basis were calculated. A 3D dynamic display system using ArcView Avenue for visualizing dynamic coastal landforms has been developed. The system was developed into five functional modules: Dynamic Display, Analysis, Chart analysis, Output, and Help. The Display module includes five types of displays: Shoreline display, Shore Topographic Profile, Shore Erosion Display, Surface TIN Display, and 3D Scene Display. Visualized data include rectified and co-registered multispectral Landsat digital image and NOAA/NASA ATM LIDAR data. The system is demonstrated using multitemporal digital satellite and LIDAR data for displaying changes on the Assateague Island National Seashore, Virginia. The analyzed results demonstrated that a further understanding to the study and comparison of the complex morphological changes that occur naturally or human-induced on barrier islands is required.
Tannas, Lawrence E., Jr.; Glenn, William E.; Credelle, Thomas; Doane, J. William; Firester, Arthur H.; Thompson, Malcolm
This report is one in a series of reports that describes research and development efforts in Japan in the area of display technologies. The following are included in this report: flat panel displays (technical findings, liquid crystal display development and production, large flat panel displays (FPD's), electroluminescent displays and plasma panels, infrastructure in Japan's FPD industry, market and projected sales, and new a-Si active matrix liquid crystal display (AMLCD) factory); materials for flat panel displays (liquid crystal materials, and light-emissive display materials); manufacturing and infrastructure of active matrix liquid crystal displays (manufacturing logistics and equipment); passive matrix liquid crystal displays (LCD basics, twisted nematics LCD's, supertwisted nematic LCD's, ferroelectric LCD's, and a comparison of passive matrix LCD technology); active matrix technology (basic active matrix technology, investment environment, amorphous silicon, polysilicon, and commercial products and prototypes); and projection displays (comparison of Japanese and U.S. display research, and technical evaluation of work).
Ellwood, Sutherland C., Jr.
Photonica, Inc. has pioneered the use of magneto-optics and hybrid technologies in visual display systems to create arrays addressing hi-speed, solid-state modulators up to 1K times faster that DMD/DLP, yielding high frame-rate and extremely high net native resolution allowing for full-duplication of right eye and left eye modulators at 1080p, DCI 2K, 4K and other specified resolution requirements. The technology enables high-transmission (brightness) per frame. In one version, each integrated image-engine assembly processes binocular frames simultaneously, employing simultaneous right eye/left eye channels, either polarization-based or "Infitec" color-band based channels, as well as pixel-vector based systems. In another version, a multi-chip, massively parallel signal-processing architecture integrates pixel-signal channels to yield simultaneous binocular frames. This may be combined with on-chip integration. Channels are integrated either through optics elements on-chip or through fiber network or both.
Ma, He; Liu, Juan; Yang, Minqiang; Li, Xin; Xue, Gaolei; Wang, Yongtian
Limited-random-phase time average method is proposed to suppress the speckle noise of three dimensional (3D) holographic display. The initial phase and the range of the random phase are studied, as well as their influence on the optical quality of the reconstructed images, and the appropriate initial phase ranges on object surfaces are obtained. Numerical simulations and optical experiments with 2D and 3D reconstructed images are performed, where the objects with limited phase range can suppress the speckle noise in reconstructed images effectively. It is expected to achieve high-quality reconstructed images in 2D or 3D display in the future because of its effectiveness and simplicity.
Han, Youmei; Yang, Bogang; Zhen, Yinan
Mobile 3D laser scanning technology is one hot kind of digital earth technology. 3D completion surveying is relative new concept in surveying and mapping. A kind of mobile 3D laser scanning system was developed for the urban underground rail 3D completion surveying. According to the characteristics of underground rail environment and the characters of the mobile laser scanning system, it designed a suitable test scheme to improving the accuracy of this kind of mobile laser scanning system when it worked under no GPS signal environment. Then it completed the application of this technology in the No.15 rail 3D completion surveying. Meanwhile a set of production process was made for the 3D completion surveying based on this kind of mobile 3D laser scanning technology. These products were also proved the efficiency of the new technology in the rail 3D completion surveying. Using mobile 3D laser scanning technology to complete underground rail completion surveying has been the first time in China until now. It can provide a reference for 3D measurement of rail completion surveying or the 3D completion surveying of other areas.
Three-dimensional (3D) in vitro systems that can mimic organ and tissue structure and function in vivo, will be of great benefit for a variety of biological applications from basic biology to toxicity testing and drug discovery. There have been several attempts to generate 3D tissue models but most of these models require costly equipment, and the most serious disadvantage in them is that they are too far from the mature human organs in vivo. Because of these problems, research and development in drug discovery, toxicity testing and biotech industries are highly expensive, and involve sacrifice of countless animals and it takes several years to bring a single drug/product to the market or to find the toxicity or otherwise of chemical entities. Our group has been actively working on several alternative models by merging biomaterials science, nanotechnology and biological principles to generate 3D in vitro living organs, to be called "Human Organs-on-Chip", to mimic natural organ/tissues, in order to reduce animal testing and clinical trials. We have fabricated a novel type of mechanically and biologically bio-mimicking collagen-based hydrogel that would provide for interconnected mini-wells in which 3D cell/organ culture of human samples in a manner similar to human organs with extracellular matrix (ECM) molecules would be possible. These products mimic the physical, chemical, and biological properties of natural organs and tissues at different scales. This paper will review the outcome of our several experiments so far in this direction and the future perspectives.
Yoon, Ki-Hyuk; Ju, Heongkyu; Park, Inkyu; Kim, Sung-Kyu
We present methodologies for determining the optimum viewing distance (OVD) for a multi-view auto-stereoscopic 3D display system with a parallax barrier. The OVD can be efficiently determined as the viewing distance where statistical deviation of centers of quasi-linear distributions of illuminance at central viewing zones is minimized using local areas of a display panel. This method can offer reduced computation time because it does not use the entire area of the display panel during a simulation, but still secures considerable accuracy. The method is verified in experiments, showing its applicability for efficient optical characterization.
Zhong, Qing; Peng, Yifan; Li, Haifeng; Su, Chen; Shen, Weidong; Liu, Xu
Both multiview and light-field reconstructions are proposed for a multiple-projector 3D display system. To compare the performance of the reconstruction algorithms in the same system, an optimized multiview reconstruction algorithm with sub-view-zones (SVZs) is proposed. The algorithm divided the conventional view zones in multiview display into several SVZs and allocates more view images. The optimized reconstruction algorithm unifies the conventional multiview reconstruction and light-field reconstruction algorithms, which can indicate the difference in performance when multiview reconstruction is changed to light-field reconstruction. A prototype consisting of 60 projectors with an arc diffuser as its screen is constructed to verify the algorithms. Comparison of different configurations of SVZs shows that light-field reconstruction provides large-scale 3D images with the smoothest motion parallax; thus it may provide better overall performance for large-scale 360° display than multiview reconstruction.
ORNL’s Johney Green guides a Periscope tour of the 3D printed house and vehicle demonstration called AMIE (Additive Manufacturing Integrated Energy) during the International Builders’ Show 2016 in Las Vegas. See the world’s largest 3D printed polymer structure – made with carbon fiber reinforced ABS plastic, insulated with next-generation vacuum insulation panels, and outfitted with a micro-kitchen by GE Appliances – that was designed to be powered by a 3D printed utility vehicle using bidirectional wireless power technology. Learn more about AMIE at https://www.youtube.com/watch?v=RCkQB... and http://www.ornl.gov/amie.
Features of the flat panel displays (FPDs) such as liquid crystal display (LCD) and organic light emitting diode (OLED) display, etc. using low temperature poly-Si (LTPS) thin film transistors (TFTs) are briefly reviewed comparing with other FPDs. The requirements for fabricating TFTs used for high performance FPDs and system on glass (SoG) are addressed. This paper focuses on the impurity doping technology, which is one of the key technologies together with crystallization by laser annealing, formation of high quality gate insulator and gate-insulator/poly-Si interface. The issues to be solved in impurity doping technology for state of the art and future TFTs are clarified.
Neofytou, Evgenios A; Chang, Edwin; Patlola, Bhagat; Joubert, Lydia-Marie; Rajadas, Jayakumar; Gambhir, Sanjiv S; Cheng, Zhen; Robbins, Robert C; Beygui, Ramin E
Ischemic heart disease is the leading cause of death worldwide. Recent studies suggest that adipose tissue-derived stem cells (ASCs) can be used as a potential source for cardiovascular tissue engineering due to their ability to differentiate along the cardiovascular lineage and to adopt a proangiogenic phenotype. To understand better ASCs' biology, we used a novel 3D culture device. ASCs' and b.END-3 endothelial cell proliferation, migration, and vessel morphogenesis were significantly enhanced compared to 2D culturing techniques. ASCs were isolated from inguinal fat pads of 6-week-old GFP+/BLI+ mice. Early passage ASCs cells (P3-P4), PKH26-labeled murine b.END-3 cells or a co-culture of ASCs and b.END-3 cells were seeded at a density of 1 × 10(5) on three different surface configurations: (a) a 2D surface of tissue culture plastic, (b) Matrigel, and (c) a highly porous 3D scaffold fabricated from inert polystyrene. VEGF expression, cell proliferation, and tubulization, were assessed using optical microscopy, fluorescence microscopy, 3D confocal microscopy, and SEM imaging (n = 6). Increased VEGF levels were seen in conditioned media harvested from co-cultures of ASCs and b.END-3 on either Matrigel or a 3D matrix. Fluorescence, confocal, SEM, bioluminescence revealed improved cell, proliferation, and tubule formation for cells seeded on the 3D polystyrene matrix. Collectively, these data demonstrate that co-culturing ASCs with endothelial cells in a 3D matrix environment enable us to generate prevascularized tissue-engineered constructs. This can potentially help us to surpass the tissue thickness limitations faced by the tissue engineering community today.
Herman, L.; Stachoň, Z.; Stuchlík, R.; Hladík, J.; Kubíček, P.
Nayak, A. M.; Lindquist, K.; Kilb, D.; Newman, R.; Vernon, F.; Leigh, J.; Johnson, A.; Renambot, L.
The study of time-dependent, three-dimensional natural phenomena like earthquakes can be enhanced with innovative and pertinent 3D computer graphics. Here we display seismic data as 3D glyphs (graphics primitives or symbols with various geometric and color attributes), allowing us to visualize the measured, time-dependent, 3D wave field from an earthquake recorded by a certain seismic network. In addition to providing a powerful state-of-health diagnostic of the seismic network, the graphical result presents an intuitive understanding of the real-time wave field that is hard to achieve with traditional 2D visualization methods. We have named these 3D icons `seismoglyphs' to suggest visual objects built from three components of ground motion data (north-south, east-west, vertical) recorded by a seismic sensor. A seismoglyph changes color with time, spanning the spectrum, to indicate when the seismic amplitude is largest. The spatial extent of the glyph indicates the polarization of the wave field as it arrives at the recording station. We compose seismoglyphs using the real time ANZA broadband data (http://www.eqinfo.ucsd.edu) to understand the 3D behavior of a seismic wave field in Southern California. Fifteen seismoglyphs are drawn simultaneously with a 3D topography map of Southern California, as real time data is piped into the graphics software using the Antelope system. At each station location, the seismoglyph evolves with time and this graphical display allows a scientist to observe patterns and anomalies in the data. The display also provides visual clues to indicate wave arrivals and ~real-time earthquake detection. Future work will involve adding phase detections, network triggers and near real-time 2D surface shaking estimates. The visuals can be displayed in an immersive environment using the passive stereoscopic Geowall (http://www.geowall.org). The stereographic projection allows for a better understanding of attenuation due to distance and earth
Barkowsky, Marcus; Le Callet, Patrick
Viewing 3D content on an autostereoscopic is an exciting experience. This is partly due to the fact that the 3D effect is seen without glasses. Nevertheless, it is an unnatural condition for the eyes as the depth effect is created by the disparity of the left and the right view on a flat screen instead of having a real object at the corresponding location. Thus, it may be more tiring to watch 3D than 2D. This question is investigated in this contribution by a subjective experiment. A search task experiment is conducted and the behavior of the participants is recorded with an eyetracker. Several indicators both for low level perception as well as for the task performance itself are evaluated. In addition two optometric tests are performed. A verification session with conventional 2D viewing is included. The results are discussed in detail and it can be concluded that the 3D viewing does not have a negative impact on the task performance used in the experiment.
Hamagishi, Goro; Ando, Takahisa; Higashino, Masahiro; Yamashita, Atsuhiro; Mashitani, Ken; Inoue, Masutaka; Kishimoto, Shun-Ichi; Kobayashi, Tetsuro
We have newly developed a few kinds of new auto-stereoscopic 3D displays adopting a ray-regenerating method. The method is invented basically at Osaka University in 1997. We adopted this method with LCD. The display has a very simple construction. It consists of LC panel with a very large number of pixels and many small light sources positioned behind the LC panel. We have examined the following new technologies: 1) Optimum design of the optical system. 2) Suitable construction in order to realize very large number of pixels. 3) Highly bright back-light system with optical fiber array to compensate the low lighting efficiency. The 3D displays having wide viewing area and being visible for plural viewers were realized. But the cross-talk images appeared more than we expected. By changing the construction of this system to reduce the diffusing factors of generated rays, the cross-talk images are reduced dramatically. Within the limitation of the pixel numbers of LCD, it is desirable to increase the pinhole numbers to realize the realistic 3D image. This research formed a link in the chain of the national project by NEDO (New Energy and Industrial Technology Development Organization) in Japan.
This paper explores a 3-D computer artist's approach to the creation of three-dimensional computer-generated imagery (CGI) derived from clinical scan data. Interpretation of scientific imagery, such as magnetic resonance imaging (MRI), is restricted to the eye of the trained medical practitioner in a clinical or scientific context. In the research work described here, MRI data are visualized and interpreted by a 3-D computer artist using the tools of the digital animator to navigate image complexity and widen interaction. In this process, the artefact moves across disciplines; it is no longer tethered to its diagnostic origins. It becomes an object that has visual attributes such as light, texture and composition, and a visual aesthetic of its own. The introduction of these visual attributes provides a platform for improved accessibility by a lay audience. The paper argues that this more artisan approach to clinical data visualization has a potential real-world application as a communicative tool for clinicians and patients during consultation.
This paper explores a 3-D computer artist’s approach to the creation of three-dimensional computer-generated imagery (CGI) derived from clinical scan data. Interpretation of scientific imagery, such as magnetic resonance imaging (MRI), is restricted to the eye of the trained medical practitioner in a clinical or scientific context. In the research work described here, MRI data are visualized and interpreted by a 3-D computer artist using the tools of the digital animator to navigate image complexity and widen interaction. In this process, the artefact moves across disciplines; it is no longer tethered to its diagnostic origins. It becomes an object that has visual attributes such as light, texture and composition, and a visual aesthetic of its own. The introduction of these visual attributes provides a platform for improved accessibility by a lay audience. The paper argues that this more artisan approach to clinical data visualization has a potential real-world application as a communicative tool for clinicians and patients during consultation. PMID:20002229
Wu, Bing; Klatzky, Roberta L; Stetten, George
The present research investigates how mental visualization of a 3D object from 2D cross sectional images is influenced by displacing the images from the source object, as is customary in medical imaging. Three experiments were conducted to assess people's ability to integrate spatial information over a series of cross sectional images in order to visualize an object posed in 3D space. Participants used a hand-held tool to reveal a virtual rod as a sequence of cross-sectional images, which were displayed either directly in the space of exploration (in-situ) or displaced to a remote screen (ex-situ). They manipulated a response stylus to match the virtual rod's pitch (vertical slant), yaw (horizontal slant), or both. Consistent with the hypothesis that spatial colocation of image and source object facilitates mental visualization, we found that although single dimensions of slant were judged accurately with both displays, judging pitch and yaw simultaneously produced differences in systematic error between in-situ and ex-situ displays. Ex-situ imaging also exhibited errors such that the magnitude of the response was approximately correct but the direction was reversed. Regression analysis indicated that the in-situ judgments were primarily based on spatiotemporal visualization, while the ex-situ judgments relied on an ad hoc, screen-based heuristic. These findings suggest that in-situ displays may be useful in clinical practice by reducing error and facilitating the ability of radiologists to visualize 3D anatomy from cross sectional images.
Mun, Sungchul; Park, Min-Chul
3D objects with depth information can provide many benefits to users in education, surgery, and interactions. In particular, many studies have been done to enhance sense of reality in 3D interaction. Viewing and controlling stereoscopic 3D objects with crossed or uncrossed disparities, however, can cause visual fatigue due to the vergenceaccommodation conflict generally accepted in 3D research fields. In order to avoid the vergence-accommodation mismatch and provide a strong sense of presence to users, we apply a prism array-based display to presenting 3D objects. Emotional pictures were used as visual stimuli in control panels to increase information transfer rate and reduce false positives in controlling 3D objects. Involuntarily motivated selective attention by affective mechanism can enhance steady-state visually evoked potential (SSVEP) amplitude and lead to increased interaction efficiency. More attentional resources are allocated to affective pictures with high valence and arousal levels than to normal visual stimuli such as white-and-black oscillating squares and checkerboards. Among representative BCI control components (i.e., eventrelated potentials (ERP), event-related (de)synchronization (ERD/ERS), and SSVEP), SSVEP-based BCI was chosen in the following reasons. It shows high information transfer rates and takes a few minutes for users to control BCI system while few electrodes are required for obtaining reliable brainwave signals enough to capture users' intention. The proposed BCI methods are expected to enhance sense of reality in 3D space without causing critical visual fatigue to occur. In addition, people who are very susceptible to (auto) stereoscopic 3D may be able to use the affective BCI.
Yeom, Han-Ju; Kim, Hee-Jae; Kim, Seong-Bok; Zhang, HuiJun; Li, BoNi; Ji, Yeong-Min; Kim, Sang-Hoo; Park, Jae-Hyeung
We propose a bar-type three-dimensional holographic head mounted display using two holographic optical elements. Conventional stereoscopic head mounted displays may suffer from eye fatigue because the images presented to each eye are two-dimensional ones, which causes mismatch between the accommodation and vergence responses of the eye. The proposed holographic head mounted display delivers three-dimensional holographic images to each eye, removing the eye fatigue problem. In this paper, we discuss the configuration of the bar-type waveguide head mounted displays and analyze the aberration caused by the non-symmetric diffraction angle of the holographic optical elements which are used as input and output couplers. Pre-distortion of the hologram is also proposed in the paper to compensate the aberration. The experimental results show that proposed head mounted display can present three-dimensional see-through holographic images to each eye with correct focus cues.
Jo, Wonjin; I, Jang Hee; Harianto, Rachel Ananda; So, Ji Hyun; Lee, Hyebin; Lee, Heon Ju; Moon, Myoung-Woon
The authors investigate how 3D printing technology could be utilized for instructional materials that allow visually impaired students to have full access to high-quality instruction in history class. Researchers from the 3D Printing Group of the Korea Institute of Science and Technology (KIST) provided the Seoul National School for the Blind with…
Watanabe, Takashi; Hatakeyama, Takuro; Tomiita, Mitsuru
Assistive technology services are essential for adapting assistive devices to the individual needs of users with disabilities. In this study, we attempted to apply three-dimensional (3D) printing technology to three actual cases, and to study its use, effectiveness, and future applications. We assessed the usefulness of 3D printing technology by categorizing its utilization after reviewing the outcomes of these case studies. In future work, we aim to gather additional case studies and derive information on using 3D printing technology that will enable its effective application in the process of assistive technology services.
Cordero, Zachary; Elliott, Amy M.
Amorphous powders often possess high hardness values and other useful mechanical properties. However, densifying these powders into complex shapes while retaining their unique properties is a challenge with standard processing routes. Pressureless sintering, for example, can densify intricate green parts composed of rapidly-solidified powders. But this process typically involves long exposures to elevated temperatures, during which the non-equilibrium microstructure of the powder can evolve towards lower energy configurations with inferior properties. Pressure-assisted compaction techniques, by contrast, can consolidate green parts with simple shapes while preserving the microstructure and properties of the powder feedstock. But parts made with these processes generally require additional post-processing, including machining, which introduces new challenges due to the high hardness of these materials. One processing route that can potentially avoid these issues is Indirect 3D Printing (I-3DP; aka Binder Jetting) followed by melt infiltration. In I-3DP, an organic binder is used to join powder feedstock, layer-by-layer, into a green part. In melt infiltration, this green preform is densified by placing it in contact with a molten alloy that wets the preform and wicks into the pores as a result of capillary forces. When these processes are paired together, they offer two key advantages for the densification of rapidly-solidified powders. The first advantage is that the timescale associated with melt infiltration is on the order of seconds for parts with cm-scale dimensions. So in many instances, infiltration requires only a brief thermal excursion that does not degrade the feedstock’s microstructure. The second advantage is that the combination of binder-jet 3D printing and melt infiltration gives fully-dense net shape objects, minimizing the need for subsequent post-processing. In this work, fully-dense, net shape objects have been fabricated from an amorphous
Muniz, Eliane; Lobo Ladd, Aliny A B; Lobo Ladd, Fernando V; da Silva, Andrea A P; Kmit, Fernanda V; Borges, Alexandre S; Teixeira, Raffaella; da Mota, Lígia S L S; Belli, Carla B; de Zoppa, André L V; da Silva, Luis C L C; de Melo, Mariana P; Coppi, Antonio A
Ileocolonic aganglionosis (ICA) is the congenital and hereditary absence of neurons that constitute the enteric nervous system and has been described in various species including humans - Hirschsprung's disease - and horses - overo lethal white syndrome (OLWS). Hirschsprung's disease affects circa 1 in 5,000 live births. At best, this disease means an inability to absorb nutrients from food (humans). At worse, in horses, it always means death. Despite our general understanding of the functional mechanisms underlying ICA, there is a paucity of reliable quantitative information about the structure of myenteric and submucosal neurons in healthy horses and there are no studies on horses with ICA. In light of these uncertainties, we have used design-based stereology to describe the 3-D structure - total number and true size - of myenteric and submucosal neurons in the ileum of ICA horses. Our study has shown that ICA affects all submucosal neurons and 99% of myenteric neurons. The remaining myenteric neurons (0.56%) atrophy immensely, i.e. 63.8%. We believe this study forms the basis for further research, assessing which subpopulation of myenteric neurons are affected by ileocolonic aganglionosis, and we would like to propose a new nomenclature to distinguish between a complete absence of neurons - aganglionosis - and a weaker form of the disease which we suggest naming 'hypoganglionosis'. Our results are a step forward in understanding this disease structurally.
Marson, Avishai; Stern, Adrian
One of the main limitations of horizontal parallax autostereoscopic displays is the horizontal resolution loss due the need to repartition the pixels of the display panel among the multiple views. Recently we have shown that this problem can be alleviated by applying a color sub-pixel rendering technique1. Interpolated views are generated by down-sampling the panel pixels at sub-pixel level, thus increasing the number of views. The method takes advantage of lower acuity of the human eye to chromatic resolution. Here we supply further support of the technique by analyzing the spectra of the subsampled images.
Knyaz, Vladimir A.
An important stage of rapid prototyping technology is generating computer 3D model of an object to be reproduced. Wide variety of techniques for 3D model generation exists beginning with manual 3D models generation and finishing with full-automated reverse engineering system. The progress in CCD sensors and computers provides the background for integration of photogrammetry as an accurate 3D data source with CAD/CAM. The paper presents the results of developing photogrammetric methods for non-contact spatial coordinates measurements and generation of computer 3D model of real objects. The technology is based on object convergent images processing for calculating its 3D coordinates and surface reconstruction. The hardware used for spatial coordinates measurements is based on PC as central processing unit and video camera as image acquisition device. The original software for Windows 9X realizes the complete technology of 3D reconstruction for rapid input of geometry data in CAD/CAM systems. Technical characteristics of developed systems are given along with the results of applying for various tasks of 3D reconstruction. The paper describes the techniques used for non-contact measurements and the methods providing metric characteristics of reconstructed 3D model. Also the results of system application for 3D reconstruction of complex industrial objects are presented.
Khlebnikova, Tatyana A.
For the last two decades surface information in the form of conventional digital and analogue topographic maps has been being supplemented by new digital geospatial products, also known as 3D models of real objects. It is shown that currently there are no defined standards for 3D scenes construction technologies that could be used by Russian surveying and cartographic enterprises. The issues regarding source data requirements, their capture and transferring to create 3D scenes have not been defined yet. The accuracy issues for 3D video scenes used for measuring purposes can hardly ever be found in publications. Practicability of development, research and implementation of technology for construction of 3D video scenes is substantiated by 3D video scene capability to expand the field of data analysis application for environmental monitoring, urban planning, and managerial decision problems. The technology for construction of 3D video scenes with regard to the specified metric requirements is offered. Technique and methodological background are recommended for this technology used to construct 3D video scenes based on DTM, which were created by satellite and aerial survey data. The results of accuracy estimation of 3D video scenes are presented.
Liu, Sicong; Ritchie, Jason; Sáenz-Moncaleano, Camilo; Ward, Savanna K; Paulsen, Cody; Klein, Tyler; Gutierrez, Oscar; Tenenbaum, Gershon
This study aimed at exploring whether 3D technology enhances tennis decision-making under the conceptual framework of human performance model. A 3 (skill-level: varsity, club, recreational) × 3 (experimental condition: placebo, weak 3D [W3D], strong 3D [S3D]) between-participant design was used. Allocated to experimental conditions by a skill-level stratified randomization, 105 tennis players judged tennis serve direction from video scenarios and rated their perceptions of enjoyment, flow, and presence during task performance. Results showed that varsity players made more accurate decisions than less skilled ones. Additionally, applying 3D technology to typical video displays reduced tennis players' decision-making accuracy, although wearing the 3D glasses led to a placebo effect that shortened the decision-making reaction time. The unexpected negative effect of 3D technology on decision-making was possibly due to participants being more familiar to W3D than to S3D, and relatedly, a suboptimal task-technology match. Future directions for advancing this area of research are offered. Highlights 3D technology augments binocular depth cues to tradition video displays, and thus results in the attainment of more authentic visual representation. This process enhances task fidelity in researching perceptual-cognitive skills in sports. The paper clarified both conceptual and methodological difficulties in testing 3D technology in sports settings. Namely, the nomenclature of video footage (with/without 3D technology) and the possible placebo effect (arising from wearing glasses of 3D technology) merit researchers' attention. Participants varying in level of domain-specific expertise were randomized into viewing conditions using a placebo-controlled design. Measurement consisted of both participants' subjective experience (i.e., presence, flow, and enjoyment) and objective performance (i.e., accuracy and reaction time) in a decision-making task. Findings revealed that
vehicle navigation system . The display types were 2D CRT, 3D CRT, 3D via Curved plas ma display, a large DataWall display, and a cave automatic virtual... 3D CRT and Curved displa ys than the 2D display or more immersive DataWall and CAVE displays. Additionally, a speed-accuracy trade-off was observed...such that detection time was long er for 3D CRT and Curved displays than for 2D, or the more immersive display s. Subjective measures revealed that
Zeng, Xiang-Yao; Zhou, Xiong-Tu; Guo, Tai-Liang; Yang, Lan; Chen, En-Guo; Zhang, Yong-Ai
Autostereoscopic 3D-LED displays using parallax barriers have several advantages. However, conventional designs do not consider the black stripes of regular LED panels. These cause immeasurable crosstalk owing to excess light from adjacent sub-pixels separated by the panels. To reduce the crosstalk in large-scale displays, we design a barrier in which the black-stripe occupation ratio is defined to quantify the crosstalk level in the LED system. A prototype is assembled and analyzed based on a three-in-one pixel LED-chip panel for a dual-viewpoint display. The improved parallax barrier meets the design requirements and achieves a low crosstalk level. Simulation and experiment results verify the effectiveness of the crosstalk-reduced design.
ORNLâs Johney Green guides a Periscope tour of the 3D printed house and vehicle demonstration called AMIE (Additive Manufacturing Integrated Energy) during the International Buildersâ Show 2016 in Las Vegas. See the worldâs largest 3D printed polymer structure â made with carbon fiber reinforced ABS plastic, insulated with next-generation vacuum insulation panels, and outfitted with a micro-kitchen by GE Appliances â that was designed to be powered by a 3D printed utility vehicle using bidirectional wireless power technology. Learn more about AMIE at https://www.youtube.com/watch?v=RCkQB... and http://www.ornl.gov/amie.
source, which are made incident upon this combination, are blocked at the f focal plane. By inserting an optical scattering device (a small prism or...Systems Products, Inc. One Tico Road Titusville, Florida 32780 Contact: Debra Day, Area Manager Richard Smith, Technical Staff Telephone: (305) 269-6680...lamp. Optics coupled with an oil-immersion prism project color-filtered light on the display screen. A display resolution of 1024 X 1024 elements is
Kane, David; Held, Robert T.; Banks, Martin S.
Properly constructed stereoscopic images are aligned vertically on the display screen, so on-screen binocular disparities are strictly horizontal. If the viewer’s inter-ocular axis is also horizontal, he/she makes horizontal vergence eye movements to fuse the stereoscopic image. However, if the viewer’s head is rolled to the side, the on-screen disparities now have horizontal and vertical components at the eyes. Thus, the viewer must make horizontal and vertical vergence movements to binocularly fuse the two images. Vertical vergence movements occur naturally, but they are usually quite small. Much larger movements are required when viewing stereoscopic images with the head rotated to the side. We asked whether the vertical vergence eye movements required to fuse stereoscopic images when the head is rolled cause visual discomfort. We also asked whether the ability to see stereoscopic depth is compromised with head roll. To answer these questions, we conducted behavioral experiments in which we simulated head roll by rotating the stereo display clockwise or counter-clockwise while the viewer’s head remained upright relative to gravity. While viewing the stimulus, subjects performed a psychophysical task. Visual discomfort increased significantly with the amount of stimulus roll and with the magnitude of on-screen horizontal disparity. The ability to perceive stereoscopic depth also declined with increasing roll and on-screen disparity. The magnitude of both effects was proportional to the magnitude of the induced vertical disparity. We conclude that head roll is a significant cause of viewer discomfort and that it also adversely affects the perception of depth from stereoscopic displays. PMID:24058723
Kane, David; Held, Robert T; Banks, Martin S
Properly constructed stereoscopic images are aligned vertically on the display screen, so on-screen binocular disparities are strictly horizontal. If the viewer's inter-ocular axis is also horizontal, he/she makes horizontal vergence eye movements to fuse the stereoscopic image. However, if the viewer's head is rolled to the side, the on-screen disparities now have horizontal and vertical components at the eyes. Thus, the viewer must make horizontal and vertical vergence movements to binocularly fuse the two images. Vertical vergence movements occur naturally, but they are usually quite small. Much larger movements are required when viewing stereoscopic images with the head rotated to the side. We asked whether the vertical vergence eye movements required to fuse stereoscopic images when the head is rolled cause visual discomfort. We also asked whether the ability to see stereoscopic depth is compromised with head roll. To answer these questions, we conducted behavioral experiments in which we simulated head roll by rotating the stereo display clockwise or counter-clockwise while the viewer's head remained upright relative to gravity. While viewing the stimulus, subjects performed a psychophysical task. Visual discomfort increased significantly with the amount of stimulus roll and with the magnitude of on-screen horizontal disparity. The ability to perceive stereoscopic depth also declined with increasing roll and on-screen disparity. The magnitude of both effects was proportional to the magnitude of the induced vertical disparity. We conclude that head roll is a significant cause of viewer discomfort and that it also adversely affects the perception of depth from stereoscopic displays.
2 mm 2 Watt The factor of 0.7 is used here to account for the 5 14-nm laser wavelength instead of the 555-nm peak of the photopic curve . For a spot...lasers over a 40-minute time period. The spikes in the curves are due to a defective power meter and are not real. The Coherent had virtually single...visible three-dimensional images. A primary element in the helical display system is a rotating helically curved screen, referred to as the "helix
Park, Soon-gi; Hong, Jong-Young; Lee, Chang-Kun; Miranda, Matheus; Kim, Youngmin; Lee, Byoungho
A multi-projection display consists of multiple projection units. Because of the large amount of data, a multi-projection system shows large, high-quality images. According to the projection geometry and the optical configuration, multi-projection systems show different viewing characteristics for generated three-dimensional images. In this paper, we analyzed the various projection geometries of multi-projection systems, and explained the different depth-expression characteristics for each individual projection geometry. We also demonstrated the depth-expression characteristic of an experimental multi-projection system.
Usón, Isabel; Patzer, Silke I; Rodríguez, Dayté Dayana; Braun, Volkmar; Zeth, Kornelius
Bacteriocins are proteins secreted by many bacterial cells to kill related bacteria of the same niche. To avoid their own suicide through reuptake of secreted bacteriocins, these bacteria protect themselves by co-expression of immunity proteins in the compartment of colicin destination. In Escherichia coli the colicin M (Cma) is inactivated by the interaction with the Cma immunity protein (Cmi). We have crystallized and solved the structure of Cmi at a resolution of 1.95Å by the recently developed ab initio phasing program ARCIMBOLDO. The monomeric structure of the mature 10kDa protein comprises a long N-terminal α-helix and a four-stranded C-terminal β-sheet. Dimerization of this fold is mediated by an extended interface of hydrogen bond interactions between the α-helix and the four-stranded β-sheet of the symmetry related molecule. Two intermolecular disulfide bridges covalently connect this dimer to further lock this complex. The Cmi protein resembles an example of a 3D domain swapping being stalled through physical linkage. The dimer is a highly charged complex with a significant surplus of negative charges presumably responsible for interactions with Cma. Dimerization of Cmi was also demonstrated to occur in vivo. Although the Cmi-Cma complex is unique among bacteria, the general fold of Cmi is representative for a class of YebF-like proteins which are known to be secreted into the external medium by some Gram-negative bacteria.
220.127.116.11 Matrix addressing 72 18.104.22.168 Improvements in drive methods 74 22.214.171.124 Exploitation of alternative liquid crystal effects 75 126.96.36.199...addressing method on e.g. LCD displays, the maximum ratio for rms ON voltage over rms OFF voltage for addressed and non-selected pixels (2.11) is shown...analogue pointer displays. The method makes use of the correlation properties of pseudorandom binary sequence (prbs) waveforms. Each line electrode of
Lee, Jin Woo; Cho, Dong-Woo
Many researchers have attempted to use computer-aided design (CAD) and computer-aided manufacturing (CAM) to realize a scaffold that provides a three-dimensional (3D) environment for regeneration of tissues and organs. As a result, several 3D printing technologies, including stereolithography, deposition modeling, inkjet-based printing and selective laser sintering have been developed. Because these 3D printing technologies use computers for design and fabrication, and they can fabricate 3D scaffolds as designed; as a consequence, they can be standardized. Growth of target tissues and organs requires the presence of appropriate growth factors, so fabrication of 3Dscaffold systems that release these biomolecules has been explored. A drug delivery system (DDS) that administrates a pharmaceutical compound to achieve a therapeutic effect in cells, animals and humans is a key technology that delivers biomolecules without side effects caused by excessive doses. 3D printing technologies and DDSs have been assembled successfully, so new possibilities for improved tissue regeneration have been suggested. If the interaction between cells and scaffold system with biomolecules can be understood and controlled, and if an optimal 3D tissue regenerating environment is realized, 3D printing technologies will become an important aspect of tissue engineering research in the near future.
Chen, Jimin; Jiang, Yijian; Li, Yangsheng
Digital medical 3D printing technology is a new hi-tech which combines traditional medical and digital design, computer science, bio technology and 3D print technology. At the present time there are four levels application: The printed 3D model is the first and simple application. The surgery makes use of the model to plan the processing before operation. The second is customized operation tools such as implant guide. It helps doctor to operate with special tools rather than the normal medical tools. The third level application of 3D printing in medical area is to print artificial bones or teeth to implant into human body. The big challenge is the fourth level which is to print organs with 3D printing technology. In this paper we introduced an application of 3D printing technology in tumor operation. We use 3D printing to print guide for invasion operation. Puncture needles were guided by printed guide in face tumors operation. It is concluded that this new type guide is dominantly advantageous.
Shen, Xin; Wang, Yu-Jen; Chen, Hung-Shan; Xiao, Xiao; Lin, Yi-Hsin; Javidi, Bahram
We present a three dimensional (3D) micro integral imaging display system with extended depth of focus by using a polarized bifocal liquid crystal lens. This lens and other optical components are combined as the relay optical element. The focal length of the relay optical element can be controlled to project an elemental image array in multiple positions with various lenslet image planes, by applying different voltages to the liquid crystal lens. The depth of focus of the proposed system can therefore be extended. The feasibility of our proposed system is experimentally demonstrated. In our experiments, the depth of focus of the display system is extended from 3.82 to 109.43 mm.
Alvelda, Phillip; Lewis, Nancy D.
MicroDisplay devices are based on a combination of technologies rooted in the extreme integration capability of conventionally fabricated CMOS active-matrix liquid crystal display substrates. Customized diffraction grating and optical distortion correction technology for lens-system compensation allow the elimination of many lenses and systems-level components. The MicroDisplay Corporation's miniature integrated information display technology is rapidly leading to many new defense and commercial applications. There are no moving parts in MicroDisplay substrates, and the fabrication of the color generating gratings, already part of the CMOS circuit fabrication process, is effectively cost and manufacturing process-free. The entire suite of the MicroDisplay Corporation's technologies was devised to create a line of application- specific integrated circuit single-chip display systems with integrated computing, memory, and communication circuitry. Next-generation portable communication, computer, and consumer electronic devices such as truly portable monitor and TV projectors, eyeglass and head mounted displays, pagers and Personal Communication Services hand-sets, and wristwatch-mounted video phones are among the may target commercial markets for MicroDisplay technology. Defense applications range from Maintenance and Repair support, to night-vision systems, to portable projectors for mobile command and control centers.
Wang, Kangni; Zheng, Jihong; Gao, Hui; Lu, Feiyue; Sun, Lijia; Yin, Stuart; Zhuang, Songlin
A tri-color composite volume holographic polymer dispersed liquid crystal (H-PDLC) grating and its application to 3-dimensional (3D) color autostereoscopic display are reported in this paper. The composite volume H-PDLC grating consists of three different period volume H-PDLC sub-gratings. The longer period diffracts red light, the medium period diffracts the green light, and the shorter period diffracts the blue light. To record three different period gratings simultaneously, two photoinitiators are employed. The first initiator consists of methylene blue and p-toluenesulfonic acid and the second initiator is composed of Rose Bengal and N-phenyglycine. In this case, the holographic recording medium is sensitive to entire visible wavelengths, including red, green, and blue so that the tri-color composite grating can be written simultaneously by harnessing three different color laser beams. In the experiment, the red beam comes from a He-Ne laser with an output wavelength of 632.8 nm, the green beam comes from a Verdi solid state laser with an output wavelength of 532 nm, and the blue beam comes from a He-Cd laser with an output wavelength of 441.6 nm. The experimental results show that diffraction efficiencies corresponding to red, green, and blue colors are 57%, 75% and 33%, respectively. Although this diffraction efficiency is not perfect, it is high enough to demonstrate the effect of 3D color autostereoscopic display.
Zhou, Xiongtu; Peng, Yuyan; Peng, Rong; Zeng, Xiangyao; Zhang, Yong-Ai; Guo, Tailiang
The low-cost large-scale fabrication of microlens arrays (MLAs) with precise alignment, great uniformity of focusing, and good converging performance are of great importance for integral imaging 3D display. In this work, a simple and effective method for large-scale polymer microlens arrays using screen printing has been successfully presented. The results show that the MLAs possess high-quality surface morphology and excellent optical performances. Furthermore, the microlens' shape and size, i.e., the diameter, the height, and the distance between two adjacent microlenses of the MLAs can be easily controlled by modifying the reflowing time and the size of open apertures of the screen. MLAs with the neighboring microlenses almost tangent can be achieved under suitable size of open apertures of the screen and reflowing time, which can remarkably reduce the color moiré patterns caused by the stray light between the blank areas of the MLAs in the integral imaging 3D display system, exhibiting much better reconstruction performance.
Hong, Jisoo; Kim, Youngmin; Choi, Hee-Jin; Hahn, Joonku; Park, Jae-Hyeung; Kim, Hwi; Min, Sung-Wook; Chen, Ni; Lee, Byoungho
Recent trends in three-dimensional (3D) display technologies are very interesting in that both old-fashioned and up-to-date technologies are being actively investigated together. The release of the first commercially successful 3D display product raised new research topics in stereoscopic display. Autostereoscopic display renders a ray field of a 3D image, whereas holography replicates a wave field of it. Many investigations have been conducted on the next candidates for commercial products to resolve existing limitations. Up-to-date see-through 3D display is a concept close to the ultimate goal of presenting seamless virtual images. Although it is still far from practical use, many efforts have been made to resolve issues such as occlusion problems.
Haan, H.; Münzberg, M.; Schwarzkopf, U.; de la Barré, R.; Jurk, S.; Duckstein, B.
Thermal cameras are widely used in driver vision enhancement systems. However, in pathless terrain, driving becomes challenging without having a stereoscopic perception. Stereoscopic imaging is a well-known technique already for a long time with understood physical and physiological parameters. Recently, a commercial hype has been observed, especially in display techniques. The commercial market is already flooded with systems based on goggle-aided 3D-viewing techniques. However, their use is limited for military applications since goggles are not accepted by military users for several reasons. The proposed uncooled thermal imaging stereoscopic camera with a geometrical resolution of 640x480 pixel perfectly fits to the autostereoscopic display with a 1280x768 pixels. An eye tracker detects the position of the observer's eyes and computes the pixel positions for the left and the right eye. The pixels of the flat panel are located directly behind a slanted lenticular screen and the computed thermal images are projected into the left and the right eye of the observer. This allows a stereoscopic perception of the thermal image without any viewing aids. The complete system including camera and display is ruggedized. The paper discusses the interface and performance requirements for the thermal imager as well as for the display.
Fucile, Geoffrey; Di Biase, David; Nahal, Hardeep; La, Garon; Khodabandeh, Shokoufeh; Chen, Yani; Easley, Kante; Christendat, Dinesh; Kelley, Lawrence; Provart, Nicholas J.
Visualization tools for biological data are often limited in their ability to interactively integrate data at multiple scales. These computational tools are also typically limited by two-dimensional displays and programmatic implementations that require separate configurations for each of the user's computing devices and recompilation for functional expansion. Towards overcoming these limitations we have developed “ePlant” (http://bar.utoronto.ca/eplant) – a suite of open-source world wide web-based tools for the visualization of large-scale data sets from the model organism Arabidopsis thaliana. These tools display data spanning multiple biological scales on interactive three-dimensional models. Currently, ePlant consists of the following modules: a sequence conservation explorer that includes homology relationships and single nucleotide polymorphism data, a protein structure model explorer, a molecular interaction network explorer, a gene product subcellular localization explorer, and a gene expression pattern explorer. The ePlant's protein structure explorer module represents experimentally determined and theoretical structures covering >70% of the Arabidopsis proteome. The ePlant framework is accessed entirely through a web browser, and is therefore platform-independent. It can be applied to any model organism. To facilitate the development of three-dimensional displays of biological data on the world wide web we have established the “3D Data Display Initiative” (http://3ddi.org). PMID:21249219
Fucile, Geoffrey; Di Biase, David; Nahal, Hardeep; La, Garon; Khodabandeh, Shokoufeh; Chen, Yani; Easley, Kante; Christendat, Dinesh; Kelley, Lawrence; Provart, Nicholas J
Visualization tools for biological data are often limited in their ability to interactively integrate data at multiple scales. These computational tools are also typically limited by two-dimensional displays and programmatic implementations that require separate configurations for each of the user's computing devices and recompilation for functional expansion. Towards overcoming these limitations we have developed "ePlant" (http://bar.utoronto.ca/eplant) - a suite of open-source world wide web-based tools for the visualization of large-scale data sets from the model organism Arabidopsis thaliana. These tools display data spanning multiple biological scales on interactive three-dimensional models. Currently, ePlant consists of the following modules: a sequence conservation explorer that includes homology relationships and single nucleotide polymorphism data, a protein structure model explorer, a molecular interaction network explorer, a gene product subcellular localization explorer, and a gene expression pattern explorer. The ePlant's protein structure explorer module represents experimentally determined and theoretical structures covering >70% of the Arabidopsis proteome. The ePlant framework is accessed entirely through a web browser, and is therefore platform-independent. It can be applied to any model organism. To facilitate the development of three-dimensional displays of biological data on the world wide web we have established the "3D Data Display Initiative" (http://3ddi.org).
Zhao, Tian-Qi; Zhang, He-Ling; Han, Jing
No-glasses optical grating stereoscopic display is one of a chief development of stereoscopic display, but it is always confined by the range of stereoscopic visible and quantity of stereoscopic information and quantity of users. This research use the combination of Fresnel lens array and controllable point lights to output information of the two eyes of different users separately. Combining the technology of eyes-tracking, it can make no-glasses optical grating stereoscopic display be visible in 3D orientation range by multiuser in the condition of two-angle image sources. And it also can be visible in 360° stereoscopic overlook by one user in the condition of multi-angle image sources.
Shen, Wen-Wei; Chen, Kuan-Neng
3D integration with through-silicon via (TSV) is a promising candidate to perform system-level integration with smaller package size, higher interconnection density, and better performance. TSV fabrication is the key technology to permit communications between various strata of the 3D integration system. TSV fabrication steps, such as etching, isolation, metallization processes, and related failure modes, as well as other characterizations are discussed in this invited review paper.
Shen, Wen-Wei; Chen, Kuan-Neng
3D integration with through-silicon via (TSV) is a promising candidate to perform system-level integration with smaller package size, higher interconnection density, and better performance. TSV fabrication is the key technology to permit communications between various strata of the 3D integration system. TSV fabrication steps, such as etching, isolation, metallization processes, and related failure modes, as well as other characterizations are discussed in this invited review paper.
Zhang, Zhenliang; Weng, Dongdong; Liu, Yue; Xiang, Li
The combination of health and entertainment becomes possible due to the development of wearable augmented reality equipment and corresponding application software. In this paper, we implemented a fast calibration extended from SPAAM for an optical see-through head-mounted display (OSTHMD) which was made in our lab. During the calibration, the tracking and recognition techniques upon natural targets were used, and the spatial corresponding points had been set in dispersed and well-distributed positions. We evaluated the precision of this calibration, in which the view angle ranged from 0 degree to 70 degrees. Relying on the results above, we calculated the position of human eyes relative to the world coordinate system and rendered 3D objects in real time with arbitrary complexity on OSTHMD, which accurately matched the real world. Finally, we gave the degree of satisfaction about our device in the combination of entertainment and prevention of cervical vertebra diseases through user feedbacks.
Swartz, Wesley E.; Seker, Ilgin; Mathews, John D.; Aponte, Nestor
Here we correlate features in a sequence of all-sky images of 630 nm airglow with the three-dimensional (3-D) structure of electron densities in the F region above Arecibo. Pairs of 180 azimuth scans (using the Gregorian and line feeds) of the two-beam incoherent scatter radar (ISR) have been plotted in cone pictorials of the line-of-sight electron densities. The plots include projections of the 630 nm airglow onto the ground using the same spatial scaling as for the ISR data. Selected sequential images from the night of 16-17 June 2004 correlate ionospheric plasma features with scales comparable to the ISR density-cone diameter. The entire set of over 100 images spanning about eight hours is available as a movie. The correlation between the airglow and the electron densities is not unexpected, but the new display format shows the 3-D structures better than separate 2-D plots in latitude and longitude for the airglow and in height and time for the electron densities. Furthermore, the animations help separate the bands of airglow from obscuring clouds and the star field.
Nyberg, Ethan L; Farris, Ashley L; Hung, Ben P; Dias, Miguel; Garcia, Juan R; Dorafshar, Amir H; Grayson, Warren L
The treatment of craniofacial defects can present many challenges due to the variety of tissue-specific requirements and the complexity of anatomical structures in that region. 3D-printing technologies provide clinicians, engineers and scientists with the ability to create patient-specific solutions for craniofacial defects. Currently, there are three key strategies that utilize these technologies to restore both appearance and function to patients: rehabilitation, reconstruction and regeneration. In rehabilitation, 3D-printing can be used to create prostheses to replace or cover damaged tissues. Reconstruction, through plastic surgery, can also leverage 3D-printing technologies to create custom cutting guides, fixation devices, practice models and implanted medical devices to improve patient outcomes. Regeneration of tissue attempts to replace defects with biological materials. 3D-printing can be used to create either scaffolds or living, cellular constructs to signal tissue-forming cells to regenerate defect regions. By integrating these three approaches, 3D-printing technologies afford the opportunity to develop personalized treatment plans and design-driven manufacturing solutions to improve aesthetic and functional outcomes for patients with craniofacial defects.
Carson, John C.
3D silicon technology has been under development since 1980, primarily aimed at on-focal- plane signal processing to solve a variety of military sensor systems problems. The thrust has been to bring more and more parallel analog and digital processing into the closest possible proximity to the detector array. At this time on-focal-plane functionality includes preamplification, spatial and temporal matched filtering, nonuniformity correction, neural networks, analog-digital conversion, digital logic, and digital memory. Historically, a custom- built specialty technology constrained by cost in its applicability, 3D silicon has undergone a dual-use conversion to include high-volume, low-cost commercial computer electronics. 3D silicon is on the way to becoming the lowest-cost-per-gate technology available and, because of this, sensor system design and performance will be revolutionized.
The mass production of the color plasma display started from 1996. However, since the price of the panel is still expensive, PDPs are not in widespread use at home. It is necessary to develop the new and low-cost manufacturing technologies to reduce the price of the panel. This paper describes some of the features of new fabrication technologies of PDPs.
Periverzov, Frol; Ilieş, Horea T.
Interaction with 3D information is one of the fundamental and most familiar tasks in virtually all areas of engineering and science. Several recent technological advances pave the way for developing hand gesture recognition capabilities available to all, which will lead to more intuitive and efficient 3D user interfaces (3DUI). These developments can unlock new levels of expression and productivity in all activities concerned with the creation and manipulation of virtual 3D shapes and, specifically, in engineering design. Building fully automated systems for tracking and interpreting hand gestures requires robust and efficient 3D imaging techniques as well as potent shape classifiers. We survey and explore current and emerging 3D imaging technologies, and focus, in particular, on those that can be used to build interfaces between the users' hands and the machine. The purpose of this paper is to categorize and highlight the relevant differences between these existing 3D imaging approaches in terms of the nature of the information provided, output data format, as well as the specific conditions under which these approaches yield reliable data. Furthermore we explore the impact of each of these approaches on the computational cost and reliability of the required image processing algorithms. Finally we highlight the main challenges and opportunities in developing natural user interfaces based on hand gestures, and conclude with some promising directions for future research. [Figure not available: see fulltext.
Severini, Carla; Derossi, Antonio
Within the concept of personalized nutrition we want to introduce the terms of "customized food formula" which refers to the preparation (at home) or the production (at industrial level) of new food formulations having nutrients and functional compounds necessary to prevent diseases or to reduce the risk for each subject (or subjects category) who exhibit a susceptibility to diseases. Three-dimensional (3D) printing is a group of technologies of growing interest able to produce, slice by slice, materials with any desired shape, dimension, and structure properties. The application of 3D printing in food science, as called "3D food printing," is a pioneering technology that could allow to build personalized foods by depositing nutrients and functional compounds or soft-materials obtained by their mixture. Also by 3D food printing it is expected to obtain personalized food formula having desired shape, dimension, and microstructure. This would be useful for people having swallowing problems. In this paper we analyzed the first examples of 3D food printing available in literature as well as we reported our results focused on the production of 3D printed wheat-based snacks enriched with insect powder (Tenebrio molitor) with the aim to improve the quality and the content of proteins.
New, Joshua Ryan
Abstract 1: Geographic information systems emerged as a computer application in the late 1960s, led in part by projects at ORNL. The concept of a GIS has shifted through time in response to new applications and new technologies, and is now part of a much larger world of geospatial technology. This presentation discusses the relationship of GIS and estimating hourly and seasonal energy consumption profiles in the building sector at spatial scales down to the individual parcel. The method combines annual building energy simulations for city-specific prototypical buildings and commonly available geospatial data in a GIS framework. Abstract 2: This presentation focuses on 3D printing technologies and how they have rapidly evolved over the past couple of years. At a basic level, 3D printing produces physical models quickly and easily from 3D CAD, BIM (Building Information Models), and other digital data. Many AEC firms have adopted 3D printing as part of commercial building design development and project delivery. This presentation includes an overview of 3D printing, discusses its current use in building design, and talks about its future in relation to the HVAC industry. Abstract 3: This presentation discusses additive manufacturing and how it is revolutionizing the design of commercial and residential facilities. Additive manufacturing utilizes a broad range of direct manufacturing technologies, including electron beam melting, ultrasonic, extrusion, and laser metal deposition for rapid prototyping. While there is some overlap with the 3D printing talk, this presentation focuses on the materials aspect of additive manufacturing and also some of the more advanced technologies involved with rapid prototyping. These technologies include design of carbon fiber composites, lightweight metals processing, transient field processing, and more.
The theoretical basis and programming strategy utilized in the construction of the computer program BEST3D (boundary element solution technology - three dimensional) and detailed input instructions are provided for the use of the program. An extensive set of test cases and sample problems is included in the manual and is also available for distribution with the program. The BEST3D program was developed under the 3-D Inelastic Analysis Methods for Hot Section Components contract (NAS3-23697). The overall objective of this program was the development of new computer programs allowing more accurate and efficient three-dimensional thermal and stress analysis of hot section components, i.e., combustor liners, turbine blades, and turbine vanes. The BEST3D program allows both linear and nonlinear analysis of static and quasi-static elastic problems and transient dynamic analysis for elastic problems. Calculation of elastic natural frequencies and mode shapes is also provided.
Sukharev, Valeriy; Kteyan, Armen; Khachatryan, Nikolay; Hovsepyan, Henrik; Torres, Juan Andres; Choy, Jun-Ho; Markosian, Ara
Potential challenges with managing mechanical stress distributions and the consequent effects on device performance for advanced 3D through-silicon-via (TSV) based technologies are outlined. A set of physics-based compact models of a multi-scale simulation flow for assessment of the mechanical stress across the device layers in the silicon chips stacked and packaged with the 3D TSV technology is proposed. A calibration technique based on fitting to measured transistor electrical characteristics of a custom designed test-chip is proposed.
Sakuma, Katsuyuki; Kohara, Sayuri; Sueoka, Kuniaki; Orii, Yasumitsu; Kawakami, Mikio; Asai, Kazuo; Hirayama, Yoshikazu; Knickerbocker, John U.
We developed a vacuum underfill technology for 3D chip stacks and for flip chips in high performance system integration. We fabricated a 3D prototype chip stack using the vacuum underfill technology to apply the adhesive. The underfill was injected into each 6 µm gaps in a 3-layer chip stack and no voids were detected in acoustic microscopy images. Electrical tests and thermal reliability tests were used to measure the resistance of the vertical interconnections and the impact of the underfill. The results showed there was minimal difference in the average interconnection resistance of the chip stack with and without underfill.
Liu, Xiao-quan; Wang, Xian-wei; Zhou, Yan
Range-gated laser imaging technology was proposed in 1966 by LF Gillespiethe in U.S. Army Night Vision Laboratory(NVL). Using pulse laser and intensified charge-coupled device(ICCD) as light source and detector respectively, range-gated laser imaging technology can realize space-slice imaging while restraining the atmospheric backs-catter, and in turn detect the target effectively, by controlling the delay between the laser pulse and strobe. Owing to the constraints of the development of key components such as narrow pulse laser and gated imaging devices, the research has been progressed slowly in the next few decades. Until the beginning of this century, as the hardware technology continues to mature, this technology has developed rapidly in fields such as night vision, underwater imaging, biomedical imaging, three-dimensional imaging, especially range-gated three-dimensional(3-D) laser imaging field purposing of access to target spatial information. 3-D reconstruction is the processing of restoration of 3-D objects visible surface geometric structure from three-dimensional(2-D) image. Range-gated laser imaging technology can achieve gated imaging of slice space to form a slice image, and in turn provide the distance information corresponding to the slice image. But to inverse the information of 3-D space, we need to obtain the imaging visual field of system, that is, the focal length of the system. Then based on the distance information of the space slice, the spatial information of each unit space corresponding to each pixel can be inversed. Camera calibration is an indispensable step in 3-D reconstruction, including analysis of the internal structure of camera parameters and the external parameters . In order to meet the technical requirements of the range-gated 3-D imaging, this paper intends to study the calibration of the zoom lens system. After summarizing the camera calibration technique comprehensively, a classic calibration method based on line is
Background Past research has revealed that insufficient pain assessment could, and often, has negative implications on the provision of quality health care. While current available clinical approaches have proven to be valid interventions, they are expensive and can often fail in providing efficient pain measurements. The increase in the prevalence of pain calls for more intuitive pain assessment solutions. Computerized alternatives have already been proposed both in the literature and in commerce, but may lack essential qualities such as accuracy of the collected clinical information and effective patient-clinician interaction. In response to this concern, 3-dimensional (3D) technology could become the innovative intervention needed to support and improve the pain assessment process. Objective The purpose of this analysis was to describe qualitative findings from a study which was designed to explore patients’ perceptions of adopting 3D technology in the assessment of their pain experience related to important themes that might positively or negatively influence the quality of the pain assessment process. Methods The perceptions of 60 individuals with some form of pain in the area of Greater London were collected through semi-structured interviews. Of the 60 respondents, 24 (43%) produced usable responses and were analyzed for content using principles of the grounded theory approach and thematic analysis, in order to gain insight into the participants’ beliefs and attitudes towards adopting 3D technology in pain assessment. Results The analysis identified 4 high-level core themes that were representative of the participants’ responses. These themes indicated that most respondents valued “the potential of 3D technology to facilitate better assessment of pain” as the most useful outcome of adopting a 3D approach. Respondents also expressed their opinions on the usability of the 3D approach, with no important concerns reported about its perceived ease of
Torterolo, Livia; Ruffino, Francesco
In the proposed demonstration we will present DCV (Desktop Cloud Visualization): a unique technology that allows users to remote access 2D and 3D interactive applications over a standard network. This allows geographically dispersed doctors work collaboratively and to acquire anatomical or pathological images and visualize them for further investigations.
Cheremisina, E. N.; Lyubimova, A. V.; Kirpicheva, E. Yu.
For ensuring technological support of research and administrative activity in the sphere of environmental management a specialized modular program complex was developed. The special attention in developing a program complex is focused to creation of convenient and effective tools for creation and visualization 2d and 3D models providing the solution of tasks of the analysis and management of natural resources.
It has been thirty years since the first active matrix (AM) flat panel display (FPD) was industrialized for portable televisions (TVs) in 1984. The AM FPD has become a dominant electronic display technology widely used from mobile displays to large TVs. The development of AM FPDs for mobile displays has significantly changed our lives by enabling new applications, such as notebook personal computers (PCs), smartphones and tablet PCs. In the future, the role of mobile displays will become even more important, since mobile displays are the live interface for the world of mobile communications in the era of ubiquitous networks. Various developments are being conducted to improve visual performance, reduce power consumption and add new functionality. At the same time, innovative display concepts and novel manufacturing technologies are being investigated to create new values.
Hanes, L. F.; Naser, J.
This paper describes an Electric Power Research Inst. (EPRI) study in which 2.5-D and 3-D visualization technology was applied to evaluate the design of a nuclear power plant control room upgrade. The study involved converting 3-D CAD flies of a planned upgrade into a photo-realistic appearing virtual model, and evaluating the value and usefulness of the model. Nuclear utility and EPRI evaluators viewed and interacted with the control room virtual model with both 2.5-D and 3-D representations. They identified how control room and similar virtual models may be used by utilities for design and evaluation purposes; assessed potential economic and other benefits; and identified limitations, potential problems, and other issues regarding use of visualization technology for this and similar applications. In addition, the Halden CREATE (Control Room Engineering Advanced Tool-kit Environment) Verification Tool was applied to evaluate features of the virtual model against US NRC NUREG 0700 Revision 2 human factors engineering guidelines (NUREG 0700) . The study results are very favorable for applying 2.5-D visualization technology to support upgrading nuclear power plant control rooms and other plant facilities. Results, however, show that today's 3-D immersive viewing systems are difficult to justify based on cost, availability and value of information provided for this application. (authors)
Nevalainen, O.; Honkavaara, E.; Hakala, T.; Kaasalainen, Sanna; Viljanen, N.; Rosnell, T.; Khoramshahi, E.; Näsi, R.
Estimation of the essential climate variables (ECVs), such as photosynthetically active radiation (FAPAR) and the leaf area index (LAI), is largely based on satellite-based remote sensing and the subsequent inversion of radiative transfer (RT) models. In order to build models that accurately describe the radiative transfer within and below the canopy, detailed 3D structural (geometrical) and spectral (radiometrical) information of the canopy is needed. Close-range remote sensing, such as terrestrial remote sensing and UAV-based 3D spectral measurements, offers significant opportunity to improve the RT modelling and ECV estimation of forests. Finnish Geospatial Research Institute (FGI) has been developing active and passive high resolution 3D hyperspectral measurement technologies that provide reflectance, anisotropy and 3D structure information of forests (i.e. hyperspectral point clouds). Technologies include hyperspectral imaging from unmanned airborne vehicle (UAV), terrestrial hyperspectral lidar (HSL) and terrestrial hyperspectral stereoscopic imaging. A measurement campaign to demonstrate these technologies in ECV estimation with uncertainty propagation was carried out in the Wytham Woods, Oxford, UK, in June 2015. Our objective is to develop traceable processing procedures for generating hyperspectral point clouds with geometric and radiometric uncertainty propagation using hyperspectral aerial and terrestrial imaging and hyperspectral terrestrial laser scanning. The article and presentation will present the methodology, instrumentation and first results of our study.
Dixon, Melissa W.; Proffitt, Dennis R.; Kaiser, M. K. (Principal Investigator)
One important aspect of the pictorial representation of a scene is the depiction of object proportions. Yang, Dixon, and Proffitt (1999 Perception 28 445-467) recently reported that the magnitude of the vertical-horizontal illusion was greater for vertical extents presented in three-dimensional (3-D) environments compared to two-dimensional (2-D) displays. However, because all of the 3-D environments were large and all of the 2-D displays were small, the question remains whether the observed magnitude differences were due solely to the dimensionality of the displays (2-D versus 3-D) or to the perceived distal size of the extents (small versus large). We investigated this question by comparing observers' judgments of vertical relative to horizontal extents on a large but 2-D display compared to the large 3-D and the small 2-D displays used by Yang et al (1999). The results confirmed that the magnitude differences for vertical overestimation between display media are influenced more by the perceived distal object size rather than by the dimensionality of the display.
Tan, Yuyu; Tian, Tian; Liu, Wenli; Zhu, Zhi; J Yang, Chaoyong
Phage display technology has emerged as a powerful tool for target gene expression and target-specific ligand selection. It is widely used to screen peptides, proteins and antibodies with the advantages of simplicity, high efficiency and low cost. A variety of targets, including ions, small molecules, inorganic materials, natural and biological polymers, nanostructures, cells, bacteria, and even tissues, have been demonstrated to generate specific binding ligands by phage display. Phages and target-specific ligands screened by phage display have been widely used as affinity reagents in therapeutics, diagnostics and biosensors. In this review, comparisons of different types of phage display systems are first presented. Particularly, microfluidic-based phage display, which enables screening with high throughput, high efficiency and integration, is highlighted. More importantly, we emphasize the advances in biosensors based on phages or phage-derived probes, including nonlytic phages, lytic phages, peptides or proteins screened by phage display, phage assemblies and phage-nanomaterial complexes. However, more efficient and higher throughput phage display methods are still needed to meet an explosion in demand for bioanalysis. Furthermore, screening of cyclic peptides and functional peptides will be the hotspot in bioanalysis.
Kalmanash, Michael H.; Tompkins, Richard D.
Avionics displays often require custom image sources tailored to demanding program needs. Flat panel devices are attractive for cockpit installations, however recent history has shown that it is not possible to sustain a business manufacturing custom flat panels in small volume specialty runs. As the number of suppliers willing to undertake this effort shrinks, avionics programs unable to utilize commercial-off-the-shelf (COTS) flat panels are placed in serious jeopardy. Rear projection technology offers a new paradigm, enabling compact systems to be tailored to specific platform needs while using a complement of COTS components. Projection displays enable improved performance, lower cost and shorter development cycles based on inter-program commonality and the wide use of commercial components. This paper reviews the promise and challenges of projection technology and provides an overview of Kaiser Electronics' efforts in developing advanced avionics displays using this approach.
Li, Chuanwei; Liu, Zhanwei; Xie, Huimin
An integrated measurement method for micro 3D surface shape by a combination of stereovision technology in a scanning electron microscope (SEM) and grids-processing methodology is proposed. The principle of the proposed method is introduced in detail. By capturing two images of the tested specimen with grids on the surface at different tilt angles in an SEM, the 3D surface shape of the specimen can be obtained. Numerical simulation is applied to analyze the feasibility of the proposed method. A validation experiment is performed here. The surface shape of the metal-wire/polymer-membrane structures with thermal deformation is reconstructed. By processing the surface grids of the specimen, the out-of-plane displacement field of the specimen surface is also obtained. Compared with the measurement results obtained by a 3D digital microscope, the experimental error of the proposed method is discussed
Gilbreath, G. Charmaine
This paper reviews three-dimensional (3-D) and four-dimensional (4-D) imaging technology, from Wheatstone through today, with some prognostications for near future applications. This field is rich in variety, subject specialty, and applications. A major trend, multi-view stereoscopy, is moving the field forward to real-time wide-angle 3-D reconstruction as breakthroughs in parallel processing and multi-processor computers enable very fast processing. Real-time holography meets 4-D imaging reconstruction at the goal of achieving real-time, interactive, 3-D imaging. Applications to telesurgery and telemedicine as well as to the needs of the defense and intelligence communities are also discussed.
Yun, Ji Sun; Park, Tae-Wan; Jeong, Young Hun; Cho, Jeong Ho
Al2O3 ceramic-reinforced photopolymer samples for SLA 3D printing technology were prepared using a silane coupling agent (VTES, vinyltriethoxysilane). Depending on the method used to coat the VTES onto the ceramic surface, the dispersion of ceramic particles in the photopolymer solution was remarkably improved. SEM, TEM and element mapping images showed Al2O3 particles well wrapped with VTES along with well-distributed Al2O3 particles overall on the cross-sectional surfaces of 3D-printed objects. The tensile properties (stress-strain curves) of 3D-printed objects of the ceramic-reinforced photopolymer were investigated as a function of the Al2O3 ceramic content when it ranged from 0 to 20 wt%. The results demonstrate that an Al2O3 ceramic content of 15 wt% resulted in enhanced tensile characteristics.
Singh, Harpal; Shimojima, Masayuki; Fukushi, Shuetsu; Le Van, An; Sugamata, Masami; Yang, Ming
Enzyme-linked Immunosorbent Assay or ELISA -based diagnostics are considered the gold standard in the demonstration of various immunological reaction including in the measurement of antibody response to infectious diseases and to support pathogen identification with application potential in infectious disease outbreaks and individual patients' treatment and clinical care. The rapid prototyping of ELISA-based diagnostics using available 3D printing technologies provides an opportunity for a further exploration of this platform into immunodetection systems. In this study, a '3D-Well' was designed and fabricated using available 3D printing platforms to have an increased surface area of more than 4 times for protein-surface adsorption compared to those of 96-well plates. The ease and rapidity in designing-product development-feedback cycle offered through 3D printing platforms provided an opportunity for its rapid assessment, in which a chemical etching process was used to make the surface hydrophilic followed by validation through the diagnostic performance of ELISA for infectious disease without modifying current laboratory practices for ELISA. The higher sensitivity of the 3D-Well (3-folds higher) compared to the 96-well ELISA provides a potential for the expansion of this technology towards miniaturization platforms to reduce time, volume of reagents and samples needed for laboratory or field diagnosis of infectious diseases including applications in other disciplines.
Lee, Vivian K; Kim, Diana Y; Ngo, Haygan; Lee, Young; Seo, Lan; Yoo, Seung-Schik; Vincent, Peter A; Dai, Guohao
We developed a methodology using 3D bio-printing technology to create a functional in vitro vascular channel with perfused open lumen using only cells and biological matrices. The fabricated vasculature has a tight, confluent endothelium lining, presenting barrier function for both plasma protein and high-molecular weight dextran molecule. The fluidic vascular channel is capable of supporting the viability of tissue up to 5 mm in distance at 5 million cells/mL density under the physiological flow condition. In static-cultured vascular channels, active angiogenic sprouting from the vessel surface was observed whereas physiological flow strongly suppressed this process. Gene expression analysis was reported in this study to show the potential of this vessel model in vascular biology research. The methods have great potential in vascularized tissue fabrication using 3D bio-printing technology as the vascular channel is simultaneously created while cells and matrix are printed around the channel in desired 3D patterns. It can also serve as a unique experimental tool for investigating fundamental mechanisms of vascular remodeling with extracellular matrix and maturation process under 3D flow condition.
Christy, Julien; Bohn, Preben; Schumann-Olsen, Henrik; Biggio, Andrea; Kowaltschek, Steeve
In previous decades, the vision-based navigation problem based on 2D imaging has been largely studied and applied in space, for rendezvous and docking, as well as rover navigation, or entry, descent and landing. By providing measurement of the third dimension (range), 3D camera technology looks a promising alternative for many applications. Stereoscopic camera is one option to measure the third coordinate, but relies on significant CPU capabilities, which are generally not available for space applications. Scanning LIDAR (LIght detection and ranging) is also an existing solution, but it is relatively large and heavy and the refresh rate, lifetime and reliability are mainly determined by moving parts. 3D time-of-flight (TOF) technology (including flash LIDARs) offers a reliable alternative. By illuminating a whole scene at a time and thus providing a whole array image, there is no need for complex processing nor moving mechanisms, which clearly appears as an advantage for space applications. This paper presents the ongoing study conducted under ESA contract in the field of 3D TOF technology. Its goal is to evaluate the suitability of a 3D TOF camera for space applications, to derive requirements and a preliminary design, and finally to create and test a breadboard model. Performance budget, cost, and a development plan of a versatile spatialized 3D TOF camera are also outputs of the study, in addition to a high-fidelity simulator, allowing further studies by generating representative images and depth maps. To fulfill this project, a European team has been created, gathering Thales Alenia Space, Terma and SINTEF.
Touris, Todd C.; Eichenlaub, Jesse B.; Merritt, John O.
Rapid development in imaging technology has made useful and affordable solutions possible for applications requiring operation and analysis of remote and virtual environments. Research in human and machine vision has shown the importance of stereopsis (depth perception) in the vision process. Empirical research also has shown the benefits of stereopsis in teleoperation tasks through the use of stereoscopic display technology. The practical value of this technology for real-world applications can be greatly improved through the use of unobtrusive autostereoscopic displays. This applied research explores the various applications of teleoperation, specifically those in which stereo vision is of critical importance. Investigation of stereoscopic imaging system requirements and properties helped identify areas which could potentially benefit from such a system. A testing site using a remotely operated underwater vehicle was used to perform empirical experiments to evaluate the performance benefits derived from the use of the autostereoscopic display. These results were used to define more formal experiments which were conducted. Ergonomic issues associated with the display were also explored through a subjective user survey.
Hunter, Don J.; Halpert, Gerald
As spacecraft designs converge toward miniaturization, and with the volumetric and mass challenges placed on avionics, programs will continue to advance the "state of the art" in spacecraft system development with new challenges to reduce power, mass and volume. Traditionally, the trend is to focus on high-density 3-D packaging technologies. Industry has made significant progress in 3-D technologies, and other related internal and external interconnection schemes. Although new technologies have improved packaging densities, a system packaging architecture is required that not only reduces spacecraft volume and mass budgets, but increase integration efficiencies, provide modularity and flexibility to accommodate multiple missions while maintaining a low recurring cost. With these challenges in mind, a novel system packaging approach incorporates solutions that provide broader environmental applications, more flexible system interconnectivity, scalability, and simplified assembly test and integration schemes. The Integrated Avionics System (IAS) provides for a low-mass, modular distributed or centralized packaging architecture which combines ridged-flex technologies, high-density COTS hardware and a new 3-D mechanical packaging approach, Horizontal Mounted Cube (HMC). This paper will describe the fundamental elements of the IAS, HMC hardware design, system integration and environmental test results.
Fukuda, Hiroyuki; Ito, Ryu; Ohto, Masao; Sakamoto, Akio; Otsuka, Masayuki; Togawa, Akira; Miyazaki, Masaru; Yamagata, Hitoshi
The purpose of this study was to evaluate the usefulness of ultrasound-computed tomography (US-CT) 3D dual imaging for the detection of small extranodular growths of hepatocellular carcinoma (HCC). The clinical and pathological profiles of 10 patients with single nodular type HCC with extranodular growth (extranodular growth) who underwent a hepatectomy were evaluated using two-dimensional (2D) ultrasonography (US), three-dimensional (3D) US, 3D computed tomography (CT) and 3D US-CT dual images. Raw 3D data was converted to DICOM (Digital Imaging and Communication in Medicine) data using Echo to CT (Toshiba Medical Systems Corp., Tokyo, Japan), and the 3D DICOM data was directly transferred to the image analysis system (ZioM900, ZIOSOFT Inc., Tokyo, Japan). By inputting the angle number (x, y, z) of the 3D CT volume data into the ZioM900, multiplanar reconstruction (MPR) images of the 3D CT data were displayed in a manner such that they resembled the conventional US images. Eleven extranodular growths were detected pathologically in 10 cases. 2D US was capable of depicting only 2 of the 11 extranodular growths. 3D CT was capable of depicting 4 of the 11 extranodular growths. On the other hand, 3D US was capable of depicting 10 of the 11 extranodular growths, and 3D US-CT dual images, which enable the dual analysis of the CT and US planes, revealed all 11 extranodular growths. In conclusion, US-CT 3D dual imaging may be useful for the detection of small extranodular growths.
A novel glasses-free tabletop 3D display to float virtual objects on a flat tabletop surface is proposed. This method employs circularly arranged projectors and a conical rear-projection screen that serves as an anisotropic diffuser. Its practical implementation installs them beneath a round table and produces horizontal parallax in a circumferential direction without the use of high speed or a moving apparatus. Our prototype can display full-color, 5-cm-tall 3D characters on the table. Multiple viewers can share and enjoy its real-time animation from any angle of 360 degrees with appropriate perspectives as if the animated figures were present.
073114 (2012)  H . Chen, B-I Wu, L. Ran, T. M . Grzegorczyk, and J. A. Kong “Controllable left-handed metamaterial and its application to a...20] M . Vaezi, H . Seitz , S. Yang “A review on 3D micro-additive manufacturing technologies,” International Journal of Advanced Manufacturing, 1-34...Cai, V. Shalaev, “Optical Metamaterials: Fundamentals and Applications,” Springer, (2009)  F. Capolino, E. N. Economou, T. Koschny , C. M
Meir, Arie; Rubinsky, Boris
Medical technologies are indispensable to modern medicine. However, they have become exceedingly expensive and complex and are not available to the economically disadvantaged majority of the world population in underdeveloped as well as developed parts of the world. For example, according to the World Health Organization about two thirds of the world population does not have access to medical imaging. In this paper we introduce a new medical technology paradigm centered on wireless technology and cloud computing that was designed to overcome the problems of increasing health technology costs. We demonstrate the value of the concept with an example; the design of a wireless, distributed network and central (cloud) computing enabled three-dimensional (3-D) ultrasound system. Specifically, we demonstrate the feasibility of producing a 3-D high end ultrasound scan at a central computing facility using the raw data acquired at the remote patient site with an inexpensive low end ultrasound transducer designed for 2-D, through a mobile device and wireless connection link between them. Producing high-end 3D ultrasound images with simple low-end transducers reduces the cost of imaging by orders of magnitude. It also removes the requirement of having a highly trained imaging expert at the patient site, since the need for hand-eye coordination and the ability to reconstruct a 3-D mental image from 2-D scans, which is a necessity for high quality ultrasound imaging, is eliminated. This could enable relatively untrained medical workers in developing nations to administer imaging and a more accurate diagnosis, effectively saving the lives of people.
Planke, Sverre; Berndt, Christian; Mienert, Jürgen; Bünz, Stefan; Eriksen, Frode N.; Eriksen, Ola K.
We have developed a new cost-efficient technology for acquisition of high-resolution 3D seismic data: the P-Cable system. This technology is very well suited for deep water exploration, site surveys, and studies of shallow gas and fluid migration associated with gas hydrates or leaking reservoirs. It delivers unparalleled 3D seismic images of subsurface sediment architectures. The P-Cable system consists of a seismic cable towed perpendicular to a vessel's steaming direction. This configuration allows us to image an up to 150 m wide swath of the sub-surface for each sail line. Conventional 3D seismic technology relies on several very long streamers (up to 10 km long streamers are common), large sources, and costly operations. In contrast, the P-Cable system is light-weight and fast to deploy from small vessels. Only a small source is required as the system is made for relatively shallow imaging, typically above the first water-bottom multiple. The P-Cable system is particularly useful for acquisition of small 3D cubes, 10-50 km2, in focus areas, rather than extensive mapping of large regions. The rapid deployment and recovery of the system makes it possible to acquire several small cubes (10 to 30 km2) with high-resolution (50-250 Hz) seismic data in during one cruise. The first development of the P-Cable system was a cooperative project achieved by Volcanic Basin Petroleum Research (VBPR), University of Tromsø, National Oceanography Centre, Southampton, and industry partners. Field trials using a 12-streamer system were conducted on sites with active fluid-leakage systems on the Norwegian-Barents-Svalbard margin, the Gulf of Cadiz, and the Mediterranean. The second phase of the development introduced digital streamers. The new P-Cable2 system also includes integrated tow and cross cables for power and data transmission and improved doors to spread the larger cross cable. This digital system has been successfully used during six cruises by the University of Troms
Ferro, Carlo Giovanni; Brischetto, Salvatore; Torre, Roberto; Maggiore, Paolo
The Fused Deposition Modelling (FDM) technology is widely used in rapid prototyping. 3D printers for home desktop applications are usually employed to make non-structural objects. When the mechanical stresses are not excessive, this technology can also be successfully employed to produce structural objects, not only in prototyping stage but also in the realization of series pieces. The innovative idea of the present work is the application of this technology, implemented in a desktop 3D printer, to the realization of components for aeronautical use, especially for unmanned aerial systems. For this purpose, the paper is devoted to the statistical study of the performance of a desktop 3D printer to understand how the process performs and which are the boundary limits of acceptance. Mechanical and geometrical properties of ABS (Acrylonitrile Butadiene Styrene) specimens, such as tensile strength and stiffness, have been evaluated. ASTM638 type specimens have been used. A capability analysis has been applied for both mechanical and dimensional performances. Statistically stable limits have been determined using experimentally collected data.
Hirschorn, David S; Krupinski, Elizabeth A; Flynn, Michael J
The medical imaging display is a precision instrument with many features not found in commercial-grade displays. The more one understands what these features are and their corresponding clinical value, the better one can make a purchase decision. None of these displays maintain themselves for 5 years or more without some degree of automatic or manual performance testing. Routine calibration conformance checks are beginning to be mandated by the departments of health of many states. Most manufacturers provide mechanisms to perform these checks and keep track of their results, some more easily than others. A consistent display brightness of about 400 cd/m(2) and close conformance to the DICOM curve are the key components of a successful check. Displays are typically characterized by the number of pixels they contain, usually 2, 3, or 5 megapixels, but this is the least useful determinant of image quality. What matters most is the size of the pixels and the size of the whole display, which should be selected on the basis of the typical viewing distance. The farther one's eyes are from the display, the larger the pixels and the overall display size can be while still feeding the eye as much information as it can see. Care should be taken to use the appropriate display in a given setting for the clinical purpose at hand.
Yi, Zhenxiang; Liao, Xiaoping
In this paper, a novel 3D model is proposed to describe the temperature distribution of the thermoelectric microwave power sensor. In this 3D model, the heat flux density decreases from the upper surface to the lower surface of the GaAs substrate while it was supposed to be a constant in the 2D model. The power sensor is fabricated by a GaAs monolithic microwave integrated circuit (MMIC) process and micro-electro-mechanical system (MEMS) technology. The microwave performance experiment shows that the S11 is less than −26 dB over the frequency band of 1–10 GHz. The power response experiment demonstrates that the output voltage increases from 0 mV to 27 mV, while the incident power varies from 1 mW to 100 mW. The measured sensitivity is about 0.27 mV/mW, and the calculated result from the 3D model is 0.28 mV/mW. The relative error has been reduced from 7.5% of the 2D model to 3.7% of the 3D model. PMID:27338395
Igrec, Bojan; Bosiljevac, Marko; Sipus, Zvonimir; Babic, Dubravko; Rudan, Smiljko
The objective of this work was to demonstrate a lightweight and inexpensive fiber-optic vibration sensor, built using 3D printing technology, for high-power electric machines and similar applications. The working principle is based on modulating the light intensity using a blade attached to a bendable membrane. The sensor prototype was manufactured using PolyJet Matrix technology with DM 8515 Grey 35 Polymer. The sensor shows linear response, expected bandwidth (< 150 Hz), and from our measurements we estimated the damping ratio for used polymer to be ζ ≍ 0.019. The developed prototype is simple to assemble, adjust, calibrate and repair.
Lee, Kwang-Hoon; Choe, Yeong-Seon; Lee, Dong-Kil; Kim, Yang-Gyu; Park, Youngsik; Park, Min-Chul
Autostereoscopic multi-views 3D display system has a narrow freedom of degrees to the observational directions such as horizontal and perpendicular direction to the display plane than the glasses on type. In this paper, we proposed an innovative method that expanding a width of formed viewing zone on the depth direction keeping with the number of views on horizontal direction by using the triple segmented-slanted parallax barrier (TS-SPB) in the glasses-off type of 3D display. The validity of the proposal is verified by optical simulation based on the environment similar to an actual case. In benefits, the maximum number of views to display on horizontal direction is to be 2n and the width of viewing zone on depth direction is to be increased up to 3.36 times compared to the existing one-layered parallax barrier system.
Snyder, Robin M.
Just as the cost of high quality laser printing started in the tens of thousands of dollar and can now be purchased for under $100, so too has 3D printing technology started in the tens of thousands of dollars and is now in the thousand dollar range. Current 3D printing technology takes 2D printing into a third dimension. Many 3D printers are…
Dong, Xiao-Bin; Ai, Ling-Yu; Kim, Eun-Soo
We propose a new type of integral imaging-based large-scale full-color three-dimensional (3-D) display of holographic data based on direct ray-optical conversion of holographic data into elemental images (EIs). In the proposed system, a 3-D scene is modeled as a collection of depth-sliced object images (DOIs), and three-color hologram patterns for that scene are generated by interfering each color DOI with a reference beam, and summing them all based on Fresnel convolution integrals. From these hologram patterns, full-color DOIs are reconstructed, and converted into EIs using a ray mapping-based direct pickup process. These EIs are then optically reconstructed to be a full-color 3-D scene with perspectives on the depth-priority integral imaging (DPII)-based 3-D display system employing a large-scale LCD panel. Experiments with a test video confirm the feasibility of the proposed system in the practical application fields of large-scale holographic 3-D displays.
Kuhlmey, Mathias; Jurk, Silvio; Duckstein, Bernd; de la Barré, René
A novel simulation tool has been developed for spatial multiplexed 3D displays. Main purpose of our software is the 3D display design with optical image splitter in particular lenticular grids or wavelength-selective barriers. As a result of interaction of image splitter with ray emitting displays a spatial light-modulator generating the autostereoscopic image representation was modeled. Based on the simulation model the interaction of optoelectronic devices with the defined spatial planes is described. Time-sequential multiplexing enables increasing the resolution of such 3D displays. On that reason the program was extended with an intermediate data cumulating component. The simulation program represents a stepwise quasi-static functionality and control of the arrangement. It calculates and renders the whole display ray emission and luminance distribution on viewing distance. The degree of result complexity will increase by using wavelength-selective barriers. Visible images at the viewer's eye positon were determined by simulation after every switching operation of optical image splitter. The summation and evaluation of the resulting data is processed in correspondence to the equivalent time sequence. Hereby the simulation was expanded by a complex algorithm for automated search and validation of possible solutions in the multi-dimensional parameter space. For the multiview 3D display design a combination of ray-tracing and 3D rendering was used. Therefore the emitted light intensity distribution of each subpixel will be evaluated by researching in terms of color, luminance and visible area by using different content distribution on subpixel plane. The analysis of the accumulated data will deliver different solutions distinguished by standards of evaluation.
Zou, Wei; Fisher, Ted; Zhang, Miao; Kim, Leonard; Chen, Ting; Narra, Venkat; Swann, Beth; Singh, Rachana; Siderit, Richard; Yin, Lingshu; Teo, Boon-Keng Kevin; McKenna, Michael; McDonough, James; Ning, Yue J
In electron and proton radiotherapy, applications of patient-specific electron bolus or proton compensators during radiation treatments are often necessary to accommodate patient body surface irregularities, tissue inhomogeneity, and variations in PTV depths to achieve desired dose distributions. Emerging 3D printing technologies provide alternative fabrication methods for these bolus and compensators. This study investigated the potential of utilizing 3D printing technologies for the fabrication of the electron bolus and proton compensators. Two printing technologies, fused deposition modeling (FDM) and selective laser sintering (SLS), and two printing materials, PLA and polyamide, were investigated. Samples were printed and characterized with CT scan and under electron and proton beams. In addition, a software package was developed to convert electron bolus and proton compensator designs to printable Standard Tessellation Language file format. A phantom scalp electron bolus was printed with FDM technology with PLA material. The HU of the printed electron bolus was 106.5 ± 15.2. A prostate patient proton compensator was printed with SLS technology and polyamide material with -70.1 ± 8.1 HU. The profiles of the electron bolus and proton compensator were compared with the original designs. The average over all the CT slices of the largest Euclidean distance between the design and the fabricated bolus on each CT slice was found to be 0.84 ± 0.45 mm and for the compensator to be 0.40 ± 0.42 mm. It is recommended that the properties of specific 3D printed objects are understood before being applied to radiotherapy treatments.
Friedrich, Axel; Raabe, Helmut; Schiefele, Jens; Doerr, Kai Uwe
In future aircraft cockpit designs SVS (Synthetic Vision System) databases will be used to display 3D physical and virtual information to pilots. In contrast to pure warning systems (TAWS, MSAW, EGPWS) SVS serve to enhance pilot spatial awareness by 3-dimensional perspective views of the objects in the environment. Therefore all kind of aeronautical relevant data has to be integrated into the SVS-database: Navigation- data, terrain-data, obstacles and airport-Data. For the integration of all these data the concept of a GIS (Geographical Information System) based HQDB (High-Quality- Database) has been created at the TUD (Technical University Darmstadt). To enable database certification, quality- assessment procedures according to ICAO Annex 4, 11, 14 and 15 and RTCA DO-200A/EUROCAE ED76 were established in the concept. They can be differentiated in object-related quality- assessment-methods following the keywords accuracy, resolution, timeliness, traceability, assurance-level, completeness, format and GIS-related quality assessment methods with the keywords system-tolerances, logical consistence and visual quality assessment. An airport database is integrated in the concept as part of the High-Quality- Database. The contents of the HQDB are chosen so that they support both Flight-Guidance-SVS and other aeronautical applications like SMGCS (Surface Movement and Guidance Systems) and flight simulation as well. Most airport data are not available. Even though data for runways, threshold, taxilines and parking positions were to be generated by the end of 1997 (ICAO Annex 11 and 15) only a few countries fulfilled these requirements. For that reason methods of creating and certifying airport data have to be found. Remote sensing and digital photogrammetry serve as means to acquire large amounts of airport objects with high spatial resolution and accuracy in much shorter time than with classical surveying methods. Remotely sensed images can be acquired from satellite
Robertson, Duncan A.; Macfarlane, David G.; Bryllert, Tomas
We present a 220 GHz 3D imaging `Pathfinder' radar developed within the EU FP7 project CONSORTIS (Concealed Object Stand-Off Real-Time Imaging for Security) which has been built to address two objectives: (i) to de-risk the radar hardware development and (ii) to enable the collection of phenomenology data with ~1 cm3 volumetric resolution. The radar combines a DDS-based chirp generator and self-mixing multiplier technology to achieve a 30 GHz bandwidth chirp with such high linearity that the raw point response is close to ideal and only requires minor nonlinearity compensation. The single transceiver is focused with a 30 cm lens mounted on a gimbal to acquire 3D volumetric images of static test targets and materials.
Bang, Jae Won; Choi, Jong-Suk; Heo, Hwan; Park, Kang Ryoung
With the rapid increase of 3-dimensional (3D) content, considerable research related to the 3D human factor has been undertaken for quantitatively evaluating visual discomfort, including eye fatigue and dizziness, caused by viewing 3D content. Various modalities such as electroencephalograms (EEGs), biomedical signals, and eye responses have been investigated. However, the majority of the previous research has analyzed each modality separately to measure user eye fatigue. This cannot guarantee the credibility of the resulting eye fatigue evaluations. Therefore, we propose a new method for quantitatively evaluating eye fatigue related to 3D content by combining multimodal measurements. This research is novel for the following four reasons: first, for the evaluation of eye fatigue with high credibility on 3D displays, a fuzzy-based fusion method (FBFM) is proposed based on the multimodalities of EEG signals, eye blinking rate (BR), facial temperature (FT), and subjective evaluation (SE); second, to measure a more accurate variation of eye fatigue (before and after watching a 3D display), we obtain the quality scores of EEG signals, eye BR, FT and SE; third, for combining the values of the four modalities we obtain the optimal weights of the EEG signals BR, FT and SE using a fuzzy system based on quality scores; fourth, the quantitative level of the variation of eye fatigue is finally obtained using the weighted sum of the values measured by the four modalities. Experimental results confirm that the effectiveness of the proposed FBFM is greater than other conventional multimodal measurements. Moreover, the credibility of the variations of the eye fatigue using the FBFM before and after watching the 3D display is proven using a t-test and descriptive statistical analysis using effect size. PMID:25961382
Bang, Jae Won; Choi, Jong-Suk; Heo, Hwan; Park, Kang Ryoung
With the rapid increase of 3-dimensional (3D) content, considerable research related to the 3D human factor has been undertaken for quantitatively evaluating visual discomfort, including eye fatigue and dizziness, caused by viewing 3D content. Various modalities such as electroencephalograms (EEGs), biomedical signals, and eye responses have been investigated. However, the majority of the previous research has analyzed each modality separately to measure user eye fatigue. This cannot guarantee the credibility of the resulting eye fatigue evaluations. Therefore, we propose a new method for quantitatively evaluating eye fatigue related to 3D content by combining multimodal measurements. This research is novel for the following four reasons: first, for the evaluation of eye fatigue with high credibility on 3D displays, a fuzzy-based fusion method (FBFM) is proposed based on the multimodalities of EEG signals, eye blinking rate (BR), facial temperature (FT), and subjective evaluation (SE); second, to measure a more accurate variation of eye fatigue (before and after watching a 3D display), we obtain the quality scores of EEG signals, eye BR, FT and SE; third, for combining the values of the four modalities we obtain the optimal weights of the EEG signals BR, FT and SE using a fuzzy system based on quality scores; fourth, the quantitative level of the variation of eye fatigue is finally obtained using the weighted sum of the values measured by the four modalities. Experimental results confirm that the effectiveness of the proposed FBFM is greater than other conventional multimodal measurements. Moreover, the credibility of the variations of the eye fatigue using the FBFM before and after watching the 3D display is proven using a t-test and descriptive statistical analysis using effect size.
New Dimensions in Microarchitecture Harnessing 3D Integration Technologies Kerry Bernstein IBM T.J. Watson Research Center Yorktown Heights, NY...e m o r y H i e r a r c h y L1 Size limited by Cycle time Components of Processor Performance From ISCA ’06 Keynote address by Phil Emma , IBM Delay...From ISCA ’06 Keynote address by Phil Emma , IBM 6 March, 2007 New Dimensions in Microarchitecture 8 What Is Bandwidth Used For? Miss Penalty
Wu, Bing; Klatzky, Roberta L.; Stetten, George
The present research investigates how mental visualization of a 3D object from 2D cross sectional images is influenced by displacing the images from the source object, as is customary in medical imaging. Three experiments were conducted to assess people's ability to integrate spatial information over a series of cross sectional images in order to…
Taguchi, Yuichi; Koike, Takafumi; Takahashi, Keita; Naemura, Takeshi
The system described in this paper provides a real-time 3D visual experience by using an array of 64 video cameras and an integral photography display with 60 viewing directions. The live 3D scene in front of the camera array is reproduced by the full-color, full-parallax autostereoscopic display with interactive control of viewing parameters. The main technical challenge is fast and flexible conversion of the data from the 64 multicamera images to the integral photography format. Based on image-based rendering techniques, our conversion method first renders 60 novel images corresponding to the viewing directions of the display, and then arranges the rendered pixels to produce an integral photography image. For real-time processing on a single PC, all the conversion processes are implemented on a GPU with GPGPU techniques. The conversion method also allows a user to interactively control viewing parameters of the displayed image for reproducing the dynamic 3D scene with desirable parameters. This control is performed as a software process, without reconfiguring the hardware system, by changing the rendering parameters such as the convergence point of the rendering cameras and the interval between the viewpoints of the rendering cameras.
Boher, Pierre; Leroux, Thierry; Bignon, Thibault; Collomb-Patton, Véronique
Optical characterization of multi-view auto-stereoscopic displays is realized using high angular resolution viewing angle measurements and imaging measurements. View to view and global qualified binocular viewing space are computed from viewing angle measurements and verified using imaging measurements. Crosstalk uniformity is also deduced and related to display imperfections.
Yan, Feifei; Liu, Yuanyuan; Chen, Haiping; Zhang, Fuhua; Zheng, Lulu; Hu, Qingxi
The current focus in the field of life science is the use of tissue engineering scaffolds to repair human organs, which has shown great potential in clinical applications. Extracellular matrix morphology and the performance and internal structure of natural organs are required to meet certain requirements. Therefore, integrating multiple processes can effectively overcome the limitations of the individual processes and can take into account the needs of scaffolds for the material, structure, mechanical properties and many other aspects. This study combined the biological 3D printing technology and the near-field electro-spinning (NFES) process to prepare a multi-scale controlled tissue engineering scaffold. While using 3D printing technology to directly prepare the macro-scaffold, the compositing NFES process to build tissue micro-morphology ultimately formed a tissue engineering scaffold which has the specific extracellular matrix structure. This scaffold not only takes into account the material, structure, performance and many other requirements, but also focuses on resolving the controllability problems in macro- and micro-forming which further aim to induce cell directed differentiation, reproduction and, ultimately, the formation of target tissue organs. It has in-depth immeasurable significance to build ideal scaffolds and further promote the application of tissue engineering.
Chou, Yi-Jiun; Sun, Shuh-Ping; Liu, Hsin-Hua
In this study, we developed a CT-based computer-assisted pre-operative planning and simulating system for the calcaneal osteotomy by integrating different software's function. This system uses the full-scaled 3D reverse engineering technique in designing and developing preoperative planning modules for the calcaneal osteotomy surgery. The planning system presents a real-sized three-dimensional image of the calcaneus, and provides detailed interior measurements of the calcaneus from various cutting planes. This study applied computer-assisted technology to integrate different software's function to a surgical planning system. These functions include 3-D image model capturing, cutting, moving, rotating and measurement for relevant foot anatomy, and can be integrated as the user's function. Furthermore, the system is computer-based and computer-assisted technology. Surgeons can utilize it as part of preoperative planning to develop efficient operative procedures. This system also has a database that can be updated and extended and will provide the clinical cases to different users for experienced based learning.
Sarik, J.; Akinwande, A. I.; Kymissis, I.
A laboratory-based class in flat-panel display technology is presented. The course introduces fundamental concepts of display systems and reinforces these concepts through the fabrication of three display devices--an inorganic electroluminescent seven-segment display, a dot-matrix organic light-emitting diode (OLED) display, and a dot-matrix…
Zakirova, A. A.; Ganiev, B. A.; Mullin, R. I.
The lack of visible and approachable ways of training surgical skills is one of the main problems in medical education. Existing simulation training devices are not designed to teach students, and are not available due to the high cost of the equipment. Using modern technologies such as virtual reality and hands movements fixation technology we want to create innovative method of learning the technics of conducting operations in 3D game format, which can make education process interesting and effective. Creating of 3D format virtual simulator will allow to solve several conceptual problems at once: opportunity of practical skills improvement unlimited by the time without the risk for patient, high realism of environment in operational and anatomic body structures, using of game mechanics for information perception relief and memorization of methods acceleration, accessibility of this program.
Sando, Yusuke; Barada, Daisuke; Yatagai, Toyohiko
A holographic three-dimensional display system with a viewing angle of 360°, by using a high-speed digital micromirror device (DMD), has been proposed. The wavefront modulated by the DMD enters a rotating mirror tilted vertically downward. The synchronization of the rotating mirror and holograms displayed on the DMD allows for the reconstruction of a wavefront propagating in all horizontal directions. An optical experiment has been demonstrated in order to verify our proposed system. Binocular vision is realized from anywhere within the horizontal plane. Our display system enables simultaneous observation by multiple viewers at an extremely close range.
Barnard, Shanis; Calderara, Simone; Pistocchi, Simone; Cucchiara, Rita; Podaliri-Vulpiani, Michele; Messori, Stefano; Ferri, Nicola
Mankind directly controls the environment and lifestyles of several domestic species for purposes ranging from production and research to conservation and companionship. These environments and lifestyles may not offer these animals the best quality of life. Behaviour is a direct reflection of how the animal is coping with its environment. Behavioural indicators are thus among the preferred parameters to assess welfare. However, behavioural recording (usually from video) can be very time consuming and the accuracy and reliability of the output rely on the experience and background of the observers. The outburst of new video technology and computer image processing gives the basis for promising solutions. In this pilot study, we present a new prototype software able to automatically infer the behaviour of dogs housed in kennels from 3D visual data and through structured machine learning frameworks. Depth information acquired through 3D features, body part detection and training are the key elements that allow the machine to recognise postures, trajectories inside the kennel and patterns of movement that can be later labelled at convenience. The main innovation of the software is its ability to automatically cluster frequently observed temporal patterns of movement without any pre-set ethogram. Conversely, when common patterns are defined through training, a deviation from normal behaviour in time or between individuals could be assessed. The software accuracy in correctly detecting the dogs' behaviour was checked through a validation process. An automatic behaviour recognition system, independent from human subjectivity, could add scientific knowledge on animals' quality of life in confinement as well as saving time and resources. This 3D framework was designed to be invariant to the dog's shape and size and could be extended to farm, laboratory and zoo quadrupeds in artificial housing. The computer vision technique applied to this software is innovative in non
Calderara, Simone; Pistocchi, Simone; Cucchiara, Rita; Podaliri-Vulpiani, Michele; Messori, Stefano; Ferri, Nicola
Mankind directly controls the environment and lifestyles of several domestic species for purposes ranging from production and research to conservation and companionship. These environments and lifestyles may not offer these animals the best quality of life. Behaviour is a direct reflection of how the animal is coping with its environment. Behavioural indicators are thus among the preferred parameters to assess welfare. However, behavioural recording (usually from video) can be very time consuming and the accuracy and reliability of the output rely on the experience and background of the observers. The outburst of new video technology and computer image processing gives the basis for promising solutions. In this pilot study, we present a new prototype software able to automatically infer the behaviour of dogs housed in kennels from 3D visual data and through structured machine learning frameworks. Depth information acquired through 3D features, body part detection and training are the key elements that allow the machine to recognise postures, trajectories inside the kennel and patterns of movement that can be later labelled at convenience. The main innovation of the software is its ability to automatically cluster frequently observed temporal patterns of movement without any pre-set ethogram. Conversely, when common patterns are defined through training, a deviation from normal behaviour in time or between individuals could be assessed. The software accuracy in correctly detecting the dogs’ behaviour was checked through a validation process. An automatic behaviour recognition system, independent from human subjectivity, could add scientific knowledge on animals’ quality of life in confinement as well as saving time and resources. This 3D framework was designed to be invariant to the dog’s shape and size and could be extended to farm, laboratory and zoo quadrupeds in artificial housing. The computer vision technique applied to this software is innovative in non
Kurt J. Marfurt; Hua-Wei Zhou; E. Charlotte Sullivan
Vinton salt dome is located in Southwestern Louisiana, in Calcasieu Parish. Tectonically, the piercement dome is within the salt dome minibasin province. The field has been in production since 1901, with most of the production coming from Miocene and Oligocene sands. The goal of our project was to develop and calibrate new processing and interpretation technology to fully exploit the information available from a simultaneous 3-D surface seismic survey and 3-C, 3-D vertical seismic profile (VSP) survey over the dome. More specifically the goal was to better image salt dome flanks and small, reservoir-compartmentalizing faults. This new technology has application to mature salt-related fields across the Gulf Coast. The primary focus of our effort was to develop, apply, and assess the limitations of new 3-C, 3-D wavefield separation and imaging technology that could be used to image aliased, limited-aperture, vector VSP data. Through 2-D and 3-D full elastic modeling, we verified that salt flank reflections exist in the horizontally-traveling portion of the wavefield rather than up- and down-going portions of the wavefield, thereby explaining why many commercial VSP processing flow failed. Since the P-wave reflections from the salt flank are measured primarily on the horizontal components while P-wave reflections from deeper sedimentary horizons are measured primarily on the vertical component, a true vector VSP analysis was needed. We developed an antialiased discrete Radon transform filter to accurately model P- and S-wave data components measured by the vector VSP. On-the-fly polarization filtering embedded in our Kirchhoff imaging algorithm was effective in separating PP from PS wave images. By the novel application of semblance-weighted filters, we were able to suppress many of the migration artifacts associated with low fold, sparse VSP acquisition geometries. To provide a better velocity/depth model, we applied 3-D prestack depth migration to the surface data
Amzajerdian, Farzin; Vanek, Michael; Petway, Larry; Pierrottet, Diego; Busch, George; Bulyshev, Alexander
NASA considers Flash Lidar a critical technology for enabling autonomous safe landing of future large robotic and crewed vehicles on the surface of the Moon and Mars. Flash Lidar can generate 3-Dimensional images of the terrain to identify hazardous features such as craters, rocks, and steep slopes during the final stages of descent and landing. The onboard flight comptuer can use the 3-D map of terain to guide the vehicle to a safe site. The capabilities of Flash Lidar technology were evaluated through a series of static tests using a calibrated target and through dynamic tests aboard a helicopter and a fixed wing airctarft. The aircraft flight tests were perfomed over Moonlike terrain in the California and Nevada deserts. This paper briefly describes the Flash Lidar static and aircraft flight test results. These test results are analyzed against the landing application requirements to identify the areas of technology improvement. The ongoing technology advancement activities are then explained and their goals are described.
Amzajerdian, Farzin; Vanek, Michael; Petway, Larry; Pierrotter, Diego; Busch, George; Bulyshev, Alexander
NASA considers Flash Lidar a critical technology for enabling autonomous safe landing of future large robotic and crewed vehicles on the surface of the Moon and Mars. Flash Lidar can generate 3-Dimensional images of the terrain to identify hazardous features such as craters, rocks, and steep slopes during the final stages of descent and landing. The onboard flight computer can use the 3-D map of terrain to guide the vehicle to a safe site. The capabilities of Flash Lidar technology were evaluated through a series of static tests using a calibrated target and through dynamic tests aboard a helicopter and a fixed wing aircraft. The aircraft flight tests were performed over Moon-like terrain in the California and Nevada deserts. This paper briefly describes the Flash Lidar static and aircraft flight test results. These test results are analyzed against the landing application requirements to identify the areas of technology improvement. The ongoing technology advancement activities are then explained and their goals are described.
Glybochko, P V; Aljaev, Ju G; Bezrukov, E A; Sirota, E S; Proskura, A V
The purpose of this article is to demonstrate the role of modern computer technologies in performing virtual and actual renal tumor surgery. Currently 3D modeling makes it possible to clearly define strategy and tactics of an individual patient treatment.
Chen, Chang-Ying; Tseng, Kun-Lung; Wang, Chy-Lin; Tsai, Chao-Hsu
Now, numerous types of 3D display have been developed or under-developing. However, most of them present stereoscopic images in a space with limited distance from the physical screen. A display which can deliver stereoscopic images in the free space and satisfies the touching sense of viewers is always expected. As a result, we proposed a floating image device with auto-stereoscopic display and viewer tracking technology. The key technology includes that the optical projected lenses with wide view angle which exceeds 30 degrees, the optimized parameters of 2 views auto-stereoscopic display which fits the viewing specifications and the viewer tracking technology which can update the corresponding image of the particular view angle in real time. The novel display is the other choice for consumers especially for product exhibition, user interface of kiosk and a kind of apparatus of video conference, etc.
Kahn, Frederic J.
Although analog CRTs continue to enable most of the world's electronic projection displays such as US consumer rear projection televisions, discrete pixel (digital) active matrix LCD and DLP reflective mirror array projectors have rapidly created large nonconsumer markets--primarily for business. Recent advances in image quality, compactness and cost effectiveness of digital projectors have the potential to revolutionize major consumer and entertainment markets as well. Digital penetration of the mainstream consumer projection TV market will begin in the hear 2000. By 2005 digital projection HDTVs could take the major share of the consumer HDTV projection market. Digital projection is expected to dominate both the consumer HDTV and the cinema market by 2010, resulting in potential shipments for all projection markets exceeding 10 M units per year. Digital projection is improving at a rate 10X faster than analog CRT projectors and 5X faster than PDP flat panels. Continued rapid improvement of digital projection is expected due to its relative immaturity and due to the wide diversity of technological improvements being pursued. Key technology enablers are the imaging panels, light sources and micro-optics. Market shares of single panel projectors, MEMs panels, LCOS panels and low T p-Si TFT LCD panel variants are expected to increase.
Taklo, Maaike M. V.; Schjølberg-Henriksen, Kari; Lietaer, Nicolas; Prainsack, Josef; Elfving, Anders; Weber, Josef; Klein, Matthias; Schneider, Peter; Reitz, Sven
A 3D integrated silicon stack consisting of two MEMS devices and two IC devices is presented. The MEMS devices are a pressure sensor and a bulk acoustic resonator (BAR). The stack was constructed for a tire pressure monitoring system (TPMS) which was one out of three demonstrators for an EU funded project called e-CUBES. Thermal simulations were performed to check the level of thermo-mechanical stresses induced on the pressure sensor membrane during extreme environmental conditions. Additional simulations were made to calculate the exact temperature on the BAR device during operation as this was important for the operational frequency. This paper presents and discusses the technology choices made for the stacking of the pressure sensor and the BAR. Results are given from simulations, initial short-loop experiments and for the final stacking.
Radojcic, Riko; Nowak, Matt; Nakamoto, Mark
The status of the development of a Design-for-Stress simulation flow that captures the stress effects in packaged 3D-stacked Si products like integrated circuits (ICs) using advanced via-middle Through Si Via technology is outlined. The next set of challenges required to proliferate the methodology and to deploy it for making and dispositioning real Si product decisions are described here. These include the adoption and support of a Process Design Kit (PDK) that includes the relevant material properties, the development of stress simulation methodologies that operate at higher levels of abstraction in a design flow, and the development and adoption of suitable models required to make real product reliability decisions.
Smith, Gennifer T.; Lurie, Kristen L.; Zlatev, Dimitar V.; Liao, Joseph C.; Ellerbee, Audrey K.
Optical coherence tomography (OCT) and blue light cystoscopy (BLC) have shown significant potential as complementary technologies to traditional white light cystoscopy (WLC) for early bladder cancer detection. Three-dimensional (3D) organ-mimicking phantoms provide realistic imaging environments for testing new technology designs, the diagnostic potential of systems, and novel image processing algorithms prior to validation in real tissue. Importantly, the phantom should mimic features of healthy and diseased tissue as they appear under WLC, BLC, and OCT, which are sensitive to tissue color and structure, fluorescent contrast, and optical scattering of subsurface layers, respectively. We present a phantom posing the hollow shape of the bladder and fabricated using a combination of 3D-printing and spray-coating with Dragon Skin (DS) (Smooth-On Inc.), a highly elastic polymer to mimic the layered structure of the bladder. Optical scattering of DS was tuned by addition of titanium dioxide, resulting in scattering coefficients sufficient to cover the human bladder range (0.49 to 2.0 mm^-1). Mucosal vasculature and tissue coloration were mimicked with elastic cord and red dye, respectively. Urethral access was provided through a small hole excised from the base of the phantom. Inserted features of bladder pathology included altered tissue color (WLC), fluorescence emission (BLC), and variations in layered structure (OCT). The phantom surface and underlying material were assessed on the basis of elasticity, optical scattering, layer thicknesses, and qualitative image appearance. WLC, BLC, and OCT images of normal and cancerous features in the phantom qualitatively matched corresponding images from human bladders.
Ishutov, S.; Hasiuk, F.; Gray, J.; Harding, C.
Pore-scale imaging and modeling are becoming routine geoscience techniques of reservoir analysis and simulation in oil and gas industry. Three-dimensional printing may facilitate the transformation of pore-space imagery into rock models, which can be compared to traditional laboratory methods and literature data. Although current methodologies for rapid rock modeling and printing obscure many details of grain geometry, computed tomography data is one route to refine pore networks and experimentally test hypotheses related to rock properties, such as porosity and permeability. This study uses three-dimensional printing as a novel way of interacting with x-ray computed tomography data from reservoir core plugs based on digital modeling of pore systems in coarse-grained sandstones and limestones. The advantages of using artificial rocks as a proxy are to better understand the contributions of pore system characteristics at various scales to petrophysical properties in oil and gas reservoirs. Pore radii of reservoir sandstones used in this study range from 1 to 100s of microns, whereas the pore radii for limestones vary from 0.01 to 10s of microns. The resolution of computed tomography imaging is ~10 microns; the resolution of 3D digital printing used in the study varies from 2.5 to 300 microns. For this technology to be useful, loss of pore network information must be minimized in the course of data acquisition, modeling, and production as well as verified against core-scale measurements. The ultimate goal of this study is to develop a reservoir rock "photocopier" that couples 3D scanning and modeling with 3D printing to reproduce a) petrophyscially accurate copies of reservoir pore systems and b) digitally modified pore systems for testing hypotheses about reservoir flow. By allowing us to build porous media with known properties (porosity, permeability, surface area), technology will also advance our understanding of the tools used to measure these quantities (e
Kalansooriya, Pradeep; Marasinghe, Ashu; Bandara, K. M. D. N.
Distance learning has provided an excellent platform for students in geographically remote locations while enabling them to learn at their own pace and convenience. A number of technologies are currently being utilized to conceptualize, design, enhance and foster distance learning. Teleconferences, electronic field trips, podcasts, webinars, video…
1 Make or Buy: Cost Impacts of Additive Manufacturing , 3D Laser Scanning Technology, and Collaborative Product Lifecycle Management on Ship...DATES COVERED 00-00-2015 to 00-00-2015 4. TITLE AND SUBTITLE Make or Buy: Cost Impacts of Additive Manufacturing , 3D Laser Scanning Technology...management during operations 4 Potential Technology 3: Additive Manufacturing (“3D Printing”) 5 • 3D design/image (e.g. from 3D LS) of final part
Aruntinov, D.; Barbero, M.; Gonella, L.; Hemperek, T.; Hügging, F.; Krüger, H.; Wermes, N.; Breugnon, P.; Chantepie, B.; Clemens, J. C.; Fei, R.; Fougeron, D.; Godiot, S.; Pangaud, P.; Rozanov, A.; Garcia-Sciveres, M.; Mekkaoui, A.
3D technologies are investigated for the upgrade of the ATLAS pixel detector at the HL-LHC. R&D focuses on both, IC design in 3D, as well as on post-processing 3D technologies such as Through Silicon Via (TSV). The first one uses a so-called via first technology, featuring the insertion of small aspect ratio TSV at the pixel level. As discussed in the paper, this technology can still present technical challenges for the industrial partners. The second one consists of etching the TSV via last. This technology is investigated to enable 4-side abuttable module concepts, using today's pixel detector technology. Both approaches are presented in this paper and results from first available prototypes are discussed.
Kellogg, L. H.
At the W. M. Keck Center for Active Visualization in Earth Sciences (KeckCAVES), a group of geoscientists and computer scientists collaborate to develop and use of interactive, immersive, 3D visualization technology to view, manipulate, and interpret data for scientific research. The visual impact of immersion in a CAVE environment can be extremely compelling, and from the outset KeckCAVES scientists have collaborated with artists to bring this technology to creative works, including theater and dance performance, installations, and gamification. The first full-fledged collaboration designed and produced a performance called "Collapse: Suddenly falling down", choreographed by Della Davidson, which investigated the human and cultural response to natural and man-made disasters. Scientific data (lidar scans of disaster sites, such as landslides and mine collapses) were fully integrated into the performance by the Sideshow Physical Theatre. This presentation will discuss both the technological and creative characteristics of, and lessons learned from the collaboration. Many parallels between the artistic and scientific process emerged. We observed that both artists and scientists set out to investigate a topic, solve a problem, or answer a question. Refining that question or problem is an essential part of both the creative and scientific workflow. Both artists and scientists seek understanding (in this case understanding of natural disasters). Differences also emerged; the group noted that the scientists sought clarity (including but not limited to quantitative measurements) as a means to understanding, while the artists embraced ambiguity, also as a means to understanding. Subsequent art-science-technology collaborations have responded to evolving technology for visualization and include gamification as a means to explore data, and use of augmented reality for informal learning in museum settings.
Sergan, Tatiana; Sergan, Vassili; MacNaughton, Boyd
Stereoscopic computer displays create a 3-D image by alternating two separate images for each of the viewer's eyes. Field-sequential viewing systems supply each eye with the appropriate image by blocking the wrong image for the wrong eye. In our work, we have developed a new mode of operation of a liquid crystal shutter that provides for highly effective blockage of undesired images when the screen is viewed in all viewing directions and eliminates color shifts associated with long turn-off times. The goal was achieved by using a π-cell filled with low-rotational-viscosity and high-birefringence fluid and additional negative birefringence films with splay optic axis distribution. The shutter demonstrates a contrast ratio higher than 800:1 for head-on viewing and 10:1 in the viewing cone of about 45°. The relaxation time of the shutter does not exceed 2 ms and is the same for all three primary colors.
Gotchev, Atanas; Smolic, Aljoscha; Jumisko-Pyykkö, Satu; Strohmeier, Dominik; Bozdagi Akar, Gozde; Merkle, Philipp; Daskalov, Nikolai
A European consortium of six partners has been developing core technological components of a mobile 3D television system over DVB-H channel. In this overview paper, we present our current results on developing optimal methods for stereo-video content creation, coding and transmission and emphasize their significance for the power-constrained mobile platform, equipped with auto-stereoscopic display. We address the user requirements by applying modern usercentered approaches taking into account different user groups and usage contexts in contrast to the laboratory assessment methods which, though standardized, offer limited applicability to real applications. To this end, we have been aiming at developing a methodological framework for the whole system development process. One of our goals has been to further develop the user-centered approach towards experienced quality of critical system components. In this paper, we classify different research methods and technological solutions analyzing their pros and constraints. Based on this analysis we present the user-centered methodological framework being used throughout the whole development process of the system and aimed at achieving the best performance and quality appealing to the end user.
Toner Display is based on an electrical movement of charged particles. Two types of black toner and white particles charged in the different electric polarity are enclosed between two electrodes. The particle movement is controlled by the external electric field applied between two transparent electrodes. The toner is collected to the electrode by an electrostatic force across the insulating layer to display a black image. The toners can be put back to the counter electrode by applying a reverse electric field, and white solid image is displayed. We have studied on the movement of three color particles independently to display color image in Toner Display. Two positively charged color particles with different amount of charge to mass ratio and negatively charged white particles were enclosed in the toner display cell. Yellow, cyan and white images were displayed by an application of voltage.
Narayana Samy, Aravind; Seltmann, Rolf; Kahlenberg, Frank; Schramm, Jessy; Küchler, Bernd; Klostermann, Ulrich
3D Resist Models are gaining significant interest for advanced technology node development. Correct prediction of resist profiles, resist top-loss and top-rounding are acquiring higher importance in ORC hotspot verification due to impact on etch resistance and post etch results. We would like to highlight the specific calibration procedure to calibrate a rigorous 3D model. Special focus is on the importance of high quality metrology data for both a successful calibration and for allowing a reduction of the number of data points used for calibration . In a productive application the calibration could be performed using a subset of 20 features measured through dose and focus and model validation was done with 500 features through dose and focus. This data reduction minimized the actual calibration effort of the 3D resist model and enabled calibration run times of less than one hour. The successful validation with the complete data set showed that the data reduction did not cause over- fitting of the model. The model is applied and verified at hotspots showing defects such as bottom bridging or top loss that would not be visible in a 2D resist model. The model performance is also evaluated with a conventional CD error metric where CD at Bottom of simulation and measurement are compared. We could achieve excellent results for both metrics using SEM CD, SEM images, AFM measurements and wafer cross sections. Additional modeling criterion is resist model portability. A prerequisite is the separability of resist model and optical model, i.e. the resist model shall characterize the resist only and should not lump characteristics from the optical model. This is a requirement to port the resist model to different optical setups such as another illumination source without the need of re-calibration. Resist model portability is shown by validation and application of the model to a second process with significantly different optical settings. The resist model can predict hot
The industrial revolution and automation of production processes have changed the face of the world. Three dimensional (3D) printing has the potential to revolutionize manufacturing and further change methods of production toward allowing in increasing number of people to produce products at home. According to a recent OECD (see Backer ) publication, “…tapping into the next industrial revolution requires actions on many levels and in many different areas. In particular, unlocking the potential of emerging and enabling technologies requires policy development along a number of fronts, from commercialization to regulation and the supply of skills through education.” In this paper we discuss the role of schools and their responsibility to act as quickly as possible to design a plan of action that will prepare the future citizens to deal with this new reality. This requires planning of action in different directions and on different planes, such as labs, teachers, and curricula. 3D printing requires higher levels of thinking, innovation and creativity. It has the power to develop human imagination and give students the opportunity to visualize numbers, two- dimensional shapes, and three-dimensional objects. The combination of thinking, design, and production has immense power to increase motivation and satisfaction, with a highly probable increase in a student’s math and geometry achievements. The CAD system includes a measure tool which enables and alternative way for calculating properties of the objects under consideration and allows development of reflection and critical thinking. The research method was based on comparison between a reference group and a test group; it was found that intervention significantly improved the reflection abilities of 6th grade students in mathematics.
Vignetti, M. M.; Calmon, F.; Lesieur, P.; Savoy-Navarro, A.
In this paper, a novel SPAD architecture implemented in a Fully-Depleted Silicon-On-Insulator (SOI) CMOS technology is presented. Thanks to its intrinsic vertical 3D structure, the proposed solution is expected to allow further scaling of the pixel size while ensuring high fill factors. Moreover the pixel and the detector electronics can benefit of the well-known advantages brought by SOI technology with respect to bulk CMOS, such as higher speed and lower power consumption. TCAD simulations based on realistic process parameters and dedicated post-processing analysis are carried out in order to optimize and validate the avalanche diode architecture for an optimal electric field distribution in the device but also to extract the main parameters of the SPAD, such as the breakdown voltage, the avalanche triggering probability, the dark count rate and the photon detection probability. A comparison between the efficiency in back-side and front-side approaches is carried out with a particular focus on time-of-flight applications.
Alagoz, E.; Anelli, G.; Antchev, G.; Avati, V.; Bassetti, V.; Berardi, V.; Boccone, V.; Bozzo, M.; Brücken, E.; Buzzo, A.; Catanesi, M. G.; Cuneo, S.; Da Vià, C.; Deile, M.; Dinapoli, R.; Eggert, K.; Eremin, V.; Ferro, F.; Hasi, J.; Haug, F.; Heino, J.; Jarron, P.; Kalliopuska, J.; Kašpar, J.; Kenney, C.; Kok, A.; Kundrát, V.; Kurvinen, K.; Lauhakangas, R.; Lippmaa, E.; Lokajíček, M.; Luntama, T.; Macina, D.; Macrí, M.; Minutoli, S.; Mirabito, L.; Niewiadomski, H.; Noschis, E.; Oljemark, F.; Orava, R.; Oriunno, M.; Österberg, K.; Parker, S.; Perrot, A.-L.; Radermacher, E.; Radicioni, E.; Ruggiero, G.; Saarikko, H.; Santroni, A.; Sette, G.; Siegrist, P.; Smotlacha, J.; Snoeys, W.; Taylor, C.; Watts, S.; Whitmore, J.
The physics programme of the TOTEM experiment requires the detection of very forward protons scattered by only a few microradians out of the LHC beams. For this purpose, stacks of planar Silicon detectors have been mounted in moveable near-beam telescopes (Roman Pots) located along the beamline on both sides of the interaction point. In order to maximise the proton acceptance close to the beams, the dead space at the detector edge had to be minimised. During the detector prototyping phase, different sensor technologies and designs have been explored. A reduction of the dead space to less than 50 μm has been accomplished with two novel silicon detector technologies: one with the Current Terminating Structure (CTS) design and one based on the 3D edge manufacturing. This paper describes performance studies on prototypes of these detectors, carried out in 2004 in a fixed-target muon beam at CERN's SPS accelerator. In particular, the efficiency and accuracy in the vicinity of the beam-facing edges are discussed.
and L4 , multiple-element camera lenses; LP, lens pair; AP, artificial pupil; DS, display screen; Mv, mirror that rotates the visual field vertically...artifact placed in this plane, as shown in Fig. 10. If ST3 is out signals because the total light reflected from the fundus of focus on the retina, its...third servomotor. Lenses L1 , rotation in the second image falls on the axis of mirror L 2, L., and L 4 are actually multiple-element camera lenses
Jia, Jia; Chen, Jhensi; Yao, Jun; Chu, Daping
A high quality 3D display requires a high amount of optical information throughput, which needs an appropriate mechanism to distribute information in space uniformly and efficiently. This study proposes a front-viewing system which is capable of managing the required amount of information efficiently from a high bandwidth source and projecting 3D images with a decent size and a large viewing angle at video rate in full colour. It employs variable gratings to support a high bandwidth distribution. This concept is scalable and the system can be made compact in size. A horizontal parallax only (HPO) proof-of-concept system is demonstrated by projecting holographic images from a digital micro mirror device (DMD) through rotational tiled gratings before they are realised on a vertical diffuser for front-viewing. PMID:28304371
Jia, Jia; Chen, Jhensi; Yao, Jun; Chu, Daping
A high quality 3D display requires a high amount of optical information throughput, which needs an appropriate mechanism to distribute information in space uniformly and efficiently. This study proposes a front-viewing system which is capable of managing the required amount of information efficiently from a high bandwidth source and projecting 3D images with a decent size and a large viewing angle at video rate in full colour. It employs variable gratings to support a high bandwidth distribution. This concept is scalable and the system can be made compact in size. A horizontal parallax only (HPO) proof-of-concept system is demonstrated by projecting holographic images from a digital micro mirror device (DMD) through rotational tiled gratings before they are realised on a vertical diffuser for front-viewing.
Kim, Do-Hyeong; Erdenebat, Munkh-Uchral; Kwon, Ki-Chul; Jeong, Ji-Seong; Lee, Jae-Won; Kim, Kyung-Ah; Kim, Nam; Yoo, Kwan-Hee
This paper proposes an open computer language (OpenCL) parallel processing method to generate the elemental image arrays (EIAs) for hexagonal lens array from a three-dimensional (3D) object such as a volume data. Hexagonal lens array has a higher fill factor compared to the rectangular lens array case; however, each pixel of an elemental image should be determined to belong to the single hexagonal lens. Therefore, generation for the entire EIA requires very large computations. The proposed method reduces processing time for the EIAs for a given hexagonal lens array. By using the proposed image space parallel processing (ISPP) method, it can enhance the processing speed that generates the 3D display of real-time interactive integral imaging for hexagonal lens array. In our experiment, we implemented the EIAs for hexagonal lens array in real-time and obtained a good processing time for a large of volume data for multiple cases of lens arrays.
Yamada, Kenji; Takahashi, Hideya; Shimizu, Eiji
Several types of auto-stereoscopic display systems have been developed. We also have developed a real-time color auto-stereoscopic display system using a reconstruction method of parallax rays. Our system consists of an optical element (such as lens array, a pinhole, a HOEs and so on), a spatial light modulator (SLM), and an image-processing unit. On our system, it is not probability to appear pseudoscopic image. The algorithm for solving this problem is processed in an image-processing unit. The resolution limitation of IP has studied by Hoshino, Burckhardt, and Okoshi. They designed the optimum width of the lens or the aperture. However, we cannot apply those theories to our system. Therefore, we consider not only the spatial frequency measured at the viewpoint but the performance of our system. In this paper, we describe an analysis of resolution for our system. The first we consider the spatial frequency along the depth and the horizontal direction respectively according to the geometrical optics and wave optics. The next we study the performance of our system. Especially, we esitmate the cross talk that the point sources from pixels on an SLM cause by considering to the geometrical optics and the wave optics.
Kollin, Joel S.; Benton, Stephen A.; Jepsen, Mary Lou
The invention of holography has sparked hopes for a three-dimensional electronic imaging systems analogous to television. Unfortunately, the extraordinary spatial detail of ordinary holographic recordings requires unattainable bandwidth and display resolution for three-dimensional moving imagery, effectively preventing their commercial development. However, the essential bandwidth of holographic images can be reduced enough to permit their transmission through fiber optic or coaxial cable, and the required resolution or space-bandwidth product of the display can be obtained by raster scanning the image of a commercially available acousto-optic modulator. No film recording or other photographic intermediate step is necessary as the projected modulator image is viewed directly. The design and construction of a working demonstration of the principles involved is also presented along with a discussion of engineering considerations in the system design. Finally, the theoretical and practical limitations of the system are addressed in the context of extending the system to real-time transmission of moving holograms synthesized from views of real and computer-generated three-dimensional scenes.
Xing, Jin-Feng; Zheng, Mei-Ling; Duan, Xuan-Ming
3D printing technology has attracted much attention due to its high potential in scientific and industrial applications. As an outstanding 3D printing technology, two-photon polymerization (TPP) microfabrication has been applied in the fields of micro/nanophotonics, micro-electromechanical systems, microfluidics, biomedical implants and microdevices. In particular, TPP microfabrication is very useful in tissue engineering and drug delivery due to its powerful fabrication capability for precise microstructures with high spatial resolution on both the microscopic and the nanometric scale. The design and fabrication of 3D hydrogels widely used in tissue engineering and drug delivery has been an important research area of TPP microfabrication. The resolution is a key parameter for 3D hydrogels to simulate the native 3D environment in which the cells reside and the drug is controlled to release with optimal temporal and spatial distribution in vitro and in vivo. The resolution of 3D hydrogels largely depends on the efficiency of TPP initiators. In this paper, we will review the widely used photoresists, the development of TPP photoinitiators, the strategies for improving the resolution and the microfabrication of 3D hydrogels.
Riakhovskiĭ, A N
Clinical case of prosthetic rehabilitation of patient (female) with generalized parodontitis complicated by defects and deformations of dentitions was offered. Using 3D-technologies position of teeth was corrected with the help of a series of temporary transparent splints-modifiers with subsequent guy splintage and esthetic 3D-planning of front teeth forms. Teeth forms correction was made by composite using preliminary prepared templet.
Park, Juyeon; Kim, Dong-Eun; Sohn, MyungHee
The purpose of this study is to explore the effectiveness of 3D simulation technology for enhancing spatial visualization skills in apparel design education and further to suggest an innovative teaching approach using the technology. Apparel design majors in an introductory patternmaking course, at a large Midwestern University in the United…
Zou, W; Swann, B; Siderits, R; McKenna, M; Khan, A; Yue, N; Zhang, M; Fisher, T
Purpose: Bolus is widely used in electron radiotherapy to achieve desired dose distribution. 3D printing technologies provide clinicians with easy access to fabricate patient specific bolus accommodating patient body surface irregularities and tissue inhomogeneity. This study presents the design and the clinical workflow of 3D printed bolus for patient electron therapy in our clinic. Methods: Patient simulation CT images free of bolus were exported from treatment planning system (TPS) to an in-house developed software package. Bolus with known material properties was designed in the software package and then exported back to the TPS as a structure. Dose calculation was carried out to examine the coverage of the target. After satisfying dose distribution was achieved, the bolus structure was transferred in Standard Tessellation Language (STL) file format for the 3D printer to generate the machine codes for printing. Upon receiving printed bolus, a quick quality assurance was performed with patient resimulated with bolus in place to verify the bolus dosimetric property before treatment started. Results: A patient specific bolus for electron radiotherapy was designed and fabricated in Form 1 3D printer with methacrylate photopolymer resin. Satisfying dose distribution was achieved in patient with bolus setup. Treatment was successfully finished for one patient with the 3D printed bolus. Conclusion: The electron bolus fabrication with 3D printing technology was successfully implemented in clinic practice.
Kashapov, L. N.; N, A. N. Rudyk A.; Kashapov, R. N.
The purpose of this work was creation 3D model of the front part of the skull of the patient and evaluates the effectiveness of its use in the planning of the operation. To achieve this goal was chosen an operation to remove a tumor of the right eyelid, germinate in the zygomatic bone. 3D printing was performed at different peripheral devices using the method of layering creating physical objects by a digital 3D model as well as the recovery model of the skull with the entire right malar bone for fixation on her titanium frame to maintain the eyeball in a fixed state.
Programs Flat Panel Autostereoscopic N-perspective 3D High Definition DMD Digital Projector Light Piping & Quantum Cavity Displays Solid State Laser...Megapixel Displays • Size Commonality • 67 % Weight Reduction • > 200 sq. in. per Display 20-20 Vision Simulators True 3D , sparse symbols Foldable Display...megapixel 2D and True 3D Display Technology 25M & T3D FY02-FY06 New service thrusts
Azzazy, Hassan M E; Highsmith, W Edward
Phage display is a molecular diversity technology that allows the presentation of large peptide and protein libraries on the surface of filamentous phage. Phage display libraries permit the selection of peptides and proteins, including antibodies, with high affinity and specificity for almost any target. A crucial advantage of this technology is the direct link that exists between the experimental phenotype and its encapsulated genotype, which allows the evolution of the selected binders into optimized molecules. Phage display facilitates engineering of antibodies with regard to their size, valency, affinity, and effector functions. The selection of antibodies and peptides from libraries displayed on the surface of filamentous phage has proven significant for routine isolation of peptides and antibodies for diagnostic and therapeutic applications. This review serves as an introduction to phage display, antibody engineering, the development of phage-displayed peptides and antibody fragments into viable diagnostic reagents, and recent trends in display technology.
Hu, Zilong; Tang, Jinshan; Zhang, Ping
This paper studies bruise detection in apples using 3-D imaging. Bruise detection based on 3-D imaging overcomes many limitations of bruise detection based on 2-D imaging, such as low accuracy, sensitive to light condition, and so on. In this paper, apple bruise detection is divided into two parts: feature extraction and classification. For feature extraction, we use a framework that can directly extract local binary patterns from mesh data. For classification, we studies support vector machine. Bruise detection using 3-D imaging is compared with bruise detection using 2-D imaging. 10-fold cross validation is used to evaluate the performance of the two systems. Experimental results show that bruise detection using 3-D imaging can achieve better classification accuracy than bruise detection based on 2-D imaging.
Siepmann, James P.
Through the utilization of scanning MEMS mirrors in ladar devices, a whole new range of potential military, Homeland Security, law enforcement, and civilian applications is now possible. Currently, ladar devices are typically large (>15,000 cc), heavy (>15 kg), and expensive (>$100,000) while current MEMS ladar designs are more than a magnitude less, opening up a myriad of potential new applications. One such application with current technology is a GPS integrated MEMS ladar unit, which could be used for real-time border monitoring or the creation of virtual 3D battlefields after being dropped or propelled into hostile territory. Another current technology that can be integrated into a MEMS ladar unit is digital video that can give high resolution and true color to a picture that is then enhanced with range information in a real-time display format that is easier for the user to understand and assimilate than typical gray-scale or false color images. The problem with using 2-axis MEMS mirrors in ladar devices is that in order to have a resonance frequency capable of practical real-time scanning, they must either be quite small and/or have a low maximum tilt angle. Typically, this value has been less than (< or = to 10 mg-mm2-kHz2)-degrees. We have been able to solve this problem by using angle amplification techniques that utilize a series of MEMS mirrors and/or a specialized set of optics to achieve a broad field of view. These techniques and some of their novel applications mentioned will be explained and discussed herein.
Kwas, Andrew; MacDonald, Eric; Muse, Dan; Wicker, Ryan; Kief, Craig; Aarestad, Jim; Zemba, Mike; Marshall, Bill; Tolbert, Carol; Connor, Brett
A consortium of innovative experts in additive manufacturing (AM) comprising Northrup Grumman Technical Services, University of Texas at El Paso (UTEP), Configurable Space Microsystems Innovations & Applications Center (COSMIAC), NASA Glenn Research Center (GRC), and Youngstown State University, have made significant breakthroughs in the goal of creating the first complete 3D printed small satellite. Since AM machines are relatively inexpensive, this should lead to many entrepreneurial opportunities for the small satellite community. Our technology advancements are focused on the challenges of embedding key components within the structure of the article. We have demonstrated, using advanced fused deposition modeling techniques, complex geometric shapes which optimize the spacecraft design. The UTEP Keck Center has developed a method that interrupts the printing process to insert components into specific cavities, resulting in a spacecraft that has minimal internal space allocated for what traditionally were functional purposes. This allows us to increase experiment and instrument capability by provided added volume in a confined small satellite space. Leveraging initial progress made on a NASA contract, the team investigated the potential of new materials that exploit the AM process, producing candidate compositions that exceed the capabilities of traditional materials. These "new materials" being produced and tested include some that have improved radiation shielding, increased permeability, enhanced thermal properties, better conductive properties, and increased structural performance. The team also investigated materials that were previously not possible to be made. Our testing included standard mechanical tests such as vibration, tensile, thermal cycling, and impact resistance as well as radiation and electromagnetic tests. The initial results of these products and their performance will be presented and compared with standard properties. The new materials with
Ok, Seung-Ho; Lee, Yong-Hwan; Shim, Jae Hoon; Lim, Sung Kyu; Moon, Byungin
Recently, stereo matching processors have been adopted in real-time embedded systems such as intelligent robots and autonomous vehicles, which require minimal hardware resources and low power consumption. Meanwhile, thanks to the through-silicon via (TSV), three-dimensional (3D) stacking technology has emerged as a practical solution to achieving the desired requirements of a high-performance circuit. In this paper, we present the benefits of 3D stacking and process technology scaling on stereo matching processors. We implemented 2-tier 3D-stacked stereo matching processors with GlobalFoundries 130-nm and Nangate 45-nm process design kits and compare them with their two-dimensional (2D) counterparts to identify comprehensive design benefits. In addition, we examine the findings from various analyses to identify the power benefits of 3D-stacked integrated circuit (IC) and device technology advancements. From experiments, we observe that the proposed 3D-stacked ICs, compared to their 2D IC counterparts, obtain 43% area, 13% power, and 14% wire length reductions. In addition, we present a logic partitioning method suitable for a pipeline-based hardware architecture that minimizes the use of TSVs. PMID:28241437
Ok, Seung-Ho; Lee, Yong-Hwan; Shim, Jae Hoon; Lim, Sung Kyu; Moon, Byungin
Recently, stereo matching processors have been adopted in real-time embedded systems such as intelligent robots and autonomous vehicles, which require minimal hardware resources and low power consumption. Meanwhile, thanks to the through-silicon via (TSV), three-dimensional (3D) stacking technology has emerged as a practical solution to achieving the desired requirements of a high-performance circuit. In this paper, we present the benefits of 3D stacking and process technology scaling on stereo matching processors. We implemented 2-tier 3D-stacked stereo matching processors with GlobalFoundries 130-nm and Nangate 45-nm process design kits and compare them with their two-dimensional (2D) counterparts to identify comprehensive design benefits. In addition, we examine the findings from various analyses to identify the power benefits of 3D-stacked integrated circuit (IC) and device technology advancements. From experiments, we observe that the proposed 3D-stacked ICs, compared to their 2D IC counterparts, obtain 43% area, 13% power, and 14% wire length reductions. In addition, we present a logic partitioning method suitable for a pipeline-based hardware architecture that minimizes the use of TSVs.
In the 19th century, English physicist Charles Wheatstone discovered stereopsis, the basis for 3D perception. His construction of the first stereoscope established the foundation for stereoscopic 3D imaging. Since then, many optical instruments were influenced by these basic ideas. In recent decades, the advent of digital technologies revolutionized 3D imaging. Powerful readily available sensors and displays combined with efficient pre- or post-processing enable new methods for 3D imaging and applications. This paper draws an arc from basic concepts of 3D imaging to modern digital implementations, highlighting instructive examples from its 175 years of history.
Galán, Asier; Comor, Lubos; Horvatić, Anita; Kuleš, Josipa; Guillemin, Nicolas; Mrljak, Vladimir; Bhide, Mangesh
Over the past two decades, library-based display technologies have been staggeringly optimized since their appearance in order to mimic the process of natural molecular evolution. Display technologies are essential for the isolation of specific high-affinity binding molecules (proteins, polypeptides, nucleic acids and others) for diagnostic and therapeutic applications in cancer, infectious diseases, autoimmune, neurodegenerative, inflammatory pathologies etc. Applications extend to other fields such as antibody and enzyme engineering, cell-free protein synthesis and the discovery of protein-protein interactions. Phage display technology is the most established of these methods but more recent fully in vitro alternatives, such as ribosome display, mRNA display, cis-activity based (CIS) display and covalent antibody display (CAD), as well as aptamer display and in vitro compartmentalization, offer advantages over phage in library size, speed and the display of unnatural amino acids and nucleotides. Altogether, they have produced several molecules currently approved or in diverse stages of clinical or preclinical testing and have provided researchers with tools to address some of the disadvantages of peptides and nucleotides such as their low affinity, low stability, high immunogenicity and difficulty to cross membranes. In this review we assess the fundamental technological features and point out some recent advances and applications of display technologies.
In 1999, Genex submitted a proposal to Stennis Space Center for a volumetric 3-D display technique that would provide multiple users with a 360-degree perspective to simultaneously view and analyze 3-D data. The futuristic capabilities of the VolumeViewer(R) have offered tremendous benefits to commercial users in the fields of medicine and surgery, air traffic control, pilot training and education, computer-aided design/computer-aided manufacturing, and military/battlefield management. The technology has also helped NASA to better analyze and assess the various data collected by its satellite and spacecraft sensors. Genex capitalized on its success with Stennis by introducing two separate products to the commercial market that incorporate key elements of the 3-D display technology designed under an SBIR contract. The company Rainbow 3D(R) imaging camera is a novel, three-dimensional surface profile measurement system that can obtain a full-frame 3-D image in less than 1 second. The third product is the 360-degree OmniEye(R) video system. Ideal for intrusion detection, surveillance, and situation management, this unique camera system offers a continuous, panoramic view of a scene in real time.
Chen, Qinshui; Wang, Wenmin; Wang, Ronggang
3D technologies on the Web has been studied for many years, but they are basically monoscopic 3D. With the stereoscopic technology gradually maturing, we are researching to integrate the binocular 3D technology into the Web, creating a stereoscopic 3D browser that will provide users with a brand new experience of human-computer interaction. In this paper, we propose a novel approach to apply stereoscopy technologies to the CSS3 3D Transforms. Under our model, each element can create or participate in a stereoscopic 3D rendering context, in which 3D Transforms such as scaling, translation and rotation, can be applied and be perceived in a truly 3D space. We first discuss the underlying principles of stereoscopy. After that we discuss how these principles can be applied to the Web. A stereoscopic 3D browser with backward compatibility is also created for demonstration purposes. We take advantage of the open-source WebKit project, integrating the 3D display ability into the rendering engine of the web browser. For each 3D web page, our 3D browser will create two slightly different images, each representing the left-eye view and right-eye view, both to be combined on the 3D display to generate the illusion of depth. And as the result turns out, elements can be manipulated in a truly 3D space.
Frankowski, G.; Hainich, R.
Since the mid-eighties, a fundamental idea for achieving measuring accuracy in projected fringe technology was to consider the projected fringe pattern as an interferogram and evaluate it on the basis of advanced algorithms widely used for phase measuring in real-time interferometry. A fundamental requirement for obtaining a sufficiently high degree of measuring accuracy with this so-called "phase measuring projected fringe technology" is that the projected fringes, analogous to interference fringes, must have a cos2-shaped intensity distribution. Until the mid-nineties, this requirement for the projected fringe pattern measurement technology presented a basic handicap for its wide application in 3D metrology. This situation changed abruptly, when in the nineties Texas Instruments introduced to the market advanced digital light projection on the basis of micro mirror based projection systems, socalled DLP technology, which also facilitated the generation and projection of cos2-shaped intensity and/or fringe patterns. With this DLP technology, which from its original approach was actually oriented towards completely different applications such as multimedia projection, Texas Instruments boosted phase-measuring fringe projection in optical 3D metrology to a worldwide breakthrough both for medical as well as industrial applications. A subject matter of the lecture will be to present the fundamental principles and the resulting advantages of optical 3D metrology based on phase-measuring fringe projection using DLP technology. Further will be presented and discussed applications of the measurement technology in medical engineering and industrial metrology.
Zhao, Yu; Li, Yang; Mao, Shuangshuang; Sun, Wei; Yao, Rui
Three-dimensional (3D) cell printing technology has provided a versatile methodology to fabricate cell-laden tissue-like constructs and in vitro tissue/pathological models for tissue engineering, drug testing and screening applications. However, it still remains a challenge to print bioinks with high viscoelasticity to achieve long-term stable structure and maintain high cell survival rate after printing at the same time. In this study, we systematically investigated the influence of 3D cell printing parameters, i.e. composition and concentration of bioink, holding temperature and holding time, on the printability and cell survival rate in microextrusion-based 3D cell printing technology. Rheological measurements were utilized to characterize the viscoelasticity of gelatin-based bioinks. Results demonstrated that the bioink viscoelasticity was increased when increasing the bioink concentration, increasing holding time and decreasing holding temperature below gelation temperature. The decline of cell survival rate after 3D cell printing process was observed when increasing the viscoelasticity of the gelatin-based bioinks. However, different process parameter combinations would result in the similar rheological characteristics and thus showed similar cell survival rate after 3D bioprinting process. On the other hand, bioink viscoelasticity should also reach a certain point to ensure good printability and shape fidelity. At last, we proposed a protocol for 3D bioprinting of temperature-sensitive gelatin-based hydrogel bioinks with both high cell survival rate and good printability. This research would be useful for biofabrication researchers to adjust the 3D bioprinting process parameters quickly and as a referable template for designing new bioinks.
Figure No. Page 39 Gain versus viewing angle for two screen materials........... 70 40 Image brightness uniformity with and without fresnel lenses ....... ......................... ....... ... .... . 72...discontinuity must be avoided. The solution to four-module display uniformity problem is accomplished with the use of four aligned fresnel lenses . The...The effect of the fresnel lenses on screen performance is shown in Figure 40-c and -d. The brightness nonuniformity caused by the directional properties
Sholts, Sabrina B; Wärmländer, Sebastian K T S; Flores, Louise M; Miller, Kevin W P; Walker, Phillip L
Three-dimensional (3D) laser scanner models of human crania can be used for forensic facial reconstruction, and for obtaining craniometric data useful for estimating age, sex, and population affinity of unidentified human remains. However, the use of computer-generated measurements in a casework setting requires the measurement precision to be known. Here, we assess the repeatability and precision of cranial volume and surface area measurements using 3D laser scanner models created by different operators using different protocols for collecting and processing data. We report intraobserver measurement errors of 0.2% and interobserver errors of 2% of the total area and volume values, suggesting that observer-related errors do not pose major obstacles for sharing, combining, or comparing such measurements. Nevertheless, as no standardized procedure exists for area or volume measurements from 3D models, it is imperative to report the scanning and postscanning protocols employed when such measurements are conducted in a forensic setting.
Tran-Gia, Johannes; Schlögl, Susanne; Lassmann, Michael
Currently, the validation of multimodal quantitative imaging and absorbed dose measurements is impeded by the lack of suitable, commercially available anthropomorphic phantoms of variable sizes and shapes. To demonstrate the potential of 3-dimensional (3D) printing techniques for quantitative SPECT/CT imaging, a set of kidney dosimetry phantoms and their spherical counterparts was designed and manufactured with a fused-deposition-modeling 3D printer. Nuclide-dependent SPECT/CT calibration factors were determined to assess the accuracy of quantitative imaging for internal renal dosimetry.
Kim, Dae-Yeon; Seo, Jong-Wook
We propose an accurate and easy-to-use three-dimensional measurement method using a diffuser plate to analyze the scattering characteristics of optical films. The far-field radiation pattern of light scattered by the optical film is obtained from the illuminance pattern created on the diffuser plate by the light. A mathematical model and calibration methods were described, and the results were compared with those obtained by a direct measurement using a luminance meter. The new method gave very precise three-dimensional polarization-dependent scattering characteristics of scattering polarizer films, and it can play an effective role in developing high performance polarization-selective screens for 3D display applications.
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Prescod, 2001). XML provides numerous benefits for extensibility and componentization . It is also important to note that XML forms the infrastructure...generating battlespace terrain, to include representation of built-up areas and vegetation cover, for use in the Web3D environment. § Automating
Ye, Ting; Luo, Zhen; Ma, Yunzhe; Gill, Harvinder Singh; Nitin, N.
The goal of this study was to develop an innovative approach to image gene expression in intact 3D tissues. Imaging gene expression of individual cells in 3D tissues is expected to have a significant impact on both clinical diagnostic applications and fundamental biological science and engineering applications in a laboratory setting. To achieve this goal, we have developed an integrated approach that combines: 1) microneedle-based minimally invasive intra-tissue delivery of oligonucleotide probes and Streptolysin O (SLO) or CPP; 2) SLO as a pore forming permeation enhancer to enable intracellular delivery of oligonucleotide probes and CPP peptides can also transport conjugated cargo in cells; and 3) fluorescence resonance energy transfer (FRET) pair of ON probes to improve specificity and sensitivity of RNA detection in tissue models. The results of this study demonstrate uniform coating and rapid release of ON probes from microneedles in a tissue environment. Microneedle assisted delivery of ON probes in 3D tissue does not result in cell damage and the ON probes are uniformly delivered in the tissue. The results also demonstrate the feasibility of FRET imaging of ON probes in 3D tissue and highlight the potential for imaging 28-s rRNA in individual living cells.
Merchant, Z.; Goetz, E. T.; Keeney-Kennicutt, W.; Cifuentes, L.; Kwok, O.; Davis, T. J.
We investigated the potential of Second Life® (SL), a three-dimensional (3-D) virtual world, to enhance undergraduate students' learning of a vital chemistry concept. A quasi-experimental pre-posttest control group design was used to conduct the study. A total of 387 participants completed three assignment activities either in SL or using…
Chen, Kuo-Shen; Lin, I.-Kuan; Ko, Fu-Hsang
Recently, with the advancement in bio-MEMS and micro optoelectromechanical systems (MOEMS), 3D microstructures have become increasingly important and efficient fabrication processes are currently being sought. In this paper, a novel 3D fabrication process has been proposed by utilizing the proximity effect of electron beam lithography (EBL) to create 3D microstructures on negative photoresists as the primary molds, which are subsequently transferred to their corresponding negative molds using nanoimprinting lithography (NIL), and to form the final replicas by either electroforming or polymer spin casting to reduce cost. The effect of electron backscattering on the 3D topography is firstly investigated and the relationship among the spatial distribution of electron beam irradiation, the spot size and the dosage level of irradiation is experimentally characterized in SU-8 to establish a dosage kernel distribution function. A mathematical procedure based on linear operation of this kernel function is then proposed to mimic the EBL fabrication process. The subsequent experiments indicate that the predicted surface profiles agree with the experimental results to large extent and the proposed mathematical operations are valid for the purpose of designing the fabrication process. Finally, the SU-8 primary molds are transferred to NEB to form secondary molds via the nanoimprinting process. It shows that the nanoimprinting process can essentially reproduce the shape and geometry of the primary molds. However, due to the nature of polymer-to-polymer contact printing, the elastic restitution of materials induces a slight deviation of the final device size and a further study should be made in the future to minimize such types of error. Although the above problems are reported, nevertheless, the primary experimental results indicate that this proposed fabrication process is capable of creating 3D shape microstructure in the order of 1 µm and should be useful for related
Spiger, R. J.; Farrell, R. J.; Tonkin, M. H.
The NASA orbiter spacecraft incorporates a complex array of systems, displays and controls. The incorporation of discrete dedicated controls into a multi-function display and control system (MFDCS) offers the potential for savings in weight, power, panel space and crew training time. The technology applicable to the development of a MFDCS for orbiter application is surveyed. Technology thought to be applicable presently or in the next five years is highlighted. Areas discussed include display media, data handling and processing, controls and operator interactions and the human factors considerations which are involved in a MFDCS design. Several examples of applicable MFDCS technology are described.
Weismann, C F; Datz, L
The aim of this publication is to present a time saving diagnostic algorithm consisting of two-dimensional (2D), three-dimensional (3D) and four-dimensional (4D) ultrasound (US) technologies. This algorithm of eight steps combines different imaging modalities and render modes which allow a step by step analysis of 2D, 3D and 4D diagnostic criteria. Advanced breast US systems with broadband high frequency linear transducers, full digital data management and high resolution are the actual basis for two-dimensional breast US studies in order to detect early breast cancer (step 1). The continuous developments of 2D US technologies including contrast resolution imaging (CRI) and speckle reduction imaging (SRI) have a direct influence on the high quality of three-dimensional and four-dimensional presentation of anatomical breast structures and pathological details. The diagnostic options provided by static 3D volume datasets according to US BI-RADS analogue assessment, concerning lesion shape, orientation, margin, echogenic rim sign, lesion echogenicity, acoustic transmission, associated calcifications, 3D criteria of the coronal plane, surrounding tissue composition (step 2) and lesion vascularity (step 6) are discussed. Static 3D datasets offer the combination of long axes distance measurements and volume calculations, which are the basis for an accurate follow-up in BI-RADS II and BI-RADS III lesions (step 3). Real time 4D volume contrast imaging (VCI) is able to demonstrate tissue elasticity (step 5). Glass body rendering is a static 3D tool which presents greyscale and colour information to study the vascularity and the vascular architecture of a lesion (step 6). Tomographic ultrasound imaging (TUI) is used for a slice by slice documentation in different investigation planes (A-,B- or C-plane) (steps 4 and 7). The final step 8 uses the panoramic view technique (XTD-View) to document the localisation within the breast and to make the position of a lesion simply
Dimension Technologies Inc., developed a line of 2-D/3-D Liquid Crystal Display (LCD) screens, including a 15-inch model priced at consumer levels. DTI's family of flat panel LCD displays, called the Virtual Window(TM), provide real-time 3-D images without the use of glasses, head trackers, helmets, or other viewing aids. Most of the company initial 3-D display research was funded through NASA's Small Business Innovation Research (SBIR) program. The images on DTI's displays appear to leap off the screen and hang in space. The display accepts input from computers or stereo video sources, and can be switched from 3-D to full-resolution 2-D viewing with the push of a button. The Virtual Window displays have applications in data visualization, medicine, architecture, business, real estate, entertainment, and other research, design, military, and consumer applications. Displays are currently used for computer games, protein analysis, and surgical imaging. The technology greatly benefits the medical field, as surgical simulators are helping to increase the skills of surgical residents. Virtual Window(TM) is a trademark of Dimension Technologies Inc.
Tyndall, Donald; Mol, André; Everett, Eric T; Bangdiwala, Ananta
Objectives: Proximal dental caries remains a prevalent disease with only modest detection rates by current diagnostic systems. Many new systems are available without controlled validation of diagnostic efficacy. The objective of this study was to evaluate the diagnostic efficacy of three potentially promising new imaging systems. Methods: This study evaluated the caries detection efficacy of Schick 33 (Sirona Dental, Salzburg, Austria) intraoral digital detector images employing an advanced sharpening filter, Planmeca ProMax® (Planmeca Inc., Helsinki, Finland) extraoral “panoramic bitewing” images and Sirona Orthophos XG3D (Sirona Dental) CBCT images with advanced artefact reduction. Conventional photostimulable phosphor images served as the control modality. An ex vivo study design using extracted human teeth, ten expert observers and micro-CT ground truth was employed. Results: Receiver operating characteristic analysis indicated similar diagnostic efficacy of all systems (ANOVA p > 0.05). The sensitivity of the Schick 33 images (0.48) was significantly lower than the other modalities (0.53–0.62). The specificity of the Planmeca images (0.86) was significantly lower than Schick 33 (0.96) and XG3D (0.97). The XG3D showed significantly better cavitation detection sensitivity (0.62) than the other modalities (0.48–0.57). Conclusions: The Schick 33 images demonstrated reduced caries sensitivity, whereas the Planmeca panoramic bitewing images demonstrated reduced specificity. XG3D with artefact reduction demonstrated elevated sensitivity and specificity for caries detection, improved depth accuracy and substantially improved cavitation detection. Care must be taken to recognize potential false-positive caries lesions with Planmeca panoramic bitewing images. Use of CBCT for caries detection must be carefully balanced with the presence of metal artefacts, time commitment, financial cost and radiation dose. PMID:26670605
Maguire, Martyn; Sever, Ibrahim
This paper focuses on measurements of 3D Operating Deflection Shapes (ODSs), and subsequently, construction of full-field surface strain maps of a number of turbomachinery components. For this purpose a 3D Scanning Laser Doppler Vibrometer (SLDV) is used. The ODS measurements are performed for a large number of modes and results obtained are compared with the 1-D shapes that are most commonly measured. It is demonstrated that the 3D measurements are a significant improvement over the 1-D case in terms of independent amount of extra information they provide. This is confirmed through comparisons with FE results. Special tests are carried out to recover the full-field strain on scanned faces of the components used. Visual comparison of these measurements with FE counterparts reveal that strain maps can be successfully measured, not only for low frequency modes but also for highly complex high frequency ones. These maps are measured with different levels of input force to assess the linearity of strain results to varying response amplitudes. Lessons learnt and observations made are summarised in concluding remarks and the scope of future work to take this study into the production environment is discussed. This study constitutes a unique comprehensive investigation into full-field strain measurements using real application hardware and a large frequency range.
McMenamin, Paul G; Quayle, Michelle R; McHenry, Colin R; Adams, Justin W
The teaching of anatomy has consistently been the subject of societal controversy, especially in the context of employing cadaveric materials in professional medical and allied health professional training. The reduction in dissection-based teaching in medical and allied health professional training programs has been in part due to the financial considerations involved in maintaining bequest programs, accessing human cadavers and concerns with health and safety considerations for students and staff exposed to formalin-containing embalming fluids. This report details how additive manufacturing or three-dimensional (3D) printing allows the creation of reproductions of prosected human cadaver and other anatomical specimens that obviates many of the above issues. These 3D prints are high resolution, accurate color reproductions of prosections based on data acquired by surface scanning or CT imaging. The application of 3D printing to produce models of negative spaces, contrast CT radiographic data using segmentation software is illustrated. The accuracy of printed specimens is compared with original specimens. This alternative approach to producing anatomically accurate reproductions offers many advantages over plastination as it allows rapid production of multiple copies of any dissected specimen, at any size scale and should be suitable for any teaching facility in any country, thereby avoiding some of the cultural and ethical issues associated with cadaver specimens either in an embalmed or plastinated form.
Feng, Wang; Niikura, Yoshihiro; Sato, Toshio; Kawashima, Norimichi
Rapid prototyping (RP) apparatus accepts a specific format translated from CAD data (patient's CT) and "slices" it into two-dimensional cross sections for laser photo curing. Surgeon can conduct safer surgery by reappearing on an actual model using 3D plastic replica in the preoperative. Polishing has to be used to eliminate the marks after removal of supports and the build layer pitches. Complicated and narrow areas of the 3D replica are difficult to be polished with the conventional grinding stone. This study proposes a novel grinding stone and introduces its producing process and characteristics. The novel grinding stone has many advantages as follows; (1) Preparation is possible of grinding stone that follows the complicated shape. (2) Grinding stone with uniformly dispersed abrasive grains can be prepared using magnetic particles and magnetic field. (3) Reshaping of grinding stone by heating is possible since the binder is made of a thermoplastic resin. (4) Every process can easily be carried out. We could polish to eliminate the marks after removal of supports and the build layer pitches on 3D plastic replica surface with the grinding stone.
Maund, D. H.
The Advanced Technology Display House (ATDH) project is described. Tasks are defined in the areas of energy demand, water demand, sewage treatment, electric power, plumbing, lighting, heating, and air conditioning. Energy, water, and sewage systems are defined.
Maund, D. H.
The preliminary design concept for the energy systems in the Advanced Technology Display House is analyzed. Residential energy demand, energy conservation, and energy concepts are included. Photovoltaic arrays and REDOX (reduction oxidation) sizes are discussed.
Wang, Z.; wang@hzgeospace., zheng.
A true 3D image is a geo-referenced image. Besides having its radiometric information, it also has true 3Dground coordinates XYZ for every pixels of it. For a true 3D image, especially a true 3D oblique image, it has true 3D coordinates not only for building roofs and/or open grounds, but also for all other visible objects on the ground, such as visible building walls/windows and even trees. The true 3D image breaks the 2D barrier of the traditional orthophotos by introducing the third dimension (elevation) into the image. From a true 3D image, for example, people will not only be able to read a building's location (XY), but also its height (Z). true 3D images will fundamentally change, if not revolutionize, the way people display, look, extract, use, and represent the geospatial information from imagery. In many areas, true 3D images can make profound impacts on the ways of how geospatial information is represented, how true 3D ground modeling is performed, and how the real world scenes are presented. This paper first gives a definition and description of a true 3D image and followed by a brief review of what key advancements of geospatial technologies have made the creation of true 3D images possible. Next, the paper introduces what a true 3D image is made of. Then, the paper discusses some possible contributions and impacts the true 3D images can make to geospatial information fields. At the end, the paper presents a list of the benefits of having and using true 3D images and the applications of true 3D images in a couple of 3D city modeling projects.
Kim, Jongbin; Kim, Jong-Man; Cho, Youngmin; Jung, Yongsik; Lee, Seung-Woo
We propose a new three-dimensional (3-D) crosstalk minimization method for the active shutter glasses-type 3-D liquid crystal displays (LCD) television (TV). The crosstalk was reduced from 43% to 10% on average with the proposed technology. Furthermore, we propose a user-friendly method to reduce the 3-D crosstalk without any measurement equipment, which enables consumers to make their TVs crosstalk free. It is found that the results of the proposed crosstalk minimization method and user-friendly method are matched well. Thus, 3-D TV consumers can easily minimize the 3-D crosstalk with their eyes only.
Recent advances in technology have led to the introduction of a variety of innovative devices, each with their own platform for data display, into the operating room (OR). While these innovative applications are expanding the traditional boundaries of the surgical space and enhancing treatment capabilities, the introduction of additional screens and displays is placing an ever-increasing load on the OR team. This review describes the main data display platforms currently available in ORs: computer monitors with CRT (cathode ray tube) or LCD (liquid crystal display) screens, suspended imaging displays, wearable computers (WC), auditory displays and tactile (haptic) displays. The different display platforms are evaluated according to their compatibility with the characteristics of the working environment (OR), the monitoring task, and the users (the surgical team). No single display configuration provides an ultimate solution for presenting patient data in the OR. A multi-sensory data display including visual, acoustic and haptic manipulation is suggested as a promising configuration for data display in the OR.
Rath, Subha N; Nooeaid, Patcharakamon; Arkudas, Andreas; Beier, Justus P; Strobel, Leonie A; Brandl, Andreas; Roether, Judith A; Horch, Raymund E; Boccaccini, Aldo R; Kneser, Ulrich
Mesenchymal stem cells can be isolated from a variety of different sources, each having their own peculiar merits and drawbacks. Although a number of studies have been conducted comparing these stem cells for their osteo-differentiation ability, these are mostly done in culture plastics. We have selected stem cells from either adipose tissue (ADSCs) or bone marrow (BMSCs) and studied their differentiation ability in highly porous three-dimensional (3D) 45S5 Bioglass®-based scaffolds. Equal numbers of cells were seeded onto 5 × 5 × 4 mm(3) scaffolds and cultured in vitro, with or without osteo-induction medium. After 2 and 4 weeks, the cell-scaffold constructs were analysed for cell number, cell spreading, viability, alkaline phosphatase activity and osteogenic gene expression. The scaffolds with ADSCs displayed osteo-differentiation even without osteo-induction medium; however, with osteo-induction medium osteogenic differentiation was further increased. In contrast, the scaffolds with BMSCs showed no osteo-differentiation without osteo-induction medium; after application of osteo-induction medium, osteo-differentiation was confirmed, although lower than in scaffolds with ADSCs. In general, stem cells in 3D bioactive glass scaffolds differentiated better than cells in culture plastics with respect to their ALP content and osteogenic gene expression. In summary, 45S5 Bioglass-based scaffolds seeded with ADSCs are well-suited for possible bone tissue-engineering applications. Induction of osteogenic differentiation appears unnecessary prior to implantation in this specific setting. Copyright © 2013 John Wiley & Sons, Ltd.
Castellano, Joseph A.; Mentley, David E.
Large screen information displays are defined as dynamic electronic displays that can be viewed by more than one person and are at least 2-feet wide. These large area displays for public viewing provide convenience, entertainment, security, and efficiency to the viewers. There are numerous uses for large screen information displays including those in advertising, transportation, traffic control, conference room presentations, computer aided design, banking, and military command/control. A noticeable characteristic of the large screen display market is the interchangeability of display types. For any given application, the user can usually choose from at least three alternative technologies, and sometimes from many more. Some display types have features that make them suitable for specific applications due to temperature, brightness, power consumption, or other such characteristic. The overall worldwide unit consumption of large screen information displays of all types and for all applications (excluding consumer TV) will increase from 401,109 units in 1995 to 655,797 units in 2002. On a unit consumption basis, applications in business and education represent the largest share of unit consumption over this time period; in 1995, this application represented 69.7% of the total. The market (value of shipments) will grow from DOL3.1 billion in 1995 to DOL3.9 billion in 2002. The market will be dominated by front LCD projectors and LCD overhead projector plates.
Prinz, Victor Ya; Naumova, Elena V; Golod, Sergey V; Seleznev, Vladimir A; Bocharov, Andrey A; Kubarev, Vitaliy V
Electromagnetic metamaterials opened the way to extraordinary manipulation of radiation. Terahertz (THz) and optical metamaterials are usually fabricated by traditional planar-patterning approaches, while the majority of practical applications require metamaterials with 3D resonators. Making arrays of precise 3D micro- and nanoresonators is still a challenging problem. Here we present a versatile set of approaches to fabrication of metamaterials with 3D resonators rolled-up from strained films, demonstrate novel THz metamaterials/systems, and show giant polarization rotation by several chiral metamaterials/systems. The polarization spectra of chiral metamaterials on semiconductor substrates exhibit ultrasharp quasiperiodic peaks. Application of 3D printing allowed assembling more complex systems, including the bianisotropic system with optimal microhelices, which showed an extreme polarization azimuth rotation of 85° with drop by 150° at a frequency shift of 0.4%. We refer the quasiperiodic peaks in the polarization spectra of metamaterial systems to the interplay of different resonances, including peculiar chiral waveguide resonance. Formed metamaterials cannot be made by any other presently available technology. All steps of presented fabrication approaches are parallel, IC-compatible and allow mass fabrication with scaling of rolled-up resonators up to visible frequencies. We anticipate that the rolled-up meta-atoms will be ideal building blocks for future generations of commercial metamaterials, devices and systems on their basis.
Prinz, Victor Ya.; Naumova, Elena V.; Golod, Sergey V.; Seleznev, Vladimir A.; Bocharov, Andrey A.; Kubarev, Vitaliy V.
Electromagnetic metamaterials opened the way to extraordinary manipulation of radiation. Terahertz (THz) and optical metamaterials are usually fabricated by traditional planar-patterning approaches, while the majority of practical applications require metamaterials with 3D resonators. Making arrays of precise 3D micro- and nanoresonators is still a challenging problem. Here we present a versatile set of approaches to fabrication of metamaterials with 3D resonators rolled-up from strained films, demonstrate novel THz metamaterials/systems, and show giant polarization rotation by several chiral metamaterials/systems. The polarization spectra of chiral metamaterials on semiconductor substrates exhibit ultrasharp quasiperiodic peaks. Application of 3D printing allowed assembling more complex systems, including the bianisotropic system with optimal microhelices, which showed an extreme polarization azimuth rotation of 85° with drop by 150° at a frequency shift of 0.4%. We refer the quasiperiodic peaks in the polarization spectra of metamaterial systems to the interplay of different resonances, including peculiar chiral waveguide resonance. Formed metamaterials cannot be made by any other presently available technology. All steps of presented fabrication approaches are parallel, IC-compatible and allow mass fabrication with scaling of rolled-up resonators up to visible frequencies. We anticipate that the rolled-up meta-atoms will be ideal building blocks for future generations of commercial metamaterials, devices and systems on their basis. PMID:28256587
Prinz, Victor Ya.; Naumova, Elena V.; Golod, Sergey V.; Seleznev, Vladimir A.; Bocharov, Andrey A.; Kubarev, Vitaliy V.
Electromagnetic metamaterials opened the way to extraordinary manipulation of radiation. Terahertz (THz) and optical metamaterials are usually fabricated by traditional planar-patterning approaches, while the majority of practical applications require metamaterials with 3D resonators. Making arrays of precise 3D micro- and nanoresonators is still a challenging problem. Here we present a versatile set of approaches to fabrication of metamaterials with 3D resonators rolled-up from strained films, demonstrate novel THz metamaterials/systems, and show giant polarization rotation by several chiral metamaterials/systems. The polarization spectra of chiral metamaterials on semiconductor substrates exhibit ultrasharp quasiperiodic peaks. Application of 3D printing allowed assembling more complex systems, including the bianisotropic system with optimal microhelices, which showed an extreme polarization azimuth rotation of 85° with drop by 150° at a frequency shift of 0.4%. We refer the quasiperiodic peaks in the polarization spectra of metamaterial systems to the interplay of different resonances, including peculiar chiral waveguide resonance. Formed metamaterials cannot be made by any other presently available technology. All steps of presented fabrication approaches are parallel, IC-compatible and allow mass fabrication with scaling of rolled-up resonators up to visible frequencies. We anticipate that the rolled-up meta-atoms will be ideal building blocks for future generations of commercial metamaterials, devices and systems on their basis.
Meulien Ohlmann, Odile
Today the industry offers a chain of 3D products. Learning to "read" and to "create in 3D" becomes an issue of education of primary importance. 25 years professional experience in France, the United States and Germany, Odile Meulien set up a personal method of initiation to 3D creation that entails the spatial/temporal experience of the holographic visual. She will present some different tools and techniques used for this learning, their advantages and disadvantages, programs and issues of educational policies, constraints and expectations related to the development of new techniques for 3D imaging. Although the creation of display holograms is very much reduced compared to the creation of the 90ies, the holographic concept is spreading in all scientific, social, and artistic activities of our present time. She will also raise many questions: What means 3D? Is it communication? Is it perception? How the seeing and none seeing is interferes? What else has to be taken in consideration to communicate in 3D? How to handle the non visible relations of moving objects with subjects? Does this transform our model of exchange with others? What kind of interaction this has with our everyday life? Then come more practical questions: How to learn creating 3D visualization, to learn 3D grammar, 3D language, 3D thinking? What for? At what level? In which matter? for whom?
Ertman, Slawomir; Bednarska, Karolina; Czapla, Aleksandra; Woliński, Tomasz R.
Photonic liquid crystal fiber has been intensively investigated in last few years. It has been proved that guiding properties of such fibers could be tuned with an electric field. In particular efficient tuning could be obtained if multi-electrode system allowing for dynamic change of not only intensity of the electric field, but also its direction. In this work we report a simple to build four electrode system, which is based on a precisely aligned four cylindrical microelectrodes. As an electrodes we use enameled copper wire with diameter adequate to the diameter of the fiber to be tuned. To ensure uniform and parallel alignment of the wires a special micro-profiles has been designed and then produced with filament 3D printer. The possibility of the dynamic change of the electric field direction in such scalable and cost effective electrode assembly has been experimentally confirmed.
Handy Turner, Tara
From the earliest stages of the Beauty and the Beast 3D conversion project, the advantages of accurate desk-side 3D viewing was evident. While designing and testing the 2D to 3D conversion process, the engineering team at Walt Disney Animation Studios proposed a 3D viewing configuration that not only allowed artists to "compose" stereoscopic 3D but also improved efficiency by allowing artists to instantly detect which image features were essential to the stereoscopic appeal of a shot and which features had minimal or even negative impact. At a time when few commercial 3D monitors were available and few software packages provided 3D desk-side output, the team designed their own prototype devices and collaborated with vendors to create a "3D composing" workstation. This paper outlines the display technologies explored, final choices made for Beauty and the Beast 3D, wish-lists for future development and a few rules of thumb for composing compelling 2D to 3D conversions.
Baskwill, Amanda J.; Belli, Patricia; Kelleher, Leila
Background Gait analysis is the study of human locomotion. In massage therapy, this observation is part of an assessment process that informs treatment planning. Massage therapy students must apply the theory of gait assessment to simulated patients. At Humber College, the gait assessment module traditionally consists of a textbook reading and a three-hour, in-class session in which students perform gait assessment on each other. In 2015, Humber College acquired a three-dimensional motion capture system. Purpose The purpose was to evaluate the use of 3D motion capture in a gait assessment module compared to the traditional gait assessment module. Participants Semester 2 massage therapy students who were enrolled in Massage Theory 2 (n = 38). Research Design Quasi-experimental, wait-list comparison study. Intervention The intervention group participated in an in-class session with a Qualisys motion capture system. Main Outcome Measure(s) The outcomes included knowledge and application of gait assessment theory as measured by quizzes, and students’ satisfaction as measured through a questionnaire. Results There were no statistically significant differences in baseline and post-module knowledge between both groups (pre-module: p = .46; post-module: p = .63). There was also no difference between groups on the final application question (p = .13). The intervention group enjoyed the in-class session because they could visualize the content, whereas the comparison group enjoyed the interactivity of the session. The intervention group recommended adding the assessment of gait on their classmates to their experience. Both groups noted more time was needed for the gait assessment module. Conclusions Based on the results of this study, it is recommended that the gait assessment module combine both the traditional in-class session and the 3D motion capture system. PMID:28293329
Elmi-Terander, Adrian; Skulason, Halldor; Söderman, Michael; Racadio, John; Homan, Robert; Babic, Drazenko; van der Vaart, Nijs; Nachabe, Rami
Study Design. A cadaveric laboratory study. Objective. The aim of this study was to assess the feasibility and accuracy of thoracic pedicle screw placement using augmented reality surgical navigation (ARSN). Summary of Background Data. Recent advances in spinal navigation have shown improved accuracy in lumbosacral pedicle screw placement but limited benefits in the thoracic spine. 3D intraoperative imaging and instrument navigation may allow improved accuracy in pedicle screw placement, without the use of x-ray fluoroscopy, and thus opens the route to image-guided minimally invasive therapy in the thoracic spine. Methods. ARSN encompasses a surgical table, a motorized flat detector C-arm with intraoperative 2D/3D capabilities, integrated optical cameras for augmented reality navigation, and noninvasive patient motion tracking. Two neurosurgeons placed 94 pedicle screws in the thoracic spine of four cadavers using ARSN on one side of the spine (47 screws) and free-hand technique on the contralateral side. X-ray fluoroscopy was not used for either technique. Four independent reviewers assessed the postoperative scans, using the Gertzbein grading. Morphometric measurements of the pedicles axial and sagittal widths and angles, as well as the vertebrae axial and sagittal rotations were performed to identify risk factors for breaches. Results. ARSN was feasible and superior to free-hand technique with respect to overall accuracy (85% vs. 64%, P < 0.05), specifically significant increases of perfectly placed screws (51% vs. 30%, P < 0.05) and reductions in breaches beyond 4 mm (2% vs. 25%, P < 0.05). All morphometric dimensions, except for vertebral body axial rotation, were risk factors for larger breaches when performed with the free-hand method. Conclusion. ARSN without fluoroscopy was feasible and demonstrated higher accuracy than free-hand technique for thoracic pedicle screw placement. Level of Evidence: N/A PMID:27513166
Cesaretti, Giovanni; Dini, Enrico; De Kestelier, Xavier; Colla, Valentina; Pambaguian, Laurent
3D-printing technologies are receiving an always increasing attention in architecture, due to their potential use for direct construction of buildings and other complex structures, also of considerable dimensions, with virtually any shape. Some of these technologies rely on an agglomeration process of inert materials, e.g. sand, through a special binding liquid and this capability is of interest for the space community for its potential application to space exploration. In fact, it opens the possibility for exploiting in-situ resources for the construction of buildings in harsh spatial environments. The paper presents the results of a study aimed at assessing the concept of 3D printing technology for building habitats on the Moon using lunar soil, also called regolith. A particular patented 3D-printing technology - D-shape - has been applied, which is, among the existing rapid prototyping systems, the closest to achieving full scale construction of buildings and the physical and chemical characteristics of lunar regolith and terrestrial regolith simulants have been assessed with respect to the working principles of such technology. A novel lunar regolith simulant has also been developed, which almost exactly reproduces the characteristics of the JSC-1A simulant produced in the US. Moreover, tests in air and in vacuum have been performed to demonstrate the occurrence of the reticulation reaction with the regolith simulant. The vacuum tests also showed that evaporation or freezing of the binding liquid can be prevented through a proper injection method. The general requirements of a Moon outpost have been specified, and a preliminary design of the habitat has been developed. Based on such design, a section of the outpost wall has been selected and manufactured at full scale using the D-shape printer and regolith simulant. Test pieces have also been manufactured and their mechanical properties have been assessed.
The 3D-NTT will be a visitor instrument for the NTT, built by GEPI (Paris) and LAM (Marseille) with the collaboration of LAE (Montréal, Canada) and AAO (Australia). It is a spectro-imager offering two modes: a low resolution mode (100-5000) with a Tunable Filter, and a high resolution mode (5000 - 40 000) with a standard scanning Fabry-Perot. A large variety of programmes may be led with such an instrument as has been shown recently (1997-2003) with the Taurus Tunable Filter on the AAT and WHT. In the frame of a large scientific coollaboration, gathering European teams as well as collaborators from other countries, we propose a Large Programme (IOGA) dedicated to the study of ionized gas in galaxies, at low and high z, to be undertaken with the 3D-NTT. Nearby IR galaxies (IRGs) are the key to understanding the formation and evolution of galaxies, as they are believed to be the local counter-part of the numerous luminous starburst galaxies at high z. To understand the nature, origin and evolution of IRGs, we propose to map the star formation and kinematics in 500 galaxies and obtain dust extinction, metal abundances and electron density maps in 50 of them for obtaining a reference sample with high spectral and spatial resolution (sub-kpc) to be compared with distant objects being observed on the VLT (GIRAFFE, SINFONI). We will take advantage of both modes proposed by the instrument: high resolution mode with scanning Fabry Perot (FOV 5.5' or 11'), and low resolution mode with Tunable Filter and larger field (FOV 20'). This mode will be used at high z to look for star forming galaxies around quasars with a range of intrinsic UV luminosity. Star forming galaxies exist in significant numbers around low power quasars and we want to check if this remains true around more distant and luminous quasars. This may be the first evidence that powerful UV fields can suppress or delay widespread star formation in galaxies and, as such, may provide important constraints on
Stickney, Zachary; Losacco, Joseph; McDevitt, Sophie; Zhang, Zhiwen; Lu, Biao
Surface display technology is an emerging key player in presenting functional proteins for targeted drug delivery and therapy. Although a number of technologies exist, a desirable mammalian surface display system is lacking. Exosomes are extracellular vesicles that facilitate cell-cell communication and can be engineered as nano-shuttles for cell-specific delivery. In this study, we report the development of a novel exosome surface display technology by exploiting mammalian cell secreted nano-vesicles and their trans-membrane protein tetraspanins. By constructing a set of fluorescent reporters for both the inner and outer surface display on exosomes at two selected sites of tetraspanins, we demonstrated the successful exosomal display via gene transfection and monitoring fluorescence in vivo. We subsequently validated our system by demonstrating the expected intracellular partitioning of reporter protein into sub-cellular compartments and secretion of exosomes from human HEK293 cells. Lastly, we established the stable engineered cells to harness the ability of this robust system for continuous production, secretion, and uptake of displayed exosomes with minimal impact on human cell biology. In sum, our work paved the way for potential applications of exosome, including exosome tracking and imaging, targeted drug delivery, as well as exosome-mediated vaccine and therapy.
Lee, Hyungseok; Yoo, James J; Kang, Hyun-Wook; Cho, Dong-Woo
Recently, numerous three-dimensional (3D) bioprinting systems have been introduced for the artificial regeneration of tissues. Among them, the extrusion-based dispensing module is the most widely used because of the processability it gives various biomaterials. The module uses high forces and temperature to dispense materials through a micro-nozzle. Generally, the harsh conditions induce thermal degradation of the material in the dispensing procedure. The thermal degradation affects the properties of the materials, and the change of the properties should be carefully controlled, because it severely affects the regeneration of tissues. Therefore, in this research, the relationship between the dispensing module and the thermal degradation of material was investigated. Extrusion-based dispensing modules can be divided into the syringe type (ST) and filament type (FT) based on working principles. We prepared a poly lactic-co-glycolic acid (PLGA) scaffold with the two methods at various time points. Then, the characteristics of the printed scaffolds were assessed by measuring molecular weight (M w), glass transition temperature (T g), in vitro degradation, compressive modulus, and cytocompatibility. The results showed that the PLGA scaffold with the FT dispensing module maintained its properties regardless of printing time points. In contrast, severe thermal degradation was observed in the scaffold group prepared by the ST dispensing module. Consequentially, it was obvious that the FT dispensing module was more suitable for producing scaffolds without severe thermal degradation.
Luciano, Nicholas J; Sati, Pascal; Nair, Govind; Guy, Joseph R; Ha, Seung-Kwon; Absinta, Martina; Chiang, Wen-Yang; Leibovitch, Emily C; Jacobson, Steven; Silva, Afonso C; Reich, Daniel S.
Magnetic resonance imaging (MRI) allows for the delineation between normal and abnormal tissue on a macroscopic scale, sampling an entire tissue volume three-dimensionally. While MRI is an extremely sensitive tool for detecting tissue abnormalities, association of signal changes with an underlying pathological process is usually not straightforward. In the central nervous system, for example, inflammation, demyelination, axonal damage, gliosis, and neuronal death may all induce similar findings on MRI. As such, interpretation of MRI scans depends on the context, and radiological-histopathological correlation is therefore of the utmost importance. Unfortunately, traditional pathological sectioning of brain tissue is often imprecise and inconsistent, thus complicating the comparison between histology sections and MRI. This article presents novel methodology for accurately sectioning primate brain tissues and thus allowing precise matching between histology and MRI. The detailed protocol described in this article will assist investigators in applying this method, which relies on the creation of 3D printed brain slicers. Slightly modified, it can be easily implemented for brains of other species, including humans. PMID:28060281
Luciano, Nicholas J; Sati, Pascal; Nair, Govind; Guy, Joseph R; Ha, Seung-Kwon; Absinta, Martina; Chiang, Wen-Yang; Leibovitch, Emily C; Jacobson, Steven; Silva, Afonso C; Reich, Daniel S
Magnetic resonance imaging (MRI) allows for the delineation between normal and abnormal tissue on a macroscopic scale, sampling an entire tissue volume three-dimensionally. While MRI is an extremely sensitive tool for detecting tissue abnormalities, association of signal changes with an underlying pathological process is usually not straightforward. In the central nervous system, for example, inflammation, demyelination, axonal damage, gliosis, and neuronal death may all induce similar findings on MRI. As such, interpretation of MRI scans depends on the context, and radiological-histopathological correlation is therefore of the utmost importance. Unfortunately, traditional pathological sectioning of brain tissue is often imprecise and inconsistent, thus complicating the comparison between histology sections and MRI. This article presents novel methodology for accurately sectioning primate brain tissues and thus allowing precise matching between histology and MRI. The detailed protocol described in this article will assist investigators in applying this method, which relies on the creation of 3D printed brain slicers. Slightly modified, it can be easily implemented for brains of other species, including humans.
Wilson, Brad; Galatzer, Yishai
The Space Shuttle is protected by a Thermal Protection System (TPS) made of tens of thousands of individually shaped heat protection tile. With every flight, tiles are damaged on take-off and return to earth. After each mission, the heat tiles must be fixed or replaced depending on the level of damage. As part of the return to flight mission, the TPS requirements are more stringent, leading to a significant increase in heat tile replacements. The replacement operation requires scanning tile cavities, and in some cases the actual tiles. The 3D scan data is used to reverse engineer each tile into a precise CAD model, which in turn, is exported to a CAM system for the manufacture of the heat protection tile. Scanning is performed while other activities are going on in the shuttle processing facility. Many technicians work simultaneously on the space shuttle structure, which results in structural movements and vibrations. This paper will cover a portable, ultra-fast data acquisition approach used to scan surfaces in this unstable environment.
Betts, M.; Tsegaye, T.; Tadesse, W.; Coleman, T. L.; Fahsi, A.
The spatial and temporal distribution of near surface soil moisture is of fundamental importance to many physical, biological, biogeochemical, and hydrological processes. However, knowledge of these space-time dynamics and the processes which control them remains unclear. The integration of geographic information systems (GIS) and geostatistics together promise a simple mechanism to evaluate and display the spatial and temporal distribution of this vital hydrologic and physical variable. Therefore, this research demonstrates the use of geostatistics and GIS to predict and display soil moisture distribution under vegetated and non-vegetated plots. The research was conducted at the Winfred Thomas Agricultural Experiment Station (WTAES), Hazel Green, Alabama. Soil moisture measurement were done on a 10 by 10 m grid from tall fescue grass (GR), alfalfa (AA), bare rough (BR), and bare smooth (BS) plots. Results indicated that variance associated with soil moisture was higher for vegetated plots than non-vegetated plots. The presence of vegetation in general contributed to the spatial variability of soil moisture. Integration of geostatistics and GIS can improve the productivity of farm lands and the precision of farming.
Olesen, Oline V.; Wilm, Jakob; Paulsen, Rasmus R.; Højgaard, Liselotte; Larsen, Rasmus
In this paper we present a novel sensing system, robust Near-infrared Structured Light Scanning (NIRSL) for three-dimensional human model scanning application. Human model scanning due to its nature of various hair and dress appearance and body motion has long been a challenging task. Previous structured light scanning methods typically emitted visible coded light patterns onto static and opaque objects to establish correspondence between a projector and a camera for triangulation. In the success of these methods rely on scanning objects with proper reflective surface for visible light, such as plaster, light colored cloth. Whereas for human model scanning application, conventional methods suffer from low signal to noise ratio caused by low contrast of visible light over the human body. The proposed robust NIRSL, as implemented with the near infrared light, is capable of recovering those dark surfaces, such as hair, dark jeans and black shoes under visible illumination. Moreover, successful structured light scan relies on the assumption that the subject is static during scanning. Due to the nature of body motion, it is very time sensitive to keep this assumption in the case of human model scan. The proposed sensing system, by utilizing the new near-infrared capable high speed LightCrafter DLP projector, is robust to motion, provides accurate and high resolution three-dimensional point cloud, making our system more efficient and robust for human model reconstruction. Experimental results demonstrate that our system is effective and efficient to scan real human models with various dark hair, jeans and shoes, robust to human body motion and produces accurate and high resolution 3D point cloud.
Bartlett, Christopher T.
The market for military avionics head down displays for which Active Matrix Liquid Crystal Displays (AMLCD) has been specified is both well established and substantial. Typical major programs such as F-22, V-22 and Joint Strike Fighter (JSF) amount to over 15,000 displays. Nevertheless there is an insecurity about the situation because of the dependency upon Japanese and Korean manufacturers and the vagaries of the commercial market. The U.S. has only 7% of the world's manufacturing capability in AMLCD and is seeking alternative technologies to regain a hold in this lucrative business. The U.S. military manufacturers of AMLCD are capable, but can never achieve the benefits of scale that Commercial Off The Shelf (COTS) equipment can offer. In addition to the commercial and political concerns, there are still performance issues related to AMLCD and there is a view that emissive displays in particular can offer advantages over AMLCD. However, it is beneficial to be able to tailor display sizes and there are doubts about the ability of current flat panel technologies to achieve custom, or indeed large area panels either economically, or reliably. It is in this arena that projection displays may be the optimum solution.
The paper presents the process of building geometric and kinematic models of a technological equipment used in the process of manufacturing devices. First, the process of building the model for a six axes industrial robot is presented. In the second part of the paper, the process of building the model for a five-axis CNC milling machining center is also shown. Both models can be used for accurate cutting processes simulation of complex parts, such as prosthetic devices.
Blaha, Richard J.
Full-color, large screen display systems can enhance military applications that require group presentation, coordinated decisions, or interaction between decision makers. The technology already plays an important role in operations centers, simulation facilities, conference rooms, and training centers. Some applications display situational, status, or briefing information, while others portray instructional material for procedural training or depict realistic panoramic scenes that are used in simulators. While each specific application requires unique values of luminance, resolution, response time, reliability, and the video interface, suitable performance can be achieved with available commercial large screen displays. Advances in the technology of large screen displays are driven by the commercial applications because the military applications do not provide the significant market share enjoyed by high definition television (HDTV), entertainment, advertisement, training, and industrial applications. This paper reviews the status of full-color, large screen display technologies and includes the performance and cost metrics of available systems. For this discussion, performance data is based upon either measurements made by our personnel or extractions from vendors' data sheets.
Prater, Tracie; Bean, Quincy; Werkheiser, Niki; Ordonez, Erick; Ledbetter, Frank; Ryan, Richard; Newton, Steve
Human space exploration to date has been limited to low Earth orbit and the moon. The International Space Station (ISS), an orbiting laboratory 200 miles above the earth, provides a unique and incredible opportunity for researchers to prove out the technologies that will enable humans to safely live and work in space for longer periods of time and venture farther into the solar system. The ability to manufacture parts in-space rather than launch them from earth represents a fundamental shift in the current risk and logistics paradigm for human spaceflight. In particularly, additive manufacturing (or 3D printing) techniques can potentially be deployed in the space environment to enhance crew safety (by providing an on-demand part replacement capability) and decrease launch mass by reducing the number of spare components that must be launched for missions where cargo resupply is not a near-term option. In September 2014, NASA launched the 3D Printing in Zero G technology demonstration mission to the ISS to explore the potential of additive manufacturing for in-space applications and demonstrate the capability to manufacture parts and tools on-orbit. The printer for this mission was designed and operated by the company Made In Space under a NASA SBIR (Small Business Innovation Research) phase III contract. The overarching objectives of the 3D print mission were to use ISS as a testbed to further maturation of enhancing technologies needed for long duration human exploration missions, introduce new materials and methods to fabricate structure in space, enable cost-effective manufacturing for structures and mechanisms made in low-unit production, and enable physical components to be manufactured in space on long duration missions if necessary. The 3D print unit for fused deposition modeling (FDM) of acrylonitrile butadiene styrene (ABS) was integrated into the ISS Microgravity Science Glovebox (MSG) in November 2014 and phase I printing operations took place from
Hirota, Kaoru; Yamauchi, Kenichi; Murakami, Jun; Tanaka, Kei
Three dimensional stereoscopic image recognition system based on fuzzy-neural network technology was developed. The system consists of three parts; preprocessing part, feature extraction part, and matching part. Two CCD color camera image are fed to the preprocessing part, where several operations including RGB-HSV transformation are done. A multi-layer perception is used for the line detection in the feature extraction part. Then fuzzy matching technique is introduced in the matching part. The system is realized on SUN spark station and special image input hardware system. An experimental result on bottle images is also presented.
Knight, Eleanor; Przyborski, Stefan
Research in mammalian cell biology often relies on developing in vitro models to enable the growth of cells in the laboratory to investigate a specific biological mechanism or process under different test conditions. The quality of such models and how they represent the behavior of cells in real tissues plays a critical role in the value of the data produced and how it is used. It is particularly important to recognize how the structure of a cell influences its function and how co-culture models can be used to more closely represent the structure of real tissue. In recent years, technologies have been developed to enhance the way in which researchers can grow cells and more readily create tissue-like structures. Here we identify the limitations of culturing mammalian cells by conventional methods on two-dimensional (2D) substrates and review the popular approaches currently available that enable the development of three-dimensional (3D) tissue models in vitro. There are now many ways in which the growth environment for cultured cells can be altered to encourage 3D cell growth. Approaches to 3D culture can be broadly categorized into scaffold-free or scaffold-based culture systems, with scaffolds made from either natural or synthetic materials. There is no one particular solution that currently satisfies all requirements and researchers must select the appropriate method in line with their needs. Using such technology in conjunction with other modern resources in cell biology (e.g. human stem cells) will provide new opportunities to create robust human tissue mimetics for use in basic research and drug discovery. Application of such models will contribute to advancing basic research, increasing the predictive accuracy of compounds, and reducing animal usage in biomedical science.
In this article, the fabrication of a corner cube array retro-reflective structure is presented by using DLP-based 3D printing technology. In this additive manufacturing technology a pattern of a cube corner array is designed in a computer and sliced with specific software. The image of each slice is then projected from the bottom side of a reservoir, containing UV cure resin, utilizing a DLP video projector. The projected area is cured and attached to a base plate. This process is repeated until the entire part is made. The best orientation of the printing process and the effect of layer thicknesses on the surface finish of the cube has been investigated. The thermal reflow surface finishing and replication with soft molding has also been presented in this article.
Prater, T. J.; Bean, Q. A.; Beshears, R. D.; Rolin, T. D.; Werkheiser, N. J.; Ordonez, E. A.; Ryan, R. M.; Ledbetter, F. E., III
Human space exploration to date has been confined to low-Earth orbit and the Moon. The International Space Station (ISS) provides a unique opportunity for researchers to prove out the technologies that will enable humans to safely live and work in space for longer periods of time and venture beyond the Earth/Moon system. The ability to manufacture parts in-space rather than launch them from Earth represents a fundamental shift in the current risk and logistics paradigm for human spaceflight. In September 2014, NASA, in partnership with Made In Space, Inc., launched the 3D Printing in Zero-G technology demonstration mission to explore the potential of additive manufacturing for in-space applications and demonstrate the capability to manufacture parts and tools on orbit using fused deposition modeling. This Technical Publication summarizes the results of testing to date of the ground control and flight prints from the first phase of this ISS payload.
Sorkhabi, Osman; Pois, Heath; Chu, Hanyou; Wen, Youxian; Opsal, Jon; Kim, Won D.
Spectra of contact hole arrays with target diameters ranging from 106 to 131 nm and pattern pitch ranging from 220 to 300 nm are taken from an off-axis (65°) rotating compensator spectroscopic ellipsometry (RCSE). 3-dimensional finite difference (FD3D) model developed by H. Chu, is applied in the studies. To ensure accuracy of optical dispersion of each film, the simultaneous use of angle resolved beam profile reflectometry (BPR), broadband spectroscopic reflectometry (BB), and SE of an Opti-Probe 7341 are used for characterizing of the resist and BARC films. In particular, The extracted n&k dispersions are used to model the contact hole SE data using Therma-Wave's proprietary 3-dimensional RT/CD technology.[3,4] The performance of stability of both static and dynamic repeatability, uniformity, and correlation to other independent technology (i.e., SEM) will be presented in this paper.
Mun, Sungchul; Lee, Dong-Su; Park, Min-Chul; Yano, Sumio
With an advent of autostereoscopic display technique and increased needs for smart phones, there has been a significant growth in mobile TV markets. The rapid growth in technical, economical, and social aspects has encouraged 3D TV manufacturers to apply 3D rendering technology to mobile devices so that people have more opportunities to come into contact with many 3D content anytime and anywhere. Even if the mobile 3D technology leads to the current market growth, there is an important thing to consider for consistent development and growth in the display market. To put it briefly, human factors linked to mobile 3D viewing should be taken into consideration before developing mobile 3D technology. Many studies have investigated whether mobile 3D viewing causes undesirable biomedical effects such as motion sickness and visual fatigue, but few have examined main factors adversely affecting human health. Viewing distance is considered one of the main factors to establish optimized viewing environments from a viewer's point of view. Thus, in an effort to determine human-friendly viewing environments, this study aims to investigate the effect of viewing distance on human visual system when exposing to mobile 3D environments. Recording and analyzing brainwaves before and after watching mobile 3D content, we explore how viewing distance affects viewing experience from physiological and psychological perspectives. Results obtained in this study are expected to provide viewing guidelines for viewers, help ensure viewers against undesirable 3D effects, and lead to make gradual progress towards a human-friendly mobile 3D viewing.
Augmented reality (AR) is seen as an important tool for the future of user interfaces as well as training applications. An important application area for AR is expected to be in the digitization of training and worker instructions used in the Brilliant Factory environment. The transition of work instructions methods from printed pages in a book or taped to a machine to virtual simulations is a long step with many challenges along the way. A variety of augmented reality tools are being explored today for industrial applications that range from simple programmable projections in the work space to 3D displays and head mounted gear. This paper will review where some of these tool are today and some of the pros and cons being considered for the future worker environment.
Piñeros, Miguel A; Larson, Brandon G; Shaff, Jon E; Schneider, David J; Falcão, Alexandre Xavier; Yuan, Lixing; Clark, Randy T; Craft, Eric J; Davis, Tyler W; Pradier, Pierre-Luc; Shaw, Nathanael M; Assaranurak, Ithipong; McCouch, Susan R; Sturrock, Craig; Bennett, Malcolm; Kochian, Leon V
A plant's ability to maintain or improve its yield under limiting conditions, such as nutrient deficiency or drought, can be strongly influenced by root system architecture (RSA), the three-dimensional distribution of the different root types in the soil. The ability to image, track and quantify these root system attributes in a dynamic fashion is a useful tool in assessing desirable genetic and physiological root traits. Recent advances in imaging technology and phenotyping software have resulted in substantive progress in describing and quantifying RSA. We have designed a hydroponic growth system which retains the three-dimensional RSA of the plant root system, while allowing for aeration, solution replenishment and the imposition of nutrient treatments, as well as high-quality imaging of the root system. The simplicity and flexibility of the system allows for modifications tailored to the RSA of different crop species and improved throughput. This paper details the recent improvements and innovations in our root growth and imaging system which allows for greater image sensitivity (detection of fine roots and other root details), higher efficiency, and a broad array of growing conditions for plants that more closely mimic those found under field conditions.
Hosseinkhani, Hossein; Hong, Po-Da; Yu, Dah-Shyong; Chen, Yi-Ru; Ickowicz, Diana; Farber, Ira-Yudovin; Domb, Abraham J
This study aims to develop a three-dimensional in vitro culture system to genetically engineer mesenchymal stem cells (MSC) to express bone morphogenic protein-2. We employed nanofabrication technologies borrowed from the spinning industry, such as electrospinning, to mass-produce identical building blocks in a variety of shapes and sizes to fabricate electrospun nanofiber sheets comprised of composites of poly (glycolic acid) and collagen. Homogenous nanoparticles of cationic biodegradable natural polymer were formed by simple mixing of an aqueous solution of plasmid DNA encoded bone morphogenic protein-2 with the same volume of cationic polysaccharide, dextran-spermine. Rat bone marrow MSC were cultured on electrospun nanofiber sheets comprised of composites of poly (glycolic acid) and collagen prior to the incorporation of the nanoparticles into the nanofiber sheets. Bone morphogenic protein-2 was significantly detected in MSC cultured on nanofiber sheets incorporated with nanoparticles after 2 days compared with MSC cultured on nanofiber sheets incorporated with naked plasmid DNA. We conclude that the incorporation of nanoparticles into nanofiber sheets is a very promising strategy to genetically engineer MSC and can be used for further applications in regenerative medicine therapy.
Spiger, R. J.; Farrell, R. J.; Holcomb, G. A.
The NASA orbiter spacecraft incorporates a complex array of systems, displays, and controls. The incorporation of discrete dedicated controls into a multifunction display and control system (MFDCS) offers the potential for savings in weight, power, panel space, and crew training time. Technology identified as applicable to a MFDCS is applied to the orbiter orbital maneuvering system (OMS) and the electrical power distribution and control system (EPDCS) to derive concepts for a MFDCS design. Several concepts of varying degrees of performance and complexity are discussed and a suggested concept for further development is presented in greater detail. Both the hardware and software aspects and the human factors considerations of the designs are included.
Roback, Vincent; Bulyshev, Alexander; Amzajerdian, Farzin; Reisse, Robert
Two flash lidars, integrated from a number of cutting-edge components from industry and NASA, are lab characterized and flight tested for determination of maximum operational range under the Autonomous Landing and Hazard Avoidance Technology (ALHAT) project (in its fourth development and field test cycle) which is seeking to develop a guidance, navigation, and control (GNC) and sensing system based on lidar technology capable of enabling safe, precise crewed or robotic landings in challenging terrain on planetary bodies under any ambient lighting conditions. The flash lidars incorporate pioneering 3-D imaging cameras based on Indium-Gallium-Arsenide Avalanche Photo Diode (InGaAs APD) and novel micro-electronic technology for a 128 x 128 pixel array operating at 30 Hz, high pulse-energy 1.06 μm Nd:YAG lasers, and high performance transmitter and receiver fixed and zoom optics. The two flash lidars are characterized on the NASA-Langley Research Center (LaRC) Sensor Test Range, integrated with other portions of the ALHAT GNC system from partner organizations into an instrument pod at NASA-JPL, integrated onto an Erickson Aircrane Helicopter at NASA-Dryden, and flight tested at the Edwards AFB Rogers dry lakebed over a field of humanmade geometric hazards during the summer of 2010. Results show that the maximum operational range goal of 1 km is met and exceeded up to a value of 1.2 km. In addition, calibrated 3-D images of several hazards are acquired in realtime for later reconstruction into Digital Elevation Maps (DEM's).
Roback, Vincent; Bulyshev, Alexander; Amzajerdian, Farzin; Reisse, Robert
Two flash lidars, integrat