Science.gov

Sample records for advanced computer graphics

  1. Some Recent Advances in Computer Graphics.

    ERIC Educational Resources Information Center

    Whitted, Turner

    1982-01-01

    General principles of computer graphics are reviewed, including discussions of display hardware, geometric modeling, algorithms, and applications in science, computer-aided design, flight training, communications, business, art, and entertainment. (JN)

  2. Computer Graphics.

    ERIC Educational Resources Information Center

    Halpern, Jeanne W.

    1970-01-01

    Computer graphics have been called the most exciting development in computer technology. At the University of Michigan, three kinds of graphics output equipment are now being used: symbolic printers, line plotters or drafting devices, and cathode-ray tubes (CRT). Six examples are given that demonstrate the range of graphics use at the University.…

  3. Integrated Graphics Operations and Analysis Lab Development of Advanced Computer Graphics Algorithms

    NASA Technical Reports Server (NTRS)

    Wheaton, Ira M.

    2011-01-01

    The focus of this project is to aid the IGOAL in researching and implementing algorithms for advanced computer graphics. First, this project focused on porting the current International Space Station (ISS) Xbox experience to the web. Previously, the ISS interior fly-around education and outreach experience only ran on an Xbox 360. One of the desires was to take this experience and make it into something that can be put on NASA s educational site for anyone to be able to access. The current code works in the Unity game engine which does have cross platform capability but is not 100% compatible. The tasks for an intern to complete this portion consisted of gaining familiarity with Unity and the current ISS Xbox code, porting the Xbox code to the web as is, and modifying the code to work well as a web application. In addition, a procedurally generated cloud algorithm will be developed. Currently, the clouds used in AGEA animations and the Xbox experiences are a texture map. The desire is to create a procedurally generated cloud algorithm to provide dynamically generated clouds for both AGEA animations and the Xbox experiences. This task consists of gaining familiarity with AGEA and the plug-in interface, developing the algorithm, creating an AGEA plug-in to implement the algorithm inside AGEA, and creating a Unity script to implement the algorithm for the Xbox. This portion of the project was unable to be completed in the time frame of the internship; however, the IGOAL will continue to work on it in the future.

  4. Computer graphics and the graphic artist

    NASA Technical Reports Server (NTRS)

    Taylor, N. L.; Fedors, E. G.; Pinelli, T. E.

    1985-01-01

    A centralized computer graphics system is being developed at the NASA Langley Research Center. This system was required to satisfy multiuser needs, ranging from presentation quality graphics prepared by a graphic artist to 16-mm movie simulations generated by engineers and scientists. While the major thrust of the central graphics system was directed toward engineering and scientific applications, hardware and software capabilities to support the graphic artists were integrated into the design. This paper briefly discusses the importance of computer graphics in research; the central graphics system in terms of systems, software, and hardware requirements; the application of computer graphics to graphic arts, discussed in terms of the requirements for a graphic arts workstation; and the problems encountered in applying computer graphics to the graphic arts. The paper concludes by presenting the status of the central graphics system.

  5. Space Spurred Computer Graphics

    NASA Technical Reports Server (NTRS)

    1983-01-01

    Dicomed Corporation was asked by NASA in the early 1970s to develop processing capabilities for recording images sent from Mars by Viking spacecraft. The company produced a film recorder which increased the intensity levels and the capability for color recording. This development led to a strong technology base resulting in sophisticated computer graphics equipment. Dicomed systems are used to record CAD (computer aided design) and CAM (computer aided manufacturing) equipment, to update maps and produce computer generated animation.

  6. Computer Graphics Verification

    NASA Technical Reports Server (NTRS)

    1992-01-01

    Video processing creates technical animation sequences using studio quality equipment to realistically represent fluid flow over space shuttle surfaces, helicopter rotors, and turbine blades.Computer systems Co-op, Tim Weatherford, performing computer graphics verification. Part of Co-op brochure.

  7. Computing Graphical Confidence Bounds

    NASA Technical Reports Server (NTRS)

    Mezzacappa, M. A.

    1983-01-01

    Approximation for graphical confidence bounds is simple enough to run on programmable calculator. Approximation is used in lieu of numerical tables not always available, and exact calculations, which often require rather sizable computer resources. Approximation verified for collection of up to 50 data points. Method used to analyze tile-strength data on Space Shuttle thermal-protection system.

  8. Career Opportunities in Computer Graphics.

    ERIC Educational Resources Information Center

    Langer, Victor

    1983-01-01

    Reviews the impact of computer graphics on industrial productivity. Details the computer graphics technician curriculum at Milwaukee Area Technical College and the cooperative efforts of business and industry to fund and equip the program. (SK)

  9. Advances in Human-Computer Interaction: Graphics and Animation Components for Interface Design

    NASA Astrophysics Data System (ADS)

    Cipolla Ficarra, Francisco V.; Nicol, Emma; Cipolla-Ficarra, Miguel; Richardson, Lucy

    We present an analysis of communicability methodology in graphics and animation components for interface design, called CAN (Communicability, Acceptability and Novelty). This methodology has been under development between 2005 and 2010, obtaining excellent results in cultural heritage, education and microcomputing contexts. In studies where there is a bi-directional interrelation between ergonomics, usability, user-centered design, software quality and the human-computer interaction. We also present the heuristic results about iconography and layout design in blogs and websites of the following countries: Spain, Italy, Portugal and France.

  10. Computer graphics in aerodynamic analysis

    NASA Technical Reports Server (NTRS)

    Cozzolongo, J. V.

    1984-01-01

    The use of computer graphics and its application to aerodynamic analyses on a routine basis is outlined. The mathematical modelling of the aircraft geometries and the shading technique implemented are discussed. Examples of computer graphics used to display aerodynamic flow field data and aircraft geometries are shown. A future need in computer graphics for aerodynamic analyses is addressed.

  11. Computer Graphics Evolution: A Survey.

    ERIC Educational Resources Information Center

    Gartel, Laurence M.

    1985-01-01

    The history of the field of computer graphics is discussed. In 1976 there were no institutions that offered any kind of study of computer graphics. Today electronic image-making is seen as a viable, legitimate art form, and courses are offered by many universities and colleges. (RM)

  12. Calculators and Computers: Graphical Addition.

    ERIC Educational Resources Information Center

    Spero, Samuel W.

    1978-01-01

    A computer program is presented that generates problem sets involving sketching graphs of trigonometric functions using graphical addition. The students use calculators to sketch the graphs and a computer solution is used to check it. (MP)

  13. Flowfield computer graphics

    NASA Technical Reports Server (NTRS)

    Desautel, Richard

    1993-01-01

    The objectives of this research include supporting the Aerothermodynamics Branch's research by developing graphical visualization tools for both the branch's adaptive grid code and flow field ray tracing code. The completed research for the reporting period includes development of a graphical user interface (GUI) and its implementation into the NAS Flowfield Analysis Software Tool kit (FAST), for both the adaptive grid code (SAGE) and the flow field ray tracing code (CISS).

  14. TAIGA: Twente Advanced Interactive Graphic Authoring System. A New Concept in Computer Assisted Learning (CAL) and Educational Research. Doc 88-18.

    ERIC Educational Resources Information Center

    Pilot, A.

    TAIGA (Twente Advanced Interactive Graphic Authoring system) is a system which can be used to develop instructional software. It is written in MS-PASCAL, and runs on computers that support MS-DOS. Designed to support the production of structured software, TAIGA has a hierarchical structure of three layers, each with a specific function, and each…

  15. Computer Graphics. Curriculum Guide for Technology Education.

    ERIC Educational Resources Information Center

    Craft, Clyde O.

    This curriculum guide for a 1-quarter or 1-semester course in computer graphics is designed to be used with Apple II computers. Some of the topics covered include the following: computer graphics terminology and applications, operating Apple computers, graphics programming in BASIC using various programs and commands, computer graphics painting,…

  16. Interactive Computer Graphics

    NASA Technical Reports Server (NTRS)

    Kenwright, David

    2000-01-01

    Aerospace data analysis tools that significantly reduce the time and effort needed to analyze large-scale computational fluid dynamics simulations have emerged this year. The current approach for most postprocessing and visualization work is to explore the 3D flow simulations with one of a dozen or so interactive tools. While effective for analyzing small data sets, this approach becomes extremely time consuming when working with data sets larger than one gigabyte. An active area of research this year has been the development of data mining tools that automatically search through gigabyte data sets and extract the salient features with little or no human intervention. With these so-called feature extraction tools, engineers are spared the tedious task of manually exploring huge amounts of data to find the important flow phenomena. The software tools identify features such as vortex cores, shocks, separation and attachment lines, recirculation bubbles, and boundary layers. Some of these features can be extracted in a few seconds; others take minutes to hours on extremely large data sets. The analysis can be performed off-line in a batch process, either during or following the supercomputer simulations. These computations have to be performed only once, because the feature extraction programs search the entire data set and find every occurrence of the phenomena being sought. Because the important questions about the data are being answered automatically, interactivity is less critical than it is with traditional approaches.

  17. GRAPHICS MANAGER (GFXMGR): An interactive graphics software program for the Advanced Electronics Design (AED) graphics controller, Model 767

    SciTech Connect

    Faculjak, D.A.

    1988-03-01

    Graphics Manager (GFXMGR) is menu-driven, user-friendly software designed to interactively create, edit, and delete graphics displays on the Advanced Electronics Design (AED) graphics controller, Model 767. The software runs on the VAX family of computers and has been used successfully in security applications to create and change site layouts (maps) of specific facilities. GFXMGR greatly benefits graphics development by minimizing display-development time, reducing tedium on the part of the user, and improving system performance. It is anticipated that GFXMGR can be used to create graphics displays for many types of applications. 8 figs., 2 tabs.

  18. Computer Graphics for Multimedia and Hypermedia Development.

    ERIC Educational Resources Information Center

    Mohler, James L.

    1998-01-01

    Discusses several theoretical and technical aspects of computer-graphics development that are useful for creating hypermedia and multimedia materials. Topics addressed include primary bitmap attributes in computer graphics, the jigsaw principle, and raster layering. (MSE)

  19. Computer Graphics and Administrative Decision-Making.

    ERIC Educational Resources Information Center

    Yost, Michael

    1984-01-01

    Reduction in prices now makes it possible for almost any institution to use computer graphics for administrative decision making and research. Current and potential uses of computer graphics in these two areas are discussed. (JN)

  20. Collection Of Software For Computer Graphics

    NASA Technical Reports Server (NTRS)

    Hibbard, Eric A.; Makatura, George

    1990-01-01

    Ames Research Graphics System (ARCGRAPH) collection of software libraries and software utilities assisting researchers in generating, manipulating, and visualizing graphical data. Defines metafile format containing device-independent graphical data. File format used with various computer-graphics-manipulation and -animation software packages at Ames, including SURF (COSMIC Program ARC-12381) and GAS (COSMIC Program ARC-12379). Consists of two-stage "pipeline" used to put out graphical primitives. ARCGRAPH libraries developed on VAX computer running VMS.

  1. ElectroEncephaloGraphics: Making waves in computer graphics research.

    PubMed

    Mustafa, Maryam; Magnor, Marcus

    2014-01-01

    Electroencephalography (EEG) is a novel modality for investigating perceptual graphics problems. Until recently, EEG has predominantly been used for clinical diagnosis, in psychology, and by the brain-computer-interface community. Researchers are extending it to help understand the perception of visual output from graphics applications and to create approaches based on direct neural feedback. Researchers have applied EEG to graphics to determine perceived image and video quality by detecting typical rendering artifacts, to evaluate visualization effectiveness by calculating the cognitive load, and to automatically optimize rendering parameters for images and videos on the basis of implicit neural feedback.

  2. Computer Graphics in ChE Education.

    ERIC Educational Resources Information Center

    Reklaitis, G. V.; And Others

    1983-01-01

    Examines current uses and future possibilities of computer graphics in chemical engineering, discussing equipment needs, maintenance/manpower costs, and plan to implement computer graphics into existing programs. The plan involves matching fund equipment grants, grants for development of computer assisted instructional (CAI) software, chemical…

  3. Is There Computer Graphics after Multimedia?

    ERIC Educational Resources Information Center

    Booth, Kellogg S.

    Computer graphics has been driven by the desire to generate real-time imagery subject to constraints imposed by the human visual system. The future of computer graphics, when off-the-shelf systems have full multimedia capability and when standard computing engines render imagery faster than real-time, remains to be seen. A dedicated pipeline for…

  4. Computer Series, 3: Computer Graphics for Chemical Education.

    ERIC Educational Resources Information Center

    Soltzberg, Leonard J.

    1979-01-01

    Surveys the current scene in computer graphics from the point of view of a chemistry educator. Discusses the scope of current applications of computer graphics in chemical education, and provides information about hardware and software systems to promote communication with vendors of computer graphics equipment. (HM)

  5. 2005 DOE Computer Graphics Forum Site Survey

    SciTech Connect

    Rebecca, S; Eric, B

    2005-04-15

    The Information Management and Graphics Group supports and develops tools that enhance our ability to access, display, and understand large, complex data sets. Activities include developing visualization software for terascale data exploration; running two video production labs; supporting graphics libraries and tools for end users; maintaining four PowerWalls and assorted other advanced displays; and providing integrated tools for searching, organizing, and browsing scientific data. The Data group supports Defense and Nuclear technologies (D&NT) Directorate. The group's visualization team has developed and maintains two visualization tools: MeshTV and VisIt. These are interactive graphical analysis tools for visualizing and analyzing data on two- and three-dimensional meshes. They also provide movie production support. Researchers in the Center for Applied Scientific Computing (CASC) work on various projects including the development of visualization and data mining techniques for terascale data exploration that are funded by ASC. The researchers also have LDRD projects and collaborations with other lab researchers, academia, and industry.

  6. Applications of computer graphics to aircraft synthesis

    NASA Technical Reports Server (NTRS)

    Carmichael, R. L.; Putnam, R.

    1975-01-01

    The history of the development of an aircraft configuration synthesis program using interactive computer graphics was described. A system based on time-sharing was compared to two different concepts based on distributed computing.

  7. Getting the picture through computer graphics

    NASA Technical Reports Server (NTRS)

    Gregory, T. J.; Carmichael, R. L.

    1983-01-01

    The benefits of computer graphics in design are discussed, with particular reference to aerospace applications. The evolution of computer graphics is illustrated by the following examples: solid lines representing the edges of solid geometric parts; graphics with colored lines providing better descriptions of a variety of objects, such as circuit boards, maps, and complete aircraft; graphics with colored surfaces mapping such information as heating rates and pressures on aircraft; and color mapping combined with shading. Finally, examples are given of complex flow fields and scenes showing many objects that are displayed dynamically, with transparency used to clarify these scenes.

  8. Low Cost Computer Graphics in Engineering Education.

    ERIC Educational Resources Information Center

    Phillips, Richard L.

    1981-01-01

    An evaluation of a personal computer was conducted to determine its potential for applications normally assumed to require higher resolution, higher cost graphics devices. Its resolution, stand-alone computing power, and capability to function as a distributed computing element in a time-sharing system are discussed. Six references are listed.…

  9. Graphics supercomputer for computational fluid dynamics research

    NASA Astrophysics Data System (ADS)

    Liaw, Goang S.

    1994-11-01

    The objective of this project is to purchase a state-of-the-art graphics supercomputer to improve the Computational Fluid Dynamics (CFD) research capability at Alabama A & M University (AAMU) and to support the Air Force research projects. A cutting-edge graphics supercomputer system, Onyx VTX, from Silicon Graphics Computer Systems (SGI), was purchased and installed. Other equipment including a desktop personal computer, PC-486 DX2 with a built-in 10-BaseT Ethernet card, a 10-BaseT hub, an Apple Laser Printer Select 360, and a notebook computer from Zenith were also purchased. A reading room has been converted to a research computer lab by adding some furniture and an air conditioning unit in order to provide an appropriate working environments for researchers and the purchase equipment. All the purchased equipment were successfully installed and are fully functional. Several research projects, including two existing Air Force projects, are being performed using these facilities.

  10. Interactive computer graphics: the arms race

    SciTech Connect

    Hafemeister, D.W.

    1983-01-01

    By using interactive computer graphics (ICG) it is possible to discuss the numerical aspects of some arms race issues with more specificity and in a visual way. The number of variables involved in these issues can be quite large; computers operated in the interactive, graphical mode, can allow exploration of the variables, leading to a greater understanding of the issues. This paper will examine some examples of interactive computer graphics: (1) the relationship between silo hardening and the accuracy, yield, and reliability of ICBMs; (2) target vulnerability (Minuteman, Dense Pack); (3) counterforce vs. countervalue weapons; (4) civil defense; (5) gravitational bias error; (6) MIRV; (7) national vulnerability to a preemptive first strike; (8) radioactive fallout; (9) digital-image processing with charge-coupled devices. 17 references, 11 figures, 1 table.

  11. Computer graphics aid mission operations. [NASA missions

    NASA Technical Reports Server (NTRS)

    Jeletic, James F.

    1990-01-01

    The application of computer graphics techniques in NASA space missions is reviewed. Telemetric monitoring of the Space Shuttle and its components is discussed, noting the use of computer graphics for real-time visualization problems in the retrieval and repair of the Solar Maximum Mission. The use of the world map display for determining a spacecraft's location above the earth and the problem of verifying the relative position and orientation of spacecraft to celestial bodies are examined. The Flight Dynamics/STS Three-dimensional Monitoring System and the Trajectroy Computations and Orbital Products System world map display are described, emphasizing Space Shuttle applications. Also, consideration is given to the development of monitoring systems such as the Shuttle Payloads Mission Monitoring System and the Attitude Heads-Up Display and the use of the NASA-Goddard Two-dimensional Graphics Monitoring System during Shuttle missions and to support the Hubble Space Telescope.

  12. General-Purpose Software For Computer Graphics

    NASA Technical Reports Server (NTRS)

    Rogers, Joseph E.

    1992-01-01

    NASA Device Independent Graphics Library (NASADIG) is general-purpose computer-graphics package for computer-based engineering and management applications which gives opportunity to translate data into effective graphical displays for presentation. Features include two- and three-dimensional plotting, spline and polynomial interpolation, control of blanking of areas, multiple log and/or linear axes, control of legends and text, control of thicknesses of curves, and multiple text fonts. Included are subroutines for definition of areas and axes of plots; setup and display of text; blanking of areas; setup of style, interpolation, and plotting of lines; control of patterns and of shading of colors; control of legends, blocks of text, and characters; initialization of devices; and setting of mixed alphabets. Written in FORTRAN 77.

  13. Interactive computer graphics applications for compressible aerodynamics

    NASA Technical Reports Server (NTRS)

    Benson, Thomas J.

    1994-01-01

    Three computer applications have been developed to solve inviscid compressible fluids problems using interactive computer graphics. The first application is a compressible flow calculator which solves for isentropic flow, normal shocks, and oblique shocks or centered expansions produced by two dimensional ramps. The second application couples the solutions generated by the first application to a more graphical presentation of the results to produce a desk top simulator of three compressible flow problems: 1) flow past a single compression ramp; 2) flow past two ramps in series; and 3) flow past two opposed ramps. The third application extends the results of the second to produce a design tool which solves for the flow through supersonic external or mixed compression inlets. The applications were originally developed to run on SGI or IBM workstations running GL graphics. They are currently being extended to solve additional types of flow problems and modified to operate on any X-based workstation.

  14. Computer Graphics Instruction in VizClass

    ERIC Educational Resources Information Center

    Grimes, Douglas; Warschauer, Mark; Hutchinson, Tara; Kuester, Falko

    2005-01-01

    "VizClass" is a university classroom environment designed to offer students in computer graphics and engineering courses up-to-date visualization technologies. Three digital whiteboards and a three-dimensional stereoscopic display provide complementary display surfaces. Input devices include touchscreens on the digital whiteboards, remote…

  15. Constructing Stylish Characters on Computer Graphics Systems.

    ERIC Educational Resources Information Center

    Goldman, Gary S.

    1980-01-01

    Computer graphics systems typically produce a single, machine-like character font. At most, these systems enable the user to (1) alter the aspect ratio (height-to-width ratio) of the characters, (2) specify a transformation matrix to slant the characters, and (3) define a virtual pen table to change the lineweight of the plotted characters.…

  16. Applications of Computer Graphics in Engineering

    NASA Technical Reports Server (NTRS)

    1975-01-01

    Various applications of interactive computer graphics to the following areas of science and engineering were described: design and analysis of structures, configuration geometry, animation, flutter analysis, design and manufacturing, aircraft design and integration, wind tunnel data analysis, architecture and construction, flight simulation, hydrodynamics, curve and surface fitting, gas turbine engine design, analysis, and manufacturing, packaging of printed circuit boards, spacecraft design.

  17. Two New Graphic Computer Dialogs for Teachers.

    ERIC Educational Resources Information Center

    Arons, Arnold; Bork, Alfred

    A pair of interactive computer-student dialogs developed for use primarily with elementary and high school teachers are described. The dialogs use graphic facilities for teaching about the sky as seen from the earth and about the phases of the moon. The primary aim is for the teachers to understand the nature of a scientific model, in this case…

  18. Computer Graphics Simulations of Sampling Distributions.

    ERIC Educational Resources Information Center

    Gordon, Florence S.; Gordon, Sheldon P.

    1989-01-01

    Describes the use of computer graphics simulations to enhance student understanding of sampling distributions that arise in introductory statistics. Highlights include the distribution of sample proportions, the distribution of the difference of sample means, the distribution of the difference of sample proportions, and the distribution of sample…

  19. Computer graphics in architecture and engineering

    NASA Technical Reports Server (NTRS)

    Greenberg, D. P.

    1975-01-01

    The present status of the application of computer graphics to the building profession or architecture and its relationship to other scientific and technical areas were discussed. It was explained that, due to the fragmented nature of architecture and building activities (in contrast to the aerospace industry), a comprehensive, economic utilization of computer graphics in this area is not practical and its true potential cannot now be realized due to the present inability of architects and structural, mechanical, and site engineers to rely on a common data base. Future emphasis will therefore have to be placed on a vertical integration of the construction process and effective use of a three-dimensional data base, rather than on waiting for any technological breakthrough in interactive computing.

  20. Identification of Learning Processes by Means of Computer Graphics.

    ERIC Educational Resources Information Center

    Sorensen, Birgitte Holm

    1993-01-01

    Describes a development project for the use of computer graphics and video in connection with an inservice training course for primary education teachers in Denmark. Topics addressed include research approaches to computers; computer graphics in learning processes; activities relating to computer graphics; the role of the teacher; and student…

  1. Computer-Graphical Simulation Of Robotic Welding

    NASA Technical Reports Server (NTRS)

    Fernandez, Ken; Cook, George

    1988-01-01

    Computer program ROBOSIM, developed to simulate operations of robots, applied to preliminary design of robotic arc-welding operation. Limitations on equipment investigated in advance to prevent expensive mistakes. Computer makes drawing of robotic welder and workpiece on positioning table. Such numerical simulation used to perform rapid, safe experiments in computer-aided design or manufacturing.

  2. Global trajectory targeting via computer graphics

    NASA Technical Reports Server (NTRS)

    Mann, F. I.

    1971-01-01

    A technique is described in which the two-point boundary value problem (TPBVP) may be solved with the aid of interactive computer graphics. The particular TPBVP considered is the optimal electric propulsion space trajectory problem. An appropriate two-dimensional projection of the TPBVP mapping, or trajectory, is displayed on the computer's television screen, and a man-in-the-loop varies selected trajectory starting conditions in the fashion of a nonlinear walk until the viewed trajectory endpoint lies near a displayed target. Once global targeting is accomplished in this manner, program internal logic can easily handle local targeting to strongly solve the TPBVP.

  3. Computer graphics applications to crew displays

    NASA Technical Reports Server (NTRS)

    Wyzkoski, J.

    1983-01-01

    Astronauts are provided much data and information via the monochrome CRT displays on the orbiter. For this project two areas were investigated for the possible introduction of computer graphics to enhance and extend the utility of these displays. One involved reviewing the current orbiter displays and identifying those which could be improved via computer graphics. As an example, the tabular data on electrical power distribution and control was enhanced by the addition of color and bar charts. The other dealt with the development of an aid to berthing a payload with the Remote Manipulator System (RMS). This aid consists of a graphics display of the top, front and side views of the payload and cargo bay and point of resolution (POR) position and attitude data for the current location of the payload. The initial implementation was on an IBM PC clone. The demonstration software installed in the Johnson Space Center Manipulator Development Facility (MD) was reviewed. Due to current hardware limitations, the MDF verision is slow, i.e., about a 40+ seond update rate and, hence, not real-time. Despite this fact, the evaluation of this additional visual cue as an RMS operator aid indicates that this display, with modifications for speed, etc., can assist the crew. Further development is appropriate.

  4. Graphics Programs for the DEC VAX Computer

    NASA Technical Reports Server (NTRS)

    Long, D.

    1986-01-01

    Variety of plots available in video or printed form. LONGLIB library of computer programs set of subroutines designed for vector plotting on cathode-ray tubes and dot-matrix printers. LONGLIB subroutines invoked by program calls similar to standard CALCOMP routines. In addition to basic plotting routines, LONGLIB contains extensive set of routines to allow viewport clipping, extended character sets, graphic input, gray-level plots, polar plots, and three-dimensional plotting with or without removal of hidden lines. LONGLIB written in FORTRAN 77 and C for batch execution.

  5. When Do Computer Graphics Contribute to Early Literacy Learning?

    ERIC Educational Resources Information Center

    Wepner, Shelley B.; Cotter, Michelle

    2002-01-01

    Notes that new literacies use computer graphics to tell a story, demonstrate a theory, or support a definition. Offers a functionality framework for assessing the value of computer graphics for early literacy learning. Provides ideas for determining the value of CD-ROM software and websites. Concludes that graphics that give text meaning or…

  6. Wide-angle display developments by computer graphics

    NASA Technical Reports Server (NTRS)

    Fetter, William A.

    1989-01-01

    Computer graphics can now expand its new subset, wide-angle projection, to be as significant a generic capability as computer graphics itself. Some prior work in computer graphics is presented which leads to an attractive further subset of wide-angle projection, called hemispheric projection, to be a major communication media. Hemispheric film systems have long been present and such computer graphics systems are in use in simulators. This is the leading edge of capabilities which should ultimately be as ubiquitous as CRTs (cathode-ray tubes). These assertions are not from degrees in science or only from a degree in graphic design, but in a history of computer graphics innovations, laying groundwork by demonstration. The author believes that it is timely to look at several development strategies, since hemispheric projection is now at a point comparable to the early stages of computer graphics, requiring similar patterns of development again.

  7. Graphics processing unit acceleration of computational electromagnetic methods

    NASA Astrophysics Data System (ADS)

    Inman, Matthew

    The use of Graphical Processing Units (GPU's) for scientific applications has been evolving and expanding for the decade. GPU's provide an alternative to the CPU in the creation and execution of the numerical codes that are often relied upon in to perform simulations in computational electromagnetics. While originally designed purely to display graphics on the users monitor, GPU's today are essentially powerful floating point co-processors that can be programmed not only to render complex graphics, but also perform the complex mathematical calculations often encountered in scientific computing. Currently the GPU's being produced often contain hundreds of separate cores able to access large amounts of high-speed dedicated memory. By utilizing the power offered by such a specialized processor, it is possible to drastically speed up the calculations required in computational electromagnetics. This increase in speed allows for the use of GPU based simulations in a variety of situations that the computational time has heretofore been a limiting factor in, such as in educational courses. Many situations in teaching electromagnetics often rely upon simple examples of problems due to the simulation times needed to analyze more complex problems. The use of GPU based simulations will be shown to allow demonstrations of more advanced problems than previously allowed by adapting the methods for use on the GPU. Modules will be developed for a wide variety of teaching situations utilizing the speed of the GPU to demonstrate various techniques and ideas previously unrealizable.

  8. Dimensionality of visual complexity in computer graphics scenes

    NASA Astrophysics Data System (ADS)

    Ramanarayanan, Ganesh; Bala, Kavita; Ferwerda, James A.; Walter, Bruce

    2008-02-01

    How do human observers perceive visual complexity in images? This problem is especially relevant for computer graphics, where a better understanding of visual complexity can aid in the development of more advanced rendering algorithms. In this paper, we describe a study of the dimensionality of visual complexity in computer graphics scenes. We conducted an experiment where subjects judged the relative complexity of 21 high-resolution scenes, rendered with photorealistic methods. Scenes were gathered from web archives and varied in theme, number and layout of objects, material properties, and lighting. We analyzed the subject responses using multidimensional scaling of pooled subject responses. This analysis embedded the stimulus images in a two-dimensional space, with axes that roughly corresponded to "numerosity" and "material / lighting complexity". In a follow-up analysis, we derived a one-dimensional complexity ordering of the stimulus images. We compared this ordering with several computable complexity metrics, such as scene polygon count and JPEG compression size, and did not find them to be very correlated. Understanding the differences between these measures can lead to the design of more efficient rendering algorithms in computer graphics.

  9. Exploiting graphics processing units for computational biology and bioinformatics.

    PubMed

    Payne, Joshua L; Sinnott-Armstrong, Nicholas A; Moore, Jason H

    2010-09-01

    Advances in the video gaming industry have led to the production of low-cost, high-performance graphics processing units (GPUs) that possess more memory bandwidth and computational capability than central processing units (CPUs), the standard workhorses of scientific computing. With the recent release of generalpurpose GPUs and NVIDIA's GPU programming language, CUDA, graphics engines are being adopted widely in scientific computing applications, particularly in the fields of computational biology and bioinformatics. The goal of this article is to concisely present an introduction to GPU hardware and programming, aimed at the computational biologist or bioinformaticist. To this end, we discuss the primary differences between GPU and CPU architecture, introduce the basics of the CUDA programming language, and discuss important CUDA programming practices, such as the proper use of coalesced reads, data types, and memory hierarchies. We highlight each of these topics in the context of computing the all-pairs distance between instances in a dataset, a common procedure in numerous disciplines of scientific computing. We conclude with a runtime analysis of the GPU and CPU implementations of the all-pairs distance calculation. We show our final GPU implementation to outperform the CPU implementation by a factor of 1700.

  10. Graphical and Normative Analysis of Binocular Vision by Mini Computer: A Teaching Aid and Clinical Tool.

    ERIC Educational Resources Information Center

    Kees, Martin; Schor, Clifton

    1981-01-01

    An inexpensive computer graphics systems (Commodore PET), used as a video aid for teaching students advanced case analysis, is described. The course provides students with the analytical tools for evaluating with graphical and statistical techniques and treating with lenses, prisms, and orthoptics various anomalies of binocular vision. (MLW)

  11. Decluttering Methods for Computer-Generated Graphic Displays

    NASA Technical Reports Server (NTRS)

    Schultz, E. Eugene, Jr.

    1986-01-01

    Symbol simplification and contrasting enhance viewer's ability to detect particular symbol. Report describes experiments designed to indicate how various decluttering methods affect viewer's abilities to distinguish essential from nonessential features on computer-generated graphic displays. Results indicate partial removal of nonessential graphic features through symbol simplification effective in decluttering as total removal of nonessential graphic features.

  12. Combining high performance simulation, data acquisition, and graphics display computers

    NASA Technical Reports Server (NTRS)

    Hickman, Robert J.

    1989-01-01

    Issues involved in the continuing development of an advanced simulation complex are discussed. This approach provides the capability to perform the majority of tests on advanced systems, non-destructively. The controlled test environments can be replicated to examine the response of the systems under test to alternative treatments of the system control design, or test the function and qualification of specific hardware. Field tests verify that the elements simulated in the laboratories are sufficient. The digital computer is hosted by a Digital Equipment Corp. MicroVAX computer with an Aptec Computer Systems Model 24 I/O computer performing the communication function. An Applied Dynamics International AD100 performs the high speed simulation computing and an Evans and Sutherland PS350 performs on-line graphics display. A Scientific Computer Systems SCS40 acts as a high performance FORTRAN program processor to support the complex, by generating numerous large files from programs coded in FORTRAN that are required for the real time processing. Four programming languages are involved in the process, FORTRAN, ADSIM, ADRIO, and STAPLE. FORTRAN is employed on the MicroVAX host to initialize and terminate the simulation runs on the system. The generation of the data files on the SCS40 also is performed with FORTRAN programs. ADSIM and ADIRO are used to program the processing elements of the AD100 and its IOCP processor. STAPLE is used to program the Aptec DIP and DIA processors.

  13. Computer Graphics for Student Engagement in Science Learning.

    ERIC Educational Resources Information Center

    Cifuentes, Lauren; Hsieh, Yi-Chuan Jane

    2001-01-01

    Discusses student use of computer graphics software and presents documentation from a visualization workshop designed to help learners use computer graphics to construct meaning while they studied science concepts. Describes problems and benefits when delivering visualization workshops in the natural setting of a middle school. (Author/LRW)

  14. Graphical User Interface Programming in Introductory Computer Science.

    ERIC Educational Resources Information Center

    Skolnick, Michael M.; Spooner, David L.

    Modern computing systems exploit graphical user interfaces for interaction with users; as a result, introductory computer science courses must begin to teach the principles underlying such interfaces. This paper presents an approach to graphical user interface (GUI) implementation that is simple enough for beginning students to understand, yet…

  15. Managing facts and concepts: computer graphics and information graphics from a graphic designer's perspective

    SciTech Connect

    Marcus, A.

    1983-01-01

    This book emphasizes the importance of graphic design for an information-oriented society. In an environment in which many new graphic communication technologies are emerging, it raises some issues which graphic designers and managers of graphic design production should consider in using the new technology effectively. In its final sections, it gives an example of the steps taken in designing a visual narrative as a prototype for responsible information-oriented graphic design. The management of complex facts and concepts, of complex systems of ideas and issues, presented in a visual as well as verbal narrative or dialogue and conveyed through new technology will challenge the graphic design community in the coming decades. This shift to visual-verbal communication has repercussions in the educational system and the political/governance systems that go beyond the scope of this book. If there is a single goal for this book, it is to stimulate the reader and then to provide references that will help you learn more about graphic design in an era of communication when know business is show business.

  16. Computation and graphics in mathematical research

    SciTech Connect

    Hoffman, D.A.; Spruck, J.

    1992-08-13

    This report discusses: The description of the GANG Project and results for prior research; the center for geometry, analysis, numerics and graphics; description of GANG Laboratory; software development at GANG; and mathematical and scientific research activities.

  17. Trends in Continuity and Interpolation for Computer Graphics.

    PubMed

    Gonzalez Garcia, Francisco

    2015-01-01

    In every computer graphics oriented application today, it is a common practice to texture 3D models as a way to obtain realistic material. As part of this process, mesh texturing, deformation, and visualization are all key parts of the computer graphics field. This PhD dissertation was completed in the context of these three important and related fields in computer graphics. The article presents techniques that improve on existing state-of-the-art approaches related to continuity and interpolation in texture space (texturing), object space (deformation), and screen space (rendering).

  18. Learning with Interactive Computer Graphics in the Undergraduate Neuroscience Classroom

    ERIC Educational Resources Information Center

    Pani, John R.; Chariker, Julia H.; Naaz, Farah; Mattingly, William; Roberts, Joshua; Sephton, Sandra E.

    2014-01-01

    Instruction of neuroanatomy depends on graphical representation and extended self-study. As a consequence, computer-based learning environments that incorporate interactive graphics should facilitate instruction in this area. The present study evaluated such a system in the undergraduate neuroscience classroom. The system used the method of…

  19. Computer Graphics and Metaphorical Elaboration for Learning Science Concepts.

    ERIC Educational Resources Information Center

    ChanLin, Lih-Juan; Chan, Kung-Chi

    This study explores the instructional impact of using computer multimedia to integrate metaphorical verbal information into graphical representations of biotechnology concepts. The combination of text and graphics into a single metaphor makes concepts dual-coded, and therefore more comprehensible and memorable for the student. Visual stimuli help…

  20. Computer-Graphics Emulation of Chemical Instrumentation: Absorption Spectrophotometers.

    ERIC Educational Resources Information Center

    Gilbert, D. D.; And Others

    1982-01-01

    Describes interactive, computer-graphics program emulating behavior of high resolution, ultraviolet-visible analog recording spectrophotometer. Graphics terminal behaves as recording absorption spectrophotometer. Objective of the emulation is study of optimization of the instrument to yield accurate absorption spectra, including…

  1. X-33 Landing - Computer generated graphic

    NASA Technical Reports Server (NTRS)

    1996-01-01

    This 46-second clip has the X-33 aircraft on final approach to Michael AAF in Utah, then with its landing gear down, it flares for touchdown and brakes to a halt. This graphic like the three before it shows an early configuration without vertical stabilizers, which have since been added.

  2. Graphics simulation and training aids for advanced teleoperation

    NASA Technical Reports Server (NTRS)

    Kim, Won S.; Schenker, Paul S.; Bejczy, Antal K.

    1993-01-01

    Graphics displays can be of significant aid in accomplishing a teleoperation task throughout all three phases of off-line task analysis and planning, operator training, and online operation. In the first phase, graphics displays provide substantial aid to investigate work cell layout, motion planning with collision detection and with possible redundancy resolution, and planning for camera views. In the second phase, graphics displays can serve as very useful tools for introductory training of operators before training them on actual hardware. In the third phase, graphics displays can be used for previewing planned motions and monitoring actual motions in any desired viewing angle, or, when communication time delay prevails, for providing predictive graphics overlay on the actual camera view of the remote site to show the non-time-delayed consequences of commanded motions in real time. This paper addresses potential space applications of graphics displays in all three operational phases of advanced teleoperation. Possible applications are illustrated with techniques developed and demonstrated in the Advanced Teleoperation Laboratory at JPL. The examples described include task analysis and planning of a simulated Solar Maximum Satellite Repair task, a novel force-reflecting teleoperation simulator for operator training, and preview and predictive displays for on-line operations.

  3. Use of Interactive Computer Graphics to Solve Routing Problems.

    ERIC Educational Resources Information Center

    Gillett, B. E.; Lawrence, J. L.

    1981-01-01

    Discusses vehicle routing problems and solutions. Describes testing of an interactive computer graphics package combining several types of solutions that allows users with little or no experience to work out routing problems. (Author/RW)

  4. Computer graphics visions and challenges: a European perspective.

    PubMed

    Encarnação, José L

    2006-01-01

    I have briefly described important visions and challenges in computer graphics. They are a personal and therefore subjective selection. But most of these issues have to be addressed and solved--no matter if we call them visions or challenges or something else--if we want to make and further develop computer graphics into a key enabling technology for our IT-based society.

  5. Space-time software: Computer graphics utilities in special relativity

    NASA Astrophysics Data System (ADS)

    Taylor, Edwin F.

    1989-06-01

    No one can experience directly the world of the very fast, described by special relativity. Interactive graphics displays have been developed for personal computers that help students visualize this world. They are in the form of interactive graphics utilities that students use to carry out homework exercises and take-home projects. Sequential versions of these programs have been used for 3 years in classes in various institutions. This article describes the programs and reports on the educational outcomes of these computer uses.

  6. Operational computer graphics in the flight dynamics environment

    NASA Technical Reports Server (NTRS)

    Jeletic, James F.

    1989-01-01

    Over the past five years, the Flight Dynamics Division of the National Aeronautics and Space Administration's (NASA's) Goddard Space Flight Center has incorporated computer graphics technology into its operational environment. In an attempt to increase the effectiveness and productivity of the Division, computer graphics software systems have been developed that display spacecraft tracking and telemetry data in 2-d and 3-d graphic formats that are more comprehensible than the alphanumeric tables of the past. These systems vary in functionality from real-time mission monitoring system, to mission planning utilities, to system development tools. Here, the capabilities and architecture of these systems are discussed.

  7. Integration of rocket turbine design and analysis through computer graphics

    NASA Technical Reports Server (NTRS)

    Hsu, Wayne; Boynton, Jim

    1988-01-01

    An interactive approach with engineering computer graphics is used to integrate the design and analysis processes of a rocket engine turbine into a progressive and iterative design procedure. The processes are interconnected through pre- and postprocessors. The graphics are used to generate the blade profiles, their stacking, finite element generation, and analysis presentation through color graphics. Steps of the design process discussed include pitch-line design, axisymmetric hub-to-tip meridional design, and quasi-three-dimensional analysis. The viscous two- and three-dimensional analysis codes are executed after acceptable designs are achieved and estimates of initial losses are confirmed.

  8. Graphics and Flow Visualization of Computer Generated Flow Fields

    NASA Technical Reports Server (NTRS)

    Kathong, M.; Tiwari, S. N.

    1987-01-01

    Flow field variables are visualized using color representations described on surfaces that are interpolated from computational grids and transformed to digital images. Techniques for displaying two and three dimensional flow field solutions are addressed. The transformations and the use of an interactive graphics program for CFD flow field solutions, called PLOT3D, which runs on the color graphics IRIS workstation are described. An overview of the IRIS workstation is also described.

  9. Iconographic dental typography. A dental character font for computer graphics.

    PubMed

    McCormack, J

    1991-06-08

    The recent massive increase in available memory for microcomputers now allows multiple font faces to be stored in computer RAM memory for instant access to the screen and for printed output. Fonts can be constructed in which the characters are not just letters or numbers, but are miniature graphic icons--in this instance pictures of teeth. When printed on an appropriate laser printer, this produces printed graphics of publishing quality.

  10. Integrating user studies into computer graphics-related courses.

    PubMed

    Santos, B S; Dias, P; Silva, S; Ferreira, C; Madeira, J

    2011-01-01

    This paper presents computer graphics. Computer graphics and visualization are essentially about producing images for a target audience, be it the millions watching a new CG-animated movie or the small group of researchers trying to gain insight into the large amount of numerical data resulting from a scientific experiment. To ascertain the final images' effectiveness for their intended audience or the designed visualizations' accuracy and expressiveness, formal user studies are often essential. In human-computer interaction (HCI), such user studies play a similar fundamental role in evaluating the usability and applicability of interaction methods and metaphors for the various devices and software systems we use.

  11. Graphics and composite material computer program enhancements for SPAR

    NASA Technical Reports Server (NTRS)

    Farley, G. L.; Baker, D. J.

    1980-01-01

    User documentation is provided for additional computer programs developed for use in conjunction with SPAR. These programs plot digital data, simplify input for composite material section properties, and compute lamina stresses and strains. Sample problems are presented including execution procedures, program input, and graphical output.

  12. The Use of Computer Graphics in the Design Process.

    ERIC Educational Resources Information Center

    Palazzi, Maria

    This master's thesis examines applications of computer technology to the field of industrial design and ways in which technology can transform the traditional process. Following a statement of the problem, the history and applications of the fields of computer graphics and industrial design are reviewed. The traditional industrial design process…

  13. Computer Art--A New Tool in Advertising Graphics.

    ERIC Educational Resources Information Center

    Wassmuth, Birgit L.

    Using computers to produce art began with scientists, mathematicians, and individuals with strong technical backgrounds who used the graphic material as visualizations of data in technical fields. People are using computer art in advertising, as well as in painting; sculpture; music; textile, product, industrial, and interior design; architecture;…

  14. Advanced Computer Typography.

    DTIC Science & Technology

    1981-12-01

    ADVANCED COMPUTER TYPOGRAPHY .(U) DEC 81 A V HERSHEY UNCLASSIFIED NPS012-81-005 M MEEEIEEEII IIUJIL15I.4 MICROCQP RE SO.JjI ON ft R NPS012-81-005...NAVAL POSTGRADUATE SCHOOL 0Monterey, California DTIC SELECTEWA APR 5 1982 B ADVANCED COMPUTER TYPOGRAPHY by A. V. HERSHEY December 1981 OApproved for...Subtitle) S. TYPE Or REPORT & PERIOD COVERED Final ADVANCED COMPUTER TYPOGRAPHY Dec 1979 - Dec 1981 S. PERFORMING ORG. REPORT NUMBER 7. AUTHOR(s) S CONTRACT

  15. Computer Graphics: More Help for Chemists

    ERIC Educational Resources Information Center

    Chemical and Engineering News, 1976

    1976-01-01

    Describes computer programs and projects designed to assist the chemical researcher in solving problems on-line. Discusses programs that interpret molecular structures, analyze multivariant data, and generate structural isomers of compounds. (MLH)

  16. Computer Generated Graphics in Television Advertising.

    ERIC Educational Resources Information Center

    Ulloth, Dana

    An organization that has led the way in opening new frontiers in using advanced technology to create innovative commercials is Charlex, a New York-based company in business since 1977. Charlex has produced music videos, and also commercials for Diet Pepsi, Cherry Coke, Crest Toothpaste, and White Mountain Cooler. It has used a wide range of…

  17. Animation graphic interface for the space shuttle onboard computer

    NASA Technical Reports Server (NTRS)

    Wike, Jeffrey; Griffith, Paul

    1989-01-01

    Graphics interfaces designed to operate on space qualified hardware challenge software designers to display complex information under processing power and physical size constraints. Under contract to Johnson Space Center, MICROEXPERT Systems is currently constructing an intelligent interface for the LASER DOCKING SENSOR (LDS) flight experiment. Part of this interface is a graphic animation display for Rendezvous and Proximity Operations. The displays have been designed in consultation with Shuttle astronauts. The displays show multiple views of a satellite relative to the shuttle, coupled with numeric attitude information. The graphics are generated using position data received by the Shuttle Payload and General Support Computer (PGSC) from the Laser Docking Sensor. Some of the design considerations include crew member preferences in graphic data representation, single versus multiple window displays, mission tailoring of graphic displays, realistic 3D images versus generic icon representations of real objects, the physical relationship of the observers to the graphic display, how numeric or textual information should interface with graphic data, in what frame of reference objects should be portrayed, recognizing conditions of display information-overload, and screen format and placement consistency.

  18. X-33 Launch - Computer generated graphic

    NASA Technical Reports Server (NTRS)

    1996-01-01

    This 45-second computer-generated launch sequence begins with a view of the X-33 launch facility located near Haystack Butte on the test range at Edwards AFB, California.The X-33 vehicle is then (hypothetically) raised into position, fueled, and launched, making its roll maneuver and then proceeding on its flightpath.

  19. A remote computer graphics user at General Motors

    NASA Technical Reports Server (NTRS)

    Murphy, H. S.

    1982-01-01

    The successful use of automotive body surface design data is described. This data has been originally created elsewhere in GM's two large computer graphics systems of CADANCE and Fisher Graphics. As a supplier exterior lighting components, radiator grilles, energy absorbing soft faced bumper systems, and other associated items, Guide has become most dependent on the corporate computer graphics systems to supply accurate car body styling and sheet metal surfacing information for the design of their products. The presentation includes the origin and transfer of design data to a remote user site; its use in the design of their products; and the ultimate production of detailed drawings, N/C punched tapes, and subsequent downstream transfers of detailed part data to a turnkey system for tool design purposes.

  20. Learning with interactive computer graphics in the undergraduate neuroscience classroom.

    PubMed

    Pani, John R; Chariker, Julia H; Naaz, Farah; Mattingly, William; Roberts, Joshua; Sephton, Sandra E

    2014-10-01

    Instruction of neuroanatomy depends on graphical representation and extended self-study. As a consequence, computer-based learning environments that incorporate interactive graphics should facilitate instruction in this area. The present study evaluated such a system in the undergraduate neuroscience classroom. The system used the method of adaptive exploration, in which exploration in a high fidelity graphical environment is integrated with immediate testing and feedback in repeated cycles of learning. The results of this study were that students considered the graphical learning environment to be superior to typical classroom materials used for learning neuroanatomy. Students managed the frequency and duration of study, test, and feedback in an efficient and adaptive manner. For example, the number of tests taken before reaching a minimum test performance of 90 % correct closely approximated the values seen in more regimented experimental studies. There was a wide range of student opinion regarding the choice between a simpler and a more graphically compelling program for learning sectional anatomy. Course outcomes were predicted by individual differences in the use of the software that reflected general work habits of the students, such as the amount of time committed to testing. The results of this introduction into the classroom are highly encouraging for development of computer-based instruction in biomedical disciplines.

  1. A computer graphics program for general finite element analyses

    NASA Technical Reports Server (NTRS)

    Thornton, E. A.; Sawyer, L. M.

    1978-01-01

    Documentation for a computer graphics program for displays from general finite element analyses is presented. A general description of display options and detailed user instructions are given. Several plots made in structural, thermal and fluid finite element analyses are included to illustrate program options. Sample data files are given to illustrate use of the program.

  2. Computer-Graphics and the Literary Construct: A Learning Method.

    ERIC Educational Resources Information Center

    Henry, Avril

    2002-01-01

    Describes an undergraduate student module that was developed at the University of Exeter (United Kingdom) in which students made their own computer graphics to discover and to describe literary structures in texts of their choice. Discusses learning outcomes and refers to the Web site that shows students' course work. (Author/LRW)

  3. KINPLOT: An Interactive Pharmacokinetics Graphics Program for Digital Computers.

    ERIC Educational Resources Information Center

    Wilson, Robert C.; And Others

    1982-01-01

    Inability to see the relevance of mathematics to understanding the time course of drugs in the body may discourage interest in pharmacokinetics. A UNC-developed computer graphics simulation program helps visualize the nature of pharmacokinetic-patient interactions, generates classroom handouts, and is used in the pharmaceuticals industry to…

  4. AEDPS Computer Graphics Specification and Drawing Production Study.

    DTIC Science & Technology

    The purpose of this report is to present the results of the study of the current and planned Automated Engineering Document Preparation System ( AEDPS ...graphics subsystem as it would interface with AEDPS as currently operational. Since all computer systems have inputs, software and outputs - each of these

  5. Digital-Computer Processing of Graphical Data. Final Report.

    ERIC Educational Resources Information Center

    Freeman, Herbert

    The final report of a two-year study concerned with the digital-computer processing of graphical data. Five separate investigations carried out under this study are described briefly, and a detailed bibliography, complete with abstracts, is included in which are listed the technical papers and reports published during the period of this program.…

  6. A "Service-Learning Approach" to Teaching Computer Graphics

    ERIC Educational Resources Information Center

    Hutzel, Karen

    2007-01-01

    The author taught a computer graphics course through a service-learning framework to undergraduate and graduate students in the spring of 2003 at Florida State University (FSU). The students in this course participated in learning a software program along with youths from a neighboring, low-income, primarily African-American community. Together,…

  7. A Computer-Based Graphics Course and Students' Cognitive Skills.

    ERIC Educational Resources Information Center

    Cookman, Claude

    1998-01-01

    Argues that integration of computer experiences into a visual communications course and a computerized publications design course engages students' higher cognitive skills. Describes a unit on informational graphics, and uses three theoretical perspectives (cognitive apprenticeship, seven principles of good practice, and Bloom's taxonomy) to…

  8. Simulation of Robot Kinematics Using Interactive Computer Graphics.

    ERIC Educational Resources Information Center

    Leu, M. C.; Mahajan, R.

    1984-01-01

    Development of a robot simulation program based on geometric transformation softwares available in most computer graphics systems and program features are described. The program can be extended to simulate robots coordinating with external devices (such as tools, fixtures, conveyors) using geometric transformations to describe the…

  9. A computer graphics pilot project - Spacecraft mission support with an interactive graphics workstation

    NASA Technical Reports Server (NTRS)

    Hagedorn, John; Ehrner, Marie-Jacqueline; Reese, Jodi; Chang, Kan; Tseng, Irene

    1986-01-01

    The NASA Computer Graphics Pilot Project was undertaken to enhance the quality control, productivity and efficiency of mission support operations at the Goddard Operations Support Computing Facility. The Project evolved into a set of demonstration programs for graphics intensive simulated control room operations, particularly in connection with the complex space missions that began in the 1980s. Complex mission mean more data. Graphic displays are a means to reduce the probabilities of operator errors. Workstations were selected with 1024 x 768 pixel color displays controlled by a custom VLSI chip coupled to an MC68010 chip running UNIX within a shell that permits operations through the medium of mouse-accessed pulldown window menus. The distributed workstations run off a host NAS 8040 computer. Applications of the system for tracking spacecraft orbits and monitoring Shuttle payload handling illustrate the system capabilities, noting the built-in capabilities of shifting the point of view and rotating and zooming in on three-dimensional views of spacecraft.

  10. A Practical Introduction to Authoring for Computer-Assisted Instruction. Part 7: Graphic Support.

    ERIC Educational Resources Information Center

    Barker, P.; Skipper, T.

    1986-01-01

    Discusses ways of providing graphic support in computer-based learning environments, outlines a simple case study involving a situation requiring graphic support, and describes several author language/systems that contain facilities to support the use of graphics. (MBR)

  11. Use of computer graphics simulation for teaching of flexible sigmoidoscopy.

    PubMed

    Baillie, J; Jowell, P; Evangelou, H; Bickel, W; Cotton, P

    1991-05-01

    The concept of simulation training in endoscopy is now well-established. The systems currently under development employ either computer graphics simulation or interactive video technology; each has its strengths and weaknesses. A flexible sigmoidoscopy training device has been designed which uses graphic routines--such as object oriented programming and double buffering--in entirely new ways. These programming techniques compensate for the limitations of currently available desk-top microcomputers. By boosting existing computer 'horsepower' with next generation coprocessors and sophisticated graphics tools such as intensity interpolation (Gouraud shading), the realism of computer simulation of flexible sigmoidoscopy is being greatly enhanced. The computer program has teaching and scoring capabilities, making it a truly interactive system. Use has been made of this ability to record, grade and store each trainee encounter in computer memory as part of a multi-center, prospective trial of simulation training being conducted currently in the USA. A new input device, a dummy endoscope, has been designed that allows application of variable resistance to the insertion tube. This greatly enhances tactile feedback, such as resistance during looping. If carefully designed trials show that computer simulation is an attractive and effective training tool, it is expected that this technology will evolve rapidly and be made widely available to trainee endoscopists.

  12. Computer generated hologram from point cloud using graphics processor.

    PubMed

    Chen, Rick H-Y; Wilkinson, Timothy D

    2009-12-20

    Computer generated holography is an extremely demanding and complex task when it comes to providing realistic reconstructions with full parallax, occlusion, and shadowing. We present an algorithm designed for data-parallel computing on modern graphics processing units to alleviate the computational burden. We apply Gaussian interpolation to create a continuous surface representation from discrete input object points. The algorithm maintains a potential occluder list for each individual hologram plane sample to keep the number of visibility tests to a minimum. We experimented with two approximations that simplify and accelerate occlusion computation. It is observed that letting several neighboring hologram plane samples share visibility information on object points leads to significantly faster computation without causing noticeable artifacts in the reconstructed images. Computing a reduced sample set via nonuniform sampling is also found to be an effective acceleration technique.

  13. Graphical Input Methodology for Computer Aided Analysis of Control Systems.

    DTIC Science & Technology

    1979-12-01

    Control Data Corporation (CDC) CYBER series computer (Ref 4,8). It is designed to run as an INTERCOM job under the NOS/BE operating system (Ref 1,3,5,9...19147-3, Contract- 5- -7. Seattle, Washington, Boeing Areospace Company, 1979. 8. Control Data Corporation . Fortran Extended Version 4 Reference...Manual. Pub. No. 614978%0, Revsion D. Sunnyvale,-California: Publications and Graphics n Division, 1978. 9. Control Data Corporation . INTERCOM Version 4

  14. The convergence of robotics, vision, and computer graphics for user interaction

    SciTech Connect

    Hollerback, J.M.; Thompson, W.B.; Shirley, P.

    1999-11-01

    Mechanical interfaces to virtual environments and the creation of virtual environments represent important and relatively new application areas for robotics. The creation of immersive interfaces will require codevelopment of visual displays that complement mechanical stimuli with appropriate visual cues, ultimately determined from human psychophysics. Advances in interactive rendering and geometric modeling form computer graphics will play a key role. Examples are drawn from haptic and locomotion interface projects.

  15. On the utility of graphics cards to perform massively parallel simulation of advanced Monte Carlo methods

    PubMed Central

    Lee, Anthony; Yau, Christopher; Giles, Michael B.; Doucet, Arnaud; Holmes, Christopher C.

    2011-01-01

    We present a case-study on the utility of graphics cards to perform massively parallel simulation of advanced Monte Carlo methods. Graphics cards, containing multiple Graphics Processing Units (GPUs), are self-contained parallel computational devices that can be housed in conventional desktop and laptop computers and can be thought of as prototypes of the next generation of many-core processors. For certain classes of population-based Monte Carlo algorithms they offer massively parallel simulation, with the added advantage over conventional distributed multi-core processors that they are cheap, easily accessible, easy to maintain, easy to code, dedicated local devices with low power consumption. On a canonical set of stochastic simulation examples including population-based Markov chain Monte Carlo methods and Sequential Monte Carlo methods, we nd speedups from 35 to 500 fold over conventional single-threaded computer code. Our findings suggest that GPUs have the potential to facilitate the growth of statistical modelling into complex data rich domains through the availability of cheap and accessible many-core computation. We believe the speedup we observe should motivate wider use of parallelizable simulation methods and greater methodological attention to their design. PMID:22003276

  16. On the utility of graphics cards to perform massively parallel simulation of advanced Monte Carlo methods.

    PubMed

    Lee, Anthony; Yau, Christopher; Giles, Michael B; Doucet, Arnaud; Holmes, Christopher C

    2010-12-01

    We present a case-study on the utility of graphics cards to perform massively parallel simulation of advanced Monte Carlo methods. Graphics cards, containing multiple Graphics Processing Units (GPUs), are self-contained parallel computational devices that can be housed in conventional desktop and laptop computers and can be thought of as prototypes of the next generation of many-core processors. For certain classes of population-based Monte Carlo algorithms they offer massively parallel simulation, with the added advantage over conventional distributed multi-core processors that they are cheap, easily accessible, easy to maintain, easy to code, dedicated local devices with low power consumption. On a canonical set of stochastic simulation examples including population-based Markov chain Monte Carlo methods and Sequential Monte Carlo methods, we nd speedups from 35 to 500 fold over conventional single-threaded computer code. Our findings suggest that GPUs have the potential to facilitate the growth of statistical modelling into complex data rich domains through the availability of cheap and accessible many-core computation. We believe the speedup we observe should motivate wider use of parallelizable simulation methods and greater methodological attention to their design.

  17. Form in the Natural Environment: Fractal Computer Graphics and Wassily Kandinsky.

    ERIC Educational Resources Information Center

    Geake, John; Porter, Jim

    1992-01-01

    Reports on study of use of fractal geometry in a computer graphics program to improve the perception of intermediate grade level students in their paintings. Finds that students are more likely to use changing shapes and colors after viewing slides of fractal computer graphics. Concludes that fractal computer graphics would make highly engaging…

  18. Graphics

    ERIC Educational Resources Information Center

    Post, Susan

    1975-01-01

    An art teacher described an elective course in graphics which was designed to enlarge a student's knowledge of value, color, shape within a shape, transparency, line and texture. This course utilized the technique of working a multi-colored print from a single block that was first introduced by Picasso. (Author/RK)

  19. Computer Graphics 2: More of the Best Computer Art and Design.

    ERIC Educational Resources Information Center

    1994

    This collection of computer generated images aims to present media tools and processes, stimulate ideas, and inspire artists and art students working in computer-related design. The images are representative of state-of-the-art editorial, broadcast, packaging, fine arts, and graphic techniques possible through computer generation. Each image is…

  20. Computer-Based Tools for Evaluating Graphical User Interfaces

    NASA Technical Reports Server (NTRS)

    Moore, Loretta A.

    1997-01-01

    The user interface is the component of a software system that connects two very complex system: humans and computers. Each of these two systems impose certain requirements on the final product. The user is the judge of the usability and utility of the system; the computer software and hardware are the tools with which the interface is constructed. Mistakes are sometimes made in designing and developing user interfaces because the designers and developers have limited knowledge about human performance (e.g., problem solving, decision making, planning, and reasoning). Even those trained in user interface design make mistakes because they are unable to address all of the known requirements and constraints on design. Evaluation of the user inter-face is therefore a critical phase of the user interface development process. Evaluation should not be considered the final phase of design; but it should be part of an iterative design cycle with the output of evaluation being feed back into design. The goal of this research was to develop a set of computer-based tools for objectively evaluating graphical user interfaces. The research was organized into three phases. The first phase resulted in the development of an embedded evaluation tool which evaluates the usability of a graphical user interface based on a user's performance. An expert system to assist in the design and evaluation of user interfaces based upon rules and guidelines was developed during the second phase. During the final phase of the research an automatic layout tool to be used in the initial design of graphical inter- faces was developed. The research was coordinated with NASA Marshall Space Flight Center's Mission Operations Laboratory's efforts in developing onboard payload display specifications for the Space Station.

  1. STS-49 ASEM activities illustrated with PLAID computer graphics

    NASA Technical Reports Server (NTRS)

    1992-01-01

    STS-49 Endeavour, Orbiter Vehicle (OV) 105, Assembly of Station by Extravehicular Activity (EVA) Methods (ASEM) activities are illustrated with PLAID computer graphics. The multipurpose experiment support structure (MPESS) grappled by the remote manipulator system (RMS) end effector is positioned over OV-105's payload bay (PLB) as extravehicular mobility unit (EMU) suited crewmembers attach MPESS to ASEM truss structure with 'legs'. One astronaut, floating, works near the top of the structure while the second astronaut works at a payload retention latch assembly (PLRA) on the starboard sill. The empty INTELSAT perigee stage cradle structure is seen in the aft PLB.

  2. STS-49 ASEM activities illustrated with PLAID computer graphics

    NASA Technical Reports Server (NTRS)

    1992-01-01

    STS-49 Endeavour, Orbiter Vehicle (OV) 105, Assembly of Station by Extravehicular Activity (EVA) Methods (ASEM) activities are illustrated with PLAID computer graphics. Two extravehicular mobility unit (EMU) suited crewmembers work on multipurpose experiment support structure (MPESS) (with legs attached) grappled by remote manipulator system (RMS) end effector and positioned in the over-the-nose location (above OV-105's crew compartment). This position has been designated as the assembly area for Space Station Freedom (SSF). This procedure will evaluate the ability to use the RMS to position MPESS carrier and EVA crewmembers forward and above the PLB.

  3. Color calculations for and perceptual assessment of computer graphic images

    SciTech Connect

    Meyer, G.W.

    1986-01-01

    Realistic image synthesis involves the modelling of an environment in accordance with the laws of physics and the production of a final simulation that is perceptually acceptable. To be considered a scientific endeavor, synthetic image generation should also include the final step of experimental verification. This thesis concentrates on the color calculations that are inherent in the production of the final simulation and on the perceptual assessment of the computer graphic images that result. The fundamental spectral sensitivity functions that are active in the human visual system are introduced and are used to address color-blindness issues in computer graphics. A digitally controlled color television monitor is employed to successfully implement both the Farnsworth Munsell 100 hues test and a new color vision test that yields more accurate diagnoses. Images that simulate color blind vision are synthesized and are used to evaluate color scales for data display. Gaussian quadrature is used with a set of opponent fundamental to select the wavelengths at which to perform synthetic image generation.

  4. Use of computer graphics for visualization of flow fields

    NASA Technical Reports Server (NTRS)

    Watson, Val; Buning, Pieter; Choi, Diana; Bancroft, Gordon; Merritt, Fergus; Rogers, Stuart

    1987-01-01

    A high-performance graphics workstation has been combined with software developed for flow-field visualization to yield a highly effective tool for analysis of fluid-flow dynamics. After the flow fields are obtained from experimental measurements or computer simulations, the workstation permits one to interactively view the dynamics of the flow fields; e.g., the viewer can zoom into a region or rotate his viewing position about the region to study it in more detail. Several techniques for visualization of flow fields with this workstation are described in this paper and illustrated with a videotape available from the authors. The computer hardware and software required to create effective flow visualization displays are discussed. Additional software and hardware required to create videotapes or 16mm movies are also described. Limitations imposed by current workstation performance is addressed and future workstation performance is forecast.

  5. Solar physics applications of computer graphics and image processing

    NASA Technical Reports Server (NTRS)

    Altschuler, M. D.

    1985-01-01

    Computer graphics devices coupled with computers and carefully developed software provide new opportunities to achieve insight into the geometry and time evolution of scalar, vector, and tensor fields and to extract more information quickly and cheaply from the same image data. Two or more different fields which overlay in space can be calculated from the data (and the physics), then displayed from any perspective, and compared visually. The maximum regions of one field can be compared with the gradients of another. Time changing fields can also be compared. Images can be added, subtracted, transformed, noise filtered, frequency filtered, contrast enhanced, color coded, enlarged, compressed, parameterized, and histogrammed, in whole or section by section. Today it is possible to process multiple digital images to reveal spatial and temporal correlations and cross correlations. Data from different observatories taken at different times can be processed, interpolated, and transformed to a common coordinate system.

  6. A computer graphics display and data compression technique

    NASA Technical Reports Server (NTRS)

    Teague, M. J.; Meyer, H. G.; Levenson, L. (Editor)

    1974-01-01

    The computer program discussed is intended for the graphical presentation of a general dependent variable X that is a function of two independent variables, U and V. The required input to the program is the variation of the dependent variable with one of the independent variables for various fixed values of the other. The computer program is named CRP, and the output is provided by the SD 4060 plotter. Program CRP is an extremely flexible program that offers the user a wide variety of options. The dependent variable may be presented in either a linear or a logarithmic manner. Automatic centering of the plot is provided in the ordinate direction, and the abscissa is scaled automatically for a logarithmic plot. A description of the carpet plot technique is given along with the coordinates system used in the program. Various aspects of the program logic are discussed and detailed documentation of the data card format is presented.

  7. Engineering computer graphics in gas turbine engine design, analysis and manufacture

    NASA Technical Reports Server (NTRS)

    Lopatka, R. S.

    1975-01-01

    A time-sharing and computer graphics facility designed to provide effective interactive tools to a large number of engineering users with varied requirements was described. The application of computer graphics displays at several levels of hardware complexity and capability is discussed, with examples of graphics systems tracing gas turbine product development, beginning with preliminary design through manufacture. Highlights of an operating system stylized for interactive engineering graphics is described.

  8. Three Dimensional Computer Graphics Federates for the 2012 Smackdown Simulation

    NASA Technical Reports Server (NTRS)

    Fordyce, Crystal; Govindaiah, Swetha; Muratet, Sean; O'Neil, Daniel A.; Schricker, Bradley C.

    2012-01-01

    The Simulation Interoperability Standards Organization (SISO) Smackdown is a two-year old annual event held at the 2012 Spring Simulation Interoperability Workshop (SIW). A primary objective of the Smackdown event is to provide college students with hands-on experience in developing distributed simulations using High Level Architecture (HLA). Participating for the second time, the University of Alabama in Huntsville (UAHuntsville) deployed four federates, two federates simulated a communications server and a lunar communications satellite with a radio. The other two federates generated 3D computer graphics displays for the communication satellite constellation and for the surface based lunar resupply mission. Using the Light-Weight Java Graphics Library, the satellite display federate presented a lunar-texture mapped sphere of the moon and four Telemetry Data Relay Satellites (TDRS), which received object attributes from the lunar communications satellite federate to drive their motion. The surface mission display federate was an enhanced version of the federate developed by ForwardSim, Inc. for the 2011 Smackdown simulation. Enhancements included a dead-reckoning algorithm and a visual indication of which communication satellite was in line of sight of Hadley Rille. This paper concentrates on these two federates by describing the functions, algorithms, HLA object attributes received from other federates, development experiences and recommendations for future, participating Smackdown teams.

  9. Accelerating sino-atrium computer simulations with graphic processing units.

    PubMed

    Zhang, Hong; Xiao, Zheng; Lin, Shien-fong

    2015-01-01

    Sino-atrial node cells (SANCs) play a significant role in rhythmic firing. To investigate their role in arrhythmia and interactions with the atrium, computer simulations based on cellular dynamic mathematical models are generally used. However, the large-scale computation usually makes research difficult, given the limited computational power of Central Processing Units (CPUs). In this paper, an accelerating approach with Graphic Processing Units (GPUs) is proposed in a simulation consisting of the SAN tissue and the adjoining atrium. By using the operator splitting method, the computational task was made parallel. Three parallelization strategies were then put forward. The strategy with the shortest running time was further optimized by considering block size, data transfer and partition. The results showed that for a simulation with 500 SANCs and 30 atrial cells, the execution time taken by the non-optimized program decreased 62% with respect to a serial program running on CPU. The execution time decreased by 80% after the program was optimized. The larger the tissue was, the more significant the acceleration became. The results demonstrated the effectiveness of the proposed GPU-accelerating methods and their promising applications in more complicated biological simulations.

  10. Graphics processing units in bioinformatics, computational biology and systems biology.

    PubMed

    Nobile, Marco S; Cazzaniga, Paolo; Tangherloni, Andrea; Besozzi, Daniela

    2016-07-08

    Several studies in Bioinformatics, Computational Biology and Systems Biology rely on the definition of physico-chemical or mathematical models of biological systems at different scales and levels of complexity, ranging from the interaction of atoms in single molecules up to genome-wide interaction networks. Traditional computational methods and software tools developed in these research fields share a common trait: they can be computationally demanding on Central Processing Units (CPUs), therefore limiting their applicability in many circumstances. To overcome this issue, general-purpose Graphics Processing Units (GPUs) are gaining an increasing attention by the scientific community, as they can considerably reduce the running time required by standard CPU-based software, and allow more intensive investigations of biological systems. In this review, we present a collection of GPU tools recently developed to perform computational analyses in life science disciplines, emphasizing the advantages and the drawbacks in the use of these parallel architectures. The complete list of GPU-powered tools here reviewed is available at http://bit.ly/gputools.

  11. An Architectural Design System Based on Computer Graphics.

    ERIC Educational Resources Information Center

    MacDonald, Stephen L.; Wehrli, Robert

    The recent developments in computer hardware and software are presented to inform architects of this design tool. Technical advancements in equipment include--(1) cathode ray tube displays, (2) light pens, (3) print-out and photo copying attachments, (4) controls for comparison and selection of images, (5) chording keyboards, (6) plotters, and (7)…

  12. STS-49 ASEM activities illustrated with PLAID computer graphics

    NASA Technical Reports Server (NTRS)

    1992-01-01

    STS-49 Endeavour, Orbiter Vehicle (OV) 105, Assembly of Station by Extravehicular Activity (EVA) Methods (ASEM) activities are illustrated with PLAID computer graphics. An extravehicular mobility unit (EMU) suited crewmember, positioned on the remote manipulator system (RMS) manipulator foot restraint (MFR), grabs and maneuvers the multipurpose experiment support structure (MPESS) above OV-105's payload bay (PLB) using the steering wheel assembly. Once in position the MPESS will be attached to the truss assembly. The crewmember lifting the MPESS out of the PLB is evaluating mass manipulation and berthing of a relatively large mass. This will simulate techniques to be used for module-to-truss installation for Space Station Freedom (SSF). A second EMU suited crewmember oversees and directs the MPESS manipulation from a portable foot restraint (PFR) attached to the starboard sill longeron.

  13. STS-49 ASEM activity illustrated with PLAID computer graphics

    NASA Technical Reports Server (NTRS)

    1992-01-01

    STS-49 Endeavour, Orbiter Vehicle (OV) 105, Assembly of Station by Extravehicular Activity (EVA) Methods (ASEM) activity is illustrated with PLAID computer graphics. An extravehicular mobility unit (EMU) suited crewmember, positioned on the remote manipulator system (RMS) manipulator foot restraint (MFR), grabs and maneuvers the multipurpose experiment support structure (MPESS) with truss assembly attached above OV-105's payload bay (PLB) using the steer wheel assembly. The MPESS/ASEM truss structure has been lifted out the sill-mounted payload retention latch assemblies (PRLAs) and will be repositioned in the PRLAs upon completion of handling procedures. Also seen in this illustration are the empty INTELSAT perigee stage cradle structure (aft PLB) and the capture bar grapple fixture stowed on the port side sill longeron.

  14. A Computer Graphics Human Figure Application Of Biostereometrics

    NASA Astrophysics Data System (ADS)

    Fetter, William A.

    1980-07-01

    A study of improved computer graphic representation of the human figure is being conducted under a National Science Foundation grant. Special emphasis is given biostereometrics as a primary data base from which applications requiring a variety of levels of detail may be prepared. For example, a human figure represented by a single point can be very useful in overview plots of a population. A crude ten point figure can be adequate for queuing theory studies and simulated movement of groups. A one hundred point figure can usefully be animated to achieve different overall body activities including male and female figures. A one thousand point figure si-milarly animated, begins to be useful in anthropometrics and kinesiology gross body movements. Extrapolations of this order-of-magnitude approach ultimately should achieve very complex data bases and a program which automatically selects the correct level of detail for the task at hand. See Summary Figure 1.

  15. Computing Science and Statistics: Volume 24. Graphics and Visualization

    DTIC Science & Technology

    1993-03-20

    Considering this component customization, and project integration , approach, we choose BORLAND C+ + as programming i) Project Recognization language , which...1174. Pole, A. and West, M. (1990). Efficient bayesian learning 324 Posterior Integration in Dynamic Models in nonlinear dynamic models. Journal of... language is designed to integrate text and graphic mainly used for graphical printing in two dimensional images. Any graphics package which can

  16. Techniques for increasing the update rate of real-time dynamic computer graphic displays

    NASA Technical Reports Server (NTRS)

    Kahlbaum, W. M., Jr.

    1986-01-01

    This paper describes several techniques which may be used to increase the animation update rate of real-time computer raster graphic displays. The techniques were developed on the ADAGE RDS 3000 graphic system in support of the Advanced Concepts Simulator at the NASA Langley Research Center. The first technique involves pre-processing of the next animation frame while the previous one is being erased from the screen memory. The second technique involves the use of a parallel processor, the AGG4, for high speed character generation. The description of the AGG4 includes the Barrel Shifter which is a part of the hardware and is the key to the high speed character rendition. The final result of this total effort was a four fold increase in the update rate of an existing primary flight display from 4 to 16 frames per second.

  17. High-power graphic computers for visual simulation: a real-time--rendering revolution

    NASA Technical Reports Server (NTRS)

    Kaiser, M. K.

    1996-01-01

    Advances in high-end graphics computers in the past decade have made it possible to render visual scenes of incredible complexity and realism in real time. These new capabilities make it possible to manipulate and investigate the interactions of observers with their visual world in ways once only dreamed of. This paper reviews how these developments have affected two preexisting domains of behavioral research (flight simulation and motion perception) and have created a new domain (virtual environment research) which provides tools and challenges for the perceptual psychologist. Finally, the current limitations of these technologies are considered, with an eye toward how perceptual psychologist might shape future developments.

  18. Graphic Novels in Advanced English/Language Arts Classrooms: A Phenomenological Case Study

    ERIC Educational Resources Information Center

    Gillenwater, Cary

    2012-01-01

    This dissertation is a phenomenological case study of two 12th grade English/language arts (ELA) classrooms where teachers used graphic novels with their advanced students. The primary purpose of this case study was to gain insight into the phenomenon of using graphic novels with these students--a research area that is currently limited.…

  19. A computer graphics system for visualizing spacecraft in orbit

    NASA Technical Reports Server (NTRS)

    Eyles, Don E.

    1989-01-01

    To carry out unanticipated operations with resources already in space is part of the rationale for a permanently manned space station in Earth orbit. The astronauts aboard a space station will require an on-board, spatial display tool to assist the planning and rehearsal of upcoming operations. Such a tool can also help astronauts to monitor and control such operations as they occur, especially in cases where first-hand visibility is not possible. A computer graphics visualization system designed for such an application and currently implemented as part of a ground-based simulation is described. The visualization system presents to the user the spatial information available in the spacecraft's computers by drawing a dynamic picture containing the planet Earth, the Sun, a star field, and up to two spacecraft. The point of view within the picture can be controlled by the user to obtain a number of specific visualization functions. The elements of the display, the methods used to control the display's point of view, and some of the ways in which the system can be used are described.

  20. Using computer graphics to enhance astronaut and systems safety

    NASA Technical Reports Server (NTRS)

    Brown, J. W.

    1985-01-01

    Computer graphics is being employed at the NASA Johnson Space Center as a tool to perform rapid, efficient and economical analyses for man-machine integration, flight operations development and systems engineering. The Operator Station Design System (OSDS), a computer-based facility featuring a highly flexible and versatile interactive software package, PLAID, is described. This unique evaluation tool, with its expanding data base of Space Shuttle elements, various payloads, experiments, crew equipment and man models, supports a multitude of technical evaluations, including spacecraft and workstation layout, definition of astronaut visual access, flight techniques development, cargo integration and crew training. As OSDS is being applied to the Space Shuttle, Orbiter payloads (including the European Space Agency's Spacelab) and future space vehicles and stations, astronaut and systems safety are being enhanced. Typical OSDS examples are presented. By performing physical and operational evaluations during early conceptual phases. supporting systems verification for flight readiness, and applying its capabilities to real-time mission support, the OSDS provides the wherewithal to satisfy a growing need of the current and future space programs for efficient, economical analyses.

  1. Computing Science and Statistics. Volume 24. Graphics and Visualization

    DTIC Science & Technology

    1993-03-01

    A. and West, M. (1990). Efficient bayesian learning 324 Posterior Integration in Dynamic Models in nonlinear dynamic models. Journal of Forecasting...Maple or Island Graphics running on SUN work- gramming language features and powerful built-in graph- stations, can be integrated into a LATEX Postscript...what PostScript language using the gsave operator. is and how it is used in graphics. Then we will explain 2 how to integrate some graphics output

  2. Advancing satellite operations with intelligent graphical monitoring systems

    NASA Technical Reports Server (NTRS)

    Hughes, Peter M.; Shirah, Gregory W.; Luczak, Edward C.

    1993-01-01

    For nearly twenty-five years, spacecraft missions have been operated in essentially the same manner: human operators monitor displays filled with alphanumeric text watching for limit violations or other indicators that signal a problem. The task is performed predominately by humans. Only in recent years have graphical user interfaces and expert systems been accepted within the control center environment to help reduce operator workloads. Unfortunately, the development of these systems is often time consuming and costly. At the NASA Goddard Space Flight Center (GSFC), a new domain specific expert system development tool called the Generic Spacecraft Analyst Assistant (GenSAA) has been developed. Through the use of a highly graphical user interface and point-and-click operation, GenSAA facilitates the rapid, 'programming-free' construction of intelligent graphical monitoring systems to serve as real-time, fault-isolation assistants for spacecraft analysts. Although specifically developed to support real-time satellite monitoring, GenSAA can support the development of intelligent graphical monitoring systems in a variety of space and commercial applications.

  3. Some computer graphical user interfaces in radiation therapy.

    PubMed

    Chow, James C L

    2016-03-28

    In this review, five graphical user interfaces (GUIs) used in radiation therapy practices and researches are introduced. They are: (1) the treatment time calculator, superficial X-ray treatment time calculator (SUPCALC) used in the superficial X-ray radiation therapy; (2) the monitor unit calculator, electron monitor unit calculator (EMUC) used in the electron radiation therapy; (3) the multileaf collimator machine file creator, sliding window intensity modulated radiotherapy (SWIMRT) used in generating fluence map for research and quality assurance in intensity modulated radiation therapy; (4) the treatment planning system, DOSCTP used in the calculation of 3D dose distribution using Monte Carlo simulation; and (5) the monitor unit calculator, photon beam monitor unit calculator (PMUC) used in photon beam radiation therapy. One common issue of these GUIs is that all user-friendly interfaces are linked to complex formulas and algorithms based on various theories, which do not have to be understood and noted by the user. In that case, user only needs to input the required information with help from graphical elements in order to produce desired results. SUPCALC is a superficial radiation treatment time calculator using the GUI technique to provide a convenient way for radiation therapist to calculate the treatment time, and keep a record for the skin cancer patient. EMUC is an electron monitor unit calculator for electron radiation therapy. Instead of doing hand calculation according to pre-determined dosimetric tables, clinical user needs only to input the required drawing of electron field in computer graphical file format, prescription dose, and beam parameters to EMUC to calculate the required monitor unit for the electron beam treatment. EMUC is based on a semi-experimental theory of sector-integration algorithm. SWIMRT is a multileaf collimator machine file creator to generate a fluence map produced by a medical linear accelerator. This machine file controls

  4. Some computer graphical user interfaces in radiation therapy

    PubMed Central

    Chow, James C L

    2016-01-01

    In this review, five graphical user interfaces (GUIs) used in radiation therapy practices and researches are introduced. They are: (1) the treatment time calculator, superficial X-ray treatment time calculator (SUPCALC) used in the superficial X-ray radiation therapy; (2) the monitor unit calculator, electron monitor unit calculator (EMUC) used in the electron radiation therapy; (3) the multileaf collimator machine file creator, sliding window intensity modulated radiotherapy (SWIMRT) used in generating fluence map for research and quality assurance in intensity modulated radiation therapy; (4) the treatment planning system, DOSCTP used in the calculation of 3D dose distribution using Monte Carlo simulation; and (5) the monitor unit calculator, photon beam monitor unit calculator (PMUC) used in photon beam radiation therapy. One common issue of these GUIs is that all user-friendly interfaces are linked to complex formulas and algorithms based on various theories, which do not have to be understood and noted by the user. In that case, user only needs to input the required information with help from graphical elements in order to produce desired results. SUPCALC is a superficial radiation treatment time calculator using the GUI technique to provide a convenient way for radiation therapist to calculate the treatment time, and keep a record for the skin cancer patient. EMUC is an electron monitor unit calculator for electron radiation therapy. Instead of doing hand calculation according to pre-determined dosimetric tables, clinical user needs only to input the required drawing of electron field in computer graphical file format, prescription dose, and beam parameters to EMUC to calculate the required monitor unit for the electron beam treatment. EMUC is based on a semi-experimental theory of sector-integration algorithm. SWIMRT is a multileaf collimator machine file creator to generate a fluence map produced by a medical linear accelerator. This machine file controls

  5. Using computer graphics to design Space Station Freedom viewing

    NASA Technical Reports Server (NTRS)

    Goldsberry, Betty S.; Lippert, Buddy O.; Mckee, Sandra D.; Lewis, James L., Jr.; Mount, Francis E.

    1993-01-01

    Viewing requirements were identified early in the Space Station Freedom program for both direct viewing via windows and indirect viewing via cameras and closed-circuit television (CCTV). These requirements reside in NASA Program Definition and Requirements Document (PDRD), Section 3: Space Station Systems Requirements. Currently, analyses are addressing the feasibility of direct and indirect viewing. The goal of these analyses is to determine the optimum locations for the windows, cameras, and CCTV's in order to meet established requirements, to adequately support space station assembly, and to operate on-board equipment. PLAID, a three-dimensional computer graphics program developed at NASA JSC, was selected for use as the major tool in these analyses. PLAID provides the capability to simulate the assembly of the station as well as to examine operations as the station evolves. This program has been used successfully as a tool to analyze general viewing conditions for many Space Shuttle elements and can be used for virtually all Space Station components. Additionally, PLAID provides the ability to integrate an anthropometric scale-modeled human (representing a crew member) with interior and exterior architecture.

  6. An Accurate and Dynamic Computer Graphics Muscle Model

    NASA Technical Reports Server (NTRS)

    Levine, David Asher

    1997-01-01

    A computer based musculo-skeletal model was developed at the University in the departments of Mechanical and Biomedical Engineering. This model accurately represents human shoulder kinematics. The result of this model is the graphical display of bones moving through an appropriate range of motion based on inputs of EMGs and external forces. The need existed to incorporate a geometric muscle model in the larger musculo-skeletal model. Previous muscle models did not accurately represent muscle geometries, nor did they account for the kinematics of tendons. This thesis covers the creation of a new muscle model for use in the above musculo-skeletal model. This muscle model was based on anatomical data from the Visible Human Project (VHP) cadaver study. Two-dimensional digital images from the VHP were analyzed and reconstructed to recreate the three-dimensional muscle geometries. The recreated geometries were smoothed, reduced, and sliced to form data files defining the surfaces of each muscle. The muscle modeling function opened these files during run-time and recreated the muscle surface. The modeling function applied constant volume limitations to the muscle and constant geometry limitations to the tendons.

  7. Interplay of Computer and Paper-Based Sketching in Graphic Design

    ERIC Educational Resources Information Center

    Pan, Rui; Kuo, Shih-Ping; Strobel, Johannes

    2013-01-01

    The purpose of this study is to investigate student designers' attitude and choices towards the use of computers and paper sketches when involved in a graphic design process. 65 computer graphic technology undergraduates participated in this research. A mixed method study with survey and in-depth interviews was applied to answer the research…

  8. Traditional Engineering Graphics versus Computer-Aided Drafting: A View from Academe.

    ERIC Educational Resources Information Center

    Foster, Robert J.

    1987-01-01

    Argues for a legitimate role of manually expressed engineering graphics within engineering education as a needed support for computer-assisted drafting work. Discusses what and how students should learn as well as trends in engineering graphics education. Compares and contrasts manual and computer drafting methods. (CW)

  9. The Case for Teaching Computer Graphics with WebGL: A 25-Year Perspective.

    PubMed

    Angel, Ed

    2017-01-01

    OpenGL has been the standard API for teaching computer graphics. There are now multiple versions of the standard, including WebGL. which is the JavaScript implementation of OpenGL ES 2.0. The author argues that WebGL is the version best suited for an introductory course in computer graphics.

  10. Visualization and computer graphics on isotropically emissive volumetric displays.

    PubMed

    Mora, Benjamin; Maciejewski, Ross; Chen, Min; Ebert, David S

    2009-01-01

    The availability of commodity volumetric displays provides ordinary users with a new means of visualizing 3D data. Many of these displays are in the class of isotropically emissive light devices, which are designed to directly illuminate voxels in a 3D frame buffer, producing X-ray-like visualizations. While this technology can offer intuitive insight into a 3D object, the visualizations are perceptually different from what a computer graphics or visualization system would render on a 2D screen. This paper formalizes rendering on isotropically emissive displays and introduces a novel technique that emulates traditional rendering effects on isotropically emissive volumetric displays, delivering results that are much closer to what is traditionally rendered on regular 2D screens. Such a technique can significantly broaden the capability and usage of isotropically emissive volumetric displays. Our method takes a 3D dataset or object as the input, creates an intermediate light field, and outputs a special 3D volume dataset called a lumi-volume. This lumi-volume encodes approximated rendering effects in a form suitable for display with accumulative integrals along unobtrusive rays. When a lumi-volume is fed directly into an isotropically emissive volumetric display, it creates a 3D visualization with surface shading effects that are familiar to the users. The key to this technique is an algorithm for creating a 3D lumi-volume from a 4D light field. In this paper, we discuss a number of technical issues, including transparency effects due to the dimension reduction and sampling rates for light fields and lumi-volumes. We show the effectiveness and usability of this technique with a selection of experimental results captured from an isotropically emissive volumetric display, and we demonstrate its potential capability and scalability with computer-simulated high-resolution results.

  11. Advances in Computational Astrophysics

    SciTech Connect

    Calder, Alan C.; Kouzes, Richard T.

    2009-03-01

    I was invited to be the guest editor for a special issue of Computing in Science and Engineering along with a colleague from Stony Brook. This is the guest editors' introduction to a special issue of Computing in Science and Engineering. Alan and I have written this introduction and have been the editors for the 4 papers to be published in this special edition.

  12. Graphic Organizers or Graphic Overviews? Presentation Order Effects with Computer-Based Text

    ERIC Educational Resources Information Center

    Shaw, Shana; Nihalani, Priya; Mayrath, Michael; Robinson, Daniel H.

    2012-01-01

    It has long been assumed that graphic organizers (GOs) should be presented to students following text as an organizer, rather than preceding text as an overview. Robinson et al. ("Educational Technology Research & Development," 51(4), 25-41, 2003) challenged this assumption by finding support for GOs as an overview. The present study further…

  13. Fast high-resolution computer-generated hologram computation using multiple graphics processing unit cluster system.

    PubMed

    Takada, Naoki; Shimobaba, Tomoyoshi; Nakayama, Hirotaka; Shiraki, Atsushi; Okada, Naohisa; Oikawa, Minoru; Masuda, Nobuyuki; Ito, Tomoyoshi

    2012-10-20

    To overcome the computational complexity of a computer-generated hologram (CGH), we implement an optimized CGH computation in our multi-graphics processing unit cluster system. Our system can calculate a CGH of 6,400×3,072 pixels from a three-dimensional (3D) object composed of 2,048 points in 55 ms. Furthermore, in the case of a 3D object composed of 4096 points, our system is 553 times faster than a conventional central processing unit (using eight threads).

  14. Decluttering methods for high density computer-generated graphic displays

    NASA Technical Reports Server (NTRS)

    Schultz, E. E., Jr.; Nichols, D. A.; Curran, P. S.

    1985-01-01

    Several decluttering methods were compared with respect to the speed and accuracy of user performance which resulted. The presence of a map background was also manipulated. Partial removal of nonessential graphic features through symbol simplification was as effective a decluttering technique as was total removal of nonessential graphic features. The presence of a map background interacted with decluttering conditions when response time was the dependent measure. Results indicate that the effectiveness of decluttering methods depends upon the degree to which each method makes essential graphic information distinctive from nonessential information. Practical implications are discussed.

  15. An application of interactive computer graphics technology to the design of dispersal mechanisms

    NASA Technical Reports Server (NTRS)

    Richter, B. J.; Welch, B. H.

    1977-01-01

    Interactive computer graphics technology is combined with a general purpose mechanisms computer code to study the operational behavior of three guided bomb dispersal mechanism designs. These studies illustrate the use of computer graphics techniques to discover operational anomalies, to assess the effectiveness of design improvements, to reduce the time and cost of the modeling effort, and to provide the mechanism designer with a visual understanding of the physical operation of such systems.

  16. Interactive computer graphic surface modeling of three-dimensional solid domains for boundary element analysis

    NASA Technical Reports Server (NTRS)

    Perucchio, R.; Ingraffea, A. R.

    1984-01-01

    The establishment of the boundary element method (BEM) as a valid tool for solving problems in structural mechanics and in other fields of applied physics is discussed. The development of an integrated interactive computer graphic system for the application of the BEM to three dimensional problems in elastostatics is described. The integration of interactive computer graphic techniques and the BEM takes place at the preprocessing and postprocessing stages of the analysis process, when, respectively, the data base is generated and the results are interpreted. The interactive computer graphic modeling techniques used for generating and discretizing the boundary surfaces of a solid domain are outlined.

  17. Interactive computer graphics and its role in control system design of large space structures

    NASA Technical Reports Server (NTRS)

    Reddy, A. S. S. R.

    1985-01-01

    This paper attempts to show the relevance of interactive computer graphics in the design of control systems to maintain attitude and shape of large space structures to accomplish the required mission objectives. The typical phases of control system design, starting from the physical model such as modeling the dynamics, modal analysis, and control system design methodology are reviewed and the need of the interactive computer graphics is demonstrated. Typical constituent parts of large space structures such as free-free beams and free-free plates are used to demonstrate the complexity of the control system design and the effectiveness of the interactive computer graphics.

  18. Toward a Singleton Undergraduate Computer Graphics Course in Small and Medium-Sized Colleges

    ERIC Educational Resources Information Center

    Shesh, Amit

    2013-01-01

    This article discusses the evolution of a single undergraduate computer graphics course over five semesters, driven by a primary question: if one could offer only one undergraduate course in graphics, what would it include? This constraint is relevant to many small and medium-sized colleges that lack resources, adequate expertise, and enrollment…

  19. Determining Roots of Complex Functions with Computer Graphics.

    ERIC Educational Resources Information Center

    Skala, Helen; Kowalski, Robert

    1990-01-01

    Describes a graphical method of approximating roots of complex functions that uses the multicolor display capabilities of microcomputers. Theorems and proofs are presented that illustrate the method, and uses in undergraduate mathematics courses are suggested, including numerical analysis and complex variables. (six references) (LRW)

  20. Applied Mathematics via Student-Created Computer Graphics.

    ERIC Educational Resources Information Center

    Sloyer, Clifford; Smith, Lynn H.

    1983-01-01

    Describes topics and applications of five lessons dealing with applied mathematics (solving sequential optimization problems, queuing theory, graph theory, glyphs (pictorial techniques for displaying relationships among variables, medical mathematics). Design and evaluation of these materials which employ interactive graphics are also described.…

  1. Top View of a Computer Graphic Model of the Opportunity Lander and Rover

    NASA Technical Reports Server (NTRS)

    2004-01-01

    [figure removed for brevity, see original site] PIA05265

    A computer graphics model of the Opportunity lander and rover are super-imposed on top of the martian terrain where Opportunity landed.

  2. Graphics Flutter Analysis Methods, an interactive computing system at Lockheed-California Company

    NASA Technical Reports Server (NTRS)

    Radovcich, N. A.

    1975-01-01

    An interactive computer graphics system, Graphics Flutter Analysis Methods (GFAM), was developed to complement FAMAS, a matrix-oriented batch computing system, and other computer programs in performing complex numerical calculations using a fully integrated data management system. GFAM has many of the matrix operation capabilities found in FAMAS, but on a smaller scale, and is utilized when the analysis requires a high degree of interaction between the engineer and computer, and schedule constraints exclude the use of batch entry programs. Applications of GFAM to a variety of preliminary design, development design, and project modification programs suggest that interactive flutter analysis using matrix representations is a feasible and cost effective computing tool.

  3. An advanced programmable/reconfigurable color graphics display system for crew station technology research

    NASA Technical Reports Server (NTRS)

    Montoya, R. J.; England, J. N.; Hatfield, J. J.; Rajala, S. A.

    1981-01-01

    The hardware configuration, software organization, and applications software for the NASA IKONAS color graphics display system are described. The systems were created at the Langley Research Center Display Device Laboratory to develop, evaluate, and demonstrate advanced generic concepts, technology, and systems integration techniques for electronic crew station systems of future civil aircraft. A minicomputer with 64K core memory acts as a host for a raster scan graphics display generator. The architectures of the hardware system and the graphics display system are provided. The applications software features a FORTRAN-based model of an aircraft, a display system, and the utility program for real-time communications. The model accepts inputs from a two-dimensional joystick and outputs a set of aircraft states. Ongoing and planned work for image segmentation/generation, specialized graphics procedures, and higher level language user interface are discussed.

  4. Advanced computations in plasma physics

    NASA Astrophysics Data System (ADS)

    Tang, W. M.

    2002-05-01

    Scientific simulation in tandem with theory and experiment is an essential tool for understanding complex plasma behavior. In this paper we review recent progress and future directions for advanced simulations in magnetically confined plasmas with illustrative examples chosen from magnetic confinement research areas such as microturbulence, magnetohydrodynamics, magnetic reconnection, and others. Significant recent progress has been made in both particle and fluid simulations of fine-scale turbulence and large-scale dynamics, giving increasingly good agreement between experimental observations and computational modeling. This was made possible by innovative advances in analytic and computational methods for developing reduced descriptions of physics phenomena spanning widely disparate temporal and spatial scales together with access to powerful new computational resources. In particular, the fusion energy science community has made excellent progress in developing advanced codes for which computer run-time and problem size scale well with the number of processors on massively parallel machines (MPP's). A good example is the effective usage of the full power of multi-teraflop (multi-trillion floating point computations per second) MPP's to produce three-dimensional, general geometry, nonlinear particle simulations which have accelerated progress in understanding the nature of turbulence self-regulation by zonal flows. It should be emphasized that these calculations, which typically utilized billions of particles for thousands of time-steps, would not have been possible without access to powerful present generation MPP computers and the associated diagnostic and visualization capabilities. In general, results from advanced simulations provide great encouragement for being able to include increasingly realistic dynamics to enable deeper physics insights into plasmas in both natural and laboratory environments. The associated scientific excitement should serve to

  5. Computing Advances in the Teaching of Chemistry.

    ERIC Educational Resources Information Center

    Baskett, W. P.; Matthews, G. P.

    1984-01-01

    Discusses three trends in computer-oriented chemistry instruction: (1) availability of interfaces to integrate computers with experiments; (2) impact of the development of higher resolution graphics and greater memory capacity; and (3) role of videodisc technology on computer assisted instruction. Includes program listings for auto-titration and…

  6. Advanced software development workstation project: Engineering scripting language. Graphical editor

    NASA Technical Reports Server (NTRS)

    1992-01-01

    Software development is widely considered to be a bottleneck in the development of complex systems, both in terms of development and in terms of maintenance of deployed systems. Cost of software development and maintenance can also be very high. One approach to reducing costs and relieving this bottleneck is increasing the reuse of software designs and software components. A method for achieving such reuse is a software parts composition system. Such a system consists of a language for modeling software parts and their interfaces, a catalog of existing parts, an editor for combining parts, and a code generator that takes a specification and generates code for that application in the target language. The Advanced Software Development Workstation is intended to be an expert system shell designed to provide the capabilities of a software part composition system.

  7. Real-time application of advanced three-dimensional graphic techniques for research aircraft simulation

    NASA Technical Reports Server (NTRS)

    Davis, Steven B.

    1990-01-01

    Visual aids are valuable assets to engineers for design, demonstration, and evaluation. Discussed here are a variety of advanced three-dimensional graphic techniques used to enhance the displays of test aircraft dynamics. The new software's capabilities are examined and possible future uses are considered.

  8. Center for Advanced Computational Technology

    NASA Technical Reports Server (NTRS)

    Noor, Ahmed K.

    2000-01-01

    The Center for Advanced Computational Technology (ACT) was established to serve as a focal point for diverse research activities pertaining to application of advanced computational technology to future aerospace systems. These activities include the use of numerical simulations, artificial intelligence methods, multimedia and synthetic environments, and computational intelligence, in the modeling, analysis, sensitivity studies, optimization, design and operation of future aerospace systems. The Center is located at NASA Langley and is an integral part of the School of Engineering and Applied Science of the University of Virginia. The Center has four specific objectives: 1) conduct innovative research on applications of advanced computational technology to aerospace systems; 2) act as pathfinder by demonstrating to the research community what can be done (high-potential, high-risk research); 3) help in identifying future directions of research in support of the aeronautical and space missions of the twenty-first century; and 4) help in the rapid transfer of research results to industry and in broadening awareness among researchers and engineers of the state-of-the-art in applications of advanced computational technology to the analysis, design prototyping and operations of aerospace and other high-performance engineering systems. In addition to research, Center activities include helping in the planning and coordination of the activities of a multi-center team of NASA and JPL researchers who are developing an intelligent synthesis environment for future aerospace systems; organizing workshops and national symposia; as well as writing state-of-the-art monographs and NASA special publications on timely topics.

  9. Advanced Computation in Plasma Physics

    NASA Astrophysics Data System (ADS)

    Tang, William

    2001-10-01

    Scientific simulation in tandem with theory and experiment is an essential tool for understanding complex plasma behavior. This talk will review recent progress and future directions for advanced simulations in magnetically-confined plasmas with illustrative examples chosen from areas such as microturbulence, magnetohydrodynamics, magnetic reconnection, and others. Significant recent progress has been made in both particle and fluid simulations of fine-scale turbulence and large-scale dynamics, giving increasingly good agreement between experimental observations and computational modeling. This was made possible by innovative advances in analytic and computational methods for developing reduced descriptions of physics phenomena spanning widely disparate temporal and spatial scales together with access to powerful new computational resources. In particular, the fusion energy science community has made excellent progress in developing advanced codes for which computer run-time and problem size scale well with the number of processors on massively parallel machines (MPP's). A good example is the effective usage of the full power of multi-teraflop MPP's to produce 3-dimensional, general geometry, nonlinear particle simulations which have accelerated progress in understanding the nature of turbulence self-regulation by zonal flows. It should be emphasized that these calculations, which typically utilized billions of particles for tens of thousands time-steps, would not have been possible without access to powerful present generation MPP computers and the associated diagnostic and visualization capabilities. In general, results from advanced simulations provide great encouragement for being able to include increasingly realistic dynamics to enable deeper physics insights into plasmas in both natural and laboratory environments. The associated scientific excitement should serve to stimulate improved cross-cutting collaborations with other fields and also to help attract

  10. Computer-generated graphical presentations: use of multimedia to enhance communication.

    PubMed

    Marks, L S; Penson, D F; Maller, J J; Nielsen, R T; deKernion, J B

    1997-01-01

    Personal computers may be used to create, store, and deliver graphical presentations. With computer-generated combinations of the five media (text, images, sound, video, and animation)--that is, multimedia presentations--the effectiveness of message delivery can be greatly increased. The basic tools are (1) a personal computer; (2) presentation software; and (3) a projector to enlarge the monitor images for audience viewing. Use of this new method has grown rapidly in the business-conference world, but has yet to gain widespread acceptance at medical meetings. We review herein the rationale for multimedia presentations in medicine (vis-à-vis traditional slide shows) as an improved means for increasing audience attention, comprehension, and retention. The evolution of multimedia is traced from earliest times to the present. The steps involved in making a multimedia presentation are summarized, emphasizing advances in technology that bring the new method within practical reach of busy physicians. Specific attention is given to software, digital image processing, storage devices, and delivery methods. Our development of a urology multimedia presentation--delivered May 4, 1996, before the Society for Urology and Engineering and now Internet-accessible at http://www.usrf.org--was the impetus for this work.

  11. Graphics processing unit (GPU)-based computation of heat conduction in thermally anisotropic solids

    NASA Astrophysics Data System (ADS)

    Nahas, C. A.; Balasubramaniam, Krishnan; Rajagopal, Prabhu

    2013-01-01

    Numerical modeling of anisotropic media is a computationally intensive task since it brings additional complexity to the field problem in such a way that the physical properties are different in different directions. Largely used in the aerospace industry because of their lightweight nature, composite materials are a very good example of thermally anisotropic media. With advancements in video gaming technology, parallel processors are much cheaper today and accessibility to higher-end graphical processing devices has increased dramatically over the past couple of years. Since these massively parallel GPUs are very good in handling floating point arithmetic, they provide a new platform for engineers and scientists to accelerate their numerical models using commodity hardware. In this paper we implement a parallel finite difference model of thermal diffusion through anisotropic media using the NVIDIA CUDA (Compute Unified device Architecture). We use the NVIDIA GeForce GTX 560 Ti as our primary computing device which consists of 384 CUDA cores clocked at 1645 MHz with a standard desktop pc as the host platform. We compare the results from standard CPU implementation for its accuracy and speed and draw implications for simulation using the GPU paradigm.

  12. Advanced flight computer. Special study

    NASA Technical Reports Server (NTRS)

    Coo, Dennis

    1995-01-01

    This report documents a special study to define a 32-bit radiation hardened, SEU tolerant flight computer architecture, and to investigate current or near-term technologies and development efforts that contribute to the Advanced Flight Computer (AFC) design and development. An AFC processing node architecture is defined. Each node may consist of a multi-chip processor as needed. The modular, building block approach uses VLSI technology and packaging methods that demonstrate a feasible AFC module in 1998 that meets that AFC goals. The defined architecture and approach demonstrate a clear low-risk, low-cost path to the 1998 production goal, with intermediate prototypes in 1996.

  13. X based interactive computer graphics applications for aerodynamic design and education

    NASA Technical Reports Server (NTRS)

    Benson, Thomas J.; Higgs, C. Fred, III

    1995-01-01

    Six computer applications packages have been developed to solve a variety of aerodynamic problems in an interactive environment on a single workstation. The packages perform classical one dimensional analysis under the control of a graphical user interface and can be used for preliminary design or educational purposes. The programs were originally developed on a Silicon Graphics workstation and used the GL version of the FORMS library as the graphical user interface. These programs have recently been converted to the XFORMS library of X based graphics widgets and have been tested on SGI, IBM, Sun, HP and PC-Lunix computers. The paper will show results from the new VU-DUCT program as a prime example. VU-DUCT has been developed as an educational package for the study of subsonic open and closed loop wind tunnels.

  14. Using computer graphics to design Space Station Freedom viewing

    NASA Technical Reports Server (NTRS)

    Goldsberry, B. S.; Lippert, B. O.; Mckee, S. D.; Lewis, J. L., Jr.; Mount, F. E.

    1989-01-01

    An important aspect of planning for Space Station Freedom at the United States National Aeronautics and Space Administration (NASA) is the placement of the viewing windows and cameras for optimum crewmember use. Researchers and analysts are evaluating the placement options using a three-dimensional graphics program called PLAID. This program, developed at the NASA Johnson Space Center (JSC), is being used to determine the extent to which the viewing requirements for assembly and operations are being met. A variety of window placement options in specific modules are assessed for accessibility. In addition, window and camera placements are analyzed to insure that viewing areas are not obstructed by the truss assemblies, externally-mounted payloads, or any other station element. Other factors being examined include anthropometric design considerations, workstation interfaces, structural issues, and mechanical elements.

  15. Attention and visual memory in visualization and computer graphics.

    PubMed

    Healey, Christopher G; Enns, James T

    2012-07-01

    A fundamental goal of visualization is to produce images of data that support visual analysis, exploration, and discovery of novel insights. An important consideration during visualization design is the role of human visual perception. How we "see" details in an image can directly impact a viewer's efficiency and effectiveness. This paper surveys research on attention and visual perception, with a specific focus on results that have direct relevance to visualization and visual analytics. We discuss theories of low-level visual perception, then show how these findings form a foundation for more recent work on visual memory and visual attention. We conclude with a brief overview of how knowledge of visual attention and visual memory is being applied in visualization and graphics. We also discuss how challenges in visualization are motivating research in psychophysics.

  16. A graphical workstation based part-task flight simulator for preliminary rapid evaluation of advanced displays

    NASA Technical Reports Server (NTRS)

    Wanke, Craig; Kuchar, James; Hahn, Edward; Pritchett, Amy; Hansman, R. J.

    1992-01-01

    Advances in avionics and display technology are significantly changing the cockpit environment in current transport aircraft. The MIT Aeronautical Systems Lab (ASL) has developed a part-task flight simulator specifically to study the effects of these new technologies on flight crew situational awareness and performance. The simulator is based on a commercially-available graphics workstation, and can be rapidly reconfigured to meet the varying demands of experimental studies. The simulator has been successfully used to evaluate graphical microburst alerting displays, electronic instrument approach plates, terrain awareness and alerting displays, and ATC routing amendment delivery through digital datalinks.

  17. A graphical workstation based part-task flight simulator for preliminary rapid evaluation of advanced displays

    NASA Technical Reports Server (NTRS)

    Wanke, Craig; Kuchar, James; Hahn, Edward; Pritchett, A.; Hansman, R. John

    1994-01-01

    Advances in avionics and display technology are significantly changing the cockpit environment in current transport aircraft. The MIT Aeronautical Systems Lab (ASL) developed a part-task flight simulator specifically to study the effects of these new technologies on flight crew situational awareness and performance. The simulator is based on a commercially-available graphics workstation, and can be rapidly reconfigured to meet the varying demands of experimental studies. The simulator was successfully used to evaluate graphical microbursts alerting displays, electronic instrument approach plates, terrain awareness and alerting displays, and ATC routing amendment delivery through digital datalinks.

  18. A few modeling and rendering techniques for computer graphics and their implementation on ultra hardware

    NASA Technical Reports Server (NTRS)

    Bidasaria, Hari

    1989-01-01

    Ultra network is a recently installed very high speed graphic hardware at NASA Langley Research Center. The Ultra Network interfaced to Voyager through its HSX channel is capable of transmitting up to 800 million bits of information per second. It is capable of displaying fifteen to twenty frames of precomputed images of size 1024 x 2368 with 24 bits of color information per pixel per second. Modeling and rendering techniques are being developed in computer graphics and implemented on Ultra hardware. A ray tracer is being developed for use at the Flight Software and Graphic branch. Changes were made to make the ray tracer compatible with Voyager.

  19. Interactive Graphics Utility for Army NEC (Numerical Electromagnetics Code) Automation (IGUANA). Computer Program Package.

    DTIC Science & Technology

    1985-09-01

    STANDARDS-1963-A 4 . 1 1 1 1 ’ 1 ’I l 1 4r AD-A160 652 Contractor Report 307 September 1985 INTERACTIVE GRAPHICS UTILITY FOR ARMY NEC AUTOMATION ( IGUANA ...20363-5100 62543N NO8CM41 88509 I1I TITLE (owkide Securft Ci,,zifteaninV 191, INTERACTIVE GRAPHICS UTILITY FOR ARMY NFC AUTOMATION ( IGUANA , Computer...GROUP Sue-GROUP Numerical Electromagnetics Code (NEC) Subdecks .1’* The Interactive Graphics Utility for Army NEC Automation ( IGUANA ) is a system

  20. Computer graphics for management: An abstract of capabilities and applications of the EIS system

    NASA Technical Reports Server (NTRS)

    Solem, B. J.

    1975-01-01

    The Executive Information Services (EIS) system, developed as a computer-based, time-sharing tool for making and implementing management decisions, and including computer graphics capabilities, was described. The following resources are available through the EIS languages: centralized corporate/gov't data base, customized and working data bases, report writing, general computational capability, specialized routines, modeling/programming capability, and graphics. Nearly all EIS graphs can be created by a single, on-line instruction. A large number of options are available, such as selection of graphic form, line control, shading, placement on the page, multiple images on a page, control of scaling and labeling, plotting of cum data sets, optical grid lines, and stack charts. The following are examples of areas in which the EIS system may be used: research, estimating services, planning, budgeting, and performance measurement, national computer hook-up negotiations.

  1. Application of Computer Graphics to Graphing in Algebra and Trigonometry. Final Report.

    ERIC Educational Resources Information Center

    Morris, J. Richard

    This project was designed to improve the graphing competency of students in elementary algebra, intermediate algebra, and trigonometry courses at Virginia Commonwealth University. Computer graphics programs were designed using an Apple II Plus computer and implemented using Pascal. The software package is interactive and gives students control…

  2. Integrating Graphics and Speech. A Neural Sciences Computer-Assisted Learning Package.

    ERIC Educational Resources Information Center

    Levine, Leonard

    1992-01-01

    A new optometry-oriented program for the Macintosh computer has been written for the Neural Sciences Computer-Assisted Learning Package to include graphics and synthesized speech. It has 21 modules in 6 categories: anatomical drawings; diagrams illustrating physiological concepts; records from experiments; flow charts of neuroanatomical pathways;…

  3. Effects of Computer Graphics Types and Epistemological Beliefs on Students' Learning of Mathematical Concepts.

    ERIC Educational Resources Information Center

    Lin, Chi-Hui

    2002-01-01

    Describes a study that determined the implications of computer graphics types and epistemological beliefs with regard to the design of computer-based mathematical concept learning with elementary school students in Taiwan. Discusses the factor structure of the epistemological belief questionnaire, student performance, and students' attitudes…

  4. Computer Graphics in Research: Some State -of-the-Art Systems

    ERIC Educational Resources Information Center

    Reddy, R.; And Others

    1975-01-01

    A description is given of the structure and functional characteristics of three types of interactive computer graphic systems, developed by the Department of Computer Science at Carnegie-Mellon; a high-speed programmable display capable of displaying 50,000 short vectors, flicker free; a shaded-color video display for the display of gray-scale…

  5. ResidPlots-2: Computer Software for IRT Graphical Residual Analyses

    ERIC Educational Resources Information Center

    Liang, Tie; Han, Kyung T.; Hambleton, Ronald K.

    2009-01-01

    This article discusses the ResidPlots-2, a computer software that provides a powerful tool for IRT graphical residual analyses. ResidPlots-2 consists of two components: a component for computing residual statistics and another component for communicating with users and for plotting the residual graphs. The features of the ResidPlots-2 software are…

  6. Computational Efficiency through Visual Argument: Do Graphic Organizers Communicate Relations in Text Too Effectively?

    ERIC Educational Resources Information Center

    Robinson, Daniel H.; Schraw, Gregory

    1994-01-01

    Three experiments involving 138 college students investigated why one type of graphic organizer (a matrix) may communicate interconcept relations better than an outline or text. Results suggest that a matrix is more computationally efficient than either outline or text, allowing the easier computation of relationships. (SLD)

  7. Incorporating modern OpenGL into computer graphics education.

    PubMed

    Reina, Guido; Muller, Thomas; Ertl, Thomas

    2014-01-01

    University of Stuttgart educators have updated three computer science courses to incorporate forward-compatible OpenGL. To help students, they developed an educational framework that abstracts some of modern OpenGL's difficult aspects.

  8. Using Computer Interfacing to Graphically Illustrate Phases of Water.

    ERIC Educational Resources Information Center

    Pushkin, David B.; Zheng, Ting Fang

    1995-01-01

    Using a computer and thermistor probes, students analyze graphs of temperature versus time. The experiment demonstrates phase changes in water, which can lead to a broader interpretation of matter, its properties, and the laws of thermodynamics. (Author/AIM)

  9. NEW APPROACHES: Using a computer to graphically illustrate equipotential lines

    NASA Astrophysics Data System (ADS)

    Phongdara, Boonlua

    1998-09-01

    A simple mathematical model and computer program allow students to plot equipotential lines, for example for two terminals in a tank of water, in a way that is easier and faster but just as accurate as the traditional method.

  10. Computer Graphics for Convex Polyhedra: Hidden Line Removal and Shading.

    ERIC Educational Resources Information Center

    Nicholls, R. L.; Teter, W. D.

    1988-01-01

    Described is a computer algorithm for obtaining the coordinates of vertices, chord factors, and dihedral angles for plotting orthographic and axonometric projections, and for tabulating chord lengths and dihedral angles. (Author)

  11. Identification of natural images and computer-generated graphics based on statistical and textural features.

    PubMed

    Peng, Fei; Li, Jiao-ting; Long, Min

    2015-03-01

    To discriminate the acquisition pipelines of digital images, a novel scheme for the identification of natural images and computer-generated graphics is proposed based on statistical and textural features. First, the differences between them are investigated from the view of statistics and texture, and 31 dimensions of feature are acquired for identification. Then, LIBSVM is used for the classification. Finally, the experimental results are presented. The results show that it can achieve an identification accuracy of 97.89% for computer-generated graphics, and an identification accuracy of 97.75% for natural images. The analyses also demonstrate the proposed method has excellent performance, compared with some existing methods based only on statistical features or other features. The method has a great potential to be implemented for the identification of natural images and computer-generated graphics.

  12. Desktop computer graphics for RMS/payload handling flight design

    NASA Technical Reports Server (NTRS)

    Homan, D. J.

    1984-01-01

    A computer program, the Multi-Adaptive Drawings, Renderings and Similitudes (MADRAS) program, is discussed. The modeling program, written for a desktop computer system (the Hewlett-Packard 9845/C), is written in BASIC and uses modular construction of objects while generating both wire-frame and hidden-line drawings from any viewpoint. The dimensions and placement of objects are user definable. Once the hidden-line calculations are made for a particular viewpoint, the viewpoint may be rotated in pan, tilt, and roll without further hidden-line calculations. The use and results of this program are discussed.

  13. Color in Three-Dimensional Shaded Computer Graphics and Animation.

    ERIC Educational Resources Information Center

    Collery, Michael T.

    Directed primarily toward the person familiar with computer technology rather than the traditional art educator, this master's thesis addresses new approaches to color theory and its impact on electronic art media. Technical considerations related to color coming from electronic sources, i.e., radiant light, and differences between radiant and…

  14. Graphical Visualization on Computational Simulation Using Shared Memory

    NASA Astrophysics Data System (ADS)

    Lima, A. B.; Correa, Eberth

    2014-03-01

    The Shared Memory technique is a powerful tool for parallelizing computer codes. In particular it can be used to visualize the results "on the fly" without stop running the simulation. In this presentation we discuss and show how to use the technique conjugated with a visualization code using openGL.

  15. Implementation Of True 3D Cursors In Computer Graphics

    NASA Astrophysics Data System (ADS)

    Butts, David R.; McAllister, David F.

    1988-06-01

    The advances in stereoscopic image display techniques have shown an increased need for real-time interaction with the three-dimensional image. We have developed a prototype real-time stereoscopic cursor to investigate this interaction. The results have pointed out areas where hardware speeds are a limiting factor, as well as areas where various methodologies cause perceptual difficulties. This paper addresses the psychological and perceptual anomalies involved in stereo image techniques, cursor generation and motion, and the use of the device as a 3D drawing and depth measuring tool.

  16. Accelerating Missile Threat Engagement Simulations Using Personal Computer Graphics Cards

    DTIC Science & Technology

    2005-03-01

    personal computer on the market today, have reached a level of power and programmability that enables them to be used as high performance stream...expected to continue at this rate for another five years, perhaps achieving tera-FLOP performance by 2005 [Mac03]. While the main, market -driven...JEFFERS // 11 nov 04 -- multiplies 1x1 scene by 8x8 reticle pallette, then does // 4:1 redux; results in RT that is quarter sized of

  17. Interactive Computer Graphics for Analysis and Design of Control Systems.

    DTIC Science & Technology

    1985-12-01

    ICECAP. The author wishes to thank Cynthia F. Marshall and Derrick Riddle for their time and efforts in making this structured chart. Appendix D is a...8 o % % . . Chapter II REQUIREMENTS DEFINITON .i_ INTRODUCTION Past efforts have modified, improved and added capabilities to the computer-aided...the Program Simple E. Match the program to the Operators Skill Level 2 F. Sustain Operator Orientation Figure 111-2. General Human-Factors (22) A

  18. Parallel computing for simultaneous iterative tomographic imaging by graphics processing units

    NASA Astrophysics Data System (ADS)

    Bello-Maldonado, Pedro D.; López, Ricardo; Rogers, Colleen; Jin, Yuanwei; Lu, Enyue

    2016-05-01

    In this paper, we address the problem of accelerating inversion algorithms for nonlinear acoustic tomographic imaging by parallel computing on graphics processing units (GPUs). Nonlinear inversion algorithms for tomographic imaging often rely on iterative algorithms for solving an inverse problem, thus computationally intensive. We study the simultaneous iterative reconstruction technique (SIRT) for the multiple-input-multiple-output (MIMO) tomography algorithm which enables parallel computations of the grid points as well as the parallel execution of multiple source excitation. Using graphics processing units (GPUs) and the Compute Unified Device Architecture (CUDA) programming model an overall improvement of 26.33x was achieved when combining both approaches compared with sequential algorithms. Furthermore we propose an adaptive iterative relaxation factor and the use of non-uniform weights to improve the overall convergence of the algorithm. Using these techniques, fast computations can be performed in parallel without the loss of image quality during the reconstruction process.

  19. Computer graphics techniques for aircraft EMC analysis and design

    NASA Astrophysics Data System (ADS)

    Kubina, S. J.; Bhartia, P.

    1983-10-01

    A comprehensive computer-aided system for the prediction of the potential interaction between avionics systems, with special emphasis on antenna-to-antenna coupling, is described. The methodology is applicable throughout the life cycle of an avionic/weapon system, including system upgrades and retrofits. As soon as aircraft geometry and preliminary systems information becomes available, the computer codes can be used to selectively display proposed antenna locations, emitter/receptor response characteristics, electromagnetic interference (EMI) margins and the actual ray-optical paths of maximum antenna-antenna coupling for each potential interacting antenna set. Antennas can be interactively relocated by track-ball (or joystick) and the analysis repeated at will for optimization or installation design study purposes. The codes can significantly simplify the task of the designer/analyst in effectively identifying critical interactions among an overwhelming large set of potential ones. In addition, it is an excellent design, development and analysis tool which simultaneously identifies both numerically and pictorially the EMI interdependencies among subsystems.

  20. An Apprenticeship-Based Multimedia Courseware for Computer Graphics Studies Provided on the World Wide Web.

    ERIC Educational Resources Information Center

    Shabo, Amnon; Guzdial, Mark; Stasko, John

    1997-01-01

    Discusses cognitive apprenticeship, an educational practice that focuses on students actively engaged in activities with a variety of supports, or scaffolding. Presents a model of scaffolding that was implemented in courseware for learning computer graphics on the World Wide Web. An evaluation on the use of the courseware at Georgia Institute of…

  1. Emphasizing Planning for Essay Writing with a Computer-Based Graphic Organizer

    ERIC Educational Resources Information Center

    Evmenova, Anya S.; Regan, Kelley; Boykin, Andrea; Good, Kevin; Hughes, Melissa; MacVittie, Nichole; Sacco, Donna; Ahn, Soo Y.; Chirinos, David

    2016-01-01

    The authors conducted a multiple-baseline study to investigate the effects of a computer-based graphic organizer (CBGO) with embedded self-regulated learning strategies on the quantity and quality of persuasive essay writing by students with high-incidence disabilities. Ten seventh- and eighth-grade students with learning disabilities, emotional…

  2. Graphical Methods: A Review of Current Methods and Computer Hardware and Software. Technical Report No. 27.

    ERIC Educational Resources Information Center

    Bessey, Barbara L.; And Others

    Graphical methods for displaying data, as well as available computer software and hardware, are reviewed. The authors have emphasized the types of graphs which are most relevant to the needs of the National Center for Education Statistics (NCES) and its readers. The following types of graphs are described: tabulations, stem-and-leaf displays,…

  3. Computer-Based Graphic Organizers for Students with LD: A Systematic Review of Literature

    ERIC Educational Resources Information Center

    Ciullo, Stephen; Reutebuch, Colleen

    2013-01-01

    This article presents a systematic review of the literature for studies that utilized computer-based graphic organizers for students with learning disabilities. A comprehensive search yielded 12 studies that were coded and analyzed. The authors investigated the effectiveness of the treatments on academic outcomes, and selected integral…

  4. Role of computer graphics in space telerobotics - Preview and predictive displays

    NASA Technical Reports Server (NTRS)

    Bejczy, Antal K.; Venema, Steven; Kim, Won S.

    1991-01-01

    The application of computer graphics in space telerobotics research and development work is briefly reviewed and illustrated by specific examples implemented in real time operation. The applications are discussed under the following four major categories: preview displays, predictive displays, sensor data displays, and control system status displays.

  5. Computer graphics testbed to simulate and test vision systems for space applications

    NASA Technical Reports Server (NTRS)

    Cheatham, John B.

    1991-01-01

    Research activity has shifted from computer graphics and vision systems to the broader scope of applying concepts of artificial intelligence to robotics. Specifically, the research is directed toward developing Artificial Neural Networks, Expert Systems, and Laser Imaging Techniques for Autonomous Space Robots.

  6. Three-Dimensional Computer Animated Graphics: A Tool for Spatial Skill Instruction.

    ERIC Educational Resources Information Center

    Zavotka, Susan Lee

    1987-01-01

    Describes study of home economics students at Ohio State University that investigated whether computer animated graphics that replicate mental images of rotation and dimensional transformation would be useful in the development of spatial skills. Orthographic drawings are described, and results for treatment and control groups are analyzed. (29…

  7. The Basic Concepts of Three-Dimensional Computer Graphics for Artists.

    ERIC Educational Resources Information Center

    Sachter, Judy E.

    Arguing that an artist using any new medium must understand its techniques and limitations, this master's thesis is intended to demystify state-of-the-art 3-D computer graphics through a discussion of the technical literature from the artist's point of view and an analysis of the curricular needs of the artist. The first of six chapters discusses…

  8. Using 3D Computer Graphics Multimedia to Motivate Preservice Teachers' Learning of Geometry and Pedagogy

    ERIC Educational Resources Information Center

    Goodson-Espy, Tracy; Lynch-Davis, Kathleen; Schram, Pamela; Quickenton, Art

    2010-01-01

    This paper describes the genesis and purpose of our geometry methods course, focusing on a geometry-teaching technology we created using NVIDIA[R] Chameleon demonstration. This article presents examples from a sequence of lessons centered about a 3D computer graphics demonstration of the chameleon and its geometry. In addition, we present data…

  9. The Land of WYSIWYG, Plain Talk about New Computer Graphics in the Journalism Classroom.

    ERIC Educational Resources Information Center

    Abrams, Michael E.; Norvelle, Ronald L.

    Intended for journalism school instructors and administrators as they make decisions about purchasing computers to help teach graphics and typology, this guide discusses seven areas of weakness in journalism curricula and ways in which schools should prepare themselves for new technologies. The introduction first discusses WYSIWYG--"what you see…

  10. The Representation of Highly Non-Ideal Phase Equilibria Using Computer Graphics.

    ERIC Educational Resources Information Center

    Charos, Georgios N.; And Others

    1986-01-01

    Previous work focused on use of computer graphics in teaching thermodynamic phase equilibria for classes I and II. Extends this work to include the considerably more non-ideal phase behavior shown by classes III, IV, and V. Student and instructor response has been overwhelmingly positive about the approach. (JN)

  11. CAI and Imagery: Interactive Computer Graphics for Teaching About Invisible Process. Technical Report No. 74.

    ERIC Educational Resources Information Center

    Rigney, Joseph W.; Lutz, Kathy A.

    In preparation for a study of using interactive computer graphics for training, some current theorizing about internal and external, digital and analog representational systems are reviewed. The possibility is considered that there are two, overlapping, internal, analog representational systems, one for organismic states and the other for external…

  12. Exemplary/Innovative--An Application of Computer Graphics Curriculum to Selected Vocational/Technical Programs.

    ERIC Educational Resources Information Center

    Texas State Technical Inst., Sweetwater.

    This instructional guide is designed to teach vocational and technical instructors how to modify existing programs and develop new programs to apply computer graphics to selected vocational and technical programs. Addressed in the individual units of the guide are the following topics: vocational program modification (course modification for…

  13. Modern Teaching Methods in Physics with the Aid of Original Computer Codes and Graphical Representations

    ERIC Educational Resources Information Center

    Ivanov, Anisoara; Neacsu, Andrei

    2011-01-01

    This study describes the possibility and advantages of utilizing simple computer codes to complement the teaching techniques for high school physics. The authors have begun working on a collection of open source programs which allow students to compare the results and graphics from classroom exercises with the correct solutions and further more to…

  14. First 3 years of operation of RIACS (Research Institute for Advanced Computer Science) (1983-1985)

    NASA Technical Reports Server (NTRS)

    Denning, P. J.

    1986-01-01

    The focus of the Research Institute for Advanced Computer Science (RIACS) is to explore matches between advanced computing architectures and the processes of scientific research. An architecture evaluation of the MIT static dataflow machine, specification of a graphical language for expressing distributed computations, and specification of an expert system for aiding in grid generation for two-dimensional flow problems was initiated. Research projects for 1984 and 1985 are summarized.

  15. A study of kinematic cues and anticipatory performance in tennis using computational manipulation and computer graphics.

    PubMed

    Ida, Hirofumi; Fukuhara, Kazunobu; Kusubori, Seiji; Ishii, Motonobu

    2011-09-01

    Computer graphics of digital human models can be used to display human motions as visual stimuli. This study presents our technique for manipulating human motion with a forward kinematics calculation without violating anatomical constraints. A motion modulation of the upper extremity was conducted by proportionally modulating the anatomical joint angular velocity calculated by motion analysis. The effect of this manipulation was examined in a tennis situation--that is, the receiver's performance of predicting ball direction when viewing a digital model of the server's motion derived by modulating the angular velocities of the forearm or that of the elbow during the forward swing. The results showed that the faster the server's forearm pronated, the more the receiver's anticipation of the ball direction tended to the left side of the serve box. In contrast, the faster the server's elbow extended, the more the receiver's anticipation of the ball direction tended to the right. This suggests that tennis players are sensitive to the motion modulation of their opponent's racket-arm.

  16. NATURAL graphics

    NASA Technical Reports Server (NTRS)

    Jones, R. H.

    1984-01-01

    The hardware and software developments in computer graphics are discussed. Major topics include: system capabilities, hardware design, system compatibility, and software interface with the data base management system.

  17. Parallel computing with graphics processing units for high-speed Monte Carlo simulation of photon migration.

    PubMed

    Alerstam, Erik; Svensson, Tomas; Andersson-Engels, Stefan

    2008-01-01

    General-purpose computing on graphics processing units (GPGPU) is shown to dramatically increase the speed of Monte Carlo simulations of photon migration. In a standard simulation of time-resolved photon migration in a semi-infinite geometry, the proposed methodology executed on a low-cost graphics processing unit (GPU) is a factor 1000 faster than simulation performed on a single standard processor. In addition, we address important technical aspects of GPU-based simulations of photon migration. The technique is expected to become a standard method in Monte Carlo simulations of photon migration.

  18. A computer graphics display technique for the examination of aircraft design data

    NASA Technical Reports Server (NTRS)

    Talcott, N. A., Jr.

    1981-01-01

    An interactive computer graphics technique has been developed for quickly sorting and interpreting large amounts of aerodynamic data. It utilizes a graphic representation rather than numbers. The geometry package represents the vehicle as a set of panels. These panels are ordered in groups of ascending values (e.g., equilibrium temperatures). The groups are then displayed successively on a CRT building up to the complete vehicle. A zoom feature allows for displaying only the panels with values between certain limits. The addition of color allows a one-time display thus eliminating the need for a display build up.

  19. Animated computer graphics models of space and earth sciences data generated via the massively parallel processor

    NASA Technical Reports Server (NTRS)

    Treinish, Lloyd A.; Gough, Michael L.; Wildenhain, W. David

    1987-01-01

    The capability was developed of rapidly producing visual representations of large, complex, multi-dimensional space and earth sciences data sets via the implementation of computer graphics modeling techniques on the Massively Parallel Processor (MPP) by employing techniques recently developed for typically non-scientific applications. Such capabilities can provide a new and valuable tool for the understanding of complex scientific data, and a new application of parallel computing via the MPP. A prototype system with such capabilities was developed and integrated into the National Space Science Data Center's (NSSDC) Pilot Climate Data System (PCDS) data-independent environment for computer graphics data display to provide easy access to users. While developing these capabilities, several problems had to be solved independently of the actual use of the MPP, all of which are outlined.

  20. Experiments with a low-cost system for computer graphics material model acquisition

    NASA Astrophysics Data System (ADS)

    Rushmeier, Holly; Lockerman, Yitzhak; Cartwright, Luke; Pitera, David

    2015-03-01

    We consider the design of an inexpensive system for acquiring material models for computer graphics rendering applications in animation, games and conceptual design. To be useful in these applications a system must be able to model a rich range of appearances in a computationally tractable form. The range of appearance of interest in computer graphics includes materials that have spatially varying properties, directionality, small-scale geometric structure, and subsurface scattering. To be computationally tractable, material models for graphics must be compact, editable, and efficient to numerically evaluate for ray tracing importance sampling. To construct appropriate models for a range of interesting materials, we take the approach of separating out directly and indirectly scattered light using high spatial frequency patterns introduced by Nayar et al. in 2006. To acquire the data at low cost, we use a set of Raspberry Pi computers and cameras clamped to miniature projectors. We explore techniques to separate out surface and subsurface indirect lighting. This separation would allow the fitting of simple, and so tractable, analytical models to features of the appearance model. The goal of the system is to provide models for physically accurate renderings that are visually equivalent to viewing the original physical materials.

  1. A computer graphics based model for scattering from objects of arbitrary shapes in the optical region

    NASA Technical Reports Server (NTRS)

    Goel, Narendra S.; Rozehnal, Ivan; Thompson, Richard L.

    1991-01-01

    A computer-graphics-based model, named DIANA, is presented for generation of objects of arbitrary shape and for calculating bidirectional reflectances and scattering from them, in the visible and infrared region. The computer generation is based on a modified Lindenmayer system approach which makes it possible to generate objects of arbitrary shapes and to simulate their growth, dynamics, and movement. Rendering techniques are used to display an object on a computer screen with appropriate shading and shadowing and to calculate the scattering and reflectance from the object. The technique is illustrated with scattering from canopies of simulated corn plants.

  2. Applications of computer-graphics animation for motion-perception research

    NASA Technical Reports Server (NTRS)

    Proffitt, D. R.; Kaiser, M. K.

    1986-01-01

    The advantages and limitations of using computer animated stimuli in studying motion perception are presented and discussed. Most current programs of motion perception research could not be pursued without the use of computer graphics animation. Computer generated displays afford latitudes of freedom and control that are almost impossible to attain through conventional methods. There are, however, limitations to this presentational medium. At present, computer generated displays present simplified approximations of the dynamics in natural events. Very little is known about how the differences between natural events and computer simulations influence perceptual processing. In practice, the differences are assumed to be irrelevant to the questions under study, and that findings with computer generated stimuli will generalize to natural events.

  3. Three-dimensional range data compression using computer graphics rendering pipeline.

    PubMed

    Zhang, Song

    2012-06-20

    This paper presents the idea of naturally encoding three-dimensional (3D) range data into regular two-dimensional (2D) images utilizing computer graphics rendering pipeline. The computer graphics pipeline provides a means to sample 3D geometry data into regular 2D images, and also to retrieve the depth information for each sampled pixel. The depth information for each pixel is further encoded into red, green, and blue color channels of regular 2D images. The 2D images can further be compressed with existing 2D image compression techniques. By this novel means, 3D geometry data obtained by 3D range scanners can be instantaneously compressed into 2D images, providing a novel way of storing 3D range data into its 2D counterparts. We will present experimental results to verify the performance of this proposed technique.

  4. An interactive computer graphics system for the design of molded and orthopedic shoe lasts.

    PubMed

    McAllister, D F; Carver, D; Devarajan, R; Harrison, L; Pietenpol, J L; Yang, S H

    1991-01-01

    The Department of Computer Science at North Carolina State University, with support from the Department of Veterans Affairs and National Aeronautics and Space Administration (NASA) Langley Research Center, has developed an interactive graphics program for the development of shoe lasts from digitized images of feet or digitized images of commercial shoe lasts. The program runs on a Sun 3/260 computer with a TAAC-1 graphics accelerator. The program contains operations for region addition and deletion, techniques for narrowing the ankle area, methods for toe extension, operations to allow for shoe inserts, etc. Once the operations by the user are complete, the program will resample the resulting last in a 512 x 512 array. The user is then allowed to select an error tolerance which will guide a data reduction program to represent the last as Coons patches. These patches are then transmitted to a milling machine which will cut the last.

  5. Hypertext and three-dimensional computer graphics in an all digital PC-based CAI workstation.

    PubMed Central

    Schwarz, D. L.; Wind, G. G.

    1991-01-01

    In the past several years there has been an enormous increase in the number of computer-assisted instructional (CAI) applications. Many medical educators and physicians have recognized the power and utility of hypertext. Some developers have incorporated simple diagrams, scanned monochrome graphics or still frame photographs from a laser disc or CD-ROM into their hypertext applications. These technologies have greatly increased the role of the microcomputer in education and training. There still remain numerous applications for these tools which are yet to be explored. One of these exciting areas involves the use of three-dimensional computer graphics. An all digital platform increases application portability. Images Figure 1 Figure 2 Figure 3 Figure 4 PMID:1807767

  6. Future Directions in Computer Graphics and Visualization: From CG&A's Editorial Board

    SciTech Connect

    Encarnacao, L. M.; Chuang, Yung-Yu; Stork, Andre; Kasik, David; Rhyne, Theresa-Marie; Avila, Lisa; Kohlhammer, Jorn; LaViola, Joseph; Tory, Melanie; Dill, John; Domik, Gitta; Owen, G. Scott; Wong, Pak C.

    2015-01-01

    With many new members joining the CG&A editorial board over the past year, and with a renewed commitment to not only document the state of the art in computer graphics research and applications but to anticipate and where possible foster future areas of scientific discourse and industrial practice, we asked editorial and advisory council members about where they see their fields of expertise going. The answers compiled here aren’t meant to be all encompassing or deterministic when it comes to the opportunities computer graphics and interactive visualization hold for the future. Instead, we aim to accomplish two things: give a more in-depth introduction of members of the editorial board to the CG&A readership and encourage cross-disciplinary discourse toward approaching, complementing, or disputing the visions laid out in this compilation.

  7. Hypertext and Three-Dimensional Computer Graphics: A Powerful Teaching Team

    PubMed Central

    Schwarz, Daniel L.; Wind, Gary G.

    1990-01-01

    In an effort to combat the frustration experienced by educators and students alike with the volume of factual and practical information the student is expected to learn and apply, new medical teaching methods are being developed. Research in the field of adult education techniques has determined which teaching methods best maintain learner interest and result in the greatest knowledge retention. Electronic data processing technology allows for the rapid organization and specific acquisition of vast amounts of information. Personal computers have become powerful enough to provide simple high-level interactivity and brilliantly detailed graphic displays. The Center for Graphic Medical Communication seeks to combine multiple electronic modalities including three-dimensional computer garphics, animation, hypertext, video disk, CD-ROM and CD-I to maximize the effeciency of teaching and learning anatomical concepts. ImagesFigure 1Figure 2

  8. Galatea ¬â€?An Interactive Computer Graphics System For Movie And Video Analysis

    NASA Astrophysics Data System (ADS)

    Potel, Michael J.; MacKay, Steven A.; Sayre, Richard E.

    1983-03-01

    Extracting quantitative information from movie film and video recordings has always been a difficult process. The Galatea motion analysis system represents an application of some powerful interactive computer graphics capabilities to this problem. A minicomputer is interfaced to a stop-motion projector, a data tablet, and real-time display equipment. An analyst views a film and uses the data tablet to track a moving position of interest. Simultaneously, a moving point is displayed in an animated computer graphics image that is synchronized with the film as it runs. Using a projection CRT and a series of mirrors, this image is superimposed on the film image on a large front screen. Thus, the graphics point lies on top of the point of interest in the film and moves with it at cine rates. All previously entered points can be displayed simultaneously in this way, which is extremely useful in checking the accuracy of the entries and in avoiding omission and duplication of points. Furthermore, the moving points can be connected into moving stick figures, so that such representations can be transcribed directly from film. There are many other tools in the system for entering outlines, measuring time intervals, and the like. The system is equivalent to "dynamic tracing paper" because it is used as though it were tracing paper that can keep up with running movie film. We have applied this system to a variety of problems in cell biology, cardiology, biomechanics, and anatomy. We have also extended the system using photogrammetric techniques to support entry of three-dimensional moving points from two (or more) films taken simultaneously from different perspective views. We are also presently constructing a second, lower-cost, microcomputer-based system for motion analysis in video, using digital graphics and video mixing to achieve the graphics overlay for any composite video source image.

  9. Computer graphics testbed to simulate and test vision systems for space applications

    NASA Technical Reports Server (NTRS)

    Cheatham, John B.

    1991-01-01

    Artificial intelligence concepts are applied to robotics. Artificial neural networks, expert systems and laser imaging techniques for autonomous space robots are being studied. A computer graphics laser range finder simulator developed by Wu has been used by Weiland and Norwood to study use of artificial neural networks for path planning and obstacle avoidance. Interest is expressed in applications of CLIPS, NETS, and Fuzzy Control. These applications are applied to robot navigation.

  10. Down and up with PERT at Goddard. [computer graphics applications for Program Evaluation and Review Technique

    NASA Technical Reports Server (NTRS)

    Zerega, J. E.

    1976-01-01

    During the 1960s NASA Goddard Space Flight Center (GSFC) used the Program Evaluation and Review Technique (PERT) as its principal schedule planning and control tool in flight projects. After a temporary replacement of PERT by other techniques, PERT has been reinstituted on all but one of GSFC's flight projects. PERT has been combined with a computer graphics program which makes it possible to produce PERT drawings in only a few hours' time.

  11. A Parallel Implementation of a Smoothed Particle Hydrodynamics Method on Graphics Hardware Using the Compute Unified Device Architecture

    SciTech Connect

    Wong Unhong; Wong Honcheng; Tang Zesheng

    2010-05-21

    The smoothed particle hydrodynamics (SPH), which is a class of meshfree particle methods (MPMs), has a wide range of applications from micro-scale to macro-scale as well as from discrete systems to continuum systems. Graphics hardware, originally designed for computer graphics, now provide unprecedented computational power for scientific computation. Particle system needs a huge amount of computations in physical simulation. In this paper, an efficient parallel implementation of a SPH method on graphics hardware using the Compute Unified Device Architecture is developed for fluid simulation. Comparing to the corresponding CPU implementation, our experimental results show that the new approach allows significant speedups of fluid simulation through handling huge amount of computations in parallel on graphics hardware.

  12. Computation of determinant expansion coefficients within the graphically contracted function method.

    PubMed

    Gidofalvi, Gergely; Shepard, Ron

    2009-11-30

    Most electronic structure methods express the wavefunction as an expansion of N-electron basis functions that are chosen to be either Slater determinants or configuration state functions. Although the expansion coefficient of a single determinant may be readily computed from configuration state function coefficients for small wavefunction expansions, traditional algorithms are impractical for systems with a large number of electrons and spatial orbitals. In this work, we describe an efficient algorithm for the evaluation of a single determinant expansion coefficient for wavefunctions expanded as a linear combination of graphically contracted functions. Each graphically contracted function has significant multiconfigurational character and depends on a relatively small number of variational parameters called arc factors. Because the graphically contracted function approach expresses the configuration state function coefficients as products of arc factors, a determinant expansion coefficient may be computed recursively more efficiently than with traditional configuration interaction methods. Although the cost of computing determinant coefficients scales exponentially with the number of spatial orbitals for traditional methods, the algorithm presented here exploits two levels of recursion and scales polynomially with system size. Hence, as demonstrated through applications to systems with hundreds of electrons and orbitals, it may readily be applied to very large systems.

  13. The effects of 3D interactive animated graphics on student learning and attitudes in computer-based instruction

    NASA Astrophysics Data System (ADS)

    Moon, Hye Sun

    Visuals are most extensively used as instructional tools in education to present spatially-based information. Recent computer technology allows the generation of 3D animated visuals to extend the presentation in computer-based instruction. Animated visuals in 3D representation not only possess motivational value that promotes positive attitudes toward instruction but also facilitate learning when the subject matter requires dynamic motion and 3D visual cue. In this study, three questions are explored: (1) how 3D graphics affects student learning and attitude, in comparison with 2D graphics; (2) how animated graphics affects student learning and attitude, in comparison with static graphics; and (3) whether the use of 3D graphics, when they are supported by interactive animation, is the most effective visual cues to improve learning and to develop positive attitudes. A total of 145 eighth-grade students participated in a 2 x 2 factorial design study. The subjects were randomly assigned to one of four computer-based instructions: 2D static; 2D animated; 3D static; and 3D animated. The results indicated that: (1) Students in the 3D graphic condition exhibited more positive attitudes toward instruction than those in the 2D graphic condition. No group differences were found between the posttest score of 3D graphic condition and that of 2D graphic condition. However, students in the 3D graphic condition took less time for information retrieval on posttest than those in the 2D graphic condition. (2) Students in the animated graphic condition exhibited slightly more positive attitudes toward instruction than those in the static graphic condition. No group differences were found between the posttest score of animated graphic condition and that of static graphic condition. However, students in the animated graphic condition took less time for information retrieval on posttest than those in the static graphic condition. (3) Students in the 3D animated graphic condition

  14. Creating Interactive Graphical Overlays in the Advanced Weather Interactive Processing System Using Shapefiles and DGM Files

    NASA Technical Reports Server (NTRS)

    Barrett, Joe H., III; Lafosse, Richard; Hood, Doris; Hoeth, Brian

    2007-01-01

    Graphical overlays can be created in real-time in the Advanced Weather Interactive Processing System (AWIPS) using shapefiles or Denver AWIPS Risk Reduction and Requirements Evaluation (DARE) Graphics Metafile (DGM) files. This presentation describes how to create graphical overlays on-the-fly for AWIPS, by using two examples of AWIPS applications that were created by the Applied Meteorology Unit (AMU) located at Cape Canaveral Air Force Station (CCAFS), Florida. The first example is the Anvil Threat Corridor Forecast Tool, which produces a shapefile that depicts a graphical threat corridor of the forecast movement of thunderstorm anvil clouds, based on the observed or forecast upper-level winds. This tool is used by the Spaceflight Meteorology Group (SMG) at Johnson Space Center, Texas and 45th Weather Squadron (45 WS) at CCAFS to analyze the threat of natural or space vehicle-triggered lightning over a location. The second example is a launch and landing trajectory tool that produces a DGM file that plots the ground track of space vehicles during launch or landing. The trajectory tool can be used by SMG and the 45 WS forecasters to analyze weather radar imagery along a launch or landing trajectory. The presentation will list the advantages and disadvantages of both file types for creating interactive graphical overlays in future AWIPS applications. Shapefiles are a popular format used extensively in Geographical Information Systems. They are usually used in AWIPS to depict static map backgrounds. A shapefile stores the geometry and attribute information of spatial features in a dataset (ESRI 1998). Shapefiles can contain point, line, and polygon features. Each shapefile contains a main file, index file, and a dBASE table. The main file contains a record for each spatial feature, which describes the feature with a list of its vertices. The index file contains the offset of each record from the beginning of the main file. The dBASE table contains records for each

  15. The use of computer graphic techniques for the determination of ventricular function.

    NASA Technical Reports Server (NTRS)

    Sandler, H.; Rasmussen, D.

    1972-01-01

    Description of computer techniques employed to increase the speed, accuracy, reliability, and scope of angiocardiographic analyses determining human heart dimensions. Chamber margins are traced with a Calma 303 digitizer from projections of the angiographic films. The digitized margins of the ventricular images are filed in a computer for subsequent analysis. The margins can be displayed on the television screen of a graphics unit for individual study or they can be viewed in real time (or at any selected speed) to study dynamic changes in the chamber outline. The construction of three dimensional images of the ventricle is described.

  16. Finite element analysis and computer graphics visualization of flow around pitching and plunging airfoils

    NASA Technical Reports Server (NTRS)

    Bratanow, T.; Ecer, A.

    1973-01-01

    A general computational method for analyzing unsteady flow around pitching and plunging airfoils was developed. The finite element method was applied in developing an efficient numerical procedure for the solution of equations describing the flow around airfoils. The numerical results were employed in conjunction with computer graphics techniques to produce visualization of the flow. The investigation involved mathematical model studies of flow in two phases: (1) analysis of a potential flow formulation and (2) analysis of an incompressible, unsteady, viscous flow from Navier-Stokes equations.

  17. PHREEQCI; a graphical user interface for the geochemical computer program PHREEQC

    USGS Publications Warehouse

    Charlton, Scott R.; Macklin, Clifford L.; Parkhurst, David L.

    1997-01-01

    PhreeqcI is a Windows-based graphical user interface for the geochemical computer program PHREEQC. PhreeqcI provides the capability to generate and edit input data files, run simulations, and view text files containing simulation results, all within the framework of a single interface. PHREEQC is a multipurpose geochemical program that can perform speciation, inverse, reaction-path, and 1D advective reaction-transport modeling. Interactive access to all of the capabilities of PHREEQC is available with PhreeqcI. The interface is written in Visual Basic and will run on personal computers under the Windows(3.1), Windows95, and WindowsNT operating systems.

  18. Business Graphics

    NASA Technical Reports Server (NTRS)

    1987-01-01

    Genigraphics Corporation's Masterpiece 8770 FilmRecorder is an advanced high resolution system designed to improve and expand a company's in-house graphics production. GRAFTIME/software package was designed to allow office personnel with minimal training to produce professional level graphics for business communications and presentations. Products are no longer being manufactured.

  19. A computer-controlled scintiscanning system and associated computer graphic techniques for study of regional distribution of blood flow.

    NASA Technical Reports Server (NTRS)

    Coulam, C. M.; Dunnette, W. H.; Wood, E. H.

    1970-01-01

    Two methods whereby a digital computer may be used to regulate a scintiscanning process are discussed from the viewpoint of computer input-output software. The computer's function, in this case, is to govern the data acquisition and storage, and to display the results to the investigator in a meaningful manner, both during and subsequent to the scanning process. Several methods (such as three-dimensional maps, contour plots, and wall-reflection maps) have been developed by means of which the computer can graphically display the data on-line, for real-time monitoring purposes, during the scanning procedure and subsequently for detailed analysis of the data obtained. A computer-governed method for converting scintiscan data recorded over the dorsal or ventral surfaces of the thorax into fractions of pulmonary blood flow traversing the right and left lungs is presented.

  20. Recovery Act: Advanced Interaction, Computation, and Visualization Tools for Sustainable Building Design

    SciTech Connect

    Greenberg, Donald P.; Hencey, Brandon M.

    2013-08-20

    Current building energy simulation technology requires excessive labor, time and expertise to create building energy models, excessive computational time for accurate simulations and difficulties with the interpretation of the results. These deficiencies can be ameliorated using modern graphical user interfaces and algorithms which take advantage of modern computer architectures and display capabilities. To prove this hypothesis, we developed an experimental test bed for building energy simulation. This novel test bed environment offers an easy-to-use interactive graphical interface, provides access to innovative simulation modules that run at accelerated computational speeds, and presents new graphics visualization methods to interpret simulation results. Our system offers the promise of dramatic ease of use in comparison with currently available building energy simulation tools. Its modular structure makes it suitable for early stage building design, as a research platform for the investigation of new simulation methods, and as a tool for teaching concepts of sustainable design. Improvements in the accuracy and execution speed of many of the simulation modules are based on the modification of advanced computer graphics rendering algorithms. Significant performance improvements are demonstrated in several computationally expensive energy simulation modules. The incorporation of these modern graphical techniques should advance the state of the art in the domain of whole building energy analysis and building performance simulation, particularly at the conceptual design stage when decisions have the greatest impact. More importantly, these better simulation tools will enable the transition from prescriptive to performative energy codes, resulting in better, more efficient designs for our future built environment.

  1. Structural zooming research and development of an interactive computer graphical interface for stress analysis of cracks

    NASA Technical Reports Server (NTRS)

    Gerstle, Walter

    1989-01-01

    Engineering problems sometimes involve the numerical solution of boundary value problems over domains containing geometric feature with widely varying scales. Often, a detailed solution is required at one or more of these features. Small details in large structures may have profound effects upon global performance. Conversely, large-scale conditions may effect local performance. Many man-hours and CPU-hours are currently spent in modeling such problems. With the structural zooming technique, it is now possible to design an integrated program which allows the analyst to interactively focus upon a small region of interest, to modify the local geometry, and then to obtain highly accurate responses in that region which reflect both the properties of the overall structure and the local detail. A boundary integral equation analysis program, called BOAST, was recently developed for the stress analysis of cracks. This program can accurately analyze two-dimensional linear elastic fracture mechanics problems with far less computational effort than existing finite element codes. An interactive computer graphical interface to BOAST was written. The graphical interface would have several requirements: it would be menu-driven, with mouse input; all aspects of input would be entered graphically; the results of a BOAST analysis would be displayed pictorially but also the user would be able to probe interactively to get numerical values of displacement and stress at desired locations within the analysis domain; the entire procedure would be integrated into a single, easy to use package; and it would be written using calls to the graphic package called HOOPS. The program is nearing completion. All of the preprocessing features are working satisfactorily and were debugged. The postprocessing features are under development, and rudimentary postprocessing should be available by the end of the summer. The program was developed and run on a VAX workstation, and must be ported to the SUN

  2. High performance graphics processor based computed tomography reconstruction algorithms for nuclear and other large scale applications.

    SciTech Connect

    Jimenez, Edward Steven,

    2013-09-01

    The goal of this work is to develop a fast computed tomography (CT) reconstruction algorithm based on graphics processing units (GPU) that achieves significant improvement over traditional central processing unit (CPU) based implementations. The main challenge in developing a CT algorithm that is capable of handling very large datasets is parallelizing the algorithm in such a way that data transfer does not hinder performance of the reconstruction algorithm. General Purpose Graphics Processing (GPGPU) is a new technology that the Science and Technology (S&T) community is starting to adopt in many fields where CPU-based computing is the norm. GPGPU programming requires a new approach to algorithm development that utilizes massively multi-threaded environments. Multi-threaded algorithms in general are difficult to optimize since performance bottlenecks occur that are non-existent in single-threaded algorithms such as memory latencies. If an efficient GPU-based CT reconstruction algorithm can be developed; computational times could be improved by a factor of 20. Additionally, cost benefits will be realized as commodity graphics hardware could potentially replace expensive supercomputers and high-end workstations. This project will take advantage of the CUDA programming environment and attempt to parallelize the task in such a way that multiple slices of the reconstruction volume are computed simultaneously. This work will also take advantage of the GPU memory by utilizing asynchronous memory transfers, GPU texture memory, and (when possible) pinned host memory so that the memory transfer bottleneck inherent to GPGPU is amortized. Additionally, this work will take advantage of GPU-specific hardware (i.e. fast texture memory, pixel-pipelines, hardware interpolators, and varying memory hierarchy) that will allow for additional performance improvements.

  3. Computer graphic method for direct correspondence image acquisition used in full parallax holographic stereograms

    NASA Astrophysics Data System (ADS)

    Madrid Sánchez, Alejandro; Velásquez Prieto, Daniel

    2016-09-01

    The holoprinter technology based on holographic stereograms has generated a fast development in holographic display applications by the holographic recording of a 2D image sequence with information of a 3D scene, which could be real or computer generated. The images used in holographic stereograms initially start from the acquisition of the different image perspectives of the 3D scene by the re-centering camera configuration and then, this images must be rearranged before the optical recording. This paper proposes a method to acquire the required images or hogel images in one step without using rearrange algorithms, the method uses a virtual camera that moves along a virtual rail by conventional computer graphics software. The proposed method reduced the time required to obtain the hogel images and enhance the quality of the 3D holographic images; it also can be applied in different computer graphics software. To validate the method, a full parallax holographic stereogram was made for a computer generated object.

  4. Aerodynamic Analyses Requiring Advanced Computers, part 2

    NASA Technical Reports Server (NTRS)

    1975-01-01

    Papers given at the conference present the results of theoretical research on aerodynamic flow problems requiring the use of advanced computers. Topics discussed include two-dimensional configurations, three-dimensional configurations, transonic aircraft, and the space shuttle.

  5. Aerodynamic Analyses Requiring Advanced Computers, Part 1

    NASA Technical Reports Server (NTRS)

    1975-01-01

    Papers are presented which deal with results of theoretical research on aerodynamic flow problems requiring the use of advanced computers. Topics discussed include: viscous flows, boundary layer equations, turbulence modeling and Navier-Stokes equations, and internal flows.

  6. Bringing Advanced Computational Techniques to Energy Research

    SciTech Connect

    Mitchell, Julie C

    2012-11-17

    Please find attached our final technical report for the BACTER Institute award. BACTER was created as a graduate and postdoctoral training program for the advancement of computational biology applied to questions of relevance to bioenergy research.

  7. Robot graphic simulation testbed

    NASA Technical Reports Server (NTRS)

    Cook, George E.; Sztipanovits, Janos; Biegl, Csaba; Karsai, Gabor; Springfield, James F.

    1991-01-01

    The objective of this research was twofold. First, the basic capabilities of ROBOSIM (graphical simulation system) were improved and extended by taking advantage of advanced graphic workstation technology and artificial intelligence programming techniques. Second, the scope of the graphic simulation testbed was extended to include general problems of Space Station automation. Hardware support for 3-D graphics and high processing performance make high resolution solid modeling, collision detection, and simulation of structural dynamics computationally feasible. The Space Station is a complex system with many interacting subsystems. Design and testing of automation concepts demand modeling of the affected processes, their interactions, and that of the proposed control systems. The automation testbed was designed to facilitate studies in Space Station automation concepts.

  8. Quantum chromodynamics with advanced computing

    SciTech Connect

    Kronfeld, Andreas S.; /Fermilab

    2008-07-01

    We survey results in lattice quantum chromodynamics from groups in the USQCD Collaboration. The main focus is on physics, but many aspects of the discussion are aimed at an audience of computational physicists.

  9. Computer graphics testbed to simulate and test vision systems for space applications

    NASA Technical Reports Server (NTRS)

    Cheatham, John B.; Wu, Chris K.; Lin, Y. H.

    1991-01-01

    A system was developed for displaying computer graphics images of space objects and the use of the system was demonstrated as a testbed for evaluating vision systems for space applications. In order to evaluate vision systems, it is desirable to be able to control all factors involved in creating the images used for processing by the vision system. Considerable time and expense is involved in building accurate physical models of space objects. Also, precise location of the model relative to the viewer and accurate location of the light source require additional effort. As part of this project, graphics models of space objects such as the Solarmax satellite are created that the user can control the light direction and the relative position of the object and the viewer. The work is also aimed at providing control of hue, shading, noise and shadows for use in demonstrating and testing imaging processing techniques. The simulated camera data can provide XYZ coordinates, pitch, yaw, and roll for the models. A physical model is also being used to provide comparison of camera images with the graphics images.

  10. A two-dimensional graphing program for the Tektronix 4050-series graphics computers

    USGS Publications Warehouse

    Kipp, K.L.

    1983-01-01

    A refined, two-dimensional graph-plotting program was developed for use on Tektronix 4050-series graphics computers. Important features of this program include: any combination of logarithmic and linear axes, optional automatic scaling and numbering of the axes, multiple-curve plots, character or drawn symbol-point plotting, optional cartridge-tape data input and plot-format storage, optional spline fitting for smooth curves, and built-in data-editing options. The program is run while the Tektronix is not connected to any large auxiliary computer, although data from files on an auxiliary computer easily can be transferred to data-cartridge for later plotting. The user is led through the plot-construction process by a series of questions and requests for data input. Five example plots are presented to illustrate program capability and the sequence of program operation. (USGS)

  11. An interactive NASTRAN preprocessor. [graphic display of undeformed structure using CDC 6000 series computer

    NASA Technical Reports Server (NTRS)

    Smith, W. W.

    1973-01-01

    A Langley Research Center version of NASTRAN Level 15.1.0 designed to provide the analyst with an added tool for debugging massive NASTRAN input data is described. The program checks all NASTRAN input data cards and displays on a CRT the graphic representation of the undeformed structure. In addition, the program permits the display and alteration of input data and allows reexecution without physically resubmitting the job. Core requirements on the CDC 6000 computer are approximately 77,000 octal words of central memory.

  12. An Analysis of the Use of Command Line and Graphic Interface in Computer Instruction for the Communication Research Course.

    ERIC Educational Resources Information Center

    Caplan, Richard E.

    A study investigated whether the computer anxiety of novice users would be reduced more with graphic user interfaces than with command line interfaces. Computers have become an integral part of communication research, and undergraduates are being required to take research courses that necessitate the use of computers. Forty-five students enrolled…

  13. Advanced Biomedical Computing Center (ABCC) | DSITP

    Cancer.gov

    The Advanced Biomedical Computing Center (ABCC), located in Frederick Maryland (MD), provides HPC resources for both NIH/NCI intramural scientists and the extramural biomedical research community. Its mission is to provide HPC support, to provide collaborative research, and to conduct in-house research in various areas of computational biology and biomedical research.

  14. Advanced laptop and small personal computer technology

    NASA Technical Reports Server (NTRS)

    Johnson, Roger L.

    1991-01-01

    Advanced laptop and small personal computer technology is presented in the form of the viewgraphs. The following areas of hand carried computers and mobile workstation technology are covered: background, applications, high end products, technology trends, requirements for the Control Center application, and recommendations for the future.

  15. Opportunities in computational mechanics: Advances in parallel computing

    SciTech Connect

    Lesar, R.A.

    1999-02-01

    In this paper, the authors will discuss recent advances in computing power and the prospects for using these new capabilities for studying plasticity and failure. They will first review the new capabilities made available with parallel computing. They will discuss how these machines perform and how well their architecture might work on materials issues. Finally, they will give some estimates on the size of problems possible using these computers.

  16. Really Large Scale Computer Graphic Projection Using Lasers and Laser Substitutes

    NASA Astrophysics Data System (ADS)

    Rother, Paul

    1989-07-01

    This paper reflects on past laser projects to display vector scanned computer graphic images onto very large and irregular surfaces. Since the availability of microprocessors and high powered visible lasers, very large scale computer graphics projection have become a reality. Due to the independence from a focusing lens, lasers easily project onto distant and irregular surfaces and have been used for amusement parks, theatrical performances, concert performances, industrial trade shows and dance clubs. Lasers have been used to project onto mountains, buildings, 360° globes, clouds of smoke and water. These methods have proven successful in installations at: Epcot Theme Park in Florida; Stone Mountain Park in Georgia; 1984 Olympics in Los Angeles; hundreds of Corporate trade shows and thousands of musical performances. Using new ColorRayTM technology, the use of costly and fragile lasers is no longer necessary. Utilizing fiber optic technology, the functionality of lasers can be duplicated for new and exciting projection possibilities. The use of ColorRayTM technology has enjoyed worldwide recognition in conjunction with Pink Floyd and George Michaels' world wide tours.

  17. Graphics Processing Unit-Accelerated Code for Computing Second-Order Wiener Kernels and Spike-Triggered Covariance

    PubMed Central

    Mano, Omer

    2017-01-01

    Sensory neuroscience seeks to understand and predict how sensory neurons respond to stimuli. Nonlinear components of neural responses are frequently characterized by the second-order Wiener kernel and the closely-related spike-triggered covariance (STC). Recent advances in data acquisition have made it increasingly common and computationally intensive to compute second-order Wiener kernels/STC matrices. In order to speed up this sort of analysis, we developed a graphics processing unit (GPU)-accelerated module that computes the second-order Wiener kernel of a system’s response to a stimulus. The generated kernel can be easily transformed for use in standard STC analyses. Our code speeds up such analyses by factors of over 100 relative to current methods that utilize central processing units (CPUs). It works on any modern GPU and may be integrated into many data analysis workflows. This module accelerates data analysis so that more time can be spent exploring parameter space and interpreting data. PMID:28068420

  18. Visualization of complex processes in lipid systems using computer simulations and molecular graphics.

    PubMed

    Telenius, Jelena; Vattulainen, Ilpo; Monticelli, Luca

    2009-01-01

    Computer simulation has become an increasingly popular tool in the study of lipid membranes, complementing experimental techniques by providing information on structure and dynamics at high spatial and temporal resolution. Molecular visualization is the most powerful way to represent the results of molecular simulations, and can be used to illustrate complex transformations of lipid aggregates more easily and more effectively than written text. In this chapter, we review some basic aspects of simulation methodologies commonly employed in the study of lipid membranes and we describe a few examples of complex phenomena that have been recently investigated using molecular simulations. We then explain how molecular visualization provides added value to computational work in the field of biological membranes, and we conclude by listing a few molecular graphics packages widely used in scientific publications.

  19. CREW CHIEF: A computer graphics simulation of an aircraft maintenance technician

    NASA Technical Reports Server (NTRS)

    Aume, Nilss M.

    1990-01-01

    Approximately 35 percent of the lifetime cost of a military system is spent for maintenance. Excessive repair time is caused by not considering maintenance during design. Problems are usually discovered only after a mock-up has been constructed, when it is too late to make changes. CREW CHIEF will reduce the incidence of such problems by catching design defects in the early design stages. CREW CHIEF is a computer graphic human factors evaluation system interfaced to commercial computer aided design (CAD) systems. It creates a three dimensional man model, either male or female, large or small, with various types of clothing and in several postures. It can perform analyses for physical accessibility, strength capability with tools, visual access, and strength capability for manual materials handling. The designer would produce a drawing on his CAD system and introduce CREW CHIEF in it. CREW CHIEF's analyses would then indicate places where problems could be foreseen and corrected before the design is frozen.

  20. Embedded Process Modeling, Analogy-Based Option Generation and Analytical Graphic Interaction for Enhanced User-Computer Interaction: An Interactive Storyboard of Next Generation User-Computer Interface Technology. Phase 1

    DTIC Science & Technology

    1988-03-01

    ANALOGY-BASED OPTION GENERATION & ANALYTICAL GRAPHIC INTERACTION FOR ENHANCED USER-COMPUTER INTERACTION: AN INTERACTIVE STORYBOARD OF NEXT GENERATION...the design and development of the advanced UCI system concept from which we, in turn, designed and developed a " storyboard " prototype. Storyboard ...prototypes are simulations of interactive systems designed to help validate requirements. Storyboard prototypes are intended to narrow the gap between

  1. Advances and challenges in computational plasma science

    NASA Astrophysics Data System (ADS)

    Tang, W. M.

    2005-02-01

    Scientific simulation, which provides a natural bridge between theory and experiment, is an essential tool for understanding complex plasma behaviour. Recent advances in simulations of magnetically confined plasmas are reviewed in this paper, with illustrative examples, chosen from associated research areas such as microturbulence, magnetohydrodynamics and other topics. Progress has been stimulated, in particular, by the exponential growth of computer speed along with significant improvements in computer technology. The advances in both particle and fluid simulations of fine-scale turbulence and large-scale dynamics have produced increasingly good agreement between experimental observations and computational modelling. This was enabled by two key factors: (a) innovative advances in analytic and computational methods for developing reduced descriptions of physics phenomena spanning widely disparate temporal and spatial scales and (b) access to powerful new computational resources. Excellent progress has been made in developing codes for which computer run-time and problem-size scale well with the number of processors on massively parallel processors (MPPs). Examples include the effective usage of the full power of multi-teraflop (multi-trillion floating point computations per second) MPPs to produce three-dimensional, general geometry, nonlinear particle simulations that have accelerated advances in understanding the nature of turbulence self-regulation by zonal flows. These calculations, which typically utilized billions of particles for thousands of time-steps, would not have been possible without access to powerful present generation MPP computers and the associated diagnostic and visualization capabilities. In looking towards the future, the current results from advanced simulations provide great encouragement for being able to include increasingly realistic dynamics to enable deeper physics insights into plasmas in both natural and laboratory environments. This

  2. Role of HPC in Advancing Computational Aeroelasticity

    NASA Technical Reports Server (NTRS)

    Guruswamy, Guru P.

    2004-01-01

    On behalf of the High Performance Computing and Modernization Program (HPCMP) and NASA Advanced Supercomputing Division (NAS) a study is conducted to assess the role of supercomputers on computational aeroelasticity of aerospace vehicles. The study is mostly based on the responses to a web based questionnaire that was designed to capture the nuances of high performance computational aeroelasticity, particularly on parallel computers. A procedure is presented to assign a fidelity-complexity index to each application. Case studies based on major applications using HPCMP resources are presented.

  3. Advances and trends in computational structural mechanics

    NASA Technical Reports Server (NTRS)

    Noor, Ahmed K.; Atluri, Satya N.

    1987-01-01

    The development status and applicational range of techniques in computational structural mechanics (CSM) are evaluated with a view to advances in computational models for material behavior, discrete-element technology, quality assessment, the control of numerical simulations of structural response, hybrid analysis techniques, techniques for large-scale optimization, and the impact of new computing systems on CSM. Primary pacers of CSM development encompass prediction and analysis of novel materials for structural components, computational strategies for large-scale structural calculations, and the assessment of response prediction reliability together with its adaptive improvement.

  4. A user's guide for DTIZE an interactive digitizing and graphical editing computer program

    NASA Technical Reports Server (NTRS)

    Thomas, C. C.

    1981-01-01

    A guide for DTIZE, a two dimensional digitizing program with graphical editing capability, is presented. DTIZE provides the capability to simultaneously create and display a picture on the display screen. Data descriptions may be permanently saved in three different formats. DTIZE creates the picture graphics in the locator mode, thus inputting one coordinate each time the terminator button is pushed. Graphic input devices (GIN) are also used to select function command menu. These menu commands and the program's interactive prompting sequences provide a complete capability for creating, editing, and permanently recording a graphical picture file. DTIZE is written in FORTRAN IV language for the Tektronix 4081 graphic system utilizing the Plot 80 Distributed Graphics Library (DGL) subroutines. The Tektronix 4953/3954 Graphic Tablet with mouse, pen, or joystick are used as graphics input devices to create picture graphics.

  5. Interactive Computing and Graphics in Undergraduate Digital Signal Processing. Microcomputing Working Paper Series F 84-9.

    ERIC Educational Resources Information Center

    Onaral, Banu; And Others

    This report describes the development of a Drexel University electrical and computer engineering course on digital filter design that used interactive computing and graphics, and was one of three courses in a senior-level sequence on digital signal processing (DSP). Interactive and digital analysis/design routines and the interconnection of these…

  6. The implementation of the graphics of program EAGLE: A numerical grid generation code on NASA Langley SNS computer system

    NASA Technical Reports Server (NTRS)

    Houston, Johnny L.

    1989-01-01

    Program EAGLE (Eglin Arbitrary Geometry Implicit Euler) Numerical Grid Generation System is a composite (multi-block) algebraic or elliptic grid generation system designed to discretize the domain in and/or around any arbitrarily shaped three dimensional regions. This system combines a boundary conforming surface generation scheme and includes plotting routines designed to take full advantage of the DISSPLA Graphics Package (Version 9.0). Program EAGLE is written to compile and execute efficiently on any Cray machine with or without solid state disk (SSD) devices. Also, the code uses namelist inputs which are supported by all Cray machines using the FORTRAN compiler CFT77. The namelist inputs makes it easier for the user to understand the inputs and operation of Program EAGLE. EAGLE's numerical grid generator is constructed in the following form: main program, EGG (executive routine); subroutine SURFAC (surface generation routine); subroutine GRID (grid generation routine); and subroutine GRDPLOT (grid plotting routines). The EAGLE code was modified to use on the NASA-LaRC SNS computer (Cray 2S) system. During the modification a conversion program was developed for the output data of EAGLE's subroutine GRID to permit the data to be graphically displayed by IRIS workstations, using Plot3D. The code of program EAGLE was modified to make operational subroutine GRDPLOT (using DI-3000 Graphics Software Packages) on the NASA-LaRC SNS Computer System. How to implement graphically, the output data of subroutine GRID was determined on any NASA-LaRC graphics terminal that has access to the SNS Computer System DI-300 Graphics Software Packages. A Quick Reference User Guide was developed for the use of program EAGLE on the NASA-LaRC SNS Computer System. One or more application program(s) was illustrated using program EAGLE on the NASA LaRC SNS Computer System, with emphasis on graphics illustrations.

  7. Advances and Challenges in Computational Plasma Science

    SciTech Connect

    W.M. Tang; V.S. Chan

    2005-01-03

    Scientific simulation, which provides a natural bridge between theory and experiment, is an essential tool for understanding complex plasma behavior. Recent advances in simulations of magnetically-confined plasmas are reviewed in this paper with illustrative examples chosen from associated research areas such as microturbulence, magnetohydrodynamics, and other topics. Progress has been stimulated in particular by the exponential growth of computer speed along with significant improvements in computer technology.

  8. The use of computer-generated color graphic images for transient thermal analysis. [for hypersonic aircraft

    NASA Technical Reports Server (NTRS)

    Edwards, C. L. W.; Meissner, F. T.; Hall, J. B.

    1979-01-01

    Color computer graphics techniques were investigated as a means of rapidly scanning and interpreting large sets of transient heating data. The data presented were generated to support the conceptual design of a heat-sink thermal protection system (TPS) for a hypersonic research airplane. Color-coded vector and raster displays of the numerical geometry used in the heating calculations were employed to analyze skin thicknesses and surface temperatures of the heat-sink TPS under a variety of trajectory flight profiles. Both vector and raster displays proved to be effective means for rapidly identifying heat-sink mass concentrations, regions of high heating, and potentially adverse thermal gradients. The color-coded (raster) surface displays are a very efficient means for displaying surface-temperature and heating histories, and thereby the more stringent design requirements can quickly be identified. The related hardware and software developments required to implement both the vector and the raster displays for this application are also discussed.

  9. The use of computer graphic simulation in the development of robotic systems

    NASA Technical Reports Server (NTRS)

    Fernandez, Ken

    1988-01-01

    The use of computer graphic simulation techniques to resolve critical design and operational issues for robotic systems is described. Use of this technology will result in greatly improved systems and reduced development costs. The major design issues in developing effective robotic systems are discussed and the use of ROBOSIM, a NASA developed simulation tool, to address these issues is presented. Three representative simulation case studies are reviewed: off-line programming of the robotic welding development cell for the Space Shuttle Main Engine; the integration of a sensor to control the robot used for removing the Thermal Protection System from the Solid Rocket Booster; and the development of a teleoperator/robot mechanism for the Orbital Maneuvering Vehicle.

  10. The use of computer graphic simulation in the development of robotic systems

    NASA Technical Reports Server (NTRS)

    Fernandez, K.

    1986-01-01

    This paper describes the use of computer graphic simulation techniques to resolve critical design and operational issues for robotic systems. Use of this technology will result in greatly improved systems and reduced development costs. The major design issues in developing effective robotic systems are discussed and the use of ROBOSIM, a NASA developed simulation tool, to address these issues is presented. Three representative simulation case studies are reviewed: off-line programming of the robotic welding development cell for the Space Shuttle Main Engine (SSME); the integration of a sensor to control the robot used for removing the Thermal Protection System (TPS) from the Solid Rocket Booster (SRB); and the development of a teleoperator/robot mechanism for the Orbital Maneuvering Vehicle (OMV).

  11. The use of computer graphic simulation in the development of robotic systems

    NASA Technical Reports Server (NTRS)

    Fernandez, Ken

    1987-01-01

    This paper describes the use of computer graphic simulation techniques to resolve critical design and operational issues for robotic systems. Use of this technology will result in greatly improved systems and reduced development costs. The major design issues in developing effective robotic systems are discussed and the use of ROBOSIM, a NASA developed simulation tool, to address these issues is presented. Three representative simulation case studies are reviewed: off-line programming of the robotic welding development cell for the Space Shuttle Main Engine (SSME); the integration of a sensor to control the robot used for removing the Thermal Protection System (TPS) from the Solid Rocket Booster (SRB); and the development of a teleoperator/robot mechanism for the Orbital Maneuvering Vehicle (OMV).

  12. Utero-fetal unit and pregnant woman modeling using a computer graphics approach for dosimetry studies.

    PubMed

    Anquez, Jérémie; Boubekeur, Tamy; Bibin, Lazar; Angelini, Elsa; Bloch, Isabelle

    2009-01-01

    Potential sanitary effects related to electromagnetic fields exposure raise public concerns, especially for fetuses during pregnancy. Human fetus exposure can only be assessed through simulated dosimetry studies, performed on anthropomorphic models of pregnant women. In this paper, we propose a new methodology to generate a set of detailed utero-fetal unit (UFU) 3D models during the first and third trimesters of pregnancy, based on segmented 3D ultrasound and MRI data. UFU models are built using recent geometry processing methods derived from mesh-based computer graphics techniques and embedded in a synthetic woman body. Nine pregnant woman models have been generated using this approach and validated by obstetricians, for anatomical accuracy and representativeness.

  13. Computer graphic visualization of orbiter lower surface boundary-layer transition

    NASA Technical Reports Server (NTRS)

    Throckmorton, D. A.; Hartung, L. C.

    1984-01-01

    Computer graphic techniques are applied to the processing of Shuttle Orbiter flight data in order to create a visual presentation of the extent and movement of the boundary-layer transition front over the orbiter lower surface during entry. Flight-measured surface temperature-time histories define the onset and completion of the boundary-layer transition process at any measurement location. The locus of points which define the spatial position of the boundary-layer transition front on the orbiter planform is plotted at each discrete time for which flight data are available. Displaying these images sequentially in real-time results in an animated simulation of the in-flight boundary-layer transition process.

  14. A distributed, graphical user interface based, computer control system for atomic physics experiments

    NASA Astrophysics Data System (ADS)

    Keshet, Aviv; Ketterle, Wolfgang

    2013-01-01

    Atomic physics experiments often require a complex sequence of precisely timed computer controlled events. This paper describes a distributed graphical user interface-based control system designed with such experiments in mind, which makes use of off-the-shelf output hardware from National Instruments. The software makes use of a client-server separation between a user interface for sequence design and a set of output hardware servers. Output hardware servers are designed to use standard National Instruments output cards, but the client-server nature should allow this to be extended to other output hardware. Output sequences running on multiple servers and output cards can be synchronized using a shared clock. By using a field programmable gate array-generated variable frequency clock, redundant buffers can be dramatically shortened, and a time resolution of 100 ns achieved over effectively arbitrary sequence lengths.

  15. Glossiness of Colored Papers based on Computer Graphics Model and Its Measuring Method

    NASA Astrophysics Data System (ADS)

    Aida, Teizo

    In the case of colored papers, the color of surface effects strongly upon the gloss of its paper. The new glossiness for such a colored paper is suggested in this paper. First, using the Achromatic and Chromatic Munsell colored chips, the author obtained experimental equation which represents the relation between lightness V ( or V and saturation C ) and psychological glossiness Gph of these chips. Then, the author defined a new glossiness G for the colored papers, based on the above mentioned experimental equations Gph and Cook-Torrance's reflection model which are widely used in the filed of Computer Graphics. This new glossiness is shown to be nearly proportional to the psychological glossiness Gph. The measuring system for the new glossiness G is furthermore descrived. The measuring time for one specimen is within 1 minute.

  16. Computing the Density Matrix in Electronic Structure Theory on Graphics Processing Units.

    PubMed

    Cawkwell, M J; Sanville, E J; Mniszewski, S M; Niklasson, Anders M N

    2012-11-13

    The self-consistent solution of a Schrödinger-like equation for the density matrix is a critical and computationally demanding step in quantum-based models of interatomic bonding. This step was tackled historically via the diagonalization of the Hamiltonian. We have investigated the performance and accuracy of the second-order spectral projection (SP2) algorithm for the computation of the density matrix via a recursive expansion of the Fermi operator in a series of generalized matrix-matrix multiplications. We demonstrate that owing to its simplicity, the SP2 algorithm [Niklasson, A. M. N. Phys. Rev. B2002, 66, 155115] is exceptionally well suited to implementation on graphics processing units (GPUs). The performance in double and single precision arithmetic of a hybrid GPU/central processing unit (CPU) and full GPU implementation of the SP2 algorithm exceed those of a CPU-only implementation of the SP2 algorithm and traditional matrix diagonalization when the dimensions of the matrices exceed about 2000 × 2000. Padding schemes for arrays allocated in the GPU memory that optimize the performance of the CUBLAS implementations of the level 3 BLAS DGEMM and SGEMM subroutines for generalized matrix-matrix multiplications are described in detail. The analysis of the relative performance of the hybrid CPU/GPU and full GPU implementations indicate that the transfer of arrays between the GPU and CPU constitutes only a small fraction of the total computation time. The errors measured in the self-consistent density matrices computed using the SP2 algorithm are generally smaller than those measured in matrices computed via diagonalization. Furthermore, the errors in the density matrices computed using the SP2 algorithm do not exhibit any dependence of system size, whereas the errors increase linearly with the number of orbitals when diagonalization is employed.

  17. Inferring Caravaggio's studio lighting and praxis in The calling of St. Matthew by computer graphics modeling

    NASA Astrophysics Data System (ADS)

    Stork, David G.; Nagy, Gabor

    2010-02-01

    We explored the working methods of the Italian Baroque master Caravaggio through computer graphics reconstruction of his studio, with special focus on his use of lighting and illumination in The calling of St. Matthew. Although he surely took artistic liberties while constructing this and other works and did not strive to provide a "photographic" rendering of the tableau before him, there are nevertheless numerous visual clues to the likely studio conditions and working methods within the painting: the falloff of brightness along the rear wall, the relative brightness of the faces of figures, and the variation in sharpness of cast shadows (i.e., umbrae and penumbrae). We explored two studio lighting hypotheses: that the primary illumination was local (and hence artificial) and that it was distant solar. We find that the visual evidence can be consistent with local (artificial) illumination if Caravaggio painted his figures separately, adjusting the brightness on each to compensate for the falloff in illumination. Alternatively, the evidence is consistent with solar illumination only if the rear wall had particular reflectance properties, as described by a bi-directional reflectance distribution function, BRDF. (Ours is the first research applying computer graphics to the understanding of artists' praxis that models subtle reflectance properties of surfaces through BRDFs, a technique that may find use in studies of other artists.) A somewhat puzzling visual feature-unnoted in the scholarly literature-is the upward-slanting cast shadow in the upper-right corner of the painting. We found this shadow is naturally consistent with a local illuminant passing through a small window perpendicular to the viewer's line of sight, but could also be consistent with solar illumination if the shadow was due to a slanted, overhanging section of a roof outside the artist's studio. Our results place likely conditions upon any hypotheses concerning Caravaggio's working methods and

  18. Graphic Design for the Computer Age; Visual Communication for all Media.

    ERIC Educational Resources Information Center

    Hamilton, Edward A.

    Because of the rapid pace of today's world, graphic designs which communicate at a glance are needed in all information areas. The essays in this book deal with various aspects of graphic design. These brief essays, each illustrated with graphics, concern the following topics: a short history of visual communication, information design, the merits…

  19. Graphics enhanced computer emulation for improved timing-race and fault tolerance control system analysis. [of Centaur liquid-fuel booster

    NASA Technical Reports Server (NTRS)

    Szatkowski, G. P.

    1983-01-01

    A computer simulation system has been developed for the Space Shuttle's advanced Centaur liquid fuel booster rocket, in order to conduct systems safety verification and flight operations training. This simulation utility is designed to analyze functional system behavior by integrating control avionics with mechanical and fluid elements, and is able to emulate any system operation, from simple relay logic to complex VLSI components, with wire-by-wire detail. A novel graphics data entry system offers a pseudo-wire wrap data base that can be easily updated. Visual subsystem operations can be selected and displayed in color on a six-monitor graphics processor. System timing and fault verification analyses are conducted by injecting component fault modes and min/max timing delays, and then observing system operation through a red line monitor.

  20. Advanced Computing Architectures for Cognitive Processing

    DTIC Science & Technology

    2009-07-01

    AND IS APPROVED FOR PUBLICATION IN ACCORDANCE WITH ASSIGNED DISTRIBUTION STATEMENT. FOR THE DIRECTOR: / s ... s / LOK YAN EDWARD J. JONES, Deputy Chief Work Unit Manager Advanced Computing Division...ELEMENT NUMBER 62702F 6. AUTHOR( S ) Gregory D. Peterson 5d. PROJECT NUMBER 459T 5e. TASK NUMBER AC 5f. WORK UNIT NUMBER CP 7. PERFORMING

  1. The use of computer graphic simulation in the development of on-orbit tele-robotic systems

    NASA Technical Reports Server (NTRS)

    Fernandez, Ken; Hinman, Elaine

    1987-01-01

    This paper describes the use of computer graphic simulation techniques to resolve critical design and operational issues for robotic systems used for on-orbit operations. These issues are robot motion control, robot path-planning/verification, and robot dynamics. The major design issues in developing effective telerobotic systems are discussed, and the use of ROBOSIM, a NASA-developed computer graphic simulation tool, to address these issues is presented. Simulation plans for the Space Station and the Orbital Maneuvering Vehicle are presented and discussed.

  2. Predictive Dynamic Security Assessment through Advanced Computing

    SciTech Connect

    Huang, Zhenyu; Diao, Ruisheng; Jin, Shuangshuang; Chen, Yousu

    2014-11-30

    Abstract— Traditional dynamic security assessment is limited by several factors and thus falls short in providing real-time information to be predictive for power system operation. These factors include the steady-state assumption of current operating points, static transfer limits, and low computational speed. This addresses these factors and frames predictive dynamic security assessment. The primary objective of predictive dynamic security assessment is to enhance the functionality and computational process of dynamic security assessment through the use of high-speed phasor measurements and the application of advanced computing technologies for faster-than-real-time simulation. This paper presents algorithms, computing platforms, and simulation frameworks that constitute the predictive dynamic security assessment capability. Examples of phasor application and fast computation for dynamic security assessment are included to demonstrate the feasibility and speed enhancement for real-time applications.

  3. Application of computer generated color graphic techniques to the processing and display of three dimensional fluid dynamic data

    NASA Technical Reports Server (NTRS)

    Anderson, B. H.; Putt, C. W.; Giamati, C. C.

    1981-01-01

    Color coding techniques used in the processing of remote sensing imagery were adapted and applied to the fluid dynamics problems associated with turbofan mixer nozzles. The computer generated color graphics were found to be useful in reconstructing the measured flow field from low resolution experimental data to give more physical meaning to this information and in scanning and interpreting the large volume of computer generated data from the three dimensional viscous computer code used in the analysis.

  4. Parietal neural prosthetic control of a computer cursor in a graphical-user-interface task

    NASA Astrophysics Data System (ADS)

    Revechkis, Boris; Aflalo, Tyson NS; Kellis, Spencer; Pouratian, Nader; Andersen, Richard A.

    2014-12-01

    Objective. To date, the majority of Brain-Machine Interfaces have been used to perform simple tasks with sequences of individual targets in otherwise blank environments. In this study we developed a more practical and clinically relevant task that approximated modern computers and graphical user interfaces (GUIs). This task could be problematic given the known sensitivity of areas typically used for BMIs to visual stimuli, eye movements, decision-making, and attentional control. Consequently, we sought to assess the effect of a complex, GUI-like task on the quality of neural decoding. Approach. A male rhesus macaque monkey was implanted with two 96-channel electrode arrays in area 5d of the superior parietal lobule. The animal was trained to perform a GUI-like ‘Face in a Crowd’ task on a computer screen that required selecting one cued, icon-like, face image from a group of alternatives (the ‘Crowd’) using a neurally controlled cursor. We assessed whether the crowd affected decodes of intended cursor movements by comparing it to a ‘Crowd Off’ condition in which only the matching target appeared without alternatives. We also examined if training a neural decoder with the Crowd On rather than Off had any effect on subsequent decode quality. Main results. Despite the additional demands of working with the Crowd On, the animal was able to robustly perform the task under Brain Control. The presence of the crowd did not itself affect decode quality. Training the decoder with the Crowd On relative to Off had no negative influence on subsequent decoding performance. Additionally, the subject was able to gaze around freely without influencing cursor position. Significance. Our results demonstrate that area 5d recordings can be used for decoding in a complex, GUI-like task with free gaze. Thus, this area is a promising source of signals for neural prosthetics that utilize computing devices with GUI interfaces, e.g. personal computers, mobile devices, and tablet

  5. Digitizing zone maps, using modified LARSYS program. [computer graphics and computer techniques for mapping

    NASA Technical Reports Server (NTRS)

    Giddings, L.; Boston, S.

    1976-01-01

    A method for digitizing zone maps is presented, starting with colored images and producing a final one-channel digitized tape. This method automates the work previously done interactively on the Image-100 and Data Analysis System computers of the Johnson Space Center (JSC) Earth Observations Division (EOD). A color-coded map was digitized through color filters on a scanner to form a digital tape in LARSYS-2 or JSC Universal format. The taped image was classified by the EOD LARSYS program on the basis of training fields included in the image. Numerical values were assigned to all pixels in a given class, and the resulting coded zone map was written on a LARSYS or Universal tape. A unique spatial filter option permitted zones to be made homogeneous and edges of zones to be abrupt transitions from one zone to the next. A zoom option allowed the output image to have arbitrary dimensions in terms of number of lines and number of samples on a line. Printouts of the computer program are given and the images that were digitized are shown.

  6. Graphics processing unit accelerated one-dimensional blood flow computation in the human arterial tree.

    PubMed

    Itu, Lucian; Sharma, Puneet; Kamen, Ali; Suciu, Constantin; Comaniciu, Dorin

    2013-12-01

    One-dimensional blood flow models have been used extensively for computing pressure and flow waveforms in the human arterial circulation. We propose an improved numerical implementation based on a graphics processing unit (GPU) for the acceleration of the execution time of one-dimensional model. A novel parallel hybrid CPU-GPU algorithm with compact copy operations (PHCGCC) and a parallel GPU only (PGO) algorithm are developed, which are compared against previously introduced PHCG versions, a single-threaded CPU only algorithm and a multi-threaded CPU only algorithm. Different second-order numerical schemes (Lax-Wendroff and Taylor series) are evaluated for the numerical solution of one-dimensional model, and the computational setups include physiologically motivated non-periodic (Windkessel) and periodic boundary conditions (BC) (structured tree) and elastic and viscoelastic wall laws. Both the PHCGCC and the PGO implementations improved the execution time significantly. The speed-up values over the single-threaded CPU only implementation range from 5.26 to 8.10 × , whereas the speed-up values over the multi-threaded CPU only implementation range from 1.84 to 4.02 × . The PHCGCC algorithm performs best for an elastic wall law with non-periodic BC and for viscoelastic wall laws, whereas the PGO algorithm performs best for an elastic wall law with periodic BC.

  7. Optical diagnostics of a single evaporating droplet using fast parallel computing on graphics processing units

    NASA Astrophysics Data System (ADS)

    Jakubczyk, D.; Migacz, S.; Derkachov, G.; Woźniak, M.; Archer, J.; Kolwas, K.

    2016-09-01

    We report on the first application of the graphics processing units (GPUs) accelerated computing technology to improve performance of numerical methods used for the optical characterization of evaporating microdroplets. Single microdroplets of various liquids with different volatility and molecular weight (glycerine, glycols, water, etc.), as well as mixtures of liquids and diverse suspensions evaporate inside the electrodynamic trap under the chosen temperature and composition of atmosphere. The series of scattering patterns recorded from the evaporating microdroplets are processed by fitting complete Mie theory predictions with gradientless lookup table method. We showed that computations on GPUs can be effectively applied to inverse scattering problems. In particular, our technique accelerated calculations of the Mie scattering theory on a single-core processor in a Matlab environment over 800 times and almost 100 times comparing to the corresponding code in C language. Additionally, we overcame problems of the time-consuming data post-processing when some of the parameters (particularly the refractive index) of an investigated liquid are uncertain. Our program allows us to track the parameters characterizing the evaporating droplet nearly simultaneously with the progress of evaporation.

  8. Simulation methods for advanced scientific computing

    SciTech Connect

    Booth, T.E.; Carlson, J.A.; Forster, R.A.

    1998-11-01

    This is the final report of a three-year, Laboratory Directed Research and Development (LDRD) project at the Los Alamos National Laboratory (LANL). The objective of the project was to create effective new algorithms for solving N-body problems by computer simulation. The authors concentrated on developing advanced classical and quantum Monte Carlo techniques. For simulations of phase transitions in classical systems, they produced a framework generalizing the famous Swendsen-Wang cluster algorithms for Ising and Potts models. For spin-glass-like problems, they demonstrated the effectiveness of an extension of the multicanonical method for the two-dimensional, random bond Ising model. For quantum mechanical systems, they generated a new method to compute the ground-state energy of systems of interacting electrons. They also improved methods to compute excited states when the diffusion quantum Monte Carlo method is used and to compute longer time dynamics when the stationary phase quantum Monte Carlo method is used.

  9. Advances in Computational Capabilities for Hypersonic Flows

    NASA Technical Reports Server (NTRS)

    Kumar, Ajay; Gnoffo, Peter A.; Moss, James N.; Drummond, J. Philip

    1997-01-01

    The paper reviews the growth and advances in computational capabilities for hypersonic applications over the period from the mid-1980's to the present day. The current status of the code development issues such as surface and field grid generation, algorithms, physical and chemical modeling, and validation is provided. A brief description of some of the major codes being used at NASA Langley Research Center for hypersonic continuum and rarefied flows is provided, along with their capabilities and deficiencies. A number of application examples are presented, and future areas of research to enhance accuracy, reliability, efficiency, and robustness of computational codes are discussed.

  10. The Effects of Computer Graphic Organizers on the Persuasive Writing of Hispanic Middle School Students with Specific Learning Disabilities

    ERIC Educational Resources Information Center

    Unzueta, Caridad H.; Barbetta, Patricia M.

    2012-01-01

    A multiple baseline design investigated the effects of computer graphic organizers on the persuasive composition writing skills of four Hispanic students with specific learning disabilities. Participants reviewed the elements of persuasive writing and then developed compositions using a word processing program. Baseline planning was done with a…

  11. Computer-Based Graphical Displays for Enhancing Mental Animation and Improving Reasoning in Novice Learning of Probability

    ERIC Educational Resources Information Center

    Kaplan, Danielle E.; Wu, Erin Chia-ling

    2006-01-01

    Our research suggests static and animated graphics can lead to more animated thinking and more correct problem solving in computer-based probability learning. Pilot software modules were developed for graduate online statistics courses and representation research. A study with novice graduate student statisticians compared problem solving in five…

  12. Production of Graphic Symbol Sentences by Individuals with Aphasia: Efficacy of a Computer-Based Augmentative and Alternative Communication Intervention

    ERIC Educational Resources Information Center

    Koul, Rajinder; Corwin, Melinda; Hayes, Summer

    2005-01-01

    The study employed a single-subject multiple baseline design to examine the ability of 9 individuals with severe Broca's aphasia or global aphasia to produce graphic symbol sentences of varying syntactical complexity using a software program that turns a computer into a speech output communication device. The sentences ranged in complexity from…

  13. Creating Interactive Graphical Overlays in the Advanced Weather Interactive Processing System (AWIPS) Using Shapefiles and DGM Files

    NASA Technical Reports Server (NTRS)

    Barrett, Joe H., III; Lafosse, Richard; Hood, Doris; Hoeth, Brian

    2007-01-01

    Graphical overlays can be created in real-time in the Advanced Weather Interactive Processing System (AWIPS) using shapefiles or DARE Graphics Metafile (DGM) files. This presentation describes how to create graphical overlays on-the-fly for AWIPS, by using two examples of AWIPS applications that were created by the Applied Meteorology Unit (AMU). The first example is the Anvil Threat Corridor Forecast Tool, which produces a shapefile that depicts a graphical threat corridor of the forecast movement of thunderstorm anvil clouds, based on the observed or forecast upper-level winds. This tool is used by the Spaceflight Meteorology Group (SMG) and 45th Weather Squadron (45 WS) to analyze the threat of natural or space vehicle-triggered lightning over a location. The second example is a launch and landing trajectory tool that produces a DGM file that plots the ground track of space vehicles during launch or landing. The trajectory tool can be used by SMG and the 45 WS forecasters to analyze weather radar imagery along a launch or landing trajectory. Advantages of both file types will be listed.

  14. Research Institute for Advanced Computer Science

    NASA Technical Reports Server (NTRS)

    Gross, Anthony R. (Technical Monitor); Leiner, Barry M.

    2000-01-01

    The Research Institute for Advanced Computer Science (RIACS) carries out basic research and technology development in computer science, in support of the National Aeronautics and Space Administration's missions. RIACS is located at the NASA Ames Research Center. It currently operates under a multiple year grant/cooperative agreement that began on October 1, 1997 and is up for renewal in the year 2002. Ames has been designated NASA's Center of Excellence in Information Technology. In this capacity, Ames is charged with the responsibility to build an Information Technology Research Program that is preeminent within NASA. RIACS serves as a bridge between NASA Ames and the academic community, and RIACS scientists and visitors work in close collaboration with NASA scientists. RIACS has the additional goal of broadening the base of researchers in these areas of importance to the nation's space and aeronautics enterprises. RIACS research focuses on the three cornerstones of information technology research necessary to meet the future challenges of NASA missions: (1) Automated Reasoning for Autonomous Systems. Techniques are being developed enabling spacecraft that will be self-guiding and self-correcting to the extent that they will require little or no human intervention. Such craft will be equipped to independently solve problems as they arise, and fulfill their missions with minimum direction from Earth; (2) Human-Centered Computing. Many NASA missions require synergy between humans and computers, with sophisticated computational aids amplifying human cognitive and perceptual abilities; (3) High Performance Computing and Networking. Advances in the performance of computing and networking continue to have major impact on a variety of NASA endeavors, ranging from modeling and simulation to data analysis of large datasets to collaborative engineering, planning and execution. In addition, RIACS collaborates with NASA scientists to apply information technology research to a

  15. Students Perception towards the Implementation of Computer Graphics Technology in Class via Unified Theory of Acceptance and Use of Technology (UTAUT) Model

    NASA Astrophysics Data System (ADS)

    Binti Shamsuddin, Norsila

    Technology advancement and development in a higher learning institution is a chance for students to be motivated to learn in depth in the information technology areas. Students should take hold of the opportunity to blend their skills towards these technologies as preparation for them when graduating. The curriculum itself can rise up the students' interest and persuade them to be directly involved in the evolvement of the technology. The aim of this study is to see how deep is the students' involvement as well as their acceptance towards the adoption of the technology used in Computer Graphics and Image Processing subjects. The study will be towards the Bachelor students in Faculty of Industrial Information Technology (FIIT), Universiti Industri Selangor (UNISEL); Bac. In Multimedia Industry, BSc. Computer Science and BSc. Computer Science (Software Engineering). This study utilizes the new Unified Theory of Acceptance and Use of Technology (UTAUT) to further validate the model and enhance our understanding of the adoption of Computer Graphics and Image Processing Technologies. Four (4) out of eight (8) independent factors in UTAUT will be studied towards the dependent factor.

  16. Airborne Advanced Reconfigurable Computer System (ARCS)

    NASA Technical Reports Server (NTRS)

    Bjurman, B. E.; Jenkins, G. M.; Masreliez, C. J.; Mcclellan, K. L.; Templeman, J. E.

    1976-01-01

    A digital computer subsystem fault-tolerant concept was defined, and the potential benefits and costs of such a subsystem were assessed when used as the central element of a new transport's flight control system. The derived advanced reconfigurable computer system (ARCS) is a triple-redundant computer subsystem that automatically reconfigures, under multiple fault conditions, from triplex to duplex to simplex operation, with redundancy recovery if the fault condition is transient. The study included criteria development covering factors at the aircraft's operation level that would influence the design of a fault-tolerant system for commercial airline use. A new reliability analysis tool was developed for evaluating redundant, fault-tolerant system availability and survivability; and a stringent digital system software design methodology was used to achieve design/implementation visibility.

  17. A Computer Graphical Tool for Analysing the User Reaction to Videotex Systems.

    ERIC Educational Resources Information Center

    Magenat-Thalmann, Nadia; And Others

    1982-01-01

    Describes INVIDO (systeme d' INformations VIsuelles a DOmicile), a graphical tool which was designed and implemented for studying user reactions to the various types of graphic information displays used by videotex systems. Sample display illustrations included depict weather forecasts and sports and lottery results. (Author/JL)

  18. Guide to making time-lapse graphics using the facilities of the National Magnetic Fusion Energy Computing Center

    SciTech Connect

    Munro, J.K. Jr.

    1980-05-01

    The advent of large, fast computers has opened the way to modeling more complex physical processes and to handling very large quantities of experimental data. The amount of information that can be processed in a short period of time is so great that use of graphical displays assumes greater importance as a means of displaying this information. Information from dynamical processes can be displayed conveniently by use of animated graphics. This guide presents the basic techniques for generating black and white animated graphics, with consideration of aesthetic, mechanical, and computational problems. The guide is intended for use by someone who wants to make movies on the National Magnetic Fusion Energy Computing Center (NMFECC) CDC-7600. Problems encountered by a geographically remote user are given particular attention. Detailed information is given that will allow a remote user to do some file checking and diagnosis before giving graphics files to the system for processing into film in order to spot problems without having to wait for film to be delivered. Source listings of some useful software are given in appendices along with descriptions of how to use it. 3 figures, 5 tables.

  19. A Microscopic Optically Tracking Navigation System That Uses High-resolution 3D Computer Graphics.

    PubMed

    Yoshino, Masanori; Saito, Toki; Kin, Taichi; Nakagawa, Daichi; Nakatomi, Hirofumi; Oyama, Hiroshi; Saito, Nobuhito

    2015-01-01

    Three-dimensional (3D) computer graphics (CG) are useful for preoperative planning of neurosurgical operations. However, application of 3D CG to intraoperative navigation is not widespread because existing commercial operative navigation systems do not show 3D CG in sufficient detail. We have developed a microscopic optically tracking navigation system that uses high-resolution 3D CG. This article presents the technical details of our microscopic optically tracking navigation system. Our navigation system consists of three components: the operative microscope, registration, and the image display system. An optical tracker was attached to the microscope to monitor the position and attitude of the microscope in real time; point-pair registration was used to register the operation room coordinate system, and the image coordinate system; and the image display system showed the 3D CG image in the field-of-view of the microscope. Ten neurosurgeons (seven males, two females; mean age 32.9 years) participated in an experiment to assess the accuracy of this system using a phantom model. Accuracy of our system was compared with the commercial system. The 3D CG provided by the navigation system coincided well with the operative scene under the microscope. Target registration error for our system was 2.9 ± 1.9 mm. Our navigation system provides a clear image of the operation position and the surrounding structures. Systems like this may reduce intraoperative complications.

  20. Dynamic 3-D computer graphics for designing a diagnostic tool for patients with schizophrenia.

    PubMed

    Farkas, Attila; Papathomas, Thomas V; Silverstein, Steven M; Kourtev, Hristiyan; Papayanopoulos, John F

    2016-11-01

    We introduce a novel procedure that uses dynamic 3-D computer graphics as a diagnostic tool for assessing disease severity in schizophrenia patients, based on their reduced influence of top-down cognitive processes in interpreting bottom-up sensory input. Our procedure uses the hollow-mask illusion, in which the concave side of the mask is misperceived as convex, because familiarity with convex faces dominates sensory cues signaling a concave mask. It is known that schizophrenia patients resist this illusion and their resistance increases with illness severity. Our method uses virtual masks rendered with two competing textures: (a) realistic features that enhance the illusion; (b) random-dot visual noise that reduces the illusion. We control the relative weights of the two textures to obtain psychometric functions for controls and patients and assess illness severity. The primary novelty is the use of a rotating mask that is easy to implement on a wide variety of portable devices and avoids the use of elaborate stereoscopic devices that have been used in the past. Thus our method, which can also be used to assess the efficacy of treatments, provides clinicians the advantage to bring the test to the patient's own environment, instead of having to bring patients to the clinic.

  1. A computer graphics reconstruction and optical analysis of scale anomalies in Caravaggio's Supper at Emmaus

    NASA Astrophysics Data System (ADS)

    Stork, David G.; Furuichi, Yasuo

    2011-03-01

    David Hockney has argued that the right hand of the disciple, thrust to the rear in Caravaggio's Supper at Emmaus (1606), is anomalously large as a result of the artist refocusing a putative secret lens-based optical projector and tracing the image it projected onto his canvas. We show through rigorous optical analysis that to achieve such an anomalously large hand image, Caravaggio would have needed to make extremely large, conspicuous and implausible alterations to his studio setup, moving both his purported lens and his canvas nearly two meters between "exposing" the disciple's left hand and then his right hand. Such major disruptions to his studio would have impeded -not aided- Caravaggio in his work. Our optical analysis quantifies these problems and our computer graphics reconstruction of Caravaggio's studio illustrates these problems. In this way we conclude that Caravaggio did not use optical projections in the way claimed by Hockney, but instead most likely set the sizes of these hands "by eye" for artistic reasons.

  2. 3D animation of facial plastic surgery based on computer graphics

    NASA Astrophysics Data System (ADS)

    Zhang, Zonghua; Zhao, Yan

    2013-12-01

    More and more people, especial women, are getting desired to be more beautiful than ever. To some extent, it becomes true because the plastic surgery of face was capable in the early 20th and even earlier as doctors just dealing with war injures of face. However, the effect of post-operation is not always satisfying since no animation could be seen by the patients beforehand. In this paper, by combining plastic surgery of face and computer graphics, a novel method of simulated appearance of post-operation will be given to demonstrate the modified face from different viewpoints. The 3D human face data are obtained by using 3D fringe pattern imaging systems and CT imaging systems and then converted into STL (STereo Lithography) file format. STL file is made up of small 3D triangular primitives. The triangular mesh can be reconstructed by using hash function. Top triangular meshes in depth out of numbers of triangles must be picked up by ray-casting technique. Mesh deformation is based on the front triangular mesh in the process of simulation, which deforms interest area instead of control points. Experiments on face model show that the proposed 3D animation facial plastic surgery can effectively demonstrate the simulated appearance of post-operation.

  3. Emerging human-computer interface (HCI) design guidelines for graphical user interface (GUI)

    SciTech Connect

    Bowser, S.E.; Adams, S.M.

    1993-10-01

    The requirement to establish baseline style references for Graphical User Interfaces (GUIs) is recognized. The ability to obtain consensus among user communities has been limited to nonexistent. The authors are part of a team that has developed a generic baseline human-computer interface (HCI) style guide for the U.S. Department of Defense (DoD). The DoD HCI Style Guide has its origin in a style guide developed by the intelligence community and in human factors design guidelines developed for Army tactical command and control systems. The DoD HCI Style Guide is intended to be a baseline style reference for the design of HCIs within DoD. The needs of specific user communities have been addressed by including addenda that expand on the baseline and address focus areas of interest. The conclusion is that an overall or general style guide should be adopted for GUIs with allowance for specialized user group requirements and additions. The anticipated results would be higher productivity and reduced training and development time.

  4. 75 FR 64720 - DOE/Advanced Scientific Computing Advisory Committee

    Federal Register 2010, 2011, 2012, 2013, 2014

    2010-10-20

    .../Advanced Scientific Computing Advisory Committee AGENCY: Department of Energy, Office of Science. ACTION: Notice of open meeting. SUMMARY: This notice announces a meeting of the Advanced Scientific Computing... Baker, Office of Advanced Scientific Computing Research; SC-21/Germantown Building; U. S. Department...

  5. 75 FR 9887 - Advanced Scientific Computing Advisory Committee

    Federal Register 2010, 2011, 2012, 2013, 2014

    2010-03-04

    ... Advanced Scientific Computing Advisory Committee AGENCY: Department of Energy, Office of Science. ACTION: Notice of open meeting. SUMMARY: This notice announces a meeting of the Advanced Scientific Computing... Baker, Office of Advanced Scientific Computing Research; SC-21/Germantown Building; U.S. Department...

  6. 78 FR 6087 - Advanced Scientific Computing Advisory Committee

    Federal Register 2010, 2011, 2012, 2013, 2014

    2013-01-29

    ... Advanced Scientific Computing Advisory Committee AGENCY: Department of Energy, Office of Science. ACTION: Notice of open meeting. SUMMARY: This notice announces a meeting of the Advanced Scientific Computing..., Office of Advanced Scientific Computing Research; SC-21/Germantown Building; U. S. Department of...

  7. 75 FR 43518 - Advanced Scientific Computing Advisory Committee; Meeting

    Federal Register 2010, 2011, 2012, 2013, 2014

    2010-07-26

    ... Advanced Scientific Computing Advisory Committee; Meeting AGENCY: Office of Science, DOE. ACTION: Notice of open meeting. SUMMARY: This notice announces a meeting of the Advanced Scientific Computing Advisory..., Office of Advanced Scientific Computing Research; SC-21/Germantown Building; U. S. Department of...

  8. 76 FR 41234 - Advanced Scientific Computing Advisory Committee Charter Renewal

    Federal Register 2010, 2011, 2012, 2013, 2014

    2011-07-13

    ... Advanced Scientific Computing Advisory Committee Charter Renewal AGENCY: Department of Energy, Office of... Administration, notice is hereby given that the Advanced Scientific Computing Advisory Committee will be renewed... concerning the Advanced Scientific Computing program in response only to charges from the Director of...

  9. 76 FR 9765 - Advanced Scientific Computing Advisory Committee

    Federal Register 2010, 2011, 2012, 2013, 2014

    2011-02-22

    ... Advanced Scientific Computing Advisory Committee AGENCY: Office of Science, Department of Energy. ACTION: Notice of open meeting. SUMMARY: This notice announces a meeting of the Advanced Scientific Computing..., Office of Advanced Scientific Computing Research, SC-21/Germantown Building, U.S. Department of...

  10. 77 FR 45345 - DOE/Advanced Scientific Computing Advisory Committee

    Federal Register 2010, 2011, 2012, 2013, 2014

    2012-07-31

    .../Advanced Scientific Computing Advisory Committee AGENCY: Office of Science, Department of Energy. ACTION: Notice of open meeting. SUMMARY: This notice announces a meeting of the Advanced Scientific Computing... Baker, Office of Advanced Scientific Computing Research; SC-21/Germantown Building; U.S. Department...

  11. 78 FR 41046 - Advanced Scientific Computing Advisory Committee

    Federal Register 2010, 2011, 2012, 2013, 2014

    2013-07-09

    ... Advanced Scientific Computing Advisory Committee AGENCY: Department of Energy, Office of Science. ACTION... hereby given that the Advanced Scientific Computing Advisory Committee will be renewed for a two-year... (DOE), on the Advanced Scientific Computing Research Program managed by the Office of...

  12. Computer graphics for quality control in the INAA of geological samples

    USGS Publications Warehouse

    Grossman, J.N.; Baedecker, P.A.

    1987-01-01

    A data reduction system for the routine instrumental activation analysis of samples is described, with particular emphasis on interactive graphics capabilities for evaluating analytical quality. Graphics procedures have been developed to interactively control the analysis of selected photopeaks during spectral analysis, and to evaluate detector performance during a given counting cycle. Graphics algorithms are also used to compare the data on reference samples with accepted values, to prepare quality control charts to evaluate long term precision and to search for systematic variations in data on reference samples as a function of time. ?? 1987 Akade??miai Kiado??.

  13. Computational Design of Advanced Nuclear Fuels

    SciTech Connect

    Savrasov, Sergey; Kotliar, Gabriel; Haule, Kristjan

    2014-06-03

    The objective of the project was to develop a method for theoretical understanding of nuclear fuel materials whose physical and thermophysical properties can be predicted from first principles using a novel dynamical mean field method for electronic structure calculations. We concentrated our study on uranium, plutonium, their oxides, nitrides, carbides, as well as some rare earth materials whose 4f eletrons provide a simplified framework for understanding complex behavior of the f electrons. We addressed the issues connected to the electronic structure, lattice instabilities, phonon and magnon dynamics as well as thermal conductivity. This allowed us to evaluate characteristics of advanced nuclear fuel systems using computer based simulations and avoid costly experiments.

  14. ATCA for Machines-- Advanced Telecommunications Computing Architecture

    SciTech Connect

    Larsen, R.S.; /SLAC

    2008-04-22

    The Advanced Telecommunications Computing Architecture is a new industry open standard for electronics instrument modules and shelves being evaluated for the International Linear Collider (ILC). It is the first industrial standard designed for High Availability (HA). ILC availability simulations have shown clearly that the capabilities of ATCA are needed in order to achieve acceptable integrated luminosity. The ATCA architecture looks attractive for beam instruments and detector applications as well. This paper provides an overview of ongoing R&D including application of HA principles to power electronics systems.

  15. Guidelines in preparing computer-generated plots for NASA technical reports with the LaRC graphics output system

    NASA Technical Reports Server (NTRS)

    Taylor, N. L.

    1983-01-01

    To response to a need for improved computer-generated plots that are acceptable to the Langley publication process, the LaRC Graphics Output System has been modified to encompass the publication requirements, and a guideline has been established. This guideline deals only with the publication requirements of computer-generated plots. This report explains the capability that authors of NASA technical reports can use to obtain publication--quality computer-generated plots or the Langley publication process. The rules applied in developing this guideline and examples illustrating the rules are included.

  16. Computation and graphics in mathematical research. Progress report, June 1, 1991--May 31, 1992

    SciTech Connect

    Hoffman, D.A.; Spruck, J.

    1992-08-13

    This report discusses: The description of the GANG Project and results for prior research; the center for geometry, analysis, numerics and graphics; description of GANG Laboratory; software development at GANG; and mathematical and scientific research activities.

  17. The Effectiveness of an Interactive 3-Dimensional Computer Graphics Model for Medical Education

    PubMed Central

    Konishi, Takeshi; Tamura, Yoko; Moriguchi, Hiroki

    2012-01-01

    Background Medical students often have difficulty achieving a conceptual understanding of 3-dimensional (3D) anatomy, such as bone alignment, muscles, and complex movements, from 2-dimensional (2D) images. To this end, animated and interactive 3-dimensional computer graphics (3DCG) can provide better visual information to users. In medical fields, research on the advantages of 3DCG in medical education is relatively new. Objective To determine the educational effectiveness of interactive 3DCG. Methods We divided 100 participants (27 men, mean (SD) age 17.9 (0.6) years, and 73 women, mean (SD) age 18.1 (1.1) years) from the Health Sciences University of Mongolia (HSUM) into 3DCG (n = 50) and textbook-only (control) (n = 50) groups. The control group used a textbook and 2D images, while the 3DCG group was trained to use the interactive 3DCG shoulder model in addition to a textbook. We conducted a questionnaire survey via an encrypted satellite network between HSUM and Tokushima University. The questionnaire was scored on a 5-point Likert scale from strongly disagree (score 1) to strongly agree (score 5). Results Interactive 3DCG was effective in undergraduate medical education. Specifically, there was a significant difference in mean (SD) scores between the 3DCG and control groups in their response to questionnaire items regarding content (4.26 (0.69) vs 3.85 (0.68), P = .001) and teaching methods (4.33 (0.65) vs 3.74 (0.79), P < .001), but no significant difference in the Web category. Participants also provided meaningful comments on the advantages of interactive 3DCG. Conclusions Interactive 3DCG materials have positive effects on medical education when properly integrated into conventional education. In particular, our results suggest that interactive 3DCG is more efficient than textbooks alone in medical education and can motivate students to understand complex anatomical structures. PMID:23611759

  18. Computer architectures for computational physics work done by Computational Research and Technology Branch and Advanced Computational Concepts Group

    NASA Technical Reports Server (NTRS)

    1985-01-01

    Slides are reproduced that describe the importance of having high performance number crunching and graphics capability. They also indicate the types of research and development underway at Ames Research Center to ensure that, in the near term, Ames is a smart buyer and user, and in the long-term that Ames knows the best possible solutions for number crunching and graphics needs. The drivers for this research are real computational physics applications of interest to Ames and NASA. They are concerned with how to map the applications, and how to maximize the physics learned from the results of the calculations. The computer graphics activities are aimed at getting maximum information from the three-dimensional calculations by using the real time manipulation of three-dimensional data on the Silicon Graphics workstation. Work is underway on new algorithms that will permit the display of experimental results that are sparse and random, the same way that the dense and regular computed results are displayed.

  19. Education System Using Interactive 3D Computer Graphics (3D-CG) Animation and Scenario Language for Teaching Materials

    ERIC Educational Resources Information Center

    Matsuda, Hiroshi; Shindo, Yoshiaki

    2006-01-01

    The 3D computer graphics (3D-CG) animation using a virtual actor's speaking is very effective as an educational medium. But it takes a long time to produce a 3D-CG animation. To reduce the cost of producing 3D-CG educational contents and improve the capability of the education system, we have developed a new education system using Virtual Actor.…

  20. An Interactive System of Computer Generated Graphic Displays for Motivating Meaningful Learning of Matrix Operations and Concepts of Matrix Algebra

    DTIC Science & Technology

    1990-09-01

    autonomous discovery learning, where the learner identifies and selects the information to be learned(l:7). Figure I shows how the two continua form a...using computer generatcd graphics; and a fortuitous consequence of selecting matrix operations was that the operations form a family of concepts that...blinking prompts, and some animation. Although an extensive organon exists about the visual aspects of information display, this study relied solely on

  1. Advanced software development workstation. Engineering scripting language graphical editor: DRAFT design document

    NASA Technical Reports Server (NTRS)

    1991-01-01

    The Engineering Scripting Language (ESL) is a language designed to allow nonprogramming users to write Higher Order Language (HOL) programs by drawing directed graphs to represent the program and having the system generate the corresponding program in HOL. The ESL system supports user generation of HOL programs through the manipulation of directed graphs. The components of this graphs (nodes, ports, and connectors) are objects each of which has its own properties and property values. The purpose of the ESL graphical editor is to allow the user to create or edit graph objects which represent programs.

  2. High-performance image reconstruction in fluorescence tomography on desktop computers and graphics hardware.

    PubMed

    Freiberger, Manuel; Egger, Herbert; Liebmann, Manfred; Scharfetter, Hermann

    2011-11-01

    Image reconstruction in fluorescence optical tomography is a three-dimensional nonlinear ill-posed problem governed by a system of partial differential equations. In this paper we demonstrate that a combination of state of the art numerical algorithms and a careful hardware optimized implementation allows to solve this large-scale inverse problem in a few seconds on standard desktop PCs with modern graphics hardware. In particular, we present methods to solve not only the forward but also the non-linear inverse problem by massively parallel programming on graphics processors. A comparison of optimized CPU and GPU implementations shows that the reconstruction can be accelerated by factors of about 15 through the use of the graphics hardware without compromising the accuracy in the reconstructed images.

  3. Defense Science Board Report on Advanced Computing

    DTIC Science & Technology

    2009-03-01

    complex computational  issues are  pursued , and that several vendors remain at  the  leading edge of  supercomputing  capability  in  the U.S.  In... pursuing   the  ASC  program  to  help  assure  that  HPC  advances  are  available  to  the  broad  national  security  community. As  in  the past, many...apply HPC  to  technical  problems  related  to  weapons  physics,  but  that  are  entirely  unclassified.  Examples include explosive  astrophysical

  4. Advanced high-performance computer system architectures

    NASA Astrophysics Data System (ADS)

    Vinogradov, V. I.

    2007-02-01

    Convergence of computer systems and communication technologies are moving to switched high-performance modular system architectures on the basis of high-speed switched interconnections. Multi-core processors become more perspective way to high-performance system, and traditional parallel bus system architectures (VME/VXI, cPCI/PXI) are moving to new higher speed serial switched interconnections. Fundamentals in system architecture development are compact modular component strategy, low-power processor, new serial high-speed interface chips on the board, and high-speed switched fabric for SAN architectures. Overview of advanced modular concepts and new international standards for development high-performance embedded and compact modular systems for real-time applications are described.

  5. Text, Graphics, and Multimedia Materials Employed in Learning a Computer-Based Procedural Task

    ERIC Educational Resources Information Center

    Coffindaffer, Kari Christine Carlson

    2010-01-01

    The present research study investigated the interaction of graphic design students with different forms of software training materials. Four versions of the procedural task instructions were developed (A) Traditional Textbook with Still Images, (B) Modified Text with Integrated Still Images, (C) Onscreen Modified Text with Silent Onscreen Video…

  6. Computer-Based Learning: Graphical Integration of Whole and Sectional Neuroanatomy Improves Long-Term Retention

    ERIC Educational Resources Information Center

    Naaz, Farah; Chariker, Julia H.; Pani, John R.

    2014-01-01

    A study was conducted to test the hypothesis that instruction with graphically integrated representations of whole and sectional neuroanatomy is especially effective for learning to recognize neural structures in sectional imagery (such as magnetic resonance imaging [MRI]). Neuroanatomy was taught to two groups of participants using computer…

  7. Factors Influencing the Effectiveness of Note Taking on Computer-Based Graphic Organizers

    ERIC Educational Resources Information Center

    Crooks, Steven M.; White, David R.; Barnard, Lucy

    2007-01-01

    Previous research on graphic organizer (GO) note taking has shown that this method is most effective when the GO is presented to the student partially complete with provided notes. This study extended prior research by investigating the effects of provided note type (summary vs. verbatim) and GO bite size (large vs. small) on the transfer…

  8. Making Advanced Computer Science Topics More Accessible through Interactive Technologies

    ERIC Educational Resources Information Center

    Shao, Kun; Maher, Peter

    2012-01-01

    Purpose: Teaching advanced technical concepts in a computer science program to students of different technical backgrounds presents many challenges. The purpose of this paper is to present a detailed experimental pedagogy in teaching advanced computer science topics, such as computer networking, telecommunications and data structures using…

  9. 75 FR 57742 - Advanced Scientific Computing Advisory Committee

    Federal Register 2010, 2011, 2012, 2013, 2014

    2010-09-22

    ... Advanced Scientific Computing Advisory Committee AGENCY: Department of Energy, Office of Science. ACTION... Scientific Computing Advisory Committee (ASCAC). Federal Advisory Committee Act (Pub. L. 92-463, 86 Stat. 770...: Melea Baker, Office of Advanced Scientific Computing Research; SC-21/Germantown Building;...

  10. 76 FR 45786 - Advanced Scientific Computing Advisory Committee; Meeting

    Federal Register 2010, 2011, 2012, 2013, 2014

    2011-08-01

    ... Advanced Scientific Computing Advisory Committee; Meeting AGENCY: Office of Science, Department of Energy... Computing Advisory Committee (ASCAC). Federal Advisory Committee Act (Pub. L. 92-463, 86 Stat. 770) requires... INFORMATION CONTACT: Melea Baker, Office of Advanced Scientific Computing Research; SC-21/Germantown...

  11. OPENING REMARKS: Scientific Discovery through Advanced Computing

    NASA Astrophysics Data System (ADS)

    Strayer, Michael

    2006-01-01

    Good morning. Welcome to SciDAC 2006 and Denver. I share greetings from the new Undersecretary for Energy, Ray Orbach. Five years ago SciDAC was launched as an experiment in computational science. The goal was to form partnerships among science applications, computer scientists, and applied mathematicians to take advantage of the potential of emerging terascale computers. This experiment has been a resounding success. SciDAC has emerged as a powerful concept for addressing some of the biggest challenges facing our world. As significant as these successes were, I believe there is also significance in the teams that achieved them. In addition to their scientific aims these teams have advanced the overall field of computational science and set the stage for even larger accomplishments as we look ahead to SciDAC-2. I am sure that many of you are expecting to hear about the results of our current solicitation for SciDAC-2. I’m afraid we are not quite ready to make that announcement. Decisions are still being made and we will announce the results later this summer. Nearly 250 unique proposals were received and evaluated, involving literally thousands of researchers, postdocs, and students. These collectively requested more than five times our expected budget. This response is a testament to the success of SciDAC in the community. In SciDAC-2 our budget has been increased to about 70 million for FY 2007 and our partnerships have expanded to include the Environment and National Security missions of the Department. The National Science Foundation has also joined as a partner. These new partnerships are expected to expand the application space of SciDAC, and broaden the impact and visibility of the program. We have, with our recent solicitation, expanded to turbulence, computational biology, and groundwater reactive modeling and simulation. We are currently talking with the Department’s applied energy programs about risk assessment, optimization of complex systems - such

  12. Application of advanced electronics to a future spacecraft computer design

    NASA Technical Reports Server (NTRS)

    Carney, P. C.

    1980-01-01

    Advancements in hardware and software technology are summarized with specific emphasis on spacecraft computer capabilities. Available state of the art technology is reviewed and candidate architectures are defined.

  13. USSAERO version D computer program development using ANSI standard FORTRAN 77 and DI-3000 graphics

    NASA Technical Reports Server (NTRS)

    Wiese, M. R.

    1986-01-01

    The D version of the Unified Subsonic Supersonic Aerodynamic Analysis (USSAERO) program is the result of numerous modifications and enhancements to the B01 version. These changes include conversion to ANSI standard FORTRAN 77; use of the DI-3000 graphics package; removal of the overlay structure; a revised input format; the addition of an input data analysis routine; and increasing the number of aeronautical components allowed.

  14. Development of automation and robotics for space via computer graphic simulation methods

    NASA Technical Reports Server (NTRS)

    Fernandez, Ken

    1988-01-01

    A robot simulation system, has been developed to perform automation and robotics system design studies. The system uses a procedure-oriented solid modeling language to produce a model of the robotic mechanism. The simulator generates the kinematics, inverse kinematics, dynamics, control, and real-time graphic simulations needed to evaluate the performance of the model. Simulation examples are presented, including simulation of the Space Station and the design of telerobotics for the Orbital Maneuvering Vehicle.

  15. The Fractal Geometry of Nature; Its Mathematical Basis and Application to Computer Graphics

    DTIC Science & Technology

    1986-01-01

    matematical cotstructr3. It was first popularized by complex renderings of terrain onl a conputer graphic.ý. medium. Fractal geometry has since...geometry has not yet been realized. In the final analysis , we expect that even the skeptical reader will discover the mathematical beauty and...Sinto 10,1] preserves the distribution from the original range ([0,231 - 1]). Analysis of the normalized uniform random numbers S0.0 0.1 = 52 0.1

  16. A Graphical User-Interface Development Tool for Intelligent Computer- Assisted Instruction Systems

    DTIC Science & Technology

    1993-09-01

    states of devices. It supports a dynamic presentation environment using graphics. Troubleshooting concepts and strategy within the environment of...troubleshooting training. It used a general circuit simulation program as a dynamic knowledge base for evaluating the behavior of the circuit under...point in the simulation. At the onset of the tutoring, this state uses the teacher definition of start-state and it is changed dynamically during the

  17. 77 FR 12823 - Advanced Scientific Computing Advisory Committee

    Federal Register 2010, 2011, 2012, 2013, 2014

    2012-03-02

    ... final report, Advanced Networking update Status from Computer Science COV Early Career technical talks Summary of Applied Math and Computer Science Workshops ASCR's new SBIR awards Data-intensive...

  18. GenSAA: A tool for advancing satellite monitoring with graphical expert systems

    NASA Technical Reports Server (NTRS)

    Hughes, Peter M.; Luczak, Edward C.

    1993-01-01

    During numerous contacts with a satellite each day, spacecraft analysts must closely monitor real time data for combinations of telemetry parameter values, trends, and other indications that may signify a problem or failure. As satellites become more complex and the number of data items increases, this task is becoming increasingly difficult for humans to perform at acceptable performance levels. At the NASA Goddard Space Flight Center, fault-isolation expert systems have been developed to support data monitoring and fault detection tasks in satellite control centers. Based on the lessons learned during these initial efforts in expert system automation, a new domain-specific expert system development tool named the Generic Spacecraft Analyst Assistant (GenSAA) is being developed to facilitate the rapid development and reuse of real-time expert systems to serve as fault-isolation assistants for spacecraft analysts. Although initially domain-specific in nature, this powerful tool will support the development of highly graphical expert systems for data monitoring purposes throughout the space and commercial industry.

  19. NASTRAN data generation of helicopter fuselages using interactive graphics. [preprocessor system for finite element analysis using IBM computer

    NASA Technical Reports Server (NTRS)

    Sainsbury-Carter, J. B.; Conaway, J. H.

    1973-01-01

    The development and implementation of a preprocessor system for the finite element analysis of helicopter fuselages is described. The system utilizes interactive graphics for the generation, display, and editing of NASTRAN data for fuselage models. It is operated from an IBM 2250 cathode ray tube (CRT) console driven by an IBM 370/145 computer. Real time interaction plus automatic data generation reduces the nominal 6 to 10 week time for manual generation and checking of data to a few days. The interactive graphics system consists of a series of satellite programs operated from a central NASTRAN Systems Monitor. Fuselage structural models including the outer shell and internal structure may be rapidly generated. All numbering systems are automatically assigned. Hard copy plots of the model labeled with GRID or elements ID's are also available. General purpose programs for displaying and editing NASTRAN data are included in the system. Utilization of the NASTRAN interactive graphics system has made possible the multiple finite element analysis of complex helicopter fuselage structures within design schedules.

  20. Developing an Advanced Environment for Collaborative Computing

    NASA Technical Reports Server (NTRS)

    Becerra-Fernandez, Irma; Stewart, Helen; DelAlto, Martha; DelAlto, Martha; Knight, Chris

    1999-01-01

    Knowledge management in general tries to organize and make available important know-how, whenever and where ever is needed. Today, organizations rely on decision-makers to produce "mission critical" decisions that am based on inputs from multiple domains. The ideal decision-maker has a profound understanding of specific domains that influence the decision-making process coupled with the experience that allows them to act quickly and decisively on the information. In addition, learning companies benefit by not repeating costly mistakes, and by reducing time-to-market in Research & Development projects. Group-decision making tools can help companies make better decisions by capturing the knowledge from groups of experts. Furthermore, companies that capture their customers preferences can improve their customer service, which translates to larger profits. Therefore collaborative computing provides a common communication space, improves sharing of knowledge, provides a mechanism for real-time feedback on the tasks being performed, helps to optimize processes, and results in a centralized knowledge warehouse. This paper presents the research directions. of a project which seeks to augment an advanced collaborative web-based environment called Postdoc, with workflow capabilities. Postdoc is a "government-off-the-shelf" document management software developed at NASA-Ames Research Center (ARC).

  1. Computational and design methods for advanced imaging

    NASA Astrophysics Data System (ADS)

    Birch, Gabriel C.

    This dissertation merges the optical design and computational aspects of imaging systems to create novel devices that solve engineering problems in optical science and attempts to expand the solution space available to the optical designer. This dissertation is divided into two parts: the first discusses a new active illumination depth sensing modality, while the second part discusses a passive illumination system called plenoptic, or lightfield, imaging. The new depth sensing modality introduced in part one is called depth through controlled aberration. This technique illuminates a target with a known, aberrated projected pattern and takes an image using a traditional, unmodified imaging system. Knowing how the added aberration in the projected pattern changes as a function of depth, we are able to quantitatively determine depth of a series of points from the camera. A major advantage this method permits is the ability for illumination and imaging axes to be coincident. Plenoptic cameras capture both spatial and angular data simultaneously. This dissertation present a new set of parameters that permit the design and comparison of plenoptic devices outside the traditionally published plenoptic 1.0 and plenoptic 2.0 configurations. Additionally, a series of engineering advancements are presented, including full system raytraces of raw plenoptic images, Zernike compression techniques of raw image files, and non-uniform lenslet arrays to compensate for plenoptic system aberrations. Finally, a new snapshot imaging spectrometer is proposed based off the plenoptic configuration.

  2. Calculation method for computer-generated holograms with cylindrical basic object light by using a graphics processing unit.

    PubMed

    Sakata, Hironobu; Hosoyachi, Kouhei; Yang, Chan-Young; Sakamoto, Yuji

    2011-12-01

    It takes an enormous amount of time to calculate a computer-generated hologram (CGH). A fast calculation method for a CGH using precalculated object light has been proposed in which the light waves of an arbitrary object are calculated using transform calculations of the precalculated object light. However, this method requires a huge amount of memory. This paper proposes the use of a method that uses a cylindrical basic object light to reduce the memory requirement. Furthermore, it is accelerated by using a graphics processing unit (GPU). Experimental results show that the calculation speed on a GPU is about 65 times faster than that on a CPU.

  3. Advanced flight computers for planetary exploration

    NASA Technical Reports Server (NTRS)

    Stephenson, R. Rhoads

    1988-01-01

    Research concerning flight computers for use on interplanetary probes is reviewed. The history of these computers from the Viking mission to the present is outlined. The differences between ground commercial computers and computers for planetary exploration are listed. The development of a computer for the Mariner Mark II comet rendezvous asteroid flyby mission is described. Various aspects of recently developed computer systems are examined, including the Max real time, embedded computer, a hypercube distributed supercomputer, a SAR data processor, a processor for the High Resolution IR Imaging Spectrometer, and a robotic vision multiresolution pyramid machine for processsing images obtained by a Mars Rover.

  4. Massively Parallel Signal Processing using the Graphics Processing Unit for Real-Time Brain-Computer Interface Feature Extraction.

    PubMed

    Wilson, J Adam; Williams, Justin C

    2009-01-01

    The clock speeds of modern computer processors have nearly plateaued in the past 5 years. Consequently, neural prosthetic systems that rely on processing large quantities of data in a short period of time face a bottleneck, in that it may not be possible to process all of the data recorded from an electrode array with high channel counts and bandwidth, such as electrocorticographic grids or other implantable systems. Therefore, in this study a method of using the processing capabilities of a graphics card [graphics processing unit (GPU)] was developed for real-time neural signal processing of a brain-computer interface (BCI). The NVIDIA CUDA system was used to offload processing to the GPU, which is capable of running many operations in parallel, potentially greatly increasing the speed of existing algorithms. The BCI system records many channels of data, which are processed and translated into a control signal, such as the movement of a computer cursor. This signal processing chain involves computing a matrix-matrix multiplication (i.e., a spatial filter), followed by calculating the power spectral density on every channel using an auto-regressive method, and finally classifying appropriate features for control. In this study, the first two computationally intensive steps were implemented on the GPU, and the speed was compared to both the current implementation and a central processing unit-based implementation that uses multi-threading. Significant performance gains were obtained with GPU processing: the current implementation processed 1000 channels of 250 ms in 933 ms, while the new GPU method took only 27 ms, an improvement of nearly 35 times.

  5. Advanced display object selection methods for enhancing user-computer productivity

    NASA Technical Reports Server (NTRS)

    Osga, Glenn A.

    1993-01-01

    The User-Interface Technology Branch at NCCOSC RDT&E Division has been conducting a series of studies to address the suitability of commercial off-the-shelf (COTS) graphic user-interface (GUI) methods for efficiency and performance in critical naval combat systems. This paper presents an advanced selection algorithm and method developed to increase user performance when making selections on tactical displays. The method has also been applied with considerable success to a variety of cursor and pointing tasks. Typical GUI's allow user selection by: (1) moving a cursor with a pointing device such as a mouse, trackball, joystick, touchscreen; and (2) placing the cursor on the object. Examples of GUI objects are the buttons, icons, folders, scroll bars, etc. used in many personal computer and workstation applications. This paper presents an improved method of selection and the theoretical basis for the significant performance gains achieved with various input devices tested. The method is applicable to all GUI styles and display sizes, and is particularly useful for selections on small screens such as notebook computers. Considering the amount of work-hours spent pointing and clicking across all styles of available graphic user-interfaces, the cost/benefit in applying this method to graphic user-interfaces is substantial, with the potential for increasing productivity across thousands of users and applications.

  6. Natural frequencies and mode shapes of an automotive tire with interpretation and classification using 3-D computer graphics

    NASA Astrophysics Data System (ADS)

    Kung, L. E.; Soedel, W.; Yang, T. Y.; Charek, L. T.

    1985-10-01

    Natural frequencies and mode shapes of a radial tire have been obtained by using an efficient, 12 degree of freedom, doubly curved thin shell finite element of revolution with smeared-out properties of laminate composite materials. The finite element formulation includes the geometrical non-linearities so that the prestressed state of the tire due to inflation is taken into account. While the basic formulation follows that of earlier work done at Purdue University, a general and efficient computational procedure and program have been developed, with a main feature being integration with computer graphics. Thus the complex tire geometry can be modeled more accurately and the free vibration mode shapes can be displayed graphically. This allows an interpretation and classification of mode shapes beyond the classical mode shapes of tires that have been presented in the literature. It allows further insight into the relationship between transverse and tangential motions beyond what has been conceived at the present state of the art of experimentation. Theoretical results are compared with experimental results obtained from modal analysis and good agreement is shown.

  7. John Herschel's Graphical Method

    NASA Astrophysics Data System (ADS)

    Hankins, Thomas L.

    2011-01-01

    In 1833 John Herschel published an account of his graphical method for determining the orbits of double stars. He had hoped to be the first to determine such orbits, but Felix Savary in France and Johann Franz Encke in Germany beat him to the punch using analytical methods. Herschel was convinced, however, that his graphical method was much superior to analytical methods, because it used the judgment of the hand and eye to correct the inevitable errors of observation. Line graphs of the kind used by Herschel became common only in the 1830s, so Herschel was introducing a new method. He also found computation fatiguing and devised a "wheeled machine" to help him out. Encke was skeptical of Herschel's methods. He said that he lived for calculation and that the English would be better astronomers if they calculated more. It is difficult to believe that the entire Scientific Revolution of the 17th century took place without graphs and that only a few examples appeared in the 18th century. Herschel promoted the use of graphs, not only in astronomy, but also in the study of meteorology and terrestrial magnetism. Because he was the most prominent scientist in England, Herschel's advocacy greatly advanced graphical methods.

  8. Creation and application of three-dimensional computer-graphic animations for introduction to radiological physics and technology.

    PubMed

    Hasegawa, Tomoyuki; Kojima, Haruna; Masu, Chisato; Fukushima, Yasuhiro; Kojima, Hironori; Konokawa, Kiminori; Isobe, Tomonori; Sato, Eisuke; Murayama, Hideo; Maruyama, Koichi; Umeda, Tokuo

    2010-01-01

    Physics-related subjects are important in the educational fields of radiological physics and technology. However, conventional teaching tools, for example texts, equations, and two-dimensional figures, are not very effective in attracting the interest of students. Therefore, we have created several multimedia educational materials covering radiological physics and technology. Each educational presentation includes several segments of high-quality computer-graphic animations designed to attract students' interest. We used personal computers (PCs) and commercial software to create and compile these. Undergraduate and graduate students and teachers and related professionals contributed to the design and creation of the educational materials as part of student research. The educational materials can be displayed on a PC monitor and manipulated with popular free software. Opinion surveys conducted in undergraduate courses at Kitasato University support the effectiveness of our educational tools in helping students gain a better understanding of the subjects offered and in raising their interest.

  9. ADVANCED COMPUTATIONAL METHODS IN DOSE MODELING: APPLICATION OF COMPUTATIONAL BIOPHYSICAL TRANSPORT, COMPUTATIONAL CHEMISTRY, AND COMPUTATIONAL BIOLOGY

    EPA Science Inventory

    Computational toxicology (CompTox) leverages the significant gains in computing power and computational techniques (e.g., numerical approaches, structure-activity relationships, bioinformatics) realized over the last few years, thereby reducing costs and increasing efficiency i...

  10. Invisible photonic printing: computer designing graphics, UV printing and shown by a magnetic field.

    PubMed

    Hu, Haibo; Tang, Jian; Zhong, Hao; Xi, Zheng; Chen, Changle; Chen, Qianwang

    2013-01-01

    Invisible photonic printing, an emerging printing technique, is particularly useful for steganography and watermarking for anti-counterfeiting purposes. However, many challenges exist in order to realize this technique. Herein, we describe a novel photonic printing strategy targeting to overcome these challenges and realize fast and convenient fabrication of invisible photonic prints with good tenability and reproducibility. With this novel photonic printing technique, a variety of graphics with brilliant colors can be perfectly hidden in a soft and waterproof photonic-paper. The showing and hiding of the latent photonic prints are instantaneous with magnet as the only required instrument. In addition, this strategy has excellent practicality and allows end-user control of the structural design utilizing simple software on a PC.

  11. Invisible photonic printing: computer designing graphics, UV printing and shown by a magnetic field

    PubMed Central

    Hu, Haibo; Tang, Jian; Zhong, Hao; Xi, Zheng; Chen, Changle; Chen, Qianwang

    2013-01-01

    Invisible photonic printing, an emerging printing technique, is particularly useful for steganography and watermarking for anti-counterfeiting purposes. However, many challenges exist in order to realize this technique. Herein, we describe a novel photonic printing strategy targeting to overcome these challenges and realize fast and convenient fabrication of invisible photonic prints with good tenability and reproducibility. With this novel photonic printing technique, a variety of graphics with brilliant colors can be perfectly hidden in a soft and waterproof photonic-paper. The showing and hiding of the latent photonic prints are instantaneous with magnet as the only required instrument. In addition, this strategy has excellent practicality and allows end-user control of the structural design utilizing simple software on a PC. PMID:23508071

  12. Performance evaluation for volumetric segmentation of multiple sclerosis lesions using MATLAB and computing engine in the graphical processing unit (GPU)

    NASA Astrophysics Data System (ADS)

    Le, Anh H.; Park, Young W.; Ma, Kevin; Jacobs, Colin; Liu, Brent J.

    2010-03-01

    Multiple Sclerosis (MS) is a progressive neurological disease affecting myelin pathways in the brain. Multiple lesions in the white matter can cause paralysis and severe motor disabilities of the affected patient. To solve the issue of inconsistency and user-dependency in manual lesion measurement of MRI, we have proposed a 3-D automated lesion quantification algorithm to enable objective and efficient lesion volume tracking. The computer-aided detection (CAD) of MS, written in MATLAB, utilizes K-Nearest Neighbors (KNN) method to compute the probability of lesions on a per-voxel basis. Despite the highly optimized algorithm of imaging processing that is used in CAD development, MS CAD integration and evaluation in clinical workflow is technically challenging due to the requirement of high computation rates and memory bandwidth in the recursive nature of the algorithm. In this paper, we present the development and evaluation of using a computing engine in the graphical processing unit (GPU) with MATLAB for segmentation of MS lesions. The paper investigates the utilization of a high-end GPU for parallel computing of KNN in the MATLAB environment to improve algorithm performance. The integration is accomplished using NVIDIA's CUDA developmental toolkit for MATLAB. The results of this study will validate the practicality and effectiveness of the prototype MS CAD in a clinical setting. The GPU method may allow MS CAD to rapidly integrate in an electronic patient record or any disease-centric health care system.

  13. Visualizing History: Computer Technology and the Graphic Presentation of the Past

    ERIC Educational Resources Information Center

    Moss, Mark

    2004-01-01

    Computer technology has impacted both the study and idea of history in a number of ways. The Internet has provided numerous web-sites for students to read, see and look into for historical information. Historians, both professional and public have also begun to utilize the computer in a variety of ways, both in academic terms as well as leisure…

  14. Gender Differences between Graphical User Interfaces and Command Line Interfaces in Computer Instruction.

    ERIC Educational Resources Information Center

    Barker, Dan L.

    This study focused primarily on two types of computer interfaces and the differences in academic performance that resulted from their use; it was secondarily designed to examine gender differences that may have existed before and after any change in interface. Much of the basic research in computer use was conducted with command line interface…

  15. Computer Graphics and the Educator: New Forms of Involvement for the Practitioner.

    ERIC Educational Resources Information Center

    Nieves-Squires, Leslie C.; And Others

    The scenario of instructional development presented makes a case for relying on recent refinements of the computer as a tool for giving form to human knowledge. The computer is described as having a high capability to form ideas into a variety of shapes, and vary those shapes to appeal to people's sense of abstraction. The history of the…

  16. Advancing crime scene computer forensics techniques

    NASA Astrophysics Data System (ADS)

    Hosmer, Chet; Feldman, John; Giordano, Joe

    1999-02-01

    Computers and network technology have become inexpensive and powerful tools that can be applied to a wide range of criminal activity. Computers have changed the world's view of evidence because computers are used more and more as tools in committing `traditional crimes' such as embezzlements, thefts, extortion and murder. This paper will focus on reviewing the current state-of-the-art of the data recovery and evidence construction tools used in both the field and laboratory for prosection purposes.

  17. Graphical workstation capability for reliability modeling

    NASA Technical Reports Server (NTRS)

    Bavuso, Salvatore J.; Koppen, Sandra V.; Haley, Pamela J.

    1992-01-01

    In addition to computational capabilities, software tools for estimating the reliability of fault-tolerant digital computer systems must also provide a means of interfacing with the user. Described here is the new graphical interface capability of the hybrid automated reliability predictor (HARP), a software package that implements advanced reliability modeling techniques. The graphics oriented (GO) module provides the user with a graphical language for modeling system failure modes through the selection of various fault-tree gates, including sequence-dependency gates, or by a Markov chain. By using this graphical input language, a fault tree becomes a convenient notation for describing a system. In accounting for any sequence dependencies, HARP converts the fault-tree notation to a complex stochastic process that is reduced to a Markov chain, which it can then solve for system reliability. The graphics capability is available for use on an IBM-compatible PC, a Sun, and a VAX workstation. The GO module is written in the C programming language and uses the graphical kernal system (GKS) standard for graphics implementation. The PC, VAX, and Sun versions of the HARP GO module are currently in beta-testing stages.

  18. Application of advanced computational technology to propulsion CFD

    NASA Astrophysics Data System (ADS)

    Szuch, John R.

    The Internal Fluid Mechanics Division of the NASA Lewis Research Center is combining the key elements of computational fluid dynamics, aerothermodynamic experiments, and advanced computational technology to bring internal computational fluid dynamics (ICFM) to a state of practical application for aerospace propulsion system design. This paper presents an overview of efforts underway at NASA Lewis to advance and apply computational technology to ICFM. These efforts include the use of modern, software engineering principles for code development, the development of an AI-based user-interface for large codes, the establishment of a high-performance, data communications network to link ICFM researchers and facilities, and the application of parallel processing to speed up computationally intensive and/or time-critical ICFM problems. A multistage compressor flow physics program is cited as an example of efforts to use advanced computational technology to enhance a current NASA Lewis ICFM research program.

  19. Computation of Viscous Flow about Advanced Projectiles.

    DTIC Science & Technology

    1983-09-09

    Domain". Journal of Comp. Physics, Vol. 8, 1971, pp. 392-408. 10. Thompson , J . F ., Thames, F. C., and Mastin, C. M., "Automatic Numerical Generation of...computations, USSR Comput. Math. Math. Phys., 12, 2 (1972), 182-195. I~~ll A - - 18. Thompson , J . F ., F. C. Thames, and C. M. Mastin, Automatic

  20. Computer Graphics on the Complex Plane: An Introduction to Julia Sets and Fractals.

    ERIC Educational Resources Information Center

    Thomas, David A.

    1988-01-01

    Provides an introduction to the mathematics and art of the complex plane. Includes two computer programs written in GW BASIC to facilitate a reader's initial investigation. Identifies additional software resources. Stresses the appeal to future scientists, mathematicians, and artists. (CW)

  1. The High School Computer Science Project: An Introduction to Programming in Pascal with Color Graphics.

    ERIC Educational Resources Information Center

    Baird, William E.

    1984-01-01

    Describes a two-semester computer science course, outlining course objectives and discussing classroom management techniques, software used, and courseware developed. Also includes table of contents for student manuals, and comments indicating that the course is meeting its objectives. (JN)

  2. A computer graphical user interface for survival mixture modelling of recurrent infections.

    PubMed

    Lee, Andy H; Zhao, Yun; Yau, Kelvin K W; Ng, S K

    2009-03-01

    Recurrent infections data are commonly encountered in medical research, where the recurrent events are characterised by an acute phase followed by a stable phase after the index episode. Two-component survival mixture models, in both proportional hazards and accelerated failure time settings, are presented as a flexible method of analysing such data. To account for the inherent dependency of the recurrent observations, random effects are incorporated within the conditional hazard function, in the manner of generalised linear mixed models. Assuming a Weibull or log-logistic baseline hazard in both mixture components of the survival mixture model, an EM algorithm is developed for the residual maximum quasi-likelihood estimation of fixed effect and variance component parameters. The methodology is implemented as a graphical user interface coded using Microsoft visual C++. Application to model recurrent urinary tract infections for elderly women is illustrated, where significant individual variations are evident at both acute and stable phases. The survival mixture methodology developed enable practitioners to identify pertinent risk factors affecting the recurrent times and to draw valid conclusions inferred from these correlated and heterogeneous survival data.

  3. Graphical Man/Machine Communications

    DTIC Science & Technology

    Progress is reported concerning the use of computer controlled graphical displays in the areas of radiaton diffusion and hydrodynamics, general...ventricular dynamics. Progress is continuing on the use of computer graphics in architecture. Some progress in halftone graphics is reported with no basic...developments presented. Colored halftone perspective pictures are being used to represent multivariable situations. Nonlinear waveform processing is

  4. How do trees grow? Response from the graphical and quantitative analyses of computed tomography scanning data collected on stem sections.

    PubMed

    Dutilleul, Pierre; Han, Li Wen; Beaulieu, Jean

    2014-06-01

    Tree growth, as measured via the width of annual rings, is used for environmental impact assessment and climate back-forecasting. This fascinating natural process has been studied at various scales in the stem (from cell and fiber within a growth ring, to ring and entire stem) in one, two, and three dimensions. A new approach is presented to study tree growth in 3D from stem sections, at a scale sufficiently small to allow the delineation of reliable limits for annual rings and large enough to capture directional variation in growth rates. The technology applied is computed tomography scanning, which provides - for one stem section - millions of data (indirect measures of wood density) that can be mapped, together with a companion measure of dispersion and growth ring limits in filigree. Graphical and quantitative analyses are reported for white spruce trees with circular vs non-circular growth. Implications for dendroclimatological research are discussed.

  5. Rotational and Translational Components of Motion Parallax: Observers' Sensitivity and Implications for Three-Dimensional Computer Graphics

    NASA Technical Reports Server (NTRS)

    Kaiser, Mary K.; Montegut, Michael J.; Proffitt, Dennis R.

    1995-01-01

    The motion of objects during motion parallax can be decomposed into 2 observer-relative components: translation and rotation. The depth ratio of objects in the visual field is specified by the inverse ratio of their angular displacement (from translation) or equivalently by the inverse ratio of their rotations. Despite the equal mathematical status of these 2 information sources, it was predicted that observers would be far more sensitive to the translational than rotational component. Such a differential sensitivity is implicitly assumed by the computer graphics technique billboarding, in which 3-dimensional (3-D) objects are drawn as planar forms (i.e., billboards) maintained normal to the line of sight. In 3 experiments, observers were found to be consistently less sensitive to rotational anomalies. The implications of these findings for kinetic depth effect displays and billboarding techniques are discussed.

  6. Design Standards for Instructional Computer Programs. Physical Processes in Terrestrial and Aquatic Ecosystems, Computer Programs and Graphics Capabilities.

    ERIC Educational Resources Information Center

    Gales, Larry

    These materials were designed to be used by life science students for instruction in the application of physical theory to ecosystem operation. Most modules contain computer programs which are built around a particular application of a physical process. The report describes design standards for the computer programs. They are designed to be…

  7. Computing Algorithms for Nuffield Advanced Physics.

    ERIC Educational Resources Information Center

    Summers, M. K.

    1978-01-01

    Defines all recurrence relations used in the Nuffield course, to solve first- and second-order differential equations, and describes a typical algorithm for computer generation of solutions. (Author/GA)

  8. Aerodynamic optimization studies on advanced architecture computers

    NASA Technical Reports Server (NTRS)

    Chawla, Kalpana

    1995-01-01

    The approach to carrying out multi-discipline aerospace design studies in the future, especially in massively parallel computing environments, comprises of choosing (1) suitable solvers to compute solutions to equations characterizing a discipline, and (2) efficient optimization methods. In addition, for aerodynamic optimization problems, (3) smart methodologies must be selected to modify the surface shape. In this research effort, a 'direct' optimization method is implemented on the Cray C-90 to improve aerodynamic design. It is coupled with an existing implicit Navier-Stokes solver, OVERFLOW, to compute flow solutions. The optimization method is chosen such that it can accomodate multi-discipline optimization in future computations. In the work , however, only single discipline aerodynamic optimization will be included.

  9. Advanced Computational Techniques for Power Tube Design.

    DTIC Science & Technology

    1986-07-01

    fixturing applications, in addition to the existing computer-aided engineering capabilities. o Helix TWT Manufacturing has Implemented a tooling and fixturing...illustrates the ajor features of this computer network. ) The backbone of our system is a Sytek Broadband Network (LAN) which Interconnects terminals and...automatic network analyzer (FANA) which electrically characterizes the slow-wave helices of traveling-wave tubes ( TWTs ) -- both for engineering design

  10. Advanced Crew Personal Support Computer (CPSC) task

    NASA Technical Reports Server (NTRS)

    Muratore, Debra

    1991-01-01

    The topics are presented in view graph form and include: background; objectives of task; benefits to the Space Station Freedom (SSF) Program; technical approach; baseline integration; and growth and evolution options. The objective is to: (1) introduce new computer technology into the SSF Program; (2) augment core computer capabilities to meet additional mission requirements; (3) minimize risk in upgrading technology; and (4) provide a low cost way to enhance crew and ground operations support.

  11. Computer graphics synthesis for inferring artist studio practice: an application to Diego Velázquez's Las Meninas[

    NASA Astrophysics Data System (ADS)

    Stork, David G.; Furuichi, Yasuo

    2009-02-01

    Diego Velázquez's Las meninas (1656) has been called by some art experts "the most important painting of the 17th century," "a theology of painting," and even "the world's greatest painting"; it has been the subject of intensive study. The work depicts a complex scene in the Alcázar palace of King Philip IV of Spain, and includes mirror reflections of the king and queen, apparently standing in place of the viewer, as well as the artist himself standing before an enormous canvas on an easel. Nevertheless, questions remain about the studio and the proper viewing configuration: Is the artist looking toward the perspectivally correct position of the viewer in the museum space (center of projection), outside the picture space? Does the perspectivally correct position correspond to the locations of the king and queen seen reflected in the mirror? Is the bright illumination on the king and queen (as revealed in the mirror) consistent with the lighting in the tableau itself? We addressed these questions in a new way: by building a full computer graphics model of the figures and tableau as well as the viewer's space outside the painting. In our full model, the painting itself is represented as a translucent window onto which the picture space is projected toward the center of projection, that is, the viewer. Our geometric and (new) lighting evidence confirm Janson's and Snyder's contention that the plane mirror on the back wall reflects the other side of the large painting depicted within the tableau, not the king and queen themselves in the studio. We believe our computer graphics synthesis of both the tableau within the painting and the viewer's space in the real world is the first of its kind to address such problems in the history of art.

  12. Frontiers of research in advanced computations

    SciTech Connect

    1996-07-01

    The principal mission of the Institute for Scientific Computing Research is to foster interactions among LLNL researchers, universities, and industry on selected topics in scientific computing. In the area of computational physics, the Institute has developed a new algorithm, GaPH, to help scientists understand the chemistry of turbulent and driven plasmas or gases at far less cost than other methods. New low-frequency electromagnetic models better describe the plasma etching and deposition characteristics of a computer chip in the making. A new method for modeling realistic curved boundaries within an orthogonal mesh is resulting in a better understanding of the physics associated with such boundaries and much quicker solutions. All these capabilities are being developed for massively parallel implementation, which is an ongoing focus of Institute researchers. Other groups within the Institute are developing novel computational methods to address a range of other problems. Examples include feature detection and motion recognition by computer, improved monitoring of blood oxygen levels, and entirely new models of human joint mechanics and prosthetic devices.

  13. The use of graphic design in an interactive computer teaching program.

    PubMed

    Nixon, M S; Fishman, E K; Magid, D; Hennessey, J G; Ney, D R

    1991-04-01

    The widespread diffusion of affordable computers into the scientific and educational community has provided the opportunity to design medical and scientific teaching programs illustrated either by hand or by utilizing commercially available software and manipulating existing computer generated images. The medical illustrator can provide the ideal aesthetic link between text format information and the visual representation of such knowledge in a concise presentation format. The availability of interactive multimedia programs has given the medical illustrator an environment to create and enhance Hypermedia designed specifically for the purpose of medical education. This paper will focus on the incorporation of illustration and screen design into "CT The Game," an experimental medical teaching program currently being developed in the Johns Hopkins Body CT Imaging Laboratory. The program is designed to provide an enjoyable approach to learning Computed Tomography (CT), and is directed toward an audience of medical students, residents, and fellows.

  14. Electromagnetic tracking of motion in the proximity of computer generated graphical stimuli: a tutorial.

    PubMed

    Schnabel, Ulf H; Hegenloh, Michael; Müller, Hermann J; Zehetleitner, Michael

    2013-09-01

    Electromagnetic motion-tracking systems have the advantage of capturing the tempo-spatial kinematics of movements independently of the visibility of the sensors. However, they are limited in that they cannot be used in the proximity of electromagnetic field sources, such as computer monitors. This prevents exploiting the tracking potential of the sensor system together with that of computer-generated visual stimulation. Here we present a solution for presenting computer-generated visual stimulation that does not distort the electromagnetic field required for precise motion tracking, by means of a back projection medium. In one experiment, we verify that cathode ray tube monitors, as well as thin-film-transistor monitors, distort electro-magnetic sensor signals even at a distance of 18 cm. Our back projection medium, by contrast, leads to no distortion of the motion-tracking signals even when the sensor is touching the medium. This novel solution permits combining the advantages of electromagnetic motion tracking with computer-generated visual stimulation.

  15. Programmer's Guide for FFORM. Physical Processes in Terrestrial and Aquatic Ecosystems, Computer Programs and Graphics Capabilities.

    ERIC Educational Resources Information Center

    Anderson, Lougenia; Gales, Larry

    This module is part of a series designed to be used by life science students for instruction in the application of physical theory to ecosystem operation. Most modules contain computer programs which are built around a particular application of a physical process. FFORM is a portable format-free input subroutine package written in ANSI Fortran IV…

  16. Teaching Strain Theory in Structural Geology Using Graphics Programs for the Apple Macintosh Computer.

    ERIC Educational Resources Information Center

    McEachran, David Ballard; Marshak, Stephen

    1986-01-01

    Describes three microcomputer programs that allow geology students to deform two-dimensional images on a computer screen and then to measure changes in angular relationships. Two of the programs simulate pure and simple shear and the third simulates variations in shear strain that occur in shear zones. (ML)

  17. Graphics mini manual

    NASA Technical Reports Server (NTRS)

    Taylor, Nancy L.; Randall, Donald P.; Bowen, John T.; Johnson, Mary M.; Roland, Vincent R.; Matthews, Christine G.; Gates, Raymond L.; Skeens, Kristi M.; Nolf, Scott R.; Hammond, Dana P.

    1990-01-01

    The computer graphics capabilities available at the Center are introduced and their use is explained. More specifically, the manual identifies and describes the various graphics software and hardware components, details the interfaces between these components, and provides information concerning the use of these components at LaRC.

  18. Advanced Computational Techniques in Regional Wave Studies

    DTIC Science & Technology

    1990-01-03

    the new GERESS data. The dissertation work emphasized the development and use of advanced computa- tional techniques for studying regional seismic...hand, the possibility of new data sources at regional distances permits using previously ignored signals. Unfortunately, these regional signals will...the Green’s function around this new reference point is containing the propagation effects, and V is the source Gnk(x,t;r,t) - (2) volume where fJk

  19. Monte Carlo standardless approach for laser induced breakdown spectroscopy based on massive parallel graphic processing unit computing

    NASA Astrophysics Data System (ADS)

    Demidov, A.; Eschlböck-Fuchs, S.; Kazakov, A. Ya.; Gornushkin, I. B.; Kolmhofer, P. J.; Pedarnig, J. D.; Huber, N.; Heitz, J.; Schmid, T.; Rössler, R.; Panne, U.

    2016-11-01

    The improved Monte-Carlo (MC) method for standard-less analysis in laser induced breakdown spectroscopy (LIBS) is presented. Concentrations in MC LIBS are found by fitting model-generated synthetic spectra to experimental spectra. The current version of MC LIBS is based on the graphic processing unit (GPU) computation and reduces the analysis time down to several seconds per spectrum/sample. The previous version of MC LIBS which was based on the central processing unit (CPU) computation requested unacceptably long analysis times of 10's minutes per spectrum/sample. The reduction of the computational time is achieved through the massively parallel computing on the GPU which embeds thousands of co-processors. It is shown that the number of iterations on the GPU exceeds that on the CPU by a factor > 1000 for the 5-dimentional parameter space and yet requires > 10-fold shorter computational time. The improved GPU-MC LIBS outperforms the CPU-MS LIBS in terms of accuracy, precision, and analysis time. The performance is tested on LIBS-spectra obtained from pelletized powders of metal oxides consisting of CaO, Fe2O3, MgO, and TiO2 that simulated by-products of steel industry, steel slags. It is demonstrated that GPU-based MC LIBS is capable of rapid multi-element analysis with relative error between 1 and 10's percent that is sufficient for industrial applications (e.g. steel slag analysis). The results of the improved GPU-based MC LIBS are positively compared to that of the CPU-based MC LIBS as well as to the results of the standard calibration-free (CF) LIBS based on the Boltzmann plot method.

  20. Advances in Computer-Supported Learning

    ERIC Educational Resources Information Center

    Neto, Francisco; Brasileiro, Francisco

    2007-01-01

    The Internet and growth of computer networks have eliminated geographic barriers, creating an environment where education can be brought to a student no matter where that student may be. The success of distance learning programs and the availability of many Web-supported applications and multimedia resources have increased the effectiveness of…

  1. Advanced Computing Tools and Models for Accelerator Physics

    SciTech Connect

    Ryne, Robert; Ryne, Robert D.

    2008-06-11

    This paper is based on a transcript of my EPAC'08 presentation on advanced computing tools for accelerator physics. Following an introduction I present several examples, provide a history of the development of beam dynamics capabilities, and conclude with thoughts on the future of large scale computing in accelerator physics.

  2. Evaluation of Advanced Computing Techniques and Technologies: Reconfigurable Computing

    NASA Technical Reports Server (NTRS)

    Wells, B. Earl

    2003-01-01

    The focus of this project was to survey the technology of reconfigurable computing determine its level of maturity and suitability for NASA applications. To better understand and assess the effectiveness of the reconfigurable design paradigm that is utilized within the HAL-15 reconfigurable computer system. This system was made available to NASA MSFC for this purpose, from Star Bridge Systems, Inc. To implement on at least one application that would benefit from the performance levels that are possible with reconfigurable hardware. It was originally proposed that experiments in fault tolerance and dynamically reconfigurability would be perform but time constraints mandated that these be pursued as future research.

  3. ASDA - Advanced Suit Design Analyzer computer program

    NASA Technical Reports Server (NTRS)

    Bue, Grant C.; Conger, Bruce C.; Iovine, John V.; Chang, Chi-Min

    1992-01-01

    An ASDA model developed to evaluate the heat and mass transfer characteristics of advanced pressurized suit design concepts for low pressure or vacuum planetary applications is presented. The model is based on a generalized 3-layer suit that uses the Systems Integrated Numerical Differencing Analyzer '85 in conjunction with a 41-node FORTRAN routine. The latter simulates the transient heat transfer and respiratory processes of a human body in a suited environment. The user options for the suit encompass a liquid cooled garment, a removable jacket, a CO2/H2O permeable layer, and a phase change layer.

  4. A study of real-time computer graphic display technology for aeronautical applications

    NASA Technical Reports Server (NTRS)

    Rajala, S. A.

    1981-01-01

    The development, simulation, and testing of an algorithm for anti-aliasing vector drawings is discussed. The pseudo anti-aliasing line drawing algorithm is an extension to Bresenham's algorithm for computer control of a digital plotter. The algorithm produces a series of overlapping line segments where the display intensity shifts from one segment to the other in this overlap (transition region). In this algorithm the length of the overlap and the intensity shift are essentially constants because the transition region is an aid to the eye in integrating the segments into a single smooth line.

  5. [Mobile phone-computer wireless interactive graphics transmission technology and its medical application].

    PubMed

    Huang, Shuo; Liu, Jing

    2010-05-01

    Application of clinical digital medical imaging has raised many tough issues to tackle, such as data storage, management, and information sharing. Here we investigated a mobile phone based medical image management system which is capable of achieving personal medical imaging information storage, management and comprehensive health information analysis. The technologies related to the management system spanning the wireless transmission technology, the technical capabilities of phone in mobile health care and management of mobile medical database were discussed. Taking medical infrared images transmission between phone and computer as an example, the working principle of the present system was demonstrated.

  6. Live theater on a virtual stage: incorporating soft skills and teamwork in computer graphics education.

    PubMed

    Schweppe, M; Geigel, J

    2011-01-01

    Industry has increasingly emphasized the need for "soft" or interpersonal skills development and team-building experience in the college curriculum. Here, we discuss our experiences with providing such opportunities via a collaborative project called the Virtual Theater. In this joint project between the Rochester Institute of Technology's School of Design and Department of Computer Science, the goal is to enable live performance in a virtual space with participants in different physical locales. Students work in teams, collaborating with other students in and out of their disciplines.

  7. Microvision system (MVS): a 3D computer graphic-based microrobot telemanipulation and position feedback by vision

    NASA Astrophysics Data System (ADS)

    Sulzmann, Armin; Breguet, Jean-Marc; Jacot, Jacques

    1995-12-01

    The aim of our project is to control the position in 3D-space of a micro robot with sub micron accuracy and manipulate Microsystems aided by a real time 3D computer graphics (virtual reality). As Microsystems and micro structures become smaller, it is necessary to build a micro robot ((mu) -robot) capable of manipulating these systems and structures with a precision of 1 micrometers or even higher. These movements have to be controlled and guided. The first part of our project was to develop a real time 3D computer graphics (virtual reality) environment man-machine interface to guide the newly developed robot similar to the environment we built in a macroscopic robotics. Secondly we want to evaluate measurement techniques to verify its position in the region of interest (workspace). A new type of microrobot has been developed for our purposed. Its simple and compact design is believed to be of promise in the microrobotics field. Stepping motion allows speed up to 4 mm/s. Resolution smaller than 10 nm is achievable. We also focus on the vision system and on the virtual reality interface of the complex system. Basically the user interacts with the virtual 3D microscope and sees the (mu) -robot as if he is looking through a real microscope. He is able to simulate the assembly of the missing parts, e.g. parts of the micrometer, beforehand in order to verify the assembly manipulation steps such assembly of the missing parts, e.g. parts of a micromotor, beforehand in order to verify the assembly manipulation steps such as measuring, moving the table to the right position or performing the manipulation. Micro manipulation is form of a teleoperation is then performed by the robot-unit and the position is controlled by vision. First results have shown, that a guided manipulations with submicronics absolute accuracy can be achieved. Key idea of this approach is to use the intuitiveness of immersed vision to perform robotics tasks in an environment where human has only access

  8. Compute-unified device architecture implementation of a block-matching algorithm for multiple graphical processing unit cards

    NASA Astrophysics Data System (ADS)

    Massanes, Francesc; Cadennes, Marie; Brankov, Jovan G.

    2011-07-01

    We describe and evaluate a fast implementation of a classical block-matching motion estimation algorithm for multiple graphical processing units (GPUs) using the compute unified device architecture computing engine. The implemented block-matching algorithm uses summed absolute difference error criterion and full grid search (FS) for finding optimal block displacement. In this evaluation, we compared the execution time of a GPU and CPU implementation for images of various sizes, using integer and noninteger search grids. The results show that use of a GPU card can shorten computation time by a factor of 200 times for integer and 1000 times for a noninteger search grid. The additional speedup for a noninteger search grid comes from the fact that GPU has built-in hardware for image interpolation. Further, when using multiple GPU cards, the presented evaluation shows the importance of the data splitting method across multiple cards, but an almost linear speedup with a number of cards is achievable. In addition, we compared the execution time of the proposed FS GPU implementation with two existing, highly optimized nonfull grid search CPU-based motion estimations methods, namely implementation of the Pyramidal Lucas Kanade Optical flow algorithm in OpenCV and simplified unsymmetrical multi-hexagon search in H.264/AVC standard. In these comparisons, FS GPU implementation still showed modest improvement even though the computational complexity of FS GPU implementation is substantially higher than non-FS CPU implementation. We also demonstrated that for an image sequence of 720 × 480 pixels in resolution commonly used in video surveillance, the proposed GPU implementation is sufficiently fast for real-time motion estimation at 30 frames-per-second using two NVIDIA C1060 Tesla GPU cards.

  9. Compute-unified device architecture implementation of a block-matching algorithm for multiple graphical processing unit cards.

    PubMed

    Massanes, Francesc; Cadennes, Marie; Brankov, Jovan G

    2011-07-01

    In this paper we describe and evaluate a fast implementation of a classical block matching motion estimation algorithm for multiple Graphical Processing Units (GPUs) using the Compute Unified Device Architecture (CUDA) computing engine. The implemented block matching algorithm (BMA) uses summed absolute difference (SAD) error criterion and full grid search (FS) for finding optimal block displacement. In this evaluation we compared the execution time of a GPU and CPU implementation for images of various sizes, using integer and non-integer search grids.The results show that use of a GPU card can shorten computation time by a factor of 200 times for integer and 1000 times for a non-integer search grid. The additional speedup for non-integer search grid comes from the fact that GPU has built-in hardware for image interpolation. Further, when using multiple GPU cards, the presented evaluation shows the importance of the data splitting method across multiple cards, but an almost linear speedup with a number of cards is achievable.In addition we compared execution time of the proposed FS GPU implementation with two existing, highly optimized non-full grid search CPU based motion estimations methods, namely implementation of the Pyramidal Lucas Kanade Optical flow algorithm in OpenCV and Simplified Unsymmetrical multi-Hexagon search in H.264/AVC standard. In these comparisons, FS GPU implementation still showed modest improvement even though the computational complexity of FS GPU implementation is substantially higher than non-FS CPU implementation.We also demonstrated that for an image sequence of 720×480 pixels in resolution, commonly used in video surveillance, the proposed GPU implementation is sufficiently fast for real-time motion estimation at 30 frames-per-second using two NVIDIA C1060 Tesla GPU cards.

  10. Performance of heterogeneous computing with graphics processing unit and many integrated core for hartree potential calculations on a numerical grid.

    PubMed

    Choi, Sunghwan; Kwon, Oh-Kyoung; Kim, Jaewook; Kim, Woo Youn

    2016-09-15

    We investigated the performance of heterogeneous computing with graphics processing units (GPUs) and many integrated core (MIC) with 20 CPU cores (20×CPU). As a practical example toward large scale electronic structure calculations using grid-based methods, we evaluated the Hartree potentials of silver nanoparticles with various sizes (3.1, 3.7, 4.9, 6.1, and 6.9 nm) via a direct integral method supported by the sinc basis set. The so-called work stealing scheduler was used for efficient heterogeneous computing via the balanced dynamic distribution of workloads between all processors on a given architecture without any prior information on their individual performances. 20×CPU + 1GPU was up to ∼1.5 and ∼3.1 times faster than 1GPU and 20×CPU, respectively. 20×CPU + 2GPU was ∼4.3 times faster than 20×CPU. The performance enhancement by CPU + MIC was considerably lower than expected because of the large initialization overhead of MIC, although its theoretical performance is similar with that of CPU + GPU. © 2016 Wiley Periodicals, Inc.

  11. GASPLOT - A computer graphics program that draws a variety of thermophysical property charts

    NASA Technical Reports Server (NTRS)

    Trivisonno, R. J.; Hendricks, R. C.

    1977-01-01

    A FORTRAN V computer program, written for the UNIVAC 1100 series, is used to draw a variety of precision thermophysical property charts on the Calcomp plotter. In addition to the program (GASPLOT), which requires (15 160) sub 10 storages, a thermophysical properties routine needed to produce plots. The program is designed so that any two of the state variables, the derived variables, or the transport variables may be plotted as the ordinate - abscissa pair with as many as five parametric variables. The parameters may be temperature, pressure, density, enthalpy, and entropy. Each parameter may have as many a 49 values, and the range of the variables is limited only by the thermophysical properties routine.

  12. Characterizing W-2 SLSF experiment temperature oscillations using computer graphics. [Sodium Loop Safety Facility

    SciTech Connect

    Smith, D.E.

    1983-06-23

    The W-2 SLSF (Sodium Loop Safety Facility) experiment was an instrumented in-reactor test performed to characterize the failure response of full-length, preconditioned LMFBR prototypic fuel pins to slow transient overpower (TOP) conditions. Although the test results were expected to confirm analytical predictions of upper level failure and fuel expulsion, an axial midplane failure was experienced. Extensive post-test analyses were conducted to understand all of the unexpected behavior in the experiment. (1) The initial post-test effort focused on the temperature oscillations recorded by the 54 thermocouples used in the experiment. In order to synthesize the extensive data records and identify patterns of behavior in the data records, a computer-generated film was used to present the temperature data recorded during the experiment.

  13. Intelligent Software Tools for Advanced Computing

    SciTech Connect

    Baumgart, C.W.

    2001-04-03

    Feature extraction and evaluation are two procedures common to the development of any pattern recognition application. These features are the primary pieces of information which are used to train the pattern recognition tool, whether that tool is a neural network, a fuzzy logic rulebase, or a genetic algorithm. Careful selection of the features to be used by the pattern recognition tool can significantly streamline the overall development and training of the solution for the pattern recognition application. This report summarizes the development of an integrated, computer-based software package called the Feature Extraction Toolbox (FET), which can be used for the development and deployment of solutions to generic pattern recognition problems. This toolbox integrates a number of software techniques for signal processing, feature extraction and evaluation, and pattern recognition, all under a single, user-friendly development environment. The toolbox has been developed to run on a laptop computer, so that it may be taken to a site and used to develop pattern recognition applications in the field. A prototype version of this toolbox has been completed and is currently being used for applications development on several projects in support of the Department of Energy.

  14. Effects of computer-based graphic organizers to solve one-step word problems for middle school students with mild intellectual disability: A preliminary study.

    PubMed

    Sheriff, Kelli A; Boon, Richard T

    2014-08-01

    The purpose of this study was to examine the effects of computer-based graphic organizers, using Kidspiration 3© software, to solve one-step word problems. Participants included three students with mild intellectual disability enrolled in a functional academic skills curriculum in a self-contained classroom. A multiple probe single-subject research design (Horner & Baer, 1978) was used to evaluate the effectiveness of computer-based graphic organizers to solving mathematical one-step word problems. During the baseline phase, the students completed a teacher-generated worksheet that consisted of nine functional word problems in a traditional format using a pencil, paper, and a calculator. In the intervention and maintenance phases, the students were instructed to complete the word problems using a computer-based graphic organizer. Results indicated that all three of the students improved in their ability to solve the one-step word problems using computer-based graphic organizers compared to traditional instructional practices. Limitations of the study and recommendations for future research directions are discussed.

  15. Image analysis of paintings by computer graphics synthesis: an investigation of the illumination in Georges de la Tour's Christ in the carpenter's studio

    NASA Astrophysics Data System (ADS)

    Stork, David G.; Furuichi, Yasuo

    2008-02-01

    Computer graphics models of tableaus in paintings provide a principled and controlled method for exploring alternate explanations of artists' praxis. We illustrate the power of computer graphics by testing the recent claim that Georges de la Tour secretly built an optical projector to execute Christ in the carpenter's studio, specifically that he traced projected images in two "exposures," with the illuminant in a different position in each. The theory's originator adduces as evidence his informal impressions that the shadows and highlights in the depicted image imply that the illuminant is in positions other than that of the depicted candle. We tested this projection claim by creating a computer graphics model of the tableau and adjusting the location of the model's illuminants so as to reproduce as closely as possible the pattern of shadows and highlights in the depicted scene. We found that for one "exposure" the model illuminant was quite close to the depicted candle, rather than in the position demanded by the projection theory. We found that for the other "exposure" no single illuminant location explained all highlights perfectly but the evidence was most consistent with the illuminant being in the location of the candle. Our simulation evidence therefore argues against the projection theory for this painting, a conclusion that comports with those from earlier studies of this and other paintings by de la Tour. We conclude with general lessons and suggestions on the use of computer graphics in the study of two-dimensional visual art.

  16. Design Graphics

    NASA Technical Reports Server (NTRS)

    1990-01-01

    A mathematician, David R. Hedgley, Jr. developed a computer program that considers whether a line in a graphic model of a three-dimensional object should or should not be visible. Known as the Hidden Line Computer Code, the program automatically removes superfluous lines and displays an object from a specific viewpoint, just as the human eye would see it. An example of how one company uses the program is the experience of Birdair which specializes in production of fabric skylights and stadium covers. The fabric called SHEERFILL is a Teflon coated fiberglass material developed in cooperation with DuPont Company. SHEERFILL glazed structures are either tension structures or air-supported tension structures. Both are formed by patterned fabric sheets supported by a steel or aluminum frame or cable network. Birdair uses the Hidden Line Computer Code, to illustrate a prospective structure to an architect or owner. The program generates a three- dimensional perspective with the hidden lines removed. This program is still used by Birdair and continues to be commercially available to the public.

  17. Computer Graphic Design Using Auto-CAD and Plug Nozzle Research

    NASA Technical Reports Server (NTRS)

    Rogers, Rayna C.

    2004-01-01

    The purpose of creating computer generated images varies widely. They can be use for computational fluid dynamics (CFD), or as a blueprint for designing parts. The schematic that I will be working on the summer will be used to create nozzles that are a part of a larger system. At this phase in the project, the nozzles needed for the systems have been fabricated. One part of my mission is to create both three dimensional and two dimensional models on Auto-CAD 2002 of the nozzles. The research on plug nozzles will allow me to have a better understanding of how they assist in the thrust need for a missile to take off. NASA and the United States military are working together to develop a new design concept. On most missiles a convergent-divergent nozzle is used to create thrust. However, the two are looking into different concepts for the nozzle. The standard convergent-divergent nozzle forces a mixture of combustible fluids and air through a smaller area in comparison to where the combination was mixed. Once it passes through the smaller area known as A8 it comes out the end of the nozzle which is larger the first or area A9. This creates enough thrust for the mechanism whether it is an F-18 fighter jet or a missile. The A9 section of the convergent-divergent nozzle has a mechanism that controls how large A9 can be. This is needed because the pressure of the air coming out nozzle must be equal to that of the ambient pressure other wise there will be a loss of performance in the machine. The plug nozzle however does not need to have an A9 that can vary. When the air flow comes out it can automatically sense what the ambient pressure is and will adjust accordingly. The objective of this design is to create a plug nozzle that is not as complicated mechanically as it counterpart the convergent-divergent nozzle.

  18. Advances in computer imaging/applications in facial plastic surgery.

    PubMed

    Papel, I D; Jiannetto, D F

    1999-01-01

    Rapidly progressing computer technology, ever-increasing expectations of patients, and a confusing medicolegal environment requires a clarification of the role of computer imaging/applications. Advances in computer technology and its applications are reviewed. A brief historical discussion is included for perspective. Improvements in both hardware and software with the advent of digital imaging have allowed great increases in speed and accuracy in patient imaging. This facilitates doctor-patient communication and possibly realistic patient expectations. Patients seeking cosmetic surgery now often expect preoperative imaging. Although society in general has become more litigious, a literature search up to 1998 reveals no lawsuits directly involving computer imaging. It appears that conservative utilization of computer imaging by the facial plastic surgeon may actually reduce liability and promote communication. Recent advances have significantly enhanced the value of computer imaging in the practice of facial plastic surgery. These technological advances in computer imaging appear to contribute a useful technique for the practice of facial plastic surgery. Inclusion of computer imaging should be given serious consideration as an adjunct to clinical practice.

  19. High-Performance Active Liquid Crystalline Shutters for Stereo Computer Graphics and Other 3-D Technologies

    NASA Astrophysics Data System (ADS)

    Sergan, Tatiana; Sergan, Vassili; MacNaughton, Boyd

    2007-03-01

    Stereoscopic computer displays create a 3-D image by alternating two separate images for each of the viewer's eyes. Field-sequential viewing systems supply each eye with the appropriate image by blocking the wrong image for the wrong eye. In our work, we have developed a new mode of operation of a liquid crystal shutter that provides for highly effective blockage of undesired images when the screen is viewed in all viewing directions and eliminates color shifts associated with long turn-off times. The goal was achieved by using a π-cell filled with low-rotational-viscosity and high-birefringence fluid and additional negative birefringence films with splay optic axis distribution. The shutter demonstrates a contrast ratio higher than 800:1 for head-on viewing and 10:1 in the viewing cone of about 45°. The relaxation time of the shutter does not exceed 2 ms and is the same for all three primary colors.

  20. TOPICAL REVIEW: Advances and challenges in computational plasma science

    NASA Astrophysics Data System (ADS)

    Tang, W. M.; Chan, V. S.

    2005-02-01

    Scientific simulation, which provides a natural bridge between theory and experiment, is an essential tool for understanding complex plasma behaviour. Recent advances in simulations of magnetically confined plasmas are reviewed in this paper, with illustrative examples, chosen from associated research areas such as microturbulence, magnetohydrodynamics and other topics. Progress has been stimulated, in particular, by the exponential growth of computer speed along with significant improvements in computer technology. The advances in both particle and fluid simulations of fine-scale turbulence and large-scale dynamics have produced increasingly good agreement between experimental observations and computational modelling. This was enabled by two key factors: (a) innovative advances in analytic and computational methods for developing reduced descriptions of physics phenomena spanning widely disparate temporal and spatial scales and (b) access to powerful new computational resources. Excellent progress has been made in developing codes for which computer run-time and problem-size scale well with the number of processors on massively parallel processors (MPPs). Examples include the effective usage of the full power of multi-teraflop (multi-trillion floating point computations per second) MPPs to produce three-dimensional, general geometry, nonlinear particle simulations that have accelerated advances in understanding the nature of turbulence self-regulation by zonal flows. These calculations, which typically utilized billions of particles for thousands of time-steps, would not have been possible without access to powerful present generation MPP computers and the associated diagnostic and visualization capabilities. In looking towards the future, the current results from advanced simulations provide great encouragement for being able to include increasingly realistic dynamics to enable deeper physics insights into plasmas in both natural and laboratory environments. This

  1. Comparison of three classes of snake neurotoxins by homology modeling and computer simulation graphics.

    PubMed

    Juan, H F; Hung, C C; Wang, K T; Chiou, S H

    1999-04-13

    We present a systematic structure comparison of three major classes of postsynaptic snake toxins, which include short and long chain alpha-type neurotoxins plus one angusticeps-type toxin of black mamba snake family. Two novel alpha-type neurotoxins isolated from Taiwan cobra (Naja naja atra) possessing distinct primary sequences and different postsynaptic neurotoxicities were taken as exemplars for short and long chain neurotoxins and compared with the major lethal short-chain neurotoxin in the same venom, i.e., cobrotoxin, based on the derived three-dimensional structure of this toxin in solution by NMR spectroscopy. A structure comparison among these two alpha-neurotoxins and angusticeps-type toxin (denoted as FS2) was carried out by the secondary-structure prediction together with computer homology-modeling based on multiple sequence alignment of their primary sequences and established NMR structures of cobrotoxin and FS2. It is of interest to find that upon pairwise superpositions of these modeled three-dimensional polypeptide chains, distinct differences in the overall peptide flexibility and interior microenvironment between these toxins can be detected along the three constituting polypeptide loops, which may reflect some intrinsic differences in the surface hydrophobicity of several hydrophobic peptide segments present on the surface loops of these toxin molecules as revealed by hydropathy profiles. Construction of a phylogenetic tree for these structurally related and functionally distinct toxins corroborates that all long and short toxins present in diverse snake families are evolutionarily related to each other, supposedly derived from an ancestral polypeptide by gene duplication and subsequent mutational substitutions leading to divergence of multiple three-loop toxin peptides.

  2. Learning with Interactive Graphical Representations.

    ERIC Educational Resources Information Center

    Saljo, Roger, Ed.

    1999-01-01

    The seven articles of this theme issue deal with the use of computer-based interactive graphical representations. Studying their use will bring answers to users of static graphics in traditional paper-based media and those who plan instruction using graphical representations that allow semantically direct manipulation. (SLD)

  3. Improvement of MS (multiple sclerosis) CAD (computer aided diagnosis) performance using C/C++ and computing engine in the graphical processing unit (GPU)

    NASA Astrophysics Data System (ADS)

    Suh, Joohyung; Ma, Kevin; Le, Anh

    2011-03-01

    Multiple Sclerosis (MS) is a disease which is caused by damaged myelin around axons of the brain and spinal cord. Currently, MR Imaging is used for diagnosis, but it is very highly variable and time-consuming since the lesion detection and estimation of lesion volume are performed manually. For this reason, we developed a CAD (Computer Aided Diagnosis) system which would assist segmentation of MS to facilitate physician's diagnosis. The MS CAD system utilizes K-NN (k-nearest neighbor) algorithm to detect and segment the lesion volume in an area based on the voxel. The prototype MS CAD system was developed under the MATLAB environment. Currently, the MS CAD system consumes a huge amount of time to process data. In this paper we will present the development of a second version of MS CAD system which has been converted into C/C++ in order to take advantage of the GPU (Graphical Processing Unit) which will provide parallel computation. With the realization of C/C++ and utilizing the GPU, we expect to cut running time drastically. The paper investigates the conversion from MATLAB to C/C++ and the utilization of a high-end GPU for parallel computing of data to improve algorithm performance of MS CAD.

  4. Artist concept computer graphic of Lockheed Martin X-33 Advance Technology Demonstrator vehicle in f

    NASA Technical Reports Server (NTRS)

    1998-01-01

    An artist's conception of the X-33 in flight, with the aerospike engine firing. The X-33 demonstrator was designed to test a wide range of new technologies (including the aerospike engine), that would be used in a future single-stage-to-orbit reusable launch vehicle called the VentureStar. Due to technical problems with the liquid hydrogen tank, however, the X-33 program was cancelled in February 2001.

  5. Using R in Introductory Statistics Courses with the pmg Graphical User Interface

    ERIC Educational Resources Information Center

    Verzani, John

    2008-01-01

    The pmg add-on package for the open source statistics software R is described. This package provides a simple to use graphical user interface (GUI) that allows introductory statistics students, without advanced computing skills, to quickly create the graphical and numeric summaries expected of them. (Contains 9 figures.)

  6. Three-dimensional computer graphics-based ankle morphometry with computerized tomography for total ankle replacement design and positioning.

    PubMed

    Kuo, Chien-Chung; Lu, Hsuan-Lun; Leardini, Alberto; Lu, Tung-Wu; Kuo, Mei-Ying; Hsu, Horng-Chaung

    2014-05-01

    Morphometry of the bones of the ankle joint is important for the design of joint replacements and their surgical implantations. However, very little three-dimensional (3D) data are available and not a single study has addressed the Chinese population. Fifty-eight fresh frozen Chinese cadaveric ankle specimens, 26 females, and 32 males, were CT-scanned in the neutral position and their 3D computer graphics-based models were reconstructed. The 3D morphology of the distal tibia/fibula segment and the full talus was analyzed by measuring 31 parameters, defining the relevant dimensions, areas, and volumes from the models. The measurements were compared statistically between sexes and with previously reported data from Caucasian subjects. The results showed that, within a general similarity of ankle morphology between the current Chinese and previous Caucasian subjects groups, there were significant differences in 9 out of the 31 parameters analyzed. From a quantitative comparison with available prostheses designed for the Caucasian population, few of these designs have both tibial and talar components suitable in dimension for the Chinese population. The current data will be helpful for the sizing, design, and surgical positioning of ankle replacements and for surgical instruments, especially for the Chinese population.

  7. 3D Computer graphics simulation to obtain optimal surgical exposure during microvascular decompression of the glossopharyngeal nerve.

    PubMed

    Hiraishi, Tetsuya; Matsushima, Toshio; Kawashima, Masatou; Nakahara, Yukiko; Takahashi, Yuichi; Ito, Hiroshi; Oishi, Makoto; Fujii, Yukihiko

    2013-10-01

    The affected artery in glossopharyngeal neuralgia (GPN) is most often the posterior inferior cerebellar artery (PICA) from the caudal side or the anterior inferior cerebellar artery (AICA) from the rostral side. This technical report describes two representative cases of GPN, one with PICA as the affected artery and the other with AICA, and demonstrates the optimal approach for each affected artery. We used 3D computer graphics (3D CG) simulation to consider the ideal transposition of the affected artery in any position and approach. Subsequently, we performed microvascular decompression (MVD) surgery based on this simulation. For PICA, we used the transcondylar fossa approach in the lateral recumbent position, very close to the prone position, with the patient's head tilted anteriorly for caudal transposition of PICA. In contrast, for AICA, we adopted a lateral suboccipital approach with opening of the lateral cerebellomedullary fissure, to visualize better the root entry zone of the glossopharyngeal nerve and to obtain a wide working space in the cerebellomedullary cistern, for rostral transposition of AICA. Both procedures were performed successfully. The best surgical approach for MVD in patients with GPN is contingent on the affected artery--PICA or AICA. 3D CG simulation provides tailored approach for MVD of the glossopharyngeal nerve, thereby ensuring optimal surgical exposure.

  8. GPUDePiCt: A Parallel Implementation of a Clustering Algorithm for Computing Degenerate Primers on Graphics Processing Units.

    PubMed

    Cickovski, Trevor; Flor, Tiffany; Irving-Sachs, Galen; Novikov, Philip; Parda, James; Narasimhan, Giri

    2015-01-01

    In order to make multiple copies of a target sequence in the laboratory, the technique of Polymerase Chain Reaction (PCR) requires the design of "primers", which are short fragments of nucleotides complementary to the flanking regions of the target sequence. If the same primer is to amplify multiple closely related target sequences, then it is necessary to make the primers "degenerate", which would allow it to hybridize to target sequences with a limited amount of variability that may have been caused by mutations. However, the PCR technique can only allow a limited amount of degeneracy, and therefore the design of degenerate primers requires the identification of reasonably well-conserved regions in the input sequences. We take an existing algorithm for designing degenerate primers that is based on clustering and parallelize it in a web-accessible software package GPUDePiCt, using a shared memory model and the computing power of Graphics Processing Units (GPUs). We test our implementation on large sets of aligned sequences from the human genome and show a multi-fold speedup for clustering using our hybrid GPU/CPU implementation over a pure CPU approach for these sequences, which consist of more than 7,500 nucleotides. We also demonstrate that this speedup is consistent over larger numbers and longer lengths of aligned sequences.

  9. Tensor3D: A computer graphics program to simulate 3D real-time deformation and visualization of geometric bodies

    NASA Astrophysics Data System (ADS)

    Pallozzi Lavorante, Luca; Dirk Ebert, Hans

    2008-07-01

    Tensor3D is a geometric modeling program with the capacity to simulate and visualize in real-time the deformation, specified through a tensor matrix and applied to triangulated models representing geological bodies. 3D visualization allows the study of deformational processes that are traditionally conducted in 2D, such as simple and pure shears. Besides geometric objects that are immediately available in the program window, the program can read other models from disk, thus being able to import objects created with different open-source or proprietary programs. A strain ellipsoid and a bounding box are simultaneously shown and instantly deformed with the main object. The principal axes of strain are visualized as well to provide graphical information about the orientation of the tensor's normal components. The deformed models can also be saved, retrieved later and deformed again, in order to study different steps of progressive strain, or to make this data available to other programs. The shape of stress ellipsoids and the corresponding Mohr circles defined by any stress tensor can also be represented. The application was written using the Visualization ToolKit, a powerful scientific visualization library in the public domain. This development choice, allied to the use of the Tcl/Tk programming language, which is independent on the host computational platform, makes the program a useful tool for the study of geometric deformations directly in three dimensions in teaching as well as research activities.

  10. Computer-Assisted Foreign Language Teaching and Learning: Technological Advances

    ERIC Educational Resources Information Center

    Zou, Bin; Xing, Minjie; Wang, Yuping; Sun, Mingyu; Xiang, Catherine H.

    2013-01-01

    Computer-Assisted Foreign Language Teaching and Learning: Technological Advances highlights new research and an original framework that brings together foreign language teaching, experiments and testing practices that utilize the most recent and widely used e-learning resources. This comprehensive collection of research will offer linguistic…

  11. 76 FR 64330 - Advanced Scientific Computing Advisory Committee

    Federal Register 2010, 2011, 2012, 2013, 2014

    2011-10-18

    ... Advanced Scientific Computing Advisory Committee AGENCY: Department of Energy, Office of Science. ACTION... Reliability, Diffusion on Complex Networks, and Reversible Software Execution Systems Report from Applied Math... at: (301) 903-7486 or by email at: Melea.Baker@science.doe.gov . You must make your request for...

  12. 78 FR 56871 - Advanced Scientific Computing Advisory Committee

    Federal Register 2010, 2011, 2012, 2013, 2014

    2013-09-16

    ... Advanced Scientific Computing Advisory Committee AGENCY: Office of Science, Department of Energy. ACTION... Exascale technical approaches subcommittee Facilities update Report from Applied Math Committee of Visitors...: ( Melea.Baker@science.doe.gov ). You must make your request for an oral statement at least five...

  13. The Federal Government's Role in Advancing Computer Technology

    ERIC Educational Resources Information Center

    Information Hotline, 1978

    1978-01-01

    As part of the Federal Data Processing Reorganization Study submitted by the Science and Technology Team, the Federal Government's role in advancing and diffusing computer technology is discussed. Findings and conclusions assess the state-of-the-art in government and in industry, and five recommendations provide directions for government policy…

  14. Advanced computational research in materials processing for design and manufacturing

    SciTech Connect

    Zacharia, T.

    1994-12-31

    The computational requirements for design and manufacture of automotive components have seen dramatic increases for producing automobiles with three times the mileage. Automotive component design systems are becoming increasingly reliant on structural analysis requiring both overall larger analysis and more complex analyses, more three-dimensional analyses, larger model sizes, and routine consideration of transient and non-linear effects. Such analyses must be performed rapidly to minimize delays in the design and development process, which drives the need for parallel computing. This paper briefly describes advanced computational research in superplastic forming and automotive crash worthiness.

  15. A Computer Graphics Package

    DTIC Science & Technology

    1989-08-01

    description: A4_BOX(I) Draw corner marks to define an A4 box. If I>=O the long side is horizontal, if Iɘ the long side is vertical. AXIS LIN(XO, YO ,Xl...Yl,SD,D,P) Draw a linear type axis from (XO, YO to (XI,Yl), with distance D between tick marks which are of height P(mm.). The starting position through...the sequence is given by SD expressed as a fraction of D. AXISLOG(XO, YO ,X1,Y1,SD,D,P) Draw a log type axis from (XO, YO ) to (Xl,Yl), with distance D

  16. Computer Graphics Research Laboratory

    DTIC Science & Technology

    1994-01-31

    and strength data. Loads or 3D external forces can be applied to any body point. Inverse dynamics using the Newton -Euler method is applied to a 97 DOF...legged figure. Stewart and Cremer used a dynamics simulator Newton , to produce the animation of biped climbing and descending [36]. Bruderlin and Calvert...Hartenberg notation [12] and Newton -Euler dynamics (recursive method) [26, 11] - stan- dard techniques in robotics - are applied. Loads or general 3D

  17. Advanced computational tools for 3-D seismic analysis

    SciTech Connect

    Barhen, J.; Glover, C.W.; Protopopescu, V.A.

    1996-06-01

    The global objective of this effort is to develop advanced computational tools for 3-D seismic analysis, and test the products using a model dataset developed under the joint aegis of the United States` Society of Exploration Geophysicists (SEG) and the European Association of Exploration Geophysicists (EAEG). The goal is to enhance the value to the oil industry of the SEG/EAEG modeling project, carried out with US Department of Energy (DOE) funding in FY` 93-95. The primary objective of the ORNL Center for Engineering Systems Advanced Research (CESAR) is to spearhead the computational innovations techniques that would enable a revolutionary advance in 3-D seismic analysis. The CESAR effort is carried out in collaboration with world-class domain experts from leading universities, and in close coordination with other national laboratories and oil industry partners.

  18. [Activities of Research Institute for Advanced Computer Science

    NASA Technical Reports Server (NTRS)

    Gross, Anthony R. (Technical Monitor); Leiner, Barry M.

    2001-01-01

    The Research Institute for Advanced Computer Science (RIACS) carries out basic research and technology development in computer science, in support of the National Aeronautics and Space Administrations missions. RIACS is located at the NASA Ames Research Center, Moffett Field, California. RIACS research focuses on the three cornerstones of IT research necessary to meet the future challenges of NASA missions: 1. Automated Reasoning for Autonomous Systems Techniques are being developed enabling spacecraft that will be self-guiding and self-correcting to the extent that they will require little or no human intervention. Such craft will be equipped to independently solve problems as they arise, and fulfill their missions with minimum direction from Earth. 2. Human-Centered Computing Many NASA missions require synergy between humans and computers, with sophisticated computational aids amplifying human cognitive and perceptual abilities. 3. High Performance Computing and Networking Advances in the performance of computing and networking continue to have major impact on a variety of NASA endeavors, ranging from modeling and simulation to analysis of large scientific datasets to collaborative engineering, planning and execution. In addition, RIACS collaborates with NASA scientists to apply IT research to a variety of NASA application domains. RIACS also engages in other activities, such as workshops, seminars, visiting scientist programs and student summer programs, designed to encourage and facilitate collaboration between the university and NASA IT research communities.

  19. Advances in Numerical Boundary Conditions for Computational Aeroacoustics

    NASA Technical Reports Server (NTRS)

    Tam, Christopher K. W.

    1997-01-01

    Advances in Computational Aeroacoustics (CAA) depend critically on the availability of accurate, nondispersive, least dissipative computation algorithm as well as high quality numerical boundary treatments. This paper focuses on the recent developments of numerical boundary conditions. In a typical CAA problem, one often encounters two types of boundaries. Because a finite computation domain is used, there are external boundaries. On the external boundaries, boundary conditions simulating the solution outside the computation domain are to be imposed. Inside the computation domain, there may be internal boundaries. On these internal boundaries, boundary conditions simulating the presence of an object or surface with specific acoustic characteristics are to be applied. Numerical boundary conditions, both external or internal, developed for simple model problems are reviewed and examined. Numerical boundary conditions for real aeroacoustic problems are also discussed through specific examples. The paper concludes with a description of some much needed research in numerical boundary conditions for CAA.

  20. Introduction to LBL graphics

    SciTech Connect

    Not Available

    1984-08-01

    The Computing Services Department supports a number of graphics software packages on the VAX machines, primarily on the IGM VAX. These packages will drive a large variety of different graphical devices, terminals (including various Tektronix terminals, the AED 512 color raster terminal, the IMLAC Series II vector list processor terminal and others), various styles of plotters and the DICOMED D48 film recorder. We are going to present to you the following graphic software packages: Tell-A-Graf, Cuechart, Tell-A-Plan, Data Connection, DI-3000, Contouring, Grafmaker (including Grafeasy), Grafmaster, Movie.BYU, Grafpac, IDDS, UGS/HPLOT/HBOOK, and SDL/SGL.

  1. Graphics database creation and manipulation: HyperCard Graphics Database Toolkit and Apple Graphics Source

    NASA Astrophysics Data System (ADS)

    Herman, Jeffrey; Fry, David

    1990-08-01

    Because graphic files can be stored in a number ofdifferent file formats, it has traditionally been difficult to create a graphics database from which users can open, copy, and print graphic files, where each file in the database may be in one ofseverai different formats. HyperCard Graphics Database Toolkit has been designed and written by Apple Computer to enable software developers to facilitate the creation of customized graphics databases. Using a database developed with the toolkit, users can open, copy, or print a graphic transparently, without having to know or understand the complexities of file formats. In addition, the toolkit includes a graphic user interface, graphic design, on-line help, and search algorithms that enable users to locate specific graphics quickly. Currently, the toolkit handles graphics in the formats MPNT, PICT, and EPSF, and is open to supporting other formats as well. Developers can use the toolkit to alter the code, the interface, and the graphic design in order to customize their database for the needs oftheir users. This paper discusses the structure ofthe toolkit and one implementation, Apple Graphics Source (AGS). AGS contains over 2,000 graphics used in Apple's books and manuals. AGS enables users to find existing graphics of Apple products and use them for presentations, new publications, papers, and software projects.

  2. Graphic Storytelling

    ERIC Educational Resources Information Center

    Thompson, John

    2009-01-01

    Graphic storytelling is a medium that allows students to make and share stories, while developing their art communication skills. American comics today are more varied in genre, approach, and audience than ever before. When considering the impact of Japanese manga on the youth, graphic storytelling emerges as a powerful player in pop culture. In…

  3. Parallel computing in genomic research: advances and applications

    PubMed Central

    Ocaña, Kary; de Oliveira, Daniel

    2015-01-01

    Today’s genomic experiments have to process the so-called “biological big data” that is now reaching the size of Terabytes and Petabytes. To process this huge amount of data, scientists may require weeks or months if they use their own workstations. Parallelism techniques and high-performance computing (HPC) environments can be applied for reducing the total processing time and to ease the management, treatment, and analyses of this data. However, running bioinformatics experiments in HPC environments such as clouds, grids, clusters, and graphics processing unit requires the expertise from scientists to integrate computational, biological, and mathematical techniques and technologies. Several solutions have already been proposed to allow scientists for processing their genomic experiments using HPC capabilities and parallelism techniques. This article brings a systematic review of literature that surveys the most recently published research involving genomics and parallel computing. Our objective is to gather the main characteristics, benefits, and challenges that can be considered by scientists when running their genomic experiments to benefit from parallelism techniques and HPC capabilities. PMID:26604801

  4. Parallel computing in genomic research: advances and applications.

    PubMed

    Ocaña, Kary; de Oliveira, Daniel

    2015-01-01

    Today's genomic experiments have to process the so-called "biological big data" that is now reaching the size of Terabytes and Petabytes. To process this huge amount of data, scientists may require weeks or months if they use their own workstations. Parallelism techniques and high-performance computing (HPC) environments can be applied for reducing the total processing time and to ease the management, treatment, and analyses of this data. However, running bioinformatics experiments in HPC environments such as clouds, grids, clusters, and graphics processing unit requires the expertise from scientists to integrate computational, biological, and mathematical techniques and technologies. Several solutions have already been proposed to allow scientists for processing their genomic experiments using HPC capabilities and parallelism techniques. This article brings a systematic review of literature that surveys the most recently published research involving genomics and parallel computing. Our objective is to gather the main characteristics, benefits, and challenges that can be considered by scientists when running their genomic experiments to benefit from parallelism techniques and HPC capabilities.

  5. Advanced sensor-computer technology for urban runoff monitoring

    NASA Astrophysics Data System (ADS)

    Yu, Byunggu; Behera, Pradeep K.; Ramirez Rochac, Juan F.

    2011-04-01

    The paper presents the project team's advanced sensor-computer sphere technology for real-time and continuous monitoring of wastewater runoff at the sewer discharge outfalls along the receiving water. This research significantly enhances and extends the previously proposed novel sensor-computer technology. This advanced technology offers new computation models for an innovative use of the sensor-computer sphere comprising accelerometer, programmable in-situ computer, solar power, and wireless communication for real-time and online monitoring of runoff quantity. This innovation can enable more effective planning and decision-making in civil infrastructure, natural environment protection, and water pollution related emergencies. The paper presents the following: (i) the sensor-computer sphere technology; (ii) a significant enhancement to the previously proposed discrete runoff quantity model of this technology; (iii) a new continuous runoff quantity model. Our comparative study on the two distinct models is presented. Based on this study, the paper further investigates the following: (1) energy-, memory-, and communication-efficient use of the technology for runoff monitoring; (2) possible sensor extensions for runoff quality monitoring.

  6. Software For Animated Graphics

    NASA Technical Reports Server (NTRS)

    Merritt, F.; Bancroft, G.; Kelaita, P.

    1992-01-01

    Graphics Animation System (GAS) software package serves as easy-to-use, menu-driven program providing fast, simple viewing capabilities as well as more-complex features for rendering and animation in computational fluid dynamics (CFD). Displays two- and three-dimensional objects along with computed data and records animation sequences on video digital disk, videotape, and 16-mm film. Written in C.

  7. The Design and Implementation of NASA's Advanced Flight Computing Module

    NASA Technical Reports Server (NTRS)

    Alkakaj, Leon; Straedy, Richard; Jarvis, Bruce

    1995-01-01

    This paper describes a working flight computer Multichip Module developed jointly by JPL and TRW under their respective research programs in a collaborative fashion. The MCM is fabricated by nCHIP and is packaged within a 2 by 4 inch Al package from Coors. This flight computer module is one of three modules under development by NASA's Advanced Flight Computer (AFC) program. Further development of the Mass Memory and the programmable I/O MCM modules will follow. The three building block modules will then be stacked into a 3D MCM configuration. The mass and volume of the flight computer MCM achieved at 89 grams and 1.5 cubic inches respectively, represent a major enabling technology for future deep space as well as commercial remote sensing applications.

  8. Advanced Simulation and Computing FY17 Implementation Plan, Version 0

    SciTech Connect

    McCoy, Michel; Archer, Bill; Hendrickson, Bruce; Wade, Doug; Hoang, Thuc

    2016-08-29

    The Stockpile Stewardship Program (SSP) is an integrated technical program for maintaining the safety, surety, and reliability of the U.S. nuclear stockpile. The SSP uses nuclear test data, computational modeling and simulation, and experimental facilities to advance understanding of nuclear weapons. It includes stockpile surveillance, experimental research, development and engineering programs, and an appropriately scaled production capability to support stockpile requirements. This integrated national program requires the continued use of experimental facilities and programs, and the computational capabilities to support these programs. The Advanced Simulation and Computing Program (ASC) is a cornerstone of the SSP, providing simulation capabilities and computational resources that support annual stockpile assessment and certification, study advanced nuclear weapons design and manufacturing processes, analyze accident scenarios and weapons aging, and provide the tools to enable stockpile Life Extension Programs (LEPs) and the resolution of Significant Finding Investigations (SFIs). This requires a balance of resource, including technical staff, hardware, simulation software, and computer science solutions. ASC is now focused on increasing predictive capabilities in a three-dimensional (3D) simulation environment while maintaining support to the SSP. The program continues to improve its unique tools for solving progressively more difficult stockpile problems (sufficient resolution, dimensionality, and scientific details), and quantifying critical margins and uncertainties. Resolving each issue requires increasingly difficult analyses because the aging process has progressively moved the stockpile further away from the original test base. Where possible, the program also enables the use of high performance computing (HPC) and simulation tools to address broader national security needs, such as foreign nuclear weapon assessments and counter nuclear terrorism.

  9. Graphic pathogeographies.

    PubMed

    Donovan, Courtney

    2014-09-01

    This paper focuses on the graphic pathogeographies in David B.'s Epileptic and David Small's Stitches: A Memoir to highlight the significance of geographic concepts in graphic novels of health and disease. Despite its importance in such works, few scholars have examined the role of geography in their narrative and structure. I examine the role of place in Epileptic and Stitches to extend the academic discussion on graphic novels of health and disease and identify how such works bring attention to the role of geography in the individual's engagement with health, disease, and related settings.

  10. Activities of the Research Institute for Advanced Computer Science

    NASA Technical Reports Server (NTRS)

    Oliger, Joseph

    1994-01-01

    The Research Institute for Advanced Computer Science (RIACS) was established by the Universities Space Research Association (USRA) at the NASA Ames Research Center (ARC) on June 6, 1983. RIACS is privately operated by USRA, a consortium of universities with research programs in the aerospace sciences, under contract with NASA. The primary mission of RIACS is to provide research and expertise in computer science and scientific computing to support the scientific missions of NASA ARC. The research carried out at RIACS must change its emphasis from year to year in response to NASA ARC's changing needs and technological opportunities. Research at RIACS is currently being done in the following areas: (1) parallel computing; (2) advanced methods for scientific computing; (3) high performance networks; and (4) learning systems. RIACS technical reports are usually preprints of manuscripts that have been submitted to research journals or conference proceedings. A list of these reports for the period January 1, 1994 through December 31, 1994 is in the Reports and Abstracts section of this report.

  11. Soft computing in design and manufacturing of advanced materials

    NASA Technical Reports Server (NTRS)

    Cios, Krzysztof J.; Baaklini, George Y; Vary, Alex

    1993-01-01

    The potential of fuzzy sets and neural networks, often referred to as soft computing, for aiding in all aspects of manufacturing of advanced materials like ceramics is addressed. In design and manufacturing of advanced materials, it is desirable to find which of the many processing variables contribute most to the desired properties of the material. There is also interest in real time quality control of parameters that govern material properties during processing stages. The concepts of fuzzy sets and neural networks are briefly introduced and it is shown how they can be used in the design and manufacturing processes. These two computational methods are alternatives to other methods such as the Taguchi method. The two methods are demonstrated by using data collected at NASA Lewis Research Center. Future research directions are also discussed.

  12. Advanced computer modeling techniques expand belt conveyor technology

    SciTech Connect

    Alspaugh, M.

    1998-07-01

    Increased mining production is continuing to challenge engineers and manufacturers to keep up. The pressure to produce larger and more versatile equipment is increasing. This paper will show some recent major projects in the belt conveyor industry that have pushed the limits of design and engineering technology. Also, it will discuss the systems engineering discipline and advanced computer modeling tools that have helped make these achievements possible. Several examples of technologically advanced designs will be reviewed. However, new technology can sometimes produce increased problems with equipment availability and reliability if not carefully developed. Computer modeling techniques that help one design larger equipment can also compound operational headaches if engineering processes and algorithms are not carefully analyzed every step of the way.

  13. Advances in Cross-Cutting Ideas for Computational Climate Science

    SciTech Connect

    Ng, Esmond; Evans, Katherine J.; Caldwell, Peter; Hoffman, Forrest M.; Jackson, Charles; Kerstin, Van Dam; Leung, Ruby; Martin, Daniel F.; Ostrouchov, George; Tuminaro, Raymond; Ullrich, Paul; Wild, S.; Williams, Samuel

    2017-01-01

    This report presents results from the DOE-sponsored workshop titled, ``Advancing X-Cutting Ideas for Computational Climate Science Workshop,'' known as AXICCS, held on September 12--13, 2016 in Rockville, MD. The workshop brought together experts in climate science, computational climate science, computer science, and mathematics to discuss interesting but unsolved science questions regarding climate modeling and simulation, promoted collaboration among the diverse scientists in attendance, and brainstormed about possible tools and capabilities that could be developed to help address them. Emerged from discussions at the workshop were several research opportunities that the group felt could advance climate science significantly. These include (1) process-resolving models to provide insight into important processes and features of interest and inform the development of advanced physical parameterizations, (2) a community effort to develop and provide integrated model credibility, (3) including, organizing, and managing increasingly connected model components that increase model fidelity yet complexity, and (4) treating Earth system models as one interconnected organism without numerical or data based boundaries that limit interactions. The group also identified several cross-cutting advances in mathematics, computer science, and computational science that would be needed to enable one or more of these big ideas. It is critical to address the need for organized, verified, and optimized software, which enables the models to grow and continue to provide solutions in which the community can have confidence. Effectively utilizing the newest computer hardware enables simulation efficiency and the ability to handle output from increasingly complex and detailed models. This will be accomplished through hierarchical multiscale algorithms in tandem with new strategies for data handling, analysis, and storage. These big ideas and cross-cutting technologies for enabling

  14. Modernization of the graphics post-processors of the Hamburg German Climate Computer Center Carbon Cycle Codes

    SciTech Connect

    Stevens, E.J.; McNeilly, G.S.

    1994-03-01

    The existing National Center for Atmospheric Research (NCAR) code in the Hamburg Oceanic Carbon Cycle Circulation Model and the Hamburg Large-Scale Geostrophic Ocean General Circulation Model was modernized and reduced in size while still producing an equivalent end result. A reduction in the size of the existing code from more than 50,000 lines to approximately 7,500 lines in the new code has made the new code much easier to maintain. The existing code in Hamburg model uses legacy NCAR (including even emulated CALCOMP subrountines) graphics to display graphical output. The new code uses only current (version 3.1) NCAR subrountines.

  15. The advanced computational testing and simulation toolkit (ACTS)

    SciTech Connect

    Drummond, L.A.; Marques, O.

    2002-05-21

    During the past decades there has been a continuous growth in the number of physical and societal problems that have been successfully studied and solved by means of computational modeling and simulation. Distinctively, a number of these are important scientific problems ranging in scale from the atomic to the cosmic. For example, ionization is a phenomenon as ubiquitous in modern society as the glow of fluorescent lights and the etching on silicon computer chips; but it was not until 1999 that researchers finally achieved a complete numerical solution to the simplest example of ionization, the collision of a hydrogen atom with an electron. On the opposite scale, cosmologists have long wondered whether the expansion of the Universe, which began with the Big Bang, would ever reverse itself, ending the Universe in a Big Crunch. In 2000, analysis of new measurements of the cosmic microwave background radiation showed that the geometry of the Universe is flat, and thus the Universe will continue expanding forever. Both of these discoveries depended on high performance computer simulations that utilized computational tools included in the Advanced Computational Testing and Simulation (ACTS) Toolkit. The ACTS Toolkit is an umbrella project that brought together a number of general purpose computational tool development projects funded and supported by the U.S. Department of Energy (DOE). These tools, which have been developed independently, mainly at DOE laboratories, make it easier for scientific code developers to write high performance applications for parallel computers. They tackle a number of computational issues that are common to a large number of scientific applications, mainly implementation of numerical algorithms, and support for code development, execution and optimization. The ACTS Toolkit Project enables the use of these tools by a much wider community of computational scientists, and promotes code portability, reusability, reduction of duplicate efforts

  16. Graphical Literacy Moderates the Interaction of Decorative Dimensionality and Cognitive Demand in Computer-Based Graph Comprehension

    ERIC Educational Resources Information Center

    Duesbery, Luke; Werblow, Jacob; Yovanoff, Paul

    2011-01-01

    Scholars have argued that imprecise data graphics, specifically those displaying decorative dimensionality of data, may lead to inaccurate interpretations. Empirical tests of decorative dimensionality have produced mixed results. The literature also suggests that the effects of decorative dimensionality may depend on the cognitive demand of a…

  17. Determining the Best Way to Represent Computer Functions to the User: Text Only, Graphics Only; or a Mixture of Both

    DTIC Science & Technology

    1988-11-01

    PYGMALION , a graphical programming environment. Smith’s work evolved in part out of efforts by Sussman in programming by example. Succinct reviews of...Proceedings of the Human Factors Society, 25th Annual Meeting (pp. 198-202). Santa Monica, CA: Human Factors Society. Smith, D.C. (1975). Pygmalion : A

  18. High-Performance Computing for Advanced Smart Grid Applications

    SciTech Connect

    Huang, Zhenyu; Chen, Yousu

    2012-07-06

    The power grid is becoming far more complex as a result of the grid evolution meeting an information revolution. Due to the penetration of smart grid technologies, the grid is evolving as an unprecedented speed and the information infrastructure is fundamentally improved with a large number of smart meters and sensors that produce several orders of magnitude larger amounts of data. How to pull data in, perform analysis, and put information out in a real-time manner is a fundamental challenge in smart grid operation and planning. The future power grid requires high performance computing to be one of the foundational technologies in developing the algorithms and tools for the significantly increased complexity. New techniques and computational capabilities are required to meet the demands for higher reliability and better asset utilization, including advanced algorithms and computing hardware for large-scale modeling, simulation, and analysis. This chapter summarizes the computational challenges in smart grid and the need for high performance computing, and present examples of how high performance computing might be used for future smart grid operation and planning.

  19. Computation of the tip vortex flowfield for advanced aircraft propellers

    NASA Technical Reports Server (NTRS)

    Tsai, Tommy M.; Dejong, Frederick J.; Levy, Ralph

    1988-01-01

    The tip vortex flowfield plays a significant role in the performance of advanced aircraft propellers. The flowfield in the tip region is complex, three-dimensional and viscous with large secondary velocities. An analysis is presented using an approximate set of equations which contains the physics required by the tip vortex flowfield, but which does not require the resources of the full Navier-Stokes equations. A computer code was developed to predict the tip vortex flowfield of advanced aircraft propellers. A grid generation package was developed to allow specification of a variety of advanced aircraft propeller shapes. Calculations of the tip vortex generation on an SR3 type blade at high Reynolds numbers were made using this code and a parametric study was performed to show the effect of tip thickness on tip vortex intensity. In addition, calculations of the tip vortex generation on a NACA 0012 type blade were made, including the flowfield downstream of the blade trailing edge. Comparison of flowfield calculations with experimental data from an F4 blade was made. A user's manual was also prepared for the computer code (NASA CR-182178).

  20. XII Advanced Computing and Analysis Techniques in Physics Research

    NASA Astrophysics Data System (ADS)

    Speer, Thomas; Carminati, Federico; Werlen, Monique

    November 2008 will be a few months after the official start of LHC when the highest quantum energy ever produced by mankind will be observed by the most complex piece of scientific equipment ever built. LHC will open a new era in physics research and push further the frontier of Knowledge This achievement has been made possible by new technological developments in many fields, but computing is certainly the technology that has made possible this whole enterprise. Accelerator and detector design, construction management, data acquisition, detectors monitoring, data analysis, event simulation and theoretical interpretation are all computing based HEP activities but also occurring many other research fields. Computing is everywhere and forms the common link between all involved scientists and engineers. The ACAT workshop series, created back in 1990 as AIHENP (Artificial Intelligence in High Energy and Nuclear Research) has been covering the tremendous evolution of computing in its most advanced topics, trying to setup bridges between computer science, experimental and theoretical physics. Conference web-site: http://acat2008.cern.ch/ Programme and presentations: http://indico.cern.ch/conferenceDisplay.py?confId=34666

  1. High resolution computed tomography of advanced composite and ceramic materials

    NASA Technical Reports Server (NTRS)

    Yancey, R. N.; Klima, S. J.

    1991-01-01

    Advanced composite and ceramic materials are being developed for use in many new defense and commercial applications. In order to achieve the desired mechanical properties of these materials, the structural elements must be carefully analyzed and engineered. A study was conducted to evaluate the use of high resolution computed tomography (CT) as a macrostructural analysis tool for advanced composite and ceramic materials. Several samples were scanned using a laboratory high resolution CT scanner. Samples were also destructively analyzed at the locations of the scans and the nondestructive and destructive results were compared. The study provides useful information outlining the strengths and limitations of this technique and the prospects for further research in this area.

  2. Real-time simulation of a spiking neural network model of the basal ganglia circuitry using general purpose computing on graphics processing units.

    PubMed

    Igarashi, Jun; Shouno, Osamu; Fukai, Tomoki; Tsujino, Hiroshi

    2011-11-01

    Real-time simulation of a biologically realistic spiking neural network is necessary for evaluation of its capacity to interact with real environments. However, the real-time simulation of such a neural network is difficult due to its high computational costs that arise from two factors: (1) vast network size and (2) the complicated dynamics of biologically realistic neurons. In order to address these problems, mainly the latter, we chose to use general purpose computing on graphics processing units (GPGPUs) for simulation of such a neural network, taking advantage of the powerful computational capability of a graphics processing unit (GPU). As a target for real-time simulation, we used a model of the basal ganglia that has been developed according to electrophysiological and anatomical knowledge. The model consists of heterogeneous populations of 370 spiking model neurons, including computationally heavy conductance-based models, connected by 11,002 synapses. Simulation of the model has not yet been performed in real-time using a general computing server. By parallelization of the model on the NVIDIA Geforce GTX 280 GPU in data-parallel and task-parallel fashion, faster-than-real-time simulation was robustly realized with only one-third of the GPU's total computational resources. Furthermore, we used the GPU's full computational resources to perform faster-than-real-time simulation of three instances of the basal ganglia model; these instances consisted of 1100 neurons and 33,006 synapses and were synchronized at each calculation step. Finally, we developed software for simultaneous visualization of faster-than-real-time simulation output. These results suggest the potential power of GPGPU techniques in real-time simulation of realistic neural networks.

  3. Advances in Computational Stability Analysis of Composite Aerospace Structures

    SciTech Connect

    Degenhardt, R.; Araujo, F. C. de

    2010-09-30

    European aircraft industry demands for reduced development and operating costs. Structural weight reduction by exploitation of structural reserves in composite aerospace structures contributes to this aim, however, it requires accurate and experimentally validated stability analysis of real structures under realistic loading conditions. This paper presents different advances from the area of computational stability analysis of composite aerospace structures which contribute to that field. For stringer stiffened panels main results of the finished EU project COCOMAT are given. It investigated the exploitation of reserves in primary fibre composite fuselage structures through an accurate and reliable simulation of postbuckling and collapse. For unstiffened cylindrical composite shells a proposal for a new design method is presented.

  4. Recent Advances in Computed Tomographic Technology: Cardiopulmonary Imaging Applications.

    PubMed

    Tabari, Azadeh; Lo Gullo, Roberto; Murugan, Venkatesh; Otrakji, Alexi; Digumarthy, Subba; Kalra, Mannudeep

    2017-03-01

    Cardiothoracic diseases result in substantial morbidity and mortality. Chest computed tomography (CT) has been an imaging modality of choice for assessing a host of chest diseases, and technologic advances have enabled the emergence of coronary CT angiography as a robust noninvasive test for cardiac imaging. Technologic developments in CT have also enabled the application of dual-energy CT scanning for assessing pulmonary vascular and neoplastic processes. Concerns over increasing radiation dose from CT scanning are being addressed with introduction of more dose-efficient wide-area detector arrays and iterative reconstruction techniques. This review article discusses the technologic innovations in CT and their effect on cardiothoracic applications.

  5. Advanced Computer Science on Internal Ballistics of Solid Rocket Motors

    NASA Astrophysics Data System (ADS)

    Shimada, Toru; Kato, Kazushige; Sekino, Nobuhiro; Tsuboi, Nobuyuki; Seike, Yoshio; Fukunaga, Mihoko; Daimon, Yu; Hasegawa, Hiroshi; Asakawa, Hiroya

    In this paper, described is the development of a numerical simulation system, what we call “Advanced Computer Science on SRM Internal Ballistics (ACSSIB)”, for the purpose of improvement of performance and reliability of solid rocket motors (SRM). The ACSSIB system is consisting of a casting simulation code of solid propellant slurry, correlation database of local burning-rate of cured propellant in terms of local slurry flow characteristics, and a numerical code for the internal ballistics of SRM, as well as relevant hardware. This paper describes mainly the objectives, the contents of this R&D, and the output of the fiscal year of 2008.

  6. Advances in Electromagnetic Modelling through High Performance Computing

    SciTech Connect

    Ko, K.; Folwell, N.; Ge, L.; Guetz, A.; Lee, L.; Li, Z.; Ng, C.; Prudencio, E.; Schussman, G.; Uplenchwar, R.; Xiao, L.; /SLAC

    2006-03-29

    Under the DOE SciDAC project on Accelerator Science and Technology, a suite of electromagnetic codes has been under development at SLAC that are based on unstructured grids for higher accuracy, and use parallel processing to enable large-scale simulation. The new modeling capability is supported by SciDAC collaborations on meshing, solvers, refinement, optimization and visualization. These advances in computational science are described and the application of the parallel eigensolver Omega3P to the cavity design for the International Linear Collider is discussed.

  7. Graphical programming of telerobotic tasks

    SciTech Connect

    Small, D.E.; McDonald, M.J.

    1996-11-01

    With a goal of producing faster, safer, and cheaper technologies for nuclear waste cleanup, Sandia is actively developing and extending intelligent systems technologies through the US Department of Energy Office of Technology Development (DOE OTD) Robotic Technology Development Program (RTDP). Graphical programming is a key technology for robotic waste cleanup that Sandia is developing for this goal. Graphical programming uses simulation such as TELEGRIP `on-line` to program and control robots. Characterized by its model-based control architecture, integrated simulation, `point-and-click` graphical user interfaces, task and path planning software, and network communications, Sandia`s Graphical Programming systems allow operators to focus on high-level robotic tasks rather than the low-level details. Use of scripted tasks, rather than customized programs minimizes the necessity of recompiling supervisory control systems and enhances flexibility. Rapid world-modelling technologies allow Graphical Programming to be used in dynamic and unpredictable environments including digging and pipe-cutting. This paper describes Sancho, Sandia`s most advanced graphical programming supervisory software. Sancho, now operational on several robot systems, incorporates all of Sandia`s recent advances in supervisory control. Graphical programming uses 3-D graphics models as intuitive operator interfaces to program and control complex robotic systems. The goal of the paper is to help the reader understand how Sandia implements graphical programming systems and which key features in Sancho have proven to be most effective.

  8. Computational methods of the Advanced Fluid Dynamics Model

    SciTech Connect

    Bohl, W.R.; Wilhelm, D.; Parker, F.R.; Berthier, J.; Maudlin, P.J.; Schmuck, P.; Goutagny, L.; Ichikawa, S.; Ninokata, H.; Luck, L.B.

    1987-01-01

    To more accurately treat severe accidents in fast reactors, a program has been set up to investigate new computational models and approaches. The product of this effort is a computer code, the Advanced Fluid Dynamics Model (AFDM). This paper describes some of the basic features of the numerical algorithm used in AFDM. Aspects receiving particular emphasis are the fractional-step method of time integration, the semi-implicit pressure iteration, the virtual mass inertial terms, the use of three velocity fields, higher order differencing, convection of interfacial area with source and sink terms, multicomponent diffusion processes in heat and mass transfer, the SESAME equation of state, and vectorized programming. A calculated comparison with an isothermal tetralin/ammonia experiment is performed. We conclude that significant improvements are possible in reliably calculating the progression of severe accidents with further development.

  9. Graphic Arts.

    ERIC Educational Resources Information Center

    Towler, Alan L.

    This guide to teaching graphic arts, one in a series of instructional materials for junior high industrial arts education, is designed to assist teachers as they plan and implement new courses of study and as they make revisions and improvements in existing courses in order to integrate classroom learning with real-life experiences. This graphic…

  10. Computational ocean acoustics: Advances in 3D ocean acoustic modeling

    NASA Astrophysics Data System (ADS)

    Schmidt, Henrik; Jensen, Finn B.

    2012-11-01

    The numerical model of ocean acoustic propagation developed in the 1980's are still in widespread use today, and the field of computational ocean acoustics is often considered a mature field. However, the explosive increase in computational power available to the community has created opportunities for modeling phenomena that earlier were beyond reach. Most notably, three-dimensional propagation and scattering problems have been prohibitive computationally, but are now addressed routinely using brute force numerical approaches such as the Finite Element Method, in particular for target scattering problems, where they are being combined with the traditional wave theory propagation models in hybrid modeling frameworks. Also, recent years has seen the development of hybrid approaches coupling oceanographic circulation models with acoustic propagation models, enabling the forecasting of sonar performance uncertainty in dynamic ocean environments. These and other advances made over the last couple of decades support the notion that the field of computational ocean acoustics is far from being mature. [Work supported by the Office of Naval Research, Code 321OA].

  11. Fast point-based method of a computer-generated hologram for a triangle-patch model by using a graphics processing unit.

    PubMed

    Sugawara, Takuya; Ogihara, Yuki; Sakamoto, Yuji

    2016-01-20

    The point-based method and fast-Fourier-transform-based method are commonly used for calculation methods of computer-generation holograms. This paper proposes a novel fast calculation method for a patch model, which uses the point-based method. The method provides a calculation time that is proportional to the number of patches but not to that of the point light sources. This means that the method is suitable for calculating a wide area covered by patches quickly. Experiments using a graphics processing unit indicated that the proposed method is about 8 times or more faster than the ordinary point-based method.

  12. Microcomputer Simulated CAD for Engineering Graphics.

    ERIC Educational Resources Information Center

    Huggins, David L.; Myers, Roy E.

    1983-01-01

    Describes a simulated computer-aided-graphics (CAD) program at The Pennsylvania State University. Rationale for the program, facilities, microcomputer equipment (Apple) used, and development of a software package for simulating applied engineering graphics are considered. (JN)

  13. Computational cardiology: how computer simulations could be used to develop new therapies and advance existing ones

    PubMed Central

    Trayanova, Natalia A.; O'Hara, Thomas; Bayer, Jason D.; Boyle, Patrick M.; McDowell, Kathleen S.; Constantino, Jason; Arevalo, Hermenegild J.; Hu, Yuxuan; Vadakkumpadan, Fijoy

    2012-01-01

    This article reviews the latest developments in computational cardiology. It focuses on the contribution of cardiac modelling to the development of new therapies as well as the advancement of existing ones for cardiac arrhythmias and pump dysfunction. Reviewed are cardiac modelling efforts aimed at advancing and optimizing existent therapies for cardiac disease (defibrillation, ablation of ventricular tachycardia, and cardiac resynchronization therapy) and at suggesting novel treatments, including novel molecular targets, as well as efforts to use cardiac models in stratification of patients likely to benefit from a given therapy, and the use of models in diagnostic procedures. PMID:23104919

  14. Graphics Display of Foreign Scripts.

    ERIC Educational Resources Information Center

    Abercrombie, John R.

    1987-01-01

    Describes Graphics Project for Foreign Language Learning at the University of Pennsylvania, which has developed ways of displaying foreign scripts on microcomputers. Character design on computer screens is explained; software for graphics, printing, and language instruction is discussed; and a text editor is described that corrects optically…

  15. Measuring Cognitive Load in Test Items: Static Graphics versus Animated Graphics

    ERIC Educational Resources Information Center

    Dindar, M.; Kabakçi Yurdakul, I.; Inan Dönmez, F.

    2015-01-01

    The majority of multimedia learning studies focus on the use of graphics in learning process but very few of them examine the role of graphics in testing students' knowledge. This study investigates the use of static graphics versus animated graphics in a computer-based English achievement test from a cognitive load theory perspective. Three…

  16. DOE Advanced Scientific Computing Advisory Committee (ASCAC) Report: Exascale Computing Initiative Review

    SciTech Connect

    Reed, Daniel; Berzins, Martin; Pennington, Robert; Sarkar, Vivek; Taylor, Valerie

    2015-08-01

    On November 19, 2014, the Advanced Scientific Computing Advisory Committee (ASCAC) was charged with reviewing the Department of Energy’s conceptual design for the Exascale Computing Initiative (ECI). In particular, this included assessing whether there are significant gaps in the ECI plan or areas that need to be given priority or extra management attention. Given the breadth and depth of previous reviews of the technical challenges inherent in exascale system design and deployment, the subcommittee focused its assessment on organizational and management issues, considering technical issues only as they informed organizational or management priorities and structures. This report presents the observations and recommendations of the subcommittee.

  17. Recent advances in computational mechanics of the human knee joint.

    PubMed

    Kazemi, M; Dabiri, Y; Li, L P

    2013-01-01

    Computational mechanics has been advanced in every area of orthopedic biomechanics. The objective of this paper is to provide a general review of the computational models used in the analysis of the mechanical function of the knee joint in different loading and pathological conditions. Major review articles published in related areas are summarized first. The constitutive models for soft tissues of the knee are briefly discussed to facilitate understanding the joint modeling. A detailed review of the tibiofemoral joint models is presented thereafter. The geometry reconstruction procedures as well as some critical issues in finite element modeling are also discussed. Computational modeling can be a reliable and effective method for the study of mechanical behavior of the knee joint, if the model is constructed correctly. Single-phase material models have been used to predict the instantaneous load response for the healthy knees and repaired joints, such as total and partial meniscectomies, ACL and PCL reconstructions, and joint replacements. Recently, poromechanical models accounting for fluid pressurization in soft tissues have been proposed to study the viscoelastic response of the healthy and impaired knee joints. While the constitutive modeling has been considerably advanced at the tissue level, many challenges still exist in applying a good material model to three-dimensional joint simulations. A complete model validation at the joint level seems impossible presently, because only simple data can be obtained experimentally. Therefore, model validation may be concentrated on the constitutive laws using multiple mechanical tests of the tissues. Extensive model verifications at the joint level are still crucial for the accuracy of the modeling.

  18. Recent Advances in Computational Mechanics of the Human Knee Joint

    PubMed Central

    Kazemi, M.; Dabiri, Y.; Li, L. P.

    2013-01-01

    Computational mechanics has been advanced in every area of orthopedic biomechanics. The objective of this paper is to provide a general review of the computational models used in the analysis of the mechanical function of the knee joint in different loading and pathological conditions. Major review articles published in related areas are summarized first. The constitutive models for soft tissues of the knee are briefly discussed to facilitate understanding the joint modeling. A detailed review of the tibiofemoral joint models is presented thereafter. The geometry reconstruction procedures as well as some critical issues in finite element modeling are also discussed. Computational modeling can be a reliable and effective method for the study of mechanical behavior of the knee joint, if the model is constructed correctly. Single-phase material models have been used to predict the instantaneous load response for the healthy knees and repaired joints, such as total and partial meniscectomies, ACL and PCL reconstructions, and joint replacements. Recently, poromechanical models accounting for fluid pressurization in soft tissues have been proposed to study the viscoelastic response of the healthy and impaired knee joints. While the constitutive modeling has been considerably advanced at the tissue level, many challenges still exist in applying a good material model to three-dimensional joint simulations. A complete model validation at the joint level seems impossible presently, because only simple data can be obtained experimentally. Therefore, model validation may be concentrated on the constitutive laws using multiple mechanical tests of the tissues. Extensive model verifications at the joint level are still crucial for the accuracy of the modeling. PMID:23509602

  19. NASA Trapezoidal Wing Computations Including Transition and Advanced Turbulence Modeling

    NASA Technical Reports Server (NTRS)

    Rumsey, C. L.; Lee-Rausch, E. M.

    2012-01-01

    Flow about the NASA Trapezoidal Wing is computed with several turbulence models by using grids from the first High Lift Prediction Workshop in an effort to advance understanding of computational fluid dynamics modeling for this type of flowfield. Transition is accounted for in many of the computations. In particular, a recently-developed 4-equation transition model is utilized and works well overall. Accounting for transition tends to increase lift and decrease moment, which improves the agreement with experiment. Upper surface flap separation is reduced, and agreement with experimental surface pressures and velocity profiles is improved. The predicted shape of wakes from upstream elements is strongly influenced by grid resolution in regions above the main and flap elements. Turbulence model enhancements to account for rotation and curvature have the general effect of increasing lift and improving the resolution of the wing tip vortex as it convects downstream. However, none of the models improve the prediction of surface pressures near the wing tip, where more grid resolution is needed.

  20. Graphic engine resource management

    NASA Astrophysics Data System (ADS)

    Bautin, Mikhail; Dwarakinath, Ashok; Chiueh, Tzi-cker

    2008-01-01

    Modern consumer-grade 3D graphic cards boast a computation/memory resource that can easily rival or even exceed that of standard desktop PCs. Although these cards are mainly designed for 3D gaming applications, their enormous computational power has attracted developers to port an increasing number of scientific computation programs to these cards, including matrix computation, collision detection, cryptography, database sorting, etc. As more and more applications run on 3D graphic cards, there is a need to allocate the computation/memory resource on these cards among the sharing applications more fairly and efficiently. In this paper, we describe the design, implementation and evaluation of a Graphic Processing Unit (GPU) scheduler based on Deficit Round Robin scheduling that successfully allocates to every process an equal share of the GPU time regardless of their demand. This scheduler, called GERM, estimates the execution time of each GPU command group based on dynamically collected statistics, and controls each process's GPU command production rate through its CPU scheduling priority. Measurements on the first GERM prototype show that this approach can keep the maximal GPU time consumption difference among concurrent GPU processes consistently below 5% for a variety of application mixes.

  1. Development of Improved Graphical Displays for an Advanced Outage Control Center, Employing Human Factors Principles for Outage Schedule Management

    SciTech Connect

    St Germain, Shawn Walter; Farris, Ronald Keith; Thomas, Kenneth David

    2015-09-01

    The long-term viability of existing nuclear power plants in the United States (U.S.) is dependent upon a number of factors, including maintaining high capacity factors, maintaining nuclear safety, and reducing operating costs, particularly those associated with refueling outages. Refueling outages typically take 20-30 days, and for existing light water NPPs in the U.S., the reactor cannot be in operation during the outage. Furthermore, given that many NPPs generate between $1-1.5 million/day in revenue when in operation, there is considerable interest in shortening the length of refueling outages. Yet refueling outages are highly complex operations, involving multiple concurrent and dependent activities that are somewhat challenging to coordinate; therefore, finding ways to improve refueling outage performance, while maintaining nuclear safety has proven to be difficult. The Advanced Outage Control Center (AOCC) project is a research and development (R&D) demonstration activity under the LWRS Program. LWRS is an R&D program that works closely with industry R&D programs to establish technical foundations for the licensing and managing of long-term, safe, and economical operation of current fleet of NPPs. As such, the LWRS Advanced Outage Control Center project has the goal of improving the management of commercial NPP refueling outages. To accomplish this goal, INL is developing an advanced outage control center (OCC) that is specifically designed to maximize the usefulness of communication and collaboration technologies for outage coordination and problem resolution activities. The overall focus is on developing an AOCC with the following capabilities that enables plant and OCC staff to; Collaborate in real-time to address emergent issues; Effectively communicate outage status to all workers involved in the outage; Effectively communicate discovered conditions in the field to the OCC; Provide real-time work status; Provide automatic pending support notifications

  2. High performance parallel computers for science: New developments at the Fermilab advanced computer program

    SciTech Connect

    Nash, T.; Areti, H.; Atac, R.; Biel, J.; Cook, A.; Deppe, J.; Edel, M.; Fischler, M.; Gaines, I.; Hance, R.

    1988-08-01

    Fermilab's Advanced Computer Program (ACP) has been developing highly cost effective, yet practical, parallel computers for high energy physics since 1984. The ACP's latest developments are proceeding in two directions. A Second Generation ACP Multiprocessor System for experiments will include $3500 RISC processors each with performance over 15 VAX MIPS. To support such high performance, the new system allows parallel I/O, parallel interprocess communication, and parallel host processes. The ACP Multi-Array Processor, has been developed for theoretical physics. Each $4000 node is a FORTRAN or C programmable pipelined 20 MFlops (peak), 10 MByte single board computer. These are plugged into a 16 port crossbar switch crate which handles both inter and intra crate communication. The crates are connected in a hypercube. Site oriented applications like lattice gauge theory are supported by system software called CANOPY, which makes the hardware virtually transparent to users. A 256 node, 5 GFlop, system is under construction. 10 refs., 7 figs.

  3. Advanced information processing system: Inter-computer communication services

    NASA Technical Reports Server (NTRS)

    Burkhardt, Laura; Masotto, Tom; Sims, J. Terry; Whittredge, Roy; Alger, Linda S.

    1991-01-01

    The purpose is to document the functional requirements and detailed specifications for the Inter-Computer Communications Services (ICCS) of the Advanced Information Processing System (AIPS). An introductory section is provided to outline the overall architecture and functional requirements of the AIPS and to present an overview of the ICCS. An overview of the AIPS architecture as well as a brief description of the AIPS software is given. The guarantees of the ICCS are provided, and the ICCS is described as a seven-layered International Standards Organization (ISO) Model. The ICCS functional requirements, functional design, and detailed specifications as well as each layer of the ICCS are also described. A summary of results and suggestions for future work are presented.

  4. Accelerating molecular modeling applications with graphics processors.

    PubMed

    Stone, John E; Phillips, James C; Freddolino, Peter L; Hardy, David J; Trabuco, Leonardo G; Schulten, Klaus

    2007-12-01

    Molecular mechanics simulations offer a computational approach to study the behavior of biomolecules at atomic detail, but such simulations are limited in size and timescale by the available computing resources. State-of-the-art graphics processing units (GPUs) can perform over 500 billion arithmetic operations per second, a tremendous computational resource that can now be utilized for general purpose computing as a result of recent advances in GPU hardware and software architecture. In this article, an overview of recent advances in programmable GPUs is presented, with an emphasis on their application to molecular mechanics simulations and the programming techniques required to obtain optimal performance in these cases. We demonstrate the use of GPUs for the calculation of long-range electrostatics and nonbonded forces for molecular dynamics simulations, where GPU-based calculations are typically 10-100 times faster than heavily optimized CPU-based implementations. The application of GPU acceleration to biomolecular simulation is also demonstrated through the use of GPU-accelerated Coulomb-based ion placement and calculation of time-averaged potentials from molecular dynamics trajectories. A novel approximation to Coulomb potential calculation, the multilevel summation method, is introduced and compared with direct Coulomb summation. In light of the performance obtained for this set of calculations, future applications of graphics processors to molecular dynamics simulations are discussed.

  5. Recent advances in computational structural reliability analysis methods

    NASA Technical Reports Server (NTRS)

    Thacker, Ben H.; Wu, Y.-T.; Millwater, Harry R.; Torng, Tony Y.; Riha, David S.

    1993-01-01

    The goal of structural reliability analysis is to determine the probability that the structure will adequately perform its intended function when operating under the given environmental conditions. Thus, the notion of reliability admits the possibility of failure. Given the fact that many different modes of failure are usually possible, achievement of this goal is a formidable task, especially for large, complex structural systems. The traditional (deterministic) design methodology attempts to assure reliability by the application of safety factors and conservative assumptions. However, the safety factor approach lacks a quantitative basis in that the level of reliability is never known and usually results in overly conservative designs because of compounding conservatisms. Furthermore, problem parameters that control the reliability are not identified, nor their importance evaluated. A summary of recent advances in computational structural reliability assessment is presented. A significant level of activity in the research and development community was seen recently, much of which was directed towards the prediction of failure probabilities for single mode failures. The focus is to present some early results and demonstrations of advanced reliability methods applied to structural system problems. This includes structures that can fail as a result of multiple component failures (e.g., a redundant truss), or structural components that may fail due to multiple interacting failure modes (e.g., excessive deflection, resonate vibration, or creep rupture). From these results, some observations and recommendations are made with regard to future research needs.

  6. Reliability of an interactive computer program for advance care planning.

    PubMed

    Schubart, Jane R; Levi, Benjamin H; Camacho, Fabian; Whitehead, Megan; Farace, Elana; Green, Michael J

    2012-06-01

    Despite widespread efforts to promote advance directives (ADs), completion rates remain low. Making Your Wishes Known: Planning Your Medical Future (MYWK) is an interactive computer program that guides individuals through the process of advance care planning, explaining health conditions and interventions that commonly involve life or death decisions, helps them articulate their values/goals, and translates users' preferences into a detailed AD document. The purpose of this study was to demonstrate that (in the absence of major life changes) the AD generated by MYWK reliably reflects an individual's values/preferences. English speakers ≥30 years old completed MYWK twice, 4 to 6 weeks apart. Reliability indices were assessed for three AD components: General Wishes; Specific Wishes for treatment; and Quality-of-Life values (QoL). Twenty-four participants completed the study. Both the Specific Wishes and QoL scales had high internal consistency in both time periods (Knuder Richardson formula 20 [KR-20]=0.83-0.95, and 0.86-0.89). Test-retest reliability was perfect for General Wishes (κ=1), high for QoL (Pearson's correlation coefficient=0.83), but lower for Specific Wishes (Pearson's correlation coefficient=0.57). MYWK generates an AD where General Wishes and QoL (but not Specific Wishes) statements remain consistent over time.

  7. Using compute unified device architecture-enabled graphic processing unit to accelerate fast Fourier transform-based regression Kriging interpolation on a MODIS land surface temperature image

    NASA Astrophysics Data System (ADS)

    Hu, Hongda; Shu, Hong; Hu, Zhiyong; Xu, Jianhui

    2016-04-01

    Kriging interpolation provides the best linear unbiased estimation for unobserved locations, but its heavy computation limits the manageable problem size in practice. To address this issue, an efficient interpolation procedure incorporating the fast Fourier transform (FFT) was developed. Extending this efficient approach, we propose an FFT-based parallel algorithm to accelerate regression Kriging interpolation on an NVIDIA® compute unified device architecture (CUDA)-enabled graphic processing unit (GPU). A high-performance cuFFT library in the CUDA toolkit was introduced to execute computation-intensive FFTs on the GPU, and three time-consuming processes were redesigned as kernel functions and executed on the CUDA cores. A MODIS land surface temperature 8-day image tile at a resolution of 1 km was resampled to create experimental datasets at eight different output resolutions. These datasets were used as the interpolation grids with different sizes in a comparative experiment. Experimental results show that speedup of the FFT-based regression Kriging interpolation accelerated by GPU can exceed 1000 when processing datasets with large grid sizes, as compared to the traditional Kriging interpolation running on the CPU. These results demonstrate that the combination of FFT methods and GPU-based parallel computing techniques greatly improves the computational performance without loss of precision.

  8. Using advanced computer vision algorithms on small mobile robots

    NASA Astrophysics Data System (ADS)

    Kogut, G.; Birchmore, F.; Biagtan Pacis, E.; Everett, H. R.

    2006-05-01

    The Technology Transfer project employs a spiral development process to enhance the functionality and autonomy of mobile robot systems in the Joint Robotics Program (JRP) Robotic Systems Pool by converging existing component technologies onto a transition platform for optimization. An example of this approach is the implementation of advanced computer vision algorithms on small mobile robots. We demonstrate the implementation and testing of the following two algorithms useful on mobile robots: 1) object classification using a boosted Cascade of classifiers trained with the Adaboost training algorithm, and 2) human presence detection from a moving platform. Object classification is performed with an Adaboost training system developed at the University of California, San Diego (UCSD) Computer Vision Lab. This classification algorithm has been used to successfully detect the license plates of automobiles in motion in real-time. While working towards a solution to increase the robustness of this system to perform generic object recognition, this paper demonstrates an extension to this application by detecting soda cans in a cluttered indoor environment. The human presence detection from a moving platform system uses a data fusion algorithm which combines results from a scanning laser and a thermal imager. The system is able to detect the presence of humans while both the humans and the robot are moving simultaneously. In both systems, the two aforementioned algorithms were implemented on embedded hardware and optimized for use in real-time. Test results are shown for a variety of environments.

  9. Advances in the computational study of language acquisition.

    PubMed

    Brent, M R

    1996-01-01

    This paper provides a tutorial introduction to computational studies of how children learn their native languages. Its aim is to make recent advances accessible to the broader research community, and to place them in the context of current theoretical issues. The first section locates computational studies and behavioral studies within a common theoretical framework. The next two sections review two papers that appear in this volume: one on learning the meanings of words and one or learning the sounds of words. The following section highlights an idea which emerges independently in these two papers and which I have dubbed autonomous bootstrapping. Classical bootstrapping hypotheses propose that children begin to get a toc-hold in a particular linguistic domain, such as syntax, by exploiting information from another domain, such as semantics. Autonomous bootstrapping complements the cross-domain acquisition strategies of classical bootstrapping with strategies that apply within a single domain. Autonomous bootstrapping strategies work by representing partial and/or uncertain linguistic knowledge and using it to analyze the input. The next two sections review two more more contributions to this special issue: one on learning word meanings via selectional preferences and one on algorithms for setting grammatical parameters. The final section suggests directions for future research.

  10. Graphic Design Is Not a Medium.

    ERIC Educational Resources Information Center

    Gruber, John Edward, Jr.

    2001-01-01

    Discusses graphic design and reviews its development from analog processes to a digital tool with the use of computers. Topics include graphical user interfaces; the need for visual communication concepts; transmedia as opposed to repurposing; and graphic design instruction in higher education. (LRW)

  11. A Real-Time High Performance Computation Architecture for Multiple Moving Target Tracking Based on Wide-Area Motion Imagery via Cloud and Graphic Processing Units.

    PubMed

    Liu, Kui; Wei, Sixiao; Chen, Zhijiang; Jia, Bin; Chen, Genshe; Ling, Haibin; Sheaff, Carolyn; Blasch, Erik

    2017-02-12

    This paper presents the first attempt at combining Cloud with Graphic Processing Units (GPUs) in a complementary manner within the framework of a real-time high performance computation architecture for the application of detecting and tracking multiple moving targets based on Wide Area Motion Imagery (WAMI). More specifically, the GPU and Cloud Moving Target Tracking (GC-MTT) system applied a front-end web based server to perform the interaction with Hadoop and highly parallelized computation functions based on the Compute Unified Device Architecture (CUDA©). The introduced multiple moving target detection and tracking method can be extended to other applications such as pedestrian tracking, group tracking, and Patterns of Life (PoL) analysis. The cloud and GPUs based computing provides an efficient real-time target recognition and tracking approach as compared to methods when the work flow is applied using only central processing units (CPUs). The simultaneous tracking and recognition results demonstrate that a GC-MTT based approach provides drastically improved tracking with low frame rates over realistic conditions.

  12. A Real-Time High Performance Computation Architecture for Multiple Moving Target Tracking Based on Wide-Area Motion Imagery via Cloud and Graphic Processing Units

    PubMed Central

    Liu, Kui; Wei, Sixiao; Chen, Zhijiang; Jia, Bin; Chen, Genshe; Ling, Haibin; Sheaff, Carolyn; Blasch, Erik

    2017-01-01

    This paper presents the first attempt at combining Cloud with Graphic Processing Units (GPUs) in a complementary manner within the framework of a real-time high performance computation architecture for the application of detecting and tracking multiple moving targets based on Wide Area Motion Imagery (WAMI). More specifically, the GPU and Cloud Moving Target Tracking (GC-MTT) system applied a front-end web based server to perform the interaction with Hadoop and highly parallelized computation functions based on the Compute Unified Device Architecture (CUDA©). The introduced multiple moving target detection and tracking method can be extended to other applications such as pedestrian tracking, group tracking, and Patterns of Life (PoL) analysis. The cloud and GPUs based computing provides an efficient real-time target recognition and tracking approach as compared to methods when the work flow is applied using only central processing units (CPUs). The simultaneous tracking and recognition results demonstrate that a GC-MTT based approach provides drastically improved tracking with low frame rates over realistic conditions. PMID:28208684

  13. Computer and graphics modeling of heat transfer and phase change in a wall with randomly imbibed PCM

    SciTech Connect

    Solomon, A.D.

    1989-03-01

    We describe the theoretical basis and computer implementation of a simulation code for heat transfer and phase change in a rectangular 2-dimensional region in which PCM has been randomly placed with a preassigned volume fraction.

  14. Recovery Act: Advanced Direct Methanol Fuel Cell for Mobile Computing

    SciTech Connect

    Fletcher, James H.; Cox, Philip; Harrington, William J; Campbell, Joseph L

    2013-09-03

    ABSTRACT Project Title: Recovery Act: Advanced Direct Methanol Fuel Cell for Mobile Computing PROJECT OBJECTIVE The objective of the project was to advance portable fuel cell system technology towards the commercial targets of power density, energy density and lifetime. These targets were laid out in the DOE’s R&D roadmap to develop an advanced direct methanol fuel cell power supply that meets commercial entry requirements. Such a power supply will enable mobile computers to operate non-stop, unplugged from the wall power outlet, by using the high energy density of methanol fuel contained in a replaceable fuel cartridge. Specifically this project focused on balance-of-plant component integration and miniaturization, as well as extensive component, subassembly and integrated system durability and validation testing. This design has resulted in a pre-production power supply design and a prototype that meet the rigorous demands of consumer electronic applications. PROJECT TASKS The proposed work plan was designed to meet the project objectives, which corresponded directly with the objectives outlined in the Funding Opportunity Announcement: To engineer the fuel cell balance-of-plant and packaging to meet the needs of consumer electronic systems, specifically at power levels required for mobile computing. UNF used existing balance-of-plant component technologies developed under its current US Army CERDEC project, as well as a previous DOE project completed by PolyFuel, to further refine them to both miniaturize and integrate their functionality to increase the system power density and energy density. Benefits of UNF’s novel passive water recycling MEA (membrane electrode assembly) and the simplified system architecture it enabled formed the foundation of the design approach. The package design was hardened to address orientation independence, shock, vibration, and environmental requirements. Fuel cartridge and fuel subsystems were improved to ensure effective fuel

  15. Ptosis as partial oculomotor nerve palsy due to compression by infundibular dilatation of posterior communicating artery, visualized with three-dimensional computer graphics: case report.

    PubMed

    Fukushima, Yuta; Imai, Hideaki; Yoshino, Masanori; Kin, Taichi; Takasago, Megumi; Saito, Kuniaki; Nakatomi, Hirofumi; Saito, Nobuhito

    2014-01-01

    Oculomotor nerve palsy (ONP) due to internal carotid-posterior communicating artery (PcomA) aneurysm generally manifests as partial nerve palsy including pupillary dysfunction. In contrast, infundibular dilatation (ID) of the PcomA has no pathogenic significance, and mechanical compression of the cranial nerve is extremely rare. We describe a 60-year-old woman who presented with progressive ptosis due to mechanical compression of the oculomotor nerve by an ID of the PcomA. Three-dimensional computer graphics (3DCG) accurately visualized the mechanical compression by the ID, and her ptosis was improved after clipping of the ID. ID of the PcomA may cause ONP by mechanical compression and is treatable surgically. 3DCG are effective for the diagnosis and preoperative simulation.

  16. Quantitative Computed Tomography and Image Analysis for Advanced Muscle Assessment

    PubMed Central

    Edmunds, Kyle Joseph; Gíslason, Magnus K.; Arnadottir, Iris D.; Marcante, Andrea; Piccione, Francesco; Gargiulo, Paolo

    2016-01-01

    Medical imaging is of particular interest in the field of translational myology, as extant literature describes the utilization of a wide variety of techniques to non-invasively recapitulate and quantity various internal and external tissue morphologies. In the clinical context, medical imaging remains a vital tool for diagnostics and investigative assessment. This review outlines the results from several investigations on the use of computed tomography (CT) and image analysis techniques to assess muscle conditions and degenerative process due to aging or pathological conditions. Herein, we detail the acquisition of spiral CT images and the use of advanced image analysis tools to characterize muscles in 2D and 3D. Results from these studies recapitulate changes in tissue composition within muscles, as visualized by the association of tissue types to specified Hounsfield Unit (HU) values for fat, loose connective tissue or atrophic muscle, and normal muscle, including fascia and tendon. We show how results from these analyses can be presented as both average HU values and compositions with respect to total muscle volumes, demonstrating the reliability of these tools to monitor, assess and characterize muscle degeneration. PMID:27478562

  17. User's Guide for Subroutine FFORM. Physical Processes in Terrestrial and Aquatic Ecosystems, Computer Programs and Graphics Capabilities.

    ERIC Educational Resources Information Center

    Gales, Larry; Anderson, Lougenia

    These materials were designed to be used by life science students for instruction in the application of physical theory to ecosystem operation. Most modules contain computer programs which are built around a particular application of a physical process. FFORM is a portable format-free input subroutine package which simplifies the input of values…

  18. User's Guide for Subroutine PLOT3D. Physical Processes in Terrestrial and Aquatic Ecosystems, Computer Programs and Graphics Capabilities.

    ERIC Educational Resources Information Center

    Gales, Larry

    This module is part of a series designed to be used by life science students for instruction in the application of physical theory to ecosystem operation. Most modules contain computer programs which are built around a particular application of a physical process. PLOT3D is a subroutine package which generates a variety of three dimensional hidden…

  19. Programmer's Guide for Subroutine PLOT3D. Physical Processes in Terrestrial and Aquatic Ecosystems, Computer Programs and Graphics Capabilities.

    ERIC Educational Resources Information Center

    Gales, Larry

    This module is part of a series designed to be used by life science students for instruction in the application of physical theory to ecosystem operation. Most modules contain computer programs which are built around a particular application of a physical process. PLOT3D is a subroutine package which generates a variety of three-dimensional hidden…

  20. The Use of a Computer Graphic Organizer for Persuasive Composition Writing by Hispanic Students with Specific Learning Disabilities

    ERIC Educational Resources Information Center

    Unzueta, Caridad H.

    2009-01-01

    Many culturally and linguistically diverse (CLD) students with specific learning disabilities (SLD) struggle with the writing process. Particularly, they have difficulties developing and expanding ideas, organizing and elaborating sentences, and revising and editing their compositions (Graham, Harris, & Larsen, 2001; Myles, 2002). Computer graphic…

  1. User's Guide for Subroutine PRNT3D. Physical Processes in Terrestrial and Aquatic Ecosystems, Computer Programs and Graphics Capabilities.

    ERIC Educational Resources Information Center

    Gales, Larry

    These materials were designed to be used by life science students for instruction in the application of physical theory to ecosystem operation. Most modules contain computer programs which are built around a particular application of a physical process. PRNT3D is a subroutine package which generates a variety of printer plot displays. The displays…

  2. Programmer's Guide for Subroutine PRNT3D. Physical Processes in Terrestrial and Aquatic Ecosystems, Computer Programs and Graphics Capabilities.

    ERIC Educational Resources Information Center

    Gales, Larry

    These materials were designed to be used by life science students for instruction in the application of physical theory to ecosystem operation. Most modules contain computer programs which are built around a particular application of a physical process. PRNT3D is a subroutine package which generates a variety of printed plot displays. The displays…

  3. Graphical qualities of educational technology: Using drag-and-drop and text-based programs for introductory computer science.

    PubMed

    DiSalvo, Betsy

    2014-01-01

    To determine appropriate computer science curricula, educators sought to better understand the different affordances of teaching with a visual programming language (Alice) or a text-based language (Jython). Although students often preferred one language, that language wasn't necessarily the one from which they learned the most.

  4. Computer Aided Design: Instructional Manual. The North Dakota High Technology Mobile Laboratory Project.

    ERIC Educational Resources Information Center

    Cheng, Wan-Lee

    This instructional manual contains 12 learning activity packets for use in a workshop in computer-aided design and drafting (CADD). The lessons cover the following topics: introduction to computer graphics and computer-aided design/drafting; coordinate systems; advance space graphics hardware configuration and basic features of the IBM PC…

  5. Extreme Scale Computing Studies

    DTIC Science & Technology

    2010-12-01

    SUPPLEMENTARY NOTES DISTAR case 17642; Clearance Date: 18 July 2011. This report contains color. 14 . ABSTRACT Four studies were conducted to...Embedded Computing Applications................................................. 14 4.2.3 Low Power Computational Algorithms... 14 4.2.4 High Performance Libraries for Advanced Graphics Processing Units ................ 15 4.2.5 Metrics

  6. Computational algorithms for increased control of depth-viewing volume for stereo three-dimensional graphic displays

    NASA Technical Reports Server (NTRS)

    Williams, Steven P.; Parrish, Russell V.

    1992-01-01

    Three-dimensional pictorial displays incorporating depth cues by means of stereopsis offer a potential means of presenting information in a natural way to enhance situational awareness and improve operator performance. Conventional computational techniques rely on asymptotic projection transformations and symmetric clipping to produce the stereo display. Implementation of two new computational techniques, as asymmetric clipping algorithm and piecewise linear projection transformation, provides the display designer with more control and better utilization of the effective depth-viewing volume to allow full exploitation of stereopsis cuing. Asymmetric clipping increases the perceived field of view (FOV) for the stereopsis region. The total horizontal FOV provided by the asymmetric clipping algorithm is greater throughout the scene viewing envelope than that of the symmetric algorithm. The new piecewise linear projection transformation allows the designer to creatively partition the depth-viewing volume, with freedom to place depth cuing at the various scene distances at which emphasis is desired.

  7. Application of computer graphics to generate coal resources of the Cache coal bed, Recluse geologic model area, Campbell County, Wyoming

    USGS Publications Warehouse

    Schneider, G.B.; Crowley, S.S.; Carey, M.A.

    1982-01-01

    Low-sulfur subbituminous coal resources have been calculated, using both manual and computer methods, for the Cache coal bed in the Recluse Model Area, which covers the White Tail Butte, Pitch Draw, Recluse, and Homestead Draw SW 7 1/2 minute quadrangles, Campbell County, Wyoming. Approximately 275 coal thickness measurements obtained from drill hole data are evenly distributed throughout the area. The Cache coal and associated beds are in the Paleocene Tongue River Member of the Fort Union Formation. The depth from the surface to the Cache bed ranges from 269 to 1,257 feet. The thickness of the coal is as much as 31 feet, but in places the Cache coal bed is absent. Comparisons between hand-drawn and computer-generated isopach maps show minimal differences. Total coal resources calculated by computer show the bed to contain 2,316 million short tons or about 6.7 percent more than the hand-calculated figure of 2,160 million short tons.

  8. Recent advances in data assimilation in computational geodynamic models

    NASA Astrophysics Data System (ADS)

    Ismail-Zadeh, Alik

    2010-05-01

    . The QRV method was most recently introduced in geodynamic modelling (Ismail-Zadeh et al., 2007, 2008; Tantsyrev, 2008; Glisovic et al., 2009). The advances in computational geodynamics and in data assimilation attract an interest of the community dealing with lithosphere, mantle and core dynamics.

  9. Raster Graphics in Support of Medical Education

    PubMed Central

    Tidball, C. S.; Glass, M. L.

    1984-01-01

    After a brief review of approaches available for the creation of computer-driven graphic displays, a raster graphics method was selected for further description. The components of this system include: a host computer; an intelligent terminal containing imaging RAM as well as a graphics interpreter in ROM; and a medium-resolution, color, video monitor. Three illustrations with appropriate program fragments to demonstrate coding technique are presented: a simple flowchart, a figure for an article, and a teaching display. The examples selected are progressively more sophisticated and demonstrate many of the features of the computer language ReGIS (Remote Graphics Instruction Set) developed by the Digital Equipment Corporation (DEC).

  10. General-Purpose Graphics-Library Program

    NASA Technical Reports Server (NTRS)

    Rogers, Joseph E.

    1993-01-01

    NASA Device Independent Graphics Library (NASADIG) computer program is general-purpose graphics-library program for use with many computer-based-engineering and management application programs. Software offers many features providing user with flexibility in creating graphics. Includes two- and three-dimensional plotting, splines and polynomial interpolation, area blanking control, multiple log/linear axes, legends and text control, curve-thickness control, and multiple text fonts. Written in ANSI FORTRAN 77.

  11. Unique digital imagery interface between a silicon graphics computer and the kinetic kill vehicle hardware-in-the-loop simulator (KHILS) wideband infrared scene projector (WISP)

    NASA Astrophysics Data System (ADS)

    Erickson, Ricky A.; Moren, Stephen E.; Skalka, Marion S.

    1998-07-01

    Providing a flexible and reliable source of IR target imagery is absolutely essential for operation of an IR Scene Projector in a hardware-in-the-loop simulation environment. The Kinetic Kill Vehicle Hardware-in-the-Loop Simulator (KHILS) at Eglin AFB provides the capability, and requisite interfaces, to supply target IR imagery to its Wideband IR Scene Projector (WISP) from three separate sources at frame rates ranging from 30 - 120 Hz. Video can be input from a VCR source at the conventional 30 Hz frame rate. Pre-canned digital imagery and test patterns can be downloaded into stored memory from the host processor and played back as individual still frames or movie sequences up to a 120 Hz frame rate. Dynamic real-time imagery to the KHILS WISP projector system, at a 120 Hz frame rate, can be provided from a Silicon Graphics Onyx computer system normally used for generation of digital IR imagery through a custom CSA-built interface which is available for either the SGI/DVP or SGI/DD02 interface port. The primary focus of this paper is to describe our technical approach and experience in the development of this unique SGI computer and WISP projector interface.

  12. Development of microgravity, full body functional reach envelope using 3-D computer graphic models and virtual reality technology

    NASA Technical Reports Server (NTRS)

    Lindsey, Patricia F.

    1994-01-01

    In microgravity conditions mobility is greatly enhanced and body stability is difficult to achieve. Because of these difficulties, optimum placement and accessibility of objects and controls can be critical to required tasks on board shuttle flights or on the proposed space station. Anthropometric measurement of the maximum reach of occupants of a microgravity environment provide knowledge about maximum functional placement for tasking situations. Calculations for a full body, functional reach envelope for microgravity environments are imperative. To this end, three dimensional computer modeled human figures, providing a method of anthropometric measurement, were used to locate the data points that define the full body, functional reach envelope. Virtual reality technology was utilized to enable an occupant of the microgravity environment to experience movement within the reach envelope while immersed in a simulated microgravity environment.

  13. A Laboratory Application of Microcomputer Graphics.

    ERIC Educational Resources Information Center

    Gehring, Kalle B.; Moore, John W.

    1983-01-01

    A PASCAL graphics and instrument interface program for a Z80/S-100 based microcomputer was developed. The computer interfaces to a stopped-flow spectrophotometer replacing a storage oscilloscope and polaroid camera. Applications of this system are discussed, indicating that graphics and analog-to-digital boards have transformed the computer into…

  14. The Design and Transfer of Advanced Command and Control (C2) Computer-Based Systems

    DTIC Science & Technology

    1980-03-31

    TECHNICAL REPORT 80-02 QUARTERLY TECHNICAL REPORT: THE DESIGN AND TRANSFER OF ADVANCED COMMAND AND CONTROL (C 2 ) COMPUTER-BASED SYSTEMS ARPA...The Tasks/Objectives and/or Purposes of the overall project are connected with the design , development, demonstration and transfer of advanced...command and control (C2 ) computer-based systems; this report covers work in the computer-based design and transfer areas only. The Technical Problems thus

  15. ISE advanced technology

    NASA Technical Reports Server (NTRS)

    Fox, Barry R.

    1991-01-01

    Information on Space Station Freedom scheduling problems and techniques are presented in viewgraph form. Topics covered include automated scheduling systems, user interface standards, benefits of interactive scheduling systems, incremental scheduling, software engineering, computer graphics interface, distributed resource management, and advanced applications.

  16. Computer graphic of Lockheed Martin X-33 Reusable Launch Vehicle (RLV) mounted on NASA 747 ferry air

    NASA Technical Reports Server (NTRS)

    1997-01-01

    This is an artist's conception of the NASA/Lockheed Martin X-33 Advanced Technology Demonstrator being carried on the back of the 747 Shuttle Carrier Aircraft. This was a concept for moving the X-33 from its landing site back to NASA's Dryden Flight Research Center, Edwards, California. The X-33 was a technology demonstrator vehicle for the Reusable Launch Vehicle (RLV). The RLV technology program was a cooperative agreement between NASA and industry. The goal of the RLV technology program was to enable significant reductions in the cost of access to space, and to promote the creation and delivery of new space services and other activities that will improve U.S. economic competitiveness. NASA Headquarter's Office of Space Access and Technology oversaw the RLV program, which was being managed by the RLV Office at NASA's Marshall Space Flight Center, located in Huntsville, Alabama. Responsibilities of other NASA Centers included: Johnson Space Center, Houston, Texas, guidance navigation and control technology, manned space systems, and health technology; Ames Research Center, Mountain View, CA., thermal protection system testing; Langley Research Center, Langley, Virginia, wind tunnel testing and aerodynamic analysis; and Kennedy Space Center, Florida, RLV operations and health management. Lockheed Martin's industry partners in the X-33 program are: Astronautics, Inc., Denver, Colorado, and Huntsville, Alabama; Engineering & Science Services, Houston, Texas; Manned Space Systems, New Orleans, LA; Sanders, Nashua, NH; and Space Operations, Titusville, Florida. Other industry partners are: Rocketdyne, Canoga Park, California; Allied Signal Aerospace, Teterboro, NJ; Rohr, Inc., Chula Vista, California; and Sverdrup Inc., St. Louis, Missouri.

  17. Generalized Advanced Propeller Analysis System (GAPAS). Volume 2: Computer program user manual

    NASA Technical Reports Server (NTRS)

    Glatt, L.; Crawford, D. R.; Kosmatka, J. B.; Swigart, R. J.; Wong, E. W.

    1986-01-01

    The Generalized Advanced Propeller Analysis System (GAPAS) computer code is described. GAPAS was developed to analyze advanced technology multi-bladed propellers which operate on aircraft with speeds up to Mach 0.8 and altitudes up to 40,000 feet. GAPAS includes technology for analyzing aerodynamic, structural, and acoustic performance of propellers. The computer code was developed for the CDC 7600 computer and is currently available for industrial use on the NASA Langley computer. A description of all the analytical models incorporated in GAPAS is included. Sample calculations are also described as well as users requirements for modifying the analysis system. Computer system core requirements and running times are also discussed.

  18. Recent advances in computational methods for nuclear magnetic resonance data processing.

    PubMed

    Gao, Xin

    2013-02-01

    Although three-dimensional protein structure determination using nuclear magnetic resonance (NMR) spectroscopy is a computationally costly and tedious process that would benefit from advanced computational techniques, it has not garnered much research attention from specialists in bioinformatics and computational biology. In this paper, we review recent advances in computational methods for NMR protein structure determination. We summarize the advantages of and bottlenecks in the existing methods and outline some open problems in the field. We also discuss current trends in NMR technology development and suggest directions for research on future computational methods for NMR.

  19. Engineering Design Graphics: Into the 21st Century

    ERIC Educational Resources Information Center

    Harris, La Verne Abe; Meyers, Frederick

    2007-01-01

    Graphical plans for construction of machinery and architecture have evolved over the last 6,000 years beginning from hieroglyphics to drawings on printable media, from the "Golden Age" of engineering graphics to the innovation of computer graphics and prototyping. The evolution of engineering design graphics as a profession has also evolved. Years…

  20. Graphical programming of telerobotic tasks

    SciTech Connect

    Small, D.E.; McDonald, M.J.

    1997-02-01

    With a goal of producing faster, safer, and cheaper technologies for nuclear waste cleanup, Sandia is actively developing and extending intelligent systems technologies. Graphical Programming is a key technology for robotic waste cleanup that Sandia is developing for this goal. This paper describes Sancho, Sandia most advanced Graphical Programming supervisory software. Sancho, now operational on several robot systems, incorporates all of Sandia`s recent advances in supervisory control. Sancho, developed to rapidly apply Graphical Programming on a diverse set of robot systems, uses a general set of tools to implement task and operational behavior. Sancho can be rapidly reconfigured for new tasks and operations without modifying the supervisory code. Other innovations include task-based interfaces, event-based sequencing, and sophisticated GUI design. These innovations have resulted in robot control programs and approaches that are easier and safer to use than teleoperation, off-line programming, or full automation.

  1. Acceleration of split-field finite difference time-domain method for anisotropic media by means of graphics processing unit computing

    NASA Astrophysics Data System (ADS)

    Francés, Jorge; Bleda, Sergio; Álvarez, Mariela Lázara; Martínez, Francisco Javier; Márquez, Andres; Neipp, Cristian; Beléndez, Augusto

    2014-01-01

    The implementation of split-field finite difference time domain (SF-FDTD) applied to light-wave propagation through periodic media with arbitrary anisotropy method in graphics processing units (GPUs) is described. The SF-FDTD technique and the periodic boundary condition allow the consideration of a single period of the structure reducing the simulation grid. Nevertheless, the analysis of the anisotropic media implies considering all the electromagnetic field components and the use of complex notation. These aspects reduce the computational efficiency of the numerical method compared with the isotropic and nonperiodic implementation. Specifically, the implementation of the SF-FDTD in the Kepler family of GPUs of NVIDIA is presented. An analysis of the performance of this implementation is done, and several applications have been considered in order to estimate the possibilities provided by both the formalism and the implementation into GPU: binary phase gratings and twisted-nematic liquid crystal cells. Regarding the analysis of binary phase gratings, the validity of the scalar diffraction theory is evaluated by the comparison of the diffraction efficiencies predicted by SF-FDTD. The analysis for the second order of diffraction is extended, which is considered as a reference for the transmittance obtained by the SF-FDTD scheme for periodic media.

  2. A computer-controlled near-field electrospinning setup and its graphic user interface for precision patterning of functional nanofibers on 2D and 3D substrates.

    PubMed

    Bisht, Gobind; Nesterenko, Sergiy; Kulinsky, Lawrence; Madou, Marc

    2012-08-01

    Electrospinning is a versatile technique for production of nanofibers. However, it lacks the precision and control necessary for fabrication of nanofiber-based devices. The positional control of the nanofiber placement can be dramatically improved using low-voltage near-field electrospinning (LV-NFES). LV-NFES allows nanofibers to be patterned on 2D and 3D substrates. However, use of NFES requires low working distance between the electrospinning nozzle and substrate, manual jet initiation, and precise substrate movement to control fiber deposition. Environmental factors such as humidity also need to be controlled. We developed a computer-controlled automation strategy for LV-NFES to improve performance and reliability. With this setup, the user is able to control the relevant sensor and actuator parameters through a custom graphic user interface application programmed on the C#.NET platform. The stage movement can be programmed as to achieve any desired nanofiber pattern and thickness. The nanofiber generation step is initiated through a software-controlled linear actuator. Parameter setting files can be saved into an Excel sheet and can be used subsequently in running multiple experiments. Each experiment is automatically video recorded and stamped with the pertinent real-time parameters. Humidity is controlled with ±3% accuracy through a feedback loop. Further improvements, such as real-time droplet size control for feed rate regulation are in progress.

  3. The Advance of Computing from the Ground to the Cloud

    ERIC Educational Resources Information Center

    Breeding, Marshall

    2009-01-01

    A trend toward the abstraction of computing platforms that has been developing in the broader IT arena over the last few years is just beginning to make inroads into the library technology scene. Cloud computing offers for libraries many interesting possibilities that may help reduce technology costs and increase capacity, reliability, and…

  4. Computational Enzyme Design: Advances, hurdles and possible ways forward

    PubMed Central

    Linder, Mats

    2012-01-01

    This mini review addresses recent developments in computational enzyme design. Successful protocols as well as known issues and limitations are discussed from an energetic perspective. It will be argued that improved results can be obtained by including a dynamic treatment in the design protocol. Finally, a molecular dynamics-based approach for evaluating and refining computational designs is presented. PMID:24688650

  5. Advances in Software Tools for Pre-processing and Post-processing of Overset Grid Computations

    NASA Technical Reports Server (NTRS)

    Chan, William M.

    2004-01-01

    Recent developments in three pieces of software for performing pre-processing and post-processing work on numerical computations using overset grids are presented. The first is the OVERGRID graphical interface which provides a unified environment for the visualization, manipulation, generation and diagnostics of geometry and grids. Modules are also available for automatic boundary conditions detection, flow solver input preparation, multiple component dynamics input preparation and dynamics animation, simple solution viewing for moving components, and debris trajectory analysis input preparation. The second is a grid generation script library that enables rapid creation of grid generation scripts. A sample of recent applications will be described. The third is the OVERPLOT graphical interface for displaying and analyzing history files generated by the flow solver. Data displayed include residuals, component forces and moments, number of supersonic and reverse flow points, and various dynamics parameters.

  6. A Study into Advanced Guidance Laws Using Computational Methods

    DTIC Science & Technology

    2011-12-01

    computing aerodynamic forces % and moments. Except where noted, all dimensions in % MKS system. % Inputs...9] R. L. Shaw, Fighter Combat: Tactics and Maneuvering. Annapolis, MD: Naval Institute Press, 1988. [10] U. S. Shukla and P. R. Mahapatra

  7. RECENT ADVANCES IN COMPUTATIONAL MECHANICS FOR CIVIL ENGINEERING

    NASA Astrophysics Data System (ADS)

    Applied Mechanics Committee, Computational Mechanics Subcommittee,

    In order to clarify mechanical phenomena in civil engineering, it is necessary to improve computational theory and technique in consideration of the particularity of objects to be analyzed and to update computational mechanics focusing on practical use. In addition to the analysis of infrastructure, for damage prediction of natural disasters such as earthquake, tsunami and flood, since it is essential to reflect broad ranges in space and time inherent to fields of civil engineering as well as material properties, it is important to newly develop computational method in view of the particularity of fields of civil engineering. In this context, research trend of methods of computational mechanics which is noteworthy for resolving the complex mechanics problems in civil engineering is reviewed in this paper.

  8. Advances in Domain Mapping of Massively Parallel Scientific Computations

    SciTech Connect

    Leland, Robert W.; Hendrickson, Bruce A.

    2015-10-01

    One of the most important concerns in parallel computing is the proper distribution of workload across processors. For most scientific applications on massively parallel machines, the best approach to this distribution is to employ data parallelism; that is, to break the datastructures supporting a computation into pieces and then to assign those pieces to different processors. Collectively, these partitioning and assignment tasks comprise the domain mapping problem.

  9. Advances in computational design and analysis of airbreathing propulsion systems

    NASA Technical Reports Server (NTRS)

    Klineberg, John M.

    1989-01-01

    The development of commercial and military aircraft depends, to a large extent, on engine manufacturers being able to achieve significant increases in propulsion capability through improved component aerodynamics, materials, and structures. The recent history of propulsion has been marked by efforts to develop computational techniques that can speed up the propulsion design process and produce superior designs. The availability of powerful supercomputers, such as the NASA Numerical Aerodynamic Simulator, and the potential for even higher performance offered by parallel computer architectures, have opened the door to the use of multi-dimensional simulations to study complex physical phenomena in propulsion systems that have previously defied analysis or experimental observation. An overview of several NASA Lewis research efforts is provided that are contributing toward the long-range goal of a numerical test-cell for the integrated, multidisciplinary design, analysis, and optimization of propulsion systems. Specific examples in Internal Computational Fluid Mechanics, Computational Structural Mechanics, Computational Materials Science, and High Performance Computing are cited and described in terms of current capabilities, technical challenges, and future research directions.

  10. Resolution-independent surface rendering using programmable graphics hardware

    DOEpatents

    Loop, Charles T.; Blinn, James Frederick

    2008-12-16

    Surfaces defined by a Bezier tetrahedron, and in particular quadric surfaces, are rendered on programmable graphics hardware. Pixels are rendered through triangular sides of the tetrahedra and locations on the shapes, as well as surface normals for lighting evaluations, are computed using pixel shader computations. Additionally, vertex shaders are used to aid interpolation over a small number of values as input to the pixel shaders. Through this, rendering of the surfaces is performed independently of viewing resolution, allowing for advanced level-of-detail management. By individually rendering tetrahedrally-defined surfaces which together form complex shapes, the complex shapes can be rendered in their entirety.

  11. Engineering Graphics Educational Outcomes for the Global Engineer: An Update

    ERIC Educational Resources Information Center

    Barr, R. E.

    2012-01-01

    This paper discusses the formulation of educational outcomes for engineering graphics that span the global enterprise. Results of two repeated faculty surveys indicate that new computer graphics tools and techniques are now the preferred mode of engineering graphical communication. Specifically, 3-D computer modeling, assembly modeling, and model…

  12. OPENING REMARKS: SciDAC: Scientific Discovery through Advanced Computing

    NASA Astrophysics Data System (ADS)

    Strayer, Michael

    2005-01-01

    Good morning. Welcome to SciDAC 2005 and San Francisco. SciDAC is all about computational science and scientific discovery. In a large sense, computational science characterizes SciDAC and its intent is change. It transforms both our approach and our understanding of science. It opens new doors and crosses traditional boundaries while seeking discovery. In terms of twentieth century methodologies, computational science may be said to be transformational. There are a number of examples to this point. First are the sciences that encompass climate modeling. The application of computational science has in essence created the field of climate modeling. This community is now international in scope and has provided precision results that are challenging our understanding of our environment. A second example is that of lattice quantum chromodynamics. Lattice QCD, while adding precision and insight to our fundamental understanding of strong interaction dynamics, has transformed our approach to particle and nuclear science. The individual investigator approach has evolved to teams of scientists from different disciplines working side-by-side towards a common goal. SciDAC is also undergoing a transformation. This meeting is a prime example. Last year it was a small programmatic meeting tracking progress in SciDAC. This year, we have a major computational science meeting with a variety of disciplines and enabling technologies represented. SciDAC 2005 should position itself as a new corner stone for Computational Science and its impact on science. As we look to the immediate future, FY2006 will bring a new cycle to SciDAC. Most of the program elements of SciDAC will be re-competed in FY2006. The re-competition will involve new instruments for computational science, new approaches for collaboration, as well as new disciplines. There will be new opportunities for virtual experiments in carbon sequestration, fusion, and nuclear power and nuclear waste, as well as collaborations

  13. Laserprinter applications in a medical graphics department.

    PubMed

    Lynch, P J

    1987-01-01

    Our experience with the Apple Macintosh and LaserWriter equipment has convinced us that lasergraphics holds much current and future promise in the creation of line graphics and typography for the biomedical community. Although we continue to use other computer graphics equipment to produce color slides and an occasional pen-plotter graphic, the most rapidly growing segment of our graphics workload is in material well-suited to production on the Macintosh/LaserWriter system. At present our goal is to integrate all of our computer graphics production (color slides, video paint graphics and monochrome print graphics) into a single Macintosh-based system within the next two years. The software and hardware currently available are capable of producing a wide range of science graphics very quickly and inexpensively. The cost-effectiveness, versatility and relatively low initial investment required to install this equipment make it an attractive alternative for cost-recovery departments just entering the field of computer graphics.

  14. Advanced Simulation and Computing Co-Design Strategy

    SciTech Connect

    Ang, James A.; Hoang, Thuc T.; Kelly, Suzanne M.; McPherson, Allen; Neely, Rob

    2015-11-01

    This ASC Co-design Strategy lays out the full continuum and components of the co-design process, based on what we have experienced thus far and what we wish to do more in the future to meet the program’s mission of providing high performance computing (HPC) and simulation capabilities for NNSA to carry out its stockpile stewardship responsibility.

  15. Connecting Performance Analysis and Visualization to Advance Extreme Scale Computing

    SciTech Connect

    Bremer, Peer-Timo; Mohr, Bernd; Schulz, Martin; Pasccci, Valerio; Gamblin, Todd; Brunst, Holger

    2015-07-29

    The characterization, modeling, analysis, and tuning of software performance has been a central topic in High Performance Computing (HPC) since its early beginnings. The overall goal is to make HPC software run faster on particular hardware, either through better scheduling, on-node resource utilization, or more efficient distributed communication.

  16. Advanced Computer Image Generation Techniques Exploiting Perceptual Characteristics. Final Report.

    ERIC Educational Resources Information Center

    Stenger, Anthony J.; And Others

    This study suggests and identifies computer image generation (CIG) algorithms for visual simulation that improve the training effectiveness of CIG simulators and identifies areas of basic research in visual perception that are significant for improving CIG technology. The first phase of the project entailed observing three existing CIG simulators.…

  17. MAX - An advanced parallel computer for space applications

    NASA Technical Reports Server (NTRS)

    Lewis, Blair F.; Bunker, Robert L.

    1991-01-01

    MAX is a fault-tolerant multicomputer hardware and software architecture designed to meet the needs of NASA spacecraft systems. It consists of conventional computing modules (computers) connected via a dual network topology. One network is used to transfer data among the computers and between computers and I/O devices. This network's topology is arbitrary. The second network operates as a broadcast medium for operating system synchronization messages and supports the operating system's Byzantine resilience. A fully distributed operating system supports multitasking in an asynchronous event and data driven environment. A large grain dataflow paradigm is used to coordinate the multitasking and provide easy control of concurrency. It is the basis of the system's fault tolerance and allows both static and dynamical location of tasks. Redundant execution of tasks with software voting of results may be specified for critical tasks. The dataflow paradigm also supports simplified software design, test and maintenance. A unique feature is a method for reliably patching code in an executing dataflow application.

  18. Advanced Computational Aeroacoustics Methods for Fan Noise Prediction

    NASA Technical Reports Server (NTRS)

    Envia, Edmane (Technical Monitor); Tam, Christopher

    2003-01-01

    Direct computation of fan noise is presently not possible. One of the major difficulties is the geometrical complexity of the problem. In the case of fan noise, the blade geometry is critical to the loading on the blade and hence the intensity of the radiated noise. The precise geometry must be incorporated into the computation. In computational fluid dynamics (CFD), there are two general ways to handle problems with complex geometry. One way is to use unstructured grids. The other is to use body fitted overset grids. In the overset grid method, accurate data transfer is of utmost importance. For acoustic computation, it is not clear that the currently used data transfer methods are sufficiently accurate as not to contaminate the very small amplitude acoustic disturbances. In CFD, low order schemes are, invariably, used in conjunction with unstructured grids. However, low order schemes are known to be numerically dispersive and dissipative. dissipative errors are extremely undesirable for acoustic wave problems. The objective of this project is to develop a high order unstructured grid Dispersion-Relation-Preserving (DRP) scheme. would minimize numerical dispersion and dissipation errors. contains the results of the funded portion of the project. scheme on an unstructured grid has been developed. constructed in the wave number space. The characteristics of the scheme can be improved by the inclusion of additional constraints. Stability of the scheme has been investigated. Stability can be improved by adopting the upwinding strategy.

  19. Project T.E.A.M. (Technical Education Advancement Modules). Introduction to Computers.

    ERIC Educational Resources Information Center

    Ellis, Brenda

    This instructional guide, one of a series developed by the Technical Education Advancement Modules (TEAM) project, is a 3-hour introduction to computers. The purpose is to develop the following competencies: (1) orientation to data processing; (2) use of data entry devices; (3) use of computer menus; and (4) entry of data with accuracy and…

  20. Advanced Computational Thermal Studies and their Assessment for Supercritical-Pressure Reactors (SCRs)

    SciTech Connect

    D. M. McEligot; J. Y. Yoo; J. S. Lee; S. T. Ro; E. Lurien; S. O. Park; R. H. Pletcher; B. L. Smith; P. Vukoslavcevic; J. M. Wallace

    2009-04-01

    The goal of this laboratory / university collaboration of coupled computational and experimental studies is the improvement of predictive methods for supercritical-pressure reactors. The general objective is to develop supporting knowledge needed of advanced computational techniques for the technology development of the concepts and their safety systems.