Science.gov

Sample records for accelerate cloud rendering

  1. GPU accelerating technique for rendering implicitly represented vasculatures.

    PubMed

    Hong, Qingqi; Wang, Beizhan; Li, Qingde; Li, Yan; Wu, Qingqiang

    2014-01-01

    With the flooding datasets of medical Computed Tomography (CT) and Magnetic Resonance Imaging (MRI), implicit modeling techniques are increasingly applied to reconstruct the human organs, especially the vasculature. However, displaying implicitly represented geometric objects arises heavy computational burden. In this study, a Graphics Processing Unit (GPU) accelerating technique was developed for high performance rendering of implicitly represented objects, especially the vasculatures. The experimental results suggested that the rendering performance was greatly enhanced via exploiting the advantages of modern GPUs.

  2. Techniques for efficient cloud modeling, simulation and rendering

    NASA Astrophysics Data System (ADS)

    Wang, Bei

    Realistic cloud simulation and rending find applications in many 3D applications such as high-quality 3D film production and realistic 3D flight simulation. However, the infinite variation in the cloud shape and appearance make cloud simulation and rendering a challenge in terms of complexity and realisticity. The major focus of this work is on efficient and realistic cloud simulation. We adopt a similarity approach to describe the characteristics of simple fluid flow without rigorously solving the governing PDEs. Based on the similarity solution of turbulent thermals, plumes and vortex rings in stable stratified fluids or unstable environments, we propose three methods for cloud simulation and modeling. First, a two-stage cloud simulation method is proposed to model the cloud formation process. At the first stage, instead of solving PDEs for the velocity profile, cloud formation is obtained using a lower level building block; namely, particle simulation. New attributes of particles are incorporated to meet the modeling requirement, e.g., the condensation time and density of particles. For particle motion, the characteristics of the convective process is captured by the thermal similarity solution consistent with the governing Navier-Stoke equation. At the second stage, we consider the process of being condensed into the visible water droplet. The voxel is used to store the water vapor density and the water droplet density. Due to the release of latent heat, we choose to have a small scale convective process. Finally, the cloud droplet density is rendered using a two-pass rendering method and multiple scattering to result in the high albedo property of the cloud. Then, a decoupling cloud simulation method that divides three spatial dimension into independent horizontal and vertical dimensions is proposed. With the assumption that the radial profiles at all heights are similar, we choose several key frame layers only for actual 2D calculation, interpolate other

  3. Distributed Dimensonality-Based Rendering of LIDAR Point Clouds

    NASA Astrophysics Data System (ADS)

    Brédif, M.; Vallet, B.; Ferrand, B.

    2015-08-01

    Mobile Mapping Systems (MMS) are now commonly acquiring lidar scans of urban environments for an increasing number of applications such as 3D reconstruction and mapping, urban planning, urban furniture monitoring, practicability assessment for persons with reduced mobility (PRM)... MMS acquisitions are usually huge enough to incur a usability bottleneck for the increasing number of non-expert user that are not trained to process and visualize these huge datasets through specific softwares. A vast majority of their current need is for a simple 2D visualization that is both legible on screen and printable on a static 2D medium, while still conveying the understanding of the 3D scene and minimizing the disturbance of the lidar acquisition geometry (such as lidar shadows). The users that motivated this research are, by law, bound to precisely georeference underground networks for which they currently have schematics with no or poor absolute georeferencing. A solution that may fit their needs is thus a 2D visualization of the MMS dataset that they could easily interpret and on which they could accurately match features with their user datasets they would like to georeference. Our main contribution is two-fold. First, we propose a 3D point cloud stylization for 2D static visualization that leverages a Principal Component Analysis (PCA)-like local geometry analysis. By skipping the usual and error-prone estimation of a ground elevation, this rendering is thus robust to non-flat areas and has no hard-to-tune parameters such as height thresholds. Second, we implemented the corresponding rendering pipeline so that it can scale up to arbitrary large datasets by leveraging the Spark framework and its Resilient Distributed Dataset (RDD) and Dataframe abstractions.

  4. Electron Cloud Effects in Accelerators

    SciTech Connect

    Furman, M.A.

    2012-11-30

    Abstract We present a brief summary of various aspects of the electron-cloud effect (ECE) in accelerators. For further details, the reader is encouraged to refer to the proceedings of many prior workshops, either dedicated to EC or with significant EC contents, including the entire ?ECLOUD? series [1?22]. In addition, the proceedings of the various flavors of Particle Accelerator Conferences [23] contain a large number of EC-related publications. The ICFA Beam Dynamics Newsletter series [24] contains one dedicated issue, and several occasional articles, on EC. An extensive reference database is the LHC website on EC [25].

  5. Application of cellular automata approach for cloud simulation and rendering

    SciTech Connect

    Christopher Immanuel, W.; Paul Mary Deborrah, S.; Samuel Selvaraj, R.

    2014-03-15

    Current techniques for creating clouds in games and other real time applications produce static, homogenous clouds. These clouds, while viable for real time applications, do not exhibit an organic feel that clouds in nature exhibit. These clouds, when viewed over a time period, were able to deform their initial shape and move in a more organic and dynamic way. With cloud shape technology we should be able in the future to extend to create even more cloud shapes in real time with more forces. Clouds are an essential part of any computer model of a landscape or an animation of an outdoor scene. A realistic animation of clouds is also important for creating scenes for flight simulators, movies, games, and other. Our goal was to create a realistic animation of clouds.

  6. Artist's Rendering of Multiple Whirlpools in a Sodium Gas Cloud

    NASA Technical Reports Server (NTRS)

    2003-01-01

    This image depicts the formation of multiple whirlpools in a sodium gas cloud. Scientists who cooled the cloud and made it spin created the whirlpools in a Massachusetts Institute of Technology laboratory, as part of NASA-funded research. This process is similar to a phenomenon called starquakes that appear as glitches in the rotation of pulsars in space. MIT's Wolgang Ketterle and his colleagues, who conducted the research under a grant from the Biological and Physical Research Program through NASA's Jet Propulsion Laboratory, Pasadena, Calif., cooled the sodium gas to less than one millionth of a degree above absolute zero (-273 Celsius or -460 Fahrenheit). At such extreme cold, the gas cloud converts to a peculiar form of matter called Bose-Einstein condensate, as predicted by Albert Einstein and Satyendra Bose of India in 1927. No physical container can hold such ultra-cold matter, so Ketterle's team used magnets to keep the cloud in place. They then used a laser beam to make the gas cloud spin, a process Ketterle compares to stroking a ping-pong ball with a feather until it starts spirning. The spinning sodium gas cloud, whose volume was one- millionth of a cubic centimeter, much smaller than a raindrop, developed a regular pattern of more than 100 whirlpools.

  7. Fusion Render Cloud System for 3D Contents Using a Super Computer

    NASA Astrophysics Data System (ADS)

    Choi, E.-Jung; Kim, Seoksoo

    This study develops a SOHO RenderFarm system suitable for a lab environment through data collection and professional education, implements a user environment which is the same as a super computer, analyzes rendering problems that may arise from use of a super computer and then designs a FRC(Fusion Render Cloud) system. Also, clients can access the SOHO RenderFarm system through networks, and the FRC system completed in a test environment can be interlinked with external networks of a super computer.

  8. A proxy method for real-time 3-DOF haptic rendering of streaming point cloud data.

    PubMed

    Rydén, Fredrik; Chizeck, Howard Jay

    2013-01-01

    This paper presents a new haptic rendering method for streaming point cloud data. It provides haptic rendering of moving physical objects using data obtained from RGB-D cameras. Thus, real-time haptic interaction with moving objects can be achieved using noncontact sensors. This method extends "virtual coupling"-based proxy methods in a way that does not require preprocessing of points and allows for spatial point cloud discontinuities. The key ideas of the algorithm are iterative motion of the proxy with respect to the points, and the use of a variable proxy step size that results in better accuracy for short proxy movements and faster convergence for longer movements. This method provides highly accurate haptic interaction for geometries in which the proxy can physically fit. Another advantage is a significant reduction in the risk of "pop through" during haptic interaction with dynamic point clouds, even in the presence of noise. This haptic rendering method is computationally efficient; it can run in real time on available personal computers without the need for downsampling of point clouds from commercially available depth cameras.

  9. Ice Clouds in Martian Arctic (Accelerated Movie)

    NASA Technical Reports Server (NTRS)

    2008-01-01

    Clouds scoot across the Martian sky in a movie clip consisting of 10 frames taken by the Surface Stereo Imager on NASA's Phoenix Mars Lander.

    This clip accelerates the motion. The camera took these 10 frames over a 10-minute period from 2:52 p.m. to 3:02 p.m. local solar time at the Phoenix site during Sol 94 (Aug. 29), the 94th Martian day since landing.

    Particles of water-ice make up these clouds, like ice-crystal cirrus clouds on Earth. Ice hazes have been common at the Phoenix site in recent days.

    The camera took these images as part of a campaign by the Phoenix team to see clouds and track winds. The view is toward slightly west of due south, so the clouds are moving westward or west-northwestward.

    The clouds are a dramatic visualization of the Martian water cycle. The water vapor comes off the north pole during the peak of summer. The northern-Mars summer has just passed its peak water-vapor abundance at the Phoenix site. The atmospheric water is available to form into clouds, fog and frost, such as the lander has been observing recently.

    The Phoenix Mission is led by the University of Arizona, Tucson, on behalf of NASA. Project management of the mission is by NASA's Jet Propulsion Laboratory, Pasadena, Calif. Spacecraft development is by Lockheed Martin Space Systems, Denver.

  10. Three-dimensional rendering of computer-generated holograms acquired from point-clouds on light field displays

    NASA Astrophysics Data System (ADS)

    Symeonidou, Athanasia; Blinder, David; Ceulemans, Beerend; Munteanu, Adrian; Schelkens, Peter

    2016-09-01

    Holograms, either optically acquired or simulated numerically from 3D datasets, such as point clouds, have special rendering requirements for display. Evaluating the quality of hologram generation techniques is not straightforward, since high-quality holographic display technologies are still immature, In this paper we present a framework for three-dimensional rendering of colour computer-generated holograms (CGHs) acquired from point-clouds, on high-end light field displays. This allows for the rendering of holographic content with horizontal parallax and wide viewing angle. We deploy prior work, namely a fast CGH method that inherently handles occlusion problems to acquire high quality colour holograms from point clouds. Our experiments showed that rendering holograms with the proposed framework provides 3D effect with depth disparity and horizontal-only with wide viewing angle. Therefore, it allows for the evaluation of CGH techniques regarding functional properties such as depth cues and efficient occlusion handling.

  11. Nighttime Clouds in Martian Arctic (Accelerated Movie)

    NASA Technical Reports Server (NTRS)

    2008-01-01

    An angry looking sky is captured in a movie clip consisting of 10 frames taken by the Surface Stereo Imager on NASA's Phoenix Mars Lander.

    The clip accelerates the motion. The images were take around 3 a.m. local solar time at the Phoenix site during Sol 95 (Aug. 30), the 95th Martian day since landing.

    The swirling clouds may be moving generally in a westward direction over the lander.

    The Phoenix Mission is led by the University of Arizona, Tucson, on behalf of NASA. Project management of the mission is by NASA's Jet Propulsion Laboratory, Pasadena, Calif. Spacecraft development is by Lockheed Martin Space Systems, Denver.

  12. The D-FCM partitioned D-BSP tree for massive point cloud data access and rendering

    NASA Astrophysics Data System (ADS)

    Zhang, Yi

    2016-10-01

    The spatial partitioning of massive point cloud data involves dividing the space into a multi-tree structure step by step, so as to achieve the purpose of fast access and to render the point cloud. The current methods are based on spatial regularity and equal division, which is not consistent with the irregular and non-uniform distribution of most point clouds. This paper presents a directional fuzzy c-means (D-FCM) method for irregular spatial partitioning. The distance metric is weighted by a direction coefficient, which is determined by the eigenvalue of the point cloud. The orientation of each node is adaptively calculated by principal component analysis of the point cloud, and Karhunen-Loeve (KL) transform is applied to the points coordinates in node. A binary space partitioning (BSP) tree structure is used to partition the point cloud data node by node, and a directional BSP (D-BSP) tree is formed. The D-BSP tree structure was tested with point clouds of 0.1 million to over 2 billion points (up to 60 GB). The experimental results showed that the D-BSP tree can ensure that the bounding boxes are close to the actual spatial distribution of the point cloud, it can completely expand along the spatial configuration of the point cloud without generating unnecessary partitioning, and it can achieve a higher rendering speed with less memory requirement.

  13. Numerical Studies of Ablative Mass Loss from Wind Accelerated Clouds.

    NASA Astrophysics Data System (ADS)

    Knerr, Jeffrey Matthew

    1993-01-01

    We have used numerical hydrodynamics to study the acceleration of dense gas clouds via wind ram pressure. Our goal has been to examine a model for the explanation of broad absorption lines (BALs) seen in the spectra of a certain fraction of observed QSOs. This model postulates cool dense clouds moving at very high speeds as the source of the BALs. Furthermore, it invokes simple wind ram pressure as the acceleration mechanism for the clouds. A crucial question is whether the clouds can survive potentially disruptive fluid instabilities, allowing time for acceleration to speeds comparable to the wind velocity. Linear stability arguments imply Rayleigh-Taylor (RT) instability growth occurs on time scales much shorter than the acceleration time scale. These arguments conclude acceleration via ram pressure cannot produce bulk cloud velocities in excess of the cloud's internal sound speed. Our simulations show this is simply not true. We present two-dimensional slab-symmetric simulations where clouds are accelerated to speeds close to an order of magnitude greater than their internal sound speed. Ablative mass loss by the flow of shocked wind gas around the periphery of the clouds acts to limit the growth of potentially disruptive instabilities. Simulations run at different computational grid resolutions clearly show the stabilizing effect ablation has on the evolution of the clouds. Simplified models for line profiles have been developed using mass-velocity histograms generated from the numerical simulations. There is good qualitative agreement between the simulated line profiles and observed BAL profiles.

  14. ClipCard: Sharable, Searchable Visual Metadata Summaries on the Cloud to Render Big Data Actionable

    NASA Astrophysics Data System (ADS)

    Saripalli, P.; Davis, D.; Cunningham, R.

    2013-12-01

    Research firm IDC estimates that approximately 90 percent of the Enterprise Big Data go un-analyzed, as 'dark data' - an enormous corpus of undiscovered, untagged information residing on data warehouses, servers and Storage Area Networks (SAN). In the geosciences, these data range from unpublished model runs to vast survey data assets to raw sensor data. Many of these are now being collected instantaneously, at a greater volume and in new data formats. Not all of these data can be analyzed, nor processed in real time, and their features may not be well described at the time of collection. These dark data are a serious data management problem for science organizations of all types, especially ones with mandated or required data reporting and compliance requirements. Additionally, data curators and scientists are encouraged to quantify the impact of their data holdings as a way to measure research success. Deriving actionable insights is the foremost goal of Big Data Analytics (BDA), which is especially true with geoscience, given its direct impact on most of the pressing global issues. Clearly, there is a pressing need for innovative approaches to making dark data discoverable, measurable, and actionable. We report on ClipCard, a Cloud-based SaaS analytic platform for instant summarization, quick search, visualization and easy sharing of metadata summaries form the Dark Data at hierarchical levels of detail, thus rendering it 'white', i.e., actionable. We present a use case of the ClipCard platform, a cloud-based application which helps generate (abstracted) visual metadata summaries and meta-analytics for environmental data at hierarchical scales within and across big data containers. These summaries and analyses provide important new tools for managing big data and simplifying collaboration through easy to deploy sharing APIs. The ClipCard application solves a growing data management bottleneck by helping enterprises and large organizations to summarize, search

  15. Surfatron accelerator in the local interstellar cloud

    NASA Astrophysics Data System (ADS)

    Loznikov, V. M.; Erokhin, N. S.; Zol'nikova, N. N.; Mikhailovskaya, L. A.

    2017-01-01

    Taking into account results of numerous experiments, the variability of the energy spectra of cosmic rays (protons and helium nuclei) in the energy range of 10 GeV to 107 GeV is explained on the basis of a hypothesis of the existence of two variable sources close to the Sun. The first (soft) surfatron source (with a size of 100 AU) is located at the periphery of the heliosphere. The second (hard) surfatron source (with a size of 1 pc) is situated in the Local Interstellar Cloud (LIC) at a distance of <1 pc. The constant background is described by a power-law spectrum with a slope of 2.75. The variable heliospheric surfatron source is described by a power-law spectrum with a variable amplitude, slope, and cutoff energy, the maximum cutoff energy being in the range of E CH/ Z < 1000 GeV. The variable surfatron source in the LIC is described by a power-law spectrum with a variable amplitude, slope, and cut-off energy, the maximum cut-off energy being E CL/ Z ≤ 3 × 106 GeV. The proposed model is used to approximate data from several experiments performed at close times. The energy of each cosmic-ray component is calculated. The possibility of surfatron acceleration of Fe nuclei ( Z = 26) in the LIC up to an energy of E CL 1017 eV and electron and positrons to the "knee" in the energy spectrum is predicted. By numerically solving a system of nonlinear equations describing the interaction between an electromagnetic wave and a charged particle with an energy of up to E/ Z 3 × 106 GeV, the possibility of trapping, confinement, and acceleration of charged cosmic-ray particles by a quasi-longitudinal plasma wave is demonstrated.

  16. Measurement of Electron Clouds in Large Accelerators by Microwave Dispersion

    SciTech Connect

    De Santis, S.; Byrd, J.M.; Caspers, F.; Krasnykh, A.; Kroyer, T.; Pivi, M.T.F.; Sonnad, K.G.; /LBL, Berkeley

    2008-03-19

    Clouds of low energy electrons in the vacuum beam pipes of accelerators of positively charged particle beams present a serious limitation for operation at high currents. Furthermore, it is difficult to probe their density over substantial lengths of the beam pipe. We have developed a novel technique to directly measure the electron cloud density via the phase shift induced in a TE wave transmitted over a section of the accelerator and used it to measure the average electron cloud density over a 50 m section in the positron ring of the PEP-II collider at the Stanford Linear Accelerator Center.

  17. Measurement of electron clouds in large accelerators by microwave dispersion.

    PubMed

    De Santis, S; Byrd, J M; Caspers, F; Krasnykh, A; Kroyer, T; Pivi, M T F; Sonnad, K G

    2008-03-07

    Clouds of low energy electrons in the vacuum beam pipes of accelerators of positively charged particle beams present a serious limitation for operation at high currents. Furthermore, it is difficult to probe their density over substantial lengths of the beam pipe. We have developed a novel technique to directly measure the electron cloud density via the phase shift induced in a TE wave transmitted over a section of the accelerator and used it to measure the average electron cloud density over a 50 m section in the positron ring of the PEP-II collider at the Stanford Linear Accelerator Center.

  18. Cloud-based Monte Carlo modelling of BSSRDF for the rendering of human skin appearance (Conference Presentation)

    NASA Astrophysics Data System (ADS)

    Doronin, Alexander; Rushmeier, Holly E.; Meglinski, Igor; Bykov, Alexander V.

    2016-03-01

    We present a new Monte Carlo based approach for the modelling of Bidirectional Scattering-Surface Reflectance Distribution Function (BSSRDF) for accurate rendering of human skin appearance. The variations of both skin tissues structure and the major chromophores are taken into account correspondingly to the different ethnic and age groups. The computational solution utilizes HTML5, accelerated by the graphics processing units (GPUs), and therefore is convenient for the practical use at the most of modern computer-based devices and operating systems. The results of imitation of human skin reflectance spectra, corresponding skin colours and examples of 3D faces rendering are presented and compared with the results of phantom studies.

  19. Accelerating Time-Varying Hardware Volume Rendering Using TSP Trees and Color-Based Error Metrics

    NASA Technical Reports Server (NTRS)

    Ellsworth, David; Chiang, Ling-Jen; Shen, Han-Wei; Kwak, Dochan (Technical Monitor)

    2000-01-01

    This paper describes a new hardware volume rendering algorithm for time-varying data. The algorithm uses the Time-Space Partitioning (TSP) tree data structure to identify regions within the data that have spatial or temporal coherence. By using this coherence, the rendering algorithm can improve performance when the volume data is larger than the texture memory capacity by decreasing the amount of textures required. This coherence can also allow improved speed by appropriately rendering flat-shaded polygons instead of textured polygons, and by not rendering transparent regions. To reduce the polygonization overhead caused by the use of the hierarchical data structure, we introduce an optimization method using polygon templates. The paper also introduces new color-based error metrics, which more accurately identify coherent regions compared to the earlier scalar-based metrics. By showing experimental results from runs using different data sets and error metrics, we demonstrate that the new methods give substantial improvements in volume rendering performance.

  20. Modeling electron cloud dynamics in high-frequency accelerators

    NASA Astrophysics Data System (ADS)

    Veitzer, Seth A.; Stoltz, Peter H.

    2017-03-01

    The dynamics of electron cloud buildup, saturation, and dissipation represent a complex interaction between accelerator and beam parameters. In many accelerators bunch charges are large and beam frequencies are small. In this case electrons have a good probability of being accelerated to the opposite side of the beam pipe before the next bunch crossing. If the time for electrons to drift across the beam pipe is less than the time to the next bunch crossing the cloud density can build up rapidly under this scenario. However, in accelerators where buch charges are small and beam frequencies are large, electrons created by secondary electron emission will not be accelerated to the opposite wall before the next bunch crossing. In this case the time for a cloud to build up is larger, but the amount of electron cloud that exists close to the beam may be increased. In this paper, we report simulation results for modeling of electron cloud buildup and dynamics in high-frequency accelerators. We model parameters relevant to the JLab Electron-Ion Collider (JLEIC) that is currently being designed. We consider beam frequencies up to 476 MHz for a variety of different ions, from protons up to Pb (82+), and with bunch charges ranging from 4.2 × 109 (p) to 0.05 × 109 (Pb) ions per bunch, and ion energies from 100 (p) - 40 (Pb) GeV/u. We compare simulations of electron cloud buildup and dynamics for these different cases, and contrast with similar simulations of proton-driven electron cloud buildup in the Fermilab recycler under the PIP-II upgrade scenario, with a frequency of 52.8 MHz, bunch charge of 80 × 109 p/bunch, and energies ranging from 8 - 20 GeV.

  1. Comparative analysis of video processing and 3D rendering for cloud video games using different virtualization technologies

    NASA Astrophysics Data System (ADS)

    Bada, Adedayo; Alcaraz-Calero, Jose M.; Wang, Qi; Grecos, Christos

    2014-05-01

    This paper describes a comprehensive empirical performance evaluation of 3D video processing employing the physical/virtual architecture implemented in a cloud environment. Different virtualization technologies, virtual video cards and various 3D benchmarks tools have been utilized in order to analyse the optimal performance in the context of 3D online gaming applications. This study highlights 3D video rendering performance under each type of hypervisors, and other factors including network I/O, disk I/O and memory usage. Comparisons of these factors under well-known virtual display technologies such as VNC, Spice and Virtual 3D adaptors reveal the strengths and weaknesses of the various hypervisors with respect to 3D video rendering and streaming.

  2. Progress in Modeling Electron Cloud Effects in HIF Accelerators

    NASA Astrophysics Data System (ADS)

    Cohen, R. H.; Friedman, A.; Molvik, A. W.; Azevedo, A.; Vay, J.-L.; Furman, M. A.; Stoltz, P. H.

    2003-10-01

    Stray electrons can arise in positive-charge accelerators for heavy ion fusion (or other applications) from ionization of gas (ambient or released from walls), or via secondary emission. Their accumulation is affected by the beam potential and duration, and the accelerating and confining fields. We present electron orbit simulations which show the resultant e-cloud distribution; ion simulations with prescribed e-clouds which show the effect on ion beam quality; a gyro-averaged model for including electron dynamics in ion simulations, and its implementation status; and progress in merging the capabilities of WARP (3-D PIC code for HIF) (D.P. Grote, A. Friedman, I. Haber, Proc. 1996 Comp. Accel. Physics Conf., AIP Proc. 391), 51 (1996), with those of POSINST (e-clouds in high-energy accelerators) (M.A. Furman, LBNL-41482/CBP Note 247/LHC Project Report 180, May 20, 1998).

  3. Effect of Accelerator Impedance on Electron Cloud Instability

    NASA Astrophysics Data System (ADS)

    Allen, Brian; Muggli, Patric; Fischer, Wolfram; Blaskiewicz, Michael; Katsouleas, Thomas

    2009-11-01

    Interaction between a beam and electron clouds (e-cloud) present in circular accelerators is known to limit accelerator performances through instabilities, beam loss, beam-blowup, and the resulting reduced luminosity. The RHIC beam is most susceptible to instabilities as it crosses energy transition (γt=22.9) and it is posited that ring impedance could play a role in the development of instabilities during this transition. We use the quasi-static particle in cell code QuickPIC to describe the interaction between the RHIC Au beam and the electron cloud. In QuickPIC the electron cloud density is uniform around the ring and the beam has a constant beta function given by the accelerator circumference and the beam tune. We incorporate in the current QuickPIC version the ring impedance for a circular accelerator and we take a first look at the effect this impedance has on the beam and e-cloud interaction for typical RHIC parameters.

  4. Cloud Formation and Acceleration in a Radiative Environment

    NASA Astrophysics Data System (ADS)

    Proga, Daniel; Waters, Tim

    2015-05-01

    In a radiatively heated and cooled medium, thermal instability (TI) is a plausible mechanism for forming clouds, while the radiation force provides a natural acceleration, especially when ions recombine and opacity increases. Here we extend Field’s theory to self-consistently account for a radiation force resulting from bound-free and bound-bound transitions in the optically thin limit. We present physical arguments for clouds to be significantly accelerated by a radiation force due to lines during a nonlinear phase of the instability. To qualitatively illustrate our main points, we perform both one- and two-dimensional (1D/2D) hydrodynamical simulations that allow us to study the nonlinear outcome of the evolution of thermally unstable gas subjected to this radiation force. Our 1D simulations demonstrate that the TI can produce long-lived clouds that reach a thermal equilibrium between radiative processes and thermal conduction, while the radiation force can indeed accelerate the clouds to supersonic velocities. However, our 2D simulations reveal that a single cloud with a simple morphology cannot be maintained due to destructive processes, triggered by the Rayleigh-Taylor instability and followed by the Kelvin-Helmholtz instability. Nevertheless, the resulting cold gas structures are still significantly accelerated before they are ultimately dispersed.

  5. CLOUD FORMATION AND ACCELERATION IN A RADIATIVE ENVIRONMENT

    SciTech Connect

    Proga, Daniel; Waters, Tim

    2015-05-10

    In a radiatively heated and cooled medium, thermal instability (TI) is a plausible mechanism for forming clouds, while the radiation force provides a natural acceleration, especially when ions recombine and opacity increases. Here we extend Field’s theory to self-consistently account for a radiation force resulting from bound–free and bound–bound transitions in the optically thin limit. We present physical arguments for clouds to be significantly accelerated by a radiation force due to lines during a nonlinear phase of the instability. To qualitatively illustrate our main points, we perform both one- and two-dimensional (1D/2D) hydrodynamical simulations that allow us to study the nonlinear outcome of the evolution of thermally unstable gas subjected to this radiation force. Our 1D simulations demonstrate that the TI can produce long-lived clouds that reach a thermal equilibrium between radiative processes and thermal conduction, while the radiation force can indeed accelerate the clouds to supersonic velocities. However, our 2D simulations reveal that a single cloud with a simple morphology cannot be maintained due to destructive processes, triggered by the Rayleigh–Taylor instability and followed by the Kelvin–Helmholtz instability. Nevertheless, the resulting cold gas structures are still significantly accelerated before they are ultimately dispersed.

  6. Simulating Electron Clouds in Heavy-Ion Accelerators

    SciTech Connect

    Cohen, R.H.; Friedman, A.; Kireeff Covo, M.; Lund, S.M.; Molvik,A.W.; Bieniosek, F.M.; Seidl, P.A.; Vay, J-L.; Stoltz, P.; Veitzer, S.

    2005-04-07

    Contaminating clouds of electrons are a concern for most accelerators of positive-charged particles, but there are some unique aspects of heavy-ion accelerators for fusion and high-energy density physics which make modeling such clouds especially challenging. In particular, self-consistent electron and ion simulation is required, including a particle advance scheme which can follow electrons in regions where electrons are strongly-, weakly-, and un-magnetized. They describe their approach to such self-consistency, and in particular a scheme for interpolating between full-orbit (Boris) and drift-kinetic particle pushes that enables electron time steps long compared to the typical gyro period in the magnets. They present tests and applications: simulation of electron clouds produced by three different kinds of sources indicates the sensitivity of the cloud shape to the nature of the source; first-of-a-kind self-consistent simulation of electron-cloud experiments on the High-Current Experiment (HCX) at Lawrence Berkeley National Laboratory, in which the machine can be flooded with electrons released by impact of the ion beam and an end plate, demonstrate the ability to reproduce key features of the ion-beam phase space; and simulation of a two-stream instability of thin beams in a magnetic field demonstrates the ability of the large-timestep mover to accurately calculate the instability.

  7. The Electron Cloud as a Limiting Factor for High-Intensity Particle Accelerators

    NASA Astrophysics Data System (ADS)

    Zwaska, Bob

    2011-11-01

    The electron cloud is an accumulation of electrons in the vacuum of an accelerator. These electrons can cause instabilities in the beam and other negative effects in the accelerator. I will describe the electron cloud mechanism and a campaign of experiments at Fermilab to understand the effect and control it for future accelerators.

  8. Modeling Electron-Cloud Effects in Heavy-Ion Accelerators

    SciTech Connect

    Cohen, R H; Friedman, A; Lund, S M; Molvik, A W; Lee, E P; Azevedo, T; Vay, J; Stoltz, P; Veitzer, S

    2004-09-21

    Stray electrons can arise in positive-ion accelerators for heavy ion fusion or other applications as a result of ionization of ambient gas or gas released from walls due to halo-ion impact, or as a result of secondary- electron emission. We summarize results from several studies undertaken in conjunction with an effort to develop a self-consistent modeling capability: (1) Calculation of the electron cloud produced by electron desorption from computed beam-ion loss, which illustrates the importance of retaining ion reflection at the walls; (2) Simulation of the effect of specified electron cloud distributions on ion beam dynamics; and (3) analysis of an instability associated with a resonance between the beam-envelope ''breathing'' mode and the electron perturbation. We also report first results from a long-timestep algorithm for electron dynamics, which holds promise for efficient simultaneous solution of electron and ion dynamics. One conclusion from study (2) is that heavy-ion beams are surprisingly robust to electron clouds, compared to a priori expectations.

  9. Final Report for "Modeling Electron Cloud Diagnostics for High-Intensity Proton Accelerators"

    SciTech Connect

    Seth A Veitzer

    2009-09-25

    Electron clouds in accelerators such as the ILC degrade beam quality and limit operating efficiency. The need to mitigate electron clouds has a direct impact on the design and operation of these accelerators, translating into increased cost and reduced performance. Diagnostic techniques for measuring electron clouds in accelerating cavities are needed to provide an assessment of electron cloud evolution and mitigation. Accurate numerical modeling of these diagnostics is needed to validate the experimental techniques. In this Phase I, we developed detailed numerical models of microwave propagation through electron clouds in accelerating cavities with geometries relevant to existing and future high-intensity proton accelerators such as Project X and the ILC. Our numerical techniques and simulation results from the Phase I showed that there was a high probability of success in measuring both the evolution of electron clouds and the effects of non-uniform electron density distributions in Phase II.

  10. Accelerating and democratizing science through cloud-based services.

    SciTech Connect

    Foster, I.

    2011-05-01

    Many businesses today save time and money, and increase their agility, by outsourcing mundane IT tasks to cloud providers. The author argues that similar methods can be used to overcome the complexities inherent in increasingly data-intensive, computational, and collaborative scientific research. He describes Globus Online, a system that he and his colleagues are developing to realize this vision. he scientific community today has unprecedented opportunities to effect transformational change in how individuals and teams engage in discovery. The driving force is a set of interrelated new capabilities that, when harnessed, can enable dramatic acceleration in the discovery process: greater availability of massive data, exponentially faster computers, ultra-high-speed networks, and deep interdisciplinary collaboration. The opportunity - and challenge - is to make these capabilities accessible not just to a few 'big science' projects but to every researcher at every level. Here, I argue that the key to seizing this opportunity is embracing software delivery methods that haven't been widely adopted in research, notably software as a service (SaaS) - a technology that forms an important part of what people refer to as the cloud. I also describe projects in the Computation Institute at the University of Chicago and Argonne National Laboratory that aim to realize this vision, focusing initially on data movement and management.

  11. See-Through Imaging of Laser-Scanned 3d Cultural Heritage Objects Based on Stochastic Rendering of Large-Scale Point Clouds

    NASA Astrophysics Data System (ADS)

    Tanaka, S.; Hasegawa, K.; Okamoto, N.; Umegaki, R.; Wang, S.; Uemura, M.; Okamoto, A.; Koyamada, K.

    2016-06-01

    We propose a method for the precise 3D see-through imaging, or transparent visualization, of the large-scale and complex point clouds acquired via the laser scanning of 3D cultural heritage objects. Our method is based on a stochastic algorithm and directly uses the 3D points, which are acquired using a laser scanner, as the rendering primitives. This method achieves the correct depth feel without requiring depth sorting of the rendering primitives along the line of sight. Eliminating this need allows us to avoid long computation times when creating natural and precise 3D see-through views of laser-scanned cultural heritage objects. The opacity of each laser-scanned object is also flexibly controllable. For a laser-scanned point cloud consisting of more than 107 or 108 3D points, the pre-processing requires only a few minutes, and the rendering can be executed at interactive frame rates. Our method enables the creation of cumulative 3D see-through images of time-series laser-scanned data. It also offers the possibility of fused visualization for observing a laser-scanned object behind a transparent high-quality photographic image placed in the 3D scene. We demonstrate the effectiveness of our method by applying it to festival floats of high cultural value. These festival floats have complex outer and inner 3D structures and are suitable for see-through imaging.

  12. Parallel rendering

    NASA Technical Reports Server (NTRS)

    Crockett, Thomas W.

    1995-01-01

    This article provides a broad introduction to the subject of parallel rendering, encompassing both hardware and software systems. The focus is on the underlying concepts and the issues which arise in the design of parallel rendering algorithms and systems. We examine the different types of parallelism and how they can be applied in rendering applications. Concepts from parallel computing, such as data decomposition, task granularity, scalability, and load balancing, are considered in relation to the rendering problem. We also explore concepts from computer graphics, such as coherence and projection, which have a significant impact on the structure of parallel rendering algorithms. Our survey covers a number of practical considerations as well, including the choice of architectural platform, communication and memory requirements, and the problem of image assembly and display. We illustrate the discussion with numerous examples from the parallel rendering literature, representing most of the principal rendering methods currently used in computer graphics.

  13. Multivariate volume rendering

    SciTech Connect

    Crawfis, R.A.

    1996-03-01

    This paper presents a new technique for representing multivalued data sets defined on an integer lattice. It extends the state-of-the-art in volume rendering to include nonhomogeneous volume representations. That is, volume rendering of materials with very fine detail (e.g. translucent granite) within a voxel. Multivariate volume rendering is achieved by introducing controlled amounts of noise within the volume representation. Varying the local amount of noise within the volume is used to represent a separate scalar variable. The technique can also be used in image synthesis to create more realistic clouds and fog.

  14. Giant molecular clouds as regions of particle acceleration

    NASA Technical Reports Server (NTRS)

    Dogiel, V. A.; Gurevich, A. V.; Istomin, Y. N.; Zybin, K. A.

    1985-01-01

    One of the most interesting results of investigations carried out on the satellites SAS-II and COS-B is the discovery of unidentified discrete gamma sources. Possibly a considerable part of them may well be giant molecular clouds. Gamma emission from clouds is caused by the processes with participation of cosmic rays. The estimation of the cosmic ray density in clouds has shown that for the energy E approx. = I GeV their density can 10 to 1000 times exceed the one in intercloud space. We have made an attempt to determine the mechanism which could lead to the increase in the cosmic ray density in clouds.

  15. Simulation on buildup of electron cloud in a proton circular accelerator

    NASA Astrophysics Data System (ADS)

    Li, Kai-Wei; Liu, Yu-Dong

    2015-10-01

    Electron cloud interaction with high energy positive beams are believed responsible for various undesirable effects such as vacuum degradation, collective beam instability and even beam loss in high power proton circular accelerators. An important uncertainty in predicting electron cloud instability lies in the detailed processes of the generation and accumulation of the electron cloud. The simulation on the build-up of electron cloud is necessary to further studies on beam instability caused by electron clouds. The China Spallation Neutron Source (CSNS) is an intense proton accelerator facility now being built, whose accelerator complex includes two main parts: an H-linac and a rapid cycling synchrotron (RCS). The RCS accumulates the 80 MeV proton beam and accelerates it to 1.6 GeV with a repetition rate of 25 Hz. During beam injection with lower energy, the emerging electron cloud may cause serious instability and beam loss on the vacuum pipe. A simulation code has been developed to simulate the build-up, distribution and density of electron cloud in CSNS/RCS. Supported by National Natural Science Foundation of China (11275221, 11175193)

  16. Cloud Computing and Validated Learning for Accelerating Innovation in IoT

    ERIC Educational Resources Information Center

    Suciu, George; Todoran, Gyorgy; Vulpe, Alexandru; Suciu, Victor; Bulca, Cristina; Cheveresan, Romulus

    2015-01-01

    Innovation in Internet of Things (IoT) requires more than just creation of technology and use of cloud computing or big data platforms. It requires accelerated commercialization or aptly called go-to-market processes. To successfully accelerate, companies need a new type of product development, the so-called validated learning process.…

  17. Cloud computing approaches to accelerate drug discovery value chain.

    PubMed

    Garg, Vibhav; Arora, Suchir; Gupta, Chitra

    2011-12-01

    Continued advancements in the area of technology have helped high throughput screening (HTS) evolve from a linear to parallel approach by performing system level screening. Advanced experimental methods used for HTS at various steps of drug discovery (i.e. target identification, target validation, lead identification and lead validation) can generate data of the order of terabytes. As a consequence, there is pressing need to store, manage, mine and analyze this data to identify informational tags. This need is again posing challenges to computer scientists to offer the matching hardware and software infrastructure, while managing the varying degree of desired computational power. Therefore, the potential of "On-Demand Hardware" and "Software as a Service (SAAS)" delivery mechanisms cannot be denied. This on-demand computing, largely referred to as Cloud Computing, is now transforming the drug discovery research. Also, integration of Cloud computing with parallel computing is certainly expanding its footprint in the life sciences community. The speed, efficiency and cost effectiveness have made cloud computing a 'good to have tool' for researchers, providing them significant flexibility, allowing them to focus on the 'what' of science and not the 'how'. Once reached to its maturity, Discovery-Cloud would fit best to manage drug discovery and clinical development data, generated using advanced HTS techniques, hence supporting the vision of personalized medicine.

  18. Quantum rendering

    NASA Astrophysics Data System (ADS)

    Lanzagorta, Marco O.; Gomez, Richard B.; Uhlmann, Jeffrey K.

    2003-08-01

    In recent years, computer graphics has emerged as a critical component of the scientific and engineering process, and it is recognized as an important computer science research area. Computer graphics are extensively used for a variety of aerospace and defense training systems and by Hollywood's special effects companies. All these applications require the computer graphics systems to produce high quality renderings of extremely large data sets in short periods of time. Much research has been done in "classical computing" toward the development of efficient methods and techniques to reduce the rendering time required for large datasets. Quantum Computing's unique algorithmic features offer the possibility of speeding up some of the known rendering algorithms currently used in computer graphics. In this paper we discuss possible implementations of quantum rendering algorithms. In particular, we concentrate on the implementation of Grover's quantum search algorithm for Z-buffering, ray-tracing, radiosity, and scene management techniques. We also compare the theoretical performance between the classical and quantum versions of the algorithms.

  19. Mean-state acceleration of cloud-resolving models and large eddy simulations

    DOE PAGES

    Jones, C. R.; Bretherton, C. S.; Pritchard, M. S.

    2015-10-29

    In this study, large eddy simulations and cloud-resolving models (CRMs) are routinely used to simulate boundary layer and deep convective cloud processes, aid in the development of moist physical parameterization for global models, study cloud-climate feedbacks and cloud-aerosol interaction, and as the heart of superparameterized climate models. These models are computationally demanding, placing practical constraints on their use in these applications, especially for long, climate-relevant simulations. In many situations, the horizontal-mean atmospheric structure evolves slowly compared to the turnover time of the most energetic turbulent eddies. We develop a simple scheme to reduce this time scale separation to accelerate themore » evolution of the mean state. Using this approach we are able to accelerate the model evolution by a factor of 2–16 or more in idealized stratocumulus, shallow and deep cumulus convection without substantial loss of accuracy in simulating mean cloud statistics and their sensitivity to climate change perturbations. As a culminating test, we apply this technique to accelerate the embedded CRMs in the Superparameterized Community Atmosphere Model by a factor of 2, thereby showing that the method is robust and stable to realistic perturbations across spatial and temporal scales typical in a GCM.« less

  20. Mean-state acceleration of cloud-resolving models and large eddy simulations

    SciTech Connect

    Jones, C. R.; Bretherton, C. S.; Pritchard, M. S.

    2015-10-29

    In this study, large eddy simulations and cloud-resolving models (CRMs) are routinely used to simulate boundary layer and deep convective cloud processes, aid in the development of moist physical parameterization for global models, study cloud-climate feedbacks and cloud-aerosol interaction, and as the heart of superparameterized climate models. These models are computationally demanding, placing practical constraints on their use in these applications, especially for long, climate-relevant simulations. In many situations, the horizontal-mean atmospheric structure evolves slowly compared to the turnover time of the most energetic turbulent eddies. We develop a simple scheme to reduce this time scale separation to accelerate the evolution of the mean state. Using this approach we are able to accelerate the model evolution by a factor of 2–16 or more in idealized stratocumulus, shallow and deep cumulus convection without substantial loss of accuracy in simulating mean cloud statistics and their sensitivity to climate change perturbations. As a culminating test, we apply this technique to accelerate the embedded CRMs in the Superparameterized Community Atmosphere Model by a factor of 2, thereby showing that the method is robust and stable to realistic perturbations across spatial and temporal scales typical in a GCM.

  1. Simulation and analysis of TE wave propagation for measurement of electron cloud densities in particle accelerators

    NASA Astrophysics Data System (ADS)

    Sonnad, Kiran G.; Hammond, Kenneth C.; Schwartz, Robert M.; Veitzer, Seth A.

    2014-08-01

    The use of transverse electric (TE) waves has proved to be a powerful, noninvasive method for estimating the densities of electron clouds formed in particle accelerators. Results from the plasma simulation program VSim have served as a useful guide for experimental studies related to this method, which have been performed at various accelerator facilities. This paper provides results of the simulation and modeling work done in conjunction with experimental efforts carried out at the Cornell electron storage ring “Test Accelerator” (CESRTA). This paper begins with a discussion of the phase shift induced by electron clouds in the transmission of RF waves, followed by the effect of reflections along the beam pipe, simulation of the resonant standing wave frequency shifts and finally the effects of external magnetic fields, namely dipoles and wigglers. A derivation of the dispersion relationship of wave propagation for arbitrary geometries in field free regions with a cold, uniform cloud density is also provided.

  2. Electron cloud density measurements in accelerator beam-pipe using resonant microwave excitation

    NASA Astrophysics Data System (ADS)

    Sikora, John P.; Carlson, Benjamin T.; Duggins, Danielle O.; Hammond, Kenneth C.; De Santis, Stefano; Tencate, Alister J.

    2014-08-01

    An accelerator beam can generate low energy electrons in the beam-pipe, generally called electron cloud, that can produce instabilities in a positively charged beam. One method of measuring the electron cloud density is by coupling microwaves into and out of the beam-pipe and observing the response of the microwaves to the presence of the electron cloud. In the original technique, microwaves are transmitted through a section of beam-pipe and a change in EC density produces a change in the phase of the transmitted signal. This paper describes a variation on this technique in which the beam-pipe is resonantly excited with microwaves and the electron cloud density calculated from the change that it produces in the resonant frequency of the beam-pipe. The resonant technique has the advantage that measurements can be localized to sections of beam-pipe that are a meter or less in length with a greatly improved signal to noise ratio.

  3. SUPERNOVA REMNANT KES 17: AN EFFICIENT COSMIC RAY ACCELERATOR INSIDE A MOLECULAR CLOUD

    SciTech Connect

    Gelfand, Joseph D.; Castro, Daniel; Slane, Patrick O.; Temim, Tea; Hughes, John P.; Rakowski, Cara E-mail: cara.rakowski@gmail.com

    2013-11-10

    The supernova remnant Kes 17 (SNR G304.6+0.1) is one of a few but growing number of remnants detected across the electromagnetic spectrum. In this paper, we analyze recent radio, X-ray, and γ-ray observations of this object, determining that efficient cosmic ray acceleration is required to explain its broadband non-thermal spectrum. These observations also suggest that Kes 17 is expanding inside a molecular cloud, though our determination of its age depends on whether thermal conduction or clump evaporation is primarily responsible for its center-filled thermal X-ray morphology. Evidence for efficient cosmic ray acceleration in Kes 17 supports recent theoretical work concluding that the strong magnetic field, turbulence, and clumpy nature of molecular clouds enhance cosmic ray production in supernova remnants. While additional observations are needed to confirm this interpretation, further study of Kes 17 is important for understanding how cosmic rays are accelerated in supernova remnants.

  4. Cosmic-ray acceleration during the impact of shocks on dense clouds

    NASA Technical Reports Server (NTRS)

    Jones, T. W.; Kang, Hyesung

    1993-01-01

    In order to elucidate the properties of diffusive shock acceleration in nonuniform environments, an extensive set of simulations of the dynamical interactions between plane nonradiative shocks and dense gas clouds was carried out initially in static equilibrium with their environments. These time-dependent calculations are based on the two-fluid model for diffusive cosmic ray transport, and include the dynamically active energetic proton component of the cosmic rays as well as passive electron and magnetic field components. Except when the incident shock is itself already dominated by cosmic ray pressure, it is found that the presence of the cloud adds little to the net acceleration efficiency of the original shock and can, in fact, reduce slightly the net amount of energy transferred to cosmic rays after a given time. It is found that, in 2D cloud simulations, the always-weak bow shock and the shock inside the cloud are less important to acceleration during the interaction than the tail shock.

  5. Time-Critical Volume Rendering

    NASA Technical Reports Server (NTRS)

    Kaufman, Arie

    1998-01-01

    For the past twelve months, we have conducted and completed a joint research entitled "Time- Critical Volume Rendering" with NASA Ames. As expected, High performance volume rendering algorithms have been developed by exploring some new faster rendering techniques, including object presence acceleration, parallel processing, and hierarchical level-of-detail representation. Using our new techniques, initial experiments have achieved real-time rendering rates of more than 10 frames per second of various 3D data sets with highest resolution. A couple of joint papers and technique reports as well as an interactive real-time demo have been compiled as the result of this project.

  6. Accelerating 3D radiative transfer for realistic OCO-2 cloud-aerosol scenes

    NASA Astrophysics Data System (ADS)

    Schmidt, S.; Massie, S. T.; Platnick, S. E.; Song, S.

    2014-12-01

    The recently launched NASA OCO-2 satellite is expected to provide important information about the carbon dioxide distribution in the troposphere down to Earth's surface. Among the challenges in accurately retrieving CO2 concentration from the hyperspectral observations in each of the three OCO-2 bands are cloud and aerosol impacts on the observed radiances. Preliminary studies based on idealized cloud fields have shown that they can lead to spectrally dependent radiance perturbations which differ from band to band and may lead to biases in the derived products. Since OCO-2 was inserted into the A-Train, it is only natural to capitalize on sensor synergies with other instruments, in this case on the cloud and aerosol scene context that is provided by MODIS and CALIOP. Our approach is to use cloud imagery (especially for inhomogeneous scenes) for predicting the hyperspectral observations within a collocated OCO-2 footprint and comparing with the observations, which allows a systematic assessment of the causes for biases in the retrievals themselves, and their manifestation in spectral residuals for various different cloud types and distributions. Simulating a large number of cases with line-by-line calculations using a 3D code is computationally prohibitive even on large parallel computers. Therefore, we developed a number of acceleration approaches. In this contribution, we will analyze them in terms of their speed and accuracy, using cloud fields from airborne imagery collected during a recent NASA field experiment (SEAC4RS) as proxy for different types of inhomogeneous cloud fields. The broader goal of this effort is to improve OCO-2 retrievals in the vicinity of cloud fields, and to extend the range of conditions under which the instrument will provide useful results.

  7. Synthetic absorption lines for a clumpy medium: a spectral signature for cloud acceleration in AGN?

    NASA Astrophysics Data System (ADS)

    Waters, Tim; Proga, Daniel; Dannen, Randall; Kallman, Timothy R.

    2017-01-01

    There is increasing evidence that the highly ionised multiphase components of AGN disc winds may be due to thermal instability. The ions responsible for forming the observed X-ray absorption lines may only exist in relatively cool clumps that can be identified with the so-called `warm absorbers'. Here we calculate synthetic absorption lines for such warm absorbers from first principles by combining 2D hydrodynamic solutions of a two-phase medium with a dense grid of photoionization models to determine the detailed ionization structure of the gas. Our calculations reveal that cloud disruption, which leads to a highly complicated velocity field (i.e. a clumpy flow), will only mildly affect line shapes and strengths when the warm gas becomes highly mixed but not depleted. Prior to complete disruption, clouds which are optically thin to the driving UV resonance lines will cause absorption at an increasingly blueshifted line of sight velocity as they are accelerated. This behavior will imprint an identifiable signature on the line profile if warm absorbers are enshrouded in an even broader absorption line produced by a high column of intercloud gas. Interestingly, we show that it is possible to develop a spectral diagnostic for cloud acceleration by differencing the absorption components of a doublet line, a result which can be qualitatively understood using a simple partial covering model. Our calculations also permit us to comment on the spectral differences between cloud disruption and ionization changes driven by flux variability. Notably, cloud disruption offers another possibility for explaining absorption line variability.

  8. Shock-Cloud Interaction and Particle Acceleration in the Southwestern Limb of SN 1006

    NASA Astrophysics Data System (ADS)

    Miceli, M.; Acero, F.; Dubner, G.; Decourchelle, A.; Orlando, S.; Bocchino, F.

    2014-02-01

    The supernova remnant SN 1006 is a powerful source of high-energy particles and evolves in a relatively tenuous and uniform environment despite interacting with an atomic cloud in its northwestern limb. The X-ray image of SN 1006 reveals an indentation in the southwestern part of the shock front and the H I maps show an isolated (southwestern) cloud, having the same velocity as the northwestern cloud, whose morphology fits perfectly in the indentation. We performed spatially resolved spectral analysis of a set of small regions in the southwestern nonthermal limb and studied the deep X-ray spectra obtained within the XMM-Newton SN 1006 Large Program. We also analyzed archive H I data, obtained by combining single-dish and interferometric observations. We found that the best-fit value of N H derived from the X-ray spectra significantly increases in regions corresponding to the southwestern cloud, while the cutoff energy of the synchrotron emission decreases. The N H variation corresponds perfectly with the H I column density of the southwestern cloud, as measured from the radio data. The decrease in the cutoff energy at the indentation clearly reveals that the back side of the cloud is actually interacting with the remnant. The southwestern limb therefore presents a unique combination of efficient particle acceleration and high ambient density, thus being the most promising region for γ-ray hadronic emission in SN 1006. We estimate that such emission will be detectable with the Fermi telescope within a few years.

  9. Clouds and Precipitation Simulated by the US DOE Accelerated Climate Modeling for Energy (ACME)

    NASA Astrophysics Data System (ADS)

    Xie, S.; Lin, W.; Yoon, J. H.; Ma, P. L.; Rasch, P. J.; Ghan, S.; Zhang, K.; Zhang, Y.; Zhang, C.; Bogenschutz, P.; Gettelman, A.; Larson, V. E.; Neale, R. B.; Park, S.; Zhang, G. J.

    2015-12-01

    A new US Department of Energy (DOE) climate modeling effort is to develop an Accelerated Climate Model for Energy (ACME) to accelerate the development and application of fully coupled, state-of-the-art Earth system models for scientific and energy application. ACME is a high-resolution climate model with a 0.25 degree in horizontal and more than 60 levels in the vertical. It starts from the Community Earth System Model (CESM) with notable changes to its physical parameterizations and other components. This presentation provides an overview on the ACME model's capability in simulating clouds and precipitation and its sensitivity to convection schemes. Results with using several state-of-the-art cumulus convection schemes, including those unified parameterizations that are being developed in the climate community, will be presented. These convection schemes are evaluated in a multi-scale framework including both short-range hindcasts and free-running climate simulations with both satellite data and ground-based measurements. Running climate model in short-range hindcasts has been proven to be an efficient way to understand model deficiencies. The analysis is focused on those systematic errors in clouds and precipitation simulations that are shared in many climate models. The goal is to understand what model deficiencies might be primarily responsible for these systematic errors.

  10. Acceleration and novelty: community restoration speeds recovery and transforms species composition in Andean cloud forest.

    PubMed

    Wilson, Sarah Jane; Rhemtulla, Jeanine M

    2016-01-01

    Community-based tropical forest restoration projects, often promoted as a win-win solution for local communities and the environment, have increased dramatically in number in the past decade. Many such projects are underway in Andean cloud forests, which, given their extremely high biodiversity and history of extensive clearing, are understudied. This study investigates the efficacy of community-based tree-planting projects to accelerate cloud forest recovery, as compared to unassisted natural regeneration. This study takes place in northwest Andean Ecuador, where the majority of the original, highly diverse cloud forests have been cleared, in five communities that initiated tree-planting projects to restore forests in 2003. In 2011, we identified tree species along transects in planted forests (n = 5), naturally regenerating forests (n = 5), and primary forests (n = 5). We also surveyed 120 households about their restoration methods, tree preferences, and forest uses. We found that tree diversity was higher in planted than in unplanted secondary forest, but both were less diverse than primary forests. Ordination analysis showed that all three forests had distinct species compositions, although planted forests shared more species with primary forests than did unplanted forests. Planted forests also contained more animal-dispersed species in both the planted canopy and in the unplanted, regenerating understory than unplanted forests, and contained the highest proportion of species with use value for local people. While restoring forest increased biodiversity and accelerated forest recovery, restored forests may also represent novel ecosystems that are distinct from the region's previous ecosystems and, given their usefulness to people, are likely to be more common in the future.

  11. Simulating Electron Clouds in High-Current Ion Accelerators with Solenoid Focusing

    SciTech Connect

    Sharp, W; Grote, D; Cohen, R; Friedman, A; Vay, J; Seidl, P; Roy, P; Coleman, J; Armijo, J; Haber, I

    2006-08-15

    Contamination from electrons is a concern for the solenoid-focused ion accelerators being developed for experiments in high-energy-density physics (HEDP). These electrons are produced directly by beam ions hitting lattice elements and intercepting diagnostics, or indirectly by ionization of desorbed neutral gas, and they are believed responsible for time dependence of the beam radius, emittance, and focal distance seen on the Solenoid Transport Experiment (STX) at Lawrence Berkeley National Laboratory. The electrostatic particle-in-cell code WARP has been upgraded to included the physics needed to simulate electron-cloud phenomena. We present preliminary self-consistent simulations of STX experiments suggesting that the observed time dependence of the beam stems from a complicated interaction of beam ions, desorbed neutrals, and electrons.

  12. MOLECULAR CLOUDS AS A PROBE OF COSMIC-RAY ACCELERATION IN A SUPERNOVA REMNANT

    SciTech Connect

    Fujita, Yutaka; Ohira, Yutaka; Tanaka, Shuta J.; Takahara, Fumio

    2009-12-20

    We study cosmic-ray acceleration in a supernova remnant (SNR) and the escape from it. We model nonthermal particle and photon spectra for the hidden SNR in the open cluster Westerlund 2, and the old-age mixed-morphology SNR W 28. We assume that the SNR shock propagates in a low-density cavity, which is created and heated through the activities of the progenitor stars and/or previous supernova explosions. We indicate that the diffusion coefficient for cosmic rays around the SNRs is less than approx1% of that away from them. We compare our predictions with the gamma-ray spectra of molecular clouds illuminated by the cosmic rays (Fermi and H.E.S.S.). We found that the spectral indices of the particles are approx2.3. This may be because the particles were accelerated at the end of the Sedov phase, and because energy-dependent escape and propagation of particles did not much affect the spectrum.

  13. SU-E-T-186: Cloud-Based Quality Assurance Application for Linear Accelerator Commissioning

    SciTech Connect

    Rogers, J

    2015-06-15

    Purpose: To identify anomalies and safety issues during data collection and modeling for treatment planning systems Methods: A cloud-based quality assurance system (AQUIRE - Automated QUalIty REassurance) has been developed to allow the uploading and analysis of beam data aquired during the treatment planning system commissioning process. In addition to comparing and aggregating measured data, tools have also been developed to extract dose from the treatment planning system for end-to-end testing. A gamma index is perfomed on the data to give a dose difference and distance-to-agreement for validation that a beam model is generating plans consistent with the beam data collection. Results: Over 20 linear accelerators have been commissioning using this platform, and a variety of errors and potential saftey issues have been caught through the validation process. For example, the gamma index of 2% dose, 2mm DTA is quite sufficient to see curves not corrected for effective point of measurement. Also, data imported into the database is analyzed against an aggregate of similar linear accelerators to show data points that are outliers. The resulting curves in the database exhibit a very small standard deviation and imply that a preconfigured beam model based on aggregated linear accelerators will be sufficient in most cases. Conclusion: With the use of this new platform for beam data commissioning, errors in beam data collection and treatment planning system modeling are greatly reduced. With the reduction in errors during acquisition, the resulting beam models are quite similar, suggesting that a common beam model may be possible in the future. Development is ongoing to create routine quality assurance tools to compare back to the beam data acquired during commissioning. I am a medical physicist for Alzyen Medical Physics, and perform commissioning services.

  14. Observation of Electron Cloud Instabilities and Emittance Dilution at the Cornell Electron-Positron Storage Ring Test Accelerator

    NASA Astrophysics Data System (ADS)

    Holtzapple, R. L.; Billing, M. G.; Campbell, R. C.; Dugan, G. F.; Flanagan, J.; McArdle, K. E.; Miller, M. I.; Palmer, M. A.; Ramirez, G. A.; Sonnad, K. G.; Totten, M. M.; Tucker, S. L.; Williams, H. A.

    2016-04-01

    Electron cloud related emittance dilution and instabilities of bunch trains limit the performance of high intensity circular colliders. One of the key goals of the Cornell electron-positron storage ring Test Accelerator (CesrTA) research program is to improve our understanding of how the electron cloud alters the dynamics of bunches within the train. Single bunch beam diagnotics have been developed to measure the beam spectra, vertical beam size, two important dynamical effects of beams interacting with the electron cloud, for bunch trains on a turn-by-turn basis. Experiments have been performed at CesrTA to probe the interaction of the electron cloud with stored positron bunch trains. The purpose of these experiments was to characterize the dependence of beam-electron cloud interactions on the machine parameters such as bunch spacing, vertical chromaticity, and bunch current. The beam dynamics of the stored beam, in the presence of the electron cloud, was quantified using: 1) a gated beam position monitor (BPM) and spectrum analyzer to measure the bunch-by-bunch frequency spectrum of the bunch trains; 2) an x-ray beam size monitor to record the bunch-by-bunch, turn-by-turn vertical size of each bunch within the trains. In this paper we report on the observations from these experiments and analyze the effects of the electron cloud on the stability of bunches in a train under many different operational conditions.

  15. Observation of electron cloud instabilities and emittance dilution at the Cornell electron-positron Storage ring Test Accelerator

    SciTech Connect

    Holtzapple, R. L.; Billing, M. G.; Campbell, R. C.; Dugan, G. F.; Flanagan, J.; McArdle, K. E.; Miller, M. I.; Palmer, M. A.; Ramirez, G. A.; Sonnad, K. G.; Totten, M. M.; Tucker, S. L.; Williams, H. A.

    2016-04-11

    Electron cloud related emittance dilution and instabilities of bunch trains limit the performance of high intensity circular colliders. One of the key goals of the Cornell electron-positron storage ring Test Accelerator (CesrTA) research program is to improve our understanding of how the electron cloud alters the dynamics of bunches within the train. Single bunch beam diagnostics have been developed to measure the beam spectra, vertical beam size, two important dynamical effects of beams interacting with the electron cloud, for bunch trains on a turn-by-turn basis. Experiments have been performed at CesrTA to probe the interaction of the electron cloud with stored positron bunch trains. The purpose of these experiments was to characterize the dependence of beam-electron cloud interactions on the machine parameters such as bunch spacing, vertical chromaticity, and bunch current. The beam dynamics of the stored beam, in the presence of the electron cloud, was quantified using: 1) a gated beam position monitor (BPM) and spectrum analyzer to measure the bunch-by-bunch frequency spectrum of the bunch trains, 2) an x-ray beam size monitor to record the bunch-by-bunch, turn-by-turn vertical size of each bunch within the trains. In this study we report on the observations from these experiments and analyze the effects of the electron cloud on the stability of bunches in a train under many different operational conditions.

  16. Observation of electron cloud instabilities and emittance dilution at the Cornell electron-positron Storage ring Test Accelerator

    DOE PAGES

    Holtzapple, R. L.; Billing, M. G.; Campbell, R. C.; ...

    2016-04-11

    Electron cloud related emittance dilution and instabilities of bunch trains limit the performance of high intensity circular colliders. One of the key goals of the Cornell electron-positron storage ring Test Accelerator (CesrTA) research program is to improve our understanding of how the electron cloud alters the dynamics of bunches within the train. Single bunch beam diagnostics have been developed to measure the beam spectra, vertical beam size, two important dynamical effects of beams interacting with the electron cloud, for bunch trains on a turn-by-turn basis. Experiments have been performed at CesrTA to probe the interaction of the electron cloud withmore » stored positron bunch trains. The purpose of these experiments was to characterize the dependence of beam-electron cloud interactions on the machine parameters such as bunch spacing, vertical chromaticity, and bunch current. The beam dynamics of the stored beam, in the presence of the electron cloud, was quantified using: 1) a gated beam position monitor (BPM) and spectrum analyzer to measure the bunch-by-bunch frequency spectrum of the bunch trains, 2) an x-ray beam size monitor to record the bunch-by-bunch, turn-by-turn vertical size of each bunch within the trains. In this study we report on the observations from these experiments and analyze the effects of the electron cloud on the stability of bunches in a train under many different operational conditions.« less

  17. Computer animation of clouds

    SciTech Connect

    Max, N.

    1994-01-28

    Computer animation of outdoor scenes is enhanced by realistic clouds. I will discuss several different modeling and rendering schemes for clouds, and show how they evolved in my animation work. These include transparency-textured clouds on a 2-D plane, smooth shaded or textured 3-D clouds surfaces, and 3-D volume rendering. For the volume rendering, I will present various illumination schemes, including the density emitter, single scattering, and multiple scattering models.

  18. The conversion of CESR to operate as the Test Accelerator, CesrTA. Part 3: electron cloud diagnostics

    NASA Astrophysics Data System (ADS)

    Billing, M. G.; Conway, J. V.; Crittenden, J. A.; Greenwald, S.; Li, Y.; Meller, R. E.; Strohman, C. R.; Sikora, J. P.; Calvey, J. R.; Palmer, M. A.

    2016-04-01

    Cornell's electron/positron storage ring (CESR) was modified over a series of accelerator shutdowns beginning in May 2008, which substantially improves its capability for research and development for particle accelerators. CESR's energy span from 1.8 to 5.6 GeV with both electrons and positrons makes it ideal for the study of a wide spectrum of accelerator physics issues and instrumentation related to present light sources and future lepton damping rings. Additionally a number of these are also relevant for the beam physics of proton accelerators. This paper is the third in a series of four describing the conversion of CESR to the test accelerator, CESRTA. The first two papers discuss the overall plan for the conversion of the storage ring to an instrument capable of studying advanced accelerator physics issues [1] and the details of the vacuum system upgrades [2]. This paper focusses on the necessary development of new instrumentation, situated in four dedicated experimental regions, capable of studying such phenomena as electron clouds (ECs) and methods to mitigate EC effects. The fourth paper in this series describes the vacuum system modifications of the superconducting wigglers to accommodate the diagnostic instrumentation for the study of EC behavior within wigglers. While the initial studies of CESRTA focussed on questions related to the International Linear Collider damping ring design, CESRTA is a very versatile storage ring, capable of studying a wide range of accelerator physics and instrumentation questions.

  19. The conversion of CESR to operate as the Test Accelerator, CesrTA. Part 3: Electron cloud diagnostics

    DOE PAGES

    Billing, M. G.; Conway, J. V.; Crittenden, J. A.; ...

    2016-04-28

    Cornell's electron/positron storage ring (CESR) was modified over a series of accelerator shutdowns beginning in May 2008, which substantially improves its capability for research and development for particle accelerators. CESR's energy span from 1.8 to 5.6 GeV with both electrons and positrons makes it ideal for the study of a wide spectrum of accelerator physics issues and instrumentation related to present light sources and future lepton damping rings. Additionally a number of these are also relevant for the beam physics of proton accelerators. This paper is the third in a series of four describing the conversion of CESR to themore » test accelerator, CESRTA. The first two papers discuss the overall plan for the conversion of the storage ring to an instrument capable of studying advanced accelerator physics issues [1] and the details of the vacuum system upgrades [2]. This paper focuses on the necessary development of new instrumentation, situated in four dedicated experimental regions, capable of studying such phenomena as electron clouds (ECs) and methods to mitigate EC effects. The fourth paper in this series describes the vacuum system modifications of the superconducting wigglers to accommodate the diagnostic instrumentation for the study of EC behavior within wigglers. Lastly, while the initial studies of CESRTA focused on questions related to the International Linear Collider damping ring design, CESRTA is a very versatile storage ring, capable of studying a wide range of accelerator physics and instrumentation questions.« less

  20. The conversion of CESR to operate as the Test Accelerator, CesrTA. Part 3: Electron cloud diagnostics

    SciTech Connect

    Billing, M. G.; Conway, J. V.; Crittenden, J. A.; Greenwald, S.; Li, Y.; Meller, R. E.; Strohman, C. R.; Sikora, J. P.; Calvey, J. R.; Palmer, M. A.

    2016-04-28

    Cornell's electron/positron storage ring (CESR) was modified over a series of accelerator shutdowns beginning in May 2008, which substantially improves its capability for research and development for particle accelerators. CESR's energy span from 1.8 to 5.6 GeV with both electrons and positrons makes it ideal for the study of a wide spectrum of accelerator physics issues and instrumentation related to present light sources and future lepton damping rings. Additionally a number of these are also relevant for the beam physics of proton accelerators. This paper is the third in a series of four describing the conversion of CESR to the test accelerator, CESRTA. The first two papers discuss the overall plan for the conversion of the storage ring to an instrument capable of studying advanced accelerator physics issues [1] and the details of the vacuum system upgrades [2]. This paper focuses on the necessary development of new instrumentation, situated in four dedicated experimental regions, capable of studying such phenomena as electron clouds (ECs) and methods to mitigate EC effects. The fourth paper in this series describes the vacuum system modifications of the superconducting wigglers to accommodate the diagnostic instrumentation for the study of EC behavior within wigglers. Lastly, while the initial studies of CESRTA focused on questions related to the International Linear Collider damping ring design, CESRTA is a very versatile storage ring, capable of studying a wide range of accelerator physics and instrumentation questions.

  1. Parallel sphere rendering

    SciTech Connect

    Krogh, M.; Painter, J.; Hansen, C.

    1996-10-01

    Sphere rendering is an important method for visualizing molecular dynamics data. This paper presents a parallel algorithm that is almost 90 times faster than current graphics workstations. To render extremely large data sets and large images, the algorithm uses the MIMD features of the supercomputers to divide up the data, render independent partial images, and then finally composite the multiple partial images using an optimal method. The algorithm and performance results are presented for the CM-5 and the M.

  2. Characterization of electron clouds in the Cornell Electron Storage Ring Test Accelerator using TE-wave transmission

    SciTech Connect

    De Santis, S.; Byrd, J. M.; Billing, M.; Palmer, M.; Sikora, J.; Carlson, B.

    2010-01-02

    A relatively new technique for measuring the electron cloud density in storage rings has been developed and successfully demonstrated [S. De Santis, J.M. Byrd, F. Caspers, A. Krasnykh, T. Kroyer, M.T.F. Pivi, and K.G. Sonnad, Phys. Rev. Lett. 100, 094801 (2008).]. We present the experimental results of a systematic application of this technique at the Cornell Electron Storage Ring Test Accelerator. The technique is based on the phase modulation of the TE mode transmitted in a synchrotron beam pipe caused by the periodic variation of the density of electron plasma. Because of the relatively simple hardware requirements, this method has become increasingly popular and has been since successfully implemented in several machines. While the principles of this technique are straightforward, quantitative derivation of the electron cloud density from the measurement requires consideration of several effects, which we address in detail.

  3. Parallel sphere rendering

    SciTech Connect

    Krogh, M.; Hansen, C.; Painter, J.; de Verdiere, G.C.

    1995-05-01

    Sphere rendering is an important method for visualizing molecular dynamics data. This paper presents a parallel divide-and-conquer algorithm that is almost 90 times faster than current graphics workstations. To render extremely large data sets and large images, the algorithm uses the MIMD features of the supercomputers to divide up the data, render independent partial images, and then finally composite the multiple partial images using an optimal method. The algorithm and performance results are presented for the CM-5 and the T3D.

  4. Status report on the 'Merging' of the Electron-Cloud Code POSINST with the 3-D Accelerator PIC CODE WARP

    SciTech Connect

    Vay, J.-L.; Furman, M.A.; Azevedo, A.W.; Cohen, R.H.; Friedman, A.; Grote, D.P.; Stoltz, P.H.

    2004-04-19

    We have integrated the electron-cloud code POSINST [1] with WARP [2]--a 3-D parallel Particle-In-Cell accelerator code developed for Heavy Ion Inertial Fusion--so that the two can interoperate. Both codes are run in the same process, communicate through a Python interpreter (already used in WARP), and share certain key arrays (so far, particle positions and velocities). Currently, POSINST provides primary and secondary sources of electrons, beam bunch kicks, a particle mover, and diagnostics. WARP provides the field solvers and diagnostics. Secondary emission routines are provided by the Tech-X package CMEE.

  5. Rendering and Compositing Infrastructure Improvements to VisIt for Insitu Rendering

    SciTech Connect

    Loring, Burlen; Ruebel, Oliver

    2016-01-28

    Compared to posthoc rendering, insitu rendering often generates larger numbers of images, as a result rendering performance and scalability are critical in the insitu setting. In this work we present improvements to VisIt's rendering and compositing infrastructure that deliver increased performance and scalability in both posthoc and insitu settings. We added the capability for alpha blend compositing and use it with ordered compositing when datasets have disjoint block domain decomposition to optimize the rendering of transparent geometry. We also made improvements that increase overall efficiency by reducing communication and data movement and have addressed a number of performance issues. We structured our code to take advantage of SIMD parallelization and use threads to overlap communication and compositing. We tested our improvements on a 20 core workstation using 8 cores to render geometry generated from a $256^3$ cosmology dataset and on a Cray XC31 using 512 cores to render geometry generated from a $2000^2 \\times 800$ plasma dataset. Our results show that ordered compositing provides a speed up of up to $4 \\times$ over the current sort first strategy. The other improvements resulted in modest speed up with one notable exception where we achieve up to $40 \\times$ speed up of rendering and compositing of opaque geometry when both opaque and transparent geometry are rendered together. We also investigated the use of depth peeling, but found that the implementation provided by VTK is substantially slower,both with and without GPU acceleration, than a local camera order sort.

  6. Accelerating statistical image reconstruction algorithms for fan-beam x-ray CT using cloud computing

    NASA Astrophysics Data System (ADS)

    Srivastava, Somesh; Rao, A. Ravishankar; Sheinin, Vadim

    2011-03-01

    Statistical image reconstruction algorithms potentially offer many advantages to x-ray computed tomography (CT), e.g. lower radiation dose. But, their adoption in practical CT scanners requires extra computation power, which is traditionally provided by incorporating additional computing hardware (e.g. CPU-clusters, GPUs, FPGAs etc.) into a scanner. An alternative solution is to access the required computation power over the internet from a cloud computing service, which is orders-of-magnitude more cost-effective. This is because users only pay a small pay-as-you-go fee for the computation resources used (i.e. CPU time, storage etc.), and completely avoid purchase, maintenance and upgrade costs. In this paper, we investigate the benefits and shortcomings of using cloud computing for statistical image reconstruction. We parallelized the most time-consuming parts of our application, the forward and back projectors, using MapReduce, the standard parallelization library on clouds. From preliminary investigations, we found that a large speedup is possible at a very low cost. But, communication overheads inside MapReduce can limit the maximum speedup, and a better MapReduce implementation might become necessary in the future. All the experiments for this paper, including development and testing, were completed on the Amazon Elastic Compute Cloud (EC2) for less than $20.

  7. Acceleration of cosmic rays and gamma-ray emission from supernova remnant/molecular cloud associations

    NASA Astrophysics Data System (ADS)

    Gabici, Stefano; Krause, Julian; Morlino, Giovanni; Nava, Lara

    2015-12-01

    The gamma-ray observations of molecular clouds associated with supernova remnants are considered one of the most promising ways to search for a solution of the problem of cosmic ray origin. Here we briefly review the status of the field, with particular emphasis on the theoretical and phenomenological aspects of the problem.

  8. Experimental Demonstration of Plasma-Drag Acceleration of a Dust Cloud to Hypervelocities

    SciTech Connect

    Ticos, C. M.; Wang Zhehui; Wurden, G. A.; Kline, J. L.; Montgomery, D. S.; Dorf, L. A.; Shukla, P. K.

    2008-04-18

    Simultaneous acceleration of hundreds of dust particles to hypervelocities by collimated plasma flows ejected from a coaxial gun is demonstrated. Graphite and diamond grains with radii between 5 and 30 {mu}m, and flying at speeds up to 3.7 km/s, have been recorded with a high-speed camera. The observations agree well with a model for plasma-drag acceleration of microparticles much larger than the plasma screening length.

  9. Experimental demonstration of plasma-drag acceleration of a dust cloud to hypervelocities.

    PubMed

    Ticoş, C M; Wang, Zhehui; Wurden, G A; Kline, J L; Montgomery, D S; Dorf, L A; Shukla, P K

    2008-04-18

    Simultaneous acceleration of hundreds of dust particles to hypervelocities by collimated plasma flows ejected from a coaxial gun is demonstrated. Graphite and diamond grains with radii between 5 and 30 microm, and flying at speeds up to 3.7 km/s, have been recorded with a high-speed camera. The observations agree well with a model for plasma-drag acceleration of microparticles much larger than the plasma screening length.

  10. Numerical model for the acceleration of a dust cloud by the solar wind

    NASA Astrophysics Data System (ADS)

    Jia, Y.-D.; Russell, C. T.; Lai, H. R.; Wei, H. Y.

    2015-10-01

    In this study we investigate the behavior of two massive fluids: protons in the solar wind and charged dust. For simplification we temporarily ignore the charging process of dust particles. The mass of charged dust can be 103 amu to grams, but we only model the lighter ones because the behavior of grains more massive than 105 are similar. A multi-fluid MHD code is used to simulate the large scale structure formed around a dust cloud released into the solar wind, and its evolution. Dust clouds as we are simulating can be made by meteoroid-meteoroid collisions with size from 1 to 100 m in diameter. These are dangerous if they hit the Earth's atmosphere. Detecting them in space can help detect where such objects are in near Earth space.

  11. Rendering the Topological Spines

    SciTech Connect

    Nieves-Rivera, D.

    2015-05-05

    Many tools to analyze and represent high dimensional data already exits yet most of them are not flexible, informative and intuitive enough to help the scientists make the corresponding analysis and predictions, understand the structure and complexity of scientific data, get a complete picture of it and explore a greater number of hypotheses. With this in mind, N-Dimensional Data Analysis and Visualization (ND²AV) is being developed to serve as an interactive visual analysis platform with the purpose of coupling together a number of these existing tools that range from statistics, machine learning, and data mining, with new techniques, in particular with new visualization approaches. My task is to create the rendering and implementation of a new concept called topological spines in order to extend ND²AV's scope. Other existing visualization tools create a representation preserving either the topological properties or the structural (geometric) ones because it is challenging to preserve them both simultaneously. Overcoming such challenge by creating a balance in between them, the topological spines are introduced as a new approach that aims to preserve them both. Its render using OpenGL and C++ and is currently being tested to further on be implemented on ND²AV. In this paper I will present what are the Topological Spines and how they are rendered.

  12. Equalizer: a scalable parallel rendering framework.

    PubMed

    Eilemann, Stefan; Makhinya, Maxim; Pajarola, Renato

    2009-01-01

    Continuing improvements in CPU and GPU performances as well as increasing multi-core processor and cluster-based parallelism demand for flexible and scalable parallel rendering solutions that can exploit multipipe hardware accelerated graphics. In fact, to achieve interactive visualization, scalable rendering systems are essential to cope with the rapid growth of data sets. However, parallel rendering systems are non-trivial to develop and often only application specific implementations have been proposed. The task of developing a scalable parallel rendering framework is even more difficult if it should be generic to support various types of data and visualization applications, and at the same time work efficiently on a cluster with distributed graphics cards. In this paper we introduce a novel system called Equalizer, a toolkit for scalable parallel rendering based on OpenGL which provides an application programming interface (API) to develop scalable graphics applications for a wide range of systems ranging from large distributed visualization clusters and multi-processor multipipe graphics systems to single-processor single-pipe desktop machines. We describe the system architecture, the basic API, discuss its advantages over previous approaches, present example configurations and usage scenarios as well as scalability results.

  13. Accelerating Astronomy & Astrophysics in the New Era of Parallel Computing: GPUs, Phi and Cloud Computing

    NASA Astrophysics Data System (ADS)

    Ford, Eric B.; Dindar, Saleh; Peters, Jorg

    2015-08-01

    The realism of astrophysical simulations and statistical analyses of astronomical data are set by the available computational resources. Thus, astronomers and astrophysicists are constantly pushing the limits of computational capabilities. For decades, astronomers benefited from massive improvements in computational power that were driven primarily by increasing clock speeds and required relatively little attention to details of the computational hardware. For nearly a decade, increases in computational capabilities have come primarily from increasing the degree of parallelism, rather than increasing clock speeds. Further increases in computational capabilities will likely be led by many-core architectures such as Graphical Processing Units (GPUs) and Intel Xeon Phi. Successfully harnessing these new architectures, requires significantly more understanding of the hardware architecture, cache hierarchy, compiler capabilities and network network characteristics.I will provide an astronomer's overview of the opportunities and challenges provided by modern many-core architectures and elastic cloud computing. The primary goal is to help an astronomical audience understand what types of problems are likely to yield more than order of magnitude speed-ups and which problems are unlikely to parallelize sufficiently efficiently to be worth the development time and/or costs.I will draw on my experience leading a team in developing the Swarm-NG library for parallel integration of large ensembles of small n-body systems on GPUs, as well as several smaller software projects. I will share lessons learned from collaborating with computer scientists, including both technical and soft skills. Finally, I will discuss the challenges of training the next generation of astronomers to be proficient in this new era of high-performance computing, drawing on experience teaching a graduate class on High-Performance Scientific Computing for Astrophysics and organizing a 2014 advanced summer

  14. Vector quantization for volume rendering

    NASA Technical Reports Server (NTRS)

    Ning, Paul; Hesselink, Lambertus

    1992-01-01

    Volume rendering techniques typically process volumetric data in raw, uncompressed form. As algorithmic and architectural advances improve rendering speeds, however, larger data sets will be evaluated requiring consideration of data storage and transmission issues. In this paper, we analyze the data compression requirements for volume rendering applications and present a solution based on vector quantization. The proposed system compresses volumetric data and then renders images directly from the new data format. Tests on a fluid flow data set demonstrate that good image quality may be achieved at a compression ratio of 17:1 with only a 5 percent cost in additional rendering time.

  15. Final Report for grant DE-FG02-06ER54888, "Simulation of Beam-Electron Cloud Interactions in Circular Accelerators Using Plasma Models"

    SciTech Connect

    Decyk, Viktor K

    2012-11-27

    The primary goal of this collaborative proposal was to modify the code QuickPIC and apply it to study the long-time stability of beam propagation in low density electron clouds present in circular accelerators. The UCLA contribution to this collaborative proposal was in supporting the development of the pipelining scheme for the QuickPIC code, which extended the parallel scaling of this code by two orders of magnitude.

  16. Parallel hierarchical radiosity rendering

    SciTech Connect

    Carter, M.

    1993-07-01

    In this dissertation, the step-by-step development of a scalable parallel hierarchical radiosity renderer is documented. First, a new look is taken at the traditional radiosity equation, and a new form is presented in which the matrix of linear system coefficients is transformed into a symmetric matrix, thereby simplifying the problem and enabling a new solution technique to be applied. Next, the state-of-the-art hierarchical radiosity methods are examined for their suitability to parallel implementation, and scalability. Significant enhancements are also discovered which both improve their theoretical foundations and improve the images they generate. The resultant hierarchical radiosity algorithm is then examined for sources of parallelism, and for an architectural mapping. Several architectural mappings are discussed. A few key algorithmic changes are suggested during the process of making the algorithm parallel. Next, the performance, efficiency, and scalability of the algorithm are analyzed. The dissertation closes with a discussion of several ideas which have the potential to further enhance the hierarchical radiosity method, or provide an entirely new forum for the application of hierarchical methods.

  17. Sea modeling and rendering

    NASA Astrophysics Data System (ADS)

    Cathala, Thierry; Latger, Jean

    2010-10-01

    More and more defence and civil applications require simulation of marine synthetic environment. Currently, the "Future Anti-Surface-Guided-Weapon" (FASGW) or "anti-navire léger" (ANL) missile needs this kind of modelling. This paper presents a set of technical enhancement of the SE-Workbench that aim at better representing the sea profile and the interaction with targets. The operational scenario variability is a key criterion: the generic geographical area (e.g. Persian Gulf, coast of Somalia,...), the type of situation (e.g. peace keeping, peace enforcement, anti-piracy, drug interdiction,...)., the objectives (political, strategic, or military objectives), the description of the mission(s) (e.g. antipiracy) and operation(s) (e.g. surveillance and reconnaissance, escort, convoying) to achieve the objectives, the type of environment (Weather, Time of day, Geography [coastlines, islands, hills/mountains]). The paper insists on several points such as the dual rendering using either ray tracing [and the GP GPU optimization] or rasterization [and GPU shaders optimization], the modelling of sea-surface based on hypertextures and shaders, the wakes modelling, the buoyancy models for targets, the interaction of coast and littoral, the dielectric infrared modelling of water material.

  18. 11. Photographic copy of rendering (February 15, 1913, original rendering ...

    Library of Congress Historic Buildings Survey, Historic Engineering Record, Historic Landscapes Survey

    11. Photographic copy of rendering (February 15, 1913, original rendering in Archives, Public Affairs Department, Sears Merchandise Group, Hoffman Estates, Illinois), Artist unknown. OVERALL VIEW OF MAIL ORDER PLANT, VIEW TO SOUTH - Sears Roebuck & Company Mail Order Plant, Bounded by Lexington & Grenshaw Streets, Kedzie Avenue & Independence Boulevard, Chicago, Cook County, IL

  19. Fast rendering of forest ecosystems with dynamic global illumination

    NASA Astrophysics Data System (ADS)

    Steele, Jay Edward

    Real-time rendering of large-scale, forest ecosystems remains a challenging problem, in that important global illumination effects, such as leaf transparency and inter-object light scattering, are difficult to capture, given tight timing constraints and scenes that typically contain hundreds of millions of primitives. We propose a new lighting model, adapted from a model previously used to light convective clouds and other participating media, together with GPU ray tracing, in order to achieve these global illumination effects while maintaining near real-time performance. The lighting model is based on a lattice-Boltzmann method in which reflectance, transmittance, and absorption parameters are taken from measurements of real plants. The lighting model is solved as a preprocessing step, requires only seconds on a single GPU, and allows dynamic lighting changes at run-time. The ray tracing engine, which runs on one or multiple GPUs, combines multiple acceleration structures to achieve near real-time performance for large, complex scenes. Both the preprocessing step and the ray tracing engine make extensive use of NVIDIA's Compute Unified Device Architecture (CUDA).

  20. Entropy, color, and color rendering.

    PubMed

    Price, Luke L A

    2012-12-01

    The Shannon entropy [Bell Syst. Tech J.27, 379 (1948)] of spectral distributions is applied to the problem of color rendering. With this novel approach, calculations for visual white entropy, spectral entropy, and color rendering are proposed, indices that are unreliant on the subjectivity inherent in reference spectra and color samples. The indices are tested against real lamp spectra, showing a simple and robust system for color rendering assessment. The discussion considers potential roles for white entropy in several areas of color theory and psychophysics and nonextensive entropy generalizations of the entropy indices in mathematical color spaces.

  1. Predictive rendering for accurate material perception: modeling and rendering fabrics

    NASA Astrophysics Data System (ADS)

    Bala, Kavita

    2012-03-01

    In computer graphics, rendering algorithms are used to simulate the appearance of objects and materials in a wide range of applications. Designers and manufacturers rely entirely on these rendered images to previsualize scenes and products before manufacturing them. They need to differentiate between different types of fabrics, paint finishes, plastics, and metals, often with subtle differences, for example, between silk and nylon, formaica and wood. Thus, these applications need predictive algorithms that can produce high-fidelity images that enable such subtle material discrimination.

  2. View compensated compression of volume rendered images for remote visualization.

    PubMed

    Lalgudi, Hariharan G; Marcellin, Michael W; Bilgin, Ali; Oh, Han; Nadar, Mariappan S

    2009-07-01

    Remote visualization of volumetric images has gained importance over the past few years in medical and industrial applications. Volume visualization is a computationally intensive process, often requiring hardware acceleration to achieve a real time viewing experience. One remote visualization model that can accomplish this would transmit rendered images from a server, based on viewpoint requests from a client. For constrained server-client bandwidth, an efficient compression scheme is vital for transmitting high quality rendered images. In this paper, we present a new view compensation scheme that utilizes the geometric relationship between viewpoints to exploit the correlation between successive rendered images. The proposed method obviates motion estimation between rendered images, enabling significant reduction to the complexity of a compressor. Additionally, the view compensation scheme, in conjunction with JPEG2000 performs better than AVC, the state of the art video compression standard.

  3. RenderMan design principles

    NASA Technical Reports Server (NTRS)

    Apodaca, Tony; Porter, Tom

    1989-01-01

    The two worlds of interactive graphics and realistic graphics have remained separate. Fast graphics hardware runs simple algorithms and generates simple looking images. Photorealistic image synthesis software runs slowly on large expensive computers. The time has come for these two branches of computer graphics to merge. The speed and expense of graphics hardware is no longer the barrier to the wide acceptance of photorealism. There is every reason to believe that high quality image synthesis will become a standard capability of every graphics machine, from superworkstation to personal computer. The significant barrier has been the lack of a common language, an agreed-upon set of terms and conditions, for 3-D modeling systems to talk to 3-D rendering systems for computing an accurate rendition of that scene. Pixar has introduced RenderMan to serve as that common language. RenderMan, specifically the extensibility it offers in shading calculations, is discussed.

  4. Fast data parallel polygon rendering

    SciTech Connect

    Ortega, F.A.; Hansen, C.D.

    1993-09-01

    This paper describes a parallel method for polygonal rendering on a massively parallel SIMD machine. This method, based on a simple shading model, is targeted for applications which require very fast polygon rendering for extremely large sets of polygons such as is found in many scientific visualization applications. The algorithms described in this paper are incorporated into a library of 3D graphics routines written for the Connection Machine. The routines are implemented on both the CM-200 and the CM-5. This library enables a scientists to display 3D shaded polygons directly from a parallel machine without the need to transmit huge amounts of data to a post-processing rendering system.

  5. The application of cloud computing to scientific workflows: a study of cost and performance.

    PubMed

    Berriman, G Bruce; Deelman, Ewa; Juve, Gideon; Rynge, Mats; Vöckler, Jens-S

    2013-01-28

    The current model of transferring data from data centres to desktops for analysis will soon be rendered impractical by the accelerating growth in the volume of science datasets. Processing will instead often take place on high-performance servers co-located with data. Evaluations of how new technologies such as cloud computing would support such a new distributed computing model are urgently needed. Cloud computing is a new way of purchasing computing and storage resources on demand through virtualization technologies. We report here the results of investigations of the applicability of commercial cloud computing to scientific computing, with an emphasis on astronomy, including investigations of what types of applications can be run cheaply and efficiently on the cloud, and an example of an application well suited to the cloud: processing a large dataset to create a new science product.

  6. Cloud Modeling

    NASA Technical Reports Server (NTRS)

    Tao, Wei-Kuo; Moncrieff, Mitchell; Einaud, Franco (Technical Monitor)

    2001-01-01

    Numerical cloud models have been developed and applied extensively to study cloud-scale and mesoscale processes during the past four decades. The distinctive aspect of these cloud models is their ability to treat explicitly (or resolve) cloud-scale dynamics. This requires the cloud models to be formulated from the non-hydrostatic equations of motion that explicitly include the vertical acceleration terms since the vertical and horizontal scales of convection are similar. Such models are also necessary in order to allow gravity waves, such as those triggered by clouds, to be resolved explicitly. In contrast, the hydrostatic approximation, usually applied in global or regional models, does allow the presence of gravity waves. In addition, the availability of exponentially increasing computer capabilities has resulted in time integrations increasing from hours to days, domain grids boxes (points) increasing from less than 2000 to more than 2,500,000 grid points with 500 to 1000 m resolution, and 3-D models becoming increasingly prevalent. The cloud resolving model is now at a stage where it can provide reasonably accurate statistical information of the sub-grid, cloud-resolving processes poorly parameterized in climate models and numerical prediction models.

  7. Fast DRR splat rendering using common consumer graphics hardware.

    PubMed

    Spoerk, Jakob; Bergmann, Helmar; Wanschitz, Felix; Dong, Shuo; Birkfellner, Wolfgang

    2007-11-01

    Digitally rendered radiographs (DRR) are a vital part of various medical image processing applications such as 2D/3D registration for patient pose determination in image-guided radiotherapy procedures. This paper presents a technique to accelerate DRR creation by using conventional graphics hardware for the rendering process. DRR computation itself is done by an efficient volume rendering method named wobbled splatting. For programming the graphics hardware, NVIDIAs C for Graphics (Cg) is used. The description of an algorithm used for rendering DRRs on the graphics hardware is presented, together with a benchmark comparing this technique to a CPU-based wobbled splatting program. Results show a reduction of rendering time by about 70%-90% depending on the amount of data. For instance, rendering a volume of 2 x 10(6) voxels is feasible at an update rate of 38 Hz compared to 6 Hz on a common Intel-based PC using the graphics processing unit (GPU) of a conventional graphics adapter. In addition, wobbled splatting using graphics hardware for DRR computation provides higher resolution DRRs with comparable image quality due to special processing characteristics of the GPU. We conclude that DRR generation on common graphics hardware using the freely available Cg environment is a major step toward 2D/3D registration in clinical routine.

  8. Fast DRR splat rendering using common consumer graphics hardware

    SciTech Connect

    Spoerk, Jakob; Bergmann, Helmar; Wanschitz, Felix; Dong, Shuo; Birkfellner, Wolfgang

    2007-11-15

    Digitally rendered radiographs (DRR) are a vital part of various medical image processing applications such as 2D/3D registration for patient pose determination in image-guided radiotherapy procedures. This paper presents a technique to accelerate DRR creation by using conventional graphics hardware for the rendering process. DRR computation itself is done by an efficient volume rendering method named wobbled splatting. For programming the graphics hardware, NVIDIAs C for Graphics (Cg) is used. The description of an algorithm used for rendering DRRs on the graphics hardware is presented, together with a benchmark comparing this technique to a CPU-based wobbled splatting program. Results show a reduction of rendering time by about 70%-90% depending on the amount of data. For instance, rendering a volume of 2x10{sup 6} voxels is feasible at an update rate of 38 Hz compared to 6 Hz on a common Intel-based PC using the graphics processing unit (GPU) of a conventional graphics adapter. In addition, wobbled splatting using graphics hardware for DRR computation provides higher resolution DRRs with comparable image quality due to special processing characteristics of the GPU. We conclude that DRR generation on common graphics hardware using the freely available Cg environment is a major step toward 2D/3D registration in clinical routine.

  9. Remote volume rendering pipeline for mHealth applications

    NASA Astrophysics Data System (ADS)

    Gutenko, Ievgeniia; Petkov, Kaloian; Papadopoulos, Charilaos; Zhao, Xin; Park, Ji Hwan; Kaufman, Arie; Cha, Ronald

    2014-03-01

    We introduce a novel remote volume rendering pipeline for medical visualization targeted for mHealth (mobile health) applications. The necessity of such a pipeline stems from the large size of the medical imaging data produced by current CT and MRI scanners with respect to the complexity of the volumetric rendering algorithms. For example, the resolution of typical CT Angiography (CTA) data easily reaches 512^3 voxels and can exceed 6 gigabytes in size by spanning over the time domain while capturing a beating heart. This explosion in data size makes data transfers to mobile devices challenging, and even when the transfer problem is resolved the rendering performance of the device still remains a bottleneck. To deal with this issue, we propose a thin-client architecture, where the entirety of the data resides on a remote server where the image is rendered and then streamed to the client mobile device. We utilize the display and interaction capabilities of the mobile device, while performing interactive volume rendering on a server capable of handling large datasets. Specifically, upon user interaction the volume is rendered on the server and encoded into an H.264 video stream. H.264 is ubiquitously hardware accelerated, resulting in faster compression and lower power requirements. The choice of low-latency CPU- and GPU-based encoders is particularly important in enabling the interactive nature of our system. We demonstrate a prototype of our framework using various medical datasets on commodity tablet devices.

  10. Microbial pathogen quality criteria of rendered products.

    PubMed

    Pandey, Pramod K; Biswas, Sagor; Kass, Philip

    2016-06-01

    The North American rendering industry processes approximately 24 million metric tons (Mt) of raw materials and produces more than 8 million Mt of rendered products. More than 85 % of rendered products produced annually in the USA are used for producing animal feed. Pathogen contamination in rendered products is an important and topical issue. Although elevated temperatures (115-140 °C) for 40-90 min during the standard rendering processes are mathematically sufficient to completely destroy commonly found pathogens, the presence of pathogens in rendered products has nevertheless been reported. Increased concern over the risk of microbial contamination in rendered products may require additional safeguards for producing pathogen-free rendered products. This study provides an overview of rendered products, existing microbial pathogen quality criteria of rendered products (MPQCR), limitations, and the scope of improving the MPQCR.

  11. The room acoustic rendering equation.

    PubMed

    Siltanen, Samuel; Lokki, Tapio; Kiminki, Sami; Savioja, Lauri

    2007-09-01

    An integral equation generalizing a variety of known geometrical room acoustics modeling algorithms is presented. The formulation of the room acoustic rendering equation is adopted from computer graphics. Based on the room acoustic rendering equation, an acoustic radiance transfer method, which can handle both diffuse and nondiffuse reflections, is derived. In a case study, the method is used to predict several acoustic parameters of a room model. The results are compared to measured data of the actual room and to the results given by other acoustics prediction software. It is concluded that the method can predict most acoustic parameters reliably and provides results as accurate as current commercial room acoustic prediction software. Although the presented acoustic radiance transfer method relies on geometrical acoustics, it can be extended to model diffraction and transmission through materials in future.

  12. Chromium Renderserver: Scalable and Open Source Remote RenderingInfrastructure

    SciTech Connect

    Paul, Brian; Ahern, Sean; Bethel, E. Wes; Brugger, Eric; Cook,Rich; Daniel, Jamison; Lewis, Ken; Owen, Jens; Southard, Dale

    2007-12-01

    Chromium Renderserver (CRRS) is software infrastructure thatprovides the ability for one or more users to run and view image outputfrom unmodified, interactive OpenGL and X11 applications on a remote,parallel computational platform equipped with graphics hardwareaccelerators via industry-standard Layer 7 network protocolsand clientviewers. The new contributions of this work include a solution to theproblem of synchronizing X11 and OpenGL command streams, remote deliveryof parallel hardware-accelerated rendering, and a performance analysis ofseveral different optimizations that are generally applicable to avariety of rendering architectures. CRRSis fully operational, Open Sourcesoftware.

  13. Ultraviolet Mars Reveals Cloud Formation

    NASA Video Gallery

    Images from MAVEN's Imaging UltraViolet Spectrograph were used to make this movie of rapid cloud formation on Mars on July 9-10, 2016. The ultraviolet colors of the planet have been rendered in fal...

  14. Automatic Cloud Bursting under FermiCloud

    SciTech Connect

    Wu, Hao; Shangping, Ren; Garzoglio, Gabriele; Timm, Steven; Bernabeu, Gerard; Kim, Hyun Woo; Chadwick, Keith; Jang, Haengjin; Noh, Seo-Young

    2013-01-01

    Cloud computing is changing the infrastructure upon which scientific computing depends from supercomputers and distributed computing clusters to a more elastic cloud-based structure. The service-oriented focus and elasticity of clouds can not only facilitate technology needs of emerging business but also shorten response time and reduce operational costs of traditional scientific applications. Fermi National Accelerator Laboratory (Fermilab) is currently in the process of building its own private cloud, FermiCloud, which allows the existing grid infrastructure to use dynamically provisioned resources on FermiCloud to accommodate increased but dynamic computation demand from scientists in the domains of High Energy Physics (HEP) and other research areas. Cloud infrastructure also allows to increase a private cloud’s resource capacity through “bursting” by borrowing or renting resources from other community or commercial clouds when needed. This paper introduces a joint project on building a cloud federation to support HEP applications between Fermi National Accelerator Laboratory and Korea Institution of Science and Technology Information, with technical contributions from the Illinois Institute of Technology. In particular, this paper presents two recent accomplishments of the joint project: (a) cloud bursting automation and (b) load balancer. Automatic cloud bursting allows computer resources to be dynamically reconfigured to meet users’ demands. The load balance algorithm which the cloud bursting depends on decides when and where new resources need to be allocated. Our preliminary prototyping and experiments have shown promising success, yet, they also have opened new challenges to be studied

  15. Chromium Renderserver: scalable and open remote rendering infrastructure.

    PubMed

    Paul, Brian; Ahern, Sean; Bethel, E Wes; Brugger, Eric; Cook, Rich; Daniel, Jamison; Lewis, Ken; Owen, Jens; Southard, Dale

    2008-01-01

    Chromium Renderserver (CRRS) is software infrastructure that provides the ability for one or more users to run and view image output from unmodified, interactive OpenGL and X11 applications on a remote, parallel computational platform equipped with graphics hardware accelerators via industry-standard Layer 7 network protocols and client viewers. The new contributions of this work include a solution to the problem of synchronizing X11 and OpenGL command streams, remote delivery of parallel hardware accelerated rendering, and a performance analysis of several different optimizations that are generally applicable to a variety of rendering architectures. CRRS is fully operational, Open Source software. imagery and sending it to a remote viewer.

  16. Linked-View Parallel Coordinate Plot Renderer

    SciTech Connect

    2011-06-28

    This software allows multiple linked views for interactive querying via map-based data selection, bar chart analytic overlays, and high dynamic range (HDR) line renderings. The major component of the visualization package is a parallel coordinate renderer with binning, curved layouts, shader-based rendering, and other techniques to allow interactive visualization of multidimensional data.

  17. Approaching the exa-scale: a real-world evaluation of rendering extremely large data sets

    SciTech Connect

    Patchett, John M; Ahrens, James P; Lo, Li - Ta; Browniee, Carson S; Mitchell, Christopher J; Hansen, Chuck

    2010-10-15

    Extremely large scale analysis is becoming increasingly important as supercomputers and their simulations move from petascale to exascale. The lack of dedicated hardware acceleration for rendering on today's supercomputing platforms motivates our detailed evaluation of the possibility of interactive rendering on the supercomputer. In order to facilitate our understanding of rendering on the supercomputing platform, we focus on scalability of rendering algorithms and architecture envisioned for exascale datasets. To understand tradeoffs for dealing with extremely large datasets, we compare three different rendering algorithms for large polygonal data: software based ray tracing, software based rasterization and hardware accelerated rasterization. We present a case study of strong and weak scaling of rendering extremely large data on both GPU and CPU based parallel supercomputers using Para View, a parallel visualization tool. Wc use three different data sets: two synthetic and one from a scientific application. At an extreme scale, algorithmic rendering choices make a difference and should be considered while approaching exascale computing, visualization, and analysis. We find software based ray-tracing offers a viable approach for scalable rendering of the projected future massive data sizes.

  18. RenderToolbox3: MATLAB tools that facilitate physically based stimulus rendering for vision research.

    PubMed

    Heasly, Benjamin S; Cottaris, Nicolas P; Lichtman, Daniel P; Xiao, Bei; Brainard, David H

    2014-02-07

    RenderToolbox3 provides MATLAB utilities and prescribes a workflow that should be useful to researchers who want to employ graphics in the study of vision and perhaps in other endeavors as well. In particular, RenderToolbox3 facilitates rendering scene families in which various scene attributes and renderer behaviors are manipulated parametrically, enables spectral specification of object reflectance and illuminant spectra, enables the use of physically based material specifications, helps validate renderer output, and converts renderer output to physical units of radiance. This paper describes the design and functionality of the toolbox and discusses several examples that demonstrate its use. We have designed RenderToolbox3 to be portable across computer hardware and operating systems and to be free and open source (except for MATLAB itself). RenderToolbox3 is available at https://github.com/DavidBrainard/RenderToolbox3.

  19. RenderToolbox3: MATLAB tools that facilitate physically based stimulus rendering for vision research

    PubMed Central

    Heasly, Benjamin S.; Cottaris, Nicolas P.; Lichtman, Daniel P.; Xiao, Bei; Brainard, David H.

    2014-01-01

    RenderToolbox3 provides MATLAB utilities and prescribes a workflow that should be useful to researchers who want to employ graphics in the study of vision and perhaps in other endeavors as well. In particular, RenderToolbox3 facilitates rendering scene families in which various scene attributes and renderer behaviors are manipulated parametrically, enables spectral specification of object reflectance and illuminant spectra, enables the use of physically based material specifications, helps validate renderer output, and converts renderer output to physical units of radiance. This paper describes the design and functionality of the toolbox and discusses several examples that demonstrate its use. We have designed RenderToolbox3 to be portable across computer hardware and operating systems and to be free and open source (except for MATLAB itself). RenderToolbox3 is available at https://github.com/DavidBrainard/RenderToolbox3. PMID:24511145

  20. Coherent Radiation of Electron Cloud

    SciTech Connect

    Heifets, S.

    2004-11-02

    The electron cloud in positron storage rings is pinched when a bunch passes by. For short bunches, the radiation due to acceleration of electrons of the cloud is coherent. Detection of such radiation can be used to measure the density of the cloud. The estimate of the power and the time structure of the radiated signal is given in this paper.

  1. A new technique for rendering complex portals.

    PubMed

    Lowe, Nick; Datta, Amitava

    2005-01-01

    In this paper, we identify a general paradigm for portal-based rendering and present an image-space algorithm for rendering complex portals. Our general paradigm is an abstraction of portal-based rendering that is independent of scene geometry. It provides a framework for flexible and dynamic scene composition by connecting cells with transformative portals. Our rendering algorithm maintains a visible volume in image-space and uses fragment culling to discard fragments outside of this volume. We discuss our implementation in OpenGL and present results that show it provides correct rendering of complex portals at interactive rates on current hardware. We believe that our work will be useful in many applications that require a means of creating dynamic and meaningful visual connections between different sets of data.

  2. Parallel rendering techniques for massively parallel visualization

    SciTech Connect

    Hansen, C.; Krogh, M.; Painter, J.

    1995-07-01

    As the resolution of simulation models increases, scientific visualization algorithms which take advantage of the large memory. and parallelism of Massively Parallel Processors (MPPs) are becoming increasingly important. For large applications rendering on the MPP tends to be preferable to rendering on a graphics workstation due to the MPP`s abundant resources: memory, disk, and numerous processors. The challenge becomes developing algorithms that can exploit these resources while minimizing overhead, typically communication costs. This paper will describe recent efforts in parallel rendering for polygonal primitives as well as parallel volumetric techniques. This paper presents rendering algorithms, developed for massively parallel processors (MPPs), for polygonal, spheres, and volumetric data. The polygon algorithm uses a data parallel approach whereas the sphere and volume render use a MIMD approach. Implementations for these algorithms are presented for the Thinking Ma.chines Corporation CM-5 MPP.

  3. Object-oriented parallel polygon rendering

    SciTech Connect

    Heiland, R.W.

    1994-09-01

    Since many scientific datasets can be visualized using some polygonal representation, a polygon renderer has broad use for scientific visualization. With today`s high performance computing applications producing very large datasets, a parallel polygon renderer is a necessary tool for keeping the compute-visualize cycle at a minimum. This paper presents a DOIV on renderer that combines the shared-memory and message-passing models of parallel programming. It uses the Global Arrays library, a shared-memory programming toolkit for distributed memory machines. The experience of using an object oriented approach for software design and development is also discussed.

  4. High Performance GPU-Based Fourier Volume Rendering

    PubMed Central

    Abdellah, Marwan; Eldeib, Ayman; Sharawi, Amr

    2015-01-01

    Fourier volume rendering (FVR) is a significant visualization technique that has been used widely in digital radiography. As a result of its 𝒪(N2log⁡N) time complexity, it provides a faster alternative to spatial domain volume rendering algorithms that are 𝒪(N3) computationally complex. Relying on the Fourier projection-slice theorem, this technique operates on the spectral representation of a 3D volume instead of processing its spatial representation to generate attenuation-only projections that look like X-ray radiographs. Due to the rapid evolution of its underlying architecture, the graphics processing unit (GPU) became an attractive competent platform that can deliver giant computational raw power compared to the central processing unit (CPU) on a per-dollar-basis. The introduction of the compute unified device architecture (CUDA) technology enables embarrassingly-parallel algorithms to run efficiently on CUDA-capable GPU architectures. In this work, a high performance GPU-accelerated implementation of the FVR pipeline on CUDA-enabled GPUs is presented. This proposed implementation can achieve a speed-up of 117x compared to a single-threaded hybrid implementation that uses the CPU and GPU together by taking advantage of executing the rendering pipeline entirely on recent GPU architectures. PMID:25866499

  5. High Performance GPU-Based Fourier Volume Rendering.

    PubMed

    Abdellah, Marwan; Eldeib, Ayman; Sharawi, Amr

    2015-01-01

    Fourier volume rendering (FVR) is a significant visualization technique that has been used widely in digital radiography. As a result of its (N (2)log⁡N) time complexity, it provides a faster alternative to spatial domain volume rendering algorithms that are (N (3)) computationally complex. Relying on the Fourier projection-slice theorem, this technique operates on the spectral representation of a 3D volume instead of processing its spatial representation to generate attenuation-only projections that look like X-ray radiographs. Due to the rapid evolution of its underlying architecture, the graphics processing unit (GPU) became an attractive competent platform that can deliver giant computational raw power compared to the central processing unit (CPU) on a per-dollar-basis. The introduction of the compute unified device architecture (CUDA) technology enables embarrassingly-parallel algorithms to run efficiently on CUDA-capable GPU architectures. In this work, a high performance GPU-accelerated implementation of the FVR pipeline on CUDA-enabled GPUs is presented. This proposed implementation can achieve a speed-up of 117x compared to a single-threaded hybrid implementation that uses the CPU and GPU together by taking advantage of executing the rendering pipeline entirely on recent GPU architectures.

  6. Sort-First, Distributed Memory Parallel Visualization and Rendering

    SciTech Connect

    Bethel, E. Wes; Humphreys, Greg; Paul, Brian; Brederson, J. Dean

    2003-07-15

    While commodity computing and graphics hardware has increased in capacity and dropped in cost, it is still quite difficult to make effective use of such systems for general-purpose parallel visualization and graphics. We describe the results of a recent project that provides a software infrastructure suitable for general-purpose use by parallel visualization and graphics applications. Our work combines and extends two technologies: Chromium, a stream-oriented framework that implements the OpenGL programming interface; and OpenRM Scene Graph, a pipelined-parallel scene graph interface for graphics data management. Using this combination, we implement a sort-first, distributed memory, parallel volume rendering application. We describe the performance characteristics in terms of bandwidth requirements and highlight key algorithmic considerations needed to implement the sort-first system. We characterize system performance using a distributed memory parallel volume rendering application, a nd present performance gains realized by using scene specific knowledge to accelerate rendering through reduced network bandwidth. The contribution of this work is an exploration of general-purpose, sort-first architecture performance characteristics as applied to distributed memory, commodity hardware, along with a description of the algorithmic support needed to realize parallel, sort-first implementations.

  7. Capturing, processing, and rendering real-world scenes

    NASA Astrophysics Data System (ADS)

    Nyland, Lars S.; Lastra, Anselmo A.; McAllister, David K.; Popescu, Voicu; McCue, Chris; Fuchs, Henry

    2000-12-01

    While photographs vividly capture a scene from a single viewpoint, it is our goal to capture a scene in such a way that a viewer can freely move to any viewpoint, just as he or she would in an actual scene. We have built a prototype system to quickly digitize a scene using a laser rangefinder and a high-resolution digital camera that accurately captures a panorama of high-resolution range and color information. With real-world scenes, we have provided data to fuel research in many area, including representation, registration, data fusion, polygonization, rendering, simplification, and reillumination. The real-world scene data can be used for many purposes, including immersive environments, immersive training, re-engineering and engineering verification, renovation, crime-scene and accident capture and reconstruction, archaeology and historic preservation, sports and entertainment, surveillance, remote tourism and remote sales. We will describe our acquisition system, the necessary processing to merge data from the multiple input devices and positions. We will also describe high quality rendering using the data we have collected. Issues about specific rendering accelerators and algorithms will also be presented. We will conclude by describing future uses and methods of collection for real- world scene data.

  8. Foundations for Measuring Volume Rendering Quality

    NASA Technical Reports Server (NTRS)

    Williams, Peter L.; Uselton, Samuel P.; Chancellor, Marisa K. (Technical Monitor)

    1997-01-01

    The goal of this paper is to provide a foundation for objectively comparing volume rendered images. The key elements of the foundation are: (1) a rigorous specification of all the parameters that need to be specified to define the conditions under which a volume rendered image is generated; (2) a methodology for difference classification, including a suite of functions or metrics to quantify and classify the difference between two volume rendered images that will support an analysis of the relative importance of particular differences. The results of this method can be used to study the changes caused by modifying particular parameter values, to compare and quantify changes between images of similar data sets rendered in the same way, and even to detect errors in the design, implementation or modification of a volume rendering system. If one has a benchmark image, for example one created by a high accuracy volume rendering system, the method can be used to evaluate the accuracy of a given image.

  9. Search Cloud

    MedlinePlus

    ... this page: https://medlineplus.gov/cloud.html Search Cloud To use the sharing features on this page, ... chest pa and lateral Share the MedlinePlus search cloud with your users by embedding our search cloud ...

  10. Point Cloud Visualization in AN Open Source 3d Globe

    NASA Astrophysics Data System (ADS)

    De La Calle, M.; Gómez-Deck, D.; Koehler, O.; Pulido, F.

    2011-09-01

    During the last years the usage of 3D applications in GIS is becoming more popular. Since the appearance of Google Earth, users are familiarized with 3D environments. On the other hand, nowadays computers with 3D acceleration are common, broadband access is widespread and the public information that can be used in GIS clients that are able to use data from the Internet is constantly increasing. There are currently several libraries suitable for this kind of applications. Based on these facts, and using libraries that are already developed and connected to our own developments, we are working on the implementation of a real 3D GIS with analysis capabilities. Since a 3D GIS such as this can be very interesting for tasks like LiDAR or Laser Scanner point clouds rendering and analysis, special attention is given to get an optimal handling of very large data sets. Glob3 will be a multidimensional GIS in which 3D point clouds could be explored and analysed, even if they are consist of several million points.The latest addition to our visualization libraries is the development of a points cloud server that works regardless of the cloud's size. The server receives and processes petitions from a 3d client (for example glob3, but could be any other, such as one based on WebGL) and delivers the data in the form of pre-processed tiles, depending on the required level of detail.

  11. Toward an improved color rendering metric

    NASA Astrophysics Data System (ADS)

    Davis, Wendy; Ohno, Yoshi

    2005-09-01

    Several aspects of the Color Rendering Index (CRI) are flawed, limiting its usefulness in assessing the color rendering capabilities of LEDs for general illumination. At NIST, we are developing recommendations to modify the CRI that would overcome these problems. The current CRI is based on only eight reflective samples, all of which are low to medium chromatic saturation. These colors do not adequately span the range of normal object colors. Some lights that are able to accurately render colors of low saturation perform poorly with highly saturated colors. This is particularly prominent with light sources with peaked spectral distributions as realized by solid-state lighting. We have assembled 15 Munsell samples that overcome these problems and have performed analysis to show the improvement. Additionally, the CRI penalizes lamps for showing increases in object chromatic saturation compared to reference lights, which is actually desirable for most applications. We suggest a new computation scheme for determining the color rendering score that differentiates between hue and saturation shifts and takes their directions into account. The uniform color space used in the CRI is outdated and a replacement will be recommended. The CRI matches the CCT of the reference to that of the test light. This can be problematic when lights are substantially bluish or reddish. Lights of extreme CCTs are frequently poor color renderers, though they can score very high on the current CRI. An improved chromatic adaptation correction calculation would eliminate the need to match CCT and an updated correction is being considered.

  12. Standardized rendering from IR surveillance motion imagery

    NASA Astrophysics Data System (ADS)

    Prokoski, F. J.

    2014-06-01

    Government agencies, including defense and law enforcement, increasingly make use of video from surveillance systems and camera phones owned by non-government entities.Making advanced and standardized motion imaging technology available to private and commercial users at cost-effective prices would benefit all parties. In particular, incorporating thermal infrared into commercial surveillance systems offers substantial benefits beyond night vision capability. Face rendering is a process to facilitate exploitation of thermal infrared surveillance imagery from the general area of a crime scene, to assist investigations with and without cooperating eyewitnesses. Face rendering automatically generates greyscale representations similar to police artist sketches for faces in surveillance imagery collected from proximate locations and times to a crime under investigation. Near-realtime generation of face renderings can provide law enforcement with an investigation tool to assess witness memory and credibility, and integrate reports from multiple eyewitnesses, Renderings can be quickly disseminated through social media to warn of a person who may pose an immediate threat, and to solicit the public's help in identifying possible suspects and witnesses. Renderings are pose-standardized so as to not divulge the presence and location of eyewitnesses and surveillance cameras. Incorporation of thermal infrared imaging into commercial surveillance systems will significantly improve system performance, and reduce manual review times, at an incremental cost that will continue to decrease. Benefits to criminal justice would include improved reliability of eyewitness testimony and improved accuracy of distinguishing among minority groups in eyewitness and surveillance identifications.

  13. A Parallel Rendering Algorithm for MIMD Architectures

    NASA Technical Reports Server (NTRS)

    Crockett, Thomas W.; Orloff, Tobias

    1991-01-01

    Applications such as animation and scientific visualization demand high performance rendering of complex three dimensional scenes. To deliver the necessary rendering rates, highly parallel hardware architectures are required. The challenge is then to design algorithms and software which effectively use the hardware parallelism. A rendering algorithm targeted to distributed memory MIMD architectures is described. For maximum performance, the algorithm exploits both object-level and pixel-level parallelism. The behavior of the algorithm is examined both analytically and experimentally. Its performance for large numbers of processors is found to be limited primarily by communication overheads. An experimental implementation for the Intel iPSC/860 shows increasing performance from 1 to 128 processors across a wide range of scene complexities. It is shown that minimal modifications to the algorithm will adapt it for use on shared memory architectures as well.

  14. MEDIFRAME--remote volume rendering visualization framework.

    PubMed

    Unterhinninghofen, Roland; Giesel, Frederik; Dillmann, Rüdiger

    2011-01-01

    Tablet computers, netbooks, and other mobile devices find their way into medical applications. However, advanced visualization such as volume rendering of tomographic data is too demanding for these devices. Hence the concept of remote visualization gains attention again. Using powerful servers views are rendered and transmitted as video-stream to the mobile devices in real-time. In this article we present a new extension to our software framework Mediframe allowing easy setup of remote visualization in the medical imaging domain. We give an overview of the general visualization architecture and explain the remoting component in detail. Tests from different cities in Europe revealed good latency and rendering times as well as a surprisingly smooth user experience. We conclude that our remote visualization framework is a handy, functional extension to medical visualization applications.

  15. Cloud classification using whole-sky imager data

    SciTech Connect

    Buch, K.A. Jr.; Sun, C.H.; Thorne, L.R.

    1996-04-01

    Clouds are one of the most important moderators of the earth radiation budget and one of the least understood. The effect that clouds have on the reflection and absorption of solar and terrestrial radiation is strongly influenced by their shape, size, and composition. Physically accurate parameterization of clouds is necessary for any general circulation model (GCM) to yield meaningful results. The work presented here is part of a larger project that is aimed at producing realistic three-dimensional (3D) volume renderings of cloud scenes based on measured data from real cloud scenes. These renderings will provide the important shape information for parameterizing GCMs. The specific goal of the current study is to develop an algorithm that automatically classifies (by cloud type) the clouds observed in the scene. This information will assist the volume rendering program in determining the shape of the cloud. Much work has been done on cloud classification using multispectral satellite images. Most of these references use some kind of texture measure to distinguish the different cloud types and some also use topological features (such as cloud/sky connectivity or total number of clouds). A wide variety of classification methods has been used, including neural networks, various types of clustering, and thresholding. The work presented here uses binary decision trees to distinguish the different cloud types based on cloud features vectors.

  16. 3D in the Fast Lane: Render as You Go with the Latest OpenGL Boards.

    ERIC Educational Resources Information Center

    Sauer, Jeff; Murphy, Sam

    1997-01-01

    NT OpenGL hardware allows modelers and animators to work at relatively inexpensive NT workstations in their own offices or homes previous to shared space and workstation time in expensive studios. Rates seven OpenGL boards and two QuickDraw 3D accelerator boards for Mac users on overall value, wireframe and texture rendering, 2D acceleration, and…

  17. Rapid Decimation for Direct Volume Rendering

    NASA Technical Reports Server (NTRS)

    Gibbs, Jonathan; VanGelder, Allen; Verma, Vivek; Wilhelms, Jane

    1997-01-01

    An approach for eliminating unnecessary portions of a volume when producing a direct volume rendering is described. This reduction in volume size sacrifices some image quality in the interest of rendering speed. Since volume visualization is often used as an exploratory visualization technique, it is important to reduce rendering times, so the user can effectively explore the volume. The methods presented can speed up rendering by factors of 2 to 3 with minor image degradation. A family of decimation algorithms to reduce the number of primitives in the volume without altering the volume's grid in any way is introduced. This allows the decimation to be computed rapidly, making it easier to change decimation levels on the fly. Further, because very little extra space is required, this method is suitable for the very large volumes that are becoming common. The method is also grid-independent, so it is suitable for multiple overlapping curvilinear and unstructured, as well as regular, grids. The decimation process can proceed automatically, or can be guided by the user so that important regions of the volume are decimated less than unimportant regions. A formal error measure is described based on a three-dimensional analog of the Radon transform. Decimation methods are evaluated based on this metric and on direct comparison with reference images.

  18. Shapes and textures for rendering coral

    SciTech Connect

    Max, N.L. ); Wyvill, G. )

    1990-10-18

    A growth algorithm has been developed to build coral shapes out of a tree of spheres. A volume density defined by the spheres is contoured to give a soft object.'' The resulting contour surfaces are rendered by ray tracing, using a generalized volume texture to produce shading and bump mapped'' normal perturbations. 16 refs., 8 figs.

  19. ProteinShader: illustrative rendering of macromolecules

    PubMed Central

    Weber, Joseph R

    2009-01-01

    Background Cartoon-style illustrative renderings of proteins can help clarify structural features that are obscured by space filling or balls and sticks style models, and recent advances in programmable graphics cards offer many new opportunities for improving illustrative renderings. Results The ProteinShader program, a new tool for macromolecular visualization, uses information from Protein Data Bank files to produce illustrative renderings of proteins that approximate what an artist might create by hand using pen and ink. A combination of Hermite and spherical linear interpolation is used to draw smooth, gradually rotating three-dimensional tubes and ribbons with a repeating pattern of texture coordinates, which allows the application of texture mapping, real-time halftoning, and smooth edge lines. This free platform-independent open-source program is written primarily in Java, but also makes extensive use of the OpenGL Shading Language to modify the graphics pipeline. Conclusion By programming to the graphics processor unit, ProteinShader is able to produce high quality images and illustrative rendering effects in real-time. The main feature that distinguishes ProteinShader from other free molecular visualization tools is its use of texture mapping techniques that allow two-dimensional images to be mapped onto the curved three-dimensional surfaces of ribbons and tubes with minimum distortion of the images. PMID:19331660

  20. Rendering Visible: Painting and Sexuate Subjectivity

    ERIC Educational Resources Information Center

    Daley, Linda

    2015-01-01

    In this essay, I examine Luce Irigaray's aesthetic of sexual difference, which she develops by extrapolating from Paul Klee's idea that the role of painting is to render the non-visible rather than represent the visible. This idea is the premise of her analyses of phenomenology and psychoanalysis and their respective contributions to understanding…

  1. Superposition rendering: Increased realism for interactive walkthroughs

    NASA Astrophysics Data System (ADS)

    Bastos, Rui M. R. De

    1999-11-01

    The light transport equation, conventionally known as the rendering equation in a slightly different form, is an implicit integral equation, which represents the interactions of light with matter and the distribution of light in a scene. This research describes a signals-and- systems approach to light transport and casts the light transport equation in terms of convolution. Additionally, the light transport problem is linearly decomposed into simpler problems with simpler solutions, which are then recombined to approximate the full solution. The central goal is to provide interactive photorealistic rendering of virtual environments. We show how the light transport problem can be cast in terms of signals-and-systems. The light is the signal and the materials are the systems. The outgoing light from a light transfer at a surface point is given by convolving the incoming light with the material's impulse response (the material's BRDF/BTDF). Even though the theoretical approach is presented in directional-space, we present an approximation in screen-space, which enables the exploitation of graphics hardware convolution for approximating the light transport equation. The convolution approach to light transport is not enough to fully solve the light transport problem at interactive rates with current machines. We decompose the light transport problem into simpler problems. The decomposition of the light transport problem is based on distinct characteristics of different parts of the problem: the ideally diffuse, the ideally specular, and the glossy transfers. A technique for interactive rendering of each of these components is presented as well a technique for superposing the independent components in a multipass manner in real time. Given the extensive use of the superposition principle in this research, we name our approach superposition rendering to distinguish it from other standard hardware-aided multipass rendering approaches.

  2. Direct Volume Rendering with Shading via Three-Dimensional Textures

    NASA Technical Reports Server (NTRS)

    VanGelder, Allen; Kim, Kwansik

    1996-01-01

    A new and easy-to-implement method for direct volume rendering that uses 3D texture maps for acceleration, and incorporates directional lighting, is described. The implementation, called Voltx, produces high-quality images at nearly interactive speeds on workstations with hardware support for three-dimensional texture maps. Previously reported methods did not incorporate a light model, and did not address issues of multiple texture maps for large volumes. Our research shows that these extensions impact performance by about a factor of ten. Voltx supports orthographic, perspective, and stereo views. This paper describes the theory and implementation of this technique, and compares it to the shear-warp factorization approach. A rectilinear data set is converted into a three-dimensional texture map containing color and opacity information. Quantized normal vectors and a lookup table provide efficiency. A new tesselation of the sphere is described, which serves as the basis for normal-vector quantization. A new gradient-based shading criterion is described, in which the gradient magnitude is interpreted in the context of the field-data value and the material classification parameters, and not in isolation. In the rendering phase, the texture map is applied to a stack of parallel planes, which effectively cut the texture into many slabs. The slabs are composited to form an image.

  3. Remote rendering using vtk and vic.

    SciTech Connect

    Olson, R.; Papka, M.E.

    2000-09-19

    This paper presents a remote rendering application that involves the extension of the Visualization Toolkit (vtk) and the Video Conferencing Tool (vie) for use in remote rendering complete with interaction from the remote site using the vie user interface. Vtk is an open source C++ library, with Tel, Python, and Java bindings for computer graphics, image processing, and visualization [3]. Vtk provides a higher level of support, beyond the traditional low-level libraries, for creating visualization applications. Vtk includes algorithms to support the visualization of scalars, vectors, and tensors. Vic is a flexible tool built by Lawrence Berkeley National Laboratory for real-time video conferencing over the Internet [2]. Vie's user interface is built as Tcl/Tk script embedded in the applications. This allows developers to prototype changes to the interface in a simple and straightforward manner.

  4. A rendering approach for stereoscopic web pages

    NASA Astrophysics Data System (ADS)

    Zhang, Jianlong; Wang, Wenmin; Wang, Ronggang; Chen, Qinshui

    2014-03-01

    Web technology provides a relatively easy way to generate contents for us to recognize the world, and with the development of stereoscopic display technology, the stereoscopic devices will become much more popular. The combination of web technology and stereoscopic display technology will bring revolutionary visual effect. The Stereoscopic 3D (S3D) web pages, in which text, image and video may have different depth, can be displayed on stereoscopic display devices. This paper presents the approach about how to render two viewing S3D web pages including text, images, widgets: first, an algorithm should be developed in order to display stereoscopic elements like text, widgets by using 2D graphic library; second, a method should be presented to render stereoscopic web page based on current framework of the browser; third, a rough solution is invented to fix the problem that comes out in the method.

  5. A Task Adaptive parallel graphics renderer

    SciTech Connect

    Whitman, S.

    1992-12-21

    This paper presents a graphics renderer which incorporates new partitioning methodologies of memory and work for efficient execution on a parallel computer. The Task Adaptive domain decomposition scheme is an image space method involving dynamic partitioning of rectangular pixel area tasks. The author shows that this method requires little overhead, allows coherence within a parallel context, handles worst case scenarios effectively, and executes efficiently with little processor synchronization necessary. Previous research in the area of memory and work decompositions for graphics rendering has been primarily limited to simulation studies and little practical experience. The algorithm presented here has been implemented on a scalable distributed memory multiprocessor and tested on a variety of input scenes. The author presents a theoretical and practical analysis in order to contrast its predicted and actual success. The implementation analysis indicates that load imbalance is the major cause of performance degradation at the higher processor counts. Even so, on a variety of test scenes, an average rendering speedup of 79 was achieved utilizing 96 processors on the BBN TC2000 multiprocessor with a processor efficiency range of 66% to 94%.

  6. Some microbiological aspects of inedible rendering processes.

    PubMed

    Hansen, P I; Olgaard, K

    1984-12-01

    Various aspects of the bacteriology of inedible rendering have been investigated in order to establish a solid basis for future decisions concerning an up-to-date and flexible legislation on rendering. Thermal death (TD)-graphs for spores of B. cereus and Cl. perfrigens, PA 3679 (Fig. 3), and heat transmission equations for animal tissues have been determined. By using the heat transmission data for bones and the TD graphs for the spores it is possible to predict the decimal reductions of spores in the centre of the largest pieces present during a given rendering process, thus establishing conditions for bacteriological safe processes. The calculations show that predrying for 45 min followed by cooking at 125 degrees C for 15 min and final drying ensures destruction of non-sporeforming bacteria and Bacillus anthracis spores even in the centre of 70 mm bone particles while heat resistant spores of clostridia are virtually unaffected. By reducing the particle size to less than 40 mm, the same process will result in a reasonable reduction of heat resistant clostridia spores, too (Table 4). In order to verify such theoretically calculated effects a new technique has been developed in which steel tubes containing a paste inoculated with spores were inserted in bones. These were treated in a cooker, were caught during discharge and examined. The results confirmed the calculations (Table 5). Most modern rendering systems (Carver-Greenfield, Stork-Duke, Wet Pressing) are continuous without pressure cooking and a common feature is a fine mincing minimizing the problem of heat penetration. In order to obtain information regarding the thermal sterilizing effect in such systems investigations were made in a pilot cooker using inoculated meat-and-bone meal mixed with water and/or fat. Regardless of whether fat was added or not sterility was found for samples containing water when the temperature during drying reached 110-120 degrees C, whereas cooking in fat only drastically

  7. Image-based color ink diffusion rendering.

    PubMed

    Wang, Chung-Ming; Wang, Ren-Jie

    2007-01-01

    This paper proposes an image-based painterly rendering algorithm for automatically synthesizing an image with color ink diffusion. We suggest a mathematical model with a physical base to simulate the phenomenon of color colloidal ink diffusing into absorbent paper. Our algorithm contains three main parts: a feature extraction phase, a Kubelka-Munk (KM) color mixing phase, and a color ink diffusion synthesis phase. In the feature extraction phase, the information of the reference image is simplified by luminance division and color segmentation. In the color mixing phase, the KM theory is employed to approximate the result when one pigment is painted upon another pigment layer. Then, in the color ink diffusion synthesis phase, the physically-based model that we propose is employed to simulate the result of color ink diffusion in absorbent paper using a texture synthesis technique. Our image-based ink diffusing rendering (IBCIDR) algorithm eliminates the drawback of conventional Chinese ink simulations, which are limited to the black ink domain, and our approach demonstrates that, without using any strokes, a color image can be automatically converted to the diffused ink style with a visually pleasing appearance.

  8. Acoustic-tactile rendering of visual information

    NASA Astrophysics Data System (ADS)

    Silva, Pubudu Madhawa; Pappas, Thrasyvoulos N.; Atkins, Joshua; West, James E.; Hartmann, William M.

    2012-03-01

    In previous work, we have proposed a dynamic, interactive system for conveying visual information via hearing and touch. The system is implemented with a touch screen that allows the user to interrogate a two-dimensional (2-D) object layout by active finger scanning while listening to spatialized auditory feedback. Sound is used as the primary source of information for object localization and identification, while touch is used both for pointing and for kinesthetic feedback. Our previous work considered shape and size perception of simple objects via hearing and touch. The focus of this paper is on the perception of a 2-D layout of simple objects with identical size and shape. We consider the selection and rendition of sounds for object identification and localization. We rely on the head-related transfer function for rendering sound directionality, and consider variations of sound intensity and tempo as two alternative approaches for rendering proximity. Subjective experiments with visually-blocked subjects are used to evaluate the effectiveness of the proposed approaches. Our results indicate that intensity outperforms tempo as a proximity cue, and that the overall system for conveying a 2-D layout is quite promising.

  9. A Multiresolution Image Cache for Volume Rendering

    SciTech Connect

    LaMar, E; Pascucci, V

    2003-02-27

    The authors discuss the techniques and implementation details of the shared-memory image caching system for volume visualization and iso-surface rendering. One of the goals of the system is to decouple image generation from image display. This is done by maintaining a set of impostors for interactive display while the production of the impostor imagery is performed by a set of parallel, background processes. The system introduces a caching basis that is free of the gap/overlap artifacts of earlier caching techniques. instead of placing impostors at fixed, pre-defined positions in world space, the technique is to adaptively place impostors relative to the camera viewpoint. The positions translate with the camera but stay aligned to the data; i.e., the positions translate, but do not rotate, with the camera. The viewing transformation is factored into a translation transformation and a rotation transformation. The impostor imagery is generated using just the translation transformation and visible impostors are displayed using just the rotation transformation. Displayed image quality is improved by increasing the number of impostors and the frequency that impostors are re-rendering is improved by decreasing the number of impostors.

  10. Resolution-independent surface rendering using programmable graphics hardware

    DOEpatents

    Loop, Charles T.; Blinn, James Frederick

    2008-12-16

    Surfaces defined by a Bezier tetrahedron, and in particular quadric surfaces, are rendered on programmable graphics hardware. Pixels are rendered through triangular sides of the tetrahedra and locations on the shapes, as well as surface normals for lighting evaluations, are computed using pixel shader computations. Additionally, vertex shaders are used to aid interpolation over a small number of values as input to the pixel shaders. Through this, rendering of the surfaces is performed independently of viewing resolution, allowing for advanced level-of-detail management. By individually rendering tetrahedrally-defined surfaces which together form complex shapes, the complex shapes can be rendered in their entirety.

  11. Cloud Computing

    SciTech Connect

    Pete Beckman and Ian Foster

    2009-12-04

    Chicago Matters: Beyond Burnham (WTTW). Chicago has become a world center of "cloud computing." Argonne experts Pete Beckman and Ian Foster explain what "cloud computing" is and how you probably already use it on a daily basis.

  12. Linear Accelerators

    NASA Astrophysics Data System (ADS)

    Sidorin, Anatoly

    2010-01-01

    In linear accelerators the particles are accelerated by either electrostatic fields or oscillating Radio Frequency (RF) fields. Accordingly the linear accelerators are divided in three large groups: electrostatic, induction and RF accelerators. Overview of the different types of accelerators is given. Stability of longitudinal and transverse motion in the RF linear accelerators is briefly discussed. The methods of beam focusing in linacs are described.

  13. TransCut: interactive rendering of translucent cutouts.

    PubMed

    Li, Dongping; Sun, Xin; Ren, Zhong; Lin, Stephen; Tong, Yiying; Guo, Baining; Zhou, Kun

    2013-03-01

    We present TransCut, a technique for interactive rendering of translucent objects undergoing fracturing and cutting operations. As the object is fractured or cut open, the user can directly examine and intuitively understand the complex translucent interior, as well as edit material properties through painting on cross sections and recombining the broken pieces—all with immediate and realistic visual feedback. This new mode of interaction with translucent volumes is made possible with two technical contributions. The first is a novel solver for the diffusion equation (DE) over a tetrahedral mesh that produces high-quality results comparable to the state-of-art finite element method (FEM) of Arbree et al. but at substantially higher speeds. This accuracy and efficiency is obtained by computing the discrete divergences of the diffusion equation and constructing the DE matrix using analytic formulas derived for linear finite elements. The second contribution is a multiresolution algorithm to significantly accelerate our DE solver while adapting to the frequent changes in topological structure of dynamic objects. The entire multiresolution DE solver is highly parallel and easily implemented on the GPU. We believe TransCut provides a novel visual effect for heterogeneous translucent objects undergoing fracturing and cutting operations.

  14. Direct volume rendering methods for cell structures.

    PubMed

    Martišek, Dalibor; Martišek, Karel

    2012-01-01

    The study of the complicated architecture of cell space structures is an important problem in biology and medical research. Optical cuts of cells produced by confocal microscopes enable two-dimensional (2D) and three-dimensional (3D) reconstructions of observed cells. This paper discuses new possibilities for direct volume rendering of these data. We often encounter 16 or more bit images in confocal microscopy of cells. Most of the information contained in these images is unsubstantial for the human vision. Therefore, it is necessary to use mathematical algorithms for visualization of such images. Present software tools as OpenGL or DirectX run quickly in graphic station with special graphic cards, run very unsatisfactory on PC without these cards and outputs are usually poor for real data. These tools are black boxes for a common user and make it impossible to correct and improve them. With the method proposed, more parameters of the environment can be set, making it possible to apply 3D filters to set the output image sharpness in relation to the noise. The quality of the output is incomparable to the earlier described methods and is worth increasing the computing time. We would like to offer mathematical methods of 3D scalar data visualization describing new algorithms that run on standard PCs very well.

  15. Lighting design for globally illuminated volume rendering.

    PubMed

    Zhang, Yubo; Ma, Kwan-Liu

    2013-12-01

    With the evolution of graphics hardware, high quality global illumination becomes available for real-time volume rendering. Compared to local illumination, global illumination can produce realistic shading effects which are closer to real world scenes, and has proven useful for enhancing volume data visualization to enable better depth and shape perception. However, setting up optimal lighting could be a nontrivial task for average users. There were lighting design works for volume visualization but they did not consider global light transportation. In this paper, we present a lighting design method for volume visualization employing global illumination. The resulting system takes into account view and transfer-function dependent content of the volume data to automatically generate an optimized three-point lighting environment. Our method fully exploits the back light which is not used by previous volume visualization systems. By also including global shadow and multiple scattering, our lighting system can effectively enhance the depth and shape perception of volumetric features of interest. In addition, we propose an automatic tone mapping operator which recovers visual details from overexposed areas while maintaining sufficient contrast in the dark areas. We show that our method is effective for visualizing volume datasets with complex structures. The structural information is more clearly and correctly presented under the automatically generated light sources.

  16. Immersive Molecular Visualization with Omnidirectional Stereoscopic Ray Tracing and Remote Rendering.

    PubMed

    Stone, John E; Sherman, William R; Schulten, Klaus

    2016-05-01

    Immersive molecular visualization provides the viewer with intuitive perception of complex structures and spatial relationships that are of critical interest to structural biologists. The recent availability of commodity head mounted displays (HMDs) provides a compelling opportunity for widespread adoption of immersive visualization by molecular scientists, but HMDs pose additional challenges due to the need for low-latency, high-frame-rate rendering. State-of-the-art molecular dynamics simulations produce terabytes of data that can be impractical to transfer from remote supercomputers, necessitating routine use of remote visualization. Hardware-accelerated video encoding has profoundly increased frame rates and image resolution for remote visualization, however round-trip network latencies would cause simulator sickness when using HMDs. We present a novel two-phase rendering approach that overcomes network latencies with the combination of omnidirectional stereoscopic progressive ray tracing and high performance rasterization, and its implementation within VMD, a widely used molecular visualization and analysis tool. The new rendering approach enables immersive molecular visualization with rendering techniques such as shadows, ambient occlusion lighting, depth-of-field, and high quality transparency, that are particularly helpful for the study of large biomolecular complexes. We describe ray tracing algorithms that are used to optimize interactivity and quality, and we report key performance metrics of the system. The new techniques can also benefit many other application domains.

  17. Immersive Molecular Visualization with Omnidirectional Stereoscopic Ray Tracing and Remote Rendering

    PubMed Central

    Stone, John E.; Sherman, William R.; Schulten, Klaus

    2016-01-01

    Immersive molecular visualization provides the viewer with intuitive perception of complex structures and spatial relationships that are of critical interest to structural biologists. The recent availability of commodity head mounted displays (HMDs) provides a compelling opportunity for widespread adoption of immersive visualization by molecular scientists, but HMDs pose additional challenges due to the need for low-latency, high-frame-rate rendering. State-of-the-art molecular dynamics simulations produce terabytes of data that can be impractical to transfer from remote supercomputers, necessitating routine use of remote visualization. Hardware-accelerated video encoding has profoundly increased frame rates and image resolution for remote visualization, however round-trip network latencies would cause simulator sickness when using HMDs. We present a novel two-phase rendering approach that overcomes network latencies with the combination of omnidirectional stereoscopic progressive ray tracing and high performance rasterization, and its implementation within VMD, a widely used molecular visualization and analysis tool. The new rendering approach enables immersive molecular visualization with rendering techniques such as shadows, ambient occlusion lighting, depth-of-field, and high quality transparency, that are particularly helpful for the study of large biomolecular complexes. We describe ray tracing algorithms that are used to optimize interactivity and quality, and we report key performance metrics of the system. The new techniques can also benefit many other application domains. PMID:27747138

  18. Measuring the colour of rendering mortars

    NASA Astrophysics Data System (ADS)

    Govaerts, Yves; Meulebroeck, Wendy; Verdonck, Ann; de Bouw, Michael

    2014-05-01

    When restoring decorative mortar layers on historic façades, professionals need to determine the colour of these finishes in order to select an appropriate repair mortar. Currently, the appearance of these renders is only assessed from a subjective point of view. To match with the aesthetic aspects of the façade, contractors must constantly adjust their repair mortar composition to avoid a patchwork of different colours, which is detrimental for heritage. This time-consuming (trial-and-error) methodology can be excluded by evaluating `colour' with an objective numerical approach. The challenge of the research was to define and evaluate optimal material dependent boundary conditions for measuring the colour of nonhomogeneous mortars. Four samples with different scale of heterogeneity were measured by two spectrocolorimeters, both with a diffuse illumination geometry. The results were plotted in CIE-L*a*b* colour space. By calculating the colour difference (ΔE*), the influence of measuring with or without specular component was evaluated. We discovered the minimal number of measuring points depends on the scale of heterogeneity and the aperture area. The less homogeneous the mortar sample is and the smaller the aperture area, the more unique measuring points are required. Therefore, it is recommended to choose an aperture head of 25 mm or more to reduce the number of measurements, making your work time-efficient. However, in order to obtain accurate measurements on site, a portable optical spectrum analyser can be used with a 6 mm-diameter aperture, a viewing angle of 10°, SCI mode, illumination source D65, considering a minimum of 15 unique measuring points.

  19. Beyond the Renderer: Software Architecture for Parallel Graphics and Visualization

    NASA Technical Reports Server (NTRS)

    Crockett, Thomas W.

    1996-01-01

    As numerous implementations have demonstrated, software-based parallel rendering is an effective way to obtain the needed computational power for a variety of challenging applications in computer graphics and scientific visualization. To fully realize their potential, however, parallel renderers need to be integrated into a complete environment for generating, manipulating, and delivering visual data. We examine the structure and components of such an environment, including the programming and user interfaces, rendering engines, and image delivery systems. We consider some of the constraints imposed by real-world applications and discuss the problems and issues involved in bringing parallel rendering out of the lab and into production.

  20. Can Accelerators Accelerate Learning?

    NASA Astrophysics Data System (ADS)

    Santos, A. C. F.; Fonseca, P.; Coelho, L. F. S.

    2009-03-01

    The 'Young Talented' education program developed by the Brazilian State Funding Agency (FAPERJ) [1] makes it possible for high-schools students from public high schools to perform activities in scientific laboratories. In the Atomic and Molecular Physics Laboratory at Federal University of Rio de Janeiro (UFRJ), the students are confronted with modern research tools like the 1.7 MV ion accelerator. Being a user-friendly machine, the accelerator is easily manageable by the students, who can perform simple hands-on activities, stimulating interest in physics, and getting the students close to modern laboratory techniques.

  1. PARTICLE ACCELERATOR

    DOEpatents

    Teng, L.C.

    1960-01-19

    ABS>A combination of two accelerators, a cyclotron and a ring-shaped accelerator which has a portion disposed tangentially to the cyclotron, is described. Means are provided to transfer particles from the cyclotron to the ring accelerator including a magnetic deflector within the cyclotron, a magnetic shield between the ring accelerator and the cyclotron, and a magnetic inflector within the ring accelerator.

  2. 6-DoF Haptic Rendering using Continuous Collision Detection Between Points and Signed Distance Fields.

    PubMed

    Xu, Hongyi; Barbic, Jernej

    2016-09-27

    We present an algorithm for fast continuous collision detection between points and signed distance fields, and demonstrate how to robustly use it for 6-DoF haptic rendering of contact between objects with complex geometry. Continuous collision detection is often needed in computer animation, haptics and virtual reality applications, but has so far only been investigated for polygon (triangular) geometry representations. We demonstrate how to robustly and continuously detect intersections between points and level sets of the signed distance field. We suggest using an octree subdivision of the distance field for fast traversal of distance field cells. We also give a method to resolve continuous collisions between point clouds organized into a tree hierarchy and a signed distance field, enabling rendering of contact between rigid objects with complex geometry. We investigate and compare two 6-DoF haptic rendering methods now applicable to point-vs-distance field contact for the first time: continuous integration of penalty forces, and a constraint-based method. An experimental comparison to discrete collision detection demonstrates that the continuous method is more robust and can correctly resolve collisions even under high velocities and during complex contact.

  3. Cloud Computing

    DTIC Science & Technology

    2009-11-12

    Eucalyptus Systems • Provides an open-source application that can be used to implement a cloud computing environment on a datacenter • Trying to establish an...Summary Cloud Computing is in essence an economic model • It is a different way to acquire and manage IT resources There are multiple cloud providers...edgeplatform.html • Amazon Elastic Compute Cloud (EC2): http://aws.amazon.com/ec2/ • Amazon Simple Storage Solution (S3): http://aws.amazon.com/s3/ • Eucalyptus

  4. Photorealistic rendering application to the design of LED flash lens

    NASA Astrophysics Data System (ADS)

    Chern, Jyh-Long

    2012-10-01

    LED flash module becomes popular in current mobile communication devices, such as for the smart phones and tablet. As a lighting apparatus for image taking, photo rendering performance is crucial. We explore the LED flash lens design with a stress of photorealistic rendering application toward a high-performance LED flash illumination.

  5. Realistic real-time outdoor rendering in augmented reality.

    PubMed

    Kolivand, Hoshang; Sunar, Mohd Shahrizal

    2014-01-01

    Realistic rendering techniques of outdoor Augmented Reality (AR) has been an attractive topic since the last two decades considering the sizeable amount of publications in computer graphics. Realistic virtual objects in outdoor rendering AR systems require sophisticated effects such as: shadows, daylight and interactions between sky colours and virtual as well as real objects. A few realistic rendering techniques have been designed to overcome this obstacle, most of which are related to non real-time rendering. However, the problem still remains, especially in outdoor rendering. This paper proposed a much newer, unique technique to achieve realistic real-time outdoor rendering, while taking into account the interaction between sky colours and objects in AR systems with respect to shadows in any specific location, date and time. This approach involves three main phases, which cover different outdoor AR rendering requirements. Firstly, sky colour was generated with respect to the position of the sun. Second step involves the shadow generation algorithm, Z-Partitioning: Gaussian and Fog Shadow Maps (Z-GaF Shadow Maps). Lastly, a technique to integrate sky colours and shadows through its effects on virtual objects in the AR system, is introduced. The experimental results reveal that the proposed technique has significantly improved the realism of real-time outdoor AR rendering, thus solving the problem of realistic AR systems.

  6. Method of producing hydrogen, and rendering a contaminated biomass inert

    DOEpatents

    Bingham, Dennis N [Idaho Falls, ID; Klingler, Kerry M [Idaho Falls, ID; Wilding, Bruce M [Idaho Falls, ID

    2010-02-23

    A method for rendering a contaminated biomass inert includes providing a first composition, providing a second composition, reacting the first and second compositions together to form an alkaline hydroxide, providing a contaminated biomass feedstock and reacting the alkaline hydroxide with the contaminated biomass feedstock to render the contaminated biomass feedstock inert and further producing hydrogen gas, and a byproduct that includes the first composition.

  7. Realistic Real-Time Outdoor Rendering in Augmented Reality

    PubMed Central

    Kolivand, Hoshang; Sunar, Mohd Shahrizal

    2014-01-01

    Realistic rendering techniques of outdoor Augmented Reality (AR) has been an attractive topic since the last two decades considering the sizeable amount of publications in computer graphics. Realistic virtual objects in outdoor rendering AR systems require sophisticated effects such as: shadows, daylight and interactions between sky colours and virtual as well as real objects. A few realistic rendering techniques have been designed to overcome this obstacle, most of which are related to non real-time rendering. However, the problem still remains, especially in outdoor rendering. This paper proposed a much newer, unique technique to achieve realistic real-time outdoor rendering, while taking into account the interaction between sky colours and objects in AR systems with respect to shadows in any specific location, date and time. This approach involves three main phases, which cover different outdoor AR rendering requirements. Firstly, sky colour was generated with respect to the position of the sun. Second step involves the shadow generation algorithm, Z-Partitioning: Gaussian and Fog Shadow Maps (Z-GaF Shadow Maps). Lastly, a technique to integrate sky colours and shadows through its effects on virtual objects in the AR system, is introduced. The experimental results reveal that the proposed technique has significantly improved the realism of real-time outdoor AR rendering, thus solving the problem of realistic AR systems. PMID:25268480

  8. 104. Photocopy of architect's rendering from Renwick's office, signed lower ...

    Library of Congress Historic Buildings Survey, Historic Engineering Record, Historic Landscapes Survey

    104. Photocopy of architect's rendering from Renwick's office, signed lower left 'Painted by Louis R. Townsend July 1848' both renderings displayed in Regents' Room of 'castle.' SOUTH FRONT, SMITHSONIAN INSTITUTION. - Smithsonian Institution Building, 1000 Jefferson Drive, between Ninth & Twelfth Streets, Southwest, Washington, District of Columbia, DC

  9. Local and Global Illumination in the Volume Rendering Integral

    SciTech Connect

    Max, N; Chen, M

    2005-10-21

    This article is intended as an update of the major survey by Max [1] on optical models for direct volume rendering. It provides a brief overview of the subject scope covered by [1], and brings recent developments, such as new shadow algorithms and refraction rendering, into the perspective. In particular, we examine three fundamentals aspects of direct volume rendering, namely the volume rendering integral, local illumination models and global illumination models, in a wavelength-independent manner. We review the developments on spectral volume rendering, in which visible light are considered as a form of electromagnetic radiation, optical models are implemented in conjunction with representations of spectral power distribution. This survey can provide a basis for, and encourage, new efforts for developing and using complex illumination models to achieve better realism and perception through optical correctness.

  10. Simplification of Visual Rendering in Simulated Prosthetic Vision Facilitates Navigation.

    PubMed

    Vergnieux, Victor; Macé, Marc J-M; Jouffrais, Christophe

    2017-03-21

    Visual neuroprostheses are still limited and simulated prosthetic vision (SPV) is used to evaluate potential and forthcoming functionality of these implants. SPV has been used to evaluate the minimum requirement on visual neuroprosthetic characteristics to restore various functions such as reading, objects and face recognition, object grasping, etc. Some of these studies focused on obstacle avoidance but only a few investigated orientation or navigation abilities with prosthetic vision. The resolution of current arrays of electrodes is not sufficient to allow navigation tasks without additional processing of the visual input. In this study, we simulated a low resolution array (15 × 18 electrodes, similar to a forthcoming generation of arrays) and evaluated the navigation abilities restored when visual information was processed with various computer vision algorithms to enhance the visual rendering. Three main visual rendering strategies were compared to a control rendering in a wayfinding task within an unknown environment. The control rendering corresponded to a resizing of the original image onto the electrode array size, according to the average brightness of the pixels. In the first rendering strategy, vision distance was limited to 3, 6, or 9 m, respectively. In the second strategy, the rendering was not based on the brightness of the image pixels, but on the distance between the user and the elements in the field of view. In the last rendering strategy, only the edges of the environments were displayed, similar to a wireframe rendering. All the tested renderings, except the 3 m limitation of the viewing distance, improved navigation performance and decreased cognitive load. Interestingly, the distance-based and wireframe renderings also improved the cognitive mapping of the unknown environment. These results show that low resolution implants are usable for wayfinding if specific computer vision algorithms are used to select and display appropriate

  11. High Performance Molecular Visualization: In-Situ and Parallel Rendering with EGL.

    PubMed

    Stone, John E; Messmer, Peter; Sisneros, Robert; Schulten, Klaus

    2016-05-01

    Large scale molecular dynamics simulations produce terabytes of data that is impractical to transfer to remote facilities. It is therefore necessary to perform visualization tasks in-situ as the data are generated, or by running interactive remote visualization sessions and batch analyses co-located with direct access to high performance storage systems. A significant challenge for deploying visualization software within clouds, clusters, and supercomputers involves the operating system software required to initialize and manage graphics acceleration hardware. Recently, it has become possible for applications to use the Embedded-system Graphics Library (EGL) to eliminate the requirement for windowing system software on compute nodes, thereby eliminating a significant obstacle to broader use of high performance visualization applications. We outline the potential benefits of this approach in the context of visualization applications used in the cloud, on commodity clusters, and supercomputers. We discuss the implementation of EGL support in VMD, a widely used molecular visualization application, and we outline benefits of the approach for molecular visualization tasks on petascale computers, clouds, and remote visualization servers. We then provide a brief evaluation of the use of EGL in VMD, with tests using developmental graphics drivers on conventional workstations and on Amazon EC2 G2 GPU-accelerated cloud instance types. We expect that the techniques described here will be of broad benefit to many other visualization applications.

  12. High Performance Molecular Visualization: In-Situ and Parallel Rendering with EGL

    PubMed Central

    Stone, John E.; Messmer, Peter; Sisneros, Robert; Schulten, Klaus

    2016-01-01

    Large scale molecular dynamics simulations produce terabytes of data that is impractical to transfer to remote facilities. It is therefore necessary to perform visualization tasks in-situ as the data are generated, or by running interactive remote visualization sessions and batch analyses co-located with direct access to high performance storage systems. A significant challenge for deploying visualization software within clouds, clusters, and supercomputers involves the operating system software required to initialize and manage graphics acceleration hardware. Recently, it has become possible for applications to use the Embedded-system Graphics Library (EGL) to eliminate the requirement for windowing system software on compute nodes, thereby eliminating a significant obstacle to broader use of high performance visualization applications. We outline the potential benefits of this approach in the context of visualization applications used in the cloud, on commodity clusters, and supercomputers. We discuss the implementation of EGL support in VMD, a widely used molecular visualization application, and we outline benefits of the approach for molecular visualization tasks on petascale computers, clouds, and remote visualization servers. We then provide a brief evaluation of the use of EGL in VMD, with tests using developmental graphics drivers on conventional workstations and on Amazon EC2 G2 GPU-accelerated cloud instance types. We expect that the techniques described here will be of broad benefit to many other visualization applications. PMID:27747137

  13. Cloud Control

    ERIC Educational Resources Information Center

    Weinstein, Margery

    2012-01-01

    Your learning curriculum needs a new technological platform, but you don't have the expertise or IT equipment to pull it off in-house. The answer is a learning system that exists online, "in the cloud," where learners can access it anywhere, anytime. For trainers, cloud-based coursework often means greater ease of instruction resulting in greater…

  14. Complex Clouds

    Atmospheric Science Data Center

    2013-04-16

    ...     View Larger Image The complex structure and beauty of polar clouds are highlighted by these images acquired ... corner, the edge of the Antarctic coastline and some sea ice can be seen through some thin, high cirrus clouds. The right-hand panel ...

  15. Cloud Control

    ERIC Educational Resources Information Center

    Ramaswami, Rama; Raths, David; Schaffhauser, Dian; Skelly, Jennifer

    2011-01-01

    For many IT shops, the cloud offers an opportunity not only to improve operations but also to align themselves more closely with their schools' strategic goals. The cloud is not a plug-and-play proposition, however--it is a complex, evolving landscape that demands one's full attention. Security, privacy, contracts, and contingency planning are all…

  16. Cloud Cover

    ERIC Educational Resources Information Center

    Schaffhauser, Dian

    2012-01-01

    This article features a major statewide initiative in North Carolina that is showing how a consortium model can minimize risks for districts and help them exploit the advantages of cloud computing. Edgecombe County Public Schools in Tarboro, North Carolina, intends to exploit a major cloud initiative being refined in the state and involving every…

  17. Arctic Clouds

    Atmospheric Science Data Center

    2013-04-19

    ...   View Larger Image Stratus clouds are common in the Arctic during the summer months, and are important modulators of ... from MISR's two most obliquely forward-viewing cameras. The cold, stable air causes the clouds to persist in stratified layers, and this ...

  18. Hardware Accelerated Simulated Radiography

    SciTech Connect

    Laney, D; Callahan, S; Max, N; Silva, C; Langer, S; Frank, R

    2005-04-12

    We present the application of hardware accelerated volume rendering algorithms to the simulation of radiographs as an aid to scientists designing experiments, validating simulation codes, and understanding experimental data. The techniques presented take advantage of 32 bit floating point texture capabilities to obtain validated solutions to the radiative transport equation for X-rays. An unsorted hexahedron projection algorithm is presented for curvilinear hexahedra that produces simulated radiographs in the absorption-only regime. A sorted tetrahedral projection algorithm is presented that simulates radiographs of emissive materials. We apply the tetrahedral projection algorithm to the simulation of experimental diagnostics for inertial confinement fusion experiments on a laser at the University of Rochester. We show that the hardware accelerated solution is faster than the current technique used by scientists.

  19. Fast rendering scheme for 3D cylindrical ultrasound data

    NASA Astrophysics Data System (ADS)

    Choi, Jung Pill; Ra, Jong Beom

    2000-04-01

    3D ultrasound imaging is an emerging and prospective modality in the ultrasound scanning area. Since 3D ultrasound dat are often acquired by translation or rotation of 2D data acquisition systems, the data can be directly sampled on cylindrical or spherical structured girds rather tan on rectilinear grids. However, visualization of cylindrical or spherical data is more complex than that of rectilinear grids. Therefore, conventional rendering methods resample the grids into rectilinear grids and visualize the resampled rectilinear dat. However, resampling introduces an undesired resolution loss. In this paper a direct rendering scheme of cylindrical ultrasound data is considered. Even though cell sin cylindrical grids have different sizes, they are very similar in shape and contain some regularity. We use this similarity and regularity of cells to reduce rendering time in a projection-based rendering method. To achieve high sped rendering, we prose a simple projection ordering method and a fast projection method using a common edge table. And also, to produce good rendering results, an efficient bilinear interpolation scheme is prosed for the hexahedral projection. In this scheme, since weighting coefficients are calculated in the image plane, we can avoid calculating crossing point sin the object space. Based on the proposed techniques above, we can produce high resolution rendered images directly form a cylindrical 3D ultrasound data set.

  20. Suppressing Electron Cloud in Future Linear Colliders

    SciTech Connect

    Pivi, M; Kirby, R.E.; Raubenheimer, T.O.; Le Pimpec, F.; /PSI, Villigen

    2005-05-27

    Any accelerator circulating positively charged beams can suffer from a build-up of an electron cloud (EC) in the beam pipe. The cloud develops through ionization of residual gases, synchrotron radiation and secondary electron emission and, when severe, can cause instability, emittance blow-up or loss of the circulating beam. The electron cloud is potentially a luminosity limiting effect for both the Large Hadron Collider (LHC) and the International Linear Collider (ILC). For the ILC positron damping ring, the development of the electron cloud must be suppressed. This paper discusses the state-of-the-art of the ongoing SLAC and international R&D program to study potential remedies.

  1. Fast Time-Varying Volume Rendering Using Time-Space Partition (TSP) Tree

    NASA Technical Reports Server (NTRS)

    Shen, Han-Wei; Chiang, Ling-Jen; Ma, Kwan-Liu

    1999-01-01

    We present a new, algorithm for rapid rendering of time-varying volumes. A new hierarchical data structure that is capable of capturing both the temporal and the spatial coherence is proposed. Conventional hierarchical data structures such as octrees are effective in characterizing the homogeneity of the field values existing in the spatial domain. However, when treating time merely as another dimension for a time-varying field, difficulties frequently arise due to the discrepancy between the field's spatial and temporal resolutions. In addition, treating spatial and temporal dimensions equally often prevents the possibility of detecting the coherence that is unique in the temporal domain. Using the proposed data structure, our algorithm can meet the following goals. First, both spatial and temporal coherence are identified and exploited for accelerating the rendering process. Second, our algorithm allows the user to supply the desired error tolerances at run time for the purpose of image-quality/rendering-speed trade-off. Third, the amount of data that are required to be loaded into main memory is reduced, and thus the I/O overhead is minimized. This low I/O overhead makes our algorithm suitable for out-of-core applications.

  2. Improving "color rendering" of LED lighting for the growth of lettuce.

    PubMed

    Han, Tao; Vaganov, Vitaliy; Cao, Shixiu; Li, Qiang; Ling, Lili; Cheng, Xiaoyao; Peng, Lingling; Zhang, Congzhi; Yakovlev, Alexey N; Zhong, Yang; Tu, Mingjing

    2017-04-03

    Light plays a vital role on the growth and development of plant. On the base of white light with high color rendering to the benefit of human survival and life, we proposed to improve "color rendering" of LED lighting for accelerating the growth of lettuce. Seven spectral LED lights were adopted to irradiate the lettuces under 150 μmol·m(-2)·s(-1) for a 16 hd(-1) photoperiod. The leaf area and number profiles, plant biomass, and photosynthetic rate under the as-prepared LED light treatments were investigated. We let the absorption spectrum of fresh leaf be the emission spectrum of ideal light and then evaluate the "color rendering" of as-prepared LED lights by the Pearson product-moment correlation coefficient and CIE chromaticity coordinates. Under the irradiation of red-yellow-blue light with high correlation coefficient of 0.587, the dry weights and leaf growth rate are 2-3 times as high as the sharp red-blue light. The optimized LED light for lettuce growth can be presumed to be limited to the angle (about 75°) between the vectors passed through the ideal light in the CIE chromaticity coordinates. These findings open up a new idea to assess and find the optimized LED light for plant growth.

  3. Experiencing "Macbeth": From Text Rendering to Multicultural Performance.

    ERIC Educational Resources Information Center

    Reisin, Gail

    1993-01-01

    Shows how one teacher used innovative methods in teaching William Shakespeare's "Macbeth." Outlines student assignments including text renderings, rewriting a scene from the play, and creating a multicultural scrapbook for the play. (HB)

  4. 11. Architect's rendering of the Arcade Building by Furness, Evans ...

    Library of Congress Historic Buildings Survey, Historic Engineering Record, Historic Landscapes Survey

    11. Architect's rendering of the Arcade Building by Furness, Evans and Co., from Moses King's Philadelphia and Notable Philadelphians, published 1902 for the City's 220th birthday - Arcade Building, Fifteenth & Market Streets, Philadelphia, Philadelphia County, PA

  5. 1. Photocopy of architect's rendering of approved design, which was ...

    Library of Congress Historic Buildings Survey, Historic Engineering Record, Historic Landscapes Survey

    1. Photocopy of architect's rendering of approved design, which was altered in execution Furness, Evans & Co. 1893 General view - Pennsylvania Railroad Station, Broad Street Station, Broad & Market Streets, Philadelphia, Philadelphia County, PA

  6. Studies on the Contamination of Products Produced by Rendering Plants

    PubMed Central

    Tittiger, F.

    1971-01-01

    Studies on the bacterial contamination in rendered product and the environment of five rendering plants were carried out. From a total of 180 samples examined, total bacterial and anaerobic spore counts were conducted on 135. Plants with melter systems produced a sterile product which was recontaminated before reaching the finished stage. Two plants with continuous rendering systems did not achieve sterilization of the product during the heating process. Spore forming organisms regularly survived heating in the continuous rendering system. Salmonellae were isolated from samples collected in four of the five plants under study. Pathogenic Clostridia, especially Cl. novyi, Cl. septicum and Cl. perfringens were present in samples from all plants. Other pathogens found were Staphylococci, Streptococci, Corynebacteria and Pasteurella. PMID:4253467

  7. Perspective rendering of the competition design for the New Masonic ...

    Library of Congress Historic Buildings Survey, Historic Engineering Record, Historic Landscapes Survey

    Perspective rendering of the competition design for the New Masonic Temple, Philadelphia by architects Fraser, Furness, and Hewitt, 1867 - Masonic Temple, 1 North Broad Street, Philadelphia, Philadelphia County, PA

  8. 30. Photocopy of photograph of architectural rendering by office of ...

    Library of Congress Historic Buildings Survey, Historic Engineering Record, Historic Landscapes Survey

    30. Photocopy of photograph of architectural rendering by office of Clarence H. Johnston, Sr., dated 1929; photograph in Clarence H. Johnston Papers, Northwest Architectural Archives, University of Minnesota; photographer unknown; location of rendering unknown; delineator unknown; THREE-QUARTER VIEW SHOWING WEST SIDE AND SOUTH FRONT; LOOKING NORTHEAST - Northwest Airways Hangar & Administration Building, 590 Bayfield Street, St. Paul Downtown Airport (Holman), Saint Paul, Ramsey County, MN

  9. Java multi-histogram volume rendering framework for medical images

    NASA Astrophysics Data System (ADS)

    Senseney, Justin; Bokinsky, Alexandra; Cheng, Ruida; McCreedy, Evan; McAuliffe, Matthew J.

    2013-03-01

    This work extends the multi-histogram volume rendering framework proposed by Kniss et al. [1] to provide rendering results based on the impression of overlaid triangles on a graph of image intensity versus gradient magnitude. The developed method of volume rendering allows for greater emphasis to boundary visualization while avoiding issues common in medical image acquisition. For example, partial voluming effects in computed tomography and intensity inhomogeneity of similar tissue types in magnetic resonance imaging introduce pixel values that will not reflect differing tissue types when a standard transfer function is applied to an intensity histogram. This new framework uses developing technology to improve upon the Kniss multi-histogram framework by using Java, the GPU, and MIPAV, an open-source medical image processing application, to allow multi-histogram techniques to be widely disseminated. The OpenGL view aligned texture rendering approach suffered from performance setbacks, inaccessibility, and usability problems. Rendering results can now be interactively compared with other rendering frameworks, surfaces can now be extracted for use in other programs, and file formats that are widely used in the field of biomedical imaging can be visualized using this multi-histogram approach. OpenCL and GLSL are used to produce this new multi-histogram approach, leveraging texture memory on the graphics processing unit of desktops to provide a new interactive method for visualizing biomedical images. Performance results for this method are generated and qualitative rendering results are compared. The resulting framework provides the opportunity for further applications in medical imaging, both in volume rendering and in generic image processing.

  10. Sorting and hardware assisted rendering for volume visualization

    SciTech Connect

    Stein, C.; Becker, B.; Max, N.

    1994-03-01

    We present some techniques for volume rendering unstructured data. Interpolation between vertex colors and opacities is performed using hardware assisted texture mapping, and color is integrated for use with a volume rendering system. We also present an O(n{sup 2}) method for sorting n arbitrarily shaped convex polyhedra prior to visualization. It generalizes the Newell, Newell and Sancha sort for polygons to 3-D volume elements.

  11. High-fidelity real-time maritime scene rendering

    NASA Astrophysics Data System (ADS)

    Shyu, Hawjye; Taczak, Thomas M.; Cox, Kevin; Gover, Robert; Maraviglia, Carlos; Cahill, Colin

    2011-06-01

    The ability to simulate authentic engagements using real-world hardware is an increasingly important tool. For rendering maritime environments, scene generators must be capable of rendering radiometrically accurate scenes with correct temporal and spatial characteristics. When the simulation is used as input to real-world hardware or human observers, the scene generator must operate in real-time. This paper introduces a novel, real-time scene generation capability for rendering radiometrically accurate scenes of backgrounds and targets in maritime environments. The new model is an optimized and parallelized version of the US Navy CRUISE_Missiles rendering engine. It was designed to accept environmental descriptions and engagement geometry data from external sources, render a scene, transform the radiometric scene using the electro-optical response functions of a sensor under test, and output the resulting signal to real-world hardware. This paper reviews components of the scene rendering algorithm, and details the modifications required to run this code in real-time. A description of the simulation architecture and interfaces to external hardware and models is presented. Performance assessments of the frame rate and radiometric accuracy of the new code are summarized. This work was completed in FY10 under Office of Secretary of Defense (OSD) Central Test and Evaluation Investment Program (CTEIP) funding and will undergo a validation process in FY11.

  12. Parallel Rendering of Large Time-Varying Volume Data

    NASA Technical Reports Server (NTRS)

    Garbutt, Alexander E.

    2005-01-01

    Interactive visualization of large time-varying 3D volume datasets has been and still is a great challenge to the modem computational world. It stretches the limits of the memory capacity, the disk space, the network bandwidth and the CPU speed of a conventional computer. In this SURF project, we propose to develop a parallel volume rendering program on SGI's Prism, a cluster computer equipped with state-of-the-art graphic hardware. The proposed program combines both parallel computing and hardware rendering in order to achieve an interactive rendering rate. We use 3D texture mapping and a hardware shader to implement 3D volume rendering on each workstation. We use SGI's VisServer to enable remote rendering using Prism's graphic hardware. And last, we will integrate this new program with ParVox, a parallel distributed visualization system developed at JPL. At the end of the project, we Will demonstrate remote interactive visualization using this new hardware volume renderer on JPL's Prism System using a time-varying dataset from selected JPL applications.

  13. Diffusion and multiple anisotropic scattering for global illumination in clouds

    SciTech Connect

    Max, N L; Schussman, G; Miyazaki, R; Iwasaki, K; Nishita, T

    2003-10-14

    The diffusion method is a good approximation inside the dense core of a cloud, but not at the more tenuous boundary regions. Also, it breaks down in regions where the density of scattering droplets is zero. We have enhanced it by using hardware cell projection volume rendering at cloud border voxels to account for the straight line light transport across these empty regions. We have also used this hardware volume rendering at key voxels in the low-density boundary regions to account for the multiple anisotropic scattering of the environment.

  14. Cloud Formation

    NASA Astrophysics Data System (ADS)

    Graham, Mark Talmage

    2004-05-01

    Cloud formation is crucial to the heritage of modern physics, and there is a rich literature on this important topic. In 1927, Charles T.R. Wilson was awarded the Nobel Prize in physics for applications of the cloud chamber.2 Wilson was inspired to study cloud formation after working at a meteorological observatory on top of the highest mountain in Scotland, Ben Nevis, and testified near the end of his life, "The whole of my scientific work undoubtedly developed from the experiments I was led to make by what I saw during my fortnight on Ben Nevis in September 1894."3 To form clouds, Wilson used the sudden expansion of humid air.4 Any structure the cloud may have is spoiled by turbulence in the sudden expansion, but in 1912 Wilson got ion tracks to show up by using strobe photography of the chamber immediately upon expansion.5 In the interim, Millikan's study in 1909 of the formation of cloud droplets around individual ions was the first in which the electron charge was isolated. This study led to his famous oil drop experiment.6 To Millikan, as to Wilson, meteorology and physics were professionally indistinct. With his meteorological physics expertise, in WWI Millikan commanded perhaps the first meteorological observation and forecasting team essential to military operation in history.7 But even during peacetime meteorology is so much of a concern to everyone that a regular news segment is dedicated to it. Weather is the universal conversation topic, and life on land could not exist as we know it without clouds. One wonders then, why cloud formation is never covered in physics texts.

  15. Numerical simulations of a shock interacting with multiple magnetized clouds

    NASA Astrophysics Data System (ADS)

    Alūzas, R.; Pittard, J. M.; Falle, S. A. E. G.; Hartquist, T. W.

    2014-10-01

    We present 2D adiabatic magnetohydrodynamic simulations of a shock interacting with groups of two or three cylindrical clouds. We study how the presence of a nearby cloud influences the dynamics of this interaction, and explore the resulting differences and similarities in the evolution of each cloud. The understanding gained from this small-scale study will help to interpret the behaviour of systems with many 10s or 100s of clouds. We observe a wide variety of behaviour in the interactions studied, which is dependent on the initial positions of the clouds and the orientation and strength of the magnetic field. We find (i) some clouds are stretched along their field lines, whereas others are confined by their field lines; (ii) upstream clouds may accelerate past downstream clouds (though magnetic tension can prevent this); (iii) clouds may also change their relative positions transverse to the direction of shock propagation as they `slingshot' past each other; (iv) downstream clouds may be offered some protection from the oncoming flow as a result of being in the lee of an upstream cloud; (v) the cycle of cloud compression and re-expansion is generally weaker when there are nearby neighbouring clouds; (vi) the plasma β in cloud material can vary rapidly as clouds collide with one another, but low values of β are always transitory. This work is relevant to studies of multiphase regions, where fast, low-density gas interacts with dense clouds, such as in circumstellar bubbles, supernova remnants, superbubbles and galactic winds.

  16. Future accelerators (?)

    SciTech Connect

    John Womersley

    2003-08-21

    I describe the future accelerator facilities that are currently foreseen for electroweak scale physics, neutrino physics, and nuclear structure. I will explore the physics justification for these machines, and suggest how the case for future accelerators can be made.

  17. Visualizing nonmanifold and singular implicit surfaces with point clouds.

    PubMed

    Balsys, Ron J; Harbinson, Dirk J; Suffern, Kevin G

    2012-02-01

    We use octree spatial subdivision to generate point clouds on complex nonmanifold implicit surfaces in order to visualize them. The new spatial subdivision scheme only uses point sampling and an interval exclusion test. The algorithm includes a test for pruning the resulting plotting nodes so that only points in the closest nodes to the surface are used in rendering. This algorithm results in improved image quality compared to the naive use of intervals or affine arithmetic when rendering implicit surfaces, particularly in regions of high curvature. We discuss and compare CPU and GPU versions of the algorithm. We can now render nonmanifold features such as rays, ray-like tubes, cusps, ridges, thin sections that are at arbitrary angles to the octree node edges, and singular points located within plot nodes, all without artifacts. Our previous algorithm could not render these without severe aliasing. The algorithm can render the self-intersection curves of implicit surfaces by exploiting the fact that surfaces are singular where they self-intersect. It can also render the intersection curves of two implicit surfaces. We present new image space and object space algorithms for rendering these intersection curves as contours on one of the surfaces. These algorithms are better at rendering high curvature contours than our previous algorithms. To demonstrate the robustness of the node pruning algorithm we render a number of complex implicit surfaces such as high order polynomial surfaces and Gaussian curvature surfaces. We also compare the algorithm with ray casting interms of speed and image quality. For the surfaces presented here, the point clouds can be computed in seconds to minutes on atypical Intel based PC. Once this is done, the surfaces can be rendered at much higher frame rates to allow some degree of interactive visualization.

  18. Geometric Effects on Electron Cloud

    SciTech Connect

    Wang, L

    2007-07-06

    The development of an electron cloud in the vacuum chambers of high intensity positron and proton storage rings may limit the machine performances by inducing beam instabilities, beam emittance increase, beam loss, vacuum pressure increases and increased heat load on the vacuum chamber wall. The electron multipacting is a kind of geometric resonance phenomenon and thus is sensitive to the geometric parameters such as the aperture of the beam pipe, beam shape and beam bunch fill pattern, etc. This paper discusses the geometric effects on the electron cloud build-up in a beam chamber and examples are given for different beams and accelerators.

  19. Architecture for high performance stereoscopic game rendering on Android

    NASA Astrophysics Data System (ADS)

    Flack, Julien; Sanderson, Hugh; Shetty, Sampath

    2014-03-01

    Stereoscopic gaming is a popular source of content for consumer 3D display systems. There has been a significant shift in the gaming industry towards casual games for mobile devices running on the Android™ Operating System and driven by ARM™ and other low power processors. Such systems are now being integrated directly into the next generation of 3D TVs potentially removing the requirement for an external games console. Although native stereo support has been integrated into some high profile titles on established platforms like Windows PC and PS3 there is a lack of GPU independent 3D support for the emerging Android platform. We describe a framework for enabling stereoscopic 3D gaming on Android for applications on mobile devices, set top boxes and TVs. A core component of the architecture is a 3D game driver, which is integrated into the Android OpenGL™ ES graphics stack to convert existing 2D graphics applications into stereoscopic 3D in real-time. The architecture includes a method of analyzing 2D games and using rule based Artificial Intelligence (AI) to position separate objects in 3D space. We describe an innovative stereo 3D rendering technique to separate the views in the depth domain and render directly into the display buffer. The advantages of the stereo renderer are demonstrated by characterizing the performance in comparison to more traditional render techniques, including depth based image rendering, both in terms of frame rates and impact on battery consumption.

  20. CLOUD CHEMISTRY.

    SciTech Connect

    SCHWARTZ,S.E.

    2001-03-01

    Clouds present substantial concentrations of liquid-phase water, which can potentially serve as a medium for dissolution and reaction of atmospheric gases. The important precursors of acid deposition, SO{sub 2} and nitrogen oxides NO and NO{sub 2} are only sparingly soluble in clouds without further oxidation to sulfuric and nitric acids. In the case of SO{sub 2} aqueous-phase reaction with hydrogen peroxide, and to lesser extent ozone, are identified as important processes leading to this oxidation, and methods have been described by which to evaluate the rates of these reactions. The limited solubility of the nitrogen oxides precludes significant aqueous-phase reaction of these species, but gas-phase reactions in clouds can be important especially at night.

  1. Neptune's clouds

    NASA Technical Reports Server (NTRS)

    1999-01-01

    The bright cirrus-like clouds of Neptune change rapidly, often forming and dissipating over periods of several to tens of hours. In this sequence Voyager 2 observed cloud evolution in the region around the Great Dark Spot (GDS). The surprisingly rapid changes which occur separating each panel shows that in this region Neptune's weather is perhaps as dynamic and variable as that of the Earth. However, the scale is immense by our standards -- the Earth and the GDS are of similar size -- and in Neptune's frigid atmosphere, where temperatures are as low as 55 degrees Kelvin (-360 F), the cirrus clouds are composed of frozen methane rather than Earth's crystals of water ice. The Voyager Mission is conducted by JPL for NASA's Office of Space Science and Applications

  2. Our World: Cool Clouds

    NASA Video Gallery

    Learn how clouds are formed and watch an experiment to make a cloud using liquid nitrogen. Find out how scientists classify clouds according to their altitude and how clouds reflect and absorb ligh...

  3. Spatial charge cloud size of microchannel plates.

    PubMed

    Saito, M; Saito, Y; Asamura, K; Mukai, T

    2007-02-01

    We examine the spatial evolution of charge clouds emitted by microchannel plates (MCPs). A model of this evolution is presented, along with a comparison to experimental results. We also present an experimental method to measure the charge cloud radius in which the radial charge cloud distribution is assumed to be Gaussian. When a charge cloud is released from the MCP, its initial size is determined by the number and distribution of excited channels. The size of the charge cloud is examined as a function acceleration voltage, distance between MCP and anode, and MCP bias voltage. Since electrons released from the MCP have various initial energies and angular divergence, the charge cloud size increases as it travels away from the MCP. Space charge effects also contribute to the growth of the charge cloud. The experimental results are in close agreement with our model, which includes these effects. From experiment, we also derive an approximate expression for charge cloud radius as a function of acceleration voltage and distance between MCP and anode. This expression can be used for the practical design and optimization of a position sensing system comprised of multiple anodes.

  4. [A hybrid volume rendering method using general hardware].

    PubMed

    Li, Bin; Tian, Lianfang; Chen, Ping; Mao, Zongyuan

    2008-06-01

    In order to improve the effect and efficiency of the reconstructed image after hybrid volume rendering of different kinds of volume data from medical sequential slices or polygonal models, we propose a hybrid volume rendering method based on Shear-Warp with economical hardware. First, the hybrid volume data are pre-processed by Z-Buffer method and RLE (Run-Length Encoded) data structure. Then, during the process of compositing intermediate image, a resampling method based on the dual-interpolation and the intermediate slice interpolation methods is used to improve the efficiency and the effect. Finally, the reconstructed image is rendered by the texture-mapping technology of OpenGL. Experiments demonstrate the good performance of the proposed method.

  5. Algorithms for Haptic Rendering of 3D Objects

    NASA Technical Reports Server (NTRS)

    Basdogan, Cagatay; Ho, Chih-Hao; Srinavasan, Mandayam

    2003-01-01

    Algorithms have been developed to provide haptic rendering of three-dimensional (3D) objects in virtual (that is, computationally simulated) environments. The goal of haptic rendering is to generate tactual displays of the shapes, hardnesses, surface textures, and frictional properties of 3D objects in real time. Haptic rendering is a major element of the emerging field of computer haptics, which invites comparison with computer graphics. We have already seen various applications of computer haptics in the areas of medicine (surgical simulation, telemedicine, haptic user interfaces for blind people, and rehabilitation of patients with neurological disorders), entertainment (3D painting, character animation, morphing, and sculpting), mechanical design (path planning and assembly sequencing), and scientific visualization (geophysical data analysis and molecular manipulation).

  6. Virtual Try-On Through Image-based Rendering.

    PubMed

    Hauswiesner, Stefan; Straka, Matthias; Reitmayr, Gerhard

    2013-03-22

    Virtual try-on applications have become popular because they allow users to watch themselves wearing different clothes without the effort of changing them physically. This helps users to make quick buying decisions and thus improves the sales efficiency of retailers. Previous solutions usually involve motion capture, 3D reconstruction or modeling, which are time consuming and not robust for all body poses. Our method avoids these steps by combining image-based renderings of the user and previously recorded garments. It transfers the appearance of a garment recorded from one user to another by matching input and recorded frames, image-based visual hull rendering and online registration methods. Using images of real garments allows for a realistic rendering quality with high performance. It is suitable for a wide range of clothes and complex appearances, allows arbitrary viewing angles and requires only little manual input. Our system is particularly useful for virtual try-on applications as well as interactive games.

  7. Virtual try-on through image-based rendering.

    PubMed

    Hauswiesner, Stefan; Straka, Matthias; Reitmayr, Gerhard

    2013-09-01

    Virtual try-on applications have become popular because they allow users to watch themselves wearing different clothes without the effort of changing them physically. This helps users to make quick buying decisions and, thus, improves the sales efficiency of retailers. Previous solutions usually involve motion capture, 3D reconstruction or modeling, which are time consuming and not robust for all body poses. Our method avoids these steps by combining image-based renderings of the user and previously recorded garments. It transfers the appearance of a garment recorded from one user to another by matching input and recorded frames, image-based visual hull rendering, and online registration methods. Using images of real garments allows for a realistic rendering quality with high performance. It is suitable for a wide range of clothes and complex appearances, allows arbitrary viewing angles, and requires only little manual input. Our system is particularly useful for virtual try-on applications as well as interactive games.

  8. Morphological study of transpterional-insula approach using volume rendering.

    PubMed

    Jia, Linpei; Su, Lue; Sun, Wei; Wang, Lina; Yao, Jihang; Li, Youqiong; Luo, Qi

    2012-11-01

    This study describes the measurements of inferior circular insular sulcus (ICIS) and the shortest distance from ICIS to the temporal horn and determines the position of the incision, which does less harm to the temporal stem in the transpterional-insula approach using volume-rendering technique. Results of the research showed that one-third point over the anterior side of ICIS may be the ideal penetration point during operation. And there is no difference between 2 hemispheres (P < 0.05). The comparison with the results of ICIS from other Chinese researches demonstrated that volume rendering is a reliable method in insular research that enables mass measurements.

  9. Rendering the "Not-So-Simple" Pendulum Experimentally Accessible.

    ERIC Educational Resources Information Center

    Jackson, David P.

    1996-01-01

    Presents three methods for obtaining experimental data related to acceleration of a simple pendulum. Two of the methods involve angular position measurements and the subsequent calculation of the acceleration while the third method involves a direct measurement of the acceleration. Compares these results with theoretical calculations and…

  10. Cloud Front

    NASA Technical Reports Server (NTRS)

    2006-01-01

    [figure removed for brevity, see original site] Context image for PIA02171 Cloud Front

    These clouds formed in the south polar region. The faintness of the cloud system likely indicates that these are mainly ice clouds, with relatively little dust content.

    Image information: VIS instrument. Latitude -86.7N, Longitude 212.3E. 17 meter/pixel resolution.

    Note: this THEMIS visual image has not been radiometrically nor geometrically calibrated for this preliminary release. An empirical correction has been performed to remove instrumental effects. A linear shift has been applied in the cross-track and down-track direction to approximate spacecraft and planetary motion. Fully calibrated and geometrically projected images will be released through the Planetary Data System in accordance with Project policies at a later time.

    NASA's Jet Propulsion Laboratory manages the 2001 Mars Odyssey mission for NASA's Office of Space Science, Washington, D.C. The Thermal Emission Imaging System (THEMIS) was developed by Arizona State University, Tempe, in collaboration with Raytheon Santa Barbara Remote Sensing. The THEMIS investigation is led by Dr. Philip Christensen at Arizona State University. Lockheed Martin Astronautics, Denver, is the prime contractor for the Odyssey project, and developed and built the orbiter. Mission operations are conducted jointly from Lockheed Martin and from JPL, a division of the California Institute of Technology in Pasadena.

  11. Cloud Arcs

    Atmospheric Science Data Center

    2013-04-19

    ... a sinking motion elsewhere, are very common, the degree of organization exhibited here is relatively rare, as the wind field at different altitudes usually disrupts such patterns. The degree of self organization of this cloud image, whereby three or four such circular events ...

  12. Thin Clouds

    Atmospheric Science Data Center

    2013-04-18

    ... one of a new generation of instruments flying aboard the NASA Earth Observing System's Terra satellite, views Earth with nine cameras ... of thin cirrus minutes after MISR imaged the cloud from space. At the same time, another NASA high-altitude jet, the WB-57, flew right ...

  13. An experiment on the color rendering of different light sources

    NASA Astrophysics Data System (ADS)

    Fumagalli, Simonetta; Bonanomi, Cristian; Rizzi, Alessandro

    2013-02-01

    The color rendering index (CRI) of a light source attempts to measure how much the color appearance of objects is preserved when they are illuminated by the given light source. This problem is of great importance for various industrial and scientific fields, such as lighting architecture, design, ergonomics, etc. Usually a light source is specified through the Correlated Color Temperature or CCT. However two (or more) light sources with the same CCT but different spectral power distribution can exist. Therefore color samples viewed under two light sources with equal CCTs can appear different. Hence, the need for a method to assess the quality of a given illuminant in relation to color. Recently CRI has had a renewed interest because of the new LED-based lighting systems. They usually have a color rendering index rather low, but good preservation of color appearance and a pleasant visual appearance (visual appeal). Various attempts to develop a new color rendering index have been done so far, but still research is working for a better one. This article describes an experiment performed by human observers concerning the appearance preservation of color under some light sources, comparing it with a range of available color rendering indices.

  14. 103. Photocopy of architect's rendering from Renwick's office, signed lower ...

    Library of Congress Historic Buildings Survey, Historic Engineering Record, Historic Landscapes Survey

    103. Photocopy of architect's rendering from Renwick's office, signed lower right 'H. C. Moore Draughtsman May 1848' & signed lower left 'Louis R. Townsend pinxt. June 1848' NORTH FRONT, SMITHSONIAN INSTITUTION. - Smithsonian Institution Building, 1000 Jefferson Drive, between Ninth & Twelfth Streets, Southwest, Washington, District of Columbia, DC

  15. Computer-aided detection of colonic polyps using volume rendering

    NASA Astrophysics Data System (ADS)

    Hong, Wei; Qiu, Feng; Marino, Joseph; Kaufman, Arie

    2007-03-01

    This work utilizes a novel pipeline for the computer-aided detection (CAD) of colonic polyps, assisting radiologists in locating polyps when using a virtual colonoscopy system. Our CAD pipeline automatically detects polyps while reducing the number of false positives (FPs). It integrates volume rendering and conformal colon flattening with texture and shape analysis. The colon is first digitally cleansed, segmented, and extracted from the CT dataset of the abdomen. The colon surface is then mapped to a 2D rectangle using conformal mapping. Using this colon flattening method, the CAD problem is converted from 3D into 2D. The flattened image is rendered using a direct volume rendering of the 3D colon dataset with a translucent transfer function. Suspicious polyps are detected by applying a clustering method on the 2D volume rendered image. The FPs are reduced by analyzing shape and texture features of the suspicious areas detected by the clustering step. Compared with shape-based methods, ours is much faster and much more efficient as it avoids computing curvature and other shape parameters for the whole colon wall. We tested our method with 178 datasets and found it to be 100% sensitive to adenomatous polyps with a low rate of FPs. The CAD results are seamlessly integrated into a virtual colonoscopy system, providing the radiologists with visual cues and likelihood indicators of areas likely to contain polyps, and allowing them to quickly inspect the suspicious areas and further exploit the flattened colon view for easy navigation and bookmark placement.

  16. Imaging of Temporomandibular Joint: Approach by Direct Volume Rendering

    PubMed Central

    Caradonna, Carola; Bruschetta, Daniele; Vaccarino, Gianluigi; Milardi, Demetrio

    2014-01-01

    Background: The purpose of this study was to conduct a morphological analysis of the temporomandibular joint, a highly specialized synovial joint that permits movement and function of the mandible. Materials and Methods: We have studied the temporom-andibular joint anatomy, directly on the living, from 3D images obtained by medical imaging Computed Tomography and Nuclear Magnetic Resonance acquisition, and subsequent re-engineering techniques 3D Surface Rendering and Volume Rendering. Data were analysed with the goal of being able to isolate, identify and distinguish the anatomical structures of the joint, and get the largest possible number of information utilizing software for post-processing work. Results: It was possible to reproduce anatomy of the skeletal structures, as well as through acquisitions of Magnetic Resonance Imaging; it was also possible to visualize the vascular, muscular, ligamentous and tendinous components of the articular complex, and also the capsule and the fibrous cartilaginous disc. We managed the Surface Rendering and Volume Rendering, not only to obtain three-dimensional images for colour and for resolution comparable to the usual anatomical preparations, but also a considerable number of anatomical, minuter details, zooming, rotating and cutting the same images with linking, graduating the colour, transparency and opacity from time to time. Conclusion: These results are encouraging to stimulate further studies in other anatomical districts. PMID:25664280

  17. 17 CFR 256.457 - Services rendered to associate companies.

    Code of Federal Regulations, 2010 CFR

    2010-04-01

    ... companies. 256.457 Section 256.457 Commodity and Securities Exchanges SECURITIES AND EXCHANGE COMMISSION (CONTINUED) UNIFORM SYSTEM OF ACCOUNTS FOR MUTUAL SERVICE COMPANIES AND SUBSIDIARY SERVICE COMPANIES, PUBLIC UTILITY HOLDING COMPANY ACT OF 1935 Income and Expense Accounts § 256.457 Services rendered to...

  18. 17 CFR 256.457 - Services rendered to associate companies.

    Code of Federal Regulations, 2011 CFR

    2011-04-01

    ... companies. 256.457 Section 256.457 Commodity and Securities Exchanges SECURITIES AND EXCHANGE COMMISSION (CONTINUED) UNIFORM SYSTEM OF ACCOUNTS FOR MUTUAL SERVICE COMPANIES AND SUBSIDIARY SERVICE COMPANIES, PUBLIC UTILITY HOLDING COMPANY ACT OF 1935 Income and Expense Accounts § 256.457 Services rendered to...

  19. 10. Historic photo of rendering of rocket engine test facility ...

    Library of Congress Historic Buildings Survey, Historic Engineering Record, Historic Landscapes Survey

    10. Historic photo of rendering of rocket engine test facility complex, April 28, 1964. On file at NASA Plumbrook Research Center, Sandusky, Ohio. NASA GRC photo number C-69472. - Rocket Engine Testing Facility, NASA Glenn Research Center, Cleveland, Cuyahoga County, OH

  20. 11. Historic photo of cutaway rendering of rocket engine test ...

    Library of Congress Historic Buildings Survey, Historic Engineering Record, Historic Landscapes Survey

    11. Historic photo of cutaway rendering of rocket engine test facility complex, June 11, 1965. On file at NASA Plumbrook Research Center, Sandusky, Ohio. NASA GRC photo number C-74433. - Rocket Engine Testing Facility, NASA Glenn Research Center, Cleveland, Cuyahoga County, OH

  1. 18 CFR 1308.17 - Failure to render timely decision.

    Code of Federal Regulations, 2014 CFR

    2014-04-01

    ... 18 Conservation of Power and Water Resources 2 2014-04-01 2014-04-01 false Failure to render timely decision. 1308.17 Section 1308.17 Conservation of Power and Water Resources TENNESSEE VALLEY... Contracting Officer to issue a decision on a submitted claim within the period required or permitted by §...

  2. 18 CFR 1308.17 - Failure to render timely decision.

    Code of Federal Regulations, 2012 CFR

    2012-04-01

    ... 18 Conservation of Power and Water Resources 2 2012-04-01 2012-04-01 false Failure to render timely decision. 1308.17 Section 1308.17 Conservation of Power and Water Resources TENNESSEE VALLEY... Contracting Officer to issue a decision on a submitted claim within the period required or permitted by §...

  3. 18 CFR 1308.17 - Failure to render timely decision.

    Code of Federal Regulations, 2013 CFR

    2013-04-01

    ... 18 Conservation of Power and Water Resources 2 2013-04-01 2012-04-01 true Failure to render timely decision. 1308.17 Section 1308.17 Conservation of Power and Water Resources TENNESSEE VALLEY AUTHORITY... Contracting Officer to issue a decision on a submitted claim within the period required or permitted by §...

  4. Matching rendered and real world images by digital image processing

    NASA Astrophysics Data System (ADS)

    Mitjà, Carles; Bover, Toni; Bigas, Miquel; Escofet, Jaume

    2010-05-01

    Recent advances in computer-generated images (CGI) have been used in commercial and industrial photography providing a broad scope in product advertising. Mixing real world images with those rendered from virtual space software shows a more or less visible mismatching between corresponding image quality performance. Rendered images are produced by software which quality performance is only limited by the resolution output. Real world images are taken with cameras with some amount of image degradation factors as lens residual aberrations, diffraction, sensor low pass anti aliasing filters, color pattern demosaicing, etc. The effect of all those image quality degradation factors can be characterized by the system Point Spread Function (PSF). Because the image is the convolution of the object by the system PSF, its characterization shows the amount of image degradation added to any taken picture. This work explores the use of image processing to degrade the rendered images following the parameters indicated by the real system PSF, attempting to match both virtual and real world image qualities. The system MTF is determined by the slanted edge method both in laboratory conditions and in the real picture environment in order to compare the influence of the working conditions on the device performance; an approximation to the system PSF is derived from the two measurements. The rendered images are filtered through a Gaussian filter obtained from the taking system PSF. Results with and without filtering are shown and compared measuring the contrast achieved in different final image regions.

  5. 7 CFR 54.1016 - Advance information concerning service rendered.

    Code of Federal Regulations, 2012 CFR

    2012-01-01

    ... MARKETING SERVICE (Standards, Inspections, Marketing Practices), DEPARTMENT OF AGRICULTURE (CONTINUED) REGULATIONS AND STANDARDS UNDER THE AGRICULTURAL MARKETING ACT OF 1946 AND THE EGG PRODUCTS INSPECTION ACT... rendered. Upon request of any applicant, all or any part of the contents of any report issued to...

  6. 7 CFR 54.1016 - Advance information concerning service rendered.

    Code of Federal Regulations, 2013 CFR

    2013-01-01

    ... MARKETING SERVICE (Standards, Inspections, Marketing Practices), DEPARTMENT OF AGRICULTURE (CONTINUED) REGULATIONS AND STANDARDS UNDER THE AGRICULTURAL MARKETING ACT OF 1946 AND THE EGG PRODUCTS INSPECTION ACT... rendered. Upon request of any applicant, all or any part of the contents of any report issued to...

  7. Electron Cloud Trapping in Recycler Combined Function Dipole Magnets

    SciTech Connect

    Antipov, Sergey A.; Nagaitsev, S.

    2016-10-04

    Electron cloud can lead to a fast instability in intense proton and positron beams in circular accelerators. In the Fermilab Recycler the electron cloud is confined within its combined function magnets. We show that the field of combined function magnets traps the electron cloud, present the results of analytical estimates of trapping, and compare them to numerical simulations of electron cloud formation. The electron cloud is located at the beam center and up to 1% of the particles can be trapped by the magnetic field. Since the process of electron cloud build-up is exponential, once trapped this amount of electrons significantly increases the density of the cloud on the next revolution. In a Recycler combined function dipole this multiturn accumulation allows the electron cloud reaching final intensities orders of magnitude greater than in a pure dipole. The multi-turn build-up can be stopped by injection of a clearing bunch of 1010 p at any position in the ring.

  8. Chromium: A Stress-Processing Framework for Interactive Rendering on Clusters

    SciTech Connect

    Humphreys, G,; Houston, M.; Ng, Y.-R.; Frank, R.; Ahern, S.; Kirchner, P.D.; Klosowski, J.T.

    2002-01-11

    We describe Chromium, a system for manipulating streams of graphics API commands on clusters of workstations. Chromium's stream filters can be arranged to create sort-first and sort-last parallel graphics architectures that, in many cases, support the same applications while using only commodity graphics accelerators. In addition, these stream filters can be extended programmatically, allowing the user to customize the stream transformations performed by nodes in a cluster. Because our stream processing mechanism is completely general, any cluster-parallel rendering algorithm can be either implemented on top of or embedded in Chromium. In this paper, we give examples of real-world applications that use Chromium to achieve good scalability on clusters of workstations, and describe other potential uses of this stream processing technology. By completely abstracting the underlying graphics architecture, network topology, and API command processing semantics, we allow a variety of applications to run in different environments.

  9. Southern Clouds

    NASA Technical Reports Server (NTRS)

    2005-01-01

    [figure removed for brevity, see original site] Context image for PIA03026 Southern Clouds

    This image shows a system of clouds just off the margin of the South Polar cap. Taken during the summer season, these clouds contain both water-ice and dust.

    Image information: VIS instrument. Latitude 80.2S, Longitude 57.6E. 17 meter/pixel resolution.

    Note: this THEMIS visual image has not been radiometrically nor geometrically calibrated for this preliminary release. An empirical correction has been performed to remove instrumental effects. A linear shift has been applied in the cross-track and down-track direction to approximate spacecraft and planetary motion. Fully calibrated and geometrically projected images will be released through the Planetary Data System in accordance with Project policies at a later time.

    NASA's Jet Propulsion Laboratory manages the 2001 Mars Odyssey mission for NASA's Office of Space Science, Washington, D.C. The Thermal Emission Imaging System (THEMIS) was developed by Arizona State University, Tempe, in collaboration with Raytheon Santa Barbara Remote Sensing. The THEMIS investigation is led by Dr. Philip Christensen at Arizona State University. Lockheed Martin Astronautics, Denver, is the prime contractor for the Odyssey project, and developed and built the orbiter. Mission operations are conducted jointly from Lockheed Martin and from JPL, a division of the California Institute of Technology in Pasadena.

  10. Linear Clouds

    NASA Technical Reports Server (NTRS)

    2006-01-01

    [figure removed for brevity, see original site] Context image for PIA03667 Linear Clouds

    These clouds are located near the edge of the south polar region. The cloud tops are the puffy white features in the bottom half of the image.

    Image information: VIS instrument. Latitude -80.1N, Longitude 52.1E. 17 meter/pixel resolution.

    Note: this THEMIS visual image has not been radiometrically nor geometrically calibrated for this preliminary release. An empirical correction has been performed to remove instrumental effects. A linear shift has been applied in the cross-track and down-track direction to approximate spacecraft and planetary motion. Fully calibrated and geometrically projected images will be released through the Planetary Data System in accordance with Project policies at a later time.

    NASA's Jet Propulsion Laboratory manages the 2001 Mars Odyssey mission for NASA's Office of Space Science, Washington, D.C. The Thermal Emission Imaging System (THEMIS) was developed by Arizona State University, Tempe, in collaboration with Raytheon Santa Barbara Remote Sensing. The THEMIS investigation is led by Dr. Philip Christensen at Arizona State University. Lockheed Martin Astronautics, Denver, is the prime contractor for the Odyssey project, and developed and built the orbiter. Mission operations are conducted jointly from Lockheed Martin and from JPL, a division of the California Institute of Technology in Pasadena.

  11. Data and image fusion for geometrical cloud characterization

    SciTech Connect

    Thorne, L.R.; Buch, K.A.; Sun, Chen-Hui; Diegert, C.

    1997-04-01

    Clouds have a strong influence on the Earth`s climate and therefore on climate change. An important step in improving the accuracy of models that predict global climate change, general circulation models, is improving the parameterization of clouds and cloud-radiation interactions. Improvements in the next generation models will likely include the effect of cloud geometry on the cloud-radiation parameterizations. We have developed and report here methods for characterizing the geometrical features and three-dimensional properties of clouds that could be of significant value in developing these new parameterizations. We developed and report here a means of generating and imaging synthetic clouds which we used to test our characterization algorithms; a method for using Taylor`s hypotheses to infer spatial averages from temporal averages of cloud properties; a computer method for automatically classifying cloud types in an image; and a method for producing numerical three-dimensional renderings of cloud fields based on the fusion of ground-based and satellite images together with meteorological data.

  12. LINEAR ACCELERATOR

    DOEpatents

    Colgate, S.A.

    1958-05-27

    An improvement is presented in linear accelerators for charged particles with respect to the stable focusing of the particle beam. The improvement consists of providing a radial electric field transverse to the accelerating electric fields and angularly introducing the beam of particles in the field. The results of the foregoing is to achieve a beam which spirals about the axis of the acceleration path. The combination of the electric fields and angular motion of the particles cooperate to provide a stable and focused particle beam.

  13. Volcanic explosion clouds - Density, temperature, and particle content estimates from cloud motion

    NASA Technical Reports Server (NTRS)

    Wilson, L.; Self, S.

    1980-01-01

    Photographic records of 10 vulcanian eruption clouds produced during the 1978 eruption of Fuego Volcano in Guatemala have been analyzed to determine cloud velocity and acceleration at successive stages of expansion. Cloud motion is controlled by air drag (dominant during early, high-speed motion) and buoyancy (dominant during late motion when the cloud is convecting slowly). Cloud densities in the range 0.6 to 1.2 times that of the surrounding atmosphere were obtained by fitting equations of motion for two common cloud shapes (spheres and vertical cylinders) to the observed motions. Analysis of the heat budget of a cloud permits an estimate of cloud temperature and particle weight fraction to be made from the density. Model results suggest that clouds generally reached temperatures within 10 K of that of the surrounding air within 10 seconds of formation and that dense particle weight fractions were less than 2% by this time. The maximum sizes of dense particles supported by motion in the convecting clouds range from 140 to 1700 microns.

  14. Cloud Interactions

    NASA Technical Reports Server (NTRS)

    2004-01-01

    [figure removed for brevity, see original site]

    Released 1 July 2004 The atmosphere of Mars is a dynamic system. Water-ice clouds, fog, and hazes can make imaging the surface from space difficult. Dust storms can grow from local disturbances to global sizes, through which imaging is impossible. Seasonal temperature changes are the usual drivers in cloud and dust storm development and growth.

    Eons of atmospheric dust storm activity has left its mark on the surface of Mars. Dust carried aloft by the wind has settled out on every available surface; sand dunes have been created and moved by centuries of wind; and the effect of continual sand-blasting has modified many regions of Mars, creating yardangs and other unusual surface forms.

    This image was acquired during mid-spring near the North Pole. The linear water-ice clouds are now regional in extent and often interact with neighboring cloud system, as seen in this image. The bottom of the image shows how the interaction can destroy the linear nature. While the surface is still visible through most of the clouds, there is evidence that dust is also starting to enter the atmosphere.

    Image information: VIS instrument. Latitude 68.4, Longitude 258.8 East (101.2 West). 38 meter/pixel resolution.

    Note: this THEMIS visual image has not been radiometrically nor geometrically calibrated for this preliminary release. An empirical correction has been performed to remove instrumental effects. A linear shift has been applied in the cross-track and down-track direction to approximate spacecraft and planetary motion. Fully calibrated and geometrically projected images will be released through the Planetary Data System in accordance with Project policies at a later time.

    NASA's Jet Propulsion Laboratory manages the 2001 Mars Odyssey mission for NASA's Office of Space Science, Washington, D.C. The Thermal Emission Imaging System (THEMIS) was developed by Arizona State University, Tempe, in collaboration

  15. A Study to Investigate Cloud Feedback Processes and Evaluate GCM Cloud Variations Using Statistical Cloud Property Composites From ARM Data

    SciTech Connect

    George Tselioudis

    2009-08-11

    cloud layering information into the context of large-scale dynamical regimes, such information can be used to study interactions among cloud vertical distributions and dynamical and microphysical processes and to evaluate the ability of models to simulate those interactions. The U.S. Department of Energy's Atmospheric Radiation Measurement (ARM) program has established several Climate Research Facilities (ACRF) that provide continuous, long-term observations of clouds and radiation. ARM, with its overall goal of improving the treatment of radiation and clouds in climate models has provided unique observing systems for accelerating progress on the representation of cloud processes. In this project, six and a half years (January 1998 to June 2004) of cloud observations collected at the Southern Great Plains (SGP) Oklahoma ACRF were used to produce a cloud-type climatology. The climatology provides cloud amounts for seven different cloud types as well as information on the detailed structure of multi-layer cloud occurrences. Furthermore, the European Centre for Medium-Range Weather Forecasts (ECMWF) model output was used to define the dynamic regimes present during the observations of the cloud conditions by the vertically pointing radars at the SGP ACRF. The cloud-type climatology and the ECMWF SGP data set were then analyzed to examine and map dynamical conditions that favor the creation of single-layer versus multi-layer cloud structures as well as dynamical conditions that favor the occurrence of drizzle in continental stratus clouds. In addition, output from the ECMWF weather model forecasts was analyzed with the objective to compare model and radar derived cloud type statistics, in order to identify the major model deficiencies in cloud vertical distribution and map their seasonal variations. The project included two primary goals. The first was to create a cloud type climatology over the Southern Great Planes site that will show how cloud vertical distribution

  16. Improvement of surgical simulation using dynamic volume rendering.

    PubMed

    Radetzky, A; Schröcker, F; Auer, L M

    2000-01-01

    In the last years high efforts have been taken to develop surgical simulators for computer assisted training. However, most of these simulators use simple models of the human's anatomy, which are manually created using modeling software. Nevertheless, medical experts need to perform the training directly with the patient's complex anatomy, which can be received, for example, from digital imaging datasets (CT, MR). A common technique to display these datasets is volume rendering. However, even with high-end hardware only static models can be handled interactively. In surgical simulators a dynamic component is also needed because tissues must be deformed and partially removed. With the combination of springmass models, which are improved by neuro-fuzzy systems, and the recently developed OpenGL Volumizer, surgical simulation using real-time deformable (or dynamic) volume rendering became possible. As an application example the simulator ROBOSIM for minimally invasive neurosurgery is presented.

  17. Rapid exploration of curvilinear grids using direct volume rendering

    NASA Technical Reports Server (NTRS)

    Vangelder, Allen; Wilhelms, Jane

    1993-01-01

    Fast techniques for direct volume rendering over curvilinear grids of hexahedral cells are developed. This type of 3D grid is common in computational fluid dynamics and finite element analysis. Four new projection methods are presented and compared with each other and with previous methods for tetrahedral grids and rectilinear grids. All four methods use polygon-rendering hardware for speed. A simplified algorithm for visibility ordering, which is based on a combination of breadth-first and depth-first searches, is described. A new multi-pass blending method is described that reduces visual artifacts that are introduced by linear interpolation in hardware where exponential interpolation is needed. Multi-pass blending is of equal interest to hardware-oriented projection methods used on rectilinear grids. Visualization tools that permit rapid data banding and cycling through transfer functions, as well as region restrictions, are described.

  18. Dual-Matrix Sampling for Scalable Translucent Material Rendering.

    PubMed

    Wu, Yu-Ting; Li, Tzu-Mao; Lin, Yu-Hsun; Chuang, Yung-Yu

    2015-03-01

    This paper introduces a scalable algorithm for rendering translucent materials with complex lighting. We represent the light transport with a diffusion approximation by a dual-matrix representation with the Light-to-Surface and Surface-to-Camera matrices. By exploiting the structures within the matrices, the proposed method can locate surface samples with little contribution by using only subsampled matrices and avoid wasting computation on these samples. The decoupled estimation of irradiance and diffuse BSSRDFs also allows us to have a tight error bound, making the adaptive diffusion approximation more efficient and accurate. Experiments show that our method outperforms previous methods for translucent material rendering, especially in large scenes with massive translucent surfaces shaded by complex illumination.

  19. Generalized pipeline for preview and rendering of synthetic holograms

    NASA Astrophysics Data System (ADS)

    Pappu, Ravikanth; Sparrell, Carlton J.; Underkoffler, John S.; Kropp, Adam B.; Chen, Benjie; Plesniak, Wendy J.

    1997-04-01

    We describe a general pipeline for the computation and display of either fully-computed holograms or holographic stereograms using the same 3D database. A rendering previewer on a Silicon Graphics Onyx allows a user to specify viewing geometry, database transformations, and scene lighting. The previewer then generates one of two descriptions of the object--a series of perspective views or a polygonal model--which is then used by a fringe rendering engine to compute fringes specific to hologram type. The images are viewed on the second generation MIT Holographic Video System. This allows a viewer to compare holographic stereograms with fully-computed holograms originating from the same database and comes closer to the goal of a single pipeline being able to display the same data in different formats.

  20. Realistic fetus skin color processing for ultrasound volume rendering

    NASA Astrophysics Data System (ADS)

    Kim, Yun-Tae; Kim, Kyuhong; Park, Sung-Chan; Kang, Jooyoung; Kim, Jung-Ho

    2014-01-01

    This paper proposes realistic fetus skin color processing using a 2D color map and a tone mapping function (TMF) for ultrasound volume rendering. The contributions of this paper are a 2D color map generated through a gamut model of skin color and a TMF that depends on the lighting position. First, the gamut model of fetus skin color is calculated by color distribution of baby images. The 2D color map is created using a gamut model for tone mapping of ray casting. For the translucent effect, a 2D color map in which lightness is inverted is generated. Second, to enhance the contrast of rendered images, the luminance, color, and tone curve TMF parameters are changed using 2D Gaussian function that depends on the lighting position. The experimental results demonstrate that the proposed method achieves better realistic skin color reproduction than the conventional method.

  1. Estimating Cloud Cover

    ERIC Educational Resources Information Center

    Moseley, Christine

    2007-01-01

    The purpose of this activity was to help students understand the percentage of cloud cover and make more accurate cloud cover observations. Students estimated the percentage of cloud cover represented by simulated clouds and assigned a cloud cover classification to those simulations. (Contains 2 notes and 3 tables.)

  2. Acceleration switch

    DOEpatents

    Abbin, Jr., Joseph P.; Devaney, Howard F.; Hake, Lewis W.

    1982-08-17

    The disclosure relates to an improved integrating acceleration switch of the type having a mass suspended within a fluid filled chamber, with the motion of the mass initially opposed by a spring and subsequently not so opposed.

  3. Acceleration switch

    DOEpatents

    Abbin, J.P. Jr.; Devaney, H.F.; Hake, L.W.

    1979-08-29

    The disclosure relates to an improved integrating acceleration switch of the type having a mass suspended within a fluid filled chamber, with the motion of the mass initially opposed by a spring and subsequently not so opposed.

  4. ION ACCELERATOR

    DOEpatents

    Bell, J.S.

    1959-09-15

    An arrangement for the drift tubes in a linear accelerator is described whereby each drift tube acts to shield the particles from the influence of the accelerating field and focuses the particles passing through the tube. In one embodiment the drift tube is splii longitudinally into quadrants supported along the axis of the accelerator by webs from a yoke, the quadrants. webs, and yoke being of magnetic material. A magnetic focusing action is produced by energizing a winding on each web to set up a magnetic field between adjacent quadrants. In the other embodiment the quadrants are electrically insulated from each other and have opposite polarity voltages on adjacent quadrants to provide an electric focusing fleld for the particles, with the quadrants spaced sufficienily close enough to shield the particles within the tube from the accelerating electric field.

  5. [Fast volume rendering of echocardiogram with shear-warp algorithm].

    PubMed

    Yang, Liu; Wang, Tianfu; Lin, Jiangli; Li, Deyu; Zheng, Yi; Zheng, Changqiong; Song, Haibo; Tang, Hong; Wang, Xiaoyi

    2004-04-01

    Shear-warp is a volume rendering technology based on object-order. It has the characteristics of high speed and high image quality by comparison with the conventional visualization technology. The authors introduced the principle of this algorithm and applied it to the visualization of 3-D data obtained by interpolating rotary scanning echocardiogram. The 3-D reconstruction of the echocardiogram was efficiently completed with high image quality. This algorithm has a prospective application in medical image visualization.

  6. LINEAR ACCELERATOR

    DOEpatents

    Christofilos, N.C.; Polk, I.J.

    1959-02-17

    Improvements in linear particle accelerators are described. A drift tube system for a linear ion accelerator reduces gap capacity between adjacent drift tube ends. This is accomplished by reducing the ratio of the diameter of the drift tube to the diameter of the resonant cavity. Concentration of magnetic field intensity at the longitudinal midpoint of the external sunface of each drift tube is reduced by increasing the external drift tube diameter at the longitudinal center region.

  7. Efficient Encoding and Rendering of Time-Varying Volume Data

    NASA Technical Reports Server (NTRS)

    Ma, Kwan-Liu; Smith, Diann; Shih, Ming-Yun; Shen, Han-Wei

    1998-01-01

    Visualization of time-varying volumetric data sets, which may be obtained from numerical simulations or sensing instruments, provides scientists insights into the detailed dynamics of the phenomenon under study. This paper describes a coherent solution based on quantization, coupled with octree and difference encoding for visualizing time-varying volumetric data. Quantization is used to attain voxel-level compression and may have a significant influence on the performance of the subsequent encoding and visualization steps. Octree encoding is used for spatial domain compression, and difference encoding for temporal domain compression. In essence, neighboring voxels may be fused into macro voxels if they have similar values, and subtrees at consecutive time steps may be merged if they are identical. The software rendering process is tailored according to the tree structures and the volume visualization process. With the tree representation, selective rendering may be performed very efficiently. Additionally, the I/O costs are reduced. With these combined savings, a higher level of user interactivity is achieved. We have studied a variety of time-varying volume datasets, performed encoding based on data statistics, and optimized the rendering calculations wherever possible. Preliminary tests on workstations have shown in many cases tremendous reduction by as high as 90% in both storage space and inter-frame delay.

  8. Martian Clouds

    NASA Technical Reports Server (NTRS)

    2004-01-01

    [figure removed for brevity, see original site]

    Released 28 June 2004 The atmosphere of Mars is a dynamic system. Water-ice clouds, fog, and hazes can make imaging the surface from space difficult. Dust storms can grow from local disturbances to global sizes, through which imaging is impossible. Seasonal temperature changes are the usual drivers in cloud and dust storm development and growth.

    Eons of atmospheric dust storm activity has left its mark on the surface of Mars. Dust carried aloft by the wind has settled out on every available surface; sand dunes have been created and moved by centuries of wind; and the effect of continual sand-blasting has modified many regions of Mars, creating yardangs and other unusual surface forms.

    This image was acquired during early spring near the North Pole. The linear 'ripples' are transparent water-ice clouds. This linear form is typical for polar clouds. The black regions on the margins of this image are areas of saturation caused by the build up of scattered light from the bright polar material during the long image exposure.

    Image information: VIS instrument. Latitude 68.1, Longitude 147.9 East (212.1 West). 38 meter/pixel resolution.

    Note: this THEMIS visual image has not been radiometrically nor geometrically calibrated for this preliminary release. An empirical correction has been performed to remove instrumental effects. A linear shift has been applied in the cross-track and down-track direction to approximate spacecraft and planetary motion. Fully calibrated and geometrically projected images will be released through the Planetary Data System in accordance with Project policies at a later time.

    NASA's Jet Propulsion Laboratory manages the 2001 Mars Odyssey mission for NASA's Office of Space Science, Washington, D.C. The Thermal Emission Imaging System (THEMIS) was developed by Arizona State University, Tempe, in collaboration with Raytheon Santa Barbara Remote Sensing. The THEMIS

  9. Crater Clouds

    NASA Technical Reports Server (NTRS)

    2006-01-01

    [figure removed for brevity, see original site] Context image for PIA06085 Crater Clouds

    The crater on the right side of this image is affecting the local wind regime. Note the bright line of clouds streaming off the north rim of the crater.

    Image information: VIS instrument. Latitude -78.8N, Longitude 320.0E. 17 meter/pixel resolution.

    Note: this THEMIS visual image has not been radiometrically nor geometrically calibrated for this preliminary release. An empirical correction has been performed to remove instrumental effects. A linear shift has been applied in the cross-track and down-track direction to approximate spacecraft and planetary motion. Fully calibrated and geometrically projected images will be released through the Planetary Data System in accordance with Project policies at a later time.

    NASA's Jet Propulsion Laboratory manages the 2001 Mars Odyssey mission for NASA's Office of Space Science, Washington, D.C. The Thermal Emission Imaging System (THEMIS) was developed by Arizona State University, Tempe, in collaboration with Raytheon Santa Barbara Remote Sensing. The THEMIS investigation is led by Dr. Philip Christensen at Arizona State University. Lockheed Martin Astronautics, Denver, is the prime contractor for the Odyssey project, and developed and built the orbiter. Mission operations are conducted jointly from Lockheed Martin and from JPL, a division of the California Institute of Technology in Pasadena.

  10. Hardware-Accelerated Simulated Radiography

    SciTech Connect

    Laney, D; Callahan, S; Max, N; Silva, C; Langer, S; Frank, R

    2005-08-04

    We present the application of hardware accelerated volume rendering algorithms to the simulation of radiographs as an aid to scientists designing experiments, validating simulation codes, and understanding experimental data. The techniques presented take advantage of 32-bit floating point texture capabilities to obtain solutions to the radiative transport equation for X-rays. The hardware accelerated solutions are accurate enough to enable scientists to explore the experimental design space with greater efficiency than the methods currently in use. An unsorted hexahedron projection algorithm is presented for curvilinear hexahedral meshes that produces simulated radiographs in the absorption-only regime. A sorted tetrahedral projection algorithm is presented that simulates radiographs of emissive materials. We apply the tetrahedral projection algorithm to the simulation of experimental diagnostics for inertial confinement fusion experiments on a laser at the University of Rochester.

  11. Cloud-Top Entrainment in Stratocumulus Clouds

    NASA Astrophysics Data System (ADS)

    Mellado, Juan Pedro

    2017-01-01

    Cloud entrainment, the mixing between cloudy and clear air at the boundary of clouds, constitutes one paradigm for the relevance of small scales in the Earth system: By regulating cloud lifetimes, meter- and submeter-scale processes at cloud boundaries can influence planetary-scale properties. Understanding cloud entrainment is difficult given the complexity and diversity of the associated phenomena, which include turbulence entrainment within a stratified medium, convective instabilities driven by radiative and evaporative cooling, shear instabilities, and cloud microphysics. Obtaining accurate data at the required small scales is also challenging, for both simulations and measurements. During the past few decades, however, high-resolution simulations and measurements have greatly advanced our understanding of the main mechanisms controlling cloud entrainment. This article reviews some of these advances, focusing on stratocumulus clouds, and indicates remaining challenges.

  12. Beam induced electron cloud resonances in dipole magnetic fields

    NASA Astrophysics Data System (ADS)

    Calvey, J. R.; Hartung, W.; Makita, J.; Venturini, M.

    2016-07-01

    The buildup of low energy electrons in an accelerator, known as electron cloud, can be severely detrimental to machine performance. Under certain beam conditions, the beam can become resonant with the cloud dynamics, accelerating the buildup of electrons. This paper will examine two such effects: multipacting resonances, in which the cloud development time is resonant with the bunch spacing, and cyclotron resonances, in which the cyclotron period of electrons in a magnetic field is a multiple of bunch spacing. Both resonances have been studied directly in dipole fields using retarding field analyzers installed in the Cornell Electron Storage Ring. These measurements are supported by both analytical models and computer simulations.

  13. Acceleration Studies

    NASA Technical Reports Server (NTRS)

    Rogers, Melissa J. B.

    1993-01-01

    Work to support the NASA MSFC Acceleration Characterization and Analysis Project (ACAP) was performed. Four tasks (analysis development, analysis research, analysis documentation, and acceleration analysis) were addressed by parallel projects. Work concentrated on preparation for and implementation of near real-time SAMS data analysis during the USMP-1 mission. User support documents and case specific software documentation and tutorials were developed. Information and results were presented to microgravity users. ACAP computer facilities need to be fully implemented and networked, data resources must be cataloged and accessible, future microgravity missions must be coordinated, and continued Orbiter characterization is necessary.

  14. Irregular Morphing for Real-Time Rendering of Large Terrain

    NASA Astrophysics Data System (ADS)

    Kalem, Sid'Ali; Kourgli, Assia

    2016-06-01

    The following paper proposes an alternative approach to the real-time adaptive triangulation problem. A new region-based multi-resolution approach for terrain rendering is described which improves on-the-fly the distribution of the density of triangles inside the tile after selecting appropriate Level-Of-Detail by an adaptive sampling. This proposed approach organizes the heightmap into a QuadTree of tiles that are processed independently. This technique combines the benefits of both Triangular Irregular Network approach and region-based multi-resolution approach by improving the distribution of the density of triangles inside the tile. Our technique morphs the initial regular grid of the tile to deformed grid in order to minimize approximation error. The proposed technique strives to combine large tile size and real-time processing while guaranteeing an upper bound on the screen space error. Thus, this approach adapts terrain rendering process to local surface characteristics and enables on-the-fly handling of large amount of terrain data. Morphing is based-on the multi-resolution wavelet analysis. The use of the D2WT multi-resolution analysis of the terrain height-map speeds up processing and permits to satisfy an interactive terrain rendering. Tests and experiments demonstrate that Haar B-Spline wavelet, well known for its properties of localization and its compact support, is suitable for fast and accurate redistribution. Such technique could be exploited in client-server architecture for supporting interactive high-quality remote visualization of very large terrain.

  15. Hardware-based Rendering of Full-parallax Synthetic Holograms

    NASA Astrophysics Data System (ADS)

    Ritter, Alf; Böttger, Joachim; Deussen, Oliver; König, Matthias; Strothotte, Thomas

    1999-03-01

    We present a method for efficiently calculating the interference of complex-valued two-dimensional wave patterns that is useful during the generation of synthetic holograms. These patterns are represented as a special kind of images (textures), and the interference is calculated in a computer graphics rendering process. This enables us to leverage hardware support for holographic imaging that is implemented in many state-of-the-art computer workstations. Using this approach, we gain a speedup of a factor of 60 90 compared with conventional calculation methods for interfering wave patterns. Our method is evaluated numerically, examples are shown, and the program code is outlined.

  16. The Cube Analysis and Rendering Tool for Astronomy

    NASA Astrophysics Data System (ADS)

    Rosolowsky, E.; Kern, J.; Federl, P.; Jacobs, J.; Loveland, S.; Taylor, J.; Sivakoff, G.; Taylor, R.

    2015-09-01

    We present the design principles and current status of the Cube Analysis and Rendering Tool for Astronomy (CARTA). The CARTA project is designing a cube visualization tool for the Atacama Large Millimetre/submillimeter array. CARTA will join the domain-specific software already developed for millimetre-wave interferometry with sever-side visualization solution. This connection will enable archive-hosted exploration of three-dimensional data cubes. CARTA will also provide an indistinguishable desktop client. While such a goal is ambitious for a short project, the team is focusing on a well-developed framework which can readily accommodate community code development through plugins.

  17. An example of quantum imaging: rendering an object undetectable

    NASA Astrophysics Data System (ADS)

    Ataman, Stefan

    2016-06-01

    In this paper we propose and analyse a Gedankenexperiment involving three non-linear crystals and two objects inserted in the idler beams. We show that, besides the behaviour that can be extrapolated from previous experiments involving two crystals and one object, we are able to predict a new effect: under certain circumstances, one of the objects can be rendered undetectable to any single detection rate on the signal photons with discarded idler photons. This effect could find applications in future developments of quantum imaging techniques.

  18. Interactive View-Dependent Rendering of Large Isosurfaces

    SciTech Connect

    Gregorski, B; Duchaineau, M; Lindstrom, P; Pascucci, V; Joy, K I

    2002-11-19

    We present an algorithm for interactively extracting and rendering isosurfaces of large volume datasets in a view-dependent fashion. A recursive tetrahedral mesh refinement scheme, based on longest edge bisection, is used to hierarchically decompose the data into a multiresolution structure. This data structure allows fast extraction of arbitrary isosurfaces to within user specified view-dependent error bounds. A data layout scheme based on hierarchical space filling curves provides access to the data in a cache coherent manner that follows the data access pattern indicated by the mesh refinement.

  19. A survey on hair modeling: styling, simulation, and rendering.

    PubMed

    Ward, Kelly; Bertails, Florence; Kim, Tae-Yong; Marschner, Stephen R; Cani, Marie-Paule; Lin, Ming C

    2007-01-01

    Realistic hair modeling is a fundamental part of creating virtual humans in computer graphics. This paper surveys the state of the art in the major topics of hair modeling: hairstyling, hair simulation, and hair rendering. Because of the difficult, often unsolved problems that arise in all these areas, a broad diversity of approaches are used, each with strengths that make it appropriate for particular applications. We discuss each of these major topics in turn, presenting the unique challenges facing each area and describing solutions that have been presented over the years to handle these complex issues. Finally, we outline some of the remaining computational challenges in hair modeling.

  20. Optimizing Security of Cloud Computing within the DoD

    DTIC Science & Technology

    2010-12-01

    Denial of Service DRP Disaster Recovery Plan ENISA European Network and Information Security Agency FedRAMP Federal Risk and Authorization...federated identity management) 116 Lee Badger and Tim Grance, “Standards Acceleration to Jumpstart...computing-usage.html (accessed October 1, 2010). 119 Badger and Grance, “Standards Acceleration to Jumpstart Adoption of Cloud Computing.” 120

  1. Particle acceleration

    NASA Technical Reports Server (NTRS)

    Vlahos, L.; Machado, M. E.; Ramaty, R.; Murphy, R. J.; Alissandrakis, C.; Bai, T.; Batchelor, D.; Benz, A. O.; Chupp, E.; Ellison, D.

    1986-01-01

    Data is compiled from Solar Maximum Mission and Hinothori satellites, particle detectors in several satellites, ground based instruments, and balloon flights in order to answer fundamental questions relating to: (1) the requirements for the coronal magnetic field structure in the vicinity of the energization source; (2) the height (above the photosphere) of the energization source; (3) the time of energization; (4) transistion between coronal heating and flares; (5) evidence for purely thermal, purely nonthermal and hybrid type flares; (6) the time characteristics of the energization source; (7) whether every flare accelerates protons; (8) the location of the interaction site of the ions and relativistic electrons; (9) the energy spectra for ions and relativistic electrons; (10) the relationship between particles at the Sun and interplanetary space; (11) evidence for more than one acceleration mechanism; (12) whether there is single mechanism that will accelerate particles to all energies and also heat the plasma; and (13) how fast the existing mechanisms accelerate electrons up to several MeV and ions to 1 GeV.

  2. Plasma accelerator

    DOEpatents

    Wang, Zhehui; Barnes, Cris W.

    2002-01-01

    There has been invented an apparatus for acceleration of a plasma having coaxially positioned, constant diameter, cylindrical electrodes which are modified to converge (for a positive polarity inner electrode and a negatively charged outer electrode) at the plasma output end of the annulus between the electrodes to achieve improved particle flux per unit of power.

  3. Accelerated Achievement

    ERIC Educational Resources Information Center

    Ford, William J.

    2010-01-01

    This article focuses on the accelerated associate degree program at Ivy Tech Community College (Indiana) in which low-income students will receive an associate degree in one year. The three-year pilot program is funded by a $2.3 million grant from the Lumina Foundation for Education in Indianapolis and a $270,000 grant from the Indiana Commission…

  4. ACCELERATION INTEGRATOR

    DOEpatents

    Pope, K.E.

    1958-01-01

    This patent relates to an improved acceleration integrator and more particularly to apparatus of this nature which is gyrostabilized. The device may be used to sense the attainment by an airborne vehicle of a predetermined velocitv or distance along a given vector path. In its broad aspects, the acceleration integrator utilizes a magnetized element rotatable driven by a synchronous motor and having a cylin drical flux gap and a restrained eddy- current drag cap deposed to move into the gap. The angular velocity imparted to the rotatable cap shaft is transmitted in a positive manner to the magnetized element through a servo feedback loop. The resultant angular velocity of tae cap is proportional to the acceleration of the housing in this manner and means may be used to measure the velocity and operate switches at a pre-set magnitude. To make the above-described dcvice sensitive to acceleration in only one direction the magnetized element forms the spinning inertia element of a free gyroscope, and the outer housing functions as a gimbal of a gyroscope.

  5. Spatial 3D infrastructure: display-independent software framework, high-speed rendering electronics, and several new displays

    NASA Astrophysics Data System (ADS)

    Chun, Won-Suk; Napoli, Joshua; Cossairt, Oliver S.; Dorval, Rick K.; Hall, Deirdre M.; Purtell, Thomas J., II; Schooler, James F.; Banker, Yigal; Favalora, Gregg E.

    2005-03-01

    We present a software and hardware foundation to enable the rapid adoption of 3-D displays. Different 3-D displays - such as multiplanar, multiview, and electroholographic displays - naturally require different rendering methods. The adoption of these displays in the marketplace will be accelerated by a common software framework. The authors designed the SpatialGL API, a new rendering framework that unifies these display methods under one interface. SpatialGL enables complementary visualization assets to coexist through a uniform infrastructure. Also, SpatialGL supports legacy interfaces such as the OpenGL API. The authors" first implementation of SpatialGL uses multiview and multislice rendering algorithms to exploit the performance of modern graphics processing units (GPUs) to enable real-time visualization of 3-D graphics from medical imaging, oil & gas exploration, and homeland security. At the time of writing, SpatialGL runs on COTS workstations (both Windows and Linux) and on Actuality"s high-performance embedded computational engine that couples an NVIDIA GeForce 6800 Ultra GPU, an AMD Athlon 64 processor, and a proprietary, high-speed, programmable volumetric frame buffer that interfaces to a 1024 x 768 x 3 digital projector. Progress is illustrated using an off-the-shelf multiview display, Actuality"s multiplanar Perspecta Spatial 3D System, and an experimental multiview display. The experimental display is a quasi-holographic view-sequential system that generates aerial imagery measuring 30 mm x 25 mm x 25 mm, providing 198 horizontal views.

  6. !CHAOS: A cloud of controls

    NASA Astrophysics Data System (ADS)

    Angius, S.; Bisegni, C.; Ciuffetti, P.; Di Pirro, G.; Foggetta, L. G.; Galletti, F.; Gargana, R.; Gioscio, E.; Maselli, D.; Mazzitelli, G.; Michelotti, A.; Orrù, R.; Pistoni, M.; Spagnoli, F.; Spigone, D.; Stecchi, A.; Tonto, T.; Tota, M. A.; Catani, L.; Di Giulio, C.; Salina, G.; Buzzi, P.; Checcucci, B.; Lubrano, P.; Piccini, M.; Fattibene, E.; Michelotto, M.; Cavallaro, S. R.; Diana, B. F.; Enrico, F.; Pulvirenti, S.

    2016-01-01

    The paper is aimed to present the !CHAOS open source project aimed to develop a prototype of a national private Cloud Computing infrastructure, devoted to accelerator control systems and large experiments of High Energy Physics (HEP). The !CHAOS project has been financed by MIUR (Italian Ministry of Research and Education) and aims to develop a new concept of control system and data acquisition framework by providing, with a high level of aaabstraction, all the services needed for controlling and managing a large scientific, or non-scientific, infrastructure. A beta version of the !CHAOS infrastructure will be released at the end of December 2015 and will run on private Cloud infrastructures based on OpenStack.

  7. Parallel text rendering by a PostScript interpreter

    SciTech Connect

    Kritskii, S.P.; Zastavnoi, B.A.

    1994-11-01

    The most radical method of increasing the performance of devices controlled by PostScript interpreters may be the use of multiprocessor controllers. This paper presents a method for parallelizing the operation of a PostScript interpreter for rendering text. The proposed method is based on decomposition of the outlines of letters into horizontal strips covering equal areas. The subroutines thus obtained are distributed to the processors in a network and then filled in by conventional sequential algorithms. A special algorithm has been developed for dividing the outlines of characters into subroutines so that each may be colored independently of the others. The algorithm uses special estimates for estimating the correct partition so that the corresponding outlines are divided into horizontal strips. A method is presented for finding such estimates. Two different processing approaches are presented. In the first, one of the processors performs the decomposition of the outlines and distributes the strips to the remaining processors, which are responsible for the rendering. In the second approach, the decomposition process is itself distributed among the processors in the network.

  8. Sparse PDF Volumes for Consistent Multi-Resolution Volume Rendering

    PubMed Central

    Sicat, Ronell; Krüger, Jens; Möller, Torsten; Hadwiger, Markus

    2015-01-01

    This paper presents a new multi-resolution volume representation called sparse pdf volumes, which enables consistent multi-resolution volume rendering based on probability density functions (pdfs) of voxel neighborhoods. These pdfs are defined in the 4D domain jointly comprising the 3D volume and its 1D intensity range. Crucially, the computation of sparse pdf volumes exploits data coherence in 4D, resulting in a sparse representation with surprisingly low storage requirements. At run time, we dynamically apply transfer functions to the pdfs using simple and fast convolutions. Whereas standard low-pass filtering and down-sampling incur visible differences between resolution levels, the use of pdfs facilitates consistent results independent of the resolution level used. We describe the efficient out-of-core computation of large-scale sparse pdf volumes, using a novel iterative simplification procedure of a mixture of 4D Gaussians. Finally, our data structure is optimized to facilitate interactive multi-resolution volume rendering on GPUs. PMID:26146475

  9. Realistic haptic rendering of interacting deformable objects in virtual environments.

    PubMed

    Duriez, Christian; Dubois, Frédéric; Kheddar, Abderrahmane; Andriot, Claude

    2006-01-01

    A new computer haptics algorithm to be used in general interactive manipulations of deformable virtual objects is presented. In multimodal interactive simulations, haptic feedback computation often comes from contact forces. Subsequently, the fidelity of haptic rendering depends significantly on contact space modeling. Contact and friction laws between deformable models are often simplified in up to date methods. They do not allow a "realistic" rendering of the subtleties of contact space physical phenomena (such as slip and stick effects due to friction or mechanical coupling between contacts). In this paper, we use Signorini's contact law and Coulomb's friction law as a computer haptics basis. Real-time performance is made possible thanks to a linearization of the behavior in the contact space, formulated as the so-called Delassus operator, and iteratively solved by a Gauss-Seidel type algorithm. Dynamic deformation uses corotational global formulation to obtain the Delassus operator in which the mass and stiffness ratio are dissociated from the simulation time step. This last point is crucial to keep stable haptic feedback. This global approach has been packaged, implemented, and tested. Stable and realistic 6D haptic feedback is demonstrated through a clipping task experiment.

  10. The rendering context for stereoscopic 3D web

    NASA Astrophysics Data System (ADS)

    Chen, Qinshui; Wang, Wenmin; Wang, Ronggang

    2014-03-01

    3D technologies on the Web has been studied for many years, but they are basically monoscopic 3D. With the stereoscopic technology gradually maturing, we are researching to integrate the binocular 3D technology into the Web, creating a stereoscopic 3D browser that will provide users with a brand new experience of human-computer interaction. In this paper, we propose a novel approach to apply stereoscopy technologies to the CSS3 3D Transforms. Under our model, each element can create or participate in a stereoscopic 3D rendering context, in which 3D Transforms such as scaling, translation and rotation, can be applied and be perceived in a truly 3D space. We first discuss the underlying principles of stereoscopy. After that we discuss how these principles can be applied to the Web. A stereoscopic 3D browser with backward compatibility is also created for demonstration purposes. We take advantage of the open-source WebKit project, integrating the 3D display ability into the rendering engine of the web browser. For each 3D web page, our 3D browser will create two slightly different images, each representing the left-eye view and right-eye view, both to be combined on the 3D display to generate the illusion of depth. And as the result turns out, elements can be manipulated in a truly 3D space.

  11. Fast polyhedral cell sorting for interactive rendering of unstructured grids

    SciTech Connect

    Combra, J; Klosowski, J T; Max, N; Silva, C T; Williams, P L

    1998-10-30

    Direct volume rendering based on projective methods works by projecting, in visibility order, the polyhedral cells of a mesh onto the image plane, and incrementally compositing the cell's color and opacity into the final image. Crucial to this method is the computation of a visibility ordering of the cells. If the mesh is ''well-behaved'' (acyclic and convex), then the MPVO method of Williams provides a very fast sorting algorithm; however, this method only computes an approximate ordering in general datasets, resulting in visual artifacts when rendered. A recent method of Silva et al. removed the assumption that the mesh is convex, by means of a sweep algorithm used in conjunction with the MPVO method; their algorithm is substantially faster than previous exact methods for general meshes. In this paper we propose a new technique, which we call BSP-XMPVO, which is based on a fast and simple way of using binary space partitions on the boundary elements of the mesh to augment the ordering produced by MPVO. Our results are shown to be orders of magnitude better than previous exact methods of sorting cells.

  12. MR360: Mixed Reality Rendering for 360° Panoramic Videos.

    PubMed

    Rhee, Taehyun; Petikam, Lohit; Allen, Benjamin; Chalmers, Andrew

    2017-04-01

    This paper presents a novel immersive system called MR360 that provides interactive mixed reality (MR) experiences using a conventional low dynamic range (LDR) 360° panoramic video (360-video) shown in head mounted displays (HMDs). MR360 seamlessly composites 3D virtual objects into a live 360-video using the input panoramic video as the lighting source to illuminate the virtual objects. Image based lighting (IBL) is perceptually optimized to provide fast and believable results using the LDR 360-video as the lighting source. Regions of most salient lights in the input panoramic video are detected to optimize the number of lights used to cast perceptible shadows. Then, the areas of the detected lights adjust the penumbra of the shadow to provide realistic soft shadows. Finally, our real-time differential rendering synthesizes illumination of the virtual 3D objects into the 360-video. MR360 provides the illusion of interacting with objects in a video, which are actually 3D virtual objects seamlessly composited into the background of the 360-video. MR360 was implemented in a commercial game engine and tested using various 360-videos. Since our MR360 pipeline does not require any pre-computation, it can synthesize an interactive MR scene using a live 360-video stream while providing realistic high performance rendering suitable for HMDs.

  13. Non-photorealistic rendering for minimally invasive procedures

    NASA Astrophysics Data System (ADS)

    Raab, Jens; Schäfer, Henry; Brost, Alexander; Stamminger, Marc; Pfister, Marcus

    2013-03-01

    Abdominal aortic aneurysms are a common disease of the aorta which are treated minimally invasive in about 33 % of the cases. Treatment is done by placing a stent graft in the aorta to prevent the aneurysm from growing. Guidance during the procedure is facilitated by fluoroscopic imaging. Unfortunately, due to low soft tissue contrast in X-ray images, the aorta itself is not visible without the application of contrast agent. To overcome this issue, advanced techniques allow to segment the aorta from pre-operative data, such as CT or MRI. Overlay images are then subsequently rendered from a mesh representation of the segmentation and fused to the live fluoroscopic images with the aim of improving the visibility of the aorta during the procedure. The current overlay images typically use forward projections of the mesh representation. This fusion technique shows deficiencies in both the 3-D information of the overlay and the visibility of the fluoroscopic image underneath. We present a novel approach to improve the visualization of the overlay images using non-photorealistic rendering techniques. Our method preserves the visibility of the devices in the fluoroscopic images while, at the same time, providing 3-D information of the fused volume. The evaluation by clinical experts shows that our method is preferred over current state-of-the-art overlay techniques. We compared three visualization techniques to the standard visualization. Our silhouette approach was chosen by clinical experts with 67 %, clearly showing the superiority of our new approach.

  14. Intense magnetic clouds and their interactions with ambient solar wind streams

    NASA Astrophysics Data System (ADS)

    Zhang, G.-L.

    Structure characteristics of typical intense magnetic clouds are discussed for different conditions of ambient solar wind streams, with emphasis on the dynamic processes that govern the interaction between cloud and ambient stream. It is suggested that large magnetic pressure gradient forces at the expanding cloud boundaries are able to accelerate the stream ahead of cloud and decelerate that behind, building up double saw-tooth speed profiles and driving shocks.

  15. Observation of Magnetic Resonances in Electron Clouds in a Positron Storage Ring

    SciTech Connect

    Pivi, M.T.F.; Ng, J.S.T.; Cooper, F.; Kharakh, D.; King, F.; Kirby, R.E.; Kuekan, B.; Spencer, Cherrill M.; Raubenheimer, T.O.; Wang, L.F.; /SLAC

    2011-08-24

    The first experimental observation of magnetic resonances in electron clouds is reported. The resonance was observed as a modulation in cloud intensity for uncoated as well as TiN-coated aluminum surfaces in the positron storage ring of the PEP-II collider at SLAC. Electron clouds frequently arise in accelerators of positively charged particles, and severely impact the machines performance. The TiN coating was found to be an effective remedy, reducing the cloud intensity by three orders of magnitude.

  16. Mathematical models for volume rendering and neutron transport

    SciTech Connect

    Max, N.

    1994-09-01

    This paper reviews several different models for light interaction with volume densities of absorbing, glowing, reflecting, or scattering material. They include absorption only, glow only, glow and absorption combined, single scattering of external illumination, and multiple scattering. The models are derived from differential equations, and illustrated on a data set representing a cloud. They are related to corresponding models in neutron transport. The multiple scattering model uses an efficient method to propagate the radiation which does not suffer from the ray effect.

  17. Particle Accelerators in China

    NASA Astrophysics Data System (ADS)

    Zhang, Chuang; Fang, Shouxian

    As the special machines that can accelerate charged particle beams to high energy by using electromagnetic fields, particle accelerators have been widely applied in scientific research and various areas of society. The development of particle accelerators in China started in the early 1950s. After a brief review of the history of accelerators, this article describes in the following sections: particle colliders, heavy-ion accelerators, high-intensity proton accelerators, accelerator-based light sources, pulsed power accelerators, small scale accelerators, accelerators for applications, accelerator technology development and advanced accelerator concepts. The prospects of particle accelerators in China are also presented.

  18. Solar disturbances and correlated geospace responses: Relativistic magnetospheric electron acceleration

    NASA Technical Reports Server (NTRS)

    Baker, D. N.; Pulkkinen, T. I.

    1997-01-01

    The role of high-speed solar wind streams in driving relativistic electron acceleration within the earth's magnetosphere is discussed based on International Solar-Terrestrial Physics (ISTP) Observatory and related spacecraft observations. A 'recirculation' mechanism for electron acceleration and redistribution was invoked. Recently, an increase in the number of coronal mass ejections (CMEs) and related 'magnetic clouds' was seen at 1 AU. As these CME/cloud systems interact with the earth's magnetosphere, they are able to produce rapid enhancements in the magnetospheric electron population. The relativistic electron signatures observed by the POLAR, SAMPEX, and other spacecraft during recent magnetic cloud events, especially January 1997 and May 1997, were compared and contrasted. In these cases, there were large solar wind and IMF changes during the cloud passages and very rapid energetic electron acceleration was observed. The relative geoeffectiveness of these events is examined and 'space weather' predicatability is assessed.

  19. Jovian clouds and haze

    NASA Astrophysics Data System (ADS)

    West, Robert A.; Baines, Kevin H.; Friedson, A. James; Banfield, Don; Ragent, Boris; Taylor, Fred W.

    Tropospheric clouds: thermochemical equilibrium theory and cloud microphysical theory, condensate cloud microphysics, tropospheric cloud and haze distribution - observations, results from the Galileo probe experiments, Galileo NIMS observations and results, Galileo SSE observations and results, recent analyses of ground-based and HST data; Tropospheric clouds and haze: optical and physical properties: partical composition, particle optical properties, size and shape, chromophores; Stratospheric haze: particle distribution, optical properties, size and shape, particle formation.

  20. The Oort cloud

    NASA Technical Reports Server (NTRS)

    Marochnik, Leonid S.; Mukhin, Lev M.; Sagdeev, Roald Z.

    1991-01-01

    Views of the large-scale structure of the solar system, consisting of the Sun, the nine planets and their satellites, changed when Oort demonstrated that a gigantic cloud of comets (the Oort cloud) is located on the periphery of the solar system. The following subject areas are covered: (1) the Oort cloud's mass; (2) Hill's cloud mass; (3) angular momentum distribution in the solar system; and (4) the cometary cloud around other stars.

  1. Compact accelerator

    DOEpatents

    Caporaso, George J.; Sampayan, Stephen E.; Kirbie, Hugh C.

    2007-02-06

    A compact linear accelerator having at least one strip-shaped Blumlein module which guides a propagating wavefront between first and second ends and controls the output pulse at the second end. Each Blumlein module has first, second, and third planar conductor strips, with a first dielectric strip between the first and second conductor strips, and a second dielectric strip between the second and third conductor strips. Additionally, the compact linear accelerator includes a high voltage power supply connected to charge the second conductor strip to a high potential, and a switch for switching the high potential in the second conductor strip to at least one of the first and third conductor strips so as to initiate a propagating reverse polarity wavefront(s) in the corresponding dielectric strip(s).

  2. 9 CFR 319.703 - Rendered animal fat or mixture thereof.

    Code of Federal Regulations, 2011 CFR

    2011-01-01

    ... 9 Animals and Animal Products 2 2011-01-01 2011-01-01 false Rendered animal fat or mixture thereof. 319.703 Section 319.703 Animals and Animal Products FOOD SAFETY AND INSPECTION SERVICE, DEPARTMENT OF... § 319.703 Rendered animal fat or mixture thereof. “Rendered Animal Fat,” or any mixture of...

  3. 9 CFR 319.703 - Rendered animal fat or mixture thereof.

    Code of Federal Regulations, 2010 CFR

    2010-01-01

    ... 9 Animals and Animal Products 2 2010-01-01 2010-01-01 false Rendered animal fat or mixture thereof. 319.703 Section 319.703 Animals and Animal Products FOOD SAFETY AND INSPECTION SERVICE, DEPARTMENT OF... § 319.703 Rendered animal fat or mixture thereof. “Rendered Animal Fat,” or any mixture of...

  4. 9 CFR 319.703 - Rendered animal fat or mixture thereof.

    Code of Federal Regulations, 2014 CFR

    2014-01-01

    ... 9 Animals and Animal Products 2 2014-01-01 2014-01-01 false Rendered animal fat or mixture thereof. 319.703 Section 319.703 Animals and Animal Products FOOD SAFETY AND INSPECTION SERVICE, DEPARTMENT OF... § 319.703 Rendered animal fat or mixture thereof. “Rendered Animal Fat,” or any mixture of...

  5. 9 CFR 319.703 - Rendered animal fat or mixture thereof.

    Code of Federal Regulations, 2013 CFR

    2013-01-01

    ... 9 Animals and Animal Products 2 2013-01-01 2013-01-01 false Rendered animal fat or mixture thereof. 319.703 Section 319.703 Animals and Animal Products FOOD SAFETY AND INSPECTION SERVICE, DEPARTMENT OF... § 319.703 Rendered animal fat or mixture thereof. “Rendered Animal Fat,” or any mixture of...

  6. 9 CFR 319.703 - Rendered animal fat or mixture thereof.

    Code of Federal Regulations, 2012 CFR

    2012-01-01

    ... 9 Animals and Animal Products 2 2012-01-01 2012-01-01 false Rendered animal fat or mixture thereof. 319.703 Section 319.703 Animals and Animal Products FOOD SAFETY AND INSPECTION SERVICE, DEPARTMENT OF... § 319.703 Rendered animal fat or mixture thereof. “Rendered Animal Fat,” or any mixture of...

  7. 9 CFR 314.5 - Inedible rendered fats prepared at official establishments.

    Code of Federal Regulations, 2010 CFR

    2010-01-01

    ... 9 Animals and Animal Products 2 2010-01-01 2010-01-01 false Inedible rendered fats prepared at... PRODUCTS AT OFFICIAL ESTABLISHMENTS § 314.5 Inedible rendered fats prepared at official establishments. Except as provided in § 325.11(b) of this subchapter, rendered animal fat derived from condemned or...

  8. 9 CFR 314.5 - Inedible rendered fats prepared at official establishments.

    Code of Federal Regulations, 2012 CFR

    2012-01-01

    ... 9 Animals and Animal Products 2 2012-01-01 2012-01-01 false Inedible rendered fats prepared at... PRODUCTS AT OFFICIAL ESTABLISHMENTS § 314.5 Inedible rendered fats prepared at official establishments. Except as provided in § 325.11(b) of this subchapter, rendered animal fat derived from condemned or...

  9. 9 CFR 314.5 - Inedible rendered fats prepared at official establishments.

    Code of Federal Regulations, 2013 CFR

    2013-01-01

    ... 9 Animals and Animal Products 2 2013-01-01 2013-01-01 false Inedible rendered fats prepared at... PRODUCTS AT OFFICIAL ESTABLISHMENTS § 314.5 Inedible rendered fats prepared at official establishments. Except as provided in § 325.11(b) of this subchapter, rendered animal fat derived from condemned or...

  10. 9 CFR 314.5 - Inedible rendered fats prepared at official establishments.

    Code of Federal Regulations, 2014 CFR

    2014-01-01

    ... 9 Animals and Animal Products 2 2014-01-01 2014-01-01 false Inedible rendered fats prepared at... PRODUCTS AT OFFICIAL ESTABLISHMENTS § 314.5 Inedible rendered fats prepared at official establishments. Except as provided in § 325.11(b) of this subchapter, rendered animal fat derived from condemned or...

  11. 9 CFR 314.5 - Inedible rendered fats prepared at official establishments.

    Code of Federal Regulations, 2011 CFR

    2011-01-01

    ... 9 Animals and Animal Products 2 2011-01-01 2011-01-01 false Inedible rendered fats prepared at... PRODUCTS AT OFFICIAL ESTABLISHMENTS § 314.5 Inedible rendered fats prepared at official establishments. Except as provided in § 325.11(b) of this subchapter, rendered animal fat derived from condemned or...

  12. Excellent color rendering indexes of multi-package white LEDs.

    PubMed

    Oh, Ji Hye; Yang, Su Ji; Sung, Yeon-Goog; Do, Y R

    2012-08-27

    This study introduces multi-package white light-emitting diodes (LEDs) system with the ability to realize high luminous efficacy and an excellent color rendering index (CRI, R a) using the R B,M A B,M G B,M C B (R B,M A B,M G B,M denoted as a long-pass dichroic filter (LPDF)-capped, monochromatic red, amber and green phosphor converted-LED (pc-LED) pumped by a blue LED chip, and C B denoted as a cyan and blue mixed pc-LED pumped by a blue LED) system. The luminous efficacy and color rendering index (CRI) of multi-package white LED systems are compared while changing the concentration of the cyan phosphor used in the paste of a cyan-blue LED package and the driving current of individual LEDs in multi-package white LEDs at correlated color temperatures (CCTs) ranging from 6,500 K (cold white) to 2,700 K (warm white) using a set of eight CCTs as specified by the American National Standards Institute (ANSI) standard number C78.377-2008. A R B,M A B,M G B,M C B white LED system provides high luminous efficacy (≥ 96 lm/W) and a color rendering index (≥ 91) encompassing the complete CCT range. We also compare the optical properties of the R B,M A B,M G B,M C B system with those of the R B,M A B,M G B,M B and RAGB (red, amber, green, and blue semiconductor-type narrow-spectrum-band LEDs) systems. It can be expected that the cyan color added to a blue LED in multi-package white LEDs based on LPDF-capped, phosphor-converted monochromatic LEDs will meet the needs of the high-quality, highly efficient, full-color white LED lighting market in the near future.

  13. Laser acceleration

    NASA Astrophysics Data System (ADS)

    Tajima, T.; Nakajima, K.; Mourou, G.

    2017-02-01

    The fundamental idea of Laser Wakefield Acceleration (LWFA) is reviewed. An ultrafast intense laser pulse drives coherent wakefield with a relativistic amplitude robustly supported by the plasma. While the large amplitude of wakefields involves collective resonant oscillations of the eigenmode of the entire plasma electrons, the wake phase velocity ˜ c and ultrafastness of the laser pulse introduce the wake stability and rigidity. A large number of worldwide experiments show a rapid progress of this concept realization toward both the high-energy accelerator prospect and broad applications. The strong interest in this has been spurring and stimulating novel laser technologies, including the Chirped Pulse Amplification, the Thin Film Compression, the Coherent Amplification Network, and the Relativistic Mirror Compression. These in turn have created a conglomerate of novel science and technology with LWFA to form a new genre of high field science with many parameters of merit in this field increasing exponentially lately. This science has triggered a number of worldwide research centers and initiatives. Associated physics of ion acceleration, X-ray generation, and astrophysical processes of ultrahigh energy cosmic rays are reviewed. Applications such as X-ray free electron laser, cancer therapy, and radioisotope production etc. are considered. A new avenue of LWFA using nanomaterials is also emerging.

  14. BICEP's acceleration

    SciTech Connect

    Contaldi, Carlo R.

    2014-10-01

    The recent Bicep2 [1] detection of, what is claimed to be primordial B-modes, opens up the possibility of constraining not only the energy scale of inflation but also the detailed acceleration history that occurred during inflation. In turn this can be used to determine the shape of the inflaton potential V(φ) for the first time — if a single, scalar inflaton is assumed to be driving the acceleration. We carry out a Monte Carlo exploration of inflationary trajectories given the current data. Using this method we obtain a posterior distribution of possible acceleration profiles ε(N) as a function of e-fold N and derived posterior distributions of the primordial power spectrum P(k) and potential V(φ). We find that the Bicep2 result, in combination with Planck measurements of total intensity Cosmic Microwave Background (CMB) anisotropies, induces a significant feature in the scalar primordial spectrum at scales k∼ 10{sup -3} Mpc {sup -1}. This is in agreement with a previous detection of a suppression in the scalar power [2].

  15. Ice Clouds

    NASA Technical Reports Server (NTRS)

    2003-01-01

    [figure removed for brevity, see original site]

    Heavy water ice clouds almost completely obscure the surface in Vastitas Borealis.

    Note: this THEMIS visual image has not been radiometrically nor geometrically calibrated for this preliminary release. An empirical correction has been performed to remove instrumental effects. A linear shift has been applied in the cross-track and down-track direction to approximate spacecraft and planetary motion. Fully calibrated and geometrically projected images will be released through the Planetary Data System in accordance with Project policies at a later time.

    NASA's Jet Propulsion Laboratory manages the 2001 Mars Odyssey mission for NASA's Office of Space Science, Washington, D.C. The Thermal Emission Imaging System (THEMIS) was developed by Arizona State University, Tempe, in collaboration with Raytheon Santa Barbara Remote Sensing. The THEMIS investigation is led by Dr. Philip Christensen at Arizona State University. Lockheed Martin Astronautics, Denver, is the prime contractor for the Odyssey project, and developed and built the orbiter. Mission operations are conducted jointly from Lockheed Martin and from JPL, a division of the California Institute of Technology in Pasadena.

    Image information: VIS instrument. Latitude 69.5, Longitude 283.6 East (76.4 West). 19 meter/pixel resolution.

  16. Clouds Dominate the Galactic Halo

    NASA Astrophysics Data System (ADS)

    2003-01-01

    Using the exquisite sensitivity of the National Science Foundation's Robert C. Byrd Green Bank Telescope (GBT), astronomer Jay Lockman of the National Radio Astronomy Observatory (NRAO) in Green Bank, W. Va., has produced the best cross-section ever of the Milky Way Galaxy's diffuse halo of hydrogen gas. This image confirms the presence of discrete hydrogen clouds in the halo, and could help astronomers understand the origin and evolution of the rarefied atmosphere that surrounds our Galaxy. Lockman presented his findings at the American Astronomical Society meeting in Seattle, WA. Hydrogen Clouds Graphic Artist's Rendering of the Milky Way (background) with insert showing GBT image of cross-section of neutral atomic Hydrogen Credit: Kirk Woellert/National Science Foundation Patricia Smiley, NRAO. "The first observations with the Green Bank Telescope suggested that the hydrogen in the lower halo, the transition zone between the Milky Way and intergalactic space, is very clumpy," said Lockman. "The latest data confirm these results and show that instead of trailing away smoothly from the Galactic plane, a significant fraction of the hydrogen gas in the halo is concentrated in discrete clouds. There are even some filaments." Beyond the star-filled disk of the Milky Way, there exists an extensive yet diffuse halo of hydrogen gas. For years, astronomers have speculated about the origin and structure of this gas. "Even the existence of neutral hydrogen in the halo has been somewhat of a puzzle," Lockman remarked. "Unlike the Earth's atmosphere, which is hot enough to hold itself up against the force of gravity, the hydrogen in the halo is too cool to support itself against the gravitational pull of the Milky Way." Lockman points out that some additional factor has to be involved to get neutral hydrogen to such large distances from the Galactic plane. "This force could be cosmic rays, a supersonic wind, the blast waves from supernovae, or something we have not thought of

  17. Predictive rendering of composite materials: a multi-scale approach

    NASA Astrophysics Data System (ADS)

    Muller, T.; Callet, P.; da Graça, F.; Paljic, A.; Porral, P.; Hoarau, R.

    2015-03-01

    Predictive rendering of material appearance means going deep into the understanding of the physical interaction between light and matter and how these interactions are perceived by the human brain. In this paper we describe our approach to predict the appearance of composite materials by relying on the multi-scale nature of the involved phenomena. Using recent works on physical modeling of complex materials, we show how to predict the aspect of a composite material based on its composition and its morphology. Specifically, we focus on the materials whose morphological structures are defined at several embedded scales. We rely on the assumption that when the inclusions in a composite material are smaller than the considered wavelength, the optical constants of the corresponding effective media can be computed by a homogenization process (or analytically for special cases) to be used into the Fresnel formulas.

  18. Reduced Inverse Distance Weighting Interpolation for Painterly Rendering

    NASA Astrophysics Data System (ADS)

    Papari, Giuseppe; Petkov, Nicolai

    The interpolation problem of irregularly distributed data in a multidimensional domain is considered. A modification of the inverse distance weighting interpolation formula is proposed, making computation time independent of the number of data points. Only the first K neighbors of a given point are considered, instead of the entire dataset. Additional factors are introduced, preventing discontinuities on points where the set of local neighbors changes. Theoretical analysis provides conditions which guarantee continuity. The proposed approach is efficient and free from magic numbers. Unlike many existing algorithms based on the k-nearest neighbors, the number of neighbors is derived from theoretical principles. The method has been applied to the problem of vector field generation in the context of artistic imaging. Experimental results show its ability to produce brush strokes oriented along object contours and to effectively render meaningful texture details.

  19. Hierarchical image-based rendering using texture mapping hardware

    SciTech Connect

    Max, N

    1999-01-15

    Multi-layered depth images containing color and normal information for subobjects in a hierarchical scene model are precomputed with standard z-buffer hardware for six orthogonal views. These are adaptively selected according to the proximity of the viewpoint, and combined using hardware texture mapping to create ''reprojected'' output images for new viewpoints. (If a subobject is too close to the viewpoint, the polygons in the original model are rendered.) Specific z-ranges are selected from the textures with the hardware alpha test to give accurate 3D reprojection. The OpenGL color matrix is used to transform the precomputed normals into their orientations in the final view, for hardware shading.

  20. Latency in Distributed Acquisition and Rendering for Telepresence Systems.

    PubMed

    Ohl, Stephan; Willert, Malte; Staadt, Oliver

    2015-12-01

    Telepresence systems use 3D techniques to create a more natural human-centered communication over long distances. This work concentrates on the analysis of latency in telepresence systems where acquisition and rendering are distributed. Keeping latency low is important to immerse users in the virtual environment. To better understand latency problems and to identify the source of such latency, we focus on the decomposition of system latency into sub-latencies. We contribute a model of latency and show how it can be used to estimate latencies in a complex telepresence dataflow network. To compare the estimates with real latencies in our prototype, we modify two common latency measurement methods. This presented methodology enables the developer to optimize the design, find implementation issues and gain deeper knowledge about specific sources of latency.

  1. Touch Accelerates Visual Awareness

    PubMed Central

    Lo Verde, Luca; Alais, David

    2017-01-01

    To efficiently interact with the external environment, our nervous system combines information arising from different sensory modalities. Recent evidence suggests that cross-modal interactions can be automatic and even unconscious, reflecting the ecological relevance of cross-modal processing. Here, we use continuous flash suppression (CFS) to directly investigate whether haptic signals can interact with visual signals outside of visual awareness. We measured suppression durations of visual gratings rendered invisible by CFS either during visual stimulation alone or during visuo-haptic stimulation. We found that active exploration of a haptic grating congruent in orientation with the suppressed visual grating reduced suppression durations both compared with visual-only stimulation and to incongruent visuo-haptic stimulation. We also found that the facilitatory effect of touch on visual suppression disappeared when the visual and haptic gratings were mismatched in either spatial frequency or orientation. Together, these results demonstrate that congruent touch can accelerate the rise to consciousness of a suppressed visual stimulus and that this unconscious cross-modal interaction depends on visuo-haptic congruency. Furthermore, since CFS suppression is thought to occur early in visual cortical processing, our data reinforce the evidence suggesting that visuo-haptic interactions can occur at the earliest stages of cortical processing. PMID:28210486

  2. On-the-Fly Decompression and Rendering of Multiresolution Terrain

    SciTech Connect

    Lindstrom, P; Cohen, J D

    2009-04-02

    We present a streaming geometry compression codec for multiresolution, uniformly-gridded, triangular terrain patches that supports very fast decompression. Our method is based on linear prediction and residual coding for lossless compression of the full-resolution data. As simplified patches on coarser levels in the hierarchy already incur some data loss, we optionally allow further quantization for more lossy compression. The quantization levels are adaptive on a per-patch basis, while still permitting seamless, adaptive tessellations of the terrain. Our geometry compression on such a hierarchy achieves compression ratios of 3:1 to 12:1. Our scheme is not only suitable for fast decompression on the CPU, but also for parallel decoding on the GPU with peak throughput over 2 billion triangles per second. Each terrain patch is independently decompressed on the fly from a variable-rate bitstream by a GPU geometry program with no branches or conditionals. Thus we can store the geometry compressed on the GPU, reducing storage and bandwidth requirements throughout the system. In our rendering approach, only compressed bitstreams and the decoded height values in the view-dependent 'cut' are explicitly stored on the GPU. Normal vectors are computed in a streaming fashion, and remaining geometry and texture coordinates, as well as mesh connectivity, are shared and re-used for all patches. We demonstrate and evaluate our algorithms on a small prototype system in which all compressed geometry fits in the GPU memory and decompression occurs on the fly every rendering frame without any cache maintenance.

  3. Discrete Modal Decomposition for surface appearance modelling and rendering

    NASA Astrophysics Data System (ADS)

    Pitard, Gilles; Le Goïc, Gaëtan; Favrelière, Hugues; Samper, Serge; Desage, Simon-Frédéric; Pillet, Maurice

    2015-05-01

    Controlling surface appearance has become essential in the supplier/customer relationship. In this context, many industries have implemented new methods to improve the sensory inspection, particularly in terms of variability. A trend is to develop both hardware and methods for moving towards the automation of appearance inspection and analysis. If devices inspired from dimensional control solutions generally allow to identify defects far apart the expected quality of products, it do not allow to quantify finely appearance anomalies, and decide on their acceptance. To address this issue, new methods devoted to appearance modelling and rendering have been implemented, such as the Reflectance Transformation Imaging (RTI) technique. By varying the illumination positions, the RTI technique aims at enriching the classical information conveyed by images. Thus each pixel is described by a set of values rather than one value classically; each value corresponding to a specific illumination position. This set of values could be interpolated or approximated by a continuous model (function), associated to the reflectance of the pixel, generally based on a second order polynomial (namely, Polynomial Texture Mapping Technique). This paper presents a new approach to evaluate this information from RTI acquisitions. A modal projection based on dynamics (Discrete Modal Decomposition) is used to estimate surface reflectance on each measurement point. After presenting the acquisition device, an application on an industrial surface is proposed in order to validate the approach, and compare it to the more classical polynomial transformation. Results show that the proposed projection basis not only provides closer assessment of surface reflectance (modelling) but also yields to a more realistic rendering.

  4. Technologies Render Views of Earth for Virtual Navigation

    NASA Technical Reports Server (NTRS)

    2012-01-01

    On a December night in 1995, 159 passengers and crewmembers died when American Airlines Flight 965 flew into the side of a mountain while in route to Cali, Colombia. A key factor in the tragedy: The pilots had lost situational awareness in the dark, unfamiliar terrain. They had no idea the plane was approaching a mountain until the ground proximity warning system sounded an alarm only seconds before impact. The accident was of the kind most common at the time CFIT, or controlled flight into terrain says Trey Arthur, research aerospace engineer in the Crew Systems and Aviation Operations Branch at NASA s Langley Research Center. In situations such as bad weather, fog, or nighttime flights, pilots would rely on airspeed, altitude, and other readings to get an accurate sense of location. Miscalculations and rapidly changing conditions could contribute to a fully functioning, in-control airplane flying into the ground. To improve aviation safety by enhancing pilots situational awareness even in poor visibility, NASA began exploring the possibilities of synthetic vision creating a graphical display of the outside terrain on a screen inside the cockpit. How do you display a mountain in the cockpit? You have to have a graphics-powered computer, a terrain database you can render, and an accurate navigation solution, says Arthur. In the mid-1990s, developing GPS technology offered a means for determining an aircraft s position in space with high accuracy, Arthur explains. As the necessary technologies to enable synthetic vision emerged, NASA turned to an industry partner to develop the terrain graphical engine and database for creating the virtual rendering of the outside environment.

  5. Study of Electron Cloud for MEIC

    SciTech Connect

    S. Ahmed, J.D. Dolph, G.A. Krafft, T. Satogata, B.C. Yunn

    2011-09-01

    The Medium Energy Electron Ion Collider (MEIC) at Jefferson Lab has been envisioned as a future high energy particle accelerator beyond the 12 GeV upgrade of the existing Continuous Electron Beam Accelerator Facility (CEBAF). Synchrotron radiation from the closely spaced proton bunches in MEIC can generate photoelectrons inside the vacuum chamber and cause secondary emission due to multipacting in the presence of beam's electric field. This phenomenon can lead to fast build up of electron density, known as electron cloud effect - resulting into beam instability coupled to multi-bunches in addition to a single bunch. For MEIC, the estimated threshold value of the electron-cloud density is approximately 5 x 10{sup 12} m{sup -3}. In this paper, we would like to report the self-consistent simulation studies of electron cloud formation for MEIC. The code has been benchmarked against the published data of electron cloud effects observed in LHC. Our first simulations predict increase of electron clouds with the increase of repetition rate. The detailed simulations are under progress and will be reported.

  6. Advanced concepts for acceleration

    SciTech Connect

    Keefe, D.

    1986-07-01

    Selected examples of advanced accelerator concepts are reviewed. Such plasma accelerators as plasma beat wave accelerator, plasma wake field accelerator, and plasma grating accelerator are discussed particularly as examples of concepts for accelerating relativistic electrons or positrons. Also covered are the pulsed electron-beam, pulsed laser accelerator, inverse Cherenkov accelerator, inverse free-electron laser, switched radial-line accelerators, and two-beam accelerator. Advanced concepts for ion acceleration discussed include the electron ring accelerator, excitation of waves on intense electron beams, and two-wave combinations. (LEW)

  7. Accelerators and the Accelerator Community

    SciTech Connect

    Malamud, Ernest; Sessler, Andrew

    2008-06-01

    In this paper, standing back--looking from afar--and adopting a historical perspective, the field of accelerator science is examined. How it grew, what are the forces that made it what it is, where it is now, and what it is likely to be in the future are the subjects explored. Clearly, a great deal of personal opinion is invoked in this process.

  8. Limits to Cloud Susceptibility

    NASA Technical Reports Server (NTRS)

    Coakley, James A., Jr.

    2002-01-01

    1-kilometer AVHRR observations of ship tracks in low-level clouds off the west coast of the U S. were used to determine limits for the degree to which clouds might be altered by increases in anthropogenic aerosols. Hundreds of tracks were analyzed to determine whether the changes in droplet radii, visible optical depths, and cloud top altitudes that result from the influx of particles from underlying ships were consistent with expectations based on simple models for the indirect effect of aerosols. The models predict substantial increases in sunlight reflected by polluted clouds due to the increases in droplet numbers and cloud liquid water that result from the elevated particle concentrations. Contrary to the model predictions, the analysis of ship tracks revealed a 15-20% reduction in liquid water for the polluted clouds. Studies performed with a large-eddy cloud simulation model suggested that the shortfall in cloud liquid water found in the satellite observations might be attributed to the restriction that the 1-kilometer pixels be completely covered by either polluted or unpolluted cloud. The simulation model revealed that a substantial fraction of the indirect effect is caused by a horizontal redistribution of cloud water in the polluted clouds. Cloud-free gaps in polluted clouds fill in with cloud water while the cloud-free gaps in the surrounding unpolluted clouds remain cloud-free. By limiting the analysis to only overcast pixels, the current study failed to account for the gap-filling predicted by the simulation model. This finding and an analysis of the spatial variability of marine stratus suggest new ways to analyze ship tracks to determine the limit to which particle pollution will alter the amount of sunlight reflected by clouds.

  9. Searching for SNPs with cloud computing

    PubMed Central

    2009-01-01

    As DNA sequencing outpaces improvements in computer speed, there is a critical need to accelerate tasks like alignment and SNP calling. Crossbow is a cloud-computing software tool that combines the aligner Bowtie and the SNP caller SOAPsnp. Executing in parallel using Hadoop, Crossbow analyzes data comprising 38-fold coverage of the human genome in three hours using a 320-CPU cluster rented from a cloud computing service for about $85. Crossbow is available from http://bowtie-bio.sourceforge.net/crossbow/. PMID:19930550

  10. A Parallel Pipelined Renderer for the Time-Varying Volume Data

    NASA Technical Reports Server (NTRS)

    Chiueh, Tzi-Cker; Ma, Kwan-Liu

    1997-01-01

    This paper presents a strategy for efficiently rendering time-varying volume data sets on a distributed-memory parallel computer. Time-varying volume data take large storage space and visualizing them requires reading large files continuously or periodically throughout the course of the visualization process. Instead of using all the processors to collectively render one volume at a time, a pipelined rendering process is formed by partitioning processors into groups to render multiple volumes concurrently. In this way, the overall rendering time may be greatly reduced because the pipelined rendering tasks are overlapped with the I/O required to load each volume into a group of processors; moreover, parallelization overhead may be reduced as a result of partitioning the processors. We modify an existing parallel volume renderer to exploit various levels of rendering parallelism and to study how the partitioning of processors may lead to optimal rendering performance. Two factors which are important to the overall execution time are re-source utilization efficiency and pipeline startup latency. The optimal partitioning configuration is the one that balances these two factors. Tests on Intel Paragon computers show that in general optimal partitionings do exist for a given rendering task and result in 40-50% saving in overall rendering time.

  11. Impact accelerations

    NASA Technical Reports Server (NTRS)

    Vongierke, H. E.; Brinkley, J. W.

    1975-01-01

    The degree to which impact acceleration is an important factor in space flight environments depends primarily upon the technology of capsule landing deceleration and the weight permissible for the associated hardware: parachutes or deceleration rockets, inflatable air bags, or other impact attenuation systems. The problem most specific to space medicine is the potential change of impact tolerance due to reduced bone mass and muscle strength caused by prolonged weightlessness and physical inactivity. Impact hazards, tolerance limits, and human impact tolerance related to space missions are described.

  12. Rendering Future Vegetation Change across Large Regions of the US

    NASA Astrophysics Data System (ADS)

    Sant'Anna Dias, Felipe; Gu, Yuting; Agarwalla, Yashika; Cheng, Yiwei; Patil, Sopan; Stieglitz, Marc; Turk, Greg

    2015-04-01

    We use two Machine Learning techniques, Decision Trees (DT) and Neural Networks (NN), to provide classified images and photorealistic renderings of future vegetation cover at three large regions in the US. The training data used to generate current vegetation cover include Landsat surface reflectance images, USGS Land Cover maps, 50 years of mean annual temperature and precipitation for the period 1950 - 2000, elevation, aspect and slope data. Present vegetation cover was generated on a 100m grid. Future vegetation cover for the period 2061- 2080 was predicted using the 1 km resolution bias corrected data from the NASA Goddard Institute for Space Studies Global Climate Model E simulation. The three test regions encompass a wide range of climatic gradients, topographic variation, and vegetation cover. The central Oregon site covers 19,182 square km and includes the Ochoco and Malheur National Forest. Vegetation cover is 50% evergreen forest and 50% shrubs and scrubland. The northwest Washington site covers 14,182 square km. Vegetation cover is 60% evergreen forest, 14% scrubs, 7% grassland, and 7% barren land. The remainder of the area includes deciduous forest, perennial snow cover, and wetlands. The third site, the Jemez mountain region of north central New Mexico, covers 5,500 square km. Vegetation cover is 47% evergreen forest, 31% shrubs, 13% grasses, and 3% deciduous forest. The remainder of the area includes developed and cultivated areas and wetlands. Using the above mentioned data sets we first trained our DT and NN models to reproduce current vegetation. The land cover classified images were compared directly to the USGS land cover data. The photorealistic generated vegetation images were compared directly to the remotely sensed surface reflectance maps. For all three sites, similarity between generated and observed vegetation cover was quite remarkable. The three trained models were then used to explore what the equilibrium vegetation would look like for

  13. Cloud Processed CCN Affect Cloud Microphysics

    NASA Astrophysics Data System (ADS)

    Hudson, J. G.; Noble, S. R., Jr.; Tabor, S. S.

    2015-12-01

    Variations in the bimodality/monomodality of CCN spectra (Hudson et al. 2015) exert opposite effects on cloud microphysics in two aircraft field projects. The figure shows two examples, droplet concentration, Nc, and drizzle liquid water content, Ld, against classification of CCN spectral modality. Low ratings go to balanced separated bimodal spectra, high ratings go to single mode spectra, strictly monomodal 8. Intermediate ratings go merged modes, e.g., one mode a shoulder of another. Bimodality is caused by mass or hygroscopicity increases that go only to CCN that made activated cloud droplets. In the Ice in Clouds Experiment-Tropical (ICE-T) small cumuli with lower Nc, greater droplet mean diameters, MD, effective radii, re, spectral widths, σ, cloud liquid water contents, Lc, and Ld were closer to more bimodal (lower modal ratings) below cloud CCN spectra whereas clouds with higher Nc, smaller MD, re, σ, and Ld were closer to more monomodal CCN (higher modal ratings). In polluted stratus clouds of the MArine Stratus/Stratocumulus Experiment (MASE) clouds that had greater Nc, and smaller MD, re, σ, Lc, and Ld were closer to more bimodal CCN spectra whereas clouds with lower Nc, and greater MD, re, σ, Lc, and Ld were closer to more monomodal CCN. These relationships are opposite because the dominant ICE-T cloud processing was coalescence whereas chemical transformations (e.g., SO2 to SO4) were dominant in MASE. Coalescence reduces Nc and thus also CCN concentrations (NCCN) when droplets evaporate. In subsequent clouds the reduced competition increases MD and σ, which further enhance coalescence and drizzle. Chemical transformations do not change Nc but added sulfate enhances droplet and CCN solubility. Thus, lower critical supersaturation (S) CCN can produce more cloud droplets in subsequent cloud cycles, especially for the low W and effective S of stratus. The increased competition reduces MD, re, and σ, which inhibit coalescence and thus reduce drizzle

  14. Electron cloud wakefields in bunch trains

    NASA Astrophysics Data System (ADS)

    Petrov, F. B.; Boine-Frankenheim, Oliver

    2016-02-01

    Electron cloud is a concern for many modern and future accelerator facilities. There are a number of undesired effects attributed to the presence of electron clouds. Among them are coherent instabilities, emittance growth, cryogenic heat load, synchronous phase shift and pressure rise. In long bunch trains one can observe the emittance growth getting faster along the bunch train. The interaction between the beam and the electron cloud is a two-stream interaction. The prameters of the electron cloud wakefields depend on the beam intensity, beam centroid perturbations, and on the electron density and perturbations. If the electron cloud forgets the bunch centroid perturbation very fast, the buildup itself, via growing density, becomes a way of coupling between the bunches. In the present paper we address how the bunch perturbation shape affects the multi-bunch wakefields under the conditions similar to the CERN LHC and SPS. We study the interplay between the single-bunch and multi-bunch electron cloud wakefields. The effect of the dipole magnetic field on the multi-bunch wakefields is studied.

  15. Dissipative rendering and neural network control system design

    NASA Technical Reports Server (NTRS)

    Gonzalez, Oscar R.

    1995-01-01

    Model-based control system designs are limited by the accuracy of the models of the plant, plant uncertainty, and exogenous signals. Although better models can be obtained with system identification, the models and control designs still have limitations. One approach to reduce the dependency on particular models is to design a set of compensators that will guarantee robust stability to a set of plants. Optimization over the compensator parameters can then be used to get the desired performance. Conservativeness of this approach can be reduced by integrating fundamental properties of the plant models. This is the approach of dissipative control design. Dissipative control designs are based on several variations of the Passivity Theorem, which have been proven for nonlinear/linear and continuous-time/discrete-time systems. These theorems depend not on a specific model of a plant, but on its general dissipative properties. Dissipative control design has found wide applicability in flexible space structures and robotic systems that can be configured to be dissipative. Currently, there is ongoing research to improve the performance of dissipative control designs. For aircraft systems that are not dissipative active control may be used to make them dissipative and then a dissipative control design technique can be used. It is also possible that rendering a system dissipative and dissipative control design may be combined into one step. Furthermore, the transformation of a non-dissipative system to dissipative can be done robustly. One sequential design procedure for finite dimensional linear time-invariant systems has been developed. For nonlinear plants that cannot be controlled adequately with a single linear controller, model-based techniques have additional problems. Nonlinear system identification is still a research topic. Lacking analytical models for model-based design, artificial neural network algorithms have recently received considerable attention. Using

  16. Cloud optical thickness feedbacks in the CO2 climate problem

    NASA Technical Reports Server (NTRS)

    Somerville, R. C. J.; Remer, L. A.

    1984-01-01

    A radiative-convective equilibrium model is developed and applied to study cloud optical thickness feedbacks in the CO2 climate problem. The basic hypothesis is that in the warmer and moister CO2-rich atmosphere, cloud liquid water content will generally be larger too. For clouds other than thin cirrus the result is to increase the albedo more than to increase the greenhouse effect. Thus, the sign of the feedback is negative: cloud optical properties act as a thermostat and alter in such a way as to reduce the surface and tropospheric warming caused by the addition of CO2. This negative feedback can be substantial. When observational estimates of the temperature dependence of cloud liquid water content are employed in the model, the surface temperature change caused by doubling CO2 is reduced by about one half. This result is obtained for global and annual average conditions, no change in cloud amount or altitude, and constant relative humidity. These idealizations, together with other simplifications typical of one-dimensional radiative-convective climate models, render the result tentative. Further study of cloud optical property feedbacks is warranted, however, because the climate is apparently so sensitive to them.

  17. Noctilucent Cloud Sightings

    NASA Video Gallery

    Polar Mesospheric Clouds form during each polar region's summer months in the coldest place in the atmosphere, 50 miles above Earth's surface. Noctilucent Clouds were first observed in 1885 by an a...

  18. Cloud Computing for radiologists.

    PubMed

    Kharat, Amit T; Safvi, Amjad; Thind, Ss; Singh, Amarjit

    2012-07-01

    Cloud computing is a concept wherein a computer grid is created using the Internet with the sole purpose of utilizing shared resources such as computer software, hardware, on a pay-per-use model. Using Cloud computing, radiology users can efficiently manage multimodality imaging units by using the latest software and hardware without paying huge upfront costs. Cloud computing systems usually work on public, private, hybrid, or community models. Using the various components of a Cloud, such as applications, client, infrastructure, storage, services, and processing power, Cloud computing can help imaging units rapidly scale and descale operations and avoid huge spending on maintenance of costly applications and storage. Cloud computing allows flexibility in imaging. It sets free radiology from the confines of a hospital and creates a virtual mobile office. The downsides to Cloud computing involve security and privacy issues which need to be addressed to ensure the success of Cloud computing in the future.

  19. Fast surface and volume rendering based on shear-warp factorization for a surgical simulator.

    PubMed

    Kim, Keun Ho; Kwon, Min Jeong; Kwon, Sung Min; Ra, Jong Beom; Park, HyunWook

    2002-01-01

    Fast simultaneous visualization of 3D medical images and medical instruments is necessary for a surgical simulator. Because unconstrained motion of a medical instrument is more frequent than that of the patient, the visualization of medical instruments is performed in real time using surface rendering. However, volume rendering is usually used for realistic visualization of the 3D medical image. We have developed an algorithm to combine a volume-rendered image and a surface-rendered image using a Z-buffer for depth cueing, which is applied to a surgical simulator. Surface rendering is used for visualization of a medical instrument, whereas 3D medical images such as CT and MRI are usually visualized by volume rendering, because segmentation of the medical image is difficult. In this study, when the volume-rendered image is combined with the surface-rendered image, the amount of computation is reduced by early ray termination and instrument-region masking in the sheared image space. Using these methods, a fast combination of volume-rendered and surface-rendered images is performed with high image quality. The method is appropriate for real-time visualization of 3D medical images and medical instrument motion in the images, and can be applied to image-guided therapy and surgical simulators.

  20. Lighting System for Visual Perception Enhancement in Volume Rendering.

    PubMed

    Wang, Lei; Kaufman, Arie E

    2013-01-01

    We introduce a lighting system that enhances the visual cues in a rendered image for the perception of 3D volumetric objects. We divide the lighting effects into global and local effects, and deploy three types of directional lights: the key light and accessory lights (fill and detail lights). The key light provides both lighting effects and carries the visual cues for the perception of local and global shapes and depth. The cues for local shapes are conveyed by gradient; those for global shapes are carried by shadows; and those for depth are provided by shadows and translucent objects. Fill lights produce global effects to increase the perceptibility. Detail lights generate local effects to improve the cues for local shapes. Our method quantifies the perception and uses an exhaustive search to set the lights. It configures accessory lights with the consideration of preserving the global impression conveyed by the key light. It ensures the feeling of smooth light movements in animations. With simplification, it achieves interactive frame rates and produces results that are visually indistinguishable from results using the nonsimplified algorithm. The major contributions of this paper are our lighting system, perception measurement and lighting design algorithm with our indistinguishable simplification.

  1. WikiPrints: rendering enterprise Wiki content for printing

    NASA Astrophysics Data System (ADS)

    Berkner, Kathrin

    2010-02-01

    Wikis have become a tool of choice for collaborative, informative communication. In contrast to the immense Wikipedia, that serves as a reference web site and typically covers only one topic per web page, enterprise wikis are often used as project management tools and contain several closely related pages authored by members of one project. In that scenario it is useful to print closely related content for review or teaching purposes. In this paper we propose a novel technique for rendering enterprise wiki content for printing called WikiPrints, that creates a linearized version of wiki content formatted as a mixture between web layout and conventional document layout suitable for printing. Compared to existing print options for wiki content, Wikiprints automatically selects content from different wiki pages given user preferences and usage scenarios. Meta data such as content authors or time of content editing are considered. A preview of the linearized content is shown to the user and an interface for making manual formatting changes provided.

  2. Age, Health and Attractiveness Perception of Virtual (Rendered) Human Hair

    PubMed Central

    Fink, Bernhard; Hufschmidt, Carla; Hirn, Thomas; Will, Susanne; McKelvey, Graham; Lankhof, John

    2016-01-01

    The social significance of physical appearance and beauty has been documented in many studies. It is known that even subtle manipulations of facial morphology and skin condition can alter people’s perception of a person’s age, health and attractiveness. While the variation in facial morphology and skin condition cues has been studied quite extensively, comparably little is known on the effect of hair on social perception. This has been partly caused by the technical difficulty of creating appropriate stimuli for investigations of people’s response to systematic variation of certain hair characteristics, such as color and style, while keeping other features constant. Here, we present a modeling approach to the investigation of human hair perception using computer-generated, virtual (rendered) human hair. In three experiments, we manipulated hair diameter (Experiment 1), hair density (Experiment 2), and hair style (Experiment 3) of human (female) head hair and studied perceptions of age, health and attractiveness. Our results show that even subtle changes in these features have an impact on hair perception. We discuss our findings with reference to previous studies on condition-dependent quality cues in women that influence human social perception, thereby suggesting that hair is a salient feature of human physical appearance, which contributes to the perception of beauty. PMID:28066276

  3. Age, Health and Attractiveness Perception of Virtual (Rendered) Human Hair.

    PubMed

    Fink, Bernhard; Hufschmidt, Carla; Hirn, Thomas; Will, Susanne; McKelvey, Graham; Lankhof, John

    2016-01-01

    The social significance of physical appearance and beauty has been documented in many studies. It is known that even subtle manipulations of facial morphology and skin condition can alter people's perception of a person's age, health and attractiveness. While the variation in facial morphology and skin condition cues has been studied quite extensively, comparably little is known on the effect of hair on social perception. This has been partly caused by the technical difficulty of creating appropriate stimuli for investigations of people's response to systematic variation of certain hair characteristics, such as color and style, while keeping other features constant. Here, we present a modeling approach to the investigation of human hair perception using computer-generated, virtual (rendered) human hair. In three experiments, we manipulated hair diameter (Experiment 1), hair density (Experiment 2), and hair style (Experiment 3) of human (female) head hair and studied perceptions of age, health and attractiveness. Our results show that even subtle changes in these features have an impact on hair perception. We discuss our findings with reference to previous studies on condition-dependent quality cues in women that influence human social perception, thereby suggesting that hair is a salient feature of human physical appearance, which contributes to the perception of beauty.

  4. Perception of Perspective Distortions in Image-Based Rendering

    PubMed Central

    Vangorp, Peter; Richardt, Christian; Cooper, Emily A.; Chaurasia, Gaurav; Banks, Martin S.; Drettakis, George

    2013-01-01

    Image-based rendering (IBR) creates realistic images by enriching simple geometries with photographs, e.g., mapping the photograph of a building façade onto a plane. However, as soon as the viewer moves away from the correct viewpoint, the image in the retina becomes distorted, sometimes leading to gross misperceptions of the original geometry. Two hypotheses from vision science state how viewers perceive such image distortions, one claiming that they can compensate for them (and therefore perceive scene geometry reasonably correctly), and one claiming that they cannot compensate (and therefore can perceive rather significant distortions). We modified the latter hypothesis so that it extends to street-level IBR. We then conducted a rigorous experiment that measured the magnitude of perceptual distortions that occur with IBR for façade viewing. We also conducted a rating experiment that assessed the acceptability of the distortions. The results of the two experiments were consistent with one another. They showed that viewers’ percepts are indeed distorted, but not as severely as predicted by the modified vision science hypothesis. From our experimental results, we develop a predictive model of distortion for street-level IBR, which we use to provide guidelines for acceptability of virtual views and for capture camera density. We perform a confirmatory study to validate our predictions, and illustrate their use with an application that guides users in IBR navigation to stay in regions where virtual views yield acceptable perceptual distortions. PMID:24273376

  5. Comparing Point Clouds

    DTIC Science & Technology

    2004-04-01

    Point clouds are one of the most primitive and fundamental surface representations. A popular source of point clouds are three dimensional shape...acquisition devices such as laser range scanners. Another important field where point clouds are found is in the representation of high-dimensional...framework for comparing manifolds given by point clouds is presented in this paper. The underlying theory is based on Gromov-Hausdorff distances, leading

  6. Accelerator system and method of accelerating particles

    NASA Technical Reports Server (NTRS)

    Wirz, Richard E. (Inventor)

    2010-01-01

    An accelerator system and method that utilize dust as the primary mass flux for generating thrust are provided. The accelerator system can include an accelerator capable of operating in a self-neutralizing mode and having a discharge chamber and at least one ionizer capable of charging dust particles. The system can also include a dust particle feeder that is capable of introducing the dust particles into the accelerator. By applying a pulsed positive and negative charge voltage to the accelerator, the charged dust particles can be accelerated thereby generating thrust and neutralizing the accelerator system.

  7. Cloud Computing Explained

    ERIC Educational Resources Information Center

    Metz, Rosalyn

    2010-01-01

    While many talk about the cloud, few actually understand it. Three organizations' definitions come to the forefront when defining the cloud: Gartner, Forrester, and the National Institutes of Standards and Technology (NIST). Although both Gartner and Forrester provide definitions of cloud computing, the NIST definition is concise and uses…

  8. Clouds in Planetary Atmospheres

    NASA Technical Reports Server (NTRS)

    West, R.

    1999-01-01

    In the terrestrial atmosphere clouds are familiar as vast collections of small water drops or ice cyrstals suspended in the air. The study of clouds touches on many facets of armospheric science. The chemistry of clouds is tied to the chemistry of the surrounding atmosphere.

  9. Security in the cloud.

    PubMed

    Degaspari, John

    2011-08-01

    As more provider organizations look to the cloud computing model, they face a host of security-related questions. What are the appropriate applications for the cloud, what is the best cloud model, and what do they need to know to choose the best vendor? Hospital CIOs and security experts weigh in.

  10. Architecture of web services in the enhancement of real-time 3D video virtualization in cloud environment

    NASA Astrophysics Data System (ADS)

    Bada, Adedayo; Wang, Qi; Alcaraz-Calero, Jose M.; Grecos, Christos

    2016-04-01

    This paper proposes a new approach to improving the application of 3D video rendering and streaming by jointly exploring and optimizing both cloud-based virtualization and web-based delivery. The proposed web service architecture firstly establishes a software virtualization layer based on QEMU (Quick Emulator), an open-source virtualization software that has been able to virtualize system components except for 3D rendering, which is still in its infancy. The architecture then explores the cloud environment to boost the speed of the rendering at the QEMU software virtualization layer. The capabilities and inherent limitations of Virgil 3D, which is one of the most advanced 3D virtual Graphics Processing Unit (GPU) available, are analyzed through benchmarking experiments and integrated into the architecture to further speed up the rendering. Experimental results are reported and analyzed to demonstrate the benefits of the proposed approach.

  11. THE LAUNCHING OF COLD CLOUDS BY GALAXY OUTFLOWS. I. HYDRODYNAMIC INTERACTIONS WITH RADIATIVE COOLING

    SciTech Connect

    Scannapieco, Evan; Brüggen, Marcus

    2015-06-01

    To better understand the nature of the multiphase material found in outflowing galaxies, we study the evolution of cold clouds embedded in flows of hot and fast material. Using a suite of adaptive mesh refinement simulations that include radiative cooling, we investigate both cloud mass loss and cloud acceleration under the full range of conditions observed in galaxy outflows. The simulations are designed to track the cloud center of mass, enabling us to study the cloud evolution at long disruption times. For supersonic flows, a Mach cone forms around the cloud, which damps the Kelvin–Helmholtz instability but also establishes a streamwise pressure gradient that stretches the cloud apart. If time is expressed in units of the cloud crushing time, both the cloud lifetime and the cloud acceleration rate are independent of cloud radius, and we find simple scalings for these quantities as a function of the Mach number of the external medium. A resolution study suggests that our simulations accurately describe the evolution of cold clouds in the absence of thermal conduction and magnetic fields, physical processes whose roles will be studied in forthcoming papers.

  12. Cloud microstructure studies

    NASA Technical Reports Server (NTRS)

    Blau, H. H., Jr.; Fowler, M. G.; Chang, D. T.; Ryan, R. T.

    1972-01-01

    Over two thousand individual cloud droplet size distributions were measured with an optical cloud particle spectrometer flown on the NASA Convair 990 aircraft. Representative droplet spectra and liquid water content, L (gm/cu m) were obtained for oceanic stratiform and cumuliform clouds. For non-precipitating clouds, values of L range from 0.1 gm/cu m to 0.5 gm/cu m; with precipitation, L is often greater than 1 gm/cu m. Measurements were also made in a newly formed contrail and in cirrus clouds.

  13. New light field camera based on physical based rendering tracing

    NASA Astrophysics Data System (ADS)

    Chung, Ming-Han; Chang, Shan-Ching; Lee, Chih-Kung

    2014-03-01

    Even though light field technology was first invented more than 50 years ago, it did not gain popularity due to the limitation imposed by the computation technology. With the rapid advancement of computer technology over the last decade, the limitation has been uplifted and the light field technology quickly returns to the spotlight of the research stage. In this paper, PBRT (Physical Based Rendering Tracing) was introduced to overcome the limitation of using traditional optical simulation approach to study the light field camera technology. More specifically, traditional optical simulation approach can only present light energy distribution but typically lack the capability to present the pictures in realistic scenes. By using PBRT, which was developed to create virtual scenes, 4D light field information was obtained to conduct initial data analysis and calculation. This PBRT approach was also used to explore the light field data calculation potential in creating realistic photos. Furthermore, we integrated the optical experimental measurement results with PBRT in order to place the real measurement results into the virtually created scenes. In other words, our approach provided us with a way to establish a link of virtual scene with the real measurement results. Several images developed based on the above-mentioned approaches were analyzed and discussed to verify the pros and cons of the newly developed PBRT based light field camera technology. It will be shown that this newly developed light field camera approach can circumvent the loss of spatial resolution associated with adopting a micro-lens array in front of the image sensors. Detailed operational constraint, performance metrics, computation resources needed, etc. associated with this newly developed light field camera technique were presented in detail.

  14. Absolute Measurement of Electron Cloud Density in aPositively-Charged Particle Beam

    SciTech Connect

    Kireeff Covo, Michel; Molvik, Arthur W.; Friedman, Alex; Vay,Jean-Luc; Seidl, Peter A.; Logan, Grant; Baca, David; Vujic, Jasmina L.

    2006-04-27

    Clouds of stray electrons are ubiquitous in particle accelerators and frequently limit the performance of storage rings. Earlier measurements of electron energy distribution and flux to the walls provided only a relative electron cloud density. We have measured electron accumulation using ions expelled by the beam. The ion energy distribution maps the depressed beam potential and gives the dynamic cloud density. Clearing electrode current reveals the static background cloud density, allowing the first absolute measurement of the time-dependent electron cloud density during the beam pulse.

  15. Absolute Measurement of Electron Cloud Density in a Positively-Charged Particle Beam

    SciTech Connect

    Covo, M K; Molvik, A W; Friedman, A; Vay, J; Seidl, P A; Logan, B G; Baca, D; Vujic, J L

    2006-05-18

    Clouds of stray electrons are ubiquitous in particle accelerators and frequently limit the performance of storage rings. Earlier measurements of electron energy distribution and flux to the walls provided only a relative electron cloud density. We have measured electron accumulation using ions expelled by the beam. The ion energy distribution maps the depressed beam potential and gives the dynamic cloud density. Clearing electrode current reveals the static background cloud density, allowing the first absolute measurement of the time-dependent electron cloud density during the beam pulse.

  16. Absolute measurement of electron-cloud density in a positively charged particle beam.

    PubMed

    Kireeff Covo, Michel; Molvik, Arthur W; Friedman, Alex; Vay, Jean-Luc; Seidl, Peter A; Logan, Grant; Baca, David; Vujic, Jasmina L

    2006-08-04

    Clouds of stray electrons are ubiquitous in particle accelerators and frequently limit the performance of storage rings. Earlier measurements of electron energy distribution and flux to the walls provided only a relative electron-cloud density. We have measured electron accumulation using ions expelled by the beam. The ion energy distribution maps the depressed beam potential and gives the dynamic cloud density. Clearing electrode current reveals the static background cloud density, allowing the first absolute measurement of the time-dependent electron-cloud density during the beam pulse.

  17. Acceleration modules in linear induction accelerators

    NASA Astrophysics Data System (ADS)

    Wang, Shao-Heng; Deng, Jian-Jun

    2014-05-01

    The Linear Induction Accelerator (LIA) is a unique type of accelerator that is capable of accelerating kilo-Ampere charged particle current to tens of MeV energy. The present development of LIA in MHz bursting mode and the successful application into a synchrotron have broadened LIA's usage scope. Although the transformer model is widely used to explain the acceleration mechanism of LIAs, it is not appropriate to consider the induction electric field as the field which accelerates charged particles for many modern LIAs. We have examined the transition of the magnetic cores' functions during the LIA acceleration modules' evolution, distinguished transformer type and transmission line type LIA acceleration modules, and re-considered several related issues based on transmission line type LIA acceleration module. This clarified understanding should help in the further development and design of LIA acceleration modules.

  18. Aerosol-Cloud-Drizzle-Turbulence Interactions in Boundary Layer Clouds

    DTIC Science & Technology

    2012-09-30

    and cloud observations in trade wind cumulus clouds using the CIRPAS aircraft with the cloud radar was designed and carried out. The observational...gradients in cloud properties off the coast. Further from the South Florida area of fair-weather cumulus clouds (Jan. 2008) where clouds with both...marine and continental characteristics were observed. This was followed by a set of observations made in 2010 of cumulus clouds in off of Barbados

  19. Real-time volume rendering of digital medical images on an iOS device

    NASA Astrophysics Data System (ADS)

    Noon, Christian; Holub, Joseph; Winer, Eliot

    2013-03-01

    Performing high quality 3D visualizations on mobile devices, while tantalizingly close in many areas, is still a quite difficult task. This is especially true for 3D volume rendering of digital medical images. Allowing this would empower medical personnel a powerful tool to diagnose and treat patients and train the next generation of physicians. This research focuses on performing real time volume rendering of digital medical images on iOS devices using custom developed GPU shaders for orthogonal texture slicing. An interactive volume renderer was designed and developed with several new features including dynamic modification of render resolutions, an incremental render loop, a shader-based clipping algorithm to support OpenGL ES 2.0, and an internal backface culling algorithm for properly sorting rendered geometry with alpha blending. The application was developed using several application programming interfaces (APIs) such as OpenSceneGraph (OSG) as the primary graphics renderer coupled with iOS Cocoa Touch for user interaction, and DCMTK for DICOM I/O. The developed application rendered volume datasets over 450 slices up to 50-60 frames per second, depending on the specific model of the iOS device. All rendering is done locally on the device so no Internet connection is required.

  20. Summary of SLAC's SEY Measurement On Flat Accelerator Wall Materials

    SciTech Connect

    Le Pimpec, F.; /PSI, Villigen /SLAC

    2007-06-08

    The electron cloud effect (ECE) causes beam instabilities in accelerator structures with intense positively charged bunched beams. Reduction of the secondary electron yield (SEY) of the beam pipe inner wall is effective in controlling cloud formation. We summarize SEY results obtained from flat TiN, TiZrV and Al surfaces carried out in a laboratory environment. SEY was measured after thermal conditioning, as well as after low energy, less than 300 eV, particle exposure.

  1. Progress on plasma accelerators

    SciTech Connect

    Chen, P.

    1986-05-01

    Several plasma accelerator concepts are reviewed, with emphasis on the Plasma Beat Wave Accelerator (PBWA) and the Plasma Wake Field Accelerator (PWFA). Various accelerator physics issues regarding these schemes are discussed, and numerical examples on laboratory scale experiments are given. The efficiency of plasma accelerators is then revealed with suggestions on improvements. Sources that cause emittance growth are discussed briefly.

  2. Clouds enhance Greenland ice sheet meltwater runoff.

    PubMed

    Van Tricht, K; Lhermitte, S; Lenaerts, J T M; Gorodetskaya, I V; L'Ecuyer, T S; Noël, B; van den Broeke, M R; Turner, D D; van Lipzig, N P M

    2016-01-12

    The Greenland ice sheet has become one of the main contributors to global sea level rise, predominantly through increased meltwater runoff. The main drivers of Greenland ice sheet runoff, however, remain poorly understood. Here we show that clouds enhance meltwater runoff by about one-third relative to clear skies, using a unique combination of active satellite observations, climate model data and snow model simulations. This impact results from a cloud radiative effect of 29.5 (±5.2) W m(-2). Contrary to conventional wisdom, however, the Greenland ice sheet responds to this energy through a new pathway by which clouds reduce meltwater refreezing as opposed to increasing surface melt directly, thereby accelerating bare-ice exposure and enhancing meltwater runoff. The high sensitivity of the Greenland ice sheet to both ice-only and liquid-bearing clouds highlights the need for accurate cloud representations in climate models, to better predict future contributions of the Greenland ice sheet to global sea level rise.

  3. Clouds enhance Greenland ice sheet meltwater runoff

    PubMed Central

    Van Tricht, K.; Lhermitte, S.; Lenaerts, J. T. M.; Gorodetskaya, I. V.; L'Ecuyer, T. S.; Noël, B.; van den Broeke, M. R.; Turner, D. D.; van Lipzig, N. P. M.

    2016-01-01

    The Greenland ice sheet has become one of the main contributors to global sea level rise, predominantly through increased meltwater runoff. The main drivers of Greenland ice sheet runoff, however, remain poorly understood. Here we show that clouds enhance meltwater runoff by about one-third relative to clear skies, using a unique combination of active satellite observations, climate model data and snow model simulations. This impact results from a cloud radiative effect of 29.5 (±5.2) W m−2. Contrary to conventional wisdom, however, the Greenland ice sheet responds to this energy through a new pathway by which clouds reduce meltwater refreezing as opposed to increasing surface melt directly, thereby accelerating bare-ice exposure and enhancing meltwater runoff. The high sensitivity of the Greenland ice sheet to both ice-only and liquid-bearing clouds highlights the need for accurate cloud representations in climate models, to better predict future contributions of the Greenland ice sheet to global sea level rise. PMID:26756470

  4. Clouds enhance Greenland ice sheet meltwater runoff

    NASA Astrophysics Data System (ADS)

    Van Tricht, Kristof; Lhermitte, Stef; Lenaerts, Jan T. M.; Gorodetskaya, Irina V.; L'Ecuyer, Tristan S.; Noël, Brice; van den Broeke, Michiel R.; Turner, David D.; van Lipzig, Nicole P. M.

    2016-04-01

    The Greenland ice sheet has become one of the main contributors to global sea level rise, predominantly through increased meltwater runoff. The main drivers of Greenland ice sheet runoff, however, remain poorly understood. Here we show that clouds enhance meltwater runoff by about one-third relative to clear skies, using a unique combination of active satellite observations, climate model data and snow model simulations. This impact results from a cloud radiative effect of 29.5 (±5.2) W m-2. Contrary to conventional wisdom, however, the Greenland ice sheet responds to this energy through a new pathway by which clouds reduce meltwater refreezing as opposed to increasing surface melt directly, thereby accelerating bare-ice exposure and enhancing meltwater runoff. The high sensitivity of the Greenland ice sheet to both ice-only and liquid-bearing clouds highlights the need for accurate cloud representations in climate models, to better predict future contributions of the Greenland ice sheet to global sea level rise.

  5. Interpretation of MODIS Cloud Images by CloudSat/CALIPSO Cloud Vertical Profiles

    NASA Astrophysics Data System (ADS)

    Wang, T.; Fetzer, E. J.; Wong, S.; Yue, Q.

    2015-12-01

    Clouds observed by passive remote-sensing imager (Aqua-MODIS) are collocated to cloud vertical profiles observed by active profiling sensors (CloudSat radar and CALIPSO lidar) at the pixel-scale. By comparing different layers of cloud types classified in the 2B-CLDCLASS-LIDAR product from CloudSat+CALIPSO to those cloud properties observed by MODIS, we evaluate the occurrence frequencies of cloud types and cloud-overlap in CloudSat+CALIPSO for each MODIS cloud regime defined by cloud optical depth (τ) and cloud-top pressure (P) histograms. We find that about 70% of MODIS clear sky agrees with the clear category in CloudSat+CALIPSO; whereas the remainder is either single layer (~25%) cirrus (Ci), low-level cumulus (Cu), stratocumulus (Sc), or multi-layer (<5%) clouds in CloudSat+CALIPSO. Under MODIS cloudy conditions, 60%, 28%, and 8% of the occurrences show single-, double-, and triple-layer clouds, respectively in CloudSat+CALIPSO. When MODIS identifies single-layer clouds, 50-60% of the MODIS low-level clouds are categorized as stratus (Sc) in CloudSat+CALIPSO. Over the tropics, ~70% of MODIS high and optically thin clouds (considered as cirrus in the histogram) is also identified as Ci in CloudSat+CALIPSO, and ~40% of MODIS high and optically thick clouds (considered as convective in the histogram) agrees with CloudSat+CALIPSO deep convections (DC). Over mid-latitudes these numbers drop to 45% and 10%, respectively. The best agreement occurs in tropical single-layer cloud regimes, where 90% of MODIS high-thin clouds are identified as Ci by CloudSat+CALIPSO and 60% of MODIS high-thick clouds are identified as DC. Worst agreement is found for multi-layer clouds, where cirrus on top of low- and mid-level clouds in MODIS are frequently categorized as high-thick clouds by passive imaging - among these only 5-12% are DC in CloudSat+CALIPSO. It is encouraging that both MODIS low-level clouds (regardless of optical thickness) and high-level thin clouds are consistently

  6. THE CALIFORNIA MOLECULAR CLOUD

    SciTech Connect

    Lada, Charles J.; Lombardi, Marco; Alves, Joao F. E-mail: mlombard@eso.or

    2009-09-20

    We present an analysis of wide-field infrared extinction maps of a region in Perseus just north of the Taurus-Auriga dark cloud complex. From this analysis we have identified a massive, nearby, but previously unrecognized, giant molecular cloud (GMC). Both a uniform foreground star density and measurements of the cloud's velocity field from CO observations indicate that this cloud is likely a coherent structure at a single distance. From comparison of foreground star counts with Galactic models, we derive a distance of 450 +- 23 pc to the cloud. At this distance the cloud extends over roughly 80 pc and has a mass of {approx} 10{sup 5} M{sub sun}, rivaling the Orion (A) molecular cloud as the largest and most massive GMC in the solar neighborhood. Although surprisingly similar in mass and size to the more famous Orion molecular cloud (OMC) the newly recognized cloud displays significantly less star formation activity with more than an order of magnitude fewer young stellar objects than found in the OMC, suggesting that both the level of star formation and perhaps the star formation rate in this cloud are an order of magnitude or more lower than in the OMC. Analysis of extinction maps of both clouds shows that the new cloud contains only 10% the amount of high extinction (A{sub K} > 1.0 mag) material as is found in the OMC. This, in turn, suggests that the level of star formation activity and perhaps the star formation rate in these two clouds may be directly proportional to the total amount of high extinction material and presumably high density gas within them and that there might be a density threshold for star formation on the order of n(H{sub 2}) {approx} a few x 10{sup 4} cm{sup -3}.

  7. Silicon photonics cloud (SiCloud)

    NASA Astrophysics Data System (ADS)

    DeVore, Peter T. S.; Jiang, Yunshan; Lynch, Michael; Miyatake, Taira; Carmona, Christopher; Chan, Andrew C.; Muniam, Kuhan; Jalali, Bahram

    2015-02-01

    We present SiCloud (Silicon Photonics Cloud), the first free, instructional web-based research and education tool for silicon photonics. SiCloud's vision is to provide a host of instructional and research web-based tools. Such interactive learning tools enhance traditional teaching methods by extending access to a very large audience, resulting in very high impact. Interactive tools engage the brain in a way different from merely reading, and so enhance and reinforce the learning experience. Understanding silicon photonics is challenging as the topic involves a wide range of disciplines, including material science, semiconductor physics, electronics and waveguide optics. This web-based calculator is an interactive analysis tool for optical properties of silicon and related material (SiO2, Si3N4, Al2O3, etc.). It is designed to be a one stop resource for students, researchers and design engineers. The first and most basic aspect of Silicon Photonics is the Material Parameters, which provides the foundation for the Device, Sub-System and System levels. SiCloud includes the common dielectrics and semiconductors for waveguide core, cladding, and photodetection, as well as metals for electrical contacts. SiCloud is a work in progress and its capability is being expanded. SiCloud is being developed at UCLA with funding from the National Science Foundation's Center for Integrated Access Networks (CIAN) Engineering Research Center.

  8. What is a Cloud?

    NASA Astrophysics Data System (ADS)

    Long, C. N.; Wu, W.

    2013-12-01

    There are multiple factors that cause disagreements between differing methods using differing instruments to infer cloud amounts. But along with these issues is a fundamental concern that has permeated all comparisons and supersedes such questions as what are the uncertainty estimates of a given retrieval. To wit: what is a cloud? How can uncertainty of a cloud amount measurement be determined when there is no absolute 'truth' on what defines a cloud, as opposed to cloud-free? Recent research comparing a decade of surface- and satellite-based retrievals of cloud amount for the ARM Southern Great Plains site shows significant disagreements. While Total Sky Imager 100-degree FOV, Shortwave (SW) Radiative Flux Analysis, GOES satellite and PATMOS-x satellite amounts agree relatively well, ISCCP satellite and ARSCL time-series cloud amounts are significantly greater, 15% (ISCCP) and 8% (ARSCL) larger in average diurnal variations. In both cases, it appears that optically thin high ice is counted as 'cloud' in ARSCL and ISCCP that is not categorized as cloud by all the others. Additionally, cloud amounts from three methods (ISCCP, ARSCL, and GOES) show an overall increase of 8%-10% in the annually averaged cloud fractions from 1998 to 2009, while those from the other three (TSI, SWFA, PATMOS-x) show little trend for this period. So one wonders: are cloud amounts increasing or not over this period? The SW Flux Analysis used sky imager retrievals as 'truth' in development of the methodology (Long et al, 2006a), where sky imagery itself used human observations as the model (Long et al., 2006b). Min et al. (2008) then used SW Flux Analysis retrievals as 'truth' to develop an MFRSR-based spectral SW retrieval method. Dupont et al. (2008) show that the SW-based retrievals allow up to a visible optical depth of 0.15 (95% of occurrences) under the 'clear-sky' category which primarily consists of sub-visual cirrus, which by ancestry applies to spectral SW, sky imager and human

  9. Radar Cross Section Visualization Using Sample Buffer Progressive Refinement Volume Rendering

    DTIC Science & Technology

    1993-12-01

    BUFFER PROGRESSIVE REFINEMENT VOLUME RENDERING THESIS Presented to the Faculty of the Graduate School of Engineering of the Air Force Institute of...Technology Air University In Partial Fulfillment of the Requirements for the Degree of Master of Science in Computer Engineering Alain L. M. Jones, B.S.C.S...Generator ................................................................................ 15 Rendering Engine

  10. 1. Photocopy of early 20th century rendering showing aerial veiw, ...

    Library of Congress Historic Buildings Survey, Historic Engineering Record, Historic Landscapes Survey

    1. Photocopy of early 20th century rendering showing aerial veiw, looking south. Rendering owned by the Crawford Auto-Aviation Museum, 10825 East Blvd., Cleveland, Ohio. - Peerless Motor Car Company, East Ninety-third Street & Quincy Avenue, Cleveland, Cuyahoga County, OH

  11. 9 CFR 315.1 - Carcasses and parts passed for cooking; rendering into lard or tallow.

    Code of Federal Regulations, 2010 CFR

    2010-01-01

    ... 9 Animals and Animal Products 2 2010-01-01 2010-01-01 false Carcasses and parts passed for cooking... PARTS PASSED FOR COOKING § 315.1 Carcasses and parts passed for cooking; rendering into lard or tallow. Carcasses and parts passed for cooking may be rendered into lard in accordance with § 319.702 of...

  12. 47 CFR 1.814 - Reports regarding free service rendered the Government for national defense.

    Code of Federal Regulations, 2014 CFR

    2014-10-01

    ... Miscellaneous Reports § 1.814 Reports regarding free service rendered the Government for national defense... Government shall file reports in accordance with part 2 of this chapter. ... 47 Telecommunication 1 2014-10-01 2014-10-01 false Reports regarding free service rendered...

  13. 47 CFR 1.814 - Reports regarding free service rendered the Government for national defense.

    Code of Federal Regulations, 2013 CFR

    2013-10-01

    ... Miscellaneous Reports § 1.814 Reports regarding free service rendered the Government for national defense... Government shall file reports in accordance with part 2 of this chapter. ... 47 Telecommunication 1 2013-10-01 2013-10-01 false Reports regarding free service rendered...

  14. 47 CFR 1.814 - Reports regarding free service rendered the Government for national defense.

    Code of Federal Regulations, 2011 CFR

    2011-10-01

    ... Miscellaneous Reports § 1.814 Reports regarding free service rendered the Government for national defense... Government shall file reports in accordance with part 2 of this chapter. ... 47 Telecommunication 1 2011-10-01 2011-10-01 false Reports regarding free service rendered...

  15. 47 CFR 1.814 - Reports regarding free service rendered the Government for national defense.

    Code of Federal Regulations, 2010 CFR

    2010-10-01

    ... Miscellaneous Reports § 1.814 Reports regarding free service rendered the Government for national defense... Government shall file reports in accordance with part 2 of this chapter. ... 47 Telecommunication 1 2010-10-01 2010-10-01 false Reports regarding free service rendered...

  16. 47 CFR 1.814 - Reports regarding free service rendered the Government for national defense.

    Code of Federal Regulations, 2012 CFR

    2012-10-01

    ... Miscellaneous Reports § 1.814 Reports regarding free service rendered the Government for national defense... Government shall file reports in accordance with part 2 of this chapter. ... 47 Telecommunication 1 2012-10-01 2012-10-01 false Reports regarding free service rendered...

  17. An Approach of Web-based Point Cloud Visualization without Plug-in

    NASA Astrophysics Data System (ADS)

    Ye, Mengxuan; Wei, Shuangfeng; Zhang, Dongmei

    2016-11-01

    With the advances in three-dimensional laser scanning technology, the demand for visualization of massive point cloud is increasingly urgent, but a few years ago point cloud visualization was limited to desktop-based solutions until the introduction of WebGL, several web renderers are available. This paper addressed the current issues in web-based point cloud visualization, and proposed a method of web-based point cloud visualization without plug-in. The method combines ASP.NET and WebGL technologies, using the spatial database PostgreSQL to store data and the open web technologies HTML5 and CSS3 to implement the user interface, a visualization system online for 3D point cloud is developed by Javascript with the web interactions. Finally, the method is applied to the real case. Experiment proves that the new model is of great practical value which avoids the shortcoming of the existing WebGIS solutions.

  18. Method and system for rendering and interacting with an adaptable computing environment

    DOEpatents

    Osbourn, Gordon Cecil [Albuquerque, NM; Bouchard, Ann Marie [Albuquerque, NM

    2012-06-12

    An adaptable computing environment is implemented with software entities termed "s-machines", which self-assemble into hierarchical data structures capable of rendering and interacting with the computing environment. A hierarchical data structure includes a first hierarchical s-machine bound to a second hierarchical s-machine. The first hierarchical s-machine is associated with a first layer of a rendering region on a display screen and the second hierarchical s-machine is associated with a second layer of the rendering region overlaying at least a portion of the first layer. A screen element s-machine is linked to the first hierarchical s-machine. The screen element s-machine manages data associated with a screen element rendered to the display screen within the rendering region at the first layer.

  19. Cloud Forensics Issues

    DTIC Science & Technology

    2014-07-01

    I N S T I T U T E F O R D E F E N S E A N A L Y S E S Cloud Forensics Issues William R. Simpson Coimbatore Chandersekaran 1 July 2014 IDA...252.227-7013 (a)(16) [Sep 2011]. Cloud Forensics Issues William R Simpson and Coimbatore Chandersekaran Abstract— Forensics is...offerings of cloud capabilities have not provided security, monitoring or attribution that would allow an effective forensics investigation. The high

  20. Cryptographic Cloud Storage

    NASA Astrophysics Data System (ADS)

    Kamara, Seny; Lauter, Kristin

    We consider the problem of building a secure cloud storage service on top of a public cloud infrastructure where the service provider is not completely trusted by the customer. We describe, at a high level, several architectures that combine recent and non-standard cryptographic primitives in order to achieve our goal. We survey the benefits such an architecture would provide to both customers and service providers and give an overview of recent advances in cryptography motivated specifically by cloud storage.

  1. Ammonia Clouds on Jupiter

    NASA Technical Reports Server (NTRS)

    2007-01-01

    [figure removed for brevity, see original site] Click on the image for movie of Ammonia Ice Clouds on Jupiter

    In this movie, put together from false-color images taken by the New Horizons Ralph instrument as the spacecraft flew past Jupiter in early 2007, show ammonia clouds (appearing as bright blue areas) as they form and disperse over five successive Jupiter 'days.' Scientists noted how the larger cloud travels along with a small, local deep hole.

  2. SparkClouds: visualizing trends in tag clouds.

    PubMed

    Lee, Bongshin; Riche, Nathalie Henry; Karlson, Amy K; Carpendale, Sheelash

    2010-01-01

    Tag clouds have proliferated over the web over the last decade. They provide a visual summary of a collection of texts by visually depicting the tag frequency by font size. In use, tag clouds can evolve as the associated data source changes over time. Interesting discussions around tag clouds often include a series of tag clouds and consider how they evolve over time. However, since tag clouds do not explicitly represent trends or support comparisons, the cognitive demands placed on the person for perceiving trends in multiple tag clouds are high. In this paper, we introduce SparkClouds, which integrate sparklines into a tag cloud to convey trends between multiple tag clouds. We present results from a controlled study that compares SparkClouds with two traditional trend visualizations—multiple line graphs and stacked bar charts—as well as Parallel Tag Clouds. Results show that SparkClouds ability to show trends compares favourably to the alternative visualizations.

  3. Modeling Incoherent Electron Cloud Effects

    SciTech Connect

    Vay, Jean-Luc; Benedetto, E.; Fischer, W.; Franchetti, G.; Ohmi, K.; Schulte, D.; Sonnad, K.; Tomas, R.; Vay, J.-L.; Zimmermann, F.; Rumolo, G.; Pivi, M.; Raubenheimer, T.

    2007-06-18

    Incoherent electron effects could seriously limit the beam lifetime in proton or ion storage rings, such as LHC, SPS, or RHIC, or blow up the vertical emittance of positron beams, e.g., at the B factories or in linear-collider damping rings. Different approaches to modeling these effects each have their own merits and drawbacks. We describe several simulation codes which simplify the descriptions of the beam-electron interaction and of the accelerator structure in various different ways, and present results for a toy model of the SPS. In addition, we present evidence that for positron beams the interplay of incoherent electron-cloud effects and synchrotron radiation can lead to a significant increase in vertical equilibrium emittance. The magnitude of a few incoherent e+e- scattering processes is also estimated. Options for future code development are reviewed.

  4. Modeling Incoherent Electron Cloud Effects

    SciTech Connect

    Fischer, W.; Benedetto, E.; Rumolo, G.; Schulte, D.; Tomas, R.; Zimmermann, Frank; Franchetti, G.; Ohmi, Kazuhito; Sonnad, K.G.; Vay, Jean-Luc; Pivi, M.T.F.; Raubenheimer, Tor O.; /SLAC

    2008-01-24

    Incoherent electron effects could seriously limit the beam lifetime in proton or ion storage rings, such as LHC, SPS, or RHIC, or blow up the vertical emittance of positron beams, e.g., at the B factories or in linear-collider damping rings. Different approaches to modeling these effects each have their own merits and drawbacks. We describe several simulation codes which simplify the descriptions of the beam-electron interaction and of the accelerator structure in various different ways, and present results for a toy model of the SPS. In addition, we present evidence that for positron beams the interplay of incoherent electron-cloud effects and synchrotron radiation can lead to a significant increase in vertical equilibrium emittance. The magnitude of a few incoherent e{sup +}e{sup -} scattering processes is also estimated. Options for future code development are reviewed.

  5. Cloud Computing: An Overview

    NASA Astrophysics Data System (ADS)

    Qian, Ling; Luo, Zhiguo; Du, Yujian; Guo, Leitao

    In order to support the maximum number of user and elastic service with the minimum resource, the Internet service provider invented the cloud computing. within a few years, emerging cloud computing has became the hottest technology. From the publication of core papers by Google since 2003 to the commercialization of Amazon EC2 in 2006, and to the service offering of AT&T Synaptic Hosting, the cloud computing has been evolved from internal IT system to public service, from cost-saving tools to revenue generator, and from ISP to telecom. This paper introduces the concept, history, pros and cons of cloud computing as well as the value chain and standardization effort.

  6. JINR cloud infrastructure evolution

    NASA Astrophysics Data System (ADS)

    Baranov, A. V.; Balashov, N. A.; Kutovskiy, N. A.; Semenov, R. N.

    2016-09-01

    To fulfil JINR commitments in different national and international projects related to the use of modern information technologies such as cloud and grid computing as well as to provide a modern tool for JINR users for their scientific research a cloud infrastructure was deployed at Laboratory of Information Technologies of Joint Institute for Nuclear Research. OpenNebula software was chosen as a cloud platform. Initially it was set up in simple configuration with single front-end host and a few cloud nodes. Some custom development was done to tune JINR cloud installation to fit local needs: web form in the cloud web-interface for resources request, a menu item with cloud utilization statistics, user authentication via Kerberos, custom driver for OpenVZ containers. Because of high demand in that cloud service and its resources over-utilization it was re-designed to cover increasing users' needs in capacity, availability and reliability. Recently a new cloud instance has been deployed in high-availability configuration with distributed network file system and additional computing power.

  7. HI clouds in the Large Magellanic Cloud

    NASA Astrophysics Data System (ADS)

    Kim, S.

    We present HI and Halpha surveys of the Large Magellanic Cloud (LMC) with the Australia Telescope Compact Array, the Parkes multibeam receiver, and the 16 inch optical telescope at the Siding Spring Observatory (SSO). Using a Fourier-plane technique, we have merged both ATCA and Parkes observations, providing an accurate set of images of the LMC sensitive to structure on scales of 9 pc upward. The spatial dynamic range (2.8 orders of magnitude), velocity resolution (1.649 km/sec per channel) allow for studies of phenomena ranging from the galaxy-wide interaction of the LMC with its close neighbors to the small-scale injection of energy from supernovae and stellar associations into the ISM of the LMC. On the large scale, the HI disk appears to be remarkably symmetric and to have a well-organized and orderly, if somewhat complex, rotational field. The bulk of the HI resides in a disk of 7.3 kpc in diameter. The mass of disk component of the LMC is 2.5 x10^9 M[sun ]and the mass within a radius of 4 kpc is about 3.5 x 10^9 M[sun ]. The structure of the neutral atomic ISM in the LMC is dominated by HI filaments combined with numerous shell, holes, and HI clouds. 23 HI supergiant shells and 103 giant shells are catalogued. Supergiant shells are defined as those regions whose extent is much larger than the HI scale height. The size distribution of HI shells follows a crude power law, N(log R) =AR^-1.5 . The HI clouds have been identified by defining a cloud to be an object composed of all pixels in right ascension, declination, and velocity that are connected and that lie above the threshold brightness temperature. The size spectrum of HI clouds is similar to the typical size spectrum of holes and shells in the HI distribution. The relationship between the size and the velocity dispersion of HI cloud is found to have the power law relationship so called as Larson's scaling law. A slope of the power law varies from 1.2 to 1.6. The virial masses of HI clouds range from 10

  8. Lost in Cloud

    NASA Technical Reports Server (NTRS)

    Maluf, David A.; Shetye, Sandeep D.; Chilukuri, Sri; Sturken, Ian

    2012-01-01

    Cloud computing can reduce cost significantly because businesses can share computing resources. In recent years Small and Medium Businesses (SMB) have used Cloud effectively for cost saving and for sharing IT expenses. With the success of SMBs, many perceive that the larger enterprises ought to move into Cloud environment as well. Government agency s stove-piped environments are being considered as candidates for potential use of Cloud either as an enterprise entity or pockets of small communities. Cloud Computing is the delivery of computing as a service rather than as a product, whereby shared resources, software, and information are provided to computers and other devices as a utility over a network. Underneath the offered services, there exists a modern infrastructure cost of which is often spread across its services or its investors. As NASA is considered as an Enterprise class organization, like other enterprises, a shift has been occurring in perceiving its IT services as candidates for Cloud services. This paper discusses market trends in cloud computing from an enterprise angle and then addresses the topic of Cloud Computing for NASA in two possible forms. First, in the form of a public Cloud to support it as an enterprise, as well as to share it with the commercial and public at large. Second, as a private Cloud wherein the infrastructure is operated solely for NASA, whether managed internally or by a third-party and hosted internally or externally. The paper addresses the strengths and weaknesses of both paradigms of public and private Clouds, in both internally and externally operated settings. The content of the paper is from a NASA perspective but is applicable to any large enterprise with thousands of employees and contractors.

  9. Runaway stars as cosmic ray injectors inside molecular clouds

    NASA Astrophysics Data System (ADS)

    del Valle, M. V.; Romero, G. E.; Santos-Lima, R.

    2015-03-01

    Giant molecular clouds (GMCs) are a new population of gamma-ray sources, being the target of cosmic rays (CRs) - locally accelerated or not. These clouds host very young stellar clusters where massive star formation takes place. Eventually, some of the stars are ejected from the clusters, becoming runaway stars. These stars move supersonically through the cloud and develop bowshocks where particles can be accelerated up to relativistic energies. As a result, the bowshocks present non-thermal emission, and inject relativistic protons in the cloud. These protons diffuse in the GMC interacting with the matter. We present a model for the non-thermal radiation generated by protons and secondary pairs accelerated in the bowshocks of massive runaway stars within young GMCs. We solve the transport equation for primary protons and secondary pairs as the stars move through the cloud. We present non-thermal emissivity maps in radio and in gamma-rays as a function of time. We obtain X-ray luminosities of the order of ˜1032 erg s-1 and gamma-ray luminosities ˜1034 erg s-1. We conclude that, under some assumptions, relativistic protons from massive runaway stars interacting with matter in GMCs give rise to extended non-thermal sources.

  10. COMPANION ANIMALS SYMPOSIUM: Rendered ingredients significantly influence sustainability, quality, and safety of pet food.

    PubMed

    Meeker, D L; Meisinger, J L

    2015-03-01

    The rendering industry collects and safely processes approximately 25 million t of animal byproducts each year in the United States. Rendering plants process a variety of raw materials from food animal production, principally offal from slaughterhouses, but include whole animals that die on farms or in transit and other materials such as bone, feathers, and blood. By recycling these byproducts into various protein, fat, and mineral products, including meat and bone meal, hydrolyzed feather meal, blood meal, and various types of animal fats and greases, the sustainability of food animal production is greatly enhanced. The rendering industry is conscious of its role in the prevention of disease and microbiological control and providing safe feed ingredients for livestock, poultry, aquaculture, and pets. The processing of otherwise low-value OM from the livestock production and meat processing industries through rendering drastically reduces the amount of waste. If not rendered, biological materials would be deposited in landfills, burned, buried, or inappropriately dumped with large amounts of carbon dioxide, ammonia, and other compounds polluting air and water. The majority of rendered protein products are used as animal feed. Rendered products are especially valuable to the livestock and pet food industries because of their high protein content, digestible AA levels (especially lysine), mineral availability (especially calcium and phosphorous), and relatively low cost in relation to their nutrient value. The use of these reclaimed and recycled materials in pet food is a much more sustainable model than using human food for pets.

  11. Elasticity-based three dimensional ultrasound real-time volume rendering

    NASA Astrophysics Data System (ADS)

    Boctor, Emad M.; Matinfar, Mohammad; Ahmad, Omar; Rivaz, Hassan; Choti, Michael; Taylor, Russell H.

    2009-02-01

    Volumetric ultrasound imaging has not gained wide recognition, despite the availability of real-time 3D ultrasound scanners and the anticipated potential of 3D ultrasound imaging in diagnostic and interventional radiology. Their use, however, has been hindered by the lack of real-time visualization methods that are capable of producing high quality 3D rendering of the target/surface of interest. Volume rendering is a known visualization method, which can display clear surfaces out of the acquired volumetric data, and has an increasing number of applications utilizing CT and MRI data. The key element of any volume rendering pipeline is the ability to classify the target/surface of interest by setting an appropriate opacity function. Practical and successful real-time 3D ultrasound volume rendering can be achieved in Obstetrics and Angio applications where setting these opacity functions can be done rapidly, and reliably. Unfortunately, 3D ultrasound volume rendering of soft tissues is a challenging task due to the presence of significant amount of noise and speckle. Recently, several research groups have shown the feasibility of producing 3D elasticity volume from two consecutive 3D ultrasound scans. This report describes a novel volume rendering pipeline utilizing elasticity information. The basic idea is to compute B-mode voxel opacity from the rapidly calculated strain values, which can also be mixed with conventional gradient based opacity function. We have implemented the volume renderer using GPU unit, which gives an update rate of 40 volume/sec.

  12. Future accelerator technology

    SciTech Connect

    Sessler, A.M.

    1986-05-01

    A general discussion is presented of the acceleration of particles. Upon this foundation is built a categorization scheme into which all accelerators can be placed. Special attention is devoted to accelerators which employ a wake-field mechanism and a restricting theorem is examined. It is shown how the theorem may be circumvented. Comments are made on various acceleration schemes.

  13. ACCELERATION AND THE GIFTED.

    ERIC Educational Resources Information Center

    GIBSON, ARTHUR R.; STEPHANS, THOMAS M.

    ACCELERATION OF PUPILS AND SUBJECTS IS CONSIDERED A MEANS OF EDUCATING THE ACADEMICALLY GIFTED STUDENT. FIVE INTRODUCTORY ARTICLES PROVIDE A FRAMEWORK FOR THINKING ABOUT ACCELERATION. FIVE PROJECT REPORTS OF ACCELERATED PROGRAMS IN OHIO ARE INCLUDED. ACCELERATION IS NOW BEING REGARDED MORE FAVORABLY THAN FORMERLY, BECAUSE METHODS HAVE BEEN…

  14. Laser driven ion accelerator

    DOEpatents

    Tajima, Toshiki

    2005-06-14

    A system and method of accelerating ions in an accelerator to optimize the energy produced by a light source. Several parameters may be controlled in constructing a target used in the accelerator system to adjust performance of the accelerator system. These parameters include the material, thickness, geometry and surface of the target.

  15. Laser driven ion accelerator

    DOEpatents

    Tajima, Toshiki

    2006-04-18

    A system and method of accelerating ions in an accelerator to optimize the energy produced by a light source. Several parameters may be controlled in constructing a target used in the accelerator system to adjust performance of the accelerator system. These parameters include the material, thickness, geometry and surface of the target.

  16. Three-dimensional rendering of segmented object using matlab - biomed 2010.

    PubMed

    Anderson, Jeffrey R; Barrett, Steven F

    2010-01-01

    The three-dimensional rendering of microscopic objects is a difficult and challenging task that often requires specialized image processing techniques. Previous work has been described of a semi-automatic segmentation process of fluorescently stained neurons collected as a sequence of slice images with a confocal laser scanning microscope. Once properly segmented, each individual object can be rendered and studied as a three-dimensional virtual object. This paper describes the work associated with the design and development of Matlab files to create three-dimensional images from the segmented object data previously mentioned. Part of the motivation for this work is to integrate both the segmentation and rendering processes into one software application, providing a seamless transition from the segmentation tasks to the rendering and visualization tasks. Previously these tasks were accomplished on two different computer systems, windows and Linux. This transition basically limits the usefulness of the segmentation and rendering applications to those who have both computer systems readily available. The focus of this work is to create custom Matlab image processing algorithms for object rendering and visualization, and merge these capabilities to the Matlab files that were developed especially for the image segmentation task. The completed Matlab application will contain both the segmentation and rendering processes in a single graphical user interface, or GUI. This process for rendering three-dimensional images in Matlab requires that a sequence of two-dimensional binary images, representing a cross-sectional slice of the object, be reassembled in a 3D space, and covered with a surface. Additional segmented objects can be rendered in the same 3D space. The surface properties of each object can be varied by the user to aid in the study and analysis of the objects. This inter-active process becomes a powerful visual tool to study and understand microscopic objects.

  17. Learning in the Clouds?

    ERIC Educational Resources Information Center

    Butin, Dan W.

    2013-01-01

    Engaged learning--the type that happens outside textbooks and beyond the four walls of the classroom--moves beyond right and wrong answers to grappling with the uncertainties and contradictions of a complex world. iPhones back up to the "cloud." GoogleDocs is all about "cloud computing." Facebook is as ubiquitous as the sky.…

  18. Weather Fundamentals: Clouds. [Videotape].

    ERIC Educational Resources Information Center

    1998

    The videos in this educational series, for grades 4-7, help students understand the science behind weather phenomena through dramatic live-action footage, vivid animated graphics, detailed weather maps, and hands-on experiments. This episode (23 minutes) discusses how clouds form, the different types of clouds, and the important role they play in…

  19. On Cloud Nine

    ERIC Educational Resources Information Center

    McCrea, Bridget; Weil, Marty

    2011-01-01

    Across the U.S., innovative collaboration practices are happening in the cloud: Sixth-graders participate in literary salons. Fourth-graders mentor kindergarteners. And teachers use virtual Post-it notes to advise students as they create their own television shows. In other words, cloud computing is no longer just used to manage administrative…

  20. Cloud Resolving Modeling

    NASA Technical Reports Server (NTRS)

    Tao, Wei-Kuo

    2007-01-01

    One of the most promising methods to test the representation of cloud processes used in climate models is to use observations together with cloud-resolving models (CRMs). CRMs use more sophisticated and realistic representations of cloud microphysical processes, and they can reasonably well resolve the time evolution, structure, and life cycles of clouds and cloud systems (with sizes ranging from about 2-200 km). CRMs also allow for explicit interaction between clouds, outgoing longwave (cooling) and incoming solar (heating) radiation, and ocean and land surface processes. Observations are required to initialize CRMs and to validate their results. This paper provides a brief discussion and review of the main characteristics of CRMs as well as some of their major applications. These include the use of CRMs to improve our understanding of: (1) convective organization, (2) cloud temperature and water vapor budgets, and convective momentum transport, (3) diurnal variation of precipitation processes, (4) radiative-convective quasi-equilibrium states, (5) cloud-chemistry interaction, (6) aerosol-precipitation interaction, and (7) improving moist processes in large-scale models. In addition, current and future developments and applications of CRMs will be presented.

  1. Clouds in Planetary Atmospheres

    NASA Astrophysics Data System (ADS)

    West, R.; Murdin, P.

    2000-11-01

    What are clouds? The answer to that question is both obvious and subtle. In the terrestrial atmosphere clouds are familiar as vast collections of small water drops or ice crystals suspended in the air. In the atmospheres of Venus, Mars, Jupiter, Saturn, Saturn's moon Titan, Uranus, Neptune, and possibly Pluto, they are composed of several other substances including sulfuric acid, ammonia, hydroge...

  2. Relationship between cloud radiative forcing, cloud fraction and cloud albedo, and new surface-based approach for determining cloud albedo

    SciTech Connect

    Liu, Y.; Wu, W.; Jensen, M. P.; Toto, T.

    2011-07-21

    This paper focuses on three interconnected topics: (1) quantitative relationship between surface shortwave cloud radiative forcing, cloud fraction, and cloud albedo; (2) surface-based approach for measuring cloud albedo; (3) multiscale (diurnal, annual and inter-annual) variations and covariations of surface shortwave cloud radiative forcing, cloud fraction, and cloud albedo. An analytical expression is first derived to quantify the relationship between cloud radiative forcing, cloud fraction, and cloud albedo. The analytical expression is then used to deduce a new approach for inferring cloud albedo from concurrent surface-based measurements of downwelling surface shortwave radiation and cloud fraction. High-resolution decade-long data on cloud albedos are obtained by use of this surface-based approach over the US Department of Energy's Atmospheric Radiaton Measurement (ARM) Program at the Great Southern Plains (SGP) site. The surface-based cloud albedos are further compared against those derived from the coincident GOES satellite measurements. The three long-term (1997-2009) sets of hourly data on shortwave cloud radiative forcing, cloud fraction and cloud albedo collected over the SGP site are analyzed to explore the multiscale (diurnal, annual and inter-annual) variations and covariations. The analytical formulation is useful for diagnosing deficiencies of cloud-radiation parameterizations in climate models.

  3. Summary: Electron-cloud effects and fast-ion instability

    SciTech Connect

    Furman, Miguel A.

    2000-03-22

    This is my summary of the talks on the electron-cloud effect and the fast-ion instability that were presented at the 8th ICFA Beam Dynamics Mini-Work shop on Two-Stream Instabilities in Particle Accelerators and Storage Rings,Santa Fe, NM, February 16--18, 2000.

  4. Methods for Quantifying and Characterizing Errors in Pixel-Based 3D Rendering.

    PubMed

    Hagedorn, John G; Terrill, Judith E; Peskin, Adele P; Filliben, James J

    2008-01-01

    We present methods for measuring errors in the rendering of three-dimensional points, line segments, and polygons in pixel-based computer graphics systems. We present error metrics for each of these three cases. These methods are applied to rendering with OpenGL on two common hardware platforms under several rendering conditions. Results are presented and differences in measured errors are analyzed and characterized. We discuss possible extensions of this error analysis approach to other aspects of the process of generating visual representations of synthetic scenes.

  5. TractRender: a new generalized 3D medical image visualization and output platform

    NASA Astrophysics Data System (ADS)

    Hwang, Darryl H.; Tsao, Sinchai; Gajawelli, Niharika; Law, Meng; Lepore, Natasha

    2015-01-01

    Diffusion MRI allows us not only voxelized diffusion characteristics but also the potential to delineate neuronal fiber path through tractography. There is a dearth of flexible open source tractography software programs for visualizing these complicated 3D structures. Moreover, rendering these structures using various shading, lighting, and representations will result in vastly different graphical feel. In addition, the ability to output these objects in various formats increases the utility of this platform. We have created TractRender that leverages openGL features through Matlab, allowing for maximum ease of use but still maintain the flexibility of custom scene rendering.

  6. Polarization of clouds

    NASA Astrophysics Data System (ADS)

    Goloub, Philippe; Herman, Maurice; Parol, Frederic

    1995-12-01

    This paper reports the main results concerning polarization by clouds derived from POLDER (polarization and directionality of earth's reflectances) airborne version. These results tend to confirm the high information content in the polarization (phase, altimetry). The preliminary results of EUCREX'94 (European Cloud Radiation Experiment) evidenced the drastically different polarized signatures for ice crystals and water droplets. Here we report systematic and statistically significative observations over the whole EUCREX data set. The results show that the cirrus exhibit their own signature. Preliminary observations performed during CLEOPATRA'91 (Cloud Experiment Ober Pfaffenhofen And Transport) and EUCREX'94 campaigns have shown the feasibility of cloud altimetry using spectral information (443 nm and 865 nm) of the polarized light over liquid water droplets clouds. Altimetry technique has been generalized on ASTEX-SOFIA'92 and EUCREX'94 data sets. All these results are presented and discussed in this paper.

  7. Prebiotic chemistry in clouds

    NASA Technical Reports Server (NTRS)

    Oberbeck, Verne R.; Marshall, John; Shen, Thomas

    1991-01-01

    The chemical evolution hypothesis of Woese (1979), according to which prebiotic reactions occurred rapidly in droplets in giant atmospheric reflux columns was criticized by Scherer (1985). This paper proposes a mechanism for prebiotic chemistry in clouds that answers Scherer's concerns and supports Woese's hypothesis. According to this mechanism, rapid prebiotic chemical evolution was facilitated on the primordial earth by cycles of condensation and evaporation of cloud drops containing clay condensation nuclei and nonvolatile monomers. For example, amino acids supplied by, or synthesized during entry of meteorites, comets, and interplanetary dust, would have been scavenged by cloud drops containing clay condensation nuclei and would be polymerized within cloud systems during cycles of condensation, freezing, melting, and evaporation of cloud drops.

  8. Cloud computing security.

    SciTech Connect

    Shin, Dongwan; Claycomb, William R.; Urias, Vincent E.

    2010-10-01

    Cloud computing is a paradigm rapidly being embraced by government and industry as a solution for cost-savings, scalability, and collaboration. While a multitude of applications and services are available commercially for cloud-based solutions, research in this area has yet to fully embrace the full spectrum of potential challenges facing cloud computing. This tutorial aims to provide researchers with a fundamental understanding of cloud computing, with the goals of identifying a broad range of potential research topics, and inspiring a new surge in research to address current issues. We will also discuss real implementations of research-oriented cloud computing systems for both academia and government, including configuration options, hardware issues, challenges, and solutions.

  9. Simulation of a Feedback System for the Attenuation of e-Cloud Driven Instability

    SciTech Connect

    Vay, J.-L.; Furman, M.A.; Fox, J.; Rivetta, C.; de Maria, R.; Rumolo, G.

    2009-05-04

    Electron clouds impose limitations on current accelerators that may be more severe for future machines, unless adequate measures of mitigation are taken. Recently, it has been proposed to use feedback systems operating at high frequency (in the GHz range) to damp single-bunch transverse coherent oscillations that may otherwise be amplified during the interaction of the beam with ambient electron clouds. We have used the simulation package WARP-POSINST and the code Headtail to study the growth rate and frequency patterns in space-time of the electron cloud driven beam breakup instability in the CERN SPS accelerator with, or without, an idealized feedback model for damping the instability.

  10. Real-time synchronized rendering of multi-view video for 8Kx4K three-dimensional display with spliced four liquid crystal panels

    NASA Astrophysics Data System (ADS)

    Cui, Huilong; Sang, Xinzhu; Xing, Shujun; Ning, Jiwei; Yan, Binbin; Dou, Wenhua; Xiao, Liquan

    2016-10-01

    A high speed synchronized rendering of multi-view video for 8K×4K multi-LCD-spliced three-dimensional (3D) display system based on CUDA is demonstrated. Because the conventional image processing calculation method is no longer applicable to this 3D display system, the CUDA technology is used for 3D image processing to address the problem of low efficiency.The 8K×4K screen is composed of four LCD screens, and accurate segmentation of the scene is carried out to ensure the correct display of 3D contents and a set of controlling and the host software are optimally implemented to make all of the connected processors render 3D videos simultaneously. The system which is based on the master-slave synchronization communication mode and DIBR-CUDA accelerated algorithm is used to realize the high resolution, high frame rate, large size, and wide view angle video rendering for the real-time 3D display. Experimental result shows a stable frame-rate at 30 frame-per-second and the friendly interactive interface can be achieved.

  11. Accelerating Star Formation in Clusters and Associations

    NASA Astrophysics Data System (ADS)

    Palla, Francesco; Stahler, Steven W.

    2000-09-01

    We use our own, recently developed pre-main-sequence evolutionary tracks to investigate the star formation histories of relatively nearby associations and clusters. We first employ published luminosities and effective temperatures to place the known members of each region in the H-R diagram. We then construct age histograms detailing that region's history. The groups studied include Taurus-Auriga, Lupus, Chamaeleon, ρ Ophiuchi, Upper Scorpius, IC 348, and NGC 2264. This study is the first to analyze a large number of star-forming regions with the same set of theoretical tracks. Our investigation corroborates and extends our previous results on the Orion Nebula Cluster. In all cases, we find that star formation began at a relatively low level some 107 yr in the past and has more recently undergone a steep acceleration. This acceleration, which lasts several million years, is usually continuing through the present epoch. The one clear exception is the OB association Upper Scorpius, where the formation rate climbed upward, peaked, and has now died off. Significantly, this is also the only region of our list that has been largely stripped of molecular gas. The acceleration represents a true physical phenomenon that cannot be explained away by incompleteness of the samples; nor is the pattern of stellar births significantly affected by observational errors or the presence of unresolved binaries. We speculate that increasing star formation activity arises from contraction of the parent cloud. Despite the short timescale for acceleration, the cloud is likely to evolve quasi-statically. Star formation itself appears to be a critical phenomenon, occurring only in locations exceeding some threshold density. The cloud's contraction must reverse itself, and the remnant gas dissipate, in less than 107 yr, even for aggregates containing no massive stars. In this case, molecular outflows from the stars themselves presumably accomplish the task, but the actual dispersal mechanism

  12. CloudLCA: finding the lowest common ancestor in metagenome analysis using cloud computing.

    PubMed

    Zhao, Guoguang; Bu, Dechao; Liu, Changning; Li, Jing; Yang, Jian; Liu, Zhiyong; Zhao, Yi; Chen, Runsheng

    2012-02-01

    Estimating taxonomic content constitutes a key problem in metagenomic sequencing data analysis. However, extracting such content from high-throughput data of next-generation sequencing is very time-consuming with the currently available software. Here, we present CloudLCA, a parallel LCA algorithm that significantly improves the efficiency of determining taxonomic composition in metagenomic data analysis. Results show that CloudLCA (1) has a running time nearly linear with the increase of dataset magnitude, (2) displays linear speedup as the number of processors grows, especially for large datasets, and (3) reaches a speed of nearly 215 million reads each minute on a cluster with ten thin nodes. In comparison with MEGAN, a well-known metagenome analyzer, the speed of CloudLCA is up to 5 more times faster, and its peak memory usage is approximately 18.5% that of MEGAN, running on a fat node. CloudLCA can be run on one multiprocessor node or a cluster. It is expected to be part of MEGAN to accelerate analyzing reads, with the same output generated as MEGAN, which can be import into MEGAN in a direct way to finish the following analysis. Moreover, CloudLCA is a universal solution for finding the lowest common ancestor, and it can be applied in other fields requiring an LCA algorithm.

  13. 1. PHOTOCOPY OF RENDERING OF PSFS BUILDING BY D.E. SUTTON. ...

    Library of Congress Historic Buildings Survey, Historic Engineering Record, Historic Landscapes Survey

    1. PHOTOCOPY OF RENDERING OF PSFS BUILDING BY D.E. SUTTON. Date possibly 1929 or 1930, when construction started. - Philadelphia Saving Fund Society, Twelfth & Market Streets, Philadelphia, Philadelphia County, PA

  14. Hybrid Rendering Architecture for Realtime and Photorealistic Simulation of Robot-Assisted Surgery.

    PubMed

    Müller, Sebastijan; Bihlmaier, Andreas; Irgenfried, Stephan; Wörn, Heinz

    2016-01-01

    In this paper we present a method for combining realtime and non-realtime (photorealistic) rendering with open source software. Realtime rendering provides sufficient realism and is a good choice for most simulation and regression testing purposes in robot-assisted surgery. However, for proper end-to-end testing of the system, some computer vision algorithms require high fidelity images that capture more minute details of the real scene. One of the central practical obstacles to combining both worlds in a uniform way is creating models that are suitable for both kinds of rendering paradigms. We build a modeling pipeline using open source tools that builds on established, open standards for data exchange. The result is demonstrated through a unified model of the medical OpenHELP phantom used in the Gazebo robotics simulator, which can at the same time be rendered with more visual fidelity in the Cycles raytracer.

  15. Multi-Grained Level of Detail for Rendering Complex Meshes Using a Hierarchical Seamless Texture Atlas

    SciTech Connect

    Niski, K; Purnomo, B; Cohen, J

    2006-11-06

    Previous algorithms for view-dependent level of detail provide local mesh refinements either at the finest granularity or at a fixed, coarse granularity. The former provides triangle-level adaptation, often at the expense of heavy CPU usage and low triangle rendering throughput; the latter improves CPU usage and rendering throughput by operating on groups of triangles. We present a new multiresolution hierarchy and associated algorithms that provide adaptive granularity. This multi-grained hierarchy allows independent control of the number of hierarchy nodes processed on the CPU and the number of triangles to be rendered on the GPU. We employ a seamless texture atlas style of geometry image as a GPU-friendly data organization, enabling efficient rendering and GPU-based stitching of patch borders. We demonstrate our approach on both large triangle meshes and terrains with up to billions of vertices.

  16. ROI-based transmission method for stereoscopic video to maximize rendered 3D video quality

    NASA Astrophysics Data System (ADS)

    Hewage, Chaminda T. E. R.; Martini, Maria G.; Appuhami, Harsha D.

    2012-03-01

    A technique to improve the rendering quality of novel views for colour plus depth based 3D video is proposed. Most depth discontinuities occur around the edges of depth map objects. If information around edges of both colour and depth map images is lost during transmission, this will affect the quality of the rendered views. Therefore this work proposes a technique to categorize edge and surrounding areas into two different regions (Region Of Interests (ROIs)) and later protect them separately to provide Unequal Error Protection (UEP) during transmission. In this way the most important edge areas (vital for novel view rendering) will be more protected than other surrounding areas. This method is tested over a H.264/AVC based simulcast encoding and transmission setup. The results show improved rendered quality with the proposed ROI-based UEP method compared to Equal Error Protection (EEP) method.

  17. A parallelized screen-based method for rendering polylines and polygons on terrain surfaces

    NASA Astrophysics Data System (ADS)

    She, Jiangfeng; Zhou, Yang; Tan, Xin; Li, Xingong; Guo, Xingchen

    2017-02-01

    Two dimensional (2D) vector features, when rendered on terrain as reference or highlight features, can improve the intelligibility of three dimensional (3D) scenes. This research proposes a new screen-space based method to render solid color 2D polylines and polygons on terrain. Using the z-buffer value and window coordinates in screen space, a pixel's spatial extent in real world coordinates can be calculated. The pixel's color is changed, if its spatial extent intersects with a polyline or polygon feature, to reflect the fact that there is a polyline going through or a polygon covering the pixel. Compared to other existing methods, our method eliminates undesirable rendering artifacts. A parallel computing schema was proposed and implemented as well to improve rendering performance.

  18. Electron Cloud at Low Emittance in CesrTA

    SciTech Connect

    Palmer, Mark; Alexander, James; Billing, Michael; Calvey, Joseph; Conolly, Christopher; Crittenden, James; Dobbins, John; Dugan, Gerald; Eggert, Nicholas; Fontes, Ernest; Forster, Michael; Gallagher, Richard; Gray, Steven; Greenwald, Shlomo; Hartill, Donald; Hopkins, Walter; Kreinick, David; Kreis, Benjamin; Leong, Zhidong; Li, Yulin; Liu, Xianghong; /more authors..

    2012-07-06

    The Cornell Electron Storage Ring (CESR) has been reconfigured as a test accelerator (CesrTA) for a program of electron cloud (EC) research at ultra low emittance. The instrumentation in the ring has been upgraded with local diagnostics for measurement of cloud density and with improved beam diagnostics for the characterization of both the low emittance performance and the beam dynamics of high intensity bunch trains interacting with the cloud. A range of EC mitigation methods have been deployed and tested and their effectiveness is discussed. Measurements of the electron cloud's effect on the beam under a range of conditions are discussed along with the simulations being used to quantitatively understand these results.

  19. Electron Cloud at Low Emittance in CesrTA

    SciTech Connect

    Alexander, J. P.; Billing, M. G.; Calvey, J.; Crittenden, J. A.; Dugan, G.; Eggert, N.; Forster, M.; Greenwald, S.; Hartill, D. L.; Hopkins, W. H.; Kreinick, D. L.; Li, Y.; Liu, X.; Livezey, J. A.; Meller, R.; Peck, S.; Peterson, D. P.; Rice, D.; Rider, N.; Rubin, D.; Sagan, D.; Schwartz, R.; Shanks, J. P.; Sikora, J.; Harkay, K. C.; Antoniou, F.; Calatroni, S.; Gasior, M.; Papaphilippou, Y.; Pfingstner, J.; Rumolo, G.; Schmickler, H.; Taborelli, M.; Holtzapple, R.; Jones, J.; Wolski, A.; Tan, C.Y.; Zwaska, R. M; Flanagan, J. W.; Kanazawa, K.I.; Sakai, H.; Shibata, K.; Suetsugu, Y.; Byrd, J.; Corlett, J.; De Santis, S.; Furman, M.; Kraft, R.; Munson, D. V.; Penn, G.; Plate, D.; Venturini, M.; Pivi, M. T. F.; Wang, L.; Schachter, L.

    2010-05-23

    The Cornell Electron Storage Ring (CESR) has been reconfigured as a test accelerator (CesrTA) for a program of electron cloud (EC) research at ultra low emittance. The instrumentation in the ring has been upgraded with local diagnostics for measurement of cloud density and with improved beam diagnostics for the characterization of both the low emittance performance and the beam dynamics of high intensity bunch trains interacting with the cloud. A range of EC mitigation methods have been deployed and tested and their effectiveness is discussed. Measurements of the electron cloud's effect on the beam under a range of conditions are discussed along with the simulations being used to quantitatively understand these results.

  20. Community Cloud Computing

    NASA Astrophysics Data System (ADS)

    Marinos, Alexandros; Briscoe, Gerard

    Cloud Computing is rising fast, with its data centres growing at an unprecedented rate. However, this has come with concerns over privacy, efficiency at the expense of resilience, and environmental sustainability, because of the dependence on Cloud vendors such as Google, Amazon and Microsoft. Our response is an alternative model for the Cloud conceptualisation, providing a paradigm for Clouds in the community, utilising networked personal computers for liberation from the centralised vendor model. Community Cloud Computing (C3) offers an alternative architecture, created by combing the Cloud with paradigms from Grid Computing, principles from Digital Ecosystems, and sustainability from Green Computing, while remaining true to the original vision of the Internet. It is more technically challenging than Cloud Computing, having to deal with distributed computing issues, including heterogeneous nodes, varying quality of service, and additional security constraints. However, these are not insurmountable challenges, and with the need to retain control over our digital lives and the potential environmental consequences, it is a challenge we must pursue.

  1. Interstellar molecular clouds

    NASA Astrophysics Data System (ADS)

    Bally, J.

    1986-04-01

    The physical properties of the molecular phase of the interstellar medium are studied with regard to star formation and the structure of the Galaxy. Most observations of molecular clouds are made with single-dish, high-surface precision radio telescopes, with the best resolution attainable at 0.2 to 1 arcmin; the smallest structures that can be resolved are of order 10 to the 17th cm in diameter. It is now believed that: (1) most of the mass of the Galaxy is in the form of giant molecular clouds; (2) the largest clouds and those responsible for most massive star formation are concentrated in spiral arms; (3) the molecular clouds are the sites of perpetual star formation, and are significant in the chemical evolution of the Galaxy; (4) giant molecular clouds determine the evolution of the kinematic properties of galactic disk stars; (5) the total gas content is diminishing with time; and (6) most clouds have supersonic internal motions and do not form stars on a free-fall time scale. It is concluded that though progress has been made, more advanced instruments are needed to inspect the processes operating within stellar nurseries and to study the distribution of the molecular clouds in more distant galaxies. Instruments presently under construction which are designed to meet these ends are presented.

  2. Properties of the electron cloud in a high-energy positron and electron storage ring

    DOE PAGES

    Harkay, K. C.; Rosenberg, R. A.

    2003-03-20

    Low-energy, background electrons are ubiquitous in high-energy particle accelerators. Under certain conditions, interactions between this electron cloud and the high-energy beam can give rise to numerous effects that can seriously degrade the accelerator performance. These effects range from vacuum degradation to collective beam instabilities and emittance blowup. Although electron-cloud effects were first observed two decades ago in a few proton storage rings, they have in recent years been widely observed and intensely studied in positron and proton rings. Electron-cloud diagnostics developed at the Advanced Photon Source enabled for the first time detailed, direct characterization of the electron-cloud properties in amore » positron and electron storage ring. From in situ measurements of the electron flux and energy distribution at the vacuum chamber wall, electron-cloud production mechanisms and details of the beam-cloud interaction can be inferred. A significant longitudinal variation of the electron cloud is also observed, due primarily to geometrical details of the vacuum chamber. Furthermore, such experimental data can be used to provide realistic limits on key input parameters in modeling efforts, leading ultimately to greater confidence in predicting electron-cloud effects in future accelerators.« less

  3. Properties of the electron cloud in a high-energy positron and electron storage ring

    SciTech Connect

    Harkay, K. C.; Rosenberg, R. A.

    2003-03-20

    Low-energy, background electrons are ubiquitous in high-energy particle accelerators. Under certain conditions, interactions between this electron cloud and the high-energy beam can give rise to numerous effects that can seriously degrade the accelerator performance. These effects range from vacuum degradation to collective beam instabilities and emittance blowup. Although electron-cloud effects were first observed two decades ago in a few proton storage rings, they have in recent years been widely observed and intensely studied in positron and proton rings. Electron-cloud diagnostics developed at the Advanced Photon Source enabled for the first time detailed, direct characterization of the electron-cloud properties in a positron and electron storage ring. From in situ measurements of the electron flux and energy distribution at the vacuum chamber wall, electron-cloud production mechanisms and details of the beam-cloud interaction can be inferred. A significant longitudinal variation of the electron cloud is also observed, due primarily to geometrical details of the vacuum chamber. Furthermore, such experimental data can be used to provide realistic limits on key input parameters in modeling efforts, leading ultimately to greater confidence in predicting electron-cloud effects in future accelerators.

  4. Real-time volume rendering of 4D image using 3D texture mapping

    NASA Astrophysics Data System (ADS)

    Hwang, Jinwoo; Kim, June-Sic; Kim, Jae Seok; Kim, In Young; Kim, Sun Il

    2001-05-01

    Four dimensional image is 3D volume data that varies with time. It is used to express deforming or moving object in virtual surgery of 4D ultrasound. It is difficult to render 4D image by conventional ray-casting or shear-warp factorization methods because of their time-consuming rendering time or pre-processing stage whenever the volume data are changed. Even 3D texture mapping is used, repeated volume loading is also time-consuming in 4D image rendering. In this study, we propose a method to reduce data loading time using coherence between currently loaded volume and previously loaded volume in order to achieve real time rendering based on 3D texture mapping. Volume data are divided into small bricks and each brick being loaded is tested for similarity to one which was already loaded in memory. If the brick passed the test, it is defined as 3D texture by OpenGL functions. Later, the texture slices of the brick are mapped into polygons and blended by OpenGL blending functions. All bricks undergo this test. Continuously deforming fifty volumes are rendered in interactive time with SGI ONYX. Real-time volume rendering based on 3D texture mapping is currently available on PC.

  5. Aerosol-Cloud-Drizzle-Turbulence Interactions in Boundary Layer Clouds

    DTIC Science & Technology

    2013-09-30

    understanding of the effects of aerosol-cloud interactions and drizzle and entrainment processes in boundary layer clouds for the purpose of developing...thickness, cloud turbulence intensity, and aerosols on precipitation production; 4) study the processing of aerosols by cloud processes ; 5) explore mass...drizzle processes to the artificial introduction of CCN and giant nuclei under differing aerosol backgrounds. In addition, a set of aerosol and cloud

  6. Cloud computing basics for librarians.

    PubMed

    Hoy, Matthew B

    2012-01-01

    "Cloud computing" is the name for the recent trend of moving software and computing resources to an online, shared-service model. This article briefly defines cloud computing, discusses different models, explores the advantages and disadvantages, and describes some of the ways cloud computing can be used in libraries. Examples of cloud services are included at the end of the article.

  7. CloudSat Anomaly Recovery and Operational Lessons Learned

    NASA Technical Reports Server (NTRS)

    Witkowski, Mona; Vane, Deborah; Livermore, Thomas; Rokey, Mark; Barthuli, Marda; Gravseth, Ian J.; Pieper, Brian; Rodzinak, Aaron; Silva, Steve; Woznick, Paul; Nayak, Michael

    2012-01-01

    In April 2011, NASA's pioneering cloud profiling radar satellite, CloudSat, experienced a battery anomaly that placed it into emergency mode and rendered it operations incapable. All initial attempts to recover the spacecraft failed as the resultant power limitations could not support even the lowest power mode. Originally part of a six-satellite constellation known as the "A-Train", CloudSat was unable to stay within its assigned control box, posing a threat to other A-Train satellites. CloudSat needed to exit the constellation, but with the tenuous power profile, conducting maneuvers was very risky. The team was able to execute a complex sequence of operations which recovered control, conducted an orbit lower maneuver, and returned the satellite to safe mode, within one 65 minute sunlit period. During the course of the anomaly recovery, the team developed several bold, innovative operational strategies. Details of the investigation into the root-cause and the multiple approaches to revive CloudSat are examined. Satellite communication and commanding during the anomaly are presented. A radical new system of "Daylight Only Operations" (DO-OP) was developed, which cycles the payload and subsystem components off in tune with earth eclipse entry and exit in order to maintain positive power and thermal profiles. The scientific methodology and operational results behind the graduated testing and ramp-up to DO-OP are analyzed. In November 2011, the CloudSat team successfully restored the vehicle to consistent operational collection of cloud radar data during sunlit portions of the orbit. Lessons learned throughout the six-month return-to-operations recovery effort are discussed and offered for application to other R&D satellites, in the context of on-orbit anomaly resolution efforts.

  8. Cloud Distribution Statistics from LITE

    NASA Technical Reports Server (NTRS)

    Winker, David M.

    1998-01-01

    The Lidar In-Space Technology Experiment (LITE) mission has demonstrated the utility of spaceborne lidar in observing multilayer clouds and has provided a dataset showing the distribution of tropospheric clouds and aerosols. These unambiguous observations of the vertical distribution of clouds will allow improved verification of current cloud climatologies and GCM cloud parameterizations. Although there is now great interest in cloud profiling radar, operating in the mm-wave region, for the spacebased observation of cloud heights the results of the LITE mission have shown that satellite lidars can also make significant contributions in this area.

  9. Environments for online maritime simulators with cloud computing capabilities

    NASA Astrophysics Data System (ADS)

    Raicu, Gabriel; Raicu, Alexandra

    2016-12-01

    This paper presents the cloud computing environments, network principles and methods for graphical development in realistic naval simulation, naval robotics and virtual interactions. The aim of this approach is to achieve a good simulation quality in large networked environments using open source solutions designed for educational purposes. Realistic rendering of maritime environments requires near real-time frameworks with enhanced computing capabilities during distance interactions. E-Navigation concepts coupled with the last achievements in virtual and augmented reality will enhance the overall experience leading to new developments and innovations. We have to deal with a multiprocessing situation using advanced technologies and distributed applications using remote ship scenario and automation of ship operations.

  10. Can Clouds replace Grids? Will Clouds replace Grids?

    NASA Astrophysics Data System (ADS)

    Shiers, J. D.

    2010-04-01

    The world's largest scientific machine - comprising dual 27km circular proton accelerators cooled to 1.9oK and located some 100m underground - currently relies on major production Grid infrastructures for the offline computing needs of the 4 main experiments that will take data at this facility. After many years of sometimes difficult preparation the computing service has been declared "open" and ready to meet the challenges that will come shortly when the machine restarts in 2009. But the service is not without its problems: reliability - as seen by the experiments, as opposed to that measured by the official tools - still needs to be significantly improved. Prolonged downtimes or degradations of major services or even complete sites are still too common and the operational and coordination effort to keep the overall service running is probably not sustainable at this level. Recently "Cloud Computing" - in terms of pay-per-use fabric provisioning - has emerged as a potentially viable alternative but with rather different strengths and no doubt weaknesses too. Based on the concrete needs of the LHC experiments - where the total data volume that will be acquired over the full lifetime of the project, including the additional data copies that are required by the Computing Models of the experiments, approaches 1 Exabyte - we analyze the pros and cons of Grids versus Clouds. This analysis covers not only technical issues - such as those related to demanding database and data management needs - but also sociological aspects, which cannot be ignored, neither in terms of funding nor in the wider context of the essential but often overlooked role of science in society, education and economy.

  11. My NASA Data Clouds

    NASA Video Gallery

    This lesson has two activities that help students develop a basic understanding of the relationship between cloud type and the form of precipitation and the relationship between the amount of water...

  12. Methanol in dark clouds

    NASA Technical Reports Server (NTRS)

    Friberg, P.; Hjalmarson, A.; Madden, S. C.; Irvine, W. M.

    1988-01-01

    The first observation of methanol in cold dark clouds TMC 1, L 134 N, and B 335 is reported. In all three clouds, the relative abundance of methanol was found to be in the range of 10 to the -9th (i.e., almost an order of magnitude more abundant than acetaldehyde), with no observable variation between the clouds. Methanol emission showed a complex velocity structure; in TMC 1, clear indications of non-LTE were observed. Dimethyl ether was searched for in L 134 N; the upper limit of the column density of dimethyl ether in L 134 N was estimated to be 4 x 10 to the 12th/sq cm, assuming 5 K rotation temperature and LTE. This limit makes the abundance ratio (CH3)2O/CH3OH not higher than 1/5, indicating that dimethyl ether is not overabundant in this dark cloud.

  13. Noctilucent Clouds in Motion

    NASA Video Gallery

    Swedish photographer Peter Rosén took this close-up, time-lapse movieof Noctilucent Clouds (NLCs) over Stockholm, Sweden on the evening ofJuly 16, 2012. "What looked like a serene view from a di...

  14. GEOS-5 Modeled Clouds

    NASA Video Gallery

    This visualization shows clouds from a simulation using the Goddard Earth Observing System Model, Verison 5 (GEOS-5). The global atmospheric simulation covers a period from Feb 3, 2010 through Feb ...

  15. Cloud Types and Services

    NASA Astrophysics Data System (ADS)

    Jin, Hai; Ibrahim, Shadi; Bell, Tim; Gao, Wei; Huang, Dachuan; Wu, Song

    The increasing popularity of Internet services such as the Amazon Web Services, Google App Engine and Microsoft Azure have drawn a lot of attention to the Cloud Computing paradigm. Although the term "Cloud Computing" is new, the technology is an extension of the remarkable achievements of grid, virtualization, Web 2.0 and Service Oriented Architecture (SOA) technologies, and the convergence of these technologies. Moreover, interest in Cloud Computing has been motivated by many factors such as the prevalence of multi-core processors and the low cost of system hardware, as well as the increasing cost of the energy needed to operate them. As a result, Cloud Computing, in just three years, has risen to the top of the IT revolutionary technologies, and has been announced as the top technology to watch in the year 2010.

  16. Closed Large Cell Clouds

    Atmospheric Science Data Center

    2013-04-19

    article title:  Closed Large Cell Clouds in the South Pacific     ... unperturbed by cyclonic or frontal activity. When the cell centers are cloudy and the main sinking motion is concentrated at cell ...

  17. Electromagnetic scattering in clouds

    NASA Technical Reports Server (NTRS)

    Solakiewicz, Richard

    1992-01-01

    Techniques used to explain the nature of the optical effects of clouds on the light produced by lightning include a Monte Carlo simulation, an equivalent medium approach, and methods based on Boltzmann transport theory. A cuboidal cloud has been considered using transform methods and a diffusion approximation. Many simplifying assumptions have been used by authors to make this problem tractable. In this report, the cloud will have a spherical shape and its interior will consist of a uniform distribution of identical spherical water droplets. The source will be modeled as a Hertz dipole, electric or magnetic, inside or outside the cloud. An impulsive source is used. Superposition may be employed to obtain a sinusoid within an envelope which describes a lightning event. The problem is investigated by transforming to the frequency domain, obtaining Green's functions, and then using the Cagniard-DeHoop method to symbolically recover the time domain solution.

  18. Reconfigurable Martian Data Cloud

    NASA Astrophysics Data System (ADS)

    Sheldon, D. J.; Moeller, R. C.; Pingree, P.; Lay, N.; Reeves, G.

    2012-06-01

    The objective is to develop a constellation of small satellites in orbit around Mars that would provide a highly scalable and dynamically allocatable high performance computing resource. Key is use of Field Programmable Gate Arrays for the cloud.

  19. Tradeoffs in Acceleration and Initialization of Superparameterized Global Atmospheric Models for MJO and Climate Science

    NASA Astrophysics Data System (ADS)

    Pritchard, M. S.; Bretherton, C. S.; DeMott, C. A.

    2014-12-01

    New trade-offs are discussed in the cloud superparameterization approach to explicitly representing deep convection in global climate models. Intrinsic predictability tests show that the memory of cloud-resolving-scale organization is not critical for producing desired modes of organized convection such as the Madden-Julian Oscillation (MJO). This has implications for the feasibility of data assimilation and real-world initialization for superparameterized weather forecasting. Climate simulation sensitivity tests demonstrate that 400% acceleration of cloud superparameterization is possible by restricting the 32-128 km scale regime without deteriorating the realism of the simulated MJO but the number of cloud resolving model grid columns is discovered to constrain the efficiency of vertical mixing, with consequences for the simulated liquid cloud climatology. Tuning opportunities for next generation accelerated superparameterized climate models are discussed.

  20. Accelerating Particles with Plasma

    ScienceCinema

    Litos, Michael; Hogan, Mark

    2016-07-12

    Researchers at SLAC explain how they use plasma wakefields to accelerate bunches of electrons to very high energies over only a short distance. Their experiments offer a possible path for the future of particle accelerators.

  1. Peak acceleration limiter

    NASA Technical Reports Server (NTRS)

    Chapman, C. P.

    1972-01-01

    Device is described that limits accelerations by shutting off shaker table power very rapidly in acceleration tests. Absolute value of accelerometer signal is used to trigger electronic switch which terminates test and sounds alarm.

  2. Linear Accelerator (LINAC)

    MedlinePlus

    ... equipment? How is safety ensured? What is this equipment used for? A linear accelerator (LINAC) is the ... Therapy (SBRT) . top of page How does the equipment work? The linear accelerator uses microwave technology (similar ...

  3. Accelerating Particles with Plasma

    SciTech Connect

    Litos, Michael; Hogan, Mark

    2014-11-05

    Researchers at SLAC explain how they use plasma wakefields to accelerate bunches of electrons to very high energies over only a short distance. Their experiments offer a possible path for the future of particle accelerators.

  4. Improved plasma accelerator

    NASA Technical Reports Server (NTRS)

    Cheng, D. Y.

    1971-01-01

    Converging, coaxial accelerator electrode configuration operates in vacuum as plasma gun. Plasma forms by periodic injections of high pressure gas that is ionized by electrical discharges. Deflagration mode of discharge provides acceleration, and converging contours of plasma gun provide focusing.

  5. Accelerator Technology Division

    NASA Astrophysics Data System (ADS)

    1992-04-01

    In fiscal year (FY) 1991, the Accelerator Technology (AT) division continued fulfilling its mission to pursue accelerator science and technology and to develop new accelerator concepts for application to research, defense, energy, industry, and other areas of national interest. This report discusses the following programs: The Ground Test Accelerator Program; APLE Free-Electron Laser Program; Accelerator Transmutation of Waste; JAERI, OMEGA Project, and Intense Neutron Source for Materials Testing; Advanced Free-Electron Laser Initiative; Superconducting Super Collider; The High-Power Microwave Program; (Phi) Factory Collaboration; Neutral Particle Beam Power System Highlights; Accelerator Physics and Special Projects; Magnetic Optics and Beam Diagnostics; Accelerator Design and Engineering; Radio-Frequency Technology; Free-Electron Laser Technology; Accelerator Controls and Automation; Very High-Power Microwave Sources and Effects; and GTA Installation, Commissioning, and Operations.

  6. Marine Cloud Brightening

    SciTech Connect

    Latham, John; Bower, Keith; Choularton, Tom; Coe, H.; Connolly, P.; Cooper, Gary; Craft, Tim; Foster, Jack; Gadian, Alan; Galbraith, Lee; Iacovides, Hector; Johnston, David; Launder, Brian; Leslie, Brian; Meyer, John; Neukermans, Armand; Ormond, Bob; Parkes, Ben; Rasch, Philip J.; Rush, John; Salter, Stephen; Stevenson, Tom; Wang, Hailong; Wang, Qin; Wood, Robert

    2012-09-07

    The idea behind the marine cloud-brightening (MCB) geoengineering technique is that seeding marine stratocumulus clouds with copious quantities of roughly monodisperse sub-micrometre sea water particles might significantly enhance the cloud droplet number concentration, and thereby the cloud albedo and possibly longevity. This would produce a cooling, which general circulation model (GCM) computations suggest could - subject to satisfactory resolution of technical and scientific problems identified herein - have the capacity to balance global warming up to the carbon dioxide-doubling point. We describe herein an account of our recent research on a number of critical issues associated with MCB. This involves (i) GCM studies, which are our primary tools for evaluating globally the effectiveness of MCB, and assessing its climate impacts on rainfall amounts and distribution, and also polar sea-ice cover and thickness; (ii) high-resolution modelling of the effects of seeding on marine stratocumulus, which are required to understand the complex array of interacting processes involved in cloud brightening; (iii) microphysical modelling sensitivity studies, examining the influence of seeding amount, seedparticle salt-mass, air-mass characteristics, updraught speed and other parameters on cloud-albedo change; (iv) sea water spray-production techniques; (v) computational fluid dynamics studies of possible large-scale periodicities in Flettner rotors; and (vi) the planning of a three-stage limited-area field research experiment, with the primary objectives of technology testing and determining to what extent, if any, cloud albedo might be enhanced by seeding marine stratocumulus clouds on a spatial scale of around 100 km. We stress that there would be no justification for deployment of MCB unless it was clearly established that no significant adverse consequences would result. There would also need to be an international agreement firmly in favour of such action.

  7. Marine cloud brightening.

    PubMed

    Latham, John; Bower, Keith; Choularton, Tom; Coe, Hugh; Connolly, Paul; Cooper, Gary; Craft, Tim; Foster, Jack; Gadian, Alan; Galbraith, Lee; Iacovides, Hector; Johnston, David; Launder, Brian; Leslie, Brian; Meyer, John; Neukermans, Armand; Ormond, Bob; Parkes, Ben; Rasch, Phillip; Rush, John; Salter, Stephen; Stevenson, Tom; Wang, Hailong; Wang, Qin; Wood, Rob

    2012-09-13

    The idea behind the marine cloud-brightening (MCB) geoengineering technique is that seeding marine stratocumulus clouds with copious quantities of roughly monodisperse sub-micrometre sea water particles might significantly enhance the cloud droplet number concentration, and thereby the cloud albedo and possibly longevity. This would produce a cooling, which general circulation model (GCM) computations suggest could-subject to satisfactory resolution of technical and scientific problems identified herein-have the capacity to balance global warming up to the carbon dioxide-doubling point. We describe herein an account of our recent research on a number of critical issues associated with MCB. This involves (i) GCM studies, which are our primary tools for evaluating globally the effectiveness of MCB, and assessing its climate impacts on rainfall amounts and distribution, and also polar sea-ice cover and thickness; (ii) high-resolution modelling of the effects of seeding on marine stratocumulus, which are required to understand the complex array of interacting processes involved in cloud brightening; (iii) microphysical modelling sensitivity studies, examining the influence of seeding amount, seed-particle salt-mass, air-mass characteristics, updraught speed and other parameters on cloud-albedo change; (iv) sea water spray-production techniques; (v) computational fluid dynamics studies of possible large-scale periodicities in Flettner rotors; and (vi) the planning of a three-stage limited-area field research experiment, with the primary objectives of technology testing and determining to what extent, if any, cloud albedo might be enhanced by seeding marine stratocumulus clouds on a spatial scale of around 100×100 km. We stress that there would be no justification for deployment of MCB unless it was clearly established that no significant adverse consequences would result. There would also need to be an international agreement firmly in favour of such action.

  8. Cloud Inhomogeneity from MODIS

    NASA Technical Reports Server (NTRS)

    Oreopoulos, Lazaros; Cahalan, Robert F.

    2004-01-01

    Two full months (July 2003 and January 2004) of MODIS Atmosphere Level-3 data from the Terra and Aqua satellites are analyzed in order to characterize the horizontal variability of cloud optical thickness and water path at global scales. Various options to derive cloud variability parameters are discussed. The climatology of cloud inhomogeneity is built by first calculating daily parameter values at spatial scales of l degree x 1 degree, and then at zonal and global scales, followed by averaging over monthly time scales. Geographical, diurnal, and seasonal changes of inhomogeneity parameters are examined separately for the two cloud phases, and separately over land and ocean. We find that cloud inhomogeneity is weaker in summer than in winter, weaker over land than ocean for liquid clouds, weaker for local morning than local afternoon, about the same for liquid and ice clouds on a global scale, but with wider probability distribution functions (PDFs) and larger latitudinal variations for ice, and relatively insensitive to whether water path or optical thickness products are used. Typical mean values at hemispheric and global scales of the inhomogeneity parameter nu (roughly the mean over the standard deviation of water path or optical thickness), range from approximately 2.5 to 3, while for the inhomogeneity parameter chi (the ratio of the logarithmic to linear mean) from approximately 0.7 to 0.8. Values of chi for zonal averages can occasionally fall below 0.6 and for individual gridpoints below 0.5. Our results demonstrate that MODIS is capable of revealing significant fluctuations in cloud horizontal inhomogenity and stress the need to model their global radiative effect in future studies.

  9. Accelerators, Colliders, and Snakes

    NASA Astrophysics Data System (ADS)

    Courant, Ernest D.

    2003-12-01

    The author traces his involvement in the evolution of particle accelerators over the past 50 years. He participated in building the first billion-volt accelerator, the Brookhaven Cosmotron, which led to the introduction of the "strong-focusing" method that has in turn led to the very large accelerators and colliders of the present day. The problems of acceleration of spin-polarized protons are also addressed, with discussions of depolarizing resonances and "Siberian snakes" as a technique for mitigating these resonances.

  10. FIRE Arctic Clouds Experiment

    NASA Technical Reports Server (NTRS)

    Curry, J. A.; Hobbs, P. V.; King, M. D.; Randall, D. A.; Minnis, P.; Issac, G. A.; Pinto, J. O.; Uttal, T.; Bucholtz, A.; Cripe, D. G.; Gerber, H.; Fairall, C. W.; Garrett, T. J.; Hudson, J.; Intrieri, J. M.; Jakob, C.; Jensen, T.; Lawson, P.; Marcotte, D.; Nguyen, L.

    1998-01-01

    An overview is given of the First ISCCP Regional Experiment (FIRE) Arctic Clouds Experiment that was conducted in the Arctic during April through July, 1998. The principal goal of the field experiment was to gather the data needed to examine the impact of arctic clouds on the radiation exchange between the surface, atmosphere, and space, and to study how the surface influences the evolution of boundary layer clouds. The observations will be used to evaluate and improve climate model parameterizations of cloud and radiation processes, satellite remote sensing of cloud and surface characteristics, and understanding of cloud-radiation feedbacks in the Arctic. The experiment utilized four research aircraft that flew over surface-based observational sites in the Arctic Ocean and Barrow, Alaska. In this paper we describe the programmatic and science objectives of the project, the experimental design (including research platforms and instrumentation), conditions that were encountered during the field experiment, and some highlights of preliminary observations, modelling, and satellite remote sensing studies.

  11. Diffuse Galactic gamma rays from shock-accelerated cosmic rays.

    PubMed

    Dermer, Charles D

    2012-08-31

    A shock-accelerated particle flux is proportional to p(-s), where p is the particle momentum, follows from simple theoretical considerations of cosmic-ray acceleration at nonrelativistic shocks followed by rigidity-dependent escape into the Galactic halo. A flux of shock-accelerated cosmic-ray protons with s≈2.8 provides an adequate fit to the Fermi Large Area Telescope γ-ray emission spectra of high-latitude and molecular cloud gas when uncertainties in nuclear production models are considered. A break in the spectrum of cosmic-ray protons claimed by Neronov, Semikoz, and Taylor [Phys. Rev. Lett. 108, 051105 (2012)] when fitting the γ-ray spectra of high-latitude molecular clouds is a consequence of using a cosmic-ray proton flux described by a power law in kinetic energy.

  12. Absorption in Extended Inhomogeneous Clouds

    NASA Technical Reports Server (NTRS)

    Joiner, Joanna; Vasilkov, Alexander; Spurr, Robert; Bhartia, P. K.; Krotkov, Nick

    2008-01-01

    The launch of several different sensors, including CloudSat, into the A-train constellation of satellites allows us for the first time to compute absorption that can occur in realistic vertically inhomogeneous clouds including multiple cloud decks. CloudSat data show that these situations are common. Therefore, understanding vertically inhomogeneous clouds is important from both climate and satellite atmospheric composition remote sensing perspectives. Satellite passive sensors that operate from the near IR to the UV often rely on radiative cloud pressures derived from absorption in oxygen bands (A, B, gamma, or O2-O2 bands) or from rotational-Raman scattering in order to retrieve information about atmospheric trace gases. The radiative cloud pressure is distinct from the physical cloud top derived from thermal infrared measurements. Therefore, the combination of information from different passive sensors yields some information about the cloud vertical profile. When either or both the clouds or atmospheric absorbers (trace gases and aerosols) are vertically inhomogeneous, the use of an effective cloud pressure derived from these approaches may lead to errors. Here, we focus on several scenarios (deep convective clouds and distinct two layer clouds) based on realistic cloud optical depth vertical profiles derived from the CloudSatfMODIS combination. We focus on implications for trace-gas column amount retrievals (specifically ozone and NO2) and derived surface UV irradiance from the Ozone Monitoring Instrument (OMI) on the Atrain Aura platform.

  13. FORMATION OF MASSIVE MOLECULAR CLOUD CORES BY CLOUD-CLOUD COLLISION

    SciTech Connect

    Inoue, Tsuyoshi; Fukui, Yasuo

    2013-09-10

    Recent observations of molecular clouds around rich massive star clusters including NGC 3603, Westerlund 2, and M20 revealed that the formation of massive stars could be triggered by a cloud-cloud collision. By using three-dimensional, isothermal, magnetohydrodynamics simulations with the effect of self-gravity, we demonstrate that massive, gravitationally unstable, molecular cloud cores are formed behind the strong shock waves induced by cloud-cloud collision. We find that the massive molecular cloud cores have large effective Jeans mass owing to the enhancement of the magnetic field strength by shock compression and turbulence in the compressed layer. Our results predict that massive molecular cloud cores formed by the cloud-cloud collision are filamentary and threaded by magnetic fields perpendicular to the filament.

  14. Acceleration: It's Elementary

    ERIC Educational Resources Information Center

    Willis, Mariam

    2012-01-01

    Acceleration is one tool for providing high-ability students the opportunity to learn something new every day. Some people talk about acceleration as taking a student out of step. In actuality, what one is doing is putting a student in step with the right curriculum. Whole-grade acceleration, also called grade-skipping, usually happens between…

  15. Angular Acceleration without Torque?

    ERIC Educational Resources Information Center

    Kaufman, Richard D.

    2012-01-01

    Hardly. Just as Robert Johns qualitatively describes angular acceleration by an internal force in his article "Acceleration Without Force?" here we will extend the discussion to consider angular acceleration by an internal torque. As we will see, this internal torque is due to an internal force acting at a distance from an instantaneous center.

  16. Accelerated test design

    NASA Technical Reports Server (NTRS)

    Mcdermott, P. P.

    1980-01-01

    The design of an accelerated life test program for electric batteries is discussed. A number of observations and suggestions on the procedures and objectives for conducting an accelerated life test program are presented. Equations based on nonlinear regression analysis for predicting the accelerated life test parameters are discussed.

  17. First observations of tracking clouds using scanning ARM cloud radars

    SciTech Connect

    Borque, Paloma; Giangrande, Scott; Kollias, Pavlos

    2014-12-01

    Tracking clouds using scanning cloud radars can help to document the temporal evolution of cloud properties well before large drop formation (‘‘first echo’’). These measurements complement cloud and precipitation tracking using geostationary satellites and weather radars. Here, two-dimensional (2-D) Along-Wind Range Height Indicator (AW-RHI) observations of a population of shallow cumuli (with and without precipitation) from the 35-GHz scanning ARM cloud radar (SACR) at the DOE Atmospheric Radiation Measurements (ARM) program Southern Great Plains (SGP) site are presented. Observations from the ARM SGP network of scanning precipitation radars are used to provide the larger scale context of the cloud field and to highlight the advantages of the SACR to detect the numerous, small, non-precipitating cloud elements. A new Cloud Identification and Tracking Algorithm (CITA) is developed to track cloud elements. In CITA, a cloud element is identified as a region having a contiguous set of pixels exceeding a preset reflectivity and size threshold. The high temporal resolution of the SACR 2-D observations (30 sec) allows for an area superposition criteria algorithm to match cloud elements at consecutive times. Following CITA, the temporal evolution of cloud element properties (number, size, and maximum reflectivity) is presented. The vast majority of the designated elements during this cumulus event were short-lived non-precipitating clouds having an apparent life cycle shorter than 15 minutes. The advantages and disadvantages of cloud tracking using an SACR are discussed.

  18. Community Project for Accelerator Science and Simulation (ComPASS) Final Report

    SciTech Connect

    Cary, John R.; Cowan, Benjamin M.; Veitzer, S. A.

    2016-03-04

    Tech-X participated across the full range of ComPASS activities, with efforts in the Energy Frontier primarily through modeling of laser plasma accelerators and dielectric laser acceleration, in the Intensity Frontier primarily through electron cloud modeling, and in Uncertainty Quantification being applied to dielectric laser acceleration. In the following we present the progress and status of our activities for the entire period of the ComPASS project for the different areas of Energy Frontier, Intensity Frontier and Uncertainty Quantification.

  19. Direct Visuo-Haptic 4D Volume Rendering Using Respiratory Motion Models.

    PubMed

    Fortmeier, Dirk; Wilms, Matthias; Mastmeyer, Andre; Handels, Heinz

    2015-01-01

    This article presents methods for direct visuo-haptic 4D volume rendering of virtual patient models under respiratory motion. Breathing models are computed based on patient-specific 4D CT image data sequences. Virtual patient models are visualized in real-time by ray casting based rendering of a reference CT image warped by a time-variant displacement field, which is computed using the motion models at run-time. Furthermore, haptic interaction with the animated virtual patient models is provided by using the displacements computed at high rendering rates to translate the position of the haptic device into the space of the reference CT image. This concept is applied to virtual palpation and the haptic simulation of insertion of a virtual bendable needle. To this aim, different motion models that are applicable in real-time are presented and the methods are integrated into a needle puncture training simulation framework, which can be used for simulated biopsy or vessel puncture in the liver. To confirm real-time applicability, a performance analysis of the resulting framework is given. It is shown that the presented methods achieve mean update rates around 2,000 Hz for haptic simulation and interactive frame rates for volume rendering and thus are well suited for visuo-haptic rendering of virtual patients under respiratory motion.

  20. Time-dependent injection of Oort Cloud comets into earth-crossing orbits

    SciTech Connect

    Fernandez, J.A.; Ip, W.H.

    1987-07-01

    The present consideration of close stellar encounter-induced modulations of the influx rate of Oort Cloud comets notes that comet showers sufficiently intense for emergence in cratering statistics are produced at 80-Myr intervals, on the assumption of an Oort Cloud heavy comet core. Numerical simulations of the time evolution of comet showers or bursts indicate that a long tail of residual shower comets follows the major event with an intensity of about 0.01 of the peak rate after 20-30 Myr, thereby suggesting that residual comet showers are primarily clustered in certain areas of the sky, rendering them observable at virtually any time. 33 references.

  1. GEWEX Cloud Systems Study (GCSS)

    NASA Technical Reports Server (NTRS)

    Moncrieff, Mitch

    1993-01-01

    The Global Energy and Water Cycle Experiment (GEWEX) Cloud Systems Study (GCSS) program seeks to improve the physical understanding of sub-grid scale cloud processes and their representation in parameterization schemes. By improving the description and understanding of key cloud system processes, GCSS aims to develop the necessary parameterizations in climate and numerical weather prediction (NWP) models. GCSS will address these issues mainly through the development and use of cloud-resolving or cumulus ensemble models to generate realizations of a set of archetypal cloud systems. The focus of GCSS is on mesoscale cloud systems, including precipitating convectively-driven cloud systems like MCS's and boundary layer clouds, rather than individual clouds, and on their large-scale effects. Some of the key scientific issues confronting GCSS that particularly relate to research activities in the central U.S. are presented.

  2. Marine cloud brightening

    PubMed Central

    Latham, John; Bower, Keith; Choularton, Tom; Coe, Hugh; Connolly, Paul; Cooper, Gary; Craft, Tim; Foster, Jack; Gadian, Alan; Galbraith, Lee; Iacovides, Hector; Johnston, David; Launder, Brian; Leslie, Brian; Meyer, John; Neukermans, Armand; Ormond, Bob; Parkes, Ben; Rasch, Phillip; Rush, John; Salter, Stephen; Stevenson, Tom; Wang, Hailong; Wang, Qin; Wood, Rob

    2012-01-01

    The idea behind the marine cloud-brightening (MCB) geoengineering technique is that seeding marine stratocumulus clouds with copious quantities of roughly monodisperse sub-micrometre sea water particles might significantly enhance the cloud droplet number concentration, and thereby the cloud albedo and possibly longevity. This would produce a cooling, which general circulation model (GCM) computations suggest could—subject to satisfactory resolution of technical and scientific problems identified herein—have the capacity to balance global warming up to the carbon dioxide-doubling point. We describe herein an account of our recent research on a number of critical issues associated with MCB. This involves (i) GCM studies, which are our primary tools for evaluating globally the effectiveness of MCB, and assessing its climate impacts on rainfall amounts and distribution, and also polar sea-ice cover and thickness; (ii) high-resolution modelling of the effects of seeding on marine stratocumulus, which are required to understand the complex array of interacting processes involved in cloud brightening; (iii) microphysical modelling sensitivity studies, examining the influence of seeding amount, seed-particle salt-mass, air-mass characteristics, updraught speed and other parameters on cloud–albedo change; (iv) sea water spray-production techniques; (v) computational fluid dynamics studies of possible large-scale periodicities in Flettner rotors; and (vi) the planning of a three-stage limited-area field research experiment, with the primary objectives of technology testing and determining to what extent, if any, cloud albedo might be enhanced by seeding marine stratocumulus clouds on a spatial scale of around 100×100 km. We stress that there would be no justification for deployment of MCB unless it was clearly established that no significant adverse consequences would result. There would also need to be an international agreement firmly in favour of such action

  3. Stratocumulus cloud evolution

    SciTech Connect

    Yang, X.; Rogers, D.P.; Norris, P.M.; Johnson, D.W.; Martin, G.M.

    1994-12-31

    The structure and evolution of the extra-tropical marine atmospheric boundary layer (MABL) depends largely on the variability of stratus and stratocumulus clouds. The typical boundary-layer is capped by a temperature inversion that limits exchange with the free atmosphere. Cloud-top is usually coincident with the base of the inversion. Stratus clouds are generally associated with a well-mixed MABL, whereas daytime observations of stratocumulus-topped boundary-layers indicate that the cloud and subcloud layers are often decoupled due to shortwave radiative heating of the cloud layer. In this case the surface-based mixed layer is separated from the base of the stratocumulus (Sc) by a layer that is stable to dry turbulent mixing. This is sometimes referred to as the transition layer. Often cumulus clouds (Cu) develop in the transition layer. The cumulus tops may remain below the Sc base or they may penetrate into the Sc layer and occasionally through the capping temperature inversion. While this cloud structure is characteristic of the daytime MABL, it may persist at night also. The Cu play an important role in connecting the mixed layer to the Sc layer. If the Cu are active they transport water vapor from the sea surface that maintains the Sc against the dissipating effects of shortwave heating. The Cu, however, are very sensitive to small changes in the heat and moisture in the boundary-layer and are transient features. Here the authors discuss the effect of these small Cu on the turbulent structure of the MABL.

  4. Fiber Accelerating Structures

    SciTech Connect

    Hammond, Andrew P.; /Reed Coll. /SLAC

    2010-08-25

    One of the options for future particle accelerators are photonic band gap (PBG) fiber accelerators. PBG fibers are specially designed optical fibers that use lasers to excite an electric field that is used to accelerate electrons. To improve PBG accelerators, the basic parameters of the fiber were tested to maximize defect size and acceleration. Using the program CUDOS, several accelerating modes were found that maximized these parameters for several wavelengths. The design of multiple defects, similar to having closely bound fibers, was studied to find possible coupling or the change of modes. The amount of coupling was found to be dependent on distance separated. For certain distances accelerating coupled modes were found and examined. In addition, several non-periodic fiber structures were examined using CUDOS. The non-periodic fibers produced several interesting results and promised more modes given time to study them in more detail.

  5. High brightness electron accelerator

    DOEpatents

    Sheffield, Richard L.; Carlsten, Bruce E.; Young, Lloyd M.

    1994-01-01

    A compact high brightness linear accelerator is provided for use, e.g., in a free electron laser. The accelerator has a first plurality of acclerating cavities having end walls with four coupling slots for accelerating electrons to high velocities in the absence of quadrupole fields. A second plurality of cavities receives the high velocity electrons for further acceleration, where each of the second cavities has end walls with two coupling slots for acceleration in the absence of dipole fields. The accelerator also includes a first cavity with an extended length to provide for phase matching the electron beam along the accelerating cavities. A solenoid is provided about the photocathode that emits the electons, where the solenoid is configured to provide a substantially uniform magnetic field over the photocathode surface to minimize emittance of the electons as the electrons enter the first cavity.

  6. Acceleration in astrophysics

    SciTech Connect

    Colgate, S.A.

    1993-12-31

    The origin of cosmic rays and applicable laboratory experiments are discussed. Some of the problems of shock acceleration for the production of cosmic rays are discussed in the context of astrophysical conditions. These are: The presumed unique explanation of the power law spectrum is shown instead to be a universal property of all lossy accelerators; the extraordinary isotropy of cosmic rays and the limited diffusion distances implied by supernova induced shock acceleration requires a more frequent and space-filling source than supernovae; the near perfect adiabaticity of strong hydromagnetic turbulence necessary for reflecting the accelerated particles each doubling in energy roughly 10{sup 5} to {sup 6} scatterings with negligible energy loss seems most unlikely; the evidence for acceleration due to quasi-parallel heliosphere shocks is weak. There is small evidence for the expected strong hydromagnetic turbulence, and instead, only a small number of particles accelerate after only a few shock traversals; the acceleration of electrons in the same collisionless shock that accelerates ions is difficult to reconcile with the theoretical picture of strong hydromagnetic turbulence that reflects the ions. The hydromagnetic turbulence will appear adiabatic to the electrons at their much higher Larmor frequency and so the electrons should not be scattered incoherently as they must be for acceleration. Therefore the electrons must be accelerated by a different mechanism. This is unsatisfactory, because wherever electrons are accelerated these sites, observed in radio emission, may accelerate ions more favorably. The acceleration is coherent provided the reconnection is coherent, in which case the total flux, as for example of collimated radio sources, predicts single charge accelerated energies much greater than observed.

  7. Interactive volume rendering of thin thread structures within multivalued scientific data sets.

    PubMed

    Wenger, Andreas; Keefe, Daniel F; Zhang, Song; Laidlaw, David H

    2004-01-01

    We present a threads and halos representation for interactive volume rendering of vector-field structure and describe a number of additional components that combine to create effective visualizations of multivalued 3D scientific data. After filtering linear structures, such as flow lines, into a volume representation, we use a multilayer volume rendering approach to simultaneously display this derived volume along with other data values. We demonstrate the utility of threads and halos in clarifying depth relationships within dense renderings and we present results from two scientific applications: visualization of second-order tensor valued magnetic resonance imaging (MRI) data and simulated 3D fluid flow data. In both application areas, the interactivity of the visualizations proved to be important to the domain scientists. Finally, we describe a PC-based implementation of our framework along with domain specific transfer functions, including an exploratory data culling tool, that enable fast data exploration.

  8. [On the classification of the failure to render medical assistance to the patient].

    PubMed

    Kovalev, A V; Martem'ianova, A A

    2015-01-01

    The authors propose the classification of the failure to render medical assistance to the patient. At present, much attention is given to the analysis of drawbacks in the provision of medical care to the victims of various human activities. A variety of classifications of these disadvantageous practices have been proposed. However, they either only casually deal the problem of failure to render medical assistance to the patient or totally disregard it. The necessity to develop the new classification of the failure to render medical assistance to the patient arises from the formulation of article 124 of the Criminal Code of the Russian Federation that requires to evaluate the severity of harm to the health of the patient resulting from the inaction of the person(s) obliged to provide the necessary medical aid.

  9. The Visualization Toolkit (VTK): Rewriting the rendering code for modern graphics cards

    NASA Astrophysics Data System (ADS)

    Hanwell, Marcus D.; Martin, Kenneth M.; Chaudhary, Aashish; Avila, Lisa S.

    2015-09-01

    The Visualization Toolkit (VTK) is an open source, permissively licensed, cross-platform toolkit for scientific data processing, visualization, and data analysis. It is over two decades old, originally developed for a very different graphics card architecture. Modern graphics cards feature fully programmable, highly parallelized architectures with large core counts. VTK's rendering code was rewritten to take advantage of modern graphics cards, maintaining most of the toolkit's programming interfaces. This offers the opportunity to compare the performance of old and new rendering code on the same systems/cards. Significant improvements in rendering speeds and memory footprints mean that scientific data can be visualized in greater detail than ever before. The widespread use of VTK means that these improvements will reap significant benefits.

  10. Physics Based Modeling and Rendering of Vegetation in the Thermal Infrared

    NASA Technical Reports Server (NTRS)

    Smith, J. A.; Ballard, J. R., Jr.

    1999-01-01

    We outline a procedure for rendering physically-based thermal infrared images of simple vegetation scenes. Our approach incorporates the biophysical processes that affect the temperature distribution of the elements within a scene. Computer graphics plays a key role in two respects. First, in computing the distribution of scene shaded and sunlit facets and, second, in the final image rendering once the temperatures of all the elements in the scene have been computed. We illustrate our approach for a simple corn scene where the three-dimensional geometry is constructed based on measured morphological attributes of the row crop. Statistical methods are used to construct a representation of the scene in agreement with the measured characteristics. Our results are quite good. The rendered images exhibit realistic behavior in directional properties as a function of view and sun angle. The root-mean-square error in measured versus predicted brightness temperatures for the scene was 2.1 deg C.

  11. Local intelligent electronic device (IED) rendering templates over limited bandwidth communication link to manage remote IED

    DOEpatents

    Bradetich, Ryan; Dearien, Jason A; Grussling, Barry Jakob; Remaley, Gavin

    2013-11-05

    The present disclosure provides systems and methods for remote device management. According to various embodiments, a local intelligent electronic device (IED) may be in communication with a remote IED via a limited bandwidth communication link, such as a serial link. The limited bandwidth communication link may not support traditional remote management interfaces. According to one embodiment, a local IED may present an operator with a management interface for a remote IED by rendering locally stored templates. The local IED may render the locally stored templates using sparse data obtained from the remote IED. According to various embodiments, the management interface may be a web client interface and/or an HTML interface. The bandwidth required to present a remote management interface may be significantly reduced by rendering locally stored templates rather than requesting an entire management interface from the remote IED. According to various embodiments, an IED may comprise an encryption transceiver.

  12. Rendering-oriented multiview video coding based on chrominance information reconstruction

    NASA Astrophysics Data System (ADS)

    Shao, Feng; Yu, Mei; Jiang, Gangyi; Zhang, Zhaoyang

    2010-05-01

    Three-dimensional (3-D) video systems are expected to be a next-generation visual application. Since multiview video for 3-D video systems is composed of color and associated depth information, its huge requirement for data storage and transmission is an important problem. We propose a rendering-oriented multiview video coding (MVC) method based on chrominance information reconstruction that incorporates the rendering technique into the MVC process. The proposed method discards certain chrominance information to reduce bitrates, and performs reasonable bitrate allocation between color and depth videos. At the decoder, a chrominance reconstruction algorithm is presented to achieve accurate reconstruction by warping the neighboring views and colorizing the luminance-only pixels. Experimental results show that the proposed method can save nearly 20% on bitrates against the results without discarding the chrominance information. Moreover, under a fixed bitrate budget, the proposed method can greatly improve the rendering quality.

  13. 3-D wavelet compression and progressive inverse wavelet synthesis rendering of concentric mosaic.

    PubMed

    Luo, Lin; Wu, Yunnan; Li, Jin; Zhang, Ya-Qin

    2002-01-01

    Using an array of photo shots, the concentric mosaic offers a quick way to capture and model a realistic three-dimensional (3-D) environment. We compress the concentric mosaic image array with a 3-D wavelet transform and coding scheme. Our compression algorithm and bitstream syntax are designed to ensure that a local view rendering of the environment requires only a partial bitstream, thereby eliminating the need to decompress the entire compressed bitstream before rendering. By exploiting the ladder-like structure of the wavelet lifting scheme, the progressive inverse wavelet synthesis (PIWS) algorithm is proposed to maximally reduce the computational cost of selective data accesses on such wavelet compressed datasets. Experimental results show that the 3-D wavelet coder achieves high-compression performance. With the PIWS algorithm, a 3-D environment can be rendered in real time from a compressed dataset.

  14. A data distributed parallel algorithm for ray-traced volume rendering

    NASA Technical Reports Server (NTRS)

    Ma, Kwan-Liu; Painter, James S.; Hansen, Charles D.; Krogh, Michael F.

    1993-01-01

    This paper presents a divide-and-conquer ray-traced volume rendering algorithm and a parallel image compositing method, along with their implementation and performance on the Connection Machine CM-5, and networked workstations. This algorithm distributes both the data and the computations to individual processing units to achieve fast, high-quality rendering of high-resolution data. The volume data, once distributed, is left intact. The processing nodes perform local ray tracing of their subvolume concurrently. No communication between processing units is needed during this locally ray-tracing process. A subimage is generated by each processing unit and the final image is obtained by compositing subimages in the proper order, which can be determined a priori. Test results on both the CM-5 and a group of networked workstations demonstrate the practicality of our rendering algorithm and compositing method.

  15. Handling Motion-Blur in 3D Tracking and Rendering for Augmented Reality.

    PubMed

    Park, Youngmin; Lepetit, Vincent; Woo, Woontack

    2012-09-01

    The contribution of this paper is two-fold. First, we show how to extend the ESM algorithm to handle motion blur in 3D object tracking. ESM is a powerful algorithm for template matching-based tracking, but it can fail under motion blur. We introduce an image formation model that explicitly consider the possibility of blur, and shows its results in a generalization of the original ESM algorithm. This allows to converge faster, more accurately and more robustly even under large amount of blur. Our second contribution is an efficient method for rendering the virtual objects under the estimated motion blur. It renders two images of the object under 3D perspective, and warps them to create many intermediate images. By fusing these images we obtain a final image for the virtual objects blurred consistently with the captured image. Because warping is much faster than 3D rendering, we can create realistically blurred images at a very low computational cost.

  16. Interactive point-based rendering of higher-order tetrahedral data.

    PubMed

    Zhou, Yuan; Garland, Michael

    2006-01-01

    Computational simulations frequently generate solutions defined over very large tetrahedral volume meshes containing many millions of elements. Furthermore, such solutions may often be expressed using non-linear basis functions. Certain solution techniques, such as discontinuous Galerkin methods, may even produce non-conforming meshes. Such data is difficult to visualize interactively, as it is far too large to fit in memory and many common data reduction techniques, such as mesh simplification, cannot be applied to non-conforming meshes. We introduce a point-based visualization system for interactive rendering of large, potentially non-conforming, tetrahedral meshes. We propose methods for adaptively sampling points from non-linear solution data and for decimating points at run time to fit GPU memory limits. Because these are streaming processes, memory consumption is independent of the input size. We also present an order-independent point rendering method that can efficiently render volumes on the order of 20 million tetrahedra at interactive rates.

  17. Frequency domain volume rendering by the wavelet X-ray transform.

    PubMed

    Westenberg, M A; Roerdink, J M

    2000-01-01

    We describe a wavelet based X-ray rendering method in the frequency domain with a smaller time complexity than wavelet splatting. Standard Fourier volume rendering is summarized and interpolation and accuracy issues are briefly discussed. We review the implementation of the fast wavelet transform in the frequency domain. The wavelet X-ray transform is derived, and the corresponding Fourier-wavelet volume rendering algorithm (FWVR) is introduced, FWVR uses Haar or B-spline wavelets and linear or cubic spline interpolation. Various combinations are tested and compared with wavelet splatting (WS). We use medical MR and CT scan data, as well as a 3-D analytical phantom to assess the accuracy, time complexity, and memory cost of both FWVR and WS. The differences between both methods are enumerated.

  18. A Flexible Cloud Generator

    NASA Astrophysics Data System (ADS)

    Benassi, A.; Deguy, S.; Szczap, F.

    2001-05-01

    In this work we propose a flexible cloud generating model as well as a software. This model depends upon 5 quantities: -the cloud fractional coverage -the spectral slope -the mean value -the variance -the internal heterogeneity (intermittency). All these quantities are independantly identifiable on the base of mathematical proofs. This model also depends on a given function, called "morphlet", and on the law of a random variables family. In order to get a positive water contain inside the cloud,we ask the morphlet and the random variables to be positives. The structure of the model is hierarchycal. The vertebral column of this model is a tree: the basic encoding tree of the space where the cloud lives. At each edge of the tree is attached: -a Bernoulli random variable,this for tuning the fractional cover and the intermittency, -a rate of energy loose,giving the spectral slope, -a dilated morphlet. The word flexible is justified by the fact that we can choose to modify some objets on the basic tree in order to adjust the caracteristics of the desired cloud.

  19. Microphysics of Pyrocumulonimbus Clouds

    NASA Technical Reports Server (NTRS)

    Jensen, Eric; Ackerman, Andrew S.; Fridlind, Ann

    2004-01-01

    The intense heat from forest fires can generate explosive deep convective cloud systems that inject pollutants to high altitudes. Both satellite and high-altitude aircraft measurements have documented cases in which these pyrocumulonimbus clouds inject large amounts of smoke well into the stratosphere (Fromm and Servranckx 2003; Jost et al. 2004). This smoke can remain in the stratosphere, be transported large distances, and affect lower stratospheric chemistry. In addition recent in situ measurements in pyrocumulus updrafts have shown that the high concentrations of smoke particles have significant impacts on cloud microphysical properties. Very high droplet number densities result in delayed precipitation and may enhance lightning (Andrew et al. 2004). Presumably, the smoke particles will also lead to changes in the properties of anvil cirrus produces by the deep convection, with resulting influences on cloud radiative forcing. In situ sampling near the tops of mature pyrocumulonimbus is difficult due to the high altitude and violence of the storms. In this study, we use large eddy simulations (LES) with size-resolved microphysics to elucidate physical processes in pyrocumulonimbus clouds.

  20. Construction and Evaluation of an Ultra Low Latency Frameless Renderer for VR.

    PubMed

    Friston, Sebastian; Steed, Anthony; Tilbury, Simon; Gaydadjiev, Georgi

    2016-04-01

    Latency - the delay between a user's action and the response to this action - is known to be detrimental to virtual reality. Latency is typically considered to be a discrete value characterising a delay, constant in time and space - but this characterisation is incomplete. Latency changes across the display during scan-out, and how it does so is dependent on the rendering approach used. In this study, we present an ultra-low latency real-time ray-casting renderer for virtual reality, implemented on an FPGA. Our renderer has a latency of ~1 ms from 'tracker to pixel'. Its frameless nature means that the region of the display with the lowest latency immediately follows the scan-beam. This is in contrast to frame-based systems such as those using typical GPUs, for which the latency increases as scan-out proceeds. Using a series of high and low speed videos of our system in use, we confirm its latency of ~1 ms. We examine how the renderer performs when driving a traditional sequential scan-out display on a readily available HMO, the Oculus Rift OK2. We contrast this with an equivalent apparatus built using a GPU. Using captured human head motion and a set of image quality measures, we assess the ability of these systems to faithfully recreate the stimuli of an ideal virtual reality system - one with a zero latency tracker, renderer and display running at 1 kHz. Finally, we examine the results of these quality measures, and how each rendering approach is affected by velocity of movement and display persistence. We find that our system, with a lower average latency, can more faithfully draw what the ideal virtual reality system would. Further, we find that with low display persistence, the sensitivity to velocity of both systems is lowered, but that it is much lower for ours.

  1. Showing their true colors: a practical approach to volume rendering from serial sections

    PubMed Central

    2010-01-01

    Background In comparison to more modern imaging methods, conventional light microscopy still offers a range of substantial advantages with regard to contrast options, accessible specimen size, and resolution. Currently, tomographic image data in particular is most commonly visualized in three dimensions using volume rendering. To date, this method has only very rarely been applied to image stacks taken from serial sections, whereas surface rendering is still the most prevalent method for presenting such data sets three-dimensionally. The aim of this study was to develop standard protocols for volume rendering of image stacks of serial sections, while retaining the benefits of light microscopy such as resolution and color information. Results Here we provide a set of protocols for acquiring high-resolution 3D images of diverse microscopic samples through volume rendering based on serial light microscopical sections using the 3D reconstruction software Amira (Visage Imaging Inc.). We overcome several technical obstacles and show that these renderings are comparable in quality and resolution to 3D visualizations using other methods. This practical approach for visualizing 3D micro-morphology in full color takes advantage of both the sub-micron resolution of light microscopy and the specificity of histological stains, by combining conventional histological sectioning techniques, digital image acquisition, three-dimensional image filtering, and 3D image manipulation and visualization technologies. Conclusions We show that this method can yield "true"-colored high-resolution 3D views of tissues as well as cellular and sub-cellular structures and thus represents a powerful tool for morphological, developmental, and comparative investigations. We conclude that the presented approach fills an important gap in the field of micro-anatomical 3D imaging and visualization methods by combining histological resolution and differentiation of details with 3D rendering of whole

  2. Cloud top entrainment instability and cloud top distributions

    NASA Technical Reports Server (NTRS)

    Boers, Reinout; Spinhirne, James D.

    1990-01-01

    Classical cloud-top entrainment instability condition formulation is discussed. A saturation point diagram is used to investigate the details of mixing in cases where the cloud-top entrainment instability criterion is satisfied.

  3. Cloud condensation nucleus-sulfate mass relationship and cloud albedo

    NASA Technical Reports Server (NTRS)

    Hegg, Dean A.

    1994-01-01

    Analysis of previously published, simultaneous measurements of cloud condensation nucleus number concentration and sulfate mass concentration suggest a nonlinear relationship between the two variables. This nonlinearity reduces the sensitivity of cloud albedo to changes in the sulfur cycle.

  4. Acoustic Holographic Rendering with Two-dimensional Metamaterial-based Passive Phased Array.

    PubMed

    Xie, Yangbo; Shen, Chen; Wang, Wenqi; Li, Junfei; Suo, Dingjie; Popa, Bogdan-Ioan; Jing, Yun; Cummer, Steven A

    2016-10-14

    Acoustic holographic rendering in complete analogy with optical holography are useful for various applications, ranging from multi-focal lensing, multiplexed sensing and synthesizing three-dimensional complex sound fields. Conventional approaches rely on a large number of active transducers and phase shifting circuits. In this paper we show that by using passive metamaterials as subwavelength pixels, holographic rendering can be achieved without cumbersome circuitry and with only a single transducer, thus significantly reducing system complexity. Such metamaterial-based holograms can serve as versatile platforms for various advanced acoustic wave manipulation and signal modulation, leading to new possibilities in acoustic sensing, energy deposition and medical diagnostic imaging.

  5. Acoustic Holographic Rendering with Two-dimensional Metamaterial-based Passive Phased Array

    NASA Astrophysics Data System (ADS)

    Xie, Yangbo; Shen, Chen; Wang, Wenqi; Li, Junfei; Suo, Dingjie; Popa, Bogdan-Ioan; Jing, Yun; Cummer, Steven A.

    2016-10-01

    Acoustic holographic rendering in complete analogy with optical holography are useful for various applications, ranging from multi-focal lensing, multiplexed sensing and synthesizing three-dimensional complex sound fields. Conventional approaches rely on a large number of active transducers and phase shifting circuits. In this paper we show that by using passive metamaterials as subwavelength pixels, holographic rendering can be achieved without cumbersome circuitry and with only a single transducer, thus significantly reducing system complexity. Such metamaterial-based holograms can serve as versatile platforms for various advanced acoustic wave manipulation and signal modulation, leading to new possibilities in acoustic sensing, energy deposition and medical diagnostic imaging.

  6. Defining vascular signatures of malignant hepatic masses: role of MDCT with 3D rendering.

    PubMed

    Ahmed, Sameer; Johnson, Pamela T; Fishman, Elliot K

    2013-08-01

    Malignant hepatic masses, both primary and metastatic lesions, have characteristic CT appearances and enhancement patterns. Owing to advances in CT resolution, high-quality vascular maps can be generated with 3D rendering tools to aid hepatic mass evaluation. These renderings enable identification of neovascularity, which is critical for distinguishing malignant from benign lesions, and facilitate identification of small hyperenhancing malignant hepatic tumors. In this review, CT features of malignant hepatic masses are discussed in conjunction with a demonstration of the role for 3D vascular mapping.

  7. Direct volumetric rendering based on point primitives in OpenGL.

    PubMed

    da Rosa, André Luiz Miranda; de Almeida Souza, Ilana; Yuuji Hira, Adilson; Zuffo, Marcelo Knörich

    2006-01-01

    The aim of this project is to present a renderization by software algorithm of acquired volumetric data. The algorithm was implemented in Java language and the LWJGL graphical library was used, allowing the volume renderization by software and thus preventing the necessity to acquire specific graphical boards for the 3D reconstruction. The considered algorithm creates a model in OpenGL, through point primitives, where each voxel becomes a point with the color values related to this pixel position in the corresponding images.

  8. Acoustic Holographic Rendering with Two-dimensional Metamaterial-based Passive Phased Array

    PubMed Central

    Xie, Yangbo; Shen, Chen; Wang, Wenqi; Li, Junfei; Suo, Dingjie; Popa, Bogdan-Ioan; Jing, Yun; Cummer, Steven A.

    2016-01-01

    Acoustic holographic rendering in complete analogy with optical holography are useful for various applications, ranging from multi-focal lensing, multiplexed sensing and synthesizing three-dimensional complex sound fields. Conventional approaches rely on a large number of active transducers and phase shifting circuits. In this paper we show that by using passive metamaterials as subwavelength pixels, holographic rendering can be achieved without cumbersome circuitry and with only a single transducer, thus significantly reducing system complexity. Such metamaterial-based holograms can serve as versatile platforms for various advanced acoustic wave manipulation and signal modulation, leading to new possibilities in acoustic sensing, energy deposition and medical diagnostic imaging. PMID:27739472

  9. Optical coherence tomography with online visualization of more than seven rendered volumes per second

    NASA Astrophysics Data System (ADS)

    Probst, Joachim; Hillmann, Dierck; Lankenau, Eva; Winter, Christan; Oelckers, Stefan; Koch, Peter; Hüttmann, Gereon

    2010-03-01

    Nearly real-time visualization of 3-D volumes is crucial for the use of optical coherence tomography (OCT) during microsurgery. With an ultrahigh speed spectral domain OCT coupled to a surgical microscope, on-line display of 7.2 rendered volumes at 87 megapixels per second is demonstrated. Calculating the A-scans from the spectra is done on a quad-core personal computer (PC), while dedicated software for the 3-D rendering is executed on a high performance video card. Imaging speed is practically only limited by the readout of the camera. First experiments show the feasibility of real-time 3-D OCT for guided interventions.

  10. Reconstruction of cloud geometry using a scanning cloud radar

    NASA Astrophysics Data System (ADS)

    Ewald, F.; Winkler, C.; Zinner, T.

    2015-06-01

    Clouds are one of the main reasons of uncertainties in the forecasts of weather and climate. In part, this is due to limitations of remote sensing of cloud microphysics. Present approaches often use passive spectral measurements for the remote sensing of cloud microphysical parameters. Large uncertainties are introduced by three-dimensional (3-D) radiative transfer effects and cloud inhomogeneities. Such effects are largely caused by unknown orientation of cloud sides or by shadowed areas on the cloud. Passive ground-based remote sensing of cloud properties at high spatial resolution could be crucially improved with this kind of additional knowledge of cloud geometry. To this end, a method for the accurate reconstruction of 3-D cloud geometry from cloud radar measurements is developed in this work. Using a radar simulator and simulated passive measurements of model clouds based on a large eddy simulation (LES), the effects of different radar scan resolutions and varying interpolation methods are evaluated. In reality, a trade-off between scan resolution and scan duration has to be found as clouds change quickly. A reasonable choice is a scan resolution of 1 to 2°. The most suitable interpolation procedure identified is the barycentric interpolation method. The 3-D reconstruction method is demonstrated using radar scans of convective cloud cases with the Munich miraMACS, a 35 GHz scanning cloud radar. As a successful proof of concept, camera imagery collected at the radar location is reproduced for the observed cloud cases via 3-D volume reconstruction and 3-D radiative transfer simulation. Data sets provided by the presented reconstruction method will aid passive spectral ground-based measurements of cloud sides to retrieve microphysical parameters.

  11. An introduction to acceleration mechanisms

    SciTech Connect

    Palmer, R.B.

    1987-05-01

    This paper discusses the acceleration of charged particles by electromagnetic fields, i.e., by fields that are produced by the motion of other charged particles driven by some power source. The mechanisms that are discussed include: Ponderamotive Forces, Acceleration, Plasma Beat Wave Acceleration, Inverse Free Electron Laser Acceleration, Inverse Cerenkov Acceleration, Gravity Acceleration, 2D Linac Acceleration and Conventional Iris Loaded Linac Structure Acceleration. (LSP)

  12. Electron cloud experiments at Fermilab: Formation and mitigation

    SciTech Connect

    Zwaska, R.; /Fermilab

    2011-06-01

    We have performed a series of experiments at Fermilab to explore the electron cloud phenomenon. The Main Injector will have its beam intensity increased four-fold in the Project X upgrade, and would be subject to instabilities from the electron cloud. We present measurements of the cloud formation in the Main Injector and experiments with materials for the mitigation of the Cloud. An experimental installation of Titanium-Nitride (TiN) coated beam pipes has been under study in the Main Injector since 2009; this material was directly compared to an adjacent stainless chamber through electron cloud measurement with Retarding Field Analyzers (RFAs). Over the long period of running we were able to observe the secondary electron yield (SEY) change and correlate it with electron fluence, establishing a conditioning history. Additionally, the installation has allowed measurement of the electron energy spectrum, comparison of instrumentation techniques, and energydependent behavior of the electron cloud. Finally, a new installation, developed in conjunction with Cornell and SLAC, will allow direct SEY measurement of material samples irradiated in the accelerator.

  13. Making clouds in Spacelab

    NASA Technical Reports Server (NTRS)

    Duncan, C.

    1978-01-01

    Improvements in the accuracy of weather predictions and possibilities for changing the weather might depend on a better understanding of the microphysical processes which take place within clouds. A study of these processes on the surface of the earth is difficult in connection with gravitational disturbances. An Atmospheric Cloud Physics Laboratory (ACPL), which is currently being developed, is to be carried into space in the Spacelab in the early 1980's. This facility will provide scientists, for the first time, with the opportunity to study cloud physics without the disturbing gravitational effects. In the ACPL facility, a microscopic element can be suspended without support. The processes of freezing, thawing, collision, electric charging, and temperature changes can be observed and photographed as many times and for as long as necessary.

  14. Winter Clouds Over Mie

    NASA Technical Reports Server (NTRS)

    2004-01-01

    12 March 2004 This Mars Global Surveyor (MGS) Mars Orbiter Camera (MOC) red wide angle image shows late winter clouds over the 104 km (65 mi) diameter crater, Mie. Cellular clouds occur in the lower martian atmosphere, surrounding Mie Crater. Their cloudtops are at an altitude that is below the crater rim. Higher than the crater rim occurs a series of lee wave clouds, indicating air circulation moving from west/northwest (left) toward the east/southeast (right). Mie Crater is located in Utopia Planitia, not too far from the Viking 2 landing site, near 48.5 N, 220.4 W. Sunlight illuminates this January 2004 scene from the lower left.

  15. MISR Level 2 Cloud Product Versioning

    Atmospheric Science Data Center

    2016-11-04

      MISR Level 2 Cloud Product Versioning MISR Level 2 Cloud Product Processing Status ESDT Product File ... Quality Designations MIL2TCSP MISR_AM1_TC_CLOUD Stage 3 Validated:  Cloud Top Heights (Without Wind ...

  16. Real World: Global Cloud Observation Day

    NASA Video Gallery

    Learn about precipitation and how clouds are formed. Find out why scientists study clouds and how you can help NASA collect cloud observation data as part of the Students' Cloud Observation OnLine,...

  17. Cloud Based Applications and Platforms (Presentation)

    SciTech Connect

    Brodt-Giles, D.

    2014-05-15

    Presentation to the Cloud Computing East 2014 Conference, where we are highlighting our cloud computing strategy, describing the platforms on the cloud (including Smartgrid.gov), and defining our process for implementing cloud based applications.

  18. The effects of irradiation on cloud evolution in active galactic nuclei

    SciTech Connect

    Proga, Daniel; Smith, Daniel; Jiang, Yan-Fei; Stone, James M.; Davis, Shane W.

    2014-01-01

    We report on the first phase of a study of cloud irradiation. We study irradiation by means of numerical, two-dimensional, time-dependent radiation hydrodynamic simulations of a strongly irradiated cloud. We adopt a very simple treatment of the opacity, neglect photoionization and gravity, and focus instead on assessing the role of the type and magnitude of the opacity on the cloud evolution. Our main result is that even relatively dense clouds that are radiatively heated (i.e., with significant absorption opacity) do not move as a whole; instead, they undergo very rapid and major evolution in shape, size, and physical properties. In particular, the cloud and its remnants become optically thin in less than 1 sound-crossing time and before they can travel a significant distance (a few initial-cloud radii). We also find that a cloud can be accelerated as a whole under quite extreme conditions, i.e., the opacity must be dominated by scattering. However, the acceleration due to the radiation force is relatively small, and unless the cloud is optically thin, it quickly undergoes changes in size and shape. We discuss implications for the modeling and interpretation of the broad-line regions of active galactic nuclei.

  19. Ash cloud aviation advisories

    SciTech Connect

    Sullivan, T.J.; Ellis, J.S.; Schalk, W.W.; Nasstrom, J.S.

    1992-06-25

    During the recent (12--22 June 1991) Mount Pinatubo volcano eruptions, the US Air Force Global Weather Central (AFGWC) requested assistance of the US Department of Energy`s Atmospheric Release Advisory Capability (ARAC) in creating volcanic ash cloud aviation advisories for the region of the Philippine Islands. Through application of its three-dimensional material transport and diffusion models using AFGWC meteorological analysis and forecast wind fields ARAC developed extensive analysis and 12-hourly forecast ash cloud position advisories extending to 48 hours for a period of five days. The advisories consisted of ``relative`` ash cloud concentrations in ten layers (surface-5,000 feet, 5,000--10,000 feet and every 10,000 feet to 90,000 feet). The ash was represented as a log-normal size distribution of 10--200 {mu}m diameter solid particles. Size-dependent ``ashfall`` was simulated over time as the eruption clouds dispersed. Except for an internal experimental attempt to model one of the Mount Redoubt, Alaska, eruptions (12/89), ARAC had no prior experience in modeling volcanic eruption ash hazards. For the cataclysmic eruption of 15--16 June, the complex three-dimensional atmospheric structure of the region produced dramatically divergent ash cloud patterns. The large eruptions (> 7--10 km) produced ash plume clouds with strong westward transport over the South China Sea, Southeast Asia, India and beyond. The low-level eruptions (< 7 km) and quasi-steady-state venting produced a plume which generally dispersed to the north and east throughout the support period. Modeling the sequence of eruptions presented a unique challenge. Although the initial approach proved viable, further refinement is necessary and possible. A distinct need exists to quantify eruptions consistently such that ``relative`` ash concentrations relate to specific aviation hazard categories.

  20. Atomic References for Measuring Small Accelerations

    NASA Technical Reports Server (NTRS)

    Maleki, Lute; Yu, Nan

    2009-01-01

    Accelerometer systems that would combine the best features of both conventional (e.g., mechanical) accelerometers and atom interferometer accelerometers (AIAs) have been proposed. These systems are intended mainly for use in scientific research aboard spacecraft but may also be useful on Earth in special military, geological, and civil-engineering applications. Conventional accelerometers can be sensitive, can have high dynamic range, and can have high frequency response, but they lack accuracy and long-term stability. AIAs have low frequency response, but they offer high sensitivity, and high accuracy for measuring small accelerations. In a system according to the proposal, a conventional accelerometer would be used to perform short-term measurements of higher-frequency components of acceleration, while an AIA would be used to provide consistent calibration of, and correction of errors in, the measurements of the conventional accelerometer in the lower-frequency range over the long term. A brief description of an AIA is prerequisite to a meaningful description of a system according to the proposal. An AIA includes a retroreflector next to one end of a cell that contains a cold cloud of atoms in an ultrahigh vacuum. The atoms in the cloud are in free fall. The retroreflector is mounted on the object, the acceleration of which is to be measured. Raman laser beams are directed through the cell from the end opposite the retroreflector, then pass back through the cell after striking the retroreflector. The Raman laser beams together with the cold atoms measure the relative acceleration, through the readout of the AIA, between the cold atoms and the retroreflector.

  1. Schooling in Times of Acceleration

    ERIC Educational Resources Information Center

    Buddeberg, Magdalena; Hornberg, Sabine

    2017-01-01

    Modern societies are characterised by forms of acceleration, which influence social processes. Sociologist Hartmut Rosa has systematised temporal structures by focusing on three categories of social acceleration: technical acceleration, acceleration of social change, and acceleration of the pace of life. All three processes of acceleration are…

  2. Automatic cloud cover mapping.

    NASA Technical Reports Server (NTRS)

    Strong, J. P., III; Rosenfeld, A.

    1971-01-01

    A method of converting a picture into a 'cartoon' or 'map' whose regions correspond to differently textured regions is described. Texture edges in the picture are detected, and solid regions surrounded by these (usually broken) edges are 'colored in' using a propagation process. The resulting map is cleaned by comparing the region colors with the textures of the corresponding regions in the picture, and also by merging some regions with others according to criteria based on topology and size. The method has been applied to the construction of cloud cover maps from cloud cover pictures obtained by satellites.

  3. The Oort cloud

    NASA Astrophysics Data System (ADS)

    Weissman, Paul R.

    1990-04-01

    Although the outermost planet, Pluto, is 6 x 10 to the 9th km from the sun, the sun's gravitational sphere of influence extends much further, out to about 2 x 10 to the 13th km. This space is occupied by the Oort cloud, comprising 10 to the 12th-10 to the 13th cometary nuclei, formed in the primordial solar nebula. Observations and computer modeling have contributed to a detailed understanding of the structure and dynamics of the cloud, which is thought to be the source of the long-period comets and possibly comet showers.

  4. The Oort cloud

    NASA Technical Reports Server (NTRS)

    Wessman, Paul R.

    1990-01-01

    Although the outermost planet, Pluto, is 6 x 10 to the 9th km from the sun, the sun's gravitational sphere of influence extends much further, out to about 2 x 10 to the 13th km. This space is occupied by the Oort cloud, comprising 10 to the 12th-10 to the 13th cometary nuclei, formed in the primordial solar nebula. Observations and computer modeling have contributed to a detailed understanding of the structure and dynamics of the cloud, which is thought to be the source of the long-period comets and possibly comet showers.

  5. Opaque cloud detection

    DOEpatents

    Roskovensky, John K.

    2009-01-20

    A method of detecting clouds in a digital image comprising, for an area of the digital image, determining a reflectance value in at least three discrete electromagnetic spectrum bands, computing a first ratio of one reflectance value minus another reflectance value and the same two values added together, computing a second ratio of one reflectance value and another reflectance value, choosing one of the reflectance values, and concluding that an opaque cloud exists in the area if the results of each of the two computing steps and the choosing step fall within three corresponding predetermined ranges.

  6. Uniformly accelerated black holes

    NASA Astrophysics Data System (ADS)

    Letelier, Patricio S.; Oliveira, Samuel R.

    2001-09-01

    The static and stationary C metric are examined in a generic framework and their interpretations studied in some detail, especially those with two event horizons, one for the black hole and another for the acceleration. We find that (i) the spacetime of an accelerated static black hole is plagued by either conical singularities or a lack of smoothness and compactness of the black hole horizon, (ii) by using standard black hole thermodynamics we show that accelerated black holes have a higher Hawking temperature than Unruh temperature of the accelerated frame, and (iii) the usual upper bound on the product of the mass and acceleration parameters (<1/27) is just a coordinate artifact. The main results are extended to accelerated rotating black holes with no significant changes.

  7. The Dielectric Wall Accelerator

    SciTech Connect

    Caporaso, George J.; Chen, Yu-Jiuan; Sampayan, Stephen E.

    2009-01-01

    The Dielectric Wall Accelerator (DWA), a class of induction accelerators, employs a novel insulating beam tube to impress a longitudinal electric field on a bunch of charged particles. The surface flashover characteristics of this tube may permit the attainment of accelerating gradients on the order of 100 MV/m for accelerating pulses on the order of a nanosecond in duration. A virtual traveling wave of excitation along the tube is produced at any desired speed by controlling the timing of pulse generating modules that supply a tangential electric field to the tube wall. Because of the ability to control the speed of this virtual wave, the accelerator is capable of handling any charge to mass ratio particle; hence it can be used for electrons, protons and any ion. The accelerator architectures, key technologies and development challenges will be described.

  8. Physical View of Cloud Seeding

    ERIC Educational Resources Information Center

    Tribus, Myron

    1970-01-01

    Reviews experimental data on various aspects of climate control. Includes a discussion of (1) the physics of cloud seeding, (2) the applications of cloud seeding, and (3) the role of statistics in the field of weather modification. Bibliography. (LC)

  9. G2 Gas Cloud Simulation

    NASA Video Gallery

    This simulation shows the future behavior of the G2 gas cloud now approaching Sgr A*, the supermassive black hole at the center of the Milky Way. X-ray emission from the cloud's tidal interaction w...

  10. Animated View of Noctilucent Cloud

    NASA Video Gallery

    Polar mesospheric clouds, as they are known to those who study them from satellite observations, are also often called "noctilucent," or night shining, clouds as seen by ground-based observers. Bec...

  11. Active Imaging through Cirrus Clouds.

    PubMed

    Landesman, B; Kindilien, P; Pierson, R; Matson, C; Mosley, D

    1997-11-24

    The presence of clouds of ice particles in the uplink and downlink path of an illumination beam can severely impede the performance of an active imaging system. Depending on the optical depth of the cloud, i.e., its density and depth, the beam can be completely scattered and extinguished, or the beam can pass through the cloud with some fraction attenuated, scattered, and depolarized. In particular, subvisual cirrus clouds, i.e., high, thin cirrus clouds that cannot be observed from the ground, can affect the properties and alignment of both uplink and downlink beams. This paper discusses the potential for active imaging in the presence of cirrus clouds. We document field data results from an active imaging experiment conducted several years ago, which the authors believe to show the effects of cirrus clouds on an active imaging system. To verify these conclusions, we include the results of a simulation of the interaction of a coherent illumination scheme with a cirrus cloud.

  12. Optically pulsed electron accelerator

    DOEpatents

    Fraser, J.S.; Sheffield, R.L.

    1985-05-20

    An optically pulsed electron accelerator can be used as an injector for a free electron laser and comprises a pulsed light source, such as a laser, for providing discrete incident light pulses. A photoemissive electron source emits electron bursts having the same duration as the incident light pulses when impinged upon by same. The photoemissive electron source is located on an inside wall of a radiofrequency-powered accelerator cell which accelerates the electron burst emitted by the photoemissive electron source.

  13. Optically pulsed electron accelerator

    DOEpatents

    Fraser, John S.; Sheffield, Richard L.

    1987-01-01

    An optically pulsed electron accelerator can be used as an injector for a free electron laser and comprises a pulsed light source, such as a laser, for providing discrete incident light pulses. A photoemissive electron source emits electron bursts having the same duration as the incident light pulses when impinged upon by same. The photoemissive electron source is located on an inside wall of a radio frequency powered accelerator cell which accelerates the electron burst emitted by the photoemissive electron source.

  14. ACCELERATION RESPONSIVE SWITCH

    DOEpatents

    Chabrek, A.F.; Maxwell, R.L.

    1963-07-01

    An acceleration-responsive device with dual channel capabilities whereby a first circuit is actuated upon attainment of a predetermined maximum acceleration level and when the acceleration drops to a predetermined minimum acceleriltion level another circuit is actuated is described. A fluid-damped sensing mass slidably mounted in a relatively frictionless manner on a shaft through the intermediation of a ball bushing and biased by an adjustable compression spring provides inertially operated means for actuating the circuits. (AEC)

  15. The foxhole accelerating structure

    SciTech Connect

    Fernow, R.C.; Claus, J.

    1992-07-17

    This report examines some properties of a new type of open accelerating structure. It consists of a series of rectangular cavities, which we call foxholes, joined by a beam channel. The power for accelerating the particles comes from an external radiation source and enters the cavities through their open upper surfaces. Analytic and computer calculations are presented showing that the foxhole is a suitable structure for accelerating relativistic electrons.

  16. Discovery of Leonid Meteoric Cloud

    DTIC Science & Technology

    2007-11-02

    as a local enhancement in sky brightness during the meteor shower in 1998. The radius of the trail, deduced from the spatial extent of the cloud, is...A meteoric cloud is a faint glow of sunlight scattered by the small meteoroids in the trail along a parent comets orbit. Here we report the first...detection of the meteoric cloud associated with the Leonid meteor stream. Our photometric observations, performed on Mauna Kea, Hawaii, reveal the cloud

  17. Particle acceleration in flares

    NASA Technical Reports Server (NTRS)

    Benz, Arnold O.; Kosugi, Takeo; Aschwanden, Markus J.; Benka, Steve G.; Chupp, Edward L.; Enome, Shinzo; Garcia, Howard; Holman, Gordon D.; Kurt, Victoria G.; Sakao, Taro

    1994-01-01

    Particle acceleration is intrinsic to the primary energy release in the impulsive phase of solar flares, and we cannot understand flares without understanding acceleration. New observations in soft and hard X-rays, gamma-rays and coherent radio emissions are presented, suggesting flare fragmentation in time and space. X-ray and radio measurements exhibit at least five different time scales in flares. In addition, some new observations of delayed acceleration signatures are also presented. The theory of acceleration by parallel electric fields is used to model the spectral shape and evolution of hard X-rays. The possibility of the appearance of double layers is further investigated.

  18. Charged particle accelerator grating

    DOEpatents

    Palmer, Robert B.

    1986-01-01

    A readily disposable and replaceable accelerator grating for a relativistic particle accelerator. The grating is formed for a plurality of liquid droplets that are directed in precisely positioned jet streams to periodically dispose rows of droplets along the borders of a predetermined particle beam path. A plurality of lasers are used to direct laser beams into the droplets, at predetermined angles, thereby to excite the droplets to support electromagnetic accelerating resonances on their surfaces. Those resonances operate to accelerate and focus particles moving along the beam path. As the droplets are distorted or destroyed by the incoming radiation, they are replaced at a predetermined frequency by other droplets supplied through the jet streams.

  19. Charged particle accelerator grating

    DOEpatents

    Palmer, Robert B.

    1986-09-02

    A readily disposable and replaceable accelerator grating for a relativistic particle accelerator. The grating is formed for a plurality of liquid droplets that are directed in precisely positioned jet streams to periodically dispose rows of droplets along the borders of a predetermined particle beam path. A plurality of lasers are used to direct laser beams into the droplets, at predetermined angles, thereby to excite the droplets to support electromagnetic accelerating resonances on their surfaces. Those resonances operate to accelerate and focus particles moving along the beam path. As the droplets are distorted or destroyed by the incoming radiation, they are replaced at a predetermined frequency by other droplets supplied through the jet streams.

  20. Accelerator-based BNCT.

    PubMed

    Kreiner, A J; Baldo, M; Bergueiro, J R; Cartelli, D; Castell, W; Thatar Vento, V; Gomez Asoia, J; Mercuri, D; Padulo, J; Suarez Sandin, J C; Erhardt, J; Kesque, J M; Valda, A A; Debray, M E; Somacal, H R; Igarzabal, M; Minsky, D M; Herrera, M S; Capoulat, M E; Gonzalez, S J; del Grosso, M F; Gagetti, L; Suarez Anzorena, M; Gun, M; Carranza, O

    2014-06-01

    The activity in accelerator development for accelerator-based BNCT (AB-BNCT) both worldwide and in Argentina is described. Projects in Russia, UK, Italy, Japan, Israel, and Argentina to develop AB-BNCT around different types of accelerators are briefly presented. In particular, the present status and recent progress of the Argentine project will be reviewed. The topics will cover: intense ion sources, accelerator tubes, transport of intense beams, beam diagnostics, the (9)Be(d,n) reaction as a possible neutron source, Beam Shaping Assemblies (BSA), a treatment room, and treatment planning in realistic cases.

  1. High Gradient Accelerator Research

    SciTech Connect

    Temkin, Richard

    2016-07-12

    The goal of the MIT program of research on high gradient acceleration is the development of advanced acceleration concepts that lead to a practical and affordable next generation linear collider at the TeV energy level. Other applications, which are more near-term, include accelerators for materials processing; medicine; defense; mining; security; and inspection. The specific goals of the MIT program are: • Pioneering theoretical research on advanced structures for high gradient acceleration, including photonic structures and metamaterial structures; evaluation of the wakefields in these advanced structures • Experimental research to demonstrate the properties of advanced structures both in low-power microwave cold test and high-power, high-gradient test at megawatt power levels • Experimental research on microwave breakdown at high gradient including studies of breakdown phenomena induced by RF electric fields and RF magnetic fields; development of new diagnostics of the breakdown process • Theoretical research on the physics and engineering features of RF vacuum breakdown • Maintaining and improving the Haimson / MIT 17 GHz accelerator, the highest frequency operational accelerator in the world, a unique facility for accelerator research • Providing the Haimson / MIT 17 GHz accelerator facility as a facility for outside users • Active participation in the US DOE program of High Gradient Collaboration, including joint work with SLAC and with Los Alamos National Laboratory; participation of MIT students in research at the national laboratories • Training the next generation of Ph. D. students in the field of accelerator physics.

  2. FFAGS for rapid acceleration

    SciTech Connect

    Carol J. Johnstone and Shane Koscielniak

    2002-09-30

    When large transverse and longitudinal emittances are to be transported through a circular machine, extremely rapid acceleration holds the advantage that the beam becomes immune to nonlinear resonances because there is insufficient time for amplitudes to build up. Uncooled muon beams exhibit large emittances and require fast acceleration to avoid decay losses and would benefit from this style of acceleration. The approach here employs a fixed-field alternating gradient or FFAG magnet structure and a fixed frequency acceleration system. Acceptance is enhanced by the use only of linear lattice elements, and fixed-frequency rf enables the use of cavities with large shunt resistance and quality factor.

  3. Acceleration of polarized protons in circular accelerators

    SciTech Connect

    Courant, E.D.; Ruth, R.D.

    1980-09-12

    The theory of depolarization in circular accelerators is presented. The spin equation is first expressed in terms of the particle orbit and then converted to the equivalent spinor equation. The spinor equation is then solved for three different situations: (1) a beam on a flat top near a resonance, (2) uniform acceleration through an isolated resonance, and (3) a model of a fast resonance jump. Finally, the depolarization coefficient, epsilon, is calculated in terms of properties of the particle orbit and the results are applied to a calculation of depolarization in the AGS.

  4. High Dynamic Range Image rendering of color in chameleons' camouflage using optical thin films

    NASA Astrophysics Data System (ADS)

    Prusten, Mark

    2008-08-01

    High Dynamic Range Image (HDRI) rendering and animation of color in the camouflage of chameleons is developed utilizing thin film optics. Chameleons are a lizard species, and have the ability to change their skin color. This change in color is an expression of the physical and physiological conditions of the lizard, and plays a part in communication. The different colors that can be produced depending on the species include pink, blue, red, orange, green, black, brown and yellow. The modeling, simulation, and rendering of the color, which their skin incorporates, thin film optical stacks. The skin of a chameleon has four layers, which together produce various colors. The outside transparent layer has chromatophores cells, of two kinds of color, yellow and red. Next there are two more layers that reflect light: one blue and the other white. The innermost layer contains dark pigment granules or melanophore cells that influences the amount of reflected light. All of these pigment cells can rapidly relocate their pigments, thereby influencing the color of the chameleon. Techniques like subsurface scattering, the simulation of volumetric scattering of light underneath the objects surface, and final gathering are defined in custom shaders and material phenomena for the renderer. The workflow developed to model the chameleon's skin is also applied to simulation and rendering of hair and fur camouflage, which does not exist in nature.

  5. Immune Cells, if Rendered Insensitive to Transforming Growth Factorbeta, Can Cure Prostate Cancer

    DTIC Science & Technology

    2007-02-01

    insensitive bone marrow transplants have met with the same fate by developing autoimmune syndrome , although these animals were able to eliminate challenged......Rendered Insensitive to Transforming Growth Factor-beta, Can 5a. CONTRACT NUMBER Cure Prostate Cancer 5b. GRANT NUMBER W81XWH-04-1-0166 5c. PROGRAM

  6. 27 CFR 19.983 - Spirits rendered unfit for beverage use in the production process.

    Code of Federal Regulations, 2010 CFR

    2010-04-01

    ... beverage use in the production process. 19.983 Section 19.983 Alcohol, Tobacco Products and Firearms... the production process. Where spirits are rendered unfit for beverage use before removal from the production system, the proprietor shall enter into the production records, in addition to the quantity...

  7. Online volume rendering of incrementally accumulated LSCEM images for superficial oral cancer detection

    PubMed Central

    Chiew, Wei Ming; Lin, Feng; Qian, Kemao; Seah, Hock Soon

    2011-01-01

    Laser scanning confocal endomicroscope (LSCEM) has emerged as an imaging modality which provides non-invasive, in vivo imaging of biological tissue on a microscopic scale. Scientific visualizations for LSCEM datasets captured by current imaging systems require these datasets to be fully acquired and brought to a separate rendering machine. To extend the features and capabilities of this modality, we propose a system which is capable of performing realtime visualization of LSCEM datasets. Using field-programmable gate arrays, our system performs three tasks in parallel: (1) automated control of dataset acquisition; (2) imaging-rendering system synchronization; and (3) realtime volume rendering of dynamic datasets. Through fusion of LSCEM imaging and volume rendering processes, acquired datasets can be visualized in realtime to provide an immediate perception of the image quality and biological conditions of the subject, further assisting in realtime cancer diagnosis. Subsequently, the imaging procedure can be improved for more accurate diagnosis and reduce the need for repeating the process due to unsatisfactory datasets. PMID:21611094

  8. 29 CFR 784.151 - Operations performed after product is rendered nonperishable.

    Code of Federal Regulations, 2012 CFR

    2012-07-01

    ... operations so as to render them nonperishable (e.g., drying and cleaning sponges) section 13(b)(4) provides... employer on aquatic commodities described in section 13(b)(4) after receiving them in the perishable state... in section 13(b)(4) any operations named in that section which result in a nonperishable product,...

  9. 29 CFR 784.151 - Operations performed after product is rendered nonperishable.

    Code of Federal Regulations, 2013 CFR

    2013-07-01

    ... operations so as to render them nonperishable (e.g., drying and cleaning sponges) section 13(b)(4) provides... employer on aquatic commodities described in section 13(b)(4) after receiving them in the perishable state... in section 13(b)(4) any operations named in that section which result in a nonperishable product,...

  10. 29 CFR 784.151 - Operations performed after product is rendered nonperishable.

    Code of Federal Regulations, 2014 CFR

    2014-07-01

    ... operations so as to render them nonperishable (e.g., drying and cleaning sponges) section 13(b)(4) provides... employer on aquatic commodities described in section 13(b)(4) after receiving them in the perishable state... in section 13(b)(4) any operations named in that section which result in a nonperishable product,...

  11. Parallelizing a High Accuracy Hardware-Assisted Volume Renderer for Meshes with Arbitrary Polyhedra

    SciTech Connect

    Bennett,J; Cook,R; Max,N; May,D; Williams,P

    2001-07-23

    This paper discusses our efforts to improve the performance of the high-accuracy (HIAC) volume rendering system, based on cell projection, which is used to display unstructured, scientific data sets for analysis. The parallelization of HIAC, using the pthreads and MPI API's, resulted in significant speedup, but interactive frame rates are not yet attainable for very large data sets.

  12. Leveraging Disturbance Observer Based Torque Control for Improved Impedance Rendering with Series Elastic Actuators

    NASA Technical Reports Server (NTRS)

    Mehling, Joshua S.; Holley, James; O'Malley, Marcia K.

    2015-01-01

    The fidelity with which series elastic actuators (SEAs) render desired impedances is important. Numerous approaches to SEA impedance control have been developed under the premise that high-precision actuator torque control is a prerequisite. Indeed, the design of an inner torque compensator has a significant impact on actuator impedance rendering. The disturbance observer (DOB) based torque control implemented in NASA's Valkyrie robot is considered here and a mathematical model of this torque control, cascaded with an outer impedance compensator, is constructed. While previous work has examined the impact a disturbance observer has on torque control performance, little has been done regarding DOBs and impedance rendering accuracy. Both simulation and a series of experiments are used to demonstrate the significant improvements possible in an SEA's ability to render desired dynamic behaviors when utilizing a DOB. Actuator transparency at low impedances is improved, closed loop hysteresis is reduced, and the actuator's dynamic response to both commands and interaction torques more faithfully matches that of the desired model. All of this is achieved by leveraging DOB based control rather than increasing compensator gains, thus making improved SEA impedance control easier to achieve in practice.

  13. METRO-APEX Volume 15.1: Industrialist's Manual No. 5, Caesar's Rendering Plant. Revised.

    ERIC Educational Resources Information Center

    University of Southern California, Los Angeles. COMEX Research Project.

    The Industrialist's Manual No. 5 (Caesar's Rendering Plant) is one of a set of twenty-one manuals used in METRO-APEX 1974, a computerized college and professional level, computer-supported, role-play, simulation exercise of a community with "normal" problems. Stress is placed on environmental quality considerations. APEX 1974 is an…

  14. Parallelizing a High Accuracy Hardware-Assisted Volume Renderer for Meshes with Arbitrary Polyhedra

    SciTech Connect

    Bennett, J; Cook, R; Max, N; May, D; Williams, P

    2001-03-26

    This paper discusses the authors efforts to improve the performance of the high-accuracy (HIAC) volume rendering system, based on cell projection, which is used to display unstructured, scientific data sets for analysis. The parallelization of HIAC, using the pthreads and MPI API's, resulted in significant speedup, but interactive frame rates are not yet attainable for very large data sets.

  15. 22 CFR 102.10 - Rendering assistance at the scene of the accident.

    Code of Federal Regulations, 2014 CFR

    2014-04-01

    ... accident. 102.10 Section 102.10 Foreign Relations DEPARTMENT OF STATE ECONOMIC AND OTHER FUNCTIONS CIVIL AVIATION United States Aircraft Accidents Abroad § 102.10 Rendering assistance at the scene of the accident... the scene of the accident in order to insure that proper protection is afforded United States...

  16. 22 CFR 102.10 - Rendering assistance at the scene of the accident.

    Code of Federal Regulations, 2013 CFR

    2013-04-01

    ... accident. 102.10 Section 102.10 Foreign Relations DEPARTMENT OF STATE ECONOMIC AND OTHER FUNCTIONS CIVIL AVIATION United States Aircraft Accidents Abroad § 102.10 Rendering assistance at the scene of the accident... the scene of the accident in order to insure that proper protection is afforded United States...

  17. Efficient Hybrid Image Warping for High Frame-Rate Stereoscopic Rendering.

    PubMed

    Schollmeyer, Andre; Schneegans, Simon; Beck, Stephan; Steed, Anthony; Froehlich, Bernd

    2017-04-01

    Modern virtual reality simulations require a constant high-frame rate from the rendering engine. They may also require very low latency and stereo images. Previous rendering engines for virtual reality applications have exploited spatial and temporal coherence by using image-warping to re-use previous frames or to render a stereo pair at lower cost than running the full render pipeline twice. However these previous approaches have shown artifacts or have not scaled well with image size. We present a new image-warping algorithm that has several novel contributions: an adaptive grid generation algorithm for proxy geometry for image warping; a low-pass hole-filling algorithm to address un-occlusion; and support for transparent surfaces by efficiently ray casting transparent fragments stored in per-pixel linked lists of an A-Buffer. We evaluate our algorithm with a variety of challenging test cases. The results show that it achieves better quality image-warping than state-of-the-art techniques and that it can support transparent surfaces effectively. Finally, we show that our algorithm can achieve image warping at rates suitable for practical use in a variety of applications on modern virtual reality equipment.

  18. 29 CFR 1610.15 - Schedule of fees and method of payment for services rendered.

    Code of Federal Regulations, 2014 CFR

    2014-07-01

    ... 29 Labor 4 2014-07-01 2014-07-01 false Schedule of fees and method of payment for services... of fees and method of payment for services rendered. (a) Fees shall be assessed in accordance with... request is made by an educational or noncommercial scientific institution, or a representative of the...

  19. 29 CFR 1208.6 - Schedule of fees and methods of payment for services rendered.

    Code of Federal Regulations, 2014 CFR

    2014-07-01

    ... 29 Labor 4 2014-07-01 2014-07-01 false Schedule of fees and methods of payment for services... AVAILABILITY OF INFORMATION § 1208.6 Schedule of fees and methods of payment for services rendered. (a... scholarly research. (7) Non-commercial scientific institution refers to an institution that is not...

  20. 49 CFR Schedule F to Subpart B of... - Affiliate Revenue Data for Services Rendered

    Code of Federal Regulations, 2010 CFR

    2010-10-01

    ... 49 Transportation 8 2010-10-01 2010-10-01 false Affiliate Revenue Data for Services Rendered F Schedule F to Subpart B of Part 1139 Transportation Other Regulations Relating to Transportation (Continued... REVENUE PROCEEDINGS Intercity Bus Industry Pt. 1139, Subpt. B, Sch. F Schedule F to Subpart B of Part...