Sample records for actual scene note

  1. A comparison of viewer reactions to outdoor scenes and photographs of those scenes

    Treesearch

    Elwood, Jr. Shafer; Thomas A. Richards; Thomas A. Richards

    1974-01-01

    A color-slide projection or photograph can be used to determine reactions to an actual scene if the presentation adequately includes most of the elements in the scene. Eight kinds of scenes were subjected to three different types of presentation: (A) viewing. the actual scenes, (B) viewing color slides of the scenes, and (C) viewing color photographs of the scenes. For...

  2. Exocentric direction judgements in computer-generated displays and actual scenes

    NASA Technical Reports Server (NTRS)

    Ellis, Stephen R.; Smith, Stephen; Mcgreevy, Michael W.; Grunwald, Arthur J.

    1989-01-01

    One of the most remarkable perceptual properties of common experience is that the perceived shapes of known objects are constant despite movements about them which transform their projections on the retina. This perceptual ability is one aspect of shape constancy (Thouless, 1931; Metzger, 1953; Borresen and Lichte, 1962). It requires that the viewer be able to sense and discount his or her relative position and orientation with respect to a viewed object. This discounting of relative position may be derived directly from the ranging information provided from stereopsis, from motion parallax, from vestibularly sensed rotation and translation, or from corollary information associated with voluntary movement. It is argued that: (1) errors in exocentric judgements of the azimuth of a target generated on an electronic perspective display are not viewpoint-independent, but are influenced by the specific geometry of their perspective projection; (2) elimination of binocular conflict by replacing electronic displays with actual scenes eliminates a previously reported equidistance tendency in azimuth error, but the viewpoint dependence remains; (3) the pattern of exocentrically judged azimuth error in real scenes viewed with a viewing direction depressed 22 deg and rotated + or - 22 deg with respect to a reference direction could not be explained by overestimation of the depression angle, i.e., a slant overestimation.

  3. Visual memory for moving scenes.

    PubMed

    DeLucia, Patricia R; Maldia, Maria M

    2006-02-01

    In the present study, memory for picture boundaries was measured with scenes that simulated self-motion along the depth axis. The results indicated that boundary extension (a distortion in memory for picture boundaries) occurred with moving scenes in the same manner as that reported previously for static scenes. Furthermore, motion affected memory for the boundaries but this effect of motion was not consistent with representational momentum of the self (memory being further forward in a motion trajectory than actually shown). We also found that memory for the final position of the depicted self in a moving scene was influenced by properties of the optical expansion pattern. The results are consistent with a conceptual framework in which the mechanisms that underlie boundary extension and representational momentum (a) process different information and (b) both contribute to the integration of successive views of a scene while the scene is changing.

  4. Constructing, Perceiving, and Maintaining Scenes: Hippocampal Activity and Connectivity

    PubMed Central

    Zeidman, Peter; Mullally, Sinéad L.; Maguire, Eleanor A.

    2015-01-01

    In recent years, evidence has accumulated to suggest the hippocampus plays a role beyond memory. A strong hippocampal response to scenes has been noted, and patients with bilateral hippocampal damage cannot vividly recall scenes from their past or construct scenes in their imagination. There is debate about whether the hippocampus is involved in the online processing of scenes independent of memory. Here, we investigated the hippocampal response to visually perceiving scenes, constructing scenes in the imagination, and maintaining scenes in working memory. We found extensive hippocampal activation for perceiving scenes, and a circumscribed area of anterior medial hippocampus common to perception and construction. There was significantly less hippocampal activity for maintaining scenes in working memory. We also explored the functional connectivity of the anterior medial hippocampus and found significantly stronger connectivity with a distributed set of brain areas during scene construction compared with scene perception. These results increase our knowledge of the hippocampus by identifying a subregion commonly engaged by scenes, whether perceived or constructed, by separating scene construction from working memory, and by revealing the functional network underlying scene construction, offering new insights into why patients with hippocampal lesions cannot construct scenes. PMID:25405941

  5. Navigating the auditory scene: an expert role for the hippocampus.

    PubMed

    Teki, Sundeep; Kumar, Sukhbinder; von Kriegstein, Katharina; Stewart, Lauren; Lyness, C Rebecca; Moore, Brian C J; Capleton, Brian; Griffiths, Timothy D

    2012-08-29

    Over a typical career piano tuners spend tens of thousands of hours exploring a specialized acoustic environment. Tuning requires accurate perception and adjustment of beats in two-note chords that serve as a navigational device to move between points in previously learned acoustic scenes. It is a two-stage process that depends on the following: first, selective listening to beats within frequency windows, and, second, the subsequent use of those beats to navigate through a complex soundscape. The neuroanatomical substrates underlying brain specialization for such fundamental organization of sound scenes are unknown. Here, we demonstrate that professional piano tuners are significantly better than controls matched for age and musical ability on a psychophysical task simulating active listening to beats within frequency windows that is based on amplitude modulation rate discrimination. Tuners show a categorical increase in gray matter volume in the right frontal operculum and right superior temporal lobe. Tuners also show a striking enhancement of gray matter volume in the anterior hippocampus, parahippocampal gyrus, and superior temporal gyrus, and an increase in white matter volume in the posterior hippocampus as a function of years of tuning experience. The relationship with gray matter volume is sensitive to years of tuning experience and starting age but not actual age or level of musicality. Our findings support a role for a core set of regions in the hippocampus and superior temporal cortex in skilled exploration of complex sound scenes in which precise sound "templates" are encoded and consolidated into memory over time in an experience-dependent manner.

  6. Scene recognition following locomotion around a scene.

    PubMed

    Motes, Michael A; Finlay, Cory A; Kozhevnikov, Maria

    2006-01-01

    Effects of locomotion on scene-recognition reaction time (RT) and accuracy were studied. In experiment 1, observers memorized an 11-object scene and made scene-recognition judgments on subsequently presented scenes from the encoded view or different views (ie scenes were rotated or observers moved around the scene, both from 40 degrees to 360 degrees). In experiment 2, observers viewed different 5-object scenes on each trial and made scene-recognition judgments from the encoded view or after moving around the scene, from 36 degrees to 180 degrees. Across experiments, scene-recognition RT increased (in experiment 2 accuracy decreased) with angular distance between encoded and judged views, regardless of how the viewpoint changes occurred. The findings raise questions about conditions in which locomotion produces spatially updated representations of scenes.

  7. To what extent do clinical notes by general practitioners reflect actual medical performance? A study using simulated patients.

    PubMed Central

    Rethans, J J; Martin, E; Metsemakers, J

    1994-01-01

    BACKGROUND. Review of clinical notes is used extensively as an indirect method of assessing doctors' performance. However, to be acceptable it must be valid. AIM. This study set out to examine the extent to which clinical notes in medical records of general practice consultations reflected doctors' actual performance during consultations. METHOD. Thirty nine general practitioners in the Netherlands were consulted by four simulated patients who were indistinguishable from real patients and who reported on the consultations. The complaints presented by the simulated patients were tension headache, acute diarrhoea and pain in the shoulder, and one presented for a check up for non-insulin dependent diabetes. Later, the doctors forwarded their medical records of these patients to the researchers. Content of consultations was measured against accepted standards for general practice and then compared with content of clinical notes. An index, or content score, was calculated as the measure of agreement between actions which had actually been recorded and actions which could have been recorded in the clinical notes. A high content score reflected a consultation which had been recorded well in the medical record. The correlation between number of actions across the four complaints recorded in the clinical notes and number of actions taken during the consultations was also calculated. RESULTS. The mean content score (interquartile range) for the four types of complaint was 0.32 (0.27-0.37), indicating that of all actions undertaken, only 32% had been recorded. However, mean content scores for the categories 'medication and therapy' and 'laboratory examination' were much higher than for the categories 'history' and 'guidance and advice' (0.68 and 0.64, respectively versus 0.29 and 0.22, respectively). The correlation between number of actions across the four complaints recorded in the clinical notes and number of actions taken during the consultations was 0.54 (P < 0

  8. The Effect of Consistency on Short-Term Memory for Scenes.

    PubMed

    Gong, Mingliang; Xuan, Yuming; Xu, Xinwen; Fu, Xiaolan

    2017-01-01

    Which is more detectable, the change of a consistent or an inconsistent object in a scene? This question has been debated for decades. We noted that the change of objects in scenes might simultaneously be accompanied with gist changes. In the present study we aimed to examine how the alteration of gist, as well as the consistency of the changed objects, modulated change detection. In Experiment 1, we manipulated the semantic content by either keeping or changing the consistency of the scene. Results showed that the changes of consistent and inconsistent scenes were equally detected. More importantly, the changes were more accurately detected when scene consistency changed than when the consistency remained unchanged, regardless of the consistency of the memory scenes. A phase-scrambled version of stimuli was adopted in Experiment 2 to decouple the possible confounding effect of low-level factors. The results of Experiment 2 demonstrated that the effect found in Experiment 1 was indeed due to the change of high-level semantic consistency rather than the change of low-level physical features. Together, the study suggests that the change of consistency plays an important role in scene short-term memory, which might be attributed to the sensitivity to the change of semantic content.

  9. The Effect of Consistency on Short-Term Memory for Scenes

    PubMed Central

    Gong, Mingliang; Xuan, Yuming; Xu, Xinwen; Fu, Xiaolan

    2017-01-01

    Which is more detectable, the change of a consistent or an inconsistent object in a scene? This question has been debated for decades. We noted that the change of objects in scenes might simultaneously be accompanied with gist changes. In the present study we aimed to examine how the alteration of gist, as well as the consistency of the changed objects, modulated change detection. In Experiment 1, we manipulated the semantic content by either keeping or changing the consistency of the scene. Results showed that the changes of consistent and inconsistent scenes were equally detected. More importantly, the changes were more accurately detected when scene consistency changed than when the consistency remained unchanged, regardless of the consistency of the memory scenes. A phase-scrambled version of stimuli was adopted in Experiment 2 to decouple the possible confounding effect of low-level factors. The results of Experiment 2 demonstrated that the effect found in Experiment 1 was indeed due to the change of high-level semantic consistency rather than the change of low-level physical features. Together, the study suggests that the change of consistency plays an important role in scene short-term memory, which might be attributed to the sensitivity to the change of semantic content. PMID:29046654

  10. Three-dimensional measurement system for crime scene documentation

    NASA Astrophysics Data System (ADS)

    Adamczyk, Marcin; Hołowko, Elwira; Lech, Krzysztof; Michoński, Jakub; MÄ czkowski, Grzegorz; Bolewicki, Paweł; Januszkiewicz, Kamil; Sitnik, Robert

    2017-10-01

    Three dimensional measurements (such as photogrammetry, Time of Flight, Structure from Motion or Structured Light techniques) are becoming a standard in the crime scene documentation process. The usage of 3D measurement techniques provide an opportunity to prepare more insightful investigation and helps to show every trace in the context of the entire crime scene. In this paper we would like to present a hierarchical, three-dimensional measurement system that is designed for crime scenes documentation process. Our system reflects the actual standards in crime scene documentation process - it is designed to perform measurement in two stages. First stage of documentation, the most general, is prepared with a scanner with relatively low spatial resolution but also big measuring volume - it is used for the whole scene documentation. Second stage is much more detailed: high resolution but smaller size of measuring volume for areas that required more detailed approach. The documentation process is supervised by a specialised application CrimeView3D, that is a software platform for measurements management (connecting with scanners and carrying out measurements, automatic or semi-automatic data registration in the real time) and data visualisation (3D visualisation of documented scenes). It also provides a series of useful tools for forensic technicians: virtual measuring tape, searching for sources of blood spatter, virtual walk on the crime scene and many others. In this paper we present our measuring system and the developed software. We also provide an outcome from research on metrological validation of scanners that was performed according to VDI/VDE standard. We present a CrimeView3D - a software-platform that was developed to manage the crime scene documentation process. We also present an outcome from measurement sessions that were conducted on real crime scenes with cooperation with Technicians from Central Forensic Laboratory of Police.

  11. Considerations for the Composition of Visual Scene Displays: Potential Contributions of Information from Visual and Cognitive Sciences (Forum Note)

    PubMed Central

    Wilkinson, Krista M.; Light, Janice; Drager, Kathryn

    2013-01-01

    Aided augmentative and alternative (AAC) interventions have been demonstrated to facilitate a variety of communication outcomes in persons with intellectual disabilities. Most aided AAC systems rely on a visual modality. When the medium for communication is visual, it seems likely that the effectiveness of intervention depends in part on the effectiveness and efficiency with which the information presented in the display can be perceived, identified, and extracted by communicators and their partners. Understanding of visual-cognitive processing – that is, how a user attends, perceives, and makes sense of the visual information on the display – therefore seems critical to designing effective aided AAC interventions. In this Forum Note, we discuss characteristics of one particular type of aided AAC display, that is, Visual Scene Displays (VSDs) as they may relate to user visual and cognitive processing. We consider three specific ways in which bodies of knowledge drawn from the visual cognitive sciences may be relevant to the composition of VSDs, with the understanding the direct research with children with complex communication needs is necessary to verify or refute our speculations. PMID:22946989

  12. Color Constancy in Two-Dimensional and Three-Dimensional Scenes: Effects of Viewing Methods and Surface Texture.

    PubMed

    Morimoto, Takuma; Mizokami, Yoko; Yaguchi, Hirohisa; Buck, Steven L

    2017-01-01

    There has been debate about how and why color constancy may be better in three-dimensional (3-D) scenes than in two-dimensional (2-D) scenes. Although some studies have shown better color constancy for 3-D conditions, the role of specific cues remains unclear. In this study, we compared color constancy for a 3-D miniature room (a real scene consisting of actual objects) and 2-D still images of that room presented on a monitor using three viewing methods: binocular viewing, monocular viewing, and head movement. We found that color constancy was better for the 3-D room; however, color constancy for the 2-D image improved when the viewing method caused the scene to be perceived more like a 3-D scene. Separate measurements of the perceptual 3-D effect of each viewing method also supported these results. An additional experiment comparing a miniature room and its image with and without texture suggested that surface texture of scene objects contributes to color constancy.

  13. How children remember neutral and emotional pictures: boundary extension in children's scene memories.

    PubMed

    Candel, Ingrid; Merckelbach, Harald; Houben, Katrijn; Vandyck, Inne

    2004-01-01

    Boundary extension is the tendency to remember more of a scene than was actually shown. The dominant interpretation of this memory illusion is that it originates from schemata that people construct when viewing a scene. Evidence of boundary extension has been obtained primarily with adult participants who remember neutral pictures. The current study addressed the developmental stability of this phenomenon. Therefore, we investigated whether children aged 10-12 years display boundary extension for neutral pictures. Moreover, we examined emotional scene memory. Eighty-seven children drew pictures from memory after they had seen either neutral or emotional pictures. Both their neutral and emotional drawings revealed boundary extension. Apparently, the schema construction that underlies boundary extension is a robust and ubiquitous process.

  14. Improving AIRS Radiance Spectra in High Contrast Scenes Using MODIS

    NASA Technical Reports Server (NTRS)

    Pagano, Thomas S.; Aumann, Hartmut H.; Manning, Evan M.; Elliott, Denis A.; Broberg, Steven E.

    2015-01-01

    The Atmospheric Infrared Sounder (AIRS) on the EOS Aqua Spacecraft was launched on May 4, 2002. AIRS acquires hyperspectral infrared radiances in 2378 channels ranging in wavelength from 3.7-15.4 microns with spectral resolution of better than 1200, and spatial resolution of 13.5 km with global daily coverage. The AIRS is designed to measure temperature and water vapor profiles for improvement in weather forecast accuracy and improved understanding of climate processes. As with most instruments, the AIRS Point Spread Functions (PSFs) are not the same for all detectors. When viewing a non-uniform scene, this causes a significant radiometric error in some channels that is scene dependent and cannot be removed without knowledge of the underlying scene. The magnitude of the error depends on the combination of non-uniformity of the AIRS spatial response for a given channel and the non-uniformity of the scene, but is typically only noticeable in about 1% of the scenes and about 10% of the channels. The current solution is to avoid those channels when performing geophysical retrievals. In this effort we use data from the Moderate Resolution Imaging Spectroradiometer (MODIS) instrument to provide information on the scene uniformity that is used to correct the AIRS data. For the vast majority of channels and footprints the technique works extremely well when compared to a Principal Component (PC) reconstruction of the AIRS channels. In some cases where the scene has high inhomogeneity in an irregular pattern, and in some channels, the method can actually degrade the spectrum. Most of the degraded channels appear to be slightly affected by random noise introduced in the process, but those with larger degradation may be affected by alignment errors in the AIRS relative to MODIS or uncertainties in the PSF. Despite these errors, the methodology shows the ability to correct AIRS radiances in non-uniform scenes under some of the worst case conditions and improves the ability to

  15. The polymorphism of crime scene investigation: An exploratory analysis of the influence of crime and forensic intelligence on decisions made by crime scene examiners.

    PubMed

    Resnikoff, Tatiana; Ribaux, Olivier; Baylon, Amélie; Jendly, Manon; Rossy, Quentin

    2015-12-01

    A growing body of scientific literature recurrently indicates that crime and forensic intelligence influence how crime scene investigators make decisions in their practices. This study scrutinises further this intelligence-led crime scene examination view. It analyses results obtained from two questionnaires. Data have been collected from nine chiefs of Intelligence Units (IUs) and 73 Crime Scene Examiners (CSEs) working in forensic science units (FSUs) in the French speaking part of Switzerland (six cantonal police agencies). Four salient elements emerged: (1) the actual existence of communication channels between IUs and FSUs across the police agencies under consideration; (2) most CSEs take into account crime intelligence disseminated; (3) a differentiated, but significant use by CSEs in their daily practice of this kind of intelligence; (4) a probable deep influence of this kind of intelligence on the most concerned CSEs, specially in the selection of the type of material/trace to detect, collect, analyse and exploit. These results contribute to decipher the subtle dialectic articulating crime intelligence and crime scene investigation, and to express further the polymorph role of CSEs, beyond their most recognised input to the justice system. Indeed, they appear to be central, but implicit, stakeholders in intelligence-led style of policing. Copyright © 2015 Elsevier Ireland Ltd. All rights reserved.

  16. Analyzing crime scene videos

    NASA Astrophysics Data System (ADS)

    Cunningham, Cindy C.; Peloquin, Tracy D.

    1999-02-01

    Since late 1996 the Forensic Identification Services Section of the Ontario Provincial Police has been actively involved in state-of-the-art image capture and the processing of video images extracted from crime scene videos. The benefits and problems of this technology for video analysis are discussed. All analysis is being conducted on SUN Microsystems UNIX computers, networked to a digital disk recorder that is used for video capture. The primary advantage of this system over traditional frame grabber technology is reviewed. Examples from actual cases are presented and the successes and limitations of this approach are explored. Suggestions to companies implementing security technology plans for various organizations (banks, stores, restaurants, etc.) will be made. Future directions for this work and new technologies are also discussed.

  17. Object Scene Flow

    NASA Astrophysics Data System (ADS)

    Menze, Moritz; Heipke, Christian; Geiger, Andreas

    2018-06-01

    This work investigates the estimation of dense three-dimensional motion fields, commonly referred to as scene flow. While great progress has been made in recent years, large displacements and adverse imaging conditions as observed in natural outdoor environments are still very challenging for current approaches to reconstruction and motion estimation. In this paper, we propose a unified random field model which reasons jointly about 3D scene flow as well as the location, shape and motion of vehicles in the observed scene. We formulate the problem as the task of decomposing the scene into a small number of rigidly moving objects sharing the same motion parameters. Thus, our formulation effectively introduces long-range spatial dependencies which commonly employed local rigidity priors are lacking. Our inference algorithm then estimates the association of image segments and object hypotheses together with their three-dimensional shape and motion. We demonstrate the potential of the proposed approach by introducing a novel challenging scene flow benchmark which allows for a thorough comparison of the proposed scene flow approach with respect to various baseline models. In contrast to previous benchmarks, our evaluation is the first to provide stereo and optical flow ground truth for dynamic real-world urban scenes at large scale. Our experiments reveal that rigid motion segmentation can be utilized as an effective regularizer for the scene flow problem, improving upon existing two-frame scene flow methods. At the same time, our method yields plausible object segmentations without requiring an explicitly trained recognition model for a specific object class.

  18. Expertise in crime scene examination: comparing search strategies of expert and novice crime scene examiners in simulated crime scenes.

    PubMed

    Baber, Chris; Butler, Mark

    2012-06-01

    The strategies of novice and expert crime scene examiners were compared in searching crime scenes. Previous studies have demonstrated that experts frame a scene through reconstructing the likely actions of a criminal and use contextual cues to develop hypotheses that guide subsequent search for evidence. Novice (first-year undergraduate students of forensic sciences) and expert (experienced crime scene examiners) examined two "simulated" crime scenes. Performance was captured through a combination of concurrent verbal protocol and own-point recording, using head-mounted cameras. Although both groups paid attention to the likely modus operandi of the perpetrator (in terms of possible actions taken), the novices paid more attention to individual objects, whereas the experts paid more attention to objects with "evidential value." Novices explore the scene in terms of the objects that it contains, whereas experts consider the evidence analysis that can be performed as a consequence of the examination. The suggestion is that the novices are putting effort into detailing the scene in terms of its features, whereas the experts are putting effort into the likely actions that can be performed as a consequence of the examination. The findings have helped in developing the expertise of novice crime scene examiners and approaches to training of expertise within this population.

  19. Scene incongruity and attention.

    PubMed

    Mack, Arien; Clarke, Jason; Erol, Muge; Bert, John

    2017-02-01

    Does scene incongruity, (a mismatch between scene gist and a semantically incongruent object), capture attention and lead to conscious perception? We explored this question using 4 different procedures: Inattention (Experiment 1), Scene description (Experiment 2), Change detection (Experiment 3), and Iconic Memory (Experiment 4). We found no differences between scene incongruity and scene congruity in Experiments 1, 2, and 4, although in Experiment 3 change detection was faster for scenes containing an incongruent object. We offer an explanation for why the change detection results differ from the results of the other three experiments. In all four experiments, participants invariably failed to report the incongruity and routinely mis-described it by normalizing the incongruent object. None of the results supports the claim that semantic incongruity within a scene invariably captures attention and provide strong evidence of the dominant role of scene gist in determining what is perceived. Copyright © 2016 Elsevier Inc. All rights reserved.

  20. PC Scene Generation

    NASA Astrophysics Data System (ADS)

    Buford, James A., Jr.; Cosby, David; Bunfield, Dennis H.; Mayhall, Anthony J.; Trimble, Darian E.

    2007-04-01

    AMRDEC has successfully tested hardware and software for Real-Time Scene Generation for IR and SAL Sensors on COTS PC based hardware and video cards. AMRDEC personnel worked with nVidia and Concurrent Computer Corporation to develop a Scene Generation system capable of frame rates of at least 120Hz while frame locked to an external source (such as a missile seeker) with no dropped frames. Latency measurements and image validation were performed using COTS and in-house developed hardware and software. Software for the Scene Generation system was developed using OpenSceneGraph.

  1. Color Constancy in Two-Dimensional and Three-Dimensional Scenes: Effects of Viewing Methods and Surface Texture

    PubMed Central

    Morimoto, Takuma; Mizokami, Yoko; Yaguchi, Hirohisa; Buck, Steven L.

    2017-01-01

    There has been debate about how and why color constancy may be better in three-dimensional (3-D) scenes than in two-dimensional (2-D) scenes. Although some studies have shown better color constancy for 3-D conditions, the role of specific cues remains unclear. In this study, we compared color constancy for a 3-D miniature room (a real scene consisting of actual objects) and 2-D still images of that room presented on a monitor using three viewing methods: binocular viewing, monocular viewing, and head movement. We found that color constancy was better for the 3-D room; however, color constancy for the 2-D image improved when the viewing method caused the scene to be perceived more like a 3-D scene. Separate measurements of the perceptual 3-D effect of each viewing method also supported these results. An additional experiment comparing a miniature room and its image with and without texture suggested that surface texture of scene objects contributes to color constancy. PMID:29238513

  2. Framework of passive millimeter-wave scene simulation based on material classification

    NASA Astrophysics Data System (ADS)

    Park, Hyuk; Kim, Sung-Hyun; Lee, Ho-Jin; Kim, Yong-Hoon; Ki, Jae-Sug; Yoon, In-Bok; Lee, Jung-Min; Park, Soon-Jun

    2006-05-01

    using actual PMMW sensors. With the reliable PMMW scene simulator, it will be more efficient to apply the PMMW sensor to various applications.

  3. Hierarchical, Three-Dimensional Measurement System for Crime Scene Scanning.

    PubMed

    Marcin, Adamczyk; Maciej, Sieniło; Robert, Sitnik; Adam, Woźniak

    2017-07-01

    We present a new generation of three-dimensional (3D) measuring systems, developed for the process of crime scene documentation. This measuring system facilitates the preparation of more insightful, complete, and objective documentation for crime scenes. Our system reflects the actual requirements for hierarchical documentation, and it consists of three independent 3D scanners: a laser scanner for overall measurements, a situational structured light scanner for more minute measurements, and a detailed structured light scanner for the most detailed parts of tscene. Each scanner has its own spatial resolution, of 2.0, 0.3, and 0.05 mm, respectively. The results of interviews we have conducted with technicians indicate that our developed 3D measuring system has significant potential to become a useful tool for forensic technicians. To ensure the maximum compatibility of our measuring system with the standards that regulate the documentation process, we have also performed a metrological validation and designated the maximum permissible length measurement error E MPE for each structured light scanner. In this study, we present additional results regarding documentation processes conducted during crime scene inspections and a training session. © 2017 American Academy of Forensic Sciences.

  4. Hydrological AnthropoScenes

    NASA Astrophysics Data System (ADS)

    Cudennec, Christophe

    2016-04-01

    The Anthropocene concept encapsulates the planetary-scale changes resulting from accelerating socio-ecological transformations, beyond the stratigraphic definition actually in debate. The emergence of multi-scale and proteiform complexity requires inter-discipline and system approaches. Yet, to reduce the cognitive challenge of tackling this complexity, the global Anthropocene syndrome must now be studied from various topical points of view, and grounded at regional and local levels. A system approach should allow to identify AnthropoScenes, i.e. settings where a socio-ecological transformation subsystem is clearly coherent within boundaries and displays explicit relationships with neighbouring/remote scenes and within a nesting architecture. Hydrology is a key topical point of view to be explored, as it is important in many aspects of the Anthropocene, either with water itself being a resource, hazard or transport force; or through the network, connectivity, interface, teleconnection, emergence and scaling issues it determines. We will schematically exemplify these aspects with three contrasted hydrological AnthropoScenes in Tunisia, France and Iceland; and reframe therein concepts of the hydrological change debate. Bai X., van der Leeuw S., O'Brien K., Berkhout F., Biermann F., Brondizio E., Cudennec C., Dearing J., Duraiappah A., Glaser M., Revkin A., Steffen W., Syvitski J., 2016. Plausible and desirable futures in the Anthropocene: A new research agenda. Global Environmental Change, in press, http://dx.doi.org/10.1016/j.gloenvcha.2015.09.017 Brondizio E., O'Brien K., Bai X., Biermann F., Steffen W., Berkhout F., Cudennec C., Lemos M.C., Wolfe A., Palma-Oliveira J., Chen A. C-T. Re-conceptualizing the Anthropocene: A call for collaboration. Global Environmental Change, in review. Montanari A., Young G., Savenije H., Hughes D., Wagener T., Ren L., Koutsoyiannis D., Cudennec C., Grimaldi S., Blöschl G., Sivapalan M., Beven K., Gupta H., Arheimer B., Huang Y

  5. The roles of scene priming and location priming in object-scene consistency effects

    PubMed Central

    Heise, Nils; Ansorge, Ulrich

    2014-01-01

    Presenting consistent objects in scenes facilitates object recognition as compared to inconsistent objects. Yet the mechanisms by which scenes influence object recognition are still not understood. According to one theory, consistent scenes facilitate visual search for objects at expected places. Here, we investigated two predictions following from this theory: If visual search is responsible for consistency effects, consistency effects could be weaker (1) with better-primed than less-primed object locations, and (2) with less-primed than better-primed scenes. In Experiments 1 and 2, locations of objects were varied within a scene to a different degree (one, two, or four possible locations). In addition, object-scene consistency was studied as a function of progressive numbers of repetitions of the backgrounds. Because repeating locations and backgrounds could facilitate visual search for objects, these repetitions might alter the object-scene consistency effect by lowering of location uncertainty. Although we find evidence for a significant consistency effect, we find no clear support for impacts of scene priming or location priming on the size of the consistency effect. Additionally, we find evidence that the consistency effect is dependent on the eccentricity of the target objects. These results point to only small influences of priming to object-scene consistency effects but all-in-all the findings can be reconciled with a visual-search explanation of the consistency effect. PMID:24910628

  6. Research in interactive scene analysis

    NASA Technical Reports Server (NTRS)

    Tenenbaum, J. M.; Garvey, T. D.; Weyl, S. A.; Wolf, H. C.

    1975-01-01

    An interactive scene interpretation system (ISIS) was developed as a tool for constructing and experimenting with man-machine and automatic scene analysis methods tailored for particular image domains. A recently developed region analysis subsystem based on the paradigm of Brice and Fennema is described. Using this subsystem a series of experiments was conducted to determine good criteria for initially partitioning a scene into atomic regions and for merging these regions into a final partition of the scene along object boundaries. Semantic (problem-dependent) knowledge is essential for complete, correct partitions of complex real-world scenes. An interactive approach to semantic scene segmentation was developed and demonstrated on both landscape and indoor scenes. This approach provides a reasonable methodology for segmenting scenes that cannot be processed completely automatically, and is a promising basis for a future automatic system. A program is described that can automatically generate strategies for finding specific objects in a scene based on manually designated pictorial examples.

  7. Combined influence of visual scene and body tilt on arm pointing movements: gravity matters!

    PubMed

    Scotto Di Cesare, Cécile; Sarlegna, Fabrice R; Bourdin, Christophe; Mestre, Daniel R; Bringoux, Lionel

    2014-01-01

    Performing accurate actions such as goal-directed arm movements requires taking into account visual and body orientation cues to localize the target in space and produce appropriate reaching motor commands. We experimentally tilted the body and/or the visual scene to investigate how visual and body orientation cues are combined for the control of unseen arm movements. Subjects were asked to point toward a visual target using an upward movement during slow body and/or visual scene tilts. When the scene was tilted, final pointing errors varied as a function of the direction of the scene tilt (forward or backward). Actual forward body tilt resulted in systematic target undershoots, suggesting that the brain may have overcompensated for the biomechanical movement facilitation arising from body tilt. Combined body and visual scene tilts also affected final pointing errors according to the orientation of the visual scene. The data were further analysed using either a body-centered or a gravity-centered reference frame to encode visual scene orientation with simple additive models (i.e., 'combined' tilts equal to the sum of 'single' tilts). We found that the body-centered model could account only for some of the data regarding kinematic parameters and final errors. In contrast, the gravity-centered modeling in which the body and visual scene orientations were referred to vertical could explain all of these data. Therefore, our findings suggest that the brain uses gravity, thanks to its invariant properties, as a reference for the combination of visual and non-visual cues.

  8. Combined Influence of Visual Scene and Body Tilt on Arm Pointing Movements: Gravity Matters!

    PubMed Central

    Scotto Di Cesare, Cécile; Sarlegna, Fabrice R.; Bourdin, Christophe; Mestre, Daniel R.; Bringoux, Lionel

    2014-01-01

    Performing accurate actions such as goal-directed arm movements requires taking into account visual and body orientation cues to localize the target in space and produce appropriate reaching motor commands. We experimentally tilted the body and/or the visual scene to investigate how visual and body orientation cues are combined for the control of unseen arm movements. Subjects were asked to point toward a visual target using an upward movement during slow body and/or visual scene tilts. When the scene was tilted, final pointing errors varied as a function of the direction of the scene tilt (forward or backward). Actual forward body tilt resulted in systematic target undershoots, suggesting that the brain may have overcompensated for the biomechanical movement facilitation arising from body tilt. Combined body and visual scene tilts also affected final pointing errors according to the orientation of the visual scene. The data were further analysed using either a body-centered or a gravity-centered reference frame to encode visual scene orientation with simple additive models (i.e., ‘combined’ tilts equal to the sum of ‘single’ tilts). We found that the body-centered model could account only for some of the data regarding kinematic parameters and final errors. In contrast, the gravity-centered modeling in which the body and visual scene orientations were referred to vertical could explain all of these data. Therefore, our findings suggest that the brain uses gravity, thanks to its invariant properties, as a reference for the combination of visual and non-visual cues. PMID:24925371

  9. Scenes unseen: The parahippocampal cortex intrinsically subserves contextual associations, not scenes or places per se

    PubMed Central

    Bar, Moshe; Aminoff, Elissa; Schacter, Daniel L.

    2009-01-01

    The parahippocampal cortex (PHC) has been implicated both in episodic memory and in place/scene processing. We proposed that this region should instead be seen as intrinsically mediating contextual associations, and not place/scene processing or episodic memory exclusively. Given that place/scene processing and episodic memory both rely on associations, this modified framework provides a platform for reconciling what seemed like different roles assigned to the same region. Comparing scenes with scenes, we show here that the PHC responds significantly more strongly to scenes with rich contextual associations compared with scenes of equal visual qualities but less associations. This result provides the strongest support to the view that the PHC mediates contextual associations in general, rather than places or scenes proper, and necessitates a revision of current views such as that the PHC contains a dedicated place/scenes “module.” PMID:18716212

  10. Updating representations of learned scenes.

    PubMed

    Finlay, Cory A; Motes, Michael A; Kozhevnikov, Maria

    2007-05-01

    Two experiments were designed to compare scene recognition reaction time (RT) and accuracy patterns following observer versus scene movement. In Experiment 1, participants memorized a scene from a single perspective. Then, either the scene was rotated or the participants moved (0 degrees -360 degrees in 36 degrees increments) around the scene, and participants judged whether the objects' positions had changed. Regardless of whether the scene was rotated or the observer moved, RT increased with greater angular distance between judged and encoded views. In Experiment 2, we varied the delay (0, 6, or 12 s) between scene encoding and locomotion. Regardless of the delay, however, accuracy decreased and RT increased with angular distance. Thus, our data show that observer movement does not necessarily update representations of spatial layouts and raise questions about the effects of duration limitations and encoding points of view on the automatic spatial updating of representations of scenes.

  11. Image Enhancement for Astronomical Scenes

    DTIC Science & Technology

    2013-09-01

    address this problem in the context of natural scenes. However, these techniques often misbehave when confronted with low-SNR scenes that are also...scenes. However, these techniques often misbehave when confronted with low-SNR scenes that are also mostly empty space. We compare two classes of

  12. Real-time synchronized multiple-sensor IR/EO scene generation utilizing the SGI Onyx2

    NASA Astrophysics Data System (ADS)

    Makar, Robert J.; O'Toole, Brian E.

    1998-07-01

    An approach to utilize the symmetric multiprocessing environment of the Silicon Graphics Inc.R (SGI) Onyx2TM has been developed to support the generation of IR/EO scenes in real-time. This development, supported by the Naval Air Warfare Center Aircraft Division (NAWC/AD), focuses on high frame rate hardware-in-the-loop testing of multiple sensor avionics systems. In the past, real-time IR/EO scene generators have been developed as custom architectures that were often expensive and difficult to maintain. Previous COTS scene generation systems, designed and optimized for visual simulation, could not be adapted for accurate IR/EO sensor stimulation. The new Onyx2 connection mesh architecture made it possible to develop a more economical system while maintaining the fidelity needed to stimulate actual sensors. An SGI based Real-time IR/EO Scene Simulator (RISS) system was developed to utilize the Onyx2's fast multiprocessing hardware to perform real-time IR/EO scene radiance calculations. During real-time scene simulation, the multiprocessors are used to update polygon vertex locations and compute radiometrically accurate floating point radiance values. The output of this process can be utilized to drive a variety of scene rendering engines. Recent advancements in COTS graphics systems, such as the Silicon Graphics InfiniteRealityR make a total COTS solution possible for some classes of sensors. This paper will discuss the critical technologies that apply to infrared scene generation and hardware-in-the-loop testing using SGI compatible hardware. Specifically, the application of RISS high-fidelity real-time radiance algorithms on the SGI Onyx2's multiprocessing hardware will be discussed. Also, issues relating to external real-time control of multiple synchronized scene generation channels will be addressed.

  13. Smoking scenes in popular Japanese serial television dramas: descriptive analysis during the same 3-month period in two consecutive years.

    PubMed

    Kanda, Hideyuki; Okamura, Tomonori; Turin, Tanvir Chowdhury; Hayakawa, Takehito; Kadowaki, Takashi; Ueshima, Hirotsugu

    2006-06-01

    Japanese serial television dramas are becoming very popular overseas, particularly in other Asian countries. Exposure to smoking scenes in movies and television dramas has been known to trigger initiation of habitual smoking in young people. Smoking scenes in Japanese dramas may affect the smoking behavior of many young Asians. We examined smoking scenes and smoking-related items in serial television dramas targeting young audiences in Japan during the same season in two consecutive years. Fourteen television dramas targeting the young audience broadcast between July and September in 2001 and 2002 were analyzed. A total of 136 h 42 min of television programs were divided into unit scenes of 3 min (a total of 2734 unit scenes). All the unit scenes were reviewed for smoking scenes and smoking-related items. Of the 2734 3-min unit scenes, 205 (7.5%) were actual smoking scenes and 387 (14.2%) depicted smoking environments with the presence of smoking-related items, such as ash trays. In 185 unit scenes (90.2% of total smoking scenes), actors were shown smoking. Actresses were less frequently shown smoking (9.8% of total smoking scenes). Smoking characters in dramas were in the 20-49 age group in 193 unit scenes (94.1% of total smoking scenes). In 96 unit scenes (46.8% of total smoking scenes), at least one non-smoker was present in the smoking scenes. The smoking locations were mainly indoors, including offices, restaurants and homes (122 unit scenes, 59.6%). The most common smoking-related items shown were ash trays (in 45.5% of smoking-item-related scenes) and cigarettes (in 30.2% of smoking-item-related scenes). Only 3 unit scenes (0.1 % of all scenes) promoted smoking prohibition. This was a descriptive study to examine the nature of smoking scenes observed in Japanese television dramas from a public health perspective.

  14. Are fixations in static natural scenes a useful predictor of attention in the real world?

    PubMed

    Foulsham, Tom; Kingstone, Alan

    2017-06-01

    Research investigating scene perception normally involves laboratory experiments using static images. Much has been learned about how observers look at pictures of the real world and the attentional mechanisms underlying this behaviour. However, the use of static, isolated pictures as a proxy for studying everyday attention in real environments has led to the criticism that such experiments are artificial. We report a new study that tests the extent to which the real world can be reduced to simpler laboratory stimuli. We recorded the gaze of participants walking on a university campus with a mobile eye tracker, and then showed static frames from this walk to new participants, in either a random or sequential order. The aim was to compare the gaze of participants walking in the real environment with fixations on pictures of the same scene. The data show that picture order affects interobserver fixation consistency and changes looking patterns. Critically, while fixations on the static images overlapped significantly with the actual real-world eye movements, they did so no more than a model that assumed a general bias to the centre. Remarkably, a model that simply takes into account where the eyes are normally positioned in the head-independent of what is actually in the scene-does far better than any other model. These data reveal that viewing patterns to static scenes are a relatively poor proxy for predicting real world eye movement behaviour, while raising intriguing possibilities for how to best measure attention in everyday life. (PsycINFO Database Record (c) 2017 APA, all rights reserved).

  15. Scene Integration Without Awareness: No Conclusive Evidence for Processing Scene Congruency During Continuous Flash Suppression.

    PubMed

    Moors, Pieter; Boelens, David; van Overwalle, Jaana; Wagemans, Johan

    2016-07-01

    A recent study showed that scenes with an object-background relationship that is semantically incongruent break interocular suppression faster than scenes with a semantically congruent relationship. These results implied that semantic relations between the objects and the background of a scene could be extracted in the absence of visual awareness of the stimulus. In the current study, we assessed the replicability of this finding and tried to rule out an alternative explanation dependent on low-level differences between the stimuli. Furthermore, we used a Bayesian analysis to quantify the evidence in favor of the presence or absence of a scene-congruency effect. Across three experiments, we found no convincing evidence for a scene-congruency effect or a modulation of scene congruency by scene inversion. These findings question the generalizability of previous observations and cast doubt on whether genuine semantic processing of object-background relationships in scenes can manifest during interocular suppression. © The Author(s) 2016.

  16. Using articulated scene models for dynamic 3d scene analysis in vista spaces

    NASA Astrophysics Data System (ADS)

    Beuter, Niklas; Swadzba, Agnes; Kummert, Franz; Wachsmuth, Sven

    2010-09-01

    In this paper we describe an efficient but detailed new approach to analyze complex dynamic scenes directly in 3D. The arising information is important for mobile robots to solve tasks in the area of household robotics. In our work a mobile robot builds an articulated scene model by observing the environment in the visual field or rather in the so-called vista space. The articulated scene model consists of essential knowledge about the static background, about autonomously moving entities like humans or robots and finally, in contrast to existing approaches, information about articulated parts. These parts describe movable objects like chairs, doors or other tangible entities, which could be moved by an agent. The combination of the static scene, the self-moving entities and the movable objects in one articulated scene model enhances the calculation of each single part. The reconstruction process for parts of the static scene benefits from removal of the dynamic parts and in turn, the moving parts can be extracted more easily through the knowledge about the background. In our experiments we show, that the system delivers simultaneously an accurate static background model, moving persons and movable objects. This information of the articulated scene model enables a mobile robot to detect and keep track of interaction partners, to navigate safely through the environment and finally, to strengthen the interaction with the user through the knowledge about the 3D articulated objects and 3D scene analysis. [Figure not available: see fulltext.

  17. Scene construction in schizophrenia.

    PubMed

    Raffard, Stéphane; D'Argembeau, Arnaud; Bayard, Sophie; Boulenger, Jean-Philippe; Van der Linden, Martial

    2010-09-01

    Recent research has revealed that schizophrenia patients are impaired in remembering the past and imagining the future. In this study, we examined patients' ability to engage in scene construction (i.e., the process of mentally generating and maintaining a complex and coherent scene), which is a key part of retrieving past experiences and episodic future thinking. 24 participants with schizophrenia and 25 healthy controls were asked to imagine new fictitious experiences and described their mental representations of the scenes in as much detail as possible. Descriptions were scored according to various dimensions (e.g., sensory details, spatial reference), and participants also provided ratings of their subjective experience when imagining the scenes (e.g., their sense of presence, the perceived similarity of imagined events to past experiences). Imagined scenes contained less phenomenological details (d = 1.11) and were more fragmented (d = 2.81) in schizophrenia patients compared to controls. Furthermore, positive symptoms were positively correlated to the sense of presence (r = .43) and the perceived similarity of imagined events to past episodes (r = .47), whereas negative symptoms were negatively related to the overall richness of the imagined scenes (r = -.43). The results suggest that schizophrenic patients' impairments in remembering the past and imagining the future are, at least in part, due to deficits in the process of scene construction. The relationships between the characteristics of imagined scenes and positive and negative symptoms could be related to reality monitoring deficits and difficulties in strategic retrieval processes, respectively. Copyright 2010 APA, all rights reserved.

  18. Historical note: Drumine--a new Australian local anaesthetic.

    PubMed

    Bailey, R J

    1977-02-01

    An article in the Australiasian Medical Gazette of October, 1886 indicates the method of extraction, experimentation and therapeutic application of an active principle, prepared from Euphorbia Drummondii. Further correspondence is noted, refining the method of extraction, reporting cases, answering criticisms, and announcing eventually, drumine's commercial preparation. Despite enthusiastic support, the drug soon disappears from the therapeutic scene.

  19. Lack of Privileged Access to Awareness for Rewarding Social Scenes in Autism Spectrum Disorder.

    PubMed

    Gray, Katie L H; Haffey, Anthony; Mihaylova, Hristina L; Chakrabarti, Bhismadev

    2018-05-04

    Reduced social motivation is hypothesised to underlie social behavioural symptoms of Autism Spectrum Disorder (ASD). The extent to which rewarding social stimuli are granted privileged access to awareness in ASD is currently unknown. We use continuous flash suppression to investigate whether individuals with and without ASD show privileged access to awareness for social over nonsocial rewarding scenes that are closely matched for stimulus features. Strong evidence for a privileged access to awareness for rewarding social over nonsocial scenes was observed in neurotypical adults. No such privileged access was seen in ASD individuals, and moderate support for the null model was noted. These results suggest that the purported deficits in social motivation in ASD may extend to early processing mechanisms.

  20. [Suicidal single intraoral shooting by a shotgun--risk of misinterpretation at the crime scene].

    PubMed

    Woźniak, Krzysztof; Pohl, Jerzy

    2003-01-01

    The authors presented two cases of suicidal single intraoral shooting by a shotgun. The first case relates to a victim found near the peak of Swinica in the Tatra mountains. When the circumstances could have suggested fatal fall from a height and minute, insignificant external injuries were found, the pistol found at the scene has been the most important indicator leading to the actual cause of death. The second case relates to a 38-year-old male found in this family house in a village. Severe internal cranial injury (bone fragmentation) was diagnosed at the scene. A self-made weapon was previously removed and hidden from the scene by a relative of the victim. Before regular forensic autopsy X-ray examination was conducted which revealed multiple intracranial foreign bodies of a shape of a shot. After the results of the autopsy the relative of the deceased indicated the location of the weapon.

  1. Automated synthetic scene generation

    NASA Astrophysics Data System (ADS)

    Givens, Ryan N.

    Physics-based simulations generate synthetic imagery to help organizations anticipate system performance of proposed remote sensing systems. However, manually constructing synthetic scenes which are sophisticated enough to capture the complexity of real-world sites can take days to months depending on the size of the site and desired fidelity of the scene. This research, sponsored by the Air Force Research Laboratory's Sensors Directorate, successfully developed an automated approach to fuse high-resolution RGB imagery, lidar data, and hyperspectral imagery and then extract the necessary scene components. The method greatly reduces the time and money required to generate realistic synthetic scenes and developed new approaches to improve material identification using information from all three of the input datasets.

  2. Underwater Scene Composition

    ERIC Educational Resources Information Center

    Kim, Nanyoung

    2009-01-01

    In this article, the author describes an underwater scene composition for elementary-education majors. This project deals with watercolor with crayon or oil-pastel resist (medium); the beauty of nature represented by fish in the underwater scene (theme); texture and pattern (design elements); drawing simple forms (drawing skill); and composition…

  3. Eye Movement Control during Scene Viewing: Immediate Effects of Scene Luminance on Fixation Durations

    ERIC Educational Resources Information Center

    Henderson, John M.; Nuthmann, Antje; Luke, Steven G.

    2013-01-01

    Recent research on eye movements during scene viewing has primarily focused on where the eyes fixate. But eye fixations also differ in their durations. Here we investigated whether fixation durations in scene viewing are under the direct and immediate control of the current visual input. Subjects freely viewed photographs of scenes in preparation…

  4. Scene-Based Contextual Cueing in Pigeons

    PubMed Central

    Wasserman, Edward A.; Teng, Yuejia; Brooks, Daniel I.

    2014-01-01

    Repeated pairings of a particular visual context with a specific location of a target stimulus facilitate target search in humans. We explored an animal model of such contextual cueing. Pigeons had to peck a target which could appear in one of four locations on color photographs of real-world scenes. On half of the trials, each of four scenes was consistently paired with one of four possible target locations; on the other half of the trials, each of four different scenes was randomly paired with the same four possible target locations. In Experiments 1 and 2, pigeons exhibited robust contextual cueing when the context preceded the target by 1 s to 8 s, with reaction times to the target being shorter on predictive-scene trials than on random-scene trials. Pigeons also responded more frequently during the delay on predictive-scene trials than on random-scene trials; indeed, during the delay on predictive-scene trials, pigeons predominately pecked toward the location of the upcoming target, suggesting that attentional guidance contributes to contextual cueing. In Experiment 3, involving left-right and top-bottom scene reversals, pigeons exhibited stronger control by global than by local scene cues. These results attest to the robustness and associative basis of contextual cueing in pigeons. PMID:25546098

  5. Out of Mind, Out of Sight: Unexpected Scene Elements Frequently Go Unnoticed Until Primed.

    PubMed

    Slavich, George M; Zimbardo, Philip G

    2013-12-01

    The human visual system employs a sophisticated set of strategies for scanning the environment and directing attention to stimuli that can be expected given the context and a person's past experience. Although these strategies enable us to navigate a very complex physical and social environment, they can also cause highly salient, but unexpected stimuli to go completely unnoticed. To examine the generality of this phenomenon, we conducted eight studies that included 15 different experimental conditions and 1,577 participants in all. These studies revealed that a large majority of participants do not report having seen a woman in the center of an urban scene who was photographed in midair as she was committing suicide. Despite seeing the scene repeatedly, 46 % of all participants failed to report seeing a central figure and only 4.8 % reported seeing a falling person. Frequency of noticing the suicidal woman was highest for participants who read a narrative priming story that increased the extent to which she was schematically congruent with the scene. In contrast to this robust effect of inattentional blindness , a majority of participants reported seeing other peripheral objects in the visual scene that were equally difficult to detect, yet more consistent with the scene. Follow-up qualitative analyses revealed that participants reported seeing many elements that were not actually present, but which could have been expected given the overall context of the scene. Together, these findings demonstrate the robustness of inattentional blindness and highlight the specificity with which different visual primes may increase noticing behavior.

  6. Crime scene investigation, reporting, and reconstuction (CSIRR)

    NASA Astrophysics Data System (ADS)

    Booth, John F.; Young, Jeffrey M.; Corrigan, Paul

    1997-02-01

    Graphic Data Systems Corporation (GDS Corp.) and Intellignet Graphics Solutions, Inc. (IGS) combined talents in 1995 to design and develop a MicroGDSTM application to support field investiations of crime scenes, such as homoicides, bombings, and arsons. IGS and GDS Corp. prepared design documents under the guidance of federal, state, and local crime scene reconstruction experts and with information from the FBI's evidence response team field book. The application was then developed to encompass the key components of crime scene investigaton: staff assigned to the incident, tasks occuring at the scene, visits to the scene location, photogrpahs taken of the crime scene, related documents, involved persons, catalogued evidence, and two- or three- dimensional crime scene reconstruction. Crime scene investigation, reporting, and reconstruction (CSIRR$CPY) provides investigators with a single applicaiton for both capturing all tabular data about the crime scene and quickly renderng a sketch of the scene. Tabular data is captured through ituitive database forms, while MicroGDSTM has been modified to readily allow non-CAD users to sketch the scene.

  7. Behavioral biases when viewing multiplexed scenes: scene structure and frames of reference for inspection

    PubMed Central

    Stainer, Matthew J.; Scott-Brown, Kenneth C.; Tatler, Benjamin W.

    2013-01-01

    Where people look when viewing a scene has been a much explored avenue of vision research (e.g., see Tatler, 2009). Current understanding of eye guidance suggests that a combination of high and low-level factors influence fixation selection (e.g., Torralba et al., 2006), but that there are also strong biases toward the center of an image (Tatler, 2007). However, situations where we view multiplexed scenes are becoming increasingly common, and it is unclear how visual inspection might be arranged when content lacks normal semantic or spatial structure. Here we use the central bias to examine how gaze behavior is organized in scenes that are presented in their normal format, or disrupted by scrambling the quadrants and separating them by space. In Experiment 1, scrambling scenes had the strongest influence on gaze allocation. Observers were highly biased by the quadrant center, although physical space did not enhance this bias. However, the center of the display still contributed to fixation selection above chance, and was most influential early in scene viewing. When the top left quadrant was held constant across all conditions in Experiment 2, fixation behavior was significantly influenced by the overall arrangement of the display, with fixations being biased toward the quadrant center when the other three quadrants were scrambled (despite the visual information in this quadrant being identical in all conditions). When scenes are scrambled into four quadrants and semantic contiguity is disrupted, observers no longer appear to view the content as a single scene (despite it consisting of the same visual information overall), but rather anchor visual inspection around the four separate “sub-scenes.” Moreover, the frame of reference that observers use when viewing the multiplex seems to change across viewing time: from an early bias toward the display center to a later bias toward quadrant centers. PMID:24069008

  8. Measurements of scene spectral radiance variability

    NASA Astrophysics Data System (ADS)

    Seeley, Juliette A.; Wack, Edward C.; Mooney, Daniel L.; Muldoon, Michael; Shey, Shen; Upham, Carolyn A.; Harvey, John M.; Czerwinski, Richard N.; Jordan, Michael P.; Vallières, Alexandre; Chamberland, Martin

    2006-05-01

    Detection performance of LWIR passive standoff chemical agent sensors is strongly influenced by various scene parameters, such as atmospheric conditions, temperature contrast, concentration-path length product (CL), agent absorption coefficient, and scene spectral variability. Although temperature contrast, CL, and agent absorption coefficient affect the detected signal in a predictable manner, fluctuations in background scene spectral radiance have less intuitive consequences. The spectral nature of the scene is not problematic in and of itself; instead it is spatial and temporal fluctuations in the scene spectral radiance that cannot be entirely corrected for with data processing. In addition, the consequence of such variability is a function of the spectral signature of the agent that is being detected and is thus different for each agent. To bracket the performance of background-limited (low sensor NEDN), passive standoff chemical sensors in the range of relevant conditions, assessment of real scene data is necessary1. Currently, such data is not widely available2. To begin to span the range of relevant scene conditions, we have acquired high fidelity scene spectral radiance measurements with a Telops FTIR imaging spectrometer 3. We have acquired data in a variety of indoor and outdoor locations at different times of day and year. Some locations include indoor office environments, airports, urban and suburban scenes, waterways, and forest. We report agent-dependent clutter measurements for three of these backgrounds.

  9. Beyond scene gist: Objects guide search more than scene background.

    PubMed

    Koehler, Kathryn; Eckstein, Miguel P

    2017-06-01

    Although the facilitation of visual search by contextual information is well established, there is little understanding of the independent contributions of different types of contextual cues in scenes. Here we manipulated 3 types of contextual information: object co-occurrence, multiple object configurations, and background category. We isolated the benefits of each contextual cue to target detectability, its impact on decision bias, confidence, and the guidance of eye movements. We find that object-based information guides eye movements and facilitates perceptual judgments more than scene background. The degree of guidance and facilitation of each contextual cue can be related to its inherent informativeness about the target spatial location as measured by human explicit judgments about likely target locations. Our results improve the understanding of the contributions of distinct contextual scene components to search and suggest that the brain's utilization of cues to guide eye movements is linked to the cue's informativeness about the target's location. (PsycINFO Database Record (c) 2017 APA, all rights reserved).

  10. ERBE Geographic Scene and Monthly Snow Data

    NASA Technical Reports Server (NTRS)

    Coleman, Lisa H.; Flug, Beth T.; Gupta, Shalini; Kizer, Edward A.; Robbins, John L.

    1997-01-01

    The Earth Radiation Budget Experiment (ERBE) is a multisatellite system designed to measure the Earth's radiation budget. The ERBE data processing system consists of several software packages or sub-systems, each designed to perform a particular task. The primary task of the Inversion Subsystem is to reduce satellite altitude radiances to fluxes at the top of the Earth's atmosphere. To accomplish this, angular distribution models (ADM's) are required. These ADM's are a function of viewing and solar geometry and of the scene type as determined by the ERBE scene identification algorithm which is a part of the Inversion Subsystem. The Inversion Subsystem utilizes 12 scene types which are determined by the ERBE scene identification algorithm. The scene type is found by combining the most probable cloud cover, which is determined statistically by the scene identification algorithm, with the underlying geographic scene type. This Contractor Report describes how the geographic scene type is determined on a monthly basis.

  11. When Does Repeated Search in Scenes Involve Memory? Looking at versus Looking for Objects in Scenes

    ERIC Educational Resources Information Center

    Vo, Melissa L. -H.; Wolfe, Jeremy M.

    2012-01-01

    One might assume that familiarity with a scene or previous encounters with objects embedded in a scene would benefit subsequent search for those items. However, in a series of experiments we show that this is not the case: When participants were asked to subsequently search for multiple objects in the same scene, search performance remained…

  12. Forensic 3D Scene Reconstruction

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    LITTLE,CHARLES Q.; PETERS,RALPH R.; RIGDON,J. BRIAN

    Traditionally law enforcement agencies have relied on basic measurement and imaging tools, such as tape measures and cameras, in recording a crime scene. A disadvantage of these methods is that they are slow and cumbersome. The development of a portable system that can rapidly record a crime scene with current camera imaging, 3D geometric surface maps, and contribute quantitative measurements such as accurate relative positioning of crime scene objects, would be an asset to law enforcement agents in collecting and recording significant forensic data. The purpose of this project is to develop a feasible prototype of a fast, accurate, 3Dmore » measurement and imaging system that would support law enforcement agents to quickly document and accurately record a crime scene.« less

  13. When does repeated search in scenes involve memory? Looking AT versus looking FOR objects in scenes

    PubMed Central

    Võ, Melissa L.-H.; Wolfe, Jeremy M.

    2014-01-01

    One might assume that familiarity with a scene or previous encounters with objects embedded in a scene would benefit subsequent search for those items. However, in a series of experiments we show that this is not the case: When participants were asked to subsequently search for multiple objects in the same scene, search performance remained essentially unchanged over the course of searches despite increasing scene familiarity. Similarly, looking at target objects during previews, which included letter search, 30 seconds of free viewing, or even 30 seconds of memorizing a scene, also did not benefit search for the same objects later on. However, when the same object was searched for again memory for the previous search was capable of producing very substantial speeding of search despite many different intervening searches. This was especially the case when the previous search engagement had been active rather than supported by a cue. While these search benefits speak to the strength of memory-guided search when the same search target is repeated, the lack of memory guidance during initial object searches – despite previous encounters with the target objects - demonstrates the dominance of guidance by generic scene knowledge in real-world search. PMID:21688939

  14. When does repeated search in scenes involve memory? Looking at versus looking for objects in scenes.

    PubMed

    Võ, Melissa L-H; Wolfe, Jeremy M

    2012-02-01

    One might assume that familiarity with a scene or previous encounters with objects embedded in a scene would benefit subsequent search for those items. However, in a series of experiments we show that this is not the case: When participants were asked to subsequently search for multiple objects in the same scene, search performance remained essentially unchanged over the course of searches despite increasing scene familiarity. Similarly, looking at target objects during previews, which included letter search, 30 seconds of free viewing, or even 30 seconds of memorizing a scene, also did not benefit search for the same objects later on. However, when the same object was searched for again memory for the previous search was capable of producing very substantial speeding of search despite many different intervening searches. This was especially the case when the previous search engagement had been active rather than supported by a cue. While these search benefits speak to the strength of memory-guided search when the same search target is repeated, the lack of memory guidance during initial object searches-despite previous encounters with the target objects-demonstrates the dominance of guidance by generic scene knowledge in real-world search.

  15. Full Scenes Produce More Activation than Close-Up Scenes and Scene-Diagnostic Objects in Parahippocampal and Retrosplenial Cortex: An fMRI Study

    ERIC Educational Resources Information Center

    Henderson, John M.; Larson, Christine L.; Zhu, David C.

    2008-01-01

    We used fMRI to directly compare activation in two cortical regions previously identified as relevant to real-world scene processing: retrosplenial cortex and a region of posterior parahippocampal cortex functionally defined as the parahippocampal place area (PPA). We compared activation in these regions to full views of scenes from a global…

  16. Scene analysis in the natural environment

    PubMed Central

    Lewicki, Michael S.; Olshausen, Bruno A.; Surlykke, Annemarie; Moss, Cynthia F.

    2014-01-01

    The problem of scene analysis has been studied in a number of different fields over the past decades. These studies have led to important insights into problems of scene analysis, but not all of these insights are widely appreciated, and there remain critical shortcomings in current approaches that hinder further progress. Here we take the view that scene analysis is a universal problem solved by all animals, and that we can gain new insight by studying the problems that animals face in complex natural environments. In particular, the jumping spider, songbird, echolocating bat, and electric fish, all exhibit behaviors that require robust solutions to scene analysis problems encountered in the natural environment. By examining the behaviors of these seemingly disparate animals, we emerge with a framework for studying scene analysis comprising four essential properties: (1) the ability to solve ill-posed problems, (2) the ability to integrate and store information across time and modality, (3) efficient recovery and representation of 3D scene structure, and (4) the use of optimal motor actions for acquiring information to progress toward behavioral goals. PMID:24744740

  17. Paramedic Checklists do not Accurately Identify Post-ictal or Hypoglycaemic Patients Suitable for Discharge at the Scene.

    PubMed

    Tohira, Hideo; Fatovich, Daniel; Williams, Teresa A; Bremner, Alexandra; Arendts, Glenn; Rogers, Ian R; Celenza, Antonio; Mountain, David; Cameron, Peter; Sprivulis, Peter; Ahern, Tony; Finn, Judith

    2016-06-01

    The objective of this study was to assess the accuracy and safety of two pre-defined checklists to identify prehospital post-ictal or hypoglycemic patients who could be discharged at the scene. A retrospective cohort study of lower acuity, adult patients attended by paramedics in 2013, and who were either post-ictal or hypoglycemic, was conducted. Two self-care pathway assessment checklists (one each for post-ictal and hypoglycemia) designed as clinical decision tools for paramedics to identify patients suitable for discharge at the scene were used. The intention of the checklists was to provide paramedics with justification to not transport a patient if all checklist criteria were met. Actual patient destination (emergency department [ED] or discharge at the scene) and subsequent events (eg, ambulance requests) were compared between patients who did and did not fulfill the checklists. The performance of the checklists against the destination determined by paramedics was also assessed. Totals of 629 post-ictal and 609 hypoglycemic patients were identified. Of these, 91 (14.5%) and 37 (6.1%) patients fulfilled the respective checklist. Among those who fulfilled the checklist, 25 (27.5%) post-ictal and 18 (48.6%) hypoglycemic patients were discharged at the scene, and 21 (23.1%) and seven (18.9%) were admitted to hospital after ED assessment. Amongst post-ictal patients, those fulfilling the checklist had more subsequent ambulance requests (P=.01) and ED attendances with seizure-related conditions (P=.04) within three days than those who did not. Amongst hypoglycemic patients, there were no significant differences in subsequent events between those who did and did not meet the criteria. Paramedics discharged five times more hypoglycemic patients at the scene than the checklist predicted with no significant differences in the rate of subsequent events. Four deaths (0.66%) occurred within seven days in the hypoglycemic cohort, and none of them were attributed directly

  18. Illumination discrimination in real and simulated scenes

    PubMed Central

    Radonjić, Ana; Pearce, Bradley; Aston, Stacey; Krieger, Avery; Dubin, Hilary; Cottaris, Nicolas P.; Brainard, David H.; Hurlbert, Anya C.

    2016-01-01

    Characterizing humans' ability to discriminate changes in illumination provides information about the visual system's representation of the distal stimulus. We have previously shown that humans are able to discriminate illumination changes and that sensitivity to such changes depends on their chromatic direction. Probing illumination discrimination further would be facilitated by the use of computer-graphics simulations, which would, in practice, enable a wider range of stimulus manipulations. There is no a priori guarantee, however, that results obtained with simulated scenes generalize to real illuminated scenes. To investigate this question, we measured illumination discrimination in real and simulated scenes that were well-matched in mean chromaticity and scene geometry. Illumination discrimination thresholds were essentially identical for the two stimulus types. As in our previous work, these thresholds varied with illumination change direction. We exploited the flexibility offered by the use of graphics simulations to investigate whether the differences across direction are preserved when the surfaces in the scene are varied. We show that varying the scene's surface ensemble in a manner that also changes mean scene chromaticity modulates the relative sensitivity to illumination changes along different chromatic directions. Thus, any characterization of sensitivity to changes in illumination must be defined relative to the set of surfaces in the scene. PMID:28558392

  19. Stages as models of scene geometry.

    PubMed

    Nedović, Vladimir; Smeulders, Arnold W M; Redert, André; Geusebroek, Jan-Mark

    2010-09-01

    Reconstruction of 3D scene geometry is an important element for scene understanding, autonomous vehicle and robot navigation, image retrieval, and 3D television. We propose accounting for the inherent structure of the visual world when trying to solve the scene reconstruction problem. Consequently, we identify geometric scene categorization as the first step toward robust and efficient depth estimation from single images. We introduce 15 typical 3D scene geometries called stages, each with a unique depth profile, which roughly correspond to a large majority of broadcast video frames. Stage information serves as a first approximation of global depth, narrowing down the search space in depth estimation and object localization. We propose different sets of low-level features for depth estimation, and perform stage classification on two diverse data sets of television broadcasts. Classification results demonstrate that stages can often be efficiently learned from low-dimensional image representations.

  20. Iconic memory for the gist of natural scenes.

    PubMed

    Clarke, Jason; Mack, Arien

    2014-11-01

    Does iconic memory contain the gist of multiple scenes? Three experiments were conducted. In the first, four scenes from different basic-level categories were briefly presented in one of two conditions: a cue or a no-cue condition. The cue condition was designed to provide an index of the contents of iconic memory of the display. Subjects were more sensitive to scene gist in the cue condition than in the no-cue condition. In the second, the scenes came from the same basic-level category. We found no difference in sensitivity between the two conditions. In the third, six scenes from different basic level categories were presented in the visual periphery. Subjects were more sensitive to scene gist in the cue condition. These results suggest that scene gist is contained in iconic memory even in the visual periphery; however, iconic representations are not sufficiently detailed to distinguish between scenes coming from the same category. Copyright © 2014 Elsevier Inc. All rights reserved.

  1. Research in interactive scene analysis

    NASA Technical Reports Server (NTRS)

    Tenenbaum, J. M.; Barrow, H. G.; Weyl, S. A.

    1976-01-01

    Cooperative (man-machine) scene analysis techniques were developed whereby humans can provide a computer with guidance when completely automated processing is infeasible. An interactive approach promises significant near-term payoffs in analyzing various types of high volume satellite imagery, as well as vehicle-based imagery used in robot planetary exploration. This report summarizes the work accomplished over the duration of the project and describes in detail three major accomplishments: (1) the interactive design of texture classifiers; (2) a new approach for integrating the segmentation and interpretation phases of scene analysis; and (3) the application of interactive scene analysis techniques to cartography.

  2. Statistics of high-level scene context

    PubMed Central

    Greene, Michelle R.

    2013-01-01

    Context is critical for recognizing environments and for searching for objects within them: contextual associations have been shown to modulate reaction time and object recognition accuracy, as well as influence the distribution of eye movements and patterns of brain activations. However, we have not yet systematically quantified the relationships between objects and their scene environments. Here I seek to fill this gap by providing descriptive statistics of object-scene relationships. A total of 48, 167 objects were hand-labeled in 3499 scenes using the LabelMe tool (Russell et al., 2008). From these data, I computed a variety of descriptive statistics at three different levels of analysis: the ensemble statistics that describe the density and spatial distribution of unnamed “things” in the scene; the bag of words level where scenes are described by the list of objects contained within them; and the structural level where the spatial distribution and relationships between the objects are measured. The utility of each level of description for scene categorization was assessed through the use of linear classifiers, and the plausibility of each level for modeling human scene categorization is discussed. Of the three levels, ensemble statistics were found to be the most informative (per feature), and also best explained human patterns of categorization errors. Although a bag of words classifier had similar performance to human observers, it had a markedly different pattern of errors. However, certain objects are more useful than others, and ceiling classification performance could be achieved using only the 64 most informative objects. As object location tends not to vary as a function of category, structural information provided little additional information. Additionally, these data provide valuable information on natural scene redundancy that can be exploited for machine vision, and can help the visual cognition community to design experiments guided by

  3. Statistics of high-level scene context.

    PubMed

    Greene, Michelle R

    2013-01-01

    CONTEXT IS CRITICAL FOR RECOGNIZING ENVIRONMENTS AND FOR SEARCHING FOR OBJECTS WITHIN THEM: contextual associations have been shown to modulate reaction time and object recognition accuracy, as well as influence the distribution of eye movements and patterns of brain activations. However, we have not yet systematically quantified the relationships between objects and their scene environments. Here I seek to fill this gap by providing descriptive statistics of object-scene relationships. A total of 48, 167 objects were hand-labeled in 3499 scenes using the LabelMe tool (Russell et al., 2008). From these data, I computed a variety of descriptive statistics at three different levels of analysis: the ensemble statistics that describe the density and spatial distribution of unnamed "things" in the scene; the bag of words level where scenes are described by the list of objects contained within them; and the structural level where the spatial distribution and relationships between the objects are measured. The utility of each level of description for scene categorization was assessed through the use of linear classifiers, and the plausibility of each level for modeling human scene categorization is discussed. Of the three levels, ensemble statistics were found to be the most informative (per feature), and also best explained human patterns of categorization errors. Although a bag of words classifier had similar performance to human observers, it had a markedly different pattern of errors. However, certain objects are more useful than others, and ceiling classification performance could be achieved using only the 64 most informative objects. As object location tends not to vary as a function of category, structural information provided little additional information. Additionally, these data provide valuable information on natural scene redundancy that can be exploited for machine vision, and can help the visual cognition community to design experiments guided by statistics

  4. High-fidelity real-time maritime scene rendering

    NASA Astrophysics Data System (ADS)

    Shyu, Hawjye; Taczak, Thomas M.; Cox, Kevin; Gover, Robert; Maraviglia, Carlos; Cahill, Colin

    2011-06-01

    The ability to simulate authentic engagements using real-world hardware is an increasingly important tool. For rendering maritime environments, scene generators must be capable of rendering radiometrically accurate scenes with correct temporal and spatial characteristics. When the simulation is used as input to real-world hardware or human observers, the scene generator must operate in real-time. This paper introduces a novel, real-time scene generation capability for rendering radiometrically accurate scenes of backgrounds and targets in maritime environments. The new model is an optimized and parallelized version of the US Navy CRUISE_Missiles rendering engine. It was designed to accept environmental descriptions and engagement geometry data from external sources, render a scene, transform the radiometric scene using the electro-optical response functions of a sensor under test, and output the resulting signal to real-world hardware. This paper reviews components of the scene rendering algorithm, and details the modifications required to run this code in real-time. A description of the simulation architecture and interfaces to external hardware and models is presented. Performance assessments of the frame rate and radiometric accuracy of the new code are summarized. This work was completed in FY10 under Office of Secretary of Defense (OSD) Central Test and Evaluation Investment Program (CTEIP) funding and will undergo a validation process in FY11.

  5. The scene and the unseen: manipulating photographs for experiments on change blindness and scene memory: image manipulation for change blindness.

    PubMed

    Ball, Felix; Elzemann, Anne; Busch, Niko A

    2014-09-01

    The change blindness paradigm, in which participants often fail to notice substantial changes in a scene, is a popular tool for studying scene perception, visual memory, and the link between awareness and attention. Some of the most striking and popular examples of change blindness have been demonstrated with digital photographs of natural scenes; in most studies, however, much simpler displays, such as abstract stimuli or "free-floating" objects, are typically used. Although simple displays have undeniable advantages, natural scenes remain a very useful and attractive stimulus for change blindness research. To assist researchers interested in using natural-scene stimuli in change blindness experiments, we provide here a step-by-step tutorial on how to produce changes in natural-scene images with a freely available image-processing tool (GIMP). We explain how changes in a scene can be made by deleting objects or relocating them within the scene or by changing the color of an object, in just a few simple steps. We also explain how the physical properties of such changes can be analyzed using GIMP and MATLAB (a high-level scientific programming tool). Finally, we present an experiment confirming that scenes manipulated according to our guidelines are effective in inducing change blindness and demonstrating the relationship between change blindness and the physical properties of the change and inter-individual differences in performance measures. We expect that this tutorial will be useful for researchers interested in studying the mechanisms of change blindness, attention, or visual memory using natural scenes.

  6. [Study on the modeling of earth-atmosphere coupling over rugged scenes for hyperspectral remote sensing].

    PubMed

    Zhao, Hui-Jie; Jiang, Cheng; Jia, Guo-Rui

    2014-01-01

    Adjacency effects may introduce errors in the quantitative applications of hyperspectral remote sensing, of which the significant item is the earth-atmosphere coupling radiance. However, the surrounding relief and shadow induce strong changes in hyperspectral images acquired from rugged terrain, which is not accurate to describe the spectral characteristics. Furthermore, the radiative coupling process between the earth and the atmosphere is more complex over the rugged scenes. In order to meet the requirements of real-time processing in data simulation, an equivalent reflectance of background was developed by taking into account the topography and the geometry between surroundings and targets based on the radiative transfer process. The contributions of the coupling to the signal at sensor level were then evaluated. This approach was integrated to the sensor-level radiance simulation model and then validated through simulating a set of actual radiance data. The results show that the visual effect of simulated images is consistent with that of observed images. It was also shown that the spectral similarity is improved over rugged scenes. In addition, the model precision is maintained at the same level over flat scenes.

  7. The Relationship Between Online Visual Representation of a Scene and Long-Term Scene Memory

    ERIC Educational Resources Information Center

    Hollingworth, Andrew

    2005-01-01

    In 3 experiments the author investigated the relationship between the online visual representation of natural scenes and long-term visual memory. In a change detection task, a target object either changed or remained the same from an initial image of a natural scene to a test image. Two types of changes were possible: rotation in depth, or…

  8. Multiple scene attitude estimator performance for LANDSAT-1

    NASA Technical Reports Server (NTRS)

    Rifman, S. S.; Monuki, A. T.; Shortwell, C. P.

    1979-01-01

    Initial results are presented to demonstrate the performance of a linear sequential estimator (Kalman Filter) used to estimate a LANDSAT 1 spacecraft attitude time series defined for four scenes. With the revised estimator a GCP poor scene - a scene with no usable geodetic control points (GCPs) - can be rectified to higher accuracies than otherwise based on the use of GCPs in adjacent scenes. Attitude estimation errors was determined by the use of GCPs located in the GCP-poor test scene, but which are not used to update the Kalman filter. Initial results achieved indicate that errors of 500m (rms) can be attained for the GCP-poor scenes. Operational factors are related to various scenarios.

  9. Basic level scene understanding: categories, attributes and structures

    PubMed Central

    Xiao, Jianxiong; Hays, James; Russell, Bryan C.; Patterson, Genevieve; Ehinger, Krista A.; Torralba, Antonio; Oliva, Aude

    2013-01-01

    A longstanding goal of computer vision is to build a system that can automatically understand a 3D scene from a single image. This requires extracting semantic concepts and 3D information from 2D images which can depict an enormous variety of environments that comprise our visual world. This paper summarizes our recent efforts toward these goals. First, we describe the richly annotated SUN database which is a collection of annotated images spanning 908 different scene categories with object, attribute, and geometric labels for many scenes. This database allows us to systematically study the space of scenes and to establish a benchmark for scene and object recognition. We augment the categorical SUN database with 102 scene attributes for every image and explore attribute recognition. Finally, we present an integrated system to extract the 3D structure of the scene and objects depicted in an image. PMID:24009590

  10. The visual light field in real scenes

    PubMed Central

    Xia, Ling; Pont, Sylvia C.; Heynderickx, Ingrid

    2014-01-01

    Human observers' ability to infer the light field in empty space is known as the “visual light field.” While most relevant studies were performed using images on computer screens, we investigate the visual light field in a real scene by using a novel experimental setup. A “probe” and a scene were mixed optically using a semitransparent mirror. Twenty participants were asked to judge whether the probe fitted the scene with regard to the illumination intensity, direction, and diffuseness. Both smooth and rough probes were used to test whether observers use the additional cues for the illumination direction and diffuseness provided by the 3D texture over the rough probe. The results confirmed that observers are sensitive to the intensity, direction, and diffuseness of the illumination also in real scenes. For some lighting combinations on scene and probe, the awareness of a mismatch between the probe and scene was found to depend on which lighting condition was on the scene and which on the probe, which we called the “swap effect.” For these cases, the observers judged the fit to be better if the average luminance of the visible parts of the probe was closer to the average luminance of the visible parts of the scene objects. The use of a rough instead of smooth probe was found to significantly improve observers' abilities to detect mismatches in lighting diffuseness and directions. PMID:25926970

  11. Correlated Topic Vector for Scene Classification.

    PubMed

    Wei, Pengxu; Qin, Fei; Wan, Fang; Zhu, Yi; Jiao, Jianbin; Ye, Qixiang

    2017-07-01

    Scene images usually involve semantic correlations, particularly when considering large-scale image data sets. This paper proposes a novel generative image representation, correlated topic vector, to model such semantic correlations. Oriented from the correlated topic model, correlated topic vector intends to naturally utilize the correlations among topics, which are seldom considered in the conventional feature encoding, e.g., Fisher vector, but do exist in scene images. It is expected that the involvement of correlations can increase the discriminative capability of the learned generative model and consequently improve the recognition accuracy. Incorporated with the Fisher kernel method, correlated topic vector inherits the advantages of Fisher vector. The contributions to the topics of visual words have been further employed by incorporating the Fisher kernel framework to indicate the differences among scenes. Combined with the deep convolutional neural network (CNN) features and Gibbs sampling solution, correlated topic vector shows great potential when processing large-scale and complex scene image data sets. Experiments on two scene image data sets demonstrate that correlated topic vector improves significantly the deep CNN features, and outperforms existing Fisher kernel-based features.

  12. Characteristics of the Self-Actualized Person: Visions from the East and West.

    ERIC Educational Resources Information Center

    Chang, Raylene; Page, Richard C.

    1991-01-01

    Compares and contrasts the ways that Chinese Taoism and Zen Buddhism view the development of human potential with the ways that the self-actualization theories of Rogers and Maslow describe the human potential movement. Notes many similarities between the ways that Taoism, Zen Buddhism, and the self-actualization theories of Rogers and Maslow…

  13. Does object view influence the scene consistency effect?

    PubMed

    Sastyin, Gergo; Niimi, Ryosuke; Yokosawa, Kazuhiko

    2015-04-01

    Traditional research on the scene consistency effect only used clearly recognizable object stimuli to show mutually interactive context effects for both the object and background components on scene perception (Davenport & Potter in Psychological Science, 15, 559-564, 2004). However, in real environments, objects are viewed from multiple viewpoints, including an accidental, hard-to-recognize one. When the observers named target objects in scenes (Experiments 1a and 1b, object recognition task), we replicated the scene consistency effect (i.e., there was higher accuracy for the objects with consistent backgrounds). However, there was a significant interaction effect between consistency and object viewpoint, which indicated that the scene consistency effect was more important for identifying objects in the accidental view condition than in the canonical view condition. Therefore, the object recognition system may rely more on the scene context when the object is difficult to recognize. In Experiment 2, the observers identified the background (background recognition task) while the scene consistency and object views were manipulated. The results showed that object viewpoint had no effect, while the scene consistency effect was observed. More specifically, the canonical and accidental views both equally provided contextual information for scene perception. These findings suggested that the mechanism for conscious recognition of objects could be dissociated from the mechanism for visual analysis of object images that were part of a scene. The "context" that the object images provided may have been derived from its view-invariant, relatively low-level visual features (e.g., color), rather than its semantic information.

  14. Serene Scene

    NASA Image and Video Library

    2012-05-21

    Even in a peaceful looking scene such as this one of Saturn and its moon Tethys, NASA Cassini spacecraft reveals clues about how Saturn is ever-changing; scars are seen here of the huge storm that raged through much of 2011.

  15. "A cool little buzz": alcohol intoxication in the dance club scene.

    PubMed

    Hunt, Geoffrey; Moloney, Molly; Fazio, Adam

    2014-06-01

    In recent years, there has been increasing concern about youthful "binge" drinking and intoxication. Yet the meaning of intoxication remains under-theorized. This paper examines intoxication in a young adult nightlife scene, using data from a 2005-2008 National Institute on Drug Abuse-funded project on Asian American youth and nightlife. Analyzing in-depth qualitative interview data with 250 Asian American young adults in the San Francisco area, we examine their narratives about alcohol intoxication with respect to sociability, stress, and fun, and their navigation of the fine line between being "buzzed" and being "wasted." Finally, limitations of the study and directions for future research are noted.

  16. Visual search for arbitrary objects in real scenes

    PubMed Central

    Alvarez, George A.; Rosenholtz, Ruth; Kuzmova, Yoana I.; Sherman, Ashley M.

    2011-01-01

    How efficient is visual search in real scenes? In searches for targets among arrays of randomly placed distractors, efficiency is often indexed by the slope of the reaction time (RT) × Set Size function. However, it may be impossible to define set size for real scenes. As an approximation, we hand-labeled 100 indoor scenes and used the number of labeled regions as a surrogate for set size. In Experiment 1, observers searched for named objects (a chair, bowl, etc.). With set size defined as the number of labeled regions, search was very efficient (~5 ms/item). When we controlled for a possible guessing strategy in Experiment 2, slopes increased somewhat (~15 ms/item), but they were much shallower than search for a random object among other distinctive objects outside of a scene setting (Exp. 3: ~40 ms/item). In Experiments 4–6, observers searched repeatedly through the same scene for different objects. Increased familiarity with scenes had modest effects on RTs, while repetition of target items had large effects (>500 ms). We propose that visual search in scenes is efficient because scene-specific forms of attentional guidance can eliminate most regions from the “functional set size” of items that could possibly be the target. PMID:21671156

  17. Visual search for arbitrary objects in real scenes.

    PubMed

    Wolfe, Jeremy M; Alvarez, George A; Rosenholtz, Ruth; Kuzmova, Yoana I; Sherman, Ashley M

    2011-08-01

    How efficient is visual search in real scenes? In searches for targets among arrays of randomly placed distractors, efficiency is often indexed by the slope of the reaction time (RT) × Set Size function. However, it may be impossible to define set size for real scenes. As an approximation, we hand-labeled 100 indoor scenes and used the number of labeled regions as a surrogate for set size. In Experiment 1, observers searched for named objects (a chair, bowl, etc.). With set size defined as the number of labeled regions, search was very efficient (~5 ms/item). When we controlled for a possible guessing strategy in Experiment 2, slopes increased somewhat (~15 ms/item), but they were much shallower than search for a random object among other distinctive objects outside of a scene setting (Exp. 3: ~40 ms/item). In Experiments 4-6, observers searched repeatedly through the same scene for different objects. Increased familiarity with scenes had modest effects on RTs, while repetition of target items had large effects (>500 ms). We propose that visual search in scenes is efficient because scene-specific forms of attentional guidance can eliminate most regions from the "functional set size" of items that could possibly be the target.

  18. Bulk silicon as photonic dynamic infrared scene projector

    NASA Astrophysics Data System (ADS)

    Malyutenko, V. K.; Bogatyrenko, V. V.; Malyutenko, O. Yu.

    2013-04-01

    A Si-based fast (frame rate >1 kHz), large-scale (scene area 100 cm2), broadband (3-12 μm), dynamic contactless infrared (IR) scene projector is demonstrated. An IR movie appears on a scene because of the conversion of a visible scenario projected at a scene kept at elevated temperature. Light down conversion comes as a result of free carrier generation in a bulk Si scene followed by modulation of its thermal emission output in the spectral band of free carrier absorption. The experimental setup, an IR movie, figures of merit, and the process's advantages in comparison to other projector technologies are discussed.

  19. Interaction between scene-based and array-based contextual cueing.

    PubMed

    Rosenbaum, Gail M; Jiang, Yuhong V

    2013-07-01

    Contextual cueing refers to the cueing of spatial attention by repeated spatial context. Previous studies have demonstrated distinctive properties of contextual cueing by background scenes and by an array of search items. Whereas scene-based contextual cueing reflects explicit learning of the scene-target association, array-based contextual cueing is supported primarily by implicit learning. In this study, we investigated the interaction between scene-based and array-based contextual cueing. Participants searched for a target that was predicted by both the background scene and the locations of distractor items. We tested three possible patterns of interaction: (1) The scene and the array could be learned independently, in which case cueing should be expressed even when only one cue was preserved; (2) the scene and array could be learned jointly, in which case cueing should occur only when both cues were preserved; (3) overshadowing might occur, in which case learning of the stronger cue should preclude learning of the weaker cue. In several experiments, we manipulated the nature of the contextual cues present during training and testing. We also tested explicit awareness of scenes, scene-target associations, and arrays. The results supported the overshadowing account: Specifically, scene-based contextual cueing precluded array-based contextual cueing when both were predictive of the location of a search target. We suggest that explicit, endogenous cues dominate over implicit cues in guiding spatial attention.

  20. Semantic guidance of eye movements in real-world scenes

    PubMed Central

    Hwang, Alex D.; Wang, Hsueh-Cheng; Pomplun, Marc

    2011-01-01

    The perception of objects in our visual world is influenced by not only their low-level visual features such as shape and color, but also their high-level features such as meaning and semantic relations among them. While it has been shown that low-level features in real-world scenes guide eye movements during scene inspection and search, the influence of semantic similarity among scene objects on eye movements in such situations has not been investigated. Here we study guidance of eye movements by semantic similarity among objects during real-world scene inspection and search. By selecting scenes from the LabelMe object-annotated image database and applying Latent Semantic Analysis (LSA) to the object labels, we generated semantic saliency maps of real-world scenes based on the semantic similarity of scene objects to the currently fixated object or the search target. An ROC analysis of these maps as predictors of subjects’ gaze transitions between objects during scene inspection revealed a preference for transitions to objects that were semantically similar to the currently inspected one. Furthermore, during the course of a scene search, subjects’ eye movements were progressively guided toward objects that were semantically similar to the search target. These findings demonstrate substantial semantic guidance of eye movements in real-world scenes and show its importance for understanding real-world attentional control. PMID:21426914

  1. Semantic guidance of eye movements in real-world scenes.

    PubMed

    Hwang, Alex D; Wang, Hsueh-Cheng; Pomplun, Marc

    2011-05-25

    The perception of objects in our visual world is influenced by not only their low-level visual features such as shape and color, but also their high-level features such as meaning and semantic relations among them. While it has been shown that low-level features in real-world scenes guide eye movements during scene inspection and search, the influence of semantic similarity among scene objects on eye movements in such situations has not been investigated. Here we study guidance of eye movements by semantic similarity among objects during real-world scene inspection and search. By selecting scenes from the LabelMe object-annotated image database and applying latent semantic analysis (LSA) to the object labels, we generated semantic saliency maps of real-world scenes based on the semantic similarity of scene objects to the currently fixated object or the search target. An ROC analysis of these maps as predictors of subjects' gaze transitions between objects during scene inspection revealed a preference for transitions to objects that were semantically similar to the currently inspected one. Furthermore, during the course of a scene search, subjects' eye movements were progressively guided toward objects that were semantically similar to the search target. These findings demonstrate substantial semantic guidance of eye movements in real-world scenes and show its importance for understanding real-world attentional control. Copyright © 2011 Elsevier Ltd. All rights reserved.

  2. Global ensemble texture representations are critical to rapid scene perception.

    PubMed

    Brady, Timothy F; Shafer-Skelton, Anna; Alvarez, George A

    2017-06-01

    Traditionally, recognizing the objects within a scene has been treated as a prerequisite to recognizing the scene itself. However, research now suggests that the ability to rapidly recognize visual scenes could be supported by global properties of the scene itself rather than the objects within the scene. Here, we argue for a particular instantiation of this view: That scenes are recognized by treating them as a global texture and processing the pattern of orientations and spatial frequencies across different areas of the scene without recognizing any objects. To test this model, we asked whether there is a link between how proficient individuals are at rapid scene perception and how proficiently they represent simple spatial patterns of orientation information (global ensemble texture). We find a significant and selective correlation between these tasks, suggesting a link between scene perception and spatial ensemble tasks but not nonspatial summary statistics In a second and third experiment, we additionally show that global ensemble texture information is not only associated with scene recognition, but that preserving only global ensemble texture information from scenes is sufficient to support rapid scene perception; however, preserving the same information is not sufficient for object recognition. Thus, global ensemble texture alone is sufficient to allow activation of scene representations but not object representations. Together, these results provide evidence for a view of scene recognition based on global ensemble texture rather than a view based purely on objects or on nonspatially localized global properties. (PsycINFO Database Record (c) 2017 APA, all rights reserved).

  3. Just Another Social Scene: Evidence for Decreased Attention to Negative Social Scenes in High-Functioning Autism

    ERIC Educational Resources Information Center

    Santos, Andreia; Chaminade, Thierry; Da Fonseca, David; Silva, Catarina; Rosset, Delphine; Deruelle, Christine

    2012-01-01

    The adaptive threat-detection advantage takes the form of a preferential orienting of attention to threatening scenes. In this study, we compared attention to social scenes in 15 high-functioning individuals with autism (ASD) and matched typically developing (TD) individuals. Eye-tracking was recorded while participants were presented with pairs…

  4. Eye Movements and Visual Memory for Scenes

    DTIC Science & Technology

    2005-01-01

    Scene memory research has demonstrated that the memory representation of a semantically inconsistent object in a scene is more detailed and/or complete... memory during scene viewing, then changes to semantically inconsistent objects (which should be represented more com- pletely) should be detected more... semantic description. Due to the surprise nature of the visual memory test, any learning that occurred during the search portion of the experiment was

  5. Simulating Scenes In Outer Space

    NASA Technical Reports Server (NTRS)

    Callahan, John D.

    1989-01-01

    Multimission Interactive Picture Planner, MIP, computer program for scientifically accurate and fast, three-dimensional animation of scenes in deep space. Versatile, reasonably comprehensive, and portable, and runs on microcomputers. New techniques developed to perform rapidly calculations and transformations necessary to animate scenes in scientifically accurate three-dimensional space. Written in FORTRAN 77 code. Primarily designed to handle Voyager, Galileo, and Space Telescope. Adapted to handle other missions.

  6. Crime scene units: a look to the future

    NASA Astrophysics Data System (ADS)

    Baldwin, Hayden B.

    1999-02-01

    The scientific examination of physical evidence is well recognized as a critical element in conducting successful criminal investigations and prosecutions. The forensic science field is an ever changing discipline. With the arrival of DNA, new processing techniques for latent prints, portable lasers, and electro-static dust print lifters, and training of evidence technicians has become more important than ever. These scientific and technology breakthroughs have increased the possibility of collecting and analyzing physical evidence that was never possible before. The problem arises with the collection of physical evidence from the crime scene not from the analysis of the evidence. The need for specialized units in the processing of all crime scenes is imperative. These specialized units, called crime scene units, should be trained and equipped to handle all forms of crime scenes. The crime scenes units would have the capability to professionally evaluate and collect pertinent physical evidence from the crime scenes.

  7. Multi- and hyperspectral scene modeling

    NASA Astrophysics Data System (ADS)

    Borel, Christoph C.; Tuttle, Ronald F.

    2011-06-01

    This paper shows how to use a public domain raytracer POV-Ray (Persistence Of Vision Raytracer) to render multiand hyper-spectral scenes. The scripting environment allows automatic changing of the reflectance and transmittance parameters. The radiosity rendering mode allows accurate simulation of multiple-reflections between surfaces and also allows semi-transparent surfaces such as plant leaves. We show that POV-Ray computes occlusion accurately using a test scene with two blocks under a uniform sky. A complex scene representing a plant canopy is generated using a few lines of script. With appropriate rendering settings, shadows cast by leaves are rendered in many bands. Comparing single and multiple reflection renderings, the effect of multiple reflections is clearly visible and accounts for 25% of the overall apparent canopy reflectance in the near infrared.

  8. Primal scene derivatives in the work of Yukio Mishima: the primal scene fantasy.

    PubMed

    Turco, Ronald N

    2002-01-01

    This article discusses the preoccupation with fire, revenge, crucifixion, and other fantasies as they relate to the primal scene. The manifestations of these fantasies are demonstrated in a work of fiction by Yukio Mishima. The Temple of the Golden Pavillion. As is the case in other writings of Mishima there is a fusion of aggressive and libidinal drives and a preoccupation with death. The primal scene is directly connected with pyromania and destructive "acting out" of fantasies. This article is timely with regard to understanding contemporary events of cultural and national destruction.

  9. Emotional and neutral scenes in competition: orienting, efficiency, and identification.

    PubMed

    Calvo, Manuel G; Nummenmaa, Lauri; Hyönä, Jukka

    2007-12-01

    To investigate preferential processing of emotional scenes competing for limited attentional resources with neutral scenes, prime pictures were presented briefly (450 ms), peripherally (5.2 degrees away from fixation), and simultaneously (one emotional and one neutral scene) versus singly. Primes were followed by a mask and a probe for recognition. Hit rate was higher for emotional than for neutral scenes in the dual- but not in the single-prime condition, and A' sensitivity decreased for neutral but not for emotional scenes in the dual-prime condition. This preferential processing involved both selective orienting and efficient encoding, as revealed, respectively, by a higher probability of first fixation on--and shorter saccade latencies to--emotional scenes and by shorter fixation time needed to accurately identify emotional scenes, in comparison with neutral scenes.

  10. Does scene context always facilitate retrieval of visual object representations?

    PubMed

    Nakashima, Ryoichi; Yokosawa, Kazuhiko

    2011-04-01

    An object-to-scene binding hypothesis maintains that visual object representations are stored as part of a larger scene representation or scene context, and that scene context facilitates retrieval of object representations (see, e.g., Hollingworth, Journal of Experimental Psychology: Learning, Memory and Cognition, 32, 58-69, 2006). Support for this hypothesis comes from data using an intentional memory task. In the present study, we examined whether scene context always facilitates retrieval of visual object representations. In two experiments, we investigated whether the scene context facilitates retrieval of object representations, using a new paradigm in which a memory task is appended to a repeated-flicker change detection task. Results indicated that in normal scene viewing, in which many simultaneous objects appear, scene context facilitation of the retrieval of object representations-henceforth termed object-to-scene binding-occurred only when the observer was required to retain much information for a task (i.e., an intentional memory task).

  11. Gaze Control in Complex Scene Perception

    DTIC Science & Technology

    2004-01-01

    retained in memory from previously attended objects in natural scenes. Psychonomic Bulletin & Review , 8, 761-768. • The nature of the internal memory...scenes. Psychonomic Bulletin & Review , 8, 761-768. o Henderson, J. M., Falk, R. J., Minut, S., Dyer, F. C., & Mahadevan, S. (2001). Gaze control for face

  12. Advanced radiometric and interferometric milimeter-wave scene simulations

    NASA Technical Reports Server (NTRS)

    Hauss, B. I.; Moffa, P. J.; Steele, W. G.; Agravante, H.; Davidheiser, R.; Samec, T.; Young, S. K.

    1993-01-01

    Smart munitions and weapons utilize various imaging sensors (including passive IR, active and passive millimeter-wave, and visible wavebands) to detect/identify targets at short standoff ranges and in varied terrain backgrounds. In order to design and evaluate these sensors under a variety of conditions, a high-fidelity scene simulation capability is necessary. Such a capability for passive millimeter-wave scene simulation exists at TRW. TRW's Advanced Radiometric Millimeter-Wave Scene Simulation (ARMSS) code is a rigorous, benchmarked, end-to-end passive millimeter-wave scene simulation code for interpreting millimeter-wave data, establishing scene signatures and evaluating sensor performance. In passive millimeter-wave imaging, resolution is limited due to wavelength and aperture size. Where high resolution is required, the utility of passive millimeter-wave imaging is confined to short ranges. Recent developments in interferometry have made possible high resolution applications on military platforms. Interferometry or synthetic aperture radiometry allows the creation of a high resolution image with a sparsely filled aperture. Borrowing from research work in radio astronomy, we have developed and tested at TRW scene reconstruction algorithms that allow the recovery of the scene from a relatively small number of spatial frequency components. In this paper, the TRW modeling capability is described and numerical results are presented.

  13. Scene construction in developmental amnesia: An fMRI study☆

    PubMed Central

    Mullally, Sinéad L.; Vargha-Khadem, Faraneh; Maguire, Eleanor A.

    2014-01-01

    Amnesic patients with bilateral hippocampal damage sustained in adulthood are generally unable to construct scenes in their imagination. By contrast, patients with developmental amnesia (DA), where hippocampal damage was acquired early in life, have preserved performance on this task, although the reason for this sparing is unclear. One possibility is that residual function in remnant hippocampal tissue is sufficient to support basic scene construction in DA. Such a situation was found in the one amnesic patient with adult-acquired hippocampal damage (P01) who could also construct scenes. Alternatively, DA patients’ scene construction might not depend on the hippocampus, perhaps being instead reliant on non-hippocampal regions and mediated by semantic knowledge. To adjudicate between these two possibilities, we examined scene construction during functional MRI (fMRI) in Jon, a well-characterised patient with DA who has previously been shown to have preserved scene construction. We found that when Jon constructed scenes he activated many of the regions known to be associated with imagining scenes in control participants including ventromedial prefrontal cortex, posterior cingulate, retrosplenial and posterior parietal cortices. Critically, however, activity was not increased in Jon's remnant hippocampal tissue. Direct comparisons with a group of control participants and patient P01, confirmed that they activated their right hippocampus more than Jon. Our results show that a type of non-hippocampal dependent scene construction is possible and occurs in DA, perhaps mediated by semantic memory, which does not appear to involve the vivid visualisation of imagined scenes. PMID:24231038

  14. Scene construction in developmental amnesia: an fMRI study.

    PubMed

    Mullally, Sinéad L; Vargha-Khadem, Faraneh; Maguire, Eleanor A

    2014-01-01

    Amnesic patients with bilateral hippocampal damage sustained in adulthood are generally unable to construct scenes in their imagination. By contrast, patients with developmental amnesia (DA), where hippocampal damage was acquired early in life, have preserved performance on this task, although the reason for this sparing is unclear. One possibility is that residual function in remnant hippocampal tissue is sufficient to support basic scene construction in DA. Such a situation was found in the one amnesic patient with adult-acquired hippocampal damage (P01) who could also construct scenes. Alternatively, DA patients' scene construction might not depend on the hippocampus, perhaps being instead reliant on non-hippocampal regions and mediated by semantic knowledge. To adjudicate between these two possibilities, we examined scene construction during functional MRI (fMRI) in Jon, a well-characterised patient with DA who has previously been shown to have preserved scene construction. We found that when Jon constructed scenes he activated many of the regions known to be associated with imagining scenes in control participants including ventromedial prefrontal cortex, posterior cingulate, retrosplenial and posterior parietal cortices. Critically, however, activity was not increased in Jon's remnant hippocampal tissue. Direct comparisons with a group of control participants and patient P01, confirmed that they activated their right hippocampus more than Jon. Our results show that a type of non-hippocampal dependent scene construction is possible and occurs in DA, perhaps mediated by semantic memory, which does not appear to involve the vivid visualisation of imagined scenes. © 2013 Published by Elsevier Ltd.

  15. The roles of scene gist and spatial dependency among objects in the semantic guidance of attention in real-world scenes.

    PubMed

    Wu, Chia-Chien; Wang, Hsueh-Cheng; Pomplun, Marc

    2014-12-01

    A previous study (Vision Research 51 (2011) 1192-1205) found evidence for semantic guidance of visual attention during the inspection of real-world scenes, i.e., an influence of semantic relationships among scene objects on overt shifts of attention. In particular, the results revealed an observer bias toward gaze transitions between semantically similar objects. However, this effect is not necessarily indicative of semantic processing of individual objects but may be mediated by knowledge of the scene gist, which does not require object recognition, or by known spatial dependency among objects. To examine the mechanisms underlying semantic guidance, in the present study, participants were asked to view a series of displays with the scene gist excluded and spatial dependency varied. Our results show that spatial dependency among objects seems to be sufficient to induce semantic guidance. Scene gist, on the other hand, does not seem to affect how observers use semantic information to guide attention while viewing natural scenes. Extracting semantic information mainly based on spatial dependency may be an efficient strategy of the visual system that only adds little cognitive load to the viewing task. Copyright © 2014 Elsevier Ltd. All rights reserved.

  16. The Neural Dynamics of Attentional Selection in Natural Scenes.

    PubMed

    Kaiser, Daniel; Oosterhof, Nikolaas N; Peelen, Marius V

    2016-10-12

    The human visual system can only represent a small subset of the many objects present in cluttered scenes at any given time, such that objects compete for representation. Despite these processing limitations, the detection of object categories in cluttered natural scenes is remarkably rapid. How does the brain efficiently select goal-relevant objects from cluttered scenes? In the present study, we used multivariate decoding of magneto-encephalography (MEG) data to track the neural representation of within-scene objects as a function of top-down attentional set. Participants detected categorical targets (cars or people) in natural scenes. The presence of these categories within a scene was decoded from MEG sensor patterns by training linear classifiers on differentiating cars and people in isolation and testing these classifiers on scenes containing one of the two categories. The presence of a specific category in a scene could be reliably decoded from MEG response patterns as early as 160 ms, despite substantial scene clutter and variation in the visual appearance of each category. Strikingly, we find that these early categorical representations fully depend on the match between visual input and top-down attentional set: only objects that matched the current attentional set were processed to the category level within the first 200 ms after scene onset. A sensor-space searchlight analysis revealed that this early attention bias was localized to lateral occipitotemporal cortex, reflecting top-down modulation of visual processing. These results show that attention quickly resolves competition between objects in cluttered natural scenes, allowing for the rapid neural representation of goal-relevant objects. Efficient attentional selection is crucial in many everyday situations. For example, when driving a car, we need to quickly detect obstacles, such as pedestrians crossing the street, while ignoring irrelevant objects. How can humans efficiently perform such tasks

  17. Moving through a multiplex holographic scene

    NASA Astrophysics Data System (ADS)

    Mrongovius, Martina

    2013-02-01

    This paper explores how movement can be used as a compositional element in installations of multiplex holograms. My holographic images are created from montages of hand-held video and photo-sequences. These spatially dynamic compositions are visually complex but anchored to landmarks and hints of the capturing process - such as the appearance of the photographer's shadow - to establish a sense of connection to the holographic scene. Moving around in front of the hologram, the viewer animates the holographic scene. A perception of motion then results from the viewer's bodily awareness of physical motion and the visual reading of dynamics within the scene or movement of perspective through a virtual suggestion of space. By linking and transforming the physical motion of the viewer with the visual animation, the viewer's bodily awareness - including proprioception, balance and orientation - play into the holographic composition. How multiplex holography can be a tool for exploring coupled, cross-referenced and transformed perceptions of movement is demonstrated with a number of holographic image installations. Through this process I expanded my creative composition practice to consider how dynamic and spatial scenes can be conveyed through the fragmented view of a multiplex hologram. This body of work was developed through an installation art practice and was the basis of my recently completed doctoral thesis: 'The Emergent Holographic Scene — compositions of movement and affect using multiplex holographic images'.

  18. Bag of Lines (BoL) for Improved Aerial Scene Representation

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Sridharan, Harini; Cheriyadat, Anil M.

    2014-09-22

    Feature representation is a key step in automated visual content interpretation. In this letter, we present a robust feature representation technique, referred to as bag of lines (BoL), for high-resolution aerial scenes. The proposed technique involves extracting and compactly representing low-level line primitives from the scene. The compact scene representation is generated by counting the different types of lines representing various linear structures in the scene. Through extensive experiments, we show that the proposed scene representation is invariant to scale changes and scene conditions and can discriminate urban scene categories accurately. We compare the BoL representation with the popular scalemore » invariant feature transform (SIFT) and Gabor wavelets for their classification and clustering performance on an aerial scene database consisting of images acquired by sensors with different spatial resolutions. The proposed BoL representation outperforms the SIFT- and Gabor-based representations.« less

  19. IR characteristic simulation of city scenes based on radiosity model

    NASA Astrophysics Data System (ADS)

    Xiong, Xixian; Zhou, Fugen; Bai, Xiangzhi; Yu, Xiyu

    2013-09-01

    Reliable modeling for thermal infrared (IR) signatures of real-world city scenes is required for signature management of civil and military platforms. Traditional modeling methods generally assume that scene objects are individual entities during the physical processes occurring in infrared range. However, in reality, the physical scene involves convective and conductive interactions between objects as well as the radiations interactions between objects. A method based on radiosity model describes these complex effects. It has been developed to enable an accurate simulation for the radiance distribution of the city scenes. Firstly, the physical processes affecting the IR characteristic of city scenes were described. Secondly, heat balance equations were formed on the basis of combining the atmospheric conditions, shadow maps and the geometry of scene. Finally, finite difference method was used to calculate the kinetic temperature of object surface. A radiosity model was introduced to describe the scattering effect of radiation between surface elements in the scene. By the synthesis of objects radiance distribution in infrared range, we could obtain the IR characteristic of scene. Real infrared images and model predictions were shown and compared. The results demonstrate that this method can realistically simulate the IR characteristic of city scenes. It effectively displays the infrared shadow effects and the radiation interactions between objects in city scenes.

  20. Extended Scene SH Wavefront Sensor Algorithm: Minimization of Scene Content Dependent Shift Estimation Errors

    NASA Technical Reports Server (NTRS)

    Sidick, Erkin

    2012-01-01

    Adaptive Periodic-Correlation (APC) algorithm was developed for use in extended-scene Shack-Hartmann wavefront sensors. It provides high-accuracy even when the sub-images in a frame captured by a Shack-Hartmann camera are not only shifted but also distorted relative to each other. Recently we found that the shift-estimate error of the APC algorithm has a component that depends on the content of extended-scene. In this paper we assess the amount of that error and propose a method to minimize it.

  1. An application of cluster detection to scene analysis

    NASA Technical Reports Server (NTRS)

    Rosenfeld, A. H.; Lee, Y. H.

    1971-01-01

    Certain arrangements of local features in a scene tend to group together and to be seen as units. It is suggested that in some instances, this phenomenon might be interpretable as a process of cluster detection in a graph-structured space derived from the scene. This idea is illustrated using a class of scenes that contain only horizontal and vertical line segments.

  2. Modeling global scene factors in attention

    NASA Astrophysics Data System (ADS)

    Torralba, Antonio

    2003-07-01

    Models of visual attention have focused predominantly on bottom-up approaches that ignored structured contextual and scene information. I propose a model of contextual cueing for attention guidance based on the global scene configuration. It is shown that the statistics of low-level features across the whole image can be used to prime the presence or absence of objects in the scene and to predict their location, scale, and appearance before exploring the image. In this scheme, visual context information can become available early in the visual processing chain, which allows modulation of the saliency of image regions and provides an efficient shortcut for object detection and recognition. 2003 Optical Society of America

  3. A novel scene management technology for complex virtual battlefield environment

    NASA Astrophysics Data System (ADS)

    Sheng, Changchong; Jiang, Libing; Tang, Bo; Tang, Xiaoan

    2018-04-01

    The efficient scene management of virtual environment is an important research content of computer real-time visualization, which has a decisive influence on the efficiency of drawing. However, Traditional scene management methods do not suitable for complex virtual battlefield environments, this paper combines the advantages of traditional scene graph technology and spatial data structure method, using the idea of management and rendering separation, a loose object-oriented scene graph structure is established to manage the entity model data in the scene, and the performance-based quad-tree structure is created for traversing and rendering. In addition, the collaborative update relationship between the above two structural trees is designed to achieve efficient scene management. Compared with the previous scene management method, this method is more efficient and meets the needs of real-time visualization.

  4. High-dynamic-range scene compression in humans

    NASA Astrophysics Data System (ADS)

    McCann, John J.

    2006-02-01

    Single pixel dynamic-range compression alters a particular input value to a unique output value - a look-up table. It is used in chemical and most digital photographic systems having S-shaped transforms to render high-range scenes onto low-range media. Post-receptor neural processing is spatial, as shown by the physiological experiments of Dowling, Barlow, Kuffler, and Hubel & Wiesel. Human vision does not render a particular receptor-quanta catch as a unique response. Instead, because of spatial processing, the response to a particular quanta catch can be any color. Visual response is scene dependent. Stockham proposed an approach to model human range compression using low-spatial frequency filters. Campbell, Ginsberg, Wilson, Watson, Daly and many others have developed spatial-frequency channel models. This paper describes experiments measuring the properties of desirable spatial-frequency filters for a variety of scenes. Given the radiances of each pixel in the scene and the observed appearances of objects in the image, one can calculate the visual mask for that individual image. Here, visual mask is the spatial pattern of changes made by the visual system in processing the input image. It is the spatial signature of human vision. Low-dynamic range images with many white areas need no spatial filtering. High-dynamic-range images with many blacks, or deep shadows, require strong spatial filtering. Sun on the right and shade on the left requires directional filters. These experiments show that variable scene- scenedependent filters are necessary to mimic human vision. Although spatial-frequency filters can model human dependent appearances, the problem still remains that an analysis of the scene is still needed to calculate the scene-dependent strengths of each of the filters for each frequency.

  5. Presentation of 3D Scenes Through Video Example.

    PubMed

    Baldacci, Andrea; Ganovelli, Fabio; Corsini, Massimiliano; Scopigno, Roberto

    2017-09-01

    Using synthetic videos to present a 3D scene is a common requirement for architects, designers, engineers or Cultural Heritage professionals however it is usually time consuming and, in order to obtain high quality results, the support of a film maker/computer animation expert is necessary. We introduce an alternative approach that takes the 3D scene of interest and an example video as input, and automatically produces a video of the input scene that resembles the given video example. In other words, our algorithm allows the user to "replicate" an existing video, on a different 3D scene. We build on the intuition that a video sequence of a static environment is strongly characterized by its optical flow, or, in other words, that two videos are similar if their optical flows are similar. We therefore recast the problem as producing a video of the input scene whose optical flow is similar to the optical flow of the input video. Our intuition is supported by a user-study specifically designed to verify this statement. We have successfully tested our approach on several scenes and input videos, some of which are reported in the accompanying material of this paper.

  6. Selective attention during scene perception: evidence from negative priming.

    PubMed

    Gordon, Robert D

    2006-10-01

    In two experiments, we examined the role of semantic scene content in guiding attention during scene viewing. In each experiment, performance on a lexical decision task was measured following the brief presentation of a scene. The lexical decision stimulus named an object that was either present or not present in the scene. The results of Experiment 1 revealed no priming from inconsistent objects (whose identities conflicted with the scene in which they appeared), but negative priming from consistent objects. The results of Experiment 2 indicated that negative priming from consistent objects occurs only when inconsistent objects are present in the scenes. Together, the results suggest that observers are likely to attend to inconsistent objects, and that representations of consistent objects are suppressed in the presence of an inconsistent object. Furthermore, the data suggest that inconsistent objects draw attention because they are relatively difficult to identify in an inappropriate context.

  7. Subliminal encoding and flexible retrieval of objects in scenes.

    PubMed

    Wuethrich, Sergej; Hannula, Deborah E; Mast, Fred W; Henke, Katharina

    2018-04-27

    Our episodic memory stores what happened when and where in life. Episodic memory requires the rapid formation and flexible retrieval of where things are located in space. Consciousness of the encoding scene is considered crucial for episodic memory formation. Here, we question the necessity of consciousness and hypothesize that humans can form unconscious episodic memories. Participants were presented with subliminal scenes, i.e., scenes invisible to the conscious mind. The scenes displayed objects at certain locations for participants to form unconscious object-in-space memories. Later, the same scenes were presented supraliminally, i.e., visibly, for retrieval testing. Scenes were presented absent the objects and rotated by 90°-270° in perspective to assess the representational flexibility of unconsciously formed memories. During the test phase, participants performed a forced-choice task that required them to place an object in one of two highlighted scene locations and their eye movements were recorded. Evaluation of the eye tracking data revealed that participants remembered object locations unconsciously, irrespective of changes in viewing perspective. This effect of gaze was related to correct placements of objects in scenes, and an intuitive decision style was necessary for unconscious memories to influence intentional behavior to a significant degree. We conclude that conscious perception is not mandatory for spatial episodic memory formation. This article is protected by copyright. All rights reserved. © 2018 Wiley Periodicals, Inc.

  8. Initial Scene Representations Facilitate Eye Movement Guidance in Visual Search

    ERIC Educational Resources Information Center

    Castelhano, Monica S.; Henderson, John M.

    2007-01-01

    What role does the initial glimpse of a scene play in subsequent eye movement guidance? In 4 experiments, a brief scene preview was followed by object search through the scene via a small moving window that was tied to fixation position. Experiment 1 demonstrated that the scene preview resulted in more efficient eye movements compared with a…

  9. The occipital place area represents the local elements of scenes

    PubMed Central

    Kamps, Frederik S.; Julian, Joshua B.; Kubilius, Jonas; Kanwisher, Nancy; Dilks, Daniel D.

    2016-01-01

    Neuroimaging studies have identified three scene-selective regions in human cortex: parahippocampal place area (PPA), retrosplenial complex (RSC), and occipital place area (OPA). However, precisely what scene information each region represents in not clear, especially for the least studied, more posterior OPA. Here we hypothesized that OPA represents local elements of scenes within two independent, yet complementary scene descriptors: spatial boundary (i.e., the layout of external surfaces) and scene content (e.g., internal objects). If OPA processes the local elements of spatial boundary information, then it should respond to these local elements (e.g., walls) themselves, regardless of their spatial arrangement. Indeed, we found OPA, but not PPA or RSC, responded similarly to images of intact rooms and these same rooms in which the surfaces were fractured and rearranged, disrupting the spatial boundary. Next, if OPA represents the local elements of scene content information, then it should respond more when more such local elements (e.g., furniture) are present. Indeed, we found that OPA, but not PPA or RSC, responded more to multiple than single pieces of furniture. Taken together, these findings reveal that OPA analyzes local scene elements – both in spatial boundary and scene content representation – while PPA and RSC represent global scene properties. PMID:26931815

  10. The occipital place area represents the local elements of scenes.

    PubMed

    Kamps, Frederik S; Julian, Joshua B; Kubilius, Jonas; Kanwisher, Nancy; Dilks, Daniel D

    2016-05-15

    Neuroimaging studies have identified three scene-selective regions in human cortex: parahippocampal place area (PPA), retrosplenial complex (RSC), and occipital place area (OPA). However, precisely what scene information each region represents is not clear, especially for the least studied, more posterior OPA. Here we hypothesized that OPA represents local elements of scenes within two independent, yet complementary scene descriptors: spatial boundary (i.e., the layout of external surfaces) and scene content (e.g., internal objects). If OPA processes the local elements of spatial boundary information, then it should respond to these local elements (e.g., walls) themselves, regardless of their spatial arrangement. Indeed, we found that OPA, but not PPA or RSC, responded similarly to images of intact rooms and these same rooms in which the surfaces were fractured and rearranged, disrupting the spatial boundary. Next, if OPA represents the local elements of scene content information, then it should respond more when more such local elements (e.g., furniture) are present. Indeed, we found that OPA, but not PPA or RSC, responded more to multiple than single pieces of furniture. Taken together, these findings reveal that OPA analyzes local scene elements - both in spatial boundary and scene content representation - while PPA and RSC represent global scene properties. Copyright © 2016 Elsevier Inc. All rights reserved.

  11. Figure-Ground Organization in Visual Cortex for Natural Scenes

    PubMed Central

    2016-01-01

    Abstract Figure-ground organization and border-ownership assignment are essential for understanding natural scenes. It has been shown that many neurons in the macaque visual cortex signal border-ownership in displays of simple geometric shapes such as squares, but how well these neurons resolve border-ownership in natural scenes is not known. We studied area V2 neurons in behaving macaques with static images of complex natural scenes. We found that about half of the neurons were border-ownership selective for contours in natural scenes, and this selectivity originated from the image context. The border-ownership signals emerged within 70 ms after stimulus onset, only ∼30 ms after response onset. A substantial fraction of neurons were highly consistent across scenes. Thus, the cortical mechanisms of figure-ground organization are fast and efficient even in images of complex natural scenes. Understanding how the brain performs this task so fast remains a challenge. PMID:28058269

  12. Actual Readers versus Implied Readers: Role Conflicts in Office 97.

    ERIC Educational Resources Information Center

    Shroyer, Roberta

    2000-01-01

    Explains the controversy surrounding the Office Assistant ("Paper-Clip") in Microsoft's Office 97. Discusses why actual readers rejected the default Office Assistant's role as implied writer and rebelled against the reader role implied for them. Notes users resented its intrusive behavior, rejected its implied writer role, and refused to…

  13. 3D Traffic Scene Understanding From Movable Platforms.

    PubMed

    Geiger, Andreas; Lauer, Martin; Wojek, Christian; Stiller, Christoph; Urtasun, Raquel

    2014-05-01

    In this paper, we present a novel probabilistic generative model for multi-object traffic scene understanding from movable platforms which reasons jointly about the 3D scene layout as well as the location and orientation of objects in the scene. In particular, the scene topology, geometry, and traffic activities are inferred from short video sequences. Inspired by the impressive driving capabilities of humans, our model does not rely on GPS, lidar, or map knowledge. Instead, it takes advantage of a diverse set of visual cues in the form of vehicle tracklets, vanishing points, semantic scene labels, scene flow, and occupancy grids. For each of these cues, we propose likelihood functions that are integrated into a probabilistic generative model. We learn all model parameters from training data using contrastive divergence. Experiments conducted on videos of 113 representative intersections show that our approach successfully infers the correct layout in a variety of very challenging scenarios. To evaluate the importance of each feature cue, experiments using different feature combinations are conducted. Furthermore, we show how by employing context derived from the proposed method we are able to improve over the state-of-the-art in terms of object detection and object orientation estimation in challenging and cluttered urban environments.

  14. Feature diagnosticity and task context shape activity in human scene-selective cortex.

    PubMed

    Lowe, Matthew X; Gallivan, Jason P; Ferber, Susanne; Cant, Jonathan S

    2016-01-15

    Scenes are constructed from multiple visual features, yet previous research investigating scene processing has often focused on the contributions of single features in isolation. In the real world, features rarely exist independently of one another and likely converge to inform scene identity in unique ways. Here, we utilize fMRI and pattern classification techniques to examine the interactions between task context (i.e., attend to diagnostic global scene features; texture or layout) and high-level scene attributes (content and spatial boundary) to test the novel hypothesis that scene-selective cortex represents multiple visual features, the importance of which varies according to their diagnostic relevance across scene categories and task demands. Our results show for the first time that scene representations are driven by interactions between multiple visual features and high-level scene attributes. Specifically, univariate analysis of scene-selective cortex revealed that task context and feature diagnosticity shape activity differentially across scene categories. Examination using multivariate decoding methods revealed results consistent with univariate findings, but also evidence for an interaction between high-level scene attributes and diagnostic visual features within scene categories. Critically, these findings suggest visual feature representations are not distributed uniformly across scene categories but are shaped by task context and feature diagnosticity. Thus, we propose that scene-selective cortex constructs a flexible representation of the environment by integrating multiple diagnostically relevant visual features, the nature of which varies according to the particular scene being perceived and the goals of the observer. Copyright © 2015 Elsevier Inc. All rights reserved.

  15. Selective scene perception deficits in a case of topographical disorientation.

    PubMed

    Robin, Jessica; Lowe, Matthew X; Pishdadian, Sara; Rivest, Josée; Cant, Jonathan S; Moscovitch, Morris

    2017-07-01

    Topographical disorientation (TD) is a neuropsychological condition characterized by an inability to find one's way, even in familiar environments. One common contributing cause of TD is landmark agnosia, a visual recognition impairment specific to scenes and landmarks. Although many cases of TD with landmark agnosia have been documented, little is known about the perceptual mechanisms which lead to selective deficits in recognizing scenes. In the present study, we test LH, a man who exhibits TD and landmark agnosia, on measures of scene perception that require selectively attending to either the configural or surface properties of a scene. Compared to healthy controls, LH demonstrates perceptual impairments when attending to the configuration of a scene, but not when attending to its surface properties, such as the pattern of the walls or whether the ground is sand or grass. In contrast, when focusing on objects instead of scenes, LH demonstrates intact perception of both geometric and surface properties. This study demonstrates that in a case of TD and landmark agnosia, the perceptual impairments are selective to the layout of scenes, providing insight into the mechanism of landmark agnosia and scene-selective perceptual processes. Copyright © 2017 Elsevier Ltd. All rights reserved.

  16. Extended scene Shack-Hartmann wavefront sensor algorithm: minimization of scene content dependent shift estimation errors.

    PubMed

    Sidick, Erkin

    2013-09-10

    An adaptive periodic-correlation (APC) algorithm was developed for use in extended-scene Shack-Hartmann wavefront sensors. It provides high accuracy even when the subimages in a frame captured by a Shack-Hartmann camera are not only shifted but also distorted relative to each other. Recently we found that the shift estimate error of the APC algorithm has a component that depends on the content of the extended scene. In this paper, we assess the amount of that error and propose a method to minimize it.

  17. Scene and Position Specificity in Visual Memory for Objects

    ERIC Educational Resources Information Center

    Hollingworth, Andrew

    2006-01-01

    This study investigated whether and how visual representations of individual objects are bound in memory to scene context. Participants viewed a series of naturalistic scenes, and memory for the visual form of a target object in each scene was examined in a 2-alternative forced-choice test, with the distractor object either a different object…

  18. Experiencing simultanagnosia through windowed viewing of complex social scenes.

    PubMed

    Dalrymple, Kirsten A; Birmingham, Elina; Bischof, Walter F; Barton, Jason J S; Kingstone, Alan

    2011-01-07

    Simultanagnosia is a disorder of visual attention, defined as an inability to see more than one object at once. It has been conceived as being due to a constriction of the visual "window" of attention, a metaphor that we examine in the present article. A simultanagnosic patient (SL) and two non-simultanagnosic control patients (KC and ES) described social scenes while their eye movements were monitored. These data were compared to a group of healthy subjects who described the same scenes under the same conditions as the patients, or through an aperture that restricted their vision to a small portion of the scene. Experiment 1 demonstrated that SL showed unusually low proportions of fixations to the eyes in social scenes, which contrasted with all other participants who demonstrated the standard preferential bias toward eyes. Experiments 2 and 3 revealed that when healthy participants viewed scenes through a window that was contingent on where they looked (Experiment 2) or where they moved a computer mouse (Experiment 3), their behavior closely mirrored that of patient SL. These findings suggest that a constricted window of visual processing has important consequences for how simultanagnosic patients explore their world. Our paradigm's capacity to mimic simultanagnosic behaviors while viewing complex scenes implies that it may be a valid way of modeling simultanagnosia in healthy individuals, providing a useful tool for future research. More broadly, our results support the thesis that people fixate the eyes in social scenes because they are informative to the meaning of the scene. Copyright © 2010 Elsevier B.V. All rights reserved.

  19. Political conservatism predicts asymmetries in emotional scene memory.

    PubMed

    Mills, Mark; Gonzalez, Frank J; Giuseffi, Karl; Sievert, Benjamin; Smith, Kevin B; Hibbing, John R; Dodd, Michael D

    2016-06-01

    Variation in political ideology has been linked to differences in attention to and processing of emotional stimuli, with stronger responses to negative versus positive stimuli (negativity bias) the more politically conservative one is. As memory is enhanced by attention, such findings predict that memory for negative versus positive stimuli should similarly be enhanced the more conservative one is. The present study tests this prediction by having participants study 120 positive, negative, and neutral scenes in preparation for a subsequent memory test. On the memory test, the same 120 scenes were presented along with 120 new scenes and participants were to respond whether a scene was old or new. Results on the memory test showed that negative scenes were more likely to be remembered than positive scenes, though, this was true only for political conservatives. That is, a larger negativity bias was found the more conservative one was. The effect was sizeable, explaining 45% of the variance across subjects in the effect of emotion. These findings demonstrate that the relationship between political ideology and asymmetries in emotion processing extend to memory and, furthermore, suggest that exploring the extent to which subject variation in interactions among emotion, attention, and memory is predicted by conservatism may provide new insights into theories of political ideology. Published by Elsevier B.V.

  20. Microcounseling Skill Discrimination Scale: A Methodological Note

    ERIC Educational Resources Information Center

    Stokes, Joseph; Romer, Daniel

    1977-01-01

    Absolute ratings on the Microcounseling Skill Discrimination Scale (MSDS) confound the individual's use of the rating scale and actual ability to discriminate effective and ineffective counselor behaviors. This note suggests methods of scoring the MSDS that will eliminate variability attributable to response language and improve the validity of…

  1. Adolescent Characters and Alcohol Use Scenes in Brazilian Movies, 2000-2008.

    PubMed

    Castaldelli-Maia, João Mauricio; de Andrade, Arthur Guerra; Lotufo-Neto, Francisco; Bhugra, Dinesh

    2016-04-01

    Quantitative structured assessment of 193 scenes depicting substance use from a convenience sample of 50 Brazilian movies was performed. Logistic regression and analysis of variance or multivariate analysis of variance models were employed to test for two different types of outcome regarding alcohol appearance: The mean length of alcohol scenes in seconds and the prevalence of alcohol use scenes. The presence of adolescent characters was associated with a higher prevalence of alcohol use scenes compared to nonalcohol use scenes. The presence of adolescents was also associated with a higher than average length of alcohol use scenes compared to the nonalcohol use scenes. Alcohol use was negatively associated with cannabis, cocaine, and other drugs use. However, when the use of cannabis, cocaine, or other drugs was present in the alcohol use scenes, a higher average length was found. This may mean that most vulnerable group may see drinking as a more attractive option leading to higher alcohol use. © The Author(s) 2016.

  2. Being There: (Re)Making the Assessment Scene

    ERIC Educational Resources Information Center

    Gallagher, Chris W.

    2011-01-01

    I use Burkean analysis to show how neoliberalism undermines faculty assessment expertise and underwrites testing industry expertise in the current assessment scene. Contending that we cannot extricate ourselves from our limited agency in this scene until we abandon the familiar "stakeholder" theory of power, I propose a rewriting of the…

  3. [Perception of objects and scenes in age-related macular degeneration].

    PubMed

    Tran, T H C; Boucart, M

    2012-01-01

    Vision related quality of life questionnaires suggest that patients with AMD exhibit difficulties in finding objects and in mobility. In the natural environment, objects seldom appear in isolation. They appear in a spatial context which may obscure them in part or place obstacles in the patient's path. Furthermore, the luminance of a natural scene varies as a function of the hour of the day and the light source, which can alter perception. This study aims to evaluate recognition of objects and natural scenes by patients with AMD, by using photographs of such scenes. Studies demonstrate that AMD patients are able to categorize scenes as nature scenes or urban scenes and to discriminate indoor from outdoor scenes with a high degree of precision. They detect objects better in isolation, in color, or against a white background than in their natural contexts. These patients encounter more difficulties than normally sighted individuals in detecting objects in a low-contrast, black-and-white scene. These results may have implications for rehabilitation, for layout of texts and magazines for the reading-impaired and for the rearrangement of the spatial environment of older AMD patients in order to facilitate mobility, finding objects and reducing the risk of falls. Copyright © 2011 Elsevier Masson SAS. All rights reserved.

  4. Recognition of 3-D Scene with Partially Occluded Objects

    NASA Astrophysics Data System (ADS)

    Lu, Siwei; Wong, Andrew K. C...

    1987-03-01

    This paper presents a robot vision system which is capable of recognizing objects in a 3-D scene and interpreting their spatial relation even though some objects in the scene may be partially occluded by other objects. An algorithm is developed to transform the geometric information from the range data into an attributed hypergraph representation (AHR). A hypergraph monomorphism algorithm is then used to compare the AHR of objects in the scene with a set of complete AHR's of prototypes. The capability of identifying connected components and interpreting various types of edges in the 3-D scene enables us to distinguish objects which are partially blocking each other in the scene. Using structural information stored in the primitive area graph, a heuristic hypergraph monomorphism algorithm provides an effective way for recognizing, locating, and interpreting partially occluded objects in the range image.

  5. MONET: multidimensional radiative cloud scene model

    NASA Astrophysics Data System (ADS)

    Chervet, Patrick

    1999-12-01

    All cloud fields exhibit variable structures (bulge) and heterogeneities in water distributions. With the development of multidimensional radiative models by the atmospheric community, it is now possible to describe horizontal heterogeneities of the cloud medium, to study these influences on radiative quantities. We have developed a complete radiative cloud scene generator, called MONET (French acronym for: MOdelisation des Nuages En Tridim.) to compute radiative cloud scene from visible to infrared wavelengths for various viewing and solar conditions, different spatial scales, and various locations on the Earth. MONET is composed of two parts: a cloud medium generator (CSSM -- Cloud Scene Simulation Model) developed by the Air Force Research Laboratory, and a multidimensional radiative code (SHDOM -- Spherical Harmonic Discrete Ordinate Method) developed at the University of Colorado by Evans. MONET computes images for several scenario defined by user inputs: date, location, viewing angles, wavelength, spatial resolution, meteorological conditions (atmospheric profiles, cloud types)... For the same cloud scene, we can output different viewing conditions, or/and various wavelengths. Shadowing effects on clouds or grounds are taken into account. This code is useful to study heterogeneity effects on satellite data for various cloud types and spatial resolutions, and to determine specifications of new imaging sensor.

  6. History Scene Investigations: From Clues to Conclusions

    ERIC Educational Resources Information Center

    McIntyre, Beverly

    2011-01-01

    In this article, the author introduces a social studies lesson that allows students to learn history and practice reading skills, critical thinking, and writing. The activity is called History Scene Investigation or HSI, which derives its name from the popular television series based on crime scene investigations (CSI). HSI uses discovery learning…

  7. Irdis: A Digital Scene Storage And Processing System For Hardware-In-The-Loop Missile Testing

    NASA Astrophysics Data System (ADS)

    Sedlar, Michael F.; Griffith, Jerry A.

    1988-07-01

    This paper describes the implementation of a Seeker Evaluation and Test Simulation (SETS) Facility at Eglin Air Force Base. This facility will be used to evaluate imaging infrared (IIR) guided weapon systems by performing various types of laboratory tests. One such test is termed Hardware-in-the-Loop (HIL) simulation (Figure 1) in which the actual flight of a weapon system is simulated as closely as possible in the laboratory. As shown in the figure, there are four major elements in the HIL test environment; the weapon/sensor combination, an aerodynamic simulator, an imagery controller, and an infrared imagery system. The paper concentrates on the approaches and methodologies used in the imagery controller and infrared imaging system elements for generating scene information. For procurement purposes, these two elements have been combined into an Infrared Digital Injection System (IRDIS) which provides scene storage, processing, and output interface to drive a radiometric display device or to directly inject digital video into the weapon system (bypassing the sensor). The paper describes in detail how standard and custom image processing functions have been combined with off-the-shelf mass storage and computing devices to produce a system which provides high sample rates (greater than 90 Hz), a large terrain database, high weapon rates of change, and multiple independent targets. A photo based approach has been used to maximize terrain and target fidelity, thus providing a rich and complex scene for weapon/tracker evaluation.

  8. Skeletal camera network embedded structure-from-motion for 3D scene reconstruction from UAV images

    NASA Astrophysics Data System (ADS)

    Xu, Zhihua; Wu, Lixin; Gerke, Markus; Wang, Ran; Yang, Huachao

    2016-11-01

    Structure-from-Motion (SfM) techniques have been widely used for 3D scene reconstruction from multi-view images. However, due to the large computational costs of SfM methods there is a major challenge in processing highly overlapping images, e.g. images from unmanned aerial vehicles (UAV). This paper embeds a novel skeletal camera network (SCN) into SfM to enable efficient 3D scene reconstruction from a large set of UAV images. First, the flight control data are used within a weighted graph to construct a topologically connected camera network (TCN) to determine the spatial connections between UAV images. Second, the TCN is refined using a novel hierarchical degree bounded maximum spanning tree to generate a SCN, which contains a subset of edges from the TCN and ensures that each image is involved in at least a 3-view configuration. Third, the SCN is embedded into the SfM to produce a novel SCN-SfM method, which allows performing tie-point matching only for the actually connected image pairs. The proposed method was applied in three experiments with images from two fixed-wing UAVs and an octocopter UAV, respectively. In addition, the SCN-SfM method was compared to three other methods for image connectivity determination. The comparison shows a significant reduction in the number of matched images if our method is used, which leads to less computational costs. At the same time the achieved scene completeness and geometric accuracy are comparable.

  9. Digital forensics: an analytical crime scene procedure model (ACSPM).

    PubMed

    Bulbul, Halil Ibrahim; Yavuzcan, H Guclu; Ozel, Mesut

    2013-12-10

    In order to ensure that digital evidence is collected, preserved, examined, or transferred in a manner safeguarding the accuracy and reliability of the evidence, law enforcement and digital forensic units must establish and maintain an effective quality assurance system. The very first part of this system is standard operating procedures (SOP's) and/or models, conforming chain of custody requirements, those rely on digital forensics "process-phase-procedure-task-subtask" sequence. An acceptable and thorough Digital Forensics (DF) process depends on the sequential DF phases, and each phase depends on sequential DF procedures, respectively each procedure depends on tasks and subtasks. There are numerous amounts of DF Process Models that define DF phases in the literature, but no DF model that defines the phase-based sequential procedures for crime scene identified. An analytical crime scene procedure model (ACSPM) that we suggest in this paper is supposed to fill in this gap. The proposed analytical procedure model for digital investigations at a crime scene is developed and defined for crime scene practitioners; with main focus on crime scene digital forensic procedures, other than that of whole digital investigation process and phases that ends up in a court. When reviewing the relevant literature and interrogating with the law enforcement agencies, only device based charts specific to a particular device and/or more general perspective approaches to digital evidence management models from crime scene to courts are found. After analyzing the needs of law enforcement organizations and realizing the absence of crime scene digital investigation procedure model for crime scene activities we decided to inspect the relevant literature in an analytical way. The outcome of this inspection is our suggested model explained here, which is supposed to provide guidance for thorough and secure implementation of digital forensic procedures at a crime scene. In digital forensic

  10. Fixations on objects in natural scenes: dissociating importance from salience

    PubMed Central

    't Hart, Bernard M.; Schmidt, Hannah C. E. F.; Roth, Christine; Einhäuser, Wolfgang

    2013-01-01

    The relation of selective attention to understanding of natural scenes has been subject to intense behavioral research and computational modeling, and gaze is often used as a proxy for such attention. The probability of an image region to be fixated typically correlates with its contrast. However, this relation does not imply a causal role of contrast. Rather, contrast may relate to an object's “importance” for a scene, which in turn drives attention. Here we operationalize importance by the probability that an observer names the object as characteristic for a scene. We modify luminance contrast of either a frequently named (“common”/“important”) or a rarely named (“rare”/“unimportant”) object, track the observers' eye movements during scene viewing and ask them to provide keywords describing the scene immediately after. When no object is modified relative to the background, important objects draw more fixations than unimportant ones. Increases of contrast make an object more likely to be fixated, irrespective of whether it was important for the original scene, while decreases in contrast have little effect on fixations. Any contrast modification makes originally unimportant objects more important for the scene. Finally, important objects are fixated more centrally than unimportant objects, irrespective of contrast. Our data suggest a dissociation between object importance (relevance for the scene) and salience (relevance for attention). If an object obeys natural scene statistics, important objects are also salient. However, when natural scene statistics are violated, importance and salience are differentially affected. Object salience is modulated by the expectation about object properties (e.g., formed by context or gist), and importance by the violation of such expectations. In addition, the dependence of fixated locations within an object on the object's importance suggests an analogy to the effects of word frequency on landing positions in

  11. New scene change control scheme based on pseudoskipped picture

    NASA Astrophysics Data System (ADS)

    Lee, Youngsun; Lee, Jinwhan; Chang, Hyunsik; Nam, Jae Y.

    1997-01-01

    A new scene change control scheme which improves the video coding performance for sequences that have many scene changed pictures is proposed in this paper. The scene changed pictures except intra-coded picture usually need more bits than normal pictures in order to maintain constant picture quality. The major idea of this paper is how to obtain extra bits which are needed to encode scene changed pictures. We encode a B picture which is located before a scene changed picture like a skipped picture. We call such a B picture as a pseudo-skipped picture. By generating the pseudo-skipped picture like a skipped picture. We call such a B picture as a pseudo-skipped picture. By generating the pseudo-skipped picture, we can save some bits and they are added to the originally allocated target bits to encode the scene changed picture. The simulation results show that the proposed algorithm improves encoding performance about 0.5 to approximately 2.0 dB of PSNR compared to MPEG-2 TM5 rate controls scheme. In addition, the suggested algorithm is compatible with MPEG-2 video syntax and the picture repetition is not recognizable.

  12. Rapid detection of person information in a naturalistic scene.

    PubMed

    Fletcher-Watson, Sue; Findlay, John M; Leekam, Susan R; Benson, Valerie

    2008-01-01

    A preferential-looking paradigm was used to investigate how gaze is distributed in naturalistic scenes. Two scenes were presented side by side: one contained a single person (person-present) and one did not (person-absent). Eye movements were recorded, the principal measures being the time spent looking at each region of the scenes, and the latency and location of the first fixation within each trial. We studied gaze patterns during free viewing, and also in a task requiring gender discrimination of the human figure depicted. Results indicated a strong bias towards looking to the person-present scene. This bias was present on the first fixation after image presentation, confirming previous findings of ultra-rapid processing of complex information. Faces attracted disproportionately many fixations, the preference emerging in the first fixation and becoming stronger in the following ones. These biases were exaggerated in the gender-discrimination task. A tendency to look at the object being fixated by the person in the scene was shown to be strongest at a slightly later point in the gaze sequence. We conclude that human bodies and faces are subject to special perceptual processing when presented as part of a naturalistic scene.

  13. Hippocampal Contribution to Implicit Configuration Memory Expressed via Eye Movements During Scene Exploration

    PubMed Central

    Ryals, Anthony J.; Wang, Jane X.; Polnaszek, Kelly L.; Voss, Joel L.

    2015-01-01

    Although hippocampus unequivocally supports explicit/ declarative memory, fewer findings have demonstrated its role in implicit expressions of memory. We tested for hippocampal contributions to an implicit expression of configural/relational memory for complex scenes using eye-movement tracking during functional magnetic resonance imaging (fMRI) scanning. Participants studied scenes and were later tested using scenes that resembled study scenes in their overall feature configuration but comprised different elements. These configurally similar scenes were used to limit explicit memory, and were intermixed with new scenes that did not resemble studied scenes. Scene configuration memory was expressed through eye movements reflecting exploration overlap (EO), which is the viewing of the same scene locations at both study and test. EO reliably discriminated similar study-test scene pairs from study-new scene pairs, was reliably greater for similarity-based recognition hits than for misses, and correlated with hippocampal fMRI activity. In contrast, subjects could not reliably discriminate similar from new scenes by overt judgments, although ratings of familiarity were slightly higher for similar than new scenes. Hippocampal fMRI correlates of this weak explicit memory were distinct from EO-related activity. These findings collectively suggest that EO was an implicit expression of scene configuration memory associated with hippocampal activity. Visual exploration can therefore reflect implicit hippocampal-related memory processing that can be observed in eye-movement behavior during naturalistic scene viewing. PMID:25620526

  14. A statistical model for radar images of agricultural scenes

    NASA Technical Reports Server (NTRS)

    Frost, V. S.; Shanmugan, K. S.; Holtzman, J. C.; Stiles, J. A.

    1982-01-01

    The presently derived and validated statistical model for radar images containing many different homogeneous fields predicts the probability density functions of radar images of entire agricultural scenes, thereby allowing histograms of large scenes composed of a variety of crops to be described. Seasat-A SAR images of agricultural scenes are accurately predicted by the model on the basis of three assumptions: each field has the same SNR, all target classes cover approximately the same area, and the true reflectivity characterizing each individual target class is a uniformly distributed random variable. The model is expected to be useful in the design of data processing algorithms and for scene analysis using radar images.

  15. Estimating pixel variances in the scenes of staring sensors

    DOEpatents

    Simonson, Katherine M [Cedar Crest, NM; Ma, Tian J [Albuquerque, NM

    2012-01-24

    A technique for detecting changes in a scene perceived by a staring sensor is disclosed. The technique includes acquiring a reference image frame and a current image frame of a scene with the staring sensor. A raw difference frame is generated based upon differences between the reference image frame and the current image frame. Pixel error estimates are generated for each pixel in the raw difference frame based at least in part upon spatial error estimates related to spatial intensity gradients in the scene. The pixel error estimates are used to mitigate effects of camera jitter in the scene between the current image frame and the reference image frame.

  16. Three-dimensional scene reconstruction from a two-dimensional image

    NASA Astrophysics Data System (ADS)

    Parkins, Franz; Jacobs, Eddie

    2017-05-01

    We propose and simulate a method of reconstructing a three-dimensional scene from a two-dimensional image for developing and augmenting world models for autonomous navigation. This is an extension of the Perspective-n-Point (PnP) method which uses a sampling of the 3D scene, 2D image point parings, and Random Sampling Consensus (RANSAC) to infer the pose of the object and produce a 3D mesh of the original scene. Using object recognition and segmentation, we simulate the implementation on a scene of 3D objects with an eye to implementation on embeddable hardware. The final solution will be deployed on the NVIDIA Tegra platform.

  17. Sensory Substitution: The Spatial Updating of Auditory Scenes "Mimics" the Spatial Updating of Visual Scenes.

    PubMed

    Pasqualotto, Achille; Esenkaya, Tayfun

    2016-01-01

    Visual-to-auditory sensory substitution is used to convey visual information through audition, and it was initially created to compensate for blindness; it consists of software converting the visual images captured by a video-camera into the equivalent auditory images, or "soundscapes". Here, it was used by blindfolded sighted participants to learn the spatial position of simple shapes depicted in images arranged on the floor. Very few studies have used sensory substitution to investigate spatial representation, while it has been widely used to investigate object recognition. Additionally, with sensory substitution we could study the performance of participants actively exploring the environment through audition, rather than passively localizing sound sources. Blindfolded participants egocentrically learnt the position of six images by using sensory substitution and then a judgment of relative direction task (JRD) was used to determine how this scene was represented. This task consists of imagining being in a given location, oriented in a given direction, and pointing towards the required image. Before performing the JRD task, participants explored a map that provided allocentric information about the scene. Although spatial exploration was egocentric, surprisingly we found that performance in the JRD task was better for allocentric perspectives. This suggests that the egocentric representation of the scene was updated. This result is in line with previous studies using visual and somatosensory scenes, thus supporting the notion that different sensory modalities produce equivalent spatial representation(s). Moreover, our results have practical implications to improve training methods with sensory substitution devices (SSD).

  18. Improving semantic scene understanding using prior information

    NASA Astrophysics Data System (ADS)

    Laddha, Ankit; Hebert, Martial

    2016-05-01

    Perception for ground robot mobility requires automatic generation of descriptions of the robot's surroundings from sensor input (cameras, LADARs, etc.). Effective techniques for scene understanding have been developed, but they are generally purely bottom-up in that they rely entirely on classifying features from the input data based on learned models. In fact, perception systems for ground robots have a lot of information at their disposal from knowledge about the domain and the task. For example, a robot in urban environments might have access to approximate maps that can guide the scene interpretation process. In this paper, we explore practical ways to combine such prior information with state of the art scene understanding approaches.

  19. The neural bases of spatial frequency processing during scene perception

    PubMed Central

    Kauffmann, Louise; Ramanoël, Stephen; Peyrin, Carole

    2014-01-01

    Theories on visual perception agree that scenes are processed in terms of spatial frequencies. Low spatial frequencies (LSF) carry coarse information whereas high spatial frequencies (HSF) carry fine details of the scene. However, how and where spatial frequencies are processed within the brain remain unresolved questions. The present review addresses these issues and aims to identify the cerebral regions differentially involved in low and high spatial frequency processing, and to clarify their attributes during scene perception. Results from a number of behavioral and neuroimaging studies suggest that spatial frequency processing is lateralized in both hemispheres, with the right and left hemispheres predominantly involved in the categorization of LSF and HSF scenes, respectively. There is also evidence that spatial frequency processing is retinotopically mapped in the visual cortex. HSF scenes (as opposed to LSF) activate occipital areas in relation to foveal representations, while categorization of LSF scenes (as opposed to HSF) activates occipital areas in relation to more peripheral representations. Concomitantly, a number of studies have demonstrated that LSF information may reach high-order areas rapidly, allowing an initial coarse parsing of the visual scene, which could then be sent back through feedback into the occipito-temporal cortex to guide finer HSF-based analysis. Finally, the review addresses spatial frequency processing within scene-selective regions areas of the occipito-temporal cortex. PMID:24847226

  20. Scene-Aware Adaptive Updating for Visual Tracking via Correlation Filters

    PubMed Central

    Zhang, Sirou; Qiao, Xiaoya

    2017-01-01

    In recent years, visual object tracking has been widely used in military guidance, human-computer interaction, road traffic, scene monitoring and many other fields. The tracking algorithms based on correlation filters have shown good performance in terms of accuracy and tracking speed. However, their performance is not satisfactory in scenes with scale variation, deformation, and occlusion. In this paper, we propose a scene-aware adaptive updating mechanism for visual tracking via a kernel correlation filter (KCF). First, a low complexity scale estimation method is presented, in which the corresponding weight in five scales is employed to determine the final target scale. Then, the adaptive updating mechanism is presented based on the scene-classification. We classify the video scenes as four categories by video content analysis. According to the target scene, we exploit the adaptive updating mechanism to update the kernel correlation filter to improve the robustness of the tracker, especially in scenes with scale variation, deformation, and occlusion. We evaluate our tracker on the CVPR2013 benchmark. The experimental results obtained with the proposed algorithm are improved by 33.3%, 15%, 6%, 21.9% and 19.8% compared to those of the KCF tracker on the scene with scale variation, partial or long-time large-area occlusion, deformation, fast motion and out-of-view. PMID:29140311

  1. Remembering faces and scenes: The mixed-category advantage in visual working memory.

    PubMed

    Jiang, Yuhong V; Remington, Roger W; Asaad, Anthony; Lee, Hyejin J; Mikkalson, Taylor C

    2016-09-01

    We examined the mixed-category memory advantage for faces and scenes to determine how domain-specific cortical resources constrain visual working memory. Consistent with previous findings, visual working memory for a display of 2 faces and 2 scenes was better than that for a display of 4 faces or 4 scenes. This pattern was unaffected by manipulations of encoding duration. However, the mixed-category advantage was carried solely by faces: Memory for scenes was not better when scenes were encoded with faces rather than with other scenes. The asymmetry between faces and scenes was found when items were presented simultaneously or sequentially, centrally, or peripherally, and when scenes were drawn from a narrow category. A further experiment showed a mixed-category advantage in memory for faces and bodies, but not in memory for scenes and objects. The results suggest that unique category-specific interactions contribute significantly to the mixed-category advantage in visual working memory. (PsycINFO Database Record (c) 2016 APA, all rights reserved).

  2. Exploring eye movements in patients with glaucoma when viewing a driving scene.

    PubMed

    Crabb, David P; Smith, Nicholas D; Rauscher, Franziska G; Chisholm, Catharine M; Barbur, John L; Edgar, David F; Garway-Heath, David F

    2010-03-16

    Glaucoma is a progressive eye disease and a leading cause of visual disability. Automated assessment of the visual field determines the different stages in the disease process: it would be desirable to link these measurements taken in the clinic with patient's actual function, or establish if patients compensate for their restricted field of view when performing everyday tasks. Hence, this study investigated eye movements in glaucomatous patients when viewing driving scenes in a hazard perception test (HPT). The HPT is a component of the UK driving licence test consisting of a series of short film clips of various traffic scenes viewed from the driver's perspective each containing hazardous situations that require the camera car to change direction or slow down. Data from nine glaucomatous patients with binocular visual field defects and ten age-matched control subjects were considered (all experienced drivers). Each subject viewed 26 different films with eye movements simultaneously monitored by an eye tracker. Computer software was purpose written to pre-process the data, co-register it to the film clips and to quantify eye movements and point-of-regard (using a dynamic bivariate contour ellipse analysis). On average, and across all HPT films, patients exhibited different eye movement characteristics to controls making, for example, significantly more saccades (P<0.001; 95% confidence interval for mean increase: 9.2 to 22.4%). Whilst the average region of 'point-of-regard' of the patients did not differ significantly from the controls, there were revealing cases where patients failed to see a hazard in relation to their binocular visual field defect. Characteristics of eye movement patterns in patients with bilateral glaucoma can differ significantly from age-matched controls when viewing a traffic scene. Further studies of eye movements made by glaucomatous patients could provide useful information about the definition of the visual field component required for

  3. Detection of chromatic and luminance distortions in natural scenes.

    PubMed

    Jennings, Ben J; Wang, Karen; Menzies, Samantha; Kingdom, Frederick A A

    2015-09-01

    A number of studies have measured visual thresholds for detecting spatial distortions applied to images of natural scenes. In one study, Bex [J. Vis.10(2), 1 (2010)10.1167/10.2.231534-7362] measured sensitivity to sinusoidal spatial modulations of image scale. Here, we measure sensitivity to sinusoidal scale distortions applied to the chromatic, luminance, or both layers of natural scene images. We first established that sensitivity does not depend on whether the undistorted comparison image was of the same or of a different scene. Next, we found that, when the luminance but not chromatic layer was distorted, performance was the same regardless of whether the chromatic layer was present, absent, or phase-scrambled; in other words, the chromatic layer, in whatever form, did not affect sensitivity to the luminance layer distortion. However, when the chromatic layer was distorted, sensitivity was higher when the luminance layer was intact compared to when absent or phase-scrambled. These detection threshold results complement the appearance of periodic distortions of the image scale: when the luminance layer is distorted visibly, the scene appears distorted, but when the chromatic layer is distorted visibly, there is little apparent scene distortion. We conclude that (a) observers have a built-in sense of how a normal image of a natural scene should appear, and (b) the detection of distortion in, as well as the apparent distortion of, natural scene images is mediated predominantly by the luminance layer and not chromatic layer.

  4. Discrepancies Between Planned and Actual Operating Room Turnaround Times at a Large Rural Hospital in Germany

    PubMed Central

    Morgenegg, Regula; Heinze, Franziska; Wieferich, Katharina; Schiffer, Ralf; Stueber, Frank; Luedi, Markus M.; Doll, Dietrich

    2017-01-01

    Objectives While several factors have been shown to influence operating room (OR) turnaround times, few comparisons of planned and actual OR turnaround times have been performed. This study aimed to compare planned and actual OR turnaround times at a large rural hospital in Northern Germany. Methods This retrospective study examined the OR turnaround data of 875 elective surgery cases scheduled at the Marienhospital, Vechta, Germany, between July and October 2014. The frequency distributions of planned and actual OR turnaround times were compared and correlations between turnaround times and various factors were established, including the time of day of the procedure, patient age and the planned duration of the surgery. Results There was a significant difference between mean planned and actual OR turnaround times (0.32 versus 0.64 hours; P <0.001). In addition, significant correlations were noted between actual OR turnaround times and the time of day of the surgery, patient age, actual duration of the procedure and staffing changes affecting the surgeon or the medical specialty of the surgery (P <0.001 each). The quotient of actual/planned OR turnaround times ranged from 1.733–3.000. Conclusion Significant discrepancies between planned and actual OR turnaround times were noted during the study period. Such findings may be potentially used in future studies to establish a tool to improve OR planning, measure OR management performance and enable benchmarking. PMID:29372083

  5. Visual search for changes in scenes creates long-term, incidental memory traces.

    PubMed

    Utochkin, Igor S; Wolfe, Jeremy M

    2018-05-01

    Humans are very good at remembering large numbers of scenes over substantial periods of time. But how good are they at remembering changes to scenes? In this study, we tested scene memory and change detection two weeks after initial scene learning. In Experiments 1-3, scenes were learned incidentally during visual search for change. In Experiment 4, observers explicitly memorized scenes. At test, after two weeks observers were asked to discriminate old from new scenes, to recall a change that they had detected in the study phase, or to detect a newly introduced change in the memorization experiment. Next, they performed a change detection task, usually looking for the same change as in the study period. Scene recognition memory was found to be similar in all experiments, regardless of the study task. In Experiment 1, more difficult change detection produced better scene memory. Experiments 2 and 3 supported a "depth-of-processing" account for the effects of initial search and change detection on incidental memory for scenes. Of most interest, change detection was faster during the test phase than during the study phase, even when the observer had no explicit memory of having found that change previously. This result was replicated in two of our three change detection experiments. We conclude that scenes can be encoded incidentally as well as explicitly and that changes in those scenes can leave measurable traces even if they are not explicitly recalled.

  6. Investigation of scene identification algorithms for radiation budget measurements

    NASA Technical Reports Server (NTRS)

    Diekmann, F. J.

    1986-01-01

    The computation of Earth radiation budget from satellite measurements requires the identification of the scene in order to select spectral factors and bidirectional models. A scene identification procedure is developed for AVHRR SW and LW data by using two radiative transfer models. These AVHRR GAC pixels are then attached to corresponding ERBE pixels and the results are sorted into scene identification probability matrices. These scene intercomparisons show that there generally is a higher tendency for underestimation of cloudiness over ocean at high cloud amounts, e.g., mostly cloudy instead of overcast, partly cloudy instead of mostly cloudy, for the ERBE relative to the AVHRR results. Reasons for this are explained. Preliminary estimates of the errors of exitances due to scene misidentification demonstrates the high dependency on the probability matrices. While the longwave error can generally be neglected the shortwave deviations have reached maximum values of more than 12% of the respective exitances.

  7. Implementation of jump-diffusion algorithms for understanding FLIR scenes

    NASA Astrophysics Data System (ADS)

    Lanterman, Aaron D.; Miller, Michael I.; Snyder, Donald L.

    1995-07-01

    Our pattern theoretic approach to the automated understanding of forward-looking infrared (FLIR) images brings the traditionally separate endeavors of detection, tracking, and recognition together into a unified jump-diffusion process. New objects are detected and object types are recognized through discrete jump moves. Between jumps, the location and orientation of objects are estimated via continuous diffusions. An hypothesized scene, simulated from the emissive characteristics of the hypothesized scene elements, is compared with the collected data by a likelihood function based on sensor statistics. This likelihood is combined with a prior distribution defined over the set of possible scenes to form a posterior distribution. The jump-diffusion process empirically generates the posterior distribution. Both the diffusion and jump operations involve the simulation of a scene produced by a hypothesized configuration. Scene simulation is most effectively accomplished by pipelined rendering engines such as silicon graphics. We demonstrate the execution of our algorithm on a silicon graphics onyx/reality engine.

  8. Visual search in scenes involves selective and non-selective pathways

    PubMed Central

    Wolfe, Jeremy M; Vo, Melissa L-H; Evans, Karla K; Greene, Michelle R

    2010-01-01

    How do we find objects in scenes? For decades, visual search models have been built on experiments in which observers search for targets, presented among distractor items, isolated and randomly arranged on blank backgrounds. Are these models relevant to search in continuous scenes? This paper argues that the mechanisms that govern artificial, laboratory search tasks do play a role in visual search in scenes. However, scene-based information is used to guide search in ways that had no place in earlier models. Search in scenes may be best explained by a dual-path model: A “selective” path in which candidate objects must be individually selected for recognition and a “non-selective” path in which information can be extracted from global / statistical information. PMID:21227734

  9. Research and Technology Development for Construction of 3d Video Scenes

    NASA Astrophysics Data System (ADS)

    Khlebnikova, Tatyana A.

    2016-06-01

    For the last two decades surface information in the form of conventional digital and analogue topographic maps has been being supplemented by new digital geospatial products, also known as 3D models of real objects. It is shown that currently there are no defined standards for 3D scenes construction technologies that could be used by Russian surveying and cartographic enterprises. The issues regarding source data requirements, their capture and transferring to create 3D scenes have not been defined yet. The accuracy issues for 3D video scenes used for measuring purposes can hardly ever be found in publications. Practicability of development, research and implementation of technology for construction of 3D video scenes is substantiated by 3D video scene capability to expand the field of data analysis application for environmental monitoring, urban planning, and managerial decision problems. The technology for construction of 3D video scenes with regard to the specified metric requirements is offered. Technique and methodological background are recommended for this technology used to construct 3D video scenes based on DTM, which were created by satellite and aerial survey data. The results of accuracy estimation of 3D video scenes are presented.

  10. Scene analysis for effective visual search in rough three-dimensional-modeling scenes

    NASA Astrophysics Data System (ADS)

    Wang, Qi; Hu, Xiaopeng

    2016-11-01

    Visual search is a fundamental technology in the computer vision community. It is difficult to find an object in complex scenes when there exist similar distracters in the background. We propose a target search method in rough three-dimensional-modeling scenes based on a vision salience theory and camera imaging model. We give the definition of salience of objects (or features) and explain the way that salience measurements of objects are calculated. Also, we present one type of search path that guides to the target through salience objects. Along the search path, when the previous objects are localized, the search region of each subsequent object decreases, which is calculated through imaging model and an optimization method. The experimental results indicate that the proposed method is capable of resolving the ambiguities resulting from distracters containing similar visual features with the target, leading to an improvement of search speed by over 50%.

  11. Two Distinct Scene-Processing Networks Connecting Vision and Memory.

    PubMed

    Baldassano, Christopher; Esteva, Andre; Fei-Fei, Li; Beck, Diane M

    2016-01-01

    A number of regions in the human brain are known to be involved in processing natural scenes, but the field has lacked a unifying framework for understanding how these different regions are organized and interact. We provide evidence from functional connectivity and meta-analyses for a new organizational principle, in which scene processing relies upon two distinct networks that split the classically defined parahippocampal place area (PPA). The first network of strongly connected regions consists of the occipital place area/transverse occipital sulcus and posterior PPA, which contain retinotopic maps and are not strongly coupled to the hippocampus at rest. The second network consists of the caudal inferior parietal lobule, retrosplenial complex, and anterior PPA, which connect to the hippocampus (especially anterior hippocampus), and are implicated in both visual and nonvisual tasks, including episodic memory and navigation. We propose that these two distinct networks capture the primary functional division among scene-processing regions, between those that process visual features from the current view of a scene and those that connect information from a current scene view with a much broader temporal and spatial context. This new framework for understanding the neural substrates of scene-processing bridges results from many lines of research, and makes specific functional predictions.

  12. Defining event reconstruction of digital crime scenes.

    PubMed

    Carrier, Brian D; Spafford, Eugene H

    2004-11-01

    Event reconstruction plays a critical role in solving physical crimes by explaining why a piece of physical evidence has certain characteristics. With digital crimes, the current focus has been on the recognition and identification of digital evidence using an object's characteristics, but not on the identification of the events that caused the characteristics. This paper examines digital event reconstruction and proposes a process model and procedure that can be used for a digital crime scene. The model has been designed so that it can apply to physical crime scenes, can support the unique aspects of a digital crime scene, and can be implemented in software to automate part of the process. We also examine the differences between physical event reconstruction and digital event reconstruction.

  13. Hierarchy-associated semantic-rule inference framework for classifying indoor scenes

    NASA Astrophysics Data System (ADS)

    Yu, Dan; Liu, Peng; Ye, Zhipeng; Tang, Xianglong; Zhao, Wei

    2016-03-01

    Typically, the initial task of classifying indoor scenes is challenging, because the spatial layout and decoration of a scene can vary considerably. Recent efforts at classifying object relationships commonly depend on the results of scene annotation and predefined rules, making classification inflexible. Furthermore, annotation results are easily affected by external factors. Inspired by human cognition, a scene-classification framework was proposed using the empirically based annotation (EBA) and a match-over rule-based (MRB) inference system. The semantic hierarchy of images is exploited by EBA to construct rules empirically for MRB classification. The problem of scene classification is divided into low-level annotation and high-level inference from a macro perspective. Low-level annotation involves detecting the semantic hierarchy and annotating the scene with a deformable-parts model and a bag-of-visual-words model. In high-level inference, hierarchical rules are extracted to train the decision tree for classification. The categories of testing samples are generated from the parts to the whole. Compared with traditional classification strategies, the proposed semantic hierarchy and corresponding rules reduce the effect of a variable background and improve the classification performance. The proposed framework was evaluated on a popular indoor scene dataset, and the experimental results demonstrate its effectiveness.

  14. A view not to be missed: Salient scene content interferes with cognitive restoration

    PubMed Central

    Van der Jagt, Alexander P. N.; Craig, Tony; Brewer, Mark J.; Pearson, David G.

    2017-01-01

    Attention Restoration Theory (ART) states that built scenes place greater load on attentional resources than natural scenes. This is explained in terms of "hard" and "soft" fascination of built and natural scenes. Given a lack of direct empirical evidence for this assumption we propose that perceptual saliency of scene content can function as an empirically derived indicator of fascination. Saliency levels were established by measuring speed of scene category detection using a Go/No-Go detection paradigm. Experiment 1 shows that built scenes are more salient than natural scenes. Experiment 2 replicates these findings using greyscale images, ruling out a colour-based response strategy, and additionally shows that built objects in natural scenes affect saliency to a greater extent than the reverse. Experiment 3 demonstrates that the saliency of scene content is directly linked to cognitive restoration using an established restoration paradigm. Overall, these findings demonstrate an important link between the saliency of scene content and related cognitive restoration. PMID:28723975

  15. A view not to be missed: Salient scene content interferes with cognitive restoration.

    PubMed

    Van der Jagt, Alexander P N; Craig, Tony; Brewer, Mark J; Pearson, David G

    2017-01-01

    Attention Restoration Theory (ART) states that built scenes place greater load on attentional resources than natural scenes. This is explained in terms of "hard" and "soft" fascination of built and natural scenes. Given a lack of direct empirical evidence for this assumption we propose that perceptual saliency of scene content can function as an empirically derived indicator of fascination. Saliency levels were established by measuring speed of scene category detection using a Go/No-Go detection paradigm. Experiment 1 shows that built scenes are more salient than natural scenes. Experiment 2 replicates these findings using greyscale images, ruling out a colour-based response strategy, and additionally shows that built objects in natural scenes affect saliency to a greater extent than the reverse. Experiment 3 demonstrates that the saliency of scene content is directly linked to cognitive restoration using an established restoration paradigm. Overall, these findings demonstrate an important link between the saliency of scene content and related cognitive restoration.

  16. Performance Benefits with Scene-Linked HUD Symbology: An Attentional Phenomenon?

    NASA Technical Reports Server (NTRS)

    Levy, Jonathan L.; Foyle, David C.; McCann, Robert S.; Null, Cynthia H. (Technical Monitor)

    1999-01-01

    Previous research has shown that in a simulated flight task, navigating a path defined by ground markers while maintaining a target altitude is more accurate when an altitude indicator appears in a virtual "scenelinked" format (projected symbology moving as if it were part of the out-the-window environment) compared to the fixed-location, superimposed format found on present-day HUDs (Foyle, McCann & Shelden, 1995). One explanation of the scene-linked performance advantage is that attention can be divided between scene-linked symbology and the outside world more efficiently than between standard (fixed-position) HUD symbology and the outside world. The present study tested two alternative explanations by manipulating the location of the scene-linked HUD symbology relative to the ground path markers. Scene-linked symbology yielded better ground path-following performance than standard fixed-location superimposed symbology regardless of whether the scene-linked symbology appeared directly along the ground path or at various distances off the path. The results support the explanation that the performance benefits found with scene-linked symbology are attentional.

  17. Crime Scene Investigation.

    ERIC Educational Resources Information Center

    Harris, Barbara; Kohlmeier, Kris; Kiel, Robert D.

    Casting students in grades 5 through 12 in the roles of reporters, lawyers, and detectives at the scene of a crime, this interdisciplinary activity involves participants in the intrigue and drama of crime investigation. Using a hands-on, step-by-step approach, students work in teams to investigate a crime and solve a mystery. Through role-playing…

  18. SCEGRAM: An image database for semantic and syntactic inconsistencies in scenes.

    PubMed

    Öhlschläger, Sabine; Võ, Melissa Le-Hoa

    2017-10-01

    Our visual environment is not random, but follows compositional rules according to what objects are usually found where. Despite the growing interest in how such semantic and syntactic rules - a scene grammar - enable effective attentional guidance and object perception, no common image database containing highly-controlled object-scene modifications has been publically available. Such a database is essential in minimizing the risk that low-level features drive high-level effects of interest, which is being discussed as possible source of controversial study results. To generate the first database of this kind - SCEGRAM - we took photographs of 62 real-world indoor scenes in six consistency conditions that contain semantic and syntactic (both mild and extreme) violations as well as their combinations. Importantly, always two scenes were paired, so that an object was semantically consistent in one scene (e.g., ketchup in kitchen) and inconsistent in the other (e.g., ketchup in bathroom). Low-level salience did not differ between object-scene conditions and was generally moderate. Additionally, SCEGRAM contains consistency ratings for every object-scene condition, as well as object-absent scenes and object-only images. Finally, a cross-validation using eye-movements replicated previous results of longer dwell times for both semantic and syntactic inconsistencies compared to consistent controls. In sum, the SCEGRAM image database is the first to contain well-controlled semantic and syntactic object-scene inconsistencies that can be used in a broad range of cognitive paradigms (e.g., verbal and pictorial priming, change detection, object identification, etc.) including paradigms addressing developmental aspects of scene grammar. SCEGRAM can be retrieved for research purposes from http://www.scenegrammarlab.com/research/scegram-database/ .

  19. Scene-based nonuniformity correction with video sequences and registration.

    PubMed

    Hardie, R C; Hayat, M M; Armstrong, E; Yasuda, B

    2000-03-10

    We describe a new, to our knowledge, scene-based nonuniformity correction algorithm for array detectors. The algorithm relies on the ability to register a sequence of observed frames in the presence of the fixed-pattern noise caused by pixel-to-pixel nonuniformity. In low-to-moderate levels of nonuniformity, sufficiently accurate registration may be possible with standard scene-based registration techniques. If the registration is accurate, and motion exists between the frames, then groups of independent detectors can be identified that observe the same irradiance (or true scene value). These detector outputs are averaged to generate estimates of the true scene values. With these scene estimates, and the corresponding observed values through a given detector, a curve-fitting procedure is used to estimate the individual detector response parameters. These can then be used to correct for detector nonuniformity. The strength of the algorithm lies in its simplicity and low computational complexity. Experimental results, to illustrate the performance of the algorithm, include the use of visible-range imagery with simulated nonuniformity and infrared imagery with real nonuniformity.

  20. Changing scenes: memory for naturalistic events following change blindness.

    PubMed

    Mäntylä, Timo; Sundström, Anna

    2004-11-01

    Research on scene perception indicates that viewers often fail to detect large changes to scene regions when these changes occur during a visual disruption such as a saccade or a movie cut. In two experiments, we examined whether this relative inability to detect changes would produce systematic biases in event memory. In Experiment 1, participants decided whether two successively presented images were the same or different, followed by a memory task, in which they recalled the content of the viewed scene. In Experiment 2, participants viewed a short video, in which an actor carried out a series of daily activities, and central scenes' attributes were changed during a movie cut. A high degree of change blindness was observed in both experiments, and these effects were related to scene complexity (Experiment 1) and level of retrieval support (Experiment 2). Most important, participants reported the changed, rather than the initial, event attributes following a failure in change detection. These findings suggest that attentional limitations during encoding contribute to biases in episodic memory.

  1. Sensory Substitution: The Spatial Updating of Auditory Scenes “Mimics” the Spatial Updating of Visual Scenes

    PubMed Central

    Pasqualotto, Achille; Esenkaya, Tayfun

    2016-01-01

    Visual-to-auditory sensory substitution is used to convey visual information through audition, and it was initially created to compensate for blindness; it consists of software converting the visual images captured by a video-camera into the equivalent auditory images, or “soundscapes”. Here, it was used by blindfolded sighted participants to learn the spatial position of simple shapes depicted in images arranged on the floor. Very few studies have used sensory substitution to investigate spatial representation, while it has been widely used to investigate object recognition. Additionally, with sensory substitution we could study the performance of participants actively exploring the environment through audition, rather than passively localizing sound sources. Blindfolded participants egocentrically learnt the position of six images by using sensory substitution and then a judgment of relative direction task (JRD) was used to determine how this scene was represented. This task consists of imagining being in a given location, oriented in a given direction, and pointing towards the required image. Before performing the JRD task, participants explored a map that provided allocentric information about the scene. Although spatial exploration was egocentric, surprisingly we found that performance in the JRD task was better for allocentric perspectives. This suggests that the egocentric representation of the scene was updated. This result is in line with previous studies using visual and somatosensory scenes, thus supporting the notion that different sensory modalities produce equivalent spatial representation(s). Moreover, our results have practical implications to improve training methods with sensory substitution devices (SSD). PMID:27148000

  2. REKRIATE: A Knowledge Representation System for Object Recognition and Scene Interpretation

    NASA Astrophysics Data System (ADS)

    Meystel, Alexander M.; Bhasin, Sanjay; Chen, X.

    1990-02-01

    What humans actually observe and how they comprehend this information is complex due to Gestalt processes and interaction of context in predicting the course of thinking and enforcing one idea while repressing another. How we extract the knowledge from the scene, what we get from the scene indeed and what we bring from our mechanisms of perception are areas separated by a thin, ill-defined line. The purpose of this paper is to present a system for Representing Knowledge and Recognizing and Interpreting Attention Trailed Entities dubbed as REKRIATE. It will be used as a tool for discovering the underlying principles involved in knowledge representation required for conceptual learning. REKRIATE has some inherited knowledge and is given a vocabulary which is used to form rules for identification of the object. It has various modalities of sensing and has the ability to measure the distance between the objects in the image as well as the similarity between different images of presumably the same object. All sensations received from matrix of different sensors put into an adequate form. The methodology proposed is applicable to not only the pictorial or visual world representation, but to any sensing modality. It is based upon the two premises: a) inseparability of all domains of the world representation including linguistic, as well as those formed by various sensor modalities. and b) representativity of the object at several levels of resolution simultaneously.

  3. A qualitative approach for recovering relative depths in dynamic scenes

    NASA Technical Reports Server (NTRS)

    Haynes, S. M.; Jain, R.

    1987-01-01

    This approach to dynamic scene analysis is a qualitative one. It computes relative depths using very general rules. The depths calculated are qualitative in the sense that the only information obtained is which object is in front of which others. The motion is qualitative in the sense that the only required motion data is whether objects are moving toward or away from the camera. Reasoning, which takes into account the temporal character of the data and the scene, is qualitative. This approach to dynamic scene analysis can tolerate imprecise data because in dynamic scenes the data are redundant.

  4. Mental Layout Extrapolations Prime Spatial Processing of Scenes

    ERIC Educational Resources Information Center

    Gottesman, Carmela V.

    2011-01-01

    Four experiments examined whether scene processing is facilitated by layout representation, including layout that was not perceived but could be predicted based on a previous partial view (boundary extension). In a priming paradigm (after Sanocki, 2003), participants judged objects' distances in photographs. In Experiment 1, full scenes (target),…

  5. Colour agnosia impairs the recognition of natural but not of non-natural scenes.

    PubMed

    Nijboer, Tanja C W; Van Der Smagt, Maarten J; Van Zandvoort, Martine J E; De Haan, Edward H F

    2007-03-01

    Scene recognition can be enhanced by appropriate colour information, yet the level of visual processing at which colour exerts its effects is still unclear. It has been suggested that colour supports low-level sensory processing, while others have claimed that colour information aids semantic categorization and recognition of objects and scenes. We investigated the effect of colour on scene recognition in a case of colour agnosia, M.A.H. In a scene identification task, participants had to name images of natural or non-natural scenes in six different formats. Irrespective of scene format, M.A.H. was much slower on the natural than on the non-natural scenes. As expected, neither M.A.H. nor control participants showed any difference in performance for the non-natural scenes. However, for the natural scenes, appropriate colour facilitated scene recognition in control participants (i.e., shorter reaction times), whereas M.A.H.'s performance did not differ across formats. Our data thus support the hypothesis that the effect of colour occurs at the level of learned associations.

  6. Graphics processing unit (GPU) real-time infrared scene generation

    NASA Astrophysics Data System (ADS)

    Christie, Chad L.; Gouthas, Efthimios (Themie); Williams, Owen M.

    2007-04-01

    VIRSuite, the GPU-based suite of software tools developed at DSTO for real-time infrared scene generation, is described. The tools include the painting of scene objects with radiometrically-associated colours, translucent object generation, polar plot validation and versatile scene generation. Special features include radiometric scaling within the GPU and the presence of zoom anti-aliasing at the core of VIRSuite. Extension of the zoom anti-aliasing construct to cover target embedding and the treatment of translucent objects is described.

  7. AgRISTARS. Supporting research: Algorithms for scene modelling

    NASA Technical Reports Server (NTRS)

    Rassbach, M. E. (Principal Investigator)

    1982-01-01

    The requirements for a comprehensive analysis of LANDSAT or other visual data scenes are defined. The development of a general model of a scene and a computer algorithm for finding the particular model for a given scene is discussed. The modelling system includes a boundary analysis subsystem, which detects all the boundaries and lines in the image and builds a boundary graph; a continuous variation analysis subsystem, which finds gradual variations not well approximated by a boundary structure; and a miscellaneous features analysis, which includes texture, line parallelism, etc. The noise reduction capabilities of this method and its use in image rectification and registration are discussed.

  8. Scenes: Social Context in an Age of Contingency

    ERIC Educational Resources Information Center

    Silver, Daniel; Clark, Terry Nichols; Yanez, Clemente Jesus Navarro

    2010-01-01

    This article builds on an important but underdeveloped social science concept--the "scene" as a cluster of urban amenities--to contribute to social science theory and subspecialties such as urban and rural, class, race and gender studies. Scenes grow more important in less industrial, more expressively-oriented and contingent societies where…

  9. Providers' Reported and Actual Use of Coaching Strategies in Natural Environments

    ERIC Educational Resources Information Center

    Salisbury, Christine; Cambray-Engstrom, Elizabeth; Woods, Juliann

    2012-01-01

    This case study examined the agreement between reported and actual use of coaching strategies based on home visit data collected on a diverse sample of providers and families. Paired videotape and contact note data of and from providers during home visits were collected over a six month period and analyzed using structured protocols. Results of…

  10. Scene perception in posterior cortical atrophy: categorization, description and fixation patterns

    PubMed Central

    Shakespeare, Timothy J.; Yong, Keir X. X.; Frost, Chris; Kim, Lois G.; Warrington, Elizabeth K.; Crutch, Sebastian J.

    2013-01-01

    Partial or complete Balint's syndrome is a core feature of the clinico-radiological syndrome of posterior cortical atrophy (PCA), in which individuals experience a progressive deterioration of cortical vision. Although multi-object arrays are frequently used to detect simultanagnosia in the clinical assessment and diagnosis of PCA, to date there have been no group studies of scene perception in patients with the syndrome. The current study involved three linked experiments conducted in PCA patients and healthy controls. Experiment 1 evaluated the accuracy and latency of complex scene perception relative to individual faces and objects (color and grayscale) using a categorization paradigm. PCA patients were both less accurate (faces < scenes < objects) and slower (scenes < objects < faces) than controls on all categories, with performance strongly associated with their level of basic visual processing impairment; patients also showed a small advantage for color over grayscale stimuli. Experiment 2 involved free description of real world scenes. PCA patients generated fewer features and more misperceptions than controls, though perceptual errors were always consistent with the patient's global understanding of the scene (whether correct or not). Experiment 3 used eye tracking measures to compare patient and control eye movements over initial and subsequent fixations of scenes. Patients' fixation patterns were significantly different to those of young and age-matched controls, with comparable group differences for both initial and subsequent fixations. Overall, these findings describe the variability in everyday scene perception exhibited by individuals with PCA, and indicate the importance of exposure duration in the perception of complex scenes. PMID:24106469

  11. Scene perception in posterior cortical atrophy: categorization, description and fixation patterns.

    PubMed

    Shakespeare, Timothy J; Yong, Keir X X; Frost, Chris; Kim, Lois G; Warrington, Elizabeth K; Crutch, Sebastian J

    2013-01-01

    Partial or complete Balint's syndrome is a core feature of the clinico-radiological syndrome of posterior cortical atrophy (PCA), in which individuals experience a progressive deterioration of cortical vision. Although multi-object arrays are frequently used to detect simultanagnosia in the clinical assessment and diagnosis of PCA, to date there have been no group studies of scene perception in patients with the syndrome. The current study involved three linked experiments conducted in PCA patients and healthy controls. Experiment 1 evaluated the accuracy and latency of complex scene perception relative to individual faces and objects (color and grayscale) using a categorization paradigm. PCA patients were both less accurate (faces < scenes < objects) and slower (scenes < objects < faces) than controls on all categories, with performance strongly associated with their level of basic visual processing impairment; patients also showed a small advantage for color over grayscale stimuli. Experiment 2 involved free description of real world scenes. PCA patients generated fewer features and more misperceptions than controls, though perceptual errors were always consistent with the patient's global understanding of the scene (whether correct or not). Experiment 3 used eye tracking measures to compare patient and control eye movements over initial and subsequent fixations of scenes. Patients' fixation patterns were significantly different to those of young and age-matched controls, with comparable group differences for both initial and subsequent fixations. Overall, these findings describe the variability in everyday scene perception exhibited by individuals with PCA, and indicate the importance of exposure duration in the perception of complex scenes.

  12. Guidance of visual attention by semantic information in real-world scenes

    PubMed Central

    Wu, Chia-Chien; Wick, Farahnaz Ahmed; Pomplun, Marc

    2014-01-01

    Recent research on attentional guidance in real-world scenes has focused on object recognition within the context of a scene. This approach has been valuable for determining some factors that drive the allocation of visual attention and determine visual selection. This article provides a review of experimental work on how different components of context, especially semantic information, affect attentional deployment. We review work from the areas of object recognition, scene perception, and visual search, highlighting recent studies examining semantic structure in real-world scenes. A better understanding on how humans parse scene representations will not only improve current models of visual attention but also advance next-generation computer vision systems and human-computer interfaces. PMID:24567724

  13. Unsupervised semantic indoor scene classification for robot vision based on context of features using Gist and HSV-SIFT

    NASA Astrophysics Data System (ADS)

    Madokoro, H.; Yamanashi, A.; Sato, K.

    2013-08-01

    This paper presents an unsupervised scene classification method for actualizing semantic recognition of indoor scenes. Background and foreground features are respectively extracted using Gist and color scale-invariant feature transform (SIFT) as feature representations based on context. We used hue, saturation, and value SIFT (HSV-SIFT) because of its simple algorithm with low calculation costs. Our method creates bags of features for voting visual words created from both feature descriptors to a two-dimensional histogram. Moreover, our method generates labels as candidates of categories for time-series images while maintaining stability and plasticity together. Automatic labeling of category maps can be realized using labels created using adaptive resonance theory (ART) as teaching signals for counter propagation networks (CPNs). We evaluated our method for semantic scene classification using KTH's image database for robot localization (KTH-IDOL), which is popularly used for robot localization and navigation. The mean classification accuracies of Gist, gray SIFT, one class support vector machines (OC-SVM), position-invariant robust features (PIRF), and our method are, respectively, 39.7, 58.0, 56.0, 63.6, and 79.4%. The result of our method is 15.8% higher than that of PIRF. Moreover, we applied our method for fine classification using our original mobile robot. We obtained mean classification accuracy of 83.2% for six zones.

  14. A graph theoretic approach to scene matching

    NASA Technical Reports Server (NTRS)

    Ranganath, Heggere S.; Chipman, Laure J.

    1991-01-01

    The ability to match two scenes is a fundamental requirement in a variety of computer vision tasks. A graph theoretic approach to inexact scene matching is presented which is useful in dealing with problems due to imperfect image segmentation. A scene is described by a set of graphs, with nodes representing objects and arcs representing relationships between objects. Each node has a set of values representing the relations between pairs of objects, such as angle, adjacency, or distance. With this method of scene representation, the task in scene matching is to match two sets of graphs. Because of segmentation errors, variations in camera angle, illumination, and other conditions, an exact match between the sets of observed and stored graphs is usually not possible. In the developed approach, the problem is represented as an association graph, in which each node represents a possible mapping of an observed region to a stored object, and each arc represents the compatibility of two mappings. Nodes and arcs have weights indicating the merit or a region-object mapping and the degree of compatibility between two mappings. A match between the two graphs corresponds to a clique, or fully connected subgraph, in the association graph. The task is to find the clique that represents the best match. Fuzzy relaxation is used to update the node weights using the contextual information contained in the arcs and neighboring nodes. This simplifies the evaluation of cliques. A method of handling oversegmentation and undersegmentation problems is also presented. The approach is tested with a set of realistic images which exhibit many types of sementation errors.

  15. System and method for extracting dominant orientations from a scene

    DOEpatents

    Straub, Julian; Rosman, Guy; Freifeld, Oren; Leonard, John J.; Fisher, III; , John W.

    2017-05-30

    In one embodiment, a method of identifying the dominant orientations of a scene comprises representing a scene as a plurality of directional vectors. The scene may comprise a three-dimensional representation of a scene, and the plurality of directional vectors may comprise a plurality of surface normals. The method further comprises determining, based on the plurality of directional vectors, a plurality of orientations describing the scene. The determined plurality of orientations explains the directionality of the plurality of directional vectors. In certain embodiments, the plurality of orientations may have independent axes of rotation. The plurality of orientations may be determined by representing the plurality of directional vectors as lying on a mathematical representation of a sphere, and inferring the parameters of a statistical model to adapt the plurality of orientations to explain the positioning of the plurality of directional vectors lying on the mathematical representation of the sphere.

  16. Cultural differences in the lateral occipital complex while viewing incongruent scenes

    PubMed Central

    Yang, Yung-Jui; Goh, Joshua; Hong, Ying-Yi; Park, Denise C.

    2010-01-01

    Converging behavioral and neuroimaging evidence indicates that culture influences the processing of complex visual scenes. Whereas Westerners focus on central objects and tend to ignore context, East Asians process scenes more holistically, attending to the context in which objects are embedded. We investigated cultural differences in contextual processing by manipulating the congruence of visual scenes presented in an fMR-adaptation paradigm. We hypothesized that East Asians would show greater adaptation to incongruent scenes, consistent with their tendency to process contextual relationships more extensively than Westerners. Sixteen Americans and 16 native Chinese were scanned while viewing sets of pictures consisting of a focal object superimposed upon a background scene. In half of the pictures objects were paired with congruent backgrounds, and in the other half objects were paired with incongruent backgrounds. We found that within both the right and left lateral occipital complexes, Chinese participants showed significantly greater adaptation to incongruent scenes than to congruent scenes relative to American participants. These results suggest that Chinese were more sensitive to contextual incongruity than were Americans and that they reacted to incongruent object/background pairings by focusing greater attention on the object. PMID:20083532

  17. Oculomotor capture during real-world scene viewing depends on cognitive load.

    PubMed

    Matsukura, Michi; Brockmole, James R; Boot, Walter R; Henderson, John M

    2011-03-25

    It has been claimed that gaze control during scene viewing is largely governed by stimulus-driven, bottom-up selection mechanisms. Recent research, however, has strongly suggested that observers' top-down control plays a dominant role in attentional prioritization in scenes. A notable exception to this strong top-down control is oculomotor capture, where visual transients in a scene draw the eyes. One way to test whether oculomotor capture during scene viewing is independent of an observer's top-down goal setting is to reduce observers' cognitive resource availability. In the present study, we examined whether increasing observers' cognitive load influences the frequency and speed of oculomotor capture during scene viewing. In Experiment 1, we tested whether increasing observers' cognitive load modulates the degree of oculomotor capture by a new object suddenly appeared in a scene. Similarly, in Experiment 2, we tested whether increasing observers' cognitive load modulates the degree of oculomotor capture by an object's color change. In both experiments, the degree of oculomotor capture decreased as observers' cognitive resources were reduced. These results suggest that oculomotor capture during scene viewing is dependent on observers' top-down selection mechanisms. Copyright © 2011 Elsevier Ltd. All rights reserved.

  18. Optic Flow Dominates Visual Scene Polarity in Causing Adaptive Modification of Locomotor Trajectory

    NASA Technical Reports Server (NTRS)

    Nomura, Y.; Mulavara, A. P.; Richards, J. T.; Brady, R.; Bloomberg, Jacob J.

    2005-01-01

    Locomotion and posture are influenced and controlled by vestibular, visual and somatosensory information. Optic flow and scene polarity are two characteristics of a visual scene that have been identified as being critical in how they affect perceived body orientation and self-motion. The goal of this study was to determine the role of optic flow and visual scene polarity on adaptive modification in locomotor trajectory. Two computer-generated virtual reality scenes were shown to subjects during 20 minutes of treadmill walking. One scene was a highly polarized scene while the other was composed of objects displayed in a non-polarized fashion. Both virtual scenes depicted constant rate self-motion equivalent to walking counterclockwise around the perimeter of a room. Subjects performed Stepping Tests blindfolded before and after scene exposure to assess adaptive changes in locomotor trajectory. Subjects showed a significant difference in heading direction, between pre and post adaptation stepping tests, when exposed to either scene during treadmill walking. However, there was no significant difference in the subjects heading direction between the two visual scene polarity conditions. Therefore, it was inferred from these data that optic flow has a greater role than visual polarity in influencing adaptive locomotor function.

  19. -The Influence of Scene Context on Parafoveal Processing of Objects.

    PubMed

    Castelhano, Monica S; Pereira, Effie J

    2017-04-21

    Many studies in reading have shown the enhancing effect of context on the processing of a word before it is directly fixated (parafoveal processing of words; Balota et al., 1985; Balota & Rayner, 1983; Ehrlich & Rayner, 1981). Here, we examined whether scene context influences the parafoveal processing of objects and enhances the extraction of object information. Using a modified boundary paradigm (Rayner, 1975), the Dot-Boundary paradigm, participants fixated on a suddenly-onsetting cue before the preview object would onset 4° away. The preview object could be identical to the target, visually similar, visually dissimilar, or a control (black rectangle). The preview changed to the target object once a saccade toward the object was made. Critically, the objects were presented on either a consistent or an inconsistent scene background. Results revealed that there was a greater processing benefit for consistent than inconsistent scene backgrounds and that identical and visually similar previews produced greater processing benefits than other previews. In the second experiment, we added an additional context condition in which the target location was inconsistent, but the scene semantics remained consistent. We found that changing the location of the target object disrupted the processing benefit derived from the consistent context. Most importantly, across both experiments, the effect of preview was not enhanced by scene context. Thus, preview information and scene context appear to independently boost the parafoveal processing of objects without any interaction from object-scene congruency.

  20. Rank preserving sparse learning for Kinect based scene classification.

    PubMed

    Tao, Dapeng; Jin, Lianwen; Yang, Zhao; Li, Xuelong

    2013-10-01

    With the rapid development of the RGB-D sensors and the promptly growing population of the low-cost Microsoft Kinect sensor, scene classification, which is a hard, yet important, problem in computer vision, has gained a resurgence of interest recently. That is because the depth of information provided by the Kinect sensor opens an effective and innovative way for scene classification. In this paper, we propose a new scheme for scene classification, which applies locality-constrained linear coding (LLC) to local SIFT features for representing the RGB-D samples and classifies scenes through the cooperation between a new rank preserving sparse learning (RPSL) based dimension reduction and a simple classification method. RPSL considers four aspects: 1) it preserves the rank order information of the within-class samples in a local patch; 2) it maximizes the margin between the between-class samples on the local patch; 3) the L1-norm penalty is introduced to obtain the parsimony property; and 4) it models the classification error minimization by utilizing the least-squares error minimization. Experiments are conducted on the NYU Depth V1 dataset and demonstrate the robustness and effectiveness of RPSL for scene classification.

  1. Integration of heterogeneous features for remote sensing scene classification

    NASA Astrophysics Data System (ADS)

    Wang, Xin; Xiong, Xingnan; Ning, Chen; Shi, Aiye; Lv, Guofang

    2018-01-01

    Scene classification is one of the most important issues in remote sensing (RS) image processing. We find that features from different channels (shape, spectral, texture, etc.), levels (low-level and middle-level), or perspectives (local and global) could provide various properties for RS images, and then propose a heterogeneous feature framework to extract and integrate heterogeneous features with different types for RS scene classification. The proposed method is composed of three modules (1) heterogeneous features extraction, where three heterogeneous feature types, called DS-SURF-LLC, mean-Std-LLC, and MS-CLBP, are calculated, (2) heterogeneous features fusion, where the multiple kernel learning (MKL) is utilized to integrate the heterogeneous features, and (3) an MKL support vector machine classifier for RS scene classification. The proposed method is extensively evaluated on three challenging benchmark datasets (a 6-class dataset, a 12-class dataset, and a 21-class dataset), and the experimental results show that the proposed method leads to good classification performance. It produces good informative features to describe the RS image scenes. Moreover, the integration of heterogeneous features outperforms some state-of-the-art features on RS scene classification tasks.

  2. Drivers' and non-drivers' performance in a change detection task with static driving scenes: is there a benefit of experience?

    PubMed

    Zhao, Nan; Chen, Wenfeng; Xuan, Yuming; Mehler, Bruce; Reimer, Bryan; Fu, Xiaolan

    2014-01-01

    The 'looked-but-failed-to-see' phenomenon is crucial to driving safety. Previous research utilising change detection tasks related to driving has reported inconsistent effects of driver experience on the ability to detect changes in static driving scenes. Reviewing these conflicting results, we suggest that drivers' increased ability to detect changes will only appear when the task requires a pattern of visual attention distribution typical of actual driving. By adding a distant fixation point on the road image, we developed a modified change blindness paradigm and measured detection performance of drivers and non-drivers. Drivers performed better than non-drivers only in scenes with a fixation point. Furthermore, experience effect interacted with the location of the change and the relevance of the change to driving. These results suggest that learning associated with driving experience reflects increased skill in the efficient distribution of visual attention across both the central focus area and peripheral objects. This article provides an explanation for the previously conflicting reports of driving experience effects in change detection tasks. We observed a measurable benefit of experience in static driving scenes, using a modified change blindness paradigm. These results have translational opportunities for picture-based training and testing tools to improve driver skill.

  3. [Visual representation of natural scenes in flicker changes].

    PubMed

    Nakashima, Ryoichi; Yokosawa, Kazuhiko

    2010-08-01

    Coherence theory in scene perception (Rensink, 2002) assumes the retention of volatile object representations on which attention is not focused. On the other hand, visual memory theory in scene perception (Hollingworth & Henderson, 2002) assumes that robust object representations are retained. In this study, we hypothesized that the difference between these two theories is derived from the difference of the experimental tasks that they are based on. In order to verify this hypothesis, we examined the properties of visual representation by using a change detection and memory task in a flicker paradigm. We measured the representations when participants were instructed to search for a change in a scene, and compared them with the intentional memory representations. The visual representations were retained in visual long-term memory even in the flicker paradigm, and were as robust as the intentional memory representations. However, the results indicate that the representations are unavailable for explicitly localizing a scene change, but are available for answering the recognition test. This suggests that coherence theory and visual memory theory are compatible.

  4. Simulator scene display evaluation device

    NASA Technical Reports Server (NTRS)

    Haines, R. F. (Inventor)

    1986-01-01

    An apparatus for aligning and calibrating scene displays in an aircraft simulator has a base on which all of the instruments for the aligning and calibrating are mounted. Laser directs beam at double right prism which is attached to pivoting support on base. The pivot point of the prism is located at the design eye point (DEP) of simulator during the aligning and calibrating. The objective lens in the base is movable on a track to follow the laser beam at different angles within the field of vision at the DEP. An eyepiece and a precision diopter are movable into a position behind the prism during the scene evaluation. A photometer or illuminometer is pivotable about the pivot into and out of position behind the eyepiece.

  5. Synchronous contextual irregularities affect early scene processing: replication and extension.

    PubMed

    Mudrik, Liad; Shalgi, Shani; Lamy, Dominique; Deouell, Leon Y

    2014-04-01

    Whether contextual regularities facilitate perceptual stages of scene processing is widely debated, and empirical evidence is still inconclusive. Specifically, it was recently suggested that contextual violations affect early processing of a scene only when the incongruent object and the scene are presented a-synchronously, creating expectations. We compared event-related potentials (ERPs) evoked by scenes that depicted a person performing an action using either a congruent or an incongruent object (e.g., a man shaving with a razor or with a fork) when scene and object were presented simultaneously. We also explored the role of attention in contextual processing by using a pre-cue to direct subjects׳ attention towards or away from the congruent/incongruent object. Subjects׳ task was to determine how many hands the person in the picture used in order to perform the action. We replicated our previous findings of frontocentral negativity for incongruent scenes that started ~ 210 ms post stimulus presentation, even earlier than previously found. Surprisingly, this incongruency ERP effect was negatively correlated with the reaction times cost on incongruent scenes. The results did not allow us to draw conclusions about the role of attention in detecting the regularity, due to a weak attention manipulation. By replicating the 200-300 ms incongruity effect with a new group of subjects at even earlier latencies than previously reported, the results strengthen the evidence for contextual processing during this time window even when simultaneous presentation of the scene and object prevent the formation of prior expectations. We discuss possible methodological limitations that may account for previous failures to find this an effect, and conclude that contextual information affects object model selection processes prior to full object identification, with semantic knowledge activation stages unfolding only later on. Copyright © 2014 Elsevier Ltd. All rights reserved.

  6. Motivational Objects in Natural Scenes (MONS): A Database of >800 Objects

    PubMed Central

    Schomaker, Judith; Rau, Elias M.; Einhäuser, Wolfgang; Wittmann, Bianca C.

    2017-01-01

    In daily life, we are surrounded by objects with pre-existing motivational associations. However, these are rarely controlled for in experiments with natural stimuli. Research on natural stimuli would therefore benefit from stimuli with well-defined motivational properties; in turn, such stimuli also open new paths in research on motivation. Here we introduce a database of Motivational Objects in Natural Scenes (MONS). The database consists of 107 scenes. Each scene contains 2 to 7 objects placed at approximately equal distance from the scene center. Each scene was photographed creating 3 versions, with one object (“critical object”) being replaced to vary the overall motivational value of the scene (appetitive, aversive, and neutral), while maintaining high visual similarity between the three versions. Ratings on motivation, valence, arousal and recognizability were obtained using internet-based questionnaires. Since the main objective was to provide stimuli of well-defined motivational value, three motivation scales were used: (1) Desire to own the object; (2) Approach/Avoid; (3) Desire to interact with the object. Three sets of ratings were obtained in independent sets of observers: for all 805 objects presented on a neutral background, for 321 critical objects presented in their scene context, and for the entire scenes. On the basis of the motivational ratings, objects were subdivided into aversive, neutral, and appetitive categories. The MONS database will provide a standardized basis for future studies on motivational value under realistic conditions. PMID:29033870

  7. Motivational Objects in Natural Scenes (MONS): A Database of >800 Objects.

    PubMed

    Schomaker, Judith; Rau, Elias M; Einhäuser, Wolfgang; Wittmann, Bianca C

    2017-01-01

    In daily life, we are surrounded by objects with pre-existing motivational associations. However, these are rarely controlled for in experiments with natural stimuli. Research on natural stimuli would therefore benefit from stimuli with well-defined motivational properties; in turn, such stimuli also open new paths in research on motivation. Here we introduce a database of Motivational Objects in Natural Scenes (MONS). The database consists of 107 scenes. Each scene contains 2 to 7 objects placed at approximately equal distance from the scene center. Each scene was photographed creating 3 versions, with one object ("critical object") being replaced to vary the overall motivational value of the scene (appetitive, aversive, and neutral), while maintaining high visual similarity between the three versions. Ratings on motivation, valence, arousal and recognizability were obtained using internet-based questionnaires. Since the main objective was to provide stimuli of well-defined motivational value, three motivation scales were used: (1) Desire to own the object; (2) Approach/Avoid; (3) Desire to interact with the object. Three sets of ratings were obtained in independent sets of observers: for all 805 objects presented on a neutral background, for 321 critical objects presented in their scene context, and for the entire scenes. On the basis of the motivational ratings, objects were subdivided into aversive, neutral, and appetitive categories. The MONS database will provide a standardized basis for future studies on motivational value under realistic conditions.

  8. Stuck on semantics: Processing of irrelevant object-scene inconsistencies modulates ongoing gaze behavior.

    PubMed

    Cornelissen, Tim H W; Võ, Melissa L-H

    2017-01-01

    People have an amazing ability to identify objects and scenes with only a glimpse. How automatic is this scene and object identification? Are scene and object semantics-let alone their semantic congruity-processed to a degree that modulates ongoing gaze behavior even if they are irrelevant to the task at hand? Objects that do not fit the semantics of the scene (e.g., a toothbrush in an office) are typically fixated longer and more often than objects that are congruent with the scene context. In this study, we overlaid a letter T onto photographs of indoor scenes and instructed participants to search for it. Some of these background images contained scene-incongruent objects. Despite their lack of relevance to the search, we found that participants spent more time in total looking at semantically incongruent compared to congruent objects in the same position of the scene. Subsequent tests of explicit and implicit memory showed that participants did not remember many of the inconsistent objects and no more of the consistent objects. We argue that when we view natural environments, scene and object relationships are processed obligatorily, such that irrelevant semantic mismatches between scene and object identity can modulate ongoing eye-movement behavior.

  9. Cortical Representations of Speech in a Multitalker Auditory Scene.

    PubMed

    Puvvada, Krishna C; Simon, Jonathan Z

    2017-09-20

    The ability to parse a complex auditory scene into perceptual objects is facilitated by a hierarchical auditory system. Successive stages in the hierarchy transform an auditory scene of multiple overlapping sources, from peripheral tonotopically based representations in the auditory nerve, into perceptually distinct auditory-object-based representations in the auditory cortex. Here, using magnetoencephalography recordings from men and women, we investigate how a complex acoustic scene consisting of multiple speech sources is represented in distinct hierarchical stages of the auditory cortex. Using systems-theoretic methods of stimulus reconstruction, we show that the primary-like areas in the auditory cortex contain dominantly spectrotemporal-based representations of the entire auditory scene. Here, both attended and ignored speech streams are represented with almost equal fidelity, and a global representation of the full auditory scene with all its streams is a better candidate neural representation than that of individual streams being represented separately. We also show that higher-order auditory cortical areas, by contrast, represent the attended stream separately and with significantly higher fidelity than unattended streams. Furthermore, the unattended background streams are more faithfully represented as a single unsegregated background object rather than as separated objects. Together, these findings demonstrate the progression of the representations and processing of a complex acoustic scene up through the hierarchy of the human auditory cortex. SIGNIFICANCE STATEMENT Using magnetoencephalography recordings from human listeners in a simulated cocktail party environment, we investigate how a complex acoustic scene consisting of multiple speech sources is represented in separate hierarchical stages of the auditory cortex. We show that the primary-like areas in the auditory cortex use a dominantly spectrotemporal-based representation of the entire auditory

  10. How affective information from faces and scenes interacts in the brain

    PubMed Central

    Vandenbulcke, Mathieu; Sinke, Charlotte B. A.; Goebel, Rainer; de Gelder, Beatrice

    2014-01-01

    Facial expression perception can be influenced by the natural visual context in which the face is perceived. We performed an fMRI experiment presenting participants with fearful or neutral faces against threatening or neutral background scenes. Triangles and scrambled scenes served as control stimuli. The results showed that the valence of the background influences face selective activity in the right anterior parahippocampal place area (PPA) and subgenual anterior cingulate cortex (sgACC) with higher activation for neutral backgrounds compared to threatening backgrounds (controlled for isolated background effects) and that this effect correlated with trait empathy in the sgACC. In addition, the left fusiform gyrus (FG) responds to the affective congruence between face and background scene. The results show that valence of the background modulates face processing and support the hypothesis that empathic processing in sgACC is inhibited when affective information is present in the background. In addition, the findings reveal a pattern of complex scene perception showing a gradient of functional specialization along the posterior–anterior axis: from sensitivity to the affective content of scenes (extrastriate body area: EBA and posterior PPA), over scene emotion–face emotion interaction (left FG) via category–scene interaction (anterior PPA) to scene–category–personality interaction (sgACC). PMID:23956081

  11. Creating Three-Dimensional Scenes

    ERIC Educational Resources Information Center

    Krumpe, Norm

    2005-01-01

    Persistence of Vision Raytracer (POV-Ray), a free computer program for creating photo-realistic, three-dimensional scenes and a link for Mathematica users interested in generating POV-Ray files from within Mathematica, is discussed. POV-Ray has great potential in secondary mathematics classrooms and helps in strengthening students' visualization…

  12. Utilization of DIRSIG in support of real-time infrared scene generation

    NASA Astrophysics Data System (ADS)

    Sanders, Jeffrey S.; Brown, Scott D.

    2000-07-01

    Real-time infrared scene generation for hardware-in-the-loop has been a traditionally difficult challenge. Infrared scenes are usually generated using commercial hardware that was not designed to properly handle the thermal and environmental physics involved. Real-time infrared scenes typically lack details that are included in scenes rendered in no-real- time by ray-tracing programs such as the Digital Imaging and Remote Sensing Scene Generation (DIRSIG) program. However, executing DIRSIG in real-time while retaining all the physics is beyond current computational capabilities for many applications. DIRSIG is a first principles-based synthetic image generation model that produces multi- or hyper-spectral images in the 0.3 to 20 micron region of the electromagnetic spectrum. The DIRSIG model is an integrated collection of independent first principles based on sub-models, each of which works in conjunction to produce radiance field images with high radiometric fidelity. DIRSIG uses the MODTRAN radiation propagation model for exo-atmospheric irradiance, emitted and scattered radiances (upwelled and downwelled) and path transmission predictions. This radiometry submodel utilizes bidirectional reflectance data, accounts for specular and diffuse background contributions, and features path length dependent extinction and emission for transmissive bodies (plumes, clouds, etc.) which may be present in any target, background or solar path. This detailed environmental modeling greatly enhances the number of rendered features and hence, the fidelity of a rendered scene. While DIRSIG itself cannot currently be executed in real-time, its outputs can be used to provide scene inputs for real-time scene generators. These inputs can incorporate significant features such as target to background thermal interactions, static background object thermal shadowing, and partially transmissive countermeasures. All of these features represent significant improvements over the current state

  13. Parallel programming of saccades during natural scene viewing: evidence from eye movement positions.

    PubMed

    Wu, Esther X W; Gilani, Syed Omer; van Boxtel, Jeroen J A; Amihai, Ido; Chua, Fook Kee; Yen, Shih-Cheng

    2013-10-24

    Previous studies have shown that saccade plans during natural scene viewing can be programmed in parallel. This evidence comes mainly from temporal indicators, i.e., fixation durations and latencies. In the current study, we asked whether eye movement positions recorded during scene viewing also reflect parallel programming of saccades. As participants viewed scenes in preparation for a memory task, their inspection of the scene was suddenly disrupted by a transition to another scene. We examined whether saccades after the transition were invariably directed immediately toward the center or were contingent on saccade onset times relative to the transition. The results, which showed a dissociation in eye movement behavior between two groups of saccades after the scene transition, supported the parallel programming account. Saccades with relatively long onset times (>100 ms) after the transition were directed immediately toward the center of the scene, probably to restart scene exploration. Saccades with short onset times (<100 ms) moved to the center only one saccade later. Our data on eye movement positions provide novel evidence of parallel programming of saccades during scene viewing. Additionally, results from the analyses of intersaccadic intervals were also consistent with the parallel programming hypothesis.

  14. Scene text recognition in mobile applications by character descriptor and structure configuration.

    PubMed

    Yi, Chucai; Tian, Yingli

    2014-07-01

    Text characters and strings in natural scene can provide valuable information for many applications. Extracting text directly from natural scene images or videos is a challenging task because of diverse text patterns and variant background interferences. This paper proposes a method of scene text recognition from detected text regions. In text detection, our previously proposed algorithms are applied to obtain text regions from scene image. First, we design a discriminative character descriptor by combining several state-of-the-art feature detectors and descriptors. Second, we model character structure at each character class by designing stroke configuration maps. Our algorithm design is compatible with the application of scene text extraction in smart mobile devices. An Android-based demo system is developed to show the effectiveness of our proposed method on scene text information extraction from nearby objects. The demo system also provides us some insight into algorithm design and performance improvement of scene text extraction. The evaluation results on benchmark data sets demonstrate that our proposed scheme of text recognition is comparable with the best existing methods.

  15. Effects of aging on neural connectivity underlying selective memory for emotional scenes

    PubMed Central

    Waring, Jill D.; Addis, Donna Rose; Kensinger, Elizabeth A.

    2012-01-01

    Older adults show age-related reductions in memory for neutral items within complex visual scenes, but just like young adults, older adults exhibit a memory advantage for emotional items within scenes compared with the background scene information. The present study examined young and older adults’ encoding-stage effective connectivity for selective memory of emotional items versus memory for both the emotional item and its background. In a functional magnetic resonance imaging (fMRI) study, participants viewed scenes containing either positive or negative items within neutral backgrounds. Outside the scanner, participants completed a memory test for items and backgrounds. Irrespective of scene content being emotionally positive or negative, older adults had stronger positive connections among frontal regions and from frontal regions to medial temporal lobe structures than did young adults, especially when items and backgrounds were subsequently remembered. These results suggest there are differences between young and older adults’ connectivity accompanying the encoding of emotional scenes. Older adults may require more frontal connectivity to encode all elements of a scene rather than just encoding the emotional item. PMID:22542836

  16. Effects of aging on neural connectivity underlying selective memory for emotional scenes.

    PubMed

    Waring, Jill D; Addis, Donna Rose; Kensinger, Elizabeth A

    2013-02-01

    Older adults show age-related reductions in memory for neutral items within complex visual scenes, but just like young adults, older adults exhibit a memory advantage for emotional items within scenes compared with the background scene information. The present study examined young and older adults' encoding-stage effective connectivity for selective memory of emotional items versus memory for both the emotional item and its background. In a functional magnetic resonance imaging (fMRI) study, participants viewed scenes containing either positive or negative items within neutral backgrounds. Outside the scanner, participants completed a memory test for items and backgrounds. Irrespective of scene content being emotionally positive or negative, older adults had stronger positive connections among frontal regions and from frontal regions to medial temporal lobe structures than did young adults, especially when items and backgrounds were subsequently remembered. These results suggest there are differences between young and older adults' connectivity accompanying the encoding of emotional scenes. Older adults may require more frontal connectivity to encode all elements of a scene rather than just encoding the emotional item. Published by Elsevier Inc.

  17. Selective looking at natural scenes: Hedonic content and gender.

    PubMed

    Bradley, Margaret M; Costa, Vincent D; Lang, Peter J

    2015-10-01

    Choice viewing behavior when looking at affective scenes was assessed to examine differences due to hedonic content and gender by monitoring eye movements in a selective looking paradigm. On each trial, participants viewed a pair of pictures that included a neutral picture together with an affective scene depicting either contamination, mutilation, threat, food, nude males, or nude females. The duration of time that gaze was directed to each picture in the pair was determined from eye fixations. Results indicated that viewing choices varied with both hedonic content and gender. Initially, gaze duration for both men and women was heightened when viewing all affective contents, but was subsequently followed by significant avoidance of scenes depicting contamination or nude males. Gender differences were most pronounced when viewing pictures of nude females, with men continuing to devote longer gaze time to pictures of nude females throughout viewing, whereas women avoided scenes of nude people, whether male or female, later in the viewing interval. For women, reported disgust of sexual activity was also inversely related to gaze duration for nude scenes. Taken together, selective looking as indexed by eye movements reveals differential perceptual intake as a function of specific content, gender, and individual differences. Copyright © 2015 Elsevier B.V. All rights reserved.

  18. Unconscious analyses of visual scenes based on feature conjunctions.

    PubMed

    Tachibana, Ryosuke; Noguchi, Yasuki

    2015-06-01

    To efficiently process a cluttered scene, the visual system analyzes statistical properties or regularities of visual elements embedded in the scene. It is controversial, however, whether those scene analyses could also work for stimuli unconsciously perceived. Here we show that our brain performs the unconscious scene analyses not only using a single featural cue (e.g., orientation) but also based on conjunctions of multiple visual features (e.g., combinations of color and orientation information). Subjects foveally viewed a stimulus array (duration: 50 ms) where 4 types of bars (red-horizontal, red-vertical, green-horizontal, and green-vertical) were intermixed. Although a conscious perception of those bars was inhibited by a subsequent mask stimulus, the brain correctly analyzed the information about color, orientation, and color-orientation conjunctions of those invisible bars. The information of those features was then used for the unconscious configuration analysis (statistical processing) of the central bars, which induced a perceptual bias and illusory feature binding in visible stimuli at peripheral locations. While statistical analyses and feature binding are normally 2 key functions of the visual system to construct coherent percepts of visual scenes, our results show that a high-level analysis combining those 2 functions is correctly performed by unconscious computations in the brain. (c) 2015 APA, all rights reserved).

  19. Exploring Eye Movements in Patients with Glaucoma When Viewing a Driving Scene

    PubMed Central

    Crabb, David P.; Smith, Nicholas D.; Rauscher, Franziska G.; Chisholm, Catharine M.; Barbur, John L.; Edgar, David F.; Garway-Heath, David F.

    2010-01-01

    Background Glaucoma is a progressive eye disease and a leading cause of visual disability. Automated assessment of the visual field determines the different stages in the disease process: it would be desirable to link these measurements taken in the clinic with patient's actual function, or establish if patients compensate for their restricted field of view when performing everyday tasks. Hence, this study investigated eye movements in glaucomatous patients when viewing driving scenes in a hazard perception test (HPT). Methodology/Principal Findings The HPT is a component of the UK driving licence test consisting of a series of short film clips of various traffic scenes viewed from the driver's perspective each containing hazardous situations that require the camera car to change direction or slow down. Data from nine glaucomatous patients with binocular visual field defects and ten age-matched control subjects were considered (all experienced drivers). Each subject viewed 26 different films with eye movements simultaneously monitored by an eye tracker. Computer software was purpose written to pre-process the data, co-register it to the film clips and to quantify eye movements and point-of-regard (using a dynamic bivariate contour ellipse analysis). On average, and across all HPT films, patients exhibited different eye movement characteristics to controls making, for example, significantly more saccades (P<0.001; 95% confidence interval for mean increase: 9.2 to 22.4%). Whilst the average region of ‘point-of-regard’ of the patients did not differ significantly from the controls, there were revealing cases where patients failed to see a hazard in relation to their binocular visual field defect. Conclusions/Significance Characteristics of eye movement patterns in patients with bilateral glaucoma can differ significantly from age-matched controls when viewing a traffic scene. Further studies of eye movements made by glaucomatous patients could provide useful

  20. Dimensionality of visual complexity in computer graphics scenes

    NASA Astrophysics Data System (ADS)

    Ramanarayanan, Ganesh; Bala, Kavita; Ferwerda, James A.; Walter, Bruce

    2008-02-01

    How do human observers perceive visual complexity in images? This problem is especially relevant for computer graphics, where a better understanding of visual complexity can aid in the development of more advanced rendering algorithms. In this paper, we describe a study of the dimensionality of visual complexity in computer graphics scenes. We conducted an experiment where subjects judged the relative complexity of 21 high-resolution scenes, rendered with photorealistic methods. Scenes were gathered from web archives and varied in theme, number and layout of objects, material properties, and lighting. We analyzed the subject responses using multidimensional scaling of pooled subject responses. This analysis embedded the stimulus images in a two-dimensional space, with axes that roughly corresponded to "numerosity" and "material / lighting complexity". In a follow-up analysis, we derived a one-dimensional complexity ordering of the stimulus images. We compared this ordering with several computable complexity metrics, such as scene polygon count and JPEG compression size, and did not find them to be very correlated. Understanding the differences between these measures can lead to the design of more efficient rendering algorithms in computer graphics.

  1. Can cigarette warnings counterbalance effects of smoking scenes in movies?

    PubMed

    Golmier, Isabelle; Chebat, Jean-Charles; Gélinas-Chebat, Claire

    2007-02-01

    Scenes in movies where smoking occurs have been empirically shown to influence teenagers to smoke cigarettes. The capacity of a Canadian warning label on cigarette packages to decrease the effects of smoking scenes in popular movies has been investigated. A 2 x 3 factorial design was used to test the effects of the same movie scene with or without electronic manipulation of all elements related to smoking, and cigarette pack warnings, i.e., no warning, text-only warning, and text+picture warning. Smoking-related stereotypes and intent to smoke of teenagers were measured. It was found that, in the absence of warning, and in the presence of smoking scenes, teenagers showed positive smoking-related stereotypes. However, these effects were not observed if the teenagers were first exposed to a picture and text warning. Also, smoking-related stereotypes mediated the relationship of the combined presentation of a text and picture warning and a smoking scene on teenagers' intent to smoke. Effectiveness of Canadian warning labels to prevent or to decrease cigarette smoking among teenagers is discussed, and areas of research are proposed.

  2. The forensic holodeck: an immersive display for forensic crime scene reconstructions.

    PubMed

    Ebert, Lars C; Nguyen, Tuan T; Breitbeck, Robert; Braun, Marcel; Thali, Michael J; Ross, Steffen

    2014-12-01

    In forensic investigations, crime scene reconstructions are created based on a variety of three-dimensional image modalities. Although the data gathered are three-dimensional, their presentation on computer screens and paper is two-dimensional, which incurs a loss of information. By applying immersive virtual reality (VR) techniques, we propose a system that allows a crime scene to be viewed as if the investigator were present at the scene. We used a low-cost VR headset originally developed for computer gaming in our system. The headset offers a large viewing volume and tracks the user's head orientation in real-time, and an optical tracker is used for positional information. In addition, we created a crime scene reconstruction to demonstrate the system. In this article, we present a low-cost system that allows immersive, three-dimensional and interactive visualization of forensic incident scene reconstructions.

  3. The role of memory for visual search in scenes

    PubMed Central

    Võ, Melissa Le-Hoa; Wolfe, Jeremy M.

    2014-01-01

    Many daily activities involve looking for something. The ease with which these searches are performed often allows one to forget that searching represents complex interactions between visual attention and memory. While a clear understanding exists of how search efficiency will be influenced by visual features of targets and their surrounding distractors or by the number of items in the display, the role of memory in search is less well understood. Contextual cueing studies have shown that implicit memory for repeated item configurations can facilitate search in artificial displays. When searching more naturalistic environments, other forms of memory come into play. For instance, semantic memory provides useful information about which objects are typically found where within a scene, and episodic scene memory provides information about where a particular object was seen the last time a particular scene was viewed. In this paper, we will review work on these topics, with special emphasis on the role of memory in guiding search in organized, real-world scenes. PMID:25684693

  4. Hazardous materials accidents: initial scene assessment and patient care.

    PubMed

    Leonard, R B

    1993-06-01

    Hazardous materials, i.e., chemicals that are toxic, corrosive, flammable, or explosive, are a ubiquitous aspect of modern life. They are manufactured throughout the United States, shipped by truck, train, barge, and pipeline, and stored at a wide variety of locations, including factories, military bases, and warehouses. Accidents involving hazardous materials present an added dimension of danger to emergency personnel arriving first at the scene, and have the potential to produce chemically contaminated patients who require special medical treatment. Personnel arriving first at the scene must understand how to evaluate the scene for fast and safe mitigation without endangering themselves. Chemically contaminated patients require prompt treatment, which, for optimal outcome, must begin at the scene. Although frequently the identification of the hazardous materials involved is not known initially, emergency personnel may safely provide medical care to the victims by understanding and following the principles of hazardous materials accidents and the pathophysiology of chemical injuries as presented in this paper.

  5. Direct versus indirect processing changes the influence of color in natural scene categorization.

    PubMed

    Otsuka, Sachio; Kawaguchi, Jun

    2009-10-01

    We examined whether participants would use a negative priming (NP) paradigm to categorize color and grayscale images of natural scenes that were presented peripherally and were ignored. We focused on (1) attentional resources allocated to natural scenes and (2) direct versus indirect processing of them. We set up low and high attention-load conditions, based on the set size of the searched stimuli in the prime display (one and five). Participants were required to detect and categorize the target objects in natural scenes in a central visual search task, ignoring peripheral natural images in both the prime and probe displays. The results showed that, irrespective of attention load, NP was observed for color scenes but not for grayscale scenes. We did not observe any effect of color information in central visual search, where participants responded directly to natural scenes. These results indicate that, in a situation in which participants indirectly process natural scenes, color information is critical to object categorization, but when the scenes are processed directly, color information does not contribute to categorization.

  6. Automatic event recognition and anomaly detection with attribute grammar by learning scene semantics

    NASA Astrophysics Data System (ADS)

    Qi, Lin; Yao, Zhenyu; Li, Li; Dong, Junyu

    2007-11-01

    In this paper we present a novel framework for automatic event recognition and abnormal behavior detection with attribute grammar by learning scene semantics. This framework combines learning scene semantics by trajectory analysis and constructing attribute grammar-based event representation. The scene and event information is learned automatically. Abnormal behaviors that disobey scene semantics or event grammars rules are detected. By this method, an approach to understanding video scenes is achieved. Further more, with this prior knowledge, the accuracy of abnormal event detection is increased.

  7. Color constancy in natural scenes explained by global image statistics.

    PubMed

    Foster, David H; Amano, Kinjiro; Nascimento, Sérgio M C

    2006-01-01

    To what extent do observers' judgments of surface color with natural scenes depend on global image statistics? To address this question, a psychophysical experiment was performed in which images of natural scenes under two successive daylights were presented on a computer-controlled high-resolution color monitor. Observers reported whether there was a change in reflectance of a test surface in the scene. The scenes were obtained with a hyperspectral imaging system and included variously trees, shrubs, grasses, ferns, flowers, rocks, and buildings. Discrimination performance, quantified on a scale of 0 to 1 with a color-constancy index, varied from 0.69 to 0.97 over 21 scenes and two illuminant changes, from a correlated color temperature of 25,000 K to 6700 K and from 4000 K to 6700 K. The best account of these effects was provided by receptor-based rather than colorimetric properties of the images. Thus, in a linear regression, 43% of the variance in constancy index was explained by the log of the mean relative deviation in spatial cone-excitation ratios evaluated globally across the two images of a scene. A further 20% was explained by including the mean chroma of the first image and its difference from that of the second image and a further 7% by the mean difference in hue. Together, all four global color properties accounted for 70% of the variance and provided a good fit to the effects of scene and of illuminant change on color constancy, and, additionally, of changing test-surface position. By contrast, a spatial-frequency analysis of the images showed that the gradient of the luminance amplitude spectrum accounted for only 5% of the variance.

  8. Clandestine laboratory scene investigation and processing using portable GC/MS

    NASA Astrophysics Data System (ADS)

    Matejczyk, Raymond J.

    1997-02-01

    This presentation describes the use of portable gas chromatography/mass spectrometry for on-scene investigation and processing of clandestine laboratories. Clandestine laboratory investigations present special problems to forensic investigators. These crime scenes contain many chemical hazards that must be detected, identified and collected as evidence. Gas chromatography/mass spectrometry performed on-scene with a rugged, portable unit is capable of analyzing a variety of matrices for drugs and chemicals used in the manufacture of illicit drugs, such as methamphetamine. Technologies used to detect various materials at a scene have particular applications but do not address the wide range of samples, chemicals, matrices and mixtures that exist in clan labs. Typical analyses performed by GC/MS are for the purpose of positively establishing the identity of starting materials, chemicals and end-product collected from clandestine laboratories. Concerns for the public and investigator safety and the environment are also important factors for rapid on-scene data generation. Here is described the implementation of a portable multiple-inlet GC/MS system designed for rapid deployment to a scene to perform forensic investigations of clandestine drug manufacturing laboratories. GC/MS has long been held as the 'gold standard' in performing forensic chemical analyses. With the capability of GC/MS to separate and produce a 'chemical fingerprint' of compounds, it is utilized as an essential technique for detecting and positively identifying chemical evidence. Rapid and conclusive on-scene analysis of evidence will assist the forensic investigators in collecting only pertinent evidence thereby reducing the amount of evidence to be transported, reducing chain of custody concerns, reducing costs and hazards, maintaining sample integrity and speeding the completion of the investigative process.

  9. Viewing nature scenes positively affects recovery of autonomic function following acute-mental stress.

    PubMed

    Brown, Daniel K; Barton, Jo L; Gladwell, Valerie F

    2013-06-04

    A randomized crossover study explored whether viewing different scenes prior to a stressor altered autonomic function during the recovery from the stressor. The two scenes were (a) nature (composed of trees, grass, fields) or (b) built (composed of man-made, urban scenes lacking natural characteristics) environments. Autonomic function was assessed using noninvasive techniques of heart rate variability; in particular, time domain analyses evaluated parasympathetic activity, using root-mean-square of successive differences (RMSSD). During stress, secondary cardiovascular markers (heart rate, systolic and diastolic blood pressure) showed significant increases from baseline which did not differ between the two viewing conditions. Parasympathetic activity, however, was significantly higher in recovery following the stressor in the viewing scenes of nature condition compared to viewing scenes depicting built environments (RMSSD; 50.0 ± 31.3 vs 34.8 ± 14.8 ms). Thus, viewing nature scenes prior to a stressor alters autonomic activity in the recovery period. The secondary aim was to examine autonomic function during viewing of the two scenes. Standard deviation of R-R intervals (SDRR), as change from baseline, during the first 5 min of viewing nature scenes was greater than during built scenes. Overall, this suggests that nature can elicit improvements in the recovery process following a stressor.

  10. Viewing Nature Scenes Positively Affects Recovery of Autonomic Function Following Acute-Mental Stress

    PubMed Central

    2013-01-01

    A randomized crossover study explored whether viewing different scenes prior to a stressor altered autonomic function during the recovery from the stressor. The two scenes were (a) nature (composed of trees, grass, fields) or (b) built (composed of man-made, urban scenes lacking natural characteristics) environments. Autonomic function was assessed using noninvasive techniques of heart rate variability; in particular, time domain analyses evaluated parasympathetic activity, using root-mean-square of successive differences (RMSSD). During stress, secondary cardiovascular markers (heart rate, systolic and diastolic blood pressure) showed significant increases from baseline which did not differ between the two viewing conditions. Parasympathetic activity, however, was significantly higher in recovery following the stressor in the viewing scenes of nature condition compared to viewing scenes depicting built environments (RMSSD; 50.0 ± 31.3 vs 34.8 ± 14.8 ms). Thus, viewing nature scenes prior to a stressor alters autonomic activity in the recovery period. The secondary aim was to examine autonomic function during viewing of the two scenes. Standard deviation of R-R intervals (SDRR), as change from baseline, during the first 5 min of viewing nature scenes was greater than during built scenes. Overall, this suggests that nature can elicit improvements in the recovery process following a stressor. PMID:23590163

  11. Individual predictions of eye-movements with dynamic scenes

    NASA Astrophysics Data System (ADS)

    Barth, Erhardt; Drewes, Jan; Martinetz, Thomas

    2003-06-01

    We present a model that predicts saccadic eye-movements and can be tuned to a particular human observer who is viewing a dynamic sequence of images. Our work is motivated by applications that involve gaze-contingent interactive displays on which information is displayed as a function of gaze direction. The approach therefore differs from standard approaches in two ways: (1) we deal with dynamic scenes, and (2) we provide means of adapting the model to a particular observer. As an indicator for the degree of saliency we evaluate the intrinsic dimension of the image sequence within a geometric approach implemented by using the structure tensor. Out of these candidate saliency-based locations, the currently attended location is selected according to a strategy found by supervised learning. The data are obtained with an eye-tracker and subjects who view video sequences. The selection algorithm receives candidate locations of current and past frames and a limited history of locations attended in the past. We use a linear mapping that is obtained by minimizing the quadratic difference between the predicted and the actually attended location by gradient descent. Being linear, the learned mapping can be quickly adapted to the individual observer.

  12. Scrambled eyes? Disrupting scene structure impedes focal processing and increases bottom-up guidance.

    PubMed

    Foulsham, Tom; Alan, Rana; Kingstone, Alan

    2011-10-01

    Previous research has demonstrated that search and memory for items within natural scenes can be disrupted by "scrambling" the images. In the present study, we asked how disrupting the structure of a scene through scrambling might affect the control of eye fixations in either a search task (Experiment 1) or a memory task (Experiment 2). We found that the search decrement in scrambled scenes was associated with poorer guidance of the eyes to the target. Across both tasks, scrambling led to shorter fixations and longer saccades, and more distributed, less selective overt attention, perhaps corresponding to an ambient mode of processing. These results confirm that scene structure has widespread effects on the guidance of eye movements in scenes. Furthermore, the results demonstrate the trade-off between scene structure and visual saliency, with saliency having more of an effect on eye guidance in scrambled scenes.

  13. Real-time maritime scene simulation for ladar sensors

    NASA Astrophysics Data System (ADS)

    Christie, Chad L.; Gouthas, Efthimios; Swierkowski, Leszek; Williams, Owen M.

    2011-06-01

    Continuing interest exists in the development of cost-effective synthetic environments for testing Laser Detection and Ranging (ladar) sensors. In this paper we describe a PC-based system for real-time ladar scene simulation of ships and small boats in a dynamic maritime environment. In particular, we describe the techniques employed to generate range imagery accompanied by passive radiance imagery. Our ladar scene generation system is an evolutionary extension of the VIRSuite infrared scene simulation program and includes all previous features such as ocean wave simulation, the physically-realistic representation of boat and ship dynamics, wake generation and simulation of whitecaps, spray, wake trails and foam. A terrain simulation extension is also under development. In this paper we outline the development, capabilities and limitations of the VIRSuite extensions.

  14. The influence of color on emotional perception of natural scenes.

    PubMed

    Codispoti, Maurizio; De Cesarei, Andrea; Ferrari, Vera

    2012-01-01

    Is color a critical factor when processing the emotional content of natural scenes? Under challenging perceptual conditions, such as when pictures are briefly presented, color might facilitate scene segmentation and/or function as a semantic cue via association with scene-relevant concepts (e.g., red and blood/injury). To clarify the influence of color on affective picture perception, we compared the late positive potentials (LPP) to color versus grayscale pictures, presented for very brief (24 ms) and longer (6 s) exposure durations. Results indicated that removing color information had no effect on the affective modulation of the LPP, regardless of exposure duration. These findings imply that the recognition of the emotional content of scenes, even when presented very briefly, does not critically rely on color information. Copyright © 2011 Society for Psychophysiological Research.

  15. Attentional effects on gaze preference for salient loci in traffic scenes.

    PubMed

    Sakai, Hiroyuki; Shin, Duk; Kohama, Takeshi; Uchiyama, Yuji

    2012-01-01

    Alerting drivers for self-regulation of attention might decrease crash risks attributable to absent-minded driving. However, no reliable method exists for monitoring driver attention. Therefore, we examined attentional effects on gaze preference for salient loci (GPS) in traffic scenes. In an active viewing (AV) condition requiring endogenous attention for traffic scene comprehension, participants identified appropriate speeds for driving in presented traffic scene images. In a passive viewing (PV) condition requiring no endogenous attention, participants passively viewed traffic scene images. GPS was quantified by the mean saliency value averaged across fixation locations. Results show that GPS was less during AV than during PV. Additionally, gaze dwell time on signboards was shorter for AV than for PV. These results suggest that, in the absence of endogenous attention for traffic scene comprehension, gaze tends to concentrate on irrelevant salient loci in a traffic environment. Therefore, increased GPS can indicate absent-minded driving. The present study demonstrated that, without endogenous attention for traffic scene comprehension, gaze tends to concentrate on irrelevant salient loci in a traffic environment. This result suggests that increased gaze preference for salient loci indicates absent-minded driving, which is otherwise difficult to detect.

  16. Cybersickness in the presence of scene rotational movements along different axes.

    PubMed

    Lo, W T; So, R H

    2001-02-01

    Compelling scene movements in a virtual reality (VR) system can cause symptoms of motion sickness (i.e., cybersickness). A within-subject experiment has been conducted to investigate the effects of scene oscillations along different axes on the level of cybersickness. Sixteen male participants were exposed to four 20-min VR simulation sessions. The four sessions used the same virtual environment but with scene oscillations along different axes, i.e., pitch, yaw, roll, or no oscillation (speed: 30 degrees/s, range: +/- 60 degrees). Verbal ratings of the level of nausea were taken at 5-min intervals during the sessions and sickness symptoms were also measured before and after the sessions using the Simulator Sickness Questionnaire (SSQ). In the presence of scene oscillation, both nausea ratings and SSQ scores increased at significantly higher rates than with no oscillation. While individual participants exhibited different susceptibilities to nausea associated with VR simulation containing scene oscillations along different rotational axes, the overall effects of axis among our group of 16 randomly selected participants were not significant. The main effects of, and interactions among, scene oscillation, duration, and participants are discussed in the paper.

  17. TMS to object cortex affects both object and scene remote networks while TMS to scene cortex only affects scene networks.

    PubMed

    Rafique, Sara A; Solomon-Harris, Lily M; Steeves, Jennifer K E

    2015-12-01

    Viewing the world involves many computations across a great number of regions of the brain, all the while appearing seamless and effortless. We sought to determine the connectivity of object and scene processing regions of cortex through the influence of transient focal neural noise in discrete nodes within these networks. We consecutively paired repetitive transcranial magnetic stimulation (rTMS) with functional magnetic resonance-adaptation (fMR-A) to measure the effect of rTMS on functional response properties at the stimulation site and in remote regions. In separate sessions, rTMS was applied to the object preferential lateral occipital region (LO) and scene preferential transverse occipital sulcus (TOS). Pre- and post-stimulation responses were compared using fMR-A. In addition to modulating BOLD signal at the stimulation site, TMS affected remote regions revealing inter and intrahemispheric connections between LO, TOS, and the posterior parahippocampal place area (PPA). Moreover, we show remote effects from object preferential LO to outside the ventral perception network, in parietal and frontal areas, indicating an interaction of dorsal and ventral streams and possibly a shared common framework of perception and action. Copyright © 2015 Elsevier Ltd. All rights reserved.

  18. Anticipation in Real-World Scenes: The Role of Visual Context and Visual Memory.

    PubMed

    Coco, Moreno I; Keller, Frank; Malcolm, George L

    2016-11-01

    The human sentence processor is able to make rapid predictions about upcoming linguistic input. For example, upon hearing the verb eat, anticipatory eye-movements are launched toward edible objects in a visual scene (Altmann & Kamide, 1999). However, the cognitive mechanisms that underlie anticipation remain to be elucidated in ecologically valid contexts. Previous research has, in fact, mainly used clip-art scenes and object arrays, raising the possibility that anticipatory eye-movements are limited to displays containing a small number of objects in a visually impoverished context. In Experiment 1, we confirm that anticipation effects occur in real-world scenes and investigate the mechanisms that underlie such anticipation. In particular, we demonstrate that real-world scenes provide contextual information that anticipation can draw on: When the target object is not present in the scene, participants infer and fixate regions that are contextually appropriate (e.g., a table upon hearing eat). Experiment 2 investigates whether such contextual inference requires the co-presence of the scene, or whether memory representations can be utilized instead. The same real-world scenes as in Experiment 1 are presented to participants, but the scene disappears before the sentence is heard. We find that anticipation occurs even when the screen is blank, including when contextual inference is required. We conclude that anticipatory language processing is able to draw upon global scene representations (such as scene type) to make contextual inferences. These findings are compatible with theories assuming contextual guidance, but posit a challenge for theories assuming object-based visual indices. Copyright © 2015 Cognitive Science Society, Inc.

  19. Color constancy in natural scenes explained by global image statistics

    PubMed Central

    Foster, David H.; Amano, Kinjiro; Nascimento, Sérgio M. C.

    2007-01-01

    To what extent do observers' judgments of surface color with natural scenes depend on global image statistics? To address this question, a psychophysical experiment was performed in which images of natural scenes under two successive daylights were presented on a computer-controlled high-resolution color monitor. Observers reported whether there was a change in reflectance of a test surface in the scene. The scenes were obtained with a hyperspectral imaging system and included variously trees, shrubs, grasses, ferns, flowers, rocks, and buildings. Discrimination performance, quantified on a scale of 0 to 1 with a color-constancy index, varied from 0.69 to 0.97 over 21 scenes and two illuminant changes, from a correlated color temperature of 25,000 K to 6700 K and from 4000 K to 6700 K. The best account of these effects was provided by receptor-based rather than colorimetric properties of the images. Thus, in a linear regression, 43% of the variance in constancy index was explained by the log of the mean relative deviation in spatial cone-excitation ratios evaluated globally across the two images of a scene. A further 20% was explained by including the mean chroma of the first image and its difference from that of the second image and a further 7% by the mean difference in hue. Together, all four global color properties accounted for 70% of the variance and provided a good fit to the effects of scene and of illuminant change on color constancy, and, additionally, of changing test-surface position. By contrast, a spatial-frequency analysis of the images showed that the gradient of the luminance amplitude spectrum accounted for only 5% of the variance. PMID:16961965

  20. Learning object-to-class kernels for scene classification.

    PubMed

    Zhang, Lei; Zhen, Xiantong; Shao, Ling

    2014-08-01

    High-level image representations have drawn increasing attention in visual recognition, e.g., scene classification, since the invention of the object bank. The object bank represents an image as a response map of a large number of pretrained object detectors and has achieved superior performance for visual recognition. In this paper, based on the object bank representation, we propose the object-to-class (O2C) distances to model scene images. In particular, four variants of O2C distances are presented, and with the O2C distances, we can represent the images using the object bank by lower-dimensional but more discriminative spaces, called distance spaces, which are spanned by the O2C distances. Due to the explicit computation of O2C distances based on the object bank, the obtained representations can possess more semantic meanings. To combine the discriminant ability of the O2C distances to all scene classes, we further propose to kernalize the distance representation for the final classification. We have conducted extensive experiments on four benchmark data sets, UIUC-Sports, Scene-15, MIT Indoor, and Caltech-101, which demonstrate that the proposed approaches can significantly improve the original object bank approach and achieve the state-of-the-art performance.

  1. Texture generation for use in synthetic infrared scenes

    NASA Astrophysics Data System (ADS)

    Ota, Clem Z.; Rollins, John M.; Bleiweiss, Max P.

    1996-06-01

    In the process of creating synthetic scenes for use in simulations/visualizations, texture is used as a surrogate to 'high' spatial definition. For example, if one were to measure the location of every blade of grass and all of the characteristics of each blade of grass in a lawn, then in the process of composing a scene of the lawn, it would be expected that the result would appear 'real;' however, because this process is excruciatingly laborious, various techniques have been devised to place the required details in the scene through the use of texturing. Experience gained during the recent Smart Weapons Operability Enhancement Joint Test and Evaluation (SWOE JT&E) has shown the need for higher fidelity texturing algorithms and a better parameterization of those that are in use. In this study, four aspects of the problem have been analyzed: texture extraction, texture insertion, texture metrics, and texture creation algorithms. The results of extracting real texture from an image, measuring it with a variety of metrics, and generating similar texture with three different algorithms is presented. These same metrics can be used to define clutter and to make comparisons between 'real' and synthetic (or artificial) scenes in an objective manner.

  2. The Importance of Information Localization in Scene Gist Recognition

    ERIC Educational Resources Information Center

    Loschky, Lester C.; Sethi, Amit; Simons, Daniel J.; Pydimarri, Tejaswi N.; Ochs, Daniel; Corbeille, Jeremy L.

    2007-01-01

    People can recognize the meaning or gist of a scene from a single glance, and a few recent studies have begun to examine the sorts of information that contribute to scene gist recognition. The authors of the present study used visual masking coupled with image manipulations (randomizing phase while maintaining the Fourier amplitude spectrum;…

  3. a Novel Framework for Remote Sensing Image Scene Classification

    NASA Astrophysics Data System (ADS)

    Jiang, S.; Zhao, H.; Wu, W.; Tan, Q.

    2018-04-01

    High resolution remote sensing (HRRS) images scene classification aims to label an image with a specific semantic category. HRRS images contain more details of the ground objects and their spatial distribution patterns than low spatial resolution images. Scene classification can bridge the gap between low-level features and high-level semantics. It can be applied in urban planning, target detection and other fields. This paper proposes a novel framework for HRRS images scene classification. This framework combines the convolutional neural network (CNN) and XGBoost, which utilizes CNN as feature extractor and XGBoost as a classifier. Then, this framework is evaluated on two different HRRS images datasets: UC-Merced dataset and NWPU-RESISC45 dataset. Our framework achieved satisfying accuracies on two datasets, which is 95.57 % and 83.35 % respectively. From the experiments result, our framework has been proven to be effective for remote sensing images classification. Furthermore, we believe this framework will be more practical for further HRRS scene classification, since it costs less time on training stage.

  4. Memory, emotion, and pupil diameter: Repetition of natural scenes.

    PubMed

    Bradley, Margaret M; Lang, Peter J

    2015-09-01

    Recent studies have suggested that pupil diameter, like the "old-new" ERP, may be a measure of memory. Because the amplitude of the old-new ERP is enhanced for items encoded in the context of repetitions that are distributed (spaced), compared to massed (contiguous), we investigated whether pupil diameter is similarly sensitive to repetition. Emotional and neutral pictures of natural scenes were viewed once or repeated with massed (contiguous) or distributed (spaced) repetition during incidental free viewing and then tested on an explicit recognition test. Although an old-new difference in pupil diameter was found during successful recognition, pupil diameter was not enhanced for distributed, compared to massed, repetitions during either recognition or initial free viewing. Moreover, whereas a significant old-new difference was found for erotic scenes that had been seen only once during encoding, this difference was absent when erotic scenes were repeated. Taken together, the data suggest that pupil diameter is not a straightforward index of prior occurrence for natural scenes. © 2015 Society for Psychophysiological Research.

  5. The role of memory for visual search in scenes.

    PubMed

    Le-Hoa Võ, Melissa; Wolfe, Jeremy M

    2015-03-01

    Many daily activities involve looking for something. The ease with which these searches are performed often allows one to forget that searching represents complex interactions between visual attention and memory. Although a clear understanding exists of how search efficiency will be influenced by visual features of targets and their surrounding distractors or by the number of items in the display, the role of memory in search is less well understood. Contextual cueing studies have shown that implicit memory for repeated item configurations can facilitate search in artificial displays. When searching more naturalistic environments, other forms of memory come into play. For instance, semantic memory provides useful information about which objects are typically found where within a scene, and episodic scene memory provides information about where a particular object was seen the last time a particular scene was viewed. In this paper, we will review work on these topics, with special emphasis on the role of memory in guiding search in organized, real-world scenes. © 2015 New York Academy of Sciences.

  6. The Southampton-York Natural Scenes (SYNS) dataset: Statistics of surface attitude

    PubMed Central

    Adams, Wendy J.; Elder, James H.; Graf, Erich W.; Leyland, Julian; Lugtigheid, Arthur J.; Muryy, Alexander

    2016-01-01

    Recovering 3D scenes from 2D images is an under-constrained task; optimal estimation depends upon knowledge of the underlying scene statistics. Here we introduce the Southampton-York Natural Scenes dataset (SYNS: https://syns.soton.ac.uk), which provides comprehensive scene statistics useful for understanding biological vision and for improving machine vision systems. In order to capture the diversity of environments that humans encounter, scenes were surveyed at random locations within 25 indoor and outdoor categories. Each survey includes (i) spherical LiDAR range data (ii) high-dynamic range spherical imagery and (iii) a panorama of stereo image pairs. We envisage many uses for the dataset and present one example: an analysis of surface attitude statistics, conditioned on scene category and viewing elevation. Surface normals were estimated using a novel adaptive scale selection algorithm. Across categories, surface attitude below the horizon is dominated by the ground plane (0° tilt). Near the horizon, probability density is elevated at 90°/270° tilt due to vertical surfaces (trees, walls). Above the horizon, probability density is elevated near 0° slant due to overhead structure such as ceilings and leaf canopies. These structural regularities represent potentially useful prior assumptions for human and machine observers, and may predict human biases in perceived surface attitude. PMID:27782103

  7. The Incongruency Advantage for Environmental Sounds Presented in Natural Auditory Scenes

    PubMed Central

    Gygi, Brian; Shafiro, Valeriy

    2011-01-01

    The effect of context on the identification of common environmental sounds (e.g., dogs barking or cars honking) was tested by embedding them in familiar auditory background scenes (street ambience, restaurants). Initial results with subjects trained on both the scenes and the sounds to be identified showed a significant advantage of about 5 percentage points better accuracy for sounds that were contextually incongruous with the background scene (e.g., a rooster crowing in a hospital). Further studies with naïve (untrained) listeners showed that this Incongruency Advantage (IA) is level-dependent: there is no advantage for incongruent sounds lower than a Sound/Scene ratio (So/Sc) of −7.5 dB, but there is about 5 percentage points better accuracy for sounds with greater So/Sc. Testing a new group of trained listeners on a larger corpus of sounds and scenes showed that the effect is robust and not confined to specific stimulus set. Modeling using spectral-temporal measures showed that neither analyses based on acoustic features, nor semantic assessments of sound-scene congruency can account for this difference, indicating the Incongruency Advantage is a complex effect, possibly arising from the sensitivity of the auditory system to new and unexpected events, under particular listening conditions. PMID:21355664

  8. Lecture Notes on Multigrid Methods

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Vassilevski, P S

    The Lecture Notes are primarily based on a sequence of lectures given by the author while been a Fulbright scholar at 'St. Kliment Ohridski' University of Sofia, Sofia, Bulgaria during the winter semester of 2009-2010 academic year. The notes are somewhat expanded version of the actual one semester class he taught there. The material covered is slightly modified and adapted version of similar topics covered in the author's monograph 'Multilevel Block-Factorization Preconditioners' published in 2008 by Springer. The author tried to keep the notes as self-contained as possible. That is why the lecture notes begin with some basic introductory matrix-vectormore » linear algebra, numerical PDEs (finite element) facts emphasizing the relations between functions in finite dimensional spaces and their coefficient vectors and respective norms. Then, some additional facts on the implementation of finite elements based on relation tables using the popular compressed sparse row (CSR) format are given. Also, typical condition number estimates of stiffness and mass matrices, the global matrix assembly from local element matrices are given as well. Finally, some basic introductory facts about stationary iterative methods, such as Gauss-Seidel and its symmetrized version are presented. The introductory material ends up with the smoothing property of the classical iterative methods and the main definition of two-grid iterative methods. From here on, the second part of the notes begins which deals with the various aspects of the principal TG and the numerous versions of the MG cycles. At the end, in part III, we briefly introduce algebraic versions of MG referred to as AMG, focusing on classes of AMG specialized for finite element matrices.« less

  9. A Two-Stream Deep Fusion Framework for High-Resolution Aerial Scene Classification

    PubMed Central

    Liu, Fuxian

    2018-01-01

    One of the challenging problems in understanding high-resolution remote sensing images is aerial scene classification. A well-designed feature representation method and classifier can improve classification accuracy. In this paper, we construct a new two-stream deep architecture for aerial scene classification. First, we use two pretrained convolutional neural networks (CNNs) as feature extractor to learn deep features from the original aerial image and the processed aerial image through saliency detection, respectively. Second, two feature fusion strategies are adopted to fuse the two different types of deep convolutional features extracted by the original RGB stream and the saliency stream. Finally, we use the extreme learning machine (ELM) classifier for final classification with the fused features. The effectiveness of the proposed architecture is tested on four challenging datasets: UC-Merced dataset with 21 scene categories, WHU-RS dataset with 19 scene categories, AID dataset with 30 scene categories, and NWPU-RESISC45 dataset with 45 challenging scene categories. The experimental results demonstrate that our architecture gets a significant classification accuracy improvement over all state-of-the-art references. PMID:29581722

  10. A Two-Stream Deep Fusion Framework for High-Resolution Aerial Scene Classification.

    PubMed

    Yu, Yunlong; Liu, Fuxian

    2018-01-01

    One of the challenging problems in understanding high-resolution remote sensing images is aerial scene classification. A well-designed feature representation method and classifier can improve classification accuracy. In this paper, we construct a new two-stream deep architecture for aerial scene classification. First, we use two pretrained convolutional neural networks (CNNs) as feature extractor to learn deep features from the original aerial image and the processed aerial image through saliency detection, respectively. Second, two feature fusion strategies are adopted to fuse the two different types of deep convolutional features extracted by the original RGB stream and the saliency stream. Finally, we use the extreme learning machine (ELM) classifier for final classification with the fused features. The effectiveness of the proposed architecture is tested on four challenging datasets: UC-Merced dataset with 21 scene categories, WHU-RS dataset with 19 scene categories, AID dataset with 30 scene categories, and NWPU-RESISC45 dataset with 45 challenging scene categories. The experimental results demonstrate that our architecture gets a significant classification accuracy improvement over all state-of-the-art references.

  11. Research on hyperspectral dynamic scene and image sequence simulation

    NASA Astrophysics Data System (ADS)

    Sun, Dandan; Liu, Fang; Gao, Jiaobo; Sun, Kefeng; Hu, Yu; Li, Yu; Xie, Junhu; Zhang, Lei

    2016-10-01

    This paper presents a simulation method of hyperspectral dynamic scene and image sequence for hyperspectral equipment evaluation and target detection algorithm. Because of high spectral resolution, strong band continuity, anti-interference and other advantages, in recent years, hyperspectral imaging technology has been rapidly developed and is widely used in many areas such as optoelectronic target detection, military defense and remote sensing systems. Digital imaging simulation, as a crucial part of hardware in loop simulation, can be applied to testing and evaluation hyperspectral imaging equipment with lower development cost and shorter development period. Meanwhile, visual simulation can produce a lot of original image data under various conditions for hyperspectral image feature extraction and classification algorithm. Based on radiation physic model and material characteristic parameters this paper proposes a generation method of digital scene. By building multiple sensor models under different bands and different bandwidths, hyperspectral scenes in visible, MWIR, LWIR band, with spectral resolution 0.01μm, 0.05μm and 0.1μm have been simulated in this paper. The final dynamic scenes have high real-time and realistic, with frequency up to 100 HZ. By means of saving all the scene gray data in the same viewpoint image sequence is obtained. The analysis results show whether in the infrared band or the visible band, the grayscale variations of simulated hyperspectral images are consistent with the theoretical analysis results.

  12. Research on hyperspectral dynamic scene and image sequence simulation

    NASA Astrophysics Data System (ADS)

    Sun, Dandan; Gao, Jiaobo; Sun, Kefeng; Hu, Yu; Li, Yu; Xie, Junhu; Zhang, Lei

    2016-10-01

    This paper presents a simulation method of hyper-spectral dynamic scene and image sequence for hyper-spectral equipment evaluation and target detection algorithm. Because of high spectral resolution, strong band continuity, anti-interference and other advantages, in recent years, hyper-spectral imaging technology has been rapidly developed and is widely used in many areas such as optoelectronic target detection, military defense and remote sensing systems. Digital imaging simulation, as a crucial part of hardware in loop simulation, can be applied to testing and evaluation hyper-spectral imaging equipment with lower development cost and shorter development period. Meanwhile, visual simulation can produce a lot of original image data under various conditions for hyper-spectral image feature extraction and classification algorithm. Based on radiation physic model and material characteristic parameters this paper proposes a generation method of digital scene. By building multiple sensor models under different bands and different bandwidths, hyper-spectral scenes in visible, MWIR, LWIR band, with spectral resolution 0.01μm, 0.05μm and 0.1μm have been simulated in this paper. The final dynamic scenes have high real-time and realistic, with frequency up to 100 HZ. By means of saving all the scene gray data in the same viewpoint image sequence is obtained. The analysis results show whether in the infrared band or the visible band, the grayscale variations of simulated hyper-spectral images are consistent with the theoretical analysis results.

  13. Recognition and attention guidance during contextual cueing in real-world scenes: evidence from eye movements.

    PubMed

    Brockmole, James R; Henderson, John M

    2006-07-01

    When confronted with a previously encountered scene, what information is used to guide search to a known target? We contrasted the role of a scene's basic-level category membership with its specific arrangement of visual properties. Observers were repeatedly shown photographs of scenes that contained consistently but arbitrarily located targets, allowing target positions to be associated with scene content. Learned scenes were then unexpectedly mirror reversed, spatially translating visual features as well as the target across the display while preserving the scene's identity and concept. Mirror reversals produced a cost as the eyes initially moved toward the position in the display in which the target had previously appeared. The cost was not complete, however; when initial search failed, the eyes were quickly directed to the target's new position. These results suggest that in real-world scenes, shifts of attention are initially based on scene identity, and subsequent shifts are guided by more detailed information regarding scene and object layout.

  14. Dynamics of scene representations in the human brain revealed by magnetoencephalography and deep neural networks

    PubMed Central

    Cichy, Radoslaw Martin; Khosla, Aditya; Pantazis, Dimitrios; Oliva, Aude

    2017-01-01

    Human scene recognition is a rapid multistep process evolving over time from single scene image to spatial layout processing. We used multivariate pattern analyses on magnetoencephalography (MEG) data to unravel the time course of this cortical process. Following an early signal for lower-level visual analysis of single scenes at ~100 ms, we found a marker of real-world scene size, i.e. spatial layout processing, at ~250 ms indexing neural representations robust to changes in unrelated scene properties and viewing conditions. For a quantitative model of how scene size representations may arise in the brain, we compared MEG data to a deep neural network model trained on scene classification. Representations of scene size emerged intrinsically in the model, and resolved emerging neural scene size representation. Together our data provide a first description of an electrophysiological signal for layout processing in humans, and suggest that deep neural networks are a promising framework to investigate how spatial layout representations emerge in the human brain. PMID:27039703

  15. Color appearance and color rendering of HDR scenes: an experiment

    NASA Astrophysics Data System (ADS)

    Parraman, Carinna; Rizzi, Alessandro; McCann, John J.

    2009-01-01

    In order to gain a deeper understanding of the appearance of coloured objects in a three-dimensional scene, the research introduces a multidisciplinary experimental approach. The experiment employed two identical 3-D Mondrians, which were viewed and compared side by side. Each scene was subjected to different lighting conditions. First, we used an illumination cube to diffuse the light and illuminate all the objects from each direction. This produced a low-dynamicrange (LDR) image of the 3-D Mondrian scene. Second, in order to make a high-dynamic range (HDR) image of the same objects, we used a directional 150W spotlight and an array of WLEDs assembled in a flashlight. The scenes were significant as each contained exactly the same three-dimensional painted colour blocks that were arranged in the same position in the still life. The blocks comprised 6 hue colours and 5 tones from white to black. Participants from the CREATE project were asked to consider the change in the appearance of a selection of colours according to lightness, hue, and chroma, and to rate how the change in illumination affected appearance. We measured the light coming to the eye from still-life surfaces with a colorimeter (Yxy). We captured the scene radiance using multiple exposures with a number of different cameras. We have begun a programme of digital image processing of these scene capture methods. This multi-disciplinary programme continues until 2010, so this paper is an interim report on the initial phases and a description of the ongoing project.

  16. Fractal dimension and the navigational information provided by natural scenes.

    PubMed

    Shamsyeh Zahedi, Moosarreza; Zeil, Jochen

    2018-01-01

    Recent work on virtual reality navigation in humans has suggested that navigational success is inversely correlated with the fractal dimension (FD) of artificial scenes. Here we investigate the generality of this claim by analysing the relationship between the fractal dimension of natural insect navigation environments and a quantitative measure of the navigational information content of natural scenes. We show that the fractal dimension of natural scenes is in general inversely proportional to the information they provide to navigating agents on heading direction as measured by the rotational image difference function (rotIDF). The rotIDF determines the precision and accuracy with which the orientation of a reference image can be recovered or maintained and the range over which a gradient descent in image differences will find the minimum of the rotIDF, that is the reference orientation. However, scenes with similar fractal dimension can differ significantly in the depth of the rotIDF, because FD does not discriminate between the orientations of edges, while the rotIDF is mainly affected by edge orientation parallel to the axis of rotation. We present a new equation for the rotIDF relating navigational information to quantifiable image properties such as contrast to show (1) that for any given scene the maximum value of the rotIDF (its depth) is proportional to pixel variance and (2) that FD is inversely proportional to pixel variance. This contrast dependence, together with scene differences in orientation statistics, explains why there is no strict relationship between FD and navigational information. Our experimental data and their numerical analysis corroborate these results.

  17. Review of infrared scene projector technology-1993

    NASA Astrophysics Data System (ADS)

    Driggers, Ronald G.; Barnard, Kenneth J.; Burroughs, E. E.; Deep, Raymond G.; Williams, Owen M.

    1994-07-01

    The importance of testing IR imagers and missile seekers with realistic IR scenes warrants a review of the current technologies used in dynamic infrared scene projection. These technologies include resistive arrays, deformable mirror arrays, mirror membrane devices, liquid crystal light valves, laser writers, laser diode arrays, and CRTs. Other methods include frustrated total internal reflection, thermoelectric devices, galvanic cells, Bly cells, and vanadium dioxide. A description of each technology is presented along with a discussion of their relative benefits and disadvantages. The current state of each methodology is also summarized. Finally, the methods are compared and contrasted in terms of their performance parameters.

  18. Use of AFIS for linking scenes of crime.

    PubMed

    Hefetz, Ido; Liptz, Yakir; Vaturi, Shaul; Attias, David

    2016-05-01

    Forensic intelligence can provide critical information in criminal investigations - the linkage of crime scenes. The Automatic Fingerprint Identification System (AFIS) is an example of a technological improvement that has advanced the entire forensic identification field to strive for new goals and achievements. In one example using AFIS, a series of burglaries into private apartments enabled a fingerprint examiner to search latent prints from different burglary scenes against an unsolved latent print database. Latent finger and palm prints coming from the same source were associated with over than 20 cases. Then, by forensic intelligence and profile analysis the offender's behavior could be anticipated. He was caught, identified, and arrested. It is recommended to perform an AFIS search of LT/UL prints against current crimes automatically as part of laboratory protocol and not by an examiner's discretion. This approach may link different crime scenes. Copyright © 2016 Elsevier Ireland Ltd. All rights reserved.

  19. Location of colorectal cancer: colonoscopy versus surgery. Yield of colonoscopy in predicting actual location.

    PubMed

    Blum-Guzman, Juan Pablo; Wanderley de Melo, Silvio

    2017-07-01

     Recent studies suggest that differences in biological characteristics and risk factors across cancer site within the colon and rectum may translate to differences in survival. It can be challenging at times to determine the precise anatomical location of a lesion with a luminal view during colonoscopy. The aim of this study is to determine if there is a significant difference between the location of colorectal cancers described by gastroenterologists in colonoscopies and the actual anatomical location noted on operative and pathology reports after colon surgery.  A single-center retrospective analysis of colonoscopies of patient with reported colonic masses from January 2005 to April 2014 (n = 380) was carried. Assessed data included demography, operative and pathology reports. Findings were compared: between the location of colorectal cancers described by gastroenterologists in colonoscopies and the actual anatomical location noted on operative reports or pathology samples.  We identified 380 colonic masses, 158 were confirmed adenocarcinomas. Of these 123 underwent surgical resection, 27 had to be excluded since no specific location was reported on their operative or pathology report. An absolute difference between endoscopic and surgical location was found in 32 cases (33 %). Of these, 22 (23 %) differed by 1 colonic segment, 8 (8 %) differed by 2 colonic segments and 2 (2 %) differed by 3 colonic segments.  There is a significant difference between the location of colorectal cancers reported by gastroenterologists during endoscopy and the actual anatomical location noted on operative or pathology reports after colon surgery. Endoscopic tattooing should be used when faced with any luminal lesions of interest.

  20. Contextual cueing in naturalistic scenes: Global and local contexts.

    PubMed

    Brockmole, James R; Castelhano, Monica S; Henderson, John M

    2006-07-01

    In contextual cueing, the position of a target within a group of distractors is learned over repeated exposure to a display with reference to a few nearby items rather than to the global pattern created by the elements. The authors contrasted the role of global and local contexts for contextual cueing in naturalistic scenes. Experiment 1 showed that learned target positions transfer when local information is altered but not when global information is changed. Experiment 2 showed that scene-target covariation is learned more slowly when local, but not global, information is repeated across trials than when global but not local information is repeated. Thus, in naturalistic scenes, observers are biased to associate target locations with global contexts. Copyright 2006 APA, all rights reserved.

  1. Neural representations of contextual guidance in visual search of real-world scenes.

    PubMed

    Preston, Tim J; Guo, Fei; Das, Koel; Giesbrecht, Barry; Eckstein, Miguel P

    2013-05-01

    Exploiting scene context and object-object co-occurrence is critical in guiding eye movements and facilitating visual search, yet the mediating neural mechanisms are unknown. We used functional magnetic resonance imaging while observers searched for target objects in scenes and used multivariate pattern analyses (MVPA) to show that the lateral occipital complex (LOC) can predict the coarse spatial location of observers' expectations about the likely location of 213 different targets absent from the scenes. In addition, we found weaker but significant representations of context location in an area related to the orienting of attention (intraparietal sulcus, IPS) as well as a region related to scene processing (retrosplenial cortex, RSC). Importantly, the degree of agreement among 100 independent raters about the likely location to contain a target object in a scene correlated with LOC's ability to predict the contextual location while weaker but significant effects were found in IPS, RSC, the human motion area, and early visual areas (V1, V3v). When contextual information was made irrelevant to observers' behavioral task, the MVPA analysis of LOC and the other areas' activity ceased to predict the location of context. Thus, our findings suggest that the likely locations of targets in scenes are represented in various visual areas with LOC playing a key role in contextual guidance during visual search of objects in real scenes.

  2. Two cloud-based cues for estimating scene structure and camera calibration.

    PubMed

    Jacobs, Nathan; Abrams, Austin; Pless, Robert

    2013-10-01

    We describe algorithms that use cloud shadows as a form of stochastically structured light to support 3D scene geometry estimation. Taking video captured from a static outdoor camera as input, we use the relationship of the time series of intensity values between pairs of pixels as the primary input to our algorithms. We describe two cues that relate the 3D distance between a pair of points to the pair of intensity time series. The first cue results from the fact that two pixels that are nearby in the world are more likely to be under a cloud at the same time than two distant points. We describe methods for using this cue to estimate focal length and scene structure. The second cue is based on the motion of cloud shadows across the scene; this cue results in a set of linear constraints on scene structure. These constraints have an inherent ambiguity, which we show how to overcome by combining the cloud motion cue with the spatial cue. We evaluate our method on several time lapses of real outdoor scenes.

  3. Adaptive Cross-correlation Algorithm and Experiment of Extended Scene Shack-Hartmann Wavefront Sensing

    NASA Technical Reports Server (NTRS)

    Sidick, Erkin; Morgan, Rhonda M.; Green, Joseph J.; Ohara, Catherine M.; Redding, David C.

    2007-01-01

    We have developed a new, adaptive cross-correlation (ACC) algorithm to estimate with high accuracy the shift as large as several pixels in two extended-scene images captured by a Shack-Hartmann wavefront sensor (SH-WFS). It determines the positions of all of the extended-scene image cells relative to a reference cell using an FFT-based iterative image shifting algorithm. It works with both point-source spot images as well as extended scene images. We have also set up a testbed for extended0scene SH-WFS, and tested the ACC algorithm with the measured data of both point-source and extended-scene images. In this paper we describe our algorithm and present out experimental results.

  4. Bag of Visual Words Model with Deep Spatial Features for Geographical Scene Classification

    PubMed Central

    Wu, Lin

    2017-01-01

    With the popular use of geotagging images, more and more research efforts have been placed on geographical scene classification. In geographical scene classification, valid spatial feature selection can significantly boost the final performance. Bag of visual words (BoVW) can do well in selecting feature in geographical scene classification; nevertheless, it works effectively only if the provided feature extractor is well-matched. In this paper, we use convolutional neural networks (CNNs) for optimizing proposed feature extractor, so that it can learn more suitable visual vocabularies from the geotagging images. Our approach achieves better performance than BoVW as a tool for geographical scene classification, respectively, in three datasets which contain a variety of scene categories. PMID:28706534

  5. Scene-based nonuniformity correction technique for infrared focal-plane arrays.

    PubMed

    Liu, Yong-Jin; Zhu, Hong; Zhao, Yi-Gong

    2009-04-20

    A scene-based nonuniformity correction algorithm is presented to compensate for the gain and bias nonuniformity in infrared focal-plane array sensors, which can be separated into three parts. First, an interframe-prediction method is used to estimate the true scene, since nonuniformity correction is a typical blind-estimation problem and both scene values and detector parameters are unavailable. Second, the estimated scene, along with its corresponding observed data obtained by detectors, is employed to update the gain and the bias by means of a line-fitting technique. Finally, with these nonuniformity parameters, the compensated output of each detector is obtained by computing a very simple formula. The advantages of the proposed algorithm lie in its low computational complexity and storage requirements and ability to capture temporal drifts in the nonuniformity parameters. The performance of every module is demonstrated with simulated and real infrared image sequences. Experimental results indicate that the proposed algorithm exhibits a superior correction effect.

  6. Dynamics of scene representations in the human brain revealed by magnetoencephalography and deep neural networks.

    PubMed

    Martin Cichy, Radoslaw; Khosla, Aditya; Pantazis, Dimitrios; Oliva, Aude

    2017-06-01

    Human scene recognition is a rapid multistep process evolving over time from single scene image to spatial layout processing. We used multivariate pattern analyses on magnetoencephalography (MEG) data to unravel the time course of this cortical process. Following an early signal for lower-level visual analysis of single scenes at ~100ms, we found a marker of real-world scene size, i.e. spatial layout processing, at ~250ms indexing neural representations robust to changes in unrelated scene properties and viewing conditions. For a quantitative model of how scene size representations may arise in the brain, we compared MEG data to a deep neural network model trained on scene classification. Representations of scene size emerged intrinsically in the model, and resolved emerging neural scene size representation. Together our data provide a first description of an electrophysiological signal for layout processing in humans, and suggest that deep neural networks are a promising framework to investigate how spatial layout representations emerge in the human brain. Copyright © 2017 The Authors. Published by Elsevier Inc. All rights reserved.

  7. Seek and you shall remember: Scene semantics interact with visual search to build better memories

    PubMed Central

    Draschkow, Dejan; Wolfe, Jeremy M.; Võ, Melissa L.-H.

    2014-01-01

    Memorizing critical objects and their locations is an essential part of everyday life. In the present study, incidental encoding of objects in naturalistic scenes during search was compared to explicit memorization of those scenes. To investigate if prior knowledge of scene structure influences these two types of encoding differently, we used meaningless arrays of objects as well as objects in real-world, semantically meaningful images. Surprisingly, when participants were asked to recall scenes, their memory performance was markedly better for searched objects than for objects they had explicitly tried to memorize, even though participants in the search condition were not explicitly asked to memorize objects. This finding held true even when objects were observed for an equal amount of time in both conditions. Critically, the recall benefit for searched over memorized objects in scenes was eliminated when objects were presented on uniform, non-scene backgrounds rather than in a full scene context. Thus, scene semantics not only help us search for objects in naturalistic scenes, but appear to produce a representation that supports our memory for those objects beyond intentional memorization. PMID:25015385

  8. Significance of perceptually relevant image decolorization for scene classification

    NASA Astrophysics Data System (ADS)

    Viswanathan, Sowmya; Divakaran, Govind; Soman, Kutti Padanyl

    2017-11-01

    Color images contain luminance and chrominance components representing the intensity and color information, respectively. The objective of this paper is to show the significance of incorporating chrominance information to the task of scene classification. An improved color-to-grayscale image conversion algorithm that effectively incorporates chrominance information is proposed using the color-to-gray structure similarity index and singular value decomposition to improve the perceptual quality of the converted grayscale images. The experimental results based on an image quality assessment for image decolorization and its success rate (using the Cadik and COLOR250 datasets) show that the proposed image decolorization technique performs better than eight existing benchmark algorithms for image decolorization. In the second part of the paper, the effectiveness of incorporating the chrominance component for scene classification tasks is demonstrated using a deep belief network-based image classification system developed using dense scale-invariant feature transforms. The amount of chrominance information incorporated into the proposed image decolorization technique is confirmed with the improvement to the overall scene classification accuracy. Moreover, the overall scene classification performance improved by combining the models obtained using the proposed method and conventional decolorization methods.

  9. Medial Temporal Lobe Contributions to Episodic Future Thinking: Scene Construction or Future Projection?

    PubMed

    Palombo, D J; Hayes, S M; Peterson, K M; Keane, M M; Verfaellie, M

    2018-02-01

    Previous research has shown that the medial temporal lobes (MTL) are more strongly engaged when individuals think about the future than about the present, leading to the suggestion that future projection drives MTL engagement. However, future thinking tasks often involve scene processing, leaving open the alternative possibility that scene-construction demands, rather than future projection, are responsible for the MTL differences observed in prior work. This study explores this alternative account. Using functional magnetic resonance imaging, we directly contrasted MTL activity in 1) high scene-construction and low scene-construction imagination conditions matched in future thinking demands and 2) future-oriented and present-oriented imagination conditions matched in scene-construction demands. Consistent with the alternative account, the MTL was more active for the high versus low scene-construction condition. By contrast, MTL differences were not observed when comparing the future versus present conditions. Moreover, the magnitude of MTL activation was associated with the extent to which participants imagined a scene but was not associated with the extent to which participants thought about the future. These findings help disambiguate which component processes of imagination specifically involve the MTL. Published by Oxford University Press 2016.

  10. Learning Scene Categories from High Resolution Satellite Image for Aerial Video Analysis

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Cheriyadat, Anil M

    2011-01-01

    Automatic scene categorization can benefit various aerial video processing applications. This paper addresses the problem of predicting the scene category from aerial video frames using a prior model learned from satellite imagery. We show that local and global features in the form of line statistics and 2-D power spectrum parameters respectively can characterize the aerial scene well. The line feature statistics and spatial frequency parameters are useful cues to distinguish between different urban scene categories. We learn the scene prediction model from highresolution satellite imagery to test the model on the Columbus Surrogate Unmanned Aerial Vehicle (CSUAV) dataset ollected bymore » high-altitude wide area UAV sensor platform. e compare the proposed features with the popular Scale nvariant Feature Transform (SIFT) features. Our experimental results show that proposed approach outperforms te SIFT model when the training and testing are conducted n disparate data sources.« less

  11. Functional double dissociation within the entorhinal cortex for visual scene-dependent choice behavior

    PubMed Central

    Yoo, Seung-Woo; Lee, Inah

    2017-01-01

    How visual scene memory is processed differentially by the upstream structures of the hippocampus is largely unknown. We sought to dissociate functionally the lateral and medial subdivisions of the entorhinal cortex (LEC and MEC, respectively) in visual scene-dependent tasks by temporarily inactivating the LEC and MEC in the same rat. When the rat made spatial choices in a T-maze using visual scenes displayed on LCD screens, the inactivation of the MEC but not the LEC produced severe deficits in performance. However, when the task required the animal to push a jar or to dig in the sand in the jar using the same scene stimuli, the LEC but not the MEC became important. Our findings suggest that the entorhinal cortex is critical for scene-dependent mnemonic behavior, and the response modality may interact with a sensory modality to determine the involvement of the LEC and MEC in scene-based memory tasks. DOI: http://dx.doi.org/10.7554/eLife.21543.001 PMID:28169828

  12. Eye movements and attention in reading, scene perception, and visual search.

    PubMed

    Rayner, Keith

    2009-08-01

    Eye movements are now widely used to investigate cognitive processes during reading, scene perception, and visual search. In this article, research on the following topics is reviewed with respect to reading: (a) the perceptual span (or span of effective vision), (b) preview benefit, (c) eye movement control, and (d) models of eye movements. Related issues with respect to eye movements during scene perception and visual search are also reviewed. It is argued that research on eye movements during reading has been somewhat advanced over research on eye movements in scene perception and visual search and that some of the paradigms developed to study reading should be more widely adopted in the study of scene perception and visual search. Research dealing with "real-world" tasks and research utilizing the visual-world paradigm are also briefly discussed.

  13. Comparative Analyses of Live-Action and Animated Film Remake Scenes: Finding Alternative Film-Based Teaching Resources

    ERIC Educational Resources Information Center

    Champoux, Joseph E.

    2005-01-01

    Live-action and animated film remake scenes can show many topics typically taught in organizational behaviour and management courses. This article discusses, analyses and compares such scenes to identify parallel film scenes useful for teaching. The analysis assesses the scenes to decide which scene type, animated or live-action, more effectively…

  14. Hybrid-mode read-in integrated circuit for infrared scene projectors

    NASA Astrophysics Data System (ADS)

    Cho, Min Ji; Shin, Uisub; Lee, Hee Chul

    2017-05-01

    The infrared scene projector (IRSP) is a tool for evaluating infrared sensors by producing infrared images. Because sensor testing with IRSPs is safer than field testing, the usefulness of IRSPs is widely recognized at present. The important performance characteristics of IRSPs are the thermal resolution and the thermal dynamic range. However, due to an existing trade-off between these requirements, it is often difficult to find a workable balance between them. The conventional read-in integrated circuit (RIIC) can be classified into two types: voltage-mode and current-mode types. An IR emitter driven by a voltage-mode RIIC offers a fine thermal resolution. On the other hand, an emitter driven by the current-mode RIIC has the advantage of a wide thermal dynamic range. In order to provide various scenes, i.e., from highresolution scenes to high-temperature scenes, both of the aforementioned advantages are required. In this paper, a hybridmode RIIC which is selectively operated in two modes is proposed. The mode-selective characteristic of the proposed RIIC allows users to generate high-fidelity scenes regardless of the scene content. A prototype of the hybrid-mode RIIC was fabricated using a 0.18-μm 1-poly 6-metal CMOS process. The thermal range and the thermal resolution of the IR emitter driven by the proposed circuit were calculated based on measured data. The estimated thermal dynamic range of the current mode was from 261K to 790K, and the estimated thermal resolution of the voltage mode at 300K was 23 mK with a 12-bit gray-scale resolution.

  15. Change deafness for real spatialized environmental scenes.

    PubMed

    Gaston, Jeremy; Dickerson, Kelly; Hipp, Daniel; Gerhardstein, Peter

    2017-01-01

    The everyday auditory environment is complex and dynamic; often, multiple sounds co-occur and compete for a listener's cognitive resources. 'Change deafness', framed as the auditory analog to the well-documented phenomenon of 'change blindness', describes the finding that changes presented within complex environments are often missed. The present study examines a number of stimulus factors that may influence change deafness under real-world listening conditions. Specifically, an AX (same-different) discrimination task was used to examine the effects of both spatial separation over a loudspeaker array and the type of change (sound source additions and removals) on discrimination of changes embedded in complex backgrounds. Results using signal detection theory and accuracy analyses indicated that, under most conditions, errors were significantly reduced for spatially distributed relative to non-spatial scenes. A second goal of the present study was to evaluate a possible link between memory for scene contents and change discrimination. Memory was evaluated by presenting a cued recall test following each trial of the discrimination task. Results using signal detection theory and accuracy analyses indicated that recall ability was similar in terms of accuracy, but there were reductions in sensitivity compared to previous reports. Finally, the present study used a large and representative sample of outdoor, urban, and environmental sounds, presented in unique combinations of nearly 1000 trials per participant. This enabled the exploration of the relationship between change perception and the perceptual similarity between change targets and background scene sounds. These (post hoc) analyses suggest both a categorical and a stimulus-level relationship between scene similarity and the magnitude of change errors.

  16. Rational-operator-based depth-from-defocus approach to scene reconstruction.

    PubMed

    Li, Ang; Staunton, Richard; Tjahjadi, Tardi

    2013-09-01

    This paper presents a rational-operator-based approach to depth from defocus (DfD) for the reconstruction of three-dimensional scenes from two-dimensional images, which enables fast DfD computation that is independent of scene textures. Two variants of the approach, one using the Gaussian rational operators (ROs) that are based on the Gaussian point spread function (PSF) and the second based on the generalized Gaussian PSF, are considered. A novel DfD correction method is also presented to further improve the performance of the approach. Experimental results are considered for real scenes and show that both approaches outperform existing RO-based methods.

  17. A Model of Manual Control with Perspective Scene Viewing

    NASA Technical Reports Server (NTRS)

    Sweet, Barbara Townsend

    2013-01-01

    A model of manual control during perspective scene viewing is presented, which combines the Crossover Model with a simpli ed model of perspective-scene viewing and visual- cue selection. The model is developed for a particular example task: an idealized constant- altitude task in which the operator controls longitudinal position in the presence of both longitudinal and pitch disturbances. An experiment is performed to develop and vali- date the model. The model corresponds closely with the experimental measurements, and identi ed model parameters are highly consistent with the visual cues available in the perspective scene. The modeling results indicate that operators used one visual cue for position control, and another visual cue for velocity control (lead generation). Additionally, operators responded more quickly to rotation (pitch) than translation (longitudinal).

  18. Modeling Of Object- And Scene-Prototypes With Hierarchically Structured Classes

    NASA Astrophysics Data System (ADS)

    Ren, Z.; Jensch, P.; Ameling, W.

    1989-03-01

    The success of knowledge-based image analysis methodology and implementation tools depends largely on an appropriately and efficiently built model wherein the domain-specific context information about and the inherent structure of the observed image scene have been encoded. For identifying an object in an application environment a computer vision system needs to know firstly the description of the object to be found in an image or in an image sequence, secondly the corresponding relationships between object descriptions within the image sequence. This paper presents models of image objects scenes by means of hierarchically structured classes. Using the topovisual formalism of graph and higraph, we are currently studying principally the relational aspect and data abstraction of the modeling in order to visualize the structural nature resident in image objects and scenes, and to formalize. their descriptions. The goal is to expose the structure of image scene and the correspondence of image objects in the low level image interpretation. process. The object-based system design approach has been applied to build the model base. We utilize the object-oriented programming language C + + for designing, testing and implementing the abstracted entity classes and the operation structures which have been modeled topovisually. The reference images used for modeling prototypes of objects and scenes are from industrial environments as'well as medical applications.

  19. Developmental changes in attention to faces and bodies in static and dynamic scenes.

    PubMed

    Stoesz, Brenda M; Jakobson, Lorna S

    2014-01-01

    Typically developing individuals show a strong visual preference for faces and face-like stimuli; however, this may come at the expense of attending to bodies or to other aspects of a scene. The primary goal of the present study was to provide additional insight into the development of attentional mechanisms that underlie perception of real people in naturalistic scenes. We examined the looking behaviors of typical children, adolescents, and young adults as they viewed static and dynamic scenes depicting one or more people. Overall, participants showed a bias to attend to faces more than on other parts of the scenes. Adding motion cues led to a reduction in the number, but an increase in the average duration of face fixations in single-character scenes. When multiple characters appeared in a scene, motion-related effects were attenuated and participants shifted their gaze from faces to bodies, or made off-screen glances. Children showed the largest effects related to the introduction of motion cues or additional characters, suggesting that they find dynamic faces difficult to process, and are especially prone to look away from faces when viewing complex social scenes-a strategy that could reduce the cognitive and the affective load imposed by having to divide one's attention between multiple faces. Our findings provide new insights into the typical development of social attention during natural scene viewing, and lay the foundation for future work examining gaze behaviors in typical and atypical development.

  20. Scene Recognition for Indoor Localization Using a Multi-Sensor Fusion Approach.

    PubMed

    Liu, Mengyun; Chen, Ruizhi; Li, Deren; Chen, Yujin; Guo, Guangyi; Cao, Zhipeng; Pan, Yuanjin

    2017-12-08

    After decades of research, there is still no solution for indoor localization like the GNSS (Global Navigation Satellite System) solution for outdoor environments. The major reasons for this phenomenon are the complex spatial topology and RF transmission environment. To deal with these problems, an indoor scene constrained method for localization is proposed in this paper, which is inspired by the visual cognition ability of the human brain and the progress in the computer vision field regarding high-level image understanding. Furthermore, a multi-sensor fusion method is implemented on a commercial smartphone including cameras, WiFi and inertial sensors. Compared to former research, the camera on a smartphone is used to "see" which scene the user is in. With this information, a particle filter algorithm constrained by scene information is adopted to determine the final location. For indoor scene recognition, we take advantage of deep learning that has been proven to be highly effective in the computer vision community. For particle filter, both WiFi and magnetic field signals are used to update the weights of particles. Similar to other fingerprinting localization methods, there are two stages in the proposed system, offline training and online localization. In the offline stage, an indoor scene model is trained by Caffe (one of the most popular open source frameworks for deep learning) and a fingerprint database is constructed by user trajectories in different scenes. To reduce the volume requirement of training data for deep learning, a fine-tuned method is adopted for model training. In the online stage, a camera in a smartphone is used to recognize the initial scene. Then a particle filter algorithm is used to fuse the sensor data and determine the final location. To prove the effectiveness of the proposed method, an Android client and a web server are implemented. The Android client is used to collect data and locate a user. The web server is developed for

  1. Scene Recognition for Indoor Localization Using a Multi-Sensor Fusion Approach

    PubMed Central

    Chen, Ruizhi; Li, Deren; Chen, Yujin; Guo, Guangyi; Cao, Zhipeng

    2017-01-01

    After decades of research, there is still no solution for indoor localization like the GNSS (Global Navigation Satellite System) solution for outdoor environments. The major reasons for this phenomenon are the complex spatial topology and RF transmission environment. To deal with these problems, an indoor scene constrained method for localization is proposed in this paper, which is inspired by the visual cognition ability of the human brain and the progress in the computer vision field regarding high-level image understanding. Furthermore, a multi-sensor fusion method is implemented on a commercial smartphone including cameras, WiFi and inertial sensors. Compared to former research, the camera on a smartphone is used to “see” which scene the user is in. With this information, a particle filter algorithm constrained by scene information is adopted to determine the final location. For indoor scene recognition, we take advantage of deep learning that has been proven to be highly effective in the computer vision community. For particle filter, both WiFi and magnetic field signals are used to update the weights of particles. Similar to other fingerprinting localization methods, there are two stages in the proposed system, offline training and online localization. In the offline stage, an indoor scene model is trained by Caffe (one of the most popular open source frameworks for deep learning) and a fingerprint database is constructed by user trajectories in different scenes. To reduce the volume requirement of training data for deep learning, a fine-tuned method is adopted for model training. In the online stage, a camera in a smartphone is used to recognize the initial scene. Then a particle filter algorithm is used to fuse the sensor data and determine the final location. To prove the effectiveness of the proposed method, an Android client and a web server are implemented. The Android client is used to collect data and locate a user. The web server is developed for

  2. Adaptive attunement of selective covert attention to evolutionary-relevant emotional visual scenes.

    PubMed

    Fernández-Martín, Andrés; Gutiérrez-García, Aída; Capafons, Juan; Calvo, Manuel G

    2017-05-01

    We investigated selective attention to emotional scenes in peripheral vision, as a function of adaptive relevance of scene affective content for male and female observers. Pairs of emotional-neutral images appeared peripherally-with perceptual stimulus differences controlled-while viewers were fixating on a different stimulus in central vision. Early selective orienting was assessed by the probability of directing the first fixation towards either scene, and the time until first fixation. Emotional scenes selectively captured covert attention even when they were task-irrelevant, thus revealing involuntary, automatic processing. Sex of observers and specific emotional scene content (e.g., male-to-female-aggression, families and babies, etc.) interactively modulated covert attention, depending on adaptive priorities and goals for each sex, both for pleasant and unpleasant content. The attentional system exhibits domain-specific and sex-specific biases and attunements, probably rooted in evolutionary pressures to enhance reproductive and protective success. Emotional cues selectively capture covert attention based on their bio-social significance. Copyright © 2017 Elsevier Inc. All rights reserved.

  3. Statistical learning using real-world scenes: extracting categorical regularities without conscious intent.

    PubMed

    Brady, Timothy F; Oliva, Aude

    2008-07-01

    Recent work has shown that observers can parse streams of syllables, tones, or visual shapes and learn statistical regularities in them without conscious intent (e.g., learn that A is always followed by B). Here, we demonstrate that these statistical-learning mechanisms can operate at an abstract, conceptual level. In Experiments 1 and 2, observers incidentally learned which semantic categories of natural scenes covaried (e.g., kitchen scenes were always followed by forest scenes). In Experiments 3 and 4, category learning with images of scenes transferred to words that represented the categories. In each experiment, the category of the scenes was irrelevant to the task. Together, these results suggest that statistical-learning mechanisms can operate at a categorical level, enabling generalization of learned regularities using existing conceptual knowledge. Such mechanisms may guide learning in domains as disparate as the acquisition of causal knowledge and the development of cognitive maps from environmental exploration.

  4. Towards surgeon-authored VR training: the scene-development cycle.

    PubMed

    Dindar, Saleh; Nguyen, Thien; Peters, Jörg

    2016-01-01

    Enabling surgeon-educators to themselves create virtual reality (VR) training units promises greater variety, specialization, and relevance of the units. This paper describes a software bridge that semi-automates the scene-generation cycle, a key bottleneck in authoring, modeling, and developing VR units. Augmenting an open source modeling environment with physical behavior attachment and collision specifications yields single-click testing of the full force-feedback enabled anatomical scene.

  5. Superordinate Level Processing Has Priority Over Basic-Level Processing in Scene Gist Recognition

    PubMed Central

    Sun, Qi; Zheng, Yang; Sun, Mingxia; Zheng, Yuanjie

    2016-01-01

    By combining a perceptual discrimination task and a visuospatial working memory task, the present study examined the effects of visuospatial working memory load on the hierarchical processing of scene gist. In the perceptual discrimination task, two scene images from the same (manmade–manmade pairing or natural–natural pairing) or different superordinate level categories (manmade–natural pairing) were presented simultaneously, and participants were asked to judge whether these two images belonged to the same basic-level category (e.g., street–street pairing) or not (e.g., street–highway pairing). In the concurrent working memory task, spatial load (position-based load in Experiment 1) and object load (figure-based load in Experiment 2) were manipulated. The results were as follows: (a) spatial load and object load have stronger effects on discrimination of same basic-level scene pairing than same superordinate level scene pairing; (b) spatial load has a larger impact on the discrimination of scene pairings at early stages than at later stages; on the contrary, object information has a larger influence on at later stages than at early stages. It followed that superordinate level processing has priority over basic-level processing in scene gist recognition and spatial information contributes to the earlier and object information to the later stages in scene gist recognition. PMID:28382195

  6. Dependence of Adaptive Cross-correlation Algorithm Performance on the Extended Scene Image Quality

    NASA Technical Reports Server (NTRS)

    Sidick, Erkin

    2008-01-01

    Recently, we reported an adaptive cross-correlation (ACC) algorithm to estimate with high accuracy the shift as large as several pixels between two extended-scene sub-images captured by a Shack-Hartmann wavefront sensor. It determines the positions of all extended-scene image cells relative to a reference cell in the same frame using an FFT-based iterative image-shifting algorithm. It works with both point-source spot images as well as extended scene images. We have demonstrated previously based on some measured images that the ACC algorithm can determine image shifts with as high an accuracy as 0.01 pixel for shifts as large 3 pixels, and yield similar results for both point source spot images and extended scene images. The shift estimate accuracy of the ACC algorithm depends on illumination level, background, and scene content in addition to the amount of the shift between two image cells. In this paper we investigate how the performance of the ACC algorithm depends on the quality and the frequency content of extended scene images captured by a Shack-Hatmann camera. We also compare the performance of the ACC algorithm with those of several other approaches, and introduce a failsafe criterion for the ACC algorithm-based extended scene Shack-Hatmann sensors.

  7. Gist in time: scene semantics and structure enhance recall of searched objects

    PubMed Central

    Wolfe, Jeremy M.; Võ, Melissa L.-H.

    2016-01-01

    Previous work has shown that recall of objects that are incidentally encountered as targets in visual search is better than recall of objects that have been intentionally memorized (Draschkow, Wolfe & Võ, 2014). However, this counter-intuitive result is not seen when these tasks are performed with non-scene stimuli. The goal of the current paper is to determine what features of search in a scene contribute to higher recall rates when compared to a memorization task. In each of four experiments, we compare the free recall rate for target objects following a search to the rate following a memorization task. Across the experiments, the stimuli include progressively more scene-related information. Experiment 1 provides the spatial relations between objects. Experiment 2 adds relative size and depth of objects. Experiments 3 and 4 include scene layout and semantic information. We find that search leads to better recall than explicit memorization in cases where scene layout and semantic information are present, as long as the participant has ample time (2500ms) to integrate this information with knowledge about the target object (Exp. 4). These results suggest that the integration of scene and target information not only leads to more efficient search, but can also contribute to stronger memory representations than intentional memorization. PMID:27270227

  8. 77 FR 45378 - Guidelines for Cases Requiring On-Scene Death Investigation

    Federal Register 2010, 2011, 2012, 2013, 2014

    2012-07-31

    ... Requiring On-Scene Death Investigation AGENCY: National Institute of Justice, Justice. ACTION: Notice and... for Medicolegal Death Investigation will make available to the general public a draft document entitled, ``Guidelines for Cases Requiring On-Scene Death Investigation''. The opportunity to provide...

  9. Characteristics of nontrauma scene flights for air medical transport.

    PubMed

    Krebs, Margaret G; Fletcher, Erica N; Werman, Howard; McKenzie, Lara B

    2014-01-01

    Little is known about the use of air medical transport for patients with medical, rather than traumatic, emergencies. This study describes the practices of air transport programs, with respect to nontrauma scene responses, in several areas throughout the United States and Canada. A descriptive, retrospective study was conducted of all nontrauma scene flights from 2008 and 2009. Flight information and patient demographic data were collected from 5 air transport programs. Descriptive statistics were used to examine indications for transport, Glasgow Coma Scale Scores, and loaded miles traveled. A total of 1,785 nontrauma scene flights were evaluated. The percentage of scene flights contributed by nontraumatic emergencies varied between programs, ranging from 0% to 44.3%. The most common indication for transport was cardiac, nonST-segment elevation myocardial infarction (22.9%). Cardiac arrest was the indication for transport in 2.5% of flights. One air transport program reported a high percentage (49.4) of neurologic, stroke, flights. The use of air transport for nontraumatic emergencies varied considerably between various air transport programs and regions. More research is needed to evaluate which nontraumatic emergencies benefit from air transport. National guidelines regarding the use of air transport for nontraumatic emergencies are needed. Copyright © 2014 Air Medical Journal Associates. Published by Elsevier Inc. All rights reserved.

  10. Number of perceptually distinct surface colors in natural scenes.

    PubMed

    Marín-Franch, Iván; Foster, David H

    2010-09-30

    The ability to perceptually identify distinct surfaces in natural scenes by virtue of their color depends not only on the relative frequency of surface colors but also on the probabilistic nature of observer judgments. Previous methods of estimating the number of discriminable surface colors, whether based on theoretical color gamuts or recorded from real scenes, have taken a deterministic approach. Thus, a three-dimensional representation of the gamut of colors is divided into elementary cells or points which are spaced at one discrimination-threshold unit intervals and which are then counted. In this study, information-theoretic methods were used to take into account both differing surface-color frequencies and observer response uncertainty. Spectral radiances were calculated from 50 hyperspectral images of natural scenes and were represented in a perceptually almost uniform color space. The average number of perceptually distinct surface colors was estimated as 7.3 × 10(3), much smaller than that based on counting methods. This number is also much smaller than the number of distinct points in a scene that are, in principle, available for reliable identification under illuminant changes, suggesting that color constancy, or the lack of it, does not generally determine the limit on the use of color for surface identification.

  11. Radiometrically accurate scene-based nonuniformity correction for array sensors.

    PubMed

    Ratliff, Bradley M; Hayat, Majeed M; Tyo, J Scott

    2003-10-01

    A novel radiometrically accurate scene-based nonuniformity correction (NUC) algorithm is described. The technique combines absolute calibration with a recently reported algebraic scene-based NUC algorithm. The technique is based on the following principle: First, detectors that are along the perimeter of the focal-plane array are absolutely calibrated; then the calibration is transported to the remaining uncalibrated interior detectors through the application of the algebraic scene-based algorithm, which utilizes pairs of image frames exhibiting arbitrary global motion. The key advantage of this technique is that it can obtain radiometric accuracy during NUC without disrupting camera operation. Accurate estimates of the bias nonuniformity can be achieved with relatively few frames, which can be fewer than ten frame pairs. Advantages of this technique are discussed, and a thorough performance analysis is presented with use of simulated and real infrared imagery.

  12. Virtual environments for scene of crime reconstruction and analysis

    NASA Astrophysics Data System (ADS)

    Howard, Toby L. J.; Murta, Alan D.; Gibson, Simon

    2000-02-01

    This paper describes research conducted in collaboration with Greater Manchester Police (UK), to evalute the utility of Virtual Environments for scene of crime analysis, forensic investigation, and law enforcement briefing and training. We present an illustrated case study of the construction of a high-fidelity virtual environment, intended to match a particular real-life crime scene as closely as possible. We describe and evaluate the combination of several approaches including: the use of the Manchester Scene Description Language for constructing complex geometrical models; the application of a radiosity rendering algorithm with several novel features based on human perceptual consideration; texture extraction from forensic photography; and experiments with interactive walkthroughs and large-screen stereoscopic display of the virtual environment implemented using the MAVERIK system. We also discuss the potential applications of Virtual Environment techniques in the Law Enforcement and Forensic communities.

  13. Ray tracing a three dimensional scene using a grid

    DOEpatents

    Wald, Ingo; Ize, Santiago; Parker, Steven G; Knoll, Aaron

    2013-02-26

    Ray tracing a three-dimensional scene using a grid. One example embodiment is a method for ray tracing a three-dimensional scene using a grid. In this example method, the three-dimensional scene is made up of objects that are spatially partitioned into a plurality of cells that make up the grid. The method includes a first act of computing a bounding frustum of a packet of rays, and a second act of traversing the grid slice by slice along a major traversal axis. Each slice traversal includes a first act of determining one or more cells in the slice that are overlapped by the frustum and a second act of testing the rays in the packet for intersection with any objects at least partially bounded by the one or more cells overlapped by the frustum.

  14. Age-related macular degeneration changes the processing of visual scenes in the brain.

    PubMed

    Ramanoël, Stephen; Chokron, Sylvie; Hera, Ruxandra; Kauffmann, Louise; Chiquet, Christophe; Krainik, Alexandre; Peyrin, Carole

    2018-01-01

    In age-related macular degeneration (AMD), the processing of fine details in a visual scene, based on a high spatial frequency processing, is impaired, while the processing of global shapes, based on a low spatial frequency processing, is relatively well preserved. The present fMRI study aimed to investigate the residual abilities and functional brain changes of spatial frequency processing in visual scenes in AMD patients. AMD patients and normally sighted elderly participants performed a categorization task using large black and white photographs of scenes (indoors vs. outdoors) filtered in low and high spatial frequencies, and nonfiltered. The study also explored the effect of luminance contrast on the processing of high spatial frequencies. The contrast across scenes was either unmodified or equalized using a root-mean-square contrast normalization in order to increase contrast in high-pass filtered scenes. Performance was lower for high-pass filtered scenes than for low-pass and nonfiltered scenes, for both AMD patients and controls. The deficit for processing high spatial frequencies was more pronounced in AMD patients than in controls and was associated with lower activity for patients than controls not only in the occipital areas dedicated to central and peripheral visual fields but also in a distant cerebral region specialized for scene perception, the parahippocampal place area. Increasing the contrast improved the processing of high spatial frequency content and spurred activation of the occipital cortex for AMD patients. These findings may lead to new perspectives for rehabilitation procedures for AMD patients.

  15. Emotional event-related potentials are larger to figures than scenes but are similarly reduced by inattention

    PubMed Central

    2012-01-01

    Background In research on event-related potentials (ERP) to emotional pictures, greater attention to emotional than neutral stimuli (i.e., motivated attention) is commonly indexed by two difference waves between emotional and neutral stimuli: the early posterior negativity (EPN) and the late positive potential (LPP). Evidence suggests that if attention is directed away from the pictures, then the emotional effects on EPN and LPP are eliminated. However, a few studies have found residual, emotional effects on EPN and LPP. In these studies, pictures were shown at fixation, and picture composition was that of simple figures rather than that of complex scenes. Because figures elicit larger LPP than do scenes, figures might capture and hold attention more strongly than do scenes. Here, we showed negative and neutral pictures of figures and scenes and tested first, whether emotional effects are larger to figures than scenes for both EPN and LPP, and second, whether emotional effects on EPN and LPP are reduced less for unattended figures than scenes. Results Emotional effects on EPN and LPP were larger for figures than scenes. When pictures were unattended, emotional effects on EPN increased for scenes but tended to decrease for figures, whereas emotional effects on LPP decreased similarly for figures and scenes. Conclusions Emotional effects on EPN and LPP were larger for figures than scenes, but these effects did not resist manipulations of attention more strongly for figures than scenes. These findings imply that the emotional content captures attention more strongly for figures than scenes, but that the emotional content does not hold attention more strongly for figures than scenes. PMID:22607397

  16. A Psychoevolutionary Approach to Identifying Preferred Nature Scenes With Potential to Provide Restoration From Stress.

    PubMed

    Thake, Carol L; Bambling, Matthew; Edirippulige, Sisira; Marx, Eric

    2017-10-01

    Research supports therapeutic use of nature scenes in healthcare settings, particularly to reduce stress. However, limited literature is available to provide a cohesive guide for selecting scenes that may provide optimal therapeutic effect. This study produced and tested a replicable process for selecting nature scenes with therapeutic potential. Psychoevolutionary theory informed the construction of the Importance for Survival Scale (IFSS), and its usefulness for identifying scenes that people generally prefer to view and that hold potential to reduce stress was tested. Relationships between Importance for Survival (IFS), preference, and restoration were tested. General community participants ( N = 20 males, 20 females; M age = 48 years) Q-sorted sets of landscape photographs (preranked by the researcher in terms of IFS using the IFSS) from most to least preferred, and then completed the Short-Version Revised Restoration Scale in response to viewing a selection of the scenes. Results showed significant positive relationships between IFS and each of scene preference (large effect), and restoration potential (medium effect), as well as between scene preference and restoration potential across the levels of IFS (medium effect), and for individual participants and scenes (large effect). IFS was supported as a framework for identifying nature scenes that people will generally prefer to view and that hold potential for restoration from emotional distress; however, greater therapeutic potential may be expected when people can choose which of the scenes they would prefer to view. Evidence for the effectiveness of the IFSS was produced.

  17. A rain pixel recovery algorithm for videos with highly dynamic scenes.

    PubMed

    Jie Chen; Lap-Pui Chau

    2014-03-01

    Rain removal is a very useful and important technique in applications such as security surveillance and movie editing. Several rain removal algorithms have been proposed these years, where photometric, chromatic, and probabilistic properties of the rain have been exploited to detect and remove the rainy effect. Current methods generally work well with light rain and relatively static scenes, when dealing with heavier rainfall in dynamic scenes, these methods give very poor visual results. The proposed algorithm is based on motion segmentation of dynamic scene. After applying photometric and chromatic constraints for rain detection, rain removal filters are applied on pixels such that their dynamic property as well as motion occlusion clue are considered; both spatial and temporal informations are then adaptively exploited during rain pixel recovery. Results show that the proposed algorithm has a much better performance for rainy scenes with large motion than existing algorithms.

  18. Short report: the effect of expertise in hiking on recognition memory for mountain scenes.

    PubMed

    Kawamura, Satoru; Suzuki, Sae; Morikawa, Kazunori

    2007-10-01

    The nature of an expert memory advantage that does not depend on stimulus structure or chunking was examined, using more ecologically valid stimuli in the context of a more natural activity than previously studied domains. Do expert hikers and novice hikers see and remember mountain scenes differently? In the present experiment, 18 novice hikers and 17 expert hikers were presented with 60 photographs of scenes from hiking trails. These scenes differed in the degree of functional aspects that implied some action possibilities or dangers. The recognition test revealed that the memory performance of experts was significantly superior to that of novices for scenes with highly functional aspects. The memory performance for the scenes with few functional aspects did not differ between novices and experts. These results suggest that experts pay more attention to, and thus remember better, scenes with functional meanings than do novices.

  19. The Anthropo-scene: A guide for the perplexed.

    PubMed

    Lorimer, Jamie

    2017-02-01

    The scientific proposal that the Earth has entered a new epoch as a result of human activities - the Anthropocene - has catalysed a flurry of intellectual activity. I introduce and review the rich, inchoate and multi-disciplinary diversity of this Anthropo-scene. I identify five ways in which the concept of the Anthropocene has been mobilized: scientific question, intellectual zeitgeist, ideological provocation, new ontologies and science fiction. This typology offers an analytical framework for parsing this diversity, for understanding the interactions between different ways of thinking in the Anthropo-scene, and thus for comprehending elements of its particular and peculiar sociabilities. Here I deploy this framework to situate Earth Systems Science within the Anthropo-scene, exploring both the status afforded science in discussions of this new epoch, and the various ways in which the other means of engaging with the concept come to shape the conduct, content and politics of this scientific enquiry. In conclusion the paper reflects on the potential of the Anthropocene for new modes of academic praxis.

  20. Fuzzy Classification of High Resolution Remote Sensing Scenes Using Visual Attention Features.

    PubMed

    Li, Linyi; Xu, Tingbao; Chen, Yun

    2017-01-01

    In recent years the spatial resolutions of remote sensing images have been improved greatly. However, a higher spatial resolution image does not always lead to a better result of automatic scene classification. Visual attention is an important characteristic of the human visual system, which can effectively help to classify remote sensing scenes. In this study, a novel visual attention feature extraction algorithm was proposed, which extracted visual attention features through a multiscale process. And a fuzzy classification method using visual attention features (FC-VAF) was developed to perform high resolution remote sensing scene classification. FC-VAF was evaluated by using remote sensing scenes from widely used high resolution remote sensing images, including IKONOS, QuickBird, and ZY-3 images. FC-VAF achieved more accurate classification results than the others according to the quantitative accuracy evaluation indices. We also discussed the role and impacts of different decomposition levels and different wavelets on the classification accuracy. FC-VAF improves the accuracy of high resolution scene classification and therefore advances the research of digital image analysis and the applications of high resolution remote sensing images.

  1. Reconstruction and simplification of urban scene models based on oblique images

    NASA Astrophysics Data System (ADS)

    Liu, J.; Guo, B.

    2014-08-01

    We describe a multi-view stereo reconstruction and simplification algorithms for urban scene models based on oblique images. The complexity, diversity, and density within the urban scene, it increases the difficulty to build the city models using the oblique images. But there are a lot of flat surfaces existing in the urban scene. One of our key contributions is that a dense matching algorithm based on Self-Adaptive Patch in view of the urban scene is proposed. The basic idea of matching propagating based on Self-Adaptive Patch is to build patches centred by seed points which are already matched. The extent and shape of the patches can adapt to the objects of urban scene automatically: when the surface is flat, the extent of the patch would become bigger; while the surface is very rough, the extent of the patch would become smaller. The other contribution is that the mesh generated by Graph Cuts is 2-manifold surface satisfied the half edge data structure. It is solved by clustering and re-marking tetrahedrons in s-t graph. The purpose of getting 2- manifold surface is to simply the mesh by edge collapse algorithm which can preserve and stand out the features of buildings.

  2. Guidance of attention to objects and locations by long-term memory of natural scenes.

    PubMed

    Becker, Mark W; Rasmussen, Ian P

    2008-11-01

    Four flicker change-detection experiments demonstrate that scene-specific long-term memory guides attention to both behaviorally relevant locations and objects within a familiar scene. Participants performed an initial block of change-detection trials, detecting the addition of an object to a natural scene. After a 30-min delay, participants performed an unanticipated 2nd block of trials. When the same scene occurred in the 2nd block, the change within the scene was (a) identical to the original change, (b) a new object appearing in the original change location, (c) the same object appearing in a new location, or (d) a new object appearing in a new location. Results suggest that attention is rapidly allocated to previously relevant locations and then to previously relevant objects. This pattern of locations dominating objects remained when object identity information was made more salient. Eye tracking verified that scene memory results in more direct scan paths to previously relevant locations and objects. This contextual guidance suggests that a high-capacity long-term memory for scenes is used to insure that limited attentional capacity is allocated efficiently rather than being squandered.

  3. Neural Correlates of Divided Attention in Natural Scenes.

    PubMed

    Fagioli, Sabrina; Macaluso, Emiliano

    2016-09-01

    Individuals are able to split attention between separate locations, but divided spatial attention incurs the additional requirement of monitoring multiple streams of information. Here, we investigated divided attention using photos of natural scenes, where the rapid categorization of familiar objects and prior knowledge about the likely positions of objects in the real world might affect the interplay between these spatial and nonspatial factors. Sixteen participants underwent fMRI during an object detection task. They were presented with scenes containing either a person or a car, located on the left or right side of the photo. Participants monitored either one or both object categories, in one or both visual hemifields. First, we investigated the interplay between spatial and nonspatial attention by comparing conditions of divided attention between categories and/or locations. We then assessed the contribution of top-down processes versus stimulus-driven signals by separately testing the effects of divided attention in target and nontarget trials. The results revealed activation of a bilateral frontoparietal network when dividing attention between the two object categories versus attending to a single category but no main effect of dividing attention between spatial locations. Within this network, the left dorsal premotor cortex and the left intraparietal sulcus were found to combine task- and stimulus-related signals. These regions showed maximal activation when participants monitored two categories at spatially separate locations and the scene included a nontarget object. We conclude that the dorsal frontoparietal cortex integrates top-down and bottom-up signals in the presence of distractors during divided attention in real-world scenes.

  4. Overt attention in natural scenes: objects dominate features.

    PubMed

    Stoll, Josef; Thrun, Michael; Nuthmann, Antje; Einhäuser, Wolfgang

    2015-02-01

    Whether overt attention in natural scenes is guided by object content or by low-level stimulus features has become a matter of intense debate. Experimental evidence seemed to indicate that once object locations in a scene are known, salience models provide little extra explanatory power. This approach has recently been criticized for using inadequate models of early salience; and indeed, state-of-the-art salience models outperform trivial object-based models that assume a uniform distribution of fixations on objects. Here we propose to use object-based models that take a preferred viewing location (PVL) close to the centre of objects into account. In experiment 1, we demonstrate that, when including this comparably subtle modification, object-based models again are at par with state-of-the-art salience models in predicting fixations in natural scenes. One possible interpretation of these results is that objects rather than early salience dominate attentional guidance. In this view, early-salience models predict fixations through the correlation of their features with object locations. To test this hypothesis directly, in two additional experiments we reduced low-level salience in image areas of high object content. For these modified stimuli, the object-based model predicted fixations significantly better than early salience. This finding held in an object-naming task (experiment 2) and a free-viewing task (experiment 3). These results provide further evidence for object-based fixation selection--and by inference object-based attentional guidance--in natural scenes. Copyright © 2014 The Authors. Published by Elsevier Ltd.. All rights reserved.

  5. Gist in time: Scene semantics and structure enhance recall of searched objects.

    PubMed

    Josephs, Emilie L; Draschkow, Dejan; Wolfe, Jeremy M; Võ, Melissa L-H

    2016-09-01

    Previous work has shown that recall of objects that are incidentally encountered as targets in visual search is better than recall of objects that have been intentionally memorized (Draschkow, Wolfe, & Võ, 2014). However, this counter-intuitive result is not seen when these tasks are performed with non-scene stimuli. The goal of the current paper is to determine what features of search in a scene contribute to higher recall rates when compared to a memorization task. In each of four experiments, we compare the free recall rate for target objects following a search to the rate following a memorization task. Across the experiments, the stimuli include progressively more scene-related information. Experiment 1 provides the spatial relations between objects. Experiment 2 adds relative size and depth of objects. Experiments 3 and 4 include scene layout and semantic information. We find that search leads to better recall than explicit memorization in cases where scene layout and semantic information are present, as long as the participant has ample time (2500ms) to integrate this information with knowledge about the target object (Exp. 4). These results suggest that the integration of scene and target information not only leads to more efficient search, but can also contribute to stronger memory representations than intentional memorization. Copyright © 2016 Elsevier B.V. All rights reserved.

  6. How to Make a Scene

    ERIC Educational Resources Information Center

    Varian, Hal R.

    2004-01-01

    Each Thursday, the New York Times publishes a column called "Economic Scene" on page C2 of the Business Section. The authorship of the column rotates among four individuals: Alan Krueger, Virginia Postrel, Jeff Madrick, and the author. This essay is about how he came to be a columnist and how he goes about writing the columns.

  7. Eye movements to audiovisual scenes reveal expectations of a just world.

    PubMed

    Callan, Mitchell J; Ferguson, Heather J; Bindemann, Markus

    2013-02-01

    When confronted with bad things happening to good people, observers often engage reactive strategies, such as victim derogation, to maintain a belief in a just world. Although such reasoning is usually made retrospectively, we investigated the extent to which knowledge of another person's good or bad behavior can also bias people's online expectations for subsequent good or bad outcomes. Using a fully crossed design, participants listened to auditory scenarios that varied in terms of whether the characters engaged in morally good or bad behavior while their eye movements were tracked around concurrent visual scenes depicting good and bad outcomes. We found that the good (bad) behavior of the characters influenced gaze preferences for good (bad) outcomes just prior to the actual outcomes being revealed. These findings suggest that beliefs about a person's moral worth encourage observers to foresee a preferred deserved outcome as the event unfolds. We include evidence to show that this effect cannot be explained in terms of affective priming or matching strategies. 2013 APA, all rights reserved

  8. Not All Prehospital Time is Equal: Influence of Scene Time on Mortality

    PubMed Central

    Brown, Joshua B.; Rosengart, Matthew R.; Forsythe, Raquel M.; Reynolds, Benjamin R.; Gestring, Mark L.; Hallinan, William M.; Peitzman, Andrew B.; Billiar, Timothy R.; Sperry, Jason L.

    2016-01-01

    Background Trauma is time-sensitive and minimizing prehospital (PH) time is appealing. However, most studies have not linked increasing PH time with worse outcomes, as raw PH times are highly variable. It is unclear whether specific PH time patterns affect outcomes. Our objective was to evaluate the association of PH time interval distribution with mortality. Methods Patients transported by EMS in the Pennsylvania trauma registry 2000-2013 with total prehospital time (TPT)≥20min were included. TPT was divided into three PH time intervals: response, scene, and transport time. The number of minutes in each PH time interval was divided by TPT to determine the relative proportion each interval contributed to TPT. A prolonged interval was defined as any one PH interval contributing ≥50% of TPT. Patients were classified by prolonged PH interval or no prolonged PH interval (all intervals<50% of TPT). Patients were matched for TPT and conditional logistic regression determined the association of mortality with PH time pattern, controlling for confounders. PH interventions were explored as potential mediators, and prehospital triage criteria used identify patients with time-sensitive injuries. Results There were 164,471 patients included. Patients with prolonged scene time had increased odds of mortality (OR 1.21; 95%CI 1.02–1.44, p=0.03). Prolonged response, transport, and no prolonged interval were not associated with mortality. When adjusting for mediators including extrication and PH intubation, prolonged scene time was no longer associated with mortality (OR 1.06; 0.90–1.25, p=0.50). Together these factors mediated 61% of the effect between prolonged scene time and mortality. Mortality remained associated with prolonged scene time in patients with hypotension, penetrating injury, and flail chest. Conclusions Prolonged scene time is associated with increased mortality. PH interventions partially mediate this association. Further study should evaluate whether

  9. The influence of behavioral relevance on the processing of global scene properties: An ERP study.

    PubMed

    Hansen, Natalie E; Noesen, Birken T; Nador, Jeffrey D; Harel, Assaf

    2018-05-02

    Recent work studying the temporal dynamics of visual scene processing (Harel et al., 2016) has found that global scene properties (GSPs) modulate the amplitude of early Event-Related Potentials (ERPs). It is still not clear, however, to what extent the processing of these GSPs is influenced by their behavioral relevance, determined by the goals of the observer. To address this question, we investigated how behavioral relevance, operationalized by the task context impacts the electrophysiological responses to GSPs. In a set of two experiments we recorded ERPs while participants viewed images of real-world scenes, varying along two GSPs, naturalness (manmade/natural) and spatial expanse (open/closed). In Experiment 1, very little attention to scene content was required as participants viewed the scenes while performing an orthogonal fixation-cross task. In Experiment 2 participants saw the same scenes but now had to actively categorize them, based either on their naturalness or spatial expense. We found that task context had very little impact on the early ERP responses to the naturalness and spatial expanse of the scenes: P1, N1, and P2 could distinguish between open and closed scenes and between manmade and natural scenes across both experiments. Further, the specific effects of naturalness and spatial expanse on the ERP components were largely unaffected by their relevance for the task. A task effect was found at the N1 and P2 level, but this effect was manifest across all scene dimensions, indicating a general effect rather than an interaction between task context and GSPs. Together, these findings suggest that the extraction of global scene information reflected in the early ERP components is rapid and very little influenced by top-down observer-based goals. Copyright © 2018 Elsevier Ltd. All rights reserved.

  10. Contributions of low- and high-level properties to neural processing of visual scenes in the human brain.

    PubMed

    Groen, Iris I A; Silson, Edward H; Baker, Chris I

    2017-02-19

    Visual scene analysis in humans has been characterized by the presence of regions in extrastriate cortex that are selectively responsive to scenes compared with objects or faces. While these regions have often been interpreted as representing high-level properties of scenes (e.g. category), they also exhibit substantial sensitivity to low-level (e.g. spatial frequency) and mid-level (e.g. spatial layout) properties, and it is unclear how these disparate findings can be united in a single framework. In this opinion piece, we suggest that this problem can be resolved by questioning the utility of the classical low- to high-level framework of visual perception for scene processing, and discuss why low- and mid-level properties may be particularly diagnostic for the behavioural goals specific to scene perception as compared to object recognition. In particular, we highlight the contributions of low-level vision to scene representation by reviewing (i) retinotopic biases and receptive field properties of scene-selective regions and (ii) the temporal dynamics of scene perception that demonstrate overlap of low- and mid-level feature representations with those of scene category. We discuss the relevance of these findings for scene perception and suggest a more expansive framework for visual scene analysis.This article is part of the themed issue 'Auditory and visual scene analysis'. © 2017 The Author(s).

  11. Contributions of low- and high-level properties to neural processing of visual scenes in the human brain

    PubMed Central

    2017-01-01

    Visual scene analysis in humans has been characterized by the presence of regions in extrastriate cortex that are selectively responsive to scenes compared with objects or faces. While these regions have often been interpreted as representing high-level properties of scenes (e.g. category), they also exhibit substantial sensitivity to low-level (e.g. spatial frequency) and mid-level (e.g. spatial layout) properties, and it is unclear how these disparate findings can be united in a single framework. In this opinion piece, we suggest that this problem can be resolved by questioning the utility of the classical low- to high-level framework of visual perception for scene processing, and discuss why low- and mid-level properties may be particularly diagnostic for the behavioural goals specific to scene perception as compared to object recognition. In particular, we highlight the contributions of low-level vision to scene representation by reviewing (i) retinotopic biases and receptive field properties of scene-selective regions and (ii) the temporal dynamics of scene perception that demonstrate overlap of low- and mid-level feature representations with those of scene category. We discuss the relevance of these findings for scene perception and suggest a more expansive framework for visual scene analysis. This article is part of the themed issue ‘Auditory and visual scene analysis’. PMID:28044013

  12. Scene Context Dependency of Pattern Constancy of Time Series Imagery

    NASA Technical Reports Server (NTRS)

    Woodell, Glenn A.; Jobson, Daniel J.; Rahman, Zia-ur

    2008-01-01

    A fundamental element of future generic pattern recognition technology is the ability to extract similar patterns for the same scene despite wide ranging extraneous variables, including lighting, turbidity, sensor exposure variations, and signal noise. In the process of demonstrating pattern constancy of this kind for retinex/visual servo (RVS) image enhancement processing, we found that the pattern constancy performance depended somewhat on scene content. Most notably, the scene topography and, in particular, the scale and extent of the topography in an image, affects the pattern constancy the most. This paper will explore these effects in more depth and present experimental data from several time series tests. These results further quantify the impact of topography on pattern constancy. Despite this residual inconstancy, the results of overall pattern constancy testing support the idea that RVS image processing can be a universal front-end for generic visual pattern recognition. While the effects on pattern constancy were significant, the RVS processing still does achieve a high degree of pattern constancy over a wide spectrum of scene content diversity, and wide ranging extraneousness variations in lighting, turbidity, and sensor exposure.

  13. Modelling Technology for Building Fire Scene with Virtual Geographic Environment

    NASA Astrophysics Data System (ADS)

    Song, Y.; Zhao, L.; Wei, M.; Zhang, H.; Liu, W.

    2017-09-01

    Building fire is a risky activity that can lead to disaster and massive destruction. The management and disposal of building fire has always attracted much interest from researchers. Integrated Virtual Geographic Environment (VGE) is a good choice for building fire safety management and emergency decisions, in which a more real and rich fire process can be computed and obtained dynamically, and the results of fire simulations and analyses can be much more accurate as well. To modelling building fire scene with VGE, the application requirements and modelling objective of building fire scene were analysed in this paper. Then, the four core elements of modelling building fire scene (the building space environment, the fire event, the indoor Fire Extinguishing System (FES) and the indoor crowd) were implemented, and the relationship between the elements was discussed also. Finally, with the theory and framework of VGE, the technology of building fire scene system with VGE was designed within the data environment, the model environment, the expression environment, and the collaborative environment as well. The functions and key techniques in each environment are also analysed, which may provide a reference for further development and other research on VGE.

  14. Guidance of Attention to Objects and Locations by Long-Term Memory of Natural Scenes

    ERIC Educational Resources Information Center

    Becker, Mark W.; Rasmussen, Ian P.

    2008-01-01

    Four flicker change-detection experiments demonstrate that scene-specific long-term memory guides attention to both behaviorally relevant locations and objects within a familiar scene. Participants performed an initial block of change-detection trials, detecting the addition of an object to a natural scene. After a 30-min delay, participants…

  15. Seeing for speaking: Semantic and lexical information provided by briefly presented, naturalistic action scenes

    PubMed Central

    Bölte, Jens; Hofmann, Reinhild; Meier, Claudine C.; Dobel, Christian

    2018-01-01

    At the interface between scene perception and speech production, we investigated how rapidly action scenes can activate semantic and lexical information. Experiment 1 examined how complex action-scene primes, presented for 150 ms, 100 ms, or 50 ms and subsequently masked, influenced the speed with which immediately following action-picture targets are named. Prime and target actions were either identical, showed the same action with different actors and environments, or were unrelated. Relative to unrelated primes, identical and same-action primes facilitated naming the target action, even when presented for 50 ms. In Experiment 2, neutral primes assessed the direction of effects. Identical and same-action scenes induced facilitation but unrelated actions induced interference. In Experiment 3, written verbs were used as targets for naming, preceded by action primes. When target verbs denoted the prime action, clear facilitation was obtained. In contrast, interference was observed when target verbs were phonologically similar, but otherwise unrelated, to the names of prime actions. This is clear evidence for word-form activation by masked action scenes. Masked action pictures thus provide conceptual information that is detailed enough to facilitate apprehension and naming of immediately following scenes. Masked actions even activate their word-form information–as is evident when targets are words. We thus show how language production can be primed with briefly flashed masked action scenes, in answer to long-standing questions in scene processing. PMID:29652939

  16. Augustus De Morgan behind the Scenes

    ERIC Educational Resources Information Center

    Simmons, Charlotte

    2011-01-01

    Augustus De Morgan's support was crucial to the achievements of the four mathematicians whose work is considered greater than his own. This article explores the contributions he made to mathematics from behind the scenes by supporting the work of Hamilton, Boole, Gompertz, and Ramchundra.

  17. Semantic memory for contextual regularities within and across scene categories: evidence from eye movements.

    PubMed

    Brockmole, James R; Le-Hoa Võ, Melissa

    2010-10-01

    When encountering familiar scenes, observers can use item-specific memory to facilitate the guidance of attention to objects appearing in known locations or configurations. Here, we investigated how memory for relational contingencies that emerge across different scenes can be exploited to guide attention. Participants searched for letter targets embedded in pictures of bedrooms. In a between-subjects manipulation, targets were either always on a bed pillow or randomly positioned. When targets were systematically located within scenes, search for targets became more efficient. Importantly, this learning transferred to bedrooms without pillows, ruling out learning that is based on perceptual contingencies. Learning also transferred to living room scenes, but it did not transfer to kitchen scenes, even though both scene types contained pillows. These results suggest that statistical regularities abstracted across a range of stimuli are governed by semantic expectations regarding the presence of target-predicting local landmarks. Moreover, explicit awareness of these contingencies led to a central tendency bias in recall memory for precise target positions that is similar to the spatial category effects observed in landmark memory. These results broaden the scope of conditions under which contextual cuing operates and demonstrate how semantic memory plays a causal and independent role in the learning of associations between objects in real-world scenes.

  18. Recognition of Natural Scenes from Global Properties: Seeing the Forest without Representing the Trees

    ERIC Educational Resources Information Center

    Greene, Michelle R.; Oliva, Aude

    2009-01-01

    Human observers are able to rapidly and accurately categorize natural scenes, but the representation mediating this feat is still unknown. Here we propose a framework of rapid scene categorization that does not segment a scene into objects and instead uses a vocabulary of global, ecological properties that describe spatial and functional aspects…

  19. On a common circle: natural scenes and Gestalt rules.

    PubMed

    Sigman, M; Cecchi, G A; Gilbert, C D; Magnasco, M O

    2001-02-13

    To understand how the human visual system analyzes images, it is essential to know the structure of the visual environment. In particular, natural images display consistent statistical properties that distinguish them from random luminance distributions. We have studied the geometric regularities of oriented elements (edges or line segments) present in an ensemble of visual scenes, asking how much information the presence of a segment in a particular location of the visual scene carries about the presence of a second segment at different relative positions and orientations. We observed strong long-range correlations in the distribution of oriented segments that extend over the whole visual field. We further show that a very simple geometric rule, cocircularity, predicts the arrangement of segments in natural scenes, and that different geometrical arrangements show relevant differences in their scaling properties. Our results show similarities to geometric features of previous physiological and psychophysical studies. We discuss the implications of these findings for theories of early vision.

  20. Attentional synchrony and the influence of viewing task on gaze behavior in static and dynamic scenes.

    PubMed

    Smith, Tim J; Mital, Parag K

    2013-07-17

    Does viewing task influence gaze during dynamic scene viewing? Research into the factors influencing gaze allocation during free viewing of dynamic scenes has reported that the gaze of multiple viewers clusters around points of high motion (attentional synchrony), suggesting that gaze may be primarily under exogenous control. However, the influence of viewing task on gaze behavior in static scenes and during real-world interaction has been widely demonstrated. To dissociate exogenous from endogenous factors during dynamic scene viewing we tracked participants' eye movements while they (a) freely watched unedited videos of real-world scenes (free viewing) or (b) quickly identified where the video was filmed (spot-the-location). Static scenes were also presented as controls for scene dynamics. Free viewing of dynamic scenes showed greater attentional synchrony, longer fixations, and more gaze to people and areas of high flicker compared with static scenes. These differences were minimized by the viewing task. In comparison with the free viewing of dynamic scenes, during the spot-the-location task fixation durations were shorter, saccade amplitudes were longer, and gaze exhibited less attentional synchrony and was biased away from areas of flicker and people. These results suggest that the viewing task can have a significant influence on gaze during a dynamic scene but that endogenous control is slow to kick in as initial saccades default toward the screen center, areas of high motion and people before shifting to task-relevant features. This default-like viewing behavior returns after the viewing task is completed, confirming that gaze behavior is more predictable during free viewing of dynamic than static scenes but that this may be due to natural correlation between regions of interest (e.g., people) and motion.

  1. Statistical regularities of art images and natural scenes: spectra, sparseness and nonlinearities.

    PubMed

    Graham, Daniel J; Field, David J

    2007-01-01

    Paintings are the product of a process that begins with ordinary vision in the natural world and ends with manipulation of pigments on canvas. Because artists must produce images that can be seen by a visual system that is thought to take advantage of statistical regularities in natural scenes, artists are likely to replicate many of these regularities in their painted art. We have tested this notion by computing basic statistical properties and modeled cell response properties for a large set of digitized paintings and natural scenes. We find that both representational and non-representational (abstract) paintings from our sample (124 images) show basic similarities to a sample of natural scenes in terms of their spatial frequency amplitude spectra, but the paintings and natural scenes show significantly different mean amplitude spectrum slopes. We also find that the intensity distributions of paintings show a lower skewness and sparseness than natural scenes. We account for this by considering the range of luminances found in the environment compared to the range available in the medium of paint. A painting's range is limited by the reflective properties of its materials. We argue that artists do not simply scale the intensity range down but use a compressive nonlinearity. In our studies, modeled retinal and cortical filter responses to the images were less sparse for the paintings than for the natural scenes. But when a compressive nonlinearity was applied to the images, both the paintings' sparseness and the modeled responses to the paintings showed the same or greater sparseness compared to the natural scenes. This suggests that artists achieve some degree of nonlinear compression in their paintings. Because paintings have captivated humans for millennia, finding basic statistical regularities in paintings' spatial structure could grant insights into the range of spatial patterns that humans find compelling.

  2. The elephant in the room: Inconsistency in scene viewing and representation.

    PubMed

    Spotorno, Sara; Tatler, Benjamin W

    2017-10-01

    We examined the extent to which semantic informativeness, consistency with expectations and perceptual salience contribute to object prioritization in scene viewing and representation. In scene viewing (Experiments 1-2), semantic guidance overshadowed perceptual guidance in determining fixation order, with the greatest prioritization for objects that were diagnostic of the scene's depicted event. Perceptual properties affected selection of consistent objects (regardless of their informativeness) but not of inconsistent objects. Semantic and perceptual properties also interacted in influencing foveal inspection, as inconsistent objects were fixated longer than low but not high salience diagnostic objects. While not studied in direct competition with each other (each studied in competition with diagnostic objects), we found that inconsistent objects were fixated earlier and for longer than consistent but marginally informative objects. In change detection (Experiment 3), perceptual guidance overshadowed semantic guidance, promoting detection of highly salient changes. A residual advantage for diagnosticity over inconsistency emerged only when selection prioritization could not be based on low-level features. Overall these findings show that semantic inconsistency is not prioritized within a scene when competing with other relevant information that is essential to scene understanding and respects observers' expectations. Moreover, they reveal that the relative dominance of semantic or perceptual properties during selection depends on ongoing task requirements. (PsycINFO Database Record (c) 2017 APA, all rights reserved).

  3. Fuzzy Classification of High Resolution Remote Sensing Scenes Using Visual Attention Features

    PubMed Central

    Xu, Tingbao; Chen, Yun

    2017-01-01

    In recent years the spatial resolutions of remote sensing images have been improved greatly. However, a higher spatial resolution image does not always lead to a better result of automatic scene classification. Visual attention is an important characteristic of the human visual system, which can effectively help to classify remote sensing scenes. In this study, a novel visual attention feature extraction algorithm was proposed, which extracted visual attention features through a multiscale process. And a fuzzy classification method using visual attention features (FC-VAF) was developed to perform high resolution remote sensing scene classification. FC-VAF was evaluated by using remote sensing scenes from widely used high resolution remote sensing images, including IKONOS, QuickBird, and ZY-3 images. FC-VAF achieved more accurate classification results than the others according to the quantitative accuracy evaluation indices. We also discussed the role and impacts of different decomposition levels and different wavelets on the classification accuracy. FC-VAF improves the accuracy of high resolution scene classification and therefore advances the research of digital image analysis and the applications of high resolution remote sensing images. PMID:28761440

  4. An Analysis of the High Frequency Vibrations in Early Thematic Mapper Scenes

    NASA Technical Reports Server (NTRS)

    Kogut, J.; Larduinat, E.

    1984-01-01

    The potential effects of high frequency vibrations on the final Thematic Mapper (TM) image are evaluated for 26 scenes. The angular displacements of the TM detectors from their nominal pointing directions as measured by the TM Angular Displacement Sensor (ADS) and the spacecraft Dry Rotor Inertial Reference Unit (DRIRU) give data on the along scan and cross scan high frequency vibrations present in each scan of a scene. These measurements are to find the maximum overlap and underlap between successive scans, and to analyze the spectrum of the high frequency vibrations acting on the detectors. The Fourier spectrum of the along scan and cross scan vibrations for each scene also evaluated. The spectra of the scenes examined indicate that the high frequency vibrations arise primarily from the motion of the TM and MSS mirrors, and that their amplitudes are well within expected ranges.

  5. Mirth and Murder: Crime Scene Investigation as a Work Context for Examining Humor Applications

    ERIC Educational Resources Information Center

    Roth, Gene L.; Vivona, Brian

    2010-01-01

    Within work settings, humor is used by workers for a wide variety of purposes. This study examines humor applications of a specific type of worker in a unique work context: crime scene investigation. Crime scene investigators examine death and its details. Members of crime scene units observe death much more frequently than other police officers…

  6. The Incongruency Advantage for Environmental Sounds Presented in Natural Auditory Scenes

    ERIC Educational Resources Information Center

    Gygi, Brian; Shafiro, Valeriy

    2011-01-01

    The effect of context on the identification of common environmental sounds (e.g., dogs barking or cars honking) was tested by embedding them in familiar auditory background scenes (street ambience, restaurants). Initial results with subjects trained on both the scenes and the sounds to be identified showed a significant advantage of about five…

  7. Concurrent-scene/alternate-pattern analysis for robust video-based docking systems

    NASA Technical Reports Server (NTRS)

    Udomkesmalee, Suraphol

    1991-01-01

    A typical docking target employs a three-point design of retroreflective tape, one at each endpoint of the center-line, and one on the tip of the central post. Scenes, sensed via laser diode illumination, produce pictures with spots corresponding to desired reflection from the retroreflectors and other reflections. Control corrections for each axis of the vehicle can then be properly applied if the desired spots are accurately tracked. However, initial acquisition of these three spots (detection and identification problem) are non-trivial under a severe noise environment. Signal-to-noise enhancement, accomplished by subtracting the non-illuminated scene from the target scene illuminated by laser diodes, can not eliminate every false spot. Hence, minimization of docking failures due to target mistracking would suggest needed inclusion of added processing features pertaining to target locations. In this paper, we present a concurrent processing scheme for a modified docking target scene which could lead to a perfect docking system. Since the non-illuminated target scene is already available, adding another feature to the three-point design by marking two non-reflective lines, one between the two end-points and one from the tip of the central post to the center-line, would allow this line feature to be picked-up only when capturing the background scene (sensor data without laser illumination). Therefore, instead of performing the image subtraction to generate a picture with a high signal-to-noise ratio, a processed line-image based on the robust line detection technique (Hough transform) can be used to fuse with the actively sensed three-point target image to deduce the true locations of the docking target. This dual-channel confirmation scheme is necessary if a fail-safe system is to be realized from both the sensing and processing point-of-views. Detailed algorithms and preliminary results are presented.

  8. Negotiating place and gendered violence in Canada's largest open drug scene.

    PubMed

    McNeil, Ryan; Shannon, Kate; Shaver, Laura; Kerr, Thomas; Small, Will

    2014-05-01

    Vancouver's Downtown Eastside is home to Canada's largest street-based drug scene and only supervised injection facility (Insite). High levels of violence among men and women have been documented in this neighbourhood. This study was undertaken to explore the role of violence in shaping the socio-spatial relations of women and 'marginal men' (i.e., those occupying subordinate positions within the drug scene) in the Downtown Eastside, including access to Insite. Semi-structured qualitative interviews were conducted with 23 people who inject drugs (PWID) recruited through the Vancouver Area Network of Drug Users, a local drug user organization. Interviews included a mapping exercise. Interview transcripts and maps were analyzed thematically, with an emphasis on how gendered violence shaped participants' spatial practices. Hegemonic forms of masculinity operating within the Downtown Eastside framed the everyday violence experienced by women and marginal men. This violence shaped the spatial practices of women and marginal men, in that they avoided drug scene milieus where they had experienced violence or that they perceived to be dangerous. Some men linked their spatial restrictions to the perceived 'dope quality' of neighbourhood drug dealers to maintain claims to dominant masculinities while enacting spatial strategies to promote safety. Environmental supports provided by health and social care agencies were critical in enabling women and marginal men to negotiate place and survival within the context of drug scene violence. Access to Insite did not motivate participants to enter into "dangerous" drug scene milieus but they did venture into these areas if necessary to obtain drugs or generate income. Gendered violence is critical in restricting the geographies of men and marginal men within the street-based drug scene. There is a need to scale up existing environmental interventions, including supervised injection services, to minimize violence and potential drug

  9. Application of multi-resolution 3D techniques in crime scene documentation with bloodstain pattern analysis.

    PubMed

    Hołowko, Elwira; Januszkiewicz, Kamil; Bolewicki, Paweł; Sitnik, Robert; Michoński, Jakub

    2016-10-01

    In forensic documentation with bloodstain pattern analysis (BPA) it is highly desirable to obtain non-invasively overall documentation of a crime scene, but also register in high resolution single evidence objects, like bloodstains. In this study, we propose a hierarchical 3D scanning platform designed according to the top-down approach known from the traditional forensic photography. The overall 3D model of a scene is obtained via integration of laser scans registered from different positions. Some parts of a scene being particularly interesting are documented using midrange scanner, and the smallest details are added in the highest resolution as close-up scans. The scanning devices are controlled using developed software equipped with advanced algorithms for point cloud processing. To verify the feasibility and effectiveness of multi-resolution 3D scanning in crime scene documentation, our platform was applied to document a murder scene simulated by the BPA experts from the Central Forensic Laboratory of the Police R&D, Warsaw, Poland. Applying the 3D scanning platform proved beneficial in the documentation of a crime scene combined with BPA. The multi-resolution 3D model enables virtual exploration of a scene in a three-dimensional environment, distance measurement, and gives a more realistic preservation of the evidences together with their surroundings. Moreover, high-resolution close-up scans aligned in a 3D model can be used to analyze bloodstains revealed at the crime scene. The result of BPA such as trajectories, and the area of origin are visualized and analyzed in an accurate model of a scene. At this stage, a simplified approach considering the trajectory of blood drop as a straight line is applied. Although the 3D scanning platform offers a new quality of crime scene documentation with BPA, some of the limitations of the technique are also mentioned. Copyright © 2016 Elsevier Ireland Ltd. All rights reserved.

  10. Method for separating video camera motion from scene motion for constrained 3D displacement measurements

    NASA Astrophysics Data System (ADS)

    Gauthier, L. R.; Jansen, M. E.; Meyer, J. R.

    2014-09-01

    Camera motion is a potential problem when a video camera is used to perform dynamic displacement measurements. If the scene camera moves at the wrong time, the apparent motion of the object under study can easily be confused with the real motion of the object. In some cases, it is practically impossible to prevent camera motion, as for instance, when a camera is used outdoors in windy conditions. A method to address this challenge is described that provides an objective means to measure the displacement of an object of interest in the scene, even when the camera itself is moving in an unpredictable fashion at the same time. The main idea is to synchronously measure the motion of the camera and to use those data ex post facto to subtract out the apparent motion in the scene that is caused by the camera motion. The motion of the scene camera is measured by using a reference camera that is rigidly attached to the scene camera and oriented towards a stationary reference object. For instance, this reference object may be on the ground, which is known to be stationary. It is necessary to calibrate the reference camera by simultaneously measuring the scene images and the reference images at times when it is known that the scene object is stationary and the camera is moving. These data are used to map camera movement data to apparent scene movement data in pixel space and subsequently used to remove the camera movement from the scene measurements.

  11. Real-time scene and signature generation for ladar and imaging sensors

    NASA Astrophysics Data System (ADS)

    Swierkowski, Leszek; Christie, Chad L.; Antanovskii, Leonid; Gouthas, Efthimios

    2014-05-01

    This paper describes development of two key functionalities within the VIRSuite scene simulation program, broadening its scene generation capabilities and increasing accuracy of thermal signatures. Firstly, a new LADAR scene generation module has been designed. It is capable of simulating range imagery for Geiger mode LADAR, in addition to the already existing functionality for linear mode systems. Furthermore, a new 3D heat diffusion solver has been developed within the VIRSuite signature prediction module. It is capable of calculating the temperature distribution in complex three-dimensional objects for enhanced dynamic prediction of thermal signatures. With these enhancements, VIRSuite is now a robust tool for conducting dynamic simulation for missiles with multi-mode seekers.

  12. Three-dimensional scene encryption and display based on computer-generated holograms.

    PubMed

    Kong, Dezhao; Cao, Liangcai; Jin, Guofan; Javidi, Bahram

    2016-10-10

    An optical encryption and display method for a three-dimensional (3D) scene is proposed based on computer-generated holograms (CGHs) using a single phase-only spatial light modulator. The 3D scene is encoded as one complex Fourier CGH. The Fourier CGH is then decomposed into two phase-only CGHs with random distributions by the vector stochastic decomposition algorithm. Two CGHs are interleaved as one final phase-only CGH for optical encryption and reconstruction. The proposed method can support high-level nonlinear optical 3D scene security and complex amplitude modulation of the optical field. The exclusive phase key offers strong resistances of decryption attacks. Experimental results demonstrate the validity of the novel method.

  13. Anticipatory scene representation in preschool children's recall and recognition memory.

    PubMed

    Kreindel, Erica; Intraub, Helene

    2017-09-01

    Behavioral and neuroscience research on boundary extension (false memory beyond the edges of a view of a scene) has provided new insights into the constructive nature of scene representation, and motivates questions about development. Early research with children (as young as 6-7 years) was consistent with boundary extension, but relied on an analysis of spatial errors in drawings which are open to alternative explanations (e.g. drawing ability). Experiment 1 replicated and extended prior drawing results with 4-5-year-olds and adults. In Experiment 2, a new, forced-choice immediate recognition memory test was implemented with the same children. On each trial, a card (photograph of a simple scene) was immediately replaced by a test card (identical view and either a closer or more wide-angle view) and participants indicated which one matched the original view. Error patterns supported boundary extension; identical photographs were more frequently rejected when the closer view was the original view, than vice versa. This asymmetry was not attributable to a selection bias (guessing tasks; Experiments 3-5). In Experiment 4, working memory load was increased by presenting more expansive views of more complex scenes. Again, children exhibited boundary extension, but now adults did not, unless stimulus duration was reduced to 5 s (limiting time to implement strategies; Experiment 5). We propose that like adults, children interpret photographs as views of places in the world; they extrapolate the anticipated continuation of the scene beyond the view and misattribute it to having been seen. Developmental differences in source attribution decision processes provide an explanation for the age-related differences observed. © 2016 John Wiley & Sons Ltd.

  14. Auditory Scene Analysis: An Attention Perspective

    ERIC Educational Resources Information Center

    Sussman, Elyse S.

    2017-01-01

    Purpose: This review article provides a new perspective on the role of attention in auditory scene analysis. Method: A framework for understanding how attention interacts with stimulus-driven processes to facilitate task goals is presented. Previously reported data obtained through behavioral and electrophysiological measures in adults with normal…

  15. Processing of Unattended Emotional Visual Scenes

    ERIC Educational Resources Information Center

    Calvo, Manuel G.; Nummenmaa, Lauri

    2007-01-01

    Prime pictures of emotional scenes appeared in parafoveal vision, followed by probe pictures either congruent or incongruent in affective valence. Participants responded whether the probe was pleasant or unpleasant (or whether it portrayed people or animals). Shorter latencies for congruent than for incongruent prime-probe pairs revealed affective…

  16. Coping with Work-related Traumatic Situations among Crime Scene Technicians.

    PubMed

    Pavšič Mrevlje, Tinkara

    2016-10-01

    Crime scene technicians collect evidence related to crime and are therefore exposed to many traumatic situations. The coping strategies they use are thus very important in the process of facing the psychological consequences of such work. The available literature shows that crime scene technicians are an understudied subgroup of police workers. Our study is therefore the first unfolding insights into technicians' coping strategies, post-traumatic symptomatology and somatic health, based on a sample of 64 male crime scene technicians (85% of all Slovene technicians). Crime scene technicians mainly use avoidance coping strategies. Approach strategies that are more effective in the long-term-i.e. lead to a larger buffering of the effects of traumatic stress-are more frequently used if technicians are familiar with the nature of the task, when they have time to prepare for it, and if they feel that past situations have been positively resolved. Behavioural avoidance strategies were found to be least effective when dealing with traumatic experiences and are also related to more frequent problems of physical health. Results indicate that appropriate trainings for future technicians would facilitate the use of more effective coping strategies and consequently lead to a more effective and satisfied worker. Copyright © 2014 John Wiley & Sons, Ltd. Copyright © 2015 John Wiley & Sons, Ltd.

  17. Fuzzy Emotional Semantic Analysis and Automated Annotation of Scene Images

    PubMed Central

    Cao, Jianfang; Chen, Lichao

    2015-01-01

    With the advances in electronic and imaging techniques, the production of digital images has rapidly increased, and the extraction and automated annotation of emotional semantics implied by images have become issues that must be urgently addressed. To better simulate human subjectivity and ambiguity for understanding scene images, the current study proposes an emotional semantic annotation method for scene images based on fuzzy set theory. A fuzzy membership degree was calculated to describe the emotional degree of a scene image and was implemented using the Adaboost algorithm and a back-propagation (BP) neural network. The automated annotation method was trained and tested using scene images from the SUN Database. The annotation results were then compared with those based on artificial annotation. Our method showed an annotation accuracy rate of 91.2% for basic emotional values and 82.4% after extended emotional values were added, which correspond to increases of 5.5% and 8.9%, respectively, compared with the results from using a single BP neural network algorithm. Furthermore, the retrieval accuracy rate based on our method reached approximately 89%. This study attempts to lay a solid foundation for the automated emotional semantic annotation of more types of images and therefore is of practical significance. PMID:25838818

  18. Skidmore Clips of Neutral and Expressive Scenarios (SCENES): Novel dynamic stimuli for social cognition research.

    PubMed

    Schofield, Casey A; Weeks, Justin W; Taylor, Lea; Karnedy, Colten

    2015-12-30

    Social cognition research has relied primarily on photographic emotional stimuli. Such stimuli likely have limited ecological validity in terms of representing real world social interactions. The current study presents evidence for the validity of a new stimuli set of dynamic social SCENES (Skidmore Clips of Emotional and Neutral Expressive Scenarios). To develop these stimuli, ten undergraduate theater students were recruited to portray members of an audience. This audience was configured to display (seven) varying configurations of social feedback, ranging from unequivocally approving to unequivocally disapproving (including three different versions of balanced/neutral scenes). Validity data were obtained from 383 adult participants recruited from Amazon's Mechanical Turk. Each participant viewed three randomly assigned scenes and provided a rating of the perceived criticalness of each scene. Results indicate that the SCENES reflect the intended range of emotionality, and pairwise comparisons suggest that the SCENES capture distinct levels of critical feedback. Overall, the SCENES stimuli set represents a publicly available (www.scenesstimuli.com) resource for researchers interested in measuring social cognition in the presence of dynamic and naturalistic social stimuli. Copyright © 2015 Elsevier Ireland Ltd. All rights reserved.

  19. A dual-waveband dynamic IR scene projector based on DMD

    NASA Astrophysics Data System (ADS)

    Hu, Yu; Zheng, Ya-wei; Gao, Jiao-bo; Sun, Ke-feng; Li, Jun-na; Zhang, Lei; Zhang, Fang

    2016-10-01

    Infrared scene simulation system can simulate multifold objects and backgrounds to perform dynamic test and evaluate EO detecting system in the hardware in-the-loop test. The basic structure of a dual-waveband dynamic IR scene projector was introduced in the paper. The system's core device is an IR Digital Micro-mirror Device (DMD) and the radiant source is a mini-type high temperature IR plane black-body. An IR collimation optical system which transmission range includes 3-5μm and 8-12μm is designed as the projection optical system. Scene simulation software was developed with Visual C++ and Vega soft tools and a software flow chart was presented. The parameters and testing results of the system were given, and this system was applied with satisfying performance in an IR imaging simulation testing.

  20. Scene recognition based on integrating active learning with dictionary learning

    NASA Astrophysics Data System (ADS)

    Wang, Chengxi; Yin, Xueyan; Yang, Lin; Gong, Chengrong; Zheng, Caixia; Yi, Yugen

    2018-04-01

    Scene recognition is a significant topic in the field of computer vision. Most of the existing scene recognition models require a large amount of labeled training samples to achieve a good performance. However, labeling image manually is a time consuming task and often unrealistic in practice. In order to gain satisfying recognition results when labeled samples are insufficient, this paper proposed a scene recognition algorithm named Integrating Active Learning and Dictionary Leaning (IALDL). IALDL adopts projective dictionary pair learning (DPL) as classifier and introduces active learning mechanism into DPL for improving its performance. When constructing sampling criterion in active learning, IALDL considers both the uncertainty and representativeness as the sampling criteria to effectively select the useful unlabeled samples from a given sample set for expanding the training dataset. Experiment results on three standard databases demonstrate the feasibility and validity of the proposed IALDL.

  1. Three-dimensional model-based object recognition and segmentation in cluttered scenes.

    PubMed

    Mian, Ajmal S; Bennamoun, Mohammed; Owens, Robyn

    2006-10-01

    Viewpoint independent recognition of free-form objects and their segmentation in the presence of clutter and occlusions is a challenging task. We present a novel 3D model-based algorithm which performs this task automatically and efficiently. A 3D model of an object is automatically constructed offline from its multiple unordered range images (views). These views are converted into multidimensional table representations (which we refer to as tensors). Correspondences are automatically established between these views by simultaneously matching the tensors of a view with those of the remaining views using a hash table-based voting scheme. This results in a graph of relative transformations used to register the views before they are integrated into a seamless 3D model. These models and their tensor representations constitute the model library. During online recognition, a tensor from the scene is simultaneously matched with those in the library by casting votes. Similarity measures are calculated for the model tensors which receive the most votes. The model with the highest similarity is transformed to the scene and, if it aligns accurately with an object in the scene, that object is declared as recognized and is segmented. This process is repeated until the scene is completely segmented. Experiments were performed on real and synthetic data comprised of 55 models and 610 scenes and an overall recognition rate of 95 percent was achieved. Comparison with the spin images revealed that our algorithm is superior in terms of recognition rate and efficiency.

  2. Deconstructing Visual Scenes in Cortex: Gradients of Object and Spatial Layout Information

    PubMed Central

    Kravitz, Dwight J.; Baker, Chris I.

    2013-01-01

    Real-world visual scenes are complex cluttered, and heterogeneous stimuli engaging scene- and object-selective cortical regions including parahippocampal place area (PPA), retrosplenial complex (RSC), and lateral occipital complex (LOC). To understand the unique contribution of each region to distributed scene representations, we generated predictions based on a neuroanatomical framework adapted from monkey and tested them using minimal scenes in which we independently manipulated both spatial layout (open, closed, and gradient) and object content (furniture, e.g., bed, dresser). Commensurate with its strong connectivity with posterior parietal cortex, RSC evidenced strong spatial layout information but no object information, and its response was not even modulated by object presence. In contrast, LOC, which lies within the ventral visual pathway, contained strong object information but no background information. Finally, PPA, which is connected with both the dorsal and the ventral visual pathway, showed information about both objects and spatial backgrounds and was sensitive to the presence or absence of either. These results suggest that 1) LOC, PPA, and RSC have distinct representations, emphasizing different aspects of scenes, 2) the specific representations in each region are predictable from their patterns of connectivity, and 3) PPA combines both spatial layout and object information as predicted by connectivity. PMID:22473894

  3. The interplay of episodic and semantic memory in guiding repeated search in scenes.

    PubMed

    Võ, Melissa L-H; Wolfe, Jeremy M

    2013-02-01

    It seems intuitive to think that previous exposure or interaction with an environment should make it easier to search through it and, no doubt, this is true in many real-world situations. However, in a recent study, we demonstrated that previous exposure to a scene does not necessarily speed search within that scene. For instance, when observers performed as many as 15 searches for different objects in the same, unchanging scene, the speed of search did not decrease much over the course of these multiple searches (Võ & Wolfe, 2012). Only when observers were asked to search for the same object again did search become considerably faster. We argued that our naturalistic scenes provided such strong "semantic" guidance-e.g., knowing that a faucet is usually located near a sink-that guidance by incidental episodic memory-having seen that faucet previously-was rendered less useful. Here, we directly manipulated the availability of semantic information provided by a scene. By monitoring observers' eye movements, we found a tight coupling of semantic and episodic memory guidance: Decreasing the availability of semantic information increases the use of episodic memory to guide search. These findings have broad implications regarding the use of memory during search in general and particularly during search in naturalistic scenes. Copyright © 2012 Elsevier B.V. All rights reserved.

  4. The interplay of episodic and semantic memory in guiding repeated search in scenes

    PubMed Central

    Võ, Melissa L.-H.; Wolfe, Jeremy M.

    2012-01-01

    It seems intuitive to think that previous exposure or interaction with an environment should make it easier to search through it and, no doubt, this is true in many real-world situations. However, in a recent study, we demonstrated that previous exposure to a scene does not necessarily speed search within that scene. For instance, when observers performed as many as fifteen searches for different objects in the same, unchanging scene, the speed of search did not decrease much over the course of these multiple searches (Võ & Wolfe, 2012). Only when observers were asked to search for the same object again did search become considerably faster. We argued that our naturalistic scenes provided such strong “semantic” guidance — e.g., knowing that a faucet is usually located near a sink — that guidance by incidental episodic memory — having seen that faucet previously — was rendered less useful. Here, we directly manipulated the availability of semantic information provided by a scene. By monitoring observers’ eye movements, we found a tight coupling of semantic and episodic memory guidance: Decreasing the availability of semantic information increases the use of episodic memory to guide search. These findings have broad implications regarding the use of memory during search in general and particularly during search in naturalistic scenes. PMID:23177141

  5. Validity and reliability of naturalistic driving scene categorization Judgments from crowdsourcing.

    PubMed

    Cabrall, Christopher D D; Lu, Zhenji; Kyriakidis, Miltos; Manca, Laura; Dijksterhuis, Chris; Happee, Riender; de Winter, Joost

    2018-05-01

    the small scale Job, and in part for the larger scale Job, it should be noted that such reliability reported here may not be directly comparable. Nonetheless, such results are both indicative of high levels of obtained rating reliability. Overall, our results provide compelling evidence for CrowdFlower, via use of GTQs, being able to yield more accurate and consistent crowdsourced categorizations of naturalistic driving scene contents than when used without such a control mechanism. Such annotations in such short periods of time present a potentially powerful resource in driving research and driving automation development. Copyright © 2017 Elsevier Ltd. All rights reserved.

  6. Multilayered nonuniform sampling for three-dimensional scene representation

    NASA Astrophysics Data System (ADS)

    Lin, Huei-Yung; Xiao, Yu-Hua; Chen, Bo-Ren

    2015-09-01

    The representation of a three-dimensional (3-D) scene is essential in multiview imaging technologies. We present a unified geometry and texture representation based on global resampling of the scene. A layered data map representation with a distance-dependent nonuniform sampling strategy is proposed. It is capable of increasing the details of the 3-D structure locally and is compact in size. The 3-D point cloud obtained from the multilayered data map is used for view rendering. For any given viewpoint, image synthesis with different levels of detail is carried out using the quadtree-based nonuniformly sampled 3-D data points. Experimental results are presented using the 3-D models of reconstructed real objects.

  7. Higher-order scene statistics of breast images

    NASA Astrophysics Data System (ADS)

    Abbey, Craig K.; Sohl-Dickstein, Jascha N.; Olshausen, Bruno A.; Eckstein, Miguel P.; Boone, John M.

    2009-02-01

    Researchers studying human and computer vision have found description and construction of these systems greatly aided by analysis of the statistical properties of naturally occurring scenes. More specifically, it has been found that receptive fields with directional selectivity and bandwidth properties similar to mammalian visual systems are more closely matched to the statistics of natural scenes. It is argued that this allows for sparse representation of the independent components of natural images [Olshausen and Field, Nature, 1996]. These theories have important implications for medical image perception. For example, will a system that is designed to represent the independent components of natural scenes, where objects occlude one another and illumination is typically reflected, be appropriate for X-ray imaging, where features superimpose on one another and illumination is transmissive? In this research we begin to examine these issues by evaluating higher-order statistical properties of breast images from X-ray projection mammography (PM) and dedicated breast computed tomography (bCT). We evaluate kurtosis in responses of octave bandwidth Gabor filters applied to PM and to coronal slices of bCT scans. We find that kurtosis in PM rises and quickly saturates for filter center frequencies with an average value above 0.95. By contrast, kurtosis in bCT peaks near 0.20 cyc/mm with kurtosis of approximately 2. Our findings suggest that the human visual system may be tuned to represent breast tissue more effectively in bCT over a specific range of spatial frequencies.

  8. A Benchmark for Endoluminal Scene Segmentation of Colonoscopy Images.

    PubMed

    Vázquez, David; Bernal, Jorge; Sánchez, F Javier; Fernández-Esparrach, Gloria; López, Antonio M; Romero, Adriana; Drozdzal, Michal; Courville, Aaron

    2017-01-01

    Colorectal cancer (CRC) is the third cause of cancer death worldwide. Currently, the standard approach to reduce CRC-related mortality is to perform regular screening in search for polyps and colonoscopy is the screening tool of choice. The main limitations of this screening procedure are polyp miss rate and the inability to perform visual assessment of polyp malignancy. These drawbacks can be reduced by designing decision support systems (DSS) aiming to help clinicians in the different stages of the procedure by providing endoluminal scene segmentation. Thus, in this paper, we introduce an extended benchmark of colonoscopy image segmentation, with the hope of establishing a new strong benchmark for colonoscopy image analysis research. The proposed dataset consists of 4 relevant classes to inspect the endoluminal scene, targeting different clinical needs. Together with the dataset and taking advantage of advances in semantic segmentation literature, we provide new baselines by training standard fully convolutional networks (FCNs). We perform a comparative study to show that FCNs significantly outperform, without any further postprocessing, prior results in endoluminal scene segmentation, especially with respect to polyp segmentation and localization.

  9. Differential electrophysiological signatures of semantic and syntactic scene processing.

    PubMed

    Võ, Melissa L-H; Wolfe, Jeremy M

    2013-09-01

    In sentence processing, semantic and syntactic violations elicit differential brain responses observable in event-related potentials: An N400 signals semantic violations, whereas a P600 marks inconsistent syntactic structure. Does the brain register similar distinctions in scene perception? To address this question, we presented participants with semantic inconsistencies, in which an object was incongruent with a scene's meaning, and syntactic inconsistencies, in which an object violated structural rules. We found a clear dissociation between semantic and syntactic processing: Semantic inconsistencies produced negative deflections in the N300-N400 time window, whereas mild syntactic inconsistencies elicited a late positivity resembling the P600 found for syntactic inconsistencies in sentence processing. Extreme syntactic violations, such as a hovering beer bottle defying gravity, were associated with earlier perceptual processing difficulties reflected in the N300 response, but failed to produce a P600 effect. We therefore conclude that different neural populations are active during semantic and syntactic processing of scenes, and that syntactically impossible object placements are processed in a categorically different manner than are syntactically resolvable object misplacements.

  10. The singular nature of auditory and visual scene analysis in autism

    PubMed Central

    Lin, I.-Fan; Shirama, Aya; Kato, Nobumasa

    2017-01-01

    Individuals with autism spectrum disorder often have difficulty acquiring relevant auditory and visual information in daily environments, despite not being diagnosed as hearing impaired or having low vision. Resent psychophysical and neurophysiological studies have shown that autistic individuals have highly specific individual differences at various levels of information processing, including feature extraction, automatic grouping and top-down modulation in auditory and visual scene analysis. Comparison of the characteristics of scene analysis between auditory and visual modalities reveals some essential commonalities, which could provide clues about the underlying neural mechanisms. Further progress in this line of research may suggest effective methods for diagnosing and supporting autistic individuals. This article is part of the themed issue ‘Auditory and visual scene analysis'. PMID:28044025

  11. Study on general design of dual-DMD based infrared two-band scene simulation system

    NASA Astrophysics Data System (ADS)

    Pan, Yue; Qiao, Yang; Xu, Xi-ping

    2017-02-01

    Mid-wave infrared(MWIR) and long-wave infrared(LWIR) two-band scene simulation system is a kind of testing equipment that used for infrared two-band imaging seeker. Not only it would be qualified for working waveband, but also realize the essence requests that infrared radiation characteristics should correspond to the real scene. Past single-digital micromirror device (DMD) based infrared scene simulation system does not take the huge difference between targets and background radiation into account, and it cannot realize the separated modulation to two-band light beam. Consequently, single-DMD based infrared scene simulation system cannot accurately express the thermal scene model that upper-computer built, and it is not that practical. To solve the problem, we design a dual-DMD based, dual-channel, co-aperture, compact-structure infrared two-band scene simulation system. The operating principle of the system is introduced in detail, and energy transfer process of the hardware-in-the-loop simulation experiment is analyzed as well. Also, it builds the equation about the signal-to-noise ratio of infrared detector in the seeker, directing the system overall design. The general design scheme of system is given, including the creation of infrared scene model, overall control, optical-mechanical structure design and image registration. By analyzing and comparing the past designs, we discuss the arrangement of optical engine framework in the system. According to the main content of working principle and overall design, we summarize each key techniques in the system.

  12. Scene-based nonuniformity correction using local constant statistics.

    PubMed

    Zhang, Chao; Zhao, Wenyi

    2008-06-01

    In scene-based nonuniformity correction, the statistical approach assumes all possible values of the true-scene pixel are seen at each pixel location. This global-constant-statistics assumption does not distinguish fixed pattern noise from spatial variations in the average image. This often causes the "ghosting" artifacts in the corrected images since the existing spatial variations are treated as noises. We introduce a new statistical method to reduce the ghosting artifacts. Our method proposes a local-constant statistics that assumes that the temporal signal distribution is not constant at each pixel but is locally true. This considers statistically a constant distribution in a local region around each pixel but uneven distribution in a larger scale. Under the assumption that the fixed pattern noise concentrates in a higher spatial-frequency domain than the distribution variation, we apply a wavelet method to the gain and offset image of the noise and separate out the pattern noise from the spatial variations in the temporal distribution of the scene. We compare the results to the global-constant-statistics method using a clean sequence with large artificial pattern noises. We also apply the method to a challenging CCD video sequence and a LWIR sequence to show how effective it is in reducing noise and the ghosting artifacts.

  13. Speed Limits: Orientation and Semantic Context Interactions Constrain Natural Scene Discrimination Dynamics

    ERIC Educational Resources Information Center

    Rieger, Jochem W.; Kochy, Nick; Schalk, Franziska; Gruschow, Marcus; Heinze, Hans-Jochen

    2008-01-01

    The visual system rapidly extracts information about objects from the cluttered natural environment. In 5 experiments, the authors quantified the influence of orientation and semantics on the classification speed of objects in natural scenes, particularly with regard to object-context interactions. Natural scene photographs were presented in an…

  14. A note on image degradation, disability glare, and binocular vision

    NASA Astrophysics Data System (ADS)

    Rajaram, Vandana; Lakshminarayanan, Vasudevan

    2013-08-01

    Disability glare due to scattering of light causes a reduction in visual performance due to a luminous veil over the scene. This causes problem such as contrast detection. In this note, we report a study of the effect of this veiling luminance on human stereoscopic vision. We measured the effect of glare on the horopter measured using the apparent fronto-parallel plane (AFPP) criterion. The empirical longitudinal horopter measured using the AFPP criterion was analyzed using the so-called analytic plot. The analytic plot parameters were used for quantitative measurement of binocular vision. Image degradation plays a major effect on binocular vision as measured by the horopter. Under the conditions tested, it appears that if vision is sufficiently degraded then the addition of disability glare does not seem to significantly cause any further compromise in depth perception as measured by the horopter.

  15. Faces in Context: Does Face Perception Depend on the Orientation of the Visual Scene?

    PubMed

    Taubert, Jessica; van Golde, Celine; Verstraten, Frans A J

    2016-10-01

    The mechanisms held responsible for familiar face recognition are thought to be orientation dependent; inverted faces are more difficult to recognize than their upright counterparts. Although this effect of inversion has been investigated extensively, researchers have typically sliced faces from photographs and presented them in isolation. As such, it is not known whether the perceived orientation of a face is inherited from the visual scene in which it appears. Here, we address this question by measuring performance in a simultaneous same-different task while manipulating both the orientation of the faces and the scene. We found that the face inversion effect survived scene inversion. Nonetheless, an improvement in performance when the scene was upside down suggests that sensitivity to identity increased when the faces were more easily segmented from the scene. Thus, while these data identify congruency with the visual environment as a contributing factor in recognition performance, they imply different mechanisms operate on upright and inverted faces. © The Author(s) 2016.

  16. Cross-cultural differences in item and background memory: examining the influence of emotional intensity and scene congruency.

    PubMed

    Mickley Steinmetz, Katherine R; Sturkie, Charlee M; Rochester, Nina M; Liu, Xiaodong; Gutchess, Angela H

    2018-07-01

    After viewing a scene, individuals differ in what they prioritise and remember. Culture may be one factor that influences scene memory, as Westerners have been shown to be more item-focused than Easterners (see Masuda, T., & Nisbett, R. E. (2001). Attending holistically versus analytically: Comparing the context sensitivity of Japanese and Americans. Journal of Personality and Social Psychology, 81, 922-934). However, cultures may differ in their sensitivity to scene incongruences and emotion processing, which may account for cross-cultural differences in scene memory. The current study uses hierarchical linear modeling (HLM) to examine scene memory while controlling for scene congruency and the perceived emotional intensity of the images. American and East Asian participants encoded pictures that included a positive, negative, or neutral item placed on a neutral background. After a 20-min delay, participants were shown the item and background separately along with similar and new items and backgrounds to assess memory specificity. Results indicated that even when congruency and emotional intensity were controlled, there was evidence that Americans had better item memory than East Asians. Incongruent scenes were better remembered than congruent scenes. However, this effect did not differ by culture. This suggests that Americans' item focus may result in memory changes that are robust despite variations in scene congruency and perceived emotion.

  17. Neural Correlates of Fixation Duration during Real-world Scene Viewing: Evidence from Fixation-related (FIRE) fMRI.

    PubMed

    Henderson, John M; Choi, Wonil

    2015-06-01

    During active scene perception, our eyes move from one location to another via saccadic eye movements, with the eyes fixating objects and scene elements for varying amounts of time. Much of the variability in fixation duration is accounted for by attentional, perceptual, and cognitive processes associated with scene analysis and comprehension. For this reason, current theories of active scene viewing attempt to account for the influence of attention and cognition on fixation duration. Yet almost nothing is known about the neurocognitive systems associated with variation in fixation duration during scene viewing. We addressed this topic using fixation-related fMRI, which involves coregistering high-resolution eye tracking and magnetic resonance scanning to conduct event-related fMRI analysis based on characteristics of eye movements. We observed that activation in visual and prefrontal executive control areas was positively correlated with fixation duration, whereas activation in ventral areas associated with scene encoding and medial superior frontal and paracentral regions associated with changing action plans was negatively correlated with fixation duration. The results suggest that fixation duration in scene viewing is controlled by cognitive processes associated with real-time scene analysis interacting with motor planning, consistent with current computational models of active vision for scene perception.

  18. Threatening scenes but not threatening faces shorten time-to-contact estimates.

    PubMed

    DeLucia, Patricia R; Brendel, Esther; Hecht, Heiko; Stacy, Ryan L; Larsen, Jeff T

    2014-08-01

    We previously reported that time-to-contact (TTC) judgments of threatening scene pictures (e.g., frontal attacks) resulted in shortened estimations and were mediated by cognitive processes, and that judgments of threatening (e.g., angry) face pictures resulted in a smaller effect and did not seem cognitively mediated. In the present study, the effects of threatening scenes and faces were compared in two different tasks. An effect of threatening scene pictures occurred in a prediction-motion task, which putatively requires cognitive motion extrapolation, but not in a relative TTC judgment task, which was designed to be less reliant on cognitive processes. An effect of threatening face pictures did not occur in either task. We propose that an object's explicit potential of threat per se, and not only emotional valence, underlies the effect of threatening scenes on TTC judgments and that such an effect occurs only when the task allows sufficient cognitive processing. Results are consistent with distinctions between predator and social fear systems and different underlying physiological mechanisms. Not all threatening information elicits the same responses, and whether an effect occurs at all may depend on the task and the degree to which the task involves cognitive processes.

  19. N400 brain responses to spoken phrases paired with photographs of scenes: implications for visual scene displays in AAC systems.

    PubMed

    Wilkinson, Krista M; Stutzman, Allyson; Seisler, Andrea

    2015-03-01

    Augmentative and alternative communication (AAC) systems are often implemented for individuals whose speech cannot meet their full communication needs. One type of aided display is called a Visual Scene Display (VSD). VSDs consist of integrated scenes (such as photographs) in which language concepts are embedded. Often, the representations of concepts on VSDs are perceptually similar to their referents. Given this physical resemblance, one may ask how well VSDs support development of symbolic functioning. We used brain imaging techniques to examine whether matches and mismatches between the content of spoken messages and photographic images of scenes evoke neural activity similar to activity that occurs to spoken or written words. Electroencephalography (EEG) was recorded from 15 college students who were shown photographs paired with spoken phrases that were either matched or mismatched to the concepts embedded within each photograph. Of interest was the N400 component, a negative deflecting wave 400 ms post-stimulus that is considered to be an index of semantic functioning. An N400 response in the mismatched condition (but not the matched) would replicate brain responses to traditional linguistic symbols. An N400 was found, exclusively in the mismatched condition, suggesting that mismatches between spoken messages and VSD-type representations set the stage for the N400 in ways similar to traditional linguistic symbols.

  20. Weakly Supervised Segmentation-Aided Classification of Urban Scenes from 3d LIDAR Point Clouds

    NASA Astrophysics Data System (ADS)

    Guinard, S.; Landrieu, L.

    2017-05-01

    We consider the problem of the semantic classification of 3D LiDAR point clouds obtained from urban scenes when the training set is limited. We propose a non-parametric segmentation model for urban scenes composed of anthropic objects of simple shapes, partionning the scene into geometrically-homogeneous segments which size is determined by the local complexity. This segmentation can be integrated into a conditional random field classifier (CRF) in order to capture the high-level structure of the scene. For each cluster, this allows us to aggregate the noisy predictions of a weakly-supervised classifier to produce a higher confidence data term. We demonstrate the improvement provided by our method over two publicly-available large-scale data sets.

  1. Popular music scenes and aging bodies.

    PubMed

    Bennett, Andy

    2018-06-01

    During the last two decades there has been increasing interest in the phenomenon of the aging popular music audience (Bennett & Hodkinson, 2012). Although the specter of the aging fan is by no means new, the notion of, for example, the aging rocker or the aging punk has attracted significant sociological attention, not least of all because of what this says about the shifting socio-cultural significance of rock and punk and similar genres - which at the time of their emergence were inextricably tied to youth and vociferously marketed as "youth musics". As such, initial interpretations of aging music fans tended to paint a somewhat negative picture, suggesting a sense in which such fans were cultural misfits (Ross, 1994). In more recent times, however, work informed by cultural aging perspectives has begun to consider how so-called "youth cultural" identities may in fact provide the basis of more stable and evolving identities over the life course (Bennett, 2013). Starting from this position, the purpose of this article is to critically examine how aging members of popular music scenes might be recast as a salient example of the more pluralistic fashion in which aging is anticipated, managed and articulated in contemporary social settings. The article then branches out to consider two ways that aging members of music scenes continue their scene involvement. The first focuses on evolving a series of discourses that legitimately position them as aging bodies in cultural spaces that also continue to be inhabited by significant numbers of people in their teens, twenties and thirties. The second sees aging fans taking advantage of new opportunities for consuming live music including winery concerts and dinner and show events. Copyright © 2018 Elsevier Inc. All rights reserved.

  2. Estimates of the information content and dimensionality of natural scenes from proximity distributions

    NASA Astrophysics Data System (ADS)

    Chandler, Damon M.; Field, David J.

    2007-04-01

    Natural scenes, like most all natural data sets, show considerable redundancy. Although many forms of redundancy have been investigated (e.g., pixel distributions, power spectra, contour relationships, etc.), estimates of the true entropy of natural scenes have been largely considered intractable. We describe a technique for estimating the entropy and relative dimensionality of image patches based on a function we call the proximity distribution (a nearest-neighbor technique). The advantage of this function over simple statistics such as the power spectrum is that the proximity distribution is dependent on all forms of redundancy. We demonstrate that this function can be used to estimate the entropy (redundancy) of 3×3 patches of known entropy as well as 8×8 patches of Gaussian white noise, natural scenes, and noise with the same power spectrum as natural scenes. The techniques are based on assumptions regarding the intrinsic dimensionality of the data, and although the estimates depend on an extrapolation model for images larger than 3×3, we argue that this approach provides the best current estimates of the entropy and compressibility of natural-scene patches and that it provides insights into the efficiency of any coding strategy that aims to reduce redundancy. We show that the sample of 8×8 patches of natural scenes used in this study has less than half the entropy of 8×8 white noise and less than 60% of the entropy of noise with the same power spectrum. In addition, given a finite number of samples (<220) drawn randomly from the space of 8×8 patches, the subspace of 8×8 natural-scene patches shows a dimensionality that depends on the sampling density and that for low densities is significantly lower dimensional than the space of 8×8 patches of white noise and noise with the same power spectrum.

  3. Eye Movements when Looking at Unusual/Weird Scenes: Are There Cultural Differences?

    ERIC Educational Resources Information Center

    Rayner, Keith; Castelhano, Monica S.; Yang, Jinmian

    2009-01-01

    Recent studies have suggested that eye movement patterns while viewing scenes differ for people from different cultural backgrounds and that these differences in how scenes are viewed are due to differences in the prioritization of information (background or foreground). The current study examined whether there are cultural differences in how…

  4. Research on three-dimensional real scene technology of Sichuan-Tibet highway

    NASA Astrophysics Data System (ADS)

    Yin, Peng; Bo, Xianglei; Liu, Fen

    2018-04-01

    This paper studies the three-dimensional real scene technology in the application of highway simulation, and a system to realize three-dimensional real scene of Sichuan-Tibet highway is presented. This system can improve the defect of the traditional Sichuan-Tibet highway geographic information system from performance and feeling. The Tibet forces can use this system to improve motor adaptive training effect and command decision-making ability.

  5. Photorealistic scene presentation: virtual video camera

    NASA Astrophysics Data System (ADS)

    Johnson, Michael J.; Rogers, Joel Clark W.

    1994-07-01

    This paper presents a low cost alternative for presenting photo-realistic imagery during the final approach, which often is a peak workload phase of flight. The method capitalizes on `a priori' information. It accesses out-the-window `snapshots' from a mass storage device, selecting the snapshots that deliver the best match for a given aircraft position and runway scene. It then warps the snapshots to align them more closely with the current viewpoint. The individual snapshots, stored as highly compressed images, are decompressed and interpolated to produce a `clear-day' video stream. The paper shows how this warping, when combined with other compression methods, saves considerable amounts of storage; compression factors from 1000 to 3000 were achieved. Thus, a CD-ROM today can store reference snapshots for thousands of different runways. Dynamic scene elements not present in the snapshot database can be inserted as separate symbolic or pictorial images. When underpinned by an appropriate suite of sensor technologies, the methods discussed indicate an all-weather virtual video camera is possible.

  6. Z-depth integration: a new technique for manipulating z-depth properties in composited scenes

    NASA Astrophysics Data System (ADS)

    Steckel, Kayla; Whittinghill, David

    2014-02-01

    This paper presents a new technique in the production pipeline of asset creation for virtual environments called Z-Depth Integration (ZeDI). ZeDI is intended to reduce the time required to place elements at the appropriate z-depth within a scene. Though ZeDI is intended for use primarily in two-dimensional scene composition, depth-dependent "flat" animated objects are often critical elements of augmented and virtual reality applications (AR/VR). ZeDI is derived from "deep image compositing", a capacity implemented within the OpenEXR file format. In order to trick the human eye into perceiving overlapping scene elements as being in front of or behind one another, the developer must manually manipulate which pixels of an element are visible in relation to other objects embedded within the environment's image sequence. ZeDI improves on this process by providing a means for interacting with procedurally extracted z-depth data from a virtual environment scene. By streamlining the process of defining objects' depth characteristics, it is expected that the time and energy required for developers to create compelling AR/VR scenes will be reduced. In the proof of concept presented in this manuscript, ZeDI is implemented for pre-rendered virtual scene construction via an AfterEffects software plug-in.

  7. Special effects used in creating 3D animated scenes-part 1

    NASA Astrophysics Data System (ADS)

    Avramescu, A. M.

    2015-11-01

    In present, with the help of computer, we can create special effects that look so real that we almost don't perceive them as being different. These special effects are somehow hard to differentiate from the real elements like those on the screen. With the increasingly accesible 3D field that has more and more areas of application, the 3D technology goes easily from architecture to product designing. Real like 3D animations are used as means of learning, for multimedia presentations of big global corporations, for special effects and even for virtual actors in movies. Technology, as part of the movie art, is considered a prerequisite but the cinematography is the first art that had to wait for the correct intersection of technological development, innovation and human vision in order to attain full achievement. Increasingly more often, the majority of industries is using 3D sequences (three dimensional). 3D represented graphics, commercials and special effects from movies are all designed in 3D. The key for attaining real visual effects is to successfully combine various distinct elements: characters, objects, images and video scenes; like all these elements represent a whole that works in perfect harmony. This article aims to exhibit a game design from these days. Considering the advanced technology and futuristic vision of designers, nowadays we have different and multifarious game models. Special effects are decisively contributing in the creation of a realistic three-dimensional scene. These effects are essential for transmitting the emotional state of the scene. Creating the special effects is a work of finesse in order to achieve high quality scenes. Special effects can be used to get the attention of the onlooker on an object from a scene. Out of the conducted study, the best-selling game of the year 2010 was Call of Duty: Modern Warfare 2. This way, the article aims for the presented scene to be similar with many locations from this type of games, more

  8. Suicide, accident? The importance of the scene investigation.

    PubMed

    Ermenc, B; Prijon, T

    2005-01-17

    We present the as yet unresolved case of the death by gunshot wound of a 21-year-old student from a recent local inspection. It was reported that the daughter of the house had been shot through the window while she was washing the dishes. Slight discrepancies were noted in the statements of the family, who are very religious. The firearm, projectile and cartridge have not been found despite an intensive search. The daughter and the mother tested positive for traces of gunpowder on their hands, while in the case of the son traces were found on his hands and on his vest. That the trajectory of the projectile was from the kitchen outwards was established on the basis of a small hole in the inner pane of the kitchen window and a larger hole in the outer pane. The shot passed through the victim's cheek and the neck. The entrance wound (aditus) on the right cheek had complementary features characteristic of a gunshot from a short-barrelled firearm at relative proximity. The shot passed through the left jugular vein and the left internal carotid artery. The exit wound (exitus) was slightly larger and of irregular shape. The family chose a traditional burial. The mother and son did not present themselves for polygraph testing. A charge was filed against the mother of the deceased. Emphasis was placed on the scene investigation. A covered-up suicide? An accident (a scuffle when trying to prevent suicide)?

  9. Real-time generation of infrared ocean scene based on GPU

    NASA Astrophysics Data System (ADS)

    Jiang, Zhaoyi; Wang, Xun; Lin, Yun; Jin, Jianqiu

    2007-12-01

    Infrared (IR) image synthesis for ocean scene has become more and more important nowadays, especially for remote sensing and military application. Although a number of works present ready-to-use simulations, those techniques cover only a few possible ways of water interacting with the environment. And the detail calculation of ocean temperature is rarely considered by previous investigators. With the advance of programmable features of graphic card, many algorithms previously limited to offline processing have become feasible for real-time usage. In this paper, we propose an efficient algorithm for real-time rendering of infrared ocean scene using the newest features of programmable graphics processors (GPU). It differs from previous works in three aspects: adaptive GPU-based ocean surface tessellation, sophisticated balance equation of thermal balance for ocean surface, and GPU-based rendering for infrared ocean scene. Finally some results of infrared image are shown, which are in good accordance with real images.

  10. 47 CFR 80.1127 - On-scene communications.

    Code of Federal Regulations, 2012 CFR

    2012-10-01

    ... 47 Telecommunication 5 2012-10-01 2012-10-01 false On-scene communications. 80.1127 Section 80.1127 Telecommunication FEDERAL COMMUNICATIONS COMMISSION (CONTINUED) SAFETY AND SPECIAL RADIO SERVICES STATIONS IN THE MARITIME SERVICES Global Maritime Distress and Safety System (GMDSS) Operating Procedures...

  11. Additional Crime Scenes for Projectile Motion Unit

    NASA Astrophysics Data System (ADS)

    Fullerton, Dan; Bonner, David

    2011-12-01

    Building students' ability to transfer physics fundamentals to real-world applications establishes a deeper understanding of underlying concepts while enhancing student interest. Forensic science offers a great opportunity for students to apply physics to highly engaging, real-world contexts. Integrating these opportunities into inquiry-based problem solving in a team environment provides a terrific backdrop for fostering communication, analysis, and critical thinking skills. One such activity, inspired jointly by the museum exhibit "CSI: The Experience"2 and David Bonner's TPT article "Increasing Student Engagement and Enthusiasm: A Projectile Motion Crime Scene,"3 provides students with three different crime scenes, each requiring an analysis of projectile motion. In this lesson students socially engage in higher-order analysis of two-dimensional projectile motion problems by collecting information from 3-D scale models and collaborating with one another on its interpretation, in addition to diagramming and mathematical analysis typical to problem solving in physics.

  12. Distinct contributions of functional and deep neural network features to representational similarity of scenes in human brain and behavior

    PubMed Central

    Greene, Michelle R; Baldassano, Christopher; Fei-Fei, Li; Beck, Diane M; Baker, Chris I

    2018-01-01

    Inherent correlations between visual and semantic features in real-world scenes make it difficult to determine how different scene properties contribute to neural representations. Here, we assessed the contributions of multiple properties to scene representation by partitioning the variance explained in human behavioral and brain measurements by three feature models whose inter-correlations were minimized a priori through stimulus preselection. Behavioral assessments of scene similarity reflected unique contributions from a functional feature model indicating potential actions in scenes as well as high-level visual features from a deep neural network (DNN). In contrast, similarity of cortical responses in scene-selective areas was uniquely explained by mid- and high-level DNN features only, while an object label model did not contribute uniquely to either domain. The striking dissociation between functional and DNN features in their contribution to behavioral and brain representations of scenes indicates that scene-selective cortex represents only a subset of behaviorally relevant scene information. PMID:29513219

  13. Distinct contributions of functional and deep neural network features to representational similarity of scenes in human brain and behavior.

    PubMed

    Groen, Iris Ia; Greene, Michelle R; Baldassano, Christopher; Fei-Fei, Li; Beck, Diane M; Baker, Chris I

    2018-03-07

    Inherent correlations between visual and semantic features in real-world scenes make it difficult to determine how different scene properties contribute to neural representations. Here, we assessed the contributions of multiple properties to scene representation by partitioning the variance explained in human behavioral and brain measurements by three feature models whose inter-correlations were minimized a priori through stimulus preselection. Behavioral assessments of scene similarity reflected unique contributions from a functional feature model indicating potential actions in scenes as well as high-level visual features from a deep neural network (DNN). In contrast, similarity of cortical responses in scene-selective areas was uniquely explained by mid- and high-level DNN features only, while an object label model did not contribute uniquely to either domain. The striking dissociation between functional and DNN features in their contribution to behavioral and brain representations of scenes indicates that scene-selective cortex represents only a subset of behaviorally relevant scene information.

  14. Carney v Newton: expert evidence about the standard of clinical notes.

    PubMed

    Faunce, Thomas; Hammer, Ingrid; Jefferys, Susannah

    2007-12-01

    In Carney v Newton [2006] TASSC 4 the Tasmanian Supreme Court heard a claim that the defendant breached his duty of care by failing to properly diagnose and treat a node positive carcinoma in the plaintiff's breast tissue. At trial, argument turned on the actual dialogue that took place during the initial consultation, with significant reliance on the clinical notes of the defendant. The court gave considerable weight to "expert" witnesses in ascertaining the acceptability of the defendant's conduct concerning the maintenance and interpretation of his clinical notes. This raises important questions in relation to proof of quality of medical records as part of the current professional standard of care, as modified by recent legislation in most jurisdictions.

  15. Anticipatory Scene Representation in Preschool Children's Recall and Recognition Memory

    ERIC Educational Resources Information Center

    Kreindel, Erica; Intraub, Helene

    2017-01-01

    Behavioral and neuroscience research on boundary extension (false memory beyond the edges of a view of a scene) has provided new insights into the constructive nature of scene representation, and motivates questions about development. Early research with children (as young as 6-7 years) was consistent with boundary extension, but relied on an…

  16. Sensor fusion of range and reflectance data for outdoor scene analysis

    NASA Technical Reports Server (NTRS)

    Kweon, In SO; Hebvert, Martial; Kanade, Takeo

    1988-01-01

    In recognizing objects in an outdoor scene, range and reflectance (or color) data provide complementary information. Results of experiments in recognizing outdoor scenes containing roads, trees, and cars are presented. The recognition program uses range and reflectance data obtained by a scanning laser range finder, as well as color data from a color TV camera. After segmentation of each image into primitive regions, models of objects are matched using various properties.

  17. Scene Configuration and Object Reliability Affect the Use of Allocentric Information for Memory-Guided Reaching

    PubMed Central

    Klinghammer, Mathias; Blohm, Gunnar; Fiehler, Katja

    2017-01-01

    Previous research has shown that egocentric and allocentric information is used for coding target locations for memory-guided reaching movements. Especially, task-relevance determines the use of objects as allocentric cues. Here, we investigated the influence of scene configuration and object reliability as a function of task-relevance on allocentric coding for memory-guided reaching. For that purpose, we presented participants images of a naturalistic breakfast scene with five objects on a table and six objects in the background. Six of these objects served as potential reach-targets (= task-relevant objects). Participants explored the scene and after a short delay, a test scene appeared with one of the task-relevant objects missing, indicating the location of the reach target. After the test scene vanished, participants performed a memory-guided reaching movement toward the target location. Besides removing one object from the test scene, we also shifted the remaining task-relevant and/or task-irrelevant objects left- or rightwards either coherently in the same direction or incoherently in opposite directions. By varying object coherence, we manipulated the reliability of task-relevant and task-irrelevant objects in the scene. In order to examine the influence of scene configuration (distributed vs. grouped arrangement of task-relevant objects) on allocentric coding, we compared the present data with our previously published data set (Klinghammer et al., 2015). We found that reaching errors systematically deviated in the direction of object shifts, but only when the objects were task-relevant and their reliability was high. However, this effect was substantially reduced when task-relevant objects were distributed across the scene leading to a larger target-cue distance compared to a grouped configuration. No deviations of reach endpoints were observed in conditions with shifts of only task-irrelevant objects or with low object reliability irrespective of task

  18. Scene Configuration and Object Reliability Affect the Use of Allocentric Information for Memory-Guided Reaching.

    PubMed

    Klinghammer, Mathias; Blohm, Gunnar; Fiehler, Katja

    2017-01-01

    Previous research has shown that egocentric and allocentric information is used for coding target locations for memory-guided reaching movements. Especially, task-relevance determines the use of objects as allocentric cues. Here, we investigated the influence of scene configuration and object reliability as a function of task-relevance on allocentric coding for memory-guided reaching. For that purpose, we presented participants images of a naturalistic breakfast scene with five objects on a table and six objects in the background. Six of these objects served as potential reach-targets (= task-relevant objects). Participants explored the scene and after a short delay, a test scene appeared with one of the task-relevant objects missing, indicating the location of the reach target. After the test scene vanished, participants performed a memory-guided reaching movement toward the target location. Besides removing one object from the test scene, we also shifted the remaining task-relevant and/or task-irrelevant objects left- or rightwards either coherently in the same direction or incoherently in opposite directions. By varying object coherence, we manipulated the reliability of task-relevant and task-irrelevant objects in the scene. In order to examine the influence of scene configuration (distributed vs. grouped arrangement of task-relevant objects) on allocentric coding, we compared the present data with our previously published data set (Klinghammer et al., 2015). We found that reaching errors systematically deviated in the direction of object shifts, but only when the objects were task-relevant and their reliability was high. However, this effect was substantially reduced when task-relevant objects were distributed across the scene leading to a larger target-cue distance compared to a grouped configuration. No deviations of reach endpoints were observed in conditions with shifts of only task-irrelevant objects or with low object reliability irrespective of task

  19. Object detection in natural scenes: Independent effects of spatial and category-based attention.

    PubMed

    Stein, Timo; Peelen, Marius V

    2017-04-01

    Humans are remarkably efficient in detecting highly familiar object categories in natural scenes, with evidence suggesting that such object detection can be performed in the (near) absence of attention. Here we systematically explored the influences of both spatial attention and category-based attention on the accuracy of object detection in natural scenes. Manipulating both types of attention additionally allowed for addressing how these factors interact: whether the requirement for spatial attention depends on the extent to which observers are prepared to detect a specific object category-that is, on category-based attention. The results showed that the detection of targets from one category (animals or vehicles) was better than the detection of targets from two categories (animals and vehicles), demonstrating the beneficial effect of category-based attention. This effect did not depend on the semantic congruency of the target object and the background scene, indicating that observers attended to visual features diagnostic of the foreground target objects from the cued category. Importantly, in three experiments the detection of objects in scenes presented in the periphery was significantly impaired when observers simultaneously performed an attentionally demanding task at fixation, showing that spatial attention affects natural scene perception. In all experiments, the effects of category-based attention and spatial attention on object detection performance were additive rather than interactive. Finally, neither spatial nor category-based attention influenced metacognitive ability for object detection performance. These findings demonstrate that efficient object detection in natural scenes is independently facilitated by spatial and category-based attention.

  20. Fixed Pattern Noise pixel-wise linear correction for crime scene imaging CMOS sensor

    NASA Astrophysics Data System (ADS)

    Yang, Jie; Messinger, David W.; Dube, Roger R.; Ientilucci, Emmett J.

    2017-05-01

    Filtered multispectral imaging technique might be a potential method for crime scene documentation and evidence detection due to its abundant spectral information as well as non-contact and non-destructive nature. Low-cost and portable multispectral crime scene imaging device would be highly useful and efficient. The second generation crime scene imaging system uses CMOS imaging sensor to capture spatial scene and bandpass Interference Filters (IFs) to capture spectral information. Unfortunately CMOS sensors suffer from severe spatial non-uniformity compared to CCD sensors and the major cause is Fixed Pattern Noise (FPN). IFs suffer from "blue shift" effect and introduce spatial-spectral correlated errors. Therefore, Fixed Pattern Noise (FPN) correction is critical to enhance crime scene image quality and is also helpful for spatial-spectral noise de-correlation. In this paper, a pixel-wise linear radiance to Digital Count (DC) conversion model is constructed for crime scene imaging CMOS sensor. Pixel-wise conversion gain Gi,j and Dark Signal Non-Uniformity (DSNU) Zi,j are calculated. Also, conversion gain is divided into four components: FPN row component, FPN column component, defects component and effective photo response signal component. Conversion gain is then corrected to average FPN column and row components and defects component so that the sensor conversion gain is uniform. Based on corrected conversion gain and estimated image incident radiance from the reverse of pixel-wise linear radiance to DC model, corrected image spatial uniformity can be enhanced to 7 times as raw image, and the bigger the image DC value within its dynamic range, the better the enhancement.

  1. Face, Body, and Center of Gravity Mediate Person Detection in Natural Scenes

    ERIC Educational Resources Information Center

    Bindemann, Markus; Scheepers, Christoph; Ferguson, Heather J.; Burton, A. Mike

    2010-01-01

    Person detection is an important prerequisite of social interaction, but is not well understood. Following suggestions that people in the visual field can capture a viewer's attention, this study examines the role of the face and the body for person detection in natural scenes. We observed that viewers tend first to look at the center of a scene,…

  2. Iranian Audience Poll on Smoking Scenes in Persian Movies in 2011

    PubMed Central

    Heydari, Gholamreza

    2014-01-01

    Background: Scenes depicting smoking are among the causes of smoking initiation in youth. The present study was the first in Iran to collect some primary information regarding the presence of smoking scenes in movies and propagation of tobacco use. Methods: This cross-sectional study was conducted by polling audience about smoking scenes in Persian movies on theaters in 2011. Data were collected using a questionnaire. A total of 2000 subjects were selected for questioning. The questioning for all movies was carried out 2 weeks after the movie premiered at 4 different times including twice during the week and twice at weekends. Results: A total of 39 movies were selected for further assessment. In general, 2,129 viewers participated in the study. General opinion of 676 subjects (31.8%) was that these movies can lead to initiation or continuation of smoking in viewers. Women significantly thought that these movies can lead to initiation of smoking (37.4% vs. 29%). This belief was stronger among non-smokers as well (33.7% vs. 26%). Conclusions: Despite the prohibition of cigarette advertisements in the mass media and movies, we still witness scenes depicting smoking by the good or bad characters of the movies so more observation in this field is needed. PMID:24627742

  3. Comparative Evaluation of Background Subtraction Algorithms in Remote Scene Videos Captured by MWIR Sensors

    PubMed Central

    Yao, Guangle; Lei, Tao; Zhong, Jiandan; Jiang, Ping; Jia, Wenwu

    2017-01-01

    Background subtraction (BS) is one of the most commonly encountered tasks in video analysis and tracking systems. It distinguishes the foreground (moving objects) from the video sequences captured by static imaging sensors. Background subtraction in remote scene infrared (IR) video is important and common to lots of fields. This paper provides a Remote Scene IR Dataset captured by our designed medium-wave infrared (MWIR) sensor. Each video sequence in this dataset is identified with specific BS challenges and the pixel-wise ground truth of foreground (FG) for each frame is also provided. A series of experiments were conducted to evaluate BS algorithms on this proposed dataset. The overall performance of BS algorithms and the processor/memory requirements were compared. Proper evaluation metrics or criteria were employed to evaluate the capability of each BS algorithm to handle different kinds of BS challenges represented in this dataset. The results and conclusions in this paper provide valid references to develop new BS algorithm for remote scene IR video sequence, and some of them are not only limited to remote scene or IR video sequence but also generic for background subtraction. The Remote Scene IR dataset and the foreground masks detected by each evaluated BS algorithm are available online: https://github.com/JerryYaoGl/BSEvaluationRemoteSceneIR. PMID:28837112

  4. Good initialization model with constrained body structure for scene text recognition

    NASA Astrophysics Data System (ADS)

    Zhu, Anna; Wang, Guoyou; Dong, Yangbo

    2016-09-01

    Scene text recognition has gained significant attention in the computer vision community. Character detection and recognition are the promise of text recognition and affect the overall performance to a large extent. We proposed a good initialization model for scene character recognition from cropped text regions. We use constrained character's body structures with deformable part-based models to detect and recognize characters in various backgrounds. The character's body structures are achieved by an unsupervised discriminative clustering approach followed by a statistical model and a self-build minimum spanning tree model. Our method utilizes part appearance and location information, and combines character detection and recognition in cropped text region together. The evaluation results on the benchmark datasets demonstrate that our proposed scheme outperforms the state-of-the-art methods both on scene character recognition and word recognition aspects.

  5. Multi-Sensor Scene Synthesis and Analysis

    DTIC Science & Technology

    1981-09-01

    Quad Trees for Image Representation and Processing ...... ... 126 2.6.2 Databases ..... ..... ... ..... ... ..... ..... 138 2.6.2.1 Definitions and...Basic Concepts ....... 138 2.6.3 Use of Databases in Hierarchical Scene Analysis ...... ... ..................... 147 2.6.4 Use of Relational Tables...Multisensor Image Database Systems (MIDAS) . 161 2.7.2 Relational Database System for Pictures .... ..... 168 2.7.3 Relational Pictorial Database

  6. Artist's concept of scene in Earth orbit during transposition and docking

    NASA Technical Reports Server (NTRS)

    1975-01-01

    An artist's concept depicting a scene in Earth orbit during the Apollo transposition and docking maneuvers of the Apollo Soyuz Test Project (ASTP) mission. The Command/Service Module is moving into position to dock with the Docking Module. This scene will take place some one hour and twenty-three minutes after the Apollo-Saturn 1B liftoff from the Kennedy Space Center on July 15, 1975. The artwork is by Paul Fjeld.

  7. Scene-based nonuniformity corrections for optical and SWIR pushbroom sensors.

    PubMed

    Leathers, Robert; Downes, Trijntje; Priest, Richard

    2005-06-27

    We propose and evaluate several scene-based methods for computing nonuniformity corrections for visible or near-infrared pushbroom sensors. These methods can be used to compute new nonuniformity correction values or to repair or refine existing radiometric calibrations. For a given data set, the preferred method depends on the quality of the data, the type of scenes being imaged, and the existence and quality of a laboratory calibration. We demonstrate our methods with data from several different sensor systems and provide a generalized approach to be taken for any new data set.

  8. Using selected scenes from Brazilian films to teach about substance use disorders, within medical education.

    PubMed

    Castaldelli-Maia, João Mauricio; Oliveira, Hercílio Pereira; Andrade, Arthur Guerra; Lotufo-Neto, Francisco; Bhugra, Dinesh

    2012-01-01

    Themes like alcohol and drug abuse, relationship difficulties, psychoses, autism and personality dissociation disorders have been widely used in films. Psychiatry and psychiatric conditions in various cultural settings are increasingly taught using films. Many articles on cinema and psychiatry have been published but none have presented any methodology on how to select material. Here, the authors look at the portrayal of abusive use of alcohol and drugs during the Brazilian cinema revival period (1994 to 2008). Qualitative study at two universities in the state of São Paulo. Scenes were selected from films available at rental stores and were analyzed using a specifically designed protocol. We assessed how realistic these scenes were and their applicability for teaching. One author selected 70 scenes from 50 films (graded for realism and teaching applicability > 8). These were then rated by another two judges. Rating differences among the three judges were assessed using nonparametric tests (P < 0.001). Scenes with high scores (> 8) were defined as "quality scenes". Thirty-nine scenes from 27 films were identified as "quality scenes". Alcohol, cannabis, cocaine, hallucinogens and inhalants were included in these. Signs and symptoms of intoxication, abusive/harmful use and dependence were shown. We have produced rich teaching material for discussing psychopathology relating to alcohol and drug use that can be used both at undergraduate and at postgraduate level. Moreover, it could be seen that certain drug use behavioral patterns are deeply rooted in some Brazilian films and groups.

  9. The effects of scene content parameters, compression, and frame rate on the performance of analytics systems

    NASA Astrophysics Data System (ADS)

    Tsifouti, A.; Triantaphillidou, S.; Larabi, M. C.; Doré, G.; Bilissi, E.; Psarrou, A.

    2015-01-01

    In this investigation we study the effects of compression and frame rate reduction on the performance of four video analytics (VA) systems utilizing a low complexity scenario, such as the Sterile Zone (SZ). Additionally, we identify the most influential scene parameters affecting the performance of these systems. The SZ scenario is a scene consisting of a fence, not to be trespassed, and an area with grass. The VA system needs to alarm when there is an intruder (attack) entering the scene. The work includes testing of the systems with uncompressed and compressed (using H.264/MPEG-4 AVC at 25 and 5 frames per second) footage, consisting of quantified scene parameters. The scene parameters include descriptions of scene contrast, camera to subject distance, and attack portrayal. Additional footage, including only distractions (no attacks) is also investigated. Results have shown that every system has performed differently for each compression/frame rate level, whilst overall, compression has not adversely affected the performance of the systems. Frame rate reduction has decreased performance and scene parameters have influenced the behavior of the systems differently. Most false alarms were triggered with a distraction clip, including abrupt shadows through the fence. Findings could contribute to the improvement of VA systems.

  10. Effect of Viewing Smoking Scenes in Motion Pictures on Subsequent Smoking Desire in Audiences in South Korea.

    PubMed

    Sohn, Minsung; Jung, Minsoo

    2017-07-17

    In the modern era of heightened awareness of public health, smoking scenes in movies remain relatively free from public monitoring. The effect of smoking scenes in movies on the promotion of viewers' smoking desire remains unknown. The study aimed to explore whether exposure of adolescent smokers to images of smoking in fılms could stimulate smoking behavior. Data were derived from a national Web-based sample survey of 748 Korean high-school students. Participants aged 16-18 years were randomly assigned to watch three short video clips with or without smoking scenes. After adjusting covariates using propensity score matching, paired sample t test and logistic regression analyses compared the difference in smoking desire before and after exposure of participants to smoking scenes. For male adolescents, cigarette craving was significantly higher in those who watched movies with smoking scenes than in the control group who did not view smoking scenes (t 307.96 =2.066, P<.05). In the experimental group, too, cigarette cravings of adolescents after viewing smoking scenes were significantly higher than they were before watching smoking scenes (t 161.00 =2.867, P<.01). After adjusting for covariates, more impulsive adolescents, particularly males, had significantly higher cigarette cravings: adjusted odds ratio (aOR) 3.40 (95% CI 1.40-8.23). However, those who actively sought health information had considerably lower cigarette cravings than those who did not engage in information-seeking: aOR 0.08 (95% CI 0.01-0.88). Smoking scenes in motion pictures may increase male adolescent smoking desire. Establishing a standard that restricts the frequency of smoking scenes in films and assigning a smoking-related screening grade to films is warranted. ©Minsung Sohn, Minsoo Jung. Originally published in JMIR Public Health and Surveillance (http://publichealth.jmir.org), 17.07.2017.

  11. Effect of Viewing Smoking Scenes in Motion Pictures on Subsequent Smoking Desire in Audiences in South Korea

    PubMed Central

    Sohn, Minsung

    2017-01-01

    Background In the modern era of heightened awareness of public health, smoking scenes in movies remain relatively free from public monitoring. The effect of smoking scenes in movies on the promotion of viewers’ smoking desire remains unknown. Objective The study aimed to explore whether exposure of adolescent smokers to images of smoking in fılms could stimulate smoking behavior. Methods Data were derived from a national Web-based sample survey of 748 Korean high-school students. Participants aged 16-18 years were randomly assigned to watch three short video clips with or without smoking scenes. After adjusting covariates using propensity score matching, paired sample t test and logistic regression analyses compared the difference in smoking desire before and after exposure of participants to smoking scenes. Results For male adolescents, cigarette craving was significantly higher in those who watched movies with smoking scenes than in the control group who did not view smoking scenes (t307.96=2.066, P<.05). In the experimental group, too, cigarette cravings of adolescents after viewing smoking scenes were significantly higher than they were before watching smoking scenes (t161.00=2.867, P<.01). After adjusting for covariates, more impulsive adolescents, particularly males, had significantly higher cigarette cravings: adjusted odds ratio (aOR) 3.40 (95% CI 1.40-8.23). However, those who actively sought health information had considerably lower cigarette cravings than those who did not engage in information-seeking: aOR 0.08 (95% CI 0.01-0.88). Conclusions Smoking scenes in motion pictures may increase male adolescent smoking desire. Establishing a standard that restricts the frequency of smoking scenes in films and assigning a smoking-related screening grade to films is warranted. PMID:28716768

  12. Surface-illuminant ambiguity and color constancy: effects of scene complexity and depth cues.

    PubMed

    Kraft, James M; Maloney, Shannon I; Brainard, David H

    2002-01-01

    Two experiments were conducted to study how scene complexity and cues to depth affect human color constancy. Specifically, two levels of scene complexity were compared. The low-complexity scene contained two walls with the same surface reflectance and a test patch which provided no information about the illuminant. In addition to the surfaces visible in the low-complexity scene, the high-complexity scene contained two rectangular solid objects and 24 paper samples with diverse surface reflectances. Observers viewed illuminated objects in an experimental chamber and adjusted the test patch until it appeared achromatic. Achromatic settings made tinder two different illuminants were used to compute an index that quantified the degree of constancy. Two experiments were conducted: one in which observers viewed the stimuli directly, and one in which they viewed the scenes through an optical system that reduced cues to depth. In each experiment, constancy was assessed for two conditions. In the valid-cue condition, many cues provided valid information about the illuminant change. In the invalid-cue condition, some image cues provided invalid information. Four broad conclusions are drawn from the data: (a) constancy is generally better in the valid-cue condition than in the invalid-cue condition: (b) for the stimulus configuration used, increasing image complexity has little effect in the valid-cue condition but leads to increased constancy in the invalid-cue condition; (c) for the stimulus configuration used, reducing cues to depth has little effect for either constancy condition: and (d) there is moderate individual variation in the degree of constancy exhibited, particularly in the degree to which the complexity manipulation affects performance.

  13. Effect of Smoking Scenes in Films on Immediate Smoking

    PubMed Central

    Shmueli, Dikla; Prochaska, Judith J.; Glantz, Stanton A.

    2010-01-01

    Background The National Cancer Institute has concluded that exposure to smoking in movies causes adolescent smoking and there are similar results for young adults. Purpose This study investigated whether exposure of young adult smokers to images of smoking in films stimulated smoking behavior. Methods 100 cigarette smokers aged 18–25 years were randomly assigned to watch a movie montage composed with or without smoking scenes and paraphernalia followed by a10-minute recess. The outcome was whether or not participants smoked during the recess. Data were collected and analyzed in 2008 and 2009. Results Smokers who watched the smoking scenes were more likely to smoke during the break (OR3.06, 95% CI=1.01, 9.29). In addition to this acute effect of exposure, smokers who had seen more smoking in movies before the day of the experiment were more likely to smoke during the break (OR 6.73; 1.00–45.25 comparing the top to bottom percentiles of exposure) were more likely to smoke during the break. Level of nicotine dependence (OR 1.71; 1.27–2.32 per point on the FTND scale), “contemplation” (OR 9.07; 1.71–47.99) and “precontemplation” (OR 7.30; 1.39–38.36) stages of change, and impulsivity (OR 1.21; 1.03–1.43), were also associated with smoking during the break. Participants who watched the montage with smoking scenes and those with a higher level of nicotine dependence were also more likely to have smoked within 30 minutes after the study. Conclusions There is a direct link between viewing smoking scenes and immediate subsequent smoking behavior. This finding suggests that individuals attempting to limit or quit smoking should be advised to refrain from or reduce their exposure to movies that contain smoking. PMID:20307802

  14. Effects of varying presentation time on long-term recognition memory for scenes: Verbatim and gist representations.

    PubMed

    Ahmad, Fahad N; Moscovitch, Morris; Hockley, William E

    2017-04-01

    Konkle, Brady, Alvarez and Oliva (Psychological Science, 21, 1551-1556, 2010) showed that participants have an exceptional long-term memory (LTM) for photographs of scenes. We examined to what extent participants' exceptional LTM for scenes is determined by presentation time during encoding. In addition, at retrieval, we varied the nature of the lures in a forced-choice recognition task so that they resembled the target in gist (i.e., global or categorical) information, but were distinct in verbatim information (e.g., an "old" beach scene and a similar "new" beach scene; exemplar condition) or vice versa (e.g., a beach scene and a new scene from a novel category; novel condition). In Experiment 1, half of the list of scenes was presented for 1 s, whereas the other half was presented for 4 s. We found lower performance for shorter study presentation time in the exemplar test condition and similar performance for both study presentation times in the novel test condition. In Experiment 2, participants showed similar performance in an exemplar test for which the lure was of a different category but a category that was used at study. In Experiment 3, when presentation time was lowered to 500 ms, recognition accuracy was reduced in both novel and exemplar test conditions. A less detailed memorial representation of the studied scene containing more gist (i.e., meaning) than verbatim (i.e., surface or perceptual details) information is retrieved from LTM after a short compared to a long study presentation time. We conclude that our findings support fuzzy-trace theory.

  15. Visual flow scene effects on the somatogravic illusion in non-pilots.

    PubMed

    Eriksson, Lars; von Hofsten, Claes; Tribukait, Arne; Eiken, Ola; Andersson, Peter; Hedström, Johan

    2008-09-01

    The somatogravic illusion (SGI) is easily broken when the pilot looks out the aircraft window during daylight flight, but it has proven difficult to break or even reduce the SGI in non-pilots in simulators using synthetic visual scenes. Could visual-flow scenes that accommodate compensatory head movement reduce the SGI in naive subjects? We investigated the effects of visual cues on the SGI induced by a human centrifuge. The subject was equipped with a head-tracked, head-mounted display (HMD) and was seated in a fixed gondola facing the center of rotation. The angular velocity of the centrifuge increased from near zero until a 0.57-G centripetal acceleration was attained, resulting in a tilt of the gravitoinertial force vector, corresponding to a pitch-up of 30 degrees. The subject indicated perceived horizontal continuously by means of a manual adjustable-plate system. We performed two experiments with within-subjects designs. In Experiment 1, the subjects (N = 13) viewed a darkened HMD and a presentation of simple visual flow beneath a horizon. In Experiment 2, the subjects (N = 12) viewed a darkened HMD, a scene including symbology superimposed on simple visual flow and horizon, and this scene without visual flow (static). In Experiment 1, visual flow reduced the SGI from 12.4 +/- 1.4 degrees (mean +/- SE) to 8.7 +/- 1.5 degrees. In Experiment 2, the SGI was smaller in the visual flow condition (9.3 +/- 1.8 degrees) than with the static scene (13.3 +/- 1.7 degrees) and without HMD presentation (14.5 +/- 2.3 degrees), respectively. It is possible to reduce the SGI in non-pilots by means of a synthetic horizon and simple visual flow conveyed by a head-tracked HMD. This may reflect the power of a more intuitive display for reducing the SGI.

  16. Binary patterns encoded convolutional neural networks for texture recognition and remote sensing scene classification

    NASA Astrophysics Data System (ADS)

    Anwer, Rao Muhammad; Khan, Fahad Shahbaz; van de Weijer, Joost; Molinier, Matthieu; Laaksonen, Jorma

    2018-04-01

    Designing discriminative powerful texture features robust to realistic imaging conditions is a challenging computer vision problem with many applications, including material recognition and analysis of satellite or aerial imagery. In the past, most texture description approaches were based on dense orderless statistical distribution of local features. However, most recent approaches to texture recognition and remote sensing scene classification are based on Convolutional Neural Networks (CNNs). The de facto practice when learning these CNN models is to use RGB patches as input with training performed on large amounts of labeled data (ImageNet). In this paper, we show that Local Binary Patterns (LBP) encoded CNN models, codenamed TEX-Nets, trained using mapped coded images with explicit LBP based texture information provide complementary information to the standard RGB deep models. Additionally, two deep architectures, namely early and late fusion, are investigated to combine the texture and color information. To the best of our knowledge, we are the first to investigate Binary Patterns encoded CNNs and different deep network fusion architectures for texture recognition and remote sensing scene classification. We perform comprehensive experiments on four texture recognition datasets and four remote sensing scene classification benchmarks: UC-Merced with 21 scene categories, WHU-RS19 with 19 scene classes, RSSCN7 with 7 categories and the recently introduced large scale aerial image dataset (AID) with 30 aerial scene types. We demonstrate that TEX-Nets provide complementary information to standard RGB deep model of the same network architecture. Our late fusion TEX-Net architecture always improves the overall performance compared to the standard RGB network on both recognition problems. Furthermore, our final combination leads to consistent improvement over the state-of-the-art for remote sensing scene classification.

  17. The effects of alcohol intoxication on attention and memory for visual scenes.

    PubMed

    Harvey, Alistair J; Kneller, Wendy; Campbell, Alison C

    2013-01-01

    This study tests the claim that alcohol intoxication narrows the focus of visual attention on to the more salient features of a visual scene. A group of alcohol intoxicated and sober participants had their eye movements recorded as they encoded a photographic image featuring a central event of either high or low salience. All participants then recalled the details of the image the following day when sober. We sought to determine whether the alcohol group would pay less attention to the peripheral features of the encoded scene than their sober counterparts, whether this effect of attentional narrowing was stronger for the high-salience event than for the low-salience event, and whether it would lead to a corresponding deficit in peripheral recall. Alcohol was found to narrow the focus of foveal attention to the central features of both images but did not facilitate recall from this region. It also reduced the overall amount of information accurately recalled from each scene. These findings demonstrate that the concept of alcohol myopia originally posited to explain the social consequences of intoxication (Steele & Josephs, 1990) may be extended to explain the relative neglect of peripheral information during the processing of visual scenes.

  18. Camera pose estimation for augmented reality in a small indoor dynamic scene

    NASA Astrophysics Data System (ADS)

    Frikha, Rawia; Ejbali, Ridha; Zaied, Mourad

    2017-09-01

    Camera pose estimation remains a challenging task for augmented reality (AR) applications. Simultaneous localization and mapping (SLAM)-based methods are able to estimate the six degrees of freedom camera motion while constructing a map of an unknown environment. However, these methods do not provide any reference for where to insert virtual objects since they do not have any information about scene structure and may fail in cases of occlusion of three-dimensional (3-D) map points or dynamic objects. This paper presents a real-time monocular piece wise planar SLAM method using the planar scene assumption. Using planar structures in the mapping process allows rendering virtual objects in a meaningful way on the one hand and improving the precision of the camera pose and the quality of 3-D reconstruction of the environment by adding constraints on 3-D points and poses in the optimization process on the other hand. We proposed to benefit from the 3-D planes rigidity motion in the tracking process to enhance the system robustness in the case of dynamic scenes. Experimental results show that using a constrained planar scene improves our system accuracy and robustness compared with the classical SLAM systems.

  19. Scene Segmentation For Autonomous Robotic Navigation Using Sequential Laser Projected Structured Light

    NASA Astrophysics Data System (ADS)

    Brown, C. David; Ih, Charles S.; Arce, Gonzalo R.; Fertell, David A.

    1987-01-01

    Vision systems for mobile robots or autonomous vehicles navigating in an unknown terrain environment must provide a rapid and accurate method of segmenting the scene ahead into regions of pathway and background. A major distinguishing feature between the pathway and background is the three dimensional texture of these two regions. Typical methods of textural image segmentation are very computationally intensive, often lack the required robustness, and are incapable of sensing the three dimensional texture of various regions of the scene. A method is presented where scanned laser projected lines of structured light, viewed by a stereoscopically located single video camera, resulted in an image in which the three dimensional characteristics of the scene were represented by the discontinuity of the projected lines. This image was conducive to processing with simple regional operators to classify regions as pathway or background. Design of some operators and application methods, and demonstration on sample images are presented. This method provides rapid and robust scene segmentation capability that has been implemented on a microcomputer in near real time, and should result in higher speed and more reliable robotic or autonomous navigation in unstructured environments.

  20. History of Reading Struggles Linked to Enhanced Learning in Low Spatial Frequency Scenes

    PubMed Central

    Schneps, Matthew H.; Brockmole, James R.; Sonnert, Gerhard; Pomplun, Marc

    2012-01-01

    People with dyslexia, who face lifelong struggles with reading, exhibit numerous associated low-level sensory deficits including deficits in focal attention. Countering this, studies have shown that struggling readers outperform typical readers in some visual tasks that integrate distributed information across an expanse. Though such abilities would be expected to facilitate scene memory, prior investigations using the contextual cueing paradigm failed to find corresponding advantages in dyslexia. We suggest that these studies were confounded by task-dependent effects exaggerating known focal attention deficits in dyslexia, and that, if natural scenes were used as the context, advantages would emerge. Here, we investigate this hypothesis by comparing college students with histories of severe lifelong reading difficulties (SR) and typical readers (TR) in contexts that vary attention load. We find no differences in contextual-cueing when spatial contexts are letter-like objects, or when contexts are natural scenes. However, the SR group significantly outperforms the TR group when contexts are low-pass filtered natural scenes [F(3, 39) = 3.15, p<.05]. These findings suggest that perception or memory for low spatial frequency components in scenes is enhanced in dyslexia. These findings are important because they suggest strengths for spatial learning in a population otherwise impaired, carrying implications for the education and support of students who face challenges in school. PMID:22558210

  1. Integration of an open interface PC scene generator using COTS DVI converter hardware

    NASA Astrophysics Data System (ADS)

    Nordland, Todd; Lyles, Patrick; Schultz, Bret

    2006-05-01

    Commercial-Off-The-Shelf (COTS) personal computer (PC) hardware is increasingly capable of computing high dynamic range (HDR) scenes for military sensor testing at high frame rates. New electro-optical and infrared (EO/IR) scene projectors feature electrical interfaces that can accept the DVI output of these PC systems. However, military Hardware-in-the-loop (HWIL) facilities such as those at the US Army Aviation and Missile Research Development and Engineering Center (AMRDEC) utilize a sizeable inventory of existing projection systems that were designed to use the Silicon Graphics Incorporated (SGI) digital video port (DVP, also known as DVP2 or DD02) interface. To mate the new DVI-based scene generation systems to these legacy projection systems, CG2 Inc., a Quantum3D Company (CG2), has developed a DVI-to-DVP converter called Delta DVP. This device takes progressive scan DVI input, converts it to digital parallel data, and combines and routes color components to derive a 16-bit wide luminance channel replicated on a DVP output interface. The HWIL Functional Area of AMRDEC has developed a suite of modular software to perform deterministic real-time, wave band-specific rendering of sensor scenes, leveraging the features of commodity graphics hardware and open source software. Together, these technologies enable sensor simulation and test facilities to integrate scene generation and projection components with diverse pedigrees.

  2. History of reading struggles linked to enhanced learning in low spatial frequency scenes.

    PubMed

    Schneps, Matthew H; Brockmole, James R; Sonnert, Gerhard; Pomplun, Marc

    2012-01-01

    People with dyslexia, who face lifelong struggles with reading, exhibit numerous associated low-level sensory deficits including deficits in focal attention. Countering this, studies have shown that struggling readers outperform typical readers in some visual tasks that integrate distributed information across an expanse. Though such abilities would be expected to facilitate scene memory, prior investigations using the contextual cueing paradigm failed to find corresponding advantages in dyslexia. We suggest that these studies were confounded by task-dependent effects exaggerating known focal attention deficits in dyslexia, and that, if natural scenes were used as the context, advantages would emerge. Here, we investigate this hypothesis by comparing college students with histories of severe lifelong reading difficulties (SR) and typical readers (TR) in contexts that vary attention load. We find no differences in contextual-cueing when spatial contexts are letter-like objects, or when contexts are natural scenes. However, the SR group significantly outperforms the TR group when contexts are low-pass filtered natural scenes [F(3, 39) = 3.15, p<.05]. These findings suggest that perception or memory for low spatial frequency components in scenes is enhanced in dyslexia. These findings are important because they suggest strengths for spatial learning in a population otherwise impaired, carrying implications for the education and support of students who face challenges in school.

  3. The Hip-Hop club scene: Gender, grinding and sex.

    PubMed

    Muñoz-Laboy, Miguel; Weinstein, Hannah; Parker, Richard

    2007-01-01

    Hip-Hop culture is a key social medium through which many young men and women from communities of colour in the USA construct their gender. In this study, we focused on the Hip-Hop club scene in New York City with the intention of unpacking narratives of gender dynamics from the perspective of young men and women, and how these relate to their sexual experiences. We conducted a three-year ethnographic study that included ethnographic observations of Hip-Hop clubs and their social scene, and in-depth interviews with young men and young women aged 15-21. This paper describes how young people negotiate gender relations on the dance floor of Hip-Hop clubs. The Hip-Hop club scene represents a context or setting where young men's masculinities are contested by the social environment, where women challenge hypermasculine privilege and where young people can set the stage for what happens next in their sexual and emotional interactions. Hip-Hop culture therefore provides a window into the gender and sexual scripts of many urban minority youth. A fuller understanding of these patterns can offer key insights into the social construction of sexual risk, as well as the possibilities for sexual health promotion, among young people in urban minority populations.

  4. Spectral feature characterization methods for blood stain detection in crime scene backgrounds

    NASA Astrophysics Data System (ADS)

    Yang, Jie; Mathew, Jobin J.; Dube, Roger R.; Messinger, David W.

    2016-05-01

    Blood stains are one of the most important types of evidence for forensic investigation. They contain valuable DNA information, and the pattern of the stains can suggest specifics about the nature of the violence that transpired at the scene. Blood spectral signatures containing unique reflectance or absorption features are important both for forensic on-site investigation and laboratory testing. They can be used for target detection and identification applied to crime scene hyperspectral imagery, and also be utilized to analyze the spectral variation of blood on various backgrounds. Non-blood stains often mislead the detection and can generate false alarms at a real crime scene, especially for dark and red backgrounds. This paper measured the reflectance of liquid blood and 9 kinds of non-blood samples in the range of 350 nm - 2500 nm in various crime scene backgrounds, such as pure samples contained in petri dish with various thicknesses, mixed samples with different colors and materials of fabrics, and mixed samples with wood, all of which are examined to provide sub-visual evidence for detecting and recognizing blood from non-blood samples in a realistic crime scene. The spectral difference between blood and non-blood samples are examined and spectral features such as "peaks" and "depths" of reflectance are selected. Two blood stain detection methods are proposed in this paper. The first method uses index to denote the ratio of "depth" minus "peak" over"depth" add"peak" within a wavelength range of the reflectance spectrum. The second method uses relative band depth of the selected wavelength ranges of the reflectance spectrum. Results show that the index method is able to discriminate blood from non-blood samples in most tested crime scene backgrounds, but is not able to detect it from black felt. Whereas the relative band depth method is able to discriminate blood from non-blood samples on all of the tested background material types and colors.

  5. NEGOTIATING PLACE AND GENDERED VIOLENCE IN CANADA’S LARGEST OPEN DRUG SCENE

    PubMed Central

    McNeil, Ryan; Shannon, Kate; Shaver, Laura; Kerr, Thomas; Small, Will

    2014-01-01

    Background Vancouver’s Downtown Eastside is home to Canada’s largest street-based drug scene and only supervised injection facility (Insite). High levels of violence among men and women have been documented in this neighbourhood. This study was undertaken to explore the role of violence in shaping the socio-spatial relations of women and ‘marginal men’ (i.e., those occupying subordinate positions within the drug scene) in the Downtown Eastside, including access to Insite. Methods Semi-structured qualitative interviews were conducted with 23 people who inject drugs (PWID) recruited through the Vancouver Area Network of Drug Users, a local drug user organization. Interviews included a mapping exercise. Interview transcripts and maps were analyzed thematically, with an emphasis on how gendered violence shaped participants’ spatial practices. Results Hegemonic forms of masculinity operating within the Downtown Eastside framed the everyday violence experienced by women and marginal men. This violence shaped the spatial practices of women and marginal men, in that they avoided drug scene milieus where they had experienced violence or that they perceived to be dangerous. Some men linked their spatial restrictions to the perceived 'dope quality' of neighbourhood drug dealers to maintain claims to dominant masculinities while enacting spatial strategies to promote safety. Environmental supports provided by health and social care agencies were critical in enabling women and marginal men to negotiate place and survival within the context of drug scene violence. Access to Insite did not motivate participants to enter into “dangerous” drug scene milieus but they did venture into these areas if necessary to obtain drugs or generate income. Conclusion Gendered violence is critical in restricting the geographies of men and marginal men within the street-based drug scene. There is a need to scale up existing environmental interventions, including supervised injection

  6. When eye movements express memory for old and new scenes in the absence of awareness and independent of hippocampus

    PubMed Central

    Smith, Christine N.; Squire, Larry R.

    2017-01-01

    Eye movements can reflect memory. For example, participants make fewer fixations and sample fewer regions when viewing old versus new scenes (the repetition effect). It is unclear whether the repetition effect requires that participants have knowledge (awareness) of the old–new status of the scenes or if it can occur independent of knowledge about old–new status. It is also unclear whether the repetition effect is hippocampus-dependent or hippocampus-independent. A complication is that testing conscious memory for the scenes might interfere with the expression of unconscious (unaware), experience-dependent eye movements. In experiment 1, 75 volunteers freely viewed old and new scenes without knowledge that memory for the scenes would later be tested. Participants then made memory judgments and confidence judgments for each scene during a surprise recognition memory test. Participants exhibited the repetition effect regardless of the accuracy or confidence associated with their memory judgments (i.e., the repetition effect was independent of their awareness of the old–new status of each scene). In experiment 2, five memory-impaired patients with medial temporal lobe damage and six controls also viewed old and new scenes without expectation of memory testing. Both groups exhibited the repetition effect, even though the patients were impaired at recognizing which scenes were old and which were new. Thus, when participants viewed scenes without expectation of memory testing, eye movements associated with old and new scenes reflected unconscious, hippocampus-independent memory. These findings are consistent with the formulation that, when memory is expressed independent of awareness, memory is hippocampus-independent. PMID:28096499

  7. Illustrating MastCam Capabilities with a Terrestrial Scene

    NASA Image and Video Library

    2011-11-28

    This set of views illustrates capabilities of the Mast Camera MastCam instrument on NASA Mars Science Laboratory Curiosity rover, using a scene on Earth as an example of what MastCam two cameras can see from different distances.

  8. Recognising the forest, but not the trees: an effect of colour on scene perception and recognition.

    PubMed

    Nijboer, Tanja C W; Kanai, Ryota; de Haan, Edward H F; van der Smagt, Maarten J

    2008-09-01

    Colour has been shown to facilitate the recognition of scene images, but only when these images contain natural scenes, for which colour is 'diagnostic'. Here we investigate whether colour can also facilitate memory for scene images, and whether this would hold for natural scenes in particular. In the first experiment participants first studied a set of colour and greyscale natural and man-made scene images. Next, the same images were presented, randomly mixed with a different set. Participants were asked to indicate whether they had seen the images during the study phase. Surprisingly, performance was better for greyscale than for coloured images, and this difference is due to the higher false alarm rate for both natural and man-made coloured scenes. We hypothesized that this increase in false alarm rate was due to a shift from scrutinizing details of the image to recognition of the gist of the (coloured) image. A second experiment, utilizing images without a nameable gist, confirmed this hypothesis as participants now performed equally on greyscale and coloured images. In the final experiment we specifically targeted the more detail-based perception and recognition for greyscale images versus the more gist-based perception and recognition for coloured images with a change detection paradigm. The results show that changes to images are detected faster when image-pairs were presented in greyscale than in colour. This counterintuitive result held for both natural and man-made scenes (but not for scenes without nameable gist) and thus corroborates the shift from more detailed processing of images in greyscale to more gist-based processing of coloured images.

  9. Application of Composite Small Calibration Objects in Traffic Accident Scene Photogrammetry

    PubMed Central

    Chen, Qiang; Xu, Hongguo; Tan, Lidong

    2015-01-01

    In order to address the difficulty of arranging large calibration objects and the low measurement accuracy of small calibration objects in traffic accident scene photogrammetry, a photogrammetric method based on a composite of small calibration objects is proposed. Several small calibration objects are placed around the traffic accident scene, and the coordinate system of the composite calibration object is given based on one of them. By maintaining the relative position and coplanar relationship of the small calibration objects, the local coordinate system of each small calibration object is transformed into the coordinate system of the composite calibration object. The two-dimensional direct linear transformation method is improved based on minimizing the reprojection error of the calibration points of all objects. A rectified image is obtained using the nonlinear optimization method. The increased accuracy of traffic accident scene photogrammetry using a composite small calibration object is demonstrated through the analysis of field experiments and case studies. PMID:26011052

  10. Application of composite small calibration objects in traffic accident scene photogrammetry.

    PubMed

    Chen, Qiang; Xu, Hongguo; Tan, Lidong

    2015-01-01

    In order to address the difficulty of arranging large calibration objects and the low measurement accuracy of small calibration objects in traffic accident scene photogrammetry, a photogrammetric method based on a composite of small calibration objects is proposed. Several small calibration objects are placed around the traffic accident scene, and the coordinate system of the composite calibration object is given based on one of them. By maintaining the relative position and coplanar relationship of the small calibration objects, the local coordinate system of each small calibration object is transformed into the coordinate system of the composite calibration object. The two-dimensional direct linear transformation method is improved based on minimizing the reprojection error of the calibration points of all objects. A rectified image is obtained using the nonlinear optimization method. The increased accuracy of traffic accident scene photogrammetry using a composite small calibration object is demonstrated through the analysis of field experiments and case studies.

  11. The lawful imprecision of human surface tilt estimation in natural scenes

    PubMed Central

    2018-01-01

    Estimating local surface orientation (slant and tilt) is fundamental to recovering the three-dimensional structure of the environment. It is unknown how well humans perform this task in natural scenes. Here, with a database of natural stereo-images having groundtruth surface orientation at each pixel, we find dramatic differences in human tilt estimation with natural and artificial stimuli. Estimates are precise and unbiased with artificial stimuli and imprecise and strongly biased with natural stimuli. An image-computable Bayes optimal model grounded in natural scene statistics predicts human bias, precision, and trial-by-trial errors without fitting parameters to the human data. The similarities between human and model performance suggest that the complex human performance patterns with natural stimuli are lawful, and that human visual systems have internalized local image and scene statistics to optimally infer the three-dimensional structure of the environment. These results generalize our understanding of vision from the lab to the real world. PMID:29384477

  12. The lawful imprecision of human surface tilt estimation in natural scenes.

    PubMed

    Kim, Seha; Burge, Johannes

    2018-01-31

    Estimating local surface orientation (slant and tilt) is fundamental to recovering the three-dimensional structure of the environment. It is unknown how well humans perform this task in natural scenes. Here, with a database of natural stereo-images having groundtruth surface orientation at each pixel, we find dramatic differences in human tilt estimation with natural and artificial stimuli. Estimates are precise and unbiased with artificial stimuli and imprecise and strongly biased with natural stimuli. An image-computable Bayes optimal model grounded in natural scene statistics predicts human bias, precision, and trial-by-trial errors without fitting parameters to the human data. The similarities between human and model performance suggest that the complex human performance patterns with natural stimuli are lawful, and that human visual systems have internalized local image and scene statistics to optimally infer the three-dimensional structure of the environment. These results generalize our understanding of vision from the lab to the real world. © 2018, Kim et al.

  13. Optical system design of dynamic infrared scene projector based on DMD

    NASA Astrophysics Data System (ADS)

    Lu, Jing; Fu, Yuegang; Liu, Zhiying; Li, Yandong

    2014-09-01

    Infrared scene simulator is now widely used to simulate infrared scene practicality in the laboratory, which can greatly reduce the research cost of the optical electrical system and offer economical experiment environment. With the advantage of large dynamic range and high spatial resolution, dynamic infrared projection technology, which is the key part of the infrared scene simulator, based on digital micro-mirror device (DMD) has been rapidly developed and widely applied in recent years. In this paper, the principle of the digital micro-mirror device is briefly introduced and the characteristics of the DLP (Digital Light Procession) system based on digital micromirror device (DMD) are analyzed. The projection system worked at 8~12μm with 1024×768 pixel DMD is designed by ZEMAX. The MTF curve is close to the diffraction limited curve and the radius of the spot diagram is smaller than that of the airy disk. The result indicates that the system meets the design requirements.

  14. Influence of semantic consistency and perceptual features on visual attention during scene viewing in toddlers.

    PubMed

    Helo, Andrea; van Ommen, Sandrien; Pannasch, Sebastian; Danteny-Dordoigne, Lucile; Rämä, Pia

    2017-11-01

    Conceptual representations of everyday scenes are built in interaction with visual environment and these representations guide our visual attention. Perceptual features and object-scene semantic consistency have been found to attract our attention during scene exploration. The present study examined how visual attention in 24-month-old toddlers is attracted by semantic violations and how perceptual features (i. e. saliency, centre distance, clutter and object size) and linguistic properties (i. e. object label frequency and label length) affect gaze distribution. We compared eye movements of 24-month-old toddlers and adults while exploring everyday scenes which either contained an inconsistent (e.g., soap on a breakfast table) or consistent (e.g., soap in a bathroom) object. Perceptual features such as saliency, centre distance and clutter of the scene affected looking times in the toddler group during the whole viewing time whereas looking times in adults were affected only by centre distance during the early viewing time. Adults looked longer to inconsistent than consistent objects either if the objects had a high or a low saliency. In contrast, toddlers presented semantic consistency effect only when objects were highly salient. Additionally, toddlers with lower vocabulary skills looked longer to inconsistent objects while toddlers with higher vocabulary skills look equally long to both consistent and inconsistent objects. Our results indicate that 24-month-old children use scene context to guide visual attention when exploring the visual environment. However, perceptual features have a stronger influence in eye movement guidance in toddlers than in adults. Our results also indicate that language skills influence cognitive but not perceptual guidance of eye movements during scene perception in toddlers. Copyright © 2017 Elsevier Inc. All rights reserved.

  15. The Interplay of Episodic and Semantic Memory in Guiding Repeated Search in Scenes

    ERIC Educational Resources Information Center

    Vo, Melissa L.-H.; Wolfe, Jeremy M.

    2013-01-01

    It seems intuitive to think that previous exposure or interaction with an environment should make it easier to search through it and, no doubt, this is true in many real-world situations. However, in a recent study, we demonstrated that previous exposure to a scene does not necessarily speed search within that scene. For instance, when observers…

  16. The use of liquid latex for soot removal from fire scenes and attempted fingerprint development with Ninhydrin.

    PubMed

    Clutter, Susan Wright; Bailey, Robert; Everly, Jeff C; Mercer, Karl

    2009-11-01

    Throughout the United States, clearance rates for arson cases remain low due to fire's destructive nature, subsequent suppression, and a misconception by investigators that no forensic evidence remains. Recent research shows that fire scenes can yield fingerprints if soot layers are removed prior to using available fingerprinting processes. An experiment applying liquid latex to sooted surfaces was conducted to assess its potential to remove soot and yield fingerprints after the dried latex was peeled. Latent fingerprints were applied to glass and drywall surfaces, sooted in a controlled burn, and cooled. Liquid latex was sprayed on, dried, and peeled. Results yielded usable prints within the soot prior to removal techniques, but no further fingerprint enhancement was noted with Ninhydrin. Field studies using liquid latex will be continued by the (US) Virginia Fire Marshal Academy but it appears that liquid latex application is a suitable soot removal method for forensic applications.

  17. iss01e5107

    NASA Image and Video Library

    2000-12-01

    ISS01-E-5107 (December 2000) --- This nadir view of a Chilean glaciated area was provided by one of the early December digital still camera images down linked from the International Space Station (ISS) to ground controllers in Houston. The remote headwaters of the Rio de la Colonia are located on the eastern flank of the Cerro Pared Norte, a high, coastal range of the Andes in southern Chile. This is but a portion of a larger glaciated region of the Chilean coast located at only 47 degrees south latitude. The river actually begins its flow just off the top of this scene at the foot of the two large, converging, valley glaciers near the center. Some of the numerous lakes visible are tinted by the fine glacial sediments suspended in their waters. Note the shards of ice that have calved from the glaciers into the lakes on the left. Also note the shadows of the crest of the over 14,000-foot mountains (lower center). The remote headwaters of the Rio de la Colonia are located on the eastern flank of the Cerro Pared Norte, a high, coastal range of the Andes in southern Chile. This is a but a portion of a larger glaciated region of the Chilean coast located at only 47 degrees south latitude. The river actually begins its flow just off the top of this scene at the foot of the two large, converging, valley glaciers near the center. Some of the numerous lakes visible are tinted by the fine glacial sediments suspended in their waters. Note the shards of ice that have calved from the glaciers into the lakes on the left. Also note the shadows of the crest of the over 14,000-foot mountains (lower center).

  18. Emotion modulates eye movement patterns and subsequent memory for the gist and details of movie scenes.

    PubMed

    Subramanian, Ramanathan; Shankar, Divya; Sebe, Nicu; Melcher, David

    2014-03-26

    A basic question in vision research regards where people look in complex scenes and how this influences their performance in various tasks. Previous studies with static images have demonstrated a close link between where people look and what they remember. Here, we examined the pattern of eye movements when participants watched neutral and emotional clips from Hollywood-style movies. Participants answered multiple-choice memory questions concerning visual and auditory scene details immediately upon viewing 1-min-long neutral or emotional movie clips. Fixations were more narrowly focused for emotional clips, and immediate memory for object details was worse compared to matched neutral scenes, implying preferential attention to emotional events. Although we found the expected correlation between where people looked and what they remembered for neutral clips, this relationship broke down for emotional clips. When participants were subsequently presented with key frames (static images) extracted from the movie clips such that presentation duration of the target objects (TOs) corresponding to the multiple-choice questions was matched and the earlier questions were repeated, more fixations were observed on the TOs, and memory performance also improved significantly, confirming that emotion modulates the relationship between gaze position and memory performance. Finally, in a long-term memory test, old/new recognition performance was significantly better for emotional scenes as compared to neutral scenes. Overall, these results are consistent with the hypothesis that emotional content draws eye fixations and strengthens memory for the scene gist while weakening encoding of peripheral scene details.

  19. Manipulating the content of dynamic natural scenes to characterize response in human MT/MST.

    PubMed

    Durant, Szonya; Wall, Matthew B; Zanker, Johannes M

    2011-09-09

    Optic flow is one of the most important sources of information for enabling human navigation through the world. A striking finding from single-cell studies in monkeys is the rapid saturation of response of MT/MST areas with the density of optic flow type motion information. These results are reflected psychophysically in human perception in the saturation of motion aftereffects. We began by comparing responses to natural optic flow scenes in human visual brain areas to responses to the same scenes with inverted contrast (photo negative). This changes scene familiarity while preserving local motion signals. This manipulation had no effect; however, the response was only correlated with the density of local motion (calculated by a motion correlation model) in V1, not in MT/MST. To further investigate this, we manipulated the visible proportion of natural dynamic scenes and found that areas MT and MST did not increase in response over a 16-fold increase in the amount of information presented, i.e., response had saturated. This makes sense in light of the sparseness of motion information in natural scenes, suggesting that the human brain is well adapted to exploit a small amount of dynamic signal and extract information important for survival.

  20. Tachistoscopic illumination and masking of real scenes

    PubMed Central

    Chichka, David; Philbeck, John W.; Gajewski, Daniel A.

    2014-01-01

    Tachistoscopic presentation of scenes has been valuable for studying the emerging properties of visual scene representations. The spatial aspects of this work have generally been focused on the conceptual locations (e.g., next to the refrigerator) and the directional locations of objects in 2D arrays and/or images. Less is known about how the perceived egocentric distance of objects develops. Here we describe a novel system for presenting brief glimpses of a real-world environment, followed by a mask. The system includes projectors with mechanical shutters for projecting the fixation and masking images, a set of LED floodlights for illuminating the environment, and computer-controlled electronics to set the timing and initiate the process. Because a real environment is used, most visual distance and depth cues may be manipulated using traditional methods. The system is inexpensive, robust, and its components are readily available in the marketplace. This paper describes the system and the timing characteristics of each component. Verification of the ability to control exposure to time scales as low as a few milliseconds is demonstrated. PMID:24519496

  1. Tachistoscopic illumination and masking of real scenes.

    PubMed

    Chichka, David; Philbeck, John W; Gajewski, Daniel A

    2015-03-01

    Tachistoscopic presentation of scenes has been valuable for studying the emerging properties of visual scene representations. The spatial aspects of this work have generally been focused on the conceptual locations (e.g., next to the refrigerator) and directional locations of objects in 2-D arrays and/or images. Less is known about how the perceived egocentric distance of objects develops. Here we describe a novel system for presenting brief glimpses of a real-world environment, followed by a mask. The system includes projectors with mechanical shutters for projecting the fixation and masking images, a set of LED floodlights for illuminating the environment, and computer-controlled electronics to set the timing and initiate the process. Because a real environment is used, most visual distance and depth cues can be manipulated using traditional methods. The system is inexpensive, robust, and its components are readily available in the marketplace. This article describes the system and the timing characteristics of each component. We verified the system's ability to control exposure to time scales as low as a few milliseconds.

  2. Optimising crime scene temperature collection for forensic entomology casework.

    PubMed

    Hofer, Ines M J; Hart, Andrew J; Martín-Vega, Daniel; Hall, Martin J R

    2017-01-01

    The value of minimum post-mortem interval (minPMI) estimations in suspicious death investigations from insect evidence using temperature modelling is indisputable. In order to investigate the reliability of the collected temperature data used for modelling minPMI, it is necessary to study the effects of data logger location on the accuracy and precision of measurements. Digital data logging devices are the most commonly used temperature measuring devices in forensic entomology, however, the relationship between ambient temperatures (measured by loggers) and body temperatures has been little studied. The placement of loggers in this study in three locations (two outdoors, one indoors) had measurable effects when compared with actual body temperature measurements (simulated with pig heads), some more significant than others depending on season, exposure to the environment and logger location. Overall, the study demonstrated the complexity of the question of optimal logger placement at a crime scene and the potential impact of inaccurate temperature data on minPMI estimations, showing the importance of further research in this area and development of a standard protocol. Initial recommendations are provided for data logger placement (within a Stevenson Screen where practical), situations to avoid (e.g. placement of logger in front of windows when measuring indoor temperatures), and a baseline for further research into producing standard guidelines for logger placement, to increase the accuracy of minPMI estimations and, thereby, the reliability of forensic entomology evidence in court. Copyright © 2016 Elsevier Ireland Ltd. All rights reserved.

  3. The perception of naturalness correlates with low-level visual features of environmental scenes.

    PubMed

    Berman, Marc G; Hout, Michael C; Kardan, Omid; Hunter, MaryCarol R; Yourganov, Grigori; Henderson, John M; Hanayik, Taylor; Karimi, Hossein; Jonides, John

    2014-01-01

    Previous research has shown that interacting with natural environments vs. more urban or built environments can have salubrious psychological effects, such as improvements in attention and memory. Even viewing pictures of nature vs. pictures of built environments can produce similar effects. A major question is: What is it about natural environments that produces these benefits? Problematically, there are many differing qualities between natural and urban environments, making it difficult to narrow down the dimensions of nature that may lead to these benefits. In this study, we set out to uncover visual features that related to individuals' perceptions of naturalness in images. We quantified naturalness in two ways: first, implicitly using a multidimensional scaling analysis and second, explicitly with direct naturalness ratings. Features that seemed most related to perceptions of naturalness were related to the density of contrast changes in the scene, the density of straight lines in the scene, the average color saturation in the scene and the average hue diversity in the scene. We then trained a machine-learning algorithm to predict whether a scene was perceived as being natural or not based on these low-level visual features and we could do so with 81% accuracy. As such we were able to reliably predict subjective perceptions of naturalness with objective low-level visual features. Our results can be used in future studies to determine if these features, which are related to naturalness, may also lead to the benefits attained from interacting with nature.

  4. Using 3D range cameras for crime scene documentation and legal medicine

    NASA Astrophysics Data System (ADS)

    Cavagnini, Gianluca; Sansoni, Giovanna; Trebeschi, Marco

    2009-01-01

    Crime scene documentation and legal medicine analysis are part of a very complex process which is aimed at identifying the offender starting from the collection of the evidences on the scene. This part of the investigation is very critical, since the crime scene is extremely volatile, and once it is removed, it can not be precisely created again. For this reason, the documentation process should be as complete as possible, with minimum invasiveness. The use of optical 3D imaging sensors has been considered as a possible aid to perform the documentation step, since (i) the measurement is contactless and (ii) the process required to editing and modeling the 3D data is quite similar to the reverse engineering procedures originally developed for the manufacturing field. In this paper we show the most important results obtained in the experimentation.

  5. Detecting and collecting traces of semen and blood from outdoor crime scenes using crime scene dogs and presumptive tests.

    PubMed

    Skalleberg, A G; Bouzga, M M

    2016-07-01

    In 2009, the Norwegian police academy educated their first crime scene dogs, trained to locate traces of seminal fluid and blood in outdoor and indoor crime scenes. The Department of Forensic Biology was invited to take part in this project to educate the police in specimen collection and presumptive testing. We performed tests where seminal fluid was deposited on different outdoor surfaces from between one hour to six days, and blood on coniferous ground from between one hour to two days. For both body fluids the tests were performed with three different volumes. The crime scene dogs located the stains, and acid phosphatase/tetrabasebariumperoxide was used as presumptive tests before collection for microscopy and DNA analysis. For seminal fluid the dogs were able to locate all stains for up to two days and only the largest volume after four days. The presumptive tests confirmed the dog's detection. By microscopy we were able to detect spermatozoa for the smallest volumes up to 32h, and for the largest volume up to 4 days, and the DNA results are in correlation to these findings. For blood all the stains were detected by the dogs, except the smallest volume of blood after 32h. The presumptive tests confirmed the dog's detection. We were able to get DNA results for most stains in the timeframe 1-48h with the two largest volumes. The smallest volume shows diversities between the parallels, with no DNA results after 24h. These experiments show that it is critical that body fluids are collected within a timeframe to be able to get a good DNA result, preferably within the first 24-48h. Other parameters that should be taken into account are the weather conditions, type of surfaces and specimen collection. Copyright © 2016 Elsevier Ireland Ltd. All rights reserved.

  6. 47 CFR 80.1127 - On-scene communications.

    Code of Federal Regulations, 2011 CFR

    2011-10-01

    ... ITU-R Recommendation M.625-3, with Annex, as specified in § 80.1101. (c) The preferred frequencies in radiotelephony for on-scene communications are 156.8 MHz and 2182 kHz. The frequency 2174.5 kHz may also be used... error correcting mode in accordance with ITU-R Recommendation M.625-3, “Direct-printing Telegraph...

  7. 47 CFR 80.1127 - On-scene communications.

    Code of Federal Regulations, 2010 CFR

    2010-10-01

    ... ITU-R Recommendation M.625-3, with Annex, as specified in § 80.1101. (c) The preferred frequencies in radiotelephony for on-scene communications are 156.8 MHz and 2182 kHz. The frequency 2174.5 kHz may also be used... error correcting mode in accordance with ITU-R Recommendation M.625-3, “Direct-printing Telegraph...

  8. Auditory Scene Analysis: The Sweet Music of Ambiguity

    PubMed Central

    Pressnitzer, Daniel; Suied, Clara; Shamma, Shihab A.

    2011-01-01

    In this review paper aimed at the non-specialist, we explore the use that neuroscientists and musicians have made of perceptual illusions based on ambiguity. The pivotal issue is auditory scene analysis (ASA), or what enables us to make sense of complex acoustic mixtures in order to follow, for instance, a single melody in the midst of an orchestra. In general, ASA uncovers the most likely physical causes that account for the waveform collected at the ears. However, the acoustical problem is ill-posed and it must be solved from noisy sensory input. Recently, the neural mechanisms implicated in the transformation of ambiguous sensory information into coherent auditory scenes have been investigated using so-called bistability illusions (where an unchanging ambiguous stimulus evokes a succession of distinct percepts in the mind of the listener). After reviewing some of those studies, we turn to music, which arguably provides some of the most complex acoustic scenes that a human listener will ever encounter. Interestingly, musicians will not always aim at making each physical source intelligible, but rather express one or more melodic lines with a small or large number of instruments. By means of a few musical illustrations and by using a computational model inspired by neuro-physiological principles, we suggest that this relies on a detailed (if perhaps implicit) knowledge of the rules of ASA and of its inherent ambiguity. We then put forward the opinion that some degree perceptual ambiguity may participate in our appreciation of music. PMID:22174701

  9. Who is Self-Actualized?

    ERIC Educational Resources Information Center

    Roweton, William E.

    1981-01-01

    In an attempt to clarify Maslow's concept of self-actualization as it relates to human motivation, a class of educational psychology students wrote essays describing a self-actualized person and then attempted to decide whether public schools contribute to the production of self-actualized persons. Two-thirds of the students decided that schools…

  10. Do deep convolutional neural networks really need to be deep when applied for remote scene classification?

    NASA Astrophysics Data System (ADS)

    Luo, Chang; Wang, Jie; Feng, Gang; Xu, Suhui; Wang, Shiqiang

    2017-10-01

    Deep convolutional neural networks (CNNs) have been widely used to obtain high-level representation in various computer vision tasks. However, for remote scene classification, there are not sufficient images to train a very deep CNN from scratch. From two viewpoints of generalization power, we propose two promising kinds of deep CNNs for remote scenes and try to find whether deep CNNs need to be deep for remote scene classification. First, we transfer successful pretrained deep CNNs to remote scenes based on the theory that depth of CNNs brings the generalization power by learning available hypothesis for finite data samples. Second, according to the opposite viewpoint that generalization power of deep CNNs comes from massive memorization and shallow CNNs with enough neural nodes have perfect finite sample expressivity, we design a lightweight deep CNN (LDCNN) for remote scene classification. With five well-known pretrained deep CNNs, experimental results on two independent remote-sensing datasets demonstrate that transferred deep CNNs can achieve state-of-the-art results in an unsupervised setting. However, because of its shallow architecture, LDCNN cannot obtain satisfactory performance, regardless of whether in an unsupervised, semisupervised, or supervised setting. CNNs really need depth to obtain general features for remote scenes. This paper also provides baseline for applying deep CNNs to other remote sensing tasks.

  11. The Role of Visual Experience on the Representation and Updating of Novel Haptic Scenes

    ERIC Educational Resources Information Center

    Pasqualotto, Achille; Newell, Fiona N.

    2007-01-01

    We investigated the role of visual experience on the spatial representation and updating of haptic scenes by comparing recognition performance across sighted, congenitally and late blind participants. We first established that spatial updating occurs in sighted individuals to haptic scenes of novel objects. All participants were required to…

  12. Analysis of Actual Soil Degradation by Erosion Using Satellite Imagery and Terrain Attributes in the Czech Republic

    NASA Astrophysics Data System (ADS)

    Zizala, Daniel

    2015-04-01

    Soil water and wind erosion (possibly tillage erosion) is the most significant soil degradation factor in the Czech Republic. Moreover, this phenomenon also affects seriously quality of water sources., About 50 % of arable land are endangered by water erosion and about 10 % of arable land are endangered wind erosion in the Czech Republic. These processes have been accelerated by human activity. Specific condition of agriculture land in the Czech Republic including highland relief and particularly size of land parcel and intensification of agriculture does not enable to reduce flow of runoff water. Insufficient protection against accelerated erosion processes is related to lack of landscape and hydrographic elements and large area of agricultural plots. Currently, this issue is solved at plot scale by field investigation or at regional scale using numerical and empirical erosion models. Nevertheless, these models enable only to predict the potential of soil erosion. Large scale assessment of actual degradation level of soils is based on expert knowledge. However, there are still many uncertainties in this issue. Therefore characterization of actual degradation level of soil is required especially for assessment of long-term impact of soil erosion on soil fertility. Soil degradation by erosion can be effectively monitored or quantified by modern tools of remote sensing with variable level of detail accessible. Aims of our study is to analyse the applicability of remote sensing for monitoring of actual soil degradation by erosion. Satellite and aerial image data (multispectral and hyperspectral), terrain attributes and data from field investigation are the main source for this analyses. The first step was the delimitation of bare soils using supervised classification of the set of Landsat scenes from 2000 - 2014. The most suitable period of time for obtaining spectral image data with the lowest vegetation cover of soil was determined. The results were verified by

  13. Cortical networks dynamically emerge with the interplay of slow and fast oscillations for memory of a natural scene.

    PubMed

    Mizuhara, Hiroaki; Sato, Naoyuki; Yamaguchi, Yoko

    2015-05-01

    Neural oscillations are crucial for revealing dynamic cortical networks and for serving as a possible mechanism of inter-cortical communication, especially in association with mnemonic function. The interplay of the slow and fast oscillations might dynamically coordinate the mnemonic cortical circuits to rehearse stored items during working memory retention. We recorded simultaneous EEG-fMRI during a working memory task involving a natural scene to verify whether the cortical networks emerge with the neural oscillations for memory of the natural scene. The slow EEG power was enhanced in association with the better accuracy of working memory retention, and accompanied cortical activities in the mnemonic circuits for the natural scene. Fast oscillation showed a phase-amplitude coupling to the slow oscillation, and its power was tightly coupled with the cortical activities for representing the visual images of natural scenes. The mnemonic cortical circuit with the slow neural oscillations would rehearse the distributed natural scene representations with the fast oscillation for working memory retention. The coincidence of the natural scene representations could be obtained by the slow oscillation phase to create a coherent whole of the natural scene in the working memory. Copyright © 2015 Elsevier Inc. All rights reserved.

  14. Signature modelling and radiometric rendering equations in infrared scene simulation systems

    NASA Astrophysics Data System (ADS)

    Willers, Cornelius J.; Willers, Maria S.; Lapierre, Fabian

    2011-11-01

    The development and optimisation of modern infrared systems necessitates the use of simulation systems to create radiometrically realistic representations (e.g. images) of infrared scenes. Such simulation systems are used in signature prediction, the development of surveillance and missile sensors, signal/image processing algorithm development and aircraft self-protection countermeasure system development and evaluation. Even the most cursory investigation reveals a multitude of factors affecting the infrared signatures of realworld objects. Factors such as spectral emissivity, spatial/volumetric radiance distribution, specular reflection, reflected direct sunlight, reflected ambient light, atmospheric degradation and more, all affect the presentation of an object's instantaneous signature. The signature is furthermore dynamically varying as a result of internal and external influences on the object, resulting from the heat balance comprising insolation, internal heat sources, aerodynamic heating (airborne objects), conduction, convection and radiation. In order to accurately render the object's signature in a computer simulation, the rendering equations must therefore account for all the elements of the signature. In this overview paper, the signature models, rendering equations and application frameworks of three infrared simulation systems are reviewed and compared. The paper first considers the problem of infrared scene simulation in a framework for simulation validation. This approach provides concise definitions and a convenient context for considering signature models and subsequent computer implementation. The primary radiometric requirements for an infrared scene simulator are presented next. The signature models and rendering equations implemented in OSMOSIS (Belgian Royal Military Academy), DIRSIG (Rochester Institute of Technology) and OSSIM (CSIR & Denel Dynamics) are reviewed. In spite of these three simulation systems' different application focus

  15. Land-use Scene Classification in High-Resolution Remote Sensing Images by Multiscale Deeply Described Correlatons

    NASA Astrophysics Data System (ADS)

    Qi, K.; Qingfeng, G.

    2017-12-01

    With the popular use of High-Resolution Satellite (HRS) images, more and more research efforts have been placed on land-use scene classification. However, it makes the task difficult with HRS images for the complex background and multiple land-cover classes or objects. This article presents a multiscale deeply described correlaton model for land-use scene classification. Specifically, the convolutional neural network is introduced to learn and characterize the local features at different scales. Then, learnt multiscale deep features are explored to generate visual words. The spatial arrangement of visual words is achieved through the introduction of adaptive vector quantized correlograms at different scales. Experiments on two publicly available land-use scene datasets demonstrate that the proposed model is compact and yet discriminative for efficient representation of land-use scene images, and achieves competitive classification results with the state-of-art methods.

  16. Research on the generation of the background with sea and sky in infrared scene

    NASA Astrophysics Data System (ADS)

    Dong, Yan-zhi; Han, Yan-li; Lou, Shu-li

    2008-03-01

    It is important for scene generation to keep the texture of infrared images in simulation of anti-ship infrared imaging guidance. We studied the fractal method and applied it to the infrared scene generation. We adopted the method of horizontal-vertical (HV) partition to encode the original image. Basing on the properties of infrared image with sea-sky background, we took advantage of Local Iteration Function System (LIFS) to decrease the complexity of computation and enhance the processing rate. Some results were listed. The results show that the fractal method can keep the texture of infrared image better and can be used in the infrared scene generation widely in future.

  17. Computational mechanisms underlying cortical responses to the affordance properties of visual scenes

    PubMed Central

    Epstein, Russell A.

    2018-01-01

    Biologically inspired deep convolutional neural networks (CNNs), trained for computer vision tasks, have been found to predict cortical responses with remarkable accuracy. However, the internal operations of these models remain poorly understood, and the factors that account for their success are unknown. Here we develop a set of techniques for using CNNs to gain insights into the computational mechanisms underlying cortical responses. We focused on responses in the occipital place area (OPA), a scene-selective region of dorsal occipitoparietal cortex. In a previous study, we showed that fMRI activation patterns in the OPA contain information about the navigational affordances of scenes; that is, information about where one can and cannot move within the immediate environment. We hypothesized that this affordance information could be extracted using a set of purely feedforward computations. To test this idea, we examined a deep CNN with a feedforward architecture that had been previously trained for scene classification. We found that responses in the CNN to scene images were highly predictive of fMRI responses in the OPA. Moreover the CNN accounted for the portion of OPA variance relating to the navigational affordances of scenes. The CNN could thus serve as an image-computable candidate model of affordance-related responses in the OPA. We then ran a series of in silico experiments on this model to gain insights into its internal operations. These analyses showed that the computation of affordance-related features relied heavily on visual information at high-spatial frequencies and cardinal orientations, both of which have previously been identified as low-level stimulus preferences of scene-selective visual cortex. These computations also exhibited a strong preference for information in the lower visual field, which is consistent with known retinotopic biases in the OPA. Visualizations of feature selectivity within the CNN suggested that affordance

  18. Fixation and saliency during search of natural scenes: the case of visual agnosia.

    PubMed

    Foulsham, Tom; Barton, Jason J S; Kingstone, Alan; Dewhurst, Richard; Underwood, Geoffrey

    2009-07-01

    Models of eye movement control in natural scenes often distinguish between stimulus-driven processes (which guide the eyes to visually salient regions) and those based on task and object knowledge (which depend on expectations or identification of objects and scene gist). In the present investigation, the eye movements of a patient with visual agnosia were recorded while she searched for objects within photographs of natural scenes and compared to those made by students and age-matched controls. Agnosia is assumed to disrupt the top-down knowledge available in this task, and so may increase the reliance on bottom-up cues. The patient's deficit in object recognition was seen in poor search performance and inefficient scanning. The low-level saliency of target objects had an effect on responses in visual agnosia, and the most salient region in the scene was more likely to be fixated by the patient than by controls. An analysis of model-predicted saliency at fixation locations indicated a closer match between fixations and low-level saliency in agnosia than in controls. These findings are discussed in relation to saliency-map models and the balance between high and low-level factors in eye guidance.

  19. Scene analysis for a breadboard Mars robot functioning in an indoor environment

    NASA Technical Reports Server (NTRS)

    Levine, M. D.

    1973-01-01

    The problem is delt with of computer perception in an indoor laboratory environment containing rocks of various sizes. The sensory data processing is required for the NASA/JPL breadboard mobile robot that is a test system for an adaptive variably-autonomous vehicle that will conduct scientific explorations on the surface of Mars. Scene analysis is discussed in terms of object segmentation followed by feature extraction, which results in a representation of the scene in the robot's world model.

  20. Recent advances in exploring the neural underpinnings of auditory scene perception

    PubMed Central

    Snyder, Joel S.; Elhilali, Mounya

    2017-01-01

    Studies of auditory scene analysis have traditionally relied on paradigms using artificial sounds—and conventional behavioral techniques—to elucidate how we perceptually segregate auditory objects or streams from each other. In the past few decades, however, there has been growing interest in uncovering the neural underpinnings of auditory segregation using human and animal neuroscience techniques, as well as computational modeling. This largely reflects the growth in the fields of cognitive neuroscience and computational neuroscience and has led to new theories of how the auditory system segregates sounds in complex arrays. The current review focuses on neural and computational studies of auditory scene perception published in the past few years. Following the progress that has been made in these studies, we describe (1) theoretical advances in our understanding of the most well-studied aspects of auditory scene perception, namely segregation of sequential patterns of sounds and concurrently presented sounds; (2) the diversification of topics and paradigms that have been investigated; and (3) how new neuroscience techniques (including invasive neurophysiology in awake humans, genotyping, and brain stimulation) have been used in this field. PMID:28199022

  1. Attention in natural scenes: Affective-motivational factors guide gaze independently of visual salience.

    PubMed

    Schomaker, Judith; Walper, Daniel; Wittmann, Bianca C; Einhäuser, Wolfgang

    2017-04-01

    In addition to low-level stimulus characteristics and current goals, our previous experience with stimuli can also guide attentional deployment. It remains unclear, however, if such effects act independently or whether they interact in guiding attention. In the current study, we presented natural scenes including every-day objects that differed in affective-motivational impact. In the first free-viewing experiment, we presented visually-matched triads of scenes in which one critical object was replaced that varied mainly in terms of motivational value, but also in terms of valence and arousal, as confirmed by ratings by a large set of observers. Treating motivation as a categorical factor, we found that it affected gaze. A linear-effect model showed that arousal, valence, and motivation predicted fixations above and beyond visual characteristics, like object size, eccentricity, or visual salience. In a second experiment, we experimentally investigated whether the effects of emotion and motivation could be modulated by visual salience. In a medium-salience condition, we presented the same unmodified scenes as in the first experiment. In a high-salience condition, we retained the saturation of the critical object in the scene, and decreased the saturation of the background, and in a low-salience condition, we desaturated the critical object while retaining the original saturation of the background. We found that highly salient objects guided gaze, but still found additional additive effects of arousal, valence and motivation, confirming that higher-level factors can also guide attention, as measured by fixations towards objects in natural scenes. Copyright © 2017 Elsevier Ltd. All rights reserved.

  2. Effects of Scene Modulation Image Blur and Noise Upon Human Target Acquisition Performance.

    DTIC Science & Technology

    1997-06-01

    AFRL-HE-WP-TR-1998-0012 UNITED STATES AIR FORCE RESEARCH LABORATORY EFFECTS OF SCENE MODULATION IMAGE BLUR AND NOISE UPON HUMAN TARGET...COVERED INTERIM (July 1996 - August 1996) TITLE AND SUBTITLE Effects of Scene Modulation Image Blur and Noise Upon Human Target Acquisition...dilemma in image transmission and display is that we must compromise between die conflicting constraints of dynamic range and noise . Three target

  3. Global Transsaccadic Change Blindness During Scene Perception

    DTIC Science & Technology

    2003-09-01

    objects in natural scenes. Psychonomic Bulletin & Review , 8 , 761–768. Irwin, D.E. (1991). Information integration across saccadic eye... Psychonomic Bulletin & Review , 5 , 644–649. Tanaka, K. (1996). Inferotemporal cortex and object vision. Annual Review of Neuro- science... Bulletin & Review , 8 , 753–760. Hoffman, J.R., & Subramanian, B. (1995). The role of visual attention in saccadic eye movements. Perception

  4. 47 CFR 80.1127 - On-scene communications.

    Code of Federal Regulations, 2014 CFR

    2014-10-01

    ... ITU-R Recommendation M.625-3, with Annex, as specified in § 80.1101. (c) The preferred frequencies in radiotelephony for on-scene communications are 156.8 MHz and 2182 kHz. The frequency 2174.5 kHz may also be used... error correcting mode in accordance with ITU-R M.625-3 (incorporated by reference, see § 80.7), as...

  5. Development of infrared scene projectors for testing fire-fighter cameras

    NASA Astrophysics Data System (ADS)

    Neira, Jorge E.; Rice, Joseph P.; Amon, Francine K.

    2008-04-01

    We have developed two types of infrared scene projectors for hardware-in-the-loop testing of thermal imaging cameras such as those used by fire-fighters. In one, direct projection, images are projected directly into the camera. In the other, indirect projection, images are projected onto a diffuse screen, which is then viewed by the camera. Both projectors use a digital micromirror array as the spatial light modulator, in the form of a Micromirror Array Projection System (MAPS) engine having resolution of 800 x 600 with mirrors on a 17 micrometer pitch, aluminum-coated mirrors, and a ZnSe protective window. Fire-fighter cameras are often based upon uncooled microbolometer arrays and typically have resolutions of 320 x 240 or lower. For direct projection, we use an argon-arc source, which provides spectral radiance equivalent to a 10,000 Kelvin blackbody over the 7 micrometer to 14 micrometer wavelength range, to illuminate the micromirror array. For indirect projection, an expanded 4 watt CO II laser beam at a wavelength of 10.6 micrometers illuminates the micromirror array and the scene formed by the first-order diffracted light from the array is projected onto a diffuse aluminum screen. In both projectors, a well-calibrated reference camera is used to provide non-uniformity correction and brightness calibration of the projected scenes, and the fire-fighter cameras alternately view the same scenes. In this paper, we compare the two methods for this application and report on our quantitative results. Indirect projection has an advantage of being able to more easily fill the wide field of view of the fire-fighter cameras, which typically is about 50 degrees. Direct projection more efficiently utilizes the available light, which will become important in emerging multispectral and hyperspectral applications.

  6. Characterizing Woody Vegetation Spectral and Structural Parameters with a 3-D Scene Model

    NASA Astrophysics Data System (ADS)

    Qin, W.; Yang, L.

    2004-05-01

    Quantification of structural and biophysical parameters of woody vegetation is of great significance in understanding vegetation condition, dynamics and functionality. Such information over a landscape scale is crucial for global and regional land cover characterization, global carbon-cycle research, forest resource inventories, and fire fuel estimation. While great efforts and progress have been made in mapping general land cover types over large area, at present, the ability to quantify regional woody vegetation structural and biophysical parameters is limited. One approach to address this research issue is through an integration of physically based 3-D scene model with multiangle and multispectral remote sensing data and in-situ measurements. The first step of this work is to model woody vegetation structure and its radiation regime using a physically based 3-D scene model and field data, before a robust operational algorithm can be developed for retrieval of important woody vegetation structural/biophysical parameters. In this study, we use an advanced 3-D scene model recently developed by Qin and Gerstl (2000), based on L-systems and radiosity theories. This 3-D scene model has been successfully applied to semi-arid shrubland to study structure and radiation regime at a regional scale. We apply this 3-D scene model to a more complicated and heterogeneous forest environment dominated by deciduous and coniferous trees. The data used in this study are from a field campaign conducted by NASA in a portion of the Superior National Forest (SNF) near Ely, Minnesota during the summers of 1983 and 1984, and supplement data collected during our revisit to the same area of SNF in summer of 2003. The model is first validated with reflectance measurements at different scales (ground observations, helicopter, aircraft, and satellite). Then its ability to characterize the structural and spectral parameters of the forest scene is evaluated. Based on the results from this study

  7. Static Scene Statistical Non-Uniformity Correction

    DTIC Science & Technology

    2015-03-01

    Error NUC Non-Uniformity Correction RMSE Root Mean Squared Error RSD Relative Standard Deviation S3NUC Static Scene Statistical Non-Uniformity...Deviation ( RSD ) which normalizes the standard deviation, σ, to the mean estimated value, µ using the equation RS D = σ µ × 100. The RSD plot of the gain...estimates is shown in Figure 4.1(b). The RSD plot shows that after a sample size of approximately 10, the different photocount values and the inclusion

  8. Neuroscience-Enabled Complex Visual Scene Understanding

    DTIC Science & Technology

    2012-04-12

    some cases, it is hard to precisely say where or what we are looking at since a complex task governs eye fixations, for example in driving. While in...another objects ( say a door) can be resolved using the prior information about the scene. This knowledge can be provided from gist models, such as one...separation and combination of class-dependent features for handwriting recognition,” IEEE Trans. Pattern Anal. Mach. Intell., vol. 21, no. 10, pp. 1089

  9. The probability of object-scene co-occurrence influences object identification processes.

    PubMed

    Sauvé, Geneviève; Harmand, Mariane; Vanni, Léa; Brodeur, Mathieu B

    2017-07-01

    Contextual information allows the human brain to make predictions about the identity of objects that might be seen and irregularities between an object and its background slow down perception and identification processes. Bar and colleagues modeled the mechanisms underlying this beneficial effect suggesting that the brain stocks information about the statistical regularities of object and scene co-occurrence. Their model suggests that these recurring regularities could be conceptualized along a continuum in which the probability of seeing an object within a given scene can be high (probable condition), moderate (improbable condition) or null (impossible condition). In the present experiment, we propose to disentangle the electrophysiological correlates of these context effects by directly comparing object-scene pairs found along this continuum. We recorded the event-related potentials of 30 healthy participants (18-34 years old) and analyzed their brain activity in three time windows associated with context effects. We observed anterior negativities between 250 and 500 ms after object onset for the improbable and impossible conditions (improbable more negative than impossible) compared to the probable condition as well as a parieto-occipital positivity (improbable more positive than impossible). The brain may use different processing pathways to identify objects depending on whether the probability of co-occurrence with the scene is moderate (rely more on top-down effects) or null (rely more on bottom-up influences). The posterior positivity could index error monitoring aimed to ensure that no false information is integrated into mental representations of the world.

  10. To search or to like: Mapping fixations to differentiate two forms of incidental scene memory.

    PubMed

    Choe, Kyoung Whan; Kardan, Omid; Kotabe, Hiroki P; Henderson, John M; Berman, Marc G

    2017-10-01

    We employed eye-tracking to investigate how performing different tasks on scenes (e.g., intentionally memorizing them, searching for an object, evaluating aesthetic preference) can affect eye movements during encoding and subsequent scene memory. We found that scene memorability decreased after visual search (one incidental encoding task) compared to intentional memorization, and that preference evaluation (another incidental encoding task) produced better memory, similar to the incidental memory boost previously observed for words and faces. By analyzing fixation maps, we found that although fixation map similarity could explain how eye movements during visual search impairs incidental scene memory, it could not explain the incidental memory boost from aesthetic preference evaluation, implying that implicit mechanisms were at play. We conclude that not all incidental encoding tasks should be taken to be similar, as different mechanisms (e.g., explicit or implicit) lead to memory enhancements or decrements for different incidental encoding tasks.

  11. Identification, Collection, and Preservation of Veterinary Forensic Evidence: On Scene and During the Postmortem Examination.

    PubMed

    Touroo, R; Fitch, A

    2016-09-01

    Although it is the obligation of the veterinary forensic pathologist to be competent in identifying, collecting, and preserving evidence from the body, it is also necessary for them to understand the relevance of conditions on the crime scene. The body is just one piece of the puzzle that needs to be considered when determining the cause of death. The information required for a complete postmortem analysis should also include details of the animal's environment and items of evidence present on the crime scene. These factors will assist the veterinary forensic pathologist in the interpretation of necropsy findings. Therefore, the veterinary forensic pathologist needs to have a basic understanding of how the crime scene is processed, as well as the role of the forensic veterinarian on scene. In addition, the veterinary forensic pathologist must remain unbiased, necessitating an understanding of evidence maintenance and authentication. © The Author(s) 2016.

  12. Semantic Categorization Precedes Affective Evaluation of Visual Scenes

    ERIC Educational Resources Information Center

    Nummenmaa, Lauri; Hyona, Jukka; Calvo, Manuel G.

    2010-01-01

    We compared the primacy of affective versus semantic categorization by using forced-choice saccadic and manual response tasks. Participants viewed paired emotional and neutral scenes involving humans or animals flashed rapidly in extrafoveal vision. Participants were instructed to categorize the targets by saccading toward the location occupied by…

  13. The Effect of Scene Variation on the Redundant Use of Color in Definite Reference

    ERIC Educational Resources Information Center

    Koolen, Ruud; Goudbeek, Martijn; Krahmer, Emiel

    2013-01-01

    This study investigates to what extent the amount of variation in a visual scene causes speakers to mention the attribute color in their definite target descriptions, focusing on scenes in which this attribute is not needed for identification of the target. The results of our three experiments show that speakers are more likely to redundantly…

  14. Near-Space TOPSAR Large-Scene Full-Aperture Imaging Scheme Based on Two-Step Processing

    PubMed Central

    Zhang, Qianghui; Wu, Junjie; Li, Wenchao; Huang, Yulin; Yang, Jianyu; Yang, Haiguang

    2016-01-01

    Free of the constraints of orbit mechanisms, weather conditions and minimum antenna area, synthetic aperture radar (SAR) equipped on near-space platform is more suitable for sustained large-scene imaging compared with the spaceborne and airborne counterparts. Terrain observation by progressive scans (TOPS), which is a novel wide-swath imaging mode and allows the beam of SAR to scan along the azimuth, can reduce the time of echo acquisition for large scene. Thus, near-space TOPS-mode SAR (NS-TOPSAR) provides a new opportunity for sustained large-scene imaging. An efficient full-aperture imaging scheme for NS-TOPSAR is proposed in this paper. In this scheme, firstly, two-step processing (TSP) is adopted to eliminate the Doppler aliasing of the echo. Then, the data is focused in two-dimensional frequency domain (FD) based on Stolt interpolation. Finally, a modified TSP (MTSP) is performed to remove the azimuth aliasing. Simulations are presented to demonstrate the validity of the proposed imaging scheme for near-space large-scene imaging application. PMID:27472341

  15. Ray tracing a three-dimensional scene using a hierarchical data structure

    DOEpatents

    Wald, Ingo; Boulos, Solomon; Shirley, Peter

    2012-09-04

    Ray tracing a three-dimensional scene made up of geometric primitives that are spatially partitioned into a hierarchical data structure. One example embodiment is a method for ray tracing a three-dimensional scene made up of geometric primitives that are spatially partitioned into a hierarchical data structure. In this example embodiment, the hierarchical data structure includes at least a parent node and a corresponding plurality of child nodes. The method includes a first act of determining that a first active ray in the packet hits the parent node and a second act of descending to each of the plurality of child nodes.

  16. Integration and segregation in auditory scene analysis

    NASA Astrophysics Data System (ADS)

    Sussman, Elyse S.

    2005-03-01

    Assessment of the neural correlates of auditory scene analysis, using an index of sound change detection that does not require the listener to attend to the sounds [a component of event-related brain potentials called the mismatch negativity (MMN)], has previously demonstrated that segregation processes can occur without attention focused on the sounds and that within-stream contextual factors influence how sound elements are integrated and represented in auditory memory. The current study investigated the relationship between the segregation and integration processes when they were called upon to function together. The pattern of MMN results showed that the integration of sound elements within a sound stream occurred after the segregation of sounds into independent streams and, further, that the individual streams were subject to contextual effects. These results are consistent with a view of auditory processing that suggests that the auditory scene is rapidly organized into distinct streams and the integration of sequential elements to perceptual units takes place on the already formed streams. This would allow for the flexibility required to identify changing within-stream sound patterns, needed to appreciate music or comprehend speech..

  17. Extracting flat-field images from scene-based image sequences using phase correlation

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Caron, James N., E-mail: Caron@RSImd.com; Montes, Marcos J.; Obermark, Jerome L.

    Flat-field image processing is an essential step in producing high-quality and radiometrically calibrated images. Flat-fielding corrects for variations in the gain of focal plane array electronics and unequal illumination from the system optics. Typically, a flat-field image is captured by imaging a radiometrically uniform surface. The flat-field image is normalized and removed from the images. There are circumstances, such as with remote sensing, where a flat-field image cannot be acquired in this manner. For these cases, we developed a phase-correlation method that allows the extraction of an effective flat-field image from a sequence of scene-based displaced images. The method usesmore » sub-pixel phase correlation image registration to align the sequence to estimate the static scene. The scene is removed from sequence producing a sequence of misaligned flat-field images. An average flat-field image is derived from the realigned flat-field sequence.« less

  18. Qualitative spatial logic descriptors from 3D indoor scenes to generate explanations in natural language.

    PubMed

    Falomir, Zoe; Kluth, Thomas

    2017-06-24

    The challenge of describing 3D real scenes is tackled in this paper using qualitative spatial descriptors. A key point to study is which qualitative descriptors to use and how these qualitative descriptors must be organized to produce a suitable cognitive explanation. In order to find answers, a survey test was carried out with human participants which openly described a scene containing some pieces of furniture. The data obtained in this survey are analysed, and taking this into account, the QSn3D computational approach was developed which uses a XBox 360 Kinect to obtain 3D data from a real indoor scene. Object features are computed on these 3D data to identify objects in indoor scenes. The object orientation is computed, and qualitative spatial relations between the objects are extracted. These qualitative spatial relations are the input to a grammar which applies saliency rules obtained from the survey study and generates cognitive natural language descriptions of scenes. Moreover, these qualitative descriptors can be expressed as first-order logical facts in Prolog for further reasoning. Finally, a validation study is carried out to test whether the descriptions provided by QSn3D approach are human readable. The obtained results show that their acceptability is higher than 82%.

  19. When viewing natural scenes, do abnormal colors impact on spatial or temporal parameters of eye movements?

    PubMed

    Ho-Phuoc, Tien; Guyader, Nathalie; Landragin, Frédéric; Guérin-Dugué, Anne

    2012-02-03

    Since Treisman's theory, it has been generally accepted that color is an elementary feature that guides eye movements when looking at natural scenes. Hence, most computational models of visual attention predict eye movements using color as an important visual feature. In this paper, using experimental data, we show that color does not affect where observers look when viewing natural scene images. Neither colors nor abnormal colors modify observers' fixation locations when compared to the same scenes in grayscale. In the same way, we did not find any significant difference between the scanpaths under grayscale, color, or abnormal color viewing conditions. However, we observed a decrease in fixation duration for color and abnormal color, and this was particularly true at the beginning of scene exploration. Finally, we found that abnormal color modifies saccade amplitude distribution.

  20. A spectral-structural bag-of-features scene classifier for very high spatial resolution remote sensing imagery

    NASA Astrophysics Data System (ADS)

    Zhao, Bei; Zhong, Yanfei; Zhang, Liangpei

    2016-06-01

    Land-use classification of very high spatial resolution remote sensing (VHSR) imagery is one of the most challenging tasks in the field of remote sensing image processing. However, the land-use classification is hard to be addressed by the land-cover classification techniques, due to the complexity of the land-use scenes. Scene classification is considered to be one of the expected ways to address the land-use classification issue. The commonly used scene classification methods of VHSR imagery are all derived from the computer vision community that mainly deal with terrestrial image recognition. Differing from terrestrial images, VHSR images are taken by looking down with airborne and spaceborne sensors, which leads to the distinct light conditions and spatial configuration of land cover in VHSR imagery. Considering the distinct characteristics, two questions should be answered: (1) Which type or combination of information is suitable for the VHSR imagery scene classification? (2) Which scene classification algorithm is best for VHSR imagery? In this paper, an efficient spectral-structural bag-of-features scene classifier (SSBFC) is proposed to combine the spectral and structural information of VHSR imagery. SSBFC utilizes the first- and second-order statistics (the mean and standard deviation values, MeanStd) as the statistical spectral descriptor for the spectral information of the VHSR imagery, and uses dense scale-invariant feature transform (SIFT) as the structural feature descriptor. From the experimental results, the spectral information works better than the structural information, while the combination of the spectral and structural information is better than any single type of information. Taking the characteristic of the spatial configuration into consideration, SSBFC uses the whole image scene as the scope of the pooling operator, instead of the scope generated by a spatial pyramid (SP) commonly used in terrestrial image classification. The experimental

  1. An Analysis of Korean Homicide Crime-Scene Actions

    ERIC Educational Resources Information Center

    Salfati, C. Gabrielle; Park, Jisun

    2007-01-01

    Recent studies have focused on how different styles of homicides will be reflected in the different types of behaviors committed by offenders at a crime scene. It is suggested that these different types of behaviors best be understood using two frameworks, expressive/instrumental aggression and planned/unplanned violence, to analyze the way the…

  2. A crops and soils data base for scene radiation research

    NASA Technical Reports Server (NTRS)

    Biehl, L. L.; Bauer, M. E.; Robinson, B. F.; Daughtry, C. S. T.; Silva, L. F.; Pitts, D. E.

    1982-01-01

    Management and planning activities with respect to food production require accurate and timely information on crops and soils on a global basis. The needed information can be obtained with the aid of satellite-borne sensors, if the relations between the spectral properties and the important biological-physical parameters of crops and soils are known. In order to obtain this knowledge, the development of a crops and soils scene radiation research data base was initiated. Work related to the development of this data base is discussed, taking into account details regarding the conducted experiments, the performed measurements, the calibration of spectral data, questions of data base access, and the expansion of the crops and soils scene radiation data base for 1982.

  3. Rapid natural scene categorization in the near absence of attention

    PubMed Central

    Li, Fei Fei; VanRullen, Rufin; Koch, Christof; Perona, Pietro

    2002-01-01

    What can we see when we do not pay attention? It is well known that we can be “blind” even to major aspects of natural scenes when we attend elsewhere. The only tasks that do not need attention appear to be carried out in the early stages of the visual system. Contrary to this common belief, we report that subjects can rapidly detect animals or vehicles in briefly presented novel natural scenes while simultaneously performing another attentionally demanding task. By comparison, they are unable to discriminate large T's from L's, or bisected two-color disks from their mirror images under the same conditions. We conclude that some visual tasks associated with “high-level” cortical areas may proceed in the near absence of attention. PMID:12077298

  4. An intercomparison of artificial intelligence approaches for polar scene identification

    NASA Technical Reports Server (NTRS)

    Tovinkere, V. R.; Penaloza, M.; Logar, A.; Lee, J.; Weger, R. C.; Berendes, T. A.; Welch, R. M.

    1993-01-01

    The following six different artificial-intelligence (AI) approaches to polar scene identification are examined: (1) a feed forward back propagation neural network, (2) a probabilistic neural network, (3) a hybrid neural network, (4) a 'don't care' feed forward perception model, (5) a 'don't care' feed forward back propagation neural network, and (6) a fuzzy logic based expert system. The ten classes into which six AVHRR local-coverage arctic scenes were classified were: water, solid sea ice, broken sea ice, snow-covered mountains, land, stratus over ice, stratus over water, cirrus over water, cumulus over water, and multilayer cloudiness. It was found that 'don't care' back propagation neural network produced the highest accuracies. This approach has also low CPU requirement.

  5. Suicide notes.

    PubMed

    O'Donnell, I; Farmer, R; Catalan, J

    1993-07-01

    Detailed case reports of incidents of suicide and attempted suicide on the London Underground railway system between 1985 and 1989 were examined for the presence of suicide notes. The incidence of note-leaving was 15%. Notes provided little insight into the causes of suicide as subjectively perceived, or strategies for suicide prevention.

  6. Anisotropic scene geometry resampling with occlusion filling for 3DTV applications

    NASA Astrophysics Data System (ADS)

    Kim, Jangheon; Sikora, Thomas

    2006-02-01

    Image and video-based rendering technologies are receiving growing attention due to their photo-realistic rendering capability in free-viewpoint. However, two major limitations are ghosting and blurring due to their sampling-based mechanism. The scene geometry which supports to select accurate sampling positions is proposed using global method (i.e. approximate depth plane) and local method (i.e. disparity estimation). This paper focuses on the local method since it can yield more accurate rendering quality without large number of cameras. The local scene geometry has two difficulties which are the geometrical density and the uncovered area including hidden information. They are the serious drawback to reconstruct an arbitrary viewpoint without aliasing artifacts. To solve the problems, we propose anisotropic diffusive resampling method based on tensor theory. Isotropic low-pass filtering accomplishes anti-aliasing in scene geometry and anisotropic diffusion prevents filtering from blurring the visual structures. Apertures in coarse samples are estimated following diffusion on the pre-filtered space, the nonlinear weighting of gradient directions suppresses the amount of diffusion. Aliasing artifacts from low density are efficiently removed by isotropic filtering and the edge blurring can be solved by the anisotropic method at one process. Due to difference size of sampling gap, the resampling condition is defined considering causality between filter-scale and edge. Using partial differential equation (PDE) employing Gaussian scale-space, we iteratively achieve the coarse-to-fine resampling. In a large scale, apertures and uncovered holes can be overcoming because only strong and meaningful boundaries are selected on the resolution. The coarse-level resampling with a large scale is iteratively refined to get detail scene structure. Simulation results show the marked improvements of rendering quality.

  7. Separate and Simultaneous Adjustment of Light Qualities in a Real Scene

    PubMed Central

    Pont, Sylvia C.; Heynderick, Ingrid

    2017-01-01

    Humans are able to estimate light field properties in a scene in that they have expectations of the objects’ appearance inside it. Previously, we probed such expectations in a real scene by asking whether a “probe object” fitted a real scene with regard to its lighting. But how well are observers able to interactively adjust the light properties on a “probe object” to its surrounding real scene? Image ambiguities can result in perceptual interactions between light properties. Such interactions formed a major problem for the “readability” of the illumination direction and diffuseness on a matte smooth spherical probe. We found that light direction and diffuseness judgments using a rough sphere as probe were slightly more accurate than when using a smooth sphere, due to the three-dimensional (3D) texture. We here extended the previous work by testing independent and simultaneous (i.e., the light field properties separated one by one or blended together) adjustments of light intensity, direction, and diffuseness using a rough probe. Independently inferred light intensities were close to the veridical values, and the simultaneously inferred light intensity interacted somewhat with the light direction and diffuseness. The independently inferred light directions showed no statistical difference with the simultaneously inferred directions. The light diffuseness inferences correlated with but contracted around medium veridical values. In summary, observers were able to adjust the basic light properties through both independent and simultaneous adjustments. The light intensity, direction, and diffuseness are well “readable” from our rough probe. Our method allows “tuning the light” (adjustment of its spatial distribution) in interfaces for lighting design or perception research. PMID:28203350

  8. Representation of Gravity-Aligned Scene Structure in Ventral Pathway Visual Cortex.

    PubMed

    Vaziri, Siavash; Connor, Charles E

    2016-03-21

    The ventral visual pathway in humans and non-human primates is known to represent object information, including shape and identity [1]. Here, we show the ventral pathway also represents scene structure aligned with the gravitational reference frame in which objects move and interact. We analyzed shape tuning of recently described macaque monkey ventral pathway neurons that prefer scene-like stimuli to objects [2]. Individual neurons did not respond to a single shape class, but to a variety of scene elements that are typically aligned with gravity: large planes in the orientation range of ground surfaces under natural viewing conditions, planes in the orientation range of ceilings, and extended convex and concave edges in the orientation range of wall/floor/ceiling junctions. For a given neuron, these elements tended to share a common alignment in eye-centered coordinates. Thus, each neuron integrated information about multiple gravity-aligned structures as they would be seen from a specific eye and head orientation. This eclectic coding strategy provides only ambiguous information about individual structures but explicit information about the environmental reference frame and the orientation of gravity in egocentric coordinates. In the ventral pathway, this could support perceiving and/or predicting physical events involving objects subject to gravity, recognizing object attributes like animacy based on movement not caused by gravity, and/or stabilizing perception of the world against changes in head orientation [3-5]. Our results, like the recent discovery of object weight representation [6], imply that the ventral pathway is involved not just in recognition, but also in physical understanding of objects and scenes. Copyright © 2016 Elsevier Ltd. All rights reserved.

  9. The effect of distraction on change detection in crowded acoustic scenes.

    PubMed

    Petsas, Theofilos; Harrison, Jemma; Kashino, Makio; Furukawa, Shigeto; Chait, Maria

    2016-11-01

    In this series of behavioural experiments we investigated the effect of distraction on the maintenance of acoustic scene information in short-term memory. Stimuli are artificial acoustic 'scenes' composed of several (up to twelve) concurrent tone-pip streams ('sources'). A gap (1000 ms) is inserted partway through the 'scene'; Changes in the form of an appearance of a new source or disappearance of an existing source, occur after the gap in 50% of the trials. Listeners were instructed to monitor the unfolding 'soundscapes' for these events. Distraction was measured by presenting distractor stimuli during the gap. Experiments 1 and 2 used a dual task design where listeners were required to perform a task with varying attentional demands ('High Demand' vs. 'Low Demand') on brief auditory (Experiment 1a) or visual (Experiment 1b) signals presented during the gap. Experiments 2 and 3 required participants to ignore distractor sounds and focus on the change detection task. Our results demonstrate that the maintenance of scene information in short-term memory is influenced by the availability of attentional and/or processing resources during the gap, and that this dependence appears to be modality specific. We also show that these processes are susceptible to bottom up driven distraction even in situations when the distractors are not novel, but occur on each trial. Change detection performance is systematically linked with the, independently determined, perceptual salience of the distractor sound. The findings also demonstrate that the present task may be a useful objective means for determining relative perceptual salience. Copyright © 2016 The Authors. Published by Elsevier B.V. All rights reserved.

  10. Text Extraction from Scene Images by Character Appearance and Structure Modeling

    PubMed Central

    Yi, Chucai; Tian, Yingli

    2012-01-01

    In this paper, we propose a novel algorithm to detect text information from natural scene images. Scene text classification and detection are still open research topics. Our proposed algorithm is able to model both character appearance and structure to generate representative and discriminative text descriptors. The contributions of this paper include three aspects: 1) a new character appearance model by a structure correlation algorithm which extracts discriminative appearance features from detected interest points of character samples; 2) a new text descriptor based on structons and correlatons, which model character structure by structure differences among character samples and structure component co-occurrence; and 3) a new text region localization method by combining color decomposition, character contour refinement, and string line alignment to localize character candidates and refine detected text regions. We perform three groups of experiments to evaluate the effectiveness of our proposed algorithm, including text classification, text detection, and character identification. The evaluation results on benchmark datasets demonstrate that our algorithm achieves the state-of-the-art performance on scene text classification and detection, and significantly outperforms the existing algorithms for character identification. PMID:23316111

  11. Programmable personality interface for the dynamic infrared scene generator (IRSG2)

    NASA Astrophysics Data System (ADS)

    Buford, James A., Jr.; Mobley, Scott B.; Mayhall, Anthony J.; Braselton, William J.

    1998-07-01

    As scene generator platforms begin to rely specifically on commercial off-the-shelf (COTS) hardware and software components, the need for high speed programmable personality interfaces (PPIs) are required for interfacing to Infrared (IR) flight computer/processors and complex IR projectors in the hardware-in-the-loop (HWIL) simulation facilities. Recent technological advances and innovative applications of established technologies are beginning to allow development of cost effective PPIs to interface to COTS scene generators. At the U.S. Army Aviation and Missile Command (AMCOM) Missile Research, Development, and Engineering Center (MRDEC) researchers have developed such a PPI to reside between the AMCOM MRDEC IR Scene Generator (IRSG) and either a missile flight computer or the dynamic Laser Diode Array Projector (LDAP). AMCOM MRDEC has developed several PPIs for the first and second generation IRSGs (IRSG1 and IRSG2), which are based on Silicon Graphics Incorporated (SGI) Onyx and Onyx2 computers with Reality Engine 2 (RE2) and Infinite Reality (IR/IR2) graphics engines. This paper provides an overview of PPIs designed, integrated, tested, and verified at AMCOM MRDEC, specifically the IRSG2's PPI.

  12. Long-Term Memories Bias Sensitivity and Target Selection in Complex Scenes

    PubMed Central

    Patai, Eva Zita; Doallo, Sonia; Nobre, Anna Christina

    2014-01-01

    In everyday situations we often rely on our memories to find what we are looking for in our cluttered environment. Recently, we developed a new experimental paradigm to investigate how long-term memory (LTM) can guide attention, and showed how the pre-exposure to a complex scene in which a target location had been learned facilitated the detection of the transient appearance of the target at the remembered location (Summerfield, Lepsien, Gitelman, Mesulam, & Nobre, 2006; Summerfield, Rao, Garside, & Nobre, 2011). The present study extends these findings by investigating whether and how LTM can enhance perceptual sensitivity to identify targets occurring within their complex scene context. Behavioral measures showed superior perceptual sensitivity (d′) for targets located in remembered spatial contexts. We used the N2pc event-related potential to test whether LTM modulated the process of selecting the target from its scene context. Surprisingly, in contrast to effects of visual spatial cues or implicit contextual cueing, LTM for target locations significantly attenuated the N2pc potential. We propose that the mechanism by which these explicitly available LTMs facilitate perceptual identification of targets may differ from mechanisms triggered by other types of top-down sources of information. PMID:23016670

  13. Teaching in a Sanitized World: An Exploration of the Suburban Scene in Public Communication Pedagogy

    ERIC Educational Resources Information Center

    Clasen, Patricia R. W.; Lee, Ronald

    2006-01-01

    This essay explores the suburban mythos that dominates the pedagogical scene of public-communication instruction. This scene both narrows the civic meaning of citizenship and constructs an unproblematic environment of professional acceptance. In doing so, it removes any serious discussion of the world of conflicted interests. As a remedy, this…

  14. Scene-based nonuniformity correction algorithm based on interframe registration.

    PubMed

    Zuo, Chao; Chen, Qian; Gu, Guohua; Sui, Xiubao

    2011-06-01

    In this paper, we present a simple and effective scene-based nonuniformity correction (NUC) method for infrared focal plane arrays based on interframe registration. This method estimates the global translation between two adjacent frames and minimizes the mean square error between the two properly registered images to make any two detectors with the same scene produce the same output value. In this way, the accumulation of the registration error can be avoided and the NUC can be achieved. The advantages of the proposed algorithm lie in its low computational complexity and storage requirements and ability to capture temporal drifts in the nonuniformity parameters. The performance of the proposed technique is thoroughly studied with infrared image sequences with simulated nonuniformity and infrared imagery with real nonuniformity. It shows a significantly fast and reliable fixed-pattern noise reduction and obtains an effective frame-by-frame adaptive estimation of each detector's gain and offset.

  15. Spatial Correlations in Natural Scenes Modulate Response Reliability in Mouse Visual Cortex

    PubMed Central

    Rikhye, Rajeev V.

    2015-01-01

    Intrinsic neuronal variability significantly limits information encoding in the primary visual cortex (V1). Certain stimuli can suppress this intertrial variability to increase the reliability of neuronal responses. In particular, responses to natural scenes, which have broadband spatiotemporal statistics, are more reliable than responses to stimuli such as gratings. However, very little is known about which stimulus statistics modulate reliable coding and how this occurs at the neural ensemble level. Here, we sought to elucidate the role that spatial correlations in natural scenes play in reliable coding. We developed a novel noise-masking method to systematically alter spatial correlations in natural movies, without altering their edge structure. Using high-speed two-photon calcium imaging in vivo, we found that responses in mouse V1 were much less reliable at both the single neuron and population level when spatial correlations were removed from the image. This change in reliability was due to a reorganization of between-neuron correlations. Strongly correlated neurons formed ensembles that reliably and accurately encoded visual stimuli, whereas reducing spatial correlations reduced the activation of these ensembles, leading to an unreliable code. Together with an ensemble-specific normalization model, these results suggest that the coordinated activation of specific subsets of neurons underlies the reliable coding of natural scenes. SIGNIFICANCE STATEMENT The natural environment is rich with information. To process this information with high fidelity, V1 neurons have to be robust to noise and, consequentially, must generate responses that are reliable from trial to trial. While several studies have hinted that both stimulus attributes and population coding may reduce noise, the details remain unclear. Specifically, what features of natural scenes are important and how do they modulate reliability? This study is the first to investigate the role of spatial

  16. Contextual Congruency Effect in Natural Scene Categorization: Different Strategies in Humans and Monkeys (Macaca mulatta)

    PubMed Central

    Collet, Anne-Claire; Fize, Denis; VanRullen, Rufin

    2015-01-01

    Rapid visual categorization is a crucial ability for survival of many animal species, including monkeys and humans. In real conditions, objects (either animate or inanimate) are never isolated but embedded in a complex background made of multiple elements. It has been shown in humans and monkeys that the contextual background can either enhance or impair object categorization, depending on context/object congruency (for example, an animal in a natural vs. man-made environment). Moreover, a scene is not only a collection of objects; it also has global physical features (i.e phase and amplitude of Fourier spatial frequencies) which help define its gist. In our experiment, we aimed to explore and compare the contribution of the amplitude spectrum of scenes in the context-object congruency effect in monkeys and humans. We designed a rapid visual categorization task, Animal versus Non-Animal, using as contexts both real scenes photographs and noisy backgrounds built from the amplitude spectrum of real scenes but with randomized phase spectrum. We showed that even if the contextual congruency effect was comparable in both species when the context was a real scene, it differed when the foreground object was surrounded by a noisy background: in monkeys we found a similar congruency effect in both conditions, but in humans the congruency effect was absent (or even reversed) when the context was a noisy background. PMID:26207915

  17. Large Area Scene Selection Interface (LASSI). Methodology of Selecting Landsat Imagery for the Global Land Survey 2005

    NASA Technical Reports Server (NTRS)

    Franks, Shannon; Masek, Jeffrey G.; Headley, Rachel M.; Gasch, John; Arvidson, Terry

    2009-01-01

    The Global Land Survey (GLS) 2005 is a cloud-free, orthorectified collection of Landsat imagery acquired during the 2004-2007 epoch intended to support global land-cover and ecological monitoring. Due to the numerous complexities in selecting imagery for the GLS2005, NASA and the U.S. Geological Survey (USGS) sponsored the development of an automated scene selection tool, the Large Area Scene Selection Interface (LASSI), to aid in the selection of imagery for this data set. This innovative approach to scene selection applied a user-defined weighting system to various scene parameters: image cloud cover, image vegetation greenness, choice of sensor, and the ability of the Landsat 7 Scan Line Corrector (SLC)-off pair to completely fill image gaps, among others. The parameters considered in scene selection were weighted according to their relative importance to the data set, along with the algorithm's sensitivity to that weight. This paper describes the methodology and analysis that established the parameter weighting strategy, as well as the post-screening processes used in selecting the optimal data set for GLS2005.

  18. Planarity constrained multi-view depth map reconstruction for urban scenes

    NASA Astrophysics Data System (ADS)

    Hou, Yaolin; Peng, Jianwei; Hu, Zhihua; Tao, Pengjie; Shan, Jie

    2018-05-01

    Multi-view depth map reconstruction is regarded as a suitable approach for 3D generation of large-scale scenes due to its flexibility and scalability. However, there are challenges when this technique is applied to urban scenes where apparent man-made regular shapes may present. To address this need, this paper proposes a planarity constrained multi-view depth (PMVD) map reconstruction method. Starting with image segmentation and feature matching for each input image, the main procedure is iterative optimization under the constraints of planar geometry and smoothness. A set of candidate local planes are first generated by an extended PatchMatch method. The image matching costs are then computed and aggregated by an adaptive-manifold filter (AMF), whereby the smoothness constraint is applied to adjacent pixels through belief propagation. Finally, multiple criteria are used to eliminate image matching outliers. (Vertical) aerial images, oblique (aerial) images and ground images are used for qualitative and quantitative evaluations. The experiments demonstrated that the PMVD outperforms the popular multi-view depth map reconstruction with an accuracy two times better for the aerial datasets and achieves an outcome comparable to the state-of-the-art for ground images. As expected, PMVD is able to preserve the planarity for piecewise flat structures in urban scenes and restore the edges in depth discontinuous areas.

  19. Memory-guided attention during active viewing of edited dynamic scenes.

    PubMed

    Valuch, Christian; König, Peter; Ansorge, Ulrich

    2017-01-01

    Films, TV shows, and other edited dynamic scenes contain many cuts, which are abrupt transitions from one video shot to the next. Cuts occur within or between scenes, and often join together visually and semantically related shots. Here, we tested to which degree memory for the visual features of the precut shot facilitates shifting attention to the postcut shot. We manipulated visual similarity across cuts, and measured how this affected covert attention (Experiment 1) and overt attention (Experiments 2 and 3). In Experiments 1 and 2, participants actively viewed a target movie that randomly switched locations with a second, distractor movie at the time of the cuts. In Experiments 1 and 2, participants were able to deploy attention more rapidly and accurately to the target movie's continuation when visual similarity was high than when it was low. Experiment 3 tested whether this could be explained by stimulus-driven (bottom-up) priming by feature similarity, using one clip at screen center that was followed by two alternative continuations to the left and right. Here, even the highest similarity across cuts did not capture attention. We conclude that following cuts of high visual similarity, memory-guided attention facilitates the deployment of attention, but this effect is (top-down) dependent on the viewer's active matching of scene content across cuts.

  20. Was That Levity or Livor Mortis? Crime Scene Investigators' Perspectives on Humor and Work

    ERIC Educational Resources Information Center

    Vivona, Brian D.

    2012-01-01

    Humor is common and purposeful in most work settings. Although researchers have examined humor and joking behavior in various work settings, minimal research has been done on humor applications in the field of crime scene investigation. The crime scene investigator encounters death, trauma, and tragedy in a more intimate manner than any other…

  1. Auditory and Cognitive Effects of Aging on Perception of Environmental Sounds in Natural Auditory Scenes

    ERIC Educational Resources Information Center

    Gygi, Brian; Shafiro, Valeriy

    2013-01-01

    Purpose: Previously, Gygi and Shafiro (2011) found that when environmental sounds are semantically incongruent with the background scene (e.g., horse galloping in a restaurant), they can be identified more accurately by young normal-hearing listeners (YNH) than sounds congruent with the scene (e.g., horse galloping at a racetrack). This study…

  2. Variability of eye movements when viewing dynamic natural scenes.

    PubMed

    Dorr, Michael; Martinetz, Thomas; Gegenfurtner, Karl R; Barth, Erhardt

    2010-08-26

    How similar are the eye movement patterns of different subjects when free viewing dynamic natural scenes? We collected a large database of eye movements from 54 subjects on 18 high-resolution videos of outdoor scenes and measured their variability using the Normalized Scanpath Saliency, which we extended to the temporal domain. Even though up to about 80% of subjects looked at the same image region in some video parts, variability usually was much greater. Eye movements on natural movies were then compared with eye movements in several control conditions. "Stop-motion" movies had almost identical semantic content as the original videos but lacked continuous motion. Hollywood action movie trailers were used to probe the upper limit of eye movement coherence that can be achieved by deliberate camera work, scene cuts, etc. In a "repetitive" condition, subjects viewed the same movies ten times each over the course of 2 days. Results show several systematic differences between conditions both for general eye movement parameters such as saccade amplitude and fixation duration and for eye movement variability. Most importantly, eye movements on static images are initially driven by stimulus onset effects and later, more so than on continuous videos, by subject-specific idiosyncrasies; eye movements on Hollywood movies are significantly more coherent than those on natural movies. We conclude that the stimuli types often used in laboratory experiments, static images and professionally cut material, are not very representative of natural viewing behavior. All stimuli and gaze data are publicly available at http://www.inb.uni-luebeck.de/tools-demos/gaze.

  3. Functional neuroanatomy of auditory scene analysis in Alzheimer's disease

    PubMed Central

    Golden, Hannah L.; Agustus, Jennifer L.; Goll, Johanna C.; Downey, Laura E.; Mummery, Catherine J.; Schott, Jonathan M.; Crutch, Sebastian J.; Warren, Jason D.

    2015-01-01

    Auditory scene analysis is a demanding computational process that is performed automatically and efficiently by the healthy brain but vulnerable to the neurodegenerative pathology of Alzheimer's disease. Here we assessed the functional neuroanatomy of auditory scene analysis in Alzheimer's disease using the well-known ‘cocktail party effect’ as a model paradigm whereby stored templates for auditory objects (e.g., hearing one's spoken name) are used to segregate auditory ‘foreground’ and ‘background’. Patients with typical amnestic Alzheimer's disease (n = 13) and age-matched healthy individuals (n = 17) underwent functional 3T-MRI using a sparse acquisition protocol with passive listening to auditory stimulus conditions comprising the participant's own name interleaved with or superimposed on multi-talker babble, and spectrally rotated (unrecognisable) analogues of these conditions. Name identification (conditions containing the participant's own name contrasted with spectrally rotated analogues) produced extensive bilateral activation involving superior temporal cortex in both the AD and healthy control groups, with no significant differences between groups. Auditory object segregation (conditions with interleaved name sounds contrasted with superimposed name sounds) produced activation of right posterior superior temporal cortex in both groups, again with no differences between groups. However, the cocktail party effect (interaction of own name identification with auditory object segregation processing) produced activation of right supramarginal gyrus in the AD group that was significantly enhanced compared with the healthy control group. The findings delineate an altered functional neuroanatomical profile of auditory scene analysis in Alzheimer's disease that may constitute a novel computational signature of this neurodegenerative pathology. PMID:26029629

  4. Benzodiazepine dependence among multidrug users in the club scene

    PubMed Central

    Kurtz, Steven P.; Surratt, Hilary L.; Levi-Minzi, Maria A.; Mooss, Angela

    2011-01-01

    Background Benzodiazepines (BZs) are among the most frequently prescribed drugs with the potential for abuse. Young adults ages 18–29 report the highest rates of BZ misuse in the United States. The majority of club drug users are also in this age group, and BZ misuse is prevalent in the nightclub scene. BZ dependence, however, is not well documented. This paper examines BZ dependence and its correlates among multidrug users in South Florida’s nightclub scene. Methods Data were drawn from structured interviews with men and women (N=521) who reported regular attendance at large dance clubs and recent use of both club drugs and BZs. Results Prevalences of BZ-related problems were 7.9% for BZ dependence, 22.6% BZ abuse, and 25% BZ abuse and/or dependence. In bivariate logistic regression models, heavy cocaine use (OR 2.27; 95% CI 1.18, 4.38), severe mental distress (OR 2.63; 95% CI 1.33, 5.21), and childhood victimization history (OR 2.43; 95% CI 1.10, 5.38) were associated with BZ dependence. Heavy cocaine use (OR 2.14; 95% CI 1.10, 4.18) and severe mental distress (OR 2.16; 95% CI 1.07, 4.37) survived as predictors in the multivariate model. Discussion BZ misuse is widespread among multidrug users in the club scene, who also exhibit high levels of other health and social problems. BZ dependence appears to be more prevalent in this sample than in other populations described in the literature. Recommendations for intervention and additional research are described. PMID:21708434

  5. Benzodiazepine dependence among multidrug users in the club scene.

    PubMed

    Kurtz, Steven P; Surratt, Hilary L; Levi-Minzi, Maria A; Mooss, Angela

    2011-12-01

    Benzodiazepines (BZs) are among the most frequently prescribed drugs with the potential for abuse. Young adults ages 18-29 report the highest rates of BZ misuse in the United States. The majority of club drug users are also in this age group, and BZ misuse is prevalent in the nightclub scene. BZ dependence, however, is not well documented. This paper examines BZ dependence and its correlates among multidrug users in South Florida's nightclub scene. Data were drawn from structured interviews with men and women (N=521) who reported regular attendance at large dance clubs and recent use of both club drugs and BZs. Prevalences of BZ-related problems were 7.9% for BZ dependence, 22.6% BZ abuse, and 25% BZ abuse and/or dependence. In bivariate logistic regression models, heavy cocaine use (OR 2.27; 95% CI 1.18, 4.38), severe mental distress (OR 2.63; 95% CI 1.33, 5.21), and childhood victimization history (OR 2.43; 95% CI 1.10, 5.38) were associated with BZ dependence. Heavy cocaine use (OR 2.14; 95% CI 1.10, 4.18) and severe mental distress (OR 2.16; 95% CI 1.07, 4.37) survived as predictors in the multivariate model. BZ misuse is widespread among multidrug users in the club scene, who also exhibit high levels of other health and social problems. BZ dependence appears to be more prevalent in this sample than in other populations described in the literature. Recommendations for intervention and additional research are described. Copyright © 2011 Elsevier Ireland Ltd. All rights reserved.

  6. Sex differences in the brain response to affective scenes with or without humans.

    PubMed

    Proverbio, Alice Mado; Adorni, Roberta; Zani, Alberto; Trestianu, Laura

    2009-10-01

    Recent findings have demonstrated that women might be more reactive than men to viewing painful stimuli (vicarious response to pain), and therefore more empathic [Han, S., Fan, Y., & Mao, L. (2008). Gender difference in empathy for pain: An electrophysiological investigation. Brain Research, 1196, 85-93]. We investigated whether the two sexes differed in their cerebral responses to affective pictures portraying humans in different positive or negative contexts compared to natural or urban scenarios. 440 IAPS slides were presented to 24 Italian students (12 women and 12 men). Half the pictures displayed humans while the remaining scenes lacked visible persons. ERPs were recorded from 128 electrodes and swLORETA (standardized weighted Low-Resolution Electromagnetic Tomography) source reconstruction was performed. Occipital P115 was greater in response to persons than to scenes and was affected by the emotional valence of the human pictures. This suggests that processing of biologically relevant stimuli is prioritized. Orbitofrontal N2 was greater in response to positive than negative human pictures in women but not in men, and not to scenes. A late positivity (LP) to suffering humans far exceeded the response to negative scenes in women but not in men. In both sexes, the contrast suffering-minus-happy humans revealed a difference in the activation of the occipito/temporal, right occipital (BA19), bilateral parahippocampal, left dorsal prefrontal cortex (DPFC) and left amygdala. However, increased right amygdala and right frontal area activities were observed only in women. The humans-minus-scenes contrast revealed a difference in the activation of the middle occipital gyrus (MOG) in men, and of the left inferior parietal (BA40), left superior temporal gyrus (STG, BA38) and right cingulate (BA31) in women (270-290 ms). These data indicate a sex-related difference in the brain response to humans, possibly supporting human empathy.

  7. Impact of age-related macular degeneration on object searches in realistic panoramic scenes.

    PubMed

    Thibaut, Miguel; Tran, Thi-Ha-Chau; Szaffarczyk, Sebastien; Boucart, Muriel

    2018-05-01

    This study investigated whether realistic immersive conditions with dynamic indoor scenes presented on a large, hemispheric panoramic screen covering 180° of the visual field improved the visual search abilities of participants with age-related macular degeneration (AMD). Twenty-one participants with AMD, 16 age-matched controls and 16 young observers were included. Realistic indoor scenes were presented on a panoramic five metre diameter screen. Twelve different objects were used as targets. The participants were asked to search for a target object, shown on paper before each trial, within a room composed of various objects. A joystick was used for navigation within the scene views. A target object was present in 24 trials and absent in 24 trials. The percentage of correct detection of the target, the percentage of false alarms (that is, the detection of the target when it was absent), the number of scene views explored and the search time were measured. The search time was slower for participants with AMD than for the age-matched controls, who in turn were slower than the young participants. The participants with AMD were able to accomplish the task with a performance of 75 per cent correct detections. This was slightly lower than older controls (79.2 per cent) while young controls were at ceiling (91.7 per cent). Errors were mainly due to false alarms resulting from confusion between the target object and another object present in the scene in the target-absent trials. The outcomes of the present study indicate that, under realistic conditions, although slower than age-matched, normally sighted controls, participants with AMD were able to accomplish visual searches of objects with high accuracy. © 2017 Optometry Australia.

  8. Complex scenes and situations visualization in hierarchical learning algorithm with dynamic 3D NeoAxis engine

    NASA Astrophysics Data System (ADS)

    Graham, James; Ternovskiy, Igor V.

    2013-06-01

    We applied a two stage unsupervised hierarchical learning system to model complex dynamic surveillance and cyber space monitoring systems using a non-commercial version of the NeoAxis visualization software. The hierarchical scene learning and recognition approach is based on hierarchical expectation maximization, and was linked to a 3D graphics engine for validation of learning and classification results and understanding the human - autonomous system relationship. Scene recognition is performed by taking synthetically generated data and feeding it to a dynamic logic algorithm. The algorithm performs hierarchical recognition of the scene by first examining the features of the objects to determine which objects are present, and then determines the scene based on the objects present. This paper presents a framework within which low level data linked to higher-level visualization can provide support to a human operator and be evaluated in a detailed and systematic way.

  9. Space Launch System Booster Test- Behind the Scenes

    NASA Image and Video Library

    2016-06-24

    Get a sneak peek behind the scenes of how engineers and technicians at Orbital ATK in Promontory, Utah, are coming together to test the most powerful booster for NASA’s new rocket, the Space Launch System. SLS will make missions possible to an asteroid and the journey to Mars. For more information on SLS, visit www.nasa.gov/sls.

  10. Context modulates attention to social scenes in toddlers with autism

    PubMed Central

    Chawarska, Katarzyna; Macari, Suzanne; Shic, Frederick

    2013-01-01

    Background In typical development, the unfolding of social and communicative skills hinges upon the ability to allocate and sustain attention towards people, a skill present moments after birth. Deficits in social attention have been well documented in autism, though the underlying mechanisms are poorly understood. Methods In order to parse the factors that are responsible for limited social attention in toddlers with autism, we manipulated the context in which a person appeared in their visual field with regard to the presence of salient social (child-directed speech and eye contact) and nonsocial (distractor toys) cues for attention. Participants included 13- to 25-month-old toddlers with autism (AUT; n=54), developmental delay (DD; n=22), and typical development (TD; n=48). Their visual responses were recorded with an eye-tracker. Results In conditions devoid of eye contact and speech, the distribution of attention between key features of the social scene in toddlers with autism was comparable to that in DD and TD controls. However, when explicit dyadic cues were introduced, toddlers with autism showed decreased attention to the entire scene and, when they looked at the scene, they spent less time looking at the speaker’s face and monitoring her lip movements than the control groups. In toddlers with autism, decreased time spent exploring the entire scene was associated with increased symptom severity and lower nonverbal functioning; atypical language profiles were associated with decreased monitoring of the speaker’s face and her mouth. Conclusions While in certain contexts toddlers with autism attend to people and objects in a typical manner, they show decreased attentional response to dyadic cues for attention. Given that mechanisms supporting responsivity to dyadic cues are present shortly after birth and are highly consequential for development of social cognition and communication, these findings have important implications for the understanding of the

  11. Comprehensive Understanding for Vegetated Scene Radiance Relationships

    NASA Technical Reports Server (NTRS)

    Kimes, D. S.; Deering, D. W.

    1984-01-01

    Directional reflectance distributions spanning the entire existent hemisphere were measured in two field studies; one using a Mark III 3-band radiometer and one using the rapid scanning bidirectional field instrument called PARABOLA. Surfaces measured included corn, soybeans, bare soils, grass lawn, orchard grass, alfalfa, cotton row crops, plowed field, annual grassland, stipa grass, hard wheat, salt plain shrubland, and irrigated wheat. Analysis of field data showed unique reflectance distributions ranging from bare soil to complete vegetation canopies. Physical mechanisms causing these trends were proposed. A 3-D model was developed and is unique in that it predicts: (1) the directional spectral reflectance factors as a function of the sensor's azimuth and zenith angles and the sensor's position above the canopy; (2) the spectral absorption as a function of location within the scene; and (3) the directional spectral radiance as a function of the sensor's location within the scene. Initial verification of the model as applied to a soybean row crop showed that the simulated directional data corresponded relatively well in gross trends to the measured data. The model was expanded to include the anisotropic scattering properties of leaves as a function of the leaf orientation distribution in both the zenith and azimuth angle modes.

  12. 14. 1862 LITHOGRAPH SHOWING ST. DAVID'S CHURCH IN WINTER SCENE. ...

    Library of Congress Historic Buildings Survey, Historic Engineering Record, Historic Landscapes Survey

    14. 1862 LITHOGRAPH SHOWING ST. DAVID'S CHURCH IN WINTER SCENE. Photocopied from George Smith's book, History of Delaware County, Penna., 1862 - St. David's Church (Episcopal), Valley Forge Road (Newtown Township), Wayne, Delaware County, PA

  13. A Comparison of Chest Compression Quality Delivered During On-Scene and Ground Transport Cardiopulmonary Resuscitation

    PubMed Central

    Russi, Christopher S.; Myers, Lucas A.; Kolb, Logan J.; Lohse, Christine M.; Hess, Erik P.; White, Roger D.

    2016-01-01

    Introduction American Heart Association (AHA) guidelines recommend cardiopulmonary resuscitation (CPR) chest compressions 1.5 to 2 inches (3.75–5 cm) deep at 100 to 120 per minute. Recent studies demonstrated that manual CPR by emergency medical services (EMS) personnel is substandard. We hypothesized that transport CPR quality is significantly worse than on-scene CPR quality. Methods We analyzed adult patients receiving on-scene and transport chest compressions from nine EMS sites across Minnesota and Wisconsin from May 2008 to July 2010. Two periods were analyzed: before and after visual feedback. CPR data were collected and exported with the Zoll M series monitor and a sternally placed accelerometer measuring chest compression rate and depth. We compared compression data with 2010 AHA guidelines and Zoll RescueNet Code Review software. CPR depth and rate were “above (deep),” “in,” or “below (shallow)” the target range according to AHA guidelines. We paired on-scene and transport data for each patient; paired proportions were compared with the nonparametric Wilcoxon signed rank test. Results In the pre-feedback period, we analyzed 105 of 140 paired cases (75.0%); in the post-feedback period, 35 of 140 paired cases (25.0%) were analyzed. The proportion of correct depths during on-scene compressions (median, 41.9%; interquartile range [IQR], 16.1–73.1) was higher compared to the paired transport proportion (median, 8.7%; IQR, 2.7–48.9). Proportions of on-scene median correct rates and transport median correct depths did not improve in the post-feedback period. Conclusion Transport chest compressions are significantly worse than on-scene compressions. Implementation of visual real-time feedback did not affect performance. PMID:27625733

  14. Fundamental remote sensing science research program: The Scene Radiation and Atmospheric Effects Characterization Project

    NASA Technical Reports Server (NTRS)

    Deering, D. W.

    1985-01-01

    The Scene Radiation and Atmospheric Effects Characterization (SRAEC) Project was established within the NASA Fundamental Remote Sensing Science Research Program to improve our understanding of the fundamental relationships of energy interactions between the sensor and the surface target, including the effect of the atmosphere. The current studies are generalized into the following five subject areas: optical scene modeling, Earth-space radiative transfer, electromagnetic properties of surface materials, microwave scene modeling, and scatterometry studies. This report has been prepared to provide a brief overview of the SRAEC Project history and objectives and to report on the scientific findings and project accomplishments made by the nineteen principal investigators since the project's initiation just over three years ago. This annual summary report derives from the most recent annual principal investigators meeting held January 29 to 31, 1985.

  15. Fundamental remote sensing science research program. Part 1: Scene radiation and atmospheric effects characterization project

    NASA Technical Reports Server (NTRS)

    Murphy, R. E.; Deering, D. W.

    1984-01-01

    Brief articles summarizing the status of research in the scene radiation and atmospheric effect characterization (SRAEC) project are presented. Research conducted within the SRAEC program is focused on the development of empirical characterizations and mathematical process models which relate the electromagnetic energy reflected or emitted from a scene to the biophysical parameters of interest.

  16. The Role of Forensic Botany in Solving a Case: Scientific Evidence on the Falsification of a Crime Scene.

    PubMed

    Aquila, Isabella; Gratteri, Santo; Sacco, Matteo A; Ricci, Pietrantonio

    2018-05-01

    Forensic botany can provide useful information for pathologists, particularly on crime scene investigation. We report the case of a man who arrived at the hospital and died shortly afterward. The body showed widespread electrical lesions. The statements of his brother and wife about the incident aroused a large amount of suspicion in the investigators. A crime scene investigation was carried out, along with a botanical morphological survey on small vegetations found on the corpse. An autopsy was also performed. Botanical analysis showed some samples of Xanthium spinosum, thus leading to the discovery of the falsification of the crime scene although the location of the true crime scene remained a mystery. The botanical analysis, along with circumstantial data and autopsy findings, led to the discovery of the real crime scene and became crucial as part of the legal evidence regarding the falsity of the statements made to investigators. © 2017 American Academy of Forensic Sciences.

  17. Purification of crime scene DNA extracts using centrifugal filter devices

    PubMed Central

    2013-01-01

    Background The success of forensic DNA analysis is limited by the size, quality and purity of biological evidence found at crime scenes. Sample impurities can inhibit PCR, resulting in partial or negative DNA profiles. Various DNA purification methods are applied to remove impurities, for example, employing centrifugal filter devices. However, irrespective of method, DNA purification leads to DNA loss. Here we evaluate the filter devices Amicon Ultra 30 K and Microsep 30 K with respect to recovery rate and general performance for various types of PCR-inhibitory crime scene samples. Methods Recovery rates for DNA purification using Amicon Ultra 30 K and Microsep 30 K were gathered using quantitative PCR. Mock crime scene DNA extracts were analyzed using quantitative PCR and short tandem repeat (STR) profiling to test the general performance and inhibitor-removal properties of the two filter devices. Additionally, the outcome of long-term routine casework DNA analysis applying each of the devices was evaluated. Results Applying Microsep 30 K, 14 to 32% of the input DNA was recovered, whereas Amicon Ultra 30 K retained 62 to 70% of the DNA. The improved purity following filter purification counteracted some of this DNA loss, leading to slightly increased electropherogram peak heights for blood on denim (Amicon Ultra 30 K and Microsep 30 K) and saliva on envelope (Amicon Ultra 30 K). Comparing Amicon Ultra 30 K and Microsep 30 K for purification of DNA extracts from mock crime scene samples, the former generated significantly higher peak heights for rape case samples (P-values <0.01) and for hairs (P-values <0.036). In long-term routine use of the two filter devices, DNA extracts purified with Amicon Ultra 30 K were considerably less PCR-inhibitory in Quantifiler Human qPCR analysis compared to Microsep 30 K. Conclusions Amicon Ultra 30 K performed better than Microsep 30 K due to higher DNA recovery and more efficient removal of PCR-inhibitory substances. The

  18. Research on 3D virtual campus scene modeling based on 3ds Max and VRML

    NASA Astrophysics Data System (ADS)

    Kang, Chuanli; Zhou, Yanliu; Liang, Xianyue

    2015-12-01

    With the rapid development of modem technology, the digital information management and the virtual reality simulation technology has become a research hotspot. Virtual campus 3D model can not only express the real world objects of natural, real and vivid, and can expand the campus of the reality of time and space dimension, the combination of school environment and information. This paper mainly uses 3ds Max technology to create three-dimensional model of building and on campus buildings, special land etc. And then, the dynamic interactive function is realized by programming the object model in 3ds Max by VRML .This research focus on virtual campus scene modeling technology and VRML Scene Design, and the scene design process in a variety of real-time processing technology optimization strategy. This paper guarantees texture map image quality and improve the running speed of image texture mapping. According to the features and architecture of Guilin University of Technology, 3ds Max, AutoCAD and VRML were used to model the different objects of the virtual campus. Finally, the result of virtual campus scene is summarized.

  19. Scan patterns when viewing natural scenes: Emotion, complexity, and repetition

    PubMed Central

    Bradley, Margaret M.; Houbova, Petra; Miccoli, Laura; Costa, Vincent D.; Lang, Peter J.

    2011-01-01

    Eye movements were monitored during picture viewing and effects of hedonic content, perceptual composition, and repetition on scanning assessed. In Experiment 1, emotional and neutral pictures that were figure-ground compositions or more complex scenes were presented for a 6 s free viewing period. Viewing emotional pictures or complex scenes prompted more fixations and broader scanning of the visual array, compared to neutral pictures or simple figure-ground compositions. Effects of emotion and composition were independent, supporting the hypothesis that these oculomotor indices reflect enhanced information seeking. Experiment 2 tested an orienting hypothesis by repeatedly presenting the same pictures. Although repetition altered specific scan patterns, emotional, compared to neutral, picture viewing continued to prompt oculomotor differences, suggesting that motivationally relevant cues enhance information seeking in appetitive and defensive contexts. PMID:21649664

  20. Parietal cortex integrates contextual and saliency signals during the encoding of natural scenes in working memory.

    PubMed

    Santangelo, Valerio; Di Francesco, Simona Arianna; Mastroberardino, Serena; Macaluso, Emiliano

    2015-12-01

    The Brief presentation of a complex scene entails that only a few objects can be selected, processed indepth, and stored in memory. Both low-level sensory salience and high-level context-related factors (e.g., the conceptual match/mismatch between objects and scene context) contribute to this selection process, but how the interplay between these factors affects memory encoding is largely unexplored. Here, during fMRI we presented participants with pictures of everyday scenes. After a short retention interval, participants judged the position of a target object extracted from the initial scene. The target object could be either congruent or incongruent with the context of the scene, and could be located in a region of the image with maximal or minimal salience. Behaviourally, we found a reduced impact of saliency on visuospatial working memory performance when the target was out-of-context. Encoding-related fMRI results showed that context-congruent targets activated dorsoparietal regions, while context-incongruent targets de-activated the ventroparietal cortex. Saliency modulated activity both in dorsal and ventral regions, with larger context-related effects for salient targets. These findings demonstrate the joint contribution of knowledge-based and saliency-driven attention for memory encoding, highlighting a dissociation between dorsal and ventral parietal regions. © 2015 Wiley Periodicals, Inc.

  1. Neurotoxic lesions of ventrolateral prefrontal cortex impair object-in-place scene memory

    PubMed Central

    Wilson, Charles R E; Gaffan, David; Mitchell, Anna S; Baxter, Mark G

    2007-01-01

    Disconnection of the frontal lobe from the inferotemporal cortex produces deficits in a number of cognitive tasks that require the application of memory-dependent rules to visual stimuli. The specific regions of frontal cortex that interact with the temporal lobe in performance of these tasks remain undefined. One capacity that is impaired by frontal–temporal disconnection is rapid learning of new object-in-place scene problems, in which visual discriminations between two small typographic characters are learned in the context of different visually complex scenes. In the present study, we examined whether neurotoxic lesions of ventrolateral prefrontal cortex in one hemisphere, combined with ablation of inferior temporal cortex in the contralateral hemisphere, would impair learning of new object-in-place scene problems. Male macaque monkeys learned 10 or 20 new object-in-place problems in each daily test session. Unilateral neurotoxic lesions of ventrolateral prefrontal cortex produced by multiple injections of a mixture of ibotenate and N-methyl-d-aspartate did not affect performance. However, when disconnection from inferotemporal cortex was completed by ablating this region contralateral to the neurotoxic prefrontal lesion, new learning was substantially impaired. Sham disconnection (injecting saline instead of neurotoxin contralateral to the inferotemporal lesion) did not affect performance. These findings support two conclusions: first, that the ventrolateral prefrontal cortex is a critical area within the frontal lobe for scene memory; and second, the effects of ablations of prefrontal cortex can be confidently attributed to the loss of cell bodies within the prefrontal cortex rather than to interruption of fibres of passage through the lesioned area. PMID:17445247

  2. Effect of stimulation by foliage plant display images on prefrontal cortex activity: a comparison with stimulation using actual foliage plants.

    PubMed

    Igarashi, Miho; Song, Chorong; Ikei, Harumi; Miyazaki, Yoshifumi

    2015-01-01

    Natural scenes like forests and flowers evoke neurophysiological responses that can suppress anxiety and relieve stress. We examined whether images of natural objects can elicit neural responses similar to those evoked by real objects by comparing the activation of the prefrontal cortex during presentation of real foliage plants with a projected image of the same foliage plants. Oxy-hemoglobin concentrations in the prefrontal cortex were measured using time-resolved near-infrared spectroscopy while the subjects viewed the real plants or a projected image of the same plants. Compared with a projected image of foliage plants, viewing the actual foliage plants significantly increased oxy-hemoglobin concentrations in the prefrontal cortex. However, using the modified semantic differential method, subjective emotional response ratings ("comfortable vs. uncomfortable" and "relaxed vs. awakening") were similar for both stimuli. The frontal cortex responded differently to presentation of actual plants compared with images of these plants even when the subjective emotional response was similar. These results may help explain the physical and mental health benefits of urban, domestic, and workplace foliage. © 2014 The Authors. Journal of Neuroimaging published by the American Society of Neuroimaging.

  3. Blind subjects construct conscious mental images of visual scenes encoded in musical form.

    PubMed Central

    Cronly-Dillon, J; Persaud, K C; Blore, R

    2000-01-01

    Blind (previously sighted) subjects are able to analyse, describe and graphically represent a number of high-contrast visual images translated into musical form de novo. We presented musical transforms of a random assortment of photographic images of objects and urban scenes to such subjects, a few of which depicted architectural and other landmarks that may be useful in navigating a route to a particular destination. Our blind subjects were able to use the sound representation to construct a conscious mental image that was revealed by their ability to depict a visual target by drawing it. We noted the similarity between the way the visual system integrates information from successive fixations to form a representation that is stable across eye movements and the way a succession of image frames (encoded in sound) which depict different portions of the image are integrated to form a seamless mental image. Finally, we discuss the profound resemblance between the way a professional musician carries out a structural analysis of a musical composition in order to relate its structure to the perception of musical form and the strategies used by our blind subjects in isolating structural features that collectively reveal the identity of visual form. PMID:11413637

  4. Tachistoscopic exposure and masking of real three-dimensional scenes

    PubMed Central

    Pothier, Stephen; Philbeck, John; Chichka, David; Gajewski, Daniel A.

    2010-01-01

    Although there are many well-known forms of visual cues specifying absolute and relative distance, little is known about how visual space perception develops at small temporal scales. How much time does the visual system require to extract the information in the various absolute and relative distance cues? In this article, we describe a system that may be used to address this issue by presenting brief exposures of real, three-dimensional scenes, followed by a masking stimulus. The system is composed of an electronic shutter (a liquid crystal smart window) for exposing the stimulus scene, and a liquid crystal projector coupled with an electromechanical shutter for presenting the masking stimulus. This system can be used in both full- and reduced-cue viewing conditions, under monocular and binocular viewing, and at distances limited only by the testing space. We describe a configuration that may be used for studying the microgenesis of visual space perception in the context of visually directed walking. PMID:19182129

  5. Extended census transform histogram for land-use scene classification

    NASA Astrophysics Data System (ADS)

    Yuan, Baohua; Li, Shijin

    2017-04-01

    With the popular use of high-resolution satellite images, more and more research efforts have been focused on land-use scene classification. In scene classification, effective visual features can significantly boost the final performance. As a typical texture descriptor, the census transform histogram (CENTRIST) has emerged as a very powerful tool due to its effective representation ability. However, the most prominent limitation of CENTRIST is its small spatial support area, which may not necessarily be adept at capturing the key texture characteristics. We propose an extended CENTRIST (eCENTRIST), which is made up of three subschemes in a greater neighborhood scale. The proposed eCENTRIST not only inherits the advantages of CENTRIST but also encodes the more useful information of local structures. Meanwhile, multichannel eCENTRIST, which can capture the interactions from multichannel images, is developed to obtain higher categorization accuracy rates. Experimental results demonstrate that the proposed method can achieve competitive performance when compared to state-of-the-art methods.

  6. Exploiting current-generation graphics hardware for synthetic-scene generation

    NASA Astrophysics Data System (ADS)

    Tanner, Michael A.; Keen, Wayne A.

    2010-04-01

    Increasing seeker frame rate and pixel count, as well as the demand for higher levels of scene fidelity, have driven scene generation software for hardware-in-the-loop (HWIL) and software-in-the-loop (SWIL) testing to higher levels of parallelization. Because modern PC graphics cards provide multiple computational cores (240 shader cores for a current NVIDIA Corporation GeForce and Quadro cards), implementation of phenomenology codes on graphics processing units (GPUs) offers significant potential for simultaneous enhancement of simulation frame rate and fidelity. To take advantage of this potential requires algorithm implementation that is structured to minimize data transfers between the central processing unit (CPU) and the GPU. In this paper, preliminary methodologies developed at the Kinetic Hardware In-The-Loop Simulator (KHILS) will be presented. Included in this paper will be various language tradeoffs between conventional shader programming, Compute Unified Device Architecture (CUDA) and Open Computing Language (OpenCL), including performance trades and possible pathways for future tool development.

  7. Flies and humans share a motion estimation strategy that exploits natural scene statistics

    PubMed Central

    Clark, Damon A.; Fitzgerald, James E.; Ales, Justin M.; Gohl, Daryl M.; Silies, Marion A.; Norcia, Anthony M.; Clandinin, Thomas R.

    2014-01-01

    Sighted animals extract motion information from visual scenes by processing spatiotemporal patterns of light falling on the retina. The dominant models for motion estimation exploit intensity correlations only between pairs of points in space and time. Moving natural scenes, however, contain more complex correlations. Here we show that fly and human visual systems encode the combined direction and contrast polarity of moving edges using triple correlations that enhance motion estimation in natural environments. Both species extract triple correlations with neural substrates tuned for light or dark edges, and sensitivity to specific triple correlations is retained even as light and dark edge motion signals are combined. Thus, both species separately process light and dark image contrasts to capture motion signatures that can improve estimation accuracy. This striking convergence argues that statistical structures in natural scenes have profoundly affected visual processing, driving a common computational strategy over 500 million years of evolution. PMID:24390225

  8. Acute stress influences the discrimination of complex scenes and complex faces in young healthy men.

    PubMed

    Paul, M; Lech, R K; Scheil, J; Dierolf, A M; Suchan, B; Wolf, O T

    2016-04-01

    The stress-induced release of glucocorticoids has been demonstrated to influence hippocampal functions via the modulation of specific receptors. At the behavioral level stress is known to influence hippocampus dependent long-term memory. In recent years, studies have consistently associated the hippocampus with the non-mnemonic perception of scenes, while adjacent regions in the medial temporal lobe were associated with the perception of objects, and faces. So far it is not known whether and how stress influences non-mnemonic perceptual processes. In a behavioral study, fifty male participants were subjected either to the stressful socially evaluated cold-pressor test or to a non-stressful control procedure, before they completed a visual discrimination task, comprising scenes and faces. The complexity of the face and scene stimuli was manipulated in easy and difficult conditions. A significant three way interaction between stress, stimulus type and complexity was found. Stressed participants tended to commit more errors in the complex scenes condition. For complex faces a descriptive tendency in the opposite direction (fewer errors under stress) was observed. As a result the difference between the number of errors for scenes and errors for faces was significantly larger in the stress group. These results indicate that, beyond the effects of stress on long-term memory, stress influences the discrimination of spatial information, especially when the perception is characterized by a high complexity. Copyright © 2016 Elsevier Ltd. All rights reserved.

  9. Moral imagination: Facilitating prosocial decision-making through scene imagery and theory of mind.

    PubMed

    Gaesser, Brendan; Keeler, Kerri; Young, Liane

    2018-02-01

    How we imagine and subjectively experience the future can inform how we make decisions in the present. Here, we examined a prosocial effect of imagining future episodes in motivating moral decisions about helping others in need, as well as the underlying cognitive mechanisms. Across three experiments we found that people are more willing to help others in specific situations after imagining helping them in those situations. Manipulating the spatial representation of imagined future episodes in particular was effective at increasing intentions to help others, suggesting that scene imagery plays an important role in the prosocial effect of episodic simulation. Path modeling analyses revealed that episodic simulation interacts with theory of mind in facilitating prosocial responses but can also operate independently. Moreover, we found that our manipulations of the imagined helping episode increased actual prosocial behavior, which also correlated with changes in reported willingness to help. Based on these findings, we propose a new model that begins to capture the multifaceted mechanisms by which episodic simulation contributes to prosocial decision-making, highlighting boundaries and promising future directions to explore. Implications for research in moral cognition, imagination, and patients with impairments in episodic simulation are discussed. Copyright © 2017 Elsevier B.V. All rights reserved.

  10. Inattentional blindness and augmented-vision displays: Effects of cartoon-like filtering and attended scene

    PubMed Central

    Apfelbaum, Henry L.; Apfelbaum, Doris H.; Woods, Russell L.; Peli, Eli

    2007-01-01

    Augmented-vision devices that we are developing to aid people with low vision (impaired vision) employ vision multiplexing – the simultaneous presentation of two different views to one or both eyes. This approach enables compensation for vision deficits without depriving the wearers of their normal views of the scene. Ideally, wearers would make use of the simultaneous views to alert them to potential mobility hazards, without a need to divide attention consciously. Inattentional blindness, the frequent inability to notice otherwise-obvious events in one scene while paying attention to another, overlapping, scene, works against that sort of augmentation, so we are investigating ways to mitigate it. In this study we filtered the augmented view, creating cartoon-like representations, to make it easier to detect significant features in that view and to minimise interference with the normal view. We reproduced a classic inattentional blindness experiment to evaluate the effect, and found that, surprisingly, edge filtering had no detectable effect – positive or negative – on the noticing of unexpected events in the unattended scene. We then modified the experiment to determine if the inattentional blindness was due to the confusion of overlaid views or simply a matter of attention, and found the latter to be the case. PMID:18426419

  11. Forensic botany as a useful tool in the crime scene: Report of a case.

    PubMed

    Margiotta, Gabriele; Bacaro, Giovanni; Carnevali, Eugenia; Severini, Simona; Bacci, Mauro; Gabbrielli, Mario

    2015-08-01

    The ubiquitous presence of plant species makes forensic botany useful for many criminal cases. Particularly, bryophytes are useful for forensic investigations because many of them are clonal and largely distributed. Bryophyte shoots can easily become attached to shoes and clothes and it is possible to be found on footwear, providing links between crime scene and individuals. We report a case of suicide of a young girl happened in Siena, Tuscany, Italia. The cause of traumatic injuries could be ascribed to suicide, to homicide, or to accident. In absence of eyewitnesses who could testify the dynamics of the event, the crime scene investigation was fundamental to clarify the accident. During the scene analysis, some fragments of Tortula muralis Hedw. and Bryum capillare Hedw were found. The fragments were analyzed by a bryologists in order to compare them with the moss present on the stairs that the victim used immediately before the death. The analysis of these bryophytes found at the crime scene allowed to reconstruct the accident. Even if this evidence, of course, is circumstantial, it can be useful in forensic cases, together with the other evidences, to reconstruct the dynamics of events. Copyright © 2015 Elsevier Ltd and Faculty of Forensic and Legal Medicine. All rights reserved.

  12. Cerebral Correlates of Emotional and Action Appraisals During Visual Processing of Emotional Scenes Depending on Spatial Frequency: A Pilot Study.

    PubMed

    Campagne, Aurélie; Fradcourt, Benoit; Pichat, Cédric; Baciu, Monica; Kauffmann, Louise; Peyrin, Carole

    2016-01-01

    Visual processing of emotional stimuli critically depends on the type of cognitive appraisal involved. The present fMRI pilot study aimed to investigate the cerebral correlates involved in the visual processing of emotional scenes in two tasks, one emotional, based on the appraisal of personal emotional experience, and the other motivational, based on the appraisal of the tendency to action. Given that the use of spatial frequency information is relatively flexible during the visual processing of emotional stimuli depending on the task's demands, we also explored the effect of the type of spatial frequency in visual stimuli in each task by using emotional scenes filtered in low spatial frequency (LSF) and high spatial frequencies (HSF). Activation was observed in the visual areas of the fusiform gyrus for all emotional scenes in both tasks, and in the amygdala for unpleasant scenes only. The motivational task induced additional activation in frontal motor-related areas (e.g. premotor cortex, SMA) and parietal regions (e.g. superior and inferior parietal lobules). Parietal regions were recruited particularly during the motivational appraisal of approach in response to pleasant scenes. These frontal and parietal activations, respectively, suggest that motor and navigation processes play a specific role in the identification of the tendency to action in the motivational task. Furthermore, activity observed in the motivational task, in response to both pleasant and unpleasant scenes, was significantly greater for HSF than for LSF scenes, suggesting that the tendency to action is driven mainly by the detailed information contained in scenes. Results for the emotional task suggest that spatial frequencies play only a small role in the evaluation of unpleasant and pleasant emotions. Our preliminary study revealed a partial distinction between visual processing of emotional scenes during identification of the tendency to action, and during identification of personal

  13. "Getting out of downtown": a longitudinal study of how street-entrenched youth attempt to exit an inner city drug scene.

    PubMed

    Knight, Rod; Fast, Danya; DeBeck, Kora; Shoveller, Jean; Small, Will

    2017-05-02

    Urban drug "scenes" have been identified as important risk environments that shape the health of street-entrenched youth. New knowledge is needed to inform policy and programing interventions to help reduce youths' drug scene involvement and related health risks. The aim of this study was to identify how young people envisioned exiting a local, inner-city drug scene in Vancouver, Canada, as well as the individual, social and structural factors that shaped their experiences. Between 2008 and 2016, we draw on 150 semi-structured interviews with 75 street-entrenched youth. We also draw on data generated through ethnographic fieldwork conducted with a subgroup of 25 of these youth between. Youth described that, in order to successfully exit Vancouver's inner city drug scene, they would need to: (a) secure legitimate employment and/or obtain education or occupational training; (b) distance themselves - both physically and socially - from the urban drug scene; and (c) reduce their drug consumption. As youth attempted to leave the scene, most experienced substantial social and structural barriers (e.g., cycling in and out of jail, the need to access services that are centralized within a place that they are trying to avoid), in addition to managing complex individual health issues (e.g., substance dependence). Factors that increased youth's capacity to successfully exit the drug scene included access to various forms of social and cultural capital operating outside of the scene, including supportive networks of friends and/or family, as well as engagement with addiction treatment services (e.g., low-threshold access to methadone) to support cessation or reduction of harmful forms of drug consumption. Policies and programming interventions that can facilitate young people's efforts to reduce engagement with Vancouver's inner-city drug scene are critically needed, including meaningful educational and/or occupational training opportunities, 'low threshold' addiction

  14. Cerebral Correlates of Emotional and Action Appraisals During Visual Processing of Emotional Scenes Depending on Spatial Frequency: A Pilot Study

    PubMed Central

    Campagne, Aurélie; Fradcourt, Benoit; Pichat, Cédric; Baciu, Monica; Kauffmann, Louise; Peyrin, Carole

    2016-01-01

    Visual processing of emotional stimuli critically depends on the type of cognitive appraisal involved. The present fMRI pilot study aimed to investigate the cerebral correlates involved in the visual processing of emotional scenes in two tasks, one emotional, based on the appraisal of personal emotional experience, and the other motivational, based on the appraisal of the tendency to action. Given that the use of spatial frequency information is relatively flexible during the visual processing of emotional stimuli depending on the task’s demands, we also explored the effect of the type of spatial frequency in visual stimuli in each task by using emotional scenes filtered in low spatial frequency (LSF) and high spatial frequencies (HSF). Activation was observed in the visual areas of the fusiform gyrus for all emotional scenes in both tasks, and in the amygdala for unpleasant scenes only. The motivational task induced additional activation in frontal motor-related areas (e.g. premotor cortex, SMA) and parietal regions (e.g. superior and inferior parietal lobules). Parietal regions were recruited particularly during the motivational appraisal of approach in response to pleasant scenes. These frontal and parietal activations, respectively, suggest that motor and navigation processes play a specific role in the identification of the tendency to action in the motivational task. Furthermore, activity observed in the motivational task, in response to both pleasant and unpleasant scenes, was significantly greater for HSF than for LSF scenes, suggesting that the tendency to action is driven mainly by the detailed information contained in scenes. Results for the emotional task suggest that spatial frequencies play only a small role in the evaluation of unpleasant and pleasant emotions. Our preliminary study revealed a partial distinction between visual processing of emotional scenes during identification of the tendency to action, and during identification of personal

  15. Scan patterns when viewing natural scenes: emotion, complexity, and repetition.

    PubMed

    Bradley, Margaret M; Houbova, Petra; Miccoli, Laura; Costa, Vincent D; Lang, Peter J

    2011-11-01

    Eye movements were monitored during picture viewing, and effects of hedonic content, perceptual composition, and repetition on scanning assessed. In Experiment 1, emotional and neutral pictures that were figure-ground compositions or more complex scenes were presented for a 6-s free viewing period. Viewing emotional pictures or complex scenes prompted more fixations and broader scanning of the visual array, compared to neutral pictures or simple figure-ground compositions. Effects of emotion and composition were independent, supporting the hypothesis that these oculomotor indices reflect enhanced information seeking. Experiment 2 tested an orienting hypothesis by repeatedly presenting the same pictures. Although repetition altered specific scan patterns, emotional, compared to neutral, picture viewing continued to prompt oculomotor differences, suggesting that motivationally relevant cues enhance information seeking in appetitive and defensive contexts. Copyright © 2011 Society for Psychophysiological Research.

  16. Note Taking on Trial: A Legal Application of Note-Taking Research

    ERIC Educational Resources Information Center

    Kiewra, Kenneth A.

    2016-01-01

    This article is about note taking, but it is not an exhaustive review of note-taking literature. Instead, it portrays the application of note-taking research to an unusual and important area of practice--the law. I was hired to serve as an expert witness on note taking in a legal case that hinged, in part, on the completeness and accuracy of…

  17. Individual differences in the spontaneous recruitment of brain regions supporting mental state understanding when viewing natural social scenes.

    PubMed

    Wagner, Dylan D; Kelley, William M; Heatherton, Todd F

    2011-12-01

    People are able to rapidly infer complex personality traits and mental states even from the most minimal person information. Research has shown that when observers view a natural scene containing people, they spend a disproportionate amount of their time looking at the social features (e.g., faces, bodies). Does this preference for social features merely reflect the biological salience of these features or are observers spontaneously attempting to make sense of complex social dynamics? Using functional neuroimaging, we investigated neural responses to social and nonsocial visual scenes in a large sample of participants (n = 48) who varied on an individual difference measure assessing empathy and mentalizing (i.e., empathizing). Compared with other scene categories, viewing natural social scenes activated regions associated with social cognition (e.g., dorsomedial prefrontal cortex and temporal poles). Moreover, activity in these regions during social scene viewing was strongly correlated with individual differences in empathizing. These findings offer neural evidence that observers spontaneously engage in social cognition when viewing complex social material but that the degree to which people do so is mediated by individual differences in trait empathizing.

  18. 8. PHOTOCOPY, 1880 STREET SCENE, called 'MULE TRAIN' (SHOWING INDIAN ...

    Library of Congress Historic Buildings Survey, Historic Engineering Record, Historic Landscapes Survey

    8. PHOTOCOPY, 1880 STREET SCENE, called 'MULE TRAIN' (SHOWING INDIAN FIREWOOD VENDER WITH HEAD BURDENS OF LIGHT FIREWOOD AND TWO BURROS WITH HEAVIER FIREWOOD LOADS.) - Barrio Libre, West Kennedy & West Seventeenth Streets, Meyer & Convent Avenues, Tucson, Pima County, AZ

  19. Evaluation methodology for query-based scene understanding systems

    NASA Astrophysics Data System (ADS)

    Huster, Todd P.; Ross, Timothy D.; Culbertson, Jared L.

    2015-05-01

    In this paper, we are proposing a method for the principled evaluation of scene understanding systems in a query-based framework. We can think of a query-based scene understanding system as a generalization of typical sensor exploitation systems where instead of performing a narrowly defined task (e.g., detect, track, classify, etc.), the system can perform general user-defined tasks specified in a query language. Examples of this type of system have been developed as part of DARPA's Mathematics of Sensing, Exploitation, and Execution (MSEE) program. There is a body of literature on the evaluation of typical sensor exploitation systems, but the open-ended nature of the query interface introduces new aspects to the evaluation problem that have not been widely considered before. In this paper, we state the evaluation problem and propose an approach to efficiently learn about the quality of the system under test. We consider the objective of the evaluation to be to build a performance model of the system under test, and we rely on the principles of Bayesian experiment design to help construct and select optimal queries for learning about the parameters of that model.

  20. Analysis of reflectance spectra of UV-absorbing aerosol scenes measured by SCIAMACHY

    NASA Astrophysics Data System (ADS)

    de Graaf, M.; Stammes, P.; Aben, E. A. A.

    2007-01-01

    Reflectance spectra from 280-1750 nm of typical desert dust aerosol (DDA) and biomass burning aerosol (BBA) scenes over oceans are presented, measured by the space-borne spectrometer Scanning Imaging Absorption Spectrometer for Atmospheric Chartography (SCIAMACHY). DDA and BBA are both UV-absorbing aerosols, but their effect on the top-of-atmosphere (TOA) reflectance is different due to differences in the way mineral aerosols and smoke reflect and absorb radiation. Mineral aerosols are typically large, inert particles, found in warm, dry continental air. Smoke particles, on the other hand, are usually small particles, although often clustered, chemically very active and highly variable in composition. Moreover, BBA are hygroscopic and over oceans BBA were invariably found in cloudy scenes. TOA reflectance spectra of typical DDA and BBA scenes were analyzed, using radiative transfer simulations, and compared. The DDA spectrum was successfully simulated using a layer with a bimodal size distribution of mineral aerosols in a clear sky. The spectrum of the BBA scene, however, was determined by the interaction between cloud droplets and smoke particles, as is shown by simulations with a model of separate aerosol and cloud layers and models with internally and externally mixed aerosol/cloud layers. The occurrence of clouds in smoke scenes when sufficient water vapor is present usually prevents the detection of optical properties of these aerosol plumes using space-borne sensors. However, the Absorbing Aerosol Index (AAI), a UV color index, is not sensitive to scattering aerosols and clouds and can be used to detect these otherwise obscured aerosol plumes over clouds. The amount of absorption of radiation can be expressed using the absorption optical thickness. The absorption optical thickness in the DDA case was 0.42 (340 nm) and 0.14 (550 nm) for an aerosol layer of optical thickness 1.74 (550 nm). In the BBA case the absorption optical thickness was 0.18 (340 nm) and 0