Baylor, Amy L.
Discusses intelligent learning environments for computer-based learning, such as agent-based learning environments, and their advantages over human-based instruction. Considers the effects of multiple agents; agents and research design; the use of Multiple Intelligent Mentors Instructing Collaboratively (MIMIC) for instructional design for…
Baylor, Amy L.
While there has been a significant amount of research on technical issues regarding the development of agent-based learning environments (e.g., see the special issue of Journal of "Interactive Learning Research," 10(3/4)), there is less information regarding cognitive foundations for these environments. The management of control is a prime issue…
Baylor, Amy L.
Discussion of intelligent agents and their use in computer learning environments focuses on cognitive considerations. Presents four dimension of control that should be considered in designing agent-based learning environments: learner control, from constructivist to instructivist; feedback; relationship of learner to agent; and learner confidence…
Basu, Satabdi; Sengupta, Pratim; Biswas, Gautam
Students from middle school to college have difficulties in interpreting and understanding complex systems such as ecological phenomena. Researchers have suggested that students experience difficulties in reconciling the relationships between individuals, populations, and species, as well as the interactions between organisms and their environment in the ecosystem. Multi-agent-based computational models (MABMs) can explicitly capture agents and their interactions by representing individual actors as computational objects with assigned rules. As a result, the collective aggregate-level behavior of the population dynamically emerges from simulations that generate the aggregation of these interactions. Past studies have used a variety of scaffolds to help students learn ecological phenomena. Yet, there is no theoretical framework that supports the systematic design of scaffolds to aid students' learning in MABMs. Our paper addresses this issue by proposing a comprehensive framework for the design, analysis, and evaluation of scaffolding to support students' learning of ecology in a MABM. We present a study in which middle school students used a MABM to investigate and learn about a desert ecosystem. We identify the different types of scaffolds needed to support inquiry learning activities in this simulation environment and use our theoretical framework to demonstrate the effectiveness of our scaffolds in helping students develop a deep understanding of the complex ecological behaviors represented in the simulation..
Abbas, Safia; Sawamura, Hajime
This paper presents an agent-based educational environment to teach argument analysis (ALES). The idea is based on the Argumentation Interchange Format Ontology (AIF)using "Walton Theory". ALES uses different mining techniques to manage a highly structured arguments repertoire. This repertoire was designed, developed and implemented by us. Our aim…
Nunez Esquer, Gustavo; Sheremetov, Leonid
This paper reports on the results and future research work within the paradigm of Configurable Collaborative Distance Learning, called Espacios Virtuales de Apredizaje (EVA). The paper focuses on: (1) description of the main concepts, including virtual learning spaces for knowledge, collaboration, consulting, and experimentation, a…
Woo, Huay Lit; Wang, Qiyun
Background: Many of the agent-based products available to education today have been largely confined to games and instructional media that are often produced commercially by non-instructional professionals. Most of them lack customizability and are difficult to integrate into individual subject curriculum. With more agent authoring tools available…
Pinder, Jonathan P.
Recent developments in agent-based modeling as a method of systems analysis and optimization indicate that students in business analytics need an introduction to the terminology, concepts, and framework of agent-based modeling. This article presents an active learning exercise for MBA students in business analytics that demonstrates agent-based…
possible. A conceptual architecture for a generalized agent- based modeling environment (GAME) based upon design principles from OR/MS systems was created...conceptual architecture for a generalized agent-based modeling environment (GAME) based upon design principles from OR/MS systems was created that...handle the event, and subsequently form the relevant plans. One of these plans will be selected, and either pushed to the top of the current
Han, Keun-Woo; Lee, EunKyoung; Lee, YoungJun
This paper analyzes the educational effects of a peer-learning agent based on pair programming in programming courses. A peer-learning agent system was developed to facilitate the learning of a programming language through the use of pair programming strategies. This system is based on the role of a peer-learning agent from pedagogical and…
Neji, Mahmoud; Ben Ammar, Mohamed
Based on facial expression (FE), this paper explores the possible use of the affective communication in virtual environments (VEs). The attention of affective communication is examined and some research ideas for developing affective communication in virtual environments are proposed. We place an emphasis on communication between virtual entities,…
Tumenayu, Ogar Ofut; Shabalina, Olga; Kamaev, Valeriy; Davtyan, Alexander
Recent research has shown that educational games positively motivate learning. However, there is a little evidence that they can trigger learning to a large extent if the game-play is supported by additional activities. We aim to support educational games development with an Agent-Based Technology (ABT) by using intelligent pedagogical agents that…
David, Thomas G., Ed.; Wright, Benjamin E., Ed.
The focus of the 16 essays in this book is the physical environment of learning, specifically the man-made or built environment. The authors contend that educators have tended to overlook the influence of built environments on the learning process--a process not confined to schools, but involving play areas, tree houses, and the city itself. The…
There is a growing need to increase the performance of the built environment through a combination of improved design, retrofitting of existing structures, and behavioral and policy change. Increased performance includes decreasing construction and operational costs, improving efficiency, reducing energy consumption and overall carbon footprint, and increasing the health, safety, and comfort of building occupants. Data collection and analysis are central to ongoing efforts in performance improvement. The growth of sensor and monitoring technologies, coupled with the proliferation of building automation systems, is quickly leading to an explosion in the amount, quality, and format of building performance data. What is needed are methodologies for extracting viable information from these data and using the results to effect meaningful change. Furthermore, occupant behavior and attitudes must be taken into account. This paper summarizes agent-based simulation and describes its potential as an approach to support analysis, design, and performance improvements in the built environment.
Two strands of work motivate the three studies in this dissertation. Evolutionary change can be viewed as a computational complex system in which a small set of rules operating at the individual level result in different population level outcomes under different conditions. Extensive research has documented students' difficulties with learning about evolutionary change (Rosengren et al., 2012), particularly in terms of levels slippage (Wilensky & Resnick, 1999). Second, though building and using computational models is becoming increasingly common in K-12 science education, we know little about how these two modalities compare. This dissertation adopts agent-based modeling as a representational system to compare these modalities in the conceptual context of micro-evolutionary processes. Drawing on interviews, Study 1 examines middle-school students' productive ways of reasoning about micro-evolutionary processes to find that the specific framing of traits plays a key role in whether slippage explanations are cued. Study 2, which was conducted in 2 schools with about 150 students, forms the crux of the dissertation. It compares learning processes and outcomes when students build their own models or explore a pre-built model. Analysis of Camtasia videos of student pairs reveals that builders' and explorers' ways of accessing rules, and sense-making of observed trends are of a different character. Builders notice rules through available blocks-based primitives, often bypassing their enactment while explorers attend to rules primarily through the enactment. Moreover, builders' sense-making of observed trends is more rule-driven while explorers' is more enactment-driven. Pre and posttests reveal that builders manifest a greater facility with accessing rules, providing explanations manifesting targeted assembly. Explorers use rules to construct explanations manifesting non-targeted assembly. Interviews reveal varying degrees of shifts away from slippage in both
Electricity is regarded as one of the most challenging topics for students at all levels -- middle school -- college (Cohen, Eylon, & Ganiel, 1983; Belcher & Olbert, 2003; Eylon & Ganiel, 1990; Steinberg et al., 1985). Several researchers have suggested that naive misconceptions about electricity stem from a deep incommensurability (Slotta & Chi, 2006; Chi, 2005) or incompatibility (Chi, Slotta & Leauw, 1994; Reiner, Slotta, Chi, & Resnick, 2000) between naive and expert knowledge structures. I first present an alternative theoretical framework that adopts an emergent levels-based perspective as proposed by Wilensky & Resnick (1999). From this perspective, macro-level phenomena such as electric current and resistance, as well as behavior of linear electric circuits, can be conceived of as emergent from simple, body-syntonic interactions between electrons and ions in a circuit. I argue that adopting such a perspective enables us to reconceive commonly noted misconceptions in electricity as behavioral evidences of "slippage between levels" -- i.e., these misconceptions appear when otherwise productive knowledge elements are sometimes inappropriately activated due to certain macro-level phenomenological cues only -- and, that the same knowledge elements when activated due to phenomenological cues at both micro- and macro-levels, can engender a deeper, expert-like understanding. I will then introduce NIELS (NetLogo Investigations In Electromagnetism, Sengupta & Wilensky, 2006, 2008, 2009), a low-threshold high-ceiling (LTHC) learning environment of multi-agent-based computational models that represent phenomena such as electric current and resistance, as well as the behavior of linear electric circuits, as emergent. I also present results from implementations of NIELS in 5th, 7th and 12th grade classrooms that show the following: (a) how leveraging certain "design elements" over others in NIELS models can create new phenomenological cues, which in turn can be
Paul M. Torrens; Atsushi Nara; Xun Li; Haojie Zhu; William A. Griffin; Scott B. Brown
Human movement is a significant ingredient of many social, environmental, and technical systems, yet the importance of movement is often discounted in considering systems complexity. Movement is commonly abstracted in agent-based modeling (which is perhaps the methodological vehicle for modeling complex systems), despite the influence of movement upon information exchange and adaptation in a system. In particular, agent-based models of urban pedestrians often treat movement in proxy form at the expense of faithfully treating movement behavior with realistic agency. There exists little consensus about which method is appropriate for representing movement in agent-based schemes. In this paper, we examine popularly-used methods to drive movement in agent-based models, first by introducing a methodology that can flexibly handle many representations of movement at many different scales and second, introducing a suite of tools to benchmark agent movement between models and against real-world trajectory data. We find that most popular movement schemes do a relatively poor job of representing movement, but that some schemes may well be 'good enough' for some applications. We also discuss potential avenues for improving the representation of movement in agent-based frameworks.
Solomos, Konstantinos; Avouris, Nikolaos
Describes an open distributed multi-agent tutoring system (MATS) and discusses issues related to learning in such open environments. Topics include modeling a one student-many teachers approach in a computer-based learning context; distributed artificial intelligence; implementation issues; collaboration; and user interaction. (Author/LRW)
Dickes, Amanda Catherine; Sengupta, Pratim
In this paper, we investigate how elementary school students develop multi-level explanations of population dynamics in a simple predator-prey ecosystem, through scaffolded interactions with a multi-agent-based computational model (MABM). The term "agent" in an MABM indicates individual computational objects or actors (e.g., cars), and these agents obey simple rules assigned or manipulated by the user (e.g., speeding up, slowing down, etc.). It is the interactions between these agents, based on the rules assigned by the user, that give rise to emergent, aggregate-level behavior (e.g., formation and movement of the traffic jam). Natural selection is such an emergent phenomenon, which has been shown to be challenging for novices (K16 students) to understand. Whereas prior research on learning evolutionary phenomena with MABMs has typically focused on high school students and beyond, we investigate how elementary students (4th graders) develop multi-level explanations of some introductory aspects of natural selection—species differentiation and population change—through scaffolded interactions with an MABM that simulates predator-prey dynamics in a simple birds-butterflies ecosystem. We conducted a semi-clinical interview based study with ten participants, in which we focused on the following: a) identifying the nature of learners' initial interpretations of salient events or elements of the represented phenomena, b) identifying the roles these interpretations play in the development of their multi-level explanations, and c) how attending to different levels of the relevant phenomena can make explicit different mechanisms to the learners. In addition, our analysis also shows that although there were differences between high- and low-performing students (in terms of being able to explain population-level behaviors) in the pre-test, these differences disappeared in the post-test.
Chen, C.-H.; Chou, M.-H.
Facing students' decreasing motivation to pursue scientific study, schools and educators need to coordinate new technologies with pedagogical agents to effectively sustain or promote students' scientific learning and motivation to learn. Although the provision of pedagogical agents in student learning has been studied previously, it is not clear…
Sengupta, Pratim; Farris, Amy Voss; Wright, Mason
Novice learners find motion as a continuous process of change challenging to understand. In this paper, we present a pedagogical approach based on agent-based, visual programming to address this issue. Integrating agent-based programming, in particular, Logo programming, with curricular science has been shown to be challenging in previous research…
Chadli, Abdelhafid; Bendella, Fatima; Tranvouez, Erwan
In this paper we present an Agent-based evaluation approach in a context of Multi-agent simulation learning systems. Our evaluation model is based on a two stage assessment approach: (1) a Distributed skill evaluation combining agents and fuzzy sets theory; and (2) a Negotiation based evaluation of students' performance during a training…
This is a collective case study seeking to develop detailed descriptions of how programming an agent-based simulation influences a group of 8th grade students' model-based inquiry (MBI) by examining students' agent-based programmable modeling (ABPM) processes and the learning outcomes. The context of the present study was a biology unit on…
Dickes, Amanda Catherine; Sengupta, Pratim
In this paper, we investigate how elementary school students develop multi-level explanations of population dynamics in a simple predator-prey ecosystem, through scaffolded interactions with a multi-agent-based computational model (MABM). The term "agent" in an MABM indicates individual computational objects or actors (e.g., cars), and these…
Kim, Yanghee; Wei, Quan
This study examined the impact of learners' attributes (gender and ethnicity) on their choice of a pedagogical agent and the impact of the attributes and choice on their perceptions of agent affability, task-specific attitudes, task-specific self-efficacy, and learning gains. Participants were 210 high-school male and female, Caucasian and…
Shanklin, Teresa A.
Complex navigation (e.g. indoor and outdoor environments) can be studied as a system-of-systems problem. The model is made up of disparate systems that can aid a user in navigating from one location to another, utilizing whatever sensor system or information is available. By using intelligent navigation sensors and techniques (e.g. RFID, Wifi,…
Hirokawa, Masakazu; Suzuki, Kenji
This paper describes a novel methodology, namely ``Coaching'', which allows humans to give a subjective evaluation to an agent in an iterative manner. This is an interactive learning method to improve the reinforcement learning by modifying a reward function dynamically according to given evaluations by a trainer and the learning situation of the agent. We demonstrate that the agent can learn different reward functions by given instructions such as ``good or bad'' by human's observation, and can also obtain a set of behavior based on the learnt reward functions through several experiments.
Ahmed, Iftikhar; Sadeq, Muhammad Jafar
Current distance learning systems are increasingly packing highly data-intensive contents on servers, resulting in the congestion of network and server resources at peak service times. A distributed learning system based on faded information field (FIF) architecture that employs mobile agents (MAs) has been proposed and simulated in this work. The…
Lenk, Felix; Sürmann, Almuth; Oberthür, Patrick; Schneider, Mandy; Steingroewer, Juliane; Bley, Thomas
An agent-based model for simulating the in vitro growth of Beta vulgaris hairy root cultures is described. The model fitting is based on experimental results and can be used as a virtual experimentator for root networks. It is implemented in the JAVA language and is designed to be easily modified to describe the growth of diverse biological root networks. The basic principles of the model are outlined, with descriptions of all of the relevant algorithms using the ODD protocol, and a case study is presented in which it is used to simulate the development of hairy root cultures of beetroot (Beta vulgaris) in a Petri dish. The model can predict various properties of the developing network, including the total root length, branching point distribution, segment distribution and secondary metabolite accumulation. It thus provides valuable information that can be used when optimizing cultivation parameters (e.g., medium composition) and the cultivation environment (e.g., the cultivation temperature) as well as how constructional parameters change the morphology of the root network. An image recognition solution was used to acquire experimental data that were used when fitting the model and to evaluate the agreement between the simulated results and practical experiments. Overall, the case study simulation closely reproduced experimental results for the cultures grown under equivalent conditions to those assumed in the simulation. A 3D-visualization solution was created to display the simulated results relating to the state of the root network and its environment (e.g., oxygen and nutrient levels).
Educational institutions are increasingly adopting "closed" learning environments that hide learning materials in password-protected areas. While this may be a logical solution to a range of problems, much is lost in this mode of course delivery. Although there are logical reasons for moving toward closed environments, we may be erring…
Rouhani, Saeed; Mirhosseini, Seyed Vahid
Today, several educational portals established by organizations to enhance web E-learning. Intelligence agent's usage is necessary to improve the system's quality and cover limitations such as face-to-face relation. In this research, after finding two main approaches in this field that are fundamental use of intelligent agents in systems design…
Walsh, Stephen J; Malanson, George P; Entwisle, Barbara; Rindfuss, Ronald R; Mucha, Peter J; Heumann, Benjamin W; McDaniel, Philip M; Frizzelle, Brian G; Verdery, Ashton M; Williams, Nathalie; Xiaozheng, Yao; Ding, Deng
The design of an Agent-Based Model (ABM) is described that integrates Social and Land Use Modules to examine population-environment interactions in a former agricultural frontier in Northeastern Thailand. The ABM is used to assess household income and wealth derived from agricultural production of lowland, rain-fed paddy rice and upland field crops in Nang Rong District as well as remittances returned to the household from family migrants who are engaged in off-farm employment in urban destinations. The ABM is supported by a longitudinal social survey of nearly 10,000 households, a deep satellite image time-series of land use change trajectories, multi-thematic social and ecological data organized within a GIS, and a suite of software modules that integrate data derived from an agricultural cropping system model (DSSAT - Decision Support for Agrotechnology Transfer) and a land suitability model (MAXENT - Maximum Entropy), in addition to multi-dimensional demographic survey data of individuals and households. The primary modules of the ABM are the Initialization Module, Migration Module, Assets Module, Land Suitability Module, Crop Yield Module, Fertilizer Module, and the Land Use Change Decision Module. The architecture of the ABM is described relative to module function and connectivity through uni-directional or bi-directional links. In general, the Social Modules simulate changes in human population and social networks, as well as changes in population migration and household assets, whereas the Land Use Modules simulate changes in land use types, land suitability, and crop yields. We emphasize the description of the Land Use Modules - the algorithms and interactions between the modules are described relative to the project goals of assessing household income and wealth relative to shifts in land use patterns, household demographics, population migration, social networks, and agricultural activities that collectively occur within a marginalized environment that
Walsh, Stephen J.; Malanson, George P.; Entwisle, Barbara; Rindfuss, Ronald R.; Mucha, Peter J.; Heumann, Benjamin W.; McDaniel, Philip M.; Frizzelle, Brian G.; Verdery, Ashton M.; Williams, Nathalie; Xiaozheng, Yao; Ding, Deng
The design of an Agent-Based Model (ABM) is described that integrates Social and Land Use Modules to examine population-environment interactions in a former agricultural frontier in Northeastern Thailand. The ABM is used to assess household income and wealth derived from agricultural production of lowland, rain-fed paddy rice and upland field crops in Nang Rong District as well as remittances returned to the household from family migrants who are engaged in off-farm employment in urban destinations. The ABM is supported by a longitudinal social survey of nearly 10,000 households, a deep satellite image time-series of land use change trajectories, multi-thematic social and ecological data organized within a GIS, and a suite of software modules that integrate data derived from an agricultural cropping system model (DSSAT – Decision Support for Agrotechnology Transfer) and a land suitability model (MAXENT – Maximum Entropy), in addition to multi-dimensional demographic survey data of individuals and households. The primary modules of the ABM are the Initialization Module, Migration Module, Assets Module, Land Suitability Module, Crop Yield Module, Fertilizer Module, and the Land Use Change Decision Module. The architecture of the ABM is described relative to module function and connectivity through uni-directional or bi-directional links. In general, the Social Modules simulate changes in human population and social networks, as well as changes in population migration and household assets, whereas the Land Use Modules simulate changes in land use types, land suitability, and crop yields. We emphasize the description of the Land Use Modules – the algorithms and interactions between the modules are described relative to the project goals of assessing household income and wealth relative to shifts in land use patterns, household demographics, population migration, social networks, and agricultural activities that collectively occur within a marginalized environment
Poitras, Eric G.; Lajoie, Susanne P.
This article presents a methodology for modelling the development of self-regulated learning skills in the context of computer-based learning environments using a combination of tracing techniques. The user-modelling techniques combine statistical and computational approaches to assess skill acquisition, practice, and refinement with the…
Hubal, Robert C.; Helms, Robert F.; Triplett, Suzanne E.
Leading-edge technologies, integrated with emerging educational methodologies, make the Advanced Learning Environment (ALE) model cost effective and efficient for learning. The ALE integrates virtual reality and other enabling technologies such as natural language processing, animation, video, courseware, sound, projection, CD-ROM, and distance…
Kose, Sacit; Bag, Huseyin; Gezer, Kutret
In this study, the Learning Environment Research-Bibliography includes studies on Educational subject. We have analyzed many journals, books, and theses published in international. The references listed here primarily focus on the empirical research related to the learning environmental research as an educational goal; along with a few learning…
Tasmanian Education Dept., Hobart (Australia).
The aim of this document is to give teachers in Tasmania an understanding of the importance and usefulness of the environment as a learning resource both as an immediate stimulus for learning and for the long term process of forming sound community values. The document provides schools with a basis for the development of environmental resources…
American Electric Power System, New York, NY.
The basic factors in personal comfort, the nature of the processes of teaching and learning, and the effects of environment on these functions are discussed. The role of climate conditioning and space conditioning as interpreted by sensory factors during the learning process gives guidelines for design solutions. Technical supplements on climate…
The author believes that a stimulating learning environment can offer benefits to the general classroom conduct of young people through the different charts displayed in his classroom. Students see the teacher taking pride in their shared working environment and wall or table graffiti. He mentions that he does not only care for his students'…
This is a collective case study seeking to develop detailed descriptions of how programming an agent-based simulation influences a group of 8 th grade students' model-based inquiry (MBI) by examining students' agent-based programmable modeling (ABPM) processes and the learning outcomes. The context of the present study was a biology unit on natural selection implemented in a charter school of a major California city during spring semester of 2009. Eight 8th grade students, two boys and six girls, participated in this study. All of them were low socioeconomic status (SES). English was a second language for all of them, but they had been identified as fluent English speakers at least a year before the study. None of them had learned either natural selection or programming before the study. The study spanned over 7 weeks and was comprised of two study phases. In phase one the subject students learned natural selection in science classroom and how to do programming in NetLogo, an ABPM tool, in a computer lab; in phase two, the subject students were asked to program a simulation of adaptation based on the natural selection model in NetLogo. Both qualitative and quantitative data were collected in this study. The data resources included (1) pre and post test questionnaire, (2) student in-class worksheet, (3) programming planning sheet, (4) code-conception matching sheet, (5) student NetLogo projects, (6) videotaped programming processes, (7) final interview, and (8) investigator's field notes. Both qualitative and quantitative approaches were applied to analyze the gathered data. The findings suggested that students made progress on understanding adaptation phenomena and natural selection at the end of ABPM-supported MBI learning but the progress was limited. These students still held some misconceptions in their conceptual models, such as the idea that animals need to "learn" to adapt into the environment. Besides, their models of natural selection appeared to be
Shaver and Co., Salina, KS.
The learning environment is discussed in terms of environmental components or factors that should be considered by the architect. The design factors to be considered and elaborated on are as follows--(1) program, (2) function, (3)light, (4) color, (5) acoustics, (6) temperature, (7) humidity, (8) spatial conformation, (9) structure, (10) site…
Sanoff, Henry; And Others
This booklet (prepared by architects, educators, and community groups) presents some guidelines for creating learning environments in child care centers. The ideas and information could be used for creating new centers, for redesigning facilities, or for remodeling existing buildings. Emphasis is placed on the interrelatedness of the goals of a…
Weston, Bronson; Fogal, Benjamin; Cook, Daniel; Dhurjati, Prasad
The number of cases diagnosed with Autism Spectrum Disorders is rising at an alarming rate with the Centers for Disease Control estimating the 2014 incidence rate as 1 in 68. Recently, it has been hypothesized that gut bacteria may contribute to the development of autism. Specifically, the relative balances between the inflammatory microbes clostridia and desulfovibrio and the anti-inflammatory microbe bifidobacteria may become destabilized prior to autism development. The imbalance leads to a leaky gut, characterized by a more porous epithelial membrane resulting in microbial toxin release into the blood, which may contribute to brain inflammation and autism development. To test how changes in population dynamics of the gut microbiome may lead to the imbalanced microbial populations associated with autism patients, we constructed a novel agent-based model of clostridia, desulfovibrio, and bifidobacteria population interactions in the gut. The model demonstrates how changing physiological conditions in the gut can affect the population dynamics of the microbiome. Simulations using our agent-based model indicate that despite large perturbations to initial levels of bacteria, the populations robustly achieve a single steady-state given similar gut conditions. These simulation results suggests that disturbance such as a prebiotic or antibiotic treatment may only transiently affect the gut microbiome. However, sustained prebiotic treatments may correct low population counts of bifidobacteria. Furthermore, our simulations suggest that clostridia growth rate is a key determinant of risk of autism development. Treatment of high-risk infants with supra-physiological levels of lysozymes may suppress clostridia growth rate, resulting in a steep decrease in the clostridia population and therefore reduced risk of autism development.
Solvberg, Astrid M.; Rismark, Marit
Mobile learning (m-learning) environments open a wide range of new and exciting learning opportunities, and envision students who are continually on the move, learn across space and time, and move from topic to topic and in and out of interaction with technology. In this article we present findings from a study of how students manoeuvre and study…
Tu, Chih-Hsiung; Sujo-Montes, Laura; Yen, Cherng-Jyh; Chan, Junn-Yih; Blocher, Michael
Learning management systems traditionally provide structures to guide online learners to achieve their learning goals. Web 2.0 technology empowers learners to create, share, and organize their personal learning environments in open network environments; and allows learners to engage in social networking and collaborating activities. Advanced…
Speekenbrink, Maarten; Shanks, David R.
Multiple cue probability learning studies have typically focused on stationary environments. We present 3 experiments investigating learning in changing environments. A fine-grained analysis of the learning dynamics shows that participants were responsive to both abrupt and gradual changes in cue-outcome relations. We found no evidence that…
Marinagi, Catherine; Skourlas, Christos
In this paper, the special needs/requirements of disabled students and cost-benefits for applying blended learning in Personalized Educational Learning Environments (PELE) in Higher Education are studied. The authors describe how blended learning can form an attractive and helpful framework for assisting Deaf and Hard-of-Hearing (D-HH) students to…
Horton, Claude G.
The ability of individuals to concentrate on a learning activity is strongly influenced by factors in their environment. Therefore, the author of this paper has offered a number of suggestions about how the classroom environment can be made more conducive to learning. (RH)
Jonassen, David H., Ed.; Land, Susan M., Ed.
"Theoretical Foundations of Learning Environments" describes the most contemporary psychological and pedagogical theories that are foundations for the conception and design of open-ended learning environments and new applications of educational technologies. In the past decade, the cognitive revolution of the 60s and 70s has been…
Hopland, Arnt O.; Nyhus, Ole Henning
Purpose: The purpose of this paper is to explore the relationship between satisfaction with learning environment and student effort, both in class and with homework assignments. Design/methodology/approach: The authors use data from a nationwide and compulsory survey to analyze the relationship between learning environment and student effort. The…
Kirschner, Paul; Strijbos, Jan-Willem; Kreijns, Karel; Beers, Pieter Jelle
Electronic collaborative learning environments for learning and working are in vogue. Designers design them according to their own constructivist interpretations of what collaborative learning is and what it should achieve. Educators employ them with different educational approaches and in diverse situations to achieve different ends. Students use…
Basu, Satabdi; Sengupta, Pratim; Biswas, Gautam
Students from middle school to college have difficulties in interpreting and understanding complex systems such as ecological phenomena. Researchers have suggested that students experience difficulties in reconciling the relationships between individuals, populations, and species, as well as the interactions between organisms and their environment…
Knirk, Frederick G.
Based on the premise that school facility design should actively encourage efficient and effective learning, this book explores key design decisions that have a crucial impact on the kind of student-teacher-media interactions which take place in all school rooms and open spaces. Topics addressed include learning space specifications; the…
Madjidi, Farzin; Hughes, H. Woodrow; Johnson, Ruth N.; Cary, Kim
Focusing on online learning opportunities in higher education, this paper reviews the various tools of virtual learning and electronic synchronous and asynchronous communication, discusses their strengths and weaknesses, presents strategies for their best use, and warns against potential pitfalls. Implementation issues, including cost and training…
Miller, Brian W; Breckheimer, Ian; McCleary, Amy L; Guzmán-Ramirez, Liza; Caplow, Susan C; Jones-Smith, Jessica C; Walsh, Stephen J
Agent Based Models (ABMs) are powerful tools for population-environment research but are subject to trade-offs between model complexity and abstraction. This study strikes a compromise between abstract and highly specified ABMs by designing a spatially explicit, stylized ABM and using it to explore policy scenarios in a setting that is facing substantial conservation and development challenges. Specifically, we present an ABM that reflects key Land Use / Land Cover (LULC) dynamics and livelihood decisions on Isabela Island in the Galápagos Archipelago of Ecuador. We implement the model using the NetLogo software platform, a free program that requires relatively little programming experience. The landscape is composed of a satellite-derived distribution of a problematic invasive species (common guava) and a stylized representation of the Galápagos National Park, the community of Puerto Villamil, the agricultural zone, and the marine area. The agent module is based on publicly available data and household interviews, and represents the primary livelihoods of the population in the Galápagos Islands - tourism, fisheries, and agriculture. We use the model to enact hypothetical agricultural subsidy scenarios aimed at controlling invasive guava and assess the resulting population and land cover dynamics. Findings suggest that spatially explicit, stylized ABMs have considerable utility, particularly during preliminary stages of research, as platforms for (1) sharpening conceptualizations of population-environment systems, (2) testing alternative scenarios, and (3) uncovering critical data gaps.
DiBartola, Leesa M.; Miller, Miriam K.; Turley, Catherine L.
Kolb's Learning Style Inventory was completed by 29 allied health students on campus and 27 in distance education. Both groups had similar learning outcomes. Only the Diverger learning style showed a correlation between learning environment and outcome: 83% of Divergers with above average grades were in distance education. (Contains 20…
Mendes Neto, Francisco Milton; de Carvalho Muniz, Raphael; Filgueira Burlamaqui, Aquiles Medeiros; Castro de Souza, Rafael
The support of technological resources in teaching and learning has contributed to make them more efficient and enjoyable. Through this support has become quite common to use media resources before explored only for entertainment for educational purposes, among them the TV. The interactive Digital TV (iDTV) provides resources that make possible…
Hirsh, Alon; Levy, Sharona T.
The present research addresses a curious finding: how learning physical principles enhanced athletes' biking performance but not their conceptual understanding. The study involves a model-based triathlon training program, Biking with Particles, concerning aerodynamics of biking in groups (drafting). A conceptual framework highlights several…
Jacobson, Michael J.; Taylor, Charlotte E.; Richards, Deborah
In this paper, we propose computational scientific inquiry (CSI) as an innovative model for learning important scientific knowledge and new practices for "doing" science. This approach involves the use of a "game-like" virtual world for students to experience virtual biological fieldwork in conjunction with using an agent-based…
Szuhy, Donna L. T.; Shepard, Clint L.
Environmental education, as a teaching methodology, is appropriate for all subject areas and environments. Two teaching approaches are presented with the 13 activities in this booklet serving as examples of their application to the forest environment and different disciplines. The first approach is based upon the understanding that learners retain…
Ng, T.; Eheart, J.; Cai, X.; Braden, J. B.
Agricultural watersheds are coupled human-natural systems where the land use decisions of human agents (farmers) affect surface water quality, and in turn, are affected by the weather and yields. The reliable modeling of such systems requires an approach that considers both the human and natural aspects. Agent-based modeling (ABM), representing the human aspect, coupled with hydrologic modeling, representing the natural aspect, is one such approach. ABM is a relatively new modeling paradigm that formulates the system from the perspectives of the individual agents, i.e., each agent is modeled as a discrete autonomous entity with distinct goals and actions. The primary objective of this study is to demonstrate the applicability of this approach to agricultural watershed management. This is done using a semi-hypothetical case study of farmers in the Salt Creek watershed in East-Central Illinois under the influence markets for carbon and second-generation bioenergy crop (specifically, miscanthus). An agent-based model of the system is developed and linked to a hydrologic model of the watershed. The former is based on fundamental economic and mathematical programming principles, while the latter is based on the Soil and Water Assessment Tool (SWAT). Carbon and second-generation bioenergy crop markets are of interest here due to climate change and energy independence concerns. The agent-based model is applied to fifty hypothetical heterogeneous farmers. The farmers' decisions depend on their perceptions of future conditions. Those perceptions are updated, according to a pre-defined algorithm, as the farmers make new observations of prices, costs, yields and the weather with time. The perceptions are also updated as the farmers interact with each other as they share new information on initially unfamiliar activities (e.g., carbon trading, miscanthus cultivation). The updating algorithm is set differently for different farmers such that each is unique in his processing of
Ferrer, Lourdes M.
In recent years there have been many studies on learners developing conceptions of natural phenomena. However, so far there have been few attempts to investigate how the characteristics of the learners and their environment influence such conceptions. This study began with an attempt to use an instrument developed by McCarthy (1981) to describe learners in Malaysian primary schools. This proved inappropriate as Asian primary classrooms do not provide the same kind of environment as US classrooms. It was decided to develop a learning style checklist to suit the local context and which could be used to describe differences between learners which teachers could appreciate and use. The checklist included four dimensions — perceptual, process, self-confidence and motivation. The validated instrument was used to determine the learning style preferences of primary four pupils in Penang, Malaysia. Later, an analysis was made regarding the influence of learning environment and learning styles on conceptual understanding in the topics of food, respiration and excretion. This study was replicated in the Philippines with the purpose of investigating the relationship between learning styles and achievement in science, where the topics of food, respiration and excretion have been taken up. A number of significant relationships were observed in these two studies.
This article, the third in a series of 11, provides guidance to new and existing mentors and practice teachers to enable them to progress in their role and develop a portfolio of evidence that meets the Nursing and Midwifery Council's Standards to Support Learning and Assessment in Practice (SSLAP). The importance of developing a high quality practice placement is discussed in relation to the fifth domain of the SSLAP, 'creating an environment for learning'. The article provides learning activities and suggests ways in which mentors and practice teachers can undertake various self-assessments, enabling them to gather relevant evidence to demonstrate how they can meet and maintain the requirements of this domain.
coordinates as in cellular automata systems. But using biology as a model suggests that the most general systems must provide for partial, but constrained...17. SECURITY CLASSIFICATION OF 118. SECURITY CLASSIFICATION OF 19. SECURITY CLASSIFICATION OF 20. LIMITATION OF ABSTRA REPORT THIS PAGE ABSTRACT...system called an "agent based computing" machine (ABC Machine). The ABC Machine is motivated by cellular biochemistry and it is based upon a concept
Hayashi, Toshihiro; Nakanishi, Yoshinari; Hayashida, Yukuo
This paper describes the design and features of LEA (Learning Environment with Agent), an educational system which has the features of both synchronous and asynchronous group learning environments. The first section discusses group learning environments, including differences between individual learning and group learning, and the classification…
Chang, Chun-Yen; Hsiao, Chien-Hua; Chang, Yueh-Hsia
This study investigated students' learning environment preferences and compared the relative effectiveness of instructional approaches on students' learning outcomes in achievement and attitude among 10th grade earth science classes in Taiwan. Data collection instruments include the Earth Science Classroom Learning Environment Inventory and Earth Science Learning Outcomes Inventory. The results showed that most students preferred learning in a classroom environment where student-centered and teacher-centered instructional approaches coexisted over a teacher-centered learning environment. A multivariate analysis of covariance also revealed that the STBIM students' cognitive achievement and attitude toward earth science were enhanced when the learning environment was congruent with their learning environment preference.
Rocha, L. M.; Huang, C. F.
This paper presents our investigation on an agent-based model of Genotype Editing. This model is based on several characteristics that are gleaned from the RNA editing system as observed in several organisms. The incorporation of editing mechanisms in an evolutionary agent-based model provides a means for evolving agents with heterogenous post-transcriptional processes. The study of this agent-based genotype-editing model has shed some light into the evolutionary implications of RNA editing as well as established an advantageous evolutionary computation algorithm for machine learning. We expect that our proposed model may both facilitate determining the evolutionary role of RNA editing in biology, and advance the current state of research in agent-based optimization.
This 20-page issue explores the opportunity for creating 21st century learning environments that not only focus on different kinds of educational architecture but also emphasize how time is used, teacher-student relationships, collaboration, the benefits of real-world projects, and community involvement. In Minnesota, high school juniors and…
Wagner, June G.
The feature story in this issue, "Managing the Collaborative Learning Environment," focuses on the growing emphasis on teamwork in the workplace. It discusses how the concept of empowering employees in the workplace is evolving and the benefits--faster decision making, lower costs and absenteeism, higher productivity and quality, and…
Goldman, Ellen; Plack, Margaret; Roche, Colleen; Smith, Jeffrey; Turley, Catherine
Purpose: The purpose of this study is to understand how, when, and why emergency medicine residents learn while working in the chaotic environment of a hospital emergency room. Design/methodology/approach: This research used a qualitative interview methodology with thematic data analysis that was verified with the entire population of learners.…
Social networks and mobile technologies are transforming learning ecology. In this changing learning environment, we find a variety of new learner needs. The aim of this study is to investigate how to provide scaffolding to the learners in connectivist mobile learning environment: (1) to learn in a networked environment; (2) to manage their…
Jacobs, Robert A; Shams, Ladan
We study the claim that multisensory environments are useful for visual learning because nonvisual percepts can be processed to produce error signals that people can use to adapt their visual systems. This hypothesis is motivated by a Bayesian network framework. The framework is useful because it ties together three observations that have appeared in the literature: (a) signals from nonvisual modalities can "teach" the visual system; (b) signals from nonvisual modalities can facilitate learning in the visual system; and (c) visual signals can become associated with (or be predicted by) signals from nonvisual modalities. Experimental data consistent with each of these observations are reviewed.
Vinales, James Jude
The learning environment provides crucial exposure for the pre-registration nursing student. It is during this time that the student nurse develops his or her repertoire of skills, knowledge, attitudes and behaviour in order to meet competencies and gain registration with the Nursing and Midwifery Council. The role of the mentor is vital within the learning environment for aspiring nurses. The learning environment is a fundamental platform for student learning, with mentors key to identifying what is conducive to learning. This article will consider the learning environment and learning styles, and how these two essential elements guide the mentor in making sure they are conducive to learning.
Kim, Chung On
Many people in general think that digital game environment has potential as a learning environment. However, empirical research in digital game environment and education is a still relative young field, so to create a digital learning environment where students are actively engaged in the learning process is a great challenge. In part, it has been…
Stankov, Slavomir; Glavinic, Vlado; Krpan, Divna
Students' collaboration while learning could provide better learning environments. Collaboration assumes social interactions which occur in student groups. Social theories emphasize positive influence of such interactions on learning. In order to create an appropriate learning environment that enables social interactions, it is important to…
Hou, Huei-Tse; Wu, Sheng-Yi; Lin, Peng-Chun; Sung, Yao-Ting; Lin, Jhe-Wei; Chang, Kuo-En
The use of mobile devices for informal learning has gained attention over recent years. Museum learning is also regarded as an important research topic in the field of informal learning. This study explored a blended mobile museum learning environment (BMMLE). Moreover, this study applied three blended museum learning modes: (a) the traditional…
The purpose of this study was to investigate the constructivist learning environment among Palestinian science students. The study also aimed to investigate the effects of gender and learning level of these students on their perceptions of the constructivist learning environment. Data were collected from 125 male and 101 female students from the…
Shonfeld, Miri; Kritz, Miki
This research explores the extent to which virtual worlds can serve as online collaborative learning environments for students by increasing social presence and engagement. 3D environments enable learning, which simulates face-to-face encounters while retaining the advantages of online learning. Students in Education departments created avatars…
The purpose of this study was to investigate the relation between constructivist learning environment and students'motivation to learn science by testing whether students' self-efficacy in learning science, intrinsically and extrinsically motivated science learning increase and students' anxiety about science assessment decreases when more…
Jacobson, Michael J.; And Others
Studied 69 undergraduates who used conceptually-indexed hypertext learning environments with differently structured thematic criss-crossing (TCC) treatments: guided and learner selected. Found that students need explicit modeling and scaffolding support to learn complex knowledge from these learning environments, and considers implications for…
Chang, Chun-Yen; Hsiao, Chien-Hua; Chang, Yueh-Hsia
This study investigated students' learning environment preferences and compared the relative effectiveness of instructional approaches on students' learning outcomes in achievement and attitude among 10th grade earth science classes in Taiwan. Data collection instruments include the Earth Science Classroom Learning Environment Inventory and Earth…
Martínez Cartas, M. L.; Cruz Pérez, N.; Deliche Quesada, D.; Mateo Quero, S.
Through the previous detection of existing learning styles in a classroom, a Virtual Learning Environment (VLE) has been designed for students of several Engineering degrees, using the Learning Management System (LMS) utilized in the University of Jaen, ILIAS. Learning styles of three different Knowledge Areas; Chemical Engineering, Materials…
There are two sides to a coin when it comes to implementing technology at universities; on one side, there is the university using technologies via the virtual learning environment that seems to be outdated with the digital needs of the students, and on the other side, while implementing technology at the university learning environment the focus…
Thirteen 8- to 10-year-old students participated in a Lego-LOGO learning environment, coupling Lego building-block activities with Logo computer programming, to evaluate whether this learning environment was conducive to metacognitive awareness and cooperation. Results suggested positive cognitive and affective outcomes, especially for the younger…
Jonassen, David, Ed.; Land, Susan, Ed.
"Theoretical Foundations of Learning Environments" provides students, faculty, and instructional designers with a clear, concise introduction to the major pedagogical and psychological theories and their implications for the design of new learning environments for schools, universities, or corporations. Leading experts describe the most…
Taylor, Bret A.; Fraser, Barry J.
We investigated relationships between the learning environment and students' mathematics anxiety, as well as differences between the sexes in perceptions of learning environment and anxiety. A sample of 745 high-school students in 34 different mathematics classrooms in four high schools in Southern California was used to cross-validate the What Is…
Barbosa, Jorge; Barbosa, Debora; Rabello, Solon
Use of mobile devices and widespread adoption of wireless networks have enabled the emergence of Ubiquitous Computing. Application of this technology to improving education strategies gave rise to Ubiquitous e-Learning, also known as Ubiquitous Learning. There are several approaches to organizing ubiquitous learning environments, but most of them…
Oliver, Kevin M.; Stallings, Dallas T.
Blended learning environments that merge learning strategies, resources, and modes have been implemented in higher education settings for nearly two decades, and research has identified many positive effects. More recently, K-12 traditional and charter schools have begun to experiment with blended learning, but to date, research on the effects of…
Petrovic, Otto; Babcicky, Philipp; Puchleitner, Thomas
In experiential learning courses students acquire new knowledge through learning that takes place in real-life scenarios. By utilizing mobile devices to conduct observations outside of the classroom, learners can arrive at a broader and deeper understanding of their inquiries. In this paper, we propose a learning environment that integrates mobile…
Staarman, Judith Kleine; Krol, Karen; Meijden, Henny van der
The aim of the study was to gain insight into the occurrence of different types of peer interaction and particularly the types of interaction beneficial for learning in different collaborative learning environments. Based on theoretical notions related to collaborative learning and peer interaction, a coding scheme was developed to analyze the…
Dickes, Amanda Catherine; Sengupta, Pratim; Farris, Amy Voss; Satabdi, Basu
In this paper, we present a third-grade ecology learning environment that integrates two forms of modeling--embodied modeling and agent-based modeling (ABMs)--through the generation of mathematical representations that are common to both forms of modeling. The term "agent" in the context of ABMs indicates individual computational objects…
Terry, Krista, Ed.; Cheney, Amy, Ed.
The integration of emerging technologies in higher education presents a new set of challenges and opportunities for educators. With a growing need for customized lesson plans in online education, educators are rethinking the design and development of their learning environments. "Utilizing Virtual and Personal Learning Environments for…
Kurilovas, Eugenijus; Dagiene, Valentina
The main scientific problems investigated in this article deal with technical evaluation of quality attributes of the main components of e-Learning systems (referred here as DLEs--Digital Libraries of Educational Resources and Services), i.e., Learning Objects (LOs) and Virtual Learning Environments (VLEs). The main research object of the work is…
Suhonen, Jarkko; Sutinen, Erkki
FODEM (FOrmative DEvelopment Method) is a design method for developing digital learning environments for widely dispersed learning communities. These are communities in which the geographical distribution and density of learners is low when compared to the kind of learning communities in which there is a high distribution and density of learners…
von der Emde, Silke; Schneider, Jeffrey; Kotter, Markus
Draws on experiences from a 7-week exchange between students learning German at an American college and advanced students of English at a German university. Maps out the benefits to using a MOO (multiple user domains object-oriented) for language learning: a student-centered learning environment structured by such objectives as peer teaching,…
Rezaee, Rita; Ebrahimi, Sedigheh
Clinical learning occurs in the context of a dynamic environment. Learning environment found to be one of the most important factors in determining the success of an effective teaching program. To investigate, from the attending and resident's perspective, factors that may affect student leaning in the educational hospital setting at Shiraz University of Medical Sciences (SUMS). This study combined qualitative and quantitative methods to determine factors affecting effective learning in clinical setting. Residents evaluated the perceived effectiveness of the university hospital learning environment. Fifty two faculty members and 132 residents participated in this study. Key determinants that contribute to an effective clinical teaching were autonomy, supervision, social support, workload, role clarity, learning opportunity, work diversity and physical facilities. In a good clinical setting, residents should be appreciated and given appropriate opportunities to study in order to meet their objectives. They require a supportive environment to consolidate their knowledge, skills and judgment.
Results and Lessons Learned from a Coupled Social and Physical Hydrology Model: Testing Alternative Water Management Policies and Institutional Structures Using Agent-Based Modeling and Regional Hydrology
Murphy, J.; Lammers, R. B.; Prousevitch, A.; Ozik, J.; Altaweel, M.; Collier, N. T.; Kliskey, A. D.; Alessa, L.
Water Management in the U.S. Southwest is under increasing scrutiny as many areas endure persistent drought. The impact of these prolonged dry conditions is a product of regional climate and hydrological conditions, but also of a highly engineered water management infrastructure and a complex web of social arrangements whereby water is allocated, shared, exchanged, used, re-used, and finally consumed. We coupled an agent-based model with a regional hydrological model to understand the dynamics in one richly studied and highly populous area: southern Arizona, U.S.A., including metropolitan Phoenix and Tucson. There, multiple management entities representing an array of municipalities and other water providers and customers, including private companies and Native American tribes are enmeshed in a complex legal and economic context in which water is bought, leased, banked, and exchanged in a variety of ways and on multiple temporal and physical scales. A recurrent question in the literature of adaptive management is the impact of management structure on overall system performance. To explore this, we constructed an agent-based model to capture this social complexity, and coupled this with a physical hydrological model that we used to drive the system under a variety of water stress scenarios and to assess the regional impact of the social system's performance. We report the outcomes of ensembles of runs in which varieties of alternative policy constraints and management strategies are considered. We hope to contribute to policy discussions in this area and connected and legislatively similar areas (such as California) as current conditions change and existing legal and policy structures are revised. Additionally, we comment on the challenges of integrating models that ostensibly are in different domains (physical and social) but that independently represent a system in which physical processes and human actions are closely intertwined and difficult to disentangle.
Kolodny, Oren; Edelman, Shimon; Lotem, Arnon
Continuous, 'always on', learning of structure from a stream of data is studied mainly in the fields of machine learning or language acquisition, but its evolutionary roots may go back to the first organisms that were internally motivated to learn and represent their environment. Here, we study under what conditions such continuous learning (CL) may be more adaptive than simple reinforcement learning and examine how it could have evolved from the same basic associative elements. We use agent-based computer simulations to compare three learning strategies: simple reinforcement learning; reinforcement learning with chaining (RL-chain) and CL that applies the same associative mechanisms used by the other strategies, but also seeks statistical regularities in the relations among all items in the environment, regardless of the initial association with food. We show that a sufficiently structured environment favours the evolution of both RL-chain and CL and that CL outperforms the other strategies when food is relatively rare and the time for learning is limited. This advantage of internally motivated CL stems from its ability to capture statistical patterns in the environment even before they are associated with food, at which point they immediately become useful for planning.
Stein, J. S.
Agent-based modeling techniques have successfully been applied to systems in which complex behaviors or outcomes arise from varied interactions between individuals in the system. Each individual interacts with its environment, as well as with other individuals, by following a set of relatively simple rules. Traditionally this "bottom-up" modeling approach has been applied to problems in the fields of economics and sociology, but more recently has been introduced to various disciplines in the geosciences. This technique can help explain the origin of complex processes from a relatively simple set of rules, incorporate large and detailed datasets when they exist, and simulate the effects of extreme events on system-wide behavior. Some of the challenges associated with this modeling method include: significant computational requirements in order to keep track of thousands to millions of agents, methods and strategies of model validation are lacking, as is a formal methodology for evaluating model uncertainty. Challenges specific to the geosciences, include how to define agents that control water, contaminant fluxes, climate forcing and other physical processes and how to link these "geo-agents" into larger agent-based simulations that include social systems such as demographics economics and regulations. Effective management of limited natural resources (such as water, hydrocarbons, or land) requires an understanding of what factors influence the demand for these resources on a regional and temporal scale. Agent-based models can be used to simulate this demand across a variety of sectors under a range of conditions and determine effective and robust management policies and monitoring strategies. The recent focus on the role of biological processes in the geosciences is another example of an area that could benefit from agent-based applications. A typical approach to modeling the effect of biological processes in geologic media has been to represent these processes in
Noor, Ahmed K. (Compiler); Malone, John B. (Compiler)
This document contains the proceedings of the Workshop on Advanced Training Technologies and Learning Environments held at NASA Langley Research Center, Hampton, Virginia, March 9-10, 1999. The workshop was jointly sponsored by the University of Virginia's Center for Advanced Computational Technology and NASA. Workshop attendees were from NASA, other government agencies, industry, and universities. The objective of the workshop was to assess the status and effectiveness of different advanced training technologies and learning environments.
Burnstein, Ray; Schulman, Morrie
Technology has changed the learning environment of large classes with the use of hand controlled and other response devices. At the same time comprehensive software packages containing learning tools have been developed. The utility, economics and flexibility of these systems has improved markedly within the last few years. Therefore it is useful to present a review of some of the current hardware and software systems available. We discuss how the technology might evolve to produce additional advances in learning science practices and research.
Cseh, Maria; Manikoth, Nisha N.
As the authors of the preceding article (Choi and Jacobs, 2011) have noted, the workplace learning literature shows evidence of the complementary and integrated nature of formal and informal learning in the development of employee competencies. The importance of supportive learning environments in the workplace and of employees' personal learning…
Korey, Jane; Rheinlander, Kim; Wallace, Dorothy
Dartmouth College mathematicians have developed a free online calculus course called "Open Calculus." Open Calculus is an exportable distance-learning/self-study environment for learning calculus including written text, nearly 4000 online homework problems and instructional videos. The paper recounts the evaluation of course elements since 2000 in…
Mwanza, Daisy; Engestrm, Yrj
The use of e-learning environments to support teaching and learning has had great impact on the way content is developed and managed. In most cases, both teachers and students have had to re-adapt the way they prepare, access and engage with educational matter. The adjustment in human mechanisms for organising and interacting with educational…
Dron, Jon; Seidel, Catharine; Litten, Gabrielle
This paper presents a case study that describes and discusses the problems encountered during the design and implementation of a blended learning course, largely taught online through a web-based learning environment. Based on Moore's theory of transactional distance, the course was explicitly designed to have dialogue at its heart. However, the…
The Web offers the perfect technology and environment for precision learning because learners can be uniquely identified, relevant content can be specifically personalized, and subsequent response and progress can be monitored, supported, and assessed. Technologically, researchers are making rapid progress realizing the personalized learning dream…
Gustavsson, Maria; Eriksson, Anna Fogelberg
The aim is to investigate female and male managers' learning environments with particular focus on their opportunities for and barriers to learning and career development in the managerial work of a male-dominated industrial company. In the case study 42 managers, 15 women and 27 men in the company were interviewed. The findings demonstrate that…
Liang, Hai-Ning; Sedig, Kamran
Interactive learning environments (ILEs) are increasingly used to support and enhance instruction and learning experiences. ILEs maintain and display information, allowing learners to interact with this information. One important method of interacting with information is navigation. Often, learners are required to navigate through the information…
Examines evaluation in a situated learning context. Topics discussed include a model for evaluation in a computer learning environment; portfolios, including written, electronic, and video formats; summary statistics; diagnosis; reflection and self-assessment; story construction or scenario design; learners as designers of instruction; and…
The environment has a profound effect on the ability of students to regulate their behavior or disposition and effectively engage in the learning processes. Active engagement is important because it increases performance. Certain types of environmental structures actually increase students' ability to be agents of their own learning. These…
Discusses use of the Web for online instruction and presents a design framework for creating online learning environments. Highlights include approaches to instruction, including behaviorism, cognitivism, and constructivism; learning activities; content; learner support; and application of the framework for a graduate course at the Indira Gandhi…
Kolodny, Oren; Edelman, Shimon; Lotem, Arnon
The skills required for the learning and use of language are the focus of extensive research, and their evolutionary origins are widely debated. Using agent-based simulations in a range of virtual environments, we demonstrate that challenges of foraging for food can select for cognitive mechanisms supporting complex, hierarchical, sequential learning, the need for which arises in language acquisition. Building on previous work, where we explored the conditions under which reinforcement learning is out-competed by seldom-reinforced continuous learning that constructs a network model of the environment, we now show that realistic features of the foraging environment can select for two critical advances: (i) chunking of meaningful sequences found in the data, leading to representations composed of units that better fit the prevalent statistical patterns in the environment; and (ii) generalization across units based on their contextual similarity. Importantly, these learning processes, which in our framework evolved for making better foraging decisions, had been earlier shown to reproduce a range of findings in language learning in humans. Thus, our results suggest a possible evolutionary trajectory that may have led from basic learning mechanisms to complex hierarchical sequential learning that can support advanced cognitive abilities of the kind needed for language acquisition.
Kolodny, Oren; Edelman, Shimon; Lotem, Arnon
The skills required for the learning and use of language are the focus of extensive research, and their evolutionary origins are widely debated. Using agent-based simulations in a range of virtual environments, we demonstrate that challenges of foraging for food can select for cognitive mechanisms supporting complex, hierarchical, sequential learning, the need for which arises in language acquisition. Building on previous work, where we explored the conditions under which reinforcement learning is out-competed by seldom-reinforced continuous learning that constructs a network model of the environment, we now show that realistic features of the foraging environment can select for two critical advances: (i) chunking of meaningful sequences found in the data, leading to representations composed of units that better fit the prevalent statistical patterns in the environment; and (ii) generalization across units based on their contextual similarity. Importantly, these learning processes, which in our framework evolved for making better foraging decisions, had been earlier shown to reproduce a range of findings in language learning in humans. Thus, our results suggest a possible evolutionary trajectory that may have led from basic learning mechanisms to complex hierarchical sequential learning that can support advanced cognitive abilities of the kind needed for language acquisition. PMID:26156764
Gilliom, Laura R.; Goldsmith, Steven Y.
Our vision of the future of information systems is one that includes engineered collectives of software agents which are situated in an environment over years and which increasingly improve the performance of the overall system of which they are a part. At a minimum, the movement of agent and multi-agent technology into National Security applications, including their use in information assurance, is apparent today. The use of deliberative, autonomous agents in high-consequence/high-security applications will require a commensurate level of protection and confidence in the predictability of system-level behavior. At Sandia National Laboratories, we have defined and are addressing a research agenda that integrates the surety (safety, security, and reliability) into agent-based systems at a deep level. Surety is addressed at multiple levels: The integrity of individual agents must be protected by addressing potential failure modes and vulnerabilities to malevolent threats. Providing for the surety of the collective requires attention to communications surety issues and mechanisms for identifying and working with trusted collaborators. At the highest level, using agent-based collectives within a large-scale distributed system requires the development of principled design methods to deliver the desired emergent performance or surety characteristics. This position paper will outline the research directions underway at Sandia, will discuss relevant work being performed elsewhere, and will report progress to date toward assurance in agent-based systems.
The object of this experimental study is to measure the effectiveness of a blended learning environment which is laid out on the basis of features for face to face and online environments. The study was applied to 110 students who attend to Atilim University, Ankara, Turkey and take Introduction to Computers Course. During the application,…
The development of learning environments especially for adults has been neglected and research in planning such environments is fragmented and minimal. There is general agreement that facilities for adults should have an aura of adulthood to contribute to an adult's feeling of ease, confidence, and capability; that they should be flexible in room…
An effective learning environment interface (LEI) is a means to enable students to focus on learning and to understand content, while establishing connections and relationships among course activities. Using this fundamental premise, we propose a flexible, user-centered, and seamless LEI which is intended to remediate the fragmented interface…
The purpose of this study was to examine the relationships between learners' learning strategies and learning satisfaction in an asynchronous online learning environment. In an attempt to shed some light on how people learn in an online learning environment, one hundred and sixteen graduate students who were taking online learning courses…
Lindström, Björn; Selbing, Ida; Olsson, Andreas
Danger is a fundamental aspect of the lives of most animals. Adaptive behavior therefore requires avoiding actions, objects, and environments associated with danger. Previous research has shown that humans and non-human animals can avoid such dangers through two types of behavioral adaptions, (i) genetic preparedness to avoid certain stimuli or actions, and (ii) social learning. These adaptive mechanisms reduce the fitness costs associated with danger but still allow flexible behavior. Despite the empirical prevalence and importance of both these mechanisms, it is unclear when they evolve and how they interact. We used evolutionary agent-based simulations, incorporating empirically based learning mechanisms, to clarify if preparedness and social learning typically both evolve in dangerous environments, and if these mechanisms generally interact synergistically or antagonistically. Our simulations showed that preparedness and social learning often co-evolve because they provide complimentary benefits: genetic preparedness reduced foraging efficiency, but resulted in a higher rate of survival in dangerous environments, while social learning generally came to dominate the population, especially when the environment was stochastic. However, even in this case, genetic preparedness reliably evolved. Broadly, our results indicate that the relationship between preparedness and social learning is important as it can result in trade-offs between behavioral flexibility and safety, which can lead to seemingly suboptimal behavior if the evolutionary environment of the organism is not taken into account.
Lindström, Björn; Selbing, Ida; Olsson, Andreas
Danger is a fundamental aspect of the lives of most animals. Adaptive behavior therefore requires avoiding actions, objects, and environments associated with danger. Previous research has shown that humans and non-human animals can avoid such dangers through two types of behavioral adaptions, (i) genetic preparedness to avoid certain stimuli or actions, and (ii) social learning. These adaptive mechanisms reduce the fitness costs associated with danger but still allow flexible behavior. Despite the empirical prevalence and importance of both these mechanisms, it is unclear when they evolve and how they interact. We used evolutionary agent-based simulations, incorporating empirically based learning mechanisms, to clarify if preparedness and social learning typically both evolve in dangerous environments, and if these mechanisms generally interact synergistically or antagonistically. Our simulations showed that preparedness and social learning often co-evolve because they provide complimentary benefits: genetic preparedness reduced foraging efficiency, but resulted in a higher rate of survival in dangerous environments, while social learning generally came to dominate the population, especially when the environment was stochastic. However, even in this case, genetic preparedness reliably evolved. Broadly, our results indicate that the relationship between preparedness and social learning is important as it can result in trade-offs between behavioral flexibility and safety, which can lead to seemingly suboptimal behavior if the evolutionary environment of the organism is not taken into account. PMID:27487079
Kerekes, Ryan A.; Jiao, Yu; Shankar, Mallikarjun; Potok, Thomas E.; Lusk, Rick M.
We propose software agent-based "forward analysis" for efficient information retrieval in a network of sensing devices. In our approach, processing is pushed to the data at the edge of the network via intelligent software agents rather than pulling data to a central facility for processing. The agents are deployed with a specific query and perform varying levels of analysis of the data, communicating with each other and sending only relevant information back across the network. We demonstrate our concept in the context of face recognition using a wireless test bed comprised of PDA cell phones and laptops. We show that agent-based forward analysis can provide a significant increase in retrieval speed while decreasing bandwidth usage and information overload at the central facility. n
Mayo, Maria del Pilar Garcia; Pica, Teresa
The question of whether the English-as-a-foreign-language (EFL) classroom is an environment that promotes input, feedback, and the production of output that is necessary for successful second language learning is addressed. Such questions have arisen within the context of a growing emphasis on communicative activities and student-to-student…
for understanding and analyzing human behavior in a civil violence paradigm. This model employed two types of agents: an agent that can become...cognitions and behaviors. Unlike previous agent-based models of civil violence , this work includes the use of a hidden Markov process for simulating...these models can portray real insurgent environments. Keywords simulation · agent based model · insurgency · civil violence · graphics processing
Debenham, John; Sierra, Carles
An agent aims to secure his projected needs by attempting to build a set of (business) relationships with other agents. A relationship is built by exchanging private information, and is characterised by its intimacy — degree of closeness — and balance — degree of fairness. Each argumentative interaction between two agents then has two goals: to satisfy some immediate need, and to do so in a way that develops the relationship in a desired direction. An agent's desire to develop each relationship in a particular way then places constraints on the argumentative utterances. The form of negotiation described is argumentative interaction constrained by a desire to develop such relationships.
Yamada, Masanori; Goda, Yoshiko; Matsuda, Takeshi; Kato, Hiroshi; Miyagawa, Hiroyuki
This research aims to investigate the relationship among the awareness of self-regulated learning (SRL), procrastination, and learning behaviors in blended learning environment. One hundred seventy nine freshmen participated in this research, conducted in the blended learning style class using learning management system. Data collection was…
Many institutions have invested considerably in the provision of student facilities--lecture halls, tutorial rooms and classrooms--spaces we call collectively learning environments. In expending resources on such facilities, we have assumed that we have needed to create this range of spaces for such activities. However, how do we know we have invested wisely in support of learning for interprofessional care? In this article I review the literature to identify evidence in a range of fields, including health care, to consider the issues and difficulties of employing established approaches from practices of evidence-based design. Central in this article is the role of evidence in the assessment of learning environments. In particular, I argue that the evidence must include qualitative dimensions of the learning experience. To address the qualitative outcomes from education, with particular attention to the concerns of interprofessional education, a model is proposed to examine different levels of outcomes. By developing an interpretation of Kirkpatrick's model, four levels are described for the effective evaluation of interprofessional learning environments.
Vandecandelaere, Machteld; Speybroeck, Sara; Vanlaar, Gudrun; De Fraine, Bieke; Van Damme, Jan
This study investigated the association between students' perception of the learning environment and three aspects of their mathematics attitude: "mathematics academic self-concept", "enjoyment of mathematics" and "perceived value of mathematics". The focus was on the association of students' mathematics attitude with…
Heath, Robert W.; And Others
The development and validation of the Home Learning Environment Profile (HLEP) are outlined. The HLEP instrument was designed to assess successful preschool home educational programs for Hawaiian families. The instrument covers sociodemographic, cultural, and environmental factors of Hawaiian families. After an extensive review of published…
Clover, Darlene E.; Hill, Robert
The environment is now a common theme in adult education. However, conversations that swirled around the United Nations Conference on Sustainable Development (Rio+20) in June 2012 suggested major environmental challenges persist, demanding that education, learning, advocacy and activism be augmented to ensure the survival of the planet. In adult…
Schauble, Leona, Ed.; Glaser, Robert, Ed.
This collection of 13 articles describes informal learning environments that occur outside traditional school settings; covers research-supported strategies for helping both students and teachers engage with and master concepts in school subject matter; and reviews school reform, and the current knowledge about what practices and principles are…
Piovesan, Sandra Dutra; Passerino, Liliana Maria; Medina, Roseclea Duarte
The diffusion of the use of the learning virtual environments presents a great potential for the development of an application which meet the necessities in the education area. In view of the importance of a more dynamic application and that can adapt itself continuously to the students' necessities, the "U-ALS" (Ubiquitous Adapted Learning…
Green, Alan C.
The presentation by Alan C. Green briefly discusses the activities and concerns of EFL and elaborates on the learning environment of the 1970's. Building programming is discussed along with the need to consider--(1) time utilization, (2) architect's early involvement in the process of building programming, (3) prevention of domination over the…
Analyzes shortcomings of computer monitors, including one-way communication and organization of the monitor display, when they are used with multimedia in open learning environments. Solutions are described according to the concepts and theories developed by Min, Koopal, Gritter, Struyker, Boudier, Coleman, Miltenburg, and Van Schaick Zillesen…
Davies, Larry; Hassan, W. Shukry
Discusses concepts of mediation and focuses on the importance of implementing comprehensive virtual learning environments. Topics include education and technology as they relate to cultural change, social institutions, the Internet and computer-mediated communication, software design and human-computer interaction, the use of MOOs, and language.…
Iverson, Barbara K.; Walberg, Herbert J.
The purpose of this analysis is to provide an estimate of the mean correlation of home environment measures with learning measures across studies and to indicate sample and study characteristics associated with different magnitudes of correlation. University of Chicago studies of behavioral processes and British investigations of parental…
Seufert, Sabine; Seufert, Andreas
Confronted with the pressure of a rapidly changing environment, organizations demand new skills and capabilities of future managers. These demands and the findings of learning theory necessitate a corresponding change in education of tomorrow's managers. Future management education requires a balance between the imparting of knowledge to the…
Scharf, Meg; Smith, Karen L.
Learning and information management in technology rich environments is a nonlinear process that teachers cannot pretend to control. The University of Central Florida's (UCF) teaching and information management strategies build on metaphors and models borrowed from Dynamical Systems and Complexity Theories to help teachers and others understand…
Li, Phan P.; Locke, John; Nair, Prakash; Bunting, Andrew
What is involved in creating learning environments for the 21st century? How can school facilities serve as tools for teaching and meet the needs of students in the future? What components are required to design effective schools, and how does architecture relate to the purposes of schooling? These are some of the questions addressed at the…
Shaikh, Zaffar Ahmed; Khoja, Shakeel Ahmed
This paper aims to discuss the changing roles and competencies of a teacher in context of prevailing developments accomplished by the vast availability of social software, which have made easy the development of Personal Learning Environments (PLEs). This has been accomplished by an in-depth review of the literature on teacher's socially situated…
Weal, M. J.; Michaelides, D. T.; Page, K.; De Roure, D. C.; Monger, E.; Gobbi, M.
Skills-based learning environments are used to promote the acquisition of practical skills as well as decision making, communication, and problem solving. It is important to provide feedback to the students from these sessions and observations of their actions may inform the assessment process and help researchers to better understand the learning…
Hindman, Jennifer; Grant, Leslie W.; Stronge, James H.
This entry in the James H. Stronge Research-to-Practice Series focuses on the characteristics of teachers who create supportive learning environments for their students. By conveying a sense of immediacy, credibility, and caring, they communicate to students in both verbal and nonverbal ways that are essential to cultivating a positive and…
Grosse, Susan J.
Bathtubs and swimming pools provide the ideal learning environment for people with special needs. For young preschool children, the activities that take place through water can help them develop physical fitness, facilitate motor development, reinforce perceptual-motor ability, encourage social development, and enhance self-esteem and confidence.…
Narum, Jeanne L.
Project Kaleidoscope (PKAL) is an informal national alliance working to build strong learning environments for undergraduate students in math, engineering, and fields of science. As director of PKAL, this author was invited by the editors of "Change" to identify resources for academic communities that are seeking to transform campus…
Wyatt, Erin Drankwalter
This ethnographic study examined middle school students engaged in a virtual learning environment used in concert with face-to-face instruction in order to complete a collaborative research project. Thirty-eight students from three eighth grade classes participated in this study where data were collected through observation of student work within…
Ting, Choo-Yee; Ho, Chiung Ching
This paper presents the dataset collected from student interactions with INQPRO, a computer-based scientific inquiry learning environment. The dataset contains records of 100 students and is divided into two portions. The first portion comprises (1) "raw log data", capturing the student's name, interfaces visited, the interface…
Teodorescu, Raluca E.; Pawl, Andrew; Rayyan, Saif; Barrantes, Analia; Pritchard, David E.
We are building in LON-CAPA an integrated learning environment that will enable the development, dissemination and evaluation of PER-based material. This environment features a collection of multi-level research-based homework sets organized by topic and cognitive complexity. These sets are associated with learning modules that contain very short exposition of the content supplemented by integrated open-access videos, worked examples, simulations, and tutorials (some from ANDES). To assess students' performance accurately with respect to a system-wide standard, we plan to implement Item Response Theory. Together with other PER assessments and purposeful solicitation of student feedback, this will allow us to measure and improve the efficacy of various research-based materials, while getting insights into teaching and learning.
de Jong, Ton; Weinberger, Armin; Girault, Isabelle; Kluge, Anders; Lazonder, Ard W.; Pedaste, Margus; Ludvigsen, Sten; Ney, Muriel; Wasson, Barbara; Wichmann, Astrid; Geraedts, Caspar; Giemza, Adam; Hovardas, Tasos; Julien, Rachel; van Joolingen, Wouter R.; Lejeune, Anne; Manoli, Constantinos C.; Matteman, Yuri; Sarapuu, Tago; Verkade, Alex; Vold, Vibeke; Zacharia, Zacharias C.
Science Created by You (SCY) learning environments are computer-based environments in which students learn about science topics in the context of addressing a socio-scientific problem. Along their way to a solution for this problem students produce many types of intermediate products or learning objects. SCY learning environments center the entire…
Karal, Hasan; Bahcekapili, Ekrem; Yildiz, Adil
The purpose of the present study was to design a mobile learning environment that enables the use of a teleconference application used in simultaneous e-learning with mobile devices and to evaluate this mobile learning environment based on students' views. With the mobile learning environment developed in the study, the students are able to follow…
Ding, Jihong; Xiong, Caiping; Liu, Huazhong
Constructing the digital learning environment for ubiquitous learning and asynchronous distributed learning has opened up immense amounts of concrete research. However, current digital learning environments do not fully fulfill the expectations on supporting interactive group learning, shared understanding and social construction of knowledge.…
In this paper I discuss "personal learning environments" and their diverse benefits, uses, and implications for life-long learning. Personal Learning Environments (PLEs) are Web 2.0 and social media technologies that enable individual learners the ability to manage their own learning. Self-directed learning is explored as a foundation…
Yurdugül, Halil; Menzi Çetin, Nihal
Problem Statement: Learners can access and participate in online learning environments regardless of time and geographical barriers. This brings up the umbrella concept of learner autonomy that contains self-directed learning, self-regulated learning and the studying process. Motivation and learning strategies are also part of this umbrella…
Papageorgi, Ioulia; Haddon, Elizabeth; Creech, Andrea; Morton, Frances; de Bezenac, Christophe; Himonides, Evangelos; Potter, John; Duffy, Celia; Whyton, Tony; Welch, Graham
Research in higher education has established a relationship between student approaches to learning and their perceptions of the learning environment. This study aims to make a contribution to music education literature by investigating undergraduate music students' perceptions of the learning context and their attitudes towards learning and…
Santally, Mohammad Issack; Senteni, Alain
Personalisation of e-learning environments is an interesting research area in which the learning experience of learners is generally believed to be improved when his or her personal learning preferences are taken into account. One such learning preference is the V-A-K instrument that classifies learners as visual, auditory or kinaesthetic. In this…
Reddy, Gautam; Celani, Antonio; Sejnowski, Terrence J.; Vergassola, Massimo
Birds and gliders exploit warm, rising atmospheric currents (thermals) to reach heights comparable to low-lying clouds with a reduced expenditure of energy. This strategy of flight (thermal soaring) is frequently used by migratory birds. Soaring provides a remarkable instance of complex decision making in biology and requires a long-term strategy to effectively use the ascending thermals. Furthermore, the problem is technologically relevant to extend the flying range of autonomous gliders. Thermal soaring is commonly observed in the atmospheric convective boundary layer on warm, sunny days. The formation of thermals unavoidably generates strong turbulent fluctuations, which constitute an essential element of soaring. Here, we approach soaring flight as a problem of learning to navigate complex, highly fluctuating turbulent environments. We simulate the atmospheric boundary layer by numerical models of turbulent convective flow and combine them with model-free, experience-based, reinforcement learning algorithms to train the gliders. For the learned policies in the regimes of moderate and strong turbulence levels, the glider adopts an increasingly conservative policy as turbulence levels increase, quantifying the degree of risk affordable in turbulent environments. Reinforcement learning uncovers those sensorimotor cues that permit effective control over soaring in turbulent environments. PMID:27482099
Reddy, Gautam; Celani, Antonio; Sejnowski, Terrence J; Vergassola, Massimo
Birds and gliders exploit warm, rising atmospheric currents (thermals) to reach heights comparable to low-lying clouds with a reduced expenditure of energy. This strategy of flight (thermal soaring) is frequently used by migratory birds. Soaring provides a remarkable instance of complex decision making in biology and requires a long-term strategy to effectively use the ascending thermals. Furthermore, the problem is technologically relevant to extend the flying range of autonomous gliders. Thermal soaring is commonly observed in the atmospheric convective boundary layer on warm, sunny days. The formation of thermals unavoidably generates strong turbulent fluctuations, which constitute an essential element of soaring. Here, we approach soaring flight as a problem of learning to navigate complex, highly fluctuating turbulent environments. We simulate the atmospheric boundary layer by numerical models of turbulent convective flow and combine them with model-free, experience-based, reinforcement learning algorithms to train the gliders. For the learned policies in the regimes of moderate and strong turbulence levels, the glider adopts an increasingly conservative policy as turbulence levels increase, quantifying the degree of risk affordable in turbulent environments. Reinforcement learning uncovers those sensorimotor cues that permit effective control over soaring in turbulent environments.
Wedekind, Joachim; Lechner, Martin; Tergan, Sigmar-Olaf
This paper presents an approach for developing flexible Hypermedia Learning Environments (HMLE) and applies this theoretical framework to the creation of a layered model of a hypermedia system, called HyperDisc, developed at the German Institute for Research on Distance Education. The first section introduces HMLE and suggests that existing…
Present study reviews empirical research studies related to learning science in online learning environments as a community. Studies published between 1995 and 2015 were searched by using ERIC and EBSCOhost databases. As a result, fifteen studies were selected for review. Identified studies were analyzed with a qualitative content analysis method…
Dev, Parvati; Montgomery, Kevin; Senger, Steven; Heinrichs, W. Leroy; Srivastava, Sakti; Waldron, Kenneth
Learning anatomy and surgical procedures requires both a conceptual understanding of three-dimensional anatomy and a hands-on manipulation of tools and tissue. Such virtual resources are not available widely, are expensive, and may be culturally disallowed. Simulation technology, using high-performance computers and graphics, permits realistic real-time display of anatomy. Haptics technology supports the ability to probe and feel this virtual anatomy through the use of virtual tools. The Internet permits world-wide access to resources. We have brought together high-performance servers and high-bandwidth communication using the Next Generation Internet and complex bimanual haptics to simulate a tool-based learning environment for wide use. This article presents the technologic basis of this environment and some evaluation of its use in the gross anatomy course at Stanford University. PMID:12223496
Autonomous agents functioning in complex and rapidly changing environments can improve their task performance if they update and correct their world model over the life of the agent. Existing research on this problem can be divided into two classes. First, reinforcement learners that use weak inductive methods to directly modify an agent`s procedural execution knowledge. These systems are robust in dynamic and complex environments but generally do not support planning or the pursuit of multiple goals and learn slowly as a result of their weak methods. In contrast, the second category, theory revision systems, learn declarative planning knowledge through stronger methods that use explicit reasoning to identify and correct errors in the agent`s domain knowledge. However, these methods are generally only applicable to agents with instantaneous actions in fully sensed domains.
Yilmaz, M. Betul; Orhan, Feza
Blended learning environment (BLE) is increasingly used in the world, especially in university degrees and it is based on integrating web-based learning and face-to-face (FTF) learning environments. Besides integrating different learning environments, BLE also addresses to students with different learning approaches. The "learning…
Rowe, Jonathan P.; Shores, Lucy R.; Mott, Bradford W.; Lester, James C.
A key promise of narrative-centered learning environments is the ability to make learning engaging. However, there is concern that learning and engagement may be at odds in these game-based learning environments. This view suggests that, on the one hand, students interacting with a game-based learning environment may be engaged but unlikely to…
SUBTITLE Models of Cognition in Distributed Learning Environments 5a. CONTRACT NUMBER 5b. GRANT NUMBER 5c. PROGRAM ELEMENT NUMBER 6. AUTHOR( S ) 5d...PROJECT NUMBER 5e. TASK NUMBER 5f. WORK UNIT NUMBER 7. PERFORMING ORGANIZATION NAME( S ) AND ADDRESS(ES) Institute for Defense Analyses,4850 Mark...Center Dr ,Alexandria,VA,22311 8. PERFORMING ORGANIZATION REPORT NUMBER 9. SPONSORING/MONITORING AGENCY NAME( S ) AND ADDRESS(ES) 10. SPONSOR
Chang, Benjamin; Sheldon, Lee; Si, Mei; Hand, Anton
Virtual reality has long been used for training simulations in fields from medicine to welding to vehicular operation, but simulations involving more complex cognitive skills present new design challenges. Foreign language learning, for example, is increasingly vital in the global economy, but computer-assisted education is still in its early stages. Immersive virtual reality is a promising avenue for language learning as a way of dynamically creating believable scenes for conversational training and role-play simulation. Visual immersion alone, however, only provides a starting point. We suggest that the addition of social interactions and motivated engagement through narrative gameplay can lead to truly effective language learning in virtual environments. In this paper, we describe the development of a novel application for teaching Mandarin using CAVE-like VR, physical props, human actors and intelligent virtual agents, all within a semester-long multiplayer mystery game. Students travel (virtually) to China on a class field trip, which soon becomes complicated with intrigue and mystery surrounding the lost manuscript of an early Chinese literary classic. Virtual reality environments such as the Forbidden City and a Beijing teahouse provide the setting for learning language, cultural traditions, and social customs, as well as the discovery of clues through conversation in Mandarin with characters in the game.
Özerem, Aysen; Akkoyunlu, Buket
Problem Statement: While designing a learning environment it is vital to think about learner characteristics (learning styles, approaches, motivation, interests… etc.) in order to promote effective learning. The learning environment and learning process should be designed not to enable students to learn in the same manner and at the same level,…
Geometric optics is one of the difficult topics for students within physics discipline. Students learn better via student-centered active learning environments than the teacher-centered learning environments. So this study aimed to present a guide for middle school teachers to teach lenses in geometric optics via active learning environment…
Valtonen, Teemu; Hacklin, Stina; Dillon, Patrick; Vesisenaho, Mikko; Kukkonen, Jari; Hietanen, Aija
This article focuses on personal learning environments (PLEs). The idea with PLEs is to put students in a more central position in the learning process by allowing them to design their own learning environments and by emphasising the self-regulated nature of the learning. This study describes the structure, functions and challenges of PLEs made by…
Kyei-Blankson, Lydia, Ed.; Ntuli, Esther, Ed.
Learning environments continue to change considerably and is no longer confined to the face-to-face classroom setting. As learning options have evolved, educators must adopt a variety of pedagogical strategies and innovative technologies to enable learning. "Practical Applications and Experiences in K-20 Blended Learning Environments"…
Pedersen, Mads Kock; Skyum, Birk; Heck, Robert; Müller, Romain; Bason, Mark; Lieberoth, Andreas; Sherson, Jacob F.
A virtual learning environment can engage university students in the learning process in ways that the traditional lectures and lab formats cannot. We present our virtual learning environment "StudentResearcher," which incorporates simulations, multiple-choice quizzes, video lectures, and gamification into a learning path for quantum…
Ingraham, Bruce; Watson, Barbara; McDowell, Liz; Brockett, Adrian; Fitzpatrick, Simon
Reports on ongoing work at five universities in northeastern England that have been evaluating and implementing online learning environments known as virtual learning environments (VLEs) or managed learning environments (MLEs). Discusses do-it-yourself versus commercial systems; transferability; Web-based versus client-server; integration with…
Soto, Lourdes Diaz
This report reviews research related to the home learning environment and presents a study on the home learning environment of young Hispanic children. Research has progressed from concern with home learning environment variables such as ethnicity, socio-economic variables and demographic characteristics to more relevant issues concerning…
Wallace, Daniel F.; Collie, Brad E.
As we consider the issues associated with the development of an Integrated Command Environment (ICE), we must obviously consider the rich history in the development of control rooms, operations centers, information centers, dispatch offices, and other command and control environments. This paper considers the historical perspective of control environments from the industrial revolution through the information revolution, and examines the historical influences and the implications that that has for us today. Environments to be considered are military command and control spaces, emergency response centers, medical response centers, nuclear reactor control rooms, and operations centers. Historical 'lessons learned' from the development and evolution of these environments will be examined to determine valuable models to use, and those to be avoided. What are the pitfalls? What are the assumptions that drive the environment design? Three case histories will be presented, examining (1) the control room of the Three Mile Island power plant, (2) the redesign of the US Naval Space Command operations center, and (3) a testbed for an ICE aboard a naval surface combatant.
Kim, SooHwan; Kim, HyeonCheol; Han, SeonKwan
This article describes the development of learning widget on m-learning and e-learning environments. A widget is a small, simple and useful application supporting user-oriented contents. The user may select and install widgets that are convenient as well as an auto-updating application including weather or calendar. These widgets are especially…
Yang, Stephen J. H.
A ubiquitous learning environment provides an interoperable, pervasive, and seamless learning architecture to connect, integrate, and share three major dimensions of learning resources: learning collaborators, learning contents, and learning services. Ubiquitous learning is characterized by providing intuitive ways for identifying right learning…
Wiggins, R H; Katzman, G L; Dilda, P; Harnsberger, H R; Davidson, H C
The expansion of radiology departments and divisions often can not occur in adjacent geographic locations. This leads to a greater separation of staff and residents, as well as workers in similar divisions. This makes traditional teaching difficult in academic institutions. The economic drive forcing many departments to investigate more isolated outpatient imaging centers has further hindered the ability to continue effective academic training at many facilities. The ability to easily share a digital environment across physical distance can greatly enhance the teaching experience, as well as be a valuable tool for consultation and case discussion with referring clinicians. The transition to a filmless environment with picture archiving and communication systems (PACS) can be utilized for distance learning in addition to the clinical arena. It is possible to take advantage of the digital transformation to PACS and case-viewing browser programs to conduct improved interactions with referring clinicians as well as radiologic teaching with relatively minimal hardware and software demands. The integration of web-based teleradiology programs with business networking software can be used for effective distance learning in the digital environment, sufficiently closing the distance on our rapidly expanding departments. This same technology allows for greater interaction with referring clinicians for real-time consultation and enhanced case discussion to entrench a supportive referral base for the radiologic community.
Levasma, Jarkko; Nykanen, Ossi
One of the problematic issues in the content development for learning environments is the process of importing various types of course material into the environment. This paper describes a method for importing material into the A&O open learning environment by introducing a material model for metadata recognized by the environment. The first…
Opdenakker, Marie-Christine; Minnaert, Alexander
The relationship between learning environment characteristics and academic engagement of 777 Grade 6 children located in 41 learning environments was explored. Questionnaires were used to tap learning environment perceptions of children, their academic engagement, and their ethnic-cultural background. The basis of the learning environment questionnaire was the International System for Teacher Observation and Feedback (ISTOF). Factor analysis indicated three factors: the teacher as a helpful and good instructor (having good instructional skills, clear instruction), the teacher as promoter of active learning and differentiation, and the teacher as manager and organizer of classroom activities. Multilevel analysis indicated that about 12% of the differences in engagement between children was related to the learning environment. All the mentioned learning environment characteristics mattered, but the teacher as a helpful, good instructor was most important followed by the teacher as promoter of active learning and differentiation.
Cognitive load theorists claim that problem-centered instruction is not an effective instruction because it is not compatible with human cognitive structure. They argue that the nature of problem-centered instruction tends to over-load learner working memory capacity. That is why many problem-centered practices fail. To better support students and…
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A learning environment is defined as an arrangement of issues, methods, techniques, and media in a given domain. Besides temporal and spatial features a learning environment considers the social situation in which learning takes place. In (hypermedia) learning environments the concept of exploration and the active role of the learner is…
Chen, Chia-Chen; Huang, Tien-Chi
Context-awareness techniques can support learners in learning without time or location constraints by using mobile devices and associated learning activities in a real learning environment. Enrichment of context-aware technologies has enabled students to learn in an environment that integrates learning resources from both the real world and the…
Kapp, Felix; Proske, Antje; Narciss, Susanne; Körndle, Hermann
Effective studying in web-based learning environments (web-LEs) requires cognitive engagement and demands learners to regulate their learning activities. One way to support learners in web-LEs is to provide interactive learning questions within the learning environment. Even though research on learning questions has a long tradition, there are…
Schlesinger, Matthew; Parisi, Domenico
Introduces the concepts of online and offline sampling and highlights the role of online sampling in agent-based models of learning and development. Compares the strengths of each approach for modeling particular developmental phenomena and research questions. Describes a recent agent-based model of infant causal perception. Discusses limitations…
Lakkaraju, Kiran; Whetzel, Jonathan H.; Lee, Jina; Bier, Asmeret Brooke; Cardona-Rivera, Rogelio E.; Bernstein, Jeremy Ray Rhythm
As the US continues its vigilance against distributed, embedded threats, understanding the political and social structure of these groups becomes paramount for predicting and dis- rupting their attacks. Agent-based models (ABMs) serve as a powerful tool to study these groups. While the popularity of social network tools (e.g., Facebook, Twitter) has provided extensive communication data, there is a lack of ne-grained behavioral data with which to inform and validate existing ABMs. Virtual worlds, in particular massively multiplayer online games (MMOG), where large numbers of people interact within a complex environ- ment for long periods of time provide an alternative source of data. These environments provide a rich social environment where players engage in a variety of activities observed between real-world groups: collaborating and/or competing with other groups, conducting battles for scarce resources, and trading in a market economy. Strategies employed by player groups surprisingly re ect those seen in present-day con icts, where players use diplomacy or espionage as their means for accomplishing their goals. In this project, we propose to address the need for ne-grained behavioral data by acquiring and analyzing game data a commercial MMOG, referred to within this report as Game X. The goals of this research were: (1) devising toolsets for analyzing virtual world data to better inform the rules that govern a social ABM and (2) exploring how virtual worlds could serve as a source of data to validate ABMs established for analogous real-world phenomena. During this research, we studied certain patterns of group behavior to compliment social modeling e orts where a signi cant lack of detailed examples of observed phenomena exists. This report outlines our work examining group behaviors that underly what we have termed the Expression-To-Action (E2A) problem: determining the changes in social contact that lead individuals/groups to engage in a particular behavior
Kazmi, Syed S.
We introduce Agent Based Model of a pure exchange economy and a simple economy that includes production, consumption and distributions. Markets are described by Edgeworth Exchange in both models. Trades are binary bilateral trades at prices that are set in each trade. We found that the prices converge over time to a value that is not the standard Equilibrium value given by the Walrasian Tattonement fiction. The average price, and the distributions of Wealth, depends on the degree of Domination (persuasive power) we introduced based on differentials in trading "leverage" due to wealth differences. The full economy model is allowed to evolve by replacement of agents that do not survive with agents having random properties. We found that, depending upon the average productivity compared to the average consumption, very different kinds of behavior emerged. The Economy as a whole reaches a steady state by the population adapting to the conditions of productivity and consumption. Correlations develop in a population between what would be for each individual a random assignment of Productivity, Labor power, Wealth, and Preferences. The population adapts to the economic environment by development of these Correlations and without any learning process. We see signs of emerging social structure as a result of necessity of survival.
Burton, Brian G.; Martin, Barbara N.
The purpose of this case study was to determine if learning occurred within a 3D virtual learning environment by determining if elements of collaboration and Nonaka and Takeuchi's (1995) knowledge spiral were present. A key portion of this research was the creation of a Virtual Learning Environment. This 3D VLE utilized the Torque Game Engine…
In learning environments which provide little structure (e.g., hypermedia systems) students have an especially strong need to regulate and control their own learning. However, a review of the literature indicates that merely providing learners with flexible learning environments does not necessarily mean that they will effectively explore and…
Oncu, Semiral; Cakir, Hasan
Due to increasing demand for education and training in the information age, online learning and teaching is becoming a necessity in our future. However, lack of research goals to understand impact of online learning environments on students is a problem in research on online learning environments. We identified four main research goals to pursue…
This research study considers the status of middle school students in the 21st century in terms of their tendency to multitask in their daily lives and the overall influence this multitasking has on teaching and learning environments. Student engagement in the learning environment and students' various learning styles are discussed as primary…
Taylor, Anne, Ed.; Muhlberger, Joe, Ed.
This issue addresses (1) growing international interest in learning environments and their effects on behavior, and (2) design education, an integrated model for visual-spatial lifelong learning. It focuses on this new and emerging integrated field which integrates elements in education, new learning environment design, and the use of more two-…
Sahin, Sami; Uluyol, Çelebi
Personal learning environments (PLEs) are Web 2.0 tools and services by which users' access, construct, manage, and share educational contents in order to meet their learning needs. These environments enable users to manage their learning according to their own personal preferences. They further promote socialization and collaboration with their…
Wright, Robert D., Ed.
As face-to-face interaction between student and instructor is not present in online learning environments, it is increasingly important to understand how to establish and maintain social presence in online learning. "Student-Teacher Interaction in Online Learning Environments" provides successful strategies and procedures for developing…
Clarebout, Geraldine; Elen, Jan
Research reveals that in highly structured learning environments pedagogical agents can act as tools to direct students' learning processes by providing content or problem solving guidance. It has not yet been addressed whether pedagogical agents have a similar impact in more open learning environments that aim at fostering students' acquisition…
positive impact on human learning. The purpose of this thesis was to investigate the impact of emotional arousal on learning in virtual environments. An...reason that emotional arousal (in moderation) may also have a positive impact on human learning. The purpose of this thesis was to investigate the...1 A. TRAINING IN VIRTUAL ENVIRONMENTS.................. 2 B. HUMAN MEMORY AND EMOTION ......................... 6 C
Fatahi, Somayeh; Moradi, Hadi; Farmad, Elaheh
Learning Style (LS) is an important parameter in the learning process. Therefore, learning styles should be considered in the design, development, and implementation of e-learning environments. Consequently, an important capability of an e-learning system could be the automatic determination of a student's learning style. In this paper, a set of…
The research conducted for this dissertation examined the learning environment of a specific high school program that delivered the explicit curriculum through an integrated experiential manner, which utilized field and outdoor experiences. The program ran over one semester (five months) and it integrated the grade 10 British Columbian curriculum in five subjects. A mixed methods approach was employed to identify the students' perceptions and provide richer descriptions of their experiences related to their unique learning environment. Quantitative instruments were used to assess changes in students' perspectives of their learning environment, as well as other supporting factors including students' mindfulness, and behaviours towards the environment. Qualitative data collection included observations, open-ended questions, and impromptu interviews with the teacher. The qualitative data describe the factors and processes that influenced the learning environment and give a richer, deeper interpretation which complements the quantitative findings. The research results showed positive scores on all the quantitative measures conducted, and the qualitative data provided further insight into descriptions of learning environment constructs that the students perceived as most important. A major finding was that the group cohesion measure was perceived by students as the most important attribute of their preferred learning environment. A flow chart was developed to help the researcher conceptualize how the learning environment, learning process, and outcomes relate to one another in the studied program. This research attempts to explain through the consideration of this case study: how learning environments can influence behavioural change and how an interconnectedness among several factors in the learning process is influenced by the type of learning environment facilitated. Considerably more research is needed in this area to understand fully the complexity learning
Placklé, Ingeborg; Könings, Karen D.; Jacquet, Wolfgang; Struyven, Katrien; Libotton, Arno; van Merriënboer, Jeroen J. G.; Engels, Nadine
If teachers and teacher educators are willing to support the learning of students, it is important for them to learn what motivates students to engage in learning. Students have their own preferences on design characteristics of powerful learning environments in vocational education. We developed an instrument--the Inventory Powerful Learning…
Jones, Marshall G.
A difficult task in creating rich, exploratory interactive learning environments is building an environment that is truly engaging. Engagement can be defined as the nexus of intrinsic knowledge and/or interest and external stimuli that promote the initial interest in, and continued use of a computer-based learning environment. Complete and total…
Provides an overview of intellectual property and copyright issues as they relate to online learning environments. Includes a historical perspective; laws and regulations; liability; Web-related issues; higher education; distance learning; compliance strategies; and policy recommendations. (Author/LRW)
Lopez-Morteo, Gabriel; Lopez, Gilberto
In this paper, we introduce an electronic collaborative learning environment based on Interactive Instructors of Recreational Mathematics (IIRM), establishing an alternative approach for motivating students towards mathematics. The IIRM are educational software components, specializing in mathematical concepts, presented through recreational…
Henderson, Amanda; Cooke, Marie; Creedy, Debra K; Walker, Rachel
Effective clinical learning requires integration of nursing students into ward activities, staff engagement to address individual student learning needs, and innovative teaching approaches. Assessing characteristics of practice environments can provide useful insights for development. This study identified predominant features of clinical learning environments from nursing students' perspectives across studies using the same measure in different countries over the last decade. Six studies, from three different countries, using the Clinical Leaning Environment Inventory (CLEI) were reviewed. Studies explored consistent trends about learning environment. Students rated sense of task accomplishment high. Affiliation also rated highly though was influenced by models of care. Feedback measuring whether students' individual needs and views were accommodated consistently rated lower. Across different countries students report similar perceptions about learning environments. Clinical learning environments are most effective in promoting safe practice and are inclusive of student learners, but not readily open to innovation and challenges to routine practices.
Chan, Carol K. K.
This discussion paper for this special issue examines co-regulation of learning in computer-supported collaborative learning (CSCL) environments extending research on self-regulated learning in computer-based environments. The discussion employs a socio-cognitive perspective focusing on social and collective views of learning to examine how…
Heckbert, Scott; Baynes, Tim; Reeson, Andrew
Interconnected social and environmental systems are the domain of ecological economics, and models can be used to explore feedbacks and adaptations inherent in these systems. Agent-based modeling (ABM) represents autonomous entities, each with dynamic behavior and heterogeneous characteristics. Agents interact with each other and their environment, resulting in emergent outcomes at the macroscale that can be used to quantitatively analyze complex systems. ABM is contributing to research questions in ecological economics in the areas of natural resource management and land-use change, urban systems modeling, market dynamics, changes in consumer attitudes, innovation, and diffusion of technology and management practices, commons dilemmas and self-governance, and psychological aspects to human decision making and behavior change. Frontiers for ABM research in ecological economics involve advancing the empirical calibration and validation of models through mixed methods, including surveys, interviews, participatory modeling, and, notably, experimental economics to test specific decision-making hypotheses. Linking ABM with other modeling techniques at the level of emergent properties will further advance efforts to understand dynamics of social-environmental systems.
Huerta-Wong, Juan Enrique; Schoech, Richard
Social work education research frequently has suggested an interaction between teaching techniques and learning environments. However, this interaction has never been tested. This study compared virtual and face-to-face learning environments and included active listening concepts to test whether the effectiveness of learning environments depends…
Samah, Norazrena Abu; Yahaya, Noraffandy; Ali, Mohamad Bilal
The need has arise for the consideration of individual differences, to include their learning styles, learning orientations, preferences and needs in learning to allow learners engage and be responsible for their own learning, retain information longer, apply the knowledge more effectively, have positive attitudes towards the subject, have more…
Fong, Elizabeth; Ivezic, Nenad; Rhodes, Tom; Peng, Yun
The potential of agent-based systems has not been realized yet, in part, because of the lack of understanding of how the agent technology supports industrial needs and emerging standards. The area of business-to-business electronic commerce (b2b e-commerce) is one of the most rapidly developing sectors of industry with huge impact on manufacturing practices. In this paper, we investigate the current state of agent technology and the feasibility of applying agent-based computing to b2b e-commerce in the circuit board manufacturing sector. We identify critical tasks and opportunities in the b2b e-commerce area where agent-based services can best be deployed. We describe an implemented agent-based prototype system to facilitate the bidding process for printed circuit board manufacturing and assembly. These activities are taking place within the Internet Commerce for Manufacturing (ICM) project, the NIST- sponsored project working with industry to create an environment where small manufacturers of mechanical and electronic components may participate competitively in virtual enterprises that manufacture printed circuit assemblies.
Sahin, Muhittin; Kisla, Tarik
The aim of this research is to analyze university students' attitudes towards personalized learning environments with respect to the independent variables of gender, age, university, year of study, knowledge about the environment, participation in the environment and being willing to participate in the environment. The correlative survey model is…
Pooyandeh, Majeed; Marceau, Danielle J
Decision making in land management can be greatly enhanced if the perspectives of concerned stakeholders are taken into consideration. This often implies negotiation in order to reach an agreement based on the examination of multiple alternatives. This paper describes a spatial web/agent-based modeling system that was developed to support the negotiation process of stakeholders regarding land development in southern Alberta, Canada. This system integrates a fuzzy analytic hierarchy procedure within an agent-based model in an interactive visualization environment provided through a web interface to facilitate the learning and negotiation of the stakeholders. In the pre-negotiation phase, the stakeholders compare their evaluation criteria using linguistic expressions. Due to the uncertainty and fuzzy nature of such comparisons, a fuzzy Analytic Hierarchy Process is then used to prioritize the criteria. The negotiation starts by a development plan being submitted by a user (stakeholder) through the web interface. An agent called the proposer, which represents the proposer of the plan, receives this plan and starts negotiating with all other agents. The negotiation is conducted in a step-wise manner where the agents change their attitudes by assigning a new set of weights to their criteria. If an agreement is not achieved, a new location for development is proposed by the proposer agent. This process is repeated until a location is found that satisfies all agents to a certain predefined degree. To evaluate the performance of the model, the negotiation was simulated with four agents, one of which being the proposer agent, using two hypothetical development plans. The first plan was selected randomly; the other one was chosen in an area that is of high importance to one of the agents. While the agents managed to achieve an agreement about the location of the land development after three rounds of negotiation in the first scenario, seven rounds were required in the second
Ulman, Jerome D.
Reviews the basic principles of behaviorology, beginning with the work of B.F. Skinner, examining how these principles can be applied in creating responsive learning environments and delineating a system of steps needed to transform an ineffective instructional situation, characterized by chronic failure, into a learning environment that is…
Brna, Paul; Cox, R.
Discussion of learner-centered design focuses on the development of switchEr, a specific learning environment changed to an intelligent learning environment by switching from one external representation (ER) to another. Topics include user-centered design; the role of artificial intelligence; and the development of effective educational computing…
Rosenfeld, Melodie; Rosenfeld, Sherman
The research literature is just beginning to uncover factors involved in sustaining constructivist learning environments, such as Project-Based Learning (PBL). Our case study investigates teacher responses to the challenges of constructivist environments, since teachers can play strong roles in supporting or undermining even the best…
Ellis, Ainslie E.
Discussion of networked learning environments and learner characteristics focuses on personality type as determined using the Myers Briggs Type Indicator. Investigates the relationship between personality type and student participation within a networked learning environment using asynchronous threaded discussion for a university course run both…
Camacho, Mar; Guilana, Sonia
VLE (Virtual Learning Environments) are rapidly falling short to meet the demands of a networked society. Web 2.0 and social networks are proving to offer a more personalized, open environment for students to learn formally as they are already doing informally. With the irruption of social media into society, and therefore, education, many voices…
Mueller, Daniel; Strohmeier, Stefan
Virtual learning environments constitute current information systems' category for electronically supported training and development in (higher) education(al) and vocational training settings. Frequently expected advantages of using virtual learning environments refer, for instance, to the efficiency, individuality, ubiquity, timeliness and…
Lambeth, Krista Jill
Scope and method of study. The purpose of this study was for the researcher to obtain a better understanding of the online learning environment, to explore the various ways online class instructors have incorporated digital communication applications to try and provide learner-centered online learning environments, and to examine students'…
de Boer, W. F.; Fisser, P. H. G.
Two popular learning environments, TeleTOP and Blackboard, are implemented for specific educational contexts in many universities and other institutions. The goal is to increase the use of information and communication technology (ICT) in education, particularly network technology or Web-based systems. These electronic learning environments do not…
Kesal, Fusun; Aksu, Meral
The purpose of this study is to investigate to what extent the characteristics of constructivist learning environment existed in English Language Teaching (ELT) Methodology II courses and whether students' perception of the learning environment differed according to certain variables. The subjects of the study were 410 students taking ELT…
Pyhalto, Kirsi; Stubb, Jenni; Lonka, Kirsti
The quality of PhD training can be conceived of as being dependent on the learning environment provided by the scholarly community. Our paper explores PhD students' ideas about themselves as a part of this community, and their perceptions of their learning environment in the context of the University of Helsinki, Finland. The study is a part of a…
Hashim, Hisyamuddin; Tasir, Zaidatun; Mohamad, Siti Khadijah
The usage of technology within the educational department has become more vital by each year passing. One of the most popular technological approaches used is the e-learning environment. The usage of e-learning environment in education involves a wide range of types of students, and this includes the hearing impaired ones. Some adjustment or…
Sheremetov, Leonid; Tellez, Rolando Quintero
In this paper, a Web-based learning environment developed within the project called Virtual Learning Spaces (EVA, in Spanish) is presented. The environment is composed of knowledge, collaboration, consulting, experimentation, and personal spaces as a collection of agents and conventional software components working over the knowledge domains. All…
Ferrer-Cascales, Rosario; Walker, Scott L.; Reig-Ferrer, Abilio; Fernandez-Pascual, Maria Dolores; Albaladejo-Blazquez, Natalia
This article describes the adaptation and validation of the "Distance Education Learning Environments Survey" (DELES) for use in investigating the qualities found in distance and hybrid education psycho-social learning environments in Spain. As Europe moves toward post-secondary student mobility, equanimity in access to higher education,…
Introduction: This study aims to develop a scale to determine learner roles in constructive learning environment. Method: This study was conducted with 126 teacher candidates who study in Foreign Languages Department. For this study the teacher candidates were distributed into two groups. In the first group learning environments based on social…
Wu, Tin-Yu; Chao, Han-Chieh
This article develops an environment for mobile e-learning that includes an interactive course, virtual online labs, an interactive online test, and lab-exercise training platform on the fourth generation mobile communication system. The Next Generation Learning Environment (NeGL) promotes the term "knowledge economy." Inter-networking…
Jamieson, Peter; Fisher, Kenn; Gilding, Tony; Taylor, Peter G.; Trevitt, A. C. F.
Describes some examples of recent developments in new information technology learning environments that have been enhanced by the contributions of educational developers at several Australian universities. Proposes pedagogically informed principles to guide the development of on-campus teaching and learning environments that may feature the use of…
Bergeron, Bryan; Obeid, Jihad
Describes design methods used to influence user perception of time in virtual learning environments. Examines the use of temporal cues in medical education and clinical competence testing. Finds that user perceptions of time affects user acceptance, ease of use, and the level of realism of a virtual learning environment. Contains 51 references.…
Reeves, Thomas C.
Describes the need and prospects for alternative assessment approaches in online learning environments in higher education. Explains the difference between assessment and evaluation and discusses three approaches to integrating alternative assessment approaches into online learning environments: cognitive assessment, performance assessment, and…
Slagter van Tryon, Patricia J.; Bishop, M. J.
Group social structure provides a comfortable and predictable context for interaction in learning environments. Students in face-to-face learning environments process social information about others in order to assess traits, predict behaviors, and determine qualifications for assuming particular responsibilities within a group. In online learning…
Sheremetov, Leonid; Arenas, Adolfo Guzman
In this paper, a Web-based learning environment developed within the project called Virtual Learning Spaces (EVA, in Spanish) is described. The environment is composed of knowledge, collaboration, consulting and experimentation spaces as a collection of agents and conventional software components working over the knowledge domains. All user…
Duveskog, Marcus; Sutinen, Erkki; Cronje, Johannes
During the years 2002 to 2009, five African settings were used as foundation for designing different learning environments. While the content and target group for each learning environment varied, all of their design settings, or milieux, shared one implicit expectation: the milieu should facilitate the production of a change-making learning…
Sanchez, Ivan; Neriz, Liliana; Ramis, Francisco
This work reports on the results obtained from the application of learning environments on the basis of one integrative problem and a series of other smaller problems that limit the contents to be investigated and learned by the students. This methodology, which is a variation to traditional problem-based learning approaches, is here illustrated…
Lin, Fuhua, Ed.
"Designing Distributed Learning Environments with Intelligent Software Agents" reports on the most recent advances in agent technologies for distributed learning. Chapters are devoted to the various aspects of intelligent software agents in distributed learning, including the methodological and technical issues on where and how intelligent agents…
Junus, Inas Sofiyah; Santoso, Harry Budi; Isal, R. Yugo K.; Utomo, Andika Yudha
Student Centered e-Learning Environment (SCeLE) has substantial roles to support learning activities at Faculty of Computer Science, Universitas Indonesia (Fasilkom UI). Although it has been utilized for about 10 years, the usability aspect of SCeLE as an e-Learning system has not been evaluated. Therefore, the usability aspects of SCeLE Fasilkom…
Lainema, Timo; Nurmi, Sami
This paper describes a dynamic computer-based business learning environment and the results from applying it in a real-world business organization. We argue for using learning tools, which not only provide realistic and complex models of reality, but are also are authentic, facilitate continuous problem solving and meaningful learning, and embed…
Koskela, Marileena; Kiltti, Piia; Vilpola, Inka; Tervonen, Janne
The number of virtual learning environments (VLEs) is increasing. Already a few case studies claim that VLEs are more effective as a learning method than traditional lecturing. Many of these case studies are in the area of information and communication technology (ICT). Therefore, the good learning results are not surprising. The aim of this paper…
Aleven, Vincent; Stahl, Elmar; Schworm, Silke; Fischer, Frank; Wallace, Raven
Many interactive learning environments (ILEs) offer on-demand help, intended to positively influence learning. Recent studies report evidence that although effective help-seeking behavior in ILEs is related to better learning outcomes, learners are not using help facilities effectively. This selective review (a) examines theoretical perspectives…
Katernyak, Ihor; Loboda, Viktoriya
This paper presents the approach to successful application of two knowledge management techniques--community of practice and eLearning, in order to create and manage a competence-developing virtual learning environment. It explains how "4A" model of involving practitioners in eLearning process (through attention, actualization,…
Lin, Tsun-Ju; Lan, Yu-Ju
This study investigated the research trends in language learning in a virtual reality environment by conducting a content analysis of findings published in the literature from 2004 to 2013 in four top ranked computer-assisted language learning journals: "Language Learning & Technology," "CALICO Journal," "Computer…
Horiguchi, Tomoya; Hirashima, Tsukasa
A framework for designing intelligent assistance in a discovery learning environment is proposed in this paper. The process of discovery learning is analyzed and the required functions for intelligent assistance are discussed. A flexible simulator that fits any type of discovery learning is necessary. The problem solvers that perform fundamental…
The online learning community is frequently referred to, but ill defined. The constructivist philosophy and approach to teaching and learning is both an effective means of constructing an online learning community and it is a tool by which to define key elements of the learning community. In order to build a nurturing, self-sustaining online…
Laffey, James; Lin, Guan Yu; Lin, Yimei
Education is a social practice and the ability to interact socially is important to social cognitive learning and social learning. Online education is frequently criticized because it lacks social interaction, a sense of social engagement, and the benefits of learning with others. Social ability with computer-mediated social mechanisms is key to…
Nahl-Jakobovits, Diane; Jakobovits, Leon A.
Describes how principles of learning theory can be applied to bibliographic instruction to increase its efficacy and broaden its scope. The discussion covers conditions of learning, including motivation, active responding, and reinforcement; learning of information seeking behaviors, including the power of reinforcement and librarian-initiated…
Daghan, Gökhan; Akkoyunlu, Buket
This study examines learning styles of students receiving education via online learning environments, and their preferences concerning the online learning environment. Maggie McVay Lynch Learning Style Inventory was used to determine learning styles of the students. The preferences of students concerning online learning environments were detected…
Geldens, Jeannette J. M.; Popeijus, Herman L.
This article reports on research in the Netherlands to determine the distinctive characteristics of powerful workplace learning environments within primary teacher education. Nationally and internationally, educational competence- based models and so-called workplace learning environments are widely seen as promising alternatives in professional…
Liaw, Shu-Sheng; Huang, Hsiu-Mei
The research purpose is to investigate learner self-regulation in e-learning environments. In order to better understand learner attitudes toward e-learning, 196 university students answer a questionnaire survey after use an e-learning system few months. The statistical results showed that perceived satisfaction, perceived usefulness, and…
Moos, Daniel C.; Azevedo, Roger
Although computer-based learning environments (CBLEs) are becoming more prevalent in the classroom, empirical research has demonstrated that some students have difficulty learning with these environments. The motivation construct of computer-self efficacy plays an integral role in learning with CBLEs. This literature review synthesizes research…
Lenne, Dominique; Abel, Marie-Helene; Trigano, Philippe; Leblanc, Adeline
In Technology Enhanced Learning Environments, self-regulated learning (SRL) partly relies on the features of the technological tools. The authors present two environments they designed in order to facilitate SRL: the first one (e-Dalgo) is a website dedicated to the learning of algorithms and computer programming. It is structured as a classical…
Baeten, Marlies; Dochy, Filip; Struyven, Katrien; Parmentier, Emmeline; Vanderbruggen, Anne
The use of student-centred learning environments in education has increased. This study investigated student teachers' instructional preferences for these learning environments and how these preferences are related to their approaches to learning. Participants were professional Bachelor students in teacher education. Instructional preferences and…
Liu, Min; Olmanson, Justin; Horton, Lucas; Toprac, Paul
This study examines middle school students' learning and motivation as they engaged in a multimedia enriched problem-based learning (PBL) environment for middle school science. Using a mixed-method design with both quantitative and qualitative data, we investigated the effect of a multimedia environment on sixth graders' science learning, their…
Learning Environments 12. PERSONAL AUTHOR(S? Barbara Y. White and John R. Frederiksen 13a. TYPE OF REPORT 13b TIME COVERED 14. DATE OF REPORT (Year...architecture of a new type of learning environment that incorporates features of microworlds and of intelligent tutorng systems. The environment is based on...The design principles underlying the creation of one type of causal model are then given (for zero-order models of electrical circuit behavior); and
Pedersen, Mads Kock; Skyum, Birk; Heck, Robert; Müller, Romain; Bason, Mark; Lieberoth, Andreas; Sherson, Jacob F.
A virtual learning environment can engage university students in the learning process in ways that the traditional lectures and lab formats cannot. We present our virtual learning environment StudentResearcher, which incorporates simulations, multiple-choice quizzes, video lectures, and gamification into a learning path for quantum mechanics at the advanced university level. StudentResearcher is built upon the experiences gathered from workshops with the citizen science game Quantum Moves at the high-school and university level, where the games were used extensively to illustrate the basic concepts of quantum mechanics. The first test of this new virtual learning environment was a 2014 course in advanced quantum mechanics at Aarhus University with 47 enrolled students. We found increased learning for the students who were more active on the platform independent of their previous performances.
Chang, Yi Hsing; Liu, Jen-ch'iang
Since AR can display 3D materials and learner motivation is enhanced in a situated learning environment, this study explores the learning effectiveness of learners when combining AR technology and the situation learning theory. Based on the concept of embedding the characteristics of augmented reality and situated learning into a real situation to…
Yen, Jung-Chuan; Lee, Chun-Yi
Blended learning, thoughtfully combining the best elements of online and face-to-face education, is likely to emerge as the predominant teaching model of the future. In this paper, we present a blended learning environment combining mobile learning, web-based learning, and classroom teaching to provide realistic, practical opportunities for…
In this study a post-assessment survey was analyzed to seek for social learning preferences among women in a competency-based online learning environment. The survey asked what learning resources students used to prepare for the assessment. Each learning resource was given a relative sociability rating. This rating acts as the weighting for a…
Denson, Cameron D.; Austin Stallworth, Chandra; Hailey, Christine; Householder, Daniel L.
This paper examines STEM-based informal learning environments for underrepresented students and reports on the aspects of these programs that are beneficial to students. This qualitative study provides a nuanced look into informal learning environments and determines what is unique about these experiences and makes them beneficial for students. We…
Vuopala, Essi; Hyvönen, Pirkko; Järvelä, Sanna
Despite the numerous studies on social interaction in collaborative learning, little is known about interaction forms in successful computer-supported collaborative learning situations. The purpose of this study was to explore and understand student interaction in successful collaborative learning during a university course which was mediated by…
Foyle, Harvey C.; And Others
The focus of this paper is the benefits and successes accruing from using cooperative learning in the classroom. The background of small group instruction as an effective learning strategy is discussed. Descriptions are given of several cooperative learning techniques--Student Teams-Achievement Divisions, Teams-Games-Tournaments, Jigsaw, and…
Laird, John E.
Soar, like the previous PRODIGY and Theo, is a problem-solving architecture that attempts to learn from experience; unlike them, it takes a more uniform approach, using a single forward-chaining architecture for planning and execution. Its single learning mechanism, designated 'chunking', is domain-independent. Two developmental approaches have been employed with Soar: the first of these allows the architecture to attempt a problem on its own, while the second involves a degree of external guidance. This learning through guidance is integrated with general problem-solving and autonomous learning, leading to an avoidance of human interaction for simple problems that Soar can solve on its own.
Jokinen, Pirkko; Mikkonen, Irma
This paper considers teachers' experiences of teaching undergraduate nursing students in a blended learning environment. The basic idea of the study programme was to support students to reflect on theory and practice, and provide with access to expert and professional knowledge in real-life problem-solving and decision making. Learning was organised to support learning in and about work: students worked full-time and this provided excellent opportunities for learning both in practice, online and face-to-face sessions. The aim of the study was to describe teachers' experiences of planning and implementing teaching and learning in a blended-learning-based adult nursing programme. The research method was qualitative, and the data were collected by three focus group interviews, each with four to six participants. The data were analysed using qualitative content analysis. The results show that the blended learning environment constructed by the combination of face-to-face learning and learning in practice with technology-mediated learning creates challenges that must be taken into consideration when planning and implementing blended teaching and learning. However, it provides good opportunities to enhance students' learning in and about work. This is because such programmes support student motivation through the presence of "real-life" and their relevance to the students' own places of work. Nevertheless, teachers require knowledge of different pedagogical approaches; they need professional development support in redesigning teaching and learning.
KOHOULAT, NAEIMEH; HAYAT, ALI ASGHAR; DEHGHANI, MOHAMMAD REZA; KOJURI, JAVAD; AMINI, MITRA
Introduction: Research shows that there is a relationship between students’ perceptions of classroom and learning environment and their cognitive, affective, emotional and behavioral outcomes, so, in this study the relationship between medical students’ perception of learning environment and academic emotions was examined. Method: The research method used was descriptive-correlative. The statistical population consisted of medical students of Shiraz University of Medical Sciences. Stratified sampling method was used to select 342 participants. They completed self-report questionnaires of Dundee Ready Educational Environment Measure (DREEM) and Achievement Emotions Questionnaire (AEQ). All descriptive statistics, Pearson’s correlations and simultaneous multiple regression were performed using SPSS 14 software. Results: Simultaneous multiple regression of the students’ perceived learning environment on their academic achievement emotions showed that the perceived learning environment predicts the students’ academic emotions. Conclusion: PMID:28367464
Chen, Chih-Ming; Chang, Chia-Cheng
Many studies have identified web-based cooperative learning as an increasingly popular educational paradigm with potential to increase learner satisfaction and interactions. However, peer-to-peer interaction often suffers barriers owing to a failure to explore useful social interaction information in web-based cooperative learning environments.…
State Educational Technology Directors Association, 2011
This report provides short descriptions of systemic approaches for American Recovery and Reinvestment Act funding including: (1) 21st Century Classroom; (2) Comprehensive Professional Development; (3) Statewide Longitudinal Data Systems; (4) Formative Assessment; (5) Digital Content; (6) Virtual Learning; and (7) Learning Management Systems.
Clary, Renee M.; Wandersee, James H.
In June 2009, the U.S. Department of Education released a meta-analysis of online learning studies that detailed strong support for online learning. The authors of this report, however, cautioned that online students' increased interaction--as well as differences in curriculum and pedagogy--did not allow a direct comparison between online and…
Clem, Frances A.
Online learning has been hailed as a huge step forward for education. Academia is increasingly offering Internet-based distance courses because they allow "anywhere, anytime" learning and access to a wider pool of students. Firms and organizations like it for training employees because it permits consistency and repeatability in training delivery.…
Ng, Eugenia M. W., Ed.
With the advent of new technologies, more convenient and effective ways of learning are being adopted. However, despite the growing advancements there remains a lack of literature in applications of using these technology teaching approaches. This book offers in-depth analysis of new technologies in blended learning that promote creativity,…
Wells, Marcia I; Dellinger, Amy B
A quasi-experimental study was conducted to examine the effect of type of learning environment (Internet only, compressed video remote-site, and compressed video host-site) on perceived learning among graduate nursing students. A convenience sample of 49 students enrolled in a graduate nursing research course was selected for the study. The findings showed no differences in perceived learning and final course grades among students enrolled in the three sections of the research course. While the effects of type of learning environment, feelings of connectedness, learner-learner, and learner-system interactions on perceived learning were not statistically significant, learner-instructor interactions had a significant effect on perceived learning. The study findings are encouraging in that students felt that they learned the course content and these perceptions were the same regardless of type of learning environment. The findings also suggest that the quality of instruction is more of an influence on learning than type of teaching modality.
Elwell, Ryan; Polikar, Robi
We introduce an ensemble of classifiers-based approach for incremental learning of concept drift, characterized by nonstationary environments (NSEs), where the underlying data distributions change over time. The proposed algorithm, named Learn(++). NSE, learns from consecutive batches of data without making any assumptions on the nature or rate of drift; it can learn from such environments that experience constant or variable rate of drift, addition or deletion of concept classes, as well as cyclical drift. The algorithm learns incrementally, as other members of the Learn(++) family of algorithms, that is, without requiring access to previously seen data. Learn(++). NSE trains one new classifier for each batch of data it receives, and combines these classifiers using a dynamically weighted majority voting. The novelty of the approach is in determining the voting weights, based on each classifier's time-adjusted accuracy on current and past environments. This approach allows the algorithm to recognize, and act accordingly, to the changes in underlying data distributions, as well as to a possible reoccurrence of an earlier distribution. We evaluate the algorithm on several synthetic datasets designed to simulate a variety of nonstationary environments, as well as a real-world weather prediction dataset. Comparisons with several other approaches are also included. Results indicate that Learn(++). NSE can track the changing environments very closely, regardless of the type of concept drift. To allow future use, comparison and benchmarking by interested researchers, we also release our data used in this paper.
Blikstein, Paulo; Wilensky, Uri
This article reports on "MaterialSim", an undergraduate-level computational materials science set of constructionist activities which we have developed and tested in classrooms. We investigate: (a) the cognition of students engaging in scientific inquiry through interacting with simulations; (b) the effects of students programming simulations as…
Niv, Yael; Daniel, Reka; Geana, Andra; Gershman, Samuel J; Leong, Yuan Chang; Radulescu, Angela; Wilson, Robert C
In recent years, ideas from the computational field of reinforcement learning have revolutionized the study of learning in the brain, famously providing new, precise theories of how dopamine affects learning in the basal ganglia. However, reinforcement learning algorithms are notorious for not scaling well to multidimensional environments, as is required for real-world learning. We hypothesized that the brain naturally reduces the dimensionality of real-world problems to only those dimensions that are relevant to predicting reward, and conducted an experiment to assess by what algorithms and with what neural mechanisms this "representation learning" process is realized in humans. Our results suggest that a bilateral attentional control network comprising the intraparietal sulcus, precuneus, and dorsolateral prefrontal cortex is involved in selecting what dimensions are relevant to the task at hand, effectively updating the task representation through trial and error. In this way, cortical attention mechanisms interact with learning in the basal ganglia to solve the "curse of dimensionality" in reinforcement learning.
Giddens, Jean Foret
Attempts to increase diversity within the nursing profession have resulted in the admission of more ethnically diverse students into nursing education programs. However, traditional curricular and pedagogical practices seen in many nursing programs do not accommodate the learning needs of diverse learners. Nurse educators are encouraged to adopt learner-centered pedagogical approaches and embrace multicontextual learning environments. The purpose of this article is to describe the concept of multicontextuality and to introduce an exemplar of a multicontextual learning environment that has been recently developed and implemented in an undergraduate nursing program. The virtual community, known as The Neighborhood, presents nursing concepts in a rich personal and community context through stories and supplemental multimedia. The perceived benefit is enhancement of conceptual learning in a student-oriented learning environment.
Conde, Miguel Ángel; García-Peñalvo, Francisco José; Casany, Marià José; Alier Forment, Marc
Learning processes are changing related to technological and sociological evolution, taking this in to account, a new learning strategy must be considered. Specifically what is needed is to give an effective step towards the eLearning 2.0 environments consolidation. This must imply the fusion of the advantages of the traditional LMS (Learning Management System) - more formative program control and planning oriented - with the social learning and the flexibility of the web 2.0 educative applications.
The education of teachers involves three categories of knowledge: particularistic, technical, and liberal. These knowledge areas are explored and their association with field, laboratory and scholarly/scientific learning environments is discussed. (DF)
Vosko, R. S.; Hiemstra, R.
This paper reviews the literature primarily outside of educational circles on three topics--ergonomics, anthropometry, and proxemics--that affect the learning environment. It also discusses some implications in the hope that research and dialogue can be stimulated. (JOW)
O'Mara, Linda; McDonald, Jane; Gillespie, Mary; Brown, Helen; Miles, Lynn
Clinical learning is an essential component of becoming a nurse. However at times, students report experiencing challenging clinical learning environments (CCLE), raising questions regarding the nature of a challenging clinical learning environment, its impact on students' learning and how students might respond within a CCLE. Using an Interpretive Descriptive study design, researchers held focus groups with 54 students from two Canadian sites, who self-identified as having experienced a CCLE. Students defined a CCLE as affected by relationships in the clinical area and by the context of their learning experiences. CCLE decreased students' learning opportunities and impacted on them as persons. As students determined which relationships were challenging, they tapped other resources and they used strategies to rebuilt, reframe, redirect and/or retreat relative to the specific challenge. Relationships also acted as buffers to unsupportive practice cultures. Implications for practice and research are addressed.
Romanov, Kalle; Nevgi, Anne
The aim of the study was to explore the relationship between degree of participation and learning outcomes in an e-learning course on medical informatics. Overall activity in using course materials and degree of participation in the discussion forums of an online course were studied among 39 medical students. Students were able to utilise the…
Learning in workplaces is neither ad hoc nor informal. Such labels are a misnomer and do not do justice to the highly-structured nature and complexity of many workplaces where learning takes place. This article discusses the organisational and structural framework developed from a three-year doctoral study into how apprentice chefs construct their…
Orsini-Jones, Marina; Jones, David
This article reports the results of an investigation into the issues encountered by undergraduate language students while engaging in "the Grammar Project"--a collaborative assessment task for the module Academic and Professional Skills for Language Learning--and shows how encouraging students to take ownership of their learning process…
Odole, Adesola C.; Oyewole, Olufemi O.; Ogunmola, Oluwasolape T.
The identification of the learning environment and the understanding of how students learn will help teacher to facilitate learning and plan a curriculum to achieve the learning outcomes. The purpose of this study was to investigate undergraduate physiotherapy clinical students' perception of University of Ibadan's learning environment. Using the…
Moreno, Roxana; Mayer, Richard E.
College students learned about botany through an agent-based multimedia game. Students received either spoken or identical on-screen text explanations. Results reveal that students scored higher on retention, transfer, and program ratings in narration conditions than in text conditions. The media--desktop displays or headmounted displays--did not…
Capturing the dynamism that pervades biological systems requires a computational approach that can accommodate both the continuous features of the system environment as well as the flexible and heterogeneous nature of component interactions. This presents a serious challenge for the more traditional mathematical approaches that assume component homogeneity to relate system observables using mathematical equations. While the homogeneity condition does not lead to loss of accuracy while simulating various continua, it fails to offer detailed solutions when applied to systems with dynamically interacting heterogeneous components. As the functionality and architecture of most biological systems is a product of multi-faceted individual interactions at the sub-system level, continuum models rarely offer much beyond qualitative similarity. Agent-based modelling is a class of algorithmic computational approaches that rely on interactions between Turing-complete finite-state machines—or agents—to simulate, from the bottom-up, macroscopic properties of a system. In recognizing the heterogeneity condition, they offer suitable ontologies to the system components being modelled, thereby succeeding where their continuum counterparts tend to struggle. Furthermore, being inherently hierarchical, they are quite amenable to coupling with other computational paradigms. The integration of any agent-based framework with continuum models is arguably the most elegant and precise way of representing biological systems. Although in its nascence, agent-based modelling has been utilized to model biological complexity across a broad range of biological scales (from cells to societies). In this article, we explore the reasons that make agent-based modelling the most precise approach to model biological systems that tend to be non-linear and complex. PMID:24227161
Jones, J. M.; Ng, P.; Henry, K.; Peters, J.; Wood, N. J.
Hazard evacuation planning requires robust modeling tools and techniques, such as least cost distance or agent-based modeling, to gain an understanding of a community's potential to reach safety before event (e.g. tsunami) arrival. Least cost distance modeling provides a static view of the evacuation landscape with an estimate of travel times to safety from each location in the hazard space. With this information, practitioners can assess a community's overall ability for timely evacuation. More information may be needed if evacuee congestion creates bottlenecks in the flow patterns. Dynamic movement patterns are best explored with agent-based models that simulate movement of and interaction between individual agents as evacuees through the hazard space, reacting to potential congestion areas along the evacuation route. The multi-agent transport simulation model MATSim is an agent-based modeling framework that can be applied to hazard evacuation planning. Developed jointly by universities in Switzerland and Germany, MATSim is open-source software written in Java and freely available for modification or enhancement. We successfully used MATSim to illustrate tsunami evacuation challenges in two island communities in California, USA, that are impacted by limited escape routes. However, working with MATSim's data preparation, simulation, and visualization modules in an integrated development environment requires a significant investment of time to develop the software expertise to link the modules and run a simulation. To facilitate our evacuation research, we packaged the MATSim modules into a single application tailored to the needs of the hazards community. By exposing the modeling parameters of interest to researchers in an intuitive user interface and hiding the software complexities, we bring agent-based modeling closer to practitioners and provide access to the powerful visual and analytic information that this modeling can provide.
Mueller, Daniel; Strohmeier, Stefan
Virtual learning environments (VLE) constitute the current information systems' (IS) category for electronically supported corporate training and development. Frequently supposed advantages of using VLE refer, for instance, to the efficiency, individuality, ubiquity, timeliness and task orientation of learning. However, a crucial precondition of…
Yildirim, M. Cevat
Problem Statement: The success of creating a constructivist learning environment is directly related to teachers' management abilities and therefore scales that evaluate those skills are essential to the process. Given the importance of this subject, the development of scales that address all aspects of the constructivist learning environment…
Educators at a Connecticut middle school are creating programs to help students develop more positive self-images within a safe, supportive learning environment. Schoolwide restructuring efforts led to teams of professionals concerned with school learning climate, team teaching, monitoring of pupil progress, staff development, at-risk students,…
Ausburn, Lynna J.; Martens, Jon; Dotterer, Gary; Calhoun, Pat
This paper presents a review of literature that introduces major concepts and issues in using avatars and pedagogical agents in first- and second-person virtual environments (VEs) for learning online. In these VEs, avatars and pedagogical agents represent self and other learners/participants or serve as personal learning "guides". The…
Scheuer, Oliver; Muhlenbrock, Martin; Melis, Erica
Recently, there is a growing interest in the automatic analysis of learner activity in web-based learning environments. The approach and system SIAM (System for Interaction Analysis by Machine learning) presented in this article aims at helping to establish a basis for the automatic analysis of interaction data by developing a data logging and…
Casey, Gail; Evans, Terry
This paper deploys notions of emergence, connections, and designs for learning to conceptualize high school students' interactions when using online social media as a learning environment. It makes links to chaos and complexity theories and to fractal patterns as it reports on a part of the first author's action research study, conducted while she…
Mellish, Linda L.
Online learning continues to be a growing frontier in higher education with increased demand and enrollments reported annually (Allen & Seaman, 2010, 2011). Discovering best practices and methods of instruction as well as assisting students in determining their highest possible level of success in this type of learning environment has been the…
Huang, Yueh-Min; Huang, Tien-Chi; Hsieh, Meng-Yeh
This study describes the development of a ubiquitous cooperative learning environment using proposed annotation services, wireless communication devices, and the Jigsaw method of cooperative learning. The purpose of the study is to investigate the potential benefits of studying digital course materials with embedded annotations. The SQ3R study…
El-Bishouty, Moushir M.; Ogata, Hiroaki; Rahman, Samia; Yano, Yoneo
Social networks are helpful for people to solve problems by providing useful information. Therefore, the importance of mobile social software for learning has been supported by many researches. In this research, a model of personalized collaborative ubiquitous learning environment is designed and implemented in order to support learners doing…
Bottomley, Steven; Chandler, David; Morgan, Eleanor; Helmerhorst, Erik
A new computer-based molecular visualization tool has been developed for teaching, and learning, molecular structure. This java-based jmol Amalgamated Molecular Visualization Learning Environment (jAMVLE) is platform-independent, integrated, and interactive. It has an overall graphical user interface that is intuitive and easy to use. The…
Davies, Dan; Jindal-Snape, Divya; Collier, Chris; Digby, Rebecca; Hay, Penny; Howe, Alan
This paper reports on a systematic review of 210 pieces of educational research, policy and professional literature relating to creative environments for learning in schools, commissioned by Learning and Teaching Scotland (LTS). Despite the volume of academic literature in this field, the team of six reviewers found comparatively few empirical…
Scott, Bernard; Cong, Chunyu
Purpose: Today's technology supports the design of more and more sophisticated interactive learning environments. This paper aims to argue that such design should develop from first principles. Design/methodology/approach: In the paper by first principles is meant: learning theory and principles of course design. These principles are briefly…
Presents a review of the basic foundations and recent challenges of the main instructional design traditions. Topics include learner characteristics; learner-controlled instruction; learning environments; the role of instructional interventions; computer-based instruction and other new technologies; and new theories of learning and design.…
Nyman, Tarja; Kaikkonen, Pauli
On the basis of recent studies, language teaching has educational, cultural, and social objectives. The purpose of this study was firstly to investigate whether the new objectives of foreign language learning and teaching are put into effect, and secondly to examine what kind of learning environments teachers create. The main research data…
Craig, Emory M.
Purpose: The purpose of this paper is to understand how emerging technologies and Web 2.0 services are transforming the structure of the web and their potential impact on managed learning environments (MLS) and learning content management systems (LCMS). Design/methodology/approach: Innovative Web 2.0 applications are reviewed in the paper to…
Dalgarno, Barney; Lee, Mark J. W.
This article explores the potential learning benefits of three-dimensional (3-D) virtual learning environments (VLEs). Drawing on published research spanning two decades, it identifies a set of unique characteristics of 3-D VLEs, which includes aspects of their representational fidelity and aspects of the learner-computer interactivity they…
McKethan, Robert; Rabinowitz, Erik; Kernodle, Michael W.
The purpose of this investigation was to examine (a) how Multiple Intelligence (MI) strengths correlate to learning in virtual and traditional environments and (b) the effectiveness of learning with and without an authority figure in attendance. Participants (N=69) were randomly assigned to four groups, administered the Multiple Intelligences…
Grushka, Kathryn Meyer; Bellette, Aaron; Holbrook, Allyson
This article focuses on the use of Photographic Participatory Inquiry (PPI) in researching the teaching and learning of photography in the e-learning environment. It is an arts-informed method drawing on digital tools to capture collective information as digital artefacts, which can then be accessed and harnessed to build critical and reflective…
Kelliher, Felicity; Henderson, Joan Bernadette
Purpose: The aim of this article is to offer insight into the factors affecting individual and organisational learning in a small business; specifically the identification of the learning relationships that are unique to the small business environment. Design/methodology/approach: The authors apply Crossan et al.'s (1997, 1999) Organisational…
Sommaruga, Lorenzo; Catenazzi, Nadia
Describes the "Hyper Apuntes" interactive learning environment, used as a didactic support to a computer programming course taught at the University Carlos III of Madrid, Spain. The system allows students to study the material and see examples, edit, compile and run programs, and evaluate their learning degree. It is installed on a Web…
Romero Archila, Yuranny Marcela
The purpose of this research was to identify the types of interaction that emerged not only in a Virtual Learning Environment (VLE) but also in face-to-face settings. The study also assessed the impact of the different kinds of interactions in terms of language learning. This is a qualitative case study that took place in a private Colombian…
Discussion of Web-based learning environments and asynchronous learning networks for on-campus and distance education focuses on the role of academic libraries. Topics include library involvement in courseware development decisions, integration with library systems, and librarian attitudes and observations compared to those of faculty. (Contains…
Stanton, Alisa; Zandvliet, David; Dhaliwal, Rosie; Black, Tara
With the recent release of a new international charter on health promoting universities and institutions of higher education, universities and colleges are increasingly interested in providing learning experiences that enhance and support student well-being. Despite the recognition of learning environments as a potential setting for creating and…
Barnard, Lucy; Lan, William Y.; To, Yen M.; Paton, Valerie Osland; Lai, Shu-Ling
In developing the Online Self-regulated Learning Questionnaire (OSLQ) to address the need for an instrument measuring self-regulation in the online learning environment, this study provides evidence toward the reliability and validity of the instrument. Data were collected from two samples of students. The first sample of students took coursework…
Di Bitonto, Pierpaolo; Roselli, Teresa; Rossano, Veronica; Sinatra, Maria
One of the most closely investigated topics in e-learning research has always been the effectiveness of adaptive learning environments. The technological evolutions that have dramatically changed the educational world in the last six decades have allowed ever more advanced and smarter solutions to be proposed. The focus of this paper is to depict…
Teaching students to understand, disable, and solve problems is one of the largest challenges educators face in undergraduate marketing education. My teaching philosophy is centered on the creation of an interactive learning environment. This encompasses problem-based teaching and collaborative learning to foster discussions between students and…
Michinov, Nicolas; Brunot, Sophie; Le Bohec, Olivier; Juhel, Jacques; Delaval, Marine
The present study focuses on a specific learner characteristic in the management of time--procrastination--, and its role in an online learning environment. More specifically, it was expected that procrastination would influence the successfulness of online learning and that this could be explained by the level of participation of learners in…
Li, Kuo-Chen; Chen, Cheng-Ting; Cheng, Shein-Yung; Tsai, Chung-Wei
The study uses augmented reality (AR) technology to integrate virtual objects into the real learning environment for language learning. The English AR classroom is constructed using the system prototyping method and evaluated by semi-structured in-depth interviews. According to the flow theory by Csikszenmihalyi in 1975 along with the immersive…
Erdem, Mukaddes; Kibar, Pinar Nuhoglu
The first purpose of this study was to determine students' opinions on blended learning and its implementation. The other purpose was to explore the students' opinions on Facebook integration into blended learning environment. The participants of this study were 40 undergraduate students in their fourth semester of the program.…
Keats, C.; And Others
Developed to provide an outdoor learning environment for a small school which had relatively undeveloped grounds, these plans are aimed toward providing: physical activity (climbing, running, jumping, and games); imaginative activity; social learning; environmental study; mathematics and science; exploring materials, e.g., water and soil; and the…
Ringler, Ilene; Schubert, Carol; Deem, Jack; Flores, Jimmie; Friestad-Tate, Jill; Lockwood, Robert
Discussion Boards are at the heart of an Asynchronous Online Learning or Distance Education Environment and can have a great impact on the learning experience. Understanding the individual factors that create a high quality discussion board experience for students and their interrelationships is critical to continuous improvement in distance…
Spruell, James; Hawkins, Al; Vicknair, David
The study explores the development and management of a rich learning environment that extends the traditional classroom to include significant co-curricular programs. Learning enrichment is guided by the individual mission of the business school, accreditation agency (AACSB), and in our case, the Jesuit mission. That central framework provides a…
Xu, Xinhao; Ke, Fengfeng
This exploratory study examined the design issues related to a virtual-reality-based, gamelike learning environment (VRGLE) developed via OpenSimulator, an open-source virtual reality server. The researchers collected qualitative data to examine the VRGLE's usability, playability, and content integration for math learning. They found it important…
Metaphor appears to be an innate tendency in human communication and can be shown to have significant potential when applied to the design of online learning environments. This paper describes and discusses an example of an online research methods learning resource that employs metaphoric navigation. Feedback from the tutors who design and…
Thirty-two kindergarten children, nine parents, and two teachers participated in a study of classroom learning environments. Participants included lower and middle income White and Hispanic families; the children were enrolled in three schools in the southwestern United States. Both interviews and pictures of classroom learning events were used to…
Within the field of technology enhanced learning, adaptive educational systems offer an advanced form of learning environment that attempts to meet the needs of different students. Such systems capture and represent, for each student, various characteristics such as knowledge and traits in an individual learner model. Subsequently, using the…
Bueno, Kathleen A.; Nelson, Wayne A.
Discussion of computer-based second-language learning focuses on a study of elementary school students in grades four through six who used a contextualized computer environment that was designed to provide precommunicative practice with Spanish. Highlights include student roles in small groups, cooperative learning, and the teacher's role.…
Yeaman, Andrew R. J.
Presents an annotated review of human factors literature that discusses computerized environments. Topics discussed include the application of office automation practices to educational environments; video display terminal (VDT) workstations; health and safety hazards; planning educational facilities; ergonomics in computerized offices; and…
Wolsey, Thomas DeVere; Uline, Cynthia L.
Researchers used student-generated photographs to mediate interviews with middle grades students about their school environment. Findings suggest that school leaders and facilities planners should be responsive to students' needs for both personal and social spaces and be aware of ways the built environment may shape the perceptions students hold…
Leong, Yuan Chang; Radulescu, Angela; Daniel, Reka; DeWoskin, Vivian; Niv, Yael
Little is known about the relationship between attention and learning during decision making. Using eye tracking and multivariate pattern analysis of fMRI data, we measured participants' dimensional attention as they performed a trial-and-error learning task in which only one of three stimulus dimensions was relevant for reward at any given time. Analysis of participants' choices revealed that attention biased both value computation during choice and value update during learning. Value signals in the ventromedial prefrontal cortex and prediction errors in the striatum were similarly biased by attention. In turn, participants' focus of attention was dynamically modulated by ongoing learning. Attentional switches across dimensions correlated with activity in a frontoparietal attention network, which showed enhanced connectivity with the ventromedial prefrontal cortex between switches. Our results suggest a bidirectional interaction between attention and learning: attention constrains learning to relevant dimensions of the environment, while we learn what to attend to via trial and error.
Biological systems exhibit complex behaviours that emerge at many different levels of organization. These span the regulation of gene expression within single cells to the use of quorum sensing to co-ordinate the action of entire bacterial colonies. Synthetic biology aims to make the engineering of biology easier, offering an opportunity to control natural systems and develop new synthetic systems with useful prescribed behaviours. However, in many cases, it is not understood how individual cells should be programmed to ensure the emergence of a required collective behaviour. Agent-based modelling aims to tackle this problem, offering a framework in which to simulate such systems and explore cellular design rules. In this article, I review the use of agent-based models in synthetic biology, outline the available computational tools, and provide details on recently engineered biological systems that are amenable to this approach. I further highlight the challenges facing this methodology and some of the potential future directions. PMID:27903820
Kim, Yanghee; Lim, Jae Hoon
This study examined whether or not embodied-agent-based learning would help middle-grade females have more positive mathematics learning experiences. The study used an explanatory mixed methods research design. First, a classroom-based experiment was conducted with one hundred twenty 9th graders learning introductory algebra (53% male and 47%…
Cosgrove, J; Butler, J; Alden, K; Read, M; Kumar, V; Cucurull-Sanchez, L; Timmis, J; Coles, M
Modeling and simulation (M&S) techniques provide a platform for knowledge integration and hypothesis testing to gain insights into biological systems that would not be possible a priori. Agent-based modeling (ABM) is an M&S technique that focuses on describing individual components rather than homogenous populations. This tutorial introduces ABM to systems pharmacologists, using relevant case studies to highlight how ABM-specific strengths have yielded success in the area of preclinical mechanistic modeling.
Baeten, Marlies; Dochy, Filip; Struyven, Katrien
Background: Research in higher education on the effects of student-centred versus lecture-based learning environments generally does not take into account the psychological need support provided in these learning environments. From a self-determination theory perspective, need support is important to study because it has been associated with…
Segedy, James R.; Kinnebrew, John S.; Biswas, Gautam
Researchers have long recognized the potential benefits of open-ended computer- based learning environments (OELEs) to help students develop self-regulated learning (SRL) behaviours. However, measuring self-regulation in these environments is a difficult task. In this paper, we present our work in developing and evaluating "coherence…
Hakverdi-Can, Meral; Sonmez, Duygu
This paper describes a study focusing on pre-service teachers' experience of learning how to design a technology supported inquiry-based learning environment using the Internet. As part of their elective course, pre-service science teachers were asked to develop a WebQuest environment targeting middle school students. A WebQuest is an…
Smeds, Pia; Jeronen, Eila; Kurppa, Sirpa
Farm education is a newly emerging field of research that utilises authentic learning environments, environments that combine a subject of academic study with its real-world surroundings, actors, and activities--in this case, the practical context of a farm. The aim of the study was to investigate the effects of various learning environments…
Jost, Karen Lee
This paper presents the theoretical framework for a new course for teacher education. It describes how computers have been used in education and identifies factors that contribute to the unrealized potential of technology use in schools. This new course is consistent with a constructivist view of learning, new educational goals, and a view of the…
Horowitz, Frances Degen
Evaluates John B. Watson's contributions to developmental psychology. Watson's insistence on objective methodology in psychology retains its influence, but his extreme environmentalism has been rejected. His concern with the principles of learning is reflected in the work of Hull and Skinner. (BC)
Discusses the benefits as well as the concerns of changing traditional asphalt and turf grass grounds into educational resources. Benefits include an opportunity for hands-on learning, a softer and more creative area for play, a reduction in school ground violence among students, an ecologically improved landscape, and a reduction in maintenance…
Forman, David C.; Kaplan, Sandra J.
Describes technology-based systems that offer performance support, called online performance support systems (OPSS), that help increase productivity and efficiency. Changes in information-related, organization-related, and learning-related factors in corporations are considered; OPSS components are explained, including user-centered design; and…
Abbas, Safia; Sawamura, Hajime
This paper presents the development of an Argument-Learning System (ALES). The idea is based on the AIF (argumentation interchange format) ontology using "Walton theory". ALES uses different mining techniques to manage a highly structured arguments repository. This repository was designed, developed and implemented by the authors. The aim is to…
Hansen, David E.
Research comparing online and traditional course delivery methods has sought to demonstrate the equivalence of student performance in online and traditional courses. This study examines the unique proposition that online course delivery is superior to traditional when it comes to applied learning and is thus superior in the process of knowledge…
Schrader, P. G.
Traditional models of technology integration can be classified into three general categories or perspectives: (a) learning about, (b) from, or (c) with technology. However, the increase in networking technologies has given rise to virtual communities, cultures, and worlds. This article proposes an additional perspective that acknowledges emerging…
Concerns about effective use of school instructional time have been evident for many years. The more stringent demands of the newer accountability mechanisms have obligated educators to renew efforts to optimize the teaching and learning process. This study addressed the nature and extent of classroom instructional time erosion by external…
LaVoie, Noelle; Streeter, Lynn; Lochbaum, Karen; Wroblewski, David; Boyce, Lisa; Krupnick, Charles; Psotka, Joseph
We have developed a set of tools for improving online collaborative learning including an automated expert that monitors and moderates discussions, and additional tools to evaluate contributions, semantically search all posted comments, access a library of hundreds of digital books and provide reports to instructors. The technology behind these…
Wilton, Lesley; Noël, Tonya
Digital technologies that enhance computer-mediated communications are provoking change in the way educators interact with learners. As online course offerings expand and enrollment numbers increase, the challenges of effective online learning call for innovation and creativity. It is beneficial to introduce activities which establish trust and…
An extensive research literature in education and psychology demonstrates positive effects of perspective-taking on various forms of learning. Until recently, perspective-taking has been limited to the mental simulation of how someone with different beliefs, knowledge, physical location, etc., perceives an object or event. Over the last decade…
This paper proposes that the principles of learning, as highlighted by Bransford and colleagues, require biological grounding. This process essentially amounts to the facilitation of, and development of, an enriched capacity for ongoing biofunctional activity (OBA)—physical biology in action. The learning sciences’ principles of active learning, i.e., accessing prior understanding, organizing knowledge through schemas, and self-monitoring are psychological-understanding vehicles that work only in the ground of biofunctional (deep) understanding. Biofunctional understanding is a form of understanding that rises out of OBA. In this sense, biofunctional understanding juxtaposes and inherently complements psychological understanding. Without biofunctional understanding, psychological understanding becomes synonymous with superficial understanding. By contrast, in the illuminating context of biofunctional understanding, psychological understanding enables accomplishments of the kind enjoyed by experts in the rich and deep, metaphorically speaking, experiences of their respective fields of specialization. In this perspective article, I show how and why the psychological principles of active learning are ready for grounding in biofunctional understanding. PMID:26779048
Perkins and Will, Architects, Chicago, IL.
Discusses heating, cooling, and ventilation for the classroom in relationship to students' learning abilities. It is designed to assist school boards, administrators, architects and engineers in understanding the beneficial effects of total climate control, and in evaluating the climate conditioning systems available for schools. Discussion…
Dhindsa, Harkirat S.; Abdul-Latif, Salwana
Classroom communication often involves interactions between students and teachers from dissimilar cultures, which influence classroom learning because of their dissimilar communication styles influenced by their cultures. It is therefore important to study the influence of culture on classroom communication that influences the classroom verbal and…
North, M. J.; Macal, C. M.; St. Aubin, J.; Thimmapuram, P.; Bragen, M.; Hahn, J.; Karr, J.; Brigham, N.; Lacy, M. E.; Hampton, D.; Decision and Information Sciences; Procter & Gamble Co.
Consumer markets have been studied in great depth, and many techniques have been used to represent them. These have included regression-based models, logit models, and theoretical market-level models, such as the NBD-Dirichlet approach. Although many important contributions and insights have resulted from studies that relied on these models, there is still a need for a model that could more holistically represent the interdependencies of the decisions made by consumers, retailers, and manufacturers. When the need is for a model that could be used repeatedly over time to support decisions in an industrial setting, it is particularly critical. Although some existing methods can, in principle, represent such complex interdependencies, their capabilities might be outstripped if they had to be used for industrial applications, because of the details this type of modeling requires. However, a complementary method - agent-based modeling - shows promise for addressing these issues. Agent-based models use business-driven rules for individuals (e.g., individual consumer rules for buying items, individual retailer rules for stocking items, or individual firm rules for advertizing items) to determine holistic, system-level outcomes (e.g., to determine if brand X's market share is increasing). We applied agent-based modeling to develop a multi-scale consumer market model. We then conducted calibration, verification, and validation tests of this model. The model was successfully applied by Procter & Gamble to several challenging business problems. In these situations, it directly influenced managerial decision making and produced substantial cost savings.
Hilbert, T. S.; Renkl, A.; Schworm, S.; Kessler, S.; Reiss, K.
Learning from worked-out examples has been shown to be very effective in initial cognitive skill acquisition. In order to fully exploit the potential of example-based learning, teachers should, however, know how to effectively employ such examples in classroom instruction. Therefore, we have designed a computer-based learning environment in which…
Sabourin, Jennifer L.; Shores, Lucy R.; Mott, Bradford W.; Lester, James C.
Self-regulated learning behaviors such as goal setting and monitoring have been found to be crucial to students' success in computer-based learning environments. Consequently, understanding students' self-regulated learning behavior has been the subject of increasing attention. Unfortunately, monitoring these behaviors in real-time has…
Johnson, Marie C.; Malinowski, Jon C.
Reports on a survey of faculty members (n=29) asking them to define active learning, to rate how effectively different teaching techniques contribute to active learning, and to list the three teaching techniques they use most frequently. Concludes that active learning requires establishing an environment rather than employing a specific teaching…
Stricker, Daniel; Weibel, David; Wissmath, Bartholomaus
This study examines a blended learning setting in an undergraduate course in psychology. A virtual learning environment (VLE) complemented the face-to-face lecture. The usage was voluntary and the VLE was designed to support the learning process of the students. Data from users (N = 80) and non-users (N = 82) from two cohorts were collected.…
Given the emerging focus on the intercultural dimension in language teaching and learning, language educators have been exploring the use of information and communications technology ICT-mediated language learning environments to link learners in intercultural language learning communities around the globe. Despite the potential promise of…
Elen, Jan, Ed.; Clark, Richard, Ed.
What is meant when people say that "learning environments are increasingly complex"? What is known about the cognitive processing that occurs during complex learning? How can educators provide effective instructional support for students who must learn and apply complex knowledge? These questions, and related issues, have fascinated educators and…
This study investigates the relationships between the primary learning styles of students and different learning objects presented simultaneously in an online learning environment in the context of the usage levels of these objects. A total of 103 sophomores from a Turkish State University participated in the study. Felder-Solomon Index of…
Alinaghi, Tannaz; Bahreininejad, Ardeshir
The increasing advances of new Internet technologies in all application domains have changed life styles and interactions. E-learning and collaborative learning environment systems are originated through such changes and aim at providing facilities for people in different times and geographical locations to cooperate, collaborate, learn and work…
This paper offers insight into learning Slovak in an e-learning environment. The need to reach distance-learners of Slovak led to the implementation of a web-based course on Slovak language and culture in 2008-2010. The pedagogical basis of the course, called Virtual Slovak, is the socioconstructivist approach to teaching and learning, in which…
Bidarra, Jose; Araujo, Joao
This paper argues that the dominant form of distance learning that is common in most e-learning systems rests on a set of learning devices and environments that may be outdated from the student's perspective, namely because it is not supportive of learner empowerment and does not facilitate the efforts of self-directed learners. For this study we…
In the last decades, many education researchers have been trying to use computerized learning environments to enhance student learning. Without proper instructional supports and guidance, however, students often failed to acquire knowledge from computer-based learning activities. The objective of this study was to demonstrate how research-based…
del Cid, Jose Pablo Escobedo; de la Fuente Valentin, Luis; Gutierrez, Sergio; Pardo, Abelardo; Kloos, Carlos Delgado
The IMS Learning Design specification aims at capturing the complete learning flow of courses, without being restricted to a particular pedagogical model. Such flow description for a course, called a Unit of Learning, must be able to be reproduced in different systems using a so called run-time environment. In the last few years there has been…
Vartiainen, Henriikka; Enkenberg, Jorma
Sociocultural approaches emphasize the systemic, context-bound nature of learning, which is mediated by other people, physical and conceptual artifacts, and tools. However, current educational systems tend not to approach learning from the systemic perspective, and mostly situate learning within classroom environments. This design-based research…
Kintu, Mugenyi Justice; Zhu, Chang
This paper explores the design of a blended learning environment in a transition from face-to-face and seeks to determine whether learner characteristics and background together with blended learning design elements are significant factors for learning outcomes such as intrinsic motivation, satisfaction, knowledge construction and learning…
Chang, Chun-Yen; Lee, Greg
This article summarizes a major e-Learning project recently funded by the National Science Council of Taiwan and envisions some of the future research directions in this area. This project intends to initiate the "Center for excellence in e-Learning Sciences (CeeLS): i[superscript 4] future learning environment" at the National Taiwan…
Modell, H I
Most students have spent the majority of their school career in passive learning environments in which faculty were disseminators of information, and students were required to memorize information or use specified algorithms to "solve problems." In an active learning environment, students are encouraged to engage in the process of building and testing their own mental models from information that they are acquiring. In such a learner-centered environment, faculty become facilitators of learning, and students become active participants, engaging in a dialogue with their colleagues and with the instructor. To create a successful active learning environment, both faculty and students must make adjustments to what has been their respective "traditional" roles in the classroom. For the instructor who is committed to promoting active learning, the challenge lies in helping students understand the necessity of becoming active colleagues in learning. This process can be facilitated if the curriculum includes exercises to direct students' attention to a number of issues that impact their learning. This paper describes four such exercises designed to help students form appropriate course expectations, recognize the need for seeking clarification when communicating, recognize the role of personal experience in building mental models, and become familiar with study aids for building formal models.
Parker, James A.
This paper provides an exploration of the impact of the increasing use of microcomputers in education upon curriculum development and the physical space needs in the learning environment. A secondary topic is the present and future directions of schools in the design of computer environments. (Author/MD)
Lackney, Jeffery A.
This paper discusses environmental preference, particularly related to the design of children's museums. It explains that preference for an environment leads to motivation to interact with the environment, which leads to learning. It lays out several design principles: (1) involve children in the process of children's museum design in a way that…
The purpose of this mixed methods study was to examine the impact of the quality of facilities on the educational environment in high schools located in northeast Texas. The intent of this research study was to determine the relationship between school facilities and the school-learning environment. This study was a mixed method research that used…
Otrel-Cass, Kathrin; Khoo, Elaine; Cowie, Bronwen
Networked learning environments that embed the essence of the Community of Inquiry (CoI) framework utilise pedagogies that encourage dialogic practices. This can be of significance for classroom teaching across all curriculum areas. In science education, networked environments are thought to support student investigations of scientific problems,…
Kwok, Ping Wai
A Chinese version of the Science Laboratory Environment Inventory (SLEI) was used to study the students' perceptions of the actual and preferred laboratory learning environments in Hong Kong junior secondary science lessons. Valid responses of the SLEI from 1932 students of grade 7 to grade 9 indicated that an open-ended inquiry approach seldom…
Teh, George P. L.
Reports on a study of Web-based learning environments in Singapore that focuses on the cross-validation of the Geography Classroom Environment Inventory (GCEI) which assesses undergraduate students' perceptions of psychosocial aspects of their Web-based instruction. Examines gender equity, instructional innovation, internal consistency…
This comparative study examines the role of contextual features embedded in a dialogic environment in fostering literacy. The study, implemented by language arts teachers in a middle school setting, investigates the effectiveness of an instructional program designed to create a collaborative dialogic learning environment that imparts literacy. The…
Iyer-Raniga, Usha; Andamon, Mary Myla
Purpose: This paper aims to evaluate how transformative learning is key to innovating sustainability education in the built environment in the region's universities, in addition to reporting on the research project undertaken to integrate sustainability thinking and practice into engineering/built environment curricula in Asia-Pacific…
Moemeng, Chayapol; Gorodetsky, Vladimir; Zuo, Ziye; Yang, Yong; Zhang, Chengqi
Distributed data mining is originated from the need of mining over decentralised data sources. Data mining techniques involving in such complex environment must encounter great dynamics due to changes in the system can affect the overall performance of the system. Agent computing whose aim is to deal with complex systems has revealed opportunities to improve distributed data mining systems in a number of ways. This paper surveys the integration of multi-agent system and distributed data mining, also known as agent-based distributed data mining, in terms of significance, system overview, existing systems, and research trends.
Nunes, Eunice P dos Santos; Roque, Licínio G; Nunes, Fatima de Lourdes dos Santos
Virtual environments can contribute to the effective learning of various subjects for people of all ages. Consequently, they assist in reducing the cost of maintaining physical structures of teaching, such as laboratories and classrooms. However, the measurement of how learners acquire knowledge in such environments is still incipient in the literature. This article presents a method to evaluate the knowledge acquisition in 3D virtual learning environments (3D VLEs) by using the learner's interactions in the VLE. Three experiments were conducted that demonstrate the viability of using this method and its computational implementation. The results suggest that it is possible to automatically assess learning in predetermined contexts and that some types of user interactions in 3D VLEs are correlated with the user's learning differential.
Hawkins, Donald S.
Mobile devices have become increasingly more visible within classrooms and informal learning spaces. The purpose of this dissertation is to examine the impact of mobile learning (m-learning) tools to support student learning during teacher-led field trips. Specifically, the research questions for this study are: (a) What conditions affect student…
Lourdes Martínez Cartas, Ma
In recent years, e-learning has been used in a chemical engineering subject in the final course of a mining engineering degree, a subject concerned with fuel technology. The low results obtained by students in this subject have led the teacher to search for new strategies to increase grades. Such strategies have consisted of incorporating into the existing virtual environment a dynamics of work with conceptual maps and a consideration of the different learning styles in the classroom. In an attempt to adapt teaching to the individual methods of learning for each student, various activities aimed at strengthening different learning styles have been proposed and concept maps have been used to create meaningful learning experiences. In addition, different modalities of assessment have been proposed, which can be selected by each student according to his or her particular method of learning to avoid penalising one style preference in contrast to another. This combination of e-learning, use of concept maps and catering for different learning styles has involved the implementation of the improved virtual learning environment. This has led to an increase in participation in the subject and has improved student assessment results.
Premadasa, H. K. Salinda; Meegama, R. Gayan N.
Purpose: The purpose of this paper is to discuss how to integrate secure, open-source and mobile-based system with the Moodle learning management system (MLMS) then describe the implementation of a campus-wide mobile learning environment with short messaging system (SMS) and how this platform is incorporated with the student's learning…
Warren Leon Davis
Intrusion/anomaly detection systems are among the first lines of cyber defense. Commonly, they either use signatures or machine learning (ML) to identify threats, but fail to account for sophisticated attackers trying to circumvent them. We propose to embed machine learning within a game theoretic framework that performs adversarial modeling, develops methods for optimizing operational response based on ML, and integrates the resulting optimization codebase into the existing ML infrastructure developed by the Hybrid LDRD. Our approach addresses three key shortcomings of ML in adversarial settings: 1) resulting classifiers are typically deterministic and, therefore, easy to reverse engineer; 2) ML approaches only address the prediction problem, but do not prescribe how one should operationalize predictions, nor account for operational costs and constraints; and 3) ML approaches do not model attackers’ response and can be circumvented by sophisticated adversaries. The principal novelty of our approach is to construct an optimization framework that blends ML, operational considerations, and a model predicting attackers reaction, with the goal of computing optimal moving target defense. One important challenge is to construct a realistic model of an adversary that is tractable, yet realistic. We aim to advance the science of attacker modeling by considering game-theoretic methods, and by engaging experimental subjects with red teaming experience in trying to actively circumvent an intrusion detection system, and learning a predictive model of such circumvention activities. In addition, we will generate metrics to test that a particular model of an adversary is consistent with available data.
Aroyo, Lora; Stoyanov, Svetoslav; Kommers, Piet
Discusses agent technology within educational settings and describes two information systems, SMILE (Solution, Mapping, Intelligent, Learning, Environment) and AIMS (Agent based Information Management System) that use concept mapping to address issues including adaptive learner support, problem solving, information navigation, information…
Shimic, Goran; Jevremovic, Aleksandar
Problem-based learning (PBL) is a student-centered instructional strategy in which students solve problems and reflect on their experiences. Different domains need different approaches in the design of PBL systems. Therefore, we present one case study in this article: A Java Programming PBL. The application is developed as an additional module for…
Randall, Robin R.
Outdoors opens up endless possibilities. Every place and space people experience offers an opportunity to learn. Accepted educational research first theorized by social scientist and author, Howard Gardner, shows that learners have nine multiple intelligences--visual, logical, intrapersonal, musical, body-kinesthetic, linguistic, interpersonal,…
Although interest in preschool science is not new in the United States, this area of learning is enjoying renewed attention among those concerned with prekindergarten education and with improving scientific literacy and achievement among the nation's citizens. Despite the increased interest and funding investment in early science education and the…
Wishnietsky, Dan H.
Hypermedia is not a single technology; it is an integrated electronic environment that combines text, audio, and video into one large file. Users can explore information about a subject using several technologies at the same time. Although the technical foundation for hypermedia was established in the early 1970s, it was not until the late 1980s…
Alzahrani, Ibraheem; Woollard, John
This paper seeks to discover the relationship between both the social constructivist learning theory and the collaborative learning environment. This relationship can be identified by giving an example of the learning environment. Due to wiki characteristics, Wiki technology is one of the most famous learning environments that can show the…
Mas, E.; Adriano, B.; Koshimura, S.; Imamura, F.; Kuroiwa, J.; Yamazaki, F.; Zavala, C.; Estrada, M.
Amongst the lessons learned in tsunami events such as the 2004 Indian Ocean and 2011 Great Tohoku Japan earthquake is that sometimes nature exceeds structural countermeasures like seawalls, breakwaters or tsunami gates. In such situations it is a challenging task for people in plain areas to find sheltering places. The vertical evacuation to multistory buildings is one alternative to provide areas for sheltering in a complex environment of evacuation. However, if the spatial distribution and the available capacity of these structures are not well displayed, conditions of evacuee over-demand or under-demand might be observed in several structures. In this study, we present the integration of the tsunami numerical modeling and the agent based simulation of evacuation as the method to estimate the sheltering demand of evacuees in an emergent behavior approach. The case study is set in La Punta district in Peru. Here, we used in the tsunami simulation a seismic source of slip distribution model (Pulido et.al. ,2011; Chlieh et.al, 2011) for a possible future tsunami scenario in the central Andes. We modeled three alternatives of evacuation. First, the horizontal evacuation scenario was analyzed to support the necessity of the sheltering-in-place option for the district. Second, the vertical evacuation scenario and third, the combination of vertical and horizontal evacuation scenarios of pedestrians and vehicles were conducted. In the last two alternatives, the demand of evacuees were measured at each official tsunami evacuation building and compared to the sheltering capacity of the structure. Results showed that out of twenty tsunami evacuation buildings, thirteen resulted with over-demands and seven were still with available space. Also it is confirmed that in this case the horizontal evacuation might lead to a high number of casualties due to the traffic congestion at the neck of the district. Finally the vertical evacuation would be a suitable solution for this area
Participants in the present study were 87 college students who learned about botany using an agent-based instructional program with three different learning approaches: individual, jigsaw, or cooperative learning. Results showed no differences among learning approaches on retention. Students in jigsaw groups reported higher cognitive load during…
In computer-supported collaborative learning (CSCL) environments, there are many researches done on collaborative learning activities; however, in game-based learning environments, more research and literature on collaborative learning activities are required. Actually, both game-based learning environments and wikis enable us to use new chances…
Dabbagh, Nada; Kitsantas, Anastasia
A Personal Learning Environment or PLE is a potentially promising pedagogical approach for both integrating formal and informal learning using social media and supporting student self-regulated learning in higher education contexts. The purpose of this paper is to (a) review research that support this claim, (b) conceptualize the connection…
Burruss, W. Jinnings, Jr.
Discusses the mix of features in the learning environment that must be considered for adult learners: visual environment, acoustics, temperature, lighting design, and layout. Addresses the interplay of these features with the learner's behavior in the space. (Contains 41 references.) (SK)
Skaalvik, Mari Wolff; Normann, Ketil; Henriksen, Nils
Nursing students' clinical experiences are important with respect to their impact on attitudes towards care for older people and preferences for future workplaces. The purpose of this paper is to explore how professional dialogue has an impact on nursing students' clinical learning and professional development in nursing homes. A qualitative design based on field work, field notes and qualitative research interviews was employed with 12 third year nursing students undergoing clinical practise in three nursing homes in Norway. The nursing students who participated in this study displayed positive attitudes towards older people. However, their experiences and perceptions of the learning environment in the nursing homes, varied. The nursing students expressed that a positive learning environment included participation in nursing care and professional dialogue to support their learning process and outcomes. Their primary wish was to develop their knowledge about care for older people through participation and dialogue as critical and reflective processes in a community of practise.
Gillani, Bijan; O'Guinn, Christina
Cognitive development refers to a mental process by which knowledge is acquired, stored, and retrieved to solve problems. Therefore, cognitive developmental theories attempt to explain cognitive activities that contribute to students' intellectual development and their capacity to learn and solve problems. Cognitive developmental research has had a great impact on the constructivism movement in education and educational technology. In order to appreciate how cognitive developmental theories have contributed to the design, process and development of constructive e-learning environments, we shall first present Piaget's cognitive theory and derive an inquiry training model from it that will support a constructivism approach to teaching and learning. Second, we will discuss an example developed by NASA that used the Web as an appropriate instructional delivery medium to apply Piaget's cognitive theory to create e-learning environments.
Chu, Virginia Way Tong; Sanger, Terence David
Practice of movement in virtual-reality and other artificially altered environments has been proposed as a method for rehabilitation following neurological injury and for training new skills in healthy humans. For such training to be useful, there must be transfer of learning from the artificial environment to the performance of desired skills in the natural environment. Therefore an important assumption of such methods is that practice in the altered environment engages the same learning and plasticity mechanisms that are required for skill performance in the natural environment. We test the hypothesis that transfer of learning may fail because the learning and plasticity mechanism that adapts to the altered environment is different from the learning mechanism required for improvement of motor skill. In this paper, we propose that a model that separates skill learning and environmental adaptation is necessary to explain the learning and aftereffects that are observed in virtual reality experiments. In particular, we studied the condition where practice in the altered environment should lead to correct skill performance in the original environment. Our 2-mechanism model predicts that aftereffects will still be observed when returning to the original environment, indicating a lack of skill transfer from the artificial environment to the original environment. To illustrate the model prediction, we tested 10 healthy participants on the interaction between a simple overlearned motor skill (straight hand movements to targets in different directions) and an artificially altered visuomotor environment (rotation of visual feedback of the results of movement). As predicted by the models, participants show adaptation to the altered environment and after-effects on return to the baseline environment even when practice in the altered environment should have led to correct skill performance. The presence of aftereffect under all conditions that involved changes in
Chu, Virginia Way Tong; Sanger, Terence David
Practice of movement in virtual-reality and other artificially altered environments has been proposed as a method for rehabilitation following neurological injury and for training new skills in healthy humans. For such training to be useful, there must be transfer of learning from the artificial environment to the performance of desired skills in the natural environment. Therefore an important assumption of such methods is that practice in the altered environment engages the same learning and plasticity mechanisms that are required for skill performance in the natural environment. We test the hypothesis that transfer of learning may fail because the learning and plasticity mechanism that adapts to the altered environment is different from the learning mechanism required for improvement of motor skill. In this paper, we propose that a model that separates skill learning and environmental adaptation is necessary to explain the learning and aftereffects that are observed in virtual reality experiments. In particular, we studied the condition where practice in the altered environment should lead to correct skill performance in the original environment. Our 2-mechanism model predicts that aftereffects will still be observed when returning to the original environment, indicating a lack of skill transfer from the artificial environment to the original environment. To illustrate the model prediction, we tested 10 healthy participants on the interaction between a simple overlearned motor skill (straight hand movements to targets in different directions) and an artificially altered visuomotor environment (rotation of visual feedback of the results of movement). As predicted by the models, participants show adaptation to the altered environment and after-effects on return to the baseline environment even when practice in the altered environment should have led to correct skill performance. The presence of aftereffect under all conditions that involved changes in
Maxwell, Katrina; Angehrn, Albert A.
This paper presents the lessons learned from a collection of 18 different experiences of implementing online skill-based learning management systems and collaborative environments in higher education and enterprises. These experiences were collected in order to guide the design and implementation of a new internet-based service, OpenScout, which aims to help learners find, improve and share open content for management education and training.
Eslinger, Eric; White, Barbara; Frederiksen, John; Brobst, Joseph
This research addresses the effectiveness of an interactive learning environment, Inquiry Island, as a general-purpose framework for the design of inquiry-based science curricula. We introduce the software as a scaffold designed to support the creation and assessment of inquiry projects, and describe its use in a middle-school genetics unit. Students in the intervention showed significant gains in inquiry skills. We also illustrate the power of the software to gather and analyze qualitative data about student learning.
Andrews, Jan; Livingston, Ken; Sturm, Joshua; Bliss, Daniel; Hawthorne, Daniel
The interactive online environment Second Life allows users to create novel three-dimensional stimuli that can be manipulated in a meaningful yet controlled environment. These features suggest Second Life's utility as a powerful tool for investigating how people learn concepts for unfamiliar objects. The first of two studies was designed to establish that cognitive processes elicited in this virtual world are comparable to those tapped in conventional settings by attempting to replicate the established finding that category learning systematically influences perceived similarity . From the perspective of an avatar, participants navigated a course of unfamiliar three-dimensional stimuli and were trained to classify them into two labeled categories based on two visual features. Participants then gave similarity ratings for pairs of stimuli and their responses were compared to those of control participants who did not learn the categories. Results indicated significant compression, whereby objects classified together were judged to be more similar by learning than control participants, thus supporting the validity of using Second Life as a laboratory for studying human cognition. A second study used Second Life to test the novel hypothesis that effects of learning on perceived similarity do not depend on the presence of verbal labels for categories. We presented the same stimuli but participants classified them by selecting between two complex visual patterns designed to be extremely difficult to label. While learning was more challenging in this condition , those who did learn without labels showed a compression effect identical to that found in the first study using verbal labels. Together these studies establish that at least some forms of human learning in Second Life parallel learning in the actual world and thus open the door to future studies that will make greater use of the enriched variety of objects and interactions possible in simulated environments
BARTON,DIANNE C.; STAMBER,KEVIN L.
US infrastructures provide essential services that support the economic prosperity and quality of life. Today, the latest threat to these infrastructures is the increasing complexity and interconnectedness of the system. On balance, added connectivity will improve economic efficiency; however, increased coupling could also result in situations where a disturbance in an isolated infrastructure unexpectedly cascades across diverse infrastructures. An understanding of the behavior of complex systems can be critical to understanding and predicting infrastructure responses to unexpected perturbation. Sandia National Laboratories has developed an agent-based model of critical US infrastructures using time-dependent Monte Carlo methods and a genetic algorithm learning classifier system to control decision making. The model is currently under development and contains agents that represent the several areas within the interconnected infrastructures, including electric power and fuel supply. Previous work shows that agent-based simulations models have the potential to improve the accuracy of complex system forecasting and to provide new insights into the factors that are the primary drivers of emergent behaviors in interdependent systems. Simulation results can be examined both computationally and analytically, offering new ways of theorizing about the impact of perturbations to an infrastructure network.
Cinque, Maria; Martini, Antonella
There has been a vast debate in recent years about usage patterns of social computing and web 2.0 tools in learning contexts. A growing number of researchers suggest that certain pedagogical approaches are best suited in these contexts, since they involve active engagement, social learning, continuous feedback, enabling students' autonomous understanding and the transfer of those skills to useful or real-life settings. In this article we present the use of a social network as part of a formal course of Management at the University of Pisa. The institutional VLE - based on Moodle - has been integrated with a student support group hosted on Ning. Problems and opportunities for using Ning have been discussed in small groups and students feedback will be reported. The shift from Learning Management System (course centric) to a Personal Learning Environment (people centric) and then to Personal Learning Network is also been discussed and a framework for Education 2.0 is provided.
Seel, Norbert M; Schenk, Katharina
This article deals with the evaluation of a multimedia learning environment which has been developed and evaluated within the broader context of a research project on the learning-dependent progression of mental models in economics. To carry out formative evaluations, we have adapted a particular evaluation approach which allows and requires the implementation of specific evaluation instruments. The crucial questions of our evaluation studies were the efficacy of a multimedia-based realization of the cognitive apprenticeship (CA) approach, the diagnosis of mental model progression through the CA based instruction, and the effects of implemented metacognitive training. For the assessment of the learning-dependent progression of the mental models, we developed and used a special diagnostic instrument for causal diagrams, which are understood as reproductions of students' mental models. In order to be able to meet statements about the practicability of a multimedia based realization of CA, we measured the results of the tasks of learning during each different learning phase. Additionally, several motivational variables and persistent learning strategies were measured. In this article, we will specify the adapted evaluation instruments. Furthermore, we will report on the results of five replication studies and discuss the consequences for instructional design in connection with the design of constructive learning environments.
Liljedahl, Matilda; Boman, Lena Engqvist; Fält, Charlotte Porthén; Bolander Laksov, Klara
This paper explores and contrasts undergraduate medical and nursing students' experiences of the clinical learning environment. Using a sociocultural perspective of learning and an interpretative approach, 15 in-depth interviews with medical and nursing students were analysed with content analysis. Students' experiences are described using a framework of 'before', 'during' and 'after' clinical placements. Three major themes emerged from the analysis, contrasting the medical and nursing students' experiences of the clinical learning environment: (1) expectations of the placement; (2) relationship with the supervisor; and (3) focus of learning. The findings offer an increased understanding of how medical and nursing students learn in the clinical setting; they also show that the clinical learning environment contributes to the socialisation process of students not only into their future profession, but also into their role as learners. Differences between the two professions should be taken into consideration when designing interprofessional learning activities. Also, the findings can be used as a tool for clinical supervisors in the reflection on how student learning in the clinical learning environment can be improved.
Styles, Kim; Sewell, Keith; Trinder, Peta; Marriott, Jennifer; Maher, Sheryl; Naidu, Som
Objective. To develop an authentic simulation of the professional practice dispensary context for students to develop their dispensing skills in a risk-free environment. Design. A development team used an Agile software development method to create MyDispense, a web-based simulation. Modeled on virtual learning environments elements, the software employed widely available standards-based technologies to create a virtual community pharmacy environment. Assessment. First-year pharmacy students who used the software in their tutorials, were, at the end of the second semester, surveyed on their prior dispensing experience and their perceptions of MyDispense as a tool to learn dispensing skills. Conclusion. The dispensary simulation is an effective tool for helping students develop dispensing competency and knowledge in a safe environment. PMID:26941437
Kirschen, M P; Kahana, M J; Sekuler, R; Burack, B
Self-movement through an environment generates optic flow, a potential source of heading information. But it is not certain that optic flow is sufficient to support navigation, particularly navigation along complex, multi-legged paths. To address this question, we studied human participants who navigated synthetic environments with and without salient optic flow. Participants used a keyboard to control realistic simulation of self-movement through computer-rendered, synthetic environments. Because these environments comprised series of identically textured virtual corridors and intersections, participants had to build up some mental representation of the environment in order to perform. The impact of optic flow on learning was examined in two experiments. In experiment 1, participants learned to navigate multiple T-junction mazes with and without accompanying optic flow. Optic flow promoted faster learning, mainly by preventing disorientation and backtracking in the maze. In experiment 2, participants found their way around a virtual city-block environment, experiencing two different kinds of optic flow as they went. By varying the rate at which the display was updated, we created optic flow that was either fluid or choppy. Here, fluid optic flow (as compared with choppy optic flow) enabled participants to locate a remembered target position more accurately. When other cues are unavailable, optic flow can be a significant aid in wayfinding. Among other things, optic flow can facilitate path integration, which involves updating a mental representation of place by combining the trajectories of previously travelled paths [corrected].
The nature of the clinical learning environment has a huge impact on student learning. This article reviews current methods available for evaluating the clinical learning environment. Five instruments were identified that measure the clinical learning environment. All of these instruments focus solely on the student perspective of the clinical learning environment. Although gaining student input is important, there are other perspectives that offer valuable insights on the nature of the clinical learning environment. The findings from this integrative review indicate the need for future development and testing of an instrument to evaluate the clinical learning environment from the staff nurse and nurse faculty perspective.
Connell, Shirley E; Yates, Patsy; Barrett, Linda
The learning experiences of student nurses undertaking clinical placement are reported widely, however little is known about the learning experiences of health professionals undertaking continuing professional development (CPD) in a clinical setting, especially in palliative care. The aim of this study, which was conducted as part of the national evaluation of a professional development program involving clinical attachments with palliative care services (The Program of Experience in the Palliative Approach [PEPA]), was to explore factors influencing the learning experiences of participants over time. Thirteen semi-structured, one-to-one telephone interviews were conducted with five participants throughout their PEPA experience. The analysis was informed by the traditions of adult, social and psychological learning theories and relevant literature. The participants' learning was enhanced by engaging interactively with host site staff and patients, and by the validation of their personal and professional life experiences together with the reciprocation of their knowledge with host site staff. Self-directed learning strategies maximised the participants' learning outcomes. Inclusion in team activities aided the participants to feel accepted within the host site. Personal interactions with host site staff and patients shaped this social/cultural environment of the host site. Optimal learning was promoted when participants were actively engaged, felt accepted and supported by, and experienced positive interpersonal interactions with, the host site staff.
Kurtze, Ali; Grau, Ronald; Creutzburg, Reiner
The use of multimedia learning environments in educational institutions is often associated with the need of uncomplicated content production and moreover, the problem to animate users to maintain the system and its content. A recently developed prototype, 'Instant Seminar,' which is being used at the University of Applied Sciences Brandenburg in Germany, can be seen as an approach for creating an easy-to-use, low-price learning management system (LMS) for multimedia learning environments. The system could be suitable as a solution for those universities wishing to extend their teachings with an electronic learning environment, but which are presently not prepared for a commercial LMS implementation, mostly due to financial or organizational reasons. 'Instant Seminar' follows the didactic concept of 'Hybrid Learning Arrangements' and we considered corresponding features for communication and personal tutoring as part of the design. Important part of the prototype is a production tool called 'Lecture Wizard,' which is basically a Web-based application running on Apache and MySQL servers. It employs Windows Media Services to allow production, modification and broadcasting of AV streams corresponding with the other content of created lectures. Produced streams may have different bandwidths and the distribution of lectures is possible within local and wide area networks. Recently, 'Instant Seminar' has been further developed to serve mobile devices.
Mala-Maung; Abdullah, Azman; Abas, Zoraini W
This cross-sectional study determined the appreciation of the learning environment and development of higher-order learning skills among students attending the Medical Curriculum at the International Medical University, Malaysia which provides traditional and e-learning resources with an emphasis on problem based learning (PBL) and self-directed learning. Of the 708 participants, the majority preferred traditional to e-resources. Students who highly appreciated PBL demonstrated a higher appreciation of e-resources. Appreciation of PBL is positively and significantly correlated with higher-order learning skills, reflecting the inculcation of self-directed learning traits. Implementers must be sensitive to the progress of learners adapting to the higher education environment and innovations, and to address limitations as relevant.
Maria Cela-Ranilla, Jose; Molías, Luis Marqués; Cervera, Mercè Gisbert
This study analyzes the relationship between the use of learning patterns as a grouping criterion to develop learning activities in the 3D simulation environment at University. Participants included 72 Spanish students from the Education and Marketing disciplines. Descriptive statistics and non-parametric tests were conducted. The process was…
Costley, Jamie; Lange, Christopher
Instructional design is important as it helps set the discourse, context, and content of learning in an online environment. Specific instructional design decisions do not only play a part in the discourse of the learners, but they can affect the learners' levels of satisfaction and perceived learning as well. Numerous studies have shown the value…
Räihä, Teija; Tossavainen, Kerttu; Enkenberg, Jorma; Turunen, Hannele
This paper presents a study that examined pupils' views on an ICT-based learning environment in health learning. The study was a part of the wider European Network of Health Promoting Schools programme (ENHPS; since 2008, Schools for Health in Europe, SHE) in Finland, and particularly its sub-project, From Puijo to the World with Health Lunch,…
Kambourakis, Georgios; Kontoni, Denise-Penelope N.; Rouskas, Angelos; Gritzalis, Stefanos
While public key cryptography is continuously evolving and its installed base is growing significantly, recent research works examine its potential use in e-learning or m-learning environments. Public key infrastructure (PKI) and attribute certificates (ACs) can provide the appropriate framework to effectively support authentication and…
van der Meij, Jan; de Jong, Ton
In this study, the effects of different types of support for learning from multiple representations in a simulation-based learning environment were examined. The study extends known research by examining the use of dynamic representations instead of static representations and it examines the role of the complexity of the domain and the learning…
Stokes, Suzanne P.
Undergraduate college students enrolled in courses that incorporated Web-based modules were surveyed to assess their satisfaction with learning in a digital instructional environment with the goal of identifying possible predictors of satisfaction according to temperament, preferred learning styles, and the demographic characteristics of gender,…
A Personal Learning Environment (PLE) it is a combination of tools (usually digital) and resources chosen by the learner to support different aspects of the learning process, from goal setting to materials selection to assessment. The importance of PLEs for teachers lies in their ability to help students develop autonomy and prepare them for…
Najike, Samuel; McRobbie, Campbell; Lucas, Keith
This paper reports on the classroom learning environment and teaching practices in a Papua New Guinea ninth-grade science class and the conflict between the informal, traditional learning paradigm and new school approaches to science teaching. Observations and interviews with teachers and four students were supplemented with questionnaires and…
Cohen, Moshe; And Others
Electronic networks provide new opportunities to create functional learning environments which allow students in many different locations to carry out joint educational activities. A set of participant observation studies was conducted in the context of a cross-cultural, cross-language network called the Intercultural Learning Network in order to…
Jussila, Terttu; Virtanen, Viivi
Virtual Forest is a web-based, open-access learning environment about forests designed for primary-school pupils between the ages of 10 and 13 years. It is pedagogically designed to develop an understanding of ecology, to enhance conceptual development and to give a holistic view of forest ecosystems. Various learning tools, such as concept maps,…
Devlin, Alison M.; Lally, Vic; Sclater, Madeleine; Parussel, Karla
This paper presents the findings from one of the first empirical research studies which has investigated the impact of Inter-Life; a novel three-dimensional immersive virtual learning environment, on learning and development of social and educational life transition skills in a group of looked after and accommodated children. Drawing on social…
Doolittle, Peter E.; Mariano, Gina J.
The present study examined the effects of individual differences in working memory capacity (WMC) on learning from an historical inquiry multimedia tutorial in stationary versus mobile learning environments using a portable digital media player (i.e., iPod). Students with low (n = 44) and high (n = 40) working memory capacity, as measured by the…
Gray, Julie A.; DiLoreto, Melanie
Studies have shown that course organization and structure, student engagement, learner interaction, and instructor presence have accounted for considerable variance in student satisfaction and perceived learning in online learning environments through a range of pathways, although no research to date has tested the mediational relationship…
This report is about one of two phases in an investigation into associations between student engagement in classroom learning and the classroom learning environment. Both phases applied the same instrumentation to the same sample. The difference between the phases was in the measurement approach applied. This report is about application of the…
Expectations for simulations in healthcare education are high; however, little is known about healthcare students' expectations of the learning process in virtual reality (VR) and simulation-based learning environments (SBLEs). This research aims to describe first-year healthcare students' (N=97) expectations regarding teaching, studying, and…
Liu, Yuqin; Yin, Chengjiu; Ogata, Hiroaki; Qiao, Guojun; Yano, Yoneo
In traditional classes, having many questions from learners is important because these questions indicate difficult points for learners and for teachers. This paper proposes a FAQ-based e-Learning environment to support Japanese language learning that focuses on learner questions. This knowledge sharing system enables learners to interact and…
The purpose of this design-based research case study was to apply a networked learning approach to a seventh grade science class at a public school in the southeastern United States. Students adapted Web applications to construct personal learning environments for in-depth scientific inquiry of poisonous and venomous life forms. API widgets were…
Prestera, Gustavo E.; Moller, Leslie A.
Computer mediated communication tools enable today's distance learners to engage in collaborative problem solving, threaded discussions, and peer tutoring through asynchronous distance learning environments. This paper suggests that these are best accomplished by establishing virtual learning communities, which break down traditional…
Kek, Megan A. Yih Chyn; Darmawan, I. Gusti Ngurah; Chen, Yu Sui
This article presents the quantitative findings from a mixed methods study of students and faculty at a private medical university in Malaysia. In particular, the relationships among students' individual characteristics, general self-efficacy, family context, university and classroom learning environments, curriculum, approaches to learning, and…
Liljedahl, Matilda; Boman, Lena Engqvist; Fält, Charlotte Porthén; Bolander Laksov, Klara
This paper explores and contrasts undergraduate medical and nursing students' experiences of the clinical learning environment. Using a sociocultural perspective of learning and an interpretative approach, 15 in-depth interviews with medical and nursing students were analysed with content analysis. Students' experiences are described using a…
Kim, Heesung; Ke, Fengfeng
The pedagogical and design considerations for the use of a virtual reality (VR) learning environment are important for prospective and current teachers. However, empirical research investigating how preservice teachers interact with transformative content representation, facilitation, and learning activities in a VR educational simulation is still…
Hill, Janette R.
The purpose of this article is to explore the key features of "flexible learning environments" (FLEs). Key principles associated with FLEs are explained. Underlying tenets and support mechanisms necessary for the implementation of FLEs are described. Similarities and differences in traditional learning and FLEs are explored. Finally, strategies…
Abar, Celina A. A. P.; Barbosa, Lisbete Madsen
A major challenge faced by teachers nowadays relates to the usage of proper educational technology to achieve a true and meaningful learning experience involving time for reflection. Teachers constantly seek new ways to improve instruction, but in virtual learning environments they often find themselves in a new role, interacting in a dynamic…
Drucker, Nick; Jones, Phillip N.
Today, most cultural training is based on or built around "cultural engagements" or discrete interactions between the individual learner and one or more cultural "others". Often, success in the engagement is the end or the objective. In reality, these interactions usually involve secondary and tertiary effects with potentially wide ranging consequences. The concern is that learning culture within a strict engagement context might lead to "checklist" cultural thinking that will not empower learners to understand the full consequence of their actions. We propose the use of agent based modeling (ABM) to collect, store, and, simulating the effects of social networks, promulgate engagement effects over time, distance, and consequence. The ABM development allows for rapid modification to re-create any number of population types, extending the applicability of the model to any requirement for social modeling.
Kurhekar, Manish; Deshpande, Umesh
Modeling of stem cells not only describes but also predicts how a stem cell's environment can control its fate. The first stem cell populations discovered were hematopoietic stem cells (HSCs). In this paper, we present a deterministic model of bone marrow (that hosts HSCs) that is consistent with several of the qualitative biological observations. This model incorporates stem cell death (apoptosis) after a certain number of cell divisions and also demonstrates that a single HSC can potentially populate the entire bone marrow. It also demonstrates that there is a production of sufficient number of differentiated cells (RBCs, WBCs, etc.). We prove that our model of bone marrow is biologically consistent and it overcomes the biological feasibility limitations of previously reported models. The major contribution of our model is the flexibility it allows in choosing model parameters which permits several different simulations to be carried out in silico without affecting the homeostatic properties of the model. We have also performed agent-based simulation of the model of bone marrow system proposed in this paper. We have also included parameter details and the results obtained from the simulation. The program of the agent-based simulation of the proposed model is made available on a publicly accessible website.
Modeling of stem cells not only describes but also predicts how a stem cell's environment can control its fate. The first stem cell populations discovered were hematopoietic stem cells (HSCs). In this paper, we present a deterministic model of bone marrow (that hosts HSCs) that is consistent with several of the qualitative biological observations. This model incorporates stem cell death (apoptosis) after a certain number of cell divisions and also demonstrates that a single HSC can potentially populate the entire bone marrow. It also demonstrates that there is a production of sufficient number of differentiated cells (RBCs, WBCs, etc.). We prove that our model of bone marrow is biologically consistent and it overcomes the biological feasibility limitations of previously reported models. The major contribution of our model is the flexibility it allows in choosing model parameters which permits several different simulations to be carried out in silico without affecting the homeostatic properties of the model. We have also performed agent-based simulation of the model of bone marrow system proposed in this paper. We have also included parameter details and the results obtained from the simulation. The program of the agent-based simulation of the proposed model is made available on a publicly accessible website. PMID:27340402
Sękala, A.; Banaś, W.; Gwiazda, A.; Monica, Z.; Kost, G.; Hryniewicz, P.
In the case of modern manufacturing systems the requirements, both according the scope and according characteristics of technical procedures are dynamically changing. This results in production system organization inability to keep up with changes in a market demand. Accordingly, there is a need for new design methods, characterized, on the one hand with a high efficiency and on the other with the adequate level of the generated organizational solutions. One of the tools that could be used for this purpose is the concept of agent systems. These systems are the tools of artificial intelligence. They allow assigning to agents the proper domains of procedures and knowledge so that they represent in a self-organizing system of an agent environment, components of a real system. The agent-based system for modelling robotic work cell should be designed taking into consideration many limitations considered with the characteristic of this production unit. It is possible to distinguish some grouped of structural components that constitute such a system. This confirms the structural complexity of a work cell as a specific production system. So it is necessary to develop agents depicting various aspects of the work cell structure. The main groups of agents that are used to model a robotic work cell should at least include next pattern representatives: machine tool agents, auxiliary equipment agents, robots agents, transport equipment agents, organizational agents as well as data and knowledge bases agents. In this way it is possible to create the holarchy of the agent-based system.
Derntl, Michael; Neumann, Susanne; Oberhuemer, Petra
Educators are exploiting the advantages of advanced web-based collaboration technologies and massive online interactions. Interactions between learners and human or nonhuman resources therefore play an increasingly important pedagogical role, and the way these interactions are expressed in the user interface of virtual learning environments is…
Andone, Diana; Dron, Jon; Pemberton, Lyn; Boyne, Chris
While most existing online learning environments cater for needs identified during the 1990s, a new generation of digital students has emerged in the developed world. Digital students are young adults who have grown up with digital technologies integrated as an everyday feature of their lives. Digital students use technology differently, fluidly…
Koole, Marguerite; Stack, Sara
In this study, the authors explored identity positioning as perceived by doctoral learners in online, networked-learning environments. The study examined two distance doctoral programs at a Canadian university. It was a qualitative study based on methodologies involving open coding and discourse analysis. The social positioning cycle, based on…
Lai, Kevin; White, Tobin
This paper presents a small group computing environment in which four students each control a different point in a geometric space, such that as a group they collectively manipulate the vertices of a quadrilateral. Prior research has revealed that students have considerable difficulty in learning about the interrelationships among quadrilaterals…
Ho, William; Higson, Helen E.; Dey, Prasanta K.; Xu, Xiaowei; Bahsoon, Rami
Purpose: The purpose of this paper is to measure the performance of commercial virtual learning environment (VLE) systems, which helps the decision makers to select the appropriate system for their institutions. Design/methodology/approach: This paper develops an integrated multiple criteria decision making approach, which combines the analytic…
Johnson, Genevieve Marie
In educational discourse on human learning (i.e. the result of experience) and development (i.e. the result of maturation), there are three fundamental theoretical frameworks, -- behaviourism, cognitivism and constructivism, each of which have been applied, with varying degrees of success, in online environments. An ecological framework of human…
Llorente Cejudo, María del Carmen
On the basis of the Research Project funded by the Spanish Ministry of Education under the title "Design, production and evaluation of a 2.0 learning environment for faculty training in the use of Information and Communication Technologies (ICTs)" (EDU2009-08 893), experts have used the external competence coefficient to evaluate the…
Xu, Jianzhong; Du, Jianxia; Fan, Xitao
The present study investigates empirical models of groupwork management in online collaborative learning environments, based on the data from 298 students (86 groups) in United States. Data revealed that, at the group level, groupwork management was positively associated with feedback and help seeking. Data further revealed that, at the individual…
Kilic Cakmak, Ebru; Cebi, Ayça; Kan, Adnan
The purpose of the current study is to develop a "social presence scale" for e-learning environments. A systematic approach was followed for developing the scale. The scale was applied to 461 students registered in seven different programs at Gazi University. The sample was split into two subsamples on a random basis (n1 = 261; n2 =…
Magoulas, George, Ed.; Chen, Sherry, Ed.
Advances in technology are increasingly impacting the way in which curriculum is delivered and assessed. The emergence of the Internet has offered learners a new instructional delivery system that connects them with educational resources. "Advances in Web-Based Education: Personalized Learning Environments" covers a wide range of factors that…
Irby, Beverly, Ed.; Brown, Genevieve H., Ed.
The Research on Women and Education SIG of the American Educational Research Association presents the third book in its series, Gender and Early Learning Environments. Finding after the publication of Gender and Schooling in the Early Years, the second book in the series, that there was and is a paucity of published literature on early childhood…
Harris, Ray; Miske, Shirley; Attig, George
An inclusive, learning-friendly environment (ILFE) welcomes, nurtures, and educates all children regardless of their gender, physical, intellectual, socio-economic, emotional, linguistic and other characteristics. "Inclusive" in the school setting generally refers to the inclusion or children with disabilities into regular classrooms designed for…
The use of narrative within interactive learning environments (ILEs) is widespread. Reviewing recent research in the fields of ethnography, cognitive psychology, neurobiology, discourse analysis, and education, this paper proposes a rationale for the use of narrative in ILEs. Starting with a description of the origin of narrative in the brain, the…
The purpose of this study was to determine the effects of segmentation on immediate and delayed recall and transfer in a multimedia learning environment. The independent variables of segmentation and non-segmentation, as well as immediate and delayed transfer assessments, were manipulated to assess the effects of segmentation on the participant's…
Usta, Ertugrul; Ozdemir, Soner Mehmet
This study examines views of students related to Blended Learning Environment (BLE). The sample group of the study consisted of 36 students enrolled in social science teacher education programme at Ahi Evran University, Education Faculty during the 2006/07 Fall Semester. This approach has been carried out both online and face to face (F2F)…
Murray, Sara; Mitchell, Jane
The vocational education and training sector plays a critical role in the provision of educational opportunities for young adults who have left school prior to completing a qualification. Some research has found that a major factor that supports student re-engagement in formal education is the "adult learning environment" that…
Marjoribanks, Kevin; Mboya, Mzobanzi
This study is an examination of relationships among family background, family and school learning environments, goal orientations, and students' interest in music. Data were collected from 18-year-old black South African students, 340 women and 285 men, whose main language was IsiXhosa. Findings indicated that when family background was defined…
Immersive Virtual Reality (VR) has seen explosive growth over the last decade. Immersive VR attempts to give users the sensation of being fully immersed in a synthetic environment by providing them with 3D hardware, and allowing them to interact with objects in virtual worlds. The technology is extremely effective for learning and exploration, and…
Perspective Text Analysis is a way to measure competence by measuring the strategy of synthesizing, which intelligence tests or questionnaires cannot measure. This paper proposes the use of Perspective Text Analysis in the study of instructional materials. Perspective Text Analysis has been applied in various learning environments, and the results…
This evaluation-research feasibility study piloted the creation of a technology-mediated managed learning environment (MLE) involving the implementation of one of a new generation of instructionally driven management information systems (IMISs). The system, and supporting information and communications technology (ICT) was employed to support…
Çetin-Dindar, Ayla; Kirbulut, Zübeyde Demet; Boz, Yezdan
The purpose of this study was to model the relationship between pre-service chemistry teachers' epistemological beliefs and their preference to use constructivist-learning environment in their future class. The sample was 125 pre-service chemistry teachers from five universities in Turkey. Two instruments were used in this study. One of the…
Christensen, Steven S.; Andrews, Carolyn; Harris, Scott P.; Lloyd, Adam; Turley, Chad; West, Richard E.
This study examined the journal "Interactive Learning Environments" to discover trends from 2004-2013. The authors looked at trends in article topics, research methods, authorship, citations, keyword frequencies, phrase counts of article abstracts, and article citations according to Google Scholar. Evidence is provided of the journal's…
RECTOR, WILLIAM H.; SHAW, MERVILLE C.
THIS MONOGRAPH PRESENTS TECHNICAL AND STATISTICAL INFORMATION SUPPLEMENTAL TO PREVIOUS PUBLICATIONS CONCERNING THE GENERAL OUTLINE AND CHARACTERISTICS OF THE SCHOOL OPINION SURVEY (SOS), WHICH DELINEATES SIGNIFICANT PARAMETERS OF THE LEARNING ENVIRONMENT. THE INTRODUCTION INCLUDES THE GUIDANCE MODEL, THE NEED FOR THE SOS TO HELP PUPIL PERSONNEL…
Knutsson, Ola; Blasjo, Mona.; Hallsten, Stina; Karlstrom, Petter
In this paper social semiotics, and systemic functional linguistics in particular, are used in order to identify registers of digital literacy in the use of virtual learning environments. The framework of social semiotics provides means to systemize and discuss digital literacy as a linguistic and semiotic issue. The following research question…
School districts' ongoing efforts to promote sustainability in America's education facilities are helping raise awareness of social responsibility and promoting the positive effects that greening their learning environments has on the general health and productivity of students. One institution that's taking the lead in this movement is Chandler…
Waxman, Hersholt C.; Huang, Shwu-Yong L.
A study of 13,502 students in urban public schools (grades 3 through 12) serving predominantly minority students found females reported higher scores for their perceptions of the learning environment than did males, few differences by subject area, and many differences by grade level. In general, middle school classes had the least favorable…
Huang, Shwu-yong L.; Waxman, Hersholt C.
Resilient Asian American students, who have shown outstanding performance and achievement in spite of adverse life conditions in urban schools, were compared with nonresilient, or marginal, students who have not done well academically. The focus was on the students' perceptions of their learning environments in mathematics. Other background…
Bain, John D.; McNaught, Carmel; Mills, Colleen; Lueckenhausen, Gillian
Reports research on ways in which university academics design and incorporate computer-facilitated learning (CFL) environments into their courses. The study was based on archive material for 36 externally-funded technology-based projects. Projects were sorted into categories based on educational assumptions and practices, and use of educational…
This book channels some research concepts about teacher and child behavior and its settings into ideas that can be used by teachers in an informal analysis of his/her own classroom learning environment. It is particularly directed to kindergarten and primary school teachers, although some nursery school and upper-grade teachers may find it of…
Penjor, Sonam; Zander, Pär-Ola
This study investigates the significance of Rogers' Diffusion of Innovations (DOI) theory with regard to the use of a Virtual Learning Environment (VLE) at the Royal University of Bhutan (RUB). The focus is on different adoption types and characteristics of users. Rogers' DOI theory is applied to investigate the influence of five predictors…
Dochy, Filip; Segers, Mien; Van Den Bossche, Piet; Struyven, Katrien
During the last decades, traditional learning environments have been criticised for not developing the prerequisites for professional expertise (H. Mandl, H. Gruber & A. Renkl, "Interactive minds: Life-span perspectives on the social foundation of cognition," pp. 394-412, Cambridge, UK: Cambridge University Press, 1996; P. Tynjala, "International…
Zandvliet, David B.; Fraser, Barry J.
The study of learning environments provides a useful research framework for investigating the effects of educational innovations such as those which are associated with the use of the Internet in classroom settings. This study reports an investigation into the use of Internet technologies in high-school classrooms in Australia and Canada.…
Torun, Fulya; Tekedere, Hakan
In this research, an E-learning environment is developed for the teacher candidates taking the course on Scientific Research Methods. The course contents were adapted to one of the constructivist approach models referred to as 5E, and an expert opinion was received for the compliance of this model. An usability analysis was also performed to…
Serçekuş, Pınar; Başkale, Hatice
Clinical education has a vital role in nursing curriculum. Clinical education environment can be enhanced by feedbacks provided by students. The purpose of this research was to search factors that affect the clinical learning environment. A qualitative approach was used. 36 nursing students were recruited from school of nursing in Turkey. It was found that students are negatively affected by communication errors and feedbacks given in the presence of patients by instructors. The constant presence of instructors may be the source of stress for some students. Besides peer support and favourable communication with peers have a positive impact on student learning. Communication with hospital staff and instructors are important. The study revealed that student learning is affected by the level of confidence and support displayed by patients. In order to ensure the most favourable learning environment for students, it is essential that cooperation should be increased between school staff and clinical staff, instructor skills should be developed, and students should be supported in the clinical environment.
Kanev, Kamen; Kimura, Shigeo; Orr, Thomas
In this article, we propose a framework for Computer-Supported Collaborative Learning (CSCL) employing dynamic groups, where at different stages students work independently, interact with each other in pairs, and conduct joint work in larger groups with varying numbers of participants. A Dynamic Group Environment for Collaborative Learning…
Passerino, Liliana M.; Santarosa, Lucila M. Costi
Using a socio-historical perspective to explain social interaction and taking advantage of information and communication technologies (ICTs) currently available for creating digital learning environments (DLEs), this paper seeks to redress the absence of empirical data concerning technology-aided social interaction between autistic individuals. In…
Blended learning is a flexible approach, which with developing technology, assists in the maintenance of education applications both in the face-to-face environment and on the web. The present study was conducted to determine the perceptions of students who took the Computer-Assisted Mathematics Instruction course about the roles and…
Gomez, Emilio; Rodriguez-Marciel, Cristina
The purpose of this paper was to provide information about the virtual learning environment known as PGDnet (the Spanish acronym for "Plataforma de Gestion Docente" or Educational Management Platform in English), which was developed by the innovative education group at the Technical University of Madrid known as "Nuevas metodologias…
Arikan, Yuksel Deniz; Ozen, Sevil Orhan
This study focuses on the process of developing a learning environment that uses tablets and Quick Response (QR) codes to enhance participants' English language vocabulary knowledge. The author employed the concurrent triangulation strategy, a mixed research design. The study was conducted at a private school in Izmir, Turkey during the 2012-2013…
Haworth, Claire M. A.; Davis, Oliver S. P.; Hanscombe, Ken B.; Kovas, Yulia; Dale, Philip S.; Plomin, Robert
Previous studies have shown that environmental influences on school science performance increase in importance from primary to secondary school. Here we assess for the first time the relationship between the science-learning environment and science performance using a genetically sensitive approach to investigate the aetiology of this link. 3000…
Gedik, Nuray; Kiraz, Ercan; Ozden, M. Yasar
This study identified critical issues in the design of a blended learning environment by examining basic design considerations and implementation issues. Following a design-based research approach with the phenomenological tradition of qualitative research, the study investigated instructor experiences relating to the design, development, and…
Shaikh, Zaffar Ahmed; Khoja, Shakeel Ahmed
This paper presents the results of research using an online Delphi method, which aimed to explore university teacher roles and readiness for learner-centred pedagogy, driven by personal learning environments (PLEs). Using a modified Policy Delphi technique, a group of researchers worked with 34 international experts who are university teachers by…
Fan, Jieqiong; Zhang, Li-fang
The present study examined the association between students' perceived general learning environment and their thinking styles (a specific term for "intellectual styles"). Seven hundred and fifty-two undergraduates in Shanghai responded to the Thinking Style Inventory-Revised II and the Inventory of Students' Perceived Learning…
Garrett, Michael; McMahon, Mark
This paper reports on research undertaken to determine the effectiveness of a 3D simulation environment used to train mining personnel in emergency evacuation procedures, designated the Fires in Underground Mines Evacuation Simulator (FUMES). Owing to the operational constraints of the mining facility, methods for measuring learning transfer were…
Caron, Philippe; Beaudoin, Gregg; Leblanc, Frederic; Grant, Andrew
This article describes an architecture for the implementation of a lifelong online learning environment (LOLE). The stakeholder independent architecture enables the development of a LOLE system to fulfill the complex requirements of the different actors involved in lifelong education. A particular emphasis is placed on the continuation of a…
Puente, Sonia M. Gomez; Swagten, Henk J. M.
This study aims at describing and analysing systematically an interactive learning environment designed to teach Quantum Physics, a second-year physics course. The instructional design of Quantum Physics is a combination of interactive lectures (using audience response systems), tutorials and self-study in unit blocks, carried out with small…
Haertel, Geneva D.; And Others
Student perceptions of their classroom environment correlated consistently with end-of-course cognitive, affective, and behavioral learning outcomes, with or without statistical controls for ability, pretests, or both measures. Twelve classroom observation studies, kindergarten to grade 12, that reported simple, partial, and part correlations…
Mulrine, Christopher F.
This article illustrates how teachers can infuse best practices from both gifted and talented education and information technology to benefit gifted and talented students through the creation of a virtual classroom learning environment. The author has used this assignment in an assistive technology course as an assignment for teacher preparation…
Project selection is an essential matter of design teaching. Based on observations of a specific curriculum, the author claims that a wide repertoire of subjects including offices, restaurants, hotels, and other public places are used to prepare design students, but that schools and other "learning environments/ schools" are similarly…
This document contains the full and short papers on interactive learning environments from ICCE/ICCAI 2000 (International Conference on Computers in Education/International Conference on Computer-Assisted Instruction) covering the following topics: a CAL system for appreciation of 3D shapes by surface development; a constructivist virtual physics…
Gupta, Adit; Fisher, Darrell
The adoption of technology has created a major impact in the field of education at all levels. Technology-supported classroom learning environments, involving modern information and communication technologies, are also entering the Indian educational system in general and the schools in Jammu region (Jammu & Kashmir State, India) in…
Suarez, Tanya M.
Recent headlines in the North Carolina and national media illustrate that many schools are unsafe places for children and school staff. Problems associated with student misconduct and student crime can be found in schools and appear to be increasing. This publication identifies strategies for creating safe environments for learning in North…
Oluwatelure, T. A.
This study was aimed at investigating the relationship between science learning environments and scientific literacy level of learners. Descriptive research design of the survey type was employed. The population for the study was made up of both secondary school students and science teachers, stratified into types A, B, and C. Four hundred and…
Angelides, Marios C.; Agius, Harry W.
This paper presents Bigger Bits, an interactive multimedia learning environment that teaches students about VLSI within the context of computer electronics. The system was built with COSMOS (Content Oriented semantic Modelling Overlay Scheme), which is a modelling scheme that we developed for enabling the semantic content of multimedia to be used…
The author investigated the interaction effect of immersive virtual reality (VR) in the classroom. The objective of the project was to develop and provide a low-cost, scalable, and portable VR system containing purposely designed and developed immersive virtual learning environments for the US Army. The purpose of the mixed design experiment was…
Virtual Learning Environments (VLEs) in teacher education have a short history which is little longer than that of this journal. Twenty years ago they were the province of early adopters only and limited to email and, more unusually, asynchronous conferencing. Today, VLEs are widespread and mainstream, sophisticated and officially sanctioned…
Lancaster, Sue; Di Milia, Lee
Purpose: The aim of this study was to examine the factors that employees perceived were important in creating a supportive learning environment in a recently merged organisation. The study provides rich qualitative data from the employees' perspective. Design/methodology/approach: This case study used a qualitative phenomenological constructivist…
Casamayor, Agustin; Amandi, Analia; Campo, Marcelo
Collaborative learning environments provide a set of tools for students acting in groups to interact and accomplish an assigned task. In this kind of systems, students are free to express and communicate with each other, which usually lead to collaboration and communication problems that may require the intervention of a teacher. In this article,…
Kenny, Heather A.
In the United States, visits to informal learning environments [ILEs] such as zoos, have historically been considered to be important educational experiences that promote increased student achievement in content-area subjects. Recently, however, funds are more likely to be diverted away from field trip experiences, depriving less-privileged…
Berns, Anke; Gonzalez-Pardo, Antonio; Camacho, David
This paper presents our recent experiences with the design of game-like applications in 3-D virtual environments as well as its impact on student motivation and learning. Therefore our paper starts with a brief analysis of the motivational aspects of videogames and virtual worlds (VWs). We then go on to explore the possible benefits of both in the…
Hathaway, Warren E.
Reviews and evaluates studies of the effects of light, color, and air quality on the learning environment. Concludes that studies suggest a role for light in establishing and maintaining physiological functions and balances and a need for improved air quality in airtight, energy efficient buildings. (JHZ)
Upadhyay, Nitin; Agarwal, Vishnu Prakash
This paper proposes a methodology using graph theory, matrix algebra and permanent function to compare different architecture (structure) design of intelligent mobile learning environment. The current work deals with the development/selection of optimum architecture (structural) model of iMLE. This can be done using the criterion as discussed in…
Radovan, Marko; Makovec, Danijela
In this research, we have examined the characteristics of university students' motivation and its connection with perceptions of the learning environment. Higher education teachers often find it challenging to decide how to organize their lectures and what instructional strategy they should use to be most effective. Therefore, we endeavoured to…
Describes a study conducted at four Taiwan universities that measured the impact of variables on learners' perceived transactional distance in a World Wide Web learning environment. Examines learners' skill level with the Internet, previous experience in taking distance education courses, extent of interaction, and types of learner support.…
Lim, Cher Ping
Several studies have shown the complexities that teachers faced when planning for instruction in technology enhanced learning environments (TELE). Although classroom-oriented instructional development (ID) models have the potential to help teachers think and plan for effective instruction with technology, teachers are often reluctant to use these…
Ellett, Chad D.; Hill, Flo H.; Liu, Xia; Loup, Karen S.; Lakshmanan, Aruna
This paper presents the results of a study of relationships between elements of the school professional learning environment and dimensions of caring and efficacy motivation among teachers. The sample for the study consisted of 1009 elementary and secondary school teachers from 29 schools in two suburban/rural school districts in a southeastern…
Sadao, Kathleen C.; Robinson, Nancy B.
Assistive technology (AT) can help young children with disabilities fully participate in natural, inclusive learning environments--but many early childhood professionals don't get the training they need to harness the power of AT. Fill that gap with this unintimidating, reader-friendly resource, the go-to guide to recommended AT practice for…
Schools implementing innovative learning environments (ILEs) face many challenges, including the need to discard previously cherished practices and behaviours, adjust mindsets, and invent successful new ways of operating. Leaders can support these processes by implementing structures that: i) support ongoing, distributed, participatory innovation;…
This conceptual paper discusses some principles for powerful learning environments based on a cognitive perspective. Throughout the paper, it is argued that the accommodation of different individual cognitive preferences is crucial for its alignment with the human cognitive architecture. The paper concludes that in order to be aligned with the…
Gross, Roderich; Houston, Alasdair I; Collins, Edmund J; McNamara, John M; Dechaume-Moncharmont, François-Xavier; Franks, Nigel R
We consider an agent that must choose repeatedly among several actions. Each action has a certain probability of giving the agent an energy reward, and costs may be associated with switching between actions. The agent does not know which action has the highest reward probability, and the probabilities change randomly over time. We study two learning rules that have been widely used to model decision-making processes in animals-one deterministic and the other stochastic. In particular, we examine the influence of the rules' 'learning rate' on the agent's energy gain. We compare the performance of each rule with the best performance attainable when the agent has either full knowledge or no knowledge of the environment. Over relatively short periods of time, both rules are successful in enabling agents to exploit their environment. Moreover, under a range of effective learning rates, both rules are equivalent, and can be expressed by a third rule that requires the agent to select the action for which the current run of unsuccessful trials is shortest. However, the performance of both rules is relatively poor over longer periods of time, and under most circumstances no better than the performance an agent could achieve without knowledge of the environment. We propose a simple extension to the original rules that enables agents to learn about and effectively exploit a changing environment for an unlimited period of time.
Quinsee, Susannah; Bullimore, Anise
Purpose: This paper aims to describe the creation of a new approach to the implementation of educational technologies at a UK Higher Education Institution. Driven by changes in technology, an evaluation of the virtual learning environment (VLE) provided the opportunity to reassess the application of technology to the curriculum. However, such an…
Hampton, Elaine; Wallace, Mary Ann; Lee, Wen-Yee
In this lesson, a ready-to-teach cooperative reading activity, students learn about the effects of plastics in our environment, specifically that certain petrochemicals act as artificial estrogens and impact hormonal activities. Much of the content in this lesson was synthesized from recent medical research about the impact of xenoestrogens and…
Bergstresser, Elaine R.
This study explored teacher and learner perceptions of community within a fully online graduate education course that is part of the virtual campus of a small, private university in the northeastern United States. Numerous studies have indicated that strong perceptions of community within online learning environments are associated with reduced…
Burford, James; Lucassen, Mathijs F. G.; Hamilton, Thomas
Drawing on data from an Aotearoa/New Zealand study of more than 230 secondary students, this article evaluates the potential of a 60-min gender diversity workshop to address bullying and promote positive environments for learning. Students completed pre- and postworkshop questionnaires. The authors used descriptive statistics to summarize results…