Sample records for adventure learning programs

  1. Museums, Adventures, Discovery Activities: Gifted Curriculum Intrinsically Differentiated.

    ERIC Educational Resources Information Center

    Haensly, Patricia A.

    This paper discusses how museums, adventure programs, and discovery activities can become an intrinsically differentiated gifted curriculum for gifted learners. Museums and adventure programs are a forum for meaningful learning activities. The contextual characteristics of effectively designed settings for learning activities can, if the…

  2. Adventure Programming.

    ERIC Educational Resources Information Center

    Miles, John C., Ed.; Priest, Simon, Ed.

    Adventure programming is the deliberate use of adventurous experiences to create learning in individuals or groups, often with the goal of improving society or communities. Adventure programming may focus on recreation, education, individual or group development, or therapy, or on a combination of these. This second edition contains 61 chapters by…

  3. Learning Transferable Skills through Adventure Education: The Role of an Authentic Process

    ERIC Educational Resources Information Center

    Sibthorp, Jim

    2003-01-01

    The purpose of this study is threefold: (a) to explore what 18 adolescents learned while participating in a three week long adventure program, (b) to examine how they learned while on the program, and (c) to determine what program outcomes they considered most applicable to their home environments, or which learning is "transferable". To address…

  4. Bridges to Accessibility: A Primer for Including Persons with Disabilities in Adventure Curricula.

    ERIC Educational Resources Information Center

    Havens, Mark D.

    This book encourages the inclusion of persons with disabilities in ongoing adventure programs, motivates adventure leaders to learn more about people with disabilities, and assists specialists in advocating for integrated adventure programming. Centered on attitudinal awareness, the book encourages practitioners to want to make their services…

  5. Impact of the Extended Learning Opportunities Summer Adventures in Learning (ELO SAIL) Program on Student Academic Performance: Part 1, Results from Fall 2012 to Fall 2015

    ERIC Educational Resources Information Center

    Cooper-Martin, Elizabeth; Wolanin, Natalie; Jang, Seong; Modarresi, Shahpar; Zhao, Huafang

    2016-01-01

    Extended Learning Opportunities Summer Adventures in Learning (ELO SAIL) is a Montgomery County Public Schools summer program for students in all Title I elementary schools; it targets students who will be in kindergarten-Grade 2 in the fall following the program. This report analyzed demographic characteristics of attendees and the impact of the…

  6. The Effects of a Treatment Curriculum on the Learning Transfer of Prosocial Behavior in Adventure Education

    ERIC Educational Resources Information Center

    Furman, Nathan Neil

    2011-01-01

    The issue of learning transfer is of prime importance to the field of adventure education. Adventure education programs are designed to promote a variety of personal development outcomes for participants, and a significant amount of research has validated these outcomes. However, in order for students to use the learning gained during their…

  7. IT-Adventures: A Program to Spark IT Interest in High School Students Using Inquiry-Based Learning with Cyber Defense, Game Design, and Robotics

    ERIC Educational Resources Information Center

    Rursch, Julie A.; Luse, Andy; Jacobson, Doug

    2010-01-01

    The IT-Adventures program is dedicated to increasing interest in and awareness of information technology among high school students using inquiry-based learning focused on three content areas: cyber defense, game design programming, and robotics. The program combines secondary, post-secondary, and industry partnerships in educational programming,…

  8. Understanding Complex Ecologies: An Investigation of Student Experiences in Adventure Learning Programs

    ERIC Educational Resources Information Center

    Koseoglu, Suzan; Doering, Aaron

    2011-01-01

    The GoNorth! Adventure Learning (AL) Series delivered educational programs about global climate change and sustainability from 2006 to 2010 via a hybrid-learning environment that included a curriculum designed with activities that worked in conjunction with the travels of Team GoNorth! as they dog sledded throughout the circumpolar Arctic. This…

  9. Mechanisms of Learning Transfer in Adventure Education: Qualitative Results from the NOLS Transfer Survey

    ERIC Educational Resources Information Center

    Sibthorp, Jim; Furman, Nate; Paisley, Karen; Gookin, John; Schumann, Scott

    2011-01-01

    Transfer of learning from adventure programs remains of critical interest to adventure education professionals. Although some research has investigated what transfers, notably less has focused on mechanisms that might influence transfer. This paper explores the mechanisms of transfer reported by a stratified random sample of National Outdoor…

  10. Brain Resilience: Shedding Light into the Black Box of Adventure Procesess

    ERIC Educational Resources Information Center

    Allan, John F.; McKenna, Jim; Hind, Karen

    2012-01-01

    Understanding of the active beneficial processes of adventure learning remains elusive. Resilience may provide one foundation for understanding the positive adaptation derived from Outdoor Adventure Education (OAE) and Adventure Therapy (AT) programming. From a neurological perspective, resilience may be explained by the brain's innate capability…

  11. The Practical Enactment of Adventure Learning: Where Will You AL@?

    ERIC Educational Resources Information Center

    Miller, Brant G.; Hougham, R. Justin; Eitel, Karla Bradley

    2013-01-01

    The Adventure Learning (AL) approach to designing and implementing learning experiences has great potential for practitioners. This manuscript delineates the practical enactment of AL to support the K-12 community, teacher educators, and residential environmental science program providers in the conceptualization and delivery of their own AL…

  12. Improving student understanding in web programming material through multimedia adventure games

    NASA Astrophysics Data System (ADS)

    Fitriasari, N. S.; Ashiddiqi, M. F.; Nurdin, E. A.

    2018-05-01

    This study aims to make multimedia adventure games and find out the improvement of learners’ understanding after being given treatment of using multimedia adventure game in learning Web Programming. Participants of this study are students of class X (ten) in one of the Vocational Schools (SMK) in Indonesia. The material of web programming is a material that difficult enough to be understood by the participant therefore needed tools to facilitate the participants to understand the material. Solutions offered in this study is by using multimedia adventures game. Multimedia has been created using Construct2 and measured understood with method Non-equivalent Control Group Design. Pre-test and post-test has given to learners who received treatment using the multimedia adventure showed increase in understanding web programming material.

  13. A Primer on Adventure Education in the Camp Setting.

    ERIC Educational Resources Information Center

    Nei, Eric

    2003-01-01

    Basic concepts of experiential learning theory are presented to assist camp directors in choosing knowledgeable staff and developing successful adventure programs. These concepts include assessment of learner (camper) readiness, activity sequencing, learning cycle, comfort zone, activity framing, task goals versus process goals, and five stages of…

  14. Learning in Action and Adventure Sports

    ERIC Educational Resources Information Center

    Ellmer, Eva; Rynne, Steven

    2016-01-01

    The exponential growth in action and adventure sport (e.g. snowboarding, bicycle motorcross (BMX), surfing, parkour) participation over the past two decades has been showcased in world championship events and the inclusion in Olympic programs. Yet, by virtue of their alternative, escapist and/or adventure-based origins, these sports do not fully…

  15. Nature in the City.

    ERIC Educational Resources Information Center

    Ferbert, Mary Lou

    1981-01-01

    Describes a science program developed by the Cleveland Museum of Natural History, "Nature in the City," in which students and teachers learn together about the natural community surrounding their school. Includes program's rationale, list of "adventures," and methods. Discusses strategies of Sherlock Holmes'"adventure" focusing on animal tracks…

  16. Alternative Education, Not Alternative Location

    ERIC Educational Resources Information Center

    Mills, Anna-Marie; O'Dwyer, Kevin

    2007-01-01

    The Adventure Based Learning Experience (ABLE) program is designed for students who require a non-traditional approach to learning with varied program delivery options or need a flexible learning landscape. This unique experiential learning program provides students from Mississauga and Brampton the opportunity to "learn from doing" in…

  17. Book of Metaphors: Volume II.

    ERIC Educational Resources Information Center

    Gass, Michael A., Comp.

    This book presents group activities that use metaphors to enhance learning for participants in adventure-based programs. The first chapter provides an overview of approaches to facilitating adventure experiences, including letting the experience speak for itself, speaking for the experience, debriefing the experience, directly frontloading the…

  18. Viata! Bringing Adventure to Romania.

    ERIC Educational Resources Information Center

    Bates, Dana; Bates, Brandi

    2000-01-01

    An adventure education program combines environmental education, character education, and service learning with ropes courses, orienteering, and rock climbing to offer Romanian youth opportunities for trust building and reconciliation in the wake of the economic, environmental, and moral devastation left by the Communist dictator. An ecotourism…

  19. Revisiting the Common Adventure Concept: An Annotated Review of the Literature, Misconceptions and Contemporary Perspectives.

    ERIC Educational Resources Information Center

    Watters, Ron

    In the 1970s a new form of outdoor trip programming appeared. Known as "common adventure," its best known trait is the absence of a designated leader. In 1970, Gary Grimm, the University of Oregon's first outdoor program coordinator, laid out the key principles: self-directed learning, formation of groups of people with similar interests…

  20. Adventure Programming and Spirituality: Integration Models, Methods, and Research.

    ERIC Educational Resources Information Center

    Anderson-Hanley, Cay

    1997-01-01

    Reviews the literature on the relationship of adventure education and experiential learning to spiritual experiences and development. Discusses definitions of spirituality, religion, and related terms; two frameworks for integration of psychology and spirituality and their application to experiential education; specific strategies for integrating…

  1. Adventure Learning: Motivating Students in a Minnesota Middle School

    ERIC Educational Resources Information Center

    Moos, Daniel C.; Honkomp, Brian

    2011-01-01

    Adventure learning has emerged as a promising technology forum that provides students with opportunities to explore real-world issues through authentic learning experiences. Despite these promises, Adventure learning has received little empirical attention. This study examined how adventure learning affects motivation and learning outcomes with…

  2. [Efficacy of the program "Testas's (mis)adventures" to promote the deep approach to learning].

    PubMed

    Rosário, Pedro; González-Pienda, Julio Antonio; Cerezo, Rebeca; Pinto, Ricardo; Ferreira, Pedro; Abilio, Lourenço; Paiva, Olimpia

    2010-11-01

    This paper provides information about the efficacy of a tutorial training program intended to enhance elementary fifth graders' study processes and foster their deep approaches to learning. The program "Testas's (mis)adventures" consists of a set of books in which Testas, a typical student, reveals and reflects upon his life experiences during school years. These life stories are nothing but an opportunity to present and train a wide range of learning strategies and self-regulatory processes, designed to insure students' deeper preparation for present and future learning challenges. The program has been developed along a school year, in a one hour weekly tutorial sessions. The training program had a semi-experimental design, included an experimental group (n=50) and a control one (n=50), and used pre- and posttest measures (learning strategies' declarative knowledge, learning approaches and academic achievement). Data suggest that the students enrolled in the training program, comparing with students in the control group, showed a significant improvement in their declarative knowledge of learning strategies and in their deep approach to learning, consequently lowering their use of a surface approach. In spite of this, in what concerns to academic achievement, no statistically significant differences have been found.

  3. The ABC's of Delivering A Research-Driven Adventure Learning Program From the Field

    NASA Astrophysics Data System (ADS)

    Pregont, P.; Porsild, M.

    2008-12-01

    A is for anchoring the delivery of your research to your audience in a standard-aligned curriculum. B is for BGAN Satellite Communication System assisting in delivering real-time authentic media. C is for a collaborative online learning environment to engage learners" Z is for the peaceful sleep you will get once your program is up and running! As part of Team GoNorth! (http://www.PolarHusky.com) it is our job to deliver adventure learning. We set out to do this back when the computer was a 4-foot, 50-lb box powered by a hand-crank where one would have a window of ten minutes in a 24-hour period to catch the satellite (before Al Gore created the Internet!). Every year we review the quantum leaps in what is now possible from the field and in the classroom, and over the years we have wrestled technical issues, solutions and numerous re-structures in the process of our of curriculum development. With this presentation we will provide some basic ABC's on how you can remained focused on your research, yet deliver an adventure learning program for learners to investigate real-world issues within your scientific research. Our scales are most likely different. The volume of our curriculum is an annual production of 4-500 pages to be used from Kindergarden through 12th grade around the world. The framework of our online learning environment must be able to supports millions of users at a time. "In the field" means on a a 3-4 month dogsled expedition - so sending out our live updates involve thawing out the computers and setting up the satellite communication system to work in a ground blizzard! But regardless of the scope and location of your field research, you can probably build on some of our experiences in the planning of an upcoming adventure learning program to engage learners of all or any ages in your scientific explorations!

  4. Sailing through Leadership Theory

    ERIC Educational Resources Information Center

    Northup, Kimberly R.

    2006-01-01

    The University of Tampa's Leadership and Sailing program introduces students to leadership and sailing simultaneously by situating their learning about leadership in the context of sailing. By combining outdoor adventure and leadership training, the program is designed to help students learn the basic components of a sailboat and operate the boat…

  5. The Impact of Adventure Video Games on Foreign Language Learning and the Perceptions of Learners

    ERIC Educational Resources Information Center

    Chen, Hao-Jan Howard; Yang, Ting-Yu Christine

    2013-01-01

    Several researchers have highlighted the potential of applying adventure video games in second language acquisition; however, few studies have investigated the impact of adventure games on foreign language learning. This study aimed to examine the effects of a commercial adventure video game on foreign language learning and learners' perceptions…

  6. Secrets of the Sediments: Using ANDRILL's Scientific Adventure on Ice to Transfer Climate Change Science to K-12 Audiences

    NASA Astrophysics Data System (ADS)

    Huffman, L. T.; Dahlman, L.; Frisch-Gleason, R.; Harwood, D.; Pound, K.; Rack, F.; Riesselman, C.; Trummel, E.; Tuzzi, E.; Winter, D.

    2008-12-01

    Antarctica's harsh environment and the compelling story of living and working there, provides the backdrop for hooking the interest of young learners on science research and the nature of science. By using the adventure stories of today's researcher-explorers, teachers accompanying the ANDRILL team have taken the technical science of drilling rock cores to understand the history of climate change and the advance and retreat of the Antarctic ice sheet, and translated it for non-technical audiences from K-12 school children, to adult community groups. In order to understand the important issues surrounding global climate change, members of the public need access to accurate and relevant information, high quality educational materials, and a variety of learning opportunities in different learning environments. By taking lessons learned from early virtual polar adventure learning expeditions like Will Steger's Trans-Antarctic Expedition, coupled with educators-in-the-field programs like TEA (Teachers Experiencing Antarctica and the Arctic), ARMADA and Polar Trec, ANDRILL's Education and Outreach Program has evolved into successful and far-reaching integrated education projects including 1) the ARISE (ANDRILL Research Immersion for Science Educators) Program, 2) Climate Change Student Summits, 3) the development of Flexhibit (flexible exhibit) teaching resources, 4) virtual online learning communities, and 5) partnering young researchers with teachers and classrooms. Formal evaluations indicate lasting interest in science studies on the part of students and an increase in teachers' scientific background knowledge.

  7. Adventure Learning: Situating Learning in an Authentic Context

    ERIC Educational Resources Information Center

    Doering, Aaron

    2007-01-01

    In this paper, Aaron Doering describes an adventure learning project that connected students to explorers and researchers participating in a trans-Arctic dogsled expedition. Adventure learning (AL) uses a hybrid online educational environment to provide students with opportunities to explore real-world issues through authentic learning…

  8. A High Intensity, Short-Term, Tutorial/Enrichment Program in Reading.

    ERIC Educational Resources Information Center

    Martin, Rita J.; And Others.

    1981-01-01

    The Summer Adventure in Learning (SAIL) program was developed to train prospective teachers in tutorial methods intended to improve reading achievement. The program's primary instructional objective was to decrease the pupil reading rate resulting in improved reading comprehension. (JN)

  9. A Review of Adventure Learning

    ERIC Educational Resources Information Center

    Veletsianos, George; Kleanthous, Irene

    2009-01-01

    Adventure learning (AL) is an approach for the design of digitally-enhanced teaching and learning environments driven by a framework of guidelines grounded on experiential and inquiry-based education. The purpose of this paper is to review the adventure learning literature and to describe the status quo of the practice by identifying the current…

  10. The Goat Portage: Students' Stories and Learning from Canoe Trips.

    ERIC Educational Resources Information Center

    Horwood, Bert

    This study explores how high school students learn from their experiences in an extracurricular adventure program and illustrates how students' narrative inquiries relate to experiential learning. Twelve canoe trips were studied by participant observation methods. Data were collected from recorded interviews with students and staff, field notes,…

  11. Adventure-Based Learning across Domains.

    ERIC Educational Resources Information Center

    Garside, Colleen

    With "adventure-based" learning, instructors present activities in a way that allows the group to develop its own abilities, with guidance from the instructor when appropriate. Adventure-based learning activities (which emphasize the importance of play) lend themselves to inclusion in the basic speech communication course, particularly…

  12. Outdoor Wilderness Program: A Campus Makes a Commitment to the Individual.

    ERIC Educational Resources Information Center

    Grimm, Gary; Neal, Larry

    1980-01-01

    A resource room containing information about outdoor programs generates individual and cooperative learning activities and outdoor experiences. Although adventure participants are responsible for decisions and risks undertaken, the program should attempt to enhance experiences by reducing difficulties brought on by outsiders, institutions, and red…

  13. Safety in Outdoor Adventure Programs. S.O.A.P. Safety Policy.

    ERIC Educational Resources Information Center

    MacDonald, Wayne, Comp.; And Others

    Drafted in 1978 as a working document for Safety in Outdoor Adventure Programs (S.O.A.P.) by a council of outdoor adventure programmers, checklists outline standard accepted safety policy for Outdoor Adventure Programs and Wilderness Adventure Programs conducted through public or private agencies in California. Safety policy emphasizes: the…

  14. An Experiential Approach to Sport for Youth Development

    ERIC Educational Resources Information Center

    Newman, Tarkington J.; Alvarez, M. Antonio G.; Kim, Melissa

    2017-01-01

    Experiential learning has been used to inform programming and practices in a wide variety of contexts such as adventure therapy and outdoor education. Furthermore, experiential learning has been used to explain the learning process of individuals, groups, and teams. Its relationship with the context of youth sport, however, has yet to be fully…

  15. Family Adventure Programming for Troubled Adolescents.

    ERIC Educational Resources Information Center

    Gerstein, Jaclyn S.

    The family adventure program merges traditional family therapy and adventure therapy to provide a more effective therapeutic process for the troubled adolescent. Family adventure programming is based on the assumption that the family has the skills and resources for positive change and growth. The stressful nature of adventure activities removes…

  16. GoNorth! - An Adventure Learning Case Study

    NASA Astrophysics Data System (ADS)

    Porsild, M.; Doering, A.; Pregont, P.

    2008-12-01

    GoNorth! is an adventure learning series developed at the University of Minnesota in collaboration with NOMADS Online Expeditions. GoNorth! uses real-time experiences of dogsled expeditions on a multimedia saturated website at http://www.PolarHusky.com to motivate and engage millions of K-12 students and teachers. The program is free and research (Doering & Veletsianos, 2007) shows that it can be adopted by any teacher who signs up to use the program. It is currently utilized in 3400+ classrooms across the 50 US States and in 29 countries worldwide. Research (Doering & Veletsianos, 2007; 2008) notes that students working with GoNorth! are excited, motivated, and eager to engage with authentic tasks, solve real-world problems, collaborate with colleagues and experts, and initiate actions in their own community. Our team of educators, scientists and explorers circumnavigate the Arctic traveling by dog team to a new Arctic locale every year. Driven by an environmental question of particular relevance to the given Arctic region, each year a comprehensive natural and social science GoNorth! Curriculum & Activity Guide (450+ pages) is developed reflecting the expedition's current Arctic locale and its indigenous culture. The associated online learning environment delivers comprehensive resources about the region of travel, collaborative opportunities, live field updates and field research findings synched real-time to the curriculum. Field research relevant to understanding patterns of climate change and polar science is conducted with independent researchers featured as "Cool GoNorth! Scientists." Collaborations span from scientists at NASA and the United States Department of Agriculture to student observers in pan-Arctic communities as part of the NSF-supported initiative "What Is Climate Change to You?." This scientific research and fieldwork in turn coincides with the curriculum. The result is a community of learners on the Internet gaining knowledge from Arctic peoples, subject matter experts, scientists and from each other. As we profile GoNorth! this presentation is your opportunity to experience the implementation of the principles that make up an adventure learning program-highlighting both challenges and rewards of using the adventure learning framework.

  17. The Diversity Project: An Ethnography of Social Justice Experiential Education Programming

    ERIC Educational Resources Information Center

    Vernon, Franklin

    2016-01-01

    Whilst adventure-based experiential education traditions have long-standing claims of progressive, democratic learning potential, little research has examined practice from within democratic theories of participation and learning. Focusing on a complex network making up a disturbing interaction in an outdoor education programme, I posit forms of…

  18. Innovative Technology Gives Potential Dropouts a New Lease on Learning.

    ERIC Educational Resources Information Center

    Eckenrod, James; Wheeler, Carl

    1987-01-01

    To give at-risk teenagers the best chance for high school graduation and further schooling or employment, Baltimore schools created Student Adventures in Learning (SAIL), a remedial computer-assisted instruction program. Over 100 eighth graders identified as potential dropouts instead improved academically and made secure transitions to high…

  19. Learning through the Adventure of Youth Sport

    ERIC Educational Resources Information Center

    Newman, Tarkington J.; Kim, Melissa; Tucker, Anita R.; Alvarez, M. Antonio G.

    2018-01-01

    Background: Participation in youth sport is often associated with a variety of positive development outcomes. In order to effectively utilize sport as a context of learning and development, the sport must be intentionally designed and programed. One often-used approach is known as sport-based positive youth development (PYD). Recently, to further…

  20. The Use of Adventure Programming in Traditional Substance Abuse Treatment Programs: An Exploratory Investigation.

    ERIC Educational Resources Information Center

    Moraes, Ricardo

    As a valuable addition to substance abuse treatment, adventure programming can have positive impacts on clients' self-efficacy, social behavior, and problem solving. A study explored the extent to which traditional substance abuse treatment programs use adventure programming, the level of adventure training and experience among substance abuse…

  1. A Qualitative Analysis of Participant Learning and Growth Using a New Outward Bound Outcomes Instrument

    ERIC Educational Resources Information Center

    Bobilya, Andrew J.; Lindley, Betsy R.; Faircloth, W. Brad; Holman, Tom

    2017-01-01

    Evidence-based programming and the importance of research has gained attention among outdoor and adventure-based programs in recent years (Sibthorp, 2009) regardless of the challenges that often accompany this type of investigation (Bialeschki, Henderson, Hickerson, & Browne, 2012). Programs must often develop their own evaluation instruments,…

  2. Semantic Processing for Communicative Exercises in Foreign-Language Learning.

    ERIC Educational Resources Information Center

    Mulford, George W.

    1989-01-01

    Outlines the history of semantically based programs that have influenced the design of computer assisted language instruction (CALI) programs. Describes early attempts to make intelligent CALI as well as current projects, including the Foreign Language Adventure Game, developed at the University of Delaware. Describes some important…

  3. Reality Television: Altering Participants' Expectations of Adventure Programs

    ERIC Educational Resources Information Center

    Lindner, Kevin

    2008-01-01

    In this article, the author shares his views on how reality television shows have altered participants' expectations of adventure programs and explores how such changes affect what leaders do with groups who sign on for an adventure education program. For some individuals, the chance to participate in an adventure program focused on group building…

  4. Sesame Street PEP Handbook. Second Edition.

    ERIC Educational Resources Information Center

    Children's Television Workshop, New York, NY.

    This handbook for early childhood educators describes the Sesame Street PEP, an educational enrichment program for 3- to 5-year-olds that makes learning a fun and challenging adventure by using the educational goals of the Sesame Street show, children's books, and developmentally appropriate activities. This program seeks to: (1) stimulate…

  5. Acadia: A Working Manual.

    ERIC Educational Resources Information Center

    Project Adventure, Hamilton, MA.

    The workbook of field ecology is for use by high school science students participating in two and one-half day weekend trips to Acadia National Park, Maine, as part of Project Adventure, an interdisciplinary program aimed at educating the whole student through experienced-based learning in academics and a physical education program in the…

  6. Adventure Learning: Transformative Hybrid Online Education

    ERIC Educational Resources Information Center

    Doering, Aaron

    2006-01-01

    Adventure learning (AL) is a hybrid distance education approach that provides students with opportunities to explore real-world issues through authentic learning experiences within collaborative learning environments. This article defines this online distance education approach, outlines an AL framework, and showcases an AL archetype. In AL…

  7. Teacher Preparation: A High Intensity Integrated Social Studies Summer Program in a Clinical Setting.

    ERIC Educational Resources Information Center

    Van Cleaf, David W.; And Others

    This paper describes and evaluates a summer program in teacher education--Summer Adventure in Learning (SAIL). The project's major objective was to help preservice teachers design educational materials which would improve the reading accuracy and comprehension of their students. Primary objectives of project SAIL were to provide field-based…

  8. Programming for Fun: MUDs as a Context for Collaborative Learning.

    ERIC Educational Resources Information Center

    Bruckman, Amy

    Multi-User Dungeons (MUDs), are text-based virtual reality environments in which participants separated by great physical distances can communicate and collaborate in programming. Most MUDs started out as adventure games but are quickly being adapted for more "serious" endeavors. This paper presents a case study of the experiences of a…

  9. Front-Line Facilitating: Negotiating Adventurous Learning within Workplace Programs

    ERIC Educational Resources Information Center

    Smith, Robert L.

    2011-01-01

    Instructors are the front line of educational programs. They are the personnel, along with the learners, who enact the educational mission. Since educators work in relative isolation, studying their views is necessary to understand their professional actions. This is a study of the professional experiences of instructors within steel-mill learning…

  10. Adventure Education: Redux

    ERIC Educational Resources Information Center

    Brown, Mike; Beames, Simon

    2017-01-01

    This article discusses the meanings of adventure and its role in learning. An analysis of literature from the fields of education, recreation and tourism suggests that definitions of adventure are constantly undergoing reinterpretation. We highlight how "narrow" views of adventure, which appeal to notions of risk and danger, are…

  11. Adventure Learning: Theory and Implementation of Hybrid Learning

    NASA Astrophysics Data System (ADS)

    Doering, A.

    2008-12-01

    Adventure Learning (AL), a hybrid distance education approach, provides students and teachers with the opportunity to learn about authentic curricular content areas while interacting with adventurers, students, and content experts at various locations throughout the world within an online learning environment (Doering, 2006). An AL curriculum and online environment provides collaborative community spaces where traditional hierarchical classroom roles are blurred and learning is transformed. AL has most recently become popular in K-12 classrooms nationally and internationally with millions of students participating online. However, in the literature, the term "adventure learning" many times gets confused with phrases such as "virtual fieldtrip" and activities where someone "exploring" is posting photos and text. This type of "adventure learning" is not "Adventure Learning" (AL), but merely a slideshow of their activities. The learning environment may not have any curricular and/or social goals, and if it does, the environment design many times does not support these objectives. AL, on the other hand, is designed so that both teachers and students understand that their online and curriculum activities are in synch and supportive of the curricular goals. In AL environments, there are no disparate activities as the design considers the educational, social, and technological affordances (Kirschner, Strijbos, Kreijns, & Beers, 2004); in other words, the artifacts of the learning environment encourage and support the instructional goals, social interactions, collaborative efforts, and ultimately learning. AL is grounded in two major theoretical approaches to learning - experiential and inquiry-based learning. As Kolb (1984) noted, in experiential learning, a learner creates meaning from direct experiences and reflections. Such is the goal of AL within the classroom. Additionally, AL affords learners a real-time authentic online learning experience concurrently as they study the AL curriculum. AL is also grounded in an inquiry- based approach to learning where learners are pursuing answers to questions they have posed rather than focusing on memorizing and regurgitating isolated, irrelevant facts. Both the curriculum and the online classroom are developed to foster students' abilities to inquire via "identifying and posing questions, designing and conducting investigations, analyzing data and evidence, using models and explanations, and communicating findings" (Keys and Bryan, 2001, p 121). The union of experiential and inquiry-based learning is the foundation of AL, guiding and supporting authentic learning endeavors. Based on these theoretical foundations, the design of the adventure learning experiences follows seven interdependent principles that further operationalize AL: researched curriculum grounded in inquiry; collaboration and interaction opportunities between students, experts, peers, and content; utilization of the Internet for curriculum and learning environment delivery; enhancement of curriculum with media and text from the field delivered in a timely manner; synched learning opportunities with the AL curriculum; pedagogical guidelines of the curriculum and the online learning environment; and adventure-based education. (Doering, 2006).

  12. The Seventh Generation in Adventure Therapy.

    ERIC Educational Resources Information Center

    Itin, Christian

    Hypnotic language provides a powerful tool for the transfer of learning in adventure therapy. It allows the therapeutic adventure practitioner to use the client's experiential language to enhance the isomorphic connections of the adventure activity and to draw upon and develop the client's unconscious resources to support client goals. This paper…

  13. Outdoor Adventure Programs Fulfilling Heroic Archetypal Patterns.

    ERIC Educational Resources Information Center

    Lee, Johnny

    The experiences found in adventure programs often parallel the archetypes depicted in mythological quests. Drawing on the work of Joseph Campbell, the stages and trials of adventure participants are compared to similar rites of passage and epic adventures experienced by heroes and heroines in epic literature and mythology. The basic pattern of…

  14. Learning Excitement.

    ERIC Educational Resources Information Center

    Sudore, Gail M.

    1987-01-01

    Provides directions for 18 environmental activities/concepts for adventure programming including games (clam free, habitat lap sit, spirals); warm-ups/stretches (bug tug, stork stretch); trust builders/group initiatives (willow in wind, opossum ferry); low elements (all aboard, trolley); medium elements (rebirth, tire on pole); and high elements…

  15. Family Adventure Questionnaire: Results and Discussion.

    ERIC Educational Resources Information Center

    Gillis, H. L.; And Others

    This article presents the results of a survey conducted with 44 adventure programs working with families. Results of the survey show that the majority of families served by family adventure programs are step families. The source of the programs' primary referrals were mental health or medical staff. Programs reported that they worked almost…

  16. Reconceptualising Outdoor Adventure Education: Activity in Search of an Appropriate Theory

    ERIC Educational Resources Information Center

    Brown, Mike

    2009-01-01

    Experiential approaches to learning underpin teaching and learning strategies in outdoor adventure education (OAE). Recent critiques of experiential learning have problematised the individualistic and overly cognitive focus of this approach which creates binaries between experience-reflection and the learner-situation. This paper summarises these…

  17. Cultural Issues in Adventure Programming: Applying Hofstede's Five Dimensions to Assessment and Practice

    ERIC Educational Resources Information Center

    Chang, Te-Hsin; Tucker, Anita R.; Norton, Christine Lynn; Gass, Michael A.; Javorski, Stephen E.

    2017-01-01

    Adventure programming has seen considerable growth throughout the world. While newly established programs aim to meet the needs of their prospective clients, failing to account for cultural differences when conducting or designing programs may impede this goal. Non-western approaches to implementing adventure programs have rarely been discussed,…

  18. Adventures of an EPDA Fellow

    ERIC Educational Resources Information Center

    Karwowski, Ken

    1977-01-01

    A Wisconsin welding instructor tells how he learned about the Education Professions Development Act (EPDA) graduate fellowships in leadership training being offered to vocational personnel, the selection process, and the program of work combined with classes that he experienced in his EPDA year at Colorado State University. (MF)

  19. Administrative Practices of Accredited Adventure Programs.

    ERIC Educational Resources Information Center

    Gass, Michael, Ed.

    In response to the growth and diversification of adventure programming, the Association for Experiential Education developed an accreditation process that addresses both the fluid nature of adventure programming and the need for specificity in standards. This book describes exemplary administrative practices and policies of accredited adventure…

  20. Adventure Learning and Learner-Engagement: Frameworks for Designers and Educators

    ERIC Educational Resources Information Center

    Henrickson, Jeni; Doering, Aaron

    2013-01-01

    There is a recognized need for theoretical frameworks that can guide designers and educators in the development of engagement-rich learning experiences that incorporate emerging technologies in pedagogically sound ways. This study investigated one such promising framework, adventure learning (AL). Data were gathered via surveys, interviews, direct…

  1. The Virginia Geocoin Adventure: An Experiential Geospatial Learning Activity

    ERIC Educational Resources Information Center

    Johnson, Laura; McGee, John; Campbell, James; Hays, Amy

    2013-01-01

    Geospatial technologies have become increasingly prevalent across our society. Educators at all levels have expressed a need for additional resources that can be easily adopted to support geospatial literacy and state standards of learning, while enhancing the overall learning experience. The Virginia Geocoin Adventure supports the needs of 4-H…

  2. Outcomes of Adventure Program Participation by Adolescents Involved in Psychiatric Treatment.

    ERIC Educational Resources Information Center

    Witman, Jeffrey P.

    The purpose of this study was to determine the impact of adventure program participation upon adolescents in psychiatric treatment. All adventure programs included goal setting, awareness, cooperative and trust activities, and group and individual problem-solving. Participants' total hours of program participation ranged from 8-22 hours. A random…

  3. Integrated Outdoor Education and Adventure Programs.

    ERIC Educational Resources Information Center

    Schleien, Stuart J.; And Others

    This guide presents a comprehensive framework for the development and provision of outdoor education and adventure programs for people of all abilities, including those who significantly challenge the service delivery system. Chapter 1 provides a rationale for the integration of disabled persons into outdoor education and adventure programs, and…

  4. Outdoor Program Models: Placing Cooperative Adventure and Adventure Education Models on the Continuum.

    ERIC Educational Resources Information Center

    Guthrie, Steven P.

    In two articles on outdoor programming models, Watters distinguished four models on a continuum ranging from the common adventure model, with minimal organizational structure and leadership control, to the guide service model, in which leaders are autocratic and trips are highly structured. Club programs and instructional programs were in between,…

  5. Enhancing Fidelity in Adventure Education and Adventure Therapy

    ERIC Educational Resources Information Center

    Tucker, Anita R.; Rheingold, Alison

    2010-01-01

    Although the importance of addressing and evaluating treatment and program fidelity is clearly emphasized in the literature on psychology, education, and health, little attention has been given to fidelity in adventure literature or research. Program fidelity refers to whether or not, and how well, a specific intervention or program was…

  6. Promoting Resiliency in Adolescent Girls through Adventure Programming

    ERIC Educational Resources Information Center

    Whittington, Anja; Aspelmeier, Jeffery E.; Budbill, Nadine W.

    2016-01-01

    This study examined whether participation in an adventure program increased the resiliency of adolescent girls. Eighty-seven girls who participated in Dirt Divas, a non-profit, adventure program, completed the Resiliency Scale for Children and Adolescents® before and after their experience. Means-comparison tests for within-subjects designs were…

  7. Designing an eMap to Teach Multimedia Applications Online

    ERIC Educational Resources Information Center

    Ruffini, Michael F.

    2004-01-01

    Teachers and students use multimedia software to create interactive presentations and content projects. Popular multimedia programs include: Microsoft's PowerPoint[R], Knowledge Adventure's HyperStudio[R], and Macromedia's Director MX 2004[R]. Creating multimedia projects engage students in active learning and thinking as they complete projects…

  8. Adventure.

    ERIC Educational Resources Information Center

    Ongena, Jim

    1981-01-01

    Addresses the issue of whether there is reasonable justification to warrant public school sponsorship of adventure programs; considers accident rates, advantages and values, legal implications, and program implementation effects including staffing, facilities, equipment, and scheduling. Concludes that adventure education is a healthy, valuable,…

  9. Curriculum at Forty below: A Phenomenological Inquiry of an Educator/Explorer's Experience with Adventure Learning in the Arctic

    ERIC Educational Resources Information Center

    Miller, Charles; Veletsianos, George; Doering, Aaron

    2008-01-01

    Grounded in the theoretical approaches of experiential learning and inquiry-based learning, adventure learning (AL) is a hybrid distance education approach that seeks to transform the experiences of students by having learners explore real-world issues and pursue answers to their own questions in an authentic, anchor-based environment. In this…

  10. Teaching Through Adventure: A Practical Approach.

    ERIC Educational Resources Information Center

    1976

    Presenting four basic adventure education concepts as defined by Project Adventure (a Demonstrator/Developer Project within the National Diffusion Network and operating out of Massachusetts), this book describes a number of successful high school and middle high adventure programs. Major adventure education concepts are identified as: adventure…

  11. Outdoor Education Opportunities for Middle School Students: Academic and Social Impacts of Adventure Programs

    ERIC Educational Resources Information Center

    Gordon, Lisa

    2011-01-01

    This study examines components of outdoor adventure programs for middle school students, using a school with a successful program as a model. Outdoor education is often left out of these years for financial and safety reasons, however the benefits of adventure programs are both measurable and profound to self-concept, confidence, identity growth,…

  12. Adventure in Environment, Outdoor Book.

    ERIC Educational Resources Information Center

    National Park Foundation, Washington, DC.

    Presented in this handbook are questions and ideas for students to consider while studying their environment out-of-doors. Developed to accompany the National Environmental Education Development (NEED) program, it was written to help the student learn to look at familiar places and things in new ways. It utilizes the concept of "strand"…

  13. Situating the "beyond": Adventure-Learning and Indigenous Cultural Competence

    ERIC Educational Resources Information Center

    Hill, Barbara; Mills, Jane

    2013-01-01

    In 2010, an Indigenous Elder from the Wiradjuri nation and a group of academics from Charles Sturt University travelled to Menindee, a small locality on the edge of the Australian outback. They were embarked upon an "adventure-learning" research journey to study ways of learning by creating a community of practice with an Elder from the…

  14. The Adventures of a Guinea Pig: Sharing a Class Pet with Children and Their Families.

    ERIC Educational Resources Information Center

    Boyer, Becky

    2000-01-01

    Recounts the use of pets in a kindergarten classroom for children to experience pet ownership and to share the care of animals. Outlines the entire process of pet selection, program implementation, and reactions to the program. Notes that in addition to exposure to pet care, children quickly learned the days of the week and recycling concepts. (SD)

  15. A Mind for Adventure

    ERIC Educational Resources Information Center

    Strother, Mark A.

    2007-01-01

    Formal schooling began centuries before scientists would discover how the brains of children actually learn. Not surprisingly, traditional teaching was often boring and brain antagonistic. But great teachers in every era intuitively recognized what has now been validated by neuroscience: powerful learning is an adventure of the mind. Students,…

  16. Technology-Enriched STEM Investigations of Place: Using Technology to Extend the Senses and Build Connections to and between Places in Science Education

    ERIC Educational Resources Information Center

    Hougham, R. Justin; Eitel, Karla C. Bradley; Miller, Brant G.

    2015-01-01

    In this article we explore how reconceptualizing the role of technology in place-based education (PBE) enhances place responsive pedagogies through technology. Combining the strengths of adventure learning (AL) and PBE, Adventure Learning @ (AL@) advances both place responsive education and online learning in science education. This is needed, as…

  17. An Authoring Tool for Educational Adventure Games: Concept, Game Models and Authoring Processes

    ERIC Educational Resources Information Center

    Mehm, Florian; Göbel, Stefan; Steinmetz, Ralf

    2013-01-01

    The genre of educational adventure games is a common and successful choice in game-based learning. The games combine captivating narratives that motivate players to continue playing with game mechanics that are conductive to learning: the gameplay is slow-paced, allowing players to learn at their own pace, and focused on puzzles that can be…

  18. Quarked! - Adventures in Particle Physics Education

    NASA Astrophysics Data System (ADS)

    MacDonald, Teresa; Bean, Alice

    2009-01-01

    Particle physics is a subject that can send shivers down the spines of students and educators alike-with visions of long mathematical equations and inscrutable ideas. This perception, along with a full curriculum, often leaves this topic the road less traveled until the latter years of school. Particle physics, including quarks, is typically not introduced until high school or university.1,2 Many of these concepts can be made accessible to younger students when presented in a fun and engaging way. Informal science institutions are in an ideal position to communicate new and challenging science topics in engaging and innovative ways and offer a variety of educational enrichment experiences for students that support and enhance science learning.3 Quarked!™ Adventures in the Subatomic Universe, a National Science Foundation EPSCoR-funded particle physics education program, provides classroom programs and online educational resources.

  19. Transforming Physical Educators through Adventure-Based Learning

    ERIC Educational Resources Information Center

    Ressler, James Donald

    2012-01-01

    Adventure-based Learning (ABL) is the purposeful use of activities in sequence to improve personal and social development of participants (Cosgriff, 2000). ABL goes beyond instant activities (i.e. ice-breakers, cooperative games) to create an environment in which students enjoy the challenge while developing emotional and social competencies…

  20. A Portrait of Social and Emotional Learning within Sequoia National Park

    ERIC Educational Resources Information Center

    Stuhr, Paul T.; Lecomte, Hugo; Sutherland, Sue

    2017-01-01

    Outdoor adventure-based experiences allow students to engage in physical activities and process learning tasks within a novel, open environment that is unlike any classroom. Past outdoor adventure-based research has indicated two primary participant outcomes: intrapersonal and interpersonal relationship skills or IIRS (Moore & Russell, 2002).…

  1. Minimizing Accidents and Risks in High Adventure Outdoor Pursuits.

    ERIC Educational Resources Information Center

    Meier, Joel

    The fundamental dilemma in adventure programming is eliminating unreasonable risks to participants without also reducing levels of excitement, challenge, and stress. Most accidents are caused by a combination of unsafe conditions, unsafe acts, and error judgments. The best and only way to minimize critical human error in adventure programs is…

  2. Experiential Therapy with Troubled Youth: The Ropes Course for Adolescent Inpatients.

    ERIC Educational Resources Information Center

    Blanchard, Charles W.

    This paper provides information about conducting adventure-based counseling using a ropes course with adolescent psychiatric inpatients. Active learning in the process of therapy is widely accepted, but it is not clear how the complex nature of that relationship works and how programs should be structured to facilitate change. Theoretical…

  3. Other Ways of Learning: Outdoor Adventure Education and Experiential Learning in School and Youth Work. Proceedings of the European Congress for Outdoor Adventure Education and Experiential Learning (4th, Rimforsa, Sweden, September 9-13, 2000).

    ERIC Educational Resources Information Center

    2001

    A European conference convened 90 participants from 14 countries to consider "other ways of learning," such as experiential methods and aesthetic-sensual perception, which have been marginalized by the overemphasis on instrumental rationality in our societies and schools. This proceedings presents 18 papers and paper abstracts on outdoor…

  4. OEI, GTTP and Adventurers of the Universe: training teachers and disseminating science in the South of Brazil

    NASA Astrophysics Data System (ADS)

    Pavani, D. B.; Saraiva, M. F. O.; Dottori, H.

    2014-10-01

    Itinerant Educative Observatory (OEI) is a permanent program of our Department of Astronomy since 1999. It aims to lecture Astronomy to teachers of fundamental and middle levels, using attractive resources such as telescopic observations, audiovisuals, and multimedia. The training courses are requested by different cities of Rio Grande do Sul and nearby states and are organized by a local committee of the requesting city. In 2014, with federal funds, we are uniting efforts with other extension project: the Galileo Teacher Training Program (GTTP). This is an international program developed to train teachers in the effective use of astronomy education tools and resources in their science classes. The program, that is a legacy of IYA2009, aims to create a worldwide network of Galileo Ambassadors the promoters of the training workshops and Galileo Teachers the teachers who bring the learned methodologies into classroom. To supplement these activities, we initiated a new program in 2012 called Adventurers of the Universe. University professors, undergraduates students and teachers of high-school and elementary school of social vulnerable communities develop transdiciplinary didactic sequences where Astronomy is the central focus to motivate different processes of teaching and learning, considering different learning levels, designed for direct use in the classroom. The objective of the program is to contribute to the didactic transposition through the discussion about how to relate astronomy with other science and non-science disciplines. In 2012 we collaborated with 20 teachers of one school, and 900 students. In 2013, the collaborations were expanded to include teachers and students of 3 other schools.

  5. One Shot Wonders Don't Work: A Causal-Comparative Case Study.

    ERIC Educational Resources Information Center

    Bramwell, K.; Forrester, S.; Houle, B.; Larocque, J.; Villeneuve, L.; Priest, S.

    1997-01-01

    A company division of 72 people that had participated in an adventure training program one year earlier was surveyed to identify the longitudinal impacts of adventure training on corporate managers, attitudes toward adventure training, and changes in work behavior. Results showed positive changes that were short-lived without follow-up programs.…

  6. Exploring Adventure Therapy as an Early Intervention for Struggling Adolescents

    ERIC Educational Resources Information Center

    Dobud, Will

    2016-01-01

    This paper presents an account of a research project that explored the experiences of adolescents struggling with behavioral and emotional issues, who participated in a 14-day adventure therapy program in Australia referred to by the pseudonym, "Onward Adventures". All participants of this program over the age of 16 who completed within…

  7. Effects of a Developmental Adventure on the Self-Esteem of College Students

    ERIC Educational Resources Information Center

    Paquette, Linda; Brassard, Audrey; Guérin, Audrey; Fortin-Chevalier, Justine; Tanguay-Beaudoin, Laurence

    2014-01-01

    This study examines the effects of outdoor developmental adventure programming (ODA) on college students' self-esteem. Although some previous studies have shown that outdoor adventure programming has positive effects on self-esteem, others did not find any effect. A quasi-experimental study was conducted over 5 months, which included two pretests…

  8. Higher Learning: Impacts of a High-Altitude Adventure-Based Field School on College Student Development

    ERIC Educational Resources Information Center

    Harper, Nevin J.; Webster, Anthony L.

    2017-01-01

    Student learning can be enhanced through applied experience of theoretical knowledge. The purpose of this study was to identify and articulate personal and educational impacts experienced by students during a mentally and physically challenging international adventure-based field school. Nineteen students and two faculty members participated in a…

  9. Reactions to Implementing Adventure-Based Learning in Physical Education

    ERIC Educational Resources Information Center

    Sutherland, Sue; Stuhr, Paul T.

    2014-01-01

    The purpose of this qualitative study was to explore the reactions of 13 pre-service teachers (PTs) implementing an adventure-based learning (ABL) unit through the lens of occupational socialization. Data were collected through interviews, critical reflections and reflection of videotaped ABL lesson. Analysis of the data resulted in two themes:…

  10. Outdoor Adventure Education: Applying Transformative Learning Theory to Understanding Instrumental Learning and Personal Growth in Environmental Education

    ERIC Educational Resources Information Center

    D'Amato, Laura Galen; Krasny, Marianne E.

    2011-01-01

    We conducted a qualitative study of the experiences of 23 Outdoor Adventure Education (OAE) participants to determine what participants found significant about their course and to what course elements they attributed this significance. Participants experienced personal transformations, which they attributed to spending extended time in pristine…

  11. Student Support using Project Adventure

    NASA Astrophysics Data System (ADS)

    Kawanishi, Toshimasa

    University students become maladjustment at the time of entrance to school not to have friends. Project adventure is effective in the making of friend and brings up confidence with persons. General concepts of project adventure make from experimental learning cycle, full value contract and challenge by choice. This paper explains purpose of PA, practice, ice breaking, trust and initiative.

  12. For a Child, Life is a Creative Adventure: Supporting Development and Learning through Art, Music, Movement, and Dialogue. A Guide for Parents and Professionals. = Para los ninos, la vida es una aventura creativa: Como estimular el desarrollo y el aprendizaje por medio de las artes visuales, la musica, el movimiento y el dialogo. Guia para padres de familia y profesionales.

    ERIC Educational Resources Information Center

    Cohen, Elena

    Recognizing that creativity facilitates children's learning and development, the Head Start Program Performance Standards require Head Start programs to include opportunities for creative self-expression. This guide with accompanying videotape, both in English- and Spanish- language versions, encourages and assists adults to support children's…

  13. Beyond Incrementalism? SCHIP and the politics of health reform.

    PubMed

    Oberlander, Jonathan B; Lyons, Barbara

    2009-01-01

    When Congress enacted the State Children's Health Insurance Program (SCHIP) in 1997, it was heralded as a model of bipartisan, incremental health policy. However, despite the program's achievements in the ensuing decade, SCHIP's reauthorization triggered political conflict, and efforts to expand the program stalemated in 2007. The 2008 elections broke that stalemate, and in 2009 the new Congress passed, and President Barack Obama signed, legislation reauthorizing SCHIP. Now that attention is turning to comprehensive health reform, what lessons can reformers learn from SCHIP's political adventures?

  14. Outdoor Adventure in Australian Outdoor Education: Is It a Case of Roast for Christmas Dinner?

    ERIC Educational Resources Information Center

    Lugg, Alison

    2004-01-01

    Outdoor adventure activities, typically originating from other countries, form the basis of most Australian outdoor education programs. Research on adventure-based outdoor education in Australia and elsewhere has tended to focus on determining the benefits of participating in such programs. Less attention has been paid to a critical examination of…

  15. Audubon Wildlife Adventures. Grizzly Guidebook. School Edition.

    ERIC Educational Resources Information Center

    National Audubon Society, Washington, DC.

    This program introduces the young computer players to the world of the grizzly bear, the largest land carnivore in North America. Through a series of four interactive stories, players learn of the bear's habits and human activities that have brought it close to extinction. Playing the part of a park ranger, a research biologist or a natural…

  16. Field-Based Professional Development of Teachers Engaged in Distance Education: Experiences from the Arctic

    ERIC Educational Resources Information Center

    Veletsianos, George; Doering, Aaron; Henrickson, Jeni

    2012-01-01

    We examine the experiences of five teachers who traveled with a team of educators, scientists, and explorers on circumpolar Arctic expeditions to deliver adventure learning (AL) programs to K-12 students at a distance. Results highlight the personal and professional impacts this opportunity had on teachers, including their empowering, fulfilling,…

  17. Students' Perception of Relationship Skills during an Adventure-Based Learning Unit within Physical Education

    ERIC Educational Resources Information Center

    Stuhr, Paul T.; Sutherland, Sue; Ressler, James; Ortiz-Stuhr, Esther M.

    2015-01-01

    Adventure-based learning (ABL) is a sequenced curriculum using structured physical and team building activities that create the space for participants to work on group communication, cooperation, trust, and problem solving. Reflection (i.e., debriefing) is an essential aspect of the ABL curriculum (Cosgriff, 2000). A debrief in ABL is the…

  18. Teaching Tip: Active Learning via a Sample Database: The Case of Microsoft's Adventure Works

    ERIC Educational Resources Information Center

    Mitri, Michel

    2015-01-01

    This paper describes the use and benefits of Microsoft's Adventure Works (AW) database to teach advanced database skills in a hands-on, realistic environment. Database management and querying skills are a key element of a robust information systems curriculum, and active learning is an important way to develop these skills. To facilitate active…

  19. An Exploration of Transformational Learning in Adults as a Result of Adventure Travel Experiences

    ERIC Educational Resources Information Center

    Bennett, Michael

    2013-01-01

    The purpose of this exploratory qualitative research study was to identify the elements of adventure travel experiences that contribute to the process of transformational learning in adults. A qualitative research design was employed for this study. The sources of data were twelve pre-existing and de-identified interview transcriptions. A textual…

  20. Adolescent Girls and Body Image: Influence of Outdoor Adventure on Healthy Living

    ERIC Educational Resources Information Center

    Barr-Wilson, Susie K.; Roberts, Nina S.

    2016-01-01

    Outdoor adventure may improve body image. However, minimal research exists on the effect outdoor adventure has on body image in adolescent girls, a demographic continually plagued by negative body image. In response, this exploratory study considered the influence of one outdoor adventure program in the San Francisco Bay Area. Through…

  1. Two Faces of Outdoor Adventure Leadership: Educational Adventure Programs and Guided Trips

    ERIC Educational Resources Information Center

    Ewert, Alan; Wu, Guan-Jang

    2007-01-01

    Outdoor adventure activities such as whitewater boating, caving, rock climbing, and mountaineering continue to be popular among the public. As a result of this popularity, numerous organizations "contract out" the leadership and delivery of the adventure portion of their curriculum. This paper explores two widely used venues for offering outdoor…

  2. An Exploratory Examination of Families Engaged in a Children's Adventure Running Program

    ERIC Educational Resources Information Center

    Isnor, Heather; Dawson, Kimberley A.

    2017-01-01

    The purpose of this study was to qualitatively explore the experiences of families who participated in an adventure running program (ARP) in Canada. Adventure running is a unique sport that combines navigation and running in a forested setting. Six parents (four males, two females) and five children (two females, three males) were interviewed.…

  3. The Eustress Paradigm: A Strategy for Decreasing Stress in Wilderness Adventure Programming.

    ERIC Educational Resources Information Center

    Estrellas, Anjanette

    This essay proposes that stress has been misused in traditional adventure education and presents a new model of risk taking based on the literature on stress and feminist perspectives in adventure education. Proponents of the traditional adventure perspective state that the intentional use of stress is central to the change process in wilderness…

  4. Exploring Post-Program Psychological Adjustment for Adult Staff Facilitating a Wilderness Adventure Program

    ERIC Educational Resources Information Center

    Lawrence-Wood, Ellie; Raymond, Ivan

    2011-01-01

    This paper outlines a pilot study of the post-program psychological adjustment outcomes of adult staff facilitating an Australian-based wilderness adventure program for youth at risk. The descriptive and correlational survey study (N = 62) examined the psychological adjustment processes staff underwent following program completion, and the factors…

  5. If You Go down to the Woods Today...: Developing a Whole-School Culture Where It Is Safe to Take Risks

    ERIC Educational Resources Information Center

    Peacock, Alison

    2008-01-01

    Children have much to learn from the natural environment and from working in partnership with each other. This article explores the real-life challenges of encouraging creative adventurous play within the perceived confines of the primary curriculum. The author shares the story of a whole-school learning adventure and aims to remind us of the…

  6. The Legal System as a Proponent of Adventure Programming

    ERIC Educational Resources Information Center

    Rankin, Janna S.

    1978-01-01

    A survey of the law with respect to high risk or adventure programs and activities indicates that the probability of an agency being found liable due to negligence is generally less with more venturous activities than with more traditional programming. (Author)

  7. The Forgetful Professor and the Space Biology Adventure

    NASA Technical Reports Server (NTRS)

    Massa, Gioia D.; Jones, Wanda; Munoz, Angela; Santora, Joshua

    2014-01-01

    This video was created as one of the products of the 2013 ISS Faculty Fellows Summer Program. Our High School science teacher faculty fellows developed this video as an elementary/middle school education component. The video shows a forgetful professor who is trying to remember something, and along the journey she learns more about the space station, space station related plant science, and the Kennedy Space Center. She learns about the Veggie hardware, LED lighting for plant growth, the rotating garden concept, and generally about space exploration and the space station. Lastly she learns about the space shuttle Atlantis.

  8. Social psychological benefits of a wilderness adventure program

    Treesearch

    Todd Paxton; Leo H. McAvoy

    2000-01-01

    Wilderness-based outdoor adventure programs are intended to produce positive change in participants. There are a significant number of these programs, with Hattie and others (1997) reporting that in 1994 alone, there were over 40,000 students participating in Outward Bound programs. Not all of these programs occur in wilderness, but significant portions of them do. A...

  9. Manual of Accreditation Standards for Adventure Programs 1995.

    ERIC Educational Resources Information Center

    Williamson, John E., Comp.; Gass, Michael, Comp.

    This manual presents standards for adventure education programs seeking accreditation from the Association for Experiential Education. The manual is set up sequentially, focusing both on objective standards such as technical risk management aspects, and on subjective standards such as teaching approaches used in programs. Chapter titles provide…

  10. El Arte de Aprender: Una Aventura Cooperativa. Un guia de recursos para trabajar con ninos jovenes. (Learning: A Cooperative Adventure. A Resource Guide for Working with Young Children.)

    ERIC Educational Resources Information Center

    Arizona State Dept. of Education, Phoenix.

    Due to the large numbers of children from Spanish-speaking homes, many districts send both English and Spanish written communication to parents and community members. Therefore this booklet, a Spanish translation of "Learning: A Cooperative Adventure" (ED 119 868), was prepared to provide parents and preschool and kindergarten staff members with…

  11. Assessment techniques for a learning-centered curriculum: evaluation design for adventures in supercomputing

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Helland, B.; Summers, B.G.

    1996-09-01

    As the classroom paradigm shifts from being teacher-centered to being learner-centered, student assessments are evolving from typical paper and pencil testing to other methods of evaluation. Students should be probed for understanding, reasoning, and critical thinking abilities rather than their ability to return memorized facts. The assessment of the Department of Energy`s pilot program, Adventures in Supercomputing (AiS), offers one example of assessment techniques developed for learner-centered curricula. This assessment has employed a variety of methods to collect student data. Methods of assessment used were traditional testing, performance testing, interviews, short questionnaires via email, and student presentations of projects. Themore » data obtained from these sources have been analyzed by a professional assessment team at the Center for Children and Technology. The results have been used to improve the AiS curriculum and establish the quality of the overall AiS program. This paper will discuss the various methods of assessment used and the results.« less

  12. Risk and Adventure Education.

    ERIC Educational Resources Information Center

    Nichols, Geoff

    2002-01-01

    In adventure education, risk is important to achieving program objectives. An increased concern with legal liability and the concentration of media attention on negative outcomes have contributed to an increased social aversion to risk. Adventure education must establish that risk leads to personal growth and can be managed constructively in the…

  13. Learning Academic Content the Adventure Way.

    ERIC Educational Resources Information Center

    Lopez, Hector

    1997-01-01

    Describes and gives examples of integrating adventure activities into existing classroom curricula at three levels: review or metaphors, interwoven activities for content delivery, and total integration into classroom design. Example activities include "Speed Rabbit,""Have You Ever,""Stepping Stones,""Whale Watch," and "Mine Field." (SAS)

  14. Efficacy of MedMyst: an Internet Teaching Tool for Middle School Microbiology.

    PubMed

    Miller, Leslie M; Moreno, Janette; Estrera, Vicky; Lane, David

    2004-05-01

    Can web-based technology be used to effectively introduce or reinforce aspects of microbiology to middle school students? This central hypothesis examines whether brief exposure to a web adventure format containing virtual lab experiments and computer games within an engaging story line can impact student learning. An episodic adventure series, MedMyst (http://medmyst.rice.edu), focuses on infectious diseases and the microbes that cause them. The website is not intended to replace classroom instruction, but rather to engage students in problem-solving activities not likely to be encountered elsewhere. It also provides scientists with a resource to introduce microbiology to adolescent audiences through outreach activities. In the online adventure, the player (student) enters a futuristic world in which he or she becomes a "Reconstructor," a member of an elite team charged with preventing the spread of infectious disease. The series consists of three "missions," each lasting approximately 30 to 40 minutes and designed to address a limited set of learning objectives. Middle school students participated in the creation of the characters and the stylized design through focus groups. Classroom teachers oversaw the alignment of the web adventure objectives with the National Science Content Standards. Scientists and clinicians reviewed the web adventure for content and accuracy. A field test involving over 700 students from nine different schools assessed the knowledge gains attributable to playing MedMyst. Gain scores from pretest to posttest indicated that middle school students retained important information by interacting with the online material for as little as 30 minutes per adventure; however, gains for high school students were less persuasive, perhaps indicating a different learning tool or content is required for this age audience.

  15. Food for Thought: Eating Disorders and Outdoor Adventure.

    ERIC Educational Resources Information Center

    Richards, Kaye; Allin, Linda

    2001-01-01

    The history and etiology of eating disorders are briefly outlined, with attention to their prevalence in adolescent girls. A critical examination of the links among outdoor adventure, eating disorders, and physicality shows how adventure programs can reinforce eating disorders. Strategies are presented that illustrate the potential of outdoor…

  16. Emotional Safety in Adventure Therapy Programs: Can It Be Defined?

    ERIC Educational Resources Information Center

    Vincent, Suzanne M.

    1995-01-01

    Ninety-eight adventure therapy professionals analyzed a proposed definition of emotional safety and rated 26 factors hypothesized to affect an individual's level of emotional safety during adventure activities. Factors were related to specific techniques used by instructors, instructor skills and abilities, the physical environment, and group…

  17. Implementation Into Curriculum of Wilderness Adventure Program. Summer of 1978.

    ERIC Educational Resources Information Center

    Bonney, James D.

    Environmental awareness, one of eleven components of a Wilderness Adventure Program, is the focus of this guide for teachers. Introductory sections put forth the philosophy and goals of the program and list specific objectives for its components, which include first-aid, emergency preparedness, outdoor skills, and the outdoor solo experience. The…

  18. Multiple Methods for Identifying Outcomes of a High Challenge Adventure Activity

    ERIC Educational Resources Information Center

    Davidson, Curt; Ewert, Alan; Chang, Yun

    2016-01-01

    The purpose of this study was to provide insight into what occurs in moments of high challenge within participants during an outdoor adventure education (OAE) program. Given the inherent risk and remote locations often associated with OAE programs, it has remained challenging to measure selected psychological constructs while the program is taking…

  19. Adventures in Cooking: A Collection of Recipes for Use in Nursery Schools, Day Care Centers, Head Start Programs, Kindergartens, and Primary Classrooms.

    ERIC Educational Resources Information Center

    Foster, Florence P.

    This is a collection of recipes which children involved in early childhood education centers can prepare for their own consumption. The recipes were contributed by teachers in such schools based on their own successful experiences in using cooking as a learning experience for children to incorporate and integrate a number of intellectual tasks,…

  20. A Research Summary for Corporate Adventure Training (CAT) and Experience-Based Training and Development (EBTD).

    ERIC Educational Resources Information Center

    Priest, Simon

    Experience-based training and development (EBTD), also known as Outdoor Management Development (OMD) in Great Britain and corporate adventure training (CAT) in Canada and Australia, is a field that uses adventure activities to bring beneficial change to organizations, primarily corporations. Activities used in EBTD and CAT programs include…

  1. Toward an Ecological Paradigm in Adventure Programming

    ERIC Educational Resources Information Center

    Beringer, Almut

    2004-01-01

    Many forms of adventure therapy, in particular wilderness therapy, rely on challenges in the outdoors to achieve objectives of client change. While nature is drawn on as a medium for therapy and healing, some adventure therapists give nature little if any mention when it comes to explaining therapeutic success. The dominant paradigm in psychology…

  2. Risk and Hazard Management in High Adventure Outdoor Pursuits.

    ERIC Educational Resources Information Center

    Meier, Joel

    The dilemma in adventure education is to eliminate unreasonable risks to participants without reducing the levels of excitement, challenge, and stress that are inherent in adventure programming. Most accidents in outdoor pursuits are caused by a combination of unsafe conditions; unsafe acts (usually on the part of the student); and error judgments…

  3. Summer Adventure: You Can Make It Happen in Your Community.

    ERIC Educational Resources Information Center

    Butler, Bill

    Summer Adventure, a university-based, full-day, community education program for kindergartners and elementary students is described. The program offers physical and enrichment activities, an "extravaganza," and production and leadership in training activities. The physical activities include golf, swimming, volleyball, and gymnastics. Fitness…

  4. Fostering Experiential Self-Regulation through Outdoor Adventure Education

    ERIC Educational Resources Information Center

    Sibthorp, Jim; Collins, Rachel; Rathunde, Kevin; Paisley, Karen; Schumann, Scott; Pohja, Mandy; Gookin, John; Baynes, Sheila

    2015-01-01

    Learners thrive when they have the capacity to regulate interest and goal direction. Through direct experiences that are interesting and goal-relevant, learners can internalize and better understand their own agency in the learning process. This article further examines this premise in an outdoor adventure education (OAE) context through two…

  5. Mathematical Adventures in Role Play

    ERIC Educational Resources Information Center

    Tyce, Constance

    2002-01-01

    The provision of role play is vital in every early years setting. It provides opportunities for the development of all areas of learning. With careful thought and planning, all role play situations can provide children with mathematical adventures. Many examples of good quality role play had been observed in a variety of settings throughout…

  6. Eagle Adventure: School-Based Type 2 Diabetes Prevention Program Results in Improved Outcomes Related to Food and Physical Activity

    ERIC Educational Resources Information Center

    Stovall-Amos, Angelina; Parker, Stephany; Mata, Sara; Fox, Jill; Jackson, Teresa; Miracle, Sarah; Hermann, Janice

    2014-01-01

    The Eagle Adventure program was designed as a semester-long, SNAP-Ed program to address food and physical activity choices important for prevention of type 2 diabetes, obesity, and other chronic diseases. The program was developed for implementation in Grades 1-3. This article presents findings from two participating grade centers inclusive of…

  7. Decisions and the Environmental-Adventure Model.

    ERIC Educational Resources Information Center

    Lindenmeier, Donna K.

    Historically, outdoor recreation/education (ORE) has been associated with environmental recreation/education, but in the past few decades has become increasingly associated with adventure education/recreation. Many outdoor programs have attempted to combine the two elements; others question the combination of the two elements in a single program.…

  8. Directory of Experiential Therapy and Adventure-Based Counseling Programs.

    ERIC Educational Resources Information Center

    Gerstein, Jackie, Ed.

    This directory lists 257 organizations with therapeutic adventure and experiential programs for special needs populations. The information was generated from a survey of members of the Association for Experiential Education. Special needs populations include youth-at-risk, persons with addictions, juvenile and adult offenders, inpatient and…

  9. Choose Your Own Adventure: A Hypertext Writing Experience.

    ERIC Educational Resources Information Center

    Schulze, Patricia

    The writing program described in this lesson plan guides students to plan an adventure story, write different endings to the story, and create web sites with the parts of the story hyperlinked to each other. During six to eight 50-minute lessons, students will: understand the structure of Choose Your Own Adventure stories; become familiar with the…

  10. Connecting to the Good Life through Outdoor Adventure Leadership Experiences Designed for Indigenous Youth

    ERIC Educational Resources Information Center

    Ritchie, Stephen D.; Wabano, Mary Jo; Corbiere, Rita G.; Restoule, Brenda M.; Russell, Keith C.; Young, Nancy L.

    2015-01-01

    Indigenous voices are largely silent in the outdoor education and adventure therapy literature. The purpose of this research collaboration was to understand how a 10-day outdoor adventure leadership experience (OALE) may promote resilience and well-being for Indigenous youth through their participation in the program. The process was examined…

  11. Outdoor Adventure Leadership at Laurentian University

    ERIC Educational Resources Information Center

    Little, Jim

    2007-01-01

    Graduating with a Bachelor of Physical and Health Education (BPHE) degree with a specialty in Outdoor Adventure Leadership (ADVL) is a unique reality in Canada offered by Sudbury's Laurentian University. Developed over 20 years ago, the ADVL program has been one of Laurentian's six landmark Human Kinetics programs. From a scholastic perspective…

  12. An Evaluation of University Recreation Center Outdoor Programs for People with Disabilities: Perspectives from Professionals

    ERIC Educational Resources Information Center

    Daniels, Erin; Cottingham, Michael; Walsh, David W.; Pearson, Demetrius

    2017-01-01

    In this study, the researchers explored the perspectives of recreational practitioners currently working in the field of outdoor adventure programming on college campuses and their knowledge and interactions with students with disabilities participating in integrated outdoor adventure activities. A qualitative descriptive thematic analysis was…

  13. My Life as an Edventurer

    ERIC Educational Resources Information Center

    Wilkes, Sandy

    2010-01-01

    The author started her training in adventure education around 1986 when Mike Laurence introduced the concept to Brock University. At the time, she was employed by Niagara College working in its Futures Program. To her the theory behind adventure-based programs seemed a coalescence of her yen for sociology, psychology, existential philosophy and…

  14. The Sweat Lodge Ceremony in Challenge/Adventure Programming.

    ERIC Educational Resources Information Center

    Quinn, William J.; Smith, Thomas E.

    This paper advocates the potentials of "sweat lodge" rituals for adventure education programs. Historically, rituals and ceremonies have been instrumental in passing major philosophical and sociological paradigms from one generation to the next. However, there is little theory and research about how ritual and ceremony results in the…

  15. Risk Management in Adventure Programs with Special Populations: Two Hidden Dangers.

    ERIC Educational Resources Information Center

    Stich, Thomas; Gaylor, Michael S.

    The paper addresses two significant risk management considerations in conducting an adventure program in a therapeutic setting: the potential hazards of psychiatric medications and psychological emergencies. Focusing on the potential hazards of psychiatric medications, the first section discusses climatic conditions (heat, cold, and sun) and the…

  16. The Role of Outdoor Adventure Education in Facilitating Groupwork in Higher Education

    ERIC Educational Resources Information Center

    Cooley, Sam J.; Burns, Victoria E.; Cumming, Jennifer

    2015-01-01

    Groupwork is an increasingly popular method of learning in higher education and the ability to work effectively with others is important for academic success and employability. This systematic review investigated the use of outdoor adventure education (OAE) in facilitating the development of transferable groupwork skills in higher education. The…

  17. The Conscious Use (or Avoidance) of Metaphor in Outdoor Adventure Education

    ERIC Educational Resources Information Center

    Beames, Simon

    2012-01-01

    Facilitated discussion before, during and after experiences is widely accepted practice in the field of outdoor adventure education. Much of the literature appears to house the assumption that individual learning may be considerably restricted if participants' experiences are not processed with the help of an external facilitator, as they may not…

  18. "Touched by the Earth": A Place-Based Outdoor Learning Programme Incorporating the Arts

    ERIC Educational Resources Information Center

    Gray, Tonia; Birrell, Carol

    2015-01-01

    With growing disconnection from the natural world, educators who work in the outdoors need to philosophically rethink their "modus operandi". Past efforts by adventure and outdoor educators to promote connection with nature have often centred upon risk-centric approaches incorporating adventure-fuelled and high-adrenalin activities. This…

  19. Program theory-driven evaluation science in a youth development context.

    PubMed

    Deane, Kelsey L; Harré, Niki

    2014-08-01

    Program theory-driven evaluation science (PTDES) provides a useful framework for uncovering the mechanisms responsible for positive change resulting from participation in youth development (YD) programs. Yet it is difficult to find examples of PTDES that capture the complexity of such experiences. This article offers a much-needed example of PTDES applied to Project K, a youth development program with adventure, service-learning and mentoring components. Findings from eight program staff focus groups, 351 youth participants' comments, four key program documents, and results from six previous Project K research projects were integrated to produce a theory of change for the program. A direct logic analysis was then conducted to assess the plausibility of the proposed theory against relevant research literature. This demonstrated that Project K incorporates many of the best practice principles discussed in the literature that covers the three components of the program. The contributions of this theory-building process to organizational learning and development are discussed. Copyright © 2014 Elsevier Ltd. All rights reserved.

  20. Adventures in Evaluation: Reviewing a CD-ROM Based Adventure Game Designed for Young People Recovering from Psychosis

    ERIC Educational Resources Information Center

    Shrimpton, Bradley; Hurworth, Rosalind

    2005-01-01

    Recently the Centre for Program Evaluation (CPE) at the University of Melbourne was approached by a mental health agency to undertake the unique and challenging task of evaluating a prototype CD-ROM based adventure game designed for young people recovering from psychosis. This unusual and inventive game, titled Pogo's Pledge, used…

  1. NASA's Universe of Learning: Engaging Learners in Discovery

    NASA Astrophysics Data System (ADS)

    Cominsky, L.; Smith, D. A.; Lestition, K.; Greene, M.; Squires, G.

    2016-12-01

    NASA's Universe of Learning is one of 27 competitively awarded education programs selected by NASA's Science Mission Directorate (SMD) to enable scientists and engineers to more effectively engage with learners of all ages. The NASA's Universe of Learning program is created through a partnership between the Space Telescope Science Institute, Chandra X-ray Center, IPAC at Caltech, Jet Propulsion Laboratory Exoplanet Exploration Program, and Sonoma State University. The program will connect the scientists, engineers, science, technology and adventure of NASA Astrophysics with audience needs, proven infrastructure, and a network of over 500 partners to advance the objectives of SMD's newly restructured education program. The multi-institutional team will develop and deliver a unified, consolidated suite of education products, programs, and professional development offerings that spans the full spectrum of NASA Astrophysics, including the Exoplanet Exploration theme. Program elements include enabling educational use of Astrophysics mission data and offering participatory experiences; creating multimedia and immersive experiences; designing exhibits and community programs; providing professional development for pre-service educators, undergraduate instructors, and informal educators; and, producing resources for special needs and underserved/underrepresented audiences. This presentation will provide an overview of the program and process for mapping discoveries to products and programs for informal, lifelong, and self-directed learning environments.

  2. Inspiring Courage in Girls: An Evaluation of Practices and Outcomes

    ERIC Educational Resources Information Center

    Whittington, Anja; Mack, Erica Nixon

    2010-01-01

    Adventure-based programs focusing on adolescent girls' development often claim that they cultivate courage in girls; however, very little research has examined whether they accomplish this goal or how they accomplish this goal. An evaluation was conducted on one such program, Passages Northwest, to examine the efficacy of adventure-based…

  3. Evaluation of Team Development in a Corporate Adventure Training Program.

    ERIC Educational Resources Information Center

    Bronson, Jim; And Others

    1992-01-01

    An intact work unit of 17 corporate managers participated in a 3-day adventure training program to develop teamwork and group unity. The unit improved significantly on 8 of 10 items of the Team Development Inventory, administered before and 2 months after training, relative to an intact control group. (SV)

  4. Something Old, Something New, Something Borrowed, and Something Blue. New Ideas for Challenge and Adventure Programs.

    ERIC Educational Resources Information Center

    Cain, Jim

    This paper provides information sources and ideas for challenge and adventure activities. Main information sources are listed: libraries, ERIC, and several publishers and programs. Some useful publications are described that provide activities and ideas related to outdoor education, environmental issues, games, special populations, educational…

  5. Tort Liability and Risk Management in Adventure Education.

    ERIC Educational Resources Information Center

    Rubendall, Robert L., Jr.

    On the premise that the benefits of adventure education far outweigh risks in any well managed program, this document provides such programs, which stand on relatively untested ground in the eye of the law in this litigious society, with strategies for reduction of risk by controlling the nature and frequency of accidents. The first section…

  6. Passages: Helping College Students Matriculate through Outdoor Adventure.

    ERIC Educational Resources Information Center

    Stremba, Bob

    Since 1985, freshman entering the University of Puget Sound in Tacoma, Washington, have embarked on a 3-day outdoor adventure program as part of their orientation experience prior to their first semester. Most of the 700-800 freshmen entering the university participate in the program titled "Passages." While half of the group is on…

  7. Effects of a College Adventure Orientation Program on Student Development Behaviors

    ERIC Educational Resources Information Center

    Vlamis, Ekaterini; Bell, Brent J.; Gass, Michael

    2011-01-01

    This study examined the effects of an adventure orientation program on the student development behaviors of incoming first-year students at Hartwick College in Oneonta, New York. Student development was measured by a condensed version of the Student Development Task Inventory-2 (CSDTI-2; Gass, 1986; Winston, Miller, & Prince, 1979). Data…

  8. An Investigation of Highly Effective Leaders in Outdoor Adventure Programs Using a Multi-Method Approach

    ERIC Educational Resources Information Center

    Hobbs, William D.

    2009-01-01

    Research on leadership in outdoor adventure programs has focused primarily on Educational and Outdoor Skills. Anecdotal and practical experience has suggested that the performance of highly effective leaders may depend instead on distinctive qualities and components closely tied to individual character--a perspective of transformational…

  9. The Current Status of Women's Employment in Outdoor Leadership.

    ERIC Educational Resources Information Center

    Loeffler, T. A.

    A common assumption in the outdoor field has been that women's development as outdoor leaders has not kept pace with their participation in outdoor adventure activities. A survey about women's employment was mailed to 103 outdoor education programs with an adventure component; 62 responded. The programs served 160,585 participants in 1994, of…

  10. The Meaning Associated with the Experience of a Sea Kayaking Adventure among Adults with Visual Impairment

    Treesearch

    Nancy Eagan

    2004-01-01

    What is the meaning associated with participation in an outdoor adventure for a person with a disability? A number of studies have investigated the topic of adventure program outcomes for people with and without disabilities. The author located two studies about kayaking with individuals with disabilities: 1) Siegel Taylor and Evans McGruder (1995) found “subjects...

  11. CSI Web Adventures: A Forensics Virtual Apprenticeship for Teaching Science and Inspiring STEM Careers

    ERIC Educational Resources Information Center

    Miller, Leslie; Chang, Ching-I; Hoyt, Daniel

    2010-01-01

    CSI: The Experience, a traveling museum exhibit and a companion web adventure, was created through a grant from the National Science Foundation as a potential model for informal learning. The website was designed to enrich and complement the exhibit by modeling the forensic process. Substantive science, real-world lab techniques, and higher-level…

  12. Why Randomized Trials Are Challenging within Adventure Therapy Research: Lessons Learned in Norway

    ERIC Educational Resources Information Center

    Gabrielsen, Leiv Einar; Fernee, Carina Ribe; Aasen, Gunnar Oland; Eskedal, Leif Torvald

    2016-01-01

    There are few high-quality studies using randomized controlled trials (RCTs) in the adventure and wilderness therapy literature. Thus, a unison call is heard for more such studies to be carried out. This article presents a Norwegian wilderness therapy research project that planned to incorporate this "gold standard" that is regarded as…

  13. Feasibility and Students' Preliminary Views on Parkour in a Group of Primary School Children

    ERIC Educational Resources Information Center

    Fernández-Río, Javier; Suarez, Carlos

    2016-01-01

    Background: Adventure education is an instructional model where students participate in adventurous activities to acquire physical, cognitive, and affective skills. It also has strong connections with cooperative learning. Parkour is a fast-growing sport practiced by thousands of youngsters all over the world. The media does not portray it as an…

  14. International Adventures: A Recreational Main Course with Some Learning on the Side

    ERIC Educational Resources Information Center

    Mertz, Tim

    2008-01-01

    This past Winter, Stout Adventures at the University of Wisconsin-Stout took off for its first International Trip. Nine students, two student trip leaders and the author traveled New Zealand's South Island for twenty-two days. Jumping out of planes, rafting rivers, leaping off bungy platforms, sea-kayaking both Milford Sound and Abel Tasman…

  15. "A Question of Balance:" A Conference on Risk and Adventure in Society.

    ERIC Educational Resources Information Center

    Reed, Chris

    2000-01-01

    In November 2000, a conference in London hosted by three outdoor education associations examined the growing culture of risk aversion in the United Kingdom, the role of risk in learning, the increasing difficulty of finding a balance between risk and adventure, and the challenges of tempting children away from computer games and dealing with…

  16. Using Outdoor Adventure Education to Develop Students' Groupwork Skills: A Quantitative Exploration of Reaction and Learning

    ERIC Educational Resources Information Center

    Cooley, Sam J.; Burns, Victoria E.; Cumming, Jennifer

    2016-01-01

    This study investigates the initial development of groupwork skills through outdoor adventure education (OAE) and the factors that predict the extent of this development, using the first two levels of Kirkpatrick's model of training evaluation. University students (N = 238) completed questionnaires measuring their initial reactions to OAE (Level 1…

  17. The Family Expedition Program: Adventure Family Therapy in the Home As Well As in the Outdoors.

    ERIC Educational Resources Information Center

    Gass, Michael; Dolcino, Carina

    The Family Expedition is a federally funded program designed to foster healthy changes in families with troubled adolescents through multifamily adventure therapy experiences. Each Family Expedition cycle is 4 months long, consisting of six multifamily sessions and three home visits. Each 90-minute home visit gives families time to focus on…

  18. A Profile of Outdoor Adventure Interventions for Young People in Australia

    ERIC Educational Resources Information Center

    Bowen, Daniel J.; Neill, James T.; Williams, Ian R.; Mak, Anita S.; Allen, Nicholas B.; Olsson, Craig A.

    2016-01-01

    In this study, we describe characteristics of outdoor adventure interventions (OAIs) that aim to address problem behaviors in young people in Australia. A national online survey was completed by 98 program leaders and 24 program managers. OAIs for youth in Australia are diverse, but typically incorporate several days in the outdoors, during which…

  19. A Wilderness Adventure Program as an Alternative for Juvenile Probationers: An Evaluation.

    ERIC Educational Resources Information Center

    Winterdyk, John Albert

    A true experimental design with 60 male probationers, ages 13-16, was used to evaluate the viability of an Ontario-based 21-day wilderness adventure program as an alternative for adjudicated juveniles placed on probation. Participants were randomly assigned to a control group and an experimental group. The experimental group was subdivided into 3…

  20. Landfullness in Adventure-Based Programming: Promoting Reconnection to the Land

    ERIC Educational Resources Information Center

    Baker, Molly

    2005-01-01

    Nearly a half-century ago. Aldo Leopold acknowledged the threat of "landlessness" in our society as measured by the loss of our collective awareness of, and admiration for, the land (Leopold. 1966). At present, this disconnect has evolved to the point where participants in adventure-based programs may find themselves traveling through "Any Woods,…

  1. First Steps to the Last Frontier: Programming Suggestions for Alaskan Adventures.

    ERIC Educational Resources Information Center

    Miner, Todd

    This article provides an overview of trip programming in Alaska for those seeking a low-cost wilderness adventure. Alaska is a land of glaciers, mountains, lakes, rivers, forests, and wildlife. Safety is a major concern when traveling in Alaska. A local guide or outdoor educator can assist with safety and logistical planning. Travelers should plan…

  2. Camp Adventure: Bringing A Slice of America to Military Dependents Overseas.

    ERIC Educational Resources Information Center

    Edginton, Christopher R.; Little, Sandra L.

    1988-01-01

    Looks at the mission of Camp Adventure, a U.S. cultural contact summer camp program contracted between the Department of Defense and the University of Oregon for the children of military personnel overseas. (RWB)

  3. Injuries to New Zealanders participating in adventure tourism and adventure sports: an analysis of Accident Compensation Corporation (ACC) claims.

    PubMed

    Bentley, Tim; Macky, Keith; Edwards, Jo

    2006-12-15

    The aim of this study was to examine the involvement of adventure tourism and adventure sports activity in injury claims made to the Accident Compensation Corporation (ACC). Epidemiological analysis of ACC claims for the period, July 2004 to June 2005, where adventure activities were involved in the injury. 18,697 adventure tourism and adventure sports injury claims were identified from the data, representing 28 activity sectors. Injuries were most common during the summer months, and were most frequently located in the major population centres. The majority of injuries were incurred by claimants in the 20-50 years age groups, although claimants over 50 years of age had highest claims costs. Males incurred 60% of all claims. Four activities (horse riding, mountain biking, tramping/hiking, and surfing) were responsible for approximately 60% of all adventure tourism and adventure sports-related injuries. Slips, trips, and falls were the most common injury initiating events, and injuries were most often to the back/spine, shoulder, and knee. These findings suggest the need to investigate whether regulatory intervention in the form of codes of practice for high injury count activities such as horse riding and mountain biking may be necessary. Health promotion messages and education programs should focus on these and other high-injury risk areas. Improved risk management practices are required for commercial adventure tourism and adventure sports operators in New Zealand if safety is to be improved across this sector.

  4. Adventure-Based Programming and Social Skill Development in the Lives of Diverse Youth: Perspectives from Two Research Projects

    ERIC Educational Resources Information Center

    Shirilla, Paul

    2009-01-01

    Social skill development is emerging as an important issue for educators and practitioners in their work with adolescent youth. This presentation will use the results from two ongoing research projects to examine the relationship between adventure-based programming and social skill development in the lives of diverse youth. The first project is…

  5. Learning to Fly: The Wright Brothers' Adventure. A Guide for Educators and Students with Activities in Aeronautics

    NASA Technical Reports Server (NTRS)

    Benson, T.; Galica, C.; McCredie, P.; Storm, R.

    2003-01-01

    This guide was produced by the NASA Glenn Research Center Office of Educational Programs in Cleveland, OH, and the NASA Aerospace Educational Coordinating Committee. It includes activity modules for students, including the history of the Wright Brothers and their family in Dayton, Ohio and flight experimentation in Kitty Hawk, North Carolina. Student activities such as building models of the Wright Brothers glider and writing press releases of the initial flight are included.

  6. Choices and Consequences.

    ERIC Educational Resources Information Center

    Thorp, Carmany

    1995-01-01

    Describes student use of Hyperstudio computer software to create history adventure games. History came alive while students learned efficient writing skills; learned to understand and manipulate cause, effect choice and consequence; and learned to incorporate succinct locational, climatic, and historical detail. (ET)

  7. Encounters with Transcendence in Adventure Programmes.

    ERIC Educational Resources Information Center

    McGowan, Michael L.

    1991-01-01

    Problem solving in adventure programs contains physical, social, philosophical, and transcendent (insightful) elements. Through transcendent experiences students reach a high level of performance, tolerance, and understanding. Instructors often attempt to facilitate transcendent experiences through such activities as the Native American…

  8. Introducing the Use of a Semi-Structured Video Diary Room to Investigate Students' Learning Experiences during an Outdoor Adventure Education Groupwork Skills Course

    ERIC Educational Resources Information Center

    Cooley, Sam J.; Holland, Mark J.; Cumming, Jennifer; Novakovic, Emily G.; Burns, Victoria E.

    2014-01-01

    Outdoor adventure education courses are used in higher education to develop transferable skills such as groupwork and problem-solving skills. There is a need for exploratory investigation into students' perceptions of this experience. This study aimed to develop an innovative qualitative data collection method, and to use it to explore…

  9. Effective Leadership in Adventure Programming.

    ERIC Educational Resources Information Center

    Priest, Simon; Gass, Michael A.

    Organized as a text for undergraduate and graduate students, this book presents the principles and practices of outdoor leadership in a variety of adventure applications: recreational, educational, developmental, and therapeutic. The introduction addresses the need for effective outdoor leadership and examines current research. Part I,…

  10. U.S. Counterinsurgency Doctrine (1980-2003)

    DTIC Science & Technology

    2010-05-04

    Adventure in Iraq, Thomas E. Ricks wrote that "[U.S. forces] were following their training, performing according to doctrine, and busting their hearts...units remained focused on conventional operations against an unconventional threat. Major Isaiah Wilson, who served as an official Army historian in...Learn from the Past (New York: The New Press, 2007), 27. · 6 Thomas E. Ricks, Fiasco: The American Militmy Adventure in Iraq (New York: Penguin Books

  11. Integrated Outdoor Education/Adventure. Feature Issue.

    ERIC Educational Resources Information Center

    Schleien, Stuart J., Ed.; And Others

    1992-01-01

    The 12 brief articles in this "feature" or theme issue describe successful approaches to development of outdoor education programs which successfully integrate individuals with and without disabilities. Titles and authors are: "Outdoor Education and Adventure: Challenges and Rewards for All" (Stuart J. Schleien); "Benefits of Integrated Outdoor…

  12. Anatomy of an Accident.

    ERIC Educational Resources Information Center

    Mobley, Michael

    1984-01-01

    The findings of industrial safety engineers in the areas of accident causation and prevention are wholly applicable to adventure programs. Adventure education instructors can use safety engineering concepts to assess the risk in a particular activity, understand factors that cause accidents, and intervene to minimize injuries and damages if…

  13. Adventure in a Bun.

    ERIC Educational Resources Information Center

    Loynes, Chris

    1998-01-01

    Aspects of outdoor adventure education such as sport and risk are increasingly commercialized, whereas the core value of connection--to community, the environment, or other people--is being lost. A shift from providing challenge to encouraging exploration may enable programs emphasizing connection to find a home in the "third sector"…

  14. Adventuresports and Economic Development Team Up.

    ERIC Educational Resources Information Center

    Baldwin, Fred

    1994-01-01

    Adventuresports Institute offers a two-year degree program at Garrett Community College (McHenry, Maryland) that combines courses in adventure sports with economics, marketing, environmental science, and events management. The goal is to develop an infrastructure for the adventure sport industry and promote economic development in Appalachia based…

  15. Learning Disability: An Educational Adventure. The 1967 Kappa Delta Pi Lecture.

    ERIC Educational Resources Information Center

    Kephart, Newell C.

    Educational implications and symptoms are described for learning disorders, the disruption in the processing of information within the central nervous system caused by brain damage, emotional disturbance, or inadequate presentation of learning experiences. Developmental sequences, developmental progression, and restoration of development are…

  16. NOAA Education: Adventures in Strategic Planning, External Review, and Evaluation

    NASA Astrophysics Data System (ADS)

    Michalopoulos, C.

    2010-12-01

    Since late 2007, the National Oceanic and Atmospheric Administration has undertaken the development of a 20-year Education Strategic Plan, has undergone an external review by the National Research Council of the National Academies, and has drafted a guiding document on an agency-wide approach for monitoring and evaluation of its education activities and programs. This presentation will review all these processes with special emphasis on lessons learned and on the implications of each one on NOAA’s ability to improve and better coordinate its educational portfolio.

  17. Adventure Education and Resilience Enhancement

    ERIC Educational Resources Information Center

    Beightol, Jesse; Jevertson, Jenn; Carter, Susan; Gray, Sky; Gass, Michael

    2012-01-01

    This study assessed the effect of an experiential, adventure-based program on levels of resilience in fifth-grade Latino students. A mixed methods, quasi-experimental design was used to measure the impact of the Santa Fe Mountain Center's Anti-Bullying Initiative on internal assets commonly associated with resilient individuals. Results indicated…

  18. Hamlet on the Macintosh: An Experimental Seminar That Worked.

    ERIC Educational Resources Information Center

    Strange, William C.

    1987-01-01

    Describes experimental college Shakespeare seminar that used Macintosh computers and software called ELIZA and ADVENTURE to develop character dialogs and adventure games based on Hamlet's characters and plots. Programming languages are examined, particularly their relationship to metaphor, and the use of computers in humanities is discussed. (LRW)

  19. The Experience of Co-Instructing on Extended Wilderness Trips

    ERIC Educational Resources Information Center

    Vernon, Franklin

    2011-01-01

    Adventure education organizations use co-instruction as the dominant mode of staffing programs, largely for issues related to risk mitigation. Although the American adventure education field has paired co-instructors to run multiday wilderness courses as the default arrangement almost since its inception, theory, research, and subsequent training…

  20. Psychological Benefits of Outdoor Adventure Activities.

    ERIC Educational Resources Information Center

    Teaff, Joseph; Kablach, John

    1987-01-01

    Reports psychological benefits of participation in caving, rock climbing, ropes, and teams course of 30-day adventure program by 56 delinquent youth (ages 11-18). Concludes rope course satisfied independence, rewards, and variety more than caving; rock climbing satisfied independence and rewards more than caving; caving less beneficial than other…

  1. The Social System in Outdoor Adventure Education Programs

    ERIC Educational Resources Information Center

    Sibthorp, Jim; Jostad, Jeremy

    2014-01-01

    Many components of the social system interact with one another to produce group-level behavior that determines the functionality of the small group in outdoor adventure education (OAE). This article synthesizes the contemporary literature and theory regarding eight aspects of the OAE social system: (a) Macro Contextual Factors, (b) Student…

  2. The Role of the Environment in Adventure and Outdoor Education.

    ERIC Educational Resources Information Center

    Miner, Todd

    2003-01-01

    Decreasing emphasis on the environment in outdoor and adventure education is resulting in ecologically less knowledgeable participants. It is critical that the environment continue to be part of these programs for three reasons: citizenship and stewardship; empathy and counterbalancing a narcissistic focus on thrills; and opportunities to get in…

  3. Exploring Diversity through Adventure: Feeling Good or Making Change?

    ERIC Educational Resources Information Center

    Washington, Sharon

    1998-01-01

    Adventure programs should go beyond the "four Fs" of diversity activities (food, fashion, festivals, and facts) to explore differences and their implications for social justice. Possible group activities include sharing ethnic and family traditions surrounding a person's name and focusing on the cycle of socialization related to…

  4. TOP Outdoors: Outdoor and Adventurous Activities for Every Teacher and Child.

    ERIC Educational Resources Information Center

    Haskins, David; Perry, Frank

    1999-01-01

    The Youth Sport Trust developed a package of activities to support the teaching of outdoor and adventurous activities, integrated into the British national curriculum through physical education programs for preschool through secondary school age. Activity categories are physical challenges, trails, and orienteering. Teaching resources and their…

  5. Saturday-morning television: do sponsors promote high-risk behavior for burn injury?

    PubMed

    Palmieri, Tina L; Aoki, Traci; Combs, Elena; Curri, Terese; Garma, Sylvia; Kaulkin, Cammie; Lawless, Mary Beth; Nelson, Kate; Sanders, Johanna; Warden, Nancy; Greenhalgh, David G

    2004-01-01

    Television has become an important tool for learning and socialization in children. Although television violence has been associated with adverse effects, data on depiction of fire and burn injury are lacking. We sought to determine whether Saturday-morning television programming, viewed primarily by children, depicts fire and burn injury as safe or without consequence, thus potentially increasing the incidence of burn injury in children. This was a prospective observational study. Saturday-morning children's television programs were videotaped from 7 AM to 11 AM for eight different television networks during a 6-month period. Tapes were scored for scenes depicting fire or smoke by independent observers. Recorded items included show category, scene type, gender target, context of fire, and outcome after exposure to flame. Fire events were documented during programs and their associated commercials. A total of 108 hours of children's programs, 16 hours per network, were recorded. Scenes depicting fire or smoke were identified 1960 times, with 39% of events occurring during the program itself and 61% in commercials. Fire was depicted as either safe or without consequence in 64% of incidents. Action adventure stories accounted for 56% of flame depictions. Overall, one incident involving flame and fire was portrayed for each 3 minutes of television programming. Saturday-morning television programming frequently depicts fire as safe, empowering, or exciting. The incidence of flame use in programming varies between stations but is most prevalent in action/adventure stories. Television commercials, although brief, provide the majority of the misinformation regarding fire. Medical professional societies should alert the public to this potential hazard and recommend responsible portrayal of fire in children's television programming.

  6. Streets of Learning

    ERIC Educational Resources Information Center

    Rueff, Joyce

    2007-01-01

    To showcase the students and their classroom experiences, last February the author and her colleagues hosted an "Academics Avenues" Learning Fair at their school. They invited parents and community members, and everyone was handed a "Roadmap to Learning" so that they could see what educational adventures were taking place in each classroom. The…

  7. Adventure Education and the Acculturation of First-Generation Chinese Canadians in Vancouver, Canada

    ERIC Educational Resources Information Center

    Lo, Simon; Gidlow, Bob; Cushman, Grant

    2014-01-01

    This article reports on research that demonstrates how parents in first-generation Chinese families in Vancouver, Canada, most of them from Hong Kong, control their children's involvement in local adventure education (AE) programs and in so doing minimize the likelihood of intergenerational culture conflict involving those children. The research…

  8. Gender Matters: Exploring the Process of Developing Resilience through Outdoor Adventure

    ERIC Educational Resources Information Center

    Overholt, Jillisa R.; Ewert, Alan

    2015-01-01

    This two-phase study investigates the process of developing resilience through participation in outdoor adventure programming. In this study, resilience is conceptualized as experiencing growth through a disruptive event. In the first phase, a pre-post survey measure was used to assess resilience in university students who were enrolled in a…

  9. Autonomous Student Experiences in Outdoor and Adventure Education

    ERIC Educational Resources Information Center

    Daniel, Brad; Bobilya, Andrew J.; Kalisch, Kenneth R.; McAvoy, Leo H.

    2014-01-01

    This article explores the current state of knowledge regarding the use of autonomous student experiences (ASE) in outdoor and adventure education (OAE) programs. ASE are defined as components (e.g., solo, final expedition) in which participants have a greater measure of choice and control over the planning, execution, and outcomes of their…

  10. Outdoor adventure program builds confidence and competence to help new graduate RNs become "everyday" leaders at the point of care.

    PubMed

    Greer-Day, Susan; Medland, Jackie; Watson, Lynn; Bojak, Sarah

    2015-01-01

    A nontraditional approach to leadership development promoted successful transition of new graduate RN residents to professional nurses. Utilizing an outdoor adventure program increased nurses' feelings of competence by boosting their confidence, facilitating an environment where leadership at the bedside became an ingrained part of their nursing practice. RN residents at a Midwestern medical center represented only 17% of the nursing population but reshaped the culture of the entire organization by becoming dynamic "everyday" leaders.

  11. Imagine the Universe! Version 3. [CD-ROM].

    ERIC Educational Resources Information Center

    Whitlock, Laura; Bene, Meredith; Granger, Kara

    This CD-ROM contains four astronomy and space science learning center sites individually captured from the World Wide Web in January of 1999. Each site contains its own learning adventure full of facts, fun, music, beautiful images, movies, and excitement. Space science learning sites include: (1) Imagine the Universe! geared for ages 14 and up…

  12. Service at the Heart of Learning: Teachers' Writings.

    ERIC Educational Resources Information Center

    Cousins, Emily, Ed.; Mednick, Amy, Ed.

    Expeditionary Learning Outward Bound (ELOB) is a framework for comprehensive school improvement that uses the philosophy and pedagogy of Outward Bound to make learning more hands-on, project-based, and adventurous. One of the 10 ELOB design principles is service and compassion. This book by teachers in ELOB schools contains accounts of students'…

  13. Adventures with Cell Phones

    ERIC Educational Resources Information Center

    Kolb, Liz

    2011-01-01

    Teachers are finding creative ways to turn the basic cell phone from a digital distraction into a versatile learning tool. In this article, the author explains why cell phones are important in learning and suggests rather than banning them that they be integrated into learning. She presents activities that can be done on a basic cell phone with a…

  14. Fostering Creativity through Inquiry and Adventure in Informal Learning Environment Design

    ERIC Educational Resources Information Center

    Doering, Aaron; Henrickson, Jeni

    2015-01-01

    Self-directed, inquiry-based learning opportunities focused on transdisciplinary real-world problem solving have been shown to foster creativity in learners. What tools might we provide classroom teachers to scaffold them and their students through this creative process? This study examines an online informal learning environment and the role the…

  15. Socio-Cultural Factors in Second Language Learning: A Case Study of Adventurous Adult Language Learners

    ERIC Educational Resources Information Center

    Ozfidan, Burhan; Machtmes, Krisanna L.; Demir, Husamettin

    2014-01-01

    Sociocultural theories consider language learning as a social practice examines students as active participants in the construction of learning processes. This study investigates sociocultural theories' central concepts, which includes peer interaction and feedback, private speech, and self-efficacy. The present study is a case study of twenty…

  16. Understanding Groups in Outdoor Adventure Education through Social Network Analysis

    ERIC Educational Resources Information Center

    Jostad, Jeremy; Sibthorp, Jim; Paisley, Karen

    2013-01-01

    Relationships are a critical component to the experience of an outdoor adventure education (OAE) program, therefore, more fruitful ways of investigating groups is needed. Social network analysis (SNA) is an effective tool to study the relationship structure of small groups. This paper provides an explanation of SNA and shows how it was used by the…

  17. Infusing a Peer-to-Peer Support Program with Adventure Therapy for Adolescent Students with Autism Spectrum Disorder

    ERIC Educational Resources Information Center

    Karoff, Maggie; Tucker, Anita R.; Alvarez, Tony; Kovacs, Patricia

    2017-01-01

    Background: Key findings from the literature on treatment interventions with youth with Autism Spectrum Disorder (ASD) indicate that the most successful approaches allow frequent opportunities for uncontrived social interactions and are customizable to the needs of individuals and the group. Adventure therapy meets these criteria while providing…

  18. Fermilab Education Office - FAQ

    Science.gov Websites

    Saturday 9:00 AM to 3:00 PM. Q: What activities do you offer for children? For families? Programs for children of all ages include: Science Adventures offered throughout the year. Go to the Science Adventure -5588. Q: Are there any tours available for my family? Families with children aged 10 and above may join

  19. An Environmental Scan of Adventure Therapy in Canada

    ERIC Educational Resources Information Center

    Ritchie, Stephen D.; Patrick, Krysten; Corbould, Gordon Marcus; Harper, Nevin J.; Oddson, Bruce E.

    2016-01-01

    We report on an environmental scan (ES) of adventure therapy (AT) literature, organizations, and activities in Canada. The ES methodology involved (a) an examination of final reports related to a series of national symposiums on AT in Canada, (b) a review of academic literature related to AT in Canada, and (c) a summary of AT programs and courses…

  20. Bringing People Together in the Wilderness: Conjoint Adventure Trips for Special Populations.

    ERIC Educational Resources Information Center

    Lais, Greg; Smith, Tom

    The article describes a 5-day winter camping expedition experienced conjointly by two groups: one a blend of able-bodied and physically disabled adults, and the second consisting of sexually exploited adolescents who were placed in a group home setting. The first group were members of Wilderness Inquiry II, a community based adventure program that…

  1. An "Adventure" of MBA Students in Europe: How Volcanic Ash Produced an Incidental Learning Experience

    ERIC Educational Resources Information Center

    Vazquez, Ana Claudia Souza; Ruas, Roberto Lima; Cervo, Clarissa S.; Hutz, Claudio Simon

    2013-01-01

    Because the volcanic ash that affected air travel in Western Europe in 2010 was considered as one of the most meaningful learning experiences by a group of MBA students, this article aims to outline the main aspects of an incidental learning situation, rarely described on management education literature. Incidental learning is an unsystematic…

  2. Early Literacy and Assessment for Learning (K-3) Series: Little Book Insert: Little Honu's Journey

    ERIC Educational Resources Information Center

    Noto, Lee

    2005-01-01

    This illustrated children's story accompanies "Exploring Comprehension through Retelling: A Teacher's Story", part of the Early Literacy and Assessment for Learning (K-3) Series (ED490189). It describes a baby turtle's adventures on his journey to the ocean.

  3. What Lies beyond Effectiveness and Efficiency? Adventure Learning Design

    ERIC Educational Resources Information Center

    Doering, Aaron; Veletsianos, George

    2008-01-01

    Educational technology and instructional design research has focused on evaluating interventions and innovations in terms of their effectiveness, efficiency, and appeal. While such indicators of learning outcomes are important, designers should also strive for engaging, socially just, and transformational instruction. To illuminate the…

  4. Games: Team Tag; Live Monopoly a.k.a Monopoly Kinesthetics a.k.a. the Game; The Whole Truth and Nothin' but....

    ERIC Educational Resources Information Center

    Childs, Larry; Everest, John; Clark, Adam

    1999-01-01

    Describes three games for all ages, used in adventure- and experiential-education settings. Includes target group, group size, time and space requirements, activity level, props, instructions, and tips for post-activity group reflection and processing where appropriate. The games demonstrate the tenets of adventure programming, involve group…

  5. It's Never Too Late to Dare: Outdoor Adventure Programming for the Age Wave

    ERIC Educational Resources Information Center

    Kluge, Mary Ann

    2005-01-01

    The population pyramid is being turned upside down. Baby boomers are beginning to flood the market for goods and services. It is never too late to encourage people of all ages to "dare" to be active through outdoor adventure activities. This article provides readers with a general understanding of older adults' needs and interests as they relate…

  6. Without Criteria: Art and Learning and the Adventure of Pedagogy

    ERIC Educational Resources Information Center

    Atkinson, Dennis

    2017-01-01

    A key aim of this article is to present a discursus on learning and teaching in the context of art education that softens transcendent historical and ideological framings of art education and its purpose. In contrast it places emphasis upon the immanence and necessary transcendence of local events of learning that occur in whatever framing and…

  7. Murder on Grimm Isle: The Impact of Game Narrative Design in an Educational Game-Based Learning Environment

    ERIC Educational Resources Information Center

    Dickey, Michele D.

    2011-01-01

    The purpose of this research is to investigate the impact of narrative design in a game-based learning environment. Specifically, this investigation focuses the narrative design in an adventure-styled, game-based learning environment for fostering argumentation writing by looking at how the game narrative impacted player/learner (1) intrinsic…

  8. Career Adventures from Learning Languages

    ERIC Educational Resources Information Center

    Kaye, Paul

    2016-01-01

    Learning and using languages has been a central feature of most of Paul Kaye's working life. In his current job, he helps to promote multilingualism, language learning, and the language industry in the UK, as well as to raise awareness of careers in the EU civil service for those with language knowledge. He is on temporary secondment from the…

  9. Evolution of modern treatment of childhood acute leukemia and cancer: adventures and battles in the 1970s and 1980s.

    PubMed

    Ravindranath, Yaddanapudi

    2015-02-01

    This article summarizes the adventures and explorations in the 1970s and 1980s in the treatment of children with leukemia and cancer that paved the way for the current success in childhood cancers. Indeed, these were adventures and bold steps into unchartered waters. Because childhood leukemia the most common of the childhood cancers, success in childhood leukemia was pivotal in the push toward cure of all childhood cancers. The success in childhood leukemia illustrates how treatment programs were designed using clinical- and biology-based risk factors seen in the patients. Copyright © 2015. Published by Elsevier Inc.

  10. Professional judgement and decision-making in adventure sports coaching: the role of interaction.

    PubMed

    Collins, Loel; Collins, Dave

    2016-01-01

    This qualitative study presents the view that coaching practice places demands on the coach's adaptability and flexibility. These requirements for being adaptive and flexible are met through a careful process of professional judgement and decision-making based on context-appropriate bodies of knowledge. Adventure sports coaches were selected for study on the basis that adventure sports create a hyper-dynamic environment in which these features can be examined. Thematic analysis revealed that coaches were generally well informed and practised with respect to the technical aspects of their sporting disciplines. Less positively, however, they often relied on ad hoc contextualisation of generalised theories of coaching practice to respond to the hyper-dynamic environments encountered in adventure sports. We propose that coaching practice reflects the demands of the environment, individual learning needs of the students and the task at hand. Together, these factors outwardly resemble a constraints-led approach but, we suggest, actually reflect manipulation of these parameters from a cognitive rather than an ecological perspective. This process is facilitated by a refined judgement and decision-making process, sophisticated epistemology and an explicit interaction of coaching components.

  11. Effectiveness of an integrated adventure-based training and health education program in promoting regular physical activity among childhood cancer survivors.

    PubMed

    Li, H C William; Chung, Oi Kwan Joyce; Ho, Ka Yan; Chiu, Sau Ying; Lopez, Violeta

    2013-11-01

    There is growing concern about declining levels of physical activity in childhood cancer survivors. This study aimed to examine the effectiveness of an integrated adventure-based training and health education program in promoting changes in exercise behavior and enhancing the physical activity levels, self-efficacy, and quality of life of Hong Kong Chinese childhood cancer survivors. A randomized controlled trial, two-group pretest and repeated post-test, between-subjects design was conducted to 71 childhood cancer survivors (9- to 16-year-olds). Participants in the experimental group joined a 4-day integrated adventure-based training and health education program. Control group participants received the same amount of time and attention as the experimental group but not in such a way as to have any specific effect on the outcome measures. Participants' exercise behavior changes, levels of physical activity, self-efficacy, and quality of life were assessed at the time of recruitment, 3, 6, and 9 months after starting the intervention. Participants in the experimental group reported statistically significant differences in physical activity stages of change (p < 0.001), higher levels of physical activity (p < 0.001) and self-efficacy (p = 0.04) than those in the control group. Besides, there were statistically significant mean differences (p < 0.001) in physical activity levels (-2.6), self-efficacy (-2.0), and quality of life (-4.3) of participants in the experimental group from baseline to 9 months after starting the intervention. The integrated adventure-based training and health education program was found to be Copyright © 2013 John Wiley & Sons, Ltd.

  12. National preceptor development program (PDP) prototype. The third of a 3-part series.

    PubMed

    Cox, Craig D; Mulherin, Katrina; Walter, Sheila

    2018-03-01

    Preceptor development is critical to successful delivery of experiential learning. Although many preceptor development programs exist, a more individualized approach to training is needed. To accomplish this a national preceptor development program should be considered based on the continuing professional development model. A detailed prototype for this program has been described. In this final installment of the series, the twelve evidence-based recommendations from the first installment were utilized to construct a prototype for a preceptor development program. Over a three-month period, investigators experimented with different designs and models before approving the final prototype. The prototype took the form of an electronic learning platform. Several categories were integral to the design and included sections entitled preceptor spotlight, mentorship, global outreach, choose your own adventure, continuing professional development, feedback, virtual online community, highlights/advertisements, what's new, competency assessment, and frequently asked questions. A graphic was developed to depict the process by which a preceptor would navigate through the web-based learning platform. The authors purposefully maintained a creative and unlimited vision for preceptor development. This conceptual model is intended to spark discussion and augment, refine, or develop entirely innovative ideas to meet preceptor needs. Development of a preceptor development platform could foster improved competency performance, enhanced interest in learning, and promote continuing professional development. With a greater focus on experiential education in pharmacy, the need for a national preceptor development resource is only expected to increase. Copyright © 2017 Elsevier Inc. All rights reserved.

  13. Young Children Learning for the Environment: Researching a Forest Adventure

    ERIC Educational Resources Information Center

    Gambino, Agatha; Davis, Julie; Rowntree, Noeleen

    2009-01-01

    Field experiences for young children are an ideal medium for environmental education/education for sustainability because of opportunities for direct experience in nature, integrated learning, and high community involvement. This research documented the development--in 4-5 year old Prep children--of knowledge, attitudes and actions/advocacy in…

  14. Adventures in Assessment: Learner-Centered Approaches to Assessment and Evaluation in Adult Literacy, 2002.

    ERIC Educational Resources Information Center

    Cora, Marie, Ed.

    2002-01-01

    This journal presents the following articles: "Introduction: Volume 14--Examining Performance" (Marie Cora) "Fair Assessment Practices: Giving Students Equitable Opportunities to Demonstrate Learning" (Linda Suskie); "Assessing Oral Communication at the Community Learning Center Development of the OPT (Oral Proficiency Test)" (JoAnne Hartel and…

  15. Learning to Teach: Pedagogical Content Knowledge in Adventure-Based Learning

    ERIC Educational Resources Information Center

    Sutherland, Sue; Stuhr, Paul T.; Ayvazo, Shiri

    2016-01-01

    Background: Many alternative curricular models exist in physical education to better meet the needs of students than the multi-activity team sports curriculum that dominates in the USA. These alternative curricular models typically require different content knowledge (CK) and pedagogical CK (PCK) to implement successfully. One of the complexities…

  16. Choose Your Own Adventure: Designing an Environment that Supports NASA Scientists' Goals in Education, Outreach, and Inreach

    NASA Astrophysics Data System (ADS)

    DeWitt, S.

    2015-12-01

    What is your communication goal? That is the opening question asked in NASA's first agency-wide science communication leadership development program. Many scientists know what they want to communicate, some know to whom they'd like to communicate, but few can clearly express why they want to do it. So what? First, being clear about one's goal is critical in being able to measure success. Second, when asked to think critically about communication goals, some scientists may shift their communication behaviors and practices to better achieve those goals. To that end, NASA has designed a deep learning experience for scientists (and engineers and others) to: critically examine their communication goals; learn techniques for getting to know their intended audience; and develop and apply specific communication skills to a project of their choice. Participants in this program come into the classroom with projects that span a wide spectrum including: formal and informal education, public outreach, media interviews, public speaking, stakeholder briefings, and internal awareness-building. Through expert advisors, professional coaches and peer networks, this program provides a supportive environment for individuals to workshop their project in the classroom and receive feedback before, during, and after the project is complete. This program also provides an opportunity for scientists and other participants to learn more about communication at NASA, and to directly influence the agency's science communication culture through action learning. In this presentation, I will summarize NASA's dual-design science communication leadership development program and present some lessons-learned, participant feedback and evaluation data from the initial course offerings.

  17. Wilderness adventure therapy effects on the mental health of youth participants.

    PubMed

    Bowen, Daniel J; Neill, James T; Crisp, Simon J R

    2016-10-01

    Adventure therapy offers a prevention, early intervention, and treatment modality for people with behavioural, psychological, and psychosocial issues. It can appeal to youth-at-risk who are often less responsive to traditional psychotherapeutic interventions. This study evaluated Wilderness Adventure Therapy (WAT) outcomes based on participants' pre-program, post-program, and follow-up responses to self-report questionnaires. The sample consisted of 36 adolescent out-patients with mixed mental health issues who completed a 10-week, manualised WAT intervention. The overall short-term standardised mean effect size was small, positive, and statistically significant (0.26), with moderate, statistically significant improvements in psychological resilience and social self-esteem. Total short-term effects were within age-based adventure therapy meta-analytic benchmark 90% confidence intervals, except for the change in suicidality which was lower than the comparable benchmark. The short-term changes were retained at the three-month follow-up, except for family functioning (significant reduction) and suicidality (significant improvement). For participants in clinical ranges pre-program, there was a large, statistically significant reduction in depressive symptomology, and large to very large, statistically significant improvements in behavioural and emotional functioning. These changes were retained at the three-month follow-up. These findings indicate that WAT is as effective as traditional psychotherapy techniques for clinically symptomatic people. Future research utilising a comparison or wait-list control group, multiple sources of data, and a larger sample, could help to qualify and extend these findings. Copyright © 2016 The Authors. Published by Elsevier Ltd.. All rights reserved.

  18. An empirical investigation of adventure-based incentive travel programs: exploring the relationship between benefits sought, demographic and travel behavior variables, and expected activity level

    Treesearch

    Kelly Bricker; Stuart Cottrell; Peter Verhoven

    1998-01-01

    The purpose of this empirical study was to examine benefits sought from an incentive travel experience prior to departure and individuals' subsequent involvement in various activities during the experience. During September-November, 1996, a California-based adventure travel company organized two incentive travel experiences to Fiji and Kenya for radio stations in...

  19. NASA’s Universe of Learning: Connecting Scientists, Educators, and Learners

    NASA Astrophysics Data System (ADS)

    Smith, Denise A.; Lestition, Kathleen; Squires, Gordon K.; Greene, W. M.; Biferno, Anya A.; Cominsky, Lynn R.; Goodman, Irene; Walker, Allyson; Universe of Learning Team

    2017-01-01

    NASA’s Universe of Learning (UoL) is one of 27 competitively awarded education programs selected by NASA’s Science Mission Directorate (SMD) in its newly restructured education effort. Through these 27 programs, SMD aims to infuse NASA science experts and content more effectively and efficiently into learning environments serving audiences of all ages. UoL is a unique partnership between the Space Telescope Science Institute, Chandra X-ray Center, IPAC at Caltech, Jet Propulsion Laboratory Exoplanet Exploration Program, and Sonoma State University that will connect the scientists, engineers, science, technology and adventure of NASA Astrophysics with audience needs, proven infrastructure, and a network of partners to advance SMD education objectives. External evaluation is provided through a partnership with Goodman Research Group and Cornerstone Evaluation Associates. The multi-institutional team is working to develop and deliver a unified, consolidated and externally evaluated suite of education products, programs, and professional development offerings that spans the full spectrum of NASA Astrophysics, including the Cosmic Origins, Physics of the Cosmos, and Exoplanet Exploration themes. Products and programs focus on out-of-school-time learning environments and include enabling educational use of Astrophysics mission data and offering participatory experiences; creating multimedia and immersive experiences; designing exhibits and community programs; and producing resources for special needs and underserved/underrepresented audiences. The UoL team also works with a network of partners to provide professional learning experiences for informal educators, pre-service educators, and undergraduate instructors. This presentation will provide an overview of the UoL team’s approach to partnering scientists and educators to engage learners in Astrophysics discoveries and data; progress to date; and pathways for science community involvement.

  20. Seeds and Sparks: Cultivating Children's Interest in Physics through Public Outreach

    NASA Astrophysics Data System (ADS)

    Clark, Jessica

    2006-11-01

    The National Academies' ``Rising above the Gathering Storm'' report names the improvement of K-12 science and mathematics education as its highest priority recommendation. This recommendation includes enlarging the pipeline of students preparing to study STEM subjects at university by increasing the number of students who take (and pass) advanced high school level science courses. To this end, the American Physical Society's Public Outreach department offers PhysicsQuest, a free program designed to engage middle school science students in a learning adventure. The core idea of the program is to provide a fun and exciting way for students to encounter physics, thereby eliminating some of the fear often associated with the subject and making them more likely to take high school physics courses. In the end, the students do learn some physics, but, more importantly, they have a fun experience with physics. This talk further describes the PhysicsQuest program, including feedback and results from the 2005 project, and also gives an overview of other K-12 programs offered by APS Public Outreach. The report can be read online at http://www.nap.edu/catalog/11463.html#toc. STEM = Science, Technology, Engineering, Mathematics

  1. Berlin Kompass: Multimodal Gameful Empowerment for Foreign Language Learning

    ERIC Educational Resources Information Center

    Kallioniemi, Pekka; Posti, Laura-Pihkala; Hakulinen, Jaakko; Turunen, Markku; Keskinen, Tuuli; Raisamo, Roope

    2015-01-01

    This article presents an innovative, gameful, multimodal, and authentic learning environment for training of oral communication in a foreign language--a virtual adventure called Berlin Kompass. After a brief presentation of the pedagogical and technological backgrounds, the system is described. Central results of a series of pilots in autumn 2013…

  2. Adventurous Lives: Teacher Qualities for 21st Century Learning

    ERIC Educational Resources Information Center

    Faulkner, Julie; Latham, Gloria

    2016-01-01

    What kinds of teachers are needed for 21st century learners? While there is recognition that curriculum content, classroom practices and learning environments must alter, there is less attention focussed on the teachers' dispositions for negotiating uncertainty. In this paper, the authors turn their attention to the importance of teachers' lives…

  3. Is Cheese Food Really Food? a.k.a. Some Conscious Alternatives to Overprocessing Experience.

    ERIC Educational Resources Information Center

    Estes, Cheryl A.; Tomb, Steven

    The increasing emphasis on teacher-directed processing of adventure experiences may be devaluing both the learning experience and the promotion of self-reliance among students. The problem with "overprocessing" is that the teacher, not the student, decides what was learned and its relative value. In addition, this approach emphasizes…

  4. Alien Adventures

    ERIC Educational Resources Information Center

    Hateley, Elliott

    2010-01-01

    It has been the author's experience that children are most engaged and eager to investigate, discover and learn when immersed in creativity, be it their own or that of other people. In this article, the author describes how he created a unique way to engage his class in learning about the solar system using reality television. The theme of the…

  5. Playing the Literacy Game: A Case Study in Adult Education

    ERIC Educational Resources Information Center

    Kambouri, Maria; Thomas, Siobhan; Mellar, Harvey

    2006-01-01

    Runner is a high-quality educational game designed by the University for Industry (UfI/"learndirect") to attract young adults who find learning in formal educational contexts difficult. A case study evaluation of this novel application of an adventure game genre to literacy learning is discussed, based on observations and interviews in…

  6. Lifelong Learners in the Literature: Adventurers, Artists, Dreamers, Old Wise Men, Technologists, Unemployed, Little Witches, and Yuppies; A Bibliographical Survey.

    ERIC Educational Resources Information Center

    Giere, Ursula

    1994-01-01

    Discusses several models for lifelong learning, including permanent education, lifelong education, recurrent education, learning society, and deschooling society. Describes practices of lifelong education throughout the world. Includes a selected bibliography providing a chronological overview of works representing the lifelong education discourse…

  7. Learning to Teach in Second Life: A Novice Adventure in Virtual Reality

    ERIC Educational Resources Information Center

    Ellis, Maureen; Anderson, Patricia

    2011-01-01

    Second Life (SL) is a social virtual world, which emphasizes the general use of immersive worlds for supporting a variety of human activities and interactions, presenting a plethora of new opportunities and challenges for enriching how we learn, work and play (Boulos, Hetherington & Wheeler, 2007; Prasolova-Førland, Sourin & Sourina,…

  8. Mixed Reality Games

    ERIC Educational Resources Information Center

    Marty, Jean-Charles; Carron, Thibault; Pernelle, Philippe; Talbot, Stéphane; Houzet, Gregory

    2015-01-01

    The authors' research work deals with the development of new game-based learning (gbl) environments. They think that the way of acquiring knowledge during a learning session is similar to following an adventure in a role-playing game and they apply the metaphor of exploring a virtual world, where each student embarks on a quest in order to collect…

  9. Off to Adventure: 24 Guided Activities for K-3 Children.

    ERIC Educational Resources Information Center

    Knothe, Carol; Lang, Karen; Lange, Pauline; Most, JoAnn; Palmer, Terry; Sorte, Joanne

    This book contains 24 guided environmental education activities for K-3 children that offer young children opportunities to explore and learn about their world in a positive environment. The activities encourage the children to gain confidence and develop a positive self-image; develop important life skills; learn about science, literature, and…

  10. NASA Langley/CNU Distance Learning Programs

    NASA Technical Reports Server (NTRS)

    Caton, Randall; Pinelli, Thomas E.

    2002-01-01

    NASA Langley Research Center and Christopher Newport University (CNU) provide, free to the public, distance learning programs that focus on math, science, and/or technology over a spectrum of education levels from K-adult. The effort started in 1997, and we currently have a suite of five distance-learning programs. We have around 450,000 registered educators and 12.5 million registered students in 60 countries. Partners and affiliates include the American Institute of Aeronautics and Astronautics (AIAA), the Aerospace Education Coordinating Committee (AECC), the Alliance for Community Media, the National Educational Telecommunications Association, Public Broadcasting System (PBS) affiliates, the NASA Learning Technologies Channel, the National Council of Teachers of Mathematics (NCTM), the Council of the Great City Schools, Hampton City Public Schools, Sea World Adventure Parks, Busch Gardens, ePALS.com, and Riverdeep. Our mission is based on the "Horizon of Learning," a vision for inspiring learning across a continuum of educational experiences. The programs form a continuum of educational experiences for elementary youth through adult learners. The strategic plan for the programs will evolve to reflect evolving national educational needs, changes within NASA, and emerging system initiatives. Plans for each program component include goals, objectives, learning outcomes, and rely on sound business models. It is well documented that if technology is used properly it can be a powerful partner in education. Our programs employ both advances in information technology and in effective pedagogy to produce a broad range of materials to complement and enhance other educational efforts. Collectively, the goals of the five programs are to increase educational excellence; enhance and enrich the teaching of mathematics, science, and technology; increase scientific and technological literacy; and communicate the results of NASA discovery, exploration, innovation and research. All pre-college distance learning programs support the national mathematics, science, and technology standards; support K-12 systemic change; involve educators in their development, implementation, and evaluation; and are based on alliances and partnerships. In addition the programs seek to invoke a sense of geographic, ethnic and cultural diversity by featuring schools from all over the U.S.; schools from urban, suburban, and rural areas; public, private, and religious schools; and schools with large populations of African-American, Asian and Hispanic students.

  11. Aboriginal Adventure.

    ERIC Educational Resources Information Center

    Armstrong, Sherry

    2003-01-01

    Describes an art project for high school students in which they create Aboriginal-style paintings using cotton swabs. Discusses the process of creating the works of art in detail. Includes learning objectives, art materials, and a bibliography. (CMK)

  12. Teamwork & Teamplay: A Guide to Cooperative, Challenge and Adventure Activities That Build Confidence, Cooperation, Teamwork, Creativity, Trust, Decision Making, Conflict Resolution, Resource Management, Communication, Effective Feedback and Problem Solving Skills.

    ERIC Educational Resources Information Center

    Cain, Jim; Jolliff, Barry

    Challenge and adventure programs create situations that challenge the abilities of individuals and groups and that are metaphors for the problems and challenges of daily life. This book describes dozens of group activities that foster individual and group skills such as cooperation, problem solving, and communication. Each activity has a…

  13. Scout Programs For Boy Scouts, Webelos, and Girl Scouts

    Science.gov Websites

    Programs | Science Adventures | Calendar | Registration | About | Contact | FAQ | Fermilab Friends - Fermilab Friends - Fermilab Home Fermilab Office of Education & Public Outreach Fermilab MS 226 Box 500

  14. Energy Adventure.

    ERIC Educational Resources Information Center

    Oak Ridge Associated Universities, TN.

    Designed as an interdisciplinary, supplemental teaching guide, this document provides fundamental information about energy supply, use, and conservation and related learning activities for secondary students. Eight units address the following topics: energy history, petroleum, natural gas, coal, electricity, alternative sources, energy…

  15. Halley's Comet and Beyond.

    ERIC Educational Resources Information Center

    Sneider, Cary; DeVore, Edna

    1986-01-01

    Reviews software packages under these headings: (1) simulations of experiments; (2) space flight simulators; (3) planetariums; (4) space adventure games; and (5) drill and practice packages (designed for testing purposes or for helping students learn basic astronomy vocabulary). (JN)

  16. Search Science Adventures at Fermilab

    Science.gov Websites

    and learn with real fossils from the Field Museum. Create your own prehistoric landscape. Learn about a Participant Information Form and bring it to class the first day. Fee: $225/person Session 1: June . You must also fill out a Participant Information Form and bring it to class the first day. Fee: $225

  17. A Tiny Adventure: The Introduction of Problem Based Learning in an Undergraduate Chemistry Course

    ERIC Educational Resources Information Center

    Williams, Dylan P.; Woodward, Jonathan R.; Symons, Sarah L.; Davies, David L.

    2010-01-01

    Year 1 of the chemistry degree at the University of Leicester has been significantly changed by the integration of a problem based learning (PBL) component into the introductory inorganic/physical chemistry module, "Chemical Principles". Small groups of 5-6 students were given a series of problems with real world scenarios and were then…

  18. Wilderness Orientation Programs. AEE White Papers

    ERIC Educational Resources Information Center

    Association for Experiential Education (NJ1), 2011

    2011-01-01

    Wilderness orientation programs (sometimes referred to as outdoor orientation programs) use adventure programming for incoming college/university students to aid students' adjustment to college. These experiences usually occur in the days or weeks immediately prior to the first semester of the students' college coursework. They are typically…

  19. Improving Children's Mental Health with a Digital Social Skills Development Game: A Randomized Controlled Efficacy Trial of Adventures aboard the S.S. GRIN.

    PubMed

    Sanchez, Rebecca; Brown, Emily; Kocher, Kelly; DeRosier, Melissa

    2017-02-01

    The purpose of this study was to investigate whether a computer-based game to improve social skills and mental health in children with social skills deficits would be efficacious. The program, Adventures aboard the S.S. GRIN, translates a proven in-person intervention into a nine-episode interactive online adventure game that provides opportunity for knowledge acquisition and skill practice. Participants (children aged 7-11 years with social skills challenges) were randomly assigned to immediate treatment group (n = 33) or waitlist control group (n = 36). Children in the immediate treatment condition completed the game at home over the course of 9 weeks. Before playing the game and again within 1 week of game completion, children completed surveys about social literacy, social anxiety, bullying, social self-efficacy, and social satisfaction. Children who played Adventures improved significantly more from pretest to posttest than children who did not play the game in social literacy, social anxiety, bullying victimization, and social satisfaction. Online interactive games can be effective in improving mental health for children who struggle with social skills. For children who can access them, serious games have the potential to increase the reach of effective programs by overcoming the logistical and implementation barriers (such as cost, travel, and accessibility) that limit traditionally delivered mental health interventions.

  20. Successful Programs for At-Risk Youths.

    ERIC Educational Resources Information Center

    Everett, Charlie; Chadwell, Jason; McChesney, Jon C.

    2002-01-01

    Describes five successful, ongoing programs that were designed to change the behavior of at-risk youths, including: Drug Free Youth in Touch; At-Risk Programs Promoting Leisure Education; Youth-in-Action; the Mayor's Night Hoops Program; and Youth Outdoor Adventures. Interviews with program managers pointed to the marketing concept as the most…

  1. Brock BaseCamp--Outdoor Orientation Programs Come to Canada

    ERIC Educational Resources Information Center

    O'Connell, Tim

    2011-01-01

    What exactly is an "outdoor orientation program?" First offered in the United States in the 1930s by Dartmouth College, outdoor orientation programs (OOPs) use adventure programming to help incoming students adjust to university or college. Typically, these programs are conducted in a wilderness or backcountry setting, are several days…

  2. Dust in the Primary Classroom.

    ERIC Educational Resources Information Center

    Pritchard, Alan

    1990-01-01

    Described is the use of a commercial computer software package, "Dust," to enhance mathematical learning in the classroom. Samples of mathematics problems presented in this game which is a simulation of an adventure in outer space are presented. (CW)

  3. Software Review.

    ERIC Educational Resources Information Center

    McGrath, Diane, Ed.

    1989-01-01

    Reviewed is a computer software package entitled "Audubon Wildlife Adventures: Grizzly Bears" for Apple II and IBM microcomputers. Included are availability, hardware requirements, cost, and a description of the program. The murder-mystery flavor of the program is stressed in this program that focuses on illegal hunting and game…

  4. Sustainability of an Integrated Adventure-Based Training and Health Education Program to Enhance Quality of Life Among Chinese Childhood Cancer Survivors: A Randomized Controlled Trial.

    PubMed

    Chung, Oi Kwan Joyce; Li, Ho Cheung William; Chiu, Sau Ying; Ho, Ka Yan; Lopez, Violeta

    2015-01-01

    Physical activity is of paramount importance to enhance the quality of life of childhood cancer survivors. The objectives of this study were to examine the sustainability, feasibility, and acceptability of an adventure-based training and health education program in changing the exercise behavior and enhancing the physical activity levels, self-efficacy, and quality of life of childhood cancer survivors. A follow-up study (12 and 18 months) of a previous study was conducted. Participants in the experimental group (n = 33) joined a 4-day integrated adventure-based training and health education program. The control group (n = 36) received the standard medical care. Changes in exercise behavior, levels of physical activity, self-efficacy, and quality of life were assessed from the time of recruitment, and at 12 and 18 months after starting the intervention. Process evaluation was conducted to determine whether the program was feasible and acceptable to participants. From baseline to 18 months after the intervention, the experimental group reported statistically significant differences in the stages of change in physical activity and higher levels of physical activity, self-efficacy, and quality of life than did the control group. The results of process evaluation revealed that the program was both feasible and acceptable to participants. The program was found to have substantial effects on enhancing the physical activity levels, self-efficacy, and quality of life of childhood cancer survivors over at least 18 months. Healthcare professionals should consider adopting such programs to promote the regular physical activity among childhood cancer survivors.

  5. The Adventures of Miranda in the Brave New World: Learning in a Web 2.0 Millennium

    ERIC Educational Resources Information Center

    Barnes, Cameron; Tynan, Belinda

    2007-01-01

    This paper looks at the implications of Web 2.0 technologies for university teaching and learning. The latest generation of undergraduates already live in a Web 2.0 world. They have new service expectations and are increasingly dissatisfied with teacher-centred pedagogies. To attract and retain these students, universities will need to rethink…

  6. Game Design Narrative for Learning: Appropriating Adventure Game Design Narrative Devices and Techniques for the Design of Interactive Learning Environments

    ERIC Educational Resources Information Center

    Dickey, Michele D.

    2006-01-01

    The purpose of this conceptual analysis is to investigate how contemporary video and computer games might inform instructional design by looking at how narrative devices and techniques support problem solving within complex, multimodal environments. Specifically, this analysis presents a brief overview of game genres and the role of narrative in…

  7. Escape from the Ivory Tower: Student Adventures in Democratic Experiential Education. The Jossey-Bass Higher and Adult Education Series. First Edition.

    ERIC Educational Resources Information Center

    Lempert, David H.

    This book describes and reports on a new approach to higher education that is experiential and democratic. The approach uses discussion and interaction, laboratory work and field learning, community involvement and service, democratic citizenship and skills training, and student-initiated participatory learning in courses, projects, and clinical…

  8. "Far Horizons" -- Near-space Exploration At The Adler Planetarium

    NASA Astrophysics Data System (ADS)

    Hammergren, Mark; Gyuk, G.; Friedman, R. B.

    2011-01-01

    Over the past four years, the Adler Planetarium has developed a diverse suite of educational activities involving hands-on scientific exploration via our "Far Horizons" high-altitude ballooning program. These efforts largely have been focused on increasing excitement and motivation for learning outside of school time, and include middle school summer camps, a high school summer program (the Astro-Science Workshop), school-year internships for high school students, summer internships for undergraduates, a NSF-funded graduate fellowship, and an active public volunteer program. In 2010, our programs were dedicated to the memory of renowned Chicago adventurer and explorer Steve Fossett. In 2011, in continued tribute to Steve Fossett, we further expand our out-of-school time programs with a summer workshop designed to enable high school teachers to form and advise student high-altitude ballooning clubs. This model program will be developed as one element of our ongoing partnership with the Air Force Academy High School in Chicago. This material is based in part upon work supported by the National Science Foundation under Grant No. 0525995.

  9. The Impact of the Project K Youth Development Program on Self-Efficacy: A Randomized Controlled Trial.

    PubMed

    Deane, Kelsey L; Harré, Niki; Moore, Julie; Courtney, Matthew G R

    2017-03-01

    A key issue for youth development programs is whether the learning they provide is transferred to participants' daily lives. It is also important that they are effective for the diverse range of participants they attract. This study used a randomized controlled trial design to measure the impact of Project K, a New Zealand-based youth development program, on academic and social self-efficacy. Project K combines a 3-week wilderness adventure, a 10 day community service component, and 1 year of mentoring to promote positive growth in 14-15 year olds with low self-efficacy. At baseline, the evaluation included 600 Project K (46 % female) and 577 Control participants (48 % female) and revealed that Project K was effective in improving both social and academic self-efficacy from pre- to post-program with effects being sustained 1 year later. Parents' perceptions of changes in the participants' interpersonal skills supported these findings. Differential program effects were found across participant subgroups, particularly 1 year after program completion. The implications of these differences are discussed.

  10. Opinion polls and the U.S. civil space program

    NASA Technical Reports Server (NTRS)

    Kraemer, Sylvia K.

    1993-01-01

    The conclusions that can be drawn from public opinion polls depend a great deal on what usually does not appear on the newspaper page or television screen. Subtle biases can result from the population interviewed, the time of day individuals were called, how a particular question was asked, or how the answer was interpreted. Examples are the 1961 Gallop Poll, the survey done for Rockwell International by the firm of Yankelovich, Skelly and White/Clancy Shulman, and the one done by Jon D. Miller of the International Center for the Advancement of Scientific Literacy. There is more to learn from opinion polls than that a good proportion of adult Americans support the space program. We can learn that social and economic security are not competing goals with space, but interdependent goals. If we want to increase public support for space, we must increase the number of Americans who have the economic freedom to take an interest in something besides getting by, day after day. We can also learn that the majority of those who support the space program can distinguish between the bread and circuses of space travel. They are content to experience extraordinary adventures in the movie theaters; for their tax dollars they want real return in expended scientific knowledge and understanding. Finally, we can learn that we need to increase that return, not just for scientific careers, but for the ordinary people who pay our bills and for their children, our children. Ultimately, the space program is for them, as all investments in the future must be.

  11. Opinion polls and the U.S. civil space program

    NASA Astrophysics Data System (ADS)

    Kraemer, Sylvia K.

    1993-11-01

    The conclusions that can be drawn from public opinion polls depend a great deal on what usually does not appear on the newspaper page or television screen. Subtle biases can result from the population interviewed, the time of day individuals were called, how a particular question was asked, or how the answer was interpreted. Examples are the 1961 Gallop Poll, the survey done for Rockwell International by the firm of Yankelovich, Skelly and White/Clancy Shulman, and the one done by Jon D. Miller of the International Center for the Advancement of Scientific Literacy. There is more to learn from opinion polls than that a good proportion of adult Americans support the space program. We can learn that social and economic security are not competing goals with space, but interdependent goals. If we want to increase public support for space, we must increase the number of Americans who have the economic freedom to take an interest in something besides getting by, day after day. We can also learn that the majority of those who support the space program can distinguish between the bread and circuses of space travel. They are content to experience extraordinary adventures in the movie theaters; for their tax dollars they want real return in expended scientific knowledge and understanding. Finally, we can learn that we need to increase that return, not just for scientific careers, but for the ordinary people who pay our bills and for their children, our children. Ultimately, the space program is for them, as all investments in the future must be.

  12. Trip Staff Training Practices: Survey and Discussion Results.

    ERIC Educational Resources Information Center

    Zwaagstra, Lynn

    A discussion group and survey examined trip-staff training practices among outdoor and adventure recreation/education programs. Of the 40 participants, 80 percent worked with university noncredit programs, with the remaining participants representing university for-credit, military recreation, nonprofit, and for-profit programs. Although the…

  13. Adventures in supercomputing: An innovative program for high school teachers

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Oliver, C.E.; Hicks, H.R.; Summers, B.G.

    1994-12-31

    Within the realm of education, seldom does an innovative program become available with the potential to change an educator`s teaching methodology. Adventures in Supercomputing (AiS), sponsored by the U.S. Department of Energy (DOE), is such a program. It is a program for high school teachers that changes the teacher paradigm from a teacher-directed approach of teaching to a student-centered approach. {open_quotes}A student-centered classroom offers better opportunities for development of internal motivation, planning skills, goal setting and perseverance than does the traditional teacher-directed mode{close_quotes}. Not only is the process of teaching changed, but the cross-curricula integration within the AiS materials ismore » remarkable. Written from a teacher`s perspective, this paper will describe the AiS program and its effects on teachers and students, primarily at Wartburg Central High School, in Wartburg, Tennessee. The AiS program in Tennessee is sponsored by Oak Ridge National Laboratory (ORNL).« less

  14. Adventures in Education

    ERIC Educational Resources Information Center

    Macknight, A. D. C.

    2016-01-01

    In this article, the author acknowledges that tertiary education has remained relatively unchanged for centuries, delivering information to students through lectures, books, and laboratories where appropriate. However, new technologies are removing the need for traditional teaching because of better understanding of how people actually learn. We…

  15. On the Trail of History in Montana: Crossing Great Distances of Time and Place, Six Rural Teachers and Their Students Plunge Together into the Enduring Lessons of Lewis and Clark.

    ERIC Educational Resources Information Center

    Weeks, Denise Jarrett

    2003-01-01

    A project to help teachers use technology to enhance learning is tied to the Lewis and Clark Expedition bicentennial, to bring a sense of adventure to learning. Four examples of projects along the Montana section of the expedition's trail show how outdoor, experiential learning is enhanced by the use of global positioning systems, digital cameras,…

  16. Computers-in-the-Curriculum Workshop.

    ERIC Educational Resources Information Center

    Casella, Vicki

    1987-01-01

    Computer software to build skills and encourage family computer time over the summer are recommended for teachers to send home to parents. Programs include games based on classic adventure stories, a shopping mall game to encourage math skills, and keyboarding programs. (MT)

  17. Experimental Programs and Programmatic Experiments.

    ERIC Educational Resources Information Center

    Kent, Robert

    When assembling or evaluating experimental programs in college English, the crucial fact to be remembered is that the success of the undertaking depends more on the teachers than on the program itself, for it is men, not programs, who fail in the constant experiment with books. Teachers need to be adventurous, constantly rereading, rethinking, and…

  18. Science Education at Fermilab Program Search

    Science.gov Websites

    JavaScript is Turned Off or Not Supported in Your Browser. To search for programs go to the Non -Javascript Search or turn on Javascript and reload this page. Programs | Science Adventures | Calendar | Undergraduates Fermilab Ed Site Search Google Custom Search Programs: Introducing You to the World of Science

  19. The Great Outdoors: Comparing Leader Development Programs at the U.S. Naval Academy

    ERIC Educational Resources Information Center

    Huey, Wesley S.; Smith, David G.; Thomas, Joseph J.; Carlson, Charles R.

    2014-01-01

    This study compares outdoor adventure-based leader development programs with a traditional non-outdoor program to test predictions about differential effects on leader development outcomes. Participants were drawn from the population of U.S. Naval Academy midshipmen involved in experiential leader development programs as a component of their…

  20. Galleons, Magic Potions, and Quidditch: The Mathematics of Harry Potter

    ERIC Educational Resources Information Center

    Barta, Jim; L'Ai, Linda

    2004-01-01

    Literacy curriculum connections through books give advantage to teachers to use adventure to enhance mathematical learning among children. The way the children enhanced their mathematical competence by developing exciting mathematical activities and applications by using Harry Potter book episodes is discussed.

  1. Math Safari.

    ERIC Educational Resources Information Center

    Nelson, Vaunda; Stanko, Anne

    1992-01-01

    Describes Math Safari, a mathematical, scientific, geographic, informational adventure for fourth grade students. It integrates all curriculum areas and other skills by using information children must find in books to pose math problems about animals. It encourages cooperative learning, critical reading, analysis, and use of research skills. (SM)

  2. The Windana Therapeutic Community's Action Adventure Program.

    ERIC Educational Resources Information Center

    Price, Richard; DeBever, Marijke

    The Windana Society is a drug and alcohol agency in Victoria (Australia) that operates, among other things, a residential drug rehabilitation program in a rural setting. The program utilizes a holistic approach that addresses health and physical fitness; education; vocational and re-integration support; and psychological, emotional, spiritual, and…

  3. Jungle Quest: Adventures in Creating a HyperStudio Word Study Program.

    ERIC Educational Resources Information Center

    Ludwig, Jessica; Green, Lauren

    This paper describes the development, design, and implementation of an educational multimedia program. The program, "Jungle Quest," combined HyperStudio and word study in a game for classroom use. Methods for word study provide a carefully sequenced teaching of phonics, vocabulary, and spelling following children's natural stages of…

  4. Computer Class Role Playing Games, an innovative teaching methodology based on STEM and ICT: first experimental results

    NASA Astrophysics Data System (ADS)

    Maraffi, S.

    2016-12-01

    Context/PurposeWe experienced a new teaching and learning technology: a Computer Class Role Playing Game (RPG) to perform educational activity in classrooms through an interactive game. This approach is new, there are some experiences on educational games, but mainly individual and not class-based. Gaming all together in a class, with a single scope for the whole class, it enhances peer collaboration, cooperative problem solving and friendship. MethodsTo perform the research we experimented the games in several classes of different degrees, acquiring specific questionnaire by teachers and pupils. Results Experimental results were outstanding: RPG, our interactive activity, exceed by 50% the overall satisfaction compared to traditional lessons or Power Point supported teaching. InterpretationThe appreciation of RPG was in agreement with the class level outcome identified by the teacher after the experimentation. Our work experience get excellent feedbacks by teachers, in terms of efficacy of this new teaching methodology and of achieved results. Using new methodology more close to the student point of view improves the innovation and creative capacities of learners, and it support the new role of teacher as learners' "coach". ConclusionThis paper presents the first experimental results on the application of this new technology based on a Computer game which project on a wall in the class an adventure lived by the students. The plots of the actual adventures are designed for deeper learning of Science, Technology, Engineering, Mathematics (STEM) and Social Sciences & Humanities (SSH). The participation of the pupils it's based on the interaction with the game by the use of their own tablets or smartphones. The game is based on a mixed reality learning environment, giving the students the feel "to be IN the adventure".

  5. Adventures in Space Medicine

    NASA Technical Reports Server (NTRS)

    Billica, Roger D.

    1999-01-01

    Human space flight experience has demonstrated a variety of hazards and risks to health and performance. In developing ways to help respond to these issues, the field of space medicine has developed a comprehensive program of space flight health risk management that has resulted in positive contributions to medicine and society in general. Examples include accelerated focus on critical health issues such as aging and osteoporosis, and development of new technologies such as non-invasive diagnostic testing for diabetics. The role of health care professionals in human space exploration represents a fulfillment of new adventures and expanding frontiers.

  6. Fermilab Education Office - Volunteer

    Science.gov Websites

    : Mentor for SIST (undergraduates) - Sandra Charles Mentor for TARGET (high school students) - Sandra Charles Search Programs - Search Science Adventures - Calendar - About - FAQ - Fermilab Friends - Fermilab

  7. Integration

    ERIC Educational Resources Information Center

    Kalyn, Brenda

    2006-01-01

    Integrated learning is an exciting adventure for both teachers and students. It is not uncommon to observe the integration of academic subjects such as math, science, and language arts. However, educators need to recognize that movement experiences in physical education also can be linked to academic curricula and, may even lead the…

  8. Don't Waste Your Time

    ERIC Educational Resources Information Center

    Leigh, Doug; Watkins, Ryan

    2011-01-01

    Efforts to improve human and organizational performance are often courageous adventures full of unexpected twists and turns and frequently leading to unexpected destinations. From mentoring and succession planning to e-learning and beyond, the activities that can be leveraged to improve performance are vast. Comparing, contrasting, selecting, and…

  9. The Mountaineer-Malaysia Connection.

    ERIC Educational Resources Information Center

    Young, Jeff

    1997-01-01

    A 26-day summer field course of West Virginia University's (WVU) Recreation and Parks Department took students to Malaysia's mountains and rainforests to observe how Malaysians are managing national parks, problem elephants, and population pressures on parks. The adventure provided powerful learning experiences. Further exchanges between WVU and…

  10. Course of Discovery: Educators Living along the Route Traveled by Lewis and Clark Infuse Their Teaching with Modern Tools for Exploration.

    ERIC Educational Resources Information Center

    Boss, Suzie

    2003-01-01

    A project to help teachers use technology to enhance learning is tied to the Lewis and Clark Expedition bicentennial, to bring a sense of adventure to learning. A 3-day outdoor workshop emphasizing the Nez Perce role in the expedition and a mapping project tracing changes in Lewiston (Idaho) had 8th-graders using global positioning systems,…

  11. The Spelling Bee and Me: A Real-Life Adventure in Learning

    ERIC Educational Resources Information Center

    Small, Gail; Yoshinaga, Kendra

    2006-01-01

    This book documents the real-life story of Kendra Yoshinaga, a young speller who won her first qualifying bee at the young age of nine. Now eleven years old, she is preparing for future events after tying for 27th in the 2004 National Spelling Bee. Gail Small, author of Joyful Learning: No One Ever Wants To Go To Recess!, taught Kendra for first,…

  12. A Study on Social Intelligence in Relation to Scholastic Achievement of Student Teachers of B.Ed. and TTI

    ERIC Educational Resources Information Center

    Brindhamani, M.; Manichander, T.

    2014-01-01

    These are difficult times for educators who believe that learning is worth pursuing for its own sake and that the chief purpose of school is the nurturing of students as whole human beings. Higher test scores seem to be the order of the day. The adventure of learning, the wonder of nature and culture, the richness of human experience, and the…

  13. X-43A Project Overview: Adventures in Hypersonics

    NASA Technical Reports Server (NTRS)

    Davis, Mark

    2007-01-01

    This viewgraph presentation gives a general overview of the X-43A program. The contents include: 1) X-43A Program Overview; 2) Vehicle Description; 3) Flight 1, MIB & Return to Flight; 4) Flight 2 and Results; and 5) Flight 3 and Results.

  14. GOAPe: An Urban High School Program out beyond the Concrete.

    ERIC Educational Resources Information Center

    Hagler, Steve

    The Galileo Outdoor Adventures Program (GOAPe) addresses the needs of high school students with a student-centered experiential program that is project- and community-based. At the Galileo Academy of Science and Technology, a public school in inner-city San Francisco, GOAPe is a semester-long program and a student club. From the first day of…

  15. Fermilab Science Education Office - Visitors

    Science.gov Websites

    Programs | Science Adventures | Calendar | Registration | About | Contact | FAQ | Fermilab Friends - Fermilab Friends - Fermilab Home Fermilab Office of Education & Public Outreach Fermilab MS 226 Box 500

  16. A Teacher's Guide - The Mars Adventure. A Television Series.

    ERIC Educational Resources Information Center

    New York State Education Dept., Albany. Office of Cultural Education.

    This teacher's guide describes seven audiovisual programs developed around the planet Mars. While these programs were developed primarily for use in secondary school science classes, several are appropriate for language arts, drama, art, and photography. Each program starts with the showing of a film or video-tape developed by the National…

  17. Adventures in Citizen Science: Lessons learned engaging volunteer water quality monitors for over 30 years.

    NASA Astrophysics Data System (ADS)

    Schloss, J. A.

    2012-12-01

    The New Hampshire Lakes Lay Monitoring Program was originally designed by faculty at the University of New Hampshire in 1979 to provide the capacity to better monitor for long-term lake water quality changes and trends. As participants became educated, empowered and engaged the program soon evolved to also become a participatory research enterprise. This resulted in not only providing useful information for informed local stewardship and protection at the local level but also for state and region-wide decision-making, state and federal assessments/reporting and advancing our understanding of lake and watershed science. Our successes and failures have been more dependent on understanding the particular human dimensions that influence our volunteers and less to do with the typical project management, quality assurance, and communication concerns we typically deal with in professional based research efforts. Our participants are extremely diverse in terms of their life experiences, interests and motivations so the key to long-term commitment and high quality participation is understanding the difference between a citizen monitor and your archetypical research technician or student. This presentation will highlight some important lessons learned on how to involve various types of volunteers from school groups to retirees, as well as particular approaches and concerns regarding program management, retention, quality control and communications.

  18. Using Technology to Learn from Travelmates' Adventures.

    ERIC Educational Resources Information Center

    Braun, Joseph A., Jr.; Kraft, Christine

    1995-01-01

    Describes a thematic curriculum unit in which elementary students simulate travel around the world and record their experiences using word processors and databases. Includes figures listing student directions and an actual student journal entry. Asserts that technology can heighten student motivation and improve knowledge about the world. (CFR)

  19. Hunting Stories.

    ERIC Educational Resources Information Center

    Johnson, Frank

    Eleven stories describe traditional practices and true adventures of the Tlingit hunters of Southeast Alaska. The stories are accompanied by learning activities and discussion questions for students and are arranged under the headings of bear, mountain goat and deer, and seal and sea lion. Topics include hunting weapons and strategies, bravery,…

  20. Shed a Tear for Suicide Hill

    ERIC Educational Resources Information Center

    Hollander, Allen

    1977-01-01

    Emphasizing the importance of open, non-structured space, this article asserts that it is in using these spaces to act out their fantasies that children bring life and meaning to the worlds of literature and legends and learn to experience the spice of danger, adventure, and mystery. (JC)

  1. Encountering Nanotechnology in an Interactive Exhibition

    ERIC Educational Resources Information Center

    Murriello, Sandra E.; Knobel, Marcelo

    2008-01-01

    This article offers findings from a learning sciences-informed evaluation of a nanoscience and nanotechnology exhibition called Nano-Aventura (NanoAdventure), based on four interactive-collaborative games and two narrated videos. This traveling exhibition was developed in Brazil by the Museu Exploratorio de Ciencias for children and teenagers…

  2. Same Sneakers, New Tricks: Curricular Alternatives for Physical Education.

    ERIC Educational Resources Information Center

    Lund, Jacalyn L.

    1993-01-01

    As societal demands for health and fitness are changing, physical education curricula must also change. The traditional multiactivity curriculum is inadequate, because poorly skilled students lack enough time to learn the necessary skills. Three alternative curriculum models (adventure education, physical fitness, and sports education)…

  3. Selective Television Viewing: A Limited Possibility.

    ERIC Educational Resources Information Center

    Signorielli, Nancy

    1986-01-01

    Indicates that prime-time television presents a remarkably consistent portrayal of the world across program genres and that it offers few scheduling alternatives to avoiding violence-laden adventure programs. Finds that the average viewer has little opportunity to exercise any kind of choice in viewing. (JD)

  4. Mental health benefits of outdoor adventures: Results from two pilot studies.

    PubMed

    Mutz, Michael; Müller, Johannes

    2016-06-01

    This paper investigates potential mental health benefits of outdoor and adventure education programs. It is argued that experiences made in successful programs can increase self-efficacy, mindfulness and subjective well-being. Furthermore, programs may reduce feelings of time pressure and mental stress amongst participants. Evidence comes from two pilot studies: In the school project "Crossing the Alps" (Study 1), 14-year-old participants reported an increase in life satisfaction, mindfulness and a decrease in the PSQ Subscale 'demand' after a successful nine-day hike through the German, Austrian, and Italian Alps. In the university project "Friluftsliv" (Study 2) participants scored higher in life satisfaction, happiness, mindfulness, and self-efficacy and lower in perceived stress after having spent eight days in the wilderness of the Norwegian Hardangervidda region, miles away from the next locality. The findings suggest that outdoor education and wilderness programs can foster mental health in youths and young adults. Copyright © 2016 The Authors. Published by Elsevier Ltd.. All rights reserved.

  5. Communicating climate science to high school students in the Arctic: Adventure Learning @ Greenland

    NASA Astrophysics Data System (ADS)

    Hougham, R. J.; Miller, B.; Cox, C. J.

    2012-12-01

    Adventure Learning @ Greenland (AL@GL) engaged high school students in atmospheric research in the Arctic and in local environments to enhance climate literacy. The overarching objective for this project was to support climate literacy in high school students, specifically the concept of energy exchange between the Earth, atmosphere, and space. The goal then is to produce a model of education and outreach for remote STEM research that can be used to meaningfully engage K-12 and public communities. Over the course of the program experience, students conducted scientific inquiry associated with their place that supported a more focused science content at a field location. Approximately 45 students participated in the hybrid learning environments as part of this project at multiple locations in Idaho, USA, and Greenland. In Greenland, the Summit Camp research station located on the Greenland Ice Sheet was the primary location. The AL@GL project provided a compelling opportunity to engage students in an inquiry-based curriculum alongside a cutting-edge geophysical experiment at Summit: the Integrated Characterization of Energy, Clouds, Atmospheric state, and Precipitation at Summit (ICECAPS) experiment. ICECAPS measures parameters that are closely tied to those identified in student misconceptions. Thus, ICECAPS science and the AL@ approach combined to create a learning environment that was practical, rich, and engaging. Students participating in this project were diverse, rural, and traditionally underrepresented. Groups included: students participating in a field school at Kangerlussuaq, Greenland and Summit Station as members of the JSEP; students at MOSS will were part of the Upward Bound Math Science (UBMS) and HOIST (Helping Orient Indian Students and Teachers) project. These project serve high school students who are first college generation and from low-income families. JSEP is an international group of students from the United States, Greenland, and Denmark. As a result of this project a model for education and outreach for remote science research was developed. The AL@ GL project was interested in the impact on student science and climate literacy. Survey data was collected from student participants two times and the surveys included questions pertaining to student knowledge of atmospheric science and climate and their impressions on scientific inquiry, and student interest and skills in technology. A subset of students were interviewed using a semi-structured, open-ended protocol at the end of the AL@ GL expedition. Beyond reaching 45 students directly through AL@GL instruction and field experiences, the web-based platform for communicating within this project reached over 10,000 site visits. This platform can be viewed at adventurelearningat.org and includes photos, videos and authentic narratives of the students and scientists involved with the project. The Adventure Learning @ (AL@) approach presents a powerful tool for teaching and learning exploring novel places through technology-rich curricula. By defining problems of local interest, and working with experts with local knowledge who have connections to the community, students can come to think of themselves as experts, scientists, and problem solvers within their own places.

  6. Fermilab Education Life Science Instructional Resources

    Science.gov Websites

    using SIMply Prairie and student plant population data (6-9) Databases: Birds - Butterflies - Frogs Fermilab's Nature and Ecology Search Programs - Search Science Adventures - Calendar - About - FAQ - Fermilab

  7. Science Adventures with Children's Literature: A Thematic Approach.

    ERIC Educational Resources Information Center

    Fredericks, Anthony D.

    This guide provides background information on the development and implementation of thematic units that focus on a hands-on approach, process orientation, integrated curriculum, cooperative learning, and critical thinking. Topics of the thematic units and mini-units include wild animals, dinosaurs, rainforests, the human body, earth science,…

  8. J.D., D.B., Sonny, Sunny, and Holden.

    ERIC Educational Resources Information Center

    Ducharme, Edward R.

    1968-01-01

    Several people have tried, unsuccessfully, to learn the facts about J. D. Salinger's life. The little information available from secondary sources about Salinger indicates that "The Catcher in the Rye" has autobiographical elements. Salinger's life parallels Holden's fictional adventures in that Salinger (1) was born and reared through…

  9. Outdoor Ecology School

    ERIC Educational Resources Information Center

    Cole, Anna Gahl

    2004-01-01

    In this article, the author describes how her high school environmental science students led third graders on a dynamic learning adventure as part of their first annual Outdoor Ecology School. At the water-monitoring site in a nearby national forest, the elementary students conducted field research and scavenger hunts, discovered animal habitats,…

  10. Outdoor Adventures: Tracking Eastern Box Turtles

    ERIC Educational Resources Information Center

    Somers, Ann Berry; Matthews, Catherine E.; Bennett, Kristin R.; Seymour, Sarah; Rucker, John

    2003-01-01

    A thematic and hands-on approach to learning ensures that students develop a deeper understanding and retain information longer. Bouillion and Gomez (2001) argue that real-world problems and school-community partnerships help engage students to connect with school science. When there is a disconnect between the activities of school science and…

  11. Playing My Heart Out: Original Play as Adventure.

    ERIC Educational Resources Information Center

    Donaldson, O. Fred

    1999-01-01

    "Original" play denotes play that is pre-cultural--before conceptualizations and learned responses. Four anecdotes about play with an infant with Down's syndrome, a child with leukemia, a lioness, and a dying woman illustrate the connections between beings and between the ordinary and the sacred during trusting, fearless, playful encounters. (SV)

  12. Rote or Raft? Science and Adventure at a Summer Camp.

    ERIC Educational Resources Information Center

    Martin, Jenni

    1997-01-01

    Describes the group dynamics, science discovery processes, and activities involved in building a raft at camp. The project used recycled products and required group cooperation; critical thinking about density, buoyancy, and balance; use of familiar resources in creative ways; and application of previously learned facts. (SAS)

  13. An Unofficial Guide to Web-Based Instructional Gaming and Simulation Resources.

    ERIC Educational Resources Information Center

    Kirk, James J.

    Games and digital-based games and simulations are slowly becoming an accepted learning strategy. Public school teachers, college professors, corporate trainers, and military trainers are embracing games as an effective means of motivating learners and teaching complex concepts. Popular games include action games, adventure games,arcade games,…

  14. International Learning Adventures: A Phenomenological Exploration of International Backpacker Style Study Abroad

    ERIC Educational Resources Information Center

    Thatcher, Chad Alan

    2010-01-01

    Self-awareness, cultural competency, environmental consciousness, and economic empathy are often achieved through study abroad travel experiences. This phenomenological study was intended to shed light on the international backpacking study abroad experiences for college students, describing the phenomenon from the perspective of the participants…

  15. Growing as a Professional Music Educator

    ERIC Educational Resources Information Center

    Hesterman, Phillip K.

    2012-01-01

    Education is a lifelong adventure that is ever-changing and active. Educators continually adapt their practices to meet the needs of an ever-changing population of children flowing through the schools. It is advantageous for teachers to be committed to lifelong learning for their own professional and personal development. As a novice teacher…

  16. Magic From the Woods. A Teacher's Handbook for Environmental Education.

    ERIC Educational Resources Information Center

    Warren, Mark

    This workbook contains suggestions for environmental learning adventures for elementary school children in a forest. The activities are classified under various concepts such as sound, growth, adaptation, force, variety, water, habitat, design time, and conservation. The concept is first defined. Then a preparation exercise to get the students…

  17. Books on Wheels: Cooperative Learning through Thematic Units.

    ERIC Educational Resources Information Center

    McArthur, Janice; McGuire, Barbara E.

    Designed as an integrated package for thematic instruction, this book helps librarians and teachers select appropriate reading materials to use in specific areas of study and promote reading to students in primary grades. Sixteen chapters include such popular themes as: (1) "Risky Reading: Adventure Stories"; (2) "Old MacDonald's Place: Farm…

  18. State Highway Maps: A Route to a Learning Adventure

    ERIC Educational Resources Information Center

    McDuffie, Thomas E.; Cifelli, Joseph

    2006-01-01

    Science within the folds of highway maps is explored through a series of hands-on experiences designed to reinforce and extend map-reading skills in grades 6-8. The increasingly sophisticated, standards-related activities include measuring distances between population centers, finding communities named after trees, animals, and geologic features,…

  19. Teaching with Technology. CD Learning Adventures.

    ERIC Educational Resources Information Center

    Allen, Denise

    1996-01-01

    Reviews three geography and history CD-ROMs: "GeoSafari Platinum Edition," a multimedia game on history, geography, and science; "Destination: Time Trip USA," which allows students to create an interactive electronic book while exploring a fictional town; and "SkyTrip America," with which students fly across America, reviewing maps, time lines,…

  20. The Teachers' Lounge

    ERIC Educational Resources Information Center

    Barlow, Dudley

    2009-01-01

    In this article the author shares his thoughts on how perceptions can be distorted by blinders people impose on themselves which brings him back to one of his literary and intellectual loadstones--"The Adventures of Huckleberry Finn." He learned that the English department at the school where he taught has changed the American literature syllabus.…

  1. Travel Tales. A Mobility Storybook.

    ERIC Educational Resources Information Center

    Halpern-Gold, Julia; And Others

    The book is designed to supplement mobility and orientation lessons and explain mobility concepts to visually impaired children from preschool through third grade. Each of the 17 chapters centers on the adventures of Eliot, a young visually impaired child, as he learns the following pre-cane orientation and mobility skills: sighted-guide…

  2. How Clean Is the River?

    ERIC Educational Resources Information Center

    Schaaf, Sherry

    2005-01-01

    On the Olympic Peninsula of Washington State, salmon and water quality are more than just a news story. They are vitally important to the economy and environment--and are the inspiration for environmental science learning adventures. In this water quality project, four third-grade classes from Forks Elementary School in Forks, Washington,…

  3. Adventures in Flipping College Algebra

    ERIC Educational Resources Information Center

    Van Sickle, Jenna

    2015-01-01

    This paper outlines the experience of a university professor who implemented flipped learning in two sections of college algebra courses for two semesters. It details how the courses were flipped, what technology was used, advantages, challenges, and results. It explains what students do outside of class, what they do inside class, and discusses…

  4. Seeking Virtue in the Wilderness: Expeditions as Traveling Monasteries

    ERIC Educational Resources Information Center

    Stonehouse, Paul

    2016-01-01

    Although the assumption of character development through outdoor adventure education (OAE) programs is long held, increasing scholarship questions the tenability of the supposition. Addressing this impasse, this article draws upon doctoral research I conducted into character development through OAE programs (Stonehouse, 2011) and a presentation I…

  5. The Bradford Papers Annual, Volume III, 1988.

    ERIC Educational Resources Information Center

    Robb, Gary M., Ed.

    This annual collection promotes scholarly writing, applied research findings, and innovative programs and activities in experiential education. Topics of the 1988 papers include (1) "Gender Issues in Outdoor Adventure Programming" (Natalie L. Bartley and Daniel R. Williams) about the effects of outdoor leaders' gender, personality, soft skills…

  6. The Nature of Adventure Education.

    ERIC Educational Resources Information Center

    Cousineau, Claude

    Man answers a natural call for adventure in many ways including escape into fantasy, vertigo seeking, kinetic euphoria, and by exercising the pioneer spirit. Adventure education can help equip people to satisfy their need for adventure in meaningful, enriching ways. A reaction to unsatisfactory educational milieus, adventure education has emerged…

  7. Awesome Adventures. Texas Reading Club, 1985. A Planning and Programming Handbook.

    ERIC Educational Resources Information Center

    Phelan, Jody; Otstott, Michele

    Designed to encourage Texas youth to maintain reading skill levels achieved at the end of the school year and to encourage library use during the summer months and throughout the year, the Texas Reading Club programs usually include a structured reading program and a variety of entertaining literature related storyhours, puppet shows, films, and…

  8. So, You Need To Justify Your Existing ABC Program (or Lobby for a New One).

    ERIC Educational Resources Information Center

    Walsh, Jean Terry; Gillis, Lee

    1998-01-01

    Advice for adventure-based counseling (ABC) programs seeking funding includes setting realistic goals, designing an evaluation that matches program resources, and keeping it simple. Low recidivism is most important to grantors. Published research on ABC is scarce, but on-site process research generates useful data, and local schools and agencies…

  9. Wilderness Adventure Therapy in Adolescent Psychiatry.

    ERIC Educational Resources Information Center

    Crisp, Simon; O'Donnell, Matthew

    The Brief Intervention Program (BIP) is a mental health day program in Melbourne (Australia) for adolescents with severe mental health problems who are at risk for suicide. The 10-week program serves closed groups of 6-8 adolescents aged 13-18 years and has 3 phases: engagement and orientation (week 1), treatment (weeks 2-9), and integration (week…

  10. Experiential Education, Outdoor Adventure As a Modality in Residential Treatment. A Survey of Programs, Principles, Research and Practice.

    ERIC Educational Resources Information Center

    Duindam, Ton

    Orthopedagogisch Centrum (OC) Michiel is a multifunctional regional institution in the Netherlands that serves troubled families and youth at risk. Outdoor programs are used as a treatment modality for adolescents with behavior disorders, drug addictions, or criminal records. Outward Bound was the first experiential outdoor program in the…

  11. Outdoor Education Academic Programs in the United States

    ERIC Educational Resources Information Center

    Bell, Brent J.; Seaman, Jayson; Trauntvein, Nate

    2017-01-01

    The growth of outdoor adventure programs developed, in part, from the Outward Bound movement in the 1970s (MacArthur, 1979; Outward Bound, 1968), which created a demand for specialized collegiate training. Since the inaugural conference on outdoor pursuits in higher education at Appalachian State University in 1974 (Smathers, 1974), approximately…

  12. Outdoor Leadership Evaluation: Nature and Scope of the Problem.

    ERIC Educational Resources Information Center

    James, Leroy M.

    Beyond the ability to exhibit good judgment and common sense while performing duties as a leader under stress and pressure, an outdoor adventure program leader should possess technical skills, human relations skills, and philosophical understanding of outdoor programming. Technical skills include knowledge of initiatives/ropes course activities,…

  13. A Humanistic Approach to Emotional Risk Management.

    ERIC Educational Resources Information Center

    Rubendall, Robert L.

    Adventure programs attempt to control or limit injuries in high-risk programming. This risk management has concentrated on the physical safety of participants at the expense of emotional and developmental security. In the zeal for accident-free statistics, a highly controlled, directive approach is created that treats individuals according to a…

  14. Experience-Based Training and Development: Directory of Programs. Third Edition.

    ERIC Educational Resources Information Center

    Agran, David, Ed.; And Others

    This directory provides information on experience-based training and development (EBTD) programs. Frequently offered by corporations to individual employees and work teams, EBTD is an approach to training and development that uses adventure education experiences to bring about positive changes in individuals, groups, and organizations. EBTD…

  15. X-43A Project Overview: Adventures in Hypersonics

    NASA Technical Reports Server (NTRS)

    Davis, Mark; Grindle, Laurie

    2007-01-01

    A viewgraph presentation describing the hypersonics program at NASA Dryden Flight Research Center is shown. The topics include: 1) X-43A Program Overview; 2) Vehicle Description; 3) Flight 1, MIB & Return to Flight; 4) Flight 2 and Results; 5) Flight 3 and Results; and 6) Concluding Remarks

  16. Create a Better Flow through Sequencing Resident Assistant Training

    ERIC Educational Resources Information Center

    Whitney, Rich; Early, Sherry; Whisler, Travis

    2016-01-01

    Resident assistant training happens every year for the approximate 10,000 RAs who work on campuses across the country. These training programs can include classes, pre-service summer weeks, and ongoing training throughout the year. Following educational and training models such as CAS, assessment, Bloom's taxonomy, adventure programming, and…

  17. Benchmarking Outdoor Expeditionary Program Risk Management Strategies

    ERIC Educational Resources Information Center

    Meerts-Brandsma, Lisa; Furman, Nate; Sibthorp, Jim

    2017-01-01

    In 2003, the University of Utah and the National Outdoor Leadership School (NOLS) completed a study that developed a risk management taxonomy in the outdoor adventure industry and assessed how different outdoor expeditionary programs (OEPs) managed risk (Szolosi, Sibthorp, Paisley, & Gookin, 2003). By unifying the language around risk, the…

  18. Student Retention and First-Year Programs: A Comparison of Students in Liberal Arts Colleges in the Mountain South

    ERIC Educational Resources Information Center

    Howard, Jeff S.

    2013-01-01

    The purpose of this study was to examine the association between the retention rate and 9 first-year student programs at Liberal Arts Colleges in the Mountain South, a region in the southern Appalachian Mountains of the United States. Nine first-year programs were studied: Summer Bridge Programs, Preterm Orientation, Outdoor Adventure Orientation,…

  19. Software Reviews.

    ERIC Educational Resources Information Center

    Science and Children, 1990

    1990-01-01

    Reviewed are seven computer software packages for IBM and/or Apple Computers. Included are "Windows on Science: Volume 1--Physical Science"; "Science Probe--Physical Science"; "Wildlife Adventures--Grizzly Bears"; "Science Skills--Development Programs"; "The Clean Machine"; "Rock Doctor";…

  20. Arctic Connections, an Interactive CD-ROM Program for Middle School Science

    NASA Astrophysics Data System (ADS)

    Elias, S. A.

    2003-12-01

    In this project we developed an interactive CD-ROM program for middle school students, accompanied by an interactive web site. The project was sponsored by a grant from the NSF ESIE Instructional Materials Development program. One of the major goals of this project was to involve middle school students in inquiry-based science education, using topics that are of interest to students in Arctic communities. Native Alaskan students have traditionally done poorly in science at the secondary level, and few have gone on to major in the sciences in college or to pursue scientific careers. Part of the problem is a perceived dichotomy between science and traditional Native ways of knowing about the natural world. Hence some students reject the scientific method as being foreign to their native culture. Our goal was to help bridge this cultural barrier, and to demonstrate to native students that the scientific method is not antithetical to their traditional way of life. The program uses story modules that discuss both scientific and Native ways of understanding, through the use of action-adventure stories and brief learning modules. The aim was to show students the relevance of science to their daily lives, and to convince them that scientific methods are a vital tool in solving major problems in arctic communities. Each action-adventure story contains a series of problems that the program user must solve through interactive participation, in order for the story to progress. The interactive elements include answering quiz questions correctly, measuring pH by comparing litmus paper colors, measuring archaeological artifact dimensions, finding the location of fossil bones in a photograph, and correctly identifying photographs of whale species, arctic plants, and fish. The stories contain a mixture of live-action film sequences and voice-over sketch art story boards. The ten modules include such topics as arctic flora and fauna (including terrestrial and sea mammals), arctic solar phenomena, the archaeology and ice-age history of Alaska, water quality, sea ice, permafrost, and climatology. The topics are designed to show connections between the past, present, and future of the Arctic, highlighting problems that can be addressed by scientific inquiry. The accompanying teacher's guide contains a series of hands-on experiments and additional learning materials for each module. The scientific information contained in the modules was refereed by a team of experts who have also volunteered to respond to student questions via e-mail. During the last three years, the program has been field tested in middle schools in Barrow, Kotzebue, Fairbanks, and Anchorage, Alaska. These tests have brought many suggestions for improvements from both teachers and students. The program is in its final evaluation phase, and will be available to schools early in 2004.

  1. A Transformational Curriculum Model: A Wilderness Travel Adventure Dog Sledding in Temagami.

    ERIC Educational Resources Information Center

    Leckie, Linda

    1996-01-01

    Personal narrative links elements of a dog sledding trip with the transformational curriculum model as applied to outdoor education. Describes the physical, mental, and spiritual challenges of a seven-day winter camping and dog sledding trip, during which students learned responsibility through experience and natural consequences and realized the…

  2. The Universe Adventure - Video Contest

    Science.gov Websites

    high school students to share their science know-how with the world. By joining our Student Video , 2009, and the contest is open to California high school students only. Examples of student videos that to engage high school teachers and their students in a creative learning process combining social

  3. Learning To Fly: The Wright Brothers' Adventure.

    ERIC Educational Resources Information Center

    National Aeronautics and Space Administration, Washington, DC.

    This educator guide provides background information on Wilbur and Orville Wright and activities on aeronautics that provide templates for building the 1900, 1901, and 1902 Gliders and the 1903 Flyer. Activities include: (1) Early Aviation; (2) Your First Interview; (3) Your First Report; (4) Build a Model of the 1900 Glider; (5) Questions on the…

  4. The Journey of the Learner: Personal and Universal Story.

    ERIC Educational Resources Information Center

    Drake, Susan M.

    1991-01-01

    With the mythological example of Theseus and the Minotaur, learning is described as a journey. Using this metaphor, educators should demonstrate passion for the subject matter, make it meaningful, call learners to adventure, help them deal with anxiety, foster collaboration and self-direction, and encourage them to contribute what they have…

  5. Outdoor Education Is More than Meets the Eye

    ERIC Educational Resources Information Center

    Shortill, Rob

    2011-01-01

    Any activity that involves learning, whether it is for therapeutic purposes, traditional education, or outdoor education, is experiential education. In particular, outdoor educators allow participants to experiment with their behaviour in the form of play, for the most part out-of-doors. Many in the industry refer to play as adventure. Those who…

  6. Adventure Learning as a Curricular Approach That Transcends Geographies and Connects People to Place

    ERIC Educational Resources Information Center

    Miller, Brant G.; Cox, Christopher J.; Hougham, R. Justin; Walden, Von P.; Eitel, Karla Bradley; Albano, Anthony D.

    2015-01-01

    Effectively communicating scientific research has taken on greater importance as climate change impacts the world we live in. It is increasingly incumbent upon the science and education communities to produce and deliver curriculum that is timely, accessible, and scientifically accurate. In the summer of 2012, scientists and educators worked…

  7. Energy Adventure Center. Activity Book.

    ERIC Educational Resources Information Center

    Carlton, Linda L.

    Energy activities are provided in this student activity book. They include: (1) an energy walk; (2) forms of energy in the home; (3) energy conversion; (4) constructing a solar hot dog cooker (with instructions for drawing a parabola); (5) interviewing senior citizens to learn about energy use in the past; (6) packaging materials; (7) insulation;…

  8. Map Adventures.

    ERIC Educational Resources Information Center

    Geological Survey (Dept. of Interior), Reston, VA.

    This curriculum packet about maps, with seven accompanying lessons, is appropriate for students in grades K-3. Students learn basic concepts for visualizing objects from different perspectives and how to understand and use maps. Lessons in the packet center on a story about a little girl, Nikki, who rides in a hot-air balloon that gives her, and…

  9. Art Treasure Quests in Second Life: A Multi-Literacy Adventure

    ERIC Educational Resources Information Center

    Stokrocki, Mary

    2014-01-01

    Treasure quests in virtual worlds can help students develop multi-literacy communication skills and promote community, offering insights about art teaching and learning. As part of the new media literacy, students explore the offerings of Second Life (SL), a virtual world, as a series of quests. Multi-literacy involves communication. Through their…

  10. Validity of the Strong Interest Inventory: Gender and Personal Styles.

    ERIC Educational Resources Information Center

    Lindley, Lori D.; Borgen, Fred H.

    The gender validity of the Strong Interest Inventory's Personal Style Scales (Work Style, Learning Environment, Leadership Style, and Risk Taking/Adventure) was examined through a study of 458 female and 282 male college students at Iowa State University. The students completed the Personal Style Scales and the Adjective Check List (ACL), which is…

  11. A Puffin Adventure

    ERIC Educational Resources Information Center

    Fore, Kaley

    2005-01-01

    In the late winter, curriculum at school shifts from studying the environment to birds and mammals. After contacting the local chapter of the Audubon Society and researching a variety of indigenous species to feature, the Atlantic puffin was chosen as an introduction and main theme of study. Students learn how puffins once thrived off the coast of…

  12. Reflections on an Interdisciplinary, Community-Based, Team-Taught Adventure

    ERIC Educational Resources Information Center

    Fauvel, Anne Marie; Miller, Lisa K.; Lane, Paul; Farris, John

    2010-01-01

    A new team-taught course focused on interdisciplinary teaching and integrative learning was offered at Grand Valley State University during the Summer of 2008 at a regional campus in Holland, Michigan. Faculty from Engineering and Business developed this community-based, alternative-format course to engage students in the question: "What will…

  13. Extending the Impact of Classroom-Based Technology: The Satellite Challenge Series.

    ERIC Educational Resources Information Center

    Kantor, Ronald J.; And Others

    The Jasper Challenge Series of Vanderbilt University (Tennessee) has been used in conjunction with the university's videodisk problem-solving series, "The Adventures of Jasper Woodbury," to provide a teleconference-based performance arena that allows students and teachers to assess the degree to which they are learning to solve the kinds…

  14. PILOT-SPION: A Computer Game for German Students.

    ERIC Educational Resources Information Center

    Sanders, Ruth H.

    1984-01-01

    Describes a computer game designed for students of German, which uses techniques of artificial intelligence to create a model of language understanding by computer in an adventure game set in Berlin. In addition to providing a concrete means for testing students' language understanding, the game is a useful, highly motivating, learning mode. (SL)

  15. Teaching neuroscience through Web adventures: adolescents reconstruct the history and science of opioids.

    PubMed

    Miller, Leslie; Schweingruber, Heidi; Oliver, Robert; Mayes, Janice; Smith, Donna

    2002-02-01

    New technological and cultural developments surrounding adolescents' use of the World Wide Web offer an opportunity for turning aspects of the Internet gaming phenomenon to the advantage of neuroscience education. Specifically, an experimental project to transmit aspects of problem-based learning and the National Science Standards through an interactive Web adventure is reported here. The Reconstructors is an episodic Web-based adventure series entitled Medicinal Mysteries from History. It is funded by the National Institute on Drug Abuse, and the first series focuses on opioids. It was created with the input of middle school students and teachers. Through the use of multimedia technologies, middle school students enter a futuristic world in which they become "reconstructors," members of an elite scientific unit charged with recovering lost medical knowledge about analgesic drugs. Two of the four episodes have been evaluated through a comprehensive review process involving middle school students, teachers, neuroscience researchers, and clinicians. Analysis of the pretest and posttest scores demonstrated significant knowledge gain that validly can be attributed to use of the game. These data provide evidence that science content can be transmitted through innovative online techniques without sacrificing compelling content or effective pedagogical strategies.

  16. Always Feed the Clowns and Other Tips for Building Better Partnerships between School Librarians and Providers of Educational Programs

    ERIC Educational Resources Information Center

    Edwards, Jason

    2015-01-01

    Jason Edwards travels to schools and libraries across the nation performing educational enrichment programs, such as his Monster Hunt Library Skills-Building Adventure Program, for librarians and students. In this article, he shares tips that he has gleaned that may help librarian/programmer partnerships function more smoothly. Three of the…

  17. Back to the Basics: Proceedings of the International Conference on Outdoor Recreation and Education (ICORE) (10th, Salt Lake City, Utah, November 7-9, 1996).

    ERIC Educational Resources Information Center

    Guthrie, Steve, Ed.; Macke, Jennifer, Ed.; Watters, Ron, Ed.

    This conference proceedings includes 24 papers about outdoor educational and recreational programs, program planning, instructional techniques, educational strategies, leadership skills, and program outcomes. Entries are: (1) Opening Session: "Out of Our Corsets and into the Woods: A Fun Look at the History of Women Adventurers" (Denise…

  18. "All the Places We Were Not Supposed to Go": A Case Study of Formative Class and Gender "Habitus" in Adventure Climbing

    ERIC Educational Resources Information Center

    Holland-Smith, David

    2016-01-01

    This paper explores the origins of meaning in adventurous activities. Specifically, the paper reports on a study of 10 adventure climbers in the Scottish mountaineering community. The study explores how formative experiences have influenced engagement in adventure climbing. Work has been done on the phenomenology of adventure and how individuals…

  19. Institute for Water and Watersheds | | Oregon State University

    Science.gov Websites

    Program OSU Hydrophiles Club Featured Projects Student Research Sponsored Events Willamette Water 2100 ; Facilities Water Resources Graduate Program OSU Hydrophiles Club Featured Projects Student Research Sponsored Kemper kayaking in the Opal Creek Wilderness. Combining Water Adventure & Research A love of kayaking

  20. Citizen Schools: An After-Hours Adventure--Professionals Mentoring Middle-Grades Students

    ERIC Educational Resources Information Center

    Cavanagh, Sean

    2007-01-01

    Citizen Schools is an apprenticeship program offered outside school hours that seeks to build students' academic and leadership skills by connecting them with professionals from various fields. Launched in Boston in 1994, the program targets what some say is an underserved population in after-school education--middle school students--through a…

  1. If the Dress Fits, Wear It: Uncovering Meaning in Gender Stereotyping in an Australian Outdoor Education Program.

    ERIC Educational Resources Information Center

    Pinch, Katherine J.

    A study examined gender stereotyping in an outdoor adventure education program. Observations, interviews, and document reviews involving 138 adolescent students from 8 schools attending a residential outdoor education center in Queensland (Australia) found the following gender stereotypes: boys are physically stronger than girls; boys are…

  2. Strategic Programming for Early University Entrants: Creating Support for Socio-Emotional Needs

    ERIC Educational Resources Information Center

    Lancour, Julie A.

    2011-01-01

    This article introduces "Resiliency Training," a program designed to support early university entrants as they take on the challenges and adventures of their sophomore and junior year at the University of Washington (UW). As the Academic Counselor and Counseling Services Coordinator for the Robinson Center, watching the students engage…

  3. A Dynamical Systems Theory Examination of Social Connections in Outdoor Recreation Programs

    ERIC Educational Resources Information Center

    Jostad, Jeremy

    2015-01-01

    Adolescence is a developmental time period in which social connections are an important aspect to fostering positive growth and identity. Outdoor Adventure Education (OAE) programs are strategically positioned to help in this developmental process because of the novel social environment, however, little is known about how these types of social…

  4. Adventures in Peacemaking: A Conflict Resolution Activity Guide for School-Age Programs.

    ERIC Educational Resources Information Center

    Kreidler, William J.; Furlong, Lisa

    This guide includes hundreds of hands-on, engaging activities designed to meet the unique needs of after-school programs, camps, and recreation centers. The activities teach the skills of creative conflict resolution to school-age children through games, cooperative team challenges, drama, crafts, music, and cooking. It includes easy-to-implement…

  5. Adventure Program Risk Management Report: 1998 Edition. Narratives and Data from 1991-1997.

    ERIC Educational Resources Information Center

    Leemon, Drew, Ed.; Schimelpfenig, Tod, Ed.; Gray, Sky, Ed.; Tarter, Shana, Ed.; Williamson, Jed, Ed.

    The Wilderness Risk Managers Committee (WRMC), a consortium of outdoor schools and organizations, works toward better understanding and management of risks in the wilderness. Among other activities, the WRMC gathers data on incidents and accidents from member organizations and other wilderness-based programs. This book compiles incident data for…

  6. Arriba! Building Teamwork and a Ropes Course in Mexico.

    ERIC Educational Resources Information Center

    Fullerton, Jim; Davis, Scot G.

    A staff member of the Outdoor Adventures Program at the University of Nebraska-Lincoln relates his experience in supervising the construction of the first low ropes course in Yucatan, Mexico. During 1994, two staff members visited Yucatan to explore trip possibilities for the program and to inquire about a future conference location. While leading…

  7. Sustaining Adventure in New Zealand Outdoor Education: Perspectives from Renowned New Zealand Outdoor Adventurers on the Contested Cultural Understanding of Adventure

    ERIC Educational Resources Information Center

    Kane, Maurice; Tucker, Hazel

    2007-01-01

    One of the foundations of New Zealand's representation of itself to the world has been as a premier place of adventure. New Zealanders who have gained world recognition in outdoor leisure pursuits are used to promote this adventurous depiction of New Zealand. They are the focus of and contribute to the discourse which guides the New Zealand…

  8. Adventure Education.

    ERIC Educational Resources Information Center

    Miles, John C., Ed.; Priest, Simon, Ed.

    Adventure education seeks to promote individual growth and development through the purposeful planning and implementation of educational processes that include risk in some way. This book introduces major topics in the broad literature of adventure education by bringing together 53 writings of adventure education practitioners. The writings are…

  9. Today's Youngsters--Tomorrow's Decision Makers.

    ERIC Educational Resources Information Center

    Ferbert, Mary Lou

    1983-01-01

    Describes Nature-in-the-City (an environmental awareness program) materials and their use by students in the urban environment. The materials include an adventure guide (the teacher's manual) and set of four colorful season cards with activities for students. (JN)

  10. Adventure Education: What's the Law?

    ERIC Educational Resources Information Center

    Ewert, Alan

    1981-01-01

    Outdoor instructors should know legal considerations including inherent dangers, program objectives, participant awareness, participant evaluation, supervision, professional conduct, safety considerations, and negligence. Threats of law suits can be diminished with care, "foreseeability," appropriate techniques and equipment, and well-prepared…

  11. The Czech Approach to Outdoor Adventure and Experiential Education: The Influence of Jaroslav Foglar's Work

    ERIC Educational Resources Information Center

    Jirásek, Ivo; Turcova, Ivana

    2017-01-01

    While key personalities often connected with the roots of outdoor education and experiential learning, like Dewey, Seton, Hahn or Naess, are well known internationally, Jaroslav Foglar, a Czech outdoor and experiential educator, is mostly unknown to the international audience. The article adds to the literature related to Czech outdoor experience…

  12. Stickybear's Math Splash: Adventures in Math Fun for Ages 5-10! School Version with Lesson Plans. [CD-ROM].

    ERIC Educational Resources Information Center

    Highsmith, Joni Bitman

    Stickybear's Math Splash is a CD-ROM-based software tool for teaching mathematics skills beyond simple number recognition to elementary students. The accompanying printed lesson plans are designed to complement mathematics skills with other methods and areas of emphasis including kinesthetic learning, listening skills, decision making skills, and…

  13. Sights and Insights: Vocational Outdoor Students' Learning through and about Reflective Practice in the Workplace

    ERIC Educational Resources Information Center

    Hickman, Mark; Stokes, Peter

    2016-01-01

    Outdoor leader and adventure sport education in the United Kingdom has been characterized by an over-emphasis on technical skills at the expense of equally important, but often marginalized intra- and inter-personal skills necessary for contemporary outdoor employment. This study examined the lived experience of vocational outdoor students in…

  14. Adventures in Advocacy: Real World Strategies for Education in Asia

    ERIC Educational Resources Information Center

    Fortunato, Barbara; De Guzman, Sylvia

    2011-01-01

    In the face of compelling challenges, the Asia South Pacific Association for Basic and Adult Education (ASPBAE), the Global Campaign for Education (GCE), as well as the national education coalitions in Asia, have levelled up efforts in the past five years to advance the right of all citizens to quality education and learning opportunities…

  15. A Tale of Three Journals: A Study of Papers Published in "AJOE," "JAEOL" and "JEE" between 1998 and 2007

    ERIC Educational Resources Information Center

    Thomas, Glyn; Potter, Tom; Allison, Pete

    2009-01-01

    We provide an analysis of refereed papers published in the "Australian Journal of Outdoor Education," the "Journal of Adventure Education and Outdoor Learning," and the "Journal of Experiential Education" over the last decade. We developed a framework to classify the papers in terms of the authors' affiliations, the…

  16. Search Science Adventures at Fermilab

    Science.gov Websites

    fossils from the Field Museum. Create your own prehistoric landscape. Learn about the new finds in Information Form and bring it to class the first day. Fee: $225/person Session 1: June 25-29, 2018, 9:00 AM a Participant Information Form and bring it to class the first day. Fee: $225/person Session 1: June

  17. Choose Your Own Adventure: Examining Social Exchange Theory and Relational Choices

    ERIC Educational Resources Information Center

    Ribarsky, Elizabeth

    2013-01-01

    To many students, theory can be confusing and difficult to retain. Therefore, instructors who put emphasis on theory in their courses and lectures must find new ways for students to connect to the sometimes obscure material. Through a hands-on approach to learning theory, students may be challenged to examine their own beliefs and knowledge…

  18. "It's Good for Their Self-Esteem": The Substance beneath the Label

    ERIC Educational Resources Information Center

    Leather, Mark

    2013-01-01

    This paper provides an informed and critical understanding of the concept of self-esteem. It explores this psychological construct in relation to its use in adventure education and outdoor learning. Enhancing a participant's self-esteem is perceived to be fundamentally a good thing and is culturally linked to the Hahnian notion that implies…

  19. Adventures in Modeling: Exploring Complex, Dynamic Systems with StarLogo.

    ERIC Educational Resources Information Center

    Colella, Vanessa Stevens; Klopfer, Eric; Resnick, Mitchel

    For thousands of years people from da Vinci to Einstein have created models to help them better understand patterns and processes in the world around them. Computers make it easier for novices to build and explore their own models and learn new scientific ideas in the process. This book introduces teachers and students to designing, creating, and…

  20. Voyage on the SS "School Library Leadership": Collaboration in Teaching and Learning at the University of Vermont

    ERIC Educational Resources Information Center

    Kaplan, Judith L.; Ballard, Susan D.

    2012-01-01

    This article describes the SS "School Library Leadership" maiden voyage, which departed from the University of Vermont (UVM) during the 2010 fall semester. Twelve intrepid sailors followed their sense of adventure into uncharted waters with cocaptains Judy Kaplan and Susan Ballard in an online collaboration that provided a powerful…

  1. The Big Glamorous Monster (or Lady Gaga's Adventures at Sea): Improving Student Writing through Dramatic Approaches in Schools

    ERIC Educational Resources Information Center

    Lee, Bridget Kiger; Enciso, Patricia

    2017-01-01

    Drawing on assets-oriented, sociocultural theories of imagination and learning, the authors argue that the improvisational qualities and expanded resources of dramatic approaches to teaching make a positive difference in the quality of and persistence in students' story writing. The authors describe findings from a controlled quasi-experimental…

  2. Using Outdoor Adventure Settings to Teach Physics

    ERIC Educational Resources Information Center

    Aspinall, Claire

    2016-01-01

    A key challenge when teaching physics is to equip students with the ability to apply the concepts to real-life situations. Students do not learn by information alone; they are affected by their environment, their social setting, how their body and mind feel and the interactions between these different aspects. This may explain why wild places and…

  3. Use of a Storytelling Context to Improve Girls' and Boys' Geometry Skills in Kindergarten

    ERIC Educational Resources Information Center

    Casey, Beth; Erkut, Sumru; Ceder, Ineke; Young, Jessica Mercer

    2008-01-01

    Two studies investigated the effects of a storytelling-context for teaching geometry skills to kindergarten girls and boys. In Study 1, the story+geometry intervention consisted of an adventure story teaching geometry through part-whole-relations puzzles. Learning was assessed through transfer of skills, using a pre-/post design comparing…

  4. Word Travelers: Using Digital Tools to Explore Vocabulary and Develop Independent Learners

    ERIC Educational Resources Information Center

    Tysseling, Lee Ann

    2012-01-01

    The Internet is full of tools for vocabulary development, but the quality and usefulness for teachers and students vary greatly. With a traditionalist's respect for word knowledge and an adventurer's spirit for discovering new routes to learning, Lee Ann Tysseling shares an exciting array of technology-assisted resources that can boost students'…

  5. Understanding the Power, Promise, and Peril of the Experiential Learning Process

    ERIC Educational Resources Information Center

    Allison, Pete; Wurdinger, Scott

    2005-01-01

    Much of the literature on experiential education tends to focus on adventure-based education, which is of limited use to school teachers. This article examines the dichotomy of traditional and experiential education as a launching point to discuss the roles of trust and risk in educational processes. We examine perspectives of student, educator,…

  6. The Early Years: Animal Adventures

    ERIC Educational Resources Information Center

    Ashbrook, Peggy

    2007-01-01

    Children can have a new favorite animal every week or even every hour. The more familiar the children become with an animal, the more they will be able to understand how its body form and behavior allow it to survive. Learning about the characteristics of organisms and how organisms relate to their environment is part of the National Science…

  7. Adventure Racing and Organizational Behavior: Using Eco Challenge Video Clips to Stimulate Learning

    ERIC Educational Resources Information Center

    Kenworthy-U'Ren, Amy; Erickson, Anthony

    2009-01-01

    In this article, the Eco Challenge race video is presented as a teaching tool for facilitating theory-based discussion and application in organizational behavior (OB) courses. Before discussing the intricacies of the video series itself, the authors present a pedagogically based rationale for using reality TV-based video segments in a classroom…

  8. Ten-minute chat.

    PubMed

    French, Jess

    2016-10-01

    During her first degree, Jess French founded a programme in which university students taught primary school children about environmental issues. She recently qualified as a vet and, when not studying, teaching, writing or looking for bugs, she enjoys adventure sports and travel, learning new languages and playing the saxophone and drums. She is also a presenter on CBeebies. British Veterinary Association.

  9. PROP taster status and self-perceived food adventurousness influence food preferences.

    PubMed

    Ullrich, Natalia V; Touger-Decker, Riva; O'sullivan-Maillet, Julie; Tepper, Beverly J

    2004-04-01

    To determine the influence of 6-n-propylthiouracil (PROP) taster status and food adventurousness on liking of bitter, hot, and pungent foods. Self-reported survey of food likes/dislikes for 70 foods. Subjects were classified as tasters or nontasters of PROP using a standard screening procedure. By their response to a query regarding their perceived frequency of trying unfamiliar foods, subjects were characterized as being more or less adventurous. A convenience sample of 232 healthy adults, 18 to 55 years of age, was recruited from the local community. Statistical analyses Individual foods were grouped using Principal Component Analysis. Analysis of variance was used to assess differences in liking of food groups as a function of PROP status and food adventurousness. PROP tasters who were more food adventurous liked chili peppers and hot sauce, other pungent condiments, strong alcohol, and bitter fruits and vegetables more than tasters who were less food adventurous (P< or =.05-.001). Nontasters liked most foods, and food adventurousness had little influence on food liking for these individuals. Food adventurous PROP tasters liked a wide variety of strong-tasting foods, whereas tasters who were less food adventurous showed the classic dislike of bitter, hot, and pungent foods. Previous studies might have overestimated the influence of PROP taster status on rejection of strong-tasting foods by not distinguishing individuals by food adventurousness.

  10. Session IV: Current Insights into Wilderness and Adventure Therapy. Family Crisis and the Enrollment of Children in Wilderness Treatment

    ERIC Educational Resources Information Center

    Harper, Nevin J.

    2009-01-01

    Wilderness camps and programs have long been identified as viable residential treatment options for troubled adolescents (Durkin, 1988). Wilderness treatment programs in the United States, regardless of reputation and service quality, have recently received increased scrutiny from government, mainly by being depicted as in pedagogical alignment…

  11. All-Girls Adventure Programmes: What Are the Benefits?

    ERIC Educational Resources Information Center

    Whittington, Anja; Mack, Erica Nixon; Budbill, Nadine W.; McKenney, Priscilla

    2011-01-01

    This study examined the benefits of all-girls adventure programmes from the perspective of adolescent girls. Participants included 361 girls aged 10-17 years from diverse ethnic and socio-economic backgrounds who completed a variety of adventure programmes. Adventure activities included rock climbing, sea kayaking, mountaineering, backpacking,…

  12. The Task of Adventure within the Peace and Reconciliation Process.

    ERIC Educational Resources Information Center

    Bartle, Mike

    This paper introduces the notion of a spiritual component of adventure, with reference to the potential role of adventure within the peace and reconciliation process in Northern Ireland. Influenced by tradition and culture, past constructions of adventure have often associated it with educational benefits and personal development of specific…

  13. How safe is adventure tourism in New Zealand? An exploratory analysis.

    PubMed

    Bentley, T; Page, S; Meyer, D; Chalmers, D; Laird, I

    2001-08-01

    The paper reports findings from a multidisciplinary programme of research, the major aims of which were to determine the nature and extent of the New Zealand adventure tourism injury problem. Analysis of hospital discharge and mortality data for a 15-year period identified adventure tourism-related activities as contributing to approximately 20% of overseas visitor injuries, and 22% of fatalities. Activities that commonly involve independent-unguided adventure tourism, notably mountaineering, skiing and tramping, contributed most to injury and fatality incidence. Horse riding and cycling activities were identified from hospital discharge data and adventure tourism operators' reported client injury-incidence, as the commercial adventure tourism activities most frequently involved in client injuries. Falls were the most common injury events, and a range of client, equipment, environmental and organisational risk factors were identified. Possible interventions to reduce injury risk among overseas and domestic adventure tourists are discussed.

  14. Effects of pretesting with the Adventure Recreation Model instrument

    Treesearch

    Anderson Young; Lynn Anderson; Dale Anderson

    2002-01-01

    The Adventure Recreation Model, first proposed and tested by Ewert and Hollenhorst (1989), attempts to describe participant characteristics and patterns of use in adventure recreation activities. The Adventure Recreation Model is based on the relationship of level of engagement in an outdoor recreation activity (ranging from beginner, to development, to commitment)...

  15. Fermilab Education Office - Special Events for Students and Families

    Science.gov Websites

    students and families. These include: null Fermilab Outdoor Family Fair (K-12) null Wonders of Science (2-7 ) null Family Open House (3-12) null STEM Career Expo (9-12) Search Programs - Search Science Adventures

  16. METALS (Minority Education Through Traveling and Learning in the Sciences) and the Value of Collaborative Field-centered Experiences in the Geosciences (Invited)

    NASA Astrophysics Data System (ADS)

    White, L. D.

    2013-12-01

    METALS (Minority Education Through Traveling and Learning in the Sciences) is a field-based, geoscience diversity program developed by a collaborative venture among San Francisco State University, the University of Texas at El Paso, the University of New Orleans, and Purdue University. Since 2010, this program has created meaningful geoscience experiences for underrepresented minorities by engaging 30 high school students in experiential learning opportunities each year. During METALS field trips, the primarily urban students observe natural landforms, measure water quality, conduct beach profiles, and interpret stratigraphic and structural features in locations that have included southern Utah, southern Louisiana, central Wyoming, and northern California. In these geological settings participants are also able to focus on societally relevant, community-related issues. Results from program evaluation suggest that student participants view METALS as: (1) opening up new opportunities for field-based science not normally available to them, (2) engaging in a valuable science-based field experience, (3) an inspirational, but often physically challenging, undertaking that combines high-interest geology content with an exciting outdoor adventure, and (4) a unique social experience that brings together people from various parts of the United States. Further evaluation findings from the four summer trips completed thus far demonstrate that active learning opportunities through direct interaction with the environment is an effective way to engage students in geoscience-related learning. Students also seem to benefit from teaching strategies that include thoughtful reflection, journaling, and teamwork, and mentors are positive about engaging with these approaches. Participants appear motivated to explore geoscience topics further and often discuss having new insights and new perspectives leading to career choices in geosciences. Additionally, students who had a prior and similar fieldtrip experience that included outdoor expeditions and/or a geoscience focus, were able to utilize and build on those prior experiences during their participation in METALS.

  17. The Adventures of the Gray Whale: An Integrated Approach to Learning about the Long Migration

    ERIC Educational Resources Information Center

    Britton, Stacey; Tippins, Deborah; Cajigal, Aris; Cox, Melissa; Cole, Gerri; Vazquez, Max; Trejo, Martha Cabrera; Guzman, Amelia

    2010-01-01

    Using migration as a springboard, students can begin to understand patterns of survival and interdependence that exist within nature, as well as humankind's role in modifying these patterns. This mini-unit involves a series of integrated activities designed to take middle school students (fifth through eighth grades) on a journey of the eastern…

  18. Complementing Classroom Learning through Outdoor Adventure Education: Out-of-School-Time Experiences That Make a Difference

    ERIC Educational Resources Information Center

    Richmond, Dan; Sibthorp, Jim; Gookin, John; Annarella, Sarah; Ferri, Stephanie

    2018-01-01

    Recent research underscores the importance of the skills, beliefs and behaviors that support student achievement in the classroom and beyond. This set of intrapersonal and interpersonal assets (e.g. perseverance, grit, social skills, efficacy beliefs and mind-sets) are often referred to as noncognitive factors, as they are not measured directly by…

  19. Harry Potter as a Context for Problem Based-Learning

    ERIC Educational Resources Information Center

    Beaton, M.J.

    2004-01-01

    Reading Harry Potter aloud to the class one autumn sparked the students imaginations and also the authors'. As a result, that semester the author designed and taught a thematic unit based on Harry Potter. The students were able to identify with the 11-year old wizard and his adventures in a strange new world. In mathematics, language arts, and…

  20. "La realidad mágica de Oaxaca--Colores, olores y sabores de Oaxaca": An Interactive Workshop for Spanish Teachers

    ERIC Educational Resources Information Center

    Centeno, Pamela; Wells, Christine

    2004-01-01

    As the fortunate participants in the National Endowment for the Humanities summer institute entitled La Realidad Mágica de Oaxaca, the authors designed interactive ways to share their rich and colorful learning experiences with their students and colleagues. This article discusses how the authors presented their Oaxacan adventures in an all-day…

  1. The Lion and the Lamb: Learning about Tolerance and Compassion

    ERIC Educational Resources Information Center

    Johnson, Judith C.

    2009-01-01

    As the holidays approached this year, the author was looking for something new and different from poinsettias, Christmas trees and snowy landscapes for third-graders. This is a special class who is up for new ideas and art adventures. They had not yet used the changeable markers, which are great fun for pattern and design work. This article…

  2. Plant Parts Snack--A Way to Family Involvement, Science Learning, and Nutrition

    ERIC Educational Resources Information Center

    Matt, Megan Mason

    2008-01-01

    As a teacher who loves to bring botany into her preschool classroom of 4- and 5-year-olds, the author makes edible plants a regular, popular feature of her students' environment. The author is fascinated when her students become increasingly adventurous in their tastes for vegetables the more they handle and understand plants. The author decided…

  3. Therapy within Adventure: Proceedings of the International Adventure Therapy Conference (2nd, Augsburg, Germany, March 20-24, 2000).

    ERIC Educational Resources Information Center

    Richards, Kaye, Ed.; Smith, Barbara, Ed.

    This proceedings presents a variety of international perspectives on the nature of adventure therapy and charts new insights into its historical, philosophical, theoretical, and practical realms. Following an editorial "Adventure and Therapy: 'Dancing in the Moonlight'" (Kaye Richards, Barbara Smith), the 21 papers are: (1)…

  4. The Adventure Therapy Experience Scale: The Psychometric Properties of a Scale to Measure the Unique Factors Moderating an Adventure Therapy Experience

    ERIC Educational Resources Information Center

    Russell, Keith; Gillis, Harold L.

    2017-01-01

    Adventure therapy (AT) is defined as "the prescriptive use of adventure experiences provided by mental health professionals, often conducted in natural settings, that kinesthetically engage clients on cognitive, affective, and behavioral levels". Despite an increase in research and evaluation in recent years examining the relative…

  5. An exploration of motivations among scuba divers in north central Florida

    Treesearch

    Louisa A. Meyer; Brijesh Thapa; Lori Pennington-Gray

    2003-01-01

    There has been a boom in the adventure travel market as 98 million adults had taken an adventure vacation between 1992 and 1997, which includes soft adventure vacations (e.g., camping, hiking, biking, bird-or-animal-watching, horseback riding, sailing, skiing), and hard adventure vacations (e.g., mountain biking, whitewater rafting/kayaking, scuba diving, rock climbing...

  6. The Emergence and Evolution of Outdoor Adventure Programs, 1863-2000: A History of Student Initiated Outing Programs.

    ERIC Educational Resources Information Center

    Webb, David J.

    Since the late 1800s, factors that stimulated growth of outing clubs at colleges and universities included the desire to get outdoors and explore and the clubs' ability to provide outdoor training, access, and equipment. Outing clubs were initially formed by students. The outing clubs at Williams College, Dartmouth, and Allegheny College were all…

  7. On Belay: Providing Connection, Support, and Empowerment to Children Who Have a Parent with Cancer

    ERIC Educational Resources Information Center

    Tucker, Anita R.; Sugerman, Deb; Zelov, Ryan

    2013-01-01

    Focus groups with youth and their parents were used in this research study to better understand the impact of the On Belay Program, an adventure-based support group for youth whose parents have cancer. Results demonstrated that challenge course programs reduce isolation in youth by creating a caring community and normalizing the cancer experience.…

  8. Lessons learned from the NEPTUNE power system, and other deep-sea adventures

    NASA Astrophysics Data System (ADS)

    Kirkham, Harold

    2006-11-01

    The development of underwater science systems presents some challenging technical issues. It seems that the best efforts of the engineers and scientists involved are sometimes inadequate, and projects that once seemed straightforward end up being late or over-budget, or cancelled. This paper will review some of the lessons that may be learned from the examples of three science projects in the deep ocean: the Deep Underwater Muon and Neutrino Detector neutrino detector, the H2O observatory, and the power system part of the NEPTUNE regional cabled observatory.

  9. The effectiveness of an outdoor adventure programme for young children with autism spectrum disorder: a controlled study.

    PubMed

    Zachor, Ditza A; Vardi, Shira; Baron-Eitan, Shani; Brodai-Meir, Inbal; Ginossar, Noa; Ben-Itzchak, Esther

    2017-05-01

    Outdoor adventure programmes aim to improve interpersonal relationships using adventurous activities. The current study examined the effectiveness of an outdoor adventure programme in children with autism spectrum disorders (ASD). The study included 51 participants (40 males, 11 females; age 3y 4mo-7y 4mo) enrolled in ASD special education kindergartens. Only the intervention group (n=30) participated in the outdoor adventure programme for 13 weeks, completing challenging physical activities that required cooperation and communication with peers and instructors. The control group (n=21) was not significantly different from the research group in age, sex, cognitive, and adaptive behaviour measures. Outcomes after the intervention revealed significant improvement in social-communication and different directions in the two groups in the social cognition, social motivation, and autistic mannerisms subdomains of the Social Responsiveness Scale. While the group that received an outdoor adventure programme showed a tendency toward a reduction in severity, the control group showed the opposite (p<0.010). The outdoor adventure programme required problem-solving skills and forced the child to communicate in exciting situations. This study suggests that an outdoor adventure programme may be an effective intervention in addition to traditional treatments in young children with ASD. Future studies should examine the outcome of outdoor adventure programmes delivered for longer periods of time and maintenance of the achievements over time. © 2016 Mac Keith Press.

  10. The Universe Adventure - Developers

    Science.gov Websites

    The Universe Adventure home | help | links | teachers | developers | credits | glossary | feedback Go Developers This page is meant for developers of the Universe Adventure. It contains various design

  11. The Hubble Frontier Fields: Engaging Multiple Audiences in Exploring the Cosmic Frontier

    NASA Astrophysics Data System (ADS)

    Lawton, Brandon L.; Smith, Denise A.; Summers, Frank; Ryer, Holly; Slivinski, Carolyn; Lotz, Jennifer M.

    2017-06-01

    The Hubble Frontier Fields is a multi-cycle program of six deep-field observations of strong-lensing galaxy clusters taken in parallel with six deep “blank fields.” The three-year long collaborative program began in late 2013 and is led by observations from NASA’s Great Observatories. The observations, now complete, allow astronomers to look deeper into the universe than ever before, and potentially uncover galaxies that are as much as 100 times fainter than what the telescopes can typically observe. The Frontier Fields science program is ideal for informing audiences about scientific advances and topics in STEM. The study of galaxy properties, statistics, optics, and Einstein’s theory of general relativity naturally leverages off of the science returns of the Frontier Fields program. As a result, the Space Telescope Science Institute’s Office of Public Outreach (OPO) has engaged multiple audiences over the past three years to follow the progress of the Frontier Fields.For over two decades, the STScI outreach program has sought to bring the wonders of the universe to the public and engage audiences in the adventure of scientific discovery. In addition, we are leveraging the reach of the new NASA’s Universe of Learning education program to bring the science of the Frontier Fields to informal education audiences. The main underpinnings of the STScI outreach program and the Universe of Learning education program are scientist-educator development teams, partnerships, and an embedded program evaluation component. OPO is leveraging the infrastructure of these education and outreach programs to bring the Frontier Fields science program to the education community and the public in a cost-effective way.This talk will feature highlights over the past three years of the program. We will highlight OPO’s strategies and infrastructure that allows for the quick delivery of groundbreaking science to the education community and public.

  12. Communication and technology advancements will break the mold

    NASA Astrophysics Data System (ADS)

    Vachon, R.

    2008-12-01

    Being a science teach once was about transferring information to students; now it is understood that concepts are better learned when students become invested in their learning through investigation and adventure learning (AL). Since most K-12 science teachers have little time to conduct their own research, and many researchers are not trained at teaching - a vacuum is formed between the scientists and teachers/students. Liaison materials are therefore required for effective teaching. Wonderful teacher trainings and well-designed labs/interactive curriculum are starting to fill in the gap. Indeed, while students are growing new limbs: knowledge and perspective, yet they may be missing the one of the drivers behind science: the vitality and purpose engendered when one helps close in, two steps forward/one step back, on one of the ever-present unknowns in or new perspective on a timely study or issue. Since there are mandates that both NSF and NASA funded grants have outreach components, the void becomes opportunity. This is where the numerous applications of the technology (e.g. high-speed internet; video conferencing; blogging; video/animation illustrations, and student collection of and reporting on data) are coming to life. However, to take full advantage of this asset scientists and teachers need liaisons - companies; corners of an institute or department, or individuals who facilitate connections between educators and willing scientists, data, learning tools or otherwise. It is truly an enterprising time when the science community is able to explore the delivery of Adventure Learning, in ways that grow in number by the day. This presentation sites and uses examples of what are effective/unique mechanisms for bringing students all the more closer to science and business possibilities where the vacuum remains gaping.

  13. Educating Students for a Lifetime of Physical Activity: Enhancing Mindfulness, Motivation, and Meaning.

    PubMed

    Ennis, Catherine D

    2017-09-01

    For many years, pedagogical scholars and physical education (PE) teachers have worked to enhance effective teaching and learning environments. Yet for some children, youth, and young adults, many of the benefits associated with a physically active lifestyle remain elusive. Enhancing programming and performance to meet physical activity goals may require moving programs beyond "effective." It will require teachers and program leaders to focus programmatic attention on strategies to actually increase students' out-of-class physical activity behavior. Transformative PE provides physical activity content within a nurturing and motivating environment that can change students' lives. It focuses on PE students' role in cognitive decision making, self-motivation, and their search for personal meaning that can add connection and relevance to physical activities. In this SHAPE America - Society of Health and Physical Educators Research Quarterly for Exercise and Sport Lecture, I have synthesized the research on these topics to emphasize useful findings applicable to teachers' everyday planning and teaching. Using sport, physical activity, dance, and adventure activities as the means to an end for personal and social growth, we can meet our commitment to effective standards-based education while preparing students for a lifetime of physical activity.

  14. Safety in New Zealand's adventure tourism industry: the client accident experience of adventure tourism operators.

    PubMed

    Bentley , T A; Page, S J; Laird, I S

    2000-01-01

    Injuries and fatalities among participants of adventure tourism activities have the potential to seriously impact on New Zealand's tourism industry. However, the absence of statistics for tourist accidents in New Zealand, and the lack of detailed academic research into adventure tourism safety, means the extent of the problem is unknown. The aims of the present study were to determine the incidence of client injuries across a range of adventure tourism activity sectors, and to identify common accident events and contributory risk factors. A postal questionnaire survey of New Zealand adventure tourism operators was used. Operators were asked to provide information related to their business; the number of recorded client injuries during the preceding 12 month period, January to December 1998; common accident and injury events associated with their activity; and perceived risk factors for accidents in their sector of the adventure tourism industry. The survey was responded to by 142 New Zealand adventure tourism operators. The operators' reported client injury experience suggests the incidence of serious client injuries is very low. Highest client injury incidence rates were found for activities that involved the risk of falling from a moving vehicle or animal (e.g., cycle tours, quad biking, horse riding, and white-water rafting). Slips, trips, and falls on the level were common accident events across most sectors of the industry. Perceived accident/incident causes were most commonly related to the client, and in particular, failure to attend to and follow instructions. The prevalence of client injuries in activity sectors not presently covered by government regulation, suggests policy makers should look again at extending codes of practice to a wider range of adventure tourism activities. Further research considering adventure tourism involvement in overseas visitor hospitalized injuries in New Zealand, is currently in progress. This will provide supporting evidence for the risk associated with participation in a range of commercial and independently undertaken adventure activities.

  15. An Educational Technology Curriculum for Converging Technologies.

    ERIC Educational Resources Information Center

    Allen, Brockenbrough S.; And Others

    1989-01-01

    Outlines curriculum reforms being made in the master's level educational technology program at San Diego State University. Topics discussed include technological changes and the roles of educational product designers; human information processing; knowledge base design; student design of educational adventure games; interactive video design; and…

  16. Learning to Fly: The Wright Brothers' Adventure. A Guide for Educators and Students with Activities in Aeronautics

    ERIC Educational Resources Information Center

    Storm, Roger; Benson, Thomas; Galica, Carol; McCredie, Patty

    2003-01-01

    This educator guide provides background information on Wilbur and Orville Wright. It also presents activities on aeronautics that provide templates for building the 1900, 1901, and 1902 Gliders and the 1903 Flyer. Activities include: (1) Early Aviation; (2) Your First Interview; (3) Your First Report; (4) Build a Model of the 1900 Glider; (5)…

  17. All about Forces & Gravity. Physical Science for Children[TM]. Schlessinger Science Library. [Videotape].

    ERIC Educational Resources Information Center

    2000

    A force is a push or a pull. In All About Forces and Gravity, kids will join our host on a parasailing adventure to investigate how forces impact and shape everything that happens in the world around us. Learn about gravity and the work of Sir Isaac Newton, the English scientists whose scientific principles forever changed the way people looked at…

  18. "Talking Together, Learning Together": The Story of English PGCE Student Teachers' Adventures in Classics

    ERIC Educational Resources Information Center

    Smith, Lorna; Foley, Joan

    2015-01-01

    This article reports on the first two phases of a project to promote the classics through English at Key Stage 3, a scion of the Cambridge Schools Classics Project. We discuss the primary importance of speaking and listening in the English classroom both for the individual and the collective, and reflect on the power and importance of using…

  19. Frontiers Past Sixty in Hamilton, Ohio: A Study of Hamilton's Center for Older People. Adventures in Learning. Bulletin, 1961, No. 13. OE-13016

    ERIC Educational Resources Information Center

    Cummings, Milton C.; Allen, Muriel M.; Hess, Karl

    1961-01-01

    The Office of Education is requested frequently to supply information about education and community organization for aging. This publication adds to the literature in the growing field of professional and community concern. The publication may have its major use as a handbook for community and school leaders who wish specific information about…

  20. Blue Sky Below My Feet. Adventures in Space Technology, Forces, Fibers, Foods. 4-H Leader/Teacher Handbook.

    ERIC Educational Resources Information Center

    Manholt, Donna; And Others

    This teaching guide for 4th through 6th grade classes integrates science, language arts, and math concepts into ready-to-use space and space technology lessons. Significant learning outcomes for this curriculum are linked to Ohio's educational objectives for science in an at-a-glance curriculum matrix. A summary of the significant 4-H life skills…

  1. Aging Adventure Athletes Assess Achievements and Alter Aspirations to Maintain Self-Esteem

    PubMed Central

    Buckley, Ralf C.

    2018-01-01

    Achievements and capabilities influence the self-esteem of skilled adventure athletes. Self-esteem affects individual mental health. Aging commonly reduces adventure capabilities. To avoid loss in self-esteem, aging adventure athletes are forced to adjust their aspirations. Here, I examine this process using participant observation, ethnographic and autoethnographic approaches. The qualitative data for this analysis are derived from 60 years’ experience in outdoor adventure activities, and ∼30,000 person-hours of participant observation. I argue that individuals assess their own capabilities against a set of specific feats. For some activities, successful completion of a specific feat is known as nailing it. The selection of these feats depends on factors such as activity and geographic location, as well as individual experience and peer comparisons. I examine the detailed process using a single feat repeated over a period of decades, the bubble-line kayak run through Lava Falls on the Grand Canyon of the Colorado River. I compare other examples of nail or fail to construct a general framework for self-esteem in aging adventure athletes, with both physical and psychological feedback loops. I also identify two key thresholds, as aging adventure athletes recognize their declining skills. These may apply to aging more broadly, beyond outdoor adventure. PMID:29541044

  2. Aging Adventure Athletes Assess Achievements and Alter Aspirations to Maintain Self-Esteem.

    PubMed

    Buckley, Ralf C

    2018-01-01

    Achievements and capabilities influence the self-esteem of skilled adventure athletes. Self-esteem affects individual mental health. Aging commonly reduces adventure capabilities. To avoid loss in self-esteem, aging adventure athletes are forced to adjust their aspirations. Here, I examine this process using participant observation, ethnographic and autoethnographic approaches. The qualitative data for this analysis are derived from 60 years' experience in outdoor adventure activities, and ∼30,000 person-hours of participant observation. I argue that individuals assess their own capabilities against a set of specific feats. For some activities, successful completion of a specific feat is known as nailing it. The selection of these feats depends on factors such as activity and geographic location, as well as individual experience and peer comparisons. I examine the detailed process using a single feat repeated over a period of decades, the bubble-line kayak run through Lava Falls on the Grand Canyon of the Colorado River. I compare other examples of nail or fail to construct a general framework for self-esteem in aging adventure athletes, with both physical and psychological feedback loops. I also identify two key thresholds, as aging adventure athletes recognize their declining skills. These may apply to aging more broadly, beyond outdoor adventure.

  3. Fermilab Education Office Registration

    Science.gov Websites

    Games Ever! Your Own!, Science Adventure Students July 9-13, 2018 The Forces are with You!, Science Adventure Students July 14, 2018 Games, Magic and the Brain, Science Adventure Students July 15, 2018 Get to

  4. Infections associated with adventure travel: A systematic review.

    PubMed

    Gundacker, Nathan D; Rolfe, Robert J; Rodriguez, J Martin

    To review infections associated with adventure travel. The PubMed, Embase and Scopus databases were searched combining the words infection with the following keywords: rafting, whitewater, surfing, (surfer* or windsurf*), (caves or caving or spelunking), (triathlon or trekking) or (hiking or adventure race), bicycling, backpacking, (mountain climb* or bouldering), horseback riding, orienteering, trekking, and skiing. Adventure travel is becoming much more common among travelers and it is associated with a subset of infectious diseases including: leptospirosis, schistosomiasis, viral hemorrhagic fevers, rickettsial diseases and endemic mycosis. Caving and whitewater rafting places individuals at particular risk of leptospirosis, schistosomiasis and endemic mycosis, while adventure races also place individuals at high risk of a variety of infections including campylobacter, norovirus and leptospirosis. Travel practitioners need to be aware of the risks associated with adventure travel and should educate individuals about the risks associated with various activities. Doxycycline prophylaxis should be considered for travelers who are susceptible to leptospirosis due to participation in high-risk sports such as whitewater rafting, caving or adventure races. Copyright © 2017 Elsevier Ltd. All rights reserved.

  5. Reviews.

    ERIC Educational Resources Information Center

    Newland, Robert J.; And Others

    1988-01-01

    Reviews four organic chemistry computer programs and three books. Software includes: (1) NMR Simulator 7--for IBM or Macintosh, (2) Nucleic Acid Structure and Synthesis--for IBM, (3) Molecular Design Editor--for Apple II, and (4) Synthetic Adventure--for Apple II and IBM. Book topics include physical chemistry, polymer pioneers, and the basics of…

  6. A Wide World of Risk

    ERIC Educational Resources Information Center

    Van Der Werf, Martin

    2007-01-01

    As the number of American students studying overseas increases, it will be difficult for colleges to establish or find enough adequate programs with challenging curricula. Students desire ever more remote locations, and colleges are being pushed to support the extremely adventurous. With more students studying abroad, and amid heightened fears…

  7. Wilderness Therapy for Women: The Power of Adventure.

    ERIC Educational Resources Information Center

    Cole, Ellen, Ed.; And Others

    This anthology contains 18 chapters that deal with wilderness therapy for women and the symbolic value of wilderness accomplishments to women's mental health. Sections of the book present theoretical perspectives on wilderness therapy; describe programs providing empowerment, challenge, and therapy for general populations of women and special…

  8. City kids in the absence of. . . .

    Treesearch

    Florence C. Ladd

    1977-01-01

    Environmental requirements for adolescents are rarely met in urban settings. There are few opportunities and facilities for legitimate adventure. Public amenities and public places for private moments are inadequate. Programs and facilities that would enhance the "personhood" of the urban adolescent and increase the comfort and dignity adolescents experience...

  9. Microcomputer Activities Which Encourage the Reading-Writing Connection.

    ERIC Educational Resources Information Center

    Balajthy, Ernest

    Many reading teachers, cognizant of the creative opportunities for skill development allowed by new reading-writing software, are choosing to use microcomputers in their classrooms full-time. Adventure story creation programs capitalize on reading-writing integration by allowing children, with appropriate assistance, to create their own…

  10. Improving Our Approach to Managing Risk

    ERIC Educational Resources Information Center

    Brown, Adam

    2008-01-01

    Outdoor education--be it canoe tripping, adventure programs, field studies or anything else--is inherently risky. Outdoor educators deal with unpredictable settings and situations, where change is constant and outcomes are sometimes uncertain. In this naturalistic environment, their risk management procedures have the potential to break down and…

  11. Seer 2008 Session III Discussant Remarks

    ERIC Educational Resources Information Center

    Medina, Jacquie

    2009-01-01

    Three research abstracts dealt with program outcomes and the factors that affect them. Morgan (2008) dealt with the potential influence of sensation-seeking personality traits on perceived risk and perceived competence in adventure experiences. Two abstracts by Bobilya, Akey, and Mitchell, Jr. (2008) and Austin, Martin, Mittelstaedt, Schanning,…

  12. Accurate 3d Textured Models of Vessels for the Improvement of the Educational Tools of a Museum

    NASA Astrophysics Data System (ADS)

    Soile, S.; Adam, K.; Ioannidis, C.; Georgopoulos, A.

    2013-02-01

    Besides the demonstration of the findings, modern museums organize educational programs which aim to experience and knowledge sharing combined with entertainment rather than to pure learning. Toward that effort, 2D and 3D digital representations are gradually replacing the traditional recording of the findings through photos or drawings. The present paper refers to a project that aims to create 3D textured models of two lekythoi that are exhibited in the National Archaeological Museum of Athens in Greece; on the surfaces of these lekythoi scenes of the adventures of Odysseus are depicted. The project is expected to support the production of an educational movie and some other relevant interactive educational programs for the museum. The creation of accurate developments of the paintings and of accurate 3D models is the basis for the visualization of the adventures of the mythical hero. The data collection was made by using a structured light scanner consisting of two machine vision cameras that are used for the determination of geometry of the object, a high resolution camera for the recording of the texture, and a DLP projector. The creation of the final accurate 3D textured model is a complicated and tiring procedure which includes the collection of geometric data, the creation of the surface, the noise filtering, the merging of individual surfaces, the creation of a c-mesh, the creation of the UV map, the provision of the texture and, finally, the general processing of the 3D textured object. For a better result a combination of commercial and in-house software made for the automation of various steps of the procedure was used. The results derived from the above procedure were especially satisfactory in terms of accuracy and quality of the model. However, the procedure was proved to be time consuming while the use of various software packages presumes the services of a specialist.

  13. The safety experience of New Zealand adventure tourism operators.

    PubMed

    Bentley, Tim A; Page, Stephen; Walker, Linda

    2004-01-01

    This survey examined parameters of the New Zealand adventure tourism industry client injury risk. The research also sought to establish priorities for intervention to reduce adventure tourism risk, and identify client injury control measures currently in place (or absent) in the New Zealand adventure tourism industry, with a view to establishing guidelines for the development of effective adventure tourism safety management systems. This 2003 survey builds upon an exploratory study of New Zealand adventure tourism safety conducted by us during 1999. A postal questionnaire was used to survey all identifiable New Zealand adventure tourism operators. The questionnaire asked respondents about their recorded client injury experience, perceptions of client injury risk factors, safety management practices, and barriers to safety. Some 27 adventure tourism activities were represented among the responding sample (n=96). The highest client injury risk was reported in the snow sports, bungee jumping and horse riding sectors, although serious underreporting of minor injuries was evident across the industry. Slips, trips and falls (STF) were the major client injury mechanisms, and a range of risk factors for client injuries were identified. Safety management measures were inconsistently applied across the industry. The industry should consider the implications of poor injury reporting standards and safety management practices generally. Specifically, the industry should consider risk management that focuses on minor (e.g., STF) as well as catastrophic events.

  14. A Walk on the Wild Side: Adventures with Project Learning Tree. A Gifted Science Unit for Grades 1-5.

    ERIC Educational Resources Information Center

    Hestad, Marsha; Avellone, Kathy

    This 9-week curriculum unit on trees is designed for gifted students in grades 1-5. The lessons are designed for 40-minute classes meeting two or three times a week and stress the development of creative thinking skills, creative problem solving and decision making skills, and critical and logical thinking skills. Each of the 12 lesson plans…

  15. Nancy's Story.

    ERIC Educational Resources Information Center

    Sallans, Dennis

    1999-01-01

    Nancy's recent psychotic episode left her an anxious, fearful person. Participating in an adventure therapy program enabled her to connect with peers, regain social skills and physical stamina, adjust to a full-day activity, regain her confidence, reconstruct purpose and meaning in life, and follow through on plans to complete university and get a…

  16. Each Week, A Science Adventure. Settle Down in Front of the TV and See What NOVA Has for You This Time

    ERIC Educational Resources Information Center

    MOSAIC, 1975

    1975-01-01

    Describes how NOVA filmmakers developed a storyline about San Francisco Bay and captured it on film. Presents the criteria for topic selection by NOVA and the reception the program has had by viewing audiences. (GS)

  17. The Role of Risk and Risk Management in Experiential Education.

    ERIC Educational Resources Information Center

    Mobley, Michael

    A monograph examines the role of risk and risk management in experiential education, particularly stress/challenge programming. Definitions of risk are presented. The importance of risk and stress in experiential education is emphasized. Implications of subjective versus objective risk assessment in adventure education are discussed, with…

  18. A Hero's Journey: A Freshman Orientation Challenge Course Program.

    ERIC Educational Resources Information Center

    Fine, L-Jay

    At California State University, Fresno, all incoming students take a full-semester, three-unit course that includes topics on academic preparation but also focuses on issues and topics commonly associated with experiential and adventure education. These areas include communication, listening, teamwork, and problem-solving skills. Recognizing the…

  19. Leadership and Administration of Outdoor Pursuits. Second Edition.

    ERIC Educational Resources Information Center

    Ford, Phyllis; Blanchard, Jim

    Outdoor leadership aims to assist outdoor participants in making logical and safe transitions from the routine of everyday life to a positive interaction with the natural world. Designed for outdoor leaders and administrators of recreational, educational, and adventure programs, this book provides an overview of current professional practices in…

  20. The Importance of Mentoring Relationships among Youth Workers

    ERIC Educational Resources Information Center

    Gassman, Julianne; Gleason, Michael C.

    2011-01-01

    Organizational leaders often work to retain their employees and teach them the knowledge needed in becoming future organizational leaders. The purpose of the study examined in this article was to determine how mentoring within Camp Adventure Child and Youth Services contributes to the development of students selected to deliver programs to…

  1. Matters of the Heart: Bringing the Values to Life at Eastman Kodak Company.

    ERIC Educational Resources Information Center

    Tette, Rick; Murray, Mark

    1997-01-01

    Describes the rationale and implementation of the Eastman Kodak Company's "Fundamentals for Kodak Renewal" employee program. Using adventure activities, employees move through awareness, agreement, and alignment stages to integrate the company's basic values of respect for the dignity of the individual, uncompromising integrity, trust,…

  2. Young Asian Women Experiences of the Summer Activities Initiative.

    ERIC Educational Resources Information Center

    Kirby, Laura

    2002-01-01

    Interviews and observations focused on experiences of 15 young Asian women at a 5-day summer adventure program in southern England. Participants seemed bored with presentations about future career options, activities lost their challenge through repetition, and debriefing was weak. However, the women connected with the transferable skills of trust…

  3. Work with Girls and Young Women.

    ERIC Educational Resources Information Center

    Baker-Graham, Abi

    Single-sex adventure education programs for adolescent women give them space to challenge traditional feminine roles, relate to other women without the pressures of mixed-sex groups, and examine issues such as personal relationships and health within a safe environment. If there are insufficient women facilitators, male staff should have awareness…

  4. Eco-Kids to the Rescue with Help from Technology.

    ERIC Educational Resources Information Center

    Novelli, Joan

    1994-01-01

    Students can participate in worldwide environmental adventures from the classroom. The Puddles to Pondwater software program introduces students to ponds and freshwater creatures worldwide. Students can adopt team members on the Congo Expedition, a group studying the African environment, and follow the expedition via satellite data and…

  5. Effecting Intentional Change in Adventure Programming for "At Risk" Adolescents.

    ERIC Educational Resources Information Center

    Gordon, Sandy; Houghton, Steve; Edwards, Julie

    This paper briefly outlines key aspects of how people change intentionally, some intervention principles, and the effectiveness of typical approaches used by practitioners in outdoor education. The discussion is based in a cognitive-affective and educational perspective that sees education and awareness of thought processes as the key to…

  6. A Reading List.

    ERIC Educational Resources Information Center

    Barrett, Jon, Comp.

    This reading list contains 140 books, reports, resource guides, conference proceedings, directories, and journals pertaining to adventure and outdoor education, adventure therapy, group work, developmental work, and at-risk youth. Most entries were published from 1984-94. Entries are listed in the following categories: adventure (general); outdoor…

  7. Characterizing learning-through-service students in engineering by gender and academic year

    NASA Astrophysics Data System (ADS)

    Carberry, Adam Robert

    Service is increasingly being viewed as an integral part of education nationwide. Service-based courses and programs are growing in popularity as opportunities for students to learn and experience their discipline. Widespread adoption of learning-through-service (LTS) in engineering is stymied by a lack of a body of rigorous research supporting the effectiveness of these experiences. In this study, I examine learning-through-service through a nationwide survey of engineering undergraduate and graduate students participating in a variety of LTS experiences. Students (N = 322) participating in some form of service -- service-learning courses or extra-curricular service programs -- from eighty-seven different institutions across the United States completed a survey measuring demographic information (institution, gender, academic year, age, major, and grade point average), self-perceived sources of learning (service and traditional coursework), engineering epistemological beliefs, personality traits, and self-concepts (self-efficacy, motivation, expectancy, and anxiety) toward engineering design. Responses to the survey were used to characterize engineering LTS students and identify differences in these variables in terms of gender and academic year. The overall findings were that LTS students perceived their service experience to be a beneficial source for learning professional skills and, to a lesser degree, technical skills, held moderately sophisticated engineering epistemological beliefs, and were generally outgoing, compassionate, and adventurous. Self-perceived sources of learning, epistemological beliefs, and personality traits were shown to be poor predictors of student engineering achievement. Self-efficacy, motivation, and outcome expectancy toward engineering design were generally high for all LTS students; most possessed rather low anxiety levels toward engineering design. These trends were generally consistent between genders and across the five academic years (first-year, sophomores, juniors, seniors, and graduate students) surveyed. Females had significantly more sophisticated epistemological beliefs, greater perceptions of service as a source of learning professional and technical skills, and higher anxiety toward engineering design. They also were significantly more extroverted and agreeable. Males had higher confidence, motivation, and expectancy for success toward engineering design. Across academic year it was seen that students varied in their engineering design self-concepts, except for motivation.

  8. Conceptualizing the Adventure-Sports Coach

    ERIC Educational Resources Information Center

    Collins, Loel; Collins, Dave

    2012-01-01

    As a comparatively recent development, the adventure-sports coach struggles for a clear and distinct identity. The generic term "instructor" no longer characterizes the role and function of this subgroup of outdoor professionals. Indeed, although the fields of adventure/outdoor education and leadership are comparatively well researched,…

  9. Outdoor Recreation and Adventure Tourism: Unique but Allied Industries

    ERIC Educational Resources Information Center

    Bailey, Andrew W.; Kang, H. K.; Lewis, T. Grant

    2017-01-01

    Outdoor recreation and adventure tourism are overlapping industries serving similar clientele. While descriptive marketing research exists for both industries (George Washington University School of Business [GW], Adventure Travel Trade Association [ATTA], & Xola Consulting [XC], 2010; Outdoor Foundation [OF], 2014), there is no clear…

  10. Adventurous Physical Activity Environments: A Mainstream Intervention for Mental Health.

    PubMed

    Clough, Peter; Houge Mackenzie, Susan; Mallabon, Liz; Brymer, Eric

    2016-07-01

    Adventurous physical activity has traditionally been considered the pastime of a small minority of people with deviant personalities or characteristics that compel them to voluntarily take great risks purely for the sake of thrills and excitement. An unintended consequence of these traditional narratives is the relative absence of adventure activities in mainstream health and well-being discourses and in large-scale governmental health initiatives. However, recent research has demonstrated that even the most extreme adventurous physical activities are linked to enhanced psychological health and well-being outcomes. These benefits go beyond traditional 'character building' concepts and emphasize more positive frameworks that rely on the development of effective environmental design. Based on emerging research, this paper demonstrates why adventurous physical activity should be considered a mainstream intervention for positive mental health. Furthermore, the authors argue that understanding how to design environments that effectively encourage appropriate adventure should be considered a serious addition to mainstream health and well-being discourse.

  11. Philosophical Issues in Adventure Education.

    ERIC Educational Resources Information Center

    Wurdinger, Scott D.

    Adventure education is filled with "doers," which improves practice but does not necessarily enhance theory. This book addresses that gap by examining the philosophy of adventure education. Chapter 1 examines foundational principles, which have their roots in the ideas of philosophers such as Plato, Aristotle, Rousseau, and Dewey, and…

  12. "The Adventures of Huckleberry Finn" in Arabic Translations: A Case Study

    ERIC Educational Resources Information Center

    Abdulmalik, Mariam

    2016-01-01

    This dissertation examines "The Adventures of Huckleberry Finn" in Arabic Translations, and how translators transformed this masterpiece into Arabic. By examining "The Adventures of Huckleberry Finn," I adopt the "Translation as Problem and Solution Approach" to investigate translation issues at three levels of…

  13. A Wolf in Sheep's Clothing?

    ERIC Educational Resources Information Center

    Good, Geoff

    1997-01-01

    Safety qualifications for adventure education are not intended to prevent the enjoyment of adventure. Good training enables participants to avoid basic errors and tackle greater adventure sooner. Discusses the need to balance individual freedom with responsibility, and how the Lyme Bay canoeing deaths prompted increased concern in Great Britain…

  14. Smackdown: Adventures in Simulation Standards and Interoperability

    NASA Technical Reports Server (NTRS)

    Elfrey, Priscilla R.; Zacharewicz, Gregory; Ni, marcus

    2011-01-01

    The paucity of existing employer-driven simulation education and the need for workers broadly trained in Modeling & Simulation (M&S) poses a critical need that the simulation community as a whole must address. This paper will describe how this need became an impetus for a new inter-university activity that allows students to learn about simulation by doing it. The event, called Smackdown, was demonstrated for the first time in April at the Spring Simulation Multi-conference. Smackdown is an adventure in international cooperation. Students and faculty took part from the US and Europe supported by IEEE/SISO standards, industry software and National Aeronautics and Space Administration (NASA) content of are supply mission to the Moon. The developers see Smackdown providing all participants with a memorable, interactive, problem-solving experience, which can contribute, importantly to the workforce of the future. This is part of the larger need to increase undergraduate education in simulation and could be a prime candidate for senior design projects.

  15. The Effects of High Adventure Activities on Adolescent Self-Concept: A Comparison of Situationally Specific Self-Concept Measurements and Global Self-Concept Measurements.

    ERIC Educational Resources Information Center

    Wright, Alan N.

    Changes in adolescents' self concept as a result of participation in a camping program were studied. Subjects were 57 males and females, aged 14-18, who spent 9 weeks with the Man and His Land program, travelling on eight camping expeditions. Three hypotheses were tested through pre-, mid-, and posttests: (1) Differences would be shown in pre- and…

  16. Adventure Recreation: Coming Soon to Your Community

    ERIC Educational Resources Information Center

    Moorman, Marta; Schlatter, Barbara E.; Hurd, Amy R.

    2007-01-01

    Adventure recreation activities like mountain biking, bouldering, and kayaking used to require considerable travel to unique locations. This is changing, however, as the new trend emerges in the United State of providing adventure recreation experiences in cities and towns, such as New York City and Golden, Colorado. This article highlights…

  17. Wilderness Medicine: Considerations of Adventure Travel in Tropical Areas of Latin America.

    ERIC Educational Resources Information Center

    Cochran, Brent

    Adventure travel to Latin America requires careful planning, implementation, and followup to ensure safe, healthy experiences. This paper provides an overview of basic principles of prevention, assessment, and treatment of medical problems common to adventure travel in tropical areas. A brief introduction defines the vegetation and climatic…

  18. Cultural Bridging through Shared Adventure: Cross-Cultural Perspectives on Adventure Therapy

    ERIC Educational Resources Information Center

    Norton, Christine L.; Hsieh, Chi-Mou

    2011-01-01

    This paper examines the importance of the therapeutic relationship and the need for cultural competence in adventure therapy. Cultural differences between therapist and client can sometimes result in possible misinterpretation and conflict, which can lead to problems in the therapeutic relationship and negatively affect treatment outcomes. This…

  19. Adventure Racing for the Rest of Us

    ERIC Educational Resources Information Center

    Moorman, Marta K.; English, Kathleen A.

    2015-01-01

    Adventure racing got started in the 1990s. The Eco-Challenge and Primal Quest races were multi-day events that included challenging physical activities and extreme conditions. Today, highly publicized adventure races like the Eco-Challenge and Amazing Race usually feature elite athletes or celebrities completing exotic tasks or globe-hopping to…

  20. Physical Activity Levels during Adventure-Physical Education Lessons

    ERIC Educational Resources Information Center

    Gehris, Jeffrey; Myers, Elizabeth; Whitaker, Robert

    2012-01-01

    Adventure-physical education has been proposed to promote adolescents' physical development, but little is known about physical activity levels during such lessons. Using the System for Observing Fitness Instruction Time, we observed students' (ages 11-14 years) physical activity levels in co-educational classes during 43 adventure-physical…

  1. Sequencing Adventure Activities: A New Perspective.

    ERIC Educational Resources Information Center

    Bisson, Christian

    Sequencing in adventure education involves putting activities in an order appropriate to the needs of the group. Contrary to the common assumption that each adventure sequence is unique, a review of literature concerning five sequencing models reveals a certain universality. These models present sequences that move through four phases: group…

  2. Gestalt and Adventure Therapy: Parallels and Perspectives.

    ERIC Educational Resources Information Center

    Gilsdorf, Rudiger

    This paper calls attention to parallels in the literature of adventure education and that of Gestalt therapy, demonstrating that both are rooted in an experiential tradition. The philosophies of adventure or experiential education and Gestalt therapy have the following areas in common: (1) emphasis on personal growth and the development of present…

  3. Mitigating Litigation for Adventure Recreation Operators: The Ski Safety Act

    ERIC Educational Resources Information Center

    Brgoch, Shea; Lower, Leeann M.

    2017-01-01

    Adventure tourism is a rapidly growing segment of the tourism industry, which can be regarded as specific activities that are alluring for their uncertain and potentially dangerous outcomes. Risk-taking attitudes and behaviors may be common among adventure recreationists and increase the potential for litigation against recreation operators. In…

  4. Advancing Adventure Education Using Digital Motion-Sensing Games

    ERIC Educational Resources Information Center

    Shih, Ju-Ling; Hsu, Yu-Jen

    2016-01-01

    This study used the Xbox Kinect and Unity 3D game engine to develop two motion-sensing games in which the participants, in simulated scenarios, could experience activities that are unattainable in real life, become immersed in collaborative activities, and explore the value of adventure education. Adventure Education involves courses that…

  5. Personal Growth through Adventure.

    ERIC Educational Resources Information Center

    Hopkins, David; Putnam, Roger

    This book aims to provide a succinct and clear overview of the principles and practices associated with adventure education in order to help practitioners do their work more effectively. Implicit in the book is a belief that adventure education has a positive impact on an individual's self-confidence, understanding of the world, and actual…

  6. Going Pro: Point of View Cameras in Adventure Sports Research

    ERIC Educational Resources Information Center

    French, Graham

    2016-01-01

    The role of the adventure sports coach was first identified by Collins and Collins (2012) who suggested that the sports coaching process is significantly different in an adventurous context. Whilst there is a growing body of literature surrounding coaching pedagogy (Hay, Dickens, Crudginton, & Engstrom, 2012), investigation of coaching…

  7. Detecting emotion in others: increased insula and decreased medial prefrontal cortex activation during emotion processing in elite adventure racers

    PubMed Central

    Johnson, Douglas C.; Flagan, Taru; Simmons, Alan N.; Kotturi, Sante A.; Van Orden, Karl F.; Potterat, Eric G.; Swain, Judith L.; Paulus, Martin P.

    2014-01-01

    Understanding the neural processes that characterize elite performers is a first step to develop a neuroscience model that can be used to improve performance in stressful circumstances. Adventure racers are elite athletes that operate in small teams in the context of environmental and physical extremes. In particular, awareness of team member’s emotional status is critical to the team’s ability to navigate high-magnitude stressors. Thus, this functional magnetic resonance imaging (fMRI) study examined the hypothesis that adventure racers would show altered emotion processing in brain areas that are important for resilience and social awareness. Elite adventure racers (n = 10) were compared with healthy volunteers (n = 12) while performing a simple emotion face-processing (modified Hariri) task during fMRI. Across three types of emotional faces, adventure racers showed greater activation in right insula, left amygdala and dorsal anterior cingulate. Additionally, compared with healthy controls adventure racers showed attenuated right medial prefrontal cortex activation. These results are consistent with previous studies showing elite performers differentially activate neural substrates underlying interoception. Thus, adventure racers differentially deploy brain resources in an effort to recognize and process the internal sensations associated with emotions in others, which could be advantageous for team-based performance under stress. PMID:23171614

  8. Cohesion and Trauma: An Examination of a Collegiate Women's Volleyball Team

    ERIC Educational Resources Information Center

    Fletcher, Teresa B.; Meyer, Barbara B.

    2009-01-01

    This study examined the effects of Adventure Based Counseling (i.e., a low-element challenge program) on the cohesion of a collegiate women's volleyball team. Results suggest postintervention improvements in team cohesion. The support created in the challenge experience also transferred to the players helping one another to grieve the untimely…

  9. Myth Structure and Media Fiction Plot: An Exploration.

    ERIC Educational Resources Information Center

    Harless, James D.

    Based on the general research of Joseph Campbell in adventure plots from mythology, the author explores the simplified monomyth plots currently in frequent use in mass media programing. The close relationship of media fiction to mythic stories is established through the analysis of more than 25 stories resulting from media broadcasting. The media…

  10. Life Beyond Walls. Proceedings of the National Conference on Outdoor Recreation (Ft. Collins, Colorado, November 10-13, 1988).

    ERIC Educational Resources Information Center

    Gilbert, Jim, Ed.; Bruner, Eric, Ed.

    This proceedings contains 16 papers on recreation and adventure programming, outdoor education, and outdoor leadership training. The papers are: (1) "Beyond Recreation: Our Classroom Is Wild America" (Barry Auskern); (2) "Outward Bound Leadership Model: An Exploratory Study of Leadership Variables" (Natalie L. Bartley); (3)…

  11. Social Interaction in Adventure Recreation Participation

    Treesearch

    Michael A. Schuett

    1992-01-01

    This study investigated the social interaction of white water kayakers and attempted to predict the level of enduring involvement of participants. It was hypothesized that social interaction would shift from classes and programs to peers of similar interests as level of involvement increased. The results did show that social interaction is a primary reason for...

  12. Spellbinding Science: An Interview With Charlene Haviland

    ERIC Educational Resources Information Center

    Curriculum Review, 2005

    2005-01-01

    With Harry Potter fever gripping the globe again this year, Charlene Haviland recently scored national media attention for a new after-school program which ties science experiments into a certain young wizard's adventures--as well as other children's literature. An 8th-grade teacher at Norfolk, Virginia's Northside Middle School, Haviland has had…

  13. The Culture That Constrains: Experience of "Nature" as Part of a Wilderness Adventure Program.

    ERIC Educational Resources Information Center

    Haluza-DeLay, Randolph

    1999-01-01

    A study examined experiences of nature among eight adolescents during a 12-day wilderness trip. The trip generated feelings of good will toward nature but no increase in environmentally responsible behaviors. Group norms emphasized social interaction and constrained attention to nature. Outdoor educators should consciously plan for transfer of…

  14. Tools to Ease Your Internet Adventures: Part I.

    ERIC Educational Resources Information Center

    Descy, Don E.

    1993-01-01

    This first of a two-part series highlights three tools that improve accessibility to Internet resources: (1) Alex, a database that accesses files in FTP (file transfer protocol) sites; (2) Archie, software that searches for file names with a user's search term; and (3) Gopher, a menu-driven program to access Internet sites. (LRW)

  15. Nationalism and Gender in American Television.

    ERIC Educational Resources Information Center

    La Place, Maria

    This paper examines the dominant genre of the last American television season--the action/adventure/law enforcement show--and discusses differences between this genre and television shows in the 1950s to 1970s. Today's programs are described in terms of the similarities they exhibit with the strategies of the New Right and the apparent…

  16. Antecedents of Identity Development in a Structured Recreation Setting: A Qualitative Inquiry

    ERIC Educational Resources Information Center

    Duerden, Mat D.; Taniguchi, Stacy; Widmer, Mark

    2012-01-01

    Identity research has focused primarily on outcomes associated with identity formation. Far less attention, however, has been given to understanding the facilitating contextual elements of this process. This qualitative study examined a context, a 2-week adventure recreation program for youth, quantitatively shown in previous research to have…

  17. POWERHOUSE Activity Kit [and] POWERHOUSE Teacher's Manual.

    ERIC Educational Resources Information Center

    Educational Film Center, Springfield, VA.

    Designed to help teachers to use the educational television series POWERHOUSE with young people (8 to 12 year olds), this kit presents activities coordinated with the 16 half-hour programs in the series. The POWERHOUSE shows cover comprehensive health and nutrition topics in an action-adventure format for intermediate students in grades 4-6.…

  18. Ugruayaaq (Alli Ugruk).

    ERIC Educational Resources Information Center

    Pope, Mary L.; Pulu, Tupou L.

    This third grade elementary language text, designed for children in bilingual Inupiat-English programs in Ambler, Kobuk, Kiana, Noorvik, Selawik and Shungnak, is a story about the adventures of an animal named Alli. Each page of text is illustrated with a black-and-white drawing. The English equivalent is given at the back and is not included in…

  19. Partners on the High Wire: Risk in the Field of Domestic Violence.

    ERIC Educational Resources Information Center

    Schoel, Nicole Richon

    1997-01-01

    Describes the work of Help for Abused Women and Children (HAWC) in Massachusetts. Programs and activities for abused adults and teens include a crisis hotline, shelter, advocacy, support groups, legal advocacy, community trainings, workshops, counseling, and a prevention curriculum. An adventure workshop is used to address self-esteem, trust, risk…

  20. Climb Hard, Train Harder: Supplemental Training Techniques for Improved Rock Climbing Performance

    ERIC Educational Resources Information Center

    Larew, Bradley; Haibach-Beach, Pamela

    2017-01-01

    Climbing is an increasingly popular recreational activity that has attracted interest from a wide variety of populations, likely because of the increasing availability and challenge of climbing. Many children and adolescents are introduced to rock climbing in adventure programming units in their schools. Through physical education, children are…

  1. Teaching Complex Dynamic Systems to Young Students with StarLogo

    ERIC Educational Resources Information Center

    Klopfer, Eric; Yoon, Susan; Um, Tricia

    2005-01-01

    In this paper, we report on a program of study called Adventures in Modeling that challenges the traditional scientific method approach in science classrooms using StarLogo modeling software. Drawing upon previous successful efforts with older students, and the related work of other projects working with younger students, we explore: (a) What can…

  2. Aspects of Television Content and Children's Social Behavior.

    ERIC Educational Resources Information Center

    Collins, W. Andrew; And Others

    Three studies examine the impact of different types of television content on the social behavior of children at various ages. The studies represent research into the interrelated problem of the processes involved in media effects and age-related differences. In the first study an action-adventure program, in which a character's reputation and…

  3. Skrammellegepladsen: Denmark's first adventure play area

    Treesearch

    Amanda Rae O' Connor; James F. Palmer

    2003-01-01

    This paper reviews the philosophy of the adventure playground movement and particularly the goals of the original adventure playground, Skrammellegepladsen in Copenhagen, Denmark. We then present a case study investigation of the ways that Skrammellegepladsen is used, the perceptions of the users, and the extent that the play area embodies its original philosophy. The...

  4. The Romance of Risk: Adventure's Incorporation in Risk Society

    ERIC Educational Resources Information Center

    Bell, Martha

    2017-01-01

    Adventure has outgrown its use as a metaphor and motive for educational journeys into the cultural outdoors. Self-reliance cannot counter the mechanisation of everyday life. "Adventure" is produced and serviced by the very people who felt its worth to their own individualisation and now advance its professionalisation for their own…

  5. Our Heroic Adventure: Creating a Personal Mythology

    ERIC Educational Resources Information Center

    Rubin, Lawrence C.

    2009-01-01

    Utilizing Joseph Campbell's concept of the hero's adventure, this article provides a technique through which clients can story their lives and challenges as an unfolding personal myth or epic adventure. The use of personal narrative and storytelling has found efficacy in the counseling field and, as such, forms a useful foundation for clinical…

  6. Astronomy Outreach Adventures in Rural Guatemala

    NASA Astrophysics Data System (ADS)

    Strubbe, L.

    2015-03-01

    Astronomy can be an inspirational gateway to learning science and analytical reasoning, and to careers in STEM fields-particularly important in developing countries where educational opportunities can be scarce. Following this idea and my interest in learning about other cultures, I decided to spend 6 weeks in late 2011 (between Ph.D. and postdoc) doing astronomy public outreach in Guatemala. I volunteered through a Spanish language school embedded in a poor rural community (typical earning ~ $3/day), working mostly with children. My teaching goals were primarily attitudinal: to encourage people to observe and ask questions about the world around them, and to show them that phenomena have explanations that we can understand.

  7. Adventure Behavior Seeking Scale

    PubMed Central

    Próchniak, Piotr

    2017-01-01

    This article presents a new tool—the Adventure Behavior Seeking Scale (ABSS). The Adventure Behavior Seeking Scale was developed to assess individuals’ highly stimulating behaviors in natural environments. An exploratory factor analysis was conducted with 466 participants and resulted in one factor. The internal consistency was 0.80. A confirmatory factor analysis was performed using another sample of 406 participants, and results verified the one-factor structure. The findings indicate that people with a lot of experience in outdoor adventure have a higher score on the ABSS scale than control groups without such experience. The results also suggest that the 8-item ABSS scores were highly related to sensation seeking. The author discusses findings in regard to the ABSS as an instrument to measure outdoor adventure. However, further studies need to be carried out in other sample groups to further validate the scale. PMID:28555018

  8. Adventure Learning @ Greenland

    NASA Astrophysics Data System (ADS)

    Miller, B. G.; Cox, C. J.; Hougham, J.; Walden, V. P.; Eitel, K.; Albano, A.

    2013-12-01

    Teaching the general public and K-12 communities about scientific research has taken on greater importance as climate change increasingly impacts the world we live in. Science researchers and the educational community have a widening responsibility to produce and deliver curriculum and content that is timely, scientifically sound and engaging. To address this challenge, in the summer of 2012 the Adventure Learning @ Greenland (AL@GL) project, a United States' National Science Foundation (NSF) funded initiative, used hands-on and web-based climate science experiences for high school students to promote climate and science literacy. This presentation will report on an innovative approach to education and outreach for environmental science research known as Adventure Learning (AL). The purpose of AL@GL was to engage high school students in the US, and in Greenland, in atmospheric research that is being conducted in the Arctic to enhance climate and science literacy. Climate and science literacy was explored via three fundamental concepts: radiation, the greenhouse effect, and climate vs. weather. Over the course of the project, students in each location engaged in activities and conducted experiments through the use of scientific instrumentation. Students were taught science research principles associated with an atmospheric observatory at Summit Station, Greenland with the objective of connecting climate science in the Arctic to student's local environments. Summit Station is located on the Greenland Ice Sheet [72°N, 38°W, 3200 m] and was the primary location of interest. Approximately 35 students at multiple locations in Idaho, USA, and Greenland participated in the hybrid learning environments as part of this project. The AL@GL project engaged students in an inquiry-based curriculum with content that highlighted a cutting-edge geophysical research initiative at Summit: the Integrated Characterization of Energy, Clouds, Atmospheric state, and Precipitation at Summit (ICECAPS) project (Shupe et al. 2012; http://www.esrl.noaa.gov/psd/arctic/observatories/summit/). ICECAPS is an atmospheric observatory focused on obtaining high temporal resolution measurements of clouds from ground-based remote sensors including radar, lidar, infrared spectra and others. ICECAPS also launches radiosondes twice daily. This large suite of complementary observations are providing an important baseline understanding of cloud and atmospheric conditions over the central Greenland ice sheet and are supporting Arctic climate research on cloud processes and climate model validation. ICECAPS measures parameters that are associated with those identified in student misconceptions, for example, different types of atmospheric radiation, the effect of greenhouse gases, and climate versus weather (see also Haller et al., 2011). Thus, ICECAPS research and the AL@GL project combined to create a learning environment and educational activities that sought to increase climate literacy in high school students as well as communicate important atmospheric research to a broader audience.

  9. Perception and Reception: The Introduction of Licensing of Adventure Activities in Great Britain

    ERIC Educational Resources Information Center

    Woollven, Rowland; Allison, Pete; Higgins, Peter

    2007-01-01

    The Lyme Bay kayaking incident of 1993, in which four children died, led to an Act of Parliament and the introduction by the British Government of the Adventure Activities Licensing Authority (AALA), a body established to regulate adventurous recreational and educational outdoor activities. The perception at the time, a view to which some …

  10. The Meaning of Adventurous Activities for "Women in the Outdoors"

    ERIC Educational Resources Information Center

    Boniface, Maggie

    2006-01-01

    Adventurous activities are growing in popularity as a form of leisure and recreation, yet many non-participants find it difficult to understand what motivates people to seek out situations in which there is an element of danger and risk. This research examines the meanings of long-term participation in outdoor adventure for women working in…

  11. Practical Implications for the Development of Applied Metaphor in Adventure Therapy

    ERIC Educational Resources Information Center

    Hartford, Gary

    2011-01-01

    This paper considers the definitions, role, and use of metaphor in adventure therapy. It provides an overview of theoretical perspectives on metaphor and the related ways in which metaphor is used in adventure therapy. Research on the use of metaphor in counselling and from neuropsychology and linguistics is applied to a model of metaphor use in…

  12. Can Communitas Explain How Young People Achieve Identity Development in Outdoor Adventure in Light of Contemporary Individualised Life?

    ERIC Educational Resources Information Center

    Ashworth, Dianne

    2017-01-01

    In contemporary life, young people's identity development is a popular topic for investigation. This includes better understanding their development and their participation in outdoor adventure. From ancient times to modern days, literature conveys the benefits of outdoor adventure on their identity development and more recently there is a growing…

  13. Adventure as Therapy: Using Adventure as Part of Therapeutic Programmes with Young People in Trouble and at Risk.

    ERIC Educational Resources Information Center

    McNutt, Brendan

    This paper defines "adventure-based intervention,""young people," and "trouble and risk" in light of the therapeutic work done at Bryn Melyn Community (Bala, Wales), a therapeutic treatment center. Bryn Melyn provides intensive individualized therapy to young people, aged 15-18, who are in the care of social services…

  14. Controversial Issues in Adventure Education: A Critical Examination.

    ERIC Educational Resources Information Center

    Wurdinger, Scott D.; Potter, Tom G.

    Adventure education has its own set of unique questions that help to define what it is and how it differs from other fields of education. Adventure education has grown rapidly over the past several decades, and with its evolution, many critical topics for deliberation have emerged. This book contains 15 chapters, each arranged in a debate format…

  15. Outdoor Education and Bush Adventure Therapy: A Socio-Ecological Approach to Health and Wellbeing

    ERIC Educational Resources Information Center

    Pryor, Anita; Carpenter, Cathryn; Townsend, Mardie

    2005-01-01

    Together, outdoor education and bush adventure therapy can be seen to constitute a population-wide health intervention strategy. Whether in educational or therapeutic settings, the intentional use of contact with nature, small groups, and adventure provides a unique approach in the promotion of health and wellbeing for the general population, and…

  16. Adventure Counseling as an Adjunct to Group Counseling in Hospital and Clinical Settings

    ERIC Educational Resources Information Center

    Gillen, Mark C.; Balkin, Richard S.

    2006-01-01

    Adventure counseling has been thought of as a highly specialized application of group counseling skills in a wilderness environment. In fact, adventure counseling is based on a developmental theory of group, can be useful for a variety of clients, and can be thoughtfully integrated into clinical and hospital settings. This article describes the…

  17. A Case Study of Russification in Two Translations of "Alice's Adventures in Wonderland" by Vladimir Nabokov and Boris Zakhoder

    ERIC Educational Resources Information Center

    Park, Mee Ryoung

    2018-01-01

    This paper examines the domestication of children literature through the comparative study of two translations of "Alice's Adventures in Wonderland" by Vladimir Nabokov and Boris Zakhoder. "Alice's Adventures in Wonderland" has a reputation for being difficult to translate into foreign languages due to its strong linguistic…

  18. Ethical Issues Regarding Informed Consent for Minors for Space Tourism

    NASA Astrophysics Data System (ADS)

    Marsh, Melvin S.

    2010-01-01

    This paper describes the difficulty with informed consent and debates whether or not whether adults should be able to ethically, morally, and legally consent for their children during the high-risk activity of space tourism. The experimental nature of space vehicles combined with the high likelihood of medical complications and the destination places space tourism legally in the category of "adventure activities," which include adventure travel to exotic locations as well as adventure sports, such as mountain climbing, rafting, etc. which carry a high risk of danger (http://rescommunis.wordpress.com/2008/02/14/interview-tracey-l-knutson-adventure-sports-defense-attorney-on-space-tourism-risk-and-informed-consente/). However, unlike other adventure sports, adults currently cannot consent for their minor children. Other topics also receive attention, such as a "mature minors" clause, radiation exposure of potential future children, and other difficulties preventing adults from legally consenting to space travel.

  19. Adventures in Law and History. Volume I: Native Americans, the Spanish Frontier, and the Gold Rush. A Law and Civic Education Curriculum for Upper Elementary Grades with Units on Rules and Laws, Property, and Authority.

    ERIC Educational Resources Information Center

    Croddy, Marshall; Degelman, Charles; Doggett, Keri; Hayes, Bill

    This is volume one of a two-volume civics curriculum on law and effective citizenship for upper-elementary students. The lessons, set in American historical eras, engage students in cooperative-learning activities, role plays, simulations, readers theater, stories, and guided discussions, which introduce and reinforce law-related and civic…

  20. Deeply Rooted, Branching Out, 1972-1997. Annual AEE International Conference Proceedings (25th, Asheville, North Carolina, November 23-26, 1997).

    ERIC Educational Resources Information Center

    Harwell, Rick, Ed.; Comstedt, Timothea, Ed.; Roberts, Nina, Ed.

    This proceedings contains 36 papers presented at the 25th Annual Conference of the Association for Experiential Education. Papers are: "The Woods and the Trees: Interpreting Experiential Education for Schools and a Greater Audience" (Joanna Allen, John Hutchinson); "Adventure Programming & Prevention of Adolescent Problem…

  1. Making Sense of a Day in the Woods: Outdoor Adventure Experiences and Early Childhood Teacher Education Students

    ERIC Educational Resources Information Center

    Lamorey, Suzanne

    2013-01-01

    Less than one third of early childhood educators have a bachelor's degree, yet national indicators of high-quality early childhood program standards emphasize the importance of higher education for these practitioners. In order to adequately serve and retain these nontraditional learners as they strive to earn their degrees, teacher education…

  2. Proceedings of the 1995 International Conference on Outdoor Recreation and Education (Ithaca, New York, October 26-28, 1995).

    ERIC Educational Resources Information Center

    Koesler, Rena, Ed.; Watters, Ron, Ed.

    This proceedings contains 20 papers from the 1995 International Conference on Outdoor Recreation and Education. The papers include guidelines for various aspects of outdoor leadership and materials relevant to program development and administration in outdoor recreation, outdoor education, and adventure therapy and education. Papers are:…

  3. Adventures in Leadership: A Text for U.S. Marine Corps Junior ROTC.

    ERIC Educational Resources Information Center

    Marine Corps Development and Education Command, Quantico, VA.

    The textbook is designed to assist young men and women at selected high schools and academies where the program is available in gaining knowledge of the Marine Corps Junior Reserve Officers Training Corps (JROTC). As part of the JROTC curriculum, it helps participating cadets develop traits and attitudes that contribute to excellence in every area…

  4. Adventures in Rocket Science. EG-2007-12-179-MSFC

    ERIC Educational Resources Information Center

    Huegele, Vince; Hill, Kristy; Terry, Brenda

    2008-01-01

    This guide was prepared as a tool useful for informal education venues (4-H, Boys and Girls Clubs, Boy Scouts, Girl Scouts, etc.), science clubs and related programs, and can be adopted for formal education settings. An exciting and productive study in rocket science can be implemented using the selected activities for the above-mentioned…

  5. What to Do with 15 Years of Injury Data from a College Guide Training Diploma Program?

    ERIC Educational Resources Information Center

    Jackson, Jeff S.

    2017-01-01

    The outdoor leadership field is maturing in its understanding of activity safety and objective measures of risk exposure. Patterns of injury, relative exposure between related activities, and risk profiles per user group are only just beginning to accumulate academic findings from which a collective understanding of managing adventure-based risk…

  6. A Four-Year Follow-Up of Means-End Outcomes from Outdoor Adventure Programs

    ERIC Educational Resources Information Center

    Goldenberg, Marni; Soule, Katherine E.

    2015-01-01

    Means-end theory was used to analyze differences in outcomes from original interviews and follow-up interviews occurring four years after Outward Bound (OB) and National Outdoor Leadership School (NOLS) 2006 course participation. In 2006, a semi-structured, in-person interview was conducted after participants (N = 510) completed their course. In…

  7. Alli-Lu Ilannani-Lu (Alli and His Friends).

    ERIC Educational Resources Information Center

    Pope, Mary L.; And Others

    This third grade elementary language text, designed for children in bilingual Inupiat-English programs in Ambler, Kabuk, Kiana, Noorvik, and Shungnak, is a story about the adventures of an animal named Alli and his friends. Each page of text is illustrated with a black-and-white drawing. The English equivalent is given at the back and is not…

  8. Cultural Adventures for the Google[TM] Generation

    ERIC Educational Resources Information Center

    Dann, Tammy

    2010-01-01

    Google Earth is a computer program that allows users to view the Earth through satellite imagery and maps, to see cities from above and through street views, and to search for addresses and browse locations. Many famous buildings and structures from around the world have detailed 3D views accessible on Google Earth. It is possible to explore the…

  9. Engaging Youth in Lifelong Outdoor Adventure Activities through a Nontraditional Public School Physical Education Program

    ERIC Educational Resources Information Center

    Schwab, Keri; Dustin, Daniel

    2014-01-01

    Engaging youth in traditional physical education exercises or ball sports can be a challenging task, especially when they prefer novelty, entertainment, or excitement in their leisure-time activities. In addition, many youth are unaware of the opportunities that exist to exercise or recreate in nature, often preferring to spend time indoors…

  10. Libro de Lectura Suplemento (Reading Book Supplement).

    ERIC Educational Resources Information Center

    Saavedra, Frances

    This is the fourth in a series of four reading books written in Spanish and designed for use in elementary bilingual education programs. The reader contains five stories. Four of them concern the adventures of various animals; the last concerns a wedding. Each story is followed by a list of new vocabulary and the reader is illustrated with…

  11. "The Mirror of the Sea": Narrative Identity, Sea Kayak Adventuring and Implications for Outdoor Adventure Education

    ERIC Educational Resources Information Center

    Miles, Beau; Wattchow, Brian

    2015-01-01

    This paper explores the complex and changing nature of adventure as a form of cultural practice. Borrowing from Joseph Conrad's memoirs "The Mirror of The Sea" (1907), sea kayaking is contextualized here as a journey that takes place just as much between "landfall and departure" as it does between the paddler's ears (i.e., in…

  12. Working and Learning Among California Oaks

    NASA Astrophysics Data System (ADS)

    Tietje, B.; Gingg, B.; Zingo, J.; Huntsinger, L.

    2009-04-01

    With tremendous support from collaborators and enthusiastic volunteers, "Learning Among the Oaks" at the historic Santa Margarita Ranch has become a favorite outdoor learning experience for hundreds of Santa Margarita School students, along with their teachers and families. Oaks are at the center of this unique and cost effective public education program. From getting to know local oaks to exploring conservation issues within the context of a historic working cattle ranch, students take pride in expanding their awareness and knowledge of the local oak woodland community. Santa Margarita School families representing the varied demographics of the community come together on the trail. For many, the program provides a first opportunity to get to know those who make a living on the land and to understand that this land around their school is more than a pretty view. "Learning Among the Oaks" also addresses the need for quality, hands-on science activities and opportunities to connect children with the outdoor world. Using a thematic approach and correlating lessons with State Science Standards, we've engaged students in a full-spectrum of exciting outdoor learning adventures. As students progress through the grades, they find new challenges within the oak trail environment. We've succeeded in establishing an internship program that brings highly qualified, enthusiastic university students out to practice their science teaching skills while working with elementary school students. In the future, these university student interns may assist with the development of interpretive displays, after-school nature activities and monitoring projects. We've benefited from proximity to Cal Poly State University and its "learn-by-doing" philosophy. We've also succeeded in building a dedicated network of volunteers and collaborators, each with a special interest satisfied through participation in the oak trail program. While "Learning Among the Oaks" has focused on educating school children and their families, "Working Among the Oaks" has focused on connecting with the agricultural and environmental communities. For example, the Ranching Sustainability Self-Assessment Program is an ambitious, long-range project with tremendous potential to aid private landowners throughout California in implementing sustainable ranching practices. We've made great progress through the efforts of an impressive committee of local private landowners, ranch managers and resource professionals. They believe that this can be a powerful non-regulatory tool to guide private landowners through everyday decision-making processes. Most importantly, this is a tool that could be adapted for use throughout California oak woodland. The Self Assessment Program, along with the supporting Workshops, have stimulated discussion and interest in sustainable ranching among people with diverse experiences and backgrounds. "Learning and Working Among the Oaks" together reach the full spectrum of oak conservation stakeholders, from kids to grandparents, town residents to ranching families, environmental groups to farm and vineyard managers, and more. The diversity of these stakeholders helps us identify collaborative education and research opportunities to support education and management of the 3 million ha of California oak woodlands.

  13. Identifying and Leveraging Trust as a Key Element in the Development, Implementation and Sustainment of the Salt Lake City Fire Department’s Intelligence Program

    DTIC Science & Technology

    2014-09-01

    this amazing adventure. An education in self-exploration balanced with relentless tests of my stamina and mettle. To my classmates: Thank you for...Karin and son Scott, thank you for providing the comic relief so needed throughout this process. And most importantly, to my husband, Jeff: There...development of a fire intelligence program.190191 In her NPS Masters Thesis, Terrorism Awareness and Education as a Prevention Strategy for First

  14. PIRE Experience Reaches out to the Russian Far East and Augments Graduate Education Abroad

    NASA Astrophysics Data System (ADS)

    Almberg, L. D.; Eichelberger, J. C.; Izbekov, P.; Ushakov, S.; Vesna, E.

    2006-12-01

    NSF's Partners in International Research and Education (PIRE) program seeks to introduce American students to collaborative international science early in their graduate careers. The intent is that the next generation of American scientists will be better prepared to work at the international level. The emphases on partnership and learning about the culture of the host country is a welcome and productive change from the `grab and dash' approach that can characterize `Winter national' projects. Our PIRE project, US-Russia-Japan Partnership in Volcanological Research and Education, is an interdisciplinary investigation of the magma systems at Bezymianny and Shiveluch Volcanoes in Kamchatka, Russia and Mount St Helens in Washington, USA. We wish to understand how massive edifice collapse at all three volcanoes perturbed the magma systems and influenced subsequent and continuing eruptive behavior. Seven American graduate students from the universities of Alaska, Hawaii, Washington, Oregon, and Stanford embarked on a personal and professional development adventure in July and August, 2006. Their experience began in Fairbanks, AK with preparations for remote foreign field work and research planning with mentor scientists. The adventure continued in Petropavlosk-Kamchatsky, Kamchatka, which required circumnavigation of the world as no airlines fly between Anchorage and Petropavlovsk. Faculty at Kamchatka State University provided intensive short courses for two weeks, introducing students to Russian language, culture, geography and history while they adjusted to the new environment and met Russian counterparts at the Institute of Volcanology and Seismology. Afternoon discussions with Russian experts in volcanology, seismology, tectonics and tephrachronology were enlightening and influenced the research plans. Russian graduate and advanced undergraduate students joined the group at the helicopter accessed camp on Bezymianny volcano. Two young Russian scientists headed the field team. Students learned from one another and the accompaning senior scientists. This year of the five-year program was focused on sampling for petrology and geochemistry and establishment of continuous GPS sites. The team conducted the first work on products of the large eruption of May 9, 2006. The experience concluded with a one-week visit to Mount St Helens and the Cascade Volcano Observatory for a workshop with American students and scientists working on the current eruption there. Next year a new team will be fielded on a similar schedule. However, we will keep the 2006 team together with web-based video conferencing as the work progresses through laboratory analysis and interpretation and publication of results.

  15. The Coast Guard Proceedings of the Marine Safety and Security Council. Volume 71, Number 4, Winter 2014-2015

    DTIC Science & Technology

    2015-01-01

    self - esteem . • Vulnerability to flattery or the promise of a better job: Often coupled with anger/revenge or adventure/thrill. • Ingratiation: A...conduct a self -assessment or access an on-site assessment that DHS cybersecurity professionals facilitate. To learn more about the CRR or to download...procedures to handle communication errors. 5 In 2012, workgroup member, the Petroleum Safety Author- ity of Norway, released a self -assessment schema for

  16. Santa Fé: building a virtual city to develop a family health game.

    PubMed

    Tubelo, Rodrigo; Dahmer, Alessandra; Pinheiro, Luciana; Pinto, Maria E

    2013-01-01

    The current tendency of education in health is the use of new technologies like Virtual Reality. The course of UNASUS-UFCSPA specialization in family health was developed for health professionals that work in primary health care (PHC); in order to reach all Brazilian territory. Moodle is a platform where virtual activities are posted and evaluated. Santa Fé is a virtual city created in the Sketch up Pro, which aims to fit in specific clinical cases that involve matters of medicine, nursing and dentistry. The Software eAdventure was the tool used for the development of a game, offering interaction to the student with the Virtual City and the clinical cases, in the perspective of learning utilizing an entertainment method and evaluating individual performance of the students. The building of the city in the Sketch up Pro was successful and at low cost. The eAdventure was an efficient and intuitive tool, therefore, there was not necessarily a huge specific knowledge of technology or hardware with high speed processing and also speedy broad band internet for its use.

  17. Adventure Playgrounds

    ERIC Educational Resources Information Center

    McGuire, Robert F.

    1971-01-01

    At the Milpitas City-School Recreation Department's "adventure playground," piles of scrap wood, cardboard, and other building materials are provided for building at the youngsters' inclinations. (MB)

  18. Selected Monographs from the Association for Experiential Education International Conference (26th, Incline Village, Nevada, November 5-9, 1998).

    ERIC Educational Resources Information Center

    Association for Experiential Education, Boulder, CO.

    This document contains 20 edited presentations, each in a two-page digest-like format, from the 1998 conference of the Association for Experiential Education (AEE). Presentations are: (1) "Adapting Equipment and Teaching Methods for Persons with Disabilities" (Cindy Dillenschneider); (2) "Adventure Programming and Facilitating When You Don't Know…

  19. Foster Care: Creating Interpersonal Change through Story-Telling and Family Play. Strategies to Support Client Assessment and Intervention.

    ERIC Educational Resources Information Center

    Schatz, Mona Struhsaker; Gaddis, Stephen R.; Zimmerman, Toni Schindler

    Story-telling and family play can exert powerful effects on children. Some beliefs, values, and personal life-style choices that relate to how play is created are examined. Using the primary concepts in "narrative therapy,""adventure-based programming," and "family play therapy," play is employed to create an empowerment framework to consider the…

  20. A Means-End Investigation of Outcomes Associated with Outward Bound and NOLS Programs

    ERIC Educational Resources Information Center

    Goldenberg, Marni; Pronsolino, Dan

    2008-01-01

    This study compares outcomes associated with participation in Outward Bound (OB) and National Outdoor Leadership Schools (NOLS) courses in the United States. OB and NOLS (two of the largest providers of outdoor adventure education [OAE] courses) combined saw more than 30,000 students in 2006 (NOLS, n.d.; Outward Bound, n.d.). Comparing these two…

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