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Sample records for 3d object representation

  1. Representation and classification of 3-D objects.

    PubMed

    Csakany, P; Wallace, A M

    2003-01-01

    This paper addresses the problem of generic object classification from three-dimensional depth or meshed data. First, surface patches are segmented on the basis of differential geometry and quadratic surface fitting. These are represented by a modified Gaussian image that includes the well-known shape index. Learning is an interactive process in which a human teacher indicates corresponding patches, but the formation of generic classes is unaided. Classification of unknown objects is based on the measurement of similarities between feature sets of the objects and the generic classes. The process is demonstrated on a group of three-dimensional (3-D) objects built from both CAD and laser-scanned depth data.

  2. Detailed 3D representations for object recognition and modeling.

    PubMed

    Zia, M Zeeshan; Stark, Michael; Schiele, Bernt; Schindler, Konrad

    2013-11-01

    Geometric 3D reasoning at the level of objects has received renewed attention recently in the context of visual scene understanding. The level of geometric detail, however, is typically limited to qualitative representations or coarse boxes. This is linked to the fact that today's object class detectors are tuned toward robust 2D matching rather than accurate 3D geometry, encouraged by bounding-box-based benchmarks such as Pascal VOC. In this paper, we revisit ideas from the early days of computer vision, namely, detailed, 3D geometric object class representations for recognition. These representations can recover geometrically far more accurate object hypotheses than just bounding boxes, including continuous estimates of object pose and 3D wireframes with relative 3D positions of object parts. In combination with robust techniques for shape description and inference, we outperform state-of-the-art results in monocular 3D pose estimation. In a series of experiments, we analyze our approach in detail and demonstrate novel applications enabled by such an object class representation, such as fine-grained categorization of cars and bicycles, according to their 3D geometry, and ultrawide baseline matching.

  3. Depth representation of moving 3-D objects in apparent-motion path.

    PubMed

    Hidaka, Souta; Kawachi, Yousuke; Gyoba, Jiro

    2008-01-01

    Apparent motion is perceived when two objects are presented alternately at different positions. The internal representations of apparently moving objects are formed in an apparent-motion path which lacks physical inputs. We investigated the depth information contained in the representation of 3-D moving objects in an apparent-motion path. We examined how probe objects-briefly placed in the motion path-affected the perceived smoothness of apparent motion. The probe objects comprised 3-D objects which were defined by being shaded or by disparity (convex/concave) or 2-D (flat) objects, while the moving objects were convex/concave objects. We found that flat probe objects induced a significantly smoother motion perception than concave probe objects only in the case of the convex moving objects. However, convex probe objects did not lead to smoother motion as the flat objects did, although the convex probe objects contained the same depth information for the moving objects. Moreover, the difference between probe objects was reduced when the moving objects were concave. These counterintuitive results were consistent in conditions when both depth cues were used. The results suggest that internal representations contain incomplete depth information that is intermediate between that of 2-D and 3-D objects.

  4. The Visual Representation of 3D Object Orientation in Parietal Cortex

    PubMed Central

    Cowan, Noah J.; Angelaki, Dora E.

    2013-01-01

    An accurate representation of three-dimensional (3D) object orientation is essential for interacting with the environment. Where and how the brain visually encodes 3D object orientation remains unknown, but prior studies suggest the caudal intraparietal area (CIP) may be involved. Here, we develop rigorous analytical methods for quantifying 3D orientation tuning curves, and use these tools to the study the neural coding of surface orientation. Specifically, we show that single neurons in area CIP of the rhesus macaque jointly encode the slant and tilt of a planar surface, and that across the population, the distribution of preferred slant-tilts is not statistically different from uniform. This suggests that all slant-tilt combinations are equally represented in area CIP. Furthermore, some CIP neurons are found to also represent the third rotational degree of freedom that determines the orientation of the image pattern on the planar surface. Together, the present results suggest that CIP is a critical neural locus for the encoding of all three rotational degrees of freedom specifying an object's 3D spatial orientation. PMID:24305830

  5. Cooperativity and 3-D Representation

    DTIC Science & Technology

    1993-02-28

    image, to simplified mechanisms for understandingshadows and shading and to renewed interest in " isophot " models of shading. Visual searchstudies have...reversals of contrast. One such representation is the isophots of the images, the lines of equal luminance. They capture the flow field of the brightness...shading as an oriented field of isophots (or at least short oriented segments) is still at an exploratory stage. We will digitize live scenes in our

  6. Formal representation of 3D structural geological models

    NASA Astrophysics Data System (ADS)

    Wang, Zhangang; Qu, Honggang; Wu, Zixing; Yang, Hongjun; Du, Qunle

    2016-05-01

    The development and widespread application of geological modeling methods has increased demands for the integration and sharing services of three dimensional (3D) geological data. However, theoretical research in the field of geological information sciences is limited despite the widespread use of Geographic Information Systems (GIS) in geology. In particular, fundamental research on the formal representations and standardized spatial descriptions of 3D structural models is required. This is necessary for accurate understanding and further applications of geological data in 3D space. In this paper, we propose a formal representation method for 3D structural models using the theory of point set topology, which produces a mathematical definition for the major types of geological objects. The spatial relationships between geologic boundaries, structures, and units are explained in detail using the 9-intersection model. Reasonable conditions for describing the topological space of 3D structural models are also provided. The results from this study can be used as potential support for the standardized representation and spatial quality evaluation of 3D structural models, as well as for specific needs related to model-based management, query, and analysis.

  7. 3D Modeling Engine Representation Summary Report

    SciTech Connect

    Steven Prescott; Ramprasad Sampath; Curtis Smith; Timothy Yang

    2014-09-01

    Computers have been used for 3D modeling and simulation, but only recently have computational resources been able to give realistic results in a reasonable time frame for large complex models. This summary report addressed the methods, techniques, and resources used to develop a 3D modeling engine to represent risk analysis simulation for advanced small modular reactor structures and components. The simulations done for this evaluation were focused on external events, specifically tsunami floods, for a hypothetical nuclear power facility on a coastline.

  8. Virtual Representations in 3D Learning Environments

    ERIC Educational Resources Information Center

    Shonfeld, Miri; Kritz, Miki

    2013-01-01

    This research explores the extent to which virtual worlds can serve as online collaborative learning environments for students by increasing social presence and engagement. 3D environments enable learning, which simulates face-to-face encounters while retaining the advantages of online learning. Students in Education departments created avatars…

  9. Recognizing 3D Object Using Photometric Invariant.

    DTIC Science & Technology

    1995-02-01

    model and the data space coordinates, using centroid invariance of corresponding groups of feature positions. Tests are given to show the stability and...positions in the model and the data space coordinates, using centroid invariance of corresponding groups of feature positions. Tests are given to show the...ognizing 3D objects. In our testing , it took only 0.2 seconds to derive corresponding positions in the model and the image for natural pictures. 2

  10. Watermarking 3D Objects for Verification

    DTIC Science & Technology

    1999-01-01

    signal ( audio /image/video) pro- cessing and steganography fields, and even newer to the computer graphics community. Inherently, digital watermarking of...Many view digital watermarking as a potential solution for copyright protection of valuable digital materials like CD-quality audio , publication...watermark. The object can be an image, an audio clip, a video clip, or a 3D model. Some papers discuss watermarking other forms of multime- dia data

  11. 3D ear identification based on sparse representation.

    PubMed

    Zhang, Lin; Ding, Zhixuan; Li, Hongyu; Shen, Ying

    2014-01-01

    Biometrics based personal authentication is an effective way for automatically recognizing, with a high confidence, a person's identity. Recently, 3D ear shape has attracted tremendous interests in research field due to its richness of feature and ease of acquisition. However, the existing ICP (Iterative Closet Point)-based 3D ear matching methods prevalent in the literature are not quite efficient to cope with the one-to-many identification case. In this paper, we aim to fill this gap by proposing a novel effective fully automatic 3D ear identification system. We at first propose an accurate and efficient template-based ear detection method. By utilizing such a method, the extracted ear regions are represented in a common canonical coordinate system determined by the ear contour template, which facilitates much the following stages of feature extraction and classification. For each extracted 3D ear, a feature vector is generated as its representation by making use of a PCA-based local feature descriptor. At the stage of classification, we resort to the sparse representation based classification approach, which actually solves an l1-minimization problem. To the best of our knowledge, this is the first work introducing the sparse representation framework into the field of 3D ear identification. Extensive experiments conducted on a benchmark dataset corroborate the effectiveness and efficiency of the proposed approach. The associated Matlab source code and the evaluation results have been made publicly online available at http://sse.tongji.edu.cn/linzhang/ear/srcear/srcear.htm.

  12. Object-oriented urban 3D spatial data model organization method

    NASA Astrophysics Data System (ADS)

    Li, Jing-wen; Li, Wen-qing; Lv, Nan; Su, Tao

    2015-12-01

    This paper combined the 3d data model with object-oriented organization method, put forward the model of 3d data based on object-oriented method, implemented the city 3d model to quickly build logical semantic expression and model, solved the city 3d spatial information representation problem of the same location with multiple property and the same property with multiple locations, designed the space object structure of point, line, polygon, body for city of 3d spatial database, and provided a new thought and method for the city 3d GIS model and organization management.

  13. 3-D Object Recognition from Point Cloud Data

    NASA Astrophysics Data System (ADS)

    Smith, W.; Walker, A. S.; Zhang, B.

    2011-09-01

    The market for real-time 3-D mapping includes not only traditional geospatial applications but also navigation of unmanned autonomous vehicles (UAVs). Massively parallel processes such as graphics processing unit (GPU) computing make real-time 3-D object recognition and mapping achievable. Geospatial technologies such as digital photogrammetry and GIS offer advanced capabilities to produce 2-D and 3-D static maps using UAV data. The goal is to develop real-time UAV navigation through increased automation. It is challenging for a computer to identify a 3-D object such as a car, a tree or a house, yet automatic 3-D object recognition is essential to increasing the productivity of geospatial data such as 3-D city site models. In the past three decades, researchers have used radiometric properties to identify objects in digital imagery with limited success, because these properties vary considerably from image to image. Consequently, our team has developed software that recognizes certain types of 3-D objects within 3-D point clouds. Although our software is developed for modeling, simulation and visualization, it has the potential to be valuable in robotics and UAV applications. The locations and shapes of 3-D objects such as buildings and trees are easily recognizable by a human from a brief glance at a representation of a point cloud such as terrain-shaded relief. The algorithms to extract these objects have been developed and require only the point cloud and minimal human inputs such as a set of limits on building size and a request to turn on a squaring option. The algorithms use both digital surface model (DSM) and digital elevation model (DEM), so software has also been developed to derive the latter from the former. The process continues through the following steps: identify and group 3-D object points into regions; separate buildings and houses from trees; trace region boundaries; regularize and simplify boundary polygons; construct complex roofs. Several case

  14. 3D Ear Identification Based on Sparse Representation

    PubMed Central

    Zhang, Lin; Ding, Zhixuan; Li, Hongyu; Shen, Ying

    2014-01-01

    Biometrics based personal authentication is an effective way for automatically recognizing, with a high confidence, a person’s identity. Recently, 3D ear shape has attracted tremendous interests in research field due to its richness of feature and ease of acquisition. However, the existing ICP (Iterative Closet Point)-based 3D ear matching methods prevalent in the literature are not quite efficient to cope with the one-to-many identification case. In this paper, we aim to fill this gap by proposing a novel effective fully automatic 3D ear identification system. We at first propose an accurate and efficient template-based ear detection method. By utilizing such a method, the extracted ear regions are represented in a common canonical coordinate system determined by the ear contour template, which facilitates much the following stages of feature extraction and classification. For each extracted 3D ear, a feature vector is generated as its representation by making use of a PCA-based local feature descriptor. At the stage of classification, we resort to the sparse representation based classification approach, which actually solves an l1-minimization problem. To the best of our knowledge, this is the first work introducing the sparse representation framework into the field of 3D ear identification. Extensive experiments conducted on a benchmark dataset corroborate the effectiveness and efficiency of the proposed approach. The associated Matlab source code and the evaluation results have been made publicly online available at http://sse.tongji.edu.cn/linzhang/ear/srcear/srcear.htm. PMID:24740247

  15. Objective and subjective quality assessment of geometry compression of reconstructed 3D humans in a 3D virtual room

    NASA Astrophysics Data System (ADS)

    Mekuria, Rufael; Cesar, Pablo; Doumanis, Ioannis; Frisiello, Antonella

    2015-09-01

    Compression of 3D object based video is relevant for 3D Immersive applications. Nevertheless, the perceptual aspects of the degradation introduced by codecs for meshes and point clouds are not well understood. In this paper we evaluate the subjective and objective degradations introduced by such codecs in a state of art 3D immersive virtual room. In the 3D immersive virtual room, users are captured with multiple cameras, and their surfaces are reconstructed as photorealistic colored/textured 3D meshes or point clouds. To test the perceptual effect of compression and transmission, we render degraded versions with different frame rates in different contexts (near/far) in the scene. A quantitative subjective study with 16 users shows that negligible distortion of decoded surfaces compared to the original reconstructions can be achieved in the 3D virtual room. In addition, a qualitative task based analysis in a full prototype field trial shows increased presence, emotion, user and state recognition of the reconstructed 3D Human representation compared to animated computer avatars.

  16. Optical 3D imaging and visualization of concealed objects

    NASA Astrophysics Data System (ADS)

    Berginc, G.; Bellet, J.-B.; Berechet, I.; Berechet, S.

    2016-09-01

    This paper gives new insights on optical 3D imagery. In this paper we explore the advantages of laser imagery to form a three-dimensional image of the scene. 3D laser imaging can be used for three-dimensional medical imaging and surveillance because of ability to identify tumors or concealed objects. We consider the problem of 3D reconstruction based upon 2D angle-dependent laser images. The objective of this new 3D laser imaging is to provide users a complete 3D reconstruction of objects from available 2D data limited in number. The 2D laser data used in this paper come from simulations that are based on the calculation of the laser interactions with the different meshed objects of the scene of interest or from experimental 2D laser images. We show that combining the Radom transform on 2D laser images with the Maximum Intensity Projection can generate 3D views of the considered scene from which we can extract the 3D concealed object in real time. With different original numerical or experimental examples, we investigate the effects of the input contrasts. We show the robustness and the stability of the method. We have developed a new patented method of 3D laser imaging based on three-dimensional reflective tomographic reconstruction algorithms and an associated visualization method. In this paper we present the global 3D reconstruction and visualization procedures.

  17. 3D object recognition based on local descriptors

    NASA Astrophysics Data System (ADS)

    Jakab, Marek; Benesova, Wanda; Racev, Marek

    2015-01-01

    In this paper, we propose an enhanced method of 3D object description and recognition based on local descriptors using RGB image and depth information (D) acquired by Kinect sensor. Our main contribution is focused on an extension of the SIFT feature vector by the 3D information derived from the depth map (SIFT-D). We also propose a novel local depth descriptor (DD) that includes a 3D description of the key point neighborhood. Thus defined the 3D descriptor can then enter the decision-making process. Two different approaches have been proposed, tested and evaluated in this paper. First approach deals with the object recognition system using the original SIFT descriptor in combination with our novel proposed 3D descriptor, where the proposed 3D descriptor is responsible for the pre-selection of the objects. Second approach demonstrates the object recognition using an extension of the SIFT feature vector by the local depth description. In this paper, we present the results of two experiments for the evaluation of the proposed depth descriptors. The results show an improvement in accuracy of the recognition system that includes the 3D local description compared with the same system without the 3D local description. Our experimental system of object recognition is working near real-time.

  18. Geoinformation techniques for the 3D visualisation of historic buildings and representation of a building's pathology

    NASA Astrophysics Data System (ADS)

    Tsilimantou, Elisavet; Delegou, Ekaterini; Ioannidis, Charalabos; Moropoulou, Antonia

    2016-08-01

    In this paper, the documentation of an historic building registered as Cultural Heritage asset is presented. The aim of the survey is to create a 3D geometric representation of a historic building and in accordance with multidisciplinary study extract useful information regarding the extent of degradation, constructions' durability etc. For the implementation of the survey, a combination of different types of acquisition technologies is used. The project focuses on the study of Villa Klonaridi, in Athens, Greece. For the complete documentation of the building, conventional topography, photogrammetric and laser scanning techniques is combined. Close range photogrammetric techniques are used for the acquisition of the façades and architectural details. One of the main objectives is the development of an accurate 3D model, where the photorealistic representation of the building is achieved, along with the decay pathology, historical phases and architectural components. In order to achieve a suitable graphical representation for the study of the material and decay patterns beyond the 2D representation, 3D modelling and additional information modelling is performed for comparative analysis. The study provides various conclusions regarding the scale of deterioration obtained by the 2D and 3D analysis respectively. Considering the variation in material and decay patterns, comparative results are obtained regarding the degradation of the building. Overall, the paper describes a process performed on a Historic Building, where the 3D digital acquisition of the monuments' structure is realized with the combination of close range surveying and laser scanning methods.

  19. Extension of RCC Topological Relations for 3d Complex Objects Components Extracted from 3d LIDAR Point Clouds

    NASA Astrophysics Data System (ADS)

    Xing, Xu-Feng; Abolfazl Mostafavia, Mir; Wang, Chen

    2016-06-01

    Topological relations are fundamental for qualitative description, querying and analysis of a 3D scene. Although topological relations for 2D objects have been extensively studied and implemented in GIS applications, their direct extension to 3D is very challenging and they cannot be directly applied to represent relations between components of complex 3D objects represented by 3D B-Rep models in R3. Herein we present an extended Region Connection Calculus (RCC) model to express and formalize topological relations between planar regions for creating 3D model represented by Boundary Representation model in R3. We proposed a new dimension extended 9-Intersection model to represent the basic relations among components of a complex object, including disjoint, meet and intersect. The last element in 3*3 matrix records the details of connection through the common parts of two regions and the intersecting line of two planes. Additionally, this model can deal with the case of planar regions with holes. Finally, the geometric information is transformed into a list of strings consisting of topological relations between two planar regions and detailed connection information. The experiments show that the proposed approach helps to identify topological relations of planar segments of point cloud automatically.

  20. Phase Sensitive Cueing for 3D Objects in Overhead Images

    SciTech Connect

    Paglieroni, D

    2005-02-04

    Locating specific 3D objects in overhead images is an important problem in many remote sensing applications. 3D objects may contain either one connected component or multiple disconnected components. Solutions must accommodate images acquired with diverse sensors at various times of the day, in various seasons of the year, or under various weather conditions. Moreover, the physical manifestation of a 3D object with fixed physical dimensions in an overhead image is highly dependent on object physical dimensions, object position/orientation, image spatial resolution, and imaging geometry (e.g., obliqueness). This paper describes a two-stage computer-assisted approach for locating 3D objects in overhead images. In the matching stage, the computer matches models of 3D objects to overhead images. The strongest degree of match over all object orientations is computed at each pixel. Unambiguous local maxima in the degree of match as a function of pixel location are then found. In the cueing stage, the computer sorts image thumbnails in descending order of figure-of-merit and presents them to human analysts for visual inspection and interpretation. The figure-of-merit associated with an image thumbnail is computed from the degrees of match to a 3D object model associated with unambiguous local maxima that lie within the thumbnail. This form of computer assistance is invaluable when most of the relevant thumbnails are highly ranked, and the amount of inspection time needed is much less for the highly ranked thumbnails than for images as a whole.

  1. 3-D object-oriented image analysis of geophysical data

    NASA Astrophysics Data System (ADS)

    Fadel, I.; Kerle, N.; van der Meijde, M.

    2014-07-01

    Geophysical data are the main source of information about the subsurface. Geophysical techniques are, however, highly non-unique in determining specific physical parameters and boundaries of subsurface objects. To obtain actual physical information, an inversion process is often applied, in which measurements at or above the Earth surface are inverted into a 2- or 3-D subsurface spatial distribution of the physical property. Interpreting these models into structural objects, related to physical processes, requires a priori knowledge and expert analysis which is susceptible to subjective choices and is therefore often non-repeatable. In this research, we implemented a recently introduced object-based approach to interpret the 3-D inversion results of a single geophysical technique using the available a priori information and the physical and geometrical characteristics of the interpreted objects. The introduced methodology is semi-automatic and repeatable, and allows the extraction of subsurface structures using 3-D object-oriented image analysis (3-D OOA) in an objective knowledge-based classification scheme. The approach allows for a semi-objective setting of thresholds that can be tested and, if necessary, changed in a very fast and efficient way. These changes require only changing the thresholds used in a so-called ruleset, which is composed of algorithms that extract objects from a 3-D data cube. The approach is tested on a synthetic model, which is based on a priori knowledge on objects present in the study area (Tanzania). Object characteristics and thresholds were well defined in a 3-D histogram of velocity versus depth, and objects were fully retrieved. The real model results showed how 3-D OOA can deal with realistic 3-D subsurface conditions in which the boundaries become fuzzy, the object extensions become unclear and the model characteristics vary with depth due to the different physical conditions. As expected, the 3-D histogram of the real data was

  2. An Evaluative Review of Simulated Dynamic Smart 3d Objects

    NASA Astrophysics Data System (ADS)

    Romeijn, H.; Sheth, F.; Pettit, C. J.

    2012-07-01

    Three-dimensional (3D) modelling of plants can be an asset for creating agricultural based visualisation products. The continuum of 3D plants models ranges from static to dynamic objects, also known as smart 3D objects. There is an increasing requirement for smarter simulated 3D objects that are attributed mathematically and/or from biological inputs. A systematic approach to plant simulation offers significant advantages to applications in agricultural research, particularly in simulating plant behaviour and the influences of external environmental factors. This approach of 3D plant object visualisation is primarily evident from the visualisation of plants using photographed billboarded images, to more advanced procedural models that come closer to simulating realistic virtual plants. However, few programs model physical reactions of plants to external factors and even fewer are able to grow plants based on mathematical and/or biological parameters. In this paper, we undertake an evaluation of plant-based object simulation programs currently available, with a focus upon the components and techniques involved in producing these objects. Through an analytical review process we consider the strengths and weaknesses of several program packages, the features and use of these programs and the possible opportunities in deploying these for creating smart 3D plant-based objects to support agricultural research and natural resource management. In creating smart 3D objects the model needs to be informed by both plant physiology and phenology. Expert knowledge will frame the parameters and procedures that will attribute the object and allow the simulation of dynamic virtual plants. Ultimately, biologically smart 3D virtual plants that react to changes within an environment could be an effective medium to visually represent landscapes and communicate land management scenarios and practices to planners and decision-makers.

  3. 3D object hiding using three-dimensional ptychography

    NASA Astrophysics Data System (ADS)

    Zhang, Jun; Wang, Zhibo; Li, Tuo; Pan, An; Wang, Yali; Shi, Yishi

    2016-09-01

    We present a novel technique for 3D object hiding by applying three-dimensional ptychography. Compared with 3D information hiding based on holography, the proposed ptychography-based hiding technique is easier to implement, because the reference beam and high-precision interferometric optical setup are not required. The acquisition of the 3D object and the ptychographic encoding process are performed optically. Owing to the introduction of probe keys, the security of the ptychography-based hiding system is significantly enhanced. A series of experiments and simulations demonstrate the feasibility and imperceptibility of the proposed method.

  4. 3D laser imaging for concealed object identification

    NASA Astrophysics Data System (ADS)

    Berechet, Ion; Berginc, Gérard; Berechet, Stefan

    2014-09-01

    This paper deals with new optical non-conventional 3D laser imaging. Optical non-conventional imaging explores the advantages of laser imaging to form a three-dimensional image of the scene. 3D laser imaging can be used for threedimensional medical imaging, topography, surveillance, robotic vision because of ability to detect and recognize objects. In this paper, we present a 3D laser imaging for concealed object identification. The objective of this new 3D laser imaging is to provide the user a complete 3D reconstruction of the concealed object from available 2D data limited in number and with low representativeness. The 2D laser data used in this paper come from simulations that are based on the calculation of the laser interactions with the different interfaces of the scene of interest and from experimental results. We show the global 3D reconstruction procedures capable to separate objects from foliage and reconstruct a threedimensional image of the considered object. In this paper, we present examples of reconstruction and completion of three-dimensional images and we analyse the different parameters of the identification process such as resolution, the scenario of camouflage, noise impact and lacunarity degree.

  5. Learning from graphically integrated 2D and 3D representations improves retention of neuroanatomy

    NASA Astrophysics Data System (ADS)

    Naaz, Farah

    Visualizations in the form of computer-based learning environments are highly encouraged in science education, especially for teaching spatial material. Some spatial material, such as sectional neuroanatomy, is very challenging to learn. It involves learning the two dimensional (2D) representations that are sampled from the three dimensional (3D) object. In this study, a computer-based learning environment was used to explore the hypothesis that learning sectional neuroanatomy from a graphically integrated 2D and 3D representation will lead to better learning outcomes than learning from a sequential presentation. The integrated representation explicitly demonstrates the 2D-3D transformation and should lead to effective learning. This study was conducted using a computer graphical model of the human brain. There were two learning groups: Whole then Sections, and Integrated 2D3D. Both groups learned whole anatomy (3D neuroanatomy) before learning sectional anatomy (2D neuroanatomy). The Whole then Sections group then learned sectional anatomy using 2D representations only. The Integrated 2D3D group learned sectional anatomy from a graphically integrated 3D and 2D model. A set of tests for generalization of knowledge to interpreting biomedical images was conducted immediately after learning was completed. The order of presentation of the tests of generalization of knowledge was counterbalanced across participants to explore a secondary hypothesis of the study: preparation for future learning. If the computer-based instruction programs used in this study are effective tools for teaching anatomy, the participants should continue learning neuroanatomy with exposure to new representations. A test of long-term retention of sectional anatomy was conducted 4-8 weeks after learning was completed. The Integrated 2D3D group was better than the Whole then Sections

  6. 3D dimeron as a stable topological object

    NASA Astrophysics Data System (ADS)

    Yang, Shijie; Liu, Yongkai

    2015-03-01

    Searching for novel topological objects is always an intriguing task for scientists in various fields. We study a new three-dimensional (3D) topological structure called 3D dimeron in the trapped two-component Bose-Einstein condensates. The 3D dimeron differs to the conventional 3D skyrmion for the condensates hosting two interlocked vortex-rings. We demonstrate that the vortex-rings are connected by a singular string and the complexity constitutes a vortex-molecule. The stability is investigated through numerically evolving the Gross-Pitaevskii equations, giving a coherent Rabi coupling between the two components. Alternatively, we find that the stable 3D dimeron can be naturally generated from a vortex-free Gaussian wave packet via incorporating a synthetic non-Abelian gauge potential into the condensates. This work is supported by the NSF of China under Grant No. 11374036 and the National 973 program under Grant No. 2012CB821403.

  7. Embedding objects during 3D printing to add new functionalities.

    PubMed

    Yuen, Po Ki

    2016-07-01

    A novel method for integrating and embedding objects to add new functionalities during 3D printing based on fused deposition modeling (FDM) (also known as fused filament fabrication or molten polymer deposition) is presented. Unlike typical 3D printing, FDM-based 3D printing could allow objects to be integrated and embedded during 3D printing and the FDM-based 3D printed devices do not typically require any post-processing and finishing. Thus, various fluidic devices with integrated glass cover slips or polystyrene films with and without an embedded porous membrane, and optical devices with embedded Corning(®) Fibrance™ Light-Diffusing Fiber were 3D printed to demonstrate the versatility of the FDM-based 3D printing and embedding method. Fluid perfusion flow experiments with a blue colored food dye solution were used to visually confirm fluid flow and/or fluid perfusion through the embedded porous membrane in the 3D printed fluidic devices. Similar to typical 3D printed devices, FDM-based 3D printed devices are translucent at best unless post-polishing is performed and optical transparency is highly desirable in any fluidic devices; integrated glass cover slips or polystyrene films would provide a perfect optical transparent window for observation and visualization. In addition, they also provide a compatible flat smooth surface for biological or biomolecular applications. The 3D printed fluidic devices with an embedded porous membrane are applicable to biological or chemical applications such as continuous perfusion cell culture or biocatalytic synthesis but without the need for any post-device assembly and finishing. The 3D printed devices with embedded Corning(®) Fibrance™ Light-Diffusing Fiber would have applications in display, illumination, or optical applications. Furthermore, the FDM-based 3D printing and embedding method could also be utilized to print casting molds with an integrated glass bottom for polydimethylsiloxane (PDMS) device replication

  8. 3D object recognition in TOF data sets

    NASA Astrophysics Data System (ADS)

    Hess, Holger; Albrecht, Martin; Grothof, Markus; Hussmann, Stephan; Oikonomidis, Nikolaos; Schwarte, Rudolf

    2003-08-01

    In the last years 3D-Vision systems based on the Time-Of-Flight (TOF) principle have gained more importance than Stereo Vision (SV). TOF offers a direct depth-data acquisition, whereas SV involves a great amount of computational power for a comparable 3D data set. Due to the enormous progress in TOF-techniques, nowadays 3D cameras can be manufactured and be used for many practical applications. Hence there is a great demand for new accurate algorithms for 3D object recognition and classification. This paper presents a new strategy and algorithm designed for a fast and solid object classification. A challenging example - accurate classification of a (half-) sphere - demonstrates the performance of the developed algorithm. Finally, the transition from a general model of the system to specific applications such as Intelligent Airbag Control and Robot Assistance in Surgery are introduced. The paper concludes with the current research results in the above mentioned fields.

  9. 3-D Object Recognition Using Combined Overhead And Robot Eye-In-Hand Vision System

    NASA Astrophysics Data System (ADS)

    Luc, Ren C.; Lin, Min-Hsiung

    1987-10-01

    A new approach for recognizing 3-D objects using a combined overhead and eye-in-hand vision system is presented. A novel eye-in-hand vision system using a fiber-optic image array is described. The significance of this approach is the fast and accurate recognition of 3-D object information compared to traditional stereo image processing. For the recognition of 3-D objects, the over-head vision system will take 2-D top view image and the eye-in-hand vision system will take side view images orthogonal to the top view image plane. We have developed and demonstrated a unique approach to integrate this 2-D information into a 3-D representation based on a new approach called "3-D Volumetric Descrip-tion from 2-D Orthogonal Projections". The Unimate PUMA 560 and TRAPIX 5500 real-time image processor have been used to test the success of the entire system.

  10. Measuring the Visual Salience of 3D Printed Objects.

    PubMed

    Wang, Xi; Lindlbauer, David; Lessig, Christian; Maertens, Marianne; Alexa, Marc

    2016-01-01

    To investigate human viewing behavior on physical realizations of 3D objects, the authors use an eye tracker with scene camera and fiducial markers on 3D objects to gather fixations on the presented stimuli. They use this data to validate assumptions regarding visual saliency that so far have experimentally only been analyzed for flat stimuli. They provide a way to compare fixation sequences from different subjects and developed a model for generating test sequences of fixations unrelated to the stimuli. Their results suggest that human observers agree in their fixations for the same object under similar viewing conditions. They also developed a simple procedure to validate computational models for visual saliency of 3D objects and found that popular models of mesh saliency based on center surround patterns fail to predict fixations.

  11. A 3-D measurement system using object-oriented FORTH

    SciTech Connect

    Butterfield, K.B.

    1989-01-01

    Discussed is a system for storing 3-D measurements of points that relates the coordinate system of the measurement device to the global coordinate system. The program described here used object-oriented FORTH to store the measured points as sons of the measuring device location. Conversion of local coordinates to absolute coordinates is performed by passing messages to the point objects. Modifications to the object-oriented FORTH system are also described. 1 ref.

  12. The Fermion Representation of Quantum Toroidal Algebra on 3D Young Diagrams

    NASA Astrophysics Data System (ADS)

    Cai, Li-Qiang; Wang, Li-Fang; Wu, Ke; Yang, Jie

    2014-07-01

    We develop an equivalence between the diagonal slices and the perpendicular slices of 3D Young diagrams via Maya diagrams. Furthermore, we construct the fermion representation of quantum toroidal algebra on the 3D Young diagrams perpendicularly sliced.

  13. Algorithms for Haptic Rendering of 3D Objects

    NASA Technical Reports Server (NTRS)

    Basdogan, Cagatay; Ho, Chih-Hao; Srinavasan, Mandayam

    2003-01-01

    Algorithms have been developed to provide haptic rendering of three-dimensional (3D) objects in virtual (that is, computationally simulated) environments. The goal of haptic rendering is to generate tactual displays of the shapes, hardnesses, surface textures, and frictional properties of 3D objects in real time. Haptic rendering is a major element of the emerging field of computer haptics, which invites comparison with computer graphics. We have already seen various applications of computer haptics in the areas of medicine (surgical simulation, telemedicine, haptic user interfaces for blind people, and rehabilitation of patients with neurological disorders), entertainment (3D painting, character animation, morphing, and sculpting), mechanical design (path planning and assembly sequencing), and scientific visualization (geophysical data analysis and molecular manipulation).

  14. Segmentation of 3D objects using live wire

    NASA Astrophysics Data System (ADS)

    Falcao, Alexandre X.; Udupa, Jayaram K.

    1997-04-01

    We have been developing user-steered image segmentation methods for situations which require considerable user assistance in object definition. In such situations, our segmentation methods aim (1) to provide effective control to the user on the segmentation process while it is being executed and (2) to minimize the total user's time required in the process. In the past, we have presented two paradigms, referred to as live wire and live lane, for segmenting 3D/4D object boundaries in a slice-by-slice fashion. In this paper, we introduce a 3D extension of the live wire approach which can further reduce the time spent by the user in the segmentation process. In 2D live wire, given a slice, for two specified points (pixel vertices) on the boundary of the object, the best boundary segment (as a set of oriented pixel edges) is the minimum-cost path between the two points. This segment is found via dynamic programming in real time as the user anchors the first point and moves the cursor to indicate the second point. A complete 2D boundary in this slice is identified as a set of consecutive boundary segments forming a 'closed,' 'connected,' 'oriented' contour. The strategy of the 3D extension is that, first, users specify contours via live- wiring on a few orthogonal slices. If these slices are selected strategically, then we have a sufficient number of points on the 3D boundary of the object to do live-wiring automatically on all axial slices of the 3D scene. Based on several validation studies involving segmentation of the bones of the foot in MR images, we found that the 3D extension of live wire is statistically significantly (p less than 0.0001) more repeatable and 2 - 6 times faster (p less than 0.01) than the 2D live wire method and 3 - 15 times faster than manual tracing.

  15. 3-d interpolation in object perception: evidence from an objective performance paradigm.

    PubMed

    Kellman, Philip J; Garrigan, Patrick; Shipley, Thomas F; Yin, Carol; Machado, Liana

    2005-06-01

    Object perception requires interpolation processes that connect visible regions despite spatial gaps. Some research has suggested that interpolation may be a 3-D process, but objective performance data and evidence about the conditions leading to interpolation are needed. The authors developed an objective performance paradigm for testing 3-D interpolation and tested a new theory of 3-D contour interpolation, termed 3-D relatability. The theory indicates for a given edge which orientations and positions of other edges in space may be connected to it by interpolation. Results of 5 experiments showed that processing of orientation relations in 3-D relatable displays was superior to processing in 3-D nonrelatable displays and that these effects depended on object formation. 3-D interpolation and 3-D relatabilty are discussed in terms of their implications for computational and neural models of object perception, which have typically been based on 2-D-orientation-sensitive units.

  16. Objective breast symmetry evaluation using 3-D surface imaging.

    PubMed

    Eder, Maximilian; Waldenfels, Fee V; Swobodnik, Alexandra; Klöppel, Markus; Pape, Ann-Kathrin; Schuster, Tibor; Raith, Stefan; Kitzler, Elena; Papadopulos, Nikolaos A; Machens, Hans-Günther; Kovacs, Laszlo

    2012-04-01

    This study develops an objective breast symmetry evaluation using 3-D surface imaging (Konica-Minolta V910(®) scanner) by superimposing the mirrored left breast over the right and objectively determining the mean 3-D contour difference between the 2 breast surfaces. 3 observers analyzed the evaluation protocol precision using 2 dummy models (n = 60), 10 test subjects (n = 300), clinically tested it on 30 patients (n = 900) and compared it to established 2-D measurements on 23 breast reconstructive patients using the BCCT.core software (n = 690). Mean 3-D evaluation precision, expressed as the coefficient of variation (VC), was 3.54 ± 0.18 for all human subjects without significant intra- and inter-observer differences (p > 0.05). The 3-D breast symmetry evaluation is observer independent, significantly more precise (p < 0.001) than the BCCT.core software (VC = 6.92 ± 0.88) and may play a part in an objective surgical outcome analysis after incorporation into clinical practice.

  17. Augmented Reality vs Virtual Reality for 3D Object Manipulation.

    PubMed

    Krichenbauer, Max; Yamamoto, Goshiro; Taketomi, Takafumi; Sandor, Christian; Kato, Hirokazu

    2017-01-25

    Virtual Reality (VR) Head-Mounted Displays (HMDs) are on the verge of becoming commodity hardware available to the average user and feasible to use as a tool for 3D work. Some HMDs include front-facing cameras, enabling Augmented Reality (AR) functionality. Apart from avoiding collisions with the environment, interaction with virtual objects may also be affected by seeing the real environment. However, whether these effects are positive or negative has not yet been studied extensively. For most tasks it is unknown whether AR has any advantage over VR. In this work we present the results of a user study in which we compared user performance measured in task completion time on a 9 degrees of freedom object selection and transformation task performed either in AR or VR, both with a 3D input device and a mouse. Our results show faster task completion time in AR over VR. When using a 3D input device, a purely VR environment increased task completion time by 22.5% on average compared to AR (p < 0:024). Surprisingly, a similar effect occurred when using a mouse: users were about 17.3% slower in VR than in AR (p < 0:04). Mouse and 3D input device produced similar task completion times in each condition (AR or VR) respectively. We further found no differences in reported comfort.

  18. Laser embedding electronics on 3D printed objects

    NASA Astrophysics Data System (ADS)

    Kirleis, Matthew A.; Simonson, Duane; Charipar, Nicholas A.; Kim, Heungsoo; Charipar, Kristin M.; Auyeung, Ray C. Y.; Mathews, Scott A.; Piqué, Alberto

    2014-03-01

    Additive manufacturing techniques such as 3D printing are able to generate reproductions of a part in free space without the use of molds; however, the objects produced lack electrical functionality from an applications perspective. At the same time, techniques such as inkjet and laser direct-write (LDW) can be used to print electronic components and connections onto already existing objects, but are not capable of generating a full object on their own. The approach missing to date is the combination of 3D printing processes with direct-write of electronic circuits. Among the numerous direct write techniques available, LDW offers unique advantages and capabilities given its compatibility with a wide range of materials, surface chemistries and surface morphologies. The Naval Research Laboratory (NRL) has developed various LDW processes ranging from the non-phase transformative direct printing of complex suspensions or inks to lase-and-place for embedding entire semiconductor devices. These processes have been demonstrated in digital manufacturing of a wide variety of microelectronic elements ranging from circuit components such as electrical interconnects and passives to antennas, sensors, actuators and power sources. At NRL we are investigating the combination of LDW with 3D printing to demonstrate the digital fabrication of functional parts, such as 3D circuits. Merging these techniques will make possible the development of a new generation of structures capable of detecting, processing, communicating and interacting with their surroundings in ways never imagined before. This paper shows the latest results achieved at NRL in this area, describing the various approaches developed for generating 3D printed electronics with LDW.

  19. 3-D object recognition using 2-D views.

    PubMed

    Li, Wenjing; Bebis, George; Bourbakis, Nikolaos G

    2008-11-01

    We consider the problem of recognizing 3-D objects from 2-D images using geometric models and assuming different viewing angles and positions. Our goal is to recognize and localize instances of specific objects (i.e., model-based) in a scene. This is in contrast to category-based object recognition methods where the goal is to search for instances of objects that belong to a certain visual category (e.g., faces or cars). The key contribution of our work is improving 3-D object recognition by integrating Algebraic Functions of Views (AFoVs), a powerful framework for predicting the geometric appearance of an object due to viewpoint changes, with indexing and learning. During training, we compute the space of views that groups of object features can produce under the assumption of 3-D linear transformations, by combining a small number of reference views that contain the object features using AFoVs. Unrealistic views (e.g., due to the assumption of 3-D linear transformations) are eliminated by imposing a pair of rigidity constraints based on knowledge of the transformation between the reference views of the object. To represent the space of views that an object can produce compactly while allowing efficient hypothesis generation during recognition, we propose combining indexing with learning in two stages. In the first stage, we sample the space of views of an object sparsely and represent information about the samples using indexing. In the second stage, we build probabilistic models of shape appearance by sampling the space of views of the object densely and learning the manifold formed by the samples. Learning employs the Expectation-Maximization (EM) algorithm and takes place in a "universal," lower-dimensional, space computed through Random Projection (RP). During recognition, we extract groups of point features from the scene and we use indexing to retrieve the most feasible model groups that might have produced them (i.e., hypothesis generation). The likelihood

  20. 3D Object Recognition: Symmetry and Virtual Views

    DTIC Science & Technology

    1992-12-01

    NAME(S) AND ADDRESS(ES) 8. PERFORMING ORGANIZATIONI Artificial Intelligence Laboratory REPORT NUMBER 545 Technology Square AIM 1409 Cambridge... ARTIFICIAL INTELLIGENCE LABORATORY and CENTER FOR BIOLOGICAL AND COMPUTATIONAL LEARNING A.I. Memo No. 1409 December 1992 C.B.C.L. Paper No. 76 3D Object...research done within the Center for Biological and Computational Learning in the Department of Brain and Cognitive Sciences, and at the Artificial

  1. Shape representation for efficient landmark-based segmentation in 3-d.

    PubMed

    Ibragimov, Bulat; Likar, Boštjan; Pernuš, Franjo; Vrtovec, Tomaž

    2014-04-01

    In this paper, we propose a novel approach to landmark-based shape representation that is based on transportation theory, where landmarks are considered as sources and destinations, all possible landmark connections as roads, and established landmark connections as goods transported via these roads. Landmark connections, which are selectively established, are identified through their statistical properties describing the shape of the object of interest, and indicate the least costly roads for transporting goods from sources to destinations. From such a perspective, we introduce three novel shape representations that are combined with an existing landmark detection algorithm based on game theory. To reduce computational complexity, which results from the extension from 2-D to 3-D segmentation, landmark detection is augmented by a concept known in game theory as strategy dominance. The novel shape representations, game-theoretic landmark detection and strategy dominance are combined into a segmentation framework that was evaluated on 3-D computed tomography images of lumbar vertebrae and femoral heads. The best shape representation yielded symmetric surface distance of 0.75 mm and 1.11 mm, and Dice coefficient of 93.6% and 96.2% for lumbar vertebrae and femoral heads, respectively. By applying strategy dominance, the computational costs were further reduced for up to three times.

  2. Efficient view based 3-D object retrieval using Hidden Markov Model

    NASA Astrophysics Data System (ADS)

    Jain, Yogendra Kumar; Singh, Roshan Kumar

    2013-12-01

    Recent research effort has been dedicated to view based 3-D object retrieval, because of highly discriminative property of 3-D object and has multi view representation. The state-of-art method is highly depending on their own camera array setting for capturing views of 3-D object and use complex Zernike descriptor, HAC for representative view selection which limit their practical application and make it inefficient for retrieval. Therefore, an efficient and effective algorithm is required for 3-D Object Retrieval. In order to move toward a general framework for efficient 3-D object retrieval which is independent of camera array setting and avoidance of representative view selection, we propose an Efficient View Based 3-D Object Retrieval (EVBOR) method using Hidden Markov Model (HMM). In this framework, each object is represented by independent set of view, which means views are captured from any direction without any camera array restriction. In this, views are clustered (including query view) to generate the view cluster, which is then used to build the query model with HMM. In our proposed method, HMM is used in twofold: in the training (i.e. HMM estimate) and in the retrieval (i.e. HMM decode). The query model is trained by using these view clusters. The EVBOR query model is worked on the basis of query model combining with HMM. The proposed approach remove statically camera array setting for view capturing and can be apply for any 3-D object database to retrieve 3-D object efficiently and effectively. Experimental results demonstrate that the proposed scheme has shown better performance than existing methods. [Figure not available: see fulltext.

  3. Consistent representations of and conversions between 3D rotations

    NASA Astrophysics Data System (ADS)

    Rowenhorst, D.; Rollett, A. D.; Rohrer, G. S.; Groeber, M.; Jackson, M.; Konijnenberg, P. J.; De Graef, M.

    2015-12-01

    In materials science the orientation of a crystal lattice is described by means of a rotation relative to an external reference frame. A number of rotation representations are in use, including Euler angles, rotation matrices, unit quaternions, Rodrigues-Frank vectors and homochoric vectors. Each representation has distinct advantages and disadvantages with respect to the ease of use for calculations and data visualization. It is therefore convenient to be able to easily convert from one representation to another. However, historically, each representation has been implemented using a set of often tacit conventions; separate research groups would implement different sets of conventions, thereby making the comparison of methods and results difficult and confusing. This tutorial article aims to resolve these ambiguities and provide a consistent set of conventions and conversions between common rotational representations, complete with worked examples and a discussion of the trade-offs necessary to resolve all ambiguities. Additionally, an open source Fortran-90 library of conversion routines for the different representations is made available to the community.

  4. The Visual Priming of Motion-Defined 3D Objects

    PubMed Central

    Jiang, Xiong; Jiang, Yang

    2015-01-01

    The perception of a stimulus can be influenced by previous perceptual experience, a phenomenon known as perceptual priming. However, there has been limited investigation on perceptual priming of shape perception of three-dimensional object structures defined by moving dots. Here we examined the perceptual priming of a 3D object shape defined purely by motion-in-depth cues (i.e., Shape-From-Motion, SFM) using a classic prime-target paradigm. The results from the first two experiments revealed a significant increase in accuracy when a “cloudy” SFM stimulus (whose object structure was difficult to recognize due to the presence of strong noise) was preceded by an unambiguous SFM that clearly defined the same transparent 3D shape. In contrast, results from Experiment 3 revealed no change in accuracy when a “cloudy” SFM stimulus was preceded by a static shape or a semantic word that defined the same object shape. Instead, there was a significant decrease in accuracy when preceded by a static shape or a semantic word that defined a different object shape. These results suggested that the perception of a noisy SFM stimulus can be facilitated by a preceding unambiguous SFM stimulus—but not a static image or a semantic stimulus—that defined the same shape. The potential neural and computational mechanisms underlying the difference in priming are discussed. PMID:26658496

  5. Methodologies for digital 3D acquisition and representation of mosaics

    NASA Astrophysics Data System (ADS)

    Manferdini, Anna Maria; Cipriani, Luca; Kniffitz, Linda

    2011-07-01

    Despite the recent improvements and widespread of digital technologies and their applications in the field of Cultural Heritage, nowadays Museums and Institutions still aren't encouraged to adopt digital procedures as a standard practice to collect data upon the heritage they are called to preserve and promote. One of the main reasons for this lack can be singled out in the high costs connected with these procedures and with their increasing due to difficulties connected with digital survey of artifacts and artworks which present evident intrinsic complexities and peculiarities that cannot be reconnected to recurrences. The aim of this paper is to show the results of a research conducted in order to find the most suitable digital methodology and procedure to be adopted to collect geometric and radiometric data upon mosaics that can straightforward both the preservation of the consistency of information about its geometry and the management of huge amount of data. One of the most immediate application of digital 3d survey of mosaics is the substitution of plaster casts that are usually built to add the third dimension to pictorial or photographic surveys before restoration interventions in order to document their conservation conditions and ease reconstruction procedures. Moreover, digital 3d surveys of mosaics allow to reproduce restoration interventions in digital environment able to perform reliable preliminary evaluations; in addition, 3d reality-based models of mosaics can be used within digital catalogues or for digital exhibitions and reconstruction aims.

  6. Exploring local regularities for 3D object recognition

    NASA Astrophysics Data System (ADS)

    Tian, Huaiwen; Qin, Shengfeng

    2016-11-01

    In order to find better simplicity measurements for 3D object recognition, a new set of local regularities is developed and tested in a stepwise 3D reconstruction method, including localized minimizing standard deviation of angles(L-MSDA), localized minimizing standard deviation of segment magnitudes(L-MSDSM), localized minimum standard deviation of areas of child faces (L-MSDAF), localized minimum sum of segment magnitudes of common edges (L-MSSM), and localized minimum sum of areas of child face (L-MSAF). Based on their effectiveness measurements in terms of form and size distortions, it is found that when two local regularities: L-MSDA and L-MSDSM are combined together, they can produce better performance. In addition, the best weightings for them to work together are identified as 10% for L-MSDSM and 90% for L-MSDA. The test results show that the combined usage of L-MSDA and L-MSDSM with identified weightings has a potential to be applied in other optimization based 3D recognition methods to improve their efficacy and robustness.

  7. Multiscale 3-D shape representation and segmentation using spherical wavelets.

    PubMed

    Nain, Delphine; Haker, Steven; Bobick, Aaron; Tannenbaum, Allen

    2007-04-01

    This paper presents a novel multiscale shape representation and segmentation algorithm based on the spherical wavelet transform. This work is motivated by the need to compactly and accurately encode variations at multiple scales in the shape representation in order to drive the segmentation and shape analysis of deep brain structures, such as the caudate nucleus or the hippocampus. Our proposed shape representation can be optimized to compactly encode shape variations in a population at the needed scale and spatial locations, enabling the construction of more descriptive, nonglobal, nonuniform shape probability priors to be included in the segmentation and shape analysis framework. In particular, this representation addresses the shortcomings of techniques that learn a global shape prior at a single scale of analysis and cannot represent fine, local variations in a population of shapes in the presence of a limited dataset. Specifically, our technique defines a multiscale parametric model of surfaces belonging to the same population using a compact set of spherical wavelets targeted to that population. We further refine the shape representation by separating into groups wavelet coefficients that describe independent global and/or local biological variations in the population, using spectral graph partitioning. We then learn a prior probability distribution induced over each group to explicitly encode these variations at different scales and spatial locations. Based on this representation, we derive a parametric active surface evolution using the multiscale prior coefficients as parameters for our optimization procedure to naturally include the prior for segmentation. Additionally, the optimization method can be applied in a coarse-to-fine manner. We apply our algorithm to two different brain structures, the caudate nucleus and the hippocampus, of interest in the study of schizophrenia. We show: 1) a reconstruction task of a test set to validate the expressiveness of

  8. Divided attention limits perception of 3-D object shapes.

    PubMed

    Scharff, Alec; Palmer, John; Moore, Cathleen M

    2013-02-12

    Can one perceive multiple object shapes at once? We tested two benchmark models of object shape perception under divided attention: an unlimited-capacity and a fixed-capacity model. Under unlimited-capacity models, shapes are analyzed independently and in parallel. Under fixed-capacity models, shapes are processed at a fixed rate (as in a serial model). To distinguish these models, we compared conditions in which observers were presented with simultaneous or sequential presentations of a fixed number of objects (The extended simultaneous-sequential method: Scharff, Palmer, & Moore, 2011a, 2011b). We used novel physical objects as stimuli, minimizing the role of semantic categorization in the task. Observers searched for a specific object among similar objects. We ensured that non-shape stimulus properties such as color and texture could not be used to complete the task. Unpredictable viewing angles were used to preclude image-matching strategies. The results rejected unlimited-capacity models for object shape perception and were consistent with the predictions of a fixed-capacity model. In contrast, a task that required observers to recognize 2-D shapes with predictable viewing angles yielded an unlimited capacity result. Further experiments ruled out alternative explanations for the capacity limit, leading us to conclude that there is a fixed-capacity limit on the ability to perceive 3-D object shapes.

  9. Image segmentation to inspect 3-D object sizes

    NASA Astrophysics Data System (ADS)

    Hsu, Jui-Pin; Fuh, Chiou-Shann

    1996-01-01

    Object size inspection is an important task and has various applications in computer vision. For example, the automatic control of stone-breaking machines, which perform better if the sizes of the stones to be broken can be predicted. An algorithm is proposed for image segmentation in size inspection for almost round stones with high or low texture. Although our experiments are focused on stones, the algorithm can be applied to other 3-D objects. We use one fixed camera and four light sources at four different positions one at a time, to take four images. Then we compute the image differences and binarize them to extract edges. We explain, step by step, the photographing, the edge extraction, the noise removal, and the edge gap filling. Experimental results are presented.

  10. Fully automatic 3D digitization of unknown objects

    NASA Astrophysics Data System (ADS)

    Rozenwald, Gabriel F.; Seulin, Ralph; Fougerolle, Yohan D.

    2010-01-01

    This paper presents a complete system for 3D digitization of objects assuming no prior knowledge on its shape. The proposed methodology is applied to a digitization cell composed of a fringe projection scanner head, a robotic arm with 6 degrees of freedom (DoF), and a turntable. A two-step approach is used to automatically guide the scanning process. The first step uses the concept of Mass Vector Chains (MVC) to perform an initial scanning. The second step directs the scanner to remaining holes of the model. Post-processing of the data is also addressed. Tests with real objects were performed and results of digitization length in time and number of views are provided along with estimated surface coverage.

  11. Phase Sensitive Cueing for 3D Objects in Overhead Images

    SciTech Connect

    Paglieroni, D W; Eppler, W G; Poland, D N

    2005-02-18

    A 3D solid model-aided object cueing method that matches phase angles of directional derivative vectors at image pixels to phase angles of vectors normal to projected model edges is described. It is intended for finding specific types of objects at arbitrary position and orientation in overhead images, independent of spatial resolution, obliqueness, acquisition conditions, and type of imaging sensor. It is shown that the phase similarity measure can be efficiently evaluated over all combinations of model position and orientation using the FFT. The highest degree of similarity over all model orientations is captured in a match surface of similarity values vs. model position. Unambiguous peaks in this surface are sorted in descending order of similarity value, and the small image thumbnails that contain them are presented to human analysts for inspection in sorted order.

  12. Learning 3D Object Templates by Quantizing Geometry and Appearance Spaces.

    PubMed

    Hu, Wenze; Zhu, Song-Chun

    2015-06-01

    While 3D object-centered shape-based models are appealing in comparison with 2D viewer-centered appearance-based models for their lower model complexities and potentially better view generalizabilities, the learning and inference of 3D models has been much less studied in the recent literature due to two factors: i) the enormous complexities of 3D shapes in geometric space; and ii) the gap between 3D shapes and their appearances in images. This paper aims at tackling the two problems by studying an And-Or Tree (AoT) representation that consists of two parts: i) a geometry-AoT quantizing the geometry space, i.e. the possible compositions of 3D volumetric parts and 2D surfaces within the volumes; and ii) an appearance-AoT quantizing the appearance space, i.e. the appearance variations of those shapes in different views. In this AoT, an And-node decomposes an entity into constituent parts, and an Or-node represents alternative ways of decompositions. Thus it can express a combinatorial number of geometry and appearance configurations through small dictionaries of 3D shape primitives and 2D image primitives. In the quantized space, the problem of learning a 3D object template is transformed to a structure search problem which can be efficiently solved in a dynamic programming algorithm by maximizing the information gain. We focus on learning 3D car templates from the AoT and collect a new car dataset featuring more diverse views. The learned car templates integrate both the shape-based model and the appearance-based model to combine the benefits of both. In experiments, we show three aspects: 1) the AoT is more efficient than the frequently used octree method in space representation; 2) the learned 3D car template matches the state-of-the art performances on car detection and pose estimation in a public multi-view car dataset; and 3) in our new dataset, the learned 3D template solves the joint task of simultaneous object detection, pose/view estimation, and part

  13. 3D planar representation of stereo depth images for 3DTV applications.

    PubMed

    Özkalaycı, Burak O; Alatan, A Aydın

    2014-12-01

    The depth modality of the multiview video plus depth (MVD) format is an active research area, whose main objective is to develop depth image based rendering friendly efficient compression methods. As a part of this research, a novel 3D planar-based depth representation is proposed. The planar approximation of multiple depth images are formulated as an energy-based co-segmentation problem by a Markov random field model. The energy terms of this problem are designed to mimic the rate-distortion tradeoff for a depth compression application. A novel algorithm is developed for practical utilization of the proposed planar approximations in stereo depth compression. The co-segmented regions are also represented as layered planar structures forming a novel single-reference MVD format. The ability of the proposed layered planar MVD representation in decoupling the texture and geometric distortions make it a promising approach. Proposed 3D planar depth compression approaches are compared against the state-of-the-art image/video coding standards by objective and visual evaluation and yielded competitive performance.

  14. Large distance 3D imaging of hidden objects

    NASA Astrophysics Data System (ADS)

    Rozban, Daniel; Aharon Akram, Avihai; Kopeika, N. S.; Abramovich, A.; Levanon, Assaf

    2014-06-01

    Imaging systems in millimeter waves are required for applications in medicine, communications, homeland security, and space technology. This is because there is no known ionization hazard for biological tissue, and atmospheric attenuation in this range of the spectrum is low compared to that of infrared and optical rays. The lack of an inexpensive room temperature detector makes it difficult to give a suitable real time implement for the above applications. A 3D MMW imaging system based on chirp radar was studied previously using a scanning imaging system of a single detector. The system presented here proposes to employ a chirp radar method with Glow Discharge Detector (GDD) Focal Plane Array (FPA of plasma based detectors) using heterodyne detection. The intensity at each pixel in the GDD FPA yields the usual 2D image. The value of the I-F frequency yields the range information at each pixel. This will enable 3D MMW imaging. In this work we experimentally demonstrate the feasibility of implementing an imaging system based on radar principles and FPA of inexpensive detectors. This imaging system is shown to be capable of imaging objects from distances of at least 10 meters.

  15. Additive manufacturing. Continuous liquid interface production of 3D objects.

    PubMed

    Tumbleston, John R; Shirvanyants, David; Ermoshkin, Nikita; Janusziewicz, Rima; Johnson, Ashley R; Kelly, David; Chen, Kai; Pinschmidt, Robert; Rolland, Jason P; Ermoshkin, Alexander; Samulski, Edward T; DeSimone, Joseph M

    2015-03-20

    Additive manufacturing processes such as 3D printing use time-consuming, stepwise layer-by-layer approaches to object fabrication. We demonstrate the continuous generation of monolithic polymeric parts up to tens of centimeters in size with feature resolution below 100 micrometers. Continuous liquid interface production is achieved with an oxygen-permeable window below the ultraviolet image projection plane, which creates a "dead zone" (persistent liquid interface) where photopolymerization is inhibited between the window and the polymerizing part. We delineate critical control parameters and show that complex solid parts can be drawn out of the resin at rates of hundreds of millimeters per hour. These print speeds allow parts to be produced in minutes instead of hours.

  16. Eye Tracking to Explore the Impacts of Photorealistic 3d Representations in Pedstrian Navigation Performance

    NASA Astrophysics Data System (ADS)

    Dong, Weihua; Liao, Hua

    2016-06-01

    Despite the now-ubiquitous two-dimensional (2D) maps, photorealistic three-dimensional (3D) representations of cities (e.g., Google Earth) have gained much attention by scientists and public users as another option. However, there is no consistent evidence on the influences of 3D photorealism on pedestrian navigation. Whether 3D photorealism can communicate cartographic information for navigation with higher effectiveness and efficiency and lower cognitive workload compared to the traditional symbolic 2D maps remains unknown. This study aims to explore whether the photorealistic 3D representation can facilitate processes of map reading and navigation in digital environments using a lab-based eye tracking approach. Here we show the differences of symbolic 2D maps versus photorealistic 3D representations depending on users' eye-movement and navigation behaviour data. We found that the participants using the 3D representation were less effective, less efficient and were required higher cognitive workload than using the 2D map for map reading. However, participants using the 3D representation performed more efficiently in self-localization and orientation at the complex decision points. The empirical results can be helpful to improve the usability of pedestrian navigation maps in future designs.

  17. Deformable modeling using a 3D boundary representation with quadratic constraints on the branching structure of the Blum skeleton.

    PubMed

    Yushkevich, Paul A; Zhang, Hui Gary

    2013-01-01

    We propose a new approach for statistical shape analysis of 3D anatomical objects based on features extracted from skeletons. Like prior work on medial representations, the approach involves deforming a template to target shapes in a way that preserves the branching structure of the skeleton and provides intersubject correspondence. However, unlike medial representations, which parameterize the skeleton surfaces explicitly, our representation is boundary-centric, and the skeleton is implicit. Similar to prior constrained modeling methods developed 2D objects or tube-like 3D objects, we impose symmetry constraints on tuples of boundary points in a way that guarantees the preservation of the skeleton's topology under deformation. Once discretized, the problem of deforming a template to a target shape is formulated as a quadratically constrained quadratic programming problem. The new technique is evaluated in terms of its ability to capture the shape of the corpus callosum tract extracted from diffusion-weighted MRI.

  18. Optical 3D sensor for large objects in industrial application

    NASA Astrophysics Data System (ADS)

    Kuhmstedt, Peter; Heinze, Matthias; Himmelreich, Michael; Brauer-Burchardt, Christian; Brakhage, Peter; Notni, Gunther

    2005-06-01

    A new self calibrating optical 3D measurement system using fringe projection technique named "kolibri 1500" is presented. It can be utilised to acquire the all around shape of large objects. The basic measuring principle is the phasogrammetric approach introduced by the authors /1, 2/. The "kolibri 1500" consists of a stationary system with a translation unit for handling of objects. Automatic whole body measurement is achieved by using sensor head rotation and changeable object position, which can be done completely computer controlled. Multi-view measurement is realised by using the concept of virtual reference points. In this way no matching procedures or markers are necessary for the registration of the different images. This makes the system very flexible to realise different measurement tasks. Furthermore, due to self calibrating principle mechanical alterations are compensated. Typical parameters of the system are: the measurement volume extends from 400 mm up to 1500 mm max. length, the measurement time is between 2 min for 12 images up to 20 min for 36 images and the measurement accuracy is below 50μm.The flexibility makes the measurement system useful for a wide range of applications such as quality control, rapid prototyping, design and CAD/CAM which will be shown in the paper.

  19. Neuronal representation of object orientation.

    PubMed

    Karnath, H O; Ferber, S; Bülthoff, H H

    2000-01-01

    The dissociation between object identity and object orientation observed in six patients with brain damage, has been taken as evidence for a view-invariant model of object recognition. However, there was also some indication that these patients were not generally agnosic for object orientation but were able to gain access to at least some information about objects' canonical upright. We studied a new case (KB) with spared knowledge of object identity and impaired perception of object orientation using a forced choice paradigm to contrast directly the patient's ability to perceive objects' canonical upright vs non-upright orientations. We presented 2D-pictures of objects with unambiguous canonical upright orientations in four different orientations (0 degrees, -90 degrees, +90 degrees, 180 degrees ). KB showed no impairment in identifying letters, objects, animals, or faces irrespective of their given orientation. Also, her knowledge of upright orientation of stimuli was perfectly preserved. In sharp contrast, KB was not able to judge the orientation when the stimuli were presented in a non-upright orientation. The findings give further support for a distributed view-based representation of objects in which neurons become tuned to the features present in certain views of an object. Since we see more upright than inverted animals and familiar objects, the statistics of these images leads to a larger number of neurons tuned for objects in an upright orientation. We suppose that probably for this reason KB's knowledge of upright orientation was found to be more robust against neuronal damage than knowledge of other orientations.

  20. New neural-networks-based 3D object recognition system

    NASA Astrophysics Data System (ADS)

    Abolmaesumi, Purang; Jahed, M.

    1997-09-01

    Three-dimensional object recognition has always been one of the challenging fields in computer vision. In recent years, Ulman and Basri (1991) have proposed that this task can be done by using a database of 2-D views of the objects. The main problem in their proposed system is that the correspondent points should be known to interpolate the views. On the other hand, their system should have a supervisor to decide which class does the represented view belong to. In this paper, we propose a new momentum-Fourier descriptor that is invariant to scale, translation, and rotation. This descriptor provides the input feature vectors to our proposed system. By using the Dystal network, we show that the objects can be classified with over 95% precision. We have used this system to classify the objects like cube, cone, sphere, torus, and cylinder. Because of the nature of the Dystal network, this system reaches to its stable point by a single representation of the view to the system. This system can also classify the similar views to a single class (e.g., for the cube, the system generated 9 different classes for 50 different input views), which can be used to select an optimum database of training views. The system is also very flexible to the noise and deformed views.

  1. Learning the 3-D structure of objects from 2-D views depends on shape, not format

    PubMed Central

    Tian, Moqian; Yamins, Daniel; Grill-Spector, Kalanit

    2016-01-01

    Humans can learn to recognize new objects just from observing example views. However, it is unknown what structural information enables this learning. To address this question, we manipulated the amount of structural information given to subjects during unsupervised learning by varying the format of the trained views. We then tested how format affected participants' ability to discriminate similar objects across views that were rotated 90° apart. We found that, after training, participants' performance increased and generalized to new views in the same format. Surprisingly, the improvement was similar across line drawings, shape from shading, and shape from shading + stereo even though the latter two formats provide richer depth information compared to line drawings. In contrast, participants' improvement was significantly lower when training used silhouettes, suggesting that silhouettes do not have enough information to generate a robust 3-D structure. To test whether the learned object representations were format-specific or format-invariant, we examined if learning novel objects from example views transfers across formats. We found that learning objects from example line drawings transferred to shape from shading and vice versa. These results have important implications for theories of object recognition because they suggest that (a) learning the 3-D structure of objects does not require rich structural cues during training as long as shape information of internal and external features is provided and (b) learning generates shape-based object representations independent of the training format. PMID:27153196

  2. A Skeleton-Based 3D Shape Reconstruction of Free-Form Objects with Stereo Vision

    NASA Astrophysics Data System (ADS)

    Saini, Deepika; Kumar, Sanjeev

    2015-12-01

    In this paper, an efficient approach is proposed for recovering the 3D shape of a free-form object from its arbitrary pair of stereo images. In particular, the reconstruction problem is treated as the reconstruction of the skeleton and the external boundary of the object. The reconstructed skeleton is termed as the line-like representation or curve-skeleton of the 3D object. The proposed solution for object reconstruction is based on this evolved curve-skeleton. It is used as a seed for recovering shape of the 3D object, and the extracted boundary is used for terminating the growing process of the object. NURBS-skeleton is used to extract the skeleton of both views. Affine invariant property of the convex hulls is used to establish the correspondence between the skeletons and boundaries in the stereo images. In the growing process, a distance field is defined for each skeleton point as the smallest distance from that point to the boundary of the object. A sphere centered at a skeleton point of radius equal to the minimum distance to the boundary is tangential to the boundary. Filling in the spheres centered at each skeleton point reconstructs the object. Several results are presented in order to check the applicability and validity of the proposed algorithm.

  3. Introduction to the special section on 3D representation, compression, and rendering.

    PubMed

    Vetro, Anthony; Frossard, Pascal; Lee, Sanghoon; Mueller, Karsten; Ohm, Jens-Rainer; Sullivan, Gary

    2013-09-01

    A new set of three-dimensional (3D) data formats and associated compression technologies are emerging with the aim to achieve more flexible representation and higher compression of 3D and multiview video content. These new tools will facilitate the generation of multiview output (e.g., as needed for multiview auto-stereoscopic displays), provide richer immersive multimedia experiences, and allow new interactive applications. This special section includes a timely set of papers covering the most recent technical developments in this area with papers covering topics in the different aspects of 3D systems, from representation and compression algorithms to rendering techniques and quality assessment. This special section includes a good balance on topics that are of interest to academic, industrial, and standardization communities. We believe that this collection of papers represent the most recent advances in representation, compression, rendering, and quality assessment of 3D scenes.

  4. Robust feature detection for 3D object recognition and matching

    NASA Astrophysics Data System (ADS)

    Pankanti, Sharath; Dorai, Chitra; Jain, Anil K.

    1993-06-01

    Salient surface features play a central role in tasks related to 3-D object recognition and matching. There is a large body of psychophysical evidence demonstrating the perceptual significance of surface features such as local minima of principal curvatures in the decomposition of objects into a hierarchy of parts. Many recognition strategies employed in machine vision also directly use features derived from surface properties for matching. Hence, it is important to develop techniques that detect surface features reliably. Our proposed scheme consists of (1) a preprocessing stage, (2) a feature detection stage, and (3) a feature integration stage. The preprocessing step selectively smoothes out noise in the depth data without degrading salient surface details and permits reliable local estimation of the surface features. The feature detection stage detects both edge-based and region-based features, of which many are derived from curvature estimates. The third stage is responsible for integrating the information provided by the individual feature detectors. This stage also completes the partial boundaries provided by the individual feature detectors, using proximity and continuity principles of Gestalt. All our algorithms use local support and, therefore, are inherently parallelizable. We demonstrate the efficacy and robustness of our approach by applying it to two diverse domains of applications: (1) segmentation of objects into volumetric primitives and (2) detection of salient contours on free-form surfaces. We have tested our algorithms on a number of real range images with varying degrees of noise and missing data due to self-occlusion. The preliminary results are very encouraging.

  5. 3-D Interpolation in Object Perception: Evidence from an Objective Performance Paradigm

    ERIC Educational Resources Information Center

    Kellman, Philip J.; Garrigan, Patrick; Shipley, Thomas F.; Yin, Carol; Machado, Liana

    2005-01-01

    Object perception requires interpolation processes that connect visible regions despite spatial gaps. Some research has suggested that interpolation may be a 3-D process, but objective performance data and evidence about the conditions leading to interpolation are needed. The authors developed an objective performance paradigm for testing 3-D…

  6. Object Segmentation and Ground Truth in 3D Embryonic Imaging

    PubMed Central

    Rajasekaran, Bhavna; Uriu, Koichiro; Valentin, Guillaume; Tinevez, Jean-Yves; Oates, Andrew C.

    2016-01-01

    Many questions in developmental biology depend on measuring the position and movement of individual cells within developing embryos. Yet, tools that provide this data are often challenged by high cell density and their accuracy is difficult to measure. Here, we present a three-step procedure to address this problem. Step one is a novel segmentation algorithm based on image derivatives that, in combination with selective post-processing, reliably and automatically segments cell nuclei from images of densely packed tissue. Step two is a quantitative validation using synthetic images to ascertain the efficiency of the algorithm with respect to signal-to-noise ratio and object density. Finally, we propose an original method to generate reliable and experimentally faithful ground truth datasets: Sparse-dense dual-labeled embryo chimeras are used to unambiguously measure segmentation errors within experimental data. Together, the three steps outlined here establish a robust, iterative procedure to fine-tune image analysis algorithms and microscopy settings associated with embryonic 3D image data sets. PMID:27332860

  7. Object Segmentation and Ground Truth in 3D Embryonic Imaging.

    PubMed

    Rajasekaran, Bhavna; Uriu, Koichiro; Valentin, Guillaume; Tinevez, Jean-Yves; Oates, Andrew C

    2016-01-01

    Many questions in developmental biology depend on measuring the position and movement of individual cells within developing embryos. Yet, tools that provide this data are often challenged by high cell density and their accuracy is difficult to measure. Here, we present a three-step procedure to address this problem. Step one is a novel segmentation algorithm based on image derivatives that, in combination with selective post-processing, reliably and automatically segments cell nuclei from images of densely packed tissue. Step two is a quantitative validation using synthetic images to ascertain the efficiency of the algorithm with respect to signal-to-noise ratio and object density. Finally, we propose an original method to generate reliable and experimentally faithful ground truth datasets: Sparse-dense dual-labeled embryo chimeras are used to unambiguously measure segmentation errors within experimental data. Together, the three steps outlined here establish a robust, iterative procedure to fine-tune image analysis algorithms and microscopy settings associated with embryonic 3D image data sets.

  8. Automated objective characterization of visual field defects in 3D

    NASA Technical Reports Server (NTRS)

    Fink, Wolfgang (Inventor)

    2006-01-01

    A method and apparatus for electronically performing a visual field test for a patient. A visual field test pattern is displayed to the patient on an electronic display device and the patient's responses to the visual field test pattern are recorded. A visual field representation is generated from the patient's responses. The visual field representation is then used as an input into a variety of automated diagnostic processes. In one process, the visual field representation is used to generate a statistical description of the rapidity of change of a patient's visual field at the boundary of a visual field defect. In another process, the area of a visual field defect is calculated using the visual field representation. In another process, the visual field representation is used to generate a statistical description of the volume of a patient's visual field defect.

  9. Reconstruction and 3D visualisation based on objective real 3D based documentation.

    PubMed

    Bolliger, Michael J; Buck, Ursula; Thali, Michael J; Bolliger, Stephan A

    2012-09-01

    Reconstructions based directly upon forensic evidence alone are called primary information. Historically this consists of documentation of findings by verbal protocols, photographs and other visual means. Currently modern imaging techniques such as 3D surface scanning and radiological methods (computer tomography, magnetic resonance imaging) are also applied. Secondary interpretation is based on facts and the examiner's experience. Usually such reconstructive expertises are given in written form, and are often enhanced by sketches. However, narrative interpretations can, especially in complex courses of action, be difficult to present and can be misunderstood. In this report we demonstrate the use of graphic reconstruction of secondary interpretation with supporting pictorial evidence, applying digital visualisation (using 'Poser') or scientific animation (using '3D Studio Max', 'Maya') and present methods of clearly distinguishing between factual documentation and examiners' interpretation based on three cases. The first case involved a pedestrian who was initially struck by a car on a motorway and was then run over by a second car. The second case involved a suicidal gunshot to the head with a rifle, in which the trigger was pushed with a rod. The third case dealt with a collision between two motorcycles. Pictorial reconstruction of the secondary interpretation of these cases has several advantages. The images enable an immediate overview, give rise to enhanced clarity, and compel the examiner to look at all details if he or she is to create a complete image.

  10. A real-time 3D end-to-end augmented reality system (and its representation transformations)

    NASA Astrophysics Data System (ADS)

    Tytgat, Donny; Aerts, Maarten; De Busser, Jeroen; Lievens, Sammy; Rondao Alface, Patrice; Macq, Jean-Francois

    2016-09-01

    The new generation of HMDs coming to the market is expected to enable many new applications that allow free viewpoint experiences with captured video objects. Current applications usually rely on 3D content that is manually created or captured in an offline manner. In contrast, this paper focuses on augmented reality applications that use live captured 3D objects while maintaining free viewpoint interaction. We present a system that allows live dynamic 3D objects (e.g. a person who is talking) to be captured in real-time. Real-time performance is achieved by traversing a number of representation formats and exploiting their specific benefits. For instance, depth images are maintained for fast neighborhood retrieval and occlusion determination, while implicit surfaces are used to facilitate multi-source aggregation for both geometry and texture. The result is a 3D reconstruction system that outputs multi-textured triangle meshes at real-time rates. An end-to-end system is presented that captures and reconstructs live 3D data and allows for this data to be used on a networked (AR) device. For allocating the different functional blocks onto the available physical devices, a number of alternatives are proposed considering the available computational power and bandwidth for each of the components. As we will show, the representation format can play an important role in this functional allocation and allows for a flexible system that can support a highly heterogeneous infrastructure.

  11. 3D genome structure modeling by Lorentzian objective function.

    PubMed

    Trieu, Tuan; Cheng, Jianlin

    2016-11-29

    The 3D structure of the genome plays a vital role in biological processes such as gene interaction, gene regulation, DNA replication and genome methylation. Advanced chromosomal conformation capture techniques, such as Hi-C and tethered conformation capture, can generate chromosomal contact data that can be used to computationally reconstruct 3D structures of the genome. We developed a novel restraint-based method that is capable of reconstructing 3D genome structures utilizing both intra-and inter-chromosomal contact data. Our method was robust to noise and performed well in comparison with a panel of existing methods on a controlled simulated data set. On a real Hi-C data set of the human genome, our method produced chromosome and genome structures that are consistent with 3D FISH data and known knowledge about the human chromosome and genome, such as, chromosome territories and the cluster of small chromosomes in the nucleus center with the exception of the chromosome 18. The tool and experimental data are available at https://missouri.box.com/v/LorDG.

  12. True-3D accentuating of grids and streets in urban topographic maps enhances human object location memory.

    PubMed

    Edler, Dennis; Bestgen, Anne-Kathrin; Kuchinke, Lars; Dickmann, Frank

    2015-01-01

    Cognitive representations of learned map information are subject to systematic distortion errors. Map elements that divide a map surface into regions, such as content-related linear symbols (e.g. streets, rivers, railway systems) or additional artificial layers (coordinate grids), provide an orientation pattern that can help users to reduce distortions in their mental representations. In recent years, the television industry has started to establish True-3D (autostereoscopic) displays as mass media. These modern displays make it possible to watch dynamic and static images including depth illusions without additional devices, such as 3D glasses. In these images, visual details can be distributed over different positions along the depth axis. Some empirical studies of vision research provided first evidence that 3D stereoscopic content attracts higher attention and is processed faster. So far, the impact of True-3D accentuating has not yet been explored concerning spatial memory tasks and cartography. This paper reports the results of two empirical studies that focus on investigations whether True-3D accentuating of artificial, regular overlaying line features (i.e. grids) and content-related, irregular line features (i.e. highways and main streets) in official urban topographic maps (scale 1/10,000) further improves human object location memory performance. The memory performance is measured as both the percentage of correctly recalled object locations (hit rate) and the mean distances of correctly recalled objects (spatial accuracy). It is shown that the True-3D accentuating of grids (depth offset: 5 cm) significantly enhances the spatial accuracy of recalled map object locations, whereas the True-3D emphasis of streets significantly improves the hit rate of recalled map object locations. These results show the potential of True-3D displays for an improvement of the cognitive representation of learned cartographic information.

  13. True-3D Accentuating of Grids and Streets in Urban Topographic Maps Enhances Human Object Location Memory

    PubMed Central

    Edler, Dennis; Bestgen, Anne-Kathrin; Kuchinke, Lars; Dickmann, Frank

    2015-01-01

    Cognitive representations of learned map information are subject to systematic distortion errors. Map elements that divide a map surface into regions, such as content-related linear symbols (e.g. streets, rivers, railway systems) or additional artificial layers (coordinate grids), provide an orientation pattern that can help users to reduce distortions in their mental representations. In recent years, the television industry has started to establish True-3D (autostereoscopic) displays as mass media. These modern displays make it possible to watch dynamic and static images including depth illusions without additional devices, such as 3D glasses. In these images, visual details can be distributed over different positions along the depth axis. Some empirical studies of vision research provided first evidence that 3D stereoscopic content attracts higher attention and is processed faster. So far, the impact of True-3D accentuating has not yet been explored concerning spatial memory tasks and cartography. This paper reports the results of two empirical studies that focus on investigations whether True-3D accentuating of artificial, regular overlaying line features (i.e. grids) and content-related, irregular line features (i.e. highways and main streets) in official urban topographic maps (scale 1/10,000) further improves human object location memory performance. The memory performance is measured as both the percentage of correctly recalled object locations (hit rate) and the mean distances of correctly recalled objects (spatial accuracy). It is shown that the True-3D accentuating of grids (depth offset: 5 cm) significantly enhances the spatial accuracy of recalled map object locations, whereas the True-3D emphasis of streets significantly improves the hit rate of recalled map object locations. These results show the potential of True-3D displays for an improvement of the cognitive representation of learned cartographic information. PMID:25679208

  14. Cp-curve, a Novel 3-D Graphical Representation of Proteins

    NASA Astrophysics Data System (ADS)

    Bai, Haihua; Li, Chun; Agula, Hasi; Jirimutu, Jirimutu; Wang, Jun; Xing, Lili

    2007-12-01

    Based on a five-letter model of the 20 amino acids, we propose a novel 3-D graphical representation of proteins. The method is illustrated on the mutant exon 1 of EDA gene of a Mongolian family with X-linked congenital anodontia/wavy hair.

  15. Artificial neural networks and model-based recognition of 3-D objects from 2-D images

    NASA Astrophysics Data System (ADS)

    Chao, Chih-Ho; Dhawan, Atam P.

    1992-09-01

    A computer vision system is developed for 3-D object recognition using artificial neural networks and a knowledge-based top-down feedback analysis system. This computer vision system can adequately analyze an incomplete edge map provided by a low-level processor for 3-D representation and recognition using key features. The key features are selected using a priority assignment and then used in an artificial neural network for matching with model key features. The result of such matching is utilized in generating the model-driven top-down feedback analysis. From the incomplete edge map we try to pick a candidate pattern utilizing the key feature priority assignment. The highest priority is given for the most connected node and associated features. The features are space invariant structures and sets of orientation for edge primitives. These features are now mapped into real numbers. A Hopfield network is then applied with two levels of matching to reduce the search time. The first match is to choose the class of possible model, the second match is then to find the model closest to the data patterns. This model is then rotated in 3-D to find the best match with the incomplete edge patterns and to provide the additional features in 3-D. In the case of multiple objects, a dynamically interconnected search strategy is designed to recognize objects using one pattern at a time. This strategy is also useful in recognizing occluded objects. The experimental results presented show the capability and effectiveness of this system.

  16. Holographic imaging of 3D objects on dichromated polymer systems

    NASA Astrophysics Data System (ADS)

    Lemelin, Guylain; Jourdain, Anne; Manivannan, Gurusamy; Lessard, Roger A.

    1996-01-01

    Conventional volume transmission holograms of a 3D scene were recorded on dichromated poly(acrylic acid) (DCPAA) films under 488 nm light. The holographic characterization and quality of reconstruction have been studied by varying the influencing parameters such as concentration of dichromate and electron donor, and the molecular weight of the polymer matrix. Ammonium and potassium dichromate have been employed to sensitize the poly(acrylic) matrix. the recorded hologram can be efficiently reconstructed either with red light or with low energy in the blue region without any post thermal or chemical processing.

  17. Enhanced Visual-Attention Model for Perceptually Improved 3D Object Modeling in Virtual Environments

    NASA Astrophysics Data System (ADS)

    Chagnon-Forget, Maude; Rouhafzay, Ghazal; Cretu, Ana-Maria; Bouchard, Stéphane

    2016-12-01

    Three-dimensional object modeling and interactive virtual environment applications require accurate, but compact object models that ensure real-time rendering capabilities. In this context, the paper proposes a 3D modeling framework employing visual attention characteristics in order to obtain compact models that are more adapted to human visual capabilities. An enhanced computational visual attention model with additional saliency channels, such as curvature, symmetry, contrast and entropy, is initially employed to detect points of interest over the surface of a 3D object. The impact of the use of these supplementary channels is experimentally evaluated. The regions identified as salient by the visual attention model are preserved in a selectively-simplified model obtained using an adapted version of the QSlim algorithm. The resulting model is characterized by a higher density of points in the salient regions, therefore ensuring a higher perceived quality, while at the same time ensuring a less complex and more compact representation for the object. The quality of the resulting models is compared with the performance of other interest point detectors incorporated in a similar manner in the simplification algorithm. The proposed solution results overall in higher quality models, especially at lower resolutions. As an example of application, the selectively-densified models are included in a continuous multiple level of detail (LOD) modeling framework, in which an original neural-network solution selects the appropriate size and resolution of an object.

  18. 3D Face Recognition Based on Multiple Keypoint Descriptors and Sparse Representation

    PubMed Central

    Zhang, Lin; Ding, Zhixuan; Li, Hongyu; Shen, Ying; Lu, Jianwei

    2014-01-01

    Recent years have witnessed a growing interest in developing methods for 3D face recognition. However, 3D scans often suffer from the problems of missing parts, large facial expressions, and occlusions. To be useful in real-world applications, a 3D face recognition approach should be able to handle these challenges. In this paper, we propose a novel general approach to deal with the 3D face recognition problem by making use of multiple keypoint descriptors (MKD) and the sparse representation-based classification (SRC). We call the proposed method 3DMKDSRC for short. Specifically, with 3DMKDSRC, each 3D face scan is represented as a set of descriptor vectors extracted from keypoints by meshSIFT. Descriptor vectors of gallery samples form the gallery dictionary. Given a probe 3D face scan, its descriptors are extracted at first and then its identity can be determined by using a multitask SRC. The proposed 3DMKDSRC approach does not require the pre-alignment between two face scans and is quite robust to the problems of missing data, occlusions and expressions. Its superiority over the other leading 3D face recognition schemes has been corroborated by extensive experiments conducted on three benchmark databases, Bosphorus, GavabDB, and FRGC2.0. The Matlab source code for 3DMKDSRC and the related evaluation results are publicly available at http://sse.tongji.edu.cn/linzhang/3dmkdsrcface/3dmkdsrc.htm. PMID:24940876

  19. 3D face recognition based on multiple keypoint descriptors and sparse representation.

    PubMed

    Zhang, Lin; Ding, Zhixuan; Li, Hongyu; Shen, Ying; Lu, Jianwei

    2014-01-01

    Recent years have witnessed a growing interest in developing methods for 3D face recognition. However, 3D scans often suffer from the problems of missing parts, large facial expressions, and occlusions. To be useful in real-world applications, a 3D face recognition approach should be able to handle these challenges. In this paper, we propose a novel general approach to deal with the 3D face recognition problem by making use of multiple keypoint descriptors (MKD) and the sparse representation-based classification (SRC). We call the proposed method 3DMKDSRC for short. Specifically, with 3DMKDSRC, each 3D face scan is represented as a set of descriptor vectors extracted from keypoints by meshSIFT. Descriptor vectors of gallery samples form the gallery dictionary. Given a probe 3D face scan, its descriptors are extracted at first and then its identity can be determined by using a multitask SRC. The proposed 3DMKDSRC approach does not require the pre-alignment between two face scans and is quite robust to the problems of missing data, occlusions and expressions. Its superiority over the other leading 3D face recognition schemes has been corroborated by extensive experiments conducted on three benchmark databases, Bosphorus, GavabDB, and FRGC2.0. The Matlab source code for 3DMKDSRC and the related evaluation results are publicly available at http://sse.tongji.edu.cn/linzhang/3dmkdsrcface/3dmkdsrc.htm.

  20. A Taxonomy of 3D Occluded Objects Recognition Techniques

    NASA Astrophysics Data System (ADS)

    Soleimanizadeh, Shiva; Mohamad, Dzulkifli; Saba, Tanzila; Al-ghamdi, Jarallah Saleh

    2016-03-01

    The overall performances of object recognition techniques under different condition (e.g., occlusion, viewpoint, and illumination) have been improved significantly in recent years. New applications and hardware are shifted towards digital photography, and digital media. This faces an increase in Internet usage requiring object recognition for certain applications; particularly occulded objects. However occlusion is still an issue unhandled, interlacing the relations between extracted feature points through image, research is going on to develop efficient techniques and easy to use algorithms that would help users to source images; this need to overcome problems and issues regarding occlusion. The aim of this research is to review recognition occluded objects algorithms and figure out their pros and cons to solve the occlusion problem features, which are extracted from occluded object to distinguish objects from other co-existing objects by determining the new techniques, which could differentiate the occluded fragment and sections inside an image.

  1. Profile of students' comprehension of 3D molecule representation and its interconversion on chirality

    NASA Astrophysics Data System (ADS)

    Setyarini, M.; Liliasari, Kadarohman, Asep; Martoprawiro, Muhamad A.

    2016-02-01

    This study aims at describing (1) students' level comprehension; (2) factors causing difficulties to 3D comprehend molecule representation and its interconversion on chirality. Data was collected using multiple-choice test consisting of eight questions. The participants were required to give answers along with their reasoning. The test was developed based on the indicators of concept comprehension. The study was conducted to 161 college students enrolled in stereochemistry topic in the odd semester (2014/2015) from two LPTK (teacher training institutes) in Bandar Lampung and Gorontalo, and one public university in Bandung. The result indicates that college students' level of comprehension towards 3D molecule representations and its inter-conversion was 5% on high level, 22 % on the moderate level, and 73 % on the low level. The dominant factors identified as the cause of difficulties to comprehend 3D molecule representation and its interconversion were (i) the lack of spatial awareness, (ii) violation of absolute configuration determination rules, (iii) imprecise placement of observers, (iv) the lack of rotation operation, and (v) the lack of understanding of correlation between the representations. This study recommends that learning show more rigorous spatial awareness training tasks accompanied using dynamic visualization media of molecules associated. Also students learned using static molecular models can help them overcome their difficulties encountered.

  2. An optimal sensing strategy for recognition and localization of 3-D natural quadric objects

    NASA Technical Reports Server (NTRS)

    Lee, Sukhan; Hahn, Hernsoo

    1991-01-01

    An optimal sensing strategy for an optical proximity sensor system engaged in the recognition and localization of 3-D natural quadric objects is presented. The optimal sensing strategy consists of the selection of an optimal beam orientation and the determination of an optimal probing plane that compose an optimal data collection operation known as an optimal probing. The decision of an optimal probing is based on the measure of discrimination power of a cluster of surfaces on a multiple interpretation image (MII), where the measure of discrimination power is defined in terms of a utility function computing the expected number of interpretations that can be pruned out by a probing. An object representation suitable for active sensing based on a surface description vector (SDV) distribution graph and hierarchical tables is presented. Experimental results are shown.

  3. Prediction models from CAD models of 3D objects

    NASA Astrophysics Data System (ADS)

    Camps, Octavia I.

    1992-11-01

    In this paper we present a probabilistic prediction based approach for CAD-based object recognition. Given a CAD model of an object, the PREMIO system combines techniques of analytic graphics and physical models of lights and sensors to predict how features of the object will appear in images. In nearly 4,000 experiments on analytically-generated and real images, we show that in a semi-controlled environment, predicting the detectability of features of the image can successfully guide a search procedure to make informed choices of model and image features in its search for correspondences that can be used to hypothesize the pose of the object. Furthermore, we provide a rigorous experimental protocol that can be used to determine the optimal number of correspondences to seek so that the probability of failing to find a pose and of finding an inaccurate pose are minimized.

  4. 3-D Object Pose Determination Using Complex EGI

    DTIC Science & Technology

    1990-10-01

    IKEG1 ji = 0. . .. 12 4.1 Tesselated pentakis dodecahedron ..... ....................... 19 4.2 First composite object used for testing... dodecahedron (tesselated pentakis dodecahedron ) as shown in Fig. 4.1. The normal direction space is discretized into 240 cells as well. The CEGI weights are...deviation of the error distribution.) 18 Figure 4. 1: Tesselated pentakis dodecahedron Figure 4.2: First composite object used for testing 19 Figure

  5. Speckle size of light scattered from 3D rough objects.

    PubMed

    Zhang, Geng; Wu, Zhensen; Li, Yanhui

    2012-02-13

    From scalar Helmholtz integral relation and by coordinate system transformation, this paper begins with a derivation of the far-zone speckle field in the observation plane perpendicular to the scattering direction from an arbitrarily shaped conducting rough object illuminated by a plane wave illumination, followed by the spatial correlation function of the speckle intensity to obtain the speckle size from the objects. Especially, the specific expressions for the speckle sizes of light backscattered from spheres, cylinders and cones are obtained in detail showing that the speckle size along one direction in the observation plane is proportional to the incident wavelength and the distance between the object and the observation plane, and is inverse proportional to the maximal illuminated dimension of the object parallel to the direction. In addition, the shapes of the speckle of the rough objects with different shapes are different. The investigation on the speckle size in this paper will be useful for the statistical properties of speckle from complicated rough objects and the speckle imaging to target detection and identification.

  6. Scale Space Graph Representation and Kernel Matching for Non Rigid and Textured 3D Shape Retrieval.

    PubMed

    Garro, Valeria; Giachetti, Andrea

    2016-06-01

    In this paper we introduce a novel framework for 3D object retrieval that relies on tree-based shape representations (TreeSha) derived from the analysis of the scale-space of the Auto Diffusion Function (ADF) and on specialized graph kernels designed for their comparison. By coupling maxima of the Auto Diffusion Function with the related basins of attraction, we can link the information at different scales encoding spatial relationships in a graph description that is isometry invariant and can easily incorporate texture and additional geometrical information as node and edge features. Using custom graph kernels it is then possible to estimate shape dissimilarities adapted to different specific tasks and on different categories of models, making the procedure a powerful and flexible tool for shape recognition and retrieval. Experimental results demonstrate that the method can provide retrieval scores similar or better than state-of-the-art on textured and non textured shape retrieval benchmarks and give interesting insights on effectiveness of different shape descriptors and graph kernels.

  7. Parts, Cavities, and Object Representation in Infancy

    ERIC Educational Resources Information Center

    Hayden, Angela; Bhatt, Ramesh S.; Kangas, Ashley; Zieber, Nicole

    2011-01-01

    Part representation is not only critical to object perception but also plays a key role in a number of basic visual cognition functions, such as figure-ground segregation, allocation of attention, and memory for shapes. Yet, virtually nothing is known about the development of part representation. If parts are fundamental components of object shape…

  8. Segmentation of Blood Vessels and 3D Representation of CMR Image

    NASA Astrophysics Data System (ADS)

    Jiji, G. W.

    2013-06-01

    Current cardiac magnetic resonance imaging (CMR) technology allows the determination of patient-individual coronary tree structure, detection of infarctions, and assessment of myocardial perfusion. The purpose of this work is to segment heart blood vessels and visualize it in 3D. In this work, 3D visualisation of vessel was performed into four phases. The first step is to detect the tubular structures using multiscale medialness function, which distinguishes tube-like structures from and other structures. Second step is to extract the centrelines of the tubes. From the centreline radius the cylindrical tube model is constructed. The third step is segmentation of the tubular structures. The cylindrical tube model is used in segmentation process. Fourth step is to 3D representation of the tubular structure using Volume . The proposed approach is applied to 10 datasets of patients from the clinical routine and tested the results with radiologists.

  9. Superpose3D: A Local Structural Comparison Program That Allows for User-Defined Structure Representations

    PubMed Central

    Gherardini, Pier Federico; Ausiello, Gabriele; Helmer-Citterich, Manuela

    2010-01-01

    Local structural comparison methods can be used to find structural similarities involving functional protein patches such as enzyme active sites and ligand binding sites. The outcome of such analyses is critically dependent on the representation used to describe the structure. Indeed different categories of functional sites may require the comparison program to focus on different characteristics of the protein residues. We have therefore developed superpose3D, a novel structural comparison software that lets users specify, with a powerful and flexible syntax, the structure description most suited to the requirements of their analysis. Input proteins are processed according to the user's directives and the program identifies sets of residues (or groups of atoms) that have a similar 3D position in the two structures. The advantages of using such a general purpose program are demonstrated with several examples. These test cases show that no single representation is appropriate for every analysis, hence the usefulness of having a flexible program that can be tailored to different needs. Moreover we also discuss how to interpret the results of a database screening where a known structural motif is searched against a large ensemble of structures. The software is written in C++ and is released under the open source GPL license. Superpose3D does not require any external library, runs on Linux, Mac OSX, Windows and is available at http://cbm.bio.uniroma2.it/superpose3D. PMID:20700534

  10. Improving Low-dose Cardiac CT Images based on 3D Sparse Representation

    NASA Astrophysics Data System (ADS)

    Shi, Luyao; Hu, Yining; Chen, Yang; Yin, Xindao; Shu, Huazhong; Luo, Limin; Coatrieux, Jean-Louis

    2016-03-01

    Cardiac computed tomography (CCT) is a reliable and accurate tool for diagnosis of coronary artery diseases and is also frequently used in surgery guidance. Low-dose scans should be considered in order to alleviate the harm to patients caused by X-ray radiation. However, low dose CT (LDCT) images tend to be degraded by quantum noise and streak artifacts. In order to improve the cardiac LDCT image quality, a 3D sparse representation-based processing (3D SR) is proposed by exploiting the sparsity and regularity of 3D anatomical features in CCT. The proposed method was evaluated by a clinical study of 14 patients. The performance of the proposed method was compared to the 2D spares representation-based processing (2D SR) and the state-of-the-art noise reduction algorithm BM4D. The visual assessment, quantitative assessment and qualitative assessment results show that the proposed approach can lead to effective noise/artifact suppression and detail preservation. Compared to the other two tested methods, 3D SR method can obtain results with image quality most close to the reference standard dose CT (SDCT) images.

  11. Improving Low-dose Cardiac CT Images based on 3D Sparse Representation

    PubMed Central

    Shi, Luyao; Hu, Yining; Chen, Yang; Yin, Xindao; Shu, Huazhong; Luo, Limin; Coatrieux, Jean-Louis

    2016-01-01

    Cardiac computed tomography (CCT) is a reliable and accurate tool for diagnosis of coronary artery diseases and is also frequently used in surgery guidance. Low-dose scans should be considered in order to alleviate the harm to patients caused by X-ray radiation. However, low dose CT (LDCT) images tend to be degraded by quantum noise and streak artifacts. In order to improve the cardiac LDCT image quality, a 3D sparse representation-based processing (3D SR) is proposed by exploiting the sparsity and regularity of 3D anatomical features in CCT. The proposed method was evaluated by a clinical study of 14 patients. The performance of the proposed method was compared to the 2D spares representation-based processing (2D SR) and the state-of-the-art noise reduction algorithm BM4D. The visual assessment, quantitative assessment and qualitative assessment results show that the proposed approach can lead to effective noise/artifact suppression and detail preservation. Compared to the other two tested methods, 3D SR method can obtain results with image quality most close to the reference standard dose CT (SDCT) images. PMID:26980176

  12. Improving Low-dose Cardiac CT Images based on 3D Sparse Representation.

    PubMed

    Shi, Luyao; Hu, Yining; Chen, Yang; Yin, Xindao; Shu, Huazhong; Luo, Limin; Coatrieux, Jean-Louis

    2016-03-16

    Cardiac computed tomography (CCT) is a reliable and accurate tool for diagnosis of coronary artery diseases and is also frequently used in surgery guidance. Low-dose scans should be considered in order to alleviate the harm to patients caused by X-ray radiation. However, low dose CT (LDCT) images tend to be degraded by quantum noise and streak artifacts. In order to improve the cardiac LDCT image quality, a 3D sparse representation-based processing (3D SR) is proposed by exploiting the sparsity and regularity of 3D anatomical features in CCT. The proposed method was evaluated by a clinical study of 14 patients. The performance of the proposed method was compared to the 2D spares representation-based processing (2D SR) and the state-of-the-art noise reduction algorithm BM4D. The visual assessment, quantitative assessment and qualitative assessment results show that the proposed approach can lead to effective noise/artifact suppression and detail preservation. Compared to the other two tested methods, 3D SR method can obtain results with image quality most close to the reference standard dose CT (SDCT) images.

  13. Representation of 3-D surface orientation by velocity and disparity gradient cues in area MT.

    PubMed

    Sanada, Takahisa M; Nguyenkim, Jerry D; Deangelis, Gregory C

    2012-04-01

    Neural coding of the three-dimensional (3-D) orientation of planar surface patches may be an important intermediate step in constructing representations of complex 3-D surface structure. Spatial gradients of binocular disparity, image velocity, and texture provide potent cues to the 3-D orientation (tilt and slant) of planar surfaces. Previous studies have described neurons in both dorsal and ventral stream areas that are selective for surface tilt based on one or more of these gradient cues. However, relatively little is known about whether single neurons provide consistent information about surface orientation from multiple gradient cues. Moreover, it is unclear how neural responses to combinations of surface orientation cues are related to responses to the individual cues. We measured responses of middle temporal (MT) neurons to random dot stimuli that simulated planar surfaces at a variety of tilts and slants. Four cue conditions were tested: disparity, velocity, and texture gradients alone, as well as all three gradient cues combined. Many neurons showed robust tuning for surface tilt based on disparity and velocity gradients, with relatively little selectivity for texture gradients. Some neurons showed consistent tilt preferences for disparity and velocity cues, whereas others showed large discrepancies. Responses to the combined stimulus were generally well described as a weighted linear sum of responses to the individual cues, even when disparity and velocity preferences were discrepant. These findings suggest that area MT contains a rudimentary representation of 3-D surface orientation based on multiple cues, with single neurons implementing a simple cue integration rule.

  14. Recognizing 3-D Objects Using 2-D Images

    DTIC Science & Technology

    1993-05-01

    N00014-91-J-4038, Army contract number DACA76-85-C-0010, and under Office of Naval Research contract N00014-85-K-0124. 4 Contents 1 Introduction 9 1.1...Features ...... ..................... 89 3.3 Conclusions ......... ................................ 90 5 6 CONTENTS 4 Building a Practical Indexing...should be considered joint work between the author and David Clemens. CONTENTS T 8 Conclusions 251 8. 1 Ge eral Object Recogiiitioin

  15. Prototyping a Sensor Enabled 3d Citymodel on Geospatial Managed Objects

    NASA Astrophysics Data System (ADS)

    Kjems, E.; Kolář, J.

    2013-09-01

    One of the major development efforts within the GI Science domain are pointing at sensor based information and the usage of real time information coming from geographic referenced features in general. At the same time 3D City models are mostly justified as being objects for visualization purposes rather than constituting the foundation of a geographic data representation of the world. The combination of 3D city models and real time information based systems though can provide a whole new setup for data fusion within an urban environment and provide time critical information preserving our limited resources in the most sustainable way. Using 3D models with consistent object definitions give us the possibility to avoid troublesome abstractions of reality, and design even complex urban systems fusing information from various sources of data. These systems are difficult to design with the traditional software development approach based on major software packages and traditional data exchange. The data stream is varying from urban domain to urban domain and from system to system why it is almost impossible to design a complete system taking care of all thinkable instances now and in the future within one constraint software design complex. On several occasions we have been advocating for a new end advanced formulation of real world features using the concept of Geospatial Managed Objects (GMO). This paper presents the outcome of the InfraWorld project, a 4 million Euro project financed primarily by the Norwegian Research Council where the concept of GMO's have been applied in various situations on various running platforms of an urban system. The paper will be focusing on user experiences and interfaces rather then core technical and developmental issues. The project was primarily focusing on prototyping rather than realistic implementations although the results concerning applicability are quite clear.

  16. A primitive-based 3D object recognition system

    NASA Technical Reports Server (NTRS)

    Dhawan, Atam P.

    1988-01-01

    An intermediate-level knowledge-based system for decomposing segmented data into three-dimensional primitives was developed to create an approximate three-dimensional description of the real world scene from a single two-dimensional perspective view. A knowledge-based approach was also developed for high-level primitive-based matching of three-dimensional objects. Both the intermediate-level decomposition and the high-level interpretation are based on the structural and relational matching; moreover, they are implemented in a frame-based environment.

  17. Production of 3D consistent image representation of outdoor scenery for multimedia ambiance communication from multiviewpoint range data measured with a 3D laser scanner

    NASA Astrophysics Data System (ADS)

    Saito, Takahiro; Imamura, Hiroshi; Sunaga, Shin-ichi; Komatsu, Takashi

    2002-03-01

    Toward future 3D image communication, we have started studying the Multimedia Ambiance Communication, a kind of shared-space communication, and adopted an approach to design the 3D-image space using actual images of outdoor scenery, by introducing the concept of the three-layer model of long-, mid- and short-range views. The long- and mid-range views do not require precise representation of their 3D structure, and hence we employ the setting representation like stage settings to approximate their 3D structure according to the slanting-plane-model. We deal with an approach to produce the consistent setting representation for describing long- and mid-range views from range and texture data measured with a laser scanner and a digital camera located at multiple viewpoints. The production of such a representation requires the development of several techniques: nonlinear smoothing of raw range data, plane segmentation of range data, registration of multi-viewpoint range data, integration of multi-viewpoint setting representations and texture mapping onto each setting plane. In this paper, we concentrate on the plane segmentation and the multi-viewpoint data registration. Our plane segmentation method is based on the concept of the region competition, and can precisely extract fitting planes from the range data. Our registration method uses the equations of the segmented planes corresponding between two different viewpoints to determine the 3D Euclidean transformation between them. A unifying consistent setting representation can be constructed by integrating multiple setting representations for multiple viewpoints.

  18. Object-based representations of spatial images

    NASA Astrophysics Data System (ADS)

    Newsam, Shawn; Bhagavathy, Sitaram; Kenney, Charles; Manjunath, B. S.; Fonseca, Leila

    2001-03-01

    Object based representations of image data enable new content-related functionalities while facilitating management of large image databases. Developing such representations for multi-date and multi-spectral images is one of the objectives of the second phase of the Alexandria Digital Library (ADL) project at UCSB. Image segmentation and image registration are two of the main issues that are to be addressed in creating localized image representations. We present in this paper some of the recent and current work by the ADL's image processing group on robust image segmentation, registration, and the use of image texture for content representation. Built upon these technologies are techniques for managing large repositories of data. A texture thesaurus assists in creating a semantic classification of image regions. An object-based representation is proposed to facilitate data storage, retrieval, analysis, and navigation.

  19. A Novel Multi-Purpose Matching Representation of Local 3D Surfaces: A Rotationally Invariant, Efficient, and Highly Discriminative Approach With an Adjustable Sensitivity.

    PubMed

    Al-Osaimi, Faisal R

    2016-02-01

    In this paper, a novel approach to local 3D surface matching representation suitable for a range of 3D vision applications is introduced. Local 3D surface patches around key points on the 3D surface are represented by 2D images such that the representing 2D images enjoy certain characteristics which positively impact the matching accuracy, robustness, and speed. First, the proposed representation is complete, in the sense, there is no information loss during their computation. Second, the 3DoF 2D representations are strictly invariant to all the 3DoF rotations. To optimally avail surface information, the sensitivity of the representations to surface information is adjustable. This also provides the proposed matching representation with the means to optimally adjust to a particular class of problems/applications or an acquisition technology. Each 2D matching representation is a sequence of adjustable integral kernels, where each kernel is efficiently computed from a triple of precise 3D curves (profiles) formed by intersecting three concentric spheres with the 3D surface. Robust techniques for sampling the profiles and establishing correspondences among them were devised. Based on the proposed matching representation, two techniques for the detection of key points were presented. The first is suitable for static images, while the second is suitable for 3D videos. The approach was tested on the face recognition grand challenge v2.0, the 3D twins expression challenge, and the Bosphorus data sets, and a superior face recognition performance was achieved. In addition, the proposed approach was used in object class recognition and tested on a Kinect data set.

  20. Combining laser scan and photogrammetry for 3D object modeling using a single digital camera

    NASA Astrophysics Data System (ADS)

    Xiong, Hanwei; Zhang, Hong; Zhang, Xiangwei

    2009-07-01

    In the fields of industrial design, artistic design and heritage conservation, physical objects are usually digitalized by reverse engineering through some 3D scanning methods. Laser scan and photogrammetry are two main methods to be used. For laser scan, a video camera and a laser source are necessary, and for photogrammetry, a digital still camera with high resolution pixels is indispensable. In some 3D modeling tasks, two methods are often integrated to get satisfactory results. Although many research works have been done on how to combine the results of the two methods, no work has been reported to design an integrated device at low cost. In this paper, a new 3D scan system combining laser scan and photogrammetry using a single consumer digital camera is proposed. Nowadays there are many consumer digital cameras, such as Canon EOS 5D Mark II, they usually have features of more than 10M pixels still photo recording and full 1080p HD movie recording, so a integrated scan system can be designed using such a camera. A square plate glued with coded marks is used to place the 3d objects, and two straight wood rulers also glued with coded marks can be laid on the plate freely. In the photogrammetry module, the coded marks on the plate make up a world coordinate and can be used as control network to calibrate the camera, and the planes of two rulers can also be determined. The feature points of the object and the rough volume representation from the silhouettes can be obtained in this module. In the laser scan module, a hand-held line laser is used to scan the object, and the two straight rulers are used as reference planes to determine the position of the laser. The laser scan results in dense points cloud which can be aligned together automatically through calibrated camera parameters. The final complete digital model is obtained through a new a patchwise energy functional method by fusion of the feature points, rough volume and the dense points cloud. The design

  1. OB3D, a new set of 3D objects available for research: a web-based study

    PubMed Central

    Buffat, Stéphane; Chastres, Véronique; Bichot, Alain; Rider, Delphine; Benmussa, Frédéric; Lorenceau, Jean

    2014-01-01

    Studying object recognition is central to fundamental and clinical research on cognitive functions but suffers from the limitations of the available sets that cannot always be modified and adapted to meet the specific goals of each study. We here present a new set of 3D scans of real objects available on-line as ASCII files, OB3D. These files are lists of dots, each defined by a triplet of spatial coordinates and their normal that allow simple and highly versatile transformations and adaptations. We performed a web-based experiment to evaluate the minimal number of dots required for the denomination and categorization of these objects, thus providing a reference threshold. We further analyze several other variables derived from this data set, such as the correlations with object complexity. This new stimulus set, which was found to activate the Lower Occipital Complex (LOC) in another study, may be of interest for studies of cognitive functions in healthy participants and patients with cognitive impairments, including visual perception, language, memory, etc. PMID:25339920

  2. Reducing Non-Uniqueness in Satellite Gravity Inversion using 3D Object Oriented Image Analysis Techniques

    NASA Astrophysics Data System (ADS)

    Fadel, I.; van der Meijde, M.; Kerle, N.

    2013-12-01

    Non-uniqueness of satellite gravity interpretation has been usually reduced by using a priori information from various sources, e.g. seismic tomography models. The reduction in non-uniqueness has been based on velocity-density conversion formulas or user interpretation for 3D subsurface structures (objects) in seismic tomography models. However, these processes introduce additional uncertainty through the conversion relations due to the dependency on the other physical parameters such as temperature and pressure, or through the bias in the interpretation due to user choices and experience. In this research, a new methodology is introduced to extract the 3D subsurface structures from 3D geophysical data using a state-of-art 3D Object Oriented Image Analysis (OOA) technique. 3D OOA is tested using a set of synthetic models that simulate the real situation in the study area of this research. Then, 3D OOA is used to extract 3D subsurface objects from a real 3D seismic tomography model. The extracted 3D objects are used to reconstruct a forward model and its response is compared with the measured satellite gravity. Finally, the result of the forward modelling, based on the extracted 3D objects, is used to constrain the inversion process of satellite gravity data. Through this work, a new object-based approach is introduced to interpret and extract the 3D subsurface objects from 3D geophysical data. This can be used to constrain modelling and inversion of potential field data using the extracted 3D subsurface structures from other methods. In summary, a new approach is introduced to constrain inversion of satellite gravity measurements and enhance interpretation capabilities.

  3. Characteristics of eye movements in 3-D object learning: comparison between within-modal and cross-modal object recognition.

    PubMed

    Ueda, Yoshiyuki; Saiki, Jun

    2012-01-01

    Recent studies have indicated that the object representation acquired during visual learning depends on the encoding modality during the test phase. However, the nature of the differences between within-modal learning (eg visual learning-visual recognition) and cross-modal learning (eg visual learning-haptic recognition) remains unknown. To address this issue, we utilised eye movement data and investigated object learning strategies during the learning phase of a cross-modal object recognition experiment. Observers informed of the test modality studied an unfamiliar visually presented 3-D object. Quantitative analyses showed that recognition performance was consistent regardless of rotation in the cross-modal condition, but was reduced when objects were rotated in the within-modal condition. In addition, eye movements during learning significantly differed between within-modal and cross-modal learning. Fixations were more diffused for cross-modal learning than in within-modal learning. Moreover, over the course of the trial, fixation durations became longer in cross-modal learning than in within-modal learning. These results suggest that the object learning strategies employed during the learning phase differ according to the modality of the test phase, and that this difference leads to different recognition performances.

  4. Representation and coding of large-scale 3D dynamic maps

    NASA Astrophysics Data System (ADS)

    Cohen, Robert A.; Tian, Dong; Krivokuća, Maja; Sugimoto, Kazuo; Vetro, Anthony; Wakimoto, Koji; Sekiguchi, Shunichi

    2016-09-01

    combined with depth and color measurements of the surrounding environment. Localization could be achieved with GPS, inertial measurement units (IMU), cameras, or combinations of these and other devices, while the depth measurements could be achieved with time-of-flight, radar or laser scanning systems. The resulting 3D maps, which are composed of 3D point clouds with various attributes, could be used for a variety of applications, including finding your way around indoor spaces, navigating vehicles around a city, space planning, topographical surveying or public surveying of infrastructure and roads, augmented reality, immersive online experiences, and much more. This paper discusses application requirements related to the representation and coding of large-scale 3D dynamic maps. In particular, we address requirements related to different types of acquisition environments, scalability in terms of progressive transmission and efficiently rendering different levels of details, as well as key attributes to be included in the representation. Additionally, an overview of recently developed coding techniques is presented, including an assessment of current performance. Finally, technical challenges and needs for future standardization are discussed.

  5. Surveying, Modeling and 3d Representation of a wreck for Diving Purposes: Cargo Ship "vera"

    NASA Astrophysics Data System (ADS)

    Ktistis, A.; Tokmakidis, P.; Papadimitriou, K.

    2017-02-01

    This paper presents the results from an underwater recording of the stern part of a contemporary cargo-ship wreck. The aim of this survey was to create 3D representations of this wreck mainly for recreational diving purposes. The key points of this paper are: a) the implementation of the underwater recording at a diving site; b) the reconstruction of a 3d model from data that have been captured by recreational divers; and c) the development of a set of products to be used by the general public for the ex situ presentation or for the in situ navigation. The idea behind this project is to define a simple and low cost procedure for the surveying, modeling and 3D representation of a diving site. The perspective of our team is to repeat the proposed methodology for the documentation and the promotion of other diving sites with cultural features, as well as to train recreational divers in underwater surveying procedures towards public awareness and community engagement in the maritime heritage.

  6. The Representation of Cultural Heritage from Traditional Drawing to 3d Survey: the Case Study of Casamary's Abbey

    NASA Astrophysics Data System (ADS)

    Canciani, M.; Saccone, M.

    2016-06-01

    In 3D survey the aspects most discussed in the scientific community are those related to the acquisition of data from integrated survey (laser scanner, photogrammetric, topographic and traditional direct), rather than those relating to the interpretation of the data. Yet in the methods of traditional representation, the data interpretation, such as that of the philological reconstruction, constitutes the most important aspect. It is therefore essential in modern systems of survey and representation, filter the information acquired. In the system, based on the integrated survey that we have adopted, the 3D object, characterized by a cloud of georeferenced points, defined but their color values, defines the core of the elaboration. It allows to carry out targeted analysis, using section planes as a tool of selection and filtering data, comparable with those of traditional drawings. In the case study of the Abbey of Casamari (Veroli), one of the most important Cistercian Settlement in Italy, the survey made for an Agreement with the Ministry of Cultural Heritage and Activities and Tourism (MiBACT) and University of RomaTre, within the project "Accessment of the sismic safety of the state museum", the reference 3D model, consisting of the superposition and geo-references data from various surveys, is the tool with which yo develop representative models comparable to traditional ones. It provides the necessary spatial environment for drawing up plans and sections with a definition such as to develop thematic analysis related to phases of construction, state of deterioration and structural features.

  7. Whole versus Part Presentations of the Interactive 3D Graphics Learning Objects

    ERIC Educational Resources Information Center

    Azmy, Nabil Gad; Ismaeel, Dina Ahmed

    2010-01-01

    The purpose of this study is to present an analysis of how the structure and design of the Interactive 3D Graphics Learning Objects can be effective and efficient in terms of Performance, Time on task, and Learning Efficiency. The study explored two treatments, namely whole versus Part Presentations of the Interactive 3D Graphics Learning Objects,…

  8. 3D objects enlargement technique using an optical system and multiple SLMs for electronic holography.

    PubMed

    Yamamoto, Kenji; Ichihashi, Yasuyuki; Senoh, Takanori; Oi, Ryutaro; Kurita, Taiichiro

    2012-09-10

    One problem in electronic holography, which is caused by the display performance of spatial light modulators (SLM), is that the size of reconstructed 3D objects is small. Although methods for increasing the size using multiple SLMs have been considered, they typically had the problem that some parts of 3D objects were missing as a result of the gap between adjacent SLMs or 3D objects lost the vertical parallax. This paper proposes a method of resolving this problem by locating an optical system containing a lens array and other components in front of multiple SLMs. We used an optical system and 9 SLMs to construct a device equivalent to an SLM with approximately 74,600,000 pixels and used this to reconstruct 3D objects in both the horizontal and vertical parallax with an image size of 63 mm without losing any part of 3D objects.

  9. Representation and visualization of variability in a 3D anatomical atlas using the kidney as an example

    NASA Astrophysics Data System (ADS)

    Hacker, Silke; Handels, Heinz

    2006-03-01

    Computer-based 3D atlases allow an interactive exploration of the human body. However, in most cases such 3D atlases are derived from one single individual, and therefore do not regard the variability of anatomical structures concerning their shape and size. Since the geometric variability across humans plays an important role in many medical applications, our goal is to develop a framework of an anatomical atlas for representation and visualization of the variability of selected anatomical structures. The basis of the project presented is the VOXEL-MAN atlas of inner organs that was created from the Visible Human data set. For modeling anatomical shapes and their variability we utilize "m-reps" which allow a compact representation of anatomical objects on the basis of their skeletons. As an example we used a statistical model of the kidney that is based on 48 different variants. With the integration of a shape description into the VOXEL-MAN atlas it is now possible to query and visualize different shape variations of an organ, e.g. by specifying a person's age or gender. In addition to the representation of individual shape variants, the average shape of a population can be displayed. Besides a surface representation, a volume-based representation of the kidney's shape variants is also possible. It results from the deformation of the reference kidney of the volume-based model using the m-rep shape description. In this way a realistic visualization of the shape variants becomes possible, as well as the visualization of the organ's internal structures.

  10. An Effective 3D Shape Descriptor for Object Recognition with RGB-D Sensors

    PubMed Central

    Liu, Zhong; Zhao, Changchen; Wu, Xingming; Chen, Weihai

    2017-01-01

    RGB-D sensors have been widely used in various areas of computer vision and graphics. A good descriptor will effectively improve the performance of operation. This article further analyzes the recognition performance of shape features extracted from multi-modality source data using RGB-D sensors. A hybrid shape descriptor is proposed as a representation of objects for recognition. We first extracted five 2D shape features from contour-based images and five 3D shape features over point cloud data to capture the global and local shape characteristics of an object. The recognition performance was tested for category recognition and instance recognition. Experimental results show that the proposed shape descriptor outperforms several common global-to-global shape descriptors and is comparable to some partial-to-global shape descriptors that achieved the best accuracies in category and instance recognition. Contribution of partial features and computational complexity were also analyzed. The results indicate that the proposed shape features are strong cues for object recognition and can be combined with other features to boost accuracy. PMID:28245553

  11. Progressive Shape-Distribution-Encoder for Learning 3D Shape Representation.

    PubMed

    Xie, Jin; Zhu, Fan; Dai, Guoxian; Shao, Ling; Fang, Yi

    2017-03-01

    Since there are complex geometric variations with 3D shapes, extracting efficient 3D shape features is one of the most challenging tasks in shape matching and retrieval. In this paper, we propose a deep shape descriptor by learning shape distributions at different diffusion time via a progressive shape-distribution-encoder (PSDE). First, we develop a shape distribution representation with the kernel density estimator to characterize the intrinsic geometry structures of 3D shapes. Then, we propose to learn a deep shape feature through an unsupervised PSDE. Specially, the unsupervised PSDE aims at modeling the complex non-linear transform of the estimated shape distributions between consecutive diffusion time. In order to characterize the intrinsic structures of 3D shapes more efficiently, we stack multiple PSDEs to form a network structure. Finally, we concatenate all neurons in the middle hidden layers of the unsupervised PSDE network to form an unsupervised shape descriptor for retrieval. Furthermore, by imposing an additional constraint on the outputs of all hidden layers, we propose a supervised PSDE to form a supervised shape descriptor. For each hidden layer, the similarity between a pair of outputs from the same class is as large as possible and the similarity between a pair of outputs from different classes is as small as possible. The proposed method is evaluated on three benchmark 3D shape data sets with large geometric variations, i.e., McGill, SHREC'10 ShapeGoogle, and SHREC'14 Human data sets, and the experimental results demonstrate the superiority of the proposed method to the existing approaches.

  12. Spherical blurred shape model for 3-D object and pose recognition: quantitative analysis and HCI applications in smart environments.

    PubMed

    Lopes, Oscar; Reyes, Miguel; Escalera, Sergio; Gonzàlez, Jordi

    2014-12-01

    The use of depth maps is of increasing interest after the advent of cheap multisensor devices based on structured light, such as Kinect. In this context, there is a strong need of powerful 3-D shape descriptors able to generate rich object representations. Although several 3-D descriptors have been already proposed in the literature, the research of discriminative and computationally efficient descriptors is still an open issue. In this paper, we propose a novel point cloud descriptor called spherical blurred shape model (SBSM) that successfully encodes the structure density and local variabilities of an object based on shape voxel distances and a neighborhood propagation strategy. The proposed SBSM is proven to be rotation and scale invariant, robust to noise and occlusions, highly discriminative for multiple categories of complex objects like the human hand, and computationally efficient since the SBSM complexity is linear to the number of object voxels. Experimental evaluation in public depth multiclass object data, 3-D facial expressions data, and a novel hand poses data sets show significant performance improvements in relation to state-of-the-art approaches. Moreover, the effectiveness of the proposal is also proved for object spotting in 3-D scenes and for real-time automatic hand pose recognition in human computer interaction scenarios.

  13. 3D video analysis of the novel object recognition test in rats.

    PubMed

    Matsumoto, Jumpei; Uehara, Takashi; Urakawa, Susumu; Takamura, Yusaku; Sumiyoshi, Tomiki; Suzuki, Michio; Ono, Taketoshi; Nishijo, Hisao

    2014-10-01

    The novel object recognition (NOR) test has been widely used to test memory function. We developed a 3D computerized video analysis system that estimates nose contact with an object in Long Evans rats to analyze object exploration during NOR tests. The results indicate that the 3D system reproducibly and accurately scores the NOR test. Furthermore, the 3D system captures a 3D trajectory of the nose during object exploration, enabling detailed analyses of spatiotemporal patterns of object exploration. The 3D trajectory analysis revealed a specific pattern of object exploration in the sample phase of the NOR test: normal rats first explored the lower parts of objects and then gradually explored the upper parts. A systematic injection of MK-801 suppressed changes in these exploration patterns. The results, along with those of previous studies, suggest that the changes in the exploration patterns reflect neophobia to a novel object and/or changes from spatial learning to object learning. These results demonstrate that the 3D tracking system is useful not only for detailed scoring of animal behaviors but also for investigation of characteristic spatiotemporal patterns of object exploration. The system has the potential to facilitate future investigation of neural mechanisms underlying object exploration that result from dynamic and complex brain activity.

  14. Visual Short-Term Memory Benefit for Objects on Different 3-D Surfaces

    ERIC Educational Resources Information Center

    Xu, Yaoda; Nakayama, Ken

    2007-01-01

    Visual short-term memory (VSTM) plays an important role in visual cognition. Although objects are located on different 3-dimensional (3-D) surfaces in the real world, how VSTM capacity may be influenced by the presence of multiple 3-D surfaces has never been examined. By manipulating binocular disparities of visual displays, the authors found that…

  15. Simultaneous perimeter measurement for 3D object with a binocular stereo vision measurement system

    NASA Astrophysics Data System (ADS)

    Peng, Zhao; Guo-Qiang, Ni

    2010-04-01

    A simultaneous measurement scheme for multiple three-dimensional (3D) objects' surface boundary perimeters is proposed. This scheme consists of three steps. First, a binocular stereo vision measurement system with two CCD cameras is devised to obtain the two images of the detected objects' 3D surface boundaries. Second, two geodesic active contours are applied to converge to the objects' contour edges simultaneously in the two CCD images to perform the stereo matching. Finally, the multiple spatial contours are reconstructed using the cubic B-spline curve interpolation. The true contour length of every spatial contour is computed as the true boundary perimeter of every 3D object. An experiment on the bent surface's perimeter measurement for the four 3D objects indicates that this scheme's measurement repetition error decreases to 0.7 mm.

  16. Separating the Representation from the Science: Training Students in Comprehending 3D Diagrams

    NASA Astrophysics Data System (ADS)

    Bemis, K. G.; Silver, D.; Chiang, J.; Halpern, D.; Oh, K.; Tremaine, M.

    2011-12-01

    Studies of students taking first year geology and earth science courses at universities find that a remarkable number of them are confused by the three-dimensional representations used to explain the science [1]. Comprehension of these 3D representations has been found to be related to an individual's spatial ability [2]. A variety of interactive programs and animations have been created to help explain the diagrams to beginning students [3, 4]. This work has demonstrated comprehension improvement and removed a gender gap between male (high spatial) and female (low spatial) students [5]. However, not much research has examined what makes the 3D diagrams so hard to understand or attempted to build a theory for creating training designed to remove these difficulties. Our work has separated the science labeling and comprehension of the diagrams from the visualizations to examine how individuals mentally see the visualizations alone. In particular, we asked subjects to create a cross-sectional drawing of the internal structure of various 3D diagrams. We found that viewing planes (the coordinate system the designer applies to the diagram), cutting planes (the planes formed by the requested cross sections) and visual property planes (the planes formed by the prominent features of the diagram, e.g., a layer at an angle of 30 degrees to the top surface of the diagram) that deviated from a Cartesian coordinate system imposed by the viewer caused significant problems for subjects, in part because these deviations forced them to mentally re-orient their viewing perspective. Problems with deviations in all three types of plane were significantly harder than those deviating on one or two planes. Our results suggest training that does not focus on showing how the components of various 3D geologic formations are put together but rather training that guides students in re-orienting themselves to deviations that differ from their right-angle view of the world, e.g., by showing how

  17. Electro-holography display using computer generated hologram of 3D objects based on projection spectra

    NASA Astrophysics Data System (ADS)

    Huang, Sujuan; Wang, Duocheng; He, Chao

    2012-11-01

    A new method of synthesizing computer-generated hologram of three-dimensional (3D) objects is proposed from their projection images. A series of projection images of 3D objects are recorded with one-dimensional azimuth scanning. According to the principles of paraboloid of revolution in 3D Fourier space and 3D central slice theorem, spectra information of 3D objects can be gathered from their projection images. Considering quantization error of horizontal and vertical directions, the spectrum information from each projection image is efficiently extracted in double circle and four circles shape, to enhance the utilization of projection spectra. Then spectra information of 3D objects from all projection images is encoded into computer-generated hologram based on Fourier transform using conjugate-symmetric extension. The hologram includes 3D information of objects. Experimental results for numerical reconstruction of the CGH at different distance validate the proposed methods and show its good performance. Electro-holographic reconstruction can be realized by using an electronic addressing reflective liquid-crystal display (LCD) spatial light modulator. The CGH from the computer is loaded onto the LCD. By illuminating a reference light from a laser source to the LCD, the amplitude and phase information included in the CGH will be reconstructed due to the diffraction of the light modulated by the LCD.

  18. Synthesis and display of dynamic holographic 3D scenes with real-world objects.

    PubMed

    Paturzo, Melania; Memmolo, Pasquale; Finizio, Andrea; Näsänen, Risto; Naughton, Thomas J; Ferraro, Pietro

    2010-04-26

    A 3D scene is synthesized combining multiple optically recorded digital holograms of different objects. The novel idea consists of compositing moving 3D objects in a dynamic 3D scene using a process that is analogous to stop-motion video. However in this case the movie has the exciting attribute that it can be displayed and observed in 3D. We show that 3D dynamic scenes can be projected as an alternative to complicated and heavy computations needed to generate realistic-looking computer generated holograms. The key tool for creating the dynamic action is based on a new concept that consists of a spatial, adaptive transformation of digital holograms of real-world objects allowing full control in the manipulation of the object's position and size in a 3D volume with very high depth-of-focus. A pilot experiment to evaluate how viewers perceive depth in a conventional single-view display of the dynamic 3D scene has been performed.

  19. The 3D scanner prototype utilize object profile imaging using line laser and octave software

    NASA Astrophysics Data System (ADS)

    Nurdini, Mugi; Manunggal, Trikarsa Tirtadwipa; Samsi, Agus

    2016-11-01

    Three-dimensional scanner or 3D Scanner is a device to reconstruct the real object into digital form on a computer. 3D Scanner is a technology that is being developed, especially in developed countries, where the current 3D Scanner devices is the advanced version with a very expensive prices. This study is basically a simple prototype of 3D Scanner with a very low investment costs. 3D Scanner prototype device consists of a webcam, a rotating desk system controlled by a stepper motor and Arduino UNO, and a line laser. Objects that limit the research is the object with same radius from its center point (object pivot). Scanning is performed by using object profile imaging by line laser which is then captured by the camera and processed by a computer (image processing) using Octave software. On each image acquisition, the scanned object on a rotating desk rotated by a certain degree, so for one full turn multiple images of a number of existing side are finally obtained. Then, the profile of the entire images is extracted in order to obtain digital object dimension. Digital dimension is calibrated by length standard, called gage block. Overall dimensions are then digitally reconstructed into a three-dimensional object. Validation of the scanned object reconstruction of the original object dimensions expressed as a percentage error. Based on the results of data validation, horizontal dimension error is about 5% to 23% and vertical dimension error is about +/- 3%.

  20. Electrophysiological evidence of separate pathways for the perception of depth and 3D objects.

    PubMed

    Gao, Feng; Cao, Bihua; Cao, Yunfei; Li, Fuhong; Li, Hong

    2015-05-01

    Previous studies have investigated the neural mechanism of 3D perception, but the neural distinction between 3D-objects and depth processing remains unclear. In the present study, participants viewed three types of graphics (planar graphics, perspective drawings, and 3D objects) while event-related potentials (ERP) were recorded. The ERP results revealed the following: (1) 3D objects elicited a larger and delayed N1 component than the other two types of stimuli; (2) during the P2 time window, significant differences between 3D objects and the perspective drawings were found mainly over a group of electrode sites in the left lateral occipital region; and (3) during the N2 complex, differences between planar graphics and perspective drawings were found over a group of electrode sites in the right hemisphere, whereas differences between perspective drawings and 3D objects were observed at another group of electrode sites in the left hemisphere. These findings support the claim that depth processing and object identification might be processed by separate pathways and at different latencies.

  1. Plane-based optimization for 3D object reconstruction from single line drawings.

    PubMed

    Liu, Jianzhuang; Cao, Liangliang; Li, Zhenguo; Tang, Xiaoou

    2008-02-01

    In previous optimization-based methods of 3D planar-faced object reconstruction from single 2D line drawings, the missing depths of the vertices of a line drawing (and other parameters in some methods) are used as the variables of the objective functions. A 3D object with planar faces is derived by finding values for these variables that minimize the objective functions. These methods work well for simple objects with a small number N of variables. As N grows, however, it is very difficult for them to find expected objects. This is because with the nonlinear objective functions in a space of large dimension N, the search for optimal solutions can easily get trapped into local minima. In this paper, we use the parameters of the planes that pass through the planar faces of an object as the variables of the objective function. This leads to a set of linear constraints on the planes of the object, resulting in a much lower dimensional nullspace where optimization is easier to achieve. We prove that the dimension of this nullspace is exactly equal to the minimum number of vertex depths which define the 3D object. Since a practical line drawing is usually not an exact projection of a 3D object, we expand the nullspace to a larger space based on the singular value decomposition of the projection matrix of the line drawing. In this space, robust 3D reconstruction can be achieved. Compared with two most related methods, our method not only can reconstruct more complex 3D objects from 2D line drawings, but also is computationally more efficient.

  2. Average Cross-Sectional Area of DebriSat Fragments Using Volumetrically Constructed 3D Representations

    NASA Technical Reports Server (NTRS)

    Scruggs, T.; Moraguez, M.; Patankar, K.; Fitz-Coy, N.; Liou, J.-C.; Sorge, M.; Huynh, T.

    2016-01-01

    Debris fragments from the hypervelocity impact testing of DebriSat are being collected and characterized for use in updating existing satellite breakup models. One of the key parameters utilized in these models is the ballistic coefficient of the fragment which is directly related to its area-to-mass ratio. However, since the attitude of fragments varies during their orbital lifetime, it is customary to use the average cross-sectional area in the calculation of the area-to-mass ratio. The average cross-sectional area is defined as the average of the projected surface areas perpendicular to the direction of motion and has been shown to be equal to one-fourth of the total surface area of a convex object. Unfortunately, numerous fragments obtained from the DebriSat experiment show significant concavity (i.e., shadowing) and thus we have explored alternate methods for computing the average cross-sectional area of the fragments. An imaging system based on the volumetric reconstruction of a 3D object from multiple 2D photographs of the object was developed for use in determining the size characteristic (i.e., characteristics length) of the DebriSat fragments. For each fragment, the imaging system generates N number of images from varied azimuth and elevation angles and processes them using a space-carving algorithm to construct a 3D point cloud of the fragment. This paper describes two approaches for calculating the average cross-sectional area of debris fragments based on the 3D imager. Approach A utilizes the constructed 3D object to generate equally distributed cross-sectional area projections and then averages them to determine the average cross-sectional area. Approach B utilizes a weighted average of the area of the 2D photographs to directly compute the average cross-sectional area. A comparison of the accuracy and computational needs of each approach is described as well as preliminary results of an analysis to determine the "optimal" number of images needed for

  3. 3D models automatic reconstruction of selected close range objects. (Polish Title: Automatyczna rekonstrukcja modeli 3D małych obiektów bliskiego zasiegu)

    NASA Astrophysics Data System (ADS)

    Zaweiska, D.

    2013-12-01

    Reconstruction of three-dimensional, realistic models of objects from digital images has been the topic of research in many areas of science for many years. This development is stimulated by new technologies and tools, which appeared recently, such as digital photography, laser scanners, increase in the equipment efficiency and Internet. The objective of this paper is to present results of automatic modeling of selected close range objects, with the use of digital photographs acquired by the Hasselblad H4D50 camera. The author's software tool was utilized for calculations; it performs successive stages of the 3D model creation. The modeling process was presented as the complete process which starts from acquisition of images and which is completed by creation of a photorealistic 3D model in the same software environment. Experiments were performed for selected close range objects, with appropriately arranged image geometry, creating a ring around the measured object. The Area Base Matching (CC/LSM) method, the RANSAC algorithm, with the use of tensor calculus, were utilized form automatic matching of points detected with the SUSAN algorithm. Reconstruction of the surface of model generation is one of the important stages of 3D modeling. Reconstruction of precise surfaces, performed on the basis of a non-organized cloud of points, acquired from automatic processing of digital images, is a difficult task, which has not been finally solved. Creation of poly-angular models, which may meet high requirements concerning modeling and visualization is required in many applications. The polynomial method is usually the best way to precise representation of measurement results, and, at the same time, to achieving the optimum description of the surface. Three algorithm were tested: the volumetric method (VCG), the Poisson method and the Ball pivoting method. Those methods are mostly applied to modeling of uniform grids of points. Results of experiments proved that incorrect

  4. Programming self assembly by designing the 3D shape of floating objects

    NASA Astrophysics Data System (ADS)

    Poty, Martin; Lagubeau, Guillaume; Lumay, Geoffroy; Vandewalle, Nicolas

    2014-11-01

    Self-assembly of floating particles driven by capillary forces at some liquid-air interface leads to the formation of two-dimensionnal structures. Using a 3d printer, milimeter scale objets are produced. Their 3d shape is chosen in order to create capillary multipoles. The capillary interactions between these components can be either attractive or repulsive depending on the interface local deformations along the liquid-air interface. In order to understand how the shape of an object deforms the interface, we developed an original profilometry method. The measurements show that specific structures can be programmed by selecting the 3d branched shapes.

  5. Computing 3-D structure of rigid objects using stereo and motion

    NASA Technical Reports Server (NTRS)

    Nguyen, Thinh V.

    1987-01-01

    Work performed as a step toward an intelligent automatic machine vision system for 3-D imaging is discussed. The problem considered is the quantitative 3-D reconstruction of rigid objects. Motion and stereo are the two clues considered in this system. The system basically consists of three processes: the low level process to extract image features, the middle level process to establish the correspondence in the stereo (spatial) and motion (temporal) modalities, and the high level process to compute the 3-D coordinates of the corner points by integrating the spatial and temporal correspondences.

  6. A generic algorithm for constructing hierarchical representations of geometric objects

    SciTech Connect

    Xavier, P.G.

    1995-10-01

    For a number of years, robotics researchers have exploited hierarchical representations of geometrical objects and scenes in motion-planning, collision-avoidance, and simulation. However, few general techniques exist for automatically constructing them. We present a generic, bottom-up algorithm that uses a heuristic clustering technique to produced balanced, coherent hierarchies. Its worst-case running time is O(N{sup 2}logN), but for non-pathological cases it is O(NlogN), where N is the number of input primitives. We have completed a preliminary C++ implementation for input collections of 3D convex polygons and 3D convex polyhedra and conducted simple experiments with scenes of up to 12,000 polygons, which take only a few minutes to process. We present examples using spheres and convex hulls as hierarchy primitives.

  7. Optimal Local Searching for Fast and Robust Textureless 3D Object Tracking in Highly Cluttered Backgrounds.

    PubMed

    Seo, Byung-Kuk; Park, Jong-Il; Hinterstoisser, Stefan; Ilic, Slobodan

    2013-06-13

    Edge-based tracking is a fast and plausible approach for textureless 3D object tracking, but its robustness is still very challenging in highly cluttered backgrounds due to numerous local minima. To overcome this problem, we propose a novel method for fast and robust textureless 3D object tracking in highly cluttered backgrounds. The proposed method is based on optimal local searching of 3D-2D correspondences between a known 3D object model and 2D scene edges in an image with heavy background clutter. In our searching scheme, searching regions are partitioned into three levels (interior, contour, and exterior) with respect to the previous object region, and confident searching directions are determined by evaluating candidates of correspondences on their region levels; thus, the correspondences are searched among likely candidates in only the confident directions instead of searching through all candidates. To ensure the confident searching direction, we also adopt the region appearance, which is efficiently modeled on a newly defined local space (called a searching bundle). Experimental results and performance evaluations demonstrate that our method fully supports fast and robust textureless 3D object tracking even in highly cluttered backgrounds.

  8. Optimal local searching for fast and robust textureless 3D object tracking in highly cluttered backgrounds.

    PubMed

    Seo, Byung-Kuk; Park, Hanhoon; Park, Jong-Il; Hinterstoisser, Stefan; Ilic, Slobodan

    2014-01-01

    Edge-based tracking is a fast and plausible approach for textureless 3D object tracking, but its robustness is still very challenging in highly cluttered backgrounds due to numerous local minima. To overcome this problem, we propose a novel method for fast and robust textureless 3D object tracking in highly cluttered backgrounds. The proposed method is based on optimal local searching of 3D-2D correspondences between a known 3D object model and 2D scene edges in an image with heavy background clutter. In our searching scheme, searching regions are partitioned into three levels (interior, contour, and exterior) with respect to the previous object region, and confident searching directions are determined by evaluating candidates of correspondences on their region levels; thus, the correspondences are searched among likely candidates in only the confident directions instead of searching through all candidates. To ensure the confident searching direction, we also adopt the region appearance, which is efficiently modeled on a newly defined local space (called a searching bundle). Experimental results and performance evaluations demonstrate that our method fully supports fast and robust textureless 3D object tracking even in highly cluttered backgrounds.

  9. Shaping functional nano-objects by 3D confined supramolecular assembly.

    PubMed

    Deng, Renhua; Liang, Fuxin; Li, Weikun; Liu, Shanqin; Liang, Ruijing; Cai, Mingle; Yang, Zhenzhong; Zhu, Jintao

    2013-12-20

    Nano-objects are generated through 3D confined supramolecular assembly, followed by a sequential disintegration by rupturing the hydrogen bonding. The shape of the nano-objects is tunable, ranging from nano-disc, nano-cup, to nano-toroid. The nano-objects are pH-responsive. Functional materials for example inorganic or metal nanoparticles are easily complexed onto the external surface, to extend both composition and microstructure of the nano-objects.

  10. Pose detection of a 3D object using template matched filtering

    NASA Astrophysics Data System (ADS)

    Picos, Kenia; Díaz-Ramírez, Víctor H.

    2016-09-01

    The problem of 3D pose recognition of a rigid object is difficult to solve because the pose in a 3D space can vary with multiple degrees of freedom. In this work, we propose an accurate method for 3D pose estimation based on template matched filtering. The proposed method utilizes a bank of space-variant filters which take into account different pose states of the target and local statistical properties of the input scene. The state parameters of location coordinates, orientation angles, and scaling parameters of the target are estimated with high accuracy in the input scene. Experimental tests are performed for real and synthetic scenes. The proposed system yields good performance for 3D pose recognition in terms of detection efficiency, location and orientation errors.

  11. Lossy to lossless object-based coding of 3-D MRI data.

    PubMed

    Menegaz, Gloria; Thiran, Jean-Philippe

    2002-01-01

    We propose a fully three-dimensional (3-D) object-based coding system exploiting the diagnostic relevance of the different regions of the volumetric data for rate allocation. The data are first decorrelated via a 3-D discrete wavelet transform. The implementation via the lifting steps scheme allows to map integer-to-integer values, enabling lossless coding, and facilitates the definition of the object-based inverse transform. The coding process assigns disjoint segments of the bitstream to the different objects, which can be independently accessed and reconstructed at any up-to-lossless quality. Two fully 3-D coding strategies are considered: embedded zerotree coding (EZW-3D) and multidimensional layered zero coding (MLZC), both generalized for region of interest (ROI)-based processing. In order to avoid artifacts along region boundaries, some extra coefficients must be encoded for each object. This gives rise to an overheading of the bitstream with respect to the case where the volume is encoded as a whole. The amount of such extra information depends on both the filter length and the decomposition depth. The system is characterized on a set of head magnetic resonance images. Results show that MLZC and EZW-3D have competitive performances. In particular, the best MLZC mode outperforms the others state-of-the-art techniques on one of the datasets for which results are available in the literature.

  12. 3-D Laser-Based Multiclass and Multiview Object Detection in Cluttered Indoor Scenes.

    PubMed

    Zhang, Xuesong; Zhuang, Yan; Hu, Huosheng; Wang, Wei

    2017-01-01

    This paper investigates the problem of multiclass and multiview 3-D object detection for service robots operating in a cluttered indoor environment. A novel 3-D object detection system using laser point clouds is proposed to deal with cluttered indoor scenes with a fewer and imbalanced training data. Raw 3-D point clouds are first transformed to 2-D bearing angle images to reduce the computational cost, and then jointly trained multiple object detectors are deployed to perform the multiclass and multiview 3-D object detection. The reclassification technique is utilized on each detected low confidence bounding box in the system to reduce false alarms in the detection. The RUS-SMOTEboost algorithm is used to train a group of independent binary classifiers with imbalanced training data. Dense histograms of oriented gradients and local binary pattern features are combined as a feature set for the reclassification task. Based on the dalian university of technology (DUT)-3-D data set taken from various office and household environments, experimental results show the validity and good performance of the proposed method.

  13. High-purity 3D nano-objects grown by focused-electron-beam induced deposition

    NASA Astrophysics Data System (ADS)

    Córdoba, Rosa; Sharma, Nidhi; Kölling, Sebastian; Koenraad, Paul M.; Koopmans, Bert

    2016-09-01

    To increase the efficiency of current electronics, a specific challenge for the next generation of memory, sensing and logic devices is to find suitable strategies to move from two- to three-dimensional (3D) architectures. However, the creation of real 3D nano-objects is not trivial. Emerging non-conventional nanofabrication tools are required for this purpose. One attractive method is focused-electron-beam induced deposition (FEBID), a direct-write process of 3D nano-objects. Here, we grow 3D iron and cobalt nanopillars by FEBID using diiron nonacarbonyl Fe2(CO)9, and dicobalt octacarbonyl Co2(CO)8, respectively, as starting materials. In addition, we systematically study the composition of these nanopillars at the sub-nanometer scale by atom probe tomography, explicitly mapping the homogeneity of the radial and longitudinal composition distributions. We show a way of fabricating high-purity 3D vertical nanostructures of ˜50 nm in diameter and a few micrometers in length. Our results suggest that the purity of such 3D nanoelements (above 90 at% Fe and above 95 at% Co) is directly linked to their growth regime, in which the selected deposition conditions are crucial for the final quality of the nanostructure. Moreover, we demonstrate that FEBID and the proposed characterization technique not only allow for growth and chemical analysis of single-element structures, but also offers a new way to directly study 3D core-shell architectures. This straightforward concept could establish a promising route to the design of 3D elements for future nano-electronic devices.

  14. 3D-Web-GIS RFID location sensing system for construction objects.

    PubMed

    Ko, Chien-Ho

    2013-01-01

    Construction site managers could benefit from being able to visualize on-site construction objects. Radio frequency identification (RFID) technology has been shown to improve the efficiency of construction object management. The objective of this study is to develop a 3D-Web-GIS RFID location sensing system for construction objects. An RFID 3D location sensing algorithm combining Simulated Annealing (SA) and a gradient descent method is proposed to determine target object location. In the algorithm, SA is used to stabilize the search process and the gradient descent method is used to reduce errors. The locations of the analyzed objects are visualized using the 3D-Web-GIS system. A real construction site is used to validate the applicability of the proposed method, with results indicating that the proposed approach can provide faster, more accurate, and more stable 3D positioning results than other location sensing algorithms. The proposed system allows construction managers to better understand worksite status, thus enhancing managerial efficiency.

  15. Depth-based representations: Which coding format for 3D video broadcast applications?

    NASA Astrophysics Data System (ADS)

    Kerbiriou, Paul; Boisson, Guillaume; Sidibé, Korian; Huynh-Thu, Quan

    2011-03-01

    3D Video (3DV) delivery standardization is currently ongoing in MPEG. Now time is to choose 3DV data representation format. What is at stake is the final quality for end-users, i.e. synthesized views' visual quality. We focus on two major rival depth-based formats, namely Multiview Video plus Depth (MVD) and Layered Depth Video (LDV). MVD can be considered as the basic depth-based 3DV format, generated by disparity estimation from multiview sequences. LDV is more sophisticated, with the compaction of multiview data into color- and depth-occlusions layers. We compare final views quality using MVD2 and LDV (both containing two color channels plus two depth components) coded with MVC at various compression ratios. Depending on the format, the appropriate synthesis process is performed to generate final stereoscopic pairs. Comparisons are provided in terms of SSIM and PSNR with respect to original views and to synthesized references (obtained without compression). Eventually, LDV outperforms significantly MVD when using state-of-the-art reference synthesis algorithms. Occlusions management before encoding is advantageous in comparison with handling redundant signals at decoder side. Besides, we observe that depth quantization does not induce much loss on the final view quality until a significant degradation level. Improvements in disparity estimation and view synthesis algorithms are therefore still expected during the remaining standardization steps.

  16. 3D shape shearography with integrated structured light projection for strain inspection of curved objects

    NASA Astrophysics Data System (ADS)

    Anisimov, Andrei G.; Groves, Roger M.

    2015-05-01

    Shearography (speckle pattern shearing interferometry) is a non-destructive testing technique that provides full-field surface strain characterization. Although real-life objects especially in aerospace, transport or cultural heritage are not flat (e.g. aircraft leading edges or sculptures), their inspection with shearography is of interest for both hidden defect detection and material characterization. Accurate strain measuring of a highly curved or free form surface needs to be performed by combining inline object shape measuring and processing of shearography data in 3D. Previous research has not provided a general solution. This research is devoted to the practical questions of 3D shape shearography system development for surface strain characterization of curved objects. The complete procedure of calibration and data processing of a 3D shape shearography system with integrated structured light projector is presented. This includes an estimation of the actual shear distance and a sensitivity matrix correction within the system field of view. For the experimental part a 3D shape shearography system prototype was developed. It employs three spatially-distributed shearing cameras, with Michelson interferometers acting as the shearing devices, one illumination laser source and a structured light projector. The developed system performance was evaluated with a previously reported cylinder specimen (length 400 mm, external diameter 190 mmm) loaded by internal pressure. Further steps for the 3D shape shearography prototype and the technique development are also proposed.

  17. Identification of superficial defects in reconstructed 3D objects using phase-shifting fringe projection

    NASA Astrophysics Data System (ADS)

    Madrigal, Carlos A.; Restrepo, Alejandro; Branch, John W.

    2016-09-01

    3D reconstruction of small objects is used in applications of surface analysis, forensic analysis and tissue reconstruction in medicine. In this paper, we propose a strategy for the 3D reconstruction of small objects and the identification of some superficial defects. We applied a technique of projection of structured light patterns, specifically sinusoidal fringes and an algorithm of phase unwrapping. A CMOS camera was used to capture images and a DLP digital light projector for synchronous projection of the sinusoidal pattern onto the objects. We implemented a technique based on a 2D flat pattern as calibration process, so the intrinsic and extrinsic parameters of the camera and the DLP were defined. Experimental tests were performed in samples of artificial teeth, coal particles, welding defects and surfaces tested with Vickers indentation. Areas less than 5cm were studied. The objects were reconstructed in 3D with densities of about one million points per sample. In addition, the steps of 3D description, identification of primitive, training and classification were implemented to recognize defects, such as: holes, cracks, roughness textures and bumps. We found that pattern recognition strategies are useful, when quality supervision of surfaces has enough quantities of points to evaluate the defective region, because the identification of defects in small objects is a demanding activity of the visual inspection.

  18. Higher-Order Neural Networks Applied to 2D and 3D Object Recognition

    NASA Technical Reports Server (NTRS)

    Spirkovska, Lilly; Reid, Max B.

    1994-01-01

    A Higher-Order Neural Network (HONN) can be designed to be invariant to geometric transformations such as scale, translation, and in-plane rotation. Invariances are built directly into the architecture of a HONN and do not need to be learned. Thus, for 2D object recognition, the network needs to be trained on just one view of each object class, not numerous scaled, translated, and rotated views. Because the 2D object recognition task is a component of the 3D object recognition task, built-in 2D invariance also decreases the size of the training set required for 3D object recognition. We present results for 2D object recognition both in simulation and within a robotic vision experiment and for 3D object recognition in simulation. We also compare our method to other approaches and show that HONNs have distinct advantages for position, scale, and rotation-invariant object recognition. The major drawback of HONNs is that the size of the input field is limited due to the memory required for the large number of interconnections in a fully connected network. We present partial connectivity strategies and a coarse-coding technique for overcoming this limitation and increasing the input field to that required by practical object recognition problems.

  19. Recognition by Humans and Pigeons of Novel Views of 3-D Objects and Their Photographs

    ERIC Educational Resources Information Center

    Friedman, Alinda; Spetch, Marcia L.; Ferrey, Anne

    2005-01-01

    Humans and pigeons were trained to discriminate between 2 views of actual 3-D objects or their photographs. They were tested on novel views that were either within the closest rotational distance between the training views (interpolated) or outside of that range (extrapolated). When training views were 60? apart, pigeons, but not humans,…

  20. Status of the phenomena representation, 3D modeling, and cloud-based software architecture development

    SciTech Connect

    Smith, Curtis L.; Prescott, Steven; Kvarfordt, Kellie; Sampath, Ram; Larson, Katie

    2015-09-01

    Early in 2013, researchers at the Idaho National Laboratory outlined a technical framework to support the implementation of state-of-the-art probabilistic risk assessment to predict the safety performance of advanced small modular reactors. From that vision of the advanced framework for risk analysis, specific tasks have been underway in order to implement the framework. This report discusses the current development of a several tasks related to the framework implementation, including a discussion of a 3D physics engine that represents the motion of objects (including collision and debris modeling), cloud-based analysis tools such as a Bayesian-inference engine, and scenario simulations. These tasks were performed during 2015 as part of the technical work associated with the Advanced Reactor Technologies Program.

  1. Cognitive/emotional models for human behavior representation in 3D avatar simulations

    NASA Astrophysics Data System (ADS)

    Peterson, James K.

    2004-08-01

    Simplified models of human cognition and emotional response are presented which are based on models of auditory/ visual polymodal fusion. At the core of these models is a computational model of Area 37 of the temporal cortex which is based on new isocortex models presented recently by Grossberg. These models are trained using carefully chosen auditory (musical sequences), visual (paintings) and higher level abstract (meta level) data obtained from studies of how optimization strategies are chosen in response to outside managerial inputs. The software modules developed are then used as inputs to character generation codes in standard 3D virtual world simulations. The auditory and visual training data also enable the development of simple music and painting composition generators which significantly enhance one's ability to validate the cognitive model. The cognitive models are handled as interacting software agents implemented as CORBA objects to allow the use of multiple language coding choices (C++, Java, Python etc) and efficient use of legacy code.

  2. Anticipatory Spatial Representation of 3D Regions Explored by Sighted Observers and a Deaf-and-Blind-Observer

    ERIC Educational Resources Information Center

    Intraub, Helene

    2004-01-01

    Viewers who study photographs of scenes tend to remember having seen beyond the boundaries of the view ["boundary extension"; J. Exp. Psychol. Learn. Mem. Cogn. 15 (1989) 179]. Is this a fundamental aspect of scene representation? Forty undergraduates explored bounded regions of six common (3D) scenes, visually or haptically (while blindfolded)…

  3. 4Pi fluorescence detection and 3D particle localization with a single objective

    PubMed Central

    Schnitzbauer, J.; McGorty, R.; Huang, B.

    2013-01-01

    Coherent detection through two opposing objectives (4Pi configuration) improves the precision of three-dimensional (3D) single-molecule localization substantially along the axial direction, but suffers from instrument complexity and maintenance difficulty. To address these issues, we have realized 4Pi fluorescence detection by sandwiching the sample between the objective and a mirror, and create interference of direct incidence and mirror-reflected signal at the camera with a spatial light modulator. Multifocal imaging using this single-objective mirror interference scheme offers improvement in the axial localization similar to the traditional 4Pi method. We have also devised several PSF engineering schemes to enable 3D localization with a single emitter image, offering better axial precision than normal single-objective localization methods such as astigmatic imaging. PMID:24105517

  4. 3D-modeling of deformed halite hopper crystals by Object Based Image Analysis

    NASA Astrophysics Data System (ADS)

    Leitner, Christoph; Hofmann, Peter; Marschallinger, Robert

    2014-12-01

    Object Based Image Analysis (OBIA) is an established method for analyzing multiscale and multidimensional imagery in a range of disciplines. In the present study this method was used for the 3D reconstruction of halite hopper crystals in a mudrock sample, based on Computed Tomography data. To quantitatively assess the reliability of OBIA results, they were benchmarked against a corresponding "gold standard", a reference 3D model of the halite crystals that was derived by manual expert digitization of the CT images. For accuracy assessment, classical per-scene statistics were extended to per-object statistics. The strength of OBIA was to recognize all objects similar to halite hopper crystals and in particular to eliminate cracks. Using a support vector machine (SVM) classifier on top of OBIA, unsuitable objects like halite crystal clusters, polyhalite-coated crystals and spherical halite crystals were effectively dismissed, but simultaneously the number of well-shaped halites was reduced.

  5. Automatic pole-like object modeling via 3D part-based analysis of point cloud

    NASA Astrophysics Data System (ADS)

    He, Liu; Yang, Haoxiang; Huang, Yuchun

    2016-10-01

    Pole-like objects, including trees, lampposts and traffic signs, are indispensable part of urban infrastructure. With the advance of vehicle-based laser scanning (VLS), massive point cloud of roadside urban areas becomes applied in 3D digital city modeling. Based on the property that different pole-like objects have various canopy parts and similar trunk parts, this paper proposed the 3D part-based shape analysis to robustly extract, identify and model the pole-like objects. The proposed method includes: 3D clustering and recognition of trunks, voxel growing and part-based 3D modeling. After preprocessing, the trunk center is identified as the point that has local density peak and the largest minimum inter-cluster distance. Starting from the trunk centers, the remaining points are iteratively clustered to the same centers of their nearest point with higher density. To eliminate the noisy points, cluster border is refined by trimming boundary outliers. Then, candidate trunks are extracted based on the clustering results in three orthogonal planes by shape analysis. Voxel growing obtains the completed pole-like objects regardless of overlaying. Finally, entire trunk, branch and crown part are analyzed to obtain seven feature parameters. These parameters are utilized to model three parts respectively and get signal part-assembled 3D model. The proposed method is tested using the VLS-based point cloud of Wuhan University, China. The point cloud includes many kinds of trees, lampposts and other pole-like posters under different occlusions and overlaying. Experimental results show that the proposed method can extract the exact attributes and model the roadside pole-like objects efficiently.

  6. Identification and Detection of Simple 3D Objects with Severely Blurred Vision

    PubMed Central

    Kallie, Christopher S.; Legge, Gordon E.; Yu, Deyue

    2012-01-01

    Purpose. Detecting and recognizing three-dimensional (3D) objects is an important component of the visual accessibility of public spaces for people with impaired vision. The present study investigated the impact of environmental factors and object properties on the recognition of objects by subjects who viewed physical objects with severely reduced acuity. Methods. The experiment was conducted in an indoor testing space. We examined detection and identification of simple convex objects by normally sighted subjects wearing diffusing goggles that reduced effective acuity to 20/900. We used psychophysical methods to examine the effect on performance of important environmental variables: viewing distance (from 10–24 feet, or 3.05–7.32 m) and illumination (overhead fluorescent and artificial window), and object variables: shape (boxes and cylinders), size (heights from 2–6 feet, or 0.61–1.83 m), and color (gray and white). Results. Object identification was significantly affected by distance, color, height, and shape, as well as interactions between illumination, color, and shape. A stepwise regression analysis showed that 64% of the variability in identification could be explained by object contrast values (58%) and object visual angle (6%). Conclusions. When acuity is severely limited, illumination, distance, color, height, and shape influence the identification and detection of simple 3D objects. These effects can be explained in large part by the impact of these variables on object contrast and visual angle. Basic design principles for improving object visibility are discussed. PMID:23111613

  7. Blind Search of Faint Moving Objects in 3D Data Sets

    DTIC Science & Technology

    2013-09-01

    Blind Search of Faint Moving Objects in 3D Data Sets Phan Dao*, Peter Crabtree and Patrick McNicholl AFRL/RVBYC Tamar Payne Applied...using a simulated object signature superimposed on measured background, and show that the limiting magnitude can be improved by up to 6 visual...magnitudes. A quasi blind search algorithm that identifies the streak of photons, assuming no prior knowledge of orbital information, will be discussed

  8. Acquiring 3-D information about thick objects from differential interference contrast images using texture extraction.

    PubMed

    Sierra, Heidy; Brooks, Dana; DiMarzio, Charles

    2010-01-01

    The extraction of 3-D morphological information about thick objects is explored in this work. We extract this information from 3-D differential interference contrast (DIC) images by applying a texture detection method. Texture extraction methods have been successfully used in different applications to study biological samples. A 3-D texture image is obtained by applying a local entropy-based texture extraction method. The use of this method to detect regions of blastocyst mouse embryos that are used in assisted reproduction techniques such as in vitro fertilization is presented as an example. Results demonstrate the potential of using texture detection methods to improve morphological analysis of thick samples, which is relevant to many biomedical and biological studies. Fluorescence and optical quadrature microscope phase images are used for validation.

  9. Acquiring 3-D information about thick objects from differential interference contrast images using texture extraction

    NASA Astrophysics Data System (ADS)

    Sierra, Heidy; Brooks, Dana; Dimarzio, Charles

    2010-07-01

    The extraction of 3-D morphological information about thick objects is explored in this work. We extract this information from 3-D differential interference contrast (DIC) images by applying a texture detection method. Texture extraction methods have been successfully used in different applications to study biological samples. A 3-D texture image is obtained by applying a local entropy-based texture extraction method. The use of this method to detect regions of blastocyst mouse embryos that are used in assisted reproduction techniques such as in vitro fertilization is presented as an example. Results demonstrate the potential of using texture detection methods to improve morphological analysis of thick samples, which is relevant to many biomedical and biological studies. Fluorescence and optical quadrature microscope phase images are used for validation.

  10. Recognition of 3D objects for autonomous mobile robot's navigation in automated shipbuilding

    NASA Astrophysics Data System (ADS)

    Lee, Hyunki; Cho, Hyungsuck

    2007-10-01

    Nowadays many parts of shipbuilding process are automated, but the painting process is not, because of the difficulty of automated on-line painting quality measurement, harsh painting environment and the difficulty of robot navigation. However, the painting automation is necessary, because it can provide consistent performance of painting film thickness. Furthermore, autonomous mobile robots are strongly required for flexible painting work. However, the main problem of autonomous mobile robot's navigation is that there are many obstacles which are not expressed in the CAD data. To overcome this problem, obstacle detection and recognition are necessary to avoid obstacles and painting work effectively. Until now many object recognition algorithms have been studied, especially 2D object recognition methods using intensity image have been widely studied. However, in our case environmental illumination does not exist, so these methods cannot be used. To overcome this, to use 3D range data must be used, but the problem of using 3D range data is high computational cost and long estimation time of recognition due to huge data base. In this paper, we propose a 3D object recognition algorithm based on PCA (Principle Component Analysis) and NN (Neural Network). In the algorithm, the novelty is that the measured 3D range data is transformed into intensity information, and then adopts the PCA and NN algorithm for transformed intensity information to reduce the processing time and make the data easy to handle which are disadvantages of previous researches of 3D object recognition. A set of experimental results are shown to verify the effectiveness of the proposed algorithm.

  11. Combining scale-space and similarity-based aspect graphs for fast 3D object recognition.

    PubMed

    Ulrich, Markus; Wiedemann, Christian; Steger, Carsten

    2012-10-01

    This paper describes an approach for recognizing instances of a 3D object in a single camera image and for determining their 3D poses. A hierarchical model is generated solely based on the geometry information of a 3D CAD model of the object. The approach does not rely on texture or reflectance information of the object's surface, making it useful for a wide range of industrial and robotic applications, e.g., bin-picking. A hierarchical view-based approach that addresses typical problems of previous methods is applied: It handles true perspective, is robust to noise, occlusions, and clutter to an extent that is sufficient for many practical applications, and is invariant to contrast changes. For the generation of this hierarchical model, a new model image generation technique by which scale-space effects can be taken into account is presented. The necessary object views are derived using a similarity-based aspect graph. The high robustness of an exhaustive search is combined with an efficient hierarchical search. The 3D pose is refined by using a least-squares adjustment that minimizes geometric distances in the image, yielding a position accuracy of up to 0.12 percent with respect to the object distance, and an orientation accuracy of up to 0.35 degree in our tests. The recognition time is largely independent of the complexity of the object, but depends mainly on the range of poses within which the object may appear in front of the camera. For efficiency reasons, the approach allows the restriction of the pose range depending on the application. Typical runtimes are in the range of a few hundred ms.

  12. The effect of background and illumination on color identification of real, 3D objects

    PubMed Central

    Allred, Sarah R.; Olkkonen, Maria

    2013-01-01

    For the surface reflectance of an object to be a useful cue to object identity, judgments of its color should remain stable across changes in the object's environment. In 2D scenes, there is general consensus that color judgments are much more stable across illumination changes than background changes. Here we investigate whether these findings generalize to real 3D objects. Observers made color matches to cubes as we independently varied both the illumination impinging on the cube and the 3D background of the cube. As in 2D scenes, we found relatively high but imperfect stability of color judgments under an illuminant shift. In contrast to 2D scenes, we found that background had little effect on average color judgments. In addition, variability of color judgments was increased by an illuminant shift and decreased by embedding the cube within a background. Taken together, these results suggest that in real 3D scenes with ample cues to object segregation, the addition of a background may improve stability of color identification. PMID:24273521

  13. Detection and Purging of Specular Reflective and Transparent Object Influences in 3d Range Measurements

    NASA Astrophysics Data System (ADS)

    Koch, R.; May, S.; Nüchter, A.

    2017-02-01

    3D laser scanners are favoured sensors for mapping in mobile service robotics at indoor and outdoor applications, since they deliver precise measurements at a wide scanning range. The resulting maps are detailed since they have a high resolution. Based on these maps robots navigate through rough terrain, fulfil advanced manipulation, and inspection tasks. In case of specular reflective and transparent objects, e.g., mirrors, windows, shiny metals, the laser measurements get corrupted. Based on the type of object and the incident angle of the incoming laser beam there are three results possible: a measurement point on the object plane, a measurement behind the object plane, and a measurement of a reflected object. It is important to detect such situations to be able to handle these corrupted points. This paper describes why it is difficult to distinguish between specular reflective and transparent surfaces. It presents a 3DReflection- Pre-Filter Approach to identify specular reflective and transparent objects in point clouds of a multi-echo laser scanner. Furthermore, it filters point clouds from influences of such objects and extract the object properties for further investigations. Based on an Iterative-Closest-Point-algorithm reflective objects are identified. Object surfaces and points behind surfaces are masked according to their location. Finally, the processed point cloud is forwarded to a mapping module. Furthermore, the object surface corners and the type of the surface is broadcasted. Four experiments demonstrate the usability of the 3D-Reflection-Pre-Filter. The first experiment was made in a empty room containing a mirror, the second experiment was made in a stairway containing a glass door, the third experiment was made in a empty room containing two mirrors, the fourth experiment was made in an office room containing a mirror. This paper demonstrate that for single scans the detection of specular reflective and transparent objects in 3D is possible. It

  14. Cryo-EM structure of a 3D DNA-origami object

    PubMed Central

    Bai, Xiao-chen; Martin, Thomas G.; Scheres, Sjors H. W.; Dietz, Hendrik

    2012-01-01

    A key goal for nanotechnology is to design synthetic objects that may ultimately achieve functionalities known today only from natural macromolecular complexes. Molecular self-assembly with DNA has shown potential for creating user-defined 3D scaffolds, but the level of attainable positional accuracy has been unclear. Here we report the cryo-EM structure and a full pseudoatomic model of a discrete DNA object that is almost twice the size of a prokaryotic ribosome. The structure provides a variety of stable, previously undescribed DNA topologies for future use in nanotechnology and experimental evidence that discrete 3D DNA scaffolds allow the positioning of user-defined structural motifs with an accuracy that is similar to that observed in natural macromolecules. Thereby, our results indicate an attractive route to fabricate nanoscale devices that achieve complex functionalities by DNA-templated design steered by structural feedback. PMID:23169645

  15. 220GHz wideband 3D imaging radar for concealed object detection technology development and phenomenology studies

    NASA Astrophysics Data System (ADS)

    Robertson, Duncan A.; Macfarlane, David G.; Bryllert, Tomas

    2016-05-01

    We present a 220 GHz 3D imaging `Pathfinder' radar developed within the EU FP7 project CONSORTIS (Concealed Object Stand-Off Real-Time Imaging for Security) which has been built to address two objectives: (i) to de-risk the radar hardware development and (ii) to enable the collection of phenomenology data with ~1 cm3 volumetric resolution. The radar combines a DDS-based chirp generator and self-mixing multiplier technology to achieve a 30 GHz bandwidth chirp with such high linearity that the raw point response is close to ideal and only requires minor nonlinearity compensation. The single transceiver is focused with a 30 cm lens mounted on a gimbal to acquire 3D volumetric images of static test targets and materials.

  16. A novel iterative computation algorithm for Kinoform of 3D object

    NASA Astrophysics Data System (ADS)

    Jiang, Xiao-yu; Chuang, Pei; Wang, Xi; Zong, Yantao

    2012-11-01

    A novel method for computing kinoform of 3D object based on traditional iterate Fourier transform algorithm(IFTA) is proposed in this paper. Kinoform is a special kind of computer-generated holograms (CGH) which has very high diffraction efficiency since it only modulates the phase of illuminated light and doesn't have cross-interference from conjugate image. The traditional IFTA arithmetic assumes that reconstruction image is in infinity area(Fraunhofer diffraction region), and ignores the deepness of 3D object ,so it can only calculate two-dimensional kinoform. The proposed algorithm in this paper divides three-dimensional object into several object planes in deepness and treat every object plane as a target image then iterate computation is carried out between one input plane(kinoform) and multi-output planes(reconstruction images) .A space phase factor is added into iterate process to represent depth characters of 3D object, then reconstruction images is in Fresnel diffraction region. Optics reconstructed experiment of kinoform computed by this method is realized based on Liquid Crystals on Silicon (LCoS) Spatial Light Modulator(SLM). Mean Square Error(MSE) and Structure Similarity(SSIM) between original and reconstruction image is used to evaluate this method. The experimental result shows that this algorithm speed is fast and the result kinoform can reconstruct the object in different plane with high precision under the illumination of plane wave. The reconstruction images provide space sense of three-dimensional visual effect. At last, the influence of space and shelter between different object planes to reconstruction image is also discussed in the experiment.

  17. Study on Information Management for the Conservation of Traditional Chinese Architectural Heritage - 3d Modelling and Metadata Representation

    NASA Astrophysics Data System (ADS)

    Yen, Y. N.; Weng, K. H.; Huang, H. Y.

    2013-07-01

    After over 30 years of practise and development, Taiwan's architectural conservation field is moving rapidly into digitalization and its applications. Compared to modern buildings, traditional Chinese architecture has considerably more complex elements and forms. To document and digitize these unique heritages in their conservation lifecycle is a new and important issue. This article takes the caisson ceiling of the Taipei Confucius Temple, octagonal with 333 elements in 8 types, as a case study for digitization practise. The application of metadata representation and 3D modelling are the two key issues to discuss. Both Revit and SketchUp were appliedin this research to compare its effectiveness to metadata representation. Due to limitation of the Revit database, the final 3D models wasbuilt with SketchUp. The research found that, firstly, cultural heritage databasesmustconvey that while many elements are similar in appearance, they are unique in value; although 3D simulations help the general understanding of architectural heritage, software such as Revit and SketchUp, at this stage, could onlybe used tomodel basic visual representations, and is ineffective indocumenting additional critical data ofindividually unique elements. Secondly, when establishing conservation lifecycle information for application in management systems, a full and detailed presentation of the metadata must also be implemented; the existing applications of BIM in managing conservation lifecycles are still insufficient. Results of the research recommends SketchUp as a tool for present modelling needs, and BIM for sharing data between users, but the implementation of metadata representation is of the utmost importance.

  18. Minimal camera networks for 3D image based modeling of cultural heritage objects.

    PubMed

    Alsadik, Bashar; Gerke, Markus; Vosselman, George; Daham, Afrah; Jasim, Luma

    2014-03-25

    3D modeling of cultural heritage objects like artifacts, statues and buildings is nowadays an important tool for virtual museums, preservation and restoration. In this paper, we introduce a method to automatically design a minimal imaging network for the 3D modeling of cultural heritage objects. This becomes important for reducing the image capture time and processing when documenting large and complex sites. Moreover, such a minimal camera network design is desirable for imaging non-digitally documented artifacts in museums and other archeological sites to avoid disturbing the visitors for a long time and/or moving delicate precious objects to complete the documentation task. The developed method is tested on the Iraqi famous statue "Lamassu". Lamassu is a human-headed winged bull of over 4.25 m in height from the era of Ashurnasirpal II (883-859 BC). Close-range photogrammetry is used for the 3D modeling task where a dense ordered imaging network of 45 high resolution images were captured around Lamassu with an object sample distance of 1 mm. These images constitute a dense network and the aim of our study was to apply our method to reduce the number of images for the 3D modeling and at the same time preserve pre-defined point accuracy. Temporary control points were fixed evenly on the body of Lamassu and measured by using a total station for the external validation and scaling purpose. Two network filtering methods are implemented and three different software packages are used to investigate the efficiency of the image orientation and modeling of the statue in the filtered (reduced) image networks. Internal and external validation results prove that minimal image networks can provide highly accurate records and efficiency in terms of visualization, completeness, processing time (>60% reduction) and the final accuracy of 1 mm.

  19. Rapid object indexing using locality sensitive hashing and joint 3D-signature space estimation.

    PubMed

    Matei, Bogdan; Shan, Ying; Sawhney, Harpreet S; Tan, Yi; Kumar, Rakesh; Huber, Daniel; Hebert, Martial

    2006-07-01

    We propose a new method for rapid 3D object indexing that combines feature-based methods with coarse alignment-based matching techniques. Our approach achieves a sublinear complexity on the number of models, maintaining at the same time a high degree of performance for real 3D sensed data that is acquired in largely uncontrolled settings. The key component of our method is to first index surface descriptors computed at salient locations from the scene into the whole model database using the Locality Sensitive Hashing (LSH), a probabilistic approximate nearest neighbor method. Progressively complex geometric constraints are subsequently enforced to further prune the initial candidates and eliminate false correspondences due to inaccuracies in the surface descriptors and the errors of the LSH algorithm. The indexed models are selected based on the MAP rule using posterior probability of the models estimated in the joint 3D-signature space. Experiments with real 3D data employing a large database of vehicles, most of them very similar in shape, containing 1,000,000 features from more than 365 models demonstrate a high degree of performance in the presence of occlusion and obscuration, unmodeled vehicle interiors and part articulations, with an average processing time between 50 and 100 seconds per query.

  20. An object-oriented simulator for 3D digital breast tomosynthesis imaging system.

    PubMed

    Seyyedi, Saeed; Cengiz, Kubra; Kamasak, Mustafa; Yildirim, Isa

    2013-01-01

    Digital breast tomosynthesis (DBT) is an innovative imaging modality that provides 3D reconstructed images of breast to detect the breast cancer. Projections obtained with an X-ray source moving in a limited angle interval are used to reconstruct 3D image of breast. Several reconstruction algorithms are available for DBT imaging. Filtered back projection algorithm has traditionally been used to reconstruct images from projections. Iterative reconstruction algorithms such as algebraic reconstruction technique (ART) were later developed. Recently, compressed sensing based methods have been proposed in tomosynthesis imaging problem. We have developed an object-oriented simulator for 3D digital breast tomosynthesis (DBT) imaging system using C++ programming language. The simulator is capable of implementing different iterative and compressed sensing based reconstruction methods on 3D digital tomosynthesis data sets and phantom models. A user friendly graphical user interface (GUI) helps users to select and run the desired methods on the designed phantom models or real data sets. The simulator has been tested on a phantom study that simulates breast tomosynthesis imaging problem. Results obtained with various methods including algebraic reconstruction technique (ART) and total variation regularized reconstruction techniques (ART+TV) are presented. Reconstruction results of the methods are compared both visually and quantitatively by evaluating performances of the methods using mean structural similarity (MSSIM) values.

  1. Comparison of 3D representations depicting micro folds: overlapping imagery vs. time-of-flight laser scanner

    NASA Astrophysics Data System (ADS)

    Vaiopoulos, Aristidis D.; Georgopoulos, Andreas; Lozios, Stylianos G.

    2012-10-01

    A relatively new field of interest, which continuously gains grounds nowadays, is digital 3D modeling. However, the methodologies, the accuracy and the time and effort required to produce a high quality 3D model have been changing drastically the last few years. Whereas in the early days of digital 3D modeling, 3D models were only accessible to computer experts in animation, working many hours in expensive sophisticated software, today 3D modeling has become reasonably fast and convenient. On top of that, with online 3D modeling software, such as 123D Catch, nearly everyone can produce 3D models with minimum effort and at no cost. The only requirement is panoramic overlapping images, of the (still) objects the user wishes to model. This approach however, has limitations in the accuracy of the model. An objective of the study is to examine these limitations by assessing the accuracy of this 3D modeling methodology, with a Terrestrial Laser Scanner (TLS). Therefore, the scope of this study is to present and compare 3D models, produced with two different methods: 1) Traditional TLS method with the instrument ScanStation 2 by Leica and 2) Panoramic overlapping images obtained with DSLR camera and processed with 123D Catch free software. The main objective of the study is to evaluate advantages and disadvantages of the two 3D model producing methodologies. The area represented with the 3D models, features multi-scale folding in a cipollino marble formation. The most interesting part and most challenging to capture accurately, is an outcrop which includes vertically orientated micro folds. These micro folds have dimensions of a few centimeters while a relatively strong relief is evident between them (perhaps due to different material composition). The area of interest is located in Mt. Hymittos, Greece.

  2. Blind robust watermarking schemes for copyright protection of 3D mesh objects.

    PubMed

    Zafeiriou, Stefanos; Tefas, Anastasios; Pitas, Ioannis

    2005-01-01

    In this paper, two novel methods suitable for blind 3D mesh object watermarking applications are proposed. The first method is robust against 3D rotation, translation, and uniform scaling. The second one is robust against both geometric and mesh simplification attacks. A pseudorandom watermarking signal is cast in the 3D mesh object by deforming its vertices geometrically, without altering the vertex topology. Prior to watermark embedding and detection, the object is rotated and translated so that its center of mass and its principal component coincide with the origin and the z-axis of the Cartesian coordinate system. This geometrical transformation ensures watermark robustness to translation and rotation. Robustness to uniform scaling is achieved by restricting the vertex deformations to occur only along the r coordinate of the corresponding (r, theta, phi) spherical coordinate system. In the first method, a set of vertices that correspond to specific angles theta is used for watermark embedding. In the second method, the samples of the watermark sequence are embedded in a set of vertices that correspond to a range of angles in the theta domain in order to achieve robustness against mesh simplifications. Experimental results indicate the ability of the proposed method to deal with the aforementioned attacks.

  3. Intuitive terrain reconstruction using height observation-based ground segmentation and 3D object boundary estimation.

    PubMed

    Song, Wei; Cho, Kyungeun; Um, Kyhyun; Won, Chee Sun; Sim, Sungdae

    2012-12-12

    Mobile robot operators must make rapid decisions based on information about the robot's surrounding environment. This means that terrain modeling and photorealistic visualization are required for the remote operation of mobile robots. We have produced a voxel map and textured mesh from the 2D and 3D datasets collected by a robot's array of sensors, but some upper parts of objects are beyond the sensors' measurements and these parts are missing in the terrain reconstruction result. This result is an incomplete terrain model. To solve this problem, we present a new ground segmentation method to detect non-ground data in the reconstructed voxel map. Our method uses height histograms to estimate the ground height range, and a Gibbs-Markov random field model to refine the segmentation results. To reconstruct a complete terrain model of the 3D environment, we develop a 3D boundary estimation method for non-ground objects. We apply a boundary detection technique to the 2D image, before estimating and refining the actual height values of the non-ground vertices in the reconstructed textured mesh. Our proposed methods were tested in an outdoor environment in which trees and buildings were not completely sensed. Our results show that the time required for ground segmentation is faster than that for data sensing, which is necessary for a real-time approach. In addition, those parts of objects that were not sensed are accurately recovered to retrieve their real-world appearances.

  4. Visual Object Recognition with 3D-Aware Features in KITTI Urban Scenes

    PubMed Central

    Yebes, J. Javier; Bergasa, Luis M.; García-Garrido, Miguel Ángel

    2015-01-01

    Driver assistance systems and autonomous robotics rely on the deployment of several sensors for environment perception. Compared to LiDAR systems, the inexpensive vision sensors can capture the 3D scene as perceived by a driver in terms of appearance and depth cues. Indeed, providing 3D image understanding capabilities to vehicles is an essential target in order to infer scene semantics in urban environments. One of the challenges that arises from the navigation task in naturalistic urban scenarios is the detection of road participants (e.g., cyclists, pedestrians and vehicles). In this regard, this paper tackles the detection and orientation estimation of cars, pedestrians and cyclists, employing the challenging and naturalistic KITTI images. This work proposes 3D-aware features computed from stereo color images in order to capture the appearance and depth peculiarities of the objects in road scenes. The successful part-based object detector, known as DPM, is extended to learn richer models from the 2.5D data (color and disparity), while also carrying out a detailed analysis of the training pipeline. A large set of experiments evaluate the proposals, and the best performing approach is ranked on the KITTI website. Indeed, this is the first work that reports results with stereo data for the KITTI object challenge, achieving increased detection ratios for the classes car and cyclist compared to a baseline DPM. PMID:25903553

  5. Intuitive Terrain Reconstruction Using Height Observation-Based Ground Segmentation and 3D Object Boundary Estimation

    PubMed Central

    Song, Wei; Cho, Kyungeun; Um, Kyhyun; Won, Chee Sun; Sim, Sungdae

    2012-01-01

    Mobile robot operators must make rapid decisions based on information about the robot’s surrounding environment. This means that terrain modeling and photorealistic visualization are required for the remote operation of mobile robots. We have produced a voxel map and textured mesh from the 2D and 3D datasets collected by a robot’s array of sensors, but some upper parts of objects are beyond the sensors’ measurements and these parts are missing in the terrain reconstruction result. This result is an incomplete terrain model. To solve this problem, we present a new ground segmentation method to detect non-ground data in the reconstructed voxel map. Our method uses height histograms to estimate the ground height range, and a Gibbs-Markov random field model to refine the segmentation results. To reconstruct a complete terrain model of the 3D environment, we develop a 3D boundary estimation method for non-ground objects. We apply a boundary detection technique to the 2D image, before estimating and refining the actual height values of the non-ground vertices in the reconstructed textured mesh. Our proposed methods were tested in an outdoor environment in which trees and buildings were not completely sensed. Our results show that the time required for ground segmentation is faster than that for data sensing, which is necessary for a real-time approach. In addition, those parts of objects that were not sensed are accurately recovered to retrieve their real-world appearances. PMID:23235454

  6. Statistical and neural network classifiers in model-based 3-D object recognition

    NASA Astrophysics Data System (ADS)

    Newton, Scott C.; Nutter, Brian S.; Mitra, Sunanda

    1991-02-01

    For autonomous machines equipped with vision capabilities and in a controlled environment 3-D model-based object identification methodologies will in general solve rigid body recognition problems. In an uncontrolled environment however several factors pose difficulties for correct identification. We have addressed the problem of 3-D object recognition using a number of methods including neural network classifiers and a Bayesian-like classifier for matching image data with model projection-derived data [1 21. Neural network classifiers used began operation as simple feature vector classifiers. However unmodelled signal behavior was learned with additional samples yielding great improvement in classification rates. The model analysis drastically shortened training time of both classification systems. In an environment where signal behavior is not accurately modelled two separate forms of learning give the systems the ability to update estimates of this behavior. Required of course are sufficient samples to learn this new information. Given sufficient information and a well-controlled environment identification of 3-D objects from a limited number of classes is indeed possible. 1.

  7. Determining the 3-D structure and motion of objects using a scanning laser range sensor

    NASA Astrophysics Data System (ADS)

    Nandhakumar, N.; Smith, Philip W.

    1993-12-01

    In order for the EVAHR robot to autonomously track and grasp objects, its vision system must be able to determine the 3-D structure and motion of an object from a sequence of sensory images. This task is accomplished by the use of a laser radar range sensor which provides dense range maps of the scene. Unfortunately, the currently available laser radar range cameras use a sequential scanning approach which complicates image analysis. Although many algorithms have been developed for recognizing objects from range images, none are suited for use with single beam, scanning, time-of-flight sensors because all previous algorithms assume instantaneous acquisition of the entire image. This assumption is invalid since the EVAHR robot is equipped with a sequential scanning laser range sensor. If an object is moving while being imaged by the device, the apparent structure of the object can be significantly distorted due to the significant non-zero delay time between sampling each image pixel. If an estimate of the motion of the object can be determined, this distortion can be eliminated; but, this leads to the motion-structure paradox - most existing algorithms for 3-D motion estimation use the structure of objects to parameterize their motions. The goal of this research is to design a rigid-body motion recovery technique which overcomes this limitation. The method being developed is an iterative, linear, feature-based approach which uses the non-zero image acquisition time constraint to accurately recover the motion parameters from the distorted structure of the 3-D range maps. Once the motion parameters are determined, the structural distortion in the range images is corrected.

  8. Applying Mean-Shift - Clustering for 3D object detection in remote sensing data

    NASA Astrophysics Data System (ADS)

    Simon, Jürgen-Lorenz; Diederich, Malte; Troemel, Silke

    2013-04-01

    The timely warning and forecasting of high-impact weather events is crucial for life, safety and economy. Therefore, the development and improvement of methods for detection and nowcasting / short-term forecasting of these events is an ongoing research question. A new 3D object detection and tracking algorithm is presented. Within the project "object-based analysis and seamless predictin (OASE)" we address a better understanding and forecasting of convective events based on the synergetic use of remotely sensed data and new methods for detection, nowcasting, validation and assimilation. In order to gain advanced insight into the lifecycle of convective cells, we perform an object-detection on a new high-resolution 3D radar- and satellite based composite and plan to track the detected objects over time, providing us with a model of the lifecycle. The insights in the lifecycle will be used in order to improve prediction of convective events in the nowcasting time scale, as well as a new type of data to be assimilated into numerical weather models, thus seamlessly bridging the gap between nowcasting and NWP.. The object identification (or clustering) is performed using a technique borrowed from computer vision, called mean-shift clustering. Mean-Shift clustering works without many of the parameterizations or rigid threshold schemes employed by many existing schemes (e. g. KONRAD, TITAN, Trace-3D), which limit the tracking to fully matured, convective cells of significant size and/or strength. Mean-Shift performs without such limiting definitions, providing a wider scope for studying larger classes of phenomena and providing a vehicle for research into the object definition itself. Since the mean-shift clustering technique could be applied on many types of remote-sensing and model data for object detection, it is of general interest to the remote sensing and modeling community. The focus of the presentation is the introduction of this technique and the results of its

  9. Combining depth and gray images for fast 3D object recognition

    NASA Astrophysics Data System (ADS)

    Pan, Wang; Zhu, Feng; Hao, Yingming

    2016-10-01

    Reliable and stable visual perception systems are needed for humanoid robotic assistants to perform complex grasping and manipulation tasks. The recognition of the object and its precise 6D pose are required. This paper addresses the challenge of detecting and positioning a textureless known object, by estimating its complete 6D pose in cluttered scenes. A 3D perception system is proposed in this paper, which can robustly recognize CAD models in cluttered scenes for the purpose of grasping with a mobile manipulator. Our approach uses a powerful combination of two different camera technologies, Time-Of-Flight (TOF) and RGB, to segment the scene and extract objects. Combining the depth image and gray image to recognize instances of a 3D object in the world and estimate their 3D poses. The full pose estimation process is based on depth images segmentation and an efficient shape-based matching. At first, the depth image is used to separate the supporting plane of objects from the cluttered background. Thus, cluttered backgrounds are circumvented and the search space is extremely reduced. And a hierarchical model based on the geometry information of a priori CAD model of the object is generated in the offline stage. Then using the hierarchical model we perform a shape-based matching in 2D gray images. Finally, we validate the proposed method in a number of experiments. The results show that utilizing depth and gray images together can reach the demand of a time-critical application and reduce the error rate of object recognition significantly.

  10. Adaptive optimal quantization for 3D mesh representation in the spherical coordinate system

    NASA Astrophysics Data System (ADS)

    Ahn, Jeong-Hwan; Ho, Yo-Sung

    1998-12-01

    In recent days, applications using 3D models are increasing. Since the 3D model contains a huge amount of information, compression of the 3D model data is necessary for efficient storage or transmission. In this paper, we propose an adaptive encoding scheme to compress the geometry information of the 3D model. Using the Levinson-Durbin algorithm, the encoder first predicts vertex positions along a vertex spanning tree. After each prediction error is normalized, the prediction error vector of each vertex point is represented in the spherical coordinate system (r,(theta) ,(phi) ). Each r is then quantizes by an optimal uniform quantizer. A pair of each ((theta) ,(phi) ) is also successively encoded by partitioning the surface of the sphere according to the quantized value of r. The proposed scheme demonstrates improved coding efficiency by exploiting the statistical properties of r and ((theta) ,(phi) ).

  11. Searching surface orientation of microscopic objects for accurate 3D shape recovery.

    PubMed

    Shim, Seong-O; Mahmood, Muhammad Tariq; Choi, Tae-Sun

    2012-05-01

    In this article, we propose a new shape from focus (SFF) method to estimate 3D shape of microscopic objects using surface orientation cue of each object patch. Most of the SFF algorithms compute the focus value of a pixel from the information of neighboring pixels lying on the same image frame based on an assumption that the small object patch corresponding to the small neighborhood of a pixel is a plane parallel to the focal plane. However, this assumption fails in the optics with limited depth of field where the neighboring pixels of an image have different degree of focus. To overcome this problem, we try to search the surface orientation of the small object patch corresponding to each pixel in the image sequence. Searching of the surface orientation is done indirectly by principal component analysis. Then, the focus value of each pixel is computed from the neighboring pixels lying on the surface perpendicular to the corresponding surface orientation. Experimental results on synthetic and real microscopic objects show that the proposed method produces more accurate 3D shape in comparison to the existing techniques.

  12. Fast and flexible 3D object recognition solutions for machine vision applications

    NASA Astrophysics Data System (ADS)

    Effenberger, Ira; Kühnle, Jens; Verl, Alexander

    2013-03-01

    In automation and handling engineering, supplying work pieces between different stages along the production process chain is of special interest. Often the parts are stored unordered in bins or lattice boxes and hence have to be separated and ordered for feeding purposes. An alternative to complex and spacious mechanical systems such as bowl feeders or conveyor belts, which are typically adapted to the parts' geometry, is using a robot to grip the work pieces out of a bin or from a belt. Such applications are in need of reliable and precise computer-aided object detection and localization systems. For a restricted range of parts, there exists a variety of 2D image processing algorithms that solve the recognition problem. However, these methods are often not well suited for the localization of randomly stored parts. In this paper we present a fast and flexible 3D object recognizer that localizes objects by identifying primitive features within the objects. Since technical work pieces typically consist to a substantial degree of geometric primitives such as planes, cylinders and cones, such features usually carry enough information in order to determine the position of the entire object. Our algorithms use 3D best-fitting combined with an intelligent data pre-processing step. The capability and performance of this approach is shown by applying the algorithms to real data sets of different industrial test parts in a prototypical bin picking demonstration system.

  13. Uncertainty analysis in 3D global models: Aerosol representation in MOZART-4

    NASA Astrophysics Data System (ADS)

    Gasore, J.; Prinn, R. G.

    2012-12-01

    The Probabilistic Collocation Method (PCM) has been proven to be an efficient general method of uncertainty analysis in atmospheric models (Tatang et al 1997, Cohen&Prinn 2011). However, its application has been mainly limited to urban- and regional-scale models and chemical source-sink models, because of the drastic increase in computational cost when the dimension of uncertain parameters increases. Moreover, the high-dimensional output of global models has to be reduced to allow a computationally reasonable number of polynomials to be generated. This dimensional reduction has been mainly achieved by grouping the model grids into a few regions based on prior knowledge and expectations; urban versus rural for instance. As the model output is used to estimate the coefficients of the polynomial chaos expansion (PCE), the arbitrariness in the regional aggregation can generate problems in estimating uncertainties. To address these issues in a complex model, we apply the probabilistic collocation method of uncertainty analysis to the aerosol representation in MOZART-4, which is a 3D global chemical transport model (Emmons et al., 2010). Thereafter, we deterministically delineate the model output surface into regions of homogeneous response using the method of Principal Component Analysis. This allows the quantification of the uncertainty associated with the dimensional reduction. Because only a bulk mass is calculated online in Mozart-4, a lognormal number distribution is assumed with a priori fixed scale and location parameters, to calculate the surface area for heterogeneous reactions involving tropospheric oxidants. We have applied the PCM to the six parameters of the lognormal number distributions of Black Carbon, Organic Carbon and Sulfate. We have carried out a Monte-Carlo sampling from the probability density functions of the six uncertain parameters, using the reduced PCE model. The global mean concentration of major tropospheric oxidants did not show a

  14. Robust object tracking techniques for vision-based 3D motion analysis applications

    NASA Astrophysics Data System (ADS)

    Knyaz, Vladimir A.; Zheltov, Sergey Y.; Vishnyakov, Boris V.

    2016-04-01

    Automated and accurate spatial motion capturing of an object is necessary for a wide variety of applications including industry and science, virtual reality and movie, medicine and sports. For the most part of applications a reliability and an accuracy of the data obtained as well as convenience for a user are the main characteristics defining the quality of the motion capture system. Among the existing systems for 3D data acquisition, based on different physical principles (accelerometry, magnetometry, time-of-flight, vision-based), optical motion capture systems have a set of advantages such as high speed of acquisition, potential for high accuracy and automation based on advanced image processing algorithms. For vision-based motion capture accurate and robust object features detecting and tracking through the video sequence are the key elements along with a level of automation of capturing process. So for providing high accuracy of obtained spatial data the developed vision-based motion capture system "Mosca" is based on photogrammetric principles of 3D measurements and supports high speed image acquisition in synchronized mode. It includes from 2 to 4 technical vision cameras for capturing video sequences of object motion. The original camera calibration and external orientation procedures provide the basis for high accuracy of 3D measurements. A set of algorithms as for detecting, identifying and tracking of similar targets, so for marker-less object motion capture is developed and tested. The results of algorithms' evaluation show high robustness and high reliability for various motion analysis tasks in technical and biomechanics applications.

  15. Orienting Attention to Sound Object Representations Attenuates Change Deafness

    ERIC Educational Resources Information Center

    Backer, Kristina C.; Alain, Claude

    2012-01-01

    According to the object-based account of attention, multiple objects coexist in short-term memory (STM), and we can selectively attend to a particular object of interest. Although there is evidence that attention can be directed to visual object representations, the assumption that attention can be oriented to sound object representations has yet…

  16. Twin-beam real-time position estimation of micro-objects in 3D

    NASA Astrophysics Data System (ADS)

    Gurtner, Martin; Zemánek, Jiří

    2016-12-01

    Various optical methods for measuring positions of micro-objects in 3D have been reported in the literature. Nevertheless, the majority of them are not suitable for real-time operation, which is needed, for example, for feedback position control. In this paper, we present a method for real-time estimation of the position of micro-objects in 3D1; the method is based on twin-beam illumination and requires only a very simple hardware setup whose essential part is a standard image sensor without any lens. The performance of the proposed method is tested during a micro-manipulation task in which the estimated position served as feedback for the controller. The experiments show that the estimate is accurate to within  ∼3 μm in the lateral position and  ∼7 μm in the axial distance with the refresh rate of 10 Hz. Although the experiments are done using spherical objects, the presented method could be modified to handle non-spherical objects as well.

  17. Non-destructive 3D shape measurement of transparent and black objects with thermal fringes

    NASA Astrophysics Data System (ADS)

    Brahm, Anika; Rößler, Conrad; Dietrich, Patrick; Heist, Stefan; Kühmstedt, Peter; Notni, Gunther

    2016-05-01

    Fringe projection is a well-established optical method for the non-destructive contactless three-dimensional (3D) measurement of object surfaces. Typically, fringe sequences in the visible wavelength range (VIS) are projected onto the surfaces of objects to be measured and are observed by two cameras in a stereo vision setup. The reconstruction is done by finding corresponding pixels in both cameras followed by triangulation. Problems can occur if the properties of some materials disturb the measurements. If the objects are transparent, translucent, reflective, or strongly absorbing in the VIS range, the projected patterns cannot be recorded properly. To overcome these challenges, we present a new alternative approach in the infrared (IR) region of the electromagnetic spectrum. For this purpose, two long-wavelength infrared (LWIR) cameras (7.5 - 13 μm) are used to detect the emitted heat radiation from surfaces which is induced by a pattern projection unit driven by a CO2 laser (10.6 μm). Thus, materials like glass or black objects, e.g. carbon fiber materials, can be measured non-destructively without the need of any additional paintings. We will demonstrate the basic principles of this heat pattern approach and show two types of 3D systems based on a freeform mirror and a GOBO wheel (GOes Before Optics) projector unit.

  18. Graphics to H.264 video encoding for 3D scene representation and interaction on mobile devices using region of interest

    NASA Astrophysics Data System (ADS)

    Le, Minh Tuan; Nguyen, Congdu; Yoon, Dae-Il; Jung, Eun Ku; Jia, Jie; Kim, Hae-Kwang

    2007-12-01

    In this paper, we propose a method of 3D graphics to video encoding and streaming that are embedded into a remote interactive 3D visualization system for rapidly representing a 3D scene on mobile devices without having to download it from the server. In particular, a 3D graphics to video framework is presented that increases the visual quality of regions of interest (ROI) of the video by performing more bit allocation to ROI during H.264 video encoding. The ROI are identified by projection 3D objects to a 2D plane during rasterization. The system offers users to navigate the 3D scene and interact with objects of interests for querying their descriptions. We developed an adaptive media streaming server that can provide an adaptive video stream in term of object-based quality to the client according to the user's preferences and the variation of network bandwidth. Results show that by doing ROI mode selection, PSNR of test sample slightly change while visual quality of objects increases evidently.

  19. Efficient Use of Video for 3d Modelling of Cultural Heritage Objects

    NASA Astrophysics Data System (ADS)

    Alsadik, B.; Gerke, M.; Vosselman, G.

    2015-03-01

    Currently, there is a rapid development in the techniques of the automated image based modelling (IBM), especially in advanced structure-from-motion (SFM) and dense image matching methods, and camera technology. One possibility is to use video imaging to create 3D reality based models of cultural heritage architectures and monuments. Practically, video imaging is much easier to apply when compared to still image shooting in IBM techniques because the latter needs a thorough planning and proficiency. However, one is faced with mainly three problems when video image sequences are used for highly detailed modelling and dimensional survey of cultural heritage objects. These problems are: the low resolution of video images, the need to process a large number of short baseline video images and blur effects due to camera shake on a significant number of images. In this research, the feasibility of using video images for efficient 3D modelling is investigated. A method is developed to find the minimal significant number of video images in terms of object coverage and blur effect. This reduction in video images is convenient to decrease the processing time and to create a reliable textured 3D model compared with models produced by still imaging. Two experiments for modelling a building and a monument are tested using a video image resolution of 1920×1080 pixels. Internal and external validations of the produced models are applied to find out the final predicted accuracy and the model level of details. Related to the object complexity and video imaging resolution, the tests show an achievable average accuracy between 1 - 5 cm when using video imaging, which is suitable for visualization, virtual museums and low detailed documentation.

  20. Cosine series representation of 3D curves and its application to white matter fiber bundles in diffusion tensor imaging

    PubMed Central

    Adluru, Nagesh; Lee, Jee Eun; Lazar, Mariana; Lainhart, Janet E.; Alexander, Andrew L.

    2011-01-01

    We present a novel cosine series representation for encoding fiber bundles consisting of multiple 3D curves. The coordinates of curves are parameterized as coefficients of cosine series expansion. We address the issue of registration, averaging and statistical inference on curves in a unified Hilbert space framework. Unlike traditional splines, the proposed method does not have internal knots and explicitly represents curves as a linear combination of cosine basis. This simplicity in the representation enables us to design statistical models, register curves and perform subsequent analysis in a more unified statistical framework than splines. The proposed representation is applied in characterizing abnormal shape of white matter fiber tracts passing through the splenium of the corpus callosum in autistic subjects. For an arbitrary tract, a 19 degree expansion is usually found to be sufficient to reconstruct the tract with 60 parameters. PMID:23316267

  1. VIEWNET: a neural architecture for learning to recognize 3D objects from multiple 2D views

    NASA Astrophysics Data System (ADS)

    Grossberg, Stephen; Bradski, Gary

    1994-10-01

    A self-organizing neural network is developed for recognition of 3-D objects from sequences of their 2-D views. Called VIEWNET because it uses view information encoded with networks, the model processes 2-D views of 3-D objects using the CORT-X 2 filter, which discounts the illuminant, regularizes and completes figural boundaries, and removes noise from the images. A log-polar transform is taken with respect to the centroid of the resulting figure and then re-centered to achieve 2-D scale and rotation invariance. The invariant images are coarse coded to further reduce noise, reduce foreshortening effects, and increase generalization. These compressed codes are input into a supervised learning system based on the Fuzzy ARTMAP algorithm which learns 2-D view categories. Evidence from sequences of 2-D view categories is stored in a working memory. Voting based on the unordered set of stored categories determines object recognition. Recognition is studied with noisy and clean images using slow and fast learning. VIEWNET is demonstrated on an MIT Lincoln Laboratory database of 2-D views of aircraft with and without additive noise. A recognition rate of up to 90% is achieved with one 2-D view category and of up to 98.5% correct with three 2-D view categories.

  2. Stratification approach for 3-D euclidean reconstruction of nonrigid objects from uncalibrated image sequences.

    PubMed

    Wang, Guanghui; Wu, Q M Jonathan

    2008-02-01

    This paper addresses the problem of 3-D reconstruction of nonrigid objects from uncalibrated image sequences. Under the assumption of affine camera and that the nonrigid object is composed of a rigid part and a deformation part, we propose a stratification approach to recover the structure of nonrigid objects by first reconstructing the structure in affine space and then upgrading it to the Euclidean space. The novelty and main features of the method lies in several aspects. First, we propose a deformation weight constraint to the problem and prove the invariability between the recovered structure and shape bases under this constraint. The constraint was not observed by previous studies. Second, we propose a constrained power factorization algorithm to recover the deformation structure in affine space. The algorithm overcomes some limitations of a previous singular-value-decomposition-based method. It can even work with missing data in the tracking matrix. Third, we propose to separate the rigid features from the deformation ones in 3-D affine space, which makes the detection more accurate and robust. The stratification matrix is estimated from the rigid features, which may relax the influence of large tracking errors in the deformation part. Extensive experiments on synthetic data and real sequences validate the proposed method and show improvements over existing solutions.

  3. Recognizing Objects in 3D Point Clouds with Multi-Scale Local Features

    PubMed Central

    Lu, Min; Guo, Yulan; Zhang, Jun; Ma, Yanxin; Lei, Yinjie

    2014-01-01

    Recognizing 3D objects from point clouds in the presence of significant clutter and occlusion is a highly challenging task. In this paper, we present a coarse-to-fine 3D object recognition algorithm. During the phase of offline training, each model is represented with a set of multi-scale local surface features. During the phase of online recognition, a set of keypoints are first detected from each scene. The local surfaces around these keypoints are further encoded with multi-scale feature descriptors. These scene features are then matched against all model features to generate recognition hypotheses, which include model hypotheses and pose hypotheses. Finally, these hypotheses are verified to produce recognition results. The proposed algorithm was tested on two standard datasets, with rigorous comparisons to the state-of-the-art algorithms. Experimental results show that our algorithm was fully automatic and highly effective. It was also very robust to occlusion and clutter. It achieved the best recognition performance on all of these datasets, showing its superiority compared to existing algorithms. PMID:25517694

  4. Object-adaptive depth compensated inter prediction for depth video coding in 3D video system

    NASA Astrophysics Data System (ADS)

    Kang, Min-Koo; Lee, Jaejoon; Lim, Ilsoon; Ho, Yo-Sung

    2011-01-01

    Nowadays, the 3D video system using the MVD (multi-view video plus depth) data format is being actively studied. The system has many advantages with respect to virtual view synthesis such as an auto-stereoscopic functionality, but compression of huge input data remains a problem. Therefore, efficient 3D data compression is extremely important in the system, and problems of low temporal consistency and viewpoint correlation should be resolved for efficient depth video coding. In this paper, we propose an object-adaptive depth compensated inter prediction method to resolve the problems where object-adaptive mean-depth difference between a current block, to be coded, and a reference block are compensated during inter prediction. In addition, unique properties of depth video are exploited to reduce side information required for signaling decoder to conduct the same process. To evaluate the coding performance, we have implemented the proposed method into MVC (multiview video coding) reference software, JMVC 8.2. Experimental results have demonstrated that our proposed method is especially efficient for depth videos estimated by DERS (depth estimation reference software) discussed in the MPEG 3DV coding group. The coding gain was up to 11.69% bit-saving, and it was even increased when we evaluated it on synthesized views of virtual viewpoints.

  5. 3D Imaging with a Single-Aperture 3-mm Objective Lens: Concept, Fabrication and Test

    NASA Technical Reports Server (NTRS)

    Korniski, Ron; Bae, Sam Y.; Shearn, Mike; Manohara, Harish; Shahinian, Hrayr

    2011-01-01

    There are many advantages to minimally invasive surgery (MIS). An endoscope is the optical system of choice by the surgeon for MIS. The smaller the incision or opening made to perform the surgery, the smaller the optical system needed. For minimally invasive neurological and skull base surgeries the openings are typically 10-mm in diameter (dime sized) or less. The largest outside diameter (OD) endoscope used is 4mm. A significant drawback to endoscopic MIS is that it only provides a monocular view of the surgical site thereby lacking depth information for the surgeon. A stereo view would provide the surgeon instantaneous depth information of the surroundings within the field of view, a significant advantage especially during brain surgery. Providing 3D imaging in an endoscopic objective lens system presents significant challenges because of the tight packaging constraints. This paper presents a promising new technique for endoscopic 3D imaging that uses a single lens system with complementary multi-bandpass filters (CMBFs), and describes the proof-of-concept demonstrations performed to date validating the technique. These demonstrations of the technique have utilized many commercial off-the-shelf (COTS) components including the ones used in the endoscope objective.

  6. Recognizing objects in 3D point clouds with multi-scale local features.

    PubMed

    Lu, Min; Guo, Yulan; Zhang, Jun; Ma, Yanxin; Lei, Yinjie

    2014-12-15

    Recognizing 3D objects from point clouds in the presence of significant clutter and occlusion is a highly challenging task. In this paper, we present a coarse-to-fine 3D object recognition algorithm. During the phase of offline training, each model is represented with a set of multi-scale local surface features. During the phase of online recognition, a set of keypoints are first detected from each scene. The local surfaces around these keypoints are further encoded with multi-scale feature descriptors. These scene features are then matched against all model features to generate recognition hypotheses, which include model hypotheses and pose hypotheses. Finally, these hypotheses are verified to produce recognition results. The proposed algorithm was tested on two standard datasets, with rigorous comparisons to the state-of-the-art algorithms. Experimental results show that our algorithm was fully automatic and highly effective. It was also very robust to occlusion and clutter. It achieved the best recognition performance on all of these datasets, showing its superiority compared to existing algorithms.

  7. Implicit Shape Models for Object Detection in 3d Point Clouds

    NASA Astrophysics Data System (ADS)

    Velizhev, A.; Shapovalov, R.; Schindler, K.

    2012-07-01

    We present a method for automatic object localization and recognition in 3D point clouds representing outdoor urban scenes. The method is based on the implicit shape models (ISM) framework, which recognizes objects by voting for their center locations. It requires only few training examples per class, which is an important property for practical use. We also introduce and evaluate an improved version of the spin image descriptor, more robust to point density variation and uncertainty in normal direction estimation. Our experiments reveal a significant impact of these modifications on the recognition performance. We compare our results against the state-of-the-art method and get significant improvement in both precision and recall on the Ohio dataset, consisting of combined aerial and terrestrial LiDAR scans of 150,000 m2 of urban area in total.

  8. ROOT OO model to render multi-level 3-D geometrical objects via an OpenGL

    NASA Astrophysics Data System (ADS)

    Brun, Rene; Fine, Valeri; Rademakers, Fons

    2001-08-01

    This paper presents a set of C++ low-level classes to render 3D objects within ROOT-based frameworks. This allows developing a set of viewers with different properties the user can choose from to render one and the same 3D objects.

  9. Active learning in the lecture theatre using 3D printed objects

    PubMed Central

    Smith, David P.

    2016-01-01

    The ability to conceptualize 3D shapes is central to understanding biological processes. The concept that the structure of a biological molecule leads to function is a core principle of the biochemical field. Visualisation of biological molecules often involves vocal explanations or the use of two dimensional slides and video presentations. A deeper understanding of these molecules can however be obtained by the handling of objects. 3D printed biological molecules can be used as active learning tools to stimulate engagement in large group lectures. These models can be used to build upon initial core knowledge which can be delivered in either a flipped form or a more didactic manner. Within the teaching session the students are able to learn by handling, rotating and viewing the objects to gain an appreciation, for example, of an enzyme’s active site or the difference between the major and minor groove of DNA. Models and other artefacts can be handled in small groups within a lecture theatre and act as a focal point to generate conversation. Through the approach presented here core knowledge is first established and then supplemented with high level problem solving through a "Think-Pair-Share" cooperative learning strategy. The teaching delivery was adjusted based around experiential learning activities by moving the object from mental cognition and into the physical environment. This approach led to students being able to better visualise biological molecules and a positive engagement in the lecture. The use of objects in teaching allows the lecturer to create interactive sessions that both challenge and enable the student. PMID:27366318

  10. Knowledge guided object detection and identification in 3D point clouds

    NASA Astrophysics Data System (ADS)

    Karmacharya, A.; Boochs, F.; Tietz, B.

    2015-05-01

    Modern instruments like laser scanner and 3D cameras or image based techniques like structure from motion produce huge point clouds as base for further object analysis. This has considerably changed the way of data compilation away from selective manually guided processes towards automatic and computer supported strategies. However it's still a long way to achieve the quality and robustness of manual processes as data sets are mostly very complex. Looking at existing strategies 3D data processing for object detections and reconstruction rely heavily on either data driven or model driven approaches. These approaches come with their limitation on depending highly on the nature of data and inability to handle any deviation. Furthermore, the lack of capabilities to integrate other data or information in between the processing steps further exposes their limitations. This restricts the approaches to be executed with strict predefined strategy and does not allow deviations when and if new unexpected situations arise. We propose a solution that induces intelligence in the processing activities through the usage of semantics. The solution binds the objects along with other related knowledge domains to the numerical processing to facilitate the detection of geometries and then uses experts' inference rules to annotate them. The solution was tested within the prototypical application of the research project "Wissensbasierte Detektion von Objekten in Punktwolken für Anwendungen im Ingenieurbereich (WiDOP)". The flexibility of the solution is demonstrated through two entirely different USE Case scenarios: Deutsche Bahn (German Railway System) for the outdoor scenarios and Fraport (Frankfort Airport) for the indoor scenarios. Apart from the difference in their environments, they provide different conditions, which the solution needs to consider. While locations of the objects in Fraport were previously known, that of DB were not known at the beginning.

  11. Active learning in the lecture theatre using 3D printed objects.

    PubMed

    Smith, David P

    2016-01-01

    The ability to conceptualize 3D shapes is central to understanding biological processes. The concept that the structure of a biological molecule leads to function is a core principle of the biochemical field. Visualisation of biological molecules often involves vocal explanations or the use of two dimensional slides and video presentations. A deeper understanding of these molecules can however be obtained by the handling of objects. 3D printed biological molecules can be used as active learning tools to stimulate engagement in large group lectures. These models can be used to build upon initial core knowledge which can be delivered in either a flipped form or a more didactic manner. Within the teaching session the students are able to learn by handling, rotating and viewing the objects to gain an appreciation, for example, of an enzyme's active site or the difference between the major and minor groove of DNA. Models and other artefacts can be handled in small groups within a lecture theatre and act as a focal point to generate conversation. Through the approach presented here core knowledge is first established and then supplemented with high level problem solving through a "Think-Pair-Share" cooperative learning strategy. The teaching delivery was adjusted based around experiential learning activities by moving the object from mental cognition and into the physical environment. This approach led to students being able to better visualise biological molecules and a positive engagement in the lecture. The use of objects in teaching allows the lecturer to create interactive sessions that both challenge and enable the student.

  12. Laser Scanning for 3D Object Characterization: Infrastructure for Exploration and Analysis of Vegetation Signatures

    NASA Astrophysics Data System (ADS)

    Koenig, K.; Höfle, B.

    2012-04-01

    Mapping and characterization of the three-dimensional nature of vegetation is increasingly gaining in importance. Deeper insight is required for e.g. forest management, biodiversity assessment, habitat analysis, precision agriculture, renewable energy production or the analysis of interaction between biosphere and atmosphere. However the potential of 3D vegetation characterization has not been exploited so far and new technologies are needed. Laser scanning has evolved into the state-of-the-art technology for highly accurate 3D data acquisition. By now several studies indicated a high value of 3D vegetation description by using laser data. The laser sensors provide a detailed geometric presentation (geometric information) of scanned objects as well as a full profile of laser energy that was scattered back to the sensor (radiometric information). In order to exploit the full potential of these datasets, profound knowledge on laser scanning technology for data acquisition, geoinformation technology for data analysis and object of interest (e.g. vegetation) for data interpretation have to be joined. A signature database is a collection of signatures of reference vegetation objects acquired under known conditions and sensor parameters and can be used to improve information extraction from unclassified vegetation datasets. Different vegetation elements (leaves, branches, etc.) at different heights above ground with different geometric composition contribute to the overall description (i.e. signature) of the scanned object. The developed tools allow analyzing tree objects according to single features (e.g. echo width and signal amplitude) and to any relation of features and derived statistical values (e.g. ratio of laser point attributes). For example, a single backscatter cross section value does not allow for tree species determination, whereas the average echo width per tree segment can give good estimates. Statistical values and/or distributions (e.g. Gaussian

  13. Dynamic shape modeling of the mitral valve from real-time 3D ultrasound images using continuous medial representation

    NASA Astrophysics Data System (ADS)

    Pouch, Alison M.; Yushkevich, Paul A.; Jackson, Benjamin M.; Gorman, Joseph H., III; Gorman, Robert C.; Sehgal, Chandra M.

    2012-03-01

    Purpose: Patient-specific shape analysis of the mitral valve from real-time 3D ultrasound (rt-3DUS) has broad application to the assessment and surgical treatment of mitral valve disease. Our goal is to demonstrate that continuous medial representation (cm-rep) is an accurate valve shape representation that can be used for statistical shape modeling over the cardiac cycle from rt-3DUS images. Methods: Transesophageal rt-3DUS data acquired from 15 subjects with a range of mitral valve pathology were analyzed. User-initialized segmentation with level sets and symmetric diffeomorphic normalization delineated the mitral leaflets at each time point in the rt-3DUS data series. A deformable cm-rep was fitted to each segmented image of the mitral leaflets in the time series, producing a 4D parametric representation of valve shape in a single cardiac cycle. Model fitting accuracy was evaluated by the Dice overlap, and shape interpolation and principal component analysis (PCA) of 4D valve shape were performed. Results: Of the 289 3D images analyzed, the average Dice overlap between each fitted cm-rep and its target segmentation was 0.880+/-0.018 (max=0.912, min=0.819). The results of PCA represented variability in valve morphology and localized leaflet thickness across subjects. Conclusion: Deformable medial modeling accurately captures valve geometry in rt-3DUS images over the entire cardiac cycle and enables statistical shape analysis of the mitral valve.

  14. Correlative Nanoscale 3D Imaging of Structure and Composition in Extended Objects

    PubMed Central

    Xu, Feng; Helfen, Lukas; Suhonen, Heikki; Elgrabli, Dan; Bayat, Sam; Reischig, Péter; Baumbach, Tilo; Cloetens, Peter

    2012-01-01

    Structure and composition at the nanoscale determine the behavior of biological systems and engineered materials. The drive to understand and control this behavior has placed strong demands on developing methods for high resolution imaging. In general, the improvement of three-dimensional (3D) resolution is accomplished by tightening constraints: reduced manageable specimen sizes, decreasing analyzable volumes, degrading contrasts, and increasing sample preparation efforts. Aiming to overcome these limitations, we present a non-destructive and multiple-contrast imaging technique, using principles of X-ray laminography, thus generalizing tomography towards laterally extended objects. We retain advantages that are usually restricted to 2D microscopic imaging, such as scanning of large areas and subsequent zooming-in towards a region of interest at the highest possible resolution. Our technique permits correlating the 3D structure and the elemental distribution yielding a high sensitivity to variations of the electron density via coherent imaging and to local trace element quantification through X-ray fluorescence. We demonstrate the method by imaging a lithographic nanostructure and an aluminum alloy. Analyzing a biological system, we visualize in lung tissue the subcellular response to toxic stress after exposure to nanotubes. We show that most of the nanotubes are trapped inside alveolar macrophages, while a small portion of the nanotubes has crossed the barrier to the cellular space of the alveolar wall. In general, our method is non-destructive and can be combined with different sample environmental or loading conditions. We therefore anticipate that correlative X-ray nano-laminography will enable a variety of in situ and in operando 3D studies. PMID:23185554

  15. A 3D Interactive Multi-object Segmentation Tool using Local Robust Statistics Driven Active Contours

    PubMed Central

    Gao, Yi; Kikinis, Ron; Bouix, Sylvain; Shenton, Martha; Tannenbaum, Allen

    2012-01-01

    Extracting anatomical and functional significant structures renders one of the important tasks for both the theoretical study of the medical image analysis, and the clinical and practical community. In the past, much work has been dedicated only to the algorithmic development. Nevertheless, for clinical end users, a well designed algorithm with an interactive software is necessary for an algorithm to be utilized in their daily work. Furthermore, the software would better be open sourced in order to be used and validated by not only the authors but also the entire community. Therefore, the contribution of the present work is twofolds: First, we propose a new robust statistics based conformal metric and the conformal area driven multiple active contour framework, to simultaneously extract multiple targets from MR and CT medical imagery in 3D. Second, an open source graphically interactive 3D segmentation tool based on the aforementioned contour evolution is implemented and is publicly available for end users on multiple platforms. In using this software for the segmentation task, the process is initiated by the user drawn strokes (seeds) in the target region in the image. Then, the local robust statistics are used to describe the object features, and such features are learned adaptively from the seeds under a non-parametric estimation scheme. Subsequently, several active contours evolve simultaneously with their interactions being motivated by the principles of action and reaction — This not only guarantees mutual exclusiveness among the contours, but also no longer relies upon the assumption that the multiple objects fill the entire image domain, which was tacitly or explicitly assumed in many previous works. In doing so, the contours interact and converge to equilibrium at the desired positions of the desired multiple objects. Furthermore, with the aim of not only validating the algorithm and the software, but also demonstrating how the tool is to be used, we

  16. Efficient data exchange: Integrating a vector GIS with an object-oriented, 3-D visualization system

    SciTech Connect

    Kuiper, J.; Ayers, A.; Johnson, R.; Tolbert-Smith, M.

    1996-03-01

    A common problem encountered in Geographic Information System (GIS) modeling is the exchange of data between different software packages to best utilize the unique features of each package. This paper describes a project to integrate two systems through efficient data exchange. The first is a widely used GIS based on a relational data model. This system has a broad set of data input, processing, and output capabilities, but lacks three-dimensional (3-D) visualization and certain modeling functions. The second system is a specialized object-oriented package designed for 3-D visualization and modeling. Although this second system is useful for subsurface modeling and hazardous waste site characterization, it does not provide many of the, capabilities of a complete GIS. The system-integration project resulted in an easy-to-use program to transfer information between the systems, making many of the more complex conversion issues transparent to the user. The strengths of both systems are accessible, allowing the scientist more time to focus on analysis. This paper details the capabilities of the two systems, explains the technical issues associated with data exchange and how they were solved, and outlines an example analysis project that used the integrated systems.

  17. Performance of a neural-network-based 3-D object recognition system

    NASA Astrophysics Data System (ADS)

    Rak, Steven J.; Kolodzy, Paul J.

    1991-08-01

    Object recognition in laser radar sensor imagery is a challenging application of neural networks. The task involves recognition of objects at a variety of distances and aspects with significant levels of sensor noise. These variables are related to sensor parameters such as sensor signal strength and angular resolution, as well as object range and viewing aspect. The effect of these parameters on a fixed recognition system based on log-polar mapped features and an unsupervised neural network classifier are investigated. This work is an attempt to quantify the design parameters of a laser radar measurement system with respect to classifying and/or identifying objects by the shape of their silhouettes. Experiments with vehicle silhouettes rotated through 90 deg-of-view angle from broadside to head-on ('out-of-plane' rotation) have been used to quantify the performance of a log-polar map/neural-network based 3-D object recognition system. These experiments investigated several key issues such as category stability, category memory compression, image fidelity, and viewing aspect. Initial results indicate a compression from 720 possible categories (8 vehicles X 90 out-of-plane rotations) to a classifier memory with approximately 30 stable recognition categories. These results parallel the human experience of studying an object from several viewing angles yet recognizing it through a wide range of viewing angles. Results are presented illustrating category formation for an eight vehicle dataset as a function of several sensor parameters. These include: (1) sensor noise, as a function of carrier-to-noise ratio; (2) pixels on the vehicle, related to angular resolution and target range; and (3) viewing aspect, as related to sensor-to-platform depression angle. This work contributes to the formation of a three- dimensional object recognition system.

  18. Research on the Dynamic Problems of 3D Cross Coupling Quantum Harmonic Oscillator by Virtue of Intermediate Representation | x> λ, ν

    NASA Astrophysics Data System (ADS)

    Xu, Shi-Min; Xu, Xing-Lei; Li, Hong-Qi

    2008-06-01

    The intermediate representation (namely intermediate coordinate-momentum representation) | x> λ, ν are introduced and employed to research the expression of the operator tauhat{p}+σhat{x} in intermediate representation | x> λ, ν . The systematic Hamilton operator hat{H} of 3D cross coupling quantum harmonic oscillator was diagonalized by virtue of quadratic form theory. The quantity of λ, ν, τand σ were figured out. The dynamic problems of 3D cross coupling quantum harmonic oscillator are researched by virtue of intermediate representation. The energy eigen-value and eigenwave function of 3D cross coupling quantum harmonic oscillator were obtained in intermediate representation. The importance of intermediate representation was discussed. The results show that the Radon transformation of Wigner operator is just the projectional operator | x> λ, ν λ, ν < x|, and the Radon transformation of Wigner function is just a margin distribution.

  19. Recognition of 3-D symmetric objects from range images in automated assembly tasks

    NASA Technical Reports Server (NTRS)

    Alvertos, Nicolas; Dcunha, Ivan

    1990-01-01

    A new technique is presented for the three dimensional recognition of symmetric objects from range images. Beginning from the implicit representation of quadrics, a set of ten coefficients is determined for symmetric objects like spheres, cones, cylinders, ellipsoids, and parallelepipeds. Instead of using these ten coefficients trying to fit them to smooth surfaces (patches) based on the traditional way of determining curvatures, a new approach based on two dimensional geometry is used. For each symmetric object, a unique set of two dimensional curves is obtained from the various angles at which the object is intersected with a plane. Using the same ten coefficients obtained earlier and based on the discriminant method, each of these curves is classified as a parabola, circle, ellipse, or hyperbola. Each symmetric object is found to possess a unique set of these two dimensional curves whereby it can be differentiated from the others. It is shown that instead of using the three dimensional discriminant which involves evaluation of the rank of its matrix, it is sufficient to use the two dimensional discriminant which only requires three arithmetic operations.

  20. A 3D sequence-independent representation of the protein data bank.

    PubMed

    Fischer, D; Tsai, C J; Nussinov, R; Wolfson, H

    1995-10-01

    Here we address the following questions. How many structurally different entries are there in the Protein Data Bank (PDB)? How do the proteins populate the structural universe? To investigate these questions a structurally non-redundant set of representative entries was selected from the PDB. Construction of such a dataset is not trivial: (i) the considerable size of the PDB requires a large number of comparisons (there were more than 3250 structures of protein chains available in May 1994); (ii) the PDB is highly redundant, containing many structurally similar entries, not necessarily with significant sequence homology, and (iii) there is no clear-cut definition of structural similarity. The latter depend on the criteria and methods used. Here, we analyze structural similarity ignoring protein topology. To date, representative sets have been selected either by hand, by sequence comparison techniques which ignore the three-dimensional (3D) structures of the proteins or by using sequence comparisons followed by linear structural comparison (i.e. the topology, or the sequential order of the chains, is enforced in the structural comparison). Here we describe a 3D sequence-independent automated and efficient method to obtain a representative set of protein molecules from the PDB which contains all unique structures and which is structurally non-redundant. The method has two novel features. The first is the use of strictly structural criteria in the selection process without taking into account the sequence information. To this end we employ a fast structural comparison algorithm which requires on average approximately 2 s per pairwise comparison on a workstation. The second novel feature is the iterative application of a heuristic clustering algorithm that greatly reduces the number of comparisons required. We obtain a representative set of 220 chains with resolution better than 3.0 A, or 268 chains including lower resolution entries, NMR entries and models. The

  1. Performance analysis of different surface reconstruction algorithms for 3D reconstruction of outdoor objects from their digital images.

    PubMed

    Maiti, Abhik; Chakravarty, Debashish

    2016-01-01

    3D reconstruction of geo-objects from their digital images is a time-efficient and convenient way of studying the structural features of the object being modelled. This paper presents a 3D reconstruction methodology which can be used to generate photo-realistic 3D watertight surface of different irregular shaped objects, from digital image sequences of the objects. The 3D reconstruction approach described here is robust, simplistic and can be readily used in reconstructing watertight 3D surface of any object from its digital image sequence. Here, digital images of different objects are used to build sparse, followed by dense 3D point clouds of the objects. These image-obtained point clouds are then used for generation of photo-realistic 3D surfaces, using different surface reconstruction algorithms such as Poisson reconstruction and Ball-pivoting algorithm. Different control parameters of these algorithms are identified, which affect the quality and computation time of the reconstructed 3D surface. The effects of these control parameters in generation of 3D surface from point clouds of different density are studied. It is shown that the reconstructed surface quality of Poisson reconstruction depends on Samples per node (SN) significantly, greater SN values resulting in better quality surfaces. Also, the quality of the 3D surface generated using Ball-Pivoting algorithm is found to be highly depend upon Clustering radius and Angle threshold values. The results obtained from this study give the readers of the article a valuable insight into the effects of different control parameters on determining the reconstructed surface quality.

  2. Laser-assisted direct manufacturing of functionally graded 3D objects

    NASA Astrophysics Data System (ADS)

    Iakovlev, A.; Trunova, E.; Grevey, Dominique; Smurov, Igor

    2003-09-01

    Coaxial powder injection into a laser beam was applied for the laser-assisted direct manufacturing of 3D functionally graded (FG) objects. The powders of Stainless Steel 316L and Stellite grade 12 were applied. The following laser sources were used: (1) quasi-cw CO2 Rofin Sinar laser with 120 μm focal spot diameter and (2) pulsed-periodic Nd:YAG (HAAS HL 304P) with 200 μm focal spot diameter. The objects were fabricated layer-by-layer in the form of "walls", having the thickness of about 200 μm for CO2 laser and 300 μm for Nd:YAG laser. SEM analysis was applied for the FG objects fabricated by CO2 laser, yielding wall elements distribution in vertical direction. It was found that microhardness distribution is fully correlated with the components distribution. The compositional gradient can be smooth or sharp. Periodic multi-layered structures can be obtained as well. Minimal thickness of a layer with the fixed composition (for cw CO2 laser) is about 50 μm. Minimal thickness of a graded material zone, i.e. zone with composition variation from pure stainless steel to pure stellite is about 30 μm.

  3. Polarization imaging of a 3D object by use of on-axis phase-shifting digital holography.

    PubMed

    Nomura, Takanori; Javidi, Bahram; Murata, Shinji; Nitanai, Eiji; Numata, Takuhisa

    2007-03-01

    A polarimetric imaging method of a 3D object by use of on-axis phase-shifting digital holography is presented. The polarimetric image results from a combination of two kinds of holographic imaging using orthogonal polarized reference waves. Experimental demonstration of a 3D polarimetric imaging is presented.

  4. Limits on Infants' Ability to Dynamically Update Object Representations

    ERIC Educational Resources Information Center

    Feigenson, Lisa; Yamaguchi, Mariko

    2009-01-01

    Like adults, infants use working memory to represent occluded objects and can update these memory representations to reflect changes to a scene that unfold over time. Here we tested the limits of infants' ability to update object representations in working memory. Eleven-month-old infants participated in a modified foraging task in which they saw…

  5. Past Experience Influences Object Representation in Working Memory

    ERIC Educational Resources Information Center

    Wagar, B.M.; Dixon, M.J.

    2005-01-01

    The nature of object representation in working memory is vital to establishing the capacity of working memory, which in turn shapes the limits of visual cognition and awareness. Although current theories discuss whether representations in working memory are feature-based or object-based, no theory has considered the role of past experience.…

  6. SEISVIZ3D: Stereoscopic system for the representation of seismic data - Interpretation and Immersion

    NASA Astrophysics Data System (ADS)

    von Hartmann, Hartwig; Rilling, Stefan; Bogen, Manfred; Thomas, Rüdiger

    2015-04-01

    The seismic method is a valuable tool for getting 3D-images from the subsurface. Seismic data acquisition today is not only a topic for oil and gas exploration but is used also for geothermal exploration, inspections of nuclear waste sites and for scientific investigations. The system presented in this contribution may also have an impact on the visualization of 3D-data of other geophysical methods. 3D-seismic data can be displayed in different ways to give a spatial impression of the subsurface.They are a combination of individual vertical cuts, possibly linked to a cubical portion of the data volume, and the stereoscopic view of the seismic data. By these methods, the spatial perception for the structures and thus of the processes in the subsurface should be increased. Stereoscopic techniques are e. g. implemented in the CAVE and the WALL, both of which require a lot of space and high technical effort. The aim of the interpretation system shown here is stereoscopic visualization of seismic data at the workplace, i.e. at the personal workstation and monitor. The system was developed with following criteria in mind: • Fast rendering of large amounts of data so that a continuous view of the data when changing the viewing angle and the data section is possible, • defining areas in stereoscopic view to translate the spatial impression directly into an interpretation, • the development of an appropriate user interface, including head-tracking, for handling the increased degrees of freedom, • the possibility of collaboration, i.e. teamwork and idea exchange with the simultaneous viewing of a scene at remote locations. The possibilities offered by the use of a stereoscopic system do not replace a conventional interpretation workflow. Rather they have to be implemented into it as an additional step. The amplitude distribution of the seismic data is a challenge for the stereoscopic display because the opacity level and the scaling and selection of the data have to

  7. A modern approach to storing of 3D geometry of objects in machine engineering industry

    NASA Astrophysics Data System (ADS)

    Sokolova, E. A.; Aslanov, G. A.; Sokolov, A. A.

    2017-02-01

    3D graphics is a kind of computer graphics which has absorbed a lot from the vector and raster computer graphics. It is used in interior design projects, architectural projects, advertising, while creating educational computer programs, movies, visual images of parts and products in engineering, etc. 3D computer graphics allows one to create 3D scenes along with simulation of light conditions and setting up standpoints.

  8. Vectorial seismic modeling for 3D objects by the classical solution

    NASA Astrophysics Data System (ADS)

    Ávila-Carrera, R.; Sánchez-Sesma, F. J.; Rodríguez-Castellanos, A.; Ortiz-Alemán, C.

    2010-09-01

    The analytic benchmark solution for the scattering and diffraction of elastic P- and S-waves by a single spherical obstacle is presented in a condensed format. Our aim is divulge to the scientific community this not widely known classical solution to construct a direct seismic model for 3D objects. Some of the benchmark papers are frequently plagued by misprints and none offers results on the transient response. The treatment of the vectorial case appears to be insipient in the literature. The classical solution is a superposition of incident and diffracted fields. Plane P- or S-waves are assumed. They are expressed as expansions of spherical wave functions which are tested against exact results. The diffracted field by the obstacle is calculated from the analytical enforcing of boundary conditions at the scatterer-matrix interface. The spherical obstacle is a cavity, an elastic inclusion or a fluid-filled body. A complete set of wave functions is used in terms of Bessel and Hankel radial functions. Legendre and trigonometric functions are used for the angular coordinates. In order to provide information to calibrate and approximate the seismic modeling for real objects, results are shown in time and frequency domains. Diffracted displacements amplitudes versus normalized frequency and radiation patterns for various scatterer-matrix properties are reported. To study propagation features that may be useful to geophysicists and engineers, synthetic seismograms for some relevant cases are computed.

  9. Laser Fabrication of Affective 3D Objects with 1/f Fluctuation

    NASA Astrophysics Data System (ADS)

    Maekawa, Katsuhiro; Nishii, Tomohiro; Hayashi, Terutake; Akabane, Hideo; Agu, Masahiro

    The present paper describes the application of Kansei Engineering to the physical design of engineering products as well as its realization by laser sintering. We have investigated the affective information that might be included in three-dimensional objects such as a ceramic bowl for the tea ceremony. First, an X-ray CT apparatus is utilized to retrieve surface data from the teabowl, and then a frequency analysis is carried out after noise has been filtered. The surface fluctuation is characterized by a power spectrum that is in inverse proportion to the wave number f in circumference. Second, we consider how to realize the surface with a 1/f fluctuation on a computer screen using a 3D CAD model. The fluctuation is applied to a reference shape assuming that the outer surface has a spiral flow line on which unevenness is superimposed. Finally, the selective laser sintering method has been applied to the fabrication of 1/f fluctuation objects. Nylon powder is sintered layer by layer using a CO2 laser to form an artificial teabowl with complicated surface contours.

  10. Object Recognition in Flight: How Do Bees Distinguish between 3D Shapes?

    PubMed

    Werner, Annette; Stürzl, Wolfgang; Zanker, Johannes

    2016-01-01

    Honeybees (Apis mellifera) discriminate multiple object features such as colour, pattern and 2D shape, but it remains unknown whether and how bees recover three-dimensional shape. Here we show that bees can recognize objects by their three-dimensional form, whereby they employ an active strategy to uncover the depth profiles. We trained individual, free flying honeybees to collect sugar water from small three-dimensional objects made of styrofoam (sphere, cylinder, cuboids) or folded paper (convex, concave, planar) and found that bees can easily discriminate between these stimuli. We also tested possible strategies employed by the bees to uncover the depth profiles. For the card stimuli, we excluded overall shape and pictorial features (shading, texture gradients) as cues for discrimination. Lacking sufficient stereo vision, bees are known to use speed gradients in optic flow to detect edges; could the bees apply this strategy also to recover the fine details of a surface depth profile? Analysing the bees' flight tracks in front of the stimuli revealed specific combinations of flight maneuvers (lateral translations in combination with yaw rotations), which are particularly suitable to extract depth cues from motion parallax. We modelled the generated optic flow and found characteristic patterns of angular displacement corresponding to the depth profiles of our stimuli: optic flow patterns from pure translations successfully recovered depth relations from the magnitude of angular displacements, additional rotation provided robust depth information based on the direction of the displacements; thus, the bees flight maneuvers may reflect an optimized visuo-motor strategy to extract depth structure from motion signals. The robustness and simplicity of this strategy offers an efficient solution for 3D-object-recognition without stereo vision, and could be employed by other flying insects, or mobile robots.

  11. Object Recognition in Flight: How Do Bees Distinguish between 3D Shapes?

    PubMed Central

    Werner, Annette; Stürzl, Wolfgang; Zanker, Johannes

    2016-01-01

    Honeybees (Apis mellifera) discriminate multiple object features such as colour, pattern and 2D shape, but it remains unknown whether and how bees recover three-dimensional shape. Here we show that bees can recognize objects by their three-dimensional form, whereby they employ an active strategy to uncover the depth profiles. We trained individual, free flying honeybees to collect sugar water from small three-dimensional objects made of styrofoam (sphere, cylinder, cuboids) or folded paper (convex, concave, planar) and found that bees can easily discriminate between these stimuli. We also tested possible strategies employed by the bees to uncover the depth profiles. For the card stimuli, we excluded overall shape and pictorial features (shading, texture gradients) as cues for discrimination. Lacking sufficient stereo vision, bees are known to use speed gradients in optic flow to detect edges; could the bees apply this strategy also to recover the fine details of a surface depth profile? Analysing the bees’ flight tracks in front of the stimuli revealed specific combinations of flight maneuvers (lateral translations in combination with yaw rotations), which are particularly suitable to extract depth cues from motion parallax. We modelled the generated optic flow and found characteristic patterns of angular displacement corresponding to the depth profiles of our stimuli: optic flow patterns from pure translations successfully recovered depth relations from the magnitude of angular displacements, additional rotation provided robust depth information based on the direction of the displacements; thus, the bees flight maneuvers may reflect an optimized visuo-motor strategy to extract depth structure from motion signals. The robustness and simplicity of this strategy offers an efficient solution for 3D-object-recognition without stereo vision, and could be employed by other flying insects, or mobile robots. PMID:26886006

  12. High Resolution Ultrasonic Method for 3D Fingerprint Representation in Biometrics

    NASA Astrophysics Data System (ADS)

    Maev, R. Gr.; Bakulin, E. Y.; Maeva, E. Y.; Severin, F. M.

    Biometrics is an important field which studies different possible ways of personal identification. Among a number of existing biometric techniques fingerprint recognition stands alone - because very large database of fingerprints has already been acquired. Also, fingerprints are an important evidence that can be collected at a crime scene. Therefore, of all automated biometric techniques, especially in the field of law enforcement, fingerprint identification seems to be the most promising. Ultrasonic method of fingerprint imaging was originally introduced over a decade as the mapping of the reflection coefficient at the interface between the finger and a covering plate and has shown very good reliability and free from imperfections of previous two methods. This work introduces a newer development of the ultrasonic fingerprint imaging, focusing on the imaging of the internal structures of fingerprints (including sweat pores) with raw acoustic resolution of about 500 dpi (0.05 mm) using a scanning acoustic microscope to obtain images and acoustic data in the form of 3D data array. C-scans from different depths inside the fingerprint area of fingers of several volunteers were obtained and showed good contrast of ridges-and-valleys patterns and practically exact correspondence to the standard ink-and-paper prints of the same areas. Important feature reveled on the acoustic images was the clear appearance of the sweat pores, which could provide additional means of identification.

  13. Multisensory Part-based Representations of Objects in Human Lateral Occipital Cortex

    PubMed Central

    Erdogan, Goker; Chen, Quanjing; Garcea, Frank E.; Mahon, Bradford Z.; Jacobs, Robert A.

    2016-01-01

    The format of high-level object representations in temporal-occipital cortex is a fundamental and as yet unresolved issue. Here we use fMRI to show that human lateral occipital cortex (LOC) encodes novel 3-D objects in a multisensory and part-based format. We show that visual and haptic exploration of objects leads to similar patterns of neural activity in human LOC and that the shared variance between visually and haptically induced patterns of BOLD contrast in LOC reflects the part structure of the objects. We also show that linear classifiers trained on neural data from LOC on a subset of the objects successfully predict a novel object based on its component part structure. These data demonstrate a multisensory code for object representations in LOC that specifies the part structure of objects. PMID:26918587

  14. Software for Building Models of 3D Objects via the Internet

    NASA Technical Reports Server (NTRS)

    Schramer, Tim; Jensen, Jeff

    2003-01-01

    The Virtual EDF Builder (where EDF signifies Electronic Development Fixture) is a computer program that facilitates the use of the Internet for building and displaying digital models of three-dimensional (3D) objects that ordinarily comprise assemblies of solid models created previously by use of computer-aided-design (CAD) programs. The Virtual EDF Builder resides on a Unix-based server computer. It is used in conjunction with a commercially available Web-based plug-in viewer program that runs on a client computer. The Virtual EDF Builder acts as a translator between the viewer program and a database stored on the server. The translation function includes the provision of uniform resource locator (URL) links to other Web-based computer systems and databases. The Virtual EDF builder can be used in two ways: (1) If the client computer is Unix-based, then it can assemble a model locally; the computational load is transferred from the server to the client computer. (2) Alternatively, the server can be made to build the model, in which case the server bears the computational load and the results are downloaded to the client computer or workstation upon completion.

  15. Method for contour extraction for object representation

    DOEpatents

    Skourikhine, Alexei N.; Prasad, Lakshman

    2005-08-30

    Contours are extracted for representing a pixelated object in a background pixel field. An object pixel is located that is the start of a new contour for the object and identifying that pixel as the first pixel of the new contour. A first contour point is then located on the mid-point of a transition edge of the first pixel. A tracing direction from the first contour point is determined for tracing the new contour. Contour points on mid-points of pixel transition edges are sequentially located along the tracing direction until the first contour point is again encountered to complete tracing the new contour. The new contour is then added to a list of extracted contours that represent the object. The contour extraction process associates regions and contours by labeling all the contours belonging to the same object with the same label.

  16. Dimensionality of object representations in monkey inferotemporal cortex.

    PubMed

    Lehky, Sidney R; Kiani, Roozbeh; Esteky, Hossein; Tanaka, Keiji

    2014-10-01

    We have calculated the intrinsic dimensionality of visual object representations in anterior inferotemporal (AIT) cortex, based on responses of a large sample of cells stimulated with photographs of diverse objects. Because dimensionality was dependent on data set size, we determined asymptotic dimensionality as both the number of neurons and number of stimulus image approached infinity. Our final dimensionality estimate was 93 (SD: ± 11), indicating that there is basis set of approximately 100 independent features that characterize the dimensions of neural object space. We believe this is the first estimate of the dimensionality of neural visual representations based on single-cell neurophysiological data. The dimensionality of AIT object representations was much lower than the dimensionality of the stimuli. We suggest that there may be a gradual reduction in the dimensionality of object representations in neural populations going from retina to inferotemporal cortex as receptive fields become increasingly complex.

  17. Dimensionality of object representations in monkey inferotemporal cortex

    PubMed Central

    Lehky, Sidney R.; Kiani, Roozbeh; Esteky, Hossein; Tanaka, Keiji

    2014-01-01

    We have calculated the intrinsic dimensionality of visual object representations in anterior inferotemporal (AIT) cortex, based on responses of a large sample of cells stimulated with photographs of diverse objects. As dimensionality was dependent on data set size, we determined asymptotic dimensionality as both the number of neurons and number of stimulus image approached infinity. Our final dimensionality estimate was 93 (SD: ± 11), indicating that there is basis set of approximately a hundred independent features that characterize the dimensions of neural object space. We believe this is the first estimate of the dimensionality of neural visual representations based on single-cell neurophysiological data. The dimensionality of AIT object representations was much lower than the dimensionality of the stimuli. We suggest that there may be a gradual reduction in the dimensionality of object representations in neural populations going from retina to inferotemporal cortex, as receptive fields become increasingly complex. PMID:25058707

  18. Laser Transfer of Metals and Metal Alloys for Digital Microfabrication of 3D Objects.

    PubMed

    Zenou, Michael; Sa'ar, Amir; Kotler, Zvi

    2015-09-02

    3D copper logos printed on epoxy glass laminates are demonstrated. The structures are printed using laser transfer of molten metal microdroplets. The example in the image shows letters of 50 µm width, with each letter being taller than the last, from a height of 40 µm ('s') to 190 µm ('l'). The scanning microscopy image is taken at a tilt, and the topographic image was taken using interferometric 3D microscopy, to show the effective control of this technique.

  19. Object representation in the human auditory system

    PubMed Central

    Winkler, István; van Zuijen, Titia L.; Sussman, Elyse; Horváth, János; Näätänen, Risto

    2010-01-01

    One important principle of object processing is exclusive allocation. Any part of the sensory input, including the border between two objects, can only belong to one object at a time. We tested whether tones forming a spectro-temporal border between two sound patterns can belong to both patterns at the same time. Sequences were composed of low-, intermediate- and high-pitched tones. Tones were delivered with short onset-to-onset intervals causing the high and low tones to automatically form separate low and high sound streams. The intermediate-pitch tones could be perceived as part of either one or the other stream, but not both streams at the same time. Thus these tones formed a pitch ’border’ between the two streams. The tones were presented in a fixed, cyclically repeating order. Linking the intermediate-pitch tones with the high or the low tones resulted in the perception of two different repeating tonal patterns. Participants were instructed to maintain perception of one of the two tone patterns throughout the stimulus sequences. Occasional changes violated either the selected or the alternative tone pattern, but not both at the same time. We found that only violations of the selected pattern elicited the mismatch negativity event-related potential, indicating that only this pattern was represented in the auditory system. This result suggests that individual sounds are processed as part of only one auditory pattern at a time. Thus tones forming a spectro-temporal border are exclusively assigned to one sound object at any given time, as are spatio-temporal borders in vision. PMID:16836636

  20. Object-Centered Knowledge Representation and Information Retrieval.

    ERIC Educational Resources Information Center

    Panyr, Jiri

    1996-01-01

    Discusses object-centered knowledge representation and information retrieval. Highlights include semantic networks; frames; predicative (declarative) and associative knowledge; cluster analysis; creation of subconcepts and superconcepts; automatic classification; hierarchies and pseudohierarchies; graph theory; term classification; clustering of…

  1. Affective SSVEP BCI to effectively control 3D objects by using a prism array-based display

    NASA Astrophysics Data System (ADS)

    Mun, Sungchul; Park, Min-Chul

    2014-06-01

    3D objects with depth information can provide many benefits to users in education, surgery, and interactions. In particular, many studies have been done to enhance sense of reality in 3D interaction. Viewing and controlling stereoscopic 3D objects with crossed or uncrossed disparities, however, can cause visual fatigue due to the vergenceaccommodation conflict generally accepted in 3D research fields. In order to avoid the vergence-accommodation mismatch and provide a strong sense of presence to users, we apply a prism array-based display to presenting 3D objects. Emotional pictures were used as visual stimuli in control panels to increase information transfer rate and reduce false positives in controlling 3D objects. Involuntarily motivated selective attention by affective mechanism can enhance steady-state visually evoked potential (SSVEP) amplitude and lead to increased interaction efficiency. More attentional resources are allocated to affective pictures with high valence and arousal levels than to normal visual stimuli such as white-and-black oscillating squares and checkerboards. Among representative BCI control components (i.e., eventrelated potentials (ERP), event-related (de)synchronization (ERD/ERS), and SSVEP), SSVEP-based BCI was chosen in the following reasons. It shows high information transfer rates and takes a few minutes for users to control BCI system while few electrodes are required for obtaining reliable brainwave signals enough to capture users' intention. The proposed BCI methods are expected to enhance sense of reality in 3D space without causing critical visual fatigue to occur. In addition, people who are very susceptible to (auto) stereoscopic 3D may be able to use the affective BCI.

  2. An object-based methodology for knowledge representation in SGML

    SciTech Connect

    Kelsey, R.L.; Hartley, R.T.; Webster, R.B.

    1997-11-01

    An object-based methodology for knowledge representation and its Standard Generalized Markup Language (SGML) implementation is presented. The methodology includes class, perspective domain, and event constructs for representing knowledge within an object paradigm. The perspective construct allows for representation of knowledge from multiple and varying viewpoints. The event construct allows actual use of knowledge to be represented. The SGML implementation of the methodology facilitates usability, structured, yet flexible knowledge design, and sharing and reuse of knowledge class libraries.

  3. A Template Engine for Parsing Objects from Textual Representations

    NASA Astrophysics Data System (ADS)

    Rajković, Milan; Stanković, Milena; Marković, Ivica

    2011-09-01

    Template engines are widely used for separation of business and presentation logic. They are commonly used in web applications for clean rendering of HTML pages. Another area of usage is message formatting in distributed applications where they transform objects to appropriate representations. This paper explores the possibility of using templates for a reverse process—for creating objects starting from their representations. We present the prototype of engine that we have developed, and describe benefits and drawbacks of this approach.

  4. Superquadrics objects representation for robot manipulation

    NASA Astrophysics Data System (ADS)

    Silva, Eliana Costa e.; Costa, M. Fernanda; Erlhagen, Wolfram; Bicho, Estela

    2016-06-01

    Superquadric are mathematically quite simple and have the ability to obtain a variety of shapes using low order parameterization. Furthermore they present closed-form equations and therefore can be used in the formulation of robotic movement planning problems, in particular in obstacle-avoidance and grasping constraints. In this paper we explore the modeling of objects using superquadrics. The classical nonlinear optimization problem for fitting shapes is extended by adding nonlinear constraints. The numerical results obtained by two different optimization methods are presented and a comparison of the volume of the superquadrics to the volume of simple ellipsoids is made.

  5. Flying triangulation--an optical 3D sensor for the motion-robust acquisition of complex objects.

    PubMed

    Ettl, Svenja; Arold, Oliver; Yang, Zheng; Häusler, Gerd

    2012-01-10

    Three-dimensional (3D) shape acquisition is difficult if an all-around measurement of an object is desired or if a relative motion between object and sensor is unavoidable. An optical sensor principle is presented-we call it "flying triangulation"-that enables a motion-robust acquisition of 3D surface topography. It combines a simple handheld sensor with sophisticated registration algorithms. An easy acquisition of complex objects is possible-just by freely hand-guiding the sensor around the object. Real-time feedback of the sequential measurement results enables a comfortable handling for the user. No tracking is necessary. In contrast to most other eligible sensors, the presented sensor generates 3D data from each single camera image.

  6. Visualizing 3D Objects from 2D Cross Sectional Images Displayed "In-Situ" versus "Ex-Situ"

    ERIC Educational Resources Information Center

    Wu, Bing; Klatzky, Roberta L.; Stetten, George

    2010-01-01

    The present research investigates how mental visualization of a 3D object from 2D cross sectional images is influenced by displacing the images from the source object, as is customary in medical imaging. Three experiments were conducted to assess people's ability to integrate spatial information over a series of cross sectional images in order to…

  7. 3D modeling of architectural objects from video data obtained with the fixed focal length lens geometry

    NASA Astrophysics Data System (ADS)

    Deliś, Paulina; Kędzierski, Michał; Fryśkowska, Anna; Wilińska, Michalina

    2013-12-01

    The article describes the process of creating 3D models of architectural objects on the basis of video images, which had been acquired by a Sony NEX-VG10E fixed focal length video camera. It was assumed, that based on video and Terrestrial Laser Scanning data it is possible to develop 3D models of architectural objects. The acquisition of video data was preceded by the calibration of video camera. The process of creating 3D models from video data involves the following steps: video frames selection for the orientation process, orientation of video frames using points with known coordinates from Terrestrial Laser Scanning (TLS), generating a TIN model using automatic matching methods. The above objects have been measured with an impulse laser scanner, Leica ScanStation 2. Created 3D models of architectural objects were compared with 3D models of the same objects for which the self-calibration bundle adjustment process was performed. In this order a PhotoModeler Software was used. In order to assess the accuracy of the developed 3D models of architectural objects, points with known coordinates from Terrestrial Laser Scanning were used. To assess the accuracy a shortest distance method was used. Analysis of the accuracy showed that 3D models generated from video images differ by about 0.06 ÷ 0.13 m compared to TLS data. Artykuł zawiera opis procesu opracowania modeli 3D obiektów architektonicznych na podstawie obrazów wideo pozyskanych kamerą wideo Sony NEX-VG10E ze stałoogniskowym obiektywem. Przyjęto założenie, że na podstawie danych wideo i danych z naziemnego skaningu laserowego (NSL) możliwe jest opracowanie modeli 3D obiektów architektonicznych. Pozyskanie danych wideo zostało poprzedzone kalibracją kamery wideo. Model matematyczny kamery był oparty na rzucie perspektywicznym. Proces opracowania modeli 3D na podstawie danych wideo składał się z następujących etapów: wybór klatek wideo do procesu orientacji, orientacja klatek wideo na

  8. EM modelling of arbitrary shaped anisotropic dielectric objects using an efficient 3D leapfrog scheme on unstructured meshes

    NASA Astrophysics Data System (ADS)

    Gansen, A.; Hachemi, M. El; Belouettar, S.; Hassan, O.; Morgan, K.

    2016-09-01

    The standard Yee algorithm is widely used in computational electromagnetics because of its simplicity and divergence free nature. A generalization of the classical Yee scheme to 3D unstructured meshes is adopted, based on the use of a Delaunay primal mesh and its high quality Voronoi dual. This allows the problem of accuracy losses, which are normally associated with the use of the standard Yee scheme and a staircased representation of curved material interfaces, to be circumvented. The 3D dual mesh leapfrog-scheme which is presented has the ability to model both electric and magnetic anisotropic lossy materials. This approach enables the modelling of problems, of current practical interest, involving structured composites and metamaterials.

  9. 360 degree realistic 3D image display and image processing from real objects

    NASA Astrophysics Data System (ADS)

    Luo, Xin; Chen, Yue; Huang, Yong; Tan, Xiaodi; Horimai, Hideyoshi

    2016-12-01

    A 360-degree realistic 3D image display system based on direct light scanning method, so-called Holo-Table has been introduced in this paper. High-density directional continuous 3D motion images can be displayed easily with only one spatial light modulator. Using the holographic screen as the beam deflector, 360-degree full horizontal viewing angle was achieved. As an accompany part of the system, CMOS camera based image acquisition platform was built to feed the display engine, which can take a full 360-degree continuous imaging of the sample at the center. Customized image processing techniques such as scaling, rotation, format transformation were also developed and embedded into the system control software platform. In the end several samples were imaged to demonstrate the capability of our system.

  10. Influence of limited random-phase of objects on the image quality of 3D holographic display

    NASA Astrophysics Data System (ADS)

    Ma, He; Liu, Juan; Yang, Minqiang; Li, Xin; Xue, Gaolei; Wang, Yongtian

    2017-02-01

    Limited-random-phase time average method is proposed to suppress the speckle noise of three dimensional (3D) holographic display. The initial phase and the range of the random phase are studied, as well as their influence on the optical quality of the reconstructed images, and the appropriate initial phase ranges on object surfaces are obtained. Numerical simulations and optical experiments with 2D and 3D reconstructed images are performed, where the objects with limited phase range can suppress the speckle noise in reconstructed images effectively. It is expected to achieve high-quality reconstructed images in 2D or 3D display in the future because of its effectiveness and simplicity.

  11. Simulated and Real Sheet-of-Light 3D Object Scanning Using a-Si:H Thin Film PSD Arrays.

    PubMed

    Contreras, Javier; Tornero, Josep; Ferreira, Isabel; Martins, Rodrigo; Gomes, Luis; Fortunato, Elvira

    2015-11-30

    A MATLAB/SIMULINK software simulation model (structure and component blocks) has been constructed in order to view and analyze the potential of the PSD (Position Sensitive Detector) array concept technology before it is further expanded or developed. This simulation allows changing most of its parameters, such as the number of elements in the PSD array, the direction of vision, the viewing/scanning angle, the object rotation, translation, sample/scan/simulation time, etc. In addition, results show for the first time the possibility of scanning an object in 3D when using an a-Si:H thin film 128 PSD array sensor and hardware/software system. Moreover, this sensor technology is able to perform these scans and render 3D objects at high speeds and high resolutions when using a sheet-of-light laser within a triangulation platform. As shown by the simulation, a substantial enhancement in 3D object profile image quality and realism can be achieved by increasing the number of elements of the PSD array sensor as well as by achieving an optimal position response from the sensor since clearly the definition of the 3D object profile depends on the correct and accurate position response of each detector as well as on the size of the PSD array.

  12. A comparative analysis between active and passive techniques for underwater 3D reconstruction of close-range objects.

    PubMed

    Bianco, Gianfranco; Gallo, Alessandro; Bruno, Fabio; Muzzupappa, Maurizio

    2013-08-20

    In some application fields, such as underwater archaeology or marine biology, there is the need to collect three-dimensional, close-range data from objects that cannot be removed from their site. In particular, 3D imaging techniques are widely employed for close-range acquisitions in underwater environment. In this work we have compared in water two 3D imaging techniques based on active and passive approaches, respectively, and whole-field acquisition. The comparison is performed under poor visibility conditions, produced in the laboratory by suspending different quantities of clay in a water tank. For a fair comparison, a stereo configuration has been adopted for both the techniques, using the same setup, working distance, calibration, and objects. At the moment, the proposed setup is not suitable for real world applications, but it allowed us to conduct a preliminary analysis on the performances of the two techniques and to understand their capability to acquire 3D points in presence of turbidity. The performances have been evaluated in terms of accuracy and density of the acquired 3D points. Our results can be used as a reference for further comparisons in the analysis of other 3D techniques and algorithms.

  13. A Comparative Analysis between Active and Passive Techniques for Underwater 3D Reconstruction of Close-Range Objects

    PubMed Central

    Bianco, Gianfranco; Gallo, Alessandro; Bruno, Fabio; Muzzupappa, Maurizio

    2013-01-01

    In some application fields, such as underwater archaeology or marine biology, there is the need to collect three-dimensional, close-range data from objects that cannot be removed from their site. In particular, 3D imaging techniques are widely employed for close-range acquisitions in underwater environment. In this work we have compared in water two 3D imaging techniques based on active and passive approaches, respectively, and whole-field acquisition. The comparison is performed under poor visibility conditions, produced in the laboratory by suspending different quantities of clay in a water tank. For a fair comparison, a stereo configuration has been adopted for both the techniques, using the same setup, working distance, calibration, and objects. At the moment, the proposed setup is not suitable for real world applications, but it allowed us to conduct a preliminary analysis on the performances of the two techniques and to understand their capability to acquire 3D points in presence of turbidity. The performances have been evaluated in terms of accuracy and density of the acquired 3D points. Our results can be used as a reference for further comparisons in the analysis of other 3D techniques and algorithms. PMID:23966193

  14. Development of 3D interactive visual objects using the Scripps Institution of Oceanography's Visualization Center

    NASA Astrophysics Data System (ADS)

    Kilb, D.; Reif, C.; Peach, C.; Keen, C. S.; Smith, B.; Mellors, R. J.

    2003-12-01

    Within the last year scientists and educators at the Scripps Institution of Oceanography (SIO), the Birch Aquarium at Scripps and San Diego State University have collaborated with education specialists to develop 3D interactive graphic teaching modules for use in the classroom and in teacher workshops at the SIO Visualization center (http://siovizcenter.ucsd.edu). The unique aspect of the SIO Visualization center is that the center is designed around a 120 degree curved Panoram floor-to-ceiling screen (8'6" by 28'4") that immerses viewers in a virtual environment. The center is powered by an SGI 3400 Onyx computer that is more powerful, by an order of magnitude in both speed and memory, than typical base systems currently used for education and outreach presentations. This technology allows us to display multiple 3D data layers (e.g., seismicity, high resolution topography, seismic reflectivity, draped interferometric synthetic aperture radar (InSAR) images, etc.) simultaneously, render them in 3D stereo, and take a virtual flight through the data as dictated on the spot by the user. This system can also render snapshots, images and movies that are too big for other systems, and then export smaller size end-products to more commonly used computer systems. Since early 2002, we have explored various ways to provide informal education and outreach focusing on current research presented directly by the researchers doing the work. The Center currently provides a centerpiece for instruction on southern California seismology for K-12 students and teachers for various Scripps education endeavors. Future plans are in place to use the Visualization Center at Scripps for extended K-12 and college educational programs. In particular, we will be identifying K-12 curriculum needs, assisting with teacher education, developing assessments of our programs and products, producing web-accessible teaching modules and facilitating the development of appropriate teaching tools to be

  15. Time Lapse of World’s Largest 3-D Printed Object

    SciTech Connect

    2016-08-29

    Researchers at the MDF have 3D-printed a large-scale trim tool for a Boeing 777X, the world’s largest twin-engine jet airliner. The additively manufactured tool was printed on the Big Area Additive Manufacturing, or BAAM machine over a 30-hour period. The team used a thermoplastic pellet comprised of 80% ABS plastic and 20% carbon fiber from local material supplier. The tool has proven to decrease time, labor, cost and errors associated with traditional manufacturing techniques and increased energy savings in preliminary testing and will undergo further, long term testing.

  16. Infrared Time Lapse of World’s Largest 3D-Printed Object

    SciTech Connect

    2016-08-29

    Researchers at Oak Ridge National Laboratory have 3D-printed a large-scale trim tool for a Boeing 777X, the world’s largest twin-engine jet airliner. The additively manufactured tool was printed on the Big Area Additive Manufacturing, or BAAM machine over a 30-hour period. The team used a thermoplastic pellet comprised of 80% ABS plastic and 20% carbon fiber from local material supplier. The tool has proven to decrease time, labor, cost and errors associated with traditional manufacturing techniques and increased energy savings in preliminary testing and will undergo further, long term testing.

  17. Flying triangulation - A motion-robust optical 3D sensor for the real-time shape acquisition of complex objects

    NASA Astrophysics Data System (ADS)

    Willomitzer, Florian; Ettl, Svenja; Arold, Oliver; Häusler, Gerd

    2013-05-01

    The three-dimensional shape acquisition of objects has become more and more important in the last years. Up to now, there are several well-established methods which already yield impressive results. However, even under quite common conditions like object movement or a complex shaping, most methods become unsatisfying. Thus, the 3D shape acquisition is still a difficult and non-trivial task. We present our measurement principle "Flying Triangulation" which enables a motion-robust 3D acquisition of complex-shaped object surfaces by a freely movable handheld sensor. Since "Flying Triangulation" is scalable, a whole sensor-zoo for different object sizes is presented. Concluding, an overview of current and future fields of investigation is given.

  18. Object-substitution masking degrades the quality of conscious object representations.

    PubMed

    Harrison, Geoffrey W; Rajsic, Jason; Wilson, Daryl E

    2016-02-01

    Object-substitution masking (OSM) is a unique paradigm for the examination of object updating processes. However, existing models of OSM are underspecified with respect to the impact of object updating on the quality of target representations. Using two paradigms of OSM combined with a mixture model analysis we examine the impact of post-perceptual processes on a target's representational quality within conscious awareness. We conclude that object updating processes responsible for OSM cause degradation in the precision of object representations. These findings contribute to a growing body of research advocating for the application of mixture model analysis to the study of how cognitive processes impact the quality (i.e., precision) of object representations.

  19. Tailoring bulk mechanical properties of 3D printed objects of polylactic acid varying internal micro-architecture

    NASA Astrophysics Data System (ADS)

    Malinauskas, Mangirdas; Skliutas, Edvinas; Jonušauskas, Linas; Mizeras, Deividas; Šešok, Andžela; Piskarskas, Algis

    2015-05-01

    Herein we present 3D Printing (3DP) fabrication of structures having internal microarchitecture and characterization of their mechanical properties. Depending on the material, geometry and fill factor, the manufactured objects mechanical performance can be tailored from "hard" to "soft." In this work we employ low-cost fused filament fabrication 3D printer enabling point-by-point structuring of poly(lactic acid) (PLA) with~̴400 µm feature spatial resolution. The chosen architectures are defined as woodpiles (BCC, FCC and 60 deg rotating). The period is chosen to be of 1200 µm corresponding to 800 µm pores. The produced objects structural quality is characterized using scanning electron microscope, their mechanical properties such as flexural modulus, elastic modulus and stiffness are evaluated by measured experimentally using universal TIRAtest2300 machine. Within the limitation of the carried out study we show that the mechanical properties of 3D printed objects can be tuned at least 3 times by only changing the woodpile geometry arrangement, yet keeping the same filling factor and periodicity of the logs. Additionally, we demonstrate custom 3D printed µ-fluidic elements which can serve as cheap, biocompatible and environmentally biodegradable platforms for integrated Lab-On-Chip (LOC) devices.

  20. Influence of georeference for saturated excess overland flow modelling using 3D volumetric soft geo-objects

    NASA Astrophysics Data System (ADS)

    Izham, Mohamad Yusoff; Muhamad Uznir, Ujang; Alias, Abdul Rahman; Ayob, Katimon; Wan Ruslan, Ismail

    2011-04-01

    Existing 2D data structures are often insufficient for analysing the dynamism of saturation excess overland flow (SEOF) within a basin. Moreover, all stream networks and soil surface structures in GIS must be preserved within appropriate projection plane fitting techniques known as georeferencing. Inclusion of 3D volumetric structure of the current soft geo-objects simulation model would offer a substantial effort towards representing 3D soft geo-objects of SEOF dynamically within a basin by visualising saturated flow and overland flow volume. This research attempts to visualise the influence of a georeference system towards the dynamism of overland flow coverage and total overland flow volume generated from the SEOF process using VSG data structure. The data structure is driven by Green-Ampt methods and the Topographic Wetness Index (TWI). VSGs are analysed by focusing on spatial object preservation techniques of the conformal-based Malaysian Rectified Skew Orthomorphic (MRSO) and the equidistant-based Cassini-Soldner projection plane under the existing geodetic Malaysian Revised Triangulation 1948 (MRT48) and the newly implemented Geocentric Datum for Malaysia (GDM2000) datum. The simulated result visualises deformation of SEOF coverage under different georeference systems via its projection planes, which delineate dissimilar computation of SEOF areas and overland flow volumes. The integration of Georeference, 3D GIS and the saturation excess mechanism provides unifying evidence towards successful landslide and flood disaster management through envisioning the streamflow generating process (mainly SEOF) in a 3D environment.

  1. 3D GeoWall Analysis System for Shuttle External Tank Foreign Object Debris Events

    NASA Technical Reports Server (NTRS)

    Brown, Richard; Navard, Andrew; Spruce, Joseph

    2010-01-01

    An analytical, advanced imaging method has been developed for the initial monitoring and identification of foam debris and similar anomalies that occur post-launch in reference to the space shuttle s external tank (ET). Remote sensing technologies have been used to perform image enhancement and analysis on high-resolution, true-color images collected with the DCS 760 Kodak digital camera located in the right umbilical well of the space shuttle. Improvements to the camera, using filters, have added sharpness/definition to the image sets; however, image review/analysis of the ET has been limited by the fact that the images acquired by umbilical cameras during launch are two-dimensional, and are usually nonreferenceable between frames due to rotation translation of the ET as it falls away from the space shuttle. Use of stereo pairs of these images can enable strong visual indicators that can immediately portray depth perception of damaged areas or movement of fragments between frames is not perceivable in two-dimensional images. A stereoscopic image visualization system has been developed to allow 3D depth perception of stereo-aligned image pairs taken from in-flight umbilical and handheld digital shuttle cameras. This new system has been developed to augment and optimize existing 2D monitoring capabilities. Using this system, candidate sequential image pairs are identified for transformation into stereo viewing pairs. Image orientation is corrected using control points (similar points) between frames to place the two images in proper X-Y viewing perspective. The images are then imported into the WallView stereo viewing software package. The collected control points are used to generate a transformation equation that is used to re-project one image and effectively co-register it to the other image. The co-registered, oriented image pairs are imported into a WallView image set and are used as a 3D stereo analysis slide show. Multiple sequential image pairs can be used

  2. Neural coding of 3D features of objects for hand action in the parietal cortex of the monkey.

    PubMed Central

    Sakata, H; Taira, M; Kusunoki, M; Murata, A; Tanaka, Y; Tsutsui, K

    1998-01-01

    In our previous studies of hand manipulation task-related neurons, we found many neurons of the parietal association cortex which responded to the sight of three-dimensional (3D) objects. Most of the task-related neurons in the AIP area (the lateral bank of the anterior intraparietal sulcus) were visually responsive and half of them responded to objects for manipulation. Most of these neurons were selective for the 3D features of the objects. More recently, we have found binocular visual neurons in the lateral bank of the caudal intraparietal sulcus (c-IPS area) that preferentially respond to a luminous bar or place at a particular orientation in space. We studied the responses of axis-orientation selective (AOS) neurons and surface-orientation selective (SOS) neurons in this area with stimuli presented on a 3D computer graphics display. The AOS neurons showed a stronger response to elongated stimuli and showed tuning to the orientation of the longitudinal axis. Many of them preferred a tilted stimulus in depth and appeared to be sensitive to orientation disparity and/or width disparity. The SOS neurons showed a stronger response to a flat than to an elongated stimulus and showed tuning to the 3D orientation of the surface. Their responses increased with the width or length of the stimulus. A considerable number of SOS neurons responded to a square in a random dot stereogram and were tuned to orientation in depth, suggesting their sensitivity to the gradient of disparity. We also found several SOS neurons that responded to a square with tilted or slanted contours, suggesting their sensitivity to orientation disparity and/or width disparity. Area c-IPS is likely to send visual signals of the 3D features of an object to area AIP for the visual guidance of hand actions. PMID:9770229

  3. Integrated contextual representation for objects' identities and their locations.

    PubMed

    Gronau, Nurit; Neta, Maital; Bar, Moshe

    2008-03-01

    Visual context plays a prominent role in everyday perception. Contextual information can facilitate recognition of objects within scenes by providing predictions about objects that are most likely to appear in a specific setting, along with the locations that are most likely to contain objects in the scene. Is such identity-related ("semantic") and location-related ("spatial") contextual knowledge represented separately or jointly as a bound representation? We conducted a functional magnetic resonance imaging (fMRI) priming experiment whereby semantic and spatial contextual relations between prime and target object pictures were independently manipulated. This method allowed us to determine whether the two contextual factors affect object recognition with or without interacting, supporting a unified versus independent representations, respectively. Results revealed a Semantic x Spatial interaction in reaction times for target object recognition. Namely, significant semantic priming was obtained when targets were positioned in expected (congruent), but not in unexpected (incongruent), locations. fMRI results showed corresponding interactive effects in brain regions associated with semantic processing (inferior prefrontal cortex), visual contextual processing (parahippocampal cortex), and object-related processing (lateral occipital complex). In addition, activation in fronto-parietal areas suggests that attention and memory-related processes might also contribute to the contextual effects observed. These findings indicate that object recognition benefits from associative representations that integrate information about objects' identities and their locations, and directly modulate activation in object-processing cortical regions. Such context frames are useful in maintaining a coherent and meaningful representation of the visual world, and in providing a platform from which predictions can be generated to facilitate perception and action.

  4. Multi-view and 3D deformable part models.

    PubMed

    Pepik, Bojan; Stark, Michael; Gehler, Peter; Schiele, Bernt

    2015-11-01

    As objects are inherently 3D, they have been modeled in 3D in the early days of computer vision. Due to the ambiguities arising from mapping 2D features to 3D models, 3D object representations have been neglected and 2D feature-based models are the predominant paradigm in object detection nowadays. While such models have achieved outstanding bounding box detection performance, they come with limited expressiveness, as they are clearly limited in their capability of reasoning about 3D shape or viewpoints. In this work, we bring the worlds of 3D and 2D object representations closer, by building an object detector which leverages the expressive power of 3D object representations while at the same time can be robustly matched to image evidence. To that end, we gradually extend the successful deformable part model [1] to include viewpoint information and part-level 3D geometry information, resulting in several different models with different level of expressiveness. We end up with a 3D object model, consisting of multiple object parts represented in 3D and a continuous appearance model. We experimentally verify that our models, while providing richer object hypotheses than the 2D object models, provide consistently better joint object localization and viewpoint estimation than the state-of-the-art multi-view and 3D object detectors on various benchmarks (KITTI [2] , 3D object classes [3] , Pascal3D+ [4] , Pascal VOC 2007 [5] , EPFL multi-view cars[6] ).

  5. A stroboscopic structured illumination system used in dynamic 3D visualization of high-speed motion object

    NASA Astrophysics Data System (ADS)

    Su, Xianyu; Zhang, Qican; Li, Yong; Xiang, Liqun; Cao, Yiping; Chen, Wenjing

    2005-04-01

    A stroboscopic structured illumination system, which can be used in measurement for 3D shape and deformation of high-speed motion object, is proposed and verified by experiments. The system, present in this paper, can automatically detect the position of high-speed moving object and synchronously control the flash of LED to project a structured optical field onto surface of motion object and the shoot of imaging system to acquire an image of deformed fringe pattern, also can create a signal, set artificially through software, to synchronously control the LED and imaging system to do their job. We experiment on a civil electric fan, successful acquire a serial of instantaneous, sharp and clear images of rotation blade and reconstruct its 3D shapes in difference revolutions.

  6. VIRO 3D: fast three-dimensional full-body scanning for humans and other living objects

    NASA Astrophysics Data System (ADS)

    Stein, Norbert; Minge, Bernhard

    1998-03-01

    The development of a family of partial and whole body scanners provides a complete technology for fully three-dimensional and contact-free scans on human bodies or other living objects within seconds. This paper gives insight into the design and the functional principles of the whole body scanner VIRO 3D operating on the basis of the laser split-beam method. The arrangement of up to 24 camera/laser combinations, thus dividing the area into different camera fields and an all- around sensor configuration travelling in vertical direction allow the complete 360-degree-scan of an object within 6 - 20 seconds. Due to a special calibration process the different sensors are matched and the measured data are combined. Up to 10 million 3D measuring points with a resolution of approximately 1 mm are processed in all coordinate axes to generate a 3D model. By means of high-performance processors in combination with real-time image processing chips the image data from almost any number of sensors can be recorded and evaluated synchronously in video real-time. VIRO 3D scanning systems have already been successfully implemented in various applications and will open up new perspectives in different other fields, ranging from industry, orthopaedic medicine, plastic surgery to art and photography.

  7. A HIGHLY COLLIMATED WATER MASER BIPOLAR OUTFLOW IN THE CEPHEUS A HW3d MASSIVE YOUNG STELLAR OBJECT

    SciTech Connect

    Chibueze, James O.; Imai, Hiroshi; Tafoya, Daniel; Omodaka, Toshihiro; Chong, Sze-Ning; Kameya, Osamu; Hirota, Tomoya; Torrelles, Jose M.

    2012-04-01

    We present the results of multi-epoch very long baseline interferometry (VLBI) water (H{sub 2}O) maser observations carried out with the VLBI Exploration of Radio Astrometry toward the Cepheus A HW3d object. We measured for the first time relative proper motions of the H{sub 2}O maser features, whose spatio-kinematics traces a compact bipolar outflow. This outflow looks highly collimated and expanding through {approx}280 AU (400 mas) at a mean velocity of {approx}21 km s{sup -1} ({approx}6 mas yr{sup -1}) without taking into account the turbulent central maser cluster. The opening angle of the outflow is estimated to be {approx}30 Degree-Sign . The dynamical timescale of the outflow is estimated to be {approx}100 years. Our results provide strong support that HW3d harbors an internal massive young star, and the observed outflow could be tracing a very early phase of star formation. We also have analyzed Very Large Array archive data of 1.3 cm continuum emission obtained in 1995 and 2006 toward Cepheus A. The comparative result of the HW3d continuum emission suggests the possibility of the existence of distinct young stellar objects in HW3d and/or strong variability in one of their radio continuum emission components.

  8. Forms of Memory for Representation of Visual Objects

    DTIC Science & Technology

    1992-02-14

    asked whether elderly adults would show size invariant priming, as we have observed previously in young subjects. The experiment yielded an... decription system that computes size-and reflection-invariant representations and can function independently of episodic system that supports explicit...research on implicit and explicit memory for novel objects in memory- impaired populations has continued. Two experiments with elderly adults were

  9. Constructing Mental Representations of Complex Three-Dimensional Objects.

    ERIC Educational Resources Information Center

    Aust, Ronald

    This exploratory study investigated whether there are differences between males and females in the strategies used to construct mental representations from three-dimensional objects in a dimensional travel display. A Silicon Graphics IRIS computer was used to create the travel displays and mathematical models were created for each of the objects…

  10. Action video game players form more detailed representation of objects.

    PubMed

    Sungur, Hande; Boduroglu, Aysecan

    2012-02-01

    Previous research has clearly demonstrated action video game improvements in visual and spatial attention. The present study investigated action video game related changes in the resolution of representations for both dynamic and stationary objects by comparing video game players (VGP) and non-video game players (NVGP). In a color wheel task (adapted from Zhang & Luck, 2008) where viewers were asked to freely recall the color of briefly presented objects, we found that VGPs were more accurate than NVGPs. Furthermore, in the Multiple Identity Tracking task (Horowitz et al., 2007), we found that VGPs were able to track not only more objects but also maintain identity of tracked objects better than NVGPs. Finally, we demonstrated that VGPs had greater attentional breadth and higher spatial representation resolution.

  11. Visualizing 3D objects from 2D cross sectional images displayed in-situ versus ex-situ.

    PubMed

    Wu, Bing; Klatzky, Roberta L; Stetten, George

    2010-03-01

    The present research investigates how mental visualization of a 3D object from 2D cross sectional images is influenced by displacing the images from the source object, as is customary in medical imaging. Three experiments were conducted to assess people's ability to integrate spatial information over a series of cross sectional images in order to visualize an object posed in 3D space. Participants used a hand-held tool to reveal a virtual rod as a sequence of cross-sectional images, which were displayed either directly in the space of exploration (in-situ) or displaced to a remote screen (ex-situ). They manipulated a response stylus to match the virtual rod's pitch (vertical slant), yaw (horizontal slant), or both. Consistent with the hypothesis that spatial colocation of image and source object facilitates mental visualization, we found that although single dimensions of slant were judged accurately with both displays, judging pitch and yaw simultaneously produced differences in systematic error between in-situ and ex-situ displays. Ex-situ imaging also exhibited errors such that the magnitude of the response was approximately correct but the direction was reversed. Regression analysis indicated that the in-situ judgments were primarily based on spatiotemporal visualization, while the ex-situ judgments relied on an ad hoc, screen-based heuristic. These findings suggest that in-situ displays may be useful in clinical practice by reducing error and facilitating the ability of radiologists to visualize 3D anatomy from cross sectional images.

  12. Representation of protein 3D structures in spherical (ρ, ϕ, θ) coordinates and two of its potential applications.

    PubMed

    Reyes, Vicente M

    2011-09-01

    Three-dimensional objects can be represented using cartesian, spherical or cylindrical coordinate systems, among many others. Currently all protein 3D structures in the PDB are in cartesian coordinates. We wanted to explore the possibility that protein 3D structures, especially the globular type (spheroproteins), when represented in spherical coordinates might find useful novel applications. A Fortran program was written to transform protein 3D structure files in cartesian coordinates (x,y,z) to spherical coordinates (ρ, ϕ, θ), with the centroid of the protein molecule as origin. We present here two applications, namely, (1) separation of the protein outer layer (OL) from the inner core (IC); and (2) identifying protrusions and invaginations on the protein surface. In the first application, ϕ and θ were partitioned into suitable intervals and the point with maximum ρ in each such 'ϕ-θ bin' was determined. A suitable cutoff value for ρ is adopted, and for each ϕ-θ bin, all points with ρ values less than the cutoff are considered part of the IC, and those with ρ values equal to or greater than the cutoff are considered part of the OL. We show that this separation procedure is successful as it gives rise to an OL that is significantly more enriched in hydrophilic amino acid residues, and an IC that is significantly more enriched in hydrophobic amino acid residues, as expected. In the second application, the point with maximum ρ in each ϕ-θ bin are sequestered and their frequency distribution constructed (i.e., maximum ρ's sorted from lowest to highest, collected into 1.50Å-intervals, and the frequency in each interval plotted). We show in such plots that invaginations on the protein surface give rise to subpeaks or shoulders on the lagging side of the main peak, while protrusions give rise to similar subpeaks or shoulders, but on the leading side of the main peak. We used the dataset of Laskowski et al. (1996) to demonstrate both applications.

  13. The effects of surface gloss and roughness on color constancy for real 3-D objects.

    PubMed

    Granzier, Jeroen J M; Vergne, Romain; Gegenfurtner, Karl R

    2014-02-21

    Color constancy denotes the phenomenon that the appearance of an object remains fairly stable under changes in illumination and background color. Most of what we know about color constancy comes from experiments using flat, matte surfaces placed on a single plane under diffuse illumination simulated on a computer monitor. Here we investigate whether material properties (glossiness and roughness) have an effect on color constancy for real objects. Subjects matched the color and brightness of cylinders (painted red, green, or blue) illuminated by simulated daylight (D65) or by a reddish light with a Munsell color book illuminated by a tungsten lamp. The cylinders were either glossy or matte and either smooth or rough. The object was placed in front of a black background or a colored checkerboard. We found that color constancy was significantly higher for the glossy objects compared to the matte objects, and higher for the smooth objects compared to the rough objects. This was independent of the background. We conclude that material properties like glossiness and roughness can have significant effects on color constancy.

  14. A fast 3-D object recognition algorithm for the vision system of a special-purpose dexterous manipulator

    NASA Technical Reports Server (NTRS)

    Hung, Stephen H. Y.

    1989-01-01

    A fast 3-D object recognition algorithm that can be used as a quick-look subsystem to the vision system for the Special-Purpose Dexterous Manipulator (SPDM) is described. Global features that can be easily computed from range data are used to characterize the images of a viewer-centered model of an object. This algorithm will speed up the processing by eliminating the low level processing whenever possible. It may identify the object, reject a set of bad data in the early stage, or create a better environment for a more powerful algorithm to carry the work further.

  15. Evaluating the Effectiveness of Organic Chemistry Textbooks in Promoting Representational Fluency and Understanding of 2D-3D Diagrammatic Relationships

    ERIC Educational Resources Information Center

    Kumi, Bryna C.; Olimpo, Jeffrey T.; Bartlett, Felicia; Dixon, Bonnie L.

    2013-01-01

    The use of two-dimensional (2D) representations to communicate and reason about micromolecular phenomena is common practice in chemistry. While experts are adept at using such representations, research suggests that novices often exhibit great difficulty in understanding, manipulating, and translating between various representational forms. When…

  16. Teaching object concepts for XML-based representations.

    SciTech Connect

    Kelsey, R. L.

    2002-01-01

    Students learned about object-oriented design concepts and knowledge representation through the use of a set of toy blocks. The blocks represented a limited and focused domain of knowledge and one that was physical and tangible. The blocks helped the students to better visualize, communicate, and understand the domain of knowledge as well as how to perform object decomposition. The blocks were further abstracted to an engineering design kit for water park design. This helped the students to work on techniques for abstraction and conceptualization. It also led the project from tangible exercises into software and programming exercises. Students employed XML to create object-based knowledge representations and Java to use the represented knowledge. The students developed and implemented software allowing a lay user to design and create their own water slide and then to take a simulated ride on their slide.

  17. Robust 3D object localization and pose estimation for random bin picking with the 3DMaMa algorithm

    NASA Astrophysics Data System (ADS)

    Skotheim, Øystein; Thielemann, Jens T.; Berge, Asbjørn; Sommerfelt, Arne

    2010-02-01

    Enabling robots to automatically locate and pick up randomly placed and oriented objects from a bin is an important challenge in factory automation, replacing tedious and heavy manual labor. A system should be able to recognize and locate objects with a predefined shape and estimate the position with the precision necessary for a gripping robot to pick it up. We describe a system that consists of a structured light instrument for capturing 3D data and a robust approach for object location and pose estimation. The method does not depend on segmentation of range images, but instead searches through pairs of 2D manifolds to localize candidates for object match. This leads to an algorithm that is not very sensitive to scene complexity or the number of objects in the scene. Furthermore, the strategy for candidate search is easily reconfigurable to arbitrary objects. Experiments reported in this paper show the utility of the method on a general random bin picking problem, in this paper exemplified by localization of car parts with random position and orientation. Full pose estimation is done in less than 380 ms per image. We believe that the method is applicable for a wide range of industrial automation problems where precise localization of 3D objects in a scene is needed.

  18. Detection of hidden objects using a real-time 3-D millimeter-wave imaging system

    NASA Astrophysics Data System (ADS)

    Rozban, Daniel; Aharon, Avihai; Levanon, Assaf; Abramovich, Amir; Yitzhaky, Yitzhak; Kopeika, N. S.

    2014-10-01

    Millimeter (mm)and sub-mm wavelengths or terahertz (THz) band have several properties that motivate their use in imaging for security applications such as recognition of hidden objects, dangerous materials, aerosols, imaging through walls as in hostage situations, and also in bad weather conditions. There is no known ionization hazard for biological tissue, and atmospheric degradation of THz radiation is relatively low for practical imaging distances. We recently developed a new technology for the detection of THz radiation. This technology is based on very inexpensive plasma neon indicator lamps, also known as Glow Discharge Detector (GDD), that can be used as very sensitive THz radiation detectors. Using them, we designed and constructed a Focal Plane Array (FPA) and obtained recognizable2-dimensional THz images of both dielectric and metallic objects. Using THz wave it is shown here that even concealed weapons made of dielectric material can be detected. An example is an image of a knife concealed inside a leather bag and also under heavy clothing. Three-dimensional imaging using radar methods can enhance those images since it can allow the isolation of the concealed objects from the body and environmental clutter such as nearby furniture or other people. The GDDs enable direct heterodyning between the electric field of the target signal and the reference signal eliminating the requirement for expensive mixers, sources, and Low Noise Amplifiers (LNAs).We expanded the ability of the FPA so that we are able to obtain recognizable 2-dimensional THz images in real time. We show here that the THz detection of objects in three dimensions, using FMCW principles is also applicable in real time. This imaging system is also shown here to be capable of imaging objects from distances allowing standoff detection of suspicious objects and humans from large distances.

  19. Microwave and camera sensor fusion for the shape extraction of metallic 3D space objects

    NASA Technical Reports Server (NTRS)

    Shaw, Scott W.; Defigueiredo, Rui J. P.; Krishen, Kumar

    1989-01-01

    The vacuum of space presents special problems for optical image sensors. Metallic objects in this environment can produce intense specular reflections and deep shadows. By combining the polarized RCS with an incomplete camera image, it has become possible to better determine the shape of some simple three-dimensional objects. The radar data are used in an iterative procedure that generates successive approximations to the target shape by minimizing the error between computed scattering cross-sections and the observed radar returns. Favorable results have been obtained for simulations and experiments reconstructing plates, ellipsoids, and arbitrary surfaces.

  20. Demonstration of an Ultrasonic Method for 3-D Visualization of Shallow Buried Underwater Objects

    DTIC Science & Technology

    2011-07-01

    with the X-Y positioning system attached. It is composed of an X-Y gantry system operated by underwater servo motors controlled by the operator’s...user interface errors there are in the software. The test was setup by placing the system over a tank of water containing know objects (Figure 4). The...Requirements Evaluation of all the user interface controls and outputs 3.4.3 Success Criteria 100% error free, all identified bugs have been

  1. A roadmap to global illumination in 3D scenes: solutions for GPU object recognition applications

    NASA Astrophysics Data System (ADS)

    Picos, Kenia; Díaz-Ramírez, Victor H.; Tapia, Juan J.

    2014-09-01

    Light interactions with matter is of remarkable complexity. An adequate modeling of global illumination is a vastly studied topic since the beginning of computer graphics, and still is an unsolved problem. The rendering equation for global illumination is based of refraction and reflection of light in interaction with matter within an environment. This physical process possesses a high computational complexity when implemented in a digital computer. The appearance of an object depends on light interactions with the surface of the material, such as emission, scattering, and absorption. Several image-synthesis methods have been used to realistically render the appearance of light incidence on an object. Recent global illumination algorithms employ mathematical models and computational strategies that improve the efficiency of the simulation solution. This work presents a review the state of the art of global illumination algorithms and focuses on the efficiency of the solution in a computational implementation in a graphics processing unit. A reliable system is developed to simulate realistics scenes in the context of real-time object recognition under different lighting conditions. Computer simulations results are presented and discussed in terms of discrimination capability, and robustness to additive noise, when considering several lighting model reflections and multiple light sources.

  2. 3D profile measurements of objects by using zero order Generalized Morse Wavelet

    NASA Astrophysics Data System (ADS)

    Kocahan, Özlem; Durmuş, ćaǧla; Elmas, Merve Naz; Coşkun, Emre; Tiryaki, Erhan; Özder, Serhat

    2017-02-01

    Generalized Morse wavelets are proposed to evaluate the phase information from projected fringe pattern with the spatial carrier frequency in the x direction. The height profile of the object is determined through the phase change distribution by using the phase of the continuous wavelet transform. The phase distribution is extracted from the optical fringe pattern choosing zero order Generalized Morse Wavelet (GMW) as a mother wavelet. In this study, standard fringe projection technique is used for obtaining images. Experimental results for the GMW phase method are compared with the results of Morlet and Paul wavelet transform.

  3. Forms Of Memory For Representation Of Visual Objects

    DTIC Science & Technology

    1991-02-14

    presemantic structural decription system that computes size-and reflection-invariant representations and can function independently of an episodic...with elderly adults examined priming and explicit memory following the left/right encoding task, under conditions in which the physical features of...memory. However, these experiments also revealed that elderly adults performed quite poorly on the object decision task despite showing a normal

  4. An interactive multiview 3D display system

    NASA Astrophysics Data System (ADS)

    Zhang, Zhaoxing; Geng, Zheng; Zhang, Mei; Dong, Hui

    2013-03-01

    The progresses in 3D display systems and user interaction technologies will help more effective 3D visualization of 3D information. They yield a realistic representation of 3D objects and simplifies our understanding to the complexity of 3D objects and spatial relationship among them. In this paper, we describe an autostereoscopic multiview 3D display system with capability of real-time user interaction. Design principle of this autostereoscopic multiview 3D display system is presented, together with the details of its hardware/software architecture. A prototype is built and tested based upon multi-projectors and horizontal optical anisotropic display structure. Experimental results illustrate the effectiveness of this novel 3D display and user interaction system.

  5. Online Hierarchical Sparse Representation of Multifeature for Robust Object Tracking

    PubMed Central

    Qu, Shiru

    2016-01-01

    Object tracking based on sparse representation has given promising tracking results in recent years. However, the trackers under the framework of sparse representation always overemphasize the sparse representation and ignore the correlation of visual information. In addition, the sparse coding methods only encode the local region independently and ignore the spatial neighborhood information of the image. In this paper, we propose a robust tracking algorithm. Firstly, multiple complementary features are used to describe the object appearance; the appearance model of the tracked target is modeled by instantaneous and stable appearance features simultaneously. A two-stage sparse-coded method which takes the spatial neighborhood information of the image patch and the computation burden into consideration is used to compute the reconstructed object appearance. Then, the reliability of each tracker is measured by the tracking likelihood function of transient and reconstructed appearance models. Finally, the most reliable tracker is obtained by a well established particle filter framework; the training set and the template library are incrementally updated based on the current tracking results. Experiment results on different challenging video sequences show that the proposed algorithm performs well with superior tracking accuracy and robustness. PMID:27630710

  6. Characteristics of Haptic Peripersonal Spatial Representation of Object Relations

    PubMed Central

    2016-01-01

    Haptic perception of space is known to show characteristics that are different to actual space. The current study extends on this line of research, investigating whether systematic deviations are also observed in the formation of haptic spatial representations of object-to-object relations. We conducted a haptic spatial reproduction task analogous to the parallelity task with spatial layouts. Three magnets were positioned to form corners of an isosceles triangle and the task of the participant was to reproduce the right angle corner. Weobserved systematic deviations in the reproduction of the right angle triangle. The systematic deviations were not observed when the task was conducted on the mid-sagittal plane. Furthermore, the magnitude of the deviation was decreased when non-informative vision was introduced. These results suggest that there is a deformation in spatial representation of object-to-object relations formed using haptics. However, as no systematic deviation was observed when the task was conducted on the mid-saggital plane, we suggest that the perception of object-to-object relations use a different egocentric reference frame to the perception of orientation. PMID:27462990

  7. Calculations of Arctic ozone chemistry using objectively analyzed data in a 3-D CTM

    NASA Technical Reports Server (NTRS)

    Kaminski, J. W.; Mcconnell, J. C.; Sandilands, J. W.

    1994-01-01

    A three-dimensional chemical transport model (CTM) (Kaminski, 1992) has been used to study the evolution of the Arctic ozone during the winter of 1992. The continuity equation has been solved using a spectral method with Rhomboidal 15 (R15) truncation and leap-frog time stepping. Six-hourly meteorological fields from the Canadian Meteorological Center global objective analysis routines run at T79 were degraded to the model resolution. In addition, they were interpolated to the model time grid and were used to drive the model from the surface to 10 mb. In the model, processing of Cl(x) occurred over Arctic latitudes but some of the initial products were still present by mid-January. Also, the large amounts of ClO formed in the model in early January were converted to ClNO3. The results suggest that the model resolution may be insufficient to resolve the details of the Arctic transport during this time period. In particular, the wind field does not move the ClO(x) 'cloud' to the south over Europe as seen in the MLS measurements.

  8. Segmentation of complex objects with non-spherical topologies from volumetric medical images using 3D livewire

    NASA Astrophysics Data System (ADS)

    Poon, Kelvin; Hamarneh, Ghassan; Abugharbieh, Rafeef

    2007-03-01

    Segmentation of 3D data is one of the most challenging tasks in medical image analysis. While reliable automatic methods are typically preferred, their success is often hindered by poor image quality and significant variations in anatomy. Recent years have thus seen an increasing interest in the development of semi-automated segmentation methods that combine computational tools with intuitive, minimal user interaction. In an earlier work, we introduced a highly-automated technique for medical image segmentation, where a 3D extension of the traditional 2D Livewire was proposed. In this paper, we present an enhanced and more powerful 3D Livewire-based segmentation approach with new features designed to primarily enable the handling of complex object topologies that are common in biological structures. The point ordering algorithm we proposed earlier, which automatically pairs up seedpoints in 3D, is improved in this work such that multiple sets of points are allowed to simultaneously exist. Point sets can now be automatically merged and split to accommodate for the presence of concavities, protrusions, and non-spherical topologies. The robustness of the method is further improved by extending the 'turtle algorithm', presented earlier, by using a turtle-path pruning step. Tests on both synthetic and real medical images demonstrate the efficiency, reproducibility, accuracy, and robustness of the proposed approach. Among the examples illustrated is the segmentation of the left and right ventricles from a T1-weighted MRI scan, where an average task time reduction of 84.7% was achieved when compared to a user performing 2D Livewire segmentation on every slice.

  9. A 3D map of the hindlimb motor representation in the lumbar spinal cord in Sprague Dawley rats

    NASA Astrophysics Data System (ADS)

    Borrell, Jordan A.; Frost, Shawn B.; Peterson, Jeremy; Nudo, Randolph J.

    2017-02-01

    Objective. Spinal cord injury (SCI) is a devastating neurological trauma with a prevalence of about 282 000 people living with an SCI in the United States in 2016. Advances in neuromodulatory devices hold promise for restoring function by incorporating the delivery of electrical current directly into the spinal cord grey matter via intraspinal microstimulation (ISMS). In such designs, detailed topographic maps of spinal cord outputs are needed to determine ISMS locations for eliciting hindlimb movements. The primary goal of the present study was to derive a topographic map of functional motor outputs in the lumbar spinal cord to hindlimb skeletal muscles as defined by ISMS in a rat model. Approach. Experiments were carried out in nine healthy, adult, male, Sprague Dawley rats. After a laminectomy of the T13-L1 vertebrae and removal of the dura mater, a four-shank, 16-channel microelectrode array was inserted along a 3D (200 µm) stimulation grid. Trains of three biphasic current pulses were used to determine evoked movements and electromyographic (EMG) activity. Via fine wire EMG electrodes, stimulus-triggered averaging (StTA) was used on rectified EMG data to determine response latency. Main results. Hindlimb movements were elicited at a median current intensity of 6 µA, and thresholds were significantly lower in ventrolateral sites. Movements typically consisted of whole leg, hip, knee, ankle, toe, and trunk movements. Hip movements dominated rostral to the T13 vertebral segment, knee movements were evoked at the T13-L1 vertebral junction, while ankle and digit movements were found near the rostral L1 vertebra. Whole leg movements spanned the entire rostrocaudal region explored, while trunk movements dominated medially. StTAs of EMG activity demonstrated a latency of ~4 ms. Significance. The derived motor map provides insight into the parameters needed for future neuromodulatory devices.

  10. Reference Frames and 3-D Shape Perception of Pictured Objects: On Verticality and Viewpoint-From-Above

    PubMed Central

    van Doorn, Andrea J.; Wagemans, Johan

    2016-01-01

    Research on the influence of reference frames has generally focused on visual phenomena such as the oblique effect, the subjective visual vertical, the perceptual upright, and ambiguous figures. Another line of research concerns mental rotation studies in which participants had to discriminate between familiar or previously seen 2-D figures or pictures of 3-D objects and their rotated versions. In the present study, we disentangled the influence of the environmental and the viewer-centered reference frame, as classically done, by comparing the performances obtained in various picture and participant orientations. However, this time, the performance is the pictorial relief: the probed 3-D shape percept of the depicted object reconstructed from the local attitude settings of the participant. Comparisons between the pictorial reliefs based on different picture and participant orientations led to two major findings. First, in general, the pictorial reliefs were highly similar if the orientation of the depicted object was vertical with regard to the environmental or the viewer-centered reference frame. Second, a viewpoint-from-above interpretation could almost completely account for the shears occurring between the pictorial reliefs. More specifically, the shears could largely be considered as combinations of slants generated from the viewpoint-from-above, which was determined by the environmental as well as by the viewer-centered reference frame. PMID:27433329

  11. Parallel phase-shifting digital holography and its application to high-speed 3D imaging of dynamic object

    NASA Astrophysics Data System (ADS)

    Awatsuji, Yasuhiro; Xia, Peng; Wang, Yexin; Matoba, Osamu

    2016-03-01

    Digital holography is a technique of 3D measurement of object. The technique uses an image sensor to record the interference fringe image containing the complex amplitude of object, and numerically reconstructs the complex amplitude by computer. Parallel phase-shifting digital holography is capable of accurate 3D measurement of dynamic object. This is because this technique can reconstruct the complex amplitude of object, on which the undesired images are not superimposed, form a single hologram. The undesired images are the non-diffraction wave and the conjugate image which are associated with holography. In parallel phase-shifting digital holography, a hologram, whose phase of the reference wave is spatially and periodically shifted every other pixel, is recorded to obtain complex amplitude of object by single-shot exposure. The recorded hologram is decomposed into multiple holograms required for phase-shifting digital holography. The complex amplitude of the object is free from the undesired images is reconstructed from the multiple holograms. To validate parallel phase-shifting digital holography, a high-speed parallel phase-shifting digital holography system was constructed. The system consists of a Mach-Zehnder interferometer, a continuous-wave laser, and a high-speed polarization imaging camera. Phase motion picture of dynamic air flow sprayed from a nozzle was recorded at 180,000 frames per second (FPS) have been recorded by the system. Also phase motion picture of dynamic air induced by discharge between two electrodes has been recorded at 1,000,000 FPS, when high voltage was applied between the electrodes.

  12. The role of color diagnosticity in object recognition and representation.

    PubMed

    Therriault, David J; Yaxley, Richard H; Zwaan, Rolf A

    2009-11-01

    The role of color diagnosticity in object recognition and representation was assessed in three Experiments. In Experiment 1a, participants named pictured objects that were strongly associated with a particular color (e.g., pumpkin and orange). Stimuli were presented in a congruent color, incongruent color, or grayscale. Results indicated that congruent color facilitated naming time, incongruent color impeded naming time, and naming times for grayscale items were situated between the congruent and incongruent conditions. Experiment 1b replicated Experiment 1a using a verification task. Experiment 2 employed a picture rebus paradigm in which participants read sentences one word at a time that included pictures of color diagnostic objects (i.e., pictures were substituted for critical nouns). Results indicated that the "reading" times of these pictures mirrored the pattern found in Experiment 1. In Experiment 3, an attempt was made to override color diagnosticity using linguistic context (e.g., a pumpkin was described as painted green). Linguistic context did not override color diagnosticity. Collectively, the results demonstrate that color information is regularly utilized in object recognition and representation for highly color diagnostic items.

  13. Representational dynamics of object recognition: Feedforward and feedback information flows.

    PubMed

    Goddard, Erin; Carlson, Thomas A; Dermody, Nadene; Woolgar, Alexandra

    2016-03-01

    Object perception involves a range of visual and cognitive processes, and is known to include both a feedfoward flow of information from early visual cortical areas to higher cortical areas, along with feedback from areas such as prefrontal cortex. Previous studies have found that low and high spatial frequency information regarding object identity may be processed over different timescales. Here we used the high temporal resolution of magnetoencephalography (MEG) combined with multivariate pattern analysis to measure information specifically related to object identity in peri-frontal and peri-occipital areas. Using stimuli closely matched in their low-level visual content, we found that activity in peri-occipital cortex could be used to decode object identity from ~80ms post stimulus onset, and activity in peri-frontal cortex could also be used to decode object identity from a later time (~265ms post stimulus onset). Low spatial frequency information related to object identity was present in the MEG signal at an earlier time than high spatial frequency information for peri-occipital cortex, but not for peri-frontal cortex. We additionally used Granger causality analysis to compare feedforward and feedback influences on representational content, and found evidence of both an early feedfoward flow and later feedback flow of information related to object identity. We discuss our findings in relation to existing theories of object processing and propose how the methods we use here could be used to address further questions of the neural substrates underlying object perception.

  14. Workflows and the Role of Images for Virtual 3d Reconstruction of no Longer Extant Historic Objects

    NASA Astrophysics Data System (ADS)

    Münster, S.

    2013-07-01

    3D reconstruction technologies have gained importance as tools for the research and visualization of no longer extant historic objects during the last decade. Within such reconstruction processes, visual media assumes several important roles: as the most important sources especially for a reconstruction of no longer extant objects, as a tool for communication and cooperation within the production process, as well as for a communication and visualization of results. While there are many discourses about theoretical issues of depiction as sources and as visualization outcomes of such projects, there is no systematic research about the importance of depiction during a 3D reconstruction process and based on empirical findings. Moreover, from a methodological perspective, it would be necessary to understand which role visual media plays during the production process and how it is affected by disciplinary boundaries and challenges specific to historic topics. Research includes an analysis of published work and case studies investigating reconstruction projects. This study uses methods taken from social sciences to gain a grounded view of how production processes would take place in practice and which functions and roles images would play within them. For the investigation of these topics, a content analysis of 452 conference proceedings and journal articles related to 3D reconstruction modeling in the field of humanities has been completed. Most of the projects described in those publications dealt with data acquisition and model building for existing objects. Only a small number of projects focused on structures that no longer or never existed physically. Especially that type of project seems to be interesting for a study of the importance of pictures as sources and as tools for interdisciplinary cooperation during the production process. In the course of the examination the authors of this paper applied a qualitative content analysis for a sample of 26 previously

  15. Feature diagnosticity affects representations of novel and familiar objects

    PubMed Central

    Hsu, Nina S.; Schlichting, Margaret L.; Thompson-Schill, Sharon L.

    2014-01-01

    Many features can describe a concept, but only some features define a concept in that they enable discrimination of items that are instances of a concept from (similar) items that are not. We refer to this property of some features as feature diagnosticity. Previous work has described the behavioral effects of feature diagnosticity, but there has been little work on explaining why and how these effects arise. In this study, we aimed to understand the impact of feature diagnosticity on concept representations across two complementary experiments. In Experiment 1, we manipulated the diagnosticity of one feature, color, for a set of novel objects that human subjects learned over the course of one week. We report behavioral and neural evidence that diagnostic features are likely to be automatically recruited during remembering. Specifically, individuals activated color-selective regions of ventral temporal cortex (specifically, left fusiform gyrus and left inferior temporal gyrus) when thinking about the novel objects, even though color information was never explicitly probed during the task. Moreover, multiple behavioral and neural measures of the effects of feature diagnosticity were correlated across subjects. In Experiment 2, we examined relative color association in familiar object categories, which varied in feature diagnosticity (fruits and vegetables, household items). Taken together, these results offer novel insights into the neural mechanisms underlying concept representations by demonstrating that automatic recruitment of diagnostic information gives rise to behavioral effects of feature diagnosticity. PMID:24800630

  16. An object-based methodology for knowledge representation

    SciTech Connect

    Kelsey, R.L.; Hartley, R.T.; Webster, R.B.

    1997-11-01

    An object based methodology for knowledge representation is presented. The constructs and notation to the methodology are described and illustrated with examples. The ``blocks world,`` a classic artificial intelligence problem, is used to illustrate some of the features of the methodology including perspectives and events. Representing knowledge with perspectives can enrich the detail of the knowledge and facilitate potential lines of reasoning. Events allow example uses of the knowledge to be represented along with the contained knowledge. Other features include the extensibility and maintainability of knowledge represented in the methodology.

  17. Stochastic Representation and Uncertainty Assessment of a Deep Geothermal Reservoir Using Cross-Borehole ERT: A 3D Synthetic Case

    NASA Astrophysics Data System (ADS)

    Brunet, P.; Gloaguen, E.

    2014-12-01

    Designing and monitoring of geothermal systems is a complex task which requires a multidisciplinary approach. Deep geothermal reservoir models are prone to greater uncertainty, with a lack of direct data and lower resolution of surface geophysical methods. However, recent technical advances have enabled the potential use of permanent downhole vertical resistivity arrays for monitoring fluid injection. As electrical resistivity is sensitive to temperature changes, such data could provide valuable information for deep geothermal reservoir characterization. The objective of this study is to assess the potential of time-lapse cross-borehole ERT to constrain 3D realizations of geothermal reservoir properties. The synthetic case of a permeable geothermal reservoir in a sedimentary basin was set up, as a confined deep and saline sandstone aquifer with intermediate reservoir temperatures (150ºC), depth (1 km) and 30m thickness. The reservoir permeability distribution is heterogeneous, as the result of a fluvial depositional environment. The ERT monitoring system design is a triangular arrangement of 3 wells at 150 m spacing, including 1 injection and 1 extraction well. The optimal number and spacing of electrodes of the ERT array design is site-specific and has been assessed through a sensibility study. Dipole-dipole and pole-pole electrode configurations were used. The study workflow was the following: 1) Generation of a reference reservoir model and 100 stochastic realizations of permeability; 2) Simulation of saturated single-phase flow and heat transport of reinjection of cooled formation fluid (50ºC) with TOUGH2 software; 3) Time-lapse forward ERT modeling on the reference model and all realizations (observed and simulated apparent resistivity change); 4) heuristic optimization on ERT computed and calculated data. Preliminary results show significant reduction of parameter uncertainty, hence realization space, with assimilation of cross-borehole ERT data. Loss in

  18. Segmentation of Textures Defined on Flat vs. Layered Surfaces using Neural Networks: Comparison of 2D vs. 3D Representations.

    PubMed

    Oh, Sejong; Choe, Yoonsuck

    2007-08-01

    Texture boundary detection (or segmentation) is an important capability in human vision. Usually, texture segmentation is viewed as a 2D problem, as the definition of the problem itself assumes a 2D substrate. However, an interesting hypothesis emerges when we ask a question regarding the nature of textures: What are textures, and why did the ability to discriminate texture evolve or develop? A possible answer to this question is that textures naturally define physically distinct (i.e., occluded) surfaces. Hence, we can hypothesize that 2D texture segmentation may be an outgrowth of the ability to discriminate surfaces in 3D. In this paper, we conducted computational experiments with artificial neural networks to investigate the relative difficulty of learning to segment textures defined on flat 2D surfaces vs. those in 3D configurations where the boundaries are defined by occluding surfaces and their change over time due to the observer's motion. It turns out that learning is faster and more accurate in 3D, very much in line with our expectation. Furthermore, our results showed that the neural network's learned ability to segment texture in 3D transfers well into 2D texture segmentation, bolstering our initial hypothesis, and providing insights on the possible developmental origin of 2D texture segmentation function in human vision.

  19. Neural representation of object-specific attentional priority

    PubMed Central

    Liu, Taosheng

    2016-01-01

    Humans can flexibly select locations, features, or objects in a visual scene for prioritized processing. Although it is relatively straightforward to manipulate location- and feature-based attention, it is difficult to isolate object-based selection. Because objects are always composed of features, studies of object-based selection can often be interpreted as the selection of a combination of locations and features. Here we examined the neural representation of attentional priority in a paradigm that isolated object-based selection. Participants viewed two superimposed gratings that continuously changed their color, orientation, and spatial frequency, such that the gratings traversed the same exact feature values within a trial. Participants were cued at the beginning of each trial to attend to one or the other grating to detect a brief luminance increment, while their brain activity was measured with fMRI. Using multi-voxel pattern analysis, we were able to decode the attended grating in a set of frontoparietal areas, including anterior intraparietal sulcus (IPS), frontal eye field (FEF), and inferior frontal junction (IFJ). Thus, a perceptually varying object can be represented by patterned neural activity in these frontoparietal areas. We suggest that these areas can encode attentional priority for abstract, high-level objects independent of their locations and features. PMID:26825437

  20. 3D Visual Data-Driven Spatiotemporal Deformations for Non-Rigid Object Grasping Using Robot Hands.

    PubMed

    Mateo, Carlos M; Gil, Pablo; Torres, Fernando

    2016-05-05

    Sensing techniques are important for solving problems of uncertainty inherent to intelligent grasping tasks. The main goal here is to present a visual sensing system based on range imaging technology for robot manipulation of non-rigid objects. Our proposal provides a suitable visual perception system of complex grasping tasks to support a robot controller when other sensor systems, such as tactile and force, are not able to obtain useful data relevant to the grasping manipulation task. In particular, a new visual approach based on RGBD data was implemented to help a robot controller carry out intelligent manipulation tasks with flexible objects. The proposed method supervises the interaction between the grasped object and the robot hand in order to avoid poor contact between the fingertips and an object when there is neither force nor pressure data. This new approach is also used to measure changes to the shape of an object's surfaces and so allows us to find deformations caused by inappropriate pressure being applied by the hand's fingers. Test was carried out for grasping tasks involving several flexible household objects with a multi-fingered robot hand working in real time. Our approach generates pulses from the deformation detection method and sends an event message to the robot controller when surface deformation is detected. In comparison with other methods, the obtained results reveal that our visual pipeline does not use deformations models of objects and materials, as well as the approach works well both planar and 3D household objects in real time. In addition, our method does not depend on the pose of the robot hand because the location of the reference system is computed from a recognition process of a pattern located place at the robot forearm. The presented experiments demonstrate that the proposed method accomplishes a good monitoring of grasping task with several objects and different grasping configurations in indoor environments.

  1. Spun-wrapped aligned nanofiber (SWAN) lithography for fabrication of micro/nano-structures on 3D objects

    NASA Astrophysics Data System (ADS)

    Ye, Zhou; Nain, Amrinder S.; Behkam, Bahareh

    2016-06-01

    Fabrication of micro/nano-structures on irregularly shaped substrates and three-dimensional (3D) objects is of significant interest in diverse technological fields. However, it remains a formidable challenge thwarted by limited adaptability of the state-of-the-art nanolithography techniques for nanofabrication on non-planar surfaces. In this work, we introduce Spun-Wrapped Aligned Nanofiber (SWAN) lithography, a versatile, scalable, and cost-effective technique for fabrication of multiscale (nano to microscale) structures on 3D objects without restriction on substrate material and geometry. SWAN lithography combines precise deposition of polymeric nanofiber masks, in aligned single or multilayer configurations, with well-controlled solvent vapor treatment and etching processes to enable high throughput (>10-7 m2 s-1) and large-area fabrication of sub-50 nm to several micron features with high pattern fidelity. Using this technique, we demonstrate whole-surface nanopatterning of bulk and thin film surfaces of cubes, cylinders, and hyperbola-shaped objects that would be difficult, if not impossible to achieve with existing methods. We demonstrate that the fabricated feature size (b) scales with the fiber mask diameter (D) as b1.5 ~ D. This scaling law is in excellent agreement with theoretical predictions using the Johnson, Kendall, and Roberts (JKR) contact theory, thus providing a rational design framework for fabrication of systems and devices that require precisely designed multiscale features.Fabrication of micro/nano-structures on irregularly shaped substrates and three-dimensional (3D) objects is of significant interest in diverse technological fields. However, it remains a formidable challenge thwarted by limited adaptability of the state-of-the-art nanolithography techniques for nanofabrication on non-planar surfaces. In this work, we introduce Spun-Wrapped Aligned Nanofiber (SWAN) lithography, a versatile, scalable, and cost-effective technique for

  2. Shape and motion reconstruction from 3D-to-1D orthographically projected data via object-image relations.

    PubMed

    Ferrara, Matthew; Arnold, Gregory; Stuff, Mark

    2009-10-01

    This paper describes an invariant-based shape- and motion reconstruction algorithm for 3D-to-1D orthographically projected range data taken from unknown viewpoints. The algorithm exploits the object-image relation that arises in echo-based range data and represents a simplification and unification of previous work in the literature. Unlike one proposed approach, this method does not require uniqueness constraints, which makes its algorithmic form independent of the translation removal process (centroid removal, range alignment, etc.). The new algorithm, which simultaneously incorporates every projection and does not use an initialization in the optimization process, requires fewer calculations and is more straightforward than the previous approach. Additionally, the new algorithm is shown to be the natural extension of the approach developed by Tomasi and Kanade for 3D-to-2D orthographically projected data and is applied to a realistic inverse synthetic aperture radar imaging scenario, as well as experiments with varying amounts of aperture diversity and noise.

  3. 3D Visual Data-Driven Spatiotemporal Deformations for Non-Rigid Object Grasping Using Robot Hands

    PubMed Central

    Mateo, Carlos M.; Gil, Pablo; Torres, Fernando

    2016-01-01

    Sensing techniques are important for solving problems of uncertainty inherent to intelligent grasping tasks. The main goal here is to present a visual sensing system based on range imaging technology for robot manipulation of non-rigid objects. Our proposal provides a suitable visual perception system of complex grasping tasks to support a robot controller when other sensor systems, such as tactile and force, are not able to obtain useful data relevant to the grasping manipulation task. In particular, a new visual approach based on RGBD data was implemented to help a robot controller carry out intelligent manipulation tasks with flexible objects. The proposed method supervises the interaction between the grasped object and the robot hand in order to avoid poor contact between the fingertips and an object when there is neither force nor pressure data. This new approach is also used to measure changes to the shape of an object’s surfaces and so allows us to find deformations caused by inappropriate pressure being applied by the hand’s fingers. Test was carried out for grasping tasks involving several flexible household objects with a multi-fingered robot hand working in real time. Our approach generates pulses from the deformation detection method and sends an event message to the robot controller when surface deformation is detected. In comparison with other methods, the obtained results reveal that our visual pipeline does not use deformations models of objects and materials, as well as the approach works well both planar and 3D household objects in real time. In addition, our method does not depend on the pose of the robot hand because the location of the reference system is computed from a recognition process of a pattern located place at the robot forearm. The presented experiments demonstrate that the proposed method accomplishes a good monitoring of grasping task with several objects and different grasping configurations in indoor environments. PMID

  4. The representation of unseen objects in visual neglect: effects of view and object identity.

    PubMed

    Forti, Sara; Humphreys, Glyn W

    2007-09-01

    We provide evidence for long-term priming based on view-specific representations of neglected stimuli. A patient with visual neglect, M.P., was asked to search for a target presented amongst other objects on a table. Subsequently recognition memory was tested for items that were identified and for items missed in search. Items that were missed were rejected more slowly than novel items in the recognition memory task, providing evidence for implicit processing (Experiment 1). Implicit memory for missed items was both item-specific (Experiment 2) and view-specific (Experiment 3), and it was eliminated when there were intervening activities lasting about 1 hour (Experiment 4). There was also an implicit memory for distractors in the search task, which was item- but not view-specific (Experiments 2 and 3) and it lasted for at least an hour, even with other intervening activities (Experiment 4). The data suggest that the representations of neglected stimuli may differ qualitatively from those of nonneglected items, with representations of neglected objects being both view-specific and vulnerable across extended retention intervals. The results support the argument that attention is needed in order to encode object representations that are robust to view transformations and temporal decay or interference.

  5. FastScript3D - A Companion to Java 3D

    NASA Technical Reports Server (NTRS)

    Koenig, Patti

    2005-01-01

    FastScript3D is a computer program, written in the Java 3D(TM) programming language, that establishes an alternative language that helps users who lack expertise in Java 3D to use Java 3D for constructing three-dimensional (3D)-appearing graphics. The FastScript3D language provides a set of simple, intuitive, one-line text-string commands for creating, controlling, and animating 3D models. The first word in a string is the name of a command; the rest of the string contains the data arguments for the command. The commands can also be used as an aid to learning Java 3D. Developers can extend the language by adding custom text-string commands. The commands can define new 3D objects or load representations of 3D objects from files in formats compatible with such other software systems as X3D. The text strings can be easily integrated into other languages. FastScript3D facilitates communication between scripting languages [which enable programming of hyper-text markup language (HTML) documents to interact with users] and Java 3D. The FastScript3D language can be extended and customized on both the scripting side and the Java 3D side.

  6. Object representation and magnetic moments in thin alkali films

    NASA Astrophysics Data System (ADS)

    Garrett, Douglas C.

    2008-10-01

    This thesis is broken into two parts a computer vision part and a solid state physics part. In the computer vision part of the thesis (chapters 1 through 5), the concept of an architecture is discussed with a review of what is known about the brain's visual architecture as it applies to object representation. With this in mind we review the two main types of architectures that are used in computer vision for object representation. A specific object representation is then implemented and optimized to solve a problem in object tracking. This representation is then used to derive the fiducial points of a face using two distinct methods. One using evolutionary algorithms and another by a Bayesian analysis of the feature responses drawn from a gallery of faces. The evolved fiducial representation is tested as a facial detection system. It is shown that the Bayesian analysis of facial images gives an entropy measure that can be used to further improve detection results in the facial detection system. In addition, two similarity metrics are explored in the context of facial detection. It is found that a normalized vector dot product substantially outperforms the Euclidean distance measure. The solid state part of the thesis is composed of two self contained chapters. An effort has been made to reduce the redundancies between the material but some will necessarily remain (i.e., short descriptions of the experimental setup). Both chapters deal with the phenomenon of magnetism of atomic impurities in and on thin metal host films. The important difference between the chapters, besides the results, lies in the experimental technique used to measure the magnetism. In chapter 6, thin films of Pb are covered in situ with sub monolayers of V, Mo and Co in the range between 0.01 and 1 monolayers. If the surface impurities are magnetic they will reduce the superconducting transition temperature of the Pb film. From the reduction of Tc the magnetic dephasing rate of the surface

  7. Object representations at multiple scales from digital elevation models

    PubMed Central

    Drăguţ, Lucian; Eisank, Clemens

    2011-01-01

    In the last decade landform classification and mapping has developed as one of the most active areas of geomorphometry. However, translation from continuous models of elevation and its derivatives (slope, aspect, and curvatures) to landform divisions (landforms and landform elements) is filtered by two important concepts: scale and object ontology. Although acknowledged as being important, these two issues have received surprisingly little attention. This contribution provides an overview and prospects of object representation from DEMs as a function of scale. Relationships between object delineation and classification or regionalization are explored, in the context of differences between general and specific geomorphometry. A review of scales issues in geomorphometry—ranging from scale effects to scale optimization techniques—is followed by an analysis of pros and cons of using cells and objects in DEM analysis. Prospects for coupling multi-scale analysis and object delineation are then discussed. Within this context, we propose discrete geomorphometry as a possible approach between general and specific geomorphometry. Discrete geomorphometry would apply to and describe land-surface divisions defined solely by the criteria of homogeneity in respect to a given land-surface parameter or a combination of several parameters. Homogeneity, in its turn, should always be relative to scale. PMID:21760655

  8. Single objective light-sheet microscopy for high-speed whole-cell 3D super-resolution

    PubMed Central

    Meddens, Marjolein B. M.; Liu, Sheng; Finnegan, Patrick S.; Edwards, Thayne L.; James, Conrad D.; Lidke, Keith A.

    2016-01-01

    We have developed a method for performing light-sheet microscopy with a single high numerical aperture lens by integrating reflective side walls into a microfluidic chip. These 45° side walls generate light-sheet illumination by reflecting a vertical light-sheet into the focal plane of the objective. Light-sheet illumination of cells loaded in the channels increases image quality in diffraction limited imaging via reduction of out-of-focus background light. Single molecule super-resolution is also improved by the decreased background resulting in better localization precision and decreased photo-bleaching, leading to more accepted localizations overall and higher quality images. Moreover, 2D and 3D single molecule super-resolution data can be acquired faster by taking advantage of the increased illumination intensities as compared to wide field, in the focused light-sheet. PMID:27375939

  9. Acquiring multi-viewpoint image of 3D object for integral imaging using synthetic aperture phase-shifting digital holography

    NASA Astrophysics Data System (ADS)

    Jeong, Min-Ok; Kim, Nam; Park, Jae-Hyeung; Jeon, Seok-Hee; Gil, Sang-Keun

    2009-02-01

    We propose a method generating elemental images for the auto-stereoscopic three-dimensional display technique, integral imaging, using phase-shifting digital holography. Phase shifting digital holography is a way recording the digital hologram by changing phase of the reference beam and extracting the complex field of the object beam. Since all 3D information is captured by the phase-shifting digital holography, the elemental images for any specifications of the lens array can be generated from single phase-shifting digital holography. We expanded the viewing angle of the generated elemental image by using the synthetic aperture phase-shifting digital hologram. The principle of the proposed method is verified experimentally.

  10. Single objective light-sheet microscopy for high-speed whole-cell 3D super-resolution.

    PubMed

    Meddens, Marjolein B M; Liu, Sheng; Finnegan, Patrick S; Edwards, Thayne L; James, Conrad D; Lidke, Keith A

    2016-06-01

    We have developed a method for performing light-sheet microscopy with a single high numerical aperture lens by integrating reflective side walls into a microfluidic chip. These 45° side walls generate light-sheet illumination by reflecting a vertical light-sheet into the focal plane of the objective. Light-sheet illumination of cells loaded in the channels increases image quality in diffraction limited imaging via reduction of out-of-focus background light. Single molecule super-resolution is also improved by the decreased background resulting in better localization precision and decreased photo-bleaching, leading to more accepted localizations overall and higher quality images. Moreover, 2D and 3D single molecule super-resolution data can be acquired faster by taking advantage of the increased illumination intensities as compared to wide field, in the focused light-sheet.

  11. The role of action representations in thematic object relations

    PubMed Central

    Tsagkaridis, Konstantinos; Watson, Christine E.; Jax, Steven A.; Buxbaum, Laurel J.

    2014-01-01

    A number of studies have explored the role of associative/event-based (thematic) and categorical (taxonomic) relations in the organization of object representations. Recent evidence suggests that thematic information may be particularly important in determining relationships between manipulable artifacts. However, although sensorimotor information is on many accounts an important component of manipulable artifact representations, little is known about the role that action may play during the processing of semantic relationships (particularly thematic relationships) between multiple objects. In this study, we assessed healthy and left hemisphere stroke participants to explore three questions relevant to object relationship processing. First, we assessed whether participants tended to favor thematic relations including action (Th+A, e.g., wine bottle—corkscrew), thematic relationships without action (Th-A, e.g., wine bottle—cheese), or taxonomic relationships (Tax, e.g., wine bottle—water bottle) when choosing between them in an association judgment task with manipulable artifacts. Second, we assessed whether the underlying constructs of event relatedness, action relatedness, and categorical relatedness determined the choices that participants made. Third, we assessed the hypothesis that degraded action knowledge and/or damage to temporo-parietal cortex, a region of the brain associated with the representation of action knowledge, would reduce the influence of action on the choice task. Experiment 1 showed that explicit ratings of event, action, and categorical relatedness were differentially predictive of healthy participants' choices, with action relatedness determining choices between Th+A and Th-A associations above and beyond event and categorical ratings. Experiment 2 focused more specifically on these Th+A vs. Th-A choices and demonstrated that participants with left temporo-parietal lesions, a brain region known to be involved in sensorimotor processing

  12. Neural network system for 3-D object recognition and pose estimation from a single arbitrary 2-D view

    NASA Astrophysics Data System (ADS)

    Khotanzad, Alireza R.; Liou, James H.

    1992-09-01

    In this paper, a robust, and fast system for recognition as well as pose estimation of a 3-D object from a single 2-D perspective of it taken from an arbitrary viewpoint is developed. The approach is invariant to location, orientation, and scale of the object in the perspective. The silhouette of the object in the 2-D perspective is first normalized with respect to location and scale. A set of rotation invariant features derived from complex and orthogonal pseudo- Zernike moments of the image are then extracted. The next stage includes a bank of multilayer feed-forward neural networks (NN) each of which classifies the extracted features. The training set for these nets consists of perspective views of each object taken from several different viewing angles. The NNs in the bank differ in the size of their hidden layer nodes as well as their initial conditions but receive the same input. The classification decisions of all the nets are combined through a majority voting scheme. It is shown that this collective decision making yields better results compared to a single NN operating alone. After the object is classified, two of its pose parameters, namely elevation and aspect angles, are estimated by another module of NNs in a two-stage process. The first stage identifies the likely region of the space that the object is being viewed from. In the second stage, an NN estimator for the identified region is used to compute the pose angles. Extensive experimental studies involving clean and noisy images of seven military ground vehicles are carried out. The performance is compared to two other traditional methods, namely a nearest neighbor rule and a binary decision tree classifier and it is shown that our approach has major advantages over them.

  13. Object identification leads to a conceptual broadening of object representations in lateral prefrontal cortex

    PubMed Central

    Gotts, Stephen J.; Milleville, Shawn C.; Martin, Alex

    2014-01-01

    Recent experience identifying objects leads to later improvements in both speed and accuracy (“repetition priming”), along with simultaneous reductions of neural activity (“repetition suppression”). A popular interpretation of these joint behavioral and neural phenomena is that object representations become perceptually “sharper” with stimulus repetition, eliminating cells that are poorly stimulus-selective and responsive and reducing support for competing representations downstream. Here, we test this hypothesis in an fMRI-adaptation experiment using pictures of objects. Prior to fMRI, participants repeatedly named a set of object pictures. During fMRI, participants viewed adaptation sequences composed of rapidly repeated objects (3-6 repetitions over several seconds) that were either named previously or that were new for the fMRI session, followed by single “deviant” object pictures used to measure recovery from adaptation and that shared a relationship to the adapted picture (a different exemplar of the same object, a conceptual associate, or an unrelated picture). Effects of adaptation and recovery were found throughout visually responsive brain regions. Occipitotemporal cortical regions displayed repetition suppression to previously named relative to new adaptors but failed to exhibit pronounced changes in neural tuning. In contrast, changes in the slope of the recovery curves were found in the left lateral prefrontal cortex: Greater residual adaptation was observed to exemplar stimuli and conceptual associates following previously named adapting stimuli, consistent with greater rather than reduced neural overlap among representations of conceptually related objects. Furthermore, this change in neural tuning was directly related to the proportion of conceptual errors made by participants in the naming sessions pre- and post-fMRI, establishing that the experience-dependent conceptual broadening of object representations seen in fMRI is also

  14. See-Through Imaging of Laser-Scanned 3d Cultural Heritage Objects Based on Stochastic Rendering of Large-Scale Point Clouds

    NASA Astrophysics Data System (ADS)

    Tanaka, S.; Hasegawa, K.; Okamoto, N.; Umegaki, R.; Wang, S.; Uemura, M.; Okamoto, A.; Koyamada, K.

    2016-06-01

    We propose a method for the precise 3D see-through imaging, or transparent visualization, of the large-scale and complex point clouds acquired via the laser scanning of 3D cultural heritage objects. Our method is based on a stochastic algorithm and directly uses the 3D points, which are acquired using a laser scanner, as the rendering primitives. This method achieves the correct depth feel without requiring depth sorting of the rendering primitives along the line of sight. Eliminating this need allows us to avoid long computation times when creating natural and precise 3D see-through views of laser-scanned cultural heritage objects. The opacity of each laser-scanned object is also flexibly controllable. For a laser-scanned point cloud consisting of more than 107 or 108 3D points, the pre-processing requires only a few minutes, and the rendering can be executed at interactive frame rates. Our method enables the creation of cumulative 3D see-through images of time-series laser-scanned data. It also offers the possibility of fused visualization for observing a laser-scanned object behind a transparent high-quality photographic image placed in the 3D scene. We demonstrate the effectiveness of our method by applying it to festival floats of high cultural value. These festival floats have complex outer and inner 3D structures and are suitable for see-through imaging.

  15. Topomorphologic Separation of Fused Isointensity Objects via Multiscale Opening: Separating Arteries and Veins in 3-D Pulmonary CT

    PubMed Central

    Gao, Zhiyun; Alford, Sara K.; Sonka, Milan; Hoffman, Eric A.

    2015-01-01

    A novel multiscale topomorphologic approach for opening of two isointensity objects fused at different locations and scales is presented and applied to separating arterial and venous trees in 3-D pulmonary multidetector X-ray computed tomography (CT) images. Initialized with seeds, the two isointensity objects (arteries and veins) grow iteratively while maintaining their spatial exclusiveness and eventually form two mutually disjoint objects at convergence. The method is intended to solve the following two fundamental challenges: how to find local size of morphological operators and how to trace continuity of locally separated regions. These challenges are met by combining fuzzy distance transform (FDT), a morphologic feature with a topologic fuzzy connectivity, and a new morphological reconstruction step to iteratively open finer and finer details starting at large scales and progressing toward smaller scales. The method employs efficient user intervention at locations where local morphological separability assumption does not hold due to imaging ambiguities or any other reason. The approach has been validated on mathematically generated tubular objects and applied to clinical pulmonary noncontrast CT data for separating arteries and veins. The tradeoff between accuracy and the required user intervention for the method has been quantitatively examined by comparing with manual outlining. The experimental study, based on a blind seed selection strategy, has demonstrated that above 95% accuracy may be achieved using 25–40 seeds for each of arteries and veins. Our method is very promising for semiautomated separation of arteries and veins in pulmonary CT images even when there is no object-specific intensity variation at conjoining locations. PMID:20199919

  16. 3D Imaging.

    ERIC Educational Resources Information Center

    Hastings, S. K.

    2002-01-01

    Discusses 3 D imaging as it relates to digital representations in virtual library collections. Highlights include X-ray computed tomography (X-ray CT); the National Science Foundation (NSF) Digital Library Initiatives; output peripherals; image retrieval systems, including metadata; and applications of 3 D imaging for libraries and museums. (LRW)

  17. Representation of concurrent acoustic objects in primary auditory cortex

    NASA Astrophysics Data System (ADS)

    Dyson, Benjamin J.; Alain, Claude

    2004-01-01

    Auditory scene analysis involves the simultaneous grouping and parsing of acoustic data into separate mental representations (i.e., objects). Over two experiments, we examined the sequence of neural processes underlying concurrent sound segregation by means of recording of human middle latency auditory evoked responses. Participants were presented with complex sounds comprising several harmonics, one of which could be mistuned such that it was not an integer multiple of the fundamental frequency. In both experiments, Na (approximately 22 ms) and Pa (approximately 32 ms) waves were reliably generated for all classes of stimuli. For stimuli with a fundamental frequency of 200 Hz, the mean Pa amplitude was significantly larger when the third harmonic was mistuned by 16% of its original value, relative to when it was tuned. The enhanced Pa amplitude was related to an increased likelihood in reporting the presence of concurrent auditory objects. Our results are consistent with a low-level stage of auditory scene analysis in which acoustic properties such as mistuning act as preattentive segregation cues that can subsequently lead to the perception of multiple auditory objects.

  18. Integration of real-time 3D image acquisition and multiview 3D display

    NASA Astrophysics Data System (ADS)

    Zhang, Zhaoxing; Geng, Zheng; Li, Tuotuo; Li, Wei; Wang, Jingyi; Liu, Yongchun

    2014-03-01

    Seamless integration of 3D acquisition and 3D display systems offers enhanced experience in 3D visualization of the real world objects or scenes. The vivid representation of captured 3D objects displayed on a glasses-free 3D display screen could bring the realistic viewing experience to viewers as if they are viewing real-world scene. Although the technologies in 3D acquisition and 3D display have advanced rapidly in recent years, effort is lacking in studying the seamless integration of these two different aspects of 3D technologies. In this paper, we describe our recent progress on integrating a light-field 3D acquisition system and an autostereoscopic multiview 3D display for real-time light field capture and display. This paper focuses on both the architecture design and the implementation of the hardware and the software of this integrated 3D system. A prototype of the integrated 3D system is built to demonstrate the real-time 3D acquisition and 3D display capability of our proposed system.

  19. Learning illumination- and orientation-invariant representations of objects through temporal association.

    PubMed

    Wallis, Guy; Backus, Benjamin T; Langer, Michael; Huebner, Gesche; Bülthoff, Heinrich

    2009-07-10

    As the orientation or illumination of an object changes so does its appearance. This paper considers how observers are nonetheless able to recognize objects that have undergone such changes. In particular the paper tests the hypothesis that observers rely on temporal correlations between different object views to decide whether they are views of the same object or not. In a series of experiments subjects were shown a sequence of views representing a slowly transforming object. Testing revealed that subjects had formed object representations which were directly influenced by the temporal characteristics of the training views. In particular, introducing spurious correlations between views of different people's heads caused subjects to regard those views as being of a single person. This rapid and robust overriding of basic generalization processes supports the view that our recognition system tracks the correlated appearance of views of objects across time. Such view associations appear to allow the visual system to solve the view invariance problem without recourse to complex illumination models for extracting 3D form, or the use of the image plane transformations required to make appearance-based comparisons.

  20. 3D shape and eccentricity measurements of fast rotating rough objects by two mutually tilted interference fringe systems

    NASA Astrophysics Data System (ADS)

    Czarske, J. W.; Kuschmierz, R.; Günther, P.

    2013-06-01

    Precise measurements of distance, eccentricity and 3D-shape of fast moving objects such as turning parts of lathes, gear shafts, magnetic bearings, camshafts, crankshafts and rotors of vacuum pumps are on the one hand important tasks. On the other hand they are big challenges, since contactless precise measurement techniques are required. Optical techniques are well suitable for distance measurements of non-moving surfaces. However, measurements of laterally fast moving surfaces are still challenging. For such tasks the laser Doppler distance sensor technique was invented by the TU Dresden some years ago. This technique has been realized by two mutually tilted interference fringe systems, where the distance is coded in the phase difference between the generated interference signals. However, due to the speckle effect different random envelopes and phase jumps of the interference signals occur. They disturb the phase difference estimation between the interference signals. In this paper, we will report on a scientific breakthrough on the measurement uncertainty budget which has been achieved recently. Via matching of the illumination and receiving optics the measurement uncertainty of the displacement and distance can be reduced by about one magnitude. For displacement measurements of a recurring rough surface a standard deviation of 110 nm were attained at lateral velocities of 5 m / s. Due to the additionally measured lateral velocity and the rotational speed, the two-dimensional shape of rotating objects is calculated. The three-dimensional shape can be conducted by employment of a line camera. Since the measurement uncertainty of the displacement, vibration, distance, eccentricity, and shape is nearly independent of the lateral surface velocity, this technique is predestined for fast-rotating objects. Especially it can be advantageously used for the quality control of workpieces inside of a lathe towards the reduction of process tolerances, installation times and

  1. The appropriateness of the helical axis technique and six available cardan sequences for the representation of 3-d lead leg kinematics during the fencing lunge.

    PubMed

    Sinclair, Jonathan; Taylor, Paul J; Bottoms, Lindsay

    2013-01-01

    Cardan/Euler angles represent the most common technique for the quantification of segmental rotations. Cardan angles are influenced by their ordered sequence, and sensitive to planar-cross talk from the dominant rotation plane, which may affect the angular parameters. The International Society of Biomechanics (ISB) currently recommends a sagittal, coronal, and then transverse (XYZ) ordered sequence, although it has been proposed that when quantifying non-sagittal rotations this may not be the most appropriate technique. This study examined the influence of the helical and six available Cardan sequences on lower extremity three-dimensional (3-D) kinematics of the lead leg during the fencing lunge. Kinematic data were obtained using a 3-D motion capture system as participants completed simulated lunges. Repeated measures ANOVAs were used to compare discrete kinematic parameters, and intraclass correlations were also utilized to determine evidence of planar crosstalk. The results indicate that in all three planes of rotation, peak angle and range of motion angles using the YXZ and ZXY sequences were significantly greater than the other sequences. It was also noted that the utilization of the YXZ and ZXY sequences was associated with the strongest correlations from the sagittal plane, and the XYZ sequence was found habitually to be associated with the lowest correlations. It appears that for accurate representation of 3-D kinematics of the lead leg during the fencing lunge, the XYZ sequence is the most appropriate and as such its continued utilization is encouraged.

  2. The Appropriateness of the Helical Axis Technique and Six Available Cardan Sequences for the Representation of 3-D Lead Leg Kinematics During the Fencing Lunge

    PubMed Central

    Sinclair, Jonathan; Taylor, Paul J; Bottoms, Lindsay

    Cardan/Euler angles represent the most common technique for the quantification of segmental rotations. Cardan angles are influenced by their ordered sequence, and sensitive to planar-cross talk from the dominant rotation plane, which may affect the angular parameters. The International Society of Biomechanics (ISB) currently recommends a sagittal, coronal, and then transverse (XYZ) ordered sequence, although it has been proposed that when quantifying non-sagittal rotations this may not be the most appropriate technique. This study examined the influence of the helical and six available Cardan sequences on lower extremity three-dimensional (3-D) kinematics of the lead leg during the fencing lunge. Kinematic data were obtained using a 3-D motion capture system as participants completed simulated lunges. Repeated measures ANOVAs were used to compare discrete kinematic parameters, and intraclass correlations were also utilized to determine evidence of planar crosstalk. The results indicate that in all three planes of rotation, peak angle and range of motion angles using the YXZ and ZXY sequences were significantly greater than the other sequences. It was also noted that the utilization of the YXZ and ZXY sequences was associated with the strongest correlations from the sagittal plane, and the XYZ sequence was found habitually to be associated with the lowest correlations. It appears that for accurate representation of 3-D kinematics of the lead leg during the fencing lunge, the XYZ sequence is the most appropriate and as such its continued utilization is encouraged. PMID:24146700

  3. The development of the ability of infants to utilize static cues to create and access representations of object shape.

    PubMed

    Tsuruhara, Aki; Sawada, Tadamasa; Kanazawa, So; Yamaguchi, Masami K; Corrow, Sherryse; Yonas, Albert

    2010-10-01

    A "transfer-across-depth-cues" method was used to explore the development of the ability to generate and use spatial representations of an object as specified by static pictorial depth cues. Infants were habituated to an object with depth specified by one cue and then presented with the same shape with depth specified by a different cue. Only if an abstract representation of that object had been formed could transfer across cues occur. Shading and line junctions uniquely determined the 3D shapes in these displays so that they appeared to be either a slice of cake with a flat top or a rocket. Without these cues, both line drawings were identical. Infants aged 6 to 7 months showed significant evidence of transfer, while infants aged 4 to 5 months did not. A control experiment demonstrated that the younger infants could discriminate between the objects when a single depth cue specified the shapes. These results are similar to our previous findings, which indicated that 6- to 7-month-old infants show transfer across shading and surface-contour cues, specifying convex and concave surfaces (A. Tsuruhara, T. Sawada, S. Kanazawa, M. K. Yamaguchi, & A. Yonas, 2009). This work supports the hypothesis that the ability to form 3D spatial representations from pictorial depth cues develops at about 6 months of age.

  4. Europeana and 3D

    NASA Astrophysics Data System (ADS)

    Pletinckx, D.

    2011-09-01

    The current 3D hype creates a lot of interest in 3D. People go to 3D movies, but are we ready to use 3D in our homes, in our offices, in our communication? Are we ready to deliver real 3D to a general public and use interactive 3D in a meaningful way to enjoy, learn, communicate? The CARARE project is realising this for the moment in the domain of monuments and archaeology, so that real 3D of archaeological sites and European monuments will be available to the general public by 2012. There are several aspects to this endeavour. First of all is the technical aspect of flawlessly delivering 3D content over all platforms and operating systems, without installing software. We have currently a working solution in PDF, but HTML5 will probably be the future. Secondly, there is still little knowledge on how to create 3D learning objects, 3D tourist information or 3D scholarly communication. We are still in a prototype phase when it comes to integrate 3D objects in physical or virtual museums. Nevertheless, Europeana has a tremendous potential as a multi-facetted virtual museum. Finally, 3D has a large potential to act as a hub of information, linking to related 2D imagery, texts, video, sound. We describe how to create such rich, explorable 3D objects that can be used intuitively by the generic Europeana user and what metadata is needed to support the semantic linking.

  5. Application of a roughness-length representation to parameterize energy loss in 3-D numerical simulations of large rivers

    NASA Astrophysics Data System (ADS)

    Sandbach, S. D.; Lane, S. N.; Hardy, R. J.; Amsler, M. L.; Ashworth, P. J.; Best, J. L.; Nicholas, A. P.; Orfeo, O.; Parsons, D. R.; Reesink, A. J. H.; Szupiany, R. N.

    2012-12-01

    Recent technological advances in remote sensing have enabled investigation of the morphodynamics and hydrodynamics of large rivers. However, measuring topography and flow in these very large rivers is time consuming and thus often constrains the spatial resolution and reach-length scales that can be monitored. Similar constraints exist for computational fluid dynamics (CFD) studies of large rivers, requiring maximization of mesh- or grid-cell dimensions and implying a reduction in the representation of bedform-roughness elements that are of the order of a model grid cell or less, even if they are represented in available topographic data. These "subgrid" elements must be parameterized, and this paper applies and considers the impact of roughness-length treatments that include the effect of bed roughness due to "unmeasured" topography. CFD predictions were found to be sensitive to the roughness-length specification. Model optimization was based on acoustic Doppler current profiler measurements and estimates of the water surface slope for a variety of roughness lengths. This proved difficult as the metrics used to assess optimal model performance diverged due to the effects of large bedforms that are not well parameterized in roughness-length treatments. However, the general spatial flow patterns are effectively predicted by the model. Changes in roughness length were shown to have a major impact upon flow routing at the channel scale. The results also indicate an absence of secondary flow circulation cells in the reached studied, and suggest simpler two-dimensional models may have great utility in the investigation of flow within large rivers.

  6. Modelling the impact of the light regime on single tree transpiration based on 3D representations of plant architecture

    NASA Astrophysics Data System (ADS)

    Bittner, S.; Priesack, E.

    2012-04-01

    We apply a functional-structural model of tree water flow to single old-growth trees in a temperate broad-leaved forest stand. Roots, stems and branches are represented by connected porous cylinder elements further divided into the inner heartwood cylinders surrounded by xylem and phloem. Xylem water flow is simulated by applying a non-linear Darcy flow in porous media driven by the water potential gradient according to the cohesion-tension theory. The flow model is based on physiological input parameters such as the hydraulic conductivity, stomatal response to leaf water potential and root water uptake capability and, thus, can reflect the different properties of tree species. The actual root water uptake is calculated using also a non-linear Darcy law based on the gradient between root xylem water potential and rhizosphere soil water potential and by the simulation of soil water flow applying Richards equation. A leaf stomatal conductance model is combined with the hydrological tree and soil water flow model and a spatially explicit three-dimensional canopy light model. The structure of the canopy and the tree architectures are derived by applying an automatic tree skeleton extraction algorithm from point clouds obtained by use of a terrestrial laser scanner allowing an explicit representation of the water flow path in the stem and branches. The high spatial resolution of the root and branch geometry and their connectivity makes the detailed modelling of the water use of single trees possible and allows for the analysis of the interaction between single trees and the influence of the canopy light regime (including different fractions of direct sunlight and diffuse skylight) on the simulated sap flow and transpiration. The model can be applied at various sites and to different tree species, enabling the up-scaling of the water usage of single trees to the total transpiration of mixed stands. Examples are given to reveal differences between diffuse- and ring

  7. Image-based 3D modeling for the knowledge and the representation of archaeological dig and pottery: Sant'Omobono and Sarno project's strategies

    NASA Astrophysics Data System (ADS)

    Gianolio, S.; Mermati, F.; Genovese, G.

    2014-06-01

    This paper presents a "standard" method that is being developed by ARESlab of Rome's La Sapienza University for the documentation and the representation of the archaeological artifacts and structures through automatic photogrammetry software. The image-based 3D modeling technique was applied in two projects: in Sarno and in Rome. The first is a small city in Campania region along Via Popilia, known as the ancient way from Capua to Rhegion. The interest in this city is based on the recovery of over 2100 tombs from local necropolis that contained more than 100.000 artifacts collected in "Museo Nazionale Archeologico della Valle del Sarno". In Rome the project regards the archaeological area of Insula Volusiana placed in Forum Boarium close to Sant'Omobono sacred area. During the studies photographs were taken by Canon EOS 5D Mark II and Canon EOS 600D cameras. 3D model and meshes were created in Photoscan software. The TOF-CW Z+F IMAGER® 5006h laser scanner is used to dense data collection of archaeological area of Rome and to make a metric comparison between range-based and image-based techniques. In these projects the IBM as a low-cost technique proved to be a high accuracy improvement if planned correctly and it shown also how it helps to obtain a relief of complex strata and architectures compared to traditional manual documentation methods (e.g. two-dimensional drawings). The multidimensional recording can be used for future studies of the archaeological heritage, especially for the "destructive" character of an excavation. The presented methodology is suitable for the 3D registration and the accuracy of the methodology improved also the scientific value.

  8. A fisher vector representation of GPR data for detecting buried objects

    NASA Astrophysics Data System (ADS)

    Karem, Andrew; Khalifa, Amine B.; Frigui, Hichem

    2016-05-01

    We present a new method, based on the Fisher Vector (FV), for detecting buried explosive objects using ground- penetrating radar (GPR) data. First, low-level dense SIFT features are extracted from a grid covering a region of interest (ROIs). ROIs are identified as regions with high-energy along the (down-track, depth) dimensions of the 3-D GPR cube, or with high-energy along the (cross-track, depth) dimensions. Next, we model the training data (in the SIFT feature space) by a mixture of Gaussian components. Then, we construct FV descriptors based on the Fisher Kernel. The Fisher Kernel characterizes low-level features from an ROI by their deviation from a generative model. The deviation is the gradient of the ROI log-likelihood with respect to the generative model parameters. The vectorial representation of all the deviations is called the Fisher Vector. FV is a generalization of the standard Bag of Words (BoW) method, which provides a framework to map a set of local descriptors to a global feature vector. It is more efficient to compute than the BoW since it relies on a significantly smaller codebook. In addition, mapping a GPR signature into one global feature vector using this technique makes it more efficient to classify using simple and fast linear classifiers such as Support Vector Machines. The proposed approach is applied to detect buried explosive objects using GPR data. The selected data were accumulated across multiple dates and multiple test sites by a vehicle mounted mine detector (VMMD) using GPR sensor. This data consist of a diverse set of conventional landmines and other buried explosive objects consisting of varying shapes, metal content, and burial depths. The performance of the proposed approach is analyzed using receiver operating characteristics (ROC) and is compared to other state-of-the-art feature representation methods.

  9. Implicit encoding of extrinsic object properties in stored representations mediating recognition: evidence from shadow-specific repetition priming.

    PubMed

    Leek, E Charles; Davitt, Lina I; Cristino, Filipe

    2015-03-01

    This study investigated whether, and under what conditions, stored shape representations mediating recognition encode extrinsic object properties that vary according to viewing conditions. This was examined in relation to cast shadow. Observers (N = 90) first memorised a subset of 3D multi-part novel objects from a limited range of viewpoints rendered with either no shadow, object internal shadow, or both object internal and external (ground) plane shadow. During a subsequent test phase previously memorised targets were discriminated from visually similar distractors across learned and novel views following brief presentation of a same-shape masked prime. The primes contained either matching or mismatching shadow rendering from the training condition. The results showed a recognition advantage for objects memorised with object internal shadow. In addition, objects encoded with internal shadow were primed more strongly by matching internal shadow primes, than by same shape primes with either no shadow or both object internal and external (ground) shadow. This pattern of priming effects generalises to previously unseen views of targets rendered with object internal shadow. The results suggest that the object recognition system contains a level of stored representation at which shape and the extrinsic object property of cast shadow are bound. We propose that this occurs when cast shadow cannot be discounted during perception on the basis of external cues to the scene lighting model.

  10. PLOT3D/AMES, APOLLO UNIX VERSION USING GMR3D (WITHOUT TURB3D)

    NASA Technical Reports Server (NTRS)

    Buning, P.

    1994-01-01

    five groups: 1) Grid Functions for grids, grid-checking, etc.; 2) Scalar Functions for contour or carpet plots of density, pressure, temperature, Mach number, vorticity magnitude, helicity, etc.; 3) Vector Functions for vector plots of velocity, vorticity, momentum, and density gradient, etc.; 4) Particle Trace Functions for rake-like plots of particle flow or vortex lines; and 5) Shock locations based on pressure gradient. TURB3D is a modification of PLOT3D which is used for viewing CFD simulations of incompressible turbulent flow. Input flow data consists of pressure, velocity and vorticity. Typical quantities to plot include local fluctuations in flow quantities and turbulent production terms, plotted in physical or wall units. PLOT3D/TURB3D includes both TURB3D and PLOT3D because the operation of TURB3D is identical to PLOT3D, and there is no additional sample data or printed documentation for TURB3D. Graphical capabilities of PLOT3D version 3.6b+ vary among the implementations available through COSMIC. Customers are encouraged to purchase and carefully review the PLOT3D manual before ordering the program for a specific computer and graphics library. There is only one manual for use with all implementations of PLOT3D, and although this manual generally assumes that the Silicon Graphics Iris implementation is being used, informative comments concerning other implementations appear throughout the text. With all implementations, the visual representation of the object and flow field created by PLOT3D consists of points, lines, and polygons. Points can be represented with dots or symbols, color can be used to denote data values, and perspective is used to show depth. Differences among implementations impact the program's ability to use graphical features that are based on 3D polygons, the user's ability to manipulate the graphical displays, and the user's ability to obtain alternate forms of output. The Apollo implementation of PLOT3D uses some of the capabilities of

  11. PLOT3D/AMES, APOLLO UNIX VERSION USING GMR3D (WITH TURB3D)

    NASA Technical Reports Server (NTRS)

    Buning, P.

    1994-01-01

    five groups: 1) Grid Functions for grids, grid-checking, etc.; 2) Scalar Functions for contour or carpet plots of density, pressure, temperature, Mach number, vorticity magnitude, helicity, etc.; 3) Vector Functions for vector plots of velocity, vorticity, momentum, and density gradient, etc.; 4) Particle Trace Functions for rake-like plots of particle flow or vortex lines; and 5) Shock locations based on pressure gradient. TURB3D is a modification of PLOT3D which is used for viewing CFD simulations of incompressible turbulent flow. Input flow data consists of pressure, velocity and vorticity. Typical quantities to plot include local fluctuations in flow quantities and turbulent production terms, plotted in physical or wall units. PLOT3D/TURB3D includes both TURB3D and PLOT3D because the operation of TURB3D is identical to PLOT3D, and there is no additional sample data or printed documentation for TURB3D. Graphical capabilities of PLOT3D version 3.6b+ vary among the implementations available through COSMIC. Customers are encouraged to purchase and carefully review the PLOT3D manual before ordering the program for a specific computer and graphics library. There is only one manual for use with all implementations of PLOT3D, and although this manual generally assumes that the Silicon Graphics Iris implementation is being used, informative comments concerning other implementations appear throughout the text. With all implementations, the visual representation of the object and flow field created by PLOT3D consists of points, lines, and polygons. Points can be represented with dots or symbols, color can be used to denote data values, and perspective is used to show depth. Differences among implementations impact the program's ability to use graphical features that are based on 3D polygons, the user's ability to manipulate the graphical displays, and the user's ability to obtain alternate forms of output. The Apollo implementation of PLOT3D uses some of the capabilities of

  12. A method of 3D reconstruction via ISAR Sequences based on scattering centers association for space rigid object

    NASA Astrophysics Data System (ADS)

    Li, Gang; Zou, Jiangwei; Xu, Shiyou; Tian, Biao; Chen, Zengping

    2014-10-01

    In this paper the effects of orbits motion makes for scattering centers trajectory is analyzed, and introduced to scattering centers association, as a constraint. A screening method of feature points is presented to analysis the false points of reconstructed result, and the wrong association which lead these false points. The loop iteration between 3D reconstruction and association result makes the precision of final reconstructed result have a further improvement. The simulation data shows the validity of the algorithm.

  13. 3D micro-XRF for cultural heritage objects: new analysis strategies for the investigation of the Dead Sea Scrolls.

    PubMed

    Mantouvalou, Ioanna; Wolff, Timo; Hahn, Oliver; Rabin, Ira; Lühl, Lars; Pagels, Marcel; Malzer, Wolfgang; Kanngiesser, Birgit

    2011-08-15

    A combination of 3D micro X-ray fluorescence spectroscopy (3D micro-XRF) and micro-XRF was utilized for the investigation of a small collection of highly heterogeneous, partly degraded Dead Sea Scroll parchment samples from known excavation sites. The quantitative combination of the two techniques proves to be suitable for the identification of reliable marker elements which may be used for classification and provenance studies. With 3D micro-XRF, the three-dimensional nature, i.e. the depth-resolved elemental composition as well as density variations, of the samples was investigated and bromine could be identified as a suitable marker element. It is shown through a comparison of quantitative and semiquantitative values for the bromine content derived using both techniques that, for elements which are homogeneously distributed in the sample matrix, quantification with micro-XRF using a one-layer model is feasible. Thus, the possibility for routine provenance studies using portable micro-XRF instrumentation on a vast amount of samples, even on site, is obtained through this work.

  14. Object Representation in Infants' Coordination of Manipulative Force

    ERIC Educational Resources Information Center

    Mash, Clay

    2007-01-01

    This study examined infants' use of object knowledge for scaling the manipulative force of object-directed actions. Infants 9, 12, and 15 months of age were outfitted with motion-analysis sensors on their arms and then presented with stimulus objects to examine individually over a series of familiarization trials. Two stimulus objects were used in…

  15. Task Context Overrules Object- and Category-Related Representational Content in the Human Parietal Cortex.

    PubMed

    Bracci, Stefania; Daniels, Nicky; Op de Beeck, Hans

    2017-01-01

    The dorsal, parietal visual stream is activated when seeing objects, but the exact nature of parietal object representations is still under discussion. Here we test 2 specific hypotheses. First, parietal cortex is biased to host some representations more than others, with a different bias compared with ventral areas. A prime example would be object action representations. Second, parietal cortex forms a general multiple-demand network with frontal areas, showing similar task effects and representational content compared with frontal areas. To differentiate between these hypotheses, we implemented a human neuroimaging study with a stimulus set that dissociates associated object action from object category while manipulating task context to be either action- or category-related. Representations in parietal as well as prefrontal areas represented task-relevant object properties (action representations in the action task), with no sign of the irrelevant object property (category representations in the action task). In contrast, irrelevant object properties were represented in ventral areas. These findings emphasize that human parietal cortex does not preferentially represent particular object properties irrespective of task, but together with frontal areas is part of a multiple-demand and content-rich cortical network representing task-relevant object properties.

  16. Optical full-depth refocusing of 3-D objects based on subdivided-elemental images and local periodic δ-functions in integral imaging.

    PubMed

    Ai, Ling-Yu; Dong, Xiao-Bin; Jang, Jae-Young; Kim, Eun-Soo

    2016-05-16

    We propose a new approach for optical refocusing of three-dimensional (3-D) objects on their real depth without a pickup-range limitation based on subdivided-elemental image arrays (sub-EIAs) and local periodic δ-function arrays (L-PDFAs). The captured EIA from the 3-D objects locating out of the pickup-range, is divided into a number of sub-EIAs depending on the object distance from the lens array. Then, by convolving these sub-EIAs with each L-PDFA whose spatial period corresponds to the specific object's depth, as well as whose size is matched to that of the sub-EIA, arrays of spatially-filtered sub-EIAs (SF-sub-EIAs) for each object depth can be uniquely extracted. From these arrays of SF-sub-EIAs, 3-D objects can be optically reconstructed to be refocused on their real depth. Operational principle of the proposed method is analyzed based on ray-optics. In addition, to confirm the feasibility of the proposed method in the practical application, experiments with test objects are carried out and the results are comparatively discussed with those of the conventional method.

  17. Feature integration and object representations along the dorsal stream visual hierarchy

    PubMed Central

    Perry, Carolyn Jeane; Fallah, Mazyar

    2014-01-01

    The visual system is split into two processing streams: a ventral stream that receives color and form information and a dorsal stream that receives motion information. Each stream processes that information hierarchically, with each stage building upon the previous. In the ventral stream this leads to the formation of object representations that ultimately allow for object recognition regardless of changes in the surrounding environment. In the dorsal stream, this hierarchical processing has classically been thought to lead to the computation of complex motion in three dimensions. However, there is evidence to suggest that there is integration of both dorsal and ventral stream information into motion computation processes, giving rise to intermediate object representations, which facilitate object selection and decision making mechanisms in the dorsal stream. First we review the hierarchical processing of motion along the dorsal stream and the building up of object representations along the ventral stream. Then we discuss recent work on the integration of ventral and dorsal stream features that lead to intermediate object representations in the dorsal stream. Finally we propose a framework describing how and at what stage different features are integrated into dorsal visual stream object representations. Determining the integration of features along the dorsal stream is necessary to understand not only how the dorsal stream builds up an object representation but also which computations are performed on object representations instead of local features. PMID:25140147

  18. Behaviorally Relevant Abstract Object Identity Representation in the Human Parietal Cortex

    PubMed Central

    Jeong, Su Keun

    2016-01-01

    The representation of object identity is fundamental to human vision. Using fMRI and multivoxel pattern analysis, here we report the representation of highly abstract object identity information in human parietal cortex. Specifically, in superior intraparietal sulcus (IPS), a region previously shown to track visual short-term memory capacity, we found object identity representations for famous faces varying freely in viewpoint, hairstyle, facial expression, and age; and for well known cars embedded in different scenes, and shown from different viewpoints and sizes. Critically, these parietal identity representations were behaviorally relevant as they closely tracked the perceived face-identity similarity obtained in a behavioral task. Meanwhile, the task-activated regions in prefrontal and parietal cortices (excluding superior IPS) did not exhibit such abstract object identity representations. Unlike previous studies, we also failed to observe identity representations in posterior ventral and lateral visual object-processing regions, likely due to the greater amount of identity abstraction demanded by our stimulus manipulation here. Our MRI slice coverage precluded us from examining identity representation in anterior temporal lobe, a likely region for the computing of identity information in the ventral region. Overall, we show that human parietal cortex, part of the dorsal visual processing pathway, is capable of holding abstract and complex visual representations that are behaviorally relevant. These results argue against a “content-poor” view of the role of parietal cortex in attention. Instead, the human parietal cortex seems to be “content rich” and capable of directly participating in goal-driven visual information representation in the brain. SIGNIFICANCE STATEMENT The representation of object identity (including faces) is fundamental to human vision and shapes how we interact with the world. Although object representation has traditionally been

  19. Position representations lag behind targets in multiple object tracking.

    PubMed

    Howard, Christina J; Masom, David; Holcombe, Alex O

    2011-09-01

    In the multiple object tracking (MOT) task, observers can typically keep track of up to four moving objects. Little is known however about the extent to which object motion is used by observers during MOT. For example, direction and speed might be used to anticipate future positions. We here ask to what extent position reports lag behind targets or instead correspond to extrapolated positions. Using a range of different motion trajectory patterns, observers tracked 1-4 targets among distracters and reported the final position of one of the targets. On average, reports corresponded to previous positions rather than the final position. This lag varied across conditions from around 10 to 70ms of the object's trajectory. Although some have suggested that extrapolation occurs during MOT, we find no evidence of anticipation of future positions of targets. The significant increase in lag with speed of the object is consistent with slow or intermittent updating of object positions during tracking.

  20. On-line object feature extraction for multispectral scene representation

    NASA Technical Reports Server (NTRS)

    Ghassemian, Hassan; Landgrebe, David

    1988-01-01

    A new on-line unsupervised object-feature extraction method is presented that reduces the complexity and costs associated with the analysis of the multispectral image data and data transmission, storage, archival and distribution. The ambiguity in the object detection process can be reduced if the spatial dependencies, which exist among the adjacent pixels, are intelligently incorporated into the decision making process. The unity relation was defined that must exist among the pixels of an object. Automatic Multispectral Image Compaction Algorithm (AMICA) uses the within object pixel-feature gradient vector as a valuable contextual information to construct the object's features, which preserve the class separability information within the data. For on-line object extraction the path-hypothesis and the basic mathematical tools for its realization are introduced in terms of a specific similarity measure and adjacency relation. AMICA is applied to several sets of real image data, and the performance and reliability of features is evaluated.

  1. Matching categorical object representations in inferior temporal cortex of man and monkey.

    PubMed

    Kriegeskorte, Nikolaus; Mur, Marieke; Ruff, Douglas A; Kiani, Roozbeh; Bodurka, Jerzy; Esteky, Hossein; Tanaka, Keiji; Bandettini, Peter A

    2008-12-26

    Inferior temporal (IT) object representations have been intensively studied in monkeys and humans, but representations of the same particular objects have never been compared between the species. Moreover, IT's role in categorization is not well understood. Here, we presented monkeys and humans with the same images of real-world objects and measured the IT response pattern elicited by each image. In order to relate the representations between the species and to computational models, we compare response-pattern dissimilarity matrices. IT response patterns form category clusters, which match between man and monkey. The clusters correspond to animate and inanimate objects; within the animate objects, faces and bodies form subclusters. Within each category, IT distinguishes individual exemplars, and the within-category exemplar similarities also match between the species. Our findings suggest that primate IT across species may host a common code, which combines a categorical and a continuous representation of objects.

  2. The "What" and "Where" of Object Representations in Infancy.

    ERIC Educational Resources Information Center

    Mareschal, Denis; Johnson, Mark H.

    2003-01-01

    Tested 4-month-olds' memory for surface feature and location information following brief occlusions. Found that when target objects were images of female faces or monochromatic asterisks, infants increased looking times following changes in identity or color but not changes in location or combinations of feature and location. When objects were…

  3. 3D and Education

    NASA Astrophysics Data System (ADS)

    Meulien Ohlmann, Odile

    2013-02-01

    Today the industry offers a chain of 3D products. Learning to "read" and to "create in 3D" becomes an issue of education of primary importance. 25 years professional experience in France, the United States and Germany, Odile Meulien set up a personal method of initiation to 3D creation that entails the spatial/temporal experience of the holographic visual. She will present some different tools and techniques used for this learning, their advantages and disadvantages, programs and issues of educational policies, constraints and expectations related to the development of new techniques for 3D imaging. Although the creation of display holograms is very much reduced compared to the creation of the 90ies, the holographic concept is spreading in all scientific, social, and artistic activities of our present time. She will also raise many questions: What means 3D? Is it communication? Is it perception? How the seeing and none seeing is interferes? What else has to be taken in consideration to communicate in 3D? How to handle the non visible relations of moving objects with subjects? Does this transform our model of exchange with others? What kind of interaction this has with our everyday life? Then come more practical questions: How to learn creating 3D visualization, to learn 3D grammar, 3D language, 3D thinking? What for? At what level? In which matter? for whom?

  4. Repetition Blindness Reveals Differences between the Representations of Manipulable and Nonmanipulable Objects

    ERIC Educational Resources Information Center

    Harris, Irina M.; Murray, Alexandra M.; Hayward, William G.; O'Callaghan, Claire; Andrews, Sally

    2012-01-01

    We used repetition blindness to investigate the nature of the representations underlying identification of manipulable objects. Observers named objects presented in rapid serial visual presentation streams containing either manipulable or nonmanipulable objects. In half the streams, 1 object was repeated. Overall accuracy was lower when streams…

  5. Objective 3D surface evaluation of intracranial electrophysiologic correlates of cerebral glucose metabolic abnormalities in children with focal epilepsy.

    PubMed

    Jeong, Jeong-Won; Asano, Eishi; Kumar Pilli, Vinod; Nakai, Yasuo; Chugani, Harry T; Juhász, Csaba

    2017-03-21

    To determine the spatial relationship between 2-deoxy-2[(18) F]fluoro-D-glucose (FDG) metabolic and intracranial electrophysiological abnormalities in children undergoing two-stage epilepsy surgery, statistical parametric mapping (SPM) was used to correlate hypo- and hypermetabolic cortical regions with ictal and interictal electrocorticography (ECoG) changes mapped onto the brain surface. Preoperative FDG-PET scans of 37 children with intractable epilepsy (31 with non-localizing MRI) were compared with age-matched pseudo-normal pediatric control PET data. Hypo-/hypermetabolic maps were transformed to 3D-MRI brain surface to compare the locations of metabolic changes with electrode coordinates of the ECoG-defined seizure onset zone (SOZ) and interictal spiking. While hypometabolic clusters showed a good agreement with the SOZ on the lobar level (sensitivity/specificity = 0.74/0.64), detailed surface-distance analysis demonstrated that large portions of ECoG-defined SOZ and interictal spiking area were located at least 3 cm beyond hypometabolic regions with the same statistical threshold (sensitivity/specificity = 0.18-0.25/0.94-0.90 for overlap 3-cm distance); for a lower threshold, sensitivity for SOZ at 3 cm increased to 0.39 with a modest compromise of specificity. Performance of FDG-PET SPM was slightly better in children with smaller as compared with widespread SOZ. The results demonstrate that SPM utilizing age-matched pseudocontrols can reliably detect the lobe of seizure onset. However, the spatial mismatch between metabolic and EEG epileptiform abnormalities indicates that a more complete SOZ detection could be achieved by extending intracranial electrode coverage at least 3 cm beyond the metabolic abnormality. Considering that the extent of feasible electrode coverage is limited, localization information from other modalities is particularly important to optimize grid coverage in cases of large hypometabolic cortex. Hum Brain Mapp, 2017. © 2017

  6. Optometric Measurements Predict Performance but not Comfort on a Virtual Object Placement Task with a Stereoscopic 3D Display

    DTIC Science & Technology

    2014-09-16

    environment, depth perception 16. SECURITY CLASSIFICATION OF: 17. LIMITATION OF ABSTRACT: SAR 18. NUMBER OF PAGES 29 19a. NAME OF...virtual environment, depth perception 1 Distribution A: Approved for public release; distribution unlimited. 88ABW Cleared 9/9/2013; 88ABW...precision placement of a virtual object in depth at the same location as a target object. Subjective discomfort was assessed using the Simulator Sickness

  7. RAG-3D: A search tool for RNA 3D substructures

    SciTech Connect

    Zahran, Mai; Sevim Bayrak, Cigdem; Elmetwaly, Shereef; Schlick, Tamar

    2015-08-24

    In this study, to address many challenges in RNA structure/function prediction, the characterization of RNA's modular architectural units is required. Using the RNA-As-Graphs (RAG) database, we have previously explored the existence of secondary structure (2D) submotifs within larger RNA structures. Here we present RAG-3D—a dataset of RNA tertiary (3D) structures and substructures plus a web-based search tool—designed to exploit graph representations of RNAs for the goal of searching for similar 3D structural fragments. The objects in RAG-3D consist of 3D structures translated into 3D graphs, cataloged based on the connectivity between their secondary structure elements. Each graph is additionally described in terms of its subgraph building blocks. The RAG-3D search tool then compares a query RNA 3D structure to those in the database to obtain structurally similar structures and substructures. This comparison reveals conserved 3D RNA features and thus may suggest functional connections. Though RNA search programs based on similarity in sequence, 2D, and/or 3D structural elements are available, our graph-based search tool may be advantageous for illuminating similarities that are not obvious; using motifs rather than sequence space also reduces search times considerably. Ultimately, such substructuring could be useful for RNA 3D structure prediction, structure/function inference and inverse folding.

  8. RAG-3D: A search tool for RNA 3D substructures

    DOE PAGES

    Zahran, Mai; Sevim Bayrak, Cigdem; Elmetwaly, Shereef; ...

    2015-08-24

    In this study, to address many challenges in RNA structure/function prediction, the characterization of RNA's modular architectural units is required. Using the RNA-As-Graphs (RAG) database, we have previously explored the existence of secondary structure (2D) submotifs within larger RNA structures. Here we present RAG-3D—a dataset of RNA tertiary (3D) structures and substructures plus a web-based search tool—designed to exploit graph representations of RNAs for the goal of searching for similar 3D structural fragments. The objects in RAG-3D consist of 3D structures translated into 3D graphs, cataloged based on the connectivity between their secondary structure elements. Each graph is additionally describedmore » in terms of its subgraph building blocks. The RAG-3D search tool then compares a query RNA 3D structure to those in the database to obtain structurally similar structures and substructures. This comparison reveals conserved 3D RNA features and thus may suggest functional connections. Though RNA search programs based on similarity in sequence, 2D, and/or 3D structural elements are available, our graph-based search tool may be advantageous for illuminating similarities that are not obvious; using motifs rather than sequence space also reduces search times considerably. Ultimately, such substructuring could be useful for RNA 3D structure prediction, structure/function inference and inverse folding.« less

  9. Volumetric 3D display using a DLP projection engine

    NASA Astrophysics Data System (ADS)

    Geng, Jason

    2012-03-01

    In this article, we describe a volumetric 3D display system based on the high speed DLPTM (Digital Light Processing) projection engine. Existing two-dimensional (2D) flat screen displays often lead to ambiguity and confusion in high-dimensional data/graphics presentation due to lack of true depth cues. Even with the help of powerful 3D rendering software, three-dimensional (3D) objects displayed on a 2D flat screen may still fail to provide spatial relationship or depth information correctly and effectively. Essentially, 2D displays have to rely upon capability of human brain to piece together a 3D representation from 2D images. Despite the impressive mental capability of human visual system, its visual perception is not reliable if certain depth cues are missing. In contrast, volumetric 3D display technologies to be discussed in this article are capable of displaying 3D volumetric images in true 3D space. Each "voxel" on a 3D image (analogous to a pixel in 2D image) locates physically at the spatial position where it is supposed to be, and emits light from that position toward omni-directions to form a real 3D image in 3D space. Such a volumetric 3D display provides both physiological depth cues and psychological depth cues to human visual system to truthfully perceive 3D objects. It yields a realistic spatial representation of 3D objects and simplifies our understanding to the complexity of 3D objects and spatial relationship among them.

  10. Transforming clinical imaging and 3D data for virtual reality learning objects: HTML5 and mobile devices implementation.

    PubMed

    Trelease, Robert B; Nieder, Gary L

    2013-01-01

    Web deployable anatomical simulations or "virtual reality learning objects" can easily be produced with QuickTime VR software, but their use for online and mobile learning is being limited by the declining support for web browser plug-ins for personal computers and unavailability on popular mobile devices like Apple iPad and Android tablets. This article describes complementary methods for creating comparable, multiplatform VR learning objects in the new HTML5 standard format, circumventing platform-specific limitations imposed by the QuickTime VR multimedia file format. Multiple types or "dimensions" of anatomical information can be embedded in such learning objects, supporting different kinds of online learning applications, including interactive atlases, examination questions, and complex, multi-structure presentations. Such HTML5 VR learning objects are usable on new mobile devices that do not support QuickTime VR, as well as on personal computers. Furthermore, HTML5 VR learning objects can be embedded in "ebook" document files, supporting the development of new types of electronic textbooks on mobile devices that are increasingly popular and self-adopted for mobile learning.

  11. Transforming Clinical Imaging and 3D Data for Virtual Reality Learning Objects: HTML5 and Mobile Devices Implementation

    ERIC Educational Resources Information Center

    Trelease, Robert B.; Nieder, Gary L.

    2013-01-01

    Web deployable anatomical simulations or "virtual reality learning objects" can easily be produced with QuickTime VR software, but their use for online and mobile learning is being limited by the declining support for web browser plug-ins for personal computers and unavailability on popular mobile devices like Apple iPad and Android…

  12. 3D-Modeling of deformed halite hopper crystals: Object based image analysis and support vector machine, a first evaluation

    NASA Astrophysics Data System (ADS)

    Leitner, Christoph; Hofmann, Peter; Marschallinger, Robert

    2014-05-01

    Halite hopper crystals are thought to develop by displacive growth in unconsolidated mud (Gornitz & Schreiber, 1984). The Alpine Haselgebirge, but also e.g. the salt deposits of the Rhine graben (mined at the beginning of the 20th century), comprise hopper crystals with shapes of cuboids, parallelepipeds and rhombohedrons (Görgey, 1912). Obviously, they deformed under oriented stress, which had been tried to reconstruct with respect to the sedimentary layering (Leitner et al., 2013). In the present work, deformed halite hopper crystals embedded in mudrock were automated reconstructed. Object based image analysis (OBIA) has been used successfully in remote sensing for 2D images before. The present study represents the first time that the method was used for reconstruction of three dimensional geological objects. First, manually a reference (gold standard) was created by redrawing contours of the halite crystals on each HRXCT scanning slice. Then, for OBIA, the computer program eCognition was used. For the automated reconstruction a rule set was developed. Thereby, the strength of OBIA was to recognize all objects similar to halite hopper crystals and in particular to eliminate cracks. In a second step, all the objects unsuitable for a structural deformation analysis were dismissed using a support vector machine (SVM) (clusters, polyhalite-coated crystals and spherical halites) The SVM simultaneously drastically reduced the number of halites. From 184 OBIA-objects 67 well shaped remained, which comes close to the number of pre-selected 52 objects. To assess the accuracy of the automated reconstruction, the result before and after SVM was compared to the reference, i.e. the gold standard. State-of the art per-scene statistics were extended to a per-object statistics. Görgey R (1912) Zur Kenntnis der Kalisalzlager von Wittelsheim im Ober-Elsaß. Tschermaks Mineral Petrogr Mitt 31:339-468 Gornitz VM, Schreiber BC (1981) Displacive halite hoppers from the dead sea

  13. An application of object-oriented knowledge representation to engineering expert systems

    NASA Technical Reports Server (NTRS)

    Logie, D. S.; Kamil, H.; Umaretiya, J. R.

    1990-01-01

    The paper describes an object-oriented knowledge representation and its application to engineering expert systems. The object-oriented approach promotes efficient handling of the problem data by allowing knowledge to be encapsulated in objects and organized by defining relationships between the objects. An Object Representation Language (ORL) was implemented as a tool for building and manipulating the object base. Rule-based knowledge representation is then used to simulate engineering design reasoning. Using a common object base, very large expert systems can be developed, comprised of small, individually processed, rule sets. The integration of these two schemes makes it easier to develop practical engineering expert systems. The general approach to applying this technology to the domain of the finite element analysis, design, and optimization of aerospace structures is discussed.

  14. Nonlaser-based 3D surface imaging

    SciTech Connect

    Lu, Shin-yee; Johnson, R.K.; Sherwood, R.J.

    1994-11-15

    3D surface imaging refers to methods that generate a 3D surface representation of objects of a scene under viewing. Laser-based 3D surface imaging systems are commonly used in manufacturing, robotics and biomedical research. Although laser-based systems provide satisfactory solutions for most applications, there are situations where non laser-based approaches are preferred. The issues that make alternative methods sometimes more attractive are: (1) real-time data capturing, (2) eye-safety, (3) portability, and (4) work distance. The focus of this presentation is on generating a 3D surface from multiple 2D projected images using CCD cameras, without a laser light source. Two methods are presented: stereo vision and depth-from-focus. Their applications are described.

  15. Optimized shape semantic graph representation for object understanding and recognition in point clouds

    NASA Astrophysics Data System (ADS)

    Ning, Xiaojuan; Wang, Yinghui; Meng, Weiliang; Zhang, Xiaopeng

    2016-10-01

    To understand and recognize the three-dimensional (3-D) objects represented as point cloud data, we use an optimized shape semantic graph (SSG) to describe 3-D objects. Based on the decomposed components of an object, the boundary surface of different components and the topology of components, the SSG gives a semantic description that is consistent with human vision perception. The similarity measurement of the SSG for different objects is effective for distinguishing the type of object and finding the most similar one. Experiments using a shape database show that the SSG is valuable for capturing the components of the objects and the corresponding relations between them. The SSG is not only suitable for an object without any loops but also appropriate for an object with loops to represent the shape and the topology. Moreover, a two-step progressive similarity measurement strategy is proposed to effectively improve the recognition rate in the shape database containing point-sample data.

  16. 3D multi-object segmentation of cardiac MSCT imaging by using a multi-agent approach.

    PubMed

    Fleureau, Julien; Garreau, Mireille; Boulmier, Dominique; Hernández, Alfredo

    2007-01-01

    We propose a new technique for general purpose, semi-interactive and multi-object segmentation in N-dimensional images, applied to the extraction of cardiac structures in MultiSlice Computed Tomography (MSCT) imaging. The proposed approach makes use of a multi-agent scheme combined with a supervised classification methodology allowing the introduction of a priori information and presenting fast computing times. The multi-agent system is organised around a communicating agent which manages a population of situated agents which segment the image through cooperative and competitive interactions. The proposed technique has been tested on several patient data sets. Some typical results are finally presented and discussed.

  17. 3D Multi-Object Segmentation of Cardiac MSCT Imaging by using a Multi-Agent Approach

    PubMed Central

    Fleureau, Julien; Garreau, Mireille; Boulmier, Dominique; Hernandez, Alfredo

    2007-01-01

    We propose a new technique for general purpose, semi-interactive and multi-object segmentation in N-dimensional images, applied to the extraction of cardiac structures in MultiSlice Computed Tomography (MSCT) imaging. The proposed approach makes use of a multi-agent scheme combined with a supervised classification methodology allowing the introduction of a priori information and presenting fast computing times. The multi-agent system is organised around a communicating agent which manages a population of situated agents which segment the image through cooperative and competitive interactions. The proposed technique has been tested on several patient data sets. Some typical results are finally presented and discussed. PMID:18003382

  18. Computer-aided laser-optoelectronic OPTEL 3D measurement systems of complex-shaped object geometry

    NASA Astrophysics Data System (ADS)

    Galiulin, Ravil M.; Galiulin, Rishat M.; Bakirov, J. M.; Bogdanov, D. R.; Shulupin, C. O.; Khamitov, D. H.; Khabibullin, M. G.; Pavlov, A. F.; Ryabov, M. S.; Yamaliev, K. N.

    1996-03-01

    Technical characteristics, advantages and applications of automated optoelectronic measuring systems designed at the Regional Interuniversity Optoelectronic Systems Laboratory ('OPTEL') of Ufa State Aviation Technical University are given. The suggested range of systems is the result of the long-term scientific and research experiments, work on design and introduction work. The system can be applied in industrial development and research, in the field of high precision measurement of geometrical parameters in aerospace, robotic, etc., where non-contact and fast measurements of complicated shape objects made of various materials including brittle and plastic articles are required.

  19. How Category Learning Affects Object Representations: Not All Morphspaces Stretch Alike

    ERIC Educational Resources Information Center

    Folstein, Jonathan R.; Gauthier, Isabel; Palmeri, Thomas J.

    2012-01-01

    How does learning to categorize objects affect how people visually perceive them? Behavioral, neurophysiological, and neuroimaging studies have tested the degree to which category learning influences object representations, with conflicting results. Some studies have found that objects become more visually discriminable along dimensions relevant…

  20. 3D Visualization Development of SIUE Campus

    NASA Astrophysics Data System (ADS)

    Nellutla, Shravya

    Geographic Information Systems (GIS) has progressed from the traditional map-making to the modern technology where the information can be created, edited, managed and analyzed. Like any other models, maps are simplified representations of real world. Hence visualization plays an essential role in the applications of GIS. The use of sophisticated visualization tools and methods, especially three dimensional (3D) modeling, has been rising considerably due to the advancement of technology. There are currently many off-the-shelf technologies available in the market to build 3D GIS models. One of the objectives of this research was to examine the available ArcGIS and its extensions for 3D modeling and visualization and use them to depict a real world scenario. Furthermore, with the advent of the web, a platform for accessing and sharing spatial information on the Internet, it is possible to generate interactive online maps. Integrating Internet capacity with GIS functionality redefines the process of sharing and processing the spatial information. Enabling a 3D map online requires off-the-shelf GIS software, 3D model builders, web server, web applications and client server technologies. Such environments are either complicated or expensive because of the amount of hardware and software involved. Therefore, the second objective of this research was to investigate and develop simpler yet cost-effective 3D modeling approach that uses available ArcGIS suite products and the free 3D computer graphics software for designing 3D world scenes. Both ArcGIS Explorer and ArcGIS Online will be used to demonstrate the way of sharing and distributing 3D geographic information on the Internet. A case study of the development of 3D campus for the Southern Illinois University Edwardsville is demonstrated.

  1. Development of 3D video and 3D data services for T-DMB

    NASA Astrophysics Data System (ADS)

    Yun, Kugjin; Lee, Hyun; Hur, Namho; Kim, Jinwoong

    2008-02-01

    In this paper, we present motivation, system concept, and implementation details of stereoscopic 3D visual services on T-DMB. We have developed two types of 3D visual service : one is '3D video service', which provides 3D depth feeling for a video program by sending left and right view video streams, and the other is '3D data service', which provides presentation of 3D objects overlaid on top of 2D video program. We have developed several highly efficient and sophisticated transmission schemes for the delivery of 3D visual data in order to meet the system requirements such as (1) minimization of bitrate overhead to comply with the strict constraint of T-DMB channel bandwidth; (2) backward and forward compatibility with existing T-DMB; (3) maximize the eye-catching effect of 3D visual representation while reducing eye fatigue. We found that, in contrast to conventional way of providing a stereo version of a program as a whole, the proposed scheme can lead to variety of efficient and effective 3D visual services which can be adapted to many business models.

  2. Strength of object representation: its key role in object-based attention for determining the competition result between Gestalt and top-down objects.

    PubMed

    Zhao, Jingjing; Wang, Yonghui; Liu, Donglai; Zhao, Liang; Liu, Peng

    2015-10-01

    It was found in previous studies that two types of objects (rectangles formed according to the Gestalt principle and Chinese words formed in a top-down fashion) can both induce an object-based effect. The aim of the present study was to investigate how the strength of an object representation affects the result of the competition between these two types of objects based on research carried out by Liu, Wang and Zhou [(2011) Acta Psychologica, 138(3), 397-404]. In Experiment 1, the rectangles were filled with two different colors to increase the strength of Gestalt object representation, and we found that the object effect changed significantly for the different stimulus types. Experiment 2 used Chinese words with various familiarities to manipulate the strength of the top-down object representation. As a result, the object-based effect induced by rectangles was observed only when the Chinese word familiarity was low. These results suggest that the strength of object representation determines the result of competition between different types of objects.

  3. Simulation of hip fracture in sideways fall using a 3D finite element model of pelvis-femur-soft tissue complex with simplified representation of whole body.

    PubMed

    Majumder, Santanu; Roychowdhury, Amit; Pal, Subrata

    2007-12-01

    Hip fractures due to sideways falls are a worldwide health problem, especially among the elderly population. The objective of this study was to simulate a real life sideways fall leading to hip fracture. To achieve this a computed tomography (CT) scan based three-dimensional (3D) finite element (FE) model of the pelvis-femur complex was developed using a wide range of mechanical properties in the bone of the complex. For impact absorption through large deformation, surrounding soft tissue was also included in the FE model from CT scan data. To incorporate the inertia effect, the whole body was represented by a spring-mass-dashpot system. For trochanteric soft tissue thickness of 14 mm, body weight of 77.47 kg and average hip impact velocity of 3.17 m/s, this detailed FE model could approximately simulate a sideways fall configuration and examine femoral fracture situation. At the contact surface, the peak impact load was 8331 N. In spite of the presence of 14 mm thick trochanteric soft tissue, within the trochanteric zone the most compressive peak principal strain was 3.5% which exceeds ultimate compressive strain. The modeled trochanteric fracture was consistent with clinical findings and with the findings of previous studies. Further, this detailed FE model may be used to find the effect of trochanteric soft tissue thickness variations on peak impact force, peak strain in sideways fall, and to simulate automobile side impact and backward fall situations.

  4. Distance to the object and social representations: replication and further evidences.

    PubMed

    Dany, Lionel; Apostolidis, Themis; Harabi, Sofiene

    2014-12-12

    Distance to the object is a new approach that highlights the complex nature of the link between groups and social representations. It is composed of three elements: knowledge, involvement, and level of practices associated with the social object. This study aims to replicate a previous study that has demonstrated the validity of distance to the object in order to explore social representations of cannabis. We carried out a research on the social representations of cocaine. Respondents (n = 200) completed a questionnaire including opinions related to cocaine and constitutive elements of the distance to cocaine. The regression analysis on the representational dimensions revealed a significant effect of the distance variable on two dimensions (social facilitator, addiction and social dangerousness). The groups that were "distant" from the object showed stronger adherence to the normative component than to the functional component of SR, in opposition to those who were "close" to the object. The concept of distance to the object is thus heuristic as it offers an integrative grid of reading that permits to understand and highlight the link individuals maintain with a social representation.

  5. Object-based 3D geomodel with multiple constraints for early Pliocene fan delta in the south of Lake Albert Basin, Uganda

    NASA Astrophysics Data System (ADS)

    Wei, Xu; Lei, Fang; Xinye, Zhang; Pengfei, Wang; Xiaoli, Yang; Xipu, Yang; Jun, Liu

    2017-01-01

    The early Pliocene fan delta complex developed in the south of Lake Albert Basin which is located at the northern end of the western branch in the East African Rift System. The stratigraphy of this succession is composed of distributary channels, overbank, mouthbar and lacustrine shales. Limited by the poor seismic quality and few wells, it is full of challenge to delineate the distribution area and patterns of reservoir sands. Sedimentary forward simulation and basin analogue were applied to analyze the spatial distribution of facies configuration and then a conceptual sedimentary model was constructed by combining with core, heavy mineral and palynology evidences. A 3D geological model of a 120 m thick stratigraphic succession was built using well logs and seismic surfaces based on the established sedimentary model. The facies modeling followed a hierarchical object-based approach conditioned to multiple trend constraints like channel intensity, channel azimuth and channel width. Lacustrine shales were modeled as background facies and then in turn eroded by distribute channels, overbank and mouthbar respectively. At the same time a body facies parameter was created to indicate the connectivity of the reservoir sands. The resultant 3D facies distributions showed that the distributary channels flowed from east bounding fault to west flank and overbank was adhered to the fringe of channels while mouthbar located at the end of channels. Furthermore, porosity and permeability were modeled using sequential Gaussian simulation (SGS) honoring core observations and petrophysical interpretation results. Despite the poor seismic is not supported to give enough information for fan delta sand distribution, creating a truly representative 3D geomodel is still able to be achieved. This paper highlights the integration of various data and comprehensive steps of building a consistent representative 3D geocellular fan delta model used for numeral simulation studies and field

  6. Integration of object-oriented knowledge representation with the CLIPS rule based system

    NASA Technical Reports Server (NTRS)

    Logie, David S.; Kamil, Hasan

    1990-01-01

    The paper describes a portion of the work aimed at developing an integrated, knowledge based environment for the development of engineering-oriented applications. An Object Representation Language (ORL) was implemented in C++ which is used to build and modify an object-oriented knowledge base. The ORL was designed in such a way so as to be easily integrated with other representation schemes that could effectively reason with the object base. Specifically, the integration of the ORL with the rule based system C Language Production Systems (CLIPS), developed at the NASA Johnson Space Center, will be discussed. The object-oriented knowledge representation provides a natural means of representing problem data as a collection of related objects. Objects are comprised of descriptive properties and interrelationships. The object-oriented model promotes efficient handling of the problem data by allowing knowledge to be encapsulated in objects. Data is inherited through an object network via the relationship links. Together, the two schemes complement each other in that the object-oriented approach efficiently handles problem data while the rule based knowledge is used to simulate the reasoning process. Alone, the object based knowledge is little more than an object-oriented data storage scheme; however, the CLIPS inference engine adds the mechanism to directly and automatically reason with that knowledge. In this hybrid scheme, the expert system dynamically queries for data and can modify the object base with complete access to all the functionality of the ORL from rules.

  7. 3D workflow for HDR image capture of projection systems and objects for CAVE virtual environments authoring with wireless touch-sensitive devices

    NASA Astrophysics Data System (ADS)

    Prusten, Mark J.; McIntyre, Michelle; Landis, Marvin

    2006-02-01

    A 3D workflow pipeline is presented for High Dynamic Range (HDR) image capture of projected scenes or objects for presentation in CAVE virtual environments. The methods of HDR digital photography of environments vs. objects are reviewed. Samples of both types of virtual authoring being the actual CAVE environment and a sculpture are shown. A series of software tools are incorporated into a pipeline called CAVEPIPE, allowing for high-resolution objects and scenes to be composited together in natural illumination environments [1] and presented in our CAVE virtual reality environment. We also present a way to enhance the user interface for CAVE environments. The traditional methods of controlling the navigation through virtual environments include: glove, HUD's and 3D mouse devices. By integrating a wireless network that includes both WiFi (IEEE 802.11b/g) and Bluetooth (IEEE 802.15.1) protocols the non-graphical input control device can be eliminated. Therefore wireless devices can be added that would include: PDA's, Smart Phones, TabletPC's, Portable Gaming consoles, and PocketPC's.

  8. Development of visual 3D virtual environment for control software

    NASA Technical Reports Server (NTRS)

    Hirose, Michitaka; Myoi, Takeshi; Amari, Haruo; Inamura, Kohei; Stark, Lawrence

    1991-01-01

    Virtual environments for software visualization may enable complex programs to be created and maintained. A typical application might be for control of regional electric power systems. As these encompass broader computer networks than ever, construction of such systems becomes very difficult. Conventional text-oriented environments are useful in programming individual processors. However, they are obviously insufficient to program a large and complicated system, that includes large numbers of computers connected to each other; such programming is called 'programming in the large.' As a solution for this problem, the authors are developing a graphic programming environment wherein one can visualize complicated software in virtual 3D world. One of the major features of the environment is the 3D representation of concurrent process. 3D representation is used to supply both network-wide interprocess programming capability (capability for 'programming in the large') and real-time programming capability. The authors' idea is to fuse both the block diagram (which is useful to check relationship among large number of processes or processors) and the time chart (which is useful to check precise timing for synchronization) into a single 3D space. The 3D representation gives us a capability for direct and intuitive planning or understanding of complicated relationship among many concurrent processes. To realize the 3D representation, a technology to enable easy handling of virtual 3D object is a definite necessity. Using a stereo display system and a gesture input device (VPL DataGlove), our prototype of the virtual workstation has been implemented. The workstation can supply the 'sensation' of the virtual 3D space to a programmer. Software for the 3D programming environment is implemented on the workstation. According to preliminary assessments, a 50 percent reduction of programming effort is achieved by using the virtual 3D environment. The authors expect that the 3D

  9. Demonstration of a 3D vision algorithm for space applications

    NASA Technical Reports Server (NTRS)

    Defigueiredo, Rui J. P. (Editor)

    1987-01-01

    This paper reports an extension of the MIAG algorithm for recognition and motion parameter determination of general 3-D polyhedral objects based on model matching techniques and using movement invariants as features of object representation. Results of tests conducted on the algorithm under conditions simulating space conditions are presented.

  10. Qualitative Differences in the Representation of Spatial Relations for Different Object Classes

    ERIC Educational Resources Information Center

    Cooper, Eric E.; Brooks, Brian E.

    2004-01-01

    Two experiments investigated whether the representations used for animal, produce, and object recognition code spatial relations in a similar manner. Experiment 1 tested the effects of planar rotation on the recognition of animals and nonanimal objects. Response times for recognizing animals followed an inverted U-shaped function, whereas those…

  11. Mirror-Image Confusions: Implications for Representation and Processing of Object Orientation

    ERIC Educational Resources Information Center

    Gregory, Emma; McCloskey, Michael

    2010-01-01

    Perceiving the orientation of objects is important for interacting with the world, yet little is known about the mental representation or processing of object orientation information. The tendency of humans and other species to confuse mirror images provides a potential clue. However, the appropriate characterization of this phenomenon is not…

  12. On the Dynamics of Action Representations Evoked by Names of Manipulable Objects

    ERIC Educational Resources Information Center

    Bub, Daniel N.; Masson, Michael E. J.

    2012-01-01

    Two classes of hand action representations are shown to be activated by listening to the name of a manipulable object (e.g., cellphone). The functional action associated with the proper use of an object is evoked soon after the onset of its name, as indicated by primed execution of that action. Priming is sustained throughout the duration of the…

  13. The Verbal Nature of Representations of the Canonical Colors of Objects

    ERIC Educational Resources Information Center

    Gleason, Tracy R.; Fiske, Kate E.; Chan, Ruth K.

    2004-01-01

    In selecting the canonical colors of color-specific objects, children may use verbal mediation, a cognitive process whereby an object and its color are matched using verbal rather than pictorial representation [British Journal of Developmental Psychology 14 (1996) 339]. To investigate this process, 108 2- to 5-year-old children were asked to…

  14. Object representation for multi-beam sonar image using local higher-order statistics

    NASA Astrophysics Data System (ADS)

    Li, Haisen; Gao, Jue; Du, Weidong; Zhou, Tian; Xu, Chao; Chen, Baowei

    2017-01-01

    Multi-beam sonar imaging has been widely used in various underwater tasks such as object recognition and object tracking. Problems remain, however, when the sonar images are characterized by low signal-to-noise ratio, low resolution, and amplitude alterations due to viewpoint changes. This paper investigates the capacity of local higher-order statistics (HOS) to represent objects in multi-beam sonar images. The Weibull distribution has been used for modeling the background of the image. Local HOS involving skewness is estimated using a sliding computational window, thus generating the local skewness image of which a square structure is associated with a potential object. The ability of object representation with different signal-to-noise ratio (SNR) between object and background is analyzed, and the choice of the computational window size is discussed. In the case of the object with high SNR, a novel algorithm based on background estimation is proposed to reduce side lobe and retain object regions. The performance of object representation has been evaluated using real data that provided encouraging results in the case of the object with low amplitude, high side lobes, or large fluctuant amplitude. In conclusion, local HOS provides more reliable and stable information relating to the potential object and improves the object representation in multi-beam sonar image.

  15. Object-Oriented Echo Perception and Cortical Representation in Echolocating Bats

    PubMed Central

    Grunwald, Jan E; Schuller, Gerd; Wiegrebe, Lutz

    2007-01-01

    Echolocating bats can identify three-dimensional objects exclusively through the analysis of acoustic echoes of their ultrasonic emissions. However, objects of the same structure can differ in size, and the auditory system must achieve a size-invariant, normalized object representation for reliable object recognition. This study describes both the behavioral classification and the cortical neural representation of echoes of complex virtual objects that vary in object size. In a phantom-target playback experiment, it is shown that the bat Phyllostomus discolor spontaneously classifies most scaled versions of objects according to trained standards. This psychophysical performance is reflected in the electrophysiological responses of a population of cortical units that showed an object-size invariant response (14/109 units, 13%). These units respond preferentially to echoes from objects in which echo duration (encoding object depth) and echo amplitude (encoding object surface area) co-varies in a meaningful manner. These results indicate that at the level of the bat's auditory cortex, an object-oriented rather than a stimulus-parameter–oriented representation of echoes is achieved. PMID:17425407

  16. Deep Neural Networks Rival the Representation of Primate IT Cortex for Core Visual Object Recognition

    PubMed Central

    Cadieu, Charles F.; Hong, Ha; Yamins, Daniel L. K.; Pinto, Nicolas; Ardila, Diego; Solomon, Ethan A.; Majaj, Najib J.; DiCarlo, James J.

    2014-01-01

    The primate visual system achieves remarkable visual object recognition performance even in brief presentations, and under changes to object exemplar, geometric transformations, and background variation (a.k.a. core visual object recognition). This remarkable performance is mediated by the representation formed in inferior temporal (IT) cortex. In parallel, recent advances in machine learning have led to ever higher performing models of object recognition using artificial deep neural networks (DNNs). It remains unclear, however, whether the representational performance of DNNs rivals that of the brain. To accurately produce such a comparison, a major difficulty has been a unifying metric that accounts for experimental limitations, such as the amount of noise, the number of neural recording sites, and the number of trials, and computational limitations, such as the complexity of the decoding classifier and the number of classifier training examples. In this work, we perform a direct comparison that corrects for these experimental limitations and computational considerations. As part of our methodology, we propose an extension of “kernel analysis” that measures the generalization accuracy as a function of representational complexity. Our evaluations show that, unlike previous bio-inspired models, the latest DNNs rival the representational performance of IT cortex on this visual object recognition task. Furthermore, we show that models that perform well on measures of representational performance also perform well on measures of representational similarity to IT, and on measures of predicting individual IT multi-unit responses. Whether these DNNs rely on computational mechanisms similar to the primate visual system is yet to be determined, but, unlike all previous bio-inspired models, that possibility cannot be ruled out merely on representational performance grounds. PMID:25521294

  17. Deep neural networks rival the representation of primate IT cortex for core visual object recognition.

    PubMed

    Cadieu, Charles F; Hong, Ha; Yamins, Daniel L K; Pinto, Nicolas; Ardila, Diego; Solomon, Ethan A; Majaj, Najib J; DiCarlo, James J

    2014-12-01

    The primate visual system achieves remarkable visual object recognition performance even in brief presentations, and under changes to object exemplar, geometric transformations, and background variation (a.k.a. core visual object recognition). This remarkable performance is mediated by the representation formed in inferior temporal (IT) cortex. In parallel, recent advances in machine learning have led to ever higher performing models of object recognition using artificial deep neural networks (DNNs). It remains unclear, however, whether the representational performance of DNNs rivals that of the brain. To accurately produce such a comparison, a major difficulty has been a unifying metric that accounts for experimental limitations, such as the amount of noise, the number of neural recording sites, and the number of trials, and computational limitations, such as the complexity of the decoding classifier and the number of classifier training examples. In this work, we perform a direct comparison that corrects for these experimental limitations and computational considerations. As part of our methodology, we propose an extension of "kernel analysis" that measures the generalization accuracy as a function of representational complexity. Our evaluations show that, unlike previous bio-inspired models, the latest DNNs rival the representational performance of IT cortex on this visual object recognition task. Furthermore, we show that models that perform well on measures of representational performance also perform well on measures of representational similarity to IT, and on measures of predicting individual IT multi-unit responses. Whether these DNNs rely on computational mechanisms similar to the primate visual system is yet to be determined, but, unlike all previous bio-inspired models, that possibility cannot be ruled out merely on representational performance grounds.

  18. 3-D visualisation of palaeoseismic trench stratigraphy and trench logging using terrestrial remote sensing and GPR - combining techniques towards an objective multiparametric interpretation

    NASA Astrophysics Data System (ADS)

    Schneiderwind, S.; Mason, J.; Wiatr, T.; Papanikolaou, I.; Reicherter, K.

    2015-09-01

    Two normal faults on the Island of Crete and mainland Greece were studied to create and test an innovative workflow to make palaeoseismic trench logging more objective, and visualise the sedimentary architecture within the trench wall in 3-D. This is achieved by combining classical palaeoseismic trenching techniques with multispectral approaches. A conventional trench log was firstly compared to results of iso cluster analysis of a true colour photomosaic representing the spectrum of visible light. Passive data collection disadvantages (e.g. illumination) were addressed by complementing the dataset with active near-infrared backscatter signal image from t-LiDAR measurements. The multispectral analysis shows that distinct layers can be identified and it compares well with the conventional trench log. According to this, a distinction of adjacent stratigraphic units was enabled by their particular multispectral composition signature. Based on the trench log, a 3-D-interpretation of GPR data collected on the vertical trench wall was then possible. This is highly beneficial for measuring representative layer thicknesses, displacements and geometries at depth within the trench wall. Thus, misinterpretation due to cutting effects is minimised. Sedimentary feature geometries related to earthquake magnitude can be used to improve the accuracy of seismic hazard assessments. Therefore, this manuscript combines multiparametric approaches and shows: (i) how a 3-D visualisation of palaeoseismic trench stratigraphy and logging can be accomplished by combining t-LiDAR and GRP techniques, and (ii) how a multispectral digital analysis can offer additional advantages and a higher objectivity in the interpretation of palaeoseismic and stratigraphic information. The multispectral datasets are stored allowing unbiased input for future (re-)investigations.

  19. Combined robotic-aided gait training and 3D gait analysis provide objective treatment and assessment of gait in children and adolescents with Acquired Hemiplegia.

    PubMed

    Molteni, Erika; Beretta, Elena; Altomonte, Daniele; Formica, Francesca; Strazzer, Sandra

    2015-08-01

    To evaluate the feasibility of a fully objective rehabilitative and assessment process of the gait abilities in children suffering from Acquired Hemiplegia (AH), we studied the combined employment of robotic-aided gait training (RAGT) and 3D-Gait Analysis (GA). A group of 12 patients with AH underwent 20 sessions of RAGT in addition to traditional manual physical therapy (PT). All the patients were evaluated before and after the training by using the Gross Motor Function Measures (GMFM), the Functional Assessment Questionnaire (FAQ), and the 6 Minutes Walk Test. They also received GA before and after RAGT+PT. Finally, results were compared with those obtained from a control group of 3 AH children who underwent PT only. After the training, the GMFM and FAQ showed significant improvement in patients receiving RAGT+PT. GA highlighted significant improvement in stance symmetry and step length of the affected limb. Moreover, pelvic tilt increased, and hip kinematics on the sagittal plane revealed statistically significant increase in the range of motion during the hip flex-extension. Our data suggest that the combined program RAGT+PT induces improvements in functional activities and gait pattern in children with AH, and it demonstrates that the combined employment of RAGT and 3D-GA ensures a fully objective rehabilitative program.

  20. Hip2Norm: an object-oriented cross-platform program for 3D analysis of hip joint morphology using 2D pelvic radiographs.

    PubMed

    Zheng, G; Tannast, M; Anderegg, C; Siebenrock, K A; Langlotz, F

    2007-07-01

    We developed an object-oriented cross-platform program to perform three-dimensional (3D) analysis of hip joint morphology using two-dimensional (2D) anteroposterior (AP) pelvic radiographs. Landmarks extracted from 2D AP pelvic radiographs and optionally an additional lateral pelvic X-ray were combined with a cone beam projection model to reconstruct 3D hip joints. Since individual pelvic orientation can vary considerably, a method for standardizing pelvic orientation was implemented to determine the absolute tilt/rotation. The evaluation of anatomically morphologic differences was achieved by reconstructing the projected acetabular rim and the measured hip parameters as if obtained in a standardized neutral orientation. The program had been successfully used to interactively objectify acetabular version in hips with femoro-acetabular impingement or developmental dysplasia. Hip(2)Norm is written in object-oriented programming language C++ using cross-platform software Qt (TrollTech, Oslo, Norway) for graphical user interface (GUI) and is transportable to any platform.

  1. A Unified Representation Scheme for Solid Geometric Objects Using B-splines (extended Abstract)

    NASA Technical Reports Server (NTRS)

    Bahler, D.

    1985-01-01

    A geometric representation scheme called the B-spline cylinder, which consists of interpolation between pairs of uniform periodic cubic B-spline curves is discussed. This approach carries a number of interesting implications. For one, a single relatively simple database schema can be used to represent a reasonably large class of objects, since the spline representation is flexible enough to allow a large domain of representable objects at very little cost in data complexity. The model is thus very storage-efficient. A second feature of such a system is that it reduces to one the number of routines which the system must support to perform a given operation on objects. Third, the scheme enables easy conversion to and from other representations. The formal definition of the cylinder entity is given. In the geometric properties of the entity are explored and several operations on such objects are defined. Some general purpose criteria for evaluating any geometric representation scheme are introduced and the B-spline cylinder scheme according to these criteria is evaluated.

  2. Implicit kernel sparse shape representation: a sparse-neighbors-based objection segmentation framework.

    PubMed

    Yao, Jincao; Yu, Huimin; Hu, Roland

    2017-01-01

    This paper introduces a new implicit-kernel-sparse-shape-representation-based object segmentation framework. Given an input object whose shape is similar to some of the elements in the training set, the proposed model can automatically find a cluster of implicit kernel sparse neighbors to approximately represent the input shape and guide the segmentation. A distance-constrained probabilistic definition together with a dualization energy term is developed to connect high-level shape representation and low-level image information. We theoretically prove that our model not only derives from two projected convex sets but is also equivalent to a sparse-reconstruction-error-based representation in the Hilbert space. Finally, a "wake-sleep"-based segmentation framework is applied to drive the evolutionary curve to recover the original shape of the object. We test our model on two public datasets. Numerical experiments on both synthetic images and real applications show the superior capabilities of the proposed framework.

  3. Representations and antinomies: rural and city social objects in a Brazilian peasant community.

    PubMed

    Bonomo, Mariana; de Souza, Lídio; Trindade, Zeidi Araujo; Menandro, Maria Cristina Smith

    2013-01-01

    The present work is part of a series of studies that primarily focus on social representations of rural and city objects in the process of constructing a social identity of the countryside. Using social representation theory, this study aimed to investigate the representational field linked to the rural and city objects for the members of a peasant community. A total of 200 members of a Brazilian rural community from four generational groups, of both sexes and aged between 7 and 81 years, participated in this study. We conducted individual interviews with semi-structured scripts. The data corpora, processed using EVOC software, consisted of free associations of the rural and city inductor terms. In constitutive terms, the results allow for the identification of antinomies between the objects discussed; in functional terms, they indicate that the process of constructing social identity is based on the symbolic field, which acts as a reference system for the preparation of the rural identity shared by the participants.

  4. The Representation of Object-Directed Action and Function Knowledge in the Human Brain.

    PubMed

    Chen, Quanjing; Garcea, Frank E; Mahon, Bradford Z

    2016-04-01

    The appropriate use of everyday objects requires the integration of action and function knowledge. Previous research suggests that action knowledge is represented in frontoparietal areas while function knowledge is represented in temporal lobe regions. Here we used multivoxel pattern analysis to investigate the representation of object-directed action and function knowledge while participants executed pantomimes of familiar tool actions. A novel approach for decoding object knowledge was used in which classifiers were trained on one pair of objects and then tested on a distinct pair; this permitted a measurement of classification accuracy over and above object-specific information. Region of interest (ROI) analyses showed that object-directed actions could be decoded in tool-preferring regions of both parietal and temporal cortex, while no independently defined tool-preferring ROI showed successful decoding of object function. However, a whole-brain searchlight analysis revealed that while frontoparietal motor and peri-motor regions are engaged in the representation of object-directed actions, medial temporal lobe areas in the left hemisphere are involved in the representation of function knowledge. These results indicate that both action and function knowledge are represented in a topographically coherent manner that is amenable to study with multivariate approaches, and that the left medial temporal cortex represents knowledge of object function.

  5. Echo-acoustic flow shapes object representation in spatially complex acoustic scenes.

    PubMed

    Greiter, Wolfgang; Firzlaff, Uwe

    2017-03-08

    Echolocating bats use echoes of their sonar emissions to determine the position and distance of objects or prey. Target distance is represented as a map of echo delay in the auditory cortex (AC) of bats. During a bat's flight through a natural complex environment, echo streams are reflected from multiple objects along its flight path. Separating such complex streams of echoes or other sounds is a challenge for the auditory system of bats as well as other animals. We investigated the representation of multiple echo streams in the AC of anaesthetized bats (Phyllostomus discolor) and tested the hypothesis, if neurons can lock on echoes from specific objects in a complex echo-acoustic pattern while the representation of surrounding objects is suppressed. We combined naturalistic pulse/echo sequences simulating a bat's flight through a virtual acoustic space with extracellular recordings. Neurons could selectively lock on echoes from one object in complex echo streams originating from two different objects along a virtual flight path. The objects were processed sequentially in the order in which they were approached. Object selection depended on sequential changes of echo delay and amplitude but not on absolute values. Furthermore, the detailed representation of the object echo delays in the cortical target range map was not fixed but could be dynamically adapted depending on the temporal pattern of sonar emission during target approach within a simulated flight sequence.

  6. A neural network model of semantic memory linking feature-based object representation and words.

    PubMed

    Cuppini, C; Magosso, E; Ursino, M

    2009-06-01

    Recent theories in cognitive neuroscience suggest that semantic memory is a distributed process, which involves many cortical areas and is based on a multimodal representation of objects. The aim of this work is to extend a previous model of object representation to realize a semantic memory, in which sensory-motor representations of objects are linked with words. The model assumes that each object is described as a collection of features, coded in different cortical areas via a topological organization. Features in different objects are segmented via gamma-band synchronization of neural oscillators. The feature areas are further connected with a lexical area, devoted to the representation of words. Synapses among the feature areas, and among the lexical area and the feature areas are trained via a time-dependent Hebbian rule, during a period in which individual objects are presented together with the corresponding words. Simulation results demonstrate that, during the retrieval phase, the network can deal with the simultaneous presence of objects (from sensory-motor inputs) and words (from acoustic inputs), can correctly associate objects with words and segment objects even in the presence of incomplete information. Moreover, the network can realize some semantic links among words representing objects with shared features. These results support the idea that semantic memory can be described as an integrated process, whose content is retrieved by the co-activation of different multimodal regions. In perspective, extended versions of this model may be used to test conceptual theories, and to provide a quantitative assessment of existing data (for instance concerning patients with neural deficits).

  7. Disentangling Representations of Object Shape and Object Category in Human Visual Cortex: The Animate-Inanimate Distinction.

    PubMed

    Proklova, Daria; Kaiser, Daniel; Peelen, Marius V

    2016-05-01

    Objects belonging to different categories evoke reliably different fMRI activity patterns in human occipitotemporal cortex, with the most prominent distinction being that between animate and inanimate objects. An unresolved question is whether these categorical distinctions reflect category-associated visual properties of objects or whether they genuinely reflect object category. Here, we addressed this question by measuring fMRI responses to animate and inanimate objects that were closely matched for shape and low-level visual features. Univariate contrasts revealed animate- and inanimate-preferring regions in ventral and lateral temporal cortex even for individually matched object pairs (e.g., snake-rope). Using representational similarity analysis, we mapped out brain regions in which the pairwise dissimilarity of multivoxel activity patterns (neural dissimilarity) was predicted by the objects' pairwise visual dissimilarity and/or their categorical dissimilarity. Visual dissimilarity was measured as the time it took participants to find a unique target among identical distractors in three visual search experiments, where we separately quantified overall dissimilarity, outline dissimilarity, and texture dissimilarity. All three visual dissimilarity structures predicted neural dissimilarity in regions of visual cortex. Interestingly, these analyses revealed several clusters in which categorical dissimilarity predicted neural dissimilarity after regressing out visual dissimilarity. Together, these results suggest that the animate-inanimate organization of human visual cortex is not fully explained by differences in the characteristic shape or texture properties of animals and inanimate objects. Instead, representations of visual object properties and object category may coexist in more anterior parts of the visual system.

  8. The Nature of Experience Determines Object Representations in the Visual System

    ERIC Educational Resources Information Center

    Wong, Yetta K.; Folstein, Jonathan R.; Gauthier, Isabel

    2012-01-01

    Visual perceptual learning (PL) and perceptual expertise (PE) traditionally lead to different training effects and recruit different brain areas, but reasons for these differences are largely unknown. Here, we tested how the learning history influences visual object representations. Two groups were trained with tasks typically used in PL or PE…

  9. Gravity influences the visual representation of object tilt in parietal cortex.

    PubMed

    Rosenberg, Ari; Angelaki, Dora E

    2014-10-22

    Sensory systems encode the environment in egocentric (e.g., eye, head, or body) reference frames, creating inherently unstable representations that shift and rotate as we move. However, it is widely speculated that the brain transforms these signals into an allocentric, gravity-centered representation of the world that is stable and independent of the observer's spatial pose. Where and how this representation may be achieved is currently unknown. Here we demonstrate that a subpopulation of neurons in the macaque caudal intraparietal area (CIP) visually encodes object tilt in nonegocentric coordinates defined relative to the gravitational vector. Neuronal responses to the tilt of a visually presented planar surface were measured with the monkey in different spatial orientations (upright and rolled left/right ear down) and then compared. This revealed a continuum of representations in which planar tilt was encoded in a gravity-centered reference frame in approximately one-tenth of the comparisons, intermediate reference frames ranging between gravity-centered and egocentric in approximately two-tenths of the comparisons, and in an egocentric reference frame in less than half of the comparisons. Altogether, almost half of the comparisons revealed a shift in the preferred tilt and/or a gain change consistent with encoding object orientation in nonegocentric coordinates. Through neural network modeling, we further show that a purely gravity-centered representation of object tilt can be achieved directly from the population activity of CIP-like units. These results suggest that area CIP may play a key role in creating a stable, allocentric representation of the environment defined relative to an "earth-vertical" direction.

  10. Induced gamma-band activity elicited by visual representation of unattended objects.

    PubMed

    Martinovic, Jasna; Gruber, Thomas; Ohla, Kathrin; Müller, Matthias M

    2009-01-01

    Object recognition is achieved through neural mechanisms reliant on the activity of distributed neural assemblies that are thought to be coordinated by synchronous firing in the gamma-band range (>20 Hz). An outstanding question focuses on the extent to which the role of gamma oscillations in object recognition is dependent on attention. Attentional mechanisms determine the allocation of perceptual resources to objects in complex scenes biasing the outcome of their mutual competitive interactions. Would object-related enhancements in gamma activity also occur for unattended objects when perceptual resources are traded off to the processing of concurrent visual material? The present electroencephalogram study investigated event-related potentials and evoked (time- and phase-locked) and induced (non-time- and phase-locked to stimulus onset) gamma-band activity (GBA) using a visual discrimination task of low or high perceptual load at fixation. The task was performed while task-irrelevant familiar or unfamiliar objects coappeared in the surrounding central area. Attentional focus was kept at fixation by varying perceptual load between trials; in such conditions, only holistic object processing or low-level perceptual processing, requiring little or no attention, are thought to occur. Although evoked GBA remained unmodulated, induced GBA enhancements, specific to familiar object presentations, were observed, thus providing evidence for cortical visual representation of unattended objects. In addition, the effect was mostly driven by object-specific activity under low load, implying that, in cluttered or complex scenes, attentional selection likely plays a more significant role in object representation.

  11. Manipulation after object rotation reveals independent sensorimotor memory representations of digit positions and forces.

    PubMed

    Zhang, Wei; Gordon, Andrew M; Fu, Qiushi; Santello, Marco

    2010-06-01

    Planning of object manipulations is dependent on the ability to generate, store, and retrieve sensorimotor memories of previous actions associated with grasped objects. However, the sensorimotor memory representations linking object properties to the planning of grasp are not well understood. Here we use an object rotation task to gain insight into the mechanisms underlying the nature of these sensorimotor memories. We asked subjects to grasp a grip device with an asymmetrical center of mass (CM) anywhere on its vertical surfaces and lift it while minimizing object roll. After subjects learned to minimize object roll by generating a compensatory moment, they were asked to rotate the object 180 degrees about a vertical axis and lift it again. The rotation resulted in changing the direction of external moment opposite to that experienced during the prerotation block. Anticipatory grasp control was quantified by measuring the compensatory moment generated at object lift onset by thumb and index finger forces through their respective application points. On the first postrotation trial, subjects failed to generate a compensatory moment to counter the external moment caused by the new CM location, thus resulting in a large object roll. Nevertheless, after several object rotations subjects reduced object roll on the initial postrotation trials by anticipating the new CM location through the modulation of digit placement but not tangential forces. The differential improvement in modulating these two variables supports the notion of independent memory representations of kinematics and kinetics and is discussed in relation to neural mechanisms underlying visuomotor transformations.

  12. Manipulation After Object Rotation Reveals Independent Sensorimotor Memory Representations of Digit Positions and Forces

    PubMed Central

    Zhang, Wei; Gordon, Andrew M.; Fu, Qiushi

    2010-01-01

    Planning of object manipulations is dependent on the ability to generate, store, and retrieve sensorimotor memories of previous actions associated with grasped objects. However, the sensorimotor memory representations linking object properties to the planning of grasp are not well understood. Here we use an object rotation task to gain insight into the mechanisms underlying the nature of these sensorimotor memories. We asked subjects to grasp a grip device with an asymmetrical center of mass (CM) anywhere on its vertical surfaces and lift it while minimizing object roll. After subjects learned to minimize object roll by generating a compensatory moment, they were asked to rotate the object 180° about a vertical axis and lift it again. The rotation resulted in changing the direction of external moment opposite to that experienced during the prerotation block. Anticipatory grasp control was quantified by measuring the compensatory moment generated at object lift onset by thumb and index finger forces through their respective application points. On the first postrotation trial, subjects failed to generate a compensatory moment to counter the external moment caused by the new CM location, thus resulting in a large object roll. Nevertheless, after several object rotations subjects reduced object roll on the initial postrotation trials by anticipating the new CM location through the modulation of digit placement but not tangential forces. The differential improvement in modulating these two variables supports the notion of independent memory representations of kinematics and kinetics and is discussed in relation to neural mechanisms underlying visuomotor transformations. PMID:20357064

  13. 3D photoacoustic imaging

    NASA Astrophysics Data System (ADS)

    Carson, Jeffrey J. L.; Roumeliotis, Michael; Chaudhary, Govind; Stodilka, Robert Z.; Anastasio, Mark A.

    2010-06-01

    Our group has concentrated on development of a 3D photoacoustic imaging system for biomedical imaging research. The technology employs a sparse parallel detection scheme and specialized reconstruction software to obtain 3D optical images using a single laser pulse. With the technology we have been able to capture 3D movies of translating point targets and rotating line targets. The current limitation of our 3D photoacoustic imaging approach is its inability ability to reconstruct complex objects in the field of view. This is primarily due to the relatively small number of projections used to reconstruct objects. However, in many photoacoustic imaging situations, only a few objects may be present in the field of view and these objects may have very high contrast compared to background. That is, the objects have sparse properties. Therefore, our work had two objectives: (i) to utilize mathematical tools to evaluate 3D photoacoustic imaging performance, and (ii) to test image reconstruction algorithms that prefer sparseness in the reconstructed images. Our approach was to utilize singular value decomposition techniques to study the imaging operator of the system and evaluate the complexity of objects that could potentially be reconstructed. We also compared the performance of two image reconstruction algorithms (algebraic reconstruction and l1-norm techniques) at reconstructing objects of increasing sparseness. We observed that for a 15-element detection scheme, the number of measureable singular vectors representative of the imaging operator was consistent with the demonstrated ability to reconstruct point and line targets in the field of view. We also observed that the l1-norm reconstruction technique, which is known to prefer sparseness in reconstructed images, was superior to the algebraic reconstruction technique. Based on these findings, we concluded (i) that singular value decomposition of the imaging operator provides valuable insight into the capabilities of

  14. A Representational Similarity Analysis of the Dynamics of Object Processing Using Single-Trial EEG Classification

    PubMed Central

    Kaneshiro, Blair; Perreau Guimaraes, Marcos; Kim, Hyung-Suk; Norcia, Anthony M.

    2015-01-01

    The recognition of object categories is effortlessly accomplished in everyday life, yet its neural underpinnings remain not fully understood. In this electroencephalography (EEG) study, we used single-trial classification to perform a Representational Similarity Analysis (RSA) of categorical representation of objects in human visual cortex. Brain responses were recorded while participants viewed a set of 72 photographs of objects with a planned category structure. The Representational Dissimilarity Matrix (RDM) used for RSA was derived from confusions of a linear classifier operating on single EEG trials. In contrast to past studies, which used pairwise correlation or classification to derive the RDM, we used confusion matrices from multi-class classifications, which provided novel self-similarity measures that were used to derive the overall size of the representational space. We additionally performed classifications on subsets of the brain response in order to identify spatial and temporal EEG components that best discriminated object categories and exemplars. Results from category-level classifications revealed that brain responses to images of human faces formed the most distinct category, while responses to images from the two inanimate categories formed a single category cluster. Exemplar-level classifications produced a broadly similar category structure, as well as sub-clusters corresponding to natural language categories. Spatiotemporal components of the brain response that differentiated exemplars within a category were found to differ from those implicated in differentiating between categories. Our results show that a classification approach can be successfully applied to single-trial scalp-recorded EEG to recover fine-grained object category structure, as well as to identify interpretable spatiotemporal components underlying object processing. Finally, object category can be decoded from purely temporal information recorded at single electrodes. PMID

  15. System for conversion between the boundary representation model and a constructive solid geometry model of an object

    DOEpatents

    Christensen, Noel C.; Emery, James D.; Smith, Maurice L.

    1988-04-05

    A system converts from the boundary representation of an object to the constructive solid geometry representation thereof. The system converts the boundary representation of the object into elemental atomic geometrical units or I-bodies which are in the shape of stock primitives or regularized intersections of stock primitives. These elemental atomic geometrical units are then represented in symbolic form. The symbolic representations of the elemental atomic geometrical units are then assembled heuristically to form a constructive solid geometry representation of the object usable for manufacturing thereof. Artificial intelligence is used to determine the best constructive solid geometry representation from the boundary representation of the object. Heuristic criteria are adapted to the manufacturing environment for which the device is to be utilized. The surface finish, tolerance, and other information associated with each surface of the boundary representation of the object are mapped onto the constructive solid geometry representation of the object to produce an enhanced solid geometry representation, particularly useful for computer-aided manufacture of the object.

  16. System for conversion between the boundary representation model and a constructive solid geometry model of an object

    DOEpatents

    Christensen, N.C.; Emery, J.D.; Smith, M.L.

    1985-04-29

    A system converts from the boundary representation of an object to the constructive solid geometry representation thereof. The system converts the boundary representation of the object into elemental atomic geometrical units or I-bodies which are in the shape of stock primitives or regularized intersections of stock primitives. These elemental atomic geometrical units are then represented in symbolic form. The symbolic representations of the elemental atomic geometrical units are then assembled heuristically to form a constructive solid geometry representation of the object usable for manufacturing thereof. Artificial intelligence is used to determine the best constructive solid geometry representation from the boundary representation of the object. Heuristic criteria are adapted to the manufacturing environment for which the device is to be utilized. The surface finish, tolerance, and other information associated with each surface of the boundary representation of the object are mapped onto the constructive solid geometry representation of the object to produce an enhanced solid geometry representation, particularly useful for computer-aided manufacture of the object. 19 figs.

  17. Characterizing the information content of a newly hatched chick's first visual object representation.

    PubMed

    Wood, Justin N

    2015-03-01

    How does object recognition emerge in the newborn brain? To address this question, I examined the information content of the first visual object representation built by newly hatched chicks (Gallus gallus). In their first week of life, chicks were raised in controlled-rearing chambers that contained a single virtual object rotating around a single axis. In their second week of life, I tested whether subjects had encoded information about the identity and viewpoint of the virtual object. The results showed that chicks built object representations that contained both object identity information and view-specific information. However, there was a trade-off between these two types of information: subjects who were more sensitive to identity information were less sensitive to view-specific information, and vice versa. This pattern of results is predicted by iterative, hierarchically organized visual processing machinery, the machinery that supports object recognition in adult primates. More generally, this study shows that invariant object recognition is a core cognitive ability that can be operational at the onset of visual object experience.

  18. Representation of the material properties of objects in the visual cortex of nonhuman primates.

    PubMed

    Goda, Naokazu; Tachibana, Atsumichi; Okazawa, Gouki; Komatsu, Hidehiko

    2014-02-12

    Information about the material from which objects are made provide rich and useful clues that enable us to categorize and identify those objects, know their state (e.g., ripeness of fruits), and properly act on them. However, despite its importance, little is known about the neural processes that underlie material perception in nonhuman primates. Here we conducted an fMRI experiment in awake macaque monkeys to explore how information about various real-world materials is represented in the visual areas of monkeys, how these neural representations correlate with perceptual material properties, and how they correspond to those in human visual areas that have been studied previously. Using a machine-learning technique, the representation in each visual area was read out from multivoxel patterns of regional activity elicited in response to images of nine real-world material categories (metal, wood, fur, etc.). The congruence of the neural representations with either a measure of low-level image properties, such as spatial frequency content, or with the visuotactile properties of materials, such as roughness, hardness, and warmness, were tested. We show that monkey V1 shares a common representation with human early visual areas reflecting low-level image properties. By contrast, monkey V4 and the posterior inferior temporal cortex represent the visuotactile properties of material, as in human ventral higher visual areas, although there were some interspecies differences in the representational structures. We suggest that, in monkeys, V4 and the posterior inferior temporal cortex are important stages for constructing information about the material properties of objects from their low-level image features.

  19. Hierarchical Neural Representation of Dreamed Objects Revealed by Brain Decoding with Deep Neural Network Features

    PubMed Central

    Horikawa, Tomoyasu; Kamitani, Yukiyasu

    2017-01-01

    Dreaming is generally thought to be generated by spontaneous brain activity during sleep with patterns common to waking experience. This view is supported by a recent study demonstrating that dreamed objects can be predicted from brain activity during sleep using statistical decoders trained with stimulus-induced brain activity. However, it remains unclear whether and how visual image features associated with dreamed objects are represented in the brain. In this study, we used a deep neural network (DNN) model for object recognition as a proxy for hierarchical visual feature representation, and DNN features for dreamed objects were analyzed with brain decoding of fMRI data collected during dreaming. The decoders were first trained with stimulus-induced brain activity labeled with the feature values of the stimulus image from multiple DNN layers. The decoders were then used to decode DNN features from the dream fMRI data, and the decoded features were compared with the averaged features of each object category calculated from a large-scale image database. We found that the feature values decoded from the dream fMRI data positively correlated with those associated with dreamed object categories at mid- to high-level DNN layers. Using the decoded features, the dreamed object category could be identified at above-chance levels by matching them to the averaged features for candidate categories. The results suggest that dreaming recruits hierarchical visual feature representations associated with objects, which may support phenomenal aspects of dream experience. PMID:28197089

  20. Hierarchical Neural Representation of Dreamed Objects Revealed by Brain Decoding with Deep Neural Network Features.

    PubMed

    Horikawa, Tomoyasu; Kamitani, Yukiyasu

    2017-01-01

    Dreaming is generally thought to be generated by spontaneous brain activity during sleep with patterns common to waking experience. This view is supported by a recent study demonstrating that dreamed objects can be predicted from brain activity during sleep using statistical decoders trained with stimulus-induced brain activity. However, it remains unclear whether and how visual image features associated with dreamed objects are represented in the brain. In this study, we used a deep neural network (DNN) model for object recognition as a proxy for hierarchical visual feature representation, and DNN features for dreamed objects were analyzed with brain decoding of fMRI data collected during dreaming. The decoders were first trained with stimulus-induced brain activity labeled with the feature values of the stimulus image from multiple DNN layers. The decoders were then used to decode DNN features from the dream fMRI data, and the decoded features were compared with the averaged features of each object category calculated from a large-scale image database. We found that the feature values decoded from the dream fMRI data positively correlated with those associated with dreamed object categories at mid- to high-level DNN layers. Using the decoded features, the dreamed object category could be identified at above-chance levels by matching them to the averaged features for candidate categories. The results suggest that dreaming recruits hierarchical visual feature representations associated with objects, which may support phenomenal aspects of dream experience.

  1. Learning to detect objects in images via a sparse, part-based representation.

    PubMed

    Agarwal, Shivani; Awan, Aatif; Roth, Dan

    2004-11-01

    We study the problem of detecting objects in still, gray-scale images. Our primary focus is the development of a learning-based approach to the problem that makes use of a sparse, part-based representation. A vocabulary of distinctive object parts is automatically constructed from a set of sample images of the object class of interest; images are then represented using parts from this vocabulary, together with spatial relations observed among the parts. Based on this representation, a learning algorithm is used to automatically learn to detect instances of the object class in new images. The approach can be applied to any object with distinguishable parts in a relatively fixed spatial configuration; it is evaluated here on difficult sets of real-world images containing side views of cars, and is seen to successfully detect objects in varying conditions amidst background clutter and mild occlusion. In evaluating object detection approaches, several important methodological issues arise that have not been satisfactorily addressed in previous work. A secondary focus of this paper is to highlight these issues and to develop rigorous evaluation standards for the object detection problem. A critical evaluation of our approach under the proposed standards is presented.

  2. 3D Geo: An Alternative Approach

    NASA Astrophysics Data System (ADS)

    Georgopoulos, A.

    2016-10-01

    The expression GEO is mostly used to denote relation to the earth. However it should not be confined to what is related to the earth's surface, as other objects also need three dimensional representation and documentation, like cultural heritage objects. They include both tangible and intangible ones. In this paper the 3D data acquisition and 3D modelling of cultural heritage assets are briefly described and their significance is also highlighted. Moreover the organization of such information, related to monuments and artefacts, into relational data bases and its use for various purposes, other than just geometric documentation is also described and presented. In order to help the reader understand the above, several characteristic examples are presented and their methodology explained and their results evaluated.

  3. REKRIATE: A Knowledge Representation System for Object Recognition and Scene Interpretation

    NASA Astrophysics Data System (ADS)

    Meystel, Alexander M.; Bhasin, Sanjay; Chen, X.

    1990-02-01

    What humans actually observe and how they comprehend this information is complex due to Gestalt processes and interaction of context in predicting the course of thinking and enforcing one idea while repressing another. How we extract the knowledge from the scene, what we get from the scene indeed and what we bring from our mechanisms of perception are areas separated by a thin, ill-defined line. The purpose of this paper is to present a system for Representing Knowledge and Recognizing and Interpreting Attention Trailed Entities dubbed as REKRIATE. It will be used as a tool for discovering the underlying principles involved in knowledge representation required for conceptual learning. REKRIATE has some inherited knowledge and is given a vocabulary which is used to form rules for identification of the object. It has various modalities of sensing and has the ability to measure the distance between the objects in the image as well as the similarity between different images of presumably the same object. All sensations received from matrix of different sensors put into an adequate form. The methodology proposed is applicable to not only the pictorial or visual world representation, but to any sensing modality. It is based upon the two premises: a) inseparability of all domains of the world representation including linguistic, as well as those formed by various sensor modalities. and b) representativity of the object at several levels of resolution simultaneously.

  4. 3-D world modeling for an autonomous robot

    SciTech Connect

    Goldstein, M.; Pin, F.G.; Weisbin, C.R.

    1987-08-01

    This paper presents a methodology for a concise representation of the 3-D world model for a mobile robot, using range data. The process starts with the segmentation of the scene into ''objects'' that are given a unique label, based on principles of range continuity. Then the external surface of each object is partitioned into homogeneous surface patches. Contours of surface patches in 3-D space are identified by estimating the normal and curvature associated with each pixel. The resulting surface patches are then classified as planar, convex or concave. Since the world model uses a volumetric representation for the 3-D environment, planar surfaces are represented by thin volumetric polyhedra. Spherical and cylindrical surfaces are extracted and represented by appropriate volumetric primitives. All other surfaces are represented using the boolean union of spherical volumes (as described in a separate paper by the same authors). The result is a general, concise representation of the external 3-D world, which allows for efficient and robust 3-D object recognition. 20 refs., 14 figs.

  5. On having complex representations of things: preschoolers use multiple words for objects and people.

    PubMed

    Deák, G O; Maratsos, M

    1998-03-01

    Applying several names to an entity (polynomy) reflects the ability to categorize entities in different ways. Two experiments demonstrate preschoolers' abilities to apply multiple labels to representational objects and to people. In Experiment 1, 3- and 4-year-olds labeled representational objects and verified labels for story characters. In both tasks children reliably produced or accepted several words per entity and accepted a high percentage of both class-inclusive and overlapping word pairs. These results were replicated in Experiment 2; 3- to 5-year-olds also completed appearance-reality and receptive vocabulary tests. The mean number of words produced in the labeling task was significantly related to receptive vocabulary, but not to appearance-reality performance. The results indicate that preschoolers represent an entity as belonging to multiple categories (e.g., dinosaur and crayon). Implications for cognitive and language development, particularly the appearance-reality distinction and the mutual exclusivity bias, are discussed.

  6. 3D Model Generation From the Engineering Drawing

    NASA Astrophysics Data System (ADS)

    Vaský, Jozef; Eliáš, Michal; Bezák, Pavol; Červeňanská, Zuzana; Izakovič, Ladislav

    2010-01-01

    The contribution deals with the transformation of engineering drawings in a paper form into a 3D computer representation. A 3D computer model can be further processed in CAD/CAM system, it can be modified, archived, and a technical drawing can be then generated from it as well. The transformation process from paper form to the data one is a complex and difficult one, particularly owing to the different types of drawings, forms of displayed objects and encountered errors and deviations from technical standards. The algorithm for 3D model generating from an orthogonal vector input representing a simplified technical drawing of the rotational part is described in this contribution. The algorithm was experimentally implemented as ObjectARX application in the AutoCAD system and the test sample as the representation of the rotational part was used for verificaton.

  7. A framework for inverse planning of beam-on times for 3D small animal radiotherapy using interactive multi-objective optimisation

    NASA Astrophysics Data System (ADS)

    Balvert, Marleen; van Hoof, Stefan J.; Granton, Patrick V.; Trani, Daniela; den Hertog, Dick; Hoffmann, Aswin L.; Verhaegen, Frank

    2015-07-01

    Advances in precision small animal radiotherapy hardware enable the delivery of increasingly complicated dose distributions on the millimeter scale. Manual creation and evaluation of treatment plans becomes difficult or even infeasible with an increasing number of degrees of freedom for dose delivery and available image data. The goal of this work is to develop an optimisation model that determines beam-on times for a given beam configuration, and to assess the feasibility and benefits of an automated treatment planning system for small animal radiotherapy. The developed model determines a Pareto optimal solution using operator-defined weights for a multiple-objective treatment planning problem. An interactive approach allows the planner to navigate towards, and to select the Pareto optimal treatment plan that yields the most preferred trade-off of the conflicting objectives. This model was evaluated using four small animal cases based on cone-beam computed tomography images. Resulting treatment plan quality was compared to the quality of manually optimised treatment plans using dose-volume histograms and metrics. Results show that the developed framework is well capable of optimising beam-on times for 3D dose distributions and offers several advantages over manual treatment plan optimisation. For all cases but the simple flank tumour case, a similar amount of time was needed for manual and automated beam-on time optimisation. In this time frame, manual optimisation generates a single treatment plan, while the inverse planning system yields a set of Pareto optimal solutions which provides quantitative insight on the sensitivity of conflicting objectives. Treatment planning automation decreases the dependence on operator experience and allows for the use of class solutions for similar treatment scenarios. This can shorten the time required for treatment planning and therefore increase animal throughput. In addition, this can improve treatment standardisation and

  8. Effectiveness of Occluded Object Representations at Displaying Ordinal Depth Information in Augmented Reality

    DTIC Science & Technology

    2013-03-01

    Displaying Ordinal Depth Information in Augmented Reality 5a. CONTRACT NUMBER 5b. GRANT NUMBER 5c. PROGRAM ELEMENT NUMBER 6. AUTHOR(S) 5d. PROJECT...Effectiveness of Occluded Object Representations at Displaying Ordinal Depth Information in Augmented Reality Mark A. Livingston∗ Naval Research Laboratory...effectively impossible with all icon styles, whereas in the case of partial overlap, the Ground Plane had a clear advantage. Keywords: Augmented reality , human

  9. Environment and object mental images in patients with representational neglect: two case reports.

    PubMed

    Palermo, Liana; Nori, Raffaella; Piccardi, Laura; Giusberti, Fiorella; Guariglia, Cecilia

    2010-09-01

    The aim of this study was to shed light on the nature of the imagery deficits in two patients with representational neglect and to determine whether representational neglect is affected by the content of the mental images the patients have to generate, inspect and manipulate. In particular, we submitted two patients with different types of representational neglect to a battery of visual mental imagery tests to assess the different kinds of imagery processes. We found that Patient 1, whose performance was asymmetrical on the O'Clock Test, performed poorly on tasks involving the mental generation, inspection and manipulation of objects but showed no deficit on tasks involving the mental generation, inspection and manipulation of environments. On the other hand, Patient 2, whose performance was asymmetrical on the Familiar Squares Description Test, performed poorly on tasks involving the mental generation, inspection and manipulation of environments, but not on tasks involving the mental generation, inspection and manipulation of objects. Our results demonstrate that environments and objects in the imagery domain can be represented separately and can be selectively affected by damage following brain lesions.

  10. Eye Contact Affects Object Representation in 9-Month-Old Infants

    PubMed Central

    Okumura, Yuko; Kobayashi, Tessei; Itakura, Shoji

    2016-01-01

    Social cues in interaction with others enable infants to extract useful information from their environment. Although previous research has shown that infants process and retain different information about an object depending on the presence of social cues, the effect of eye contact as an isolated independent variable has not been investigated. The present study investigated how eye contact affects infants’ object processing. Nine-month-olds engaged in two types of social interactions with an experimenter. When the experimenter showed an object without eye contact, the infants processed and remembered both the object’s location and its identity. In contrast, when the experimenter showed the object while making eye contact with the infant, the infant preferentially processed object’s identity but not its location. Such effects might assist infants to selectively attend to useful information. Our findings revealed that 9-month-olds’ object representations are modulated in accordance with the context, thus elucidating the function of eye contact for infants’ object representation. PMID:27776155

  11. Model-based object classification using unification grammars and abstract representations

    NASA Astrophysics Data System (ADS)

    Liburdy, Kathleen A.; Schalkoff, Robert J.

    1993-04-01

    The design and implementation of a high level computer vision system which performs object classification is described. General object labelling and functional analysis require models of classes which display a wide range of geometric variations. A large representational gap exists between abstract criteria such as `graspable' and current geometric image descriptions. The vision system developed and described in this work addresses this problem and implements solutions based on a fusion of semantics, unification, and formal language theory. Object models are represented using unification grammars, which provide a framework for the integration of structure and semantics. A methodology for the derivation of symbolic image descriptions capable of interacting with the grammar-based models is described and implemented. A unification-based parser developed for this system achieves object classification by determining if the symbolic image description can be unified with the abstract criteria of an object model. Future research directions are indicated.

  12. The Representation of Objects in Apraxia: From Action Execution to Error Awareness.

    PubMed

    Canzano, Loredana; Scandola, Michele; Gobbetto, Valeria; Moretto, Giuseppe; D'Imperio, Daniela; Moro, Valentina

    2016-01-01

    Apraxia is a well-known syndrome characterized by the sufferer's inability to perform routine gestures. In an attempt to understand the syndrome better, various different theories have been developed and a number of classifications of different subtypes have been proposed. In this article review, we will address these theories with a specific focus on how the use of objects helps us to better understand upper limb apraxia. With this aim, we will consider transitive vs. intransitive action dissociation as well as less frequent types of apraxia involving objects, i.e., constructive apraxia and magnetic apraxia. Pantomime and the imitation of objects in use are also considered with a view to dissociating the various different components involved in upper limb apraxia. Finally, we discuss the evidence relating to action recognition and awareness of errors in the execution of actions. Various different components concerning the use of objects emerge from our analysis and the results show that knowledge of an object and sensory-motor representations are supported by other functions such as spatial and body representations, executive functions and monitoring systems.

  13. The Representation of Objects in Apraxia: From Action Execution to Error Awareness

    PubMed Central

    Canzano, Loredana; Scandola, Michele; Gobbetto, Valeria; Moretto, Giuseppe; D’Imperio, Daniela; Moro, Valentina

    2016-01-01

    Apraxia is a well-known syndrome characterized by the sufferer’s inability to perform routine gestures. In an attempt to understand the syndrome better, various different theories have been developed and a number of classifications of different subtypes have been proposed. In this article review, we will address these theories with a specific focus on how the use of objects helps us to better understand upper limb apraxia. With this aim, we will consider transitive vs. intransitive action dissociation as well as less frequent types of apraxia involving objects, i.e., constructive apraxia and magnetic apraxia. Pantomime and the imitation of objects in use are also considered with a view to dissociating the various different components involved in upper limb apraxia. Finally, we discuss the evidence relating to action recognition and awareness of errors in the execution of actions. Various different components concerning the use of objects emerge from our analysis and the results show that knowledge of an object and sensory-motor representations are supported by other functions such as spatial and body representations, executive functions and monitoring systems. PMID:26903843

  14. 3D field harmonics

    SciTech Connect

    Caspi, S.; Helm, M.; Laslett, L.J.

    1991-03-30

    We have developed an harmonic representation for the three dimensional field components within the windings of accelerator magnets. The form by which the field is presented is suitable for interfacing with other codes that make use of the 3D field components (particle tracking and stability). The field components can be calculated with high precision and reduced cup time at any location (r,{theta},z) inside the magnet bore. The same conductor geometry which is used to simulate line currents is also used in CAD with modifications more readily available. It is our hope that the format used here for magnetic fields can be used not only as a means of delivering fields but also as a way by which beam dynamics can suggest correction to the conductor geometry. 5 refs., 70 figs.

  15. Sensing and compressing 3-D models

    SciTech Connect

    Krumm, J.

    1998-02-01

    The goal of this research project was to create a passive and robust computer vision system for producing 3-D computer models of arbitrary scenes. Although the authors were unsuccessful in achieving the overall goal, several components of this research have shown significant potential. Of particular interest is the application of parametric eigenspace methods for planar pose measurement of partially occluded objects in gray-level images. The techniques presented provide a simple, accurate, and robust solution to the planar pose measurement problem. In addition, the representational efficiency of eigenspace methods used with gray-level features were successfully extended to binary features, which are less sensitive to illumination changes. The results of this research are presented in two papers that were written during the course of this project. The papers are included in sections 2 and 3. The first section of this report summarizes the 3-D modeling efforts.

  16. Distortion Representation of Forecast Errors for Model Skill Assessment and Objective Analysis. Revision 1.12

    NASA Technical Reports Server (NTRS)

    Hoffman, Ross N.; Nehrkorn, Thomas; Grassotti, Christopher

    1997-01-01

    We proposed a novel characterization of errors for numerical weather predictions. In its simplest form we decompose the error into a part attributable to phase errors and a remainder. The phase error is represented in the same fashion as a velocity field and is required to vary slowly and smoothly with position. A general distortion representation allows for the displacement and amplification or bias correction of forecast anomalies. Characterizing and decomposing forecast error in this way has two important applications, which we term the assessment application and the objective analysis application. For the assessment application, our approach results in new objective measures of forecast skill which are more in line with subjective measures of forecast skill and which are useful in validating models and diagnosing their shortcomings. With regard to the objective analysis application, meteorological analysis schemes balance forecast error and observational error to obtain an optimal analysis. Presently, representations of the error covariance matrix used to measure the forecast error are severely limited. For the objective analysis application our approach will improve analyses by providing a more realistic measure of the forecast error. We expect, a priori, that our approach should greatly improve the utility of remotely sensed data which have relatively high horizontal resolution, but which are indirectly related to the conventional atmospheric variables. In this project, we are initially focusing on the assessment application, restricted to a realistic but univariate 2-dimensional situation. Specifically, we study the forecast errors of the sea level pressure (SLP) and 500 hPa geopotential height fields for forecasts of the short and medium range. Since the forecasts are generated by the GEOS (Goddard Earth Observing System) data assimilation system with and without ERS 1 scatterometer data, these preliminary studies serve several purposes. They (1) provide a

  17. fMRI-Adaptation Evidence of Overlapping Neural Representations for Objects Related in Function or Manipulation

    PubMed Central

    Yee, Eiling; Drucker, Daniel M.; Thompson-Schill, Sharon L.

    2010-01-01

    Sensorimotor-based theories of semantic memory contend that semantic information about an object is represented in the neural substrate invoked when we perceive or interact with it. We used fMRI adaptation to test this prediction, measuring brain activation as participants read pairs of words. Pairs shared function (flashlight–lantern), shape (marble–grape), both (pencil–pen), were unrelated (saucer–needle), or were identical (drill–drill). We observed adaptation for pairs with both function and shape similarity in left premotor cortex. Further, degree of function similarity was correlated with adaptation in three regions: two in the left temporal lobe (left medial temporal lobe, left middle temporal gyrus), which has been hypothesized to play a role in mutimodal integration, and one in left superior frontal gyrus. We also found that degree of manipulation (i.e., action) and function similarity were both correlated with adaptation in two regions: left premotor cortex and left intraparietal sulcus (involved in guiding actions). Additional considerations suggest that the adaptation in these two regions was driven by manipulation similarity alone; thus, these results imply that manipulation information about objects is encoded in brain regions involved in performing or guiding actions. Unexpectedly, these same two regions showed increased activation (rather than adaptation) for objects similar in shape. Overall, we found evidence (in the form of adaptation) that objects that share semantic features have overlapping representations. Further, the particular regions of overlap provide support for the existence of both sensorimotor and amodal/multimodal representations. PMID:20034582

  18. Using the Flow-3D General Moving Object Model to Simulate Coupled Liquid Slosh - Container Dynamics on the SPHERES Slosh Experiment: Aboard the International Space Station

    NASA Technical Reports Server (NTRS)

    Schulman, Richard; Kirk, Daniel; Marsell, Brandon; Roth, Jacob; Schallhorn, Paul

    2013-01-01

    The SPHERES Slosh Experiment (SSE) is a free floating experimental platform developed for the acquisition of long duration liquid slosh data aboard the International Space Station (ISS). The data sets collected will be used to benchmark numerical models to aid in the design of rocket and spacecraft propulsion systems. Utilizing two SPHERES Satellites, the experiment will be moved through different maneuvers designed to induce liquid slosh in the experiment's internal tank. The SSE has a total of twenty-four thrusters to move the experiment. In order to design slosh generating maneuvers, a parametric study with three maneuvers types was conducted using the General Moving Object (GMO) model in Flow-30. The three types of maneuvers are a translation maneuver, a rotation maneuver and a combined rotation translation maneuver. The effectiveness of each maneuver to generate slosh is determined by the deviation of the experiment's trajectory as compared to a dry mass trajectory. To fully capture the effect of liquid re-distribution on experiment trajectory, each thruster is modeled as an independent force point in the Flow-3D simulation. This is accomplished by modifying the total number of independent forces in the GMO model from the standard five to twenty-four. Results demonstrate that the most effective slosh generating maneuvers for all motions occurs when SSE thrusters are producing the highest changes in SSE acceleration. The results also demonstrate that several centimeters of trajectory deviation between the dry and slosh cases occur during the maneuvers; while these deviations seem small, they are measureable by SSE instrumentation.

  19. 3D and beyond

    NASA Astrophysics Data System (ADS)

    Fung, Y. C.

    1995-05-01

    This conference on physiology and function covers a wide range of subjects, including the vasculature and blood flow, the flow of gas, water, and blood in the lung, the neurological structure and function, the modeling, and the motion and mechanics of organs. Many technologies are discussed. I believe that the list would include a robotic photographer, to hold the optical equipment in a precisely controlled way to obtain the images for the user. Why are 3D images needed? They are to achieve certain objectives through measurements of some objects. For example, in order to improve performance in sports or beauty of a person, we measure the form, dimensions, appearance, and movements.

  20. 3D imaging: how to achieve highest accuracy

    NASA Astrophysics Data System (ADS)

    Luhmann, Thomas

    2011-07-01

    The generation of 3D information from images is a key technology in many different areas, e.g. in 3D modeling and representation of architectural or heritage objects, in human body motion tracking and scanning, in 3D scene analysis of traffic scenes, in industrial applications and many more. The basic concepts rely on mathematical representations of central perspective viewing as they are widely known from photogrammetry or computer vision approaches. The objectives of these methods differ, more or less, from high precision and well-structured measurements in (industrial) photogrammetry to fully-automated non-structured applications in computer vision. Accuracy and precision is a critical issue for the 3D measurement of industrial, engineering or medical objects. As state of the art, photogrammetric multi-view measurements achieve relative precisions in the order of 1:100000 to 1:200000, and relative accuracies with respect to retraceable lengths in the order of 1:50000 to 1:100000 of the largest object diameter. In order to obtain these figures a number of influencing parameters have to be optimized. These are, besides others: physical representation of object surface (targets, texture), illumination and light sources, imaging sensors, cameras and lenses, calibration strategies (camera model), orientation strategies (bundle adjustment), image processing of homologue features (target measurement, stereo and multi-image matching), representation of object or workpiece coordinate systems and object scale. The paper discusses the above mentioned parameters and offers strategies for obtaining highest accuracy in object space. Practical examples of high-quality stereo camera measurements and multi-image applications are used to prove the relevance of high accuracy in different applications, ranging from medical navigation to static and dynamic industrial measurements. In addition, standards for accuracy verifications are presented and demonstrated by practical examples

  1. An analysis of TA-Student Interaction and the Development of Concepts in 3-d Space Through Language, Objects, and Gesture in a College-level Geoscience Laboratory

    NASA Astrophysics Data System (ADS)

    King, S. L.

    2015-12-01

    The purpose of this study is twofold: 1) to describe how a teaching assistant (TA) in an undergraduate geology laboratory employs a multimodal system in order to mediate the students' understanding of scientific knowledge and develop a contextualization of a concept in three-dimensional space and 2) to describe how a linguistic awareness of gestural patterns can be used to inform TA training assessment of students' conceptual understanding in situ. During the study the TA aided students in developing the conceptual understanding and reconstruction of a meteoric impact, which produces shatter cone formations. The concurrent use of speech, gesture, and physical manipulation of objects is employed by the TA in order to aid the conceptual understanding of this particular phenomenon. Using the methods of gestural analysis in works by Goldin-Meadow, 2000 and McNeill, 1992, this study describes the gestures of the TA and the students as well as the purpose and motivation of the meditational strategies employed by TA in order to build the geological concept in the constructed 3-dimensional space. Through a series of increasingly complex gestures, the TA assists the students to construct the forensic concept of the imagined 3-D space, which can then be applied to a larger context. As the TA becomes more familiar with the students' meditational needs, the TA adapts teaching and gestural styles to meet their respective ZPDs (Vygotsky 1978). This study shows that in the laboratory setting language, gesture, and physical manipulation of the experimental object are all integral to the learning and demonstration of scientific concepts. Recognition of the gestural patterns of the students allows the TA the ability to dynamically assess the students understanding of a concept. Using the information from this example of student-TA interaction, a brief short course has been created to assist TAs in recognizing the mediational power as well as the assessment potential of gestural

  2. Multi-objective analysis of a component-based representation within an interactive evolutionary design system

    NASA Astrophysics Data System (ADS)

    Machwe, A. T.; Parmee, I. C.

    2007-07-01

    This article describes research relating to a user-centered evolutionary design system that evaluates both engineering and aesthetic aspects of design solutions during early-stage conceptual design. The experimental system comprises several components relating to user interaction, problem representation, evolutionary search and exploration and online learning. The main focus of the article is the evolutionary aspect of the system when using a single quantitative objective function plus subjective judgment of the user. Additionally, the manner in which the user-interaction aspect affects system output is assessed by comparing Pareto frontiers generated with and without user interaction via a multi-objective evolutionary algorithm (MOEA). A solution clustering component is also introduced and it is shown how this can improve the level of support to the designer when dealing with a complex design problem involving multiple objectives. Supporting results are from the application of the system to the design of urban furniture which, in this case, largely relates to seating design.

  3. The use of a low-cost visible light 3D scanner to create virtual reality environment models of actors and objects

    NASA Astrophysics Data System (ADS)

    Straub, Jeremy

    2015-05-01

    A low-cost 3D scanner has been developed with a parts cost of approximately USD $5,000. This scanner uses visible light sensing to capture both structural as well as texture and color data of a subject. This paper discusses the use of this type of scanner to create 3D models for incorporation into a virtual reality environment. It describes the basic scanning process (which takes under a minute for a single scan), which can be repeated to collect multiple positions, if needed for actor model creation. The efficacy of visible light versus other scanner types is also discussed.

  4. Brain representation of object-centered space in monkeys and humans.

    PubMed

    Olson, Carl R

    2003-01-01

    Visuospatial cognition requires taking into account where things are relative to each other and not just relative to the viewer. Consequently it would make sense for the brain to form an explicit representation of object-centered and not just of ego-centered space. Evidence bearing on the presence and nature of neural maps of object-centered space has come from two sources: single-neuron recording in behaving monkeys and assessment of the visual abilities of human patients with hemispatial neglect. Studies of the supplementary eye field of the monkey have revealed that it contains neurons with object-centered spatial selectivity. These neurons fire when the monkey has selected, as target for an eye movement or attention, a particular location defined relative to a reference object. Studies of neglect have revealed that in some patients the condition is expressed with respect to an object-centered and object-aligned reference frame. These patients neglect one side of an object, as defined relative to its intrinsic midline, regardless of its location and orientation relative to the viewer. The two sets of observations are complementary in the sense that the loss of neurons, such as observed in the monkey, could explain the spatial distribution of neglect in these patients.

  5. Extrinsic reference frames modify the neural substrates of object-location representations.

    PubMed

    Chan, Edgar; Baumann, Oliver; Bellgrove, Mark A; Mattingley, Jason B

    2013-04-01

    The ability to form spatial representations of object locations is an important component of successful spatial navigation. Evidence from behavioral studies suggests that environmental features that have a salient coordinate axis (e.g., a rectangular building or a geometrical room) may provide a reference frame for the encoding of object-location information. Here we used functional magnetic resonance imaging (fMRI) to determine the brain networks engaged when object-location representations are stored with respect to an extrinsic reference frame. Participants learned the layout of an object array in an active, virtual-navigation paradigm. A square mat positioned on the floor of the virtual arena acted as the extrinsic reference frame. Knowledge of the spatial arrangement of the object array was probed while participants underwent fMRI, using a spatial judgment task that required them to imagine orientations of the learned array that were either aligned or misaligned with the geometry of the mat. Consistent with previous findings, participants responded faster and were more accurate when the imagined orientation was aligned, as opposed to misaligned, with the extrinsic reference frame. Analysis of the fMRI data revealed important differences in brain activity between the two conditions. Significantly greater activity was observed in the aligned condition compared with the misaligned condition across a bilateral network of brain areas that included the inferior occipital gyri, inferior and middle temporal gyri, and fusiform gyri. By contrast, activity in the misaligned condition was significantly greater than in the aligned condition in bilateral dorsolateral prefrontal and anterior cingulate cortex, and in the right anterior prefrontal and anterior insular cortex. These results suggest that retrieval of spatial locations that are aligned with an extrinsic reference frame involve direct access to detailed and accurate representations within the ventral visual

  6. Planning 3-D collision-free paths using spheres

    NASA Technical Reports Server (NTRS)

    Bonner, Susan; Kelley, Robert B.

    1989-01-01

    A scheme for the representation of objects, the Successive Spherical Approximation (SSA), facilitates the rapid planning of collision-free paths in a 3-D, dynamic environment. The hierarchical nature of the SSA allows collision-free paths to be determined efficiently while still providing for the exact representation of dynamic objects. The concept of a freespace cell is introduced to allow human 3-D conceptual knowledge to be used in facilitating satisfying choices for paths. Collisions can be detected at a rate better than 1 second per environment object per path. This speed enables the path planning process to apply a hierarchy of rules to create a heuristically satisfying collision-free path.

  7. 3D Computations and Experiments

    SciTech Connect

    Couch, R; Faux, D; Goto, D; Nikkel, D

    2004-04-05

    This project consists of two activities. Task A, Simulations and Measurements, combines all the material model development and associated numerical work with the materials-oriented experimental activities. The goal of this effort is to provide an improved understanding of dynamic material properties and to provide accurate numerical representations of those properties for use in analysis codes. Task B, ALE3D Development, involves general development activities in the ALE3D code with the focus of improving simulation capabilities for problems of mutual interest to DoD and DOE. Emphasis is on problems involving multi-phase flow, blast loading of structures and system safety/vulnerability studies.

  8. Three Dimensional (3D) Printing: A Straightforward, User-Friendly Protocol to Convert Virtual Chemical Models to Real-Life Objects

    ERIC Educational Resources Information Center

    Rossi, Sergio; Benaglia, Maurizio; Brenna, Davide; Porta, Riccardo; Orlandi, Manuel

    2015-01-01

    A simple procedure to convert protein data bank files (.pdb) into a stereolithography file (.stl) using VMD software (Virtual Molecular Dynamic) is reported. This tutorial allows generating, with a very simple protocol, three-dimensional customized structures that can be printed by a low-cost 3D-printer, and used for teaching chemical education…

  9. A preoccupation with object-representation: the Beckett-Bion case revisited.

    PubMed

    Oppenheim, L

    2001-08-01

    Taking issue with the notion of a profound reciprocal influence of Samuel Beckett and his analyst, Wilfred Bion, based on supposition all too often passed as fact, the author refutes the idea that Bion's 'Attacks on linking' was based on his later-to-be famous patient. Choosing, rather, to apply Bion's concepts of transformation and assaults on verbal thought to Beckett's remarkably visual and highly dissociative writing, she finds in the analyst's work a means of exploring a startling preoccupation with object representation and an anxiety of remembrance constant throughout the writer's texts. Is this fixation attributable only to aesthetic strategy or does it say something about the writer's own inner representational world? Relating the writer's obsession to Bion's concepts and, moreover, its dissociative expression to the decathexis and blank mourning explored by Green, she uncovers within it a reflection of the kind of evocative memory disturbance identified with primary dyadic dysfunction. This application of Bion and Green to Beckett veers distinctly less towards psychohistory, however, than to how sublimation has rendered this object-relational failure an aesthetic success.

  10. Twin Peaks - 3D

    NASA Technical Reports Server (NTRS)

    1997-01-01

    The two hills in the distance, approximately one to two kilometers away, have been dubbed the 'Twin Peaks' and are of great interest to Pathfinder scientists as objects of future study. 3D glasses are necessary to identify surface detail. The white areas on the left hill, called the 'Ski Run' by scientists, may have been formed by hydrologic processes.

    The IMP is a stereo imaging system with color capability provided by 24 selectable filters -- twelve filters per 'eye.

    Click below to see the left and right views individually. [figure removed for brevity, see original site] Left [figure removed for brevity, see original site] Right

  11. Customised 3D Printing: An Innovative Training Tool for the Next Generation of Orbital Surgeons.

    PubMed

    Scawn, Richard L; Foster, Alex; Lee, Bradford W; Kikkawa, Don O; Korn, Bobby S

    2015-01-01

    Additive manufacturing or 3D printing is the process by which three dimensional data fields are translated into real-life physical representations. 3D printers create physical printouts using heated plastics in a layered fashion resulting in a three-dimensional object. We present a technique for creating customised, inexpensive 3D orbit models for use in orbital surgical training using 3D printing technology. These models allow trainee surgeons to perform 'wet-lab' orbital decompressions and simulate upcoming surgeries on orbital models that replicate a patient's bony anatomy. We believe this represents an innovative training tool for the next generation of orbital surgeons.

  12. Intuition in the context of object perception: intuitive gestalt judgments rest on the unconscious activation of semantic representations.

    PubMed

    Bolte, Annette; Goschke, Thomas

    2008-09-01

    Intuition denotes the ability to judge stimulus properties on the basis of information that is activated in memory, but not consciously retrieved. In three experiments we show that participants discriminated better than chance fragmented line drawings depicting meaningful objects (coherent fragments) from fragments consisting of randomly displaced line segments (incoherent fragments) or from fragments which were rotated by 180 degrees (inverted fragments), even if participants did not consciously recognize the objects. Unrecognized coherent, but not incoherent or inverted fragments produced reliable priming of correct object names in a lexical decision task, indicating that coherent fragments activated an unconscious semantic object representation. Priming effects were larger for coherent fragments judged as coherent compared to coherent fragments judged as incoherent. We conclude that intuitive gestalt judgments for coherent fragments rested on the activation of semantic object representations, which biased participants' intuitive impression of "gestalt-ness" even when the underlying object representations remained unconscious.

  13. The representations underlying infants' choice of more: object files versus analog magnitudes.

    PubMed

    Feigenson, Lisa; Carey, Susan; Hauser, Marc

    2002-03-01

    A new choice task was used to explore infants' spontaneous representations of more and less. Ten- and 12-month-old infants saw crackers placed sequentially into two containers, then were allowed to crawl and obtain the crackers from the container they chose. Infants chose the larger quantity with comparisons of 1 versus 2 and 2 versus 3, but failed with comparisons of 3 versus 4, 2 versus 4, and 3 versus 6. Success with visible arrays ruled out a motivational explanation for failure in the occluded 3-versus-6 condition. Control tasks ruled out the possibility that presentation duration guided choice, and showed that presentation complexity was not responsible for the failure with larger numbers. When crackers were different sizes, total surface area or volume determined choice. The infants 'pattern of success and failure supports the hypothesis that they relied on object-file representations, comparing mental models via total volume or surface area rather than via one-to-one correspondence between objectfiles.

  14. Atypical Right Hemisphere Specialization for Object Representations in an Adolescent with Specific Language Impairment

    PubMed Central

    Brown, Timothy T.; Erhart, Matthew; Avesar, Daniel; Dale, Anders M.; Halgren, Eric; Evans, Julia L.

    2014-01-01

    Individuals with a diagnosis of specific language impairment (SLI) show abnormal spoken language occurring alongside normal non-verbal abilities. Behaviorally, people with SLI exhibit diverse profiles of impairment involving phonological, grammatical, syntactic, and semantic aspects of language. In this study, we used a multimodal neuroimaging technique called anatomically constrained magnetoencephalography (aMEG) to measure the dynamic functional brain organization of an adolescent with SLI. Using single-subject statistical maps of cortical activity, we compared this patient to a sibling and to a cohort of typically developing subjects during the performance of tasks designed to evoke semantic representations of concrete objects. Localized patterns of brain activity within the language impaired patient showed marked differences from the typical functional organization, with significant engagement of right hemisphere heteromodal cortical regions generally homotopic to the left hemisphere areas that usually show the greatest activity for such tasks. Functional neuroanatomical differences were evident at early sensoriperceptual processing stages and continued through later cognitive stages, observed specifically at latencies typically associated with semantic encoding operations. Our findings show with real-time temporal specificity evidence for an atypical right hemisphere specialization for the representation of concrete entities, independent of verbal motor demands. More broadly, our results demonstrate the feasibility and potential utility of using aMEG to characterize individual patient differences in the dynamic functional organization of the brain. PMID:24592231

  15. You shall know an object by the company it keeps: An investigation of semantic representations derived from object co-occurrence in visual scenes.

    PubMed

    Sadeghi, Zahra; McClelland, James L; Hoffman, Paul

    2015-09-01

    An influential position in lexical semantics holds that semantic representations for words can be derived through analysis of patterns of lexical co-occurrence in large language corpora. Firth (1957) famously summarised this principle as "you shall know a word by the company it keeps". We explored whether the same principle could be applied to non-verbal patterns of object co-occurrence in natural scenes. We performed latent semantic analysis (LSA) on a set of photographed scenes in which all of the objects present had been manually labelled. This resulted in a representation of objects in a high-dimensional space in which similarity between two objects indicated the degree to which they appeared in similar scenes. These representations revealed similarities among objects belonging to the same taxonomic category (e.g., items of clothing) as well as cross-category associations (e.g., between fruits and kitchen utensils). We also compared representations generated from this scene dataset with two established methods for elucidating semantic representations: (a) a published database of semantic features generated verbally by participants and (b) LSA applied to a linguistic corpus in the usual fashion. Statistical comparisons of the three methods indicated significant association between the structures revealed by each method, with the scene dataset displaying greater convergence with feature-based representations than did LSA applied to linguistic data. The results indicate that information about the conceptual significance of objects can be extracted from their patterns of co-occurrence in natural environments, opening the possibility for such data to be incorporated into existing models of conceptual representation.

  16. You shall know an object by the company it keeps: An investigation of semantic representations derived from object co-occurrence in visual scenes

    PubMed Central

    Sadeghi, Zahra; McClelland, James L.; Hoffman, Paul

    2015-01-01

    An influential position in lexical semantics holds that semantic representations for words can be derived through analysis of patterns of lexical co-occurrence in large language corpora. Firth (1957) famously summarised this principle as “you shall know a word by the company it keeps”. We explored whether the same principle could be applied to non-verbal patterns of object co-occurrence in natural scenes. We performed latent semantic analysis (LSA) on a set of photographed scenes in which all of the objects present had been manually labelled. This resulted in a representation of objects in a high-dimensional space in which similarity between two objects indicated the degree to which they appeared in similar scenes. These representations revealed similarities among objects belonging to the same taxonomic category (e.g., items of clothing) as well as cross-category associations (e.g., between fruits and kitchen utensils). We also compared representations generated from this scene dataset with two established methods for elucidating semantic representations: (a) a published database of semantic features generated verbally by participants and (b) LSA applied to a linguistic corpus in the usual fashion. Statistical comparisons of the three methods indicated significant association between the structures revealed by each method, with the scene dataset displaying greater convergence with feature-based representations than did LSA applied to linguistic data. The results indicate that information about the conceptual significance of objects can be extracted from their patterns of co-occurrence in natural environments, opening the possibility for such data to be incorporated into existing models of conceptual representation. PMID:25196838

  17. Neuronal learning of invariant object representation in the ventral visual stream is not dependent on reward.

    PubMed

    Li, Nuo; Dicarlo, James J

    2012-05-09

    Neurons at the top of primate ventral visual stream [inferior temporal cortex (IT)] have selectivity for objects that is highly tolerant to variation in the object's appearance on the retina. Previous nonhuman primate (Macaca mulatta) studies suggest that this neuronal tolerance is at least partly supported by the natural temporal contiguity of visual experience, because altering that temporal contiguity can robustly alter adult IT position and size tolerance. According to that work, it is the statistics of the subject's visual experience, not the subject's reward, that instruct the specific images that IT treats as equivalent. But is reward necessary for gating this type of learning in the ventral stream? Here we show that this is not the case--temporal tolerance learning proceeds at the same rate, regardless of reward magnitude and regardless of the temporal co-occurrence of reward, even in a behavioral task that does not require the subject to engage the object images. This suggests that the ventral visual stream uses autonomous, fully unsupervised mechanisms to constantly leverage all visual experience to help build its invariant object representation.

  18. PLOT3D/AMES, DEC VAX VMS VERSION USING DISSPLA (WITH TURB3D)

    NASA Technical Reports Server (NTRS)

    Buning, P.

    1994-01-01

    five groups: 1) Grid Functions for grids, grid-checking, etc.; 2) Scalar Functions for contour or carpet plots of density, pressure, temperature, Mach number, vorticity magnitude, helicity, etc.; 3) Vector Functions for vector plots of velocity, vorticity, momentum, and density gradient, etc.; 4) Particle Trace Functions for rake-like plots of particle flow or vortex lines; and 5) Shock locations based on pressure gradient. TURB3D is a modification of PLOT3D which is used for viewing CFD simulations of incompressible turbulent flow. Input flow data consists of pressure, velocity and vorticity. Typical quantities to plot include local fluctuations in flow quantities and turbulent production terms, plotted in physical or wall units. PLOT3D/TURB3D includes both TURB3D and PLOT3D because the operation of TURB3D is identical to PLOT3D, and there is no additional sample data or printed documentation for TURB3D. Graphical capabilities of PLOT3D version 3.6b+ vary among the implementations available through COSMIC. Customers are encouraged to purchase and carefully review the PLOT3D manual before ordering the program for a specific computer and graphics library. There is only one manual for use with all implementations of PLOT3D, and although this manual generally assumes that the Silicon Graphics Iris implementation is being used, informative comments concerning other implementations appear throughout the text. With all implementations, the visual representation of the object and flow field created by PLOT3D consists of points, lines, and polygons. Points can be represented with dots or symbols, color can be used to denote data values, and perspective is used to show depth. Differences among implementations impact the program's ability to use graphical features that are based on 3D polygons, the user's ability to manipulate the graphical displays, and the user's ability to obtain alternate forms of output. The VAX/VMS/DISSPLA implementation of PLOT3D supports 2-D polygons as

  19. PLOT3D/AMES, DEC VAX VMS VERSION USING DISSPLA (WITHOUT TURB3D)

    NASA Technical Reports Server (NTRS)

    Buning, P. G.

    1994-01-01

    five groups: 1) Grid Functions for grids, grid-checking, etc.; 2) Scalar Functions for contour or carpet plots of density, pressure, temperature, Mach number, vorticity magnitude, helicity, etc.; 3) Vector Functions for vector plots of velocity, vorticity, momentum, and density gradient, etc.; 4) Particle Trace Functions for rake-like plots of particle flow or vortex lines; and 5) Shock locations based on pressure gradient. TURB3D is a modification of PLOT3D which is used for viewing CFD simulations of incompressible turbulent flow. Input flow data consists of pressure, velocity and vorticity. Typical quantities to plot include local fluctuations in flow quantities and turbulent production terms, plotted in physical or wall units. PLOT3D/TURB3D includes both TURB3D and PLOT3D because the operation of TURB3D is identical to PLOT3D, and there is no additional sample data or printed documentation for TURB3D. Graphical capabilities of PLOT3D version 3.6b+ vary among the implementations available through COSMIC. Customers are encouraged to purchase and carefully review the PLOT3D manual before ordering the program for a specific computer and graphics library. There is only one manual for use with all implementations of PLOT3D, and although this manual generally assumes that the Silicon Graphics Iris implementation is being used, informative comments concerning other implementations appear throughout the text. With all implementations, the visual representation of the object and flow field created by PLOT3D consists of points, lines, and polygons. Points can be represented with dots or symbols, color can be used to denote data values, and perspective is used to show depth. Differences among implementations impact the program's ability to use graphical features that are based on 3D polygons, the user's ability to manipulate the graphical displays, and the user's ability to obtain alternate forms of output. The VAX/VMS/DISSPLA implementation of PLOT3D supports 2-D polygons as

  20. 3D Stereo Data Visualization and Representation

    DTIC Science & Technology

    1994-09-01

    addition, the state of our minds, our psycological make-up, and human factors play a very important role in this process. 2.2.1.1 Ambient Mode and...year, if available (e.g. . limitations or special markings in all capitals (e.g. I Jan 88). Must cite at least the year. NOFORN, REL, ITAR). Block 3

  1. Object Oriented Programming Systems (OOPS) and frame representations: An investigation of programming paradigms

    NASA Technical Reports Server (NTRS)

    Auty, David

    1988-01-01

    The project was initiated to research Object Oriented Programming Systems (OOPS) and frame representation systems, their significance and applicability, and their implementation in or relationship to Ada. Object orientated is currently a very popular conceptual adjective. Object oriented programming, in particular, is promoted as a particularly productive approach to programming; an approach which maximizes opportunities for code reuse and lends itself to the definition of convenient and well-developed units. Such units are thus expected to be usable in a variety of situations, beyond the typical highly specific unit development of other approaches. Frame represenation systems share a common heritage and similar conceptual foundations. Together they represent a quickly emerging alternative approach to programming. The approach is to first define the terms, starting with relevant concepts and using these to put bounds on what is meant by OOPS and Frames. From this the possibilities were pursued to merge OOPS with Ada which will further elucidate the significant characteristics which make up this programming approach. Finally, some of the merits and demerits of OOPS were briefly considered as a way of addressing the applicability of OOPS to various programming tasks.

  2. Improving Semantic Updating Method on 3d City Models Using Hybrid Semantic-Geometric 3d Segmentation Technique

    NASA Astrophysics Data System (ADS)

    Sharkawi, K.-H.; Abdul-Rahman, A.

    2013-09-01

    Cities and urban areas entities such as building structures are becoming more complex as the modern human civilizations continue to evolve. The ability to plan and manage every territory especially the urban areas is very important to every government in the world. Planning and managing cities and urban areas based on printed maps and 2D data are getting insufficient and inefficient to cope with the complexity of the new developments in big cities. The emergence of 3D city models have boosted the efficiency in analysing and managing urban areas as the 3D data are proven to represent the real world object more accurately. It has since been adopted as the new trend in buildings and urban management and planning applications. Nowadays, many countries around the world have been generating virtual 3D representation of their major cities. The growing interest in improving the usability of 3D city models has resulted in the development of various tools for analysis based on the 3D city models. Today, 3D city models are generated for various purposes such as for tourism, location-based services, disaster management and urban planning. Meanwhile, modelling 3D objects are getting easier with the emergence of the user-friendly tools for 3D modelling available in the market. Generating 3D buildings with high accuracy also has become easier with the availability of airborne Lidar and terrestrial laser scanning equipments. The availability and accessibility to this technology makes it more sensible to analyse buildings in urban areas using 3D data as it accurately represent the real world objects. The Open Geospatial Consortium (OGC) has accepted CityGML specifications as one of the international standards for representing and exchanging spatial data, making it easier to visualize, store and manage 3D city models data efficiently. CityGML able to represents the semantics, geometry, topology and appearance of 3D city models in five well-defined Level-of-Details (LoD), namely LoD0

  3. PLOT3D/AMES, GENERIC UNIX VERSION USING DISSPLA (WITHOUT TURB3D)

    NASA Technical Reports Server (NTRS)

    Buning, P.

    1994-01-01

    five groups: 1) Grid Functions for grids, grid-checking, etc.; 2) Scalar Functions for contour or carpet plots of density, pressure, temperature, Mach number, vorticity magnitude, helicity, etc.; 3) Vector Functions for vector plots of velocity, vorticity, momentum, and density gradient, etc.; 4) Particle Trace Functions for rake-like plots of particle flow or vortex lines; and 5) Shock locations based on pressure gradient. TURB3D is a modification of PLOT3D which is used for viewing CFD simulations of incompressible turbulent flow. Input flow data consists of pressure, velocity and vorticity. Typical quantities to plot include local fluctuations in flow quantities and turbulent production terms, plotted in physical or wall units. PLOT3D/TURB3D includes both TURB3D and PLOT3D because the operation of TURB3D is identical to PLOT3D, and there is no additional sample data or printed documentation for TURB3D. Graphical capabilities of PLOT3D version 3.6b+ vary among the implementations available through COSMIC. Customers are encouraged to purchase and carefully review the PLOT3D manual before ordering the program for a specific computer and graphics library. There is only one manual for use with all implementations of PLOT3D, and although this manual generally assumes that the Silicon Graphics Iris implementation is being used, informative comments concerning other implementations appear throughout the text. With all implementations, the visual representation of the object and flow field created by PLOT3D consists of points, lines, and polygons. Points can be represented with dots or symbols, color can be used to denote data values, and perspective is used to show depth. Differences among implementations impact the program's ability to use graphical features that are based on 3D polygons, the user's ability to manipulate the graphical displays, and the user's ability to obtain alternate forms of output. The UNIX/DISSPLA implementation of PLOT3D supports 2-D polygons as

  4. PLOT3D/AMES, GENERIC UNIX VERSION USING DISSPLA (WITH TURB3D)

    NASA Technical Reports Server (NTRS)

    Buning, P.

    1994-01-01

    five groups: 1) Grid Functions for grids, grid-checking, etc.; 2) Scalar Functions for contour or carpet plots of density, pressure, temperature, Mach number, vorticity magnitude, helicity, etc.; 3) Vector Functions for vector plots of velocity, vorticity, momentum, and density gradient, etc.; 4) Particle Trace Functions for rake-like plots of particle flow or vortex lines; and 5) Shock locations based on pressure gradient. TURB3D is a modification of PLOT3D which is used for viewing CFD simulations of incompressible turbulent flow. Input flow data consists of pressure, velocity and vorticity. Typical quantities to plot include local fluctuations in flow quantities and turbulent production terms, plotted in physical or wall units. PLOT3D/TURB3D includes both TURB3D and PLOT3D because the operation of TURB3D is identical to PLOT3D, and there is no additional sample data or printed documentation for TURB3D. Graphical capabilities of PLOT3D version 3.6b+ vary among the implementations available through COSMIC. Customers are encouraged to purchase and carefully review the PLOT3D manual before ordering the program for a specific computer and graphics library. There is only one manual for use with all implementations of PLOT3D, and although this manual generally assumes that the Silicon Graphics Iris implementation is being used, informative comments concerning other implementations appear throughout the text. With all implementations, the visual representation of the object and flow field created by PLOT3D consists of points, lines, and polygons. Points can be represented with dots or symbols, color can be used to denote data values, and perspective is used to show depth. Differences among implementations impact the program's ability to use graphical features that are based on 3D polygons, the user's ability to manipulate the graphical displays, and the user's ability to obtain alternate forms of output. The UNIX/DISSPLA implementation of PLOT3D supports 2-D polygons as

  5. Two Eyes, 3D: Stereoscopic Design Principles

    NASA Astrophysics Data System (ADS)

    Price, Aaron; Subbarao, M.; Wyatt, R.

    2013-01-01

    Two Eyes, 3D is a NSF-funded research project about how people perceive highly spatial objects when shown with 2D or stereoscopic ("3D") representations. As part of the project, we produced a short film about SN 2011fe. The high definition film has been rendered in both 2D and stereoscopic formats. It was developed according to a set of stereoscopic design principles we derived from the literature and past experience producing and studying stereoscopic films. Study participants take a pre- and post-test that involves a spatial cognition assessment and scientific knowledge questions about Type-1a supernovae. For the evaluation, participants use iPads in order to record spatial manipulation of the device and look for elements of embodied cognition. We will present early results and also describe the stereoscopic design principles and the rationale behind them. All of our content and software is available under open source licenses. More information is at www.twoeyes3d.org.

  6. Automatic frame-centered object representation and integration revealed by iconic memory, visual priming, and backward masking

    PubMed Central

    Lin, Zhicheng; He, Sheng

    2012-01-01

    Object identities (“what”) and their spatial locations (“where”) are processed in distinct pathways in the visual system, raising the question of how the what and where information is integrated. Because of object motions and eye movements, the retina-based representations are unstable, necessitating nonretinotopic representation and integration. A potential mechanism is to code and update objects according to their reference frames (i.e., frame-centered representation and integration). To isolate frame-centered processes, in a frame-to-frame apparent motion configuration, we (a) presented two preceding or trailing objects on the same frame, equidistant from the target on the other frame, to control for object-based (frame-based) effect and space-based effect, and (b) manipulated the target's relative location within its frame to probe frame-centered effect. We show that iconic memory, visual priming, and backward masking depend on objects' relative frame locations, orthogonal of the retinotopic coordinate. These findings not only reveal that iconic memory, visual priming, and backward masking can be nonretinotopic but also demonstrate that these processes are automatically constrained by contextual frames through a frame-centered mechanism. Thus, object representation is robustly and automatically coupled to its reference frame and continuously being updated through a frame-centered, location-specific mechanism. These findings lead to an object cabinet framework, in which objects (“files”) within the reference frame (“cabinet”) are orderly coded relative to the frame. PMID:23104817

  7. Euro3D Science Conference

    NASA Astrophysics Data System (ADS)

    Walsh, J. R.

    2004-02-01

    The Euro3D RTN is an EU funded Research Training Network to foster the exploitation of 3D spectroscopy in Europe. 3D spectroscopy is a general term for spectroscopy of an area of the sky and derives its name from its two spatial + one spectral dimensions. There are an increasing number of instruments which use integral field devices to achieve spectroscopy of an area of the sky, either using lens arrays, optical fibres or image slicers, to pack spectra of multiple pixels on the sky (``spaxels'') onto a 2D detector. On account of the large volume of data and the special methods required to reduce and analyse 3D data, there are only a few centres of expertise and these are mostly involved with instrument developments. There is a perceived lack of expertise in 3D spectroscopy spread though the astronomical community and its use in the armoury of the observational astronomer is viewed as being highly specialised. For precisely this reason the Euro3D RTN was proposed to train young researchers in this area and develop user tools to widen the experience with this particular type of data in Europe. The Euro3D RTN is coordinated by Martin M. Roth (Astrophysikalisches Institut Potsdam) and has been running since July 2002. The first Euro3D science conference was held in Cambridge, UK from 22 to 23 May 2003. The main emphasis of the conference was, in keeping with the RTN, to expose the work of the young post-docs who are funded by the RTN. In addition the team members from the eleven European institutes involved in Euro3D also presented instrumental and observational developments. The conference was organized by Andy Bunker and held at the Institute of Astronomy. There were over thirty participants and 26 talks covered the whole range of application of 3D techniques. The science ranged from Galactic planetary nebulae and globular clusters to kinematics of nearby galaxies out to objects at high redshift. Several talks were devoted to reporting recent observations with newly

  8. Improving automated 3D reconstruction methods via vision metrology

    NASA Astrophysics Data System (ADS)

    Toschi, Isabella; Nocerino, Erica; Hess, Mona; Menna, Fabio; Sargeant, Ben; MacDonald, Lindsay; Remondino, Fabio; Robson, Stuart

    2015-05-01

    This paper aims to provide a procedure for improving automated 3D reconstruction methods via vision metrology. The 3D reconstruction problem is generally addressed using two different approaches. On the one hand, vision metrology (VM) systems try to accurately derive 3D coordinates of few sparse object points for industrial measurement and inspection applications; on the other, recent dense image matching (DIM) algorithms are designed to produce dense point clouds for surface representations and analyses. This paper strives to demonstrate a step towards narrowing the gap between traditional VM and DIM approaches. Efforts are therefore intended to (i) test the metric performance of the automated photogrammetric 3D reconstruction procedure, (ii) enhance the accuracy of the final results and (iii) obtain statistical indicators of the quality achieved in the orientation step. VM tools are exploited to integrate their main functionalities (centroid measurement, photogrammetric network adjustment, precision assessment, etc.) into the pipeline of 3D dense reconstruction. Finally, geometric analyses and accuracy evaluations are performed on the raw output of the matching (i.e. the point clouds) by adopting a metrological approach. The latter is based on the use of known geometric shapes and quality parameters derived from VDI/VDE guidelines. Tests are carried out by imaging the calibrated Portable Metric Test Object, designed and built at University College London (UCL), UK. It allows assessment of the performance of the image orientation and matching procedures within a typical industrial scenario, characterised by poor texture and known 3D/2D shapes.

  9. TACO3D. 3-D Finite Element Heat Transfer Code

    SciTech Connect

    Mason, W.E.

    1992-03-04

    TACO3D is a three-dimensional, finite-element program for heat transfer analysis. An extension of the two-dimensional TACO program, it can perform linear and nonlinear analyses and can be used to solve either transient or steady-state problems. The program accepts time-dependent or temperature-dependent material properties, and materials may be isotropic or orthotropic. A variety of time-dependent and temperature-dependent boundary conditions and loadings are available including temperature, flux, convection, and radiation boundary conditions and internal heat generation. Additional specialized features treat enclosure radiation, bulk nodes, and master/slave internal surface conditions (e.g., contact resistance). Data input via a free-field format is provided. A user subprogram feature allows for any type of functional representation of any independent variable. A profile (bandwidth) minimization option is available. The code is limited to implicit time integration for transient solutions. TACO3D has no general mesh generation capability. Rows of evenly-spaced nodes and rows of sequential elements may be generated, but the program relies on separate mesh generators for complex zoning. TACO3D does not have the ability to calculate view factors internally. Graphical representation of data in the form of time history and spatial plots is provided through links to the POSTACO and GRAPE postprocessor codes.

  10. 3D numerical test objects for the evaluation of a software used for an automatic analysis of a linear accelerator mechanical stability

    NASA Astrophysics Data System (ADS)

    Torfeh, Tarraf; Beaumont, Stéphane; Guédon, Jeanpierre; Benhdech, Yassine

    2010-04-01

    Mechanical stability of a medical LINear ACcelerator (LINAC), particularly the quality of the gantry, collimator and table rotations and the accuracy of the isocenter position, are crucial for the radiation therapy process, especially in stereotactic radio surgery and in Image Guided Radiation Therapy (IGRT) where this mechanical stability is perturbed due to the additional weight the kV x-ray tube and detector. In this paper, we present a new method to evaluate a software which is used to perform an automatic measurement of the "size" (flex map) and the location of the kV and the MV isocenters of the linear accelerator. The method consists of developing a complete numerical 3D simulation of a LINAC and physical phantoms in order to produce Electronic Portal Imaging Device (EPID) images including calibrated distortions of the mechanical movement of the gantry and isocenter misalignments.

  11. Reinforced AdaBoost learning for object detection with local pattern representations.

    PubMed

    Lee, Younghyun; Han, David K; Ko, Hanseok

    2013-01-01

    A reinforced AdaBoost learning algorithm is proposed for object detection with local pattern representations. In implementing AdaBoost learning, the proposed algorithm employs an exponential criterion as a cost function and Newton's method for its optimization. In particular, we introduce an optimal selection of weak classifiers minimizing the cost function and derive the reinforced predictions based on a judicial confidence estimate to determine the classification results. The weak classifier of the proposed method produces real-valued predictions while that of the conventional AdaBoost method produces integer valued predictions of +1 or -1. Hence, in the conventional learning algorithms, the entire sample weights are updated by the same rate. On the contrary, the proposed learning algorithm allows the sample weights to be updated individually depending on the confidence level of each weak classifier prediction, thereby reducing the number of weak classifier iterations for convergence. Experimental classification performance on human face and license plate images confirm that the proposed method requires smaller number of weak classifiers than the conventional learning algorithm, resulting in higher learning and faster classification rates. An object detector implemented based on the proposed learning algorithm yields better performance in field tests in terms of higher detection rate with lower false positives than that of the conventional learning algorithm.

  12. 3d-3d correspondence revisited

    DOE PAGES

    Chung, Hee -Joong; Dimofte, Tudor; Gukov, Sergei; ...

    2016-04-21

    In fivebrane compactifications on 3-manifolds, we point out the importance of all flat connections in the proper definition of the effective 3d N = 2 theory. The Lagrangians of some theories with the desired properties can be constructed with the help of homological knot invariants that categorify colored Jones polynomials. Higgsing the full 3d theories constructed this way recovers theories found previously by Dimofte-Gaiotto-Gukov. As a result, we also consider the cutting and gluing of 3-manifolds along smooth boundaries and the role played by all flat connections in this operation.

  13. PLOT3D/AMES, UNIX SUPERCOMPUTER AND SGI IRIS VERSION (WITH TURB3D)

    NASA Technical Reports Server (NTRS)

    Buning, P.

    1994-01-01

    five groups: 1) Grid Functions for grids, grid-checking, etc.; 2) Scalar Functions for contour or carpet plots of density, pressure, temperature, Mach number, vorticity magnitude, helicity, etc.; 3) Vector Functions for vector plots of velocity, vorticity, momentum, and density gradient, etc.; 4) Particle Trace Functions for rake-like plots of particle flow or vortex lines; and 5) Shock locations based on pressure gradient. TURB3D is a modification of PLOT3D which is used for viewing CFD simulations of incompressible turbulent flow. Input flow data consists of pressure, velocity and vorticity. Typical quantities to plot include local fluctuations in flow quantities and turbulent production terms, plotted in physical or wall units. PLOT3D/TURB3D includes both TURB3D and PLOT3D because the operation of TURB3D is identical to PLOT3D, and there is no additional sample data or printed documentation for TURB3D. Graphical capabilities of PLOT3D version 3.6b+ vary among the implementations available through COSMIC. Customers are encouraged to purchase and carefully review the PLOT3D manual before ordering the program for a specific computer and graphics library. There is only one manual for use with all implementations of PLOT3D, and although this manual generally assumes that the Silicon Graphics Iris implementation is being used, informative comments concerning other implementations appear throughout the text. With all implementations, the visual representation of the object and flow field created by PLOT3D consists of points, lines, and polygons. Points can be represented with dots or symbols, color can be used to denote data values, and perspective is used to show depth. Differences among implementations impact the program's ability to use graphical features that are based on 3D polygons, the user's ability to manipulate the graphical displays, and the user's ability to obtain alternate forms of output. In addition to providing the advantages of performing complex

  14. PLOT3D/AMES, UNIX SUPERCOMPUTER AND SGI IRIS VERSION (WITHOUT TURB3D)

    NASA Technical Reports Server (NTRS)

    Buning, P.

    1994-01-01

    five groups: 1) Grid Functions for grids, grid-checking, etc.; 2) Scalar Functions for contour or carpet plots of density, pressure, temperature, Mach number, vorticity magnitude, helicity, etc.; 3) Vector Functions for vector plots of velocity, vorticity, momentum, and density gradient, etc.; 4) Particle Trace Functions for rake-like plots of particle flow or vortex lines; and 5) Shock locations based on pressure gradient. TURB3D is a modification of PLOT3D which is used for viewing CFD simulations of incompressible turbulent flow. Input flow data consists of pressure, velocity and vorticity. Typical quantities to plot include local fluctuations in flow quantities and turbulent production terms, plotted in physical or wall units. PLOT3D/TURB3D includes both TURB3D and PLOT3D because the operation of TURB3D is identical to PLOT3D, and there is no additional sample data or printed documentation for TURB3D. Graphical capabilities of PLOT3D version 3.6b+ vary among the implementations available through COSMIC. Customers are encouraged to purchase and carefully review the PLOT3D manual before ordering the program for a specific computer and graphics library. There is only one manual for use with all implementations of PLOT3D, and although this manual generally assumes that the Silicon Graphics Iris implementation is being used, informative comments concerning other implementations appear throughout the text. With all implementations, the visual representation of the object and flow field created by PLOT3D consists of points, lines, and polygons. Points can be represented with dots or symbols, color can be used to denote data values, and perspective is used to show depth. Differences among implementations impact the program's ability to use graphical features that are based on 3D polygons, the user's ability to manipulate the graphical displays, and the user's ability to obtain alternate forms of output. In addition to providing the advantages of performing complex

  15. PLOT3D/AMES, SGI IRIS VERSION (WITHOUT TURB3D)

    NASA Technical Reports Server (NTRS)

    Buning, P.

    1994-01-01

    five groups: 1) Grid Functions for grids, grid-checking, etc.; 2) Scalar Functions for contour or carpet plots of density, pressure, temperature, Mach number, vorticity magnitude, helicity, etc.; 3) Vector Functions for vector plots of velocity, vorticity, momentum, and density gradient, etc.; 4) Particle Trace Functions for rake-like plots of particle flow or vortex lines; and 5) Shock locations based on pressure gradient. TURB3D is a modification of PLOT3D which is used for viewing CFD simulations of incompressible turbulent flow. Input flow data consists of pressure, velocity and vorticity. Typical quantities to plot include local fluctuations in flow quantities and turbulent production terms, plotted in physical or wall units. PLOT3D/TURB3D includes both TURB3D and PLOT3D because the operation of TURB3D is identical to PLOT3D, and there is no additional sample data or printed documentation for TURB3D. Graphical capabilities of PLOT3D version 3.6b+ vary among the implementations available through COSMIC. Customers are encouraged to purchase and carefully review the PLOT3D manual before ordering the program for a specific computer and graphics library. There is only one manual for use with all implementations of PLOT3D, and although this manual generally assumes that the Silicon Graphics Iris implementation is being used, informative comments concerning other implementations appear throughout the text. With all implementations, the visual representation of the object and flow field created by PLOT3D consists of points, lines, and polygons. Points can be represented with dots or symbols, color can be used to denote data values, and perspective is used to show depth. Differences among implementations impact the program's ability to use graphical features that are based on 3D polygons, the user's ability to manipulate the graphical displays, and the user's ability to obtain alternate forms of output. In each of these areas, the IRIS implementation of PLOT3D offers

  16. PLOT3D/AMES, SGI IRIS VERSION (WITH TURB3D)

    NASA Technical Reports Server (NTRS)

    Buning, P.

    1994-01-01

    five groups: 1) Grid Functions for grids, grid-checking, etc.; 2) Scalar Functions for contour or carpet plots of density, pressure, temperature, Mach number, vorticity magnitude, helicity, etc.; 3) Vector Functions for vector plots of velocity, vorticity, momentum, and density gradient, etc.; 4) Particle Trace Functions for rake-like plots of particle flow or vortex lines; and 5) Shock locations based on pressure gradient. TURB3D is a modification of PLOT3D which is used for viewing CFD simulations of incompressible turbulent flow. Input flow data consists of pressure, velocity and vorticity. Typical quantities to plot include local fluctuations in flow quantities and turbulent production terms, plotted in physical or wall units. PLOT3D/TURB3D includes both TURB3D and PLOT3D because the operation of TURB3D is identical to PLOT3D, and there is no additional sample data or printed documentation for TURB3D. Graphical capabilities of PLOT3D version 3.6b+ vary among the implementations available through COSMIC. Customers are encouraged to purchase and carefully review the PLOT3D manual before ordering the program for a specific computer and graphics library. There is only one manual for use with all implementations of PLOT3D, and although this manual generally assumes that the Silicon Graphics Iris implementation is being used, informative comments concerning other implementations appear throughout the text. With all implementations, the visual representation of the object and flow field created by PLOT3D consists of points, lines, and polygons. Points can be represented with dots or symbols, color can be used to denote data values, and perspective is used to show depth. Differences among implementations impact the program's ability to use graphical features that are based on 3D polygons, the user's ability to manipulate the graphical displays, and the user's ability to obtain alternate forms of output. In each of these areas, the IRIS implementation of PLOT3D offers

  17. 3-D volumetric computed tomographic scoring as an objective outcome measure for chronic rhinosinusitis: Clinical correlations and comparison to Lund-Mackay scoring

    PubMed Central

    Pallanch, John; Yu, Lifeng; Delone, David; Robb, Rich; Holmes, David R.; Camp, Jon; Edwards, Phil; McCollough, Cynthia H.; Ponikau, Jens; Dearking, Amy; Lane, John; Primak, Andrew; Shinkle, Aaron; Hagan, John; Frigas, Evangelo; Ocel, Joseph J.; Tombers, Nicole; Siwani, Rizwan; Orme, Nicholas; Reed, Kurtis; Jerath, Nivedita; Dhillon, Robinder; Kita, Hirohito

    2014-01-01

    Background We aimed to test the hypothesis that 3-D volume-based scoring of computed tomographic (CT) images of the paranasal sinuses was superior to Lund-Mackay CT scoring of disease severity in chronic rhinosinusitis (CRS). We determined correlation between changes in CT scores (using each scoring system) with changes in other measures of disease severity (symptoms, endoscopic scoring, and quality of life) in patients with CRS treated with triamcinolone. Methods The study group comprised 48 adult subjects with CRS. Baseline symptoms and quality of life were assessed. Endoscopy and CT scans were performed. Patients received a single systemic dose of intramuscular triamcinolone and were reevaluated 1 month later. Strengths of the correlations between changes in CT scores and changes in CRS signs and symptoms and quality of life were determined. Results We observed some variability in degree of improvement for the different symptom, endoscopic, and quality-of-life parameters after treatment. Improvement of parameters was significantly correlated with improvement in CT disease score using both CT scoring methods. However, volumetric CT scoring had greater correlation with these parameters than Lund-Mackay scoring. Conclusion Volumetric scoring exhibited higher degree of correlation than Lund-Mackay scoring when comparing improvement in CT score with improvement in score for symptoms, endoscopic exam, and quality of life in this group of patients who received beneficial medical treatment for CRS. PMID:24106202

  18. Lateralized Effects of Categorical and Coordinate Spatial Processing of Component Parts on the Recognition of 3D Non-Nameable Objects

    ERIC Educational Resources Information Center

    Saneyoshi, Ayako; Michimata, Chikashi

    2009-01-01

    Participants performed two object-matching tasks for novel, non-nameable objects consisting of geons. For each original stimulus, two transformations were applied to create comparison stimuli. In the categorical transformation, a geon connected to geon A was moved to geon B. In the coordinate transformation, a geon connected to geon A was moved to…

  19. Decomposing and Connecting Object Representations in 5- to 9-Year-Old Children's Drawing Behaviour

    ERIC Educational Resources Information Center

    Picard, Delphine; Vinter, Annie

    2006-01-01

    This study aimed at specifying the content of the representational redescription (RR) process assumed by Karmiloff-Smith (1992) with respect to the emergence of inter-representational flexibility in children's drawing behaviour. We hypothesized that the RR process included part-whole decomposition processes that are essential to the ability to…

  20. Distortion Representation of Forecast Errors for Model Skill Assessment and Objective Analysis

    NASA Technical Reports Server (NTRS)

    Hoffman, Ross N.; Nehrkorn, Thomas; Grassotti, Christopher

    1998-01-01

    We proposed a novel characterization of errors for numerical weather predictions. A general distortion representation allows for the displacement and amplification or bias correction of forecast anomalies. Characterizing and decomposing forecast error in this way has several important applications, including the model assessment application and the objective analysis application. In this project, we have focused on the assessment application, restricted to a realistic but univariate 2-dimensional situation. Specifically, we study the forecast errors of the sea level pressure (SLP), the 500 hPa geopotential height, and the 315 K potential vorticity fields for forecasts of the short and medium range. The forecasts are generated by the Goddard Earth Observing System (GEOS) data assimilation system with and without ERS-1 scatterometer data. A great deal of novel work has been accomplished under the current contract. In broad terms, we have developed and tested an efficient algorithm for determining distortions. The algorithm and constraints are now ready for application to larger data sets to be used to determine the statistics of the distortion as outlined above, and to be applied in data analysis by using GEOS water vapor imagery to correct short-term forecast errors.

  1. Neonatal representation of odour objects: distinct memories of the whole and its parts.

    PubMed

    Coureaud, Gérard; Thomas-Danguin, Thierry; Wilson, Donald A; Ferreira, Guillaume

    2014-08-22

    Extraction of relevant information from highly complex environments is a prerequisite to survival. Within odour mixtures, such information is contained in the odours of specific elements or in the mixture configuration perceived as a whole unique odour. For instance, an AB mixture of the element A (ethyl isobutyrate) and the element B (ethyl maltol) generates a configural AB percept in humans and apparently in another species, the rabbit. Here, we examined whether the memory of such a configuration is distinct from the memory of the individual odorants. Taking advantage of the newborn rabbit's ability to learn odour mixtures, we combined behavioural and pharmacological tools to specifically eliminate elemental memory of A and B after conditioning to the AB mixture and evaluate consequences on configural memory of AB. The amnesic treatment suppressed responsiveness to A and B but not to AB. Two other experiments confirmed the specific perception and particular memory of the AB mixture. These data demonstrate the existence of configurations in certain odour mixtures and their representation as unique objects: after learning, animals form a configural memory of these mixtures, which coexists with, but is relatively dissociated from, memory of their elements. This capability emerges very early in life.

  2. Neonatal representation of odour objects: distinct memories of the whole and its parts

    PubMed Central

    Coureaud, Gérard; Thomas-Danguin, Thierry; Wilson, Donald A.; Ferreira, Guillaume

    2014-01-01

    Extraction of relevant information from highly complex environments is a prerequisite to survival. Within odour mixtures, such information is contained in the odours of specific elements or in the mixture configuration perceived as a whole unique odour. For instance, an AB mixture of the element A (ethyl isobutyrate) and the element B (ethyl maltol) generates a configural AB percept in humans and apparently in another species, the rabbit. Here, we examined whether the memory of such a configuration is distinct from the memory of the individual odorants. Taking advantage of the newborn rabbit's ability to learn odour mixtures, we combined behavioural and pharmacological tools to specifically eliminate elemental memory of A and B after conditioning to the AB mixture and evaluate consequences on configural memory of AB. The amnesic treatment suppressed responsiveness to A and B but not to AB. Two other experiments confirmed the specific perception and particular memory of the AB mixture. These data demonstrate the existence of configurations in certain odour mixtures and their representation as unique objects: after learning, animals form a configural memory of these mixtures, which coexists with, but is relatively dissociated from, memory of their elements. This capability emerges very early in life. PMID:24990670

  3. Distortion Representation of Forecast Errors for Model Skill Assessment and Objective Analysis

    NASA Technical Reports Server (NTRS)

    Hoffman, Ross N.; Nehrkorn, Thomas; Grassotti, Christopher

    1996-01-01

    We study a novel characterization of errors for numerical weather predictions. In its simplest form we decompose the error into a part attributable to phase errors and a remainder. The phase error is represented in the same fashion as a velocity field and will be required to vary slowly and smoothly with position. A general distortion representation allows for the displacement and a bias correction of forecast anomalies. In brief, the distortion is determined by minimizing the objective function by varying the displacement and bias correction fields. In the present project we use a global or hemispheric domain, and spherical harmonics to represent these fields. In this project we are initially focusing on the assessment application, restricted to a realistic but univariate 2-dimensional situation. Specifically we study the forecast errors of the 500 hPa geopotential height field for forecasts of the short and medium range. The forecasts are those of the Goddard Earth Observing System data assimilation system. Results presented show that the methodology works, that a large part of the total error may be explained by a distortion limited to triangular truncation at wavenumber 10, and that the remaining residual error contains mostly small spatial scales.

  4. SNL3dFace

    SciTech Connect

    Russ, Trina; Koch, Mark; Koudelka, Melissa; Peters, Ralph; Little, Charles; Boehnen, Chris; Peters, Tanya

    2007-07-20

    This software distribution contains MATLAB and C++ code to enable identity verification using 3D images that may or may not contain a texture component. The code is organized to support system performance testing and system capability demonstration through the proper configuration of the available user interface. Using specific algorithm parameters the face recognition system has been demonstrated to achieve a 96.6% verification rate (Pd) at 0.001 false alarm rate. The system computes robust facial features of a 3D normalized face using Principal Component Analysis (PCA) and Fisher Linear Discriminant Analysis (FLDA). A 3D normalized face is obtained by alighning each face, represented by a set of XYZ coordinated, to a scaled reference face using the Iterative Closest Point (ICP) algorithm. The scaled reference face is then deformed to the input face using an iterative framework with parameters that control the deformed surface regulation an rate of deformation. A variety of options are available to control the information that is encoded by the PCA. Such options include the XYZ coordinates, the difference of each XYZ coordinates from the reference, the Z coordinate, the intensity/texture values, etc. In addition to PCA/FLDA feature projection this software supports feature matching to obtain similarity matrices for performance analysis. In addition, this software supports visualization of the STL, MRD, 2D normalized, and PCA synthetic representations in a 3D environment.

  5. Individual 3D region-of-interest atlas of the human brain: knowledge-based class image analysis for extraction of anatomical objects

    NASA Astrophysics Data System (ADS)

    Wagenknecht, Gudrun; Kaiser, Hans-Juergen; Sabri, Osama; Buell, Udalrich

    2000-06-01

    After neural network-based classification of tissue types, the second step of atlas extraction is knowledge-based class image analysis to get anatomically meaningful objects. Basic algorithms are region growing, mathematical morphology operations, and template matching. A special algorithm was designed for each object. The class label of each voxel and the knowledge about the relative position of anatomical objects to each other and to the sagittal midplane of the brain can be utilized for object extraction. User interaction is only necessary to define starting, mid- and end planes for most object extractions and to determine the number of iterations for erosion and dilation operations. Extraction can be done for the following anatomical brain regions: cerebrum; cerebral hemispheres; cerebellum; brain stem; white matter (e.g., centrum semiovale); gray matter [cortex, frontal, parietal, occipital, temporal lobes, cingulum, insula, basal ganglia (nuclei caudati, putamen, thalami)]. For atlas- based quantification of functional data, anatomical objects can be convoluted with the point spread function of functional data to take into account the different resolutions of morphological and functional modalities. This method allows individual atlas extraction from MRI image data of a patient without the need of warping individual data to an anatomical or statistical MRI brain atlas.

  6. 3D Printing and Its Urologic Applications

    PubMed Central

    Soliman, Youssef; Feibus, Allison H; Baum, Neil

    2015-01-01

    3D printing is the development of 3D objects via an additive process in which successive layers of material are applied under computer control. This article discusses 3D printing, with an emphasis on its historical context and its potential use in the field of urology. PMID:26028997

  7. 3D Position and Velocity Vector Computations of Objects Jettisoned from the International Space Station Using Close-Range Photogrammetry Approach

    NASA Technical Reports Server (NTRS)

    Papanyan, Valeri; Oshle, Edward; Adamo, Daniel

    2008-01-01

    Measurement of the jettisoned object departure trajectory and velocity vector in the International Space Station (ISS) reference frame is vitally important for prompt evaluation of the object s imminent orbit. We report on the first successful application of photogrammetric analysis of the ISS imagery for the prompt computation of the jettisoned object s position and velocity vectors. As post-EVA analyses examples, we present the Floating Potential Probe (FPP) and the Russian "Orlan" Space Suit jettisons, as well as the near-real-time (provided in several hours after the separation) computations of the Video Stanchion Support Assembly Flight Support Assembly (VSSA-FSA) and Early Ammonia Servicer (EAS) jettisons during the US astronauts space-walk. Standard close-range photogrammetry analysis was used during this EVA to analyze two on-board camera image sequences down-linked from the ISS. In this approach the ISS camera orientations were computed from known coordinates of several reference points on the ISS hardware. Then the position of the jettisoned object for each time-frame was computed from its image in each frame of the video-clips. In another, "quick-look" approach used in near-real time, orientation of the cameras was computed from their position (from the ISS CAD model) and operational data (pan and tilt) then location of the jettisoned object was calculated only for several frames of the two synchronized movies. Keywords: Photogrammetry, International Space Station, jettisons, image analysis.

  8. Image based 3D city modeling : Comparative study

    NASA Astrophysics Data System (ADS)

    Singh, S. P.; Jain, K.; Mandla, V. R.

    2014-06-01

    3D city model is a digital representation of the Earth's surface and it's related objects such as building, tree, vegetation, and some manmade feature belonging to urban area. The demand of 3D city modeling is increasing rapidly for various engineering and non-engineering applications. Generally four main image based approaches were used for virtual 3D city models generation. In first approach, researchers were used Sketch based modeling, second method is Procedural grammar based modeling, third approach is Close range photogrammetry based modeling and fourth approach is mainly based on Computer Vision techniques. SketchUp, CityEngine, Photomodeler and Agisoft Photoscan are the main softwares to represent these approaches respectively. These softwares have different approaches & methods suitable for image based 3D city modeling. Literature study shows that till date, there is no complete such type of comparative study available to create complete 3D city model by using images. This paper gives a comparative assessment of these four image based 3D modeling approaches. This comparative study is mainly based on data acquisition methods, data processing techniques and output 3D model products. For this research work, study area is the campus of civil engineering department, Indian Institute of Technology, Roorkee (India). This 3D campus acts as a prototype for city. This study also explains various governing parameters, factors and work experiences. This research work also gives a brief introduction, strengths and weakness of these four image based techniques. Some personal comment is also given as what can do or what can't do from these softwares. At the last, this study shows; it concluded that, each and every software has some advantages and limitations. Choice of software depends on user requirements of 3D project. For normal visualization project, SketchUp software is a good option. For 3D documentation record, Photomodeler gives good result. For Large city

  9. A Longitudinal Study of Cognitive Representation in Symbolic Play, Self-recognition, and Object Permanence during the Second Year.

    ERIC Educational Resources Information Center

    Chapman, Michael

    1987-01-01

    Explores development of cognitive representation in 20 infants 12 to 24 months of age with regard to (l) their understanding of agency in symbolic play (agent use), (2) recognition of their own mirror image, and (3) object permanence. Results were generally consistent with developmental sequences predicted by Fischer's Skill Theory for agent use…

  10. Potential of 3D City Models to assess flood vulnerability

    NASA Astrophysics Data System (ADS)

    Schröter, Kai; Bochow, Mathias; Schüttig, Martin; Nagel, Claus; Ross, Lutz; Kreibich, Heidi

    2016-04-01

    Vulnerability, as the product of exposure and susceptibility, is a key factor of the flood risk equation. Furthermore, the estimation of flood loss is very sensitive to the choice of the vulnerability model. Still, in contrast to elaborate hazard simulations, vulnerability is often considered in a simplified manner concerning the spatial resolution and geo-location of exposed objects as well as the susceptibility of these objects at risk. Usually, area specific potential flood loss is quantified on the level of aggregated land-use classes, and both hazard intensity and resistance characteristics of affected objects are represented in highly simplified terms. We investigate the potential of 3D City Models and spatial features derived from remote sensing data to improve the differentiation of vulnerability in flood risk assessment. 3D City Models are based on CityGML, an application scheme of the Geography Markup Language (GML), which represents the 3D geometry, 3D topology, semantics and appearance of objects on different levels of detail. As such, 3D City Models offer detailed spatial information which is useful to describe the exposure and to characterize the susceptibility of residential buildings at risk. This information is further consolidated with spatial features of the building stock derived from remote sensing data. Using this database a spatially detailed flood vulnerability model is developed by means of data-mining. Empirical flood damage data are used to derive and to validate flood susceptibility models for individual objects. We present first results from a prototype application in the city of Dresden, Germany. The vulnerability modeling based on 3D City Models and remote sensing data is compared i) to the generally accepted good engineering practice based on area specific loss potential and ii) to a highly detailed representation of flood vulnerability based on a building typology using urban structure types. Comparisons are drawn in terms of

  11. Intraoral 3D scanner

    NASA Astrophysics Data System (ADS)

    Kühmstedt, Peter; Bräuer-Burchardt, Christian; Munkelt, Christoph; Heinze, Matthias; Palme, Martin; Schmidt, Ingo; Hintersehr, Josef; Notni, Gunther

    2007-09-01

    Here a new set-up of a 3D-scanning system for CAD/CAM in dental industry is proposed. The system is designed for direct scanning of the dental preparations within the mouth. The measuring process is based on phase correlation technique in combination with fast fringe projection in a stereo arrangement. The novelty in the approach is characterized by the following features: A phase correlation between the phase values of the images of two cameras is used for the co-ordinate calculation. This works contrary to the usage of only phase values (phasogrammetry) or classical triangulation (phase values and camera image co-ordinate values) for the determination of the co-ordinates. The main advantage of the method is that the absolute value of the phase at each point does not directly determine the coordinate. Thus errors in the determination of the co-ordinates are prevented. Furthermore, using the epipolar geometry of the stereo-like arrangement the phase unwrapping problem of fringe analysis can be solved. The endoscope like measurement system contains one projection and two camera channels for illumination and observation of the object, respectively. The new system has a measurement field of nearly 25mm × 15mm. The user can measure two or three teeth at one time. So the system can by used for scanning of single tooth up to bridges preparations. In the paper the first realization of the intraoral scanner is described.

  12. Transfer of Learning between 2D and 3D Sources during Infancy: Informing Theory and Practice

    ERIC Educational Resources Information Center

    Barr, Rachel

    2010-01-01

    The ability to transfer learning across contexts is an adaptive skill that develops rapidly during early childhood. Learning from television is a specific instance of transfer of learning between a two-dimensional (2D) representation and a three-dimensional (3D) object. Understanding the conditions under which young children might accomplish this…

  13. HipMatch: an object-oriented cross-platform program for accurate determination of cup orientation using 2D-3D registration of single standard X-ray radiograph and a CT volume.

    PubMed

    Zheng, Guoyan; Zhang, Xuan; Steppacher, Simon D; Murphy, Stephen B; Siebenrock, Klaus A; Tannast, Moritz

    2009-09-01

    The widely used procedure of evaluation of cup orientation following total hip arthroplasty using single standard anteroposterior (AP) radiograph is known inaccurate, largely due to the wide variability in individual pelvic orientation relative to X-ray plate. 2D-3D image registration methods have been introduced for an accurate determination of the post-operative