Sample records for collaborative creative processes

  1. Exploring Processes of Collaborative Creativity--The Role of Emotions in Children's Joint Creative Writing

    ERIC Educational Resources Information Center

    Vass, Eva

    2007-01-01

    This paper reports a study on children's classroom-based collaborative creative writing. Based on socio-cultural theory, the central aim of the research was to contribute to current understanding of young children's creativity, and describe ways in which peer collaboration can resource, stimulate and enhance classroom-based creative writing. The…

  2. Technology-Enhanced Pedagogical Framework for Collaborative Creativity: Analyses of Students' Perception

    ERIC Educational Resources Information Center

    Pifarré, Manoli; Martí, Laura; Cujba, Andreea

    2015-01-01

    This paper explores the effects of a technology-enhanced pedagogical framework on collaborative creativity processes. The pedagogical framework is built on socio-cultural theory which conceptualizes creativity as a social activity based on intersubjectivity and dialogical interactions. Dialogue becomes an instrument for collaborative creativity…

  3. Collaboration within Student Design Teams Participating in Architectural Design Competitions

    ERIC Educational Resources Information Center

    Erbil, Livanur; Dogan, Fehmi

    2012-01-01

    This paper investigates design collaboration with reference to convergent and divergent idea generation processes in architectural design teams entering a design competition. Study of design teams offer a unique opportunity to investigate how creativity is fostered through collaborative work. While views of creativity often relate creativity to…

  4. Collaborative Creativity Processes in a Wiki: A Study in Secondary Education

    ERIC Educational Resources Information Center

    Pifarré, Manoli; Marti, Laura; Guijosa, Alex

    2014-01-01

    This paper explores how wiki may be used to support secondary education students' collaborative creativity processes and how such interaction can promote critical and creativity thinking. A science case-based project in which 81 secondary students participated was designed, implemented and evaluated. Students worked in the science wiki project…

  5. Collaborating with the unconscious other. The analysand's capacity for creative thinking.

    PubMed

    Rather, L

    2001-06-01

    The analysand's capacity for making use of psychoanalytic treatment has been a subject of importance since the beginning of psychoanalysis. The author addresses an aspect of the difficulty encountered by analysands in achieving a psychic state that allows the creative use of free association, dreams, parapraxes and other spontaneous phenomena occurring during the course of treatment. He suggests that a very specific state of mind is essential to both the psychoanalytic process and the creative process. Using theoretical concepts derived from Freud, Klein and Bion, he develops the idea of an internal object relationship, 'the collaboration with the unconscious other', which forms the basis for both creative thinking and the psychoanalytic function of the personality. Creative thinking is distinguished from artistic endeavour and discussed as a universal potential, on which growth in psychoanalysis depends. The term 'unconscious other' is meant to signify the subjective experience of a foreign presence within oneself from which both spontaneous creative inspiration and involuntary psychic phenomena are felt to emanate. The author presents clinical material to suggest that paranoid-schizoid and depressive anxieties form obstacles to collaborating with the unconscious other, and must be worked through in order to achieve an analytic process.

  6. Ecological and Dynamical Study of the Creative Process and Affects of Scientific Students Working in Groups

    ERIC Educational Resources Information Center

    Peilloux, Aurélien; Botella, Marion

    2016-01-01

    Although creativity has drawn the attention of researchers during the past century, collaborative processes have barely been investigated. In this article, the collective dimension of a creative process is investigated, based on a dynamic and ecological approach that includes an affective component. "Dynamic" means that the creative…

  7. On becoming "Wide-Awake": Artful Re-Search and Co-Creative Process as Teacher Development

    ERIC Educational Resources Information Center

    Mantas, Kathy; Di Rezze, Gianna

    2011-01-01

    In this essay we reference a co-creative art installation entitled Box-ing In/Out (Di Rezze & Mantas, 2006; Mantas, 2004). Through this collaborative project we describe how artful re-search and the co-creative process can help teachers access and reframe tacit understandings of teaching and learning. We argue that the personal meaning making,…

  8. Promoting Creativity and Self-Efficacy of Elementary Students through a Collaborative Research Task in Mathematics: A Case Study

    ERIC Educational Resources Information Center

    Katz, Sara; Stupel, Moshe

    2015-01-01

    There is a consensus among mathematicians and mathematics educators that creativity plays an essential role in doing mathematics. Creative students are self-regulated students who take control over processes and experience high self-efficacy beliefs. The aim of this case study was to promote mathematical creativity and self-efficacy of elementary…

  9. The Discourse of Collaborative Creative Writing: Peer Collaboration as a Context for Mutual Inspiration

    ERIC Educational Resources Information Center

    Vass, Eva; Littleton, Karen; Miell, Dorothy; Jones, Ann

    2008-01-01

    Drawing on socio-cultural theory, this paper focuses on children's classroom-based collaborative creative writing. The central aim of the reported research was to contribute to our understanding of young children's creativity, and describe ways in which peer collaboration can resource, stimulate and enhance classroom-based creative writing…

  10. Difficulties in the neuroscience of creativity: jazz improvisation and the scientific method.

    PubMed

    McPherson, Malinda; Limb, Charles J

    2013-11-01

    Creativity is a fundamental and remarkable human capacity, yet the scientific study of creativity has been limited by the difficulty of reconciling the scientific method and creative processes. We outline several hurdles and considerations that should be addressed when studying the cognitive neuroscience of creativity and suggest that jazz improvisation may be one of the most useful experimental models for the study of spontaneous creativity. More broadly, we argue that studying creativity in a way that is both scientifically and ecologically valid requires collaboration between neuroscientists and artists. © 2013 New York Academy of Sciences.

  11. Enhancing the Popular Music Ensemble Workshop and Maximising Student Potential through the Integration of Creativity

    ERIC Educational Resources Information Center

    Hall, Richard

    2015-01-01

    Ensemble work is a key part of any performance-based popular music course and involves students replicating existing music or playing "covers". The creative process in popular music is a collaborative one and the ensemble workshop can be utilised to facilitate active learning and develop musical creativity within a group setting. This is…

  12. Effects of Argumentation on Group Micro-Creativity: Statistical Discourse Analyses of Algebra Students' Collaborative Problem Solving

    ERIC Educational Resources Information Center

    Chiu, Ming Ming

    2008-01-01

    The micro-time context of group processes (such as argumentation) can affect a group's micro-creativity (new ideas). Eighty high school students worked in groups of four on an algebra problem. Groups with higher mathematics grades showed greater micro-creativity, and both were linked to better problem solving outcomes. Dynamic multilevel analyses…

  13. Utilizing constructivism learning theory in collaborative testing as a creative strategy to promote essential nursing skills.

    PubMed

    Duane, Barbara T; Satre, Maria E

    2014-01-01

    In nursing education, students participate in individual learner testing. This process follows the instructionist learning theory of a system model. However, in the practice of nursing, success depends upon collaboration with numerous people in different capacities, critical thinking, clinical reasoning, and the ability to communicate with others. Research has shown that collaborative testing, a constructivism learning activity and a form of collaborative learning, enhances students' abilities to master these areas. Collaborative testing is a clear, creative strategy which constructivists would say supports the socio-linguistic base of their learning theory. The test becomes an active implementation of peer-mediated learning where individual knowledge is enhanced through problem solving or defense of an individual position with the collaborative method. There is criticism for the testing method's potential of grade inflation and for students to receive grade benefits with little effort. After a review of various collaborative testing methods, this nursing faculty implemented a collaborative testing format that addresses both the positive and negative aspects of the process. Copyright © 2013 Elsevier Ltd. All rights reserved.

  14. Creativity and Collaborative Learning: The Practical Guide to Empowering Students, Teachers, and Families. Second Edition.

    ERIC Educational Resources Information Center

    Thousand, Jacqueline S., Ed.; Villa, Richard A., Ed.; Nevin, Ann I., Ed.

    These 24 papers explain how using the collaborative learning model can help teachers address classroom challenges. Section 1, "Toward Creativity and Collaborative Learning in the 21st Century," begins with "Toward Whole Schools: Building a Movement for Creativity and Collaborative Learning in the 21st Century" (J. Michael…

  15. Designing WebQuests to Support Creative Problem Solving

    ERIC Educational Resources Information Center

    Rubin, Jim

    2013-01-01

    WebQuests have been a popular alternative for collaborative group work that utilizes internet resources, but studies have questioned how effective they are in challenging students to use higher order thinking processes that involve creative problem solving. This article explains how different levels of inquiry relate to categories of learning…

  16. How Virtual Team Leaders Cope with Creativity Challenges

    ERIC Educational Resources Information Center

    Han, Soo Jeoung; Chae, Chungil; Macko, Patricia; Park, Woongbae; Beyerlein, Michael

    2017-01-01

    Purpose: As technology-mediated communication improves, many organizations increasingly use new types of collaborative online tools to promote team-based learning and performance. The purpose of this study is to explore how virtual team leaders cope with process challenges in developing a context for team creativity. Design/methodology/approach:…

  17. Teaching Creative Dexterity to Dancers: Critical Reflections on Conservatory Dance Education in the UK, Denmark and New Zealand

    ERIC Educational Resources Information Center

    Rowe, Nicholas; Zeitner-Smith, David

    2011-01-01

    This paper introduces the concept of creative dexterity within the choreographic process and explores how contemporary dance conservatories are seeking to foster performers' skills in choreographic collaboration. Through investigating the institutional strategies of the London Contemporary Dance School, the Rambert School of Ballet and…

  18. Promoting Creativity in PhD Supervision: Tensions and Dilemmas

    ERIC Educational Resources Information Center

    Whitelock, Denise; Faulkner, Dorothy; Miell, Dorothy

    2008-01-01

    In this paper we argue that the processes of collaborative creativity are just as important within the sociocultural context of PhD supervisory practice, as they are in other organizational and educational settings. In order to test this claim a series of interviews with supervisors and students were undertaken to uncover the pedagogic processes…

  19. The Preliminary Investigation of the Factors that Influence the E-Learning Adoption in Higher Education Institutes: Jordan Case Study

    ERIC Educational Resources Information Center

    Al-hawari, Maen; Al-halabi, Sanaa

    2010-01-01

    Creativity and high performance in learning processes are the main concerns of educational institutions. E-learning contributes to the creativity and performance of these institutions and reproduces a traditional learning model based primarily on knowledge transfer into more innovative models based on collaborative learning. In this paper, the…

  20. Development of collaborative-creative learning model using virtual laboratory media for instrumental analytical chemistry lectures

    NASA Astrophysics Data System (ADS)

    Zurweni, Wibawa, Basuki; Erwin, Tuti Nurian

    2017-08-01

    The framework for teaching and learning in the 21st century was prepared with 4Cs criteria. Learning providing opportunity for the development of students' optimal creative skills is by implementing collaborative learning. Learners are challenged to be able to compete, work independently to bring either individual or group excellence and master the learning material. Virtual laboratory is used for the media of Instrumental Analytical Chemistry (Vis, UV-Vis-AAS etc) lectures through simulations computer application and used as a substitution for the laboratory if the equipment and instruments are not available. This research aims to design and develop collaborative-creative learning model using virtual laboratory media for Instrumental Analytical Chemistry lectures, to know the effectiveness of this design model adapting the Dick & Carey's model and Hannafin & Peck's model. The development steps of this model are: needs analyze, design collaborative-creative learning, virtual laboratory media using macromedia flash, formative evaluation and test of learning model effectiveness. While, the development stages of collaborative-creative learning model are: apperception, exploration, collaboration, creation, evaluation, feedback. Development of collaborative-creative learning model using virtual laboratory media can be used to improve the quality learning in the classroom, overcome the limitation of lab instruments for the real instrumental analysis. Formative test results show that the Collaborative-Creative Learning Model developed meets the requirements. The effectiveness test of students' pretest and posttest proves significant at 95% confidence level, t-test higher than t-table. It can be concluded that this learning model is effective to use for Instrumental Analytical Chemistry lectures.

  1. Facilitating Autonomy and Creativity in Second Language Learning through Cyber-Tasks, Hyperlinks and Net-Surfing

    ERIC Educational Resources Information Center

    Akinwamide, T. K.; Adedara, O. G.

    2012-01-01

    The digitalization of academic interactions and collaborations in this present technologically conscious world is making collaborations between technology and pedagogy in the teaching and learning processes to display logical and systematic reasoning rather than the usual stereotyped informed decisions. This simply means, pedagogically, learning…

  2. Developing a Model for ePortfolio Design: A Studio Approach

    ERIC Educational Resources Information Center

    Carpenter, Russell; Apostel, Shawn; Hyndman, June Overton

    2012-01-01

    After developing and testing a model for integrative collaboration at Eastern Kentucky University's Noel Studio for Academic Creativity, we offer results that highlight the potential for peer review to significantly and positively impact the ePortfolio design process for students. The results of this classroom/studio collaboration suggest that…

  3. Sea Changes - ACT : Artists and Scientists collaborating to promote ocean activism and conservation. (www.seachanges.org)

    NASA Astrophysics Data System (ADS)

    Lueker, T.

    2012-12-01

    We are a group of ocean scientists, artists, and educators working to publicize the urgent environmental problems facing our ocean environs, including overfishing, climate change and ocean acidification, and environmental degradation due to plastic and other forms of pollution. Our team leader, Kira Carrillo Corser, is an artist and educator known nationally for affecting policy and social change. Our collaboration results from the DNA of Creativity Project - the brainchild of Patricia Frischer, co-ordinator for the San Diego Visual Arts Network (http://dnaofc.weebly.com). The DNA of Creativity funded teams composed of artists and scientists with the goal of fusing the creative energies of both into projects that will enhance the public's perception of creativity, and make the complexities of art and science collaborations accessible to a new and larger audience. Sea Changes - ACT was funded initially by the DNA of Creativity Project. Our project goals are : 1) To entice people to participate in the joys of discovery of art AND science and 2) To motivate the public to work for real, committed and innovative change to protect our oceans. Part of our strategy for achieving our goals is to create a traveling art installation to illustrate the beauty of the oceans and to instill in our viewers the joys of discovery and creativity that we as scientists and artists pursue. And following this, to make the destructive changes occurring in the ocean and the future consequences more visible and understandable. We will develop lesson plans to integrate our ideas into the educational system and we are documenting our collaborative and creative process to inform future art-science collaborations. Finally, after emotionally connecting with our viewers to provide a means to ACT to make real and positive CHANGES for the future. Our project aims to build commitment and action for environmental conservation and stewardship as we combine scientific research with ways to take action, Our viewers, given a list of potential actions, internet connected computers and interactive websites can contact politicians and community leaders, as we document actions taken. In this presentation I will introduce the members of our team and provide examples of the type of synergistic ideas the combination of artist and scientist can provide. I will describe our goals and how we have, or plan to achieve them. And I will detail the process whereby we as artists and scientists working together we can improve on delivering important messages to members of the public and build a community of understanding.

  4. Creative and Collaborative Problem Solving in Technology Education: A Case Study in Primary School Teacher Education

    ERIC Educational Resources Information Center

    Lavonen, Jari; Autio, Ossi; Meisalo, Veijo

    2004-01-01

    In this article, the Creative Technology Education Project (CTEP) is presented, and phases of problem-solving processes in which the participating primary school student teachers generate alternatives and evaluate ideas are analyzed. The aims of this project were to introduce technology education goals and contents to these students, as well as to…

  5. Collaborative Production of Learning Objects on French Literary Works Using the LOC Software

    ERIC Educational Resources Information Center

    Penman, Christine

    2015-01-01

    This case study situates the collaborative design of learning objects (interactive online learning material) using the LOC (Learning Object Creator) software in the context of language activities external to the core learning activities of language students at a UK university. It describes the creative and pedagogical processes leading to the…

  6. Necessity Fuels Creativity: Adapting Long-Distance Collaborative Methods for the Classroom

    ERIC Educational Resources Information Center

    Sopoci Drake, Katie; Larson, Eliza; Rugh, Rachel; Tait, Barbara

    2016-01-01

    Improved technology has made it possible to virtually bridge distance between dance makers, rendering physical location another choreographic device to be manipulated. Long-distance collaboration as an artistic process is not only a fertile new ground for creation and necessary for many practicing dance artists in the field today, but there is…

  7. Key Factors in Online Collaboration and Their Relationship to Teamwork Satisfaction

    ERIC Educational Resources Information Center

    Tseng, Hungwei; Ku, Heng-Yu; Wang, Chien-Hsin; Sun, Ling

    2009-01-01

    Online instructors today search for ways to engage students in authentic activities in their courses to create real-world learning experiences. Collaborative grouping is 1 way that instructors promote students' creativity and productivity during the teamwork process. The present study is an attempt to enhance our understanding of students'…

  8. Developing Musical Creativity through Reflective and Collaborative Practices

    ERIC Educational Resources Information Center

    Gruenhagen, Lisa M.

    2017-01-01

    This article focuses on developing musical creativity through reflective and collaborative practices in elementary music. Studies on reflective practices reveal that students of any age are able to reflect knowingly. Researchers who have examined thinking, creativity, and musical understanding have discussed the importance of teaching practices…

  9. Developing Creativity through Collaborative Problem Solving

    ERIC Educational Resources Information Center

    Albert, Lillie R.; Kim, Rina

    2013-01-01

    This paper discusses an alternative approach for developing problem solving experiences for students. The major argument is that students can develop their creativity by engaging in collaborative problem solving activities in which they apply a variety of mathematical methods creatively to solve problems. The argument is supported by: considering…

  10. Translanguaging Space and Creative Activity: Theorising Collaborative Arts-Based Learning

    ERIC Educational Resources Information Center

    Bradley, Jessica; Moore, Emilee; Simpson, James; Atkinson, Louise

    2018-01-01

    This paper focuses on an innovative transdisciplinary educational arts-based learning project, LangScape Curators, which links to and leads from research conducted for the AHRC-funded "Translation and Translanguaging" project. Here, we describe how we work collaboratively with creative practitioners to use a variety of creative arts…

  11. Promoting Creative Tension within Collaborative Writing Groups.

    ERIC Educational Resources Information Center

    Ewald, Helen Rothschild; MacCallum, Virginia

    1990-01-01

    Describes a collaborative writing assignment which features a series of interconnected business messages arising out of a case study and including inhouse memos and an analytical report. Shows how the design of a collaborative writing assignment can foster creative rather than debilitative tension. (RS)

  12. Towards a Framework for Creative Online Collaboration: A Research on Challenges and Context

    ERIC Educational Resources Information Center

    Stockleben, Björn; Thayne, Martyn; Jäminki, Seija; Haukijärvi, Ilkka; Mavengere, Nicholas Blessing; Demirbilek, Muhammet; Ruohonen, Mikko

    2017-01-01

    The OnCreate project was initiated by ten universities with expertise in collaborative work in online-based learning environments and explores the specific challenges of implementing university courses in creative disciplines in such an environment. The first research phase comprises a literature search on creativity and its contextual factors in…

  13. Serious and Playful Inquiry: Epistemological Aspects of Collaborative Creativity

    ERIC Educational Resources Information Center

    Sullivan, Florence R.

    2011-01-01

    This paper presents the results of a micro-genetic analysis of the development of a creative solution arrived at by students working collaboratively to solve a robotics problem in a sixth grade science classroom. Results indicate that four aspects of the enacted curriculum proved important to developing the creative solution, including the…

  14. A Mindtool-Based Collaborative Learning Approach to Enhancing Students' Innovative Performance in Management Courses

    ERIC Educational Resources Information Center

    Wu, Chih-Hsiang; Hwang, Gwo-Jen; Kuo, Fan-Ray; Huang, Iwen

    2013-01-01

    Educators have indicated that creative teaching is the most important educational activity; nevertheless, most existing education systems fail to engage students in effective creative tasks. To address this issue, this study proposes a mind map based collaborative learning approach for supporting creative learning activities and enhancing…

  15. How Working Collaboratively with Technology Can Foster a Creative Learning Environment

    ERIC Educational Resources Information Center

    Gómez, Susana

    2016-01-01

    Research has shown that collaborative learning is a very powerful methodology as it ensures interaction among students, humanises the learning process and has positive effects on academic achievement. An activity based on this approach can also benefit from the use of technology, making this task more appealing to our students today. The aim of…

  16. Experience and Expression

    ERIC Educational Resources Information Center

    Hanes, Jay Michael; Weisman, Eleanor

    2016-01-01

    Two artist-educators analyzed their creative process informed by John Dewey's concepts regarding the act of expression. The essay interweaves a description of their performance piece with a discussion of conceptual processes, including intermediality and collaboration as crucial in art making, learning, and pedagogical efficacy. Both the creation…

  17. Engaging Primary Children and Pre-Service Teachers in a Whole School "Design and Make Day": The Evaluation of a Creative Science and Technology Collaboration

    ERIC Educational Resources Information Center

    Pressick-Kilborn, Kimberley; Prescott, Anne

    2017-01-01

    A pedagogical innovation was collaboratively designed, implemented and evaluated in the context of a school-university partnership. The innovation had a dual purpose: 1) to provide an opportunity for primary pre-service teachers to develop their understanding and experience of teaching "design and produce" processes (working…

  18. Composing Music, Developing Dialogues: An Enactive Perspective on Children's Collaborative Creativity

    ERIC Educational Resources Information Center

    Veloso, Ana Luisa

    2017-01-01

    This study aims to provide new insights on the nature of the embodied and collaborative processes related to the emergence of new musical ideas that occur when children are composing in groups. Data was obtained by participant observation of the teacher/researcher and by ten videotaped one-hour musical sessions dedicated to the development of a…

  19. Improving Video Game Development: Facilitating Heterogeneous Team Collaboration through Flexible Software Processes

    NASA Astrophysics Data System (ADS)

    Musil, Juergen; Schweda, Angelika; Winkler, Dietmar; Biffl, Stefan

    Based on our observations of Austrian video game software development (VGSD) practices we identified a lack of systematic processes/method support and inefficient collaboration between various involved disciplines, i.e. engineers and artists. VGSD includes heterogeneous disciplines, e.g. creative arts, game/content design, and software. Nevertheless, improving team collaboration and process support is an ongoing challenge to enable a comprehensive view on game development projects. Lessons learned from software engineering practices can help game developers to increase game development processes within a heterogeneous environment. Based on a state of the practice survey in the Austrian games industry, this paper presents (a) first results with focus on process/method support and (b) suggests a candidate flexible process approach based on Scrum to improve VGSD and team collaboration. Results showed (a) a trend to highly flexible software processes involving various disciplines and (b) identified the suggested flexible process approach as feasible and useful for project application.

  20. Collaboration, Creativity and the Co-Construction of Oral and Written Texts

    ERIC Educational Resources Information Center

    Rojas-Drummond, S. M.; Albarran, C. D.; Littleton, K. S.

    2008-01-01

    In this paper we explore how primary school children "learn to collaborate" and "collaborate to learn" on creative writing projects by using diverse cultural artefacts--including oracy, literacy and ICT. We begin by reviewing some key sociocultural concepts which serve as a theoretical framework for the research reported. Secondly, we describe the…

  1. Preparing Graduates for Work in the Creative Industries: A Collaborative Learning Approach for Design Students

    ERIC Educational Resources Information Center

    Turnbull, Morag; Littlejohn, Allison; Allan, Malcolm

    2012-01-01

    Interest in the use of collaborative learning strategies in higher education is growing as educators seek better ways to prepare students for the workplace. In design education, teamwork and creativity are particularly valued; successful collaborative learning depends on knowledge sharing between students, and there is increasing recognition that…

  2. Can Games Help Creative Writing Students to Collaborate on Story-Writing Tasks?

    ERIC Educational Resources Information Center

    Jackson, David

    2017-01-01

    Story writing is a complex semantic and creative task, and the difficulty of managing it is made greater by attempting to write in collaboration with others. This complication can deter students from experimenting with collaboration before mastering their own practice in relative privacy. Such reticence is in spite of the fact that there are many…

  3. Team assembly mechanisms determine collaboration network structure and team performance.

    PubMed

    Guimerà, Roger; Uzzi, Brian; Spiro, Jarrett; Amaral, Luís A Nunes

    2005-04-29

    Agents in creative enterprises are embedded in networks that inspire, support, and evaluate their work. Here, we investigate how the mechanisms by which creative teams self-assemble determine the structure of these collaboration networks. We propose a model for the self-assembly of creative teams that has its basis in three parameters: team size, the fraction of newcomers in new productions, and the tendency of incumbents to repeat previous collaborations. The model suggests that the emergence of a large connected community of practitioners can be described as a phase transition. We find that team assembly mechanisms determine both the structure of the collaboration network and team performance for teams derived from both artistic and scientific fields.

  4. Leadership Development as a Dialogic Process: The Rationale and Concept of an International Leadership Institute

    ERIC Educational Resources Information Center

    Kedian, Jeremy; Giles, David; Morrison, Michele; Fletcher, Murray

    2016-01-01

    Rapidly changing educational contexts demand deft leadership responses. In this fluid environment, it is imperative that leadership learning models sound educational praxis. Such praxis necessitates the inclusion of participant voices within relational and dialogic processes that enable authentic, creative and collaborative thinking. This paper…

  5. Emptiness as Material for Devised Theatre Performance

    ERIC Educational Resources Information Center

    Ames, Margaret

    2018-01-01

    The article examines the ways in which failure operated in the devising process with a colleague with learning disabilities. Themes of collaboration, co-creativity and power relations are set within the account of a process between the author and a research participant with learning and physical disabilities. The postdramatic device of failure…

  6. Developing knowledge intensive ideas in engineering education: the application of camp methodology

    NASA Astrophysics Data System (ADS)

    Heidemann Lassen, Astrid; Løwe Nielsen, Suna

    2011-11-01

    Background: Globalization, technological advancement, environmental problems, etc. challenge organizations not just to consider cost-effectiveness, but also to develop new ideas in order to build competitive advantages. Hence, methods to deliberately enhance creativity and facilitate its processes of development must also play a central role in engineering education. However, so far the engineering education literature provides little attention to the important discussion of how to develop knowledge intensive ideas based on creativity methods and concepts. Purpose: The purpose of this article is to investigate how to design creative camps from which knowledge intensive ideas can unfold. Design/method/sample: A framework on integration of creativity and knowledge intensity is first developed, and then tested through the planning, execution and evaluation of a specialized creativity camp with focus on supply chain management. Detailed documentation of the learning processes of the participating 49 engineering and business students is developed through repeated interviews during the process as well as a survey. Results: The research illustrates the process of development of ideas, and how the participants through interdisciplinary collaboration, cognitive flexibility and joint ownership develop highly innovative and knowledge-intensive ideas, with direct relevance for the four companies whose problems they address. Conclusions: The article demonstrates how the creativity camp methodology holds the potential of combining advanced academic knowledge and creativity, to produce knowledge intensive ideas, when the design is based on ideas of experiential learning as well as creativity principles. This makes the method a highly relevant learning approach for engineering students in the search for skills to both develop and implement innovative ideas.

  7. STEM based learning to facilitate middle school students’ conceptual change, creativity and collaboration in organization of living system topic

    NASA Astrophysics Data System (ADS)

    Rustaman, N. Y.; Afianti, E.; Maryati, S.

    2018-05-01

    A study using one group pre-post-test experimental design on Life organization system topic was carried out to investigate student’s tendency in learning abstract concept, their creativity and collaboration in designing and producing cell models through STEM-based learning. A number of seventh grade students in Cianjur district were involved as research subjects (n=34). Data were collected using two tier test for tracing changes in student conception before and after the application of STEM-based learning, and rubrics in creativity design (adopted from Torrance) and product on cell models (individually, in group), and rubric for self-assessment and observed skills on collaboration adapted from Marzano’s for life-long learning. Later the data obtained were analyzed qualitatively by interpreting the tendency of data presented in matrix sorted by gender. Research findings showed that the percentage of student’s scientific concept mastery is moderate in general. Their creativity in making a cell model design varied in category (expressing, emergent, excellent, not yet evident). Student’s collaboration varied from excellent, fair, good, less once, to less category in designing cell model. It was found that STEM based learning can facilitate students conceptual change, creativity and collaboration.

  8. The Design of Collaborative Learning for Teaching Physics in Vocational Secondary School

    NASA Astrophysics Data System (ADS)

    Ismayati, Euis

    2018-04-01

    Vocational secondary school (Sekolah Menengah Kejuruan or SMK) is a vocational education that is based on the principle of human resource investment (human capital investment) referring to the quality of education and productivity to compete in the global job market. Therefore, vocational education relates directly to business world/industry which fulfills the needs of the skilled worker. According to the results of some researches, the work ethics of vocational graduates are still unsatisfying. Most of them are less able to perform their works, to adapt to the changes and development of technology and science, to be retrained, to develop themselves, to collaborate, and to argue. Meanwhile, the employers in the world of work and industries require their employees to have abilities to think creatively and working collaboratively. In addition, the students’ abilities to adapt to the technology in working environment are greatly influenced by the learning process in their schools, especially in science learning. The process of science learning which can help the students to think and act scientifically should be implemented by teachers using a learning approach which is appropriate to the students’ need and the material taught to the students. To master technology and industry needs science mastery. Physics, as a part of science, has an important role in the development of technology since the products of technology strongly support further development of science. In order to develop the abilities to think critically and working collaboratively, education should be given to the students through the learning process using learning model which refers to a collaborative group discussion system called Collaborative Learning. Moreover, Collaborative learning for teaching Physics in vocational secondary school should be designed in such a way that the goal of teaching and learning can be achieved. Collaborative Learning is advantageous to improve the students’ creative thinking and collaborative working.

  9. Art-Science-Technology collaboration through immersive, interactive 3D visualization

    NASA Astrophysics Data System (ADS)

    Kellogg, L. H.

    2014-12-01

    At the W. M. Keck Center for Active Visualization in Earth Sciences (KeckCAVES), a group of geoscientists and computer scientists collaborate to develop and use of interactive, immersive, 3D visualization technology to view, manipulate, and interpret data for scientific research. The visual impact of immersion in a CAVE environment can be extremely compelling, and from the outset KeckCAVES scientists have collaborated with artists to bring this technology to creative works, including theater and dance performance, installations, and gamification. The first full-fledged collaboration designed and produced a performance called "Collapse: Suddenly falling down", choreographed by Della Davidson, which investigated the human and cultural response to natural and man-made disasters. Scientific data (lidar scans of disaster sites, such as landslides and mine collapses) were fully integrated into the performance by the Sideshow Physical Theatre. This presentation will discuss both the technological and creative characteristics of, and lessons learned from the collaboration. Many parallels between the artistic and scientific process emerged. We observed that both artists and scientists set out to investigate a topic, solve a problem, or answer a question. Refining that question or problem is an essential part of both the creative and scientific workflow. Both artists and scientists seek understanding (in this case understanding of natural disasters). Differences also emerged; the group noted that the scientists sought clarity (including but not limited to quantitative measurements) as a means to understanding, while the artists embraced ambiguity, also as a means to understanding. Subsequent art-science-technology collaborations have responded to evolving technology for visualization and include gamification as a means to explore data, and use of augmented reality for informal learning in museum settings.

  10. Art, Science, and the Choreography of Creative Process

    NASA Astrophysics Data System (ADS)

    Lomask, Jodi

    2010-03-01

    Through my performance company, Capacitor, I have designed a novel conceptual space - ``the Capacitor Lab'' - where artists and scientists exchange ideas and information about a concept that underlies my next performance piece. In 2000, I invited astronomers to advise my company on Earth's relationship to outer space. In 2003, we invited geophysicists into the dance studio to advise us about the layers of the Earth. In 2006, we invited an ecologist to the Monteverde Cloud forest to advise us on the on the quiet interactions among animals and plants in the forest. Currently we are working on a piece about ocean exploration, marine ecology, and the physics of sound underwater. Each of these Capacitor Labs results in a conceptually-rich dance piece which we perform in cities nationally and internationally. In my talk, I take a deeper look at the creative process that scientists and artists share. In the Capacitor labs, the process serves not only our creative team, but also our participating scientists by giving them an opportunity to view their own work in a new light. These collaborations are part of my ongoing research into creative problem solving and my belief that it is essentially the same process regardless of its application.

  11. Accessing the Curricular Play of Critical and Creative Thinking

    ERIC Educational Resources Information Center

    Macintyre Latta, Margaret; Hanson, Kelly; Ragoonaden, Karen; Briggs, Wendy; Middleton, Tamalee

    2017-01-01

    A three-year collaborative research project in a K-6 elementary school is underway. The collaboration entails participating educators and their students exploring curricular enactment that embraces critical and creative thinking within its conduct. This article reveals whole-school efforts over Year One to build educators' and students' confidence…

  12. Developing Foreign Language Skills, Competence and Identity through a Collaborative Creative Writing Project

    ERIC Educational Resources Information Center

    Feuer, Avital

    2011-01-01

    This study examined the effects of a collaborative creative writing project on identity formation and overall language proficiency development among advanced Hebrew students. In an exercise called "The Zoning Committee", college students created the fictional Israeli-American town of Beit Shemesh, located in northern Michigan.…

  13. Partners in Process: How Museum Educators and Classroom Teachers Can Create Outstanding Results

    ERIC Educational Resources Information Center

    Moisan, Heidi

    2009-01-01

    Collaborative processes by nature are not neat and tidy; and if mismanaged, they can lead to chaos rather than creative productivity. However, when a museum and a group of teachers establish a respectful peer community that maximizes all the members talents, truly impactful teaching and learning result. This article analyzes the "Great…

  14. Digital Didactical Designs: Teachers' Integration of iPads for Learning-Centered Processes

    ERIC Educational Resources Information Center

    Jahnke, Isa; Kumar, Swapna

    2014-01-01

    This research presents five examples of how teachers integrated iPads into their classrooms, as part of a larger study of 15 Danish classrooms. Classroom observations and interviews with teachers revealed the use of multiple apps and a focus on creativity, production, and collaboration in the learning process. We discuss the results in the context…

  15. The Sign of Silence: Negotiating Musical Identities in an Improvising Ensemble

    ERIC Educational Resources Information Center

    Wilson, Graeme B.; MacDonald, Raymond A. R.

    2012-01-01

    Group musical improvisation, as a spontaneous process of collaborative creativity effected through non-verbal social interaction, is a unique psychological phenomenon and universal capacity. Existing studies focus on improvisation among professional jazz musicians, often using qualitative methods. However, improvisation transcends genres and…

  16. Creative Learning: Paradox or Possibility in China's Restrictive Preservice Teacher Classrooms?

    ERIC Educational Resources Information Center

    Mullen, Carol A.

    2018-01-01

    This case study focuses on creativity and collaboration in preparing Chinese preservice teachers. The research question was "Can aspiring Chinese teachers discover creativity where encouraged and under conducive conditions?" The purpose was to find out whether, with explicit instructions to be creative, candidates could demonstrate…

  17. Entrepreneurial Creativity as a Convergent Basis for Teaching Business Communication

    ERIC Educational Resources Information Center

    Grenci, Richard T.

    2012-01-01

    Of the "21st Century" business skills of communication, collaboration, creativity, and critical thinking, creativity arguably receives among the least explicit attention in traditional business core curricula. With that in mind, the context of entrepreneurial creativity is put forth as a basis for teaching business communication. By…

  18. Creativity in Communications.

    ERIC Educational Resources Information Center

    Adams, Robert A., Ed.

    A collection of 20 essays on creative problem solving in advertising and sales promotion considers the relationship between client and agency and the degree of creativity that is necessary or desirable for each side to bring to their collaboration. The different essays are fully illustrated and specifically focus on such areas as creativity in…

  19. The Affordance of Online Multiuser Virtual Environments (MUVE) for Creative Collaboration

    ERIC Educational Resources Information Center

    Hong, Seung Wan

    2013-01-01

    Creativity is an important criterion for evaluating conceptual and design abilities of architects and their praxis. However, in recent years, the world has grown more complex. New problems have emerged that are often outside the architect's capacity. Given this challenge, architects collaborate with colleagues from architecture and other related…

  20. Collaborative Creativity in Instrumental Group Music Learning as a Site for Enhancing Pupil Wellbeing

    ERIC Educational Resources Information Center

    Burnard, Pamela; Dragovic, Tatjana

    2015-01-01

    This study explores the nature of the elements that co-influence collaborative creativity in nd the intrinsic potential for enhancing pupil wellbeing as evidenced in a particular secondary-school (extra-curricular) group instrumental programme "Percussion 1." Wenger's Community of Practice (CoP) and Engestrom's Activity Theory (AT)…

  1. The New Rules of Copyright

    ERIC Educational Resources Information Center

    Salpeter, Judy

    2008-01-01

    Complying with, and teaching young people about, copyright in an educational setting often feels burdensome. That's because copyright laws were not designed to facilitate the sort of sharing and collaborating that has become widespread in the digital age. The innovative nonprofit organization Creative Commons turns the process around, making the…

  2. An Interdisciplinary Design Studio: How Can Art and Engineering Collaborate to Increase Students' Creativity?

    ERIC Educational Resources Information Center

    Costantino, Tracie; Kellam, Nadia; Cramond, Bonnie; Crowder, Isabelle

    2010-01-01

    Creativity often has been associated with the arts, although creativity also is essential for innovative discoveries and applications in science and engineering. In this article, a pilot study is presented about an investigation concerning how creativity is fostered in an art education course in conjunction with an undergraduate engineering…

  3. A Chaotic Intervention: Creativity and Peer Learning in Design Education

    ERIC Educational Resources Information Center

    Budge, Kylie; Beale, Claire; Lynas, Emma

    2013-01-01

    Peer feedback and critique is integral to the creative practice of studio-based textile designers. In a creative learning context, how do students perceive the role of peer feedback and critique? What conditions do students identify as being important to stimulating creativity in a collaborative peer feedback and critique-driven learning…

  4. Dementia and sculpture-making: Exploring artistic responses of people with dementia.

    PubMed

    Chauhan, Sumita

    2018-01-01

    In its form, sculpture reveals not only the artist's self-expression but also the transformative qualities through which it influences our senses. Frequent interactions with sculpture can provide creative awareness, which in turn leads to a better understanding and appreciation of artistic expressions. This paper examines possible ways in which the creative potential of people with dementia can be explored through meaningful artistic engagement with sculpture-making processes. A study was conducted involving seven participants diagnosed with the early stages of dementia who engaged and experimented with different types of sculpture-making processes, from clay and papier mâché to virtual and digital sculptures. In the collective and collaborative environment of the group sessions, the creative responses of the participants to each process were unique. Each sculpture created by the participants enfolded their self-initiated ideas and stories reflecting the conscious expressions of their presence in a particular time and space. This paper argues that while cognitive impairment may affect the behavioural, visual and perceptual abilities of people with dementia, there is ample evidence to suggest that the viewing and making sculpture may influence the sensory involvement and consequently the imagination and creativity of people with early stage dementia.

  5. An Investigation of Singing, Health and Well-Being as a Group Process

    ERIC Educational Resources Information Center

    Mellor, Liz

    2013-01-01

    The aim of this paper is to explore perceptions of singing as a group process deriving from two research studies: (i) Study 1: CETL (Centre for Excellence in Teaching and Learning): C4C (Collaboration for Creativity) Research Project called Singing, Health and Well-being and (ii) Study 2: iSING. The studies consider singing in relation to health…

  6. "Juxtapose": An Exploration of Mobile Augmented Reality Collaborations and Professional Practices in a Creative Learning Environment

    ERIC Educational Resources Information Center

    Menorath, Darren; Antonczak, Laurent

    2017-01-01

    This paper examines the state of the art of mobile Augmented Reality (AR) and mobile Virtual Reality (VR) in relation to collaboration and professional practices in a creative digital environment and higher education. To support their discussion, the authors use a recent design-based research project named "Juxtapose," which explores…

  7. Making It All Count: A Cross-Disciplinary Collaboration Model Incorporating Scholarship, Creative Activity, and Student Engagement

    ERIC Educational Resources Information Center

    Dailey, Rocky; Hauschild-Mork, Melissa

    2017-01-01

    This study takes a grounded theory approach as a basis for a case study examining a cross-disciplinary artistic and academic collaborative project involving faculty from the areas of English, music, dance, theatre, design, and visual journalism resulting in the creation of research, scholarly, and creative activity that fosters student engagement…

  8. Leading by Design: A Collaborative and Creative Leadership Framework for Dance Integration in P-12 Schools

    ERIC Educational Resources Information Center

    Leonard, Alison E.; Hellenbrand, Leah; McShane-Hellenbrand, Karen

    2014-01-01

    This article presents the Mentorship, Integrated Curriculum, Collaboration, and Scholarship (MICCS) framework as an applicable model for transformative, creative, and curriculum-based K-12 dance education and arts integration. Developed and practiced by the authors--an artist/educator, a classroom teacher, and an arts education scholar and former…

  9. Students' Experiences of Collaborative Creation through Songcrafting in Primary School: Supporting Creative Agency in "School Music" Programmes

    ERIC Educational Resources Information Center

    Muhonen, Sari

    2016-01-01

    The study reported in this article investigates students' experiences (n = 41) of their primary school songcrafting, examining the potential to support creative agency within school music education programmes. Songcrafting refers to a collaborative composing practice in which everyone is considered to be a capable creator of melodies and lyrics,…

  10. Creativity and the role of the leader.

    PubMed

    Amabile, Teresa M; Khaire, Mukti

    2008-10-01

    In today's innovation-driven economy, understanding how to generate great ideas has become an urgent managerial priority. Suddenly, the spotlight has turned on the academics who've studied creativity for decades. How relevant is their research to the practical challenges leaders face? To connect theory and practice, Harvard Business School professors Amabile and Khaire convened a two-day colloquium of leading creativity scholars and executives from companies such as Google, IDEO, Novartis, Intuit, and E Ink. In this article, the authors present highlights of the research presented and the discussion of its implications. At the event, a new leadership agenda began to take shape, one rooted in the awareness that you can't manage creativity--you can only manage for creativity. A number of themes emerged: The leader's job is not to be the source of ideas but to encourage and champion ideas. Leaders must tap the imagination of employees at all ranks and ask inspiring questions. They also need to help their organizations incorporate diverse perspectives, which spur creative insights, and facilitate creative collaboration by, for instance, harnessing new technologies. The participants shared tactics for enabling discoveries, as well as thoughts on how to bring process to bear on creativity without straitjacketing it. They pointed out that process management isn't appropriate in all stages of creative work; leaders should apply it thoughtfully and manage the handoff from idea generators to commercializers deftly. The discussion also examined the need to clear paths through bureaucracy, weed out weak ideas, and maximize the organization's learning from failure. Though points of view varied, the theories and frameworks explored advance the understanding of creativity in business and offer executives a playbook for increasing innovation.

  11. Hot Spots and Hot Moments in Scientific Collaborations and Social Movements

    ERIC Educational Resources Information Center

    Parker, John N.; Hackett, Edward J.

    2012-01-01

    Emotions are essential but little understood components of research; they catalyze and sustain creative scientific work and fuel the scientific and intellectual social movements (SIMs) that propel scientific change. Adopting a micro-sociological focus, we examine how emotions shape two intellectual processes central to all scientific work:…

  12. Selfies, Dance, and Performance: A Multimedia and Multidisciplinary Collaboration

    ERIC Educational Resources Information Center

    Brooks Mata, Kim; Kasra, Mona

    2017-01-01

    This article discusses a pedagogical and creative approach to designing a mixed-media, live dance performance. By involving undergraduate students in the process, the authors were able to examine the contemporary phenomenon of selfies and the effect of the "online self" and "mediated self" on dance performance. The performance…

  13. Positioning Design Epistemology and Its Applications in Education Technology

    ERIC Educational Resources Information Center

    Tsai, Chin-Chung; Chai, Ching Sing; Wong, Benjamin Koon Siak; Hong, Huang-Yao; Tan, Seng Chee

    2013-01-01

    This position paper proposes to broaden the conception of personal epistemology to include design epistemology that foregrounds the importance of creativity, collaboration, and design thinking. Knowledge creation process, we argue, can be explicated using Popper's ontology of three worlds of objects. In short, conceptual artifacts (World 3)…

  14. Researching Our Own Practice: An Individual Creative Process and a Dialogic-Collaborative Process: "Self Knowledge Is the Beginning of Wisdom." Krishnamurti (1991, p. 196)

    ERIC Educational Resources Information Center

    Farren, Margaret; Crotty, Yvonne

    2014-01-01

    In this paper, we explain how our individual PhD enquiries (Farren, 2006; Crotty, 2012) have informed the philosophical underpinnings of our postgraduate programmes. The approach used to ensure validity and rigour in the research process is presented. We report on the development of the International Research Centre for e-Innovation and Workplace…

  15. The Industrial Property Rights Education in Collaboration with the Creative Product Design Education

    NASA Astrophysics Data System (ADS)

    Tokoro, Tetsuro; Habuchi, Hitoe; Chonan, Isao

    Recently, the Advanced Courses of Electronic System Engineering and Architecture and Civil Engineering of Gifu National College of Technology have introduced a creative subject, “Creative Engineering Practice”. In this subject, students study intellectual property rights. More specifically, they learn and practice industrial proprietary rights, procedures for obtaining a patent right, how to use Industrial Property Digital Library and so forth, along with the practice of creative product design. The industrial property rights education in collaboration with the creative product design education has been carried out by the cooperation of Japan Patent Office, Japan Institute of Invention and Innovation and a patent attorney. Through the instruction of the cooperative members, great educative results have been obtained. In this paper, we will describe the contents of the subject together with its items to pursue an upward spiral of progress.

  16. Global Creativity: Introduce a Creative Element to Your Teaching through Global Collaborations

    ERIC Educational Resources Information Center

    Stephenson, Peter

    2004-01-01

    The Qualifications and Curriculum Authority (QCA) has made no secret of its desire for teachers to introduce more creativity into UK classrooms. Imaginatively minded teachers have found a number of ways to introduce creativity into the classroom. Dance, music, problem solving and role-play exercises are all well trodden routes, but it was the…

  17. Twenty-First Century Creativity: An Investigation of How the Partnership for 21st Century Instructional Framework Reflects the Principles of Creativity

    ERIC Educational Resources Information Center

    Guo, Jiajun; Woulfin, Sarah

    2016-01-01

    The purpose of this study is to consider how the 21st-century learning framework reflects principles of creativity. This article provides a qualitative analysis of the Partnership for 21st Century's (P21) policy documents, with a specific focus on how the principles of creativity, one of the 4Cs (creativity, critical thinking, collaboration, and…

  18. Re-Imagining Roles: Using Collaborative and Creative Research Methodologies to Explore Girls' Perspectives on Gender, Citizenship and Schooling

    ERIC Educational Resources Information Center

    Ingram, Leigh-Anne

    2014-01-01

    Often girls are the objects of the camera's lens and subjects of the researcher's gaze. This article describes a qualitative study using a collaborative, creative and critical methodology to explore girls' perspectives on gender, citizenship and schooling. The seven adolescent girl participants used Photovoice to engage with their roles as…

  19. Creative Exchange: An Evolving Model of Multidisciplinary Collaboration

    ERIC Educational Resources Information Center

    Fleischmann, Katja; Hutchison, Clive

    2012-01-01

    Often the traditional creative arts curriculum does not sufficiently respond to, nor reflect, contemporary work practice. Multidisciplinary teams are now increasingly the norm in creative arts practice especially when driven by technological innovation. Drawing on contemporary research that centres on the benefits of multidisciplinary…

  20. Creativity and Collaborative Learning and Teaching Strategies in the Design Disciplines

    ERIC Educational Resources Information Center

    Turnbull, Morag; Littlejohn, Allison; Allan, Malcolm

    2010-01-01

    Creativity can be described as the ability to generate new ideas and combine existing ideas in new ways to find novel solutions to problems. Creativity is enhanced by a free flow of knowledge and through social contact. On this basis, the authors argue that knowledge sharing is central to creativity in design and present preliminary evidence to…

  1. Stimulating Creativity by Integrating Research and Teaching Across the Academic Disciplines

    NASA Astrophysics Data System (ADS)

    Taylor, Richard

    2013-03-01

    Creativity is a human adventure fueled by the process of exploration. But how do we explore our intellectual interests? In this talk, I'll propose that we seek out our creative opportunities using an inherent natural process. This process might, therefore, exploit search strategies found across diverse natural systems - ranging from the way animals forage for food to the way the human eye locates information embedded within complex patterns. The symbolic significance of this hypothesis lies in its call for educational institutes to provide environments that encourage our natural explorations rather those that stamp restrictive, artificial `order' on the process. To make my case, I'll review some of my own research trajectories followed during my RCSA Cottrell Scholarship at the University of Oregon (UO). My first conclusion will be that it is fundamentally unnatural to declare divides across disciplines. In particular, the infamous `art-science divide' is not a consequence of our natural creative searches but instead arises from our practical inability to accommodate the rapid drive toward academic specialization. Secondly, divides between research and teaching activities are equally unnatural - both endeavors are driven by the same creative strategy and are intertwined within the same natural process. This applies equally to the experiences of professors and students. I will end with specific success stories at the UO. These include a NSF IGERT project (focused on accelerating students' transitions from classroom to research experiences) and a collaboration between architects and professors to design a building (the recently opened Lewis Integrative Science Building) that encourages daily encounters between students and professors across research disciplines.

  2. A picture's worth a thousand words: engaging youth in CBPR using the creative arts.

    PubMed

    Yonas, Michael A; Burke, Jessica G; Rak, Kimberly; Bennett, Antoine; Kelly, Vera; Gielen, Andrea C

    2009-01-01

    Engaging youth and incorporating their unique expertise into the research process is important when addressing issues related to their health. Visual Voices is an arts-based participatory data collection method designed to work together with young people and communities to collaboratively elicit, examine, and celebrate the perspectives of youth. To present a process for using the creative arts with young people as a participatory data collection method and to give examples of their perspectives on safety and violence. Using the creative arts, this study examined and illustrates the perspectives of how community factors influence safety and violence. Visual Voices was conducted with a total of 22 African-American youth in two urban neighborhoods. This method included creative arts-based writing, drawing, and painting activities designed to yield culturally relevant data generated and explored by youth. Qualitative data were captured through the creative content of writings, drawings, and paintings created by the youths as well as transcripts from audio recorded group discussion. Data was analyzed for thematic content and triangulated across traditional and nontraditional mediums. Findings were interpreted with participants and shared publicly for further reflection and utilization. The youth participants identified a range of issues related to community factors, community safety, and violence. Such topics included the role of schools and social networks within the community as safe places and corner stores and abandoned houses as unsafe places. Visual Voices is a creative research method that provides a unique opportunity for youth to generate a range of ideas through access to the multiple creative methods provided. It is an innovative process that generates rich and valuable data about topics of interest and the lived experiences of young community members.

  3. A Picture’s Worth a Thousand Words: Engaging Youth in CBPR Using the Creative Arts

    PubMed Central

    Yonas, Michael A.; Burke, Jessica G.; Rak, Kimberly; Bennett, Antoine; Kelly, Vera; Gielen, Andrea C.

    2010-01-01

    Background Engaging youth and incorporating their unique expertise into the research process is important when addressing issues related to their health. Visual Voices is an arts-based participatory data collection method designed to work together with young people and communities to collaboratively elicit, examine, and celebrate the perspectives of youth. Objectives To present a process for using the creative arts with young people as a participatory data collection method and to give examples of their perspectives on safety and violence. Methods Using the creative arts, this study examined and illustrates the perspectives of how community factors influence safety and violence. Visual Voices was conducted with a total of 22 African-American youth in two urban neighborhoods. This method included creative arts-based writing, drawing, and painting activities designed to yield culturally relevant data generated and explored by youth. Qualitative data were captured through the creative content of writings, drawings, and paintings created by the youths as well as transcripts from audio recorded group discussion. Data was analyzed for thematic content and triangulated across traditional and nontraditional mediums. Findings were interpreted with participants and shared publicly for further reflection and utilization. Conclusion The youth participants identified a range of issues related to community factors, community safety, and violence. Such topics included the role of schools and social networks within the community as safe places and corner stores and abandoned houses as unsafe places. Visual Voices is a creative research method that provides a unique opportunity for youth to generate a range of ideas through access to the multiple creative methods provided. It is an innovative process that generates rich and valuable data about topics of interest and the lived experiences of young community members. PMID:20097996

  4. Youth on YouTube as Smart Swarms

    ERIC Educational Resources Information Center

    Duncum, Paul

    2014-01-01

    Viewing YouTube culture as a creative, collaborative process similar to animal swarms can help art educators understand and embrace youth's digital practices. School-age youth are among the most prolific contributors to YouTube, not just as viewers, but also as producers. Even preschoolers now produce videos (McClure, 2010). So pervasive,…

  5. Moving Wor(l)ds: Practicing Evocative Language Use through Fairy Tales

    ERIC Educational Resources Information Center

    Herakova, Liliana

    2017-01-01

    Courses: Public Speaking, Storytelling, Performance Ethnography, Oral Interpretation, Language and Communication. Objectives: The aims of this class exercise are: (1) To engage in a collaborative creative process of developing a story/topic from a simple idea to deepening the relationship with the audience through vivid and evocative language; (2)…

  6. Developing a Postbasic Gerontology Program for International Learners: Considerations for the Process.

    ERIC Educational Resources Information Center

    Bolan, Christine M.

    2003-01-01

    Chilean and Canadian schools of nursing collaborated in the development of 13 self-paced print modules in gerontology with web-based components. A 6-week preceptored clinical experience followed completion of the theory portion to support learner mastery of program outcomes. The curriculum was developed using a creative, systematic approach that…

  7. Towards Analytics for Wholistic School Improvement: Hierarchical Process Modelling and Evidence Visualization

    ERIC Educational Resources Information Center

    Crick, Ruth Deakin; Knight, Simon; Barr, Steven

    2017-01-01

    Central to the mission of most educational institutions is the task of preparing the next generation of citizens to contribute to society. Schools, colleges, and universities value a range of outcomes--e.g., problem solving, creativity, collaboration, citizenship, service to community--as well as academic outcomes in traditional subjects. Often…

  8. The Lived Experiences of Leading Edge Certified Elementary School Teachers Who Use Instructional Technology to Foster Critical Thinking, Collaboration, Creativity, and Communication in Their Classrooms: A Phenomenological Study

    ERIC Educational Resources Information Center

    Ruddell, Natalie

    2017-01-01

    Purpose: The purpose of this phenomenological study was to describe the perceptions of current and former Leading Edge Certified (LEC) elementary school teachers regarding instructional technology practices that facilitate students' development of critical thinking, collaboration, communication, and creativity (4Cs) in one-to-one computer…

  9. Enhancing 21st Century Skills with AR: Using the Gradual Immersion Method to Develop Collaborative Creativity

    ERIC Educational Resources Information Center

    Sanabria, Jorge C.; Arámburo-Lizárraga, Jesús

    2017-01-01

    As 21st century skills (e.g., creativity and collaboration) are informally developed by tech-savvy learners in the Digital Age, technology-based strategies to develop such skills in non-formal and formal contexts are necessary to reduce the gap between academic and business organizations on the one hand, and the revolutionary wave of self-taught…

  10. Using multimedia and peer assessment to promote collaborative e-learning

    NASA Astrophysics Data System (ADS)

    Barra, Enrique; Aguirre Herrera, Sandra; Ygnacio Pastor Caño, Jose; Quemada Vives, Juan

    2014-04-01

    Collaborative e-learning is increasingly appealing as a pedagogical approach that can positively affect student learning. We propose a didactical model that integrates multimedia with collaborative tools and peer assessment to foster collaborative e-learning. In this paper, we explain it and present the results of its application to the "International Seminars on Materials Science" online course. The proposed didactical model consists of five educational activities. In the first three, students review the multimedia resources proposed by the teacher in collaboration with their classmates. Then, in the last two activities, they create their own multimedia resources and assess those created by their classmates. These activities foster communication and collaboration among students and their ability to use and create multimedia resources. Our purpose is to encourage the creativity, motivation, and dynamism of the learning process for both teachers and students.

  11. Creativity among Geomatical Engineering Students

    ERIC Educational Resources Information Center

    Keh, Lim Keng; Ismail, Zaleha; Yusof, Yudariah Mohammad

    2017-01-01

    This research aims to find out the creativity among the geomatical engineering students. 96 geomatical engineering students participated in the research. They were divided into 24 groups of 4 students. Each group were asked to solve a real world problem collaboratively with their creative thinking. Their works were collected and then analysed as…

  12. Exploring the Relationships among Creativity, Engineering Knowledge, and Design Team Interaction on Senior Engineering Design Projects

    ERIC Educational Resources Information Center

    Ibrahim, Badaruddin

    2012-01-01

    In the 21st century, engineers are expected to be creative and work collaboratively in teams to solve or design new products. Research in the past has shown how creativity and good team communication, together with knowledge, can impact the outcomes in the organization. The purpose of this study was to explore the relationships among creativity,…

  13. Intentional Collaboration & Innovation Spaces at NASA

    NASA Technical Reports Server (NTRS)

    Scott, David W.

    2014-01-01

    Collaboration and Innovation (C&I) are extremely popular terms in corporate jargon, and institutions with reputations for creativity often have clever and fun spaces set aside for hatching ideas and developing products or services. In and of themselves, a room full of "collaboration furniture" and electronics can't make C&I happen, any more than oil makes a gas or diesel engine run. As with the engine, though, quality lubrication is a huge factor in the smooth operation, power, and longevity of C&I activity. This paper describes spaces deliberately set up at numerous NASA field centers to support collaborative and creative thinking and processes. (Sometimes support is not so much a matter of doing things to spark discussion as it is removing constraints imposed by traditional settings and making information sharing as easy as possible.) Some spaces are rooms or suites dedicated to C&I, with significant electronic support and/or intentional lack thereof (to emphasize the human element). Others are small, comfortable "roosting places" that invite conversations of opportunity. Descriptions include the sponsoring organization, underlying goals and philosophies, lessons learned, and opportunities to excel. There is discussion about how such areas might interconnect within centers, across NASA, and with external entities using current technology and what tools and approaches may be in our future.

  14. Creating Comic Books in Nigeria: International Reflections on Literacy, Creativity, and Student Engagement

    ERIC Educational Resources Information Center

    Bitz, Michael; Emejulu, Obiajulu

    2016-01-01

    This article is an international reflection on literacy, creativity, and student engagement. The authors collaborated to help Nigerian youths and their teachers develop, design, and share original comic books. By leveraging student engagement for literacy learning, the authors highlighted the crucial role of creativity in the classroom. The…

  15. Collaborating in the Community: Fostering Identity and Creative Expression in an Afterschool Program

    ERIC Educational Resources Information Center

    Cavendish, Leslie M.; Vess, Sarah F.; Li-Barber, Kirsten

    2016-01-01

    Nationwide budget cuts have forced many public school systems to significantly reduce opportunities for engaging in creative arts in the classroom despite the fact that such programs are associated with positive child outcomes. To address this deficit, we developed and executed the "Afterschool Creative Expression Program" (ASCEP) and…

  16. Fifth Graders' Creativity in Inventions with and without Creative Articulation Instruction

    ERIC Educational Resources Information Center

    Kress, Darcie K.; Rule, Audrey C.

    2017-01-01

    Industry and authors of 21st Century Skill Frameworks are calling for student proficiency in creativity, problem-solving, innovation, collaboration, and communication skills. This project involved 13 fifth grade gifted students in inventing products for a specified audience with a set of given materials, time limit, and topic constraints. The…

  17. Teach Your Students to Fail Better with Design Thinking

    ERIC Educational Resources Information Center

    Long, Christian

    2012-01-01

    Design thinking is about using design to improve the human experience. It combines collaboration, systems thinking, and a balance of creative and analytical habits. It also fuels what the students want for themselves: making an impact on the real world in real time and having adults take their passions seriously. The process essentially comes down…

  18. Creative Entrepreneurial Applications in the Wood Industries: An Appalachian Case Study

    ERIC Educational Resources Information Center

    Hackbert, Peter H.; Glotzback, Tim; Mahoney, Gary

    2009-01-01

    This paper illustrates three academic units collaborative process to solve a design problem in the development of new wood products for the Historic Boone Tavern Hotel, Berea, Kentucky. The Boone Tavern Hotel chronology and renovation needs after 99 years are summarized. The Berea College Student Crafts Program is then described and the need for a…

  19. Collaborative learning in radiologic science education.

    PubMed

    Yates, Jennifer L

    2006-01-01

    Radiologic science is a complex health profession, requiring the competent use of technology as well as the ability to function as part of a team, think critically, exercise independent judgment, solve problems creatively and communicate effectively. This article presents a review of literature in support of the relevance of collaborative learning to radiologic science education. In addition, strategies for effective design, facilitation and authentic assessment of activities are provided for educators wishing to incorporate collaborative techniques into their program curriculum. The connection between the benefits of collaborative learning and necessary workplace skills, particularly in the areas of critical thinking, creative problem solving and communication skills, suggests that collaborative learning techniques may be particularly useful in the education of future radiologic technologists. This article summarizes research identifying the benefits of collaborative learning for adult education and identifying the link between these benefits and the necessary characteristics of medical imaging technologists.

  20. Parenting as a Creative Collaboration: A Transpersonal Approach

    ERIC Educational Resources Information Center

    Netzer, Dorit; Brady, Mark

    2009-01-01

    This article discusses the authors' dialogue and collaborative writing regarding their professional views on the subject of parenting. The use of metaphor and analogy for parenting as a collaborative, cocreative relationship is woven throughout with references to the authors' own collaboration, research, and clinical applications in the fields of…

  1. Making Space for Experimentation, Collaboration, and Play: Re-Imagining the Drop-in Visitor Experience

    ERIC Educational Resources Information Center

    Mostov, Merilee

    2014-01-01

    In late 2006, the Columbus Museum of Art education department adopted a new framework that established creativity as the lens for learning and visitor experiences. But what does creativity look like in a gallery experience? What are visitor attitudes toward creativity? This article explores how the drop-in visitor experience was reimagined at the…

  2. Exploration of student's creativity by integrating STEM knowledge into creative products

    NASA Astrophysics Data System (ADS)

    Mayasari, Tantri; Kadarohman, Asep; Rusdiana, Dadi; Kaniawati, Ida

    2016-02-01

    Creativity is an important capability that should be held to competitive standards in the 21st century in entering the era of information and knowledge. It requires a creative generation that is able to innovate to meet the challenges of an increasingly complex future. This study examines the student's creativity level by integrating STEM (Science, Technology, Engineering, and Mathematics) knowledge to make creative products in renewable energy (solar energy). Total respondents in this study were 29 students who take applied science course. This research used qualitative and quantitative method (mixed methods), and used "4P" dimension of creativity to assess student's creativity level. The result showed a creative product is influenced by STEM knowledge that can support student's creativity while collaborating an application of knowledge, skills, and ability to solve daily problems associated with STEM.

  3. Collaboration and Leadership: Are They in Conflict?

    ERIC Educational Resources Information Center

    Keohane, Nannerl O.

    1985-01-01

    Good college leadership requires a kind of collaboration, it is argued, and creative collaborative work is the best route towards bold and effective leadership. Defining leadership, leadership models, leadership as problem solving, and leadership as taking a stand are discussed. (MLW)

  4. Performance as a Component of HIV/AIDS Education: Process and Collaboration for Empowerment and Discussion

    PubMed Central

    Jaganath, Devan

    2011-01-01

    The Process and Collaboration for Empowerment and Discussion (PACED) approach redefines the goals for employing the performing arts in HIV/AIDS education. Considering the complexity of the epidemic, art can appropriately address HIV/AIDS by placing a greater emphasis on the creative process, engaging people living with HIV/AIDS, and focusing on contextual barriers to prevention and care. This approach was implemented in Ghana in 2006 in the form of the Asetena Pa Concert Party project. An evaluation of the project after its completion showed that it promoted a sense of empowerment among people with HIV and community dialogue about the structural and cultural obstacles to HIV/AIDS prevention, supporting the use of PACED as a viable tool in comprehensive education regarding HIV/AIDS. PMID:21233444

  5. The 7 C's of Creativity

    ERIC Educational Resources Information Center

    Lubart, Todd

    2017-01-01

    This paper presents a framework for conceptualizing work on creativity in terms of 7 C's. These are: Creators, Creating, Collaborations, Contexts, Creations, Consumption, and Curricula. The content of these thema are described and situated with respect to previous proposals.

  6. Senior housing in Sweden: a new concept for aging in place.

    PubMed

    Henning, Cecilia; Ahnby, Ulla; Osterstrom, Stefan

    2009-01-01

    Demographic projections of elder care in Sweden necessitate new and creative approaches to accommodate this rapidly growing population. This article describes a unique aging-in-place care and housing policy initiative for the elderly. Using a case example in Eksjo, Sweden, the authors used a future workshop (FW) method to help seniors plan their future housing in the community. The FW is based on a collective democratic process involving full participation, open communication, organizational development, and leadership. The process steps of the three-stage FW method are described. Results indicated that empowerment, collaboration, autonomy, social education, and decision making can be achieved in a community-network-based policy model. This demonstrates the devolution of national policy and how, at the grass roots level, local participation and public accountability can take root. Devolution created an opportunity for creatively addressing local needs.

  7. Advances in Collaborative Evaluation

    ERIC Educational Resources Information Center

    Rodriguez-Campos, Liliana

    2012-01-01

    Collaborative evaluation is an approach that offers, among others, many advantages in terms of access to information, quality of information gathered, opportunities for creative problem-solving, and receptivity to findings. In the last decade, collaborative evaluation has grown in popularity along with similar participatory, empowerment, and…

  8. The Effects of a Creative Commons Approach on Collaborative Learning

    ERIC Educational Resources Information Center

    Liu, Chen-Chung; Tao, Shu-Yuan; Chen, Wei-Hung; Chen, Sherry Y.; Liu, Baw-Jhiune

    2013-01-01

    Social media on the World Wide Web, such as Wiki, are increasingly applied to support collaborative learning for students to conduct a project together. However, recent studies indicated that students, learning in the collaborative project, may not actively contribute to the collaborative work and are involved only in a limited level of positive…

  9. Integrating water and agricultural management: collaborative governance for a complex policy problem.

    PubMed

    Fish, Rob D; Ioris, Antonio A R; Watson, Nigel M

    2010-11-01

    This paper examines governance requirements for integrating water and agricultural management (IWAM). The institutional arrangements for the agriculture and water sectors are complex and multi-dimensional, and integration cannot therefore be achieved through a simplistic 'additive' policy process. Effective integration requires the development of a new collaborative approach to governance that is designed to cope with scale dependencies and interactions, uncertainty and contested knowledge, and interdependency among diverse and unequal interests. When combined with interdisciplinary research, collaborative governance provides a viable normative model because of its emphasis on reciprocity, relationships, learning and creativity. Ultimately, such an approach could lead to the sorts of system adaptations and transformations that are required for IWAM. Copyright © 2009 Elsevier B.V. All rights reserved.

  10. Designing Creative Inter-Disciplinary Science and Art Interventions in Schools: The Case of Write a Science Opera (WASO)

    ERIC Educational Resources Information Center

    Ben-Horin, Oded; Chappell, Kerry A.; Halstead, Jill; Espeland, Magne

    2017-01-01

    The goal of this qualitative study is to provide theoretical knowledge and design principles for a creative educational environment characterized by simultaneous study and exploration of science or math, and the arts: Write a Science Opera (WASO). To do so, we used a theory of creativity in education which links collaborative co-creation in…

  11. Teaching Biochemistry at a Minority-Serving Institution: An Evaluation of the Role of Collaborative Learning as a Tool for Science Mastery

    NASA Astrophysics Data System (ADS)

    Peters, Angela W.

    2005-04-01

    Teaching chemistry particularly at a historically black college and university (HBCU) involves understanding and being aware of the cultural and intellectual diversity of the class. Therefore, it is imperative that instructional methodologies include creative and alternative pedagogical approaches that enhance student performance. Collaborative learning strategies were used to transform a failing biochemistry class into motivated, critical thinkers whose interest in research careers were enhanced through this process. Through collaborative learning we have decreased failing rates by 50% on biochemistry examinations. Attrition rates have dropped drastically and there has been a remarkable improvement on the final examination, which includes the ACS biochemistry examination, by 18% over two years. This collaborative approach has changed the way that students study chemistry and the way that instruction is delivered.

  12. Benefits of Collaborative Finance Research in Business Schools

    ERIC Educational Resources Information Center

    Kao, Robert

    2012-01-01

    Collaboration in business research provides outcomes and results that are more efficient than those due to individual efforts. The integration of diverse environments and disciplines often generates creative ideas. Collaboration increases the quality of research and effectiveness of discoveries, and promotes the dissemination of knowledge. Cases…

  13. The Heart and the Journey: Case Studies of Collaboration for Arts Integrated Curricula

    ERIC Educational Resources Information Center

    Strand, Katherine

    2006-01-01

    The purpose of this article is to begin to articulate a model for collaborative arts integration curricula that honor the value of creative and critical thinking in the arts. It presents both challenges and possibilities in collaborations between arts and nonarts organizations and teachers by examining two collaborative programs: (1) A Theater…

  14. Where Creativity Meets Technology: A Library-Led, Multi-Disciplinary Online Showcase for Artworks, Creative Writings, and Movies Displayed with 3D and HTML5 Technology

    ERIC Educational Resources Information Center

    Wong, Shun Han Rebekah

    2015-01-01

    This article introduces the Hong Kong Baptist University's Heritage project (http://heritage.lib.hkbu.edu.hk/), a multi-disciplinary online showcase for curriculum-related creative outputs that were produced by faculty and students of the university. Initiated and led by the University Library, this project was a collaborative effort with six…

  15. ICCE/ICCAI 2000 Full & Short Papers (Creative Learning).

    ERIC Educational Resources Information Center

    2000

    This document contains the following full and short papers on creative learning from ICCE/ICCAI 2000 (International Conference on Computers in Education/International Conference on Computer-Assisted Instruction): (1) "A Collaborative Learning Support System Based on Virtual Environment Server for Multiple Agents" (Takashi Ohno, Kenji…

  16. Thinking about Educational Technology and Creativity

    ERIC Educational Resources Information Center

    Spector, J. Michael

    2016-01-01

    The 2016 National Educational Technology Plan mentions fostering creativity, collaboration, leadership, and critical thinking while engaging learners in complex, real-world challenges through a project-based learning approach (see http://tech.ed.gov/netp/learn ing/). The Partnership for 21st Century Learning (P21; see…

  17. Fostering Creativity in Tablet-Based Interactive Classrooms

    ERIC Educational Resources Information Center

    Kim, Hye Jeong; Park, Ji Hyeon; Yoo, Sungae; Kim, Hyeoncheol

    2016-01-01

    This article aims to examine the effects of an instructional model that leverages innovative technologies in the classroom to cultivate collaboration that improves students' comprehension, fosters their creativity, and enables them to better express and communicate their ideas through drawing. This discussion focuses on classroom interaction…

  18. Creative art and medical student development: a qualitative study.

    PubMed

    Jones, Elizabeth K; Kittendorf, Anne L; Kumagai, Arno K

    2017-02-01

    Although many medical schools include arts-based activities in their curricula, empirical evidence is lacking regarding how the creation of art might impact medical students and their professional development. We used a qualitative research design in order to understand this process. We conducted and analysed interviews with 16 medical students who had created and presented original artwork in the context of a required narrative-based undergraduate medical education programme. Teams of students collaborated to create interpretive projects based on common themes arising from conversations with individuals with chronic illness and their families. Open-ended questions were utilised to explore the conceptualisation and presentation of the projects, the dynamics of teamwork and the meaning(s) they might have for the students' professional development. We identified themes using repeated contextual reading of the transcripts, which also enhanced accuracy of the interpretations and ensured saturation of themes. Several major themes and sub-themes were identified. The creation of art led to a sense of personal growth and development, including reflection on past life experiences, self-discovery and an awareness of art as a creative outlet. Students also reported an enhanced sense of community and the development of skills in collaboration. Lastly, students reflected on the human dimensions of illness and medical care and identified an enhanced awareness of the experience of those with illness. A programme involving the creation of art based on stories of illness encouraged students' explorations of conceptions of the self, family and society, as well as illness and medical care, while enhancing the development of a collaborative and patient-centred worldview. Creative art can be a novel educational tool to promote a reflective, humanistic medical practice. © 2016 John Wiley & Sons Ltd and The Association for the Study of Medical Education.

  19. Everyone Learns from Everyone: Collaborative and Interdisciplinary Professional Development in Digital Literacy

    ERIC Educational Resources Information Center

    Hobbs, Renee; Coiro, Julie

    2016-01-01

    Hobbs and Coiro describe a new approach to the professional development of educators, librarians, and media professionals that emphasizes the value of collaborative, interdisciplinary relationships. The authors explore why creative collaboration using digital media texts, tools, and technologies is vital to support the professional development of…

  20. A Day in the Professional Life of a Collaborative Biostatistician Deconstructed: Implications for Curriculum Design

    ERIC Educational Resources Information Center

    Samsa, Gregory P.

    2018-01-01

    Collaborative biostatistics is the creative application of statistical tools to biomedical problems. The relatively modest literature about the traits of effective collaborative biostatisticians focuses on four core competencies: (a) technical and analytical; (b) substance-matter knowledge; (c) communication; and (d) problem solving and problem…

  1. The Impact of Using Synchronous Collaborative Virtual Tangram in Children's Geometric

    ERIC Educational Resources Information Center

    Lin, Chiu-Pin; Shao, Yin-juan; Wong, Lung-Hsiang; Li, Yin-Jen; Niramitranon, Jitti

    2011-01-01

    This study aimed to develop a collaborative and manipulative virtual Tangram puzzle to facilitate children to learn geometry in the computer-supported collaborative learning environment with Tablet PCs. In promoting peer interactions and stimulating students' higher-order thinking and creativity toward geometric problem-solving, we designed a…

  2. Radiant thinking and the use of the mind map in nurse practitioner education.

    PubMed

    Spencer, Julie R; Anderson, Kelley M; Ellis, Kathryn K

    2013-05-01

    The concept of radiant thinking, which led to the concept of mind mapping, promotes all aspects of the brain working in synergy, with thought beginning from a central point. The mind map, which is a graphical technique to improve creative thinking and knowledge attainment, utilizes colors, images, codes, and dimensions to amplify and enhance key ideas. This technique augments the visualization of relationships and links between concepts, which aids in information acquisition, data retention, and overall comprehension. Faculty can promote students' use of the technique for brainstorming, organizing ideas, taking notes, learning collaboratively, presenting, and studying. These applications can be used in problem-based learning, developing plans of care, health promotion activities, synthesizing disease processes, and forming differential diagnoses. Mind mapping is a creative way for students to engage in a unique method of learning that can expand memory recall and help create a new environment for processing information. Copyright 2013, SLACK Incorporated.

  3. Understanding the Emergence of Disruptive Innovation in Air Force Science and Technology Organizations

    DTIC Science & Technology

    2008-03-01

    respect to various key attributes. Although the principles of low-end and new market disruption play the most significant role in the fluid and...crucial role in the emergence of breakthrough and game changing ideas. By examining these key elements with regard to industry innovation, a base...that help define the key characteristics of an innovative culture: strong customer focus, collaboration, effective processes , creative people

  4. Embracing change.

    PubMed

    Christiansen, Carl

    2009-01-01

    As the world changes financially, the healthcare architectural design world is following suit. Gone are the straightforward days of designing a hospital based solely on the programming and function of the space. Now, architects must evolve not only to understand healthcare financing and its availability to clients, but to work in a more collaborative way to design projects. Today, fewer projects are moving forward, creating increased competition among architects. This is also generating more scrutiny in regard to cost control and risk management, which has forced architects to consider alternatives to contractual relationships and design/delivery methods. New ways of thinking about bringing a hospital to life foster creativity in both the design and delivery processes. Although these changes can be somewhat uncomfortable, they foster learning, collaboration, and ultimately, benefits for all who participate in the process.

  5. Supporting Creativity, Inclusion and Collaborative Multi-Professional Learning

    ERIC Educational Resources Information Center

    Davis, John M.

    2013-01-01

    This article connects arguments in the field of integrated and multi-professional working concerning the need to promote a strengths-based approach to children, childhood and children's services with writing about creativity in schooling. It utilizes strength-based and social justice approaches to encourage professionals who work with children and…

  6. From Minotaurs to Creative Writing.

    ERIC Educational Resources Information Center

    Morrison, Paul

    1992-01-01

    An integrated topic approach (on Theseus and the Minotaur) was used to develop creative writing skills of children (ages 12 and 13) with health- and stress-related disorders at a special school in England. Three elements of the topic (presentation, action, and interaction) were developed through which individual assessment, collaboration, and…

  7. Capturing Creativity Using Digital Video

    ERIC Educational Resources Information Center

    Toyn, Mike

    2008-01-01

    This paper evaluates the use of a creative learning activity in which postgraduate student teachers were required to collaboratively make short digital videos. The purpose was for student teachers to experience and evaluate a meaningful learning activity and to consider how they might reconstruct such an activity within their own teaching practice…

  8. Creative Pedagogies and Collaboration: An Action Research Project

    ERIC Educational Resources Information Center

    Kuntz, Aaron M.; Presnall, Marni M.; Priola, Maria; Tilford, Amy; Ward, Rhiannon

    2013-01-01

    This action research study involves nine elementary school teacher-researchers, one university faculty member, and one graduate student engaged in developing creative pedagogical practices in one elementary school in an urban school in Alabama, USA. Participants found that a teacher's experience of agency and their ability to work creatively…

  9. Thinking Creatively Is Thinking Critically

    ERIC Educational Resources Information Center

    Gruenfeld, Elizabeth

    2010-01-01

    The Cartoneras projects aim to promote the celebration of language, culture, and creativity through a collaboration between top literary minds and cardboard collectors in Buenos Aires and Lima. They produce and publish beautiful books with hand-painted cardboard covers that speak of the wonderful literature inside. Inspired by those projects, the…

  10. Breaking Down Walls to Creativity through Interdisciplinary Design

    ERIC Educational Resources Information Center

    West, Richard E.

    2016-01-01

    This article describes initial success in developing an interdisciplinary studio for teaching collaborative creativity and design, with faculty from multiple departments co-teaching and co-mentoring interdisciplinary student groups engaged in social innovation. The rationale for developing this studio has been to prepare students for the kind of…

  11. Exploring Business Students' Creative Problem-Solving Preferences

    ERIC Educational Resources Information Center

    Titus, Philip A.; Koppitsch, Steven

    2018-01-01

    Past research has established the importance of problem solving to business success. The authors explored the creative problem-solving (CPS) preferences of business students, addressing two primary issues: (a) Do CPS preferences vary across CPS stages and tasks? And (b) Do CPS preferences regarding collaboration and delegation vary by stage?…

  12. Using a Group Decision Support System for Creativity.

    ERIC Educational Resources Information Center

    Aiken, Milam; Riggs, Mary

    1993-01-01

    A computer-based group decision support system (GDSS) to increase collaborative group productivity and creativity is explained. Various roles for the computer are identified, and implementation of GDSS systems at the University of Mississippi and International Business Machines are described. The GDSS is seen as fostering productivity through…

  13. Fostering Collaborative Leadership through Playbuilding

    ERIC Educational Resources Information Center

    Bishop, Kathy; Weigler, Will; Lloyd, Tracey; Beare, David

    2017-01-01

    Playbuilding is one response to the search for creative ways to approach leadership and learning. Drawing upon their practical experiences within community-based, secondary school, and university settings, the authors share stories and strategies for fostering collaborative leadership through playbuilding.

  14. Systems engineering in practice: can rigour and creativity co-exist?

    NASA Astrophysics Data System (ADS)

    Schnetler, Hermine; Rees, Philip; Egan, Ian

    2006-06-01

    Systems engineering as a discipline has been established for many years, being utilised to good effect most notably, in the defence industry. Its introduction in a formalised way to the UK ATC is relatively recent. Although a good start has been made in embedding the process within the lifecycle model, much work is still required to refine the systems engineering elements to cope with the complex (internationally collaborative) business model, the need to nurture creativity in the design process and the translation into a highly challenging cost-driven technology domain. This paper explores the current status of systems engineering at the UK ATC, shows where further work is needed, and how improvements can be made to meet the challenges of next generation telescopes and instrumentation. It is shown why the discipline is necessary, especially given that projects often comprise diverse global teams (both small and large), and it indicates the pitfalls of a tendency in the early stages of a project to focus on solutions rather than robust requirements capture. Finally, despite the obvious value and yet often ill-understood rigours of system engineering, it is shown how innovation and creativity can be promoted rather than stifled.

  15. Evaluating Interdisciplinary Collaborative Learning and Assessment in the Creative Arts and Humanities

    ERIC Educational Resources Information Center

    Miles, Melissa; Rainbird, Sarah

    2015-01-01

    This article responds to the rising emphasis placed on interdisciplinary collaborative learning and its implications for assessment in higher education. It presents findings from a research project that examined the effectiveness of an interdisciplinary collaborative student symposium as an assessment task in an art school/humanities environment.…

  16. Using Creativity and Collaboration to Develop Innovative Programs That Embrace Diversity in Higher Education

    ERIC Educational Resources Information Center

    Robinson, A. Helene

    2012-01-01

    This paper provides an example of an innovative solution to program development that addresses the diverse needs of teacher educators throughout various geographical locations in Florida, through a collaborative multi-university, multi-agency teacher training program funded by one collaborative grant. In this time of economic uncertainties,…

  17. Supporting Collaboration and Creativity Through Mobile P2P Computing

    NASA Astrophysics Data System (ADS)

    Wierzbicki, Adam; Datta, Anwitaman; Żaczek, Łukasz; Rzadca, Krzysztof

    Among many potential applications of mobile P2P systems, collaboration applications are among the most prominent. Examples of applications such as Groove (although not intended for mobile networks), collaboration tools for disaster recovery (the WORKPAD project), and Skype's collaboration extensions, all demonstrate the potential of P2P collaborative applications. Yet, the development of such applications for mobile P2P systems is still difficult because of the lack of middleware.

  18. "Comments on Greenhow, Robelia, and Hughes": Toward a Creative Social Web for Learners and Teachers

    ERIC Educational Resources Information Center

    Zhang, Jianwei

    2009-01-01

    This article commenting on Greenhow, Robelia, and Hughes (2009) examines the potential strengths and weaknesses of Web 2.0 in supporting student collaborative creativity in light of sociocultural conditions of knowledge creation. Weaknesses and challenges are identified related to the embedded and dispersed representation of community knowledge,…

  19. Classroom Remix: Patterns of Pedagogy in a Techno-Literacies Poetry Unit

    ERIC Educational Resources Information Center

    Callahan, Meg; King, Jennifer M.

    2011-01-01

    Researchers collaborated with two high school creative writing teachers to consider how a particular use of technology--PowerPoint poetry interpretations--would function in their creative writing classes. Their findings encouraged them to consider three kinds of "classroom remix" related to the introduction of techno-literacy practices into the…

  20. Arts Education and Creativity Enhancement in Young Children in Hong Kong

    ERIC Educational Resources Information Center

    Hui, Anna N. N.; He, Mavis W. J.; Ye, Shengquan Sam

    2015-01-01

    The present study aimed at assessing Hong Kong young children's gains in creativity and their teachers' application of arts education after a one-year artists-teachers collaborative arts education project that involves various art forms (i.e. drama, visual arts and integrated). Participants included 790 young children, 217 parents and 65 teachers…

  1. The Chronotopes of Technology-Mediated Creative Learning Practices in an Elementary School Community

    ERIC Educational Resources Information Center

    Kumpulainen, Kristiina; Mikkola, Anna; Jaatinen, Anna-Mari

    2014-01-01

    This socioculturally informed study examines space-time configurations of students' technology-mediated creative learning practices in a Finnish elementary school over a school musical project. This study focuses on the social practices of 21 students who worked with personal laptops, wireless internet access, and a collaborative writing service,…

  2. Scratch Nights and Hash-Tag Chats: Creative Tools to Enhance Choreography in the Higher Education Dance Curriculum

    ERIC Educational Resources Information Center

    Kelsey, Louise; Uytterhoeven, Lise

    2017-01-01

    This paper reports on a focused collaborative learning and teaching research project between the Dance Department at Middlesex University and partner institution London Studio Centre. Informed by Belinda Allen's research on creative curriculum design, dance students and lecturers shared innovative learning opportunities to enhance the development…

  3. Spicing up Classrooms Using Creative Challenges

    ERIC Educational Resources Information Center

    Rubenstein, Lisa DaVia; Wilson, Hope E.

    2011-01-01

    Gifted programs have long relied upon creative challenges (activities in which students are asked to create a product or an idea in response to specific teacher directions) to spark ideas, collaboration, and exploration. These challenges, however, have often been devoid of context. Gifted students are pulled out of the classroom to build a bridge…

  4. Designing an EFL Reading Program to Promote Literacy Skills, Critical Thinking, and Creativity

    ERIC Educational Resources Information Center

    Ferrer, Erica; Staley, Kendra

    2016-01-01

    This article details the design and implementation of a reading program in a university EFL setting as a strategy to encourage creativity, critical thinking, collaborative learning, and reading for enjoyment (Anderson & Krathwohl, 2001; Richards & Renandya, 2002). This student-centered project challenged ELLs to address issues such as…

  5. THE SNOWY DAY: The Story of a Collaboration (with Apologies to Ezra Jack Keats).

    ERIC Educational Resources Information Center

    Snider, Amy Brook

    1993-01-01

    Describes a collaborative project in which art educators and architects worked together to design a space for educational programs in a museum. Discusses differing views about the space as a classroom or an active studio. Concludes that the collaborative experience heightened creativity among the participants and produced a design for a museum…

  6. LDC and MDC Strategies Help Schools Prepare Students for Careers, Advanced Training and Further Study. Best Practices Newsletter

    ERIC Educational Resources Information Center

    Southern Regional Education Board (SREB), 2014

    2014-01-01

    The Literacy Design Collaborative (LDC) and the Mathematics Design Collaborative (MDC) are strategies designed to improve how teachers teach and students learn. The designs encourage teacher collaboration and creativity and offer flexible frameworks for building lessons in all disciplines. Their purpose is to engage students to read challenging…

  7. Community, Collaboration, and Creativity: The Potential of Art Education to Create Change

    ERIC Educational Resources Information Center

    Prettyman, Sandra Spickard; Gargarella, Elisa B.

    2006-01-01

    The authors used qualitative methods to examine a high school summer arts program in the Midwest, and researched how the program promotes the creative and aesthetic development of students and teachers, as well as an appreciation for cultural and environmental diversity and conservation. We argue the program provides a space, both physical and…

  8. Sibling Pretend Play in Early and Middle Childhood: The Role of Creativity and Maternal Context

    ERIC Educational Resources Information Center

    Howe, Nina; Bruno, Andrea

    2010-01-01

    Research Findings: Sibling pretend play, collaboration, and creativity during maternal presence and absence were investigated in 24 dyads in early and middle childhood (younger siblings' M age = 5.3 years; older siblings' M age = 8.2 years). Associations between sibling behavior and maternal interaction (e.g., guidance, positive responses) were…

  9. Creativity through "Maker" Experiences and Design Thinking in the Education of Librarians

    ERIC Educational Resources Information Center

    Bowler, Leanne

    2014-01-01

    A makerspace is a physical place in the library where informal, collaborative learning can happen through hands-on creation, using any combination of technology, industrial arts, and fine arts that is not readily available for home use. The underlying goal of a makerspace is to encourage innovation and creativity through the use of technology-to…

  10. Thinking Style Diversity and Collaborative Design Learning

    NASA Astrophysics Data System (ADS)

    Volpentesta, Antonio P.; Ammirato, Salvatore; Sofo, Francesco

    The paper explores the impact of structured learning experiences that were designed to challenge students’ ways of thinking and promote creativity. The aim was to develop the ability of students, coming from different engineering disciplines and characterized by particular thinking style profiles, to collaboratively work on a project-based learning experience in an educational environment. Three project-based learning experiences were structured using critical thinking methods to stimulate creativity. Pre and post-survey data using a specially modified thinking style inventory for 202 design students indicated a thinking style profile of preferences with a focus on exploring and questioning. Statistically significant results showed students successfully developed empathy and openness to multiple perspectives.

  11. Creating value-added linkages through creative programming: a partnership for nursing education.

    PubMed

    Caldwell, Linda M; Luke, Gerri; Tenofsky, Linda M

    2007-01-01

    Academic and clinical institutions can effectively collaborate to deliver programs that enhance the educational level of the nursing staff. Creative programming, which offers flexibility and convenience, and a reasonable cost are key elements in the success of a program. Open communication and mutual recognition and respect of the talents, abilities, and values of all developers of the program are essential factors in effective collaborations leading to successful partnerships. Although clear expectations and clarity of functions are important once the partnership has developed, flexibility and a desire to "own" both the problems and the successes of a program are crucial to success.

  12. Students as Producers: An "X" Disciplinary Client-Based Approach to Collaborative Art, Design and Media Pedagogy

    ERIC Educational Resources Information Center

    Cocchiarella, Fabrizio; Booth, Paul

    2015-01-01

    This article presents the findings of a cross-disciplinary project between BA (Hons) Interior Design, Creative Multimedia and Film and Media Studies at a large Metropolitan University in the North of England. The collaboration was part of Unit X, a faculty-wide credit-bearing initiative to enable better collaboration across art and design courses.…

  13. Cloud Collaboration: Cloud-Based Instruction for Business Writing Class

    ERIC Educational Resources Information Center

    Lin, Charlie; Yu, Wei-Chieh Wayne; Wang, Jenny

    2014-01-01

    Cloud computing technologies, such as Google Docs, Adobe Creative Cloud, Dropbox, and Microsoft Windows Live, have become increasingly appreciated to the next generation digital learning tools. Cloud computing technologies encourage students' active engagement, collaboration, and participation in their learning, facilitate group work, and support…

  14. Collaborative Spaces

    ERIC Educational Resources Information Center

    Lippman, Peter C.

    2013-01-01

    When architects discuss the educational facilities of the next century and beyond, the conversation turns to collaborative spaces. They envision flexible and fluid spaces that will encourage creative and critical thinking, and free students to communicate clearly about the task at hand. While these are admirable ideals, there are some fundamental…

  15. Security Aspects of Computer Supported Collaborative Work

    DTIC Science & Technology

    1993-09-01

    unstructured tasks at one end 11 and prescriptive tasks at the other. Unstructured tasks are those requiring creative input from a number of users and...collaborative technology begun to mature, it has begun to outstrip prevailing management attitudes. One barrier to telecommuting is the perception that

  16. Promoting innovation: Enhancing transdisciplinary opportunities for medical and engineering students.

    PubMed

    Brazile, Tiffany; Hostetter Shoop, Glenda; McDonough, Christine M; Van Citters, Douglas W

    2018-01-30

    Addressing current healthcare challenges requires innovation and collaboration. Current literature provides limited guidance in promoting these skills in medical school. One approach involves transdisciplinary training in which students from different disciplines work together toward a shared goal. We assessed the need for such a curriculum at Dartmouth College. We surveyed medical and engineering students' educational values; learning experiences; professional goals; and interest in transdisciplinary education and innovation. Data were analyzed using descriptive statistics. Shared values among student groups included leadership development, innovation, collaboration, and resource sharing. Medical students felt their curriculum inadequately addressed creativity and innovation relative to their engineering counterparts (p < 0.05). Medical students felt less prepared for entrepreneurial activities (p < 0.05), while engineering students indicated a need for basic medical knowledge and patient-oriented design factors. Despite strong interest, collaboration was less than 50% of indicated interest. Medical and engineering students share an interest in the innovation process and need a shared curriculum to facilitate collaboration. A transdisciplinary course that familiarizes students with this process has the potential to promote physicians and engineers as leaders and innovators who can effectively work across industry lines. A transdisciplinary course was piloted in Spring 2017.

  17. Indigenous Continuance: Collaboration and Syncretism

    ERIC Educational Resources Information Center

    Ortiz, Simon J.

    2011-01-01

    In this keynote address, the author talks about Indigenous peoples who are presently in a dynamic circumstance of constant change that they are facing courageously with creative collaboration and syncretism. In the address, the author speaks "of" an Indigenous consciousness and he speaks "with" an Indigenous consciousness so that Indigenous…

  18. A Study of the Influence of Learning Organization on Organizational Creativity and Organizational Communication in High Tech Technology

    ERIC Educational Resources Information Center

    Duan, Qingying

    2017-01-01

    The value of a high-tech industry no longer lies in the number of plants, equipment, and products but the intellectual property, customer confidence, capability of collaborating with business partners, telecommunication infrastructure, and the creativity potential and skills of its employees. This study is motivated by investigating the way of…

  19. Children as Artists: The Preschool as a Community of Creative Practice

    ERIC Educational Resources Information Center

    Cutcher, Alexandra; Boyd, Wendy

    2016-01-01

    Picasso once famously said "All children are artists. The problem is how to remain an artist once he grows up." This visual inquiry is engaged through a community of creative practice in two rural children's centers where the researchers along with 4- and 5-year-old children collaborated to create a large-scale canvas and several smaller…

  20. A Work-Based Learning Approach to Developing Leadership for Senior Health and Social Care Professionals: A Case Study from Middlesex University

    ERIC Educational Resources Information Center

    Rounce, Katherine; Scarfe, Annabel; Garnett, Jonathan

    2007-01-01

    Purpose: This paper is of a complex and challenging collaboration. It aims to explore the challenges to both higher education (HE) and commissioners that stimulated different thinking and creative ways of delivering learning, assessing and the consequent impact on practice through a collaborative programme. The purpose of the collaboration was to…

  1. Creativity and Collaborative Learning: A Practical Guide to Empowering Students and Teachers.

    ERIC Educational Resources Information Center

    Thousand, Jacqueline S., Ed.; And Others

    This book offers practical guidelines for implementing cooperative-collaborative learning in the classroom. Included are research reviews, sample lesson plan formats, suggestions for peer coaching, and forms and materials that teachers may duplicate. The book's 17 chapters are divided into three sections on cooperative group learning; partner…

  2. Not beyond Our Reach: Collaboration in Special Collection Libraries

    ERIC Educational Resources Information Center

    Dekydtspotter, Lori; Williams, Cherry

    2014-01-01

    Based on a three-year collaboration with elementary school instructors, this paper discusses a creative approach to introducing younger students to the historical aspects and unique structure of the medieval book as a physical object. Through incremental activities, students learn to contextualize primary sources in both original and digital…

  3. Creative Writing in Alcohol, Tobacco, and Other Drug Education

    ERIC Educational Resources Information Center

    Williams, Ronald D., Jr.; Williams, Amber R.

    2012-01-01

    Health educators in elementary and secondary schools should seek collaborations with teachers of other subjects to enhance health education curriculum. The strategy described in this article details a potential collaboration between health education and language arts units. The activity enhances both drug education knowledge gains and creative…

  4. Getting Everybody Involved: A Collaborative Training Approach for Counselors and Educators

    ERIC Educational Resources Information Center

    Sullivan, Jeremy R.; Hsieh, Peggy P. H.; Guerra, Norma S.; Lumadue, Christine A.; Lebron-Striker, Maritza

    2007-01-01

    This paper describes a creative approach for training counselor and counselor educators that provides collaborative interactions among students and faculty in several university training programs. Structured around a problem-solving activity and self-reflection questionnaires, undergraduate teachers-in-training were given an opportunity to receive…

  5. Creative Conflict: Collaborative Playwriting

    ERIC Educational Resources Information Center

    Melville, Kathleen

    2013-01-01

    In some ways, the project which the author's class had undertaken--creating collaborative plays about issues important in students' lives--was going very well. The students, 20 high school seniors, seemed engaged and invested in the work, from brainstorming and improvising to writing and revising. The class had read and watched a variety of…

  6. Collaborative Sketching in Crowdsourcing Design: A New Method for Idea Generation

    ERIC Educational Resources Information Center

    Sun, Lingyun; Xiang, Wei; Chen, Shi; Yang, Zhiyuan

    2015-01-01

    Design integrates concepts and solves problems. Crowdsourcing design imports vast knowledge and produces creative ideas. It publishes design tasks, collects dozens of contributors' ideas and reward the best. Contributors in crowdsourcing design work individually when generating ideas. However, those who collaborate could make better use of crowd's…

  7. The Business of Doing Good: A Creative Collaboration

    ERIC Educational Resources Information Center

    Matsuda, Matt; Williams, David S., II

    2010-01-01

    In this article, the authors report on a successful collaboration between academic and student services that resulted in a Rutgers University Byrne Seminar on social entrepreneurship. The course, entitled "The Business of Doing Good: Combining Business Practices with Social Activism," was designed to inspire the next generation of change makers,…

  8. Curious, Collaborative, Creativity: Applying Student-Centered Principles to Performing Ensembles

    ERIC Educational Resources Information Center

    Gilbert, Danni

    2016-01-01

    This article explores a comprehensive, student-centered alternative to traditional ensemble instruction with the goal of promoting better opportunities for musical independence and lifelong musicianship. Developed by Caron Collins from the Crane School of Music at the State University of New York-Potsdam, the Curious, Collaborative, Creativity…

  9. Co-creative development of an eHealth nursing intervention: Self-management support for outpatients with cancer pain.

    PubMed

    Hochstenbach, Laura M J; Courtens, Annemie M; Zwakhalen, Sandra M G; Vermeulen, Joan; van Kleef, Maarten; de Witte, Luc P

    2017-08-01

    Co-creative methods, having an iterative character and including different perspectives, allow for the development of complex nursing interventions. Information about the development process is essential in providing justification for the ultimate intervention and crucial in interpreting the outcomes of subsequent evaluations. This paper describes a co-creative method directed towards the development of an eHealth intervention delivered by registered nurses to support self-management in outpatients with cancer pain. Intervention development was divided into three consecutive phases (exploration of context, specification of content, organisation of care). In each phase, researchers and technicians addressed five iterative steps: research, ideas, prototyping, evaluation, and documentation. Health professionals and patients were consulted during research and evaluation steps. Collaboration of researchers, health professionals, patients and technicians was positive and valuable in optimising outcomes. The intervention includes a mobile application for patients and a web application for nurses. Patients are requested to monitor pain, adverse effects and medication intake, while being provided with graphical feedback, education and contact possibilities. Nurses monitor data, advise patients, and collaborate with the treating physician. Integration of patient self-management and professional care by means of eHealth key into well-known barriers and seem promising in improving cancer pain follow-up. Nurses are able to make substantial contributions because of their expertise, focus on daily living, and their bridging function between patients and health professionals in different care settings. Insights from the intervention development as well as the intervention content give thought for applications in different patients and care settings. Copyright © 2017 Elsevier Inc. All rights reserved.

  10. [Creativity and psychiatric disorders: recent neuroscientific insights].

    PubMed

    Thys, E; Sabbe, B; de Hert, M

    2011-01-01

    Creativity is an important human characteristic on which many of mankind's achievements are based. For centuries practitioners of various disciplines have deliberated over the possible connection between creativity and psychopathology. Even today the issue is still being investigated, mainly by groups working more or less independently; these range from art experts to psychiatrists and neuroscientists. In this article we bring together the foremost recent neuroscientific findings on the subject. We searched for relevant articles via electronic databases using a broad-band search strategy and concentrating mainly on neuroscientific publications. Our study of relevant articles showed that both the definition and the measurability of creativity are still problematic. Psychometric and psychodiagnostic research supports a link between creativity and the psychopathology of bipolar, schizophrenic and especially schizotypal disorders; the results of imaging techniques are less consistent and genetic research reveals a link between creativity and proneness to psychosis. There seems to be a connection between creativity and psychopathology in the bipolar-schizophrenic continuum. This connection is even more evident within the individual components of creativity and symptom groups of these pathologies. There is a need for accurate definitions, measuring instruments and multidisciplinary collaboration.

  11. Creativity in ergonomic design: a supplemental value-adding source for product and service development.

    PubMed

    Zeng, Liang; Proctor, Robert W; Salvendy, Gavriel

    2010-08-01

    This article investigates the role of creativity in ergonomic design and the generic process of developing creative products and services. Creativity is gaining increased emphasis in both academia and industry. More than 50 years of research in creativity indicates that creativity is key to product and service innovation. Nevertheless, there is scarcely any comprehensive review dedicated to appraising the complex construct of creativity, the underlying cognitive process, and the role of creativity in product and service development. We review relevant literature regarding creativity, creative cognition, and the engineering design process to appraise the role of creativity in ergonomic design and to construct a conceptual model of creative product and service development. A framework of ergodesign creativity is advanced that highlights the central role of creativity in synergistically addressing the four dimensions of ergonomic design: functionality, safety, usability, and affectivity. A conceptual model of creative design process is then constructed that is goal oriented and is initiated by active problem finding and problem formulating. This process is carried out in a recursive and dynamic way, facilitated by creative thinking strategies. It is proposed that ergodesign creativity can add supplemental value to products and services, which subsequently affects consumer behavior and helps organizations gain competitive advantage. The proposed conceptual framework of ergodesign creativity and creative design process can serve as the ground for future theory development. Propositions advanced in this study should facilitate designers generating products and services that are creative and commercially competitive.

  12. Can Connecting and Collaborating with Industry Professionals and Community Partners through a Project-Based Initiative Create a Meaningful Learning and Leadership Experience for College Students?

    ERIC Educational Resources Information Center

    Jensen-Inman, Leslie Reese

    2012-01-01

    The author served as facilitator of a group of graphic design college students at The University of Tennessee at Chattanooga (UTC). These students embarked on a collaborative, 24-hour+, work-around-the-clock, creative blitz and used design thinking to serve the needs of Dalewood Middle School in Chattanooga. Students collaborated with industry…

  13. Collaborative Learning in Higher Education: Evoking Positive Interdependence.

    PubMed

    Scager, Karin; Boonstra, Johannes; Peeters, Ton; Vulperhorst, Jonne; Wiegant, Fred

    Collaborative learning is a widely used instructional method, but the learning potential of this instructional method is often underused in practice. Therefore, the importance of various factors underlying effective collaborative learning should be determined. In the current study, five different life sciences undergraduate courses with successful collaborative-learning results were selected. This study focuses on factors that increased the effectiveness of collaboration in these courses, according to the students. Nine focus group interviews were conducted and analyzed. Results show that factors evoking effective collaboration were student autonomy and self-regulatory behavior, combined with a challenging, open, and complex group task that required the students to create something new and original. The design factors of these courses fostered a sense of responsibility and of shared ownership of both the collaborative process and the end product of the group assignment. In addition, students reported the absence of any free riders in these group assignments. Interestingly, it was observed that students seemed to value their sense of achievement, their learning processes, and the products they were working on more than their grades. It is concluded that collaborative learning in higher education should be designed using challenging and relevant tasks that build shared ownership with students. © 2016 K. Scager et al. CBE—Life Sciences Education © 2016 The American Society for Cell Biology. This article is distributed by The American Society for Cell Biology under license from the author(s). It is available to the public under an Attribution–Noncommercial–Share Alike 3.0 Unported Creative Commons License (http://creativecommons.org/licenses/by-nc-sa/3.0).

  14. SEA Change: Bringing together Science, Engineering and the Arts at the University of Florida

    NASA Astrophysics Data System (ADS)

    Perfit, M. R.; Mertz, M. S.; Lavelli, L.

    2014-12-01

    A group of interested and multifaceted faculty, administrators and students created the Science, Engineering, Arts Committee (SEA Change) two years ago at the University of Florida (UF). Recognizing that innovative ideas arise from the convergence of divergent thinkers, the committee seeks to bring together faculty in Science, Engineering, the Arts and others across campus to develop and disseminate innovative ideas for research, teaching and service that will enhance the campus intellectual environment. We meet regularly throughout the year as faculty with graduate and undergraduate students to catalyze ideas that could lead to collaborative or interdisciplinary projects and make recommendations to support innovative, critical and creative work. As an example, the Department of Geological Sciences and the School of Art and Art History collaborated on a competition among UF undergraduate painting students to create artistic works that related to geoscience. Each student gathered information from Geological Sciences faculty members to use for inspiration in creating paintings along with site-specific proposals to compete for a commission. The winning work was three-story high painting representing rock strata and the Florida environment entitled "Prairie Horizontals" that is now installed in the Geoscience building entrance atrium. Two smaller paintings of the second place winner, depicting geologists in the field were also purchased and displayed in a main hallway. Other activities supported by SEA Change have included a collaborative work of UF engineering and dance professors who partnered for the Creative Storytelling and Choreography Lab, to introduce basic storytelling tools to engineering students. A campus-wide gathering of UF faculty and graduate students titled Creative Practices: The Art & Science of Discovery featured guest speakers Steven Tepper, Victoria Vesna and Benjamin Knapp in spring 2014. The Committee plans to develop and foster ideas that will lead to more collaborative or interdisciplinary projects and make recommendations to the administration to support a creative environment across disciplines on UF campus.

  15. [Creativeness and creative personalities--a study of successful entrepreneurs].

    PubMed

    Goebel, P

    1991-01-01

    The term creativity is defined, and the underlying creative process is described. The creative process is developed with the help of the new metaphors. The two most successful and creative from over 130 entrepreneurs involved in a research project are taken as examples. The essentials of the creative process the inexhaustible process of the phantasy concerning certain ideas and problems is enlarged in connection with the results of the Giessen Test S and the two above-mentioned entrepreneurs.

  16. Creativity: Potential and Progress.

    ERIC Educational Resources Information Center

    Sisk, Dorothy A.

    This paper explores definitions of creativity, theories and models of creativity, and the classic stages of creativity. Creativity is best defined in terms of an interactive process. The creative process in adults often results in creative and useful products, and such creativity is judged in terms of their quantity and quality of patents,…

  17. Collaborations between Multicultural Educators and Archivists: Engaging Students with Multicultural History through Archival Research Projects

    ERIC Educational Resources Information Center

    Fernández, Natalia

    2016-01-01

    When multicultural educators and archivists collaborate to design projects that engage students with multicultural history through archival research, students can learn in-depth research skills with primary source documents, creatively share their knowledge, and, on a broader level, engage with their local community history. The projects shared in…

  18. Change Management Meets Web 2.0

    ERIC Educational Resources Information Center

    Gale, Doug

    2008-01-01

    Web 2.0 is the term used to describe a group of web-based creativity, information-sharing, and collaboration tools including wikis, blogs, social networks, and folksonomies. The common thread in all of these tools is twofold: They enable collaboration and information sharing, and their impact on higher education has been dramatic. A recent study…

  19. Learning through Story: A Collaborative, Multimodal Arts Approach

    ERIC Educational Resources Information Center

    Barton, Georgina; Baguley, Margaret

    2014-01-01

    Literate practice in the arts encompasses both aesthetics and creativity. It is also multimodal in nature and often collaborative. This article presents data collected from a small multi-age school, with children from Prep to Year 7, during their preparation for an end-of-year show. The children had studied the topics of conservation and…

  20. Applying Tangible Story Avatars to Enhance Children's Collaborative Storytelling

    ERIC Educational Resources Information Center

    Liu, Chen-Chung; Liu, Kuo-Ping; Wang, Pi-Hui; Chen, Gwo-Dong; Su, Mu-Chun

    2012-01-01

    Software avatars are increasingly applied to support children's collaborative storytelling because avatars may serve as a transparent shield or as embodied agents to facilitate creativity in children. However, when using avatars, it is not easy for children to practise and refine their speaking skills by narrating their stories to an audience. The…

  1. The politics of psycholinguistics.

    PubMed

    Cohen-Cole, Jamie

    2015-01-01

    This article narrates the history of the interdisciplinary field of psycholinguistics from its modern organization in the 1950s to its application and influence in the field of reading instruction. Beginning as a combination of structural linguistics, behaviorist psychology, and information theory, the field was revolutionized by the collaboration of the psychologist George Miller and the linguist Noam Chomsky. This transformation was, at root, the adoption of the view that humans should be best understood as creative users of language and the rejection of behaviorist or machine models. Under their influence the field came to treat humans as creative, nonmechanical learners and users of language who, like scientists, hypothesize in order to understand and even perceive the world. This vision of language as a nondeterministic process shaped the field of reading instruction by providing the central model to advocates of the whole-language pedagogical method. © 2014 Wiley Periodicals, Inc.

  2. Emergence: Complexity Pedagogy in Action

    PubMed Central

    Jonas-Simpson, Christine

    2015-01-01

    Many educators are looking for new ways to engage students and each other in order to enrich curriculum and the teaching-learning process. We describe an example of how we enacted teaching-learning approaches through the insights of complexity thinking, an approach that supports the emergence of new possibilities for teaching-learning in the classroom and online. Our story begins with an occasion to meet with 10 nursing colleagues in a three-hour workshop using four activities that engaged learning about complexity thinking and pedagogy. Guiding concepts for the collaborative workshop were nonlinearity, distributed decision-making, divergent thinking, self-organization, emergence, and creative exploration. The workshop approach considered critical questions to spark our collective inquiry. We asked, “What is emergent learning?” and “How do we, as educators and learners, engage a community so that new learning surfaces?” We integrated the arts, creative play, and perturbations within a complexity approach. PMID:25838945

  3. MED34/448: The Networked Health-Care Environment of the Future: Requirements for new human abilities

    PubMed Central

    Patel, V; Shortliffe, E; Kaufman, D

    1999-01-01

    The implications of the Internet for health care are increasingly understood as scientists, health workers, patients, and health administrators envision new applications, new means for communicating about health issues, and new ways of accessing pertinent health information at the point of care. It is important to study not only the new technologies themselves, but also to recognize that the optimal use of these technologies requires new skills by users. Not only must both patients and health professionals be taught the basic skills related to use of networking technologies, but those who develop future systems must understand the new human abilities that are implied by the remarkable changes that are envisioned. We describe the results of research that have implications for effectively exploiting networking technology in order to enhance creativity, collaboration, and communication. The development and implementation of enabling tools and methods that provide ready access to knowledge and information are among the central goals of medical informatics. Given the immensity of this challenge, the need for multi-institutional collaboration is increasingly being recognized. Collaboration has typically involved individuals who work together at the same location. With the evolution of electronic communication modalities, workers at Harvard, Columbia, McGill, and Stanford Universities jointly investigated the role that networking technologies can play in supporting research collaboration at a distance. All communications among the workers from the other three institutions were observed in order to gain insights into the limitations and successes of communications technology in supporting this distributed creative process. We analyzed the activities of the Intermed team as they sought to develop a common representation for clinical guidelines, known as the GuideLine Interchange Format (GLIF). These activities can be described as a process of computer-mediated collaborative design. We report here on the cognitive, socio-cultural, and logistical issues encountered when scientists from diverse organizations and backgrounds use communications technologies while designing and implementing shared products. Results demonstrate that the effectiveness of communication modalities is predicated on the specific objectives of the task. We identify suitable uses of email, conference calls, and face-to-face meetings. The leaders play an integral role in guiding and facilitating the group activities across modalities. Most important was the proper use of technology to support the evolution of a shared vision of group goals and methods, an element that is clearly necessary before successful collaborative designs can proceed. We interpret these research findings as they relate to the scientific collaboration via the Internet with specific focus on changes in skills required with these new media of communication.

  4. The influence of creative process engagement on employee creative performance and overall job performance: a curvilinear assessment.

    PubMed

    Zhang, Xiaomeng; Bartol, Kathryn M

    2010-09-01

    Integrating theories addressing attention and activation with creativity literature, we found an inverted U-shaped relationship between creative process engagement and overall job performance among professionals in complex jobs in an information technology firm. Work experience moderated the curvilinear relationship, with low-experience employees generally exhibiting higher levels of overall job performance at low to moderate levels of creative process engagement and high-experience employees demonstrating higher overall performance at moderate to high levels of creative process engagement. Creative performance partially mediated the relationship between creative process engagement and job performance. These relationships were tested within a moderated mediation framework. Copyright 2010 APA, all rights reserved

  5. Moving the Science of Team Science Forward: Collaboration and Creativity

    PubMed Central

    Hall, Kara L.; Feng, Annie X.; Moser, Richard P.; Stokols, Daniel; Taylor, Brandie K.

    2012-01-01

    Teams of scientists representing diverse disciplines are often brought together for purposes of better understanding and, ultimately, resolving urgent public health and environmental problems. Likewise, the emerging field of the science of team science draws on diverse disciplinary perspectives to better understand and enhance the processes and outcomes of scientific collaboration. In this supplement to the American Journal of Preventive Medicine, leading scholars in the nascent field of team science have come together with a common goal of advancing the field with new models, methods, and measures. This summary article highlights key themes reflected in the supplement and identifies several promising directions for future research organized around the following broad challenges: (1) operationalizing cross-disciplinary team science and training more clearly; (2) conceptualizing the multiple dimensions of readiness for team science; (3) ensuring the sustainability of transdisciplinary team science; (4) developing more effective models and strategies for training transdisciplinary scientists; (5) creating and validating improved models, methods, and measures for evaluating team science; and (6) fostering transdisciplinary cross-sector partnerships. A call to action is made to leaders from the research, funding, and practice sectors to embrace strategies of creativity and innovation in a collective effort to move the field forward, which may not only advance the science of team science but, ultimately, public health science and practice. PMID:18619406

  6. Creative Speech Technology: editorial introduction to this special issue.

    PubMed

    Edwards, Alistair D N; Newell, Christopher

    2013-10-01

    CreST is the Creative Speech Technology Network, a research network which brought together people from a wide variety of backgrounds spanning arts technology and beyond. The papers in this volume represent some of the outcomes of that collaboration. This editorial introduces the background of the network and each of the papers. In conclusion we demonstrate that this work helped to realize many of the objectives of the network.

  7. A Model of the Creative Process Based on Quantum Physics and Vedic Science.

    ERIC Educational Resources Information Center

    Rose, Laura Hall

    1988-01-01

    Using tenets from Vedic science and quantum physics, this model of the creative process suggests that the unified field of creation is pure consciousness, and that the development of the creative process within individuals mirrors the creative process within the universe. Rational and supra-rational creative thinking techniques are also described.…

  8. Creativity, Psychopathology, and Emotion Processing: A Liberal Response Bias for Remembering Negative Information Is Associated with Higher Creativity

    ERIC Educational Resources Information Center

    Drus, Marina; Kozbelt, Aaron; Hughes, Robert R.

    2014-01-01

    To what extent do more creative people process emotional information differently than less creative people? This study examined the role of emotion processing in creativity and its implications for the creativity-psychopathology association. A total of 117 participants performed a memory recognition task for negative, positive, and neutral words;…

  9. Science discovery in clinician-economist collaboration: legacy and future challenges.

    PubMed

    Wells, Kenneth B

    2002-06-01

    2002 Carl Taube Lecture at the NIMH Mental Health Economics Meeting. To analyze the contribution and process of clinician/economist collaboration. Personal scientific autobiography, using relationships with three economists as case examples. In joint efforts by clinicians and economists, clinicians bring an interest in case examples and in responding to unmet need, while economists bring structured analysis methods and respect for a societal perspective. Through mutual respect and discovery, both clinicians and economists can define unmet need in clinical and economic terms and help develop models and programs to improve clinical care, while maintaining a societal evaluation perspective. Key to scientific discovery is the principle that the emotions generated by data, such as hope and despair, need to be acknowledged and utilized rather than avoided or buried, provided that such feelings are used in a balanced manner in research. According to the author, collaboration helps maintain such a balance. Collaboration requires and builds trust, and improves the depth of research by combining different personal and disciplinary perspectives and strengths. Young investigators should be encouraged to explore collaboration and to consider their feelings in response to health and economic data as an important scientific and creative resource.

  10. Flexible Learning for the Information Economy: A Framework for National Collaboration in Vocational Education and Training, 2000-2004.

    ERIC Educational Resources Information Center

    2000

    Vocational education and training (VET) has a fundamental role to play in enabling Australia's successful transition to the information economy. Competitive advantage can be supported by intelligent competition and creative collaboration. Governments have played the fundamental role in building a coordinated VET system in Australia and in helping…

  11. Cocreating Collaborative Leadership Learning Environments: Using Adult Learning Principles and a Coach Approach

    ERIC Educational Resources Information Center

    Page, M. Beth; Margolis, Rhonda L.

    2017-01-01

    As educators, we seek to answer the following question: "What magic can happen when you believe that people are whole and resourceful and you hold the space for generative, collective wisdom?" This chapter explores collaborative leadership and learning with adult learners. We focus on creative ways to optimize learning and enhance…

  12. A Story of Conflict and Collaboration: Media Literacy, Video Production and Disadvantaged Youth

    ERIC Educational Resources Information Center

    Friesem, Elizaveta

    2014-01-01

    Media literacy educators talk about the importance of developing essential social skills, such as collaboration, by using video production in the classroom. Video production with disadvantaged youth can also play a role of art therapy, as students use their creativity to come to terms with traumatizing pasts. This paper offers an account of a…

  13. Body Talk: Examining a Collaborative Multiple-Visit Program for Visitors with Eating Disorders

    ERIC Educational Resources Information Center

    Baddeley, Gwen; Evans, Laura; Lajeunesse, Marilyn; Legari, Stephen

    2017-01-01

    "Sharing the Douglas/Sharing the Museum," a collaboration program of the Montreal Museum of Fine Arts (MMFA), the Douglas Mental Health Institute and the Department of Creative Arts Therapies at Concordia University, serves patients from the Eating Disorder Unit of the Douglas. Participants eat lunch at the museum and look at, talk…

  14. [Creativity and psychiatric disorders: exploring a marginal area].

    PubMed

    Thys, E; Sabbe, B; De Hert, M

    2012-01-01

    Creativity is an important human quality on which many of man’s achievements are based. To give a historical and cultural context, to facilitate meaningful scientific research into the link between creativity and psychiatric disorders. Review of relevant literature. The possibility of a link between creativity and psychiatric vulnerability was first discussed in antiquity. Modern interest in the subject stems from the romantic era and acquired a scientific aura in the 19th century. In the 20th century creativity and psychopathology became still further entangled as a result of the influence that mentally disturbed artists exerted on art. The history of the Prinzhorn collection illustrates many aspects of this interaction. Psychometric, psychodiagnostic and genetic research supports a link between creativity and psychiatric illness within the bipolar-psychotic continuum, with schizotypy/thymotypy as prototypes of creativity-related disorders. Evolutionary hypotheses connect the schizophrenia paradox to a survival advantage obtained as a result of enhanced creative ability. Neuro-aesthetics explains the neurologic correlates of the aesthetic experience on the basis of the features of the visual system. A specific challenge for scientific research in this complex and heterogeneous area is appropriate operationalisation of creativity and psychiatric illness within an truly artistic context. There is a continuing need for meaningful definitions and measurement instruments and for a multidisciplinary collaboration.

  15. Creativity: The Role of Unconscious Processes in Idea Generation and Idea Selection

    ERIC Educational Resources Information Center

    Ritter, Simone M.; van Baaren, Rick B.; Dijksterhuis, Ap

    2012-01-01

    Today's world of continuous change thrives on creative individuals. Anecdotal reports suggest that creative performance benefits from unconscious processes. Empirical research on the role of the unconscious in creativity, though, is inconsistent and thus far has focused mainly on one aspect of the creative process--idea generation. This is the…

  16. Measuring the Creative Process: A Psychometric Examination of Creative Ideation and Grit

    ERIC Educational Resources Information Center

    Rojas, Joanne P.; Tyler, Kenneth M.

    2018-01-01

    Within the investment theory of creativity (Sternberg & Lubart, 1996), creativity is defined as a 2-part process of "buying low" by investing in unusual ideas and then "selling high" by convincing others of the value or usefulness of these new ideas. This process requires both creative ideation and perseverance. The purpose…

  17. Creative Thinking Processes: The Past and the Future

    ERIC Educational Resources Information Center

    Mumford, Michael D.; McIntosh, Tristan

    2017-01-01

    For more than one hundred years, students of creativity, including seminal efforts published in the "Journal of Creative Behavior," have sought to identify the key processes people must execute to produce creative problem solutions. In recent years, we have seen a consensual model of key creative thinking processes being accepted by the…

  18. EEG alpha activity during imagining creative moves in soccer decision-making situations.

    PubMed

    Fink, Andreas; Rominger, Christian; Benedek, Mathias; Perchtold, Corinna M; Papousek, Ilona; Weiss, Elisabeth M; Seidel, Anna; Memmert, Daniel

    2018-06-01

    This study investigated task-related changes of EEG alpha power while participants were imagining creative moves in soccer decision-making situations. After presenting brief video clips of a soccer scene, participants had to imagine themselves as the acting player and to think either of a creative/original or an obvious/conventional move (control condition) that might lead to a goal. Performance of the soccer task generally elicited comparatively strong alpha power decreases at parietal and occipital sites, indicating high visuospatial processing demands. This power decrease was less pronounced in the creative vs. control condition, reflecting a more internally oriented state of information processing characterized by more imaginative mental simulation rather than stimulus-driven bottom-up processing. In addition, more creative task performance in the soccer task was associated with stronger alpha desynchronization at left cortical sites, most prominently over motor related areas. This finding suggests that individuals who generated more creative moves were more intensively engaged in processes related to movement imagery. Unlike the domain-specific creativity measure, individual's trait creative potential, as assessed by a psychometric creativity test, was globally positively associated with alpha power at all cortical sites. In investigating creative processes implicated in complex creative behavior involving more ecologically valid demands, this study showed that thinking creatively in soccer decision-making situations recruits specific brain networks supporting processes related to visuospatial attention and movement imagery, while the relative increase in alpha power in more creative conditions and in individuals with higher creative potential might reflect a pattern relevant across different creativity domains. Copyright © 2018 The Authors. Published by Elsevier Ltd.. All rights reserved.

  19. Collaborative Couple: A Salute to Tina & Steven Nabinger. Spotlight Feature

    ERIC Educational Resources Information Center

    Dopke-Wilson, MariRae

    2007-01-01

    Steve and Tina Nabinger rely on one another not only as man and wife, but also in professional life... as practicing librarians in Upstate New York. They are librarians in love, who love to collaborate. Together they make up a dynamic duo spawning creative library lessons for their elementary and middle school students in Upstate New York. In this…

  20. A Collaborative Approach to Experiential Learning in University Newswriting and Editing Classes: A Case Study

    ERIC Educational Resources Information Center

    Parks, Perry

    2015-01-01

    This case study examines a creative approach by two journalism professors to enhance experiential learning in separate skills-based newswriting and editing courses by collaborating to produce a live online news report from campus each week on a four-hour deadline. The study builds on previous research into how innovative classroom structures that…

  1. Collaborative Creativity in STEAM: Narratives of Art Education Students' Experiences in Transdisciplinary Spaces

    ERIC Educational Resources Information Center

    Guyotte, Kelly W.; Sochacka, Nicola W.; Costantino, Tracie E.; Kellam, Nadia N.; Walther, Joachim

    2015-01-01

    Current efforts to promote STEAM (STEM + Arts) education focus predominantly on how partnering with the arts provides a range of benefits to STEM students. Here we take a different approach and focus on what art and art education students stand to gain from collaborating with STEM students. Drawing on a variety of student field texts, we present…

  2. A Self-Report Measure of Cognitive Processes Associated with Creativity

    ERIC Educational Resources Information Center

    Miller, Angie L.

    2014-01-01

    This study sought to explore creative cognitive processes and the similarities and differences in how descriptions of these processes group together in various self-report subscales. Based on empirical evidence from numerous studies involving the cognitive components of creativity training, the Cognitive Processes Associated with Creativity (CPAC)…

  3. Creativity and psychiatric illness: the search for a missing link--an historical context for current research.

    PubMed

    Thys, E; Sabbe, B; De Hert, M

    2013-01-01

    Creativity is an important human quality upon which many achievements of humankind are based. Defined as the ability to produce something that is novel and useful or meaningful, it is difficult to operationalize for research. This text provides an overview of the historical and cultural context of this research. The assumption that creativity is related to psychiatric vulnerability dates back to antiquity. The modern interest in the subject stems from the romantic era and gained a scientific aura in the 19th century. In the 20th century, a further entanglement of creativity and psychopathology came about through the influence of patient artists on regular art. Psychometric, psychodiagnostic and genetic research supports a connection between creativity and psychiatric illness within the bipolar-psychotic continuum, with schizotypy/thymotypy as prototypes of creativity-related disorders. Evolutionary hypotheses link the schizophrenia paradox to a survival advantage through enhanced creative ability. The relevance of scientific research in this complex and heterogeneous area can be increased if creativity and psychopathology are further operationalized and if underlying art concepts are made explicit and placed in a broader cultural context. There is a continuing need for meaningful definitions and measures, as well as a multidisciplinary collaboration. Copyright © 2012 S. Karger AG, Basel.

  4. Pretend Play: Antecedent of Adult Creativity.

    PubMed

    Russ, Sandra W

    2016-01-01

    This article reviews the theoretical and empirical literature in the area of pretend play as a predictor of adult creativity. There is strong evidence that processes expressed in pretend play are associated with measures of creativity, especially with divergent thinking. There is some evidence from longitudinal studies that this association is stable over time. Converging evidence suggests that cognitive and affective processes in pretend play are involved in adult creative production. However, there is a lack of consensus in the field as to whether engaging in pretend play actually facilitates creative thinking. In addition, many other variables (opportunity, tolerance for failure, motivation, work ethic, etc.) determine whether children with creative potential are actually creative in adulthood. In spite of the many methodological challenges in conducting research in the play area, it is important to continue investigating specific processes expressed in play and their developmental trajectories. Large samples in multisite studies would be ideal in investigating the ability of specific play processes to predict these creative processes and creative productivity in adulthood. © 2016 Wiley Periodicals, Inc.

  5. Awakening: The Lived Experience of Creativity as Told by Eight Young Creators

    ERIC Educational Resources Information Center

    Champa, Martha Marie

    2016-01-01

    Creativity is an aspect of the human condition that eludes a common definition, description, and experience. When trying to make sense of creativity, some describe creative behavior while others describe creative products. There are those who are curious about the process of creativity and others who want to understand what inspires that process.…

  6. Rapid and flexible creativity in musical improvisation: review and a model.

    PubMed

    Loui, Psyche

    2018-03-25

    Creativity has been defined as the ability to produce output that is novel, useful, beneficial, and desired by an audience. But what is musical creativity, and relatedly, to what extent does creativity depend on domain-general or domain-specific neural and cognitive processes? To what extent can musical creativity be taught? To answer these questions from a reductionist scientific approach, we must attempt to isolate the creative process as it pertains to music. Recent work in the neuroscience of creativity has turned to musical improvisation as a window into real-time musical creative process in the brain. Here, I provide an overview of recent research in the neuroscience of musical improvisation, especially focusing on multimodal neuroimaging studies. This research informs a model of creativity as a combination of generative and reactive processes that coordinate their functions to give rise to perpetually novel and aesthetically rewarding improvised musical output. © 2018 New York Academy of Sciences.

  7. Experiential Collaborative Learning and Preferential Thinking

    NASA Astrophysics Data System (ADS)

    Volpentesta, Antonio P.; Ammirato, Salvatore; Sofo, Francesco

    The paper presents a Project-Based Learning (shortly, PBL) approach in a collaborative educational environment aimed to develop design ability and creativity of students coming from different engineering disciplines. Three collaborative learning experiences in product design were conducted in order to study their impact on preferred thinking styles of students. Using a thinking style inventory, pre- and post-survey data was collected and successively analyzed through ANOVA techniques. Statistically significant results showed students successfully developed empathy and an openness to multiple perspectives. Furthermore, data analysis confirms that the proposed collaborative learning experience positively contributes to increase awareness in students' thinking styles.

  8. The unconscious and the creative process.

    PubMed

    Horner, Althea J

    2006-01-01

    Both psychologist and writer, the author describes the creative process from research, psychological, psychoanalytic, and personal experiential perspectives. The approaches of Ernest Hemingway, Stephen King, and W. Somerset Maugham to their work are very different, illustrating that the expression of creativity is idiosyncratic and unique. Examples of the author's creative process are also presented. Creativity can be used to help the writer come to terms with and to master his or her conflicts as described by Ray Bradbury. It can also be used simply to discharge those conflicts without coming to terms with them as was the work of Sylvia Plath. The relation between dreaming and creativity is discussed. Creativity is viewed not only as a vehicle for self-expression but also as a vehicle for self-discovery. The therapist's creativity and its relevance to the treatment process is also pointed out.

  9. A Measurable Model of the Creative Process in the Context of a Learning Process

    ERIC Educational Resources Information Center

    Ma, Min; Van Oystaeyen, Fred

    2016-01-01

    The authors' aim was to arrive at a measurable model of the creative process by putting creativity in the context of a learning process. The authors aimed to provide a rather detailed description of how creative thinking fits in a general description of the learning process without trying to go into an analysis of a biological description of the…

  10. Be Creative and Collaborative: Strategies and Implications of Blogging in EFL Classes

    ERIC Educational Resources Information Center

    Roy, Catherine Karen

    2016-01-01

    The 21st century has seen the emergence of blogs as an authentic writing practice that provides students with a sense of immediacy by allowing them to document their lives as stories or to engage their classmates with real or imaginary tales. In this study, Saudi EFL students were asked to post their writing in a blog and collaborate with their…

  11. Social Software and National Security: An Initial Net Assessment

    DTIC Science & Technology

    2009-04-01

    networks. Government ignores this fact at its peril. Use of social software as ICT is creative and collaborative. Large corporations conduct...from the collaborative, distributed approaches promoted by responsible use of social software. Our recommendations are not exhaustive, but this... responsibilities are there for cyber security when using social software on government computers in a Web 2.0 environment?   67 This section might be

  12. Four PPPPerspectives on computational creativity in theory and in practice

    NASA Astrophysics Data System (ADS)

    Jordanous, Anna

    2016-04-01

    Computational creativity is the modelling, simulating or replicating of creativity computationally. In examining and learning from these "creative systems", from what perspective should the creativity of a system be considered? Are we interested in the creativity of the system's output? Or of its creative processes? Features of the system? Or how it operates within its environment? Traditionally computational creativity has focused more on creative systems' products or processes, though this focus has widened recently. Creativity research offers the Four Ps of creativity: Person/Producer, Product, Process and Press/Environment. This paper presents the Four Ps, explaining each in the context of creativity research and how it relates to computational creativity. To illustrate the usefulness of the Four Ps in taking broader perspectives on creativity in its computational treatment, the concepts of novelty and value are explored using the Four Ps, highlighting aspects of novelty and value that may otherwise be overlooked. Analysis of recent research in computational creativity finds that although each of the Four Ps appears in the body of computational creativity work, individual pieces of work often do not acknowledge all Four Ps, missing opportunities to widen their work's relevance. We can see, though, that high-status computational creativity papers do typically address all Four Ps. This paper argues that the broader views of creativity afforded by the Four Ps is vital in guiding us towards more comprehensively useful computational investigations of creativity.

  13. Neural correlates of creative thinking and schizotypy.

    PubMed

    Park, Haeme R P; Kirk, Ian J; Waldie, Karen E

    2015-07-01

    Empirical studies indicate a link between creativity and schizotypal personality traits, where individuals who score highly on schizotypy measures also display greater levels of creative behaviour. However, the exact nature of this relationship is not yet clear, with only a few studies examining this association using neuroimaging methods. In the present study, the neural substrates of creative thinking were assessed with a drawing task paradigm in healthy individuals using fMRI. These regions were then statistically correlated with the participants' level of schizotypy as measured by the Oxford-Liverpool Inventory of Feelings and Experiences (O-LIFE), which is a questionnaire consisting of four dimensions. Neural activations associated with the creativity task were observed in bilateral inferior temporal gyri, left insula, left parietal lobule, right angular gyrus, as well as regions in the prefrontal cortex. This widespread pattern of activation suggests that creative thinking utilises multiple neurocognitive networks, with creative production being the result of collaboration between these regions. Furthermore, the correlational analyses found the Unusual Experiences factor of the O-LIFE to be the most common dimension associated with these areas, followed by the Impulsive Nonconformity dimension. These correlations were negative, indicating that individuals who scored the highest in these factors displayed the least amount of activation when performing the creative task. This is in line with the idea that 'less is more' for creativity, where the deactivation of specific cortical areas may facilitate creativity. Thus, these findings contribute to the evidence of a common neural basis between creativity and schizotypy. Copyright © 2015 Elsevier Ltd. All rights reserved.

  14. Creative Art and Cinematographic Production Vis-a-Vis the State in Europe. International Colloquy Organised by the European Art and Experimental Cinema Association in Collaboration with the Council of Europe. Cultural Policy Studies Series 3.

    ERIC Educational Resources Information Center

    Lescure, Jean; Degand, Claude

    Various aspects of the role of the state in fostering creative art and cinematography are discussed in the two reports presented in this volume. In "The Role of the Market in the Relation Between the State and Cinematographic Creation" Jean Lescure emphasizes that this relationship should be viewed as one of complicity rather than…

  15. Creative Turbulence: Experiments in Art and Physics

    NASA Astrophysics Data System (ADS)

    Fonda, Enrico; Dubois, R. Luke; Camnasio, Sara; Porfiri, Maurizio; Sreenivasan, Katepalli R.; Lathrop, Daniel P.; Serrano, Daniel; Ranjan, Devesh

    2016-11-01

    Effective communication of basic research to non-experts is necessary to inspire the public and to justify support for science by the taxpayers. The creative power of art is particularly important to engage an adult audience, who otherwise might not be receptive to standard didactic material. Interdisciplinarity defines new trends in research, and works at the intersection of art and science are growing in popularity, even though they are often isolated experiments. We present a public-facing collaboration between physicists/engineers performing research in fluid dynamics, and audiovisual artists working in cutting-edge media installation and performance. The result of this collaboration is a curated exhibition, with supporting public programming. We present the artworks, the lesson learned from the interactions between artists and scientists, the potential outreach impact and future developments. This project is supported by the APS Public Outreach Mini Grant.

  16. [Creativity and bipolar disorder].

    PubMed

    Maçkalı, Zeynep; Gülöksüz, Sinan; Oral, Timuçin

    2014-01-01

    The relationship between creativity and bipolar disorder has been an intriguing topic since ancient times. Early studies focused on describing characteristics of creative people. From the last quarter of the twentieth century, researchers began to focus on the relationship between mood disorders and creativity. Initially, the studies were based on biographical texts and the obtained results indicated a relationship between these two concepts. The limitations of the retrospective studies led the researchers to develop systematic investigations into this area. The systematic studies that have focused on artistic creativity have examined both the prevalence of mood disorders and the creative process. In addition, a group of researchers addressed the relationship in terms of affective temperaments. Through the end of the 90's, the scope of creativity was widened and the notion of everyday creativity was proposed. The emergence of this notion led researchers to investigate the associations of the creative process in ordinary (non-artist) individuals. In this review, the descriptions of creativity and creative process are mentioned. Also, the creative process is addressed with regards to bipolar disorder. Then, the relationship between creativity and bipolar disorder are evaluated in terms of aforementioned studies (biographical, systematic, psychobiographical, affective temperaments). In addition, a new model, the "Shared Vulnerability Model" which was developed to explain the relationship between creativity and psychopathology is introduced. Finally, the methodological limitations and the suggestions for resolving these limitations are included.

  17. Technosocial Predictive Analytics in Support of Naturalistic Decision Making

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Sanfilippo, Antonio P.; Cowell, Andrew J.; Malone, Elizabeth L.

    2009-06-23

    A main challenge we face in fostering sustainable growth is to anticipate outcomes through predictive and proactive across domains as diverse as energy, security, the environment, health and finance in order to maximize opportunities, influence outcomes and counter adversities. The goal of this paper is to present new methods for anticipatory analytical thinking which address this challenge through the development of a multi-perspective approach to predictive modeling as a core to a creative decision making process. This approach is uniquely multidisciplinary in that it strives to create decision advantage through the integration of human and physical models, and leverages knowledgemore » management and visual analytics to support creative thinking by facilitating the achievement of interoperable knowledge inputs and enhancing the user’s cognitive access. We describe a prototype system which implements this approach and exemplify its functionality with reference to a use case in which predictive modeling is paired with analytic gaming to support collaborative decision-making in the domain of agricultural land management.« less

  18. "Seeing" the Difference: The Importance of Visibility and Action as a Mark of "Authenticity" in Co-production Comment on "Collaboration and Co-production of Knowledge in Healthcare: Opportunities and Challenges".

    PubMed

    Cooke, Jo; Langley, Joe; Wolstenholme, Dan; Hampshaw, Susan

    2016-10-17

    The Rycroft-Malone paper states that co-production relies on 'authentic' collaboration as a context for action. Our commentary supports and extends this assertion. We suggest that 'authentic' co-production involves processes where participants can 'see' the difference that they have made within the project and beyond. We provide examples including: the use of design in health projects which seek to address power issues and make contributions visible through iteration and prototyping; and the development of 'actionable outputs' from research that are the physical embodiment of co-production. Finally, we highlight the elements of the Collaboration for Leadership in Applied Health Research and Care (CLAHRC) architecture that enables the inclusion of such collaborative techniques that demonstrate visible co-production. We reinforce the notion that maintaining collaboration requires time, flexible resources, blurring of knowledge producer-user boundaries, and leaders who promote epistemological tolerance and methodological exploration. © 2017 The Author(s); Published by Kerman University of Medical Sciences. This is an open-access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

  19. Creative thinking as orchestrated by semantic processing vs. cognitive control brain networks.

    PubMed

    Abraham, Anna

    2014-01-01

    Creativity is primarily investigated within the neuroscientific perspective as a unitary construct. While such an approach is beneficial when trying to infer the general picture regarding creativity and brain function, it is insufficient if the objective is to uncover the information processing brain mechanisms by which creativity occurs. As creative thinking emerges through the dynamic interplay between several cognitive processes, assessing the neural correlates of these operations would enable the development and characterization of an information processing framework from which to better understand this complex ability. This article focuses on two aspects of creative cognition that are central to generating original ideas. "Conceptual expansion" refers to the ability to widen one's conceptual structures to include unusual or novel associations, while "overcoming knowledge constraints" refers to our ability to override the constraining influence imposed by salient or pertinent knowledge when trying to be creative. Neuroimaging and neuropsychological evidence is presented to illustrate how semantic processing and cognitive control networks in the brain differentially modulate these critical facets of creative cognition.

  20. The Point of Creative Frustration and the Creative Process: A New Look at an Old Model.

    ERIC Educational Resources Information Center

    Sapp, D. David

    1992-01-01

    This paper offers an extension of Graham Wallas' model of the creative process. It identifies periods of problem solving, incubation, and growth with specific points of initial idea inception, creative frustration, and illumination. Responses to creative frustration are described including denial, rationalization, acceptance of stagnation, and new…

  1. Collaboration in the design and delivery of a mental health Recovery College course: experiences of students and tutors.

    PubMed

    Cameron, Josh; Hart, Angie; Brooker, Saff; Neale, Paul; Reardon, Mair

    2018-05-15

    Recovery Colleges address mental health challenges using an educative approach underpinned by a collaborative recovery orientated philosophy. Research has been limited with no studies identified reporting research on the design and delivery of a specific course. To understand how Recovery College students and tutors experience the design and delivery of a mental health Recovery College course, specifically the "'Building Resilience" course. Thematic analysis of qualitative data related to the experience and process of collaboration in recovery college course design and delivery. Data included 13 qualitative individual interviews with course students and tutors and "naturally occurring" data generated through course preparation and delivery. Findings drew attention to the centrality of: prior experience and design related to students, tutors and the course structure; co-delivery related to tutors and co-learner impacts; and to the course methods and environment. Commitment to collaboration in design and delivery of Recovery College courses can mobilise the diverse experiences and expertise of tutors and students. The environment and methods of learning have a significant impact and should be considered alongside content. Boundaries between people and areas of knowledge and experience that arise can be viewed as sources of creativity that can enrich courses.

  2. Heuristics as a Basis for Assessing Creative Potential: Measures, Methods, and Contingencies

    ERIC Educational Resources Information Center

    Vessey, William B.; Mumford, Michael D.

    2012-01-01

    Studies of creative thinking skills have generally measured a single aspect of creativity, divergent thinking. A number of other processes involved in creative thought have been identified. Effective execution of these processes is held to depend on the strategies applied in process execution, or heuristics. In this article, we review prior…

  3. When Creativity Met Transfer: Increasing Creativity and Transfer by Controlling the Styles of Processing

    ERIC Educational Resources Information Center

    Kaniel, Shlomo

    2013-01-01

    The primary purpose of this article is to combine both transfer of learning (hereafter, transfer) and creativity into similar processes that can increase the products of transfer and creativity. Both transfer and creativity operate within reciprocal relationships between memory storage and working memory. Moreover, they are also based on moving…

  4. Improved Creative Thinkers in a Class: A Model of Activity Based Tasks for Improving University Students' Creative Thinking Abilities

    ERIC Educational Resources Information Center

    Oncu, Elif Celebi

    2016-01-01

    The main objective of this study was improving university students' from different faculties creativity thinking through a creativity education process. The education process took twelve weeks' time. As pretest, Torrance test of creative thinking (TTCT) figural form was used. Participants were 24 university students from different faculties who…

  5. Epilepsy treatment and creativity.

    PubMed

    Zubkov, Sarah; Friedman, Daniel

    2016-04-01

    Creativity can be defined as the ability to understand, develop, and express, in a systematic fashion, novel orderly relationships. It is sometimes difficult to separate cognitive skills requisite for the creative process from the drive that generates unique new ideas and associations. Epilepsy itself may affect the creative process. The treatment of epilepsy and its comorbidities, by altering or disrupting the same neural networks through antiseizure drugs (ASDs), treatment of epilepsy comorbidities, ablative surgery, or neurostimulation may also affect creativity. In this review, we discuss the potential mechanisms by which treatment can influence the creative process and review the literature on the consequences of therapy on different aspects of creativity in people with epilepsy. This article is part of a Special Issue entitled "Epilepsy, Art, and Creativity". Copyright © 2016 Elsevier Inc. All rights reserved.

  6. Education for Sustainable Development to Nurture Sensibility and Creativity: An Interdisciplinary Approach Based on Collaboration between "Kateika" (Japanese Home Economics), Art, and Music Departments in a Japanese Primary School

    ERIC Educational Resources Information Center

    Ito, Yoko; Nakayama, Setsuko

    2014-01-01

    The objectives of the research reported in this article were to develop and evaluate an interdisciplinary primary school Education for Sustainable Development (ESD) curriculum as a collaboration among the subject areas of "kateika" (Japanese home economics), art, and music. In our curriculum, which focused on the improvement of…

  7. Creativity and Collaboration: Using CALL to Facilitate International Collaboration for Online Journalism at a Model United Nations Event

    ERIC Educational Resources Information Center

    Sheehan, Mark D.; Thorpe, Todd; Dunn, Robert

    2015-01-01

    Much has been gained over the years in various educational fields that have taken advantage of CALL. In many cases, CALL has facilitated learning and provided teachers and students access to materials and tools that would have remained out of reach were it not for technology. Nonetheless, there are still cases where a lack of funding or access to…

  8. The UNIQUe Label: Supporting a Culture of Innovation and Quality in Higher Education

    NASA Astrophysics Data System (ADS)

    Boonen, Annemie; Bijnens, Helena

    European higher education institutions will need significant reforms, in order to guarantee their leading role in a globalized knowledge economy. These reforms can be enhanced by improving the way in which traditional universities integrate new technologies both in their educational activities and throughout their strategic and operational processes. The UNIQUe institutional accreditation scheme, analyzed and described in this chapter, intends to support this process of integrating the use of new technologies in higher education. With its specific open approach to quality in e-Learning, UNIQUe emphasizes innovation and creativity in a process that includes self-assessment and constructive dialog with peers and stakeholders involved. UNIQUe intends to use the institutional quality label as a catalyst for continuous improvement and change while setting up collaborative bench learning processes among universities for the adoption and integration of e-Learning.

  9. Concerted Creativity: Emergence in the Socio-(Im)Material and Intangible Practice of Making Music.

    PubMed

    Hvidtfeldt, Dan Lund

    2018-06-01

    The purpose of this article is to explore how the basic conception of 'emergence' informs the study of creativity as a socio-material practice. Initially, the article explicates how creative processes, products and performances involve not only tangible, but also intangible and social elements. Secondly, the theoretical conception of creativity as socio-material and the general philosophical notion of emergence are introduced. Inspired by the idea that a 'whole' is other than the sum of its 'parts' and by examples primarily from the world of music, the article argues that the relationship between subject and object - the main analytical focus of studies on creativity as a socio-material practice - is fundamentally embedded in an emergent process. The article concludes by highlighting how emergence theory acknowledges the performance or product as an intangible material for creative processes of musicians, and that studies of the socio-materiality of creative practices clearly involving tangible, intangible and social elements must refer to the emergent process through which the creative product or performance evolves meaning. The theoretical framework suggested is relevant for researchers interested in exploring how materials, social settings and physical environments are involved in creative processes.

  10. EEG alpha synchronization is related to top-down processing in convergent and divergent thinking

    PubMed Central

    Benedek, Mathias; Bergner, Sabine; Könen, Tanja; Fink, Andreas; Neubauer, Aljoscha C.

    2011-01-01

    Synchronization of EEG alpha activity has been referred to as being indicative of cortical idling, but according to more recent evidence it has also been associated with active internal processing and creative thinking. The main objective of this study was to investigate to what extent EEG alpha synchronization is related to internal processing demands and to specific cognitive process involved in creative thinking. To this end, EEG was measured during a convergent and a divergent thinking task (i.e., creativity-related task) which once were processed involving low and once involving high internal processing demands. High internal processing demands were established by masking the stimulus (after encoding) and thus preventing further bottom-up processing. Frontal alpha synchronization was observed during convergent and divergent thinking only under exclusive top-down control (high internal processing demands), but not when bottom-up processing was allowed (low internal processing demands). We conclude that frontal alpha synchronization is related to top-down control rather than to specific creativity-related cognitive processes. Frontal alpha synchronization, which has been observed in a variety of different creativity tasks, thus may not reflect a brain state that is specific for creative cognition but can probably be attributed to high internal processing demands which are typically involved in creative thinking. PMID:21925520

  11. An exploration of a restorative space: a creative approach to reflection for nurse lecturer's focused on experiences of compassion in the workplace.

    PubMed

    Smith, Stephen; Gentleman, Mandy; Loads, Daphne; Pullin, Simon

    2014-09-01

    This study was undertaken as part of a larger programme of research; the Leadership in Compassionate Care Programme. The aim of this study was to explore and respond to the perceptions of nurse lecturers in regard to experiences of compassion in the workplace. A participatory action research approach was adopted. The study took place in a large school of nursing and midwifery in the United Kingdom, eight lecturers participated in this study. A series of four facilitated reflective workshops titled a restorative space were provided and participants used the medium of collage as a process for reflection. Data was gathered in the form of collages, field and reflective notes. Data analysis involved an iterative process between facilitators and participants during the workshops and resulting actions were implemented. Findings from this study identified three key themes related to compassion in the workplace; leadership, culture, professional and personal development. Actions identified and implemented as a consequence of these findings included opportunities for lecturers to participate in a leadership development programme and implementing rapid feedback processes between lecturers and the senior management team. The restorative space workshops and utilisation of the creative medium of collage provided a valuable process for practitioners to collaboratively reflect on their workplace experiences. Copyright © 2014. Published by Elsevier Ltd.

  12. Creativity and Cognition: Producing Effective Novelty.

    ERIC Educational Resources Information Center

    Cropley, Arthur J.

    1999-01-01

    Reviews cognitive processes, control mechanisms, and structures in creative thinking, and examines the way these aspects of cognition develop from childhood to adulthood. The cognitive definition of creativity, cognitive approaches to novelty production, creativity and cognitive development, and mechanisms guiding cognitive processes are explored.…

  13. Understanding Those Who Create. Second Edition.

    ERIC Educational Resources Information Center

    Piirto, Jane

    This book synthesizes research findings on creativity and talent development. Part 1, "Definitions and Processes of Creativity," discusses the definition of creativity, creativity and psychology, federal definitions of giftedness and creativity, psychological research on creativity, traditional theories of the creative, common descriptions of the…

  14. Creative thinking as orchestrated by semantic processing vs. cognitive control brain networks

    PubMed Central

    Abraham, Anna

    2014-01-01

    Creativity is primarily investigated within the neuroscientific perspective as a unitary construct. While such an approach is beneficial when trying to infer the general picture regarding creativity and brain function, it is insufficient if the objective is to uncover the information processing brain mechanisms by which creativity occurs. As creative thinking emerges through the dynamic interplay between several cognitive processes, assessing the neural correlates of these operations would enable the development and characterization of an information processing framework from which to better understand this complex ability. This article focuses on two aspects of creative cognition that are central to generating original ideas. “Conceptual expansion” refers to the ability to widen one’s conceptual structures to include unusual or novel associations, while “overcoming knowledge constraints” refers to our ability to override the constraining influence imposed by salient or pertinent knowledge when trying to be creative. Neuroimaging and neuropsychological evidence is presented to illustrate how semantic processing and cognitive control networks in the brain differentially modulate these critical facets of creative cognition. PMID:24605098

  15. Creative user-centered visualization design for energy analysts and modelers.

    PubMed

    Goodwin, Sarah; Dykes, Jason; Jones, Sara; Dillingham, Iain; Dove, Graham; Duffy, Alison; Kachkaev, Alexander; Slingsby, Aidan; Wood, Jo

    2013-12-01

    We enhance a user-centered design process with techniques that deliberately promote creativity to identify opportunities for the visualization of data generated by a major energy supplier. Visualization prototypes developed in this way prove effective in a situation whereby data sets are largely unknown and requirements open - enabling successful exploration of possibilities for visualization in Smart Home data analysis. The process gives rise to novel designs and design metaphors including data sculpting. It suggests: that the deliberate use of creativity techniques with data stakeholders is likely to contribute to successful, novel and effective solutions; that being explicit about creativity may contribute to designers developing creative solutions; that using creativity techniques early in the design process may result in a creative approach persisting throughout the process. The work constitutes the first systematic visualization design for a data rich source that will be increasingly important to energy suppliers and consumers as Smart Meter technology is widely deployed. It is novel in explicitly employing creativity techniques at the requirements stage of visualization design and development, paving the way for further use and study of creativity methods in visualization design.

  16. The Space Apps Challenge: Using Open Innovation Competitions to Engage The Public in the Scientific Process

    NASA Astrophysics Data System (ADS)

    Gupta, S. S.

    2016-12-01

    NASA's Space Apps Challenge encourages innovation, creativity and collaborative problem solving by gathering coders, builders, artists, designers, and storytellers in a 48-hour hackathon. Open Innovation competitions such as the Space Apps Challenge bring the scientific world to members of the public, regardless of age, experience, credentials, or expertise. In the past five years, this model of public engagement has been widely employed by government, nonprofit and academic institutions, allowing the building of partnerships between the scientific community and the individuals and communities they serve. Furthermore, advances in technology and challenge models have lowered the barriers and costs to scientific collaboration with and for the public. NASA's Space Apps Challenge, structured as a competition seeking solutions from the public to posed problems, brings together teams and forges collaborations between individuals and groups who would otherwise have never worked together for a short but high intensity problem solving session, Space Apps has has created a pathway to public engagement and innovation that is often faster, cheaper, and more impactful than traditional approaches.

  17. Nurse Perceptions of Artists as Collaborators in Interprofessional Care Teams

    PubMed Central

    Pesata, Virginia; Lee, Jenny Baxley; Graham-Pole, John

    2017-01-01

    Increased attention is being given to interprofessional collaboration in healthcare, which has been shown to improve patient satisfaction, patient safety, healthcare processes, and health outcomes. As the arts and artists are being more widely incorporated into healthcare settings throughout the world, professional artists are contributing to interprofessional care teams. A secondary directed content analysis of interviews with 31 nurses on a medical-surgical care unit investigated the roles and impacts of professional artists on the interprofessional care team. The investigation utilized established domains of interprofessional care, including values and ethics, roles and responsibilities, interprofessional communication, and teams and teamwork, and created the domain of quality of care. Findings suggest that artists are valued by nurses as members of the interprofessional care team, that they enhance the provision of patient-centered care, and that they improve quality of care by providing holistic dimensions of caring, including cognitive and social engagement, and meaningful interaction. The presence of artists on interprofessional teams provides a cost-effective and welcome resource for clinical staff and builds a culture in which creativity and interdisciplinary collaboration are more highly valued and activated. PMID:28867778

  18. Implementation of a Collaborative Series of Classroom-Based Undergraduate Research Experiences Spanning Chemical Biology, Biochemistry, and Neurobiology.

    PubMed

    Kowalski, Jennifer R; Hoops, Geoffrey C; Johnson, R Jeremy

    2016-01-01

    Classroom undergraduate research experiences (CUREs) provide students access to the measurable benefits of undergraduate research experiences (UREs). Herein, we describe the implementation and assessment of a novel model for cohesive CUREs focused on central research themes involving faculty research collaboration across departments. Specifically, we implemented three collaborative CUREs spanning chemical biology, biochemistry, and neurobiology that incorporated faculty members' research interests and revolved around the central theme of visualizing biological processes like Mycobacterium tuberculosis enzyme activity and neural signaling using fluorescent molecules. Each CURE laboratory involved multiple experimental phases and culminated in novel, open-ended, and reiterative student-driven research projects. Course assessments showed CURE participation increased students' experimental design skills, attitudes and confidence about research, perceived understanding of the scientific process, and interest in science, technology, engineering, and mathematics disciplines. More than 75% of CURE students also engaged in independent scientific research projects, and faculty CURE contributors saw substantial increases in research productivity, including increased undergraduate student involvement and academic outputs. Our collaborative CUREs demonstrate the advantages of multicourse CUREs for achieving increased faculty research productivity and traditional CURE-associated student learning and attitude gains. Our collaborative CURE design represents a novel CURE model for ongoing laboratory reform that benefits both faculty and students. © 2016 J. R. Kowalski et al. This article is distributed by The American Society for Cell Biology under license from the author(s). Two months after publication it is available to the public under an Attribution–Noncommercial–Share Alike 3.0 Unported Creative Commons License (http://creativecommons.org/licenses/by-nc-sa/3.0).

  19. Promoting international collaboration and creativity in doctoral students.

    PubMed

    Groen, Christopher M; McGrath, Cormac; Campbell, Katherine A; Götherström, Cecilia; Windebank, Anthony J; Landázuri, Natalia

    2017-06-22

    Staff from the Mayo Clinic in the US and the Karolinska Institute in Sweden describe a joint transatlantic course intended to broaden the horizons of the next generation of researchers in the field of regenerative medicine.

  20. Congruence between Preferred and Actual Participation Roles Increases Satisfaction with Treatment Decision Making among Japanese Women with Breast Cancer

    PubMed

    Yamauchi, Keiko; Nakao, Motoyuki; Nakashima, Mitsuyo; Ishihara, Yoko

    2017-04-01

    Objective: This study investigated the correlation between participation in the treatment decision-making process and satisfaction with the process among Japanese women with breast cancer. The influence of sociodemographic and clinical characteristics on satisfaction with the treatment decision-making process was also examined. Methods: We conducted a cross-sectional, self-administered internet survey of 650 Japanese women with breast cancer in March 2016. Decisional role (active, collaborative, passive) in the treatment decision-making was elicited using the Japanese version of the Control Preference Scale. Satisfaction with the decision-making process was assessed. Result: About half of the participants preferred to play a collaborative role, while half of the participants perceived that they played an active role. Satisfaction among the participants who made their treatment choice collaboratively with their physicians was significantly higher than that of participants who made the choice by themselves or entrusted their physicians to make the decision. However, two-way ANOVA demonstrated that satisfaction level was associated with the congruence between the participants’ preferred and actual decisional roles, but not with the actual decisional roles that they played. This association had no interaction with sociodemographic and clinical status, except for education level. A majority of the participants who participated in the roles they preferred in choosing their treatment option indicated that they would participate in the same role if they were to face a similar decision-making situation in the future. Conclusion: Regardless of their role played in the cancer treatment decision-making process, and irrespective of their sociodemographic and clinical status, Japanese women with breast cancer are more satisfied with the treatment decision-making process when their participation in the process matches their preferred role in the process. Creative Commons Attribution License

  1. Identifying Creative Activities in Preschool Children.

    ERIC Educational Resources Information Center

    Keily, Margaret Mary

    This study compared the creative self-direction, creative behavior, and creative activities of preschool children to determine if students and teachers trained in the creative process and in observation techniques can, with reliability, observe the creative potential of young children. Creative abilities of 155 children from four preschool centers…

  2. The Bridge: Experiments in Science and Art, Experiences from the 2017 SciArt Center Cross-Disciplinary Residency Program

    NASA Astrophysics Data System (ADS)

    Shipman, J. S.; Chalmers, R.; Buntaine, J.

    2017-12-01

    Cross-disciplinary programs create the opportunity to explore new realms for scientists and artists alike. Through the collaborative process, artistic insights enable innovative approaches to emotionally connect to and visualize the world around us. Likewise, engagement across the art-science spectrum can lead to shifts in scientific thinking that create new connections in data and drive discoveries in research. The SciArt Center "The Bridge Residency Program" is a four-month long virtual residency open internationally for professionals in the arts and sciences to facilitate cross-disciplinary work and to bring together like-minded participants. The SciArt Center provides a virtual space to record and showcase the process and products of each collaboration. The work is facilitated with biweekly Skype calls and documented with weekly blog posts. Residents create either digital or physical products and share via video, images, or direct mailing with their collaborators. Past projects have produced call and response discussion, websites, skills and conference presentations, science-art studies, virtual exhibits, art shows, dance performances, and research exchange. Here we present the creative process and outcomes of one of the four collaborative teams selected for the 2017 residency. Jill Shipman, a Ph.D. Candidate in Volcanology who is also active in filmmaking and theatrical productions and Rosemary Chalmers, a UK-based lecturer, concept artist, and illustrator with a specialty in creature design. They were paired together for their shared interest in storytelling, illustration, and unique geological and environmental habitats and the life that occupies them. We will discuss the collaborative project developed by this team during their recent residency and illustrate how a virtual program can bridge the distance between geographical location to foster science and art collaboration. To follow the progress of the residency please visit: http://www.sciartcenter.org/the-bridge.html

  3. How to pitch a brilliant idea.

    PubMed

    Elsbach, Kimberly D

    2003-09-01

    Coming up with creative ideas is easy; selling them to strangers is hard. Entrepreneurs, sales executives, and marketing managers often go to great lengths to demonstrate how their new concepts are practical and profitable--only to be rejected by corporate decision makers who don't seem to understand the value of the ideas. Why does this happen? Having studied Hollywood executives who assess screenplay pitches, the author says the person on the receiving end--the "catcher"--tends to gauge the pitcher's creativity as well as the proposal itself. An impression of the pitcher's ability to come up with workable ideas can quickly and permanently overshadow the catcher's feelings about an idea's worth. To determine whether these observations apply to business settings beyond Hollywood, the author attended product design, marketing, and venture-capital pitch sessions and conducted interviews with executives responsible for judging new ideas. The results in those environments were similar to her observations in Hollywood, she says. Catchers subconsciously categorize successful pitchers as showrunners (smooth and professional), artists (quirky and unpolished), or neophytes (inexperienced and naive). The research also reveals that catchers tend to respond well when they believe they are participating in an idea's development. As Oscar-winning writer, director, and producer Oliver Stone puts it, screen-writers pitching an idea should "pull back and project what he needs onto your idea in order to make the story whole for him." To become a successful pitcher, portray yourself as one of the three creative types and engage your catchers in the creative process. By finding ways to give your catchers a chance to shine, you sell yourself as a likable collaborator.

  4. Creativity as a Sociocultural Act

    ERIC Educational Resources Information Center

    Glaveanu, Vlad Petre

    2015-01-01

    The present article introduces, develops, and illustrates a perspectival framework for the creative process drawing on current developments within the cultural psychology of creativity and the social theory of George Herbert Mead. The creative process is conceptualized as a form of action by which actors, materially and symbolically, alone and in…

  5. Using innovative instructional technology to meet training needs in public health: a design process.

    PubMed

    Millery, Mari; Hall, Michelle; Eisman, Joanna; Murrman, Marita

    2014-03-01

    Technology and distance learning can potentially enhance the efficient and effective delivery of continuing education to the public health workforce. Public Health Training Centers collaborate with instructional technology designers to develop innovative, competency-based online learning experiences that meet pressing training needs and promote best practices. We describe one Public Health Training Center's online learning module design process, which consists of five steps: (1) identify training needs and priority competencies; (2) define learning objectives and identify educational challenges; (3) pose hypotheses and explore innovative, technology-based solutions; (4) develop and deploy the educational experience; and (5) evaluate feedback and outcomes to inform continued cycles of revision and improvement. Examples illustrate the model's application. These steps are discussed within the context of design practices in the fields of education, engineering, and public health. They incorporate key strategies from across these fields, including principles of programmatic design familiar to public health professionals, such as backward design. The instructional technology design process we describe provides a structure for the creativity, collaboration, and systematic strategies needed to develop online learning products that address critical training needs for the public health workforce.

  6. The Land of the Summer People, a multidisciplinary educational experiment in flooding

    NASA Astrophysics Data System (ADS)

    Fernández Arconada, S.; Wagener, T.

    2015-12-01

    Our changing climate brings with it unpredictable extreme weather events.Therefore working creatively with communities to generate sustainable solutions becomes vital, to be more resilient to an uncertain environmental future. The Land of the Summer People (TLOTSP) is an experiment regarding the unstable relationship between society, water and place by exploring flooding impacts in Somerset (UK). Using creative and scientific methods this multidisciplinary project applies participatory research to understand societal responses to extreme weather events, including academics, practitioners and local communities to generate an open dialogue from the local to the global (climate change). TLOTSP is a joint project between and artist and an engineer. During this project the artist developed a number of creative activities to facilitate dialogue with both engineering students and local artists working together in the case study: Flooding in Somerset Levels and Moors. Each working group generated a particular method to work in collaboration, together with locals in Somerset, while also creating an artistic outcome as a result of the process. We worked around communication looking at how disciplinary training [academics] acquire the capacity for the specialised "coding" of information, a language that detaches from the wider apprehension. We asked whether art could offer a language to facilitate the process of "decoding" knowledge. In addition, we looked at how communities affected by extreme weather events perceive and communicate the historical context, realising that responses are determined by living memory rather than archival history. This helped us to understand how short-term connections with nature have shaped the way we live today.

  7. Creativity and Ethics: The Relationship of Creative and Ethical Problem-Solving.

    PubMed

    Mumford, Michael D; Waples, Ethan P; Antes, Alison L; Brown, Ryan P; Connelly, Shane; Murphy, Stephen T; Devenport, Lynn D

    2010-02-01

    Students of creativity have long been interested in the relationship between creativity and deviant behaviors such as criminality, mental disease, and unethical behavior. In the present study we wished to examine the relationship between creative thinking skills and ethical decision-making among scientists. Accordingly, 258 doctoral students in the health, biological, and social sciences were asked to complete a measure of creative processing skills (e.g., problem definition, conceptual combination, idea generation) and a measure of ethical decision-making examining four domains, data management, study conduct, professional practices, and business practices. It was found that ethical decision-making in all four of these areas was related to creative problem-solving processes with late cycle processes (e.g., idea generation and solution monitoring) proving particularly important. The implications of these findings for understanding the relationship between creative and deviant thought are discussed.

  8. Creativity and Ethics: The Relationship of Creative and Ethical Problem-Solving

    PubMed Central

    Mumford, Michael D.; Waples, Ethan P.; Antes, Alison L.; Brown, Ryan P.; Connelly, Shane; Murphy, Stephen T.; Devenport, Lynn D.

    2010-01-01

    Students of creativity have long been interested in the relationship between creativity and deviant behaviors such as criminality, mental disease, and unethical behavior. In the present study we wished to examine the relationship between creative thinking skills and ethical decision-making among scientists. Accordingly, 258 doctoral students in the health, biological, and social sciences were asked to complete a measure of creative processing skills (e.g., problem definition, conceptual combination, idea generation) and a measure of ethical decision-making examining four domains, data management, study conduct, professional practices, and business practices. It was found that ethical decision-making in all four of these areas was related to creative problem-solving processes with late cycle processes (e.g., idea generation and solution monitoring) proving particularly important. The implications of these findings for understanding the relationship between creative and deviant thought are discussed. PMID:21057603

  9. The Arts and Talent Development.

    ERIC Educational Resources Information Center

    Seeley, Ken

    1996-01-01

    Discusses the role of creative arts in developing talent among gifted students. Talent development strategies using the arts are identified. Also describes ways that teachers can support collaboration among the arts and that parents can advocate and foster arts programs. (CR)

  10. Technology Enhanced Learning: Best Practices

    ERIC Educational Resources Information Center

    Lytras, Miltiadis D., Ed.; Gasevic, Dragan, Ed.; Ordonez de Pablos, Patricia, Ed.; Huang, Weihong, Ed.

    2008-01-01

    With the shift towards the knowledge society, the change of working conditions, and the high-speed evolution of information and communication technologies, peoples' knowledge and skills need continuous updating. Learning based on collaborative working, creativity, multidisciplinarity, adaptiveness, intercultural communication, and problem solving…

  11. The collective origins of valued originality: a social identity approach to creativity.

    PubMed

    Haslam, S Alexander; Adarves-Yorno, Inmaculada; Postmes, Tom; Jans, Lise

    2013-11-01

    Prevailing approaches to individual and group creativity have focused on personal factors that contribute to creative behavior (e.g., personality, intelligence, motivation), and the processes of behaving creatively and appreciating creativity are understood to be largely unrelated. This article uses social identity and self-categorization theories as the basis for a model of creativity that addresses these lacunae by emphasizing the role that groups play in stimulating and shaping creative acts and in determining the reception they are given. We argue that shared social identity (or lack of it) motivates individuals to rise to particular creative challenges and provides a basis for certain forms of creativity to be recognized (or disregarded). Empirical work informed by this approach supports eight novel hypotheses relating to individual, group, and systemic dimensions of the creativity process. These also provide an agenda for future creativity research.

  12. Develop a Framework of Creative Thinking Teaching Mode for RN-BSN Students on the Basis of the Creative Process of Clinical Nurses in Taiwan

    ERIC Educational Resources Information Center

    Ku, Ya-Lie; Kuo, Chien-Lin

    2016-01-01

    The purpose of this study was to develop a framework of creative thinking teaching mode for RN-BSN students on the basis of the creative process of clinical nurses in Taiwan. Purposive samples have earned creativity awards recruited from the medical, surgical, maternity, paediatric, community and psychiatric departments in Taiwan. Semi-structured…

  13. Combining Computational and Social Effort for Collaborative Problem Solving

    PubMed Central

    Wagy, Mark D.; Bongard, Josh C.

    2015-01-01

    Rather than replacing human labor, there is growing evidence that networked computers create opportunities for collaborations of people and algorithms to solve problems beyond either of them. In this study, we demonstrate the conditions under which such synergy can arise. We show that, for a design task, three elements are sufficient: humans apply intuitions to the problem, algorithms automatically determine and report back on the quality of designs, and humans observe and innovate on others’ designs to focus creative and computational effort on good designs. This study suggests how such collaborations should be composed for other domains, as well as how social and computational dynamics mutually influence one another during collaborative problem solving. PMID:26544199

  14. Where to Look? Creative Self-Efficacy, Knowledge Retrieval, and Incremental and Radical Creativity

    ERIC Educational Resources Information Center

    Jaussi, Kimberly S.; Randel, Amy E.

    2014-01-01

    Although incremental creativity and radical creativity have been established as two distinct types of creativity, many questions remain about the antecedents and processes that result in these two types of creativity. This field study considered the impact of a motivational factor (creative self-efficacy), as well as factors that involve…

  15. Dynamic Creative Interaction Networks and Team Creativity Evolution: A Longitudinal Study

    ERIC Educational Resources Information Center

    Jiang, Hui; Zhang, Qing-Pu; Zhou, Yang

    2018-01-01

    To assess the dynamical effects of creative interaction networks on team creativity evolution, this paper elaborates a theoretical framework that links the key elements of creative interaction networks, including node, edge and network structure, to creativity in teams. The process of team creativity evolution is divided into four phases,…

  16. Mixed-Reality Prototypes to Support Early Creative Design

    NASA Astrophysics Data System (ADS)

    Safin, Stéphane; Delfosse, Vincent; Leclercq, Pierre

    The domain we address is creative design, mainly architecture. Rooted in a multidisciplinary approach as well as a deep understanding of architecture and design, our method aims at proposing adapted mixed-reality solutions to support two crucial activities: sketch-based preliminary design and distant synchronous collaboration in design. This chapter provides a summary of our work on a mixed-reality device, based on a drawing table (the Virtual Desktop), designed specifically to address real-life/business-focused issues. We explain our methodology, describe the two supported activities and the related users’ needs, detail the technological solution we have developed, and present the main results of multiple evaluation sessions. We conclude with a discussion of the usefulness of a profession-centered methodology and the relevance of mixed reality to support creative design activities.

  17. An Analysis of Creative Process Learning in Computer Game Activities through Player Experiences

    ERIC Educational Resources Information Center

    Inchamnan, Wilawan

    2016-01-01

    This research investigates the extent to which creative processes can be fostered through computer gaming. It focuses on creative components in games that have been specifically designed for educational purposes: Digital Game Based Learning (DGBL). A behavior analysis for measuring the creative potential of computer game activities and learning…

  18. Charismatic, Ideological, and Pragmatic Leaders' Influence on Subordinate Creative Performance across the Creative Process

    ERIC Educational Resources Information Center

    Lovelace, Jeffrey B.; Hunter, Samuel T.

    2013-01-01

    Using the charismatic, ideological, and pragmatic (CIP) model of leadership as a framework, 2 primary research questions were examined. First, when engaging in different tasks along the creative process, does leadership style influence the creative performance of subordinates? Second, how does the level of stress, to which subordinates are…

  19. The Influence of Creative Process Engagement on Employee Creative Performance and Overall Job Performance: A Curvilinear Assessment

    ERIC Educational Resources Information Center

    Zhang, Xiaomeng; Bartol, Kathryn M.

    2010-01-01

    Integrating theories addressing attention and activation with creativity literature, we found an inverted U-shaped relationship between creative process engagement and overall job performance among professionals in complex jobs in an information technology firm. Work experience moderated the curvilinear relationship, with low-experience employees…

  20. The Random-Map Technique: Enhancing Mind-Mapping with a Conceptual Combination Technique to Foster Creative Potential

    ERIC Educational Resources Information Center

    Malycha, Charlotte P.; Maier, Günter W.

    2017-01-01

    Although creativity techniques are highly recommended in working environments, their effects have been scarcely investigated. Two cognitive processes are often considered to foster creative potential and are, therefore, taken as a basis for creativity techniques: knowledge activation and conceptual combination. In this study, both processes were…

  1. Creative cognition and dopaminergic modulation of fronto-striatal networks: Integrative review and research agenda.

    PubMed

    Boot, Nathalie; Baas, Matthijs; van Gaal, Simon; Cools, Roshan; De Dreu, Carsten K W

    2017-07-01

    Creative cognition is key to human functioning yet the underlying neurobiological mechanisms are sparsely addressed and poorly understood. Here we address the possibility that creative cognition is a function of dopaminergic modulation in fronto-striatal brain circuitries. It is proposed that (i) creative cognition benefits from both flexible and persistent processing, (ii) striatal dopamine and the integrity of the nigrostriatal dopaminergic pathway is associated with flexible processing, while (iii) prefrontal dopamine and the integrity of the mesocortical dopaminergic pathway is associated with persistent processing. We examine this possibility in light of studies linking creative ideation, divergent thinking, and creative problem-solving to polymorphisms in dopamine receptor genes, indirect markers and manipulations of the dopaminergic system, and clinical populations with dysregulated dopaminergic activity. Combined, studies suggest a functional differentiation between striatal and prefrontal dopamine: moderate (but not low or high) levels of striatal dopamine benefit creative cognition by facilitating flexible processes, and moderate (but not low or high) levels of prefrontal dopamine enable persistence-driven creativity. Copyright © 2017 Elsevier Ltd. All rights reserved.

  2. Unraveling Effects of Novelty on Creativity

    ERIC Educational Resources Information Center

    Gillebaart, Marleen; Förster, Jens; Rotteveel, Mark; Jehle, Astrid C. M.

    2013-01-01

    Novelty is inherent to creative processes. A positive effect of novelty on creative task performance was therefore predicted. However, creativity can benefit from divergent, as well as convergent thinking. Subsequently, novelty may benefit creative performance when divergent thinking is required, but it could inhibit creative performance when…

  3. Engineering Design Education Program for Graduate School

    NASA Astrophysics Data System (ADS)

    Ohbuchi, Yoshifumi; Iida, Haruhiko

    The new educational methods of engineering design have attempted to improve mechanical engineering education for graduate students in a way of the collaboration in education of engineer and designer. The education program is based on the lecture and practical exercises concerning the product design, and has engineering themes and design process themes, i.e. project management, QFD, TRIZ, robust design (Taguchi method) , ergonomics, usability, marketing, conception etc. At final exercise, all students were able to design new product related to their own research theme by applying learned knowledge and techniques. By the method of engineering design education, we have confirmed that graduate students are able to experience technological and creative interest.

  4. Medical physics education from the view of the possible structural changes.

    PubMed

    Ferencova, E; Kukurova, E

    2001-01-01

    Teaching subject physics at the university level represents a specific didactic transformation of the scientific field--physics. The determination of the content, extent, used methods, mutual relation to other subjects of curriculum as well as to the entrance knowledge of students are the most important parts of pedagogical activities in the educational process. Based on own experiences, successes and mistakes in teaching so-called medical physics the authors discuss didactic procedures which should support the interest and creativity of students. Some changes in the structure of physics education are recommended. The usefulness of the international collaboration in the framework of projects such as TEMPUS, ERASMUS is also remembered.

  5. Supervision of the certified occupational therapy assistant.

    PubMed

    Puccetti, D

    1988-01-01

    As current trends in health care continue to develop, manpower demands within the profession of occupational therapy will continue to rise. Creative partnerships and collaborative efforts between therapists and assistants are rapidly becoming a necessity to provide cost-effective patient care within a variety of treatment settings. Several documents and resources concerning role delinieation and supervision of assistants are available within the literature; however, few resources have been compiled to address supervision and supervision strategies for the assistant. This paper addresses supervison of the assistant in a fairly broad and generic sense, and includes specific strategies that my be introduced to enhance the supervisory process.

  6. Engaging the creative to better build science into water resource solutions

    NASA Astrophysics Data System (ADS)

    Klos, P. Z.

    2014-12-01

    Psychological thought suggests that social engagement with an environmental problem requires 1) cognitive understanding of the problem, 2) emotional engagement with the problem, and 3) perceived efficacy that there is something we can do to solve the problem. Within the water sciences, we form problem-focused, cross-disciplinary teams to help address complex water resource problems, but often we only seek teammates from other disciplines within the realms of engineering and the natural/social sciences. Here I argue that this science-centric focus fails to fully solve these water resource problems, and often the science goes unheard because it is heavily cognitive and lacks the ability to effectively engage the audience through crucial social-psychological aspects of emotion and efficacy. To solve this, future cross-disciplinary collaborations that seek to include creative actors from the worlds of art, humanities, and design can begin to provide a much stronger overlap of the cognition, emotion, and efficacy needed to communicate the science, engage the audience, and create the solutions needed to solve or world's most complex water resource problems. Disciplines across the arts, sciences, and engineering all bring unique strengths that, through collaboration, allow for uniquely creative modes of art-science overlap that can engage people through additions of emotion and efficacy that compliment the science and go beyond the traditional cognitive approach. I highlight examples of this art-science overlap in action and argue that water resource collaborations like these will be more likely to have their hydrologic science accepted and applied by those who decide on water resource solutions. For this Pop-up Talk session, I aim to share the details of this proposed framework in the context of my own research and the work of others. I hope to incite discussion regarding the utility and relevance of this framework as a future option for other water resource collaboratives working to solve hydrologic issues across the globe.

  7. Collaborative Web-Enabled GeoAnalytics Applied to OECD Regional Data

    NASA Astrophysics Data System (ADS)

    Jern, Mikael

    Recent advances in web-enabled graphics technologies have the potential to make a dramatic impact on developing collaborative geovisual analytics (GeoAnalytics). In this paper, tools are introduced that help establish progress initiatives at international and sub-national levels aimed at measuring and collaborating, through statistical indicators, economic, social and environmental developments and to engage both statisticians and the public in such activities. Given this global dimension of such a task, the “dream” of building a repository of progress indicators, where experts and public users can use GeoAnalytics collaborative tools to compare situations for two or more countries, regions or local communities, could be accomplished. While the benefits of GeoAnalytics tools are many, it remains a challenge to adapt these dynamic visual tools to the Internet. For example, dynamic web-enabled animation that enables statisticians to explore temporal, spatial and multivariate demographics data from multiple perspectives, discover interesting relationships, share their incremental discoveries with colleagues and finally communicate selected relevant knowledge to the public. These discoveries often emerge through the diverse backgrounds and experiences of expert domains and are precious in a creative analytics reasoning process. In this context, we introduce a demonstrator “OECD eXplorer”, a customized tool for interactively analyzing, and collaborating gained insights and discoveries based on a novel story mechanism that capture, re-use and share task-related explorative events.

  8. Creative Practices Embodied, Embedded, and Enacted in Architectural Settings: Toward an Ecological Model of Creativity.

    PubMed

    Malinin, Laura H

    2015-01-01

    Memoires by eminently creative people often describe architectural spaces and qualities they believe instrumental for their creativity. However, places designed to encourage creativity have had mixed results, with some found to decrease creative productivity for users. This may be due, in part, to lack of suitable empirical theory or model to guide design strategies. Relationships between creative cognition and features of the physical environment remain largely uninvestigated in the scientific literature, despite general agreement among researchers that human cognition is physically and socially situated. This paper investigates what role architectural settings may play in creative processes by examining documented first person and biographical accounts of creativity with respect to three central theories of situated cognition. First, the embodied thesis argues that cognition encompasses both the mind and the body. Second, the embedded thesis maintains that people exploit features of the physical and social environment to increase their cognitive capabilities. Third, the enaction thesis describes cognition as dependent upon a person's interactions with the world. Common themes inform three propositions, illustrated in a new theoretical framework describing relationships between people and their architectural settings with respect to different cognitive processes of creativity. The framework is intended as a starting point toward an ecological model of creativity, which may be used to guide future creative process research and architectural design strategies to support user creative productivity.

  9. Creative Practices Embodied, Embedded, and Enacted in Architectural Settings: Toward an Ecological Model of Creativity

    PubMed Central

    Malinin, Laura H.

    2016-01-01

    Memoires by eminently creative people often describe architectural spaces and qualities they believe instrumental for their creativity. However, places designed to encourage creativity have had mixed results, with some found to decrease creative productivity for users. This may be due, in part, to lack of suitable empirical theory or model to guide design strategies. Relationships between creative cognition and features of the physical environment remain largely uninvestigated in the scientific literature, despite general agreement among researchers that human cognition is physically and socially situated. This paper investigates what role architectural settings may play in creative processes by examining documented first person and biographical accounts of creativity with respect to three central theories of situated cognition. First, the embodied thesis argues that cognition encompasses both the mind and the body. Second, the embedded thesis maintains that people exploit features of the physical and social environment to increase their cognitive capabilities. Third, the enaction thesis describes cognition as dependent upon a person’s interactions with the world. Common themes inform three propositions, illustrated in a new theoretical framework describing relationships between people and their architectural settings with respect to different cognitive processes of creativity. The framework is intended as a starting point toward an ecological model of creativity, which may be used to guide future creative process research and architectural design strategies to support user creative productivity. PMID:26779087

  10. Troubleshooting Portfolios

    ERIC Educational Resources Information Center

    Crismond, David; Peterie, Matthew

    2017-01-01

    The Troubleshooting Portfolios approach was developed at the Olathe Northwest High School in Olathe, Kansas. This approach supports integrated STEM and "informed design" thinking and learning, in which students: (1) use design strategies effectively; (2) work creatively and collaboratively in teams; (3) make knowledge-driven decisions;…

  11. Quantifying the impact of weak, strong, and super ties in scientific careers

    PubMed Central

    Petersen, Alexander Michael

    2015-01-01

    Scientists are frequently faced with the important decision to start or terminate a creative partnership. This process can be influenced by strategic motivations, as early career researchers are pursuers, whereas senior researchers are typically attractors, of new collaborative opportunities. Focusing on the longitudinal aspects of scientific collaboration, we analyzed 473 collaboration profiles using an egocentric perspective that accounts for researcher-specific characteristics and provides insight into a range of topics, from career achievement and sustainability to team dynamics and efficiency. From more than 166,000 collaboration records, we quantify the frequency distributions of collaboration duration and tie strength, showing that collaboration networks are dominated by weak ties characterized by high turnover rates. We use analytic extreme value thresholds to identify a new class of indispensable super ties, the strongest of which commonly exhibit >50% publication overlap with the central scientist. The prevalence of super ties suggests that they arise from career strategies based upon cost, risk, and reward sharing and complementary skill matching. We then use a combination of descriptive and panel regression methods to compare the subset of publications coauthored with a super tie to the subset without one, controlling for pertinent features such as career age, prestige, team size, and prior group experience. We find that super ties contribute to above-average productivity and a 17% citation increase per publication, thus identifying these partnerships—the analog of life partners—as a major factor in science career development. PMID:26261301

  12. A Qualitative Study on the Effects of Psychoactive Substance use upon Artistic Creativity.

    PubMed

    Iszaj, Fruzsina; Ehmann, Bea; Griffiths, Mark D; Demetrovics, Zsolt

    2017-11-29

    Psychoactive substance use has often been claimed to help generate and facilitate the artistic creative process. This study explored the role of artists' substance use in their creative processes and their efforts to balance between enhancement and relaxation. Semistructured interviews concerning the artistic creative process and the role of psychoactive substance use were recorded with 72 artists and analyzed using content analysis. The participants were classified according to their substance use in three groups (Cannabis Group, Alcohol Group, and Control Group). Results show that both alcohol and cannabis were used to facilitate creativity and the emotional states that are necessary for the artistic creative process. Participants in the Control group reported that listening to music might function as a mind-altering tool. It was also found that for some artists, substance use is not only characteristic to creation, but it is also part of their everyday lives. Artists are aware of the balancing phenomenon during the artistic creative process. Whether psychoactive substance(s) or other environmental stimuli (such as music) are used to reach the required effect appears to depend upon the individual.

  13. What Can Be Done with an Egg? Creativity, Material Objects, and the Theory of Affordances

    ERIC Educational Resources Information Center

    Glaveanu, Vlad P.

    2012-01-01

    This article offers a reflection on the role of material objects in the creative process and explores the potential links between creativity and the theory of affordances (Gibson, ), conceptualized from a sociocultural perspective. From this standpoint, creativity can be defined as a process of perceiving, exploiting, and "generating"…

  14. "The Writing Writes Itself": Deleuzian Desire and the Creative Writing MFA Degree

    ERIC Educational Resources Information Center

    Walker, Ginger Marie

    2017-01-01

    This post-qualitative inquiry project investigated subjectivity (sense of self) among graduates of creative writing Master of Fine Arts (MFA) programs. The project asked how subjectivity is involved in the creative writing process and how that process fuels further writing after a creative piece (such as the MFA thesis) is completed. A…

  15. Creativity and Learning: What Research Says to the Teacher.

    ERIC Educational Resources Information Center

    Hennessey, Beth A.; Amabile, Teresa M.

    The pamphlet reviews research on creativity and applies it to the learning process. After discussing the definition and measurement of creativity, the components of creative performance are outlined, including domain-relevant skills, creativity-relevant skills, and intrinsic task motivation. Factors which destroy students' creativity are noted,…

  16. When a Dog Has a Pen for a Tail: The Time Course of Creative Object Processing

    ERIC Educational Resources Information Center

    Wang, Botao; Duan, Haijun; Qi, Senqing; Hu, Weiping; Zhang, Huan

    2017-01-01

    Creative objects differ from ordinary objects in that they are created by human beings to contain novel, creative information. Previous research has demonstrated that ordinary object processing involves both a perceptual process for analyzing different features of the visual input and a higher-order process for evaluating the relevance of this…

  17. Ballet Doesn't Have to Be Boring: Engaging Students in the Creative Process

    ERIC Educational Resources Information Center

    Scheff, Helene

    2005-01-01

    For many years, the author has incorporated creative process into the way she teaches ballet class. The author shares the philosophical, practical, and artistic reasons for the creative process in ballet classes. She also shares the rationale and how this practice developed over time.

  18. Study on Product Innovative Design Process Driven by Ideal Solution

    NASA Astrophysics Data System (ADS)

    Zhang, Fuying; Lu, Ximei; Wang, Ping; Liu, Hui

    Product innovative design in companies today relies heavily on individual members’ experience and creative ideation as well as their skills of integrating creativity and innovation tools with design methods agilely. Creative ideation and inventive ideas generation are two crucial stages in product innovative design process. Ideal solution is the desire final ideas for given problem, and the striving reaching target for product design. In this paper, a product innovative design process driven by ideal solution is proposed. This design process encourages designers to overcome their psychological inertia, to foster creativity in a systematic way for acquiring breakthrough creative and innovative solutions in a reducing sphere of solution-seeking, and results in effective product innovative design rapidly. A case study example is also presented to illustrate the effectiveness of the proposed design process.

  19. Reinventing Teaching and Testing: Quality Learning for Quality Employment.

    ERIC Educational Resources Information Center

    Cooke, Brian P.

    To succeed in today's competitive global markets, organizations are hiring responsible problem solvers and collaborative "associates" who improve productivity, assure quality service, and contribute creatively. These organizations demand employees who are skilled at learning to learn, listening, communicating, problem solving, teamwork,…

  20. Assessing Social-Emotional Learning

    ERIC Educational Resources Information Center

    Rikoon, Samuel H.; Brenneman, Meghan W.; Petway, Kevin T., II

    2016-01-01

    While basic proficiency in mathematics, reading, and writing is essential, educators and parents alike would more likely list characteristics like perseverance, self-control, creativity, time management, leadership, conscientiousness, and being an effective collaborator when considering what is most important for success in school, work, and life.…

  1. Uncertainty as a Foundation for Change

    ERIC Educational Resources Information Center

    Naraian, Srikala

    2015-01-01

    This commentary notes the oppositional traditions that inform polarized perspectives on disability and schooling, and raises the question of the significance of such divisions for schools and for preparing teachers. Drawing on an international collaborative experience involving competing knowledge traditions the creative possibilities of…

  2. Japanese at Mimosa Elementary School.

    ERIC Educational Resources Information Center

    Uchihara, Azusa

    2001-01-01

    Describes the Japanese program at Mimosa Elementary School in Roswell, Georgia. The success of the program has been aided by collaborative team teaching, a spiraled curriculum, creative teaching methods, Teacher -made materials, and communication among teachers, parents, and administrators. he challenges are also discussed. (Author/VWL)

  3. Reframing Community Partnerships

    ERIC Educational Resources Information Center

    Thornton, Jerry Sue

    2013-01-01

    This chapter explores the evolving landscape of the urban college from the perspective of Cuyahoga Community College in Cleveland. It frames innovative and creative ways to develop unique partnerships with local high schools and employers, exemplified by the best collaborative practices of Cuyahoga and other community colleges.

  4. Assessing Student Work to Support Curriculum Development: An Engineering Case Study

    ERIC Educational Resources Information Center

    Saunders, Kevin; Brumm, Thomas; Brooke, Corly; Mickelson, Steve; Freeman, Steve

    2013-01-01

    Knowledge and abilities associated with interdisciplinary education include integrating knowledge across disciplines, applying knowledge to real-world situations, and demonstrating skills in creativity, teamwork, communication, and collaboration. This case study discusses how a departmental curriculum committee in Agricultural and Biosystems…

  5. Group Flow and Group Genius

    ERIC Educational Resources Information Center

    Sawyer, Keith

    2015-01-01

    Keith Sawyer views the spontaneous collaboration of group creativity and improvisation actions as "group flow," which organizations can use to function at optimum levels. Sawyer establishes ideal conditions for group flow: group goals, close listening, complete concentration, being in control, blending egos, equal participation, knowing…

  6. A Celebration of Kenneth Koch.

    ERIC Educational Resources Information Center

    Koch, Kenneth

    1994-01-01

    Provides the transcript of an extemporaneous speech by the poet Kenneth Koch at the "Educating the Imagination II" conference sponsored by the Teachers and Writers Collaborative. Comments on issues of creative writing, the imagination, and poetry. Provides autobiographical material about Koch's development as a poet. (HB)

  7. Lessons Learned and Challenges in Building a Filipino Health Coalition

    PubMed Central

    Aguilar, David E.; Abesamis-Mendoza, Noilyn; Ursua, Rhodora; Divino, Lily Ann M.; Cadag, Kara; Gavin, Nicholas P.

    2010-01-01

    In recent years, community-based coalitions have become an effective channel to addressing various health problems within specific ethnic communities. The purpose of this article is twofold: (a) to describe the process involved in building the Kalusugan Coalition (KC), a Filipino American health coalition based in New York City, and (b) to highlight the lessons learned and the challenges from this collaborative venture. The challenges described also offer insights on how the coalition development process can be greatly affected by the partnership with an academic institution on a community-based research project. Because each cultural group has unique issues and concerns, the theoretical framework used by KC offers creative alternatives to address some of the challenges regarding coalition infrastructures, leadership development, unexpected change of coalition dynamics, and cultural nuances. PMID:19098260

  8. Psychosis, creativity and recovery: exploring the relationship in a patient.

    PubMed

    Kar, Nilamadhab; Barreto, Socorro

    2018-04-26

    Relation between mental illness and creativity is intricate. While many creative people show signs of mental illness, persons with severe mental illness occasionally have creative output beyond the ordinary. We are presenting a patient with psychotic illness whose creative potential took a positive turn during the illness phase and grew further following symptomatic improvement and helped in her recovery process. Observing the contrast related to creative productivity pre and post psychotic phase raises the probability of whether psychotic illness or process might enhance creative potential. The case additionally illustrates how creativity can be a useful method supporting recovery from severe mental illnesses. © BMJ Publishing Group Ltd (unless otherwise stated in the text of the article) 2018. All rights reserved. No commercial use is permitted unless otherwise expressly granted.

  9. Using Project- and Theme-Based Learning to Encourage Creativity in Science

    ERIC Educational Resources Information Center

    Vaidya, Ashwin

    2015-01-01

    In this article, the authors describe a project that was developed for an introductory-level physics course. The aim of the project was to encourage the creative process in science, as science is seldom mentioned in discussions about creativity. They sought to engage students in the creative process by posing a collective challenge to the class.…

  10. Creativity in art and science: are there two cultures?

    PubMed Central

    Andreasen, Nancy C.

    2012-01-01

    The study of creativity is characterized by a variety of key questions, such as the nature of the creative process, whether there are multiple types of creativity, the relationship between high levels of creativity (“Big C”) and everyday creativity (“little c”), and the neural basis of creativity. Herein we examine the question of the relationship between creativity in the arts and the sciences, and use functional magnetic resonance imaging to explore the neural basis of creativity in a group of “Big C” individuals from both domains using a word association protocol. The findings give no support for the notion that the artists and scientists represent “two cultures. ” Rather, they suggest that very gifted artists and scientists have association cortices that respond in similar ways. Both groups display a preponderance of activation in brain circuits involved in higher-order socioaffective processing and Random Episodic Silent Thought /the default mode. PMID:22577304

  11. Creative Aging.

    ERIC Educational Resources Information Center

    Ager, Charlene Lee; And Others

    1981-01-01

    Explores some divergent attitudes toward aging, negative as well as positive. Presents a neurophysiological framework to support the belief that aging is an active and creative process. Explores physical, psychological, and sociological aspects, and identifies three factors in the creative aging process. (Author/JAC)

  12. An exploratory study of the potential learning benefits for medical students in collaborative drawing: creativity, reflection and ‘critical looking’

    PubMed Central

    2013-01-01

    Background Building on a series of higher educational arts/medicine initiatives, an interdisciplinary drawing module themed on the human body was developed for both year 3 Craft students and year 3 Medicine degree students. This became the subject of a research project exploring how the collaborative approach to drawing adopted on this module impacted on the students’ learning. In this article, emphasis is given to issues thought to have most potential relevance to medical education. Methods Using an ethnographic research design, the methods adopted were: direct observation of all aspects of the module sessions, audio and video recordings and photographs of the sessions, the incorporation of a semi-structured discussion at the end of each session, and anonymous student questionnaires. Results A number of key themes emerged. The complex, phased and multi-sensory nature of the ‘critical looking’ skills developed through the drawing exercises was seen as of potential value in medical education, being proposed as analogous to processes involved in clinical examination and diagnosis. The experience of interdisciplinary collaborative drawing was significant to the students as a creative, participatory and responsive form of learning. The emphasis on the physical experience of drawing and the thematic use of the human body as drawing subject led to reflective discussions about bodily knowledge and understanding. There were indications that students had a meta-cognitive awareness of the learning shifts that had occurred and the sessions provoked constructive self-reflective explorations of pre-professional identity. Conclusions This preliminary study suggests, through the themes identified, that there may be potential learning outcomes for medical students in this model of interdisciplinary collaborative drawing of the human body. Further research is needed to explore their applicability and value to medical education. There is a need to explore in more depth the beliefs, motivations and learning styles of medical students opting for the module, the significance and weighting of different learning and teaching elements in the module and the impact of the learning on medical students in the immediate post-module phase. PMID:23773830

  13. An exploratory study of the potential learning benefits for medical students in collaborative drawing: creativity, reflection and 'critical looking'.

    PubMed

    Lyon, Philippa; Letschka, Patrick; Ainsworth, Tom; Haq, Inam

    2013-06-17

    Building on a series of higher educational arts/medicine initiatives, an interdisciplinary drawing module themed on the human body was developed for both year 3 Craft students and year 3 Medicine degree students. This became the subject of a research project exploring how the collaborative approach to drawing adopted on this module impacted on the students' learning. In this article, emphasis is given to issues thought to have most potential relevance to medical education. Using an ethnographic research design, the methods adopted were: direct observation of all aspects of the module sessions, audio and video recordings and photographs of the sessions, the incorporation of a semi-structured discussion at the end of each session, and anonymous student questionnaires. A number of key themes emerged. The complex, phased and multi-sensory nature of the 'critical looking' skills developed through the drawing exercises was seen as of potential value in medical education, being proposed as analogous to processes involved in clinical examination and diagnosis. The experience of interdisciplinary collaborative drawing was significant to the students as a creative, participatory and responsive form of learning. The emphasis on the physical experience of drawing and the thematic use of the human body as drawing subject led to reflective discussions about bodily knowledge and understanding. There were indications that students had a meta-cognitive awareness of the learning shifts that had occurred and the sessions provoked constructive self-reflective explorations of pre-professional identity. This preliminary study suggests, through the themes identified, that there may be potential learning outcomes for medical students in this model of interdisciplinary collaborative drawing of the human body. Further research is needed to explore their applicability and value to medical education. There is a need to explore in more depth the beliefs, motivations and learning styles of medical students opting for the module, the significance and weighting of different learning and teaching elements in the module and the impact of the learning on medical students in the immediate post-module phase.

  14. The Cognitive Spiral: Creative Thinking and Cognitive Processing.

    ERIC Educational Resources Information Center

    Ebert, Edward S., II

    1994-01-01

    The lack of a common understanding of the construct of creative thinking is noted, and the cognitive spiral model is presented, which conceptualizes creative thinking as an integral component of all cognitive processing. This article details the synthesis of a definition and the structure of a model of cognitive processing. (Author/DB)

  15. Creativity Processes of Students in the Design Studio

    ERIC Educational Resources Information Center

    Huber, Amy Mattingly; Leigh, Katharine E.; Tremblay, Kenneth R., Jr.

    2012-01-01

    The creative process is a multifaceted and dynamic path of thinking required to execute a project in design-based disciplines. The goal of this research was to test a model outlining the creative design process by investigating student experiences in a design project assignment. The study used an exploratory design to collect data from student…

  16. A Theoretical Construct of Serious Play and the Design of a Tangible Social Interface

    NASA Astrophysics Data System (ADS)

    Jennings, Pamela L.

    To construct is to creatively invent one's world by engaging in creative decision-making, problem solving, and negotiation. The metaphor of construction is used to demonstrate how a simple artifact - a building blockw can be used to facilitate the exploration of personal narratives. This chapter presents an argument for the development of tangible social interfaces and interaction design practices that are informed by the premises of twentieth century philosophical and cultural theories. Specifically, this chapter explores the historical notion of the role of play in constructing a civic society. The constructed narratives' electronic construction kit is introduced as an example of research and development of a critical creative technology built on a wireless ad hoc 802.15.4 network platform. The game is designed to support collaborative play and learning.

  17. The Creative Personality

    ERIC Educational Resources Information Center

    Selby, Edwin C.; Shaw, Emily J.; Houtz, John C.

    2005-01-01

    The study of the creative personality has established itself as a major avenue of research on creativity and creative problem solving, other areas being creative process, product, and environment (or press). With respect to personality research, over the past 50-plus years, many studies have examined characteristics, attitudes, preferences,…

  18. Creative Process and Experiences Leading to Creative Achievement in the Case of Accomplished Architects

    ERIC Educational Resources Information Center

    Lee, Seon-Young; Lee, Ghang

    2017-01-01

    This study has identified factors stimulating creative ideas, transforming creative ideas to products, and continuing creative performance in the field of architecture based on interviews with 10 creative and successful architects. Having a penchant for liberal arts and reading books on a broad range of topics on arts, humanities, social sciences,…

  19. The Creative Pathways of Everyday Life

    ERIC Educational Resources Information Center

    Tanggaard, Lene

    2015-01-01

    This paper presents two studies of how the conduct of life in itself can be a creative act. Very often, creativity research is concerned with the study of what enables people to express themselves creatively or aesthetically or to produce creative ideas and products. Creativity as it arises in the mundane processes of everyday life is, however,…

  20. Nursing and finance: making the connection.

    PubMed

    Brennan, Terry; Hinson, Nancy; Taylor, Mardy

    2008-01-01

    Nursing and finance are critical to each other's success in maintaining financial viability and providing high-quality care. Finance departments should educate, inform, communicate, and empathize. Nursing departments should think creatively, get involved in budget committees and board meetings, and set an example of collaboration and cooperation.

  1. A Humanistic-Educative Approach to Evaluation in Nursing Education.

    ERIC Educational Resources Information Center

    Goldenberg, Dolly; Dietrich, Pamela

    2002-01-01

    A humanistic-educative evaluation method for nursing education emphasizes collaboration, caring, creativity, critical thinking, and self-assessment. A teacher-student shared home visit in family nursing illustrates the use of the approach for developing self-directed and competent nurses. (Contains 34 references.) (SK)

  2. Teachers as Metacognitive Role Models

    ERIC Educational Resources Information Center

    Wall, Kate; Hall, Elaine

    2016-01-01

    This paper draws on data collected during a longitudinal collaborative project with teachers in England from schools and further education colleges. The project investigated "Learning to Learn" in partnership with teacher-researchers with a focus on how metacognitive awareness can be improved by enquiring into creative combinations of…

  3. Wikis, Blogs, & More, Oh My!

    ERIC Educational Resources Information Center

    Villano, Matt

    2008-01-01

    Everyone seems to have a different definition for "Web 2.0," but most people agree the phrase describes a second generation of web-based communities and hosted services that aim to facilitate creativity, collaboration, and sharing between users. Technically speaking, these new technologies include blogs, wikis, folksonomies…

  4. Ethnocinema and the Impossibility of Culture

    ERIC Educational Resources Information Center

    Harris, Anne

    2014-01-01

    The emerging methodology of ethnocinema fuses techniques from its ethnographic origins with its co-constitutive methods, and invites collaborators to creatively come together for mutual education and cultural transformation. Education as a site of the enactment and "politics of identity construction" continues to confront notions of…

  5. Going, Going, Green

    ERIC Educational Resources Information Center

    Fox, Bette-Lee

    2007-01-01

    The year in architecture offered grand facades, creative collaborations, and calamities overcome and viewed as opportunities. This article features 168 public building projects and 21 academic facilities completed between July 1, 2006, and June 30, 2007 that provide a glimpse of the future. Many libraries reported here achieved Leadership in…

  6. Educational Robotics as Mindtools

    ERIC Educational Resources Information Center

    Mikropoulos, Tassos A.; Bellou, Ioanna

    2013-01-01

    Although there are many studies on the constructionist use of educational robotics, they have certain limitations. Some of them refer to robotics education, rather than educational robotics. Others follow a constructionist approach, but give emphasis only to design skills, creativity and collaboration. Some studies use robotics as an educational…

  7. Counselors and Bikers Collaborate to Empower Abused Children

    ERIC Educational Resources Information Center

    Sawyer, Cheryl; Judd, Rebecca G.

    2012-01-01

    Child abuse is a tragedy that harms children psychologically, emotionally, and physically while disrupting healthy development. Many abused children live in terror of the accused perpetrator, court proceedings, and complications associated with abandonment from family and friends. Aligned with relational and creative counseling practice, a…

  8. Defense Acquisition Review Journal. Volume 15, Number 3, Issue 49, December 2008

    DTIC Science & Technology

    2008-12-01

    objectives (Bennis & Biederman , 1997). The Defense Acquisition University and many of its external corporate university partners share the belief that an... Biederman , P. W. (1997). Organizing genius: The secrets of creative collaboration. Reading, MA: Addison-Wesley. Beyerlein, M. (1995). Measuring

  9. Examining small "c" creativity in the science classroom: Multiple case studies of five high school teachers

    NASA Astrophysics Data System (ADS)

    Lasky, Dorothea Shawn

    As the US continues to strive toward building capacity for a workforce in STEM fields (NSF, 2006), educational organizations and researchers have constructed frameworks that focus on increasing competencies in creativity in order to achieve this goal (ISTE, 2007; Karoly & Panis, 2004; Partnership for 21st Century Skills, 2007). Despite these recommendations, many teachers either do not believe in the relevance of nurturing creativity in their students (Kaufman & Sternberg, 2007) or accept the importance of it, but do not know how best to foster it in their classrooms (Kampylis et al., 2009). Researchers conclude that teachers need to revise their ideas about the kind of creativity they can expect from their students to reflect the idea of small 'c' versus large 'C' creativity. There is a dearth of literature that looks closely at teacher practice surrounding creativity in the US and gives teachers a set of practical suggestions they can follow easily. I examined five case studies of teachers as they participated in and implemented a large-scale, NSF-funded project premised on the idea that training teachers in 21 st century pedagogies, (for example, problem-based learning), helps teachers create classrooms that increase science competencies in students. I investigated how teachers' curricular choices affect the amount of student creativity produced in their classrooms. Analysis included determining CAT scores for student products and continua scores along the Small 'c' Creativity Framework. In the study, I present an understanding of how teachers' beliefs influence practice and how creativity is fostered in students through various styles of teacher practice. The data showed a relationship between teachers' CAT scores, framework scores, and school context. Thus, alongside CAT, the framework was determined to be a successful tool for understanding the degree to which teachers foster small 'c' creativity. Other themes emerged, which included teachers' allotment of time and small group collaboration, how science teachers valued creativity, the importance of transdisciplinarity, teachers' student knowledge, and school context. This study contributes to the growing body of literature surrounding teacher practice and creativity by revealing a clear and concrete set of practical recommendations based on the Small 'c' Creativity Framework.

  10. Creativity-the unconscious foundations of the incubation period.

    PubMed

    Ritter, Simone M; Dijksterhuis, Ap

    2014-01-01

    Creativity is one of the most important assets we have to navigate through the fast changing world of the 21st century. Anecdotal accounts of creative individuals suggest that oftentimes, creative discoveries result from a process whereby initial conscious thought is followed by a period during which one refrains from task-related conscious thought. For example, one may spend an embarrassing amount of time thinking about a problem when the solution suddenly pops into consciousness while taking a shower. Not only creative individuals but also traditional theories of creativity have put a lot of emphasis on this incubation stage in creative thinking. The aim of the present article is twofold. First, an overview of the domain of incubation and creativity is provided by reviewing and discussing studies on incubation, mind-wandering, and sleep. Second, the causes of incubation effects are discussed. Previously, little attention has been paid to the causes of incubation effects and most findings do not really speak to whether the effects should be explained by unconscious processes or merely by consequences of a period of distraction. In the latter case, there is no need to assume active unconscious processes. The findings discussed in the current article support the idea that it is not merely the absence of conscious thought that drives incubation effects, but that during an incubation period unconscious processes contribute to creative thinking. Finally, practical implications and directions for future research will be discussed.

  11. Creativity and Mindfulness

    ERIC Educational Resources Information Center

    Batalo, Manuela Lynn

    2012-01-01

    In this study, I explored the personal attitudes toward creativity of students enrolled in digital photography classes at a Southern California community college, and attempted to discover if awareness brought to creativity and participating in a creative process affects these attitudes. Pink (2005) suggested that creativity is a desirable 21st…

  12. Selecting for creativity and innovation potential: implications for practice in healthcare education.

    PubMed

    Patterson, Fiona; Zibarras, Lara Dawn

    2017-05-01

    The ability to innovate is an important requirement in many organisations. Despite this pressing need, few selection systems in healthcare focus on identifying the potential for creativity and innovation and so this area has been vastly under-researched. As a first step towards understanding how we might select for creativity and innovation, this paper explores the use of a trait-based measure of creativity and innovation potential, and evaluates its efficacy for use in selection for healthcare education. This study uses a sample of 188 postgraduate physicians applying for education and training in UK General Practice. Participants completed two questionnaires (a trait-based measure of creativity and innovation, and a measure of the Big Five personality dimensions) and were also rated by assessors on creative problem solving measured during a selection centre. In exploring the construct validity of the trait-based measure of creativity and innovation, our research clarifies the associations between personality, and creativity and innovation. In particular, our study highlights the importance of motivation in the creativity and innovation process. Results also suggest that Openness to Experience is positively related to creativity and innovation whereas some aspects of Conscientiousness are negatively associated with creativity and innovation. Results broadly support the utility of using a trait-based measure of creativity and innovation in healthcare selection processes, although practically this may be best delivered as part of an interview process, rather than as a screening tool. Findings are discussed in relation to broader implications for placing more priority on creativity and innovation as selection criteria within healthcare education and training in future.

  13. Revealing the Intricate Effect of Collaboration on Innovation

    PubMed Central

    Inoue, Hiroyasu; Liu, Yang-Yu

    2015-01-01

    We studied the Japan and U.S. patent records of several decades to demonstrate the effect of collaboration on innovation. We found that statistically inventor teams slightly outperform solo inventors while company teams perform equally well as solo companies. By tracking the performance record of individual teams, we found that inventor teams’ performance generally degrades with more repeat collaborations. Though company teams’ performance displays strongly bursty behavior, long-term collaboration does not significantly help innovation. To systematically study the effect of repeat collaboration, we defined the repeat collaboration number of a team as the average number of collaborations over all the teammate pairs. We found that mild repeat collaboration improves the performance of Japanese inventor teams and U.S. company teams. Yet, excessive repeat collaboration does not significantly help innovation at both the inventor and company levels in both countries. To control for unobserved heterogeneity, we performed a detailed regression analysis and the results were consistent with our simple observations. The presented results revealed the intricate effect of collaboration on innovation, which may also be observed in other creative projects. PMID:25799138

  14. Revealing the intricate effect of collaboration on innovation.

    PubMed

    Inoue, Hiroyasu; Liu, Yang-Yu

    2015-01-01

    We studied the Japan and U.S. patent records of several decades to demonstrate the effect of collaboration on innovation. We found that statistically inventor teams slightly outperform solo inventors while company teams perform equally well as solo companies. By tracking the performance record of individual teams, we found that inventor teams' performance generally degrades with more repeat collaborations. Though company teams' performance displays strongly bursty behavior, long-term collaboration does not significantly help innovation. To systematically study the effect of repeat collaboration, we defined the repeat collaboration number of a team as the average number of collaborations over all the teammate pairs. We found that mild repeat collaboration improves the performance of Japanese inventor teams and U.S. company teams. Yet, excessive repeat collaboration does not significantly help innovation at both the inventor and company levels in both countries. To control for unobserved heterogeneity, we performed a detailed regression analysis and the results were consistent with our simple observations. The presented results revealed the intricate effect of collaboration on innovation, which may also be observed in other creative projects.

  15. Creative Expression as a Way of Knowing in Diabetes Adult Health Education: An Action Research Study

    ERIC Educational Resources Information Center

    Stuckey, Heather L.

    2009-01-01

    This action research study explores the meaning-making process using forms of creative expression for eight women with insulin-dependent diabetes. The study is theoretically informed by arts-based ways of knowing and aspects of feminist poststructuralism, and explains the process of creativity used in the action research process. The findings…

  16. Individual Learning Styles and Creativity

    ERIC Educational Resources Information Center

    Sitar, Aleša Saša; Cerne, Matej; Aleksic, Darija; Mihelic, Katarina Katja

    2016-01-01

    Business schools are in need of developing creative graduates. This article explores how creativity among business students can be stimulated. Because a considerable amount of knowledge is required for creative ideas to emerge, the learning process has a significant impact on creativity. This, in turn, indicates that learning style is important…

  17. The Role of Emotions in Employee Creativity.

    ERIC Educational Resources Information Center

    Higgins, Lexis F.; And Others

    1992-01-01

    This paper examines research on influences of emotions on creativity, describes how feelings impact an individual's ability and willingness to function creatively, and discusses the implications for management of creativity in the employment setting. A four-step model of the creative process is discussed, and two sources (proximal and distal) of…

  18. Domain Specificity and the Limits of Creativity Theory

    ERIC Educational Resources Information Center

    Baer, John

    2012-01-01

    A growing body of research evidence suggests that creativity is very domain-specific and that domain-general skills or traits contribute little to creative performance. The term "creativity" is a convenient term for collecting many interesting artifacts, processes, and people into a single category, and the term "creative thinking…

  19. Linguistics and Creativity.

    ERIC Educational Resources Information Center

    de Beaugrande, Robert

    Two main viewpoints have been consistently implied in linguistic research on creativity. The externalist sees creativity as outside the normal language, and the internalist views creativity as a basic process of language use. In this paper, creativity is regarded as the adaptation of the potential of systems to the demands of a particular act of…

  20. Metacognition as a Moderator of Creative Ideation and Creative Production

    ERIC Educational Resources Information Center

    Puryear, Jeb S.

    2015-01-01

    Recent theoretical work has called for exploration of the moderating effects of cognitive factors on the relationship between creative ideation and creative production. The Cognitive-Creative Sifting model suggests skills in processing and transforming information influence the association. This study used the Runco Ideational Behavior Scale,…

  1. Creative PDB`s (parts databases)

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Cote, T.J.

    1998-12-31

    PDB component property entries and creative picklists can make the schematic entry process and downstream tools such as BOM generation more useful. This presentation will show how creative PDB`s can enhance the design process. Examples of PDB entries developed at Los Alamos National Laboratory will be discussed.

  2. Preparing for the Millennium: Finding an Identity and a Future.

    ERIC Educational Resources Information Center

    Hesburgh, Theodore M.

    1983-01-01

    Against the background of recent concern for and proposals for the survival and improvement of higher education, it is suggested that each institution must find its own place in the system based on its history, traditions, strengths, weaknesses, creativity, financial viability, leadership, and collaboration. (MSE)

  3. ANAMOL: A Creative Experience Using Communications Technology.

    ERIC Educational Resources Information Center

    Marr, Beth

    1999-01-01

    The Adult Numeracy and Mathematics On-Line (ANAMOL) project investigated the use of online technology as a medium for professional discussion, networking, and collaboration among a small group of isolated adult numeracy practitioners in Australia. After investigation of several methods of online communication, freeware was selected because, in…

  4. Pedagogy 2.0 in Pre-Service Teacher Education

    ERIC Educational Resources Information Center

    Seifert, Tami

    2017-01-01

    The article reviews the use of Web 2.0 environment in teacher education, emphasizing the constructivist social pedagogy approach. Pedagogical abilities of Web 2.0 tools are discussed, demonstrating their applications in teaching various subjects, especially to assist collaborative and creative learner-oriented teaching. Contributions of these…

  5. Layering Language and Novel Study Deepens Adolescent Learning

    ERIC Educational Resources Information Center

    Saunders, Jane M.

    2012-01-01

    This article discusses the pedagogical practices of a middle level English teacher who teaches reading and writing skills creatively and recursively. By providing varied ways for students to construct knowledge and repeatedly grapple with difficult concepts, this teacher sustains an environment of collaborative inquiry whereby students internalize…

  6. The School Business Official: Ten Habits You'll Need To Succeed.

    ERIC Educational Resources Information Center

    Giambrone, William, Jr.

    2001-01-01

    Describes 10 habits school business officials need to succeed: organization, time management, delegation, planning, collaboration, personal development, creativity, empathy, ethos, and leadership. Based on book "The School Business Official: Ten Habits You'll Need To Succeed," published by the Pennsylvania Association of School Business…

  7. Designing Effective Curricula with an Interactive Collaborative Curriculum Design Tool (CCDT)

    ERIC Educational Resources Information Center

    Khadimally, Seda

    2015-01-01

    Guided by the principles of the Analysis, Design, Development, Implementation, and Evaluation (ADDIE) instructional design (ID) model, this creative instructional product presents a learning/teaching approach that is fundamentally constructivist. For the purposes of designing effective instruction in an academic preparation course, a…

  8. Synchronous Online Collaborative Professional Development for Elementary Mathematics Teachers

    ERIC Educational Resources Information Center

    Francis, Krista; Jacobsen, Michele

    2013-01-01

    Math is often taught poorly emphasizing rote, procedural methods rather than creativity and problem solving. Alberta Education developed a new mathematics curriculum to transform mathematics teaching to inquiry driven methods. This revised curriculum provides a new vision for mathematics and creates opportunities and requirements for professional…

  9. Surveying the Need for Technology Management for Global Health Training Programmes

    ERIC Educational Resources Information Center

    Balakrishnan, Usha R.; Troyer, Lisa; Brands, Edwin

    2007-01-01

    Technology licensing office managers often need to evaluate profitability and commercial potential in their decision making. However, increased consideration of important global public health goals requires forging new collaborative relationships, incorporating creative licensing practices and embracing global public good within the academic and…

  10. Collaborative International Education: Reaching across Borders

    ERIC Educational Resources Information Center

    Hilgers, Michael G.; Flachsbart, Barry B.; Elrod, Cassandra C.

    2012-01-01

    Purpose: As international boundaries fade and financial pressures increase, universities are redefining the norm in educational models. The move from a synchronous classroom to a blended classroom or a completely asynchronous environment has forced faculty to be creative in delivery while overcoming complexities in the associated infrastructure.…

  11. Evaluating the Fine Arts Program at the Center for Excellence in Disabilities

    ERIC Educational Resources Information Center

    Schlosnagle, Leo; McBean, Amanda L.; Cutlip, Milisa; Panzironi, Helen; Jarmolowicz, David P.

    2014-01-01

    Art programs for people with disabilities may encourage creativity, promote engagement, emphasize inclusion, and extend access and opportunities for community involvement. This mixed methods study utilized quantitative and qualitative data, repeated measures, action research, and stakeholder collaboration to develop and implement an evaluation…

  12. Metacognition: Student Reflections on Problem Solving

    ERIC Educational Resources Information Center

    Wismath, Shelly; Orr, Doug; Good, Brandon

    2014-01-01

    Twenty-first century teaching and learning focus on the fundamental skills of critical thinking and problem solving, creativity and innovation, and collaboration and communication. Metacognition is a crucial aspect of both problem solving and critical thinking, but it is often difficult to get students to engage in authentic metacognitive…

  13. Community Collaboration: A Creative Partnership with Catonsville Community College.

    ERIC Educational Resources Information Center

    Marrow, Alvin J.; McLaughlin, Jack

    Catonsville Community College (CCC), in Maryland, has developed partnerships with business, industry, government, and other educational institutions to address the educational needs of the community. Programs established as a result of these partnerships include the following: (1) an automotive technology program sponsored by major automobile…

  14. The Outer Space as an Educational Motivation

    NASA Astrophysics Data System (ADS)

    Pérez-Pérez, Melquíades; Hernández-López, Montserrat

    2017-06-01

    STEAM is an educational approach to learning that uses Science, Technology, Engineering, the Arts and Mathematics as access points for guiding student inquiry, dialogue, and critical thinking. The end results are students who take thoughtful risks, engage in experiential learning, persist in problem-solving, embrace collaboration, and work through the creative process. The Outer Space is a window to the past and the future of our travel around the history of the Universe and can be used as a educational tool in primary and secondary education. This paper talks about the integration of the resources of European Space Agency, Space Awareness, Nuclio, Scientix and Schoolnet as motivation to integrate STEAM methodology in secondary education. Keywords: STEAM, outer space, motivation, methodology

  15. Help Others and Yourself Eventually: Exploring the Relationship between Help-Giving and Employee Creativity under the Model of Perspective Taking.

    PubMed

    Li, Si; Liao, Shudi

    2017-01-01

    Although a plethora of studies have examined the antecedents of creativity, empirical studies exploring the role of individual behaviors in relation to creativity are relatively scarce. Drawing on the model of perspective taking, this study examines the relationship between help-giving during creative problem solving process and employee creativity. Specifically, we test perspective taking as an explanatory mechanism and propose organization-based self-esteem as the moderator. In a sample collected from a field survey of 247 supervisor-subordinate dyads from 2 large organizations in China at 3 time points, we find that help-giving during creative problem solving process positively related with perspective taking; perspective taking positively related with employees' creativity; employees' organization-based self-esteem strengthened the link between perspective taking and creativity; besides, there existed a moderated mediation effect. We conclude this paper with discussions on the implications for theory, research, and practice.

  16. Unleashing creativity: The role of left temporoparietal regions in evaluating and inhibiting the generation of creative ideas.

    PubMed

    Mayseless, Naama; Aharon-Peretz, Judith; Shamay-Tsoory, Simone

    2014-11-01

    Human creativity is thought to entail two processes. One is idea generation, whereby ideas emerge in an associative manner, and the other is idea evaluation, whereby generated ideas are evaluated and screened. Thus far, neuroimaging studies have identified several brain regions as being involved in creativity, yet only a handful of studies have examined the neural basis underlying these two processes. We found that an individual with left temporoparietal hemorrhage who had no previous experience as an artist developed remarkable artistic creativity, which diminished as the hemorrhage receded. We thus hypothesized that damage to the evaluation network of creativity during the initial hematoma had a releasing effect on creativity by "freeing" the idea generation system. In line with this hypothesis, we conducted a subsequent fMRI study showing that decreased left temporal and parietal activations among healthy individuals as they evaluated creative ideas selectively predicted higher creativity. The current studies provide converging multi-method evidence suggesting that the left temporoparietal area is part of a neural network involved in evaluating creativity, and that as such may act as inhibitors of creativity. We propose an explanatory model of creativity centered upon the key role of the left temporoparietal regions in evaluating and inhibiting creativity. Copyright © 2014 Elsevier Ltd. All rights reserved.

  17. Communities of practice in support of collaborative multi-disciplinary learning and action in response to climate change

    NASA Astrophysics Data System (ADS)

    Heimlich, J. E.; Stylinski, C.; Palmquist, S.; Wasserman, D.

    2017-12-01

    Collaborative efforts reaching across interdisciplinary boundaries to address controversial issues such as climate change present significant complexities, including developing shared language, agreeing on common outcomes, and even establishing habits of regular dialogue. Such collaborative efforts should include museums, aquariums, zoos, parks, and youth groups as each of these informal education institutions provides a critical avenue for supporting learning about and responding to climate change. The community of practice framework offers a potential effective approach to support learning and action of diverse groups with a shared interest. Our study applied this framework to the NSF-funded Maryland and Delaware Climate Change Assessment and Education (MADE-CLEAR) project, facilitating informal educators across these two states to advance their climate change education practices, and could provide insight for a building a citywide multi-sector collaborative effort. We found strategies that center on the process of group evolution; support different perspectives, levels of participation, and community spaces; focus on value as defined by members; and balance familiarity and fun produced a dynamic and functional community with a shared practice where none had existed before. Also important was expanding the community-of-practice focus on relationship building to include structured professional development and spin-off opportunities for small-group team-based endeavors. Our findings suggest that this collaborative professional learning approach is well suited to diverse groups seeking creative solutions to complex and even divisive challenges.

  18. Patterns relationships of student’s creativity with its indicators in learning optical instrument

    NASA Astrophysics Data System (ADS)

    Sukarmin; Dhian, T. E. V.; Nonoh, S. A.; Delisma, W. A.

    2017-01-01

    This study aims to identify patterns relationships of student’s creativity with its indicators in Learning Optical Instrument. The study was conducted at SMPN 2 Sawo. SMPN 1 Jetis, SMPIT Darut Taqwa, SMPN 1 Dander, Bojonegoro and SMPN 3 Plus Al-Fatima. Data analysis used descriptive analysis using the Confirmatory Factor Analysis. Creativity test instruments used have been tested parameters. Creativity indicators used are personal (self-confidence, perseverance), press (spirit, unyielding), process (preparation, incubation illumination, verification) and the product (knowledge, skills). Research Result shows that perseverance and incubation are the highest capabilities and verification capabilities of the lowest. All indicators on student creativity can still be improved. The relationship between creativity with the indicators grouped into a strong, moderate, weak and no relation. Indicators that have a strong relationship (r ≥ 0.50), namely are personal (self-confidence, perseverance), process (illumination). Indicators that have a connection was (0.3 ≤ r ≤ 0.49) are press (spirit), process (verification). Indicators which have a very low correlation (r ≤ 0.1 ≤ 0.29) are press (unyielding), process (preparation), process (incubation), product (skills) as shown in Figure 1. Indicators that do not have a relationship between the creativity of the students with the indicator that is, product (knowledge).

  19. The Universal Traveler, A Soft-Systems Guide to: Creativity, Problem Solving, and the Process of Reaching Goals. [Revised Edition.

    ERIC Educational Resources Information Center

    Koberg, Don; Bagnall, Jim

    This publication provides an organizational scheme for a creative problem solving process. The authors indicate that all problems can benefit from the same logical and orderly process now employed to solve many complex problems. The principles remain constant; only specific methods change. Chapter 1 analyzes the development of creativity and fear…

  20. Creative People Use Nonconscious Processes to Their Advantage

    ERIC Educational Resources Information Center

    Gallate, Jason; Wong, Cara; Ellwood, Sophie; Roring, R. W.; Snyder, Allan

    2012-01-01

    Although contentious, there is evidence to suggest that nonconscious processes contribute to creative output, particularly during refractory periods. However, no one has examined whether this break benefit differs as a function of creative ability. To address these issues, this investigation examined Wallas's (1926) seminal theoretical framework…

  1. Group Creativity: Mapping the Creative Process of a Cappella Choirs in Hong Kong and the United Kingdom Using the Musical Creativities Framework

    ERIC Educational Resources Information Center

    Wai Chen, Jason Chi

    2018-01-01

    A cappella is a musical performance genre with a long history. Although many people compose and arrange a cappella works, the connection between a cappella and musical creativity has not yet been considered. This study examines the background of the musical creativities framework [Burnard, P. 2012. "Musical Creativities in Practice."…

  2. Organic Creativity for Well-Being in the Post-Information Society.

    PubMed

    Corazza, Giovanni Emanuele

    2017-11-01

    The editorial dwells upon the technology-driven evolution from the Industrial to the Post-Information Society, indicating that this transition will bring about drastic transformations in our way of living, starting from the job market and then pervading all aspects at both individual and social levels. Great opportunities will come together with unprecedented challenges to living as we have always known it. In this innovation-filled scenario, it is argued that human creativity becomes the distinctive ability to provide dignity at first and survival in the long term. The term organic creativity is introduced to indicate those conditions, attitudes, and actions that bear the potential to be at the same time productive in socio-economic terms and conducive to human well-being. As a consequence, the role of psychologists in an open cooperation with sociologists, economists, computer scientists, engineers and others, will be as central as ever in establishing healthy collaboration modes between humans and machines, and large investments in related multidisciplinary scientific research are advocated to establish organic creativity as a discipline that should permeate every educational level, as well as our professional and everyday lives.

  3. Organic Creativity for Well-Being in the Post-Information Society

    PubMed Central

    Corazza, Giovanni Emanuele

    2017-01-01

    The editorial dwells upon the technology-driven evolution from the Industrial to the Post-Information Society, indicating that this transition will bring about drastic transformations in our way of living, starting from the job market and then pervading all aspects at both individual and social levels. Great opportunities will come together with unprecedented challenges to living as we have always known it. In this innovation-filled scenario, it is argued that human creativity becomes the distinctive ability to provide dignity at first and survival in the long term. The term organic creativity is introduced to indicate those conditions, attitudes, and actions that bear the potential to be at the same time productive in socio-economic terms and conducive to human well-being. As a consequence, the role of psychologists in an open cooperation with sociologists, economists, computer scientists, engineers and others, will be as central as ever in establishing healthy collaboration modes between humans and machines, and large investments in related multidisciplinary scientific research are advocated to establish organic creativity as a discipline that should permeate every educational level, as well as our professional and everyday lives. PMID:29358976

  4. Hemispheric Specialization and Creative Thinking: A Meta-Analytic Review of Lateralization of Creativity

    ERIC Educational Resources Information Center

    Mihov, Konstantin M.; Denzler, Markus; Forster, Jens

    2010-01-01

    In the last two decades research on the neurophysiological processes of creativity has found contradicting results. Whereas most research suggests right hemisphere dominance in creative thinking, left-hemisphere dominance has also been reported. The present research is a meta-analytic review of the literature to establish how creative thinking…

  5. Physics Textbooks: Do They Promote or Inhibit Students' Creative Thinking

    ERIC Educational Resources Information Center

    Klieger, Aviva; Sherman, Guy

    2015-01-01

    Creativity can be viewed from different perspectives, such as the creative thinking process, the product, the creative environment and the individual. The physics domain, which is based on experiments, research, hypotheses and thinking outside the box, can serve as an excellent grounding for creativity development. This article focuses on creative…

  6. Incorporating bioterrorism content in the nursing curriculum: a creative approach.

    PubMed

    Carter, Melondie R; Gaskins, Susan W

    2010-07-01

    The community health faculty has developed a creative and comprehensive approach with community agencies to present bioterrorism content that could be useful to community health faculty in other schools of nursing. Since September 11, 2001, the United States has recognized that the threat of bioterrorism is real. Nurses are recognized by the American Association of Colleges of Nursing as key players in disaster response efforts. However, bioterrorism knowledge among nurses and nursing students has been reported to be low, and textbooks do not include comprehensive information about bioterrorism preparedness. Our college of nursing has collaborated with the U.S. Public Health Department to design a creative educational experience for community health students on bioterrorism and disaster preparedness. Content areas include the National Stockpile, the Planned Response to Pandemic Influenza provided by the U.S. Public Health Department, recognition and treatment of biological threats, and the care of patients with smallpox. Copyright 2010, SLACK Incorporated.

  7. DOE Office of Scientific and Technical Information (OSTI.GOV)

    Wiley, H. S.

    There comes a time in every scientist’s career when one's mind seems to hit a wall. You can’t think of a new experiment that hasn’t been done before or figure out how to crack a problem that is blocking your progress. The easy questions have been answered. You go back to the wellspring of your creativity and find it dry. What to do? Collaborating with investigators who are investigating problems from a different data or analytical perspective is the best way I know to kick-start research creativity. They not only can provide new data, but they can also bring anmore » expertise on how to get the most “flavor” out of the ingredient that they bring to your problem. As the complexity of the important biological problems continues to grow, too many cooks will never spoil the broth, but become a hallmark of the most creative research.« less

  8. Age-Related Changes in Creative Thinking

    ERIC Educational Resources Information Center

    Roskos-Ewoldsen, Beverly; Black, Sheila R.; Mccown, Steven M.

    2008-01-01

    Age-related differences in cognitive processes were used to understand age-related declines in creativity. According to the Geneplore model (Finke, Ward, & Smith, 1992), there are two phases of creativity--generating an idea and exploring the implications of the idea--each with different underlying cognitive processes. These two phases are…

  9. "It Gets Narrower": Creative Strategies for Re-Broadening Queer Peer Education

    ERIC Educational Resources Information Center

    Harris, Anne; Farrington, David

    2014-01-01

    Using collaborative performance ethnography in community- and school-based settings, sex education has the potential to challenge at-risk narratives for lesbian, gay, bisexual, transgender, intersex and queer (LGBTIQ) youth. This paper problematises the youth-led drama project "Epic Queer" to test the "queer" potential of…

  10. Critical Skills Survey

    ERIC Educational Resources Information Center

    Education Digest: Essential Readings Condensed for Quick Review, 2010

    2010-01-01

    As the U.S. economy begins to show signs of improvement, executives say they need a workforce fully equipped with skills beyond just the basics of reading, writing, and arithmetic (the three Rs). Skills such as critical thinking and problem solving, communication, collaboration, and creativity and innovation (the four Cs) will become even more…

  11. Teaching Leadership: Innovative Approaches for the 21st Century. Leadership Horizons Series.

    ERIC Educational Resources Information Center

    Pillai, Rajnandini, Ed.; Stites-Doe, Susan, Ed.

    This book provides a collection of strategies for teaching leadership. It includes the creative use of films, classics, and fiction in teaching leadership; teaching leadership to specific audiences; team teaching and collaboration; and assessing outcomes. Following are the chapter titles and authors: "Blockbuster Leadership: Teaching Leadership…

  12. Facilitating Student-Generated Content Using Web 2.0 Technologies

    ERIC Educational Resources Information Center

    Lee, Eunbae

    2011-01-01

    Web 2.0 technologies have created a trend of user-generated content by supporting media production, collaboration, communication, and dissemination. User-generated content is translated into student-generated content (SGC) in education. SGC engages learners in an authentic project that fosters students' autonomy, creativity, and real-world…

  13. Creative Curriculum Integration in Atlantic Canada: A "MindShift"

    ERIC Educational Resources Information Center

    Warner, Alan; de Vreede, Cate

    2011-01-01

    Curriculum integration through block programs has not taken hold in Atlantic Canada, but another approach has blossomed in Nova Scotia that is achieving some of the key benefits--interdisciplinary, holistic and problem-based learning, student engagement, community building, collaborative relationships, and real-world experiences. If block programs…

  14. Sinking Your Teeth into Tooth Decay

    ERIC Educational Resources Information Center

    Stone, Jody H.

    2012-01-01

    With the increased focus on both inquiry and 21st-century skills such as collaboration and problem-solving, teachers at all levels are looking for engaging ways to create more student-centered classrooms in which students can learn more than "just" science content. Discovering and developing creative science activities designed to accomplish…

  15. The Personal Development Seminar: Probing Disciplinary Perspectives.

    ERIC Educational Resources Information Center

    Smorada, Claudia K.

    A new core curriculum at Newmann College (Pennsylvania) aims to provide liberal learning through cross-disciplinary instruction without destroying the identity of specific content areas. The Collaborative Probing Model (CPM) provides a basis for the kind of creative self-control that will lead to flexible work within and between disciplines. This…

  16. Incorporating Social Media in the Classroom

    ERIC Educational Resources Information Center

    McMeans, April

    2015-01-01

    Incorporating social media into the classroom will provide a positive, upbeat learning environment that students are engaged in on a regular basis. In doing this, educators will be ensuring discussion, collaboration, critical thinking, and creativity amongst their students. Social media is a knowledgeable topic for our students, and it is an…

  17. Individual Innovation Competence: A Systematic Review and Future Research Agenda

    ERIC Educational Resources Information Center

    Hero, Laura-Maija; Lindfors, Eila; Taatila, Vesa

    2017-01-01

    Learning for innovation is a central element in European policymaking in developing higher education. Students often learn in project settings together with work organizations developing new solutions, products and services. These authentic creative, social and collaborative settings offer an attractive learning environment. The aim of this study…

  18. Improv(ing) the Academy: Applied Improvisation as a Strategy for Educational Development

    ERIC Educational Resources Information Center

    Rossing, Jonathan P.; Hoffmann-Longtin, Krista

    2016-01-01

    Improvisational theater training (or "improv") is a strategy employed by many business leaders and educators to cultivate creativity and collaboration amid change. Drawing on improv principles such as "Yes, And…" and "Make your scene partners look good," we explore the ways in which educational developers might apply…

  19. From Knowledge Seeking to Knowledge Creation: The Japanese University's Challenge.

    ERIC Educational Resources Information Center

    Cummings, William K.

    1994-01-01

    The stability of the Japanese university system encourages conformity, which may also stifle creativity and initiative. Japan needs reforms that inject flexibility and reverse the traditional focus of education. Current reform proposals to expand graduate education, break down the chair system, and expand university-industry collaboration are seen…

  20. Learning Analytics for Natural User Interfaces

    ERIC Educational Resources Information Center

    Martinez-Maldonado, Roberto; Shum, Simon Buckingham; Schneider, Bertrand; Charleer, Sven; Klerkx, Joris; Duval, Erik

    2017-01-01

    The continuous advancement of natural user interfaces (NUIs) allows for the development\tof novel and creative ways to support collocated collaborative work in a wide range of areas, including teaching and learning. The use of NUIs, such as those based on interactive multi-touch surfaces and tangible user interfaces (TUIs), can offer unique…

  1. A Study of the Predictive Relationship between Online Social Presence and ONLE Interaction

    ERIC Educational Resources Information Center

    Tu, Chih-Hsiung; Yen, Cherng-Jyh; Blocher, J. Michael; Chan, Junn-Yih

    2012-01-01

    Open Network Learning Environments (ONLE) are online networks that afford learners the opportunity to participate in creative content endeavors, personalized identity projections, networked mechanism management, and effective collaborative community integration by applying Web 2.0 tools in open environments. It supports social interaction by…

  2. Theme-Based Project Learning: Design and Application of Convergent Science Experiments

    ERIC Educational Resources Information Center

    Chun, Man-Seog; Kang, Kwang Il; Kim, Young H.; Kim, Young Mee

    2015-01-01

    This case study aims to verify the benefits of theme-based project learning for convergent science experiments. The study explores the possibilities of enhancing creative, integrated and collaborative teaching and learning abilities in science-gifted education. A convergent project-based science experiment program of physics, chemistry and biology…

  3. Essays of a peripheral mind: Desperately creative acts

    USDA-ARS?s Scientific Manuscript database

    This article focuses on New Mexico rangelands and some of the more progressive resource management collaborations that are at home in the Land of Enchantment. These examples can be viewed as experiments, and they are experimental in a sense that they may still fail or reform in face of experience. T...

  4. Reclaiming Instructional Supervision: Using Solution-Focused Strategies to Promote Teacher Development

    ERIC Educational Resources Information Center

    Stark, Marcella D.; McGhee, Marla W.; Jimerson, Jo Beth

    2017-01-01

    To positively affect teacher quality, instructional leaders must engage teachers in ways that support improved practice and seek to empower teachers as creative and knowledgeable risk takers. A collaborative, strengths-based approach that promotes teacher growth, rather than one that conditions teachers to await administrator directive or…

  5. Building a Champagne Network on a Beer Budget

    ERIC Educational Resources Information Center

    Dolan, Jon; Pederson, Curt

    2004-01-01

    Oregon State University's demand for bandwidth to support scientific collaboration and research continues to grow exponentially, while state funding declines due to hard economic times. The challenge faced by these authors was to find creative yet fiscally responsible ways to meet OSU's bandwidth demands. Looking at their options for high-capacity…

  6. Mathematics in Literature and Cinema: An Interdisciplinary Course

    ERIC Educational Resources Information Center

    Chabrán, H. Rafael; Kozek, Mark

    2016-01-01

    We describe our team-taught, interdisciplinary course "Numb3rs in Lett3rs & Fi1ms: Mathematics in Literature and Cinema," which explores mathematics in the context of modern literature and cinema. Our goal with this course is to advance collaborations between mathematics and the written/theatre-based creative arts.

  7. Managing Tensions in Educational Organizations: Trying for a Win-Win Approach.

    ERIC Educational Resources Information Center

    Grab, Rudi

    1996-01-01

    Constructive tension can be healthy for an organization. Although win-lose solutions based on adversarial strategies are common, the management of conflicts in schools should focus on win-win problem solving, which requires creativity. Identifies collaboration as the most desirable conflict resolution strategy, and discusses conflict management…

  8. Learning about Non-Newtonian Fluids in a Student-Driven Classroom

    ERIC Educational Resources Information Center

    Dounas-Frazer, D. R.; Lynn, J.; Zaniewski, A. M.; Roth, N.

    2013-01-01

    We describe a simple, low-cost experiment and corresponding pedagogical strategies for studying fluids whose viscosities depend on shear rate, referred to as "non-Newtonian fluids." We developed these materials teaching for the Compass Project, an organization that fosters a creative, diverse, and collaborative community of science…

  9. Holistic Mentoring and Coaching to Sustain Organizational Change and Innovation

    ERIC Educational Resources Information Center

    Hollywood, Kathryn G.; Blaess, Donna A.; Santin, Claudia; Bloom, Lisa

    2016-01-01

    Collaborative problem solving, creativity, innovation, and continuously improved performance outcomes are the normative expectations for organizations in the early 21st century. At the same time, workers seek not only equitable compensation for their efforts, but also opportunities for professional growth and development as well as acknowledgement…

  10. Increasing Physical Activity in Nursing Home Residents Using Student Power, Not Dollars

    ERIC Educational Resources Information Center

    Romack, Jennifer L.

    2004-01-01

    Nursing home programs committed to providing quality care need to investigate innovative ways to meet today's budget challenges. The purpose of this article is to describe a creative collaboration between a nonprofit nursing home facility and a suburban university. Through service-learning, undergraduate students planned and implemented…

  11. Hot Groups.

    ERIC Educational Resources Information Center

    Vail, Kathleen

    1996-01-01

    Collaborators sparked by creative ideas and obsessed by a common task may not realize they're part of a "hot group"--a term coined by business professors Harold J. Leavitt and Jean Lipman-Blumen. Spawned by group decision making and employee empowerment, hot groups can flourish in education settings. They're typically small, short lived,…

  12. Arts Education Partnerships: Informing Policy through the Development of Culture and Creativity within a Collaborative Project Approach

    ERIC Educational Resources Information Center

    Carlisle, Katie

    2011-01-01

    Arts education partnerships have become an important means for developing and sustaining school arts programs that engage students, teachers, and communities. Tapping into additional perspectives, resources, and support from arts agencies and postsecondary institutions, arts education partnerships strengthen arts education infrastructure within…

  13. Investigating Team Cohesion in COCOMO II.2000

    ERIC Educational Resources Information Center

    Snowdeal-Carden, Betty A.

    2013-01-01

    Software engineering is team oriented and intensely complex, relying on human collaboration and creativity more than any other engineering discipline. Poor software estimation is a problem that within the United States costs over a billion dollars per year. Effective measurement of team cohesion is foundationally important to gain accurate…

  14. "Imaginings": Reflections on Plurilingual Students' Creative Multimodal Works

    ERIC Educational Resources Information Center

    Stille, Saskia; Prasad, Gail

    2015-01-01

    The purpose of this article is to illustrate the potential contribution of a multimodal approach to English language teaching and learning in the educational context. Collaborating with English as a second language (ESL) and classroom teachers to explore ways to improve pedagogy in multilingual, multicultural schools, the authors discovered many…

  15. TPACK Updated to Measure Pre-Service Teachers' Twenty-First Century Skills

    ERIC Educational Resources Information Center

    Valtonen, Teemu; Sointu, Erkko; Kukkonen, Jari; Kontkanen, Sini; Lambert, Matthew C.; Mäkitalo-Siegl, Kati

    2017-01-01

    Twenty-first century skills have attracted significant attention in recent years. Students of today and the future are expected to have the skills necessary for collaborating, problem solving, creative and innovative thinking, and the ability to take advantage of information and communication technology (ICT) applications. Teachers must be…

  16. Drawing with Children: An Experiment in Assisted Creativity

    ERIC Educational Resources Information Center

    Kouvou, Ourania

    2016-01-01

    This report outlines the cognitive accomplishments of young children involved in graphic dialogue with adults. A token of collaborative drawing is examined exhibiting the degree to which adult informed tutoring enabled children in their drawing development, enhanced their motivation and ability in narration and resulted in drawings meaningful to…

  17. The Analysis of Flipped Learning Centered on Prospective Study

    ERIC Educational Resources Information Center

    Jeong, Lae-Ok; Kim, Yong-Myeong; Kang, Mun-Koo

    2018-01-01

    This article describes how the advent of the Information Age has brought an educational tendency to focus on the quality and morality, excluding the quantity of education and rote learning. This highlights the importance of developing competence of critical insight, problem solving, collaboration, communication, creative thinking, and cultural…

  18. Transformative Sharing with Instant Messaging, Wikis, Interactive Maps, and Flickr

    ERIC Educational Resources Information Center

    Chase, Darren

    2007-01-01

    Smart librarians have always valued their relationships with users and other librarians. The creative force of those relationships is empowered via Web-based social networking, collaboration, and sharing. At Stony Brook University Health Sciences Library in New York, students, faculty, clinicians, and residents expect the latest refinements in…

  19. Learning to Design Collaboratively: Participation of Student Designers in a Community of Innovation

    ERIC Educational Resources Information Center

    West, Richard E.; Hannafin, Michael J.

    2011-01-01

    Creativity researchers have drawn on cognitive principles to characterize individual innovation. However, few comprehensive frameworks have been developed to relate social innovation to social cognition research. This article introduces the Communities of Innovation (COI) framework and examines its applications in a culture designed to promote…

  20. The Role of Intuition in the Generation and Evaluation Stages of Creativity

    PubMed Central

    Pétervári, Judit; Osman, Magda; Bhattacharya, Joydeep

    2016-01-01

    Both intuition and creativity are associated with knowledge creation, yet a clear link between them has not been adequately established. First, the available empirical evidence for an underlying relationship between intuition and creativity is sparse in nature. Further, this evidence is arguable as the concepts are diversely operationalized and the measures adopted are often not validated sufficiently. Combined, these issues make the findings from various studies examining the link between intuition and creativity difficult to replicate. Nevertheless, the role of intuition in creativity should not be neglected as it is often reported to be a core component of the idea generation process, which in conjunction with idea evaluation are crucial phases of creative cognition. We review the prior research findings in respect of idea generation and idea evaluation from the view that intuition can be construed as the gradual accumulation of cues to coherence. Thus, we summarize the literature on what role intuitive processes play in the main stages of the creative problem-solving process and outline a conceptual framework of the interaction between intuition and creativity. Finally, we discuss the main challenges of measuring intuition as well as possible directions for future research. PMID:27703439

  1. Problems of Pedagogical Creativity Development

    ERIC Educational Resources Information Center

    Ibragimkyzy, Shynar; Slambekova, Tolkyn S.; Saylaubay, Yerlan E.; Albytova, Nazymgul

    2016-01-01

    This article provides analysis of research papers by different scholars, dedicated to topical issues of pedagogical creativity development in the educational process. The authors determined that pedagogical creativity could be considered at five levels: information-reproducing, adaptive-prognostic, innovative, research and creative-prognostic. In…

  2. NASA Earth Science Education Collaborative

    NASA Astrophysics Data System (ADS)

    Schwerin, T. G.; Callery, S.; Chambers, L. H.; Riebeek Kohl, H.; Taylor, J.; Martin, A. M.; Ferrell, T.

    2016-12-01

    The NASA Earth Science Education Collaborative (NESEC) is led by the Institute for Global Environmental Strategies with partners at three NASA Earth science Centers: Goddard Space Flight Center, Jet Propulsion Laboratory, and Langley Research Center. This cross-organization team enables the project to draw from the diverse skills, strengths, and expertise of each partner to develop fresh and innovative approaches for building pathways between NASA's Earth-related STEM assets to large, diverse audiences in order to enhance STEM teaching, learning and opportunities for learners throughout their lifetimes. These STEM assets include subject matter experts (scientists, engineers, and education specialists), science and engineering content, and authentic participatory and experiential opportunities. Specific project activities include authentic STEM experiences through NASA Earth science themed field campaigns and citizen science as part of international GLOBE program (for elementary and secondary school audiences) and GLOBE Observer (non-school audiences of all ages); direct connections to learners through innovative collaborations with partners like Odyssey of the Mind, an international creative problem-solving and design competition; and organizing thematic core content and strategically working with external partners and collaborators to adapt and disseminate core content to support the needs of education audiences (e.g., libraries and maker spaces, student research projects, etc.). A scaffolded evaluation is being conducted that 1) assesses processes and implementation, 2) answers formative evaluation questions in order to continuously improve the project; 3) monitors progress and 4) measures outcomes.

  3. The Frequency of Creativity Components on Two Children's Television Programs, and Studies of the Ability of Seventeen Three-Year-Olds to Exhibit These Same Creativity Components.

    ERIC Educational Resources Information Center

    Dillon, Mae

    This paper reviews research on creativity, children's television-viewing habits, and television's effects on children; rates two children's programs for creativity content; and describes the results of creativity tasks presented to 3-year-olds. In Section I, various definitions of creativity (as related to person, process, product and environment)…

  4. Work environments for employee creativity.

    PubMed

    Dul, Jan; Ceylan, Canan

    2011-01-01

    Innovative organisations need creative employees who generate new ideas for product or process innovation. This paper presents a conceptual framework for the effect of personal, social-organisational and physical factors on employee creativity. Based on this framework, an instrument to analyse the extent to which the work environment enhances creativity is developed. This instrument was applied to a sample of 409 employees and support was found for the hypothesis that a creative work environment enhances creative performance. This paper illustrates how the instrument can be used in companies to select and implement improvements. STATEMENT OF RELEVANCE: The ergonomics discipline addresses the work environment mainly for improving health and safety and sometimes productivity and quality. This paper opens a new area for ergonomics: designing work environments for enhancing employee creativity in order to strengthen an organisation's capability for product and process innovation and, consequently, its competitiveness.

  5. Fostering Creativity in Design Education: Using the Creative Product Analysis Matrix with Chinese Undergraduates in Macau

    ERIC Educational Resources Information Center

    Tsai, Kuan Chen

    2016-01-01

    The purpose of the present study is to explore to what extent the use of a more structured mode of assessing creative products--specifically, the CPAM--could beneficially influence design students' product creativity and creative processes. For this qualitative inquiry, following our CPAM-based intervention, students wrote reflective papers in…

  6. The "Creative Right Brain" Revisited: Individual Creativity and Associative Priming in the Right Hemisphere Relate to Hemispheric Asymmetries in Reward Brain Function.

    PubMed

    Aberg, Kristoffer Carl; Doell, Kimberly C; Schwartz, Sophie

    2017-10-01

    The idea that creativity resides in the right cerebral hemisphere is persistent in popular science, but has been widely frowned upon by the scientific community due to little empirical support. Yet, creativity is believed to rely on the ability to combine remote concepts into novel and useful ideas, an ability which would depend on associative processing in the right hemisphere. Moreover, associative processing is modulated by dopamine, and asymmetries in dopamine functionality between hemispheres may imbalance the expression of their implemented cognitive functions. Here, by uniting these largely disconnected concepts, we hypothesize that relatively less dopamine function in the right hemisphere boosts creativity by releasing constraining effects of dopamine on remote associations. Indeed, participants with reduced neural responses in the dopaminergic system of the right hemisphere (estimated by functional MRI in a reward task with positive and negative feedback), displayed higher creativity (estimated by convergent and divergent tasks), and increased associative processing in the right hemisphere (estimated by a lateralized lexical decision task). Our findings offer unprecedented empirical support for a crucial and specific contribution of the right hemisphere to creativity. More importantly our study provides a comprehensive view on potential determinants of human creativity, namely dopamine-related activity and associative processing. © The Author 2016. Published by Oxford University Press. All rights reserved. For Permissions, please e-mail: journals.permissions@oup.com.

  7. Development of a smartphone app for adolescents with lupus: a collaborative meeting-based methodology inclusive of a wide range of stakeholders.

    PubMed

    Herschman, Jessica; Kasenberg, Todd; Levy, Deborah; Ruth, Natasha; Taberner, Christy; Kaufman, Miriam; Regina, Andrea

    2014-01-01

    Traditional challenges of creating a medical app include hearing the voices of various stakeholders as a collective rather than in a consultative process that is sequential. This report describes the development of a mobile (smartphone) app for adolescents with lupus as well as the process that was used to overcome the challenge described above. The development of the smartphone app addressed optimal ways to incorporate information about 1) lupus, including the effects of both the disease and the medications used to treat it; 2) how life choices can affect lupus patients' condition; and 3) ways to increase self-management and communication. The collaborative concept-generating and requirements-gathering methodology was used during a two-day workshop with a range of stakeholders (ages 16 - 59 years) that focused on leveraging user-centered design methods to generate guidance to mobile app developers. The app development process conducted during the workshop included the following steps: 1) recruiting a goal-focused collaborative group, 2) defining app objectives, 3) evaluating potential needs of users, 4) brainstorming app features and use-case modeling, 5) reviewing existing app features and prototypes, 6) refining functionalities, 7) writing user narratives, 8) visualizing navigation and feature design, and 9) identifying content. The use of creative devices such as drawing interfaces fostered fun, engagement, and sustained energy, and the use of a brainstorming technique leveraged methods that ensured an inclusive process so that even participants who were shy, quiet, or easily intimidated by "professionals" felt confident to contribute. In addition to a name change for the app, project outcomes included the selection of the following app features: symptom tracking; appointment and medication reminders; a social media component; a medical summary; easy navigation; informational content; gamification; and personalization (options for customization).

  8. Artistic creativity, style and brain disorders.

    PubMed

    Bogousslavsky, Julien

    2005-01-01

    The production of novel, motivated or useful material defines creativity, which appears to be one of the higher, specific, human brain functions. While creativity can express itself in virtually any domain, art might particularly well illustrate how creativity may be modulated by the normal or pathological brain. Evidence emphasizes global brain functioning in artistic creativity and output, but critical steps which link perception processing to execution of a work, such as extraction-abstraction, as well as major developments of non-esthetic values attached to art also underline complex activation and inhibition processes mainly localized in the frontal lobe. Neurological diseases in artists provide a unique opportunity to study brain-creativity relationships, in particular through the stylistic changes which may develop after brain lesion. (c) 2005 S. Karger AG, Basel

  9. Creativity in adolescence.

    PubMed

    Rothenberg, A

    1990-09-01

    Findings from an empirical research project on creativity, including controlled experimental assessment, indicate that the development of creative capacity occurs primarily during the adolescent period. Defined as the production of entities that are both new and valuable, creativity necessarily involves two specific types of cognition designated as the janusian and homospatial processes. Although there are precursors to the development of creativity during earlier childhood, both the motivation and the capacity to create appear first in the adolescent period. Important motivational factors derive from adolescent conflicts and developmental tasks such as the impetus to solve and consolidate issues relating to identity, the return of oedipal conflicts, and the pressures toward autonomy and independence. Engaging in creative types of fields and outlets helps generally to establish coherent identity during adolescence and beyond; the beginnings of a specific creative identity in adolescence are a necessary foundation for creative motivation and ability to create throughout life. The return of the oedipal conflict at the onset of puberty motivates the dual compliance and competition of the creatively disposed adolescent with his or her same-sex parent. The pressures toward autonomy and independence provide the motivational and affective substrate for the development of the homospatial and janusian processes. The homospatial process arises from the vacillating and concomitant experiences of autonomy (or separation) and connectedness. In the creatively disposed adolescent, one who activates and uses cognition to express and explore affect, the creative aspect of those experiences begins to be manifested in the concomitant cognitive separation and connection involved in superimposition of mental images. The janusian process arises from the experiences of rebellious oppositionality and intense emotional ambivalence. The creative cognitive aspect of these experiences is manifested in conscious conceptualization and use of simultaneous antitheses and oppositions. The use of simultaneous opposition in the janusian process at any age necessarily involves the capacity to grasp and manipulate abstract relations. Evidence for the first development of this capacity in adolescence comes from the research on formal operations reasoning and on understanding of the null class. Regarding the onset near that age period of capacity to use and comprehend the relational nature of opposition, supporting evidence derives from experimental data on the syntagmatic-paradigmatic shift. With regard to the homospatial process, which is largely responsible for the creation of effective metaphors, both the late appearance of class inclusion behavior and the inability of younger children to comprehend and use relational metaphors preclude a preadolescent onset of this creative capacity.(ABSTRACT TRUNCATED AT 400 WORDS)

  10. Brazilian Science and Research Integrity: Where are We? What Next?

    PubMed

    Vasconcelos, Sonia M R; Sorenson, Martha M; Watanabe, Edson H; Foguel, Debora; Palácios, Marisa

    2015-01-01

    Building a world-class scientific community requires first-class ingredients at many different levels: funding, training, management, international collaborations, creativity, ethics, and an understanding of research integrity practices. All over the world, addressing these practices has been high on the science policy agenda of major research systems. Universities have a central role in fostering a culture of research integrity, which has posed additional challenges for faculty, students and administrators - but also opportunities. In Brazil, the leading universities and governmental funding agencies are collaborating on this project, but much remains to be done.

  11. Practice and Educational Effect of a Project Based Learning Program Collaborated with Local Enterprises

    NASA Astrophysics Data System (ADS)

    Nagashima, Masaaki; Kondo, Yasuo; Tanaka, Hisataka; Miyachika, Kouitsu; Akiyama, Masahiko; Ishibuchi, Nobutaka; Hayakawa, Motozo

    The ICEE (Innovation Center for Engineering Education) was founded in April 2004 as an educational facility in the Faculty of Engineering of Tottori University. The ICEE plans the development and training of creative professionals in all fields of engineering through Project Based Learning (PBL) programs in collaboration with local enterprises. In this report, the outline and the educational effect of the education program are described. Through PBL programs, we can give problem finding and solving abilities, self-initiative and communicative skill to the students.

  12. Understanding the creative processes of phenomenological research: The life philosophy of Løgstrup.

    PubMed

    Norlyk, Annelise; Dreyer, Pia; Haahr, Anita; Martinsen, Bente

    2011-01-01

    The creative processes of understanding patients' experiences in phenomenological research are difficult to articulate. Drawing on life philosophy as represented by the Danish philosopher K.E. Løgstrup (1905-1981), this article aims to illustrate Løgstrup's thinking as a way to elaborate the creation of cognition and understanding of patients' experiences. We suggest that Løgstrup's thoughts on sensation can add new dimensions to an increased understanding of the creative process of phenomenological research, and that his thinking can be seen as an epistemological ground for these processes. We argue with Løgstrup that sense-based impressions can facilitate an flash of insight, i.e., the spontaneous, intuitive flash of an idea. Løgstrup stresses that an "flash of insight" is an important source in the creation of cognition and understanding. Relating to three empirical phenomenological studies of patients' experiences, we illustrate how the notions of impression and flash of insight can add new dimensions to increased understanding of the creative processes in phenomenological research that have previously not been discussed. We illustrate that sense-based impressions can facilitate creative flash of insights that open for understanding of patients' experiences in the research process as well as in the communication of the findings. The nature of impression and flash of insight and their relevance in the creation of cognition and understanding contributes to the sparse descriptions in the methodological phenomenological research literature of the creative processes of this research. An elaboration of the creative processes in phenomenological research can help researchers to articulate these processes. Thus, Løgstrup's life philosophy has proven to be valuable in adding new dimensions to phenomenological empirical research as well as embracing lived experience.

  13. Understanding the creative processes of phenomenological research: The life philosophy of Løgstrup

    PubMed Central

    Dreyer, Pia; Haahr, Anita; Martinsen, Bente

    2011-01-01

    The creative processes of understanding patients’ experiences in phenomenological research are difficult to articulate. Drawing on life philosophy as represented by the Danish philosopher K.E. Løgstrup (1905–1981), this article aims to illustrate Løgstrup's thinking as a way to elaborate the creation of cognition and understanding of patients’ experiences. We suggest that Løgstrup's thoughts on sensation can add new dimensions to an increased understanding of the creative process of phenomenological research, and that his thinking can be seen as an epistemological ground for these processes. We argue with Løgstrup that sense-based impressions can facilitate an flash of insight, i.e., the spontaneous, intuitive flash of an idea. Løgstrup stresses that an “flash of insight” is an important source in the creation of cognition and understanding. Relating to three empirical phenomenological studies of patients’ experiences, we illustrate how the notions of impression and flash of insight can add new dimensions to increased understanding of the creative processes in phenomenological research that have previously not been discussed. We illustrate that sense-based impressions can facilitate creative flash of insights that open for understanding of patients’ experiences in the research process as well as in the communication of the findings. The nature of impression and flash of insight and their relevance in the creation of cognition and understanding contributes to the sparse descriptions in the methodological phenomenological research literature of the creative processes of this research. An elaboration of the creative processes in phenomenological research can help researchers to articulate these processes. Thus, Løgstrup's life philosophy has proven to be valuable in adding new dimensions to phenomenological empirical research as well as embracing lived experience. PMID:22076123

  14. Computer Games Development Experience and Appreciative Learning Approach for Creative Process Enhancement

    ERIC Educational Resources Information Center

    Leng, Eow Yee; Ali, Wan Zah bte Wan; Mahmud, Rosnaini bt.; Baki, Roselan

    2010-01-01

    Nurturing children into thinking creatively needs to take account of what interest them. Therefore, the study conducted engaged students with computer games development as it corresponded with the young generation's habits and interests. This was done with the purpose to enhance the creative process experienced by students. It involved 69…

  15. Toward an Integrative Model of Creativity and Personality: Theoretical Suggestions and Preliminary Empirical Testing

    ERIC Educational Resources Information Center

    Fü rst, Guillaume; Ghisletta, Paolo; Lubart, Todd

    2016-01-01

    The present work proposes an integrative model of creativity that includes personality traits and cognitive processes. This model hypothesizes that three high-order personality factors predict two main process factors, which in turn predict intensity and achievement of creative activities. The personality factors are: "Plasticity" (high…

  16. Regulated Divergence: Textual Patterns, Creativity and Cognitive Emotion Regulation

    ERIC Educational Resources Information Center

    Kopcsó, Krisztina; Láng, András

    2017-01-01

    According to literature, several forms of creativity relate to primary process and adaptive regression. The major aim of this study was to examine whether a specific pattern of creativity and primary- and secondary-process thinking could be identified among stories while investigating some personal variables. 78 undergraduate students (41 women,…

  17. A Successful Creative Process: The Role of Passion and Emotions

    ERIC Educational Resources Information Center

    St-Louis, Ariane C.; Vallerand, Robert J.

    2015-01-01

    The creative process refers a sequence of thoughts and actions leading to a novel, adaptive production (Lubart, 2000). It demands love, time, and devotion; therefore, creators are passionate toward their creative work. The Dualistic Model of Passion (Vallerand et al., 2003) defines passion as a strong inclination for a self-defining activity that…

  18. Inebriation and Inspiration? A Review of the Research on Alcohol and Creativity.

    ERIC Educational Resources Information Center

    Norlander, Torsten

    1999-01-01

    A review of research on the correlation between the intake of alcohol and creativity hypothesizes that modest alcohol consumption inhibits aspects of creativity based mainly on the secondary process (preparation, certain parts of illumination, and verification), and disinhibits those based mainly on the primary process (incubation, certain parts…

  19. The Process of Identifying Gifted Children in Elementary Education: Teachers' Evaluations of Creativity

    ERIC Educational Resources Information Center

    Garcia-Ros, Rafael; Talaya, Isabel; Perez-Gonzalez, Francisco

    2012-01-01

    This study describes the importance of creativity in the identification of gifted elementary-aged children and presents the process of validating a scale for rating the creativity of the students through the teachers' responses. The results show the instrument's unifactorial structure, satisfactory levels of internal consistency, as well as…

  20. Embodied Learning and Creative Writing: An Action Research Study

    ERIC Educational Resources Information Center

    Tobin, Jennifer Ann

    2012-01-01

    This action research study used narrative analysis to explore the role of the body in the writing process of creative writers. Specifically, the purpose of this action research study was threefold: it was first to examine how professional creative writers describe their writing process with particular attention to their perceptions of the role and…

  1. Imitation, Inspiration, and Creation: Cognitive Process of Creative Drawing by Copying Others' Artworks

    ERIC Educational Resources Information Center

    Okada, Takeshi; Ishibashi, Kentaro

    2017-01-01

    To investigate the cognitive processes underlying creative inspiration, we tested the extent to which viewing or copying prior examples impacted creative output in art. In Experiment 1, undergraduates made drawings under three conditions: (a) copying an artist's drawing, then producing an original drawing; (b) producing an original drawing without…

  2. Fostering Sustained Climate Engagement and Collaborative Leadership through Creativity and Science-Informed Arts

    NASA Astrophysics Data System (ADS)

    Rothballer, K.; Sturges, M. J.

    2016-12-01

    Join veteran artist/activist Molly Sturges for a presentation on FIREROCK: PASS THE SPARK performances and engagement processes that foster personal and collective creativity for sustained climate engagement and collaborative leadership. FIREROCK: PASS THE ROCK opens in San Francisco in October 2016. This project is an evolving, long-term, social innovation project that has been developed with faith, Indigenous and directly impacted communities as well as schools, towns and universities. Informed by science, social justice, Indigenous knowledge, and grassroots activism FIREROCK includes performances that are accompanied by a series of activities designed to build community and engineer creative spaces for dialogue and response. The FIREROCK team has found that people are excited to engage around climate when there are venues available for expressivity and meaningful exchange. FIREROCK supports us in moving from our current stance in which we are paralyzed— often not knowing what to do or how to act—to seeing ourselves as part of the solution. FIREROCK is a family-friendly catalytic musical journey inviting people into the complexity of climate change and sparking an inspired response to the mythic challenges of our time. Through story, song and unique engagement experiences, FIREROCK builds community towards action and solutions. FIREROCK provides partners with everything they need to make the project their own, including a comprehensive toolkit to assist groups in learning how to develop community partnerships, convene FIREROCK engagement activities and facilitate dialogue and skill sharing. This dynamic storytelling project is scalable and can be employed, adapted and localized by groups and communities nationwide as a powerful catalyst for climate engagement work. Molly Sturges is a national leader in arts, ecology and social change work. She is the Founding Artistic Director of Littleglobe, a diverse arts cooperative made up of artistic and cultural workers devoted to arts and social change. Sturges was a professor in Arts and Ecology at The University of New Mexico for six years before joining the faculty at The Academy for the Love of Learning. She recently founded The Institute for Living Story, a hub of participatory arts and social transformation projects.

  3. Psychoanalytic contributions to the generation of creativity in children.

    PubMed

    Gottschalk, L A

    1981-08-01

    This paper describes the major characteristics of the concept of creativity: (1) originality and uniqueness, (2) comprehensibility to others, (3) utility, (4) generalizability to allied and other fields, (5) a capacity for continued and repeated creative outputs in similar and/or different fields, and (6) a capacity to stimulate others to artistic, literary, or scientific originality. Consideration is given to out limited current knowledge of hereditary factors contributing to creativity, in contrast to familial factors which are likely to include environmental contributions. A review follows of psychiatric and psychoanalytic observations on the enhancement or inhibition, during child development, of the innate capacity to be creative in children and adults. In regard to the development of creative prowess, emphasis is placed on the importance of preserving and encouraging the use of primary-process thinking in children so that this mental activity can be called upon at will. Emphasized also is the importance of the availability of examples of creative ability in parental behavior as well as in the kinship and social networks to which the child is exposed. The encouragement of analogical thinking and imagination in children and the development of the ability to turn on and off such mental activity by secondary-process thinking is stressed. Hence, in the enhancement of the creative process in children, catalytic parent-child rearing and exposure to creative people are key elements. Three brief case examples are given in which the creative potential was blocked or inhibited and later released by psychoanalytic psychotherapy.

  4. Neuroanatomy of Creativity

    PubMed Central

    Jung, Rex E.; Segall, Judith M.; Bockholt, H. Jeremy; Flores, Ranee A.; Smith, Shirley M.; Chavez, Robert S.; Haier, Richard J.

    2009-01-01

    Creativity has long been a construct of interest to philosophers, psychologists and, more recently, neuroscientists. Recent efforts have focused on cognitive processes likely to be important to the manifestation of novelty and usefulness within a given social context. One such cognitive process – divergent thinking – is the process by which one extrapolates many possible answers to an initial stimulus or target data set. We sought to link well established measures of divergent thinking and creative achievement (Creative Achievement Questionnaire – CAQ) to cortical thickness in a cohort of young (23.7 ± 4.2 years), healthy subjects. Three independent judges ranked the creative products of each subject using the consensual assessment technique (Amabile, 1982) from which a “composite creativity index” (CCI) was derived. Structural magnetic resonance imaging was obtained at 1.5 Tesla Siemens scanner. Cortical reconstruction and volumetric segmentation were performed with the FreeSurfer image analysis suite. A region within the lingual gyrus was negatively correlated with CCI; the right posterior cingulate correlated positively with the CCI. For the CAQ, lower left lateral orbitofrontal volume correlated with higher creative achievement; higher cortical thickness was related to higher scores on the CAQ in the right angular gyrus. This is the first study to link cortical thickness measures to psychometric measures of creativity. The distribution of brain regions, associated with both divergent thinking and creative achievement, suggests that cognitive control of information flow among brain areas may be critical to understanding creative cognition. PMID:19722171

  5. A Cross-Cultural Study of Task Specificity in Creativity

    ERIC Educational Resources Information Center

    Storme, Martin; Lubart, Todd; Myszkowski, Nils; Cheung, Ping Chung; Tong, Toby; Lau, Sing

    2017-01-01

    This study provides new evidence concerning task specificity in creativity--examining through a cross-cultural perspective the extent to which performance in graphic versus verbal creativity tasks (domain specificity) and in divergent versus convergent creativity tasks (process specificity) are correlated. The relations between different…

  6. Help Others and Yourself Eventually: Exploring the Relationship between Help-Giving and Employee Creativity under the Model of Perspective Taking

    PubMed Central

    Li, Si; Liao, Shudi

    2017-01-01

    Although a plethora of studies have examined the antecedents of creativity, empirical studies exploring the role of individual behaviors in relation to creativity are relatively scarce. Drawing on the model of perspective taking, this study examines the relationship between help-giving during creative problem solving process and employee creativity. Specifically, we test perspective taking as an explanatory mechanism and propose organization-based self-esteem as the moderator. In a sample collected from a field survey of 247 supervisor-subordinate dyads from 2 large organizations in China at 3 time points, we find that help-giving during creative problem solving process positively related with perspective taking; perspective taking positively related with employees’ creativity; employees’ organization-based self-esteem strengthened the link between perspective taking and creativity; besides, there existed a moderated mediation effect. We conclude this paper with discussions on the implications for theory, research, and practice. PMID:28690566

  7. Is restlessness best understood as a process? Reflecting on four boys’ restlessness during music therapy in kindergarten

    PubMed Central

    Helle-Valle, Anna; Binder, Per-Einar; Anderssen, Norman; Stige, Brynjulf

    2017-01-01

    ABSTRACT ADHD can be considered an internationally recognized framework for understanding children’s restlessness. In this context, children’s restlessness is understood as a symptom of neurodevelopmental disorder. However, there are other possible understandings of children’s restlessness. In this article, we explore four boys’ collaborative and creative process as it is described and understood by three adults. The process is framed by a community music therapy project in a Norwegian kindergarten, and we describe four interrelated phases of this process: Exploring musical vitality and cooperation, Consolidating positions, Performing together, and Discovering ripple effects. We discuss these results in relation to seven qualities central to a community music therapy approach: participation, resource orientation, ecology, performance, activism, reflexivity and ethics. We argue that in contrast to a diagnostic approach that entails a focus on individual problems, a community music therapy approach can shed light on adult and systemic contributions to children’s restlessness. PMID:28532331

  8. Quantifying the Personal Creative Experience: Evaluation of Digital Creativity Support Tools Using Self-Report and Physiological Responses

    ERIC Educational Resources Information Center

    Carroll, Erin Ashley

    2013-01-01

    Creativity is understood intuitively, but it is not easily defined and therefore difficult to measure. This makes it challenging to evaluate the ability of a digital tool to support the creative process. When evaluating creativity support tools (CSTs), it is critical to look beyond traditional time, error, and other productivity measurements that…

  9. Affective creativity meets classic creativity in the scanner.

    PubMed

    Perchtold, Corinna M; Papousek, Ilona; Koschutnig, Karl; Rominger, Christian; Weber, Hannelore; Weiss, Elisabeth M; Fink, Andreas

    2018-01-01

    The investigation of neurocognitive processes underlying more real-life creative behavior is among the greatest challenges in creativity research. In this fMRI study, we addressed this issue by investigating functional patterns of brain activity while participants were required to be creative in an affective context. Affective creativity was assessed in terms of individual's inventiveness in generating alternative appraisals for anger-evoking events, which has recently emerged as a new ability concept in cognitive reappraisal research. In addition, a classic divergent thinking task was administered. Both creativity tasks yielded strong activation in left prefrontal regions, indicating their shared cognitive processing demands like the inhibition of prepotent responses, shifting between different perspectives and controlled memory retrieval. Regarding task-specific differences, classic creative ideation activated a characteristic divergent thinking network comprising the left supramarginal, inferior temporal, and inferior frontal gyri. Affective creativity on the other hand specifically recruited the right superior frontal gyrus, presumably involved in the postretrieval monitoring of reappraisal success, and core hubs of the default-mode network, which are also implicated in social cognition. As a whole, by taking creativity research to the realm of emotion, this study advances our understanding of how more real-life creativity is rooted in the brain. Hum Brain Mapp 39:393-406, 2018. © 2017 Wiley Periodicals, Inc. © 2017 Wiley Periodicals, Inc.

  10. Wallas' Four-Stage Model of the Creative Process: More than Meets the Eye?

    ERIC Educational Resources Information Center

    Sadler-Smith, Eugene

    2015-01-01

    Based on a detailed reading of Graham Wallas' "Art of Thought" (1926) it is argued that his four-stage model of the creative process (Preparation, Incubation, Illumination, Verification), in spite of holding sway as a conceptual anchor for many creativity researchers, does not reflect accurately Wallas' full account of the creative…

  11. To Think without Thinking: The Implications of Combinatory Play and the Creative Process for Neuroaesthetics

    ERIC Educational Resources Information Center

    Stevens, Victoria

    2014-01-01

    The author considers combinatory play as an intersection between creativity, play, and neuroaesthetics. She discusses combinatory play as vital to the creative process in art and science, particularly with regard to the incubation of new ideas. She reviews findings from current neurobiological research and outlines the way that the brain activates…

  12. The Relationship between Creative Personality Composition, Innovative Team Climate, and Team Innovativeness: An Input-Process-Output Perspective

    ERIC Educational Resources Information Center

    Mathisen, Gro Ellen; Martinsen, Oyvind; Einarsen, Stale

    2008-01-01

    This study investigates the relationship between creative personality composition, innovative team climate, and team innovation based on an input-process-output model. We measured personality with the Creative Person Profile, team climate with the Team Climate Inventory, and team innovation through team-member and supervisor reports of team…

  13. The implementation of an elementary STEM learning team and the effect on teacher self-efficacy: An action research study

    NASA Astrophysics Data System (ADS)

    Hernandez, Jennifer F.

    Science, technology, engineering, and math (STEM) education is part of a national movement to prepare students for the demands of a 21st century workforce. STEM uses an integrated, real-world problem solving approach to increase the levels of collaboration, communication, critical, and creative thinking in students. If expectations for students have increased to stay competitive in a global market, teachers must be equipped to meet the needs of the new 21st century learners in their classrooms. To that end, professional learning for educators is essential to ensure they are equipped with the tools necessary for success. While there are many approaches to teacher development, professional learning teams, based on the work of Garmston and Wellman, focus on teachers' instructional delivery, targeted student learning needs, planning, implementing new strategies, collaboration, and reflective dialogue. The purpose of the study is to improve instructional practice providing quality STEM instruction to students and increase teacher self-efficacy---a teachers' perception of his or her ability to instruct students in the STEM disciplines. Theoretical implications of a study on an elementary STEM learning team could affect the way schools deliver STEM professional learning opportunities to teachers and the way students are delivered a quality STEM education. Research has shown that Model I behavior would limit the change process of professional learning through a surface inspection of the issues; however model II behaviors would benefit the teachers, students and organization because teachers would be collaborating on specific objectives to develop a knowledge base and skill set to meet students' needs. Extending professional development by engaging stakeholders in a collaborative process to build model II behaviors will create an organizational structure that facilitates learning.

  14. Creativity—the unconscious foundations of the incubation period

    PubMed Central

    Ritter, Simone M.; Dijksterhuis, Ap

    2014-01-01

    Creativity is one of the most important assets we have to navigate through the fast changing world of the 21st century. Anecdotal accounts of creative individuals suggest that oftentimes, creative discoveries result from a process whereby initial conscious thought is followed by a period during which one refrains from task-related conscious thought. For example, one may spend an embarrassing amount of time thinking about a problem when the solution suddenly pops into consciousness while taking a shower. Not only creative individuals but also traditional theories of creativity have put a lot of emphasis on this incubation stage in creative thinking. The aim of the present article is twofold. First, an overview of the domain of incubation and creativity is provided by reviewing and discussing studies on incubation, mind-wandering, and sleep. Second, the causes of incubation effects are discussed. Previously, little attention has been paid to the causes of incubation effects and most findings do not really speak to whether the effects should be explained by unconscious processes or merely by consequences of a period of distraction. In the latter case, there is no need to assume active unconscious processes. The findings discussed in the current article support the idea that it is not merely the absence of conscious thought that drives incubation effects, but that during an incubation period unconscious processes contribute to creative thinking. Finally, practical implications and directions for future research will be discussed. PMID:24782742

  15. The roles of associative and executive processes in creative cognition.

    PubMed

    Beaty, Roger E; Silvia, Paul J; Nusbaum, Emily C; Jauk, Emanuel; Benedek, Mathias

    2014-10-01

    How does the mind produce creative ideas? Past research has pointed to important roles of both executive and associative processes in creative cognition. But such work has largely focused on the influence of one ability or the other-executive or associative-so the extent to which both abilities may jointly affect creative thought remains unclear. Using multivariate structural equation modeling, we conducted two studies to determine the relative influences of executive and associative processes in domain-general creative cognition (i.e., divergent thinking). Participants completed a series of verbal fluency tasks, and their responses were analyzed by means of latent semantic analysis (LSA) and scored for semantic distance as a measure of associative ability. Participants also completed several measures of executive function-including broad retrieval ability (Gr) and fluid intelligence (Gf). Across both studies, we found substantial effects of both associative and executive abilities: As the average semantic distance between verbal fluency responses and cues increased, so did the creative quality of divergent-thinking responses (Study 1 and Study 2). Moreover, the creative quality of divergent-thinking responses was predicted by the executive variables-Gr (Study 1) and Gf (Study 2). Importantly, the effects of semantic distance and the executive function variables remained robust in the same structural equation model predicting divergent thinking, suggesting unique contributions of both constructs. The present research extends recent applications of LSA in creativity research and provides support for the notion that both associative and executive processes underlie the production of novel ideas.

  16. "Thinking Creatively with Sounds and Words: Sounds and Images IIA" Validity Study in the Turkish Language

    ERIC Educational Resources Information Center

    Kaya, Asli; Bilen, Sermin

    2017-01-01

    Creativity, although it had existed since the existence of humanity, nowadays it is gaining more and more importance. In this process, creativity have been addressed in a variety of ways such as the studies of development on creativity and determination of the level of creativity. For this reason some scales or tests have been developed. Developed…

  17. Effects of Creative and Non-Creative Work on the Tendency To Drink Alcohol during the Restitution Phase of the Creative Process.

    ERIC Educational Resources Information Center

    Gustafson, Roland; Norlander, Torsten

    1995-01-01

    This study examined how type of task affected 42 subjects' drinking patterns. Results indicated that subjects who had completed light creative work drank more alcohol than those in noncreative tasks, and participants completing hard creative tasks drank more of both alcoholic and nonalcoholic fluids. Results are discussed in terms of the need to…

  18. Team Proactivity as a Linking Mechanism between Team Creative Efficacy, Transformational Leadership, and Risk-Taking Norms and Team Creative Performance

    ERIC Educational Resources Information Center

    Shin, Yuhyung; Eom, Chanyoung

    2014-01-01

    Despite the growing body of research on creativity in team contexts, very few attempts have been made to explore the team-level antecedents and the mediating processes of team creative performance on the basis of a theoretical framework. To address this gap, drawing on Paulus and Dzindolet's (2008) group creativity model, this study proposed team…

  19. Into the Deep: A Writer's Look at Creativity.

    ERIC Educational Resources Information Center

    Els, Susan McBride

    This book records the author's creative processes as she wrote the book, presenting a personal journey where all artists will recognize aspects of themselves. The first (and most extensive) part of the book (entitled "Elements of Creativity") reveals universal elements of creativity that mirror the ancient elements in nature:…

  20. Blockages to Creativity.

    ERIC Educational Resources Information Center

    Olivier, A.

    The paper examines the nature of creativity and blockages to its expression especially in home and school settings in South Africa. A definition of creativity is offered which stresses the production of an original outcome or achievement. The creative process is broken down into the steps of preparation, incubation, illumination, and verification.…

  1. Fostering and Assessing Creativity in Technology Education

    ERIC Educational Resources Information Center

    Buelin-Biesecker, Jennifer Katherine

    2012-01-01

    This study compared the creative outcomes in student work resulting from two pedagogical approaches to creative problem solving activities. A secondary goal was to validate the Consensual Assessment Technique (CAT) as a means of assessing creativity. Linear models for problem solving and design processes serve as the current paradigm in classroom…

  2. Identifying Creatively Gifted Students: Necessity of a Multi-Method Approach

    ERIC Educational Resources Information Center

    Ambrose, Laura; Machek, Greg R.

    2015-01-01

    The process of identifying students as creatively gifted provides numerous challenges for educators. Although many schools assess for creativity in identifying students for gifted and talented services, the relationship between creativity and giftedness is often not fully understood. This article reviews commonly used methods of creativity…

  3. Digitizing Craft: Creative Writing Studies and New Media--A Proposal

    ERIC Educational Resources Information Center

    Koehler, Adam

    2013-01-01

    This article identifies and examines a digital arm of creative writing studies and organizes that proposal into four categories through which to theorize the "craft" of creative production, each borrowed from Tim Mayers's "(Re)Writing Craft: Composition, Creative Writing, and the Future of English Studies": process, genre, author, and…

  4. The Multiple Relations between Creativity and Personality

    ERIC Educational Resources Information Center

    Chávez-Eakle, Rosa Aurora; Eakle, A. Jonathan; Cruz-Fuentes, Carlos

    2012-01-01

    The aims of this article are to review the multiple relations between creativity and personality, exploring the measurement instruments that have been used to identify them. Specific personality characteristics and traits found in highly creative individuals and the interaction of these traits with the creative process are described. In addition,…

  5. Growing Up Creative: Nurturing a Lifetime of Creativity.

    ERIC Educational Resources Information Center

    Amabile, Teresa M.

    Defining creativity as a process that draws upon talents, education, skills, thinking and working styles, and inherent intelligence, and pinpointing motivation as the single most important ingredient in the creativity recipe, this book provides dozens of concrete, hands-on exercises and techniques that can help a parent or teacher keep creativity…

  6. Transformational Leadership and Creative Problem-Solving: The Mediating Role of Psychological Safety and Reflexivity

    ERIC Educational Resources Information Center

    Carmeli, Abraham; Sheaffer, Zachary; Binyamin, Galy; Reiter-Palmon, Roni; Shimoni, Tali

    2014-01-01

    Previous research has pointed to the importance of transformational leadership in facilitating employees' creative outcomes. However, the mechanism by which transformational leadership cultivates employees' creative problem-solving capacity is not well understood. Drawing on theories of leadership, information processing and creativity,…

  7. Creativity and Insight in Problem Solving

    ERIC Educational Resources Information Center

    Golnabi, Laura

    2016-01-01

    This paper analyzes the thought process involved in problem solving and its categorization as creative thinking as defined by psychologist R. Weisberg (2006). Additionally, the notion of insight, sometimes present in unconscious creative thinking and often leading to creative ideas, is discussed in the context of geometry problem solving. In…

  8. Group Composition, Creative Synergy, and Group Performance.

    ERIC Educational Resources Information Center

    Taggar, Simon

    2001-01-01

    A study of 94 intact autonomous work groups performing multi-part tasks revealed that group creative performance increased exponentially with the number of highly creative group members composing the group. However, this occurred only when Team Creativity-Relevant Processes within the group were relatively high. (Contains references.) (Author/CR)

  9. Originality and Creativity.

    ERIC Educational Resources Information Center

    Tan, Shaun

    This paper discusses the creative process of one author, a professional author/illustrator of picture books. The paper muses about the meaning of creativity and originality and states inspiration has to do with careful research and looking for a challenge. Creativity is about testing one proposition against another and seeing how things combine…

  10. Creative Thinking: Processes, Strategies, and Knowledge

    ERIC Educational Resources Information Center

    Mumford, Michael D.; Medeiros, Kelsey E.; Partlow, Paul J.

    2012-01-01

    Creative achievements are the basis for progress in our world. Although creative achievement is influenced by many variables, the basis for creativity is held to lie in the generation of high-quality, original, and elegant solutions to complex, novel, ill-defined problems. In the present effort, we examine the cognitive capacities that make…

  11. Nurturing Creative Thinking. Educational Practices Series-25

    ERIC Educational Resources Information Center

    Kampylis, Panagiotis; Berki, Eleni

    2014-01-01

    Helping people flourish is an organic and unpredictable process. Like a farmer sowing seeds, someone creates conditions for children to grow as creative and critical thinkers. Creativity cannot be taught "directly", but educational practice can provide the means, opportunities and a fertile environment for the creative mind to flourish.…

  12. Colleges Rely on Consortia, Contractors, and Ingenuity to Cut Costs

    ERIC Educational Resources Information Center

    Gose, Ben

    2006-01-01

    The US colleges are struggling with soaring tuition costs as state support is unable to keep up with enrollment growth, and college officials are becoming more creative in finding ways to reduce expenses. Higher education institutions are increasingly outsourcing non-academic activities, collaborating with other institutions to share goods and…

  13. Influences on Low-SES First-Generation Students' Decision to Pursue Engineering

    ERIC Educational Resources Information Center

    Strutz, Michele Louise

    2012-01-01

    "The ability of this nation to provide a growing economy, strong health and human services, and a secure and safe nation depends upon a vibrant, creative, and diverse engineering and science workforce" (Blue, et al., 2005, p.4). To contribute to technological advancements, engage in global collaboration, solve complex problems, encourage…

  14. Opportunities for joint FPL and VTT research.

    Treesearch

    Theodore Wegner

    2010-01-01

    Openness, collaboration and sharing of information in developing the basic underlying, precompetitive science and technology for areas of emerging importance to the forest products sectors of the US and Finland are expected to provide synergistic benefits and allow for more creative problem solving. There appear to be a number of common interests with respect to...

  15. Excellence in Research: Creative Organizational Responses at Berkeley, Harvard, MIT, and Stanford. ASHE 1985 Annual Meeting Paper.

    ERIC Educational Resources Information Center

    Gardiner, John J.

    Research environments of four leading universities were studied: University of California at Berkeley (UC-Berkeley), Harvard University, Massachusetts Institute of Technology (MIT), and Stanford University. Attention was directed to organizational responses for encouraging collaboration in research at these leading universities, as well as to…

  16. Developing Learning in Early Childhood. The 0-8 Series

    ERIC Educational Resources Information Center

    Bruce, Tina

    2004-01-01

    In this book, the author tells the recent history of the natural and creative growth of a vital community of learners, of an experiment in collaborative education and social celebration of diverse experiences and skills that works to benefit young children, parents and practitioners in education and social services. After a background section,…

  17. Interdisciplinary Collaboration: Two Heads Are Better than One

    ERIC Educational Resources Information Center

    Horn, Bradley; Stoller, Fredricka; Robinson, Marin S.

    2008-01-01

    To meet the ever-changing needs of students in the modern world, forward-thinking educators are crossing the traditional borders of their own disciplines to work with colleagues from other fields to develop novel approaches to teaching. Examples of cross-disciplinary efforts illustrate both the creativity of their participants and the promise and…

  18. "Laughing with/at the Disabled": The Cultural Politics of Disability in Australian Universities

    ERIC Educational Resources Information Center

    Goggin, Gerard

    2010-01-01

    In 2007 the film-maker Michael Noonan embarked on a project initially entitled "Laughing at the Disabled" (a title then changed to "Laughing with the Disabled"), a collaboration between himself and three people with intellectual disabilities. A doctoral candidate in the Creative Industries at Queensland University of Technology…

  19. Creative Collaboration between Chevron and CSUB: Research Experience Vitalizing Science -- University Program

    ERIC Educational Resources Information Center

    Wang, Jianjun

    2013-01-01

    Since 2007, Chevron has funded the Research Experience Vitalizing Science -- University Program (REVS-UP), which lasts four weeks each summer to develop Science, Technology, Engineering, and Mathematics (STEM) projects at CSUB [California State University, Bakersfield]. Over the past six years, a total of 26 STEM professors have led the…

  20. Backers of "21st-Century Skills" Take Flak

    ERIC Educational Resources Information Center

    Sawchuk, Stephen

    2009-01-01

    The phrase "21st-century skills" is everywhere in education policy discussions these days, from faculty lounges to the highest echelons of the U.S. education system. Broadly speaking, it refers to a push for schools to teach critical-thinking, analytical, and technology skills, in addition to the "soft skills" of creativity, collaboration, and…

  1. Learning through Making: Emerging and Expanding Designs for College Classes

    ERIC Educational Resources Information Center

    Trust, Torrey; Maloy, Robert W.; Edwards, Sharon

    2018-01-01

    As higher education institutions seek to prepare an increasingly diverse population of students for a rapidly changing future, makerspaces offer a pedagogical approach for engaging all learners in active thinking and hands-on learning while promoting creativity, problem solving, and collaboration skills. In this paper, we discuss ways to integrate…

  2. "Metamorphosis": A Collaborative Leadership Model to Promote Educational Change

    ERIC Educational Resources Information Center

    Gialamas, Stefanos; Pelonis, Peggy; Medeiros, Steven

    2014-01-01

    A school that holds as a central belief that knowledge is individually and socially constructed by learners who are active observers of the world, active questioners, agile problem posers and critical and creative problem solvers must evolve leadership models and organizational patterns that mirror this model of genuine and meaningful learning as…

  3. Collaborative Interactivity and Integrated Thinking in Brazilian Business Schools Using Cognitive Flexibility Hypertexts: The Panteon Project

    ERIC Educational Resources Information Center

    Lima, Marcos; Koehler, Matthew J.; Spiro, Rand J.

    2004-01-01

    In this article, we discuss how the Harvard Method of case study, Interactive Communication Technologies, and Cognitive Flexibility Theory may contribute to case-based learning about business decision-making. In particular, we are interested in designing learning environments that foster critical thinking, creativity, and reasoning that entertains…

  4. Designing Mobile Technology to Enhance Library Space Use: Findings from an Undergraduate Student Competition

    ERIC Educational Resources Information Center

    Ward, David; Hahn, Jim; Mestre, Lori S.

    2015-01-01

    To explore how libraries might integrate student perspectives and needs into their mobile development workflow, one large academic research library developed a fun, collaborative design methodology in order to stimulate student creativity. As part of a national IMLS (Institute for Museums and Library Services) grant, "The Student/Library…

  5. Collaborative Research Seed Grants for Integrating Knowledges and Creating New Knowledge

    ERIC Educational Resources Information Center

    Freitag, Amy

    2015-01-01

    Incorporating different ways of knowing in research and management has the potential to bring creativity to environmental problem-solving through integrating ways of knowing and innovation via co-producing knowledge. To gain these benefits, North Carolina Sea Grant Extension offers small annual grants called Fisheries Resource Grants to paired…

  6. Interdisciplinary Project Experiences: Collaboration between Majors and Non-Majors

    ERIC Educational Resources Information Center

    Smarkusky, Debra L.; Toman, Sharon A.

    2014-01-01

    Students in computer science and information technology should be engaged in solving real-world problems received from government and industry as well as those that expose them to various areas of application. In this paper, we discuss interdisciplinary project experiences between majors and non-majors that offered a creative and innovative…

  7. Postdoctoral Fellow | Center for Cancer Research

    Cancer.gov

    Dr. St. Croix’s laboratory at the Mouse Cancer Genetics Program (MCGP), National Cancer Institute, USA has an open postdoctoral position. We seek a highly motivated, creative and bright individual to participate in a collaborative project that involves the targeting of tumor-associated stroma using T-cells engineered to express chimeric antigen receptors (CARs). The laboratory

  8. Faraday, Dickens and Science Education in Victorian Britain

    ERIC Educational Resources Information Center

    Melville, Wayne; Allingham, Philip V.

    2011-01-01

    The achievements of Michael Faraday in the fields of electricity and electrochemistry have led some to describe him as the greatest experimental scientist in history. Charles Dickens was the creative genius behind some of the most memorable characters in literature. In this article, we share an historical account of how the collaboration of these…

  9. "Practice Story Exchanges" and Their Creative Invitation to Informal Learning

    ERIC Educational Resources Information Center

    Willis, Peter

    2013-01-01

    This is a study of how members of a collaborative group interested in promoting convivial civilisation in human society took up exchanging practice stories--stories of doing something or seeing something done as examples of convivial backyard civilisation--in order tacitly to create an informal learning environment where practices of such a…

  10. What's Going on in This Picture? Visual Thinking Strategies and Adult Learning

    ERIC Educational Resources Information Center

    Landorf, Hilary

    2006-01-01

    The Visual Thinking Strategies (VTS) curriculum and teaching method uses art to help students think critically, listen attentively, communicate, and collaborate. VTS has been proven to enhance reading, writing, comprehension, and creative and analytical skills among students of all ages. The origins and procedures of the VTS curriculum are…

  11. Engaging a Wider Community: The Academic Library as a Center for Creativity, Discovery, and Collaboration

    ERIC Educational Resources Information Center

    Shapiro, Steven D.

    2016-01-01

    Academic libraries have reported long-term declines in circulation, reference transactions, reserves, and in-house library materials usage. Increasingly, libraries are perceived as being less critical to the academic enterprise. Are these trends irreversible? Perhaps public libraries and some innovative academic libraries can provide us with some…

  12. Digital Technologies and the Mediation of Undergraduate Students' Collaborative Music Compositional Practices

    ERIC Educational Resources Information Center

    Dobson, Elizabeth; Littleton, Karen

    2016-01-01

    Music education is supported by an increasing range of digital technologies that afford a remarkable divergence of opportunities for learning within the classroom. Musical creativities are not, however, limited to classroom situations; all musicians are engaged in work that traverses multiple social and physical settings. Guided by sociocultural…

  13. Access Services Are Human Services: Collaborating to Provide Textbook Access to Students

    ERIC Educational Resources Information Center

    McElroy, Kelly; Moore, Dan; Hilterbrand, Lori; Hindes, Nicole

    2017-01-01

    Despite the clear negative impact of high textbook costs on students, limits--including space, funding, and policies--prevent many academic libraries from fully supporting textbook collections. Partnering with other campus units on textbook lending requires creative thinking but can provide students access to other services in addition to the…

  14. Secondary School Regulations Reference Guide. Updated January 2017

    ERIC Educational Resources Information Center

    Rhode Island Department of Education, 2017

    2017-01-01

    The Rhode Island 2020 Vision for Education defines an ideal Rhode Island graduate to be "one who is well prepared for postsecondary education, work, and life. He or she can think critically and collaboratively and can act as a creative, self-motivated, culturally competent learner and citizen." The updated Secondary School Regulations,…

  15. Educators Eye Ning Transition to a Pay Model

    ERIC Educational Resources Information Center

    Davis, Michelle R.

    2010-01-01

    The author reports on a move by the online social-networking site Ning to start charging for its services which has raised worries that new fees could stifle educators' technological collaboration and creativity and touch off similar moves by other companies that provide comparable services heavily used by educators. Ning, which provides a…

  16. The Open Source Movement, Publishing, and the Dissemination of Knowledge.

    ERIC Educational Resources Information Center

    Young, Bob

    A series of changes in intellectual property law over the last 30 years has made it more difficult for researchers, scientists, authors, and artists to cooperate and collaborate on critically important projects. At the same time, the advance of communications technologies, specifically the Internet, promises to foster an explosion in creativity,…

  17. Twenty-First Century Instructional Classroom Practices and Reading Motivation: Probing the Effectiveness of Interventional Reading Programs

    ERIC Educational Resources Information Center

    Boulhrir, Taoufik

    2017-01-01

    Twenty-first century education has undoubtedly witnessed changes of the definition of literacy to cope with the economic, social, and intellectual trends. Technological advances, which include skills of communication, creativity, critical thinking, and collaboration have become key in education, especially when dealing with literacy and reading…

  18. Interdisciplinary Robotic Activity Hones Important Skills

    ERIC Educational Resources Information Center

    Black, Dan; Zeigler, Jodi

    2011-01-01

    As educators, the authors believe in guiding students towards the life skills, knowledge, and expertise they need to succeed in life and in the workforce of the 21st century. With that in mind, they have created a project in which students drive their own learning through creativity and collaborative work to develop an efficient product. Through…

  19. Show and Tell: Photo-Interviews with Urban Adolescent Girls

    ERIC Educational Resources Information Center

    Packard, Becky Wai-Ling; Ellison, Katherine L.; Sequenzia, Maria R.

    2004-01-01

    In this project, we used photo-interviews as a method to investigate the hopes and fears of urban adolescent girls who actively participated in their community organization. The photo-interviews were featured in a collaborative, creative arts program involving urban adolescent girls from a community organization and college students enrolled in a…

  20. Links to Learning: Recommended Websites for Your World History Class

    ERIC Educational Resources Information Center

    Wangerin, Laura

    2012-01-01

    Technology offers three major benefits to world history teachers: an online supply of supplemental resources; access to creative tools; and the opportunity for students to collaborate. These three positive contributions vary in the degree of involvement they require of students. Supplemental resources offer or display information, but often lack a…

  1. Restructuring to Promote Collaboration and Exceed User Needs: The Blackwell Library Access Services Experience

    ERIC Educational Resources Information Center

    Chakraborty, Mou; English, Michael; Payne, Sharon

    2013-01-01

    Through vision, leadership, and creativity, Salisbury University's Blackwell Library transformed its access services department structurally and philosophically to better position itself to meet, and strive to exceed, today's user needs and expectations. Restructuring and the introduction of new leadership and new ideas provided the foundation for…

  2. A Professional Learning Model Supporting Teachers to Integrate Digital Technologies

    ERIC Educational Resources Information Center

    Sheffield, Rachel; Blackley, Susan; Moro, Paul

    2018-01-01

    Contemporary teachers have an obligation to support and scaffold students' learning in digital technologies and to do this in authentic contexts. In order for teachers to be successful in this, their own competency in digital technologies needs to be high, and their own 21st century learning skills of communication, collaboration, creativity and…

  3. Endangered Threads: Socially Committed Community Art Action

    ERIC Educational Resources Information Center

    Timm-Bottos, Janis

    2011-01-01

    This article describes a 9-month community action project that took the form of an art studio located in a thrift store. The purpose of the project was to creatively reduce clothing fabric waste from unused donations, and also to document the social justice and ecological issues involved in clothing production and distribution. Collaboration with…

  4. Shaping Networked Theatre: Experience Architectures, Behaviours and Creative Pedagogies

    ERIC Educational Resources Information Center

    Sutton, Paul

    2012-01-01

    Since 2006 the UK based applied theatre company C&T has been using its experience and expertise in mixing drama, learning and digital media to create a new online utility for shaping collaborative educational drama experiences. C&T describes this practice as "Networked Theatre". This article describes both the motivations for…

  5. Technology Outlook for International Schools in Asia, 2014. An NMC Horizon Project Regional Report

    ERIC Educational Resources Information Center

    Johnson, L.; Adams Becker, S.; Cummins, M.; Estrada, V.

    2014-01-01

    This report is a collaborative research effort between the New Media Consortium (NMC), Concordia International School Shanghai, and NIST International School in Bangkok, Thailand, to help inform international school leaders in Asia about significant developments in technologies supporting teaching, learning, and creative inquiry in primary and…

  6. Librarian of the Year 2008: New Jersey State Librarian Norma Blake

    ERIC Educational Resources Information Center

    Berry, John N., III

    2008-01-01

    This article profiles "Library Journal's" (LJ) chosen 2008 Librarian of the Year. Librarians and officials in education and government all recount the leadership and creativity brought to library service in New Jersey by State Librarian Norma Blake. She has sparked proactive, collaborative initiatives that have taken libraries of all…

  7. The Effective Supervision, Coordination and Improvement of the Instructional Activities of Professional Colleagues.

    ERIC Educational Resources Information Center

    Schonberger, Vincent L.

    1982-01-01

    Focuses upon general improvement of classroom instruction, advocating a more personal and analytical supervisory approach. Advocates a change from the present supervisory practices of fear and distrust, in which power stifles creativity and innovative thought, to that of consultation and collaboration based on social management principles of…

  8. Creating a Brighter Workforce with the Arts

    ERIC Educational Resources Information Center

    Lynch, Robert L.

    2008-01-01

    The reality of life in the 21st century is that the skills associated with artistic practices--creative thinking, self-discipline, collaboration and innovation--are skills that are in great demand. In fact, in a rapidly changing global economy, the skills the arts teach may be mandatory for everyone's success. Arts education not only provides…

  9. The culture of scientific research.

    PubMed

    Joynson, Catherine; Leyser, Ottoline

    2015-01-01

    In 2014, the UK-based Nuffield Council on Bioethics carried out a series of engagement activities, including an online survey to which 970 people responded, and 15 discussion events at universities around the UK to explore the culture of research in the UK and its effect on ethical conduct in science and the quality of research. The findings of the project were published in December 2014 and the main points are summarised here. We found that scientists are motivated in their work to find out more about the world and to benefit society, and that they believe collaboration, multidisciplinarity, openness and creativity are important for the production of high quality science. However, in some cases, our findings suggest, the culture of research in higher education institutions does not support or encourage these goals or activities. For example, high levels of competition and perceptions about how scientists are assessed for jobs and funding are reportedly contributing to a loss of creativity in science, less collaboration and poor research practices. The project led to suggestions for action for funding bodies, research institutions, publishers and editors, professional bodies and individual researchers.

  10. Addiction research centres and the nurturing of creativity: IFT Institut für Therapieforschung in Munich, Germany.

    PubMed

    Bühringer, Gerhard

    2014-08-01

    This paper describes the history and current structure of the Institut für Therapieforschung (IFT) [Institute for Therapy Research] in Munich, as well as major research topics and factors which might contribute to a creative structure and atmosphere for innovative research in the addiction field. The institute was founded in 1973 as a non-profit non-governmental organization (NGO) with a focus on applied research. Starting with behaviour therapy-based development and evaluation of programmes for alcohol, illicit drugs and smoking and the evaluation of treatment services, the institute gradually expanded its topics, covering prevention (1985) and epidemiology and policy evaluation (1990), and participated throughout this period in the development of guidelines and screening, diagnostic and clinical instruments. Later, the IFT tried to bridge the gap between basic sciences, applied research, health-care services and health policy, with a network of national and international contacts, including its own university engagements and collaborations with foreign research groups and national and European Union (EU) agencies. Possible creativity-promoting factors on the institutional and individual levels are discussed, e.g. the collaboration of experienced senior researchers with carefully selected innovative doctoral students, considerable in-house and external training of young researchers and the early participation and presentation of their work at international conferences, independence from stakeholders in the field and the refusal of project funds which require external clearance of publications. © 2014 Society for the Study of Addiction.

  11. Inhibitory Control as a Core Process of Creative Problem Solving and Idea Generation from Childhood to Adulthood.

    PubMed

    Cassotti, Mathieu; Agogué, Marine; Camarda, Anaëlle; Houdé, Olivier; Borst, Grégoire

    2016-01-01

    Developmental cognitive neuroscience studies tend to show that the prefrontal brain regions (known to be involved in inhibitory control) are activated during the generation of creative ideas. In the present article, we discuss how a dual-process model of creativity-much like the ones proposed to account for decision making and reasoning-could broaden our understanding of the processes involved in creative ideas generation. When generating creative ideas, children, adolescents, and adults tend to follow "the path of least resistance" and propose solutions that are built on the most common and accessible knowledge within a specific domain, leading to fixation effect. In line with recent theory of typical cognitive development, we argue that the ability to resist the spontaneous activation of design heuristics, to privilege other types of reasoning, might be critical to generate creative ideas at all ages. In the present review, we demonstrate that inhibitory control at all ages can actually support creativity. Indeed, the ability to think of something truly new and original requires first inhibiting spontaneous solutions that come to mind quickly and unconsciously and then exploring new ideas using a generative type of reasoning. © 2016 Wiley Periodicals, Inc.

  12. The BC Educator Pathway Collaborative Framework: creating the foundation for nursing education capacity.

    PubMed

    Semeniuk, Patricia; Mildon, Barbara; Purkis, Mary Ellen; Thorne, Sally; Wejr, Patricia

    2010-05-01

    This paper describes the conceptual structure and organizational framework of the Educator Pathway Project (EPP), which is a unique collaborative capacity-building project creating infrastructure for integrating nursing practice learning and development throughout the service and education sectors in British Columbia. Since 2005, two major health authorities, two universities and the provincial nurses' bargaining association have been engaged in an intensive and dynamic partnership to conceptualize and fundamentally change intersectoral directions and possibilities. This unique initiative has required considerable investment and commitment among all partner organizations, resulting in a clear, shared vision of systemwide support of nursing. With the EPP now in its final year of funding, we are beginning to document its elements and interpret its significant impact on nurses and their workplaces across the regions. In this paper, we describe the overall program design, explain the collaborative partnership mechanisms through which we have been implementing the project and articulate a range of processes through which we are working together to enact significant system-level adjustments aimed at a genuine practice-education continuum. As part of sustaining a strong nursing workforce, we believe that nursing practice and education leaders across Canada are ready to employ this kind of creative approach towards realizing our common goals.

  13. Checklists, rules and creativity

    NASA Astrophysics Data System (ADS)

    Glasmacher, Thomas

    2009-01-01

    Universities have something that private industry wants - a unique culture of continuous learning, curiosity-driven research and international collaboration. According to an unending string of accounts in the business press, adopting this university culture is imperative for survival and success in the "technology-driven" 21st-century economy. The industry poster child for this idea is the IT giant Google. Its success undoubtedly buys the company increasing freedom to experiment with and nurture its own unique culture. But Google is routinely lauded for fostering academic-style debate in meetings, maintaining a fluid organization chart that allows employees to try other roles, and giving its engineers one day a week to pursue their own creative ideas for advancing the company's interests.

  14. The Creative Chaos: Speculations on the Connection Between Non-Linear Dynamics and the Creative Process

    NASA Astrophysics Data System (ADS)

    Zausner, Tobi

    Chaos theory may provide models for creativity and for the personality of the artist. A collection of speculative hypotheses examines the connection between art and such fundamentals of non-linear dynamics as iteration, dissipative processes, open systems, entropy, sensitivity to stimuli, autocatalysis, subsystems, bifurcations, randomness, unpredictability, irreversibility, increasing levels of organization, far-from-equilibrium conditions, strange attractors, period doubling, intermittency and self-similar fractal organization. Non-linear dynamics may also explain why certain individuals suffer mental disorders while others remain intact during a lifetime of sustained creative output.

  15. Let's go outside: using photography to explore values and culture in mental health nursing.

    PubMed

    Aranda, K; de Goeas, S; Davies, S; Radcliffe, M; Christoforou, A

    2015-06-01

    Creative and imaginative approaches to mental healthcare education are known to help students explore emotions, empathy and others' experiences, as well as address ambivalence and ambiguity. Very few studies in mental health nursing education specifically utilise photography as a participatory pedagogic tool, with even fewer utilising photography to explore understandings of culture, values and diversity. Photography makes visible complex, collaborative forms of learning and previously unidentified, unarticulated ideas about culture and values. Photography as a critical pedagogic method helps develop critical, politicized understandings of culture and values. Increasing culturally diverse populations means complex and conflicting values have become a common feature in mental health nursing. In education the need to critically examine such topics necessitates creative and engaging pedagogy, and visual methods are readily acknowledged as such. Yet while many studies advocate and demonstrate the value of art-based methods in student learning, very few studies in mental health nursing specifically utilize photography as a participatory pedagogic tool, and fewer still use photography to explore understandings of culture, values and diversity. In this paper, we discuss a qualitative study where mental health nursing students used photography to create images in order to explore their own and often dominant culture and attendant values. Findings suggest that photography makes visible situated, relational and collaborative learning, and surfaces previously unidentified, unarticulated ideas about culture and values. These practices mimic important processes central to mental health nursing practice and contemporaneous understandings of diverse cultures. We argue that photography provides an important resource with which to unearth subjugated knowledge, promote critical understandings of culture and values, and thereby help address inequalities in mental health care. © 2015 John Wiley & Sons Ltd.

  16. Inhibitory Control as a Core Process of Creative Problem Solving and Idea Generation from Childhood to Adulthood

    ERIC Educational Resources Information Center

    Cassotti, Mathieu; Agogué, Marine; Camarda, Anaëlle; Houdé, Olivier; Borst, Grégoire

    2016-01-01

    Developmental cognitive neuroscience studies tend to show that the prefrontal brain regions (known to be involved in inhibitory control) are activated during the generation of creative ideas. In the present article, we discuss how a dual-process model of creativity--much like the ones proposed to account for decision making and reasoning--could…

  17. Interrelations in the Development of Primary School Learners' Creative Imagination and Creative Activity When Depicting a Portrait in Visual Art Lessons

    ERIC Educational Resources Information Center

    Šlahova, Aleksandra; Volonte, Ilze; Cacka, Maris

    2017-01-01

    Creative imagination is a psychic process of creating a new original image, idea or art work based on the acquired knowledge, skills, and abilities as well as on the experience of creative activity. The best of all primary school learners' creative imagination develops at the lessons of visual art, aimed at teaching them to understand what is…

  18. Using Theatric Pedagogy To Develop Social And Emotional Skills In Order To Improve Employability Of Engineering Students

    NASA Astrophysics Data System (ADS)

    Pertea, Alina; Grecu, Valentin

    2015-07-01

    This research is the result of intense concerns about the role of theater in society beyond the theater show, from the creative process of analysis and introspective psychological insight, to the side effects of theater as a form of expression of the individual, and reception, assimilation and processing of theatrical codes and messages. The paper focuses therefore on theatric pedagogy, the forming tools and the size of the theater, and its value as a means and as a didactic factor for personality stimulation and development, both in terms of form and content. To this end, there are presented both theoretical perspectives and an exploratory study, which aims to verify the applicability, usefulness and effectiveness of theatric pedagogy means as an additional training method to facilitate the integration of graduates in employment and a successful professional collaboration, in an industry mainly in the field of real profile

  19. Creative People Create Values: Creativity and Positive Arousal in Negotiations

    ERIC Educational Resources Information Center

    Schei, Vidar

    2013-01-01

    Most negotiations are ill-structured situations, and the ability to identify novel options is likely to be crucial for success. This study, therefore, examined how creativity impacts negotiation processes and outcomes, and how this effect is moderated by positive arousal. The negotiators' creative personality and their state of positive arousal…

  20. Children and the Creative Process.

    ERIC Educational Resources Information Center

    Whitehurst, Keturah E.

    This article briefly reviews some of the psychological research literature defining and assessing creativity, and examines such questions as: (1) Does creativity simply emerge as the expression of the genius of a gifted elite? (2) Can it be taught? If so, how? (3) What conditions foster creativity? (4) Is it related to intelligence and academic…

  1. Physical Activity Benefits Creativity: Squeezing a Ball for Enhancing Creativity

    ERIC Educational Resources Information Center

    Kim, JongHan

    2015-01-01

    Studies in embodied cognition show that physical sensations, such as touch and movement, influence cognitive processes. Two studies were conducted to test whether squeezing a soft versus a hard ball facilitates different types of creativity. Squeezing a malleable ball would increase divergent creativity by catalyzing multiple or alternative ideas,…

  2. 3D-CAD Effects on Creative Design Performance of Different Spatial Abilities Students

    ERIC Educational Resources Information Center

    Chang, Y.

    2014-01-01

    Students' creativity is an important focus globally and is interrelated with students' spatial abilities. Additionally, three-dimensional computer-assisted drawing (3D-CAD) overcomes barriers to spatial expression during the creative design process. Does 3D-CAD affect students' creative abilities? The purpose of this study was to explore the…

  3. Connecting Creativity and Critical Thinking to the Campaign Planning Process

    ERIC Educational Resources Information Center

    Matthews, Marsha Little

    2011-01-01

    Creativity is the central source of meaning for humans and is inseparable from critical thinking. Creativity and critical thinking are required in the fields of communication, public relations, and advertising. Most college students know the "rules" of the "game" of schooling, but for the majority, creativity has been all but extinguished by the…

  4. Linking Failure Feedback to Individual Creativity: The Moderation Role of Goal Orientation

    ERIC Educational Resources Information Center

    He, Yimin; Yao, Xiang; Wang, Shuhong; Caughron, Jay

    2016-01-01

    The sense-making theory of creativity is extended by identifying failure feedback as a process that shapes creative interpretations and actions. We also consider the moderating effect of goal orientation on the relationship between failure feedback and individual creativity, according to the sense-making theory. A 2-waves survey data from…

  5. Structured Creative Processes in Learning Playwriting: Invoking Imaginative Pedagogies

    ERIC Educational Resources Information Center

    Gardiner, Paul; Anderson, Michael

    2018-01-01

    The concept of the 'creative' in creative writing has a vexed history. This article explores the myths surrounding creativity and how they have influenced the way teachers have approached playwriting pedagogy. It reports on research into the teaching and learning experiences of students and teachers in secondary schools, focusing on the…

  6. On Being Found: How Habitual Patterns of Thought Influence Creative Interest, Behavior, and Ability

    ERIC Educational Resources Information Center

    Verhaeghen, Paul; Trani, Alexandra N.; Aikman, Shelley N.

    2017-01-01

    This study on 138 undergraduate students used path analysis to investigate the relationship between creativity (interest, measured by a creative activities survey; and ability: fluency, originality, and elaboration) and different aspects of thought patterns presumed to influence the preparation and illumination phase of the creative process:…

  7. Cerebral blood flow associated with creative performance: a comparative study.

    PubMed

    Chávez-Eakle, Rosa Aurora; Graff-Guerrero, Ariel; García-Reyna, Juan-Carlos; Vaugier, Víctor; Cruz-Fuentes, Carlos

    2007-11-15

    Creativity is important for social survival and individual wellbeing; science, art, philosophy and technology have been enriched and expanded by this trait. To our knowledge this is the first study probing differences in brain cerebral blood flow (CBF) between highly creative individuals (scientists and/or artists socially recognized for their contributions to their fields with creativity indexes corresponding to the 99% percentile) and average control subjects while performing a verbal task from the Torrance Tests of Creative Thinking. Additionally, we correlated CBF with creativity dimensions such as fluency, originality and flexibility. Subjects with a high creative performance showed greater CBF activity in right precentral gyrus, right culmen, left and right middle frontal gyrus, right frontal rectal gyrus, left frontal orbital gyrus, and left inferior gyrus (BA 6, 10, 11, 47, 20), and cerebellum; confirming bilateral cerebral contribution. These structures have been involved in cognition, emotion, working memory, and novelty response. The score on the three creativity dimensions--fluency, originality, and flexibility--correlated with CBF activation in right middle frontal gyrus and right rectal gyrus (Brodmann Area 6, 11). Moreover, fluency and flexibility strongly correlated with CBF in left inferior frontal gyrus and originality correlated with CBF in left superior temporal gyrus and cerebellar tonsil. These findings suggest an integration of perceptual, volitional, cognitive and emotional processes in creativity. The higher CBF found in particular brain regions of highly creative individuals during the performance of a creative task provides evidence of a specific neural network related to the creative process.

  8. Engineering education for youth: Diverse elementary school students' experiences with engineering design

    NASA Astrophysics Data System (ADS)

    Hegedus, Theresa

    Lingering concerns over the persistent achievement gap amidst the trend of an increasingly diverse society have been compounded by calls from the Oval Office, the National Science Board, and nationwide media to also address our current creativity crisis. Now, more than ever, we have a responsibility to produce a STEM-capable (science, technology, engineering, and mathematics) workforce to meet the demands of our rapidly changing local and global economic landscape. Barriers exist in our traditional educational system, which has historically limited underrepresented groups' affiliation and membership in the disciplines of science and engineering. The recent incorporation of engineering into the latest science education reform efforts presents an opportunity to expose students as early as elementary school to engineering practices and habits of mind, which have the potential to stimulate creative thinking skills through engineering design. This qualitative study was designed to examine the ways in which engineering education has the potential to promote creativity and academic competence in elementary science classrooms. As a part of my study, a diverse group of students from two fifth-grade classrooms took part in a 10-12 hour, engineering-based curriculum unit (Engineering is Elementary) during their regular science instructional time. Using a sociocultural lens, to include cultural production and identities in practice as part of my framework, I analyzed group and individual performances through classroom observations, student interviews, and teacher reflections to better understand the meaning students made of their experiences with engineering. Findings from the study included the ways in which creativity was culturally produced in the classroom to include: 1) idea generation; 2) design and innovation; 3) gumption/resourcefulness; and 4) social value. Opportunities for collaboration increased through each stage of the unit culminating with the design challenge. Engineering teams required cultivation by the teacher as students negotiated spaces for collaboration through challenges of competition versus compromise; assumed versus assigned roles; management of verbal versus non-verbal communication; and shifts from teacher-as-authority-figure to peers as sources of knowledge and inspiration. The engineering design challenge provided an ideal context for broaching socio-scientific issues and attention to ethical considerations. Students made reference to their growing environmental awareness and developing moral reasoning in their definitions and reflections on green engineering. Throughout the course of the unit, successful students, struggling students, and students with uncertain trajectories established themselves as competent and efficacious engineers. Implications of the study include ways to assist teachers in recognizing and cultivating creativity and collaboration in addition to effectively incorporating socio-scientific issues as part of the engineering (and science) curriculum. I also present recommendations for promoting equity in classroom engineering, pre-service teacher initiatives, and strategies for capitalizing on the complementarity between science and engineering.

  9. Fostering Creativity through Collaboration: Polar Learning and Responding Climate Change Education Partnership

    NASA Astrophysics Data System (ADS)

    Pfirman, S. L.; Brunacini, J.; Hernandez, T.; Bachrach, E.

    2014-12-01

    Blueprint Earth was created as a nonprofit scientific research organization dedicated to conducting micro-scale interdisciplinary environmental investigations to generate macroscopic, system-level environmental understanding. The field data collection and analysis process was conceived to be dependent on student participation and collaboration with more senior scientists, effecting knowledge transfer and emphasizing the critical nature of interdisciplinary research in investigating complex, macroscopic questions. Recruiting for student volunteer researchers is conducted in academic institutions, and to date has focused primarily on the Los Angeles area. Self-selecting student participation has run contrary to traditional STEM demographics. The vast majority of research participants in Blueprint Earth's work are female and/or from a minority (non-white) background, and most are first-generation college students or from low-income, Pell grant-eligible households. Traditional field research programs for students often come at a high cost, creating barriers to access for field-based STEM opportunities. The nonprofit model employed by Blueprint Earth provides zero-cost access to opportunity for students that the STEM world is currently targeting for future professional development.

  10. AGU Pathfinder: Career and Professional Development Resources for Earth and Space Scientists

    NASA Astrophysics Data System (ADS)

    Harwell, D. E.; Asher, P. M.; Hankin, E. R.; Janick, N. G.; Marasco, L.

    2017-12-01

    The American Geophysical Union (AGU) is committed to inspiring and educating present and future generations of diverse, innovative, and creative Earth and space scientists. To meet our commitment, AGU provides career and educational resources, webinars, mentoring, and support for students and professionals at each level of development to reduce barriers to achievement and to promote professional advancement. AGU is also working with other organizations and educational institutions to collaborate on projects benefiting the greater geoscience community. The presentation will include an overview of current Pathfinder efforts, collaborative efforts, and an appeal for additional partnerships.

  11. Creative inventive design and research

    NASA Astrophysics Data System (ADS)

    Kerley, James J.

    1994-06-01

    This paper is a summary of a course given at the Goddard Space Flight Center for graduate engineers entitled 'Creative Inventive Design and Research.' This course strikes at the heart of the problem as it describes the thinking process itself before it goes deeper into the design process as a structured method for performing creative design. Many problem examples and figures are presented in a form that should make clear to all students what this process is and how it can be used.

  12. Creative inventive design and research

    NASA Technical Reports Server (NTRS)

    Kerley, James J.

    1994-01-01

    This paper is a summary of a course given at the Goddard Space Flight Center for graduate engineers entitled 'Creative Inventive Design and Research.' This course strikes at the heart of the problem as it describes the thinking process itself before it goes deeper into the design process as a structured method for performing creative design. Many problem examples and figures are presented in a form that should make clear to all students what this process is and how it can be used.

  13. Applying Systems Engineering Methodologies to the Creative Process

    DTIC Science & Technology

    2014-09-01

    Carrasco, and Ranee A. Flores. 2013. “The Structure of Creative Cognition in the Human Brain .” Frontiers in Human Neuroscience 7: 1–13. doi: 10.3389/fnhum...The place aspect of creativity will be addressed in a limited fashion to raise awareness of possible prescriptive methods to enhance creativity...threshold theory states, “…creativity and intelligence are correlated up to a certain threshold [around an intelligence quotient ( IQ ) of 120] after which

  14. In a Time of Change: Integrating the Arts and Humanities with Climate Change Science in Alaska

    NASA Astrophysics Data System (ADS)

    Leigh, M.; Golux, S.; Franzen, K.

    2011-12-01

    The arts and humanities have a powerful capacity to create lines of communication between the public, policy and scientific spheres. A growing network of visual and performing artists, writers and scientists has been actively working together since 2007 to integrate scientific and artistic perspectives on climate change in interior Alaska. These efforts have involved field workshops and collaborative creative processes culminating in public performances and a visual art exhibit. The most recent multimedia event was entitled In a Time of Change: Envisioning the Future, and challenged artists and scientists to consider future scenarios of climate change. This event included a public performance featuring original theatre, modern dance, Alaska Native Dance, poetry and music that was presented concurrently with an art exhibit featuring original works by 24 Alaskan visual artists. A related effort targeted K12 students, through an early college course entitled Climate Change and Creative Expression, which was offered to high school students at a predominantly Alaska Native charter school and integrated climate change science, creative writing, theatre and dance. Our program at Bonanza Creek Long Term Ecological Research (LTER) site is just one of many successful efforts to integrate arts and humanities with science within and beyond the NSF LTER Program. The efforts of various LTER sites to engage the arts and humanities with science, the public and policymakers have successfully generated excitement, facilitated mutual understanding, and promoted meaningful dialogue on issues facing science and society. The future outlook for integration of arts and humanities with science appears promising, with increasing interest from artists, scientists and scientific funding agencies.

  15. Creativity: Creativity in Complex Military Systems

    DTIC Science & Technology

    2017-05-25

    generation later in the problem-solving process. The design process is an alternative problem-solving framework individuals or groups use to orient...no person shall be subject to any penalty for failing to comply with a collection of information if it does not display a currently valid OMB control ...the potential of their formations. 15. SUBJECT TERMS Creativity, Divergent Thinking, Design , Systems Thinking, Operational Art 16. SECURITY

  16. DOE Office of Scientific and Technical Information (OSTI.GOV)

    Marchant, M.; Sesko, S.C.

    Objective was to examine the creative process, demonstrated by 5 student participants in a class at the Art Center College of Design in Pasadena CA, from the germ of the creative idea through the final creative product. The students, drawn from classes sponsored by LLNL, were assigned the problem of representing ``big`` science, as practiced at LLNL, in a graphic, artistic, or multimedia product. As a result of this study, it was discovered that the process of creativity with these students was not linear in nature, nor did it strictly follow the traditional creativity 5-step schema of preparation, incubation, insight,more » evaluation, and elaboration. Of particular interest were several emergent themes of the creative process: spontaneous use of metaphor to describe the Laboratory; a general lack of interest in ``school`` science or mathematics by the American art students; a well developed sense of conscience; and finally, the symbolism inherent in the repeated use of a single artistic element. This use of the circle revealed a continuity of thinking and design perhaps related to the idealistic bias mentioned above.« less

  17. The creative brain in the figural domain: Distinct patterns of EEG alpha power during idea generation and idea elaboration.

    PubMed

    Rominger, Christian; Papousek, Ilona; Perchtold, Corinna M; Weber, Bernhard; Weiss, Elisabeth M; Fink, Andreas

    2018-02-13

    This study investigated EEG activity in the upper alpha band during the well-known Picture Completion Task of the Torrance Test of Creative Thinking (TTCT), a widely used creative ideation task in the figural domain. The application of a sophisticated computerized version of the TTCT facilitating the online assessment and digitalizing of participant's drawings allowed to separate two central stages of the creative ideation process (i.e., idea generation and idea elaboration). During idea generation, the participants' task was to generate an initial draft of an original and creative completion of the presented abstract lines and figures of the TTCT. During idea elaboration, the participants were required to mentally improve the originality of the initially generated idea/draft. Creative ideation in this figural task was generally associated with comparatively strong desynchronization of upper alpha power over parietal and occipital sites, indicating high visual/figural processing demands. Interestingly, the stage of idea elaboration was accompanied by a relative increase of upper alpha power at parietal and occipital sites compared to the stage of idea generation, indicating heightened top-down processing demands. Furthermore, task performance was associated with relative increases of upper alpha power at frontal sites and relative decreases at centro-temporal sites from the stage of idea generation to idea elaboration. This association suggests the importance of increased inhibitory control over stimulus-based bottom-up information and motor imagery in order to achieve more creative outputs. Taken together these findings add to the relevant literature in that they a) extend research on the relationship between EEG alpha activity and creativity to the figural domain, and b) support a multistage view of creative ideation, involving cognitive control and mental imagery as important components of creativity. Copyright © 2018 Elsevier Ltd. All rights reserved.

  18. Neuro-impressions: interpreting the nature of human creativity

    PubMed Central

    Siler, Todd Lael

    2012-01-01

    Understanding the creative process is essential for realizing human potential. Over the past four decades, the author has explored this subject through his brain-inspired drawings, paintings, symbolic sculptures, and experimental art installations that present myriad impressions of human creativity. These impressionistic artworks interpret rather than illustrate the complexities of the creative process. They draw insights from empirical studies that correlate how human beings create, learn, remember, innovate, and communicate. In addition to offering fresh aesthetic experiences, this metaphorical art raises fundamental questions concerning the deep connections between the brain and its creations. The author describes his artworks as embodiments of everyday observations about the neuropsychology of creativity, and its all-purpose applications for stimulating and accelerating innovation. PMID:23091455

  19. The Importance of the Default Mode Network in Creativity--A Structural MRI Study

    ERIC Educational Resources Information Center

    Kühn, Simone; Ritter, Simone M.; Müller, Barbara C. N.; van Baaren, Rick B.; Brass, Marcel; Dijksterhuis, Ap

    2014-01-01

    Anecdotal reports as well as behavioral studies have suggested that creative performance benefits from unconscious processes. So far, however, little is known about how creative ideas arise from the brain. In the current study, we aimed to investigate the neural correlates of creativity by means of structural MRI research. Given that unconscious…

  20. Fostering Creativity from an Emotional Perspective: Do Teachers Recognise and Handle Students' Emotions?

    ERIC Educational Resources Information Center

    Siu, Kin Wai; Wong, Yi Lin

    2016-01-01

    Emotions have a significant effect on the processes of designing and creative thinking. In an educational context, some emotions may even be detrimental to creativity. To further explore the link between creativity and emotion, a series of interviews were conducted with design and technology (D&T) teachers in Singapore, Hong Kong and Beijing…

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