Violence in Children's Cartoons.
ERIC Educational Resources Information Center
Jarrell, Sue
A British 12-year-old boy died while imitating the heroic leaps of the cartoon character Batman. Tragic incidents stemming from cartoon imitation such as this one occur with alarming frequency. Still, many people choose to ignore violence in children's cartoons. Even some experts don't recognize that cartoons may be harmful. Researcher Wilbur…
Fernandes Davies, Vanessa; Mafra, Rafaella; Beltran, Alicia; Baranowski, Thomas; Lu, Amy Shirong
2016-04-01
This article presents the results of interviews conducted with children regarding their cognitive and affective responses toward a narrative and a non-narrative cartoon. The findings will be used to further explore the role of a narrative in motivating continued active videogame play. Twenty children (8-11 years old of mixed gender) watched two cartoons (narrative and non-narrative) and were subsequently interviewed. A thematic matrix was used to analyze the interviews. The narrative cartoon (n = 11) was only slightly preferred compared with the non-narrative one (n = 9), with little difference among the participants. The theme categories identified during the analyses were plot, characters, and suggestions. The fight scenes were mentioned by the children as a likeable aspect of the narrative cartoon. In the non-narrative cartoon, the vast majority (n = 17) liked the information about physical activity that was provided. The children enjoyed the appearance and personalities of the characters in both cartoons. A discrepancy in the data about the fight scenes (narrative cartoon) and characters (both cartoons) was found among the female participants (i.e., some girls did not like the fight and thought the characters were too aggressive). However, most of the children wanted to see more action in the story, an increase in the number of fight scenes (narrative cartoon), or more information about exercise and examples of exercises they could do (non-narrative cartoon). They also suggested adding a game to the non-narrative cartoon, including more characters, and improving the animation in both cartoons. The children preferred the narrative cartoon because of the story and the fight. Some gender differences were found, which further studies should investigate.
Mafra, Rafaella; Beltran, Alicia; Baranowski, Thomas; Lu, Amy Shirong
2016-01-01
Abstract Objective: This article presents the results of interviews conducted with children regarding their cognitive and affective responses toward a narrative and a non-narrative cartoon. The findings will be used to further explore the role of a narrative in motivating continued active videogame play. Materials and Methods: Twenty children (8–11 years old of mixed gender) watched two cartoons (narrative and non-narrative) and were subsequently interviewed. A thematic matrix was used to analyze the interviews. Results: The narrative cartoon (n = 11) was only slightly preferred compared with the non-narrative one (n = 9), with little difference among the participants. The theme categories identified during the analyses were plot, characters, and suggestions. The fight scenes were mentioned by the children as a likeable aspect of the narrative cartoon. In the non-narrative cartoon, the vast majority (n = 17) liked the information about physical activity that was provided. The children enjoyed the appearance and personalities of the characters in both cartoons. A discrepancy in the data about the fight scenes (narrative cartoon) and characters (both cartoons) was found among the female participants (i.e., some girls did not like the fight and thought the characters were too aggressive). However, most of the children wanted to see more action in the story, an increase in the number of fight scenes (narrative cartoon), or more information about exercise and examples of exercises they could do (non-narrative cartoon). They also suggested adding a game to the non-narrative cartoon, including more characters, and improving the animation in both cartoons. Conclusions: The children preferred the narrative cartoon because of the story and the fight. Some gender differences were found, which further studies should investigate. PMID:26881473
Cartoon Hypnotherapy: An Innovative Treatment Approach for Childhood Emotional Disturbances.
ERIC Educational Resources Information Center
Crowley, Richard J.; Mills, Joyce C.
Cartoon research includes the areas of experimental designs carried out in school classroom environments to determine the effects of cartoon viewing on children's behavior and the medical utilization of cartoons as part of an overall treatment program. This study differs from previous research by accepting the reality of cartoon viewing and…
ERIC Educational Resources Information Center
McGurk, Caitlin
2016-01-01
This article is an exploration of the varying applications of comics and cartoon art as primary resources and pedagogical tools within the university setting. Following some background information on cartoon art forms including early American newspaper comics, nineteenth century humor serials, political cartoons and manga, the article explores how…
Cartoon Analysis of Peace Propaganda.
ERIC Educational Resources Information Center
Alexander, Mary, Ed.
1984-01-01
A cartoon for analysis and other learning activities is provided to help students study about peace propaganda, the nuclear freeze, and disarmament. A cartoon analysis worksheet, designed to help students analyze almost any political cartoon, is included. (RM)
Developing cartoons for long-term condition self-management information.
Kennedy, Anne; Rogers, Anne; Blickem, Christian; Daker-White, Gavin; Bowen, Robert
2014-02-08
Advocating the need to adopt more self-management policies has brought with it an increasing demand for information about living with and making decisions about long-term conditions, with a significant potential for using cartoons. However, the purposeful use of cartoons is notably absent in many areas of health care as is evidence of their acceptability to patients and lay others. This paper outlines the process used to develop and evaluate cartoons and their acceptability for a series of self-management guidebooks for people with inflammatory bowel disease, irritable bowel syndrome, diabetes, chronic obstructive pulmonary disease and chronic kidney disease (CKD). Principles for a process to develop information and cartoons were developed. Cartoon topics were created using qualitative research methods to obtain lay views and experiences. The CKD guidebook was used to provide a detailed exemplar of the process. Focus group and trial participants were recruited from primary care CKD registers. The book was part of a trial intervention; selected participants evaluated the cartoons during in-depth interviews which incorporated think-aloud methods. In general, the cartoons developed by this process depict patient experiences, common situations, daily management dilemmas, making decisions and choices and the uncertainties associated with conditions. CKD cartoons were developed following two focus groups around the themes of getting a diagnosis; understanding the problem; feeling that facts were being withheld; and setting priorities. Think-aloud interviews with 27 trial participants found the CKD cartoons invoked amusement, recognition and reflection but were sometimes difficult to interpret. Humour is frequently utilised by people with long-term conditions to help adjustment and coping. Cartoons can help provide clarity and understanding and could address concerns related to health literacy. Using cartoons to engage and motivate people is a consideration untapped by conventional theories with the potential to improve information to support self-management.
America's Political Cartoon Heritage.
ERIC Educational Resources Information Center
Heitzmann, William Ray
1988-01-01
Traces the history of political cartoons in the United States from the first (Benjamin Franklin's "Unite or Die") in 1754 to the present. Discusses three requirements for effective cartoons, and identifies important cartoonists and their work. Characterizes political cartoons as one of the United States' liveliest, most enjoyable, and…
Drawing Attention with Chemistry Cartoons
ERIC Educational Resources Information Center
Roesky, Herbert W.; Kennepohl, Dietmar
2008-01-01
Cartoons are part of a much larger effort by chemical educators to introduce activities to enhance learning and student participation. There are a variety of cartoon types used in teaching that have been evaluated and discussed within the chemical education community including caricatures, comics, and concept cartoons. This article focuses on the…
The Effect of Aggressive Cartoons: Children's Interpersonal Play.
ERIC Educational Resources Information Center
Hapkiewicz, Walter G.; Roden, Aubrey H.
Sixty second grade children were randomly assigned to same sex pairs and each pair was randomly assigned to one of three treatment groups: aggressive cartoon, nonaggressive cartoon, and no cartoon. Results indicated that there was no difference among the groups on measures of interpersonal aggression although boys exhibited significantly more…
Looking at Elections through the Cartoonist's Eye. Teaching with Cartoons.
ERIC Educational Resources Information Center
Heitzman, W. Ray
2000-01-01
Provides a taxonomy of subskills needed to interpret political cartoons. Focuses on two of the subskills (caricature and symbolism) in detail. Includes copies of political cartoons that all pertain to the electoral process, guidelines for selecting cartoons for classroom use, and a list of resources. (CMK)
Creating Cartoons to Promote Leaderships Skills and Explore Leadership Qualities
ERIC Educational Resources Information Center
Smith, Latisha L.; Clausen, Courtney K.; Teske, Jolene K.; Ghayoorrad, Maryam; Gray, Phyllis; Al Subia, Sukainah; Atwood-Blaine, Dana; Rule, Audrey C.
2015-01-01
This document describes a strategy for increasing student leadership and creativity skills through the creation of cartoons. Creating cartoons engages students in divergent thinking and cognitive processes, such as perception, recall, and mental processing. When students create cartoons focused on a particular topic, they are making connections to…
Pocket Cartoons: Learning Financial Literacy with Mobile Cartoons in Malaysia
ERIC Educational Resources Information Center
Khoo, Yin Yin; Malim, Tanjung; Fitzgerald, Robert
2017-01-01
This study examines the impact of using cartoons shared through mobile devices to promote awareness and to aid in the development of financial literacy among Economics students in Malaysia. The study also investigates the use of these "mobile cartoons" to develop students' communication skills. The study involved a quasi-experimental…
TV Cartoons: Do Children Think They Are Real?
ERIC Educational Resources Information Center
Middleton, Yvette; Vanterpool, Sandra M.
Noting the research finding that children watch an average of 20 to 25 violent acts per hour on Saturday morning cartoons, this paper discusses cartoon violence and presents the findings of a survey examining children's ability to differentiate between real and fantasy violence in television cartoons and the impact of such violence. Participating…
Labrecque, Marie-Elise; Coutu, Marie-France; Durand, Marie-José; Fassier, Jean-Baptiste; Loisel, Patrick
2016-06-01
Purpose This study assesses how well two cartoons transfer knowledge of principles of work disability prevention among stakeholders, according to their level of experience. We also document stakeholders' perceptions of the usefulness of the cartoons. Method We performed a descriptive study. Two groups of stakeholders were recruited: (1) experienced (working for more than 2 years in work disability), (2) non-experienced (in training). A self-administered questionnaire with open-ended questions documented stakeholders' understanding of each cartoon box and their perception of the possible usefulness of the cartoons. We transformed qualitative responses into quantitative responses for descriptive purposes. We performed independent t tests to compare the groups' level of understanding, and content analysis for the perception of usefulness. Results Overall, 149 stakeholders (50 experienced and 99 non-experienced) participated and identified 79.4 and 61.4 % of all principles presented in each of the two cartoons respectively. Experienced stakeholders identified more principles compared to non-experienced stakeholders (p = 0.007). Both cartoons were perceived to be useful for knowledge transfer. Conclusions Principles were generally well identified in the cartoons by all participants. Cartoons can be used as an effective tool among stakeholders to achieve a common understanding in order to coordinate their actions.
Method for Face-Emotion Retrieval Using A Cartoon Emotional Expression Approach
NASA Astrophysics Data System (ADS)
Kostov, Vlaho; Yanagisawa, Hideyoshi; Johansson, Martin; Fukuda, Shuichi
A simple method for extracting emotion from a human face, as a form of non-verbal communication, was developed to cope with and optimize mobile communication in a globalized and diversified society. A cartoon face based model was developed and used to evaluate emotional content of real faces. After a pilot survey, basic rules were defined and student subjects were asked to express emotion using the cartoon face. Their face samples were then analyzed using principal component analysis and the Mahalanobis distance method. Feature parameters considered as having relations with emotions were extracted and new cartoon faces (based on these parameters) were generated. The subjects evaluated emotion of these cartoon faces again and we confirmed these parameters were suitable. To confirm how these parameters could be applied to real faces, we asked subjects to express the same emotions which were then captured electronically. Simple image processing techniques were also developed to extract these features from real faces and we then compared them with the cartoon face parameters. It is demonstrated via the cartoon face that we are able to express the emotions from very small amounts of information. As a result, real and cartoon faces correspond to each other. It is also shown that emotion could be extracted from still and dynamic real face images using these cartoon-based features.
Developing cartoons for long-term condition self-management information
2014-01-01
Background Advocating the need to adopt more self-management policies has brought with it an increasing demand for information about living with and making decisions about long-term conditions, with a significant potential for using cartoons. However, the purposeful use of cartoons is notably absent in many areas of health care as is evidence of their acceptability to patients and lay others. This paper outlines the process used to develop and evaluate cartoons and their acceptability for a series of self-management guidebooks for people with inflammatory bowel disease, irritable bowel syndrome, diabetes, chronic obstructive pulmonary disease and chronic kidney disease (CKD). Methods Principles for a process to develop information and cartoons were developed. Cartoon topics were created using qualitative research methods to obtain lay views and experiences. The CKD guidebook was used to provide a detailed exemplar of the process. Focus group and trial participants were recruited from primary care CKD registers. The book was part of a trial intervention; selected participants evaluated the cartoons during in-depth interviews which incorporated think-aloud methods. Results In general, the cartoons developed by this process depict patient experiences, common situations, daily management dilemmas, making decisions and choices and the uncertainties associated with conditions. CKD cartoons were developed following two focus groups around the themes of getting a diagnosis; understanding the problem; feeling that facts were being withheld; and setting priorities. Think-aloud interviews with 27 trial participants found the CKD cartoons invoked amusement, recognition and reflection but were sometimes difficult to interpret. Conclusion Humour is frequently utilised by people with long-term conditions to help adjustment and coping. Cartoons can help provide clarity and understanding and could address concerns related to health literacy. Using cartoons to engage and motivate people is a consideration untapped by conventional theories with the potential to improve information to support self-management. PMID:24507692
Junhasavasdikul, Detajin; Sukhato, Kanokporn; Srisangkaew, Suthan; Theera-Ampornpunt, Nawanan; Anothaisintawee, Thunyarat; Dellow, Alan
2017-08-01
The objective of this study is to compare the effectiveness of a "cartoon-style" handout with a "traditional-style" handout in a self-study assignment for preclinical medical students. Third-year medical students (n = 93) at the Faculty of Medicine Ramathibodi Hospital, Mahidol University, took a pre-learning assessment of their knowledge of intercostal chest drainage. They were then randomly allocated to receive either a "cartoon-style" or a "traditional-style" handout on the same topic. After studying these over a 2-week period, students completed a post-learning assessment and estimated their levels of reading completion. Of the 79 participants completing the post-learning test, those in the cartoon-style group achieved a score 13.8% higher than the traditional-style group (p = 0.018). A higher proportion of students in the cartoon-style group reported reading ≥75% of the handout content (70.7% versus 42.1%). In post-hoc analyses, students whose cumulative grade point averages (GPA) from previous academic assessments were in the middle and lower range achieved higher scores with the cartoon-style handout than with the traditional one. In the lower-GPA group, the use of a cartoon-style handout was independently associated with a higher score. Students given a cartoon-style handout reported reading more of the material and achieved higher post-learning test scores than students given a traditional handout.
Notes toward a Rhetoric of Animation: "The Road Runner" as Cultural Critique.
ERIC Educational Resources Information Center
Bruce, Douglas R.
2001-01-01
Uses the violence of "The Road Runner" cartoon series as a starting point for a mythico-rhetorical analysis of the message system contained in the cartoon. Explores how the cartoon re-enacts the myth of Sisyphus in the context of the post-World War II technological boom. Discusses insights into the meanings of cartoon violence, and into…
Alcohol-Related Content of Animated Cartoons: A Historical Perspective
Klein, Hugh; Shiffman, Kenneth S.
2013-01-01
This study, based on a stratified (by decade of production) random sample of 1,221 animated cartoons and 4,201 characters appearing in those cartoons, seeks to determine the prevalence of alcohol-related content; how, if at all, the prevalence changed between 1930 and 1996 (the years spanned by this research); and the types of messages that animated cartoons convey about beverage alcohol and drinking in terms of the characteristics that are associated with alcohol use, the contexts in which alcohol is used in cartoons, and the reasons why cartoon characters purportedly consume alcohol. Approximately 1 cartoon in 11 was found to contain alcohol-related content, indicating that the average child or adolescent viewer is exposed to approximately 24 alcohol-related messages each week just from the cartoons that he/she watches. Data indicated that the prevalence of alcohol-related content declined significantly over the years. Quite often, alcohol consumption was shown to result in no effects whatsoever for the drinker, and alcohol use often occurred when characters were alone. Overall, mixed, ambivalent messages were provided about drinking and the types of characters that did/not consume alcoholic beverages. PMID:24350176
Governmental Use of Cartoons in Chile as a Means of Informing and Persuading Voters.
ERIC Educational Resources Information Center
Schnell, Jim
In an electoral process in 1988 and 1989, voters replaced General Augusto Pinochet as leader of Chile. The use of political cartoons by both pro- and anti-Pinochet forces is explored in this paper. Cartoons have long been recognized as a form of mass communication. In the Chilean elections cartoons played an important role in the battle for the…
NASA Astrophysics Data System (ADS)
Teixeira, Carlos; Paulo, Gallo; Nogueira, Maria Inês
2015-04-01
Communication's Purpose: Identify the artistic expression that uses the language of cartoons and comics for public communication, having as reference the Earth Education for a better planet sustainability. Object/Theme: Cartoons and comics published in newspapers, on five continents, made available in online version. Theoretical: This study is related to the assumption that the public communication of science by cartoons and comics constitute a textual genre, by the fact that they report scientific and complex themes presented in playful language, using humor and artistic traces accessible to the lay public. The scientific cartoons and comics aim to call public attention to scientific discoveries and science themes using illustrative chart features and short texts, both contextualized in a humorous structure. There are in the cartoons and comics, which are created to the public communication of science, an unintentionally pedagogical approach/formal, while transmitting information by unpretentious way and using graphic/artistic communication By the fact that in this specific format of communication there is knowledge being informed, the scientific cartoons and comics can contribute to the scientific empowerment of the society, in addition to being instruments that can also arouse scientific curiosity. The scientific cartoons and comics use objective language and short sentences, also employ words that may have a double meaning. It can be considered as an incentive for people's reflection. Method: It was analyzed cartoons and comics published in newspapers, made available in online version, published on five continents, in English, Portuguese and Spanish. Palavras-chave: science communication, public communication of science and technology; cartoons; comics
Cartooning in Algebra and Calculus
ERIC Educational Resources Information Center
Moseley, L. Jeneva
2014-01-01
This article discusses how teachers can create cartoons for undergraduate math classes, such as college algebra and basic calculus. The practice of cartooning for teaching can be helpful for communication with students and for students' conceptual understanding.
Character drawing style in cartoons on empathy induction: an eye-tracking and EEG study.
Lee, Yong-Il; Choi, Yeojeong; Jeong, Jaeseung
2017-01-01
In its most basic form, empathy refers to the ability to understand another person's feelings and emotions, representing an essential component of human social interaction. Owing to an increase in the use of mass media, which is used to distribute high levels of empathy-inducing content, media plays a key role in individual and social empathy induction. We investigated empathy induction in cartoons using eye movement, EEG and behavioral measures to explore whether empathy factors correlate with character drawing styles. Two different types of empathy-inducing cartoons that consisted of three stages and had the same story plot were used. One had an iconic style, while the other was realistic style. Fifty participants were divided into two groups corresponding to the individual cartoon drawing styles and were presented with only one type of drawing style. We found that there were no significant differences of empathy factors between iconic and realistic style. However, the Induced Empathy Score (IES) had a close relationship with subsequent attentional processing (total fixation length for gaze duration). Furthermore, iconic style suppressed the fronto-central area more than realistic style in the gamma power band. These results suggest that iconic cartoons have the advantage of abstraction during empathy induction, because the iconic cartoons induced the same level of empathy as realistic cartoons while using the same story plot (top-down process), even though lesser time and effort were required by the cartoon artist to draw them. This also means that the top-down process (story plot) is more important than the bottom-up process (drawing style) in empathy induction when viewing cartoons.
Character drawing style in cartoons on empathy induction: an eye-tracking and EEG study
2017-01-01
In its most basic form, empathy refers to the ability to understand another person’s feelings and emotions, representing an essential component of human social interaction. Owing to an increase in the use of mass media, which is used to distribute high levels of empathy-inducing content, media plays a key role in individual and social empathy induction. We investigated empathy induction in cartoons using eye movement, EEG and behavioral measures to explore whether empathy factors correlate with character drawing styles. Two different types of empathy-inducing cartoons that consisted of three stages and had the same story plot were used. One had an iconic style, while the other was realistic style. Fifty participants were divided into two groups corresponding to the individual cartoon drawing styles and were presented with only one type of drawing style. We found that there were no significant differences of empathy factors between iconic and realistic style. However, the Induced Empathy Score (IES) had a close relationship with subsequent attentional processing (total fixation length for gaze duration). Furthermore, iconic style suppressed the fronto-central area more than realistic style in the gamma power band. These results suggest that iconic cartoons have the advantage of abstraction during empathy induction, because the iconic cartoons induced the same level of empathy as realistic cartoons while using the same story plot (top-down process), even though lesser time and effort were required by the cartoon artist to draw them. This also means that the top-down process (story plot) is more important than the bottom-up process (drawing style) in empathy induction when viewing cartoons PMID:29152415
Russian Basic Course: Dialogue Cartoon Guides, Lessons 1-83.
ERIC Educational Resources Information Center
Defense Language Inst., Washington, DC.
This booklet of cartoon guides contains 83 units of instructional materials prepared by the Defense Language Insitute for use in an intensive, conversational, Russian course. Included are cartoon guides to dialogues and dialogue recombinations which focus on social concerns and military matters. (RL)
Utility of Concept Cartoons in Diagnosing and Overcoming Misconceptions Related to Photosynthesis
ERIC Educational Resources Information Center
Ekici, Fatma; Ekici, Erhan; Aydin, Fatih
2007-01-01
In this study, the effectiveness of concept cartoons in diagnosing and overcoming students' misconceptions related to photosynthesis subject was examined. Firstly, the literature has been thoroughly examined and misconceptions about photosynthesis subject have been listed and then grouped. Concept cartoons related to these groups have been…
LANGUAGE TEACHING WITH CARTOONS.
ERIC Educational Resources Information Center
FLEMING, GERALD
SHORT WELL-MADE CARTOONS, CAREFULLY MATCHED TO ORAL AND WRITTEN TEXTS, COMMAND THE LANGUAGE STUDENT'S ATTENTION BECAUSE OF THEIR NOVELTY AND MULTISENSORY APPEAL. THEY ARE ALSO IDEAL VEHICLES FOR THE DYNAMIC PRESENTATION OF EVERYDAY SITUATIONS WHICH CAN SERVE AS SETTINGS FOR NORMAL SPEECH PATTERNS. THESE FOUR-MINUTE CARTOONS LEND THEMSELVES TO A…
Effect of Prosocial Cartoons on Preschool Children.
ERIC Educational Resources Information Center
Forge, Karen L. S.; Phemister, Sherri
If live-model prosocial programs such as "Sesame Street" and "Mister Rogers' Neighborhood" can facilitate favorable behavior in preschoolers, as was shown by Rushton (1982), then it seems reasonable to suggest that cartoons might have a similar positive impact. This study sought to determine whether viewing a prosocial cartoon would be as…
A new collage steganographic algorithm using cartoon design
NASA Astrophysics Data System (ADS)
Yi, Shuang; Zhou, Yicong; Pun, Chi-Man; Chen, C. L. Philip
2014-02-01
Existing collage steganographic methods suffer from low payload of embedding messages. To improve the payload while providing a high level of security protection to messages, this paper introduces a new collage steganographic algorithm using cartoon design. It embeds messages into the least significant bits (LSBs) of color cartoon objects, applies different permutations to each object, and adds objects to a cartoon cover image to obtain the stego image. Computer simulations and comparisons demonstrate that the proposed algorithm shows significantly higher capacity of embedding messages compared with existing collage steganographic methods.
Person perception precedes theory of mind: an event related potential analysis.
Wang, Y W; Lin, C D; Yuan, B; Huang, L; Zhang, W X; Shen, D L
2010-09-29
Prior to developing an understanding of another person's mental state, an ability termed "theory of mind" (ToM), a perception of that person's appearance and actions is required. However the relationship between this "person perception" and ToM is unclear. To investigate the time course of ToM and person perception, event-related potentials (ERP) were recorded while 17 normal adults received three kinds of visual stimuli: cartoons involving people (person perception cartoons), cartoons involving people and also requiring ToM for comprehension (ToM cartoons), and scene cartoons. We hypothesized that the respective patterns of brain activation would be different under these three stimuli, at different stages in time. Our findings supported this proposal: the peak amplitudes of P200 for scene cartoons were significantly lower than for person perception or ToM cartoons, while there were no significant differences between the latter two for P200. During the 1000-1300 ms epoch, the mean amplitudes of the late positive components (LPC) for person perception were more positive than for scene representation, while the mean amplitudes of the LPC for ToM were more positive than for person perception. The present study provides preliminary evidence of the neural dynamic that underlies the dissociation between person perception and ToM. Copyright 2010 IBRO. Published by Elsevier Ltd. All rights reserved.
Essé, Clémence; Koffi, Véronique A; Kouamé, Abel; Dongo, Kouassi; Yapi, Richard B; Moro, Honorine M; Kouakou, Christiane A; Palmeirim, Marta S; Bonfoh, Bassirou; N'Goran, Eliézer K; Utzinger, Jürg; Raso, Giovanna
2017-09-01
Integrated control programs, emphasizing preventive chemotherapy along with health education, can reduce the incidence of soil-transmitted helminthiasis and schistosomiasis. The aim of this study was to develop an educational animated cartoon to improve school children's awareness regarding soil-transmitted helminthiasis, diarrheal diseases, and related hygiene practices in Côte d'Ivoire. The key messages included in the cartoon were identified through prior formative research to specifically address local knowledge gaps. In a first step, preliminary research was conducted to assess the knowledge, attitudes, practices, and beliefs of school-aged children regarding parasitic worm infections and hygiene, to identify key health messages to be included in an animated cartoon. Second, an animated cartoon was produced, which included the drafting of the script and story board, and the production of the cartoon's initial version. Finally, the animated cartoon was pilot tested in eight selected schools and further fine-tuned. According to the questionnaire results, children believed that the consumption of sweet food, eating without washing their hands, sitting on the floor, and eating spoiled food were the main causes of parasitic worm infections. Abdominal pain, diarrhea, lack of appetite, failure to grow, and general fatigue were mentioned as symptoms of parasitic worm infections. Most of the children knew that they should go to the hospital for treatment if they experienced symptoms of parasitic worm diseases. The animated cartoon titled "Koko et les lunettes magiques" was produced by Afrika Toon, in collaboration with a scientific team composed of epidemiologists, civil engineers, and social scientists, and the local school children and teachers. Pilot testing of the animated cartoon revealed that, in the short term, children grasped and kept key messages. Most of the children who were shown the cartoon reported to like it. Acceptance of the animated cartoon was high among children and teachers alike. The messaging was tailored to improve knowledge and practices for prevention of helminthiases and diarrheal diseases through prior identification of knowledge gaps. Integration of such education tools into the school curriculum, along with deworming campaigns, might improve sustainability of control and elimination efforts against helminthiases and diarrheal diseases.
The Use of Cartoons as a Teaching Tool in Middle School Mathematics
ERIC Educational Resources Information Center
Cho, Hoyun
2012-01-01
This dissertation focuses on examining the use of mathematical cartoons as a teaching tool in middle school mathematics classroom. A mixed methods research design was used to answer how the use of cartoon activities affects teacher and student perceptions of teaching and learning and student intrinsic motivation, interest, and mathematics anxiety…
Formative Assessment Probes: When Is the Next Full Moon? Using K-2 Concept Cartoons
ERIC Educational Resources Information Center
Keeley, Page
2013-01-01
This column focuses on promoting learning through assessment. This month's issue uses concept cartoons to assess students' ideas about the moon. Concept cartoons, formative assessment tools that reveal students' preconceptions and probe for conceptual understanding, have recently become popular in the United States, with teachers…
Cartoon Violence and Children's Aggression: A Critical Review.
ERIC Educational Resources Information Center
Hapkiewicz, Walter G.
This paper reviews ten studies on the effects of television cartoon violence on aggressive behavior in children and discusses possible reasons for the inconsistent results. Methodology and results of field and laboratory studies are compared, and study limitations are noted. The impact of cartoons is discussed in terms of human vs. animal…
ERIC Educational Resources Information Center
Rule, Audrey C.; Montgomery, Sarah E.
2013-01-01
Cartoon interpretation and production are teaching strategies that can assist students in a deeper understanding of concepts and practice of higher level thinking skills while motivating them through humor. This article presents an extended example of graduate students in an introductory course in gifted education creating humorous cartoons to…
Cartooning: The Art and the Business. Revised Edition.
ERIC Educational Resources Information Center
Gerberg, Mort
Written by a professional cartoonist, this book is intended to be a guide for students interested in marketing and who have an appreciation of cartoons. Covering major aspects of cartooning, the book includes examples and practical advice from well-known professionals on the following: (1) generating ideas; (2) selecting drawing tools; (3) writing…
ERIC Educational Resources Information Center
Rule, Audrey C.; Schneider, Jean S.
2009-01-01
Humor through cartoons is an interesting way to engage students in learning course content. The purpose of this study was to document the process of graduate student-made cartoons that portrayed content about principles of designing gifted education programs. Seventeen graduate students enrolled in an introductory gifted education course…
Beyond Decoding: Political Cartoons in the Classroom
ERIC Educational Resources Information Center
Hammett, Daniel; Mather, Charles
2011-01-01
Geographers and other social scientists have argued that cartoons can play an effective role in enhancing the classroom experience and foster the development of critical thinking skills. We confirm the case for the use of cartoons in the classroom while arguing that recent writing underestimates the potential of this medium as a teaching resource.…
Politics as Social History: Political Cartoons in the Gilded Age.
ERIC Educational Resources Information Center
Edwards, Rebecca
1999-01-01
Provides analyses of four political cartoons in order to suggest approaches to Gilded Age politics that reveal key issues, such as gender, religion, and ethnicity, as well as the struggles over material resources in a stratified economy. Maintains that political cartoons assist students in understanding the ideology of a past era. (CMK)
Demonizing in children's television cartoons and Disney animated films.
Fouts, Gregory; Callan, Mitchell; Piasentin, Kelly; Lawson, Andrea
2006-01-01
The purpose of this study was to assess the prevalence of demonizing in the two major media that young children use (television and movies). Two content analyses were conducted using the animated feature films (n = 34) of the Walt Disney Company and after-school cartoons (n = 41). Each was coded for the modeling of the use of "evil" words when referring to a person, e.g., monster, devil, demon, wicked. Seventy-four percent of the Disney films contained "evil" references, with an average of 5.6 references per film. Forty-four percent of the after-school cartoons contained "evil" references, with an average of one per cartoon. The results are discussed within the context of children's repeated exposure to popular animated movies and cartoons and their learning to demonize people who engage in perceived "bad" behaviors.
Cel vinyls: materials and methods.
Harrison, S J
1983-12-01
Many commercial uses of media are applicable to medical/scientific media production and illustration, not the least of which are techniques pioneered in the commercial cartooning field. Whether or not the illustrative effort culminates in a "cartoon," the production techniques of the cartooning industry cannot be overlooked by the illustrator faced with providing projection graphics, whether animated or still, for slides, motion pictures, television or even print media. When Walt Disney introduced Mickey Mouse as "Steamboat Willie" in 1928, his technology opened the door for exploration of cartooning media by all artists. Only in comparatively recent years have these tools been used by the scientific illustrator. In this article cel vinyl acrylics or cartoon colors will be discussed: the rationale for the use of this medium, materials and methods, and considerations related to the photography of this art form.
Designing Cartoon as a Supplementary Material for English Structure Subject
ERIC Educational Resources Information Center
Mina, Nurawati; Putranti, Sulistini Dwi
2015-01-01
Cartoon comes from an Italian word "Cartone" meaning a large paper. It is designed not only as the media to describe daily activities, but also to entertain, criticize, provoke, and even to teach people. A lot of studies have been conducted regarding the implementation of cartoon in classroom or outside classroom context. It is proven…
ERIC Educational Resources Information Center
Atasoy, Sengül; Ergin, Serap
2017-01-01
Background: A substantial review study of concept cartoons reports that few studies have indicated their functions. For this reason, the present study illuminates the extent to which concept cartoon-embedded worksheets (through constructivist context) accomplish these functions in conceptual learning. Purpose: The purpose of the study is to…
ERIC Educational Resources Information Center
Sewell, Edward H., Jr.
This study investigates the effects of cartoon illustrations on female and male college student comprehension and evaluation of information presented in several combinations of print, audio, and visual formats. Subjects were assigned to one of five treatment groups: printed text, printed text with cartoons, audiovisual presentations, audio only…
The Effects of Viewed Aggression on the Group Play of Children.
ERIC Educational Resources Information Center
Ross, Lee B.
The present investigation extended the methodology to investigate the effects of viewed aggression on groups of two and four children. The present study employed a 2 x 2 x 3 factorial design, using as independent variables sex of the child, group size (two or four children), and cartoon condition (aggressive cartoon, nonaggressive cartoon, and no…
A Cartoon-Based Measure of PTSD Symptomatology in Children Exposed to a Disaster
ERIC Educational Resources Information Center
Elklit, Ask; Nielsen, Louise Hjort; Lasgaard, Mathias; Duch, Christina
2013-01-01
Research on childhood posttraumatic stress disorder (PTSD) is sparse. This is partly due to the limited availability of empirically validated measures for children who are insecure readers. The present study examined the reliability and validity of a cartoon-based measure of PTSD symptoms in children exposed to a disaster. Cartoons were generated…
The Measurement of Power Perception Through Cartoon Strip Completion.
ERIC Educational Resources Information Center
Goodchilds, Jacqueline D.; Raven, Bertram H.
Two cartoon strips were the vehicle for surveying perceptions of power use in everyday situations. A stratified cross-sectional sample of 430 adults in Los Angeles were interviewed. Their task was to choose a behavior, illustrated by a cartoon panel, most likely to be employed by a policeman in one instance and a nurse in another to secure…
"Ehrr ... What's Up Doc?": Using Cartoon Tests To Evaluate Educational Drama Programmes.
ERIC Educational Resources Information Center
Pearce, Glenn
2003-01-01
Discusses how a projective technique known as "cartoon tests" can be used by drama educators for programme evaluation and for learning-needs analysis and monitoring. Provides findings in which cartoon tests were used as one of several methods to explore student perceptions of a drama-based marketing subject at an Australian university.…
The effectiveness of humor in persuasion: the case of business ethics training.
Lyttle, J
2001-04-01
In this study, persuasion theory was used to develop the following predictions about use of humor in persuasive messages for business ethics training: (a) cartoon drawings will enhance persuasion by creating liking for the source, (b) ironic wisecracks will enhance persuasion by serving as a distraction from counterarguments, and (c) self-effacing humor will enhance persuasion by improving source credibility. Canadian business students (N = 148) participated in 1 of 4 versions of "The Ethics Challenge," a training exercise used by the Lockheed Martin Corporation. Three versions were modified by adding or removing cartoon drawings (of cartoon characters Dilbert and Dogbert) and humorous responses (Dogbert's wisecracks). Removing the cartoon drawings had little effect on persuasiveness. Removing ironic wisecracks had more effect, and interfering with the self-effacing combination of cartoons and wisecracks had the strongest effect. The results suggest that researchers should ground their predictions in existing theory and that practitioners should differentiate among humor types.
Concept cartoons for diagnosing student’s misconceptions in the topic of buffers
NASA Astrophysics Data System (ADS)
Kusumaningrum, I. A.; Ashadi; Indriyanti, N. Y.
2018-05-01
Student’s misconceptions have been concerned over twenty years in the chemistry education research. It influences students to learn new knowledge and gain a correct concept. The buffer solution is found as a difficult topic due to student’s misconception. However, the research related this subject are still rare. Concept cartoon has been used as one of the effective tools to diagnose misconceptions. This study aims to identify the effectiveness of concept cartoon to diagnose them. The concept cartoon consists of three concept questions. 98 students of grade 11 as respondents of this research and followed by interview for selected students. The data obtain of the study are analyzed by using a scoring key. The detected misconceptions are about what buffers do, what buffers are, and how buffers are able to do what they do. Concept cartoon is potential as a basic tool for remedial teaching.
The Effects of Cartoon Characters as Motivators of Preschool Disadvantaged Children. Final Report.
ERIC Educational Resources Information Center
Gill, Robert; And Others
A study designed to test effects of cartoon characters on the behavior of preschool disadvantaged children in an educational setting explored the use of cartoons as complementary additions to work materials. Because the 83 Head Start subjects had not been introduced to the alphabet an experimental set of worksheets was made which used the 26…
The Lack of Political Cartoons in the People's Republic of China.
ERIC Educational Resources Information Center
Schnell, Jim
Political cartoons do not appear in the government-controlled press in the People's Republic of China. The cartoons that do appear in newspapers are good-natured and lacking in any type of political message. Chinese civilization has a 5,000-year history that is grounded in feudalism and must be considered in any analysis of Chinese society. Since…
ERIC Educational Resources Information Center
Aitken, Joan E.
New technologically-oriented cartoons have been developed in the 1980s, and they may influence the attitudes and behaviors of their viewing audiences, who are comprised primarily of male children. A study analyzed "The Transformers" television program (a new robotic cartoon consisting of a mixture of violence, technology, space travel,…
The Effect of a Computer-Based Cartooning Tool on Children's Cartoons and Written Stories
ERIC Educational Resources Information Center
Madden, M.; Chung, P. W. H.; Dawson, C. W.
2008-01-01
This paper reports a study assessing a new computer tool for cartoon storytelling, created by the authors for a target audience in the upper half of the English and Welsh Key Stage 2 (years 5 and 6, covering ages 9-11 years). The tool attempts to provide users with more opportunities for expressive visualisation than previous educational software;…
An Inquiry-based Course Using ``Physics?'' in Cartoons and Movies
NASA Astrophysics Data System (ADS)
Rogers, Michael
2007-01-01
Books, cartoons, movies, and video games provide engaging opportunities to get both science and nonscience students excited about physics. An easy way to use these media in one's classroom is to have students view clips and identify unusual events, odd physics, or list things that violate our understanding of the physics that governs our universe.1,2 These activities provide a lesson or two of material, but how does one create an entire course on examining the physics in books, cartoons, movies, and video games? Other approaches attempt to reconcile events in various media with our understanding of physics3-8 or use cartoons themselves to help explain physics topics.9
ERIC Educational Resources Information Center
Al-Rabaani, Ahmed Hamed; Al-AAmri, Intisar Hamed
2017-01-01
The study aimed at investigating the effect of using cartoons on developing grade four students' awareness of water issues. It also aimed at examining their attitudes towards using cartoons in social studies lessons. An experimental design was used with pre-posttest. The experimental group consisted of (33) male and female students while the…
Gonçalves, Sónia; Ferreira, Rita; Conceição, Eva M; Silva, Cátia; Machado, Paulo P P; Boyland, Emma; Vaz, Ana
2018-05-01
This study explored whether a cartoon show with healthy eating messages positively affected children's food choices and food preferences. Experimental between-subjects design. Four elementary schools in Portugal were investigated. Children (aged 4-8 years; n = 142) were randomly assigned to 1 of 2 groups: a comparison group (n = 73) was exposed to cartoons with no reference to food and an intervention group (n = 69) was exposed to cartoons with healthy eating messages. After viewing, each child was given the opportunity to eat ad libitum for 10 minutes from a small selection of snack foods. Number of healthy and unhealthy food items chosen. Food preferences were measured using an adapted version of the Leeds Food Preference Checklist. Generalized linear models were used to test for differences between groups. Results were considered significant at P ≤ .05. Children in the experimental group chose significantly more healthy food items than did those in the comparison group (B = -.600; SE = .19; P < .05). Future studies may address the effect of prolonged exposure to healthy eating cartoons. Cartoons can be used to promote healthy food choices and can be a part of health promotion campaigns. Copyright © 2018 Society for Nutrition Education and Behavior. Published by Elsevier Inc. All rights reserved.
Kouamé, Abel; Dongo, Kouassi; Yapi, Richard B.; Moro, Honorine M.; Kouakou, Christiane A.; Palmeirim, Marta S.; Bonfoh, Bassirou; N’Goran, Eliézer K.; Utzinger, Jürg
2017-01-01
Background Integrated control programs, emphasizing preventive chemotherapy along with health education, can reduce the incidence of soil-transmitted helminthiasis and schistosomiasis. The aim of this study was to develop an educational animated cartoon to improve school children’s awareness regarding soil-transmitted helminthiasis, diarrheal diseases, and related hygiene practices in Côte d’Ivoire. The key messages included in the cartoon were identified through prior formative research to specifically address local knowledge gaps. Methodology In a first step, preliminary research was conducted to assess the knowledge, attitudes, practices, and beliefs of school-aged children regarding parasitic worm infections and hygiene, to identify key health messages to be included in an animated cartoon. Second, an animated cartoon was produced, which included the drafting of the script and story board, and the production of the cartoon’s initial version. Finally, the animated cartoon was pilot tested in eight selected schools and further fine-tuned. Principal findings According to the questionnaire results, children believed that the consumption of sweet food, eating without washing their hands, sitting on the floor, and eating spoiled food were the main causes of parasitic worm infections. Abdominal pain, diarrhea, lack of appetite, failure to grow, and general fatigue were mentioned as symptoms of parasitic worm infections. Most of the children knew that they should go to the hospital for treatment if they experienced symptoms of parasitic worm diseases. The animated cartoon titled “Koko et les lunettes magiques” was produced by Afrika Toon, in collaboration with a scientific team composed of epidemiologists, civil engineers, and social scientists, and the local school children and teachers. Pilot testing of the animated cartoon revealed that, in the short term, children grasped and kept key messages. Most of the children who were shown the cartoon reported to like it. Acceptance of the animated cartoon was high among children and teachers alike. The messaging was tailored to improve knowledge and practices for prevention of helminthiases and diarrheal diseases through prior identification of knowledge gaps. Integration of such education tools into the school curriculum, along with deworming campaigns, might improve sustainability of control and elimination efforts against helminthiases and diarrheal diseases. PMID:28934198
RJR Nabisco's cartoon camel promotes camel cigarettes to children.
DiFranza, J R; Richards, J W; Paulman, P M; Wolf-Gillespie, N; Fletcher, C; Jaffe, R D; Murray, D
1991-12-11
To determine if RJR Nabisco's cartoon-theme advertising is more effective in promoting Camel cigarettes to children or to adults. To determine if children see, remember, and are influenced by cigarette advertising. Use of four standard marketing measures to compare the effects of Camel's Old Joe cartoon advertising on children and adults. High school students, grades 9 through 12, from five regions of the United States, and adults, aged 21 years and over, from Massachusetts. Recognition of Camel's Old Joe cartoon character, product and brand name recall, brand preference, appeal of advertising themes. Children were more likely to report prior exposure to the Old Joe cartoon character (97.7% vs 72.2%; P less than .0001). Children were better able to identify the type of product being advertised (97.5% vs 67.0%; P less than .0001) and the the Camel cigarette brand name (93.6% vs 57.7%; P less than .0001). Children also found the Camel cigarette advertisements more appealing (P less than .0001). Camel's share of the illegal children's cigarette market segment has increased from 0.5% to 32.8%, representing sales estimated at $476 million per year. Old Joe Camel cartoon advertisements are far more successful at marketing Camel cigarettes to children than to adults. This finding is consistent with tobacco industry documents that indicate that a major function of tobacco advertising is to promote and maintain tobacco addiction among children.
Polanski, F
2014-06-01
The focus of this study was the collective images of aging that were unconsciously used despite rationally led social discourse on aging. Hypothesized was that despite changes in aging over the last 50 years these images went unaltered and thereby negative stereotypes of previous generations were maintained. In an effort to verify this hypothesis images of aging in cartoons were empirically examined, a first in the field of German language. Using a social scientific operationalization of age stereotypes and culturally historical topoi as a basis, a content analysis was conducted on 2,546 cartoons (with 8,882 characters) from the years 1960-1964 and 2007. In general both young and old age are equally encoded with negative connotations by deficient characteristics and acknowledged stereotypes partially significantly more often in the cartoons from 2007 than from 1960-1964. The last 50 years have seen no substantial changes in the images of aging as depicted by magazine and newspaper cartoons. Humor requires more frequent analysis as it often unconsciously reveals socially unacceptable images of aging, even those embedded in science.
ERIC Educational Resources Information Center
Congress of the U.S., Washington, DC. House Committee on the Judiciary.
This document presents witness testimony and supplemental materials from a Congressional hearing called to examine Cartoon All-Stars to the Rescue, a cartoon designed to teach children about the danger of substance abuse. Opening statements are included by Senator Joseph Biden, Jr., chairman of the Senate Judiciary Committee, and by Senators Strom…
Projecting one’s own spatial bias onto others during a theory-of-mind task
Bio, Branden J.; Webb, Taylor W.; Graziano, Michael S. A.
2018-01-01
Many people show a left-right bias in visual processing. We measured spatial bias in neurotypical participants using a variant of the line bisection task. In the same participants, we measured performance in a social cognition task. This theory-of-mind task measured whether each participant had a processing-speed bias toward the right of, or left of, a cartoon agent about which the participant was thinking. Crucially, the cartoon was rotated such that what was left and right with respect to the cartoon was up and down with respect to the participant. Thus, a person’s own left-right bias could not align directly onto left and right with respect to the cartoon head. Performance on the two tasks was significantly correlated. People who had a natural bias toward processing their own left side of space were quicker to process how the cartoon might think about objects to the left side of its face, and likewise for a rightward bias. One possible interpretation of these results is that the act of processing one’s own personal space shares some of the same underlying mechanisms as the social cognitive act of reconstructing someone else’s processing of their space. PMID:29339513
Cartoon music in a candy store: a field experiment.
Le Guellec, Hélène; Guéguen, Nicolas; Jacob, Céline; Pascual, Alexandre
2007-06-01
An experiment on consumers' behavior was carried out in a new field context. According to a random assignment, 60 customers from ages 12 to 14 years who entered a candy store were exposed to Top Forty music which was usually played in this store, music from cartoons (Captain Flame, Candy, Olive & Tom, etc.), or no music. Analysis showed that customers spent significantly more time in the store when cartoon music was played, but the two styles of music were not related to the amount of money spent.
Mars in their eyes - a cartoon exhibition
NASA Astrophysics Data System (ADS)
Pillinger, Pi.
Recently a collection of 120 cartoons which tell the story of Mars exploration and scientific discovery, past, present and future, was held in London. We discuss the aims of the exhibition, to what extent we believe the original aims were met and report on additional outreach opportunities resulting from the project. The overriding aim was to capitalise on the popular appeal of accessible art - most people admit to enjoying cartoons. This was strengthened by hanging the originals of cartoons which had, mostly, been published in newspapers and magazines in a wide selection of countries. The provenances served to indicate the attraction of Mars to a wide public. We were fortunate to work with the Cartoon Art Trust of the UK who was in the process of relocating to new premises and opening as The Cartoon Museum, in the tourist area of Bloomsbury, central London, very close to the British Museum. "Mars in their Eyes" ran for 10 weeks during April to July 2006; immediately following which a selection of the cartoons was displayed at the week-long Royal Society Summer Exhibition. We explore the differences between the two exhibitions and comment on the various audience responses. We use this comparison to discuss whether a project which is primarily art can be extended to explain science. Does the coupling merely result in dumbing-down of both cultures or is there a true synergy? The experience has led us to coin the phrase "extreme outreach". Projects which are as ambitious as "Mars in their Eyes", without the security of a safe, captive audience, for example at a Science Centre, must be judged by different criteria. Indeed if the project does not meet comparable targets like large visitor numbers, then the honest evaluation of such details can only inform future activities and must not be reflected in the future funding of only "safe" outreach activities.
Images of cloning and stem cell research in editorial cartoons in the United States.
Giarelli, Ellen
2006-01-01
Through semiotic analysis of manifest and latent meanings in editorial cartoons, the author uncovers how cloning and stem cell research are represented in a popular mass medium. She identified 86 editorial cartoons published in the United States between 2001 and 2004 that referred to cloning and 20 that referred to stem cell research. Cartoonists portrayed people individually 224 times and 4 times in groups of more than 10. Men were portrayed in 64% of cartoons. Stem cell research was depicted as having a potential positive value, and cloning was depicted negatively. Some major messages are that cloning will lead to the mass production of evil, cloning creates monsters, and politics will influence who or what will be cloned. Analyzing popular images can allow access to public understanding about genetic technology and evaluation of public beliefs, preconceptions, and expectations as the public is educated on the use and value of services.
Patient communication: a multidisciplinary approach using animated cartoons.
Leiner, Marie; Handal, Gilbert; Williams, Darryl
2004-10-01
Communication is a major problem in the management of patients. Miscommunication occurs frequently in populations with low reading skills, illiteracy does not completely account for the observed low rates of recall of communicated information. Transmission of the message also plays an important role. Successful strategies to improve communication with patients include the use of videotapes, videotape modeling or cartoon illustrations. Do these products communicate effectively because they overcome illiteracy or because they also transmit a very clear message? Can good transmission of messages overcome illiteracy? In this study, we compared the effectiveness of a printed message about polio vaccinations with the same message converted into a production of animated cartoons using marketing and advertising techniques. The production that resulted from using this strategy showed that in the setting of this study, a well-designed animated cartoon is more effective in delivering a message than the same information provided in written instructional materials.
Spanish Darwinian iconography: Darwin and evolutionism portrayed in Spanish press cartoons.
Domínguez, Martí; Mateu, Anna
2013-11-01
The theory of evolution has played a major role in the press since it was put forward by Charles Darwin in 1859. Its key role in biology and human philosophy is reflected by its presence in press cartoons, sections where the image of social reality is depicted in a more direct and satirical light. Through cartoons, artists have used their ingenuity or wit to portray one of the most controversial scientific figures of the past two centuries. This study examines the views portrayed by Spanish cartoonists about Charles Darwin and evolutionary theory in 2009, the bicentenary of the naturalist's birth and the celebration of 150 years since the publication of On the Origin of Species. These cartoons show how the controversy between Darwinism and religion remain latent in the heart of Spanish society, and how the figure of Darwin has become one of the main icons of science.
The Effect of Prosocial Cartoons on Preschool Children
ERIC Educational Resources Information Center
Forge, Karen L. S.; Phemister, Sherri
1987-01-01
Study examined the effect of prosocial cartoons on 40 preschool children. Supported hypothesis that prosocial program models would elicit more prosocial behavior than would neutral program models. Implications for future research on prosocial children's programming were discussed. (Author/RWB)
Creating Cartoons: A Learner-Centered Approach to Comprehending Texts
ERIC Educational Resources Information Center
Malu, Kathleen F.; McNeal, Kelly
2017-01-01
In this article the authors describe how a specific technique--having learners create cartoons based on a reading passage--helped learners explore their understanding of reading passages and helped the teachers reflect on what the learners had comprehended.
He Draws Cartoons to Promote Social Justice.
ERIC Educational Resources Information Center
Vahl, Rod
1992-01-01
Discusses the work of Bill Day, "Detroit Free Press" editorial cartoonist, who uses his cartoons to convey a political message. Recounts that Day began his career in college with the University of Florida newspaper during the Viet Nam War era. (PA)
Pairing Animal Cartoon Characters With Produce Stimulates Selection Among Child Zoo Visitors
Karpyn, Allison; Allen, Michael; Marks, Samantha; Filion, Nicole; Humphrey, Debora; Ye, Ai; May, Henry; Gardner, Meryl P.
2017-01-01
In order to address the pervasive trend of underconsumption of fruits and vegetables among children, we examined the hypothesis that children would be more likely to select fruits (apple slices, bananas, and oranges) and vegetables (baby carrots) when paired with animal cartoon image than when available without the character image. Tested in a randomized experiment using counterbalancing, products were arranged on two tables at two separate family fun nights held at a local zoo. Animal character produce parings were manipulated by placing one of two animals (tamarin or iguana) next to two of the four fruit or vegetable selections at each table, and by changing when available without the image. In total, 755 produce selections were made. Significantly more products paired with a character were selected (62.38%) than the same products, not paired (37.62%), χ2 = 46.32, df = 1, p < .001. The odds ratio of the treatment versus control was 1.66 (i.e., 471/284), indicating that children were 66% more likely to select a snack when paired with an animal cartoon. Study findings highlight the positive impact of animal cartoons on children’s fruit and vegetable snack selections, and results suggest the potential for using animal cartoons to encourage fruit and vegetable selection for children. PMID:27866159
Pairing Animal Cartoon Characters With Produce Stimulates Selection Among Child Zoo Visitors.
Karpyn, Allison; Allen, Michael; Marks, Samantha; Filion, Nicole; Humphrey, Debora; Ye, Ai; May, Henry; Gardner, Meryl P
2017-08-01
In order to address the pervasive trend of underconsumption of fruits and vegetables among children, we examined the hypothesis that children would be more likely to select fruits (apple slices, bananas, and oranges) and vegetables (baby carrots) when paired with animal cartoon image than when available without the character image. Tested in a randomized experiment using counterbalancing, products were arranged on two tables at two separate family fun nights held at a local zoo. Animal character produce parings were manipulated by placing one of two animals (tamarin or iguana) next to two of the four fruit or vegetable selections at each table, and by changing when available without the image. In total, 755 produce selections were made. Significantly more products paired with a character were selected (62.38%) than the same products, not paired (37.62%), χ 2 = 46.32, df = 1, p < .001. The odds ratio of the treatment versus control was 1.66 (i.e., 471/284), indicating that children were 66% more likely to select a snack when paired with an animal cartoon. Study findings highlight the positive impact of animal cartoons on children's fruit and vegetable snack selections, and results suggest the potential for using animal cartoons to encourage fruit and vegetable selection for children.
Development of an educational cartoon to prevent worm infections in Chinese schoolchildren
2013-01-01
Background With more than two billion people infected worldwide, soil-transmitted helminths (STH) are the most widespread infections. To date, STH control efforts rely predominantly on recurrent mass drug administration (MDA), which does not prevent reinfection. Additional public health measures including novel health educational tools are required for more sustained integrated control of STH. We describe the development of an educational cartoon video (The Magic Glasses) targeting STH infections in Chinese schoolchildren and its pilot testing in China. We applied an extensive community-based mixed methods approach involving input from the target group of 9–10 year old schoolchildren and key informants, such as teachers, doctors and parents, in order to identify potential STH infection risks in the study area and to formulate key messages for the cartoon. The development of the educational cartoon included three major steps: formative research, production, and pilot testing and revision. Results We found that most adults and approximately 50% of the schoolchildren were aware of roundworm (Ascaris) infection, but knowledge of transmission, prevention and treatment of STH was poor. Observations in the study area showed that unhygienic food practices, such as eating raw and unwashed fruit or playing in vegetable gardens previously fertilised with human faeces, posed major STH infection risks. Conclusions It was crucial to assess the intellectual, emotional, social and cultural background of the target population prior to video production in order to integrate the key messages of the cartoon into everyday situations. Overall, our strategy for the development of the cartoon and its incorporation into a health education package proved successful, and we provide a summary of recommendations for the development of future educational videos based on our experiences in China. PMID:24289667
Videlier, P; Piras, P
1990-01-01
Strip cartoons are among the most vivid means of communication at our disposal, and they are particularly popular with the young. Medical matters have featured in many stories, though usually in a peripheral role. Could more be done to use this powerful medium, or would deliberate exploitation destroy it?
ERIC Educational Resources Information Center
Snyder, Sarah
A booklet for limited English speakers on renting housing provides information on searching for housing, finding the right place, considerations before signing a lease, and relations with the landlord. Cartoons, questions about the message in cartoons and narrative passages, checklists on things to consider, and the phonetic pronunciation of key…
ERIC Educational Resources Information Center
Stouder, James A.
1979-01-01
This paper describes the mechanism of conceptual development by characterizing it as a cartooning process, which is a neurological mechanism which records a perceptual kind of sketch of the world in our brains. Its unique character, its biological basis, and its consequences for education are discussed. (Author/KC)
Roadrunner physics: using cartoons to challenge student preconceptions
NASA Astrophysics Data System (ADS)
Huxford, Rachael; Ridge, Mathew; Overduin, James; Selway, Jim
The cartoon universe is governed by laws that differ radically from those in the real world, but also mirror some of our preconceptions of how the world ``should'' work. We all know that Wile E. Coyote will never be able to catch the Roadrunner with a fan attached to a sailboard, or an outboard motor submerged in a pail of water--but why, exactly? Can we attach some numbers to this knowledge? We have designed some classroom demonstrations accompanied by personal-response-type questions that use classic cartoon clips to challenge student thinking in introductory courses, prompting them to rediscover the truths of physics for themselves. We extend this idea to intermediate-level modern physics, showing that some phenomena in the cartoon universe can be reconciled with standard physics if the values of fundamental constants such as c , G and h differ radically from those in the real world. Such an approach can both heighten student interest and deepen understanding in various physics topics.
ERIC Educational Resources Information Center
Snyder, Sarah
A booklet for limited English speakers on money management provides information on savings accounts, checking accounts, choosing a bank, and the basics of budgeting. Cartoons, questions about the message in cartoons and narrative passages, checklists on things to consider, and the phonetic pronunciation of key words are presented. Specific topics…
ERIC Educational Resources Information Center
Snyder, Sarah
A booklet for limited English speakers on dealing with consumer problems provides information on talking to businesses, getting someone on your side, going to the law, and stopping problems before they start. Cartoons, questions about the message in cartoons and narrative passages, checklists on things to consider, and the phonetic pronunciation…
Cartoon Violence: Is It as Detrimental to Preschoolers as We Think?
ERIC Educational Resources Information Center
Peters, Kristen M.; Blumberg, Fran C.
2002-01-01
Critically reviews research on effects of cartoon violence on children's moral understanding and behavior to enable early childhood educators and parents to make informed decisions about what constitutes potentially harmful television viewing. Focuses on preschoolers' limited comprehension of television content and relatively sophisticated moral…
Maglione, A G; Scorpecci, A; Malerba, P; Marsella, P; Giannantonio, S; Colosimo, A; Babiloni, F; Vecchiato, G
2015-01-01
The aim of the present study is to investigate the variations of the electroencephalographic (EEG) alpha rhythm in order to measure the appreciation of bilateral and unilateral young cochlear implant users during the observation of a musical cartoon. The cartoon has been modified for the generation of three experimental conditions: one with the original audio, another one with a distorted sound and, finally, a mute version. The EEG data have been recorded during the observation of the cartoons in the three experimental conditions. The frontal alpha EEG imbalance has been calculated as a measure of motivation and pleasantness to be compared across experimental populations and conditions. The EEG frontal imbalance of the alpha rhythm showed significant variations during the perception of the different cartoons. In particular, the pattern of activation of normal-hearing children is very similar to the one elicited by the bilateral implanted patients. On the other hand, results related to the unilateral subjects do not present significant variations of the imbalance index across the three cartoons. The presented results suggest that the unilateral patients could not appreciate the difference in the audio format as well as bilaterally implanted and normal hearing subjects. The frontal alpha EEG imbalance is a useful tool to detect the differences in the appreciation of audiovisual stimuli in cochlear implant patients.
ERIC Educational Resources Information Center
Nelson, Cary
2012-01-01
When the news broke in the "New York Times" in August 2009 that Yale University Press had decided to remove twelve Danish cartoon images of the prophet Mohammed from "The Cartoons That Shook the World," a forthcoming book by Brandeis political scientist Jytte Klausen, the author felt that the American Association of University Professors (AAUP)…
Children's Recognition of Cartoon Voices.
ERIC Educational Resources Information Center
Spence, Melanie J.; Rollins, Pamela R.; Jerger, Susan
2002-01-01
A study examined developmental changes in talker recognition skills by assessing 72 children's (ages 3-5) recognition of 20 cartoon characters' voices. Four- and 5-year-old children recognized more of the voices than did 3-year-olds. All children were more accurate at recognizing more familiar characters than less familiar characters. (Contains…
Lack of Acceptance of Reciprocity Norms in Preschool Children.
ERIC Educational Resources Information Center
Berndt, Thomas J.
1979-01-01
Two studies investigated preschool children's acceptance of the reciprocity norms that allow retaliation and that require returning favors. Children viewed cartoons that portrayed animal puppets involved in reciprocal or nonreciprocal aggressive and prosocial behavior. They were then asked to evaluate the actor in each cartoon as "good"…
The Communicative Response Repertoire of Children's Television Cartoon Characters.
ERIC Educational Resources Information Center
Dobkins, David H.; And Others
In order to determine some of the effects of children's television, a study investigated the communicative response repertoire of primary female characters in Saturday morning children's cartoons as perceived by children. Those perceptions were then compared with those of the researchers, formulated through previous studies, showing a relationship…
Semio-Pragmatic Analysis of Cartoons Discourse: A Step towards Semiotranslation
ERIC Educational Resources Information Center
AlBzour, Naser Naif
2011-01-01
The primary concern of this study is to explore the subtle implications of the "Semiotranslation Approach vis-a-vis" analyzing the semiotic elements of discourse in Jordanian cartoons as creative artistic texts in which various signs manifest simultaneous interaction, thus achieving both entertainment and purposeful satire. Therefore,…
ERIC Educational Resources Information Center
Snyder, Sarah
A booklet for limited English speakers on buying furnishings provides information on what to do before going shopping for furniture, how to make a selection, and how to pay for the acquisition. Cartoons, questions about the message in cartoons and narrative passages, checklists on things to evaluate, and the phonetic pronunciation of key words are…
ERIC Educational Resources Information Center
Snyder, Sarah
A booklet on health care for limited English speakers provides information on choosing the right doctor, buying medicine, paying the bill, and the individual's role in maintaining his or her health. Cartoons, questions and puzzles concerning the message in cartoons and narrative passages, checklists about an individual's personal habits related to…
A Conversation with Posy Simmonds
ERIC Educational Resources Information Center
Lewis, David
2007-01-01
In this article David Lewis talks to Posy Simmonds about her career in illustration, cartooning and the writing and illustration of picturebooks. Together they discuss her early experience of working as an illustrator for newspapers and magazines; her first attempt at creating a weekly adult cartoon strip and her subsequent career as a regular…
TV And Your Child; In Search of an Answer.
ERIC Educational Resources Information Center
Pannitt, Merrill, Ed.
Like all television programing, programs for children are aimed to produce profit. Since cartoon shows are inexpensive, they are staples of children's television. These programs can offer sponsors a pure, undifferentiated audience at which to aim commercials for toys and breakfast cereals. In addition to cartoon shows, children watch "Sesame…
Inventing Citizens During World War I: Suffrage Cartoons in "The Woman Citizen."
ERIC Educational Resources Information Center
Ramsey, E. Michele
2000-01-01
Contributes to scholarship advancing the understanding of human communication by examining the rhetorical invention strategies of suffrage rhetoric in the cultural context of World War I. Shows how the political cartoons published in the mainstream Suffrage Movement's "The Woman Citizen" constructed women as strong, competent, and…
"Ducks" and "Parrots": Elaboration, Duplication and Duplicity in a Cartoon Discourse Completion Test
ERIC Educational Resources Information Center
Yoon, Yeo Bom; Kellogg, David
2002-01-01
Interviews, questionnaires and tests may fail as evaluations of pragmatic competence in a foreign language because they cannot reproduce contexts in sufficient detail and/or because they cannot constrain discourse options without contaminating the learner response. In this study a cartoon Discourse Completion Test (DCT) prompt was used, providing…
Reflections on Jokes and Cartoons about Suicide
ERIC Educational Resources Information Center
Lester, David
2012-01-01
This article is intended to engage others in a dialogue about the role and meaning of jokes about suicide. Types of jokes involving suicide are examined to distinguish the different types of humor involved. A sample of 118 recent political cartoons in an online website was downloaded, of which 73 concerned suicide bombers. Examples of suicide…
"Summer Schedule" and "The Fishin' Season": Cartoons by Clifford Berryman
ERIC Educational Resources Information Center
Blackerby, Christine
2008-01-01
For 53 years, Clifford K. Berryman was a political cartoonist for "The Washington Post" and "The Washington Evening Star". He drew thousands of cartoons commenting on the congressional and presidential candidates, campaigns, issues, and elections of the first half of the twentieth century. Berryman was a Washington institution, and his decades of…
Fast Mapping by Bilingual Children: Storybooks and Cartoons
ERIC Educational Resources Information Center
Van Horn, Danielle; Kan, Pui Fong
2016-01-01
The purpose of this study was to examine the fast mapping skills in Spanish-English bilingual preschool children in two learning contexts: storybook reading and cartoon viewing. Eighteen typically developing Spanish-English bilingual preschool children completed a fast mapping task in Spanish (L1) and in English (L2). In 4 different sessions, each…
Teaching with Documents: A Cartoonist's View of the Eisenhower Years.
ERIC Educational Resources Information Center
Mueller, Jean West; Schamel, Wynell Burroughs
1990-01-01
Illustrates how to teach U.S. history through the use of original documents such as Charles Nickerson's cartoon, "Images of the Fifties from Disneyland to Suez." States that the original artwork for this cartoon, which portrays the Eisenhower years, is in the Dwight D. Eisenhower Library in Abilene, Kansas. Provides a pretest, teaching…
Sex Differences in the Use of Science and Technology in Children's Cartoons.
ERIC Educational Resources Information Center
Durham, Staci; Brownlow, Sheila
Children learn sex-appropriate behavior through the influences of parents, teachers and the media. This study examined the most popular medium, television, and in particular television cartoons and their influence on children's attitudes toward science and technology. The amount and types of science and technology, along with the types of…
The Effects of Television Cartoons on Sex-Role Stereotyping in Young Girls.
ERIC Educational Resources Information Center
Davidson, Emily S.; And Others
1979-01-01
Thirty-six five- to six-year-old girls viewed one of three television network cartoons, either high or low stereptyped or neutral. They were then tested for sex-role stereotyping on a 24-item measure, each item showing a male and a female and asking a question about them. (JMB)
Dumb Dorky Girls and Wimpy Boys: Gendered Themes in Diary Cartoon Novels
ERIC Educational Resources Information Center
Taber, Nancy; Woloshyn, Vera
2011-01-01
In this paper, we focus on gendered themes promulgated in three books written in diary cartoon form. Although written for different audiences, each of these books constructs gender norms in similar ways. They promote heteronormative gender roles for boys and girls by endorsing traditional femininities and hegemonic masculinities through the…
The Impact of Television Cartoons on Child Behavior.
ERIC Educational Resources Information Center
Jennings, Clara M.; Gillis-Olion, Marion
Observations made by kindergarten teachers of their children and the researchers' observations of the same children were used in this study to examine the impact of television cartoons on children's free play behavior. Sixty-five kindergarten children and their teachers (N=18) were studied. Each child was individually interviewed and was asked the…
The Lighter Side of Educational Leadership.
ERIC Educational Resources Information Center
Bacall, Aaron
Educators often take themselves a bit too seriously. To remedy the situation, the author, who is a veteran educator and illustrator, offers a little perspective with this collection of lighthearted cartoons. These cartoons can be used as overheads for staff development meetings, for an individual break in a busy day, and perhaps, even for a…
Human versus Non-Human Face Processing: Evidence from Williams Syndrome
ERIC Educational Resources Information Center
Santos, Andreia; Rosset, Delphine; Deruelle, Christine
2009-01-01
Increased motivation towards social stimuli in Williams syndrome (WS) led us to hypothesize that a face's human status would have greater impact than face's orientation on WS' face processing abilities. Twenty-nine individuals with WS were asked to categorize facial emotion expressions in real, human cartoon and non-human cartoon faces presented…
USDA-ARS?s Scientific Manuscript database
This article presents the results of interviews conducted with children regarding their cognitive and affective responses toward a narrative and a non-narrative cartoon. The findings will be used to further explore the role of a narrative in motivating continued active videogame play. Twenty childre...
Does Cartoon Violence Beget Aggressive Behavior in Real Life? An Opposing View
ERIC Educational Resources Information Center
Blumberg, Fran C.; Bierwirth, Kristen P.; Schwartz, Allison J.
2008-01-01
A commonly accepted belief is that the violence depicted in television programs, particularly cartoons, has a negative impact on young children's behavior. However, young children may be less inclined to emulate violent actions seen on television than currently thought. Research indicates that young children have limited comprehension of…
ERIC Educational Resources Information Center
Rule, Audrey C.; Sallis, Derek A.; Donaldson, J. Ana
2008-01-01
Elementary school science is an often-neglected subject in the current literacy-focused political atmosphere. However, reading informational trade books about science in literacy class can help children increase their science knowledge. Incorporating humor through content-related cartoons is an effective way to engage students in deeper…
ERIC Educational Resources Information Center
Gallavan, Nancy P.; Webster-Smith, Angela; Dean, Sheila S.
2012-01-01
Sixth-grade students are challenged in understanding social studies content relevant to particular contexts, then connecting the content and context to their contemporary lives while communicating new knowledge to peers and teachers. Using political cartoons published after September 11, 2001, one sixth-grade social studies teacher designed…
NASA Astrophysics Data System (ADS)
Hofmann, Anett
2015-04-01
"Bruno Braunerde und die Bodentypen" is a German-language learning material that fosters discovery of soil diversity and soil functions in kids, teens and adults who enjoy interactive learning activities. The learning material consists of (i) a large poster (dimensions 200 x 120 cm) showing an imaginative illustrated landscape that could be situated in Austria, Switzerland or southern Germany and (ii) a set of 15 magnetic cards that show different soil cartoon characters, e.g. Bruno Braunerde (Cambisol), Stauni Pseudogley (Stagnic Luvisol) or Heidi Podsol (Podzol) on the front and a fun profession and address (linked to the respective soil functions) on the back side. The task is to place the soil cartoon characters to their 'home' in the landscape. This learning material was developed as a contribution to the International Year of Soils 2015 and is supported by the German, Austrian and Swiss Soil Sciences Societies and the Swiss Federal Office for the Environment. The soil cartoon characters are an adaptation of the original concept by the James Hutton Institute, Aberdeen, Scotland (www.hutton.ac.uk/learning/dirt-doctor).
Bullying in Pattani primary schools in southern Thailand.
Laeheem, K; Kuning, M; McNeil, N; Besag, V E
2009-03-01
The purpose of this research was to examine risk factors that affect the likelihood of students in Pattani primary schools bullying other children. Risk factors investigated include school rural/urban location, age, gender, religion, family physical abuse and preference of cartoon type. Identifying students who are at high risk of bullying could assist educational authorities to introduce better strategies for reducing the problem. A total of 1440 students at public and private primary schools in Pattani province were interviewed to collect relevant data. Pearson's chi-square test was used to assess the associations between the likelihood of bullying and possible risk factors. Logistic regression was used to investigate independent associations between the predictor variables and the outcome. We found that 32.9% reported that they had (ever) bullied other children. Bullying was significant associated with age (odds ratio 1.56 for 11+ years, 95% confidence intervals 1.23, 2.18) and family physical abuse (odds ratio 4.50, 95% confidence intervals 3.40, 5.89). In addition, Those students who preferred action cartoons tended to bully others 1.87 times more than those who preferred watching comedy cartoons. There are significant differences in our population in rates of bullying others that vary according to age, preferred cartoon type and whether or not family (parental) physical abuse has been witnessed. The factor 'preference for cartoon type', not examined in previous research, remained significant after multivariable adjustment. Although there is an association, the cause of this is not clear but merits further examination.
Saturday Morning Cartoons and Children's Perceptions of Social Reality.
ERIC Educational Resources Information Center
Swan, Karen
This paper examines the effects of Saturday morning cartoons on children's perceptions of social reality. The study consisted of an analysis of programs appearing between 8 and 11 o'clock in the morning on September 15, 1990, and June 9, 1992, focusing on the ethnicity, gender, and age of characters, the positive or negative portrayal of…
The Impact of Watching Subtitled Animated Cartoons on Incidental Vocabulary Learning of ELT Students
ERIC Educational Resources Information Center
Karakas, Ali; Sariçoban, Arif
2012-01-01
This study aimed to find out whether watching subtitled cartoons influences incidental vocabulary learning. The study was conducted with 42 first grade English Language Teaching (ELT) department students at the University of Mehmet Akif Ersoy, Burdur. To collect data from the subjects, a 5-point vocabulary knowledge scale was used and 18 target…
The Description and Indexing of Editorial Cartoons: An Exploratory Study
ERIC Educational Resources Information Center
Landbeck, Christopher Ryan
2013-01-01
While access to images in general has improved in the last 20 years, due to both advances in electronic storage and dissemination and to improvements in the intellectual provisions of them, access to editorial cartoons lags behind access to other types of images. While there have been piecemeal or ad hoc efforts to organize large cartoon…
ERIC Educational Resources Information Center
Birisci, Salih; Metin, Mustafa
2010-01-01
Using different instructional materials adapted within the constructivist learning theory will enhance students' conceptual understanding. From this point of view, an instructional instrument using a concept cartoon adapted with 5E model has developed and introduced in this study. The study has some deficiencies in investigating students'…
ERIC Educational Resources Information Center
Kelly, Resa M.; Akaygun, Sevil
2016-01-01
This article summarizes an investigation into how Flash-based cartoon video tutorials featuring molecular visualizations affect students' mental models of acetic acid and hydrochloric acid solutions and how the acids respond when tested for electrical conductance. Variation theory served as the theoretical framework for examining how students…
ERIC Educational Resources Information Center
Bahrani, Taher; Sim, Tam Shu
2012-01-01
In today's audiovisually driven world, various audiovisual programs can be incorporated as authentic sources of potential language input for second language acquisition. In line with this view, the present research aimed at discovering the effectiveness of exposure to news, cartoons, and films as three different types of authentic audiovisual…
Using a Concept Cartoon© Method to Address Elementary School Students' Ideas about Natural Phenomena
ERIC Educational Resources Information Center
Minárechová, Michaela
2016-01-01
This study investigated the identification and subsequent development or modification of students´ ideas about scientific phenomena by teaching by concept cartoons© method. We found out ideas of students of the fourth grade of primary school by conceptual tasks which were parts of quasi-experiment (pretest and posttest design). For triangulation…
Pairing Animal Cartoon Characters with Produce Stimulates Selection among Child Zoo Visitors
ERIC Educational Resources Information Center
Karpyn, Allison; Allen, Michael; Marks, Samantha; Filion, Nicole; Humphrey, Debora; Ye, Ai; May, Henry; Gardner, Meryl P.
2017-01-01
In order to address the pervasive trend of underconsumption of fruits and vegetables among children, we examined the hypothesis that children would be more likely to select fruits (apple slices, bananas, and oranges) and vegetables (baby carrots) when paired with animal cartoon image than when available without the character image. Tested in a…
War and Peace: Toys, Teachers, and Tots.
ERIC Educational Resources Information Center
Dodd, Arleen; And Others
War play is play with a toy that initiates violence or play that involves the imitation of war. War play can involve: (1) the use of toys based on television cartoon shows to imitate the action in the cartoons; (2) play with replicas of war paraphernalia or manipulatives shaped into guns; and (3) dramatic play. The negative effects on children…
French Higher Education: A Cartoon Essay
ERIC Educational Resources Information Center
Hall, Matthew Henry
2012-01-01
In this cartoon essay, the author shares his experience from a travel to Paris to see the French higher education system. From his travel, he learned that in France, "degree" inflation may be an issue, but not grade inflation. On the flight home, the author reflects how French and American academics answer one question about the state of…
An Inquiry-Based Course Using "Physics?" in Cartoons and Movies
ERIC Educational Resources Information Center
Rogers, Michael
2007-01-01
Books, cartoons, movies, and video games provide engaging opportunities to get both science and nonscience students excited about physics. An easy way to use these media in one's classroom is to have students view clips and identify unusual events, odd physics, or list things that violate our understanding of the physics that governs our universe.…
ERIC Educational Resources Information Center
Bacall, Aaron
This book presents a collection of cartoons that focus on the lighter side of teaching. In a tongue-in-cheek introduction, the book asserts that one achievable goal which should have been included in the 1994 Educate America Act is that all teachers will start each school day by reading one funny cartoon and having a good chuckle before they go to…
Cartoons on bacterial balloons: scientists' opinion on the popularization of synthetic biology.
Domínguez, Martí; Mateu, Anna; Torgersen, Helge; Porcar, Manuel
2014-12-01
How do scientists perceive the media coverage of synthetic biology (SB)? In this paper, we approach this question by studying a set of cartoons devoted to SB. Based on a categorization of the cartoons into five large thematic groups an international survey was carried out to assess the opinion of SB research groups on science communication with regard to the public image of their discipline. The 101 responses obtained indicate that in general, their perception of the communication is not negative, although many respondents raised concerns on the media's inclination to sensationalism and over-simplification. However, the results also suggest that (in the light of the unfortunate experiences with GMO communication) scientists should think twice before proposing metaphorical interpretations of their research.
[Violence and sexism in television cartoons for children. Analysis of the contents].
Prieto Rodríguez, M A; March Cerdá, J C; Argente del Castillo, A
1996-04-15
To detect features of violence and sexism in cartoons in the children's programmes of Spanish television companies. Analysis of the content of cartoons broadcast by TV-1, TV-2, Canal Sur, Antena 3 and Tele 5 during one week. The programmes recorded were viewed by two independent observers, first separately and then together. All those scenes with violent contents or sexist messages were noted. The main findings were: a) violent contents were very common; b) roles and jobs linked to gender were found; c) advertising accompanied and was inserted within children's programming. The points identified show the need for both school and family to encourage children to develop a critical attitude to the messages they receive.
ERIC Educational Resources Information Center
Chin, Christine; Teou, Lay-Yen
2010-01-01
This study was carried out in the context of formative assessment where assessment and learning were integrated to enhance both teaching and learning. The purpose of the study was to: (a) identify pupils' ideas about biological inheritance through the use of a concept cartoon, pupils' drawings and talk, and (b) devise scaffolding structures that…
Demonizing in Children's Television Cartoons and Disney Animated Films
ERIC Educational Resources Information Center
Fouts, Gregory; Callan, Mitchell; Piasentin, Kelly; Lawson, Andrea
2006-01-01
The purpose of this study was to assess the prevalence of demonizing in the two major media that young children use (television and movies). Two content analyses were conducted using the animated feature films (n = 34) of the Walt Disney Company and after-school cartoons (n = 41). Each was coded for the modeling of the use of "evil" words when…
ERIC Educational Resources Information Center
Association for Education in Journalism and Mass Communication.
The Newspaper section, Part 1 of the proceedings contains the following selected papers: "Gatekeeping and the Editorial Cartoon: A Case Study of the 2000 Presidential Campaign Cartoons" (Jennifer M. Proffitt); "Campaign Contributions: Online Newspapers Go Beyond Shovelware in Covering Election 2000" (Jane B. Singer); "At…
ERIC Educational Resources Information Center
Demirci, Filiz; Özyürek, Cengiz
2017-01-01
The objective of this study is to research the effects of using concept cartoons in the "Solar System and Beyond" unit, which is included in seventh grade science lessons, on students' critical thinking skills. The study group consisted of 58 students, selected using an appropriate sampling method, who were students in a state secondary…
ERIC Educational Resources Information Center
Horlock, Jo
2012-01-01
Discussion of science topics can be generated using sport and fitness as a context, either in relation to the Olympic Games this summer or more generally. In this article a new set of Concept Cartoons focused on sport and fitness, produced as a partnership publication between the Association for Science Education (ASE) and Millgate House…
Cartoons as a Teaching Tool: A Research on Turkish Language Grammar Teaching
ERIC Educational Resources Information Center
Yaman, Havva
2010-01-01
The purpose of this study is to determine the effect of teaching by utilizing cartoons on student success in the Turkish language courses in primary school secondary level students. Working group of the study consists of 54 students studying in primary state school in Sakarya province Hendek district. In the study, the "Rule and Concept Test…
The Satisfaction of Pretended Insight: The Iranian Crisis in Selected U.S. Editorial Cartoons.
ERIC Educational Resources Information Center
DeSousa, Michael A.
An examination of a year's worth of editorial cartoons portraying the U.S. hostage crisis in Iran indicates a surprising lack of coverage or treatment of the deposed Shah and his subsequent admission into the United States as factors precipitating the crisis. Throughout the crisis, cartoonists focused on providing readers with some insight into…
ERIC Educational Resources Information Center
Ibili, Emin; Sahin, Sami
2016-01-01
Among multimedia researches, contribution of cartoons to teaching process and academic achievement has often been examined. However, these technologies may have a slower and less effect since acceptance of them by users is affected by many factors. Therefore, it is extremely important to understand and reveal the factors which encourage teachers…
Exploring the Use of a Cartoon as a Learner Scaffold in the Planning of Scientific Investigations
ERIC Educational Resources Information Center
Ramnarain, Umesh
2012-01-01
Despite curriculum imperatives, in South Africa and worldwide, for learners to have more autonomy in investigations, they remain largely teacher controlled with learners having only limited opportunities in planning. This design-based study explored how a cartoon can be employed in a Grade 9 Natural Sciences class in prompting learners to plan…
ERIC Educational Resources Information Center
Soydan, Sema Büyüktaskapu; Alakoç pirpir, Devlet; Azak, Hayriye
2017-01-01
The main purpose of this study is to identify the predictive power of the following variables for physical and relational aggression level of children: cartoon preferences of children, parental attitudes and teacher-student relationship. Study group consisted of 300 preschool children their mothers and 18 preschool teachers. The results showed a…
The Effects of Computer-Aided Concept Cartoons and Outdoor Science Activities on Light Pollution
ERIC Educational Resources Information Center
Aydin, Güliz
2015-01-01
The purpose of this study is to create an awareness of light pollution on seventh grade students via computer aided concept cartoon applications and outdoor science activities and to help them develop solutions; and to determine student opinions on the practices carried out. The study was carried out at a middle school in Mugla province of Aegean…
Effects of Concept Cartoons on Mathematics Self-Efficacy of 7th Grade Students
ERIC Educational Resources Information Center
Sengul, Sare
2011-01-01
The purpose of this research is to determine the effect of concept cartoons on the students' perception of their levels of self-efficacy towards mathematics. The research has been designed as the pre-test post-test with quasi experimental control group. The research participants are composed of 94 7th grade students attending an elementary school…
ERIC Educational Resources Information Center
Miyahara, Motohide; Bray, Anne; Tsujii, Masatsugu; Fujita, Chikako; Sugiyama, Toshiro
2007-01-01
This study used a choice reaction-time paradigm to test the perceived impairment of facial affect recognition in Asperger's disorder. Twenty teenagers with Asperger's disorder and 20 controls were compared with respect to the latency and accuracy of response to happy or disgusted facial expressions, presented in cartoon or real images and in…
Influence of Label Design on Children's Perception of 2 Snack Foods.
Arrúa, Alejandra; Vidal, Leticia; Antúnez, Lucía; Machín, Leandro; Martínez, Joseline; Curutchet, María Rosa; Giménez, Ana; Ares, Gastón
2017-03-01
To evaluate the influence of label design on children's perception of 2 popular snack foods across 3 income levels. Labels of 2 snack products (yogurt and sponge cake) were designed using a fractional factorial design with 3 2-level variables: cartoon character, nutrition claims, and front-of-package nutritional information. A total of 221 children (aged 9-13 years) from Montevideo, Uruguay, with different income levels, participated in the study. Children's attitude toward and liking of 2 food products. Low-income children showed a more positive attitude toward the products than did middle- and high-income children. The inclusion of a cartoon character in sponge cake labels significantly affected hedonic expectations regardless of income. Middle- and high-income children tended to use the term funny more frequently and the term boring less frequently to describe labels that included the cartoon character, compared with those that did not. Results showed that the inclusion of cartoon characters on food labels is associated with fun. Low-income children seem more susceptible to the marketing strategies of food companies than do middle- and high-income children. Copyright © 2016 Society for Nutrition Education and Behavior. Published by Elsevier Inc. All rights reserved.
ERIC Educational Resources Information Center
Ohtake, Yoshihisa; Takahashi, Ayaka; Watanabe, Kentaro
2015-01-01
The present study investigated the effectiveness of video hero modeling (VHM) for building four bathroom-related behaviors of an elementary-aged student with autism spectrum disorder. In the VHM intervention, the participant watched a video immediately before going to the bathroom he typically used. In the video, an animated face of a cartoon hero…
Sen. Jake Garn and astronaut Karol Bobko show cartoon from Doonesbury strip
1985-04-16
51D-09-014 (12-19 April 1985) --- U.S. Senator E. J. (Jake) Garn (left), payload specialist; and Karol J. Bobko, mission commander, show a copy of a cartoon from the Doonesbury strip of Garry Trudeau. The senator had been the subject of a series of Trudeau's creations prior to 51-D. The single enlarged panel is autographed by the crewmembers.
ERIC Educational Resources Information Center
Bezbaruah, Nandita; Brunt, Ardith
2012-01-01
Objective: The aim of the present study is to determine the influence of cartoon characters in preferences of fruit and vegetables among children. Methods: A 10-item survey was used in this cross-sectional study to determine the factors that influence a child's likelihood of eating fruits and vegetables. Seven factors influencing consumption of…
ERIC Educational Resources Information Center
Fedorov, A. V.
2015-01-01
The Cold War era, which spawned a mutual ideological confrontation between communist and capitalist countries, left its mark on all categories of media texts, including cartoons and animations. Cartoons were used by the authorities as tools for delivering the necessary confrontational ideological content in an attractive folkloric, fairy-tale…
ERIC Educational Resources Information Center
Ozmen, Haluk; Demircioglu, Gokhan; Burhan, Yasemin; Naseriazar, Akbar; Demircioglu, Hulya
2012-01-01
The aim of this study is to examine the effectiveness of an intervention based on a series of laboratory activities enhanced with concept cartoons. The purpose of the intervention was to enhance students' understanding of acid-base chemistry for eight grade students' from two classes in a Turkish primary school. A pretest-posttest non-equivalent…
The Effect of Learning Integers Using Cartoons on 7th Grade Students' Attitude to Mathematics
ERIC Educational Resources Information Center
Sengül, Sare; Dereli, Mehtap
2013-01-01
The purpose of this research is to investigate the effect on students' attitudes toward mathematics when cartoons are used in teaching integers. The research was designed in the form of a pre-test and post-test with a quasi experimental control group. The research participant group was composed of sixty-one (61) 7th grade students attending an…
Stroke education using an animated cartoon and a manga for junior high school students.
Shigehatake, Yuya; Yokota, Chiaki; Amano, Tatsuo; Tomii, Yasuhiro; Inoue, Yasuteru; Hagihara, Takaaki; Toyoda, Kazunori; Minematsu, Kazuo
2014-07-01
We investigated whether junior high school students could be educated regarding stroke with an animated cartoon and a Manga that we produced for the purpose of dissemination of this knowledge. We produced a 10-minute animated cartoon and a Manga that provided information regarding stroke risk factors, stroke signs and symptoms, and awareness to immediately contact emergent medical service (EMS) on identification of stroke signs and symptoms. From December 2011 to March 2012, 493 students in 15 classes of the first grade (age 12-13 years) of 3 junior high schools were enrolled in the study. Each subject watched the animated cartoon and read the Manga; this was referred to as "training." Lessons about stroke were not given. Questionnaires on stroke knowledge were evaluated at baseline, immediately after the training, and 3 months after the training. The proportion of correct answers given immediately after the training was higher for all questions, except those related to arrhythmia, compared with baseline. Percentage of correct answers given at 3 months was higher than that at baseline in questions related to facial palsy (75% versus 33%), speech disturbance (91% versus 60%), hemiplegia (79% versus 52%), numbness of 1 side (58% versus 51%), calling for EMS (90% versus 85%), alcohol intake (96% versus 72%), and smoking (69% versus 54%). At 3 months after the training, 56% of students answered the FAST (facial droop, arm weakness, speech disturbance, time to call for EMS) mnemonic correctly. Stroke education using these teaching aids of the animated cartoon and the Manga improved stroke knowledge in junior high school students. Copyright © 2014 National Stroke Association. Published by Elsevier Inc. All rights reserved.
Knoblauch, Heidi Katherine
2014-02-01
On March 23, 2010, President Barack Obama signed the Patient Protection and Affordable Care Act (ACA) into law. As it went through Congress, the legislation faced forceful resistance. Individuals and organizations opposing the ACA circulated propaganda that varied from photographs of fresh graves or coffins with the caption "Result of ObamaCare" to portrayals of President Obama as the Joker from the Batman movies, captioned with the single word "socialism." The arguments embedded in these images have striking parallels to cartoons circulated by physicians to their patients in earlier fights against national health care. Examining cartoons used in the formative health care reform debates of the 1940s provides a means for tracing the lineage of emotional arguments employed against health care reform.
ERIC Educational Resources Information Center
Elrod, G. Franklin; Obringer, S. John
Many researchers have attempted to link children's drawings to intelligence. The Goodenough-Harris Draw-a-Man (DAM) and Draw-a-Woman (DAW) test has been accepted as an indicator of intelligence. This study, via examination of specific cases, explored the effect that instruction in drawing cartoons had on the DAM and DAW performance of 16…
Reviving the Milgram Obedience Paradigm in the Era of Informed Consent
ERIC Educational Resources Information Center
Navarick, Douglas J.
2009-01-01
Participants repeatedly chose between 25 s of cartoon video followed by 5 s of time-out and 5 s of cartoon video followed by 25 s of time-out. In the first 15 min, participants chose the former schedule on 80% of trials. In the second 15 min, they were instructed to choose only the latter. When informed that leaving would not be a problem for the…
Brüne, Martin; Walden, Sarah; Edel, Marc-Andreas; Dimaggio, Giancarlo
2016-01-01
Borderline personality disorder (BPD) is characterized by a range of interpersonal difficulties, which are, in part, related to adverse experiences during childhood. Unresponsive parenting and traumatization may cause functional impairment of mentalization, i.e. the ability to reflect upon own and others' mental states. However, the relationship of poor parenting, trauma and mentalization in BPD has not exhaustively been studied. Thirty patients diagnosed with BPD and 30 matched control subjects were asked to sequence a novel cartoon-based mentalization task involving complex emotions such as jealousy, shame, guilt etc. In addition, they were required to reason about cognitive and affective mental states of the cartoon characters. The quality of parental care was assessed using a self-report measure for recalled parental rearing style, and childhood trauma was measured in retrospect using the Childhood Trauma Questionnaire. Patients with BPD performed more poorly in all aspects of the cartoon task. Mentalizing skills, particularly relating to affective mental states, were uniquely associated with the quality of recalled parental care and childhood trauma. Together, the quality of parental care and the experience of childhood trauma negatively impact on mentalization in BPD, even in an experimental "offline" task. Copyright © 2015 Elsevier Inc. All rights reserved.
ERIC Educational Resources Information Center
Oluk, Sami; Ozalp, Isilay
2007-01-01
In this study, with selecting the focusing point of the problem as the availability of cartoons, the teaching of global environmental problems according to the constructivist theory is investigated on the 7th graders in rural areas. This study is restricted with the global warming (G), ozone depletion (O) and the acid rain (A) problems. In the…
Knoblauch, Heidi Katherine
2014-01-01
On March 23, 2010, President Barack Obama signed the Patient Protection and Affordable Care Act (ACA) into law. As it went through Congress, the legislation faced forceful resistance. Individuals and organizations opposing the ACA circulated propaganda that varied from photographs of fresh graves or coffins with the caption “Result of ObamaCare” to portrayals of President Obama as the Joker from the Batman movies, captioned with the single word “socialism.” The arguments embedded in these images have striking parallels to cartoons circulated by physicians to their patients in earlier fights against national health care. Examining cartoons used in the formative health care reform debates of the 1940s provides a means for tracing the lineage of emotional arguments employed against health care reform. PMID:24328659
Developing physics learning media using 3D cartoon
NASA Astrophysics Data System (ADS)
Wati, M.; Hartini, S.; Hikmah, N.; Mahtari, S.
2018-03-01
This study focuses on developing physics learning media using 3D cartoon on the static fluid topic. The purpose of this study is to describe: (1) the validity of the learning media, (2) the practicality of the learning media, and (3) the effectiveness of the learning media. This study is a research and development using ADDIE model. The subject of the implementation of media used class XI Science of SMAN 1 Pulau Laut Timur. The data were obtained from the validation sheet of the learning media, questionnaire, and the test of learning outcomes. The results showed that: (1) the validity of the media category is valid, (2) the practicality of the media category is practice, and (3) the effectiveness of the media category is effective. It is concluded that the learning using 3D cartoon on the static fluid topic is eligible to use in learning.
Bakker, A B
1999-04-01
Adolescents were classified as being high or low in need for cognition (NFC) (Cacioppo & Petty, 1982) and expressed their knowledge about AIDS, attitudes toward condom use, and perceived supportive norms after being exposed to a cartoon or a written message about safe sex. Both messages have a positive impact on knowledge and attitudes. Theoretically interesting is the finding that the cartoon message is more effective in bringing about change in attitudes and subjective norms than the written message for low-NFC adolescents, and that the written message is more effective than the cartoon message for high-NFC adolescents. These results are consistent with the theory-based prediction that a persuasive communication will be most effective when the format of the message is tailored to people's information-processing proclivities. The practical implications of the findings for AIDS education are discussed.
Tjiam, Angela M; Holtslag, Gerdien; Vukovic, Elizabet; Asjes-Tydeman, Wijnanda L; Loudon, Sjoukje E; Borsboom, Gerard J J M; de Koning, Harry J; Simonsz, Huibert J
2012-11-01
We showed previously that an educational cartoon that explains without words why amblyopic children should wear their eye patch improves compliance, especially in children of immigrant parents who speak Dutch poorly. We now implemented this cartoon in clinics in low socioeconomic status (SES) areas with a large proportion of immigrants and clinics elsewhere in the Netherlands. Clinical, prospective, nonrandomized, preimplementation, and postimplementation study. Amblyopic children aged 3 to 6 years who started occlusion therapy. Preimplementation, children received standard orthoptic care. Postimplementation, children starting occlusion therapy received the cartoon in addition. At implementation, treating orthoptists followed a course on compliance. In low SES areas, compliance was measured electronically during 1 week. The clinical effects of the cartoon-electronically measured compliance, outpatient attendance rate, and speed of reduction in interocular-acuity difference (SRIAD)-averaged over 15 months of observation. In low SES areas, 114 children were included preimplementation versus 65 children postimplementation; elsewhere in the Netherlands, 335 versus 249 children were included. In low SES areas, mean electronically measured compliance was 52.0% preimplementation versus 62.3% postimplementation (P=0.146); 41.8% versus 21.6% (P=0.043) of children occluded less than 30% of prescribed occlusion time. Attendance rates in low SES areas were 60.3% preimplementation versus 76.0% postimplementation (P=0.141), and 82.7% versus 84.5%, respectively, elsewhere in the Netherlands. In low SES areas, the SRIAD was 0.215 log/year preimplementation versus 0.316 log/year postimplementation (P=0.025), whereas elsewhere in the Netherlands, these were 0.244 versus 0.292 log/year, respectively (P=0.005; the SRIAD's improvement was significantly better in low SES areas than elsewhere, P=0.0203). This advantage remained after adjustment for confounding factors. Overall, 25.1% versus 30.1% (P=0.038) had completed occlusion therapy after 15 months. After implementation of the cartoon, electronically measured compliance improved, attendance improved, acuity increased more rapidly, and treatment was shorter. This may be due, in part, to additional measures such as the course on compliance. However, that these advantages were especially pronounced in children in low SES areas with a large proportion of immigrants who spoke Dutch poorly supports its use in such areas. Copyright © 2012 American Academy of Ophthalmology. Published by Elsevier Inc. All rights reserved.
Veit, K
1992-01-01
Unlike a lot of corporate executives, Ken Veit never longed to be his own boss. But after 30 years on the fast track, he lost his high-powered job at one of the world's largest insurance companies and was forced to take an entrepreneurial leap of faith. In 1989, Veit signed a franchise agreement to own and operate a Cartoon Corner store in a mall in Scottsdale, Arizona. Cartoon Corner was based on the Disney store idea, but it carried hundreds of products featuring cartoon characters from every movie studio. Most important, Cartoon Corner offered extensive training and an elaborate management support system for its franchisees. The company planned to franchise 100 stores over the next few years, then go public. If all went well, its young executives claimed, the Cartoon Corner chain would build a market valuation of up to $100 million by the mid-1990s. In addition, the mall, which was in the planning stages when Veit signed on, was supposed to become a new kind of entertainment mall, with seven movie theaters, a space-flight simulator, and a shark-filled aquarium. It had all sounded too good to be true--and it was. Despite Veit's careful forecasting, he suffered a series of unexpected catastrophes. The mall failed to keep its promises. The franchisor lost its venture capital. The Gulf War dried up retail traffic. But it was too late to back out. Veit went forward on his own, truly alone for the first time in his life. When the mall and his store finally opened in May 1991, they did so in the midst of a recession. Despite the inspirational stories of other former executives, Veit has learned that the life of an entrepreneur is not all it's cracked up to be. As he notes, "I began with well-above-average experience, a proven concept, and excellent capitalization, yet in my case, personal bankruptcy remains a distinct possibility."
1983-04-01
20. it diferent hrem Report) IS. SUPPLEMENTARY NOTES It. KEY WORDS (Conthu on revere* side if neceeemy md Identify by bock number) Computer Generated...ABSTRACT (Continue an revere side If neceeary end Identity by block mmbr) This report documents the work done in-house by personnel of ASD/ENFTC to develop a...unfamiliar with the system. This report contains a User’s Guide and documents the work done to develop CARTOONE. The work was accomplished from
Communicating Science through Editorial Cartoons in Microbiology Classrooms †
dela Cruz, Thomas Edison E.; Aril-dela Cruz, Jeane V.
2018-01-01
The use of graphical illustration in lecture presentations can make a seemingly boring lesson more attractive and enticing to students. Creating science-themed illustrations and science-based narratives can also lead to creative and critical thinking among students. We used writing editorials and creating editorial cartoons as a learning activity to promote critical thinking and creative skills that are essential in communicating scientific information. This activity can be used with a range of audiences, at various educational levels and in basic to advanced courses. PMID:29904513
Crossing the “Uncanny Valley”: adaptation to cartoon faces can influence perception of human faces
Chen, Haiwen; Russell, Richard; Nakayama, Ken; Livingstone, Margaret
2013-01-01
Adaptation can shift what individuals identify to be a prototypical or attractive face. Past work suggests that low-level shape adaptation can affect high-level face processing but is position dependent. Adaptation to distorted images of faces can also affect face processing but only within sub-categories of faces, such as gender, age, and race/ethnicity. This study assesses whether there is a representation of face that is specific to faces (as opposed to all shapes) but general to all kinds of faces (as opposed to subcategories) by testing whether adaptation to one type of face can affect perception of another. Participants were shown cartoon videos containing faces with abnormally large eyes. Using animated videos allowed us to simulate naturalistic exposure and avoid positional shape adaptation. Results suggest that adaptation to cartoon faces with large eyes shifts preferences for human faces toward larger eyes, supporting the existence of general face representations. PMID:20465173
Bezbaruah, Nandita; Brunt, Ardith
2012-01-01
The aim of the present study is to determine the influence of cartoon characters in preferences of fruit and vegetables among children. A 10-item survey was used in this cross-sectional study to determine the factors that influence a child's likelihood of eating fruits and vegetables. Seven factors influencing consumption of fruits and vegetables were rank ordered by 218 third- and fourth-grade students. Results indicated that the child was more likely to eat fruits or vegetables if they tasted good, followed by whether they were nutritious. Presence of a cartoon character on the label ranked 6 of 7. Sex does not affect the rank order of factors that influence intake of fruits or vegetables. Future interventions aimed at increasing consumption of fruits and vegetables should take into consideration such factors that influence intake. Copyright © 2012 Society for Nutrition Education and Behavior. Published by Elsevier Inc. All rights reserved.
[The white coat as a cape: doctors, superheroes and bionics].
Engelberts, Connie E; Mevius, Lucas
2013-01-01
To study the relationship between doctors and comic books, cartoons, superheroes and bionic prosthetic organs. Descriptive survey. For this study, 341 doctors and medical students filled in a digital survey in the autumn of 2013. The questionnaire contained questions about comic books and cartoons, their superheroes, prosthetic organs and about bionic and non-bionic super powers. As a child more than half of the participants read comic books regularly or often, and most watched cartoons regularly or often. Now their childhood interest in this subject has mostly been lost. In their youth, Suske & Wiske were the favourite, and now it is Donald Duck. The number of doctors with a favourite superhero decreased as aged increased from 52% to 37%. The care givers entertain lively fantasies about having bionic superpowers. According to the participants, the idea doctor would have ultrasonic eyes and all sorts of other super senses. Ninety-one per cent thought that 'the development of prosthetic organs is not a waste of money'. If Batman and Superman come to blows, Catwoman wins.
Helt, Molly S; Fein, Deborah A
2016-01-01
Both social input and facial feedback appear to be processed differently by individuals with autism spectrum disorder (ASD). We tested the effects of both of these types of input on laughter in children with ASD. Sensitivity to facial feedback was tested in 43 children with ASD, aged 8-14 years, and 43 typically developing children matched for mental age (6-14), in order to examine whether children with ASD use bodily feedback as an implicit source of information. Specifically, children were asked to view cartoons as they normally would (control condition), and while holding a pencil in their mouth forcing their smiling muscles into activation (feedback condition) while rating their enjoyment of the cartoons. The authors also explored the effects of social input in children with ASD by investigating whether the presence of a caregiver or friend (companion condition), or the presence of a laugh track superimposed upon the cartoon (laugh track condition) increased the children's self-rated enjoyment of cartoons or the amount of positive affect they displayed. Results showed that the group with ASD was less affected by all three experimental conditions, but also that group differences seemed to have been driven by one specific symptom of ASD: restricted range of affect. The strong relationship between restricted affect and insensitivity to facial feedback found in this study sheds light on the implications of restricted affect for social development in ASD.
Tjiam, A M; Holtslag, G; Van Minderhout, H M; Simonsz-Tóth, B; Vermeulen-Jong, M H L; Borsboom, G J J M; Loudon, S E; Simonsz, H J
2013-01-01
We previously demonstrated that compliance with occlusion therapy for amblyopia was improved by the use of an educational programme, especially in children of parents of foreign origin and who spoke Dutch poorly. The programme consisted of: (i) a cartoon story for amblyopic children that explained without words why they should patch, (ii) a calendar with reward stickers, and (iii) an information leaflet for parents. In the current study, we assessed the individual effect of each component on compliance. We recruited 120 3- to 6-year-old children who lived in a low socio-economic status (SES) area in The Hague and were starting occlusion therapy for the first time. They were randomised to receive one of the components (three intervention groups), or a picture to colour (control group). The randomisation was blinded for treating orthoptist and researcher. Compliance was measured electronically using the Occlusion Dose Monitor (ODM). Primary outcome was percentage of compliance (actual/prescribed occlusion time). Secondary outcome was absolute occlusion hours per day. Parental fluency in Dutch was rated on a five-point scale. Compliance could be measured electronically in 88 of the 120 children; in 32 others, it failed for various reasons. Parental fluency in Dutch was moderate or worse in 36.4 % (p = 0.327). Average compliance was 55 % standard deviation (SD) 40 (n = 18) in the control group, 89 % SD 25 in the group receiving the educational cartoon (n = 25, P = 0.002 compared with control group), 67 % SD 33 (n = 24, P = 0.301) in the reward-calendar group and 73 % SD 40 (n = 21, P = 0.119) in the parent-information-leaflet group. On average, children in the control group occluded 1:46 SD1:19 hours/day, 2:33 SD 1:18 hours/day in the group receiving the educational cartoon, 1:59 SD 1:13 hours/day in the reward-calendar group and 2:18 SD 1:13 hours/day in the parent-information-leaflet group. No child who received the cartoon story occluded less than 1 hour per day, against seven in the reward-calendar group, five in the parent-information-leaflet group and five in the control group. Although all three components of the programme improved compliance with occlusion therapy in children in low-SES areas, the educational cartoon had the strongest effect, as it explained without words to a 4- to 5-year-old child why it should wear the eye patch.
Cartoon distraction alleviates anxiety in children during induction of anesthesia.
Lee, Jeongwoo; Lee, Jihye; Lim, Hyungsun; Son, Ji-Seon; Lee, Jun-Rae; Kim, Dong-Chan; Ko, Seonghoon
2012-11-01
We performed this study to determine the beneficial effects of viewing an animated cartoon and playing with a favorite toy on preoperative anxiety in children aged 3 to 7 years in the operating room before anesthesia induction. One hundred thirty children aged 3 to 7 years with ASA physical status I or II were enrolled. Subjects were randomly assigned to 1 of 3 groups: group 1 (control), group 2 (toy), and group 3 (animated cartoon). The children in group 2 were asked to bring their favorite toy and were allowed to play with it until anesthesia induction. The children in group 3 watched their selected animated cartoon until anesthesia induction. Children's preoperative anxiety was determined by the modified Yale Preoperative Anxiety Scale (mYPAS) and parent-recorded anxiety Visual Analog Scale (VAS) the night before surgery, in the preanesthetic holding room, and just before anesthesia induction. In the preanesthetic holding room, the group 2 mYPAS and parent-recorded anxiety VAS scores were significantly lower than those of groups 1 and 3 (mYPAS: P = 0.007; parent-recorded anxiety VAS: P = 0.02). In the operating room, the children in group 3 had the lowest mYPAS and parent-recorded anxiety VAS scores among the 3 groups (mYPAS: P < 0.001; parent-recorded anxiety VAS: P < 0.001). In group 3, the mYPAS and parent-recorded anxiety VAS scores of only 3 and 5 children were increased in the operating room compared with their scores in the preanesthetic holding room, whereas the anxiety scores of 32 and 34 children in group 1 and 25 and 32 children in group 2 had increased (P < 0.001). The number of children whose scores indicated no anxiety (mYPAS score <30) in the operating room was 3 (7%), 9 (23%), and 18 (43%) in groups 1, 2, and 3, respectively (P < 0.001). Allowing the viewing of animated cartoons by pediatric surgical patients is a very effective method to alleviate preoperative anxiety. Our study suggests that this intervention is an inexpensive, easy to administer, and comprehensive method for anxiety reduction in the pediatric surgical population.
NASA Astrophysics Data System (ADS)
Ioele, Marcella; Sodo, Armida; Casanova Municchia, Annalaura; Ricci, Maria Antonietta; Russo, Alfonso Pio
2016-12-01
The cartoon of "The School of Athens", realized by the famous artist Raffaello Sanzio, is a masterpiece of Italian Renaissance. It is a full-scale (804 × 285 cm2) preparatory cartoon, stored at the Pinacoteca Ambrosiana (Milan, Italy). In order to characterize the cartoon and the drawing and to investigate its conservation state, several scientific analyses have been performed, both in situ and on sampled fragments. This multi-analytical approach has identified most of the materials used in the original drawing and in restored areas and provided a map of previous restoration works. Here we report the results obtained by Raman and FTIR spectroscopy, scanning electron microscopy equipped with X-ray micro-analysis (SEM-EDS), pH measurements and micro-chemical tests. pH measurements proved the absence of an acidic decay of the paper. The original paper from linen and hemp fibres is well preserved. It is filled with calcium carbonate and has received a light sizing with protein glue, now almost completely transformed into oxalates. 1797 French intervention paper is of lower quality and has been covered with a patina of lead white in Arabic gum, most likely in an attempt to match the colour to the tone of the original. Both papers are stuck to a support paper with flour glue (containing starch and gluten) and glued with the same adhesive to a canvas lining. In situ Raman spectroscopy has clearly shown that the original drawing was in charcoal and lead white, while the restored areas have been drawn using charcoal and graphite.
Research on facial expression simulation based on depth image
NASA Astrophysics Data System (ADS)
Ding, Sha-sha; Duan, Jin; Zhao, Yi-wu; Xiao, Bo; Wang, Hao
2017-11-01
Nowadays, face expression simulation is widely used in film and television special effects, human-computer interaction and many other fields. Facial expression is captured by the device of Kinect camera .The method of AAM algorithm based on statistical information is employed to detect and track faces. The 2D regression algorithm is applied to align the feature points. Among them, facial feature points are detected automatically and 3D cartoon model feature points are signed artificially. The aligned feature points are mapped by keyframe techniques. In order to improve the animation effect, Non-feature points are interpolated based on empirical models. Under the constraint of Bézier curves we finish the mapping and interpolation. Thus the feature points on the cartoon face model can be driven if the facial expression varies. In this way the purpose of cartoon face expression simulation in real-time is came ture. The experiment result shows that the method proposed in this text can accurately simulate the facial expression. Finally, our method is compared with the previous method. Actual data prove that the implementation efficiency is greatly improved by our method.
Humor in advertisements enhances product liking by mere association.
Strick, Madelijn; van Baaren, Rick B; Holland, Rob W; van Knippenberg, Ad
2009-03-01
Humor in advertising is known to enhance product liking, but this attitude change is often considered nonpredictive of product choice. Previous research relied exclusively on explicit self-report measures to assess attitudes and purchase intentions. The present research shows that unobtrusive association of a product with humor can affect persuasion through implicit attitude change. Participants viewed humorous and nonhumorous cartoons in a mock-up magazine. One of two products was consistently presented in the vicinity of the humorous cartoons, whereas the other product was consistently presented in the vicinity of the nonhumorous cartoons. The results of an evaluative priming task showed enhanced evaluations of products paired with humor (Experiment 1, 2, and 3). Furthermore, these enhanced evaluations mediated the relation between association with humor and product choice (Experiment 2 and 3). Paradoxically, products paired with humor were also less recognized than the control products (Experiments 2 and 3). In summary, the present research demonstrates that mere association with humor enhances product evaluations and product choice in a way that is dissociated from the accessibility of the product in memory. (PsycINFO Database Record (c) 2009 APA, all rights reserved).
Fixed-interval performance and self-control in infants.
Darcheville, J C; Rivière, V; Wearden, J H
1993-01-01
Twenty-six infants, 3 to 23 months old, were trained on fixed-interval schedules ranging from 10 s to 80 s. The operant response was touching an illuminated location on a touch-sensitive screen, and 20 s of cartoon presentation was the reinforcer. The subjects were also trained in a six-phase self-control procedure in which the critical phases involved choice between 20 s of cartoon available after a 0.5-s delay (impulsive choice) and 40 s of cartoon delayed for 40 s (self-controlled choice). All the youngest children (3 to 5 months) showed long postreinforcement pauses on the fixed-interval schedule, with most intervals involving the emission of a single, reinforced, response, and all made self-controlled choices. Older subjects (9 to 23 months) either produced the same pattern as the younger ones on the fixed-interval schedule (classified as pause-sensitive subjects) or produced short pauses and higher steady response rates (classified as pause-insensitive subjects). All pause-sensitive subjects made self-controlled choices in the self-control condition, and all pause-insensitive subjects made impulsive ones. PMID:8409821
Influence of licensed characters on children's taste and snack preferences.
Roberto, Christina A; Baik, Jenny; Harris, Jennifer L; Brownell, Kelly D
2010-07-01
The goal was to study how popular licensed cartoon characters appearing on food packaging affect young children's taste and snack preferences. Forty 4- to 6-year-old children tasted 3 pairs of identical foods (graham crackers, gummy fruit snacks, and carrots) presented in packages either with or without a popular cartoon character. Children tasted both food items in each pair and indicated whether the 2 foods tasted the same or one tasted better. Children then selected which of the food items they would prefer to eat for a snack. Children significantly preferred the taste of foods that had popular cartoon characters on the packaging, compared with the same foods without characters. The majority of children selected the food sample with a licensed character on it for their snack, but the effects were weaker for carrots than for gummy fruit snacks and graham crackers. Branding food packages with licensed characters substantially influences young children's taste preferences and snack selection and does so most strongly for energy-dense, nutrient-poor foods. These findings suggest that the use of licensed characters to advertise junk food to children should be restricted.
The image and advocacy of public health in American caricature and cartoons from 1860 to 1900.
Hansen, B
1997-01-01
The decades just before and after the founding of the American Public Health Association in 1872 saw an efflorescence of political cartooning and caricature in national-circulation weeklies. Part of the political and social critique that cartoonists and their editors provided the public focused on needs or opportunities for preventing illness and accidents. This paper presents a small selection of editorial cartoons that agitated in support of public health activities over 4 decades. The goals are to illustrate several concerns that rose to national prominence in that era, to examine the kinds of imagery that newspapers and magazine editors offered their readers, and to observe how frequently the public was encouraged to see politicians and commercial interests as responsible for preventable health problems. This discussion focuses exclusively on propagandistic images, leaving aside the reportorial depictions of events in the news and the neutral illustrations of methods and machines in scientific and technical publications. Images FIGURE 1 FIGURE 2 FIGURE 3 FIGURE 4 FIGURE 5 FIGURE 6 FIGURE 7 FIGURE 8 FIGURE 9 FIGURE 10 FIGURE 11 PMID:9366637
Choong, Caroline Sm; Doody, Gillian A
2013-01-01
Patients suffering from Alzheimer's dementia develop difficulties in social functioning. This has led to an interest in the study of "theory of mind" in this population. However, difficulty has arisen because the associated cognitive demands of traditional short story theory of mind assessments result in failure per se in this population, making it challenging to test pure theory of mind ability. Simplified, traditional 1st and 2nd order theory of mind short story tasks and a battery of alternative theory of mind cartoon jokes and control slapstick cartoon jokes, without memory components, were administered to 16 participants with mild-moderate Alzheimer's dementia, and 11 age-matched healthy controls. No significant differences were detected between participants with Alzheimer's dementia and controls on the 1st or 2nd order traditional short story theory of mind tasks (p = 0.155 and p = 0.154 respectively). However, in the cartoon joke tasks there were significant differences in performance between the Alzheimer participants and the control group, this was evident for both theory of mind cartoons and the control 'slapstick' jokes. It remains very difficult to assess theory of mind as an isolated phenomenon in populations with global cognitive impairment, such as Alzheimer's dementia, as the tasks used to assess this cognition invariably depend on other cognitive functions. Although a limitation of this study is the small sample size, the results suggest that there is no measurable specific theory of mind deficit in people with Alzheimer's dementia, and that the use of theory of mind representational models to measure social cognitive ability may not be appropriate in this population.
Influence of smoking cues in movies on children's beliefs about smoking.
Lochbuehler, Kirsten; Sargent, James D; Scholte, Ron H J; Pieters, Sara; Engels, Rutger C M E
2012-08-01
Experimental research has revealed that short exposure to movie smoking affects beliefs about smoking in adolescents. In this study, we tested that association in children. In 2 experiments, participants were exposed to either a cartoon or family-oriented movie and randomly assigned to 20-minute segments with or without smoking characters. Data collection took place at elementary schools. A total of 101 children (8-10 years; 47.5% boys) were exposed to a cartoon, and in a second experiment, 105 children (8-11 years; 56.2% boys) were exposed to a family-oriented movie. Beliefs about smoking (assessed by questionnaire) and implicit associations toward smoking (single target implicit association task) were assessed after watching the movie. The majority of both samples of children viewed smoking unfavorably. Exposure to movie smoking had no effect on implicit associations toward smoking when experiments were analyzed separately or if the results were combined. For smoking beliefs, effects were again small and only statistically significant for social norms regarding smoking. Short-term exposure to smoking in cartoon and family-oriented movies had little immediate impact on beliefs about smoking in preadolescent children, but a significant cumulative impact on norms cannot be ruled out.
Cugurra, F
1996-11-01
Hallucinogens are the chemicals which in nontoxic doses produce changes in perception, mental confusion, memory loss, or disorientation for person, place and time, with organic brain reactions. Mescaline and LSD are historically the most interesting hallucinogens. Today the cannabis is very important, socially. Traditional hallucinogens survive everywhere in the world. A dramatic increase in use of cartoons in drug education and prevention programs prove great damages: in comics and films often have stimulated the appetite for drug experimentation (seduction of innocent, R. K. Siegel). Cartoons and comics are instruments for correcting perceptions and behaviour of youth and youthful drug abusers. As the hallucinogens.
Kraak, V I; Story, M
2015-01-01
Reducing the extent and persuasive power of marketing unhealthy foods to children worldwide are important obesity prevention goals. Research is limited to understand how brand mascots and cartoon media characters influence children's diet. We conducted a systematic review of five electronic databases (2000–2014) to identify experimental studies that measured how food companies' mascots and entertainment companies' media characters influence up to 12 diet-related cognitive, behavioural and health outcomes for children under 12 years. Eleven studies met the inclusion criteria. Studies used 21 unique popular media characters, but no brand mascots. Results suggest that cartoon media character branding can positively increase children's fruit or vegetable intake compared with no character branding. However, familiar media character branding is a more powerful influence on children's food preferences, choices and intake, especially for energy-dense and nutrient-poor foods (e.g. cookies, candy or chocolate) compared with fruits or vegetables. Future research should use a theoretically grounded conceptual model and larger and more diverse samples across settings to produce stronger findings for mediating and moderating factors. Future research can be used to inform the deliberations of policymakers, practitioners and advocates regarding how media character marketing should be used to support healthy food environments for children. PMID:25516352
Climate Comics: polar research in a cartoon form
NASA Astrophysics Data System (ADS)
Courville, Z.; Carbaugh, S.; Defrancis, G.; Donegan, R.; Brown, C.; Perovich, D. K.; Richter-Menge, J.
2013-12-01
Climate Comics is a collaborative outreach effort between the Montshire Museum of Science, in Norwich, VT, the Cold Regions Research and Engineering Laboratory (CRREL) research staff, and freelance artist and recent graduate of the Center for Cartoon Studies in White River Junction, VT, Sam Carbaugh. The project involves the cartoonist, the education staff from the museum, and researchers from CRREL creating a series of comic books with polar science and research themes, including sea ice monitoring, sea ice albedo, ice cores, extreme microbial activity, and stories and the process of fieldwork. The aim of the comic series is to provide meaningful science information in a comic-format that is both informative and fun, while highlighting current polar research work done at the lab. The education staff at the Montshire Museum develops and provides a series of hands-on, inquiry-based activity descriptions to complement each comic book, and CRREL researchers provide science background information and reiterative feedback about the comic books as they are being developed. Here, we present the motivation for using the comic-book medium to present polar research topics, the process involved in creating the comics, some unique features of the series, and the finished comic books themselves. Cartoon illustrating ways snow pack can be used to determine past climate information.
Koch, Michael; Denzler, Joachim; Redies, Christoph
2010-01-01
Art images and natural scenes have in common that their radially averaged (1D) Fourier spectral power falls according to a power-law with increasing spatial frequency (1/f2 characteristics), which implies that the power spectra have scale-invariant properties. In the present study, we show that other categories of man-made images, cartoons and graphic novels (comics and mangas), have similar properties. Further on, we extend our investigations to 2D power spectra. In order to determine whether the Fourier power spectra of man-made images differed from those of other categories of images (photographs of natural scenes, objects, faces and plants and scientific illustrations), we analyzed their 2D power spectra by principal component analysis. Results indicated that the first fifteen principal components allowed a partial separation of the different image categories. The differences between the image categories were studied in more detail by analyzing whether the mean power and the slope of the power gradients from low to high spatial frequencies varied across orientations in the power spectra. Mean power was generally higher in cardinal orientations both in real-world photographs and artworks, with no systematic difference between the two types of images. However, the slope of the power gradients showed a lower degree of mean variability across spectral orientations (i.e., more isotropy) in art images, cartoons and graphic novels than in photographs of comparable subject matters. Taken together, these results indicate that art images, cartoons and graphic novels possess relatively uniform 1/f2 characteristics across all orientations. In conclusion, the man-made stimuli studied, which were presumably produced to evoke pleasant and/or enjoyable visual perception in human observers, form a subset of all images and share statistical properties in their Fourier power spectra. Whether these properties are necessary or sufficient to induce aesthetic perception remains to be investigated. PMID:20808863
Koch, Michael; Denzler, Joachim; Redies, Christoph
2010-08-19
Art images and natural scenes have in common that their radially averaged (1D) Fourier spectral power falls according to a power-law with increasing spatial frequency (1/f(2) characteristics), which implies that the power spectra have scale-invariant properties. In the present study, we show that other categories of man-made images, cartoons and graphic novels (comics and mangas), have similar properties. Further on, we extend our investigations to 2D power spectra. In order to determine whether the Fourier power spectra of man-made images differed from those of other categories of images (photographs of natural scenes, objects, faces and plants and scientific illustrations), we analyzed their 2D power spectra by principal component analysis. Results indicated that the first fifteen principal components allowed a partial separation of the different image categories. The differences between the image categories were studied in more detail by analyzing whether the mean power and the slope of the power gradients from low to high spatial frequencies varied across orientations in the power spectra. Mean power was generally higher in cardinal orientations both in real-world photographs and artworks, with no systematic difference between the two types of images. However, the slope of the power gradients showed a lower degree of mean variability across spectral orientations (i.e., more isotropy) in art images, cartoons and graphic novels than in photographs of comparable subject matters. Taken together, these results indicate that art images, cartoons and graphic novels possess relatively uniform 1/f(2) characteristics across all orientations. In conclusion, the man-made stimuli studied, which were presumably produced to evoke pleasant and/or enjoyable visual perception in human observers, form a subset of all images and share statistical properties in their Fourier power spectra. Whether these properties are necessary or sufficient to induce aesthetic perception remains to be investigated.
Leung, Doris Y P; Chen, Joanne M T; Lou, Vivian W Q; Wong, Eliza M L; Chan, Aileen W K; So, Winnie K W; Chan, Carmen W H
2017-07-13
Colorectal cancer (CRC) screening is a cost-effective prevention and control strategy. However, the promotion of CRC screening for older adults may be difficult because reading CRC prevention information may evoke embarrassment, fear, and anxiety towards the screening procedure and cancer diagnosis. This study aims to (1) examine the effects of three promotional materials for CRC screening on the attitudes toward CRC screening tests (screening interest, screening effectiveness, and trust in the screening results) and cancer fear, and (2) to explore the interaction effect of cancer fear with screening effectiveness and trust in the screening results on screening interest of the three screening tests (fecal occult blood test (FOBT), flexible sigmoidoscopy, and colonoscopy) among Chinese older adults. A total of 114 community-dwelling older adults were asked to look at the corresponding promotional materials (pamphlet, cartoon, and video) of one of the three study groups. The pamphlet and video represent convention strategies and the cartoon represents an innovative strategy. No significant difference was observed in the screening interest and cancer fear across groups. FOBT was the most preferred screening modality. The video group has a large proportion agreed screening effectiveness of flexible sigmoidoscopy than pamphlet and cartoon groups and trusted in the screening results for FOBT and flexible sigmoidoscopy than the pamphlet group. Logistic regression results showed that the effect of trust in the screening results on screening interest for colonoscopy was greater among participants with higher cancer fear than those with lower cancer fear level. In conclusion, the three promotional groups had produced similar results in their attitudes toward CRC screening and cancer fear. The use of cartoons may be a comparable approach with conventional methods in the promotion of CRC screening. Additional components that can arouse fear and boost response efficacy simultaneously might also be useful for the effective promotion of colonoscopy among Chinese older adults.
Violence: heightened brain attentional network response is selectively muted in Down syndrome.
Anderson, Jeffrey S; Treiman, Scott M; Ferguson, Michael A; Nielsen, Jared A; Edgin, Jamie O; Dai, Li; Gerig, Guido; Korenberg, Julie R
2015-01-01
The ability to recognize and respond appropriately to threat is critical to survival, and the neural substrates subserving attention to threat may be probed using depictions of media violence. Whether neural responses to potential threat differ in Down syndrome is not known. We performed functional MRI scans of 15 adolescent and adult Down syndrome and 14 typically developing individuals, group matched by age and gender, during 50 min of passive cartoon viewing. Brain activation to auditory and visual features, violence, and presence of the protagonist and antagonist were compared across cartoon segments. fMRI signal from the brain's dorsal attention network was compared to thematic and violent events within the cartoons between Down syndrome and control samples. We found that in typical development, the brain's dorsal attention network was most active during violent scenes in the cartoons and that this was significantly and specifically reduced in Down syndrome. When the antagonist was on screen, there was significantly less activation in the left medial temporal lobe of individuals with Down syndrome. As scenes represented greater relative threat, the disparity between attentional brain activation in Down syndrome and control individuals increased. There was a reduction in the temporal autocorrelation of the dorsal attention network, consistent with a shortened attention span in Down syndrome. Individuals with Down syndrome exhibited significantly reduced activation in primary sensory cortices, and such perceptual impairments may constrain their ability to respond to more complex social cues such as violence. These findings may indicate a relative deficit in emotive perception of violence in Down syndrome, possibly mediated by impaired sensory perception and hypoactivation of medial temporal structures in response to threats, with relative preservation of activity in pro-social brain regions. These findings indicate that specific genetic differences associated with Down syndrome can modulate the brain's response to violence and other complex emotive ideas.
Leung, Doris Y. P.; Chen, Joanne M. T.; Lou, Vivian W. Q.; Wong, Eliza M. L.; So, Winnie K. W.; Chan, Carmen W. H.
2017-01-01
Colorectal cancer (CRC) screening is a cost-effective prevention and control strategy. However, the promotion of CRC screening for older adults may be difficult because reading CRC prevention information may evoke embarrassment, fear, and anxiety towards the screening procedure and cancer diagnosis. This study aims to (1) examine the effects of three promotional materials for CRC screening on the attitudes toward CRC screening tests (screening interest, screening effectiveness, and trust in the screening results) and cancer fear, and (2) to explore the interaction effect of cancer fear with screening effectiveness and trust in the screening results on screening interest of the three screening tests (fecal occult blood test (FOBT), flexible sigmoidoscopy, and colonoscopy) among Chinese older adults. A total of 114 community-dwelling older adults were asked to look at the corresponding promotional materials (pamphlet, cartoon, and video) of one of the three study groups. The pamphlet and video represent convention strategies and the cartoon represents an innovative strategy. No significant difference was observed in the screening interest and cancer fear across groups. FOBT was the most preferred screening modality. The video group has a large proportion agreed screening effectiveness of flexible sigmoidoscopy than pamphlet and cartoon groups and trusted in the screening results for FOBT and flexible sigmoidoscopy than the pamphlet group. Logistic regression results showed that the effect of trust in the screening results on screening interest for colonoscopy was greater among participants with higher cancer fear than those with lower cancer fear level. In conclusion, the three promotional groups had produced similar results in their attitudes toward CRC screening and cancer fear. The use of cartoons may be a comparable approach with conventional methods in the promotion of CRC screening. Additional components that can arouse fear and boost response efficacy simultaneously might also be useful for the effective promotion of colonoscopy among Chinese older adults. PMID:28703752
Anticipatory Pleasure Predicts Motivation for Reward in Major Depression
Sherdell, Lindsey; Waugh, Christian E.; Gotlib, Ian H.
2012-01-01
Anhedonia, the lack of interest or pleasure in response to hedonic stimuli or experiences, is a cardinal symptom of depression. This deficit in hedonic processing has been posited to influence depressed individuals’ motivation to engage in potentially rewarding experiences. Accumulating evidence indicates that hedonic processing is not a unitary construct but rather consists of an anticipatory and a consummatory phase. We examined how these components of hedonic processing influence motivation to obtain reward in participants diagnosed with major depression and in never-disordered controls. Thirty-eight currently depressed and 30 never-disordered control participants rated their liking of humorous and nonhumorous cartoons and then made a series of choices between viewing a cartoon from either group. Each choice was associated with a specified amount of effort participants would have to exert before viewing the chosen cartoon. Although depressed and control participants did not differ in their consummatory liking of the rewards, levels of reward liking predicted motivation to expend effort for the rewards only in the control participants; in the depressed participants, liking and motivation were dissociated. In the depressed group, levels of anticipatory anhedonia predicted motivation to exert effort for the rewards. These findings support the formulation that anhedonia is not a unitary construct and suggest that, for depressed individuals, deficits in motivation for reward are driven primarily by low anticipatory pleasure and not by decreased consummatory liking. PMID:21842963
Kraak, V I; Story, M
2015-02-01
Reducing the extent and persuasive power of marketing unhealthy foods to children worldwide are important obesity prevention goals. Research is limited to understand how brand mascots and cartoon media characters influence children's diet. We conducted a systematic review of five electronic databases (2000-2014) to identify experimental studies that measured how food companies' mascots and entertainment companies' media characters influence up to 12 diet-related cognitive, behavioural and health outcomes for children under 12 years. Eleven studies met the inclusion criteria. Studies used 21 unique popular media characters, but no brand mascots. Results suggest that cartoon media character branding can positively increase children's fruit or vegetable intake compared with no character branding. However, familiar media character branding is a more powerful influence on children's food preferences, choices and intake, especially for energy-dense and nutrient-poor foods (e.g. cookies, candy or chocolate) compared with fruits or vegetables. Future research should use a theoretically grounded conceptual model and larger and more diverse samples across settings to produce stronger findings for mediating and moderating factors. Future research can be used to inform the deliberations of policymakers, practitioners and advocates regarding how media character marketing should be used to support healthy food environments for children. © 2014 The Authors. Obesity Reviews published by John Wiley & Sons Ltd on behalf of World Obesity.
Take-home video for adult literacy
NASA Astrophysics Data System (ADS)
Yule, Valerie
1996-01-01
In the past, it has not been possible to "teach oneself to read" at home, because learners could not read the books to teach them. Videos and interactive compact discs have changed that situation and challenge current assumptions of the pedagogy of literacy. This article describes an experimental adult literacy project using video technology. The language used is English, but the basic concepts apply to any alphabetic or syllabic writing system. A half-hour cartoon video can help adults and adolescents with learning difficulties. Computer-animated cartoon graphics are attractive to look at, and simplify complex material in a clear, lively way. This video technique is also proving useful for distance learners, children, and learners of English as a second language. Methods and principles are to be extended using interactive compact discs.
Edge-Based Image Compression with Homogeneous Diffusion
NASA Astrophysics Data System (ADS)
Mainberger, Markus; Weickert, Joachim
It is well-known that edges contain semantically important image information. In this paper we present a lossy compression method for cartoon-like images that exploits information at image edges. These edges are extracted with the Marr-Hildreth operator followed by hysteresis thresholding. Their locations are stored in a lossless way using JBIG. Moreover, we encode the grey or colour values at both sides of each edge by applying quantisation, subsampling and PAQ coding. In the decoding step, information outside these encoded data is recovered by solving the Laplace equation, i.e. we inpaint with the steady state of a homogeneous diffusion process. Our experiments show that the suggested method outperforms the widely-used JPEG standard and can even beat the advanced JPEG2000 standard for cartoon-like images.
McKay, Sandra M; Maki, Brian E
2010-01-01
A computer-based 'Useful Field of View' (UFOV) training program has been shown to be effective in improving visual processing in older adults. Studies of young adults have shown that playing video games can have similar benefits; however, these studies involved realistic and violent 'first-person shooter' (FPS) games. The willingness of older adults to play such games has not been established. OBJECTIVES: To determine the degree to which older adults would accept playing a realistic, violent FPS-game, compared to video games not involving realistic depiction of violence. METHODS: Sixteen older adults (ages 64-77) viewed and rated video-clip demonstrations of the UFOV program and three video-game genres (realistic-FPS, cartoon-FPS, fixed-shooter), and were then given an opportunity to try them out (30 minutes per game) and rate various features. RESULTS: The results supported a hypothesis that the participants would be less willing to play the realistic-FPS game in comparison to the less violent alternatives (p's<0.02). After viewing the video-clip demonstrations, 10 of 16 participants indicated they would be unwilling to try out the realistic-FPS game. Of the six who were willing, three did not enjoy the experience and were not interested in playing again. In contrast, all 12 subjects who were willing to try the cartoon-FPS game reported that they enjoyed it and would be willing to play again. A high proportion also tried and enjoyed the UFOV training (15/16) and the fixed-shooter game (12/15). DISCUSSION: A realistic, violent FPS video game is unlikely to be an appropriate choice for older adults. Cartoon-FPS and fixed-shooter games are more viable options. Although most subjects also enjoyed UFOV training, a video-game approach has a number of potential advantages (for instance, 'addictive' properties, low cost, self-administration at home). We therefore conclude that non-violent cartoon-FPS and fixed-shooter video games warrant further investigation as an alternative to the UFOV program for training improved visual processing in seniors.
Pleasures of the Mind: What Makes Jokes and Insight Problems Enjoyable
Canestrari, Carla; Branchini, Erika; Bianchi, Ivana; Savardi, Ugo; Burro, Roberto
2018-01-01
In this paper, a parallel analysis of the enjoyment derived from humor and insight problem solving is presented with reference to a “general” Theory of the Pleasures of the Mind (TPM) (Kubovy, 1999) rather than to “local” theories regarding what makes humor and insight problem solving enjoyable. The similarity of these two cognitive activities has already been discussed in previous literature in terms of the cognitive mechanisms which underpin getting a joke or having an insight experience in a problem solving task. The paper explores whether we can learn something new about the similarities and differences between humor and problem solving by means of an investigation of what makes them pleasurable. In the first part of the paper, the framework for this joint analysis is set. Two descriptive studies are then presented in which the participants were asked to report on their experiences relating to solving visuo-spatial insight problems (Study 1) or understanding cartoons (Study 2) in terms of whether they were enjoyable or otherwise. In both studies, the responses were analyzed with reference to a set of categories inspired by the TPM. The results of Study 1 demonstrate that finding the solution to a problem is associated with a positive evaluation, and the most frequent explanations for this were reported as being Curiosity, Virtuosity and Violation of expectations. The results of Study 2 suggest that understanding a joke (Joy of verification) and being surprised by it (Feeling of surprise) were two essential conditions: when they were not present, the cartoons were perceived as not enjoyable. However, this was not enough to explain the motivations for the choice of the most enjoyable cartoons. Recognizing a Violation of expectations and experiencing a Diminishment in the cleverness or awareness initially attributed to the characters in the cartoon were the aspects which were most frequently indicated by the participants to explain why they enjoyed the joke. These findings are evaluated in the final discussion, together with their limitations and potential future developments. PMID:29416518
Chaminade, Thierry; Rosset, Delphine; Da Fonseca, David; Hodgins, Jessica K; Deruelle, Christine
2015-02-01
The anthropomorphic bias describes the finding that the perceived naturalness of a biological motion decreases as the human-likeness of a computer-animated agent increases. To investigate the anthropomorphic bias in autistic children, human or cartoon characters were presented with biological and artificial motions side by side on a touchscreen. Children were required to touch one that would grow while the other would disappear, implicitly rewarding their choice. Only typically developing controls depicted the expected preference for biological motion when rendered with human, but not cartoon, characters. Despite performing the task to report a preference, children with autism depicted neither normal nor reversed anthropomorphic bias, suggesting that they are not sensitive to the congruence of form and motion information when observing computer-animated agents' actions. © The Author(s) 2014.
Anticipatory pleasure predicts motivation for reward in major depression.
Sherdell, Lindsey; Waugh, Christian E; Gotlib, Ian H
2012-02-01
Anhedonia, the lack of interest or pleasure in response to hedonic stimuli or experiences, is a cardinal symptom of depression. This deficit in hedonic processing has been posited to influence depressed individuals' motivation to engage in potentially rewarding experiences. Accumulating evidence indicates that hedonic processing is not a unitary construct but rather consists of an anticipatory and a consummatory phase. We examined how these components of hedonic processing influence motivation to obtain reward in participants diagnosed with major depression and in never-disordered controls. Thirty-eight currently depressed and 30 never-disordered control participants rated their liking of humorous and nonhumorous cartoons and then made a series of choices between viewing a cartoon from either group. Each choice was associated with a specified amount of effort participants would have to exert before viewing the chosen cartoon. Although depressed and control participants did not differ in their consummatory liking of the rewards, levels of reward liking predicted motivation to expend effort for the rewards only in the control participants; in the depressed participants, liking and motivation were dissociated. In the depressed group, levels of anticipatory anhedonia predicted motivation to exert effort for the rewards. These findings support the formulation that anhedonia is not a unitary construct and suggest that, for depressed individuals, deficits in motivation for reward are driven primarily by low anticipatory pleasure and not by decreased consummatory liking. PsycINFO Database Record (c) 2012 APA, all rights reserved.
Annotations of a Public Astronomer
NASA Astrophysics Data System (ADS)
Adamo, A.
2011-06-01
Angelo Adamo is an Italian astronomer and artist interested in inspiring people with scientifically-based tales. He has recently published two illustrated books exploring the relationships between mankind and cosmos through physics, art, literature, music, cartoons, and movies.
ERIC Educational Resources Information Center
Million, Helen
1992-01-01
Amusing cartoon pictures can personalize the young deaf child's relationship with his FM (frequency modulation) auditory trainer. The pictures can serve as reminders to turn the trainer on, to utilize it fully, and to care for it properly. (DB)
Luckner, J L; Yarger, C C
1997-12-01
The purpose of this study was to compare a group of students who are deaf or hard of hearing and a matched sample of hearing students with regard to their degree of appreciation of cartoons. The participants were 73 students who are deaf or hard of hearing and a matched sample of hearing students. During the study, participants were presented with a packet of 14 discreet comics and asked to rank each comic on a 5-point Likert scale ranging from "extremely funny" to "not funny." Results indicated no significant difference by group in their overall ratings of the comics. A significant difference was found, though, between age groups and for gender. Younger participants and males found the comics more amusing. Possible reasons for the results are discussed and suggestions for intervention and future research are presented.
Children's multiple vitamins: overuse leads to overdose
Issenman, Robert M.; Slack, Roberta; MacDonald, Lorry; Taylor, Wayne
1985-01-01
A suburban Ontario community hospital encountered 21 ± 1 overdoses of children's multiple vitamins yearly between 1978 and 1981. Of these, 35% involved one particular cartoon character preparation. Parents were surveyed to determine whether this particular preparation resulted in a disproportionate number of accidental overdoses. However, the use of vitamins with a cartoon character format did not lead to a greater risk of overdose than did conventional preparations. Of the 1051 families who had given multiple vitamins to their children 34 (3%) had experienced an overdose. The number of vitamin preparations used by each family was the most powerful determinant of overdose (p < 0.001). The risk of accidental overdose increased from 1.5% with one multiple-vitamin preparation to 8% with four or more preparations. Among all the variables examined, exposure was the most important element in the risk of multiple-vitamin overdose. PMID:3978499
Celestial-themed Cartoons Captivate Children
NASA Astrophysics Data System (ADS)
Cappelli, V.; di Benedetto, C.
2010-12-01
Attivamente: Big discoveries with Galileo and Phineas & Ferb, an educational entertainment project for children, was a collaboration between Disney Television Italy and the Education and Public Outreach office of the INAF Astronomical Observatory of Padua, Italy. The project started during the International Year of Astronomy 2009 and came to an end in June 2010. It consisted of a cartoon series, several articles in a Disney magazine and an educational kit focused on Galileo Galilei and the Moon. The kit, called the First Astronomical Kit, was distributed to 30 000 children in Italy, and included a board game about the Moon, an observation diary and a lunar fact card. The aim of the kit was to give children some basic astronomical knowledge and to demonstrate the essential role that observation plays in understanding the heavens. This article discusses how a research institute and a major entertainment company -- each with very different working practices -- were able to work together to form a successful partnership.
Attention to emotion and non-Western faces: revisiting the facial feedback hypothesis.
Dzokoto, Vivian; Wallace, David S; Peters, Laura; Bentsi-Enchill, Esi
2014-01-01
In a modified replication of Strack, Martin, and Stepper's demonstration of the Facial Feedback Hypothesis (1988), we investigated the effect of attention to emotion on the facial feedback process in a non-western cultural setting. Participants, recruited from two universities in Ghana, West Africa, gave self-reports of their perceived levels of attention to emotion, and then completed cartoon-rating tasks while randomly assigned to smiling, frowning, or neutral conditions. While participants with low Attention to Emotion scores displayed the usual facial feedback effect (rating cartoons as funnier when in the smiling compared to the frowning condition), the effect was not present in individuals with high Attention to Emotion. The findings indicate that (1) the facial feedback process can occur in contexts beyond those in which the phenomenon has previously been studied, and (2) aspects of emotion regulation, such as Attention to Emotion can interfere with the facial feedback process.
The effect of enforcement of the Master Settlement Agreement on youth exposure to print advertising.
Lieberman, Alan
2004-07-01
Enforcement of the Master Settlement Agreement's (MSA) prohibitions on youth targeting and the use of cartoons has resulted in a significant reduction in youth exposure to tobacco advertising. The MSA between the states and the tobacco companies has provided state officials with a new and powerful tool to address tobacco company marketing practices that may promote underage smoking. In the area of print advertising, enforcement of the MSA's prohibitions on youth targeting (MSA III[a]) and on the use of cartoons (MSA III[b]) has resulted in a significant reduction in youth exposure to tobacco advertising. The recent court decisions finding that R. J. Reynolds violated the youth targeting prohibition in its tobacco advertising in national magazines affirm the viability of the MSA's various restrictions and its enforcement mechanisms as a key way that state Attorneys General are responding to a range of tobacco company practices affecting youth.
TRAVEL WITH COMMANDER QUALICIA
Commander Qualicia is a cartoon character created for an on-line training course that describes the quality system for the National Exposure Research Laboratory. In the training, which was developed by the QA staff and graphics/IT support contractors, Commander Qualicia and the ...
"A Midsummer Night's Dream": Two Approaches. II: Comic Strip Characters Produce Shakespeare.
ERIC Educational Resources Information Center
Skorepa, Carl
1994-01-01
Describes a high school production of William Shakespeare's "A Midsummer Night's Dream" which matched cartoon and comic strip characters with the Shakespearean characters, resulting in a visually stimulating performance that successfully engaged students. (SR)
Classroom Activities for the Progressive Era and the World War I Draft.
ERIC Educational Resources Information Center
Mills, Randy
1986-01-01
Provides discussion questions, activities, and projects to be used with EJ515083, "The Progressive Era and the World War I Draft." Includes three political cartoons and two World War I-era songs of opposing viewpoints. (JDH)
Software Reviews: Programs Worth a Second Look.
ERIC Educational Resources Information Center
Classroom Computer Learning, 1989
1989-01-01
Reviews three software programs: (1) "Cartooners"--develops creative arts and animation, grades 1-6, Apple IIGS; (2) "PC Globe+"--social studies, geography, grades 4-12, IBM(384K); (3) "Wood Car Rally"--physical science, scientific method, grades 3-9, Apple II. (MVL)
ERIC Educational Resources Information Center
Cassidy, Joan M.
1984-01-01
A fifth-grade class was taught how animated films are made by actually making some. Each cartoon involved four parts: title, artwork, credits, and storyboard. In addition to learning about animation, they had the experience of thinking in logical sequence and of working cooperatively. (CS)
ERIC Educational Resources Information Center
Smith, F. A.
2007-01-01
The author taught information literacy skills courses at the University of Notre Dame and created active learning exercises including a pirate theme to simulate searching for buried treasure (information inside of databases). This article provides examples of cartoons, quotations, and humor used in both classes.
Using Popular Culture to Teach Quantitative Reasoning
ERIC Educational Resources Information Center
Hillyard, Cinnamon
2007-01-01
Popular culture provides many opportunities to develop quantitative reasoning. This article describes a junior-level, interdisciplinary, quantitative reasoning course that uses examples from movies, cartoons, television, magazine advertisements, and children's literature. Some benefits from and cautions to using popular culture to teach…
Making the Constitution Meaningful.
ERIC Educational Resources Information Center
Pelow, Randall A.
1989-01-01
Describes learning activities based on the U.S. Constitution that enhance higher level thinking skills in elementary students. One activity proposes a hypothetical constitutional amendment banning Saturday cartoons; a second taxes children's earnings; and other activities focus on dramatizing events surrounding the Constitutional Convention. (LS)
Developing Animated Cartoons for Economic Teaching
ERIC Educational Resources Information Center
Zhang, Yu Aimee
2012-01-01
Purpose: A picture is worth a thousand words. Multimedia teaching materials have been widely adopted by teachers in Physics, Biotechnology, Psychology, Religion, Analytical Science, and Economics nowadays. To assist with engaging students in their economic study, increase learning efficiency and understanding, solve misconception problems,…
Maternal Quality Standards for Children's Television Programs.
ERIC Educational Resources Information Center
Nikken, Peter; And Others
1996-01-01
Investigates the standards mothers use to evaluate four types of children's television programs: (1) cartoons; (2) news programs for children; (3) educational children's programs; and (4) dramatic children's programs. Three quality standards considered most important were comprehensibility, aesthetic quality, and elicitation of involvement.…
Anti-Semitism in American Caricature.
ERIC Educational Resources Information Center
Appel, John; Appel, Selma
1986-01-01
Caricatures produced between the end of the Civil War and World War II--cartoons in humor and satire weeklies, newspaper comics, posters, advertising, book illustrations, etc.--sanctioned ethnic and racial slurs. Jews were presented as negative stereotypes, characterized most often by stealth and derision. (LHW)
ERIC Educational Resources Information Center
Nagata, Ryoichi
1999-01-01
Uses panels taken from manga, Japanese comics and cartoons, to supplement explanations of biochemical terms and topics in biochemistry classes. Results indicate that the use of manga helped students remember what they had learned. (Author/CCM)
ERIC Educational Resources Information Center
Defense Language Inst., Washington, DC.
This basic audiolingual course in standard Swahili appears in six volumes, Lesson Units 1-56. Units consist of a "blueprint" prefatory page outlining the phonological, morphological, and syntactic structures and new vocabulary to be presented; perception drills; Swahili dialog with cartoon guides and English translation; pattern and recombination…
ERIC Educational Resources Information Center
Blasing, Rick
1996-01-01
Presents a lesson plan designed to increase students' participation in the electoral process and help them to create their own political opinions. Students examine political advertisements, candidate debates, and political cartoons. Includes tips on "How to get the most out of a debate" and suggested further activities. (MJP)
Hand-Drawn 'Weekly Information Sheets' Focus Teaching, Engage Students, and Improve Communication
NASA Astrophysics Data System (ADS)
Pound, K. S.
2016-12-01
Hand-drawn and lettered `Weekly Information Sheets' (WIS) were created on a weekly basis for an upper-level Sedimentology & Stratigraphy class. Use of these sheets resulted in improved work quality, attention to detail, communication skills, and overall engagement. The sheets were modeled on the work of Lynda Barry (https://www.drawnandquarterly.com/syllabus), and included a series of repeated elements: goofy/absurd newspaper clippings, marginally pertinent cartoon(s), a summary of the weeks activities / goals and lectures, as well as cartoon cat, mouse and penguin drawings with innane comments, quotes and general class reminders. The pedagogical aims for these weekly sheets were multifold. First, they were designed so that students could see the time and care I put in to the sheet - my hope was that this would show the time and care I expected them to put in to their work. Second, I wanted to create something students would take the time to read - despite this being a 400-level class, students are rarely diligent about reading a typewritten handout. Third, I wanted to have a vehicle for engaging them in the larger world, including ethical or moral dilemmas. Fourth, I wanted the students to reflectively consider the nature of communication in science. Finally, I wanted a mechanism to focus my thoughts on the teaching and learning for the upcoming week that went beyond simply reviewing my notes and activities. Student response to the WIS was positive; they read them, used them for organizing their class notes and exam review. Students arrived early for class on Mondays for the WIS - although I needed to give them time to read the sheet. Comparison with previous course offerings shows improvements in student communication skills (written reports, poster presentation) and overall achievement.
Combining Graphic Arts, Hollywood and the Internet to Improve Distance Learning in Science and Math
NASA Astrophysics Data System (ADS)
Tso-Varela, S.; Friedberg, R.; Lipnick, D.
We on the Navajo Reservation face the daunting problem of trying to educate a widely scattered student population over a landmass (25,000+ sq. miles) larger than all the New England states combined. Compounding this problem is the fact that English is a second language for many students and that many of our students lack basic foundation skills. One of the obvious answers is Distance Learning Programs. But, in the past Distance Learning Programs have been notably ineffective on the Navajo Reservation. An experimental Internet Astronomy that we taught last summer showed conclusively that we must specifically tailor our Distance Learning courses to a Navajo audience. As with many college level science courses, our experimental course was English intensive and there lies the crux of the problem. With the help of our colleague institutions, Los Alamos National Laboratory, University of California at Berkeley, University of New Mexico, Kennesaw State University, and New Mexico Highlands University, we undertook to replace 90% of the traditional verbiage with art, an idiom much accepted on the Navajo Reservation. We used the Walt Disney Studios as a model. Specifically, we studied the Pvt. Snafu cartoons used by the War Department in World War II. We tried to emulate their style and techniques. We developed our own cartoon characters, Astroboy, Professor Tso and Roxanne. We combined high quality graphic art, animation, cartooning, Navajo cultural elements, Internet hyperlinks and voiceovers to tell the story of Astronomy 101 Lab. In addition we have added remedial math resources and other helpful resources to our web site. We plan to test initial efforts in an experimental Internet course this summer.
Tjiam, A M; Asjes-Tydeman, W L; Holtslag, G; Vukovic, E; Sinoo, M M; Loudon, S E; Passchier, J; de Koning, H J; Simonsz, H J
2016-09-01
This implementation study evaluated orthoptists' use of an educational cartoon ("the Patchbook") and other measures to improve compliance with occlusion therapy for amblyopia. Participating orthoptists provided standard orthoptic care for one year, adding the Patchbook in the second year. They attended courses on compliance and intercultural communication by communication skills training. Many other compliance-enhancing measures were initiated. Orthoptists' awareness, attitude, and activities regarding noncompliance were assessed through interviews, questionnaires, and observations. Their use of the Patchbook was measured. The study was performed in low socio-economic status (SES) areas and in other areas in the Netherlands. It was attempted to integrate education on compliance into basic and continuing orthoptic training. The Patchbook was used by all 9 orthoptists who participated in low-SES areas and 17 of 23 orthoptists in other areas. Courses changed awareness and attitude about compliance, but this was not sustained. Although orthoptists estimated compliance during patching at 70%, three-quarters never suspected noncompliance during a full day of observation in any of their patients. Explanations to parents who spoke Dutch poorly were short. In the second year, explanations to children were longer. Implementation of all 7 additional compliance-enhancing measures failed. Education on compliance was not integrated into orthoptists' training. Almost all orthoptists used the Patchbook and, as another study demonstrated, it proved to be very effective, especially in low-SES areas. Duration of explanation was inversely proportional to parents' fluency in Dutch. Noncompliance was rarely suspected by orthoptists. Although 7 additional compliance-enhancing measures had been conceived and planned with the best intentions, they were not realized. These required extra, unpaid time from the orthoptists, which is especially scarce in hospitals in low-SES areas where the educational cartoon is most needed.
Effects of stroke education using an animated cartoon and a manga on elementary school children.
Sakamoto, Yuki; Yokota, Chiaki; Miyashita, Fumio; Amano, Tatsuo; Shigehatake, Yuya; Oyama, Satoshi; Itagaki, Naruhiko; Okumura, Kosuke; Toyoda, Kazunori; Minematsu, Kazuo
2014-08-01
Stroke education for the youth is expected to reduce prehospital delay by informing the bystander of appropriate action to take and providing knowledge to prevent onset of stroke in future. Previously, we developed effective teaching materials consisting of an animated cartoon and a Manga for junior high school students. The aim of this study was to evaluate the feasibility and effectiveness of our educational materials for stroke education taught by schoolteachers to elementary school children. Using our teaching materials, a 30-minute lesson was given by trained general schoolteachers. Questionnaires on stroke knowledge (symptoms and risk factors) and action to take on identification of suspected stroke symptoms were filled out by school children before, immediately after, and at 3 months after completion of the lesson. A total of 219 children (aged 10 or 11 years) received the stroke lesson. Stroke knowledge significantly increased immediately after the lesson compared with before (symptoms, P < .001; risk factors, P < .001); however, correct answer rates decreased at 3 months immediately after completion of the lesson (symptoms, P = .002; risk factors, P = .045). The proportion of the number of children calling emergency medical service on identifying stroke symptoms was higher immediately after the lesson than baseline (P = .007) but returned to the baseline at 3 months after the lesson. Stroke lesson by schoolteachers using our teaching materials consisting of an animated cartoon and a Manga that was previously used for junior high school students was feasible for elementary school children. However, revision of the materials is required for better retention of stroke knowledge for children. Copyright © 2014 National Stroke Association. Published by Elsevier Inc. All rights reserved.
Fantie, Bryan D; Kosmidis, Mary H; Giannakou, Maria; Moza, Sotiria; Karavatos, Athanasios; Bozikas, Vassilis P
2018-04-17
Regarding the notion of putative “best” practices in social neuroscience and science in general, we contend that following established procedures has advantages, but prescriptive uniformity in methodology can obscure flaws, bias thinking, stifle creativity, and restrict exploration. Generating hypotheses is at least as important as testing hypotheses. To illustrate this process, we describe the following exploratory study. Psychiatric patients have difficulties with social functioning that affect their quality of life adversely. To investigate these impediments, we compared the performances of patients with schizophrenia and those with bipolar disorder to healthy controls on a task that involved matching photographs of facial expressions to a faceless protagonist in each of a series of drawn cartoon emotion-related situations. These scenarios involved either a single character (Nonsocial) or multiple characters (Social). The Social scenarios were also Congruent, with everyone in the cartoon displaying the same emotion, or Noncongruent (with everyone displaying a different emotion than the protagonist should). In this preliminary study, both patient groups produced lower scores than controls ( p < 0.001), but did not perform differently from each other. All groups performed best on the social-congruent items and worst on the social-noncongruent items ( p < 0.001). Performance varied inversely with illness duration, but not symptom severity. Complete emotional, social, cognitive, or perceptual inability is unlikely because these patient groups could still do this task. Nevertheless, the differences we saw could be meaningful functionally and clinically significant and deserve further exploration. Therefore, we stress the need to continue developing novel, alternative ways to explore social cognition in patients with psychiatric disorders and to clarify which elements of the multidimensional process contribute to difficulties in daily functioning.
ERIC Educational Resources Information Center
Greer, Leslie
1977-01-01
The Sociedade Brasileira de Cultura Inglesa of Sao Paolo, Brazil, is an English teaching center which also runs an introductory course to train teachers of English. This article describes some of the projects completed by prospective teachers; they include language games, pictures, cartoons, role-playing and writing creative dialogue. (CHK)
Initial Reading through Computer Animation.
ERIC Educational Resources Information Center
Geoffrion, Leo D.; Bergeron, R. Daniel
The Computer Animated Reading Instruction System (CARIS) was developed to introduce reading to children with varied sensory, cognitive, and physical handicaps. CARIS employs an exploratory learning approach which encourages children to experiment with the reading and writing of words and sentences. Brief computer-animated cartoons provide the…
Elaborating Selected Statistical Concepts with Common Experience.
ERIC Educational Resources Information Center
Weaver, Kenneth A.
1992-01-01
Presents ways of elaborating statistical concepts so as to make course material more meaningful for students. Describes examples using exclamations, circus and cartoon characters, and falling leaves to illustrate variability, null hypothesis testing, and confidence interval. Concludes that the exercises increase student comprehension of the text…
Behavior: My Problem or Yours?
ERIC Educational Resources Information Center
Trede, Mildred
1991-01-01
Activities are described for learning about problem classroom behaviors, the impact of one's manner of attire on one's behavior, and personal responsibility for one's behavior. Learning activities include role playing, making math puzzles, writing personal anecdotes, drawing a persuasive cartoon concerning smoking and discipline, and making bar…
Notions of Physical Laws in Childhood.
ERIC Educational Resources Information Center
Von Pfuhl Rodrigues, Dulce Madalena Autran
1980-01-01
Presented is an experiment investigating children's awareness of regularities in physical phenomena and their capacity for expressing these regularities. Hypothesized and confirmed is that children can use statements with the form and purpose of a physical law. Cartoons related to Archimedes' principle (and connected gravitation and fluid…
ERIC Educational Resources Information Center
Carney, Loretta J.
1976-01-01
Discusses sex stereotypes and presents innovative ideas for dealing with them in a social studies course. Techniques suggested include collecting sexist cartoons and articles for display on the class bulletin board, photographing sexist signs on community business, and discussing sexist artifacts such as U.S. commemorative postage stamps and…
Using Cartoons to Teach Corporate Social Responsibility: A Class Exercise
ERIC Educational Resources Information Center
Mills, Adam J.; Robson, Karen; Pitt, Leyland F.
2013-01-01
Changing curriculum content requirements, based on shifting global perspectives on corporate behavior and capitalism as well as business school accreditation requirements, mean that many marketing instructors have attempted to introduce discussions of organizational ethics, corporate social responsibility, and corporate governance into their…
Banchonhattakit, Pannee; Duangsong, Rujira; Muangsom, Niramon; Kamsong, Theppamon; Phangwan, Krittiya
2015-03-01
The objective of this study was to investigate the effectiveness of brain-based learning (BBL) and animated cartoons on video compact discs (VCDs) in enhancing the healthy habits of school children. A representative sample of 1085 school children in the first through the third grades at 16 schools was selected by multistage random sampling. Knowledge of healthy habits and self-reported adoption of practices were assessed by a questionnaire. BBL and VCD, either combined or as single-intervention techniques, led to improved knowledge and practice of healthy behavior, whereas conventional teaching did not. As a single-intervention technique, BBL on its own led to a greater improvement in healthy practices than VCD, but the addition of BBL to VCD made no difference, and there was no difference between BBL and VCD in terms of improvements in knowledge. In conclusion, both BBL and VCD are effective, but VCD requires fewer resources. Recommendations are made for further research. © 2012 APJPH.
3D virtual character reconstruction from projections: a NURBS-based approach
NASA Astrophysics Data System (ADS)
Triki, Olfa; Zaharia, Titus B.; Preteux, Francoise J.
2004-05-01
This work has been carried out within the framework of the industrial project, so-called TOON, supported by the French government. TOON aims at developing tools for automating the traditional 2D cartoon content production. This paper presents preliminary results of the TOON platform. The proposed methodology concerns the issues of 2D/3D reconstruction from a limited number of drawn projections, and 2D/3D manipulation/deformation/refinement of virtual characters. Specifically, we show that the NURBS-based modeling approach developed here offers a well-suited framework for generating deformable 3D virtual characters from incomplete 2D information. Furthermore, crucial functionalities such as animation and non-rigid deformation can be also efficiently handled and solved. Note that user interaction is enabled exclusively in 2D by achieving a multiview constraint specification method. This is fully consistent and compliant with the cartoon creator traditional practice and makes it possible to avoid the use of 3D modeling software packages which are generally complex to manipulate.
Signes sur des pistes pedagogiques (Signs on Pedagogical Trails)
ERIC Educational Resources Information Center
Porcher, Louis
1978-01-01
An overview of the topics in this issue. The place of authentic documents; their use in promoting communicative competence; new uses of visuals, such as cartoons; visuals for evaluation purposes; their cultural value; and the development of video-cassettes are discussed. (Text is in French.) (AMH)
Eric Garcia: Warrior with a Pen
ERIC Educational Resources Information Center
Briggs, Judith
2013-01-01
Eric Garcia's large-scale oil paintings, drawings, installations, prints, and political cartoons examine versions of American history that have been overlooked and whitewashed. Aware that dominant history reflects a strategy of power, Garcia embraces the confluence of history, culture, and politics to challenge historical mythologies and…
The Silent Spring of Rachel Carson.
ERIC Educational Resources Information Center
Kerstetter, Ned
1996-01-01
Presents a lesson plan examining Rachel Carson's call to arms concerning the harmful consequences of pesticides. Students view a video documentary on Carson's work and read a synopsis of her book, "Silent Spring." Assessment is provided by various activities including writing assignments, creating posters, and editorial cartoons. (MJP)
Sentence Processing in an Artificial Language: Learning and Using Combinatorial Constraints
ERIC Educational Resources Information Center
Amato, Michael S.; MacDonald, Maryellen C.
2010-01-01
A study combining artificial grammar and sentence comprehension methods investigated the learning and online use of probabilistic, nonadjacent combinatorial constraints. Participants learned a small artificial language describing cartoon monsters acting on objects. Self-paced reading of sentences in the artificial language revealed comprehenders'…
Teaching Challenging Topics with Primary Sources
ERIC Educational Resources Information Center
Singer, Alan J.
2012-01-01
The most common activity in a social studies classroom should be the analysis of primary sources. Students are intrigued and engaged by edited and unedited documents, written statements, transcribed speeches, photographs, pictures, charts, graphs, cartoons, and even material objects. Ideally, the goal of social studies teachers is to prepare…
ERIC Educational Resources Information Center
Willard, Nancy
2008-01-01
Two Oregon students create a racist profile on a social networking site, with cartoons about lynching and racist language. Other students link to the profile and post ugly, racist comments. Teachers report that many of the school's minority students are frightened. In another instance, several high school students create a "We Hate…
Bringing Job into the Twentieth Century
ERIC Educational Resources Information Center
Meador, Melba
1971-01-01
A model for teaching the Book of Job to high school students, using such diverse media as Peanuts" cartoons and poems, news articles and novels. Describes some of the major themes in Job and their relevance to modern literature. Suggests supplementary reading and themes for student papers. (JB)
Effects of Symbolic Modeling on Children's Interpersonal Aggression.
ERIC Educational Resources Information Center
Liebert, Robert M.; Baron, Robert A.
Does exposure to symbolically modeled aggression (aggression in cartoons, movies, stories and simulated television programs) increase children's willingness to engage in behavior which might actually harm another human being? This paper presents a summary of three recent experiments offering affirmative answers to the question. A fourth experiment…
Teaching Science through Pictorial Models during Read-Alouds
ERIC Educational Resources Information Center
Oliveira, Alandeom W.; Rivera, Seema; Glass, Rory; Mastroianni, Michael; Wizner, Francine; Amodeo, Vincent
2013-01-01
This study examines how three elementary teachers refer to pictorial models (photographs, drawings, and cartoons) during science read-alouds. While one teacher used realistic photographs for the purpose of visually verifying facts about crystals, another employed analytical diagrams as heuristic tools to help students visualize complex target…
ERIC Educational Resources Information Center
Nebraska State Dept. of Education, Lincoln.
A number of learning center activities designed to help elementary school students learn to read a newspaper intelligently are presented in this guide. Specific activities deal with newspaper vocabulary, using an index, identifying the five "W's" in a news article, editorials, characteristics of various kinds of newspaper cartoons (advertising,…
How Dollars Make Cents. Teacher's Guide [and] Student Materials.
ERIC Educational Resources Information Center
Auman, L. Charles
This unit provides secondary school students with methods for comparison shopping of savings institutions. It contains both student materials and teacher's guide and is designed for individualized instruction. Approximate time for the unit is six hours. Activities include analyzing cartoons, defining the terms "savings" and…
ERIC Educational Resources Information Center
Chenoweth, N. Ann; Hayes, John R.
2003-01-01
This study explores the connection between writing and working memory, specifically the role of the subvocal articulatory rehearsal process (or inner voice). The authors asked the 18 participants to type sentences describing 24 multipanel cartoons. In some conditions, the participants were required to repeat a syllable continuously while writing.…
ERIC Educational Resources Information Center
Mamber, Stephen W.; Gantenbein, Alice
2017-01-01
Tootsie Pops, manufactured by Tootsie Roll Industries of Chicago, Illinois, are spherical hard-candy lollipops with a chocolate-flavoured, chewy center. While Tootsie Pops have been around since 1931, it was a television commercial made in 1969 that captured the attention of many. The commercial, an amusing animated cartoon, posed the following…
"Voices" and "Voces": Cultural and Linguistic Dimensions of Giftedness.
ERIC Educational Resources Information Center
Clark, Ellen Riojas; Gonzalez, Virginia
1998-01-01
Assessments of a 6-year-old Spanish monolingual and 5-year-old bilingual children included a home-language survey, parents' and teachers' ratings, cartoon conservation scales, and standardized tests. Nonverbal cognitive development was shown to influence language acquisition. Cultural and linguistic factors affected children differently. (SK)
A "Projective" Test of the Golden Section Hypothesis.
ERIC Educational Resources Information Center
Lee, Chris; Adams-Webber, Jack
1987-01-01
In a projective test of the golden section hypothesis, 24 high school students rated themselves and 10 comic strip characters on basis of 12 bipolar constructs. Overall proportion of cartoon figures which subjects assigned to positive poles of constructs was very close to golden section. (Author/NB)
ERIC Educational Resources Information Center
Defense Language Inst., Washington, DC.
This 12-weeks course in basic Swahili comprises 55 lesson units in five volumes. The general course format consists of (1) perception drills for comprehension, oral production, and association using "situational picture" illustrations; (2) dialogs in English and Swahili, with cartoon guides; (3) sequenced pattern and recombination drills, and (4)…
Media Literacy and Violence. Classroom Focus.
ERIC Educational Resources Information Center
Hepburn, Mary A.
1997-01-01
Provides background information and learning activities for six areas of inquiry concerning media literacy and violence. These are (1) "Monitoring 'Action' in TV Cartoons"; (2) "To Market, To Market (Share)"; (3) "What's 'Educational' Anyway"; (4) "Rating the TV Rating System"; (5) "Nine Risks of TV Violence"; and (6) "Teenagers in the News." (MJP)
The Impact of Pedagogical Agent on Learners' Motivation and Academic Success
ERIC Educational Resources Information Center
Dincer, Serkan; Doganay, Ahmet
2015-01-01
Pedagogical agent is generally described as educational programs that guide, motivate learners while encouraging them during learning by providing feedback. The tasks (informative, guiding, or friend, etc.) and types (human-like, cartoon character, audio, text, etc.) of these modules can be classified based on various variables. Although…
Julius Streicher and the Rhetorical Foundations of the Holocaust.
ERIC Educational Resources Information Center
Bytwerk, Randall L.; Brooks, Robert D.
Julius Streicher, the German publisher sentenced to death in the Nuremberg trials for rhetorical crimes against humanity, published the widely-read and virulently anti-semitic weekly tabloid "Der Stuermer" from 1923 to 1945. Through Streicher's rhetoric and through the publication's cartoons, Jews were depicted as bacilli, vampires,…
Science in Drama: Using Television Programmes to Teach Concepts and Techniques
ERIC Educational Resources Information Center
Rutter, Gordon
2011-01-01
By using a specific episode of the popular television cartoon series "The Simpsons," a range of techniques can be communicated, including microscope setup and use, simple chemical analysis, observation, and interpretation. Knowledge of blood groups and typing, morphological comparison of hair samples, fingerprint analysis, and DNA fingerprinting…
ERIC Educational Resources Information Center
Dyson, Anne Haas
1996-01-01
Describes children's participating in dramatic play activities that are teacher or peer governed. Illustrates children's use of cultural symbols as material for story construction and social affiliation. Argues for a literacy curriculum in which cultural symbols are open to critical examination. (Author/SK)
War: Images of America. Social Studies Unit, Secondary Grades 7-12.
ERIC Educational Resources Information Center
Franklin, Edward; And Others
Designed to accompany an audiovisual filmstrip series devoted to presenting a visual history of life in America, this guide helps secondary school teachers supplement social studies materials dealing with wars over the past 200 years. Using authentic visuals including paintings, drawings, engravings, posters, photographs, songsheets, and cartoons,…
Dress: Images of America. Elementary Version.
ERIC Educational Resources Information Center
Franklin, Edward; And Others
Designed to accompany an audiovisual filmstrip series devoted to presenting a visual history of life in America, this guide contains an elementary school (grades 2-6) unit which traces the history of dress in America over the last century. Using authentic visuals including posters, paintings, advertising, documentary photography, movies, cartoons,…
ERIC Educational Resources Information Center
Gruner, Charles R.
Satire is a genre long extant if not especially beloved in human history. Practitioners of the art claim the intent to persuade and educate through their works. Many quantitative studies have tested the persuasive effects of satire. In research on persuasion, A.D. Annis (1939) compared the effects of editorials and editorial cartoons and concluded…
The Cartoon Society: Using "The Simpsons" To Teach and Learn Sociology.
ERIC Educational Resources Information Center
Scanlan, Stephen J.; Feinberg, Seth L.
2000-01-01
Presents the animated television series "The Simpsons" as a tool to reach undergraduate students by using popular culture to teach sociology. Discusses "The Simpsons" and sociology, provides a sample of the sociological themes embedded within the show, and how to use "The Simpsons." Provides information gleaned from…
Cartooning Your Way to Student Motivation
ERIC Educational Resources Information Center
Sallis, Derek; Rule, Audrey C.; Jennings, Ethan
2009-01-01
Unmotivated, underachieving students pose a huge challenge for teachers. One way to motivate and stimulate student interest in a topic is to use humor. Humor can help students make new connections in learning and improves retention of information (Garner 2006). In this article, the authors describe how they integrated art and literature with…
Mass Media and the Popular Arts.
ERIC Educational Resources Information Center
Rissover, Fredric; Birch, David C.
This anthology consists of journalistic essays on each of these popular arts: advertising, journalism, cartoons, radio and television, photography and motion pictures, popular literature, popular music, and public education. Examples of most of the art forms are also included. The book is aimed at junior college students. Its purpose is to…
Technology Tips: Fool Me Twice, Shame on Me
ERIC Educational Resources Information Center
Stohl, Hollylynne; Harper, Suzanne R.
2005-01-01
Todd Lee and colleagues share some of the common technology "pranks" and peculiarities from the three most common technology tools used in our classrooms: Microsoft Excel, graphing calculators, and The Geometer's Sketchpad. The "Surfing Note" includes a link to a collection of funny math cartoons from the Carolina Biological Supply Company.
Helping Students Visualize the Process of Change with Historic Images
ERIC Educational Resources Information Center
Wesson, Stephen; Lederle, Cheryl
2013-01-01
Public protests. Sensational headlines. Scathing editorial cartoons. Sloganeering posters. Are these signs of upheaval and disorder? Or are they evidence of a healthy public debate--one that could lead to legislation dramatically changing American life? In this article, the authors incorporate historical photographs taken by Lewis Hine between…
Predictors of Children's Interest in Violent Television Programs.
ERIC Educational Resources Information Center
Cantor, Joanne; Nathanson, Amy I.
1997-01-01
A sample of 285 parents of children in kindergarten, second, fourth, and sixth grades was interviewed about their children's television viewing habits. Analyses revealed that interest in classic cartoons, which typically display violence for violence's sake, was predicted by grade, whereas attraction to typically justice-restoring violent fare was…
Making It Happen: A Positive Guide to the Future.
ERIC Educational Resources Information Center
Richardson, John M., Jr., Ed.
This compilation of articles, photographs, commentaries, diagrams, and political cartoons presents positive, practical, and action-oriented core ideas on which to base future-oriented thinking and creative activity. The first of 10 parts presents articles on traditional American principles, ways of facing the future, America's character and…
Children in a Violent Society.
ERIC Educational Resources Information Center
Osofsky, Joy D., Ed.
Today's children are bombarded with images of violence in cartoons, news reports, television shows, computer games, movies, and other media. In growing numbers, they are also exposed to real-life violence in their own homes and communities--as witnesses, victims, and increasingly, as perpetrators. Emphasizing the need for early intervention and…
Information Processing Analysis of Visual Perception: A Review
1974-06-01
cartoon ( Wittgenstein ,!953), and Boring’s Young Woman/Old Hag (Boring.l 942) drawing, as well as examples of figure-ground confusions which are all...8217, New York. WINSTON,^ (1970) ’Learning Structural Descripi,ons from Examples’, MIT Al i.ab. WITTGENSTEIN , L.W. (1 953) ’Philosophical Investigations
Responsibility: A Thematic Sequence of English Units.
ERIC Educational Resources Information Center
Institute for Services to Education, Inc., Washington, DC.
One of a series of volumes containing units on specific themes designed for use in college freshman English courses, this particular volume considers people and their responsibilities, through the use of recordings, cartoons, satire, modern and ancient drama, modern fiction, and contemporary essays. The sequence is divided into four sections.…
Effects of Age and Reading Ability on Visual Discrimination.
ERIC Educational Resources Information Center
Musatti, Tullia; And Others
1981-01-01
Sixty children, prereaders and readers aged 4-6 years, matched color, shape, and letter features in pairs of cartoons. Older children and those able to read performed better, confirming the hypothesis that the development of some visual skills is a by-product of learning to read. (Author/SJL)
Maps and Mapmaking: The Young Oxford Companion.
ERIC Educational Resources Information Center
Stefoff, Rebecca
This volume gathers all the information necessary to understand how maps depict the world. The book is a concise, but comprehensive guide to maps and mapmaking and includes photographs, drawings, maps, graphics, artifacts, and cartoons that make the articles accessible and entertaining. More than 350 entries, arranged alphabetically and thoroughly…
Careers in Art. Career Development Project.
ERIC Educational Resources Information Center
Gergeceff, Lorraine; Wheeler, Geoffrey
The 10 activities in the unit on art careers attempt to provide eighth and ninth grade students with opportunities for acquiring occupational information, to help students discover themselves in relation to art careers, and to explore various clusters of careers. The suggested occupational areas are: architecture, product design, cartooning,…
City: Images of America. Elementary Version.
ERIC Educational Resources Information Center
Franklin, Edward; And Others
Designed to accompany an audiovisual filmstrip series devoted to presenting a visual history of life in America, this guide contains an elementary social studies (grades 2-6) unit on the American city over the last century. Using authentic visuals including paintings, posters, advertising, documentary photography, and cartoons, the guide offers…
Children's Beliefs about Parental Expectations for Emotional-Expressive Behavior Management.
ERIC Educational Resources Information Center
Saarni, Carolyn
The focus in the present study was on children's expectancies about how parents would respond to their children's genuine emotional-expressive displays, as sampled across seven different vignettes about parent-child interaction. The vignettes consisted of schematic cartoons and a verbal narrative. They contained "emotional displays" of…
Observations on the Mass Media.
ERIC Educational Resources Information Center
Graham, Roger J.; Payden, William R.
Thirty-three articles present observations on how the media operate and how the media have affected society to date. The articles deal with a wide variety of topics, including the editorial page; political cartooning; daily-newspaper starts and suspensions from 1960 to 1969; journalistic ethics; well-known journalists, such as John Dunlap, James…
ERIC Educational Resources Information Center
Whetstone, B. D.; Yates, Benny
This primer introduces the basics of Program Management and Budgeting (PMB) in an effort to demonstrate how PMB can benefit school systems. Short quotes from previous publications on the topic are paired with cartoons designed to clarify the purposes and workings of the program. The publication begins by defining PMB as an alternative financial…
ERIC Educational Resources Information Center
McKowen, Clark; Sparke, William
A montage of thought and comment on motion pictures is presented, from short articles to cartoons, quotes, poems, drawings and pictures. Included are descriptions of how movies are possible, techniques of filming and editing, criticisms, history, the effects of films on the people who watch them, and personalities of the people involved in films.…
Mexico: The Quest for a U.S. Policy.
ERIC Educational Resources Information Center
Smith, Peter H.
Illustrated with photographs, cartoons and charts, this essay provides background information on the Mexican political system and economy and discusses the main issues confronting the United States in its relations with Mexico. The essay was written to provide interested citizens with background information on important foreign policy questions.…
ERIC Educational Resources Information Center
Bryson, Linda
2010-01-01
Despite their experiences with a cartoon sponge, most elementary students know little about the diverse inhabitants of coral reefs. Therefore, with vivid photography and video, diverse coral reef inhabitants were brought to life for the author's fifth-grade students. Students shared their knowledge in language arts and even explored coral reefs in…
Age and Family Control Influences on Children's Television Viewing.
ERIC Educational Resources Information Center
Rubin, Alan M.
1986-01-01
Indicates that (1) age and family control did not influence children's television viewing levels; (2) age influenced program preferences of children; (3) cartoon preferences related negatively to family control for the youngest groups; and (4) comedy and children's program preferences and television realism related positively to family control for…
Attenuation and Enhancement of Compliance with Experimental Demand Characteristics
ERIC Educational Resources Information Center
Navarick, Douglas J.
2007-01-01
College students chose between reinforcement schedules in which a key press produced a cartoon video followed by nonreinforcement. The experimenter introduced a demand characteristic by stating a preference for choosing one schedule while indicating that the other schedule was also acceptable. With identical schedules (25 s of reinforcement, 5 s…
ERIC Educational Resources Information Center
Greer, Martin L.
Directed to the class or individual with limited film making equipment, this paper presents a "hands on" guide to the production of animated cartoons. Its 14 sections deal with the following topics: understanding animation; choosing subject matter for an animation; writing a script; getting the timing right; choosing a camera and projector;…
Patient Communication: A Multidisciplinary Approach Using Animated Cartoons
ERIC Educational Resources Information Center
Leiner, Marie; Handal, Gilbert; Williams, Darryl
2004-01-01
Communication is a major problem in the management of patients. Miscommunication occurs frequently in populations with low reading skills, illiteracy does not completely account for the observed low rates of recall of communicated information. Transmission of the message also plays an important role. Successful strategies to improve communication…
Humor, Emotional Empathy, Creativity and Cognitive Dissonance.
ERIC Educational Resources Information Center
Forsyth, G. Alfred; Altermatt, Ellen R.; Forsyth, Peggy D.
The devaluation of racial, ethnic, or religious groups, sometimes disguised as humor, is a major contributor to violence and aggression against these groups. In an effort to understand this process, five factors of humor: negative ethnic stereotype jokes, play-on-word jokes, academic/social referent cartoons, gender/establishment jokes, and gross…
Pedagogical Potentialities in the Dynamic Symbolism of Videocy.
ERIC Educational Resources Information Center
Fantaousakis, Chrysoula
2001-01-01
Examines the communicative effectiveness of content presented in the audiovisual ode of discourse. Ninety children viewed individually four scenes from an audiovisual cartoon in three grade levels. Questions the value placed on the audiovisual mode of communication and addresses its power to organize and present cultural knowledge. (Author/VWL)
Stimulus Characteristics Affect Humor Processing in Individuals with Asperger Syndrome
ERIC Educational Resources Information Center
Samson, Andrea C.; Hegenloh, Michael
2010-01-01
The present paper aims to investigate whether individuals with Asperger syndrome (AS) show global humor processing deficits or whether humor comprehension and appreciation depends on stimulus characteristics. Non-verbal visual puns, semantic and Theory of Mind cartoons were rated on comprehension, funniness and the punchlines were explained. AS…
ACC Study Guide Series (Revised Edition).
ERIC Educational Resources Information Center
Staples, Katherine; And Others
Designed for the beginning college student who needs to search for information, prepare written assignments, or take tests, the ACC (Austin Community College) Study Guide Series comprises 17 one-page study guides. Printed on card stock with colored headings, the guides are highlighted with cartoon illustrations and are intended to provide…
Jouer avec des Figurines a l'ecole Maternelle.
ERIC Educational Resources Information Center
Brougere, Gilles
1987-01-01
Symbolic nonimitative play, fantasy play, and functional play all have a place in the nursery school. This point is illustrated by a description of what happened when children in several French nursery school classes were presented with figurines modeled after cartoon characters of an American television show. (NH)
Multi-Media and Databases for Historical Enquiry: A Report from the Trenches
ERIC Educational Resources Information Center
Hillis, Peter
2003-01-01
The Victorian period produced a diverse and rich range of historical source materials including census returns, photographs, film, personal reminiscences, music, cartoons, and posters. Recent changes to the history curriculum emphasise the acquisition of enquiry skills alongside developing knowledge and understanding, which necessitates reference…
Tous les chemins menent a Rome avec des proverbes (All Roads Lead to Rome with Proverbs).
ERIC Educational Resources Information Center
Lamy, Yves
1986-01-01
Suggests activities for teaching proverbs, an important part of the cultural education of second language learners. Activities include identifying proverbs in common discourse, creating skits and cartoons or pictures based on them, creating puzzles, inventing original proverbs, and analyzing their practical value. (MSE)
ERIC Educational Resources Information Center
Woodward, Tessa, Ed.
1994-01-01
This document consists of the three issues of the journal "The Teacher Trainer" published in 1994. This journal is designed for those interested in modern language teacher training. It makes use of a variety of formats: article, letter, comment, quotation, cartoon, interview, spoof, Haiku ideas. Typical article topics during 1994 included:…
Selling Violence: Television Commercials Targeted to Children.
ERIC Educational Resources Information Center
Palmerton, Patricia R.; Judas, Jeff
Noting that little research has addressed the question of violence in commercials directed to children, a study examined commercials aired during the 21 top-rated children's cartoons during one broadcast week in late spring 1993. Commercials were analyzed for violent content, gender of primary actors and recipients of violent action, primary…
Understanding the Manga Hype: Uncovering the Multimodality of Comic-Book Literacies
ERIC Educational Resources Information Center
Schwartz, Adam; Rubinstein-Avila, Eliane
2006-01-01
The authors introduce manga to educators, inspired by the comics' explosive entry into U.S. popular culture. The word "manga" refers specifically to printed, Japanese-style comics found in graphic-novel format--not to be confused with "anime" (animated Japanese cartoons, including moving images on television, movies, video…
DEVELOPING CRITICAL READING POWER THROUGH NEWSPAPER READING.
ERIC Educational Resources Information Center
SAILER, CARL
A METHOD OF DEVELOPING CRITICAL READING POWER BY ANALYZING ADVERTISEMENTS, CARTOONS, EDITORIALS, AND CONTROVERSIAL ISSUES FOUND IN NEWSPAPERS IS DESCRIBED. SPECIFIC EXAMPLES OF TEACHING PROCEDURES ARE GIVEN. IT IS SUGGESTED THAT A WIDE RANGE OF NEWSPAPERS BE USED SO THAT THE DIFFERENT VIEWPOINTS EXPRESSED IN COLUMNS, EDITORIALS, AND POLITICAL NEWS…
Arthur[R] Presents Hooray for Health! A Health Curriculum for Children.
ERIC Educational Resources Information Center
Schottman, Elly, Ed.
This health curriculum for teachers, after-school providers, and school nurses uses the cartoon character Arthur to introduce four units that explore four distinct early childhood health themes. The themes are: "Eat Well. Stay Fit" (good nutrition and exercise); "Open Wide!" (dental health); "Dealing with Feelings"…
Preparing Preservice Teachers to Address Bullying through Cartoon Lessons
ERIC Educational Resources Information Center
Rule, Audrey C.; Logan, Stephanie R.; Kohler, Frank W.
2013-01-01
Students who qualify for special education services are at risk for being bullied because of their cognitive, emotional, behavioral, or physical differences. Currently, teachers are not effective enough in reducing bullying; better preservice teacher preparation in this area may help to alleviate the problem. The current study explored the effects…
The Rise of Modern Japan. Teacher's Manual [and] Textbook.
ERIC Educational Resources Information Center
Menton, Linda K.; Lush, Noren W.; Tamura, Eileen H.; Gusukuma, Chance I.
This textbook highlights key aspects of Japan's history and culture from the Tokugawa era (1600-1868) to the present. The textbook includes role plays, primary documents, first-person accounts, diary entries, excerpts from literary works, songs, poems, maps and timelines, charts and graphs, and political cartoons. It also includes a glossary that…
Exploring Sensitive Subjects with Adolescents: Using Media and Technology to Teach about Genocide
ERIC Educational Resources Information Center
Sardone, Nancy B.; Devlin-Scherer, Roberta
2015-01-01
This paper discusses potential strategies and sources for approaching uncomfortable topics and reviews the challenges facing teachers who choose to do so with the topic of genocide as an example. Using a variety of techniques, including graphic organizers, political cartoons, comic books and graphic novels, films, children's and young adult…
The Impact of Comics on Knowledge, Attitude and Behavioural Intentions Related to Wind Energy
ERIC Educational Resources Information Center
Rodriguez, Lulu; Lin, Xiao
2016-01-01
This study compares two modes of visually presenting information about wind energy--one using photographs and the other using cartoons--on audience's knowledge, attitudes and behavioural intentions. In an online experiment, participants were randomly assigned to the two treatments. Results indicate no significant difference between the two groups…
Engaging Children through the Use of Cartoons and Comics
ERIC Educational Resources Information Center
Weitkamp, Emma; Featherstone, Helen
2010-01-01
ScienceComics project originally involved a set of theatre performances that sought to highlight the importance of materials by exploring what happens when one uses the "wrong" material. As part of this early work, two plays were created that featured a young alien girl, called Selenia, who could change materials. In this article, the…
The 4M comPany: Make Mine Metric Marvels. Third Grade Student Booklet.
ERIC Educational Resources Information Center
Hawaii State Dept. of Education, Honolulu.
This student activity manual for elementary students is designed to teach several metric units. Included are activities related to length (meter), volume (liter), mass (grams), and temperature (celsius). Activities include a variety of drill sheets interspersed with other activities. Cartoons are used extensively to appeal to student interests.…
Students' Opinions on the Light Pollution Application
ERIC Educational Resources Information Center
Özyürek, Cengiz; Aydin, Güliz
2015-01-01
The purpose of this study is to determine the impact of computer-animated concept cartoons and outdoor science activities on creating awareness among seventh graders about light pollution. It also aims to identify the views of the students on the activities that were carried out. This study used one group pre-test/post-test experimental design…
Congruity Effects in Time and Space: Behavioral and ERP Measures
ERIC Educational Resources Information Center
Teuscher, Ursina; McQuire, Marguerite; Collins, Jennifer; Coulson, Seana
2008-01-01
Two experiments investigated whether motion metaphors for time affected the perception of spatial motion. Participants read sentences either about literal motion through space or metaphorical motion through time written from either the ego-moving or object-moving perspective. Each sentence was followed by a cartoon clip. Smiley-moving clips showed…
"Clones," Codes, and Conflicts of Interest in Cartooning: Cartoonists and Editors Look at Ethics.
ERIC Educational Resources Information Center
Riffe, Daniel; And Others
A study examined differences between political cartoonists and op-ed page editors on both traditional ethical issues (such as conflicts of interest) and the special, style-related concerns of editorial cartoonists. Hypotheses proposed were that editors and cartoonists (1) would condemn "cloning" or copying, reflecting an ethical…
Naci para ensenarte (I Was Born to Teach You).
ERIC Educational Resources Information Center
Porto Vazquez, Jose; Silvera Ortega, Alfonso
This booklet uses cartoon characters to describe the process of creating textbooks, beginning with the idea in the mind of the author to the point when the book reaches the user. The basic processes in book publication are considered in an effort to foster the proper care of and interest in books. (VM)
You Know Your Child Is Gifted When...A Beginner's Guide to Life on the Bright Side.
ERIC Educational Resources Information Center
Galbraith, Judy
This book uses humorous cartoons and commentary on giftedness to provide parents with information on the characteristics, challenges, and joys of parenting a gifted child. Characteristics of gifted children that are highlighted include advanced intellectual ability, verbal proficiency, curiosity, creativity, high energy, focus, passion, and…
Looking at Movies and Cartoons: Eye-Tracking Evidence from Williams Syndrome and Autism
ERIC Educational Resources Information Center
Riby, D.; Hancock, P. J. B.
2009-01-01
Background: Autism and Williams syndrome (WS) are neuro-developmental disorders associated with distinct social phenotypes. While individuals with autism show a lack of interest in socially important cues, individuals with WS often show increased interest in socially relevant information. Methods: The current eye-tracking study explores how…
Audio Support Guidelines for Accessible Assessments: Insights from Cognitive Lab
ERIC Educational Resources Information Center
Christensen, Laurene L.; Shyyan, Vitaliy; Rogers, Christopher; Kincaid, Aleksis
2014-01-01
Some students, including students with print disabilities, students with low vision, and English language learners, may benefit from having test content read aloud. However, there have been challenges in standardizing the presentation of test content, including whether or not to read answer choices or to describe maps and cartoons, among many…
Use of Humorous Visuals To Enhance Computer-Based-Instruction.
ERIC Educational Resources Information Center
Snetsinger, Wendy; Grabowski, Barbara
It was hypothesized that a visual strategy that incorporates a humorous theme and cartoons with humorous comments relevant to the content helps motivate students to focus on and retain computer-based instructional material. An experiment to assess this hypothesis was undertaken with 43 college students who received a humorous presentation on…
Applying Social Psychological Concepts Outside the Classroom
ERIC Educational Resources Information Center
Lakin, Jessica L.; Wichman, Aaron L.
2005-01-01
This article evaluates a writing assignment in which social psychology students gathered examples from outside the classroom (e.g., cartoons, movies) and analyzed them with course material. Compared to a control group, students who completed the assignment learned that it was easier to apply social psychology to the real world. A follow-up survey…
ERIC Educational Resources Information Center
Shackell, Wallace K., Jr.
Designed as a secondary level consumer education text dealing with how to use your money wisely, this booklet makes use of stories, skits, and cartoon drawings to dramatize the everyday life of a consumer. It tells how to buy cars, how to use credit (charge accounts, credit cards, life insurance, credit unions, passbook savings, commercial banks,…
Characteristics of Food Industry Web Sites and "Advergames" Targeting Children
ERIC Educational Resources Information Center
Culp, Jennifer; Bell, Robert A.; Cassady, Diana
2010-01-01
Objective: To assess the content of food industry Web sites targeting children by describing strategies used to prolong their visits and foster brand loyalty; and to document health-promoting messages on these Web sites. Design: A content analysis was conducted of Web sites advertised on 2 children's networks, Cartoon Network and Nickelodeon. A…
Participant Withdrawal as a Function of Hedonic Value of Task and Time of Semester
ERIC Educational Resources Information Center
Bellone, John A.; Navarick, Douglas J.; Mendoza, Raquel
2012-01-01
Undergraduates participating in experiments late in the semester generally perform more poorly on demanding tasks and withdraw more often than those participating early. To investigate effects of task aversiveness, some participants were instructed to choose brief cartoon reinforcement with a long time-out while others were instructed to choose…
Visual Texts and Historical Thinking: Teachers' Conceptions, Uses, and Reflections
ERIC Educational Resources Information Center
Nichols, Daniel Jude
2012-01-01
Visual texts, such as photographs, paintings, film, political cartoons, maps, charts, and graphs are important resources used for a variety of purposes in the history classroom. Aligning instructional use of visual texts to key developmental skills within the area of historical thinking should be a central concern to teachers of historical…
Cartooning History: Canada's Stories in Graphic Novels
ERIC Educational Resources Information Center
King, Alyson E.
2012-01-01
In recent years, historical events, issues, and characters have been portrayed in an increasing number of non-fiction graphic texts. Similar to comics and graphic novels, graphic texts are defined as fully developed, non-fiction narratives told through panels of sequential art. Such non-fiction graphic texts are being used to teach history in…
"Laisse-moi rire! Fais-moi parler!" ("Let Me Laugh! Make Me Speak!").
ERIC Educational Resources Information Center
Borgomano, Laure
1983-01-01
A discussion of the use of cartoons and humorous vignettes in French instruction is presented. It is suggested that there exists a wealth of such material but little guidance in using it. Problems of cultural context, understanding the use of pictures, and potential for classroom discussion are considered. (MSE)
Comparison of the Cartoons Created by the Gifted and Non-Gifted Students
ERIC Educational Resources Information Center
Kurnaz, Ahmet; Genç, Mehmet Ali
2017-01-01
When compared to their non-gifted peers, gifted students who have high-level talent, motivation and creativity are significantly different from other students in many respects. In addition to their distinct mental, physical and educational features, developed sense of humor is another distinct feature of these students. Also, currently no…
A Selection of Gilded-Age Resources on the World Wide Web.
ERIC Educational Resources Information Center
Lewis, Alison
1999-01-01
Provides a collection of websites on the Gilded Age that include lesson plans, a chronology, electronic texts, and other resources. Offers a variety of topics such as, but not limited to, African American history, coal mining, political cartoons, architecture, bibliographical information on public figures, and the Spanish-American War. (CMK)
A Cartoon in One Dimension of the Hydrogen Molecular Ion
ERIC Educational Resources Information Center
Dutta, Sourav; Ganguly, Shreemoyee; Dutta-Roy, Binayak
2008-01-01
To illustrate the basic methodology involved in the quantum mechanics of molecules, a one-dimensional caricature of the hydrogen molecular ion (H[superscript +][subscript 2]) is presented, which is exactly solvable, in the Born-Oppenheimer approximation, in terms of elementary functions. The purpose of the exercise is to elucidate in a simple…
The 4M compaNy: Make Mine Metric Mystery. Fifth Grade Student Booklet.
ERIC Educational Resources Information Center
Hawaii State Dept. of Education, Honolulu.
This student activity manual for elementary students is designed to teach several concepts related to the metric system and measurement. Included are activities related to length, area, volume, conversion of metric units, and computation skills with decimals (addition, subtraction, and division). Cartoons are used extensively to appeal to student…
"Early Sprouts" Establishing Healthy Food Choices for Young Children
ERIC Educational Resources Information Center
Kalich, Karrie A.; Bauer, Dottie; McPartlin, Deirdre
2009-01-01
The preschool years are a critical period for the development of food preferences and lifelong eating habits. Between the ages of 2 and 5, children become increasingly responsive to external cues, such as television commercials that use popular cartoon characters to advertise foods, candy in supermarket checkout aisles, and fast-food restaurants…
Computers and the Primary Curriculum 3-13.
ERIC Educational Resources Information Center
Crompton, Rob, Ed.
This book is a comprehensive and practical guide to the use of computers across a wide age range. Extensive use is made of photographs, illustrations, cartoons, and samples of children's work to demonstrate the versatility of computer use in schools. An introduction by Rob Crompton placing computer use within the educational context of the United…
Concept Cartoons Supported Problem Based Learning Method in Middle School Science Classrooms
ERIC Educational Resources Information Center
Balim, Ali Günay; Inel-Ekici, Didem; Özcan, Erkan
2016-01-01
Problem based learning, in which events from daily life are presented as interesting scenarios, is one of the active learning approaches that encourages students to self-direct learning. Problem based learning, generally used in higher education, requires students to use high end thinking skills in learning environments. In order to use…
Teaching about Conflict, Nuclear War and the Future.
ERIC Educational Resources Information Center
Zola, John; Sieck, Reny
Designed for teachers of students in grades 5-12, the guide provides over 25 lesson plans and 45 student handouts for teaching units on conflict, nuclear war, and future studies. In the first unit, students define conflict, learn conflict-related vocabulary, illustrate knowledge of conflict types through the use of cartoons, recognize common…
Answering Junior Ant's "Why" for Pythagoras' Theorem
ERIC Educational Resources Information Center
Pask, Colin
2002-01-01
A seemingly simple question in a cartoon about Pythagoras' Theorem is shown to lead to questions about the nature of mathematical proof and the profound relationship between mathematics and science. It is suggested that an analysis of the issues involved could provide a good vehicle for classroom discussions or projects for senior students.…
Narrative Cartoons. Water in Africa.
ERIC Educational Resources Information Center
McKoski, David
The Water in Africa Project was realized over a 2-year period by a team of Peace Corps volunteers, World Wise Schools (WWS) classroom teachers, and WWS staff members. As part of an expanded, detailed design, resources were collected from over 90 volunteers serving in African countries, photos and stories were prepared, and standards-based learning…
Female Attractiveness and Eating Disorders: Do Children's Television Commercials Play a Role?
ERIC Educational Resources Information Center
Ogletree, Shirley M.; And Others
1990-01-01
This study analyzed commercials from Saturday morning cartoon programing. A majority (60.6 percent) were for food products, and of these 13.8 percent dealt with enhancement of appearance. This group of commercials featured female narrators, characters, and consumers disproportionately. The research offers support for the possible influence of…
The Effects of Microcomputers on Children's Attention to Reading Tasks.
ERIC Educational Resources Information Center
Zuk, Dorie; Danner, Fred
A study investigated the effects of microcomputers on children's attention to reading tasks and the relationship between previous reading achievement and grade level on such attentional behavior. Fifty-five third and fifth graders read two stories each, one presented on a microcomputer and one presented in print. Television cartoons and rock music…
The Kefaya Movement: A Case Study of a Grassroots Reform Initiative
2008-01-01
22 Bloggers ...It propagated banners and political cartoons using its own Web page and those of sympathetic bloggers . It documented abuses by state security...status to be “the secret of its beauty since it has been content for citizens—not the authorities, court rooms or discussions behind closed doors—to be
ERIC Educational Resources Information Center
Calvert, Sandra L.; And Others
1982-01-01
Investigates the relationship between the moment-to-moment occurrence of selected visual and auditory formal features of a prosocial cartoon and two aspects of information processing (visual attention and comprehension). Subjects, 128 White kindergarten and third- to fourth-grade children, were equally distributed by sex and age and viewed the…
ERIC Educational Resources Information Center
Liming, Drew
2009-01-01
This article talks about voice actors and features Tony Oliver, a professional voice actor. Voice actors help to bring one's favorite cartoon and video game characters to life. They also do voice-overs for radio and television commercials and movie trailers. These actors use the sound of their voice to sell a character's emotions--or an advertised…
Concept Cartoon Conversations Lead to Inspiring Investigations
ERIC Educational Resources Information Center
Constantinou, Yanoula
2016-01-01
Deansfield Primary School, Eltham, south-east London, is always striving to enable children to become successful learners who are confident and enthusiastic. Teachers have endeavoured to give more emphasis to science teaching and learning by bringing it up to date through research and creating a positive attitude to it among the teachers and…
How Entertainment Media Aid Learning about the Natural World
ERIC Educational Resources Information Center
Pathmanathan, Sai
2014-01-01
Young people can be motivated to learn science using the power of various entertainment media. The author states the need to recognise that they are accessing science through informal learning outside school. With children saying they have learnt from cartoons such as Nickelodeon's SpongeBob SquarePants, it would seem that entertaining animations…
Feigned Depression and Feigned Sleepiness: A Voice Acoustical Analysis
ERIC Educational Resources Information Center
Reilly, Nicole; Cannizzaro, Michael S.; Harel, Brian T.; Snyder, Peter J.
2004-01-01
We sought to profile the voice acoustical correlates of simulated, or feigned depression by neurologically and psychiatrically healthy control subjects. We also sought to identify the voice acoustical correlates of feigned sleepiness for these same subjects. Twenty-two participants were asked to speak freely about a cartoon, to count from 1 to 10,…
The Lighter Side of Staff Development
ERIC Educational Resources Information Center
Bacall, Aaron
2004-01-01
As educators, we often take ourselves a bit too seriously, so veteran educator and illustrator Aaron Bacall offers a little perspective with these lighthearted cartoons. Whether used as overheads for meetings or as an individual break in a busy day, this collection of whimsical glimpses at staff development will provide a moment to laugh and add a…
Boys' Talk: Television, Masculinity and Media Education. Draft.
ERIC Educational Resources Information Center
Buckingham, David
Drawn from a much more extensive research project about children and television, this study examined the social processes through which the meanings of television are established and negotiated. A series of small group interviews with boys aged between 8 and 12 years were conducted. Two series of interviews focused on the cartoon television series…
Visions of Education: How Education Is Constructed in Editorial Cartoons
ERIC Educational Resources Information Center
Carpenter, Dick M., II
2004-01-01
At the center of the social construction and interpretation of education sits the fourth estate. Through ideological media "voices," in part, education's meaning and the social reality in which schools reside are constructed for and with the community. This study looks at one vehicle of popular and influential communication overlooked by…
A Non-Mentalistic Cause-Based Heuristic in Human Social Evaluations
ERIC Educational Resources Information Center
Buon, Marine; Jacob, Pierre; Loissel, Elsa; Dupoux, Emmanuel
2013-01-01
In situations where an agent unintentionally causes harm to a victim, the agent's (harmless) intention typically carries "more" weight than his/her (harmful) causal role. Therefore, healthy adults typically judge leniently agents responsible for an accident. Using animated cartoons, we show, however, that in the presence of a difficult concurrent…
Reactions to Humorous Sexual Stimuli as a Function of Sexual Activeness and Satisfaction.
ERIC Educational Resources Information Center
Prerost, Frank J.
1984-01-01
Assessed male (N=60) and female (N=60) responses to pictorial humorous sexual material in relationship to degree of sexual expression and personal satisfaction with sexual behavior. Results showed persons with active and satisfying sexual expression enjoyed sexually explicit cartoons and showed less preference for aggressive themes. (LLL)
Resiliency and the Ability to Detect Cartoon Humor
ERIC Educational Resources Information Center
Killlon, Jessica B.; Torres, Aurora
2017-01-01
The Connor Davidson Resilience Scale was developed to measure resiliency, an individual's ability to positively adapt to stressful or adverse situations. Resilient individuals have close and secure relationships, have a strong sense of purpose, know when to turn to others for help, and find humor in situations. The focus of this study was on the…
Exploring the Applied Arts. Publication No. 0041.
ERIC Educational Resources Information Center
Sokolowski, Kathleen
The program covered in this curriculum guide deals with applied arts, concentrating on the areas of advertising, fashion illustration, graphic design, cartooning, and textile design and decoration. These areas have been developed to give a hands-on experience to the students by simulating the working world and the student's place in it. Each area…
En otras palabras: Illustrated Grammatical Concepts and Communicative Activities.
ERIC Educational Resources Information Center
Carfora, Juanita; Carfora, Lolita
This manual, designed for teachers of Spanish as a second language, contains visual aids to illustrate certain grammatical concepts and related vocabulary. The manual consists of 30 tear-out blackline masters, each containing one to six separate cartoon pictures, to be used for classroom or homework activities in any sequence. Accompanying each…
Fixed-interval performance and self-control in children.
Darcheville, J C; Rivière, V; Wearden, J H
1992-01-01
Operant responses of 16 children (mean age 6 years and 1 month) were reinforced according to different fixed-interval schedules (with interreinforcer intervals of 20, 30, or 40 s) in which the reinforcers were either 20-s or 40-s presentations of a cartoon. In another procedure, they received training on a self-control paradigm in which both reinforcer delay (0.5 s or 40 s) and reinforcer duration (20 s or 40 s of cartoons) varied, and subjects were offered a choice between various combinations of delay and duration. Individual differences in behavior under the self-control procedure were precisely mirrored by individual differences under the fixed-interval schedule. Children who chose the smaller immediate reinforcer on the self-control procedure (impulsive) produced short postreinforcement pauses and high response rates in the fixed-interval conditions, and both measures changed little with changes in fixed-interval value. Conversely, children who chose the larger delayed reinforcer in the self-control condition (the self-controlled subjects) exhibited lower response rates and long postreinforcement pauses, which changed systematically with changes in the interval, in their fixed-interval performances. PMID:1573372
A neuropsychological investigation into 'Theory of Mind' and enhanced risk of schizophrenia.
Marjoram, Dominic; Miller, Patrick; McIntosh, Andrew M; Cunningham Owens, David G; Johnstone, Eve C; Lawrie, Stephen
2006-09-30
Theory of Mind (ToM) is the ability to correctly determine the intentions and behaviours of others. It is known that this capability is compromised in individuals with schizophrenia. It is has not been fully elucidated whether this observed phenomenon is of a state or trait nature. This study investigated whether ToM impairments could be linked to schizophrenia liability. A battery of ToM tests (the Hinting Task, a Self-Monitoring drawing task and cartoon picture stories) were used to compare healthy controls (n=13) with relatives of individuals with schizophrenia who had experienced psychotic symptoms (HR+, n=12) and those relatives who had not (HR-, n=13). All participants belonged to the Edinburgh High Risk Study. Significant group differences were seen on the Self-Monitoring and cartoon tasks for the HR+ group, particularly those who had experienced symptoms at or around the time of testing. The observed ToM deficits measured by this battery of ToM tasks appeared to be related to state effects rather than enhanced risk of schizophrenia.
The effects of screen media content on young children's executive functioning.
Huber, Brittany; Yeates, Megan; Meyer, Denny; Fleckhammer, Lorraine; Kaufman, Jordy
2018-06-01
Children's exposure to screen-based media has raised concerns for many reasons. One reason is that viewing particular television content has been shown to negatively affect children's executive functioning. Yet, it is unclear whether interacting with a touchscreen device affects executive functioning in the same way as the television research suggests. In the current study, 96 2- and 3-year-old children completed executive functioning measures of working memory and response inhibition and task switching before and after a brief screen intervention consisting of watching an educational television show, playing an educational app, or watching a cartoon. Children's ability to delay gratification was also assessed. Results indicate that the type of screen intervention had a significant effect on executive functioning performance. Children were more likely to delay gratification after playing an educational app than after viewing a cartoon. In particular instances, children's working memory improved after playing the educational app. These findings emphasize that, for young children's executive functioning, interactivity and content may be more important factors to consider than simply "screen time." Copyright © 2018 Elsevier Inc. All rights reserved.
Eriksson, Henrik; Salzmann-Erikson, Martin
2017-04-01
The aim of this study was to present the functionality and design of nursing care robots as depicted in pictures posted on social media. A netnographic study was conducted using social media postings over a period of 3 years. One hundred and Seventy-two images were analyzed using netnographic methodology. The findings show that nursing care robots exist in various designs and functionalities, all with a common denominator of supporting the care of one's own and others' health and/or well-being as a main function. The results also show that functionality and design are influenced by recent popular sci-fi/cartoon contexts as portrayed in blockbuster movies, for example. Robots'designs seem more influenced by popular sci-fi/cartoon culture than professional nursing culture. We therefore stress that it is relevant for nursing researchers to critically reflect upon the development of nursing care robots as a thoughtful discussion about embracing technology also might generate a range of epistemological possibilities when entering a postmodern era of science and practice. © 2016 John Wiley & Sons Ltd.
Moll, J M
1986-01-01
Patients (n = 404) with osteoarthrosis and control subjects (n = 233) were studied to examine the communicational value of five styles of illustration (cartoon (C), matchstick (M), representational (R), symbolic (S), photographic (P) and two levels of text ('easy', 'hard'), presented as educational booklets about osteoarthrosis. Booklet comprehension was tested with a multiple choice questionnaire (MCQ) scored by two raw score and two, more sensitive, weight-of-evidence methods. Further studies assessed perception of image detail, tone, and colour by ranking, rating, latency, and questionnaire methods. A subgroup was tested psychometrically. The main findings were: pictures in booklets enhance communication; perception of pictorial style depends on its vehicle of presentation, cartoons being most effective in booklets, photographs overall; simplifying text does not significantly enhance communication; certain picture-text 'interactions' appear to increase comprehension (e.g. 'hard' text with 'easy' pictures); several 'endogenous' factors are associated with increased comprehension: 'psychological' (e.g., intelligence, memory, reading skill); 'demographic' (e.g., the young, males, higher social grades, higher educational levels); 'disease' (e.g., longer disease duration, previous information about the disease). Images PMID:3954469
Practical low-cost visual communication using binary images for deaf sign language.
Manoranjan, M D; Robinson, J A
2000-03-01
Deaf sign language transmitted by video requires a temporal resolution of 8 to 10 frames/s for effective communication. Conventional videoconferencing applications, when operated over low bandwidth telephone lines, provide very low temporal resolution of pictures, of the order of less than a frame per second, resulting in jerky movement of objects. This paper presents a practical solution for sign language communication, offering adequate temporal resolution of images using moving binary sketches or cartoons, implemented on standard personal computer hardware with low-cost cameras and communicating over telephone lines. To extract cartoon points an efficient feature extraction algorithm adaptive to the global statistics of the image is proposed. To improve the subjective quality of the binary images, irreversible preprocessing techniques, such as isolated point removal and predictive filtering, are used. A simple, efficient and fast recursive temporal prefiltering scheme, using histograms of successive frames, reduces the additive and multiplicative noise from low-cost cameras. An efficient three-dimensional (3-D) compression scheme codes the binary sketches. Subjective tests performed on the system confirm that it can be used for sign language communication over telephone lines.
Moll, J M
1986-03-01
Patients (n = 404) with osteoarthrosis and control subjects (n = 233) were studied to examine the communicational value of five styles of illustration (cartoon (C), matchstick (M), representational (R), symbolic (S), photographic (P) and two levels of text ('easy', 'hard'), presented as educational booklets about osteoarthrosis. Booklet comprehension was tested with a multiple choice questionnaire (MCQ) scored by two raw score and two, more sensitive, weight-of-evidence methods. Further studies assessed perception of image detail, tone, and colour by ranking, rating, latency, and questionnaire methods. A subgroup was tested psychometrically. The main findings were: pictures in booklets enhance communication; perception of pictorial style depends on its vehicle of presentation, cartoons being most effective in booklets, photographs overall; simplifying text does not significantly enhance communication; certain picture-text 'interactions' appear to increase comprehension (e.g. 'hard' text with 'easy' pictures); several 'endogenous' factors are associated with increased comprehension: 'psychological' (e.g., intelligence, memory, reading skill); 'demographic' (e.g., the young, males, higher social grades, higher educational levels); 'disease' (e.g., longer disease duration, previous information about the disease).
Higuchi, Takahiro; Noritake, Atsushi; Yanagimoto, Yoshitoki; Kobayashi, Hodaka; Nakamura, Kae; Kaneko, Kazunari
2017-01-01
Children with autism spectrum disorders (ASD) who have neurodevelopmental impairments in social communication often refuse to go to school because of difficulties in learning in class. The exact cause of maladaptation to school in such children is unknown. We hypothesized that these children have difficulty in paying attention to objects at which teachers are pointing. We performed gaze behavior analysis of children with ASD to understand their difficulties in the classroom. The subjects were 26 children with ASD (19 boys and 7 girls; mean age, 8.6 years) and 27 age-matched children with typical development (TD) (14 boys and 13 girls; mean age, 8.2 years). We measured eye movements of the children while they performed free viewing of two movies depicting actual classes: a Japanese class in which a teacher pointed at cartoon characters and an arithmetic class in which the teacher pointed at geometric figures. In the analysis, we defined the regions of interest (ROIs) as the teacher’s face and finger, the cartoon characters and geometric figures at which the teacher pointed, and the classroom wall that contained no objects. We then compared total gaze time for each ROI between the children with ASD and TD by two-way ANOVA. Children with ASD spent less gaze time on the cartoon characters pointed at by the teacher; they spent more gaze time on the wall in both classroom scenes. We could differentiate children with ASD from those with TD almost perfectly by the proportion of total gaze time that children with ASD spent looking at the wall. These results suggest that children with ASD do not follow the teacher’s instructions in class and persist in gazing at inappropriate visual areas such as walls. Thus, they may have difficulties in understanding content in class, leading to maladaptation to school. PMID:28472111
Higuchi, Takahiro; Ishizaki, Yuko; Noritake, Atsushi; Yanagimoto, Yoshitoki; Kobayashi, Hodaka; Nakamura, Kae; Kaneko, Kazunari
2017-01-01
Children with autism spectrum disorders (ASD) who have neurodevelopmental impairments in social communication often refuse to go to school because of difficulties in learning in class. The exact cause of maladaptation to school in such children is unknown. We hypothesized that these children have difficulty in paying attention to objects at which teachers are pointing. We performed gaze behavior analysis of children with ASD to understand their difficulties in the classroom. The subjects were 26 children with ASD (19 boys and 7 girls; mean age, 8.6 years) and 27 age-matched children with typical development (TD) (14 boys and 13 girls; mean age, 8.2 years). We measured eye movements of the children while they performed free viewing of two movies depicting actual classes: a Japanese class in which a teacher pointed at cartoon characters and an arithmetic class in which the teacher pointed at geometric figures. In the analysis, we defined the regions of interest (ROIs) as the teacher's face and finger, the cartoon characters and geometric figures at which the teacher pointed, and the classroom wall that contained no objects. We then compared total gaze time for each ROI between the children with ASD and TD by two-way ANOVA. Children with ASD spent less gaze time on the cartoon characters pointed at by the teacher; they spent more gaze time on the wall in both classroom scenes. We could differentiate children with ASD from those with TD almost perfectly by the proportion of total gaze time that children with ASD spent looking at the wall. These results suggest that children with ASD do not follow the teacher's instructions in class and persist in gazing at inappropriate visual areas such as walls. Thus, they may have difficulties in understanding content in class, leading to maladaptation to school.
Logic modeling and the ridiculome under the rug
2012-01-01
Logic-derived modeling has been used to map biological networks and to study arbitrary functional interactions, and fine-grained kinetic modeling can accurately predict the detailed behavior of well-characterized molecular systems; at present, however, neither approach comes close to unraveling the full complexity of a cell. The current data revolution offers significant promises and challenges to both approaches - and could bring them together as it has spurred the development of new methods and tools that may help to bridge the many gaps between data, models, and mechanistic understanding. Have you used logic modeling in your research? It would not be surprising if many biologists would answer no to this hypothetical question. And it would not be true. In high school biology we already became familiar with cartoon diagrams that illustrate basic mechanisms of the molecular machinery operating inside cells. These are nothing else but simple logic models. If receptor and ligand are present, then receptor-ligand complexes form; if a receptor-ligand complex exists, then an enzyme gets activated; if the enzyme is active, then a second messenger is being produced; and so on. Such chains of causality are the essence of logic models (Figure 1a). Arbitrary events and mechanisms are abstracted; relationships are simplified and usually involve just two possible conditions and three possible consequences. The presence or absence of one or more molecule, activity, or function, [some icons in the cartoon] will determine whether another one of them will be produced (created, up-regulated, stimulated) [a 'positive' link] or destroyed (degraded, down-regulated, inhibited) [a 'negative' link], or be unaffected [there is no link]. The icons and links often do not follow a standardized format, but when we look at such a cartoon diagram, we believe that we 'understand' how the system works. Because our brain is easily able to process these relationships, these diagrams allow us to answer two fundamental types of questions related to the system: why (are certain things happening)? What if (we make some changes)? PMID:23171629
Effects of Immediate Repetition in L2 Speaking Tasks: A Focused Study
ERIC Educational Resources Information Center
Bei, Gavin Xiaoyue
2013-01-01
This paper reports on a focused investigation into the immediate effects of oral narrative task repetition by two adult EFL learners of intermediate and high proficiency. Two participants performed a narrative speaking task after watching a cartoon video clip and repeated their performance three times, followed by a retrospective report in an…
Is Sambo Dead? Exaggerated Reports on the Demise of a Stereotype.
ERIC Educational Resources Information Center
Boskin, Joseph
This paper provides a brief survey of white racial attitudes as depicted in the various facets of the mass media such as cartoons, movies, advertisements and television and in product identification symbols such as Aunt Jemima's pancake mix and Cream of Wheat. The paper indicates that negative stereotypes that depict blacks as minstrels, cooks,…
Making Numbers Come to Life: Two Scoring Methods for Creativity in Aurora's Cartoon Numbers
ERIC Educational Resources Information Center
Tan, Mei; Mourgues, Catalina; Bolden, David S.; Grigorenko, Elena L.
2014-01-01
Although creativity has long been recognized as an important aspect of mathematical thinking, both for the advancement of the field and in students' developing expertise in mathematics, assessments of student creativity in that domain have been limited in number and focus. This article presents an assessment developed for creativity that…
Tried and True: The Romance of the Atoms--Animated Atomic Attractions
ERIC Educational Resources Information Center
Hibbitt, Catherine
2010-01-01
Since the formation of atomic bonds is active, the authors sought a way of learning through drama or kinetic activity. To achieve this goal, they developed an activity called Romance of the Atoms. The activity requires students to use computer-animation technology to develop short cartoons that explain atomic classification and bonds. This…
ERIC Educational Resources Information Center
Rolling, James Haywood, Jr.
2008-01-01
In this paper, the author explores the concept of childhood as a social category that impedes the perception of youngsters as critical thinkers in a visual culture. The author interrogates regularities within contemporary public schooling that work to represent the intellectual and cultural development of youngsters as the project of adult…
Story Content as a Factor in Children's Moral Judgments.
ERIC Educational Resources Information Center
Moran, James D., III
This study investigates effects of perceived rule-breaking on the moral reasoning of young children. Thirty first-grade children (15 males and 15 females) were read 10 randomly ordered moral judgment stories by one of three experimenters. Each story was accompanied by a two-frame cartoon-like drawing depicting the action. Two stories of each of…
It's a Gift: "Ray," "The Incredibles" and Lives of Greatness
ERIC Educational Resources Information Center
Beck, Bernard
2005-01-01
The American biopic is an expression of distinctively American culture. Its story elements mirror the ideologies of mainstream America. The crucial ingredient in a biopic or a cartoon classic is the triumph of an indomitable struggler in circumstances that crush everyone else. "Ray" is an example of the biopic in its strongest and most affecting…
ERIC Educational Resources Information Center
Dyson, Anne Haas
1992-01-01
Argues that, even for young children, composing of both oral and written texts is sociocultural process. Highlights variation in kind of oral and written genres child uses, in kinds of discourse traditions child draws upon, and kind of relationships child author enacts with others. Discusses implications of sociocultural perspective on young…
Planet Chemistry. Hands-on Activities for Kids from All Planets.
ERIC Educational Resources Information Center
Kenney, Michael, Ed.
This publication issues a challenge to students to collect data in a nationwide analysis of water hardness. Background information on the chemistry of hard water is presented using a cartoon format, and each of the four activities contains an explanation about the chemistry illustrated in the activity. The effect of hard water on soap, the effect…
ERIC Educational Resources Information Center
Cooper, Melanie M.; Underwood, Sonia M.; Hilley, Caleb Z.
2012-01-01
Lewis structures are a simplified two dimensional "cartoon" of molecular structure that allow a knowledgeable user to predict the types of properties a particular substance may exhibit. However, prior research shows that many students fail to recognize these structure-property connections and are unable to decode the information…
Identification and Characterization of MYC Regulatory Elements: Links to Prostate Cancer
2012-09-01
their consultation and support. The uro - genital apparatus and mammary gland cartoons in Figure 1, B and D, were kindly drawn by John Westlund. This...pathway. Science 281: 1509-1512. Heintzman ND, Stuart RK, Hon G, Fu Y, Ching CW, Hawkins RD, Barrera LO , Van Calcar S, Qu C, Ching KA et al. 2007
Some Supporting Evidence for Accurate Multivariate Perceptions with Chernoff Faces, Project 547.
ERIC Educational Resources Information Center
Wainer, Howard
A scheme, using features in a cartoon-like human face to represent variables, is tested as to its ability to graphically depict multivariate data. A factor analysis of Harman's "24 Psychological Tests" was performed and yielded four orthogonal factors. Nose width represented the loading on Factor 1; eye size on Factor 2; curve of mouth…
The Development and Validation of a Pictorial Self-Concept Scale for Children in K-4.
ERIC Educational Resources Information Center
Bolea, Angelo S.; And Others
The study discusses the development of a self-concept measure for children in kindergarten and the lower elementary grades. A scale (Pictorial Self-Concept Scale), was constructed from children's statements about themselves. This scale was administered to kindergarten through fourth grade subjects. Each child separated 50 cartoon picture cards…
ERIC Educational Resources Information Center
Bauer, Joy S.; VanZandt, Priscilla
The purpose of the course on satire in the Quinmester Program is to make the student more aware of satire in literature and the other media, in order to add to his enjoyment of literature and add to his perception of human nature. The course includes the study of art, cartoons, movies, television, and editorials in addition to literature.…
ERIC Educational Resources Information Center
Connor, David J.
2009-01-01
Students with learning disabilities (LD) are the largest sub-group of all students with disabilities attending college in the United States. However, due to the multiple difficulties involved in transitioning from school to college, many do not succeed during their first year. This article chronicles ways in which three students with LD negotiate…
The Camel Controversy: Same Beast, Different Viewpoints. A Position Paper.
ERIC Educational Resources Information Center
Pashupati, Kartik
A coalition of health groups wants the R. J. Reynolds Tobacco Company (RJR) to discontinue the use of the Joe Camel cartoon character in its cigarette advertisements. RJR has denied the findings of the three studies published in the "Journal of the American Medical Association" and cited by the health groups--these studies contend that…
ERIC Educational Resources Information Center
Stamou, Anastasia G.; Maroniti, Katerina; Griva, Eleni
2015-01-01
Considering the role of popular cultural texts in shaping sociolinguistic reality, it makes sense to explore how children actually receive those texts and what conceptualisations of sociolinguistic diversity they form through those texts. Therefore, the aim of the present study was to examine Greek young children's views on sociolinguistic…
ERIC Educational Resources Information Center
Howard, Philip S. S.
2014-01-01
From the frequency of the racially motivated and racially justified slayings of black youth to the increased popularity of blatantly derisive racist humor, the enactment of race and racism appears to have become more defiantly overt and unapologetic. Consider the slayings of Trayvon Martin, Renisha McBride, and Jordan Davis, whose armed white…
ERIC Educational Resources Information Center
Schleich, Jean-Marc; Dillenseger, Jean-Louis; Houyel, Lucile; Almange, Claude; Anderson, Robert H.
2009-01-01
Learning embryology remains difficult, since it requires understanding of many complex phenomena. The temporal evolution of developmental events has classically been illustrated using cartoons, which create difficulty in linking spatial and temporal aspects, such correlation being the keystone of descriptive embryology. We synthesized the…
ERIC Educational Resources Information Center
Buon, Marine; Dupoux, Emmanuel; Jacob, Pierre; Chaste, Pauline; Leboyer, Marion; Zalla, Tiziana
2013-01-01
In the present study, we investigated the ability to assign moral responsibility and punishment in adults with high functioning autism or Asperger Syndrome (HFA/AS), using non-verbal cartoons depicting an aggression, an accidental harm or a mere coincidence. Participants were asked to evaluate the agent's causal and intentional roles, his…
The Effect of Realistic Versus Imaginary Aggressive Models of Children's Interpersonal Play
ERIC Educational Resources Information Center
Hapkiewicz, Walter G.; Stone, Robert D.
1974-01-01
One hundred eighty elementary school children were randomly assigned to same sex pairs and randomly assigned to one of three treatment groups: real-life aggressive film, aggressive cartoon, or nonaggressive film. Results reveal that boys who viewed the realistic aggressive film were significantly more aggressive in play than boys who viewed the…
The Effect of Exposure to an Agressive Cartoon on Children's Play.
ERIC Educational Resources Information Center
Cameron, Samuel M.; And Others
The authors discuss their replications of 2 prominent studies in the area of modeling aggressive behavior; those of Lovaas and Bandura. In the first, they predicted that, given the same socio-economic background, there would be no differences between black and white children in the amount of aggressive play subsequent to viewing an aggressive…
ERIC Educational Resources Information Center
Bell, Mozelle Sawyer; Arribas, E. Jaime
This Spanish ecology packet contains resource units and materials for intermediate and advanced Spanish classes. It is designed to be used for individual and small-group instruction in the senior high school to supplement the Spanish language curriculum. Included are articles, pictures, and cartoons from Spanish-language newspapers and magazines…
WOW! Windows on the Wild: A Biodiversity Primer.
ERIC Educational Resources Information Center
Braus, Judy, Ed.; And Others
Windows on the Wild is an environmental education program of the World Wildlife Fund. This issue of WOW! focuses on biodiversity. Topics include: an interview with one of the world's leading experts on biodiversity; the lighter side of biodiversity through comics and cartoons; a species-scape that compares the number of species on the planet;…
ERIC Educational Resources Information Center
Chaminade, Thierry; Rosset, Delphine; Da Fonseca, David; Hodgins, Jessica K.; Deruelle, Christine
2015-01-01
The anthropomorphic bias describes the finding that the perceived naturalness of a biological motion decreases as the human-likeness of a computer-animated agent increases. To investigate the anthropomorphic bias in autistic children, human or cartoon characters were presented with biological and artificial motions side by side on a touchscreen.…
ERIC Educational Resources Information Center
Koenig, Allison L.; Smith, Amber R.
2013-01-01
Media and popular culture reach broad audiences and have the potential to be an invaluable teaching resource in terms of promoting adult education and learning. Human resource development instructors can use media artifacts (e.g., films, television, novels, and cartoons) as useful methods to demonstrate learning theory and adult development…
ERIC Educational Resources Information Center
Romero, Robert Chao
2007-01-01
This essay examines Chinese-Mexican interracial marriage during the early twentieth century through the lens of Mexican popular culture. Comedy, poetry, cartoons, and musical recordings of the time portrayed these marriages as relationships of abuse, slavery, and neglect, and rejected the offspring of such unions as subhuman and unworthy of full…
Effective Strategies for Virtual Supervision
ERIC Educational Resources Information Center
Scarcia-King, Trisha J.
2011-01-01
The use of technology in student affairs is not as advanced as depicted in the 1960s cartoon "The Jetsons," however, there has been a steady increase in the use of technology to enhance the education, programs, services, and support of the students on campuses. Technology changes rapidly, and the use of it differs with comfort, interest, access,…
The Relation of Facial Affect Recognition and Empathy to Delinquency in Youth Offenders
ERIC Educational Resources Information Center
Carr, Mary B.; Lutjemeier, John A.
2005-01-01
Associations among facial affect recognition, empathy, and self-reported delinquency were studied in a sample of 29 male youth offenders at a probation placement facility. Youth offenders were asked to recognize facial expressions of emotions from adult faces, child faces, and cartoon faces. Youth offenders also responded to a series of statements…
NASA Astrophysics Data System (ADS)
Durrani, Matin
2017-12-01
I have lost count of the number of wheezes to get people hooked on particle physics. There have been straightforward scientific accounts, personal tales of discovery, books filled with cartoons, essays and even historical vignettes. In Particle Physics Brick by Brick, science communicator Ben Still has decided to use LEGO bricks to coax readers into learning more about the subatomic world.
Ecuadorian Quecha Basic Course. Part II: Introduction and Pre-Class Modules.
ERIC Educational Resources Information Center
Ott, Clarence Eric; And Others
The second of a two-volume series on Ecuadorian Quechua, this text contains 15 units of preclass instructional material designed for individualized study with the use of accompanying tapes. Each unit of the course has a homework section, called a module, to be completed before classwork may be started. Cartoon figures illustrate the instructional…
Zoetropes and the Persistence of Vision
ERIC Educational Resources Information Center
Stephens, Pamela Geiger
2004-01-01
Going to the movies or watching Saturday morning cartoons has become a fixture of contemporary American life, but have you ever stopped to contemplate how those "moving" images on film are conveyed to our eyes and brain? The movement that we see on film is actually a series of still images, every image separated from the next by brief spaces of…
Background for Builders--Related Science and Trade Information for the Building Trades.
ERIC Educational Resources Information Center
Lucas, Joseph
Primarily intended for instructors but also useful to students, this guide provides a set of lessons (interlaced with humorous phrases and cartoons) for teaching fundamental information for the building trades. Each lesson contains objectives, related information, and a review or summary. Unit I is a brief, humorous message to the student on the…
"It's Insanely Useful!" Students' Use of Instructional Concepts in Group Work and Individual Writing
ERIC Educational Resources Information Center
Rodnes, Kari Anne
2012-01-01
This study investigates students' work on analyzing a literary text, a cartoon strip, with focus on their use of instructional, analytical concepts. Excerpts from a group conversation and from individually written texts are analyzed from a sociocultural, dialogical perspective. The analysis of the conversation shows how such concepts help the…
Referential Cohesion and Logical Coherence of Narration after Closed Head Injury
ERIC Educational Resources Information Center
Davis, G. Albyn; Coelho, Carl A.
2004-01-01
A group with closed head injury was compared to neurologically intact controls regarding the referential cohesion and logical coherence of narrative production. A sample of six stories was obtained with tasks of cartoon-elicited story-telling and auditory-oral retelling. We found deficits in the clinical group with respect to referential cohesion,…
ERIC Educational Resources Information Center
Sharpes, Donald K.; Schou, Lotte R.
2014-01-01
The convergence of Islam and national and cultural identity in Europe, exacerbated by external events like a murder, assassination, riot, embassy bombing or even a satirical cartoon, has the potential for disrupting civic order and eroding movements towards cultural assimilation and national integration. Clearly, fundamentalism in any religion,…
ERIC Educational Resources Information Center
East, Joanne
Intended for students with learning problems, this booklet is designed to help the student deal with his/her learning disability. Presented in simple language and cartoon-like illustrations, this publication addresses the causes of and misconceptions about learning problems, how it feels to have a learning disability, what can be done, and where…
Amazing Soil Stories: Adventure and Activity Book [and] Teacher's Guide to the Activity Book.
ERIC Educational Resources Information Center
California Association of Resource Conservation Districts, Sacramento.
The student activity book offers a variety of written exercises and "hands on" experiments and demonstrations for students at the fourth grade level. The book begins with a cartoon story that follows the adventures of a student investigating a soil erosion crisis and what her community can do to prevent soil erosion. Interspersed within…
Theodore Roosevelt Chloroforming Uncle Sam "In the Hopeless Ward".
Drew, Benjamin A; Bause, George S
2016-10-01
In March of 1905 in Judge magazine, Louis Dalrymple published his political cartoon of Theodore Roosevelt chloroforming "Uncle Sam." Having sampled a host of Democratic remedies, the 125-year-old Sam can expect that Roosevelt's chloroform will either cure him with major Republican surgery or kill him with Osler-linked euthanasia. Copyright © 2016 Elsevier Inc. All rights reserved.
Alphabet Antics: Hundreds of Activities To Challenge and Enrich
ERIC Educational Resources Information Center
Vinton, Ken
Presenting activities, facts, and illustrations, this book takes learning the alphabet to a new level. After an introduction and a brief cartoon look at the history of the alphabet, the book presents 26 four-page mini-chapters (1 for each letter) that include a brief visual history of the letter; trivia tidbits; project ideas; a list of people,…
ERIC Educational Resources Information Center
Oi, Misato; Saito, Hirofumi; Li, Zongfeng; Zhao, Wenjun
2013-01-01
To examine the neural mechanism of co-speech gesture production, we measured brain activity of bilinguals during an animation-narration task using near-infrared spectroscopy. The task of the participants was to watch two stories via an animated cartoon, and then narrate the contents in their first language (Ll) and second language (L2),…
ERIC Educational Resources Information Center
de Avila, Edward A.; Havassy, Barbara
Approximately 1,225 Mexican American and Anglo American children in grades 1-6 (ages 6-14) from California, Colorado, New Mexico, and Texas were tested using school achievement and IQ standardized tests and four Piagetian-derived measures (Cartoon Conservation Scales, Water Level Task, Figural Intersection Test, and Serial Task). The field study's…
ERIC Educational Resources Information Center
Hallman, W. E., Ed.
Seven articles and a series of cartoons provide background information and practical suggestions for the development of a working relationship between community colleges and the church. William E. Hallman discusses the church's responsibility for ministry at the community colleges. Robert A. Mayo explores the ways in which a supportive…
ERIC Educational Resources Information Center
Chieu, Vu Minh; Herbst, Patricio; Weiss, Michael
2011-01-01
Rich-media representations of teaching using animated cartoons can be effective at stimulating teachers' discussion about practice and hence help them learn productively from one another about their profession. Our research aims to design web-based interactive rich-media virtual settings for teachers to learn to do the practice of teaching. For…
Making Test Anxiety a Laughing Matter: A Quantitative Study
ERIC Educational Resources Information Center
Repass, Jim T.
2017-01-01
Relieving test anxiety actions range from relaxation exercises to prescription medication. Humor can be a simple method of test anxiety relief. The current study was used to determine if humor, in the form of a cartoon, placed on the splash page of an online exam improved the test scores of students who have high test anxiety. In the current…
ERIC Educational Resources Information Center
Machado, Calixto; Estévez, Mario; Leisman, Gerry; Melillo, Robert; Rodríguez, Rafael; DeFina, Phillip; Hernández, Adrián; Pérez-Nellar, Jesús; Naranjo, Rolando; Chinchilla, Mauricio; Garófalo, Nicolás; Vargas, José; Beltrán, Carlos
2015-01-01
We studied autistics by quantitative EEG spectral and coherence analysis during three experimental conditions: basal, watching a cartoon with audio (V-A), and with muted audio band (VwA). Significant reductions were found for the absolute power spectral density (PSD) in the central region for delta and theta, and in the posterior region for sigma…
ERIC Educational Resources Information Center
Association for Education in Journalism and Mass Communication.
The History section of the proceedings contains the following 15 selected papers: "Attacking the Messenger: The Cartoon Campaign against 'Harper's Weekly' in the Election of 1884" (Harlen Makemson); "Fact or Friction: The Research Battle behind Advertising's Creative Revolution, 1958-1972" (Patricia M. Kinneer); "Bee So…
What's So Funny about Stephen Toulmin?: Using Cartoons to Teach the Toulmin Analysis
ERIC Educational Resources Information Center
Brunk-Chavez, Beth L.
2004-01-01
The Toulmin model of argument was introduced in 1958 by British philosopher Stephen Toulmin in "The Uses of Argument" and adapted by compositionists in the late 1970s and early 1980s. Consisting of six parts--claim, support, warrant, backing, rebuttal, and qualifiers--the model provides a means for composition students "to describe the process by…
Best Friends: Children Use Mutual Gaze to Identify Friendships in Others
ERIC Educational Resources Information Center
Nurmsoo, Erika; Einav, Shiri; Hood, Bruce M.
2012-01-01
This study examined children's ability to use mutual eye gaze as a cue to friendships in others. In Experiment 1, following a discussion about friendship, 4-, 5-, and 6-year-olds were shown animations in which three cartoon children looked at one another, and were told that one target character had a best friend. Although all age groups accurately…
The Use of the Media at School to Prepare Youngsters for Life.
ERIC Educational Resources Information Center
Gambiez, Claude
This paper discusses the value and role of mass media education, defined as teaching about or by means of: (1) the press in all its forms, including daily papers, magazines, reviews, and strip cartoons for the young; (2) radio and television; (3) tape recordings; and (4) photographs (prints and slides), films, and records. It is noted that mass…
ERIC Educational Resources Information Center
Ramsey, Inez L.
This study was designed to answer the following question: which of four commonly used art styles (photographic, representational, cartoon, and expressionistic), employed in children's tradebooks, would first, second, and third grade children prefer when (a) pictures only were viewed, and (b) text content (informational or fanciful) accompanied…
ERIC Educational Resources Information Center
Magalhaes, Rebecca; Stone-Jimerez, Maryanne; Allen de Smith, Paulina; Smith, Natalia
These magazine-sized booklets, one in English, one in Spanish, are in a cartoon format and designed to be used by people with limited literacy in English or Spanish. They explain the importance of both prenatal care and breastfeeding. (Adjunct ERIC Clearinghouse for ESL Literacy Education) (KFT)
ERIC Educational Resources Information Center
May, Richard J.; Hawkins, Emma; Dymond, Simon
2013-01-01
The present study evaluated the emergence of intraverbal responses following tact training with three adolescents diagnosed with autism spectrum disorders. Participants were taught to tact the name of a cartoon character (e.g., "What is the name of this monster?" ["Simon"]) and that character's preferred food (e.g., "What food does this monster…
ERIC Educational Resources Information Center
Gans, Connie; And Others
This text is the second in a series of advanced career education materials which, with an elementary segment, form a career education curriculum for elementary-secondary migrant students. Complementing texts on careers and roles and on work exploration and work experience, the text uses activities, poems, and cartoons to focus on self-awareness…
Looking at Images with Human Figures: Comparison between Autistic and Normal Children.
ERIC Educational Resources Information Center
van der Geest, J. N.; Kemner, C.; Camfferman, G.; Verbaten, M. N.; van Engeland, H.
2002-01-01
In this study, the looking behavior of 16 autistic and 14 non-autistic children toward cartoon-like scenes that included a human figure was measured quantitatively using an infrared eye-tracking device. Fixation behavior of autistic children was similar to that of their age-and IQ-matched normal peers. Results do not support the idea that autistic…
ERIC Educational Resources Information Center
Costa da Silva, Paulo Roberto; Correia, Paulo Rogerio Miranda; Infante-Malachias, Maria Elena
2009-01-01
Science education is under revision. Recent changes in society require changes in education to respond to new demands. Scientific literacy can be considered a new goal of science education and the epistemological gap between natural sciences and literacy disciplines must be overcome. The history of science is a possible bridge to link these…
Self-Sabotage in the Academic Career
ERIC Educational Resources Information Center
Sternberg, Robert J.
2013-01-01
Pogo recognized long ago that we often are our own worst enemies. Sure, he was a cartoon character, but he had a point--especially in higher education, where self-sabotage seems to be a standard characteristic of academic careers. In the author's 30 years as a professor, five years as a dean, and three years as a provost, he has observed many…
The Effect of Context on the EFL Learners' Idiom Processing Strategies
ERIC Educational Resources Information Center
Rohani, Gholamreza; Ketabi, Saeed; Tavakoli, Mansoor
2012-01-01
The present study investigated the effect of context on the strategies the EFL learners utilized to process idioms. To do so, ten Iranian intermediate EFL learners were randomly assigned to two groups who then attended a think-aloud session. The 5 subjects in the first group were exposed to an animated cartoon including 23 unfamiliar idioms while…
ERIC Educational Resources Information Center
Crawford, Philip Charles
2007-01-01
In an era in which cartoon animation has experienced a renaissance of popularity with American audiences ranging from full-length animated motion pictures to successful television series and popular Japanese anime, it is important to remember the genre's origins and preserve those enduring examples of early comics and animation for each new…
ERIC Educational Resources Information Center
Kissel, Brian T.
2011-01-01
This article describes how 2 classrooms of 4-year-old children incorporated popular media (cartoons, television shows, video games, movies, and music) into their conversations with peers during writing. The findings assert that (a) children naturally incorporate popular culture into their writing, (b) children include popular culture in their…
ERIC Educational Resources Information Center
Nucci, Larry P.; Herman, Susan
To investigate how behavioral disordered (BD) children conceptualize moral, conventional, and personal issues, 20 BD and 22 normal fourth graders were asked to respond to a set of cartoon strips in which actions were depicted that violated either an explicitly stated rule or generally held cultural expectation. Ss were asked to rank the acts from…
Cartooning as a Creative Classroom Response: Picturing Emily Dickinson and Her Poetry
ERIC Educational Resources Information Center
Myers, Mary Anne
2016-01-01
As a college literature teacher, the goal of the author is to enable students to create their own meaning from their encounter with a text, respecting the text's sources, limits, contexts, and possibilities as well as their own. Fostering this creative response is among the greatest challenges and rewards of the profession. While teaching EN102:…
FaceTOON: a unified platform for feature-based cartoon expression generation
NASA Astrophysics Data System (ADS)
Zaharia, Titus; Marre, Olivier; Prêteux, Françoise; Monjaux, Perrine
2008-02-01
This paper presents the FaceTOON system, a semi-automatic platform dedicated to the creation of verbal and emotional facial expressions, within the applicative framework of 2D cartoon production. The proposed FaceTOON platform makes it possible to rapidly create 3D facial animations with a minimum amount of user interaction. In contrast with existing commercial 3D modeling softwares, which usually require from the users advanced 3D graphics skills and competences, the FaceTOON system is based exclusively on 2D interaction mechanisms, the 3D modeling stage being completely transparent for the user. The system takes as input a neutral 3D face model, free of any facial feature, and a set of 2D drawings, representing the desired facial features. A 2D/3D virtual mapping procedure makes it possible to obtain a ready-for-animation model which can be directly manipulated and deformed for generating expressions. The platform includes a complete set of dedicated tools for 2D/3D interactive deformation, pose management, key-frame interpolation and MPEG-4 compliant animation and rendering. The proposed FaceTOON system is currently considered for industrial evaluation and commercialization by the Quadraxis company.
Multi-level comparison of empathy in schizophrenia: an fMRI study of a cartoon task.
Lee, Seung Jae; Kang, Do Hyung; Kim, Chi-Won; Gu, Bon Mi; Park, Ji-Young; Choi, Chi-Hoon; Shin, Na Young; Lee, Jong-Min; Kwon, Jun Soo
2010-02-28
Empathy deficits might play a role in social dysfunction in schizophrenia. However, few studies have investigated the neuroanatomical underpinnings of the subcomponents of empathy in schizophrenia. This study investigated the hemodynamic responses to three subcomponents of empathy in patients with schizophrenia (N=15) and healthy volunteers (N=18), performing an empathy cartoon task during functional magnetic resonance imaging. The experiment used a block design with four conditions: cognitive, emotional, and inhibitory empathy, and physical causality control. Data were analyzed by comparing the blood-oxygen-level-dependent (BOLD) signal activation between the two groups. The cognitive empathy condition activated the right temporal pole to a lesser extent in the patient group than in comparison subjects. In the emotional and inhibitory conditions, the patients showed greater activation in the left insula and in the right middle/inferior frontal cortex, respectively. These findings add to our understanding of the impaired empathy in patients with schizophrenia by identifying a multi-level cortical dysfunction that underlies a deficit in each subcomponent of empathy and highlighting the importance of the fronto-temporal cortical network in ability to empathize. Copyright (c) 2009 Elsevier Ireland Ltd. All rights reserved.
Registered Replication Report: Strack, Martin, & Stepper (1988).
Acosta, Alberto; Adams, Reginald B; Albohn, Daniel N; Allard, Eric S; Beek, Titia; Benning, Stephen D; Blouin- Hudon, Eve-Marie; Bulnes, Luis Carlo; Caldwell, Tracy L; Calin-Jageman, Robert J; Capaldi, Colin A; Carfagno, Nicholas S; Chasten, Kelsie T; Cleeremans, Axel; Connell, Louise; DeCicco, Jennifer M.; Dijkhoff, Laura; Dijkstra, Katinka; Fischer, Agneta H; Foroni, Francesco; Gronau, Quentin F; Hess, Ursula; Holmes, Kevin J; Jones, Jacob L H; Klein, Olivier; Koch, Christopher; Korb, Sebastian; Lewinski, Peter; Liao, Julia D; Lund, Sophie; Lupiáñez, Juan; Lynott, Dermot; Nance, Christin N; Oosterwijk, Suzanne; Özdog˘ru, Asil Ali; Pacheco-Unguetti, Antonia Pilar; Pearson, Bethany; Powis, Christina; Riding, Sarah; Roberts, Tomi-Ann; Rumiati, Raffaella I; Senden, Morgane; Shea-Shumsky, Noah B; Sobocko, Karin; Soto, Jose A; Steiner, Troy G; Talarico, Jennifer M; vanAllen, Zack M; Wagenmakers, E-J; Vandekerckhove, Marie; Wainwright, Bethany; Wayand, Joseph F; Zeelenberg, Rene; Zetzer, Emily E; Zwaan, Rolf A
2016-11-01
According to the facial feedback hypothesis, people's affective responses can be influenced by their own facial expression (e.g., smiling, pouting), even when their expression did not result from their emotional experiences. For example, Strack, Martin, and Stepper (1988) instructed participants to rate the funniness of cartoons using a pen that they held in their mouth. In line with the facial feedback hypothesis, when participants held the pen with their teeth (inducing a "smile"), they rated the cartoons as funnier than when they held the pen with their lips (inducing a "pout"). This seminal study of the facial feedback hypothesis has not been replicated directly. This Registered Replication Report describes the results of 17 independent direct replications of Study 1 from Strack et al. (1988), all of which followed the same vetted protocol. A meta-analysis of these studies examined the difference in funniness ratings between the "smile" and "pout" conditions. The original Strack et al. (1988) study reported a rating difference of 0.82 units on a 10-point Likert scale. Our meta-analysis revealed a rating difference of 0.03 units with a 95% confidence interval ranging from -0.11 to 0.16. © The Author(s) 2016.
Who's funny: gender stereotypes, humor production, and memory bias.
Mickes, Laura; Walker, Drew E; Parris, Julian L; Mankoff, Robert; Christenfeld, Nicholas J S
2012-02-01
It has often been asserted, by both men and women, that men are funnier. We explored two possible explanations for such a view, first testing whether men, when instructed to be as funny as possible, write funnier cartoon captions than do women, and second examining whether there is a tendency to falsely remember funny things as having been produced by men. A total of 32 participants, half from each gender, wrote captions for 20 cartoons. Raters then indicated the humor success of these captions. Raters of both genders found the captions written by males funnier, though this preference was significantly stronger among the male raters. In the second experiment, male and female participants were presented with the funniest and least funny captions from the first experiment, along with the caption author's gender. On a memory test, both females and males disproportionately misattributed the humorous captions to males and the nonhumorous captions to females. Men might think men are funnier because they actually find them so, but though women rated the captions written by males slightly higher, our data suggest that they may regard men as funnier more because they falsely attribute funny things to them.
ERIC Educational Resources Information Center
Christopoulou, Martha
2013-01-01
This article reports on an event-driven case study which took the form of a curriculum intervention in order to examine how a class of fifth-graders understood, interpreted and commented visually on the Greek debt crisis. Considering art education as a safe place where students can critically investigate through relevant visual culture genres…
The Simpsons: Public Choice in the Tradition of Swift and Orwell
ERIC Educational Resources Information Center
Considine, John
2006-01-01
The author disagrees with Homer Simpson who claims that "...cartoons don't have any deep meaning. They're just stupid drawings that give you a cheap laugh." He argues that The Simpsons have a deep meaning in the same way as the works of Jonathan Swift and George Orwell. The message in The Simpsons, Swift, and Orwell is that those in charge do not…
ERIC Educational Resources Information Center
Clancy, Patricia M.
A study is presented that considers the narrator's knowledge of conventional schemata for stories and the cognitive factors which seem to be affecting the selection and organization of material for narration. Children ranging in age from 3 years 10 months to 7 years 4 months were asked to watch a video tape cartoon and recount the story to a…
ERIC Educational Resources Information Center
Hallock, Sylvia M.; Downie, Susan L.
A compilation of program ideas and related newspaper articles, cartoons, and visual aids, this booklet describes the objectives and procedure for the implementation of a pilot program at Frank W. Cox High School in Virginia Beach, Virginia, that emphasizes ethics education and the value of writing as a means to promote critical thinking. The first…
ERIC Educational Resources Information Center
Demir, Özlem Ece; Levine, Susan C.; Goldin-Meadow, Susan
2015-01-01
Speakers of all ages spontaneously gesture as they talk. These gestures predict children's milestones in vocabulary and sentence structure. We ask whether gesture serves a similar role in the development of narrative skill. Children were asked to retell a story conveyed in a wordless cartoon at age five and then again at six, seven, and eight.…
ERIC Educational Resources Information Center
Prosic-Santovac, Danijela
2017-01-01
When teaching foreign languages to very young learners, motivation is an issue that needs to be taken into account even more than in the case of any other age group. Teaching materials and students' textbooks used in schools and preschools, however carefully crafted, often fail to cater for the genuine interests of children and to invoke intrinsic…
The Aesthetic Preferences of Infants: Pictures of Faces that Captivate Their Interest
ERIC Educational Resources Information Center
Danko-McGhee, Katherina
2010-01-01
This research focused on the observation of infants between the ages of 2 and 18 months with regard to their aesthetic preferences for a variety of visual stimuli. These stimuli included: a black-and-white schematic drawing of a baby, a popular cartoon image, a colorful abstract painting of a baby, and a photographic image of a baby's face. Prior…
ERIC Educational Resources Information Center
Humburg, Judy
Intended for above average students in grades 4-6, this unit contains student materials and teacher's guide for three sequential lessons on the economic concepts of specialization and division of labor. The units are presented in story form accompanied by cartoon illustrations. In section one students distinguish between goods and services and…
ERIC Educational Resources Information Center
Palczewski, Catherine H.
2005-01-01
In 1909, at the height of the woman suffrage controversy and during the golden age of postcards, the Dunston-Weiler Lithograph Company of New York produced a twelve-card set of full-color lithographic cartoon postcards opposing woman suffrage. The postcard images reflect, and depart from, verbal arguments concerning woman suffrage prevalent during…
ERIC Educational Resources Information Center
Eryilmaz, Huseyin
2010-01-01
Today, photography and visual arts are very important in our modern life. Especially for the mass communication, the visual images and visual arts have very big importance. In modern societies, people must have knowledge about the visual things, such as photographs, cartoons, drawings, typography, etc. Briefly, the people need education on visual…
ERIC Educational Resources Information Center
Carducci, Annalaura; Casini, Beatrice; Donzelli, Gabriele; Verani, Marco; Bruni, Beatrice; Ceretti, Elisabetta; Zani, Claudia; Carraro, Elisabetta; Bonetta, Sara; Bagordo, Francesco; Grassi, Tiziana; Villarini, Milena; Bonizzoni, Silvia; Zagni, Licia; Gelatti, Umberto
2016-01-01
One of the objectives of the MAPEC-Life project is raising children's awareness on air quality and its health effects. To achieve this goal, we designed didactic tools for primary school students, including leaflets with more information for teachers, a cartoon, and three educational videogames. The tools were then tested with 266 children who…
ERIC Educational Resources Information Center
Duran, James M.
2013-01-01
Recent reports on the media saturation experienced by the twenty-first century student have brought about an increased interest in focusing attention on the issue of visual literacy in today's schools. Concepts such as instructional personalization, where approaches to curriculum design and instruction are created to concentrate on the…
Mendiburo-Seguel, Andrés; Vargas, Salvador; Rubio, Andrés
2017-01-01
The experimental research that looks into the effects of political humor on an individual's attitudes toward politics and politicians does not evaluate its long-term effects. With this in mind, this study aims to determine the possible effects that being exposed to humor which belittles politicians may have on an ordinary citizen's trust in them, while at the same time it observes the possible effects that such exposure has on them and the time such effects last. Two hypotheses were tested. The first one was that humor involves less cognitive elaboration, which leads to a short-term impact on the perception of the individual. The second one was that the repetition of a message can augment the swing of such message. Also, a series of elements regarding disposition toward politicians and political affiliation were considered. Two experiments were designed. The first experiment, ( N = 94), considered three groups: one exposed to political disparagement humor; one control group exposed to disparagement humor against non-politician subjects; and a control group exposed to a non-humorous political video. Trust in politicians was evaluated first at baseline, then immediately after the experimental manipulation, and once again a week after the experimental manipulation had happened. In the second experiment ( N = 146), participants were randomly assigned to one experimental and two control groups. The trust in politicians of the three groups was estimated and they were sent political cartoons, non-political cartoons, and newspaper headlines regarding political topics twice a day for a week via WhatsApp. Trust in politicians among the three groups was assessed again after 1 week, and for a third time 1 week after that. As a result, it was observed that a one-off exposure to political disparagement humor affects trust in politicians negatively; however, the effect it attains is short-lived and can be explained through the political content of the item and not only humor. Also, being exposed to cartoons constantly for a week had no impact whatsoever on the way politics and politicians were perceived during the time the experiment was carried out. Possible explanations for these findings are discussed.
Personifying space: how the public learned to care for Rosetta and Philae
NASA Astrophysics Data System (ADS)
Mignone, Claudia; Baldwin, Emily; O'Flaherty, Karen; Homfeld, Anne-Mareike; Bauer, Markus; McCaughrean, Mark
2015-04-01
One of the aspects in the communications campaign promoted by the European Space Agency (ESA) and its partner institutions throughout 2014 to raise awareness about the comet-chasing mission, Rosetta, was the development of two anthropomorphic characters depicting the Rosetta probe and the lander Philae. The two characters were featured in a series of short cartoons with a fairy-tale flair that were distributed on the internet with the aim of breaking into new audience groups. The cartoon series, named "Once upon a time", tells the adventures of Rosetta and Philae, depicted as two bold and friendly explorers on a pioneering journey across the Solar System. The episodes cover the mission milestones, from Rosetta's wake-up from deep-space hibernation to its rendezvous with the comet and Philae's landing. They were promoted through the mission's dedicated social media accounts (mainly Twitter and Facebook) and through ESA's existing social media channels as part of the broader Rosetta communications campaign. We discuss how visual storytelling was used to make the mission's scientific goals more accessible, allowing the audience to share both its excitement and risks. We describe the development of the cartoon series and the level of engagement it generated, using estimates based on the response received through our social media channels. Other tools were also used to help the public identify with the two space probes. In particular, the Twitter accounts @ESA_Rosetta (managed by ESA) and @philae2014 (managed by DLR) were run in first person, as to give the impression that the probes were writing the tweets themselves, and even interacting with one another - as is often done in the case of spacecraft Twitter accounts. All these elements added a personal feel to the comet landing, with members of the public empathising with the two space probes and caring for their well-being. This wave of interest culminated in the last few hours of Philae's operations on the comet, before it entered hibernation. We also discuss issues that we encountered using this approach, including pitfalls and lessons learnt, and how the choice of anthropomorphising spacecraft was received by different publics.
Mendiburo-Seguel, Andrés; Vargas, Salvador; Rubio, Andrés
2017-01-01
The experimental research that looks into the effects of political humor on an individual’s attitudes toward politics and politicians does not evaluate its long-term effects. With this in mind, this study aims to determine the possible effects that being exposed to humor which belittles politicians may have on an ordinary citizen’s trust in them, while at the same time it observes the possible effects that such exposure has on them and the time such effects last. Two hypotheses were tested. The first one was that humor involves less cognitive elaboration, which leads to a short-term impact on the perception of the individual. The second one was that the repetition of a message can augment the swing of such message. Also, a series of elements regarding disposition toward politicians and political affiliation were considered. Two experiments were designed. The first experiment, (N = 94), considered three groups: one exposed to political disparagement humor; one control group exposed to disparagement humor against non-politician subjects; and a control group exposed to a non-humorous political video. Trust in politicians was evaluated first at baseline, then immediately after the experimental manipulation, and once again a week after the experimental manipulation had happened. In the second experiment (N = 146), participants were randomly assigned to one experimental and two control groups. The trust in politicians of the three groups was estimated and they were sent political cartoons, non-political cartoons, and newspaper headlines regarding political topics twice a day for a week via WhatsApp. Trust in politicians among the three groups was assessed again after 1 week, and for a third time 1 week after that. As a result, it was observed that a one-off exposure to political disparagement humor affects trust in politicians negatively; however, the effect it attains is short-lived and can be explained through the political content of the item and not only humor. Also, being exposed to cartoons constantly for a week had no impact whatsoever on the way politics and politicians were perceived during the time the experiment was carried out. Possible explanations for these findings are discussed. PMID:29312081
Renner, Karl-Heinz; Manthey, Leonie
2018-01-01
Previous research has shown that humor and self-presentation are linked in several ways. With regard to individual differences, it turned out that gelotophilia (the joy of being laughed at) and katagelasticism (the joy of laughing at others) are substantially associated with the histrionic self-presentation style that is characterized by performing explicit As-If-behaviors (e.g., irony, parodying others) in everyday interactions. By contrast, gelotophobia (the fear of being laughed at) shows a negative correlation with histrionic self-presentation. In order to further contribute to the nomological network, we have explored whether the three dispositions toward ridicule and laughter as well as histrionic self-presentation are related to humor creation abilities. In doing so, we have assessed the four constructs in a study with 337 participants that also completed the Cartoon Punch line Production Test (CPPT, Köhler and Ruch, 1993, unpublished). In the CPPT, subjects were asked to generate as many funny punch lines as possible for six caption-removed cartoons. The created punch lines were then analyzed with regard to quantitative (e.g., number of punch lines) and qualitative (e.g., wittiness of the punch lines and overall wittiness of the person as evaluated by three independent raters) humor creation abilities. Results show that both gelotophilia and histrionic self-presentation were positively correlated with quantitative and qualitative humor creation abilities. By contrast, gelotophobia showed slightly negative and katagelasticism no associations with the assessed humor creation abilities. These findings especially apply to the subgroup of participants that created punch lines for each of the six cartoons and partly replicate and extend the results of a previous study by Ruch et al. (2009). Altogether, the results of our study show that individual differences in humor-related traits are associated with the quantity and quality of humorous punch lines. It is argued that behavior-related or performative humor creation tasks should be considered in addition to the CPPT in order to open up new avenues that can cross-fertilize research on individual differences in humor and self-presentation.
NASA Astrophysics Data System (ADS)
Bossu, R.; Roussel, F.; Mazet-Roux, G.; Steed, R.; Frobert, L.
2015-12-01
LastQuake is a smartphone app, browser add-on and the most sophisticated Twitter robot (quakebot) for earthquakes currently in operation. It fulfills eyewitnesses' needs by offering information on felt earthquakes and their effects within tens of seconds of their occurrence. Associated with an active presence on Facebook, Pinterest and on websites, this proves a very efficient engagement strategy. For example, the app was installed thousands of times after the Ghorka earthquake in Nepal. Language barriers have been erased by using visual communication; for example, felt reports are collected through a set of cartoons representing different shaking levels. Within 3 weeks of the magnitude 7.8 Ghorka earthquakes, 7,000 felt reports with thousands of comments were collected related to the mainshock and tens of its aftershocks as well as 100 informative geo-located pics. The QuakeBot was essential in allowing us to be identified so well and interact with those affected. LastQuake is also a risk reduction tool since it provides rapid information. Rapid information is similar to prevention since when it does not exist, disasters can happen. When no information is available after a felt earthquake, the public block emergency lines by trying to find out the cause of the shaking, crowds form potentially leading to unpredictable crowd movement, rumors spread. In its next release LastQuake will also provide people with guidance immediately after a shaking through a number of pop-up cartoons illustrating "do/don't do" items (go to open places, do not phone emergency services except if people are injured…). LastQuake's app design is simple and intuitive and has a global audience. It benefited from a crowdfunding campaign (and the support of the Fondation MAIF) and more improvements have been planned after an online feedback campaign organized in early June with the Ghorka earthquake eyewitnesses. LastQuake is also a seismic risk reduction tools thanks to its very rapid information. When such information does not exist, people tend to call emergency services, crowds emerge and rumors spread. In its next release, LastQuake will also have "do/don't do" cartoons popping up after an earthquake to encourage appropriate behavior.
Renner, Karl-Heinz; Manthey, Leonie
2018-01-01
Previous research has shown that humor and self-presentation are linked in several ways. With regard to individual differences, it turned out that gelotophilia (the joy of being laughed at) and katagelasticism (the joy of laughing at others) are substantially associated with the histrionic self-presentation style that is characterized by performing explicit As-If-behaviors (e.g., irony, parodying others) in everyday interactions. By contrast, gelotophobia (the fear of being laughed at) shows a negative correlation with histrionic self-presentation. In order to further contribute to the nomological network, we have explored whether the three dispositions toward ridicule and laughter as well as histrionic self-presentation are related to humor creation abilities. In doing so, we have assessed the four constructs in a study with 337 participants that also completed the Cartoon Punch line Production Test (CPPT, Köhler and Ruch, 1993, unpublished). In the CPPT, subjects were asked to generate as many funny punch lines as possible for six caption-removed cartoons. The created punch lines were then analyzed with regard to quantitative (e.g., number of punch lines) and qualitative (e.g., wittiness of the punch lines and overall wittiness of the person as evaluated by three independent raters) humor creation abilities. Results show that both gelotophilia and histrionic self-presentation were positively correlated with quantitative and qualitative humor creation abilities. By contrast, gelotophobia showed slightly negative and katagelasticism no associations with the assessed humor creation abilities. These findings especially apply to the subgroup of participants that created punch lines for each of the six cartoons and partly replicate and extend the results of a previous study by Ruch et al. (2009). Altogether, the results of our study show that individual differences in humor-related traits are associated with the quantity and quality of humorous punch lines. It is argued that behavior-related or performative humor creation tasks should be considered in addition to the CPPT in order to open up new avenues that can cross-fertilize research on individual differences in humor and self-presentation. PMID:29487549
1987-01-16
economic team" means and wondered whether a 12-hour working day is normal in Poland, on Saturdays too, they clearly calmed down when they learned that...Cartoon Commentary on Economic Problems (LUDAS MATYI, 26 Nov 86) 17 - a - POLITICS CZECHOSLOVAKIA Party Daily Criticizes Official U.S...trade volume was recorded. The CSSR has been delivering machine tools and trucks to the PRC since the 1950s. It has also been involved in the
Contrasting Views of Complexity and Their Implications For Network-Centric Infrastructures
2010-07-04
problem) can be undecidable. While two gravitationally interacting bodies yield simple orbits, Poincare showed that the motion of even three...statistical me- chanics are valid only when the [billiard] balls are distributed, in their positions and motions , in a helter-skelter, i.e., a disorga- nized...Rube Goldberg, whose famous cartoons depict “ comically involved complicated invention[s], laboriously contrived to perform a simple operation” [68
ERIC Educational Resources Information Center
Bickford, J. H., III
2010-01-01
This paper is based on three beliefs. First, technology can engage and challenge students' thinking. Second, technology can assist students in creating quality work. Finally, computer-generated student-work can be used as educational tools in productive ways that other student-work cannot. This article suggests new ways to use old technologies to…
ERIC Educational Resources Information Center
Dahl, Tove Irene; Ludvigsen, Susanne
2014-01-01
In what ways do native language (NL) speakers and foreign language (FL) learners differ in understanding the same messages delivered with or without gestures? To answer this question, seventh- and eighth-grade NL and FL learners of English in the United States and Norway were shown a video of a speaker describing, in English, a cartoon image that…
Image of Science in Cartoons and Its Relationship with the Image in Comics
ERIC Educational Resources Information Center
Vilchez-Gonzalez, Jose Miguel; Palacios, F Javier Perales
2006-01-01
If we want to integrate science into society as part of modern culture, we should first ensure that we know about the image that its citizens hold, starting with the students themselves. One of the aims of this could be to increase the number of students studying physics when at present they appear to be in decline. In this paper, we analyse the…
Automatic Keyframe Summarization of User-Generated Video
2014-06-01
using the framework presented in this paper. 12 Scenery Technology has been developed that classifies the genre of a video. Here, video genres are...types of videos that shares similarities in content and structure. Many genres of video footage exist. Some examples include news, sports, movies...cartoons, and commercials. Rasheed et al. [42] classify video genres (comedy, action, drama, and horror) with low-level video statistics, such as average
ERIC Educational Resources Information Center
Colby, Pamela A.
From 1969 to 1993 the definition of program length commercials has not been consistent. The FCC's first involvement with program length commercials was in 1969 when "Hot Wheels," a cartoon based on Mattel Corporation's Hot Wheels cars, was alleged to be nothing more than a 30 minute commercial. The FCC made no formal ruling but did…
Langdon, Robyn; Coltheart, Max; Ward, Philip B
2006-03-01
Schizophrenia and autism are clinically distinct yet both disorders are characterised by theory of mind (ToM) deficits. Autistic individuals fail to appreciate false beliefs, yet understand the causal connections between behavioural events and simple emotions. Findings of this type have promoted the view that ToM deficits in autism reflect a domain-specific difficulty with appreciating the representational nature of epistemic mental states (i.e., beliefs and intentions and not emotions). This study examines whether the same holds true for schizophrenia. A picture-sequencing task assessed capacity to infer false beliefs in patients with schizophrenia and healthy controls. To assess emotion attribution, participants were shown cartoon strips of events likely to elicit strong emotional reactions in story characters. Characters' faces were blanked out. Participants were instructed to think about how the characters would be feeling in order to match up the cards depicting facial affect appropriately. Participants later named emotions depicted in facial affect cards. Patients were as capable as controls of identifying cartoon facial expressions, yet had greater difficulties with: (a) attributing emotions based on circumstances; and (b) inferring false beliefs. Schizophrenia patients, unlike autistic individuals, suffer a domain-general difficulty with empathetic perspective-taking that affects equally their appreciation of other people's beliefs, percepts, and emotions.
Humor, laughter, and the cerebellum: insights from patients with acute cerebellar stroke.
Frank, B; Andrzejewski, K; Göricke, S; Wondzinski, E; Siebler, M; Wild, B; Timmann, D
2013-12-01
Extent of cerebellar involvement in cognition and emotion is still a topic of ongoing research. In particular, the cerebellar role in humor processing and control of laughter is not well known. A hypermetric dysregulation of affective behavior has been assumed in cerebellar damage. Thus, we aimed at investigating humor comprehension and appreciation as well as the expression of laughter in 21 patients in the acute or subacute state after stroke restricted to the cerebellum, and in the same number of matched healthy control subjects. Patients with acute and subacute cerebellar damage showed preserved comprehension and appreciation of humor using a validated humor test evaluating comprehension, funniness and aversiveness of cartoons ("3WD Humor Test"). Additionally, there was no difference when compared to healthy controls in the number and intensity of facial reactions and laughter while observing jokes, humorous cartoons, or video sketches measured by the Facial Action Coding System. However, as depression scores were significantly increased in patients with cerebellar stroke, a concealing effect of accompanying depression cannot be excluded. Current findings add to descriptions in the literature that cognitive or affective disorders in patients with lesions restricted to the cerebellum, even in the acute state after damage, are frequently mild and might only be present in more sensitive or specific tests.
Apfelbaum, Henry L.; Apfelbaum, Doris H.; Woods, Russell L.; Peli, Eli
2007-01-01
Augmented-vision devices that we are developing to aid people with low vision (impaired vision) employ vision multiplexing – the simultaneous presentation of two different views to one or both eyes. This approach enables compensation for vision deficits without depriving the wearers of their normal views of the scene. Ideally, wearers would make use of the simultaneous views to alert them to potential mobility hazards, without a need to divide attention consciously. Inattentional blindness, the frequent inability to notice otherwise-obvious events in one scene while paying attention to another, overlapping, scene, works against that sort of augmentation, so we are investigating ways to mitigate it. In this study we filtered the augmented view, creating cartoon-like representations, to make it easier to detect significant features in that view and to minimise interference with the normal view. We reproduced a classic inattentional blindness experiment to evaluate the effect, and found that, surprisingly, edge filtering had no detectable effect – positive or negative – on the noticing of unexpected events in the unattended scene. We then modified the experiment to determine if the inattentional blindness was due to the confusion of overlaid views or simply a matter of attention, and found the latter to be the case. PMID:18426419
CAREER Educational Outreach: Inquiry-based Atmospheric Science Lessons for K-12 students
NASA Astrophysics Data System (ADS)
Courville, Z.; Carbaugh, S.; Defrancis, G.; Donegan, R.; Brown, C.; Perovich, D. K.; Richter-Menge, J.
2011-12-01
Climate Comics is a collaborative outreach effort between the Montshire Museum of Science, in Norwich, VT, the Cold Regions Research and Engineering Laboratory (CRREL) research staff, and freelance artist and recent graduate of the Center for Cartoon Studies in White River Junction, VT, Sam Carbaugh. The project involves the cartoonist, the education staff from the museum, and researchers from CRREL creating a series of comic books with polar science and research themes, including sea ice monitoring, sea ice albedo, ice cores, extreme microbial activity, and stories and the process of fieldwork. The aim of the comic series is to provide meaningful science information in a comic-format that is both informative and fun, while highlighting current polar research work done at the lab. The education staff at the Montshire Museum develops and provides a series of hands-on, inquiry-based activity descriptions to complement each comic book, and CRREL researchers provide science background information and reiterative feedback about the comic books as they are being developed. Here, we present the motivation for using the comic-book medium to present polar research topics, the process involved in creating the comics, some unique features of the series, and the finished comic books themselves. Cartoon illustrating ways snow pack can be used to determine past climate information.
Shortland, Neil D; Palasinski, Marek
2016-06-28
Although domestic abuse of women by men has received significant media, police, and research attention, domestic violence directed toward men has been marginalized across the board and is still rarely treated seriously. The purpose of this research, then, is to examine and compare different anti-domestic violence messages in which the abuser's gender is not always clear. In Study 1, 200 U.K. participants (100 females and 100 males, aged 18-67, M = 28.98, SD = 9.613) evaluated posters that varied across three levels; in that the subject (male or female) was depicted as being silenced, bruised, or experiencing live abuse. The results showed that the posters featuring female victims were all rated as more effective than posters showing male victims. In Study 2, 140 different U.K. participants (95 females; 45 males) aged 18 to 59 (M = 27.27, SD = 10.662) evaluated the cartoon facial images of Disney characters who had been altered to look like victims of violence and real-life corresponding photos of human models. The results showed that the realistic posters were found to be more believable, emotional, and effective than the cartoons. The implications of such perceptions are discussed. © The Author(s) 2016.
Effect of audiovisual distraction on children's behaviour, anxiety and pain in the dental setting.
Guinot Jimeno, F; Mercadé Bellido, M; Cuadros Fernández, C; Lorente Rodríguez, A I; Llopis Pérez, J; Boj Quesada, J R
2014-09-01
To evaluate whether the parental perception of the patient's anxiety, children's anxiety, pain, behaviour and heart rate of paediatric patients improves when an audiovisual technique is used as a distraction method during dental treatment. This non-randomised crossover trial was performed with 34 patients aged 6-8 years, who required a minimum of two treatment visits for restorative therapy. During the last visit, the patient was shown a cartoon film. There was a significant improvement in the global behaviour when children were shown a cartoon film (P < 0.001). A significant increase in heart rate was recorded in both visits (P = 0.0001) when the anaesthetic was injected. A 97% of the sample would like to continue seeing their chosen film during subsequent visits. No statistically significant differences were found (P > 0.05) between the visits in terms of parental perception of the patient's anxiety, or the patient's self-reported anxiety, pain and heart rate. The use of the audiovisual material used as a method of distraction produces a global improvement in patient behaviour, but not in parental perception of the patient's anxiety, self-reported anxiety, pain or heart rate according to the measurement scales used. This material is also highly accepted by paediatric patients.
2015-06-12
Publicity Campaign without Going Broke (New York: Harper Business, 2008), 282. 46 Gini Dietrich, Spin Sucks: Communication and Reputation Management ...65 Religious themes stress the strict emulation of the practices of the Prophet and his companions as well as the personal, vice collective...but also dynamic medias that target children, teenagers , and adults. A variety of online games, cartoons, and stories have been designed
2012-01-01
certain COEs have been demonstrated to sponta- neously insert into liposomes and within the membranes of yeast .14 The driving force for this...ofDSSN+ and a cartoon illustration of its incorporation into a cell membrane. Introduction of yeast modified withDSSN+ into microbial fuel cells (MFCs...leads to an increase of generated current, compared to unmodified yeast , which suggests improved interaction with the charge-collecting electrode.14
This Means War! (Maybe?) Clarifying Casus Belli in Cyberspace
2013-03-01
entertaining and lighthearted in the imaginary context of cartoons, where no amount of force is ever permanently harmful or lethal. However, the requirement to...instance of confusion, the Tallinn Manual’s inability to provide bright-line rules is understandable. After all, states have wrestled with the application...prosecute “leaks” of the type that revealed the Olympic Games operation to the world . The release of such highly classified information is a crime
[Scientists in cartoons: humanizing science].
Fioravanti, Carlos Henrique; Andrade, Rodrigo de Oliveira; Marques, Ivan da Costa
2016-01-01
Published daily from 1994 to 2002 in Correio Popular, a Campinas-based newspaper, Os cientistas (The scientists) comic strips produced by Brazilian researchers and journalists presented science critically and irreverently, exposing the insecurities and frustrations of scientists, as well as the conflicts between them and their communication difficulties with other groups, like journalists. This article shows the diversity of personalities, subjects, graphic styles, and potential meanings in a sample of comic strips published in the first four years.
ERIC Educational Resources Information Center
Greene, Mary Frances
The Progressive Era, as the period in history at the turn of the 20th century has come to be known, was a time of tremendous social, economic, and political changes, and the presidential election of 1912 typified the reform spirit of the period. Among the choices for president in 1912 were three major candidates, each of whom laid claim to…
ERIC Educational Resources Information Center
Franco, Amanda
2016-01-01
Critical thinking is the kind of 'good' thinking used in everyday life to increase the chances of success. A critical thinker combines skill and will when working the odds in one's advantage. Nevertheless, thinking is very often far from rational. Since people are built to believe, since living is all about choosing and since education liberates,…
ERIC Educational Resources Information Center
Gans, Connie; And Others
This text is the second in a series of advanced career education materials which, with an elementary segment, form a career education curriculum for elementary-secondary migrant students. Complementing texts on careers and roles and on work exploration and work experience, the text uses activities, poems, and cartoons to focus on self-awareness…
ERIC Educational Resources Information Center
Magalhaes, Rebecca; Stone-Jimenez, Maryanne; Allen de Smith, Paulina; Smith, Natalia
These magazine-sized booklets, one in English, one in Spanish, are in cartoon format and are designed to be used by people with limited literacy in English or Spanish. This booklet explains that exclusive breastfeeding means giving no water, liquids, or food; breast milk contains sufficient water to satisfy the baby's thirst; at about 6 months,…
ERIC Educational Resources Information Center
Lagattuta, Kristin Hansen; Sayfan, Liat; Monsour, Michael
2011-01-01
Two experiments examined 4- to 11-year-olds' and adults' performance (N = 350) on two variants of a Stroop-like card task: the "day-night task" (say "day" when shown a moon and "night" when shown a sun) and a new "happy-sad task" (say "happy" for a sad face and "sad" for a happy face). Experiment 1 featured colored cartoon drawings. In Experiment…
Separated Component-Based Restoration of Speckled SAR Images
2014-01-01
One of the simplest approaches for speckle noise reduction is known as multi-look processing. It involves non-coherently summing the independent...image is assumed to be piecewise smooth [21], [22], [23]. It has been shown that TV regular- ization often yields images with the stair -casing effect...as a function f , is to be decomposed into a sum of two components f = u+ v, where u represents the cartoon or geometric (i.e. piecewise smooth
ERIC Educational Resources Information Center
Busk, Michael Reid
2013-01-01
Creative Dissertation: "The Connoisseur of Pain" is a comic noir set in Hollywood in 1962, and its central conceit is that cartoons are real, live-action films starring anthropomorphic animals that cartoonists later replicate frame by frame in order to make the violent content palatable to children. The book's protagonist and narrator is…
ERIC Educational Resources Information Center
Magalhaes, Rebecca; Stone-Jimenez, Maryanne; Allen de Smith, Paulina; Smith, Natalia
These magazine-sized booklets, one in English, one in Spanish, are in cartoon format and designed to be used by people with limited literacy in English or Spanish. They explain how breastfeeding can be used to help space pregnancies, the limitations of its effectiveness as a pregnancy-avoiding method, and that the spacing of pregnancies can be…
ERIC Educational Resources Information Center
Magalhaes, Rebecca; Stone-Jimerez, Maryanne; Allen de Smith, Paulina; Smith, Natalia
These magazine-sized booklets, one in English, one in Spanish, are in cartoon format and designed to be used by people with limited literacy in English or Spanish. This booklet explains what a mothers' support group is, and that mothers share experiences and information about breastfeeding, invite friends and relatives to attend, and is…
ERIC Educational Resources Information Center
Magalhaes, Rebecca; Stone-Jimenez, Maryanne; Allen de Smith, Paulina; Smith, Natalia
These magazine-sized booklets, one in English, one in Spanish, are in cartoon format and are designed to be used by people with limited literacy in English or Spanish. Reading this book teaches new mothers that having a baby with the mother (in the same room) helps breastfeeding get off to a good start, checking urine output and bowel movements is…
ERIC Educational Resources Information Center
United Nations Educational, Scientific, and Cultural Organization, Paris (France). Intergovernmental Oceanographic Commission.
The student textbook is designed for grades 5-8 and explores various earth science topics. A cartoon character named Tommy Tsumi explores earth facts and concepts throughout the text. Activities, materials, and learning objectives for each unit in the textbook are presented in the teacher's guide. Units in both books include: (1) "The Outside…
Naderer, Brigitte; Matthes, Jörg; Binder, Alice; Marquart, Franziska; Mayrhofer, Mira; Obereder, Agnes; Spielvogel, Ines
2018-01-01
Research on media induced food choices of children has not sufficiently investigated whether food placements of snacks high in nutritional value can strengthen children's healthy eating behavior. Furthermore, we lack knowledge about the moderating role of children's individual characteristics such as parental food-related mediation or BMI. The current study combines data from an experiment involving children with a survey of their parents. We exposed children to a cartoon either containing no food placements, placements of mandarins (i.e., snack high in nutritional value), or placements of fruit gums (i.e., snack low in nutritional value). Afterwards, food consumption was measured by giving children the option to choose between fruit gums or mandarins. Children in both snack placement conditions showed stronger preference for the snack low in nutritional value (i.e., fruit gum) compared to the control group. Interestingly, neither restrictive nor active food-related mediation prevented the effects of the placements on children's choice of snacks low in nutritional value. Compared to children with a low BMI, children with high BMI levels had a stronger disposition to choose the fruit gums if a snack high in nutritional value (i.e., mandarin) was presented. Thus, making snacks high in nutritional attractive for children through media presentation might need stronger persuasive cues. Copyright © 2017 Elsevier Ltd. All rights reserved.
Levenson, P M; Morrow, J R; Smith, P
1984-01-01
One hundred forty-six teens attending an urban maternity hospital's prenatal clinic completed a questionnaire designed to assist in the development of educational programs utilizing computer-assisted television instruction or interactive video. Ninety-five percent of the teens agreed that additional information about desirable health behaviors during pregnancy would be helpful. Forty-six percent preferred obtaining information from a health professional at the hospital. Although 90% said that the race of the narrator for a film show was unimportant, responses regarding racial preference corresponded to the racial distribution of participants. Seventy-six percent of the teens preferred the narrator to be younger than 35 years of age, and 54% preferred a female narrator. Race was associated with video game experiences, preferences about the narrator's age and race, and favorite television shows. Age was not associated with responses to any of the questions. Although only 19% had ever used a computer, 98% stated they would like to try a computer with assistance. More than half (55%) knew how to type and 83% had played video games; of those who had played video games, 93% said they enjoyed doing so. Eighty-three percent of the respondents always or sometimes enjoyed cartoons. Favorite television shows and cartoon characters were identified. The design implications of the teens' preferences to the development of instruction using computers coupled with other emerging technologies are discussed.
Vehicle Detection of Aerial Image Using TV-L1 Texture Decomposition
NASA Astrophysics Data System (ADS)
Wang, Y.; Wang, G.; Li, Y.; Huang, Y.
2016-06-01
Vehicle detection from high-resolution aerial image facilitates the study of the public traveling behavior on a large scale. In the context of road, a simple and effective algorithm is proposed to extract the texture-salient vehicle among the pavement surface. Texturally speaking, the majority of pavement surface changes a little except for the neighborhood of vehicles and edges. Within a certain distance away from the given vector of the road network, the aerial image is decomposed into a smoothly-varying cartoon part and an oscillatory details of textural part. The variational model of Total Variation regularization term and L1 fidelity term (TV-L1) is adopted to obtain the salient texture of vehicles and the cartoon surface of pavement. To eliminate the noise of texture decomposition, regions of pavement surface are refined by seed growing and morphological operation. Based on the shape saliency analysis of the central objects in those regions, vehicles are detected as the objects of rectangular shape saliency. The proposed algorithm is tested with a diverse set of aerial images that are acquired at various resolution and scenarios around China. Experimental results demonstrate that the proposed algorithm can detect vehicles at the rate of 71.5% and the false alarm rate of 21.5%, and that the speed is 39.13 seconds for a 4656 x 3496 aerial image. It is promising for large-scale transportation management and planning.
Buchs, Galit; Maidenbaum, Shachar; Levy-Tzedek, Shelly; Amedi, Amir
2015-01-01
Purpose: To visually perceive our surroundings we constantly move our eyes and focus on particular details, and then integrate them into a combined whole. Current visual rehabilitation methods, both invasive, like bionic-eyes and non-invasive, like Sensory Substitution Devices (SSDs), down-sample visual stimuli into low-resolution images. Zooming-in to sub-parts of the scene could potentially improve detail perception. Can congenitally blind individuals integrate a ‘visual’ scene when offered this information via different sensory modalities, such as audition? Can they integrate visual information –perceived in parts - into larger percepts despite never having had any visual experience? Methods: We explored these questions using a zooming-in functionality embedded in the EyeMusic visual-to-auditory SSD. Eight blind participants were tasked with identifying cartoon faces by integrating their individual components recognized via the EyeMusic’s zooming mechanism. Results: After specialized training of just 6–10 hours, blind participants successfully and actively integrated facial features into cartooned identities in 79±18% of the trials in a highly significant manner, (chance level 10% ; rank-sum P < 1.55E-04). Conclusions: These findings show that even users who lacked any previous visual experience whatsoever can indeed integrate this visual information with increased resolution. This potentially has important practical visual rehabilitation implications for both invasive and non-invasive methods. PMID:26518671
Sullivan, Sarah; Lewis, Glyn; Mohr, Christine; Herzig, Daniela; Corcoran, Rhiannon; Drake, Richard; Evans, Jonathan
2014-01-01
There is some cross-sectional evidence that theory of mind ability is associated with social functioning in those with psychosis but the direction of this relationship is unknown. This study investigates the longitudinal association between both theory of mind and psychotic symptoms and social functioning outcome in first-episode psychosis. Fifty-four people with first-episode psychosis were followed up at 6 and 12 months. Random effects regression models were used to estimate the stability of theory of mind over time and the association between baseline theory of mind and psychotic symptoms and social functioning outcome. Neither baseline theory of mind ability (regression coefficients: Hinting test 1.07 95% CI -0.74, 2.88; Visual Cartoon test -2.91 95% CI -7.32, 1.51) nor baseline symptoms (regression coefficients: positive symptoms -0.04 95% CI -1.24, 1.16; selected negative symptoms -0.15 95% CI -2.63, 2.32) were associated with social functioning outcome. There was evidence that theory of mind ability was stable over time, (regression coefficients: Hinting test 5.92 95% CI -6.66, 8.92; Visual Cartoon test score 0.13 95% CI -0.17, 0.44). Neither baseline theory of mind ability nor psychotic symptoms are associated with social functioning outcome. Further longitudinal work is needed to understand the origin of social functioning deficits in psychosis.
Shifting the Perspective: Artists in the Ocean
NASA Astrophysics Data System (ADS)
Van Dover, C. L.
2014-12-01
The deep ocean is to most of us a place unknown. Few of us experience the sea far from shore, fewer still dive to the seafloor at great depths. When scientists report on the outcome of deep-ocean exploration, their technical prose captures facts and insights, but fails to capture the emotional power of place and process. Through batik, watercolor illustrations, music, digital art, cartoon, and experimental video, six artists have created a portfolio of work that communicates the human experience of the deep ocean.
A Historical Review and Analysis of Army Physical Readiness Training and Assessment
2013-03-01
with figures that would put to shame the most exaggerated cartoons of the comic papers. The awkward fellows, whose neglected carriage makes them...501.51 Since relatively little was known about the assessment of lean and fat body mass, obesity was defined in terms of body weight. DA Form 2738-R...AR 600-9 (1976) was Chapter 3—“Weight Control.” “Excess body fat is a serious detriment to health, longevity, stamina, and military appearance
Dual-Hierarchy Graph Method for Object Indexing and Recognition
2014-07-01
from examples would be too late for the prey. Mythical monsters in movies or cartoons can look quite scary even though we have never seen their...uniform, at 25 blocks per parent, but depends on the number of SIFT features in the parent blocks. If we have more features we create more children for...method mentioned above to these descriptors to derive the 3D structure and pose of the object. In effect , we replace the previous “spatial verification
ERIC Educational Resources Information Center
Magalhaes, Rebecca; Stone-Jimerez, Maryanne; Allen de Smith, Paulina; Smith, Natalia
These magazine-sized booklets, one in English, one in Spanish, are in cartoon format and designed to be used by people with limited literacy in English or Spanish. The book explains that a 1- or 2-year old breastfed baby is comforted by breastfeeding, breast milk continues to have nutritional value (even if the mother becomes pregnant), and that…
NASA Astrophysics Data System (ADS)
Heuer, Rolf-Dieter
2008-03-01
When the Economist recently reported the news of Rolf-Dieter Heuer's appointment as the next directorgeneral of CERN, it depicted him sitting cross-legged in the middle of a circular track steering a model train around him - smiling. It was an apt cartoon for someone who is about to take charge of the world's most powerful particle accelerator: the 27 km-circumference Large Hadron Collider (LHC), which is nearing completion at the European laboratory just outside Geneva. What the cartoonist did not known is that model railways are one of Heuer's passions.
The Role of ABC Proteins in Drug Resistant Breast Cancer Cells
2008-04-01
are indicated. (B) Cartoon of the predicted PfMDR1 secondary structure indicating helices ( gray ), loops (lines), and Walker A (vertical stripes...GTC 6 22 2 18 11 GTG 11 20 5 2 13 GTT 41 41 31 13 5 6064 Biochemistry, Vol. 46, No. 20, 2007 Amoah et al. to vanadate (Figure 4E) but high sensitivity... gray vs black bars) as were inhibitory effects seen at high dose CQ (Figure 9C, solid bars). DISCUSSION Reproducible high level overexpression of
Athletic fashion, "Punch," and the creation of the new woman.
Collins, Tracy J R
2010-01-01
Between 1885-1900 "Punch" satirized the personality of the New Woman. However, virtually single-handedly it also gave a body and emancipated culture to this otherwise socially abstract personality. Using illustrations from "Punch," this essay argues that using sport specific clothing and equipment in its cartoons, "Punch" completely unintentionally created a liberating picture of women while simultaneously using its captions and border texts to make the New Woman's body signify the anxieties patriarchal culture had about her social personality and politics.
An Adaptive Inpainting Algorithm Based on DCT Induced Wavelet Regularization
2013-01-01
research in image processing. Applications of image inpainting include old films restoration, video inpainting [4], de -interlacing of video sequences...show 5 (a) (b) (c) (d) (e) (f) Fig. 1. Performance of various inpainting algorithms for a cartoon image with text. (a) the original test image; (b...the test image with text; inpainted images by (c) SF (PSNR=37.38 dB); (d) SF-LDCT (PSNR=37.37 dB); (e) MCA (PSNR=37.04 dB); and (f) the proposed
Humor and laughter in patients with cerebellar degeneration.
Frank, B; Propson, B; Göricke, S; Jacobi, H; Wild, B; Timmann, D
2012-06-01
Humor is a complex behavior which includes cognitive, affective and motor responses. Based on observations of affective changes in patients with cerebellar lesions, the cerebellum may support cerebral and brainstem areas involved in understanding and appreciation of humorous stimuli and expression of laughter. The aim of the present study was to examine if humor appreciation, perception of humorous stimuli, and the succeeding facial reaction differ between patients with cerebellar degeneration and healthy controls. Twenty-three adults with pure cerebellar degeneration were compared with 23 age-, gender-, and education-matched healthy control subjects. No significant difference in humor appreciation and perception of humorous stimuli could be found between groups using the 3 Witz-Dimensionen Test, a validated test asking for funniness and aversiveness of jokes and cartoons. Furthermore, while observing jokes, humorous cartoons, and video sketches, facial expressions of subjects were videotaped and afterwards analysed using the Facial Action Coding System. Using depression as a covariate, the number, and to a lesser degree, the duration of facial expressions during laughter were reduced in cerebellar patients compared to healthy controls. In sum, appreciation of humor appears to be largely preserved in patients with chronic cerebellar degeneration. Cerebellar circuits may contribute to the expression of laughter. Findings add to the literature that non-motor disorders in patients with chronic cerebellar disease are generally mild, but do not exclude that more marked disorders may show up in acute cerebellar disease and/or in more specific tests of humor appreciation.
Abnormal brain synchrony in Down Syndrome☆
Anderson, Jeffrey S.; Nielsen, Jared A.; Ferguson, Michael A.; Burback, Melissa C.; Cox, Elizabeth T.; Dai, Li; Gerig, Guido; Edgin, Jamie O.; Korenberg, Julie R.
2013-01-01
Down Syndrome is the most common genetic cause for intellectual disability, yet the pathophysiology of cognitive impairment in Down Syndrome is unknown. We compared fMRI scans of 15 individuals with Down Syndrome to 14 typically developing control subjects while they viewed 50 min of cartoon video clips. There was widespread increased synchrony between brain regions, with only a small subset of strong, distant connections showing underconnectivity in Down Syndrome. Brain regions showing negative correlations were less anticorrelated and were among the most strongly affected connections in the brain. Increased correlation was observed between all of the distributed brain networks studied, with the strongest internetwork correlation in subjects with the lowest performance IQ. A functional parcellation of the brain showed simplified network structure in Down Syndrome organized by local connectivity. Despite increased interregional synchrony, intersubject correlation to the cartoon stimuli was lower in Down Syndrome, indicating that increased synchrony had a temporal pattern that was not in response to environmental stimuli, but idiosyncratic to each Down Syndrome subject. Short-range, increased synchrony was not observed in a comparison sample of 447 autism vs. 517 control subjects from the Autism Brain Imaging Exchange (ABIDE) collection of resting state fMRI data, and increased internetwork synchrony was only observed between the default mode and attentional networks in autism. These findings suggest immature development of connectivity in Down Syndrome with impaired ability to integrate information from distant brain regions into coherent distributed networks. PMID:24179822
Program ratings do not predict negative content in commercials on children's channels.
Dale, Lourdes P; Klein, Jordana; DiLoreto, James; Pidano, Anne E; Borto, Jolanta W; McDonald, Kathleen; Olson, Heather; Neace, William P
2011-01-01
The aim of this study was to determine the presence of negative content in commercials airing on 3 children's channels (Disney Channel, Nickelodeon, and Cartoon Network). The 1681 commercials were coded with a reliable coding system and content comparisons were made. Although the majority of the commercials were coded as neutral, negative content was present in 13.5% of commercials. This rate was significantly more than the predicted value of zero and more similar to the rates cited in previous research examining content during sporting events. The rate of negative content was less than, but not significantly different from, the rate of positive content. Thus, our findings did not support our hypothesis that there would be more commercials with positive content than with negative content. Logistic regression analysis indicated that channel, and not rating, was a better predictor of the presence of overall negative content and the presence of violent behaviors. Commercials airing on the Cartoon Network had significantly more negative content, and those airing on Disney Channel had significantly less negative content than the other channels. Within the individual channels, program ratings did not relate to the presence of negative content. Parents cannot assume the content of commercials will be consistent with the program rating or label. Pediatricians and psychologists should educate parents about the potential for negative content in commercials and advocate for a commercials rating system to ensure that there is greater parity between children's programs and the corresponding commercials.
Nam, Hyo Suk; Heo, JoonNyung; Kim, Jinkwon; Kim, Young Dae; Song, Tae Jin; Park, Eunjeong; Heo, Ji Hoe
2014-01-01
The benefits of thrombolytic treatment are time-dependent. We developed a smartphone application that aids stroke patient self-screening and hospital selection, and may also decrease hospital arrival time. The application was developed for iPhone and Android smartphones. Map data for the application were adopted from the open map. For hospital registration, a web page (http://stroke119.org) was developed using PHP and MySQL. The Stroke 119 application includes a stroke screening tool and real-time information on nearby hospitals that provide thrombolytic treatment. It also provides information on stroke symptoms, thrombolytic treatment, and prescribed actions when stroke is suspected. The stroke screening tool was adopted from the Cincinnati Prehospital Stroke Scale and is displayed in a cartoon format. If the user taps a cartoon image that represents abnormal findings, a pop-up window shows that the user may be having a stroke, informs the user what to do, and directs the user to call emergency services. Information on nearby hospitals is provided in map and list views, incorporating proximity to the user's location using a Global Positioning System (a built-in function of smartphones). Users can search for a hospital according to specialty and treatment levels. We also developed a web page for hospitals to register in the system. Neurology training hospitals and hospitals that provide acute stroke care in Korea were invited to register. Seventy-seven hospitals had completed registration. This application may be useful for reducing hospital arrival times for thrombolytic candidates.
Ohyama, Satoshi; Yokota, Chiaki; Miyashita, Fumio; Amano, Tatsuo; Inoue, Yasuteru; Shigehatake, Yuya; Sakamoto, Yuki; Toyoda, Kazunori; Minematsu, Kazuo
2015-11-01
Youth stroke education is promising for the spread of stroke awareness. The aim of this study was to examine whether our stroke awareness teaching materials without teacher's participation can increase student awareness to act fast on suspected stroke signs. We used the face, arm, speech, and time (FAST) mnemonic derived from the Cincinnati Prehospital Stroke Scale. Seventy-three students of the second grade and 72 students of the third grade (age range, 13-15 years) in a junior high school were enrolled in the study. The students were divided into 2 groups: students who received a teacher's lesson (group I) and those who did not receive a teacher's lesson (group II). Students in group II watched an animated cartoon and read a Manga comic in class. All students took the educational aids home, including the Manga comic and magnetic posters printed with the FAST message. Questionnaires on stroke knowledge were examined at baseline and immediately and 3 months after receiving the intervention. At 3 months after the intervention, a significant improvement in understanding the FAST message was confirmed in both the groups (group I, 85%; group II, 94%). Significant increases in the knowledge of risk factors were not observed in each group. Our education materials include a Manga comic, an animated cartoon, and a magnetic poster, without an accompanying teacher's lesson can increase stroke awareness, including the FAST message, in junior high school students. Copyright © 2015 National Stroke Association. Published by Elsevier Inc. All rights reserved.
Teaching vs. Preaching: Complex Climate Shown Simply
NASA Astrophysics Data System (ADS)
Unger, M.; Besser, N.
2013-12-01
Stepping outside of traditional educational venues to reach people in ways they can relate to is critical in engaging the public in topics that are complex and subtle, particularly those that have become polarized and misunderstood. The National Center for Atmospheric Research (NCAR) recently designed a visitor center for its new supercomputing facility that incorporates a variety of elements intended to draw visitors in, pique their curiosity, and invite them to explore the world of climate science from a fresh perspective. We made use of video storytelling, highlighting the people at the heart of the research, to present information in a conversational tone while captivating visitors with stunning images and music. We also designed interactive games to illustrate concepts like parallel processing, and how those, in turn, apply to understanding climate. And in addition to more traditional kinesthetic displays, we are exploring ways to use social media as a means of interacting with our audiences. One of the newer modes of communication we've adopted has been cartoon storytelling. Two dimensional cartoon animation has strong cultural connotations of levity and fun. For this reason it has proven to be a particularly useful tool in communicating climate science as it disarms the viewer from the apprehension of trying to understand a great deal of scientific jargon. By crafting key concepts into scripts and using appropriate metaphors with a dash of humor we have been able to reach a far broader audience without sacrificing the science or the message.
2004-06-01
Additionally, we offer 3 conceptual cartoons outlining our vision for the future progres of laser bioeffects research, metabonomic risk assessment...future progress of laser bioeffects research, metabonomic risk assessment modeling and knowledge building from laser bioeffects data. BACKGROUND In the...our concepts of future laser bioeffects research directions (Figure 5), a metabonomic risk assessment model of laser tissue interaction (Figure 6
Disney characters greet prime ASTP crewmen to Florida's Disney World
NASA Technical Reports Server (NTRS)
1975-01-01
Two Walt Disney comic cartoon characters, Donald Duck and Pluto, were on hand to greet a group of Apollo-Soyuz Test Project crewmen on their arrival at Disney World near Orlando. From left, are interpreter K. S. Samofal, interpreter Nicholas Timacheff, Cosmonaut Vladimir A. Shatalov, Astronaut Vance D. Brand, Astronaut Donald K. Slayton, Cosmonaut Aleksey A. Leonov (squeezing Pluto's nose) and Astronaut Thomas P. Stafford. The astronauts and cosmonauts were in Florida for a three-day inspection tour of the Kennedy Space Center where they looked over ASTP launch facilities and flight hardware.
A Study on AR 3D Objects Shading Method Using Electronic Compass Sensor
NASA Astrophysics Data System (ADS)
Jung, Sungmo; Kim, Seoksoo
More effective communications can be offered to users by applying NPR (Non-Photorealistic Rendering) methods to 3D graphics. Thus, there has been much research on how to apply NPR to mobile contents. However, previous studies only propose cartoon rendering for pre-treatment with no consideration for directions of light in the surrounding environment. In this study, therefore, ECS(Electronic Compass Sensor) is applied to AR 3D objects shading in order to define directions of light as per time slots for assimilation with the surrounding environment.
Real-time Avatar Animation from a Single Image.
Saragih, Jason M; Lucey, Simon; Cohn, Jeffrey F
2011-01-01
A real time facial puppetry system is presented. Compared with existing systems, the proposed method requires no special hardware, runs in real time (23 frames-per-second), and requires only a single image of the avatar and user. The user's facial expression is captured through a real-time 3D non-rigid tracking system. Expression transfer is achieved by combining a generic expression model with synthetically generated examples that better capture person specific characteristics. Performance of the system is evaluated on avatars of real people as well as masks and cartoon characters.
Real-time Avatar Animation from a Single Image
Saragih, Jason M.; Lucey, Simon; Cohn, Jeffrey F.
2014-01-01
A real time facial puppetry system is presented. Compared with existing systems, the proposed method requires no special hardware, runs in real time (23 frames-per-second), and requires only a single image of the avatar and user. The user’s facial expression is captured through a real-time 3D non-rigid tracking system. Expression transfer is achieved by combining a generic expression model with synthetically generated examples that better capture person specific characteristics. Performance of the system is evaluated on avatars of real people as well as masks and cartoon characters. PMID:24598812
NASA Technical Reports Server (NTRS)
Woodfill, Jerry
1992-01-01
The Space Educators' Handbook is a collection of space exploration information available on Hypercard as a space education reference book. Ranging from early dreams of space ships to current manned missions, the more than four thousand cards include entries of statistics, historical facts and anecdotes, technical articles, accounts of NASA missions from Mercury through the space shuttle, biographical information on women and men who have contributed to space exploration, scientific facts, and various other space-related data. The means of presenting the data range from cartoons and drawings to lists and narratives, some briefly quoted and some reproduced in full.
Graphical function mapping as a new way to explore cause-and-effect chains
Evans, Mary Anne
2016-01-01
Graphical function mapping provides a simple method for improving communication within interdisciplinary research teams and between scientists and nonscientists. This article introduces graphical function mapping using two examples and discusses its usefulness. Function mapping projects the outcome of one function into another to show the combined effect. Using this mathematical property in a simpler, even cartoon-like, graphical way allows the rapid combination of multiple information sources (models, empirical data, expert judgment, and guesses) in an intuitive visual to promote further discussion, scenario development, and clear communication.
Marone, Jane R; Thakkar, Shivam C; Suliman, Neveen; O'Neill, Shannon I; Doubleday, Alison F
2018-06-01
Poor academic performance from extensive social media usage appears to be due to students' inability to multitask between distractions and academic work. However, the degree to which visually distracted students can acquire lecture information presented aurally is unknown. This study examined the ability of students visually distracted by social media to acquire information presented during a voice-over PowerPoint lecture, and to compare performance on examination questions derived from information presented aurally vs. that presented visually. Students ( n = 20) listened to a 42-min cardiovascular pathophysiology lecture containing embedded cartoons while taking notes. The experimental group ( n = 10) was visually, but not aurally, distracted by social media during times when cartoon information was presented, ~40% of total lecture time. Overall performance among distracted students on a follow-up, open-note quiz was 30% poorer than that for controls ( P < 0.001). When the modality of presentation (visual vs. aural) was compared, performance decreased on examination questions from information presented visually. However, performance on questions from information presented aurally was similar to that of controls. Our findings suggest the ability to acquire information during lecture may vary, depending on the degree of competition between the modalities of the distraction and the lecture presentation. Within the context of current literature, our findings also suggest that timing of the distraction relative to delivery of material examined affects performance more than total distraction time. Therefore, when delivering lectures, instructors should incorporate organizational cues and active learning strategies that assist students in maintaining focus and acquiring relevant information.
The visualization of spatial uncertainty
DOE Office of Scientific and Technical Information (OSTI.GOV)
Srivastava, R.M.
1994-12-31
Geostatistical conditions simulation is gaining acceptance as a numerical modeling tool in the petroleum industry. Unfortunately, many of the new users of conditional simulation work with only one outcome or ``realization`` and ignore the many other outcomes that could be produced by their conditional simulation tools. 3-D visualization tools allow them to create very realistic images of this single outcome as reality. There are many methods currently available for presenting the uncertainty information from a family of possible outcomes; most of these, however, use static displays and many present uncertainty in a format that is not intuitive. This paper exploresmore » the visualization of uncertainty through dynamic displays that exploit the intuitive link between uncertainty and change by presenting the use with a constantly evolving model. The key technical challenge to such a dynamic presentation is the ability to create numerical models that honor the available well data and geophysical information and yet are incrementally different so that successive frames can be viewed rapidly as an animated cartoon. An example of volumetric uncertainty from a Gulf Coast reservoir will be used to demonstrate that such a dynamic presentation is the ability to create numerical models that honor the available well data and geophysical information and yet are incrementally different so that successive frames can be viewed rapidly as an animated cartoon. An example of volumetric uncertainty from a Gulf Coast reservoir will be used to demonstrate that such animation is possible and to show that such dynamic displays can be an effective tool in risk analysis for the petroleum industry.« less
Blowout Jets: Hinode X-Ray Jets that Don't Fit the Standard Model
NASA Technical Reports Server (NTRS)
Moore, Ronald L.; Cirtain, Jonathan W.; Sterling, Alphonse C.; Falconer, David A.
2010-01-01
Nearly half of all H-alpha macrospicules in polar coronal holes appear to be miniature filament eruptions. This suggests that there is a large class of X-ray jets in which the jet-base magnetic arcade undergoes a blowout eruption as in a CME, instead of remaining static as in most solar X-ray jets, the standard jets that fit the model advocated by Shibata. Along with a cartoon depicting the standard model, we present a cartoon depicting the signatures expected of blowout jets in coronal X-ray images. From Hinode/XRT movies and STEREO/EUVI snapshots in polar coronal holes, we present examples of (1) X-ray jets that fit the standard model, and (2) X-ray jets that do not fit the standard model but do have features appropriate for blowout jets. These features are (1) a flare arcade inside the jet-base arcade in addition to the small flare arcade (bright point) outside that standard jets have, (2) a filament of cool (T is approximately 80,000K) plasma that erupts from the core of the jetbase arcade, and (3) an extra jet strand that should not be made by the reconnection for standard jets but could be made by reconnection between the ambient unipolar open field and the opposite-polarity leg of the filament-carrying flux-rope core field of the erupting jet-base arcade. We therefore infer that these non-standard jets are blowout jets, jets made by miniature versions of the sheared-core-arcade eruptions that make CMEs
Social cognitive markers of short-term clinical outcome in first-episode psychosis.
Montreuil, Tina; Bodnar, Michael; Bertrand, Marie-Claude; Malla, Ashok K; Joober, Ridha; Lepage, Martin
2010-07-01
In psychotic disorders, impairments in cognition have been associated with both clinical and functional outcome, while deficits in social cognition have been associated with functional outcome. As an extension to a recent report on neurocognition and short-term clinical outcome in first-episode psychosis (FEP), the current study explored whether social cognitive deficits could also identify poor short-term clinical outcome among FEP patients. We defined the social-cognition domain based on the scores from the Hinting Task and the Four Factor Tests of Social Intelligence. Data were collected in 45 FEP patients and 26 healthy controls. The patients were divided into good- and poor-outcome groups based on clinical data at six months following initiation of treatment. Social cognition was compared among 27 poor-outcome, 18 good-outcome, and 26 healthy-control participants. Outcome groups significantly differed in the social cognition domain (z-scores: poor outcome=-2.0 [SD=1.4]; good outcome=-1.0 [SD=1.0]; p=0.005), with both groups scoring significantly lower than the control group (p<0.003). Moreover, outcome groups differed significantly only on the Cartoon Predictions subtest (z-scores: poor outcome=-2.7 [SD=2.7]; good outcome=-0.7 [SD=1.8]; p=0.001) among the five subtests used. Overall, social cognition appears to be compromised in all FEP patients compared to healthy controls. More interestingly, significant differences in social cognitive impairments exist between good and poor short-term clinical outcome groups, with the largest effect found in the Cartoon Predictions subtest.
Baldo, Juliana V; Kacinik, Natalie A; Moncrief, Amber; Beghin, Francesca; Dronkers, Nina F
2016-01-08
While left hemisphere damage (LHD) has been clearly shown to cause a range of language impairments, patients with right hemisphere damage (RHD) also exhibit communication deficits, such as difficulties processing prosody, discourse, and social contexts. In the current study, individuals with RHD and LHD were directly compared on their ability to interpret what a character in a cartoon might be saying or thinking, in order to better understand the relative role of the right and left hemisphere in social communication. The cartoon stimuli were manipulated so as to elicit more or less formulaic responses (e.g., a scene of a couple being married by a priest vs. a scene of two people talking, respectively). Participants' responses were scored by blind raters on how appropriately they captured the gist of the social situation, as well as how formulaic and typical their responses were. Results showed that RHD individuals' responses were rated as significantly less appropriate than controls and were also significantly less typical than controls and individuals with LHD. Individuals with RHD produced a numerically lower proportion of formulaic expressions than controls, but this difference was only a trend. Counter to prediction, the pattern of performance across participant groups was not affected by how constrained/formulaic the social situation was. The current findings expand our understanding of the roles that the right and left hemispheres play in social processing and communication and have implications for the potential treatment of social communication deficits in individuals with RHD. Published by Elsevier Ltd.
Kelly, Bridget; Hattersley, Libby; King, Lesley; Flood, Victoria
2008-12-01
While there is a recognized link between high levels of exposure to advertising of unhealthy foods and overweight and obesity among children, there is little research on the extent to which these exposures include persuasive marketing techniques. This study aimed to measure children's exposure to the use of persuasive marketing within television food advertisements. Advertisements broadcast on all three commercial Australian television channels were recorded for an equivalent 1 week period in May 2006 and 2007 (714 h). Food advertisements were analysed for their use of persuasive marketing, including premium offers, such as competitions, and the use of promotional characters, including celebrities and cartoon characters. Advertised foods were categorized as core, non-core or miscellaneous foods. Commercial data were purchased to determine children's peak viewing times and popular programs. A total of 20 201 advertisements were recorded, 25.5% of which were for food. Significantly more food advertisements broadcast during children's peak viewing times, compared to non-peak times, contained promotional characters (P < 0.05) and premium offers (P < 0.001). During programs most popular with children, there were 3.3 non-core food advertisements per hour containing premium offers, compared to 0.2 per hour during programs most popular with adults. The majority of advertisements containing persuasive marketing during all viewing periods were for non-core foods. Persuasive marketing techniques are frequently used to advertise non-core foods to children, to promote children's brand recognition and preference for advertised products. Future debate relating to television advertising regulations must consider the need to restrict the use of persuasive marketing techniques to children.
Cartoons and AIDS: safer sex, HIV, and AIDS in Ralf König's comics.
Jones, James W
2013-01-01
Ralf König is the best-selling author of comic book novels, and his stories of gay men coming to terms with contemporary society have resonated with hundreds of thousands of German readers and film-goers. König's characters, like the author himself, have great difficulty adhering to the demand that condoms be used. The article describes how König develops this theme through a variety of works from 1985 through 1999, and analyzes the intertwined relationships among the author, his characters, and the society that is both portrayed in his works and that reads his works.
Emotion Chat: A Web Chatroom with Emotion Regulation for E-Learners
NASA Astrophysics Data System (ADS)
Zheng, Deli; Tian, Feng; Liu, Jun; Zheng, Qinghua; Qin, Jiwei
In order to compensate for lack of emotion communication between teachers and students in e-learning systems, we have designed and implemented the EmotionChat -- a web chatroom with emotion regulation. EmotionChat perceives e-learners' emotional states based on interactive text. And it recommends resources such as music, cartoons, and mottos to an e-learner when it detects negative emotional states. Meanwhile, it recommends emotion regulation cases to the e-learner's listeners and teachers. The result of our initial experiment shows that EmotionChat can recommend valuable emotion regulation policies for e-learners.
A Better Way to Store Energy for Less Cost
DOE Office of Scientific and Technical Information (OSTI.GOV)
Darmon, Jonathan M.; Weiss, Charles J.; Hulley, Elliott B.
Representing the Center for Molecular Electrocatalysis (CME), this document is one of the entries in the Ten Hundred and One Word Challenge. As part of the challenge, the 46 Energy Frontier Research Centers were invited to represent their science in images, cartoons, photos, words and original paintings, but any descriptions or words could only use the 1000 most commonly used words in the English language, with the addition of one word important to each of the EFRCs and the mission of DOE energy. The mission of CME to understand, design and develop molecular electrocatalysts for solar fuel production and use.
Disney characters greet prime ASTP crewmen to Florida's Disney World
1975-02-08
S75-24114 (8-10 Feb. 1975) --- Two Walt Disney comic cartoon characters, Donald Duck and Pluto, were on hand to greet a group of Apollo-Soyuz Test Project (ASTP) crewmen on their arrival at Disney World near Orlando. From left, are interpreter K. S. Samofal, interpreter Nicholas Timacheff, cosmonaut Vladimir A. Shatalov, astronaut Vance D. Brand, astronaut Donald K. Slayton, cosmonaut Aleksey A. Leonov (squeezing Pluto's nose) and astronaut Thomas P. Stafford. The astronauts and cosmonauts were in Florida for a three-day inspection tour of NASA's Kennedy Space Center where they looked over ASTP launch facilities and flight hardware.
Frozen-Ground Cartoons: An international collaboration between artists and permafrost scientists
NASA Astrophysics Data System (ADS)
Sjoberg, Y.; Bouchard, F.; Deshpande, B.; Fritz, M.; Malenfant-Lepage, J.; Nieuwendam, A.; Paquette, M.; Rudy, A.; Siewert, M. B.; Veillette, A.; Weege, S.; Habeck, J. O.; Harbor, J.
2017-12-01
Communicating science about a phenomenon found under ground and defined by its thermal properties in an easy, fun, and engaging way, can be a challenge. Two years ago, a group of young researchers from Canada and Europe united to tackle this problem by combining arts and science to produce a series of outreach comic strips about permafrost (frozen ground). Because this concerns us all. As the climate warms, permafrost thaws and becomes unstable for houses, roads and airports.The thawing also disrupts ecosystems, impacts water quality, and releases greenhouse gases into the atmosphere, making climate change even stronger. The Frozen Ground Cartoon project aims to present and explain permafrost research, placing emphasis on field work and the rapidly changing northern environment. The target audience is kids, youth, parents and teachers, with the general goal of making permafrost science more fun and accessible to the public. The project has so far produced 22 pages of comics through an iterative process of exchanging ideas between two artists and thirteen scientists. The project artists were selected through an application call that received 49 applications from artists in 16 countries. With input from scientists, artists Noémie Ross (Canada) and Heta Nääs (Finland) have created a set of beautiful, artistic, humoristic, and pedagogic comics.. The comics are available for free download through the project web page (in English and Swedish), and printed copies have so far been handed out to school kids and general public in Europe. Prints in North America are planned for the fall of 2017. The next steps of the project are (1) to distribute the comics as wide as possible, (2) work towards translations into more languages, and (3) to evaluate the effectiveness of the science communication through the comics, in collaboration with schools and pedagogic experts.
Enax, Laura; Weber, Bernd; Ahlers, Maren; Kaiser, Ulrike; Diethelm, Katharina; Holtkamp, Dominik; Faupel, Ulya; Holzmüller, Hartmut H; Kersting, Mathilde
2015-01-01
Food marketing research shows that child-directed marketing cues have pronounced effects on food preferences and consumption, but are most often placed on products with low nutritional quality. Effects of child-directed marketing strategies for healthy food products remain to be studied in more detail. Previous research suggests that effort provision explains additional variance in food choice. This study investigated the effects of packaging cues on explicit preferences and effort provision for healthy food items in elementary school children. Each of 179 children rated three, objectively identical, recommended yogurt-cereal-fruit snacks presented with different packaging cues. Packaging cues included a plain label, a label focusing on health aspects of the product, and a label that additionally included unknown cartoon characters. The children were asked to state the subjective taste-pleasantness of the respective food items. We also used a novel approach to measure effort provision for food items in children, namely handgrip strength. Results show that packaging cues significantly induce a taste-placebo effect in 88% of the children, i.e., differences in taste ratings for objectively identical products. Taste ratings were highest for the child-directed product that included cartoon characters. Also, applied effort to receive the child-directed product was significantly higher. Our results confirm the positive effect of child-directed marketing strategies also for healthy snack food products. Using handgrip strength as a measure to determine the amount of effort children are willing to provide for a product may explain additional variance in food choice and might prove to be a promising additional research tool for field studies and the assessment of public policy interventions.
Food and beverage cues in children's television programmes: the influence of programme genre.
Scully, Paul; Reid, Orlaith; Macken, Alan; Healy, Mark; Saunders, Jean; Leddin, Des; Cullen, Walter; Dunne, Colum; O'Gorman, Clodagh S
2016-03-01
The link between childhood obesity and both television viewing and television advertising have previously been examined. We sought to investigate the frequency and type of food and beverage placements in children-specific television broadcasts and, in particular, differences between programme genres. Content of five weekdays of children-specific television broadcasting on both UK (BBC) and Irish (RTE) television channels was summarized. Food and beverage placements were coded based on type of product, product placement, product use and characters involved. A comparison was made between different programme genres: animated, cartoon, child-specific, film, quiz, tween and young persons' programming. A total of 1155 (BBC=450; RTE=705) cues were recorded giving a cue every 4·2 min, an average of 12·3 s/cue. The genre with most cues recorded was cartoon programming (30·8%). For the majority of genres, cues related to sweet snacks (range 1·8-23·3%) and sweets/candy (range 3·6-25·8%) featured highly. Fast-food (18·0%) and sugar-sweetened beverage (42·3%) cues were observed in a high proportion of tween programming. Celebratory/social motivation factors (range 10-40 %) were most common across all genres while there were low proportions of cues based on reward, punishment or health-related motivating factors. The study provides evidence for the prominence of energy-dense/nutrient-poor foods and beverages in children's programming. Of particular interest is the high prevalence of fast-food and sugar-sweetened beverage cues associated with tween programming. These results further emphasize the need for programme makers to provide a healthier image of foods and beverages in children's television.
Enax, Laura; Weber, Bernd; Ahlers, Maren; Kaiser, Ulrike; Diethelm, Katharina; Holtkamp, Dominik; Faupel, Ulya; Holzmüller, Hartmut H.; Kersting, Mathilde
2015-01-01
Food marketing research shows that child-directed marketing cues have pronounced effects on food preferences and consumption, but are most often placed on products with low nutritional quality. Effects of child-directed marketing strategies for healthy food products remain to be studied in more detail. Previous research suggests that effort provision explains additional variance in food choice. This study investigated the effects of packaging cues on explicit preferences and effort provision for healthy food items in elementary school children. Each of 179 children rated three, objectively identical, recommended yogurt-cereal-fruit snacks presented with different packaging cues. Packaging cues included a plain label, a label focusing on health aspects of the product, and a label that additionally included unknown cartoon characters. The children were asked to state the subjective taste-pleasantness of the respective food items. We also used a novel approach to measure effort provision for food items in children, namely handgrip strength. Results show that packaging cues significantly induce a taste-placebo effect in 88% of the children, i.e., differences in taste ratings for objectively identical products. Taste ratings were highest for the child-directed product that included cartoon characters. Also, applied effort to receive the child-directed product was significantly higher. Our results confirm the positive effect of child-directed marketing strategies also for healthy snack food products. Using handgrip strength as a measure to determine the amount of effort children are willing to provide for a product may explain additional variance in food choice and might prove to be a promising additional research tool for field studies and the assessment of public policy interventions. PMID:26191012
NASA Astrophysics Data System (ADS)
Bossu, R.; Steed, R.; Mazet-Roux, G.; Roussel, F.; Frobert, L.
2015-12-01
Many seismic events are only picked up by seismometers but the only earthquakes that really interest the public (and the authorities) are those which are felt by the population. It is not a magnitude issue only; even a small magnitude earthquake, if widely felt can create a public desire for information. In LastQuake, felt events are automatically discriminated through the reactions of the population on the Internet. It uses three different and complementary methods. Twitter Earthquake detection, initially developed by the USGS, detects surges in the number of tweets containing the word "earthquake" in different languages. Flashsourcing, developed by EMSC, detects traffic surges caused by eyewitnesses on its website - one of the top global earthquake information websites. Both detections happen typically within 2 minutes of an event's occurrence. Finally, an earthquake is also confirmed as being felt when at least 3 independent felt reports (questionnaires) are collected. LastQuake automatically merges seismic data, direct (crowdsourced) and indirect eyewitnesses' contributions, damage scenarios and tsunami alerts to provide information on felt earthquakes and their effects in a time ranging from a few tens of seconds to 90 minutes. It is based on visual communication to erase language hurdles, for instance, it crowdsources felt reports through simple cartoons as well as geo-located pics. It was massively adopted in Nepal within hours of the Gorkha earthquake and collected thousands of felt reports and more than 100 informative pics. LastQuake is also a seismic risk reduction tools thanks to its very rapid information. When such information does not exist, people tend to call emergency services, crowds emerge and rumors spread. In its next release, LastQuake will also have "do/don't do" cartoons popping up after an earthquake to encourage appropriate behavior.
Attitudes and intentions to smoke: a study of young Brazilian children.
Pires, P P; Ribas, R C; Borzekowski, D L G
2015-11-01
Children at earlier stages tend to be more susceptible towards different types of tobacco messages. These are able to influence attitudes and behaviours around smoking. This study examined how these messages are able to influence 5- and 6-year olds' attitudes about smokers and their smoking intentions. Researchers worked one-on-one with 5- and 6-year olds (n = 398) in Brazil. Children could attribute positive and negative characteristics to two different persons in photos as smoker/non-smoker. Children could indicate the attribute as of a smoker, a non-smoker, both or none. Children were asked also about their smoking intentions. Analysis considered parental smoking, sex, age, cigarette and alcohol brand logos, children's location and media characters from cartoons. We conducted a path analysis for a multivariate model of children's attitudes and intentions about smoking. Overall, children had negative attitudes about smokers (M = -4.58, SD = 4.08) and a total of 32 (8.0%) of them reported intentions to smoke. The resulting multivariate model indicates that parental smoking is a source for a positive image of smokers, while being 6 years old, living in rural areas, being aware of alcohol brands and recognizing educational cartoons tended to be negatively correlated to children's attitudes. Further, 6 year olds were found to be less likely to have smoking intentions, while attitude about smokers was positively related with intentions. One's attitudes served as a mediator for all of the variables in the model towards smoking intentions. The path models differed for each sex. Shaped by social and environmental influences, very young children have opinions about smokers. In turn, these attitudes significantly predict children's smoking intentions. To corroborate this research, we recommend that longitudinal designs be employed to help model why Brazilian children become smokers. © 2015 John Wiley & Sons Ltd.
Yagi, Asami; Ueda, Yutaka; Egawa-Takata, Tomomi; Tanaka, Yusuke; Terai, Yoshito; Ohmichi, Masahide; Ichimura, Tomoyuki; Sumi, Toshiyuki; Murata, Hiromi; Okada, Hidetaka; Nakai, Hidekatsu; Mandai, Masaki; Matsuzaki, Shinya; Kobayashi, Eiji; Yoshino, Kiyoshi; Kimura, Tadashi; Saito, Junko; Hori, Yumiko; Morii, Eiichi; Nakayama, Tomio; Suzuki, Yukio; Motoki, Yoko; Sukegawa, Akiko; Asai-Sato, Mikiko; Miyagi, Etsuko; Yamaguchi, Manako; Kudo, Risa; Adachi, Sosuke; Sekine, Masayuki; Enomoto, Takayuki; Horikoshi, Yorihiko; Takagi, Tetsu; Shimura, Kentaro
2016-12-01
In Japan, the rate of routine cervical cancer screening is quite low, and the incidence of cervical cancer has recently been increasing. Our objective was to investigate ways to effectively influence parental willingness to recommend that their 20-year-old daughters undergo cervical cancer screening. We targeted parents whose 20-year-old daughters were living with them. In fiscal year 2013, as usual, the daughter received a reminder postcard several months after they had received a free coupon for cervical cancer screening. In fiscal year 2014, the targeted parents received a cervical cancer information leaflet, as well as a cartoon about cervical cancer to show to their daughters, with a request that they recommend to their daughter that she undergo cervical cancer screening. The subsequent screening rates for fiscal years 2013 and 2014 were compared. The cervical cancer screening rate of 20-year-old women whose parents received the information packet in fiscal year 2014 was significantly higher than for the women who, in fiscal year 2013, received only a simple reminder postcard (P < 0.001). As a result, the total screening rate for 20-year-old women for the whole of the 2014 fiscal year was significantly increased over 2013 (P < 0.001). For the first time, we have shown that the parents of 20-year-old daughters can be motivated to recommend that their daughters receive their first cervical cancer screening. This was achieved by sending a cervical cancer information leaflet and a cartoon about cervical cancer for these parents to show to their daughters. This method was significantly effective for improving cervical cancer screening rates. © 2016 Japan Society of Obstetrics and Gynecology.
Ishigami, Akiko; Yokota, Chiaki; Nishimura, Kunihiro; Ohyama, Satoshi; Tomari, Shinya; Hino, Tenyu; Arimizu, Takuro; Wada, Shinichi; Toyoda, Kazunori; Minematsu, Kazuo
2017-02-01
School-based intervention would be promising to spread stroke knowledge widely. This study aimed to clarify the effectiveness of our new educational aids that were developed for elementary school children to impart information about stroke to children and their parents in 2 different ways: with or without stroke lessons by a neurologist. We enrolled 562 children (aged 11 to 12 years) and their parents (n = 485). The students were divided into 2 groups: 323 received a lesson on stroke by a stroke neurologist without watching an animated cartoon (Group I), and 239 watched an animated cartoon without the lesson (Group II). All of the children took the manga home, and talked about stroke with their parents. Questionnaires on stroke knowledge were administered at baseline (BL), immediately after the lesson (IL), and 3 months (3M) after the lesson. There were significant increases in the adjusted mean scores for risk factors as well as stroke symptoms at 3M in both groups compared with BL scores, although the children in Group I scored significantly better than those in Group II at IL and 3M (P < .05). In both children and parents, the correct answer rates of the FAST mnemonic at 3M were around 90%, with no significant differences between groups. Stroke education for elementary school children using our educational aids provided knowledge of stroke symptoms to the children as well as their parents even without lessons on stroke, although a better understanding of stroke was obtained from lessons led by stroke neurologists. Copyright © 2017 National Stroke Association. Published by Elsevier Inc. All rights reserved.
The extent and nature of food promotion directed to children in Australian supermarkets.
Chapman, Kathy; Nicholas, Penny; Banovic, Debbie; Supramaniam, Rajah
2006-12-01
The aim of this study was to describe the nature and amount of sales promotion use on food packaging in selected Australian supermarkets, specifically those directed at children through the use of premium offers, such as giveaways and competitions, and cartoon and movie character promotions. The study also examined the promotion of healthy versus unhealthy foods. Nine supermarkets located across the metropolitan area of Sydney, Australia were surveyed to assess the extent and nature of food promotion directed at children. The number and types of promotions were measured within seven food categories: sweet biscuits, snack foods, confectionery, chips/savoury snacks, cereals, dairy snacks and ice cream. Any foods that utilized promotional tactics were categorized as either healthy or unhealthy, according to set criteria. The study found that within the seven food categories between 9 and 35% of food products used promotional tactics. The use of television, movie celebrities and cartoon characters for promotion was most common, making up 75% of all promotions. Giveaways accounted for 13% of all promotions. When used, giveaways were commonly used in conjunction with another promotional method. Data from this study also confirmed that 82% of all food promotions were for unhealthy foods and only 18% were used to promote healthy foods. However, for dairy snacks and ice cream the majority of promotions, 99 and 65%, respectively, were healthier choices. This was the first study to describe the extent and nature of food promotions used in supermarkets. The promotion of unhealthy foods in supermarkets is common and is one of the many factors contributing to today's obesity promoting environment. Further research is required to determine the impact of food promotions on children's dietary intake, and to determine the most effective ways to restrict the promotion of unhealthy foods.
A boy asked his Mom about energy
DOE Office of Scientific and Technical Information (OSTI.GOV)
Mutolo, Paul F.; Muller, David; O'Dea, James
Representing the Energy Materials Center (EMC), this document is one of the entries in the Ten Hundred and One Word Challenge. As part of the challenge, the 46 Energy Frontier Research Centers were invited to represent their science in images, cartoons, photos, words and original paintings, but any descriptions or words could only use the 1000 most commonly used words in the English language, with the addition of one word important to each of the EFRCs and the mission of DOE energy. The mission of EMC is advancing the science of energy conversion and storage by understanding and exploiting fundamentalmore » properties of active materials and their interfaces.« less
Raz, Amir
2011-12-01
An early form of psychotherapy, hypnosis has been tarnished by a checkered history: stage shows, movies and cartoons that perpetuate specious myths; and individuals who unabashedly write 'hypnotist' on their business cards. Hypnosis is in the twilight zone alongside a few other mind-body exemplars. Although scientists are still unraveling how hypnosis works, little is mystical about this powerful top-down process, which is an important tool in the armamentarium of the cognitive scientist seeking to unlock topical conundrums. Copyright © 2011 Elsevier Ltd. All rights reserved.
Graphical Modeling Meets Systems Pharmacology.
Lombardo, Rosario; Priami, Corrado
2017-01-01
A main source of failures in systems projects (including systems pharmacology) is poor communication level and different expectations among the stakeholders. A common and not ambiguous language that is naturally comprehensible by all the involved players is a boost to success. We present bStyle, a modeling tool that adopts a graphical language close enough to cartoons to be a common media to exchange ideas and data and that it is at the same time formal enough to enable modeling, analysis, and dynamic simulations of a system. Data analysis and simulation integrated in the same application are fundamental to understand the mechanisms of actions of drugs: a core aspect of systems pharmacology.
CellMap visualizes protein-protein interactions and subcellular localization
Dallago, Christian; Goldberg, Tatyana; Andrade-Navarro, Miguel Angel; Alanis-Lobato, Gregorio; Rost, Burkhard
2018-01-01
Many tools visualize protein-protein interaction (PPI) networks. The tool introduced here, CellMap, adds one crucial novelty by visualizing PPI networks in the context of subcellular localization, i.e. the location in the cell or cellular component in which a PPI happens. Users can upload images of cells and define areas of interest against which PPIs for selected proteins are displayed (by default on a cartoon of a cell). Annotations of localization are provided by the user or through our in-house database. The visualizer and server are written in JavaScript, making CellMap easy to customize and to extend by researchers and developers. PMID:29497493
DOE Office of Scientific and Technical Information (OSTI.GOV)
Rameau, Jon; Crabtree, George; Greene, Laura
Representing the Center for Emergent Superconductivity (CES), this document is one of the entries in the Ten Hundred and One Word Challenge. As part of the challenge, the 46 Energy Frontier Research Centers were invited to represent their science in images, cartoons, photos, words and original paintings, but any descriptions or words could only use the 1000 most commonly used words in the English language, with the addition of one word important to each of the EFRCs and the mission of DOE: energy. The mission of the CES is to discover new high-temperature superconductors and improve the performance of knownmore » superconductors by understanding the fundamental physics of superconductivity.« less