Science.gov

Sample records for 3d user interfaces

  1. Social Circles: A 3D User Interface for Facebook

    NASA Astrophysics Data System (ADS)

    Rodrigues, Diego; Oakley, Ian

    Online social network services are increasingly popular web applications which display large amounts of rich multimedia content: contacts, status updates, photos and event information. Arguing that this quantity of information overwhelms conventional user interfaces, this paper presents Social Circles, a rich interactive visualization designed to support real world users of social network services in everyday tasks such as keeping up with friends and organizing their network. It achieves this by using 3D UIs, fluid animations and a spatial metaphor to enable direct manipulation of a social network.

  2. Design of user interface in medical imaging: lessons of 3-D application definition

    NASA Astrophysics Data System (ADS)

    Jannin, Pierre; Mevel, G.; Gandon, Yves; Cordonnier, Emmanuel

    1992-05-01

    Modern dedicated image processing workstations and even general purpose computers offer enhanced user interface capabilities. Hardware management of the user interface allows a fast, easy, and powerful dialogue between man and machine. The application design must take into account these new possibilities in order to make optimal use of the hardware. Physicians are special users in that they need to customize their working environment to carry out specific tasks. Specific medical applications in the area of 3-D display and multimodality imaging need to accommodate a sequential organization of the physician's tasks, access to the various tools (image processing features, 3-D display, environment configuration, etc. ...) and the powerful dedicated workstations the physician may require. This paper sets out a number of general rules applicable to user interface design and defines the specific features of medical imaging brought into play in the definition of the environment we have developed for medical imaging user interface design. Examples in 2-D and 3-D display mode are presented.

  3. Development and New Directions for the RELAP5-3D Graphical Users Interface

    SciTech Connect

    Mesina, George Lee

    2001-09-01

    The direction of development for the RELAP5 Graphical User Interfaces (RGUI) has been extended. In addition to existing plans for displaying all aspects of RELAP5 calculations, the plan now includes plans to display the calculations of a variety of codes including SCDAP, RETRAN and FLUENT. Recent work has included such extensions along with the previously planned and user-requested improvements and extensions. Visualization of heat-structures has been added. Adaptations were made for another computer program, SCDAP-3D, including plant core views. An input model builder for generating RELAP5-3D input files was partially implemented. All these are reported. Plans for future work are also summarized. These include an input processor that transfers steady-state conditions into an input file.

  4. User Guide for the R5EXEC Coupling Interface in the RELAP5-3D Code

    SciTech Connect

    Forsmann, J. Hope; Weaver, Walter L.

    2015-04-01

    This report describes the R5EXEC coupling interface in the RELAP5-3D computer code from the users perspective. The information in the report is intended for users who want to couple RELAP5-3D to other thermal-hydraulic, neutron kinetics, or control system simulation codes.

  5. Phast4Windows: a 3D graphical user interface for the reactive-transport simulator PHAST.

    PubMed

    Charlton, Scott R; Parkhurst, David L

    2013-01-01

    Phast4Windows is a Windows® program for developing and running groundwater-flow and reactive-transport models with the PHAST simulator. This graphical user interface allows definition of grid-independent spatial distributions of model properties-the porous media properties, the initial head and chemistry conditions, boundary conditions, and locations of wells, rivers, drains, and accounting zones-and other parameters necessary for a simulation. Spatial data can be defined without reference to a grid by drawing, by point-by-point definitions, or by importing files, including ArcInfo® shape and raster files. All definitions can be inspected, edited, deleted, moved, copied, and switched from hidden to visible through the data tree of the interface. Model features are visualized in the main panel of the interface, so that it is possible to zoom, pan, and rotate features in three dimensions (3D). PHAST simulates single phase, constant density, saturated groundwater flow under confined or unconfined conditions. Reactions among multiple solutes include mineral equilibria, cation exchange, surface complexation, solid solutions, and general kinetic reactions. The interface can be used to develop and run simple or complex models, and is ideal for use in the classroom, for analysis of laboratory column experiments, and for development of field-scale simulations of geochemical processes and contaminant transport.

  6. A graphic user interface for efficient 3D photo-reconstruction based on free software

    NASA Astrophysics Data System (ADS)

    Castillo, Carlos; James, Michael; Gómez, Jose A.

    2015-04-01

    Recently, different studies have stressed the applicability of 3D photo-reconstruction based on Structure from Motion algorithms in a wide range of geoscience applications. For the purpose of image photo-reconstruction, a number of commercial and freely available software packages have been developed (e.g. Agisoft Photoscan, VisualSFM). The workflow involves typically different stages such as image matching, sparse and dense photo-reconstruction, point cloud filtering and georeferencing. For approaches using open and free software, each of these stages usually require different applications. In this communication, we present an easy-to-use graphic user interface (GUI) developed in Matlab® code as a tool for efficient 3D photo-reconstruction making use of powerful existing software: VisualSFM (Wu, 2015) for photo-reconstruction and CloudCompare (Girardeau-Montaut, 2015) for point cloud processing. The GUI performs as a manager of configurations and algorithms, taking advantage of the command line modes of existing software, which allows an intuitive and automated processing workflow for the geoscience user. The GUI includes several additional features: a) a routine for significantly reducing the duration of the image matching operation, normally the most time consuming stage; b) graphical outputs for understanding the overall performance of the algorithm (e.g. camera connectivity, point cloud density); c) a number of useful options typically performed before and after the photo-reconstruction stage (e.g. removal of blurry images, image renaming, vegetation filtering); d) a manager of batch processing for the automated reconstruction of different image datasets. In this study we explore the advantages of this new tool by testing its performance using imagery collected in several soil erosion applications. References Girardeau-Montaut, D. 2015. CloudCompare documentation accessed at http://cloudcompare.org/ Wu, C. 2015. VisualSFM documentation access at http://ccwu.me/vsfm/doc.html#.

  7. RGUI 1.0, New Graphical User Interface for RELAP5-3D

    SciTech Connect

    Mesina, George Lee; Galbraith, James Andrew

    1999-04-01

    With the advent of three-dimensional modeling in nuclear safety analysis codes, the need has arisen for a new display methodology. Currently, analysts either sort through voluminous numerical displays of data at points in a region, or view color coded interpretations of the data on a two-dimensional rendition of the plant. RGUI 1.0 provides 3D capability for displaying data. The 3D isometric hydrodynamic image is built automatically from the input deck without additional input from the user. Standard view change features allow the user to focus on only the important data. Familiar features that are standard to the nuclear industry, such as run, interact, and monitor, are included. RGUI 1.0 reduces the difficulty of analyzing complex three dimensional plants.

  8. RGUI 1.0, New Graphical User Interface for RELAP5-3D

    SciTech Connect

    G. L. Mesina; J. Galbraith

    1999-04-01

    With the advent of three-dimensional modeling in nuclear safety analysis codes, the need has arisen for a new display methodology. Currently, analysts either sort through voluminous numerical displays of data at points in a region, or view color coded interpretations of the data on a two-dimensional rendition of the plant. RGUI 1.0 provides 3D capability for displaying data. The 3D isometric hydrodynamic image is built automatically from the input deck without additional input from the user. Standard view change features allow the user to focus on only the important data. Familiar features that are standard to the nuclear industry, such as run, interact, and monitor, are included. RGUI 1.0 reduces the difficulty of analyzing complex three-dimensional plants.

  9. Comparative analysis of 3-D robot teleoperation interfaces with novice users.

    PubMed

    Labonte, Daniel; Boissy, Patrick; Michaud, François

    2010-10-01

    Being able to act remotely in our homes could be very useful in providing various services such as surveillance and remote interventions, which are key features for telehomecare applications. In addition to navigation and environmental challenges that a telepresence robot would face in home settings, the system requires an appropriate teleoperation interface for safe and efficient usage by novice users. This paper describes the design criteria and characterizes visualization and control modalities of user interfaces with a real robot. By considering the user's needs along with the current state of the art in teleoperation interfaces, two novel mixed-reality visualization modalities are compared with standard video-centric and map-centric perspectives. We report teleoperation trials under six different task scenarios with a sample of 37 novice operators in homelike conditions. The results based on three quantitative metrics and one qualitative metric outline under which conditions the novel mixed-reality visualization modalities significantly improve the performance of novice users. PMID:20106745

  10. Software Development: 3D Animations and Creating User Interfaces for Realistic Simulations

    NASA Technical Reports Server (NTRS)

    Gordillo, Orlando Enrique

    2015-01-01

    My fall 2015 semester was spent at the Lyndon B. Johnson Space Center working in the Integrated Graphics, Operations, and Analysis Laboratory (IGOAL). My first project was to create a video animation that could tell the story of OMICS. OMICS is a term being used in the field of biomedical science to describe the collective technologies that study biological systems, such as what makes up a cell and how it functions with other systems. In the IGOAL I used a large 23 inch Wacom monitor to draw storyboards, graphics, and line art animations. I used Blender as the 3D environment to sculpt, shape, cut or modify the several scenes and models for the video. A challenge creating this video was to take a term used in biomedical science and describe it in such a way that an 8th grade student can understand. I used a line art style because it would visually set the tone for what we thought was an educational style. In order to get a handle on the perspective and overall feel for the animation without overloading my workspace, I split up the 2 minute animation into several scenes. I used Blender's python scripting capabilities which allowed for the addition of plugins to add or modify tools. The scripts can also directly interact with the objects to create naturalistic patterns or movements. After collecting the rendered scenes, I used Blender's built-in video editing workspace to output the animation. My second project was to write software that emulates a physical system's interface. The interface was to simulate a boat, ROV, and winch system. Simulations are a time and cost effective way to test complicated data and provide training for operators without having to use expensive hardware. We created the virtual controls with 3-D Blender models and 2-D graphics, and then add functionality in C# using the Unity game engine. The Unity engine provides several essential behaviors of a simulator, such as the start and update functions. A framework for Unity, which was developed in

  11. RT3D tutorials for GMS users

    SciTech Connect

    Clement, T.P.; Jones, N.L.

    1998-02-01

    RT3D (Reactive Transport in 3-Dimensions) is a computer code that solves coupled partial differential equations that describe reactive-flow and transport of multiple mobile and/or immobile species in a three dimensional saturated porous media. RT3D was developed from the single-species transport code, MT3D (DoD-1.5, 1997 version). As with MT3D, RT3D also uses the USGS groundwater flow model MODFLOW for computing spatial and temporal variations in groundwater head distribution. This report presents a set of tutorial problems that are designed to illustrate how RT3D simulations can be performed within the Department of Defense Groundwater Modeling System (GMS). GMS serves as a pre- and post-processing interface for RT3D. GMS can be used to define all the input files needed by RT3D code, and later the code can be launched from within GMS and run as a separate application. Once the RT3D simulation is completed, the solution can be imported to GMS for graphical post-processing. RT3D v1.0 supports several reaction packages that can be used for simulating different types of reactive contaminants. Each of the tutorials, described below, provides training on a different RT3D reaction package. Each reaction package has different input requirements, and the tutorials are designed to describe these differences. Furthermore, the tutorials illustrate the various options available in GMS for graphical post-processing of RT3D results. Users are strongly encouraged to complete the tutorials before attempting to use RT3D and GMS on a routine basis.

  12. PLOT3D user's manual

    NASA Technical Reports Server (NTRS)

    Walatka, Pamela P.; Buning, Pieter G.; Pierce, Larry; Elson, Patricia A.

    1990-01-01

    PLOT3D is a computer graphics program designed to visualize the grids and solutions of computational fluid dynamics. Seventy-four functions are available. Versions are available for many systems. PLOT3D can handle multiple grids with a million or more grid points, and can produce varieties of model renderings, such as wireframe or flat shaded. Output from PLOT3D can be used in animation programs. The first part of this manual is a tutorial that takes the reader, keystroke by keystroke, through a PLOT3D session. The second part of the manual contains reference chapters, including the helpfile, data file formats, advice on changing PLOT3D, and sample command files.

  13. RELAP5-3D User Problems

    SciTech Connect

    Riemke, Richard Allan

    2002-09-01

    The Reactor Excursion and Leak Analysis Program with 3D capability1 (RELAP5-3D) is a reactor system analysis code that has been developed at the Idaho National Engineering and Environmental Laboratory (INEEL) for the U. S. Department of Energy (DOE). The 3D capability in RELAP5-3D includes 3D hydrodynamics2 and 3D neutron kinetics3,4. Assessment, verification, and validation of the 3D capability in RELAP5-3D is discussed in the literature5,6,7,8,9,10. Additional assessment, verification, and validation of the 3D capability of RELAP5-3D will be presented in other papers in this users seminar. As with any software, user problems occur. User problems usually fall into the categories of input processing failure, code execution failure, restart/renodalization failure, unphysical result, and installation. This presentation will discuss some of the more generic user problems that have been reported on RELAP5-3D as well as their resolution.

  14. T-HEMP3D user manual

    SciTech Connect

    Turner, D.

    1983-08-01

    The T-HEMP3D (Transportable HEMP3D) computer program is a derivative of the STEALTH three-dimensional thermodynamics code developed by Science Applications, Inc., under the direction of Ron Hofmann. STEALTH, in turn, is based entirely on the original HEMP3D code written at Lawrence Livermore National Laboratory. The primary advantage STEALTH has over its predecessors is that it was designed using modern structured design techniques, with rigorous programming standards enforced. This yields two benefits. First, the code is easily changeable; this is a necessity for a physics code used for research. The second benefit is that the code is easily transportable between different types of computers. The STEALTH program was transferred to LLNL under a cooperative development agreement. Changes were made primarily in three areas: material specification, coordinate generation, and the addition of sliding surface boundary conditions. The code was renamed T-HEMP3D to avoid confusion with other versions of STEALTH. This document summarizes the input to T-HEMP3D, as used at LLNL. It does not describe the physics simulated by the program, nor the numerical techniques employed. Furthermore, it does not describe the separate job steps of coordinate generation and post-processing, including graphical display of results. (WHK)

  15. Rethinking Design Process: Using 3D Digital Models as an Interface in Collaborative Session

    ERIC Educational Resources Information Center

    Ding, Suining

    2008-01-01

    This paper describes a pilot study for an alternative design process by integrating a designer-user collaborative session with digital models. The collaborative session took place in a 3D AutoCAD class for a real world project. The 3D models served as an interface for designer-user collaboration during the design process. Students not only learned…

  16. SB3D User Manual, Santa Barbara 3D Radiative Transfer Model

    SciTech Connect

    O'Hirok, William

    1999-01-01

    SB3D is a three-dimensional atmospheric and oceanic radiative transfer model for the Solar spectrum. The microphysics employed in the model are the same as used in the model SBDART. It is assumed that the user of SB3D is familiar with SBDART and IDL. SB3D differs from SBDART in that computations are conducted on media in three-dimensions rather than a single column (i.e. plane-parallel), and a stochastic method (Monte Carlo) is employed instead of a numerical approach (Discrete Ordinates) for estimating a solution to the radiative transfer equation. Because of these two differences between SB3D and SBDART, the input and running of SB3D is more unwieldy and requires compromises between model performance and computational expense. Hence, there is no one correct method for running the model and the user must develop a sense to the proper input and configuration of the model.

  17. The User Interface.

    ERIC Educational Resources Information Center

    Lindeman, Martha J.; And Others

    1989-01-01

    The first of three articles on the design of user interfaces for information retrieval systems discusses the need to examine types of display, prompting, and input as separate entities. The second examines the use of artificial intelligence in creating natural language interfaces, and the third outlines standards for case studies in human computer…

  18. Simion 3D Version 6.0 User`s Manual

    SciTech Connect

    Dahl, D.A.

    1995-11-01

    The original SIMION was an electrostatic lens analysis and design program developed by D.C. McGilvery at Latrobe University, Bundoora Victoria, Australia, 1977. SIMION for the PC, developed at the Idaho National Engineering Laboratory, shares little more than its name with the original McGilvery version. INEL`s fifth major SIMION release, version 6.0, represents a quantum improvement over previous versions. This C based program can model complex problems using an ion optics workbench that can hold up to 200 2D and/or 3D electrostatic/magnetic potential arrays. Arrays can have up to 10,000,000 points. SIMION 3D`s 32 bit virtual Graphics User Interface provides a highly interactive advanced user environment. All potential arrays are visualized as 3D objects that the user can cut away to inspect ion trajectories and potential energy surfaces. User programs have been greatly extended in versatility and power. A new geometry file option supports the definition of highly complex array geometry. Extensive algorithm modifications have dramatically improved this version`s computational speed and accuracy.

  19. CFL3D User's Manual (Version 5.0)

    NASA Technical Reports Server (NTRS)

    Krist, Sherrie L.; Biedron, Robert T.; Rumsey, Christopher L.

    1998-01-01

    This document is the User's Manual for the CFL3D computer code, a thin-layer Reynolds-averaged Navier-Stokes flow solver for structured multiple-zone grids. Descriptions of the code's input parameters, non-dimensionalizations, file formats, boundary conditions, and equations are included. Sample 2-D and 3-D test cases are also described, and many helpful hints for using the code are provided.

  20. User-driven 3D mesh region targeting

    NASA Astrophysics Data System (ADS)

    Karasev, Peter; Malcolm, James; Niethammer, Marc; Kikinis, Ron; Tannenbaum, Allen

    2010-02-01

    We present a method for the fast selection of a region on a 3D mesh using geometric information. This is done using a weighted arc length minimization with a conformal factor based on the mean curvature of the 3D surface. A careful analysis of the geometric estimation process enables our geometric curve shortening to use a reliable smooth estimate of curvature and its gradient. The result is a robust way for a user to easily interact with particular regions of a 3D mesh construced from medical imaging. In this study, we focus on building a robust and semi-automatic method for extracting selected folds on the cortical surface, specifically for isolating gyri by drawing a curve along the surrounding sulci. It is desirable to make this process semi-automatic because manually drawing a curve through the complex 3D mesh is extremely tedious, while automatic methods cannot realistically be expected to select the exact closed contour a user desires for a given dataset. In the technique described here, a user places a handful of seed points surrounding the gyri of interest; an initial curve is made from these points which then evolves to capture the region. We refer to this user-driven procedure as targeting or selection interchangeably. To illustrate the applicability of these methods to other medical data, we also give an example of bone fracture CT surface parcellation.

  1. 3-D examination of dental fractures with minimum user intervention

    NASA Astrophysics Data System (ADS)

    Souza, Andre; Falcão, Alexandre; Ray, Lawrence

    2013-03-01

    We developed a novel, powerful segmentation algorithm and an intuitive 3-D visualization tool for the examination of root fractures with minimum user intervention. The application computes and displays a suitable oblique orientation on a selected tooth by placing at least two splines (inside and outside of the tooth) in just one slice of the volume. Next, it allows the user to scroll through the volume, slice-by-slice in parallel to the plane, or to examine the tooth by changing the orientation of a 3-D object plane (called a virtual bitewing), which is placed, at the same time, in a volume rendition. Both the root canal and the root fracture are highlighted during the examination phase. Doctors (end users) are in control to quickly and confidently examine root fractures in 3-D, for any given oblique orientation, without worrying about missing a selected tooth. We have designed and implemented these algorithms using the image foresting transform (IFT) technique for interactive tooth segmentation and used a multi-scale parameter search for automatic oblique orientation estimation.

  2. Gestures in an Intelligent User Interface

    NASA Astrophysics Data System (ADS)

    Fikkert, Wim; van der Vet, Paul; Nijholt, Anton

    In this chapter we investigated which hand gestures are intuitive to control a large display multimedia interface from a user's perspective. Over the course of two sequential user evaluations, we defined a simple gesture set that allows users to fully control a large display multimedia interface, intuitively. First, we evaluated numerous gesture possibilities for a set of commands that can be issued to the interface. These gestures were selected from literature, science fiction movies, and a previous exploratory study. Second, we implemented a working prototype with which the users could interact with both hands and the preferred hand gestures with 2D and 3D visualizations of biochemical structures. We found that the gestures are influenced to significant extent by the fast paced developments in multimedia interfaces such as the Apple iPhone and the Nintendo Wii and to no lesser degree by decades of experience with the more traditional WIMP-based interfaces.

  3. Power User Interface

    NASA Technical Reports Server (NTRS)

    Pfister, Robin; McMahon, Joe

    2006-01-01

    Power User Interface 5.0 (PUI) is a system of middleware, written for expert users in the Earth-science community, PUI enables expedited ordering of data granules on the basis of specific granule-identifying information that the users already know or can assemble. PUI also enables expert users to perform quick searches for orderablegranule information for use in preparing orders. PUI 5.0 is available in two versions (note: PUI 6.0 has command-line mode only): a Web-based application program and a UNIX command-line- mode client program. Both versions include modules that perform data-granule-ordering functions in conjunction with external systems. The Web-based version works with Earth Observing System Clearing House (ECHO) metadata catalog and order-entry services and with an open-source order-service broker server component, called the Mercury Shopping Cart, that is provided separately by Oak Ridge National Laboratory through the Department of Energy. The command-line version works with the ECHO metadata and order-entry process service. Both versions of PUI ultimately use ECHO to process an order to be sent to a data provider. Ordered data are provided through means outside the PUI software system.

  4. User-Appropriate Viewer for High Resolution Interactive Engagement with 3d Digital Cultural Artefacts

    NASA Astrophysics Data System (ADS)

    Gillespie, D.; La Pensée, A.; Cooper, M.

    2013-07-01

    presents results of research that aims to provide a methodology for museums and cultural institutions for prototyping a 3D viewer within a webpage, thereby not only allowing institutions to promote their collections via the internet but also providing a tool for users to engage in a meaningful way with cultural heritage datasets. The design process encompasses evaluation as the central part of the design methodology; focusing on how slight changes to navigation, object engagement and aesthetic appearance can influence the user's experience. The prototype used in this paper, was created using WebGL with the Three.Js (Three.JS, 2013) library and datasets were loaded as the OpenCTM (Geelnard, 2010) file format. The overall design is centred on creating an easy-tolearn interface allowing non-skilled users to interact with the datasets, and also providing tools allowing skilled users to discover more about the cultural heritage object. User testing was carried out, allowing users to interact with 3D datasets within the interactive viewer. The results are analysed and the insights learned are discussed in relation to an interface designed to interact with 3D content. The results will lead to the design of interfaces for interacting with 3D objects, which allow for both skilled and non skilled users to engage with 3D cultural heritage objects in a meaningful way.

  5. User's manuals for DYNA3D and DYNAP: nonlinear dynamic analysis of solids in three dimensions

    SciTech Connect

    Hallquist, J.O.

    1981-07-01

    This report provides a user's manual for DYNA3D, an explicit three-dimensional finite element code for analyzing the large deformation dynamic response of inelastic solids. A contact-impact algorithm permits gaps and sliding along material interfaces. By a specialization of this algorithm, such interfaces can be rigidly tied to admit variable zoning without the need of transition regions. Spatial discretization is achieved by the use of 8-node solid elements, and the equations-of-motion are integrated by the central difference method. Post-processors for DYNA3D include GRAPE for plotting deformed shapes and stress contours and DYNAP for plotting time histories. A user's manual for DYNAP is also provided in this report.

  6. User interface enhancement report

    NASA Technical Reports Server (NTRS)

    Badler, N. I.; Gangel, J.; Shields, G.; Fala, G.

    1985-01-01

    The existing user interfaces to TEMPUS, Plaid, and other systems in the OSDS are fundamentally based on only two modes of communication: alphanumeric commands or data input and grapical interaction. The latter are especially suited to the types of interaction necessary for creating workstation objects with BUILD and with performing body positioning in TEMPUS. Looking toward the future application of TEMPUS, however, the long-term goals of OSDS will include the analysis of extensive tasks in space involving one or more individuals working in concert over a period of time. In this context, the TEMPUS body positioning capability, though extremely useful in creating and validating a small number of particular body positions, will become somewhat tedious to use. The macro facility helps somewhat, since frequently used positions may be easily applied by executing a stored macro. The difference between body positioning and task execution, though subtle, is important. In the case of task execution, the important information at the user's level is what actions are to be performed rather than how the actions are performed. Viewed slightly differently, the what is constant over a set of individuals though the how may vary.

  7. Additive manufacturing. Continuous liquid interface production of 3D objects.

    PubMed

    Tumbleston, John R; Shirvanyants, David; Ermoshkin, Nikita; Janusziewicz, Rima; Johnson, Ashley R; Kelly, David; Chen, Kai; Pinschmidt, Robert; Rolland, Jason P; Ermoshkin, Alexander; Samulski, Edward T; DeSimone, Joseph M

    2015-03-20

    Additive manufacturing processes such as 3D printing use time-consuming, stepwise layer-by-layer approaches to object fabrication. We demonstrate the continuous generation of monolithic polymeric parts up to tens of centimeters in size with feature resolution below 100 micrometers. Continuous liquid interface production is achieved with an oxygen-permeable window below the ultraviolet image projection plane, which creates a "dead zone" (persistent liquid interface) where photopolymerization is inhibited between the window and the polymerizing part. We delineate critical control parameters and show that complex solid parts can be drawn out of the resin at rates of hundreds of millimeters per hour. These print speeds allow parts to be produced in minutes instead of hours.

  8. A Voice and Mouse Input Interface for 3D Virtual Environments

    NASA Technical Reports Server (NTRS)

    Kao, David L.; Bryson, Steve T.

    2003-01-01

    There have been many successful stories on how 3D input devices can be fully integrated into an immersive virtual environment. Electromagnetic trackers, optical trackers, gloves, and flying mice are just some of these input devices. Though we can use existing 3D input devices that are commonly used for VR applications, there are several factors that prevent us from choosing these input devices for our applications. One main factor is that most of these tracking devices are not suitable for prolonged use due to human fatigue associated with using them. A second factor is that many of them would occupy additional office space. Another factor is that many of the 3D input devices are expensive due to the unusual hardware that are required. For our VR applications, we want a user interface that would work naturally with standard equipment. In this paper, we demonstrate applications or our proposed muitimodal interface using a 3D dome display. We also show that effective data analysis can be achieved while the scientists view their data rendered inside the dome display and perform user interactions simply using the mouse and voice input. Though the sphere coordinate grid seems to be ideal for interaction using a 3D dome display, we can also use other non-spherical grids as well.

  9. User experience while viewing stereoscopic 3D television

    PubMed Central

    Read, Jenny C.A.; Bohr, Iwo

    2014-01-01

    3D display technologies have been linked to visual discomfort and fatigue. In a lab-based study with a between-subjects design, 433 viewers aged from 4 to 82 years watched the same movie in either 2D or stereo 3D (S3D), and subjectively reported on a range of aspects of their viewing experience. Our results suggest that a minority of viewers, around 14%, experience adverse effects due to viewing S3D, mainly headache and eyestrain. A control experiment where participants viewed 2D content through 3D glasses suggests that around 8% may report adverse effects which are not due directly to viewing S3D, but instead are due to the glasses or to negative preconceptions about S3D (the ‘nocebo effect'). Women were slightly more likely than men to report adverse effects with S3D. We could not detect any link between pre-existing eye conditions or low stereoacuity and the likelihood of experiencing adverse effects with S3D. Practitioner Summary: Stereoscopic 3D (S3D) has been linked to visual discomfort and fatigue. Viewers watched the same movie in either 2D or stereo 3D (between-subjects design). Around 14% reported effects such as headache and eyestrain linked to S3D itself, while 8% report adverse effects attributable to 3D glasses or negative expectations. PMID:24874550

  10. User Interface Technology Transfer to NASA's Virtual Wind Tunnel System

    NASA Technical Reports Server (NTRS)

    vanDam, Andries

    1998-01-01

    Funded by NASA grants for four years, the Brown Computer Graphics Group has developed novel 3D user interfaces for desktop and immersive scientific visualization applications. This past grant period supported the design and development of a software library, the 3D Widget Library, which supports the construction and run-time management of 3D widgets. The 3D Widget Library is a mechanism for transferring user interface technology from the Brown Graphics Group to the Virtual Wind Tunnel system at NASA Ames as well as the public domain.

  11. 3D silicone rubber interfaces for individually tailored implants.

    PubMed

    Stieghorst, Jan; Bondarenkova, Alexandra; Burblies, Niklas; Behrens, Peter; Doll, Theodor

    2015-01-01

    For the fabrication of customized silicone rubber based implants, e.g. cochlear implants or electrocortical grid arrays, it is required to develop high speed curing systems, which vulcanize the silicone rubber before it runs due to a heating related viscosity drop. Therefore, we present an infrared radiation based cross-linking approach for the 3D-printing of silicone rubber bulk and carbon nanotube based silicone rubber electrode materials. Composite materials were cured in less than 120 s and material interfaces were evaluated with scanning electron microscopy. Furthermore, curing related changes in the mechanical and cell-biological behaviour were investigated with tensile and WST-1 cell biocompatibility tests. The infrared absorption properties of the silicone rubber materials were analysed with fourier transform infrared spectroscopy in transmission and attenuated total reflection mode. The heat flux was calculated by using the FTIR data, emissivity data from the infrared source manufacturer and the geometrical view factor of the system.

  12. Medical workstation design: enhancing graphical interface with 3D anatomical atlas

    NASA Astrophysics Data System (ADS)

    Soo Hoo, Kent; Wong, Stephen T.; Grant, Ellen

    1997-05-01

    The huge data archive of the UCSF Hospital Integrated Picture Archiving and Communication System gives healthcare providers access to diverse kinds of images and text for diagnosis and patient management. Given the mass of information accessible, however, conventional graphical user interface (GUI) approach overwhelms the user with forms, menus, fields, lists, and other widgets and causes 'information overloading.' This article describes a new approach that complements the conventional GUI with 3D anatomical atlases and presents the usefulness of this approach with a clinical neuroimaging application.

  13. User experience while viewing stereoscopic 3D television.

    PubMed

    Read, Jenny C A; Bohr, Iwo

    2014-01-01

    3D display technologies have been linked to visual discomfort and fatigue. In a lab-based study with a between-subjects design, 433 viewers aged from 4 to 82 years watched the same movie in either 2D or stereo 3D (S3D), and subjectively reported on a range of aspects of their viewing experience. Our results suggest that a minority of viewers, around 14%, experience adverse effects due to viewing S3D, mainly headache and eyestrain. A control experiment where participants viewed 2D content through 3D glasses suggests that around 8% may report adverse effects which are not due directly to viewing S3D, but instead are due to the glasses or to negative preconceptions about S3D (the 'nocebo effect'). Women were slightly more likely than men to report adverse effects with S3D. We could not detect any link between pre-existing eye conditions or low stereoacuity and the likelihood of experiencing adverse effects with S3D. PMID:24874550

  14. User experience while viewing stereoscopic 3D television.

    PubMed

    Read, Jenny C A; Bohr, Iwo

    2014-01-01

    3D display technologies have been linked to visual discomfort and fatigue. In a lab-based study with a between-subjects design, 433 viewers aged from 4 to 82 years watched the same movie in either 2D or stereo 3D (S3D), and subjectively reported on a range of aspects of their viewing experience. Our results suggest that a minority of viewers, around 14%, experience adverse effects due to viewing S3D, mainly headache and eyestrain. A control experiment where participants viewed 2D content through 3D glasses suggests that around 8% may report adverse effects which are not due directly to viewing S3D, but instead are due to the glasses or to negative preconceptions about S3D (the 'nocebo effect'). Women were slightly more likely than men to report adverse effects with S3D. We could not detect any link between pre-existing eye conditions or low stereoacuity and the likelihood of experiencing adverse effects with S3D.

  15. Rapid prototyping 3D virtual world interfaces within a virtual factory environment

    NASA Technical Reports Server (NTRS)

    Kosta, Charles Paul; Krolak, Patrick D.

    1993-01-01

    On-going work into user requirements analysis using CLIPS (NASA/JSC) expert systems as an intelligent event simulator has led to research into three-dimensional (3D) interfaces. Previous work involved CLIPS and two-dimensional (2D) models. Integral to this work was the development of the University of Massachusetts Lowell parallel version of CLIPS, called PCLIPS. This allowed us to create both a Software Bus and a group problem-solving environment for expert systems development. By shifting the PCLIPS paradigm to use the VEOS messaging protocol we have merged VEOS (HlTL/Seattle) and CLIPS into a distributed virtual worlds prototyping environment (VCLIPS). VCLIPS uses the VEOS protocol layer to allow multiple experts to cooperate on a single problem. We have begun to look at the control of a virtual factory. In the virtual factory there are actors and objects as found in our Lincoln Logs Factory of the Future project. In this artificial reality architecture there are three VCLIPS entities in action. One entity is responsible for display and user events in the 3D virtual world. Another is responsible for either simulating the virtual factory or communicating with the real factory. The third is a user interface expert. The interface expert maps user input levels, within the current prototype, to control information for the factory. The interface to the virtual factory is based on a camera paradigm. The graphics subsystem generates camera views of the factory on standard X-Window displays. The camera allows for view control and object control. Control or the factory is accomplished by the user reaching into the camera views to perform object interactions. All communication between the separate CLIPS expert systems is done through VEOS.

  16. User interfaces to expert systems

    SciTech Connect

    Agarwal, A.; Emrich, M.L.

    1988-10-01

    Expert Systems are becoming increasingly popular in environments where the user is not well versed in computers or the subject domain. They offer expert advice and can also explain their lines of reasoning. As these systems are applied to highly technical areas, they become complex and large. Therefore, User Systems Interfaces (USIs) become critical. This paper discusses recent technologies that can be applied to improved user communication. In particular, bar menus/graphics, mouse interfaces, touch screens, and voice links will be highlighted. Their applications in the context of SOFTMAN (The Software Manager Apprentice) a knowledge-based system are discussed. 18 refs., 2 figs.

  17. 3D-CDTI User Manual v2.1

    NASA Technical Reports Server (NTRS)

    Johnson, Walter; Battiste, Vernol

    2016-01-01

    The 3D-Cockpit Display of Traffic Information (3D-CDTI) is a flight deck tool that presents aircrew with: proximal traffic aircraft location, their current status and flight plan data; strategic conflict detection and alerting; automated conflict resolution strategies; the facility to graphically plan manual route changes; time-based, in-trail spacing on approach. The CDTI is manipulated via a touchpad on the flight deck, and by mouse when presented as part of a desktop flight simulator.

  18. Latest developments in a multi-user 3D display

    NASA Astrophysics Data System (ADS)

    Surman, Phil; Sexton, Ian; Bates, Richard; Lee, Wing Kai; Hopf, Klaus; Koukoulas, Triantaffilos

    2005-11-01

    De Montfort University, in conjunction with the Heinrich Hertz Institute, is developing a 3D display that is targeted specifically at the television market. It is capable of supplying 3D to several viewers who do not have to wear special glasses, and who are able to move freely over a room-sized area. The display consists of a single liquid crystal display that presents the same stereo pair to every viewer by employing spatial multiplexing. This presents a stereo pair on alternate pixel rows, with the conventional backlight replaced by novel steering optics controlled by the output of a head position tracker. Illumination is achieved using arrays of coaxial optical elements in conjunction with high-density white light emitting diode arrays. The operation of the steering and multiplexing optics in the prototype display are explained. The results obtained from a prototype built under the European Union-funded ATTEST 3D television project are described. The performance of this model was not optimum, but was sufficient to prove that the principle of operation is viable for a 3D television display. A second prototype, incorporating improvements based on experience gained, is currently under construction and this is also described. The prototype is capable of being developed into a display appropriate for a production model that will enable 3D television to come to market within the next ten years. With the current widespread usage of flat panel displays it is likely that customer preference will be for a hang-on-the-wall 3D display, and this challenge will be met by reconfiguring the optics and incorporating novel optical addressing techniques.

  19. 3D print of polymer bonded rare-earth magnets, and 3D magnetic field scanning with an end-user 3D printer

    NASA Astrophysics Data System (ADS)

    Huber, C.; Abert, C.; Bruckner, F.; Groenefeld, M.; Muthsam, O.; Schuschnigg, S.; Sirak, K.; Thanhoffer, R.; Teliban, I.; Vogler, C.; Windl, R.; Suess, D.

    2016-10-01

    3D print is a recently developed technique, for single-unit production, and for structures that have been impossible to build previously. The current work presents a method to 3D print polymer bonded isotropic hard magnets with a low-cost, end-user 3D printer. Commercially available isotropic NdFeB powder inside a PA11 matrix is characterized, and prepared for the printing process. An example of a printed magnet with a complex shape that was designed to generate a specific stray field is presented, and compared with finite element simulation solving the macroscopic Maxwell equations. For magnetic characterization, and comparing 3D printed structures with injection molded parts, hysteresis measurements are performed. To measure the stray field outside the magnet, the printer is upgraded to a 3D magnetic flux density measurement system. To skip an elaborate adjusting of the sensor, a simulation is used to calibrate the angles, sensitivity, and the offset of the sensor. With this setup, a measurement resolution of 0.05 mm along the z-axes is achievable. The effectiveness of our calibration method is shown. With our setup, we are able to print polymer bonded magnetic systems with the freedom of having a specific complex shape with locally tailored magnetic properties. The 3D scanning setup is easy to mount, and with our calibration method we are able to get accurate measuring results of the stray field.

  20. A non-expert-user interface for posing signing avatars.

    PubMed

    Adamo-Villani, Nicoletta; Popescu, Voicu; Lestina, Jason

    2013-05-01

    We describe a graphical user interface designed to allow non-expert users to pose 3D characters to create American Sign Language (ASL) computer animation. The interface is an important component of a software system that allows educators of the Deaf to add sign language translation, in the form of 3D character animations, to digital learning materials, thus making them accessible to deaf learners. A study indicates that users with no computer animation expertize can create animated ASL signs quickly and accurately.

  1. A non-expert-user interface for posing signing avatars.

    PubMed

    Adamo-Villani, Nicoletta; Popescu, Voicu; Lestina, Jason

    2013-05-01

    We describe a graphical user interface designed to allow non-expert users to pose 3D characters to create American Sign Language (ASL) computer animation. The interface is an important component of a software system that allows educators of the Deaf to add sign language translation, in the form of 3D character animations, to digital learning materials, thus making them accessible to deaf learners. A study indicates that users with no computer animation expertize can create animated ASL signs quickly and accurately. PMID:22789025

  2. Towards automation of user interface design

    NASA Technical Reports Server (NTRS)

    Gastner, Rainer; Kraetzschmar, Gerhard K.; Lutz, Ernst

    1992-01-01

    This paper suggests an approach to automatic software design in the domain of graphical user interfaces. There are still some drawbacks in existing user interface management systems (UIMS's) which basically offer only quantitative layout specifications via direct manipulation. Our approach suggests a convenient way to get a default graphical user interface which may be customized and redesigned easily in further prototyping cycles.

  3. A graphical user interface for remote intervention

    SciTech Connect

    Nilsen, K.A.; Hallset, J.O.; Sandvig, G.

    1996-12-31

    Deep water petroleum production must rely on remotely controlled intervention methods, like ROV systems, to do inspection, maintenance and repair tasks. ROV work is normally done by a skilled pilot, controlling the vehicle and its tools. The pilot`s work is made tedious by the uncontrolled environment with currents, turbid water, inferior lighting and loss of perspective. The MIMIC (Modular Integrated Man-machine Interaction and Control) project is a new system development aimed at improving the efficiency and quality of ROV operations. The improvement is achieved by providing the pilot with a dramatically better user interface than he has today. The interface is based on three-dimensional (3D) computer graphics technology. In current ROV control systems, the pilot has to perceive data from many different sources, of various quality. The MIMIC project shows that it is possible to integrate and enhance this information, decreasing the work-load on the operator, and reducing operation time and costs due to errors. To the best of the authors` knowledge, this work is the first systematic attempt at using 3D computer graphics in this application field, not counting experimental systems. Similar systems are on the test bed for land and space applications.

  4. Interaction Design and Usability of Learning Spaces in 3D Multi-user Virtual Worlds

    NASA Astrophysics Data System (ADS)

    Minocha, Shailey; Reeves, Ahmad John

    Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web, which users can 'inhabit' and interact via their own graphical, self-representations known as 'avatars'. 3D virtual worlds are being used in many applications: education/training, gaming, social networking, marketing and commerce. Second Life is the most widely used 3D virtual world in education. However, problems associated with usability, navigation and way finding in 3D virtual worlds may impact on student learning and engagement. Based on empirical investigations of learning spaces in Second Life, this paper presents design guidelines to improve the usability and ease of navigation in 3D spaces. Methods of data collection include semi-structured interviews with Second Life students, educators and designers. The findings have revealed that design principles from the fields of urban planning, Human- Computer Interaction, Web usability, geography and psychology can influence the design of spaces in 3D multi-user virtual environments.

  5. Interface requirements to couple thermal-hydraulic codes to 3D neutronic codes

    SciTech Connect

    Langenbuch, S.; Austregesilo, H.; Velkov, K.

    1997-07-01

    The present situation of thermalhydraulics codes and 3D neutronics codes is briefly described and general considerations for coupling of these codes are discussed. Two different basic approaches of coupling are identified and their relative advantages and disadvantages are discussed. The implementation of the coupling for 3D neutronics codes in the system ATHLET is presented. Meanwhile, this interface is used for coupling three different 3D neutronics codes.

  6. Intelligent user interface for intelligent multimedia repository

    NASA Astrophysics Data System (ADS)

    Rhee, Phill-Kyu; Kim, Yong-Hwan; Sim, B. S.; Zhoo, Z. C.; Park, D.-I.

    1997-10-01

    Recently, much effort has been made for efficiency of user interface since the assumption of expertise or well-trained users is nor more valid these days. Today's users of computer systems are expanded to ordinary people. Furthermore, too much network accessible information resources in the form of various media increases rapidly everyday. The primary goal of the intelligent multimedia repository (IMR) is to assist users in accessing multimedia information efficiently. Primary users of the IMR are assumed to be novice users even though the system can be used for users at different levels of expertise. Users are not well-trained people in using computer system. Thus, the semantic gap between users and the system must be mainly reduced form the system site. The technology of intelligent user interface is adopted to minimize the semantic gap. For the intelligent user interface of been designed and developed. Machine learning technologies have been employed to provide user adaptation/intelligent capability to the system. The IUI of the IMR consist user interface manager (UIM), and user model (UM). The UIM performs the function of managing intelligent user interface. The UM stores the behavioral knowledge of the user. The UM stores the history of query and response interactions to absorb communication errors due to semantic gaps between the user and the IMR. The UM is implemented by decision tree based case- based reasoning and back propagation neural networks. Experimental result show the IUI can improve the performance of the IMR.

  7. A Simple Interface for 3D Position Estimation of a Mobile Robot with Single Camera.

    PubMed

    Chao, Chun-Tang; Chung, Ming-Hsuan; Chiou, Juing-Shian; Wang, Chi-Jo

    2016-01-01

    In recent years, there has been an increase in the number of mobile robots controlled by a smart phone or tablet. This paper proposes a visual control interface for a mobile robot with a single camera to easily control the robot actions and estimate the 3D position of a target. In this proposal, the mobile robot employed an Arduino Yun as the core processor and was remote-controlled by a tablet with an Android operating system. In addition, the robot was fitted with a three-axis robotic arm for grasping. Both the real-time control signal and video transmission are transmitted via Wi-Fi. We show that with a properly calibrated camera and the proposed prototype procedures, the users can click on a desired position or object on the touchscreen and estimate its 3D coordinates in the real world by simple analytic geometry instead of a complicated algorithm. The results of the measurement verification demonstrates that this approach has great potential for mobile robots. PMID:27023556

  8. A Simple Interface for 3D Position Estimation of a Mobile Robot with Single Camera.

    PubMed

    Chao, Chun-Tang; Chung, Ming-Hsuan; Chiou, Juing-Shian; Wang, Chi-Jo

    2016-03-25

    In recent years, there has been an increase in the number of mobile robots controlled by a smart phone or tablet. This paper proposes a visual control interface for a mobile robot with a single camera to easily control the robot actions and estimate the 3D position of a target. In this proposal, the mobile robot employed an Arduino Yun as the core processor and was remote-controlled by a tablet with an Android operating system. In addition, the robot was fitted with a three-axis robotic arm for grasping. Both the real-time control signal and video transmission are transmitted via Wi-Fi. We show that with a properly calibrated camera and the proposed prototype procedures, the users can click on a desired position or object on the touchscreen and estimate its 3D coordinates in the real world by simple analytic geometry instead of a complicated algorithm. The results of the measurement verification demonstrates that this approach has great potential for mobile robots.

  9. A Simple Interface for 3D Position Estimation of a Mobile Robot with Single Camera

    PubMed Central

    Chao, Chun-Tang; Chung, Ming-Hsuan; Chiou, Juing-Shian; Wang, Chi-Jo

    2016-01-01

    In recent years, there has been an increase in the number of mobile robots controlled by a smart phone or tablet. This paper proposes a visual control interface for a mobile robot with a single camera to easily control the robot actions and estimate the 3D position of a target. In this proposal, the mobile robot employed an Arduino Yun as the core processor and was remote-controlled by a tablet with an Android operating system. In addition, the robot was fitted with a three-axis robotic arm for grasping. Both the real-time control signal and video transmission are transmitted via Wi-Fi. We show that with a properly calibrated camera and the proposed prototype procedures, the users can click on a desired position or object on the touchscreen and estimate its 3D coordinates in the real world by simple analytic geometry instead of a complicated algorithm. The results of the measurement verification demonstrates that this approach has great potential for mobile robots. PMID:27023556

  10. Graphical User Interface in Art

    NASA Astrophysics Data System (ADS)

    Gwilt, Ian

    This essay discusses the use of the Graphical User Interface (GUI) as a site of creative practice. By creatively repositioning the GUI as a work of art it is possible to challenge our understanding and expectations of the conventional computer interface wherein the icons and navigational architecture of the GUI no longer function as a technological tool. These artistic recontextualizations are often used to question our engagement with technology and to highlight the pivotal place that the domestic computer has taken in our everyday social, cultural and (increasingly), creative domains. Through these works the media specificity of the screen-based GUI can broken by dramatic changes in scale, form and configuration. This can be seen through the work of new media artists who have re-imagined the GUI in a number of creative forms both, within the digital, as image, animation, net and interactive art, and in the analogue, as print, painting, sculpture, installation and performative event. Furthermore as a creative work, the GUI can also be utilized as a visual way-finder to explore the relationship between the dynamic potentials of the digital and the concretized qualities of the material artifact.

  11. Evaluating user interfaces for stack mode viewing

    NASA Astrophysics Data System (ADS)

    Atkins, M. Stella; Kirkpatrick, Arthur E.; Knight, Adelle; Forster, Bruce

    2007-03-01

    The goal of this research was to evaluate two different stack mode layouts for 3D medical images - a regular stack mode layout where just the topmost image was visible, and a new stack mode layout, which included the images just before and after the main image. We developed stripped down user interfaces to test the techniques, and designed a look-alike radiology task using 3D artificial target stimuli implanted in the slices of medical image volumes. The task required searching for targets and identifying the range of slices containing the targets. Eight naive students participated, using a within-subjects design. We measured the response time and accuracy of subjects using the two layouts and tracked the eyegaze of several subjects while they performed the task. Eyegaze data was divided into fixations and saccades Subjects were 19% slower with the new stack layout than the standard stack layout, but 5 of the 8 subjects preferred the new layout. Analysis of the eyegaze data showed that in the new technique, the context images on both sides were fixated once the target was found in the topmost image. We believe that the extra time was caused by the difficulty in controlling the rate of scrolling, causing overshooting. We surmise that providing some contextual detail such as adjacent slices in the new stack mode layout is helpful to reduce cognitive load for this radiology look-alike task.

  12. Understanding Human Perception of Building Categories in Virtual 3d Cities - a User Study

    NASA Astrophysics Data System (ADS)

    Tutzauer, P.; Becker, S.; Niese, T.; Deussen, O.; Fritsch, D.

    2016-06-01

    Virtual 3D cities are becoming increasingly important as a means of visually communicating diverse urban-related information. To get a deeper understanding of a human's cognitive experience of virtual 3D cities, this paper presents a user study on the human ability to perceive building categories (e.g. residential home, office building, building with shops etc.) from geometric 3D building representations. The study reveals various dependencies between geometric properties of the 3D representations and the perceptibility of the building categories. Knowledge about which geometries are relevant, helpful or obstructive for perceiving a specific building category is derived. The importance and usability of such knowledge is demonstrated based on a perception-guided 3D building abstraction process.

  13. Three-dimensional user interfaces for scientific visualization

    NASA Technical Reports Server (NTRS)

    Vandam, Andries

    1995-01-01

    The main goal of this project is to develop novel and productive user interface techniques for creating and managing visualizations of computational fluid dynamics (CFD) datasets. We have implemented an application framework in which we can visualize computational fluid dynamics user interfaces. This UI technology allows users to interactively place visualization probes in a dataset and modify some of their parameters. We have also implemented a time-critical scheduling system which strives to maintain a constant frame-rate regardless of the number of visualization techniques. In the past year, we have published parts of this research at two conferences, the research annotation system at Visualization 1994, and the 3D user interface at UIST 1994. The real-time scheduling system has been submitted to SIGGRAPH 1995 conference. Copies of these documents are included with this report.

  14. Intelligent user interface concept for space station

    NASA Technical Reports Server (NTRS)

    Comer, Edward; Donaldson, Cameron; Bailey, Elizabeth; Gilroy, Kathleen

    1986-01-01

    The space station computing system must interface with a wide variety of users, from highly skilled operations personnel to payload specialists from all over the world. The interface must accommodate a wide variety of operations from the space platform, ground control centers and from remote sites. As a result, there is a need for a robust, highly configurable and portable user interface that can accommodate the various space station missions. The concept of an intelligent user interface executive, written in Ada, that would support a number of advanced human interaction techniques, such as windowing, icons, color graphics, animation, and natural language processing is presented. The user interface would provide intelligent interaction by understanding the various user roles, the operations and mission, the current state of the environment and the current working context of the users. In addition, the intelligent user interface executive must be supported by a set of tools that would allow the executive to be easily configured and to allow rapid prototyping of proposed user dialogs. This capability would allow human engineering specialists acting in the role of dialog authors to define and validate various user scenarios. The set of tools required to support development of this intelligent human interface capability is discussed and the prototyping and validation efforts required for development of the Space Station's user interface are outlined.

  15. Vision as a user interface

    NASA Astrophysics Data System (ADS)

    Koenderink, Jan

    2011-03-01

    The egg-rolling behavior of the graylag goose is an often quoted example of a fixed-action pattern. The bird will even attempt to roll a brick back to its nest! Despite excellent visual acuity it apparently takes a brick for an egg." Evolution optimizes utility, not veridicality. Yet textbooks take it for a fact that human vision evolved so as to approach veridical perception. How do humans manage to dodge the laws of evolution? I will show that they don't, but that human vision is an idiosyncratic user interface. By way of an example I consider the case of pictorial perception. Gleaning information from still images is an important human ability and is likely to remain so for the foreseeable future. I will discuss a number of instances of extreme non-veridicality and huge inter-observer variability. Despite their importance in applications (information dissemination, personnel selection,...) such huge effects have remained undocumented in the literature, although they can be traced to artistic conventions. The reason appears to be that conventional psychophysics-by design-fails to address the qualitative, that is the meaningful, aspects of visual awareness whereas this is the very target of the visual arts.

  16. Why 3D Cameras are Not Popular: A Qualitative User Study on Stereoscopic Photography Acceptance

    NASA Astrophysics Data System (ADS)

    Hakala, Jussi; Westman, Stina; Salmimaa, Marja; Pölönen, Monika; Järvenpää, Toni; Häkkinen, Jukka

    2014-03-01

    Digital stereoscopic 3D cameras have entered the consumer market in recent years, but the acceptance of this novel technology has not yet been studied. The aim of this study was to identify the benefits and problems that novice users encounter in 3D photography by equipping five users with 3D cameras for a 4-week trial. We gathered data using a weekly questionnaire, an exit interview, and a stereoscopic disparity analysis of the 699 photographs taken during the trial. The results indicate that the participants took photographs at too-close distances, which caused excessive disparities. They learned to avoid the problem to some extent; the number of failed photographs due to excessive stereoscopic disparity decreased 70 % in 4 weeks. The participants also developed a preference for subjects that included clear depth differences and started to avoid photographing people because they looked unnatural in 3D photographs. They also regarded flash-induced shadows and edge violations problematic because of the unnatural effects in the photographs. We propose in-camera assistance tools for 3D cameras to make 3D photography easier.

  17. User Interface Design for Dynamic Geometry Software

    ERIC Educational Resources Information Center

    Kortenkamp, Ulrich; Dohrmann, Christian

    2010-01-01

    In this article we describe long-standing user interface issues with Dynamic Geometry Software and common approaches to address them. We describe first prototypes of multi-touch-capable DGS. We also give some hints on the educational benefits of proper user interface design.

  18. From Multi-User Virtual Environment to 3D Virtual Learning Environment

    ERIC Educational Resources Information Center

    Livingstone, Daniel; Kemp, Jeremy; Edgar, Edmund

    2008-01-01

    While digital virtual worlds have been used in education for a number of years, advances in the capabilities and spread of technology have fed a recent boom in interest in massively multi-user 3D virtual worlds for entertainment, and this in turn has led to a surge of interest in their educational applications. In this paper we briefly review the…

  19. Socialisation for Learning at a Distance in a 3-D Multi-User Virtual Environment

    ERIC Educational Resources Information Center

    Edirisingha, Palitha; Nie, Ming; Pluciennik, Mark; Young, Ruth

    2009-01-01

    This paper reports findings of a pilot study that examined the pedagogical potential of "Second Life" (SL), a popular three-dimensional multi-user virtual environment (3-D MUVE) developed by the Linden Lab. The study is part of a 1-year research and development project titled "Modelling of Secondlife Environments" (http://www.le.ac.uk/moose)…

  20. Design and Implementation of a 3D Multi-User Virtual World for Language Learning

    ERIC Educational Resources Information Center

    Ibanez, Maria Blanca; Garcia, Jose Jesus; Galan, Sergio; Maroto, David; Morillo, Diego; Kloos, Carlos Delgado

    2011-01-01

    The best way to learn is by having a good teacher and the best language learning takes place when the learner is immersed in an environment where the language is natively spoken. 3D multi-user virtual worlds have been claimed to be useful for learning, and the field of exploiting them for education is becoming more and more active thanks to the…

  1. Interfacing graphene and related 2D materials with the 3D world.

    PubMed

    Tománek, David

    2015-04-10

    An important prerequisite to translating the exceptional intrinsic performance of 2D materials such as graphene and transition metal dichalcogenides into useful devices precludes their successful integration within the current 3D technology. This review provides theoretical insight into nontrivial issues arising from interfacing 2D materials with 3D systems including epitaxy and ways to accommodate lattice mismatch, the key role of contact resistance and the effect of defects in electrical and thermal transport.

  2. An interface for precise and comfortable 3D work with volumetric medical datasets.

    PubMed

    Serra, L; Hern, N; Guan, C G; Lee, E; Lee, Y H; Yeo, T T; Chan, C; Kockro, R A

    1999-01-01

    We have developed a 3D/2D paradigm of interaction that combines manipulation of precise 3D volumetric data with unambiguous widget interaction. Precise 3D interaction is ensured by a combination of resting the lower arms on an armrest and pivoting the hands around the wrist. Unambiguous 2D interaction is achieved by providing passive haptic feedback by means of a virtual control panel whose position coincides with the physical surfaces encasing the system. We have tested this interface with a neurosurgical planning application that has been clinically used for 17 skull-base cases at two local hospitals. PMID:10538381

  3. An interface for precise and comfortable 3D work with volumetric medical datasets.

    PubMed

    Serra, L; Hern, N; Guan, C G; Lee, E; Lee, Y H; Yeo, T T; Chan, C; Kockro, R A

    1999-01-01

    We have developed a 3D/2D paradigm of interaction that combines manipulation of precise 3D volumetric data with unambiguous widget interaction. Precise 3D interaction is ensured by a combination of resting the lower arms on an armrest and pivoting the hands around the wrist. Unambiguous 2D interaction is achieved by providing passive haptic feedback by means of a virtual control panel whose position coincides with the physical surfaces encasing the system. We have tested this interface with a neurosurgical planning application that has been clinically used for 17 skull-base cases at two local hospitals.

  4. New User Interface Capabilities for Control Systems

    SciTech Connect

    Kasemir, Kay

    2009-01-01

    Latest technologies promise new control system User Interface (UI) features and greater interoperability of applications. New developments using Java and Eclipse aim to unify diverse control systems and make communication between applications seamless. Web based user interfaces can improve portability and remote access. Modern programming tools improve efficiency, support testing and facilitate shared code. This paper will discuss new developments aimed at improving control system interfaces and their development environment.

  5. Sketch on dynamic gesture tracking and analysis exploiting vision-based 3D interface

    NASA Astrophysics Data System (ADS)

    Woo, Woontack; Kim, Namgyu; Wong, Karen; Tadenuma, Makoto

    2000-12-01

    In this paper, we propose a vision-based 3D interface exploiting invisible 3D boxes, arranged in the personal space (i.e. reachable space by the body without traveling), which allows robust yet simple dynamic gesture tracking and analysis, without exploiting complicated sensor-based motion tracking systems. Vision-based gesture tracking and analysis is still a challenging problem, even though we have witnessed rapid advances in computer vision over the last few decades. The proposed framework consists of three main parts, i.e. (1) object segmentation without bluescreen and 3D box initialization with depth information, (2) movement tracking by observing how the body passes through the 3D boxes in the personal space and (3) movement feature extraction based on Laban's Effort theory and movement analysis by mapping features to meaningful symbols using time-delay neural networks. Obviously, exploiting depth information using multiview images improves the performance of gesture analysis by reducing the errors introduced by simple 2D interfaces In addition, the proposed box-based 3D interface lessens the difficulties in both tracking movement in 3D space and in extracting low-level features of the movement. Furthermore, the time-delay neural networks lessens the difficulties in movement analysis by training. Due to its simplicity and robustness, the framework will provide interactive systems, such as ATR I-cubed Tangible Music System or ATR Interactive Dance system, with improved quality of the 3D interface. The proposed simple framework also can be extended to other applications requiring dynamic gesture tracking and analysis on the fly.

  6. Digital microfabrication of user-defined 3D microstructures in cell-laden hydrogels

    PubMed Central

    Soman, Pranav; Chung, Peter H.; Zhang, Alvin; Chen, Shaochen

    2013-01-01

    Complex 3D interfacial arrangements of cells are found in several in vivo biosystems such as blood vasculature, renal glomeruli, and intestinal villi. Current tissue engineering techniques fail to develop suitable 3D microenvironments to evaluate the concurrent effects of complex topography and cell encapsulation. There is a need to develop new fabrication approaches that control cell density and distribution within complex 3D features. In this work, we present a dynamic projection printing process that allows rapid construction of complex 3D structures using custom-defined computer-aided-design (CAD) files. Gelatin-methacrylate (GelMA) constructs featuring user-defined spiral, pyramid, flower, and dome micro-geometries were fabricated with and without encapsulated cells. Encapsulated cells demonstrate good cell viability across all geometries both on the scaffold surface and internal to the structures. Cells respond to geometric cues individually as well as collectively throughout the larger-scale patterns. Time-lapse observations also reveal the dynamic nature of mechanical interactions between cells and micro-geometry. When compared to conventional cell-seeding, cell encapsulation within complex 3D patterned scaffolds provides long-term control over proliferation, cell morphology, and geometric guidance. Overall, this biofabrication technique offers a flexible platform to evaluate cell interactions with complex 3D micro-features, with the ability to scale-up towards high-throughput screening platforms. PMID:23686741

  7. Digital microfabrication of user-defined 3D microstructures in cell-laden hydrogels.

    PubMed

    Soman, Pranav; Chung, Peter H; Zhang, A Ping; Chen, Shaochen

    2013-11-01

    Complex 3D interfacial arrangements of cells are found in several in vivo biosystems such as blood vasculature, renal glomeruli, and intestinal villi. Current tissue engineering techniques fail to develop suitable 3D microenvironments to evaluate the concurrent effects of complex topography and cell encapsulation. There is a need to develop new fabrication approaches that control cell density and distribution within complex 3D features. In this work, we present a dynamic projection printing process that allows rapid construction of complex 3D structures using custom-defined computer-aided-design (CAD) files. Gelatin-methacrylate (GelMA) constructs featuring user-defined spiral, pyramid, flower, and dome micro-geometries were fabricated with and without encapsulated cells. Encapsulated cells demonstrate good cell viability across all geometries both on the scaffold surface and internal to the structures. Cells respond to geometric cues individually as well as collectively throughout the larger-scale patterns. Time-lapse observations also reveal the dynamic nature of mechanical interactions between cells and micro-geometry. When compared to conventional cell-seeding, cell encapsulation within complex 3D patterned scaffolds provides long-term control over proliferation, cell morphology, and geometric guidance. Overall, this biofabrication technique offers a flexible platform to evaluate cell interactions with complex 3D micro-features, with the ability to scale-up towards high-throughput screening platforms.

  8. Developing a 3D Road Cadastral System: Comparing Legal Requirements and User Needs

    NASA Astrophysics Data System (ADS)

    Gristina, S.; Ellul, C.; Scianna, A.

    2016-10-01

    Road transport has always played an important role in a country's growth and, in order to manage road networks and ensure a high standard of road performance (e.g. durability, efficiency and safety), both public and private road inventories have been implemented using databases and Geographical Information Systems. They enable registering and managing significant amounts of different road information, but to date do not focus on 3D road information, data integration and interoperability. In an increasingly complex 3D urban environment, and in the age of smart cities, however, applications including intelligent transport systems, mobility and traffic management, road maintenance and safety require digital data infrastructures to manage road data: thus new inventories based on integrated 3D road models (queryable, updateable and shareable on line) are required. This paper outlines the first step towards the implementation of 3D GIS-based road inventories. Focusing on the case study of the "Road Cadastre" (the Italian road inventory as established by law), it investigates current limitations and required improvements, and also compares the required data structure imposed by cadastral legislation with real road users' needs. The study aims to: a) determine whether 3D GIS would improve road cadastre (for better management of data through the complete life-cycle infrastructure projects); b) define a conceptual model for a 3D road cadastre for Italy (whose general principles may be extended also to other countries).

  9. Second order Method for Solving 3D Elasticity Equations with Complex Interfaces

    PubMed Central

    Wang, Bao; Xia, Kelin; Wei, Guo-Wei

    2015-01-01

    Elastic materials are ubiquitous in nature and indispensable components in man-made devices and equipments. When a device or equipment involves composite or multiple elastic materials, elasticity interface problems come into play. The solution of three dimensional (3D) elasticity interface problems is significantly more difficult than that of elliptic counterparts due to the coupled vector components and cross derivatives in the governing elasticity equation. This work introduces the matched interface and boundary (MIB) method for solving 3D elasticity interface problems. The proposed MIB elasticity interface scheme utilizes fictitious values on irregular grid points near the material interface to replace function values in the discretization so that the elasticity equation can be discretized using the standard finite difference schemes as if there were no material interface. The interface jump conditions are rigorously enforced on the intersecting points between the interface and the mesh lines. Such an enforcement determines the fictitious values. A number of new techniques has been developed to construct efficient MIB elasticity interface schemes for dealing with cross derivative in coupled governing equations. The proposed method is extensively validated over both weak and strong discontinuity of the solution, both piecewise constant and position-dependent material parameters, both smooth and nonsmooth interface geometries, and both small and large contrasts in the Poisson’s ratio and shear modulus across the interface. Numerical experiments indicate that the present MIB method is of second order convergence in both L∞ and L2 error norms for handling arbitrarily complex interfaces, including biomolecular surfaces. To our best knowledge, this is the first elasticity interface method that is able to deliver the second convergence for the molecular surfaces of proteins.. PMID:25914422

  10. Applying Cognitive Psychology to User Interfaces

    NASA Astrophysics Data System (ADS)

    Durrani, Sabeen; Durrani, Qaiser S.

    This paper explores some key aspects of cognitive psychology that may be mapped onto user interfaces. Major focus in existing user interface guidelines is on consistency, simplicity, feedback, system messages, display issues, navigation, colors, graphics, visibility and error prevention [8-10]. These guidelines are effective indesigning user interfaces. However, these guidelines do not handle the issues that may arise due to the innate structure of human brain and human limitations. For example, where to place graphics on the screen so that user can easily process them and what kind of background should be given on the screen according to the limitation of human motor system. In this paper we have collected some available guidelines from the area of cognitive psychology [1, 5, 7]. In addition, we have extracted few guidelines from theories and studies of cognitive psychology [3, 11] which may be mapped to user interfaces.

  11. CARE 3 user-friendly interface user's guide

    NASA Technical Reports Server (NTRS)

    Martensen, A. L.

    1987-01-01

    CARE 3 predicts the unreliability of highly reliable reconfigurable fault-tolerant systems that include redundant computers or computer systems. CARE3MENU is a user-friendly interface used to create an input for the CARE 3 program. The CARE3MENU interface has been designed to minimize user input errors. Although a CARE3MENU session may be successfully completed and all parameters may be within specified limits or ranges, the CARE 3 program is not guaranteed to produce meaningful results if the user incorrectly interprets the CARE 3 stochastic model. The CARE3MENU User Guide provides complete information on how to create a CARE 3 model with the interface. The CARE3MENU interface runs under the VAX/VMS operating system.

  12. Formalizing the potential of stereoscopic 3D user experience in interactive entertainment

    NASA Astrophysics Data System (ADS)

    Schild, Jonas; Masuch, Maic

    2015-03-01

    The use of stereoscopic 3D vision affects how interactive entertainment has to be developed as well as how it is experienced by the audience. The large amount of possibly impacting factors and variety as well as a certain subtlety of measured effects on user experience make it difficult to grasp the overall potential of using S3D vision. In a comprehensive approach, we (a) present a development framework which summarizes possible variables in display technology, content creation and human factors, and (b) list a scheme of S3D user experience effects concerning initial fascination, emotions, performance, and behavior as well as negative feelings of discomfort and complexity. As a major contribution we propose a qualitative formalization which derives dependencies between development factors and user effects. The argumentation is based on several previously published user studies. We further show how to apply this formula to identify possible opportunities and threats in content creation as well as how to pursue future steps for a possible quantification.

  13. User Interface Technology for Formal Specification Development

    NASA Technical Reports Server (NTRS)

    Lowry, Michael; Philpot, Andrew; Pressburger, Thomas; Underwood, Ian; Lum, Henry, Jr. (Technical Monitor)

    1994-01-01

    Formal specification development and modification are an essential component of the knowledge-based software life cycle. User interface technology is needed to empower end-users to create their own formal specifications. This paper describes the advanced user interface for AMPHION1 a knowledge-based software engineering system that targets scientific subroutine libraries. AMPHION is a generic, domain-independent architecture that is specialized to an application domain through a declarative domain theory. Formal specification development and reuse is made accessible to end-users through an intuitive graphical interface that provides semantic guidance in creating diagrams denoting formal specifications in an application domain. The diagrams also serve to document the specifications. Automatic deductive program synthesis ensures that end-user specifications are correctly implemented. The tables that drive AMPHION's user interface are automatically compiled from a domain theory; portions of the interface can be customized by the end-user. The user interface facilitates formal specification development by hiding syntactic details, such as logical notation. It also turns some of the barriers for end-user specification development associated with strongly typed formal languages into active sources of guidance, without restricting advanced users. The interface is especially suited for specification modification. AMPHION has been applied to the domain of solar system kinematics through the development of a declarative domain theory. Testing over six months with planetary scientists indicates that AMPHION's interactive specification acquisition paradigm enables users to develop, modify, and reuse specifications at least an order of magnitude more rapidly than manual program development.

  14. Graphical User Interfaces and Library Systems: End-User Reactions.

    ERIC Educational Resources Information Center

    Zorn, Margaret; Marshall, Lucy

    1995-01-01

    Describes a study by Parke-Davis Pharmaceutical Research Library to determine user satisfaction with the graphical user interface-based (GUI) Dynix Marquis compared with the text-based Dynix Classic Online Public Access Catalog (OPAC). Results show that the GUI-based OPAC was preferred by endusers over the text-based OPAC. (eight references) (DGM)

  15. The Input-Interface of Webcam Applied in 3D Virtual Reality Systems

    ERIC Educational Resources Information Center

    Sun, Huey-Min; Cheng, Wen-Lin

    2009-01-01

    Our research explores a virtual reality application based on Web camera (Webcam) input-interface. The interface can replace with the mouse to control direction intention of a user by the method of frame difference. We divide a frame into nine grids from Webcam and make use of the background registration to compute the moving object. In order to…

  16. CLIPS application user interface for the PC

    NASA Technical Reports Server (NTRS)

    Jenkins, Jim; Holbrook, Rebecca; Shewhart, Mark; Crouse, Joey; Yarost, Stuart

    1991-01-01

    The majority of applications that utilize expert system development programs for their knowledge representation and inferencing capability require some form of interface with the end user. This interface is more than likely an interaction through the computer screen. When building an application the user interface can prove to be the most difficult and time consuming aspect to program. Commercial products currently exist which address this issue. To keep pace C Language Integrated Production System (CLIPS) will need to find a solution for their lack of an easy to use Application User Interface (AUI). This paper represents a survey of the DoD CLIPS' user community and provides the backbone of a possible solution.

  17. Ultra-low-cost 3D gaze estimation: an intuitive high information throughput compliment to direct brain-machine interfaces.

    PubMed

    Abbott, W W; Faisal, A A

    2012-08-01

    Eye movements are highly correlated with motor intentions and are often retained by patients with serious motor deficiencies. Despite this, eye tracking is not widely used as control interface for movement in impaired patients due to poor signal interpretation and lack of control flexibility. We propose that tracking the gaze position in 3D rather than 2D provides a considerably richer signal for human machine interfaces by allowing direct interaction with the environment rather than via computer displays. We demonstrate here that by using mass-produced video-game hardware, it is possible to produce an ultra-low-cost binocular eye-tracker with comparable performance to commercial systems, yet 800 times cheaper. Our head-mounted system has 30 USD material costs and operates at over 120 Hz sampling rate with a 0.5-1 degree of visual angle resolution. We perform 2D and 3D gaze estimation, controlling a real-time volumetric cursor essential for driving complex user interfaces. Our approach yields an information throughput of 43 bits s(-1), more than ten times that of invasive and semi-invasive brain-machine interfaces (BMIs) that are vastly more expensive. Unlike many BMIs our system yields effective real-time closed loop control of devices (10 ms latency), after just ten minutes of training, which we demonstrate through a novel BMI benchmark--the control of the video arcade game 'Pong'.

  18. Ultra-low-cost 3D gaze estimation: an intuitive high information throughput compliment to direct brain-machine interfaces

    NASA Astrophysics Data System (ADS)

    Abbott, W. W.; Faisal, A. A.

    2012-08-01

    Eye movements are highly correlated with motor intentions and are often retained by patients with serious motor deficiencies. Despite this, eye tracking is not widely used as control interface for movement in impaired patients due to poor signal interpretation and lack of control flexibility. We propose that tracking the gaze position in 3D rather than 2D provides a considerably richer signal for human machine interfaces by allowing direct interaction with the environment rather than via computer displays. We demonstrate here that by using mass-produced video-game hardware, it is possible to produce an ultra-low-cost binocular eye-tracker with comparable performance to commercial systems, yet 800 times cheaper. Our head-mounted system has 30 USD material costs and operates at over 120 Hz sampling rate with a 0.5-1 degree of visual angle resolution. We perform 2D and 3D gaze estimation, controlling a real-time volumetric cursor essential for driving complex user interfaces. Our approach yields an information throughput of 43 bits s-1, more than ten times that of invasive and semi-invasive brain-machine interfaces (BMIs) that are vastly more expensive. Unlike many BMIs our system yields effective real-time closed loop control of devices (10 ms latency), after just ten minutes of training, which we demonstrate through a novel BMI benchmark—the control of the video arcade game ‘Pong’.

  19. A lightweight tangible 3D interface for interactive visualization of thin fiber structures.

    PubMed

    Jackson, Bret; Lau, Tung Yuen; Schroeder, David; Toussaint, Kimani C; Keefe, Daniel F

    2013-12-01

    We present a prop-based, tangible interface for 3D interactive visualization of thin fiber structures. These data are commonly found in current bioimaging datasets, for example second-harmonic generation microscopy of collagen fibers in tissue. Our approach uses commodity visualization technologies such as a depth sensing camera and low-cost 3D display. Unlike most current uses of these emerging technologies in the games and graphics communities, we employ the depth sensing camera to create a fish-tank stereoscopic virtual reality system at the scientist's desk that supports tracking of small-scale gestures with objects already found in the work space. We apply the new interface to the problem of interactive exploratory visualization of three-dimensional thin fiber data. A critical task for the visual analysis of these data is understanding patterns in fiber orientation throughout a volume.The interface enables a new, fluid style of data exploration and fiber orientation analysis by using props to provide needed passive-haptic feedback, making 3D interactions with these fiber structures more controlled. We also contribute a low-level algorithm for extracting fiber centerlines from volumetric imaging. The system was designed and evaluated with two biophotonic experts who currently use it in their lab. As compared to typical practice within their field, the new visualization system provides a more effective way to examine and understand the 3D bioimaging datasets they collect.

  20. Student Preferences toward Microcomputer User Interfaces.

    ERIC Educational Resources Information Center

    Hazari, Sunil I.; Reaves, Rita R.

    1994-01-01

    Describes a study of undergraduates that was conducted to determine students' preferences toward Graphical User Interface versus Command Line Interface during computer-assisted instruction. Previous experience, comfort level, performance scores, and student attitudes are examined and compared, and the computer use survey is appended. (Contains 13…

  1. User interfaces in space science instrumentation

    NASA Astrophysics Data System (ADS)

    McCalden, Alec John

    This thesis examines user interaction with instrumentation in the specific context of space science. It gathers together existing practice in machine interfaces with a look at potential future usage and recommends a new approach to space science projects with the intention of maximising their science return. It first takes a historical perspective on user interfaces and ways of defining and measuring the science return of a space instrument. Choices of research methodology are considered. Implementation details such as the concepts of usability, mental models, affordance and presentation of information are described, and examples of existing interfaces in space science are given. A set of parameters for use in analysing and synthesizing a user interface is derived by using a set of case studies of diverse failures and from previous work. A general space science user analysis is made by looking at typical practice, and an interview plus persona technique is used to group users with interface designs. An examination is made of designs in the field of astronomical instrumentation interfaces, showing the evolution of current concepts and including ideas capable of sustaining progress in the future. The parameters developed earlier are then tested against several established interfaces in the space science context to give a degree of confidence in their use. The concept of a simulator that is used to guide the development of an instrument over the whole lifecycle is described, and the idea is proposed that better instrumentation would result from more efficient use of the resources available. The previous ideas in this thesis are then brought together to describe a proposed new approach to a typical development programme, with an emphasis on user interaction. The conclusion shows that there is significant room for improvement in the science return from space instrumentation by attention to the user interface.

  2. Touch Interaction with 3D Geographical Visualization on Web: Selected Technological and User Issues

    NASA Astrophysics Data System (ADS)

    Herman, L.; Stachoň, Z.; Stuchlík, R.; Hladík, J.; Kubíček, P.

    2016-10-01

    The use of both 3D visualization and devices with touch displays is increasing. In this paper, we focused on the Web technologies for 3D visualization of spatial data and its interaction via touch screen gestures. At the first stage, we compared the support of touch interaction in selected JavaScript libraries on different hardware (desktop PCs with touch screens, tablets, and smartphones) and software platforms. Afterward, we realized simple empiric test (within-subject design, 6 participants, 2 simple tasks, LCD touch monitor Acer and digital terrain models as stimuli) focusing on the ability of users to solve simple spatial tasks via touch screens. An in-house testing web tool was developed and used based on JavaScript, PHP, and X3DOM languages and Hammer.js libraries. The correctness of answers, speed of users' performances, used gestures, and a simple gesture metric was recorded and analysed. Preliminary results revealed that the pan gesture is most frequently used by test participants and it is also supported by the majority of 3D libraries. Possible gesture metrics and future developments including the interpersonal differences are discussed in the conclusion.

  3. PRONTO3D users` instructions: A transient dynamic code for nonlinear structural analysis

    SciTech Connect

    Attaway, S.W.; Mello, F.J.; Heinstein, M.W.; Swegle, J.W.; Ratner, J.A.; Zadoks, R.I.

    1998-06-01

    This report provides an updated set of users` instructions for PRONTO3D. PRONTO3D is a three-dimensional, transient, solid dynamics code for analyzing large deformations of highly nonlinear materials subjected to extremely high strain rates. This Lagrangian finite element program uses an explicit time integration operator to integrate the equations of motion. Eight-node, uniform strain, hexahedral elements and four-node, quadrilateral, uniform strain shells are used in the finite element formulation. An adaptive time step control algorithm is used to improve stability and performance in plasticity problems. Hourglass distortions can be eliminated without disturbing the finite element solution using either the Flanagan-Belytschko hourglass control scheme or an assumed strain hourglass control scheme. All constitutive models in PRONTO3D are cast in an unrotated configuration defined using the rotation determined from the polar decomposition of the deformation gradient. A robust contact algorithm allows for the impact and interaction of deforming contact surfaces of quite general geometry. The Smooth Particle Hydrodynamics method has been embedded into PRONTO3D using the contact algorithm to couple it with the finite element method.

  4. Graphical interface for the physics-based generation of inputs to 3D MEEC SGEMP and SREMP simulations

    SciTech Connect

    Bland, M; Wondra, J; Nunan, S; Walters, D

    1998-12-01

    A graphical user interface (GUI) is under development for the MEEC family of SGEMP and SREMP simulation codes. These codes are workhorse legacy codes that have been in use for nearly two decades, with modifications and enhanced physics models added throughout the years. The MEEC codes are currently being evaluated for use by the DOE in the Dual Revalidation program and experiments at NIF. The new GUI makes the codes more accessible and less prone to input errors by automatically generating the parameters and grids that previously had to be designed by hand. physics-based algorithms define the simulation volume with expanding meshes. Users are able to specify objects, materials, and emission surfaces through dialogs and input boxes. 3D and orthographic views are available to view objects in the volume. Zone slice views are available for stepping through the overlay of objects on the mesh in planes aligned with the primary axes.

  5. Graphical interface for the physics-based generation of inputs to 3D MEEC SGEMP and SREMP simulations

    SciTech Connect

    Bland, M; Walters, D; Wondra, J

    1999-06-01

    A graphical user interface (GUI) is under development for the MEEC family of SGEMP and SREMP simulation codes [1,2]. These codes are ''workhorse'' legacy codes that have been in use for nearly two decades, with modifications and enhanced physics models added throughout the years. The MEEC codes are currently being evaluated for use by the DOE in the Dual Revalidation Program and experiments at NIF. The new GUI makes the codes more accessible and less prone to input errors by automatically generating the parameters and grids that previously had to be designed ''by hand''. Physics-based algorithms define the simulation volume with expanding meshes. Users are able to specify objects, materials, and emission surfaces through dialogs and input boxes. 3D and orthographic views are available to view objects in the volume. Zone slice views are available for stepping through the overlay of objects on the mesh in planes aligned with the primary axes.

  6. MaxMod: a hidden Markov model based novel interface to MODELLER for improved prediction of protein 3D models.

    PubMed

    Parida, Bikram K; Panda, Prasanna K; Misra, Namrata; Mishra, Barada K

    2015-02-01

    Modeling the three-dimensional (3D) structures of proteins assumes great significance because of its manifold applications in biomolecular research. Toward this goal, we present MaxMod, a graphical user interface (GUI) of the MODELLER program that combines profile hidden Markov model (profile HMM) method with Clustal Omega program to significantly improve the selection of homologous templates and target-template alignment for construction of accurate 3D protein models. MaxMod distinguishes itself from other existing GUIs of MODELLER software by implementing effortless modeling of proteins using templates that bear modified residues. Additionally, it provides various features such as loop optimization, express modeling (a feature where protein model can be generated directly from its sequence, without any further user intervention) and automatic update of PDB database, thus enhancing the user-friendly control of computational tasks. We find that HMM-based MaxMod performs better than other modeling packages in terms of execution time and model quality. MaxMod is freely available as a downloadable standalone tool for academic and non-commercial purpose at http://www.immt.res.in/maxmod/. PMID:25636267

  7. MaxMod: a hidden Markov model based novel interface to MODELLER for improved prediction of protein 3D models.

    PubMed

    Parida, Bikram K; Panda, Prasanna K; Misra, Namrata; Mishra, Barada K

    2015-02-01

    Modeling the three-dimensional (3D) structures of proteins assumes great significance because of its manifold applications in biomolecular research. Toward this goal, we present MaxMod, a graphical user interface (GUI) of the MODELLER program that combines profile hidden Markov model (profile HMM) method with Clustal Omega program to significantly improve the selection of homologous templates and target-template alignment for construction of accurate 3D protein models. MaxMod distinguishes itself from other existing GUIs of MODELLER software by implementing effortless modeling of proteins using templates that bear modified residues. Additionally, it provides various features such as loop optimization, express modeling (a feature where protein model can be generated directly from its sequence, without any further user intervention) and automatic update of PDB database, thus enhancing the user-friendly control of computational tasks. We find that HMM-based MaxMod performs better than other modeling packages in terms of execution time and model quality. MaxMod is freely available as a downloadable standalone tool for academic and non-commercial purpose at http://www.immt.res.in/maxmod/.

  8. Co-located haptic and 3D graphic interface for medical simulations.

    PubMed

    Berkelman, Peter; Miyasaka, Muneaki; Bozlee, Sebastian

    2013-01-01

    We describe a system which provides high-fidelity haptic feedback in the same physical location as a 3D graphical display, in order to enable realistic physical interaction with virtual anatomical tissue during modelled procedures such as needle driving, palpation, and other interventions performed using handheld instruments. The haptic feedback is produced by the interaction between an array of coils located behind a thin flat LCD screen, and permanent magnets embedded in the instrument held by the user. The coil and magnet configuration permits arbitrary forces and torques to be generated on the instrument in real time according to the dynamics of the simulated tissue by activating the coils in combination. A rigid-body motion tracker provides position and orientation feedback of the handheld instrument to the computer simulation, and the 3D display is produced using LCD shutter glasses and a head-tracking system for the user.

  9. User-friendly 3D bioassays with cell-containing hydrogel modules: narrowing the gap between microfluidic bioassays and clinical end-users' needs.

    PubMed

    Lee, Do-Hyun; Bae, Chae Yun; Kwon, Seyong; Park, Je-Kyun

    2015-06-01

    Cell-containing hydrogel modules as cell-hydrogel microunits for creating a physiologically relevant 3D in vivo-like microenvironment with multiple cell types and unique extracellular matrix (ECM) compositions facilitate long-term cell maintenance and bioassays. To date, there have been many important advances in microfluidic bioassays, which incorporate hydrogel scaffolds into surface-accessible microchambers, driven by the strong demand for the application of spatiotemporally defined biochemical stimuli to construct in vivo-like conditions and perform real-time imaging of cell-matrix interactions. In keeping with the trend of fostering collaborations among biologists, clinicians, and microfluidic engineers, it is essential to create a simpler approach for coupling cell-containing hydrogel modules and an automated bioassay platform in a user-friendly format. In this article, we review recent progress in hydrogel-incorporated microfluidics for long-term cell maintenance and discuss some of the simpler and user-friendly 3D bioassay techniques combined with cell-containing hydrogel modules that can be applied to mutually beneficial collaborations with non-engineers. We anticipate that this modular and user-friendly format interfaced with existing laboratory infrastructure will help address several clinical questions in ways that extend well beyond the current 2D cell-culture systems.

  10. A JAVA User Interface for the Virtual Human

    SciTech Connect

    Easterly, C E; Strickler, D J; Tolliver, J S; Ward, R C

    1999-10-13

    A human simulation environment, the Virtual Human (VH), is under development at the Oak Ridge National Laboratory (ORNL). Virtual Human connects three-dimensional (3D) anatomical models of the body with dynamic physiological models to investigate a wide range of human biological and physical responses to stimuli. We have utilized the Java programming language to develop a flexible user interface to the VH. The Java prototype interface has been designed to display dynamic results from selected physiological models, with user control of the initial model parameters and ability to steer the simulation as it is proceeding. Taking advantage of Java's Remote Method Invocation (RMI) features, the interface runs as a Java client that connects to a Java RMI server process running on a remote server machine. The RMI server can couple to physiological models written in Java, or in other programming languages, including C and FORTRAN. Future versions of the interface will be linked to 3D anatomical models of the human body to complete the development of the VH.

  11. User interface for ground-water modeling: Arcview extension

    USGS Publications Warehouse

    Tsou, M.-S.; Whittemore, D.O.

    2001-01-01

    Numerical simulation for ground-water modeling often involves handling large input and output data sets. A geographic information system (GIS) provides an integrated platform to manage, analyze, and display disparate data and can greatly facilitate modeling efforts in data compilation, model calibration, and display of model parameters and results. Furthermore, GIS can be used to generate information for decision making through spatial overlay and processing of model results. Arc View is the most widely used Windows-based GIS software that provides a robust user-friendly interface to facilitate data handling and display. An extension is an add-on program to Arc View that provides additional specialized functions. An Arc View interface for the ground-water flow and transport models MODFLOW and MT3D was built as an extension for facilitating modeling. The extension includes preprocessing of spatially distributed (point, line, and polygon) data for model input and postprocessing of model output. An object database is used for linking user dialogs and model input files. The Arc View interface utilizes the capabilities of the 3D Analyst extension. Models can be automatically calibrated through the Arc View interface by external linking to such programs as PEST. The efficient pre- and postprocessing capabilities and calibration link were demonstrated for ground-water modeling in southwest Kansas.

  12. Language workbench user interfaces for data analysis

    PubMed Central

    Benson, Victoria M.

    2015-01-01

    Biological data analysis is frequently performed with command line software. While this practice provides considerable flexibility for computationally savy individuals, such as investigators trained in bioinformatics, this also creates a barrier to the widespread use of data analysis software by investigators trained as biologists and/or clinicians. Workflow systems such as Galaxy and Taverna have been developed to try and provide generic user interfaces that can wrap command line analysis software. These solutions are useful for problems that can be solved with workflows, and that do not require specialized user interfaces. However, some types of analyses can benefit from custom user interfaces. For instance, developing biomarker models from high-throughput data is a type of analysis that can be expressed more succinctly with specialized user interfaces. Here, we show how Language Workbench (LW) technology can be used to model the biomarker development and validation process. We developed a language that models the concepts of Dataset, Endpoint, Feature Selection Method and Classifier. These high-level language concepts map directly to abstractions that analysts who develop biomarker models are familiar with. We found that user interfaces developed in the Meta-Programming System (MPS) LW provide convenient means to configure a biomarker development project, to train models and view the validation statistics. We discuss several advantages of developing user interfaces for data analysis with a LW, including increased interface consistency, portability and extension by language composition. The language developed during this experiment is distributed as an MPS plugin (available at http://campagnelab.org/software/bdval-for-mps/). PMID:25755929

  13. Language workbench user interfaces for data analysis.

    PubMed

    Benson, Victoria M; Campagne, Fabien

    2015-01-01

    Biological data analysis is frequently performed with command line software. While this practice provides considerable flexibility for computationally savy individuals, such as investigators trained in bioinformatics, this also creates a barrier to the widespread use of data analysis software by investigators trained as biologists and/or clinicians. Workflow systems such as Galaxy and Taverna have been developed to try and provide generic user interfaces that can wrap command line analysis software. These solutions are useful for problems that can be solved with workflows, and that do not require specialized user interfaces. However, some types of analyses can benefit from custom user interfaces. For instance, developing biomarker models from high-throughput data is a type of analysis that can be expressed more succinctly with specialized user interfaces. Here, we show how Language Workbench (LW) technology can be used to model the biomarker development and validation process. We developed a language that models the concepts of Dataset, Endpoint, Feature Selection Method and Classifier. These high-level language concepts map directly to abstractions that analysts who develop biomarker models are familiar with. We found that user interfaces developed in the Meta-Programming System (MPS) LW provide convenient means to configure a biomarker development project, to train models and view the validation statistics. We discuss several advantages of developing user interfaces for data analysis with a LW, including increased interface consistency, portability and extension by language composition. The language developed during this experiment is distributed as an MPS plugin (available at http://campagnelab.org/software/bdval-for-mps/). PMID:25755929

  14. Language workbench user interfaces for data analysis.

    PubMed

    Benson, Victoria M; Campagne, Fabien

    2015-01-01

    Biological data analysis is frequently performed with command line software. While this practice provides considerable flexibility for computationally savy individuals, such as investigators trained in bioinformatics, this also creates a barrier to the widespread use of data analysis software by investigators trained as biologists and/or clinicians. Workflow systems such as Galaxy and Taverna have been developed to try and provide generic user interfaces that can wrap command line analysis software. These solutions are useful for problems that can be solved with workflows, and that do not require specialized user interfaces. However, some types of analyses can benefit from custom user interfaces. For instance, developing biomarker models from high-throughput data is a type of analysis that can be expressed more succinctly with specialized user interfaces. Here, we show how Language Workbench (LW) technology can be used to model the biomarker development and validation process. We developed a language that models the concepts of Dataset, Endpoint, Feature Selection Method and Classifier. These high-level language concepts map directly to abstractions that analysts who develop biomarker models are familiar with. We found that user interfaces developed in the Meta-Programming System (MPS) LW provide convenient means to configure a biomarker development project, to train models and view the validation statistics. We discuss several advantages of developing user interfaces for data analysis with a LW, including increased interface consistency, portability and extension by language composition. The language developed during this experiment is distributed as an MPS plugin (available at http://campagnelab.org/software/bdval-for-mps/).

  15. DYNA3D: A nonlinear, explicit, three-dimensional finite element code for solid and structural mechanics, User manual. Revision 1

    SciTech Connect

    Whirley, R.G.; Engelmann, B.E.

    1993-11-01

    This report is the User Manual for the 1993 version of DYNA3D, and also serves as a User Guide. DYNA3D is a nonlinear, explicit, finite element code for analyzing the transient dynamic response of three-dimensional solids and structures. The code is fully vectorized and is available on several computer platforms. DYNA3D includes solid, shell, beam, and truss elements to allow maximum flexibility in modeling physical problems. Many material models are available to represent a wide range of material behavior, including elasticity, plasticity, composites, thermal effects, and rate dependence. In addition, DYNA3D has a sophisticated contact interface capability, including frictional sliding and single surface contact. Rigid materials provide added modeling flexibility. A material model driver with interactive graphics display is incorporated into DYNA3D to permit accurate modeling of complex material response based on experimental data. Along with the DYNA3D Example Problem Manual, this document provides the information necessary to apply DYNA3D to solve a wide range of engineering analysis problems.

  16. Hackable User Interfaces In Astronomy with Glue

    NASA Astrophysics Data System (ADS)

    Beaumont, C.; Goodman, A.; Greenfield, P.

    2015-09-01

    Astronomers typically choose between Graphical User Interfaces and custom-written computer code when exploring and analyzing data. Few tools are designed to encourage both of these workflows, despite their complementary strengths. We believe that such hybrid hackable user interfaces could enable more agile data exploration, combining the fluidity that comes from a GUI with the precision and reproducibility that comes from writing code. In this article we articulate the different strengths and weaknesses of both workflows and discuss how to enable both in a single tool. We focus on Glue (http://glue-viz.org) as a case study and examine how the goal of creating a hackable user interface has influenced the design of Glue.

  17. Accurate gradient approximation for complex interface problems in 3D by an improved coupling interface method

    SciTech Connect

    Shu, Yu-Chen; Chern, I-Liang; Chang, Chien C.

    2014-10-15

    Most elliptic interface solvers become complicated for complex interface problems at those “exceptional points” where there are not enough neighboring interior points for high order interpolation. Such complication increases especially in three dimensions. Usually, the solvers are thus reduced to low order accuracy. In this paper, we classify these exceptional points and propose two recipes to maintain order of accuracy there, aiming at improving the previous coupling interface method [26]. Yet the idea is also applicable to other interface solvers. The main idea is to have at least first order approximations for second order derivatives at those exceptional points. Recipe 1 is to use the finite difference approximation for the second order derivatives at a nearby interior grid point, whenever this is possible. Recipe 2 is to flip domain signatures and introduce a ghost state so that a second-order method can be applied. This ghost state is a smooth extension of the solution at the exceptional point from the other side of the interface. The original state is recovered by a post-processing using nearby states and jump conditions. The choice of recipes is determined by a classification scheme of the exceptional points. The method renders the solution and its gradient uniformly second-order accurate in the entire computed domain. Numerical examples are provided to illustrate the second order accuracy of the presently proposed method in approximating the gradients of the original states for some complex interfaces which we had tested previous in two and three dimensions, and a real molecule ( (1D63)) which is double-helix shape and composed of hundreds of atoms.

  18. Comparison of User Performance with Interactive and Static 3d Visualization - Pilot Study

    NASA Astrophysics Data System (ADS)

    Herman, L.; Stachoň, Z.

    2016-06-01

    Interactive 3D visualizations of spatial data are currently available and popular through various applications such as Google Earth, ArcScene, etc. Several scientific studies have focused on user performance with 3D visualization, but static perspective views are used as stimuli in most of the studies. The main objective of this paper is to try to identify potential differences in user performance with static perspective views and interactive visualizations. This research is an exploratory study. An experiment was designed as a between-subject study and a customized testing tool based on open web technologies was used for the experiment. The testing set consists of an initial questionnaire, a training task and four experimental tasks. Selection of the highest point and determination of visibility from the top of a mountain were used as the experimental tasks. Speed and accuracy of each task performance of participants were recorded. The movement and actions in the virtual environment were also recorded within the interactive variant. The results show that participants deal with the tasks faster when using static visualization. The average error rate was also higher in the static variant. The findings from this pilot study will be used for further testing, especially for formulating of hypotheses and designing of subsequent experiments.

  19. Contact Interface Verification for DYNA3D Scenario 1: Basic Contact

    SciTech Connect

    McMichael, L D

    2006-05-10

    A suite of test problems has been developed to examine contact behavior within the nonlinear, three-dimensional, explicit finite element analysis (FEA) code DYNA3D (Lin, 2005). The test problems address the basic functionality of the contact algorithms, including the behavior of various kinematic, penalty, and Lagrangian enforcement formulations. The results from the DYNA3D analyses are compared to closed form solutions to verify the contact behavior. This work was performed as part of the Verification and Validation efforts of LLNL W Program within the NNSA's Advanced Simulation and Computing (ASC) Program. DYNA3D models the transient dynamic response of solids and structures including the interactions between disjoint bodies (parts). A wide variety of contact surfaces are available to represent the diverse interactions possible during an analysis, including relative motion (sliding), separation and gap closure (voids), and fixed relative position (tied). The problem geometry may be defined using a combination of element formulations, including one-dimensional beam and truss elements, two-dimensional shell elements, and three-dimensional solid elements. Consequently, it is necessary to consider various element interactions for each contact algorithm being verified. Most of the contact algorithms currently available in DYNA3D are examined; the exceptions are the Type 4--Single Surface Contact and Type 11--SAND algorithms. It is likely that these algorithms will be removed since their functionality is embodied in other, more robust, contact algorithms. The automatic contact algorithm is evaluated using the Type 12 interface. Two other variations of automatic contact, Type 13 and Type 14, offer additional means to adapt the interface domain, but share the same search and restoration algorithms as Type 12. The contact algorithms are summarized in Table 1. This report and associated test problems examine the scenario where one contact surface exists between two

  20. 3D-nanostructured boron-doped diamond for microelectrode array neural interfacing.

    PubMed

    Piret, Gaëlle; Hébert, Clément; Mazellier, Jean-Paul; Rousseau, Lionel; Scorsone, Emmanuel; Cottance, Myline; Lissorgues, Gaelle; Heuschkel, Marc O; Picaud, Serge; Bergonzo, Philippe; Yvert, Blaise

    2015-06-01

    The electrode material is a key element in the design of long-term neural implants and neuroprostheses. To date, the ideal electrode material offering high longevity, biocompatibility, low-noise recording and high stimulation capabilities remains to be found. We show that 3D-nanostructured boron doped diamond (BDD), an innovative material consisting in a chemically stable material with a high aspect ratio structure obtained by encapsulation of a carbon nanotube template within two BDD nanolayers, allows neural cell attachment, survival and neurite extension. Further, we developed arrays of 20-μm-diameter 3D-nanostructured BDD microelectrodes for neural interfacing. These microelectrodes exhibited low impedances and low intrinsic recording noise levels. In particular, they allowed the detection of low amplitude (10-20 μV) local-field potentials, single units and multiunit bursts neural activity in both acute whole embryonic hindbrain-spinal cord preparations and long-term hippocampal cell cultures. Also, cyclic voltammetry measurements showed a wide potential window of about 3 V and a charge storage capacity of 10 mC.cm(-2), showing high potentiality of this material for neural stimulation. These results demonstrate the attractiveness of 3D-nanostructured BDD as a novel material for neural interfacing, with potential applications for the design of biocompatible neural implants for the exploration and rehabilitation of the nervous system.

  1. 3D-nanostructured boron-doped diamond for microelectrode array neural interfacing.

    PubMed

    Piret, Gaëlle; Hébert, Clément; Mazellier, Jean-Paul; Rousseau, Lionel; Scorsone, Emmanuel; Cottance, Myline; Lissorgues, Gaelle; Heuschkel, Marc O; Picaud, Serge; Bergonzo, Philippe; Yvert, Blaise

    2015-06-01

    The electrode material is a key element in the design of long-term neural implants and neuroprostheses. To date, the ideal electrode material offering high longevity, biocompatibility, low-noise recording and high stimulation capabilities remains to be found. We show that 3D-nanostructured boron doped diamond (BDD), an innovative material consisting in a chemically stable material with a high aspect ratio structure obtained by encapsulation of a carbon nanotube template within two BDD nanolayers, allows neural cell attachment, survival and neurite extension. Further, we developed arrays of 20-μm-diameter 3D-nanostructured BDD microelectrodes for neural interfacing. These microelectrodes exhibited low impedances and low intrinsic recording noise levels. In particular, they allowed the detection of low amplitude (10-20 μV) local-field potentials, single units and multiunit bursts neural activity in both acute whole embryonic hindbrain-spinal cord preparations and long-term hippocampal cell cultures. Also, cyclic voltammetry measurements showed a wide potential window of about 3 V and a charge storage capacity of 10 mC.cm(-2), showing high potentiality of this material for neural stimulation. These results demonstrate the attractiveness of 3D-nanostructured BDD as a novel material for neural interfacing, with potential applications for the design of biocompatible neural implants for the exploration and rehabilitation of the nervous system. PMID:25890717

  2. Users manual for the NASA Lewis three-dimensional ice accretion code (LEWICE 3D)

    NASA Technical Reports Server (NTRS)

    Bidwell, Colin S.; Potapczuk, Mark G.

    1993-01-01

    A description of the methodology, the algorithms, and the input and output data along with an example case for the NASA Lewis 3D ice accretion code (LEWICE3D) has been produced. The manual has been designed to help the user understand the capabilities, the methodologies, and the use of the code. The LEWICE3D code is a conglomeration of several codes for the purpose of calculating ice shapes on three-dimensional external surfaces. A three-dimensional external flow panel code is incorporated which has the capability of calculating flow about arbitrary 3D lifting and nonlifting bodies with external flow. A fourth order Runge-Kutta integration scheme is used to calculate arbitrary streamlines. An Adams type predictor-corrector trajectory integration scheme has been included to calculate arbitrary trajectories. Schemes for calculating tangent trajectories, collection efficiencies, and concentration factors for arbitrary regions of interest for single droplets or droplet distributions have been incorporated. A LEWICE 2D based heat transfer algorithm can be used to calculate ice accretions along surface streamlines. A geometry modification scheme is incorporated which calculates the new geometry based on the ice accretions generated at each section of interest. The three-dimensional ice accretion calculation is based on the LEWICE 2D calculation. Both codes calculate the flow, pressure distribution, and collection efficiency distribution along surface streamlines. For both codes the heat transfer calculation is divided into two regions, one above the stagnation point and one below the stagnation point, and solved for each region assuming a flat plate with pressure distribution. Water is assumed to follow the surface streamlines, hence starting at the stagnation zone any water that is not frozen out at a control volume is assumed to run back into the next control volume. After the amount of frozen water at each control volume has been calculated the geometry is modified by

  3. Understanding and Improving the Quality of Inter-Layer Interfaces in FDM 3-D Printing

    NASA Astrophysics Data System (ADS)

    Duranty, Edward; Spradlin, Brandon; Stark, Madeline; Dadmun, Mark

    We have studied the effect of thermal history and material diffusion on inter-filament bonding in FDM 3D printed parts and developed methods to improve interlayer adhesion in 3D printed samples. The available thermal energy during the FDM print environment was determined quantitatively by tracking the temperature of the bottom most printed layer using a thermocouple attached to the print bed. The role of the thermal history of the filaments during the deposition process on the quality of inter-layer bonding in an FDM ABS part was monitored using a T-peel test and an innovative sample design. Additionally, the interfacial adhesion between 3D printed layers was improved by the addition of a chemical cross-linking agent 4,4 '-diaminodiphenylmethane (DADPM). These studies have increased our understanding of the importance of the complex thermal history of a filament in the 3D printing process and its impact on the interfaces that form during the fused deposition modeling print process. Furthermore, the chemical crosslinking process demonstrates a potential method to covalently link layers in FDM printed parts, improving the bulk strength of the part. The insight provided in this work may aid in the development of techniques that can produce FDM parts that could be used as replacement parts in structural applications, or as completely standalone products.

  4. Image processing of radiographs in 3D Rayleigh-Taylor decelerating interface experiments

    NASA Astrophysics Data System (ADS)

    Kuranz, C. C.; Drake, R. P.; Grosskopf, M. J.; Robey, H. F.; Remington, B. A.; Hansen, J. F.; Blue, B. E.; Knauer, J.

    2009-08-01

    This paper discusses high-energy-density laboratory astrophysics experiments exploring the Rayleigh-Taylor instability under conditions similar to the blast wave driven, outermost layer in a core-collapse supernova. The planar blast wave is created in an experimental target using the Omega laser. The blast wave crosses an unstable interface with a seed perturbation machined onto it. The perturbation consists of a 3D “egg crate” pattern and, in some cases, an additional longer wavelength mode is added to this 3D, single-mode pattern. The main diagnostic of this experiment is x-ray radiography. This paper explores an image processing technique to improve the identification and characterization of structure in the radiographic data.

  5. A user-system interface agent

    NASA Technical Reports Server (NTRS)

    Wakim, Nagi T.; Srivastava, Sadanand; Bousaidi, Mehdi; Goh, Gin-Hua

    1995-01-01

    Agent-based technologies answer to several challenges posed by additional information processing requirements in today's computing environments. In particular, (1) users desire interaction with computing devices in a mode which is similar to that used between people, (2) the efficiency and successful completion of information processing tasks often require a high-level of expertise in complex and multiple domains, (3) information processing tasks often require handling of large volumes of data and, therefore, continuous and endless processing activities. The concept of an agent is an attempt to address these new challenges by introducing information processing environments in which (1) users can communicate with a system in a natural way, (2) an agent is a specialist and a self-learner and, therefore, it qualifies to be trusted to perform tasks independent of the human user, and (3) an agent is an entity that is continuously active performing tasks that are either delegated to it or self-imposed. The work described in this paper focuses on the development of an interface agent for users of a complex information processing environment (IPE). This activity is part of an on-going effort to build a model for developing agent-based information systems. Such systems will be highly applicable to environments which require a high degree of automation, such as, flight control operations and/or processing of large volumes of data in complex domains, such as the EOSDIS environment and other multidisciplinary, scientific data systems. The concept of an agent as an information processing entity is fully described with emphasis on characteristics of special interest to the User-System Interface Agent (USIA). Issues such as agent 'existence' and 'qualification' are discussed in this paper. Based on a definition of an agent and its main characteristics, we propose an architecture for the development of interface agents for users of an IPE that is agent-oriented and whose resources

  6. The Promise of Zoomable User Interfaces

    ERIC Educational Resources Information Center

    Bederson, Benjamin B.

    2011-01-01

    Zoomable user interfaces (ZUIs) have received a significant amount of attention in the 18 years since they were introduced. They have enjoyed some success, and elements of ZUIs are widely used in computers today, although the grand vision of a zoomable desktop has not materialised. This paper describes the premise and promise of ZUIs along with…

  7. A User Interface for Multiple Retrieval Systems.

    ERIC Educational Resources Information Center

    Teskey, Niall; And Others

    1987-01-01

    Reviews current systems designed to help end-users search online databases without the assistance of an intermediary and describes a prototype system which emulates the Deco (the text storage and retrieval system used by Unilever) interface on Dialog and Data-Star. Initial trials of the prototype system are reported. (15 references) (MES)

  8. SF3M 2.0: improvement of 3D photo-reconstruction interface based on freely available software

    NASA Astrophysics Data System (ADS)

    Castillo, Carlos; James, Michael R.; Pérez, Rafael; Gómez, Jose A.

    2016-04-01

    During recent years, a number of tools based on Structure-from-Motion algorithms have been released for full image-based 3D reconstruction either freely (e.g. Bundler, PMVS2, VisualSFM, MicMac) or commercially (e.g. Agisoft PhotoScan). The SF3M interface was developed in Matlab® to use link software developments (VisualSFM, CloudCompare) and new applications to create a semi-automated workflow including reconstruction, georeferencing and point-cloud filtering, and has been tested for gully erosion assessment with terrestrial images (Castillo et al., 2015). The main aim of this work to provide an improved freely-available and easy-to-use alternative for 3D reconstruction intended for public agencies, non-profit organisations, researchers and other stakeholders interested in 3D modelling. In this communication we present SF3M 2.0, a new version of the graphical user interface. In this case, the SfM module is based on MicMac, an open-software tool (Pierrot-Deseilligny and Cléry, 2011) which provides advanced features such as camera calibration and constrained bundle adjustment using ground control points. SF3M 2.0 will be tested in two scenarios: a) using the same ground-based image set tested in Castillo et al. (2015) to compare the performance of both versions and b) using aerial images taken from a helium balloon to assess a gully network in a 40-hectares catchment. In this study we explore the advantages of SF3M 2.0, explain its operation and evaluate its accuracy and performance. This tool will be also available for free download. References Castillo, C., James, M.R., Redel-Macías, M. D., Pérez, R., and Gómez, J.A.: SF3M software: 3-D photo-reconstruction for non-expert users and its application to a gully network, SOIL, 1, 583-594. Pierrot-Deseilligny, M and Cléry, I. APERO, an Open Source Bundle Adjusment Software for Automatic Calibration and Orientation of a Set of Images. Proceedings of the ISPRS Commission V Symposium, Image Engineering and Vision

  9. 3-D shear lag model for the analysis of interface damage in ceramic matrix composites

    SciTech Connect

    Dharani, L.R.; Ji, F.

    1995-12-31

    In this paper a micromechanics analytical model is presented for characterizing the behavior of a unidirectional brittle matrix composite containing initial matrix flaws, specifically, as they approach a fiber-matrix interface. It is contemplated that when a matrix crack impinges on the interface it may go around the fiber or go through the fiber by breaking it or debond the fiber/matrix interface. It has been experimentally observed that the crack front does not remain straight, rather it bows once it impinges on a row of fibers. If a unit cell approach is used, the problem is clearly non-axisymmetric and three-dimensional. Since most of the previous analyses dealing with self-similar cracking and interface debonding have considered axisymmetric cracking or two-dimensional planar geometries, the development of an analytical micromechanics model using a 3-D (non-axisymmetric) formulation is needed. The model is based on the consistent shear lag constitutive relations and does account for the large stiffness of the ceramic matrix. Since the present consistent shear lag model is for Cartesian coordinates, we have first derived the consistent shear lag constitutive relations in cylindrical coordinates. The governing equations are obtained by minimizing the potential energy in which the three displacements are represented by means of finite exponential series. Since the full field stresses and displacements are known, the strain energy release rates for self-similar extension of the matrix crack (Gp) and the interface debonding (Gd) are calculated using the Compliance method. The competition between various failure modes will be assessed based on the above strain energy release rates and the corresponding critical (toughness) values. The type of interfaces addressed include fictional, elastic, and gradient with varying properties (interphase). An extensive parametric study will be presented involving different constitutive properties and interface conditions.

  10. Shape Analysis of 3D Head Scan Data for U.S. Respirator Users

    NASA Astrophysics Data System (ADS)

    Zhuang, Ziqing; Slice, DennisE; Benson, Stacey; Lynch, Stephanie; Viscusi, DennisJ

    2010-12-01

    In 2003, the National Institute for Occupational Safety and Health (NIOSH) conducted a head-and-face anthropometric survey of diverse, civilian respirator users. Of the 3,997 subjects measured using traditional anthropometric techniques, surface scans and 26 three-dimensional (3D) landmark locations were collected for 947 subjects. The objective of this study was to report the size and shape variation of the survey participants using the 3D data. Generalized Procrustes Analysis (GPA) was conducted to standardize configurations of landmarks associated with individuals into a common coordinate system. The superimposed coordinates for each individual were used as commensurate variables that describe individual shape and were analyzed using Principal Component Analysis (PCA) to identify population variation. The first four principal components (PC) account for 49% of the total sample variation. The first PC indicates that overall size is an important component of facial variability. The second PC accounts for long and narrow or short and wide faces. Longer narrow orbits versus shorter wider orbits can be described by PC3, and PC4 represents variation in the degree of ortho/prognathism. Geometric Morphometrics provides a detailed and interpretable assessment of morphological variation that may be useful in assessing respirators and devising new test and certification standards.

  11. An interface reconstruction method based on an analytical formula for 3D arbitrary convex cells

    DOE PAGES

    Diot, Steven; François, Marianne M.

    2015-10-22

    In this study, we are interested in an interface reconstruction method for 3D arbitrary convex cells that could be used in multi-material flow simulations for instance. We assume that the interface is represented by a plane whose normal vector is known and we focus on the volume-matching step that consists in finding the plane constant so that it splits the cell according to a given volume fraction. We follow the same approach as in the recent authors' publication for 2D arbitrary convex cells in planar and axisymmetrical geometries, namely we derive an analytical formula for the volume of the specificmore » prismatoids obtained when decomposing the cell using the planes that are parallel to the interface and passing through all the cell nodes. This formula is used to bracket the interface plane constant such that the volume-matching problem is rewritten in a single prismatoid in which the same formula is used to find the final solution. Finally, the proposed method is tested against an important number of reproducible configurations and shown to be at least five times faster.« less

  12. GPU-Based Visualization of 3D Fluid Interfaces using Level Set Methods

    NASA Astrophysics Data System (ADS)

    Kadlec, B. J.

    2009-12-01

    We model a simple 3D fluid-interface problem using the level set method and visualize the interface as a dynamic surface. Level set methods allow implicit handling of complex topologies deformed by evolutions where sharp changes and cusps are present without destroying the representation. We present a highly optimized visualization and computation algorithm that is implemented in CUDA to run on the NVIDIA GeForce 295 GTX. CUDA is a general purpose parallel computing architecture that allows the NVIDIA GPU to be treated like a data parallel supercomputer in order to solve many computational problems in a fraction of the time required on a CPU. CUDA is compared to the new OpenCL™ (Open Computing Language), which is designed to run on heterogeneous computing environments but does not take advantage of low-level features in NVIDIA hardware that provide significant speedups. Therefore, our technique is implemented using CUDA and results are compared to a single CPU implementation to show the benefits of using the GPU and CUDA for visualizing fluid-interface problems. We solve a 1024^3 problem and experience significant speedup using the NVIDIA GeForce 295 GTX. Implementation details for mapping the problem to the GPU architecture are described as well as discussion on porting the technique to heterogeneous devices (AMD, Intel, IBM) using OpenCL. The results present a new interactive system for computing and visualizing the evolution of fluid interface problems on the GPU.

  13. 3-D FEM Modeling of fiber/matrix interface debonding in UD composites including surface effects

    NASA Astrophysics Data System (ADS)

    Pupurs, A.; Varna, J.

    2012-02-01

    Fiber/matrix interface debond growth is one of the main mechanisms of damage evolution in unidirectional (UD) polymer composites. Because for polymer composites the fiber strain to failure is smaller than for the matrix multiple fiber breaks occur at random positions when high mechanical stress is applied to the composite. The energy released due to each fiber break is usually larger than necessary for the creation of a fiber break therefore a partial debonding of fiber/matrix interface is typically observed. Thus the stiffness reduction of UD composite is contributed both from the fiber breaks and from the interface debonds. The aim of this paper is to analyze the debond growth in carbon fiber/epoxy and glass fiber/epoxy UD composites using fracture mechanics principles by calculation of energy release rate GII. A 3-D FEM model is developed for calculation of energy release rate for fiber/matrix interface debonds at different locations in the composite including the composite surface region where the stress state differs from the one in the bulk composite. In the model individual partially debonded fiber is surrounded by matrix region and embedded in a homogenized composite.

  14. An interface reconstruction method based on an analytical formula for 3D arbitrary convex cells

    SciTech Connect

    Diot, Steven; François, Marianne M.

    2015-10-22

    In this study, we are interested in an interface reconstruction method for 3D arbitrary convex cells that could be used in multi-material flow simulations for instance. We assume that the interface is represented by a plane whose normal vector is known and we focus on the volume-matching step that consists in finding the plane constant so that it splits the cell according to a given volume fraction. We follow the same approach as in the recent authors' publication for 2D arbitrary convex cells in planar and axisymmetrical geometries, namely we derive an analytical formula for the volume of the specific prismatoids obtained when decomposing the cell using the planes that are parallel to the interface and passing through all the cell nodes. This formula is used to bracket the interface plane constant such that the volume-matching problem is rewritten in a single prismatoid in which the same formula is used to find the final solution. Finally, the proposed method is tested against an important number of reproducible configurations and shown to be at least five times faster.

  15. Producing 3D neuronal networks in hydrogels for living bionic device interfaces.

    PubMed

    Aregueta-Robles, Ulises A; Lim, Khoon S; Martens, Penny J; Lovell, Nigel H; Poole-Warren, Laura A; Green, Rylie

    2015-01-01

    Hydrogels hold significant promise for supporting cell based therapies in the field of bioelectrodes. It has been proposed that tissue engineering principles can be used to improve the integration of neural interfacing electrodes. Degradable hydrogels based on poly (vinyl alcohol) functionalised with tyramine (PVA-Tyr) have been shown to support covalent incorporation of non-modified tyrosine rich proteins within synthetic hydrogels. PVA-Tyr crosslinked with such proteins, were explored as a scaffold for supporting development of neural tissue in a three dimensional (3D) environment. In this study a model neural cell line (PC12) and glial accessory cell line, Schwann cell (SC) were encapsulated in PVA-Tyr crosslinked with gelatin and sericin. Specifically, this study aimed to examine the growth and function of SC and PC12 co-cultures when translated from a two dimensional (2D) environment to a 3D environment. PC12 differentiation was successfully promoted in both 2D and 3D at 25 days post-culture. SC encapsulated as a single cell line and in co-culture were able to produce both laminin and collagen-IV which are required to support neuronal development. Neurite outgrowth in the 3D environment was confirmed by immunocytochemical staining. PVA-Tyr/sericin/gelatin hydrogel showed mechanical properties similar to nerve tissue elastic modulus. It is suggested that the mechanical properties of the PVA-Tyr hydrogels with native protein components are providing with a compliant substrate that can be used to support the survival and differentiation of neural networks. PMID:26736824

  16. Toward the establishment of design guidelines for effective 3D perspective interfaces

    NASA Astrophysics Data System (ADS)

    Fitzhugh, Elisabeth; Dixon, Sharon; Aleva, Denise; Smith, Eric; Ghrayeb, Joseph; Douglas, Lisa

    2009-05-01

    The propagation of information operation technologies, with correspondingly vast amounts of complex network information to be conveyed, significantly impacts operator workload. Information management research is rife with efforts to develop schemes to aid operators to identify, review, organize, and retrieve the wealth of available data. Data may take on such distinct forms as intelligence libraries, logistics databases, operational environment models, or network topologies. Increased use of taxonomies and semantic technologies opens opportunities to employ network visualization as a display mechanism for diverse information aggregations. The broad applicability of network visualizations is still being tested, but in current usage, the complexity of densely populated abstract networks suggests the potential utility of 3D. Employment of 2.5D in network visualization, using classic perceptual cues, creates a 3D experience within a 2D medium. It is anticipated that use of 3D perspective (2.5D) will enhance user ability to visually inspect large, complex, multidimensional networks. Current research for 2.5D visualizations demonstrates that display attributes, including color, shape, size, lighting, atmospheric effects, and shadows, significantly impact operator experience. However, guidelines for utilization of attributes in display design are limited. This paper discusses pilot experimentation intended to identify potential problem areas arising from these cues and determine how best to optimize perceptual cue settings. Development of optimized design guidelines will ensure that future experiments, comparing network displays with other visualizations, are not confounded or impeded by suboptimal attribute characterization. Current experimentation is anticipated to support development of cost-effective, visually effective methods to implement 3D in military applications.

  17. CAST: Effective and Efficient User Interaction for Context-Aware Selection in 3D Particle Clouds.

    PubMed

    Yu, Lingyun; Efstathiou, Konstantinos; Isenberg, Petra; Isenberg, Tobias

    2016-01-01

    We present a family of three interactive Context-Aware Selection Techniques (CAST) for the analysis of large 3D particle datasets. For these datasets, spatial selection is an essential prerequisite to many other analysis tasks. Traditionally, such interactive target selection has been particularly challenging when the data subsets of interest were implicitly defined in the form of complicated structures of thousands of particles. Our new techniques SpaceCast, TraceCast, and PointCast improve usability and speed of spatial selection in point clouds through novel context-aware algorithms. They are able to infer a user's subtle selection intention from gestural input, can deal with complex situations such as partially occluded point clusters or multiple cluster layers, and can all be fine-tuned after the selection interaction has been completed. Together, they provide an effective and efficient tool set for the fast exploratory analysis of large datasets. In addition to presenting Cast, we report on a formal user study that compares our new techniques not only to each other but also to existing state-of-the-art selection methods. Our results show that Cast family members are virtually always faster than existing methods without tradeoffs in accuracy. In addition, qualitative feedback shows that PointCast and TraceCast were strongly favored by our participants for intuitiveness and efficiency.

  18. Methods for Improving the User-Computer Interface. Technical Report.

    ERIC Educational Resources Information Center

    McCann, Patrick H.

    This summary of methods for improving the user-computer interface is based on a review of the pertinent literature. Requirements of the personal computer user are identified and contrasted with computer designer perspectives towards the user. The user's psychological needs are described, so that the design of the user-computer interface may be…

  19. User interface for a tele-operated robotic hand system

    DOEpatents

    Crawford, Anthony L

    2015-03-24

    Disclosed here is a user interface for a robotic hand. The user interface anchors a user's palm in a relatively stationary position and determines various angles of interest necessary for a user's finger to achieve a specific fingertip location. The user interface additionally conducts a calibration procedure to determine the user's applicable physiological dimensions. The user interface uses the applicable physiological dimensions and the specific fingertip location, and treats the user's finger as a two link three degree-of-freedom serial linkage in order to determine the angles of interest. The user interface communicates the angles of interest to a gripping-type end effector which closely mimics the range of motion and proportions of a human hand. The user interface requires minimal contact with the operator and provides distinct advantages in terms of available dexterity, work space flexibility, and adaptability to different users.

  20. Filtered chorochronic interface as a capability for 3-D unsteady throughflow analysis of multistage turbomachinery

    NASA Astrophysics Data System (ADS)

    Gerolymos, G. A.

    2013-02-01

    This note reviews the widely used phased-lagged [Erdos, J. L., E. Alzner, and W. McNally. 1977. AIAA Journal 15: 1559-68.] approach and corresponding chorochronic interface relations [Gerolymos G. A., G. J. Michon, and J. Neubauer. 2002. Journal of Propulsion and Power 18: 1139-52.] and explores its potential extension to the approximate unsteady throughflow analysis of multistage turbomachinery. The basic relations pertaining to the binary blade-row interaction case, for which chorochronic periodicity is exact in a phase-averaged rans framework, are briefly formulated, and selected computational examples illustrate the application of the method. Then, the filtered chorochronic interface is defined as the unsteady counterpart of the well-known mixing-plane concept. This interface takes into account only those tθ-waves which are compatible with the interaction of the immediately upstream and downstream blade-rows. The concept, which is similar to the decomposition-and-superposition method [Li, H. D., and L. He. 2005. ASME J ournal of Turbomachinery 127: 589-98.], is illustrated by 3-D computations of a ½-stage transonic compressor.

  1. Abstract User Interfaces for Mobile Processes

    NASA Astrophysics Data System (ADS)

    Zaplata, Sonja; Vilenica, Ante; Bade, Dirk; Kunze, Christian P.

    An important focus of recent business process management systems is on the distributed, self-contained and even disconnected execution of processes involving mobile devices. Such an execution context leads to the class of mobile processes which are able to migrate between mobile and stationary devices in order to share functionalities and resources provided by the entire (mobile) environment. However, both the description and the execution of tasks which involve interactions of mobile users still require the executing device and its context to be known in advance in order to come up with a suitable user interface. Since this seems not appropriate for such decentralized and highly dynamic mobile processes, this work focuses on the integration of manual tasks on the respective ad-hoc creation of user interfaces at runtime. As an important prerequisite for that, this paper first presents an abstract and modality-independent interaction model to support the development and execution of user-centric mobile processes. Furthermore, the paper describes a prototype implementation for a corresponding system infrastructure component based on a service-oriented execution module, and, finally, shows its integration into the DEMAC (Distributed Environment for Mobility-Aware Computing) middleware.

  2. The crustal dynamics intelligent user interface anthology

    NASA Technical Reports Server (NTRS)

    Short, Nicholas M., Jr.; Campbell, William J.; Roelofs, Larry H.; Wattawa, Scott L.

    1987-01-01

    The National Space Science Data Center (NSSDC) has initiated an Intelligent Data Management (IDM) research effort which has, as one of its components, the development of an Intelligent User Interface (IUI). The intent of the IUI is to develop a friendly and intelligent user interface service based on expert systems and natural language processing technologies. The purpose of such a service is to support the large number of potential scientific and engineering users that have need of space and land-related research and technical data, but have little or no experience in query languages or understanding of the information content or architecture of the databases of interest. This document presents the design concepts, development approach and evaluation of the performance of a prototype IUI system for the Crustal Dynamics Project Database, which was developed using a microcomputer-based expert system tool (M. 1), the natural language query processor THEMIS, and the graphics software system GSS. The IUI design is based on a multiple view representation of a database from both the user and database perspective, with intelligent processes to translate between the views.

  3. User Interface Program for secure electronic tags

    SciTech Connect

    Cai, Y.; Koehl, E.R.; Carlson, R.D.; Raptis, A.C.

    1995-05-01

    This report summarizes and documents the efforts of Argonne National Laboratory (ANL) in developing a secure tag communication user interface program comprising a tag monitor and a communication tool. This program can perform the same functions as the software that was developed at the Lawrence Livermore National Laboratory (LLNL), but it is enhanced with a user-friendly screen. It represents the first step in updating the TRANSCOM Tracking System (TRANSCOM) by incorporating a tag communication screen menu into the main menu of the TRANSCOM user program. A working version of TRANSCOM, enhanced with ANL secure-tag graphics, will strongly support the Department of Energy Warhead Dismantlement/Special Nuclear Materials Control initiatives. It will allow commercial satellite tracking of the movements and operational activities of treaty-limited items and transportation vehicles throughout Europe and the former USSR, as well as the continental US.

  4. Novel 3D plasmonic nano-electrodes for cellular investigations and neural interfaces

    NASA Astrophysics Data System (ADS)

    Malerba, Mario; Dipalo, Michele; Messina, Gabriele C.; Amin, Hayder; La Rocca, Rosanna; Shalabaeva, Victoria; Simi, Alessandro; Maccione, Alessandro; Berdondini, Luca; De Angelis, Francesco

    2014-08-01

    We propose the development of an innovative plasmonic-electronic multifunctional platform, capable at the same time of performing chemical analysis and electronic recordings from a cellular interface. The system, based on 3D hollow metallic nanotubes, integrated on customized multi-electrode-arrays, allows the study of neuronal signaling over different lengths, spanning from the molecular, to the cellular, to the network scale. Here we show that the same structures are efficient electric field enhancers, despite the continuous metal layer at the base, which connects them to the electric components of the integrated circuits. The methodology we propose, due to its simplicity and high throughput, has the potential for further improvements both in the field of plasmonics, and in the integration on large areas of commercial active electronic devices.

  5. Effect of Single-Electron Interface Trapping in Decanano MOSFETs: A 3D Atomistic Simulation Study

    NASA Technical Reports Server (NTRS)

    Asenov, Asen; Balasubramaniam, R.; Brown, A. R.; Davies, J. H.

    2000-01-01

    We study the effect of trapping/detrapping of a single-electron in interface states in the channel of n-type MOSFETs with decanano dimensions using 3D atomistic simulation techniques. In order to highlight the basic dependencies, the simulations are carried out initially assuming continuous doping charge, and discrete localized charge only for the trapped electron. The dependence of the random telegraph signal (RTS) amplitudes on the device dimensions and on the position of the trapped charge in the channel are studied in detail. Later, in full-scale, atomistic simulations assuming discrete charge for both randomly placed dopants and the trapped electron, we highlight the importance of current percolation and of traps with strategic position where the trapped electron blocks a dominant current path.

  6. LSST Data Products and User Interfaces

    NASA Astrophysics Data System (ADS)

    Shaw, Richard A.; Axelrod, T.; Becker, A. C.; Bickerton, S.; Juric, M.; Kantor, J.; Krughoff, S.; Lupton, R. H.; Van Dyk, S.; Data Management, LSST; Simulations Teams

    2012-01-01

    The LSST will produce the richest sets of astronomical data ever created, which will open up an unparalleled temporal discovery space. The data products will include deep imaging of half of the sky in 6 passbands; catalogs of all detected sources including stars, galaxies, solar system objects; lightcurves of variable objects; and alerts of transient sources that will be generated within a minute of their detection. The LSST Project is currently prototyping a scalable Data Management System (DMS) capable of processing, archiving, and serving these data to the astronomical community. We anticipate that individual investigators and research teams will, during the course of their analysis, generate scientific datasets using data products from LSST (possibly combined with data from other resources) that will be of great value to the LSST community. The LSST Project plans to support these community-based science activities by: providing direct compute and storage resources, use of portions of the LSST software stack, and the development of user and programmatic interfaces that enable the discovery, exploration, and analysis of LSST data products. In addition to science data products, a number of data products will be generated to assess science quality. Although science data quality assessment will be highly automated, even the limited human interaction required to assess and diagnose problems drives the need to prototype user interfaces that enable efficient data exploration and analysis. Much of this capability is also needed for generating and evaluating calibration products, documenting survey progress, supporting science analysis for users, etc. In this presentation we describe the data products, pipeline processing, and user interface prototypes that have been developed so far to explore algorithms, validate LSST image simulations, and assess output data quality.

  7. A Real-Time Magnetoencephalography Brain-Computer Interface Using Interactive 3D Visualization and the Hadoop Ecosystem.

    PubMed

    McClay, Wilbert A; Yadav, Nancy; Ozbek, Yusuf; Haas, Andy; Attias, Hagaii T; Nagarajan, Srikantan S

    2015-09-30

    Ecumenically, the fastest growing segment of Big Data is human biology-related data and the annual data creation is on the order of zetabytes. The implications are global across industries, of which the treatment of brain related illnesses and trauma could see the most significant and immediate effects. The next generation of health care IT and sensory devices are acquiring and storing massive amounts of patient related data. An innovative Brain-Computer Interface (BCI) for interactive 3D visualization is presented utilizing the Hadoop Ecosystem for data analysis and storage. The BCI is an implementation of Bayesian factor analysis algorithms that can distinguish distinct thought actions using magneto encephalographic (MEG) brain signals. We have collected data on five subjects yielding 90% positive performance in MEG mid- and post-movement activity. We describe a driver that substitutes the actions of the BCI as mouse button presses for real-time use in visual simulations. This process has been added into a flight visualization demonstration. By thinking left or right, the user experiences the aircraft turning in the chosen direction. The driver components of the BCI can be compiled into any software and substitute a user's intent for specific keyboard strikes or mouse button presses. The BCI's data analytics OPEN ACCESS Brain. Sci. 2015, 5 420 of a subject's MEG brainwaves and flight visualization performance are stored and analyzed using the Hadoop Ecosystem as a quick retrieval data warehouse.

  8. A Real-Time Magnetoencephalography Brain-Computer Interface Using Interactive 3D Visualization and the Hadoop Ecosystem.

    PubMed

    McClay, Wilbert A; Yadav, Nancy; Ozbek, Yusuf; Haas, Andy; Attias, Hagaii T; Nagarajan, Srikantan S

    2015-01-01

    Ecumenically, the fastest growing segment of Big Data is human biology-related data and the annual data creation is on the order of zetabytes. The implications are global across industries, of which the treatment of brain related illnesses and trauma could see the most significant and immediate effects. The next generation of health care IT and sensory devices are acquiring and storing massive amounts of patient related data. An innovative Brain-Computer Interface (BCI) for interactive 3D visualization is presented utilizing the Hadoop Ecosystem for data analysis and storage. The BCI is an implementation of Bayesian factor analysis algorithms that can distinguish distinct thought actions using magneto encephalographic (MEG) brain signals. We have collected data on five subjects yielding 90% positive performance in MEG mid- and post-movement activity. We describe a driver that substitutes the actions of the BCI as mouse button presses for real-time use in visual simulations. This process has been added into a flight visualization demonstration. By thinking left or right, the user experiences the aircraft turning in the chosen direction. The driver components of the BCI can be compiled into any software and substitute a user's intent for specific keyboard strikes or mouse button presses. The BCI's data analytics OPEN ACCESS Brain. Sci. 2015, 5 420 of a subject's MEG brainwaves and flight visualization performance are stored and analyzed using the Hadoop Ecosystem as a quick retrieval data warehouse. PMID:26437432

  9. Representing Graphical User Interfaces with Sound: A Review of Approaches

    ERIC Educational Resources Information Center

    Ratanasit, Dan; Moore, Melody M.

    2005-01-01

    The inability of computer users who are visually impaired to access graphical user interfaces (GUIs) has led researchers to propose approaches for adapting GUIs to auditory interfaces, with the goal of providing access for visually impaired people. This article outlines the issues involved in nonvisual access to graphical user interfaces, reviews…

  10. Digital Data Acquisition Graphical User Interface

    SciTech Connect

    Cooper, Matthew W.; Aalseth, Craig E.; Ely, James H.; Haas, Derek A.; Hayes, James C.; McIntyre, Justin I.; Schrom, Brian T.

    2010-09-21

    Traditional radioxenon measurements have been done by ground based fixed systems, however in recent years there has been an increased need for systems capable of quick deployment or even complete mobility. Using the Pixie-4 data acquisition (DAQ) system can help reduce the electronics footprint of both current systems, like the radioxenon Radionuclide Laboratory 16 (RL-16) and the Swedish Automatic Unit for Noble Gas Acquisition (SAUNA), as well as future systems. Pacific Northwest National Laboratory (PNNL) has developed a Linux based Nyx graphical user interface (GUI) for Pixie-4 cards. The Nyx software can be installed on various Linux platforms and is written in C++. This software offers a rich user interface for configuring and operating the Pixie4 card and PNNL designed high voltage (HV) cards. Nyx allows one to quickly get a nuclear detector operational by maintaining the core diagnostic features built into the Pixie-4 cards. First, Nyx maintains the multitude of adjustable parameters accessible in the Pixie-4 cards, which allows one to customize settings to take full advantage of a particular detector. Nyx also maintains an oscilloscope feature which is extremely useful to optimize settings and to verify proper detector behavior and is often the first feature used in Nyx during detector setup. Finally, Nyx allows the user to collect data in several formats including full pulse shapes to basic histograms. Overall, it is the corner stone for the transition of beta-gamma systems to a state-of-the-art digitizing DAQ.

  11. Neurite outgrowth at the interface of 2D and 3D growth environments

    NASA Astrophysics Data System (ADS)

    Kofron, Celinda M.; Fong, Vivian J.; Hoffman-Kim, Diane

    2009-02-01

    Growing neurons navigate complex environments, but in vitro systems for studying neuronal growth typically limit the cues to flat surfaces or a single type of cue, thereby limiting the resulting growth. Here we examined the growth of neurons presented with two-dimensional (2D) substrate-bound cues when these cues were presented in conjunction with a more complex three-dimensional (3D) architecture. Dorsal root ganglia (DRG) explants were cultured at the interface between a collagen I matrix and a glass coverslip. Laminin (LN) or chondroitin sulfate proteoglycans (CSPG) were uniformly coated on the surface of the glass coverslip or patterned in 50 µm tracks by microcontact printing. Quantitative analysis of neurite outgrowth with a novel grid system at multiple depths in the gel revealed several interesting trends. Most of the neurites extended at the surface of the gel when LN was presented whereas more neurites extended into the gel when CSPG was presented. Patterning of cues did not affect neurite density or depth of growth. However, neurite outgrowth near the surface of the gel aligned with LN patterns, and these extensions were significantly longer than neurites extended in other cultures. In interface cultures, DRG growth patterns varied with the type of cue where neurite density was higher in cultures presenting LN than in cultures presenting CSPG. These results represent an important step toward understanding how neurons integrate local structural and chemical cues to make net growth decisions.

  12. Interface engineered HfO2-based 3D vertical ReRAM

    NASA Astrophysics Data System (ADS)

    Hudec, Boris; Wang, I.-Ting; Lai, Wei-Li; Chang, Che-Chia; Jančovič, Peter; Fröhlich, Karol; Mičušík, Matej; Omastová, Mária; Hou, Tuo-Hung

    2016-06-01

    We demonstrate a double-layer 3D vertical resistive random access memory (ReRAM) stack implementing a Pt/HfO2/TiN memory cell. The HfO2 switching layer is grown by atomic layer deposition on the sidewall of a SiO2/TiN/SiO2/TiN/SiO2 multilayer pillar. A steep vertical profile was achieved using CMOS-compatible TiN dry etching. We employ in situ TiN bottom interface engineering by ozone, which results in (a) significant forming voltage reduction which allows for forming-free operation in AC pulsed mode, and (b) non-linearity tuning of low resistance state by current compliance during Set operation. The vertical ReRAM shows excellent read and write disturb immunity between vertically stacked cells, retention over 104 s and excellent switching stability at 400 K. Endurance of 107 write cycles was achieved using 100 ns wide AC pulses while fast switching speed using pulses of only 10 ns width is also demonstrated. The active switching region was evaluated to be located closer to the bottom interface which allows for the observed high endurance.

  13. Starting Over: Current Issues in Online Catalog User Interface Design.

    ERIC Educational Resources Information Center

    Crawford, Walt

    1992-01-01

    Discussion of online catalogs focuses on issues in interface design. Issues addressed include understanding the user base; common user access (CUA) with personal computers; common command language (CCL); hyperlinks; screen design issues; differences from card catalogs; indexes; graphic user interfaces (GUIs); color; online help; and remote users.…

  14. The MHOST finite element program: 3-D inelastic analysis methods for hot section components. Volume 2: User's manual

    NASA Technical Reports Server (NTRS)

    Nakazawa, Shohei

    1989-01-01

    The user options available for running the MHOST finite element analysis package is described. MHOST is a solid and structural analysis program based on the mixed finite element technology, and is specifically designed for 3-D inelastic analysis. A family of 2- and 3-D continuum elements along with beam and shell structural elements can be utilized, many options are available in the constitutive equation library, the solution algorithms and the analysis capabilities. The outline of solution algorithms is discussed along with the data input and output, analysis options including the user subroutines and the definition of the finite elements implemented in the program package.

  15. PAMLX: a graphical user interface for PAML.

    PubMed

    Xu, Bo; Yang, Ziheng

    2013-12-01

    This note announces pamlX, a graphical user interface/front end for the paml (for Phylogenetic Analysis by Maximum Likelihood) program package (Yang Z. 1997. PAML: a program package for phylogenetic analysis by maximum likelihood. Comput Appl Biosci. 13:555-556; Yang Z. 2007. PAML 4: Phylogenetic analysis by maximum likelihood. Mol Biol Evol. 24:1586-1591). pamlX is written in C++ using the Qt library and communicates with paml programs through files. It can be used to create, edit, and print control files for paml programs and to launch paml runs. The interface is available for free download at http://abacus.gene.ucl.ac.uk/software/paml.html.

  16. Dead Reckoning Pedometer Graphical User Interface

    2003-04-26

    The Dead Reckoning Pedometer Graphical User Interface (DRP GUI) software is tasked with maturing the technology described in a WSRC patent application. This patent application describes an electronic navigation system that records human foot movements, in three dimensions, for the purpose of determining position, distance, and speed of a walking person. The simiplest form of the apparatus consists of a magnetometer (an instrument that measures magnetic field strength) on one foot and a small permanentmore » magnet on another foot with pressure sensors on each foot. When a person takes a step, the foot will hit the ground and produce a signal on the pressure sensor. This will trigger a reading of the magnetometer so that the relative position of one foot to the other can be calculated. This same process is repeated for each step. The DRP could be very useful for tracking emergency personnel such as firemen, policemen, and paramedics when they travel within a building. Technologies such as global positioning systems to not work within buildings. The goal of the DRP GUI V1.0.0 software is to provide a three-dimensional graphical user interface that will allow WSRC to demonstrate the DRP concepts to potential patent licensees. It is hoped that a partnership will allow WSRC and another company to further develop the DRP technology and software into a commercial product.« less

  17. Dead Reckoning Pedometer Graphical User Interface

    SciTech Connect

    Harpring, Larry

    2003-04-26

    The Dead Reckoning Pedometer Graphical User Interface (DRP GUI) software is tasked with maturing the technology described in a WSRC patent application. This patent application describes an electronic navigation system that records human foot movements, in three dimensions, for the purpose of determining position, distance, and speed of a walking person. The simiplest form of the apparatus consists of a magnetometer (an instrument that measures magnetic field strength) on one foot and a small permanent magnet on another foot with pressure sensors on each foot. When a person takes a step, the foot will hit the ground and produce a signal on the pressure sensor. This will trigger a reading of the magnetometer so that the relative position of one foot to the other can be calculated. This same process is repeated for each step. The DRP could be very useful for tracking emergency personnel such as firemen, policemen, and paramedics when they travel within a building. Technologies such as global positioning systems to not work within buildings. The goal of the DRP GUI V1.0.0 software is to provide a three-dimensional graphical user interface that will allow WSRC to demonstrate the DRP concepts to potential patent licensees. It is hoped that a partnership will allow WSRC and another company to further develop the DRP technology and software into a commercial product.

  18. EnergyPlus Graphical User Interface

    SciTech Connect

    2011-01-04

    LBNL, Infosys Technologies and Digital Alchemy are developing a free, comprehensive graphical user interface (GUI) that will enable EnergyPlus to be used more easily and effectively by building designers and other professionals, facilitating its widespread adoption. User requirements have been defined through a series of practitioner workshops. A new schematic editor for HVAC systems will be combined with different building envelope geometry generation tools and IFC-based BIM import and export. LBNL and Digital Alchemy have generated a detailed function requirements specification, which is being implemented in software by Infosys, LBNL and and Digital Alchemy. LBNL and practitioner subcontractors will develop a comprehensive set of templates and libraries and will perform extensive testing of the GUI before it is released in Q3 2011. It is planned to use an Open Platfom approach, in which a comprehensive set of well documented Application Programming Interfaces (API's) would be provided to facilitate both the development of third party contributions to the official, standard GUI and the development of derivative works.

  19. EnergyPlus Graphical User Interface

    2011-01-04

    LBNL, Infosys Technologies and Digital Alchemy are developing a free, comprehensive graphical user interface (GUI) that will enable EnergyPlus to be used more easily and effectively by building designers and other professionals, facilitating its widespread adoption. User requirements have been defined through a series of practitioner workshops. A new schematic editor for HVAC systems will be combined with different building envelope geometry generation tools and IFC-based BIM import and export. LBNL and Digital Alchemy havemore » generated a detailed function requirements specification, which is being implemented in software by Infosys, LBNL and and Digital Alchemy. LBNL and practitioner subcontractors will develop a comprehensive set of templates and libraries and will perform extensive testing of the GUI before it is released in Q3 2011. It is planned to use an Open Platfom approach, in which a comprehensive set of well documented Application Programming Interfaces (API's) would be provided to facilitate both the development of third party contributions to the official, standard GUI and the development of derivative works.« less

  20. User Control and Task Authenticity for Spatial Learning in 3D Environments

    ERIC Educational Resources Information Center

    Dalgarno, Barney; Harper, Barry

    2004-01-01

    This paper describes two empirical studies which investigated the importance for spatial learning of view control and object manipulation within 3D environments. A 3D virtual chemistry laboratory was used as the research instrument. Subjects, who were university undergraduate students (34 in the first study and 80 in the second study), undertook…

  1. 3D Inhabited Virtual Worlds: Interactivity and Interaction between Avatars, Autonomous Agents, and Users.

    ERIC Educational Resources Information Center

    Jensen, Jens F.

    This paper addresses some of the central questions currently related to 3-Dimensional Inhabited Virtual Worlds (3D-IVWs), their virtual interactions, and communication, drawing from the theory and methodology of sociology, interaction analysis, interpersonal communication, semiotics, cultural studies, and media studies. First, 3D-IVWs--seen as a…

  2. iVirtualWorld: A Domain-Oriented End-User Development Environment for Building 3D Virtual Chemistry Experiments

    ERIC Educational Resources Information Center

    Zhong, Ying

    2013-01-01

    Virtual worlds are well-suited for building virtual laboratories for educational purposes to complement hands-on physical laboratories. However, educators may face technical challenges because developing virtual worlds requires skills in programming and 3D design. Current virtual world building tools are developed for users who have programming…

  3. Band structure and spin texture of Bi2Se3 3 d ferromagnetic metal interface

    NASA Astrophysics Data System (ADS)

    Zhang, Jia; Velev, Julian P.; Dang, Xiaoqian; Tsymbal, Evgeny Y.

    2016-07-01

    The spin-helical surface states in a three-dimensional topological insulator (TI), such as Bi2Se3 , are predicted to have superior efficiency in converting charge current into spin polarization. This property is said to be responsible for the giant spin-orbit torques observed in ferromagnetic metal/TI structures. In this work, using first-principles and model tight-binding calculations, we investigate the interface between the topological insulator Bi2Se3 and 3 d -transition ferromagnetic metals Ni and Co. We find that the difference in the work functions of the topological insulator and the ferromagnetic metals shift the topological surface states down about 0.5 eV below the Fermi energy where the hybridization of these surface states with the metal bands destroys their helical spin structure. The band alignment of Bi2Se3 and Ni (Co) places the Fermi energy far in the conduction band of bulk Bi2Se3 , where the spin of the carriers is aligned with the magnetization in the metal. Our results indicate that the topological surface states are unlikely to be responsible for the huge spin-orbit torque effect observed experimentally in these systems.

  4. Spatial issues in user interface design from a graphic design perspective

    NASA Technical Reports Server (NTRS)

    Marcus, Aaron

    1989-01-01

    The user interface of a computer system is a visual display that provides information about the status of operations on data within the computer and control options to the user that enable adjustments to these operations. From the very beginning of computer technology the user interface was a spatial display, although its spatial features were not necessarily complex or explicitly recognized by the users. All text and nonverbal signs appeared in a virtual space generally thought of as a single flat plane of symbols. Current technology of high performance workstations permits any element of the display to appear as dynamic, multicolor, 3-D signs in a virtual 3-D space. The complexity of appearance and the user's interaction with the display provide significant challenges to the graphic designer of current and future user interfaces. In particular, spatial depiction provides many opportunities for effective communication of objects, structures, processes, navigation, selection, and manipulation. Issues are presented that are relevant to the graphic designer seeking to optimize the user interface's spatial attributes for effective visual communication.

  5. A Real-Time Magnetoencephalography Brain-Computer Interface Using Interactive 3D Visualization and the Hadoop Ecosystem

    PubMed Central

    McClay, Wilbert A.; Yadav, Nancy; Ozbek, Yusuf; Haas, Andy; Attias, Hagaii T.; Nagarajan, Srikantan S.

    2015-01-01

    Ecumenically, the fastest growing segment of Big Data is human biology-related data and the annual data creation is on the order of zetabytes. The implications are global across industries, of which the treatment of brain related illnesses and trauma could see the most significant and immediate effects. The next generation of health care IT and sensory devices are acquiring and storing massive amounts of patient related data. An innovative Brain-Computer Interface (BCI) for interactive 3D visualization is presented utilizing the Hadoop Ecosystem for data analysis and storage. The BCI is an implementation of Bayesian factor analysis algorithms that can distinguish distinct thought actions using magneto encephalographic (MEG) brain signals. We have collected data on five subjects yielding 90% positive performance in MEG mid- and post-movement activity. We describe a driver that substitutes the actions of the BCI as mouse button presses for real-time use in visual simulations. This process has been added into a flight visualization demonstration. By thinking left or right, the user experiences the aircraft turning in the chosen direction. The driver components of the BCI can be compiled into any software and substitute a user’s intent for specific keyboard strikes or mouse button presses. The BCI’s data analytics of a subject’s MEG brainwaves and flight visualization performance are stored and analyzed using the Hadoop Ecosystem as a quick retrieval data warehouse. PMID:26437432

  6. BEST3D user's manual: Boundary Element Solution Technology, 3-Dimensional Version 3.0

    NASA Technical Reports Server (NTRS)

    1991-01-01

    The theoretical basis and programming strategy utilized in the construction of the computer program BEST3D (boundary element solution technology - three dimensional) and detailed input instructions are provided for the use of the program. An extensive set of test cases and sample problems is included in the manual and is also available for distribution with the program. The BEST3D program was developed under the 3-D Inelastic Analysis Methods for Hot Section Components contract (NAS3-23697). The overall objective of this program was the development of new computer programs allowing more accurate and efficient three-dimensional thermal and stress analysis of hot section components, i.e., combustor liners, turbine blades, and turbine vanes. The BEST3D program allows both linear and nonlinear analysis of static and quasi-static elastic problems and transient dynamic analysis for elastic problems. Calculation of elastic natural frequencies and mode shapes is also provided.

  7. Graphical user interface concepts for tactical augmented reality

    NASA Astrophysics Data System (ADS)

    Argenta, Chris; Murphy, Anne; Hinton, Jeremy; Cook, James; Sherrill, Todd; Snarski, Steve

    2010-04-01

    Applied Research Associates and BAE Systems are working together to develop a wearable augmented reality system under the DARPA ULTRA-Vis program†. Our approach to achieve the objectives of ULTRAVis, called iLeader, incorporates a full color 40° field of view (FOV) see-thru holographic waveguide integrated with sensors for full position and head tracking to provide an unobtrusive information system for operational maneuvers. iLeader will enable warfighters to mark-up the 3D battle-space with symbologic identification of graphical control measures, friendly force positions and enemy/target locations. Our augmented reality display provides dynamic real-time painting of symbols on real objects, a pose-sensitive 360° representation of relevant object positions, and visual feedback for a variety of system activities. The iLeader user interface and situational awareness graphical representations are highly intuitive, nondisruptive, and always tactically relevant. We used best human-factors practices, system engineering expertise, and cognitive task analysis to design effective strategies for presenting real-time situational awareness to the military user without distorting their natural senses and perception. We present requirements identified for presenting information within a see-through display in combat environments, challenges in designing suitable visualization capabilities, and solutions that enable us to bring real-time iconic command and control to the tactical user community.

  8. How to Develop a User Interface That Your Real Users Will Love

    ERIC Educational Resources Information Center

    Phillips, Donald

    2012-01-01

    A "user interface" is the part of an interactive system that bridges the user and the underlying functionality of the system. But people sometimes forget that the best interfaces will provide a platform to optimize the users' interactions so that they support and extend the users' activities in effective, useful, and usable ways. To look at it…

  9. User's Manual for the Object User Interface (OUI): An Environmental Resource Modeling Framework

    USGS Publications Warehouse

    Markstrom, Steven L.; Koczot, Kathryn M.

    2008-01-01

    The Object User Interface is a computer application that provides a framework for coupling environmental-resource models and for managing associated temporal and spatial data. The Object User Interface is designed to be easily extensible to incorporate models and data interfaces defined by the user. Additionally, the Object User Interface is highly configurable through the use of a user-modifiable, text-based control file that is written in the eXtensible Markup Language. The Object User Interface user's manual provides (1) installation instructions, (2) an overview of the graphical user interface, (3) a description of the software tools, (4) a project example, and (5) specifications for user configuration and extension.

  10. Simulation Control Graphical User Interface Logging Report

    NASA Technical Reports Server (NTRS)

    Hewling, Karl B., Jr.

    2012-01-01

    One of the many tasks of my project was to revise the code of the Simulation Control Graphical User Interface (SIM GUI) to enable logging functionality to a file. I was also tasked with developing a script that directed the startup and initialization flow of the various LCS software components. This makes sure that a software component will not spin up until all the appropriate dependencies have been configured properly. Also I was able to assist hardware modelers in verifying the configuration of models after they have been upgraded to a new software version. I developed some code that analyzes the MDL files to determine if any error were generated due to the upgrade process. Another one of the projects assigned to me was supporting the End-to-End Hardware/Software Daily Tag-up meeting.

  11. Versatile user interface using UMLS Metathesaurus.

    PubMed Central

    Wang, J.; Yan, J. S.; Strasberg, H. R.; Melmon, K. L.

    2000-01-01

    One of the obstacles for a successful search in the biomedical field is that different vocabularies are used by different databases but more than one database is usually needed to respond adequately to a healthcare professional's query. A typical searcher usually is unfamiliar with these vocabularies and the sophisticated measures to narrow or broaden a search. As a result, a failed search is often due to using "inappropriate" search terms. We have developed a highly interactive and versatile user interface, SHINE Refined Search (SHINE RS). It uses medical concepts from the UMLS Metathesaurus as the building block to help searchers find "appropriate" search terms for their queries. The results of our preliminary usability assessment are promising and demonstrate the potential to improve retrieval results. PMID:11080012

  12. User Acceptance of a Haptic Interface for Learning Anatomy

    ERIC Educational Resources Information Center

    Yeom, Soonja; Choi-Lundberg, Derek; Fluck, Andrew; Sale, Arthur

    2013-01-01

    Visualizing the structure and relationships in three dimensions (3D) of organs is a challenge for students of anatomy. To provide an alternative way of learning anatomy engaging multiple senses, we are developing a force-feedback (haptic) interface for manipulation of 3D virtual organs, using design research methodology, with iterations of system…

  13. Interfacing the expert: Characteristics and requirements for the user interface in expert systems

    NASA Technical Reports Server (NTRS)

    Potter, Andrew

    1987-01-01

    Because expert systems deal with new sets of problems presenting unique interface requirements, special issues requiring special attention are presented to user interface designers. External knowledge representation (how knowdedge is represented across the user interface), modes of user-system interdependence (advisory, cooperative, and autonomous), and management of uncertainty (deciding what actions to take or recommend based on incomplete evidence) are discussed.

  14. Support for User Interfaces for Distributed Systems

    NASA Technical Reports Server (NTRS)

    Eychaner, Glenn; Niessner, Albert

    2005-01-01

    An extensible Java(TradeMark) software framework supports the construction and operation of graphical user interfaces (GUIs) for distributed computing systems typified by ground control systems that send commands to, and receive telemetric data from, spacecraft. Heretofore, such GUIs have been custom built for each new system at considerable expense. In contrast, the present framework affords generic capabilities that can be shared by different distributed systems. Dynamic class loading, reflection, and other run-time capabilities of the Java language and JavaBeans component architecture enable the creation of a GUI for each new distributed computing system with a minimum of custom effort. By use of this framework, GUI components in control panels and menus can send commands to a particular distributed system with a minimum of system-specific code. The framework receives, decodes, processes, and displays telemetry data; custom telemetry data handling can be added for a particular system. The framework supports saving and later restoration of users configurations of control panels and telemetry displays with a minimum of effort in writing system-specific code. GUIs constructed within this framework can be deployed in any operating system with a Java run-time environment, without recompilation or code changes.

  15. Unstructured Cartesian refinement with sharp interface immersed boundary method for 3D unsteady incompressible flows

    NASA Astrophysics Data System (ADS)

    Angelidis, Dionysios; Chawdhary, Saurabh; Sotiropoulos, Fotis

    2016-11-01

    A novel numerical method is developed for solving the 3D, unsteady, incompressible Navier-Stokes equations on locally refined fully unstructured Cartesian grids in domains with arbitrarily complex immersed boundaries. Owing to the utilization of the fractional step method on an unstructured Cartesian hybrid staggered/non-staggered grid layout, flux mismatch and pressure discontinuity issues are avoided and the divergence free constraint is inherently satisfied to machine zero. Auxiliary/hanging nodes are used to facilitate the discretization of the governing equations. The second-order accuracy of the solver is ensured by using multi-dimension Lagrange interpolation operators and appropriate differencing schemes at the interface of regions with different levels of refinement. The sharp interface immersed boundary method is augmented with local near-boundary refinement to handle arbitrarily complex boundaries. The discrete momentum equation is solved with the matrix free Newton-Krylov method and the Krylov-subspace method is employed to solve the Poisson equation. The second-order accuracy of the proposed method on unstructured Cartesian grids is demonstrated by solving the Poisson equation with a known analytical solution. A number of three-dimensional laminar flow simulations of increasing complexity illustrate the ability of the method to handle flows across a range of Reynolds numbers and flow regimes. Laminar steady and unsteady flows past a sphere and the oblique vortex shedding from a circular cylinder mounted between two end walls demonstrate the accuracy, the efficiency and the smooth transition of scales and coherent structures across refinement levels. Large-eddy simulation (LES) past a miniature wind turbine rotor, parameterized using the actuator line approach, indicates the ability of the fully unstructured solver to simulate complex turbulent flows. Finally, a geometry resolving LES of turbulent flow past a complete hydrokinetic turbine illustrates

  16. FGB: A Graphical and Haptic User Interface for Creating Graphical, Haptic User Interfaces

    SciTech Connect

    ANDERSON,THOMAS G.; BRECKENRIDGE,ARTHURINE; DAVIDSON,GEORGE S.

    1999-10-18

    The emerging field of haptics represents a fundamental change in human-computer interaction (HCI), and presents solutions to problems that are difficult or impossible to solve with a two-dimensional, mouse-based interface. To take advantage of the potential of haptics, however, innovative interaction techniques and programming environments are needed. This paper describes FGB (FLIGHT GHUI Builder), a programming tool that can be used to create an application specific graphical and haptic user interface (GHUI). FGB is itself a graphical and haptic user interface with which a programmer can intuitively create and manipulate components of a GHUI in real time in a graphical environment through the use of a haptic device. The programmer can create a GHUI without writing any programming code. After a user interface is created, FGB writes the appropriate programming code to a file, using the FLIGHT API, to recreate what the programmer created in the FGB interface. FGB saves programming time and increases productivity, because a programmer can see the end result as it is created, and FGB does much of the programming itself. Interestingly, as FGB was created, it was used to help build itself. The further FGB was in its development, the more easily and quickly it could be used to create additional functionality and improve its own design. As a finished product, FGB can be used to recreate itself in much less time than it originally required, and with much less programming. This paper describes FGB's GHUI components, the techniques used in the interface, how the output code is created, where programming additions and modifications should be placed, and how it can be compared to and integrated with existing API's such as MFC and Visual C++, OpenGL, and GHOST.

  17. Interfacing polymeric scaffolds with primary pancreatic ductal adenocarcinoma cells to develop 3D cancer models

    PubMed Central

    Ricci, Claudio; Mota, Carlos; Moscato, Stefania; D’Alessandro, Delfo; Ugel, Stefano; Sartoris, Silvia; Bronte, Vincenzo; Boggi, Ugo; Campani, Daniela; Funel, Niccola; Moroni, Lorenzo; Danti, Serena

    2014-01-01

    We analyzed the interactions between human primary cells from pancreatic ductal adenocarcinoma (PDAC) and polymeric scaffolds to develop 3D cancer models useful for mimicking the biology of this tumor. Three scaffold types based on two biocompatible polymeric formulations, such as poly(vinyl alcohol)/gelatin (PVA/G) mixture and poly(ethylene oxide terephthalate)/poly(butylene terephthalate) (PEOT/PBT) copolymer, were obtained via different techniques, namely, emulsion and freeze-drying, compression molding followed by salt leaching, and electrospinning. In this way, primary PDAC cells interfaced with different pore topographies, such as sponge-like pores of different shape and size or nanofiber interspaces. The aim of this study was to investigate the influence played by the scaffold architecture over cancerous cell growth and function. In all scaffolds, primary PDAC cells showed good viability and synthesized tumor-specific metalloproteinases (MMPs) such as MMP-2, and MMP-9. However, only sponge-like pores, obtained via emulsion-based and salt leaching-based techniques allowed for an organized cellular aggregation very similar to the native PDAC morphological structure. Differently, these cell clusters were not observed on PEOT/PBT electrospun scaffolds. MMP-2 and MMP-9, as active enzymes, resulted to be increased in PVA/G and PEOT/PBT sponges, respectively. These findings suggested that spongy scaffolds supported the generation of pancreatic tumor models with enhanced aggressiveness. In conclusion, primary PDAC cells showed diverse behaviors while interacting with different scaffold types that can be potentially exploited to create stage-specific pancreatic cancer models likely to provide new knowledge on the modulation and drug susceptibility of MMPs. PMID:25482337

  18. Interfacing polymeric scaffolds with primary pancreatic ductal adenocarcinoma cells to develop 3D cancer models.

    PubMed

    Ricci, Claudio; Mota, Carlos; Moscato, Stefania; D'Alessandro, Delfo; Ugel, Stefano; Sartoris, Silvia; Bronte, Vincenzo; Boggi, Ugo; Campani, Daniela; Funel, Niccola; Moroni, Lorenzo; Danti, Serena

    2014-01-01

    We analyzed the interactions between human primary cells from pancreatic ductal adenocarcinoma (PDAC) and polymeric scaffolds to develop 3D cancer models useful for mimicking the biology of this tumor. Three scaffold types based on two biocompatible polymeric formulations, such as poly(vinyl alcohol)/gelatin (PVA/G) mixture and poly(ethylene oxide terephthalate)/poly(butylene terephthalate) (PEOT/PBT) copolymer, were obtained via different techniques, namely, emulsion and freeze-drying, compression molding followed by salt leaching, and electrospinning. In this way, primary PDAC cells interfaced with different pore topographies, such as sponge-like pores of different shape and size or nanofiber interspaces. The aim of this study was to investigate the influence played by the scaffold architecture over cancerous cell growth and function. In all scaffolds, primary PDAC cells showed good viability and synthesized tumor-specific metalloproteinases (MMPs) such as MMP-2, and MMP-9. However, only sponge-like pores, obtained via emulsion-based and salt leaching-based techniques allowed for an organized cellular aggregation very similar to the native PDAC morphological structure. Differently, these cell clusters were not observed on PEOT/PBT electrospun scaffolds. MMP-2 and MMP-9, as active enzymes, resulted to be increased in PVA/G and PEOT/PBT sponges, respectively. These findings suggested that spongy scaffolds supported the generation of pancreatic tumor models with enhanced aggressiveness. In conclusion, primary PDAC cells showed diverse behaviors while interacting with different scaffold types that can be potentially exploited to create stage-specific pancreatic cancer models likely to provide new knowledge on the modulation and drug susceptibility of MMPs.

  19. The SF3M approach to 3-D photo-reconstruction for non-expert users: application to a gully network

    NASA Astrophysics Data System (ADS)

    Castillo, C.; James, M. R.; Redel-Macías, M. D.; Pérez, R.; Gómez, J. A.

    2015-04-01

    3-D photo-reconstruction (PR) techniques have been successfully used to produce high resolution elevation models for different applications and over different spatial scales. However, innovative approaches are required to overcome some limitations that this technique may present in challenging scenarios. Here, we evaluate SF3M, a new graphical user interface for implementing a complete PR workflow based on freely available software (including external calls to VisualSFM and CloudCompare), in combination with a low-cost survey design for the reconstruction of a several-hundred-meters-long gully network. SF3M provided a semi-automated workflow for 3-D reconstruction requiring ~ 49 h (of which only 17% required operator assistance) for obtaining a final gully network model of > 17 million points over a gully plan area of 4230 m2. We show that a walking itinerary along the gully perimeter using two light-weight automatic cameras (1 s time-lapse mode) and a 6 m-long pole is an efficient method for 3-D monitoring of gullies, at a low cost (about EUR 1000 budget for the field equipment) and time requirements (~ 90 min for image collection). A mean error of 6.9 cm at the ground control points was found, mainly due to model deformations derived from the linear geometry of the gully and residual errors in camera calibration. The straightforward image collection and processing approach can be of great benefit for non-expert users working on gully erosion assessment.

  20. Rn3D: A finite element code for simulating gas flow and radon transport in variably saturated, nonisothermal porous media. User`s manual, Version 1.0

    SciTech Connect

    Holford, D.J.

    1994-01-01

    This document is a user`s manual for the Rn3D finite element code. Rn3D was developed to simulate gas flow and radon transport in variably saturated, nonisothermal porous media. The Rn3D model is applicable to a wide range of problems involving radon transport in soil because it can simulate either steady-state or transient flow and transport in one-, two- or three-dimensions (including radially symmetric two-dimensional problems). The porous materials may be heterogeneous and anisotropic. This manual describes all pertinent mathematics related to the governing, boundary, and constitutive equations of the model, as well as the development of the finite element equations used in the code. Instructions are given for constructing Rn3D input files and executing the code, as well as a description of all output files generated by the code. Five verification problems are given that test various aspects of code operation, complete with example input files, FORTRAN programs for the respective analytical solutions, and plots of model results. An example simulation is presented to illustrate the type of problem Rn3D is designed to solve. Finally, instructions are given on how to convert Rn3D to simulate systems other than radon, air, and water.

  1. Coolant side heat transfer with rotation: User manual for 3D-TEACH with rotation

    NASA Technical Reports Server (NTRS)

    Syed, S. A.; James, R. H.

    1989-01-01

    This program solves the governing transport equations in Reynolds average form for the flow of a 3-D, steady state, viscous, heat conducting, multiple species, single phase, Newtonian fluid with combustion. The governing partial differential equations are solved in physical variables in either a Cartesian or cylindrical coordinate system. The effects of rotation on the momentum and enthalpy calculations modeled in Cartesian coordinates are examined. The flow of the fluid should be confined and subsonic with a maximum Mach number no larger than 0.5. This manual describes the operating procedures and input details for executing a 3D-TEACH computation.

  2. Cooperative processing user interfaces for AdaNET

    NASA Technical Reports Server (NTRS)

    Gutzmann, Kurt M.

    1991-01-01

    A cooperative processing user interface (CUI) system shares the task of graphical display generation and presentation between the user's computer and a remote host. The communications link between the two computers is typically a modem or Ethernet. The two main purposes of a CUI are reduction of the amount of data transmitted between user and host machines, and provision of a graphical user interface system to make the system easier to use.

  3. GoPhast: a graphical user interface for PHAST

    USGS Publications Warehouse

    Winston, Richard B.

    2006-01-01

    GoPhast is a graphical user interface (GUI) for the USGS model PHAST. PHAST simulates multicomponent, reactive solute transport in three-dimensional, saturated, ground-water flow systems. PHAST can model both equilibrium and kinetic geochemical reactions. PHAST is derived from HST3D (flow and transport) and PHREEQC (geochemical calculations). The flow and transport calculations are restricted to constant fluid density and constant temperature. The complexity of the input required by PHAST makes manual construction of its input files tedious and error-prone. GoPhast streamlines the creation of the input file and helps reduce errors. GoPhast allows the user to define the spatial input for the PHAST flow and transport data file by drawing points, lines, or polygons on top, front, and side views of the model domain. These objects can have up to two associated formulas that define their extent perpendicular to the view plane, allowing the objects to be three-dimensional. Formulas are also used to specify the values of spatial data (data sets) both globally and for individual objects. Objects can be used to specify the values of data sets independent of the spatial and temporal discretization of the model. Thus, the grid and simulation periods for the model can be changed without respecifying spatial data pertaining to the hydrogeologic framework and boundary conditions. This report describes the operation of GoPhast and demonstrates its use with examples. GoPhast runs on Windows 2000, Windows XP, and Linux operating systems.

  4. Microfabrication of 3D neural probes with combined electrical and chemical interfaces

    NASA Astrophysics Data System (ADS)

    John, Jessin; Li, Yuefa; Zhang, Jinsheng; Loeb, Jeffrey A.; Xu, Yong

    2011-10-01

    This paper reports a novel neural probe technology for the manufacture of 3D arrays of electrodes with integrated microchannels. This new technology is based on a silicon island structure and a simple folding procedure. This method simplifies the assembly or packaging process of 3D neural probes, leading to higher yield and lower cost. Prototypes with 3D arrays of electrodes have been successfully developed. Microchannels have been successfully integrated into the 3D neural probes via isotropic XeF2 gas phase etching and a parylene resealing process. The probes have been characterized by scanning electron microscopy imaging, optical imaging, impedance analysis, and atomic force microscopy characterization of the electrode surface. Preliminary animal tests have been carried out to demonstrate the recording functionality of the probes. Flow characteristics of the microchannels were also preliminarily measured.

  5. User's manual for PELE3D: a computer code for three-dimensional incompressible fluid dynamics

    SciTech Connect

    McMaster, W H

    1982-05-07

    The PELE3D code is a three-dimensional semi-implicit Eulerian hydrodynamics computer program for the solution of incompressible fluid flow coupled to a structure. The fluid and coupling algorithms have been adapted from the previously developed two-dimensional code PELE-IC. The PELE3D code is written in both plane and cylindrical coordinates. The coupling algorithm is general enough to handle a variety of structural shapes. The free surface algorithm is able to accommodate a top surface and several independent bubbles. The code is in a developmental status since all the intended options have not been fully implemented and tested. Development of this code ended in 1980 upon termination of the contract with the Nuclear Regulatory Commission.

  6. Web GIS in practice X: a Microsoft Kinect natural user interface for Google Earth navigation

    PubMed Central

    2011-01-01

    This paper covers the use of depth sensors such as Microsoft Kinect and ASUS Xtion to provide a natural user interface (NUI) for controlling 3-D (three-dimensional) virtual globes such as Google Earth (including its Street View mode), Bing Maps 3D, and NASA World Wind. The paper introduces the Microsoft Kinect device, briefly describing how it works (the underlying technology by PrimeSense), as well as its market uptake and application potential beyond its original intended purpose as a home entertainment and video game controller. The different software drivers available for connecting the Kinect device to a PC (Personal Computer) are also covered, and their comparative pros and cons briefly discussed. We survey a number of approaches and application examples for controlling 3-D virtual globes using the Kinect sensor, then describe Kinoogle, a Kinect interface for natural interaction with Google Earth, developed by students at Texas A&M University. Readers interested in trying out the application on their own hardware can download a Zip archive (included with the manuscript as additional files 1, 2, &3) that contains a 'Kinnogle installation package for Windows PCs'. Finally, we discuss some usability aspects of Kinoogle and similar NUIs for controlling 3-D virtual globes (including possible future improvements), and propose a number of unique, practical 'use scenarios' where such NUIs could prove useful in navigating a 3-D virtual globe, compared to conventional mouse/3-D mouse and keyboard-based interfaces. PMID:21791054

  7. Web GIS in practice X: a Microsoft Kinect natural user interface for Google Earth navigation.

    PubMed

    Boulos, Maged N Kamel; Blanchard, Bryan J; Walker, Cory; Montero, Julio; Tripathy, Aalap; Gutierrez-Osuna, Ricardo

    2011-01-01

    This paper covers the use of depth sensors such as Microsoft Kinect and ASUS Xtion to provide a natural user interface (NUI) for controlling 3-D (three-dimensional) virtual globes such as Google Earth (including its Street View mode), Bing Maps 3D, and NASA World Wind. The paper introduces the Microsoft Kinect device, briefly describing how it works (the underlying technology by PrimeSense), as well as its market uptake and application potential beyond its original intended purpose as a home entertainment and video game controller. The different software drivers available for connecting the Kinect device to a PC (Personal Computer) are also covered, and their comparative pros and cons briefly discussed. We survey a number of approaches and application examples for controlling 3-D virtual globes using the Kinect sensor, then describe Kinoogle, a Kinect interface for natural interaction with Google Earth, developed by students at Texas A&M University. Readers interested in trying out the application on their own hardware can download a Zip archive (included with the manuscript as additional files 1, 2, &3) that contains a 'Kinnogle installation package for Windows PCs'. Finally, we discuss some usability aspects of Kinoogle and similar NUIs for controlling 3-D virtual globes (including possible future improvements), and propose a number of unique, practical 'use scenarios' where such NUIs could prove useful in navigating a 3-D virtual globe, compared to conventional mouse/3-D mouse and keyboard-based interfaces. PMID:21791054

  8. Web GIS in practice X: a Microsoft Kinect natural user interface for Google Earth navigation.

    PubMed

    Boulos, Maged N Kamel; Blanchard, Bryan J; Walker, Cory; Montero, Julio; Tripathy, Aalap; Gutierrez-Osuna, Ricardo

    2011-01-01

    This paper covers the use of depth sensors such as Microsoft Kinect and ASUS Xtion to provide a natural user interface (NUI) for controlling 3-D (three-dimensional) virtual globes such as Google Earth (including its Street View mode), Bing Maps 3D, and NASA World Wind. The paper introduces the Microsoft Kinect device, briefly describing how it works (the underlying technology by PrimeSense), as well as its market uptake and application potential beyond its original intended purpose as a home entertainment and video game controller. The different software drivers available for connecting the Kinect device to a PC (Personal Computer) are also covered, and their comparative pros and cons briefly discussed. We survey a number of approaches and application examples for controlling 3-D virtual globes using the Kinect sensor, then describe Kinoogle, a Kinect interface for natural interaction with Google Earth, developed by students at Texas A&M University. Readers interested in trying out the application on their own hardware can download a Zip archive (included with the manuscript as additional files 1, 2, &3) that contains a 'Kinnogle installation package for Windows PCs'. Finally, we discuss some usability aspects of Kinoogle and similar NUIs for controlling 3-D virtual globes (including possible future improvements), and propose a number of unique, practical 'use scenarios' where such NUIs could prove useful in navigating a 3-D virtual globe, compared to conventional mouse/3-D mouse and keyboard-based interfaces.

  9. Reflections on Andes' Goal-Free User Interface

    ERIC Educational Resources Information Center

    VanLehn, Kurt

    2016-01-01

    Although the Andes project produced many results over its 18 years of activity, this commentary focuses on its contributions to understanding how a goal-free user interface impacts the overall design and performance of a step-based tutoring system. Whereas a goal-aligned user interface displays relevant goals as blank boxes or empty locations that…

  10. Advanced Perceptual User Interfaces: Applications for Disabled and Elderly People

    NASA Astrophysics Data System (ADS)

    López, Francisco J. Perales

    The research of new human-computer interfaces has become a growing field in computer science, which aims to attain the development of more natural, intuitive, unobtrusive and efficient interfaces. This objective has come up with the concept of Perceptual User Interfaces (PUIs) that are turning out to be very popular as they seek to make the user interface more natural and compelling by taking advantage of the ways in which people naturally interact with each other and with the world. PUIs can use speech and sound recognition and generation, computer vision, graphical animation and visualization, language understanding, touch-based sensing and feedback (haptics), learning, user modeling and dialog management.

  11. A 2-D Interface Element for Coupled Analysis of Independently Modeled 3-D Finite Element Subdomains

    NASA Technical Reports Server (NTRS)

    Kandil, Osama A.

    1998-01-01

    Over the past few years, the development of the interface technology has provided an analysis framework for embedding detailed finite element models within finite element models which are less refined. This development has enabled the use of cascading substructure domains without the constraint of coincident nodes along substructure boundaries. The approach used for the interface element is based on an alternate variational principle often used in deriving hybrid finite elements. The resulting system of equations exhibits a high degree of sparsity but gives rise to a non-positive definite system which causes difficulties with many of the equation solvers in general-purpose finite element codes. Hence the global system of equations is generally solved using, a decomposition procedure with pivoting. The research reported to-date for the interface element includes the one-dimensional line interface element and two-dimensional surface interface element. Several large-scale simulations, including geometrically nonlinear problems, have been reported using the one-dimensional interface element technology; however, only limited applications are available for the surface interface element. In the applications reported to-date, the geometry of the interfaced domains exactly match each other even though the spatial discretization within each domain may be different. As such, the spatial modeling of each domain, the interface elements and the assembled system is still laborious. The present research is focused on developing a rapid modeling procedure based on a parametric interface representation of independently defined subdomains which are also independently discretized.

  12. Facility Interface Capability Assessment (FICA) user manual

    SciTech Connect

    Pope, R.B.; MacDonald, R.R.; Massaglia, J.L.; Williamson, D.A.; Viebrock, J.M.; Mote, N.

    1995-09-01

    The US Department of Energy`s (DOE) Office of Civilian Radioactive Waste Management (OCRWM) is responsible for developing the Civilian Radioactive Waste Management System (CRWMS) to accept spent nuclear fuel from commercial facilities. The objective of the Facility Interface Capability Assessment (FICA) project was to assess the capability of each commercial spent nuclear fuel (SNF) storage facility, at which SNF is stored, to handle various SNF shipping casks. The purpose of this report is describe the FICA computer software and to provide the FICA user with a guide on how to use the FICA system. The FICA computer software consists of two executable programs: the FICA Reactor Report program and the FICA Summary Report program (written in the Ca-Clipper version 5.2 development system). The complete FICA software system is contained on either a 3.5 in. (double density) or a 5.25 in. (high density) diskette and consists of the two FICA programs and all the database files (generated using dBASE III). The FICA programs are provided as ``stand alone`` systems and neither the Ca-Clipper compiler nor dBASE III is required to run the FICA programs. The steps for installing the FICA software system and executing the FICA programs are described in this report. Instructions are given on how to install the FICA software system onto the hard drive of the PC and how to execute the FICA programs from the FICA subdirectory on the hard drive. Both FICA programs are menu driven with the up-arrow and down-arrow keys used to move the cursor to the desired selection.

  13. User interface issues in supporting human-computer integrated scheduling

    NASA Technical Reports Server (NTRS)

    Cooper, Lynne P.; Biefeld, Eric W.

    1991-01-01

    Explored here is the user interface problems encountered with the Operations Missions Planner (OMP) project at the Jet Propulsion Laboratory (JPL). OMP uses a unique iterative approach to planning that places additional requirements on the user interface, particularly to support system development and maintenance. These requirements are necessary to support the concepts of heuristically controlled search, in-progress assessment, and iterative refinement of the schedule. The techniques used to address the OMP interface needs are given.

  14. Psychological Dimensions of User-Computer Interfaces. ERIC Digest.

    ERIC Educational Resources Information Center

    Marchionini, Gary

    This digest highlights several psychological dimensions of user-computer interfaces. First, the psychological theory behind interface design and the field of human-computer interaction (HCI) are discussed. Two psychological models, the information processing model of cognition and the mental model--both of which contribute to interface design--are…

  15. User's guide to the NOZL3D and NOZLIC computer programs

    NASA Technical Reports Server (NTRS)

    Thomas, P. D.

    1980-01-01

    Complete FORTRAN listings and running instructions are given for a set of computer programs that perform an implicit numerical solution to the unsteady Navier-Stokes equations to predict the flow characteristics and performance of nonaxisymmetric nozzles. The set includes the NOZL3D program, which performs the flow computations; the NOZLIC program, which sets up the flow field initial conditions for general nozzle configurations, and also generates the computational grid for simple two dimensional and axisymmetric configurations; and the RGRIDD program, which generates the computational grid for complicated three dimensional configurations. The programs are designed specifically for the NASA-Langley CYBER 175 computer, and employ auxiliary disk files for primary data storage. Input instructions and computed results are given for four test cases that include two dimensional, three dimensional, and axisymmetric configurations.

  16. Computer-Based Tools for Evaluating Graphical User Interfaces

    NASA Technical Reports Server (NTRS)

    Moore, Loretta A.

    1997-01-01

    The user interface is the component of a software system that connects two very complex system: humans and computers. Each of these two systems impose certain requirements on the final product. The user is the judge of the usability and utility of the system; the computer software and hardware are the tools with which the interface is constructed. Mistakes are sometimes made in designing and developing user interfaces because the designers and developers have limited knowledge about human performance (e.g., problem solving, decision making, planning, and reasoning). Even those trained in user interface design make mistakes because they are unable to address all of the known requirements and constraints on design. Evaluation of the user inter-face is therefore a critical phase of the user interface development process. Evaluation should not be considered the final phase of design; but it should be part of an iterative design cycle with the output of evaluation being feed back into design. The goal of this research was to develop a set of computer-based tools for objectively evaluating graphical user interfaces. The research was organized into three phases. The first phase resulted in the development of an embedded evaluation tool which evaluates the usability of a graphical user interface based on a user's performance. An expert system to assist in the design and evaluation of user interfaces based upon rules and guidelines was developed during the second phase. During the final phase of the research an automatic layout tool to be used in the initial design of graphical inter- faces was developed. The research was coordinated with NASA Marshall Space Flight Center's Mission Operations Laboratory's efforts in developing onboard payload display specifications for the Space Station.

  17. Conservative multizonal interface algorithm for the 3-D Navier-Stokes equations

    NASA Technical Reports Server (NTRS)

    Klopfer, G. H.; Molvik, G. A.

    1991-01-01

    A conservative zonal interface algorithm using features of both structured and unstructured mesh CFD technology is presented. The flow solver within each of the zones is based on structured mesh CFD technology. The interface algorithm was implemented into two three-dimensional Navier-Stokes finite volume codes and was found to yield good results.

  18. Some computer graphical user interfaces in radiation therapy.

    PubMed

    Chow, James C L

    2016-03-28

    In this review, five graphical user interfaces (GUIs) used in radiation therapy practices and researches are introduced. They are: (1) the treatment time calculator, superficial X-ray treatment time calculator (SUPCALC) used in the superficial X-ray radiation therapy; (2) the monitor unit calculator, electron monitor unit calculator (EMUC) used in the electron radiation therapy; (3) the multileaf collimator machine file creator, sliding window intensity modulated radiotherapy (SWIMRT) used in generating fluence map for research and quality assurance in intensity modulated radiation therapy; (4) the treatment planning system, DOSCTP used in the calculation of 3D dose distribution using Monte Carlo simulation; and (5) the monitor unit calculator, photon beam monitor unit calculator (PMUC) used in photon beam radiation therapy. One common issue of these GUIs is that all user-friendly interfaces are linked to complex formulas and algorithms based on various theories, which do not have to be understood and noted by the user. In that case, user only needs to input the required information with help from graphical elements in order to produce desired results. SUPCALC is a superficial radiation treatment time calculator using the GUI technique to provide a convenient way for radiation therapist to calculate the treatment time, and keep a record for the skin cancer patient. EMUC is an electron monitor unit calculator for electron radiation therapy. Instead of doing hand calculation according to pre-determined dosimetric tables, clinical user needs only to input the required drawing of electron field in computer graphical file format, prescription dose, and beam parameters to EMUC to calculate the required monitor unit for the electron beam treatment. EMUC is based on a semi-experimental theory of sector-integration algorithm. SWIMRT is a multileaf collimator machine file creator to generate a fluence map produced by a medical linear accelerator. This machine file controls

  19. Some computer graphical user interfaces in radiation therapy

    PubMed Central

    Chow, James C L

    2016-01-01

    In this review, five graphical user interfaces (GUIs) used in radiation therapy practices and researches are introduced. They are: (1) the treatment time calculator, superficial X-ray treatment time calculator (SUPCALC) used in the superficial X-ray radiation therapy; (2) the monitor unit calculator, electron monitor unit calculator (EMUC) used in the electron radiation therapy; (3) the multileaf collimator machine file creator, sliding window intensity modulated radiotherapy (SWIMRT) used in generating fluence map for research and quality assurance in intensity modulated radiation therapy; (4) the treatment planning system, DOSCTP used in the calculation of 3D dose distribution using Monte Carlo simulation; and (5) the monitor unit calculator, photon beam monitor unit calculator (PMUC) used in photon beam radiation therapy. One common issue of these GUIs is that all user-friendly interfaces are linked to complex formulas and algorithms based on various theories, which do not have to be understood and noted by the user. In that case, user only needs to input the required information with help from graphical elements in order to produce desired results. SUPCALC is a superficial radiation treatment time calculator using the GUI technique to provide a convenient way for radiation therapist to calculate the treatment time, and keep a record for the skin cancer patient. EMUC is an electron monitor unit calculator for electron radiation therapy. Instead of doing hand calculation according to pre-determined dosimetric tables, clinical user needs only to input the required drawing of electron field in computer graphical file format, prescription dose, and beam parameters to EMUC to calculate the required monitor unit for the electron beam treatment. EMUC is based on a semi-experimental theory of sector-integration algorithm. SWIMRT is a multileaf collimator machine file creator to generate a fluence map produced by a medical linear accelerator. This machine file controls

  20. Users manual for CAFE-3D : a computational fluid dynamics fire code.

    SciTech Connect

    Khalil, Imane; Lopez, Carlos; Suo-Anttila, Ahti Jorma

    2005-03-01

    The Container Analysis Fire Environment (CAFE) computer code has been developed to model all relevant fire physics for predicting the thermal response of massive objects engulfed in large fires. It provides realistic fire thermal boundary conditions for use in design of radioactive material packages and in risk-based transportation studies. The CAFE code can be coupled to commercial finite-element codes such as MSC PATRAN/THERMAL and ANSYS. This coupled system of codes can be used to determine the internal thermal response of finite element models of packages to a range of fire environments. This document is a user manual describing how to use the three-dimensional version of CAFE, as well as a description of CAFE input and output parameters. Since this is a user manual, only a brief theoretical description of the equations and physical models is included.

  1. Climate Users Interface Platform: some preliminary ideas from EUPORIAS experience

    NASA Astrophysics Data System (ADS)

    Buontempo, Carlo; Dell'Aquila, Alessandro

    2016-04-01

    One of the most important and yet least developed component of the GFCS is probably the Climate Users Interface Platform (CUIP). At front of its centrality in the framework, the development of this component has suffered from the existence of a series of pre-conceived ideas of what a users interface should look like. The FP7 project EUPORIAS promised in its description of work to develop and deliver an online users interface platform. This paper summarises the process EUPORIAS has been through to define and deliver the CUIP. The paper also highlighted what are the characteristics that a CUIP must have to ensure its ability to engage the users. Finally the paper identifies a number of errors that are often committed when thinking about user interface and try to identifies a set of key principles that should be considered when developing the CUIP.

  2. 3D Atomic Arrangement at Functional Interfaces Inside Nanoparticles by Resonant High-Energy X-ray Diffraction.

    PubMed

    Petkov, Valeri; Prasai, Binay; Shastri, Sarvjit; Chen, Tsan-Yao

    2015-10-21

    With current science and technology moving rapidly into smaller scales, nanometer-sized materials, often referred to as NPs, are produced in increasing numbers and explored for numerous useful applications. Evidence is mounting, however, that useful properties of NPs can be improved further and even new NP functionality achieved by not only controlling the NP size and shape but also interfacing chemically or structurally distinct entities into single, so-called "composite" NPs. A typical example is core-shell NPs wherein the synergy of distinct atoms at the core\\shell interface endows the NPs with otherwise unachievable functionality. However, though advantageous, the concept of functional interfaces inside NPs is still pursued largely by trial-and-error. That is because it is difficut to assess the interfaces precisely at the atomic level using traditional experimental techniques and, hence, difficult to take control of. Using the core\\shell interface in less than 10 nm in size Ru core-Pt shells NPs as an example, we demonstrate that precise knowledge of the 3D atomic arrangement at functional interfaces inside NPs can be obtained by resonant high-energy X-ray diffraction (XRD) coupled to element-specific atomic pair distribution function (PDF) analysis. On the basis of the unique structure knowledge obtained, we scrutinize the still-debatable influence of core\\shell interface on the catalytic functionality of Ru core-Pt shell NPs, thus evidencing the usefulness of this nontraditional technique for practical applications.

  3. A resource from 3D electron microscopy of hippocampal neuropil for user training and tool development

    PubMed Central

    Harris, Kristen M.; Spacek, Josef; Bell, Maria Elizabeth; Parker, Patrick H.; Lindsey, Laurence F.; Baden, Alexander D.; Vogelstein, Joshua T.; Burns, Randal

    2015-01-01

    Resurgent interest in synaptic circuitry and plasticity has emphasized the importance of 3D reconstruction from serial section electron microscopy (3DEM). Three volumes of hippocampal CA1 neuropil from adult rat were imaged at X-Y resolution of ~2 nm on serial sections of ~50–60 nm thickness. These are the first densely reconstructed hippocampal volumes. All axons, dendrites, glia, and synapses were reconstructed in a cube (~10 μm3) surrounding a large dendritic spine, a cylinder (~43 μm3) surrounding an oblique dendritic segment (3.4 μm long), and a parallelepiped (~178 μm3) surrounding an apical dendritic segment (4.9 μm long). The data provide standards for identifying ultrastructural objects in 3DEM, realistic reconstructions for modeling biophysical properties of synaptic transmission, and a test bed for enhancing reconstruction tools. Representative synapses are quantified from varying section planes, and microtubules, polyribosomes, smooth endoplasmic reticulum, and endosomes are identified and reconstructed in a subset of dendrites. The original images, traces, and Reconstruct software and files are freely available and visualized at the Open Connectome Project (Data Citation 1). PMID:26347348

  4. Role of interfaces on the trapping of He in 2D and 3D Cu-Nb nanocomposites

    NASA Astrophysics Data System (ADS)

    Lach, Timothy G.; Ekiz, Elvan H.; Averback, Robert S.; Mara, Nathan A.; Bellon, Pascal

    2015-11-01

    The role of interface structure on the trapping of He in Cu-Nb nanocomposites was investigated by comparing He bubble formation in nano-multilayers grown by PVD, nanolaminates fabricated by accumulative roll bonding (ARB), and 3D nanocomposites obtained by high pressure torsion (HPT). All samples were implanted with 1 MeV He ions at room temperature and characterized by cross section transmission electron microscopy (TEM). The critical He concentration leading to bubble formation was determined by correlating the He bubble depth distribution detected by TEM with the implanted He depth profile obtained by SRIM. The critical He dose per unit interfacial area for bubble formation was largest for the PVD multilayers, lower by a factor of ∼1.4 in the HPT nanocomposites annealed at 500 °C, and lower by a factor of ∼4.6 in the ARB nanolaminates relative to the PVD multilayers. The results indicate that the (111)FCC||(110)BCC Kurdjumov-Sachs (KS) interfaces predominant in PVD and annealed HPT samples provide more effective traps than the (112)KS interfaces predominant in ARB nanolaminates; however, the good trapping efficiency and high interface area of 3D HPT structures make them most attractive for applications.

  5. Formalisms for user interface specification and design

    NASA Technical Reports Server (NTRS)

    Auernheimer, Brent J.

    1989-01-01

    The application of formal methods to the specification and design of human-computer interfaces is described. A broad outline of human-computer interface problems, a description of the field of cognitive engineering and two relevant research results, the appropriateness of formal specification techniques, and potential NASA application areas are described.

  6. A video, text, and speech-driven realistic 3-d virtual head for human-machine interface.

    PubMed

    Yu, Jun; Wang, Zeng-Fu

    2015-05-01

    A multiple inputs-driven realistic facial animation system based on 3-D virtual head for human-machine interface is proposed. The system can be driven independently by video, text, and speech, thus can interact with humans through diverse interfaces. The combination of parameterized model and muscular model is used to obtain a tradeoff between computational efficiency and high realism of 3-D facial animation. The online appearance model is used to track 3-D facial motion from video in the framework of particle filtering, and multiple measurements, i.e., pixel color value of input image and Gabor wavelet coefficient of illumination ratio image, are infused to reduce the influence of lighting and person dependence for the construction of online appearance model. The tri-phone model is used to reduce the computational consumption of visual co-articulation in speech synchronized viseme synthesis without sacrificing any performance. The objective and subjective experiments show that the system is suitable for human-machine interaction. PMID:25122851

  7. A video, text, and speech-driven realistic 3-d virtual head for human-machine interface.

    PubMed

    Yu, Jun; Wang, Zeng-Fu

    2015-05-01

    A multiple inputs-driven realistic facial animation system based on 3-D virtual head for human-machine interface is proposed. The system can be driven independently by video, text, and speech, thus can interact with humans through diverse interfaces. The combination of parameterized model and muscular model is used to obtain a tradeoff between computational efficiency and high realism of 3-D facial animation. The online appearance model is used to track 3-D facial motion from video in the framework of particle filtering, and multiple measurements, i.e., pixel color value of input image and Gabor wavelet coefficient of illumination ratio image, are infused to reduce the influence of lighting and person dependence for the construction of online appearance model. The tri-phone model is used to reduce the computational consumption of visual co-articulation in speech synchronized viseme synthesis without sacrificing any performance. The objective and subjective experiments show that the system is suitable for human-machine interaction.

  8. A user-friendly nano-CT image alignment and 3D reconstruction platform based on LabVIEW

    NASA Astrophysics Data System (ADS)

    Wang, Sheng-Hao; Zhang, Kai; Wang, Zhi-Li; Gao, Kun; Wu, Zhao; Zhu, Pei-Ping; Wu, Zi-Yu

    2015-01-01

    X-ray computed tomography at the nanometer scale (nano-CT) offers a wide range of applications in scientific and industrial areas. Here we describe a reliable, user-friendly, and fast software package based on LabVIEW that may allow us to perform all procedures after the acquisition of raw projection images in order to obtain the inner structure of the investigated sample. A suitable image alignment process to address misalignment problems among image series due to mechanical manufacturing errors, thermal expansion, and other external factors has been considered, together with a novel fast parallel beam 3D reconstruction procedure that was developed ad hoc to perform the tomographic reconstruction. We have obtained remarkably improved reconstruction results at the Beijing Synchrotron Radiation Facility after the image calibration, the fundamental role of this image alignment procedure was confirmed, which minimizes the unwanted blurs and additional streaking artifacts that are always present in reconstructed slices. Moreover, this nano-CT image alignment and its associated 3D reconstruction procedure are fully based on LabVIEW routines, significantly reducing the data post-processing cycle, thus making the activity of the users faster and easier during experimental runs.

  9. The effect of interface microstructure on interfacial shear strength for osteochondral scaffolds based on biomimetic design and 3D printing.

    PubMed

    Zhang, Weijie; Lian, Qin; Li, Dichen; Wang, Kunzheng; Hao, Dingjun; Bian, Weiguo; Jin, Zhongmin

    2015-01-01

    Interface integration between chondral phase and osseous phase is crucial in engineered osteochondral scaffolds. However, the integration was poorly understood and commonly failed to meet the need of osteochondral scaffolds. In this paper, a biphasic polyethylene glycol (PEG)/β-tricalcium phosphate (β-TCP) scaffold with enhanced interfacial integration was developed. The chondral phase was a PEG hydrogel. The osseous phase was a β-TCP ceramic scaffold. The PEG hydrogel was directly cured on the ceramic interface layer by layer to fabricate osteochondral scaffolds by 3D printing technology. Meanwhile, a series of interface structure were designed with different interface pore area percentages (0/10/20/30/40/50/60%), and interfacial shear test was applied for interface structure optimization (n=6 samples/group). The interfacial shear strength of 30% pore area group was nearly three folds improved compared with that of 0% pore area percentage group, and more than fifty folds improved compared with that of traditional integration (5.91±0.59 kPa). In conclusion, the biomimetic PEG/β-TCP scaffolds with interface structure enhanced integration show promising potential application for osteochondral tissue engineering.

  10. The effect of interface microstructure on interfacial shear strength for osteochondral scaffolds based on biomimetic design and 3D printing.

    PubMed

    Zhang, Weijie; Lian, Qin; Li, Dichen; Wang, Kunzheng; Hao, Dingjun; Bian, Weiguo; Jin, Zhongmin

    2015-01-01

    Interface integration between chondral phase and osseous phase is crucial in engineered osteochondral scaffolds. However, the integration was poorly understood and commonly failed to meet the need of osteochondral scaffolds. In this paper, a biphasic polyethylene glycol (PEG)/β-tricalcium phosphate (β-TCP) scaffold with enhanced interfacial integration was developed. The chondral phase was a PEG hydrogel. The osseous phase was a β-TCP ceramic scaffold. The PEG hydrogel was directly cured on the ceramic interface layer by layer to fabricate osteochondral scaffolds by 3D printing technology. Meanwhile, a series of interface structure were designed with different interface pore area percentages (0/10/20/30/40/50/60%), and interfacial shear test was applied for interface structure optimization (n=6 samples/group). The interfacial shear strength of 30% pore area group was nearly three folds improved compared with that of 0% pore area percentage group, and more than fifty folds improved compared with that of traditional integration (5.91±0.59 kPa). In conclusion, the biomimetic PEG/β-TCP scaffolds with interface structure enhanced integration show promising potential application for osteochondral tissue engineering. PMID:25491954

  11. Inspiring Equal Contribution and Opportunity in a 3D Multi-User Virtual Environment: Bringing Together Men Gamers and Women Non-Gamers in Second Life[R

    ERIC Educational Resources Information Center

    deNoyelles, Aimee; Seo, Kay Kyeong-Ju

    2012-01-01

    A 3D multi-user virtual environment holds promise to support and enhance student online learning communities due to its ability to promote global synchronous interaction and collaboration, rich multisensory experience and expression, and elaborate design capabilities. Second Life[R], a multi-user virtual environment intended for adult users 18 and…

  12. User's Manual for DuctE3D: A Program for 3D Euler Unsteady Aerodynamic and Aeroelastic Analysis of Ducted Fans

    NASA Technical Reports Server (NTRS)

    Srivastava, R.; Reddy, T. S. R.

    1997-01-01

    The program DuctE3D is used for steady or unsteady aerodynamic and aeroelastic analysis of ducted fans. This guide describes the input data required and the output files generated, in using DuctE3D. The analysis solves three dimensional unsteady, compressible Euler equations to obtain the aerodynamic forces. A normal mode structural analysis is used to obtain the aeroelastic equations, which are solved using either the time domain or the frequency domain solution method. Sample input and output files are included in this guide for steady aerodynamic analysis and aeroelastic analysis of an isolated fan row.

  13. Software architecture as a freedom for 3D content providers and users along with independency on purposes and used devices

    NASA Astrophysics Data System (ADS)

    Sultana, Razia; Christ, Andreas; Meyrueis, Patrick

    2014-05-01

    The improvements in the hardware and software of communication devices have allowed running Virtual Reality (VR) and Augmented Reality (AR) applications on those. Nowadays, it is possible to overlay synthetic information on real images, or even to play 3D on-line games on smart phones or some other mobile devices. Hence the use of 3D data for business and specially for education purposes is ubiquitous. Due to always available at hand and always ready to use properties of mobile phones, those are considered as most potential communication devices. The total numbers of mobile phone users are increasing all over the world every day and that makes mobile phones the most suitable device to reach a huge number of end clients either for education or for business purposes. There are different standards, protocols and specifications to establish the communication among different communication devices but there is no initiative taken so far to make it sure that the send data through this communication process will be understood and used by the destination device. Since all the devices are not able to deal with all kind of 3D data formats and it is also not realistic to have different version of the same data to make it compatible with the destination device, it is necessary to have a prevalent solution. The proposed architecture in this paper describes a device and purpose independent 3D data visibility any time anywhere to the right person in suitable format. There is no solution without limitation. The architecture is implemented in a prototype to make an experimental validation of the architecture which also shows the difference between theory and practice.

  14. Interfacing 2D and 3D Topological Insulators: Bi(111) Bilayer on Bi2Te3

    NASA Astrophysics Data System (ADS)

    Hirahara, Toru; Bihlmayer, Gustav; Sakamoto, Yusuke; Yamada, Manabu; Miyazaki, Hidetoshi; Kimura, Shin-Ichi; Blügel, Stefan; Hasegawa, Shuji

    2012-02-01

    Topological insulators (TI) are insulating materials but have metallic edge states that carry spin currents and are robust against nonmagnetic impurities [1]. While there have been a large number of reports on three-dimensional (3D) TI, only few works have been done in terms of two-dimensional (2D) TI. In the present paper, we report the successful formation of bilayer Bi, which was theoretically predicted to be a 2D TI [2]. We deposited bilayer Bi on a 3D TI Bi2Te3, which the lattice mismatch is very small. From angle-resolved photoemission spectroscopy measurements and ab initio calculations, the electronic structure of the system can be understood as an overlap of the band dispersions of bilayer Bi and Bi2Te3. Our results show that the Dirac cone is actually robust against nonmagnetic perturbations and imply a unique situation where the topologically protected one- and two-dimensional edge states are coexisting at the surface [3]. [0pt] [1] M. Z. Hasan and C. L. Kane, Rev. Mod. Phys. 82, 3045 (2010).[0pt] [2] S. Murakami, Phys. Rev. Lett. 97, 236805 (2006).[0pt] [3] T. Hirahara et al., Phys. Rev. Lett. 107, 166801 (2011).

  15. Brownian nanoimaging of interface dynamics and ligand-receptor binding at cell surfaces in 3-D.

    PubMed

    Kuznetsov, Igor R; Evans, Evan A

    2013-04-01

    We describe a method for nanoimaging interfacial dynamics and ligand-receptor binding at surfaces of live cells in 3-D. The imaging probe is a 1-μm diameter glass bead confined by a soft laser trap to create a "cloud" of fluctuating states. Using a facile on-line method of video image analysis, the probe displacements are reported at ~10 ms intervals with bare precisions (±SD) of 4-6 nm along the optical axis (elevation) and 2 nm in the transverse directions. We demonstrate how the Brownian distributions are analyzed to characterize the free energy potential of each small probe in 3-D taking into account the blur effect of its motions during CCD image capture. Then, using the approach to image interactions of a labeled probe with lamellae of leukocytic cells spreading on cover-glass substrates, we show that deformations of the soft distribution in probe elevations provide both a sensitive long-range sensor for defining the steric topography of a cell lamella and a fast telemetry for reporting rare events of probe binding with its surface receptors. Invoking established principles of Brownian physics and statistical thermodynamics, we describe an off-line method of super resolution that improves precision of probe separations from a non-reactive steric boundary to ~1 nm.

  16. The intelligent user interface for NASA's advanced information management systems

    NASA Technical Reports Server (NTRS)

    Campbell, William J.; Short, Nicholas, Jr.; Rolofs, Larry H.; Wattawa, Scott L.

    1987-01-01

    NASA has initiated the Intelligent Data Management Project to design and develop advanced information management systems. The project's primary goal is to formulate, design and develop advanced information systems that are capable of supporting the agency's future space research and operational information management needs. The first effort of the project was the development of a prototype Intelligent User Interface to an operational scientific database, using expert systems and natural language processing technologies. An overview of Intelligent User Interface formulation and development is given.

  17. Three-dimensional user interfaces for scientific visualization

    NASA Technical Reports Server (NTRS)

    VanDam, Andries (Principal Investigator)

    1996-01-01

    The focus of this grant was to experiment with novel user interfaces for scientific visualization applications using both desktop and virtual reality (VR) systems, and thus to advance the state of the art of user interface technology for this domain. This technology has been transferred to NASA via periodic status reports and papers relating to this grant that have been published in conference proceedings. This final report summarizes the research completed over the past three years, and subsumes all prior reports.

  18. Microwave Induced Welding of Carbon Nanotube-Thermoplastic Interfaces for Enhanced Mechanical Strength of 3D Printed Parts

    NASA Astrophysics Data System (ADS)

    Sweeney, Charles; Lackey, Blake; Saed, Mohammad; Green, Micah

    Three-dimensional (3D) printed parts produced by fused-filament fabrication of a thermoplastic polymer have become increasingly popular at both the commercial and consumer level. The mechanical integrity of these rapid-prototyped parts however, is severely limited by the interfillament bond strength between adjacent extruded layers. In this report we propose for the first time a method for welding thermoplastic interfaces of 3D printed parts using the extreme heating response of carbon nanotubes (CNTs) to microwave energy. To achieve this, we developed a coaxial printer filament with a pure polylactide (PLA) core and a CNT composite sheath. This produces parts with a thin electrically percolating network of CNTs at the interfaces between adjacent extruded layers. These interfaces are then welded together upon microwave irradiation at 2.45GHz. Our patent-pending method has been shown to increase the tensile toughness by 1000% and tensile strength by 35%. We investigated the dielectric properties of the PLA/CNT composites at microwave frequencies and performed in-situ microwave thermometry using a forward-looking infrared (FLIR) camera to characterize the heating response of the PLA/CNT composites upon microwave irradiation.

  19. Designing a binding interface for control of cancer cell adhesion via 3D topography and metabolic oligosaccharide engineering.

    PubMed

    Du, Jian; Che, Pao-Lin; Wang, Zhi-Yun; Aich, Udayanath; Yarema, Kevin J

    2011-08-01

    This study combines metabolic oligosaccharide engineering (MOE), a technology where the glycocalyx of living cells is endowed with chemical features not normally found in sugars, with custom-designed three-dimensional biomaterial substrates to enhance the adhesion of cancer cells and control their morphology and gene expression. Specifically, Ac(5)ManNTGc, a thiol-bearing analog of N-acetyl-d-mannosamine (ManNAc) was used to introduce thiolated sialic acids into the glycocalyx of human Jurkat T-lymphoma derived cells. In parallel 2D films and 3D electrospun nanofibrous scaffolds were prepared from polyethersulfone (PES) and (as controls) left unmodified or aminated. Alternately, the materials were malemided or gold-coated to provide bio-orthogonal binding partners for the thiol groups newly expressed on the cell surface. Cell attachment was modulated by both the topography of the substrate surface and by the chemical compatibility of the binding interface between the cell and the substrate; a substantial increase in binding for normally non-adhesive Jurkat line for 3D scaffold compared to 2D surfaces with an added degree of adhesion resulting from chemoselective binding to malemidede-derivatived or gold-coated surfaces. In addition, the morphology of the cells attached to the 3D scaffolds via MOE-mediated adhesion was dramatically altered and the expression of genes involved in cell adhesion changed in a time-dependent manner. This study showed that cell adhesion could be enhanced, gene expression modulated, and cell fate controlled by introducing the 3D topograhical cues into the growth substrate and by creating a glycoengineered binding interface where the chemistry of both the cell surface and biomaterials scaffold was controlled to facilitate a new mode of carbohydrate-mediated adhesion. PMID:21549424

  20. An Intelligent System Approach for Graphical User Interface Management.

    ERIC Educational Resources Information Center

    Yazici, Hulya; And Others

    1994-01-01

    Presents an approach to manage a decision support system (DSS) user interface called Expert System Interface Manager (ESIM). The importance of integrating research findings in the framework is noted; an architecture for ESIM is developed; and the prototype of the ESIM implementation is presented. (Contains 37 references.) (JLB)

  1. Strategic Help in User Interfaces for Information Retrieval.

    ERIC Educational Resources Information Center

    Brajnik, Giorgio; Mizzaro, Stefano; Tasso, Carlo; Venuti, Fabio

    2002-01-01

    Discussion of search strategy in information retrieval by end users focuses on the role played by strategic reasoning and design principles for user interfaces. Highlights include strategic help based on collaborative coaching; a conceptual model for strategic help; and a prototype knowledge-based system named FIRE. (Author/LRW)

  2. Customization of user interfaces to reduce errors and enhance user acceptance.

    PubMed

    Burkolter, Dina; Weyers, Benjamin; Kluge, Annette; Luther, Wolfram

    2014-03-01

    Customization is assumed to reduce error and increase user acceptance in the human-machine relation. Reconfiguration gives the operator the option to customize a user interface according to his or her own preferences. An experimental study with 72 computer science students using a simulated process control task was conducted. The reconfiguration group (RG) interactively reconfigured their user interfaces and used the reconfigured user interface in the subsequent test whereas the control group (CG) used a default user interface. Results showed significantly lower error rates and higher acceptance of the RG compared to the CG while there were no significant differences between the groups regarding situation awareness and mental workload. Reconfiguration seems to be promising and therefore warrants further exploration.

  3. 3D imaging of microbial biofilms: integration of synchrotron imaging and an interactive visualization interface.

    PubMed

    Thomas, Mathew; Marshall, Matthew J; Miller, Erin A; Kuprat, Andrew P; Kleese-van Dam, Kerstin; Carson, James P

    2014-01-01

    Understanding the structure of microbial biofilms and other complex microbial communities is now possible through x-ray microtomography imaging. Feature detection and image processing for this type of data focuses on efficiently identifying and segmenting biofilm biomass in the datasets. These datasets are very large and segmentation often requires manual interventions due to low contrast between objects and high noise levels. New software is required for the effectual interpretation and analysis of such data. This work specifies the evolution and ability to analyze and visualize high resolution x-ray microtomography datasets. Major functionalities include read/write with multiple popular file formats, down-sampling large datasets to generate quick-views on low-power computers, image processing, and generating high quality output images and videos. These capabilities have been wrapped into a new interactive software toolkit, BiofilmViewer. A major focus of our work is to facilitate data transfer and to utilize the capabilities of existing powerful visualization and analytical tools including MATLAB, ImageJ, Paraview, Chimera, Vaa3D, Cell Profiler, Icy, BioImageXD, and Drishti.

  4. User Interface Framework for the National Ignition Facility (NIF)

    SciTech Connect

    Fisher, J M; Bowers, G A; Carey, R W; Daveler, S A; Herndon Ford, K B; Ho, J C; Lagin, L J; Lambert, C J; Mauvais, J; Stout, E A; West, S L

    2007-10-01

    A user interface (UI) framework supports the development of user interfaces to operate the National Ignition Facility (NIF) using the Integrated Computer Control System (ICCS). [1] This framework simplifies UI development and ensures consistency for NIF operators. A comprehensive, layered collection of UIs in ICCS provides interaction with system-level processes, shot automation, and subsystem-specific devices. All user interfaces are written in Java, employing CORBA to interact with other ICCS components. ICCS developers use these frameworks to compose two major types of user interfaces: broadviews and control panels. Broadviews provide a visual representation of the NIF beamlines through interactive schematic drawings. Control panels provide status and control at a device level. The UI framework includes a suite of display components to standardize user interaction through data entry behaviors, common connection and threading mechanisms, and a common appearance. With these components, ICCS developers can more efficiently address usability issues in the facility when needed. The ICCS UI framework helps developers create consistent and easy-to-understand user interfaces for NIF operators.

  5. Gromita: a fully integrated graphical user interface to gromacs 4.

    PubMed

    Sellis, Diamantis; Vlachakis, Dimitrios; Vlassi, Metaxia

    2009-09-07

    Gromita is a fully integrated and efficient graphical user interface (GUI) to the recently updated molecular dynamics suite Gromacs, version 4. Gromita is a cross-platform, perl/tcl-tk based, interactive front end designed to break the command line barrier and introduce a new user-friendly environment to run molecular dynamics simulations through Gromacs. Our GUI features a novel workflow interface that guides the user through each logical step of the molecular dynamics setup process, making it accessible to both advanced and novice users. This tool provides a seamless interface to the Gromacs package, while providing enhanced functionality by speeding up and simplifying the task of setting up molecular dynamics simulations of biological systems. Gromita can be freely downloaded from http://bio.demokritos.gr/gromita/.

  6. Designing a Facebook interface for senior users.

    PubMed

    Gomes, Gonçalo; Duarte, Carlos; Coelho, José; Matos, Eduardo

    2014-01-01

    The adoption of social networks by older adults has increased in recent years. However, many still cannot make use of social networks as these are simply not adapted to them. Through a series of direct observations, interviews, and focus groups, we identified recommendations for the design of social networks targeting seniors. Based on these, we developed a prototype for tablet devices, supporting sharing and viewing Facebook content. We then conducted a user study comparing our prototype with Facebook's native mobile application. We have found that Facebook's native application does not meet senior users concerns, like privacy and family focus, while our prototype, designed in accordance with the collected recommendations, supported relevant use cases in a usable and accessible manner. PMID:24672361

  7. Designing a Facebook Interface for Senior Users

    PubMed Central

    Coelho, José

    2014-01-01

    The adoption of social networks by older adults has increased in recent years. However, many still cannot make use of social networks as these are simply not adapted to them. Through a series of direct observations, interviews, and focus groups, we identified recommendations for the design of social networks targeting seniors. Based on these, we developed a prototype for tablet devices, supporting sharing and viewing Facebook content. We then conducted a user study comparing our prototype with Facebook's native mobile application. We have found that Facebook's native application does not meet senior users concerns, like privacy and family focus, while our prototype, designed in accordance with the collected recommendations, supported relevant use cases in a usable and accessible manner. PMID:24672361

  8. SF3M software: 3-D photo-reconstruction for non-expert users and its application to a gully network

    NASA Astrophysics Data System (ADS)

    Castillo, C.; James, M. R.; Redel-Macías, M. D.; Pérez, R.; Gómez, J. A.

    2015-08-01

    Three-dimensional photo-reconstruction (PR) techniques have been successfully used to produce high-resolution surface models for different applications and over different spatial scales. However, innovative approaches are required to overcome some limitations that this technique may present for field image acquisition in challenging scene geometries. Here, we evaluate SF3M, a new graphical user interface for implementing a complete PR workflow based on freely available software (including external calls to VisualSFM and CloudCompare), in combination with a low-cost survey design for the reconstruction of a several-hundred-metres-long gully network. SF3M provided a semi-automated workflow for 3-D reconstruction requiring ~ 49 h (of which only 17 % required operator assistance) for obtaining a final gully network model of > 17 million points over a gully plan area of 4230 m2. We show that a walking itinerary along the gully perimeter using two lightweight automatic cameras (1 s time-lapse mode) and a 6 m long pole is an efficient method for 3-D monitoring of gullies, at a low cost (~ EUR 1000 budget for the field equipment) and the time requirements (~ 90 min for image collection). A mean error of 6.9 cm at the ground control points was found, mainly due to model deformations derived from the linear geometry of the gully and residual errors in camera calibration. The straightforward image collection and processing approach can be of great benefit for non-expert users working on gully erosion assessment.

  9. Business Performer-Centered Design of User Interfaces

    NASA Astrophysics Data System (ADS)

    Sousa, Kênia; Vanderdonckt, Jean

    Business Performer-Centered Design of User Interfaces is a new design methodology that adopts business process (BP) definition and a business performer perspective for managing the life cycle of user interfaces of enterprise systems. In this methodology, when the organization has a business process culture, the business processes of an organization are firstly defined according to a traditional methodology for this kind of artifact. These business processes are then transformed into a series of task models that represent the interactive parts of the business processes that will ultimately lead to interactive systems. When the organization has its enterprise systems, but not yet its business processes modeled, the user interfaces of the systems help derive tasks models, which are then used to derive the business processes. The double linking between a business process and a task model, and between a task model and a user interface model makes it possible to ensure traceability of the artifacts in multiple paths and enables a more active participation of business performers in analyzing the resulting user interfaces. In this paper, we outline how a human-perspective is used tied to a model-driven perspective.

  10. ShowMe3D

    SciTech Connect

    Sinclair, Michael B

    2012-01-05

    ShowMe3D is a data visualization graphical user interface specifically designed for use with hyperspectral image obtained from the Hyperspectral Confocal Microscope. The program allows the user to select and display any single image from a three dimensional hyperspectral image stack. By moving a slider control, the user can easily move between images of the stack. The user can zoom into any region of the image. The user can select any pixel or region from the displayed image and display the fluorescence spectrum associated with that pixel or region. The user can define up to 3 spectral filters to apply to the hyperspectral image and view the image as it would appear from a filter-based confocal microscope. The user can also obtain statistics such as intensity average and variance from selected regions.

  11. ShowMe3D

    2012-01-05

    ShowMe3D is a data visualization graphical user interface specifically designed for use with hyperspectral image obtained from the Hyperspectral Confocal Microscope. The program allows the user to select and display any single image from a three dimensional hyperspectral image stack. By moving a slider control, the user can easily move between images of the stack. The user can zoom into any region of the image. The user can select any pixel or region from themore » displayed image and display the fluorescence spectrum associated with that pixel or region. The user can define up to 3 spectral filters to apply to the hyperspectral image and view the image as it would appear from a filter-based confocal microscope. The user can also obtain statistics such as intensity average and variance from selected regions.« less

  12. Three-Dimensional User Interfaces for Immersive Virtual Reality

    NASA Technical Reports Server (NTRS)

    vanDam, Andries

    1997-01-01

    The focus of this grant was to experiment with novel user interfaces for immersive Virtual Reality (VR) systems, and thus to advance the state of the art of user interface technology for this domain. Our primary test application was a scientific visualization application for viewing Computational Fluid Dynamics (CFD) datasets. This technology has been transferred to NASA via periodic status reports and papers relating to this grant that have been published in conference proceedings. This final report summarizes the research completed over the past year, and extends last year's final report of the first three years of the grant.

  13. The Michigan Space Weather Modeling Framework (SWMF) Graphical User Interface

    NASA Astrophysics Data System (ADS)

    de Zeeuw, D.; Gombosi, T.; Toth, G.; Ridley, A.

    2007-05-01

    The Michigan Space Weather Modeling Framework (SWMF) is a powerful tool available for the community that has been used to model from the Sun to Earth and beyond. As a research tool, however, it still requires user experience with parallel compute clusters and visualization tools. Thus, we have developed a graphical user interface (GUI) that assists with configuring, compiling, and running the SWMF, as well as visualizing the model output. This is accomplished through a portable web interface. Live examples will be demonstrated and visualization of several archived events will be shown.

  14. GRID2D/3D: A computer program for generating grid systems in complex-shaped two- and three-dimensional spatial domains. Part 2: User's manual and program listing

    NASA Technical Reports Server (NTRS)

    Bailey, R. T.; Shih, T. I.-P.; Nguyen, H. L.; Roelke, R. J.

    1990-01-01

    An efficient computer program, called GRID2D/3D, was developed to generate single and composite grid systems within geometrically complex two- and three-dimensional (2- and 3-D) spatial domains that can deform with time. GRID2D/3D generates single grid systems by using algebraic grid generation methods based on transfinite interpolation in which the distribution of grid points within the spatial domain is controlled by stretching functions. All single grid systems generated by GRID2D/3D can have grid lines that are continuous and differentiable everywhere up to the second-order. Also, grid lines can intersect boundaries of the spatial domain orthogonally. GRID2D/3D generates composite grid systems by patching together two or more single grid systems. The patching can be discontinuous or continuous. For continuous composite grid systems, the grid lines are continuous and differentiable everywhere up to the second-order except at interfaces where different single grid systems meet. At interfaces where different single grid systems meet, the grid lines are only differentiable up to the first-order. For 2-D spatial domains, the boundary curves are described by using either cubic or tension spline interpolation. For 3-D spatial domains, the boundary surfaces are described by using either linear Coon's interpolation, bi-hyperbolic spline interpolation, or a new technique referred to as 3-D bi-directional Hermite interpolation. Since grid systems generated by algebraic methods can have grid lines that overlap one another, GRID2D/3D contains a graphics package for evaluating the grid systems generated. With the graphics package, the user can generate grid systems in an interactive manner with the grid generation part of GRID2D/3D. GRID2D/3D is written in FORTRAN 77 and can be run on any IBM PC, XT, or AT compatible computer. In order to use GRID2D/3D on workstations or mainframe computers, some minor modifications must be made in the graphics part of the program; no

  15. Hardness and microstructural inhomogeneity at the epitaxial interface of laser 3D-printed Ni-based superalloy

    NASA Astrophysics Data System (ADS)

    Qian, Dan; Zhang, Anfeng; Zhu, Jianxue; Li, Yao; Zhu, Wenxin; Qi, Baolu; Tamura, Nobumichi; Li, Dichen; Song, Zhongxiao; Chen, Kai

    2016-09-01

    In this letter, microstructural and mechanical inhomogeneities, a great concern for single crystal Ni-based superalloys repaired by laser assisted 3D printing, have been probed near the epitaxial interface. Nanoindentation tests show the hardness to be uniformly lower in the bulk of the substrate and constantly higher in the epitaxial cladding layer. A gradient of hardness through the heat affected zone is also observed, resulting from an increase in dislocation density, as indicated by the broadening of the synchrotron X-ray Laue microdiffraction reflections. The hardening mechanism of the cladding region, on the other hand, is shown to originate not only from high dislocation density but also and more importantly from the fine γ/γ' microstructure.

  16. Earthdata User Interface Patterns: Building Usable Web Interfaces Through a Shared UI Pattern Library

    NASA Astrophysics Data System (ADS)

    Siarto, J.

    2014-12-01

    As more Earth science software tools and services move to the web--the design and usability of those tools become ever more important. A good user interface is becoming expected and users are becoming increasingly intolerant of websites and web applications that work against them. The Earthdata UI Pattern Library attempts to give these scientists and developers the design tools they need to make usable, compelling user interfaces without the associated overhead of using a full design team. Patterns are tested and functional user interface elements targeted specifically at the Earth science community and will include web layouts, buttons, tables, typography, iconography, mapping and visualization/graphing widgets. These UI elements have emerged as the result of extensive user testing, research and software development within the NASA Earthdata team over the past year.

  17. SRB-3D Solid Rocket Booster performance prediction program. Volume 1: Engineering description/users information manual

    NASA Technical Reports Server (NTRS)

    Winkler, J. C.

    1976-01-01

    The modified Solid Rocket Booster Performance Evaluation Model (SRB-3D) was developed as an extension to the internal ballistics module of the SRB-2 performance program. This manual contains the engineering description of SRB-3D which describes the approach used to develop the 3D concept and an explanation of the modifications which were necessary to implement these concepts.

  18. A Graphical User-Interface for Propulsion System Analysis

    NASA Technical Reports Server (NTRS)

    Curlett, Brian P.; Ryall, Kathleen

    1992-01-01

    NASA LeRC uses a series of computer codes to calculate installed propulsion system performance and weight. The need to evaluate more advanced engine concepts with a greater degree of accuracy has resulted in an increase in complexity of this analysis system. Therefore, a graphical user interface was developed to allow the analyst to more quickly and easily apply these codes. The development of this interface and the rationale for the approach taken are described. The interface consists of a method of pictorially representing and editing the propulsion system configuration, forms for entering numerical data, on-line help and documentation, post processing of data, and a menu system to control execution.

  19. Easier Said than Done: Practical Considerations in User Interface Design.

    ERIC Educational Resources Information Center

    Crow, Raymond W., Jr.; Starbird, Robert F.

    1992-01-01

    Describes the redesign of a CD-ROM database interface by the Congressional Information Service (CIS) that addressed the needs of novice, casual, and expert searchers in academic libraries. Topics discussed include the user profile, the task profile, redesign goals, interaction style, menu design and implementation, system structure and the search…

  20. Multipath Transformational Development of User Interfaces with Graph Transformations

    NASA Astrophysics Data System (ADS)

    Limbourg, Quentin; Vanderdonckt, Jean

    In software engineering, transformational development is aimed at developing computer systems by transforming a coarse-grained specification of a system to its final code through a series of transformation steps. Transformational development is known to bring benefits such as: correctness by construction, explicit mappings between development steps, and reversibility of transformations. No comparable piece exists in the literature that provides a formal system applying transformational development in the area of user interface engineering. This chapter defines such a system. For this purpose, a mathematical system for expressing specifications and transformation rules is introduced. This system is based on graph transformations. The problem of managing the transformation rules is detailed, e.g., how to enable a developer to access, define, extend, restrict or relax, test, verify, and apply appropriate transformations. A tool supporting this development paradigm is also described and exemplified. Transformational development, applied to the development of user interfaces of interactive systems, allows reusability of design knowledge used to develop user interfaces and fosters incremental development of user interfaces by applying alternative transformations.

  1. Designing the OPAC User Interface to Improve Access and Retrieval.

    ERIC Educational Resources Information Center

    Basista, Thomas; And Others

    1991-01-01

    Discussion of problems with retrieval of records in library online public access catalogs (OPACs) focuses on an ongoing research project at the Indiana University of Pennsylvania (IUP) that has been trying to improve subject retrieval vocabulary control using natural and thesaural language and on the design of a good graphical user interface.…

  2. The Graphical User Interface Crisis: Danger and Opportunity.

    ERIC Educational Resources Information Center

    Boyd, Lawrence H.; And Others

    This paper examines graphic computing environments, identifies potential problems in providing access to blind people, and describes programs and strategies being developed to provide this access. The paper begins with an explanation of how graphic user interfaces differ from character-based systems in their use of pixels, visual metaphors such as…

  3. Circumventing Graphical User Interfaces in Chemical Engineering Plant Design

    ERIC Educational Resources Information Center

    Romey, Noel; Schwartz, Rachel M.; Behrend, Douglas; Miao, Peter; Cheung, H. Michael; Beitle, Robert

    2007-01-01

    Graphical User Interfaces (GUIs) are pervasive elements of most modern technical software and represent a convenient tool for student instruction. For example, GUIs are used for [chemical] process design software (e.g., CHEMCAD, PRO/II and ASPEN) typically encountered in the senior capstone course. Drag and drop aspects of GUIs are challenging for…

  4. CATO--A General User Interface for CAS

    ERIC Educational Resources Information Center

    Janetzko, Hans-Dieter

    2015-01-01

    CATO is a new user interface, developed by the author as a response to the significant difficulties faced by scientists, engineers, and students in their usage of computer algebra (CA) systems. Their tendency to use CA systems only occasionally means that they are unfamiliar with requisite grammar and syntax these systems require. The author…

  5. Implementation of a graphical user interface for the virtual multifrequency spectrometer: The VMS-Draw tool.

    PubMed

    Licari, Daniele; Baiardi, Alberto; Biczysko, Malgorzata; Egidi, Franco; Latouche, Camille; Barone, Vincenzo

    2015-02-15

    This article presents the setup and implementation of a graphical user interface (VMS-Draw) for a virtual multifrequency spectrometer. Special attention is paid to ease of use, generality and robustness for a panel of spectroscopic techniques and quantum mechanical approaches. Depending on the kind of data to be analyzed, VMS-Draw produces different types of graphical representations, including two-dimensional or three-dimesional (3D) plots, bar charts, or heat maps. Among other integrated features, one may quote the convolution of stick spectra to obtain realistic line-shapes. It is also possible to analyze and visualize, together with the structure, the molecular orbitals and/or the vibrational motions of molecular systems thanks to 3D interactive tools. On these grounds, VMS-Draw could represent a useful additional tool for spectroscopic studies integrating measurements and computer simulations.

  6. The hybridizations of cobalt 3 d bands with the electron band structure of the graphene/cobalt interface on a tungsten substrate

    NASA Astrophysics Data System (ADS)

    Hwang, Jinwoong; Hwang, Choongyu; Chung, Nak-Kwan; N'Diaye, A. D.; Schmid, A. K.; Denlinger, Jonathan

    2016-08-01

    The interface between graphene and a ferromagnetic substrate has attracted recent research interests due to its potential for spintronic applications. We report an angle-resolved photoemission spectroscopy study on the interface between graphene and cobalt epitaxially grown on a tungsten substrate. We find that the electron band structure of the interface exhibits clear discontinuities at the crossing points with cobalt 3 d bands. These observations indicate strong hybridizations between the electronic states in the interface and provide an important clue to understand the intriguing electromagnetic properties of the graphene/ferromagnet interface.

  7. Dynamic User Interfaces for Service Oriented Architectures in Healthcare.

    PubMed

    Schweitzer, Marco; Hoerbst, Alexander

    2016-01-01

    Electronic Health Records (EHRs) play a crucial role in healthcare today. Considering a data-centric view, EHRs are very advanced as they provide and share healthcare data in a cross-institutional and patient-centered way adhering to high syntactic and semantic interoperability. However, the EHR functionalities available for the end users are rare and hence often limited to basic document query functions. Future EHR use necessitates the ability to let the users define their needed data according to a certain situation and how this data should be processed. Workflow and semantic modelling approaches as well as Web services provide means to fulfil such a goal. This thesis develops concepts for dynamic interfaces between EHR end users and a service oriented eHealth infrastructure, which allow the users to design their flexible EHR needs, modeled in a dynamic and formal way. These are used to discover, compose and execute the right Semantic Web services. PMID:27577496

  8. NLEdit: A generic graphical user interface for Fortran programs

    NASA Technical Reports Server (NTRS)

    Curlett, Brian P.

    1994-01-01

    NLEdit is a generic graphical user interface for the preprocessing of Fortran namelist input files. The interface consists of a menu system, a message window, a help system, and data entry forms. A form is generated for each namelist. The form has an input field for each namelist variable along with a one-line description of that variable. Detailed help information, default values, and minimum and maximum allowable values can all be displayed via menu picks. Inputs are processed through a scientific calculator program that allows complex equations to be used instead of simple numeric inputs. A custom user interface is generated simply by entering information about the namelist input variables into an ASCII file. There is no need to learn a new graphics system or programming language. NLEdit can be used as a stand-alone program or as part of a larger graphical user interface. Although NLEdit is intended for files using namelist format, it can be easily modified to handle other file formats.

  9. Design of natural user interface of indoor surveillance system

    NASA Astrophysics Data System (ADS)

    Jia, Lili; Liu, Dan; Jiang, Mu-Jin; Cao, Ning

    2015-03-01

    Conventional optical video surveillance systems usually just record what they view, but they can't make sense of what they are viewing. With lots of useless video information stored and transmitted, waste of memory space and increasing the bandwidth are produced every day. In order to reduce the overall cost of the system, and improve the application value of the monitoring system, we use the Kinect sensor with CMOS infrared sensor, as a supplement to the traditional video surveillance system, to establish the natural user interface system for indoor surveillance. In this paper, the architecture of the natural user interface system, complex background monitoring object separation, user behavior analysis algorithms are discussed. By the analysis of the monitoring object, instead of the command language grammar, when the monitored object need instant help, the system with the natural user interface sends help information. We introduce the method of combining the new system and traditional monitoring system. In conclusion, theoretical analysis and experimental results in this paper show that the proposed system is reasonable and efficient. It can satisfy the system requirements of non-contact, online, real time, higher precision and rapid speed to control the state of affairs at the scene.

  10. A web based Radiation Oncology Dose Manager with a rich User Interface developed using AJAX, ruby, dynamic XHTML and the new Yahoo/EXT User Interface Library.

    PubMed

    Vali, Faisal; Hong, Robert

    2007-01-01

    With the evolution of AJAX, ruby on rails, advanced dynamic XHTML technologies and the advent of powerful user interface libraries for javascript (EXT, Yahoo User Interface Library), developers now have the ability to provide truly rich interfaces within web browsers, with reasonable effort and without third-party plugins. We designed and developed an example of such a solution. The User Interface allows radiation oncology practices to intuitively manage different dose fractionation schemes by helping estimate total dose to irradiated organs. PMID:18694240

  11. A web based Radiation Oncology Dose Manager with a rich User Interface developed using AJAX, ruby, dynamic XHTML and the new Yahoo/EXT User Interface Library.

    PubMed

    Vali, Faisal; Hong, Robert

    2007-01-01

    With the evolution of AJAX, ruby on rails, advanced dynamic XHTML technologies and the advent of powerful user interface libraries for javascript (EXT, Yahoo User Interface Library), developers now have the ability to provide truly rich interfaces within web browsers, with reasonable effort and without third-party plugins. We designed and developed an example of such a solution. The User Interface allows radiation oncology practices to intuitively manage different dose fractionation schemes by helping estimate total dose to irradiated organs.

  12. Bed occupancy monitoring: data processing and clinician user interface design.

    PubMed

    Pouliot, Melanie; Joshi, Vilas; Goubran, Rafik; Knoefel, Frank

    2012-01-01

    Unobtrusive and continuous monitoring of patients, especially at their place of residence, is becoming a significant part of the healthcare model. A variety of sensors are being used to monitor different patient conditions. Bed occupancy monitoring provides clinicians a quantitative measure of bed entry/exit patterns and may provide information relating to sleep quality. This paper presents a bed occupancy monitoring system using a bed pressure mat sensor. A clinical trial was performed involving 8 patients to collect bed occupancy data. The trial period for each patient ranged from 5-10 weeks. This data was analyzed using a participatory design methodology incorporating clinician feedback to obtain bed occupancy parameters. The parameters extracted include the number of bed exits per night, the bed exit weekly average (including minimum and maximum), the time of day of a particular exit, and the amount of uninterrupted bed occupancy per night. The design of a clinical user interface plays a significant role in the acceptance of such patient monitoring systems by clinicians. The clinician user interface proposed in this paper was designed to be intuitive, easy to navigate and not cause information overload. An iterative design methodology was used for the interface design. The interface design is extendible to incorporate data from multiple sensors. This allows the interface to be part of a comprehensive remote patient monitoring system.

  13. Development of a task analysis tool to facilitate user interface design

    NASA Technical Reports Server (NTRS)

    Scholtz, Jean C.

    1992-01-01

    A good user interface is one that facilitates the user in carrying out his task. Such interfaces are difficult and costly to produce. The most important aspect in producing a good interface is the ability to communicate to the software designers what the user's task is. The Task Analysis Tool is a system for cooperative task analysis and specification of the user interface requirements. This tool is intended to serve as a guide to development of initial prototypes for user feedback.

  14. Graphical user interfaces of the dark energy survey

    NASA Astrophysics Data System (ADS)

    Eiting, Jacob; Elliott, Ann; Honscheid, Klaus; Annis, Jim; Buckley-Geer, Elizabeth J.; Wester, William; Haney, Michael; Hanlon, William; Karliner, Inga; Thaler, Jon; Meyer, Mark; Bonati, Marco; Schumacher, German; Kuehn, Kyler W.; Kuhlmann, Stephen E.; Schalk, Terry; Marshall, Stuart; Roodman, Aaron J.

    2010-07-01

    The Dark Energy Survey (DES) is a 5000 square degree survey of the southern galactic cap set to take place on the Blanco 4-m telescope at Cerra Tololo Inter-American Observatory. A new 500 MP camera and control system are being developed for this survey. To facilitate the data acquisition and control, a new user interface is being designed that utilizes the massive improvements in web based technologies in the past year. The work being done on DES shows that these new technologies provide the functionality and performance required to provide a productive and enjoyable user experience in the browser.

  15. A convertor and user interface to import CAD files into worldtoolkit virtual reality systems

    NASA Technical Reports Server (NTRS)

    Wang, Peter Hor-Ching

    1996-01-01

    Virtual Reality (VR) is a rapidly developing human-to-computer interface technology. VR can be considered as a three-dimensional computer-generated Virtual World (VW) which can sense particular aspects of a user's behavior, allow the user to manipulate the objects interactively, and render the VW at real-time accordingly. The user is totally immersed in the virtual world and feel the sense of transforming into that VW. NASA/MSFC Computer Application Virtual Environments (CAVE) has been developing the space-related VR applications since 1990. The VR systems in CAVE lab are based on VPL RB2 system which consists of a VPL RB2 control tower, an LX eyephone, an Isotrak polhemus sensor, two Fastrak polhemus sensors, a folk of Bird sensor, and two VPL DG2 DataGloves. A dynamics animator called Body Electric from VPL is used as the control system to interface with all the input/output devices and to provide the network communications as well as VR programming environment. The RB2 Swivel 3D is used as the modelling program to construct the VW's. A severe limitation of the VPL VR system is the use of RB2 Swivel 3D, which restricts the files to a maximum of 1020 objects and doesn't have the advanced graphics texture mapping. The other limitation is that the VPL VR system is a turn-key system which does not provide the flexibility for user to add new sensors and C language interface. Recently, NASA/MSFC CAVE lab provides VR systems built on Sense8 WorldToolKit (WTK) which is a C library for creating VR development environments. WTK provides device drivers for most of the sensors and eyephones available on the VR market. WTK accepts several CAD file formats, such as Sense8 Neutral File Format, AutoCAD DXF and 3D Studio file format, Wave Front OBJ file format, VideoScape GEO file format, Intergraph EMS stereolithographics and CATIA Stereolithographics STL file formats. WTK functions are object-oriented in their naming convention, are grouped into classes, and provide easy C

  16. User Interface Design in Medical Distributed Web Applications.

    PubMed

    Serban, Alexandru; Crisan-Vida, Mihaela; Mada, Leonard; Stoicu-Tivadar, Lacramioara

    2016-01-01

    User interfaces are important to facilitate easy learning and operating with an IT application especially in the medical world. An easy to use interface has to be simple and to customize the user needs and mode of operation. The technology in the background is an important tool to accomplish this. The present work aims to creating a web interface using specific technology (HTML table design combined with CSS3) to provide an optimized responsive interface for a complex web application. In the first phase, the current icMED web medical application layout is analyzed, and its structure is designed using specific tools, on source files. In the second phase, a new graphic adaptable interface to different mobile terminals is proposed, (using HTML table design (TD) and CSS3 method) that uses no source files, just lines of code for layout design, improving the interaction in terms of speed and simplicity. For a complex medical software application a new prototype layout was designed and developed using HTML tables. The method uses a CSS code with only CSS classes applied to one or multiple HTML table elements, instead of CSS styles that can be applied to just one DIV tag at once. The technique has the advantage of a simplified CSS code, and a better adaptability to different media resolutions compared to DIV-CSS style method. The presented work is a proof that adaptive web interfaces can be developed just using and combining different types of design methods and technologies, using HTML table design, resulting in a simpler to learn and use interface, suitable for healthcare services.

  17. User Interface Design in Medical Distributed Web Applications.

    PubMed

    Serban, Alexandru; Crisan-Vida, Mihaela; Mada, Leonard; Stoicu-Tivadar, Lacramioara

    2016-01-01

    User interfaces are important to facilitate easy learning and operating with an IT application especially in the medical world. An easy to use interface has to be simple and to customize the user needs and mode of operation. The technology in the background is an important tool to accomplish this. The present work aims to creating a web interface using specific technology (HTML table design combined with CSS3) to provide an optimized responsive interface for a complex web application. In the first phase, the current icMED web medical application layout is analyzed, and its structure is designed using specific tools, on source files. In the second phase, a new graphic adaptable interface to different mobile terminals is proposed, (using HTML table design (TD) and CSS3 method) that uses no source files, just lines of code for layout design, improving the interaction in terms of speed and simplicity. For a complex medical software application a new prototype layout was designed and developed using HTML tables. The method uses a CSS code with only CSS classes applied to one or multiple HTML table elements, instead of CSS styles that can be applied to just one DIV tag at once. The technique has the advantage of a simplified CSS code, and a better adaptability to different media resolutions compared to DIV-CSS style method. The presented work is a proof that adaptive web interfaces can be developed just using and combining different types of design methods and technologies, using HTML table design, resulting in a simpler to learn and use interface, suitable for healthcare services. PMID:27139407

  18. Robotic and user interface solutions for hazardous and remote applications

    SciTech Connect

    Schempf, H.

    1997-12-01

    Carnegie Mellon University (CMU) is developing novel robotic and user interface systems to assist in the cleanup activities undertaken by the U.S. Department of Energy (DOE). Under DOE`s EM-50 funding and administered by the Federal Energy Technology Center (FETC), CMU has developed a novel asbestos pipe-insulation abatement robot system, called BOA, and a novel generic user interface control and training console, dubbed RoboCon. The use of BOA will allow the speedier abatement of the vast DOE piping networks clad with hazardous and contaminated asbestos insulation by which overall job costs can be reduced by as much as 50%. RoboCon will allow the DOE to evaluate different remote and robotic system technologies from the overall man-machine performance standpoint, as well as provide a standardized training platform for training site operators in the operation of remote and robotic equipment.

  19. Twinlist: novel user interface designs for medication reconciliation.

    PubMed

    Plaisant, Catherine; Chao, Tiffany; Wu, Johnny; Hettinger, A Zach; Herskovic, Jorge R; Johnson, Todd R; Bernstam, Elmer V; Markowitz, Eliz; Powsner, Seth; Shneiderman, Ben

    2013-01-01

    Medication reconciliation is an important and complex task for which careful user interface design has the potential to help reduce errors and improve quality of care. In this paper we focus on the hospital discharge scenario and first describe a novel interface called Twinlist. Twinlist illustrates the novel use of spatial layout combined with multi-step animation, to help medical providers see what is different and what is similar between the lists (e.g., intake list and hospital list), and rapidly choose the drugs they want to include in the reconciled list. We then describe a series of variant designs and discuss their comparative advantages and disadvantages. Finally we report on a pilot study that suggests that animation might help users learn new spatial layouts such as the one used in Twinlist.

  20. Twinlist: novel user interface designs for medication reconciliation.

    PubMed

    Plaisant, Catherine; Chao, Tiffany; Wu, Johnny; Hettinger, A Zach; Herskovic, Jorge R; Johnson, Todd R; Bernstam, Elmer V; Markowitz, Eliz; Powsner, Seth; Shneiderman, Ben

    2013-01-01

    Medication reconciliation is an important and complex task for which careful user interface design has the potential to help reduce errors and improve quality of care. In this paper we focus on the hospital discharge scenario and first describe a novel interface called Twinlist. Twinlist illustrates the novel use of spatial layout combined with multi-step animation, to help medical providers see what is different and what is similar between the lists (e.g., intake list and hospital list), and rapidly choose the drugs they want to include in the reconciled list. We then describe a series of variant designs and discuss their comparative advantages and disadvantages. Finally we report on a pilot study that suggests that animation might help users learn new spatial layouts such as the one used in Twinlist. PMID:24551399

  1. ModelMate - A graphical user interface for model analysis

    USGS Publications Warehouse

    Banta, Edward R.

    2011-01-01

    ModelMate is a graphical user interface designed to facilitate use of model-analysis programs with models. This initial version of ModelMate supports one model-analysis program, UCODE_2005, and one model software program, MODFLOW-2005. ModelMate can be used to prepare input files for UCODE_2005, run UCODE_2005, and display analysis results. A link to the GW_Chart graphing program facilitates visual interpretation of results. ModelMate includes capabilities for organizing directories used with the parallel-processing capabilities of UCODE_2005 and for maintaining files in those directories to be identical to a set of files in a master directory. ModelMate can be used on its own or in conjunction with ModelMuse, a graphical user interface for MODFLOW-2005 and PHAST.

  2. Simulated breeding with QU-GENE graphical user interface.

    PubMed

    Hathorn, Adrian; Chapman, Scott; Dieters, Mark

    2014-01-01

    Comparing the efficiencies of breeding methods with field experiments is a costly, long-term process. QU-GENE is a highly flexible genetic and breeding simulation platform capable of simulating the performance of a range of different breeding strategies and for a continuum of genetic models ranging from simple to complex. In this chapter we describe some of the basic mechanics behind the QU-GENE user interface and give a simplified example of how it works.

  3. A general graphical user interface for automatic reliability modeling

    NASA Technical Reports Server (NTRS)

    Liceaga, Carlos A.; Siewiorek, Daniel P.

    1991-01-01

    Reported here is a general Graphical User Interface (GUI) for automatic reliability modeling of Processor Memory Switch (PMS) structures using a Markov model. This GUI is based on a hierarchy of windows. One window has graphical editing capabilities for specifying the system's communication structure, hierarchy, reconfiguration capabilities, and requirements. Other windows have field texts, popup menus, and buttons for specifying parameters and selecting actions. An example application of the GUI is given.

  4. A compact 3D-printed interface for coupling open digital microchips with Venturi easy ambient sonic-spray ionization mass spectrometry.

    PubMed

    Hu, Jie-Bi; Chen, Ting-Ru; Chang, Chia-Hsien; Cheng, Ji-Yen; Chen, Yu-Chie; Urban, Pawel L

    2015-03-01

    Digital microfluidics (DMF) based on the electrowetting-on-dielectric phenomenon is a convenient way of handling microlitre-volume aliquots of solutions prior to analysis. Although it was shown to be compatible with on-line mass spectrometric detection, due to numerous technical obstacles, the implementation of DMF in conjunction with MS is still beyond the reach of many analytical laboratories. Here we present a facile method for coupling open DMF microchips to mass spectrometers using Venturi easy ambient sonic-spray ionization operated at atmospheric pressure. The proposed interface comprises a 3D-printed body that can easily be "clipped" at the inlet of a standard mass spectrometer. The accessory features all the necessary connections for an open-architecture DMF microchip with T-shaped electrode arrangement, thermostatting of the microchip, purification of air (to prevent accidental contamination of the microchip), a Venturi pump, and two microfluidic pumps to facilitate transfer of samples and reagents onto the microchip. The system also incorporates a touch-screen panel and remote control for user-friendly operation. It is based on the use of popular open-source electronic modules, and can readily be assembled at low expense.

  5. User interface for the control of the Gemini Telescopes

    NASA Astrophysics Data System (ADS)

    Smith, Steven S.; Gillies, Kim K.

    1997-09-01

    A discussion of the interactive operator user interface developed for the Gemini 8-m Telescopes is presented. Topics include the use of a layered synthesized view of the area of interest on the sky, a data driven approach to the control of the subsystems, and an adaptive view on the health of those subsystems. The synthesized view utilizes information from pre-existing databases; guide, wavefront and scientific detector image data; as well as operating and performance limits. This information is presented to the user in layers, with each layer containing an observer, subsystem or other logically oriented view. The ability to control which layers are presented, as well as which parameters are directly modifiable is vested in both the user and the configuration software. Implementing this above a data driven control interface encourages the use of observing templates. Exhaustive parameter control with parallel realization in the lower level mechanisms results in fast, fine grained and repeatable control. Combining the major control interfaces, each with a different view of the desired behavior, error in behavior, and possible corrections allows the operator to spend more time optimizing observations, rather than setting up equipment. Maximizing time with quality light falling on the science detectors is a primary goal.

  6. Development of a User Interface for a Regression Analysis Software Tool

    NASA Technical Reports Server (NTRS)

    Ulbrich, Norbert Manfred; Volden, Thomas R.

    2010-01-01

    An easy-to -use user interface was implemented in a highly automated regression analysis tool. The user interface was developed from the start to run on computers that use the Windows, Macintosh, Linux, or UNIX operating system. Many user interface features were specifically designed such that a novice or inexperienced user can apply the regression analysis tool with confidence. Therefore, the user interface s design minimizes interactive input from the user. In addition, reasonable default combinations are assigned to those analysis settings that influence the outcome of the regression analysis. These default combinations will lead to a successful regression analysis result for most experimental data sets. The user interface comes in two versions. The text user interface version is used for the ongoing development of the regression analysis tool. The official release of the regression analysis tool, on the other hand, has a graphical user interface that is more efficient to use. This graphical user interface displays all input file names, output file names, and analysis settings for a specific software application mode on a single screen which makes it easier to generate reliable analysis results and to perform input parameter studies. An object-oriented approach was used for the development of the graphical user interface. This choice keeps future software maintenance costs to a reasonable limit. Examples of both the text user interface and graphical user interface are discussed in order to illustrate the user interface s overall design approach.

  7. Top ten list of user-hostile interface design

    SciTech Connect

    Miller, D.P.

    1994-10-01

    This report describes ten of the most frequent ergonomic problems found in human-computer interfaces (HCIs) associated with complex industrial machines. In contrast with being thought of as ``user friendly,`` many of these machines are seen as exhibiting ``user-hostile`` attributes by the author. The historical lack of consistent application of ergonomic principles in the HCIs has led to a breed of very sophisticated, complex manufacturing equipment that few people can operate without extensive orientation, training, or experience. This design oversight has produced the need for extensive training programs and help documentation, unnecessary machine downtime, and reduced productivity resulting from operator stress and confusion. Ergonomic considerations affect industrial machines in at least three important areas: (1) the physical package including CRT and keyboard, maintenance access areas, and dedicated hardware selection, layout, and labeling; (2) the software by which the user interacts with the computer that controls the equipment; and (3) the supporting documentation.

  8. Graphical User Interface Color Display Animation Interaction Tool

    1999-10-05

    The Nuclear Plant Analyzer (NPA) is a highly flexible graphical user interface for displaying the results of a calculation, typically generated by RELAP5 or other code. This display consists of one or more picture, called masks, that mimic the host code input. This mask can be animated to display user-specified code output information mapped as colors, dials, moving arrows, etc., on the mask. The user can also interact with the control systems of the hostmore » input file as the execution progresses, thereby controlling aspects of the calculation. The Computer Visual System (CVS) creates, edits, and animates the the masks for use in the NPA.« less

  9. The impact of stereo 3D sports TV broadcasts on user's depth perception and spatial presence experience

    NASA Astrophysics Data System (ADS)

    Weigelt, K.; Wiemeyer, J.

    2014-03-01

    This work examines the impact of content and presentation parameters in 2D versus 3D on depth perception and spatial presence, and provides guidelines for stereoscopic content development for 3D sports TV broadcasts and cognate subjects. Under consideration of depth perception and spatial presence experience, a preliminary study with 8 participants (sports: soccer and boxing) and a main study with 31 participants (sports: soccer and BMX-Miniramp) were performed. The dimension (2D vs. 3D) and camera position (near vs. far) were manipulated for soccer and boxing. In addition for soccer, the field of view (small vs. large) was examined. Moreover, the direction of motion (horizontal vs. depth) was considered for BMX-Miniramp. Subjective assessments, behavioural tests and qualitative interviews were implemented. The results confirm a strong effect of 3D on both depth perception and spatial presence experience as well as selective influences of camera distance and field of view. The results can improve understanding of the perception and experience of 3D TV as a medium. Finally, recommendations are derived on how to use various 3D sports ideally as content for TV broadcasts.

  10. Evaluating 3D printing to solve the sample-to-device interface for LRS and POC diagnostics: example of an interlock meter-mix device for metering and lysing clinical urine samples.

    PubMed

    Jue, Erik; Schoepp, Nathan G; Witters, Daan; Ismagilov, Rustem F

    2016-05-21

    This paper evaluates the potential of 3D printing, a semi-automated additive prototyping technology, as a means to design and prototype a sample-to-device interface, amenable to diagnostics in limited-resource settings, where speed, accuracy and user-friendly design are critical components. As a test case, we built and validated an interlock meter-mix device for accurately metering and lysing human urine samples for use in downstream nucleic acid amplification. Two plungers and a multivalve generated and controlled fluid flow through the device and demonstrate the utility of 3D printing to create leak-free seals. Device operation consists of three simple steps that must be performed sequentially, eliminating manual pipetting and vortexing to provide rapid (5 to 10 s) and accurate metering and mixing. Bretherton's prediction was applied, using the bond number to guide a design that prevents potentially biohazardous samples from leaking from the device. We employed multi-material 3D printing technology, which allows composites with rigid and elastomeric properties to be printed as a single part. To validate the meter-mix device with a clinically relevant sample, we used urine spiked with inactivated Chlamydia trachomatis and Neisseria gonorrhoeae. A downstream nucleic acid amplification by quantitative PCR (qPCR) confirmed there was no statistically significant difference between samples metered and mixed using the standard protocol and those prepared with the meter-mix device, showing the 3D-printed device could accurately meter, mix and dispense a human urine sample without loss of nucleic acids. Although there are some limitations to 3D printing capabilities (e.g. dimension limitations related to support material used in the printing process), the advantages of customizability, modularity and rapid prototyping illustrate the utility of 3D printing for developing sample-to-device interfaces for diagnostics.

  11. Evaluating 3D printing to solve the sample-to-device interface for LRS and POC diagnostics: example of an interlock meter-mix device for metering and lysing clinical urine samples.

    PubMed

    Jue, Erik; Schoepp, Nathan G; Witters, Daan; Ismagilov, Rustem F

    2016-05-21

    This paper evaluates the potential of 3D printing, a semi-automated additive prototyping technology, as a means to design and prototype a sample-to-device interface, amenable to diagnostics in limited-resource settings, where speed, accuracy and user-friendly design are critical components. As a test case, we built and validated an interlock meter-mix device for accurately metering and lysing human urine samples for use in downstream nucleic acid amplification. Two plungers and a multivalve generated and controlled fluid flow through the device and demonstrate the utility of 3D printing to create leak-free seals. Device operation consists of three simple steps that must be performed sequentially, eliminating manual pipetting and vortexing to provide rapid (5 to 10 s) and accurate metering and mixing. Bretherton's prediction was applied, using the bond number to guide a design that prevents potentially biohazardous samples from leaking from the device. We employed multi-material 3D printing technology, which allows composites with rigid and elastomeric properties to be printed as a single part. To validate the meter-mix device with a clinically relevant sample, we used urine spiked with inactivated Chlamydia trachomatis and Neisseria gonorrhoeae. A downstream nucleic acid amplification by quantitative PCR (qPCR) confirmed there was no statistically significant difference between samples metered and mixed using the standard protocol and those prepared with the meter-mix device, showing the 3D-printed device could accurately meter, mix and dispense a human urine sample without loss of nucleic acids. Although there are some limitations to 3D printing capabilities (e.g. dimension limitations related to support material used in the printing process), the advantages of customizability, modularity and rapid prototyping illustrate the utility of 3D printing for developing sample-to-device interfaces for diagnostics. PMID:27122199

  12. 3D-Printed Microfluidics.

    PubMed

    Au, Anthony K; Huynh, Wilson; Horowitz, Lisa F; Folch, Albert

    2016-03-14

    The advent of soft lithography allowed for an unprecedented expansion in the field of microfluidics. However, the vast majority of PDMS microfluidic devices are still made with extensive manual labor, are tethered to bulky control systems, and have cumbersome user interfaces, which all render commercialization difficult. On the other hand, 3D printing has begun to embrace the range of sizes and materials that appeal to the developers of microfluidic devices. Prior to fabrication, a design is digitally built as a detailed 3D CAD file. The design can be assembled in modules by remotely collaborating teams, and its mechanical and fluidic behavior can be simulated using finite-element modeling. As structures are created by adding materials without the need for etching or dissolution, processing is environmentally friendly and economically efficient. We predict that in the next few years, 3D printing will replace most PDMS and plastic molding techniques in academia.

  13. Europeana and 3D

    NASA Astrophysics Data System (ADS)

    Pletinckx, D.

    2011-09-01

    The current 3D hype creates a lot of interest in 3D. People go to 3D movies, but are we ready to use 3D in our homes, in our offices, in our communication? Are we ready to deliver real 3D to a general public and use interactive 3D in a meaningful way to enjoy, learn, communicate? The CARARE project is realising this for the moment in the domain of monuments and archaeology, so that real 3D of archaeological sites and European monuments will be available to the general public by 2012. There are several aspects to this endeavour. First of all is the technical aspect of flawlessly delivering 3D content over all platforms and operating systems, without installing software. We have currently a working solution in PDF, but HTML5 will probably be the future. Secondly, there is still little knowledge on how to create 3D learning objects, 3D tourist information or 3D scholarly communication. We are still in a prototype phase when it comes to integrate 3D objects in physical or virtual museums. Nevertheless, Europeana has a tremendous potential as a multi-facetted virtual museum. Finally, 3D has a large potential to act as a hub of information, linking to related 2D imagery, texts, video, sound. We describe how to create such rich, explorable 3D objects that can be used intuitively by the generic Europeana user and what metadata is needed to support the semantic linking.

  14. An Accessible User Interface for Geoscience and Programming

    NASA Astrophysics Data System (ADS)

    Sevre, E. O.; Lee, S.

    2012-12-01

    The goal of this research is to develop an interface that will simplify user interaction with software for scientists. The motivating factor of the research is to develop tools that assist scientists with limited motor skills with the efficient generation and use of software tools. Reliance on computers and programming is increasing in the world of geology, and it is increasingly important for geologists and geophysicists to have the computational resources to use advanced software and edit programs for their research. I have developed a prototype of a program to help geophysicists write programs using a simple interface that requires only simple single-mouse-clicks to input code. It is my goal to minimize the amount of typing necessary to create simple programs and scripts to increase accessibility for people with disabilities limiting fine motor skills. This interface can be adapted for various programming and scripting languages. Using this interface will simplify development of code for C/C++, Java, and GMT, and can be expanded to support any other text based programming language. The interface is designed around the concept of maximizing the amount of code that can be written using a minimum number of clicks and typing. The screen is split into two sections: a list of click-commands is on the left hand side, and a text area is on the right hand side. When the user clicks on a command on the left hand side the applicable code is automatically inserted at the insertion point in the text area. Currently in the C/C++ interface, there are commands for common code segments that are often used, such as for loops, comments, print statements, and structured code creation. The primary goal is to provide an interface that will work across many devices for developing code. A simple prototype has been developed for the iPad. Due to the limited number of devices that an iOS application can be used with, the code has been re-written in Java to run on a wider range of devices

  15. Computer-aided fit testing: an approach for examining the user/equipment interface

    NASA Astrophysics Data System (ADS)

    Corner, Brian D.; Beecher, Robert M.; Paquette, Steven

    1997-03-01

    Developments in laser digitizing technology now make it possible to capture very accurate 3D images of the surface of the human body in less than 20 seconds. Applications for the images range from animation of movie characters to the design and visualization of clothing and individual equipment (CIE). In this paper we focus on modeling the user/equipment interface. Defining the relative geometry between user and equipment provides a better understanding of equipment performance, and can make the design cycle more efficient. Computer-aided fit testing (CAFT) is the application of graphical and statistical techniques to visualize and quantify the human/equipment interface in virtual space. In short, CAFT looks to measure the relative geometry between a user and his or her equipment. The design cycle changes with the introducing CAFT; now some evaluation may be done in the CAD environment prior to prototyping. CAFT may be applied in two general ways: (1) to aid in the creation of new equipment designs and (2) to evaluate current designs for compliance to performance specifications. We demonstrate the application of CAFT with two examples. First, we show how a prototype helmet may be evaluated for fit, and second we demonstrate how CAFT may be used to measure body armor coverage.

  16. A graphical user interface for infant ERP analysis.

    PubMed

    Kaatiala, Jussi; Yrttiaho, Santeri; Forssman, Linda; Perdue, Katherine; Leppänen, Jukka

    2014-09-01

    Recording of event-related potentials (ERPs) is one of the best-suited technologies for examining brain function in human infants. Yet the existing software packages are not optimized for the unique requirements of analyzing artifact-prone ERP data from infants. We developed a new graphical user interface that enables an efficient implementation of a two-stage approach to the analysis of infant ERPs. In the first stage, video records of infant behavior are synchronized with ERPs at the level of individual trials to reject epochs with noncompliant behavior and other artifacts. In the second stage, the interface calls MATLAB and EEGLAB (Delorme & Makeig, Journal of Neuroscience Methods 134(1):9-21, 2004) functions for further preprocessing of the ERP signal itself (i.e., filtering, artifact removal, interpolation, and rereferencing). Finally, methods are included for data visualization and analysis by using bootstrapped group averages. Analyses of simulated and real EEG data demonstrated that the proposed approach can be effectively used to establish task compliance, remove various types of artifacts, and perform representative visualizations and statistical comparisons of ERPs. The interface is available for download from http://www.uta.fi/med/icl/methods/eeg.html in a format that is widely applicable to ERP studies with special populations and open for further editing by users.

  17. An SML Driven Graphical User Interface and Application Management Toolkit

    SciTech Connect

    White, Greg R

    2002-01-18

    In the past, the features of a user interface were limited by those available in the existing graphical widgets it used. Now, improvements in processor speed have fostered the emergence of interpreted languages, in which the appropriate method to render a given data object can be loaded at runtime. XML can be used to precisely describe the association of data types with their graphical handling (beans), and Java provides an especially rich environment for programming the graphics. We present a graphical user interface builder based on Java Beans and XML, in which the graphical screens are described textually (in files or a database) in terms of their screen components. Each component may be a simple text read back, or a complex plot. The programming model provides for dynamic data pertaining to a component to be forwarded synchronously or asynchronously, to the appropriate handler, which may be a built-in method, or a complex applet. This work was initially motivated by the need to move the legacy VMS display interface of the SLAC Control Program to another platform while preserving all of its existing functionality. However the model allows us a powerful and generic system for adding new kinds of graphics, such as Matlab, data sources, such as EPICS, middleware, such as AIDA[1], and transport, such as XML and SOAP. The system will also include a management console, which will be able to report on the present usage of the system, for instance who is running it where and connected to which channels.

  18. An XML Driven Graphical User Interface and Application Management Toolkit

    SciTech Connect

    White, Greg R

    2002-01-18

    In the past, the features of a user interface were limited by those available in the existing graphical widgets it used. Now, improvements in processor speed have fostered the emergence of interpreted languages, in which the appropriate method to render a given data object can be loaded at runtime. XML can be used to precisely describe the association of data types with their graphical handling (beans), and Java provides an especially rich environment for programming the graphics. We present a graphical user interface builder based on Java Beans and XML, in which the graphical screens are described textually (in files or a database) in terms of their screen components. Each component may be a simple text read back, or a complex plot. The programming model provides for dynamic data pertaining to a component to be forwarded synchronously or asynchronously, to the appropriate handler, which may be a built-in method, or a complex applet. This work was initially motivated by the need to move the legacy VMS display interface of the SLAC Control Program to another platform while preserving all of its existing functionality. However the model allows us a powerful and generic system for adding new kinds of graphics, such as Matlab, data sources, such as EPICS, middleware, such as AIDA[1], and transport, such as XML and SOAP. The system will also include a management console, which will be able to report on the present usage of the system, for instance who is running it where and connected to which channels.

  19. User's manual for FRAC3D: Supplement to report on stress analysis for structures with surface cracks

    NASA Technical Reports Server (NTRS)

    Bell, J. C.; Hopper, A. T.; Hayes, P. A.

    1978-01-01

    The FRAC3D computer program, designed for use in analyzing stresses in structures (including plates, bars, or blocks) which may contain part-circular surface cracks or embedded circular cracks is described. Instructions are provided for preparing input, including that for the supporting programs LATTICE and MATSOL as well as for FRAC3D. The course of a substantial illustrative calculation is shown with both input and output. The formulas underlying the calculations are summarized and related to the subroutines in which they are used. Many issues of strategy in using this program for analysing stresses around surface cracks are elucidated.

  20. User's Guide for Subroutine PLOT3D. Physical Processes in Terrestrial and Aquatic Ecosystems, Computer Programs and Graphics Capabilities.

    ERIC Educational Resources Information Center

    Gales, Larry

    This module is part of a series designed to be used by life science students for instruction in the application of physical theory to ecosystem operation. Most modules contain computer programs which are built around a particular application of a physical process. PLOT3D is a subroutine package which generates a variety of three dimensional hidden…

  1. User's Guide for Subroutine PRNT3D. Physical Processes in Terrestrial and Aquatic Ecosystems, Computer Programs and Graphics Capabilities.

    ERIC Educational Resources Information Center

    Gales, Larry

    These materials were designed to be used by life science students for instruction in the application of physical theory to ecosystem operation. Most modules contain computer programs which are built around a particular application of a physical process. PRNT3D is a subroutine package which generates a variety of printer plot displays. The displays…

  2. Historical Buildings Models and Their Handling via 3d Survey: from Points Clouds to User-Oriented Hbim

    NASA Astrophysics Data System (ADS)

    Chiabrando, F.; Sammartano, G.; Spanò, A.

    2016-06-01

    This paper retraces some research activities and application of 3D survey techniques and Building Information Modelling (BIM) in the environment of Cultural Heritage. It describes the diffusion of as-built BIM approach in the last years in Heritage Assets management, the so-called Built Heritage Information Modelling/Management (BHIMM or HBIM), that is nowadays an important and sustainable perspective in documentation and administration of historic buildings and structures. The work focuses the documentation derived from 3D survey techniques that can be understood like a significant and unavoidable knowledge base for the BIM conception and modelling, in the perspective of a coherent and complete management and valorisation of CH. It deepens potentialities, offered by 3D integrated survey techniques, to acquire productively and quite easilymany 3D information, not only geometrical but also radiometric attributes, helping the recognition, interpretation and characterization of state of conservation and degradation of architectural elements. From these data, they provide more and more high descriptive models corresponding to the geometrical complexity of buildings or aggregates in the well-known 5D (3D + time and cost dimensions). Points clouds derived from 3D survey acquisition (aerial and terrestrial photogrammetry, LiDAR and their integration) are reality-based models that can be use in a semi-automatic way to manage, interpret, and moderately simplify geometrical shapes of historical buildings that are examples, as is well known, of non-regular and complex geometry, instead of modern constructions with simple and regular ones. In the paper, some of these issues are addressed and analyzed through some experiences regarding the creation and the managing of HBIMprojects on historical heritage at different scales, using different platforms and various workflow. The paper focuses on LiDAR data handling with the aim to manage and extract geometrical information; on

  3. Graphical user interface for image acquisition and processing

    DOEpatents

    Goldberg, Kenneth A.

    2002-01-01

    An event-driven GUI-based image acquisition interface for the IDL programming environment designed for CCD camera control and image acquisition directly into the IDL environment where image manipulation and data analysis can be performed, and a toolbox of real-time analysis applications. Running the image acquisition hardware directly from IDL removes the necessity of first saving images in one program and then importing the data into IDL for analysis in a second step. Bringing the data directly into IDL creates an opportunity for the implementation of IDL image processing and display functions in real-time. program allows control over the available charge coupled device (CCD) detector parameters, data acquisition, file saving and loading, and image manipulation and processing, all from within IDL. The program is built using IDL's widget libraries to control the on-screen display and user interface.

  4. SRF Test Areas Cryogenic System Controls Graphical User Interface

    SciTech Connect

    DeGraff, B.D.; Ganster, G.; Klebaner, A.; Petrov, A.D.; Soyars, W.M.; /Fermilab

    2011-06-09

    Fermi National Accelerator Laboratory has constructed a superconducting 1.3 GHz cavity test facility at Meson Detector Building (MDB) and a superconducting 1.3 GHz cryomodule test facility located at the New Muon Lab Building (NML). The control of these 2K cryogenic systems is accomplished by using a Synoptic graphical user interface (GUI) to interact with the underlying Fermilab Accelerator Control System. The design, testing and operational experience of employing the Synoptic client-server system for graphical representation will be discussed. Details on the Synoptic deployment to the MDB and NML cryogenic sub-systems will also be discussed. The implementation of the Synoptic as the GUI for both NML and MDB has been a success. Both facilities are currently fulfilling their individual roles in SCRF testing as a result of successful availability of the cryogenic systems. The tools available for creating Synoptic pages will continue to be developed to serve the evolving needs of users.

  5. NASA Access Mechanism - Graphical user interface information retrieval system

    NASA Technical Reports Server (NTRS)

    Hunter, Judy F.; Generous, Curtis; Duncan, Denise

    1993-01-01

    Access to online information sources of aerospace, scientific, and engineering data, a mission focus for NASA's Scientific and Technical Information Program, has always been limited by factors such as telecommunications, query language syntax, lack of standardization in the information, and the lack of adequate tools to assist in searching. Today, the NASA STI Program's NASA Access Mechanism (NAM) prototype offers a solution to these problems by providing the user with a set of tools that provide a graphical interface to remote, heterogeneous, and distributed information in a manner adaptable to both casual and expert users. Additionally, the NAM provides access to many Internet-based services such as Electronic Mail, the Wide Area Information Servers system, Peer Locating tools, and electronic bulletin boards.

  6. NASA access mechanism: Graphical user interface information retrieval system

    NASA Technical Reports Server (NTRS)

    Hunter, Judy; Generous, Curtis; Duncan, Denise

    1993-01-01

    Access to online information sources of aerospace, scientific, and engineering data, a mission focus for NASA's Scientific and Technical Information Program, has always been limited to factors such as telecommunications, query language syntax, lack of standardization in the information, and the lack of adequate tools to assist in searching. Today, the NASA STI Program's NASA Access Mechanism (NAM) prototype offers a solution to these problems by providing the user with a set of tools that provide a graphical interface to remote, heterogeneous, and distributed information in a manner adaptable to both casual and expert users. Additionally, the NAM provides access to many Internet-based services such as Electronic Mail, the Wide Area Information Servers system, Peer Locating tools, and electronic bulletin boards.

  7. Natural User Interface Sensors for Human Body Measurement

    NASA Astrophysics Data System (ADS)

    Boehm, J.

    2012-08-01

    The recent push for natural user interfaces (NUI) in the entertainment and gaming industry has ushered in a new era of low cost three-dimensional sensors. While the basic idea of using a three-dimensional sensor for human gesture recognition dates some years back it is not until recently that such sensors became available on the mass market. The current market leader is PrimeSense who provide their technology for the Microsoft Xbox Kinect. Since these sensors are developed to detect and observe human users they should be ideally suited to measure the human body. We describe the technology of a line of NUI sensors and assess their performance in terms of repeatability and accuracy. We demonstrate the implementation of a prototype scanner integrating several NUI sensors to achieve full body coverage. We present the results of the obtained surface model of a human body.

  8. Graphical user interface for wireless sensor networks simulator

    NASA Astrophysics Data System (ADS)

    Paczesny, Tomasz; Paczesny, Daniel; Weremczuk, Jerzy

    2008-01-01

    Wireless Sensor Networks (WSN) are currently very popular area of development. It can be suited in many applications form military through environment monitoring, healthcare, home automation and others. Those networks, when working in dynamic, ad-hoc model, need effective protocols which must differ from common computer networks algorithms. Research on those protocols would be difficult without simulation tool, because real applications often use many nodes and tests on such a big networks take much effort and costs. The paper presents Graphical User Interface (GUI) for simulator which is dedicated for WSN studies, especially in routing and data link protocols evaluation.

  9. Field Deployable Tritium Assay System Host Graphical User Interface Software

    1998-05-12

    The FDTASHOST software is a Graphical User Interface for the Field Deployable Tritium Assay System (FDTAS - Invention Disclosure SRS-96-09-091 has been submitted). The program runs on the Host computer which is located in the Laboratory and connected to the FDTAS remote field system via a modem over a phone line. The operator receives status information and messages from the Remote system. The operator can enter in commands to be executed by the remote systemmore » using the mouse and a pull down menu.« less

  10. LTCP 2D Graphical User Interface. Application Description and User's Guide

    NASA Technical Reports Server (NTRS)

    Ball, Robert; Navaz, Homayun K.

    1996-01-01

    A graphical user interface (GUI) written for NASA's LTCP (Liquid Thrust Chamber Performance) 2 dimensional computational fluid dynamic code is described. The GUI is written in C++ for a desktop personal computer running under a Microsoft Windows operating environment. Through the use of common and familiar dialog boxes, features, and tools, the user can easily and quickly create and modify input files for the LTCP code. In addition, old input files used with the LTCP code can be opened and modified using the GUI. The application is written in C++ for a desktop personal computer running under a Microsoft Windows operating environment. The program and its capabilities are presented, followed by a detailed description of each menu selection and the method of creating an input file for LTCP. A cross reference is included to help experienced users quickly find the variables which commonly need changes. Finally, the system requirements and installation instructions are provided.

  11. Bringing Control System User Interfaces to the Web

    SciTech Connect

    Chen, Xihui; Kasemir, Kay

    2013-01-01

    With the evolution of web based technologies, especially HTML5 [1], it becomes possible to create web-based control system user interfaces (UI) that are cross-browser and cross-device compatible. This article describes two technologies that facilitate this goal. The first one is the WebOPI [2], which can seamlessly display CSS BOY [3] Operator Interfaces (OPI) in web browsers without modification to the original OPI file. The WebOPI leverages the powerful graphical editing capabilities of BOY and provides the convenience of re-using existing OPI files. On the other hand, it uses generic JavaScript and a generic communication mechanism between the web browser and web server. It is not optimized for a control system, which results in unnecessary network traffic and resource usage. Our second technology is the WebSocket-based Process Data Access (WebPDA) [4]. It is a protocol that provides efficient control system data communication using WebSocket [5], so that users can create web-based control system UIs using standard web page technologies such as HTML, CSS and JavaScript. WebPDA is control system independent, potentially supporting any type of control system.

  12. SPIKY: a graphical user interface for monitoring spike train synchrony

    PubMed Central

    Mulansky, Mario; Bozanic, Nebojsa

    2015-01-01

    Techniques for recording large-scale neuronal spiking activity are developing very fast. This leads to an increasing demand for algorithms capable of analyzing large amounts of experimental spike train data. One of the most crucial and demanding tasks is the identification of similarity patterns with a very high temporal resolution and across different spatial scales. To address this task, in recent years three time-resolved measures of spike train synchrony have been proposed, the ISI-distance, the SPIKE-distance, and event synchronization. The Matlab source codes for calculating and visualizing these measures have been made publicly available. However, due to the many different possible representations of the results the use of these codes is rather complicated and their application requires some basic knowledge of Matlab. Thus it became desirable to provide a more user-friendly and interactive interface. Here we address this need and present SPIKY, a graphical user interface that facilitates the application of time-resolved measures of spike train synchrony to both simulated and real data. SPIKY includes implementations of the ISI-distance, the SPIKE-distance, and the SPIKE-synchronization (an improved and simplified extension of event synchronization) that have been optimized with respect to computation speed and memory demand. It also comprises a spike train generator and an event detector that makes it capable of analyzing continuous data. Finally, the SPIKY package includes additional complementary programs aimed at the analysis of large numbers of datasets and the estimation of significance levels. PMID:25744888

  13. SPIKY: a graphical user interface for monitoring spike train synchrony.

    PubMed

    Kreuz, Thomas; Mulansky, Mario; Bozanic, Nebojsa

    2015-05-01

    Techniques for recording large-scale neuronal spiking activity are developing very fast. This leads to an increasing demand for algorithms capable of analyzing large amounts of experimental spike train data. One of the most crucial and demanding tasks is the identification of similarity patterns with a very high temporal resolution and across different spatial scales. To address this task, in recent years three time-resolved measures of spike train synchrony have been proposed, the ISI-distance, the SPIKE-distance, and event synchronization. The Matlab source codes for calculating and visualizing these measures have been made publicly available. However, due to the many different possible representations of the results the use of these codes is rather complicated and their application requires some basic knowledge of Matlab. Thus it became desirable to provide a more user-friendly and interactive interface. Here we address this need and present SPIKY, a graphical user interface that facilitates the application of time-resolved measures of spike train synchrony to both simulated and real data. SPIKY includes implementations of the ISI-distance, the SPIKE-distance, and the SPIKE-synchronization (an improved and simplified extension of event synchronization) that have been optimized with respect to computation speed and memory demand. It also comprises a spike train generator and an event detector that makes it capable of analyzing continuous data. Finally, the SPIKY package includes additional complementary programs aimed at the analysis of large numbers of datasets and the estimation of significance levels.

  14. An intuitive graphical user interface for small UAS

    NASA Astrophysics Data System (ADS)

    Stroumtsos, Nicholas; Gilbreath, Gary; Przybylski, Scott

    2013-05-01

    Thousands of small UAVs are in active use by the US military and are generally operated by trained but not necessarily skilled personnel. The user interfaces for these devices often seem to be more engineering-focused than usability-focused, which can lead to operator frustration, poor mission effectiveness, reduced situational awareness, and sometimes loss of the vehicle. In addition, coordinated control of both air and ground vehicles is a frequently desired objective, usually with the intent of increasing situational awareness for the ground vehicle. The Space and Naval Warfare Systems Center Pacific (SSCPAC) is working under a Naval Innovative Science and Engineering project to address these topics. The UAS currently targeted are the Raven/Puma/Wasp family of air vehicles as they are small, all share the same communications protocol, and are in wide-spread use. The stock ground control station (GCS) consists of a hand control unit, radio, interconnect hub, and laptop. The system has been simplified to an X-box controller, radio and a laptop, resulting in a smaller hardware footprint, but most importantly the number of personnel required to operate the system has been reduced from two to one. The stock displays, including video with text overlay on one and FalconView on the other, are replaced with a single, graphics-based, integrated user interface, providing the user with much improved situational awareness. The SSCPAC government-developed GCS (the Multi-robot Operator Control Unit) already has the ability to control ground robots and this is leveraged to realize simultaneous multi-vehicle operations including autonomous UAV over-watch for enhanced UGV situational awareness.

  15. Development of output user interface software to support analysis

    SciTech Connect

    Wahanani, Nursinta Adi Natsir, Khairina Hartini, Entin

    2014-09-30

    Data processing software packages such as VSOP and MCNPX are softwares that has been scientifically proven and complete. The result of VSOP and MCNPX are huge and complex text files. In the analyze process, user need additional processing like Microsoft Excel to show informative result. This research develop an user interface software for output of VSOP and MCNPX. VSOP program output is used to support neutronic analysis and MCNPX program output is used to support burn-up analysis. Software development using iterative development methods which allow for revision and addition of features according to user needs. Processing time with this software 500 times faster than with conventional methods using Microsoft Excel. PYTHON is used as a programming language, because Python is available for all major operating systems: Windows, Linux/Unix, OS/2, Mac, Amiga, among others. Values that support neutronic analysis are k-eff, burn-up and mass Pu{sup 239} and Pu{sup 241}. Burn-up analysis used the mass inventory values of actinide (Thorium, Plutonium, Neptunium and Uranium). Values are visualized in graphical shape to support analysis.

  16. Development of output user interface software to support analysis

    NASA Astrophysics Data System (ADS)

    Wahanani, Nursinta Adi; Natsir, Khairina; Hartini, Entin

    2014-09-01

    Data processing software packages such as VSOP and MCNPX are softwares that has been scientifically proven and complete. The result of VSOP and MCNPX are huge and complex text files. In the analyze process, user need additional processing like Microsoft Excel to show informative result. This research develop an user interface software for output of VSOP and MCNPX. VSOP program output is used to support neutronic analysis and MCNPX program output is used to support burn-up analysis. Software development using iterative development methods which allow for revision and addition of features according to user needs. Processing time with this software 500 times faster than with conventional methods using Microsoft Excel. PYTHON is used as a programming language, because Python is available for all major operating systems: Windows, Linux/Unix, OS/2, Mac, Amiga, among others. Values that support neutronic analysis are k-eff, burn-up and mass Pu239 and Pu241. Burn-up analysis used the mass inventory values of actinide (Thorium, Plutonium, Neptunium and Uranium). Values are visualized in graphical shape to support analysis.

  17. SN_GUI: a graphical user interface for snowpack modeling

    NASA Astrophysics Data System (ADS)

    Spreitzhofer, G.; Fierz, C.; Lehning, M.

    2004-10-01

    SNOWPACK is a physical snow cover model. The model not only serves as a valuable research tool, but also runs operationally on a network of high Alpine automatic weather and snow measurement sites. In order to facilitate the operation of SNOWPACK and the interpretation of the results obtained by this model, a user-friendly graphical user interface for snowpack modeling, named SN_GUI, was created. This Java-based and thus platform-independent tool can be operated in two modes, one designed to fulfill the requirements of avalanche warning services (e.g. by providing information about critical layers within the snowpack that are closely related to the avalanche activity), and the other one offering a variety of additional options satisfying the needs of researchers. The user of SN_GUI is graphically guided through the entire process of creating snow cover simulations. The starting point is the efficient creation of input parameter files for SNOWPACK, followed by the launching of SNOWPACK with a variety of parameter settings. Finally, after the successful termination of the run, a number of interactive display options may be used to visualize the model output. Among these are vertical profiles and time profiles for many parameters. Besides other features, SN_GUI allows the use of various color, time and coordinate scales, and the comparison of measured and observed parameters.

  18. Presentation of dynamically overlapping auditory messages in user interfaces

    SciTech Connect

    Papp, A.L.

    1997-09-01

    This dissertation describes a methodology and example implementation for the dynamic regulation of temporally overlapping auditory messages in computer-user interfaces. The regulation mechanism exists to schedule numerous overlapping auditory messages in such a way that each individual message remains perceptually distinct from all others. The method is based on the research conducted in the area of auditory scene analysis. While numerous applications have been engineered to present the user with temporally overlapped auditory output, they have generally been designed without any structured method of controlling the perceptual aspects of the sound. The method of scheduling temporally overlapping sounds has been extended to function in an environment where numerous applications can present sound independently of each other. The Centralized Audio Presentation System is a global regulation mechanism that controls all audio output requests made from all currently running applications. The notion of multimodal objects is explored in this system as well. Each audio request that represents a particular message can include numerous auditory representations, such as musical motives and voice. The Presentation System scheduling algorithm selects the best representation according to the current global auditory system state, and presents it to the user within the request constraints of priority and maximum acceptable latency. The perceptual conflicts between temporally overlapping audio messages are examined in depth through the Computational Auditory Scene Synthesizer. At the heart of this system is a heuristic-based auditory scene synthesis scheduling method. Different schedules of overlapped sounds are evaluated and assigned penalty scores. High scores represent presentations that include perceptual conflicts between over-lapping sounds. Low scores indicate fewer and less serious conflicts. A user study was conducted to validate that the perceptual difficulties predicted by

  19. Brain-Computer Interface Users Speak Up: The Virtual Users' Forum at the 2013 International Brain-Computer Interface Meeting

    PubMed Central

    Peters, B; Bieker, G; Heckman, SM; Huggins, JE; Wolf, C; Zeitlin, D; Fried-Oken, M

    2015-01-01

    Over 300 researchers gathered at the 2013 International Brain-Computer Interface (BCI) Meeting to discuss current practice and future goals for BCI research and development. The authors organized the Virtual Users’ Forum at the meeting to provide the BCI community with feedback from users. We report on the Virtual Users’ Forum, including initial results from ongoing research being conducted by two BCI groups. Online surveys and in-person interviews were used to solicit feedback from people with disabilities who are expert and novice BCI users. For the Virtual Users’ Forum, their responses were organized into four major themes: current (non-BCI) communication methods, experiences with BCI research, challenges of current BCIs, and future BCI developments. Two authors with severe disabilities gave presentations during the Virtual Users’ Forum, and their comments are integrated with the other results. While participants’ hopes for BCIs of the future remain high, their comments about available systems mirror those made by consumers about conventional assistive technology. They reflect concerns about reliability (e.g. typing accuracy/speed), utility (e.g. applications and the desire for real-time interactions), ease of use (e.g. portability and system setup), and support (e.g. technical support and caregiver training). People with disabilities, as target users of BCI systems, can provide valuable feedback and input on the development of BCI as an assistive technology. To this end, participatory action research (PAR) should be considered as a valuable methodology for future BCI research. PMID:25721545

  20. siGnum: graphical user interface for EMG signal analysis.

    PubMed

    Kaur, Manvinder; Mathur, Shilpi; Bhatia, Dinesh; Verma, Suresh

    2015-01-01

    Electromyography (EMG) signals that represent the electrical activity of muscles can be used for various clinical and biomedical applications. These are complicated and highly varying signals that are dependent on anatomical location and physiological properties of the muscles. EMG signals acquired from the muscles require advanced methods for detection, decomposition and processing. This paper proposes a novel Graphical User Interface (GUI) siGnum developed in MATLAB that will apply efficient and effective techniques on processing of the raw EMG signals and decompose it in a simpler manner. It could be used independent of MATLAB software by employing a deploy tool. This would enable researcher's to gain good understanding of EMG signal and its analysis procedures that can be utilized for more powerful, flexible and efficient applications in near future.

  1. A user interface for mobile robotized tele-echography

    NASA Astrophysics Data System (ADS)

    Triantafyllidis, G. A.; Thomos, N.; Canero, C.; Vieyres, P.; Strintzis, M. G.

    2006-12-01

    Ultrasound imaging allows the evaluation of the degree of emergency of a patient. However, in many situations no experienced sonographer is available to perform such echography. To cope with this issue, the OTELO project "mObile Tele-Echography using an ultra-Light rObot" (OTELO) aims to develop a fully integrated end-to-end mobile tele-echography system using an ultralight, remotely controlled six degree-of-freedom (DOF) robot. In this context, this paper deals with the user interface environment of the OTELO system, composed by the following parts: an ultrasound video transmission system providing real-time images of the scanned area at each moment, an audio/video conference to communicate with the paramedical assistant and the patient, and finally a virtual reality environment, providing visual and haptic feedback to the expert, while capturing the expert's hand movements with a one-DOF hand free input device.

  2. Modular user interface design for integrated surgical workplaces.

    PubMed

    Benzko, Julia; Krause, Lisa; Janß, Armin; Marschollek, Björn; Merz, Paul; Dell'Anna, Jasmin; Radermacher, Klaus

    2016-04-01

    Severe bottlenecks in usability and human technology interaction (HTI) of existing surgical workplaces and operating room (OR) equipment can occur today: lack of space, cable as trip hazard, communication problems between sterile and non-sterile staff, and operating errors in the handling of the medical devices. In fact, risks that are caused by poor usability can be critical, and studies show that most are preventable. This issue gets even more challenging in the context of open-OR networks regarding consistent and usable integration of user interfaces (UIs) of independently designed systems in one integrated surgical work system. In this work, a concept of generic UI profiles for the modular integration of a UI has been developed and first prototypes have been implemented. The concept is essentially based on the approach of device profiles developed in the context of the Bundesministerium für Bildung und Forschung project OR.NET (www.ornet.org). We developed generic UI profiles to map the different interfaces of the medical devices on an integrated surgical UI. The integrated UI design shall be automatically verified according to agreed usability criteria, guidelines, and human error taxonomies.

  3. Interacting with a security system: The Argus user interface

    SciTech Connect

    Behrin, E.; Davis, G.E.

    1993-12-31

    In the mid-1980s the Lawrence Livermore National Laboratory (LLNL) developed the Argus Security System. Key requirements were to eliminate the telephone as a verification device for opening and closing alarm stations and to allow need-to-know access through local enrollment at alarm stations. Resulting from these requirements was an LLNL-designed user interface called the Remote Access Panel (RAP). The Argus RAP interacts with Argus field processors to allow secure station mode changes and local station enrollment, provides user direction and response, and assists station maintenance personnel. It consists of a tamper-detecting housing containing a badge reader, a keypad with sight screen, special-purpose push buttons and a liquid-crystal display. This paper discusses Argus system concepts, RAP design, functional characteristics and its physical configurations. The paper also describes the RAP`s use in access-control booths, it`s integration with biometrics and its operation for multi-person-rule stations and compartmented facilities.

  4. Cyrface: An interface from Cytoscape to R that provides a user interface to R packages.

    PubMed

    Gonçalves, Emanuel; Mirlach, Franz; Saez-Rodriguez, Julio

    2013-01-01

    There is an increasing number of software packages to analyse biological experimental data in the R environment. In particular, Bioconductor, a repository of curated R packages, is one of the most comprehensive resources for bioinformatics and biostatistics. The use of these packages is increasing, but it requires a basic understanding of the R language, as well as the syntax of the specific package used. The availability of user graphical interfaces for these packages would decrease the learning curve and broaden their application. Here, we present a Cytoscape app termed Cyrface that allows Cytoscape apps to connect to any function and package developed in R. Cyrface can be used to run R packages from within the Cytoscape environment making use of a graphical user interface. Moreover, it can link R packages with the capabilities of Cytoscape and its apps, in particular network visualization and analysis. Cyrface's utility has been demonstrated for two Bioconductor packages ( CellNOptR and DrugVsDisease), and here we further illustrate its usage by implementing a workflow of data analysis and visualization. Download links, installation instructions and user guides can be accessed from the Cyrface's homepage ( http://www.ebi.ac.uk/saezrodriguez/cyrface/) and from the Cytoscape app store ( http://apps.cytoscape.org/apps/cyrface).

  5. Graphical User Interface Development for Representing Air Flow Patterns

    NASA Technical Reports Server (NTRS)

    Chaudhary, Nilika

    2004-01-01

    In the Turbine Branch, scientists carry out experimental and computational work to advance the efficiency and diminish the noise production of jet engine turbines. One way to do this is by decreasing the heat that the turbine blades receive. Most of the experimental work is carried out by taking a single turbine blade and analyzing the air flow patterns around it, because this data indicates the sections of the turbine blade that are getting too hot. Since the cost of doing turbine blade air flow experiments is very high, researchers try to do computational work that fits the experimental data. The goal of computational fluid dynamics is for scientists to find a numerical way to predict the complex flow patterns around different turbine blades without physically having to perform tests or costly experiments. When visualizing flow patterns, scientists need a way to represent the flow conditions around a turbine blade. A researcher will assign specific zones that surround the turbine blade. In a two-dimensional view, the zones are usually quadrilaterals. The next step is to assign boundary conditions which define how the flow enters or exits one side of a zone. way of setting up computational zones and grids, visualizing flow patterns, and storing all the flow conditions in a file on the computer for future computation. Such a program is necessary because the only method for creating flow pattern graphs is by hand, which is tedious and time-consuming. By using a computer program to create the zones and grids, the graph would be faster to make and easier to edit. Basically, the user would run a program that is an editable graph. The user could click and drag with the mouse to form various zones and grids, then edit the locations of these grids, add flow and boundary conditions, and finally save the graph for future use and analysis. My goal this summer is to create a graphical user interface (GUI) that incorporates all of these elements. I am writing the program in

  6. A 3D immersed finite element method with non-homogeneous interface flux jump for applications in particle-in-cell simulations of plasma-lunar surface interactions

    NASA Astrophysics Data System (ADS)

    Han, Daoru; Wang, Pu; He, Xiaoming; Lin, Tao; Wang, Joseph

    2016-09-01

    Motivated by the need to handle complex boundary conditions efficiently and accurately in particle-in-cell (PIC) simulations, this paper presents a three-dimensional (3D) linear immersed finite element (IFE) method with non-homogeneous flux jump conditions for solving electrostatic field involving complex boundary conditions using structured meshes independent of the interface. This method treats an object boundary as part of the simulation domain and solves the electric field at the boundary as an interface problem. In order to resolve charging on a dielectric surface, a new 3D linear IFE basis function is designed for each interface element to capture the electric field jump on the interface. Numerical experiments are provided to demonstrate the optimal convergence rates in L2 and H1 norms of the IFE solution. This new IFE method is integrated into a PIC method for simulations involving charging of a complex dielectric surface in a plasma. A numerical study of plasma-surface interactions at the lunar terminator is presented to demonstrate the applicability of the new method.

  7. The development of an intelligent user interface for NASA's scientific databases

    NASA Technical Reports Server (NTRS)

    Campbell, William J.; Roelofs, Larry H.

    1986-01-01

    The National Space Science Data Center (NSSDC) has initiated an Intelligent Data Management (IDM) research effort which has as one of its components, the development of an Intelligent User Interface (IUI). The intent of the IUI effort is to develop a friendly and intelligent user interface service that is based on expert systems and natural language processing technologies. This paper presents the design concepts, development approach and evaluation of performance of a prototype Intelligent User Interface Subsystem (IUIS) supporting an operational database.

  8. Probabilistic rainfall warning system with an interactive user interface

    NASA Astrophysics Data System (ADS)

    Koistinen, Jarmo; Hohti, Harri; Kauhanen, Janne; Kilpinen, Juha; Kurki, Vesa; Lauri, Tuomo; Nurmi, Pertti; Rossi, Pekka; Jokelainen, Miikka; Heinonen, Mari; Fred, Tommi; Moisseev, Dmitri; Mäkelä, Antti

    2013-04-01

    citizens and professional end users applies SMS messages and, in near future, smartphone maps. The present interactive user interface facilitates free selection of alert sites and two warning thresholds (any rain, heavy rain) at any location in Finland. The pilot service was tested by 1000-3000 users during summers 2010 and 2012. As an example of dedicated end-user services gridded exceedance scenarios (of probabilities 5 %, 50 % and 90 %) of hourly rainfall accumulations for the next 3 hours have been utilized as an online input data for the influent model at the Greater Helsinki Wastewater Treatment Plant.

  9. Intelligent user interface for expert systems applied to power plant maintenance and troubleshooting

    SciTech Connect

    Kock, C.G.; Isle, B.A.; Butler, A.W.

    1988-03-01

    A research and development project is under way to specify, design, construct, and evaluate a user interface system to meet the unique requirements of a delivery vehicle for a knowledge-based system applied to gas turbine electronics equipment maintenance and troubleshooting. The user interface is a portable device with text display, video and overlay graphics display, voice recognition and speech production, special-function keypad, and printer. A modular software structure based on a serial communications protocol between user interface device and expert system host computer provides flexibility, expandability, and a simple, effective user interface dialogue.

  10. 3D polyaniline porous layer anchored pillared graphene sheets: enhanced interface joined with high conductivity for better charge storage applications.

    PubMed

    Sekar, Pandiaraj; Anothumakkool, Bihag; Kurungot, Sreekumar

    2015-04-15

    Here, we report synthesis of a 3-dimensional (3D) porous polyaniline (PANI) anchored on pillared graphene (G-PANI-PA) as an efficient charge storage material for supercapacitor applications. Benzoic acid (BA) anchored graphene, having spatially separated graphene layers (G-Bz-COOH), was used as a structure controlling support whereas 3D PANI growth has been achieved by a simple chemical oxidation of aniline in the presence of phytic acid (PA). The BA groups on G-Bz-COOH play a critical role in preventing the restacking of graphene to achieve a high surface area of 472 m(2)/g compared to reduced graphene oxide (RGO, 290 m(2)/g). The carboxylic acid (-COOH) group controls the rate of polymerization to achieve a compact polymer structure with micropores whereas the chelating nature of PA plays a crucial role to achieve the 3D growth pattern of PANI. This type of controlled interplay helps G-PANI-PA to achieve a high conductivity of 3.74 S/cm all the while maintaining a high surface area of 330 m(2)/g compared to PANI-PA (0.4 S/cm and 60 m(2)/g). G-PANI-PA thus conceives the characteristics required for facile charge mobility during fast charge-discharge cycles, which results in a high specific capacitance of 652 F/g for the composite. Owing to the high surface area along with high conductivity, G-PANI-PA displays a stable specific capacitance of 547 F/g even with a high mass loading of 3 mg/cm(2), an enhanced areal capacitance of 1.52 F/cm(2), and a volumetric capacitance of 122 F/cm(3). The reduced charge-transfer resistance (RCT) of 0.67 Ω displayed by G-PANI-PA compared to pure PANI (0.79 Ω) stands out as valid evidence of the improved charge mobility achieved by the system by growing the 3D PANI layer along the spatially separated layers of the graphene sheets. The low RCT helps the system to display capacitance retention as high as 65% even under a high current dragging condition of 10 A/g. High charge/discharge rates and good cycling stability are the other

  11. 3D polyaniline porous layer anchored pillared graphene sheets: enhanced interface joined with high conductivity for better charge storage applications.

    PubMed

    Sekar, Pandiaraj; Anothumakkool, Bihag; Kurungot, Sreekumar

    2015-04-15

    Here, we report synthesis of a 3-dimensional (3D) porous polyaniline (PANI) anchored on pillared graphene (G-PANI-PA) as an efficient charge storage material for supercapacitor applications. Benzoic acid (BA) anchored graphene, having spatially separated graphene layers (G-Bz-COOH), was used as a structure controlling support whereas 3D PANI growth has been achieved by a simple chemical oxidation of aniline in the presence of phytic acid (PA). The BA groups on G-Bz-COOH play a critical role in preventing the restacking of graphene to achieve a high surface area of 472 m(2)/g compared to reduced graphene oxide (RGO, 290 m(2)/g). The carboxylic acid (-COOH) group controls the rate of polymerization to achieve a compact polymer structure with micropores whereas the chelating nature of PA plays a crucial role to achieve the 3D growth pattern of PANI. This type of controlled interplay helps G-PANI-PA to achieve a high conductivity of 3.74 S/cm all the while maintaining a high surface area of 330 m(2)/g compared to PANI-PA (0.4 S/cm and 60 m(2)/g). G-PANI-PA thus conceives the characteristics required for facile charge mobility during fast charge-discharge cycles, which results in a high specific capacitance of 652 F/g for the composite. Owing to the high surface area along with high conductivity, G-PANI-PA displays a stable specific capacitance of 547 F/g even with a high mass loading of 3 mg/cm(2), an enhanced areal capacitance of 1.52 F/cm(2), and a volumetric capacitance of 122 F/cm(3). The reduced charge-transfer resistance (RCT) of 0.67 Ω displayed by G-PANI-PA compared to pure PANI (0.79 Ω) stands out as valid evidence of the improved charge mobility achieved by the system by growing the 3D PANI layer along the spatially separated layers of the graphene sheets. The low RCT helps the system to display capacitance retention as high as 65% even under a high current dragging condition of 10 A/g. High charge/discharge rates and good cycling stability are the other

  12. SNL3dFace

    2007-07-20

    This software distribution contains MATLAB and C++ code to enable identity verification using 3D images that may or may not contain a texture component. The code is organized to support system performance testing and system capability demonstration through the proper configuration of the available user interface. Using specific algorithm parameters the face recognition system has been demonstrated to achieve a 96.6% verification rate (Pd) at 0.001 false alarm rate. The system computes robust facial featuresmore » of a 3D normalized face using Principal Component Analysis (PCA) and Fisher Linear Discriminant Analysis (FLDA). A 3D normalized face is obtained by alighning each face, represented by a set of XYZ coordinated, to a scaled reference face using the Iterative Closest Point (ICP) algorithm. The scaled reference face is then deformed to the input face using an iterative framework with parameters that control the deformed surface regulation an rate of deformation. A variety of options are available to control the information that is encoded by the PCA. Such options include the XYZ coordinates, the difference of each XYZ coordinates from the reference, the Z coordinate, the intensity/texture values, etc. In addition to PCA/FLDA feature projection this software supports feature matching to obtain similarity matrices for performance analysis. In addition, this software supports visualization of the STL, MRD, 2D normalized, and PCA synthetic representations in a 3D environment.« less

  13. SNL3dFace

    SciTech Connect

    Russ, Trina; Koch, Mark; Koudelka, Melissa; Peters, Ralph; Little, Charles; Boehnen, Chris; Peters, Tanya

    2007-07-20

    This software distribution contains MATLAB and C++ code to enable identity verification using 3D images that may or may not contain a texture component. The code is organized to support system performance testing and system capability demonstration through the proper configuration of the available user interface. Using specific algorithm parameters the face recognition system has been demonstrated to achieve a 96.6% verification rate (Pd) at 0.001 false alarm rate. The system computes robust facial features of a 3D normalized face using Principal Component Analysis (PCA) and Fisher Linear Discriminant Analysis (FLDA). A 3D normalized face is obtained by alighning each face, represented by a set of XYZ coordinated, to a scaled reference face using the Iterative Closest Point (ICP) algorithm. The scaled reference face is then deformed to the input face using an iterative framework with parameters that control the deformed surface regulation an rate of deformation. A variety of options are available to control the information that is encoded by the PCA. Such options include the XYZ coordinates, the difference of each XYZ coordinates from the reference, the Z coordinate, the intensity/texture values, etc. In addition to PCA/FLDA feature projection this software supports feature matching to obtain similarity matrices for performance analysis. In addition, this software supports visualization of the STL, MRD, 2D normalized, and PCA synthetic representations in a 3D environment.

  14. Urbanisation and 3d Spatial - a Geometric Approach

    NASA Astrophysics Data System (ADS)

    Duncan, E. E.; Rahman, A. Abdul

    2013-09-01

    Urbanisation creates immense competition for space, this may be attributed to an increase in population owing to domestic and external tourism. Most cities are constantly exploring all avenues in maximising its limited space. Hence, urban or city authorities need to plan, expand and use such three dimensional (3D) space above, on and below the city space. Thus, difficulties in property ownership and the geometric representation of the 3D city space is a major challenge. This research, investigates the concept of representing a geometric topological 3D spatial model capable of representing 3D volume parcels for man-made constructions above and below the 3D surface volume parcel. A review of spatial data models suggests that the 3D TIN (TEN) model is significant and can be used as a unified model. The concepts, logical and physical models of 3D TIN for 3D volumes using tetrahedrons as the base geometry is presented and implemented to show man-made constructions above and below the surface parcel within a user friendly graphical interface. Concepts for 3D topology and 3D analysis are discussed. Simulations of this model for 3D cadastre are implemented. This model can be adopted by most countries to enhance and streamline geometric 3D property ownership for urban centres. 3D TIN concept for spatial modelling can be adopted for the LA_Spatial part of the Land Administration Domain Model (LADM) (ISO/TC211, 2012), this satisfies the concept of 3D volumes.

  15. Highly ordered large-scale neuronal networks of individual cells - toward single cell to 3D nanowire intracellular interfaces.

    PubMed

    Kwiat, Moria; Elnathan, Roey; Pevzner, Alexander; Peretz, Asher; Barak, Boaz; Peretz, Hagit; Ducobni, Tamir; Stein, Daniel; Mittelman, Leonid; Ashery, Uri; Patolsky, Fernando

    2012-07-25

    The use of artificial, prepatterned neuronal networks in vitro is a promising approach for studying the development and dynamics of small neural systems in order to understand the basic functionality of neurons and later on of the brain. The present work presents a high fidelity and robust procedure for controlling neuronal growth on substrates such as silicon wafers and glass, enabling us to obtain mature and durable neural networks of individual cells at designed geometries. It offers several advantages compared to other related techniques that have been reported in recent years mainly because of its high yield and reproducibility. The procedure is based on surface chemistry that allows the formation of functional, tailormade neural architectures with a micrometer high-resolution partition, that has the ability to promote or repel cells attachment. The main achievements of this work are deemed to be the creation of a large scale neuronal network at low density down to individual cells, that develop intact typical neurites and synapses without any glia-supportive cells straight from the plating stage and with a relatively long term survival rate, up to 4 weeks. An important application of this method is its use on 3D nanopillars and 3D nanowire-device arrays, enabling not only the cell bodies, but also their neurites to be positioned directly on electrical devices and grow with registration to the recording elements underneath.

  16. A new 3-D ray tracing method based on LTI using successive partitioning of cell interfaces and traveltime gradients

    NASA Astrophysics Data System (ADS)

    Zhang, Dong; Zhang, Ting-Ting; Zhang, Xiao-Lei; Yang, Yan; Hu, Ying; Qin, Qian-Qing

    2013-05-01

    We present a new method of three-dimensional (3-D) seismic ray tracing, based on an improvement to the linear traveltime interpolation (LTI) ray tracing algorithm. This new technique involves two separate steps. The first involves a forward calculation based on the LTI method and the dynamic successive partitioning scheme, which is applied to calculate traveltimes on cell boundaries and assumes a wavefront that expands from the source to all grid nodes in the computational domain. We locate several dynamic successive partition points on a cell's surface, the traveltimes of which can be calculated by linear interpolation between the vertices of the cell's boundary. The second is a backward step that uses Fermat's principle and the fact that the ray path is always perpendicular to the wavefront and follows the negative traveltime gradient. In this process, the first-arriving ray path can be traced from the receiver to the source along the negative traveltime gradient, which can be calculated by reconstructing the continuous traveltime field with cubic B-spline interpolation. This new 3-D ray tracing method is compared with the LTI method and the shortest path method (SPM) through a number of numerical experiments. These comparisons show obvious improvements to computed traveltimes and ray paths, both in precision and computational efficiency.

  17. 3-D Finite Element Heat Transfer

    1992-02-01

    TOPAZ3D is a three-dimensional implicit finite element computer code for heat transfer analysis. TOPAZ3D can be used to solve for the steady-state or transient temperature field on three-dimensional geometries. Material properties may be temperature-dependent and either isotropic or orthotropic. A variety of time-dependent and temperature-dependent boundary conditions can be specified including temperature, flux, convection, and radiation. By implementing the user subroutine feature, users can model chemical reaction kinetics and allow for any type of functionalmore » representation of boundary conditions and internal heat generation. TOPAZ3D can solve problems of diffuse and specular band radiation in an enclosure coupled with conduction in the material surrounding the enclosure. Additional features include thermal contact resistance across an interface, bulk fluids, phase change, and energy balances.« less

  18. Swarm: ESA's Magnetic Field Mission - User Interfaces and Scientific Validation

    NASA Astrophysics Data System (ADS)

    Plank, Gernot; Floberghagen, Rune; Haagmans, Roger

    2014-05-01

    Swarm is the fifth Earth Explorer mission approved in ESA's Living Planet Programme, and successfully launched on 22 of November 2013. The objective of the Swarm mission is to provide the best-ever survey of the geomagnetic field and its temporal evolution using a constellation of 3 identical satellites. The Mission shall deliver data that allow access to new insights into the Earth system by improved scientific understanding of the Earth's interior and near-Earth electromagnetic environment. After launch and triple satellite release at an initial altitude of about 490 km, a pair of the satellites will fly side-by-side with slowly decaying altitude, while the third satellite will be lifted to 530 km to complete the Swarm constellation. High-precision and high-resolution measurements of the strength, direction and variation of the magnetic field, complemented by precise navigation, accelerometer and electric field measurements, will provide the observations required to separate and model various sources of the geomagnetic field and near-Earth current systems. The mission science goals are to provide a unique view into Earth's core dynamics, mantle conductivity, crustal magnetisation, ionospheric and magnetospheric current systems and upper atmosphere dynamics - ranging from understanding the geodynamo to contributing to space weather. The scientific objectives and results from recent scientific studies will be presented. In addition the current status of the commissioning of the satellites and the ground segment will be addressed. A consortium of European scientific institutes is developing a distributed processing system to produce geophysical (Level 2) data products for the Swarm user community. The setup of the Swarm interfaces to the scientific user community as well as the effort in the scientific validation of the data products during the early phase of the mission will be addressed in this presentation.

  19. 3D-GNOME: an integrated web service for structural modeling of the 3D genome.

    PubMed

    Szalaj, Przemyslaw; Michalski, Paul J; Wróblewski, Przemysław; Tang, Zhonghui; Kadlof, Michal; Mazzocco, Giovanni; Ruan, Yijun; Plewczynski, Dariusz

    2016-07-01

    Recent advances in high-throughput chromosome conformation capture (3C) technology, such as Hi-C and ChIA-PET, have demonstrated the importance of 3D genome organization in development, cell differentiation and transcriptional regulation. There is now a widespread need for computational tools to generate and analyze 3D structural models from 3C data. Here we introduce our 3D GeNOme Modeling Engine (3D-GNOME), a web service which generates 3D structures from 3C data and provides tools to visually inspect and annotate the resulting structures, in addition to a variety of statistical plots and heatmaps which characterize the selected genomic region. Users submit a bedpe (paired-end BED format) file containing the locations and strengths of long range contact points, and 3D-GNOME simulates the structure and provides a convenient user interface for further analysis. Alternatively, a user may generate structures using published ChIA-PET data for the GM12878 cell line by simply specifying a genomic region of interest. 3D-GNOME is freely available at http://3dgnome.cent.uw.edu.pl/.

  20. 3D-GNOME: an integrated web service for structural modeling of the 3D genome

    PubMed Central

    Szalaj, Przemyslaw; Michalski, Paul J.; Wróblewski, Przemysław; Tang, Zhonghui; Kadlof, Michal; Mazzocco, Giovanni; Ruan, Yijun; Plewczynski, Dariusz

    2016-01-01

    Recent advances in high-throughput chromosome conformation capture (3C) technology, such as Hi-C and ChIA-PET, have demonstrated the importance of 3D genome organization in development, cell differentiation and transcriptional regulation. There is now a widespread need for computational tools to generate and analyze 3D structural models from 3C data. Here we introduce our 3D GeNOme Modeling Engine (3D-GNOME), a web service which generates 3D structures from 3C data and provides tools to visually inspect and annotate the resulting structures, in addition to a variety of statistical plots and heatmaps which characterize the selected genomic region. Users submit a bedpe (paired-end BED format) file containing the locations and strengths of long range contact points, and 3D-GNOME simulates the structure and provides a convenient user interface for further analysis. Alternatively, a user may generate structures using published ChIA-PET data for the GM12878 cell line by simply specifying a genomic region of interest. 3D-GNOME is freely available at http://3dgnome.cent.uw.edu.pl/. PMID:27185892

  1. Stand-alone digital data storage control system including user control interface

    NASA Technical Reports Server (NTRS)

    Wright, Kenneth D. (Inventor); Gray, David L. (Inventor)

    1994-01-01

    A storage control system includes an apparatus and method for user control of a storage interface to operate a storage medium to store data obtained by a real-time data acquisition system. Digital data received in serial format from the data acquisition system is first converted to a parallel format and then provided to the storage interface. The operation of the storage interface is controlled in accordance with instructions based on user control input from a user. Also, a user status output is displayed in accordance with storage data obtained from the storage interface. By allowing the user to control and monitor the operation of the storage interface, a stand-alone, user-controllable data storage system is provided for storing the digital data obtained by a real-time data acquisition system.

  2. R3D-2-MSA: the RNA 3D structure-to-multiple sequence alignment server

    PubMed Central

    Cannone, Jamie J.; Sweeney, Blake A.; Petrov, Anton I.; Gutell, Robin R.; Zirbel, Craig L.; Leontis, Neocles

    2015-01-01

    The RNA 3D Structure-to-Multiple Sequence Alignment Server (R3D-2-MSA) is a new web service that seamlessly links RNA three-dimensional (3D) structures to high-quality RNA multiple sequence alignments (MSAs) from diverse biological sources. In this first release, R3D-2-MSA provides manual and programmatic access to curated, representative ribosomal RNA sequence alignments from bacterial, archaeal, eukaryal and organellar ribosomes, using nucleotide numbers from representative atomic-resolution 3D structures. A web-based front end is available for manual entry and an Application Program Interface for programmatic access. Users can specify up to five ranges of nucleotides and 50 nucleotide positions per range. The R3D-2-MSA server maps these ranges to the appropriate columns of the corresponding MSA and returns the contents of the columns, either for display in a web browser or in JSON format for subsequent programmatic use. The browser output page provides a 3D interactive display of the query, a full list of sequence variants with taxonomic information and a statistical summary of distinct sequence variants found. The output can be filtered and sorted in the browser. Previous user queries can be viewed at any time by resubmitting the output URL, which encodes the search and re-generates the results. The service is freely available with no login requirement at http://rna.bgsu.edu/r3d-2-msa. PMID:26048960

  3. Patient Entry of Information: Evaluation of User Interfaces

    PubMed Central

    Johnson, Kevin B

    2004-01-01

    Background Personal health records are web-based applications that allow patients to directly enter their own data into secure repositories in order to generate accessible profiles of medical information. Objective The authors evaluated a variety of user interfaces to determine whether different types of data entry methods employed by Personal health records may have an impact on the accuracy of patient-entered medical information. Methods Patients with disorders requiring treatment with thyroid hormone preparations were recruited to enter data into a web-based study application. The study application presented sequences of exercises that prompted free text entry, pick list selection, or radio button selection of information related to diagnoses, prescriptions, and laboratory test results. Entered data elements were compared to information abstracted from patients' clinic notes, prescription records, and laboratory test reports. Results Accuracy rates associated with the different data entry methods tested varied in relation to the complexity of requested information. Most of the data entry methods tested allowed for accurate entry of thyroid hormone preparation names, laboratory test names, and familiar diagnoses. Data entry methods that prompted guided abstraction of data elements from primary source documents were associated with more accurate entry of qualitative and quantitative information. Conclusions Different types of data entry methods employed by Personal health records may have an impact on the accuracy of patient-entered medical information. Approaches that rely on guided entry of data elements abstracted from primary source documents may promote more accurate entry of information. PMID:15249262

  4. Groundwater modeling and remedial optimization design using graphical user interfaces

    SciTech Connect

    Deschaine, L.M.

    1997-05-01

    The ability to accurately predict the behavior of chemicals in groundwater systems under natural flow circumstances or remedial screening and design conditions is the cornerstone to the environmental industry. The ability to do this efficiently and effectively communicate the information to the client and regulators is what differentiates effective consultants from ineffective consultants. Recent advances in groundwater modeling graphical user interfaces (GUIs) are doing for numerical modeling what Windows{trademark} did for DOS{trademark}. GUI facilitates both the modeling process and the information exchange. This Test Drive evaluates the performance of two GUIs--Groundwater Vistas and ModIME--on an actual groundwater model calibration and remedial design optimization project. In the early days of numerical modeling, data input consisted of large arrays of numbers that required intensive labor to input and troubleshoot. Model calibration was also manual, as was interpreting the reams of computer output for each of the tens or hundreds of simulations required to calibrate and perform optimal groundwater remedial design. During this period, the majority of the modelers effort (and budget) was spent just getting the model running, as opposed to solving the environmental challenge at hand. GUIs take the majority of the grunt work out of the modeling process, thereby allowing the modeler to focus on designing optimal solutions.

  5. Gabedit--a graphical user interface for computational chemistry softwares.

    PubMed

    Allouche, Abdul-Rahman

    2011-01-15

    Gabedit is a freeware graphical user interface, offering preprocessing and postprocessing adapted (to date) to nine computational chemistry software packages. It includes tools for editing, displaying, analyzing, converting, and animating molecular systems. A conformational search tool is implemented using a molecular mechanics or a semiempirical potential. Input files can be generated for the computational chemistry software supported by Gabedit. Some molecular properties of interest are processed directly from the output of the computational chemistry programs; others are calculated by Gabedit before display. Molecular orbitals, electron density, electrostatic potential, nuclear magnetic resonance shielding density, and any other volumetric data properties can be displayed. It can display electronic circular dichroism, UV-visible, infrared, and Raman-computed spectra after a convolution. Gabedit can generate a Povray file for geometry, surfaces, contours, and color-coded planes. Output can be exported to a selection of popular image and vector graphics file formats; the program can also generate a series of pictures for animation. Quantum mechanical electrostatic potentials can be calculated using the partial charges on atoms, or by solving the Poisson equation using the multigrid method. The atoms in molecule charges can also be calculated. Gabedit is platform independent. The code is distributed under free open source X11 style license and is available at http://gabedit.sourceforge.net/. PMID:20607691

  6. Beowulf - Beta-Gamma Detector Calibration Graphical User Interface

    SciTech Connect

    McIntyre, Justin I.; Schrom, Brian T.; Cooper, Matthew W.; Haas, Derek A.; Hayes, James C.

    2009-09-21

    Pacific Northwest National Laboratory (PNNL) has demonstrated significant advancement in using beta-gamma coincidence detectors to detect a wide range of radioxenon isotopes. To obtain accurate activities with the detector it must be properly calibrated by measuring a series of calibration gas samples. The data is analyzed to create the calibration block used in the International Monitoring System file format. Doing the calibration manually has proven to be tedious and prone to errors, requiring a high degree of expertise. The Beowulf graphical user interface (GUI) is a software application that encompasses several components of the calibration task and generates a calibration block, as well as, a detailed report describing the specific calibration process used. This additional document can be used as a Quality assurance certificate to assist in auditing the calibration. This paper consists of two sections. Section 1 will describe the capabilities of Beowulf and section 2 will be a representative report generated or the 137Cs calibration and quality assurance source.

  7. Unstructured grids in 3D and 4D for a time-dependent interface in front tracking with improved accuracy

    SciTech Connect

    Glimm, J.; Grove, J. W.; Li, X. L.; Li, Y.; Xu, Z.

    2002-01-01

    Front tracking traces the dynamic evolution of an interface separating differnt materials or fluid components. In this paper, they describe three types of the grid generation methods used in the front tracking method. One is the unstructured surface grid. The second is a structured grid-based reconstruction method. The third is a time-space grid, also grid based, for a conservative tracking algorithm with improved accuracy.

  8. SEM-EDX analysis and TOF-SIMS 3D imaging of a textile/rubber interface undergoing fatigue loading

    NASA Astrophysics Data System (ADS)

    Valantin, C.; Benoit, R.; M. P., D.; Lacroix, F.; Gomez, E.; Phalip, P.; Morcel, J.; Tricoche, D.; Hocine, N. Aït

    2016-01-01

    Unidirectional textile-rubber composites must exhibit a strong interface to reach admissible lifetime expectancy. Usually, this is achieved by coating the textile with Resorcinol-Formaldehyde-Latex (RFL). Nevertheless, former SEM observations of our composite revealed microcracks at the RFL/rubber interface. They appeared to propagate through fatigue loading, in correlation with hardening of RFL and interfacial rubber, both highlighted by nanoindentation tests. This mechanical damage was not correlated to chemical structure degradation which limited the development of more reliable interfacial materials' formulations. In this perspective, EDX and ToF-SIMS are used in the present study to characterize RFL coated textile and composite's textile/rubber interface compositions, before and after different numbers of cycles of fatigue loading. Those analyses allow the identification of textile contaminants, potentially responsible for composite's initial interfacial microcracks: inorganic grains, polysiloxanes, fatty acids, latex surfactants and esters contaminants, attributed to diffusion from the RFL layer or from textile sizing. Concerning RFL hardening, four potential mechanisms can be raised: VP-latex complexation with metallic ions coming from rubber formulation, RF post-condensation or disproportion, migration of latex surfactants and thermo-oxidative degradations. This last mechanism seems to be the main one responsible for the hardening of interfacial rubber.

  9. Scoops3D: software to analyze 3D slope stability throughout a digital landscape

    USGS Publications Warehouse

    Reid, Mark E.; Christian, Sarah B.; Brien, Dianne L.; Henderson, Scott T.

    2015-01-01

    The computer program, Scoops3D, evaluates slope stability throughout a digital landscape represented by a digital elevation model (DEM). The program uses a three-dimensional (3D) method of columns approach to assess the stability of many (typically millions) potential landslides within a user-defined size range. For each potential landslide (or failure), Scoops3D assesses the stability of a rotational, spherical slip surface encompassing many DEM cells using a 3D version of either Bishop’s simplified method or the Ordinary (Fellenius) method of limit-equilibrium analysis. Scoops3D has several options for the user to systematically and efficiently search throughout an entire DEM, thereby incorporating the effects of complex surface topography. In a thorough search, each DEM cell is included in multiple potential failures, and Scoops3D records the lowest stability (factor of safety) for each DEM cell, as well as the size (volume or area) associated with each of these potential landslides. It also determines the least-stable potential failure for the entire DEM. The user has a variety of options for building a 3D domain, including layers or full 3D distributions of strength and pore-water pressures, simplistic earthquake loading, and unsaturated suction conditions. Results from Scoops3D can be readily incorporated into a geographic information system (GIS) or other visualization software. This manual includes information on the theoretical basis for the slope-stability analysis, requirements for constructing and searching a 3D domain, a detailed operational guide (including step-by-step instructions for using the graphical user interface [GUI] software, Scoops3D-i) and input/output file specifications, practical considerations for conducting an analysis, results of verification tests, and multiple examples illustrating the capabilities of Scoops3D. Easy-to-use software installation packages are available for the Windows or Macintosh operating systems; these packages

  10. In situ and real time characterization of interface microstructure in 3D alloy solidification: benchmark microgravity experiments in the DECLIC-Directional Solidification Insert on ISS

    NASA Astrophysics Data System (ADS)

    Ramirez, A.; Chen, L.; Bergeon, N.; Billia, B.; Gu, Jiho; Trivedi, R.

    2012-01-01

    Dynamical microstructure formation and selection during solidification processing, which has a major influence on the properties in the use of elaborated materials, occur during the growth process. In situ observation of the solid-liquid interface morphology evolution is thus necessary. On earth, convection effects dominate in bulk samples and may strongly interact with microstructure dynamics and alter pattern characterization. Series of solidification experiments with 3D cylindrical sample geometry were conducted in succinonitrile (SCN) -0.24 wt%camphor (model transparent system), in microgravity environment in the Directional Solidification Insert of the DECLIC facility of CNES (French space agency) on the International Space Station (ISS). Microgravity enabled homogeneous values of control parameters over the whole interface allowing the obtaining of homogeneous patterns suitable to get quantitative benchmark data. First analyses of the characteristics of the pattern (spacing, order, etc.) and of its dynamics in microgravity will be presented.

  11. Integrating User Interface and Personal Innovativeness into the TAM for Mobile Learning in Cyber University

    ERIC Educational Resources Information Center

    Joo, Young Ju; Lee, Hyeon Woo; Ham, Yookyoung

    2014-01-01

    This study aims to add new variables, namely user interface, personal innovativeness, and satisfaction in learning, to Davis's technology acceptance model and also examine whether learners are willing to adopt mobile learning. Thus, this study attempted to explain the structural causal relationships among user interface, personal…

  12. Influence of Learning Styles on Graphical User Interface Preferences for e-Learners

    ERIC Educational Resources Information Center

    Dedic, Velimir; Markovic, Suzana

    2012-01-01

    Implementing Web-based educational environment requires not only developing appropriate architectures, but also incorporating human factors considerations. User interface becomes the major channel to convey information in e-learning context: a well-designed and friendly enough interface is thus the key element in helping users to get the best…

  13. Exploring interaction with 3D volumetric displays

    NASA Astrophysics Data System (ADS)

    Grossman, Tovi; Wigdor, Daniel; Balakrishnan, Ravin

    2005-03-01

    Volumetric displays generate true volumetric 3D images by actually illuminating points in 3D space. As a result, viewing their contents is similar to viewing physical objects in the real world. These displays provide a 360 degree field of view, and do not require the user to wear hardware such as shutter glasses or head-trackers. These properties make them a promising alternative to traditional display systems for viewing imagery in 3D. Because these displays have only recently been made available commercially (e.g., www.actuality-systems.com), their current use tends to be limited to non-interactive output-only display devices. To take full advantage of the unique features of these displays, however, it would be desirable if the 3D data being displayed could be directly interacted with and manipulated. We investigate interaction techniques for volumetric display interfaces, through the development of an interactive 3D geometric model building application. While this application area itself presents many interesting challenges, our focus is on the interaction techniques that are likely generalizable to interactive applications for other domains. We explore a very direct style of interaction where the user interacts with the virtual data using direct finger manipulations on and around the enclosure surrounding the displayed 3D volumetric image.

  14. Guidelines for the integration of audio cues into computer user interfaces

    SciTech Connect

    Sumikawa, D.A.

    1985-06-01

    Throughout the history of computers, vision has been the main channel through which information is conveyed to the computer user. As the complexities of man-machine interactions increase, more and more information must be transferred from the computer to the user and then successfully interpreted by the user. A logical next step in the evolution of the computer-user interface is the incorporation of sound and thereby using the sense of ''hearing'' in the computer experience. This allows our visual and auditory capabilities to work naturally together in unison leading to more effective and efficient interpretation of all information received by the user from the computer. This thesis presents an initial set of guidelines to assist interface developers in designing an effective sight and sound user interface. This study is a synthesis of various aspects of sound, human communication, computer-user interfaces, and psychoacoustics. We introduce the notion of an earcon. Earcons are audio cues used in the computer-user interface to provide information and feedback to the user about some computer object, operation, or interaction. A possible construction technique for earcons, the use of earcons in the interface, how earcons are learned and remembered, and the affects of earcons on their users are investigated. This study takes the point of view that earcons are a language and human/computer communication issue and are therefore analyzed according to the three dimensions of linguistics; syntactics, semantics, and pragmatics.

  15. User-specific interfaces for clinical data-management systems: an object-based approach.

    PubMed Central

    Wilton, R.

    1992-01-01

    Multiple user-specific visual interfaces are desirable in any computer-based clinical data-management system that is used by different people with different jobs to perform. The programming and maintenance problems of supporting multiple user interfaces to a single information system can be addressed by separating user-interface functionality from data-management subsystems, and by building user interfaces from object-based software components whose functionality is bound to an underlying server-client data-management architecture. Experience with this approach in a patient-tracking system suggests that this object-based approach is viable in the design of a user interface for a clinical information system. PMID:1482880

  16. Development and evaluation of nursing user interface screens using multiple methods.

    PubMed

    Hyun, Sookyung; Johnson, Stephen B; Stetson, Peter D; Bakken, Suzanne

    2009-12-01

    Building upon the foundation of the Structured Narrative Electronic Health Record (EHR) model, we applied theory-based (combined Technology Acceptance Model and Task-Technology Fit Model) and user-centered methods to explore nurses' perceptions of functional requirements for an electronic nursing documentation system, design user interface screens reflective of the nurses' perspectives, and assess nurses' perceptions of the usability of the prototype user interface screens. The methods resulted in user interface screens that were perceived to be easy to use, potentially useful, and well-matched to nursing documentation tasks associated with Nursing Admission Assessment, Blood Administration, and Nursing Discharge Summary. The methods applied in this research may serve as a guide for others wishing to implement user-centered processes to develop or extend EHR systems. In addition, some of the insights obtained in this study may be informative to the development of safe and efficient user interface screens for nursing document templates in EHRs.

  17. The Role of User-Interface in a Medical Expert System

    PubMed Central

    Hudson, D.L.; Cohen, M.E.

    1985-01-01

    Expert systems have been designed for numerous medical applications. Although many of these systems have performed very well in experimental testing, very few are in actual clinical use. One continuing issue in the design of these systems is the type of user interface, and consequently the ease of use of the system. EMERGE, a rule-based expert system designed for analysis of chest pain, was originally designed with two types of user interface: a questioning mode in which the user answers questions with y, n, or?, and a data-driven mode in which information in free-format phrases can be entered directly. EMERGE was tested both retrospectively and prospectively. During the prospective analysis, it was found that a third, menu-driven mode of user interface was desirable. In this mode, the user can choose selections from a menu in a manner similar to many microcomputer applications. In this paper, the use and design of these user interfaces is discussed.

  18. Graphical User Interface for Simulink Integrated Performance Analysis Model

    NASA Technical Reports Server (NTRS)

    Durham, R. Caitlyn

    2009-01-01

    The J-2X Engine (built by Pratt & Whitney Rocketdyne,) in the Upper Stage of the Ares I Crew Launch Vehicle, will only start within a certain range of temperature and pressure for Liquid Hydrogen and Liquid Oxygen propellants. The purpose of the Simulink Integrated Performance Analysis Model is to verify that in all reasonable conditions the temperature and pressure of the propellants are within the required J-2X engine start boxes. In order to run the simulation, test variables must be entered at all reasonable values of parameters such as heat leak and mass flow rate. To make this testing process as efficient as possible in order to save the maximum amount of time and money, and to show that the J-2X engine will start when it is required to do so, a graphical user interface (GUI) was created to allow the input of values to be used as parameters in the Simulink Model, without opening or altering the contents of the model. The GUI must allow for test data to come from Microsoft Excel files, allow those values to be edited before testing, place those values into the Simulink Model, and get the output from the Simulink Model. The GUI was built using MATLAB, and will run the Simulink simulation when the Simulate option is activated. After running the simulation, the GUI will construct a new Microsoft Excel file, as well as a MATLAB matrix file, using the output values for each test of the simulation so that they may graphed and compared to other values.

  19. UIVerify: A Web-Based Tool for Verification and Automatic Generation of User Interfaces

    NASA Technical Reports Server (NTRS)

    Shiffman, Smadar; Degani, Asaf; Heymann, Michael

    2004-01-01

    In this poster, we describe a web-based tool for verification and automatic generation of user interfaces. The verification component of the tool accepts as input a model of a machine and a model of its interface, and checks that the interface is adequate (correct). The generation component of the tool accepts a model of a given machine and the user's task, and then generates a correct and succinct interface. This write-up will demonstrate the usefulness of the tool by verifying the correctness of a user interface to a flight-control system. The poster will include two more examples of using the tool: verification of the interface to an espresso machine, and automatic generation of a succinct interface to a large hypothetical machine.

  20. Development of a Mobile User Interface for Image-based Dietary Assessment.

    PubMed

    Kim, Sungye; Schap, Tusarebecca; Bosch, Marc; Maciejewski, Ross; Delp, Edward J; Ebert, David S; Boushey, Carol J

    2010-12-31

    In this paper, we present a mobile user interface for image-based dietary assessment. The mobile user interface provides a front end to a client-server image recognition and portion estimation software. In the client-server configuration, the user interactively records a series of food images using a built-in camera on the mobile device. Images are sent from the mobile device to the server, and the calorie content of the meal is estimated. In this paper, we describe and discuss the design and development of our mobile user interface features. We discuss the design concepts, through initial ideas and implementations. For each concept, we discuss qualitative user feedback from participants using the mobile client application. We then discuss future designs, including work on design considerations for the mobile application to allow the user to interactively correct errors in the automatic processing while reducing the user burden associated with classical pen-and-paper dietary records.

  1. Developing a User-process Model for Designing Menu-based Interfaces: An Exploratory Study.

    ERIC Educational Resources Information Center

    Ju, Boryung; Gluck, Myke

    2003-01-01

    The purpose of this study was to organize menu items based on a user-process model and implement a new version of current software for enhancing usability of interfaces. A user-process model was developed, drawn from actual users' understanding of their goals and strategies to solve their information needs by using Dervin's Sense-Making Theory…

  2. Leveraging user search behavior to design personalized browsing interfaces for healthcare Web sites.

    PubMed

    Mahoui, Malika; Jones, Josette; Zollinger, Derek; Andersen, Kanitha; Coates, Heather

    2008-11-06

    Understanding and leveraging user search behavior is increasingly becoming a key component towards improving web sites functionality for the health care consumer and provider. In this study we propose to leverage user search behavior to design user-tailored browsing interfaces to better support locating information in healthcare websites at the point-of-need.

  3. Use of Design Patterns According to Hand Dominance in a Mobile User Interface

    ERIC Educational Resources Information Center

    Al-Samarraie, Hosam; Ahmad, Yusof

    2016-01-01

    User interface (UI) design patterns for mobile applications provide a solution to design problems and can improve the usage experience for users. However, there is a lack of research categorizing the uses of design patterns according to users' hand dominance in a learning-based mobile UI. We classified the main design patterns for mobile…

  4. Dynamic Distribution and Layouting of Model-Based User Interfaces in Smart Environments

    NASA Astrophysics Data System (ADS)

    Roscher, Dirk; Lehmann, Grzegorz; Schwartze, Veit; Blumendorf, Marco; Albayrak, Sahin

    The developments in computer technology in the last decade change the ways of computer utilization. The emerging smart environments make it possible to build ubiquitous applications that assist users during their everyday life, at any time, in any context. But the variety of contexts-of-use (user, platform and environment) makes the development of such ubiquitous applications for smart environments and especially its user interfaces a challenging and time-consuming task. We propose a model-based approach, which allows adapting the user interface at runtime to numerous (also unknown) contexts-of-use. Based on a user interface modelling language, defining the fundamentals and constraints of the user interface, a runtime architecture exploits the description to adapt the user interface to the current context-of-use. The architecture provides automatic distribution and layout algorithms for adapting the applications also to contexts unforeseen at design time. Designers do not specify predefined adaptations for each specific situation, but adaptation constraints and guidelines. Furthermore, users are provided with a meta user interface to influence the adaptations according to their needs. A smart home energy management system serves as running example to illustrate the approach.

  5. The 3D widgets for exploratory scientific visualization

    NASA Technical Reports Server (NTRS)

    Herndon, Kenneth P.; Meyer, Tom

    1995-01-01

    Computational fluid dynamics (CFD) techniques are used to simulate flows of fluids like air or water around such objects as airplanes and automobiles. These techniques usually generate very large amounts of numerical data which are difficult to understand without using graphical scientific visualization techniques. There are a number of commercial scientific visualization applications available today which allow scientists to control visualization tools via textual and/or 2D user interfaces. However, these user interfaces are often difficult to use. We believe that 3D direct-manipulation techniques for interactively controlling visualization tools will provide opportunities for powerful and useful interfaces with which scientists can more effectively explore their datasets. A few systems have been developed which use these techniques. In this paper, we will present a variety of 3D interaction techniques for manipulating parameters of visualization tools used to explore CFD datasets, and discuss in detail various techniques for positioning tools in a 3D scene.

  6. Bilinear modeling of EMG signals to extract user-independent features for multiuser myoelectric interface.

    PubMed

    Matsubara, Takamitsu; Morimoto, Jun

    2013-08-01

    In this study, we propose a multiuser myoelectric interface that can easily adapt to novel users. When a user performs different motions (e.g., grasping and pinching), different electromyography (EMG) signals are measured. When different users perform the same motion (e.g., grasping), different EMG signals are also measured. Therefore, designing a myoelectric interface that can be used by multiple users to perform multiple motions is difficult. To cope with this problem, we propose for EMG signals a bilinear model that is composed of two linear factors: 1) user dependent and 2) motion dependent. By decomposing the EMG signals into these two factors, the extracted motion-dependent factors can be used as user-independent features. We can construct a motion classifier on the extracted feature space to develop the multiuser interface. For novel users, the proposed adaptation method estimates the user-dependent factor through only a few interactions. The bilinear EMG model with the estimated user-dependent factor can extract the user-independent features from the novel user data. We applied our proposed method to a recognition task of five hand gestures for robotic hand control using four-channel EMG signals measured from subject forearms. Our method resulted in 73% accuracy, which was statistically significantly different from the accuracy of standard nonmultiuser interfaces, as the result of a two-sample t -test at a significance level of 1%.

  7. Spud 1.0: generalising and automating the user interfaces of scientific computer models

    NASA Astrophysics Data System (ADS)

    Ham, D. A.; Farrell, P. E.; Gorman, G. J.; Maddison, J. R.; Wilson, C. R.; Kramer, S. C.; Shipton, J.; Collins, G. S.; Cotter, C. J.; Piggott, M. D.

    2009-03-01

    The interfaces by which users specify the scenarios to be simulated by scientific computer models are frequently primitive, under-documented and ad-hoc text files which make using the model in question difficult and error-prone and significantly increase the development cost of the model. In this paper, we present a model-independent system, Spud, which formalises the specification of model input formats in terms of formal grammars. This is combined with an automated graphical user interface which guides users to create valid model inputs based on the grammar provided, and a generic options reading module, libspud, which minimises the development cost of adding model options. Together, this provides a user friendly, well documented, self validating user interface which is applicable to a wide range of scientific models and which minimises the developer input required to maintain and extend the model interface.

  8. Spud 1.0: generalising and automating the user interfaces of scientific computer models

    NASA Astrophysics Data System (ADS)

    Ham, D. A.; Farrell, P. E.; Gorman, G. J.; Maddison, J. R.; Wilson, C. R.; Kramer, S. C.; Shipton, J.; Collins, G. S.; Cotter, C. J.; Piggott, M. D.

    2008-07-01

    The interfaces by which users specify the scenarios to be simulated by scientific computer models are frequently primitive, under-documented and ad-hoc text files which make using the model in question difficult and error-prone and significantly increase the development cost of the model. In this paper, we present a model-independent system, Spud, which formalises the specification of model input formats in terms of formal grammars. This is combined with an automated graphical user interface which guides users to create valid model inputs based on the grammar provided, and a generic options reading module which minimises the development cost of adding model options. Together, this provides a user friendly, well documented, self validating user interface which is applicable to a wide range of scientific models and which minimises the developer input required to maintain and extend the model interface.

  9. PLOT3D Export Tool for Tecplot

    NASA Technical Reports Server (NTRS)

    Alter, Stephen

    2010-01-01

    The PLOT3D export tool for Tecplot solves the problem of modified data being impossible to output for use by another computational science solver. The PLOT3D Exporter add-on enables the use of the most commonly available visualization tools to engineers for output of a standard format. The exportation of PLOT3D data from Tecplot has far reaching effects because it allows for grid and solution manipulation within a graphical user interface (GUI) that is easily customized with macro language-based and user-developed GUIs. The add-on also enables the use of Tecplot as an interpolation tool for solution conversion between different grids of different types. This one add-on enhances the functionality of Tecplot so significantly, it offers the ability to incorporate Tecplot into a general suite of tools for computational science applications as a 3D graphics engine for visualization of all data. Within the PLOT3D Export Add-on are several functions that enhance the operations and effectiveness of the add-on. Unlike Tecplot output functions, the PLOT3D Export Add-on enables the use of the zone selection dialog in Tecplot to choose which zones are to be written by offering three distinct options - output of active, inactive, or all zones (grid blocks). As the user modifies the zones to output with the zone selection dialog, the zones to be written are similarly updated. This enables the use of Tecplot to create multiple configurations of a geometry being analyzed. For example, if an aircraft is loaded with multiple deflections of flaps, by activating and deactivating different zones for a specific flap setting, new specific configurations of that aircraft can be easily generated by only writing out specific zones. Thus, if ten flap settings are loaded into Tecplot, the PLOT3D Export software can output ten different configurations, one for each flap setting.

  10. VISTA (Vertical Integration of Science, Technology, and Applications) user interface software study

    SciTech Connect

    Chin, G.

    1990-04-01

    The Vertical Integration of Science, Technology, and Applications (VISTA) project is an initiative to employ modern information and communications technology for rapid and effective application of basic research results by end users. Developed by the Pacific Northwest Laboratory, VISTA's purpose is to develop and deploy information systems (software or software/hardware products) to broad segments of various markets. Inherent in these products would be mechanisms for accessing PNL-resident information about the problem. A goal of VISTA is to incorporate existing, commercially available user interface technology into the VISTA UIMS. Commercial systems are generally more complete, reliable, and cost-effective than software developed in-house. The objective of this report is to examine the current state of commercial user interface software and discuss the implications of selections thereof. This report begins by describing the functionality of the user interface as it applies to users and application developers. Next, a reference model is presented defining the various operational software layers of a graphical user interface. The main body follows which examines current user interface technology by sampling a number of commercial systems. Both the window system and user interface toolkit markets are surveyed. A summary of the current technology concludes this report. 15 refs., 3 figs., 1 tab.

  11. Finding and Exploring Health Information with a Slider-Based User Interface.

    PubMed

    Pang, Patrick Cheong-Iao; Verspoor, Karin; Pearce, Jon; Chang, Shanton

    2016-01-01

    Despite the fact that search engines are the primary channel to access online health information, there are better ways to find and explore health information on the web. Search engines are prone to problems when they are used to find health information. For instance, users have difficulties in expressing health scenarios with appropriate search keywords, search results are not optimised for medical queries, and the search process does not account for users' literacy levels and reading preferences. In this paper, we describe our approach to addressing these problems by introducing a novel design using a slider-based user interface for discovering health information without the need for precise search keywords. The user evaluation suggests that the interface is easy to use and able to assist users in the process of discovering new information. This study demonstrates the potential value of adopting slider controls in the user interface of health websites for navigation and information discovery.

  12. Transportable Applications Environment (TAE) Plus: A NASA user interface development and management system

    NASA Technical Reports Server (NTRS)

    Szczur, Martha R.

    1991-01-01

    The transportable Applications Environment Plus (TAE Plus), developed at the NASA Goddard Space FLight Center, is a portable, What you see is what you get (WYSIWYG) user interface development and management system. Its primary objective is to provide an integrated software environment that allows interactive prototyping and development of graphical user interfaces, as well as management of the user interface within the operational domain. TAE Plus is being applied to many types of applications, and what TAE Plus provides, how the implementation has utilizes state-of-the-art technologies within graphic workstations, and how it has been used both within and without NASA are discussed.

  13. Transportable Applications Environment (TAE) Plus: A NASA tool for building and managing graphical user interfaces

    NASA Technical Reports Server (NTRS)

    Szczur, Martha R.

    1991-01-01

    The Transportable Applications Environment (TAE) Plus, developed at GSFC, is an advanced portable user interface development environment which simplifies the process of creating and managing complex application graphical user interfaces (GUI's), supports prototyping, allows applications to be ported easily between different platforms and encourages appropriate levels of user interface consistency between applications. The following topics are discussed: the capabilities of the TAE Plus tool; how the implementation has utilized state-of-the-art technologies within graphic workstations; and how it has been used both within and outside of NASA.

  14. Intuitive user interface for mobile devices based on visual motion detection

    NASA Astrophysics Data System (ADS)

    Winkler, Stefan; Rangaswamy, Karthik; Zhou, ZhiYing

    2007-02-01

    The small form factor and unergonomic keys of mobile phones call for new and more natural approaches in user interface (UI) design. In this paper, we propose intuitive motion-based UI controls for mobile devices with built-in cameras based on the visual detection of the device's self-motion. We developed a car-racing game to test our new interface, and we conducted a user study to evaluate the accuracy, sensitivity, responsiveness and usability of our proposed system. Results show that our motion-based interface is well received by the users and clearly preferred over traditional button-based controls.

  15. Cognitive Awareness Prototype Development on User Interface Design

    ERIC Educational Resources Information Center

    Rosli, D'oria Islamiah

    2015-01-01

    Human error is a crucial problem in manufacturing industries. Due to the misinterpretation of information on interface system design, accidents or death may occur at workplace. Lack of human cognition criteria in interface system design is also one of the contributions to the failure in using the system effectively. Therefore, this paper describes…

  16. User Interface Models for Multidisciplinary Bibliographic Information Dissemination Centers.

    ERIC Educational Resources Information Center

    Zipperer, W. C.

    Two information dissemination centers at University of California at Los Angeles and University of Georgia studied the interactions between computer based search facilities and their users. The study, largely descriptive in nature, investigated the interaction processes between data base users and profile analysis or information specialists in…

  17. ModelMuse - A Graphical User Interface for MODFLOW-2005 and PHAST

    USGS Publications Warehouse

    Winston, Richard B.

    2009-01-01

    ModelMuse is a graphical user interface (GUI) for the U.S. Geological Survey (USGS) models MODFLOW-2005 and PHAST. This software package provides a GUI for creating the flow and transport input file for PHAST and the input files for MODFLOW-2005. In ModelMuse, the spatial data for the model is independent of the grid, and the temporal data is independent of the stress periods. Being able to input these data independently allows the user to redefine the spatial and temporal discretization at will. This report describes the basic concepts required to work with ModelMuse. These basic concepts include the model grid, data sets, formulas, objects, the method used to assign values to data sets, and model features. The ModelMuse main window has a top, front, and side view of the model that can be used for editing the model, and a 3-D view of the model that can be used to display properties of the model. ModelMuse has tools to generate and edit the model grid. It also has a variety of interpolation methods and geographic functions that can be used to help define the spatial variability of the model. ModelMuse can be used to execute both MODFLOW-2005 and PHAST and can also display the results of MODFLOW-2005 models. An example of using ModelMuse with MODFLOW-2005 is included in this report. Several additional examples are described in the help system for ModelMuse, which can be accessed from the Help menu.

  18. Constructing a starting 3D shear velocity model with sharp interfaces for SEM-based upper mantle tomography in North America

    NASA Astrophysics Data System (ADS)

    Calo, M.; Bodin, T.; Yuan, H.; Romanowicz, B. A.; Larmat, C. S.; Maceira, M.

    2013-12-01

    this work we propose instead to directly tackle the non-linearity of the inverse problem by using stochastic methods to construct a 3D starting model with a good estimate of the depths of the main layering interfaces. We present preliminary results of the construction of such a starting 3D model based on: (1) Regionalizing the study area to define provinces within which lateral variations are smooth; (2) Applying trans-dimensional stochastic inversion (Bodin et al., 2012) to obtain accurate 1D models in each province as well as the corresponding error distribution, constrained by receiver function and surface wave dispersion data as well as the previously constructed 3D model (name), and (3) connecting these models laterally using data-driven smoothing operators to obtain a starting 3D model with errors. References Bodin, T.,et al. 2012, Transdimensional inversion of receiver functions and surface wave dispersion, J. Geophys. Res., 117, B02301, doi:10.1029/2011JB008560. Yuan and Romanowicz, 2013, in revison. Yuan, H., et al. 2011, 3-D shear wave radially and azimuthally anisotropic velocity model of the North American upper mantle. Geophysical Journal International, 184: 1237-1260. doi: 10.1111/j.1365-246X.2010.04901.x Yuan, H. & Romanowicz, B., 2010. Lithospheric layering in the North American Craton, Nature, 466, 1063-1068.

  19. Depth perception and user interface in digital holographic television

    NASA Astrophysics Data System (ADS)

    Barabas, James; Jolly, Sundeep; Smalley, Daniel E.; Bove, V. Michael, Jr.

    2012-03-01

    A holographic television system, featuring realtime incoherent 3D capture and live holographic display is used for experiments in depth perception. Holographic television has the potential to provide more complete visual representations, including latency-free motion parallax and more natural affordances for accommodation. Although this technology has potential to improve realism in many display applications, we investigate benefits in uses where direct vision of a workspace is not possible. Applications of this nature include work with hazardous materials, teleoperation over distance, and laparoscopic surgery. In this study, subjects perform manual 3D object manipulation tasks where they can only see the workspace through holographic closed-circuit television. This study is designed to compare performance at manual tasks using holographic television compared to performance with displays that mimic 2D, and stereoscopic television.

  20. An Efficient User Interface Design for Nursing Information System Based on Integrated Patient Order Information.

    PubMed

    Chu, Chia-Hui; Kuo, Ming-Chuan; Weng, Shu-Hui; Lee, Ting-Ting

    2016-01-01

    A user friendly interface can enhance the efficiency of data entry, which is crucial for building a complete database. In this study, two user interfaces (traditional pull-down menu vs. check boxes) are proposed and evaluated based on medical records with fever medication orders by measuring the time for data entry, steps for each data entry record, and the complete rate of each medical record. The result revealed that the time for data entry is reduced from 22.8 sec/record to 3.2 sec/record. The data entry procedures also have reduced from 9 steps in the traditional one to 3 steps in the new one. In addition, the completeness of medical records is increased from 20.2% to 98%. All these results indicate that the new user interface provides a more user friendly and efficient approach for data entry than the traditional interface. PMID:27332405

  1. The design and evaluation of an activity monitoring user interface for people with stroke.

    PubMed

    Hart, Phil; Bierwirth, Rebekah; Fulk, George; Sazonov, Edward

    2014-01-01

    Usability is an important topic in the field of telerehabilitation research. Older users with disabilities in particular, present age-related and disability-related challenges that should be accommodated for in the design of a user interface for a telerehabilitation system. This paper describes the design, implementation, and assessment of a telerehabilitation system user interface that tries to maximize usability for an elderly user who has experienced a stroke. An Internet-connected Nintendo(®) Wii™ gaming system is selected as a hardware platform, and a server and website are implemented to process and display the feedback information. The usability of the interface is assessed with a trial consisting of 18 subjects: 10 healthy Doctor of Physical Therapy students and 8 people with a stroke. Results show similar levels of usability and high satisfaction with the gaming system interface from both groups of subjects.

  2. An Efficient User Interface Design for Nursing Information System Based on Integrated Patient Order Information.

    PubMed

    Chu, Chia-Hui; Kuo, Ming-Chuan; Weng, Shu-Hui; Lee, Ting-Ting

    2016-01-01

    A user friendly interface can enhance the efficiency of data entry, which is crucial for building a complete database. In this study, two user interfaces (traditional pull-down menu vs. check boxes) are proposed and evaluated based on medical records with fever medication orders by measuring the time for data entry, steps for each data entry record, and the complete rate of each medical record. The result revealed that the time for data entry is reduced from 22.8 sec/record to 3.2 sec/record. The data entry procedures also have reduced from 9 steps in the traditional one to 3 steps in the new one. In addition, the completeness of medical records is increased from 20.2% to 98%. All these results indicate that the new user interface provides a more user friendly and efficient approach for data entry than the traditional interface.

  3. An Object-Oriented Graphical User Interface for a Reusable Rocket Engine Intelligent Control System

    NASA Technical Reports Server (NTRS)

    Litt, Jonathan S.; Musgrave, Jeffrey L.; Guo, Ten-Huei; Paxson, Daniel E.; Wong, Edmond; Saus, Joseph R.; Merrill, Walter C.

    1994-01-01

    An intelligent control system for reusable rocket engines under development at NASA Lewis Research Center requires a graphical user interface to allow observation of the closed-loop system in operation. The simulation testbed consists of a real-time engine simulation computer, a controls computer, and several auxiliary computers for diagnostics and coordination. The system is set up so that the simulation computer could be replaced by the real engine and the change would be transparent to the control system. Because of the hard real-time requirement of the control computer, putting a graphical user interface on it was not an option. Thus, a separate computer used strictly for the graphical user interface was warranted. An object-oriented LISP-based graphical user interface has been developed on a Texas Instruments Explorer 2+ to indicate the condition of the engine to the observer through plots, animation, interactive graphics, and text.

  4. Developing A Web-based User Interface for Semantic Information Retrieval

    NASA Technical Reports Server (NTRS)

    Berrios, Daniel C.; Keller, Richard M.

    2003-01-01

    While there are now a number of languages and frameworks that enable computer-based systems to search stored data semantically, the optimal design for effective user interfaces for such systems is still uncle ar. Such interfaces should mask unnecessary query detail from users, yet still allow them to build queries of arbitrary complexity without significant restrictions. We developed a user interface supporting s emantic query generation for Semanticorganizer, a tool used by scient ists and engineers at NASA to construct networks of knowledge and dat a. Through this interface users can select node types, node attribute s and node links to build ad-hoc semantic queries for searching the S emanticOrganizer network.

  5. An object-oriented graphical user interface for a reusable rocket engine intelligent control system

    NASA Astrophysics Data System (ADS)

    Litt, Jonathan S.; Musgrave, Jeffrey L.; Guo, Ten-Huei; Paxson, Daniel E.; Wong, Edmond; Saus, Joseph R.; Merrill, Walter C.

    1994-10-01

    An intelligent control system for reusable rocket engines under development at NASA Lewis Research Center requires a graphical user interface to allow observation of the closed-loop system in operation. The simulation testbed consists of a real-time engine simulation computer, a controls computer, and several auxiliary computers for diagnostics and coordination. The system is set up so that the simulation computer could be replaced by the real engine and the change would be transparent to the control system. Because of the hard real-time requirement of the control computer, putting a graphical user interface on it was not an option. Thus, a separate computer used strictly for the graphical user interface was warranted. An object-oriented LISP-based graphical user interface has been developed on a Texas Instruments Explorer 2+ to indicate the condition of the engine to the observer through plots, animation, interactive graphics, and text.

  6. The design and evaluation of an activity monitoring user interface for people with stroke.

    PubMed

    Hart, Phil; Bierwirth, Rebekah; Fulk, George; Sazonov, Edward

    2014-01-01

    Usability is an important topic in the field of telerehabilitation research. Older users with disabilities in particular, present age-related and disability-related challenges that should be accommodated for in the design of a user interface for a telerehabilitation system. This paper describes the design, implementation, and assessment of a telerehabilitation system user interface that tries to maximize usability for an elderly user who has experienced a stroke. An Internet-connected Nintendo(®) Wii™ gaming system is selected as a hardware platform, and a server and website are implemented to process and display the feedback information. The usability of the interface is assessed with a trial consisting of 18 subjects: 10 healthy Doctor of Physical Therapy students and 8 people with a stroke. Results show similar levels of usability and high satisfaction with the gaming system interface from both groups of subjects. PMID:25571341

  7. Development of a graphical user interface for the global land information system (GLIS)

    USGS Publications Warehouse

    Alstad, Susan R.; Jackson, David A.

    1993-01-01

    The process of developing a Motif Graphical User Interface for the Global Land Information System (GLIS) involved incorporating user requirements, in-house visual and functional design requirements, and Open Software Foundation (OSF) Motif style guide standards. Motif user interface windows have been developed using the software to support Motif window functions war written using the C programming language. The GLIS architecture was modified to support multiple servers and remote handlers running the X Window System by forming a network of servers and handlers connected by TCP/IP communications. In April 1993, prior to release the GLIS graphical user interface and system architecture modifications were test by developers and users located at the EROS Data Center and 11 beta test sites across the country.

  8. S3D: An interactive surface grid generation tool

    NASA Technical Reports Server (NTRS)

    Luh, Raymond Ching-Chung; Pierce, Lawrence E.; Yip, David

    1992-01-01

    S3D, an interactive software tool for surface grid generation, is described. S3D provides the means with which a geometry definition based either on a discretized curve set or a rectangular set can be quickly processed towards the generation of a surface grid for computational fluid dynamics (CFD) applications. This is made possible as a result of implementing commonly encountered surface gridding tasks in an environment with a highly efficient and user friendly graphical interface. Some of the more advanced features of S3D include surface-surface intersections, optimized surface domain decomposition and recomposition, and automated propagation of edge distributions to surrounding grids.

  9. Developing a Graphical User Interface for the ALSS Crop Planning Tool

    NASA Technical Reports Server (NTRS)

    Koehlert, Erik

    1997-01-01

    The goal of my project was to create a graphical user interface for a prototype crop scheduler. The crop scheduler was developed by Dr. Jorge Leon and Laura Whitaker for the ALSS (Advanced Life Support System) program. The addition of a system-independent graphical user interface to the crop planning tool will make the application more accessible to a wider range of users and enhance its value as an analysis, design, and planning tool. My presentation will demonstrate the form and functionality of this interface. This graphical user interface allows users to edit system parameters stored in the file system. Data on the interaction of the crew, crops, and waste processing system with the available system resources is organized and labeled. Program output, which is stored in the file system, is also presented to the user in performance-time plots and organized charts. The menu system is designed to guide the user through analysis and decision making tasks, providing some help if necessary. The Java programming language was used to develop this interface in hopes of providing portability and remote operation.

  10. SINDA-NASTRAN interfacing program theoretical description and user's manual

    NASA Technical Reports Server (NTRS)

    Winegar, Steven R.

    1987-01-01

    The task of converting SINDA finite difference thermal model temperature results into NASTRAN finite element model thermal loads can be very labor intensive if there is not one node-to-one element, or systematic node-to-element. correlation between models. This paper describes the SINDA-NASTRAN Interfacing Program (SNIP), a FORTRAN computer code that generates NASTRAN structural model thermal load cards given by SINDA (or similar thermal model) temperature results and thermal model geometric data. SNIP generates NASTRAN thermal load cards for NASTRAN plate, shell, bar, and beam elements. The paper describes the interfacing procedures used by SNIP, and discusses set-up and operation of the program. Sample cases are included to demonstrate use of the program and show its performance under a variety of conditions. SNIP can provide structural model thermal loads that accurately reflect thermal model results while reducing the time required to interface thermal and structural models when compared to other methods.

  11. An intelligent user interface for browsing satellite data catalogs

    NASA Technical Reports Server (NTRS)

    Cromp, Robert F.; Crook, Sharon

    1989-01-01

    A large scale domain-independent spatial data management expert system that serves as a front-end to databases containing spatial data is described. This system is unique for two reasons. First, it uses spatial search techniques to generate a list of all the primary keys that fall within a user's spatial constraints prior to invoking the database management system, thus substantially decreasing the amount of time required to answer a user's query. Second, a domain-independent query expert system uses a domain-specific rule base to preprocess the user's English query, effectively mapping a broad class of queries into a smaller subset that can be handled by a commercial natural language processing system. The methods used by the spatial search module and the query expert system are explained, and the system architecture for the spatial data management expert system is described. The system is applied to data from the International Ultraviolet Explorer (IUE) satellite, and results are given.

  12. A Framework and Implementation of User Interface and Human-Computer Interaction Instruction

    ERIC Educational Resources Information Center

    Peslak, Alan

    2005-01-01

    Researchers have suggested that up to 50 % of the effort in development of information systems is devoted to user interface development (Douglas, Tremaine, Leventhal, Wills, & Manaris, 2002; Myers & Rosson, 1992). Yet little study has been performed on the inclusion of important interface and human-computer interaction topics into a current…

  13. The evaluation and extension of TAE in the development of a user interface management system

    NASA Technical Reports Server (NTRS)

    Burkhart, Brenda; Sugar, Ross

    1986-01-01

    The development of a user interface management system (UIMS) for an information gathering and display system is discussed. The system interface requirements are outlined along with the UIMS functional characteristics. Those systems requirements which are supported by the current Transportable Applications Executive (TAE) are listed and necessary modifications to the TAE are described.

  14. Computer Interfaces for User Access to Heterogeneous Information-Retrieval Systems.

    ERIC Educational Resources Information Center

    Marcus, Richard S.; Reintjes, J. Francis

    A translating-computer-interface approach to providing a common, or virtual-system, mode of access to a network of heterogeneous online bibliographic retrieval systems has been investigated. Enhanced access to such systems by end users has been demonstrated through test usage of an experimental interface. A table-driven, rule-based message…

  15. Introducing a new open source GIS user interface for the SWAT model

    Technology Transfer Automated Retrieval System (TEKTRAN)

    The Soil and Water Assessment Tool (SWAT) model is a robust watershed modelling tool. It typically uses the ArcSWAT interface to create its inputs. ArcSWAT is public domain software which works in the licensed ArcGIS environment. The aim of this paper was to develop an open source user interface ...

  16. Hyping the OPAC: Adapting a Macintosh User Interface to the NOTIS Online Catalog.

    ERIC Educational Resources Information Center

    Antelman, Kristin

    1992-01-01

    Describes a Macintosh user interface to the NOTIS (Northwestern Online Total Integrated System) online public access catalog (OPAC) developed at the University of Delaware. Adaptation of the HyperCard-based interface from Cornell University, MacPAC, is described; testing and marketing is discussed; and future developments are addressed. (six…

  17. Preparing for Future Learning with a Tangible User Interface: The Case of Neuroscience

    ERIC Educational Resources Information Center

    Schneider, B.; Wallace, J.; Blikstein, P.; Pea, R.

    2013-01-01

    In this paper, we describe the development and evaluation of a microworld-based learning environment for neuroscience. Our system, BrainExplorer, allows students to discover the way neural pathways work by interacting with a tangible user interface. By severing and reconfiguring connections, users can observe how the visual field is impaired and,…

  18. Interfacing Media: User-Centered Design for Media-Rich Web Sites.

    ERIC Educational Resources Information Center

    Horton, Sarah

    2000-01-01

    Discusses multimedia Web site design that may include images, animations, audio, and video. Highlights include interfaces that stress user-centered design; using only relevant media; placing high-demand content on secondary pages and keeping the home page simpler; providing information about the media; considering users with disabilities; and user…

  19. Research and Development for an Operational Information Ecology: The User-System Interface Agent Project

    NASA Technical Reports Server (NTRS)

    Srivastava, Sadanand; deLamadrid, James

    1998-01-01

    The User System Interface Agent (USIA) is a special type of software agent which acts as the "middle man" between a human user and an information processing environment. USIA consists of a group of cooperating agents which are responsible for assisting users in obtaining information processing services intuitively and efficiently. Some of the main features of USIA include: (1) multiple interaction modes and (2) user-specific and stereotype modeling and adaptation. This prototype system provides us with a development platform towards the realization of an operational information ecology. In the first phase of this project we focus on the design and implementation of prototype system of the User-System Interface Agent (USIA). The second face of USIA allows user interaction via a restricted query language as well as through a taxonomy of windows. In third phase the USIA system architecture was revised.

  20. Interruption as a test of the user-computer interface

    NASA Technical Reports Server (NTRS)

    Kreifeldt, J. G.; Mccarthy, M. E.

    1981-01-01

    In order to study the effects different logic systems might have on interrupted operation, an algebraic calculator and a reverse polish notation calculator were compared when trained users were interrupted during problem entry. The RPN calculator showed markedly superior resistance to interruption effects compared to the AN calculator although no significant differences were found when the users were not interrupted. Causes and possible remedies for interruption effects are speculated. It is proposed that because interruption is such a common occurrence, it be incorporated into comparative evaluation tests of different logic system and control/display system and that interruption resistance be adopted as a specific design criteria for such design.

  1. ANALYTICAL TOOLS INTERFACE FOR LANDSCAPE ASSESSMENTS (ATTILA) USER MANUAL

    EPA Science Inventory

    ATtlLA is an ArcView extension that allows users to easily calculate many common landscape metrics. GIS expertise is not required, but some experience with ArcView is recommended. Four metric groups are currently included in ATtILA: landscape characteristics, riparian characteris...

  2. Creating Interactive User Feedback in DGS Using Scripting Interfaces

    ERIC Educational Resources Information Center

    Fest, Andreas

    2010-01-01

    Feedback is an important component of interactive learning software. A conclusion from cognitive learning theory is that good software must give the learner more information about what he did. Following the ideas of constructivist learning theory the user should be in control of both the time and the level of feedback he receives. At the same time…

  3. Workshop AccessibleTV "Accessible User Interfaces for Future TV Applications"

    NASA Astrophysics Data System (ADS)

    Hahn, Volker; Hamisu, Pascal; Jung, Christopher; Heinrich, Gregor; Duarte, Carlos; Langdon, Pat

    Approximately half of the elderly people over 55 suffer from some type of typically mild visual, auditory, motor or cognitive impairment. For them interaction, especially with PCs and other complex devices is sometimes challenging, although accessible ICT applications could make much of a difference for their living quality. Basically they have the potential to enable or simplify participation and inclusion in their surrounding private and professional communities. However, the availability of accessible user interfaces being capable to adapt to the specific needs and requirements of users with individual impairments is very limited. Although there are a number of APIs [1, 2, 3, 4] available for various platforms that allow developers to provide accessibility features within their applications, today none of them provides features for the automatic adaptation of multimodal interfaces being capable to automatically fit the individual requirements of users with different kinds of impairments. Moreover, the provision of accessible user interfaces is still expensive and risky for application developers, as they need special experience and effort for user tests. Today many implementations simply neglect the needs of elderly people, thus locking out a large portion of their potential users. The workshop is organized as part of the dissemination activity for the European-funded project GUIDE "Gentle user interfaces for elderly people", which aims to address this situation with a comprehensive approach for the realization of multimodal user interfaces being capable to adapt to the needs of users with different kinds of mild impairments. As application platform, GUIDE will mainly target TVs and Set-Top Boxes, such as the emerging Connected-TV or WebTV platforms, as they have the potential to address the needs of the elderly users with applications such as for home automation, communication or continuing education.

  4. Market study: 3-D eyetracker

    NASA Technical Reports Server (NTRS)

    1977-01-01

    A market study of a proposed version of a 3-D eyetracker for initial use at NASA's Ames Research Center was made. The commercialization potential of a simplified, less expensive 3-D eyetracker was ascertained. Primary focus on present and potential users of eyetrackers, as well as present and potential manufacturers has provided an effective means of analyzing the prospects for commercialization.

  5. 3D World Building System

    ScienceCinema

    None

    2016-07-12

    This video provides an overview of the Sandia National Laboratories developed 3-D World Model Building capability that provides users with an immersive, texture rich 3-D model of their environment in minutes using a laptop and color and depth camera.

  6. 3D World Building System

    SciTech Connect

    2013-10-30

    This video provides an overview of the Sandia National Laboratories developed 3-D World Model Building capability that provides users with an immersive, texture rich 3-D model of their environment in minutes using a laptop and color and depth camera.

  7. User productivity as a function of AutoCAD interface design.

    PubMed

    Mitta, D A; Flores, P L

    1995-12-01

    Increased operator productivity is a desired outcome of user-CAD interaction scenarios. Two objectives of this research were to (1) define a measure of operator productivity and (2) empirically investigate the potential effects of CAD interface design on operator productivity, where productivity is defined as the percentage of a drawing session correctly completed per unit time. Here, AutoCAD provides the CAD environment of interest. Productivity with respect to two AutoCAD interface designs (menu, template) and three task types (draw, dimension, display) was investigated. Analysis of user productivity data revealed significantly higher productivity under the menu interface condition than under the template interface condition. A significant effect of task type was also discovered, where user productivity under display tasks was higher than productivity under the draw and dimension tasks. Implications of these results are presented.

  8. 3D visualization for medical volume segmentation validation

    NASA Astrophysics Data System (ADS)

    Eldeib, Ayman M.

    2002-05-01

    This paper presents a 3-D visualization tool that manipulates and/or enhances by user input the segmented targets and other organs. A 3-D visualization tool is developed to create a precise and realistic 3-D model from CT/MR data set for manipulation in 3-D and permitting physician or planner to look through, around, and inside the various structures. The 3-D visualization tool is designed to assist and to evaluate the segmentation process. It can control the transparency of each 3-D object. It displays in one view a 2-D slice (axial, coronal, and/or sagittal)within a 3-D model of the segmented tumor or structures. This helps the radiotherapist or the operator to evaluate the adequacy of the generated target compared to the original 2-D slices. The graphical interface enables the operator to easily select a specific 2-D slice of the 3-D volume data set. The operator is enabled to manually override and adjust the automated segmentation results. After correction, the operator can see the 3-D model again and go back and forth till satisfactory segmentation is obtained. The novelty of this research work is in using state-of-the-art of image processing and 3-D visualization techniques to facilitate a process of a medical volume segmentation validation and assure the accuracy of the volume measurement of the structure of interest.

  9. SutraGUI, a graphical-user interface for SUTRA, a model for ground-water flow with solute or energy transport

    USGS Publications Warehouse

    Winston, Richard B.; Voss, Clifford I.

    2004-01-01

    This report describes SutraGUI, a flexible graphical user-interface (GUI) that supports two-dimensional (2D) and three-dimensional (3D) simulation with the U.S. Geological Survey (USGS) SUTRA ground-water-flow and transport model (Voss and Provost, 2002). SutraGUI allows the user to create SUTRA ground-water models graphically. SutraGUI provides all of the graphical functionality required for setting up and running SUTRA simulations that range from basic to sophisticated, but it is also possible for advanced users to apply programmable features within Argus ONE to meet the unique demands of particular ground-water modeling projects. SutraGUI is a public-domain computer program designed to run with the proprietary Argus ONE? package, which provides 2D Geographic Information System (GIS) and meshing support. For 3D simulation, GIS and meshing support is provided by programming contained within SutraGUI. When preparing a 3D SUTRA model, the model and all of its features are viewed within Argus 1 in 2D projection. For 2D models, SutraGUI is only slightly changed in functionality from the previous 2D-only version (Voss and others, 1997) and it provides visualization of simulation results. In 3D, only model preparation is supported by SutraGUI, and 3D simulation results may be viewed in SutraPlot (Souza, 1999) or Model Viewer (Hsieh and Winston, 2002). A comprehensive online Help system is included in SutraGUI. For 3D SUTRA models, the 3D model domain is conceptualized as bounded on the top and bottom by 2D surfaces. The 3D domain may also contain internal surfaces extending across the model that divide the domain into tabular units, which can represent hydrogeologic strata or other features intended by the user. These surfaces can be non-planar and non-horizontal. The 3D mesh is defined by one or more 2D meshes at different elevations that coincide with these surfaces. If the nodes in the 3D mesh are vertically aligned, only a single 2D mesh is needed. For nonaligned

  10. Building a user interface using SQL*Forms and an intermediate table

    SciTech Connect

    James, T.L. )

    1990-06-13

    There is usually a trade-off between flexibility and ease of use when a user interface is designed. This paper discusses a data retrieval interface that does not require end users to be ORACLE SQL*Plus programmers or to understand the structure of the database and offers them a very powerful and flexible access to the database. This interface is the front-end to a decision support system being designed and prototyped at Oak Ridge National Laboratory (ORNL). The interface develops the where'' clause of a SQL select statement for the user based on selections the user makes and stores and then uses those choices to query a target table. Through SQL*Forms screens, reference data tables are used as a source of values from which users choose data or by which user entries are validated. The user's choices are stored in an intermediate table. Then the system builds a query for the target table(s) using an operating system script in which the value and column names in the intermediate table are used to form the where'' clause. The query is executed and data are retrieved. 5 figs.

  11. Analysis of the energy distribution of interface traps related to tunnel oxide degradation using charge pumping techniques for 3D NAND flash applications

    SciTech Connect

    An, Ho-Myoung; Kim, Hee-Dong; Kim, Tae Geun

    2013-12-15

    Graphical abstract: The degradation tendency extracted by CP technique was almost the same in both the bulk-type and TFT-type cells. - Highlights: • D{sub it} is directly investigated from bulk-type and TFT-type CTF memory. • Charge pumping technique was employed to analyze the D{sub it} information. • To apply the CP technique to monitor the reliability of the 3D NAND flash. - Abstract: The energy distribution and density of interface traps (D{sub it}) are directly investigated from bulk-type and thin-film transistor (TFT)-type charge trap flash memory cells with tunnel oxide degradation, under program/erase (P/E) cycling using a charge pumping (CP) technique, in view of application in a 3-demension stackable NAND flash memory cell. After P/E cycling in bulk-type devices, the interface trap density gradually increased from 1.55 × 10{sup 12} cm{sup −2} eV{sup −1} to 3.66 × 10{sup 13} cm{sup −2} eV{sup −1} due to tunnel oxide damage, which was consistent with the subthreshold swing and transconductance degradation after P/E cycling. Its distribution moved toward shallow energy levels with increasing cycling numbers, which coincided with the decay rate degradation with short-term retention time. The tendency extracted with the CP technique for D{sub it} of the TFT-type cells was similar to those of bulk-type cells.

  12. Evaluation of surface/interface-related physicochemical and microstructural properties of gelatin 3D scaffolds, and their influence on fibroblast growth and morphology.

    PubMed

    Gorgieva, Selestina; Štrancar, Janez; Kokol, Vanja

    2014-11-01

    This article present new insights in complex relation between surface- and interface-related physicochemical properties and microstructuring of three-dimensional (3D) gelatin scaffolds, being fabricated by simultaneous temperature-controlled freeze-thawing cycle and in situ cross-linking using variable conditions (pH) and molarity of carbodiimide reagents, on the seeding and growth of fibroblast cells with subsequent tracking of their spreading and morphology. Rarely populated cells with rounded morphology and small elongations are observed on negative charge-rich scaffold surface with a lower cross-linking degree (CD), and consequently higher molecular mobility and availability of cell-recognition sequences, in comparison with the prominently elongated and densely populated cells on a positively charged scaffold's surface with higher CD and low mobility. Surface microstructure effect was demonstrated by cell vacuolization and their pure intercommunication being present on scaffold's bottom side with smaller pores (25 ± 19 µm) and pore wall thickness (9 ± 5 µm), over the air-exposed side with twice bigger pores (56 ± 38 µm) and pore wall thicknesses (12 ± 6 µm). Strong correlations of CD (r(2) = 0.96) and local molecular mobility (r(2)  = -0.44) with pH and reagents molarity, as well as microstructure features being related to temperature gradient, imply on possibility to modulate scaffold's properties in a direction to guide cell viability and most likely its genotype development.

  13. CARE3MENU- A CARE III USER FRIENDLY INTERFACE

    NASA Technical Reports Server (NTRS)

    Pierce, J. L.

    1994-01-01

    CARE3MENU generates an input file for the CARE III program. CARE III is used for reliability prediction of complex, redundant, fault-tolerant systems including digital computers, aircraft, nuclear and chemical control systems. The CARE III input file often becomes complicated and is not easily formatted with a text editor. CARE3MENU provides an easy, interactive method of creating an input file by automatically formatting a set of user-supplied inputs for the CARE III system. CARE3MENU provides detailed on-line help for most of its screen formats. The reliability model input process is divided into sections using menu-driven screen displays. Each stage, or set of identical modules comprising the model, must be identified and described in terms of number of modules, minimum number of modules for stage operation, and critical fault threshold. The fault handling and fault occurence models are detailed in several screens by parameters such as transition rates, propagation and detection densities, Weibull or exponential characteristics, and model accuracy. The system fault tree and critical pairs fault tree screens are used to define the governing logic and to identify modules affected by component failures. Additional CARE3MENU screens prompt the user for output options and run time control values such as mission time and truncation values. There are fourteen major screens, many with default values and HELP options. The documentation includes: 1) a users guide with several examples of CARE III models, the dialog required to input them to CARE3MENU, and the output files created; and 2) a maintenance manual for assistance in changing the HELP files and modifying any of the menu formats or contents. CARE3MENU is written in FORTRAN 77 for interactive execution and has been implemented on a DEC VAX series computer operating under VMS. This program was developed in 1985.

  14. Summary of Tactile User Interfaces Techniques and Systems

    NASA Technical Reports Server (NTRS)

    Spirkovska, Lilly

    2004-01-01

    Mental workload can be defined as the ratio of demand to allocated resources. Multiple- resource theory stresses the importance of distribution of tasks and information across various sensory channels of the human to reduce mental workload. One sensory channel that has been of interest since the late 1800s is touch. Unlike the more typical displays that target vision or hearing, tactile displays present information to the user s sense of touch. We present a summary of different methods for tactile display; historic and more recent systems that incorporate tactile display for information presentation; advantages and disadvantages of targeting the tactile channel; and future directions in tactile display research.

  15. Summary of Tactile User Interfaces Techniques and Systems

    NASA Technical Reports Server (NTRS)

    Spirkovska, Lilly

    2005-01-01

    Mental workload can be de.ned as the ratio of demand to allocated resources. Multiple-resource theory stresses the importance of distribution of tasks and information across various human sensory channels to reduce mental workload. One sensory channel that has been of interest since the late 1800s is touch. Unlike the more typical displays that target vision or hearing, tactile displays present information to the user s sense of touch. We present a summary of different methods for tactile display, historic and more recent systems that incorporate tactile display for information presentation, advantages and disadvantages of targeting the tactile channel, and future directions in tactile display research.

  16. When soft controls get slippery: User interfaces and human error

    SciTech Connect

    Stubler, W.F.; O`Hara, J.M.

    1998-12-01

    Many types of products and systems that have traditionally featured physical control devices are now being designed with soft controls--input formats appearing on computer-based display devices and operated by a variety of input devices. A review of complex human-machine systems found that soft controls are particularly prone to some types of errors and may affect overall system performance and safety. This paper discusses the application of design approaches for reducing the likelihood of these errors and for enhancing usability, user satisfaction, and system performance and safety.

  17. Java-based Graphical User Interface for MAVERIC-II

    NASA Technical Reports Server (NTRS)

    Seo, Suk Jai

    2005-01-01

    A computer program entitled "Marshall Aerospace Vehicle Representation in C II, (MAVERIC-II)" is a vehicle flight simulation program written primarily in the C programming language. It is written by James W. McCarter at NASA/Marshall Space Flight Center. The goal of the MAVERIC-II development effort is to provide a simulation tool that facilitates the rapid development of high-fidelity flight simulations for launch, orbital, and reentry vehicles of any user-defined configuration for all phases of flight. MAVERIC-II has been found invaluable in performing flight simulations for various Space Transportation Systems. The flexibility provided by MAVERIC-II has allowed several different launch vehicles, including the Saturn V, a Space Launch Initiative Two-Stage-to-Orbit concept and a Shuttle-derived launch vehicle, to be simulated during ascent and portions of on-orbit flight in an extremely efficient manner. It was found that MAVERIC-II provided the high fidelity vehicle and flight environment models as well as the program modularity to allow efficient integration, modification and testing of advanced guidance and control algorithms. In addition to serving as an analysis tool for techno logy development, many researchers have found MAVERIC-II to be an efficient, powerful analysis tool that evaluates guidance, navigation, and control designs, vehicle robustness, and requirements. MAVERIC-II is currently designed to execute in a UNIX environment. The input to the program is composed of three segments: 1) the vehicle models such as propulsion, aerodynamics, and guidance, navigation, and control 2) the environment models such as atmosphere and gravity, and 3) a simulation framework which is responsible for executing the vehicle and environment models and propagating the vehicle s states forward in time and handling user input/output. MAVERIC users prepare data files for the above models and run the simulation program. They can see the output on screen and/or store in

  18. Interactive 3D Mars Visualization

    NASA Technical Reports Server (NTRS)

    Powell, Mark W.

    2012-01-01

    The Interactive 3D Mars Visualization system provides high-performance, immersive visualization of satellite and surface vehicle imagery of Mars. The software can be used in mission operations to provide the most accurate position information for the Mars rovers to date. When integrated into the mission data pipeline, this system allows mission planners to view the location of the rover on Mars to 0.01-meter accuracy with respect to satellite imagery, with dynamic updates to incorporate the latest position information. Given this information so early in the planning process, rover drivers are able to plan more accurate drive activities for the rover than ever before, increasing the execution of science activities significantly. Scientifically, this 3D mapping information puts all of the science analyses to date into geologic context on a daily basis instead of weeks or months, as was the norm prior to this contribution. This allows the science planners to judge the efficacy of their previously executed science observations much more efficiently, and achieve greater science return as a result. The Interactive 3D Mars surface view is a Mars terrain browsing software interface that encompasses the entire region of exploration for a Mars surface exploration mission. The view is interactive, allowing the user to pan in any direction by clicking and dragging, or to zoom in or out by scrolling the mouse or touchpad. This set currently includes tools for selecting a point of interest, and a ruler tool for displaying the distance between and positions of two points of interest. The mapping information can be harvested and shared through ubiquitous online mapping tools like Google Mars, NASA WorldWind, and Worldwide Telescope.

  19. Representation-based user interfaces for the audiovisual library of the year 2000

    NASA Astrophysics Data System (ADS)

    Aigrain, Philippe; Joly, Philippe; Lepain, Philippe; Longueville, Veronique

    1995-03-01

    The audiovisual library of the future will be based on computerized access to digitized documents. In this communication, we address the user interface issues which will arise from this new situation. One cannot simply transfer a user interface designed for the piece by piece production of some audiovisual presentation and make it a tool for accessing full-length movies in an electronic library. One cannot take a digital sound editing tool and propose it as a means to listen to a musical recording. In our opinion, when computers are used as mediations to existing contents, document representation-based user interfaces are needed. With such user interfaces, a structured visual representation of the document contents is presented to the user, who can then manipulate it to control perception and analysis of these contents. In order to build such manipulable visual representations of audiovisual documents, one needs to automatically extract structural information from the documents contents. In this communication, we describe possible visual interfaces for various temporal media, and we propose methods for the economically feasible large scale processing of documents. The work presented is sponsored by the Bibliotheque Nationale de France: it is part of the program aiming at developing for image and sound documents an experimental counterpart to the digitized text reading workstation of this library.

  20. Graphical User Interface for Simplified Neutron Transport Calculations

    SciTech Connect

    Schwarz, Randolph; Carter, Leland L

    2011-07-18

    A number of codes perform simple photon physics calculations. The nuclear industry is lacking in similar tools to perform simplified neutron physics shielding calculations. With the increased importance of performing neutron calculations for homeland security applications and defense nuclear nonproliferation tasks, having an efficient method for performing simple neutron transport calculations becomes increasingly important. Codes such as Monte Carlo N-particle (MCNP) can perform the transport calculations; however, the technical details in setting up, running, and interpreting the required simulations are quite complex and typically go beyond the abilities of most users who need a simple answer to a neutron transport calculation. The work documented in this report resulted in the development of the NucWiz program, which can create an MCNP input file for a set of simple geometries, source, and detector configurations. The user selects source, shield, and tally configurations from a set of pre-defined lists, and the software creates a complete MCNP input file that can be optionally run and the results viewed inside NucWiz.

  1. The Effect of the Use of the 3-D Multi-User Virtual Environment "Second Life" on Student Motivation and Language Proficiency in Courses of Spanish as a Foreign Language

    ERIC Educational Resources Information Center

    Pares-Toral, Maria T.

    2013-01-01

    The ever increasing popularity of virtual worlds, also known as 3-D multi-user virtual environments (MUVEs) or simply virtual worlds provides language instructors with a new tool they can exploit in their courses. For now, "Second Life" is one of the most popular MUVEs used for teaching and learning, and although "Second Life"…

  2. Study on User Interface of Pathology Picture Archiving and Communication System

    PubMed Central

    Kim, Dasueran; Kang, Peter; Yun, Jungmin; Park, Sung-Hye; Seo, Jeong-Wook

    2014-01-01

    Objectives It is necessary to improve the pathology workflow. A workflow task analysis was performed using a pathology picture archiving and communication system (pathology PACS) in order to propose a user interface for the Pathology PACS considering user experience. Methods An interface analysis of the Pathology PACS in Seoul National University Hospital and a task analysis of the pathology workflow were performed by observing recorded video. Based on obtained results, a user interface for the Pathology PACS was proposed. Results Hierarchical task analysis of Pathology PACS was classified into 17 tasks including 1) pre-operation, 2) text, 3) images, 4) medical record viewer, 5) screen transition, 6) pathology identification number input, 7) admission date input, 8) diagnosis doctor, 9) diagnosis code, 10) diagnosis, 11) pathology identification number check box, 12) presence or absence of images, 13) search, 14) clear, 15) Excel save, 16) search results, and 17) re-search. And frequently used menu items were identified and schematized. Conclusions A user interface for the Pathology PACS considering user experience could be proposed as a preliminary step, and this study may contribute to the development of medical information systems based on user experience and usability. PMID:24627818

  3. The use of affective interaction design in car user interfaces.

    PubMed

    Gkouskos, Dimitrios; Chen, Fang

    2012-01-01

    Recent developments in the car industry have put Human Machine Interfaces under the spotlight. Developing gratifying human-car interactions has become one of the more prominent areas that car manufacturers want to invest in. However, concepts like emotional design remain foreign to the industry. In this study 12 experts on the field of automobile HMI design were interviewed in order to investigate their needs and opinions of emotional design. Results show that emotional design has yet to be introduced for this context of use. Designers need a tool customized for the intricacies of the car HMI field that can provide them with support and guidance so that they can create emotionally attractive experiences for drivers and passengers alike.

  4. LOTIS facility initial operational capabilities: flexible user interfaces

    NASA Astrophysics Data System (ADS)

    Hutchison, Sheldon B.; Bell, Raymond M., Jr.; Borota, Stephen A.; Cuzner, Gregor J.; Cochrane, Andrew T.

    2010-10-01

    The Large Optical Test and Integration Site (LOTIS) at the Lockheed Martin Space Systems Company in Sunnyvale, CA, has successfully reached Initial Operational Capability (IOC). LOTIS is designed for the verification and testing of optical systems. The facility consists of a large, temperature stabilized vacuum chamber that also functions as a class 10k cleanroom. Within this chamber and atop an advanced vibration-isolation bench are the 6.5 meter diameter LOTIS Collimator and Scene Generator, LOTIS alignment and support equipment. IOC included completion of the entire facility as well as operation of the LOTIS collimator in air. Wavefront properties of the collimator will be described as well as facility vibration isolation properties and turbulence levels within the collimator test chamber. User-specific test capabilities will also be addressed for two major areas of concern.

  5. Discrete Abstractions of Hybrid Systems: Verification of Safety and Application to User-Interface Design

    NASA Technical Reports Server (NTRS)

    Oishi, Meeko; Tomlin, Claire; Degani, Asaf

    2003-01-01

    Human interaction with complex hybrid systems involves the user, the automation's discrete mode logic, and the underlying continuous dynamics of the physical system. Often the user-interface of such systems displays a reduced set of information about the entire system. In safety-critical systems, how can we identify user-interface designs which do not have adequate information, or which may confuse the user? Here we describe a methodology, based on hybrid system analysis, to verify that a user-interface contains information necessary to safely complete a desired procedure or task. Verification within a hybrid framework allows us to account for the continuous dynamics underlying the simple, discrete representations displayed to the user. We provide two examples: a car traveling through a yellow light at an intersection and an aircraft autopilot in a landing/go-around maneuver. The examples demonstrate the general nature of this methodology, which is applicable to hybrid systems (not fully automated) which have operational constraints we can pose in terms of safety. This methodology differs from existing work in hybrid system verification in that we directly account for the user's interactions with the system.

  6. Transportable Applications Environment (TAE) Plus - A NASA productivity tool used to develop graphical user interfaces

    NASA Technical Reports Server (NTRS)

    Szczur, Martha R.

    1991-01-01

    The Transportable Applications Environment (TAE) Plus, developed at NASA's Goddard Space Flight Center, is an advanced portable user interface development environment which simplifies the process of creating and managing complex application graphical user interfaces (GUIs), supports prototyping, allows applications to be oported easily between different platforms, and encourages appropriate levels of user interface consistency between applications. This paper discusses the capabilities of the TAE Plus tool, and how it makes the job of designing and developing GUIs easier for the application developers. The paper also explains how tools like TAE Plus provide for reusability and ensure reliability of UI software components, as well as how they aid in the reduction of development and maintenance costs.

  7. A mobile phone user interface for image-based dietary assessment

    NASA Astrophysics Data System (ADS)

    Ahmad, Ziad; Khanna, Nitin; Kerr, Deborah A.; Boushey, Carol J.; Delp, Edward J.

    2014-02-01

    Many chronic diseases, including obesity and cancer, are related to diet. Such diseases may be prevented and/or successfully treated by accurately monitoring and assessing food and beverage intakes. Existing dietary assessment methods such as the 24-hour dietary recall and the food frequency questionnaire, are burdensome and not generally accurate. In this paper, we present a user interface for a mobile telephone food record that relies on taking images, using the built-in camera, as the primary method of recording. We describe the design and implementation of this user interface while stressing the solutions we devised to meet the requirements imposed by the image analysis process, yet keeping the user interface easy to use.

  8. Models Ion Trajectories in 2D and 3D Electrostatic and Magnetic Fields

    2000-02-21

    SIMION3D7.0REV is a C based ion optics simulation program that can model complex problems using Laplace equation solutions for potential fields. The program uses an ion optics workbench that can hold up to 200 2D and/or 3D electrostatic/magnetic potential arrays. Arrays can have up to 50,000,000 points. SIMION3D7.0''s 32 bit virtual Graphics User Interface provides a highly interactive advanced user environment. All potential arrays are visualized as 3D objects that the user can cut awaymore » to inspect ion trajectories and potential energy surfaces. User programs allow the user to customize the program for specific simulations. A geometry file option supports the definition of highly complex array geometry. Algorithm modifications have improved this version''s computational speed and accuracy.« less

  9. The Philosophy of User Interfaces in HELIO and the Importance of CASSIS

    NASA Astrophysics Data System (ADS)

    Bonnin, X.; Aboudarham, J.; Renié, C.; Csillaghy, A.; Messerotti, M.; Bentley, R. D.

    2012-09-01

    HELIO is a European project funded under FP7 (Project No. 238969). One of its goals as a Heliospheric Virtual Observatory is to provide an easy access to many datasets scattered all over the world, in the fields of Solar physics, Heliophysics, and Planetary magnetospheres. The efficiency of such a tool is very much related to the quality of the user interface. HELIO infrastructure is based on a Service Oriented Architecture (SOA), regrouping a network of standalone components, which allows four main types of interfaces: - HELIO Front End (HFE) is a browser-based user interface, which offers a centralized access to the HELIO main functionalities. Especially, it provides the possibility to reach data directly, or to refine selection by determination of observing characteristics, such as which instrument was observing at that time, which instrument was at this location, etc. - Many services/components provide their own standalone graphical user interface. While one can directly access individually each of these interfaces, they can also be connected together. - Most services also provide direct access for any tools through a public interface. A small java library, called Java API, simplifies this access by providing client stubs for services and shields the user from security, discovery and failover issues. - Workflows capabilities are available in HELIO, allowing complex combination of queries over several services. We want the user to be able to navigate easily, at his needs, through the various interfaces, and possibly use a specific one in order to make much-dedicated queries. We will also emphasize the importance of the CASSIS project (Coordination Action for the integration of Solar System Infrastructure and Science) in encouraging the interoperability necessary to undertake scientific studies that span disciplinary boundaries. If related projects follow the guidelines being developed by CASSIS then using external resources with HELIO will be greatly simplified.

  10. Independent Verification and Validation of Complex User Interfaces: A Human Factors Approach

    NASA Technical Reports Server (NTRS)

    Whitmore, Mihriban; Berman, Andrea; Chmielewski, Cynthia

    1996-01-01

    The Usability Testing and Analysis Facility (UTAF) at the NASA Johnson Space Center has identified and evaluated a potential automated software interface inspection tool capable of assessing the degree to which space-related critical and high-risk software system user interfaces meet objective human factors standards across each NASA program and project. Testing consisted of two distinct phases. Phase 1 compared analysis times and similarity of results for the automated tool and for human-computer interface (HCI) experts. In Phase 2, HCI experts critiqued the prototype tool's user interface. Based on this evaluation, it appears that a more fully developed version of the tool will be a promising complement to a human factors-oriented independent verification and validation (IV&V) process.

  11. Transportable Applications Environment (TAE) Plus: A NASA tool for building and managing graphical user interfaces

    NASA Technical Reports Server (NTRS)

    Szczur, Martha R.

    1993-01-01

    The Transportable Applications Environment (TAE) Plus, developed at NASA's Goddard Space Flight Center, is an advanced portable user interface development which simplifies the process of creating and managing complex application graphical user interfaces (GUI's). TAE Plus supports the rapid prototyping of GUI's and allows applications to be ported easily between different platforms. This paper will discuss the capabilities of the TAE Plus tool, and how it makes the job of designing and developing GUI's easier for application developers. TAE Plus is being applied to many types of applications, and this paper discusses how it has been used both within and outside NASA.

  12. Upgrade to MODFLOW-GUI; addition of MODPATH, ZONEBDGT, and additional MODFLOW packages to the U.S. Geological Survey MODFLOW-96 Graphical-User Interface

    USGS Publications Warehouse

    Winston, R.B.

    1999-01-01

    This report describes enhancements to a Graphical-User Interface (GUI) for MODFLOW-96, the U.S. Geological Survey (USGS) modular, three-dimensional, finitedifference ground-water flow model, and MOC3D, the USGS three-dimensional, method-ofcharacteristics solute-transport model. The GUI is a plug-in extension (PIE) for the commercial program Argus ONEe. The GUI has been modified to support MODPATH (a particle tracking post-processing package for MODFLOW), ZONEBDGT (a computer program for calculating subregional water budgets), and the Stream, Horizontal-Flow Barrier, and Flow and Head Boundary packages in MODFLOW. Context-sensitive help has been added to make the GUI easier to use and to understand. In large part, the help consists of quotations from the relevant sections of this report and its predecessors. The revised interface includes automatic creation of geospatial information layers required for the added programs and packages, and menus and dialog boxes for input of parameters for simulation control. The GUI creates formatted ASCII files that can be read by MODFLOW-96, MOC3D, MODPATH, and ZONEBDGT. All four programs can be executed within the Argus ONEe application (Argus Interware, Inc., 1997). Spatial results of MODFLOW-96, MOC3D, and MODPATH can be visualized within Argus ONEe. Results from ZONEBDGT can be visualized in an independent program that can also be used to view budget data from MODFLOW, MOC3D, and SUTRA. Another independent program extracts hydrographs of head or drawdown at individual cells from formatted MODFLOW head and drawdown files. A web-based tutorial on the use of MODFLOW with Argus ONE has also been updated. The internal structure of the GUI has been modified to make it possible for advanced users to easily customize the GUI. Two additional, independent PIE?s were developed to allow users to edit the positions of nodes and to facilitate exporting the grid geometry to external programs.

  13. Spud and FLML: generalising and automating the user interfaces of scientific computer models

    NASA Astrophysics Data System (ADS)

    Ham, D. A.; Farrell, P. E.; Maddison, J. R.; Gorman, G. J.; Wilson, C. R.; Kramer, S. C.; Shipton, J.; Collins, G. S.; Cotter, C. J.; Piggott, M. D.

    2009-04-01

    The interfaces by which users specify the scenarios to be simulated by scientific computer models are frequently primitive, under-documented and ad-hoc text files which make using the model in question difficult and error-prone and significantly increase the development cost of the model. We present a model-independent system, Spud[1], which formalises the specification of model input formats in terms of formal grammars. This is combined with an automatically generated graphical user interface which guides users to create valid model inputs based on the grammar provided, and a generic options reading module which minimises the development cost of adding model options. We further present FLML, the Fluidity Markup Language. FLML applies Spud to the Imperial College Ocean Model (ICOM) resulting in a graphically driven system which radically improves the usability of ICOM. As well as a step forward for ICOM, FLML illustrates how the Spud system can be applied to an existing complex ocean model highlighting the potential of Spud as a user interface for other codes in the ocean modelling community. [1] Ham, D. A. et.al, Spud 1.0: generalising and automating the user interfaces of scientific computer models, Geosci. Model Dev. Discuss., 1, 125-146, 2008.

  14. Graphical user interfaces for McCellan Nuclear Radiation Center (MNRC).

    SciTech Connect

    Brown-VanHoozer, S. A.

    1998-08-27

    McClellan's Nuclear Radiation Center (MNRC) control console is in the process of being replaced due to spurious scrams, outdated software, and obsolete parts. The intent of the new control console is to eliminate the existing problems by installing a UNIX-based computer system with industry-standard interface software and incorporating human factors during all stages of the graphical user interface (GUI) development and control console design.

  15. ARANEA, a program for generating unstructured triangular meshes with a JAVA Graphics User Interface*

    NASA Astrophysics Data System (ADS)

    Marchand, Richard; Charbonneau-Lefort, Mathieu; Dumberry, Mathieu; Pronovost, Benoit

    2001-09-01

    ARANEA is a program that automatically generates unstructured triangular meshes on two-dimensional planar domains. The program implements a Graphics User Interface (GUI) that enables the user to read, edit and save a number of components required in the construction of a mesh. The program is written in JAVA, version 1.1. It is useful for constructing meshes of the type required to solve partial differential equations with finite elements over complex two-dimensional domains.

  16. Mapa-an object oriented code with a graphical user interface for accelerator design and analysis

    SciTech Connect

    Shasharina, Svetlana G.; Cary, John R.

    1997-02-01

    We developed a code for accelerator modeling which will allow users to create and analyze accelerators through a graphical user interface (GUI). The GUI can read an accelerator from files or create it by adding, removing and changing elements. It also creates 4D orbits and lifetime plots. The code includes a set of accelerator elements classes, C++ utility and GUI libraries. Due to the GUI, the code is easy to use and expand.

  17. Mapa-an object oriented code with a graphical user interface for accelerator design and analysis

    SciTech Connect

    Shasharina, S.G.; Cary, J.R.

    1997-02-01

    We developed a code for accelerator modeling which will allow users to create and analyze accelerators through a graphical user interface (GUI). The GUI can read an accelerator from files or create it by adding, removing and changing elements. It also creates 4D orbits and lifetime plots. The code includes a set of accelerator elements classes, C++ utility and GUI libraries. Due to the GUI, the code is easy to use and expand. {copyright} {ital 1997 American Institute of Physics.}

  18. User-customized brain computer interfaces using Bayesian optimization

    NASA Astrophysics Data System (ADS)

    Bashashati, Hossein; Ward, Rabab K.; Bashashati, Ali

    2016-04-01

    Objective. The brain characteristics of different people are not the same. Brain computer interfaces (BCIs) should thus be customized for each individual person. In motor-imagery based synchronous BCIs, a number of parameters (referred to as hyper-parameters) including the EEG frequency bands, the channels and the time intervals from which the features are extracted should be pre-determined based on each subject’s brain characteristics. Approach. To determine the hyper-parameter values, previous work has relied on manual or semi-automatic methods that are not applicable to high-dimensional search spaces. In this paper, we propose a fully automatic, scalable and computationally inexpensive algorithm that uses Bayesian optimization to tune these hyper-parameters. We then build different classifiers trained on the sets of hyper-parameter values proposed by the Bayesian optimization. A final classifier aggregates the results of the different classifiers. Main Results. We have applied our method to 21 subjects from three BCI competition datasets. We have conducted rigorous statistical tests, and have shown the positive impact of hyper-parameter optimization in improving the accuracy of BCIs. Furthermore, We have compared our results to those reported in the literature. Significance. Unlike the best reported results in the literature, which are based on more sophisticated feature extraction and classification methods, and rely on prestudies to determine the hyper-parameter values, our method has the advantage of being fully automated, uses less sophisticated feature extraction and classification methods, and yields similar or superior results compared to the best performing designs in the literature.

  19. Tougher: A user-friendly graphical interface for TOUGHREACT

    NASA Astrophysics Data System (ADS)

    Li, You; Niewiadomski, Marcin; Trujillo, Edward; Sunkavalli, Surya Prakash

    2011-06-01

    TOUGHREACT is a powerful simulator for multiphase fluid, heat, and chemical transport, but has a steep learning curve and the creation of the input files is time intensive, particularly for heterogeneous and complex geometries such as those in mining rock pile formations. TOUGHER is an application developed by the acid rock drainage research group of the Department of Chemical Engineering at the University of Utah in order to develop TOUGHREACT models rapidly for two-dimensional problems and to be able to visualize the simulation results in an intuitive way. It also reduces errors when creating complex layered 2D models and makes debugging easier. The software is currently limited to 2D rectangular grids with constant spatial sizes. The application is written in C++ and can be used on any computer with a Windows or Linux operating system. This paper will describe the overall structure of the application and give some examples of how it interfaces with the TOUGHREACT program. In particular, it will be shown how the application can generate a grid system for a rock pile containing several distinct geological layers, how the properties of each layer are set, and how the input sections (ELEM and CONNE) for TOUGHREACT are generated automatically. In addition, visualizing the flow and chemical output files generated by TOUGHREACT for a particular rock pile will be demonstrated. This includes transient vector as well as transient scalar data. At the end of the paper, two case studies, one with a simplified geometry and another with more complex layered rock geometry, will be presented.

  20. StarView: The object oriented design of the ST DADS user interface

    NASA Technical Reports Server (NTRS)

    Williams, J. D.; Pollizzi, J. A.

    1992-01-01

    StarView is the user interface being developed for the Hubble Space Telescope Data Archive and Distribution Service (ST DADS). ST DADS is the data archive for HST observations and a relational database catalog describing the archived data. Users will use StarView to query the catalog and select appropriate datasets for study. StarView sends requests for archived datasets to ST DADS which processes the requests and returns the database to the user. StarView is designed to be a powerful and extensible user interface. Unique features include an internal relational database to navigate query results, a form definition language that will work with both CRT and X interfaces, a data definition language that will allow StarView to work with any relational database, and the ability to generate adhoc queries without requiring the user to understand the structure of the ST DADS catalog. Ultimately, StarView will allow the user to refine queries in the local database for improved performance and merge in data from external sources for correlation with other query results. The user will be able to create a query from single or multiple forms, merging the selected attributes into a single query. Arbitrary selection of attributes for querying is supported. The user will be able to select how query results are viewed. A standard form or table-row format may be used. Navigation capabilities are provided to aid the user in viewing query results. Object oriented analysis and design techniques were used in the design of StarView to support the mechanisms and concepts required to implement these features. One such mechanism is the Model-View-Controller (MVC) paradigm. The MVC allows the user to have multiple views of the underlying database, while providing a consistent mechanism for interaction regardless of the view. This approach supports both CRT and X interfaces while providing a common mode of user interaction. Another powerful abstraction is the concept of a Query Model. This

  1. R3D Align web server for global nucleotide to nucleotide alignments of RNA 3D structures

    PubMed Central

    Rahrig, Ryan R.; Petrov, Anton I.; Leontis, Neocles B.; Zirbel, Craig L.

    2013-01-01

    The R3D Align web server provides online access to ‘RNA 3D Align’ (R3D Align), a method for producing accurate nucleotide-level structural alignments of RNA 3D structures. The web server provides a streamlined and intuitive interface, input data validation and output that is more extensive and easier to read and interpret than related servers. The R3D Align web server offers a unique Gallery of Featured Alignments, providing immediate access to pre-computed alignments of large RNA 3D structures, including all ribosomal RNAs, as well as guidance on effective use of the server and interpretation of the output. By accessing the non-redundant lists of RNA 3D structures provided by the Bowling Green State University RNA group, R3D Align connects users to structure files in the same equivalence class and the best-modeled representative structure from each group. The R3D Align web server is freely accessible at http://rna.bgsu.edu/r3dalign/. PMID:23716643

  2. The development of a prototype intelligent user interface subsystem for NASA's scientific database systems

    NASA Technical Reports Server (NTRS)

    Campbell, William J.; Roelofs, Larry H.; Short, Nicholas M., Jr.

    1987-01-01

    The National Space Science Data Center (NSSDC) has initiated an Intelligent Data Management (IDM) research effort which has as one of its components the development of an Intelligent User Interface (IUI).The intent of the latter is to develop a friendly and intelligent user interface service that is based on expert systems and natural language processing technologies. The purpose is to support the large number of potential scientific and engineering users presently having need of space and land related research and technical data but who have little or no experience in query languages or understanding of the information content or architecture of the databases involved. This technical memorandum presents prototype Intelligent User Interface Subsystem (IUIS) using the Crustal Dynamics Project Database as a test bed for the implementation of the CRUDDES (Crustal Dynamics Expert System). The knowledge base has more than 200 rules and represents a single application view and the architectural view. Operational performance using CRUDDES has allowed nondatabase users to obtain useful information from the database previously accessible only to an expert database user or the database designer.

  3. PHREEQCI; a graphical user interface for the geochemical computer program PHREEQC

    USGS Publications Warehouse

    Charlton, Scott R.; Macklin, Clifford L.; Parkhurst, David L.

    1997-01-01

    PhreeqcI is a Windows-based graphical user interface for the geochemical computer program PHREEQC. PhreeqcI provides the capability to generate and edit input data files, run simulations, and view text files containing simulation results, all within the framework of a single interface. PHREEQC is a multipurpose geochemical program that can perform speciation, inverse, reaction-path, and 1D advective reaction-transport modeling. Interactive access to all of the capabilities of PHREEQC is available with PhreeqcI. The interface is written in Visual Basic and will run on personal computers under the Windows(3.1), Windows95, and WindowsNT operating systems.

  4. A Framework for the Development of Context-Adaptable User Interfaces for Ubiquitous Computing Systems

    PubMed Central

    Varela, Gervasio; Paz-Lopez, Alejandro; Becerra, Jose A.; Duro, Richard

    2016-01-01

    This paper addresses the problem of developing user interfaces for Ubiquitous Computing (UC) and Ambient Intelligence (AmI) systems. These kind of systems are expected to provide a natural user experience, considering interaction modalities adapted to the user abilities and preferences and using whatever interaction devices are present in the environment. These interaction devices are not necessarily known at design time. The task is quite complicated due to the variety of devices and technologies, and the diversity of scenarios, and it usually burdens the developer with the need to create many different UIs in order to consider the foreseeable user-environment combinations. Here, we propose an UI abstraction framework for UC and AmI systems that effectively improves the portability of those systems between different environments and for different users. It allows developers to design and implement a single UI capable of being deployed with different devices and modalities regardless the physical location. PMID:27399711

  5. Collaborative annotation of 3D crystallographic models.

    PubMed

    Hunter, J; Henderson, M; Khan, I

    2007-01-01

    This paper describes the AnnoCryst system-a tool that was designed to enable authenticated collaborators to share online discussions about 3D crystallographic structures through the asynchronous attachment, storage, and retrieval of annotations. Annotations are personal comments, interpretations, questions, assessments, or references that can be attached to files, data, digital objects, or Web pages. The AnnoCryst system enables annotations to be attached to 3D crystallographic models retrieved from either private local repositories (e.g., Fedora) or public online databases (e.g., Protein Data Bank or Inorganic Crystal Structure Database) via a Web browser. The system uses the Jmol plugin for viewing and manipulating the 3D crystal structures but extends Jmol by providing an additional interface through which annotations can be created, attached, stored, searched, browsed, and retrieved. The annotations are stored on a standardized Web annotation server (Annotea), which has been extended to support 3D macromolecular structures. Finally, the system is embedded within a security framework that is capable of authenticating users and restricting access only to trusted colleagues.

  6. The Use of Spatialized Speech in Auditory Interfaces for Computer Users Who Are Visually Impaired

    ERIC Educational Resources Information Center

    Sodnik, Jaka; Jakus, Grega; Tomazic, Saso

    2012-01-01

    Introduction: This article reports on a study that explored the benefits and drawbacks of using spatially positioned synthesized speech in auditory interfaces for computer users who are visually impaired (that is, are blind or have low vision). The study was a practical application of such systems--an enhanced word processing application compared…

  7. A Monthly Water-Balance Model Driven By a Graphical User Interface

    USGS Publications Warehouse

    McCabe, Gregory J.; Markstrom, Steven L.

    2007-01-01

    This report describes a monthly water-balance model driven by a graphical user interface, referred to as the Thornthwaite monthly water-balance program. Computations of monthly water-balance components of the hydrologic cycle are made for a specified location. The program can be used as a research tool, an assessment tool, and a tool for classroom instruction.

  8. Using R in Introductory Statistics Courses with the pmg Graphical User Interface

    ERIC Educational Resources Information Center

    Verzani, John

    2008-01-01

    The pmg add-on package for the open source statistics software R is described. This package provides a simple to use graphical user interface (GUI) that allows introductory statistics students, without advanced computing skills, to quickly create the graphical and numeric summaries expected of them. (Contains 9 figures.)

  9. Assessment of Application Technology of Natural User Interfaces in the Creation of a Virtual Chemical Laboratory

    ERIC Educational Resources Information Center

    Jagodzinski, Piotr; Wolski, Robert

    2015-01-01

    Natural User Interfaces (NUI) are now widely used in electronic devices such as smartphones, tablets and gaming consoles. We have tried to apply this technology in the teaching of chemistry in middle school and high school. A virtual chemical laboratory was developed in which students can simulate the performance of laboratory activities similar…

  10. Social Benefits of a Tangible User Interface for Children with Autistic Spectrum Conditions

    ERIC Educational Resources Information Center

    Farr, William; Yuill, Nicola; Raffle, Hayes

    2010-01-01

    Tangible user interfaces (TUIs) embed computer technology in graspable objects. This study assessed the potential of Topobo, a construction toy with programmable movement, to support social interaction in children with Autistic Spectrum Conditions (ASC). Groups of either typically developing (TD) children or those with ASC had group play sessions…

  11. 78 FR 36478 - Accessibility of User Interfaces, and Video Programming Guides and Menus

    Federal Register 2010, 2011, 2012, 2013, 2014

    2013-06-18

    ... sections. Among other things, the VPAAC Second Report: User Interfaces lists 11 criteria that it deems... or display video programming transmitted in digital format using Internet protocol.'' Section 204... digital format using Internet protocol.'' In the IP Closed Captioning Order, the Commission...

  12. User Interface Preferences in the Design of a Camera-Based Navigation and Wayfinding Aid

    ERIC Educational Resources Information Center

    Arditi, Aries; Tian, YingLi

    2013-01-01

    Introduction: Development of a sensing device that can provide a sufficient perceptual substrate for persons with visual impairments to orient themselves and travel confidently has been a persistent rehabilitation technology goal, with the user interface posing a significant challenge. In the study presented here, we enlist the advice and ideas of…

  13. Towards a Taxonomy of Metaphorical Graphical User Interfaces: Demands and Implementations.

    ERIC Educational Resources Information Center

    Cates, Ward Mitchell

    The graphical user interface (GUI) has become something of a standard for instructional programs in recent years. One type of GUI is the metaphorical type. For example, the Macintosh GUI is based on the "desktop" metaphor where objects one manipulates within the GUI are implied to be objects one might find in a real office's desktop. Metaphors can…

  14. Moving towards the Assessment of Collaborative Problem Solving Skills with a Tangible User Interface

    ERIC Educational Resources Information Center

    Ras, Eric; Krkovic, Katarina; Greiff, Samuel; Tobias, Eric; Maquil, Valérie

    2014-01-01

    The research on the assessment of collaborative problem solving (ColPS), as one crucial 21st Century Skill, is still in its beginnings. Using Tangible User Interfaces (TUI) for this purpose has only been marginally investigated in technology-based assessment. Our first empirical studies focused on light-weight performance measurements, usability,…

  15. User interface software development for the WIYN One Degree Imager (ODI)

    NASA Astrophysics Data System (ADS)

    Ivens, John; Yeatts, Andrey; Harbeck, Daniel; Martin, Pierre

    2010-07-01

    User interfaces (UIs) are a necessity for almost any data acquisition system. The development team for the WIYN One Degree Imager (ODI) chose to develop a user interface that allows access to most of the instrument control for both scientists and engineers through the World Wide Web, because of the web's ease of use and accessibility around the world. Having a web based UI allows ODI to grow from a visitor-mode instrument to a queue-managed instrument and also facilitate remote servicing and troubleshooting. The challenges of developing such a system involve the difficulties of browser inter-operability, speed, presentation, and the choices involved with integrating browser and server technologies. To this end, the team has chosen a combination of Java, JBOSS, AJAX technologies, XML data descriptions, Oracle XML databases, and an emerging technology called the Google Web Toolkit (GWT) that compiles Java into Javascript for presentation in a browser. Advantages of using GWT include developing the front end browser code in Java, GWT's native support for AJAX, the use of XML to describe the user interface, the ability to profile code speed and discover bottlenecks, the ability to efficiently communicate with application servers such as JBOSS, and the ability to optimize and test code for multiple browsers. We discuss the inter-operation of all of these technologies to create fast, flexible, and robust user interfaces that are scalable, manageable, separable, and as much as possible allow maintenance of all code in Java.

  16. Graphical User Interface Development and Design to Support Airport Runway Configuration Management

    NASA Technical Reports Server (NTRS)

    Jones, Debra G.; Lenox, Michelle; Onal, Emrah; Latorella, Kara A.; Lohr, Gary W.; Le Vie, Lisa

    2015-01-01

    The objective of this effort was to develop a graphical user interface (GUI) for the National Aeronautics and Space Administration's (NASA) System Oriented Runway Management (SORM) decision support tool to support runway management. This tool is expected to be used by traffic flow managers and supervisors in the Airport Traffic Control Tower (ATCT) and Terminal Radar Approach Control (TRACON) facilities.

  17. Toward User Interfaces and Data Visualization Criteria for Learning Design of Digital Textbooks

    ERIC Educational Resources Information Center

    Railean, Elena

    2014-01-01

    User interface and data visualisation criteria are central issues in digital textbooks design. However, when applying mathematical modelling of learning process to the analysis of the possible solutions, it could be observed that results differ. Mathematical learning views cognition in on the base on statistics and probability theory, graph…

  18. Information Practices and User Interfaces: Student Use of an iOS Application in Special Education

    ERIC Educational Resources Information Center

    Demmans Epp, Carrie; McEwen, Rhonda; Campigotto, Rachelle; Moffatt, Karyn

    2016-01-01

    A framework connecting concepts from user interface design with those from information studies is applied in a study that integrated a location-aware mobile application into two special education classes at different schools; this application had two support modes (one general and one location specific). The five-month study revealed several…

  19. User Interfaces for Patient-Centered Communication of Health Status and Care Progress

    ERIC Educational Resources Information Center

    Wilcox-Patterson, Lauren

    2013-01-01

    The recent trend toward patients participating in their own healthcare has opened up numerous opportunities for computing research. This dissertation focuses on how technology can foster this participation, through user interfaces to effectively communicate personal health status and care progress to hospital patients. I first characterize the…

  20. Eye-gaze determination of user intent at the computer interface

    SciTech Connect

    Goldberg, J.H.; Schryver, J.C.

    1993-12-31

    Determination of user intent at the computer interface through eye-gaze monitoring can significantly aid applications for the disabled, as well as telerobotics and process control interfaces. Whereas current eye-gaze control applications are limited to object selection and x/y gazepoint tracking, a methodology was developed here to discriminate a more abstract interface operation: zooming-in or out. This methodology first collects samples of eve-gaze location looking at controlled stimuli, at 30 Hz, just prior to a user`s decision to zoom. The sample is broken into data frames, or temporal snapshots. Within a data frame, all spatial samples are connected into a minimum spanning tree, then clustered, according to user defined parameters. Each cluster is mapped to one in the prior data frame, and statistics are computed from each cluster. These characteristics include cluster size, position, and pupil size. A multiple discriminant analysis uses these statistics both within and between data frames to formulate optimal rules for assigning the observations into zooming, zoom-out, or no zoom conditions. The statistical procedure effectively generates heuristics for future assignments, based upon these variables. Future work will enhance the accuracy and precision of the modeling technique, and will empirically test users in controlled experiments.

  1. Design and validation of an improved graphical user interface with the 'Tool ball'.

    PubMed

    Lee, Kuo-Wei; Lee, Ying-Chu

    2012-01-01

    The purpose of this research is introduce the design of an improved graphical user interface (GUI) and verifies the operational efficiency of the proposed interface. Until now, clicking the toolbar with the mouse is the usual way to operate software functions. In our research, we designed an improved graphical user interface - a tool ball that is operated by a mouse wheel to perform software functions. Several experiments are conducted to measure the time needed to operate certain software functions with the traditional combination of "mouse click + tool button" and the proposed integration of "mouse wheel + tool ball". The results indicate that the tool ball design can accelerate the speed of operating software functions, decrease the number of icons on the screen, and enlarge the applications of the mouse wheel.

  2. Topological Galleries: A High Level User Interface for Topology Controlled Volume Rendering

    SciTech Connect

    MacCarthy, Brian; Carr, Hamish; Weber, Gunther H.

    2011-06-30

    Existing topological interfaces to volume rendering are limited by their reliance on sophisticated knowledge of topology by the user. We extend previous work by describing topological galleries, an interface for novice users that is based on the design galleries approach. We report three contributions: an interface based on hierarchical thumbnail galleries to display the containment relationships between topologically identifiable features, the use of the pruning hierarchy instead of branch decomposition for contour tree simplification, and drag-and-drop transfer function assignment for individual components. Initial results suggest that this approach suffers from limitations due to rapid drop-off of feature size in the pruning hierarchy. We explore these limitations by providing statistics of feature size as function of depth in the pruning hierarchy of the contour tree.

  3. Java-based graphical user interface for the MRUI quantitation package.

    PubMed

    Naressi, A; Couturier, C; Devos, J M; Janssen, M; Mangeat, C; de Beer, R; Graveron-Demilly, D

    2001-05-01

    This article describes the Java-based version of the magnetic resonance user interface (MRUI) quantitation package. This package allows MR spectroscopists to easily perform time-domain analysis of in vivo MR spectroscopy data. We show that the Java programming language is very well suited for developing highly interactive graphical software applications such as the MRUI software. We have also established that MR quantitation algorithms, programmed in other languages, can easily be embedded into the Java-based MRUI by using the Java native interface (JNI). This new graphical user interface (GUI) has been conceived for the processing of large data sets and uses prior knowledge data-bases to make interactive quantitation algorithms more userfriendly.

  4. Improvements to the User Interface for LHCb's Software continuous integration system.

    NASA Astrophysics Data System (ADS)

    Clemencic, M.; Couturier, B.; Kyriazi, S.

    2015-12-01

    The purpose of this paper is to identify a set of steps leading to an improved interface for LHCb's Nightly Builds Dashboard. The goal is to have an efficient application that meets the needs of both the project developers, by providing them with a user friendly interface, as well as those of the computing team supporting the system, by providing them with a dashboard allowing for better monitoring of the build job themselves. In line with what is already used by LHCb, the web interface has been implemented with the Flask Python framework for future maintainability and code clarity. The Database chosen to host the data is the schema-less CouchDB[7], serving the purpose of flexibility in document form changes. To improve the user experience, we use JavaScript libraries such as JQuery[11].

  5. Graphical User Interface for the NASA FLOPS Aircraft Performance and Sizing Code

    NASA Technical Reports Server (NTRS)

    Lavelle, Thomas M.; Curlett, Brian P.

    1994-01-01

    XFLOPS is an X-Windows/Motif graphical user interface for the aircraft performance and sizing code FLOPS. This new interface simplifies entering data and analyzing results, thereby reducing analysis time and errors. Data entry is simpler because input windows are used for each of the FLOPS namelists. These windows contain fields to input the variable's values along with help information describing the variable's function. Analyzing results is simpler because output data are displayed rapidly. This is accomplished in two ways. First, because the output file has been indexed, users can view particular sections with the click of a mouse button. Second, because menu picks have been created, users can plot engine and aircraft performance data. In addition, XFLOPS has a built-in help system and complete on-line documentation for FLOPS.

  6. Transportable Applications Environment (TAE) Plus: A NASA tool used to develop and manage graphical user interfaces

    NASA Technical Reports Server (NTRS)

    Szczur, Martha R.

    1992-01-01

    The Transportable Applications Environment (TAE) Plus was built to support the construction of graphical user interfaces (GUI's) for highly interactive applications, such as real-time processing systems and scientific analysis systems. It is a general purpose portable tool that includes a 'What You See Is What You Get' WorkBench that allows user interface designers to layout and manipulate windows and interaction objects. The WorkBench includes both user entry objects (e.g., radio buttons, menus) and data-driven objects (e.g., dials, gages, stripcharts), which dynamically change based on values of realtime data. Discussed here is what TAE Plus provides, how the implementation has utilized state-of-the-art technologies within graphic workstations, and how it has been used both within and without NASA.

  7. Renewable Electric Plant Information System user interface manual: Paradox 7 Runtime for Windows

    SciTech Connect

    1996-11-01

    The Renewable Electric Plant Information System (REPiS) is a comprehensive database with detailed information on grid-connected renewable electric plants in the US. The current version, REPiS3 beta, was developed in Paradox for Windows. The user interface (UI) was developed to facilitate easy access to information in the database, without the need to have, or know how to use, Paradox for Windows. The UI is designed to provide quick responses to commonly requested sorts of the database. A quick perusal of this manual will familiarize one with the functions of the UI and will make use of the system easier. There are six parts to this manual: (1) Quick Start: Instructions for Users Familiar with Database Applications; (2) Getting Started: The Installation Process; (3) Choosing the Appropriate Report; (4) Using the User Interface; (5) Troubleshooting; (6) Appendices A and B.

  8. Design criteria for a PC-based common user interface to remote information systems

    NASA Technical Reports Server (NTRS)

    Dominick, Wayne D. (Editor); Hall, Philip P.

    1984-01-01

    A set of design criteria are presented which will allow the implementation of an interface to multiple remote information systems on a microcomputer. The focus of the design description is on providing the user with the functionality required to retrieve, store and manipulate data residing in remote information systems through the utilization of a standardized interface system. The intent is to spare the user from learning the details of retrieval from specific systems while retaining the full capabilities of each system. The system design includes multi-level capabilities to enhance usability by a wide range of users and utilizes microcomputer graphics capabilities where applicable. A data collection subsystem for evaluation purposes is also described.

  9. Three Dimensional (3D) Printing: A Straightforward, User-Friendly Protocol to Convert Virtual Chemical Models to Real-Life Objects

    ERIC Educational Resources Information Center

    Rossi, Sergio; Benaglia, Maurizio; Brenna, Davide; Porta, Riccardo; Orlandi, Manuel

    2015-01-01

    A simple procedure to convert protein data bank files (.pdb) into a stereolithography file (.stl) using VMD software (Virtual Molecular Dynamic) is reported. This tutorial allows generating, with a very simple protocol, three-dimensional customized structures that can be printed by a low-cost 3D-printer, and used for teaching chemical education…

  10. Integration of an expert system into a user interface language demonstration

    NASA Technical Reports Server (NTRS)

    Stclair, D. C.

    1986-01-01

    The need for a User Interface Language (UIL) has been recognized by the Space Station Program Office as a necessary tool to aid in minimizing the cost of software generation by multiple users. Previous history in the Space Shuttle Program has shown that many different areas of software generation, such as operations, integration, testing, etc., have each used a different user command language although the types of operations being performed were similar in many respects. Since the Space Station represents a much more complex software task, a common user command language--a user interface language--is required to support the large spectrum of space station software developers and users. To assist in the selection of an appropriate set of definitions for a UIL, a series of demonstration programs was generated with which to test UIL concepts against specific Space Station scenarios using operators for the astronaut and scientific community. Because of the importance of expert system in the space station, it was decided that an expert system should be embedded in the UIL. This would not only provide insight into the UIL components required but would indicate the effectiveness with which an expert system could function in such an environment.

  11. User Driven Image Stacking for ODI Data and Beyond via a Highly Customizable Web Interface

    NASA Astrophysics Data System (ADS)

    Hayashi, S.; Gopu, A.; Young, M. D.; Kotulla, R.

    2015-09-01

    While some astronomical archives have begun serving standard calibrated data products, the process of producing stacked images remains a challenge left to the end-user. The benefits of astronomical image stacking are well established, and dither patterns are recommended for almost all observing targets. Some archives automatically produce stacks of limited scientific usefulness without any fine-grained user or operator configurability. In this paper, we present PPA Stack, a web based stacking framework within the ODI - Portal, Pipeline, and Archive system. PPA Stack offers a web user interface with built-in heuristics (based on pointing, filter, and other metadata information) to pre-sort images into a set of likely stacks while still allowing the user or operator complete control over the images and parameters for each of the stacks they wish to produce. The user interface, designed using AngularJS, provides multiple views of the input dataset and parameters, all of which are synchronized in real time. A backend consisting of a Python application optimized for ODI data, wrapped around the SWarp software, handles the execution of stacking workflow jobs on Indiana University's Big Red II supercomputer, and the subsequent ingestion of the combined images back into the PPA archive. PPA Stack is designed to enable seamless integration of other stacking applications in the future, so users can select the most appropriate option for their science.

  12. FROMS3D: New Software for 3-D Visualization of Fracture Network System in Fractured Rock Masses

    NASA Astrophysics Data System (ADS)

    Noh, Y. H.; Um, J. G.; Choi, Y.

    2014-12-01

    A new software (FROMS3D) is presented to visualize fracture network system in 3-D. The software consists of several modules that play roles in management of borehole and field fracture data, fracture network modelling, visualization of fracture geometry in 3-D and calculation and visualization of intersections and equivalent pipes between fractures. Intel Parallel Studio XE 2013, Visual Studio.NET 2010 and the open source VTK library were utilized as development tools to efficiently implement the modules and the graphical user interface of the software. The results have suggested that the developed software is effective in visualizing 3-D fracture network system, and can provide useful information to tackle the engineering geological problems related to strength, deformability and hydraulic behaviors of the fractured rock masses.

  13. User-interfaces for hybrid systems: Analysis and design through hybrid reachability

    NASA Astrophysics Data System (ADS)

    Oishi, Meeko Mitsuko Karen

    Hybrid systems combine discrete state dynamics, which model mode switching, with continuous state dynamics, which model the physical processes themselves. Applications of hybrid system theory to automated systems have traditionally assumed that the controller itself is an automaton which runs in parallel with the system under control. We model human interaction with hybrid systems, which involves the user; the automation's discrete mode-logic, and the underlying continuous dynamics of the physical system. Often in safety-critical systems, user-interfaces display a reduced set of information about the entire system, however must still provide adequate information and must not confuse the user. We present (1) a method of designing a discrete event system abstraction of the hybrid system, in order to verify or design user-interfaces for hybrid human-automation systems, and (2) the relationship between user-interfaces and discrete observability properties. Using a hybrid computational tool for reachability, we find the largest region in which the system can always remain---this is the safe region of operation. By implementing a controller which arises from this computation, we mathematically guarantee that this safe region is invariant. Assigning discrete states to the computed invariant regions, we create a discrete event system from this hybrid system with safety restrictions. This abstraction can then be used in existing interface verification and design methods. A user-interface, modeled as a discrete system, must, not only be reduced (extraneous information has been eliminated), but also "immediately observable". We derive conditions for immediate observability, in which the current state can be constructed from the current output and last occurring event. Based on finite state machine state-reduction techniques, we synthesize an output for remote user-interfaces which fulfills this property. Aircraft are prime examples of complex, safety-critical systems. In

  14. Co-Evolution of User and Organizational Interfaces: A Longitudinal Case Study of WWW Dissemination of National Statistics.

    ERIC Educational Resources Information Center

    Marchionini, Gary

    2002-01-01

    Describes how user interfaces for the Bureau of Labor Statistics (BLS) web site evolved over a 5-year period along with the larger organizational interface and how this co-evolution has influenced the institution. Interviews with BLS staff and transaction log analysis are the foci of this study, as well as user information-seeking studies and user…

  15. The Role of Perceived User-Interface Design in Continued Usage Intention of Self-Paced E-Learning Tools

    ERIC Educational Resources Information Center

    Cho, Vincent; Cheng, T. C. Edwin; Lai, W. M. Jennifer

    2009-01-01

    While past studies on user-interface design focused on a particular system or application using the experimental approach, we propose a theoretical model to assess the impact of perceived user-interface design (PUID) on continued usage intention (CUI) of self-paced e-learning tools in general. We argue that the impact of PUID is mediated by two…

  16. A GUI visualization system for airborne lidar image data to reconstruct 3D city model

    NASA Astrophysics Data System (ADS)

    Kawata, Yoshiyuki; Koizumi, Kohei

    2015-10-01

    A visualization toolbox system with graphical user interfaces (GUIs) was developed for the analysis of LiDAR point cloud data, as a compound object oriented widget application in IDL (Interractive Data Language). The main features in our system include file input and output abilities, data conversion capability from ascii formatted LiDAR point cloud data to LiDAR image data whose pixel value corresponds the altitude measured by LiDAR, visualization of 2D/3D images in various processing steps and automatic reconstruction ability of 3D city model. The performance and advantages of our graphical user interface (GUI) visualization system for LiDAR data are demonstrated.

  17. Control software and user interface for the Canarias Infrared Camera Experiment (CIRCE)

    NASA Astrophysics Data System (ADS)

    Marín-Franch, Antonio; Eikenberry, Stephen S.; Charcos-Llorens, Miguel V.; Edwards, Michelle L.; Varosi, Frank; Hon, David B.; Raines, Steven N.; Warner, Craig D.; Rashkin, David

    2006-06-01

    The Canarias InfraRed Camera Experiment (CIRCE) is a near-infrared visitor instrument for the 10.4-meter Gran Telescopio Canarias (GTC). This document shows CIRCE software. It will have two major functions: instrument control and observatory interface. The instrument control software is based on the UFLIB library, currently used to operate FLAMINGOS-1 and T-ReCS (as well as the CanariCam and FLAMINGOS-2 instruments under development in the University of Florida). The software interface with the telescope will be based on a CORBA server-client architecture. Finally, the user interface will consist of two java-based interfaces for the mechanism/detector control, and for quick look and analysis of data.

  18. Trust sensor interface for improving reliability of EMG-based user intent recognition.

    PubMed

    Liu, Yuhong; Zhang, Fan; Sun, Yan Lindsay; Huang, He

    2011-01-01

    To achieve natural and smooth control of prostheses, Electromyographic (EMG) signals have been investigated for decoding user intent. However, EMG signals can be easily contaminated by diverse disturbances, leading to errors in user intent recognition and threatening the safety of prostheses users. To address this problem, we propose a trust sensor interface (TSI) that contains 2 modules: (1) abnormality detector that detects diverse disturbances with high accuracy and low latency and (2) trust evaluation that dynamically evaluates the reliability of EMG sensors. Based on the output of the TSI, the user intention recognition (UIR) algorithm is able to dynamically adjust their operations or decisions. Our experiments on an able-bodied subject have demonstrated that the proposed TSI can effectively detect two types of disturbances (i.e. motion artifacts and baseline shifts) and improve the reliability of the UIR.

  19. GUIdock: Using Docker Containers with a Common Graphics User Interface to Address the Reproducibility of Research.

    PubMed

    Hung, Ling-Hong; Kristiyanto, Daniel; Lee, Sung Bong; Yeung, Ka Yee

    2016-01-01

    Reproducibility is vital in science. For complex computational methods, it is often necessary, not just to recreate the code, but also the software and hardware environment to reproduce results. Virtual machines, and container software such as Docker, make it possible to reproduce the exact environment regardless of the underlying hardware and operating system. However, workflows that use Graphical User Interfaces (GUIs) remain difficult to replicate on different host systems as there is no high level graphical software layer common to all platforms. GUIdock allows for the facile distribution of a systems biology application along with its graphics environment. Complex graphics based workflows, ubiquitous in systems biology, can now be easily exported and reproduced on many different platforms. GUIdock uses Docker, an open source project that provides a container with only the absolutely necessary software dependencies and configures a common X Windows (X11) graphic interface on Linux, Macintosh and Windows platforms. As proof of concept, we present a Docker package that contains a Bioconductor application written in R and C++ called networkBMA for gene network inference. Our package also includes Cytoscape, a java-based platform with a graphical user interface for visualizing and analyzing gene networks, and the CyNetworkBMA app, a Cytoscape app that allows the use of networkBMA via the user-friendly Cytoscape interface. PMID:27045593

  20. RadGSP: a medical image display and user interface for UWGSP3

    NASA Astrophysics Data System (ADS)

    Yee, David K.; Lee, Woobin; Kim, Donglok; Haass, Clark D.; Rowberg, Alan H.; Kim, Yongmin

    1991-05-01

    Many issues must be addressed and resolved in order to bring a complete imaging workstation into everyday use by radiologists and medical researchers. Important design issues for developing an imaging workstation include image quality, system response time, the user interface and image storage. The Image Computing Systems Laboratory (ICSL) at the University of Washington has been developing a series of inexpensive graphics and image processing workstations with high performance by taking advantage of a sharp decrease in hardware costs, increasingly more powerful VLSI chips, and versatile personal computers and workstations. After gaining experience with two previous image processing systems, UWGSP3 (University of Washington Graphics System Processor #3), a third-generation workstation based on the NeXT Computer and UWGSP3-HI, a host-independent version, that can work with any host computer via an interface card, were developed. UWGSP3, a highly integrated, low-cost workstation, is a complete image display and computing system capable of meeting many of the requirements of a medical imaging workstation provided that a suitable user interface is developed. To demonstrate this capability, RadGSP, a prototype user interface and application software for radiologist use, has been developed. This paper will first describe the UWGSP3-HI system for background information before describing the implementation and evaluation of RadGSP, and current radiology imaging workstation research in progress at ICSL.

  1. GUIdock: Using Docker Containers with a Common Graphics User Interface to Address the Reproducibility of Research.

    PubMed

    Hung, Ling-Hong; Kristiyanto, Daniel; Lee, Sung Bong; Yeung, Ka Yee

    2016-01-01

    Reproducibility is vital in science. For complex computational methods, it is often necessary, not just to recreate the code, but also the software and hardware environment to reproduce results. Virtual machines, and container software such as Docker, make it possible to reproduce the exact environment regardless of the underlying hardware and operating system. However, workflows that use Graphical User Interfaces (GUIs) remain difficult to replicate on different host systems as there is no high level graphical software layer common to all platforms. GUIdock allows for the facile distribution of a systems biology application along with its graphics environment. Complex graphics based workflows, ubiquitous in systems biology, can now be easily exported and reproduced on many different platforms. GUIdock uses Docker, an open source project that provides a container with only the absolutely necessary software dependencies and configures a common X Windows (X11) graphic interface on Linux, Macintosh and Windows platforms. As proof of concept, we present a Docker package that contains a Bioconductor application written in R and C++ called networkBMA for gene network inference. Our package also includes Cytoscape, a java-based platform with a graphical user interface for visualizing and analyzing gene networks, and the CyNetworkBMA app, a Cytoscape app that allows the use of networkBMA via the user-friendly Cytoscape interface.

  2. GUIdock: Using Docker Containers with a Common Graphics User Interface to Address the Reproducibility of Research

    PubMed Central

    Yeung, Ka Yee

    2016-01-01

    Reproducibility is vital in science. For complex computational methods, it is often necessary, not just to recreate the code, but also the software and hardware environment to reproduce results. Virtual machines, and container software such as Docker, make it possible to reproduce the exact environment regardless of the underlying hardware and operating system. However, workflows that use Graphical User Interfaces (GUIs) remain difficult to replicate on different host systems as there is no high level graphical software layer common to all platforms. GUIdock allows for the facile distribution of a systems biology application along with its graphics environment. Complex graphics based workflows, ubiquitous in systems biology, can now be easily exported and reproduced on many different platforms. GUIdock uses Docker, an open source project that provides a container with only the absolutely necessary software dependencies and configures a common X Windows (X11) graphic interface on Linux, Macintosh and Windows platforms. As proof of concept, we present a Docker package that contains a Bioconductor application written in R and C++ called networkBMA for gene network inference. Our package also includes Cytoscape, a java-based platform with a graphical user interface for visualizing and analyzing gene networks, and the CyNetworkBMA app, a Cytoscape app that allows the use of networkBMA via the user-friendly Cytoscape interface. PMID:27045593

  3. Hybrid 3-D rocket trajectory program. Part 1: Formulation and analysis. Part 2: Computer programming and user's instruction. [computerized simulation using three dimensional motion analysis

    NASA Technical Reports Server (NTRS)

    Huang, L. C. P.; Cook, R. A.

    1973-01-01

    Models utilizing various sub-sets of the six degrees of freedom are used in trajectory simulation. A 3-D model with only linear degrees of freedom is especially attractive, since the coefficients for the angular degrees of freedom are the most difficult to determine and the angular equations are the most time consuming for the computer to evaluate. A computer program is developed that uses three separate subsections to predict trajectories. A launch rail subsection is used until the rocket has left its launcher. The program then switches to a special 3-D section which computes motions in two linear and one angular degrees of freedom. When the rocket trims out, the program switches to the standard, three linear degrees of freedom model.

  4. NASA Langley Atmospheric Science Data Center Toolsets for Airborne Data (TAD): User Interface Design and Development

    NASA Astrophysics Data System (ADS)

    Beach, A. L., III; Early, A. B.; Chen, G.; Parker, L.

    2014-12-01

    NASA has conducted airborne tropospheric chemistry studies for about three decades. These field campaigns have generated a great wealth of observations, which are characterized by a wide range of trace gases and aerosol properties. The airborne observational data have often been used in assessment and validation of models and satellite instruments. The ASDC Toolset for Airborne Data (TAD) is being designed to meet the user community needs for manipulating aircraft data for scientific research on climate change and air quality relevant issues. Given the sheer volume of data variables across field campaigns and instruments reporting data on different time scales, this data is often difficult and time-intensive for researchers to analyze. The TAD web application is designed to provide an intuitive user interface (UI) to facilitate quick and efficient discovery from a vast number of airborne variables and data. Users are given the option to search based on high-level parameter groups, individual common names, mission and platform, as well as date ranges. Experienced users can immediately filter by keyword using the global search option. Once the user has chosen their required variables, they are given the option to either request PI data files based on their search criteria or create merged data, i.e. geo-located data from one or more measurement PIs. The purpose of the merged data feature is to allow users to compare data from one flight, as not all data from each flight is taken on the same time scale. Time bases can be continuous or based on the time base from one of the measurement time scales and intervals. After an order is submitted and processed, an ASDC email is sent to the user with a link for data download. The TAD user interface design, application architecture, and proposed future enhancements will be presented.

  5. Automated classification of RNA 3D motifs and the RNA 3D Motif Atlas.

    PubMed

    Petrov, Anton I; Zirbel, Craig L; Leontis, Neocles B

    2013-10-01

    The analysis of atomic-resolution RNA three-dimensional (3D) structures reveals that many internal and hairpin loops are modular, recurrent, and structured by conserved non-Watson-Crick base pairs. Structurally similar loops define RNA 3D motifs that are conserved in homologous RNA molecules, but can also occur at nonhomologous sites in diverse RNAs, and which often vary in sequence. To further our understanding of RNA motif structure and sequence variability and to provide a useful resource for structure modeling and prediction, we present a new method for automated classification of internal and hairpin loop RNA 3D motifs and a new online database called the RNA 3D Motif Atlas. To classify the motif instances, a representative set of internal and hairpin loops is automatically extracted from a nonredundant list of RNA-containing PDB files. Their structures are compared geometrically, all-against-all, using the FR3D program suite. The loops are clustered into motif groups, taking into account geometric similarity and structural annotations and making allowance for a variable number of bulged bases. The automated procedure that we have implemented identifies all hairpin and internal loop motifs previously described in the literature. All motif instances and motif groups are assigned unique and stable identifiers and are made available in the RNA 3D Motif Atlas (http://rna.bgsu.edu/motifs), which is automatically updated every four weeks. The RNA 3D Motif Atlas provides an interactive user interface for exploring motif diversity and tools for programmatic data access.

  6. Automated classification of RNA 3D motifs and the RNA 3D Motif Atlas

    PubMed Central

    Petrov, Anton I.; Zirbel, Craig L.; Leontis, Neocles B.

    2013-01-01

    The analysis of atomic-resolution RNA three-dimensional (3D) structures reveals that many internal and hairpin loops are modular, recurrent, and structured by conserved non-Watson–Crick base pairs. Structurally similar loops define RNA 3D motifs that are conserved in homologous RNA molecules, but can also occur at nonhomologous sites in diverse RNAs, and which often vary in sequence. To further our understanding of RNA motif structure and sequence variability and to provide a useful resource for structure modeling and prediction, we present a new method for automated classification of internal and hairpin loop RNA 3D motifs and a new online database called the RNA 3D Motif Atlas. To classify the motif instances, a representative set of internal and hairpin loops is automatically extracted from a nonredundant list of RNA-containing PDB files. Their structures are compared geometrically, all-against-all, using the FR3D program suite. The loops are clustered into motif groups, taking into account geometric similarity and structural annotations and making allowance for a variable number of bulged bases. The automated procedure that we have implemented identifies all hairpin and internal loop motifs previously described in the literature. All motif instances and motif groups are assigned unique and stable identifiers and are made available in the RNA 3D Motif Atlas (http://rna.bgsu.edu/motifs), which is automatically updated every four weeks. The RNA 3D Motif Atlas provides an interactive user interface for exploring motif diversity and tools for programmatic data access. PMID:23970545

  7. Classification of user interfaces for graph-based online analytical processing

    NASA Astrophysics Data System (ADS)

    Michaelis, James R.

    2016-05-01

    In the domain of business intelligence, user-oriented software for conducting multidimensional analysis via Online- Analytical Processing (OLAP) is now commonplace. In this setting, datasets commonly have well-defined sets of dimensions and measures around which analysis tasks can be conducted. However, many forms of data used in intelligence operations - deriving from social networks, online communications, and text corpora - will consist of graphs with varying forms of potential dimensional structure. Hence, enabling OLAP over such data collections requires explicit definition and extraction of supporting dimensions and measures. Further, as Graph OLAP remains an emerging technique, limited research has been done on its user interface requirements. Namely, on effective pairing of interface designs to different types of graph-derived dimensions and measures. This paper presents a novel technique for pairing of user interface designs to Graph OLAP datasets, rooted in Analytic Hierarchy Process (AHP) driven comparisons. Attributes of the classification strategy are encoded through an AHP ontology, developed in our alternate work and extended to support pairwise comparison of interfaces. Specifically, according to their ability, as perceived by Subject Matter Experts, to support dimensions and measures corresponding to Graph OLAP dataset attributes. To frame this discussion, a survey is provided both on existing variations of Graph OLAP, as well as existing interface designs previously applied in multidimensional analysis settings. Following this, a review of our AHP ontology is provided, along with a listing of corresponding dataset and interface attributes applicable toward SME recommendation structuring. A walkthrough of AHP-based recommendation encoding via the ontology-based approach is then provided. The paper concludes with a short summary of proposed future directions seen as essential for this research area.

  8. Icon and user interface design for emergency medical information systems: a case study.

    PubMed

    Salman, Y Batu; Cheng, Hong-In; Patterson, Patrick E

    2012-01-01

    A usable medical information system should allow for reliable and accurate interaction between users and the system in emergencies. A participatory design approach was used to develop a medical information system in two Turkish hospitals. The process consisted of task and user analysis, an icon design survey, initial icon design, final icon design and evaluation, and installation of the iconic medical information system with the icons. We observed work sites to note working processes and tasks related to the information system and interviewed medical personnel. Emergency personnel then participated in the design process to develop a usable graphical user interface, by drawing icon sketches for 23 selected tasks. Similar sketches were requested for specific tasks such as family medical history, contact information, translation, addiction, required inspections, requests and applications, and nurse observations. The sketches were analyzed and redesigned into computer icons by professional designers and the research team. A second group of physicians and nurses then tested the understandability of the icons. The user interface layout was examined and evaluated by system users, followed by the system's installation. Medical personnel reported the participatory design process was interesting and believed the resulting designs would be more familiar and friendlier.

  9. Marine Web Portal as an Interface between Users and Marine Data and Information Sources

    NASA Astrophysics Data System (ADS)

    Palazov, A.; Stefanov, A.; Marinova, V.; Slabakova, V.

    2012-04-01

    Fundamental elements of the success of marine data and information management system and an effective support of marine and maritime economic activities are the speed and the ease with which users can identify, locate, get access, exchange and use oceanographic and marine data and information. There are a lot of activities and bodies have been identified as marine data and information users, such as: science, government and local authorities, port authorities, shipping, marine industry, fishery and aquaculture, tourist industry, environmental protection, coast protection, oil spills combat, Search and Rescue, national security, civil protection, and general public. On other hand diverse sources of real-time and historical marine data and information exist and generally they are fragmented, distributed in different places and sometimes unknown for the users. The marine web portal concept is to build common web based interface which will provide users fast and easy access to all available marine data and information sources, both historical and real-time such as: marine data bases, observing systems, forecasting systems, atlases etc. The service is regionally oriented to meet user needs. The main advantage of the portal is that it provides general look "at glance" on all available marine data and information as well as direct user to easy discover data and information in interest. It is planned to provide personalization ability, which will give the user instrument to tailor visualization according its personal needs.

  10. The integration of a novice user interface into a professional modeling tool.

    PubMed Central

    Ramakrishnan, S.; Hmelo, C. E.; Day, R. S.; Shirey, W. E.; Huang, Q.

    1998-01-01

    This paper describes a software tool, the Oncology Thinking Cap (OncoTCAP) and reports on our efforts to develop a novice user interface to simplify the task of describing biological models of cancer and its treatment. Oncology Thinking Cap includes a modeling tool for making relationships explicit and provide dynamic feedback about the interaction between cancer cell kinetics, treatments, and patient outcomes. OncoTCAP supports student learning by making normally invisible processes visible and providing a representational tool that can be used to conduct thought experiments. We also describe our novice interface and report the results of initial usability testing. Images Figure 2 Figure 3 PMID:9929305

  11. OMSSAGUI: An open-source user interface component to configure and run the OMSSA search engine.

    PubMed

    Tharakan, Ravi; Martens, Lennart; Van Eyk, Jennifer E; Graham, David R

    2008-06-01

    We here present a user-friendly and extremely lightweight tool that can serve as a stand-alone front-end for the Open MS Search Algorithm (OMSSA) search engine, or that can directly be used as part of an informatics processing pipeline for MS driven proteomics. The OMSSA graphical user interface (OMSSAGUI) tool is written in Java, and is supported on Windows, Linux, and OSX platforms. It is an open source under the Apache 2 license and can be downloaded from http://code.google.com/p/mass-spec-gui/.

  12. Explicet: graphical user interface software for metadata-driven management, analysis and visualization of microbiome data.

    PubMed

    Robertson, Charles E; Harris, J Kirk; Wagner, Brandie D; Granger, David; Browne, Kathy; Tatem, Beth; Feazel, Leah M; Park, Kristin; Pace, Norman R; Frank, Daniel N

    2013-12-01

    Studies of the human microbiome, and microbial community ecology in general, have blossomed of late and are now a burgeoning source of exciting research findings. Along with the advent of next-generation sequencing platforms, which have dramatically increased the scope of microbiome-related projects, several high-performance sequence analysis pipelines (e.g. QIIME, MOTHUR, VAMPS) are now available to investigators for microbiome analysis. The subject of our manuscript, the graphical user interface-based Explicet software package, fills a previously unmet need for a robust, yet intuitive means of integrating the outputs of the software pipelines with user-specified metadata and then visualizing the combined data.

  13. New Graphical User Interface for EXAFS analysis with the GNXAS suite of programs

    NASA Astrophysics Data System (ADS)

    Hatada, Keisuke; Iesari, Fabio; Properzi, Leonardo; Minicucci, M.; di Cicco, Andrea

    2016-05-01

    GNXAS is a suite of programs based on multiple scattering calculations which performs a structural refinement of EXAFS spectra. It can be used for any system although it has been mainly developed to determine the local structure of disordered substances. We developed a user-friendly graphical user interface (GUI) to facilitate use of the codes by using wxPython. The developed GUI and the codes are multiplatform running on Windows, Macintosh and Linux systems, and are free shareware (http://gnxas.unicam.it). In this work we illustrate features and potentials of this newly developed version of GNXAS (w-GNXAS).

  14. PRay - A graphical user interface for interactive visualization and modification of rayinvr models

    NASA Astrophysics Data System (ADS)

    Fromm, T.

    2016-01-01

    PRay is a graphical user interface for interactive displaying and editing of velocity models for seismic refraction. It is optimized for editing rayinvr models but can also be used as a dynamic viewer for ray tracing results from other software. The main features are the graphical editing of nodes and fast adjusting of the display (stations and phases). It can be extended by user-defined shell scripts and links to phase picking software. PRay is open source software written in the scripting language Perl, runs on Unix-like operating systems including Mac OS X and provides a version controlled source code repository for community development.

  15. An Evaluation and Redesign of the Conflict Prediction and Trial Planning Planview Graphical User Interface

    NASA Technical Reports Server (NTRS)

    Laudeman, Irene V.; Brasil, Connie L.; Stassart, Philippe

    1998-01-01

    The Planview Graphical User Interface (PGUI) is the primary display of air traffic for the Conflict Prediction and Trial Planning, function of the Center TRACON Automation System. The PGUI displays air traffic information that assists the user in making decisions related to conflict detection, conflict resolution, and traffic flow management. The intent of this document is to outline the human factors issues related to the design of the conflict prediction and trial planning portions of the PGUI, document all human factors related design changes made to the PGUI from December 1996 to September 1997, and outline future plans for the ongoing PGUI design.

  16. Lung segmentation refinement based on optimal surface finding utilizing a hybrid desktop/virtual reality user interface.

    PubMed

    Sun, Shanhui; Sonka, Milan; Beichel, Reinhard R

    2013-01-01

    Recently, the optimal surface finding (OSF) and layered optimal graph image segmentation of multiple objects and surfaces (LOGISMOS) approaches have been reported with applications to medical image segmentation tasks. While providing high levels of performance, these approaches may locally fail in the presence of pathology or other local challenges. Due to the image data variability, finding a suitable cost function that would be applicable to all image locations may not be feasible. This paper presents a new interactive refinement approach for correcting local segmentation errors in the automated OSF-based segmentation. A hybrid desktop/virtual reality user interface was developed for efficient interaction with the segmentations utilizing state-of-the-art stereoscopic visualization technology and advanced interaction techniques. The user interface allows a natural and interactive manipulation of 3-D surfaces. The approach was evaluated on 30 test cases from 18 CT lung datasets, which showed local segmentation errors after employing an automated OSF-based lung segmentation. The performed experiments exhibited significant increase in performance in terms of mean absolute surface distance errors (2.54±0.75 mm prior to refinement vs. 1.11±0.43 mm post-refinement, p≪0.001). Speed of the interactions is one of the most important aspects leading to the acceptance or rejection of the approach by users expecting real-time interaction experience. The average algorithm computing time per refinement iteration was 150 ms, and the average total user interaction time required for reaching complete operator satisfaction was about 2 min per case. This time was mostly spent on human-controlled manipulation of the object to identify whether additional refinement was necessary and to approve the final segmentation result. The reported principle is generally applicable to segmentation problems beyond lung segmentation in CT scans as long as the underlying segmentation utilizes the

  17. Evaluation of the User Strategy on 2d and 3d City Maps Based on Novel Scanpath Comparison Method and Graph Visualization

    NASA Astrophysics Data System (ADS)

    Dolezalova, J.; Popelka, S.

    2016-06-01

    The paper is dealing with scanpath comparison of eye-tracking data recorded during case study focused on the evaluation of 2D and 3D city maps. The experiment contained screenshots from three map portals. Two types of maps were used - standard map and 3D visualization. Respondents' task was to find particular point symbol on the map as fast as possible. Scanpath comparison is one group of the eye-tracking data analyses methods used for revealing the strategy of the respondents. In cartographic studies, the most commonly used application for scanpath comparison is eyePatterns that output is hierarchical clustering and a tree graph representing the relationships between analysed sequences. During an analysis of the algorithm generating a tree graph, it was found that the outputs do not correspond to the reality. We proceeded to the creation of a new tool called ScanGraph. This tool uses visualization of cliques in simple graphs and is freely available at www.eyetracking.upol.cz/scangraph. Results of the study proved the functionality of the tool and its suitability for analyses of different strategies of map readers. Based on the results of the tool, similar scanpaths were selected, and groups of respondents with similar strategies were identified. With this knowledge, it is possible to analyse the relationship between belonging to the group with similar strategy and data gathered from the questionnaire (age, sex, cartographic knowledge, etc.) or type of stimuli (2D, 3D map).

  18. Automating a human factors evaluation of graphical user interfaces for NASA applications: An update on CHIMES

    NASA Technical Reports Server (NTRS)

    Jiang, Jian-Ping; Murphy, Elizabeth D.; Bailin, Sidney C.; Truszkowski, Walter F.

    1993-01-01

    Capturing human factors knowledge about the design of graphical user interfaces (GUI's) and applying this knowledge on-line are the primary objectives of the Computer-Human Interaction Models (CHIMES) project. The current CHIMES prototype is designed to check a GUI's compliance with industry-standard guidelines, general human factors guidelines, and human factors recommendations on color usage. Following the evaluation, CHIMES presents human factors feedback and advice to the GUI designer. The paper describes the approach to modeling human factors guidelines, the system architecture, a new method developed to convert quantitative RGB primaries into qualitative color representations, and the potential for integrating CHIMES with user interface management systems (UIMS). Both the conceptual approach and its implementation are discussed. This paper updates the presentation on CHIMES at the first International Symposium on Ground Data Systems for Spacecraft Control.

  19. Reducing wrong patient selection errors: exploring the design space of user interface techniques.

    PubMed

    Sopan, Awalin; Plaisant, Catherine; Powsner, Seth; Shneiderman, Ben

    2014-01-01

    Wrong patient selection errors are a major issue for patient safety; from ordering medication to performing surgery, the stakes are high. Widespread adoption of Electronic Health Record (EHR) and Computerized Provider Order Entry (CPOE) systems makes patient selection using a computer screen a frequent task for clinicians. Careful design of the user interface can help mitigate the problem by helping providers recall their patients' identities, accurately select their names, and spot errors before orders are submitted. We propose a catalog of twenty seven distinct user interface techniques, organized according to a task analysis. An associated video demonstrates eighteen of those techniques. EHR designers who consider a wider range of human-computer interaction techniques could reduce selection errors, but verification of efficacy is still needed.

  20. Reducing Wrong Patient Selection Errors: Exploring the Design Space of User Interface Techniques

    PubMed Central

    Sopan, Awalin; Plaisant, Catherine; Powsner, Seth; Shneiderman, Ben

    2014-01-01

    Wrong patient selection errors are a major issue for patient safety; from ordering medication to performing surgery, the stakes are high. Widespread adoption of Electronic Health Record (EHR) and Computerized Provider Order Entry (CPOE) systems makes patient selection using a computer screen a frequent task for clinicians. Careful design of the user interface can help mitigate the problem by helping providers recall their patients’ identities, accurately select their names, and spot errors before orders are submitted. We propose a catalog of twenty seven distinct user interface techniques, organized according to a task analysis. An associated video demonstrates eighteen of those techniques. EHR designers who consider a wider range of human-computer interaction techniques could reduce selection errors, but verification of efficacy is still needed. PMID:25954415

  1. A distributed, graphical user interface based, computer control system for atomic physics experiments

    NASA Astrophysics Data System (ADS)

    Keshet, Aviv; Ketterle, Wolfgang

    2013-01-01

    Atomic physics experiments often require a complex sequence of precisely timed computer controlled events. This paper describes a distributed graphical user interface-based control system designed with such experiments in mind, which makes use of off-the-shelf output hardware from National Instruments. The software makes use of a client-server separation between a user interface for sequence design and a set of output hardware servers. Output hardware servers are designed to use standard National Instruments output cards, but the client-server nature should allow this to be extended to other output hardware. Output sequences running on multiple servers and output cards can be synchronized using a shared clock. By using a field programmable gate array-generated variable frequency clock, redundant buffers can be dramatically shortened, and a time resolution of 100 ns achieved over effectively arbitrary sequence lengths.

  2. Development of a Common User Interface for the Launch Decision Support System

    NASA Technical Reports Server (NTRS)

    Scholtz, Jean C.

    1991-01-01

    The Launch Decision Support System (LDSS) is software to be used by the NASA Test Director (NTD) in the firing room during countdown. This software is designed to assist the NTD with time management, that is, when to resume from a hold condition. This software will assist the NTD in making and evaluating alternate plans and will keep him advised of the existing situation. As such, the interface to this software must be designed to provide the maximum amount of information in the clearest fashion and in a timely manner. This research involves applying user interface guidelines to a mature prototype of LDSS and developing displays that will enable the users to easily and efficiently obtain information from the LDSS displays. This research also extends previous work on organizing and prioritizing human-computer interaction knowledge.

  3. TOOKUIL: A case study in user interface development for safety code application

    SciTech Connect

    Gray, D.L.; Harkins, C.K.; Hoole, J.G.; Peebles, R.C.; Smith, R.J.

    1996-11-01

    Traditionally, there has been a very high learning curve associated with using nuclear power plant (NPP) analysis codes. Even for seasoned plant analysts and engineers, the process of building or modifying an input model for present day NPP analysis codes is tedious, error prone, and time consuming. Current cost constraints and performance demands place an additional burden on today`s safety analysis community. Advances in graphical user interface (GUI) technology have been applied to obtain significant productivity and quality assurance improvements for the Transient Reactor Analysis Code (TRAC) input model development. KAPL Inc. has developed an X Windows-based graphical user interface named TOOKUIL which supports the design and analysis process, acting as a preprocessor, runtime editor, help system, and post processor for TRAC. This paper summarizes the objectives of the project, the GUI development process and experiences, and the resulting end product, TOOKUIL.

  4. TOOKUIL: A case study in user interface development for safety code application

    SciTech Connect

    Gray, D.L.; Harkins, C.K.; Hoole, J.G.

    1997-07-01

    Traditionally, there has been a very high learning curve associated with using nuclear power plant (NPP) analysis codes. Even for seasoned plant analysts and engineers, the process of building or modifying an input model for present day NPP analysis codes is tedious, error prone, and time consuming. Current cost constraints and performance demands place an additional burden on today`s safety analysis community. Advances in graphical user interface (GUI) technology have been applied to obtain significant productivity and quality assurance improvements for the Transient Reactor Analysis Code (TRAC) input model development. KAPL Inc. has developed an X Windows-based graphical user interface named TOOKUIL which supports the design and analysis process, acting as a preprocessor, runtime editor, help system, and post processor for TRAC. This paper summarizes the objectives of the project, the GUI development process and experiences, and the resulting end product, TOOKUIL.

  5. Microcomputer spacecraft thermal analysis routines (MSTAR) Phase I: The user interface

    NASA Technical Reports Server (NTRS)

    Teti, Nicholas M.

    1993-01-01

    The Microcomputer Spacecraft Thermal Analysis Routines (MSTAR) software package is being developed for NASA/Goddard Space Flight Center by Swales and Associates, Inc. (S&AI). In December 1992, S&AI was awarded a phase I Small Business Inovative Research contract fronm NASA to develop a microcomputer based thermal analysis program to replace the current SSPTA and TRASYS programs. Phase I consists of a six month effort which will focus on developing geometric model generation and visualization capabilities using a graphical user interface (GUI). The information contained in this paper encompasses the work performed during the Phase I development cycle; with emphasis on the development of the graphical user interface (GUI). This includes both the theory behind and specific examples of how the MSTAR GUI was implemented. Furthermore, this report discusses new applications and enhancements which will improve the capabilities and commercialization of the MSTAR program.

  6. Make E-Learning Effortless! Impact of a Redesigned User Interface on Usability through the Application of an Affordance Design Approach

    ERIC Educational Resources Information Center

    Park, Hyungjoo; Song, Hae-Deok

    2015-01-01

    Given that a user interface interacts with users, a critical factor to be considered in improving the usability of an e-learning user interface is user-friendliness. Affordances enable users to more easily approach and engage in learning tasks because they strengthen positive, activating emotions. However, most studies on affordances limit…

  7. Integrating a local database into the StarView distributed user interface

    NASA Technical Reports Server (NTRS)

    Silberberg, D. P.

    1992-01-01

    A distributed user interface to the Space Telescope Data Archive and Distribution Service (DADS) known as StarView is being developed. The DADS architecture consists of the data archive as well as a relational database catalog describing the archive. StarView is a client/server system in which the user interface is the front-end client to the DADS catalog and archive servers. Users query the DADS catalog from the StarView interface. Query commands are transmitted via a network and evaluated by the database. The results are returned via the network and are displayed on StarView forms. Based on the results, users decide which data sets to retrieve from the DADS archive. Archive requests are packaged by StarView and sent to DADS, which returns the requested data sets to the users. The advantages of distributed client/server user interfaces over traditional one-machine systems are well known. Since users run software on machines separate from the database, the overall client response time is much faster. Also, since the server is free to process only database requests, the database response time is much faster. Disadvantages inherent in this architecture are slow overall database access time due to the network delays, lack of a 'get previous row' command, and that refinements of a previously issued query must be submitted to the database server, even though the domain of values have already been returned by the previous query. This architecture also does not allow users to cross correlate DADS catalog data with other catalogs. Clearly, a distributed user interface would be more powerful if it overcame these disadvantages. A local database is being integrated into StarView to overcome these disadvantages. When a query is made through a StarView form, which is often composed of fields from multiple tables, it is translated to an SQL query and issued to the DADS catalog. At the same time, a local database table is created to contain the resulting rows of the query. The

  8. User Interface on the World Wide Web: How to Implement a Multi-Level Program Online

    NASA Technical Reports Server (NTRS)

    Cranford, Jonathan W.

    1995-01-01

    The objective of this Langley Aerospace Research Summer Scholars (LARSS) research project was to write a user interface that utilizes current World Wide Web (WWW) technologies for an existing computer program written in C, entitled LaRCRisk. The project entailed researching data presentation and script execution on the WWW and than writing input/output procedures for the database management portion of LaRCRisk.

  9. The data array, a tool to interface the user to a large data base

    NASA Technical Reports Server (NTRS)

    Foster, G. H.

    1974-01-01

    Aspects of the processing of spacecraft data is considered. Use of the data array in a large address space as an intermediate form in data processing for a large scientific data base is advocated. Techniques for efficient indexing in data arrays are reviewed and the data array method for mapping an arbitrary structure onto linear address space is shown. A compromise between the two forms is given. The impact of the data array on the user interface are considered along with implementation.

  10. Human factors issues in the design of user interfaces for planning and scheduling

    NASA Technical Reports Server (NTRS)

    Murphy, Elizabeth D.

    1991-01-01

    The purpose is to provide and overview of human factors issues that impact the effectiveness of user interfaces to automated scheduling tools. The following methods are employed: (1) a survey of planning and scheduling tools; (2) the identification and analysis of human factors issues; (3) the development of design guidelines based on human factors literature; and (4) the generation of display concepts to illustrate guidelines.

  11. Climate services communication and user interface in Germany - Experiences of the German Meteorological Service (DWD)

    NASA Astrophysics Data System (ADS)

    Fuchs, Tobias; Schreiber, Klaus-Jürgen; Becker, Paul

    2013-04-01

    Structured interaction of climate researchers, climate service providers, and operational users via a user interface platform is an important component for the success of the Global Framework for Climate Services (GFCS), whose implementation has been approved by the World Meteorological Congress from 29 until 31 October 2012 in Geneva. The development of suitable climate change adaptation measures requires intensive advisory activity. In Germany the user communication and consultancy concerning climate change information is quite diverse because climate research is a responsibility of institutions on federal, state and municipial level, as well as of scientific institutions. The German Meteorological Service DWD has a long term experience in interaction with users from research as well as from operational institution side. Traditional interaction with users is based on in kind meetings, as well as on exchange via phone/mail/fax. The organisational structure of DWD with regional offices (regional climate bureaus) in different German regions enables the close interaction - often backed by formal cooperation agreements - with regional research entities as well as with operational user institutions on federal, state (Laender), and municipial level responsible for adaptation to climate change. Recently a new user interaction tool has been developed and implemented by DWD: The German climate portal (http://www.deutschesklimaportal.de/EN/) provides climate research results of many German institutions, which are responsible for climate adaptation in different economic sectors and on different regional levels. This user specific information portal supports networking and policy decisions with regard to climate change adaptation and sustainable development. A new component of the portal is a tool for moderated discussion between information users and providers on specific topics. The German climate portal will be further developed. Objective is to include all relevant German

  12. A mobile user-interface for elderly care from the perspective of relatives.

    PubMed

    Warpenius, Erika; Alasaarela, Esko; Sorvoja, Hannu; Kinnunen, Matti

    2015-03-01

    As the number of elderly people rises, relatives' care-taking responsibilities increase accordingly. This creates a need for developing new systems that enable relatives to keep track of aged family members. To develop new mobile services for elderly healthcare we tried to identify the most wanted features of a mobile user-interface from the perspective of relatives. Feature mapping was based on two online surveys: one administered to the relatives (N = 32) and nurses (N = 3) of senior citizens and the other to nursing students (N = 18). Results of the surveys, confirmed by face-to-face interviews of the relatives (N = 8), indicated that the most valued features of the mobile user-interface are Accident Reporting (e.g. falling), Alarms (e.g. fire-alarm), Doctor Visits and evaluation of the General Condition of the Senior. The averaged importance ratings of these features were 9.2, 9.0, 8.6 and 8.5, respectively (on a scale from 0 to 10). Other important considerations for the user-interface development are aspiration to simplicity and ease-of-use. We recommend that the results are taken into account, when designing and implementing mobile services for elderly healthcare.

  13. User interface considerations for telerobotics: the case of an agricultural robot sprayer

    NASA Astrophysics Data System (ADS)

    Adamides, George; Katsanos, Christos; Christou, Georgios; Xenos, Michalis; Papadavid, Giorgos; Hadzilacos, Thanasis

    2014-08-01

    Agricultural robots can tackle harsh working conditions and hardness of work, as well as the shortage of laborers that is a bottleneck to agricultural production. Such robots exist, but they are not yet widespread. We believe that the limited usage of robotics in agriculture could be related to the fact that the mainstream direction for robotics in agriculture is full automation. The teleoperation of an agricultural robotic system can enable improved performance overcoming the complexity that current autonomous robots face due to the dynamic and unstructured agricultural environment. A field study was conducted to evaluate eight different user interfaces aiming to determine the factors that should be taken into consideration by designers while developing user interfaces for robot teleoperation in agriculture. Thirty participants, including farmers and agricultural engineers, were asked to use different teleoperation interaction modes in order to navigate the robot along vineyard rows and spray grape clusters. Based on our findings, additional views for target identification and peripheral vision improved both robot navigation (fewer collisions) and target identification (sprayed grape clusters). In this paper, we discuss aspects of user interface design related to remote operation of an agricultural robot.

  14. Improving Semantic Updating Method on 3d City Models Using Hybrid Semantic-Geometric 3d Segmentation Technique

    NASA Astrophysics Data System (ADS)

    Sharkawi, K.-H.; Abdul-Rahman, A.

    2013-09-01

    to LoD4. The accuracy and structural complexity of the 3D objects increases with the LoD level where LoD0 is the simplest LoD (2.5D; Digital Terrain Model (DTM) + building or roof print) while LoD4 is the most complex LoD (architectural details with interior structures). Semantic information is one of the main components in CityGML and 3D City Models, and provides important information for any analyses. However, more often than not, the semantic information is not available for the 3D city model due to the unstandardized modelling process. One of the examples is where a building is normally generated as one object (without specific feature layers such as Roof, Ground floor, Level 1, Level 2, Block A, Block B, etc). This research attempts to develop a method to improve the semantic data updating process by segmenting the 3D building into simpler parts which will make it easier for the users to select and update the semantic information. The methodology is implemented for 3D buildings in LoD2 where the buildings are generated without architectural details but with distinct roof structures. This paper also introduces hybrid semantic-geometric 3D segmentation method that deals with hierarchical segmentation of a 3D building based on its semantic value and surface characteristics, fitted by one of the predefined primitives. For future work, the segmentation method will be implemented as part of the change detection module that can detect any changes on the 3D buildings, store and retrieve semantic information of the changed structure, automatically updates the 3D models and visualize the results in a userfriendly graphical user interface (GUI).

  15. A Novel Graphical User Interface for High-Efficacy Modeling of Human Perceptual Similarity Opinions

    SciTech Connect

    Kress, James M; Xu, Songhua; Tourassi, Georgia

    2013-01-01

    We present a novel graphical user interface (GUI) that facilitates high-efficacy collection of perceptual similarity opinions of a user in an effective and intuitive manner. The GUI is based on a hybrid mechanism that combines ranking and rating. Namely, it presents a base image for rating its similarity to seven peripheral images that are displayed simultaneously following a circular layout. The user is asked to report the base image s pairwise similarity to each peripheral image on a fixed scale while preserving the relative ranking among all peripheral images. The collected data are then used to predict the user s subjective opinions regarding the perceptual similarity of images. We tested this new approach against two methods commonly used in perceptual similarity studies: (1) a ranking method that presents triplets of images for selecting the image pair with the highest internal similarity and (2) a rating method that presents pairs of images for rating their relative similarity on a fixed scale. We aimed to determine which data collection method was the most time efficient and effective for predicting a user s perceptual opinions regarding the similarity of mammographic masses. Our study was conducted with eight individuals. By using the proposed GUI, we were able to derive individual user profiles that were 41.4% to 46.9% more accurate than those derived with the other two data collection GUIs. The accuracy improvement was statistically significant.

  16. Envisioning Advanced User Interfaces for E-Government Applications: A Case Study

    NASA Astrophysics Data System (ADS)

    Calvary, Gaëlle; Serna, Audrey; Coutaz, Joëlle; Scapin, Dominique; Pontico, Florence; Winckler, Marco

    The increasing use of the Web as a software platform together with the advance of technology has promoted Web applications as a starting point for improving communication between citizens and administration. Currently, several e-government Web portals propose applications for accessing information regarding healthcare, taxation, registration, housing, agriculture, education, and social services, which otherwise may be difficult to obtain. However, the adoption of services provided to citizens depends upon how such applications comply with the users' needs. Unfortunately, building an e-government website doesn't guarantee that all citizens who come to use it can access its contents. These services need to be accessible to all citizens/customers equally to ensure wider reach and subsequent adoption of the e-government services. User disabilities, computer or language illiteracy (e.g., foreign language), flexibility on information access (e.g., user remotely located in rural areas, homeless, mobile users), and ensuring user privacy on sensitive data are some of the barriers that must be taken into account when designing the User Interface (UI) of e-government applications.

  17. Streamflow forecasting using the modular modeling system and an object-user interface

    USGS Publications Warehouse

    Jeton, A.E.

    2001-01-01

    The U.S. Geological Survey (USGS), in cooperation with the Bureau of Reclamation (BOR), developed a computer program to provide a general framework needed to couple disparate environmental resource models and to manage the necessary data. The Object-User Interface (OUI) is a map-based interface for models and modeling data. It provides a common interface to run hydrologic models and acquire, browse, organize, and select spatial and temporal data. One application is to assist river managers in utilizing streamflow forecasts generated with the Precipitation-Runoff Modeling System running in the Modular Modeling System (MMS), a distributed-parameter watershed model, and the National Weather Service Extended Streamflow Prediction (ESP) methodology.

  18. Dynamic User Interface for Cross-plot, Filtering and Upload/Download of Time Series Data

    NASA Astrophysics Data System (ADS)

    Olsen, K.; Zhu, J.; Talley, J.

    2006-12-01

    We have generated a user-friendly web-interface that allows for dynamic filtering and cross-plot of time series data. The interface is an extension of our existing php software associated with the Storage Resource Broker (SRB) at the San Diego Supercomputer Center (SDSC). The extension includes the possibility of dynamic low- pass filtering and cross-plotting several time histories associated with a specific site. Moreover, regular-spaced scalar data can be cross-contoured with choice of contour interval, labeling, etc. Also associated with the interface is software to upload and download sets of synthetic time histories and scalar contour data on a regular grid using a web browser. The software is well suited for numerical code validation exercises, generating output such as sliprate histories, rupture time distributions, ground motion histories, and peak ground motions, as well as comparison of ensembles of ground motion scenarios.

  19. Unassisted 3D camera calibration

    NASA Astrophysics Data System (ADS)

    Atanassov, Kalin; Ramachandra, Vikas; Nash, James; Goma, Sergio R.

    2012-03-01

    With the rapid growth of 3D technology, 3D image capture has become a critical part of the 3D feature set on mobile phones. 3D image quality is affected by the scene geometry as well as on-the-device processing. An automatic 3D system usually assumes known camera poses accomplished by factory calibration using a special chart. In real life settings, pose parameters estimated by factory calibration can be negatively impacted by movements of the lens barrel due to shaking, focusing, or camera drop. If any of these factors displaces the optical axes of either or both cameras, vertical disparity might exceed the maximum tolerable margin and the 3D user may experience eye strain or headaches. To make 3D capture more practical, one needs to consider unassisted (on arbitrary scenes) calibration. In this paper, we propose an algorithm that relies on detection and matching of keypoints between left and right images. Frames containing erroneous matches, along with frames with insufficiently rich keypoint constellations, are detected and discarded. Roll, pitch yaw , and scale differences between left and right frames are then estimated. The algorithm performance is evaluated in terms of the remaining vertical disparity as compared to the maximum tolerable vertical disparity.

  20. Network and user interface for PAT DOME virtual motion environment system

    NASA Technical Reports Server (NTRS)

    Worthington, J. W.; Duncan, K. M.; Crosier, W. G.

    1993-01-01

    The Device for Orientation and Motion Environments Preflight Adaptation Trainer (DOME PAT) provides astronauts a virtual microgravity sensory environment designed to help alleviate tye symptoms of space motion sickness (SMS). The system consists of four microcomputers networked to provide real time control, and an image generator (IG) driving a wide angle video display inside a dome structure. The spherical display demands distortion correction. The system is currently being modified with a new graphical user interface (GUI) and a new Silicon Graphics IG. This paper will concentrate on the new GUI and the networking scheme. The new GUI eliminates proprietary graphics hardware and software, and instead makes use of standard and low cost PC video (CGA) and off the shelf software (Microsoft's Quick C). Mouse selection for user input is supported. The new Silicon Graphics IG requires an Ethernet interface. The microcomputer known as the Real Time Controller (RTC), which has overall control of the system and is written in Ada, was modified to use the free public domain NCSA Telnet software for Ethernet communications with the Silicon Graphics IG. The RTC also maintains the original ARCNET communications through Novell Netware IPX with the rest of the system. The Telnet TCP/IP protocol was first used for real-time communication, but because of buffering problems the Telnet datagram (UDP) protocol needed to be implemented. Since the Telnet modules are written in C, the Adap pragma 'Interface' was used to interface with the network calls.

  1. Andragogical Characteristics and Expectations of University of Hawai'i Adult Learners in a 3D Multi-User Virtual Environment

    ERIC Educational Resources Information Center

    Meeder, Rebecca L.

    2012-01-01

    The purpose of this study was to discover which andragogical characteristics and expectations of adult learners manifested themselves in the three-dimensional, multi-user virtual environment known as Second Life. This digital ethnographic study focused specifically on adult students within the University of Hawai'i Second Life group and their…

  2. Euro3D Science Conference

    NASA Astrophysics Data System (ADS)

    Walsh, J. R.

    2004-02-01

    The Euro3D RTN is an EU funded Research Training Network to foster the exploitation of 3D spectroscopy in Europe. 3D spectroscopy is a general term for spectroscopy of an area of the sky and derives its name from its two spatial + one spectral dimensions. There are an increasing number of instruments which use integral field devices to achieve spectroscopy of an area of the sky, either using lens arrays, optical fibres or image slicers, to pack spectra of multiple pixels on the sky (``spaxels'') onto a 2D detector. On account of the large volume of data and the special methods required to reduce and analyse 3D data, there are only a few centres of expertise and these are mostly involved with instrument developments. There is a perceived lack of expertise in 3D spectroscopy spread though the astronomical community and its use in the armoury of the observational astronomer is viewed as being highly specialised. For precisely this reason the Euro3D RTN was proposed to train young researchers in this area and develop user tools to widen the experience with this particular type of data in Europe. The Euro3D RTN is coordinated by Martin M. Roth (Astrophysikalisches Institut Potsdam) and has been running since July 2002. The first Euro3D science conference was held in Cambridge, UK from 22 to 23 May 2003. The main emphasis of the conference was, in keeping with the RTN, to expose the work of the young post-docs who are funded by the RTN. In addition the team members from the eleven European institutes involved in Euro3D also presented instrumental and observational developments. The conference was organized by Andy Bunker and held at the Institute of Astronomy. There were over thirty participants and 26 talks covered the whole range of application of 3D techniques. The science ranged from Galactic planetary nebulae and globular clusters to kinematics of nearby galaxies out to objects at high redshift. Several talks were devoted to reporting recent observations with newly

  3. PLOT3D/AMES, APOLLO UNIX VERSION USING GMR3D (WITHOUT TURB3D)

    NASA Technical Reports Server (NTRS)

    Buning, P.

    1994-01-01

    five groups: 1) Grid Functions for grids, grid-checking, etc.; 2) Scalar Functions for contour or carpet plots of density, pressure, temperature, Mach number, vorticity magnitude, helicity, etc.; 3) Vector Functions for vector plots of velocity, vorticity, momentum, and density gradient, etc.; 4) Particle Trace Functions for rake-like plots of particle flow or vortex lines; and 5) Shock locations based on pressure gradient. TURB3D is a modification of PLOT3D which is used for viewing CFD simulations of incompressible turbulent flow. Input flow data consists of pressure, velocity and vorticity. Typical quantities to plot include local fluctuations in flow quantities and turbulent production terms, plotted in physical or wall units. PLOT3D/TURB3D includes both TURB3D and PLOT3D because the operation of TURB3D is identical to PLOT3D, and there is no additional sample data or printed documentation for TURB3D. Graphical capabilities of PLOT3D version 3.6b+ vary among the implementations available through COSMIC. Customers are encouraged to purchase and carefully review the PLOT3D manual before ordering the program for a specific computer and graphics library. There is only one manual for use with all implementations of PLOT3D, and although this manual generally assumes that the Silicon Graphics Iris implementation is being used, informative comments concerning other implementations appear throughout the text. With all implementations, the visual representation of the object and flow field created by PLOT3D consists of points, lines, and polygons. Points can be represented with dots or symbols, color can be used to denote data values, and perspective is used to show depth. Differences among implementations impact the program's ability to use graphical features that are based on 3D polygons, the user's ability to manipulate the graphical displays, and the user's ability to obtain alternate forms of output. The Apollo implementation of PLOT3D uses some of the capabilities of

  4. PLOT3D/AMES, APOLLO UNIX VERSION USING GMR3D (WITH TURB3D)

    NASA Technical Reports Server (NTRS)

    Buning, P.

    1994-01-01

    five groups: 1) Grid Functions for grids, grid-checking, etc.; 2) Scalar Functions for contour or carpet plots of density, pressure, temperature, Mach number, vorticity magnitude, helicity, etc.; 3) Vector Functions for vector plots of velocity, vorticity, momentum, and density gradient, etc.; 4) Particle Trace Functions for rake-like plots of particle flow or vortex lines; and 5) Shock locations based on pressure gradient. TURB3D is a modification of PLOT3D which is used for viewing CFD simulations of incompressible turbulent flow. Input flow data consists of pressure, velocity and vorticity. Typical quantities to plot include local fluctuations in flow quantities and turbulent production terms, plotted in physical or wall units. PLOT3D/TURB3D includes both TURB3D and PLOT3D because the operation of TURB3D is identical to PLOT3D, and there is no additional sample data or printed documentation for TURB3D. Graphical capabilities of PLOT3D version 3.6b+ vary among the implementations available through COSMIC. Customers are encouraged to purchase and carefully review the PLOT3D manual before ordering the program for a specific computer and graphics library. There is only one manual for use with all implementations of PLOT3D, and although this manual generally assumes that the Silicon Graphics Iris implementation is being used, informative comments concerning other implementations appear throughout the text. With all implementations, the visual representation of the object and flow field created by PLOT3D consists of points, lines, and polygons. Points can be represented with dots or symbols, color can be used to denote data values, and perspective is used to show depth. Differences among implementations impact the program's ability to use graphical features that are based on 3D polygons, the user's ability to manipulate the graphical displays, and the user's ability to obtain alternate forms of output. The Apollo implementation of PLOT3D uses some of the capabilities of

  5. Multithreaded real-time 3D image processing software architecture and implementation

    NASA Astrophysics Data System (ADS)

    Ramachandra, Vikas; Atanassov, Kalin; Aleksic, Milivoje; Goma, Sergio R.

    2011-03-01

    Recently, 3D displays and videos have generated a lot of interest in the consumer electronics industry. To make 3D capture and playback popular and practical, a user friendly playback interface is desirable. Towards this end, we built a real time software 3D video player. The 3D video player displays user captured 3D videos, provides for various 3D specific image processing functions and ensures a pleasant viewing experience. Moreover, the player enables user interactivity by providing digital zoom and pan functionalities. This real time 3D player was implemented on the GPU using CUDA and OpenGL. The player provides user interactive 3D video playback. Stereo images are first read by the player from a fast drive and rectified. Further processing of the images determines the optimal convergence point in the 3D scene to reduce eye strain. The rationale for this convergence point selection takes into account scene depth and display geometry. The first step in this processing chain is identifying keypoints by detecting vertical edges within the left image. Regions surrounding reliable keypoints are then located on the right image through the use of block matching. The difference in the positions between the corresponding regions in the left and right images are then used to calculate disparity. The extrema of the disparity histogram gives the scene disparity range. The left and right images are shifted based upon the calculated range, in order to place the desired region of the 3D scene at convergence. All the above computations are performed on one CPU thread which calls CUDA functions. Image upsampling and shifting is performed in response to user zoom and pan. The player also consists of a CPU display thread, which uses OpenGL rendering (quad buffers). This also gathers user input for digital zoom and pan and sends them to the processing thread.

  6. AGUIA: autonomous graphical user interface assembly for clinical trials semantic data services

    PubMed Central

    2010-01-01

    Background AGUIA is a front-end web application originally developed to manage clinical, demographic and biomolecular patient data collected during clinical trials at MD Anderson Cancer Center. The diversity of methods involved in patient screening and sample processing generates a variety of data types that require a resource-oriented architecture to capture the associations between the heterogeneous data elements. AGUIA uses a semantic web formalism, resource description framework (RDF), and a bottom-up design of knowledge bases that employ the S3DB tool as the starting point for the client's interface assembly. Methods The data web service, S3DB, meets the necessary requirements of generating the RDF and of explicitly distinguishing the description of the domain from its instantiation, while allowing for continuous editing of both. Furthermore, it uses an HTTP-REST protocol, has a SPARQL endpoint, and has open source availability in the public domain, which facilitates the development and dissemination of this application. However, S3DB alone does not address the issue of representing content in a form that makes sense for domain experts. Results We identified an autonomous set of descriptors, the GBox, that provides user and domain specifications for the graphical user interface. This was achieved by identifying a formalism that makes use of an RDF schema to enable the automatic assembly of graphical user interfaces in a meaningful manner while using only resources native to the client web browser (JavaScript interpreter, document object model). We defined a generalized RDF model such that changes in the graphic descriptors are automatically and immediately (locally) reflected into the configuration of the client's interface application. Conclusions The design patterns identified for the GBox benefit from and reflect the specific requirements of interacting with data generated by clinical trials, and they contain clues for a general purpose solution to the

  7. Recognizing the Operating Hand and the Hand-Changing Process for User Interface Adjustment on Smartphones.

    PubMed

    Guo, Hansong; Huang, He; Huang, Liusheng; Sun, Yu-E

    2016-01-01

    As the size of smartphone touchscreens has become larger and larger in recent years, operability with a single hand is getting worse, especially for female users. We envision that user experience can be significantly improved if smartphones are able to recognize the current operating hand, detect the hand-changing process and then adjust the user interfaces subsequently. In this paper, we proposed, implemented and evaluated two novel systems. The first one leverages the user-generated touchscreen traces to recognize the current operating hand, and the second one utilizes the accelerometer and gyroscope data of all kinds of activities in the user's daily life to detect the hand-changing process. These two systems are based on two supervised classifiers constructed from a series of refined touchscreen trace, accelerometer and gyroscope features. As opposed to existing solutions that all require users to select the current operating hand or confirm the hand-changing process manually, our systems follow much more convenient and practical methods and allow users to change the operating hand frequently without any harm to the user experience. We conduct extensive experiments on Samsung Galaxy S4 smartphones, and the evaluation results demonstrate that our proposed systems can recognize the current operating hand and detect the hand-changing process with 94.1% and 93.9% precision and 94.1% and 93.7% True Positive Rates (TPR) respectively, when deciding with a single touchscreen trace or accelerometer-gyroscope data segment, and the False Positive Rates (FPR) are as low as 2.6% and 0.7% accordingly. These two systems can either work completely independently and achieve pretty high accuracies or work jointly to further improve the recognition accuracy. PMID:27556461

  8. Recognizing the Operating Hand and the Hand-Changing Process for User Interface Adjustment on Smartphones.

    PubMed

    Guo, Hansong; Huang, He; Huang, Liusheng; Sun, Yu-E

    2016-08-20

    As the size of smartphone touchscreens has become larger and larger in recent years, operability with a single hand is getting worse, especially for female users. We envision that user experience can be significantly improved if smartphones are able to recognize the current operating hand, detect the hand-changing process and then adjust the user interfaces subsequently. In this paper, we proposed, implemented and evaluated two novel systems. The first one leverages the user-generated touchscreen traces to recognize the current operating hand, and the second one utilizes the accelerometer and gyroscope data of all kinds of activities in the user's daily life to detect the hand-changing process. These two systems are based on two supervised classifiers constructed from a series of refined touchscreen trace, accelerometer and gyroscope features. As opposed to existing solutions that all require users to select the current operating hand or confirm the hand-changing process manually, our systems follow much more convenient and practical methods and allow users to change the operating hand frequently without any harm to the user experience. We conduct extensive experiments on Samsung Galaxy S4 smartphones, and the evaluation results demonstrate that our proposed systems can recognize the current operating hand and detect the hand-changing process with 94.1% and 93.9% precision and 94.1% and 93.7% True Positive Rates (TPR) respectively, when deciding with a single touchscreen trace or accelerometer-gyroscope data segment, and the False Positive Rates (FPR) are as low as 2.6% and 0.7% accordingly. These two systems can either work completely independently and achieve pretty high accuracies or work jointly to further improve the recognition accuracy.

  9. Towards Perceptual Interface for Visualization Navigation of Large Data Sets Using Gesture Recognition with Bezier Curves and Registered 3-D Data

    SciTech Connect

    Shin, M C; Tsap, L V; Goldgof, D B

    2003-03-20

    This paper presents a gesture recognition system for visualization navigation. Scientists are interested in developing interactive settings for exploring large data sets in an intuitive environment. The input consists of registered 3-D data. A geometric method using Bezier curves is used for the trajectory analysis and classification of gestures. The hand gesture speed is incorporated into the algorithm to enable correct recognition from trajectories with variations in hand speed. The method is robust and reliable: correct hand identification rate is 99.9% (from 1641 frames), modes of hand movements are correct 95.6% of the time, recognition rate (given the right mode) is 97.9%. An application to gesture-controlled visualization of 3D bioinformatics data is also presented.

  10. CIRCE2/DEKGEN2: A software package for facilitated optical analysis of 3-D distributed solar energy concentrators. Theory and user manual

    SciTech Connect

    Romero, V.J.

    1994-03-01

    CIRCE2 is a computer code for modeling the optical performance of three-dimensional dish-type solar energy concentrators. Statistical methods are used to evaluate the directional distribution of reflected rays from any given point on the concentrator. Given concentrator and receiver geometries, sunshape (angular distribution of incident rays from the sun), and concentrator imperfections such as surface roughness and random deviation in slope, the code predicts the flux distribution and total power incident upon the target. Great freedom exists in the variety of concentrator and receiver configurations that can be modeled. Additionally, provisions for shading and receiver aperturing are included.- DEKGEN2 is a preprocessor designed to facilitate input of geometry, error distributions, and sun models. This manual describes the optical model, user inputs, code outputs, and operation of the software package. A user tutorial is included in which several collectors are built and analyzed in step-by-step examples.

  11. Design and Fabrication of an Instrumented Handrim to Measure the Kinetic and Kinematic Information by the Hand of User for 3D Analysis of Manual Wheelchair Propulsion Dynamics

    PubMed Central

    Mallakzadeh, Mohammadreza; Akbari, Hossein

    2014-01-01

    The repetitious nature of propelling a wheelchair has been associated with the high incidence of injury among manual wheelchair users (MWUs), mainly in the shoulder, elbow and wrist. Recent literature has found a link between handrim biomechanics and risk of injury to the upper extremity. The valid measurement of three-dimensional net joint forces and torques, however, can lead to a better understanding of the mechanisms of injury, the development of prevention techniques, and the reduction of serious injuries to the joints. In this project, an instrumented wheel system was developed to measure the applied loads dynamically by the hand of the user and the angular position of the wheelchair user's hand on the handrim during the propulsion phase. The system is composed of an experimental six-axis load cell, and a wireless eight channel data logger mounted on a wheel hub. The angular position of the wheel is measured by an absolute magnetic encoder. The angular position of the wheelchair user's hand on the handrim during the propulsion phase (ɸ) or point of force application (PFA) is calculated by means of a new-experimental method using 36 pairs of infrared emitter/receiver diodes mounted around the handrim. In this regard, the observed data extracted from an inexperienced able-bodied subject pushed a wheelchair with the instrumented handrim are presented to show the output behavior of the instrumented handrim. The recorded forces and torques were in agreement with previously reported magnitudes. However, this paper can provide readers with some technical insights into possible solutions for measuring the manual wheelchair propulsion biomechanical data. PMID:25426429

  12. Design and Fabrication of an Instrumented Handrim to Measure the Kinetic and Kinematic Information by the Hand of User for 3D Analysis of Manual Wheelchair Propulsion Dynamics.

    PubMed

    Mallakzadeh, Mohammadreza; Akbari, Hossein

    2014-10-01

    The repetitious nature of propelling a wheelchair has been associated with the high incidence of injury among manual wheelchair users (MWUs), mainly in the shoulder, elbow and wrist. Recent literature has found a link between handrim biomechanics and risk of injury to the upper extremity. The valid measurement of three-dimensional net joint forces and torques, however, can lead to a better understanding of the mechanisms of injury, the development of prevention techniques, and the reduction of serious injuries to the joints. In this project, an instrumented wheel system was developed to measure the applied loads dynamically by the hand of the user and the angular position of the wheelchair user's hand on the handrim during the propulsion phase. The system is composed of an experimental six-axis load cell, and a wireless eight channel data logger mounted on a wheel hub. The angular position of the wheel is measured by an absolute magnetic encoder. The angular position of the wheelchair user's hand on the handrim during the propulsion phase (ɸ) or point of force application (PFA) is calculated by means of a new-experimental method using 36 pairs of infrared emitter/receiver diodes mounted around the handrim. In this regard, the observed data extracted from an inexperienced able-bodied subject pushed a wheelchair with the instrumented handrim are presented to show the output behavior of the instrumented handrim. The recorded forces and torques were in agreement with previously reported magnitudes. However, this paper can provide readers with some technical insights into possible solutions for measuring the manual wheelchair propulsion biomechanical data. PMID:25426429

  13. Design and Fabrication of an Instrumented Handrim to Measure the Kinetic and Kinematic Information by the Hand of User for 3D Analysis of Manual Wheelchair Propulsion Dynamics.

    PubMed

    Mallakzadeh, Mohammadreza; Akbari, Hossein

    2014-10-01

    The repetitious nature of propelling a wheelchair has been associated with the high incidence of injury among manual wheelchair users (MWUs), mainly in the shoulder, elbow and wrist. Recent literature has found a link between handrim biomechanics and risk of injury to the upper extremity. The valid measurement of three-dimensional net joint forces and torques, however, can lead to a better understanding of the mechanisms of injury, the development of prevention techniques, and the reduction of serious injuries to the joints. In this project, an instrumented wheel system was developed to measure the applied loads dynamically by the hand of the user and the angular position of the wheelchair user's hand on the handrim during the propulsion phase. The system is composed of an experimental six-axis load cell, and a wireless eight channel data logger mounted on a wheel hub. The angular position of the wheel is measured by an absolute magnetic encoder. The angular position of the wheelchair user's hand on the handrim during the propulsion phase (ɸ) or point of force application (PFA) is calculated by means of a new-experimental method using 36 pairs of infrared emitter/receiver diodes mounted around the handrim. In this regard, the observed data extracted from an inexperienced able-bodied subject pushed a wheelchair with the instrumented handrim are presented to show the output behavior of the instrumented handrim. The recorded forces and torques were in agreement with previously reported magnitudes. However, this paper can provide readers with some technical insights into possible solutions for measuring the manual wheelchair propulsion biomechanical data.

  14. User-Friendly Interface Developed for a Web-Based Service for SpaceCAL Emulations

    NASA Technical Reports Server (NTRS)

    Liszka, Kathy J.; Holtz, Allen P.

    2004-01-01

    A team at the NASA Glenn Research Center is developing a Space Communications Architecture Laboratory (SpaceCAL) for protocol development activities for coordinated satellite missions. SpaceCAL will provide a multiuser, distributed system to emulate space-based Internet architectures, backbone networks, formation clusters, and constellations. As part of a new effort in 2003, building blocks are being defined for an open distributed system to make the satellite emulation test bed accessible through an Internet connection. The first step in creating a Web-based service to control the emulation remotely is providing a user-friendly interface for encoding the data into a well-formed and complete Extensible Markup Language (XML) document. XML provides coding that allows data to be transferred between dissimilar systems. Scenario specifications include control parameters, network routes, interface bandwidths, delay, and bit error rate. Specifications for all satellite, instruments, and ground stations in a given scenario are also included in the XML document. For the SpaceCAL emulation, the XML document can be created using XForms, a Webbased forms language for data collection. Contrary to older forms technology, the interactive user interface makes the science prevalent, not the data representation. Required versus optional input fields, default values, automatic calculations, data validation, and reuse will help researchers quickly and accurately define missions. XForms can apply any XML schema defined for the test mission to validate data before forwarding it to the emulation facility. New instrument definitions, facilities, and mission types can be added to the existing schema. The first prototype user interface incorporates components for interactive input and form processing. Internet address, data rate, and the location of the facility are implemented with basic form controls with default values provided for convenience and efficiency using basic XForms operations

  15. Interactive multi-objective path planning through a palette-based user interface

    NASA Astrophysics Data System (ADS)

    Shaikh, Meher T.; Goodrich, Michael A.; Yi, Daqing; Hoehne, Joseph

    2016-05-01

    n a problem where a human uses supervisory control to manage robot path-planning, there are times when human does the path planning, and if satisfied commits those paths to be executed by the robot, and the robot executes that plan. In planning a path, the robot often uses an optimization algorithm that maximizes or minimizes an objective. When a human is assigned the task of path planning for robot, the human may care about multiple objectives. This work proposes a graphical user interface (GUI) designed for interactive robot path-planning when an operator may prefer one objective over others or care about how multiple objectives are traded off. The GUI represents multiple objectives using the metaphor of an artist's palette. A distinct color is used to represent each objective, and tradeoffs among objectives are balanced in a manner that an artist mixes colors to get the desired shade of color. Thus, human intent is analogous to the artist's shade of color. We call the GUI an "Adverb Palette" where the word "Adverb" represents a specific type of objective for the path, such as the adverbs "quickly" and "safely" in the commands: "travel the path quickly", "make the journey safely". The novel interactive interface provides the user an opportunity to evaluate various alternatives (that tradeoff between different objectives) by allowing her to visualize the instantaneous outcomes that result from her actions on the interface. In addition to assisting analysis of various solutions given by an optimization algorithm, the palette has additional feature of allowing the user to define and visualize her own paths, by means of waypoints (guiding locations) thereby spanning variety for planning. The goal of the Adverb Palette is thus to provide a way for the user and robot to find an acceptable solution even though they use very different representations of the problem. Subjective evaluations suggest that even non-experts in robotics can carry out the planning tasks with a

  16. In Search of the Ideal User Interface for Real-Time and Retrospective Satellite Data

    NASA Astrophysics Data System (ADS)

    Wilkinson, D. C.

    2007-12-01

    NGDC's accumulated experience with regard to connecting users to the data that they need is being applied to building an advanced prototype user support system for the GOES-R space weather data sets. GOES-R is scheduled for launch in 2014 and data from operational GOES instruments will serve as proxy. The prototype will implement a model that supports a variety of user needs. For example, some users require a graphical interface that will guide them through an interactive data selection process, others prefer to select prepared products off-the-shelf, and a growing community of users prefer to have access protocols that allow their software to tap directly into data packets. This prototype will take a similarly diverse tack with regard to data latency, products, formats, visualization and browse capabilities. This poster will present the initial challenges as we see them and solicit input from the space science informatics community regarding techniques that may be well suited to meeting those challenges. The GOES-R series of satellites will provide X-ray sensor data; X-ray images; EUV data; energetic proton, electron, and heavy ion data; and magnetometer data.

  17. Speaking Volumes About 3-D

    NASA Technical Reports Server (NTRS)

    2002-01-01

    In 1999, Genex submitted a proposal to Stennis Space Center for a volumetric 3-D display technique that would provide multiple users with a 360-degree perspective to simultaneously view and analyze 3-D data. The futuristic capabilities of the VolumeViewer(R) have offered tremendous benefits to commercial users in the fields of medicine and surgery, air traffic control, pilot training and education, computer-aided design/computer-aided manufacturing, and military/battlefield management. The technology has also helped NASA to better analyze and assess the various data collected by its satellite and spacecraft sensors. Genex capitalized on its success with Stennis by introducing two separate products to the commercial market that incorporate key elements of the 3-D display technology designed under an SBIR contract. The company Rainbow 3D(R) imaging camera is a novel, three-dimensional surface profile measurement system that can obtain a full-frame 3-D image in less than 1 second. The third product is the 360-degree OmniEye(R) video system. Ideal for intrusion detection, surveillance, and situation management, this unique camera system offers a continuous, panoramic view of a scene in real time.

  18. Cognitive Aspects of Collaboration in 3d Virtual Environments

    NASA Astrophysics Data System (ADS)

    Juřík, V.; Herman, L.; Kubíček, P.; Stachoň, Z.; Šašinka, Č.

    2016-06-01

    Human-computer interaction has entered the 3D era. The most important models representing spatial information — maps — are transferred into 3D versions regarding the specific content to be displayed. Virtual worlds (VW) become promising area of interest because of possibility to dynamically modify content and multi-user cooperation when solving tasks regardless to physical presence. They can be used for sharing and elaborating information via virtual images or avatars. Attractiveness of VWs is emphasized also by possibility to measure operators' actions and complex strategies. Collaboration in 3D environments is the crucial issue in many areas where the visualizations are important for the group cooperation. Within the specific 3D user interface the operators' ability to manipulate the displayed content is explored regarding such phenomena as situation awareness, cognitive workload and human error. For such purpose, the VWs offer a great number of tools for measuring the operators' responses as recording virtual movement or spots of interest in the visual field. Study focuses on the methodological issues of measuring the usability of 3D VWs and comparing them with the existing principles of 2D maps. We explore operators' strategies to reach and interpret information regarding the specific type of visualization and different level of immersion.

  19. Algorithms for Haptic Rendering of 3D Objects

    NASA Technical Reports Server (NTRS)

    Basdogan, Cagatay; Ho, Chih-Hao; Srinavasan, Mandayam

    2003-01-01

    Algorithms have been developed to provide haptic rendering of three-dimensional (3D) objects in virtual (that is, computationally simulated) environments. The goal of haptic rendering is to generate tactual displays of the shapes, hardnesses, surface textures, and frictional properties of 3D objects in real time. Haptic rendering is a major element of the emerging field of computer haptics, which invites comparison with computer graphics. We have already seen various applications of computer haptics in the areas of medicine (surgical simulation, telemedicine, haptic user interfaces for blind people, and rehabilitation of patients with neurological disorders), entertainment (3D painting, character animation, morphing, and sculpting), mechanical design (path planning and assembly sequencing), and scientific visualization (geophysical data analysis and molecular manipulation).

  20. User-friendly interfaces for control of crystallographic experiments at CHESS

    SciTech Connect

    Szebenyi, D. M. E.; Deacon, A.; Ealick, S. E.; LaIuppa, J. M.; Thiel, D. J.

    1997-07-01

    In designing a system to collect high quality diffraction data in an efficient manner, both hardware and software must be considered. This work focuses on the data collection software used at CHESS, the Cornell High Energy Synchrotron source, with emphasis on the interface between the user and the experimental components. For each type of detector used at CHESS, there is a graphical user interface (GUI) enabling the user to easily set up and run an experiment. For the CCD detector from Area Detector Systems Corp., this is a commercial product from ADSC, customized for CHESS. For the Princeton CCD detectors, a GUI has recently been developed to streamline communication between the user and the TV6 program which controls the detector. For Fuji imaging plates, a new GUI controls operation of the oscillation camera, including the imaging plate carousel; scanning of plates is done using the software provided by Fuji. Although these GUI's are not identical, they have numerous similarities, making it easier for users to learn operation of a new detector. They also incorporate error-checking to avoid problems such as overwriting data files or collecting data with no x-rays. Common to experiments with all detectors is a GUI used for operations such as alignment of the optical table on which the oscillation camera is mounted. Integral to a good data collection system is the capability to process diffraction images, for evaluation of crystal quality, determination of data collection strategy, screening of potential derivatives, and so forth. The mccview graphical front-end has been developed to conveniently initiate processing programs, including preliminary routines (correct, getbeam), main analysis routines (xdisp, denzo, scalepack), and the strategy routine m.simulate.