Science.gov

Sample records for 3d user interfaces

  1. Social Circles: A 3D User Interface for Facebook

    NASA Astrophysics Data System (ADS)

    Rodrigues, Diego; Oakley, Ian

    Online social network services are increasingly popular web applications which display large amounts of rich multimedia content: contacts, status updates, photos and event information. Arguing that this quantity of information overwhelms conventional user interfaces, this paper presents Social Circles, a rich interactive visualization designed to support real world users of social network services in everyday tasks such as keeping up with friends and organizing their network. It achieves this by using 3D UIs, fluid animations and a spatial metaphor to enable direct manipulation of a social network.

  2. Development and New Directions for the RELAP5-3D Graphical Users Interface

    SciTech Connect

    Mesina, George Lee

    2001-09-01

    The direction of development for the RELAP5 Graphical User Interfaces (RGUI) has been extended. In addition to existing plans for displaying all aspects of RELAP5 calculations, the plan now includes plans to display the calculations of a variety of codes including SCDAP, RETRAN and FLUENT. Recent work has included such extensions along with the previously planned and user-requested improvements and extensions. Visualization of heat-structures has been added. Adaptations were made for another computer program, SCDAP-3D, including plant core views. An input model builder for generating RELAP5-3D input files was partially implemented. All these are reported. Plans for future work are also summarized. These include an input processor that transfers steady-state conditions into an input file.

  3. User Guide for the R5EXEC Coupling Interface in the RELAP5-3D Code

    SciTech Connect

    Forsmann, J. Hope; Weaver, Walter L.

    2015-04-01

    This report describes the R5EXEC coupling interface in the RELAP5-3D computer code from the users perspective. The information in the report is intended for users who want to couple RELAP5-3D to other thermal-hydraulic, neutron kinetics, or control system simulation codes.

  4. A graphical user interface for calculation of 3D dose distribution using Monte Carlo simulations

    NASA Astrophysics Data System (ADS)

    Chow, J. C. L.; Leung, M. K. K.

    2008-02-01

    A software graphical user interface (GUI) for calculation of 3D dose distribution using Monte Carlo (MC) simulation is developed using MATLAB. This GUI (DOSCTP) provides a user-friendly platform for DICOM CT-based dose calculation using EGSnrcMP-based DOSXYZnrc code. It offers numerous features not found in DOSXYZnrc, such as the ability to use multiple beams from different phase-space files, and has built-in dose analysis and visualization tools. DOSCTP is written completely in MATLAB, with integrated access to DOSXYZnrc and CTCREATE. The program function may be divided into four subgroups, namely, beam placement, MC simulation with DOSXYZnrc, dose visualization, and export. Each is controlled by separate routines. The verification of DOSCTP was carried out by comparing plans with different beam arrangements (multi-beam/photon arc) on an inhomogeneous phantom as well as patient CT between the GUI and Pinnacle3. DOSCTP was developed and verified with the following features: (1) a built-in voxel editor to modify CT-based DOSXYZnrc phantoms for research purposes; (2) multi-beam placement is possible, which cannot be achieved using the current DOSXYZnrc code; (3) the treatment plan, including the dose distributions, contours and image set can be exported to a commercial treatment planning system such as Pinnacle3 or to CERR using RTOG format for plan evaluation and comparison; (4) a built-in RTOG-compatible dose reviewer for dose visualization and analysis such as finding the volume of hot/cold spots in the 3D dose distributions based on a user threshold. DOSCTP greatly simplifies the use of DOSXYZnrc and CTCREATE, and offers numerous features that not found in the original user-code. Moreover, since phase-space beams can be defined and generated by the user, it is a particularly useful tool to carry out plans using specifically designed irradiators/accelerators that cannot be found in the Linac library of commercial treatment planning systems.

  5. A graphic user interface for efficient 3D photo-reconstruction based on free software

    NASA Astrophysics Data System (ADS)

    Castillo, Carlos; James, Michael; Gómez, Jose A.

    2015-04-01

    Recently, different studies have stressed the applicability of 3D photo-reconstruction based on Structure from Motion algorithms in a wide range of geoscience applications. For the purpose of image photo-reconstruction, a number of commercial and freely available software packages have been developed (e.g. Agisoft Photoscan, VisualSFM). The workflow involves typically different stages such as image matching, sparse and dense photo-reconstruction, point cloud filtering and georeferencing. For approaches using open and free software, each of these stages usually require different applications. In this communication, we present an easy-to-use graphic user interface (GUI) developed in Matlab® code as a tool for efficient 3D photo-reconstruction making use of powerful existing software: VisualSFM (Wu, 2015) for photo-reconstruction and CloudCompare (Girardeau-Montaut, 2015) for point cloud processing. The GUI performs as a manager of configurations and algorithms, taking advantage of the command line modes of existing software, which allows an intuitive and automated processing workflow for the geoscience user. The GUI includes several additional features: a) a routine for significantly reducing the duration of the image matching operation, normally the most time consuming stage; b) graphical outputs for understanding the overall performance of the algorithm (e.g. camera connectivity, point cloud density); c) a number of useful options typically performed before and after the photo-reconstruction stage (e.g. removal of blurry images, image renaming, vegetation filtering); d) a manager of batch processing for the automated reconstruction of different image datasets. In this study we explore the advantages of this new tool by testing its performance using imagery collected in several soil erosion applications. References Girardeau-Montaut, D. 2015. CloudCompare documentation accessed at http://cloudcompare.org/ Wu, C. 2015. VisualSFM documentation access at http://ccwu.me/vsfm/doc.html#.

  6. RGUI 1.0, New Graphical User Interface for RELAP5-3D

    SciTech Connect

    Mesina, George Lee; Galbraith, James Andrew

    1999-04-01

    With the advent of three-dimensional modeling in nuclear safety analysis codes, the need has arisen for a new display methodology. Currently, analysts either sort through voluminous numerical displays of data at points in a region, or view color coded interpretations of the data on a two-dimensional rendition of the plant. RGUI 1.0 provides 3D capability for displaying data. The 3D isometric hydrodynamic image is built automatically from the input deck without additional input from the user. Standard view change features allow the user to focus on only the important data. Familiar features that are standard to the nuclear industry, such as run, interact, and monitor, are included. RGUI 1.0 reduces the difficulty of analyzing complex three dimensional plants.

  7. RGUI 1.0, New Graphical User Interface for RELAP5-3D

    SciTech Connect

    G. L. Mesina; J. Galbraith

    1999-04-01

    With the advent of three-dimensional modeling in nuclear safety analysis codes, the need has arisen for a new display methodology. Currently, analysts either sort through voluminous numerical displays of data at points in a region, or view color coded interpretations of the data on a two-dimensional rendition of the plant. RGUI 1.0 provides 3D capability for displaying data. The 3D isometric hydrodynamic image is built automatically from the input deck without additional input from the user. Standard view change features allow the user to focus on only the important data. Familiar features that are standard to the nuclear industry, such as run, interact, and monitor, are included. RGUI 1.0 reduces the difficulty of analyzing complex three-dimensional plants.

  8. Comparative analysis of 3-D robot teleoperation interfaces with novice users.

    PubMed

    Labonte, Daniel; Boissy, Patrick; Michaud, François

    2010-10-01

    Being able to act remotely in our homes could be very useful in providing various services such as surveillance and remote interventions, which are key features for telehomecare applications. In addition to navigation and environmental challenges that a telepresence robot would face in home settings, the system requires an appropriate teleoperation interface for safe and efficient usage by novice users. This paper describes the design criteria and characterizes visualization and control modalities of user interfaces with a real robot. By considering the user's needs along with the current state of the art in teleoperation interfaces, two novel mixed-reality visualization modalities are compared with standard video-centric and map-centric perspectives. We report teleoperation trials under six different task scenarios with a sample of 37 novice operators in homelike conditions. The results based on three quantitative metrics and one qualitative metric outline under which conditions the novel mixed-reality visualization modalities significantly improve the performance of novice users. PMID:20106745

  9. Software Development: 3D Animations and Creating User Interfaces for Realistic Simulations

    NASA Technical Reports Server (NTRS)

    Gordillo, Orlando Enrique

    2015-01-01

    My fall 2015 semester was spent at the Lyndon B. Johnson Space Center working in the Integrated Graphics, Operations, and Analysis Laboratory (IGOAL). My first project was to create a video animation that could tell the story of OMICS. OMICS is a term being used in the field of biomedical science to describe the collective technologies that study biological systems, such as what makes up a cell and how it functions with other systems. In the IGOAL I used a large 23 inch Wacom monitor to draw storyboards, graphics, and line art animations. I used Blender as the 3D environment to sculpt, shape, cut or modify the several scenes and models for the video. A challenge creating this video was to take a term used in biomedical science and describe it in such a way that an 8th grade student can understand. I used a line art style because it would visually set the tone for what we thought was an educational style. In order to get a handle on the perspective and overall feel for the animation without overloading my workspace, I split up the 2 minute animation into several scenes. I used Blender's python scripting capabilities which allowed for the addition of plugins to add or modify tools. The scripts can also directly interact with the objects to create naturalistic patterns or movements. After collecting the rendered scenes, I used Blender's built-in video editing workspace to output the animation. My second project was to write software that emulates a physical system's interface. The interface was to simulate a boat, ROV, and winch system. Simulations are a time and cost effective way to test complicated data and provide training for operators without having to use expensive hardware. We created the virtual controls with 3-D Blender models and 2-D graphics, and then add functionality in C# using the Unity game engine. The Unity engine provides several essential behaviors of a simulator, such as the start and update functions. A framework for Unity, which was developed in

  10. Development of 3-D fracture network visualization software based on graphical user interface

    NASA Astrophysics Data System (ADS)

    Young-Hwan, Noh; Jeong-Gi, Um; Yosoon, Choi; Myong-Ho, Park; Jaeyoung, Choi

    2013-04-01

    A sound understanding of the structural characteristics of fractured rock masses is important in designing and maintaining earth structures because their strength, deformability, and hydraulic behavior depend mainly on the characteristics of discontinuity network structures. Despite considerable progress in understanding the structural characteristics of rock masses, the complexity of discontinuity patterns has prevented satisfactory analysis based on a 3-D rock mass visualization model. This research presents the results of studies performed to develop rock mass visualization in 3-D to analysis the mechanical and hydraulic behavior of fractured rock masses. General and particular solutions of non-linear equations of disk-shaped fractures have been derived to calculated lines of intersection and equivalent pipes. Also, program modules of DISK3D, FNTWK3D, BOUNDARY and BDM(borehole data management) have been developed to perform the visualization of fracture network and corresponding equivalent pipes for DFN based fluid flow model. The developed software for the 3-D fractured rock mass visualization model based on MS visual studio can be used to characterize rock mass geometry and network systems effectively. The results obtained in this study will be refined and then combined for use as a tool for assessing geomechanical problems related to strength, deformability and hydraulic behaviors of the fractured rock masses. Acknowledgements. This work was supported by the 2011 Energy Efficiency and Resources Program of the Korea Institute of Energy Technology Evaluation and Planning (KETEP) grant.

  11. BLUI: a body language user interface for 3D gestural drawing

    NASA Astrophysics Data System (ADS)

    Brody, Arthur W.; Hartman, Chris

    1999-05-01

    We are developing a system to implement gestural drawing in an immersive 3D environment. We present a virtual artist who draws expressive forms in virtual space. In the art world, the term 'gestural' commonly refers to mark making that drives from the richness of movement of the artist. This focus on the character of motion is much like a similar focus on follow-through in athletic activity. Accordingly, we base the appearance of the rendered image on the body language of the artists, hence the acronym BLUI. BLUI is developed on the ImmersaDESK, an immersive virtual reality environment where the artists wears head-tracking goggles and uses a wand. Information form video, wand, and head tracker is used to generate a virtual artist, whose brush tracks with the wand.

  12. RT3D tutorials for GMS users

    SciTech Connect

    Clement, T.P.; Jones, N.L.

    1998-02-01

    RT3D (Reactive Transport in 3-Dimensions) is a computer code that solves coupled partial differential equations that describe reactive-flow and transport of multiple mobile and/or immobile species in a three dimensional saturated porous media. RT3D was developed from the single-species transport code, MT3D (DoD-1.5, 1997 version). As with MT3D, RT3D also uses the USGS groundwater flow model MODFLOW for computing spatial and temporal variations in groundwater head distribution. This report presents a set of tutorial problems that are designed to illustrate how RT3D simulations can be performed within the Department of Defense Groundwater Modeling System (GMS). GMS serves as a pre- and post-processing interface for RT3D. GMS can be used to define all the input files needed by RT3D code, and later the code can be launched from within GMS and run as a separate application. Once the RT3D simulation is completed, the solution can be imported to GMS for graphical post-processing. RT3D v1.0 supports several reaction packages that can be used for simulating different types of reactive contaminants. Each of the tutorials, described below, provides training on a different RT3D reaction package. Each reaction package has different input requirements, and the tutorials are designed to describe these differences. Furthermore, the tutorials illustrate the various options available in GMS for graphical post-processing of RT3D results. Users are strongly encouraged to complete the tutorials before attempting to use RT3D and GMS on a routine basis.

  13. Building intuitive 3D interfaces for virtual reality systems

    NASA Astrophysics Data System (ADS)

    Vaidya, Vivek; Suryanarayanan, Srikanth; Seitel, Mathias; Mullick, Rakesh

    2007-03-01

    An exploration of techniques for developing intuitive, and efficient user interfaces for virtual reality systems. Work seeks to understand which paradigms from the better-understood world of 2D user interfaces remain viable within 3D environments. In order to establish this a new user interface was created that applied various understood principles of interface design. A user study was then performed where it was compared with an earlier interface for a series of medical visualization tasks.

  14. Informatics in radiology: Intuitive user interface for 3D image manipulation using augmented reality and a smartphone as a remote control.

    PubMed

    Nakata, Norio; Suzuki, Naoki; Hattori, Asaki; Hirai, Naoya; Miyamoto, Yukio; Fukuda, Kunihiko

    2012-01-01

    Although widely used as a pointing device on personal computers (PCs), the mouse was originally designed for control of two-dimensional (2D) cursor movement and is not suited to complex three-dimensional (3D) image manipulation. Augmented reality (AR) is a field of computer science that involves combining the physical world and an interactive 3D virtual world; it represents a new 3D user interface (UI) paradigm. A system for 3D and four-dimensional (4D) image manipulation has been developed that uses optical tracking AR integrated with a smartphone remote control. The smartphone is placed in a hard case (jacket) with a 2D printed fiducial marker for AR on the back. It is connected to a conventional PC with an embedded Web camera by means of WiFi. The touch screen UI of the smartphone is then used as a remote control for 3D and 4D image manipulation. Using this system, the radiologist can easily manipulate 3D and 4D images from computed tomography and magnetic resonance imaging in an AR environment with high-quality image resolution. Pilot assessment of this system suggests that radiologists will be able to manipulate 3D and 4D images in the reading room in the near future. Supplemental material available at http://radiographics.rsna.org/lookup/suppl/doi:10.1148/rg.324115086/-/DC1. PMID:22556316

  15. PLOT3D user's manual

    NASA Technical Reports Server (NTRS)

    Walatka, Pamela P.; Buning, Pieter G.; Pierce, Larry; Elson, Patricia A.

    1990-01-01

    PLOT3D is a computer graphics program designed to visualize the grids and solutions of computational fluid dynamics. Seventy-four functions are available. Versions are available for many systems. PLOT3D can handle multiple grids with a million or more grid points, and can produce varieties of model renderings, such as wireframe or flat shaded. Output from PLOT3D can be used in animation programs. The first part of this manual is a tutorial that takes the reader, keystroke by keystroke, through a PLOT3D session. The second part of the manual contains reference chapters, including the helpfile, data file formats, advice on changing PLOT3D, and sample command files.

  16. T-HEMP3D user manual

    SciTech Connect

    Turner, D.

    1983-08-01

    The T-HEMP3D (Transportable HEMP3D) computer program is a derivative of the STEALTH three-dimensional thermodynamics code developed by Science Applications, Inc., under the direction of Ron Hofmann. STEALTH, in turn, is based entirely on the original HEMP3D code written at Lawrence Livermore National Laboratory. The primary advantage STEALTH has over its predecessors is that it was designed using modern structured design techniques, with rigorous programming standards enforced. This yields two benefits. First, the code is easily changeable; this is a necessity for a physics code used for research. The second benefit is that the code is easily transportable between different types of computers. The STEALTH program was transferred to LLNL under a cooperative development agreement. Changes were made primarily in three areas: material specification, coordinate generation, and the addition of sliding surface boundary conditions. The code was renamed T-HEMP3D to avoid confusion with other versions of STEALTH. This document summarizes the input to T-HEMP3D, as used at LLNL. It does not describe the physics simulated by the program, nor the numerical techniques employed. Furthermore, it does not describe the separate job steps of coordinate generation and post-processing, including graphical display of results. (WHK)

  17. Rethinking Design Process: Using 3D Digital Models as an Interface in Collaborative Session

    ERIC Educational Resources Information Center

    Ding, Suining

    2008-01-01

    This paper describes a pilot study for an alternative design process by integrating a designer-user collaborative session with digital models. The collaborative session took place in a 3D AutoCAD class for a real world project. The 3D models served as an interface for designer-user collaboration during the design process. Students not only learned…

  18. DSI3D - RCS user manual

    SciTech Connect

    Madsen, N.; Steich, D.; Cook, G.

    1995-08-23

    The DSI3D-RCS code is designed to numerically evaluate radar cross sections on complex objects by solving Maxwell`s curl equations in the time-domain and in three space dimensions. The code has been designed to run on the new parallel processing computers as well as on conventional serial computers. The DSI3D-RCS code is unique for the following reasons: Allows the use of unstructured non-orthogonal grids, allows a variety of cell or element types, reduces to be the Finite Difference Time Domain (FDTD) method when orthogonal grids are used, preserves charge or divergence locally (and globally), is conditionally stable, is selectively non-dissipative, and is accurate for non-orthogonal grids. This method is derived using a Discrete Surface Integration (DSI) technique. As formulated, the DSI technique can be used with essentially arbitrary unstructured grids composed of convex polyhedral cells. This implementation of the DSI algorithm allows the use of unstructured grids that are composed of combinations of non-orthogonal the use of unstructured grids that are composed of combinations of non-orthogonal hexahedrons, tetrahedrons, triangular prisms and pyramids. This algorithm reduces to the conventional FDTD method when applied on a structured orthogonal hexahedral grid.

  19. Body language user interface (BLUI)

    NASA Astrophysics Data System (ADS)

    Brody, Arthur W.; Olmsted, Coert

    1998-07-01

    We analyze a 3D skeletal representation of the user in spatial and temporal domains as a tool necessary to recognizing the gestures of drawing, picking and grabbing. The mechanisms of visual perception that are called upon in the imaginative process of artistic creation use those same tactile and kinesthetic pathways and structures in the brain which are employed when we manipulate the 3D world. We see, in fact, with our sensual bodies as well as with our eyes. Our interface is built on an analysis of pointing and gesturing and how they related to the perception of form in space. We report on our progress in implementing a body language user interface for artistic computer interaction, i.e., an human/computer interaction based on an analysis of how an artist uses her body in the act of creation. Using two synchronous TV cameras, we have videotaped an environment into which an artist moves, assumes a canonical (Da Vinci) pose and subsequently makes a series of simple gestures. The video images are processed to generate an animated 3D skeleton that corresponds to the skeleton of the artist. The locus of the path taken by the drawing hand is the source of a trace of particles. Our presentation shows the two simultaneous videos, the associated animated 3D skeleton, that skeleton as an instance of motion capture for a constrained model of a human skeleton and the trace of the path taken by the drawing hand.

  20. Simion 3D Version 6.0 User`s Manual

    SciTech Connect

    Dahl, D.A.

    1995-11-01

    The original SIMION was an electrostatic lens analysis and design program developed by D.C. McGilvery at Latrobe University, Bundoora Victoria, Australia, 1977. SIMION for the PC, developed at the Idaho National Engineering Laboratory, shares little more than its name with the original McGilvery version. INEL`s fifth major SIMION release, version 6.0, represents a quantum improvement over previous versions. This C based program can model complex problems using an ion optics workbench that can hold up to 200 2D and/or 3D electrostatic/magnetic potential arrays. Arrays can have up to 10,000,000 points. SIMION 3D`s 32 bit virtual Graphics User Interface provides a highly interactive advanced user environment. All potential arrays are visualized as 3D objects that the user can cut away to inspect ion trajectories and potential energy surfaces. User programs have been greatly extended in versatility and power. A new geometry file option supports the definition of highly complex array geometry. Extensive algorithm modifications have dramatically improved this version`s computational speed and accuracy.

  1. CFL3D User's Manual (Version 5.0)

    NASA Technical Reports Server (NTRS)

    Krist, Sherrie L.; Biedron, Robert T.; Rumsey, Christopher L.

    1998-01-01

    This document is the User's Manual for the CFL3D computer code, a thin-layer Reynolds-averaged Navier-Stokes flow solver for structured multiple-zone grids. Descriptions of the code's input parameters, non-dimensionalizations, file formats, boundary conditions, and equations are included. Sample 2-D and 3-D test cases are also described, and many helpful hints for using the code are provided.

  2. Development of air touch interface for floating 3D image in the air

    NASA Astrophysics Data System (ADS)

    Fukuda, Hiroyuki; Morimoto, Hiroyuki; Sakamoto, Kunio

    2007-09-01

    We developed a prototype virtual air touch interface system for interaction in the virtual 3D space. The spatial imaging display system provides the observer virtual 3D objects. These 3D images are floating in the air and one can directly touch objects or virtual images. To take mutual action we need to prepare the interface system which can recognize that the user moves his hand near the virtual objects. Because a conventional touch-panel system detects the user's operation on the display screen but the touching point differs from the actual displaying space, it is important to realize that the user can operate at the same space. A typical method is to use the computer vision. In this paper, the authors propose the interface system using a theremin which is a musical instrument having the unusual aspect of being controlled by the performer's hand motions near the antennas.

  3. Gestures in an Intelligent User Interface

    NASA Astrophysics Data System (ADS)

    Fikkert, Wim; van der Vet, Paul; Nijholt, Anton

    In this chapter we investigated which hand gestures are intuitive to control a large display multimedia interface from a user's perspective. Over the course of two sequential user evaluations, we defined a simple gesture set that allows users to fully control a large display multimedia interface, intuitively. First, we evaluated numerous gesture possibilities for a set of commands that can be issued to the interface. These gestures were selected from literature, science fiction movies, and a previous exploratory study. Second, we implemented a working prototype with which the users could interact with both hands and the preferred hand gestures with 2D and 3D visualizations of biochemical structures. We found that the gestures are influenced to significant extent by the fast paced developments in multimedia interfaces such as the Apple iPhone and the Nintendo Wii and to no lesser degree by decades of experience with the more traditional WIMP-based interfaces.

  4. User interface concerns

    NASA Technical Reports Server (NTRS)

    Redhed, D. D.

    1978-01-01

    Three possible goals for the Numerical Aerodynamic Simulation Facility (NASF) are: (1) a computational fluid dynamics (as opposed to aerodynamics) algorithm development tool; (2) a specialized research laboratory facility for nearly intractable aerodynamics problems that industry encounters; and (3) a facility for industry to use in its normal aerodynamics design work that requires high computing rates. The central system issue for industry use of such a computer is the quality of the user interface as implemented in some kind of a front end to the vector processor.

  5. Power User Interface

    NASA Technical Reports Server (NTRS)

    Pfister, Robin; McMahon, Joe

    2006-01-01

    Power User Interface 5.0 (PUI) is a system of middleware, written for expert users in the Earth-science community, PUI enables expedited ordering of data granules on the basis of specific granule-identifying information that the users already know or can assemble. PUI also enables expert users to perform quick searches for orderablegranule information for use in preparing orders. PUI 5.0 is available in two versions (note: PUI 6.0 has command-line mode only): a Web-based application program and a UNIX command-line- mode client program. Both versions include modules that perform data-granule-ordering functions in conjunction with external systems. The Web-based version works with Earth Observing System Clearing House (ECHO) metadata catalog and order-entry services and with an open-source order-service broker server component, called the Mercury Shopping Cart, that is provided separately by Oak Ridge National Laboratory through the Department of Energy. The command-line version works with the ECHO metadata and order-entry process service. Both versions of PUI ultimately use ECHO to process an order to be sent to a data provider. Ordered data are provided through means outside the PUI software system.

  6. 3-D examination of dental fractures with minimum user intervention

    NASA Astrophysics Data System (ADS)

    Souza, Andre; Falcão, Alexandre; Ray, Lawrence

    2013-03-01

    We developed a novel, powerful segmentation algorithm and an intuitive 3-D visualization tool for the examination of root fractures with minimum user intervention. The application computes and displays a suitable oblique orientation on a selected tooth by placing at least two splines (inside and outside of the tooth) in just one slice of the volume. Next, it allows the user to scroll through the volume, slice-by-slice in parallel to the plane, or to examine the tooth by changing the orientation of a 3-D object plane (called a virtual bitewing), which is placed, at the same time, in a volume rendition. Both the root canal and the root fracture are highlighted during the examination phase. Doctors (end users) are in control to quickly and confidently examine root fractures in 3-D, for any given oblique orientation, without worrying about missing a selected tooth. We have designed and implemented these algorithms using the image foresting transform (IFT) technique for interactive tooth segmentation and used a multi-scale parameter search for automatic oblique orientation estimation.

  7. A Sketching Interface for Freeform 3D Modeling

    NASA Astrophysics Data System (ADS)

    Igarashi, Takeo

    This chapter introduces Teddy, a sketch-based modeling system to quickly and easily design freeform models such as stuffed animals and other rotund objects. The user draws several 2D freeform strokes interactively on the screen and the system automatically constructs plausible 3D polygonal surfaces. Our system supports several modeling operations, including the operation to construct a 3D polygonal surface from a 2D silhouette drawn by the user: it inflates the region surrounded by the silhouette making a wide area fat, and a narrow area thin. Teddy, our prototype system, is implemented as a Java program, and the mesh construction is done in real-time on a standard PC. Our informal user study showed that a first-time user masters the operations within 10 minutes, and can construct interesting 3D models within minutes. We also report the result of a case study where a high school teacher taught various 3D concepts in geography using the system.

  8. User interface enhancement report

    NASA Technical Reports Server (NTRS)

    Badler, N. I.; Gangel, J.; Shields, G.; Fala, G.

    1985-01-01

    The existing user interfaces to TEMPUS, Plaid, and other systems in the OSDS are fundamentally based on only two modes of communication: alphanumeric commands or data input and grapical interaction. The latter are especially suited to the types of interaction necessary for creating workstation objects with BUILD and with performing body positioning in TEMPUS. Looking toward the future application of TEMPUS, however, the long-term goals of OSDS will include the analysis of extensive tasks in space involving one or more individuals working in concert over a period of time. In this context, the TEMPUS body positioning capability, though extremely useful in creating and validating a small number of particular body positions, will become somewhat tedious to use. The macro facility helps somewhat, since frequently used positions may be easily applied by executing a stored macro. The difference between body positioning and task execution, though subtle, is important. In the case of task execution, the important information at the user's level is what actions are to be performed rather than how the actions are performed. Viewed slightly differently, the what is constant over a set of individuals though the how may vary.

  9. User-Appropriate Viewer for High Resolution Interactive Engagement with 3d Digital Cultural Artefacts

    NASA Astrophysics Data System (ADS)

    Gillespie, D.; La Pensée, A.; Cooper, M.

    2013-07-01

    presents results of research that aims to provide a methodology for museums and cultural institutions for prototyping a 3D viewer within a webpage, thereby not only allowing institutions to promote their collections via the internet but also providing a tool for users to engage in a meaningful way with cultural heritage datasets. The design process encompasses evaluation as the central part of the design methodology; focusing on how slight changes to navigation, object engagement and aesthetic appearance can influence the user's experience. The prototype used in this paper, was created using WebGL with the Three.Js (Three.JS, 2013) library and datasets were loaded as the OpenCTM (Geelnard, 2010) file format. The overall design is centred on creating an easy-tolearn interface allowing non-skilled users to interact with the datasets, and also providing tools allowing skilled users to discover more about the cultural heritage object. User testing was carried out, allowing users to interact with 3D datasets within the interactive viewer. The results are analysed and the insights learned are discussed in relation to an interface designed to interact with 3D content. The results will lead to the design of interfaces for interacting with 3D objects, which allow for both skilled and non skilled users to engage with 3D cultural heritage objects in a meaningful way.

  10. Nanoleakage distribution at adhesive-dentin interfaces in 3D.

    PubMed

    Coutinho, E; Cardoso, M V; Fernandes, C P; Neves, A A; Gouvea, C V D; Van Landuyt, K L; De Munck, J; Van Meerbeek, B

    2011-08-01

    In spite of its role in the degradation of tooth-biomaterial interfaces, reports on nanoleakage are largely inconsistent. The aim of this work was to assess nanoleakage patterns qualitatively and quantitatively in 3D, to determine the influence of direction, position, and inclination of the field-of-view. Therefore, we applied a gold-standard 3-step etch-and-rinse adhesive to bur-cut dentin surfaces, after which interface samples were sectioned, infiltrated with an ammoniacal silver-nitrate solution, and embedded by common TEM procedures. High-resolution 3D models of interfaces were then generated by FIB and electron tomography, following strict conditions determined by Monte Carlo simulations. Inverted images in FIB tomography disclosed morphological characteristics analogous to those revealed by TEM. Quantitative analysis revealed large variations in silver-nitrate uptake between 2D image projections in different directions. Furthermore, silver-nitrate fractions in individual 2D image projections were seldom related to the total 3D volumetric fraction. Electron tomography showed that inclination also affected the morphology of silver-nitrate patterns. In conclusion, conventional nanoleakage evaluation is heavily influenced by direction, position, and inclination of the field-of-view, and thus may contain artifacts. PMID:21586664

  11. User's manuals for DYNA3D and DYNAP: nonlinear dynamic analysis of solids in three dimensions

    SciTech Connect

    Hallquist, J.O.

    1981-07-01

    This report provides a user's manual for DYNA3D, an explicit three-dimensional finite element code for analyzing the large deformation dynamic response of inelastic solids. A contact-impact algorithm permits gaps and sliding along material interfaces. By a specialization of this algorithm, such interfaces can be rigidly tied to admit variable zoning without the need of transition regions. Spatial discretization is achieved by the use of 8-node solid elements, and the equations-of-motion are integrated by the central difference method. Post-processors for DYNA3D include GRAPE for plotting deformed shapes and stress contours and DYNAP for plotting time histories. A user's manual for DYNAP is also provided in this report.

  12. User Interface Technology Transfer to NASA's Virtual Wind Tunnel System

    NASA Technical Reports Server (NTRS)

    vanDam, Andries

    1998-01-01

    Funded by NASA grants for four years, the Brown Computer Graphics Group has developed novel 3D user interfaces for desktop and immersive scientific visualization applications. This past grant period supported the design and development of a software library, the 3D Widget Library, which supports the construction and run-time management of 3D widgets. The 3D Widget Library is a mechanism for transferring user interface technology from the Brown Graphics Group to the Virtual Wind Tunnel system at NASA Ames as well as the public domain.

  13. A Voice and Mouse Input Interface for 3D Virtual Environments

    NASA Technical Reports Server (NTRS)

    Kao, David L.; Bryson, Steve T.

    2003-01-01

    There have been many successful stories on how 3D input devices can be fully integrated into an immersive virtual environment. Electromagnetic trackers, optical trackers, gloves, and flying mice are just some of these input devices. Though we can use existing 3D input devices that are commonly used for VR applications, there are several factors that prevent us from choosing these input devices for our applications. One main factor is that most of these tracking devices are not suitable for prolonged use due to human fatigue associated with using them. A second factor is that many of them would occupy additional office space. Another factor is that many of the 3D input devices are expensive due to the unusual hardware that are required. For our VR applications, we want a user interface that would work naturally with standard equipment. In this paper, we demonstrate applications or our proposed muitimodal interface using a 3D dome display. We also show that effective data analysis can be achieved while the scientists view their data rendered inside the dome display and perform user interactions simply using the mouse and voice input. Though the sphere coordinate grid seems to be ideal for interaction using a 3D dome display, we can also use other non-spherical grids as well.

  14. Virtual hand: a 3D tactile interface to virtual environments

    NASA Astrophysics Data System (ADS)

    Rogowitz, Bernice E.; Borrel, Paul

    2008-02-01

    We introduce a novel system that allows users to experience the sensation of touch in a computer graphics environment. In this system, the user places his/her hand on an array of pins, which is moved about space on a 6 degree-of-freedom robot arm. The surface of the pins defines a surface in the virtual world. This "virtual hand" can move about the virtual world. When the virtual hand encounters an object in the virtual world, the heights of the pins are adjusted so that they represent the object's shape, surface, and texture. A control system integrates pin and robot arm motions to transmit information about objects in the computer graphics world to the user. It also allows the user to edit, change and move the virtual objects, shapes and textures. This system provides a general framework for touching, manipulating, and modifying objects in a 3-D computer graphics environment, which may be useful in a wide range of applications, including computer games, computer aided design systems, and immersive virtual worlds.

  15. User experience while viewing stereoscopic 3D television

    PubMed Central

    Read, Jenny C.A.; Bohr, Iwo

    2014-01-01

    3D display technologies have been linked to visual discomfort and fatigue. In a lab-based study with a between-subjects design, 433 viewers aged from 4 to 82 years watched the same movie in either 2D or stereo 3D (S3D), and subjectively reported on a range of aspects of their viewing experience. Our results suggest that a minority of viewers, around 14%, experience adverse effects due to viewing S3D, mainly headache and eyestrain. A control experiment where participants viewed 2D content through 3D glasses suggests that around 8% may report adverse effects which are not due directly to viewing S3D, but instead are due to the glasses or to negative preconceptions about S3D (the ‘nocebo effect'). Women were slightly more likely than men to report adverse effects with S3D. We could not detect any link between pre-existing eye conditions or low stereoacuity and the likelihood of experiencing adverse effects with S3D. Practitioner Summary: Stereoscopic 3D (S3D) has been linked to visual discomfort and fatigue. Viewers watched the same movie in either 2D or stereo 3D (between-subjects design). Around 14% reported effects such as headache and eyestrain linked to S3D itself, while 8% report adverse effects attributable to 3D glasses or negative expectations. PMID:24874550

  16. DIRAC: Secure web user interface

    NASA Astrophysics Data System (ADS)

    Casajus Ramo, A.; Sapunov, M.

    2010-04-01

    Traditionally the interaction between users and the Grid is done with command line tools. However, these tools are difficult to use by non-expert users providing minimal help and generating outputs not always easy to understand especially in case of errors. Graphical User Interfaces are typically limited to providing access to the monitoring or accounting information and concentrate on some particular aspects failing to cover the full spectrum of grid control tasks. To make the Grid more user friendly more complete graphical interfaces are needed. Within the DIRAC project we have attempted to construct a Web based User Interface that provides means not only for monitoring the system behavior but also allows to steer the main user activities on the grid. Using DIRAC's web interface a user can easily track jobs and data. It provides access to job information and allows performing actions on jobs such as killing or deleting. Data managers can define and monitor file transfer activity as well as check requests set by jobs. Production managers can define and follow large data productions and react if necessary by stopping or starting them. The Web Portal is build following all the grid security standards and using modern Web 2.0 technologies which allow to achieve the user experience similar to the desktop applications. Details of the DIRAC Web Portal architecture and User Interface will be presented and discussed.

  17. 3D silicone rubber interfaces for individually tailored implants.

    PubMed

    Stieghorst, Jan; Bondarenkova, Alexandra; Burblies, Niklas; Behrens, Peter; Doll, Theodor

    2015-01-01

    For the fabrication of customized silicone rubber based implants, e.g. cochlear implants or electrocortical grid arrays, it is required to develop high speed curing systems, which vulcanize the silicone rubber before it runs due to a heating related viscosity drop. Therefore, we present an infrared radiation based cross-linking approach for the 3D-printing of silicone rubber bulk and carbon nanotube based silicone rubber electrode materials. Composite materials were cured in less than 120 s and material interfaces were evaluated with scanning electron microscopy. Furthermore, curing related changes in the mechanical and cell-biological behaviour were investigated with tensile and WST-1 cell biocompatibility tests. The infrared absorption properties of the silicone rubber materials were analysed with fourier transform infrared spectroscopy in transmission and attenuated total reflection mode. The heat flux was calculated by using the FTIR data, emissivity data from the infrared source manufacturer and the geometrical view factor of the system. PMID:25975600

  18. Medical workstation design: enhancing graphical interface with 3D anatomical atlas

    NASA Astrophysics Data System (ADS)

    Soo Hoo, Kent; Wong, Stephen T.; Grant, Ellen

    1997-05-01

    The huge data archive of the UCSF Hospital Integrated Picture Archiving and Communication System gives healthcare providers access to diverse kinds of images and text for diagnosis and patient management. Given the mass of information accessible, however, conventional graphical user interface (GUI) approach overwhelms the user with forms, menus, fields, lists, and other widgets and causes 'information overloading.' This article describes a new approach that complements the conventional GUI with 3D anatomical atlases and presents the usefulness of this approach with a clinical neuroimaging application.

  19. User interfaces to expert systems

    SciTech Connect

    Agarwal, A.; Emrich, M.L.

    1988-10-01

    Expert Systems are becoming increasingly popular in environments where the user is not well versed in computers or the subject domain. They offer expert advice and can also explain their lines of reasoning. As these systems are applied to highly technical areas, they become complex and large. Therefore, User Systems Interfaces (USIs) become critical. This paper discusses recent technologies that can be applied to improved user communication. In particular, bar menus/graphics, mouse interfaces, touch screens, and voice links will be highlighted. Their applications in the context of SOFTMAN (The Software Manager Apprentice) a knowledge-based system are discussed. 18 refs., 2 figs.

  20. User experience while viewing stereoscopic 3D television.

    PubMed

    Read, Jenny C A; Bohr, Iwo

    2014-01-01

    3D display technologies have been linked to visual discomfort and fatigue. In a lab-based study with a between-subjects design, 433 viewers aged from 4 to 82 years watched the same movie in either 2D or stereo 3D (S3D), and subjectively reported on a range of aspects of their viewing experience. Our results suggest that a minority of viewers, around 14%, experience adverse effects due to viewing S3D, mainly headache and eyestrain. A control experiment where participants viewed 2D content through 3D glasses suggests that around 8% may report adverse effects which are not due directly to viewing S3D, but instead are due to the glasses or to negative preconceptions about S3D (the 'nocebo effect'). Women were slightly more likely than men to report adverse effects with S3D. We could not detect any link between pre-existing eye conditions or low stereoacuity and the likelihood of experiencing adverse effects with S3D. PMID:24874550

  1. Rapid prototyping 3D virtual world interfaces within a virtual factory environment

    NASA Technical Reports Server (NTRS)

    Kosta, Charles Paul; Krolak, Patrick D.

    1993-01-01

    On-going work into user requirements analysis using CLIPS (NASA/JSC) expert systems as an intelligent event simulator has led to research into three-dimensional (3D) interfaces. Previous work involved CLIPS and two-dimensional (2D) models. Integral to this work was the development of the University of Massachusetts Lowell parallel version of CLIPS, called PCLIPS. This allowed us to create both a Software Bus and a group problem-solving environment for expert systems development. By shifting the PCLIPS paradigm to use the VEOS messaging protocol we have merged VEOS (HlTL/Seattle) and CLIPS into a distributed virtual worlds prototyping environment (VCLIPS). VCLIPS uses the VEOS protocol layer to allow multiple experts to cooperate on a single problem. We have begun to look at the control of a virtual factory. In the virtual factory there are actors and objects as found in our Lincoln Logs Factory of the Future project. In this artificial reality architecture there are three VCLIPS entities in action. One entity is responsible for display and user events in the 3D virtual world. Another is responsible for either simulating the virtual factory or communicating with the real factory. The third is a user interface expert. The interface expert maps user input levels, within the current prototype, to control information for the factory. The interface to the virtual factory is based on a camera paradigm. The graphics subsystem generates camera views of the factory on standard X-Window displays. The camera allows for view control and object control. Control or the factory is accomplished by the user reaching into the camera views to perform object interactions. All communication between the separate CLIPS expert systems is done through VEOS.

  2. 3D-CDTI User Manual v2.1

    NASA Technical Reports Server (NTRS)

    Johnson, Walter; Battiste, Vernol

    2016-01-01

    The 3D-Cockpit Display of Traffic Information (3D-CDTI) is a flight deck tool that presents aircrew with: proximal traffic aircraft location, their current status and flight plan data; strategic conflict detection and alerting; automated conflict resolution strategies; the facility to graphically plan manual route changes; time-based, in-trail spacing on approach. The CDTI is manipulated via a touchpad on the flight deck, and by mouse when presented as part of a desktop flight simulator.

  3. Opportunistic tangible user interfaces for augmented reality.

    PubMed

    Henderson, Steven; Feiner, Steven

    2010-01-01

    Opportunistic Controls are a class of user interaction techniques that we have developed for augmented reality (AR) applications to support gesturing on, and receiving feedback from, otherwise unused affordances already present in the domain environment. By leveraging characteristics of these affordances to provide passive haptics that ease gesture input, Opportunistic Controls simplify gesture recognition, and provide tangible feedback to the user. In this approach, 3D widgets are tightly coupled with affordances to provide visual feedback and hints about the functionality of the control. For example, a set of buttons can be mapped to existing tactile features on domain objects. We describe examples of Opportunistic Controls that we have designed and implemented using optical marker tracking, combined with appearance-based gesture recognition. We present the results of two user studies. In the first, participants performed a simulated maintenance inspection of an aircraft engine using a set of virtual buttons implemented both as Opportunistic Controls and using simpler passive haptics. Opportunistic Controls allowed participants to complete their tasks significantly faster and were preferred over the baseline technique. In the second, participants proposed and demonstrated user interfaces incorporating Opportunistic Controls for two domains, allowing us to gain additional insights into how user interfaces featuring Opportunistic Controls might be designed. PMID:19910657

  4. The HEASARC graphical user interface

    NASA Technical Reports Server (NTRS)

    White, N.; Barrett, P.; Jacobs, P.; Oneel, B.

    1992-01-01

    An OSF/Motif-based graphical user interface has been developed to facilitate the use of the database and data analysis software packages available from the High Energy Astrophysics Science Archive Research Center (HEASARC). It can also be used as an interface to other, similar, routines. A small number of tables are constructed to specify the possible commands and command parameters for a given set of analysis routines. These tables can be modified by a designer to affect the appearance of the interface screens. They can also be dynamically changed in response to parameter adjustments made while the underlying program is running. Additionally, a communication protocol has been designed so that the interface can operate locally or across a network. It is intended that this software be able to run on a variety of workstations and X terminals.

  5. A brain-computer interface method combined with eye tracking for 3D interaction.

    PubMed

    Lee, Eui Chul; Woo, Jin Cheol; Kim, Jong Hwa; Whang, Mincheol; Park, Kang Ryoung

    2010-07-15

    With the recent increase in the number of three-dimensional (3D) applications, the need for interfaces to these applications has increased. Although the eye tracking method has been widely used as an interaction interface for hand-disabled persons, this approach cannot be used for depth directional navigation. To solve this problem, we propose a new brain computer interface (BCI) method in which the BCI and eye tracking are combined to analyze depth navigation, including selection and two-dimensional (2D) gaze direction, respectively. The proposed method is novel in the following five ways compared to previous works. First, a device to measure both the gaze direction and an electroencephalogram (EEG) pattern is proposed with the sensors needed to measure the EEG attached to a head-mounted eye tracking device. Second, the reliability of the BCI interface is verified by demonstrating that there is no difference between the real and the imaginary movements for the same work in terms of the EEG power spectrum. Third, depth control for the 3D interaction interface is implemented by an imaginary arm reaching movement. Fourth, a selection method is implemented by an imaginary hand grabbing movement. Finally, for the independent operation of gazing and the BCI, a mode selection method is proposed that measures a user's concentration by analyzing the pupil accommodation speed, which is not affected by the operation of gazing and the BCI. According to experimental results, we confirmed the feasibility of the proposed 3D interaction method using eye tracking and a BCI. PMID:20580646

  6. A virtual interface for interactions with 3D models of the human body.

    PubMed

    De Paolis, Lucio T; Pulimeno, Marco; Aloisio, Giovanni

    2009-01-01

    The developed system is the first prototype of a virtual interface designed to avoid contact with the computer so that the surgeon is able to visualize 3D models of the patient's organs more effectively during surgical procedure or to use this in the pre-operative planning. The doctor will be able to rotate, to translate and to zoom in on 3D models of the patient's organs simply by moving his finger in free space; in addition, it is possible to choose to visualize all of the organs or only some of them. All of the interactions with the models happen in real-time using the virtual interface which appears as a touch-screen suspended in free space in a position chosen by the user when the application is started up. Finger movements are detected by means of an optical tracking system and are used to simulate touch with the interface and to interact by pressing the buttons present on the virtual screen. PMID:19377116

  7. Towards automation of user interface design

    NASA Technical Reports Server (NTRS)

    Gastner, Rainer; Kraetzschmar, Gerhard K.; Lutz, Ernst

    1992-01-01

    This paper suggests an approach to automatic software design in the domain of graphical user interfaces. There are still some drawbacks in existing user interface management systems (UIMS's) which basically offer only quantitative layout specifications via direct manipulation. Our approach suggests a convenient way to get a default graphical user interface which may be customized and redesigned easily in further prototyping cycles.

  8. A graphical user interface for remote intervention

    SciTech Connect

    Nilsen, K.A.; Hallset, J.O.; Sandvig, G.

    1996-12-31

    Deep water petroleum production must rely on remotely controlled intervention methods, like ROV systems, to do inspection, maintenance and repair tasks. ROV work is normally done by a skilled pilot, controlling the vehicle and its tools. The pilot`s work is made tedious by the uncontrolled environment with currents, turbid water, inferior lighting and loss of perspective. The MIMIC (Modular Integrated Man-machine Interaction and Control) project is a new system development aimed at improving the efficiency and quality of ROV operations. The improvement is achieved by providing the pilot with a dramatically better user interface than he has today. The interface is based on three-dimensional (3D) computer graphics technology. In current ROV control systems, the pilot has to perceive data from many different sources, of various quality. The MIMIC project shows that it is possible to integrate and enhance this information, decreasing the work-load on the operator, and reducing operation time and costs due to errors. To the best of the authors` knowledge, this work is the first systematic attempt at using 3D computer graphics in this application field, not counting experimental systems. Similar systems are on the test bed for land and space applications.

  9. Magnetism and superconductivity at LAO/STO-interfaces: the role of Ti 3d interface electrons

    NASA Astrophysics Data System (ADS)

    Pavlenko, Natalia; Kopp, Thilo; Tsymbal, E. Y.; Sawatzky, G. A.; Mannhart, Jochen

    2012-02-01

    Ferromagnetism and superconductivity are in most cases adverse. However, recent experiments reveal that they coexist at interfaces of LaAlO3 and SrTiO3 [1]. We analyze the ferromagnetic state within density functional theory and provide evidence that it is also generated by Ti 3d interface electrons, as is the two-dimensional electron liquid at the interface which gives rise to superconductivity [2]. We demonstrate that oxygen vacancies in the TiO2 interface layer enhance the tendency for ferromagnetism considerably. This allows for the notion that areas with increased density of oxygen vacancies produce ferromagnetic puddles and account for the previous observation of a superparamagnetic behavior in the superconducting state [3].[4pt] [1] Lu Li, C.Richter, J.Mannhart, and R.C.Ashoori, Nature Physics 7, 762 (2011).[0pt] [2] N. Reyren et al., Science 317, 1196 (2007).[0pt] [3] N.Pavlenko, T.Kopp, E.Y.Tsymbal, G.A.Sawatzky, and J.Mannhart, cond-mat/arXiv:1105.1163 (2011)

  10. MT3D: a 3 dimensional magnetotelluric modeling program (user's guide and documentation for Rev. 1)

    SciTech Connect

    Nutter, C.; Wannamaker, P.E.

    1980-11-01

    MT3D.REV1 is a non-interactive computer program written in FORTRAN to do 3-dimensional magnetotelluric modeling. A 3-D volume integral equation has been adapted to simulate the MT response of a 3D body in the earth. An integro-difference scheme has been incorporated to increase the accuracy. This is a user's guide for MT3D.REV1 on the University of Utah Research Institute's (UURI) PRIME 400 computer operating under PRIMOS IV, Rev. 17.

  11. Interaction Design and Usability of Learning Spaces in 3D Multi-user Virtual Worlds

    NASA Astrophysics Data System (ADS)

    Minocha, Shailey; Reeves, Ahmad John

    Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web, which users can 'inhabit' and interact via their own graphical, self-representations known as 'avatars'. 3D virtual worlds are being used in many applications: education/training, gaming, social networking, marketing and commerce. Second Life is the most widely used 3D virtual world in education. However, problems associated with usability, navigation and way finding in 3D virtual worlds may impact on student learning and engagement. Based on empirical investigations of learning spaces in Second Life, this paper presents design guidelines to improve the usability and ease of navigation in 3D spaces. Methods of data collection include semi-structured interviews with Second Life students, educators and designers. The findings have revealed that design principles from the fields of urban planning, Human- Computer Interaction, Web usability, geography and psychology can influence the design of spaces in 3D multi-user virtual environments.

  12. Intelligent user interface for intelligent multimedia repository

    NASA Astrophysics Data System (ADS)

    Rhee, Phill-Kyu; Kim, Yong-Hwan; Sim, B. S.; Zhoo, Z. C.; Park, D.-I.

    1997-10-01

    Recently, much effort has been made for efficiency of user interface since the assumption of expertise or well-trained users is nor more valid these days. Today's users of computer systems are expanded to ordinary people. Furthermore, too much network accessible information resources in the form of various media increases rapidly everyday. The primary goal of the intelligent multimedia repository (IMR) is to assist users in accessing multimedia information efficiently. Primary users of the IMR are assumed to be novice users even though the system can be used for users at different levels of expertise. Users are not well-trained people in using computer system. Thus, the semantic gap between users and the system must be mainly reduced form the system site. The technology of intelligent user interface is adopted to minimize the semantic gap. For the intelligent user interface of been designed and developed. Machine learning technologies have been employed to provide user adaptation/intelligent capability to the system. The IUI of the IMR consist user interface manager (UIM), and user model (UM). The UIM performs the function of managing intelligent user interface. The UM stores the behavioral knowledge of the user. The UM stores the history of query and response interactions to absorb communication errors due to semantic gaps between the user and the IMR. The UM is implemented by decision tree based case- based reasoning and back propagation neural networks. Experimental result show the IUI can improve the performance of the IMR.

  13. Interface requirements to couple thermal-hydraulic codes to 3D neutronic codes

    SciTech Connect

    Langenbuch, S.; Austregesilo, H.; Velkov, K.

    1997-07-01

    The present situation of thermalhydraulics codes and 3D neutronics codes is briefly described and general considerations for coupling of these codes are discussed. Two different basic approaches of coupling are identified and their relative advantages and disadvantages are discussed. The implementation of the coupling for 3D neutronics codes in the system ATHLET is presented. Meanwhile, this interface is used for coupling three different 3D neutronics codes.

  14. A Simple Interface for 3D Position Estimation of a Mobile Robot with Single Camera.

    PubMed

    Chao, Chun-Tang; Chung, Ming-Hsuan; Chiou, Juing-Shian; Wang, Chi-Jo

    2016-01-01

    In recent years, there has been an increase in the number of mobile robots controlled by a smart phone or tablet. This paper proposes a visual control interface for a mobile robot with a single camera to easily control the robot actions and estimate the 3D position of a target. In this proposal, the mobile robot employed an Arduino Yun as the core processor and was remote-controlled by a tablet with an Android operating system. In addition, the robot was fitted with a three-axis robotic arm for grasping. Both the real-time control signal and video transmission are transmitted via Wi-Fi. We show that with a properly calibrated camera and the proposed prototype procedures, the users can click on a desired position or object on the touchscreen and estimate its 3D coordinates in the real world by simple analytic geometry instead of a complicated algorithm. The results of the measurement verification demonstrates that this approach has great potential for mobile robots. PMID:27023556

  15. A Simple Interface for 3D Position Estimation of a Mobile Robot with Single Camera

    PubMed Central

    Chao, Chun-Tang; Chung, Ming-Hsuan; Chiou, Juing-Shian; Wang, Chi-Jo

    2016-01-01

    In recent years, there has been an increase in the number of mobile robots controlled by a smart phone or tablet. This paper proposes a visual control interface for a mobile robot with a single camera to easily control the robot actions and estimate the 3D position of a target. In this proposal, the mobile robot employed an Arduino Yun as the core processor and was remote-controlled by a tablet with an Android operating system. In addition, the robot was fitted with a three-axis robotic arm for grasping. Both the real-time control signal and video transmission are transmitted via Wi-Fi. We show that with a properly calibrated camera and the proposed prototype procedures, the users can click on a desired position or object on the touchscreen and estimate its 3D coordinates in the real world by simple analytic geometry instead of a complicated algorithm. The results of the measurement verification demonstrates that this approach has great potential for mobile robots. PMID:27023556

  16. HyFinBall: a two-handed, hybrid 2D/3D desktop VR interface for multi-dimensional visualization

    NASA Astrophysics Data System (ADS)

    Cho, Isaac; Wang, Xiaoyu; Wartell, Zachary J.

    2013-12-01

    This paper presents the concept, working prototype and design space of a two-handed, hybrid spatial user interface for minimally immersive desktop VR targeted at multi-dimensional visualizations. The user interface supports dual button balls (6DOF isotonic controllers with multiple buttons) which automatically switch between 6DOF mode (xyz + yaw,pitch,roll) and planar-3DOF mode (xy + yaw) upon contacting the desktop. The mode switch automatically switches a button ball's visual representation between a 3D cursor and a mouse-like 2D cursor while also switching the available user interaction techniques (ITs) between 3D and 2D ITs. Further, the small form factor of the button ball allows the user to engage in 2D multi-touch or 3D gestures without releasing and re-acquiring the device. We call the device and hybrid interface the HyFinBall interface which is an abbreviation for `Hybrid Finger Ball.' We describe the user interface (hardware and software), the design space, as well as preliminary results of a formal user study. This is done in the context of a rich, visual analytics interface containing coordinated views with 2D and 3D visualizations and interactions

  17. Three-dimensional user interfaces for scientific visualization

    NASA Technical Reports Server (NTRS)

    Vandam, Andries

    1995-01-01

    The main goal of this project is to develop novel and productive user interface techniques for creating and managing visualizations of computational fluid dynamics (CFD) datasets. We have implemented an application framework in which we can visualize computational fluid dynamics user interfaces. This UI technology allows users to interactively place visualization probes in a dataset and modify some of their parameters. We have also implemented a time-critical scheduling system which strives to maintain a constant frame-rate regardless of the number of visualization techniques. In the past year, we have published parts of this research at two conferences, the research annotation system at Visualization 1994, and the 3D user interface at UIST 1994. The real-time scheduling system has been submitted to SIGGRAPH 1995 conference. Copies of these documents are included with this report.

  18. Understanding Human Perception of Building Categories in Virtual 3d Cities - a User Study

    NASA Astrophysics Data System (ADS)

    Tutzauer, P.; Becker, S.; Niese, T.; Deussen, O.; Fritsch, D.

    2016-06-01

    Virtual 3D cities are becoming increasingly important as a means of visually communicating diverse urban-related information. To get a deeper understanding of a human's cognitive experience of virtual 3D cities, this paper presents a user study on the human ability to perceive building categories (e.g. residential home, office building, building with shops etc.) from geometric 3D building representations. The study reveals various dependencies between geometric properties of the 3D representations and the perceptibility of the building categories. Knowledge about which geometries are relevant, helpful or obstructive for perceiving a specific building category is derived. The importance and usability of such knowledge is demonstrated based on a perception-guided 3D building abstraction process.

  19. Vision as a user interface

    NASA Astrophysics Data System (ADS)

    Koenderink, Jan

    2011-03-01

    The egg-rolling behavior of the graylag goose is an often quoted example of a fixed-action pattern. The bird will even attempt to roll a brick back to its nest! Despite excellent visual acuity it apparently takes a brick for an egg." Evolution optimizes utility, not veridicality. Yet textbooks take it for a fact that human vision evolved so as to approach veridical perception. How do humans manage to dodge the laws of evolution? I will show that they don't, but that human vision is an idiosyncratic user interface. By way of an example I consider the case of pictorial perception. Gleaning information from still images is an important human ability and is likely to remain so for the foreseeable future. I will discuss a number of instances of extreme non-veridicality and huge inter-observer variability. Despite their importance in applications (information dissemination, personnel selection,...) such huge effects have remained undocumented in the literature, although they can be traced to artistic conventions. The reason appears to be that conventional psychophysics-by design-fails to address the qualitative, that is the meaningful, aspects of visual awareness whereas this is the very target of the visual arts.

  20. User Interface Design for Dynamic Geometry Software

    ERIC Educational Resources Information Center

    Kortenkamp, Ulrich; Dohrmann, Christian

    2010-01-01

    In this article we describe long-standing user interface issues with Dynamic Geometry Software and common approaches to address them. We describe first prototypes of multi-touch-capable DGS. We also give some hints on the educational benefits of proper user interface design.

  1. New User Interface Capabilities for Control Systems

    SciTech Connect

    Kasemir, Kay

    2009-01-01

    Latest technologies promise new control system User Interface (UI) features and greater interoperability of applications. New developments using Java and Eclipse aim to unify diverse control systems and make communication between applications seamless. Web based user interfaces can improve portability and remote access. Modern programming tools improve efficiency, support testing and facilitate shared code. This paper will discuss new developments aimed at improving control system interfaces and their development environment.

  2. Why 3D Cameras are Not Popular: A Qualitative User Study on Stereoscopic Photography Acceptance

    NASA Astrophysics Data System (ADS)

    Hakala, Jussi; Westman, Stina; Salmimaa, Marja; Pölönen, Monika; Järvenpää, Toni; Häkkinen, Jukka

    2014-03-01

    Digital stereoscopic 3D cameras have entered the consumer market in recent years, but the acceptance of this novel technology has not yet been studied. The aim of this study was to identify the benefits and problems that novice users encounter in 3D photography by equipping five users with 3D cameras for a 4-week trial. We gathered data using a weekly questionnaire, an exit interview, and a stereoscopic disparity analysis of the 699 photographs taken during the trial. The results indicate that the participants took photographs at too-close distances, which caused excessive disparities. They learned to avoid the problem to some extent; the number of failed photographs due to excessive stereoscopic disparity decreased 70 % in 4 weeks. The participants also developed a preference for subjects that included clear depth differences and started to avoid photographing people because they looked unnatural in 3D photographs. They also regarded flash-induced shadows and edge violations problematic because of the unnatural effects in the photographs. We propose in-camera assistance tools for 3D cameras to make 3D photography easier.

  3. Subjective evaluation of user experience in interactive 3D visualization in a medical context

    NASA Astrophysics Data System (ADS)

    Tourancheau, Sylvain; Sjöström, Mårten; Olsson, Roger; Persson, Anders; Ericson, Thomas; Rudling, Johan; Norén, Bengt

    2012-02-01

    New display technologies enable the usage of 3D-visualization in a medical context. Even though user performance seems to be enhanced with respect to 2D thanks to the addition of recreated depth cues, human factors, and more particularly visual comfort and visual fatigue can still be a bridle to the widespread use of these systems. This study aimed at evaluating and comparing two different 3D visualization systems (a market stereoscopic display, and a state-of-the-art multi-view display) in terms of quality of experience (QoE), in the context of interactive medical visualization. An adapted methodology was designed in order to subjectively evaluate the experience of users. 14 medical doctors and 15 medical students took part in the experiment. After solving different tasks using the 3D reconstruction of a phantom object, they were asked to judge their quality of the experience, according to specific features. They were also asked to give their opinion about the influence of 3D-systems on their work conditions. Results suggest that medical doctors are opened to 3D-visualization techniques and are confident concerning their beneficial influence on their work. However, visual comfort and visual fatigue are still an issue of 3D-displays. Results obtained with the multi-view display suggest that the use of continuous horizontal parallax might be the future response to these current limitations.

  4. Rapid Prototyping of Distributed User Interfaces

    NASA Astrophysics Data System (ADS)

    Massó, José Pascual Molina; Vanderdonckt, Jean; López, Pascual González; Fernández-Caballero, Antonio; Pérez, María Dolores Lozano

    This paper introduces a software tool for rapid prototyping of interactive systems whose user interfaces could be distributed according to four axes defined in a design space: type of computing platform, amount of interaction surfaces, type of interaction surface, and type of user interface. This software is based on a virtual toolkit for rendering the user interfaces in a virtual world depicting the real world in which the distribution occurs. The virtual toolkit consists of a layer for rendering a concrete user interface specified in a user interface description language. This paper presents its extension to modeling the external environment in terms of the design space so as to render the context of use in which the user interfaces are distributed. For each axis, a pair of functions enables exploring the axis in decreasing and increasing order so as to explore various situations of distribution, axis by axis, or in a combined way. As the interfaces resulting from this rendering are truly executable ones, this system provides designers with an acceptable means for generating ideas about how a user interface can be distributed in a context of use, and helps to evaluate the quality of a solution at an early design stage. Four representative situations located on the design space are implemented and discussed: distribution in a multi-platform context, distribution of the workplace, ubiquitous computing, and ambient intelligence, thus proving the coverage of the design space and the capabilities of the whole system

  5. Development of the User-Computer Interface.

    ERIC Educational Resources Information Center

    McCann, Patrick H.

    1983-01-01

    Discusses the design and development of the user-computer interface in terms of the personal computer user's psychological needs and physical, perceptual, and conceptual contact with the system. Principles for the development of a user-system dialog that meets the requirements of transparency and visibility are suggested. Twenty-six references are…

  6. Socialisation for Learning at a Distance in a 3-D Multi-User Virtual Environment

    ERIC Educational Resources Information Center

    Edirisingha, Palitha; Nie, Ming; Pluciennik, Mark; Young, Ruth

    2009-01-01

    This paper reports findings of a pilot study that examined the pedagogical potential of "Second Life" (SL), a popular three-dimensional multi-user virtual environment (3-D MUVE) developed by the Linden Lab. The study is part of a 1-year research and development project titled "Modelling of Secondlife Environments" (http://www.le.ac.uk/moose)…

  7. From Multi-User Virtual Environment to 3D Virtual Learning Environment

    ERIC Educational Resources Information Center

    Livingstone, Daniel; Kemp, Jeremy; Edgar, Edmund

    2008-01-01

    While digital virtual worlds have been used in education for a number of years, advances in the capabilities and spread of technology have fed a recent boom in interest in massively multi-user 3D virtual worlds for entertainment, and this in turn has led to a surge of interest in their educational applications. In this paper we briefly review the…

  8. Design and Implementation of a 3D Multi-User Virtual World for Language Learning

    ERIC Educational Resources Information Center

    Ibanez, Maria Blanca; Garcia, Jose Jesus; Galan, Sergio; Maroto, David; Morillo, Diego; Kloos, Carlos Delgado

    2011-01-01

    The best way to learn is by having a good teacher and the best language learning takes place when the learner is immersed in an environment where the language is natively spoken. 3D multi-user virtual worlds have been claimed to be useful for learning, and the field of exploiting them for education is becoming more and more active thanks to the…

  9. Applying Cognitive Psychology to User Interfaces

    NASA Astrophysics Data System (ADS)

    Durrani, Sabeen; Durrani, Qaiser S.

    This paper explores some key aspects of cognitive psychology that may be mapped onto user interfaces. Major focus in existing user interface guidelines is on consistency, simplicity, feedback, system messages, display issues, navigation, colors, graphics, visibility and error prevention [8-10]. These guidelines are effective indesigning user interfaces. However, these guidelines do not handle the issues that may arise due to the innate structure of human brain and human limitations. For example, where to place graphics on the screen so that user can easily process them and what kind of background should be given on the screen according to the limitation of human motor system. In this paper we have collected some available guidelines from the area of cognitive psychology [1, 5, 7]. In addition, we have extracted few guidelines from theories and studies of cognitive psychology [3, 11] which may be mapped to user interfaces.

  10. CARE 3 user-friendly interface user's guide

    NASA Technical Reports Server (NTRS)

    Martensen, A. L.

    1987-01-01

    CARE 3 predicts the unreliability of highly reliable reconfigurable fault-tolerant systems that include redundant computers or computer systems. CARE3MENU is a user-friendly interface used to create an input for the CARE 3 program. The CARE3MENU interface has been designed to minimize user input errors. Although a CARE3MENU session may be successfully completed and all parameters may be within specified limits or ranges, the CARE 3 program is not guaranteed to produce meaningful results if the user incorrectly interprets the CARE 3 stochastic model. The CARE3MENU User Guide provides complete information on how to create a CARE 3 model with the interface. The CARE3MENU interface runs under the VAX/VMS operating system.

  11. An interface for precise and comfortable 3D work with volumetric medical datasets.

    PubMed

    Serra, L; Hern, N; Guan, C G; Lee, E; Lee, Y H; Yeo, T T; Chan, C; Kockro, R A

    1999-01-01

    We have developed a 3D/2D paradigm of interaction that combines manipulation of precise 3D volumetric data with unambiguous widget interaction. Precise 3D interaction is ensured by a combination of resting the lower arms on an armrest and pivoting the hands around the wrist. Unambiguous 2D interaction is achieved by providing passive haptic feedback by means of a virtual control panel whose position coincides with the physical surfaces encasing the system. We have tested this interface with a neurosurgical planning application that has been clinically used for 17 skull-base cases at two local hospitals. PMID:10538381

  12. Digital microfabrication of user-defined 3D microstructures in cell-laden hydrogels.

    PubMed

    Soman, Pranav; Chung, Peter H; Zhang, A Ping; Chen, Shaochen

    2013-11-01

    Complex 3D interfacial arrangements of cells are found in several in vivo biosystems such as blood vasculature, renal glomeruli, and intestinal villi. Current tissue engineering techniques fail to develop suitable 3D microenvironments to evaluate the concurrent effects of complex topography and cell encapsulation. There is a need to develop new fabrication approaches that control cell density and distribution within complex 3D features. In this work, we present a dynamic projection printing process that allows rapid construction of complex 3D structures using custom-defined computer-aided-design (CAD) files. Gelatin-methacrylate (GelMA) constructs featuring user-defined spiral, pyramid, flower, and dome micro-geometries were fabricated with and without encapsulated cells. Encapsulated cells demonstrate good cell viability across all geometries both on the scaffold surface and internal to the structures. Cells respond to geometric cues individually as well as collectively throughout the larger-scale patterns. Time-lapse observations also reveal the dynamic nature of mechanical interactions between cells and micro-geometry. When compared to conventional cell-seeding, cell encapsulation within complex 3D patterned scaffolds provides long-term control over proliferation, cell morphology, and geometric guidance. Overall, this biofabrication technique offers a flexible platform to evaluate cell interactions with complex 3D micro-features, with the ability to scale-up towards high-throughput screening platforms. PMID:23686741

  13. Digital microfabrication of user-defined 3D microstructures in cell-laden hydrogels

    PubMed Central

    Soman, Pranav; Chung, Peter H.; Zhang, Alvin; Chen, Shaochen

    2013-01-01

    Complex 3D interfacial arrangements of cells are found in several in vivo biosystems such as blood vasculature, renal glomeruli, and intestinal villi. Current tissue engineering techniques fail to develop suitable 3D microenvironments to evaluate the concurrent effects of complex topography and cell encapsulation. There is a need to develop new fabrication approaches that control cell density and distribution within complex 3D features. In this work, we present a dynamic projection printing process that allows rapid construction of complex 3D structures using custom-defined computer-aided-design (CAD) files. Gelatin-methacrylate (GelMA) constructs featuring user-defined spiral, pyramid, flower, and dome micro-geometries were fabricated with and without encapsulated cells. Encapsulated cells demonstrate good cell viability across all geometries both on the scaffold surface and internal to the structures. Cells respond to geometric cues individually as well as collectively throughout the larger-scale patterns. Time-lapse observations also reveal the dynamic nature of mechanical interactions between cells and micro-geometry. When compared to conventional cell-seeding, cell encapsulation within complex 3D patterned scaffolds provides long-term control over proliferation, cell morphology, and geometric guidance. Overall, this biofabrication technique offers a flexible platform to evaluate cell interactions with complex 3D micro-features, with the ability to scale-up towards high-throughput screening platforms. PMID:23686741

  14. Sketch on dynamic gesture tracking and analysis exploiting vision-based 3D interface

    NASA Astrophysics Data System (ADS)

    Woo, Woontack; Kim, Namgyu; Wong, Karen; Tadenuma, Makoto

    2000-12-01

    In this paper, we propose a vision-based 3D interface exploiting invisible 3D boxes, arranged in the personal space (i.e. reachable space by the body without traveling), which allows robust yet simple dynamic gesture tracking and analysis, without exploiting complicated sensor-based motion tracking systems. Vision-based gesture tracking and analysis is still a challenging problem, even though we have witnessed rapid advances in computer vision over the last few decades. The proposed framework consists of three main parts, i.e. (1) object segmentation without bluescreen and 3D box initialization with depth information, (2) movement tracking by observing how the body passes through the 3D boxes in the personal space and (3) movement feature extraction based on Laban's Effort theory and movement analysis by mapping features to meaningful symbols using time-delay neural networks. Obviously, exploiting depth information using multiview images improves the performance of gesture analysis by reducing the errors introduced by simple 2D interfaces In addition, the proposed box-based 3D interface lessens the difficulties in both tracking movement in 3D space and in extracting low-level features of the movement. Furthermore, the time-delay neural networks lessens the difficulties in movement analysis by training. Due to its simplicity and robustness, the framework will provide interactive systems, such as ATR I-cubed Tangible Music System or ATR Interactive Dance system, with improved quality of the 3D interface. The proposed simple framework also can be extended to other applications requiring dynamic gesture tracking and analysis on the fly.

  15. Formalizing the potential of stereoscopic 3D user experience in interactive entertainment

    NASA Astrophysics Data System (ADS)

    Schild, Jonas; Masuch, Maic

    2015-03-01

    The use of stereoscopic 3D vision affects how interactive entertainment has to be developed as well as how it is experienced by the audience. The large amount of possibly impacting factors and variety as well as a certain subtlety of measured effects on user experience make it difficult to grasp the overall potential of using S3D vision. In a comprehensive approach, we (a) present a development framework which summarizes possible variables in display technology, content creation and human factors, and (b) list a scheme of S3D user experience effects concerning initial fascination, emotions, performance, and behavior as well as negative feelings of discomfort and complexity. As a major contribution we propose a qualitative formalization which derives dependencies between development factors and user effects. The argumentation is based on several previously published user studies. We further show how to apply this formula to identify possible opportunities and threats in content creation as well as how to pursue future steps for a possible quantification.

  16. CLIPS application user interface for the PC

    NASA Technical Reports Server (NTRS)

    Jenkins, Jim; Holbrook, Rebecca; Shewhart, Mark; Crouse, Joey; Yarost, Stuart

    1991-01-01

    The majority of applications that utilize expert system development programs for their knowledge representation and inferencing capability require some form of interface with the end user. This interface is more than likely an interaction through the computer screen. When building an application the user interface can prove to be the most difficult and time consuming aspect to program. Commercial products currently exist which address this issue. To keep pace C Language Integrated Production System (CLIPS) will need to find a solution for their lack of an easy to use Application User Interface (AUI). This paper represents a survey of the DoD CLIPS' user community and provides the backbone of a possible solution.

  17. User's manual for the HYPGEN hyperbolic grid generator and the HGUI graphical user interface

    NASA Technical Reports Server (NTRS)

    Chan, William M.; Chiu, Ing-Tsau; Buning, Pieter G.

    1993-01-01

    The HYPGEN program is used to generate a 3-D volume grid over a user-supplied single-block surface grid. This is accomplished by solving the 3-D hyperbolic grid generation equations consisting of two orthogonality relations and one cell volume constraint. In this user manual, the required input files and parameters and output files are described. Guidelines on how to select the input parameters are given. Illustrated examples are provided showing a variety of topologies and geometries that can be treated. HYPGEN can be used in stand-alone mode as a batch program or it can be called from within a graphical user interface HGUI that runs on Silicon Graphics workstations. This user manual provides a description of the menus, buttons, sliders, and typein fields in HGUI for users to enter the parameters needed to run HYPGEN. Instructions are given on how to configure the interface to allow HYPGEN to run either locally or on a faster remote machine through the use of shell scripts on UNIX operating systems. The volume grid generated is copied back to the local machine for visualization using a built-in hook to PLOT3D.

  18. Interfacing electrogenic cells with 3D nanoelectrodes: position, shape, and size matter.

    PubMed

    Santoro, Francesca; Dasgupta, Sabyasachi; Schnitker, Jan; Auth, Thorsten; Neumann, Elmar; Panaitov, Gregory; Gompper, Gerhard; Offenhäusser, Andreas

    2014-07-22

    An in-depth understanding of the interface between cells and nanostructures is one of the key challenges for coupling electrically excitable cells and electronic devices. Recently, various 3D nanostructures have been introduced to stimulate and record electrical signals emanating from inside of the cell. Even though such approaches are highly sensitive and scalable, it remains an open question how cells couple to 3D structures, in particular how the engulfment-like processes of nanostructures work. Here, we present a profound study of the cell interface with two widely used nanostructure types, cylindrical pillars with and without a cap. While basic functionality was shown for these approaches before, a systematic investigation linking experimental data with membrane properties was not presented so far. The combination of electron microscopy investigations with a theoretical membrane deformation model allows us to predict the optimal shape and dimensions of 3D nanostructures for cell-chip coupling. PMID:24963873

  19. Student Preferences toward Microcomputer User Interfaces.

    ERIC Educational Resources Information Center

    Hazari, Sunil I.; Reaves, Rita R.

    1994-01-01

    Describes a study of undergraduates that was conducted to determine students' preferences toward Graphical User Interface versus Command Line Interface during computer-assisted instruction. Previous experience, comfort level, performance scores, and student attitudes are examined and compared, and the computer use survey is appended. (Contains 13…

  20. Software Engineering for User Interfaces. Technical Report.

    ERIC Educational Resources Information Center

    Draper, Stephen W.; Norman, Donald A.

    The discipline of software engineering can be extended in a natural way to deal with the issues raised by a systematic approach to the design of human-machine interfaces. The user should be treated as part of the system being designed and projects should be organized to take into account the current lack of a priori knowledge of user interface…

  1. EPICS system: system structure and user interface

    SciTech Connect

    West, R.E.; Bartlett, J.F.; Bobbitt, J.S.; Lahey, T.E.; Kramper, B.J.; MacKinnon, B.A.

    1984-02-01

    This paper present the user's view of and the general organization of the EPICS control system at Fermilab. Various subsystems of the EPICS control system are discussed. These include the user command language, software protection, the device database, remote computer interfaces, and several application utilities. This paper is related to two other papers on EPICS: an overview paper and a detailed implementation paper.

  2. User interfaces in space science instrumentation

    NASA Astrophysics Data System (ADS)

    McCalden, Alec John

    This thesis examines user interaction with instrumentation in the specific context of space science. It gathers together existing practice in machine interfaces with a look at potential future usage and recommends a new approach to space science projects with the intention of maximising their science return. It first takes a historical perspective on user interfaces and ways of defining and measuring the science return of a space instrument. Choices of research methodology are considered. Implementation details such as the concepts of usability, mental models, affordance and presentation of information are described, and examples of existing interfaces in space science are given. A set of parameters for use in analysing and synthesizing a user interface is derived by using a set of case studies of diverse failures and from previous work. A general space science user analysis is made by looking at typical practice, and an interview plus persona technique is used to group users with interface designs. An examination is made of designs in the field of astronomical instrumentation interfaces, showing the evolution of current concepts and including ideas capable of sustaining progress in the future. The parameters developed earlier are then tested against several established interfaces in the space science context to give a degree of confidence in their use. The concept of a simulator that is used to guide the development of an instrument over the whole lifecycle is described, and the idea is proposed that better instrumentation would result from more efficient use of the resources available. The previous ideas in this thesis are then brought together to describe a proposed new approach to a typical development programme, with an emphasis on user interaction. The conclusion shows that there is significant room for improvement in the science return from space instrumentation by attention to the user interface.

  3. The Input-Interface of Webcam Applied in 3D Virtual Reality Systems

    ERIC Educational Resources Information Center

    Sun, Huey-Min; Cheng, Wen-Lin

    2009-01-01

    Our research explores a virtual reality application based on Web camera (Webcam) input-interface. The interface can replace with the mouse to control direction intention of a user by the method of frame difference. We divide a frame into nine grids from Webcam and make use of the background registration to compute the moving object. In order to…

  4. Ultra-low-cost 3D gaze estimation: an intuitive high information throughput compliment to direct brain-machine interfaces

    NASA Astrophysics Data System (ADS)

    Abbott, W. W.; Faisal, A. A.

    2012-08-01

    Eye movements are highly correlated with motor intentions and are often retained by patients with serious motor deficiencies. Despite this, eye tracking is not widely used as control interface for movement in impaired patients due to poor signal interpretation and lack of control flexibility. We propose that tracking the gaze position in 3D rather than 2D provides a considerably richer signal for human machine interfaces by allowing direct interaction with the environment rather than via computer displays. We demonstrate here that by using mass-produced video-game hardware, it is possible to produce an ultra-low-cost binocular eye-tracker with comparable performance to commercial systems, yet 800 times cheaper. Our head-mounted system has 30 USD material costs and operates at over 120 Hz sampling rate with a 0.5-1 degree of visual angle resolution. We perform 2D and 3D gaze estimation, controlling a real-time volumetric cursor essential for driving complex user interfaces. Our approach yields an information throughput of 43 bits s-1, more than ten times that of invasive and semi-invasive brain-machine interfaces (BMIs) that are vastly more expensive. Unlike many BMIs our system yields effective real-time closed loop control of devices (10 ms latency), after just ten minutes of training, which we demonstrate through a novel BMI benchmark—the control of the video arcade game ‘Pong’.

  5. Language workbench user interfaces for data analysis

    PubMed Central

    Benson, Victoria M.

    2015-01-01

    Biological data analysis is frequently performed with command line software. While this practice provides considerable flexibility for computationally savy individuals, such as investigators trained in bioinformatics, this also creates a barrier to the widespread use of data analysis software by investigators trained as biologists and/or clinicians. Workflow systems such as Galaxy and Taverna have been developed to try and provide generic user interfaces that can wrap command line analysis software. These solutions are useful for problems that can be solved with workflows, and that do not require specialized user interfaces. However, some types of analyses can benefit from custom user interfaces. For instance, developing biomarker models from high-throughput data is a type of analysis that can be expressed more succinctly with specialized user interfaces. Here, we show how Language Workbench (LW) technology can be used to model the biomarker development and validation process. We developed a language that models the concepts of Dataset, Endpoint, Feature Selection Method and Classifier. These high-level language concepts map directly to abstractions that analysts who develop biomarker models are familiar with. We found that user interfaces developed in the Meta-Programming System (MPS) LW provide convenient means to configure a biomarker development project, to train models and view the validation statistics. We discuss several advantages of developing user interfaces for data analysis with a LW, including increased interface consistency, portability and extension by language composition. The language developed during this experiment is distributed as an MPS plugin (available at http://campagnelab.org/software/bdval-for-mps/). PMID:25755929

  6. Language workbench user interfaces for data analysis.

    PubMed

    Benson, Victoria M; Campagne, Fabien

    2015-01-01

    Biological data analysis is frequently performed with command line software. While this practice provides considerable flexibility for computationally savy individuals, such as investigators trained in bioinformatics, this also creates a barrier to the widespread use of data analysis software by investigators trained as biologists and/or clinicians. Workflow systems such as Galaxy and Taverna have been developed to try and provide generic user interfaces that can wrap command line analysis software. These solutions are useful for problems that can be solved with workflows, and that do not require specialized user interfaces. However, some types of analyses can benefit from custom user interfaces. For instance, developing biomarker models from high-throughput data is a type of analysis that can be expressed more succinctly with specialized user interfaces. Here, we show how Language Workbench (LW) technology can be used to model the biomarker development and validation process. We developed a language that models the concepts of Dataset, Endpoint, Feature Selection Method and Classifier. These high-level language concepts map directly to abstractions that analysts who develop biomarker models are familiar with. We found that user interfaces developed in the Meta-Programming System (MPS) LW provide convenient means to configure a biomarker development project, to train models and view the validation statistics. We discuss several advantages of developing user interfaces for data analysis with a LW, including increased interface consistency, portability and extension by language composition. The language developed during this experiment is distributed as an MPS plugin (available at http://campagnelab.org/software/bdval-for-mps/). PMID:25755929

  7. User interface for ground-water modeling: Arcview extension

    USGS Publications Warehouse

    Tsou, M.-S.; Whittemore, D.O.

    2001-01-01

    Numerical simulation for ground-water modeling often involves handling large input and output data sets. A geographic information system (GIS) provides an integrated platform to manage, analyze, and display disparate data and can greatly facilitate modeling efforts in data compilation, model calibration, and display of model parameters and results. Furthermore, GIS can be used to generate information for decision making through spatial overlay and processing of model results. Arc View is the most widely used Windows-based GIS software that provides a robust user-friendly interface to facilitate data handling and display. An extension is an add-on program to Arc View that provides additional specialized functions. An Arc View interface for the ground-water flow and transport models MODFLOW and MT3D was built as an extension for facilitating modeling. The extension includes preprocessing of spatially distributed (point, line, and polygon) data for model input and postprocessing of model output. An object database is used for linking user dialogs and model input files. The Arc View interface utilizes the capabilities of the 3D Analyst extension. Models can be automatically calibrated through the Arc View interface by external linking to such programs as PEST. The efficient pre- and postprocessing capabilities and calibration link were demonstrated for ground-water modeling in southwest Kansas.

  8. A JAVA User Interface for the Virtual Human

    SciTech Connect

    Easterly, C E; Strickler, D J; Tolliver, J S; Ward, R C

    1999-10-13

    A human simulation environment, the Virtual Human (VH), is under development at the Oak Ridge National Laboratory (ORNL). Virtual Human connects three-dimensional (3D) anatomical models of the body with dynamic physiological models to investigate a wide range of human biological and physical responses to stimuli. We have utilized the Java programming language to develop a flexible user interface to the VH. The Java prototype interface has been designed to display dynamic results from selected physiological models, with user control of the initial model parameters and ability to steer the simulation as it is proceeding. Taking advantage of Java's Remote Method Invocation (RMI) features, the interface runs as a Java client that connects to a Java RMI server process running on a remote server machine. The RMI server can couple to physiological models written in Java, or in other programming languages, including C and FORTRAN. Future versions of the interface will be linked to 3D anatomical models of the human body to complete the development of the VH.

  9. PRONTO3D users` instructions: A transient dynamic code for nonlinear structural analysis

    SciTech Connect

    Attaway, S.W.; Mello, F.J.; Heinstein, M.W.; Swegle, J.W.; Ratner, J.A.; Zadoks, R.I.

    1998-06-01

    This report provides an updated set of users` instructions for PRONTO3D. PRONTO3D is a three-dimensional, transient, solid dynamics code for analyzing large deformations of highly nonlinear materials subjected to extremely high strain rates. This Lagrangian finite element program uses an explicit time integration operator to integrate the equations of motion. Eight-node, uniform strain, hexahedral elements and four-node, quadrilateral, uniform strain shells are used in the finite element formulation. An adaptive time step control algorithm is used to improve stability and performance in plasticity problems. Hourglass distortions can be eliminated without disturbing the finite element solution using either the Flanagan-Belytschko hourglass control scheme or an assumed strain hourglass control scheme. All constitutive models in PRONTO3D are cast in an unrotated configuration defined using the rotation determined from the polar decomposition of the deformation gradient. A robust contact algorithm allows for the impact and interaction of deforming contact surfaces of quite general geometry. The Smooth Particle Hydrodynamics method has been embedded into PRONTO3D using the contact algorithm to couple it with the finite element method.

  10. Flexible dynamic models for user interfaces

    NASA Astrophysics Data System (ADS)

    Vogelsang, Holger; Brinkschulte, Uwe; Siormanolakis, Marios

    1997-04-01

    This paper describes an approach for a platform- and implementation-independent design of user interfaces using the UIMS idea. It is a result of a detailed examination of object-oriented techniques for program specification and implementation. This analysis leads to a description of the requirements for man-machine interaction from the software- developers point of view. On the other hand, the final user of the whole system has a different view of this system. He needs metaphors of his own world to fulfill his tasks. It's the job of the user interface designer to bring these views together. The approach, described in this paper, helps bringing both kinds of developers together, using a well defined interface with minimal communication overhead.

  11. MaxMod: a hidden Markov model based novel interface to MODELLER for improved prediction of protein 3D models.

    PubMed

    Parida, Bikram K; Panda, Prasanna K; Misra, Namrata; Mishra, Barada K

    2015-02-01

    Modeling the three-dimensional (3D) structures of proteins assumes great significance because of its manifold applications in biomolecular research. Toward this goal, we present MaxMod, a graphical user interface (GUI) of the MODELLER program that combines profile hidden Markov model (profile HMM) method with Clustal Omega program to significantly improve the selection of homologous templates and target-template alignment for construction of accurate 3D protein models. MaxMod distinguishes itself from other existing GUIs of MODELLER software by implementing effortless modeling of proteins using templates that bear modified residues. Additionally, it provides various features such as loop optimization, express modeling (a feature where protein model can be generated directly from its sequence, without any further user intervention) and automatic update of PDB database, thus enhancing the user-friendly control of computational tasks. We find that HMM-based MaxMod performs better than other modeling packages in terms of execution time and model quality. MaxMod is freely available as a downloadable standalone tool for academic and non-commercial purpose at http://www.immt.res.in/maxmod/. PMID:25636267

  12. XRLSim model specifications and user interfaces

    SciTech Connect

    Young, K.D.; Breitfeller, E.; Woodruff, J.P.

    1989-12-01

    The two chapters in this manual document the engineering development leading to modification of XRLSim -- an Ada-based computer program developed to provide a realistic simulation of an x-ray laser weapon platform. Complete documentation of the FY88 effort to develop XRLSim was published in April 1989, as UCID-21736:XRLSIM Model Specifications and User Interfaces, by L. C. Ng, D. T. Gavel, R. M. Shectman. P. L. Sholl, and J. P. Woodruff. The FY89 effort has been primarily to enhance the x-ray laser weapon-platform model fidelity. Chapter 1 of this manual details enhancements made to XRLSim model specifications during FY89. Chapter 2 provides the user with changes in user interfaces brought about by these enhancements. This chapter is offered as a series of deletions, replacements, and insertions to the original document to enable XRLSim users to implement enhancements developed during FY89.

  13. DYNA3D: A nonlinear, explicit, three-dimensional finite element code for solid and structural mechanics, User manual. Revision 1

    SciTech Connect

    Whirley, R.G.; Engelmann, B.E.

    1993-11-01

    This report is the User Manual for the 1993 version of DYNA3D, and also serves as a User Guide. DYNA3D is a nonlinear, explicit, finite element code for analyzing the transient dynamic response of three-dimensional solids and structures. The code is fully vectorized and is available on several computer platforms. DYNA3D includes solid, shell, beam, and truss elements to allow maximum flexibility in modeling physical problems. Many material models are available to represent a wide range of material behavior, including elasticity, plasticity, composites, thermal effects, and rate dependence. In addition, DYNA3D has a sophisticated contact interface capability, including frictional sliding and single surface contact. Rigid materials provide added modeling flexibility. A material model driver with interactive graphics display is incorporated into DYNA3D to permit accurate modeling of complex material response based on experimental data. Along with the DYNA3D Example Problem Manual, this document provides the information necessary to apply DYNA3D to solve a wide range of engineering analysis problems.

  14. GM3D: interactive three-dimensional gravity and magnetic modeling program (GM3D. REV1 user's guide)

    SciTech Connect

    Maurer, J.; Atwood, J.W.

    1980-10-01

    GM3D has been developed for computering the gravity or magnetic anomaly due to a three-dimensional body, and for plotting the resulting contour map. A complex body may be constructed from several right-rectilinear vertical-sided prisms. The program allows the input and editing of the prism data which are then used to calculate the anomaly map for plotting. Plotting is done on either a Tekronix 4014 graphics terminal, a Statos electrostatic plotter, or a CalComp pen plotter. A terminal plot is also available which can be printed on any terminal and on a line printer. The program is written in FORTRAN IV code and operates on a PRIME 400 computer system. Adaptation of the program to other systems is relatively straightforward.

  15. A user-system interface agent

    NASA Technical Reports Server (NTRS)

    Wakim, Nagi T.; Srivastava, Sadanand; Bousaidi, Mehdi; Goh, Gin-Hua

    1995-01-01

    Agent-based technologies answer to several challenges posed by additional information processing requirements in today's computing environments. In particular, (1) users desire interaction with computing devices in a mode which is similar to that used between people, (2) the efficiency and successful completion of information processing tasks often require a high-level of expertise in complex and multiple domains, (3) information processing tasks often require handling of large volumes of data and, therefore, continuous and endless processing activities. The concept of an agent is an attempt to address these new challenges by introducing information processing environments in which (1) users can communicate with a system in a natural way, (2) an agent is a specialist and a self-learner and, therefore, it qualifies to be trusted to perform tasks independent of the human user, and (3) an agent is an entity that is continuously active performing tasks that are either delegated to it or self-imposed. The work described in this paper focuses on the development of an interface agent for users of a complex information processing environment (IPE). This activity is part of an on-going effort to build a model for developing agent-based information systems. Such systems will be highly applicable to environments which require a high degree of automation, such as, flight control operations and/or processing of large volumes of data in complex domains, such as the EOSDIS environment and other multidisciplinary, scientific data systems. The concept of an agent as an information processing entity is fully described with emphasis on characteristics of special interest to the User-System Interface Agent (USIA). Issues such as agent 'existence' and 'qualification' are discussed in this paper. Based on a definition of an agent and its main characteristics, we propose an architecture for the development of interface agents for users of an IPE that is agent-oriented and whose resources

  16. Accurate gradient approximation for complex interface problems in 3D by an improved coupling interface method

    NASA Astrophysics Data System (ADS)

    Shu, Yu-Chen; Chern, I.-Liang; Chang, Chien C.

    2014-10-01

    Most elliptic interface solvers become complicated for complex interface problems at those “exceptional points” where there are not enough neighboring interior points for high order interpolation. Such complication increases especially in three dimensions. Usually, the solvers are thus reduced to low order accuracy. In this paper, we classify these exceptional points and propose two recipes to maintain order of accuracy there, aiming at improving the previous coupling interface method [26]. Yet the idea is also applicable to other interface solvers. The main idea is to have at least first order approximations for second order derivatives at those exceptional points. Recipe 1 is to use the finite difference approximation for the second order derivatives at a nearby interior grid point, whenever this is possible. Recipe 2 is to flip domain signatures and introduce a ghost state so that a second-order method can be applied. This ghost state is a smooth extension of the solution at the exceptional point from the other side of the interface. The original state is recovered by a post-processing using nearby states and jump conditions. The choice of recipes is determined by a classification scheme of the exceptional points. The method renders the solution and its gradient uniformly second-order accurate in the entire computed domain. Numerical examples are provided to illustrate the second order accuracy of the presently proposed method in approximating the gradients of the original states for some complex interfaces which we had tested previous in two and three dimensions, and a real molecule (1D63) which is double-helix shape and composed of hundreds of atoms.

  17. Accurate gradient approximation for complex interface problems in 3D by an improved coupling interface method

    SciTech Connect

    Shu, Yu-Chen; Chern, I-Liang; Chang, Chien C.

    2014-10-15

    Most elliptic interface solvers become complicated for complex interface problems at those “exceptional points” where there are not enough neighboring interior points for high order interpolation. Such complication increases especially in three dimensions. Usually, the solvers are thus reduced to low order accuracy. In this paper, we classify these exceptional points and propose two recipes to maintain order of accuracy there, aiming at improving the previous coupling interface method [26]. Yet the idea is also applicable to other interface solvers. The main idea is to have at least first order approximations for second order derivatives at those exceptional points. Recipe 1 is to use the finite difference approximation for the second order derivatives at a nearby interior grid point, whenever this is possible. Recipe 2 is to flip domain signatures and introduce a ghost state so that a second-order method can be applied. This ghost state is a smooth extension of the solution at the exceptional point from the other side of the interface. The original state is recovered by a post-processing using nearby states and jump conditions. The choice of recipes is determined by a classification scheme of the exceptional points. The method renders the solution and its gradient uniformly second-order accurate in the entire computed domain. Numerical examples are provided to illustrate the second order accuracy of the presently proposed method in approximating the gradients of the original states for some complex interfaces which we had tested previous in two and three dimensions, and a real molecule ( (1D63)) which is double-helix shape and composed of hundreds of atoms.

  18. Monitoring the solid-liquid interface in tanks using profiling sonar and 3D visualization techniques

    NASA Astrophysics Data System (ADS)

    Sood, Nitin; Zhang, Jinsong; Roelant, David; Srivastava, Rajiv

    2005-03-01

    Visualization of the interface between settled solids and the optically opaque liquid above is necessary to facilitate efficient retrieval of the high-level radioactive waste (HLW) from underground storage tanks. A profiling sonar was used to generate 2-D slices across the settled solids at the bottom of the tank. By incrementally rotating the sonar about its centerline, slices of the solid-liquid interface can be imaged and a 3-D image of the settled solids interface generated. To demonstrate the efficacy of the sonar in real-time solid-liquid interface monitoring systems inside HLW tanks, two sets of experiments were performed. First, various solid objects and kaolin clay (10 μm dia) were successfully imaged while agitating with 30% solids (by weight) entrained in the liquid. Second, a solid with a density similar to that of the immersed fluid density was successfully imaged. Two dimensional (2-D) sonar images and the accuracy and limitations of the in-tank imaging will be presented for these two experiments. In addition, a brief review of how to utilize a 2-D sonar image to generate a 3-D surface of the settled layer within a tank will be discussed.

  19. The Promise of Zoomable User Interfaces

    ERIC Educational Resources Information Center

    Bederson, Benjamin B.

    2011-01-01

    Zoomable user interfaces (ZUIs) have received a significant amount of attention in the 18 years since they were introduced. They have enjoyed some success, and elements of ZUIs are widely used in computers today, although the grand vision of a zoomable desktop has not materialised. This paper describes the premise and promise of ZUIs along with…

  20. Comparison of User Performance with Interactive and Static 3d Visualization - Pilot Study

    NASA Astrophysics Data System (ADS)

    Herman, L.; Stachoň, Z.

    2016-06-01

    Interactive 3D visualizations of spatial data are currently available and popular through various applications such as Google Earth, ArcScene, etc. Several scientific studies have focused on user performance with 3D visualization, but static perspective views are used as stimuli in most of the studies. The main objective of this paper is to try to identify potential differences in user performance with static perspective views and interactive visualizations. This research is an exploratory study. An experiment was designed as a between-subject study and a customized testing tool based on open web technologies was used for the experiment. The testing set consists of an initial questionnaire, a training task and four experimental tasks. Selection of the highest point and determination of visibility from the top of a mountain were used as the experimental tasks. Speed and accuracy of each task performance of participants were recorded. The movement and actions in the virtual environment were also recorded within the interactive variant. The results show that participants deal with the tasks faster when using static visualization. The average error rate was also higher in the static variant. The findings from this pilot study will be used for further testing, especially for formulating of hypotheses and designing of subsequent experiments.

  1. Contact Interface Verification for DYNA3D Scenario 2: Multi-Surface Contact

    SciTech Connect

    McMichael, L D

    2006-05-10

    A suite of test problems has been developed to examine contact behavior within the nonlinear, three-dimensional, explicit finite element analysis (FEA) code DYNA3D (Lin, 2005). The test problems use multiple interfaces and a combination of enforcement methods to assess the basic functionality of the contact algorithms. The results from the DYNA3D analyses are compared to closed form solutions to verify the contact behavior. This work was performed as part of the Verification and Validation efforts of LLNL W Program within the NNSA's Advanced Simulation and Computing (ASC) Program. DYNA3D models the transient dynamic response of solids and structures including the interactions between disjoint bodies (parts). A wide variety of contact surfaces are available to represent the diverse interactions possible during an analysis, including relative motion (sliding), separation and gap closure (voids), and fixed relative position (tied). The problem geometry may be defined using a combination of element formulations, including one-dimensional beam and truss elements, two-dimensional shell elements, and three-dimensional solid elements. Consequently, it is necessary to consider various element interactions during contact. This report and associated test problems examine the scenario where multiple bodies interact with each other via multiple interfaces. The test problems focus on whether any ordering issues exist in the contact logic by using a combination of interface types, contact enforcement options (i.e., penalty, Lagrange, and kinematic), and element interactions within each problem. The influence of rigid materials on interface behavior is also examined. The companion report (McMichael, 2006) and associated test problems address the basic contact scenario where one contact surface exists between two disjoint bodies. The test problems are analyzed using version 5.2 (compiled on 12/22/2005) of DYNA3D. The analytical results are used to form baseline solutions for

  2. Users manual for the NASA Lewis three-dimensional ice accretion code (LEWICE 3D)

    NASA Technical Reports Server (NTRS)

    Bidwell, Colin S.; Potapczuk, Mark G.

    1993-01-01

    A description of the methodology, the algorithms, and the input and output data along with an example case for the NASA Lewis 3D ice accretion code (LEWICE3D) has been produced. The manual has been designed to help the user understand the capabilities, the methodologies, and the use of the code. The LEWICE3D code is a conglomeration of several codes for the purpose of calculating ice shapes on three-dimensional external surfaces. A three-dimensional external flow panel code is incorporated which has the capability of calculating flow about arbitrary 3D lifting and nonlifting bodies with external flow. A fourth order Runge-Kutta integration scheme is used to calculate arbitrary streamlines. An Adams type predictor-corrector trajectory integration scheme has been included to calculate arbitrary trajectories. Schemes for calculating tangent trajectories, collection efficiencies, and concentration factors for arbitrary regions of interest for single droplets or droplet distributions have been incorporated. A LEWICE 2D based heat transfer algorithm can be used to calculate ice accretions along surface streamlines. A geometry modification scheme is incorporated which calculates the new geometry based on the ice accretions generated at each section of interest. The three-dimensional ice accretion calculation is based on the LEWICE 2D calculation. Both codes calculate the flow, pressure distribution, and collection efficiency distribution along surface streamlines. For both codes the heat transfer calculation is divided into two regions, one above the stagnation point and one below the stagnation point, and solved for each region assuming a flat plate with pressure distribution. Water is assumed to follow the surface streamlines, hence starting at the stagnation zone any water that is not frozen out at a control volume is assumed to run back into the next control volume. After the amount of frozen water at each control volume has been calculated the geometry is modified by

  3. Contact Interface Verification for DYNA3D Scenario 1: Basic Contact

    SciTech Connect

    McMichael, L D

    2006-05-10

    A suite of test problems has been developed to examine contact behavior within the nonlinear, three-dimensional, explicit finite element analysis (FEA) code DYNA3D (Lin, 2005). The test problems address the basic functionality of the contact algorithms, including the behavior of various kinematic, penalty, and Lagrangian enforcement formulations. The results from the DYNA3D analyses are compared to closed form solutions to verify the contact behavior. This work was performed as part of the Verification and Validation efforts of LLNL W Program within the NNSA's Advanced Simulation and Computing (ASC) Program. DYNA3D models the transient dynamic response of solids and structures including the interactions between disjoint bodies (parts). A wide variety of contact surfaces are available to represent the diverse interactions possible during an analysis, including relative motion (sliding), separation and gap closure (voids), and fixed relative position (tied). The problem geometry may be defined using a combination of element formulations, including one-dimensional beam and truss elements, two-dimensional shell elements, and three-dimensional solid elements. Consequently, it is necessary to consider various element interactions for each contact algorithm being verified. Most of the contact algorithms currently available in DYNA3D are examined; the exceptions are the Type 4--Single Surface Contact and Type 11--SAND algorithms. It is likely that these algorithms will be removed since their functionality is embodied in other, more robust, contact algorithms. The automatic contact algorithm is evaluated using the Type 12 interface. Two other variations of automatic contact, Type 13 and Type 14, offer additional means to adapt the interface domain, but share the same search and restoration algorithms as Type 12. The contact algorithms are summarized in Table 1. This report and associated test problems examine the scenario where one contact surface exists between two

  4. Understanding and Improving the Quality of Inter-Layer Interfaces in FDM 3-D Printing

    NASA Astrophysics Data System (ADS)

    Duranty, Edward; Spradlin, Brandon; Stark, Madeline; Dadmun, Mark

    We have studied the effect of thermal history and material diffusion on inter-filament bonding in FDM 3D printed parts and developed methods to improve interlayer adhesion in 3D printed samples. The available thermal energy during the FDM print environment was determined quantitatively by tracking the temperature of the bottom most printed layer using a thermocouple attached to the print bed. The role of the thermal history of the filaments during the deposition process on the quality of inter-layer bonding in an FDM ABS part was monitored using a T-peel test and an innovative sample design. Additionally, the interfacial adhesion between 3D printed layers was improved by the addition of a chemical cross-linking agent 4,4 '-diaminodiphenylmethane (DADPM). These studies have increased our understanding of the importance of the complex thermal history of a filament in the 3D printing process and its impact on the interfaces that form during the fused deposition modeling print process. Furthermore, the chemical crosslinking process demonstrates a potential method to covalently link layers in FDM printed parts, improving the bulk strength of the part. The insight provided in this work may aid in the development of techniques that can produce FDM parts that could be used as replacement parts in structural applications, or as completely standalone products.

  5. Image processing of radiographs in 3D Rayleigh-Taylor decelerating interface experiments

    NASA Astrophysics Data System (ADS)

    Kuranz, C. C.; Drake, R. P.; Grosskopf, M. J.; Robey, H. F.; Remington, B. A.; Hansen, J. F.; Blue, B. E.; Knauer, J.

    2009-08-01

    This paper discusses high-energy-density laboratory astrophysics experiments exploring the Rayleigh-Taylor instability under conditions similar to the blast wave driven, outermost layer in a core-collapse supernova. The planar blast wave is created in an experimental target using the Omega laser. The blast wave crosses an unstable interface with a seed perturbation machined onto it. The perturbation consists of a 3D “egg crate” pattern and, in some cases, an additional longer wavelength mode is added to this 3D, single-mode pattern. The main diagnostic of this experiment is x-ray radiography. This paper explores an image processing technique to improve the identification and characterization of structure in the radiographic data.

  6. AXAF user interfaces for heterogeneous analysis environments

    NASA Technical Reports Server (NTRS)

    Mandel, Eric; Roll, John; Ackerman, Mark S.

    1992-01-01

    The AXAF Science Center (ASC) will develop software to support all facets of data center activities and user research for the AXAF X-ray Observatory, scheduled for launch in 1999. The goal is to provide astronomers with the ability to utilize heterogeneous data analysis packages, that is, to allow astronomers to pick the best packages for doing their scientific analysis. For example, ASC software will be based on IRAF, but non-IRAF programs will be incorporated into the data system where appropriate. Additionally, it is desired to allow AXAF users to mix ASC software with their own local software. The need to support heterogeneous analysis environments is not special to the AXAF project, and therefore finding mechanisms for coordinating heterogeneous programs is an important problem for astronomical software today. The approach to solving this problem has been to develop two interfaces that allow the scientific user to run heterogeneous programs together. The first is an IRAF-compatible parameter interface that provides non-IRAF programs with IRAF's parameter handling capabilities. Included in the interface is an application programming interface to manipulate parameters from within programs, and also a set of host programs to manipulate parameters at the command line or from within scripts. The parameter interface has been implemented to support parameter storage formats other than IRAF parameter files, allowing one, for example, to access parameters that are stored in data bases. An X Windows graphical user interface called 'agcl' has been developed, layered on top of the IRAF-compatible parameter interface, that provides a standard graphical mechanism for interacting with IRAF and non-IRAF programs. Users can edit parameters and run programs for both non-IRAF programs and IRAF tasks. The agcl interface allows one to communicate with any command line environment in a transparent manner and without any changes to the original environment. For example, the authors

  7. SF3M 2.0: improvement of 3D photo-reconstruction interface based on freely available software

    NASA Astrophysics Data System (ADS)

    Castillo, Carlos; James, Michael R.; Pérez, Rafael; Gómez, Jose A.

    2016-04-01

    During recent years, a number of tools based on Structure-from-Motion algorithms have been released for full image-based 3D reconstruction either freely (e.g. Bundler, PMVS2, VisualSFM, MicMac) or commercially (e.g. Agisoft PhotoScan). The SF3M interface was developed in Matlab® to use link software developments (VisualSFM, CloudCompare) and new applications to create a semi-automated workflow including reconstruction, georeferencing and point-cloud filtering, and has been tested for gully erosion assessment with terrestrial images (Castillo et al., 2015). The main aim of this work to provide an improved freely-available and easy-to-use alternative for 3D reconstruction intended for public agencies, non-profit organisations, researchers and other stakeholders interested in 3D modelling. In this communication we present SF3M 2.0, a new version of the graphical user interface. In this case, the SfM module is based on MicMac, an open-software tool (Pierrot-Deseilligny and Cléry, 2011) which provides advanced features such as camera calibration and constrained bundle adjustment using ground control points. SF3M 2.0 will be tested in two scenarios: a) using the same ground-based image set tested in Castillo et al. (2015) to compare the performance of both versions and b) using aerial images taken from a helium balloon to assess a gully network in a 40-hectares catchment. In this study we explore the advantages of SF3M 2.0, explain its operation and evaluate its accuracy and performance. This tool will be also available for free download. References Castillo, C., James, M.R., Redel-Macías, M. D., Pérez, R., and Gómez, J.A.: SF3M software: 3-D photo-reconstruction for non-expert users and its application to a gully network, SOIL, 1, 583-594. Pierrot-Deseilligny, M and Cléry, I. APERO, an Open Source Bundle Adjusment Software for Automatic Calibration and Orientation of a Set of Images. Proceedings of the ISPRS Commission V Symposium, Image Engineering and Vision

  8. Comparison of different 3D navigation systems by a clinical "user".

    PubMed

    Cartellieri, M; Kremser, J; Vorbeck, F

    2001-01-01

    Three-dimensional navigation systems are routinely used in endoscopic skull base surgery, neurosurgery, maxillo-facial and endoscopic sinus surgery. Their precision can, however, change in the course of one experiment. We have compared five different 3D navigation systems and discuss here possible reasons for the limits of system precision. A plexiglass cube on which test points were marked served as a test-model. Two well-trained system users measured the distances between the test points in each of the five systems. The results were compared with reference data provided by the NUMEREX device at the Technical University of Vienna. The accuracy data shown by all these 3D navigation systems ranged from 0.0 mm to 6.67 mm. The accuracy data of a system calculated in advance did not always correspond with the system precision on the screen. The system precision in the center of the cube was higher than on its surface, which made us conclude that the angle between the tracker system and the pointing device touching the test point may be critical for system precision. Applying an automatic registration step did not result in greater system precision. Slice thickness and the angle of the pointing device seem to be responsible for system precision. PMID:11271433

  9. Shape Analysis of 3D Head Scan Data for U.S. Respirator Users

    NASA Astrophysics Data System (ADS)

    Zhuang, Ziqing; Slice, DennisE; Benson, Stacey; Lynch, Stephanie; Viscusi, DennisJ

    2010-12-01

    In 2003, the National Institute for Occupational Safety and Health (NIOSH) conducted a head-and-face anthropometric survey of diverse, civilian respirator users. Of the 3,997 subjects measured using traditional anthropometric techniques, surface scans and 26 three-dimensional (3D) landmark locations were collected for 947 subjects. The objective of this study was to report the size and shape variation of the survey participants using the 3D data. Generalized Procrustes Analysis (GPA) was conducted to standardize configurations of landmarks associated with individuals into a common coordinate system. The superimposed coordinates for each individual were used as commensurate variables that describe individual shape and were analyzed using Principal Component Analysis (PCA) to identify population variation. The first four principal components (PC) account for 49% of the total sample variation. The first PC indicates that overall size is an important component of facial variability. The second PC accounts for long and narrow or short and wide faces. Longer narrow orbits versus shorter wider orbits can be described by PC3, and PC4 represents variation in the degree of ortho/prognathism. Geometric Morphometrics provides a detailed and interpretable assessment of morphological variation that may be useful in assessing respirators and devising new test and certification standards.

  10. Methods for Improving the User-Computer Interface. Technical Report.

    ERIC Educational Resources Information Center

    McCann, Patrick H.

    This summary of methods for improving the user-computer interface is based on a review of the pertinent literature. Requirements of the personal computer user are identified and contrasted with computer designer perspectives towards the user. The user's psychological needs are described, so that the design of the user-computer interface may be…

  11. PACS-based interface for 3D anatomical structure visualization and surgical planning

    NASA Astrophysics Data System (ADS)

    Koehl, Christophe; Soler, Luc; Marescaux, Jacques

    2002-05-01

    The interpretation of radiological image is routine but it remains a rather difficult task for physicians. It requires complex mental processes, that permit translation from 2D slices into 3D localization and volume determination of visible diseases. An easier and more extensive visualization and exploitation of medical images can be reached through the use of computer-based systems that provide real help from patient admission to post-operative followup. In this way, we have developed a 3D visualization interface linked to a PACS database that allows manipulation and interaction on virtual organs delineated from CT-scan or MRI. This software provides the 3D real-time surface rendering of anatomical structures, an accurate evaluation of volumes and distances and the improvement of radiological image analysis and exam annotation through a negatoscope tool. It also provides a tool for surgical planning allowing the positioning of an interactive laparoscopic instrument and the organ resection. The software system could revolutionize the field of computerized imaging technology. Indeed, it provides a handy and portable tool for pre-operative and intra-operative analysis of anatomy and pathology in various medical fields. This constitutes the first step of the future development of augmented reality and surgical simulation systems.

  12. The crustal dynamics intelligent user interface anthology

    NASA Technical Reports Server (NTRS)

    Short, Nicholas M., Jr.; Campbell, William J.; Roelofs, Larry H.; Wattawa, Scott L.

    1987-01-01

    The National Space Science Data Center (NSSDC) has initiated an Intelligent Data Management (IDM) research effort which has, as one of its components, the development of an Intelligent User Interface (IUI). The intent of the IUI is to develop a friendly and intelligent user interface service based on expert systems and natural language processing technologies. The purpose of such a service is to support the large number of potential scientific and engineering users that have need of space and land-related research and technical data, but have little or no experience in query languages or understanding of the information content or architecture of the databases of interest. This document presents the design concepts, development approach and evaluation of the performance of a prototype IUI system for the Crustal Dynamics Project Database, which was developed using a microcomputer-based expert system tool (M. 1), the natural language query processor THEMIS, and the graphics software system GSS. The IUI design is based on a multiple view representation of a database from both the user and database perspective, with intelligent processes to translate between the views.

  13. User Interface Program for secure electronic tags

    SciTech Connect

    Cai, Y.; Koehl, E.R.; Carlson, R.D.; Raptis, A.C.

    1995-05-01

    This report summarizes and documents the efforts of Argonne National Laboratory (ANL) in developing a secure tag communication user interface program comprising a tag monitor and a communication tool. This program can perform the same functions as the software that was developed at the Lawrence Livermore National Laboratory (LLNL), but it is enhanced with a user-friendly screen. It represents the first step in updating the TRANSCOM Tracking System (TRANSCOM) by incorporating a tag communication screen menu into the main menu of the TRANSCOM user program. A working version of TRANSCOM, enhanced with ANL secure-tag graphics, will strongly support the Department of Energy Warhead Dismantlement/Special Nuclear Materials Control initiatives. It will allow commercial satellite tracking of the movements and operational activities of treaty-limited items and transportation vehicles throughout Europe and the former USSR, as well as the continental US.

  14. User interface for a tele-operated robotic hand system

    SciTech Connect

    Crawford, Anthony L

    2015-03-24

    Disclosed here is a user interface for a robotic hand. The user interface anchors a user's palm in a relatively stationary position and determines various angles of interest necessary for a user's finger to achieve a specific fingertip location. The user interface additionally conducts a calibration procedure to determine the user's applicable physiological dimensions. The user interface uses the applicable physiological dimensions and the specific fingertip location, and treats the user's finger as a two link three degree-of-freedom serial linkage in order to determine the angles of interest. The user interface communicates the angles of interest to a gripping-type end effector which closely mimics the range of motion and proportions of a human hand. The user interface requires minimal contact with the operator and provides distinct advantages in terms of available dexterity, work space flexibility, and adaptability to different users.

  15. Rigorous interpolation near tilted interfaces in 3-D finite-difference EM modelling

    NASA Astrophysics Data System (ADS)

    Shantsev, Daniil V.; Maaø, Frank A.

    2015-02-01

    We present a rigorous method for interpolation of electric and magnetic fields close to an interface with a conductivity contrast. The method takes into account not only a well-known discontinuity in the normal electric field, but also discontinuity in all the normal derivatives of electric and magnetic tangential fields. The proposed method is applied to marine 3-D controlled-source electromagnetic modelling (CSEM) where sources and receivers are located close to the seafloor separating conductive seawater and resistive formation. For the finite-difference scheme based on the Yee grid, the new interpolation is demonstrated to be much more accurate than alternative methods (interpolation using nodes on one side of the interface or interpolation using nodes on both sides, but ignoring the derivative jumps). The rigorous interpolation can handle arbitrary orientation of interface with respect to the grid, which is demonstrated on a marine CSEM example with a dipping seafloor. The interpolation coefficients are computed by minimizing a misfit between values at the nearest nodes and linear expansions of the continuous field components in the coordinate system aligned with the interface. The proposed interpolation operators can handle either uniform or non-uniform grids and can be applied to interpolation for both sources and receivers.

  16. GPU-Based Visualization of 3D Fluid Interfaces using Level Set Methods

    NASA Astrophysics Data System (ADS)

    Kadlec, B. J.

    2009-12-01

    We model a simple 3D fluid-interface problem using the level set method and visualize the interface as a dynamic surface. Level set methods allow implicit handling of complex topologies deformed by evolutions where sharp changes and cusps are present without destroying the representation. We present a highly optimized visualization and computation algorithm that is implemented in CUDA to run on the NVIDIA GeForce 295 GTX. CUDA is a general purpose parallel computing architecture that allows the NVIDIA GPU to be treated like a data parallel supercomputer in order to solve many computational problems in a fraction of the time required on a CPU. CUDA is compared to the new OpenCL™ (Open Computing Language), which is designed to run on heterogeneous computing environments but does not take advantage of low-level features in NVIDIA hardware that provide significant speedups. Therefore, our technique is implemented using CUDA and results are compared to a single CPU implementation to show the benefits of using the GPU and CUDA for visualizing fluid-interface problems. We solve a 1024^3 problem and experience significant speedup using the NVIDIA GeForce 295 GTX. Implementation details for mapping the problem to the GPU architecture are described as well as discussion on porting the technique to heterogeneous devices (AMD, Intel, IBM) using OpenCL. The results present a new interactive system for computing and visualizing the evolution of fluid interface problems on the GPU.

  17. An interface reconstruction method based on an analytical formula for 3D arbitrary convex cells

    NASA Astrophysics Data System (ADS)

    Diot, Steven; François, Marianne M.

    2016-01-01

    In this paper, we are interested in an interface reconstruction method for 3D arbitrary convex cells that could be used in multi-material flow simulations for instance. We assume that the interface is represented by a plane whose normal vector is known and we focus on the volume-matching step that consists in finding the plane constant so that it splits the cell according to a given volume fraction. We follow the same approach as in the recent authors' publication for 2D arbitrary convex cells in planar and axisymmetrical geometries, namely we derive an analytical formula for the volume of the specific prismatoids obtained when decomposing the cell using the planes that are parallel to the interface and passing through all the cell nodes. This formula is used to bracket the interface plane constant such that the volume-matching problem is rewritten in a single prismatoid in which the same formula is used to find the final solution. The proposed method is tested against an important number of reproducible configurations and shown to be at least five times faster.

  18. Producing 3D neuronal networks in hydrogels for living bionic device interfaces.

    PubMed

    Aregueta-Robles, Ulises A; Lim, Khoon S; Martens, Penny J; Lovell, Nigel H; Poole-Warren, Laura A; Green, Rylie

    2015-08-01

    Hydrogels hold significant promise for supporting cell based therapies in the field of bioelectrodes. It has been proposed that tissue engineering principles can be used to improve the integration of neural interfacing electrodes. Degradable hydrogels based on poly (vinyl alcohol) functionalised with tyramine (PVA-Tyr) have been shown to support covalent incorporation of non-modified tyrosine rich proteins within synthetic hydrogels. PVA-Tyr crosslinked with such proteins, were explored as a scaffold for supporting development of neural tissue in a three dimensional (3D) environment. In this study a model neural cell line (PC12) and glial accessory cell line, Schwann cell (SC) were encapsulated in PVA-Tyr crosslinked with gelatin and sericin. Specifically, this study aimed to examine the growth and function of SC and PC12 co-cultures when translated from a two dimensional (2D) environment to a 3D environment. PC12 differentiation was successfully promoted in both 2D and 3D at 25 days post-culture. SC encapsulated as a single cell line and in co-culture were able to produce both laminin and collagen-IV which are required to support neuronal development. Neurite outgrowth in the 3D environment was confirmed by immunocytochemical staining. PVA-Tyr/sericin/gelatin hydrogel showed mechanical properties similar to nerve tissue elastic modulus. It is suggested that the mechanical properties of the PVA-Tyr hydrogels with native protein components are providing with a compliant substrate that can be used to support the survival and differentiation of neural networks. PMID:26736824

  19. CAST: Effective and Efficient User Interaction for Context-Aware Selection in 3D Particle Clouds.

    PubMed

    Yu, Lingyun; Efstathiou, Konstantinos; Isenberg, Petra; Isenberg, Tobias

    2016-01-01

    We present a family of three interactive Context-Aware Selection Techniques (CAST) for the analysis of large 3D particle datasets. For these datasets, spatial selection is an essential prerequisite to many other analysis tasks. Traditionally, such interactive target selection has been particularly challenging when the data subsets of interest were implicitly defined in the form of complicated structures of thousands of particles. Our new techniques SpaceCast, TraceCast, and PointCast improve usability and speed of spatial selection in point clouds through novel context-aware algorithms. They are able to infer a user's subtle selection intention from gestural input, can deal with complex situations such as partially occluded point clusters or multiple cluster layers, and can all be fine-tuned after the selection interaction has been completed. Together, they provide an effective and efficient tool set for the fast exploratory analysis of large datasets. In addition to presenting Cast, we report on a formal user study that compares our new techniques not only to each other but also to existing state-of-the-art selection methods. Our results show that Cast family members are virtually always faster than existing methods without tradeoffs in accuracy. In addition, qualitative feedback shows that PointCast and TraceCast were strongly favored by our participants for intuitiveness and efficiency. PMID:26390474

  20. Toward the establishment of design guidelines for effective 3D perspective interfaces

    NASA Astrophysics Data System (ADS)

    Fitzhugh, Elisabeth; Dixon, Sharon; Aleva, Denise; Smith, Eric; Ghrayeb, Joseph; Douglas, Lisa

    2009-05-01

    The propagation of information operation technologies, with correspondingly vast amounts of complex network information to be conveyed, significantly impacts operator workload. Information management research is rife with efforts to develop schemes to aid operators to identify, review, organize, and retrieve the wealth of available data. Data may take on such distinct forms as intelligence libraries, logistics databases, operational environment models, or network topologies. Increased use of taxonomies and semantic technologies opens opportunities to employ network visualization as a display mechanism for diverse information aggregations. The broad applicability of network visualizations is still being tested, but in current usage, the complexity of densely populated abstract networks suggests the potential utility of 3D. Employment of 2.5D in network visualization, using classic perceptual cues, creates a 3D experience within a 2D medium. It is anticipated that use of 3D perspective (2.5D) will enhance user ability to visually inspect large, complex, multidimensional networks. Current research for 2.5D visualizations demonstrates that display attributes, including color, shape, size, lighting, atmospheric effects, and shadows, significantly impact operator experience. However, guidelines for utilization of attributes in display design are limited. This paper discusses pilot experimentation intended to identify potential problem areas arising from these cues and determine how best to optimize perceptual cue settings. Development of optimized design guidelines will ensure that future experiments, comparing network displays with other visualizations, are not confounded or impeded by suboptimal attribute characterization. Current experimentation is anticipated to support development of cost-effective, visually effective methods to implement 3D in military applications.

  1. Physics-Based 3-D Simulation for Earthquake Generation Cycles at Plate Interfaces in Subduction Zones

    NASA Astrophysics Data System (ADS)

    Hashimoto, Chihiro; Fukuyama, Eiichi; Matsu'ura, Mitsuhiro

    2014-08-01

    The generation of interplate earthquakes can be regarded as a process of tectonic stress accumulation and release, driven by relative plate motion. We completed a physics-based simulation system for earthquake generation cycles at plate interfaces in the Japan region, where the Pacific plate is descending beneath the North American and Philippine Sea plates, and the Philippine Sea plate is descending beneath the North American and Eurasian plates. The system is composed of a quasi-static tectonic loading model and a dynamic rupture propagation model, developed on a realistic 3-D plate interface model. The driving force of the system is relative plate motion. In the quasi-static tectonic loading model, mechanical interaction at plate interfaces is rationally represented by the increase of tangential displacement discontinuity (fault slip) across them on the basis of dislocation theory for an elastic surface layer overlying Maxwell-type viscoelastic half-space. In the dynamic rupture propagation model, stress changes due to fault slip motion on non-planar plate interfaces are evaluated with the boundary integral equation method. The progress of seismic (dynamic) or aseismic (quasi-static) fault slip on plate interfaces is governed by a slip- and time-dependent fault constitutive law. As an example, we numerically simulated earthquake generation cycles at the source region of the 1968 Tokachi-oki earthquake on the North American-Pacific plate interface. From the numerical simulation, we can see that postseismic stress relaxation in the asthenosphere accelerates stress accumulation in the source region. When the stress state of the source region is close to a critical level, dynamic rupture is rapidly accelerated and develops over the whole source region. When the stress state is much lower than the critical level, the rupture is not accelerated. This means that the stress state realized by interseismic tectonic loading essentially controls the subsequent dynamic

  2. LSST Data Products and User Interfaces

    NASA Astrophysics Data System (ADS)

    Shaw, Richard A.; Axelrod, T.; Becker, A. C.; Bickerton, S.; Juric, M.; Kantor, J.; Krughoff, S.; Lupton, R. H.; Van Dyk, S.; Data Management, LSST; Simulations Teams

    2012-01-01

    The LSST will produce the richest sets of astronomical data ever created, which will open up an unparalleled temporal discovery space. The data products will include deep imaging of half of the sky in 6 passbands; catalogs of all detected sources including stars, galaxies, solar system objects; lightcurves of variable objects; and alerts of transient sources that will be generated within a minute of their detection. The LSST Project is currently prototyping a scalable Data Management System (DMS) capable of processing, archiving, and serving these data to the astronomical community. We anticipate that individual investigators and research teams will, during the course of their analysis, generate scientific datasets using data products from LSST (possibly combined with data from other resources) that will be of great value to the LSST community. The LSST Project plans to support these community-based science activities by: providing direct compute and storage resources, use of portions of the LSST software stack, and the development of user and programmatic interfaces that enable the discovery, exploration, and analysis of LSST data products. In addition to science data products, a number of data products will be generated to assess science quality. Although science data quality assessment will be highly automated, even the limited human interaction required to assess and diagnose problems drives the need to prototype user interfaces that enable efficient data exploration and analysis. Much of this capability is also needed for generating and evaluating calibration products, documenting survey progress, supporting science analysis for users, etc. In this presentation we describe the data products, pipeline processing, and user interface prototypes that have been developed so far to explore algorithms, validate LSST image simulations, and assess output data quality.

  3. Digital Data Acquisition Graphical User Interface

    SciTech Connect

    Cooper, Matthew W.; Aalseth, Craig E.; Ely, James H.; Haas, Derek A.; Hayes, James C.; McIntyre, Justin I.; Schrom, Brian T.

    2010-09-21

    Traditional radioxenon measurements have been done by ground based fixed systems, however in recent years there has been an increased need for systems capable of quick deployment or even complete mobility. Using the Pixie-4 data acquisition (DAQ) system can help reduce the electronics footprint of both current systems, like the radioxenon Radionuclide Laboratory 16 (RL-16) and the Swedish Automatic Unit for Noble Gas Acquisition (SAUNA), as well as future systems. Pacific Northwest National Laboratory (PNNL) has developed a Linux based Nyx graphical user interface (GUI) for Pixie-4 cards. The Nyx software can be installed on various Linux platforms and is written in C++. This software offers a rich user interface for configuring and operating the Pixie4 card and PNNL designed high voltage (HV) cards. Nyx allows one to quickly get a nuclear detector operational by maintaining the core diagnostic features built into the Pixie-4 cards. First, Nyx maintains the multitude of adjustable parameters accessible in the Pixie-4 cards, which allows one to customize settings to take full advantage of a particular detector. Nyx also maintains an oscilloscope feature which is extremely useful to optimize settings and to verify proper detector behavior and is often the first feature used in Nyx during detector setup. Finally, Nyx allows the user to collect data in several formats including full pulse shapes to basic histograms. Overall, it is the corner stone for the transition of beta-gamma systems to a state-of-the-art digitizing DAQ.

  4. Representing Graphical User Interfaces with Sound: A Review of Approaches

    ERIC Educational Resources Information Center

    Ratanasit, Dan; Moore, Melody M.

    2005-01-01

    The inability of computer users who are visually impaired to access graphical user interfaces (GUIs) has led researchers to propose approaches for adapting GUIs to auditory interfaces, with the goal of providing access for visually impaired people. This article outlines the issues involved in nonvisual access to graphical user interfaces, reviews…

  5. Filtered chorochronic interface as a capability for 3-D unsteady throughflow analysis of multistage turbomachinery

    NASA Astrophysics Data System (ADS)

    Gerolymos, G. A.

    2013-02-01

    This note reviews the widely used phased-lagged [Erdos, J. L., E. Alzner, and W. McNally. 1977. AIAA Journal 15: 1559-68.] approach and corresponding chorochronic interface relations [Gerolymos G. A., G. J. Michon, and J. Neubauer. 2002. Journal of Propulsion and Power 18: 1139-52.] and explores its potential extension to the approximate unsteady throughflow analysis of multistage turbomachinery. The basic relations pertaining to the binary blade-row interaction case, for which chorochronic periodicity is exact in a phase-averaged rans framework, are briefly formulated, and selected computational examples illustrate the application of the method. Then, the filtered chorochronic interface is defined as the unsteady counterpart of the well-known mixing-plane concept. This interface takes into account only those tθ-waves which are compatible with the interaction of the immediately upstream and downstream blade-rows. The concept, which is similar to the decomposition-and-superposition method [Li, H. D., and L. He. 2005. ASME J ournal of Turbomachinery 127: 589-98.], is illustrated by 3-D computations of a ½-stage transonic compressor.

  6. Starting Over: Current Issues in Online Catalog User Interface Design.

    ERIC Educational Resources Information Center

    Crawford, Walt

    1992-01-01

    Discussion of online catalogs focuses on issues in interface design. Issues addressed include understanding the user base; common user access (CUA) with personal computers; common command language (CCL); hyperlinks; screen design issues; differences from card catalogs; indexes; graphic user interfaces (GUIs); color; online help; and remote users.…

  7. Novel 3D plasmonic nano-electrodes for cellular investigations and neural interfaces

    NASA Astrophysics Data System (ADS)

    Malerba, Mario; Dipalo, Michele; Messina, Gabriele C.; Amin, Hayder; La Rocca, Rosanna; Shalabaeva, Victoria; Simi, Alessandro; Maccione, Alessandro; Berdondini, Luca; De Angelis, Francesco

    2014-08-01

    We propose the development of an innovative plasmonic-electronic multifunctional platform, capable at the same time of performing chemical analysis and electronic recordings from a cellular interface. The system, based on 3D hollow metallic nanotubes, integrated on customized multi-electrode-arrays, allows the study of neuronal signaling over different lengths, spanning from the molecular, to the cellular, to the network scale. Here we show that the same structures are efficient electric field enhancers, despite the continuous metal layer at the base, which connects them to the electric components of the integrated circuits. The methodology we propose, due to its simplicity and high throughput, has the potential for further improvements both in the field of plasmonics, and in the integration on large areas of commercial active electronic devices.

  8. Effect of Single-Electron Interface Trapping in Decanano MOSFETs: A 3D Atomistic Simulation Study

    NASA Technical Reports Server (NTRS)

    Asenov, Asen; Balasubramaniam, R.; Brown, A. R.; Davies, J. H.

    2000-01-01

    We study the effect of trapping/detrapping of a single-electron in interface states in the channel of n-type MOSFETs with decanano dimensions using 3D atomistic simulation techniques. In order to highlight the basic dependencies, the simulations are carried out initially assuming continuous doping charge, and discrete localized charge only for the trapped electron. The dependence of the random telegraph signal (RTS) amplitudes on the device dimensions and on the position of the trapped charge in the channel are studied in detail. Later, in full-scale, atomistic simulations assuming discrete charge for both randomly placed dopants and the trapped electron, we highlight the importance of current percolation and of traps with strategic position where the trapped electron blocks a dominant current path.

  9. The HOTBOX: A Visual User Interface to Medical Data

    SciTech Connect

    Ward, Richard C; Pouchard, Line Catherine; Beckerman, Barbara G; Dickson, Stewart

    2006-01-01

    The Defense Advanced Research Projects Agency (DARPA) Virtual Soldier (VS) Project recently investigated methods to predict outcomes from penetrating wounds based on comparison of complex mathematical models and clinical data including baseline X-ray computed tomography (CT) and post wound imaging. A need of the project was to correlate three-dimensional (3D) anatomy to extensive information, including pathophysiology of the wounded soldier, using the 3D anatomical geometry as an interface. To address this need, Oak Ridge National Laboratory (ORNL) developed the HotBox, a user interface (UI) that links a given point in space (a voxel) to the structural knowledge ontology describing the anatomy at that location. In addition, the HotBox links the location to the individual's physiological state (vital signs) and a description of the wound. The implementation and use of the HotBox is explained and the implications for the future of medical records, pre-surgical planning, image-guided surgery, and post-surgical treatment and rehabilitation are discussed.

  10. A Real-Time Magnetoencephalography Brain-Computer Interface Using Interactive 3D Visualization and the Hadoop Ecosystem.

    PubMed

    McClay, Wilbert A; Yadav, Nancy; Ozbek, Yusuf; Haas, Andy; Attias, Hagaii T; Nagarajan, Srikantan S

    2015-01-01

    Ecumenically, the fastest growing segment of Big Data is human biology-related data and the annual data creation is on the order of zetabytes. The implications are global across industries, of which the treatment of brain related illnesses and trauma could see the most significant and immediate effects. The next generation of health care IT and sensory devices are acquiring and storing massive amounts of patient related data. An innovative Brain-Computer Interface (BCI) for interactive 3D visualization is presented utilizing the Hadoop Ecosystem for data analysis and storage. The BCI is an implementation of Bayesian factor analysis algorithms that can distinguish distinct thought actions using magneto encephalographic (MEG) brain signals. We have collected data on five subjects yielding 90% positive performance in MEG mid- and post-movement activity. We describe a driver that substitutes the actions of the BCI as mouse button presses for real-time use in visual simulations. This process has been added into a flight visualization demonstration. By thinking left or right, the user experiences the aircraft turning in the chosen direction. The driver components of the BCI can be compiled into any software and substitute a user's intent for specific keyboard strikes or mouse button presses. The BCI's data analytics OPEN ACCESS Brain. Sci. 2015, 5 420 of a subject's MEG brainwaves and flight visualization performance are stored and analyzed using the Hadoop Ecosystem as a quick retrieval data warehouse. PMID:26437432

  11. The missing graphical user interface for genomics.

    PubMed

    Schatz, Michael C

    2010-01-01

    The Galaxy package empowers regular users to perform rich DNA sequence analysis through a much-needed and user-friendly graphical web interface. See research article http://genomebiology.com/2010/11/8/R86 RESEARCH HIGHLIGHT: With the advent of affordable and high-throughput DNA sequencing, sequencing is becoming an essential component in nearly every genetics lab. These data are being generated to probe sequence variations, to understand transcribed, regulated or methylated DNA elements, and to explore a host of other biological features across the tree of life and across a range of environments and conditions. Given this deluge of data, novices and experts alike are facing the daunting challenge of trying to analyze the raw sequence data computationally. With so many tools available and so many assays to analyze, how can one be expected to stay current with the state of the art? How can one be expected to learn to use each tool and construct robust end-to-end analysis pipelines, all while ensuring that input formats, command-line options, sequence databases and program libraries are set correctly? Finally, once the analysis is complete, how does one ensure the results are reproducible and transparent for others to scrutinize and study?In an article published in Genome Biology, Jeremy Goecks, Anton Nekrutenko, James Taylor and the rest of the Galaxy Team (Goecks et al. 1) make a great advance towards resolving these critical questions with the latest update to their Galaxy Project. The ambitious goal of Galaxy is to empower regular users to carry out their own computational analysis without having to be an expert in computational biology or computer science. Galaxy adds a desperately needed graphical user interface to genomics research, making data analysis universally accessible in a web browser, and freeing users from the minutiae of archaic command-line parameters, data formats and scripting languages. Data inputs and computational steps are selected from

  12. A representational framework and user-interface for an image understanding workstation

    NASA Technical Reports Server (NTRS)

    Schroeder, Joyce D.

    1988-01-01

    Problems in image understanding involve a wide variety of data (e.g., image arrays, edge maps, 3-D shape models) and processes or algorithms (e.g., convolution, feature extraction, rendering). The underlying structure of an Image Understanding Workstation designed to support mulitple levels and types of representations for both data and processes is described, also the user-interface. The Image Understanding Workstation consists of two parts: the Image Understanding (IU) Framework, and the user-interface. The IU Framework is the set of data and process representations. It includes multiple levels of representation for data such as images (2-D), sketches (2-D), surfaces (2 1/2 D), and models (3-D). The representation scheme for processes characterizes their inputs, outputs, and parameters. Data and processes may reside on different classes of machines. The user-interface to the IU Workstation gives the user convenient access for creating, manipulating, transforming, and displaying image data. The user-interface follows the structure of the IU Framework and gives the user control over multiple types of data and processes. Both the IU Framework and user-interface are implemented on a LISP machine.

  13. EnergyPlus Graphical User Interface

    2011-01-04

    LBNL, Infosys Technologies and Digital Alchemy are developing a free, comprehensive graphical user interface (GUI) that will enable EnergyPlus to be used more easily and effectively by building designers and other professionals, facilitating its widespread adoption. User requirements have been defined through a series of practitioner workshops. A new schematic editor for HVAC systems will be combined with different building envelope geometry generation tools and IFC-based BIM import and export. LBNL and Digital Alchemy havemore » generated a detailed function requirements specification, which is being implemented in software by Infosys, LBNL and and Digital Alchemy. LBNL and practitioner subcontractors will develop a comprehensive set of templates and libraries and will perform extensive testing of the GUI before it is released in Q3 2011. It is planned to use an Open Platfom approach, in which a comprehensive set of well documented Application Programming Interfaces (API's) would be provided to facilitate both the development of third party contributions to the official, standard GUI and the development of derivative works.« less

  14. EnergyPlus Graphical User Interface

    SciTech Connect

    2011-01-04

    LBNL, Infosys Technologies and Digital Alchemy are developing a free, comprehensive graphical user interface (GUI) that will enable EnergyPlus to be used more easily and effectively by building designers and other professionals, facilitating its widespread adoption. User requirements have been defined through a series of practitioner workshops. A new schematic editor for HVAC systems will be combined with different building envelope geometry generation tools and IFC-based BIM import and export. LBNL and Digital Alchemy have generated a detailed function requirements specification, which is being implemented in software by Infosys, LBNL and and Digital Alchemy. LBNL and practitioner subcontractors will develop a comprehensive set of templates and libraries and will perform extensive testing of the GUI before it is released in Q3 2011. It is planned to use an Open Platfom approach, in which a comprehensive set of well documented Application Programming Interfaces (API's) would be provided to facilitate both the development of third party contributions to the official, standard GUI and the development of derivative works.

  15. Mobile tele-echography: user interface design.

    PubMed

    Cañero, Cristina; Thomos, Nikolaos; Triantafyllidis, George A; Litos, George C; Strintzis, Michael Gerassimos

    2005-03-01

    Ultrasound imaging allows the evaluation of the degree of emergency of a patient. However, in some instances, a well-trained sonographer is unavailable to perform such echography. To cope with this issue, the Mobile Tele-Echography Using an Ultralight Robot (OTELO) project aims to develop a fully integrated end-to-end mobile tele-echography system using an ultralight remote-controlled robot for population groups that are not served locally by medical experts. This paper focuses on the user interface of the OTELO system, consisting of the following parts: an ultrasound video transmission system providing real-time images of the scanned area, an audio/video conference to communicate with the paramedical assistant and with the patient, and a virtual-reality environment, providing visual and haptic feedback to the expert, while capturing the expert's hand movements. These movements are reproduced by the robot at the patient site while holding the ultrasound probe against the patient skin. In addition, the user interface includes an image processing facility for enhancing the received images and the possibility to include them into a database. PMID:15787006

  16. Dead Reckoning Pedometer Graphical User Interface

    2003-04-26

    The Dead Reckoning Pedometer Graphical User Interface (DRP GUI) software is tasked with maturing the technology described in a WSRC patent application. This patent application describes an electronic navigation system that records human foot movements, in three dimensions, for the purpose of determining position, distance, and speed of a walking person. The simiplest form of the apparatus consists of a magnetometer (an instrument that measures magnetic field strength) on one foot and a small permanentmore » magnet on another foot with pressure sensors on each foot. When a person takes a step, the foot will hit the ground and produce a signal on the pressure sensor. This will trigger a reading of the magnetometer so that the relative position of one foot to the other can be calculated. This same process is repeated for each step. The DRP could be very useful for tracking emergency personnel such as firemen, policemen, and paramedics when they travel within a building. Technologies such as global positioning systems to not work within buildings. The goal of the DRP GUI V1.0.0 software is to provide a three-dimensional graphical user interface that will allow WSRC to demonstrate the DRP concepts to potential patent licensees. It is hoped that a partnership will allow WSRC and another company to further develop the DRP technology and software into a commercial product.« less

  17. The MHOST finite element program: 3-D inelastic analysis methods for hot section components. Volume 2: User's manual

    NASA Technical Reports Server (NTRS)

    Nakazawa, Shohei

    1989-01-01

    The user options available for running the MHOST finite element analysis package is described. MHOST is a solid and structural analysis program based on the mixed finite element technology, and is specifically designed for 3-D inelastic analysis. A family of 2- and 3-D continuum elements along with beam and shell structural elements can be utilized, many options are available in the constitutive equation library, the solution algorithms and the analysis capabilities. The outline of solution algorithms is discussed along with the data input and output, analysis options including the user subroutines and the definition of the finite elements implemented in the program package.

  18. Neurite outgrowth at the interface of 2D and 3D growth environments

    NASA Astrophysics Data System (ADS)

    Kofron, Celinda M.; Fong, Vivian J.; Hoffman-Kim, Diane

    2009-02-01

    Growing neurons navigate complex environments, but in vitro systems for studying neuronal growth typically limit the cues to flat surfaces or a single type of cue, thereby limiting the resulting growth. Here we examined the growth of neurons presented with two-dimensional (2D) substrate-bound cues when these cues were presented in conjunction with a more complex three-dimensional (3D) architecture. Dorsal root ganglia (DRG) explants were cultured at the interface between a collagen I matrix and a glass coverslip. Laminin (LN) or chondroitin sulfate proteoglycans (CSPG) were uniformly coated on the surface of the glass coverslip or patterned in 50 µm tracks by microcontact printing. Quantitative analysis of neurite outgrowth with a novel grid system at multiple depths in the gel revealed several interesting trends. Most of the neurites extended at the surface of the gel when LN was presented whereas more neurites extended into the gel when CSPG was presented. Patterning of cues did not affect neurite density or depth of growth. However, neurite outgrowth near the surface of the gel aligned with LN patterns, and these extensions were significantly longer than neurites extended in other cultures. In interface cultures, DRG growth patterns varied with the type of cue where neurite density was higher in cultures presenting LN than in cultures presenting CSPG. These results represent an important step toward understanding how neurons integrate local structural and chemical cues to make net growth decisions.

  19. Interface engineered HfO2-based 3D vertical ReRAM

    NASA Astrophysics Data System (ADS)

    Hudec, Boris; Wang, I.-Ting; Lai, Wei-Li; Chang, Che-Chia; Jančovič, Peter; Fröhlich, Karol; Mičušík, Matej; Omastová, Mária; Hou, Tuo-Hung

    2016-06-01

    We demonstrate a double-layer 3D vertical resistive random access memory (ReRAM) stack implementing a Pt/HfO2/TiN memory cell. The HfO2 switching layer is grown by atomic layer deposition on the sidewall of a SiO2/TiN/SiO2/TiN/SiO2 multilayer pillar. A steep vertical profile was achieved using CMOS-compatible TiN dry etching. We employ in situ TiN bottom interface engineering by ozone, which results in (a) significant forming voltage reduction which allows for forming-free operation in AC pulsed mode, and (b) non-linearity tuning of low resistance state by current compliance during Set operation. The vertical ReRAM shows excellent read and write disturb immunity between vertically stacked cells, retention over 104 s and excellent switching stability at 400 K. Endurance of 107 write cycles was achieved using 100 ns wide AC pulses while fast switching speed using pulses of only 10 ns width is also demonstrated. The active switching region was evaluated to be located closer to the bottom interface which allows for the observed high endurance.

  20. Standards for the user interface - Developing a user consensus. [for Space Station Information System

    NASA Technical Reports Server (NTRS)

    Moe, Karen L.; Perkins, Dorothy C.; Szczur, Martha R.

    1987-01-01

    The user support environment (USE) which is a set of software tools for a flexible standard interactive user interface to the Space Station systems, platforms, and payloads is described in detail. Included in the USE concept are a user interface language, a run time environment and user interface management system, support tools, and standards for human interaction methods. The goals and challenges of the USE are discussed as well as a methodology based on prototype demonstrations for involving users in the process of validating the USE concepts. By prototyping the key concepts and salient features of the proposed user interface standards, the user's ability to respond is greatly enhanced.

  1. 3D Inhabited Virtual Worlds: Interactivity and Interaction between Avatars, Autonomous Agents, and Users.

    ERIC Educational Resources Information Center

    Jensen, Jens F.

    This paper addresses some of the central questions currently related to 3-Dimensional Inhabited Virtual Worlds (3D-IVWs), their virtual interactions, and communication, drawing from the theory and methodology of sociology, interaction analysis, interpersonal communication, semiotics, cultural studies, and media studies. First, 3D-IVWs--seen as a…

  2. 3-D Structure of the Moho Interface beneath South Korea from Regional Seismic Observations

    NASA Astrophysics Data System (ADS)

    Gritto, R.; Siegel, J.; Chan, W. C.

    2007-12-01

    The current project is concerned with the collection and processing of seismic waveform data to perform 3-D tomographic inversions and produce high-resolution 3-D crustal P- and S-wave velocity models for the South Korean peninsula. At present, we have analyzed and archived Korean Meteorological Administration (KMA) waveform data from 2001 through 2006 and mapped of the Moho discontinuity below South Korea. Phase arrival information from both, velocity and accelerometer sensors were collected. The analysis included 226 events throughout the region producing a total of 6,275 phase picks including Pg, Pn, Sg/Lg, and Sn phases. A total of 3,550 P-wave and 2,725 S-wave phases were identified. Using the combination of all available velocity and accelerometer data it was possible to estimate depth locations for 198 KMA events. The hypocenters were subsequently used to derive travel-time distance curves to appraise the quality of the travel-time picks. Static corrections were calculated for each seismic station within the KMA network to remove the effects of local inhomogeneities in the vicinity of each station. After applying static corrections to the observed travel-times, refracted P-wave phases along the Moho boundary were selected from the dataset to estimate the depth and topography of the Moho discontinuity beneath South Korea. In total, 526 Pn phases were collected from the KMA data with hypocentral distances from 130 km to over 650 km. The resulting Moho topography reveals a slightly undulating interface with a large-scale dip from north (31 km) to south (38 km) and a depth range from 32 km in the east to 39 km in the south-west. On a smaller scale, a more pronounced depression is evident in the south- central part of the mapped area, which opens to the south. The presented results are corroborated by other studies which mapped the Moho interface using surface-wave dispersion and receiver-function analysis. The present study is complementary to these earlier

  3. iVirtualWorld: A Domain-Oriented End-User Development Environment for Building 3D Virtual Chemistry Experiments

    ERIC Educational Resources Information Center

    Zhong, Ying

    2013-01-01

    Virtual worlds are well-suited for building virtual laboratories for educational purposes to complement hands-on physical laboratories. However, educators may face technical challenges because developing virtual worlds requires skills in programming and 3D design. Current virtual world building tools are developed for users who have programming…

  4. Graphical user interface concepts for tactical augmented reality

    NASA Astrophysics Data System (ADS)

    Argenta, Chris; Murphy, Anne; Hinton, Jeremy; Cook, James; Sherrill, Todd; Snarski, Steve

    2010-04-01

    Applied Research Associates and BAE Systems are working together to develop a wearable augmented reality system under the DARPA ULTRA-Vis program†. Our approach to achieve the objectives of ULTRAVis, called iLeader, incorporates a full color 40° field of view (FOV) see-thru holographic waveguide integrated with sensors for full position and head tracking to provide an unobtrusive information system for operational maneuvers. iLeader will enable warfighters to mark-up the 3D battle-space with symbologic identification of graphical control measures, friendly force positions and enemy/target locations. Our augmented reality display provides dynamic real-time painting of symbols on real objects, a pose-sensitive 360° representation of relevant object positions, and visual feedback for a variety of system activities. The iLeader user interface and situational awareness graphical representations are highly intuitive, nondisruptive, and always tactically relevant. We used best human-factors practices, system engineering expertise, and cognitive task analysis to design effective strategies for presenting real-time situational awareness to the military user without distorting their natural senses and perception. We present requirements identified for presenting information within a see-through display in combat environments, challenges in designing suitable visualization capabilities, and solutions that enable us to bring real-time iconic command and control to the tactical user community.

  5. Simulation Control Graphical User Interface Logging Report

    NASA Technical Reports Server (NTRS)

    Hewling, Karl B., Jr.

    2012-01-01

    One of the many tasks of my project was to revise the code of the Simulation Control Graphical User Interface (SIM GUI) to enable logging functionality to a file. I was also tasked with developing a script that directed the startup and initialization flow of the various LCS software components. This makes sure that a software component will not spin up until all the appropriate dependencies have been configured properly. Also I was able to assist hardware modelers in verifying the configuration of models after they have been upgraded to a new software version. I developed some code that analyzes the MDL files to determine if any error were generated due to the upgrade process. Another one of the projects assigned to me was supporting the End-to-End Hardware/Software Daily Tag-up meeting.

  6. Spatial issues in user interface design from a graphic design perspective

    NASA Technical Reports Server (NTRS)

    Marcus, Aaron

    1989-01-01

    The user interface of a computer system is a visual display that provides information about the status of operations on data within the computer and control options to the user that enable adjustments to these operations. From the very beginning of computer technology the user interface was a spatial display, although its spatial features were not necessarily complex or explicitly recognized by the users. All text and nonverbal signs appeared in a virtual space generally thought of as a single flat plane of symbols. Current technology of high performance workstations permits any element of the display to appear as dynamic, multicolor, 3-D signs in a virtual 3-D space. The complexity of appearance and the user's interaction with the display provide significant challenges to the graphic designer of current and future user interfaces. In particular, spatial depiction provides many opportunities for effective communication of objects, structures, processes, navigation, selection, and manipulation. Issues are presented that are relevant to the graphic designer seeking to optimize the user interface's spatial attributes for effective visual communication.

  7. How to Develop a User Interface That Your Real Users Will Love

    ERIC Educational Resources Information Center

    Phillips, Donald

    2012-01-01

    A "user interface" is the part of an interactive system that bridges the user and the underlying functionality of the system. But people sometimes forget that the best interfaces will provide a platform to optimize the users' interactions so that they support and extend the users' activities in effective, useful, and usable ways. To look at it…

  8. User interface issues in supporting human-computer integrated scheduling

    NASA Technical Reports Server (NTRS)

    Cooper, Lynne P.; Biefeld, Eric W.

    1991-01-01

    The topics are presented in view graph form and include the following: characteristics of Operations Mission Planner (OMP) schedule domain; OMP architecture; definition of a schedule; user interface dimensions; functional distribution; types of users; interpreting user interaction; dynamic overlays; reactive scheduling; and transitioning the interface.

  9. User's Manual for the Object User Interface (OUI): An Environmental Resource Modeling Framework

    USGS Publications Warehouse

    Markstrom, Steven L.; Koczot, Kathryn M.

    2008-01-01

    The Object User Interface is a computer application that provides a framework for coupling environmental-resource models and for managing associated temporal and spatial data. The Object User Interface is designed to be easily extensible to incorporate models and data interfaces defined by the user. Additionally, the Object User Interface is highly configurable through the use of a user-modifiable, text-based control file that is written in the eXtensible Markup Language. The Object User Interface user's manual provides (1) installation instructions, (2) an overview of the graphical user interface, (3) a description of the software tools, (4) a project example, and (5) specifications for user configuration and extension.

  10. Support for User Interfaces for Distributed Systems

    NASA Technical Reports Server (NTRS)

    Eychaner, Glenn; Niessner, Albert

    2005-01-01

    An extensible Java(TradeMark) software framework supports the construction and operation of graphical user interfaces (GUIs) for distributed computing systems typified by ground control systems that send commands to, and receive telemetric data from, spacecraft. Heretofore, such GUIs have been custom built for each new system at considerable expense. In contrast, the present framework affords generic capabilities that can be shared by different distributed systems. Dynamic class loading, reflection, and other run-time capabilities of the Java language and JavaBeans component architecture enable the creation of a GUI for each new distributed computing system with a minimum of custom effort. By use of this framework, GUI components in control panels and menus can send commands to a particular distributed system with a minimum of system-specific code. The framework receives, decodes, processes, and displays telemetry data; custom telemetry data handling can be added for a particular system. The framework supports saving and later restoration of users configurations of control panels and telemetry displays with a minimum of effort in writing system-specific code. GUIs constructed within this framework can be deployed in any operating system with a Java run-time environment, without recompilation or code changes.

  11. Band structure and spin texture of Bi2Se3 3 d ferromagnetic metal interface

    NASA Astrophysics Data System (ADS)

    Zhang, Jia; Velev, Julian P.; Dang, Xiaoqian; Tsymbal, Evgeny Y.

    2016-07-01

    The spin-helical surface states in a three-dimensional topological insulator (TI), such as Bi2Se3 , are predicted to have superior efficiency in converting charge current into spin polarization. This property is said to be responsible for the giant spin-orbit torques observed in ferromagnetic metal/TI structures. In this work, using first-principles and model tight-binding calculations, we investigate the interface between the topological insulator Bi2Se3 and 3 d -transition ferromagnetic metals Ni and Co. We find that the difference in the work functions of the topological insulator and the ferromagnetic metals shift the topological surface states down about 0.5 eV below the Fermi energy where the hybridization of these surface states with the metal bands destroys their helical spin structure. The band alignment of Bi2Se3 and Ni (Co) places the Fermi energy far in the conduction band of bulk Bi2Se3 , where the spin of the carriers is aligned with the magnetization in the metal. Our results indicate that the topological surface states are unlikely to be responsible for the huge spin-orbit torque effect observed experimentally in these systems.

  12. User Acceptance of a Haptic Interface for Learning Anatomy

    ERIC Educational Resources Information Center

    Yeom, Soonja; Choi-Lundberg, Derek; Fluck, Andrew; Sale, Arthur

    2013-01-01

    Visualizing the structure and relationships in three dimensions (3D) of organs is a challenge for students of anatomy. To provide an alternative way of learning anatomy engaging multiple senses, we are developing a force-feedback (haptic) interface for manipulation of 3D virtual organs, using design research methodology, with iterations of system…

  13. Interfacing the expert: Characteristics and requirements for the user interface in expert systems

    NASA Technical Reports Server (NTRS)

    Potter, Andrew

    1987-01-01

    Because expert systems deal with new sets of problems presenting unique interface requirements, special issues requiring special attention are presented to user interface designers. External knowledge representation (how knowdedge is represented across the user interface), modes of user-system interdependence (advisory, cooperative, and autonomous), and management of uncertainty (deciding what actions to take or recommend based on incomplete evidence) are discussed.

  14. FGB: A Graphical and Haptic User Interface for Creating Graphical, Haptic User Interfaces

    SciTech Connect

    ANDERSON,THOMAS G.; BRECKENRIDGE,ARTHURINE; DAVIDSON,GEORGE S.

    1999-10-18

    The emerging field of haptics represents a fundamental change in human-computer interaction (HCI), and presents solutions to problems that are difficult or impossible to solve with a two-dimensional, mouse-based interface. To take advantage of the potential of haptics, however, innovative interaction techniques and programming environments are needed. This paper describes FGB (FLIGHT GHUI Builder), a programming tool that can be used to create an application specific graphical and haptic user interface (GHUI). FGB is itself a graphical and haptic user interface with which a programmer can intuitively create and manipulate components of a GHUI in real time in a graphical environment through the use of a haptic device. The programmer can create a GHUI without writing any programming code. After a user interface is created, FGB writes the appropriate programming code to a file, using the FLIGHT API, to recreate what the programmer created in the FGB interface. FGB saves programming time and increases productivity, because a programmer can see the end result as it is created, and FGB does much of the programming itself. Interestingly, as FGB was created, it was used to help build itself. The further FGB was in its development, the more easily and quickly it could be used to create additional functionality and improve its own design. As a finished product, FGB can be used to recreate itself in much less time than it originally required, and with much less programming. This paper describes FGB's GHUI components, the techniques used in the interface, how the output code is created, where programming additions and modifications should be placed, and how it can be compared to and integrated with existing API's such as MFC and Visual C++, OpenGL, and GHOST.

  15. BEST3D user's manual: Boundary Element Solution Technology, 3-Dimensional Version 3.0

    NASA Technical Reports Server (NTRS)

    1991-01-01

    The theoretical basis and programming strategy utilized in the construction of the computer program BEST3D (boundary element solution technology - three dimensional) and detailed input instructions are provided for the use of the program. An extensive set of test cases and sample problems is included in the manual and is also available for distribution with the program. The BEST3D program was developed under the 3-D Inelastic Analysis Methods for Hot Section Components contract (NAS3-23697). The overall objective of this program was the development of new computer programs allowing more accurate and efficient three-dimensional thermal and stress analysis of hot section components, i.e., combustor liners, turbine blades, and turbine vanes. The BEST3D program allows both linear and nonlinear analysis of static and quasi-static elastic problems and transient dynamic analysis for elastic problems. Calculation of elastic natural frequencies and mode shapes is also provided.

  16. A Real-Time Magnetoencephalography Brain-Computer Interface Using Interactive 3D Visualization and the Hadoop Ecosystem

    PubMed Central

    McClay, Wilbert A.; Yadav, Nancy; Ozbek, Yusuf; Haas, Andy; Attias, Hagaii T.; Nagarajan, Srikantan S.

    2015-01-01

    Ecumenically, the fastest growing segment of Big Data is human biology-related data and the annual data creation is on the order of zetabytes. The implications are global across industries, of which the treatment of brain related illnesses and trauma could see the most significant and immediate effects. The next generation of health care IT and sensory devices are acquiring and storing massive amounts of patient related data. An innovative Brain-Computer Interface (BCI) for interactive 3D visualization is presented utilizing the Hadoop Ecosystem for data analysis and storage. The BCI is an implementation of Bayesian factor analysis algorithms that can distinguish distinct thought actions using magneto encephalographic (MEG) brain signals. We have collected data on five subjects yielding 90% positive performance in MEG mid- and post-movement activity. We describe a driver that substitutes the actions of the BCI as mouse button presses for real-time use in visual simulations. This process has been added into a flight visualization demonstration. By thinking left or right, the user experiences the aircraft turning in the chosen direction. The driver components of the BCI can be compiled into any software and substitute a user’s intent for specific keyboard strikes or mouse button presses. The BCI’s data analytics of a subject’s MEG brainwaves and flight visualization performance are stored and analyzed using the Hadoop Ecosystem as a quick retrieval data warehouse. PMID:26437432

  17. Cooperative processing user interfaces for AdaNET

    NASA Technical Reports Server (NTRS)

    Gutzmann, Kurt M.

    1991-01-01

    A cooperative processing user interface (CUI) system shares the task of graphical display generation and presentation between the user's computer and a remote host. The communications link between the two computers is typically a modem or Ethernet. The two main purposes of a CUI are reduction of the amount of data transmitted between user and host machines, and provision of a graphical user interface system to make the system easier to use.

  18. Rn3D: A finite element code for simulating gas flow and radon transport in variably saturated, nonisothermal porous media. User`s manual, Version 1.0

    SciTech Connect

    Holford, D.J.

    1994-01-01

    This document is a user`s manual for the Rn3D finite element code. Rn3D was developed to simulate gas flow and radon transport in variably saturated, nonisothermal porous media. The Rn3D model is applicable to a wide range of problems involving radon transport in soil because it can simulate either steady-state or transient flow and transport in one-, two- or three-dimensions (including radially symmetric two-dimensional problems). The porous materials may be heterogeneous and anisotropic. This manual describes all pertinent mathematics related to the governing, boundary, and constitutive equations of the model, as well as the development of the finite element equations used in the code. Instructions are given for constructing Rn3D input files and executing the code, as well as a description of all output files generated by the code. Five verification problems are given that test various aspects of code operation, complete with example input files, FORTRAN programs for the respective analytical solutions, and plots of model results. An example simulation is presented to illustrate the type of problem Rn3D is designed to solve. Finally, instructions are given on how to convert Rn3D to simulate systems other than radon, air, and water.

  19. Interfacing polymeric scaffolds with primary pancreatic ductal adenocarcinoma cells to develop 3D cancer models

    PubMed Central

    Ricci, Claudio; Mota, Carlos; Moscato, Stefania; D’Alessandro, Delfo; Ugel, Stefano; Sartoris, Silvia; Bronte, Vincenzo; Boggi, Ugo; Campani, Daniela; Funel, Niccola; Moroni, Lorenzo; Danti, Serena

    2014-01-01

    We analyzed the interactions between human primary cells from pancreatic ductal adenocarcinoma (PDAC) and polymeric scaffolds to develop 3D cancer models useful for mimicking the biology of this tumor. Three scaffold types based on two biocompatible polymeric formulations, such as poly(vinyl alcohol)/gelatin (PVA/G) mixture and poly(ethylene oxide terephthalate)/poly(butylene terephthalate) (PEOT/PBT) copolymer, were obtained via different techniques, namely, emulsion and freeze-drying, compression molding followed by salt leaching, and electrospinning. In this way, primary PDAC cells interfaced with different pore topographies, such as sponge-like pores of different shape and size or nanofiber interspaces. The aim of this study was to investigate the influence played by the scaffold architecture over cancerous cell growth and function. In all scaffolds, primary PDAC cells showed good viability and synthesized tumor-specific metalloproteinases (MMPs) such as MMP-2, and MMP-9. However, only sponge-like pores, obtained via emulsion-based and salt leaching-based techniques allowed for an organized cellular aggregation very similar to the native PDAC morphological structure. Differently, these cell clusters were not observed on PEOT/PBT electrospun scaffolds. MMP-2 and MMP-9, as active enzymes, resulted to be increased in PVA/G and PEOT/PBT sponges, respectively. These findings suggested that spongy scaffolds supported the generation of pancreatic tumor models with enhanced aggressiveness. In conclusion, primary PDAC cells showed diverse behaviors while interacting with different scaffold types that can be potentially exploited to create stage-specific pancreatic cancer models likely to provide new knowledge on the modulation and drug susceptibility of MMPs. PMID:25482337

  20. Coolant side heat transfer with rotation: User manual for 3D-TEACH with rotation

    NASA Technical Reports Server (NTRS)

    Syed, S. A.; James, R. H.

    1989-01-01

    This program solves the governing transport equations in Reynolds average form for the flow of a 3-D, steady state, viscous, heat conducting, multiple species, single phase, Newtonian fluid with combustion. The governing partial differential equations are solved in physical variables in either a Cartesian or cylindrical coordinate system. The effects of rotation on the momentum and enthalpy calculations modeled in Cartesian coordinates are examined. The flow of the fluid should be confined and subsonic with a maximum Mach number no larger than 0.5. This manual describes the operating procedures and input details for executing a 3D-TEACH computation.

  1. GoPhast: a graphical user interface for PHAST

    USGS Publications Warehouse

    Winston, Richard B.

    2006-01-01

    GoPhast is a graphical user interface (GUI) for the USGS model PHAST. PHAST simulates multicomponent, reactive solute transport in three-dimensional, saturated, ground-water flow systems. PHAST can model both equilibrium and kinetic geochemical reactions. PHAST is derived from HST3D (flow and transport) and PHREEQC (geochemical calculations). The flow and transport calculations are restricted to constant fluid density and constant temperature. The complexity of the input required by PHAST makes manual construction of its input files tedious and error-prone. GoPhast streamlines the creation of the input file and helps reduce errors. GoPhast allows the user to define the spatial input for the PHAST flow and transport data file by drawing points, lines, or polygons on top, front, and side views of the model domain. These objects can have up to two associated formulas that define their extent perpendicular to the view plane, allowing the objects to be three-dimensional. Formulas are also used to specify the values of spatial data (data sets) both globally and for individual objects. Objects can be used to specify the values of data sets independent of the spatial and temporal discretization of the model. Thus, the grid and simulation periods for the model can be changed without respecifying spatial data pertaining to the hydrogeologic framework and boundary conditions. This report describes the operation of GoPhast and demonstrates its use with examples. GoPhast runs on Windows 2000, Windows XP, and Linux operating systems.

  2. Graphical user interface for AMOS and POISSON

    SciTech Connect

    Swatloski, T.L.

    1993-03-02

    A graphical user interface (GUI) exists for building model geometry for the time-domain field code, AMOS. This GUI has recently been modified to build models and display the results of the Poisson electrostatic solver maintained by the Los Alamos Accelerator Code Group called POISSON. Included in the GUI is a 2-D graphic editor allowing interactive construction of the model geometry. Polygons may be created by entering points with the mouse, with text input, or by reading coordinates from a file. Circular arcs have recently been added. Once polygons are entered, points may be inserted, moved, or deleted. Materials can be assigned to polygons, and are represented by different colors. The unit scale may be adjusted as well as the viewport. A rectangular mesh may be generated for AMOS or a triangular mesh for POISSON. Potentials from POISSON are represented with a contour plot and the designer is able to mouse click anywhere on the model to display the potential value at that location. This was developed under the X windowing system using the Motif look and feel.

  3. Web GIS in practice X: a Microsoft Kinect natural user interface for Google Earth navigation

    PubMed Central

    2011-01-01

    This paper covers the use of depth sensors such as Microsoft Kinect and ASUS Xtion to provide a natural user interface (NUI) for controlling 3-D (three-dimensional) virtual globes such as Google Earth (including its Street View mode), Bing Maps 3D, and NASA World Wind. The paper introduces the Microsoft Kinect device, briefly describing how it works (the underlying technology by PrimeSense), as well as its market uptake and application potential beyond its original intended purpose as a home entertainment and video game controller. The different software drivers available for connecting the Kinect device to a PC (Personal Computer) are also covered, and their comparative pros and cons briefly discussed. We survey a number of approaches and application examples for controlling 3-D virtual globes using the Kinect sensor, then describe Kinoogle, a Kinect interface for natural interaction with Google Earth, developed by students at Texas A&M University. Readers interested in trying out the application on their own hardware can download a Zip archive (included with the manuscript as additional files 1, 2, &3) that contains a 'Kinnogle installation package for Windows PCs'. Finally, we discuss some usability aspects of Kinoogle and similar NUIs for controlling 3-D virtual globes (including possible future improvements), and propose a number of unique, practical 'use scenarios' where such NUIs could prove useful in navigating a 3-D virtual globe, compared to conventional mouse/3-D mouse and keyboard-based interfaces. PMID:21791054

  4. Web GIS in practice X: a Microsoft Kinect natural user interface for Google Earth navigation.

    PubMed

    Boulos, Maged N Kamel; Blanchard, Bryan J; Walker, Cory; Montero, Julio; Tripathy, Aalap; Gutierrez-Osuna, Ricardo

    2011-01-01

    This paper covers the use of depth sensors such as Microsoft Kinect and ASUS Xtion to provide a natural user interface (NUI) for controlling 3-D (three-dimensional) virtual globes such as Google Earth (including its Street View mode), Bing Maps 3D, and NASA World Wind. The paper introduces the Microsoft Kinect device, briefly describing how it works (the underlying technology by PrimeSense), as well as its market uptake and application potential beyond its original intended purpose as a home entertainment and video game controller. The different software drivers available for connecting the Kinect device to a PC (Personal Computer) are also covered, and their comparative pros and cons briefly discussed. We survey a number of approaches and application examples for controlling 3-D virtual globes using the Kinect sensor, then describe Kinoogle, a Kinect interface for natural interaction with Google Earth, developed by students at Texas A&M University. Readers interested in trying out the application on their own hardware can download a Zip archive (included with the manuscript as additional files 1, 2, &3) that contains a 'Kinnogle installation package for Windows PCs'. Finally, we discuss some usability aspects of Kinoogle and similar NUIs for controlling 3-D virtual globes (including possible future improvements), and propose a number of unique, practical 'use scenarios' where such NUIs could prove useful in navigating a 3-D virtual globe, compared to conventional mouse/3-D mouse and keyboard-based interfaces. PMID:21791054

  5. User interface for integrated computer aided design systems

    NASA Technical Reports Server (NTRS)

    Schwing, James L.

    1986-01-01

    The purpose was the development of a user interface and other appropriate tools to be used in Computer Aided Design systems which can integrate a wide variety of independently developed design and analysis tools. The interface was intended for the integration of programs to be used in the conceptual design of aerospace systems. A user's manual is included.

  6. Reflections on Andes' Goal-Free User Interface

    ERIC Educational Resources Information Center

    VanLehn, Kurt

    2016-01-01

    Although the Andes project produced many results over its 18 years of activity, this commentary focuses on its contributions to understanding how a goal-free user interface impacts the overall design and performance of a step-based tutoring system. Whereas a goal-aligned user interface displays relevant goals as blank boxes or empty locations that…

  7. Advanced Perceptual User Interfaces: Applications for Disabled and Elderly People

    NASA Astrophysics Data System (ADS)

    López, Francisco J. Perales

    The research of new human-computer interfaces has become a growing field in computer science, which aims to attain the development of more natural, intuitive, unobtrusive and efficient interfaces. This objective has come up with the concept of Perceptual User Interfaces (PUIs) that are turning out to be very popular as they seek to make the user interface more natural and compelling by taking advantage of the ways in which people naturally interact with each other and with the world. PUIs can use speech and sound recognition and generation, computer vision, graphical animation and visualization, language understanding, touch-based sensing and feedback (haptics), learning, user modeling and dialog management.

  8. Airlift Deployment Analysis System (ADANS) development guidelines: User interface

    SciTech Connect

    Truett, L.F.; Loffman, R.S.; Stevens, S.S.

    1990-01-01

    This user interface document is the first in a series of development guidelines for the Airlift Deployment Analysis System (ADANS) project. This report documents the user interface design as it currently exists. These guidelines, which are specific to the current ADANS operating environment, will be used by the developers of ADANS to create a consistent, efficient, and logical user interface. A good user interface optimizes the interactions between a computer system and the personnel using the system and minimizes conditions that degrade human performance or cause human error. ADANS is still under development; as new capabilities become available to the ADANS development team, the ADANS user interface will be modified. Thus, a revision of this report is expected. 3 refs.

  9. User's manual for PELE3D: a computer code for three-dimensional incompressible fluid dynamics

    SciTech Connect

    McMaster, W H

    1982-05-07

    The PELE3D code is a three-dimensional semi-implicit Eulerian hydrodynamics computer program for the solution of incompressible fluid flow coupled to a structure. The fluid and coupling algorithms have been adapted from the previously developed two-dimensional code PELE-IC. The PELE3D code is written in both plane and cylindrical coordinates. The coupling algorithm is general enough to handle a variety of structural shapes. The free surface algorithm is able to accommodate a top surface and several independent bubbles. The code is in a developmental status since all the intended options have not been fully implemented and tested. Development of this code ended in 1980 upon termination of the contract with the Nuclear Regulatory Commission.

  10. Microfabrication of 3D neural probes with combined electrical and chemical interfaces

    NASA Astrophysics Data System (ADS)

    John, Jessin; Li, Yuefa; Zhang, Jinsheng; Loeb, Jeffrey A.; Xu, Yong

    2011-10-01

    This paper reports a novel neural probe technology for the manufacture of 3D arrays of electrodes with integrated microchannels. This new technology is based on a silicon island structure and a simple folding procedure. This method simplifies the assembly or packaging process of 3D neural probes, leading to higher yield and lower cost. Prototypes with 3D arrays of electrodes have been successfully developed. Microchannels have been successfully integrated into the 3D neural probes via isotropic XeF2 gas phase etching and a parylene resealing process. The probes have been characterized by scanning electron microscopy imaging, optical imaging, impedance analysis, and atomic force microscopy characterization of the electrode surface. Preliminary animal tests have been carried out to demonstrate the recording functionality of the probes. Flow characteristics of the microchannels were also preliminarily measured.

  11. Facility Interface Capability Assessment (FICA) user manual

    SciTech Connect

    Pope, R.B.; MacDonald, R.R.; Massaglia, J.L.; Williamson, D.A.; Viebrock, J.M.; Mote, N.

    1995-09-01

    The US Department of Energy`s (DOE) Office of Civilian Radioactive Waste Management (OCRWM) is responsible for developing the Civilian Radioactive Waste Management System (CRWMS) to accept spent nuclear fuel from commercial facilities. The objective of the Facility Interface Capability Assessment (FICA) project was to assess the capability of each commercial spent nuclear fuel (SNF) storage facility, at which SNF is stored, to handle various SNF shipping casks. The purpose of this report is describe the FICA computer software and to provide the FICA user with a guide on how to use the FICA system. The FICA computer software consists of two executable programs: the FICA Reactor Report program and the FICA Summary Report program (written in the Ca-Clipper version 5.2 development system). The complete FICA software system is contained on either a 3.5 in. (double density) or a 5.25 in. (high density) diskette and consists of the two FICA programs and all the database files (generated using dBASE III). The FICA programs are provided as ``stand alone`` systems and neither the Ca-Clipper compiler nor dBASE III is required to run the FICA programs. The steps for installing the FICA software system and executing the FICA programs are described in this report. Instructions are given on how to install the FICA software system onto the hard drive of the PC and how to execute the FICA programs from the FICA subdirectory on the hard drive. Both FICA programs are menu driven with the up-arrow and down-arrow keys used to move the cursor to the desired selection.

  12. User interface issues in supporting human-computer integrated scheduling

    NASA Technical Reports Server (NTRS)

    Cooper, Lynne P.; Biefeld, Eric W.

    1991-01-01

    Explored here is the user interface problems encountered with the Operations Missions Planner (OMP) project at the Jet Propulsion Laboratory (JPL). OMP uses a unique iterative approach to planning that places additional requirements on the user interface, particularly to support system development and maintenance. These requirements are necessary to support the concepts of heuristically controlled search, in-progress assessment, and iterative refinement of the schedule. The techniques used to address the OMP interface needs are given.

  13. CDROM User Interface Evaluation: The Appropriateness of GUIs.

    ERIC Educational Resources Information Center

    Bosch, Victoria Manglano; Hancock-Beaulieu, Micheline

    1995-01-01

    Assesses the appropriateness of GUIs (graphical user interfaces), more specifically Windows-based interfaces for CD-ROM. An evaluation model is described that was developed to carry out an expert evaluation of the interfaces of seven CD-ROM products. Results are discussed in light of HCI (human-computer interaction) usability criteria and design…

  14. Psychological Dimensions of User-Computer Interfaces. ERIC Digest.

    ERIC Educational Resources Information Center

    Marchionini, Gary

    This digest highlights several psychological dimensions of user-computer interfaces. First, the psychological theory behind interface design and the field of human-computer interaction (HCI) are discussed. Two psychological models, the information processing model of cognition and the mental model--both of which contribute to interface design--are…

  15. Computer-Based Tools for Evaluating Graphical User Interfaces

    NASA Technical Reports Server (NTRS)

    Moore, Loretta A.

    1997-01-01

    The user interface is the component of a software system that connects two very complex system: humans and computers. Each of these two systems impose certain requirements on the final product. The user is the judge of the usability and utility of the system; the computer software and hardware are the tools with which the interface is constructed. Mistakes are sometimes made in designing and developing user interfaces because the designers and developers have limited knowledge about human performance (e.g., problem solving, decision making, planning, and reasoning). Even those trained in user interface design make mistakes because they are unable to address all of the known requirements and constraints on design. Evaluation of the user inter-face is therefore a critical phase of the user interface development process. Evaluation should not be considered the final phase of design; but it should be part of an iterative design cycle with the output of evaluation being feed back into design. The goal of this research was to develop a set of computer-based tools for objectively evaluating graphical user interfaces. The research was organized into three phases. The first phase resulted in the development of an embedded evaluation tool which evaluates the usability of a graphical user interface based on a user's performance. An expert system to assist in the design and evaluation of user interfaces based upon rules and guidelines was developed during the second phase. During the final phase of the research an automatic layout tool to be used in the initial design of graphical inter- faces was developed. The research was coordinated with NASA Marshall Space Flight Center's Mission Operations Laboratory's efforts in developing onboard payload display specifications for the Space Station.

  16. Some computer graphical user interfaces in radiation therapy

    PubMed Central

    Chow, James C L

    2016-01-01

    In this review, five graphical user interfaces (GUIs) used in radiation therapy practices and researches are introduced. They are: (1) the treatment time calculator, superficial X-ray treatment time calculator (SUPCALC) used in the superficial X-ray radiation therapy; (2) the monitor unit calculator, electron monitor unit calculator (EMUC) used in the electron radiation therapy; (3) the multileaf collimator machine file creator, sliding window intensity modulated radiotherapy (SWIMRT) used in generating fluence map for research and quality assurance in intensity modulated radiation therapy; (4) the treatment planning system, DOSCTP used in the calculation of 3D dose distribution using Monte Carlo simulation; and (5) the monitor unit calculator, photon beam monitor unit calculator (PMUC) used in photon beam radiation therapy. One common issue of these GUIs is that all user-friendly interfaces are linked to complex formulas and algorithms based on various theories, which do not have to be understood and noted by the user. In that case, user only needs to input the required information with help from graphical elements in order to produce desired results. SUPCALC is a superficial radiation treatment time calculator using the GUI technique to provide a convenient way for radiation therapist to calculate the treatment time, and keep a record for the skin cancer patient. EMUC is an electron monitor unit calculator for electron radiation therapy. Instead of doing hand calculation according to pre-determined dosimetric tables, clinical user needs only to input the required drawing of electron field in computer graphical file format, prescription dose, and beam parameters to EMUC to calculate the required monitor unit for the electron beam treatment. EMUC is based on a semi-experimental theory of sector-integration algorithm. SWIMRT is a multileaf collimator machine file creator to generate a fluence map produced by a medical linear accelerator. This machine file controls

  17. Some computer graphical user interfaces in radiation therapy.

    PubMed

    Chow, James C L

    2016-03-28

    In this review, five graphical user interfaces (GUIs) used in radiation therapy practices and researches are introduced. They are: (1) the treatment time calculator, superficial X-ray treatment time calculator (SUPCALC) used in the superficial X-ray radiation therapy; (2) the monitor unit calculator, electron monitor unit calculator (EMUC) used in the electron radiation therapy; (3) the multileaf collimator machine file creator, sliding window intensity modulated radiotherapy (SWIMRT) used in generating fluence map for research and quality assurance in intensity modulated radiation therapy; (4) the treatment planning system, DOSCTP used in the calculation of 3D dose distribution using Monte Carlo simulation; and (5) the monitor unit calculator, photon beam monitor unit calculator (PMUC) used in photon beam radiation therapy. One common issue of these GUIs is that all user-friendly interfaces are linked to complex formulas and algorithms based on various theories, which do not have to be understood and noted by the user. In that case, user only needs to input the required information with help from graphical elements in order to produce desired results. SUPCALC is a superficial radiation treatment time calculator using the GUI technique to provide a convenient way for radiation therapist to calculate the treatment time, and keep a record for the skin cancer patient. EMUC is an electron monitor unit calculator for electron radiation therapy. Instead of doing hand calculation according to pre-determined dosimetric tables, clinical user needs only to input the required drawing of electron field in computer graphical file format, prescription dose, and beam parameters to EMUC to calculate the required monitor unit for the electron beam treatment. EMUC is based on a semi-experimental theory of sector-integration algorithm. SWIMRT is a multileaf collimator machine file creator to generate a fluence map produced by a medical linear accelerator. This machine file controls

  18. Fast and Efficient Radiological Interventions via a Graphical User Interface Commanded Magnetic Resonance Compatible Robotic Device

    PubMed Central

    Özcan, Alpay; Christoforou, Eftychios; Brown, Daniel; Tsekos, Nikolaos

    2011-01-01

    The graphical user interface for an MR compatible robotic device has the capability of displaying oblique MR slices in 2D and a 3D virtual environment along with the representation of the robotic arm in order to swiftly complete the intervention. Using the advantages of the MR modality the device saves time and effort, is safer for the medical staff and is more comfortable for the patient. PMID:17946067

  19. Interface traction stress of 3D dislocation loop in anisotropic bimaterial

    NASA Astrophysics Data System (ADS)

    Wu, Wenwang; Lv, Cunjing; Zhang, JinHuan

    2016-02-01

    By applying discrete Fast Fourier Transformation (FFT), semi-analytical solutions are developed to calculate the interface elastic fields of anisotropic bimaterial systems with perfect bonding, dislocation-like, force-like and linear spring-like interface models. Interface elastic fields are the linear superimposition of bulk stress, free surface relaxation image stress and interface traction stress (ITS) fields. Interface image energy of perfect bonding bimaterials can be solved through area integral over the interface plane, including the contribution of several componential stress fields. Calculation examples on dislocation loops within Cu-Nb bimaterial are performed to demonstrate the efficiency of such approaches. Effects of Ku = [kiju] for the dislocation-like, Kt = [kijt] for the force-like and Ks = diag [KT , KN ] for the linear spring-like imperfect interface models are investigated. Differences between perfect bonding and imperfect interface models, isotropic and anisotropic models are also studied. It is found that interface conditions and anisotropy have drastic effects on the interface elastic fields.

  20. A 2-D Interface Element for Coupled Analysis of Independently Modeled 3-D Finite Element Subdomains

    NASA Technical Reports Server (NTRS)

    Kandil, Osama A.

    1998-01-01

    Over the past few years, the development of the interface technology has provided an analysis framework for embedding detailed finite element models within finite element models which are less refined. This development has enabled the use of cascading substructure domains without the constraint of coincident nodes along substructure boundaries. The approach used for the interface element is based on an alternate variational principle often used in deriving hybrid finite elements. The resulting system of equations exhibits a high degree of sparsity but gives rise to a non-positive definite system which causes difficulties with many of the equation solvers in general-purpose finite element codes. Hence the global system of equations is generally solved using, a decomposition procedure with pivoting. The research reported to-date for the interface element includes the one-dimensional line interface element and two-dimensional surface interface element. Several large-scale simulations, including geometrically nonlinear problems, have been reported using the one-dimensional interface element technology; however, only limited applications are available for the surface interface element. In the applications reported to-date, the geometry of the interfaced domains exactly match each other even though the spatial discretization within each domain may be different. As such, the spatial modeling of each domain, the interface elements and the assembled system is still laborious. The present research is focused on developing a rapid modeling procedure based on a parametric interface representation of independently defined subdomains which are also independently discretized.

  1. Climate Users Interface Platform: some preliminary ideas from EUPORIAS experience

    NASA Astrophysics Data System (ADS)

    Buontempo, Carlo; Dell'Aquila, Alessandro

    2016-04-01

    One of the most important and yet least developed component of the GFCS is probably the Climate Users Interface Platform (CUIP). At front of its centrality in the framework, the development of this component has suffered from the existence of a series of pre-conceived ideas of what a users interface should look like. The FP7 project EUPORIAS promised in its description of work to develop and deliver an online users interface platform. This paper summarises the process EUPORIAS has been through to define and deliver the CUIP. The paper also highlighted what are the characteristics that a CUIP must have to ensure its ability to engage the users. Finally the paper identifies a number of errors that are often committed when thinking about user interface and try to identifies a set of key principles that should be considered when developing the CUIP.

  2. NIKE3D a nonlinear, implicit, three-dimensional finite element code for solid and structural mechanics user's manual update summary

    SciTech Connect

    Puso, M; Maker, B N; Ferencz, R M; Hallquist, J O

    2000-03-24

    This report provides the NIKE3D user's manual update summary for changes made from version 3.0.0 April 24, 1995 to version 3.3.6 March 24,2000. The updates are excerpted directly from the code printed output file (hence the Courier font and formatting), are presented in chronological order and delineated by NIKE3D version number. NIKE3D is a fully implicit three-dimensional finite element code for analyzing the finite strain static and dynamic response of inelastic solids, shells, and beams. Spatial discretization is achieved by the use of 8-node solid elements, 2-node truss and beam elements, and 4-node membrane and shell elements. Thirty constitutive models are available for representing a wide range of elastic, plastic, viscous, and thermally dependent material behavior. Contact-impact algorithms permit gaps, frictional sliding, and mesh discontinuities along material interfaces. Several nonlinear solution strategies are available, including Full-, Modified-, and Quasi-Newton methods. The resulting system of simultaneous linear equations is either solved iteratively by an element-by-element method, or directly by a direct factorization method.

  3. User Interface Design for a Radiological Imaging Workstation

    NASA Astrophysics Data System (ADS)

    Gee, James C.; Desoto, Larry A.; Kim, Yongmin; Haynor, David R.; Loop, John W.

    1989-05-01

    The diagnostic workstation serves as the radiologist's interface to the PACS and is intended to ultimately supersede the film alternator as the radiologist's principal tool for image reviewing, reporting, and consulting. At the University of Washington, we have developed a personal computer-based, single-screen, radiological imaging workstation and two supporting user interfaces. The first interface, RadUI I, used pictorial directories to offer the user a quick visual overview of a single patient study. In addition, it made available a variety of image processing functions through a mouse-based, menu-driven user interface. A second user interface was motivated by our belief that the display of images, rather than image processing, is the fundamental issue in workstation design for radiological viewing. The RadUI II user interface supports the tiled display of up to 4 independent, virtual display monitors on a single physical screen. Both interfaces are based on a hybrid alternator-filmstrip conceptual model. This paper describes the two user interfaces and reports the results of an evaluation designed to study the effectiveness of the alternator-filmstrip model.

  4. User's guide to the NOZL3D and NOZLIC computer programs

    NASA Technical Reports Server (NTRS)

    Thomas, P. D.

    1980-01-01

    Complete FORTRAN listings and running instructions are given for a set of computer programs that perform an implicit numerical solution to the unsteady Navier-Stokes equations to predict the flow characteristics and performance of nonaxisymmetric nozzles. The set includes the NOZL3D program, which performs the flow computations; the NOZLIC program, which sets up the flow field initial conditions for general nozzle configurations, and also generates the computational grid for simple two dimensional and axisymmetric configurations; and the RGRIDD program, which generates the computational grid for complicated three dimensional configurations. The programs are designed specifically for the NASA-Langley CYBER 175 computer, and employ auxiliary disk files for primary data storage. Input instructions and computed results are given for four test cases that include two dimensional, three dimensional, and axisymmetric configurations.

  5. Users manual for CAFE-3D : a computational fluid dynamics fire code.

    SciTech Connect

    Khalil, Imane; Lopez, Carlos; Suo-Anttila, Ahti Jorma

    2005-03-01

    The Container Analysis Fire Environment (CAFE) computer code has been developed to model all relevant fire physics for predicting the thermal response of massive objects engulfed in large fires. It provides realistic fire thermal boundary conditions for use in design of radioactive material packages and in risk-based transportation studies. The CAFE code can be coupled to commercial finite-element codes such as MSC PATRAN/THERMAL and ANSYS. This coupled system of codes can be used to determine the internal thermal response of finite element models of packages to a range of fire environments. This document is a user manual describing how to use the three-dimensional version of CAFE, as well as a description of CAFE input and output parameters. Since this is a user manual, only a brief theoretical description of the equations and physical models is included.

  6. Mobile 3D television: development of core technological elements and user-centered evaluation methods toward an optimized system

    NASA Astrophysics Data System (ADS)

    Gotchev, Atanas; Smolic, Aljoscha; Jumisko-Pyykkö, Satu; Strohmeier, Dominik; Bozdagi Akar, Gozde; Merkle, Philipp; Daskalov, Nikolai

    2009-02-01

    A European consortium of six partners has been developing core technological components of a mobile 3D television system over DVB-H channel. In this overview paper, we present our current results on developing optimal methods for stereo-video content creation, coding and transmission and emphasize their significance for the power-constrained mobile platform, equipped with auto-stereoscopic display. We address the user requirements by applying modern usercentered approaches taking into account different user groups and usage contexts in contrast to the laboratory assessment methods which, though standardized, offer limited applicability to real applications. To this end, we have been aiming at developing a methodological framework for the whole system development process. One of our goals has been to further develop the user-centered approach towards experienced quality of critical system components. In this paper, we classify different research methods and technological solutions analyzing their pros and constraints. Based on this analysis we present the user-centered methodological framework being used throughout the whole development process of the system and aimed at achieving the best performance and quality appealing to the end user.

  7. A resource from 3D electron microscopy of hippocampal neuropil for user training and tool development

    PubMed Central

    Harris, Kristen M.; Spacek, Josef; Bell, Maria Elizabeth; Parker, Patrick H.; Lindsey, Laurence F.; Baden, Alexander D.; Vogelstein, Joshua T.; Burns, Randal

    2015-01-01

    Resurgent interest in synaptic circuitry and plasticity has emphasized the importance of 3D reconstruction from serial section electron microscopy (3DEM). Three volumes of hippocampal CA1 neuropil from adult rat were imaged at X-Y resolution of ~2 nm on serial sections of ~50–60 nm thickness. These are the first densely reconstructed hippocampal volumes. All axons, dendrites, glia, and synapses were reconstructed in a cube (~10 μm3) surrounding a large dendritic spine, a cylinder (~43 μm3) surrounding an oblique dendritic segment (3.4 μm long), and a parallelepiped (~178 μm3) surrounding an apical dendritic segment (4.9 μm long). The data provide standards for identifying ultrastructural objects in 3DEM, realistic reconstructions for modeling biophysical properties of synaptic transmission, and a test bed for enhancing reconstruction tools. Representative synapses are quantified from varying section planes, and microtubules, polyribosomes, smooth endoplasmic reticulum, and endosomes are identified and reconstructed in a subset of dendrites. The original images, traces, and Reconstruct software and files are freely available and visualized at the Open Connectome Project (Data Citation 1). PMID:26347348

  8. A resource from 3D electron microscopy of hippocampal neuropil for user training and tool development.

    PubMed

    Harris, Kristen M; Spacek, Josef; Bell, Maria Elizabeth; Parker, Patrick H; Lindsey, Laurence F; Baden, Alexander D; Vogelstein, Joshua T; Burns, Randal

    2015-01-01

    Resurgent interest in synaptic circuitry and plasticity has emphasized the importance of 3D reconstruction from serial section electron microscopy (3DEM). Three volumes of hippocampal CA1 neuropil from adult rat were imaged at X-Y resolution of ~2 nm on serial sections of ~50-60 nm thickness. These are the first densely reconstructed hippocampal volumes. All axons, dendrites, glia, and synapses were reconstructed in a cube (~10 μm(3)) surrounding a large dendritic spine, a cylinder (~43 μm(3)) surrounding an oblique dendritic segment (3.4 μm long), and a parallelepiped (~178 μm(3)) surrounding an apical dendritic segment (4.9 μm long). The data provide standards for identifying ultrastructural objects in 3DEM, realistic reconstructions for modeling biophysical properties of synaptic transmission, and a test bed for enhancing reconstruction tools. Representative synapses are quantified from varying section planes, and microtubules, polyribosomes, smooth endoplasmic reticulum, and endosomes are identified and reconstructed in a subset of dendrites. The original images, traces, and Reconstruct software and files are freely available and visualized at the Open Connectome Project (Data Citation 1). PMID:26347348

  9. 3D Atomic Arrangement at Functional Interfaces Inside Nanoparticles by Resonant High-Energy X-ray Diffraction.

    PubMed

    Petkov, Valeri; Prasai, Binay; Shastri, Sarvjit; Chen, Tsan-Yao

    2015-10-21

    With current science and technology moving rapidly into smaller scales, nanometer-sized materials, often referred to as NPs, are produced in increasing numbers and explored for numerous useful applications. Evidence is mounting, however, that useful properties of NPs can be improved further and even new NP functionality achieved by not only controlling the NP size and shape but also interfacing chemically or structurally distinct entities into single, so-called "composite" NPs. A typical example is core-shell NPs wherein the synergy of distinct atoms at the core\\shell interface endows the NPs with otherwise unachievable functionality. However, though advantageous, the concept of functional interfaces inside NPs is still pursued largely by trial-and-error. That is because it is difficut to assess the interfaces precisely at the atomic level using traditional experimental techniques and, hence, difficult to take control of. Using the core\\shell interface in less than 10 nm in size Ru core-Pt shells NPs as an example, we demonstrate that precise knowledge of the 3D atomic arrangement at functional interfaces inside NPs can be obtained by resonant high-energy X-ray diffraction (XRD) coupled to element-specific atomic pair distribution function (PDF) analysis. On the basis of the unique structure knowledge obtained, we scrutinize the still-debatable influence of core\\shell interface on the catalytic functionality of Ru core-Pt shell NPs, thus evidencing the usefulness of this nontraditional technique for practical applications. PMID:26415142

  10. Role of interfaces on the trapping of He in 2D and 3D Cu-Nb nanocomposites

    NASA Astrophysics Data System (ADS)

    Lach, Timothy G.; Ekiz, Elvan H.; Averback, Robert S.; Mara, Nathan A.; Bellon, Pascal

    2015-11-01

    The role of interface structure on the trapping of He in Cu-Nb nanocomposites was investigated by comparing He bubble formation in nano-multilayers grown by PVD, nanolaminates fabricated by accumulative roll bonding (ARB), and 3D nanocomposites obtained by high pressure torsion (HPT). All samples were implanted with 1 MeV He ions at room temperature and characterized by cross section transmission electron microscopy (TEM). The critical He concentration leading to bubble formation was determined by correlating the He bubble depth distribution detected by TEM with the implanted He depth profile obtained by SRIM. The critical He dose per unit interfacial area for bubble formation was largest for the PVD multilayers, lower by a factor of ∼1.4 in the HPT nanocomposites annealed at 500 °C, and lower by a factor of ∼4.6 in the ARB nanolaminates relative to the PVD multilayers. The results indicate that the (111)FCC||(110)BCC Kurdjumov-Sachs (KS) interfaces predominant in PVD and annealed HPT samples provide more effective traps than the (112)KS interfaces predominant in ARB nanolaminates; however, the good trapping efficiency and high interface area of 3D HPT structures make them most attractive for applications.

  11. Three-dimensional user interfaces for scientific visualization

    NASA Technical Reports Server (NTRS)

    VanDam, Andries (Principal Investigator)

    1996-01-01

    The focus of this grant was to experiment with novel user interfaces for scientific visualization applications using both desktop and virtual reality (VR) systems, and thus to advance the state of the art of user interface technology for this domain. This technology has been transferred to NASA via periodic status reports and papers relating to this grant that have been published in conference proceedings. This final report summarizes the research completed over the past three years, and subsumes all prior reports.

  12. The intelligent user interface for NASA's advanced information management systems

    NASA Technical Reports Server (NTRS)

    Campbell, William J.; Short, Nicholas, Jr.; Rolofs, Larry H.; Wattawa, Scott L.

    1987-01-01

    NASA has initiated the Intelligent Data Management Project to design and develop advanced information management systems. The project's primary goal is to formulate, design and develop advanced information systems that are capable of supporting the agency's future space research and operational information management needs. The first effort of the project was the development of a prototype Intelligent User Interface to an operational scientific database, using expert systems and natural language processing technologies. An overview of Intelligent User Interface formulation and development is given.

  13. A user-friendly nano-CT image alignment and 3D reconstruction platform based on LabVIEW

    NASA Astrophysics Data System (ADS)

    Wang, Sheng-Hao; Zhang, Kai; Wang, Zhi-Li; Gao, Kun; Wu, Zhao; Zhu, Pei-Ping; Wu, Zi-Yu

    2015-01-01

    X-ray computed tomography at the nanometer scale (nano-CT) offers a wide range of applications in scientific and industrial areas. Here we describe a reliable, user-friendly, and fast software package based on LabVIEW that may allow us to perform all procedures after the acquisition of raw projection images in order to obtain the inner structure of the investigated sample. A suitable image alignment process to address misalignment problems among image series due to mechanical manufacturing errors, thermal expansion, and other external factors has been considered, together with a novel fast parallel beam 3D reconstruction procedure that was developed ad hoc to perform the tomographic reconstruction. We have obtained remarkably improved reconstruction results at the Beijing Synchrotron Radiation Facility after the image calibration, the fundamental role of this image alignment procedure was confirmed, which minimizes the unwanted blurs and additional streaking artifacts that are always present in reconstructed slices. Moreover, this nano-CT image alignment and its associated 3D reconstruction procedure are fully based on LabVIEW routines, significantly reducing the data post-processing cycle, thus making the activity of the users faster and easier during experimental runs.

  14. Inspiring Equal Contribution and Opportunity in a 3D Multi-User Virtual Environment: Bringing Together Men Gamers and Women Non-Gamers in Second Life[R

    ERIC Educational Resources Information Center

    deNoyelles, Aimee; Seo, Kay Kyeong-Ju

    2012-01-01

    A 3D multi-user virtual environment holds promise to support and enhance student online learning communities due to its ability to promote global synchronous interaction and collaboration, rich multisensory experience and expression, and elaborate design capabilities. Second Life[R], a multi-user virtual environment intended for adult users 18 and…

  15. A video, text, and speech-driven realistic 3-d virtual head for human-machine interface.

    PubMed

    Yu, Jun; Wang, Zeng-Fu

    2015-05-01

    A multiple inputs-driven realistic facial animation system based on 3-D virtual head for human-machine interface is proposed. The system can be driven independently by video, text, and speech, thus can interact with humans through diverse interfaces. The combination of parameterized model and muscular model is used to obtain a tradeoff between computational efficiency and high realism of 3-D facial animation. The online appearance model is used to track 3-D facial motion from video in the framework of particle filtering, and multiple measurements, i.e., pixel color value of input image and Gabor wavelet coefficient of illumination ratio image, are infused to reduce the influence of lighting and person dependence for the construction of online appearance model. The tri-phone model is used to reduce the computational consumption of visual co-articulation in speech synchronized viseme synthesis without sacrificing any performance. The objective and subjective experiments show that the system is suitable for human-machine interaction. PMID:25122851

  16. A Graphical Database Interface for Casual, Naive Users.

    ERIC Educational Resources Information Center

    Burgess, Clifford; Swigger, Kathleen

    1986-01-01

    Describes the design of a database interface for infrequent users of computers which consists of a graphical display of a model of a database and a natural language query language. This interface was designed for and tested with physicians at the University of Texas Health Science Center in Dallas. (LRW)

  17. Software architecture as a freedom for 3D content providers and users along with independency on purposes and used devices

    NASA Astrophysics Data System (ADS)

    Sultana, Razia; Christ, Andreas; Meyrueis, Patrick

    2014-05-01

    The improvements in the hardware and software of communication devices have allowed running Virtual Reality (VR) and Augmented Reality (AR) applications on those. Nowadays, it is possible to overlay synthetic information on real images, or even to play 3D on-line games on smart phones or some other mobile devices. Hence the use of 3D data for business and specially for education purposes is ubiquitous. Due to always available at hand and always ready to use properties of mobile phones, those are considered as most potential communication devices. The total numbers of mobile phone users are increasing all over the world every day and that makes mobile phones the most suitable device to reach a huge number of end clients either for education or for business purposes. There are different standards, protocols and specifications to establish the communication among different communication devices but there is no initiative taken so far to make it sure that the send data through this communication process will be understood and used by the destination device. Since all the devices are not able to deal with all kind of 3D data formats and it is also not realistic to have different version of the same data to make it compatible with the destination device, it is necessary to have a prevalent solution. The proposed architecture in this paper describes a device and purpose independent 3D data visibility any time anywhere to the right person in suitable format. There is no solution without limitation. The architecture is implemented in a prototype to make an experimental validation of the architecture which also shows the difference between theory and practice.

  18. User's Manual for DuctE3D: A Program for 3D Euler Unsteady Aerodynamic and Aeroelastic Analysis of Ducted Fans

    NASA Technical Reports Server (NTRS)

    Srivastava, R.; Reddy, T. S. R.

    1997-01-01

    The program DuctE3D is used for steady or unsteady aerodynamic and aeroelastic analysis of ducted fans. This guide describes the input data required and the output files generated, in using DuctE3D. The analysis solves three dimensional unsteady, compressible Euler equations to obtain the aerodynamic forces. A normal mode structural analysis is used to obtain the aeroelastic equations, which are solved using either the time domain or the frequency domain solution method. Sample input and output files are included in this guide for steady aerodynamic analysis and aeroelastic analysis of an isolated fan row.

  19. Anthropomorphizing the User Interface: A Case for Interface Guides.

    ERIC Educational Resources Information Center

    Jones, Marshall G.

    Anthropomorphism can be defined as the attribution of human characteristics or behavior to inanimate objects. People give names to their automobiles and computers as a way to relate to complicated pieces of technology that they use regularly, but do not fully understand. Software designers may claim that their interfaces are intuitive, but in…

  20. Microwave Induced Welding of Carbon Nanotube-Thermoplastic Interfaces for Enhanced Mechanical Strength of 3D Printed Parts

    NASA Astrophysics Data System (ADS)

    Sweeney, Charles; Lackey, Blake; Saed, Mohammad; Green, Micah

    Three-dimensional (3D) printed parts produced by fused-filament fabrication of a thermoplastic polymer have become increasingly popular at both the commercial and consumer level. The mechanical integrity of these rapid-prototyped parts however, is severely limited by the interfillament bond strength between adjacent extruded layers. In this report we propose for the first time a method for welding thermoplastic interfaces of 3D printed parts using the extreme heating response of carbon nanotubes (CNTs) to microwave energy. To achieve this, we developed a coaxial printer filament with a pure polylactide (PLA) core and a CNT composite sheath. This produces parts with a thin electrically percolating network of CNTs at the interfaces between adjacent extruded layers. These interfaces are then welded together upon microwave irradiation at 2.45GHz. Our patent-pending method has been shown to increase the tensile toughness by 1000% and tensile strength by 35%. We investigated the dielectric properties of the PLA/CNT composites at microwave frequencies and performed in-situ microwave thermometry using a forward-looking infrared (FLIR) camera to characterize the heating response of the PLA/CNT composites upon microwave irradiation.

  1. Designing a binding interface for control of cancer cell adhesion via 3D topography and metabolic oligosaccharide engineering.

    PubMed

    Du, Jian; Che, Pao-Lin; Wang, Zhi-Yun; Aich, Udayanath; Yarema, Kevin J

    2011-08-01

    This study combines metabolic oligosaccharide engineering (MOE), a technology where the glycocalyx of living cells is endowed with chemical features not normally found in sugars, with custom-designed three-dimensional biomaterial substrates to enhance the adhesion of cancer cells and control their morphology and gene expression. Specifically, Ac(5)ManNTGc, a thiol-bearing analog of N-acetyl-d-mannosamine (ManNAc) was used to introduce thiolated sialic acids into the glycocalyx of human Jurkat T-lymphoma derived cells. In parallel 2D films and 3D electrospun nanofibrous scaffolds were prepared from polyethersulfone (PES) and (as controls) left unmodified or aminated. Alternately, the materials were malemided or gold-coated to provide bio-orthogonal binding partners for the thiol groups newly expressed on the cell surface. Cell attachment was modulated by both the topography of the substrate surface and by the chemical compatibility of the binding interface between the cell and the substrate; a substantial increase in binding for normally non-adhesive Jurkat line for 3D scaffold compared to 2D surfaces with an added degree of adhesion resulting from chemoselective binding to malemidede-derivatived or gold-coated surfaces. In addition, the morphology of the cells attached to the 3D scaffolds via MOE-mediated adhesion was dramatically altered and the expression of genes involved in cell adhesion changed in a time-dependent manner. This study showed that cell adhesion could be enhanced, gene expression modulated, and cell fate controlled by introducing the 3D topograhical cues into the growth substrate and by creating a glycoengineered binding interface where the chemistry of both the cell surface and biomaterials scaffold was controlled to facilitate a new mode of carbohydrate-mediated adhesion. PMID:21549424

  2. Designing a Facebook interface for senior users.

    PubMed

    Gomes, Gonçalo; Duarte, Carlos; Coelho, José; Matos, Eduardo

    2014-01-01

    The adoption of social networks by older adults has increased in recent years. However, many still cannot make use of social networks as these are simply not adapted to them. Through a series of direct observations, interviews, and focus groups, we identified recommendations for the design of social networks targeting seniors. Based on these, we developed a prototype for tablet devices, supporting sharing and viewing Facebook content. We then conducted a user study comparing our prototype with Facebook's native mobile application. We have found that Facebook's native application does not meet senior users concerns, like privacy and family focus, while our prototype, designed in accordance with the collected recommendations, supported relevant use cases in a usable and accessible manner. PMID:24672361

  3. Designing a Facebook Interface for Senior Users

    PubMed Central

    Coelho, José

    2014-01-01

    The adoption of social networks by older adults has increased in recent years. However, many still cannot make use of social networks as these are simply not adapted to them. Through a series of direct observations, interviews, and focus groups, we identified recommendations for the design of social networks targeting seniors. Based on these, we developed a prototype for tablet devices, supporting sharing and viewing Facebook content. We then conducted a user study comparing our prototype with Facebook's native mobile application. We have found that Facebook's native application does not meet senior users concerns, like privacy and family focus, while our prototype, designed in accordance with the collected recommendations, supported relevant use cases in a usable and accessible manner. PMID:24672361

  4. Topographical guidance of 3D tumor cell migration at an interface of collagen densities

    NASA Astrophysics Data System (ADS)

    Bordeleau, Francois; Tang, Lauren N.; Reinhart-King, Cynthia A.

    2013-12-01

    During cancer progression, metastatic cells leave the primary tumor and invade into the fibrous extracellular matrix (ECM) within the surrounding stroma. This ECM network is highly heterogeneous, and interest in understanding how this network can affect cell behavior has increased in the past several decades. However, replicating this heterogeneity has proven challenging. Here, we designed and utilized a method to create a well-defined interface between two distinct regions of high- and low-density collagen gels to mimic the heterogeneities in density found in the tumor stroma. We show that cells will invade preferentially from the high-density side into the low-density side. We also demonstrate that the net cell migration is a function of the density of the collagen in which the cells are embedded, and the difference in density between the two regions has minimal effect on cell net displacement and distance travelled. Our data further indicate that a low-to-high density interface promotes directional migration and induces formation of focal adhesion on the interface surface. Together, the current results demonstrate how ECM heterogeneities, in the form of interfacial boundaries, can affect cell migration.

  5. Hypertext-based design of a user interface for scheduling

    NASA Technical Reports Server (NTRS)

    Woerner, Irene W.; Biefeld, Eric

    1993-01-01

    Operations Mission Planner (OMP) is an ongoing research project at JPL that utilizes AI techniques to create an intelligent, automated planning and scheduling system. The information space reflects the complexity and diversity of tasks necessary in most real-world scheduling problems. Thus the problem of the user interface is to present as much information as possible at a given moment and allow the user to quickly navigate through the various types of displays. This paper describes a design which applies the hypertext model to solve these user interface problems. The general paradigm is to provide maps and search queries to allow the user to quickly find an interesting conflict or problem, and then allow the user to navigate through the displays in a hypertext fashion.

  6. Business Performer-Centered Design of User Interfaces

    NASA Astrophysics Data System (ADS)

    Sousa, Kênia; Vanderdonckt, Jean

    Business Performer-Centered Design of User Interfaces is a new design methodology that adopts business process (BP) definition and a business performer perspective for managing the life cycle of user interfaces of enterprise systems. In this methodology, when the organization has a business process culture, the business processes of an organization are firstly defined according to a traditional methodology for this kind of artifact. These business processes are then transformed into a series of task models that represent the interactive parts of the business processes that will ultimately lead to interactive systems. When the organization has its enterprise systems, but not yet its business processes modeled, the user interfaces of the systems help derive tasks models, which are then used to derive the business processes. The double linking between a business process and a task model, and between a task model and a user interface model makes it possible to ensure traceability of the artifacts in multiple paths and enables a more active participation of business performers in analyzing the resulting user interfaces. In this paper, we outline how a human-perspective is used tied to a model-driven perspective.

  7. 3D compositional characterization of Si/SiO2 vertical interface structure by atom probe tomography

    NASA Astrophysics Data System (ADS)

    Lee, J. H.; Kim, Y. T.; Kim, J. J.; Lee, S. Y.; Park, C. G.

    2013-11-01

    Precise interpretation of three-dimensional atom probe tomography (3D-APT) data is necessary to reconstruct semiconductor-device structures. In particular, it is difficult to reconstruct the hetero-structure of conductors and insulators using APT analysis, due to the preferential evaporation of low-evaporation field-material. In this paper, shallow-trench isolation (STI) structure, consisting of a Si column and a SiO2 region, is analyzed using APT. The dimensional artifact known as the local-magnification-effect occurring as a result of the geometric deviation from the ideal hemisphere was successfully calibrated by `high-angle annular dark-field (HAADF) scanning transmission electron microscopy (STEM) tomography' and Electron Energy Loss Spectroscopy (EELS). In the direction of the width, the Si layer was compressed by 50%, and the interface was expanded by 250% with respect to the reference data obtained for the same sample. A 5-nm-thick transition layer was observed at the interface between Si and SiO2. The composition of the transition layer follows the well-developed sequence Si-Si2O-SiO-SiO2 from the Si area to the SiO2 area. Atoms at the interface were likely to evaporate with a bit wider angle than atoms in the Si area due to the preferentially evaporated Si layer, which caused the interface area to appear locally magnified.

  8. Customizing graphical user interface technology for spacecraft control centers

    NASA Technical Reports Server (NTRS)

    Beach, Edward; Giancola, Peter; Gibson, Steven; Mahmot, Ronald

    1993-01-01

    The Transportable Payload Operations Control Center (TPOCC) project is applying the latest in graphical user interface technology to the spacecraft control center environment. This project of the Mission Operations Division's (MOD) Control Center Systems Branch (CCSB) at NASA Goddard Space Flight Center (GSFC) has developed an architecture for control centers which makes use of a distributed processing approach and the latest in Unix workstation technology. The TPOCC project is committed to following industry standards and using commercial off-the-shelf (COTS) hardware and software components wherever possible to reduce development costs and to improve operational support. TPOCC's most successful use of commercial software products and standards has been in the development of its graphical user interface. This paper describes TPOCC's successful use and customization of four separate layers of commercial software products to create a flexible and powerful user interface that is uniquely suited to spacecraft monitoring and control.

  9. User interface development for semiautomated imagery exploitation

    NASA Astrophysics Data System (ADS)

    O'Connor, R. P.; Bohling, Edward H.

    1991-08-01

    Operational reconnaissance technical organizations are burdened by greatly increasing workloads due to expanding capabilities for collection and delivery of large-volume near-real- time multisensor/multispectral softcopy imagery. Related to the tasking of reconnaissance platforms to provide the imagery are more stringent timelines for exploiting the imagery in response to the rapidly changing threat environment being monitored. The development of a semi-automated softcopy multisensor image exploitation capability is a critical step toward integrating existing advanced image processing techniques in conjunction with appropriate intelligence and cartographic data for next-generation image exploitation systems. This paper discusses the results of a recent effort to develop computer-assisted aids for the image analyst (IA) in order to rapidly and accurately exploit multispectral/multisensor imagery in combination with intelligence support data and cartographic information for the purpose of target detection and identification. A key challenge of the effort was to design and implement an effective human-computer interface that would satisfy any generic IA task and readily accommodate the needs of a broad range of IAs.

  10. Three-Dimensional User Interfaces for Immersive Virtual Reality

    NASA Technical Reports Server (NTRS)

    vanDam, Andries

    1997-01-01

    The focus of this grant was to experiment with novel user interfaces for immersive Virtual Reality (VR) systems, and thus to advance the state of the art of user interface technology for this domain. Our primary test application was a scientific visualization application for viewing Computational Fluid Dynamics (CFD) datasets. This technology has been transferred to NASA via periodic status reports and papers relating to this grant that have been published in conference proceedings. This final report summarizes the research completed over the past year, and extends last year's final report of the first three years of the grant.

  11. Analysis of performance improvements for host and GPU interface of the APENet+ 3D Torus network

    NASA Astrophysics Data System (ADS)

    Ammendola A, R.; Biagioni, A.; Frezza, O.; Lo Cicero, F.; Lonardo, A.; Paolucci, P. S.; Rossetti, D.; Simula, F.; Tosoratto, L.; Vicini, P.

    2014-06-01

    APEnet+ is an INFN (Italian Institute for Nuclear Physics) project aiming to develop a custom 3-Dimensional torus interconnect network optimized for hybrid clusters CPU-GPU dedicated to High Performance scientific Computing. The APEnet+ interconnect fabric is built on a FPGA-based PCI-express board with 6 bi-directional off-board links showing 34 Gbps of raw bandwidth per direction, and leverages upon peer-to-peer capabilities of Fermi and Kepler-class NVIDIA GPUs to obtain real zero-copy, GPU-to-GPU low latency transfers. The minimization of APEnet+ transfer latency is achieved through the adoption of RDMA protocol implemented in FPGA with specialized hardware blocks tightly coupled with embedded microprocessor. This architecture provides a high performance low latency offload engine for both trasmit and receive side of data transactions: preliminary results are encouraging, showing 50% of bandwidth increase for large packet size transfers. In this paper we describe the APEnet+ architecture, detailing the hardware implementation and discuss the impact of such RDMA specialized hardware on host interface latency and bandwidth.

  12. Earthdata User Interface Patterns: Building Usable Web Interfaces Through a Shared UI Pattern Library

    NASA Astrophysics Data System (ADS)

    Siarto, J.

    2014-12-01

    As more Earth science software tools and services move to the web--the design and usability of those tools become ever more important. A good user interface is becoming expected and users are becoming increasingly intolerant of websites and web applications that work against them. The Earthdata UI Pattern Library attempts to give these scientists and developers the design tools they need to make usable, compelling user interfaces without the associated overhead of using a full design team. Patterns are tested and functional user interface elements targeted specifically at the Earth science community and will include web layouts, buttons, tables, typography, iconography, mapping and visualization/graphing widgets. These UI elements have emerged as the result of extensive user testing, research and software development within the NASA Earthdata team over the past year.

  13. A Graphical User-Interface for Propulsion System Analysis

    NASA Technical Reports Server (NTRS)

    Curlett, Brian P.; Ryall, Kathleen

    1992-01-01

    NASA LeRC uses a series of computer codes to calculate installed propulsion system performance and weight. The need to evaluate more advanced engine concepts with a greater degree of accuracy has resulted in an increase in complexity of this analysis system. Therefore, a graphical user interface was developed to allow the analyst to more quickly and easily apply these codes. The development of this interface and the rationale for the approach taken are described. The interface consists of a method of pictorially representing and editing the propulsion system configuration, forms for entering numerical data, on-line help and documentation, post processing of data, and a menu system to control execution.

  14. Graphical User Interface Color Display Animation Interaction Tool

    SciTech Connect

    Snider, Dale M.; Wagnet, Kurt L.; Grush, William H.; Jones, Kenneth R.

    1999-10-05

    The Nuclear Plant Analyzer (NPA) is a highly flexible graphical user interface for displaying the results of a calculation, typically generated by RELAP5 or other code. This display consists of one or more picture, called masks, that mimic the host code input. This mask can be animated to display user-specified code output information mapped as colors, dials, moving arrows, etc., on the mask. The user can also interact with the control systems of the host input file as the execution progresses, thereby controlling aspects of the calculation. The Computer Visual System (CVS) creates, edits, and animates the the masks for use in the NPA.

  15. Stress-strain distribution at bone-implant interface of two splinted overdenture systems using 3D finite element analysis

    PubMed Central

    2013-01-01

    PURPOSE This study was accomplished to assess the biomechanical state of different retaining methods of bar implant-overdenture. MATERIALS AND METHODS Two 3D finite element models were designed. The first model included implant overdenture retained by Hader-clip attachment, while the second model included two extracoronal resilient attachment (ERA) studs added distally to Hader splint bar. A non-linear frictional contact type was assumed between overdentures and mucosa to represent sliding and rotational movements among different attachment components. A 200 N was applied at the molar region unilaterally and perpendicular to the occlusal plane. Additionally, the mandible was restrained at their ramus ends. The maximum equivalent stress and strain (von Mises) were recorded and analyzed at the bone-implant interface level. RESULTS The values of von Mises stress and strain of the first model at bone-implant interface were higher than their counterparts of the second model. Stress concentration and high value of strain were recognized surrounding implant of the unloaded side in both models. CONCLUSION There were different patterns of stress-strain distribution at bone-implant interface between the studied attachment designs. Hader bar-clip attachment showed better biomechanical behavior than adding ERA studs distal to hader bar. PMID:24049576

  16. ShowMe3D

    2012-01-05

    ShowMe3D is a data visualization graphical user interface specifically designed for use with hyperspectral image obtained from the Hyperspectral Confocal Microscope. The program allows the user to select and display any single image from a three dimensional hyperspectral image stack. By moving a slider control, the user can easily move between images of the stack. The user can zoom into any region of the image. The user can select any pixel or region from themore » displayed image and display the fluorescence spectrum associated with that pixel or region. The user can define up to 3 spectral filters to apply to the hyperspectral image and view the image as it would appear from a filter-based confocal microscope. The user can also obtain statistics such as intensity average and variance from selected regions.« less

  17. ShowMe3D

    SciTech Connect

    Sinclair, Michael B

    2012-01-05

    ShowMe3D is a data visualization graphical user interface specifically designed for use with hyperspectral image obtained from the Hyperspectral Confocal Microscope. The program allows the user to select and display any single image from a three dimensional hyperspectral image stack. By moving a slider control, the user can easily move between images of the stack. The user can zoom into any region of the image. The user can select any pixel or region from the displayed image and display the fluorescence spectrum associated with that pixel or region. The user can define up to 3 spectral filters to apply to the hyperspectral image and view the image as it would appear from a filter-based confocal microscope. The user can also obtain statistics such as intensity average and variance from selected regions.

  18. GRID2D/3D: A computer program for generating grid systems in complex-shaped two- and three-dimensional spatial domains. Part 2: User's manual and program listing

    NASA Technical Reports Server (NTRS)

    Bailey, R. T.; Shih, T. I.-P.; Nguyen, H. L.; Roelke, R. J.

    1990-01-01

    An efficient computer program, called GRID2D/3D, was developed to generate single and composite grid systems within geometrically complex two- and three-dimensional (2- and 3-D) spatial domains that can deform with time. GRID2D/3D generates single grid systems by using algebraic grid generation methods based on transfinite interpolation in which the distribution of grid points within the spatial domain is controlled by stretching functions. All single grid systems generated by GRID2D/3D can have grid lines that are continuous and differentiable everywhere up to the second-order. Also, grid lines can intersect boundaries of the spatial domain orthogonally. GRID2D/3D generates composite grid systems by patching together two or more single grid systems. The patching can be discontinuous or continuous. For continuous composite grid systems, the grid lines are continuous and differentiable everywhere up to the second-order except at interfaces where different single grid systems meet. At interfaces where different single grid systems meet, the grid lines are only differentiable up to the first-order. For 2-D spatial domains, the boundary curves are described by using either cubic or tension spline interpolation. For 3-D spatial domains, the boundary surfaces are described by using either linear Coon's interpolation, bi-hyperbolic spline interpolation, or a new technique referred to as 3-D bi-directional Hermite interpolation. Since grid systems generated by algebraic methods can have grid lines that overlap one another, GRID2D/3D contains a graphics package for evaluating the grid systems generated. With the graphics package, the user can generate grid systems in an interactive manner with the grid generation part of GRID2D/3D. GRID2D/3D is written in FORTRAN 77 and can be run on any IBM PC, XT, or AT compatible computer. In order to use GRID2D/3D on workstations or mainframe computers, some minor modifications must be made in the graphics part of the program; no

  19. Software Graphical User Interface For Analysis Of Images

    NASA Technical Reports Server (NTRS)

    Leonard, Desiree M.; Nolf, Scott R.; Avis, Elizabeth L.; Stacy, Kathryn

    1992-01-01

    CAMTOOL software provides graphical interface between Sun Microsystems workstation and Eikonix Model 1412 digitizing camera system. Camera scans and digitizes images, halftones, reflectives, transmissives, rigid or flexible flat material, or three-dimensional objects. Users digitize images and select from three destinations: work-station display screen, magnetic-tape drive, or hard disk. Written in C.

  20. CATO--A General User Interface for CAS

    ERIC Educational Resources Information Center

    Janetzko, Hans-Dieter

    2015-01-01

    CATO is a new user interface, developed by the author as a response to the significant difficulties faced by scientists, engineers, and students in their usage of computer algebra (CA) systems. Their tendency to use CA systems only occasionally means that they are unfamiliar with requisite grammar and syntax these systems require. The author…

  1. Circumventing Graphical User Interfaces in Chemical Engineering Plant Design

    ERIC Educational Resources Information Center

    Romey, Noel; Schwartz, Rachel M.; Behrend, Douglas; Miao, Peter; Cheung, H. Michael; Beitle, Robert

    2007-01-01

    Graphical User Interfaces (GUIs) are pervasive elements of most modern technical software and represent a convenient tool for student instruction. For example, GUIs are used for [chemical] process design software (e.g., CHEMCAD, PRO/II and ASPEN) typically encountered in the senior capstone course. Drag and drop aspects of GUIs are challenging for…

  2. The Graphical User Interface Crisis: Danger and Opportunity.

    ERIC Educational Resources Information Center

    Boyd, Lawrence H.; And Others

    This paper examines graphic computing environments, identifies potential problems in providing access to blind people, and describes programs and strategies being developed to provide this access. The paper begins with an explanation of how graphic user interfaces differ from character-based systems in their use of pixels, visual metaphors such as…

  3. SRB-3D Solid Rocket Booster performance prediction program. Volume 1: Engineering description/users information manual

    NASA Technical Reports Server (NTRS)

    Winkler, J. C.

    1976-01-01

    The modified Solid Rocket Booster Performance Evaluation Model (SRB-3D) was developed as an extension to the internal ballistics module of the SRB-2 performance program. This manual contains the engineering description of SRB-3D which describes the approach used to develop the 3D concept and an explanation of the modifications which were necessary to implement these concepts.

  4. TmoleX--a graphical user interface for TURBOMOLE.

    PubMed

    Steffen, Claudia; Thomas, Klaus; Huniar, Uwe; Hellweg, Arnim; Rubner, Oliver; Schroer, Alexander

    2010-12-01

    We herein present the graphical user interface (GUI) TmoleX for the quantum chemical program package TURBOMOLE. TmoleX allows users to execute the complete workflow of a quantum chemical investigation from the initial building of a structure to the visualization of the results in a user friendly graphical front end. The purpose of TmoleX is to make TURBOMOLE easy to use and to provide a high degree of flexibility. Hence, it should be a valuable tool for most users from beginners to experts. The program is developed in Java and runs on Linux, Windows, and Mac platforms. It can be used to run calculations on local desktops as well as on remote computers. PMID:20928852

  5. Dynamic User Interfaces for Service Oriented Architectures in Healthcare.

    PubMed

    Schweitzer, Marco; Hoerbst, Alexander

    2016-01-01

    Electronic Health Records (EHRs) play a crucial role in healthcare today. Considering a data-centric view, EHRs are very advanced as they provide and share healthcare data in a cross-institutional and patient-centered way adhering to high syntactic and semantic interoperability. However, the EHR functionalities available for the end users are rare and hence often limited to basic document query functions. Future EHR use necessitates the ability to let the users define their needed data according to a certain situation and how this data should be processed. Workflow and semantic modelling approaches as well as Web services provide means to fulfil such a goal. This thesis develops concepts for dynamic interfaces between EHR end users and a service oriented eHealth infrastructure, which allow the users to design their flexible EHR needs, modeled in a dynamic and formal way. These are used to discover, compose and execute the right Semantic Web services. PMID:27577496

  6. NLEdit: A generic graphical user interface for Fortran programs

    NASA Technical Reports Server (NTRS)

    Curlett, Brian P.

    1994-01-01

    NLEdit is a generic graphical user interface for the preprocessing of Fortran namelist input files. The interface consists of a menu system, a message window, a help system, and data entry forms. A form is generated for each namelist. The form has an input field for each namelist variable along with a one-line description of that variable. Detailed help information, default values, and minimum and maximum allowable values can all be displayed via menu picks. Inputs are processed through a scientific calculator program that allows complex equations to be used instead of simple numeric inputs. A custom user interface is generated simply by entering information about the namelist input variables into an ASCII file. There is no need to learn a new graphics system or programming language. NLEdit can be used as a stand-alone program or as part of a larger graphical user interface. Although NLEdit is intended for files using namelist format, it can be easily modified to handle other file formats.

  7. Design of natural user interface of indoor surveillance system

    NASA Astrophysics Data System (ADS)

    Jia, Lili; Liu, Dan; Jiang, Mu-Jin; Cao, Ning

    2015-03-01

    Conventional optical video surveillance systems usually just record what they view, but they can't make sense of what they are viewing. With lots of useless video information stored and transmitted, waste of memory space and increasing the bandwidth are produced every day. In order to reduce the overall cost of the system, and improve the application value of the monitoring system, we use the Kinect sensor with CMOS infrared sensor, as a supplement to the traditional video surveillance system, to establish the natural user interface system for indoor surveillance. In this paper, the architecture of the natural user interface system, complex background monitoring object separation, user behavior analysis algorithms are discussed. By the analysis of the monitoring object, instead of the command language grammar, when the monitored object need instant help, the system with the natural user interface sends help information. We introduce the method of combining the new system and traditional monitoring system. In conclusion, theoretical analysis and experimental results in this paper show that the proposed system is reasonable and efficient. It can satisfy the system requirements of non-contact, online, real time, higher precision and rapid speed to control the state of affairs at the scene.

  8. A web based Radiation Oncology Dose Manager with a rich User Interface developed using AJAX, ruby, dynamic XHTML and the new Yahoo/EXT User Interface Library.

    PubMed

    Vali, Faisal; Hong, Robert

    2007-01-01

    With the evolution of AJAX, ruby on rails, advanced dynamic XHTML technologies and the advent of powerful user interface libraries for javascript (EXT, Yahoo User Interface Library), developers now have the ability to provide truly rich interfaces within web browsers, with reasonable effort and without third-party plugins. We designed and developed an example of such a solution. The User Interface allows radiation oncology practices to intuitively manage different dose fractionation schemes by helping estimate total dose to irradiated organs. PMID:18694240

  9. Development of a task analysis tool to facilitate user interface design

    NASA Technical Reports Server (NTRS)

    Scholtz, Jean C.

    1992-01-01

    A good user interface is one that facilitates the user in carrying out his task. Such interfaces are difficult and costly to produce. The most important aspect in producing a good interface is the ability to communicate to the software designers what the user's task is. The Task Analysis Tool is a system for cooperative task analysis and specification of the user interface requirements. This tool is intended to serve as a guide to development of initial prototypes for user feedback.

  10. A convertor and user interface to import CAD files into worldtoolkit virtual reality systems

    NASA Technical Reports Server (NTRS)

    Wang, Peter Hor-Ching

    1996-01-01

    Virtual Reality (VR) is a rapidly developing human-to-computer interface technology. VR can be considered as a three-dimensional computer-generated Virtual World (VW) which can sense particular aspects of a user's behavior, allow the user to manipulate the objects interactively, and render the VW at real-time accordingly. The user is totally immersed in the virtual world and feel the sense of transforming into that VW. NASA/MSFC Computer Application Virtual Environments (CAVE) has been developing the space-related VR applications since 1990. The VR systems in CAVE lab are based on VPL RB2 system which consists of a VPL RB2 control tower, an LX eyephone, an Isotrak polhemus sensor, two Fastrak polhemus sensors, a folk of Bird sensor, and two VPL DG2 DataGloves. A dynamics animator called Body Electric from VPL is used as the control system to interface with all the input/output devices and to provide the network communications as well as VR programming environment. The RB2 Swivel 3D is used as the modelling program to construct the VW's. A severe limitation of the VPL VR system is the use of RB2 Swivel 3D, which restricts the files to a maximum of 1020 objects and doesn't have the advanced graphics texture mapping. The other limitation is that the VPL VR system is a turn-key system which does not provide the flexibility for user to add new sensors and C language interface. Recently, NASA/MSFC CAVE lab provides VR systems built on Sense8 WorldToolKit (WTK) which is a C library for creating VR development environments. WTK provides device drivers for most of the sensors and eyephones available on the VR market. WTK accepts several CAD file formats, such as Sense8 Neutral File Format, AutoCAD DXF and 3D Studio file format, Wave Front OBJ file format, VideoScape GEO file format, Intergraph EMS stereolithographics and CATIA Stereolithographics STL file formats. WTK functions are object-oriented in their naming convention, are grouped into classes, and provide easy C

  11. Leaf-templated synthesis of 3D hierarchical porous cobalt oxide nanostructure as direct electrochemical biosensing interface with enhanced electrocatalysis.

    PubMed

    Han, Lei; Yang, Da-Peng; Liu, Aihua

    2015-01-15

    A novel three-dimensional (3D) hierarchical porous cobalt oxide (Co3O4) architecture was first synthesized through a simple, cost-effective and environmentally friendly leaf-templated strategy. The Co3O4 nanoparticles (30-100 nm) with irregular shapes were interconnected with each other to form a 3D multilayer porous network structure, which provided high specific surface area and numerous electrocatalytic active sites. Subsequently, Co3O4 was successfully utilized as direct electrochemical sensing interface for non-enzymatic detection of H2O2 and glucose. By using chronoamperometry, the current response of the sensor at +0.31 V was linear with H2O2 concentration within 0.4-200 μM with a low limit of detection (LOD) of 0.24 μM (S/N=3) and a high sensitivity of 389.7 μA mM(-1) cm(-2). Two linear ranges of 1-300 μM (with LOD of 0.1 μM and sensitivity of 471.5 μA mM(-1) cm(-2)) and 4-12.5 mM were found at +0.59 V for glucose. In addition, the as-prepared sensor showed excellent stability and anti-interference performance for possible interferents such as ascorbic acid, uric acid, dopamine, acetaminophen and especially 0.15 M chloride ions. Similarly, other various metal oxide nanostructures may be also prepared using this similar strategy for possible applications in catalysis, electrochemical sensors, and fuel cells. PMID:25078713

  12. User Interface Design in Medical Distributed Web Applications.

    PubMed

    Serban, Alexandru; Crisan-Vida, Mihaela; Mada, Leonard; Stoicu-Tivadar, Lacramioara

    2016-01-01

    User interfaces are important to facilitate easy learning and operating with an IT application especially in the medical world. An easy to use interface has to be simple and to customize the user needs and mode of operation. The technology in the background is an important tool to accomplish this. The present work aims to creating a web interface using specific technology (HTML table design combined with CSS3) to provide an optimized responsive interface for a complex web application. In the first phase, the current icMED web medical application layout is analyzed, and its structure is designed using specific tools, on source files. In the second phase, a new graphic adaptable interface to different mobile terminals is proposed, (using HTML table design (TD) and CSS3 method) that uses no source files, just lines of code for layout design, improving the interaction in terms of speed and simplicity. For a complex medical software application a new prototype layout was designed and developed using HTML tables. The method uses a CSS code with only CSS classes applied to one or multiple HTML table elements, instead of CSS styles that can be applied to just one DIV tag at once. The technique has the advantage of a simplified CSS code, and a better adaptability to different media resolutions compared to DIV-CSS style method. The presented work is a proof that adaptive web interfaces can be developed just using and combining different types of design methods and technologies, using HTML table design, resulting in a simpler to learn and use interface, suitable for healthcare services. PMID:27139407

  13. Along-Arc Variation in Slab Surface Temperature Caused By 3D Material Circulation at the Plate Interface

    NASA Astrophysics Data System (ADS)

    Morishige, M.; Van Keken, P. E.

    2014-12-01

    In the northeast Japan arc, we can observe the along-arc variation of Quaternary volcano distribution, topography, seismic wave velocity, and Bouguer gravity anomaly whose characteristic wavelength is ~80 km. These observations may be related to 3D thermal structure in the mantle wedge and/or subducting Pacific slab. As a possible explanation of this, small-scale convection in the mantle wedge of thermal and chemical origin has been proposed so far. In this presentation, we will show another possible explanation for it. It is known mainly based on surface heat flow observation that the mantle wedge in this region is decoupled from the subducting Pacific slab down to ~80 km depth for geological time scale. We also observe that the down-dip limit of low angle thrust type earthquakes in this region is ~50 km depth. These suggest that in the northeast Japan arc, the mantle wedge and the slab decouples by brittle failure down to 50 km depth and by plastic deformation from 50 to 80 km depth. In order to test the effects of the plate interface on the thermal structure in this region, we construct 3D finite element models. The mantle flow is computed only in the mantle wedge, whereas temperature is computed for the whole model domain. We assume a thin, low viscosity layer just above the slab surface from 50 to 80 km depth to decouple the mantle wedge and the slab. We find that the along-arc variation in the slab surface temperature gradually develops with time. Its characteristic wavelength is ~100 km, which is comparable to or slightly higher than that observed. It arises because of the small-scale 3D circulation in the assumed low viscosity layer. The wavelength and the time of onset may depend on the viscosity and dimension of the low viscosity layer. Surface heat flow, on the other hand, does not show significant along-arc variation because forearc mantle is kept cold and hence rigid. These findings suggest that the observed along-arc variation in the northeast Japan

  14. Knowledge-based critiquing of graphical user interfaces with CHIMES

    NASA Technical Reports Server (NTRS)

    Jiang, Jianping; Murphy, Elizabeth D.; Carter, Leslie E.; Truszkowski, Walter F.

    1994-01-01

    CHIMES is a critiquing tool that automates the process of checking graphical user interface (GUI) designs for compliance with human factors design guidelines and toolkit style guides. The current prototype identifies instances of non-compliance and presents problem statements, advice, and tips to the GUI designer. Changes requested by the designer are made automatically, and the revised GUI is re-evaluated. A case study conducted at NASA-Goddard showed that CHIMES has the potential for dramatically reducing the time formerly spent in hands-on consistency checking. Capabilities recently added to CHIMES include exception handling and rule building. CHIMES is intended for use prior to usability testing as a means, for example, of catching and correcting syntactic inconsistencies in a larger user interface.

  15. Robotic and user interface solutions for hazardous and remote applications

    SciTech Connect

    Schempf, H.

    1997-12-01

    Carnegie Mellon University (CMU) is developing novel robotic and user interface systems to assist in the cleanup activities undertaken by the U.S. Department of Energy (DOE). Under DOE`s EM-50 funding and administered by the Federal Energy Technology Center (FETC), CMU has developed a novel asbestos pipe-insulation abatement robot system, called BOA, and a novel generic user interface control and training console, dubbed RoboCon. The use of BOA will allow the speedier abatement of the vast DOE piping networks clad with hazardous and contaminated asbestos insulation by which overall job costs can be reduced by as much as 50%. RoboCon will allow the DOE to evaluate different remote and robotic system technologies from the overall man-machine performance standpoint, as well as provide a standardized training platform for training site operators in the operation of remote and robotic equipment.

  16. ModelMate - A graphical user interface for model analysis

    USGS Publications Warehouse

    Banta, Edward R.

    2011-01-01

    ModelMate is a graphical user interface designed to facilitate use of model-analysis programs with models. This initial version of ModelMate supports one model-analysis program, UCODE_2005, and one model software program, MODFLOW-2005. ModelMate can be used to prepare input files for UCODE_2005, run UCODE_2005, and display analysis results. A link to the GW_Chart graphing program facilitates visual interpretation of results. ModelMate includes capabilities for organizing directories used with the parallel-processing capabilities of UCODE_2005 and for maintaining files in those directories to be identical to a set of files in a master directory. ModelMate can be used on its own or in conjunction with ModelMuse, a graphical user interface for MODFLOW-2005 and PHAST.

  17. Workstation Modelling and Development: Clinical Definition of a Picture Archiving and Communications System (PACS) User Interface

    NASA Astrophysics Data System (ADS)

    Braudes, Robert E.; Mun, Seong K.; Sibert, John L.; Schnizlein, John; Horii, Steven C.

    1989-05-01

    A PACS must provide a user interface which is acceptable to all potential users of the system. Observations and interviews have been conducted with six radiology services at the Georgetown University Medical Center, Department of Radiology, in order to evaluate user interface requirements for a PACS system. Based on these observations, a conceptual model of radiology has been developed. These discussions have also revealed some significant differences in the user interface requirements between the various services. Several underlying factors have been identified which may be used as initial predictors of individual user interface styles. A user model has been developed which incorporates these factors into the specification of a tailored PACS user interface.

  18. Mashup - Based End User Interface for Fleet Monitoring

    NASA Astrophysics Data System (ADS)

    Popa, M.; Popa, A. S.; Slavici, T.; Darvasi, D.

    Fleet monitoring of commercial vehicles has received a major attention in the last period. A good monitoring solution increases the fleet efficiency by reducing the transportation durations, by optimizing the planned routes and by providing determinism at the intermediate and final destinations. This paper presents a fleet monitoring system for commercial vehicles using the Internet as data infrastructure. The mashup concept was implemented for creating a user interface.

  19. Development of a Graphical User Interface to Visualize Surface Observations

    SciTech Connect

    Buckley, R.L.

    1998-07-13

    Thousands of worldwide observing stations provide meteorological information near the earth's surface as often as once each hour. This surface data may be plotted on geographical maps to provide the meteorologist useful information regarding weather patterns for a region of interest. This report describes the components and applications of a graphical user interface which have been developed to visualize surface observations at any global location and time of interest.

  20. User interface and operational issues with thermionic space power systems

    NASA Technical Reports Server (NTRS)

    Dahlberg, R. C.; Fisher, C. R.

    1987-01-01

    Thermionic space power systems have unique features which facilitate predeployment operations, provide operational flexibility and simplify the interface with the user. These were studied in some detail during the SP-100 program from 1983 to 1985. Three examples are reviewed in this paper: (1) system readiness verification in the prelaunch phase; (2) startup, shutdown, and dormancy in the operations phase; (3) part-load operation in the operations phase.

  1. Brain-computer interface users speak up: the Virtual Users' Forum at the 2013 International Brain-Computer Interface Meeting.

    PubMed

    Peters, Betts; Bieker, Gregory; Heckman, Susan M; Huggins, Jane E; Wolf, Catherine; Zeitlin, Debra; Fried-Oken, Melanie

    2015-03-01

    More than 300 researchers gathered at the 2013 International Brain-Computer Interface (BCI) Meeting to discuss current practice and future goals for BCI research and development. The authors organized the Virtual Users' Forum at the meeting to provide the BCI community with feedback from users. We report on the Virtual Users' Forum, including initial results from ongoing research being conducted by 2 BCI groups. Online surveys and in-person interviews were used to solicit feedback from people with disabilities who are expert and novice BCI users. For the Virtual Users' Forum, their responses were organized into 4 major themes: current (non-BCI) communication methods, experiences with BCI research, challenges of current BCIs, and future BCI developments. Two authors with severe disabilities gave presentations during the Virtual Users' Forum, and their comments are integrated with the other results. While participants' hopes for BCIs of the future remain high, their comments about available systems mirror those made by consumers about conventional assistive technology. They reflect concerns about reliability (eg, typing accuracy/speed), utility (eg, applications and the desire for real-time interactions), ease of use (eg, portability and system setup), and support (eg, technical support and caregiver training). People with disabilities, as target users of BCI systems, can provide valuable feedback and input on the development of BCI as an assistive technology. To this end, participatory action research should be considered as a valuable methodology for future BCI research. PMID:25721545

  2. Development of a User Interface for a Regression Analysis Software Tool

    NASA Technical Reports Server (NTRS)

    Ulbrich, Norbert Manfred; Volden, Thomas R.

    2010-01-01

    An easy-to -use user interface was implemented in a highly automated regression analysis tool. The user interface was developed from the start to run on computers that use the Windows, Macintosh, Linux, or UNIX operating system. Many user interface features were specifically designed such that a novice or inexperienced user can apply the regression analysis tool with confidence. Therefore, the user interface s design minimizes interactive input from the user. In addition, reasonable default combinations are assigned to those analysis settings that influence the outcome of the regression analysis. These default combinations will lead to a successful regression analysis result for most experimental data sets. The user interface comes in two versions. The text user interface version is used for the ongoing development of the regression analysis tool. The official release of the regression analysis tool, on the other hand, has a graphical user interface that is more efficient to use. This graphical user interface displays all input file names, output file names, and analysis settings for a specific software application mode on a single screen which makes it easier to generate reliable analysis results and to perform input parameter studies. An object-oriented approach was used for the development of the graphical user interface. This choice keeps future software maintenance costs to a reasonable limit. Examples of both the text user interface and graphical user interface are discussed in order to illustrate the user interface s overall design approach.

  3. Top ten list of user-hostile interface design

    SciTech Connect

    Miller, D.P.

    1994-10-01

    This report describes ten of the most frequent ergonomic problems found in human-computer interfaces (HCIs) associated with complex industrial machines. In contrast with being thought of as ``user friendly,`` many of these machines are seen as exhibiting ``user-hostile`` attributes by the author. The historical lack of consistent application of ergonomic principles in the HCIs has led to a breed of very sophisticated, complex manufacturing equipment that few people can operate without extensive orientation, training, or experience. This design oversight has produced the need for extensive training programs and help documentation, unnecessary machine downtime, and reduced productivity resulting from operator stress and confusion. Ergonomic considerations affect industrial machines in at least three important areas: (1) the physical package including CRT and keyboard, maintenance access areas, and dedicated hardware selection, layout, and labeling; (2) the software by which the user interacts with the computer that controls the equipment; and (3) the supporting documentation.

  4. Graphical User Interface Color Display Animation Interaction Tool

    1999-10-05

    The Nuclear Plant Analyzer (NPA) is a highly flexible graphical user interface for displaying the results of a calculation, typically generated by RELAP5 or other code. This display consists of one or more picture, called masks, that mimic the host code input. This mask can be animated to display user-specified code output information mapped as colors, dials, moving arrows, etc., on the mask. The user can also interact with the control systems of the hostmore » input file as the execution progresses, thereby controlling aspects of the calculation. The Computer Visual System (CVS) creates, edits, and animates the the masks for use in the NPA.« less

  5. An Accessible User Interface for Geoscience and Programming

    NASA Astrophysics Data System (ADS)

    Sevre, E. O.; Lee, S.

    2012-12-01

    The goal of this research is to develop an interface that will simplify user interaction with software for scientists. The motivating factor of the research is to develop tools that assist scientists with limited motor skills with the efficient generation and use of software tools. Reliance on computers and programming is increasing in the world of geology, and it is increasingly important for geologists and geophysicists to have the computational resources to use advanced software and edit programs for their research. I have developed a prototype of a program to help geophysicists write programs using a simple interface that requires only simple single-mouse-clicks to input code. It is my goal to minimize the amount of typing necessary to create simple programs and scripts to increase accessibility for people with disabilities limiting fine motor skills. This interface can be adapted for various programming and scripting languages. Using this interface will simplify development of code for C/C++, Java, and GMT, and can be expanded to support any other text based programming language. The interface is designed around the concept of maximizing the amount of code that can be written using a minimum number of clicks and typing. The screen is split into two sections: a list of click-commands is on the left hand side, and a text area is on the right hand side. When the user clicks on a command on the left hand side the applicable code is automatically inserted at the insertion point in the text area. Currently in the C/C++ interface, there are commands for common code segments that are often used, such as for loops, comments, print statements, and structured code creation. The primary goal is to provide an interface that will work across many devices for developing code. A simple prototype has been developed for the iPad. Due to the limited number of devices that an iOS application can be used with, the code has been re-written in Java to run on a wider range of devices

  6. The impact of stereo 3D sports TV broadcasts on user's depth perception and spatial presence experience

    NASA Astrophysics Data System (ADS)

    Weigelt, K.; Wiemeyer, J.

    2014-03-01

    This work examines the impact of content and presentation parameters in 2D versus 3D on depth perception and spatial presence, and provides guidelines for stereoscopic content development for 3D sports TV broadcasts and cognate subjects. Under consideration of depth perception and spatial presence experience, a preliminary study with 8 participants (sports: soccer and boxing) and a main study with 31 participants (sports: soccer and BMX-Miniramp) were performed. The dimension (2D vs. 3D) and camera position (near vs. far) were manipulated for soccer and boxing. In addition for soccer, the field of view (small vs. large) was examined. Moreover, the direction of motion (horizontal vs. depth) was considered for BMX-Miniramp. Subjective assessments, behavioural tests and qualitative interviews were implemented. The results confirm a strong effect of 3D on both depth perception and spatial presence experience as well as selective influences of camera distance and field of view. The results can improve understanding of the perception and experience of 3D TV as a medium. Finally, recommendations are derived on how to use various 3D sports ideally as content for TV broadcasts.

  7. An SML Driven Graphical User Interface and Application Management Toolkit

    SciTech Connect

    White, Greg R

    2002-01-18

    In the past, the features of a user interface were limited by those available in the existing graphical widgets it used. Now, improvements in processor speed have fostered the emergence of interpreted languages, in which the appropriate method to render a given data object can be loaded at runtime. XML can be used to precisely describe the association of data types with their graphical handling (beans), and Java provides an especially rich environment for programming the graphics. We present a graphical user interface builder based on Java Beans and XML, in which the graphical screens are described textually (in files or a database) in terms of their screen components. Each component may be a simple text read back, or a complex plot. The programming model provides for dynamic data pertaining to a component to be forwarded synchronously or asynchronously, to the appropriate handler, which may be a built-in method, or a complex applet. This work was initially motivated by the need to move the legacy VMS display interface of the SLAC Control Program to another platform while preserving all of its existing functionality. However the model allows us a powerful and generic system for adding new kinds of graphics, such as Matlab, data sources, such as EPICS, middleware, such as AIDA[1], and transport, such as XML and SOAP. The system will also include a management console, which will be able to report on the present usage of the system, for instance who is running it where and connected to which channels.

  8. An XML Driven Graphical User Interface and Application Management Toolkit

    SciTech Connect

    White, Greg R

    2002-01-18

    In the past, the features of a user interface were limited by those available in the existing graphical widgets it used. Now, improvements in processor speed have fostered the emergence of interpreted languages, in which the appropriate method to render a given data object can be loaded at runtime. XML can be used to precisely describe the association of data types with their graphical handling (beans), and Java provides an especially rich environment for programming the graphics. We present a graphical user interface builder based on Java Beans and XML, in which the graphical screens are described textually (in files or a database) in terms of their screen components. Each component may be a simple text read back, or a complex plot. The programming model provides for dynamic data pertaining to a component to be forwarded synchronously or asynchronously, to the appropriate handler, which may be a built-in method, or a complex applet. This work was initially motivated by the need to move the legacy VMS display interface of the SLAC Control Program to another platform while preserving all of its existing functionality. However the model allows us a powerful and generic system for adding new kinds of graphics, such as Matlab, data sources, such as EPICS, middleware, such as AIDA[1], and transport, such as XML and SOAP. The system will also include a management console, which will be able to report on the present usage of the system, for instance who is running it where and connected to which channels.

  9. A Java Thick Client User Interface for Grid Processing

    NASA Astrophysics Data System (ADS)

    Hesselroth, T.

    2005-12-01

    A user interface (CAPRI) which is configurable at runtime has been developed which allows application features to be maintained and upgraded on a central server, available to users without the need for reinstalling software. The user interface is specified by an XML file accessed through a URL and parsed by the open-source SWIX library, which returns a completely laid-out container with the application's controls. A set of generic model-view-controller-actions classes are also instantiated by the CAPRI package based on parsing of the input XML file. Hierarchical relationships present in the XML file are reflected in membership relationships among the classes. An event-driven architecture with a central event handler allows for convenient extensibility. Client/server software is based on the Java Web Services package with SOAP message passing. The server has access to data and computing resources and brokers the requested computation. Sun Grid Engine software is used to manage the cluster of processing nodes. This application has been deployed at the Spitzer Science Center to allow rapid interactive processing of science data.

  10. Evaluating 3D printing to solve the sample-to-device interface for LRS and POC diagnostics: example of an interlock meter-mix device for metering and lysing clinical urine samples.

    PubMed

    Jue, Erik; Schoepp, Nathan G; Witters, Daan; Ismagilov, Rustem F

    2016-05-21

    This paper evaluates the potential of 3D printing, a semi-automated additive prototyping technology, as a means to design and prototype a sample-to-device interface, amenable to diagnostics in limited-resource settings, where speed, accuracy and user-friendly design are critical components. As a test case, we built and validated an interlock meter-mix device for accurately metering and lysing human urine samples for use in downstream nucleic acid amplification. Two plungers and a multivalve generated and controlled fluid flow through the device and demonstrate the utility of 3D printing to create leak-free seals. Device operation consists of three simple steps that must be performed sequentially, eliminating manual pipetting and vortexing to provide rapid (5 to 10 s) and accurate metering and mixing. Bretherton's prediction was applied, using the bond number to guide a design that prevents potentially biohazardous samples from leaking from the device. We employed multi-material 3D printing technology, which allows composites with rigid and elastomeric properties to be printed as a single part. To validate the meter-mix device with a clinically relevant sample, we used urine spiked with inactivated Chlamydia trachomatis and Neisseria gonorrhoeae. A downstream nucleic acid amplification by quantitative PCR (qPCR) confirmed there was no statistically significant difference between samples metered and mixed using the standard protocol and those prepared with the meter-mix device, showing the 3D-printed device could accurately meter, mix and dispense a human urine sample without loss of nucleic acids. Although there are some limitations to 3D printing capabilities (e.g. dimension limitations related to support material used in the printing process), the advantages of customizability, modularity and rapid prototyping illustrate the utility of 3D printing for developing sample-to-device interfaces for diagnostics. PMID:27122199

  11. Graphical user interface for image acquisition and processing

    DOEpatents

    Goldberg, Kenneth A.

    2002-01-01

    An event-driven GUI-based image acquisition interface for the IDL programming environment designed for CCD camera control and image acquisition directly into the IDL environment where image manipulation and data analysis can be performed, and a toolbox of real-time analysis applications. Running the image acquisition hardware directly from IDL removes the necessity of first saving images in one program and then importing the data into IDL for analysis in a second step. Bringing the data directly into IDL creates an opportunity for the implementation of IDL image processing and display functions in real-time. program allows control over the available charge coupled device (CCD) detector parameters, data acquisition, file saving and loading, and image manipulation and processing, all from within IDL. The program is built using IDL's widget libraries to control the on-screen display and user interface.

  12. Natural User Interface Sensors for Human Body Measurement

    NASA Astrophysics Data System (ADS)

    Boehm, J.

    2012-08-01

    The recent push for natural user interfaces (NUI) in the entertainment and gaming industry has ushered in a new era of low cost three-dimensional sensors. While the basic idea of using a three-dimensional sensor for human gesture recognition dates some years back it is not until recently that such sensors became available on the mass market. The current market leader is PrimeSense who provide their technology for the Microsoft Xbox Kinect. Since these sensors are developed to detect and observe human users they should be ideally suited to measure the human body. We describe the technology of a line of NUI sensors and assess their performance in terms of repeatability and accuracy. We demonstrate the implementation of a prototype scanner integrating several NUI sensors to achieve full body coverage. We present the results of the obtained surface model of a human body.

  13. NASA access mechanism: Graphical user interface information retrieval system

    NASA Technical Reports Server (NTRS)

    Hunter, Judy; Generous, Curtis; Duncan, Denise

    1993-01-01

    Access to online information sources of aerospace, scientific, and engineering data, a mission focus for NASA's Scientific and Technical Information Program, has always been limited to factors such as telecommunications, query language syntax, lack of standardization in the information, and the lack of adequate tools to assist in searching. Today, the NASA STI Program's NASA Access Mechanism (NAM) prototype offers a solution to these problems by providing the user with a set of tools that provide a graphical interface to remote, heterogeneous, and distributed information in a manner adaptable to both casual and expert users. Additionally, the NAM provides access to many Internet-based services such as Electronic Mail, the Wide Area Information Servers system, Peer Locating tools, and electronic bulletin boards.

  14. SRF Test Areas Cryogenic System Controls Graphical User Interface

    SciTech Connect

    DeGraff, B.D.; Ganster, G.; Klebaner, A.; Petrov, A.D.; Soyars, W.M.; /Fermilab

    2011-06-09

    Fermi National Accelerator Laboratory has constructed a superconducting 1.3 GHz cavity test facility at Meson Detector Building (MDB) and a superconducting 1.3 GHz cryomodule test facility located at the New Muon Lab Building (NML). The control of these 2K cryogenic systems is accomplished by using a Synoptic graphical user interface (GUI) to interact with the underlying Fermilab Accelerator Control System. The design, testing and operational experience of employing the Synoptic client-server system for graphical representation will be discussed. Details on the Synoptic deployment to the MDB and NML cryogenic sub-systems will also be discussed. The implementation of the Synoptic as the GUI for both NML and MDB has been a success. Both facilities are currently fulfilling their individual roles in SCRF testing as a result of successful availability of the cryogenic systems. The tools available for creating Synoptic pages will continue to be developed to serve the evolving needs of users.

  15. Hydraulophones: Acoustic musical instruments and expressive user interfaces

    NASA Astrophysics Data System (ADS)

    Janzen, Ryan E.

    Fluid flow creates an expansive range of acoustic possibilities, particularly in the case of water, which has unique turbulence and vortex shedding properties as compared with the air of ordinary wind instruments. Sound from water flow is explained with reference to a new class of musical instruments, hydraulophones, in which oscillation originates directly from matter in its liquid state. Several hydraulophones which were realized in practical form are described. A unique user-interface consisting of a row of water jets is presented, in terms of its expressiveness, tactility, responsiveness to derivatives and integrals of displacement, and in terms of the direct physical interaction between a user and the physical process of sound production. Signal processing algorithms are introduced, which extract further information from turbulent water flow, for industrial applications as well as musical applications.

  16. NASA Access Mechanism - Graphical user interface information retrieval system

    NASA Technical Reports Server (NTRS)

    Hunter, Judy F.; Generous, Curtis; Duncan, Denise

    1993-01-01

    Access to online information sources of aerospace, scientific, and engineering data, a mission focus for NASA's Scientific and Technical Information Program, has always been limited by factors such as telecommunications, query language syntax, lack of standardization in the information, and the lack of adequate tools to assist in searching. Today, the NASA STI Program's NASA Access Mechanism (NAM) prototype offers a solution to these problems by providing the user with a set of tools that provide a graphical interface to remote, heterogeneous, and distributed information in a manner adaptable to both casual and expert users. Additionally, the NAM provides access to many Internet-based services such as Electronic Mail, the Wide Area Information Servers system, Peer Locating tools, and electronic bulletin boards.

  17. 3D-Printed Microfluidics.

    PubMed

    Au, Anthony K; Huynh, Wilson; Horowitz, Lisa F; Folch, Albert

    2016-03-14

    The advent of soft lithography allowed for an unprecedented expansion in the field of microfluidics. However, the vast majority of PDMS microfluidic devices are still made with extensive manual labor, are tethered to bulky control systems, and have cumbersome user interfaces, which all render commercialization difficult. On the other hand, 3D printing has begun to embrace the range of sizes and materials that appeal to the developers of microfluidic devices. Prior to fabrication, a design is digitally built as a detailed 3D CAD file. The design can be assembled in modules by remotely collaborating teams, and its mechanical and fluidic behavior can be simulated using finite-element modeling. As structures are created by adding materials without the need for etching or dissolution, processing is environmentally friendly and economically efficient. We predict that in the next few years, 3D printing will replace most PDMS and plastic molding techniques in academia. PMID:26854878

  18. Graphical user interface for wireless sensor networks simulator

    NASA Astrophysics Data System (ADS)

    Paczesny, Tomasz; Paczesny, Daniel; Weremczuk, Jerzy

    2008-01-01

    Wireless Sensor Networks (WSN) are currently very popular area of development. It can be suited in many applications form military through environment monitoring, healthcare, home automation and others. Those networks, when working in dynamic, ad-hoc model, need effective protocols which must differ from common computer networks algorithms. Research on those protocols would be difficult without simulation tool, because real applications often use many nodes and tests on such a big networks take much effort and costs. The paper presents Graphical User Interface (GUI) for simulator which is dedicated for WSN studies, especially in routing and data link protocols evaluation.

  19. Field Deployable Tritium Assay System Host Graphical User Interface Software

    1998-05-12

    The FDTASHOST software is a Graphical User Interface for the Field Deployable Tritium Assay System (FDTAS - Invention Disclosure SRS-96-09-091 has been submitted). The program runs on the Host computer which is located in the Laboratory and connected to the FDTAS remote field system via a modem over a phone line. The operator receives status information and messages from the Remote system. The operator can enter in commands to be executed by the remote systemmore » using the mouse and a pull down menu.« less

  20. User's manual for FRAC3D: Supplement to report on stress analysis for structures with surface cracks

    NASA Technical Reports Server (NTRS)

    Bell, J. C.; Hopper, A. T.; Hayes, P. A.

    1978-01-01

    The FRAC3D computer program, designed for use in analyzing stresses in structures (including plates, bars, or blocks) which may contain part-circular surface cracks or embedded circular cracks is described. Instructions are provided for preparing input, including that for the supporting programs LATTICE and MATSOL as well as for FRAC3D. The course of a substantial illustrative calculation is shown with both input and output. The formulas underlying the calculations are summarized and related to the subroutines in which they are used. Many issues of strategy in using this program for analysing stresses around surface cracks are elucidated.

  1. Europeana and 3D

    NASA Astrophysics Data System (ADS)

    Pletinckx, D.

    2011-09-01

    The current 3D hype creates a lot of interest in 3D. People go to 3D movies, but are we ready to use 3D in our homes, in our offices, in our communication? Are we ready to deliver real 3D to a general public and use interactive 3D in a meaningful way to enjoy, learn, communicate? The CARARE project is realising this for the moment in the domain of monuments and archaeology, so that real 3D of archaeological sites and European monuments will be available to the general public by 2012. There are several aspects to this endeavour. First of all is the technical aspect of flawlessly delivering 3D content over all platforms and operating systems, without installing software. We have currently a working solution in PDF, but HTML5 will probably be the future. Secondly, there is still little knowledge on how to create 3D learning objects, 3D tourist information or 3D scholarly communication. We are still in a prototype phase when it comes to integrate 3D objects in physical or virtual museums. Nevertheless, Europeana has a tremendous potential as a multi-facetted virtual museum. Finally, 3D has a large potential to act as a hub of information, linking to related 2D imagery, texts, video, sound. We describe how to create such rich, explorable 3D objects that can be used intuitively by the generic Europeana user and what metadata is needed to support the semantic linking.

  2. LTCP 2D Graphical User Interface. Application Description and User's Guide

    NASA Technical Reports Server (NTRS)

    Ball, Robert; Navaz, Homayun K.

    1996-01-01

    A graphical user interface (GUI) written for NASA's LTCP (Liquid Thrust Chamber Performance) 2 dimensional computational fluid dynamic code is described. The GUI is written in C++ for a desktop personal computer running under a Microsoft Windows operating environment. Through the use of common and familiar dialog boxes, features, and tools, the user can easily and quickly create and modify input files for the LTCP code. In addition, old input files used with the LTCP code can be opened and modified using the GUI. The application is written in C++ for a desktop personal computer running under a Microsoft Windows operating environment. The program and its capabilities are presented, followed by a detailed description of each menu selection and the method of creating an input file for LTCP. A cross reference is included to help experienced users quickly find the variables which commonly need changes. Finally, the system requirements and installation instructions are provided.

  3. User's Guide for Subroutine PLOT3D. Physical Processes in Terrestrial and Aquatic Ecosystems, Computer Programs and Graphics Capabilities.

    ERIC Educational Resources Information Center

    Gales, Larry

    This module is part of a series designed to be used by life science students for instruction in the application of physical theory to ecosystem operation. Most modules contain computer programs which are built around a particular application of a physical process. PLOT3D is a subroutine package which generates a variety of three dimensional hidden…

  4. User's Guide for Subroutine PRNT3D. Physical Processes in Terrestrial and Aquatic Ecosystems, Computer Programs and Graphics Capabilities.

    ERIC Educational Resources Information Center

    Gales, Larry

    These materials were designed to be used by life science students for instruction in the application of physical theory to ecosystem operation. Most modules contain computer programs which are built around a particular application of a physical process. PRNT3D is a subroutine package which generates a variety of printer plot displays. The displays…

  5. Historical Buildings Models and Their Handling via 3d Survey: from Points Clouds to User-Oriented Hbim

    NASA Astrophysics Data System (ADS)

    Chiabrando, F.; Sammartano, G.; Spanò, A.

    2016-06-01

    This paper retraces some research activities and application of 3D survey techniques and Building Information Modelling (BIM) in the environment of Cultural Heritage. It describes the diffusion of as-built BIM approach in the last years in Heritage Assets management, the so-called Built Heritage Information Modelling/Management (BHIMM or HBIM), that is nowadays an important and sustainable perspective in documentation and administration of historic buildings and structures. The work focuses the documentation derived from 3D survey techniques that can be understood like a significant and unavoidable knowledge base for the BIM conception and modelling, in the perspective of a coherent and complete management and valorisation of CH. It deepens potentialities, offered by 3D integrated survey techniques, to acquire productively and quite easilymany 3D information, not only geometrical but also radiometric attributes, helping the recognition, interpretation and characterization of state of conservation and degradation of architectural elements. From these data, they provide more and more high descriptive models corresponding to the geometrical complexity of buildings or aggregates in the well-known 5D (3D + time and cost dimensions). Points clouds derived from 3D survey acquisition (aerial and terrestrial photogrammetry, LiDAR and their integration) are reality-based models that can be use in a semi-automatic way to manage, interpret, and moderately simplify geometrical shapes of historical buildings that are examples, as is well known, of non-regular and complex geometry, instead of modern constructions with simple and regular ones. In the paper, some of these issues are addressed and analyzed through some experiences regarding the creation and the managing of HBIMprojects on historical heritage at different scales, using different platforms and various workflow. The paper focuses on LiDAR data handling with the aim to manage and extract geometrical information; on

  6. An improved user interface for ASSESS/Neutralization

    SciTech Connect

    Paulus, W.K.; Mondragon, J.; Sedam, M.

    1993-07-01

    The ASSESS Neutralization Analysis module (Neutralization) is part of Analytic System and Software for Evaluation of Safeguards and Security, ASSESS, a vulnerability assessment tool. Neutralization models a fire fight engagement between security inspectors (SIs) and adversaries. Since version 1.0 of Neutralization was released in 1989, experience has shown that several features of the user interface should be improved. This report describes the improvements that have been implemented, which simplify operation by consolidating all capabilities under a single mode of operation, remove many restrictions on editing, and concentrate more information into fewer types of printed reports. Every adversary and SI combatant is named and described individually. Time to communicate orders is specified for each SI combatant. Adversaries and SIs can be reinforced. SI posting as well deployment destination is labeled. Scenario details can be revised without losing all completed event information. New on-screen summaries spell out characteristics, minimizing abbreviations. Neutralization will read files created by the previous version and permit the user to enter the additional labels supported in the new version. As described here, Neutralization now has an interface that handles more information, but is easier and faster to use.

  7. Maintenance support: case study for a multimodal mobile user interface

    NASA Astrophysics Data System (ADS)

    Fuchs, G.; Reichart, D.; Schumann, H.; Forbrig, P.

    2006-02-01

    Maintaining and repairing complex technical facilities such as generating plants requires comprehensive knowledge on subsystems, operational and safety procedures by the technician. Upgrades to the facility may mean that knowledge about these becomes outdated, raising the need for documentation at the working site. Today's commonplace availability of mobile devices motivates the use of digital, interactive manuals over printed ones. Such applications should provide high-quality illustrations and interaction techniques tailored for specific tasks, while at the same time allow flexible deployment of these components on a multitude of (mobile) hardware platforms. This includes the integration of multimodal interaction facilities like speech recognition into the user interface. To meet these demands, we propose a model-based approach that combines task, object and dialog models to specify platform-independent user interfaces. New concepts like relating tasks to domain objects and dialog views allow us to generate abstract canonical prototypes. Another focus is on the necessary adaptation of visual representations to the platform capabilities to remain effective and adequate, requiring tight coupling of the underlying model, the visualization, and alternative input/output modes. The above aspects have been addressed in a prototype for air-condition unit maintenance, presented on the CeBIT 2005 fair.

  8. Bringing Control System User Interfaces to the Web

    SciTech Connect

    Chen, Xihui; Kasemir, Kay

    2013-01-01

    With the evolution of web based technologies, especially HTML5 [1], it becomes possible to create web-based control system user interfaces (UI) that are cross-browser and cross-device compatible. This article describes two technologies that facilitate this goal. The first one is the WebOPI [2], which can seamlessly display CSS BOY [3] Operator Interfaces (OPI) in web browsers without modification to the original OPI file. The WebOPI leverages the powerful graphical editing capabilities of BOY and provides the convenience of re-using existing OPI files. On the other hand, it uses generic JavaScript and a generic communication mechanism between the web browser and web server. It is not optimized for a control system, which results in unnecessary network traffic and resource usage. Our second technology is the WebSocket-based Process Data Access (WebPDA) [4]. It is a protocol that provides efficient control system data communication using WebSocket [5], so that users can create web-based control system UIs using standard web page technologies such as HTML, CSS and JavaScript. WebPDA is control system independent, potentially supporting any type of control system.

  9. SPIKY: a graphical user interface for monitoring spike train synchrony

    PubMed Central

    Mulansky, Mario; Bozanic, Nebojsa

    2015-01-01

    Techniques for recording large-scale neuronal spiking activity are developing very fast. This leads to an increasing demand for algorithms capable of analyzing large amounts of experimental spike train data. One of the most crucial and demanding tasks is the identification of similarity patterns with a very high temporal resolution and across different spatial scales. To address this task, in recent years three time-resolved measures of spike train synchrony have been proposed, the ISI-distance, the SPIKE-distance, and event synchronization. The Matlab source codes for calculating and visualizing these measures have been made publicly available. However, due to the many different possible representations of the results the use of these codes is rather complicated and their application requires some basic knowledge of Matlab. Thus it became desirable to provide a more user-friendly and interactive interface. Here we address this need and present SPIKY, a graphical user interface that facilitates the application of time-resolved measures of spike train synchrony to both simulated and real data. SPIKY includes implementations of the ISI-distance, the SPIKE-distance, and the SPIKE-synchronization (an improved and simplified extension of event synchronization) that have been optimized with respect to computation speed and memory demand. It also comprises a spike train generator and an event detector that makes it capable of analyzing continuous data. Finally, the SPIKY package includes additional complementary programs aimed at the analysis of large numbers of datasets and the estimation of significance levels. PMID:25744888

  10. Alternative user interface devices for improved navigation of CT datasets.

    PubMed

    Lidén, M; Andersson, T; Geijer, H

    2011-02-01

    The workflow in radiology departments has changed dramatically with the transition to digital PACS, especially with the shift from tile mode to stack mode display of volumetric images. With the increasing number of images in routinely captured datasets, the standard user interface devices (UIDs) become inadequate. One basic approach to improve the navigation of the stack mode datasets is to take advantage of alternative UIDs developed for other domains, such as the computer game industry. We evaluated three UIDs both in clinical practice and in a task-based experiment. After using the devices in the daily image interpretation work, the readers reported that both of the tested alternative UIDs were better in terms of ergonomics compared to the standard mouse and that both alternatives were more efficient when reviewing large CT datasets. In the task-based experiment, one of the tested devices was faster than the standard mouse, while the other alternative was not significantly faster. One of the tested alternative devices showed a larger number of traversed images during the task. The results indicate that alternative user interface devices can improve the navigation of stack mode datasets and that radiologists should consider the potential benefits of alternatives to the standard mouse. PMID:19949832

  11. An intuitive graphical user interface for small UAS

    NASA Astrophysics Data System (ADS)

    Stroumtsos, Nicholas; Gilbreath, Gary; Przybylski, Scott

    2013-05-01

    Thousands of small UAVs are in active use by the US military and are generally operated by trained but not necessarily skilled personnel. The user interfaces for these devices often seem to be more engineering-focused than usability-focused, which can lead to operator frustration, poor mission effectiveness, reduced situational awareness, and sometimes loss of the vehicle. In addition, coordinated control of both air and ground vehicles is a frequently desired objective, usually with the intent of increasing situational awareness for the ground vehicle. The Space and Naval Warfare Systems Center Pacific (SSCPAC) is working under a Naval Innovative Science and Engineering project to address these topics. The UAS currently targeted are the Raven/Puma/Wasp family of air vehicles as they are small, all share the same communications protocol, and are in wide-spread use. The stock ground control station (GCS) consists of a hand control unit, radio, interconnect hub, and laptop. The system has been simplified to an X-box controller, radio and a laptop, resulting in a smaller hardware footprint, but most importantly the number of personnel required to operate the system has been reduced from two to one. The stock displays, including video with text overlay on one and FalconView on the other, are replaced with a single, graphics-based, integrated user interface, providing the user with much improved situational awareness. The SSCPAC government-developed GCS (the Multi-robot Operator Control Unit) already has the ability to control ground robots and this is leveraged to realize simultaneous multi-vehicle operations including autonomous UAV over-watch for enhanced UGV situational awareness.

  12. Development of output user interface software to support analysis

    SciTech Connect

    Wahanani, Nursinta Adi Natsir, Khairina Hartini, Entin

    2014-09-30

    Data processing software packages such as VSOP and MCNPX are softwares that has been scientifically proven and complete. The result of VSOP and MCNPX are huge and complex text files. In the analyze process, user need additional processing like Microsoft Excel to show informative result. This research develop an user interface software for output of VSOP and MCNPX. VSOP program output is used to support neutronic analysis and MCNPX program output is used to support burn-up analysis. Software development using iterative development methods which allow for revision and addition of features according to user needs. Processing time with this software 500 times faster than with conventional methods using Microsoft Excel. PYTHON is used as a programming language, because Python is available for all major operating systems: Windows, Linux/Unix, OS/2, Mac, Amiga, among others. Values that support neutronic analysis are k-eff, burn-up and mass Pu{sup 239} and Pu{sup 241}. Burn-up analysis used the mass inventory values of actinide (Thorium, Plutonium, Neptunium and Uranium). Values are visualized in graphical shape to support analysis.

  13. Development of output user interface software to support analysis

    NASA Astrophysics Data System (ADS)

    Wahanani, Nursinta Adi; Natsir, Khairina; Hartini, Entin

    2014-09-01

    Data processing software packages such as VSOP and MCNPX are softwares that has been scientifically proven and complete. The result of VSOP and MCNPX are huge and complex text files. In the analyze process, user need additional processing like Microsoft Excel to show informative result. This research develop an user interface software for output of VSOP and MCNPX. VSOP program output is used to support neutronic analysis and MCNPX program output is used to support burn-up analysis. Software development using iterative development methods which allow for revision and addition of features according to user needs. Processing time with this software 500 times faster than with conventional methods using Microsoft Excel. PYTHON is used as a programming language, because Python is available for all major operating systems: Windows, Linux/Unix, OS/2, Mac, Amiga, among others. Values that support neutronic analysis are k-eff, burn-up and mass Pu239 and Pu241. Burn-up analysis used the mass inventory values of actinide (Thorium, Plutonium, Neptunium and Uranium). Values are visualized in graphical shape to support analysis.

  14. SN_GUI: a graphical user interface for snowpack modeling

    NASA Astrophysics Data System (ADS)

    Spreitzhofer, G.; Fierz, C.; Lehning, M.

    2004-10-01

    SNOWPACK is a physical snow cover model. The model not only serves as a valuable research tool, but also runs operationally on a network of high Alpine automatic weather and snow measurement sites. In order to facilitate the operation of SNOWPACK and the interpretation of the results obtained by this model, a user-friendly graphical user interface for snowpack modeling, named SN_GUI, was created. This Java-based and thus platform-independent tool can be operated in two modes, one designed to fulfill the requirements of avalanche warning services (e.g. by providing information about critical layers within the snowpack that are closely related to the avalanche activity), and the other one offering a variety of additional options satisfying the needs of researchers. The user of SN_GUI is graphically guided through the entire process of creating snow cover simulations. The starting point is the efficient creation of input parameter files for SNOWPACK, followed by the launching of SNOWPACK with a variety of parameter settings. Finally, after the successful termination of the run, a number of interactive display options may be used to visualize the model output. Among these are vertical profiles and time profiles for many parameters. Besides other features, SN_GUI allows the use of various color, time and coordinate scales, and the comparison of measured and observed parameters.

  15. Emerging human-computer interface (HCI) design guidelines for graphical user interface (GUI)

    SciTech Connect

    Bowser, S.E.; Adams, S.M.

    1993-10-01

    The requirement to establish baseline style references for Graphical User Interfaces (GUIs) is recognized. The ability to obtain consensus among user communities has been limited to nonexistent. The authors are part of a team that has developed a generic baseline human-computer interface (HCI) style guide for the U.S. Department of Defense (DoD). The DoD HCI Style Guide has its origin in a style guide developed by the intelligence community and in human factors design guidelines developed for Army tactical command and control systems. The DoD HCI Style Guide is intended to be a baseline style reference for the design of HCIs within DoD. The needs of specific user communities have been addressed by including addenda that expand on the baseline and address focus areas of interest. The conclusion is that an overall or general style guide should be adopted for GUIs with allowance for specialized user group requirements and additions. The anticipated results would be higher productivity and reduced training and development time.

  16. Presentation of dynamically overlapping auditory messages in user interfaces

    SciTech Connect

    Papp, A.L.

    1997-09-01

    This dissertation describes a methodology and example implementation for the dynamic regulation of temporally overlapping auditory messages in computer-user interfaces. The regulation mechanism exists to schedule numerous overlapping auditory messages in such a way that each individual message remains perceptually distinct from all others. The method is based on the research conducted in the area of auditory scene analysis. While numerous applications have been engineered to present the user with temporally overlapped auditory output, they have generally been designed without any structured method of controlling the perceptual aspects of the sound. The method of scheduling temporally overlapping sounds has been extended to function in an environment where numerous applications can present sound independently of each other. The Centralized Audio Presentation System is a global regulation mechanism that controls all audio output requests made from all currently running applications. The notion of multimodal objects is explored in this system as well. Each audio request that represents a particular message can include numerous auditory representations, such as musical motives and voice. The Presentation System scheduling algorithm selects the best representation according to the current global auditory system state, and presents it to the user within the request constraints of priority and maximum acceptable latency. The perceptual conflicts between temporally overlapping audio messages are examined in depth through the Computational Auditory Scene Synthesizer. At the heart of this system is a heuristic-based auditory scene synthesis scheduling method. Different schedules of overlapped sounds are evaluated and assigned penalty scores. High scores represent presentations that include perceptual conflicts between over-lapping sounds. Low scores indicate fewer and less serious conflicts. A user study was conducted to validate that the perceptual difficulties predicted by

  17. Brain-Computer Interface Users Speak Up: The Virtual Users' Forum at the 2013 International Brain-Computer Interface Meeting

    PubMed Central

    Peters, B; Bieker, G; Heckman, SM; Huggins, JE; Wolf, C; Zeitlin, D; Fried-Oken, M

    2015-01-01

    Over 300 researchers gathered at the 2013 International Brain-Computer Interface (BCI) Meeting to discuss current practice and future goals for BCI research and development. The authors organized the Virtual Users’ Forum at the meeting to provide the BCI community with feedback from users. We report on the Virtual Users’ Forum, including initial results from ongoing research being conducted by two BCI groups. Online surveys and in-person interviews were used to solicit feedback from people with disabilities who are expert and novice BCI users. For the Virtual Users’ Forum, their responses were organized into four major themes: current (non-BCI) communication methods, experiences with BCI research, challenges of current BCIs, and future BCI developments. Two authors with severe disabilities gave presentations during the Virtual Users’ Forum, and their comments are integrated with the other results. While participants’ hopes for BCIs of the future remain high, their comments about available systems mirror those made by consumers about conventional assistive technology. They reflect concerns about reliability (e.g. typing accuracy/speed), utility (e.g. applications and the desire for real-time interactions), ease of use (e.g. portability and system setup), and support (e.g. technical support and caregiver training). People with disabilities, as target users of BCI systems, can provide valuable feedback and input on the development of BCI as an assistive technology. To this end, participatory action research (PAR) should be considered as a valuable methodology for future BCI research. PMID:25721545

  18. Intelligent User Interfaces for Information Analysis: A Cognitive Model

    SciTech Connect

    Schwarting, Irene S.; Nelson, Rob A.; Cowell, Andrew J.

    2006-01-29

    Intelligent user interfaces (IUIs) for information analysis (IA) need to be designed with an intrinsic understanding of the analytical objectives and the dimensions of the information space. These analytical objectives are oriented around the requirement to provide decision makers with courses of action. Most tools available to support analysis barely skim the surface of the dimensions and categories of information used in analysis, and almost none are designed to address the ultimate requirement of decision support. This paper presents a high-level model of the cognitive framework of information analysts in the context of doing their jobs. It is intended that this model will enable the derivation of design requirements for advanced IUIs for IA.

  19. A user friendly interface for microwave tomography enhanced GPR surveys

    NASA Astrophysics Data System (ADS)

    Catapano, Ilaria; Affinito, Antonio; Soldovieri, Francesco

    2013-04-01

    Ground Penetrating Radar (GPR) systems are nowadays widely used in civil applications among which structural monitoring is one of the most critical issues due to its importance in terms of risks prevents and cost effective management of the structure itself. Despite GPR systems are assessed devices, there is a continuous interest towards their optimization, which involves both hardware and software aspects, with the common final goal to achieve accurate and highly informative images while keeping as low as possible difficulties and times involved in on field surveys. As far as data processing is concerned, one of the key aims is the development of imaging approaches capable of providing images easily interpretable by not expert users while keeping feasible the requirements in terms of computational resources. To satisfy this request or at least improve the reconstruction capabilities of data processing tools actually available in commercial GPR systems, microwave tomographic approaches based on the Born approximation have been developed and tested in several practical conditions, such as civil and archeological investigations, sub-service monitoring, security surveys and so on [1-3]. However, the adoption of these approaches is subjected to the involvement of expert workers, which have to be capable of properly managing the gathered data and their processing, which involves the solution of a linear inverse scattering problem. In order to overcome this drawback, aim of this contribution is to present an end-user friendly software interface that makes possible a simple management of the microwave tomographic approaches. In particular, the proposed interface allows us to upload both synthetic and experimental data sets saved in .txt, .dt and .dt1 formats, to perform all the steps needed to obtain tomographic images and to display raw-radargrams, intermediate and final results. By means of the interface, the users can apply time gating, back-ground removal or both to

  20. Modular user interface design for integrated surgical workplaces.

    PubMed

    Benzko, Julia; Krause, Lisa; Janß, Armin; Marschollek, Björn; Merz, Paul; Dell'Anna, Jasmin; Radermacher, Klaus

    2016-04-01

    Severe bottlenecks in usability and human technology interaction (HTI) of existing surgical workplaces and operating room (OR) equipment can occur today: lack of space, cable as trip hazard, communication problems between sterile and non-sterile staff, and operating errors in the handling of the medical devices. In fact, risks that are caused by poor usability can be critical, and studies show that most are preventable. This issue gets even more challenging in the context of open-OR networks regarding consistent and usable integration of user interfaces (UIs) of independently designed systems in one integrated surgical work system. In this work, a concept of generic UI profiles for the modular integration of a UI has been developed and first prototypes have been implemented. The concept is essentially based on the approach of device profiles developed in the context of the Bundesministerium für Bildung und Forschung project OR.NET (www.ornet.org). We developed generic UI profiles to map the different interfaces of the medical devices on an integrated surgical UI. The integrated UI design shall be automatically verified according to agreed usability criteria, guidelines, and human error taxonomies. PMID:26351898

  1. Numerical parameter studies of 3D melt flow and interface shape for directional solidification of silicon in a traveling magnetic field

    NASA Astrophysics Data System (ADS)

    Vizman, D.; Dadzis, K.; Friedrich, J.

    2013-10-01

    The role of various growth and process conditions (Lorentz force, temperature gradients in the melt and the crystal, steady-state crystallization velocity) in directional solidification of multicrystalline silicon in a traveling magnetic field is analyzed for a research-scale furnace (melt size of 22×22×11 cm3). The influence on the melt flow pattern, the typical melt flow velocity, the oscillation amplitude of the velocity and the temperature, the shape of the crystallization interface is determined using three-dimensional (3D) numerical calculations with the STHAMAS3D software and a local quasi steady-state model. It was found that both the interface shape and the melt flow are sensitive to the variation of the considered growth and process parameters.

  2. Interacting with a security system: The Argus user interface

    SciTech Connect

    Behrin, E.; Davis, G.E.

    1993-12-31

    In the mid-1980s the Lawrence Livermore National Laboratory (LLNL) developed the Argus Security System. Key requirements were to eliminate the telephone as a verification device for opening and closing alarm stations and to allow need-to-know access through local enrollment at alarm stations. Resulting from these requirements was an LLNL-designed user interface called the Remote Access Panel (RAP). The Argus RAP interacts with Argus field processors to allow secure station mode changes and local station enrollment, provides user direction and response, and assists station maintenance personnel. It consists of a tamper-detecting housing containing a badge reader, a keypad with sight screen, special-purpose push buttons and a liquid-crystal display. This paper discusses Argus system concepts, RAP design, functional characteristics and its physical configurations. The paper also describes the RAP`s use in access-control booths, it`s integration with biometrics and its operation for multi-person-rule stations and compartmented facilities.

  3. Graphical User Interface Development for Representing Air Flow Patterns

    NASA Technical Reports Server (NTRS)

    Chaudhary, Nilika

    2004-01-01

    In the Turbine Branch, scientists carry out experimental and computational work to advance the efficiency and diminish the noise production of jet engine turbines. One way to do this is by decreasing the heat that the turbine blades receive. Most of the experimental work is carried out by taking a single turbine blade and analyzing the air flow patterns around it, because this data indicates the sections of the turbine blade that are getting too hot. Since the cost of doing turbine blade air flow experiments is very high, researchers try to do computational work that fits the experimental data. The goal of computational fluid dynamics is for scientists to find a numerical way to predict the complex flow patterns around different turbine blades without physically having to perform tests or costly experiments. When visualizing flow patterns, scientists need a way to represent the flow conditions around a turbine blade. A researcher will assign specific zones that surround the turbine blade. In a two-dimensional view, the zones are usually quadrilaterals. The next step is to assign boundary conditions which define how the flow enters or exits one side of a zone. way of setting up computational zones and grids, visualizing flow patterns, and storing all the flow conditions in a file on the computer for future computation. Such a program is necessary because the only method for creating flow pattern graphs is by hand, which is tedious and time-consuming. By using a computer program to create the zones and grids, the graph would be faster to make and easier to edit. Basically, the user would run a program that is an editable graph. The user could click and drag with the mouse to form various zones and grids, then edit the locations of these grids, add flow and boundary conditions, and finally save the graph for future use and analysis. My goal this summer is to create a graphical user interface (GUI) that incorporates all of these elements. I am writing the program in

  4. Cyrface: An interface from Cytoscape to R that provides a user interface to R packages

    PubMed Central

    Saez-Rodriguez, Julio

    2013-01-01

    There is an increasing number of software packages to analyse biological experimental data in the R environment. In particular, Bioconductor, a repository of curated R packages, is one of the most comprehensive resources for bioinformatics and biostatistics. The use of these packages is increasing, but it requires a basic understanding of the R language, as well as the syntax of the specific package used. The availability of user graphical interfaces for these packages would decrease the learning curve and broaden their application.   Here, we present a Cytoscape plug-in termed Cyrface that allows Cytoscape plug-ins to connect to any function and package developed in R. Cyrface can be used to run R packages from within the Cytoscape environment making use of a graphical user interface. Moreover, it links the R packages with the capabilities of Cytoscape and its plug-ins, in particular network visualization and analysis. Cyrface’s utility has been demonstrated for two Bioconductor packages (CellNOptR and DrugVsDisease), and here we further illustrate its usage by implementing a workflow of data analysis and visualization. Download links, installation instructions and user guides can be accessed from the Cyrface homepage ( http://www.ebi.ac.uk/saezrodriguez/cyrface/). PMID:24715956

  5. The development of an intelligent user interface for NASA's scientific databases

    NASA Technical Reports Server (NTRS)

    Campbell, William J.; Roelofs, Larry H.

    1986-01-01

    The National Space Science Data Center (NSSDC) has initiated an Intelligent Data Management (IDM) research effort which has as one of its components, the development of an Intelligent User Interface (IUI). The intent of the IUI effort is to develop a friendly and intelligent user interface service that is based on expert systems and natural language processing technologies. This paper presents the design concepts, development approach and evaluation of performance of a prototype Intelligent User Interface Subsystem (IUIS) supporting an operational database.

  6. Probabilistic rainfall warning system with an interactive user interface

    NASA Astrophysics Data System (ADS)

    Koistinen, Jarmo; Hohti, Harri; Kauhanen, Janne; Kilpinen, Juha; Kurki, Vesa; Lauri, Tuomo; Nurmi, Pertti; Rossi, Pekka; Jokelainen, Miikka; Heinonen, Mari; Fred, Tommi; Moisseev, Dmitri; Mäkelä, Antti

    2013-04-01

    citizens and professional end users applies SMS messages and, in near future, smartphone maps. The present interactive user interface facilitates free selection of alert sites and two warning thresholds (any rain, heavy rain) at any location in Finland. The pilot service was tested by 1000-3000 users during summers 2010 and 2012. As an example of dedicated end-user services gridded exceedance scenarios (of probabilities 5 %, 50 % and 90 %) of hourly rainfall accumulations for the next 3 hours have been utilized as an online input data for the influent model at the Greater Helsinki Wastewater Treatment Plant.

  7. Intelligent user interface for expert systems applied to power plant maintenance and troubleshooting

    SciTech Connect

    Kock, C.G.; Isle, B.A.; Butler, A.W.

    1988-03-01

    A research and development project is under way to specify, design, construct, and evaluate a user interface system to meet the unique requirements of a delivery vehicle for a knowledge-based system applied to gas turbine electronics equipment maintenance and troubleshooting. The user interface is a portable device with text display, video and overlay graphics display, voice recognition and speech production, special-function keypad, and printer. A modular software structure based on a serial communications protocol between user interface device and expert system host computer provides flexibility, expandability, and a simple, effective user interface dialogue.

  8. A 3D immersed finite element method with non-homogeneous interface flux jump for applications in particle-in-cell simulations of plasma-lunar surface interactions

    NASA Astrophysics Data System (ADS)

    Han, Daoru; Wang, Pu; He, Xiaoming; Lin, Tao; Wang, Joseph

    2016-09-01

    Motivated by the need to handle complex boundary conditions efficiently and accurately in particle-in-cell (PIC) simulations, this paper presents a three-dimensional (3D) linear immersed finite element (IFE) method with non-homogeneous flux jump conditions for solving electrostatic field involving complex boundary conditions using structured meshes independent of the interface. This method treats an object boundary as part of the simulation domain and solves the electric field at the boundary as an interface problem. In order to resolve charging on a dielectric surface, a new 3D linear IFE basis function is designed for each interface element to capture the electric field jump on the interface. Numerical experiments are provided to demonstrate the optimal convergence rates in L2 and H1 norms of the IFE solution. This new IFE method is integrated into a PIC method for simulations involving charging of a complex dielectric surface in a plasma. A numerical study of plasma-surface interactions at the lunar terminator is presented to demonstrate the applicability of the new method.

  9. Stand-alone digital data storage control system including user control interface

    NASA Technical Reports Server (NTRS)

    Wright, Kenneth D. (Inventor); Gray, David L. (Inventor)

    1994-01-01

    A storage control system includes an apparatus and method for user control of a storage interface to operate a storage medium to store data obtained by a real-time data acquisition system. Digital data received in serial format from the data acquisition system is first converted to a parallel format and then provided to the storage interface. The operation of the storage interface is controlled in accordance with instructions based on user control input from a user. Also, a user status output is displayed in accordance with storage data obtained from the storage interface. By allowing the user to control and monitor the operation of the storage interface, a stand-alone, user-controllable data storage system is provided for storing the digital data obtained by a real-time data acquisition system.

  10. Beowulf - Beta-Gamma Detector Calibration Graphical User Interface

    SciTech Connect

    McIntyre, Justin I.; Schrom, Brian T.; Cooper, Matthew W.; Haas, Derek A.; Hayes, James C.

    2009-09-21

    Pacific Northwest National Laboratory (PNNL) has demonstrated significant advancement in using beta-gamma coincidence detectors to detect a wide range of radioxenon isotopes. To obtain accurate activities with the detector it must be properly calibrated by measuring a series of calibration gas samples. The data is analyzed to create the calibration block used in the International Monitoring System file format. Doing the calibration manually has proven to be tedious and prone to errors, requiring a high degree of expertise. The Beowulf graphical user interface (GUI) is a software application that encompasses several components of the calibration task and generates a calibration block, as well as, a detailed report describing the specific calibration process used. This additional document can be used as a Quality assurance certificate to assist in auditing the calibration. This paper consists of two sections. Section 1 will describe the capabilities of Beowulf and section 2 will be a representative report generated or the 137Cs calibration and quality assurance source.

  11. Patient Entry of Information: Evaluation of User Interfaces

    PubMed Central

    Johnson, Kevin B

    2004-01-01

    Background Personal health records are web-based applications that allow patients to directly enter their own data into secure repositories in order to generate accessible profiles of medical information. Objective The authors evaluated a variety of user interfaces to determine whether different types of data entry methods employed by Personal health records may have an impact on the accuracy of patient-entered medical information. Methods Patients with disorders requiring treatment with thyroid hormone preparations were recruited to enter data into a web-based study application. The study application presented sequences of exercises that prompted free text entry, pick list selection, or radio button selection of information related to diagnoses, prescriptions, and laboratory test results. Entered data elements were compared to information abstracted from patients' clinic notes, prescription records, and laboratory test reports. Results Accuracy rates associated with the different data entry methods tested varied in relation to the complexity of requested information. Most of the data entry methods tested allowed for accurate entry of thyroid hormone preparation names, laboratory test names, and familiar diagnoses. Data entry methods that prompted guided abstraction of data elements from primary source documents were associated with more accurate entry of qualitative and quantitative information. Conclusions Different types of data entry methods employed by Personal health records may have an impact on the accuracy of patient-entered medical information. Approaches that rely on guided entry of data elements abstracted from primary source documents may promote more accurate entry of information. PMID:15249262

  12. Graphical User Interface for Interactive Seismic Ray Tracing

    NASA Astrophysics Data System (ADS)

    Song, Jianli; ten Brink, Uri

    2005-03-01

    RayGUI 2.0 is a new version of RayGUI, a graphical user interface (GUI) to the seismic travel time modeling program of Zelt and Smith [1992]. It represents a significant improvement over the previous version of RayGUI (RayGUI 1.04; Loss et al. [1998a,1998b]). RayGUI 2.0 uses an updated Java version (1.3), and can run on various operating systems (UNIX, Linux, and Mac OS X). Several new functions have been incorporated, including executing the forward and inversion codes of Zelt and Smith [1992], creating models or adding new parts of models from an ASCII file, graphically adding layers or points, graphically pinching layers, changing the velocity value of a control point, reporting point location and velocity, importing travel-time lists, generating postscript files, exporting the velocity model into an ASCII file, generating 1-D velocity profiles at specified locations, calculating root-mean-square errors between observed and calculated arrivals for selected phases, and accessing the ray trace log, as well as several other new display features.

  13. Groundwater modeling and remedial optimization design using graphical user interfaces

    SciTech Connect

    Deschaine, L.M.

    1997-05-01

    The ability to accurately predict the behavior of chemicals in groundwater systems under natural flow circumstances or remedial screening and design conditions is the cornerstone to the environmental industry. The ability to do this efficiently and effectively communicate the information to the client and regulators is what differentiates effective consultants from ineffective consultants. Recent advances in groundwater modeling graphical user interfaces (GUIs) are doing for numerical modeling what Windows{trademark} did for DOS{trademark}. GUI facilitates both the modeling process and the information exchange. This Test Drive evaluates the performance of two GUIs--Groundwater Vistas and ModIME--on an actual groundwater model calibration and remedial design optimization project. In the early days of numerical modeling, data input consisted of large arrays of numbers that required intensive labor to input and troubleshoot. Model calibration was also manual, as was interpreting the reams of computer output for each of the tens or hundreds of simulations required to calibrate and perform optimal groundwater remedial design. During this period, the majority of the modelers effort (and budget) was spent just getting the model running, as opposed to solving the environmental challenge at hand. GUIs take the majority of the grunt work out of the modeling process, thereby allowing the modeler to focus on designing optimal solutions.

  14. Gabedit--a graphical user interface for computational chemistry softwares.

    PubMed

    Allouche, Abdul-Rahman

    2011-01-15

    Gabedit is a freeware graphical user interface, offering preprocessing and postprocessing adapted (to date) to nine computational chemistry software packages. It includes tools for editing, displaying, analyzing, converting, and animating molecular systems. A conformational search tool is implemented using a molecular mechanics or a semiempirical potential. Input files can be generated for the computational chemistry software supported by Gabedit. Some molecular properties of interest are processed directly from the output of the computational chemistry programs; others are calculated by Gabedit before display. Molecular orbitals, electron density, electrostatic potential, nuclear magnetic resonance shielding density, and any other volumetric data properties can be displayed. It can display electronic circular dichroism, UV-visible, infrared, and Raman-computed spectra after a convolution. Gabedit can generate a Povray file for geometry, surfaces, contours, and color-coded planes. Output can be exported to a selection of popular image and vector graphics file formats; the program can also generate a series of pictures for animation. Quantum mechanical electrostatic potentials can be calculated using the partial charges on atoms, or by solving the Poisson equation using the multigrid method. The atoms in molecule charges can also be calculated. Gabedit is platform independent. The code is distributed under free open source X11 style license and is available at http://gabedit.sourceforge.net/. PMID:20607691

  15. Interface for a Multiple-User Computer System

    NASA Technical Reports Server (NTRS)

    Headley, Paul A.

    1987-01-01

    Diverse hardware and software connected with minimal inconvenience to users. Central controller for large multiple-user computer network makes various computer services compatible regardless of diversity of hardware and software. Users readily gain access to host computer and other terminals and services. Need be familiar only with language and procedures of their own terminals, even when communicating with normally incompatible services or users.

  16. 3D touchable holographic light-field display.

    PubMed

    Yamaguchi, Masahiro; Higashida, Ryo

    2016-01-20

    We propose a new type of 3D user interface: interaction with a light field reproduced by a 3D display. The 3D display used in this work reproduces a 3D light field, and a real image can be reproduced in midair between the display and the user. When using a finger to touch the real image, the light field from the display will scatter. Then, the 3D touch sensing is realized by detecting the scattered light by a color camera. In the experiment, the light-field display is constructed with a holographic screen and a projector; thus, a preliminary implementation of a 3D touch is demonstrated. PMID:26835952

  17. A new 3-D ray tracing method based on LTI using successive partitioning of cell interfaces and traveltime gradients

    NASA Astrophysics Data System (ADS)

    Zhang, Dong; Zhang, Ting-Ting; Zhang, Xiao-Lei; Yang, Yan; Hu, Ying; Qin, Qian-Qing

    2013-05-01

    We present a new method of three-dimensional (3-D) seismic ray tracing, based on an improvement to the linear traveltime interpolation (LTI) ray tracing algorithm. This new technique involves two separate steps. The first involves a forward calculation based on the LTI method and the dynamic successive partitioning scheme, which is applied to calculate traveltimes on cell boundaries and assumes a wavefront that expands from the source to all grid nodes in the computational domain. We locate several dynamic successive partition points on a cell's surface, the traveltimes of which can be calculated by linear interpolation between the vertices of the cell's boundary. The second is a backward step that uses Fermat's principle and the fact that the ray path is always perpendicular to the wavefront and follows the negative traveltime gradient. In this process, the first-arriving ray path can be traced from the receiver to the source along the negative traveltime gradient, which can be calculated by reconstructing the continuous traveltime field with cubic B-spline interpolation. This new 3-D ray tracing method is compared with the LTI method and the shortest path method (SPM) through a number of numerical experiments. These comparisons show obvious improvements to computed traveltimes and ray paths, both in precision and computational efficiency.

  18. SNL3dFace

    2007-07-20

    This software distribution contains MATLAB and C++ code to enable identity verification using 3D images that may or may not contain a texture component. The code is organized to support system performance testing and system capability demonstration through the proper configuration of the available user interface. Using specific algorithm parameters the face recognition system has been demonstrated to achieve a 96.6% verification rate (Pd) at 0.001 false alarm rate. The system computes robust facial featuresmore » of a 3D normalized face using Principal Component Analysis (PCA) and Fisher Linear Discriminant Analysis (FLDA). A 3D normalized face is obtained by alighning each face, represented by a set of XYZ coordinated, to a scaled reference face using the Iterative Closest Point (ICP) algorithm. The scaled reference face is then deformed to the input face using an iterative framework with parameters that control the deformed surface regulation an rate of deformation. A variety of options are available to control the information that is encoded by the PCA. Such options include the XYZ coordinates, the difference of each XYZ coordinates from the reference, the Z coordinate, the intensity/texture values, etc. In addition to PCA/FLDA feature projection this software supports feature matching to obtain similarity matrices for performance analysis. In addition, this software supports visualization of the STL, MRD, 2D normalized, and PCA synthetic representations in a 3D environment.« less

  19. SNL3dFace

    SciTech Connect

    Russ, Trina; Koch, Mark; Koudelka, Melissa; Peters, Ralph; Little, Charles; Boehnen, Chris; Peters, Tanya

    2007-07-20

    This software distribution contains MATLAB and C++ code to enable identity verification using 3D images that may or may not contain a texture component. The code is organized to support system performance testing and system capability demonstration through the proper configuration of the available user interface. Using specific algorithm parameters the face recognition system has been demonstrated to achieve a 96.6% verification rate (Pd) at 0.001 false alarm rate. The system computes robust facial features of a 3D normalized face using Principal Component Analysis (PCA) and Fisher Linear Discriminant Analysis (FLDA). A 3D normalized face is obtained by alighning each face, represented by a set of XYZ coordinated, to a scaled reference face using the Iterative Closest Point (ICP) algorithm. The scaled reference face is then deformed to the input face using an iterative framework with parameters that control the deformed surface regulation an rate of deformation. A variety of options are available to control the information that is encoded by the PCA. Such options include the XYZ coordinates, the difference of each XYZ coordinates from the reference, the Z coordinate, the intensity/texture values, etc. In addition to PCA/FLDA feature projection this software supports feature matching to obtain similarity matrices for performance analysis. In addition, this software supports visualization of the STL, MRD, 2D normalized, and PCA synthetic representations in a 3D environment.

  20. Integrating User Interface and Personal Innovativeness into the TAM for Mobile Learning in Cyber University

    ERIC Educational Resources Information Center

    Joo, Young Ju; Lee, Hyeon Woo; Ham, Yookyoung

    2014-01-01

    This study aims to add new variables, namely user interface, personal innovativeness, and satisfaction in learning, to Davis's technology acceptance model and also examine whether learners are willing to adopt mobile learning. Thus, this study attempted to explain the structural causal relationships among user interface, personal…

  1. Influence of Learning Styles on Graphical User Interface Preferences for e-Learners

    ERIC Educational Resources Information Center

    Dedic, Velimir; Markovic, Suzana

    2012-01-01

    Implementing Web-based educational environment requires not only developing appropriate architectures, but also incorporating human factors considerations. User interface becomes the major channel to convey information in e-learning context: a well-designed and friendly enough interface is thus the key element in helping users to get the best…

  2. 3-D Finite Element Heat Transfer

    1992-02-01

    TOPAZ3D is a three-dimensional implicit finite element computer code for heat transfer analysis. TOPAZ3D can be used to solve for the steady-state or transient temperature field on three-dimensional geometries. Material properties may be temperature-dependent and either isotropic or orthotropic. A variety of time-dependent and temperature-dependent boundary conditions can be specified including temperature, flux, convection, and radiation. By implementing the user subroutine feature, users can model chemical reaction kinetics and allow for any type of functionalmore » representation of boundary conditions and internal heat generation. TOPAZ3D can solve problems of diffuse and specular band radiation in an enclosure coupled with conduction in the material surrounding the enclosure. Additional features include thermal contact resistance across an interface, bulk fluids, phase change, and energy balances.« less

  3. DiAs User Interface: A Patient-Centric Interface for Mobile Artificial Pancreas Systems

    PubMed Central

    Keith-Hynes, Patrick; Guerlain, Stephanie; Mize, Benton; Hughes-Karvetski, Colleen; Khan, Momin; McElwee-Malloy, Molly; Kovatchev, Boris P.

    2013-01-01

    Background Recent in-hospital studies of artificial pancreas (AP) systems have shown promising results in improving glycemic control in patients with type 1 diabetes mellitus. The next logical step in AP development is to conduct transitional outpatient clinical trials with a mobile system that is controlled by the patient. In this article, we present the user interface (UI) of the Diabetes Assistant (DiAs), an experimental smartphone-based mobile AP system, and describe the reactions of a round of focus groups to the UI. This work is an initial inquiry involving a relatively small number of potential users, many of whom had never seen an AP system before, and the results should be understood in that light. Methods We began by considering how the UI of an AP system could be designed to make use of the familiar touch-based graphical UI of a consumer smartphone. After developing a working prototype UI, we enlisted a human factors specialist to perform a heuristic expert analysis. Next we conducted a formative evaluation of the UI through a series of three focus groups with N = 13 potential end users as participants. The UI was modified based upon the results of these studies, and the resulting DiAs system was used in transitional outpatient AP studies of adults in the United States and Europe. Results The DiAs UI was modified based on focus group feedback from potential users. The DiAs was subsequently used in JDRF- and AP@Home-sponsored transitional outpatient AP studies in the United States and Europe by 40 subjects for 2400 h with no adverse events. Conclusions Adult patients with type 1 diabetes mellitus are able to control an AP system successfully using a patient-centric UI on a commercial smartphone in a transitional outpatient environment. PMID:24351168

  4. 3D-GNOME: an integrated web service for structural modeling of the 3D genome

    PubMed Central

    Szalaj, Przemyslaw; Michalski, Paul J.; Wróblewski, Przemysław; Tang, Zhonghui; Kadlof, Michal; Mazzocco, Giovanni; Ruan, Yijun; Plewczynski, Dariusz

    2016-01-01

    Recent advances in high-throughput chromosome conformation capture (3C) technology, such as Hi-C and ChIA-PET, have demonstrated the importance of 3D genome organization in development, cell differentiation and transcriptional regulation. There is now a widespread need for computational tools to generate and analyze 3D structural models from 3C data. Here we introduce our 3D GeNOme Modeling Engine (3D-GNOME), a web service which generates 3D structures from 3C data and provides tools to visually inspect and annotate the resulting structures, in addition to a variety of statistical plots and heatmaps which characterize the selected genomic region. Users submit a bedpe (paired-end BED format) file containing the locations and strengths of long range contact points, and 3D-GNOME simulates the structure and provides a convenient user interface for further analysis. Alternatively, a user may generate structures using published ChIA-PET data for the GM12878 cell line by simply specifying a genomic region of interest. 3D-GNOME is freely available at http://3dgnome.cent.uw.edu.pl/. PMID:27185892

  5. 3D-GNOME: an integrated web service for structural modeling of the 3D genome.

    PubMed

    Szalaj, Przemyslaw; Michalski, Paul J; Wróblewski, Przemysław; Tang, Zhonghui; Kadlof, Michal; Mazzocco, Giovanni; Ruan, Yijun; Plewczynski, Dariusz

    2016-07-01

    Recent advances in high-throughput chromosome conformation capture (3C) technology, such as Hi-C and ChIA-PET, have demonstrated the importance of 3D genome organization in development, cell differentiation and transcriptional regulation. There is now a widespread need for computational tools to generate and analyze 3D structural models from 3C data. Here we introduce our 3D GeNOme Modeling Engine (3D-GNOME), a web service which generates 3D structures from 3C data and provides tools to visually inspect and annotate the resulting structures, in addition to a variety of statistical plots and heatmaps which characterize the selected genomic region. Users submit a bedpe (paired-end BED format) file containing the locations and strengths of long range contact points, and 3D-GNOME simulates the structure and provides a convenient user interface for further analysis. Alternatively, a user may generate structures using published ChIA-PET data for the GM12878 cell line by simply specifying a genomic region of interest. 3D-GNOME is freely available at http://3dgnome.cent.uw.edu.pl/. PMID:27185892

  6. User-specific interfaces for clinical data-management systems: an object-based approach.

    PubMed Central

    Wilton, R.

    1992-01-01

    Multiple user-specific visual interfaces are desirable in any computer-based clinical data-management system that is used by different people with different jobs to perform. The programming and maintenance problems of supporting multiple user interfaces to a single information system can be addressed by separating user-interface functionality from data-management subsystems, and by building user interfaces from object-based software components whose functionality is bound to an underlying server-client data-management architecture. Experience with this approach in a patient-tracking system suggests that this object-based approach is viable in the design of a user interface for a clinical information system. PMID:1482880

  7. TRACE 3-D documentation

    SciTech Connect

    Crandall, K.R.

    1987-08-01

    TRACE 3-D is an interactive beam-dynamics program that calculates the envelopes of a bunched beam, including linear space-charge forces, through a user-defined transport system. TRACE 3-D provides an immediate graphics display of the envelopes and the phase-space ellipses and allows nine types of beam-matching options. This report describes the beam-dynamics calculations and gives detailed instruction for using the code. Several examples are described in detail.

  8. Scalable Multi-Platform Distribution of Spatial 3d Contents

    NASA Astrophysics Data System (ADS)

    Klimke, J.; Hagedorn, B.; Döllner, J.

    2013-09-01

    Virtual 3D city models provide powerful user interfaces for communication of 2D and 3D geoinformation. Providing high quality visualization of massive 3D geoinformation in a scalable, fast, and cost efficient manner is still a challenging task. Especially for mobile and web-based system environments, software and hardware configurations of target systems differ significantly. This makes it hard to provide fast, visually appealing renderings of 3D data throughout a variety of platforms and devices. Current mobile or web-based solutions for 3D visualization usually require raw 3D scene data such as triangle meshes together with textures delivered from server to client, what makes them strongly limited in terms of size and complexity of the models they can handle. In this paper, we introduce a new approach for provisioning of massive, virtual 3D city models on different platforms namely web browsers, smartphones or tablets, by means of an interactive map assembled from artificial oblique image tiles. The key concept is to synthesize such images of a virtual 3D city model by a 3D rendering service in a preprocessing step. This service encapsulates model handling and 3D rendering techniques for high quality visualization of massive 3D models. By generating image tiles using this service, the 3D rendering process is shifted from the client side, which provides major advantages: (a) The complexity of the 3D city model data is decoupled from data transfer complexity (b) the implementation of client applications is simplified significantly as 3D rendering is encapsulated on server side (c) 3D city models can be easily deployed for and used by a large number of concurrent users, leading to a high degree of scalability of the overall approach. All core 3D rendering techniques are performed on a dedicated 3D rendering server, and thin-client applications can be compactly implemented for various devices and platforms.

  9. R3D-2-MSA: the RNA 3D structure-to-multiple sequence alignment server.

    PubMed

    Cannone, Jamie J; Sweeney, Blake A; Petrov, Anton I; Gutell, Robin R; Zirbel, Craig L; Leontis, Neocles

    2015-07-01

    The RNA 3D Structure-to-Multiple Sequence Alignment Server (R3D-2-MSA) is a new web service that seamlessly links RNA three-dimensional (3D) structures to high-quality RNA multiple sequence alignments (MSAs) from diverse biological sources. In this first release, R3D-2-MSA provides manual and programmatic access to curated, representative ribosomal RNA sequence alignments from bacterial, archaeal, eukaryal and organellar ribosomes, using nucleotide numbers from representative atomic-resolution 3D structures. A web-based front end is available for manual entry and an Application Program Interface for programmatic access. Users can specify up to five ranges of nucleotides and 50 nucleotide positions per range. The R3D-2-MSA server maps these ranges to the appropriate columns of the corresponding MSA and returns the contents of the columns, either for display in a web browser or in JSON format for subsequent programmatic use. The browser output page provides a 3D interactive display of the query, a full list of sequence variants with taxonomic information and a statistical summary of distinct sequence variants found. The output can be filtered and sorted in the browser. Previous user queries can be viewed at any time by resubmitting the output URL, which encodes the search and re-generates the results. The service is freely available with no login requirement at http://rna.bgsu.edu/r3d-2-msa. PMID:26048960

  10. R3D-2-MSA: the RNA 3D structure-to-multiple sequence alignment server

    PubMed Central

    Cannone, Jamie J.; Sweeney, Blake A.; Petrov, Anton I.; Gutell, Robin R.; Zirbel, Craig L.; Leontis, Neocles

    2015-01-01

    The RNA 3D Structure-to-Multiple Sequence Alignment Server (R3D-2-MSA) is a new web service that seamlessly links RNA three-dimensional (3D) structures to high-quality RNA multiple sequence alignments (MSAs) from diverse biological sources. In this first release, R3D-2-MSA provides manual and programmatic access to curated, representative ribosomal RNA sequence alignments from bacterial, archaeal, eukaryal and organellar ribosomes, using nucleotide numbers from representative atomic-resolution 3D structures. A web-based front end is available for manual entry and an Application Program Interface for programmatic access. Users can specify up to five ranges of nucleotides and 50 nucleotide positions per range. The R3D-2-MSA server maps these ranges to the appropriate columns of the corresponding MSA and returns the contents of the columns, either for display in a web browser or in JSON format for subsequent programmatic use. The browser output page provides a 3D interactive display of the query, a full list of sequence variants with taxonomic information and a statistical summary of distinct sequence variants found. The output can be filtered and sorted in the browser. Previous user queries can be viewed at any time by resubmitting the output URL, which encodes the search and re-generates the results. The service is freely available with no login requirement at http://rna.bgsu.edu/r3d-2-msa. PMID:26048960

  11. A second-order 3D electromagnetics algorithm for curved interfaces between anisotropic dielectrics on a Yee mesh

    SciTech Connect

    Bauer, Carl A.; Werner, Gregory R.; Cary, John R.

    2011-03-01

    A new frequency-domain electromagnetics algorithm is developed for simulating curved interfaces between anisotropic dielectrics embedded in a Yee mesh with second-order error in resonant frequencies. The algorithm is systematically derived using the finite integration formulation of Maxwell's equations on the Yee mesh. Second-order convergence of the error in resonant frequencies is achieved by guaranteeing first-order error on dielectric boundaries and second-order error in bulk (possibly anisotropic) regions. Convergence studies, conducted for an analytically solvable problem and for a photonic crystal of ellipsoids with anisotropic dielectric constant, both show second-order convergence of frequency error; the convergence is sufficiently smooth that Richardson extrapolation yields roughly third-order convergence. The convergence of electric fields near the dielectric interface for the analytic problem is also presented.

  12. Unstructured grids in 3D and 4D for a time-dependent interface in front tracking with improved accuracy

    SciTech Connect

    Glimm, J.; Grove, J. W.; Li, X. L.; Li, Y.; Xu, Z.

    2002-01-01

    Front tracking traces the dynamic evolution of an interface separating differnt materials or fluid components. In this paper, they describe three types of the grid generation methods used in the front tracking method. One is the unstructured surface grid. The second is a structured grid-based reconstruction method. The third is a time-space grid, also grid based, for a conservative tracking algorithm with improved accuracy.

  13. An Interative Grahical User Interface for Maritime Security Services

    NASA Astrophysics Data System (ADS)

    Reize, T.; Müller, R.; Kiefl, R.

    2013-10-01

    In order to analyse optical satellite images for maritime security issues in Near-Real-Time (NRT) an interactive graphical user interface (GUI) based on NASA World Wind was developed and is presented in this article. Targets or activities can be detected, measured and classified with this tool simply and quickly. The service uses optical satellite images, currently taken from 6 sensors: Worldview-1 and Worldview-2, Ikonos, Quickbird, GeoEye-1 and EROS-B. The GUI can also handle SAR-images, air-borne images or UAV images. Software configurations are provided in a job-order file and thus all preparation tasks, such as image installation are performed fully automatically. The imagery can be overlaid with vessels derived by an automatic detection processor. These potential vessel layers can be zoomed in by a single click and sorted with an adapted method. Further object properties, such as vessel type or confidence level of identification, can be added by the operator manually. The heading angle can be refined by dragging the vessel's head or switching it to 180° with a single click. Further vessels or other relevant objects can be added. The objects length, width, heading and position are calculated automatically from three clicks on top, bottom and an arbitrary point at one of the object's longer side. In case of an Activity Detection, the detected objects can be grouped in area of interests (AOI) and classified, according to the ordered activities. All relevant information is finally written to an exchange file, after quality control and necessary correction procedures are performed. If required, image thumbnails can be cut around objects or around whole areas of interest and saved as separated, geo-referenced images.

  14. Graphical User Interface for Simulink Integrated Performance Analysis Model

    NASA Technical Reports Server (NTRS)

    Durham, R. Caitlyn

    2009-01-01

    The J-2X Engine (built by Pratt & Whitney Rocketdyne,) in the Upper Stage of the Ares I Crew Launch Vehicle, will only start within a certain range of temperature and pressure for Liquid Hydrogen and Liquid Oxygen propellants. The purpose of the Simulink Integrated Performance Analysis Model is to verify that in all reasonable conditions the temperature and pressure of the propellants are within the required J-2X engine start boxes. In order to run the simulation, test variables must be entered at all reasonable values of parameters such as heat leak and mass flow rate. To make this testing process as efficient as possible in order to save the maximum amount of time and money, and to show that the J-2X engine will start when it is required to do so, a graphical user interface (GUI) was created to allow the input of values to be used as parameters in the Simulink Model, without opening or altering the contents of the model. The GUI must allow for test data to come from Microsoft Excel files, allow those values to be edited before testing, place those values into the Simulink Model, and get the output from the Simulink Model. The GUI was built using MATLAB, and will run the Simulink simulation when the Simulate option is activated. After running the simulation, the GUI will construct a new Microsoft Excel file, as well as a MATLAB matrix file, using the output values for each test of the simulation so that they may graphed and compared to other values.

  15. SEM-EDX analysis and TOF-SIMS 3D imaging of a textile/rubber interface undergoing fatigue loading

    NASA Astrophysics Data System (ADS)

    Valantin, C.; Benoit, R.; M. P., D.; Lacroix, F.; Gomez, E.; Phalip, P.; Morcel, J.; Tricoche, D.; Hocine, N. Aït

    2016-01-01

    Unidirectional textile-rubber composites must exhibit a strong interface to reach admissible lifetime expectancy. Usually, this is achieved by coating the textile with Resorcinol-Formaldehyde-Latex (RFL). Nevertheless, former SEM observations of our composite revealed microcracks at the RFL/rubber interface. They appeared to propagate through fatigue loading, in correlation with hardening of RFL and interfacial rubber, both highlighted by nanoindentation tests. This mechanical damage was not correlated to chemical structure degradation which limited the development of more reliable interfacial materials' formulations. In this perspective, EDX and ToF-SIMS are used in the present study to characterize RFL coated textile and composite's textile/rubber interface compositions, before and after different numbers of cycles of fatigue loading. Those analyses allow the identification of textile contaminants, potentially responsible for composite's initial interfacial microcracks: inorganic grains, polysiloxanes, fatty acids, latex surfactants and esters contaminants, attributed to diffusion from the RFL layer or from textile sizing. Concerning RFL hardening, four potential mechanisms can be raised: VP-latex complexation with metallic ions coming from rubber formulation, RF post-condensation or disproportion, migration of latex surfactants and thermo-oxidative degradations. This last mechanism seems to be the main one responsible for the hardening of interfacial rubber.

  16. Scoops3D: software to analyze 3D slope stability throughout a digital landscape

    USGS Publications Warehouse

    Reid, Mark E.; Christian, Sarah B.; Brien, Dianne L.; Henderson, Scott T.

    2015-01-01

    The computer program, Scoops3D, evaluates slope stability throughout a digital landscape represented by a digital elevation model (DEM). The program uses a three-dimensional (3D) method of columns approach to assess the stability of many (typically millions) potential landslides within a user-defined size range. For each potential landslide (or failure), Scoops3D assesses the stability of a rotational, spherical slip surface encompassing many DEM cells using a 3D version of either Bishop’s simplified method or the Ordinary (Fellenius) method of limit-equilibrium analysis. Scoops3D has several options for the user to systematically and efficiently search throughout an entire DEM, thereby incorporating the effects of complex surface topography. In a thorough search, each DEM cell is included in multiple potential failures, and Scoops3D records the lowest stability (factor of safety) for each DEM cell, as well as the size (volume or area) associated with each of these potential landslides. It also determines the least-stable potential failure for the entire DEM. The user has a variety of options for building a 3D domain, including layers or full 3D distributions of strength and pore-water pressures, simplistic earthquake loading, and unsaturated suction conditions. Results from Scoops3D can be readily incorporated into a geographic information system (GIS) or other visualization software. This manual includes information on the theoretical basis for the slope-stability analysis, requirements for constructing and searching a 3D domain, a detailed operational guide (including step-by-step instructions for using the graphical user interface [GUI] software, Scoops3D-i) and input/output file specifications, practical considerations for conducting an analysis, results of verification tests, and multiple examples illustrating the capabilities of Scoops3D. Easy-to-use software installation packages are available for the Windows or Macintosh operating systems; these packages

  17. Leveraging user search behavior to design personalized browsing interfaces for healthcare Web sites.

    PubMed

    Mahoui, Malika; Jones, Josette; Zollinger, Derek; Andersen, Kanitha; Coates, Heather

    2008-01-01

    Understanding and leveraging user search behavior is increasingly becoming a key component towards improving web sites functionality for the health care consumer and provider. In this study we propose to leverage user search behavior to design user-tailored browsing interfaces to better support locating information in healthcare websites at the point-of-need. PMID:18998913

  18. Dynamic Distribution and Layouting of Model-Based User Interfaces in Smart Environments

    NASA Astrophysics Data System (ADS)

    Roscher, Dirk; Lehmann, Grzegorz; Schwartze, Veit; Blumendorf, Marco; Albayrak, Sahin

    The developments in computer technology in the last decade change the ways of computer utilization. The emerging smart environments make it possible to build ubiquitous applications that assist users during their everyday life, at any time, in any context. But the variety of contexts-of-use (user, platform and environment) makes the development of such ubiquitous applications for smart environments and especially its user interfaces a challenging and time-consuming task. We propose a model-based approach, which allows adapting the user interface at runtime to numerous (also unknown) contexts-of-use. Based on a user interface modelling language, defining the fundamentals and constraints of the user interface, a runtime architecture exploits the description to adapt the user interface to the current context-of-use. The architecture provides automatic distribution and layout algorithms for adapting the applications also to contexts unforeseen at design time. Designers do not specify predefined adaptations for each specific situation, but adaptation constraints and guidelines. Furthermore, users are provided with a meta user interface to influence the adaptations according to their needs. A smart home energy management system serves as running example to illustrate the approach.

  19. In situ and real time characterization of interface microstructure in 3D alloy solidification: benchmark microgravity experiments in the DECLIC-Directional Solidification Insert on ISS

    NASA Astrophysics Data System (ADS)

    Ramirez, A.; Chen, L.; Bergeon, N.; Billia, B.; Gu, Jiho; Trivedi, R.

    2012-01-01

    Dynamical microstructure formation and selection during solidification processing, which has a major influence on the properties in the use of elaborated materials, occur during the growth process. In situ observation of the solid-liquid interface morphology evolution is thus necessary. On earth, convection effects dominate in bulk samples and may strongly interact with microstructure dynamics and alter pattern characterization. Series of solidification experiments with 3D cylindrical sample geometry were conducted in succinonitrile (SCN) -0.24 wt%camphor (model transparent system), in microgravity environment in the Directional Solidification Insert of the DECLIC facility of CNES (French space agency) on the International Space Station (ISS). Microgravity enabled homogeneous values of control parameters over the whole interface allowing the obtaining of homogeneous patterns suitable to get quantitative benchmark data. First analyses of the characteristics of the pattern (spacing, order, etc.) and of its dynamics in microgravity will be presented.

  20. Remodeling of the Epithelial-Connective Tissue Interface in Oral Epithelial Dysplasia as Visualized by Noninvasive 3D Imaging.

    PubMed

    Pal, Rahul; Shilagard, Tuya; Yang, Jinping; Villarreal, Paula; Brown, Tyra; Qiu, Suimin; McCammon, Susan; Resto, Vicente; Vargas, Gracie

    2016-08-15

    Early neoplastic features in oral epithelial dysplasia are first evident at the basal epithelium positioned at the epithelial-connective tissue interface (ECTI), separating the basal epithelium from the underlying lamina propria. The ECTI undergoes significant deformation in early neoplasia due to focal epithelial expansion and proteolytic remodeling of the lamina propria, but few studies have examined these changes. In the present study, we quantitated alterations in ECTI topography in dysplasia using in vivo volumetric multiphoton autofluorescence microscopy and second harmonic generation microscopy. The label-free method allows direct noninvasive visualization of the ECTI surface without perturbing the epithelium. An image-based parameter, "ECTI contour," is described that indicates deformation of the ECTI surface. ECTI contour was higher in dysplasia than control or inflamed specimens, indicating transition from flat to a deformed surface. Cellular parameters of nuclear area, nuclear density, coefficient of variation in nuclear area in the basal epithelium and collagen density in areas adjacent to ECTI were measured. ECTI contour differentiated dysplasia from control/benign mucosa with higher sensitivity and specificity than basal nuclear density or basal nuclear area, comparable with coefficient of variation in nuclear area and collagen density. The presented method offers a unique opportunity to study ECTI in intact mucosa with simultaneous assessment of cellular and extracellular matrix features, expanding opportunities for studies of early neoplastic events near this critical interface and potentially leading to development of new approaches for detecting neoplasia in vivo Cancer Res; 76(16); 4637-47. ©2016 AACR. PMID:27302162

  1. Real-time in situ characterization of interface dynamics in microstructure formation during 3D-directional solidification of transparent alloys

    NASA Astrophysics Data System (ADS)

    Bergeon, N.; Trivedi, R.; Billia, B.; Echebarria, B.; Karma, A.; Liu, S.; Weiss, C.

    The properties of structural materials are to a large extent determined by the solid microstructure so that the understanding of the fundamental physics of microstructure formation is critical in the engineering of materials. Also, microstructure selection occurs during the dynamical growth process so that in situ observation of spatio-temporal evolution of the solid-liquid interface shape is necessary. Under terrestrial conditions, convection effects dominates in bulk samples which prevent precise characterization of microstructure selection. As the glass ampoule conducts heat better than transparent materials, e.g. succinonitrile, the sample near the wall is cooler and convection arises. This leads to concave interface and non-uniform morphological instability starting at the center, while the region near the wall remains smooth. Diffusion-controlled experiments in thin samples give microstructures that are neither 2D nor 3D. When the spacing between glass plates is smaller than the spacing, the cell shape near the tip is 3D, and becomes 2D away from the tip. Preliminary rigorous phase-field results show that in 3D tube geometry (reasonable approximation for a hexagonal array), axisymmetric cells only exist over a narrow range of spacing whereas in 2D steady-state shapes span a wide range of spacing. A benchmark experimental study in bulk samples is thus required under low gravity conditions. In the frame of the joint work of DSIP and MISOL3D projects, respectively selected by NASA and CNES, microgravity experiments in a model transparent system are planned on ISS using the Directional Solidification Insert in the DECLIC facility. The critical aspects of hardware design, the key fundamental issues identified through 1g-experiments, the proposed study on ISS, and the results of rigorous theoretical modeling will be presented. The cellular/dendritic interface morphologies will be examined by systematically varying the process parameters, yielding insight into the

  2. 3DINVER.M: a MATLAB program to invert the gravity anomaly over a 3D horizontal density interface by Parker Oldenburg's algorithm

    NASA Astrophysics Data System (ADS)

    Gómez-Ortiz, David; Agarwal, Bhrigu N. P.

    2005-05-01

    A MATLAB source code 3DINVER.M is described to compute 3D geometry of a horizontal density interface from gridded gravity anomaly by Parker-Oldenburg iterative method. This procedure is based on a relationship between the Fourier transform of the gravity anomaly and the sum of the Fourier transform of the interface topography. Given the mean depth of the density interface and the density contrast between the two media, the three-dimensional geometry of the interface is iteratively calculated. The iterative process is terminated when either the RMS error between two successive approximations is lower than a pre-assigned value—used as convergence criterion, or until a pre-assigned maximum number of iterations is reached. A high-cut filter in the frequency domain has been incorporated to enhance the convergence in the iterative process. The algorithm is capable of handling large data sets requiring direct and inverse Fourier transforms effectively. The inversion of a gravity anomaly over Brittany (France) is presented to compute the Moho depth as a practical example.

  3. A Generic Approach for Multi-Device User Interface Rendering with UIML

    NASA Astrophysics Data System (ADS)

    Luyten, Kris; Thys, Kristof; Vermeulen, Jo; Coninx, Karin

    We present a rendering engine for displaying graphical user interfaces on multiple devices. The renderer interprets a standardized XML-based user interface description language: the User Interface Markup Language (UIML). A generic architecture for the renderer is defined so that deployment of the engine on different devices implies only little effort. We show that our rendering engine can be used on iDTV set-top boxes, mobile phones, PDAs and desktop PCs, and smoothly integrates with both local and remote application logic. As a test bed for the UIML specification we also explore support for extensions to UIML that enable the user interface designer to maximize accessibility and target multiple devices and different types of users at once

  4. VISTA (Vertical Integration of Science, Technology, and Applications) user interface software study

    SciTech Connect

    Chin, G.

    1990-04-01

    The Vertical Integration of Science, Technology, and Applications (VISTA) project is an initiative to employ modern information and communications technology for rapid and effective application of basic research results by end users. Developed by the Pacific Northwest Laboratory, VISTA's purpose is to develop and deploy information systems (software or software/hardware products) to broad segments of various markets. Inherent in these products would be mechanisms for accessing PNL-resident information about the problem. A goal of VISTA is to incorporate existing, commercially available user interface technology into the VISTA UIMS. Commercial systems are generally more complete, reliable, and cost-effective than software developed in-house. The objective of this report is to examine the current state of commercial user interface software and discuss the implications of selections thereof. This report begins by describing the functionality of the user interface as it applies to users and application developers. Next, a reference model is presented defining the various operational software layers of a graphical user interface. The main body follows which examines current user interface technology by sampling a number of commercial systems. Both the window system and user interface toolkit markets are surveyed. A summary of the current technology concludes this report. 15 refs., 3 figs., 1 tab.

  5. Finding and Exploring Health Information with a Slider-Based User Interface.

    PubMed

    Pang, Patrick Cheong-Iao; Verspoor, Karin; Pearce, Jon; Chang, Shanton

    2016-01-01

    Despite the fact that search engines are the primary channel to access online health information, there are better ways to find and explore health information on the web. Search engines are prone to problems when they are used to find health information. For instance, users have difficulties in expressing health scenarios with appropriate search keywords, search results are not optimised for medical queries, and the search process does not account for users' literacy levels and reading preferences. In this paper, we describe our approach to addressing these problems by introducing a novel design using a slider-based user interface for discovering health information without the need for precise search keywords. The user evaluation suggests that the interface is easy to use and able to assist users in the process of discovering new information. This study demonstrates the potential value of adopting slider controls in the user interface of health websites for navigation and information discovery. PMID:27440297

  6. Cognitive Awareness Prototype Development on User Interface Design

    ERIC Educational Resources Information Center

    Rosli, D'oria Islamiah

    2015-01-01

    Human error is a crucial problem in manufacturing industries. Due to the misinterpretation of information on interface system design, accidents or death may occur at workplace. Lack of human cognition criteria in interface system design is also one of the contributions to the failure in using the system effectively. Therefore, this paper describes…

  7. User interface development and metadata considerations for the Atmospheric Radiation Measurement (ARM) archive

    NASA Technical Reports Server (NTRS)

    Singley, P. T.; Bell, J. D.; Daugherty, P. F.; Hubbs, C. A.; Tuggle, J. G.

    1993-01-01

    This paper will discuss user interface development and the structure and use of metadata for the Atmospheric Radiation Measurement (ARM) Archive. The ARM Archive, located at Oak Ridge National Laboratory (ORNL) in Oak Ridge, Tennessee, is the data repository for the U.S. Department of Energy's (DOE's) ARM Project. After a short description of the ARM Project and the ARM Archive's role, we will consider the philosophy and goals, constraints, and prototype implementation of the user interface for the archive. We will also describe the metadata that are stored at the archive and support the user interface.

  8. Intuitive user interface for mobile devices based on visual motion detection

    NASA Astrophysics Data System (ADS)

    Winkler, Stefan; Rangaswamy, Karthik; Zhou, ZhiYing

    2007-02-01

    The small form factor and unergonomic keys of mobile phones call for new and more natural approaches in user interface (UI) design. In this paper, we propose intuitive motion-based UI controls for mobile devices with built-in cameras based on the visual detection of the device's self-motion. We developed a car-racing game to test our new interface, and we conducted a user study to evaluate the accuracy, sensitivity, responsiveness and usability of our proposed system. Results show that our motion-based interface is well received by the users and clearly preferred over traditional button-based controls.

  9. Transportable Applications Environment (TAE) Plus: A NASA user interface development and management system

    NASA Technical Reports Server (NTRS)

    Szczur, Martha R.

    1991-01-01

    The transportable Applications Environment Plus (TAE Plus), developed at the NASA Goddard Space FLight Center, is a portable, What you see is what you get (WYSIWYG) user interface development and management system. Its primary objective is to provide an integrated software environment that allows interactive prototyping and development of graphical user interfaces, as well as management of the user interface within the operational domain. TAE Plus is being applied to many types of applications, and what TAE Plus provides, how the implementation has utilizes state-of-the-art technologies within graphic workstations, and how it has been used both within and without NASA are discussed.

  10. Transportable Applications Environment (TAE) Plus: A NASA tool for building and managing graphical user interfaces

    NASA Technical Reports Server (NTRS)

    Szczur, Martha R.

    1991-01-01

    The Transportable Applications Environment (TAE) Plus, developed at GSFC, is an advanced portable user interface development environment which simplifies the process of creating and managing complex application graphical user interfaces (GUI's), supports prototyping, allows applications to be ported easily between different platforms and encourages appropriate levels of user interface consistency between applications. The following topics are discussed: the capabilities of the TAE Plus tool; how the implementation has utilized state-of-the-art technologies within graphic workstations; and how it has been used both within and outside of NASA.

  11. Building on realism and magic for designing 3D interaction techniques.

    PubMed

    Kulik, A

    2009-01-01

    Imagination-based interaction can complement reality-based interaction in the design of 3D user interfaces. This hybrid approach could lead to interface design guidelines that promote higher-level consistency, and thus usability, for a large range of diverse interfaces. PMID:24806776

  12. The 3D widgets for exploratory scientific visualization

    NASA Technical Reports Server (NTRS)

    Herndon, Kenneth P.; Meyer, Tom

    1995-01-01

    Computational fluid dynamics (CFD) techniques are used to simulate flows of fluids like air or water around such objects as airplanes and automobiles. These techniques usually generate very large amounts of numerical data which are difficult to understand without using graphical scientific visualization techniques. There are a number of commercial scientific visualization applications available today which allow scientists to control visualization tools via textual and/or 2D user interfaces. However, these user interfaces are often difficult to use. We believe that 3D direct-manipulation techniques for interactively controlling visualization tools will provide opportunities for powerful and useful interfaces with which scientists can more effectively explore their datasets. A few systems have been developed which use these techniques. In this paper, we will present a variety of 3D interaction techniques for manipulating parameters of visualization tools used to explore CFD datasets, and discuss in detail various techniques for positioning tools in a 3D scene.

  13. ModelMuse - A Graphical User Interface for MODFLOW-2005 and PHAST

    USGS Publications Warehouse

    Winston, Richard B.

    2009-01-01

    ModelMuse is a graphical user interface (GUI) for the U.S. Geological Survey (USGS) models MODFLOW-2005 and PHAST. This software package provides a GUI for creating the flow and transport input file for PHAST and the input files for MODFLOW-2005. In ModelMuse, the spatial data for the model is independent of the grid, and the temporal data is independent of the stress periods. Being able to input these data independently allows the user to redefine the spatial and temporal discretization at will. This report describes the basic concepts required to work with ModelMuse. These basic concepts include the model grid, data sets, formulas, objects, the method used to assign values to data sets, and model features. The ModelMuse main window has a top, front, and side view of the model that can be used for editing the model, and a 3-D view of the model that can be used to display properties of the model. ModelMuse has tools to generate and edit the model grid. It also has a variety of interpolation methods and geographic functions that can be used to help define the spatial variability of the model. ModelMuse can be used to execute both MODFLOW-2005 and PHAST and can also display the results of MODFLOW-2005 models. An example of using ModelMuse with MODFLOW-2005 is included in this report. Several additional examples are described in the help system for ModelMuse, which can be accessed from the Help menu.

  14. Designing the user interface: strategies for effective human-computer interaction

    NASA Astrophysics Data System (ADS)

    Shneiderman, B.

    1998-03-01

    In revising this popular book, Ben Shneiderman again provides a complete, current and authoritative introduction to user-interface design. The user interface is the part of every computer system that determines how people control and operate that system. When the interface is well designed, it is comprehensible, predictable, and controllable; users feel competent, satisfied, and responsible for their actions. Shneiderman discusses the principles and practices needed to design such effective interaction. Based on 20 years experience, Shneiderman offers readers practical techniques and guidelines for interface design. He also takes great care to discuss underlying issues and to support conclusions with empirical results. Interface designers, software engineers, and product managers will all find this book an invaluable resource for creating systems that facilitate rapid learning and performance, yield low error rates, and generate high user satisfaction. Coverage includes the human factors of interactive software (with a new discussion of diverse user communities), tested methods to develop and assess interfaces, interaction styles such as direct manipulation for graphical user interfaces, and design considerations such as effective messages, consistent screen design, and appropriate color.

  15. Depth perception and user interface in digital holographic television

    NASA Astrophysics Data System (ADS)

    Barabas, James; Jolly, Sundeep; Smalley, Daniel E.; Bove, V. Michael, Jr.

    2012-03-01

    A holographic television system, featuring realtime incoherent 3D capture and live holographic display is used for experiments in depth perception. Holographic television has the potential to provide more complete visual representations, including latency-free motion parallax and more natural affordances for accommodation. Although this technology has potential to improve realism in many display applications, we investigate benefits in uses where direct vision of a workspace is not possible. Applications of this nature include work with hazardous materials, teleoperation over distance, and laparoscopic surgery. In this study, subjects perform manual 3D object manipulation tasks where they can only see the workspace through holographic closed-circuit television. This study is designed to compare performance at manual tasks using holographic television compared to performance with displays that mimic 2D, and stereoscopic television.

  16. User interface to administrative DRMS within a distributed environment

    NASA Technical Reports Server (NTRS)

    Martin, L. D.; Kirk, R. D.

    1983-01-01

    The implementation of a data base management system (DBMS) into a communications office to control and report on communication leased service contracts is discussed. The system user executes online programs to update five files residing on a UNIVAC 1100/82, through the forms mode features of the Tektronix 4025 terminal and IMSAI 8080 microcomputer. This user can select the appropriate form to the Tektronix 4025 screen, and enter new data, update existing data, or discontinue service. Selective online printing of 40 reports is accomplished by the system user to satisfy management, budget, and bill payment reporting requirements.

  17. PLOT3D Export Tool for Tecplot

    NASA Technical Reports Server (NTRS)

    Alter, Stephen

    2010-01-01

    The PLOT3D export tool for Tecplot solves the problem of modified data being impossible to output for use by another computational science solver. The PLOT3D Exporter add-on enables the use of the most commonly available visualization tools to engineers for output of a standard format. The exportation of PLOT3D data from Tecplot has far reaching effects because it allows for grid and solution manipulation within a graphical user interface (GUI) that is easily customized with macro language-based and user-developed GUIs. The add-on also enables the use of Tecplot as an interpolation tool for solution conversion between different grids of different types. This one add-on enhances the functionality of Tecplot so significantly, it offers the ability to incorporate Tecplot into a general suite of tools for computational science applications as a 3D graphics engine for visualization of all data. Within the PLOT3D Export Add-on are several functions that enhance the operations and effectiveness of the add-on. Unlike Tecplot output functions, the PLOT3D Export Add-on enables the use of the zone selection dialog in Tecplot to choose which zones are to be written by offering three distinct options - output of active, inactive, or all zones (grid blocks). As the user modifies the zones to output with the zone selection dialog, the zones to be written are similarly updated. This enables the use of Tecplot to create multiple configurations of a geometry being analyzed. For example, if an aircraft is loaded with multiple deflections of flaps, by activating and deactivating different zones for a specific flap setting, new specific configurations of that aircraft can be easily generated by only writing out specific zones. Thus, if ten flap settings are loaded into Tecplot, the PLOT3D Export software can output ten different configurations, one for each flap setting.

  18. From 2-D CuO nanosheets to 3-D hollow nanospheres: interface-assisted synthesis, surface photovoltage properties and photocatalytic activity

    SciTech Connect

    Zhu Jun; Qian Xuefeng

    2010-07-15

    CuO hierarchical hollow nanostructures, assembled by nanosheets, were successfully prepared in n-octanol/aqueous liquid system through a microwave approach. Controlled experiments revealed that both bubble and interface play key roles in determining the self-assembly process of CuO hierarchical hollow nanostructures, and the morphology/size of building blocks and final products could be readily tuned by adjusting reaction parameters. Furthermore, a self-assembly mechanism of aggregation-then-growth process through bubble template was proposed for the formation of the hollow hierarchical architectures. Photocatalytic performance evidenced that the obtained CuO hierarchical hollow nanostructures possessed superior photocatalytic efficiency on RhB than that of non-hollow nanostructures, which could be easily demonstrated by SPS response about the separation and recombination situation of photogenerated charges. - Graphical abstract: From 2-D CuO nanosheets to 3-D hollow nanospheres: interface-assisted synthesis, surface photovoltage properties and photocatalytic activity. Various CuO architectures with different morphologies and sizes, including hierarchical hollow nanostructures were prepared through a synergic bubble-template and interface-assisted approach.

  19. An Object-Oriented Graphical User Interface for a Reusable Rocket Engine Intelligent Control System

    NASA Technical Reports Server (NTRS)

    Litt, Jonathan S.; Musgrave, Jeffrey L.; Guo, Ten-Huei; Paxson, Daniel E.; Wong, Edmond; Saus, Joseph R.; Merrill, Walter C.

    1994-01-01

    An intelligent control system for reusable rocket engines under development at NASA Lewis Research Center requires a graphical user interface to allow observation of the closed-loop system in operation. The simulation testbed consists of a real-time engine simulation computer, a controls computer, and several auxiliary computers for diagnostics and coordination. The system is set up so that the simulation computer could be replaced by the real engine and the change would be transparent to the control system. Because of the hard real-time requirement of the control computer, putting a graphical user interface on it was not an option. Thus, a separate computer used strictly for the graphical user interface was warranted. An object-oriented LISP-based graphical user interface has been developed on a Texas Instruments Explorer 2+ to indicate the condition of the engine to the observer through plots, animation, interactive graphics, and text.

  20. Developing A Web-based User Interface for Semantic Information Retrieval

    NASA Technical Reports Server (NTRS)

    Berrios, Daniel C.; Keller, Richard M.

    2003-01-01

    While there are now a number of languages and frameworks that enable computer-based systems to search stored data semantically, the optimal design for effective user interfaces for such systems is still uncle ar. Such interfaces should mask unnecessary query detail from users, yet still allow them to build queries of arbitrary complexity without significant restrictions. We developed a user interface supporting s emantic query generation for Semanticorganizer, a tool used by scient ists and engineers at NASA to construct networks of knowledge and dat a. Through this interface users can select node types, node attribute s and node links to build ad-hoc semantic queries for searching the S emanticOrganizer network.

  1. The design and evaluation of an activity monitoring user interface for people with stroke.

    PubMed

    Hart, Phil; Bierwirth, Rebekah; Fulk, George; Sazonov, Edward

    2014-01-01

    Usability is an important topic in the field of telerehabilitation research. Older users with disabilities in particular, present age-related and disability-related challenges that should be accommodated for in the design of a user interface for a telerehabilitation system. This paper describes the design, implementation, and assessment of a telerehabilitation system user interface that tries to maximize usability for an elderly user who has experienced a stroke. An Internet-connected Nintendo(®) Wii™ gaming system is selected as a hardware platform, and a server and website are implemented to process and display the feedback information. The usability of the interface is assessed with a trial consisting of 18 subjects: 10 healthy Doctor of Physical Therapy students and 8 people with a stroke. Results show similar levels of usability and high satisfaction with the gaming system interface from both groups of subjects. PMID:25571341

  2. An infrastructure for realizing custom-tailored augmented reality user interfaces.

    PubMed

    Broll, Wolfgang; Lindt, Irma; Ohlenburg, Jan; Herbst, Iris; Wittkämper, Michael; Novotny, Thomas

    2005-01-01

    Augmented Reality (AR) technologies are rapidly expanding into new application areas. However, the development of AR user interfaces and appropriate interaction techniques remains a complex and time-consuming task. Starting from scratch is more common than building upon existing solutions. Furthermore, adaptation is difficult, often resulting in poor quality and limited flexibility with regard to user requirements. In order to overcome these problems, we introduce an infrastructure for supporting the development of specific AR interaction techniques and their adaptation to individual user needs. Our approach is threefold: a flexible AR framework providing independence from particular input devices and rendering platforms, an interaction prototyping mechanism allowing for fast prototyping of new interaction techniques, and a high-level user interface description, extending user interface descriptions into the domain of AR. The general usability and applicability of the approach is demonstrated by means of three example AR projects. PMID:16270864

  3. Development of a graphical user interface for the global land information system (GLIS)

    USGS Publications Warehouse

    Alstad, Susan R.; Jackson, David A.

    1993-01-01

    The process of developing a Motif Graphical User Interface for the Global Land Information System (GLIS) involved incorporating user requirements, in-house visual and functional design requirements, and Open Software Foundation (OSF) Motif style guide standards. Motif user interface windows have been developed using the software to support Motif window functions war written using the C programming language. The GLIS architecture was modified to support multiple servers and remote handlers running the X Window System by forming a network of servers and handlers connected by TCP/IP communications. In April 1993, prior to release the GLIS graphical user interface and system architecture modifications were test by developers and users located at the EROS Data Center and 11 beta test sites across the country.

  4. Constructing a starting 3D shear velocity model with sharp interfaces for SEM-based upper mantle tomography in North America

    NASA Astrophysics Data System (ADS)

    Calo, M.; Bodin, T.; Yuan, H.; Romanowicz, B. A.; Larmat, C. S.; Maceira, M.

    2013-12-01

    this work we propose instead to directly tackle the non-linearity of the inverse problem by using stochastic methods to construct a 3D starting model with a good estimate of the depths of the main layering interfaces. We present preliminary results of the construction of such a starting 3D model based on: (1) Regionalizing the study area to define provinces within which lateral variations are smooth; (2) Applying trans-dimensional stochastic inversion (Bodin et al., 2012) to obtain accurate 1D models in each province as well as the corresponding error distribution, constrained by receiver function and surface wave dispersion data as well as the previously constructed 3D model (name), and (3) connecting these models laterally using data-driven smoothing operators to obtain a starting 3D model with errors. References Bodin, T.,et al. 2012, Transdimensional inversion of receiver functions and surface wave dispersion, J. Geophys. Res., 117, B02301, doi:10.1029/2011JB008560. Yuan and Romanowicz, 2013, in revison. Yuan, H., et al. 2011, 3-D shear wave radially and azimuthally anisotropic velocity model of the North American upper mantle. Geophysical Journal International, 184: 1237-1260. doi: 10.1111/j.1365-246X.2010.04901.x Yuan, H. & Romanowicz, B., 2010. Lithospheric layering in the North American Craton, Nature, 466, 1063-1068.

  5. Developing a Graphical User Interface for the ALSS Crop Planning Tool

    NASA Technical Reports Server (NTRS)

    Koehlert, Erik

    1997-01-01

    The goal of my project was to create a graphical user interface for a prototype crop scheduler. The crop scheduler was developed by Dr. Jorge Leon and Laura Whitaker for the ALSS (Advanced Life Support System) program. The addition of a system-independent graphical user interface to the crop planning tool will make the application more accessible to a wider range of users and enhance its value as an analysis, design, and planning tool. My presentation will demonstrate the form and functionality of this interface. This graphical user interface allows users to edit system parameters stored in the file system. Data on the interaction of the crew, crops, and waste processing system with the available system resources is organized and labeled. Program output, which is stored in the file system, is also presented to the user in performance-time plots and organized charts. The menu system is designed to guide the user through analysis and decision making tasks, providing some help if necessary. The Java programming language was used to develop this interface in hopes of providing portability and remote operation.

  6. An intelligent user interface for browsing satellite data catalogs

    NASA Technical Reports Server (NTRS)

    Cromp, Robert F.; Crook, Sharon

    1989-01-01

    A large scale domain-independent spatial data management expert system that serves as a front-end to databases containing spatial data is described. This system is unique for two reasons. First, it uses spatial search techniques to generate a list of all the primary keys that fall within a user's spatial constraints prior to invoking the database management system, thus substantially decreasing the amount of time required to answer a user's query. Second, a domain-independent query expert system uses a domain-specific rule base to preprocess the user's English query, effectively mapping a broad class of queries into a smaller subset that can be handled by a commercial natural language processing system. The methods used by the spatial search module and the query expert system are explained, and the system architecture for the spatial data management expert system is described. The system is applied to data from the International Ultraviolet Explorer (IUE) satellite, and results are given.

  7. Interruption as a test of the user-computer interface

    NASA Technical Reports Server (NTRS)

    Kreifeldt, J. G.; Mccarthy, M. E.

    1981-01-01

    In order to study the effects different logic systems might have on interrupted operation, an algebraic calculator and a reverse polish notation calculator were compared when trained users were interrupted during problem entry. The RPN calculator showed markedly superior resistance to interruption effects compared to the AN calculator although no significant differences were found when the users were not interrupted. Causes and possible remedies for interruption effects are speculated. It is proposed that because interruption is such a common occurrence, it be incorporated into comparative evaluation tests of different logic system and control/display system and that interruption resistance be adopted as a specific design criteria for such design.

  8. Computer Interfaces for User Access to Heterogeneous Information-Retrieval Systems.

    ERIC Educational Resources Information Center

    Marcus, Richard S.; Reintjes, J. Francis

    A translating-computer-interface approach to providing a common, or virtual-system, mode of access to a network of heterogeneous online bibliographic retrieval systems has been investigated. Enhanced access to such systems by end users has been demonstrated through test usage of an experimental interface. A table-driven, rule-based message…

  9. Panel B report: Standards needed to interconnect ADS pilots for data sharing for user interfaces

    NASA Technical Reports Server (NTRS)

    1981-01-01

    Requirements for standards and guidelines related to user interfaces for interconnecting an Applications Data Service pilot program are discussed. Key elements considered were: (1) dial up procedures, (2) terminals (minimum, desirable, extended capability), (3) common capabilities, (4) language interfaces (query, command, menu), and (5) display capabilities.

  10. A Framework and Implementation of User Interface and Human-Computer Interaction Instruction

    ERIC Educational Resources Information Center

    Peslak, Alan

    2005-01-01

    Researchers have suggested that up to 50 % of the effort in development of information systems is devoted to user interface development (Douglas, Tremaine, Leventhal, Wills, & Manaris, 2002; Myers & Rosson, 1992). Yet little study has been performed on the inclusion of important interface and human-computer interaction topics into a current…

  11. The evaluation and extension of TAE in the development of a user interface management system

    NASA Technical Reports Server (NTRS)

    Burkhart, Brenda; Sugar, Ross

    1986-01-01

    The development of a user interface management system (UIMS) for an information gathering and display system is discussed. The system interface requirements are outlined along with the UIMS functional characteristics. Those systems requirements which are supported by the current Transportable Applications Executive (TAE) are listed and necessary modifications to the TAE are described.

  12. Preparing for Future Learning with a Tangible User Interface: The Case of Neuroscience

    ERIC Educational Resources Information Center

    Schneider, B.; Wallace, J.; Blikstein, P.; Pea, R.

    2013-01-01

    In this paper, we describe the development and evaluation of a microworld-based learning environment for neuroscience. Our system, BrainExplorer, allows students to discover the way neural pathways work by interacting with a tangible user interface. By severing and reconfiguring connections, users can observe how the visual field is impaired and,…

  13. The Design and Evaluation of a Front-End User Interface for Energy Researchers.

    ERIC Educational Resources Information Center

    Borgman, Christine L.; And Others

    1989-01-01

    Reports on the Online Access to Knowledge (OAK) Project, which developed software to support end user access to a Department of Energy database based on the skill levels and needs of energy researchers. The discussion covers issues in development, evaluation, and the study of user behavior in designing an interface tailored to a special…

  14. Research and Development for an Operational Information Ecology: The User-System Interface Agent Project

    NASA Technical Reports Server (NTRS)

    Srivastava, Sadanand; deLamadrid, James

    1998-01-01

    The User System Interface Agent (USIA) is a special type of software agent which acts as the "middle man" between a human user and an information processing environment. USIA consists of a group of cooperating agents which are responsible for assisting users in obtaining information processing services intuitively and efficiently. Some of the main features of USIA include: (1) multiple interaction modes and (2) user-specific and stereotype modeling and adaptation. This prototype system provides us with a development platform towards the realization of an operational information ecology. In the first phase of this project we focus on the design and implementation of prototype system of the User-System Interface Agent (USIA). The second face of USIA allows user interaction via a restricted query language as well as through a taxonomy of windows. In third phase the USIA system architecture was revised.

  15. Creating Interactive User Feedback in DGS Using Scripting Interfaces

    ERIC Educational Resources Information Center

    Fest, Andreas

    2010-01-01

    Feedback is an important component of interactive learning software. A conclusion from cognitive learning theory is that good software must give the learner more information about what he did. Following the ideas of constructivist learning theory the user should be in control of both the time and the level of feedback he receives. At the same time…

  16. ANALYTICAL TOOLS INTERFACE FOR LANDSCAPE ASSESSMENTS (ATTILA) USER MANUAL

    EPA Science Inventory

    ATtlLA is an ArcView extension that allows users to easily calculate many common landscape metrics. GIS expertise is not required, but some experience with ArcView is recommended. Four metric groups are currently included in ATtILA: landscape characteristics, riparian characteris...

  17. Workshop AccessibleTV "Accessible User Interfaces for Future TV Applications"

    NASA Astrophysics Data System (ADS)

    Hahn, Volker; Hamisu, Pascal; Jung, Christopher; Heinrich, Gregor; Duarte, Carlos; Langdon, Pat

    Approximately half of the elderly people over 55 suffer from some type of typically mild visual, auditory, motor or cognitive impairment. For them interaction, especially with PCs and other complex devices is sometimes challenging, although accessible ICT applications could make much of a difference for their living quality. Basically they have the potential to enable or simplify participation and inclusion in their surrounding private and professional communities. However, the availability of accessible user interfaces being capable to adapt to the specific needs and requirements of users with individual impairments is very limited. Although there are a number of APIs [1, 2, 3, 4] available for various platforms that allow developers to provide accessibility features within their applications, today none of them provides features for the automatic adaptation of multimodal interfaces being capable to automatically fit the individual requirements of users with different kinds of impairments. Moreover, the provision of accessible user interfaces is still expensive and risky for application developers, as they need special experience and effort for user tests. Today many implementations simply neglect the needs of elderly people, thus locking out a large portion of their potential users. The workshop is organized as part of the dissemination activity for the European-funded project GUIDE "Gentle user interfaces for elderly people", which aims to address this situation with a comprehensive approach for the realization of multimodal user interfaces being capable to adapt to the needs of users with different kinds of mild impairments. As application platform, GUIDE will mainly target TVs and Set-Top Boxes, such as the emerging Connected-TV or WebTV platforms, as they have the potential to address the needs of the elderly users with applications such as for home automation, communication or continuing education.

  18. S3D: An interactive surface grid generation tool

    NASA Technical Reports Server (NTRS)

    Luh, Raymond Ching-Chung; Pierce, Lawrence E.; Yip, David

    1992-01-01

    S3D, an interactive software tool for surface grid generation, is described. S3D provides the means with which a geometry definition based either on a discretized curve set or a rectangular set can be quickly processed towards the generation of a surface grid for computational fluid dynamics (CFD) applications. This is made possible as a result of implementing commonly encountered surface gridding tasks in an environment with a highly efficient and user friendly graphical interface. Some of the more advanced features of S3D include surface-surface intersections, optimized surface domain decomposition and recomposition, and automated propagation of edge distributions to surrounding grids.

  19. SutraGUI, a graphical-user interface for SUTRA, a model for ground-water flow with solute or energy transport

    USGS Publications Warehouse

    Winston, Richard B.; Voss, Clifford I.

    2004-01-01

    This report describes SutraGUI, a flexible graphical user-interface (GUI) that supports two-dimensional (2D) and three-dimensional (3D) simulation with the U.S. Geological Survey (USGS) SUTRA ground-water-flow and transport model (Voss and Provost, 2002). SutraGUI allows the user to create SUTRA ground-water models graphically. SutraGUI provides all of the graphical functionality required for setting up and running SUTRA simulations that range from basic to sophisticated, but it is also possible for advanced users to apply programmable features within Argus ONE to meet the unique demands of particular ground-water modeling projects. SutraGUI is a public-domain computer program designed to run with the proprietary Argus ONE? package, which provides 2D Geographic Information System (GIS) and meshing support. For 3D simulation, GIS and meshing support is provided by programming contained within SutraGUI. When preparing a 3D SUTRA model, the model and all of its features are viewed within Argus 1 in 2D projection. For 2D models, SutraGUI is only slightly changed in functionality from the previous 2D-only version (Voss and others, 1997) and it provides visualization of simulation results. In 3D, only model preparation is supported by SutraGUI, and 3D simulation results may be viewed in SutraPlot (Souza, 1999) or Model Viewer (Hsieh and Winston, 2002). A comprehensive online Help system is included in SutraGUI. For 3D SUTRA models, the 3D model domain is conceptualized as bounded on the top and bottom by 2D surfaces. The 3D domain may also contain internal surfaces extending across the model that divide the domain into tabular units, which can represent hydrogeologic strata or other features intended by the user. These surfaces can be non-planar and non-horizontal. The 3D mesh is defined by one or more 2D meshes at different elevations that coincide with these surfaces. If the nodes in the 3D mesh are vertically aligned, only a single 2D mesh is needed. For nonaligned

  20. Position and Orientation Tracking System three-dimensional graphical user interface. CRADA final report

    SciTech Connect

    Barry, R.E.; Armstrong, G.A.; Burks, B.L.

    1997-09-30

    Under the Department of Energy`s Robotics Technology Development Program (RTDP) Tank Waste Retrieval (TWR) program, a major effort is under way to develop technology for remediating the waste in underground storage tanks that contain radioactive and hazardous waste. A large part of the program`s effort has gone towards development of remotely operable robotics equipment, including the Houdini Vehicle and the Position and Orientation Tracking System (POTS). Since planned operation of this equipment is to be completely remote, a significant effort is needed to ensure that operators have sufficient system information to operate the equipment efficiently and safely. ORNL developed POTS and RedZone Robotics, Inc. developed Houdini which can be operated together to provide both position and orientation descriptions of the Houdini vehicle, relative to a world reference frame, while operating inside an underground storage tank. The Houdini vehicle has been outfitted with an optical detection system that houses infrared detectors. The infrared detectors are part of the POTS tracking system. The sensors provide a set of timing pulses to the POTS control computer whenever a laser beam from one of the four POTS laser scanners strikes a detector. Using the pointing angle information from each POTS laser scanners, the POTS control computer is able to compute the pose of the Houdini vehicle at a rate of approximately 25 Hz. This information, along with the orientation of the Houdini`s Schilling Titan II robot arm, is used to present the pose information to the operator in a 3-D graphical user interface using software that has been developed by this Cooperative Research and Development Agreement (CRADA). The graphical display presents the data to the operator in a format that is readily understood. The equipment operators are able to use the information in real-time to enhance the operator`s ability to safely and efficiently control the remotely-operated vehicle.

  1. When soft controls get slippery: User interfaces and human error

    SciTech Connect

    Stubler, W.F.; O`Hara, J.M.

    1998-12-01

    Many types of products and systems that have traditionally featured physical control devices are now being designed with soft controls--input formats appearing on computer-based display devices and operated by a variety of input devices. A review of complex human-machine systems found that soft controls are particularly prone to some types of errors and may affect overall system performance and safety. This paper discusses the application of design approaches for reducing the likelihood of these errors and for enhancing usability, user satisfaction, and system performance and safety.

  2. Java-based Graphical User Interface for MAVERIC-II

    NASA Technical Reports Server (NTRS)

    Seo, Suk Jai

    2005-01-01

    A computer program entitled "Marshall Aerospace Vehicle Representation in C II, (MAVERIC-II)" is a vehicle flight simulation program written primarily in the C programming language. It is written by James W. McCarter at NASA/Marshall Space Flight Center. The goal of the MAVERIC-II development effort is to provide a simulation tool that facilitates the rapid development of high-fidelity flight simulations for launch, orbital, and reentry vehicles of any user-defined configuration for all phases of flight. MAVERIC-II has been found invaluable in performing flight simulations for various Space Transportation Systems. The flexibility provided by MAVERIC-II has allowed several different launch vehicles, including the Saturn V, a Space Launch Initiative Two-Stage-to-Orbit concept and a Shuttle-derived launch vehicle, to be simulated during ascent and portions of on-orbit flight in an extremely efficient manner. It was found that MAVERIC-II provided the high fidelity vehicle and flight environment models as well as the program modularity to allow efficient integration, modification and testing of advanced guidance and control algorithms. In addition to serving as an analysis tool for techno logy development, many researchers have found MAVERIC-II to be an efficient, powerful analysis tool that evaluates guidance, navigation, and control designs, vehicle robustness, and requirements. MAVERIC-II is currently designed to execute in a UNIX environment. The input to the program is composed of three segments: 1) the vehicle models such as propulsion, aerodynamics, and guidance, navigation, and control 2) the environment models such as atmosphere and gravity, and 3) a simulation framework which is responsible for executing the vehicle and environment models and propagating the vehicle s states forward in time and handling user input/output. MAVERIC users prepare data files for the above models and run the simulation program. They can see the output on screen and/or store in

  3. Summary of Tactile User Interfaces Techniques and Systems

    NASA Technical Reports Server (NTRS)

    Spirkovska, Lilly

    2004-01-01

    Mental workload can be defined as the ratio of demand to allocated resources. Multiple- resource theory stresses the importance of distribution of tasks and information across various sensory channels of the human to reduce mental workload. One sensory channel that has been of interest since the late 1800s is touch. Unlike the more typical displays that target vision or hearing, tactile displays present information to the user s sense of touch. We present a summary of different methods for tactile display; historic and more recent systems that incorporate tactile display for information presentation; advantages and disadvantages of targeting the tactile channel; and future directions in tactile display research.

  4. Summary of Tactile User Interfaces Techniques and Systems

    NASA Technical Reports Server (NTRS)

    Spirkovska, Lilly

    2005-01-01

    Mental workload can be de.ned as the ratio of demand to allocated resources. Multiple-resource theory stresses the importance of distribution of tasks and information across various human sensory channels to reduce mental workload. One sensory channel that has been of interest since the late 1800s is touch. Unlike the more typical displays that target vision or hearing, tactile displays present information to the user s sense of touch. We present a summary of different methods for tactile display, historic and more recent systems that incorporate tactile display for information presentation, advantages and disadvantages of targeting the tactile channel, and future directions in tactile display research.

  5. Graphical User Interface for Simplified Neutron Transport Calculations

    SciTech Connect

    Schwarz, Randolph; Carter, Leland L

    2011-07-18

    A number of codes perform simple photon physics calculations. The nuclear industry is lacking in similar tools to perform simplified neutron physics shielding calculations. With the increased importance of performing neutron calculations for homeland security applications and defense nuclear nonproliferation tasks, having an efficient method for performing simple neutron transport calculations becomes increasingly important. Codes such as Monte Carlo N-particle (MCNP) can perform the transport calculations; however, the technical details in setting up, running, and interpreting the required simulations are quite complex and typically go beyond the abilities of most users who need a simple answer to a neutron transport calculation. The work documented in this report resulted in the development of the NucWiz program, which can create an MCNP input file for a set of simple geometries, source, and detector configurations. The user selects source, shield, and tally configurations from a set of pre-defined lists, and the software creates a complete MCNP input file that can be optionally run and the results viewed inside NucWiz.

  6. Representation-based user interfaces for the audiovisual library of the year 2000

    NASA Astrophysics Data System (ADS)

    Aigrain, Philippe; Joly, Philippe; Lepain, Philippe; Longueville, Veronique

    1995-03-01

    The audiovisual library of the future will be based on computerized access to digitized documents. In this communication, we address the user interface issues which will arise from this new situation. One cannot simply transfer a user interface designed for the piece by piece production of some audiovisual presentation and make it a tool for accessing full-length movies in an electronic library. One cannot take a digital sound editing tool and propose it as a means to listen to a musical recording. In our opinion, when computers are used as mediations to existing contents, document representation-based user interfaces are needed. With such user interfaces, a structured visual representation of the document contents is presented to the user, who can then manipulate it to control perception and analysis of these contents. In order to build such manipulable visual representations of audiovisual documents, one needs to automatically extract structural information from the documents contents. In this communication, we describe possible visual interfaces for various temporal media, and we propose methods for the economically feasible large scale processing of documents. The work presented is sponsored by the Bibliotheque Nationale de France: it is part of the program aiming at developing for image and sound documents an experimental counterpart to the digitized text reading workstation of this library.

  7. Usability and efficiency. The HELIOS approach to development of user interfaces.

    PubMed

    Borälv, E; Göransson, B; Olsson, E; Sandblad, B

    1994-12-01

    This paper describes the user interface related services of the HELIOS project. The design and implementation of efficient user interfaces is a prerequisite for successful introduction of computer support in health care ward units. Design principles must be based on a basic understanding of cognitive aspects of human-computer interaction, as well as on detailed knowledge about the specific needs and requirements of the health care professionals. In the HELIOS project, a style guide for design of user interfaces has been developed. The style guide defines detailed design guide-lines together with a set of interface elements specified for the ward domain. Development tools for construction and implementation of user interfaces to ward applications have been developed and integrated into the HELIOS SEE. The tools are based on the TeleUSE product, which has been extended and adjusted to the HELIOS specifications. A set of new widgets, designed to implement health care interface elements, has been incorporated into the development tool. PMID:7882675

  8. Market study: 3-D eyetracker

    NASA Technical Reports Server (NTRS)

    1977-01-01

    A market study of a proposed version of a 3-D eyetracker for initial use at NASA's Ames Research Center was made. The commercialization potential of a simplified, less expensive 3-D eyetracker was ascertained. Primary focus on present and potential users of eyetrackers, as well as present and potential manufacturers has provided an effective means of analyzing the prospects for commercialization.

  9. 3D World Building System

    SciTech Connect

    2013-10-30

    This video provides an overview of the Sandia National Laboratories developed 3-D World Model Building capability that provides users with an immersive, texture rich 3-D model of their environment in minutes using a laptop and color and depth camera.

  10. 3D World Building System

    ScienceCinema

    None

    2014-02-26

    This video provides an overview of the Sandia National Laboratories developed 3-D World Model Building capability that provides users with an immersive, texture rich 3-D model of their environment in minutes using a laptop and color and depth camera.

  11. User Interface Developed for Controls/CFD Interdisciplinary Research

    NASA Technical Reports Server (NTRS)

    1996-01-01

    The NASA Lewis Research Center, in conjunction with the University of Akron, is developing analytical methods and software tools to create a cross-discipline "bridge" between controls and computational fluid dynamics (CFD) technologies. Traditionally, the controls analyst has used simulations based on large lumping techniques to generate low-order linear models convenient for designing propulsion system controls. For complex, high-speed vehicles such as the High Speed Civil Transport (HSCT), simulations based on CFD methods are required to capture the relevant flow physics. The use of CFD should also help reduce the development time and costs associated with experimentally tuning the control system. The initial application for this research is the High Speed Civil Transport inlet control problem. A major aspect of this research is the development of a controls/CFD interface for non-CFD experts, to facilitate the interactive operation of CFD simulations and the extraction of reduced-order, time-accurate models from CFD results. A distributed computing approach for implementing the interface is being explored. Software being developed as part of the Integrated CFD and Experiments (ICE) project provides the basis for the operating environment, including run-time displays and information (data base) management. Message-passing software is used to communicate between the ICE system and the CFD simulation, which can reside on distributed, parallel computing systems. Initially, the one-dimensional Large-Perturbation Inlet (LAPIN) code is being used to simulate a High Speed Civil Transport type inlet. LAPIN can model real supersonic inlet features, including bleeds, bypasses, and variable geometry, such as translating or variable-ramp-angle centerbodies. Work is in progress to use parallel versions of the multidimensional NPARC code.

  12. Discrete Abstractions of Hybrid Systems: Verification of Safety and Application to User-Interface Design

    NASA Technical Reports Server (NTRS)

    Oishi, Meeko; Tomlin, Claire; Degani, Asaf

    2003-01-01

    Human interaction with complex hybrid systems involves the user, the automation's discrete mode logic, and the underlying continuous dynamics of the physical system. Often the user-interface of such systems displays a reduced set of information about the entire system. In safety-critical systems, how can we identify user-interface designs which do not have adequate information, or which may confuse the user? Here we describe a methodology, based on hybrid system analysis, to verify that a user-interface contains information necessary to safely complete a desired procedure or task. Verification within a hybrid framework allows us to account for the continuous dynamics underlying the simple, discrete representations displayed to the user. We provide two examples: a car traveling through a yellow light at an intersection and an aircraft autopilot in a landing/go-around maneuver. The examples demonstrate the general nature of this methodology, which is applicable to hybrid systems (not fully automated) which have operational constraints we can pose in terms of safety. This methodology differs from existing work in hybrid system verification in that we directly account for the user's interactions with the system.

  13. Analysis of the energy distribution of interface traps related to tunnel oxide degradation using charge pumping techniques for 3D NAND flash applications

    SciTech Connect

    An, Ho-Myoung; Kim, Hee-Dong; Kim, Tae Geun

    2013-12-15

    Graphical abstract: The degradation tendency extracted by CP technique was almost the same in both the bulk-type and TFT-type cells. - Highlights: • D{sub it} is directly investigated from bulk-type and TFT-type CTF memory. • Charge pumping technique was employed to analyze the D{sub it} information. • To apply the CP technique to monitor the reliability of the 3D NAND flash. - Abstract: The energy distribution and density of interface traps (D{sub it}) are directly investigated from bulk-type and thin-film transistor (TFT)-type charge trap flash memory cells with tunnel oxide degradation, under program/erase (P/E) cycling using a charge pumping (CP) technique, in view of application in a 3-demension stackable NAND flash memory cell. After P/E cycling in bulk-type devices, the interface trap density gradually increased from 1.55 × 10{sup 12} cm{sup −2} eV{sup −1} to 3.66 × 10{sup 13} cm{sup −2} eV{sup −1} due to tunnel oxide damage, which was consistent with the subthreshold swing and transconductance degradation after P/E cycling. Its distribution moved toward shallow energy levels with increasing cycling numbers, which coincided with the decay rate degradation with short-term retention time. The tendency extracted with the CP technique for D{sub it} of the TFT-type cells was similar to those of bulk-type cells.

  14. A mobile phone user interface for image-based dietary assessment

    NASA Astrophysics Data System (ADS)

    Ahmad, Ziad; Khanna, Nitin; Kerr, Deborah A.; Boushey, Carol J.; Delp, Edward J.

    2014-02-01

    Many chronic diseases, including obesity and cancer, are related to diet. Such diseases may be prevented and/or successfully treated by accurately monitoring and assessing food and beverage intakes. Existing dietary assessment methods such as the 24-hour dietary recall and the food frequency questionnaire, are burdensome and not generally accurate. In this paper, we present a user interface for a mobile telephone food record that relies on taking images, using the built-in camera, as the primary method of recording. We describe the design and implementation of this user interface while stressing the solutions we devised to meet the requirements imposed by the image analysis process, yet keeping the user interface easy to use.

  15. Transportable Applications Environment (TAE) Plus - A NASA productivity tool used to develop graphical user interfaces

    NASA Technical Reports Server (NTRS)

    Szczur, Martha R.

    1991-01-01

    The Transportable Applications Environment (TAE) Plus, developed at NASA's Goddard Space Flight Center, is an advanced portable user interface development environment which simplifies the process of creating and managing complex application graphical user interfaces (GUIs), supports prototyping, allows applications to be oported easily between different platforms, and encourages appropriate levels of user interface consistency between applications. This paper discusses the capabilities of the TAE Plus tool, and how it makes the job of designing and developing GUIs easier for the application developers. The paper also explains how tools like TAE Plus provide for reusability and ensure reliability of UI software components, as well as how they aid in the reduction of development and maintenance costs.

  16. The Effect of the Use of the 3-D Multi-User Virtual Environment "Second Life" on Student Motivation and Language Proficiency in Courses of Spanish as a Foreign Language

    ERIC Educational Resources Information Center

    Pares-Toral, Maria T.

    2013-01-01

    The ever increasing popularity of virtual worlds, also known as 3-D multi-user virtual environments (MUVEs) or simply virtual worlds provides language instructors with a new tool they can exploit in their courses. For now, "Second Life" is one of the most popular MUVEs used for teaching and learning, and although "Second Life"…

  17. The Philosophy of User Interfaces in HELIO and the Importance of CASSIS

    NASA Astrophysics Data System (ADS)

    Bonnin, X.; Aboudarham, J.; Renié, C.; Csillaghy, A.; Messerotti, M.; Bentley, R. D.

    2012-09-01

    HELIO is a European project funded under FP7 (Project No. 238969). One of its goals as a Heliospheric Virtual Observatory is to provide an easy access to many datasets scattered all over the world, in the fields of Solar physics, Heliophysics, and Planetary magnetospheres. The efficiency of such a tool is very much related to the quality of the user interface. HELIO infrastructure is based on a Service Oriented Architecture (SOA), regrouping a network of standalone components, which allows four main types of interfaces: - HELIO Front End (HFE) is a browser-based user interface, which offers a centralized access to the HELIO main functionalities. Especially, it provides the possibility to reach data directly, or to refine selection by determination of observing characteristics, such as which instrument was observing at that time, which instrument was at this location, etc. - Many services/components provide their own standalone graphical user interface. While one can directly access individually each of these interfaces, they can also be connected together. - Most services also provide direct access for any tools through a public interface. A small java library, called Java API, simplifies this access by providing client stubs for services and shields the user from security, discovery and failover issues. - Workflows capabilities are available in HELIO, allowing complex combination of queries over several services. We want the user to be able to navigate easily, at his needs, through the various interfaces, and possibly use a specific one in order to make much-dedicated queries. We will also emphasize the importance of the CASSIS project (Coordination Action for the integration of Solar System Infrastructure and Science) in encouraging the interoperability necessary to undertake scientific studies that span disciplinary boundaries. If related projects follow the guidelines being developed by CASSIS then using external resources with HELIO will be greatly simplified.

  18. Independent Verification and Validation of Complex User Interfaces: A Human Factors Approach

    NASA Technical Reports Server (NTRS)

    Whitmore, Mihriban; Berman, Andrea; Chmielewski, Cynthia

    1996-01-01

    The Usability Testing and Analysis Facility (UTAF) at the NASA Johnson Space Center has identified and evaluated a potential automated software interface inspection tool capable of assessing the degree to which space-related critical and high-risk software system user interfaces meet objective human factors standards across each NASA program and project. Testing consisted of two distinct phases. Phase 1 compared analysis times and similarity of results for the automated tool and for human-computer interface (HCI) experts. In Phase 2, HCI experts critiqued the prototype tool's user interface. Based on this evaluation, it appears that a more fully developed version of the tool will be a promising complement to a human factors-oriented independent verification and validation (IV&V) process.

  19. Interactive 3D Mars Visualization

    NASA Technical Reports Server (NTRS)

    Powell, Mark W.

    2012-01-01

    The Interactive 3D Mars Visualization system provides high-performance, immersive visualization of satellite and surface vehicle imagery of Mars. The software can be used in mission operations to provide the most accurate position information for the Mars rovers to date. When integrated into the mission data pipeline, this system allows mission planners to view the location of the rover on Mars to 0.01-meter accuracy with respect to satellite imagery, with dynamic updates to incorporate the latest position information. Given this information so early in the planning process, rover drivers are able to plan more accurate drive activities for the rover than ever before, increasing the execution of science activities significantly. Scientifically, this 3D mapping information puts all of the science analyses to date into geologic context on a daily basis instead of weeks or months, as was the norm prior to this contribution. This allows the science planners to judge the efficacy of their previously executed science observations much more efficiently, and achieve greater science return as a result. The Interactive 3D Mars surface view is a Mars terrain browsing software interface that encompasses the entire region of exploration for a Mars surface exploration mission. The view is interactive, allowing the user to pan in any direction by clicking and dragging, or to zoom in or out by scrolling the mouse or touchpad. This set currently includes tools for selecting a point of interest, and a ruler tool for displaying the distance between and positions of two points of interest. The mapping information can be harvested and shared through ubiquitous online mapping tools like Google Mars, NASA WorldWind, and Worldwide Telescope.

  20. Transportable Applications Environment (TAE) Plus: A NASA tool for building and managing graphical user interfaces

    NASA Technical Reports Server (NTRS)

    Szczur, Martha R.

    1993-01-01

    The Transportable Applications Environment (TAE) Plus, developed at NASA's Goddard Space Flight Center, is an advanced portable user interface development which simplifies the process of creating and managing complex application graphical user interfaces (GUI's). TAE Plus supports the rapid prototyping of GUI's and allows applications to be ported easily between different platforms. This paper will discuss the capabilities of the TAE Plus tool, and how it makes the job of designing and developing GUI's easier for application developers. TAE Plus is being applied to many types of applications, and this paper discusses how it has been used both within and outside NASA.

  1. Tougher: A user-friendly graphical interface for TOUGHREACT

    NASA Astrophysics Data System (ADS)

    Li, You; Niewiadomski, Marcin; Trujillo, Edward; Sunkavalli, Surya Prakash

    2011-06-01

    TOUGHREACT is a powerful simulator for multiphase fluid, heat, and chemical transport, but has a steep learning curve and the creation of the input files is time intensive, particularly for heterogeneous and complex geometries such as those in mining rock pile formations. TOUGHER is an application developed by the acid rock drainage research group of the Department of Chemical Engineering at the University of Utah in order to develop TOUGHREACT models rapidly for two-dimensional problems and to be able to visualize the simulation results in an intuitive way. It also reduces errors when creating complex layered 2D models and makes debugging easier. The software is currently limited to 2D rectangular grids with constant spatial sizes. The application is written in C++ and can be used on any computer with a Windows or Linux operating system. This paper will describe the overall structure of the application and give some examples of how it interfaces with the TOUGHREACT program. In particular, it will be shown how the application can generate a grid system for a rock pile containing several distinct geological layers, how the properties of each layer are set, and how the input sections (ELEM and CONNE) for TOUGHREACT are generated automatically. In addition, visualizing the flow and chemical output files generated by TOUGHREACT for a particular rock pile will be demonstrated. This includes transient vector as well as transient scalar data. At the end of the paper, two case studies, one with a simplified geometry and another with more complex layered rock geometry, will be presented.

  2. User-customized brain computer interfaces using Bayesian optimization

    NASA Astrophysics Data System (ADS)

    Bashashati, Hossein; Ward, Rabab K.; Bashashati, Ali

    2016-04-01

    Objective. The brain characteristics of different people are not the same. Brain computer interfaces (BCIs) should thus be customized for each individual person. In motor-imagery based synchronous BCIs, a number of parameters (referred to as hyper-parameters) including the EEG frequency bands, the channels and the time intervals from which the features are extracted should be pre-determined based on each subject’s brain characteristics. Approach. To determine the hyper-parameter values, previous work has relied on manual or semi-automatic methods that are not applicable to high-dimensional search spaces. In this paper, we propose a fully automatic, scalable and computationally inexpensive algorithm that uses Bayesian optimization to tune these hyper-parameters. We then build different classifiers trained on the sets of hyper-parameter values proposed by the Bayesian optimization. A final classifier aggregates the results of the different classifiers. Main Results. We have applied our method to 21 subjects from three BCI competition datasets. We have conducted rigorous statistical tests, and have shown the positive impact of hyper-parameter optimization in improving the accuracy of BCIs. Furthermore, We have compared our results to those reported in the literature. Significance. Unlike the best reported results in the literature, which are based on more sophisticated feature extraction and classification methods, and rely on prestudies to determine the hyper-parameter values, our method has the advantage of being fully automated, uses less sophisticated feature extraction and classification methods, and yields similar or superior results compared to the best performing designs in the literature.

  3. The three-dimensional display for user interface in free viewpoint television system

    NASA Astrophysics Data System (ADS)

    Higashi, Takahiro; Fujii, Toshiaki; Tanimoto, Masayuki

    2004-05-01

    We have been developing a new television system named Free Viewpoint Television (FTV) that can generate free views. We propose a new user interface of FTV using an automultiscopic display (multi-viewing autostereoscopic display) and a head tracking system. We made a head tracking system which used cameras and didn't need to attach any sensors to a person. We succeeded to extend the viewing zone of an automultiscopic display. It brought us to interface with FTV naturally.

  4. Graphical user interfaces for McCellan Nuclear Radiation Center (MNRC).

    SciTech Connect

    Brown-VanHoozer, S. A.

    1998-08-27

    McClellan's Nuclear Radiation Center (MNRC) control console is in the process of being replaced due to spurious scrams, outdated software, and obsolete parts. The intent of the new control console is to eliminate the existing problems by installing a UNIX-based computer system with industry-standard interface software and incorporating human factors during all stages of the graphical user interface (GUI) development and control console design.

  5. Mapa-an object oriented code with a graphical user interface for accelerator design and analysis

    SciTech Connect

    Shasharina, S.G.; Cary, J.R.

    1997-02-01

    We developed a code for accelerator modeling which will allow users to create and analyze accelerators through a graphical user interface (GUI). The GUI can read an accelerator from files or create it by adding, removing and changing elements. It also creates 4D orbits and lifetime plots. The code includes a set of accelerator elements classes, C++ utility and GUI libraries. Due to the GUI, the code is easy to use and expand. {copyright} {ital 1997 American Institute of Physics.}

  6. Mapa-an object oriented code with a graphical user interface for accelerator design and analysis

    SciTech Connect

    Shasharina, Svetlana G.; Cary, John R.

    1997-02-01

    We developed a code for accelerator modeling which will allow users to create and analyze accelerators through a graphical user interface (GUI). The GUI can read an accelerator from files or create it by adding, removing and changing elements. It also creates 4D orbits and lifetime plots. The code includes a set of accelerator elements classes, C++ utility and GUI libraries. Due to the GUI, the code is easy to use and expand.

  7. StarView: The object oriented design of the ST DADS user interface

    NASA Technical Reports Server (NTRS)

    Williams, J. D.; Pollizzi, J. A.

    1992-01-01

    StarView is the user interface being developed for the Hubble Space Telescope Data Archive and Distribution Service (ST DADS). ST DADS is the data archive for HST observations and a relational database catalog describing the archived data. Users will use StarView to query the catalog and select appropriate datasets for study. StarView sends requests for archived datasets to ST DADS which processes the requests and returns the database to the user. StarView is designed to be a powerful and extensible user interface. Unique features include an internal relational database to navigate query results, a form definition language that will work with both CRT and X interfaces, a data definition language that will allow StarView to work with any relational database, and the ability to generate adhoc queries without requiring the user to understand the structure of the ST DADS catalog. Ultimately, StarView will allow the user to refine queries in the local database for improved performance and merge in data from external sources for correlation with other query results. The user will be able to create a query from single or multiple forms, merging the selected attributes into a single query. Arbitrary selection of attributes for querying is supported. The user will be able to select how query results are viewed. A standard form or table-row format may be used. Navigation capabilities are provided to aid the user in viewing query results. Object oriented analysis and design techniques were used in the design of StarView to support the mechanisms and concepts required to implement these features. One such mechanism is the Model-View-Controller (MVC) paradigm. The MVC allows the user to have multiple views of the underlying database, while providing a consistent mechanism for interaction regardless of the view. This approach supports both CRT and X interfaces while providing a common mode of user interaction. Another powerful abstraction is the concept of a Query Model. This

  8. Upgrade to MODFLOW-GUI; addition of MODPATH, ZONEBDGT, and additional MODFLOW packages to the U.S. Geological Survey MODFLOW-96 Graphical-User Interface

    USGS Publications Warehouse

    Winston, R.B.

    1999-01-01

    This report describes enhancements to a Graphical-User Interface (GUI) for MODFLOW-96, the U.S. Geological Survey (USGS) modular, three-dimensional, finitedifference ground-water flow model, and MOC3D, the USGS three-dimensional, method-ofcharacteristics solute-transport model. The GUI is a plug-in extension (PIE) for the commercial program Argus ONEe. The GUI has been modified to support MODPATH (a particle tracking post-processing package for MODFLOW), ZONEBDGT (a computer program for calculating subregional water budgets), and the Stream, Horizontal-Flow Barrier, and Flow and Head Boundary packages in MODFLOW. Context-sensitive help has been added to make the GUI easier to use and to understand. In large part, the help consists of quotations from the relevant sections of this report and its predecessors. The revised interface includes automatic creation of geospatial information layers required for the added programs and packages, and menus and dialog boxes for input of parameters for simulation control. The GUI creates formatted ASCII files that can be read by MODFLOW-96, MOC3D, MODPATH, and ZONEBDGT. All four programs can be executed within the Argus ONEe application (Argus Interware, Inc., 1997). Spatial results of MODFLOW-96, MOC3D, and MODPATH can be visualized within Argus ONEe. Results from ZONEBDGT can be visualized in an independent program that can also be used to view budget data from MODFLOW, MOC3D, and SUTRA. Another independent program extracts hydrographs of head or drawdown at individual cells from formatted MODFLOW head and drawdown files. A web-based tutorial on the use of MODFLOW with Argus ONE has also been updated. The internal structure of the GUI has been modified to make it possible for advanced users to easily customize the GUI. Two additional, independent PIE?s were developed to allow users to edit the positions of nodes and to facilitate exporting the grid geometry to external programs.

  9. The development of a prototype intelligent user interface subsystem for NASA's scientific database systems

    NASA Technical Reports Server (NTRS)

    Campbell, William J.; Roelofs, Larry H.; Short, Nicholas M., Jr.

    1987-01-01

    The National Space Science Data Center (NSSDC) has initiated an Intelligent Data Management (IDM) research effort which has as one of its components the development of an Intelligent User Interface (IUI).The intent of the latter is to develop a friendly and intelligent user interface service that is based on expert systems and natural language processing technologies. The purpose is to support the large number of potential scientific and engineering users presently having need of space and land related research and technical data but who have little or no experience in query languages or understanding of the information content or architecture of the databases involved. This technical memorandum presents prototype Intelligent User Interface Subsystem (IUIS) using the Crustal Dynamics Project Database as a test bed for the implementation of the CRUDDES (Crustal Dynamics Expert System). The knowledge base has more than 200 rules and represents a single application view and the architectural view. Operational performance using CRUDDES has allowed nondatabase users to obtain useful information from the database previously accessible only to an expert database user or the database designer.

  10. PHREEQCI; a graphical user interface for the geochemical computer program PHREEQC

    USGS Publications Warehouse

    Charlton, Scott R.; Macklin, Clifford L.; Parkhurst, David L.

    1997-01-01

    PhreeqcI is a Windows-based graphical user interface for the geochemical computer program PHREEQC. PhreeqcI provides the capability to generate and edit input data files, run simulations, and view text files containing simulation results, all within the framework of a single interface. PHREEQC is a multipurpose geochemical program that can perform speciation, inverse, reaction-path, and 1D advective reaction-transport modeling. Interactive access to all of the capabilities of PHREEQC is available with PhreeqcI. The interface is written in Visual Basic and will run on personal computers under the Windows(3.1), Windows95, and WindowsNT operating systems.

  11. Models Ion Trajectories in 2D and 3D Electrostatic and Magnetic Fields

    2000-02-21

    SIMION3D7.0REV is a C based ion optics simulation program that can model complex problems using Laplace equation solutions for potential fields. The program uses an ion optics workbench that can hold up to 200 2D and/or 3D electrostatic/magnetic potential arrays. Arrays can have up to 50,000,000 points. SIMION3D7.0''s 32 bit virtual Graphics User Interface provides a highly interactive advanced user environment. All potential arrays are visualized as 3D objects that the user can cut awaymore » to inspect ion trajectories and potential energy surfaces. User programs allow the user to customize the program for specific simulations. A geometry file option supports the definition of highly complex array geometry. Algorithm modifications have improved this version''s computational speed and accuracy.« less

  12. Models Ion Trajectories in 2D and 3D Electrostatic and Magnetic Fields

    SciTech Connect

    Dahl, David

    2000-02-21

    SIMION3D7.0REV is a C based ion optics simulation program that can model complex problems using Laplace equation solutions for potential fields. The program uses an ion optics workbench that can hold up to 200 2D and/or 3D electrostatic/magnetic potential arrays. Arrays can have up to 50,000,000 points. SIMION3D7.0''s 32 bit virtual Graphics User Interface provides a highly interactive advanced user environment. All potential arrays are visualized as 3D objects that the user can cut away to inspect ion trajectories and potential energy surfaces. User programs allow the user to customize the program for specific simulations. A geometry file option supports the definition of highly complex array geometry. Algorithm modifications have improved this version''s computational speed and accuracy.

  13. A Framework for the Development of Context-Adaptable User Interfaces for Ubiquitous Computing Systems.

    PubMed

    Varela, Gervasio; Paz-Lopez, Alejandro; Becerra, Jose A; Duro, Richard

    2016-01-01

    This paper addresses the problem of developing user interfaces for Ubiquitous Computing (UC) and Ambient Intelligence (AmI) systems. These kind of systems are expected to provide a natural user experience, considering interaction modalities adapted to the user abilities and preferences and using whatever interaction devices are present in the environment. These interaction devices are not necessarily known at design time. The task is quite complicated due to the variety of devices and technologies, and the diversity of scenarios, and it usually burdens the developer with the need to create many different UIs in order to consider the foreseeable user-environment combinations. Here, we propose an UI abstraction framework for UC and AmI systems that effectively improves the portability of those systems between different environments and for different users. It allows developers to design and implement a single UI capable of being deployed with different devices and modalities regardless the physical location. PMID:27399711

  14. A Framework for the Development of Context-Adaptable User Interfaces for Ubiquitous Computing Systems

    PubMed Central

    Varela, Gervasio; Paz-Lopez, Alejandro; Becerra, Jose A.; Duro, Richard

    2016-01-01

    This paper addresses the problem of developing user interfaces for Ubiquitous Computing (UC) and Ambient Intelligence (AmI) systems. These kind of systems are expected to provide a natural user experience, considering interaction modalities adapted to the user abilities and preferences and using whatever interaction devices are present in the environment. These interaction devices are not necessarily known at design time. The task is quite complicated due to the variety of devices and technologies, and the diversity of scenarios, and it usually burdens the developer with the need to create many different UIs in order to consider the foreseeable user-environment combinations. Here, we propose an UI abstraction framework for UC and AmI systems that effectively improves the portability of those systems between different environments and for different users. It allows developers to design and implement a single UI capable of being deployed with different devices and modalities regardless the physical location. PMID:27399711

  15. Social Benefits of a Tangible User Interface for Children with Autistic Spectrum Conditions

    ERIC Educational Resources Information Center

    Farr, William; Yuill, Nicola; Raffle, Hayes

    2010-01-01

    Tangible user interfaces (TUIs) embed computer technology in graspable objects. This study assessed the potential of Topobo, a construction toy with programmable movement, to support social interaction in children with Autistic Spectrum Conditions (ASC). Groups of either typically developing (TD) children or those with ASC had group play sessions…

  16. Utilizing the PDA as a Vehicle for User Interface Design Pedagogy.

    ERIC Educational Resources Information Center

    Battig, Michael E.

    As computing and embedded systems become ubiquitous in our world, the importance of user interface design knowledge increases in our curriculum. Students of undergraduate information systems or computer science programs should possess some competence in this computing sub-discipline. However, many programs do not have the curricular space to host…

  17. 78 FR 77074 - Accessibility of User Interfaces, and Video Programming Guides and Menus; Accessible Emergency...

    Federal Register 2010, 2011, 2012, 2013, 2014

    2013-12-20

    ... COMMISSION 47 CFR Part 79 Accessibility of User Interfaces, and Video Programming Guides and Menus... authority for requiring MVPDs to ensure that video programming guides and menus that ] provide channel and... video programming guides and menus that provide channel and program information include high...

  18. Hypermedia User-Interface Design: The Role of Individual Differences in Placement of Icon Buttons.

    ERIC Educational Resources Information Center

    Marquez, Mark E.; Lehman, James D.

    1992-01-01

    Describes a study of students at Purdue University that examined the roles of gender, right- versus left-handedness, and mouse experience in preferences concerning the placement of icon buttons within hypermedia user-interface designs. Response rate is examined, order of presentation is discussed, and further research is suggested. (11 references)…

  19. Toward User Interfaces and Data Visualization Criteria for Learning Design of Digital Textbooks

    ERIC Educational Resources Information Center

    Railean, Elena

    2014-01-01

    User interface and data visualisation criteria are central issues in digital textbooks design. However, when applying mathematical modelling of learning process to the analysis of the possible solutions, it could be observed that results differ. Mathematical learning views cognition in on the base on statistics and probability theory, graph…

  20. Assessment of Application Technology of Natural User Interfaces in the Creation of a Virtual Chemical Laboratory

    ERIC Educational Resources Information Center

    Jagodzinski, Piotr; Wolski, Robert

    2015-01-01

    Natural User Interfaces (NUI) are now widely used in electronic devices such as smartphones, tablets and gaming consoles. We have tried to apply this technology in the teaching of chemistry in middle school and high school. A virtual chemical laboratory was developed in which students can simulate the performance of laboratory activities similar…

  1. imDEV: a graphical user interface to R multivariate analysis tools in Microsoft Excel

    Technology Transfer Automated Retrieval System (TEKTRAN)

    Interactive modules for data exploration and visualization (imDEV) is a Microsoft Excel spreadsheet embedded application providing an integrated environment for the analysis of omics data sets with a user-friendly interface. Individual modules were designed to provide toolsets to enable interactive ...

  2. Graphical User Interface Development and Design to Support Airport Runway Configuration Management

    NASA Technical Reports Server (NTRS)

    Jones, Debra G.; Lenox, Michelle; Onal, Emrah; Latorella, Kara A.; Lohr, Gary W.; Le Vie, Lisa

    2015-01-01

    The objective of this effort was to develop a graphical user interface (GUI) for the National Aeronautics and Space Administration's (NASA) System Oriented Runway Management (SORM) decision support tool to support runway management. This tool is expected to be used by traffic flow managers and supervisors in the Airport Traffic Control Tower (ATCT) and Terminal Radar Approach Control (TRACON) facilities.

  3. User Interface Preferences in the Design of a Camera-Based Navigation and Wayfinding Aid

    ERIC Educational Resources Information Center

    Arditi, Aries; Tian, YingLi

    2013-01-01

    Introduction: Development of a sensing device that can provide a sufficient perceptual substrate for persons with visual impairments to orient themselves and travel confidently has been a persistent rehabilitation technology goal, with the user interface posing a significant challenge. In the study presented here, we enlist the advice and ideas of…

  4. User interface software development for the WIYN One Degree Imager (ODI)

    NASA Astrophysics Data System (ADS)

    Ivens, John; Yeatts, Andrey; Harbeck, Daniel; Martin, Pierre

    2010-07-01

    User interfaces (UIs) are a necessity for almost any data acquisition system. The development team for the WIYN One Degree Imager (ODI) chose to develop a user interface that allows access to most of the instrument control for both scientists and engineers through the World Wide Web, because of the web's ease of use and accessibility around the world. Having a web based UI allows ODI to grow from a visitor-mode instrument to a queue-managed instrument and also facilitate remote servicing and troubleshooting. The challenges of developing such a system involve the difficulties of browser inter-operability, speed, presentation, and the choices involved with integrating browser and server technologies. To this end, the team has chosen a combination of Java, JBOSS, AJAX technologies, XML data descriptions, Oracle XML databases, and an emerging technology called the Google Web Toolkit (GWT) that compiles Java into Javascript for presentation in a browser. Advantages of using GWT include developing the front end browser code in Java, GWT's native support for AJAX, the use of XML to describe the user interface, the ability to profile code speed and discover bottlenecks, the ability to efficiently communicate with application servers such as JBOSS, and the ability to optimize and test code for multiple browsers. We discuss the inter-operation of all of these technologies to create fast, flexible, and robust user interfaces that are scalable, manageable, separable, and as much as possible allow maintenance of all code in Java.

  5. Toward More Critical Reviewing and Analysis of CD-ROM User Software Interfaces.

    ERIC Educational Resources Information Center

    Zink, Steven D.

    1991-01-01

    Criticizes reviews of library CD-ROM products as being uncritical of the user interface and advocates a more rigorous evaluation, not only to aid potential buyers, but as a way to influence manufacturers. Congressional Information Services' Masterfile 2 is evaluated in the context of Heckel's "Principles of Friendly Software Design." (24…

  6. A Monthly Water-Balance Model Driven By a Graphical User Interface

    USGS Publications Warehouse

    McCabe, Gregory J.; Markstrom, Steven L.

    2007-01-01

    This report describes a monthly water-balance model driven by a graphical user interface, referred to as the Thornthwaite monthly water-balance program. Computations of monthly water-balance components of the hydrologic cycle are made for a specified location. The program can be used as a research tool, an assessment tool, and a tool for classroom instruction.

  7. The Use of Spatialized Speech in Auditory Interfaces for Computer Users Who Are Visually Impaired

    ERIC Educational Resources Information Center

    Sodnik, Jaka; Jakus, Grega; Tomazic, Saso

    2012-01-01

    Introduction: This article reports on a study that explored the benefits and drawbacks of using spatially positioned synthesized speech in auditory interfaces for computer users who are visually impaired (that is, are blind or have low vision). The study was a practical application of such systems--an enhanced word processing application compared…

  8. Information Landscapes and Exploratory User Interfaces: Redesigning To Improve Learning Outcomes.

    ERIC Educational Resources Information Center

    Hedberg, John G.; And Others

    This paper examines improving learning outcomes through redesigning information landscapes. The concept of information landscapes has been a constant theme in the development of interactive multimedia packages. For the user interface to this information to be effective and efficient, consideration must be given to the cognitive load placed on the…

  9. Moving towards the Assessment of Collaborative Problem Solving Skills with a Tangible User Interface

    ERIC Educational Resources Information Center

    Ras, Eric; Krkovic, Katarina; Greiff, Samuel; Tobias, Eric; Maquil, Valérie

    2014-01-01

    The research on the assessment of collaborative problem solving (ColPS), as one crucial 21st Century Skill, is still in its beginnings. Using Tangible User Interfaces (TUI) for this purpose has only been marginally investigated in technology-based assessment. Our first empirical studies focused on light-weight performance measurements, usability,…

  10. Using R in Introductory Statistics Courses with the pmg Graphical User Interface

    ERIC Educational Resources Information Center

    Verzani, John

    2008-01-01

    The pmg add-on package for the open source statistics software R is described. This package provides a simple to use graphical user interface (GUI) that allows introductory statistics students, without advanced computing skills, to quickly create the graphical and numeric summaries expected of them. (Contains 9 figures.)

  11. User Interfaces for Patient-Centered Communication of Health Status and Care Progress

    ERIC Educational Resources Information Center

    Wilcox-Patterson, Lauren

    2013-01-01

    The recent trend toward patients participating in their own healthcare has opened up numerous opportunities for computing research. This dissertation focuses on how technology can foster this participation, through user interfaces to effectively communicate personal health status and care progress to hospital patients. I first characterize the…

  12. Development of a graphical user interface to visualize upper-air meteorological data

    SciTech Connect

    Buckley, R.L.

    1997-07-01

    Upper-air meteorological data (soundings) are often analyzed by means of thermodynamic diagrams relating temperature, humidity and atmospheric pressure. This report describes the components of a graphical user interface which have been developed to visualize soundings in this manner at any global location and time of interest.

  13. Closing the User Feedback Loop; Effective and Swift Interface Development at ASF

    NASA Astrophysics Data System (ADS)

    Garron, J.; Simmons, D.; Crevensten, B.

    2011-12-01

    Matching user preferences with advancements in data visualization, access and manipulation methodologies can propel or mire any given data provider. Implementation of open standard technologies increases the rate at which these data providers can deploy new functionality designed to improve the user experience. In this environment of data and technological synthesis, meeting the perceived preferences of the user community for data access improvements must therefore be precise, functional, innovative and finite in scope for quick and successful implementation. ASF receives feedback directly from users, within and without the formalities of the ASF User Working Group, which is catalogued to create a backlog of general and discrete improvements requested for data access. Metrics are collected on hardware and software accessing our systems, data products downloaded, rates of data delivery, and other variables of interest, all of which in turn define requirements of new open source features implemented. Vertex: ASF's Data Portal, powered by the ASF API, is designed and implemented on user feedback, collected metrics and the open standard technology concept, under the mandate of future flexibility. Initial design was focused on the coupling of catalogued user requests and preferences, and geospatial metadata hooks of the ASF Datapool. Secondary iterations enhance user abilities to peruse the contents of the ASF archive as interactive data layers which accept user shapefiles and imported geospatially referenced data, allowing for manipulation and fusion of data within Vertex. These new data interface manifestations, employing open standards technologies, allows for minimized but effective novel interface development, propelling ASF forward in user driven data access enhancements.

  14. Eye-gaze determination of user intent at the computer interface

    SciTech Connect

    Goldberg, J.H.; Schryver, J.C.

    1993-12-31

    Determination of user intent at the computer interface through eye-gaze monitoring can significantly aid applications for the disabled, as well as telerobotics and process control interfaces. Whereas current eye-gaze control applications are limited to object selection and x/y gazepoint tracking, a methodology was developed here to discriminate a more abstract interface operation: zooming-in or out. This methodology first collects samples of eve-gaze location looking at controlled stimuli, at 30 Hz, just prior to a user`s decision to zoom. The sample is broken into data frames, or temporal snapshots. Within a data frame, all spatial samples are connected into a minimum spanning tree, then clustered, according to user defined parameters. Each cluster is mapped to one in the prior data frame, and statistics are computed from each cluster. These characteristics include cluster size, position, and pupil size. A multiple discriminant analysis uses these statistics both within and between data frames to formulate optimal rules for assigning the observations into zooming, zoom-out, or no zoom conditions. The statistical procedure effectively generates heuristics for future assignments, based upon these variables. Future work will enhance the accuracy and precision of the modeling technique, and will empirically test users in controlled experiments.

  15. R3D Align web server for global nucleotide to nucleotide alignments of RNA 3D structures.

    PubMed

    Rahrig, Ryan R; Petrov, Anton I; Leontis, Neocles B; Zirbel, Craig L

    2013-07-01

    The R3D Align web server provides online access to 'RNA 3D Align' (R3D Align), a method for producing accurate nucleotide-level structural alignments of RNA 3D structures. The web server provides a streamlined and intuitive interface, input data validation and output that is more extensive and easier to read and interpret than related servers. The R3D Align web server offers a unique Gallery of Featured Alignments, providing immediate access to pre-computed alignments of large RNA 3D structures, including all ribosomal RNAs, as well as guidance on effective use of the server and interpretation of the output. By accessing the non-redundant lists of RNA 3D structures provided by the Bowling Green State University RNA group, R3D Align connects users to structure files in the same equivalence class and the best-modeled representative structure from each group. The R3D Align web server is freely accessible at http://rna.bgsu.edu/r3dalign/. PMID:23716643

  16. R3D Align web server for global nucleotide to nucleotide alignments of RNA 3D structures

    PubMed Central

    Rahrig, Ryan R.; Petrov, Anton I.; Leontis, Neocles B.; Zirbel, Craig L.

    2013-01-01

    The R3D Align web server provides online access to ‘RNA 3D Align’ (R3D Align), a method for producing accurate nucleotide-level structural alignments of RNA 3D structures. The web server provides a streamlined and intuitive interface, input data validation and output that is more extensive and easier to read and interpret than related servers. The R3D Align web server offers a unique Gallery of Featured Alignments, providing immediate access to pre-computed alignments of large RNA 3D structures, including all ribosomal RNAs, as well as guidance on effective use of the server and interpretation of the output. By accessing the non-redundant lists of RNA 3D structures provided by the Bowling Green State University RNA group, R3D Align connects users to structure files in the same equivalence class and the best-modeled representative structure from each group. The R3D Align web server is freely accessible at http://rna.bgsu.edu/r3dalign/. PMID:23716643

  17. Improvements to the User Interface for LHCb's Software continuous integration system.

    NASA Astrophysics Data System (ADS)

    Clemencic, M.; Couturier, B.; Kyriazi, S.

    2015-12-01

    The purpose of this paper is to identify a set of steps leading to an improved interface for LHCb's Nightly Builds Dashboard. The goal is to have an efficient application that meets the needs of both the project developers, by providing them with a user friendly interface, as well as those of the computing team supporting the system, by providing them with a dashboard allowing for better monitoring of the build job themselves. In line with what is already used by LHCb, the web interface has been implemented with the Flask Python framework for future maintainability and code clarity. The Database chosen to host the data is the schema-less CouchDB[7], serving the purpose of flexibility in document form changes. To improve the user experience, we use JavaScript libraries such as JQuery[11].

  18. Topological Galleries: A High Level User Interface for Topology Controlled Volume Rendering

    SciTech Connect

    MacCarthy, Brian; Carr, Hamish; Weber, Gunther H.

    2011-06-30

    Existing topological interfaces to volume rendering are limited by their reliance on sophisticated knowledge of topology by the user. We extend previous work by describing topological galleries, an interface for novice users that is based on the design galleries approach. We report three contributions: an interface based on hierarchical thumbnail galleries to display the containment relationships between topologically identifiable features, the use of the pruning hierarchy instead of branch decomposition for contour tree simplification, and drag-and-drop transfer function assignment for individual components. Initial results suggest that this approach suffers from limitations due to rapid drop-off of feature size in the pruning hierarchy. We explore these limitations by providing statistics of feature size as function of depth in the pruning hierarchy of the contour tree.

  19. Renewable Electric Plant Information System user interface manual: Paradox 7 Runtime for Windows

    SciTech Connect

    1996-11-01

    The Renewable Electric Plant Information System (REPiS) is a comprehensive database with detailed information on grid-connected renewable electric plants in the US. The current version, REPiS3 beta, was developed in Paradox for Windows. The user interface (UI) was developed to facilitate easy access to information in the database, without the need to have, or know how to use, Paradox for Windows. The UI is designed to provide quick responses to commonly requested sorts of the database. A quick perusal of this manual will familiarize one with the functions of the UI and will make use of the system easier. There are six parts to this manual: (1) Quick Start: Instructions for Users Familiar with Database Applications; (2) Getting Started: The Installation Process; (3) Choosing the Appropriate Report; (4) Using the User Interface; (5) Troubleshooting; (6) Appendices A and B.

  20. Design criteria for a PC-based common user interface to remote information systems

    NASA Technical Reports Server (NTRS)

    Dominick, Wayne D. (Editor); Hall, Philip P.

    1984-01-01

    A set of design criteria are presented which will allow the implementation of an interface to multiple remote information systems on a microcomputer. The focus of the design description is on providing the user with the functionality required to retrieve, store and manipulate data residing in remote information systems through the utilization of a standardized interface system. The intent is to spare the user from learning the details of retrieval from specific systems while retaining the full capabilities of each system. The system design includes multi-level capabilities to enhance usability by a wide range of users and utilizes microcomputer graphics capabilities where applicable. A data collection subsystem for evaluation purposes is also described.

  1. Transportable Applications Environment (TAE) Plus: A NASA tool used to develop and manage graphical user interfaces

    NASA Technical Reports Server (NTRS)

    Szczur, Martha R.

    1992-01-01

    The Transportable Applications Environment (TAE) Plus was built to support the construction of graphical user interfaces (GUI's) for highly interactive applications, such as real-time processing systems and scientific analysis systems. It is a general purpose portable tool that includes a 'What You See Is What You Get' WorkBench that allows user interface designers to layout and manipulate windows and interaction objects. The WorkBench includes both user entry objects (e.g., radio buttons, menus) and data-driven objects (e.g., dials, gages, stripcharts), which dynamically change based on values of realtime data. Discussed here is what TAE Plus provides, how the implementation has utilized state-of-the-art technologies within graphic workstations, and how it has been used both within and without NASA.

  2. User Driven Image Stacking for ODI Data and Beyond via a Highly Customizable Web Interface

    NASA Astrophysics Data System (ADS)

    Hayashi, S.; Gopu, A.; Young, M. D.; Kotulla, R.

    2015-09-01

    While some astronomical archives have begun serving standard calibrated data products, the process of producing stacked images remains a challenge left to the end-user. The benefits of astronomical image stacking are well established, and dither patterns are recommended for almost all observing targets. Some archives automatically produce stacks of limited scientific usefulness without any fine-grained user or operator configurability. In this paper, we present PPA Stack, a web based stacking framework within the ODI - Portal, Pipeline, and Archive system. PPA Stack offers a web user interface with built-in heuristics (based on pointing, filter, and other metadata information) to pre-sort images into a set of likely stacks while still allowing the user or operator complete control over the images and parameters for each of the stacks they wish to produce. The user interface, designed using AngularJS, provides multiple views of the input dataset and parameters, all of which are synchronized in real time. A backend consisting of a Python application optimized for ODI data, wrapped around the SWarp software, handles the execution of stacking workflow jobs on Indiana University's Big Red II supercomputer, and the subsequent ingestion of the combined images back into the PPA archive. PPA Stack is designed to enable seamless integration of other stacking applications in the future, so users can select the most appropriate option for their science.

  3. New portable FELIX 3D display

    NASA Astrophysics Data System (ADS)

    Langhans, Knut; Bezecny, Daniel; Homann, Dennis; Bahr, Detlef; Vogt, Carsten; Blohm, Christian; Scharschmidt, Karl-Heinz

    1998-04-01

    An improved generation of our 'FELIX 3D Display' is presented. This system is compact, light, modular and easy to transport. The created volumetric images consist of many voxels, which are generated in a half-sphere display volume. In that way a spatial object can be displayed occupying a physical space with height, width and depth. The new FELIX generation uses a screen rotating with 20 revolutions per second. This target screen is mounted by an easy to change mechanism making it possible to use appropriate screens for the specific purpose of the display. An acousto-optic deflection unit with an integrated small diode pumped laser draws the images on the spinning screen. Images can consist of up to 10,000 voxels at a refresh rate of 20 Hz. Currently two different hardware systems are investigated. The first one is based on a standard PCMCIA digital/analog converter card as an interface and is controlled by a notebook. The developed software is provided with a graphical user interface enabling several animation features. The second, new prototype is designed to display images created by standard CAD applications. It includes the development of a new high speed hardware interface suitable for state-of-the- art fast and high resolution scanning devices, which require high data rates. A true 3D volume display as described will complement the broad range of 3D visualization tools, such as volume rendering packages, stereoscopic and virtual reality techniques, which have become widely available in recent years. Potential applications for the FELIX 3D display include imaging in the field so fair traffic control, medical imaging, computer aided design, science as well as entertainment.

  4. 3D puzzle reconstruction for archeological fragments

    NASA Astrophysics Data System (ADS)

    Jampy, F.; Hostein, A.; Fauvet, E.; Laligant, O.; Truchetet, F.

    2015-03-01

    The reconstruction of broken artifacts is a common task in archeology domain; it can be supported now by 3D data acquisition device and computer processing. Many works have been dedicated in the past to reconstructing 2D puzzles but very few propose a true 3D approach. We present here a complete solution including a dedicated transportable 3D acquisition set-up and a virtual tool with a graphic interface allowing the archeologists to manipulate the fragments and to, interactively, reconstruct the puzzle. The whole lateral part is acquired by rotating the fragment around an axis chosen within a light sheet thanks to a step-motor synchronized with the camera frame clock. Another camera provides a top view of the fragment under scanning. A scanning accuracy of 100μm is attained. The iterative automatic processing algorithm is based on segmentation into facets of the lateral part of the fragments followed by a 3D matching providing the user with a ranked short list of possible assemblies. The device has been applied to the reconstruction of a set of 1200 fragments from broken tablets supporting a Latin inscription dating from the first century AD.

  5. Co-Evolution of User and Organizational Interfaces: A Longitudinal Case Study of WWW Dissemination of National Statistics.

    ERIC Educational Resources Information Center

    Marchionini, Gary

    2002-01-01

    Describes how user interfaces for the Bureau of Labor Statistics (BLS) web site evolved over a 5-year period along with the larger organizational interface and how this co-evolution has influenced the institution. Interviews with BLS staff and transaction log analysis are the foci of this study, as well as user information-seeking studies and user…

  6. The Role of Perceived User-Interface Design in Continued Usage Intention of Self-Paced E-Learning Tools

    ERIC Educational Resources Information Center

    Cho, Vincent; Cheng, T. C. Edwin; Lai, W. M. Jennifer

    2009-01-01

    While past studies on user-interface design focused on a particular system or application using the experimental approach, we propose a theoretical model to assess the impact of perceived user-interface design (PUID) on continued usage intention (CUI) of self-paced e-learning tools in general. We argue that the impact of PUID is mediated by two…

  7. 47 CFR 79.110 - Complaint procedures for user interfaces, menus and guides, and activating accessibility features...

    Code of Federal Regulations, 2014 CFR

    2014-10-01

    ... 47 Telecommunication 4 2014-10-01 2014-10-01 false Complaint procedures for user interfaces, menus and guides, and activating accessibility features on digital apparatus and navigation devices. 79.110... ACCESSIBILITY OF VIDEO PROGRAMMING Apparatus § 79.110 Complaint procedures for user interfaces, menus and...

  8. RadGSP: a medical image display and user interface for UWGSP3

    NASA Astrophysics Data System (ADS)

    Yee, David K.; Lee, Woobin; Kim, Donglok; Haass, Clark D.; Rowberg, Alan H.; Kim, Yongmin

    1991-05-01

    Many issues must be addressed and resolved in order to bring a complete imaging workstation into everyday use by radiologists and medical researchers. Important design issues for developing an imaging workstation include image quality, system response time, the user interface and image storage. The Image Computing Systems Laboratory (ICSL) at the University of Washington has been developing a series of inexpensive graphics and image processing workstations with high performance by taking advantage of a sharp decrease in hardware costs, increasingly more powerful VLSI chips, and versatile personal computers and workstations. After gaining experience with two previous image processing systems, UWGSP3 (University of Washington Graphics System Processor #3), a third-generation workstation based on the NeXT Computer and UWGSP3-HI, a host-independent version, that can work with any host computer via an interface card, were developed. UWGSP3, a highly integrated, low-cost workstation, is a complete image display and computing system capable of meeting many of the requirements of a medical imaging workstation provided that a suitable user interface is developed. To demonstrate this capability, RadGSP, a prototype user interface and application software for radiologist use, has been developed. This paper will first describe the UWGSP3-HI system for background information before describing the implementation and evaluation of RadGSP, and current radiology imaging workstation research in progress at ICSL.

  9. GUIdock: Using Docker Containers with a Common Graphics User Interface to Address the Reproducibility of Research

    PubMed Central

    Yeung, Ka Yee

    2016-01-01

    Reproducibility is vital in science. For complex computational methods, it is often necessary, not just to recreate the code, but also the software and hardware environment to reproduce results. Virtual machines, and container software such as Docker, make it possible to reproduce the exact environment regardless of the underlying hardware and operating system. However, workflows that use Graphical User Interfaces (GUIs) remain difficult to replicate on different host systems as there is no high level graphical software layer common to all platforms. GUIdock allows for the facile distribution of a systems biology application along with its graphics environment. Complex graphics based workflows, ubiquitous in systems biology, can now be easily exported and reproduced on many different platforms. GUIdock uses Docker, an open source project that provides a container with only the absolutely necessary software dependencies and configures a common X Windows (X11) graphic interface on Linux, Macintosh and Windows platforms. As proof of concept, we present a Docker package that contains a Bioconductor application written in R and C++ called networkBMA for gene network inference. Our package also includes Cytoscape, a java-based platform with a graphical user interface for visualizing and analyzing gene networks, and the CyNetworkBMA app, a Cytoscape app that allows the use of networkBMA via the user-friendly Cytoscape interface. PMID:27045593

  10. GUIdock: Using Docker Containers with a Common Graphics User Interface to Address the Reproducibility of Research.

    PubMed

    Hung, Ling-Hong; Kristiyanto, Daniel; Lee, Sung Bong; Yeung, Ka Yee

    2016-01-01

    Reproducibility is vital in science. For complex computational methods, it is often necessary, not just to recreate the code, but also the software and hardware environment to reproduce results. Virtual machines, and container software such as Docker, make it possible to reproduce the exact environment regardless of the underlying hardware and operating system. However, workflows that use Graphical User Interfaces (GUIs) remain difficult to replicate on different host systems as there is no high level graphical software layer common to all platforms. GUIdock allows for the facile distribution of a systems biology application along with its graphics environment. Complex graphics based workflows, ubiquitous in systems biology, can now be easily exported and reproduced on many different platforms. GUIdock uses Docker, an open source project that provides a container with only the absolutely necessary software dependencies and configures a common X Windows (X11) graphic interface on Linux, Macintosh and Windows platforms. As proof of concept, we present a Docker package that contains a Bioconductor application written in R and C++ called networkBMA for gene network inference. Our package also includes Cytoscape, a java-based platform with a graphical user interface for visualizing and analyzing gene networks, and the CyNetworkBMA app, a Cytoscape app that allows the use of networkBMA via the user-friendly Cytoscape interface. PMID:27045593

  11. Three Dimensional (3D) Printing: A Straightforward, User-Friendly Protocol to Convert Virtual Chemical Models to Real-Life Objects

    ERIC Educational Resources Information Center

    Rossi, Sergio; Benaglia, Maurizio; Brenna, Davide; Porta, Riccardo; Orlandi, Manuel

    2015-01-01

    A simple procedure to convert protein data bank files (.pdb) into a stereolithography file (.stl) using VMD software (Virtual Molecular Dynamic) is reported. This tutorial allows generating, with a very simple protocol, three-dimensional customized structures that can be printed by a low-cost 3D-printer, and used for teaching chemical education…

  12. NASA Langley Atmospheric Science Data Center Toolsets for Airborne Data (TAD): User Interface Design and Development

    NASA Astrophysics Data System (ADS)

    Beach, A. L., III; Early, A. B.; Chen, G.; Parker, L.

    2014-12-01

    NASA has conducted airborne tropospheric chemistry studies for about three decades. These field campaigns have generated a great wealth of observations, which are characterized by a wide range of trace gases and aerosol properties. The airborne observational data have often been used in assessment and validation of models and satellite instruments. The ASDC Toolset for Airborne Data (TAD) is being designed to meet the user community needs for manipulating aircraft data for scientific research on climate change and air quality relevant issues. Given the sheer volume of data variables across field campaigns and instruments reporting data on different time scales, this data is often difficult and time-intensive for researchers to analyze. The TAD web application is designed to provide an intuitive user interface (UI) to facilitate quick and efficient discovery from a vast number of airborne variables and data. Users are given the option to search based on high-level parameter groups, individual common names, mission and platform, as well as date ranges. Experienced users can immediately filter by keyword using the global search option. Once the user has chosen their required variables, they are given the option to either request PI data files based on their search criteria or create merged data, i.e. geo-located data from one or more measurement PIs. The purpose of the merged data feature is to allow users to compare data from one flight, as not all data from each flight is taken on the same time scale. Time bases can be continuous or based on the time base from one of the measurement time scales and intervals. After an order is submitted and processed, an ASDC email is sent to the user with a link for data download. The TAD user interface design, application architecture, and proposed future enhancements will be presented.

  13. User participation in the development of the human/computer interface for control centers

    NASA Technical Reports Server (NTRS)

    Broome, Richard; Quick-Campbell, Marlene; Creegan, James; Dutilly, Robert

    1996-01-01

    Technological advances coupled with the requirements to reduce operations staffing costs led to the demand for efficient, technologically-sophisticated mission operations control centers. The control center under development for the earth observing system (EOS) is considered. The users are involved in the development of a control center in order to ensure that it is cost-efficient and flexible. A number of measures were implemented in the EOS program in order to encourage user involvement in the area of human-computer interface development. The following user participation exercises carried out in relation to the system analysis and design are described: the shadow participation of the programmers during a day of operations; the flight operations personnel interviews; and the analysis of the flight operations team tasks. The user participation in the interface prototype development, the prototype evaluation, and the system implementation are reported on. The involvement of the users early in the development process enables the requirements to be better understood and the cost to be reduced.

  14. Marine Web Portal as an Interface between Users and Marine Data and Information Sources

    NASA Astrophysics Data System (ADS)

    Palazov, A.; Stefanov, A.; Marinova, V.; Slabakova, V.

    2012-04-01

    Fundamental elements of the success of marine data and information management system and an effective support of marine and maritime economic activities are the speed and the ease with which users can identify, locate, get access, exchange and use oceanographic and marine data and information. There are a lot of activities and bodies have been identified as marine data and information users, such as: science, government and local authorities, port authorities, shipping, marine industry, fishery and aquaculture, tourist industry, environmental protection, coast protection, oil spills combat, Search and Rescue, national security, civil protection, and general public. On other hand diverse sources of real-time and historical marine data and information exist and generally they are fragmented, distributed in different places and sometimes unknown for the users. The marine web portal concept is to build common web based interface which will provide users fast and easy access to all available marine data and information sources, both historical and real-time such as: marine data bases, observing systems, forecasting systems, atlases etc. The service is regionally oriented to meet user needs. The main advantage of the portal is that it provides general look "at glance" on all available marine data and information as well as direct user to easy discover data and information in interest. It is planned to provide personalization ability, which will give the user instrument to tailor visualization according its personal needs.

  15. A graphical user interface for design, simulation and analysis of power plant electrical auxiliary systems

    SciTech Connect

    Yu, D.C.; Jamal, N.; Wang, W.; Zhang, X.G. ); Brandt, J.R. )

    1994-06-01

    An interactive Graphical User Interface (GUI) package for the design, simulation and analysis of a power plant electrical auxiliary system is presented in this paper. The purpose of this package is to assist the engineer in performing non real-time, what-if, analysis in an interactive and intuitive environment. The package, AUXSYS, is capable of performing load flow and motor starting simulations. It provides a graphical interface for designing the one-line diagram of the plant and analyzing the output of the simulations. It is currently used for modeling Wisconsin Electric Power Company's (WEPCO) power plant electrical auxiliary systems and is implemented for use on PC's.

  16. PRay - A graphical user interface for interactive visualization and modification of rayinvr models

    NASA Astrophysics Data System (ADS)

    Fromm, T.

    2016-01-01

    PRay is a graphical user interface for interactive displaying and editing of velocity models for seismic refraction. It is optimized for editing rayinvr models but can also be used as a dynamic viewer for ray tracing results from other software. The main features are the graphical editing of nodes and fast adjusting of the display (stations and phases). It can be extended by user-defined shell scripts and links to phase picking software. PRay is open source software written in the scripting language Perl, runs on Unix-like operating systems including Mac OS X and provides a version controlled source code repository for community development.

  17. An Evaluation and Redesign of the Conflict Prediction and Trial Planning Planview Graphical User Interface

    NASA Technical Reports Server (NTRS)

    Laudeman, Irene V.; Brasil, Connie L.; Stassart, Philippe

    1998-01-01

    The Planview Graphical User Interface (PGUI) is the primary display of air traffic for the Conflict Prediction and Trial Planning, function of the Center TRACON Automation System. The PGUI displays air traffic information that assists the user in making decisions related to conflict detection, conflict resolution, and traffic flow management. The intent of this document is to outline the human factors issues related to the design of the conflict prediction and trial planning portions of the PGUI, document all human factors related design changes made to the PGUI from December 1996 to September 1997, and outline future plans for the ongoing PGUI design.

  18. New Graphical User Interface for EXAFS analysis with the GNXAS suite of programs

    NASA Astrophysics Data System (ADS)

    Hatada, Keisuke; Iesari, Fabio; Properzi, Leonardo; Minicucci, M.; di Cicco, Andrea

    2016-05-01

    GNXAS is a suite of programs based on multiple scattering calculations which performs a structural refinement of EXAFS spectra. It can be used for any system although it has been mainly developed to determine the local structure of disordered substances. We developed a user-friendly graphical user interface (GUI) to facilitate use of the codes by using wxPython. The developed GUI and the codes are multiplatform running on Windows, Macintosh and Linux systems, and are free shareware (http://gnxas.unicam.it). In this work we illustrate features and potentials of this newly developed version of GNXAS (w-GNXAS).

  19. Explicet: graphical user interface software for metadata-driven management, analysis and visualization of microbiome data.

    PubMed

    Robertson, Charles E; Harris, J Kirk; Wagner, Brandie D; Granger, David; Browne, Kathy; Tatem, Beth; Feazel, Leah M; Park, Kristin; Pace, Norman R; Frank, Daniel N

    2013-12-01

    Studies of the human microbiome, and microbial community ecology in general, have blossomed of late and are now a burgeoning source of exciting research findings. Along with the advent of next-generation sequencing platforms, which have dramatically increased the scope of microbiome-related projects, several high-performance sequence analysis pipelines (e.g. QIIME, MOTHUR, VAMPS) are now available to investigators for microbiome analysis. The subject of our manuscript, the graphical user interface-based Explicet software package, fills a previously unmet need for a robust, yet intuitive means of integrating the outputs of the software pipelines with user-specified metadata and then visualizing the combined data. PMID:24021386

  20. Integration of User Interface Migration and Application Logic Reconfiguration: An Example in the Game Domain

    NASA Astrophysics Data System (ADS)

    Ghiani, Giuseppe; Klus, Holger; Paternò, Fabio; Santoro, Carmen; Schindler, Björn

    When migration occurs, some aspects of the context of use changes: the most relevant one is the device, but further modifications in the context (e.g. the position of the user and or the device) might occur as well. In order to enable the application to cope with such context changes, an adaptation step is carried out within the migration process. This adaptation might affect different aspects of the application , not only the user interface but also the application logic. In this chapter we examine a migration example in which both such adaptations occur, by describing a case study on a web-based game application .

  1. Vehicle teleoperation using 3D maps and GPS time synchronization.

    PubMed

    Suzuki, Taro; Amano, Yoshiharu; Hashizume, Takumi; Kubo, Nobuaki

    2013-01-01

    In conventional vehicle teleoperation systems, using low-bandwidth, high-delay transmission links causes a serious problem for remote control of the vehicles. To solve this problem, a proposed teleoperation system employs 3D maps and GPS time synchronization. Two GPS receivers measure the transmission delay, which the system uses to estimate the vehicle's location and orientation. Field experiments show that the 3D-map-based interface lets users easily comprehend the remote environment while navigating a vehicle. The experiments also show that taking communication delays into account improves maneuverability. PMID:24808084

  2. FROMS3D: New Software for 3-D Visualization of Fracture Network System in Fractured Rock Masses

    NASA Astrophysics Data System (ADS)

    Noh, Y. H.; Um, J. G.; Choi, Y.

    2014-12-01

    A new software (FROMS3D) is presented to visualize fracture network system in 3-D. The software consists of several modules that play roles in management of borehole and field fracture data, fracture network modelling, visualization of fracture geometry in 3-D and calculation and visualization of intersections and equivalent pipes between fractures. Intel Parallel Studio XE 2013, Visual Studio.NET 2010 and the open source VTK library were utilized as development tools to efficiently implement the modules and the graphical user interface of the software. The results have suggested that the developed software is effective in visualizing 3-D fracture network system, and can provide useful information to tackle the engineering geological problems related to strength, deformability and hydraulic behaviors of the fractured rock masses.

  3. Lung Segmentation Refinement based on Optimal Surface Finding Utilizing a Hybrid Desktop/Virtual Reality User Interface

    PubMed Central

    Sun, Shanhui; Sonka, Milan; Beichel, Reinhard R.

    2013-01-01

    Recently, the optimal surface finding (OSF) and layered optimal graph image segmentation of multiple objects and surfaces (LOGISMOS) approaches have been reported with applications to medical image segmentation tasks. While providing high levels of performance, these approaches may locally fail in the presence of pathology or other local challenges. Due to the image data variability, finding a suitable cost function that would be applicable to all image locations may not be feasible. This paper presents a new interactive refinement approach for correcting local segmentation errors in the automated OSF-based segmentation. A hybrid desktop/virtual reality user interface was developed for efficient interaction with the segmentations utilizing state-of-the-art stereoscopic visualization technology and advanced interaction techniques. The user interface allows a natural and interactive manipulation on 3-D surfaces. The approach was evaluated on 30 test cases from 18 CT lung datasets, which showed local segmentation errors after employing an automated OSF-based lung segmentation. The performed experiments exhibited significant increase in performance in terms of mean absolute surface distance errors (2.54 ± 0.75 mm prior to refinement vs. 1.11 ± 0.43 mm post-refinement, p ≪ 0.001). Speed of the interactions is one of the most important aspects leading to the acceptance or rejection of the approach by users expecting real-time interaction experience. The average algorithm computing time per refinement iteration was 150 ms, and the average total user interaction time required for reaching complete operator satisfaction per case was about 2 min. This time was mostly spent on human-controlled manipulation of the object to identify whether additional refinement was necessary and to approve the final segmentation result. The reported principle is generally applicable to segmentation problems beyond lung segmentation in CT scans as long as the underlying segmentation

  4. Hybrid 3-D rocket trajectory program. Part 1: Formulation and analysis. Part 2: Computer programming and user's instruction. [computerized simulation using three dimensional motion analysis

    NASA Technical Reports Server (NTRS)

    Huang, L. C. P.; Cook, R. A.

    1973-01-01

    Models utilizing various sub-sets of the six degrees of freedom are used in trajectory simulation. A 3-D model with only linear degrees of freedom is especially attractive, since the coefficients for the angular degrees of freedom are the most difficult to determine and the angular equations are the most time consuming for the computer to evaluate. A computer program is developed that uses three separate subsections to predict trajectories. A launch rail subsection is used until the rocket has left its launcher. The program then switches to a special 3-D section which computes motions in two linear and one angular degrees of freedom. When the rocket trims out, the program switches to the standard, three linear degrees of freedom model.

  5. TOOKUIL: A case study in user interface development for safety code application

    SciTech Connect

    Gray, D.L.; Harkins, C.K.; Hoole, J.G.; Peebles, R.C.; Smith, R.J.

    1996-11-01

    Traditionally, there has been a very high learning curve associated with using nuclear power plant (NPP) analysis codes. Even for seasoned plant analysts and engineers, the process of building or modifying an input model for present day NPP analysis codes is tedious, error prone, and time consuming. Current cost constraints and performance demands place an additional burden on today`s safety analysis community. Advances in graphical user interface (GUI) technology have been applied to obtain significant productivity and quality assurance improvements for the Transient Reactor Analysis Code (TRAC) input model development. KAPL Inc. has developed an X Windows-based graphical user interface named TOOKUIL which supports the design and analysis process, acting as a preprocessor, runtime editor, help system, and post processor for TRAC. This paper summarizes the objectives of the project, the GUI development process and experiences, and the resulting end product, TOOKUIL.

  6. Automating a human factors evaluation of graphical user interfaces for NASA applications: An update on CHIMES

    NASA Technical Reports Server (NTRS)

    Jiang, Jian-Ping; Murphy, Elizabeth D.; Bailin, Sidney C.; Truszkowski, Walter F.

    1993-01-01

    Capturing human factors knowledge about the design of graphical user interfaces (GUI's) and applying this knowledge on-line are the primary objectives of the Computer-Human Interaction Models (CHIMES) project. The current CHIMES prototype is designed to check a GUI's compliance with industry-standard guidelines, general human factors guidelines, and human factors recommendations on color usage. Following the evaluation, CHIMES presents human factors feedback and advice to the GUI designer. The paper describes the approach to modeling human factors guidelines, the system architecture, a new method developed to convert quantitative RGB primaries into qualitative color representations, and the potential for integrating CHIMES with user interface management systems (UIMS). Both the conceptual approach and its implementation are discussed. This paper updates the presentation on CHIMES at the first International Symposium on Ground Data Systems for Spacecraft Control.

  7. The Near Infrared Spectrograph on the James Webb Space Telescope: Instrument Overview and User Interface Development

    NASA Astrophysics Data System (ADS)

    Gilbert, Karoline; Beck, Tracy; Karakla, Diane M.; Kassin, Susan; Keyes, Tony; Muzerolle, James; Pavlovsky, Cheryl; Soderblom, David; Ubeda, Leonardo

    2015-08-01

    The Near Infrared Spectrograph (NIRSpec) on the James Webb Space Telescope will provide astronomers the ability to observe through fixed slits, the integral field unit, or in multi-object mode with the micro-shutter array, at spectral resolutions of R ˜ 100, 1000, and 2700. The combination of JWST’s sensitivity and superb resolution in the infrared and NIRSpec’s full wavelength coverage from 0.6 to 5 μm will open new parameter space for studies of galaxies and resolved stellar populations alike. We will provide a general overview of the NIRSpec instrument and the user interface development, including proposal planning and the data calibration and reduction pipeline. We will discuss the capabilities of NIRSpec for survey science, and introduce the science use cases that are being used to drive development of the NIRSpec user interfaces.

  8. Development of a Common User Interface for the Launch Decision Support System

    NASA Technical Reports Server (NTRS)

    Scholtz, Jean C.

    1991-01-01

    The Launch Decision Support System (LDSS) is software to be used by the NASA Test Director (NTD) in the firing room during countdown. This software is designed to assist the NTD with time management, that is, when to resume from a hold condition. This software will assist the NTD in making and evaluating alternate plans and will keep him advised of the existing situation. As such, the interface to this software must be designed to provide the maximum amount of information in the clearest fashion and in a timely manner. This research involves applying user interface guidelines to a mature prototype of LDSS and developing displays that will enable the users to easily and efficiently obtain information from the LDSS displays. This research also extends previous work on organizing and prioritizing human-computer interaction knowledge.

  9. From User Interface Usability to the Overall Usability of Interactive Systems: Adding Usability in System Architecture

    NASA Astrophysics Data System (ADS)

    Taleb, Mohamed; Seffah, Ahmed; Engleberg, Daniel

    Traditional interactive system architectures such as MVC and PAC decompose the system into subsystems that are relatively independent, thereby allowing the design work to be partitioned between the user interfaces and underlying functionalities. Such architectures extend the independence assumption to usability, approaching the design of the user interface as a subsystem that can be designed and tested independently from the underlying functionality. This Cartesian dichotomy can be fallacious, as functionalities buried in the application’s logic can sometimes affect the usability of the system. Our investigations model the relationships between internal software attributes and externally visible usability factors. We propose a pattern-based approach for dealing with these relationships. We conclude by discussing how these patterns can lead to a methodological framework for improving interactive system architec-tures, and how these patterns can support the integration of usability in the software design process.

  10. A distributed, graphical user interface based, computer control system for atomic physics experiments

    NASA Astrophysics Data System (ADS)

    Keshet, Aviv; Ketterle, Wolfgang

    2013-01-01

    Atomic physics experiments often require a complex sequence of precisely timed computer controlled events. This paper describes a distributed graphical user interface-based control system designed with such experiments in mind, which makes use of off-the-shelf output hardware from National Instruments. The software makes use of a client-server separation between a user interface for sequence design and a set of output hardware servers. Output hardware servers are designed to use standard National Instruments output cards, but the client-server nature should allow this to be extended to other output hardware. Output sequences running on multiple servers and output cards can be synchronized using a shared clock. By using a field programmable gate array-generated variable frequency clock, redundant buffers can be dramatically shortened, and a time resolution of 100 ns achieved over effectively arbitrary sequence lengths.

  11. Reducing Wrong Patient Selection Errors: Exploring the Design Space of User Interface Techniques

    PubMed Central

    Sopan, Awalin; Plaisant, Catherine; Powsner, Seth; Shneiderman, Ben

    2014-01-01

    Wrong patient selection errors are a major issue for patient safety; from ordering medication to performing surgery, the stakes are high. Widespread adoption of Electronic Health Record (EHR) and Computerized Provider Order Entry (CPOE) systems makes patient selection using a computer screen a frequent task for clinicians. Careful design of the user interface can help mitigate the problem by helping providers recall their patients’ identities, accurately select their names, and spot errors before orders are submitted. We propose a catalog of twenty seven distinct user interface techniques, organized according to a task analysis. An associated video demonstrates eighteen of those techniques. EHR designers who consider a wider range of human-computer interaction techniques could reduce selection errors, but verification of efficacy is still needed. PMID:25954415

  12. TOOKUIL: A case study in user interface development for safety code application

    SciTech Connect

    Gray, D.L.; Harkins, C.K.; Hoole, J.G.

    1997-07-01

    Traditionally, there has been a very high learning curve associated with using nuclear power plant (NPP) analysis codes. Even for seasoned plant analysts and engineers, the process of building or modifying an input model for present day NPP analysis codes is tedious, error prone, and time consuming. Current cost constraints and performance demands place an additional burden on today`s safety analysis community. Advances in graphical user interface (GUI) technology have been applied to obtain significant productivity and quality assurance improvements for the Transient Reactor Analysis Code (TRAC) input model development. KAPL Inc. has developed an X Windows-based graphical user interface named TOOKUIL which supports the design and analysis process, acting as a preprocessor, runtime editor, help system, and post processor for TRAC. This paper summarizes the objectives of the project, the GUI development process and experiences, and the resulting end product, TOOKUIL.

  13. Integrating a local database into the StarView distributed user interface

    NASA Technical Reports Server (NTRS)

    Silberberg, D. P.

    1992-01-01

    A distributed user interface to the Space Telescope Data Archive and Distribution Service (DADS) known as StarView is being developed. The DADS architecture consists of the data archive as well as a relational database catalog describing the archive. StarView is a client/server system in which the user interface is the front-end client to the DADS catalog and archive servers. Users query the DADS catalog from the StarView interface. Query commands are transmitted via a network and evaluated by the database. The results are returned via the network and are displayed on StarView forms. Based on the results, users decide which data sets to retrieve from the DADS archive. Archive requests are packaged by StarView and sent to DADS, which returns the requested data sets to the users. The advantages of distributed client/server user interfaces over traditional one-machine systems are well known. Since users run software on machines separate from the database, the overall client response time is much faster. Also, since the server is free to process only database requests, the database response time is much faster. Disadvantages inherent in this architecture are slow overall database access time due to the network delays, lack of a 'get previous row' command, and that refinements of a previously issued query must be submitted to the database server, even though the domain of values have already been returned by the previous query. This architecture also does not allow users to cross correlate DADS catalog data with other catalogs. Clearly, a distributed user interface would be more powerful if it overcame these disadvantages. A local database is being integrated into StarView to overcome these disadvantages. When a query is made through a StarView form, which is often composed of fields from multiple tables, it is translated to an SQL query and issued to the DADS catalog. At the same time, a local database table is created to contain the resulting rows of the query. The

  14. Make E-Learning Effortless! Impact of a Redesigned User Interface on Usability through the Application of an Affordance Design Approach

    ERIC Educational Resources Information Center

    Park, Hyungjoo; Song, Hae-Deok

    2015-01-01

    Given that a user interface interacts with users, a critical factor to be considered in improving the usability of an e-learning user interface is user-friendliness. Affordances enable users to more easily approach and engage in learning tasks because they strengthen positive, activating emotions. However, most studies on affordances limit…

  15. User Interface on the World Wide Web: How to Implement a Multi-Level Program Online

    NASA Technical Reports Server (NTRS)

    Cranford, Jonathan W.

    1995-01-01

    The objective of this Langley Aerospace Research Summer Scholars (LARSS) research project was to write a user interface that utilizes current World Wide Web (WWW) technologies for an existing computer program written in C, entitled LaRCRisk. The project entailed researching data presentation and script execution on the WWW and than writing input/output procedures for the database management portion of LaRCRisk.

  16. NFS as a user interface to a high-performance data system

    SciTech Connect

    Mercier, C.W.

    1991-01-01

    The Network File System (NFS) will be the user interface to a High-Performance Data System (HPDS) being developed at Los Alamos National Laboratory (LANL). HPDS will manage high-capacity, high-performance storage systems connected directly to a high-speed network from distributed workstations. NFS will be modified to maximize performance and to manage massive amounts of data. 6 refs., 3 figs.

  17. The data array, a tool to interface the user to a large data base

    NASA Technical Reports Server (NTRS)

    Foster, G. H.

    1974-01-01

    Aspects of the processing of spacecraft data is considered. Use of the data array in a large address space as an intermediate form in data processing for a large scientific data base is advocated. Techniques for efficient indexing in data arrays are reviewed and the data array method for mapping an arbitrary structure onto linear address space is shown. A compromise between the two forms is given. The impact of the data array on the user interface are considered along with implementation.

  18. Climate services communication and user interface in Germany - Experiences of the German Meteorological Service (DWD)

    NASA Astrophysics Data System (ADS)

    Fuchs, Tobias; Schreiber, Klaus-Jürgen; Becker, Paul

    2013-04-01

    Structured interaction of climate researchers, climate service providers, and operational users via a user interface platform is an important component for the success of the Global Framework for Climate Services (GFCS), whose implementation has been approved by the World Meteorological Congress from 29 until 31 October 2012 in Geneva. The development of suitable climate change adaptation measures requires intensive advisory activity. In Germany the user communication and consultancy concerning climate change information is quite diverse because climate research is a responsibility of institutions on federal, state and municipial level, as well as of scientific institutions. The German Meteorological Service DWD has a long term experience in interaction with users from research as well as from operational institution side. Traditional interaction with users is based on in kind meetings, as well as on exchange via phone/mail/fax. The organisational structure of DWD with regional offices (regional climate bureaus) in different German regions enables the close interaction - often backed by formal cooperation agreements - with regional research entities as well as with operational user institutions on federal, state (Laender), and municipial level responsible for adaptation to climate change. Recently a new user interaction tool has been developed and implemented by DWD: The German climate portal (http://www.deutschesklimaportal.de/EN/) provides climate research results of many German institutions, which are responsible for climate adaptation in different economic sectors and on different regional levels. This user specific information portal supports networking and policy decisions with regard to climate change adaptation and sustainable development. A new component of the portal is a tool for moderated discussion between information users and providers on specific topics. The German climate portal will be further developed. Objective is to include all relevant German

  19. User interface considerations for telerobotics: the case of an agricultural robot sprayer

    NASA Astrophysics Data System (ADS)

    Adamides, George; Katsanos, Christos; Christou, Georgios; Xenos, Michalis; Papadavid, Giorgos; Hadzilacos, Thanasis

    2014-08-01

    Agricultural robots can tackle harsh working conditions and hardness of work, as well as the shortage of laborers that is a bottleneck to agricultural production. Such robots exist, but they are not yet widespread. We believe that the limited usage of robotics in agriculture could be related to the fact that the mainstream direction for robotics in agriculture is full automation. The teleoperation of an agricultural robotic system can enable improved performance overcoming the complexity that current autonomous robots face due to the dynamic and unstructured agricultural environment. A field study was conducted to evaluate eight different user interfaces aiming to determine the factors that should be taken into consideration by designers while developing user interfaces for robot teleoperation in agriculture. Thirty participants, including farmers and agricultural engineers, were asked to use different teleoperation interaction modes in order to navigate the robot along vineyard rows and spray grape clusters. Based on our findings, additional views for target identification and peripheral vision improved both robot navigation (fewer collisions) and target identification (sprayed grape clusters). In this paper, we discuss aspects of user interface design related to remote operation of an agricultural robot.

  20. A Novel Graphical User Interface for High-Efficacy Modeling of Human Perceptual Similarity Opinions

    SciTech Connect

    Kress, James M; Xu, Songhua; Tourassi, Georgia

    2013-01-01

    We present a novel graphical user interface (GUI) that facilitates high-efficacy collection of perceptual similarity opinions of a user in an effective and intuitive manner. The GUI is based on a hybrid mechanism that combines ranking and rating. Namely, it presents a base image for rating its similarity to seven peripheral images that are displayed simultaneously following a circular layout. The user is asked to report the base image s pairwise similarity to each peripheral image on a fixed scale while preserving the relative ranking among all peripheral images. The collected data are then used to predict the user s subjective opinions regarding the perceptual similarity of images. We tested this new approach against two methods commonly used in perceptual similarity studies: (1) a ranking method that presents triplets of images for selecting the image pair with the highest internal similarity and (2) a rating method that presents pairs of images for rating their relative similarity on a fixed scale. We aimed to determine which data collection method was the most time efficient and effective for predicting a user s perceptual opinions regarding the similarity of mammographic masses. Our study was conducted with eight individuals. By using the proposed GUI, we were able to derive individual user profiles that were 41.4% to 46.9% more accurate than those derived with the other two data collection GUIs. The accuracy improvement was statistically significant.

  1. Envisioning Advanced User Interfaces for E-Government Applications: A Case Study

    NASA Astrophysics Data System (ADS)

    Calvary, Gaëlle; Serna, Audrey; Coutaz, Joëlle; Scapin, Dominique; Pontico, Florence; Winckler, Marco

    The increasing use of the Web as a software platform together with the advance of technology has promoted Web applications as a starting point for improving communication between citizens and administration. Currently, several e-government Web portals propose applications for accessing information regarding healthcare, taxation, registration, housing, agriculture, education, and social services, which otherwise may be difficult to obtain. However, the adoption of services provided to citizens depends upon how such applications comply with the users' needs. Unfortunately, building an e-government website doesn't guarantee that all citizens who come to use it can access its contents. These services need to be accessible to all citizens/customers equally to ensure wider reach and subsequent adoption of the e-government services. User disabilities, computer or language illiteracy (e.g., foreign language), flexibility on information access (e.g., user remotely located in rural areas, homeless, mobile users), and ensuring user privacy on sensitive data are some of the barriers that must be taken into account when designing the User Interface (UI) of e-government applications.

  2. Automated classification of RNA 3D motifs and the RNA 3D Motif Atlas

    PubMed Central

    Petrov, Anton I.; Zirbel, Craig L.; Leontis, Neocles B.

    2013-01-01

    The analysis of atomic-resolution RNA three-dimensional (3D) structures reveals that many internal and hairpin loops are modular, recurrent, and structured by conserved non-Watson–Crick base pairs. Structurally similar loops define RNA 3D motifs that are conserved in homologous RNA molecules, but can also occur at nonhomologous sites in diverse RNAs, and which often vary in sequence. To further our understanding of RNA motif structure and sequence variability and to provide a useful resource for structure modeling and prediction, we present a new method for automated classification of internal and hairpin loop RNA 3D motifs and a new online database called the RNA 3D Motif Atlas. To classify the motif instances, a representative set of internal and hairpin loops is automatically extracted from a nonredundant list of RNA-containing PDB files. Their structures are compared geometrically, all-against-all, using the FR3D program suite. The loops are clustered into motif groups, taking into account geometric similarity and structural annotations and making allowance for a variable number of bulged bases. The automated procedure that we have implemented identifies all hairpin and internal loop motifs previously described in the literature. All motif instances and motif groups are assigned unique and stable identifiers and are made available in the RNA 3D Motif Atlas (http://rna.bgsu.edu/motifs), which is automatically updated every four weeks. The RNA 3D Motif Atlas provides an interactive user interface for exploring motif diversity and tools for programmatic data access. PMID:23970545

  3. Streamflow forecasting using the modular modeling system and an object-user interface

    USGS Publications Warehouse

    Jeton, A.E.

    2001-01-01

    The U.S. Geological Survey (USGS), in cooperation with the Bureau of Reclamation (BOR), developed a computer program to provide a general framework needed to couple disparate environmental resource models and to manage the necessary data. The Object-User Interface (OUI) is a map-based interface for models and modeling data. It provides a common interface to run hydrologic models and acquire, browse, organize, and select spatial and temporal data. One application is to assist river managers in utilizing streamflow forecasts generated with the Precipitation-Runoff Modeling System running in the Modular Modeling System (MMS), a distributed-parameter watershed model, and the National Weather Service Extended Streamflow Prediction (ESP) methodology.

  4. Network and user interface for PAT DOME virtual motion environment system

    NASA Technical Reports Server (NTRS)

    Worthington, J. W.; Duncan, K. M.; Crosier, W. G.

    1993-01-01

    The Device for Orientation and Motion Environments Preflight Adaptation Trainer (DOME PAT) provides astronauts a virtual microgravity sensory environment designed to help alleviate tye symptoms of space motion sickness (SMS). The system consists of four microcomputers networked to provide real time control, and an image generator (IG) driving a wide angle video display inside a dome structure. The spherical display demands distortion correction. The system is currently being modified with a new graphical user interface (GUI) and a new Silicon Graphics IG. This paper will concentrate on the new GUI and the networking scheme. The new GUI eliminates proprietary graphics hardware and software, and instead makes use of standard and low cost PC video (CGA) and off the shelf software (Microsoft's Quick C). Mouse selection for user input is supported. The new Silicon Graphics IG requires an Ethernet interface. The microcomputer known as the Real Time Controller (RTC), which has overall control of the system and is written in Ada, was modified to use the free public domain NCSA Telnet software for Ethernet communications with the Silicon Graphics IG. The RTC also maintains the original ARCNET communications through Novell Netware IPX with the rest of the system. The Telnet TCP/IP protocol was first used for real-time communication, but because of buffering problems the Telnet datagram (UDP) protocol needed to be implemented. Since the Telnet modules are written in C, the Adap pragma 'Interface' was used to interface with the network calls.

  5. Virtual Exertions: a user interface combining visual information, kinesthetics and biofeedback for virtual object manipulation

    PubMed Central

    Ponto, Kevin; Kimmel, Ryan; Kohlmann, Joe; Bartholomew, Aaron; Radwin, Robert G.

    2013-01-01

    Virtual Reality environments have the ability to present users with rich visual representations of simulated environments. However, means to interact with these types of illusions are generally unnatural in the sense that they do not match the methods humans use to grasp and move objects in the physical world. We demonstrate a system that enables users to interact with virtual objects with natural body movements by combining visual information, kinesthetics and biofeedback from electromyograms (EMG). Our method allows virtual objects to be grasped, moved and dropped through muscle exertion classification based on physical world masses. We show that users can consistently reproduce these calibrated exertions, allowing them to interface with objects in a novel way. PMID:25285327

  6. Evaluation of the User Strategy on 2d and 3d City Maps Based on Novel Scanpath Comparison Method and Graph Visualization

    NASA Astrophysics Data System (ADS)

    Dolezalova, J.; Popelka, S.

    2016-06-01

    The paper is dealing with scanpath comparison of eye-tracking data recorded during case study focused on the evaluation of 2D and 3D city maps. The experiment contained screenshots from three map portals. Two types of maps were used - standard map and 3D visualization. Respondents' task was to find particular point symbol on the map as fast as possible. Scanpath comparison is one group of the eye-tracking data analyses methods used for revealing the strategy of the respondents. In cartographic studies, the most commonly used application for scanpath comparison is eyePatterns that output is hierarchical clustering and a tree graph representing the relationships between analysed sequences. During an analysis of the algorithm generating a tree graph, it was found that the outputs do not correspond to the reality. We proceeded to the creation of a new tool called ScanGraph. This tool uses visualization of cliques in simple graphs and is freely available at www.eyetracking.upol.cz/scangraph. Results of the study proved the functionality of the tool and its suitability for analyses of different strategies of map readers. Based on the results of the tool, similar scanpaths were selected, and groups of respondents with similar strategies were identified. With this knowledge, it is possible to analyse the relationship between belonging to the group with similar strategy and data gathered from the questionnaire (age, sex, cartographic knowledge, etc.) or type of stimuli (2D, 3D map).

  7. What would brain-computer interface users want? Opinions and priorities of potential users with amyotrophic lateral sclerosis.

    PubMed

    Huggins, Jane E; Wren, Patricia A; Gruis, Kirsten L

    2011-09-01

    Universal design principles advocate inclusion of end users in every design stage, including research and development. Brain-computer interfaces (BCIs) have long been described as potential tools to enable people with amyotrophic lateral sclerosis (ALS) to operate technology without moving. Therefore the objective of the current study is to determine the opinions and priorities of people with ALS regarding BCI design. This information will guide BCIs in development to meet end-user needs. A telephone survey was undertaken of 61 people with ALS from the University of Michigan's Motor Neuron Disease Clinic. With regard to BCI design, participants prioritized accuracy of command identification of at least 90% (satisfying 84% of respondents), speed of operation comparable to at least 15-19 letters per minute (satisfying 72%), and accidental exits from a standby mode not more than once every 2-4 h (satisfying 84%). While 84% of respondents would accept using an electrode cap, 72% were willing to undergo outpatient surgery and 41% to undergo surgery with a short hospital stay in order to obtain a BCI. In conclusion, people with ALS expressed a strong interest in obtaining BCIs, but current BCIs do not yet provide desired BCI performance. PMID:21534845

  8. Recognizing the Operating Hand and the Hand-Changing Process for User Interface Adjustment on Smartphones.

    PubMed

    Guo, Hansong; Huang, He; Huang, Liusheng; Sun, Yu-E

    2016-01-01

    As the size of smartphone touchscreens has become larger and larger in recent years, operability with a single hand is getting worse, especially for female users. We envision that user experience can be significantly improved if smartphones are able to recognize the current operating hand, detect the hand-changing process and then adjust the user interfaces subsequently. In this paper, we proposed, implemented and evaluated two novel systems. The first one leverages the user-generated touchscreen traces to recognize the current operating hand, and the second one utilizes the accelerometer and gyroscope data of all kinds of activities in the user's daily life to detect the hand-changing process. These two systems are based on two supervised classifiers constructed from a series of refined touchscreen trace, accelerometer and gyroscope features. As opposed to existing solutions that all require users to select the current operating hand or confirm the hand-changing process manually, our systems follow much more convenient and practical methods and allow users to change the operating hand frequently without any harm to the user experience. We conduct extensive experiments on Samsung Galaxy S4 smartphones, and the evaluation results demonstrate that our proposed systems can recognize the current operating hand and detect the hand-changing process with 94.1% and 93.9% precision and 94.1% and 93.7% True Positive Rates (TPR) respectively, when deciding with a single touchscreen trace or accelerometer-gyroscope data segment, and the False Positive Rates (FPR) are as low as 2.6% and 0.7% accordingly. These two systems can either work completely independently and achieve pretty high accuracies or work jointly to further improve the recognition accuracy. PMID:27556461

  9. Test-Bed Design and Implementation of High-Definition Multimedia Interface Based 3D Broadcast Coarse Wavelength-Division Multiplexing Access Network

    NASA Astrophysics Data System (ADS)

    Mizusawa, Jun-Ichi

    2011-10-01

    Test-bed operations of three real-time transmission types are described: a three-dimensional (+two-dimensional) high-definition multimedia interface broadcast on point-to-multi-point connections, a two-dimensional high-definition multimedia interface broadcast on multi-point-to-multi-point connections, and a three-dimensional high-definition multimedia interface full duplex on a point-to-point connection. The network design has an optical broadcast topology centered with an "optical hub." This article first introduces the design and implementation, then explains the issues and further considerations for implementing a high-definition multimedia interface based three-dimensional broadcast access network.

  10. 3D field harmonics

    SciTech Connect

    Caspi, S.; Helm, M.; Laslett, L.J.

    1991-03-30

    We have developed an harmonic representation for the three dimensional field components within the windings of accelerator magnets. The form by which the field is presented is suitable for interfacing with other codes that make use of the 3D field components (particle tracking and stability). The field components can be calculated with high precision and reduced cup time at any location (r,{theta},z) inside the magnet bore. The same conductor geometry which is used to simulate line currents is also used in CAD with modifications more readily available. It is our hope that the format used here for magnetic fields can be used not only as a means of delivering fields but also as a way by which beam dynamics can suggest correction to the conductor geometry. 5 refs., 70 figs.

  11. User-Friendly Interface Developed for a Web-Based Service for SpaceCAL Emulations

    NASA Technical Reports Server (NTRS)

    Liszka, Kathy J.; Holtz, Allen P.

    2004-01-01

    A team at the NASA Glenn Research Center is developing a Space Communications Architecture Laboratory (SpaceCAL) for protocol development activities for coordinated satellite missions. SpaceCAL will provide a multiuser, distributed system to emulate space-based Internet architectures, backbone networks, formation clusters, and constellations. As part of a new effort in 2003, building blocks are being defined for an open distributed system to make the satellite emulation test bed accessible through an Internet connection. The first step in creating a Web-based service to control the emulation remotely is providing a user-friendly interface for encoding the data into a well-formed and complete Extensible Markup Language (XML) document. XML provides coding that allows data to be transferred between dissimilar systems. Scenario specifications include control parameters, network routes, interface bandwidths, delay, and bit error rate. Specifications for all satellite, instruments, and ground stations in a given scenario are also included in the XML document. For the SpaceCAL emulation, the XML document can be created using XForms, a Webbased forms language for data collection. Contrary to older forms technology, the interactive user interface makes the science prevalent, not the data representation. Required versus optional input fields, default values, automatic calculations, data validation, and reuse will help researchers quickly and accurately define missions. XForms can apply any XML schema defined for the test mission to validate data before forwarding it to the emulation facility. New instrument definitions, facilities, and mission types can be added to the existing schema. The first prototype user interface incorporates components for interactive input and form processing. Internet address, data rate, and the location of the facility are implemented with basic form controls with default values provided for convenience and efficiency using basic XForms operations

  12. Andragogical Characteristics and Expectations of University of Hawai'i Adult Learners in a 3D Multi-User Virtual Environment

    ERIC Educational Resources Information Center

    Meeder, Rebecca L.

    2012-01-01

    The purpose of this study was to discover which andragogical characteristics and expectations of adult learners manifested themselves in the three-dimensional, multi-user virtual environment known as Second Life. This digital ethnographic study focused specifically on adult students within the University of Hawai'i Second Life group and their…

  13. Improving Semantic Updating Method on 3d City Models Using Hybrid Semantic-Geometric 3d Segmentation Technique

    NASA Astrophysics Data System (ADS)

    Sharkawi, K.-H.; Abdul-Rahman, A.

    2013-09-01

    to LoD4. The accuracy and structural complexity of the 3D objects increases with the LoD level where LoD0 is the simplest LoD (2.5D; Digital Terrain Model (DTM) + building or roof print) while LoD4 is the most complex LoD (architectural details with interior structures). Semantic information is one of the main components in CityGML and 3D City Models, and provides important information for any analyses. However, more often than not, the semantic information is not available for the 3D city model due to the unstandardized modelling process. One of the examples is where a building is normally generated as one object (without specific feature layers such as Roof, Ground floor, Level 1, Level 2, Block A, Block B, etc). This research attempts to develop a method to improve the semantic data updating process by segmenting the 3D building into simpler parts which will make it easier for the users to select and update the semantic information. The methodology is implemented for 3D buildings in LoD2 where the buildings are generated without architectural details but with distinct roof structures. This paper also introduces hybrid semantic-geometric 3D segmentation method that deals with hierarchical segmentation of a 3D building based on its semantic value and surface characteristics, fitted by one of the predefined primitives. For future work, the segmentation method will be implemented as part of the change detection module that can detect any changes on the 3D buildings, store and retrieve semantic information of the changed structure, automatically updates the 3D models and visualize the results in a userfriendly graphical user interface (GUI).

  14. User-friendly interfaces for control of crystallographic experiments at CHESS

    SciTech Connect

    Szebenyi, D. M. E.; Deacon, A.; Ealick, S. E.; LaIuppa, J. M.; Thiel, D. J.

    1997-07-01

    In designing a system to collect high quality diffraction data in an efficient manner, both hardware and software must be considered. This work focuses on the data collection software used at CHESS, the Cornell High Energy Synchrotron source, with emphasis on the interface between the user and the experimental components. For each type of detector used at CHESS, there is a graphical user interface (GUI) enabling the user to easily set up and run an experiment. For the CCD detector from Area Detector Systems Corp., this is a commercial product from ADSC, customized for CHESS. For the Princeton CCD detectors, a GUI has recently been developed to streamline communication between the user and the TV6 program which controls the detector. For Fuji imaging plates, a new GUI controls operation of the oscillation camera, including the imaging plate carousel; scanning of plates is done using the software provided by Fuji. Although these GUI's are not identical, they have numerous similarities, making it easier for users to learn operation of a new detector. They also incorporate error-checking to avoid problems such as overwriting data files or collecting data with no x-rays. Common to experiments with all detectors is a GUI used for operations such as alignment of the optical table on which the oscillation camera is mounted. Integral to a good data collection system is the capability to process diffraction images, for evaluation of crystal quality, determination of data collection strategy, screening of potential derivatives, and so forth. The mccview graphical front-end has been developed to conveniently initiate processing programs, including preliminary routines (correct, getbeam), main analysis routines (xdisp, denzo, scalepack), and the strategy routine m.simulate.

  15. Unassisted 3D camera calibration

    NASA Astrophysics Data System (ADS)

    Atanassov, Kalin; Ramachandra, Vikas; Nash, James; Goma, Sergio R.

    2012-03-01

    With the rapid growth of 3D technology, 3D image capture has become a critical part of the 3D feature set on mobile phones. 3D image quality is affected by the scene geometry as well as on-the-device processing. An automatic 3D system usually assumes known camera poses accomplished by factory calibration using a special chart. In real life settings, pose parameters estimated by factory calibration can be negatively impacted by movements of the lens barrel due to shaking, focusing, or camera drop. If any of these factors displaces the optical axes of either or both cameras, vertical disparity might exceed the maximum tolerable margin and the 3D user may experience eye strain or headaches. To make 3D capture more practical, one needs to consider unassisted (on arbitrary scenes) calibration. In this paper, we propose an algorithm that relies on detection and matching of keypoints between left and right images. Frames containing erroneous matches, along with frames with insufficiently rich keypoint constellations, are detected and discarded. Roll, pitch yaw , and scale differences between left and right frames are then estimated. The algorithm performance is evaluated in terms of the remaining vertical disparity as compared to the maximum tolerable vertical disparity.

  16. Euro3D Science Conference

    NASA Astrophysics Data System (ADS)

    Walsh, J. R.

    2004-02-01

    The Euro3D RTN is an EU funded Research Training Network to foster the exploitation of 3D spectroscopy in Europe. 3D spectroscopy is a general term for spectroscopy of an area of the sky and derives its name from its two spatial + one spectral dimensions. There are an increasing number of instruments which use integral field devices to achieve spectroscopy of an area of the sky, either using lens arrays, optical fibres or image slicers, to pack spectra of multiple pixels on the sky (``spaxels'') onto a 2D detector. On account of the large volume of data and the special methods required to reduce and analyse 3D data, there are only a few centres of expertise and these are mostly involved with instrument developments. There is a perceived lack of expertise in 3D spectroscopy spread though the astronomical community and its use in the armoury of the observational astronomer is viewed as being highly specialised. For precisely this reason the Euro3D RTN was proposed to train young researchers in this area and develop user tools to widen the experience with this particular type of data in Europe. The Euro3D RTN is coordinated by Martin M. Roth (Astrophysikalisches Institut Potsdam) and has been running since July 2002. The first Euro3D science conference was held in Cambridge, UK from 22 to 23 May 2003. The main emphasis of the conference was, in keeping with the RTN, to expose the work of the young post-docs who are funded by the RTN. In addition the team members from the eleven European institutes involved in Euro3D also presented instrumental and observational developments. The conference was organized by Andy Bunker and held at the Institute of Astronomy. There were over thirty participants and 26 talks covered the whole range of application of 3D techniques. The science ranged from Galactic planetary nebulae and globular clusters to kinematics of nearby galaxies out to objects at high redshift. Several talks were devoted to reporting recent observations with newly

  17. Human Motion Tracking and Glove-Based User Interfaces for Virtual Environments in ANVIL

    NASA Technical Reports Server (NTRS)

    Dumas, Joseph D., II

    2002-01-01

    The Army/NASA Virtual Innovations Laboratory (ANVIL) at Marshall Space Flight Center (MSFC) provides an environment where engineers and other personnel can investigate novel applications of computer simulation and Virtual Reality (VR) technologies. Among the many hardware and software resources in ANVIL are several high-performance Silicon Graphics computer systems and a number of commercial software packages, such as Division MockUp by Parametric Technology Corporation (PTC) and Jack by Unigraphics Solutions, Inc. These hardware and software platforms are used in conjunction with various VR peripheral I/O (input / output) devices, CAD (computer aided design) models, etc. to support the objectives of the MSFC Engineering Systems Department/Systems Engineering Support Group (ED42) by studying engineering designs, chiefly from the standpoint of human factors and ergonomics. One of the more time-consuming tasks facing ANVIL personnel involves the testing and evaluation of peripheral I/O devices and the integration of new devices with existing hardware and software platforms. Another important challenge is the development of innovative user interfaces to allow efficient, intuitive interaction between simulation users and the virtual environments they are investigating. As part of his Summer Faculty Fellowship, the author was tasked with verifying the operation of some recently acquired peripheral interface devices and developing new, easy-to-use interfaces that could be used with existing VR hardware and software to better support ANVIL projects.

  18. A flexible user-interface for audiovisual presentation and interactive control in neurobehavioral experiments

    PubMed Central

    Kanwal, Jagmeet S

    2013-01-01

    A major problem facing behavioral neuroscientists is a lack of unified, vendor-distributed data acquisition systems that allow stimulus presentation and behavioral monitoring while recording neural activity. Numerous systems perform one of these tasks well independently, but to our knowledge, a useful package with a straightforward user interface does not exist. Here we describe the development of a flexible, script-based user interface that enables customization for real-time stimulus presentation, behavioral monitoring and data acquisition. The experimental design can also incorporate neural microstimulation paradigms. We used this interface to deliver multimodal, auditory and visual (images or video) stimuli to a nonhuman primate and acquire single-unit data. Our design is cost-effective and works well with commercially available hardware and software. Our design incorporates a script, providing high-level control of data acquisition via a sequencer running on a digital signal processor to enable behaviorally triggered control of the presentation of visual and auditory stimuli. Our experiments were conducted in combination with eye-tracking hardware. The script, however, is designed to be broadly useful to neuroscientists who may want to deliver stimuli of different modalities using any animal model. PMID:24627768

  19. Secure Web-based Ground System User Interfaces over the Open Internet

    NASA Technical Reports Server (NTRS)

    Langston, James H.; Murray, Henry L.; Hunt, Gary R.

    1998-01-01

    A prototype has been developed which makes use of commercially available products in conjunction with the Java programming language to provide a secure user interface for command and control over the open Internet. This paper reports successful demonstration of: (1) Security over the Internet, including encryption and certification; (2) Integration of Java applets with a COTS command and control product; (3) Remote spacecraft commanding using the Internet. The Java-based Spacecraft Web Interface to Telemetry and Command Handling (Jswitch) ground system prototype provides these capabilities. This activity demonstrates the use and integration of current technologies to enable a spacecraft engineer or flight operator to monitor and control a spacecraft from a user interface communicating over the open Internet using standard World Wide Web (WWW) protocols and commercial off-the-shelf (COTS) products. The core command and control functions are provided by the COTS Epoch 2000 product. The standard WWW tools and browsers are used in conjunction with the Java programming technology. Security is provided with the current encryption and certification technology. This system prototype is a step in the direction of giving scientist and flight operators Web-based access to instrument, payload, and spacecraft data.

  20. XOP: A multiplatform graphical user interface for synchrotron radiation spectral and optics calculations

    SciTech Connect

    Sanchez del Rio, M.; Dejus, R.J.

    1997-09-01

    XOP (X-ray OPtics utilities) is a graphical user interface (GUI) created to execute several computer programs that calculate the basic information needed by a synchrotron beamline scientist (designer or experimentalist). Typical examples of such calculations are: insertion device (undulator or wiggler) spectral and angular distributions, mirror and multilayer reflectivities, and crystal diffraction profiles. All programs are provided to the user under a unified GUI, which greatly simplifies their execution. The XOP optics applications (especially mirror calculations) take their basic input (optical constants, compound and mixture tables) from a flexible file-oriented database, which allows the users to select data from a large number of choices and also to customize their own data sets. XOP includes many mathematical and visualization capabilities. It also permits the combination of reflectivities from several mirrors and filters, and their effect, onto a source spectrum. This feature is very useful when calculating thermal load on a series of optical elements. The XOP interface is written in the IDL (Interactive Data Language). An embedded version of XOP, which freely runs under most Unix platforms (HP, Sun, Dec, Linux, etc) and under Windows95 and NT, is available upon request.

  1. Design of user interfaces for selective editing of digital photos on touchscreen devices

    NASA Astrophysics Data System (ADS)

    Binder, Thomas; Steiding, Meikel; Wille, Manuel; Kokemohr, Nils

    2013-03-01

    When editing images it is often desirable to apply a filter with a spatially varying strength. With the usual selection tools like gradient, lasso, brush, or quick selection tools, creating masks containing such spatially varying strength values is time-consuming and cumbersome. We present an interactive filtering approach which allows to process photos selectively without the intermediate step of creating a mask containing strength values. In using this approach, the user only needs to place reference points (called control points) on the image and to adjust the spatial influence and filter strength for each control point. The filter is then applied selectively to the image, with strength values interpolated for each pixel between control points. The interpolation is based on a mixture of distances in space, luminance, and color; it is therefore a low-level operation. Since the main goal of the approach is to make selective image editing intuitive, easy, and playful, emphasis is put on the user interface: We describe the process of developing an existing mouse-driven user interface into a touch-driven one. Many question needed to be answered anew, such as how to present a slider widget on a touchscreen. Several variants are discussed and compared.

  2. CIRCE2/DEKGEN2: A software package for facilitated optical analysis of 3-D distributed solar energy concentrators. Theory and user manual

    SciTech Connect

    Romero, V.J.

    1994-03-01

    CIRCE2 is a computer code for modeling the optical performance of three-dimensional dish-type solar energy concentrators. Statistical methods are used to evaluate the directional distribution of reflected rays from any given point on the concentrator. Given concentrator and receiver geometries, sunshape (angular distribution of incident rays from the sun), and concentrator imperfections such as surface roughness and random deviation in slope, the code predicts the flux distribution and total power incident upon the target. Great freedom exists in the variety of concentrator and receiver configurations that can be modeled. Additionally, provisions for shading and receiver aperturing are included.- DEKGEN2 is a preprocessor designed to facilitate input of geometry, error distributions, and sun models. This manual describes the optical model, user inputs, code outputs, and operation of the software package. A user tutorial is included in which several collectors are built and analyzed in step-by-step examples.

  3. Multithreaded real-time 3D image processing software architecture and implementation

    NASA Astrophysics Data System (ADS)

    Ramachandra, Vikas; Atanassov, Kalin; Aleksic, Milivoje; Goma, Sergio R.

    2011-03-01

    Recently, 3D displays and videos have generated a lot of interest in the consumer electronics industry. To make 3D capture and playback popular and practical, a user friendly playback interface is desirable. Towards this end, we built a real time software 3D video player. The 3D video player displays user captured 3D videos, provides for various 3D specific image processing functions and ensures a pleasant viewing experience. Moreover, the player enables user interactivity by providing digital zoom and pan functionalities. This real time 3D player was implemented on the GPU using CUDA and OpenGL. The player provides user interactive 3D video playback. Stereo images are first read by the player from a fast drive and rectified. Further processing of the images determines the optimal convergence point in the 3D scene to reduce eye strain. The rationale for this convergence point selection takes into account scene depth and display geometry. The first step in this processing chain is identifying keypoints by detecting vertical edges within the left image. Regions surrounding reliable keypoints are then located on the right image through the use of block matching. The difference in the positions between the corresponding regions in the left and right images are then used to calculate disparity. The extrema of the disparity histogram gives the scene disparity range. The left and right images are shifted based upon the calculated range, in order to place the desired region of the 3D scene at convergence. All the above computations are performed on one CPU thread which calls CUDA functions. Image upsampling and shifting is performed in response to user zoom and pan. The player also consists of a CPU display thread, which uses OpenGL rendering (quad buffers). This also gathers user input for digital zoom and pan and sends them to the processing thread.

  4. Towards Perceptual Interface for Visualization Navigation of Large Data Sets Using Gesture Recognition with Bezier Curves and Registered 3-D Data

    SciTech Connect

    Shin, M C; Tsap, L V; Goldgof, D B

    2003-03-20

    This paper presents a gesture recognition system for visualization navigation. Scientists are interested in developing interactive settings for exploring large data sets in an intuitive environment. The input consists of registered 3-D data. A geometric method using Bezier curves is used for the trajectory analysis and classification of gestures. The hand gesture speed is incorporated into the algorithm to enable correct recognition from trajectories with variations in hand speed. The method is robust and reliable: correct hand identification rate is 99.9% (from 1641 frames), modes of hand movements are correct 95.6% of the time, recognition rate (given the right mode) is 97.9%. An application to gesture-controlled visualization of 3D bioinformatics data is also presented.

  5. PLOT3D/AMES, APOLLO UNIX VERSION USING GMR3D (WITH TURB3D)

    NASA Technical Reports Server (NTRS)

    Buning, P.

    1994-01-01

    five groups: 1) Grid Functions for grids, grid-checking, etc.; 2) Scalar Functions for contour or carpet plots of density, pressure, temperature, Mach number, vorticity magnitude, helicity, etc.; 3) Vector Functions for vector plots of velocity, vorticity, momentum, and density gradient, etc.; 4) Particle Trace Functions for rake-like plots of particle flow or vortex lines; and 5) Shock locations based on pressure gradient. TURB3D is a modification of PLOT3D which is used for viewing CFD simulations of incompressible turbulent flow. Input flow data consists of pressure, velocity and vorticity. Typical quantities to plot include local fluctuations in flow quantities and turbulent production terms, plotted in physical or wall units. PLOT3D/TURB3D includes both TURB3D and PLOT3D because the operation of TURB3D is identical to PLOT3D, and there is no additional sample data or printed documentation for TURB3D. Graphical capabilities of PLOT3D version 3.6b+ vary among the implementations available through COSMIC. Customers are encouraged to purchase and carefully review the PLOT3D manual before ordering the program for a specific computer and graphics library. There is only one manual for use with all implementations of PLOT3D, and although this manual generally assumes that the Silicon Graphics Iris implementation is being used, informative comments concerning other implementations appear throughout the text. With all implementations, the visual representation of the object and flow field created by PLOT3D consists of points, lines, and polygons. Points can be represented with dots or symbols, color can be used to denote data values, and perspective is used to show depth. Differences among implementations impact the program's ability to use graphical features that are based on 3D polygons, the user's ability to manipulate the graphical displays, and the user's ability to obtain alternate forms of output. The Apollo implementation of PLOT3D uses some of the capabilities of

  6. PLOT3D/AMES, APOLLO UNIX VERSION USING GMR3D (WITHOUT TURB3D)

    NASA Technical Reports Server (NTRS)

    Buning, P.

    1994-01-01

    five groups: 1) Grid Functions for grids, grid-checking, etc.; 2) Scalar Functions for contour or carpet plots of density, pressure, temperature, Mach number, vorticity magnitude, helicity, etc.; 3) Vector Functions for vector plots of velocity, vorticity, momentum, and density gradient, etc.; 4) Particle Trace Functions for rake-like plots of particle flow or vortex lines; and 5) Shock locations based on pressure gradient. TURB3D is a modification of PLOT3D which is used for viewing CFD simulations of incompressible turbulent flow. Input flow data consists of pressure, velocity and vorticity. Typical quantities to plot include local fluctuations in flow quantities and turbulent production terms, plotted in physical or wall units. PLOT3D/TURB3D includes both TURB3D and PLOT3D because the operation of TURB3D is identical to PLOT3D, and there is no additional sample data or printed documentation for TURB3D. Graphical capabilities of PLOT3D version 3.6b+ vary among the implementations available through COSMIC. Customers are encouraged to purchase and carefully review the PLOT3D manual before ordering the program for a specific computer and graphics library. There is only one manual for use with all implementations of PLOT3D, and although this manual generally assumes that the Silicon Graphics Iris implementation is being used, informative comments concerning other implementations appear throughout the text. With all implementations, the visual representation of the object and flow field created by PLOT3D consists of points, lines, and polygons. Points can be represented with dots or symbols, color can be used to denote data values, and perspective is used to show depth. Differences among implementations impact the program's ability to use graphical features that are based on 3D polygons, the user's ability to manipulate the graphical displays, and the user's ability to obtain alternate forms of output. The Apollo implementation of PLOT3D uses some of the capabilities of

  7. Design and Fabrication of an Instrumented Handrim to Measure the Kinetic and Kinematic Information by the Hand of User for 3D Analysis of Manual Wheelchair Propulsion Dynamics

    PubMed Central

    Mallakzadeh, Mohammadreza; Akbari, Hossein

    2014-01-01

    The repetitious nature of propelling a wheelchair has been associated with the high incidence of injury among manual wheelchair users (MWUs), mainly in the shoulder, elbow and wrist. Recent literature has found a link between handrim biomechanics and risk of injury to the upper extremity. The valid measurement of three-dimensional net joint forces and torques, however, can lead to a better understanding of the mechanisms of injury, the development of prevention techniques, and the reduction of serious injuries to the joints. In this project, an instrumented wheel system was developed to measure the applied loads dynamically by the hand of the user and the angular position of the wheelchair user's hand on the handrim during the propulsion phase. The system is composed of an experimental six-axis load cell, and a wireless eight channel data logger mounted on a wheel hub. The angular position of the wheel is measured by an absolute magnetic encoder. The angular position of the wheelchair user's hand on the handrim during the propulsion phase (ɸ) or point of force application (PFA) is calculated by means of a new-experimental method using 36 pairs of infrared emitter/receiver diodes mounted around the handrim. In this regard, the observed data extracted from an inexperienced able-bodied subject pushed a wheelchair with the instrumented handrim are presented to show the output behavior of the instrumented handrim. The recorded forces and torques were in agreement with previously reported magnitudes. However, this paper can provide readers with some technical insights into possible solutions for measuring the manual wheelchair propulsion biomechanical data. PMID:25426429

  8. Design and Fabrication of an Instrumented Handrim to Measure the Kinetic and Kinematic Information by the Hand of User for 3D Analysis of Manual Wheelchair Propulsion Dynamics.

    PubMed

    Mallakzadeh, Mohammadreza; Akbari, Hossein

    2014-10-01

    The repetitious nature of propelling a wheelchair has been associated with the high incidence of injury among manual wheelchair users (MWUs), mainly in the shoulder, elbow and wrist. Recent literature has found a link between handrim biomechanics and risk of injury to the upper extremity. The valid measurement of three-dimensional net joint forces and torques, however, can lead to a better understanding of the mechanisms of injury, the development of prevention techniques, and the reduction of serious injuries to the joints. In this project, an instrumented wheel system was developed to measure the applied loads dynamically by the hand of the user and the angular position of the wheelchair user's hand on the handrim during the propulsion phase. The system is composed of an experimental six-axis load cell, and a wireless eight channel data logger mounted on a wheel hub. The angular position of the wheel is measured by an absolute magnetic encoder. The angular position of the wheelchair user's hand on the handrim during the propulsion phase (ɸ) or point of force application (PFA) is calculated by means of a new-experimental method using 36 pairs of infrared emitter/receiver diodes mounted around the handrim. In this regard, the observed data extracted from an inexperienced able-bodied subject pushed a wheelchair with the instrumented handrim are presented to show the output behavior of the instrumented handrim. The recorded forces and torques were in agreement with previously reported magnitudes. However, this paper can provide readers with some technical insights into possible solutions for measuring the manual wheelchair propulsion biomechanical data. PMID:25426429

  9. 3D Imaging for hand gesture recognition: Exploring the software-hardware interaction of current technologies

    NASA Astrophysics Data System (ADS)

    Periverzov, Frol; Ilieş, Horea T.

    2012-09-01

    Interaction with 3D information is one of the fundamental and most familiar tasks in virtually all areas of engineering and science. Several recent technological advances pave the way for developing hand gesture recognition capabilities available to all, which will lead to more intuitive and efficient 3D user interfaces (3DUI). These developments can unlock new levels of expression and productivity in all activities concerned with the creation and manipulation of virtual 3D shapes and, specifically, in engineering design. Building fully automated systems for tracking and interpreting hand gestures requires robust and efficient 3D imaging techniques as well as potent shape classifiers. We survey and explore current and emerging 3D imaging technologies, and focus, in particular, on those that can be used to build interfaces between the users' hands and the machine. The purpose of this paper is to categorize and highlight the relevant differences between these existing 3D imaging approaches in terms of the nature of the information provided, output data format, as well as the specific conditions under which these approaches yield reliable data. Furthermore we explore the impact of each of these approaches on the computational cost and reliability of the required image processing algorithms. Finally we highlight the main challenges and opportunities in developing natural user interfaces based on hand gestures, and conclude with some promising directions for future research. [Figure not available: see fulltext.

  10. Interfacing Microcomputers: A Brief Guide for the Scientific User of S-100, TRS-80, PET, and Apple Microcomputers.

    ERIC Educational Resources Information Center

    Razlaff, Kanneth L.

    1981-01-01

    Presents information on interfacing microcomputers for scientific users of S-100, TRS-80, PET, and Apple microcomputers, including device-select pulses, programing considerations, data input, data output, and power supplies. (JN)

  11. Graphical user interface (GUIDE) and semi-automatic system for the acquisition of anaglyphs

    NASA Astrophysics Data System (ADS)

    Canchola, Marco A.; Arízaga, Juan A.; Cortés, Obed; Tecpanecatl, Eduardo; Cantero, Jose M.

    2013-09-01

    Diverse educational experiences have shown greater acceptance of children to ideas related to science, compared with adults. That fact and showing great curiosity are factors to consider to undertake scientific outreach efforts for children, with prospects of success. Moreover now 3D digital images have become a topic that has gained importance in various areas, entertainment, film and video games mainly, but also in areas such as medical practice transcendental in disease detection This article presents a system model for 3D images for educational purposes that allows students of various grade levels, school and college, have an approach to image processing, explaining the use of filters for stereoscopic images that give brain impression of depth. The system is based on one of two hardware elements, centered on an Arduino board, and a software based on Matlab. The paper presents the design and construction of each of the elements, also presents information on the images obtained and finally how users can interact with the device.

  12. Unsteady coupled 3D calculations of melt flow, interface shape, and species transport for directional solidification of silicon in a traveling magnetic field

    NASA Astrophysics Data System (ADS)

    Dadzis, K.; Vizman, D.; Friedrich, J.

    2013-03-01

    Directional solidification of large multi-crystalline silicon ingots is a distinctly unsteady process with a complex interaction between melt flow, crystallization interface, and species transport. Both the different time-scales and the three-dimensional character make numerical simulations of this process a challenging task. The complexity of such simulations increases further if external magnetic fields are used to enhance the melt flow. In this contribution, several three-dimensional coupled unsteady calculations are carried out for a 22×22×11 cm3 silicon melt directionally solidified in a traveling magnetic field. The justification of various approximations in the numerical models is discussed with an emphasis on the frequently used quasi steady-state models for the calculation of the interface shape. It is shown that an upward traveling magnetic field leads to a symmetric concave interface shape while a downward field results in a convex interface with a distinct asymmetry at the current supplies. These results agree in both unsteady and quasi steady-state calculations, but only unsteady calculations reveal the flow-induced local oscillations of the interface. The unsteady segregation process of carbon and oxygen impurities exhibits a non-uniform concentration along the crystallization interface although the bulk concentration is near to the complete mixing limit in the cases with a traveling magnetic field.

  13. Design and usability study of an iconic user interface to ease information retrieval of medical guidelines

    PubMed Central

    Griffon, Nicolas; Kerdelhué, Gaétan; Hamek, Saliha; Hassler, Sylvain; Boog, César; Lamy, Jean-Baptiste; Duclos, Catherine; Venot, Alain; Darmoni, Stéfan J

    2014-01-01

    Background and objective Doc'CISMeF (DC) is a semantic search engine used to find resources in CISMeF-BP, a quality controlled health gateway, which gathers guidelines available on the internet in French. Visualization of Concepts in Medicine (VCM) is an iconic language that may ease information retrieval tasks. This study aimed to describe the creation and evaluation of an interface integrating VCM in DC in order to make this search engine much easier to use. Methods Focus groups were organized to suggest ways to enhance information retrieval tasks using VCM in DC. A VCM interface was created and improved using the ergonomic evaluation approach. 20 physicians were recruited to compare the VCM interface with the non-VCM one. Each evaluator answered two different clinical scenarios in each interface. The ability and time taken to select a relevant resource were recorded and compared. A usability analysis was performed using the System Usability Scale (SUS). Results The VCM interface contains a filter based on icons, and icons describing each resource according to focus group recommendations. Some ergonomic issues were resolved before evaluation. Use of VCM significantly increased the success of information retrieval tasks (OR=11; 95% CI 1.4 to 507). Nonetheless, it took significantly more time to find a relevant resource with VCM interface (101 vs 65 s; p=0.02). SUS revealed ‘good’ usability with an average score of 74/100. Conclusions VCM was successfully implemented in DC as an option. It increased the success rate of information retrieval tasks, despite requiring slightly more time, and was well accepted by end-users. PMID:24650636

  14. Payload/GSE/data system interface: Users guide for the VPF (Vertical Processing Facility)

    NASA Astrophysics Data System (ADS)

    1993-09-01

    Payload/GSE/data system interface users guide for the Vertical Processing Facility is presented. The purpose of the document is three fold. First, the simulated Payload and Ground Support Equipment (GSE) Data System Interface, which is also known as the payload T-0 (T-Zero) System is described. This simulated system is located with the Cargo Integration Test Equipment (CITE) in the Vertical Processing Facility (VPF) that is located in the KSC Industrial Area. The actual Payload T-0 System consists of the Orbiter, Mobile Launch Platforms (MLPs), and Launch Complex (LC) 39A and B. This is referred to as the Pad Payload T-0 System (Refer to KSC-DL-116 for Pad Payload T-0 System description). Secondly, information is provided to the payload customer of differences between this simulated system and the actual system. Thirdly, a reference guide of the VPF Payload T-0 System for both KSC and payload customer personnel is provided.

  15. Payload/GSE/data system interface: Users guide for the VPF (Vertical Processing Facility)

    NASA Technical Reports Server (NTRS)

    1993-01-01

    Payload/GSE/data system interface users guide for the Vertical Processing Facility is presented. The purpose of the document is three fold. First, the simulated Payload and Ground Support Equipment (GSE) Data System Interface, which is also known as the payload T-0 (T-Zero) System is described. This simulated system is located with the Cargo Integration Test Equipment (CITE) in the Vertical Processing Facility (VPF) that is located in the KSC Industrial Area. The actual Payload T-0 System consists of the Orbiter, Mobile Launch Platforms (MLPs), and Launch Complex (LC) 39A and B. This is referred to as the Pad Payload T-0 System (Refer to KSC-DL-116 for Pad Payload T-0 System description). Secondly, information is provided to the payload customer of differences between this simulated system and the actual system. Thirdly, a reference guide of the VPF Payload T-0 System for both KSC and payload customer personnel is provided.

  16. Development and Evaluation of Disaster Information Management System Using Digital Pens and Tabletop User Interfaces

    NASA Astrophysics Data System (ADS)

    Fukada, Hidemi; Kobayashi, Kazue; Satou, Kenji; Kawana, Hideyuki; Masuda, Tomohiro

    Most traditional disaster information systems are necessary to post expert staff with high computer literacy to operate the system quickly and correctly in the tense situation when a disaster occurs. However, in the current disaster response system of local governments, it is not easy for local governments to post such expert staff because they are struggling with staff cuts due to administrative and fiscal reform. In this research, we propose a disaster information management system that can be easily operated, even under the disorderly conditions of a disaster, by municipal personnel in charge of disaster management. This system achieves usability enabling easy input of damage information, even by local government staff with no expertise, by using a digital pen and tabletop user interface. Evaluation was conducted by prospective users using a prototype, and the evaluation results are satisfactory with regard to the function and operationality of the proposed system.

  17. Development and implementation of (Q)SAR modeling within the CHARMMing web-user interface.

    PubMed

    Weidlich, Iwona E; Pevzner, Yuri; Miller, Benjamin T; Filippov, Igor V; Woodcock, H Lee; Brooks, Bernard R

    2015-01-01

    Recent availability of large publicly accessible databases of chemical compounds and their biological activities (PubChem, ChEMBL) has inspired us to develop a web-based tool for structure activity relationship and quantitative structure activity relationship modeling to add to the services provided by CHARMMing (www.charmming.org). This new module implements some of the most recent advances in modern machine learning algorithms-Random Forest, Support Vector Machine, Stochastic Gradient Descent, Gradient Tree Boosting, so forth. A user can import training data from Pubchem Bioassay data collections directly from our interface or upload his or her own SD files which contain structures and activity information to create new models (either categorical or numerical). A user can then track the model generation process and run models on new data to predict activity. PMID:25362883

  18. Development and implementation of (Q)SAR modeling within the CHARMMing Web-user interface

    PubMed Central

    Weidlich, Iwona E.; Pevzner, Yuri; Miller, Benjamin T.; Filippov, Igor V.; Woodcock, H. Lee; Brooks, Bernard R.

    2014-01-01

    Recent availability of large publicly accessible databases of chemical compounds and their biological activities (PubChem, ChEMBL) has inspired us to develop a Web-based tool for SAR and QSAR modeling to add to the services provided by CHARMMing (www.charmming.org). This new module implements some of the most recent advances in modern machine learning algorithms – Random Forest, Support Vector Machine (SVM), Stochastic Gradient Descent, Gradient Tree Boosting etc. A user can import training data from Pubchem Bioassay data collections directly from our interface or upload his or her own SD files which contain structures and activity information to create new models (either categorical or numerical). A user can then track the model generation process and run models on new data to predict activity. PMID:25362883

  19. Initial Experiments with the Leap Motion as a User Interface in Robotic Endonasal Surgery

    PubMed Central

    Travaglini, T. A.; Swaney, P. J.; Weaver, Kyle D.; Webster, R. J.

    2016-01-01

    The Leap Motion controller is a low-cost, optically-based hand tracking system that has recently been introduced on the consumer market. Prior studies have investigated its precision and accuracy, toward evaluating its usefulness as a surgical robot master interface. Yet due to the diversity of potential slave robots and surgical procedures, as well as the dynamic nature of surgery, it is challenging to make general conclusions from published accuracy and precision data. Thus, our goal in this paper is to explore the use of the Leap in the specific scenario of endonasal pituitary surgery. We use it to control a concentric tube continuum robot in a phantom study, and compare user performance using the Leap to previously published results using the Phantom Omni. We find that the users were able to achieve nearly identical average resection percentage and overall surgical duration with the Leap. PMID:26752501

  20. Two graphical user interfaces for managing and analyzing MODFLOW groundwater-model scenarios

    USGS Publications Warehouse

    Banta, Edward R.

    2014-01-01

    Scenario Manager and Scenario Analyzer are graphical user interfaces that facilitate the use of calibrated, MODFLOW-based groundwater models for investigating possible responses to proposed stresses on a groundwater system. Scenario Manager allows a user, starting with a calibrated model, to design and run model scenarios by adding or modifying stresses simulated by the model. Scenario Analyzer facilitates the process of extracting data from model output and preparing such display elements as maps, charts, and tables. Both programs are designed for users who are familiar with the science on which groundwater modeling is based but who may not have a groundwater modeler’s expertise in building and calibrating a groundwater model from start to finish. With Scenario Manager, the user can manipulate model input to simulate withdrawal or injection wells, time-variant specified hydraulic heads, recharge, and such surface-water features as rivers and canals. Input for stresses to be simulated comes from user-provided geographic information system files and time-series data files. A Scenario Manager project can contain multiple scenarios and is self-documenting. Scenario Analyzer can be used to analyze output from any MODFLOW-based model; it is not limited to use with scenarios generated by Scenario Manager. Model-simulated values of hydraulic head, drawdown, solute concentration, and cell-by-cell flow rates can be presented in display elements. Map data can be represented as lines of equal value (contours) or as a gradated color fill. Charts and tables display time-series data obtained from output generated by a transient-state model run or from user-provided text files of time-series data. A display element can be based entirely on output of a single model run, or, to facilitate comparison of results of multiple scenarios, an element can be based on output from multiple model runs. Scenario Analyzer can export display elements and supporting metadata as a Portable