Sample records for computer science students

  1. Gender differences in the use of computers, programming, and peer interactions in computer science classrooms

    NASA Astrophysics Data System (ADS)

    Stoilescu, Dorian; Egodawatte, Gunawardena

    2010-12-01

    Research shows that female and male students in undergraduate computer science programs view computer culture differently. Female students are interested more in the use of computers than in doing programming, whereas male students see computer science mainly as a programming activity. The overall purpose of our research was not to find new definitions for computer science culture but to see how male and female students see themselves involved in computer science practices, how they see computer science as a successful career, and what they like and dislike about current computer science practices. The study took place in a mid-sized university in Ontario. Sixteen students and two instructors were interviewed to get their views. We found that male and female views are different on computer use, programming, and the pattern of student interactions. Female and male students did not have any major issues in using computers. In computing programming, female students were not so involved in computing activities whereas male students were heavily involved. As for the opinions about successful computer science professionals, both female and male students emphasized hard working, detailed oriented approaches, and enjoying playing with computers. The myth of the geek as a typical profile of successful computer science students was not found to be true.

  2. Girls in computer science: A female only introduction class in high school

    NASA Astrophysics Data System (ADS)

    Drobnis, Ann W.

    This study examined the impact of an all girls' classroom environment in a high school introductory computer science class on the student's attitudes towards computer science and their thoughts on future involvement with computer science. It was determined that an all girls' introductory class could impact the declining female enrollment and female students' efficacy towards computer science. This research was conducted in a summer school program through a regional magnet school for science and technology which these students attend during the school year. Three different groupings of students were examined for the research: female students in an all girls' class, female students in mixed-gender classes and male students in mixed-gender classes. A survey, Attitudes about Computers and Computer Science (ACCS), was designed to obtain an understanding of the students' thoughts, preconceptions, attitude, knowledge of computer science, and future intentions around computer science, both in education and career. Students in all three groups were administered the ACCS prior to taking the class and upon completion of the class. In addition, students in the all girls' class wrote in a journal throughout the course, and some of those students were also interviewed upon completion of the course. The data was analyzed using quantitative and qualitative techniques. While there were no major differences found in the quantitative data, it was determined that girls in the all girls' class were truly excited by what they had learned and were more open to the idea of computer science being a part of their future.

  3. Gender Differences in the Use of Computers, Programming, and Peer Interactions in Computer Science Classrooms

    ERIC Educational Resources Information Center

    Stoilescu, Dorian; Egodawatte, Gunawardena

    2010-01-01

    Research shows that female and male students in undergraduate computer science programs view computer culture differently. Female students are interested more in the use of computers than in doing programming, whereas male students see computer science mainly as a programming activity. The overall purpose of our research was not to find new…

  4. The Assessment of Taiwanese College Students' Conceptions of and Approaches to Learning Computer Science and Their Relationships

    ERIC Educational Resources Information Center

    Liang, Jyh-Chong; Su, Yi-Ching; Tsai, Chin-Chung

    2015-01-01

    The aim of this study was to explore Taiwanese college students' conceptions of and approaches to learning computer science and then explore the relationships between the two. Two surveys, Conceptions of Learning Computer Science (COLCS) and Approaches to Learning Computer Science (ALCS), were administered to 421 college students majoring in…

  5. Applications of Out-of-Domain Knowledge in Students' Reasoning about Computer Program State

    ERIC Educational Resources Information Center

    Lewis, Colleen Marie

    2012-01-01

    To meet a growing demand and a projected deficit in the supply of computer professionals (NCWIT, 2009), it is of vital importance to expand students' access to computer science. However, many researchers in the computer science education community unproductively assume that some students lack an innate ability for computer science and…

  6. A Financial Technology Entrepreneurship Program for Computer Science Students

    ERIC Educational Resources Information Center

    Lawler, James P.; Joseph, Anthony

    2011-01-01

    Education in entrepreneurship is becoming a critical area of curricula for computer science students. Few schools of computer science have a concentration in entrepreneurship in the computing curricula. The paper presents Technology Entrepreneurship in the curricula at a leading school of computer science and information systems, in which students…

  7. Investigating the Role of Student Motivation in Computer Science Education through One-on-One Tutoring

    ERIC Educational Resources Information Center

    Boyer, Kristy Elizabeth; Phillips, Robert; Wallis, Michael D.; Vouk, Mladen A.; Lester, James C.

    2009-01-01

    The majority of computer science education research to date has focused on purely cognitive student outcomes. Understanding the "motivational" states experienced by students may enhance our understanding of the computer science learning process, and may reveal important instructional interventions that could benefit student engagement and…

  8. Teaching Bioinformatics in Concert

    PubMed Central

    Goodman, Anya L.; Dekhtyar, Alex

    2014-01-01

    Can biology students without programming skills solve problems that require computational solutions? They can if they learn to cooperate effectively with computer science students. The goal of the in-concert teaching approach is to introduce biology students to computational thinking by engaging them in collaborative projects structured around the software development process. Our approach emphasizes development of interdisciplinary communication and collaboration skills for both life science and computer science students. PMID:25411792

  9. Prospective Students' Reactions to the Presentation of the Computer Science Major

    ERIC Educational Resources Information Center

    Weaver, Daniel Scott

    2010-01-01

    The number of students enrolling in Computer Science in colleges and Universities has declined since its peak in the early 2000s. Some claim contributing factors that intimate that prospective students fear the lack of employment opportunities if they study computing in college. However, the lack of understanding of what Computer Science is and…

  10. The effects of integrating service learning into computer science: an inter-institutional longitudinal study

    NASA Astrophysics Data System (ADS)

    Payton, Jamie; Barnes, Tiffany; Buch, Kim; Rorrer, Audrey; Zuo, Huifang

    2015-07-01

    This study is a follow-up to one published in computer science education in 2010 that reported preliminary results showing a positive impact of service learning on student attitudes associated with success and retention in computer science. That paper described how service learning was incorporated into a computer science course in the context of the Students & Technology in Academia, Research, and Service (STARS) Alliance, an NSF-supported broadening participation in computing initiative that aims to diversify the computer science pipeline through innovative pedagogy and inter-institutional partnerships. The current paper describes how the STARS Alliance has expanded to diverse institutions, all using service learning as a vehicle for broadening participation in computing and enhancing attitudes and behaviors associated with student success. Results supported the STARS model of service learning for enhancing computing efficacy and computing commitment and for providing diverse students with many personal and professional development benefits.

  11. Gender Digital Divide and Challenges in Undergraduate Computer Science Programs

    ERIC Educational Resources Information Center

    Stoilescu, Dorian; McDougall, Douglas

    2011-01-01

    Previous research revealed a reduced number of female students registered in computer science studies. In addition, the female students feel isolated, have reduced confidence, and underperform. This article explores differences between female and male students in undergraduate computer science programs in a mid-size university in Ontario. Based on…

  12. Enabling Wide-Scale Computer Science Education through Improved Automated Assessment Tools

    NASA Astrophysics Data System (ADS)

    Boe, Bryce A.

    There is a proliferating demand for newly trained computer scientists as the number of computer science related jobs continues to increase. University programs will only be able to train enough new computer scientists to meet this demand when two things happen: when there are more primary and secondary school students interested in computer science, and when university departments have the resources to handle the resulting increase in enrollment. To meet these goals, significant effort is being made to both incorporate computational thinking into existing primary school education, and to support larger university computer science class sizes. We contribute to this effort through the creation and use of improved automated assessment tools. To enable wide-scale computer science education we do two things. First, we create a framework called Hairball to support the static analysis of Scratch programs targeted for fourth, fifth, and sixth grade students. Scratch is a popular building-block language utilized to pique interest in and teach the basics of computer science. We observe that Hairball allows for rapid curriculum alterations and thus contributes to wide-scale deployment of computer science curriculum. Second, we create a real-time feedback and assessment system utilized in university computer science classes to provide better feedback to students while reducing assessment time. Insights from our analysis of student submission data show that modifications to the system configuration support the way students learn and progress through course material, making it possible for instructors to tailor assignments to optimize learning in growing computer science classes.

  13. Computer Science Students' Attitudes towards the Use of Structured and Unstructured Discussion Forums in Fully Online Courses

    ERIC Educational Resources Information Center

    Tibi, Moanes H.

    2018-01-01

    This study aims to investigate and analyze the attitudes and opinions of computer science students at two academic colleges of education with regards to the use of structured and unstructured discussion forums in computer science courses conducted entirely online. Fifty-two students participated in two online courses. The students in each course…

  14. Democratizing Computer Science

    ERIC Educational Resources Information Center

    Margolis, Jane; Goode, Joanna; Ryoo, Jean J.

    2015-01-01

    Computer science programs are too often identified with a narrow stratum of the student population, often white or Asian boys who have access to computers at home. But because computers play such a huge role in our world today, all students can benefit from the study of computer science and the opportunity to build skills related to computing. The…

  15. What Do Computer Science Students Think about Software Piracy?

    ERIC Educational Resources Information Center

    Konstantakis, Nikos I.; Palaigeorgiou, George E.; Siozos, Panos D.; Tsoukalas, Ioannis A.

    2010-01-01

    Today, software piracy is an issue of global importance. Computer science students are the future information and communication technologies professionals and it is important to study the way they approach this issue. In this article, we attempt to study attitudes, behaviours and the corresponding reasoning of computer science students in Greece…

  16. Student Science Training Program in Mathematics, Physics and Computer Science. Final Report to the National Science Foundation. Artificial Intelligence Memo No. 393.

    ERIC Educational Resources Information Center

    Abelson, Harold; diSessa, Andy

    During the summer of 1976, the MIT Artificial Intelligence Laboratory sponsored a Student Science Training Program in Mathematics, Physics, and Computer Science for high ability secondary school students. This report describes, in some detail, the style of the program, the curriculum and the projects the students under-took. It is hoped that this…

  17. Computer Science and Engineering Students Addressing Critical Issues Regarding Gender Differences in Computing: A Case Study

    ERIC Educational Resources Information Center

    Tsagala, Evrikleia; Kordaki, Maria

    2008-01-01

    This study focuses on how Computer Science and Engineering Students (CSESs) of both genders address certain critical issues for gender differences in the field of Computer Science and Engineering (CSE). This case study is based on research conducted on a sample of 99 Greek CSESs, 43 of which were women. More specifically, these students were asked…

  18. Applying service learning to computer science: attracting and engaging under-represented students

    NASA Astrophysics Data System (ADS)

    Dahlberg, Teresa; Barnes, Tiffany; Buch, Kim; Bean, Karen

    2010-09-01

    This article describes a computer science course that uses service learning as a vehicle to accomplish a range of pedagogical and BPC (broadening participation in computing) goals: (1) to attract a diverse group of students and engage them in outreach to younger students to help build a diverse computer science pipeline, (2) to develop leadership and team skills using experiential techniques, and (3) to develop student attitudes associated with success and retention in computer science. First, we describe the course and how it was designed to incorporate good practice in service learning. We then report preliminary results showing a positive impact of the course on all pedagogical goals and discuss the implications of the results for broadening participation in computing.

  19. Studying Computer Science in a Multidisciplinary Degree Programme: Freshman Students' Orientation, Knowledge, and Background

    ERIC Educational Resources Information Center

    Kautz, Karlheinz; Kofoed, Uffe

    2004-01-01

    Teachers at universities are facing an increasing disparity in students' prior IT knowledge and, at the same time, experience a growing disengagement of the students with regard to involvement in study activities. As computer science teachers in a joint programme in computer science and business administration, we made a number of similar…

  20. Introducing Molecular Life Science Students to Model Building Using Computer Simulations

    ERIC Educational Resources Information Center

    Aegerter-Wilmsen, Tinri; Kettenis, Dik; Sessink, Olivier; Hartog, Rob; Bisseling, Ton; Janssen, Fred

    2006-01-01

    Computer simulations can facilitate the building of models of natural phenomena in research, such as in the molecular life sciences. In order to introduce molecular life science students to the use of computer simulations for model building, a digital case was developed in which students build a model of a pattern formation process in…

  1. Using the Tower of Hanoi puzzle to infuse your mathematics classroom with computer science concepts

    NASA Astrophysics Data System (ADS)

    Marzocchi, Alison S.

    2016-07-01

    This article suggests that logic puzzles, such as the well-known Tower of Hanoi puzzle, can be used to introduce computer science concepts to mathematics students of all ages. Mathematics teachers introduce their students to computer science concepts that are enacted spontaneously and subconsciously throughout the solution to the Tower of Hanoi puzzle. These concepts include, but are not limited to, conditionals, iteration, and recursion. Lessons, such as the one proposed in this article, are easily implementable in mathematics classrooms and extracurricular programmes as they are good candidates for 'drop in' lessons that do not need to fit into any particular place in the typical curriculum sequence. As an example for readers, the author describes how she used the puzzle in her own Number Sense and Logic course during the federally funded Upward Bound Math/Science summer programme for college-intending low-income high school students. The article explains each computer science term with real-life and mathematical examples, applies each term to the Tower of Hanoi puzzle solution, and describes how students connected the terms to their own solutions of the puzzle. It is timely and important to expose mathematics students to computer science concepts. Given the rate at which technology is currently advancing, and our increased dependence on technology in our daily lives, it has become more important than ever for children to be exposed to computer science. Yet, despite the importance of exposing today's children to computer science, many children are not given adequate opportunity to learn computer science in schools. In the United States, for example, most students finish high school without ever taking a computing course. Mathematics lessons, such as the one described in this article, can help to make computer science more accessible to students who may have otherwise had little opportunity to be introduced to these increasingly important concepts.

  2. Increasing Diversity in Computer Science: Acknowledging, yet Moving Beyond, Gender

    NASA Astrophysics Data System (ADS)

    Larsen, Elizabeth A.; Stubbs, Margaret L.

    Lack of diversity within the computer science field has, thus far, been examined most fully through the lens of gender. This article is based on a follow-on to Margolis and Fisher's (2002) study and includes interviews with 33 Carnegie Mellon University students from the undergraduate senior class of 2002 in the School of Computer Science. We found evidence of similarities among the perceptions of these women and men on definitions of computer science, explanations for the notoriously low proportion of women in the field, characterizations of a typical computer science student, impressions of recent curricular changes, a sense of the atmosphere/culture in the program, views of the Women@SCS campus organization, and suggestions for attracting and retaining well-rounded students in computer science. We conclude that efforts to increase diversity in the computer science field will benefit from a more broad-based approach that considers, but is not limited to, notions of gender difference.

  3. Computing Your Way through Science.

    ERIC Educational Resources Information Center

    Allen, Denise

    1994-01-01

    Reviews three computer software programs focusing on teaching science to middle school students: (1) Encarta, a multimedia encyclopedia; (2) Gizmos and Gadgets, which allows students to explore physical science principles; and (3) BodyScope, which allows students to examine the systems of the human body. (BB)

  4. Programs for attracting under-represented minority students to graduate school and research careers in computational science. Final report for period October 1, 1995 - September 30, 1997

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Turner, James C. Jr.; Mason, Thomas; Guerrieri, Bruno

    1997-10-01

    Programs have been established at Florida A & M University to attract minority students to research careers in mathematics and computational science. The primary goal of the program was to increase the number of such students studying computational science via an interactive multimedia learning environment One mechanism used for meeting this goal was the development of educational modules. This academic year program established within the mathematics department at Florida A&M University, introduced students to computational science projects using high-performance computers. Additional activities were conducted during the summer, these included workshops, meetings, and lectures. Through the exposure provided by this programmore » to scientific ideas and research in computational science, it is likely that their successful applications of tools from this interdisciplinary field will be high.« less

  5. The impact of computer-based versus "traditional" textbook science instruction on selected student learning outcomes

    NASA Astrophysics Data System (ADS)

    Rothman, Alan H.

    This study reports the results of research designed to examine the impact of computer-based science instruction on elementary school level students' science content achievement, their attitude about science learning, their level of critical thinking-inquiry skills, and their level of cognitive and English language development. The study compared these learning outcomes resulting from a computer-based approach compared to the learning outcomes from a traditional, textbook-based approach to science instruction. The computer-based approach was inherent in a curriculum titled The Voyage of the Mimi , published by The Bank Street College Project in Science and Mathematics (1984). The study sample included 209 fifth-grade students enrolled in three schools in a suburban school district. This sample was divided into three groups, each receiving one of the following instructional treatments: (a) Mixed-instruction primarily based on the use of a hardcopy textbook in conjunction with computer-based instructional materials as one component of the science course; (b) Non-Traditional, Technology-Based -instruction fully utilizing computer-based material; and (c) Traditional, Textbook-Based-instruction utilizing only the textbook as the basis for instruction. Pre-test, or pre-treatment, data related to each of the student learning outcomes was collected at the beginning of the school year and post-test data was collected at the end of the school year. Statistical analyses of pre-test data were used as a covariate to account for possible pre-existing differences with regard to the variables examined among the three student groups. This study concluded that non-traditional, computer-based instruction in science significantly improved students' attitudes toward science learning and their level of English language development. Non-significant, positive trends were found for the following student learning outcomes: overall science achievement and development of critical thinking-inquiry skills. These conclusions support the value of a non-traditional, computer-based approach to instruction, such as exemplified by The Voyage of the Mimi curriculum, and a recommendation for reform in science teaching that has recommended the use of computer technology to enhance learning outcomes from science instruction to assist in reversing the trend toward what has been perceived to be relatively poor science performance by American students, as documented by the 1996 Third International Mathematics and Science Study (TIMSS).

  6. A Case Study of the Introduction of Computer Science in NZ Schools

    ERIC Educational Resources Information Center

    Bell, Tim; Andreae, Peter; Robins, Anthony

    2014-01-01

    For many years computing in New Zealand schools was focused on teaching students how to use computers, and there was little opportunity for students to learn about programming and computer science as formal subjects. In this article we review a series of initiatives that occurred from 2007 to 2009 that led to programming and computer science being…

  7. Changing the Paradigm: Preparing Students for the Computing Profession in the 21st Century

    NASA Technical Reports Server (NTRS)

    Robbins, Kay A.

    2003-01-01

    The dramatic technological developments of the past decade have led to a tremendous growth in the demand for computer science professionals well-versed in advanced technology and techniques. NASA, traditionally a haven for cutting-edge innovators, is now competing with every industrial and government sector for computer science talent. The computer science program at University of Texas at San Antonio (UTSA) faces challenges beyond those intrinsically presented by rapid technological change, because a significant number of UTSA students come from low-income families with no Internet or computer access at home. An examination of enrollment statistics for the computer science program at UTSA showed that very few students who entered as freshmen successfully graduated. The upper division courses appeared to be populated by graduate students removing deficiencies and by transfer students. The faculty was also concerned that the students who did graduate from the program did not have the strong technical and programming skills that the CS program had been noted for in the community during the 1980's.

  8. Measuring Computer Science Knowledge Level of Hungarian Students Specialized in Informatics with Romanian Students Attending a Science Course or a Mathematics-Informatics Course

    ERIC Educational Resources Information Center

    Kiss, Gabor

    2012-01-01

    An analysis of Information Technology knowledge of Hungarian and Romanian students was made with the help of a self developed web based Informatics Test. The goal of this research is an analysis of the Computer Science knowledge level of Hungarian and Romanian students attending a Science course or a Mathematics-Informatics course. Analysed was…

  9. Computer Science in High School Graduation Requirements. ECS Education Trends (Updated)

    ERIC Educational Resources Information Center

    Zinth, Jennifer

    2016-01-01

    Allowing high school students to fulfill a math or science high school graduation requirement via a computer science credit may encourage more student to pursue computer science coursework. This Education Trends report is an update to the original report released in April 2015 and explores state policies that allow or require districts to apply…

  10. The Role of Physicality in Rich Programming Environments

    ERIC Educational Resources Information Center

    Liu, Allison S.; Schunn, Christian D.; Flot, Jesse; Shoop, Robin

    2013-01-01

    Computer science proficiency continues to grow in importance, while the number of students entering computer science-related fields declines. Many rich programming environments have been created to motivate student interest and expertise in computer science. In the current study, we investigated whether a recently created environment, Robot…

  11. Computer Access and Computer Use for Science Performance of Racial and Linguistic Minority Students

    ERIC Educational Resources Information Center

    Chang, Mido; Kim, Sunha

    2009-01-01

    This study examined the effects of computer access and computer use on the science achievement of elementary school students, with focused attention on the effects for racial and linguistic minority students. The study used the Early Childhood Longitudinal Study (ECLS-K) database and conducted statistical analyses with proper weights and…

  12. New Pedagogies on Teaching Science with Computer Simulations

    ERIC Educational Resources Information Center

    Khan, Samia

    2011-01-01

    Teaching science with computer simulations is a complex undertaking. This case study examines how an experienced science teacher taught chemistry using computer simulations and the impact of his teaching on his students. Classroom observations over 3 semesters, teacher interviews, and student surveys were collected. The data was analyzed for (1)…

  13. Tutor Training in Computer Science: Tutor Opinions and Student Results.

    ERIC Educational Resources Information Center

    Carbone, Angela; Mitchell, Ian

    Edproj, a project team of faculty from the departments of computer science, software development and education at Monash University (Australia) investigated the quality of teaching and student learning and understanding in the computer science and software development departments. Edproj's research led to the development of a training program to…

  14. Entrepreneurial Health Informatics for Computer Science and Information Systems Students

    ERIC Educational Resources Information Center

    Lawler, James; Joseph, Anthony; Narula, Stuti

    2014-01-01

    Corporate entrepreneurship is a critical area of curricula for computer science and information systems students. Few institutions of computer science and information systems have entrepreneurship in the curricula however. This paper presents entrepreneurial health informatics as a course in a concentration of Technology Entrepreneurship at a…

  15. Brains--Computers--Machines: Neural Engineering in Science Classrooms

    ERIC Educational Resources Information Center

    Chudler, Eric H.; Bergsman, Kristen Clapper

    2016-01-01

    Neural engineering is an emerging field of high relevance to students, teachers, and the general public. This feature presents online resources that educators and scientists can use to introduce students to neural engineering and to integrate core ideas from the life sciences, physical sciences, social sciences, computer science, and engineering…

  16. The role of physicality in rich programming environments

    NASA Astrophysics Data System (ADS)

    Liu, Allison S.; Schunn, Christian D.; Flot, Jesse; Shoop, Robin

    2013-12-01

    Computer science proficiency continues to grow in importance, while the number of students entering computer science-related fields declines. Many rich programming environments have been created to motivate student interest and expertise in computer science. In the current study, we investigated whether a recently created environment, Robot Virtual Worlds (RVWs), can be used to teach computer science principles within a robotics context by examining its use in high-school classrooms. We also investigated whether the lack of physicality in these environments impacts student learning by comparing classrooms that used either virtual or physical robots for the RVW curriculum. Results suggest that the RVW environment leads to significant gains in computer science knowledge, that virtual robots lead to faster learning, and that physical robots may have some influence on algorithmic thinking. We discuss the implications of physicality in these programming environments for learning computer science.

  17. Alliance for Computational Science Collaboration HBCU Partnership at Fisk University. Final Report 2001

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Collins, W. E.

    2004-08-16

    Computational Science plays a big role in research and development in mathematics, science, engineering and biomedical disciplines. The Alliance for Computational Science Collaboration (ACSC) has the goal of training African-American and other minority scientists in the computational science field for eventual employment with the Department of Energy (DOE). The involvements of Historically Black Colleges and Universities (HBCU) in the Alliance provide avenues for producing future DOE African-American scientists. Fisk University has been participating in this program through grants from the DOE. The DOE grant supported computational science activities at Fisk University. The research areas included energy related projects, distributed computing,more » visualization of scientific systems and biomedical computing. Students' involvement in computational science research included undergraduate summer research at Oak Ridge National Lab, on-campus research involving the participation of undergraduates, participation of undergraduate and faculty members in workshops, and mentoring of students. These activities enhanced research and education in computational science, thereby adding to Fisk University's spectrum of research and educational capabilities. Among the successes of the computational science activities are the acceptance of three undergraduate students to graduate schools with full scholarships beginning fall 2002 (one for master degree program and two for Doctoral degree program).« less

  18. Closing the race and gender gaps in computer science education

    NASA Astrophysics Data System (ADS)

    Robinson, John Henry

    Life in a technological society brings new paradigms and pressures to bear on education. These pressures are magnified for underrepresented students and must be addressed if they are to play a vital part in society. Educational pipelines need to be established to provide at risk students with the means and opportunity to succeed in science, technology, engineering, and mathematics (STEM) majors. STEM educational pipelines are programs consisting of components that seek to facilitate students' completion of a college degree by providing access to higher education, intervention, mentoring, support infrastructure, and programs that encourage academic success. Successes in the STEM professions mean that more educators, scientist, engineers, and researchers will be available to add diversity to the professions and to provide role models for future generations. The issues that the educational pipelines must address are improving at risk groups' perceptions and awareness of the math, science, and engineering professions. Additionally, the educational pipelines must provide intervention in math preparation, overcome gender and race socialization, and provide mentors and counseling to help students achieve better self perceptions and provide positive role models. This study was designed to explorer the underrepresentation of minorities and women in the computer science major at Rowan University through a multilayered action research methodology. The purpose of this research study was to define and understand the needs of underrepresented students in computer science, to examine current policies and enrollment data for Rowan University, to develop a historical profile of the Computer Science program from the standpoint of ethnicity and gender enrollment to ascertain trends in students' choice of computer science as a major, and an attempt to determine if raising awareness about computer science for incoming freshmen, and providing an alternate route into the computer science major will entice more women and minorities to pursue a degree in computer science at Rowan University. Finally, this study examined my espoused leadership theories and my leadership theories in use through reflective practices as I progressed through the cycles of this project. The outcomes of this study indicated a large downward trend in women enrollment in computer science and a relatively flat trend in minority enrollment. The enrollment data at Rowan University was found to follow a nationwide trend for underrepresented students' enrollment in STEM majors. The study also indicated that students' mental models are based upon their race and gender socialization and their understanding of the world and society. The mental models were shown to play a large role in the students' choice of major. Finally, a computer science pipeline was designed and piloted as part of this study in an attempt to entice more students into the major and facilitate their success. Additionally, the mental models of the participants were challenged through interactions to make them aware of what possibilities are available with a degree in computer science. The entire study was wrapped in my leadership, which was practiced and studied over the course of this work.

  19. Integrating Data Base into the Elementary School Science Program.

    ERIC Educational Resources Information Center

    Schlenker, Richard M.

    This document describes seven science activities that combine scientific principles and computers. The objectives for the activities are to show students how the computer can be used as a tool to store and arrange scientific data, provide students with experience using the computer as a tool to manage scientific data, and provide students with…

  20. The Student/Library Computer Science Collaborative

    ERIC Educational Resources Information Center

    Hahn, Jim

    2015-01-01

    With funding from an Institute of Museum and Library Services demonstration grant, librarians of the Undergraduate Library at the University of Illinois at Urbana-Champaign partnered with students in computer science courses to design and build student-centered mobile apps. The grant work called for demonstration of student collaboration…

  1. Alliance for Computational Science Collaboration, HBCU Partnership at Alabama A&M University Final Performance Technical Report

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Deng, Z.T.

    2001-11-15

    The objective of this project was to conduct high-performance computing research and teaching at AAMU, and to train African-American and other minority students and scientists in the computational science field for eventual employment with DOE. During the project period, eight tasks were accomplished. Student Research Assistant, Work Study, Summer Interns, Scholarship were proved to be one of the best ways for us to attract top-quality minority students. Under the support of DOE, through research, summer interns, collaborations, scholarships programs, AAMU has successfully provided research and educational opportunities to minority students in the field related to computational science.

  2. Approaching gender parity: Women in computer science at Afghanistan's Kabul University

    NASA Astrophysics Data System (ADS)

    Plane, Jandelyn

    This study explores the representation of women in computer science at the tertiary level through data collected about undergraduate computer science education at Kabul University in Afghanistan. Previous studies have theorized reasons for underrepresentation of women in computer science, and while many of these reasons are indeed present in Afghanistan, they appear to hinder advancement to degree to a lesser extent. Women comprise at least 36% of each graduating class from KU's Computer Science Department; however, in 2007 women were 25% of the university population. In the US, women comprise over 50% of university populations while only graduating on average 25% women in undergraduate computer science programs. Representation of women in computer science in the US is 50% below the university rate, but at KU, it is 50% above the university rate. This mixed methods study of KU was conducted in the following three stages: setting up focus groups with women computer science students, distributing surveys to all students in the CS department, and conducting a series of 22 individual interviews with fourth year CS students. The analysis of the data collected and its comparison to literature on university/department retention in Science, Technology, Engineering and Mathematics gender representation and on women's education in underdeveloped Islamic countries illuminates KU's uncharacteristic representation of women in its Computer Science Department. The retention of women in STEM through the education pipeline has several characteristics in Afghanistan that differ from countries often studied in available literature. Few Afghan students have computers in their home and few have training beyond secretarial applications before considering studying CS at university. University students in Afghanistan are selected based on placement exams and are then assigned to an area of study, and financially supported throughout their academic career, resulting in a low attrition rate from the program. Gender and STEM literature identifies parental encouragement, stereotypes and employment perceptions as influential characteristics. Afghan women in computer science received significant parental encouragement even from parents with no computer background. They do not seem to be influenced by any negative "geek" stereotypes, but they do perceive limitations when considering employment after graduation.

  3. Laptop Use, Interactive Science Software, and Science Learning Among At-Risk Students

    NASA Astrophysics Data System (ADS)

    Zheng, Binbin; Warschauer, Mark; Hwang, Jin Kyoung; Collins, Penelope

    2014-08-01

    This year-long, quasi-experimental study investigated the impact of the use of netbook computers and interactive science software on fifth-grade students' science learning processes, academic achievement, and interest in further science, technology, engineering, and mathematics (STEM) study within a linguistically diverse school district in California. Analysis of students' state standardized science test scores indicated that the program helped close gaps in scientific achievement between at-risk learners (i.e., English learners, Hispanics, and free/reduced-lunch recipients) and their counterparts. Teacher and student interviews and classroom observations suggested that computer-supported visual representations and interactions supported diverse learners' scientific understanding and inquiry and enabled more individualized and differentiated instruction. Finally, interviews revealed that the program had a positive impact on students' motivation in science and on their interest in pursuing science-related careers. This study suggests that technology-facilitated science instruction is beneficial for improving at-risk students' science achievement, scaffolding students' scientific understanding, and strengthening students' motivation to pursue STEM-related careers.

  4. Using Arduino to Teach Programming to First-Year Computer Science Students

    ERIC Educational Resources Information Center

    Tan, Wee Lum; Venema, Sven; Gonzalez, Ruben

    2017-01-01

    Transitioning to university is recognised as a challenging endeavour for commencing students. For commencing Computer Science students specifically, evidence suggests a link between poor performance in introductory technical courses, such as programming, and high attrition rates. Building resilience in students, particularly at the start of their…

  5. Cognitive Correlates of Performance in Algorithms in a Computer Science Course for High School

    ERIC Educational Resources Information Center

    Avancena, Aimee Theresa; Nishihara, Akinori

    2014-01-01

    Computer science for high school faces many challenging issues. One of these is whether the students possess the appropriate cognitive ability for learning the fundamentals of computer science. Online tests were created based on known cognitive factors and fundamental algorithms and were implemented among the second grade students in the…

  6. The Effect of Teacher Involvement on Student Performance in a Computer-Based Science Simulation.

    ERIC Educational Resources Information Center

    Waugh, Michael L.

    Designed to investigate whether or not science teachers can positively influence student achievement in, and attitude toward, science, this study focused on a specific teaching strategy and utilization of a computer-based simulation. The software package used in the study was the simulation, Volcanoes, by Earthware Computer Services. The sample…

  7. Using the Tower of Hanoi Puzzle to Infuse Your Mathematics Classroom with Computer Science Concepts

    ERIC Educational Resources Information Center

    Marzocchi, Alison S.

    2016-01-01

    This article suggests that logic puzzles, such as the well-known Tower of Hanoi puzzle, can be used to introduce computer science concepts to mathematics students of all ages. Mathematics teachers introduce their students to computer science concepts that are enacted spontaneously and subconsciously throughout the solution to the Tower of Hanoi…

  8. A Heterogeneous High-Performance System for Computational and Computer Science

    DTIC Science & Technology

    2016-11-15

    Patents Submitted Patents Awarded Awards Graduate Students Names of Post Doctorates Names of Faculty Supported Names of Under Graduate students supported...team of research faculty from the departments of computer science and natural science at Bowie State University. The supercomputer is not only to...accelerated HPC systems. The supercomputer is also ideal for the research conducted in the Department of Natural Science, as research faculty work on

  9. A Study of Attrition and the Use of Student Learning Communities in the Computer Science Introductory Programming Sequence

    ERIC Educational Resources Information Center

    Howles, Trudy

    2009-01-01

    Student attrition and low graduation rates are critical problems in computer science education. Disappointing graduation rates and declining student interest have caught the attention of business leaders, researchers and universities. With weak graduation rates and little interest in scientific computing, many are concerned about the USA's ability…

  10. Pedagogy Matters: Engaging Diverse Students as Community Researchers in Three Computer Science Classrooms

    ERIC Educational Resources Information Center

    Ryoo, Jean Jinsun

    2013-01-01

    Computing occupations are among the fastest growing in the U.S. and technological innovations are central to solving world problems. Yet only our most privileged students are learning to use technology for creative purposes through rigorous computer science education opportunities. In order to increase access for diverse students and females who…

  11. "Hour of Code": Can It Change Students' Attitudes toward Programming?

    ERIC Educational Resources Information Center

    Du, Jie; Wimmer, Hayden; Rada, Roy

    2016-01-01

    The Hour of Code is a one-hour introduction to computer science organized by Code.org, a non-profit dedicated to expanding participation in computer science. This study investigated the impact of the Hour of Code on students' attitudes towards computer programming and their knowledge of programming. A sample of undergraduate students from two…

  12. A meta-analysis of outcomes from the use of computer-simulated experiments in science education

    NASA Astrophysics Data System (ADS)

    Lejeune, John Van

    The purpose of this study was to synthesize the findings from existing research on the effects of computer simulated experiments on students in science education. Results from 40 reports were integrated by the process of meta-analysis to examine the effect of computer-simulated experiments and interactive videodisc simulations on student achievement and attitudes. Findings indicated significant positive differences in both low-level and high-level achievement of students who use computer-simulated experiments and interactive videodisc simulations as compared to students who used more traditional learning activities. No significant differences in retention, student attitudes toward the subject, or toward the educational method were found. Based on the findings of this study, computer-simulated experiments and interactive videodisc simulations should be used to enhance students' learning in science, especially in cases where the use of traditional laboratory activities are expensive, dangerous, or impractical.

  13. Are Computer Science and Information Technology Still Masculine Fields? High School Students' Perceptions and Career Choices

    ERIC Educational Resources Information Center

    Papastergiou, M.

    2008-01-01

    This study investigated Greek high school students' intentions and motivation towards and against pursuing academic studies in Computer Science (CS), the influence of the family and the scholastic environment on students' career choices, students' perceptions of CS and the Information Technology (IT) profession as well as students' attendance at…

  14. The Impact of Internet Virtual Physics Laboratory Instruction on the Achievement in Physics, Science Process Skills and Computer Attitudes of 10th-Grade Students

    NASA Astrophysics Data System (ADS)

    Yang, Kun-Yuan; Heh, Jia-Sheng

    2007-10-01

    The purpose of this study was to investigate and compare the impact of Internet Virtual Physics Laboratory (IVPL) instruction with traditional laboratory instruction in physics academic achievement, performance of science process skills, and computer attitudes of tenth grade students. One-hundred and fifty students from four classes at one private senior high school in Taoyuan Country, Taiwan, R.O.C. were sampled. All four classes contained 75 students who were equally divided into an experimental group and a control group. The pre-test results indicated that the students' entry-level physics academic achievement, science process skills, and computer attitudes were equal for both groups. On the post-test, the experimental group achieved significantly higher mean scores in physics academic achievement and science process skills. There was no significant difference in computer attitudes between the groups. We concluded that the IVPL had potential to help tenth graders improve their physics academic achievement and science process skills.

  15. Physical Computing and Its Scope--Towards a Constructionist Computer Science Curriculum with Physical Computing

    ERIC Educational Resources Information Center

    Przybylla, Mareen; Romeike, Ralf

    2014-01-01

    Physical computing covers the design and realization of interactive objects and installations and allows students to develop concrete, tangible products of the real world, which arise from the learners' imagination. This can be used in computer science education to provide students with interesting and motivating access to the different topic…

  16. Exploring the Relationships between Self-Efficacy and Preference for Teacher Authority among Computer Science Majors

    ERIC Educational Resources Information Center

    Lin, Che-Li; Liang, Jyh-Chong; Su, Yi-Ching; Tsai, Chin-Chung

    2013-01-01

    Teacher-centered instruction has been widely adopted in college computer science classrooms and has some benefits in training computer science undergraduates. Meanwhile, student-centered contexts have been advocated to promote computer science education. How computer science learners respond to or prefer the two types of teacher authority,…

  17. A pedagogical example of second-order arithmetic sequences applied to the construction of computer passwords by upper elementary grade students

    NASA Astrophysics Data System (ADS)

    Coggins, Porter E.

    2015-04-01

    The purpose of this paper is (1) to present how general education elementary school age students constructed computer passwords using digital root sums and second-order arithmetic sequences, (2) argue that computer password construction can be used as an engaging introduction to generate interest in elementary school students to study mathematics related to computer science, and (3) share additional mathematical ideas accessible to elementary school students that can be used to create computer passwords. This paper serves to fill a current gap in the literature regarding the integration of mathematical content accessible to upper elementary school students and aspects of computer science in general, and computer password construction in particular. In addition, the protocols presented here can serve as a hook to generate further interest in mathematics and computer science. Students learned to create a random-looking computer password by using biometric measurements of their shoe size, height, and age in months and to create a second-order arithmetic sequence, then converted the resulting numbers into characters that become their computer passwords. This password protocol can be used to introduce students to good computer password habits that can serve a foundation for a life-long awareness of data security. A refinement of the password protocol is also presented.

  18. The comparative effect of individually-generated vs. collaboratively-generated computer-based concept mapping on science concept learning

    NASA Astrophysics Data System (ADS)

    Kwon, So Young

    Using a quasi-experimental design, the researcher investigated the comparative effects of individually-generated and collaboratively-generated computer-based concept mapping on middle school science concept learning. Qualitative data were analyzed to explain quantitative findings. One hundred sixty-one students (74 boys and 87 girls) in eight, seventh grade science classes at a middle school in Southeast Texas completed the entire study. Using prior science performance scores to assure equivalence of student achievement across groups, the researcher assigned the teacher's classes to one of the three experimental groups. The independent variable, group, consisted of three levels: 40 students in a control group, 59 students trained to individually generate concept maps on computers, and 62 students trained to collaboratively generate concept maps on computers. The dependent variables were science concept learning as demonstrated by comprehension test scores, and quality of concept maps created by students in experimental groups as demonstrated by rubric scores. Students in the experimental groups received concept mapping training and used their newly acquired concept mapping skills to individually or collaboratively construct computer-based concept maps during study time. The control group, the individually-generated concept mapping group, and the collaboratively-generated concept mapping group had equivalent learning experiences for 50 minutes during five days, excepting that students in a control group worked independently without concept mapping activities, students in the individual group worked individually to construct concept maps, and students in the collaborative group worked collaboratively to construct concept maps during their study time. Both collaboratively and individually generated computer-based concept mapping had a positive effect on seventh grade middle school science concept learning but neither strategy was more effective than the other. However, the students who collaboratively generated concept maps created significantly higher quality concept maps than those who individually generated concept maps. The researcher concluded that the concept mapping software, Inspiration(TM), fostered construction of students' concept maps individually or collaboratively for science learning and helped students capture their evolving creative ideas and organize them for meaningful learning. Students in both the individual and the collaborative concept mapping groups had positive attitudes toward concept mapping using Inspiration(TM) software.

  19. Profiles of Motivated Self-Regulation in College Computer Science Courses: Differences in Major versus Required Non-Major Courses

    ERIC Educational Resources Information Center

    Shell, Duane F.; Soh, Leen-Kiat

    2013-01-01

    The goal of the present study was to utilize a profiling approach to understand differences in motivation and strategic self-regulation among post-secondary STEM students in major versus required non-major computer science courses. Participants were 233 students from required introductory computer science courses (194 men; 35 women; 4 unknown) at…

  20. Predicting Computer Science Ph.D. Completion: A Case Study

    ERIC Educational Resources Information Center

    Cox, G. W.; Hughes, W. E., Jr.; Etzkorn, L. H.; Weisskopf, M. E.

    2009-01-01

    This paper presents the results of an analysis of indicators that can be used to predict whether a student will succeed in a Computer Science Ph.D. program. The analysis was conducted by studying the records of 75 students who have been in the Computer Science Ph.D. program of the University of Alabama in Huntsville. Seventy-seven variables were…

  1. Supporting Students' Learning in the Domain of Computer Science

    ERIC Educational Resources Information Center

    Gasparinatou, Alexandra; Grigoriadou, Maria

    2011-01-01

    Previous studies have shown that students with low knowledge understand and learn better from more cohesive texts, whereas high-knowledge students have been shown to learn better from texts of lower cohesion. This study examines whether high-knowledge readers in computer science benefit from a text of low cohesion. Undergraduate students (n = 65)…

  2. Using Haptic and Auditory Interaction Tools to Engage Students with Visual Impairments in Robot Programming Activities

    ERIC Educational Resources Information Center

    Howard, A. M.; Park, Chung Hyuk; Remy, S.

    2012-01-01

    The robotics field represents the integration of multiple facets of computer science and engineering. Robotics-based activities have been shown to encourage K-12 students to consider careers in computing and have even been adopted as part of core computer-science curriculum at a number of universities. Unfortunately, for students with visual…

  3. Using NCLab-karel to improve computational thinking skill of junior high school students

    NASA Astrophysics Data System (ADS)

    Kusnendar, J.; Prabawa, H. W.

    2018-05-01

    Increasingly human interaction with technology and the increasingly complex development of digital technology world make the theme of computer science education interesting to study. Previous studies on Computer Literacy and Competency reveal that Indonesian teachers in general have fairly high computational skill, but their skill utilization are limited to some applications. This engenders limited and minimum computer-related learning for the students. On the other hand, computer science education is considered unrelated to real-world solutions. This paper attempts to address the utilization of NCLab- Karel in shaping the computational thinking in students. This computational thinking is believed to be able to making learn students about technology. Implementation of Karel utilization provides information that Karel is able to increase student interest in studying computational material, especially algorithm. Observations made during the learning process also indicate the growth and development of computing mindset in students.

  4. A Course on Reconfigurable Processors

    ERIC Educational Resources Information Center

    Shoufan, Abdulhadi; Huss, Sorin A.

    2010-01-01

    Reconfigurable computing is an established field in computer science. Teaching this field to computer science students demands special attention due to limited student experience in electronics and digital system design. This article presents a compact course on reconfigurable processors, which was offered at the Technische Universitat Darmstadt,…

  5. Information visualization courses for students with a computer science background.

    PubMed

    Kerren, Andreas

    2013-01-01

    Linnaeus University offers two master's courses in information visualization for computer science students with programming experience. This article briefly describes the syllabi, exercises, and practices developed for these courses.

  6. Beyond the first "click:" Women graduate students in computer science

    NASA Astrophysics Data System (ADS)

    Sader, Jennifer L.

    This dissertation explored the ways that constructions of gender shaped the choices and expectations of women doctoral students in computer science. Women who do graduate work in computer science still operate in an environment where they are in the minority. How much of women's underrepresentation in computer science fields results from a problem of imagining women as computer scientists? As long as women in these fields are seen as exceptions, they are exceptions that prove the "rule" that computing is a man's domain. The following questions were the focus of this inquiry: What are the career aspirations of women doctoral students in computer science? How do they feel about their chances to succeed in their chosen career and field? How do women doctoral students in computer science construct womanhood? What are their constructions of what it means to be a computer scientist? In what ways, if any, do they believe their gender has affected their experience in their graduate programs? The goal was to examine how constructions of computer science and of gender---including participants' own understanding of what it meant to be a woman, as well as the messages they received from their environment---contributed to their success as graduate students in a field where women are still greatly outnumbered by men. Ten women from four different institutions of higher education were recruited to participate in this study. These women varied in demographic characteristics like age, race, and ethnicity. Still, there were many common threads in their experiences. For example, their construction of womanhood did not limit their career prospects to traditionally female jobs. They had grown up with the expectation that they would be able to succeed in whatever field they chose. Most also had very positive constructions of programming as something that was "fun," rewarding, and intellectually stimulating. Their biggest obstacles were feelings of isolation and a resulting loss of confidence. Implications for future research are provided. There are also several implications for practice, especially the recommendation that graduate schools provide more support for all of their students. The experiences of these women also suggest ways to more effectively recruit women students to computer science. The importance of women faculty in these students' success also suggests that schools trying to counteract gender imbalances should actively recruit women faculty to teach in fields where women are underrepresented. These faculty serve as important role models and mentors to women students in their field.

  7. Toward using games to teach fundamental computer science concepts

    NASA Astrophysics Data System (ADS)

    Edgington, Jeffrey Michael

    Video and computer games have become an important area of study in the field of education. Games have been designed to teach mathematics, physics, raise social awareness, teach history and geography, and train soldiers in the military. Recent work has created computer games for teaching computer programming and understanding basic algorithms. We present an investigation where computer games are used to teach two fundamental computer science concepts: boolean expressions and recursion. The games are intended to teach the concepts and not how to implement them in a programming language. For this investigation, two computer games were created. One is designed to teach basic boolean expressions and operators and the other to teach fundamental concepts of recursion. We describe the design and implementation of both games. We evaluate the effectiveness of these games using before and after surveys. The surveys were designed to ascertain basic understanding, attitudes and beliefs regarding the concepts. The boolean game was evaluated with local high school students and students in a college level introductory computer science course. The recursion game was evaluated with students in a college level introductory computer science course. We present the analysis of the collected survey information for both games. This analysis shows a significant positive change in student attitude towards recursion and modest gains in student learning outcomes for both topics.

  8. The Relationship between Sources of Self-Efficacy in Classroom Environments and the Strength of Computer Self-Efficacy Beliefs

    ERIC Educational Resources Information Center

    Srisupawong, Yuwarat; Koul, Ravinder; Neanchaleay, Jariya; Murphy, Elizabeth; Francois, Emmanuel Jean

    2018-01-01

    Motivation and success in computer-science courses are influenced by the strength of students' self-efficacy (SE) beliefs in their learning abilities. Students with weak SE may struggle to be successful in a computer-science course. This study investigated the factors that enhance or impede the computer self-efficacy (CSE) of computer-science…

  9. Alliance for Computational Science Collaboration: HBCU Partnership at Alabama A&M University Continuing High Performance Computing Research and Education at AAMU

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Qian, Xiaoqing; Deng, Z. T.

    2009-11-10

    This is the final report for the Department of Energy (DOE) project DE-FG02-06ER25746, entitled, "Continuing High Performance Computing Research and Education at AAMU". This three-year project was started in August 15, 2006, and it was ended in August 14, 2009. The objective of this project was to enhance high performance computing research and education capabilities at Alabama A&M University (AAMU), and to train African-American and other minority students and scientists in the computational science field for eventual employment with DOE. AAMU has successfully completed all the proposed research and educational tasks. Through the support of DOE, AAMU was able tomore » provide opportunities to minority students through summer interns and DOE computational science scholarship program. In the past three years, AAMU (1). Supported three graduate research assistants in image processing for hypersonic shockwave control experiment and in computational science related area; (2). Recruited and provided full financial support for six AAMU undergraduate summer research interns to participate Research Alliance in Math and Science (RAMS) program at Oak Ridge National Lab (ORNL); (3). Awarded highly competitive 30 DOE High Performance Computing Scholarships ($1500 each) to qualified top AAMU undergraduate students in science and engineering majors; (4). Improved high performance computing laboratory at AAMU with the addition of three high performance Linux workstations; (5). Conducted image analysis for electromagnetic shockwave control experiment and computation of shockwave interactions to verify the design and operation of AAMU-Supersonic wind tunnel. The high performance computing research and education activities at AAMU created great impact to minority students. As praised by Accreditation Board for Engineering and Technology (ABET) in 2009, ?The work on high performance computing that is funded by the Department of Energy provides scholarships to undergraduate students as computational science scholars. This is a wonderful opportunity to recruit under-represented students.? Three ASEE papers were published in 2007, 2008 and 2009 proceedings of ASEE Annual Conferences, respectively. Presentations of these papers were also made at the ASEE Annual Conferences. It is very critical to continue the research and education activities.« less

  10. Trends of Students of the College of Basic Science towards Teaching the Course of Athletics and Health by Using Computer Technology in the World Islamic Sciences and Education University (WISE)

    ERIC Educational Resources Information Center

    Salameh, Ibrahim Abdul Ghani; Khawaldeh, Mohammad Falah Ali

    2014-01-01

    The Study aimed at identifying the trends of the students of basic sciences College in the World Islamic Sciences and Education University towards teaching health and sport course by using computer technology as a teaching method, and to identify also the impact of the variables of academic level and the gender on the students' trends. The study…

  11. Non-parallel processing: Gendered attrition in academic computer science

    NASA Astrophysics Data System (ADS)

    Cohoon, Joanne Louise Mcgrath

    2000-10-01

    This dissertation addresses the issue of disproportionate female attrition from computer science as an instance of gender segregation in higher education. By adopting a theoretical framework from organizational sociology, it demonstrates that the characteristics and processes of computer science departments strongly influence female retention. The empirical data identifies conditions under which women are retained in the computer science major at comparable rates to men. The research for this dissertation began with interviews of students, faculty, and chairpersons from five computer science departments. These exploratory interviews led to a survey of faculty and chairpersons at computer science and biology departments in Virginia. The data from these surveys are used in comparisons of the computer science and biology disciplines, and for statistical analyses that identify which departmental characteristics promote equal attrition for male and female undergraduates in computer science. This three-pronged methodological approach of interviews, discipline comparisons, and statistical analyses shows that departmental variation in gendered attrition rates can be explained largely by access to opportunity, relative numbers, and other characteristics of the learning environment. Using these concepts, this research identifies nine factors that affect the differential attrition of women from CS departments. These factors are: (1) The gender composition of enrolled students and faculty; (2) Faculty turnover; (3) Institutional support for the department; (4) Preferential attitudes toward female students; (5) Mentoring and supervising by faculty; (6) The local job market, starting salaries, and competitiveness of graduates; (7) Emphasis on teaching; and (8) Joint efforts for student success. This work contributes to our understanding of the gender segregation process in higher education. In addition, it contributes information that can lead to effective solutions for an economically significant issue in modern American society---gender equality in computer science.

  12. An Interdisciplinary Team Project: Psychology and Computer Science Students Create Online Cognitive Tasks

    ERIC Educational Resources Information Center

    Flannery, Kathleen A.; Malita, Mihaela

    2014-01-01

    We present our case study of an interdisciplinary team project for students taking either a psychology or computer science (CS) course. The project required psychology and CS students to combine their knowledge and skills to create an online cognitive task. Each interdisciplinary project team included two psychology students who conducted library…

  13. Impact of Giving Students a Choice of Homework Assignments in an Introductory Computer Science Class

    ERIC Educational Resources Information Center

    Fulton, Steven; Schweitzer, Dino

    2011-01-01

    Student assignments have long been an integral part of many university level computer science courses to reinforce material covered in class with practical exercises. For years, researchers have studied ways to improve such student assignments by making them more interesting, applicable, and valuable to the student with a goal of improving…

  14. Computer Simulations of Quantum Theory of Hydrogen Atom for Natural Science Education Students in a Virtual Lab

    ERIC Educational Resources Information Center

    Singh, Gurmukh

    2012-01-01

    The present article is primarily targeted for the advanced college/university undergraduate students of chemistry/physics education, computational physics/chemistry, and computer science. The most recent software system such as MS Visual Studio .NET version 2010 is employed to perform computer simulations for modeling Bohr's quantum theory of…

  15. Student teaching and research laboratory focusing on brain-computer interface paradigms--A creative environment for computer science students.

    PubMed

    Rutkowski, Tomasz M

    2015-08-01

    This paper presents an applied concept of a brain-computer interface (BCI) student research laboratory (BCI-LAB) at the Life Science Center of TARA, University of Tsukuba, Japan. Several successful case studies of the student projects are reviewed together with the BCI Research Award 2014 winner case. The BCI-LAB design and project-based teaching philosophy is also explained. Future teaching and research directions summarize the review.

  16. The Need for Computer Science

    ERIC Educational Resources Information Center

    Margolis, Jane; Goode, Joanna; Bernier, David

    2011-01-01

    Broadening computer science learning to include more students is a crucial item on the United States' education agenda, these authors say. Although policymakers advocate more computer science expertise, computer science offerings in high schools are few--and actually shrinking. In addition, poorly resourced schools with a high percentage of…

  17. Computer ethics: A capstone course

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Fisher, T.G.; Abunawass, A.M.

    1994-12-31

    This paper presents a capstone course on computer ethics required for all computer science majors in our program. The course was designed to encourage students to evaluate their own personal value systems in terms of the established values in computer science as represented by the ACM Code of Ethics. The structure, activities, and topics of the course as well as assessment of the students are presented. Observations on various course components and student evaluations of the course are also presented.

  18. Student Sensemaking with Science Diagrams in a Computer-Based Setting

    ERIC Educational Resources Information Center

    Furberg, Anniken; Kluge, Anders; Ludvigsen, Sten

    2013-01-01

    This paper reports on a study of students' conceptual sensemaking with science diagrams within a computer-based learning environment aimed at supporting collaborative learning. Through the microanalysis of students' interactions in a project about energy and heat transfer, we demonstrate "how" representations become productive social and cognitive…

  19. Integrating Computational Science Tools into a Thermodynamics Course

    NASA Astrophysics Data System (ADS)

    Vieira, Camilo; Magana, Alejandra J.; García, R. Edwin; Jana, Aniruddha; Krafcik, Matthew

    2018-01-01

    Computational tools and methods have permeated multiple science and engineering disciplines, because they enable scientists and engineers to process large amounts of data, represent abstract phenomena, and to model and simulate complex concepts. In order to prepare future engineers with the ability to use computational tools in the context of their disciplines, some universities have started to integrate these tools within core courses. This paper evaluates the effect of introducing three computational modules within a thermodynamics course on student disciplinary learning and self-beliefs about computation. The results suggest that using worked examples paired to computer simulations to implement these modules have a positive effect on (1) student disciplinary learning, (2) student perceived ability to do scientific computing, and (3) student perceived ability to do computer programming. These effects were identified regardless of the students' prior experiences with computer programming.

  20. "Mini", "Midi" and the Student.

    ERIC Educational Resources Information Center

    Edwards, Perry; Broadwell, Bruce

    Mini- and midi-computers have been introduced into the computer science program at Sierra College to afford students more direct contact with computers. The college's administration combined with the Science and Business departments to share the expense and utilization of the program. The National Cash Register Century 100 and the Data General…

  1. Factors influencing exemplary science teachers' levels of computer use

    NASA Astrophysics Data System (ADS)

    Hakverdi, Meral

    This study examines exemplary science teachers' use of technology in science instruction, factors influencing their level of computer use, their level of knowledge/skills in using specific computer applications for science instruction, their use of computer-related applications/tools during their instruction, and their students' use of computer applications/tools in or for their science class. After a relevant review of the literature certain variables were selected for analysis. These variables included personal self-efficacy in teaching with computers, outcome expectancy, pupil-control ideology, level of computer use, age, gender, teaching experience, personal computer use, professional computer use and science teachers' level of knowledge/skills in using specific computer applications for science instruction. The sample for this study includes middle and high school science teachers who received the Presidential Award for Excellence in Science Teaching Award (sponsored by the White House and the National Science Foundation) between the years 1997 and 2003 from all 50 states and U.S. territories. Award-winning science teachers were contacted about the survey via e-mail or letter with an enclosed return envelope. Of the 334 award-winning science teachers, usable responses were received from 92 science teachers, which made a response rate of 27.5%. Analysis of the survey responses indicated that exemplary science teachers have a variety of knowledge/skills in using computer related applications/tools. The most commonly used computer applications/tools are information retrieval via the Internet, presentation tools, online communication, digital cameras, and data collection probes. Results of the study revealed that students' use of technology in their science classroom is highly correlated with the frequency of their science teachers' use of computer applications/tools. The results of the multiple regression analysis revealed that personal self-efficacy related to the exemplary science teachers' level of computer use suggesting that computer use is dependent on perceived abilities at using computers. The teachers' use of computer-related applications/tools during class, and their personal self-efficacy, age, and gender are highly related with their level of knowledge/skills in using specific computer applications for science instruction. The teachers' level of knowledge/skills in using specific computer applications for science instruction and gender related to their use of computer-related applications/tools during class and the students' use of computer-related applications/tools in or for their science class. In conclusion, exemplary science teachers need assistance in learning and using computer-related applications/tool in their science class.

  2. Ada in Introductory Computer Science Courses

    DTIC Science & Technology

    1993-01-01

    Ada by Daniel F. Stubbs and Neil W. Webre Course Objective: To introduce the students to the basic classical data structures of computer science...Introduction to Ada, Chapman & Hall, 1993, London Dale/Weems/McCormick, Programming and Problem Solving with Ada, D. C. Heath and Company, 1994, MA Feldman...Daniel F. Stubbs and Neil W. Webre - Course Objective: To introduce the students to the basic classical data structures of computer science

  3. Profiles of Motivated Self-Regulation in College Computer Science Courses: Differences in Major versus Required Non-Major Courses

    NASA Astrophysics Data System (ADS)

    Shell, Duane F.; Soh, Leen-Kiat

    2013-12-01

    The goal of the present study was to utilize a profiling approach to understand differences in motivation and strategic self-regulation among post-secondary STEM students in major versus required non-major computer science courses. Participants were 233 students from required introductory computer science courses (194 men; 35 women; 4 unknown) at a large Midwestern state university. Cluster analysis identified five profiles: (1) a strategic profile of a highly motivated by-any-means good strategy user; (2) a knowledge-building profile of an intrinsically motivated autonomous, mastery-oriented student; (3) a surface learning profile of a utility motivated minimally engaged student; (4) an apathetic profile of an amotivational disengaged student; and (5) a learned helpless profile of a motivated but unable to effectively self-regulate student. Among CS majors and students in courses in their major field, the strategic and knowledge-building profiles were the most prevalent. Among non-CS majors and students in required non-major courses, the learned helpless, surface learning, and apathetic profiles were the most prevalent. Students in the strategic and knowledge-building profiles had significantly higher retention of computational thinking knowledge than students in other profiles. Students in the apathetic and surface learning profiles saw little instrumentality of the course for their future academic and career objectives. Findings show that students in STEM fields taking required computer science courses exhibit the same constellation of motivated strategic self-regulation profiles found in other post-secondary and K-12 settings.

  4. Impact of Interdisciplinary Undergraduate Research in Mathematics and Biology on the Development of a New Course Integrating Five STEM Disciplines

    PubMed Central

    Caudill, Lester; Hill, April; Lipan, Ovidiu

    2010-01-01

    Funded by innovative programs at the National Science Foundation and the Howard Hughes Medical Institute, University of Richmond faculty in biology, chemistry, mathematics, physics, and computer science teamed up to offer first- and second-year students the opportunity to contribute to vibrant, interdisciplinary research projects. The result was not only good science but also good science that motivated and informed course development. Here, we describe four recent undergraduate research projects involving students and faculty in biology, physics, mathematics, and computer science and how each contributed in significant ways to the conception and implementation of our new Integrated Quantitative Science course, a course for first-year students that integrates the material in the first course of the major in each of biology, chemistry, mathematics, computer science, and physics. PMID:20810953

  5. Impact of Interdisciplinary Undergraduate Research in mathematics and biology on the development of a new course integrating five STEM disciplines.

    PubMed

    Caudill, Lester; Hill, April; Hoke, Kathy; Lipan, Ovidiu

    2010-01-01

    Funded by innovative programs at the National Science Foundation and the Howard Hughes Medical Institute, University of Richmond faculty in biology, chemistry, mathematics, physics, and computer science teamed up to offer first- and second-year students the opportunity to contribute to vibrant, interdisciplinary research projects. The result was not only good science but also good science that motivated and informed course development. Here, we describe four recent undergraduate research projects involving students and faculty in biology, physics, mathematics, and computer science and how each contributed in significant ways to the conception and implementation of our new Integrated Quantitative Science course, a course for first-year students that integrates the material in the first course of the major in each of biology, chemistry, mathematics, computer science, and physics.

  6. Fiction as an Introduction to Computer Science Research

    ERIC Educational Resources Information Center

    Goldsmith, Judy; Mattei, Nicholas

    2014-01-01

    The undergraduate computer science curriculum is generally focused on skills and tools; most students are not exposed to much research in the field, and do not learn how to navigate the research literature. We describe how fiction reviews (and specifically science fiction) are used as a gateway to research reviews. Students learn a little about…

  7. African-American males in computer science---Examining the pipeline for clogs

    NASA Astrophysics Data System (ADS)

    Stone, Daryl Bryant

    The literature on African-American males (AAM) begins with a statement to the effect that "Today young Black men are more likely to be killed or sent to prison than to graduate from college." Why are the numbers of African-American male college graduates decreasing? Why are those enrolled in college not majoring in the science, technology, engineering, and mathematics (STEM) disciplines? This research explored why African-American males are not filling the well-recognized industry need for Computer Scientist/Technologists by choosing college tracks to these careers. The literature on STEM disciplines focuses largely on women in STEM, as opposed to minorities, and within minorities, there is a noticeable research gap in addressing the needs and opportunities available to African-American males. The primary goal of this study was therefore to examine the computer science "pipeline" from the African-American male perspective. The method included a "Computer Science Degree Self-Efficacy Scale" be distributed to five groups of African-American male students, to include: (1) fourth graders, (2) eighth graders, (3) eleventh graders, (4) underclass undergraduate computer science majors, and (5) upperclass undergraduate computer science majors. In addition to a 30-question self-efficacy test, subjects from each group were asked to participate in a group discussion about "African-American males in computer science." The audio record of each group meeting provides qualitative data for the study. The hypotheses include the following: (1) There is no significant difference in "Computer Science Degree" self-efficacy between fourth and eighth graders. (2) There is no significant difference in "Computer Science Degree" self-efficacy between eighth and eleventh graders. (3) There is no significant difference in "Computer Science Degree" self-efficacy between eleventh graders and lower-level computer science majors. (4) There is no significant difference in "Computer Science Degree" self-efficacy between lower-level computer science majors and upper-level computer science majors. (5) There is no significant difference in "Computer Science Degree" self-efficacy between each of the five groups of students. Finally, the researcher selected African-American male students attending six primary schools, including the predominately African-American elementary, middle and high school that the researcher attended during his own academic career. Additionally, a racially mixed elementary, middle and high school was selected from the same county in Maryland. Bowie State University provided both the underclass and upperclass computer science majors surveyed in this study. Of the five hypotheses, the sample provided enough evidence to support the claim that there are significant differences in the "Computer Science Degree" self-efficacy between each of the five groups of students. ANOVA analysis by question and total self-efficacy scores provided more results of statistical significance. Additionally, factor analysis and review of the qualitative data provide more insightful results. Overall, the data suggest 'a clog' may exist in the middle school level and students attending racially mixed schools were more confident in their computer, math and science skills. African-American males admit to spending lots of time on social networking websites and emailing, but are 'dis-aware' of the skills and knowledge needed to study in the computing disciplines. The majority of the subjects knew little, if any, AAMs in the 'computing discipline pipeline'. The collegian African-American males, in this study, agree that computer programming is a difficult area and serves as a 'major clog in the pipeline'.

  8. Designing English for Specific Purposes Course for Computer Science Students

    ERIC Educational Resources Information Center

    Irshad, Isra; Anwar, Behzad

    2018-01-01

    The aim of this study was to design English for Academic Purposes (EAP) course for University students enrolled in the Computer Science Department. For this purpose, academic English language needs of the students were analyzed by using a 5 point Likert scale questionnaire. Additionally, interviews were also conducted with four faculty members of…

  9. Formal Operations and Learning Style Predict Success in Statistics and Computer Science Courses.

    ERIC Educational Resources Information Center

    Hudak, Mary A.; Anderson, David E.

    1990-01-01

    Studies 94 undergraduate students in introductory statistics and computer science courses. Applies Formal Operations Reasoning Test (FORT) and Kolb's Learning Style Inventory (LSI). Finds that substantial numbers of students have not achieved the formal operation level of cognitive maturity. Emphasizes need to examine students learning style and…

  10. A Survey of Current Computer Information Science (CIS) Students.

    ERIC Educational Resources Information Center

    Los Rios Community Coll. District, Sacramento, CA. Office of Institutional Research.

    This document is a survey designed to be completed by current students of Computer Information Science (CIS) in the Los Rios Community College District (LRCCD), which consists of three community colleges: American River College, Cosumnes River College, and Sacramento City College. The students are asked about their educational goals and how…

  11. A Placement Test for Computer Science: Design, Implementation, and Analysis

    ERIC Educational Resources Information Center

    Nugent, Gwen; Soh, Leen-Kiat; Samal, Ashok; Lang, Jeff

    2006-01-01

    An introductory CS1 course presents problems for educators and students due to students' diverse background in programming knowledge and exposure. Students who enroll in CS1 also have different expectations and motivations. Prompted by the curricular guidelines for undergraduate programmes in computer science released in 2001 by the ACM/IEEE, and…

  12. Learning Oceanography from a Computer Simulation Compared with Direct Experience at Sea

    ERIC Educational Resources Information Center

    Winn, William; Stahr, Frederick; Sarason, Christian; Fruland, Ruth; Oppenheimer, Peter; Lee, Yen-Ling

    2006-01-01

    Considerable research has compared how students learn science from computer simulations with how they learn from "traditional" classes. Little research has compared how students learn science from computer simulations with how they learn from direct experience in the real environment on which the simulations are based. This study compared two…

  13. The Computer as a Research and Teaching Instrument for Students in the Behavioral Sciences.

    ERIC Educational Resources Information Center

    Rowland, David L.; Crisler, Larry J.

    A program designed to provide students a background in computers and computing that was implemented by the Department of Behavioral Sciences at Millikin University, Illinois, is described. The program was implemented in three overlapping stages: faculty preparation; course preparation; and course implementation. The development of faculty…

  14. An investigation of the artifacts, outcomes, and processes of constructing computer games about environmental science in a fifth grade science classroom

    NASA Astrophysics Data System (ADS)

    Baytak, Ahmet

    Among educational researchers and practitioners, there is a growing interest in employing computer games for pedagogical purposes. The present research integrated a technology education class and a science class where 5 th graders learned about environmental issues by designing games that involved environmental concepts. The purposes of this study were to investigate how designing computer games affected the development of students' environmental knowledge, programming knowledge, environmental awareness and interest in computers. It also explored the nature of the artifacts developed and the types of knowledge represented therein. A case study (Yin, 2003) was employed within the context of a 5 th grade elementary science classroom. Fifth graders designed computer games about environmental issues to present to 2nd graders by using Scratch software. The analysis of this study was based on multiple data sources: students' pre- and post-test scores on environmental awareness, their environmental knowledge, their interest in computer science, and their game design. Included in the analyses were also data from students' computer games, participant observations, and structured interviews. The results of the study showed that students were able to successfully design functional games that represented their understanding of environment, even though the gain between pre- and post-environmental knowledge test and environmental awareness survey were minimal. The findings indicate that all students were able to use various game characteristics and programming concepts, but their prior experience with the design software affected their representations. The analyses of the interview transcriptions and games show that students improved their programming skills and that they wanted to do similar projects for other subject areas in the future. Observations showed that game design appeared to lead to knowledge-building, interaction and collaboration among students. This, in turn, encouraged students to test and improve their designs. Sharing the games, it was found, has both positive and negative effects on the students' game design process and the representation of students' understandings of the domain subject.

  15. Toward a Computational Model of Tutoring.

    ERIC Educational Resources Information Center

    Woolf, Beverly Park

    1992-01-01

    Discusses the integration of instructional science and computer science. Topics addressed include motivation for building knowledge-based systems; instructional design issues, including cognitive models, representing student intentions, and student models and error diagnosis; representing tutoring knowledge; building a tutoring system, including…

  16. Teachers' Organization of Participation Structures for Teaching Science with Computer Technology

    NASA Astrophysics Data System (ADS)

    Subramaniam, Karthigeyan

    2016-08-01

    This paper describes a qualitative study that investigated the nature of the participation structures and how the participation structures were organized by four science teachers when they constructed and communicated science content in their classrooms with computer technology. Participation structures focus on the activity structures and processes in social settings like classrooms thereby providing glimpses into the complex dynamics of teacher-students interactions, configurations, and conventions during collective meaning making and knowledge creation. Data included observations, interviews, and focus group interviews. Analysis revealed that the dominant participation structure evident within participants' instruction with computer technology was ( Teacher) initiation-( Student and Teacher) response sequences-( Teacher) evaluate participation structure. Three key events characterized the how participants organized this participation structure in their classrooms: setting the stage for interactive instruction, the joint activity, and maintaining accountability. Implications include the following: (1) teacher educators need to tap into the knowledge base that underscores science teachers' learning to teach philosophies when computer technology is used in instruction. (2) Teacher educators need to emphasize the essential idea that learning and cognition is not situated within the computer technology but within the pedagogical practices, specifically the participation structures. (3) The pedagogical practices developed with the integration or with the use of computer technology underscored by the teachers' own knowledge of classroom contexts and curriculum needs to be the focus for how students learn science content with computer technology instead of just focusing on how computer technology solely supports students learning of science content.

  17. Student science enrichment training program

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Sandhu, S.S.

    1994-08-01

    This is a report on the Student Science Enrichment Training Program, with special emphasis on chemical and computer science fields. The residential summer session was held at the campus of Claflin College, Orangeburg, SC, for six weeks during 1993 summer, to run concomitantly with the college`s summer school. Fifty participants selected for this program, included high school sophomores, juniors and seniors. The students came from rural South Carolina and adjoining states which, presently, have limited science and computer science facilities. The program focused on high ability minority students, with high potential for science engineering and mathematical careers. The major objectivemore » was to increase the pool of well qualified college entering minority students who would elect to go into science, engineering and mathematical careers. The Division of Natural Sciences and Mathematics and engineering at Claflin College received major benefits from this program as it helped them to expand the Departments of Chemistry, Engineering, Mathematics and Computer Science as a result of additional enrollment. It also established an expanded pool of well qualified minority science and mathematics graduates, which were recruited by the federal agencies and private corporations, visiting Claflin College Campus. Department of Energy`s relationship with Claflin College increased the public awareness of energy related job opportunities in the public and private sectors.« less

  18. Insights on Supporting Learning during Computing Science and Engineering Students' Transition to University: A Design-Oriented, Mixed Methods Exploration of Instructor and Student Perspectives

    ERIC Educational Resources Information Center

    Guloy, Sheryl; Salimi, Farimah; Cukierman, Diana; McGee Thompson, Donna

    2017-01-01

    Using a design-based orientation, this mixed-method study explored ways to support computing science and engineering students whose study strategies may be inadequate to meet coursework expectations. Learning support workshops, paired with university courses, have been found to assist students as they transition to university learning, thereby…

  19. Student leadership in small group science inquiry

    NASA Astrophysics Data System (ADS)

    Oliveira, Alandeom W.; Boz, Umit; Broadwell, George A.; Sadler, Troy D.

    2014-09-01

    Background: Science educators have sought to structure collaborative inquiry learning through the assignment of static group roles. This structural approach to student grouping oversimplifies the complexities of peer collaboration and overlooks the highly dynamic nature of group activity. Purpose: This study addresses this issue of oversimplification of group dynamics by examining the social leadership structures that emerge in small student groups during science inquiry. Sample: Two small student groups investigating the burning of a candle under a jar participated in this study. Design and method: We used a mixed-method research approach that combined computational discourse analysis (computational quantification of social aspects of small group discussions) with microethnography (qualitative, in-depth examination of group discussions). Results: While in one group social leadership was decentralized (i.e., students shared control over topics and tasks), the second group was dominated by a male student (centralized social leadership). Further, decentralized social leadership was found to be paralleled by higher levels of student cognitive engagement. Conclusions: It is argued that computational discourse analysis can provide science educators with a powerful means of developing pedagogical models of collaborative science learning that take into account the emergent nature of group structures and highly fluid nature of student collaboration.

  20. Enhancing programming logic thinking using analogy mapping

    NASA Astrophysics Data System (ADS)

    Sukamto, R. A.; Megasari, R.

    2018-05-01

    Programming logic thinking is the most important competence for computer science students. However, programming is one of the difficult subject in computer science program. This paper reports our work about enhancing students' programming logic thinking using Analogy Mapping for basic programming subject. Analogy Mapping is a computer application which converts source code into analogies images. This research used time series evaluation and the result showed that Analogy Mapping can enhance students' programming logic thinking.

  1. 34 CFR 280.40 - What costs are allowable?

    Code of Federal Regulations, 2012 CFR

    2012-07-01

    ... equipment (including computers) and the maintenance and operation of materials, equipment and computers. Any... related to improving student reading skills or knowledge of mathematics, science, history, geography... improving student reading skills or knowledge of mathematics, science, history, geography, English, foreign...

  2. 34 CFR 280.40 - What costs are allowable?

    Code of Federal Regulations, 2014 CFR

    2014-07-01

    ... equipment (including computers) and the maintenance and operation of materials, equipment and computers. Any... related to improving student reading skills or knowledge of mathematics, science, history, geography... improving student reading skills or knowledge of mathematics, science, history, geography, English, foreign...

  3. 34 CFR 280.40 - What costs are allowable?

    Code of Federal Regulations, 2013 CFR

    2013-07-01

    ... equipment (including computers) and the maintenance and operation of materials, equipment and computers. Any... related to improving student reading skills or knowledge of mathematics, science, history, geography... improving student reading skills or knowledge of mathematics, science, history, geography, English, foreign...

  4. Computer-Mediated Communication in English for Specific Purposes: A Case Study with Computer Science Students at Universiti Teknologi Malaysia

    ERIC Educational Resources Information Center

    Shamsudin, Sarimah; Nesi, Hilary

    2006-01-01

    This paper will describe an ESP approach to the design and implementation of computer-mediated communication (CMC) tasks for computer science students at Universiti Teknologi Malaysia, and discuss the effectiveness of the chat feature of Windows NetMeeting as a tool for developing specified language skills. CMC tasks were set within a programme of…

  5. Development, Implementation, and Outcomes of an Equitable Computer Science After-School Program: Findings from Middle-School Students

    ERIC Educational Resources Information Center

    Mouza, Chrystalla; Marzocchi, Alison; Pan, Yi-Cheng; Pollock, Lori

    2016-01-01

    Current policy efforts that seek to improve learning in science, technology, engineering, and mathematics (STEM) emphasize the importance of helping all students acquire concepts and tools from computer science that help them analyze and develop solutions to everyday problems. These goals have been generally described in the literature under the…

  6. Science literacy by technology by country: USA, Finland and Mexico. making sense of it all

    NASA Astrophysics Data System (ADS)

    Papanastasiou, Elena C.

    2003-02-01

    The purpose of this study was to examine how variables related to computer availability, computer comfort and educational software are associated with higher or lower levels of science literacy in the USA, Finland and Mexico, after controlling for the socio-economic status of the students. The analyses for this study were based on a series of multivariate regression models. The data were obtained from the Program for International Student Assessment. The results of this study showed that it was not computer use itself that had a positive or negative effect on the science achievement of the students, but the way in which the computers were used within the context of each country.

  7. The Influence of Achievement Goals on Online Help Seeking of Computer Science Students

    ERIC Educational Resources Information Center

    Hao, Qiang; Barnes, Brad; Wright, Ewan; Branch, Robert Maribe

    2017-01-01

    This study investigated the online help-seeking behaviors of computer science students with a focus on the effect of achievement goals. The online help-seeking behaviors investigated were online searching, asking teachers online for help, and asking peers or unknown people online for help. One hundred and sixty-five students studying computer…

  8. Promoting Elementary Students' Epistemology of Science through Computer-Supported Knowledge-Building Discourse and Epistemic Reflection

    ERIC Educational Resources Information Center

    Lin, Feng; Chan, Carol K. K.

    2018-01-01

    This study examined the role of computer-supported knowledge-building discourse and epistemic reflection in promoting elementary-school students' scientific epistemology and science learning. The participants were 39 Grade 5 students who were collectively pursuing ideas and inquiry for knowledge advance using Knowledge Forum (KF) while studying a…

  9. States Move toward Computer Science Standards. Policy Update. Vol. 23, No. 17

    ERIC Educational Resources Information Center

    Tilley-Coulson, Eve

    2016-01-01

    While educators and parents recognize computer science as a key skill for career readiness, only five states have adopted learning standards in this area. Tides are changing, however, as the Every Student Succeeds Act (ESSA) recognizes with its call on states to provide a "well-rounded education" for students, to include computer science…

  10. Education:=Coding+Aesthetics; Aesthetic Understanding, Computer Science Education, and Computational Thinking

    ERIC Educational Resources Information Center

    Good, Jonathon; Keenan, Sarah; Mishra, Punya

    2016-01-01

    The popular press is rife with examples of how students in the United States and around the globe are learning to program, make, and tinker. The Hour of Code, maker-education, and similar efforts are advocating that more students be exposed to principles found within computer science. We propose an expansion beyond simply teaching computational…

  11. A Cognitive Model for Problem Solving in Computer Science

    ERIC Educational Resources Information Center

    Parham, Jennifer R.

    2009-01-01

    According to industry representatives, computer science education needs to emphasize the processes involved in solving computing problems rather than their solutions. Most of the current assessment tools used by universities and computer science departments analyze student answers to problems rather than investigating the processes involved in…

  12. Students' Misconceptions about Medium-Scale Integrated Circuits

    ERIC Educational Resources Information Center

    Herman, G. L.; Loui, M. C.; Zilles, C.

    2011-01-01

    To improve instruction in computer engineering and computer science, instructors must better understand how their students learn. Unfortunately, little is known about how students learn the fundamental concepts in computing. To investigate student conceptions and misconceptions about digital logic concepts, the authors conducted a qualitative…

  13. Teaching Efficacy of Universiti Putra Malaysia Science Student Teachers

    ERIC Educational Resources Information Center

    Bakar, Abd. Rahim; Konting, Mohd. Majid; Jamian, Rashid; Lyndon, Novel

    2008-01-01

    The objective of the study was to access teaching efficacy of Universiti Putra Malaysia Science student teachers. The specific objectives were to determine teaching efficacy of Science student teachers in terms of student engagement; instructional strategies; classroom management and teaching with computers in classroom; their satisfaction with…

  14. Peer Assessment among Secondary School Students: Introducing a Peer Feedback Tool in the Context of a Computer Supported Inquiry Learning Environment in Science

    ERIC Educational Resources Information Center

    Tsivitanidou, Olia; Zacharia, Zacharias C.; Hovardas, Tasos; Nicolaou, Aphrodite

    2012-01-01

    In this study we introduced a peer feedback tool to secondary school students while aiming at investigating whether this tool leads to a feedback dialogue when using a computer supported inquiry learning environment in science. Moreover, we aimed at examining what type of feedback students ask for and receive and whether the students use the…

  15. Computer Technology-Integrated Projects Should not Supplant Craft Projects in Science Education

    NASA Astrophysics Data System (ADS)

    Klopp, Tabatha J.; Rule, Audrey C.; Suchsland Schneider, Jean; Boody, Robert M.

    2014-03-01

    The current emphasis on computer technology integration and narrowing of the curriculum has displaced arts and crafts. However, the hands-on, concrete nature of craft work in science modeling enables students to understand difficult concepts and to be engaged and motivated while learning spatial, logical, and sequential thinking skills. Analogy use is also helpful in understanding unfamiliar, complex science concepts. This study of 28 academically advanced elementary to middle-school students examined student work and perceptions during a science unit focused on four fossil organisms: crinoid, brachiopod, horn coral and trilobite. The study compared: (1) analogy-focused instruction to independent Internet research and (2) computer technology-rich products to crafts-based products. Findings indicate student products were more creative after analogy-based instruction and when made using technology. However, students expressed a strong desire to engage in additional craft work after making craft products and enjoyed making crafts more after analogy-focused instruction. Additionally, more science content was found in the craft products than the technology-rich products. Students expressed a particular liking for two of the fossil organisms because they had been modeled with crafts. The authors recommend that room should be retained for crafts in the science curriculum to model science concepts.

  16. Journal of Undergraduate Research, Volume VI, 2006

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Faletra, P.; Schuetz, A.; Cherkerzian, D.

    Students who conducted research at DOE National Laboratories during 2005 were invited to include their research abstracts, and for a select few, their completed research papers in this Journal. This Journal is direct evidence of students collaborating with their mentors. Fields in which these students worked include: Biology; Chemistry; Computer Science; Engineering; Environmental Science; General Sciences; Materials Sciences; Medical and Health Sciences; Nuclear Sciences; Physics; and Science Policy.

  17. Computers in Science: Thinking Outside the Discipline.

    ERIC Educational Resources Information Center

    Hamilton, Todd M.

    2003-01-01

    Describes the Computers in Science course which integrates computer-related techniques into the science disciplines of chemistry, physics, biology, and Earth science. Uses a team teaching approach and teaches students how to solve chemistry problems with spreadsheets, identify minerals with X-rays, and chemical and force analysis. (Contains 14…

  18. Exemplary Science Teachers' Use of Technology

    ERIC Educational Resources Information Center

    Hakverdi-Can, Meral; Dana, Thomas M.

    2012-01-01

    The purpose of this study is to examine exemplary science teachers' level of computer use, their knowledge/skills in using specific computer applications for science instruction, their use of computer-related applications/tools during their instruction, how often they required their students to use those applications in or for their science class…

  19. Utilization of computer technology by science teachers in public high schools and the impact of standardized testing

    NASA Astrophysics Data System (ADS)

    Priest, Richard Harding

    A significant percentage of high school science teachers are not using computers to teach their students or prepare them for standardized testing. A survey of high school science teachers was conducted to determine how they are having students use computers in the classroom, why science teachers are not using computers in the classroom, which variables were relevant to their not using computers, and what are the effects of standardized testing on the use of technology in the high school science classroom. A self-administered questionnaire was developed to measure these aspects of computer integration and demographic information. A follow-up telephone interview survey of a portion of the original sample was conducted in order to clarify questions, correct misunderstandings, and to draw out more holistic descriptions from the subjects. The primary method used to analyze the quantitative data was frequency distributions. Multiple regression analysis was used to investigate the relationships between the barriers and facilitators and the dimensions of instructional use, frequency, and importance of the use of computers. All high school science teachers in a large urban/suburban school district were sent surveys. A response rate of 58% resulted from two mailings of the survey. It was found that contributing factors to why science teachers do not use computers were not enough up-to-date computers in their classrooms and other educational commitments and duties do not leave them enough time to prepare lessons that include technology. While a high percentage of science teachers thought their school and district administrations were supportive of technology, they also believed more inservice technology training and follow-up activities to support that training are needed and more software needs to be created. The majority of the science teachers do not use the computer to help students prepare for standardized tests because they believe they can prepare students more efficiently without a computer. Nearly half of the teachers, however, gave lack of time to prepare instructional materials and lack of a means to project a computer image to the whole class as reasons they do not use computers. A significant percentage thought science standardized testing was having a negative effect on computer use.

  20. Making Advanced Computer Science Topics More Accessible through Interactive Technologies

    ERIC Educational Resources Information Center

    Shao, Kun; Maher, Peter

    2012-01-01

    Purpose: Teaching advanced technical concepts in a computer science program to students of different technical backgrounds presents many challenges. The purpose of this paper is to present a detailed experimental pedagogy in teaching advanced computer science topics, such as computer networking, telecommunications and data structures using…

  1. Becoming Responsible Learners: Community Matters

    ERIC Educational Resources Information Center

    Wiersema, Janice A.; Licklider, Barbara L.; Ebbers, Larry

    2013-01-01

    Students at Iowa State University had the opportunity to enroll in a two-year National Science Foundation (NFS) Scholarship for Service (SFS) leadership development program, in addition to their work within their majors. This interdisciplinary program included faculty and students in computer engineering, computer science, mathematics, political…

  2. Using Educational Games and Simulation Software in a Computer Science Course: Learning Achievements and Student Flow Experiences

    ERIC Educational Resources Information Center

    Liu, Tsung-Yu

    2016-01-01

    This study investigates how educational games impact on students' academic performance and multimedia flow experiences in a computer science course. A curriculum consists of five basic learning units, that is, the stack, queue, sort, tree traversal, and binary search tree, was conducted for 110 university students during one semester. Two groups…

  3. BeeSign: A Computationally-Mediated Intervention to Examine K-1 Students' Representational Activities in the Context of Teaching Complex Systems Concepts

    ERIC Educational Resources Information Center

    Danish, Joshua Adam

    2009-01-01

    Representations such as drawings, graphs, and computer simulations, are central to learning and doing science. Furthermore, ongoing success in science learning requires students to build on the representations and associated practices that they are presumed to have learned throughout their schooling career. Without these practices, students have…

  4. Effect of Computer-Based Multimedia Presentation on Senior Secondary Students' Achievement in Agricultural Science

    ERIC Educational Resources Information Center

    Olori, Abiola Lateef; Igbosanu, Adekunle Olusegun

    2016-01-01

    The study was carried out to determine the use of computer-based multimedia presentation on Senior Secondary School Students' Achievement in Agricultural Science. The study was a quasi-experimental, pre-test, post-test control group research design type, using intact classes. A sample of eighty (80) Senior Secondary School One (SS II) students was…

  5. The Development of a Learning Dashboard for Lecturers: A Case Study on a Student-Centered E-Learning Environment

    ERIC Educational Resources Information Center

    Santoso, Harry B.; Batuparan, Alivia Khaira; Isal, R. Yugo K.; Goodridge, Wade H.

    2018-01-01

    Student Centered e-Learning Environment (SCELE) is a Moodle-based learning management system (LMS) that has been modified to enhance learning within a computer science department curriculum offered by the Faculty of Computer Science of large public university in Indonesia. This Moodle provided a mechanism to record students' activities when…

  6. The Effects of Mind Mapping with Cooperative Learning on Programming Performance, Problem Solving Skill and Metacognitive Knowledge among Computer Science Students

    ERIC Educational Resources Information Center

    Ismail, Mohd Nasir; Ngah, Nor Azilah; Umar, Irfan Naufal

    2010-01-01

    The purpose of the study is to investigate the effects of mind mapping with cooperative learning (MMCL) and cooperative learning (CL) on: (a) programming performance; (b) problem solving skill; and (c) metacognitive knowledge among computer science students in Malaysia. The moderating variable is the students' logical thinking level with two…

  7. The Role of Gender in Students' Ratings of Teaching Quality in Computer Science and Environmental Engineering

    ERIC Educational Resources Information Center

    Price, Linda; Svensson, Ingrid; Borell, Jonas; Richardson, John T. E.

    2017-01-01

    Students' ratings of teaching quality on course units in a computer science program and an environmental engineering program at a large Swedish university were obtained using the Course Experience Questionnaire; 8888 sets of ratings were obtained from men and 4280 sets were obtained from women over ten academic years. These student ratings from…

  8. Development of Interactive Computer Programs To Help Students Transfer Basic Skills to College Level Science and Behavioral Science Courses.

    ERIC Educational Resources Information Center

    Mikulecky, Larry

    Interactive computer programs, developed at Indiana University's Learning Skills Center, were designed to model effective strategies for reading biology and psychology textbooks. For each subject area, computer programs and textbook passages were used to instruct and model for students how to identify key concepts, compare and contrast concepts,…

  9. Computational thinking in life science education.

    PubMed

    Rubinstein, Amir; Chor, Benny

    2014-11-01

    We join the increasing call to take computational education of life science students a step further, beyond teaching mere programming and employing existing software tools. We describe a new course, focusing on enriching the curriculum of life science students with abstract, algorithmic, and logical thinking, and exposing them to the computational "culture." The design, structure, and content of our course are influenced by recent efforts in this area, collaborations with life scientists, and our own instructional experience. Specifically, we suggest that an effective course of this nature should: (1) devote time to explicitly reflect upon computational thinking processes, resisting the temptation to drift to purely practical instruction, (2) focus on discrete notions, rather than on continuous ones, and (3) have basic programming as a prerequisite, so students need not be preoccupied with elementary programming issues. We strongly recommend that the mere use of existing bioinformatics tools and packages should not replace hands-on programming. Yet, we suggest that programming will mostly serve as a means to practice computational thinking processes. This paper deals with the challenges and considerations of such computational education for life science students. It also describes a concrete implementation of the course and encourages its use by others.

  10. The Effects of Integrating Service Learning into Computer Science: An Inter-Institutional Longitudinal Study

    ERIC Educational Resources Information Center

    Payton, Jamie; Barnes, Tiffany; Buch, Kim; Rorrer, Audrey; Zuo, Huifang

    2015-01-01

    This study is a follow-up to one published in computer science education in 2010 that reported preliminary results showing a positive impact of service learning on student attitudes associated with success and retention in computer science. That paper described how service learning was incorporated into a computer science course in the context of…

  11. Dragonfly: strengthening programming skills by building a game engine from scratch

    NASA Astrophysics Data System (ADS)

    Claypool, Mark

    2013-06-01

    Computer game development has been shown to be an effective hook for motivating students to learn both introductory and advanced computer science topics. While games can be made from scratch, to simplify the programming required game development often uses game engines that handle complicated or frequently used components of the game. These game engines present the opportunity to strengthen programming skills and expose students to a range of fundamental computer science topics. While educational efforts have been effective in using game engines to improve computer science education, there have been no published papers describing and evaluating students building a game engine from scratch as part of their course work. This paper presents the Dragonfly-approach in which students build a fully functional game engine from scratch and make a game using their engine as part of a junior-level course. Details on the programming projects are presented, as well as an evaluation of the results from two offerings that used Dragonfly. Student performance on the projects as well as student assessments demonstrates the efficacy of having students build a game engine from scratch in strengthening their programming skills.

  12. Can a tablet device alter undergraduate science students' study behavior and use of technology?

    PubMed

    Morris, Neil P; Ramsay, Luke; Chauhan, Vikesh

    2012-06-01

    This article reports findings from a study investigating undergraduate biological sciences students' use of technology and computer devices for learning and the effect of providing students with a tablet device. A controlled study was conducted to collect quantitative and qualitative data on the impact of a tablet device on students' use of devices and technology for learning. Overall, we found that students made extensive use of the tablet device for learning, using it in preference to laptop computers to retrieve information, record lectures, and access learning resources. In line with other studies, we found that undergraduate students only use familiar Web 2.0 technologies and that the tablet device did not alter this behavior for the majority of tools. We conclude that undergraduate science students can make extensive use of a tablet device to enhance their learning opportunities without institutions changing their teaching methods or computer systems, but that institutional intervention may be needed to drive changes in student behavior toward the use of novel Web 2.0 technologies.

  13. Role of cognitive assessment for high school graduates prior to choosing their college major.

    PubMed

    AlAbdulwahab, Sami S; Kachanathu, Shaji John; AlSaeed, Abdullah Saad

    2018-02-01

    [Purpose] Academic performance of college students can be impacted by the efficacy of students' ability and teaching methods. It is important to assess the progression of college students' cognitive abilities among different college majors and as they move from junior to senior levels. However, dearth of studies have been examined the role of cognitive ability tests as a tool to determine the aptitude of the perspective students. Therefore, this study assessed cognitive abilities of computer science and ART students. [Subjects and Methods] Participants were 130 college students (70 computer and 60 art students) in their first and final years of study at King Saud University. Cognitive ability was assessed using the Test of Nonverbal Intelligence, Third Edition. [Results] The cognitive ability of computer science students were statistically better than that of art students and were shown improvement from junior to senior levels, while the cognitive ability of art students did not. [Conclusion] The cognitive ability of computer science college students was superior compared to those in art, indicating the importance of cognitive ability assessment for high school graduates prior to choosing a college major. Cognitive scales should be included as an aptitude assessment tool for decision-makers and prospective students to determine an appropriate career, which might reduce the rate of university drop out.

  14. A study of the effects of gender and different instructional media (computer-assisted instruction tutorials vs. textbook) on student attitudes and achievement in a team-taught integrated science class

    NASA Astrophysics Data System (ADS)

    Eardley, Julie Anne

    The purpose of this study was to determine the effect of different instructional media (computer assisted instruction (CAI) tutorial vs. traditional textbook) on student attitudes toward science and computers and achievement scores in a team-taught integrated science course, ENS 1001, "The Whole Earth Course," which was offered at Florida Institute of Technology during the Fall 2000 term. The effect of gender on student attitudes toward science and computers and achievement scores was also investigated. This study employed a randomized pretest-posttest control group experimental research design with a sample of 30 students (12 males and 18 females). Students had registered for weekly lab sessions that accompanied the course and had been randomly assigned to the treatment or control group. The treatment group used a CAI tutorial for completing homework assignments and the control group used the required textbook for completing homework assignments. The Attitude toward Science and Computers Questionnaire and Achievement Test were the two instruments administered during this study to measure students' attitudes and achievement score changes. A multivariate analysis of covariance (MANCOVA), using hierarchical multiple regression/correlation (MRC), was employed to determine: (1) treatment versus control group attitude and achievement differences; and (2) male versus female attitude and achievement differences. The differences between the treatment group's and control group's homework averages were determined by t test analyses. The overall MANCOVA model was found to be significant at p < .05. Examining research factor set independent variables separately resulted in gender being the only variable that significantly contributed in explaining the variability in a dependent variable, attitudes toward science and computers. T test analyses of the homework averages showed no significant differences. Contradictory to the findings of this study, anecdotal information from personal communication, course evaluations, and homework assignments indicated favorable attitudes and higher achievement scores for a majority of the students in the treatment group.

  15. Path Not Found: Disparities in Access to Computer Science Courses in California High Schools

    ERIC Educational Resources Information Center

    Martin, Alexis; McAlear, Frieda; Scott, Allison

    2015-01-01

    "Path Not Found: Disparities in Access to Computer Science Courses in California High Schools" exposes one of the foundational causes of underrepresentation in computing: disparities in access to computer science courses in California's public high schools. This report provides new, detailed data on these disparities by student body…

  16. Student Engagement in a Computer Rich Science Classroom

    NASA Astrophysics Data System (ADS)

    Hunter, Jeffrey C.

    The purpose of this study was to examine the student lived experience when using computers in a rural science classroom. The overarching question the project sought to examine was: How do rural students relate to computers as a learning tool in comparison to a traditional science classroom? Participant data were collected using a pre-study survey, Experience Sampling during class and post-study interviews. Students want to use computers in their classrooms. Students shared that they overwhelmingly (75%) preferred a computer rich classroom to a traditional classroom (25%). Students reported a higher level of engagement in classes that use technology/computers (83%) versus those that do not use computers (17%). A computer rich classroom increased student control and motivation as reflected by a participant who shared; "by using computers I was more motivated to get the work done" (Maggie, April 25, 2014, survey). The researcher explored a rural school environment. Rural populations represent a large number of students and appear to be underrepresented in current research. The participants, tenth grade Biology students, were sampled in a traditional teacher led class without computers for one week followed by a week using computers daily. Data supported that there is a new gap that separates students, a device divide. This divide separates those who have access to devices that are robust enough to do high level class work from those who do not. Although cellular phones have reduced the number of students who cannot access the Internet, they may have created a false feeling that access to a computer is no longer necessary at home. As this study shows, although most students have Internet access, fewer have access to a device that enables them to complete rigorous class work at home. Participants received little or no training at school in proper, safe use of a computer and the Internet. It is clear that the majorities of students are self-taught or receive guidance from peers resulting in lower self-confidence or the development of misconceptions of their skill or ability.

  17. Students from Pueblo Triumph in Colorado Science Bowl

    Science.gov Websites

    questions about physics, math, biology, astronomy, chemistry, computers and the earth sciences, students science and math. The competition has evolved into one of the Energy Department's premier educational

  18. Students from Aurora Triumph in Denver Regional Science Bowl

    Science.gov Websites

    questions about physics, math, biology, astronomy, chemistry, computers and the earth sciences, students science and math. The competition has evolved into one of the Energy Department's premier educational

  19. Computer-simulated laboratory explorations for middle school life, earth, and physical Science

    NASA Astrophysics Data System (ADS)

    von Blum, Ruth

    1992-06-01

    Explorations in Middle School Science is a set of 72 computer-simulated laboratory lessons in life, earth, and physical Science for grades 6 9 developed by Jostens Learning Corporation with grants from the California State Department of Education and the National Science Foundation.3 At the heart of each lesson is a computer-simulated laboratory that actively involves students in doing science improving their: (1) understanding of science concepts by applying critical thinking to solve real problems; (2) skills in scientific processes and communications; and (3) attitudes about science. Students use on-line tools (notebook, calculator, word processor) to undertake in-depth investigations of phenomena (like motion in outer space, disease transmission, volcanic eruptions, or the structure of the atom) that would be too difficult, dangerous, or outright impossible to do in a “live” laboratory. Suggested extension activities lead students to hands-on investigations, away from the computer. This article presents the underlying rationale, instructional model, and process by which Explorations was designed and developed. It also describes the general courseware structure and three lesson's in detail, as well as presenting preliminary data from the evaluation. Finally, it suggests a model for incorporating technology into the science classroom.

  20. Computer simulations in the high school: students' cognitive stages, science process skills and academic achievement in microbiology

    NASA Astrophysics Data System (ADS)

    Huppert, J.; Michal Lomask, S.; Lazarowitz, R.

    2002-08-01

    Computer-assisted learning, including simulated experiments, has great potential to address the problem solving process which is a complex activity. It requires a highly structured approach in order to understand the use of simulations as an instructional device. This study is based on a computer simulation program, 'The Growth Curve of Microorganisms', which required tenth grade biology students to use problem solving skills whilst simultaneously manipulating three independent variables in one simulated experiment. The aims were to investigate the computer simulation's impact on students' academic achievement and on their mastery of science process skills in relation to their cognitive stages. The results indicate that the concrete and transition operational students in the experimental group achieved significantly higher academic achievement than their counterparts in the control group. The higher the cognitive operational stage, the higher students' achievement was, except in the control group where students in the concrete and transition operational stages did not differ. Girls achieved equally with the boys in the experimental group. Students' academic achievement may indicate the potential impact a computer simulation program can have, enabling students with low reasoning abilities to cope successfully with learning concepts and principles in science which require high cognitive skills.

  1. Designing Online Scaffolds for Interactive Computer Simulation

    ERIC Educational Resources Information Center

    Chen, Ching-Huei; Wu, I-Chia; Jen, Fen-Lan

    2013-01-01

    The purpose of this study was to examine the effectiveness of online scaffolds in computer simulation to facilitate students' science learning. We first introduced online scaffolds to assist and model students' science learning and to demonstrate how a system embedded with online scaffolds can be designed and implemented to help high school…

  2. Assessing College Student Interest in Math and/or Computer Science in a Cross-National Sample Using Classification and Regression Trees

    ERIC Educational Resources Information Center

    Kitsantas, Anastasia; Kitsantas, Panagiota; Kitsantas, Thomas

    2012-01-01

    The purpose of this exploratory study was to assess the relative importance of a number of variables in predicting students' interest in math and/or computer science. Classification and regression trees (CART) were employed in the analysis of survey data collected from 276 college students enrolled in two U.S. and Greek universities. The results…

  3. Demographics of undergraduates studying games in the United States: a comparison of computer science students and the general population

    NASA Astrophysics Data System (ADS)

    McGill, Monica M.; Settle, Amber; Decker, Adrienne

    2013-06-01

    Our study gathered data to serve as a benchmark of demographics of undergraduate students in game degree programs. Due to the high number of programs that are cross-disciplinary with computer science programs or that are housed in computer science departments, the data is presented in comparison to data from computing students (where available) and the US population. Participants included students studying games at four nationally recognized postsecondary institutions. The results of the study indicate that there is no significant difference between the ratio of men to women studying in computing programs or in game degree programs, with women being severely underrepresented in both. Women, blacks, Hispanics/Latinos, and heterosexuals are underrepresented compared to the US population. Those with moderate and conservative political views and with religious affiliations are underrepresented in the game student population. Participants agree that workforce diversity is important and that their programs are adequately diverse, but only one-half of the participants indicated that diversity has been discussed in any of their courses.

  4. Why Are Women Underrepresented in Computer Science? Gender Differences in Stereotypes, Self-Efficacy, Values, and Interests and Predictors of Future CS Course-Taking and Grades

    ERIC Educational Resources Information Center

    Beyer, Sylvia

    2014-01-01

    This study addresses why women are underrepresented in Computer Science (CS). Data from 1319 American first-year college students (872 female and 447 male) indicate that gender differences in computer self-efficacy, stereotypes, interests, values, interpersonal orientation, and personality exist. If students had had a positive experience in their…

  5. Enhancing Student Engagement to Positively Impact Mathematics Anxiety, Confidence and Achievement for Interdisciplinary Science Subjects

    ERIC Educational Resources Information Center

    Everingham, Yvette L.; Gyuris, Emma; Connolly, Sean R.

    2017-01-01

    Contemporary science educators must equip their students with the knowledge and practical know-how to connect multiple disciplines like mathematics, computing and the natural sciences to gain a richer and deeper understanding of a scientific problem. However, many biology and earth science students are prejudiced against mathematics due to…

  6. Tracking the PhD Students' Daily Computer Use

    ERIC Educational Resources Information Center

    Sim, Kwong Nui; van der Meer, Jacques

    2015-01-01

    This study investigated PhD students' computer activities in their daily research practice. Software that tracks computer usage (Manic Time) was installed on the computers of nine PhD students, who were at their early, mid and final stage in doing their doctoral research in four different discipline areas (Commerce, Humanities, Health Sciences and…

  7. Empowering K-12 Students with Disabilities to Learn Computational Thinking and Computer Programming

    ERIC Educational Resources Information Center

    Israel, Maya; Wherfel, Quentin M.; Pearson, Jamie; Shehab, Saadeddine; Tapia, Tanya

    2015-01-01

    This article's focus is on including computing and computational thinking in K-12 instruction within science, technology, engineering, and mathematics (STEM) education, and to provide that instruction in ways that promote access for students traditionally underrepresented in the STEM fields, such as students with disabilities. Providing computing…

  8. Computing Education in Korea--Current Issues and Endeavors

    ERIC Educational Resources Information Center

    Choi, Jeongwon; An, Sangjin; Lee, Youngjun

    2015-01-01

    Computer education has been provided for a long period of time in Korea. Starting as a vocational program, the content of computer education for students evolved to include content on computer literacy, Information Communication Technology (ICT) literacy, and brand-new computer science. While a new curriculum related to computer science was…

  9. An Ethnomethodological Perspective on How Middle School Students Addressed a Water Quality Problem

    ERIC Educational Resources Information Center

    Belland, Brian R.; Gu, Jiangyue; Kim, Nam Ju; Turner, David J.

    2016-01-01

    Science educators increasingly call for students to address authentic scientific problems in science class. One form of authentic science problem--socioscientific issue--requires that students engage in complex reasoning by considering both scientific and social implications of problems. Computer-based scaffolding can support this process by…

  10. Dropping Out of Computer Science: A Phenomenological Study of Student Lived Experiences in Community College Computer Science

    NASA Astrophysics Data System (ADS)

    Gilbert-Valencia, Daniel H.

    California community colleges contribute alarmingly few computer science degree or certificate earners. While the literature shows clear K-12 impediments to CS matriculation in higher education, very little is known about the experiences of those who overcome initial impediments to CS yet do not persist through to program completion. This phenomenological study explores insights into that specific experience by interviewing underrepresented, low income, first-generation college students who began community college intending to transfer to 4-year institutions majoring in CS but switched to another field and remain enrolled or graduated. This study explores the lived experiences of students facing barriers, their avenues for developing interest in CS, and the persistence support systems they encountered, specifically looking at how students constructed their academic choice from these experiences. The growing diversity within California's population necessitates that experiences specific to underrepresented students be considered as part of this exploration. Ten semi-structured interviews and observations were conducted, transcribed and coded. Artifacts supporting student experiences were also collected. Data was analyzed through a social-constructivist lens to provide insight into experiences and how they can be navigated to create actionable strategies for community college computer science departments wishing to increase student success. Three major themes emerged from this research: (1) students shared pre-college characteristics; (2) faced similar challenges in college CS courses; and (3) shared similar reactions to the "work" of computer science. Results of the study included (1) CS interest development hinged on computer ownership in the home; (2) participants shared characteristics that were ideal for college success but not CS success; and (3) encounters in CS departments produced unique challenges for participants. Though CS interest was and remains abundant, opportunities for learning programming skills before college were non-existent and there were few opportunities in college to build skills or establish a peer support networks. Recommendations for institutional leaders and further research are also provided.

  11. A National Study of the Relationship between Home Access to a Computer and Academic Performance Scores of Grade 12 U.S. Science Students: An Analysis of the 2009 NAEP Data

    NASA Astrophysics Data System (ADS)

    Coffman, Mitchell Ward

    The purpose of this dissertation was to examine the relationship between student access to a computer at home and academic achievement. The 2009 National Assessment of Educational Progress (NAEP) dataset was probed using the National Data Explorer (NDE) to investigate correlations in the subsets of SES, Parental Education, Race, and Gender as it relates to access of a home computer and improved performance scores for U.S. public school grade 12 science students. A causal-comparative approach was employed seeking clarity on the relationship between home access and performance scores. The influence of home access cannot overcome the challenges students of lower SES face. The achievement gap, or a second digital divide, for underprivileged classes of students, including minorities does not appear to contract via student access to a home computer. Nonetheless, in tests for significance, statistically significant improvement in science performance scores was reported for those having access to a computer at home compared to those not having access. Additionally, regression models reported evidence of correlations between and among subsets of controls for the demographic factors gender, race, and socioeconomic status. Variability in these correlations was high; suggesting influence from unobserved factors may have more impact upon the dependent variable. Having access to a computer at home increases performance scores for grade 12 general science students of all races, genders and socioeconomic levels. However, the performance gap is roughly equivalent to the existing performance gap of the national average for science scores, suggesting little influence from access to a computer on academic achievement. The variability of scores reported in the regression analysis models reflects a moderate to low effect, suggesting an absence of causation. These statistical results are accurate and confirm the literature review, whereby having access to a computer at home and the predictor variables were found to have a significant impact on performance scores, although the data presented suggest computer access at home is less influential upon performance scores than poverty and its correlates.

  12. A Different Approach to Have Science and Technology Student-Teachers Gain Varied Methods in Laboratory Applications: A Sample of Computer Assisted POE Application

    ERIC Educational Resources Information Center

    Saka, Arzu

    2012-01-01

    The purpose of this study is to develop a new approach and assess the application for the science and technology student-teachers to gain varied laboratory methods in science and technology teaching. It is also aimed to describe the computer-assisted POE application in the subject of "Photosynthesis-Light" developed in the context of…

  13. Laptop Use, Interactive Science Software, and Science Learning among At-Risk Students

    ERIC Educational Resources Information Center

    Zheng, Binbin; Warschauer, Mark; Hwang, Jin Kyoung; Collins, Penelope

    2014-01-01

    This year-long, quasi-experimental study investigated the impact of the use of netbook computers and interactive science software on fifth-grade students' science learning processes, academic achievement, and interest in further science, technology, engineering, and mathematics (STEM) study within a linguistically diverse school district in…

  14. [Evaluation of the lifestyle of students of physiotherapy and technical & computer science basing on their diet and physical activity].

    PubMed

    Medrela-Kuder, Ewa

    2011-01-01

    The aim of the study was the evaluation of a dietary habits profile and physical activity of Physiotherapy and Technical & Computer Science students. The research involved a group of 174 non-full-time students of higher education institutions in Krakow aged between 22 and 27. 81 students of the surveyed studied Physiotherapy at the University of Physical Education, whereas 93 followed a course in Technical & Computer Science at the Pedagogical University. In this project a diagnostic survey method was used. The study revealed that the lifestyle of university youth left much to be desired. Dietary errors were exemplified by irregular meals intake, low consumption of fish, milk and dairy, snacking between meals on high calorie products with a poor nutrient content. With regard to physical activity, Physiotherapy students were characterised by more positive attitudes than those from Technical & Computer Science. Such physical activity forms as swimming, team sports, cycling and strolling were declared by the surveyed the most frequently. Health-oriented education should be introduced in such a way as to improve the knowledge pertaining to a health-promoting lifestyle as a means of prevention of numerous diseases.

  15. All Roads Lead to Computing: Making, Participatory Simulations, and Social Computing as Pathways to Computer Science

    ERIC Educational Resources Information Center

    Brady, Corey; Orton, Kai; Weintrop, David; Anton, Gabriella; Rodriguez, Sebastian; Wilensky, Uri

    2017-01-01

    Computer science (CS) is becoming an increasingly diverse domain. This paper reports on an initiative designed to introduce underrepresented populations to computing using an eclectic, multifaceted approach. As part of a yearlong computing course, students engage in Maker activities, participatory simulations, and computing projects that…

  16. K-16 Computationally Rich Science Education: A Ten-Year Review of the "Journal of Science Education and Technology" (1998-2008)

    ERIC Educational Resources Information Center

    Wofford, Jennifer

    2009-01-01

    Computing is anticipated to have an increasingly expansive impact on the sciences overall, becoming the third, crucial component of a "golden triangle" that includes mathematics and experimental and theoretical science. However, even more true with computing than with math and science, we are not preparing our students for this new reality. It is…

  17. Teaching Computer Science: A Problem Solving Approach that Works.

    ERIC Educational Resources Information Center

    Allan, V. H.; Kolesar, M. V.

    The typical introductory programming course is not an appropriate first computer science course for many students. Initial experiences with programming are often frustrating, resulting in a low rate of successful completion, and focus on syntax rather than providing a representative picture of computer science as a discipline. The paper discusses…

  18. Collaboration, Collusion and Plagiarism in Computer Science Coursework

    ERIC Educational Resources Information Center

    Fraser, Robert

    2014-01-01

    We present an overview of the nature of academic dishonesty with respect to computer science coursework. We discuss the efficacy of various policies for collaboration with regard to student education, and we consider a number of strategies for mitigating dishonest behaviour on computer science coursework by addressing some common causes. Computer…

  19. The Effects of the Computer-Based Instruction on the Achievement and Problem Solving Skills of the Science and Technology Students

    ERIC Educational Resources Information Center

    Serin, Oguz

    2011-01-01

    This study aims to investigate the effects of the computer-based instruction on the achievements and problem solving skills of the science and technology students. This is a study based on the pre-test/post-test control group design. The participants of the study consist of 52 students; 26 in the experimental group, 26 in the control group. The…

  20. Sundials in the shade: A study of women's persistence in the first year of a computer science program in a selective university

    NASA Astrophysics Data System (ADS)

    Powell, Rita Manco

    Currently women are underrepresented in departments of computer science, making up approximately 18% of the undergraduate enrollment in selective universities. Most attrition in computer science occurs early in this major, in the freshman and sophomore years, and women drop out in disproportionately greater numbers than their male counterparts. Taking an ethnographic approach to investigating women's experiences and progress in the first year courses in the computer science major at the University of Pennsylvania, this study examined the pre-college influences that led these women to the major and the nature of their experiences in and outside of class with faculty, peers, and academic support services. This study sought an understanding of the challenges these women faced in the first year of the major with the goal of informing institutional practice about how to best support their persistence. The research reviewed for this study included patterns of leaving majors in science, math and engineering (Seymour & Hewitt 1997), the high school preparation needed to pursue math and engineering majors in college (Strenta, Elliott, Adair, Matier, & Scott, 1994), and intervention programs that have positively impacted persistence of women in computer science (Margolis & Fisher, 2002). The research method of this study employed a series of personal interviews over the course of one calendar year with fourteen first year women who had either declared on intended to declare the computer science major in the School of Engineering and Applied Science at the University of Pennsylvania. Other data sources were focus groups and personal interviews with faculty, administrators, admissions and student life professionals, teaching assistants, female graduate students, and male first year students at the University of Pennsylvania. This study found that the women in this study group came to the University of Pennsylvania with a thorough grounding in mathematics, but many either had an inadequate background in computer science, or at least perceived inadequacies in their background, which prevented them from beginning the major on an equal footing with their mostly male peers and caused some to lose confidence and consequently interest in the major. Issues also emanated from their gender-minority status in the Computer and Information Science Department, causing them to be socially isolated from their peers and further weakening their resolve to persist. These findings suggest that female first year students could benefit from multiple pathways into the major designed for students with varying degrees of prior experience with computer science. In addition, a computer science community within the department characterized by more frequent interaction and collaboration with faculty and peers could positively impact women's persistence in the major.

  1. Cognitive Asymmetry, Computer Science Students, and Professional Programmers.

    ERIC Educational Resources Information Center

    Gordon, Harold W.

    1990-01-01

    Discussion of right brain versus left brain skills focuses on a study that compared the performances of computer science students, professional programers, and bank employees on eight tests of brain function. Results are reported which suggest that the cognitive profile may be an important indicator for success in certain occupations. (16…

  2. Students' explanations in complex learning of disciplinary programming

    NASA Astrophysics Data System (ADS)

    Vieira, Camilo

    Computational Science and Engineering (CSE) has been denominated as the third pillar of science and as a set of important skills to solve the problems of a global society. Along with the theoretical and the experimental approaches, computation offers a third alternative to solve complex problems that require processing large amounts of data, or representing complex phenomena that are not easy to experiment with. Despite the relevance of CSE, current professionals and scientists are not well prepared to take advantage of this set of tools and methods. Computation is usually taught in an isolated way from engineering disciplines, and therefore, engineers do not know how to exploit CSE affordances. This dissertation intends to introduce computational tools and methods contextualized within the Materials Science and Engineering curriculum. Considering that learning how to program is a complex task, the dissertation explores effective pedagogical practices that can support student disciplinary and computational learning. Two case studies will be evaluated to identify the characteristics of effective worked examples in the context of CSE. Specifically, this dissertation explores students explanations of these worked examples in two engineering courses with different levels of transparency: a programming course in materials science and engineering glass box and a thermodynamics course involving computational representations black box. Results from this study suggest that students benefit in different ways from writing in-code comments. These benefits include but are not limited to: connecting xv individual lines of code to the overall problem, getting familiar with the syntax, learning effective algorithm design strategies, and connecting computation with their discipline. Students in the glass box context generate higher quality explanations than students in the black box context. These explanations are related to students prior experiences. Specifically, students with low ability to do programming engage in a more thorough explanation process than students with high ability. This dissertation concludes proposing an adaptation to the instructional principles of worked-examples for the context of CSE education.

  3. Comparing levels of school performance to science teachers' reports on knowledge/skills, instructional use and student use of computers

    NASA Astrophysics Data System (ADS)

    Kerr, Rebecca

    The purpose of this descriptive quantitative and basic qualitative study was to examine fifth and eighth grade science teachers' responses, perceptions of the role of technology in the classroom, and how they felt that computer applications, tools, and the Internet influence student understanding. The purposeful sample included survey and interview responses from fifth grade and eighth grade general and physical science teachers. Even though they may not be generalizable to other teachers or classrooms due to a low response rate, findings from this study indicated teachers with fewer years of teaching science had a higher level of computer use but less computer access, especially for students, in the classroom. Furthermore, teachers' choice of professional development moderated the relationship between the level of school performance and teachers' knowledge/skills, with the most positive relationship being with workshops that occurred outside of the school. Eighteen interviews revealed that teachers perceived the role of technology in classroom instruction mainly as teacher-centered and supplemental, rather than student-centered activities.

  4. Ethics in the classroom: a reflection on integrating ethical discussions in an introductory course in computer programming.

    PubMed

    Smolarski, D C; Whitehead, T

    2000-04-01

    In this paper, we describe our recent approaches to introducing students in a beginning computer science class to the study of ethical issues related to computer science and technology. This consists of three components: lectures on ethics and technology, in-class discussion of ethical scenarios, and a reflective paper on a topic related to ethics or the impact of technology on society. We give both student reactions to these aspects, and instructor perspective on the difficulties and benefits in exposing students to these ideas.

  5. Elementary School Students' Science Talk Ability in Inquiry-Oriented Settings in Taiwan: Test Development, Verification, and Performance Benchmarks

    ERIC Educational Resources Information Center

    Lin, Sheau-Wen; Liu, Yu; Chen, Shin-Feng; Wang, Jing-Ru; Kao, Huey-Lien

    2016-01-01

    The purpose of this study was to develop a computer-based measure of elementary students' science talk and to report students' benchmarks. The development procedure had three steps: defining the framework of the test, collecting and identifying key reference sets of science talk, and developing and verifying the science talk instrument. The…

  6. Students using visual thinking to learn science in a Web-based environment

    NASA Astrophysics Data System (ADS)

    Plough, Jean Margaret

    United States students' science test scores are low, especially in problem solving, and traditional science instruction could be improved. Consequently, visual thinking, constructing science structures, and problem solving in a web-based environment may be valuable strategies for improving science learning. This ethnographic study examined the science learning of fifteen fourth grade students in an after school computer club involving diverse students at an inner city school. The investigation was done from the perspective of the students, and it described the processes of visual thinking, web page construction, and problem solving in a web-based environment. The study utilized informal group interviews, field notes, Visual Learning Logs, and student web pages, and incorporated a Standards-Based Rubric which evaluated students' performance on eight science and technology standards. The Visual Learning Logs were drawings done on the computer to represent science concepts related to the Food Chain. Students used the internet to search for information on a plant or animal of their choice. Next, students used this internet information, with the information from their Visual Learning Logs, to make web pages on their plant or animal. Later, students linked their web pages to form Science Structures. Finally, students linked their Science Structures with the structures of other students, and used these linked structures as models for solving problems. Further, during informal group interviews, students answered questions about visual thinking, problem solving, and science concepts. The results of this study showed clearly that (1) making visual representations helped students understand science knowledge, (2) making links between web pages helped students construct Science Knowledge Structures, and (3) students themselves said that visual thinking helped them learn science. In addition, this study found that when using Visual Learning Logs, the main overall ideas of the science concepts were usually represented accurately. Further, looking for information on the internet may cause new problems in learning. Likewise, being absent, starting late, and/or dropping out all may negatively influence students' proficiency on the standards. Finally, the way Science Structures are constructed and linked may provide insights into the way individual students think and process information.

  7. Computer literacy for life sciences: helping the digital-era biology undergraduates face today's research.

    PubMed

    Smolinski, Tomasz G

    2010-01-01

    Computer literacy plays a critical role in today's life sciences research. Without the ability to use computers to efficiently manipulate and analyze large amounts of data resulting from biological experiments and simulations, many of the pressing questions in the life sciences could not be answered. Today's undergraduates, despite the ubiquity of computers in their lives, seem to be largely unfamiliar with how computers are being used to pursue and answer such questions. This article describes an innovative undergraduate-level course, titled Computer Literacy for Life Sciences, that aims to teach students the basics of a computerized scientific research pursuit. The purpose of the course is for students to develop a hands-on working experience in using standard computer software tools as well as computer techniques and methodologies used in life sciences research. This paper provides a detailed description of the didactical tools and assessment methods used in and outside of the classroom as well as a discussion of the lessons learned during the first installment of the course taught at Emory University in fall semester 2009.

  8. High School Students Learning University Level Computer Science on the Web: A Case Study of the "DASK"-Model

    ERIC Educational Resources Information Center

    Grandell, Linda

    2005-01-01

    Computer science is becoming increasingly important in our society. Meta skills, such as problem solving and logical and algorithmic thinking, are emphasized in every field, not only in the natural sciences. Still, largely due to gaps in tuition, common misunderstandings exist about the true nature of computer science. These are especially…

  9. Sociocultural Influences On Undergraduate Women's Entry into a Computer Science Major

    NASA Astrophysics Data System (ADS)

    Lyon, Louise Ann

    Computer science not only displays the pattern of underrepresentation of many other science, technology, engineering, and math (STEM) fields, but has actually experienced a decline in the number of women choosing the field over the past two decades. Broken out by gender and race, the picture becomes more nuanced, with the ratio of females to males receiving bachelor's degrees in computer science higher for non-White ethnic groups than for Whites. This dissertation explores the experiences of university women differing along the axis of race, class, and culture who are considering majoring in computer science in order to highlight how well-prepared women are persuaded that they belong (or not) in the field and how the confluence of social categories plays out in their decision. This study focuses on a university seminar entitled "Women in Computer Science and Engineering" open to women concurrently enrolled in introductory programming and uses an ethnographic approach including classroom participant observation, interviews with seminar students and instructors, observations of students in other classes, and interviews with parents of students. Three stand-alone but related articles explore various aspects of the experiences of women who participated in the study using Rom Harre's positioning theory as a theoretical framework. The first article uses data from twenty-two interviews to uncover how interactions with others and patterns in society position women in relation to a computer science major, and how these women have arrived at the point of considering the major despite messages that they do not belong. The second article more deeply explores the cases of three women who vary greatly along the axes of race, class, and culture in order to uncover pattern and interaction differences for women based on their ethnic background. The final article focuses on the attitudes and expectations of the mothers of three students of contrasting ethnicities and how reported interactions between mothers and daughters either constrain or afford opportunities for the daughters to choose a computer science major.

  10. Debunking the Computer Science Digital Library: Lessons Learned in Collection Development at Seneca College of Applied Arts & Technology

    ERIC Educational Resources Information Center

    Buczynski, James Andrew

    2005-01-01

    Developing a library collection to support the curriculum of Canada's largest computer studies school has debunked many myths about collecting computer science and technology information resources. Computer science students are among the heaviest print book and e-book users in the library. Circulation statistics indicate that the demand for print…

  11. Journal of Undergraduate Research, Volume VIII, 2008

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Stiner, K. S.; Graham, S.; Khan, M.

    Th e Journal of Undergraduate Research (JUR) provides undergraduate interns the opportunity to publish their scientific innovation and to share their passion for education and research with fellow students and scientists. Fields in which these students worked include: Biology; Chemistry; Computer Science; Engineering; Environmental Science; General Sciences; Materials Sciences; Medical and Health Sciences; Nuclear Sciences; Physics; Science Policy; and Waste Management.

  12. Effect of Computer Animation Technique on Students' Comprehension of the "Solar System and Beyond" Unit in the Science and Technology Course

    ERIC Educational Resources Information Center

    Aksoy, Gokhan

    2013-01-01

    The purpose of this study is to determine the effect of computer animation technique on academic achievement of students in the "Solar System and Beyond" unit lecture as part of the Science and Technology course of the seventh grade in primary education. The sample of the study consists of 60 students attending to the 7th grade of primary school…

  13. When Life and Learning Do Not Fit: Challenges of Workload and Communication in Introductory Computer Science Online

    ERIC Educational Resources Information Center

    Benda, Klara; Bruckman, Amy; Guzdial, Mark

    2012-01-01

    We present the results of an interview study investigating student experiences in two online introductory computer science courses. Our theoretical approach is situated at the intersection of two research traditions: "distance and adult education research," which tends to be sociologically oriented, and "computer science education…

  14. Stateless Programming as a Motif for Teaching Computer Science

    ERIC Educational Resources Information Center

    Cohen, Avi

    2004-01-01

    With the development of XML Web Services, the Internet could become an integral part of and the basis for teaching computer science and software engineering. The approach has been applied to a university course for students studying introduction to computer science from the point of view of software development in a stateless, Internet…

  15. Engagement, Persistence, and Gender in Computer Science: Results of a Smartphone ESM Study.

    PubMed

    Milesi, Carolina; Perez-Felkner, Lara; Brown, Kevin; Schneider, Barbara

    2017-01-01

    While the underrepresentation of women in the fast-growing STEM field of computer science (CS) has been much studied, no consensus exists on the key factors influencing this widening gender gap. Possible suspects include gender differences in aptitude, interest, and academic environment. Our study contributes to this literature by applying student engagement research to study the experiences of college students studying CS, to assess the degree to which differences in men and women's engagement may help account for gender inequity in the field. Specifically, we use the Experience Sampling Method (ESM) to evaluate in real-time the engagement of college students during varied activities and environments. Over the course of a full week in fall semester and a full week in spring semester, 165 students majoring in CS at two Research I universities were "beeped" several times a day via a smartphone app prompting them to fill out a short questionnaire including open-ended and scaled items. These responses were paired with administrative and over 2 years of transcript data provided by their institutions. We used mean comparisons and logistic regression analysis to compare enrollment and persistence patterns among CS men and women. Results suggest that despite the obstacles associated with women's underrepresentation in computer science, women are more likely to continue taking computer science courses when they felt challenged and skilled in their initial computer science classes. We discuss implications for further research.

  16. Exploring Students Intentions to Study Computer Science and Identifying the Differences among ICT and Programming Based Courses

    ERIC Educational Resources Information Center

    Giannakos, Michail N.

    2014-01-01

    Computer Science (CS) courses comprise both Programming and Information and Communication Technology (ICT) issues; however these two areas have substantial differences, inter alia the attitudes and beliefs of the students regarding the intended learning content. In this research, factors from the Social Cognitive Theory and Unified Theory of…

  17. Perceptions of Computer Science at a South African University

    ERIC Educational Resources Information Center

    Galpin, Vashti C.; Sanders, Ian D.

    2007-01-01

    First year students at the University of the Witwatersrand in Johannesburg, South Africa, were surveyed about their perceptions of Computer Science before and towards the end of their first year courses. The aim of this research was to investigate how the students' attitudes changed during these courses and to assess the impact of the innovative…

  18. Adult Science Learners' Mathematical Mistakes: An Analysis of Responses to Computer-Marked Questions

    ERIC Educational Resources Information Center

    Jordan, Sally

    2014-01-01

    Inspection of thousands of student responses to computer-marked assessment questions has brought insight into the errors made by adult distance learners of science. Most of the questions analysed were in summative use and required students to construct their own response. Both of these things increased confidence in the reliability of the…

  19. A Purposeful MOOC to Alleviate Insufficient CS Education in Finnish Schools

    ERIC Educational Resources Information Center

    Kurhila, Jaakko; Vihavainen, Arto

    2015-01-01

    The Finnish national school curriculum, effective from 2004, does not include any topics related to Computer Science (CS). To alleviate the problem that school students are not able to study CS-related topics, the Department of Computer Science at the University of Helsinki prepared a completely online course that is open to pupils and students in…

  20. Thinking and Behaving Scientifically in Computer Science: When Failure is an Option!

    ERIC Educational Resources Information Center

    Venables, Anne; Tan, Grace

    2006-01-01

    In a Finnish study of four different academic disciplines, Ylijoki (2000) found that in Computer Science there was a disparity between the conceptions held by undergraduate students and staff about their discipline; students viewed it as being far more pragmatic and results focused than did their instructors. Not surprisingly, here at our…

  1. Using Visual Technologies in the Introductory Programming Courses for Computer Science Majors

    ERIC Educational Resources Information Center

    Price, Kellie W.

    2013-01-01

    Decreasing enrollments, lower rates of student retention and changes in the learning styles of today's students are all issues that the Computer Science (CS) academic community is currently facing. As a result, CS educators are being challenged to find the right blend of technology and pedagogy for their curriculum in order to help students…

  2. Do You Think You Can? The Influence of Student Self-Efficacy on the Effectiveness of Tutorial Dialogue for Computer Science

    ERIC Educational Resources Information Center

    Wiggins, Joseph B.; Grafsgaard, Joseph F.; Boyer, Kristy Elizabeth; Wiebe, Eric N.; Lester, James C.

    2017-01-01

    In recent years, significant advances have been made in intelligent tutoring systems, and these advances hold great promise for adaptively supporting computer science (CS) learning. In particular, tutorial dialogue systems that engage students in natural language dialogue can create rich, adaptive interactions. A promising approach to increasing…

  3. Women in Community College: Factors Related to Intentions to Pursue Computer Science

    ERIC Educational Resources Information Center

    Denner, Jill; Werner, Linda; O'Connor, Lisa

    2015-01-01

    Community colleges (CC) are obvious places to recruit more women into computer science. Enrollment at CCs has grown in response to a struggling economy, and students are more likely to be from underrepresented groups than students enrolled in 4-year universities (National Center for Education Statistics, 2008). However, we know little about why so…

  4. CS Unplugged and Middle-School Students' Views, Attitudes, and Intentions regarding CS

    ERIC Educational Resources Information Center

    Taub, Rivka; Armoni, Michal; Ben-Ari, Mordechai

    2012-01-01

    Many students hold incorrect ideas and negative attitudes about computer science (CS). In order to address these difficulties, a series of learning activities called Computer Science Unplugged was developed by Tim Bell and his colleagues. These activities expose young people to central concepts in CS in an entertaining way without requiring a…

  5. Fundamental Computer Science Conceptual Understandings for High School Students Using Original Computer Game Design

    ERIC Educational Resources Information Center

    Ernst, Jeremy V.; Clark, Aaron C.

    2012-01-01

    In 2009, the North Carolina Virtual Public Schools worked with researchers at the William and Ida Friday Institute to produce and evaluate the use of game creation by secondary students as a means for learning content related to career awareness in Science, Technology, Engineering and Mathematics (STEM) disciplines, with particular emphasis in…

  6. Understanding the Role of Prior Knowledge in a Multimedia Learning Application

    ERIC Educational Resources Information Center

    Rias, Riaza Mohd; Zaman, Halimah Badioze

    2013-01-01

    This study looked at the effects that individual differences in prior knowledge have on student understanding in learning with multimedia in a computer science subject. Students were identified as having either low or high prior knowledge from a series of questions asked in a survey conducted at the Faculty of Computer and Mathematical Sciences at…

  7. The Effect on Retention of Computer Assisted Instruction in Science Education

    ERIC Educational Resources Information Center

    Kara, Izzet

    2008-01-01

    The aim of this research is to determine the retention effect of Computer Assisted Instruction (CAI) on students' academic achievement for teaching the Physics topics. The research includes the Force and Pressure units of 7th grade Science Lesson. In this research, 132 students were structured as both control and experiment groups. Traditional…

  8. Employing Inquiry-Based Computer Simulations and Embedded Scientist Videos to Teach Challenging Climate Change and Nature of Science Concepts

    ERIC Educational Resources Information Center

    Cohen, Edward Charles

    2013-01-01

    Design based research was utilized to investigate how students use a greenhouse effect simulation in order to derive best learning practices. During this process, students recognized the authentic scientific process involving computer simulations. The simulation used is embedded within an inquiry-based technology-mediated science curriculum known…

  9. Mobile Learning in a Large Blended Computer Science Classroom: System Function, Pedagogies, and Their Impact on Learning

    ERIC Educational Resources Information Center

    Shen, Ruimin; Wang, Minjuan; Gao, Wanping; Novak, D.; Tang, Lin

    2009-01-01

    The computer science classes in China's institutions of higher education often have large numbers of students. In addition, many institutions offer "blended" classes that include both on-campus and online students. These large blended classrooms have long suffered from a lack of interactivity. Many online classes simply provide recorded…

  10. Virtual Transgenics: Using a Molecular Biology Simulation to Impact Student Academic Achievement and Attitudes

    NASA Astrophysics Data System (ADS)

    Shegog, Ross; Lazarus, Melanie M.; Murray, Nancy G.; Diamond, Pamela M.; Sessions, Nathalie; Zsigmond, Eva

    2012-10-01

    The transgenic mouse model is useful for studying the causes and potential cures for human genetic diseases. Exposing high school biology students to laboratory experience in developing transgenic animal models is logistically prohibitive. Computer-based simulation, however, offers this potential in addition to advantages of fidelity and reach. This study describes and evaluates a computer-based simulation to train advanced placement high school science students in laboratory protocols, a transgenic mouse model was produced. A simulation module on preparing a gene construct in the molecular biology lab was evaluated using a randomized clinical control design with advanced placement high school biology students in Mercedes, Texas ( n = 44). Pre-post tests assessed procedural and declarative knowledge, time on task, attitudes toward computers for learning and towards science careers. Students who used the simulation increased their procedural and declarative knowledge regarding molecular biology compared to those in the control condition (both p < 0.005). Significant increases continued to occur with additional use of the simulation ( p < 0.001). Students in the treatment group became more positive toward using computers for learning ( p < 0.001). The simulation did not significantly affect attitudes toward science in general. Computer simulation of complex transgenic protocols have potential to provide a "virtual" laboratory experience as an adjunct to conventional educational approaches.

  11. A study of mathematics and science achievement scores among African American students and the impact of teacher-oriented variables on them through the Educational Longitudinal Study, 2002 (ELS: 2002) data

    NASA Astrophysics Data System (ADS)

    Walker, Valentine

    The purpose of this dissertation was to utilize the ELS: 2002 longitudinal data to highlight the achievement of African American students relative to other racial sub-groups in mathematics and science and to highlight teacher oriented variables that might influence their achievement. Various statistical tools, including descriptive statistics, ANOVA, Multiple Regression were used to analyze data that was derived from the students', teachers' and administrations' questionnaires compiled in the base year of the study (2002) as well as the first follow-up transcript study (2006). The major findings are as follows: African American students performed lower than all other major racial subgroups in mathematics and science; Parental variables including SES and parental education were strong correlates of achievement in mathematics and science: The amount and type of mathematics and science courses students took were strong predictors of achievement in mathematics and science; Teachers' race, experience, certification status, graduate courses completed and professional development influenced African American students' achievement in mathematics and science; Aspects of classroom climate including teacher-pupil relationship, classroom management, students' perception of quality instructions, praise and rewards system might influence African American students' achievement in mathematics and science; Teachers' beliefs pertaining to students' background and intellectual ability might influence their educational expectation of African American students and subsequently student achievement in mathematics and science; Teaching strategies such as reviewing, lecturing and using graphing calculators had a positive influence on mathematics achievement while using computers, discussion and using other books than mathematics textbooks had negative influences on mathematics achievement; Computer use in science had positive influence on science achievement while homework had a positive influence on mathematics and science achievement among African American students. The application of these findings in settings populated with African American students might be important in increasing mathematics and science achievement among them.

  12. Factors that Influence the Success of Male and Female Computer Programming Students in College

    NASA Astrophysics Data System (ADS)

    Clinkenbeard, Drew A.

    As the demand for a technologically skilled work force grows, experience and skill in computer science have become increasingly valuable for college students. However, the number of students graduating with computer science degrees is not growing proportional to this need. Traditionally several groups are underrepresented in this field, notably women and students of color. This study investigated elements of computer science education that influence academic achievement in beginning computer programming courses. The goal of the study was to identify elements that increase success in computer programming courses. A 38-item questionnaire was developed and administered during the Spring 2016 semester at California State University Fullerton (CSUF). CSUF is an urban public university comprised of about 40,000 students. Data were collected from three beginning programming classes offered at CSUF. In total 411 questionnaires were collected resulting in a response rate of 58.63%. Data for the study were grouped into three broad categories of variables. These included academic and background variables; affective variables; and peer, mentor, and role-model variables. A conceptual model was developed to investigate how these variables might predict final course grade. Data were analyzed using statistical techniques such as linear regression, factor analysis, and path analysis. Ultimately this study found that peer interactions, comfort with computers, computer self-efficacy, self-concept, and perception of achievement were the best predictors of final course grade. In addition, the analyses showed that male students exhibited higher levels of computer self-efficacy and self-concept compared to female students, even when they achieved comparable course grades. Implications and explanations of these findings are explored, and potential policy changes are offered.

  13. A cyber-linked undergraduate research experience in computational biomolecular structure prediction and design

    PubMed Central

    Alford, Rebecca F.; Dolan, Erin L.

    2017-01-01

    Computational biology is an interdisciplinary field, and many computational biology research projects involve distributed teams of scientists. To accomplish their work, these teams must overcome both disciplinary and geographic barriers. Introducing new training paradigms is one way to facilitate research progress in computational biology. Here, we describe a new undergraduate program in biomolecular structure prediction and design in which students conduct research at labs located at geographically-distributed institutions while remaining connected through an online community. This 10-week summer program begins with one week of training on computational biology methods development, transitions to eight weeks of research, and culminates in one week at the Rosetta annual conference. To date, two cohorts of students have participated, tackling research topics including vaccine design, enzyme design, protein-based materials, glycoprotein modeling, crowd-sourced science, RNA processing, hydrogen bond networks, and amyloid formation. Students in the program report outcomes comparable to students who participate in similar in-person programs. These outcomes include the development of a sense of community and increases in their scientific self-efficacy, scientific identity, and science values, all predictors of continuing in a science research career. Furthermore, the program attracted students from diverse backgrounds, which demonstrates the potential of this approach to broaden the participation of young scientists from backgrounds traditionally underrepresented in computational biology. PMID:29216185

  14. A cyber-linked undergraduate research experience in computational biomolecular structure prediction and design.

    PubMed

    Alford, Rebecca F; Leaver-Fay, Andrew; Gonzales, Lynda; Dolan, Erin L; Gray, Jeffrey J

    2017-12-01

    Computational biology is an interdisciplinary field, and many computational biology research projects involve distributed teams of scientists. To accomplish their work, these teams must overcome both disciplinary and geographic barriers. Introducing new training paradigms is one way to facilitate research progress in computational biology. Here, we describe a new undergraduate program in biomolecular structure prediction and design in which students conduct research at labs located at geographically-distributed institutions while remaining connected through an online community. This 10-week summer program begins with one week of training on computational biology methods development, transitions to eight weeks of research, and culminates in one week at the Rosetta annual conference. To date, two cohorts of students have participated, tackling research topics including vaccine design, enzyme design, protein-based materials, glycoprotein modeling, crowd-sourced science, RNA processing, hydrogen bond networks, and amyloid formation. Students in the program report outcomes comparable to students who participate in similar in-person programs. These outcomes include the development of a sense of community and increases in their scientific self-efficacy, scientific identity, and science values, all predictors of continuing in a science research career. Furthermore, the program attracted students from diverse backgrounds, which demonstrates the potential of this approach to broaden the participation of young scientists from backgrounds traditionally underrepresented in computational biology.

  15. Meta-analysis of the effectiveness of computer-based laboratory versus traditional hands-on laboratory in college and pre-college science instructions

    NASA Astrophysics Data System (ADS)

    Onuoha, Cajetan O.

    The purpose of this research study was to determine the overall effectiveness of computer-based laboratory compared with the traditional hands-on laboratory for improving students' science academic achievement and attitudes towards science subjects at the college and pre-college levels of education in the United States. Meta-analysis was used to synthesis the findings from 38 primary research studies conducted and/or reported in the United States between 1996 and 2006 that compared the effectiveness of computer-based laboratory with the traditional hands-on laboratory on measures related to science academic achievements and attitudes towards science subjects. The 38 primary research studies, with total subjects of 3,824 generated a total of 67 weighted individual effect sizes that were used in this meta-analysis. The study found that computer-based laboratory had small positive effect sizes over the traditional hands-on laboratory (ES = +0.26) on measures related to students' science academic achievements and attitudes towards science subjects (ES = +0.22). It was also found that computer-based laboratory produced more significant effects on physical science subjects compared to biological sciences (ES = +0.34, +0.17).

  16. Student Perceptions in the Design of a Computer Card Game for Learning Computer Literacy Issues: A Case Study

    ERIC Educational Resources Information Center

    Kordaki, Maria; Papastergiou, Marina; Psomos, Panagiotis

    2016-01-01

    The aim of this work was twofold. First, an empirical study was designed aimed at investigating the perceptions that entry-level non-computing majors--namely Physical Education and Sport Science (PESS) undergraduate students--hold about basic Computer Literacy (CL) issues. The participants were 90 first-year PESS students, and their perceptions…

  17. Using a Computer Simulation To Teach Science Process Skills to College Biology and Elementary Education Majors.

    ERIC Educational Resources Information Center

    Lee, Aimee T.; Hairston, Rosalina V.; Thames, Rachel; Lawrence, Tonya; Herron, Sherry S.

    2002-01-01

    Describes the Lateblight computer simulation implemented in the general biology laboratory and science methods course for elementary teachers to reinforce the processes of science and allow students to engage, explore, explain, elaborate, and evaluate the methods of building concepts in science. (Author/KHR)

  18. Building place-based collaborations to develop high school students' groundwater systems knowledge and decision-making capacity

    NASA Astrophysics Data System (ADS)

    Podrasky, A.; Covitt, B. A.; Woessner, W.

    2017-12-01

    The availability of clean water to support human uses and ecological integrity has become an urgent interest for many scientists, decision makers and citizens. Likewise, as computational capabilities increasingly revolutionize and become integral to the practice of science, technology, engineering and math (STEM) disciplines, the STEM+ Computing (STEM+C) Partnerships program seeks to integrate the use of computational approaches in K-12 STEM teaching and learning. The Comp Hydro project, funded by a STEM+C grant from the National Science Foundation, brings together a diverse team of scientists, educators, professionals and citizens at sites in Arizona, Colorado, Maryland and Montana to foster water literacy, as well as computational science literacy, by integrating authentic, place- and data- based learning using physical, mathematical, computational and conceptual models. This multi-state project is currently engaging four teams of six teachers who work during two academic years with educators and scientists at each site. Teams work to develop instructional units specific to their region that integrate hydrologic science and computational modeling. The units, currently being piloted in high school earth and environmental science classes, provide a classroom context to investigate student understanding of how computation is used in Earth systems science. To develop effective science instruction that is rich in place- and data- based learning, effective collaborations between researchers, educators, scientists, professionals and citizens are crucial. In this poster, we focus on project implementation in Montana, where an instructional unit has been developed and is being tested through collaboration among University scientists, researchers and educators, high school teachers and agency and industry scientists and engineers. In particular, we discuss three characteristics of effective collaborative science education design for developing and implementing place- and data- based science education to support students in developing socio-scientific and computational literacy sufficient for making decisions about real world issues such as groundwater contamination. These characteristics include that science education experiences are real, responsive/accessible and rigorous.

  19. Is There Such a Thing as Gender and Ethnicity of Computing?

    ERIC Educational Resources Information Center

    Turner, Eva

    2000-01-01

    Discussion of the absence of women and minority groups in computer science and information technology focuses on a study conducted at Middlesex University (England) that investigated how gender and ethnicity connected to computing are perceived by computing science students and how this may influence their decision as future computer scientists…

  20. How Science Students Can Learn about Unobservable Phenomena Using Computer-Based Analogies

    ERIC Educational Resources Information Center

    Trey, L.; Khan, S.

    2008-01-01

    A novel instructional computer simulation that incorporates a dynamic analogy to represent Le Chatelier's Principle was designed to investigate the contribution of this feature to students' understanding. Two groups of 12th grade Chemistry students (n=15) interacted with the computer simulation during the study. Both groups did the same…

  1. Does Computer Use Matter? The Influence of Computer Usage on Eighth-Grade Students' Mathematics Reasoning

    ERIC Educational Resources Information Center

    Ayieko, Rachel A.; Gokbel, Elif N.; Nelson, Bryan

    2017-01-01

    This study uses the 2011 Trends in International Mathematics and Science Study to investigate the relationships among students' and teachers' computer use, and eighth-grade students' mathematical reasoning in three high-achieving nations: Finland, Chinese Taipei, and Singapore. The study found a significant negative relationship in all three…

  2. Comparability of Computer-Based and Paper-Based Science Assessments

    ERIC Educational Resources Information Center

    Herrmann-Abell, Cari F.; Hardcastle, Joseph; DeBoer, George E.

    2018-01-01

    We compared students' performance on a paper-based test (PBT) and three computer-based tests (CBTs). The three computer-based tests used different test navigation and answer selection features, allowing us to examine how these features affect student performance. The study sample consisted of 9,698 fourth through twelfth grade students from across…

  3. Examining the Effects of Turkish Education Reform on Students' TIMSS 2007 Science Achievements

    ERIC Educational Resources Information Center

    Atar, Hakan Yavuz; Atar, Burcu

    2012-01-01

    The purpose of this study is to examine the effects of some of the changes such as student centered learning (i.e. inquiry science instruction), outfitting classrooms with latest technology and computers that the reform movement has brought about on students' TIMSS 2007 science achievements. Two-staged stratified sampling was used in the selection…

  4. Computational Thinking Patterns

    ERIC Educational Resources Information Center

    Ioannidou, Andri; Bennett, Vicki; Repenning, Alexander; Koh, Kyu Han; Basawapatna, Ashok

    2011-01-01

    The iDREAMS project aims to reinvent Computer Science education in K-12 schools, by using game design and computational science for motivating and educating students through an approach we call Scalable Game Design, starting at the middle school level. In this paper we discuss the use of Computational Thinking Patterns as the basis for our…

  5. Understanding initial undergraduate expectations and identity in computing studies

    NASA Astrophysics Data System (ADS)

    Kinnunen, Päivi; Butler, Matthew; Morgan, Michael; Nylen, Aletta; Peters, Anne-Kathrin; Sinclair, Jane; Kalvala, Sara; Pesonen, Erkki

    2018-03-01

    There is growing appreciation of the importance of understanding the student perspective in Higher Education (HE) at both institutional and international levels. This is particularly important in Science, Technology, Engineering and Mathematics subjects such as Computer Science (CS) and Engineering in which industry needs are high but so are student dropout rates. An important factor to consider is the management of students' initial expectations of university study and career. This paper reports on a study of CS first-year students' expectations across three European countries using qualitative data from student surveys and essays. Expectation is examined from both short-term (topics to be studied) and long-term (career goals) perspectives. Tackling these issues will help paint a picture of computing education through students' eyes and explore their vision of its and their role in society. It will also help educators prepare students more effectively for university study and to improve the student experience.

  6. Educational NASA Computational and Scientific Studies (enCOMPASS)

    NASA Technical Reports Server (NTRS)

    Memarsadeghi, Nargess

    2013-01-01

    Educational NASA Computational and Scientific Studies (enCOMPASS) is an educational project of NASA Goddard Space Flight Center aimed at bridging the gap between computational objectives and needs of NASA's scientific research, missions, and projects, and academia's latest advances in applied mathematics and computer science. enCOMPASS achieves this goal via bidirectional collaboration and communication between NASA and academia. Using developed NASA Computational Case Studies in university computer science/engineering and applied mathematics classes is a way of addressing NASA's goals of contributing to the Science, Technology, Education, and Math (STEM) National Objective. The enCOMPASS Web site at http://encompass.gsfc.nasa.gov provides additional information. There are currently nine enCOMPASS case studies developed in areas of earth sciences, planetary sciences, and astrophysics. Some of these case studies have been published in AIP and IEEE's Computing in Science and Engineering magazines. A few university professors have used enCOMPASS case studies in their computational classes and contributed their findings to NASA scientists. In these case studies, after introducing the science area, the specific problem, and related NASA missions, students are first asked to solve a known problem using NASA data and past approaches used and often published in a scientific/research paper. Then, after learning about the NASA application and related computational tools and approaches for solving the proposed problem, students are given a harder problem as a challenge for them to research and develop solutions for. This project provides a model for NASA scientists and engineers on one side, and university students, faculty, and researchers in computer science and applied mathematics on the other side, to learn from each other's areas of work, computational needs and solutions, and the latest advances in research and development. This innovation takes NASA science and engineering applications to computer science and applied mathematics university classes, and makes NASA objectives part of the university curricula. There is great potential for growth and return on investment of this program to the point where every major university in the U.S. would use at least one of these case studies in one of their computational courses, and where every NASA scientist and engineer facing a computational challenge (without having resources or expertise to solve it) would use enCOMPASS to formulate the problem as a case study, provide it to a university, and get back their solutions and ideas.

  7. A Review of Resources for Evaluating K-12 Computer Science Education Programs

    ERIC Educational Resources Information Center

    Randolph, Justus J.; Hartikainen, Elina

    2004-01-01

    Since computer science education is a key to preparing students for a technologically-oriented future, it makes sense to have high quality resources for conducting summative and formative evaluation of those programs. This paper describes the results of a critical analysis of the resources for evaluating K-12 computer science education projects.…

  8. Alice in Oman: A Study on Object-First Approaches in Computer Science Education

    ERIC Educational Resources Information Center

    Hayat, Khizar; Al-Shukaili, Naeem Ali; Sultan, Khalid

    2017-01-01

    The success of university-level education depends on the quality of underlying school education and any deficiency therein may be detrimental to a student's career. This may be more glaring with Computer Science education, given its mercurial nature. In the developing countries, the Computer Science school curricula are usually stuffed with…

  9. Encouraging More Women into Computer Science: Initiating a Single-Sex Intervention Program in Sweden.

    ERIC Educational Resources Information Center

    Brandell, Gerd; Carlsson, Svante; Eklbom, Hakan; Nord, Ann-Charlotte

    1997-01-01

    Describes the process of starting a new program in computer science and engineering that is heavily based on applied mathematics and only open to women. Emphasizes that success requires considerable interest in mathematics and curiosity about computer science among female students at the secondary level and the acceptance of the single-sex program…

  10. Democratizing Computer Science Knowledge: Transforming the Face of Computer Science through Public High School Education

    ERIC Educational Resources Information Center

    Ryoo, Jean J.; Margolis, Jane; Lee, Clifford H.; Sandoval, Cueponcaxochitl D. M.; Goode, Joanna

    2013-01-01

    Despite the fact that computer science (CS) is the driver of technological innovations across all disciplines and aspects of our lives, including participatory media, high school CS too commonly fails to incorporate the perspectives and concerns of low-income students of color. This article describes a partnership program -- Exploring Computer…

  11. The experiences of female high school students and interest in STEM: Factors leading to the selection of an engineering or computer science major

    NASA Astrophysics Data System (ADS)

    Genoways, Sharon K.

    STEM (Science, Technology, Engineering and Math) education creates critical thinkers, increases science literacy, and enables the next generation of innovators, which leads to new products and processes that sustain our economy (Hossain & Robinson, 2012). We have been hearing the warnings for several years, that there simply are not enough young scientists entering into the STEM professional pathways to replace all of the retiring professionals (Brown, Brown, Reardon, & Merrill, 2011; Harsh, Maltese, & Tai, 2012; Heilbronner, 2011; Scott, 2012). The problem is not necessarily due to a lack of STEM skills and concept proficiency. There also appears to be a lack of interest in these fields. Recent evidence suggests that many of the most proficient students, especially minority students and women, have been gravitating away from science and engineering toward other professions. (President's Council of Advisors on Science and Technology, 2010). The purpose of this qualitative research study was an attempt to determine how high schools can best prepare and encourage young women for a career in engineering or computer science. This was accomplished by interviewing a pool of 21 women, 5 recent high school graduates planning to major in STEM, 5 college students who had completed at least one full year of coursework in an engineering or computer science major and 11 professional women who had been employed as an engineer or computer scientist for at least one full year. These women were asked to share the high school courses, activities, and experiences that best prepared them to pursue an engineering or computer science major. Five central themes emerged from this study; coursework in physics and calculus, promotion of STEM camps and clubs, teacher encouragement of STEM capabilities and careers, problem solving, critical thinking and confidence building activities in the classroom, and allowing students the opportunity to fail and ask questions in a safe environment. These themes may be implemented by any instructor, in any course, who wishes to provide students with the means to success in their quest for a STEM career.

  12. A Study: Exploring the Feasibility of Developing a Computer Science Online Degree Program at Tuskegee University

    ERIC Educational Resources Information Center

    Buckley, Ingrid A.; Narang, Hira

    2014-01-01

    This paper investigates the feasibility of developing an online degree for a computer science and information technology degree programs. Our motivation is to increase access to quality education with the aim of stimulating growth, attracting new students, and retaining our current student body. A survey was conducted of CS/IT online degrees which…

  13. Teaching Web Application Development: A Case Study in a Computer Science Course

    ERIC Educational Resources Information Center

    Del Fabro, Marcos Didonet; de Alimeda, Eduardo Cunha; Sluzarski, Fabiano

    2012-01-01

    Teaching web development in Computer Science undergraduate courses is a difficult task. Often, there is a gap between the students' experiences and the reality in the industry. As a consequence, the students are not always well-prepared once they get the degree. This gap is due to several reasons, such as the complexity of the assignments, the…

  14. Software Quality and Security in Teachers' and Students' Codes When Learning a New Programming Language

    ERIC Educational Resources Information Center

    Boutnaru, Shlomi; Hershkovitz, Arnon

    2015-01-01

    In recent years, schools (as well as universities) have added cyber security to their computer science curricula. This topic is still new for most of the current teachers, who would normally have a standard computer science background. Therefore the teachers are trained and then teaching their students what they have just learned. In order to…

  15. Showing Up Is Half the Battle: Assessing Different Contextualized Learning Tools to Increase the Performance in Introductory Computer Science Courses

    ERIC Educational Resources Information Center

    Rolka, Christine; Remshagen, Anja

    2015-01-01

    Contextualized learning is considered beneficial for student success. In this article, we assess the impact of context-based learning tools on student grade performance in an introductory computer science course. In particular, we investigate two central questions: (1) does the use context-based learning tools, robots and animations, affect…

  16. The Effects of Computer-Aided Concept Cartoons and Outdoor Science Activities on Light Pollution

    ERIC Educational Resources Information Center

    Aydin, Güliz

    2015-01-01

    The purpose of this study is to create an awareness of light pollution on seventh grade students via computer aided concept cartoon applications and outdoor science activities and to help them develop solutions; and to determine student opinions on the practices carried out. The study was carried out at a middle school in Mugla province of Aegean…

  17. The Effectiveness of Interactive Computer Assisted Modeling in Teaching Study Strategies and Concept Mapping of College Textbook Material.

    ERIC Educational Resources Information Center

    Mikulecky, Larry

    A study evaluated the effectiveness of a series of print materials and interactive computer-guided study programs designed to lead undergraduate students to apply basic textbook reading and concept mapping strategies to the study of science and social science textbooks. Following field testing with 25 learning skills students, 50 freshman biology…

  18. An Empirical Investigation of Variance Design Parameters for Planning Cluster-Randomized Trials of Science Achievement.

    PubMed

    Westine, Carl D; Spybrook, Jessaca; Taylor, Joseph A

    2013-12-01

    Prior research has focused primarily on empirically estimating design parameters for cluster-randomized trials (CRTs) of mathematics and reading achievement. Little is known about how design parameters compare across other educational outcomes. This article presents empirical estimates of design parameters that can be used to appropriately power CRTs in science education and compares them to estimates using mathematics and reading. Estimates of intraclass correlations (ICCs) are computed for unconditional two-level (students in schools) and three-level (students in schools in districts) hierarchical linear models of science achievement. Relevant student- and school-level pretest and demographic covariates are then considered, and estimates of variance explained are computed. Subjects: Five consecutive years of Texas student-level data for Grades 5, 8, 10, and 11. Science, mathematics, and reading achievement raw scores as measured by the Texas Assessment of Knowledge and Skills. Results: Findings show that ICCs in science range from .172 to .196 across grades and are generally higher than comparable statistics in mathematics, .163-.172, and reading, .099-.156. When available, a 1-year lagged student-level science pretest explains the most variability in the outcome. The 1-year lagged school-level science pretest is the best alternative in the absence of a 1-year lagged student-level science pretest. Science educational researchers should utilize design parameters derived from science achievement outcomes. © The Author(s) 2014.

  19. An Undergraduate Computer Science Curriculum for the Hearing Impaired.

    ERIC Educational Resources Information Center

    Perkins, A. Louise

    1995-01-01

    Presents an example section from a computer-science-integrated curriculum that was originally based on the Association of Computing Machinery (ACM) 1978 curriculum. The curriculum was designed to allow both instructors and students to move away from teaching and learning facts. (DDR)

  20. Reassessing the English Course Offered to Computer Engineering Students at the National School of Applied Sciences of Al-Hoceima in Morocco: An Action Research Project

    ERIC Educational Resources Information Center

    Dahbi, M.

    2015-01-01

    In computer engineering education, specific English language practices are needed to enable computer engineering students to succeed in professional settings. This study was conducted for two purposes. First, it aimed at investigating to what extent the English courses offered to computer engineering students at the National School of Applied…

  1. Knowledge and use of information and communication technology by health sciences students of the University of Ghana.

    PubMed

    Dery, Samuel; Vroom, Frances da-Costa; Godi, Anthony; Afagbedzi, Seth; Dwomoh, Duah

    2016-09-01

    Studies have shown that ICT adoption contributes to productivity and economic growth. It is therefore important that health workers have knowledge in ICT to ensure adoption and uptake of ICT tools to enable efficient health delivery. To determine the knowledge and use of ICT among students of the College of Health Sciences at the University of Ghana. This was a cross-sectional study conducted among students in all the five Schools of the College of Health Sciences at the University of Ghana. A total of 773 students were sampled from the Schools. Sampling proportionate to size was then used to determine the sample sizes required for each school, academic programme and level of programme. Simple random sampling was subsequently used to select students from each stratum. Computer knowledge was high among students at almost 99%. About 83% owned computers (p < 0.001) and self-rated computer knowledge was also 87 % (p <0.001). Usage was mostly for studying at 93% (p< 0.001). This study shows students have adequate knowledge and use of computers. It brings about an opportunity to introduce ICT in healthcare delivery to them. This will ensure their adequate preparedness to embrace new ways of delivering care to improve service delivery. Africa Build Project, Grant Number: FP7-266474.

  2. The Effect of a Computer Program Designed with Constructivist Principles for College Non-Science Majors on Understanding of Photosynthesis and Cellular Respiration

    ERIC Educational Resources Information Center

    Wielard, Valerie Michelle

    2013-01-01

    The primary objective of this project was to learn what effect a computer program would have on academic achievement and attitude toward science of college students enrolled in a biology class for non-science majors. It became apparent that the instructor also had an effect on attitudes toward science. The researcher designed a computer program,…

  3. On teaching computer ethics within a computer science department.

    PubMed

    Quinn, Michael J

    2006-04-01

    The author has surveyed a quarter of the accredited undergraduate computer science programs in the United States. More than half of these programs offer a 'social and ethical implications of computing' course taught by a computer science faculty member, and there appears to be a trend toward teaching ethics classes within computer science departments. Although the decision to create an 'in house' computer ethics course may sometimes be a pragmatic response to pressure from the accreditation agency, this paper argues that teaching ethics within a computer science department can provide students and faculty members with numerous benefits. The paper lists topics that can be covered in a computer ethics course and offers some practical suggestions for making the course successful.

  4. A Two-Tier Test-Based Approach to Improving Students' Computer-Programming Skills in a Web-Based Learning Environment

    ERIC Educational Resources Information Center

    Yang, Tzu-Chi; Hwang, Gwo-Jen; Yang, Stephen J. H.; Hwang, Gwo-Haur

    2015-01-01

    Computer programming is an important skill for engineering and computer science students. However, teaching and learning programming concepts and skills has been recognized as a great challenge to both teachers and students. Therefore, the development of effective learning strategies and environments for programming courses has become an important…

  5. Use of Digital Game Based Learning and Gamification in Secondary School Science: The Effect on Student Engagement, Learning and Gender Difference

    ERIC Educational Resources Information Center

    Khan, Amna; Ahmad, Farzana Hayat; Malik, Muhammad Muddassir

    2017-01-01

    This study aimed to identify the impact of a game based learning (GBL) application using computer technologies on student engagement in secondary school science classrooms. The literature reveals that conventional Science teaching techniques (teacher-centered lecture and teaching), which foster rote learning among students, are one of the major…

  6. Integrating Laptop Computers into Classroom: Attitudes, Needs, and Professional Development of Science Teachers—A Case Study

    NASA Astrophysics Data System (ADS)

    Klieger, Aviva; Ben-Hur, Yehuda; Bar-Yossef, Nurit

    2010-04-01

    The study examines the professional development of junior-high-school teachers participating in the Israeli "Katom" (Computer for Every Class, Student and Teacher) Program, begun in 2004. A three-circle support and training model was developed for teachers' professional development. The first circle applies to all teachers in the program; the second, to all teachers at individual schools; the third to teachers of specific disciplines. The study reveals and describes the attitudes of science teachers to the integration of laptop computers and to the accompanying professional development model. Semi-structured interviews were conducted with eight science teachers from the four schools participating in the program. The interviews were analyzed according to the internal relational framework taken from the information that arose from the interviews. Two factors influenced science teachers' professional development: (1) Introduction of laptops to the teachers and students. (2) The support and training system. Interview analysis shows that the disciplinary training is most relevant to teachers and they are very interested in belonging to the professional science teachers' community. They also prefer face-to-face meetings in their school. Among the difficulties they noted were the new learning environment, including control of student computers, computer integration in laboratory work and technical problems. Laptop computers contributed significantly to teachers' professional and personal development and to a shift from teacher-centered to student-centered teaching. One-to-One laptops also changed the schools' digital culture. The findings are important for designing concepts and models for professional development when introducing technological innovation into the educational system.

  7. Computer-science guest-lecture series at Langston University sponsored by the U.S. Geological Survey; abstracts, 1992-93

    USGS Publications Warehouse

    Steele, K. S.

    1994-01-01

    Langston University, a Historically Black University located at Langston, Oklahoma, has a computing and information science program within the Langston University Division of Business. Since 1984, Langston University has participated in the Historically Black College and University program of the U.S. Department of Interior, which provided education, training, and funding through a combined earth-science and computer-technology cooperative program with the U.S. Geological Survey (USGS). USGS personnel have presented guest lectures at Langston University since 1984. Students have been enthusiastic about the lectures, and as a result of this program, 13 Langston University students have been hired by the USGS on a part-time basis while they continued their education at the University. The USGS expanded the offering of guest lectures in 1992 by increasing the number of visits to Langston University, and by inviting participation of speakers from throughout the country. The objectives of the guest-lecture series are to assist Langston University in offering state-of-the-art education in the computer sciences, to provide students with an opportunity to learn from and interact with skilled computer-science professionals, and to develop a pool of potential future employees for part-time and full-time employment. This report includes abstracts for guest-lecture presentations during 1992-93 school year.

  8. Engagement, Persistence, and Gender in Computer Science: Results of a Smartphone ESM Study

    PubMed Central

    Milesi, Carolina; Perez-Felkner, Lara; Brown, Kevin; Schneider, Barbara

    2017-01-01

    While the underrepresentation of women in the fast-growing STEM field of computer science (CS) has been much studied, no consensus exists on the key factors influencing this widening gender gap. Possible suspects include gender differences in aptitude, interest, and academic environment. Our study contributes to this literature by applying student engagement research to study the experiences of college students studying CS, to assess the degree to which differences in men and women's engagement may help account for gender inequity in the field. Specifically, we use the Experience Sampling Method (ESM) to evaluate in real-time the engagement of college students during varied activities and environments. Over the course of a full week in fall semester and a full week in spring semester, 165 students majoring in CS at two Research I universities were “beeped” several times a day via a smartphone app prompting them to fill out a short questionnaire including open-ended and scaled items. These responses were paired with administrative and over 2 years of transcript data provided by their institutions. We used mean comparisons and logistic regression analysis to compare enrollment and persistence patterns among CS men and women. Results suggest that despite the obstacles associated with women's underrepresentation in computer science, women are more likely to continue taking computer science courses when they felt challenged and skilled in their initial computer science classes. We discuss implications for further research. PMID:28487664

  9. A Bioinformatics Module for Use in an Introductory Biology Laboratory

    ERIC Educational Resources Information Center

    Alaie, Adrienne; Teller, Virginia; Qiu, Wei-gang

    2012-01-01

    Since biomedical science has become increasingly data-intensive, acquisition of computational and quantitative skills by science students has become more important. For non-science students, an introduction to biomedical databases and their applications promotes the development of a scientifically literate population. Because typical college…

  10. Computational Algorithmization: Limitations in Problem Solving Skills in Computational Sciences Majors at University of Oriente

    ERIC Educational Resources Information Center

    Castillo, Antonio S.; Berenguer, Isabel A.; Sánchez, Alexander G.; Álvarez, Tomás R. R.

    2017-01-01

    This paper analyzes the results of a diagnostic study carried out with second year students of the computational sciences majors at University of Oriente, Cuba, to determine the limitations that they present in computational algorithmization. An exploratory research was developed using quantitative and qualitative methods. The results allowed…

  11. Scalable Game Design: A Strategy to Bring Systemic Computer Science Education to Schools through Game Design and Simulation Creation

    ERIC Educational Resources Information Center

    Repenning, Alexander; Webb, David C.; Koh, Kyu Han; Nickerson, Hilarie; Miller, Susan B.; Brand, Catharine; Her Many Horses, Ian; Basawapatna, Ashok; Gluck, Fred; Grover, Ryan; Gutierrez, Kris; Repenning, Nadia

    2015-01-01

    An educated citizenry that participates in and contributes to science technology engineering and mathematics innovation in the 21st century will require broad literacy and skills in computer science (CS). School systems will need to give increased attention to opportunities for students to engage in computational thinking and ways to promote a…

  12. Peer Review-Based Scripted Collaboration to Support Domain-Specific and Domain-General Knowledge Acquisition in Computer Science

    ERIC Educational Resources Information Center

    Demetriadis, Stavros; Egerter, Tina; Hanisch, Frank; Fischer, Frank

    2011-01-01

    This study investigates the effectiveness of using peer review in the context of scripted collaboration to foster both domain-specific and domain-general knowledge acquisition in the computer science domain. Using a one-factor design with a script and a control condition, students worked in small groups on a series of computer science problems…

  13. Determining the Effectiveness of the 3D Alice Programming Environment at the Computer Science I Level

    ERIC Educational Resources Information Center

    Sykes, Edward R.

    2007-01-01

    Student retention in Computer Science is becoming a serious concern among Educators in many colleges and universities. Most institutions currently face a significant drop in enrollment in Computer Science. A number of different tools and strategies have emerged to address this problem (e.g., BlueJ, Karel Robot, etc.). Although these tools help to…

  14. Undergraduate Research in Physics as a course for Engineering and Computer Science Majors

    NASA Astrophysics Data System (ADS)

    O'Brien, James; Rueckert, Franz; Sirokman, Greg

    2017-01-01

    Undergraduate research has become more and more integral to the functioning of higher educational institutions. At many institutions undergraduate research is conducted as capstone projects in the pure sciences, however, science faculty at some schools (including that of the authors) face the challenge of not having science majors. Even at these institutions, a select population of high achieving engineering students will often express a keen interest in conducting pure science research. Since a foray into science research provides the student the full exposure to the scientific method and scientific collaboration, the experience can be quite rewarding and beneficial to the development of the student as a professional. To this end, the authors have been working to find new contexts in which to offer research experiences to non- science majors, including a new undergraduate research class conducted by physics and chemistry faculty. An added benefit is that these courses are inherently interdisciplinary. Students in the engineering and computer science fields step into physics and chemistry labs to solve science problems, often invoking their own relevant expertise. In this paper we start by discussing the common themes and outcomes of the course. We then discuss three particular projects that were conducted with engineering students and focus on how the undergraduate research experience enhanced their already rigorous engineering curriculum.

  15. Effects of Computer-Based Simulations Teaching Approach on Students' Achievement in the Learning of Chemistry among Secondary School Students in Nakuru Sub County, Kenya

    ERIC Educational Resources Information Center

    Mihindo, W. Jane; Wachanga, S.W.; Anditi, Z. O.

    2017-01-01

    Science education should help develop student's interest in science as today's society depends largely on output of science and technology. Chemistry is one of the branches of science. Chemistry education helps to expand the pupil's knowledge of the universe and of his/her position in it. It helps in the appreciation and enjoyment of nature and…

  16. Causal Attributions of Success and Failure Made by Undergraduate Students in an Introductory-Level Computer Programming Course

    ERIC Educational Resources Information Center

    Hawi, N.

    2010-01-01

    The purpose of this research is to identify the causal attributions of business computing students in an introductory computer programming course, in the computer science department at Notre Dame University, Louaize. Forty-five male and female undergraduates who completed the computer programming course that extended for a 13-week semester…

  17. 2,445 Hours of Code: What I Learned from Facilitating Hour of Code Events in High School Libraries

    ERIC Educational Resources Information Center

    Colby, Jennifer

    2015-01-01

    This article describes a school librarian's experience with initiating an Hour of Code event for her school's student body. Hadi Partovi of Code.org conceived the Hour of Code "to get ten million students to try one hour of computer science" (Partovi, 2013a), which is implemented during Computer Science Education Week with a goal of…

  18. A survey of students` ethical attitudes using computer-related scenarios

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Hanchey, C.M.; Kingsbury, J.

    Many studies exist that examine ethical beliefs and attitudes of university students ascending medium or large institutions. There are also many studies which examine ethical attitudes and beliefs of computer science and computer information systems majors. None, however, examines ethical attitudes of university students (regardless of undergraduate major) at a small, Christian, liberal arts institution regarding computer-related situations. This paper will present data accumulated by an on-going study in which students are presented seven scenarios--all of which involve some aspect of computing technology. These students were randomly selected from a small, Christian, liberal-arts university.

  19. Understanding and Improving Blind Students' Access to Visual Information in Computer Science Education

    NASA Astrophysics Data System (ADS)

    Baker, Catherine M.

    Teaching people with disabilities tech skills empowers them to create solutions to problems they encounter and prepares them for careers. However, computer science is typically taught in a highly visual manner which can present barriers for people who are blind. The goal of this dissertation is to understand and decrease those barriers. The first projects I present looked at the barriers that blind students face. I first present the results of my survey and interviews with blind students with degrees in computer science or related fields. This work highlighted the many barriers that these blind students faced. I then followed-up on one of the barriers mentioned, access to technology, by doing a preliminary accessibility evaluation of six popular integrated development environments (IDEs) and code editors. I found that half were unusable and all had some inaccessible portions. As access to visual information is a barrier in computer science education, I present three projects I have done to decrease this barrier. The first project is Tactile Graphics with a Voice (TGV). This project investigated an alternative to Braille labels for those who do not know Braille and showed that TGV was a potential alternative. The next project was StructJumper, which created a modified abstract syntax tree that blind programmers could use to navigate through code with their screen reader. The evaluation showed that users could navigate more quickly and easily determine the relationships of lines of code when they were using StructJumper compared to when they were not. Finally, I present a tool for dynamic graphs (the type with nodes and edges) which had two different modes for handling focus changes when moving between graphs. I found that the modes support different approaches for exploring the graphs and therefore preferences are mixed based on the user's preferred approach. However, both modes had similar accuracy in completing the tasks. These projects are a first step towards the goal of making computer science education more accessible to blind students. By identifying the barriers that exist and creating solutions to overcome them, we can support increasing the number of blind students in computer science.

  20. 2 Internet-Savvy Students Help Track Down the Hacker of an NCAA Web Site.

    ERIC Educational Resources Information Center

    Wanat, Thomas

    1997-01-01

    A Duke University (North Carolina) student witnessing vandalism to the National Collegiate Athletic Association's (NCAA) World Wide Web site and a University of Massachusetts, Amherst student, both studying computer science, have contributed substantially to the identification of a computer hacker destroying the NCAA site. The students' rapid…

  1. Computational Skills for Biology Students

    ERIC Educational Resources Information Center

    Gross, Louis J.

    2008-01-01

    This interview with Distinguished Science Award recipient Louis J. Gross highlights essential computational skills for modern biology, including: (1) teaching concepts listed in the Math & Bio 2010 report; (2) illustrating to students that jobs today require quantitative skills; and (3) resources and materials that focus on computational skills.

  2. An evaluative study of the impact of the "Curriculum Alignment Toolbox" on middle school science achievement

    NASA Astrophysics Data System (ADS)

    Jones, Carol L.

    The number of computer-assisted education programs on the market is overwhelming science teachers all over the Michigan. Though the need is great, many teachers are reluctant to procure computer-assisted science education programs because they are unsure of the effectiveness of such programs. The Curriculum Alignment Toolbox (CAT) is a computer-based program, aligned to the Michigan Curriculum Framework's Benchmarks for Science Education and designed to supplement science instruction in Michigan middle schools. The purpose of this study was to evaluate the effectiveness of CAT in raising the standardized test scores of Michigan students. This study involved 419 students from one urban, one suburban and one rural middle school. Data on these students was collected from 4 sources: (1) the 8th grade Michigan Education Assessment Program (MEAP) test, (2) a 9 question, 5-point Likert-type scale student survey, (3) 4 open-response student survey questions and (4) classroom observations. Results of this study showed that the experimental group of 226 students who utilized the CAT program in addition to traditional instruction did significantly better on the Science MEAP test than the control group of 193 students who received only traditional instruction. The study also showed that the urban students from a "high needs" school seemed to benefit most from the program. Additionally, though both genders and all identified ethnic groups benefited from the program, males benefited more than females and whites, blacks and Asian/Pacific Islander students benefited more than Hispanic and multi-racial students. The CAT program's success helping raise the middle school MEAP scores may well be due to some of its components. CAT provided students with game-like experiences all based on the benchmarks required for science education and upon which the MEAP test is based. The program also provided visual and auditory stimulation as well as numerous references which students indicated they enjoyed. Additionally, as best-practice, the questioning in all the gaming within CAT did not allow a student to continue until he/she had given the correct answer, thus reinforcing the correct response.

  3. Using Computer Simulations for Promoting Model-based Reasoning. Epistemological and Educational Dimensions

    NASA Astrophysics Data System (ADS)

    Develaki, Maria

    2017-11-01

    Scientific reasoning is particularly pertinent to science education since it is closely related to the content and methodologies of science and contributes to scientific literacy. Much of the research in science education investigates the appropriate framework and teaching methods and tools needed to promote students' ability to reason and evaluate in a scientific way. This paper aims (a) to contribute to an extended understanding of the nature and pedagogical importance of model-based reasoning and (b) to exemplify how using computer simulations can support students' model-based reasoning. We provide first a background for both scientific reasoning and computer simulations, based on the relevant philosophical views and the related educational discussion. This background suggests that the model-based framework provides an epistemologically valid and pedagogically appropriate basis for teaching scientific reasoning and for helping students develop sounder reasoning and decision-taking abilities and explains how using computer simulations can foster these abilities. We then provide some examples illustrating the use of computer simulations to support model-based reasoning and evaluation activities in the classroom. The examples reflect the procedure and criteria for evaluating models in science and demonstrate the educational advantages of their application in classroom reasoning activities.

  4. Concept Learning through Image Processing.

    ERIC Educational Resources Information Center

    Cifuentes, Lauren; Yi-Chuan, Jane Hsieh

    This study explored computer-based image processing as a study strategy for middle school students' science concept learning. Specifically, the research examined the effects of computer graphics generation on science concept learning and the impact of using computer graphics to show interrelationships among concepts during study time. The 87…

  5. Pedagogy for the Connected Science Classroom: Computer Supported Collaborative Science and the Next Generation Science Standards

    ERIC Educational Resources Information Center

    Foley, Brian J.; Reveles, John M.

    2014-01-01

    The prevalence of computers in the classroom is compelling teachers to develop new instructional skills. This paper provides a theoretical perspective on an innovative pedagogical approach to science teaching that takes advantage of technology to create a connected classroom. In the connected classroom, students collaborate and share ideas in…

  6. The effects of home computer access and social capital on mathematics and science achievement among Asian-American high school students in the NELS:88 data set

    NASA Astrophysics Data System (ADS)

    Quigley, Mark Declan

    The purpose of this researcher was to examine specific environmental, educational, and demographic factors and their influence on mathematics and science achievement. In particular, the researcher ascertained the interconnections of home computer access and social capital, with Asian American students and the effect on mathematics and science achievement. Coleman's theory on social capital and parental influence was used as a basis for the analysis of data. Subjects for this study were the base year students from the National Education Longitudinal Study of 1988 (NELS:88) and the subsequent follow-up survey data in 1990, 1992, and 1994. The approximate sample size for this study is 640 ethnic Asians from the NELS:88 database. The analysis was a longitudinal study based on the Student and Parent Base Year responses and the Second Follow-up survey of 1992, when the subjects were in 12th grade. Achievement test results from the NELS:88 data were used to measure achievement in mathematics and science. The NELS:88 test battery was developed to measure both individual status and a student's growth in a number of achievement areas. The subject's responses were analyzed by principal components factor analysis, weights, effect sizes, hierarchial regression analysis, and PLSPath Analysis. The results of this study were that prior ability in mathematics and science is a major influence in the student's educational achievement. Findings from the study support the view that home computer access has a negative direct effect on mathematics and science achievement for both Asian American males and females. None of the social capital factors in the study had either a negative or positive direct effect on mathematics and science achievement although some indirect effects were found. Suggestions were made toward increasing parental involvement in their children's academic endeavors. Computer access in the home should be considered related to television viewing and should be closely monitored by the parents to promote educational uses.

  7. Computer and internet use by first year clinical and nursing students in a Nigerian teaching hospital.

    PubMed

    Ajuwon, Grace Ada

    2003-09-18

    The internet is an important source of up-to-date medical information. Although several studies in different countries have explored the extent to which health science students use the computer and the internet, few researches are available on this subject in Nigeria. The aim of this study was to assess the uptake of computer and internet by health science students studying in the country. One hundred and eighty three first year medical and nursing students of the University College Hospital, Ibadan, Nigeria, completed a-25 item questionnaire during routine Library Orientation Program in the medical library. The EPI-Info software was used for data analysis. The mean ages for medical students and the student nurses were 22 and 24.6 years respectively. Overall, 42.6% of the entire sample could use the computer, 57.4% could not. While more than half (58%) of the medical students are computer literate, majority (75.9%) of the student nurses are not. Slightly more than two thirds (60.7%) of the entire students had ever used the internet, 33. 9% had not. E-mail was the most popular of internet services used by the students (76.4%) and the cyber café was the common place where students had accessed these services. The students' mean scores on a 15-point perceived self-efficacy scale for internet-related tasks was 3.8 for medical and 0.7 for nursing students (p = 0.00). Students who are computer literate had superior mean scores (4.8) than those without (0.6) (p = 0.000). First year clinical and nursing students in Ibadan Nigeria have not fully utilised the opportunity that the use of computer and internet offer for medical education. Improved efforts such as inclusion of computer education in medical and nursing curricular and establishment of computer laboratories are required to increase the student's access to computers and internet.

  8. Computer and internet use by first year clinical and nursing students in a Nigerian teaching hospital

    PubMed Central

    Ajuwon, Grace Ada

    2003-01-01

    Background The internet is an important source of up-to-date medical information. Although several studies in different countries have explored the extent to which health science students use the computer and the internet, few researches are available on this subject in Nigeria. The aim of this study was to assess the uptake of computer and internet by health science students studying in the country. Methods One hundred and eighty three first year medical and nursing students of the University College Hospital, Ibadan, Nigeria, completed a-25 item questionnaire during routine Library Orientation Program in the medical library. The EPI-Info software was used for data analysis. Results The mean ages for medical students and the student nurses were 22 and 24.6 years respectively. Overall, 42.6% of the entire sample could use the computer, 57.4% could not. While more than half (58%) of the medical students are computer literate, majority (75.9%) of the student nurses are not. Slightly more than two thirds (60.7%) of the entire students had ever used the internet, 33. 9% had not. E-mail was the most popular of internet services used by the students (76.4%) and the cyber café was the common place where students had accessed these services. The students' mean scores on a 15-point perceived self-efficacy scale for internet-related tasks was 3.8 for medical and 0.7 for nursing students (p = 0.00). Students who are computer literate had superior mean scores (4.8) than those without (0.6) (p = 0.000). Conclusion First year clinical and nursing students in Ibadan Nigeria have not fully utilised the opportunity that the use of computer and internet offer for medical education. Improved efforts such as inclusion of computer education in medical and nursing curricular and establishment of computer laboratories are required to increase the student's access to computers and internet. PMID:14498997

  9. A Computer Science Educational Program for Establishing an Entry Point into the Computing Community of Practice

    ERIC Educational Resources Information Center

    Haberman, Bruria; Yehezkel, Cecile

    2008-01-01

    The rapid evolvement of the computing domain has posed challenges in attempting to bridge the gap between school and the contemporary world of computing, which is related to content, learning culture, and professional norms. We believe that the interaction of high-school students who major in computer science or software engineering with leading…

  10. Promoting Interests in Atmospheric Science at a Liberal Arts Institution

    NASA Astrophysics Data System (ADS)

    Roussev, S.; Sherengos, P. M.; Limpasuvan, V.; Xue, M.

    2007-12-01

    Coastal Carolina University (CCU) students in Computer Science participated in a project to set up an operational weather forecast for the local community. The project involved the construction of two computing clusters and the automation of daily forecasting. Funded by NSF-MRI, two high-performance clusters were successfully established to run the University of Oklahoma's Advance Regional Prediction System (ARPS). Daily weather predictions are made over South Carolina and North Carolina at 3-km horizontal resolution (roughly 1.9 miles) using initial and boundary condition data provided by UNIDATA. At this high resolution, the model is cloud- resolving, thus providing detailed picture of heavy thunderstorms and precipitation. Forecast results are displayed on CCU's website (https://marc.coastal.edu/HPC) to complement observations at the National Weather Service in Wilmington N.C. Present efforts include providing forecasts at 1-km resolution (or finer), comparisons with other models like Weather Research and Forecasting (WRF) model, and the examination of local phenomena (like water spouts and tornadoes). Through these activities the students learn about shell scripting, cluster operating systems, and web design. More importantly, students are introduced to Atmospheric Science, the processes involved in making weather forecasts, and the interpretation of their forecasts. Simulations generated by the forecasts will be integrated into the contents of CCU's course like Fluid Dynamics, Atmospheric Sciences, Atmospheric Physics, and Remote Sensing. Operated jointly between the departments of Applied Physics and Computer Science, the clusters are expected to be used by CCU faculty and students for future research and inquiry-based projects in Computer Science, Applied Physics, and Marine Science.

  11. The effect of technology on student science achievement

    NASA Astrophysics Data System (ADS)

    Hilton, June Kraft

    2003-10-01

    Prior research indicates that technology has had little effect on raising student achievement. Little empirical research exists, however, studying the effects of technology as a tool to improve student achievement through development of higher order thinking skills. Also, prior studies have not focused on the manner in which technology is being used in the classroom and at home to enhance teaching and learning. Empirical data from a secondary school representative of those in California were analyzed to determine the effects of technology on student science achievement. The quantitative analysis methods for the school data study included a multiple linear path analysis, using final course grade as the ultimate exogenous variable. In addition, empirical data from a nationwide survey on how Americans use the Internet were disaggregated by age and analyzed to determine the relationships between computer and Internet experience and (a) Internet use at home for school assignments and (b) more general computer use at home for school assignments for school age children. Analysis of data collected from the a "A Nation Online" Survey conducted by the United States Census Bureau assessed these relationships via correlations and cross-tabulations. Finally, results from these data analyses were assessed in conjunction with systemic reform efforts from 12 states designed to address improvements in science and mathematics education in light of the Third International Mathematics and Science Survey (TIMSS). Examination of the technology efforts in those states provided a more nuanced understanding of the impact technology has on student achievement. Key findings included evidence that technology training for teachers increased their use of the computer for instruction but students' final science course grade did not improve; school age children across the country did not use the computer at home for such higher-order cognitive activities as graphics and design or spreadsheets/databases; and states whose systemic reform initiatives included a mix of capacity building and alignment to state standards realized improved student achievement on the 2000 NAEP Science Assessment.

  12. Can a Tablet Device Alter Undergraduate Science Students' Study Behavior and Use of Technology?

    ERIC Educational Resources Information Center

    Morris, Neil P.; Ramsay, Luke; Chauhan, Vikesh

    2012-01-01

    This article reports findings from a study investigating undergraduate biological sciences students' use of technology and computer devices for learning and the effect of providing students with a tablet device. A controlled study was conducted to collect quantitative and qualitative data on the impact of a tablet device on students' use of…

  13. Experience in Teaching OOAD to Various Students

    ERIC Educational Resources Information Center

    Boberic-Krsticev, Danijela; Tešendic, Danijela

    2013-01-01

    The paper elaborates on experiences and lessons learned from the course on object-oriented analyses and design at the Faculty of Sciences, Novi Sad. The course on OOAD is taught to students of computer science and to the students of mathematical programme. Conclusions made in this paper are based on results of students' assignments as well as…

  14. Computer Simulations to Support Science Instruction and Learning: A critical review of the literature

    NASA Astrophysics Data System (ADS)

    Smetana, Lara Kathleen; Bell, Randy L.

    2012-06-01

    Researchers have explored the effectiveness of computer simulations for supporting science teaching and learning during the past four decades. The purpose of this paper is to provide a comprehensive, critical review of the literature on the impact of computer simulations on science teaching and learning, with the goal of summarizing what is currently known and providing guidance for future research. We report on the outcomes of 61 empirical studies dealing with the efficacy of, and implications for, computer simulations in science instruction. The overall findings suggest that simulations can be as effective, and in many ways more effective, than traditional (i.e. lecture-based, textbook-based and/or physical hands-on) instructional practices in promoting science content knowledge, developing process skills, and facilitating conceptual change. As with any other educational tool, the effectiveness of computer simulations is dependent upon the ways in which they are used. Thus, we outline specific research-based guidelines for best practice. Computer simulations are most effective when they (a) are used as supplements; (b) incorporate high-quality support structures; (c) encourage student reflection; and (d) promote cognitive dissonance. Used appropriately, computer simulations involve students in inquiry-based, authentic science explorations. Additionally, as educational technologies continue to evolve, advantages such as flexibility, safety, and efficiency deserve attention.

  15. Examining the Computer Self-Efficacy Perceptions of Gifted Students

    ERIC Educational Resources Information Center

    Kaplan, Abdullah; Öztürk, Mesut; Doruk, Muhammet; Yilmaz, Alper

    2013-01-01

    This study was conducted in order to determine the computer self-efficacy perceptions of gifted students. The research group of this study is composed of gifted students (N = 36) who were studying at the Science and Arts Center in Gümüshane province in the spring semester of the 2012-2013 academic year. The "Computer Self-Efficacy Perception…

  16. "Using" Computer Graphic Representations to Promote Learning in Elementary Science Courses

    ERIC Educational Resources Information Center

    Lazaros, Edward J.; Spotts, Thomas H.

    2009-01-01

    This interdisciplinary activity promotes science, technology, and language arts and is well suited for upper elementary grade students. In the activity, students' research about a teacher-assigned weather phenomenon facilitates their study of the weather. When they have completed their research, students word process a paper summarizing their…

  17. A Portable Bioinformatics Course for Upper-Division Undergraduate Curriculum in Sciences

    ERIC Educational Resources Information Center

    Floraino, Wely B.

    2008-01-01

    This article discusses the challenges that bioinformatics education is facing and describes a bioinformatics course that is successfully taught at the California State Polytechnic University, Pomona, to the fourth year undergraduate students in biological sciences, chemistry, and computer science. Information on lecture and computer practice…

  18. Computer Science Concept Inventories: Past and Future

    ERIC Educational Resources Information Center

    Taylor, C.; Zingaro, D.; Porter, L.; Webb, K. C.; Lee, C. B.; Clancy, M.

    2014-01-01

    Concept Inventories (CIs) are assessments designed to measure student learning of core concepts. CIs have become well known for their major impact on pedagogical techniques in other sciences, especially physics. Presently, there are no widely used, validated CIs for computer science. However, considerable groundwork has been performed in the form…

  19. Technology Enhanced Elementary and Middle School Science (TEEMSS). What Works Clearinghouse Intervention Report

    ERIC Educational Resources Information Center

    What Works Clearinghouse, 2012

    2012-01-01

    "Technology Enhanced Elementary and Middle School Science" ("TEEMSS") is a physical science curriculum for grades 3-8 that utilizes computers, sensors, and interactive models to support investigations of real-world phenomena. Through 15 inquiry-based instructional units, students interact with computers, gather and analyze…

  20. Setting the Stage for the Interactive Classroom of the 1980s.

    ERIC Educational Resources Information Center

    Hiraki, Joan; Garcia, Oscar N.

    1981-01-01

    Under a National Science Foundation CAUSE grant, the Department of Computer Science and Engineering at the University of South Florida, Tampa, is developing an interactive microcomputer/minicomputer/video disk learning system for engineering and science students. Journal availability: Educational Computer, P.O. Box 535, Cupertino, CA 95015.…

  1. System-on-Chip Design and Implementation

    ERIC Educational Resources Information Center

    Brackenbury, L. E. M.; Plana, L. A.; Pepper, J.

    2010-01-01

    The system-on-chip module described here builds on a grounding in digital hardware and system architecture. It is thus appropriate for third-year undergraduate computer science and computer engineering students, for post-graduate students, and as a training opportunity for post-graduate research students. The course incorporates significant…

  2. Women in computer science: An interpretative phenomenological analysis exploring common factors contributing to women's selection and persistence in computer science as an academic major

    NASA Astrophysics Data System (ADS)

    Thackeray, Lynn Roy

    The purpose of this study is to understand the meaning that women make of the social and cultural factors that influence their reasons for entering and remaining in study of computer science. The twenty-first century presents many new challenges in career development and workforce choices for both men and women. Information technology has become the driving force behind many areas of the economy. As this trend continues, it has become essential that U.S. citizens need to pursue a career in technologies, including the computing sciences. Although computer science is a very lucrative profession, many Americans, especially women, are not choosing it as a profession. Recent studies have shown no significant differences in math, technical and science competency between men and women. Therefore, other factors, such as social, cultural, and environmental influences seem to affect women's decisions in choosing an area of study and career choices. A phenomenological method of qualitative research was used in this study, based on interviews of seven female students who are currently enrolled in a post-secondary computer science program. Their narratives provided meaning into the social and cultural environments that contribute to their persistence in their technical studies, as well as identifying barriers and challenges that are faced by female students who choose to study computer science. It is hoped that the data collected from this study may provide recommendations for the recruiting, retention and support for women in computer science departments of U.S. colleges and universities, and thereby increase the numbers of women computer scientists in industry. Keywords: gender access, self-efficacy, culture, stereotypes, computer education, diversity.

  3. Learning Science in Grades 3 8 Using Probeware and Computers: Findings from the TEEMSS II Project

    NASA Astrophysics Data System (ADS)

    Zucker, Andrew A.; Tinker, Robert; Staudt, Carolyn; Mansfield, Amie; Metcalf, Shari

    2008-02-01

    The Technology Enhanced Elementary and Middle School Science II project (TEEMSS), funded by the National Science Foundation, produced 15 inquiry-based instructional science units for teaching in grades 3-8. Each unit uses computers and probeware to support students' investigations of real-world phenomena using probes (e.g., for temperature or pressure) or, in one case, virtual environments based on mathematical models. TEEMSS units were used in more than 100 classrooms by over 60 teachers and thousands of students. This paper reports on cases in which groups of teachers taught science topics without TEEMSS materials in school year 2004-2005 and then the same teachers taught those topics using TEEMSS materials in 2005-2006. There are eight TEEMSS units for which such comparison data are available. Students showed significant learning gains for all eight. In four cases (sound and electricity, both for grades 3-4; temperature, grades 5-6; and motion, grades 7-8) there were significant differences in science learning favoring the students who used the TEEMSS materials. The effect sizes are 0.58, 0.94, 1.54, and 0.49, respectively. For the other four units there were no significant differences in science learning between TEEMSS and non-TEEMSS students. We discuss the implications of these results for science education.

  4. Bridging the digital divide through the integration of computer and information technology in science education: An action research study

    NASA Astrophysics Data System (ADS)

    Brown, Gail Laverne

    The presence of a digital divide, computer and information technology integration effectiveness, and barriers to continued usage of computer and information technology were investigated. Thirty-four African American and Caucasian American students (17 males and 17 females) in grades 9--11 from 2 Georgia high school science classes were exposed to 30 hours of hands-on computer and information technology skills. The purpose of the exposure was to improve students' computer and information technology skills. Pre-study and post-study skills surveys, and structured interviews were used to compare race, gender, income, grade-level, and age differences with respect to computer usage. A paired t-test and McNemar test determined mean differences between student pre-study and post-study perceived skills levels. The results were consistent with findings of the National Telecommunications and Information Administration (2000) that indicated the presence of a digital divide and digital inclusion. Caucasian American participants were found to have more at-home computer and Internet access than African American participants, indicating that there is a digital divide by ethnicity. Caucasian American females were found to have more computer and Internet access which was an indication of digital inclusion. Sophomores had more at-home computer access and Internet access than other levels indicating digital inclusion. Students receiving regular meals had more computer and Internet access than students receiving free/reduced meals. Older students had more computer and Internet access than younger students. African American males had been using computer and information technology the longest which is an indication of inclusion. The paired t-test and McNemar test revealed significant perceived student increases in all skills levels. Interviews did not reveal any barriers to continued usage of the computer and information technology skills.

  5. Optimists Have More Fun, but Do They Learn Better? On the Influence of Emotional and Social Factors on Learning Introductory Computer Science

    ERIC Educational Resources Information Center

    Bennedsen, Jens; Caspersen, Michael E.

    2008-01-01

    In order to better understand predictors of success and, when possible, improve the design of the first year computer science courses at university to increase the likelihood of success, we study a number of factors that may potentially indicate students' computer science aptitude. Based on findings in general education, we have studied the…

  6. Graphical User Interface Programming in Introductory Computer Science.

    ERIC Educational Resources Information Center

    Skolnick, Michael M.; Spooner, David L.

    Modern computing systems exploit graphical user interfaces for interaction with users; as a result, introductory computer science courses must begin to teach the principles underlying such interfaces. This paper presents an approach to graphical user interface (GUI) implementation that is simple enough for beginning students to understand, yet…

  7. Correlates of Success in Introductory Programming: A Study with Middle School Students

    ERIC Educational Resources Information Center

    Qian, Yizhou; Lehman, James D.

    2016-01-01

    The demand for computing professionals in the workplace has led to increased attention to computer science education, and introductory computer science courses have been introduced at different levels of education. This study investigated the relationship between gender, academic performance in non-programming subjects, and programming learning…

  8. An Integrated Framework for Improved Computer Science Education: Strategies, Implementations, and Results

    ERIC Educational Resources Information Center

    Soh, Leen-Kiat; Samal, Ashok; Nugent, Gwen

    2007-01-01

    This paper describes the Reinventing Computer Science Curriculum Project at the University of Nebraska-Lincoln. Motivated by rapid and significant changes in the information technology and computing areas, high diversity in student aptitudes, and high dropout rates, the project designed and implemented an integrated instructional/research…

  9. STAIRSTEP -- a research-oriented program for undergraduate students at Lamar University

    NASA Astrophysics Data System (ADS)

    Bahrim, Cristian

    2011-03-01

    The relative low number of undergraduate STEM students in many science disciplines, and in particular in physics, represents a major concern for our faculty and the administration at Lamar University. Therefore, a collaborative effort between several science programs, including computer science, chemistry, geology, mathematics and physics was set up with the goal of increasing the number of science majors and to minimize the retention rate. Lamar's Student Advancing through Involvement in Research Student Talent Expansion Program (STAIRSTEP) is a NSF-DUE sponsored program designed to motivate STEM students to graduate with a science degree from one of these five disciplines by involving them in state-of-the-art research projects and various outreach activities organized on-campus or in road shows at the secondary and high schools. The physics program offers hands-on experience in optics, such as computer-based experiments for studying the diffraction and interference of light incident on nettings or electronic wave packets incident on crystals, with applications in optical imaging, electron microscopy, and crystallography. The impact of the various activities done in STAIRSTEP on our Physics Program will be discussed.

  10. Longitudinal effects of college type and selectivity on degrees conferred upon undergraduate females in physical science, life science, math and computer science, and social science

    NASA Astrophysics Data System (ADS)

    Stevens, Stacy Mckimm

    There has been much research to suggest that a single-sex college experience for female undergraduate students can increase self-confidence and leadership ability during the college years and beyond. The results of previous studies also suggest that these students achieve in the workforce and enter graduate school at higher rates than their female peers graduating from coeducational institutions. However, some researchers have questioned these findings, suggesting that it is the selectivity level of the colleges rather than the comprised gender of the students that causes these differences. The purpose of this study was to justify the continuation of single-sex educational opportunities for females at the post-secondary level by examining the effects that college selectivity, college type, and time have on the rate of undergraduate females pursuing majors in non-traditional fields. The study examined the percentage of physical science, life science, math and computer science, and social science degrees conferred upon females graduating from women's colleges from 1985-2001, as compared to those at comparable coeducational colleges. Sampling for this study consisted of 42 liberal arts women's (n = 21) and coeducational (n = 21) colleges. Variables included the type of college, the selectivity level of the college, and the effect of time on the percentage of female graduates. Doubly multivariate repeated measures analysis of variance testing revealed significant main effects for college selectivity on social science graduates, and time on both life science and math and computer science graduates. Significant interaction was also found between the college type and time on social science graduates, as well as the college type, selectivity level, and time on math and computer science graduates. Implications of the results and suggestions for further research are discussed.

  11. How the Theory of Computing Can Help in Space Exploration

    NASA Technical Reports Server (NTRS)

    Kreinovich, Vladik; Longpre, Luc

    1997-01-01

    The opening of the NASA Pan American Center for Environmental and Earth Sciences (PACES) at the University of Texas at El Paso made it possible to organize the student Center for Theoretical Research and its Applications in Computer Science (TRACS). In this abstract, we briefly describe the main NASA-related research directions of the TRACS center, and give an overview of the preliminary results of student research.

  12. Binary Logistic Regression Analysis in Assessment and Identifying Factors That Influence Students' Academic Achievement: The Case of College of Natural and Computational Science, Wolaita Sodo University, Ethiopia

    ERIC Educational Resources Information Center

    Zewude, Bereket Tessema; Ashine, Kidus Meskele

    2016-01-01

    An attempt has been made to assess and identify the major variables that influence student academic achievement at college of natural and computational science of Wolaita Sodo University in Ethiopia. Study time, peer influence, securing first choice of department, arranging study time outside class, amount of money received from family, good life…

  13. A Case Study of Educational Computer Game Design by Middle School Students

    ERIC Educational Resources Information Center

    An, Yun-Jo

    2016-01-01

    Only a limited number of research studies have investigated how students design educational computer games and its impact on student learning. In addition, most studies on educational game design by students were conducted in the areas of mathematics and science. Using the qualitative case study approach, this study explored how seventh graders…

  14. Using POGIL to Help Students Learn to Program

    ERIC Educational Resources Information Center

    Hu, Helen H.; Shepherd, Tricia D.

    2013-01-01

    POGIL has been successfully implemented in a scientific computing course to teach science students how to program in Python. Following POGIL guidelines, the authors have developed guided inquiry activities that lead student teams to discover and understand programming concepts. With each iteration of the scientific computing course, the authors…

  15. Developing the next generation of diverse computer scientists: the need for enhanced, intersectional computing identity theory

    NASA Astrophysics Data System (ADS)

    Rodriguez, Sarah L.; Lehman, Kathleen

    2017-10-01

    This theoretical paper explores the need for enhanced, intersectional computing identity theory for the purpose of developing a diverse group of computer scientists for the future. Greater theoretical understanding of the identity formation process specifically for computing is needed in order to understand how students come to understand themselves as computer scientists. To ensure that the next generation of computer scientists is diverse, this paper presents a case for examining identity development intersectionally, understanding the ways in which women and underrepresented students may have difficulty identifying as computer scientists and be systematically oppressed in their pursuit of computer science careers. Through a review of the available scholarship, this paper suggests that creating greater theoretical understanding of the computing identity development process will inform the way in which educational stakeholders consider computer science practices and policies.

  16. Introducing Computational Thinking through Hands-on Projects Using R with Applications to Calculus, Probability and Data Analysis

    ERIC Educational Resources Information Center

    Benakli, Nadia; Kostadinov, Boyan; Satyanarayana, Ashwin; Singh, Satyanand

    2017-01-01

    The goal of this paper is to promote computational thinking among mathematics, engineering, science and technology students, through hands-on computer experiments. These activities have the potential to empower students to learn, create and invent with technology, and they engage computational thinking through simulations, visualizations and data…

  17. Trends in computer applications in science assessment

    NASA Astrophysics Data System (ADS)

    Kumar, David D.; Helgeson, Stanley L.

    1995-03-01

    Seven computer applications to science assessment are reviewed. Conventional test administration includes record keeping, grading, and managing test banks. Multiple-choice testing involves forced selection of an answer from a menu, whereas constructed-response testing involves options for students to present their answers within a set standard deviation. Adaptive testing attempts to individualize the test to minimize the number of items and time needed to assess a student's knowledge. Figurai response testing assesses science proficiency in pictorial or graphic mode and requires the student to construct a mental image rather than selecting a response from a multiple choice menu. Simulations have been found useful for performance assessment on a large-scale basis in part because they make it possible to independently specify different aspects of a real experiment. An emerging approach to performance assessment is solution pathway analysis, which permits the analysis of the steps a student takes in solving a problem. Virtually all computer-based testing systems improve the quality and efficiency of record keeping and data analysis.

  18. The Application of Multiobjective Evolutionary Algorithms to an Educational Computational Model of Science Information Processing: A Computational Experiment in Science Education

    ERIC Educational Resources Information Center

    Lamb, Richard L.; Firestone, Jonah B.

    2017-01-01

    Conflicting explanations and unrelated information in science classrooms increase cognitive load and decrease efficiency in learning. This reduced efficiency ultimately limits one's ability to solve reasoning problems in the science. In reasoning, it is the ability of students to sift through and identify critical pieces of information that is of…

  19. Encouraging more women into computer science: Initiating a single-sex intervention program in Sweden

    NASA Astrophysics Data System (ADS)

    Brandell, Gerd; Carlsson, Svante; Ekblom, Håkan; Nord, Ann-Charlotte

    1997-11-01

    The process of starting a new program in computer science and engineering, heavily based on applied mathematics and only open to women, is described in this paper. The program was introduced into an educational system without any tradition in single-sex education. Important observations made during the process included the considerable interest in mathematics and curiosity about computer science found among female students at the secondary school level, and the acceptance of the single-sex program by the staff, administration, and management of the university as well as among male and female students. The process described highlights the importance of preparing the environment for a totally new type of educational program.

  20. Using embedded computer-assisted instruction to teach science to students with Autism Spectrum Disorders

    NASA Astrophysics Data System (ADS)

    Smith, Bethany

    The need for promoting scientific literacy for all students has been the focus of recent education reform resulting in the rise of the Science Technology, Engineering, and Mathematics movement. For students with Autism Spectrum Disorders and intellectual disability, this need for scientific literacy is further complicated by the need for individualized instruction that is often required to teach new skills, especially when those skills are academic in nature. In order to address this need for specialized instruction, as well as scientific literacy, this study investigated the effects of embedded computer-assisted instruction to teach science terms and application of those terms to three middle school students with autism and intellectual disability. This study was implemented within an inclusive science classroom setting. A multiple probe across participants research design was used to examine the effectiveness of the intervention. Results of this study showed a functional relationship between the number of correct responses made during probe sessions and introduction of the intervention. Additionally, all three participants maintained the acquired science terms and applications over time and generalized these skills across materials and settings. The findings of this study suggest several implications for practice within inclusive settings and provide suggestions for future research investigating the effectiveness of computer-assisted instruction to teach academic skills to students with Autism Spectrum Disorders and intellectual disability.

  1. Empathy in Future Teachers of the Pedagogical and Technological University of Colombia

    ERIC Educational Resources Information Center

    Herrera Torres, Lucía; Buitrago Bonilla, Rafael Enrique; Avila Moreno, Aida Karina

    2016-01-01

    This study analyzes cognitive and emotional empathy in students who started their training at the Education Science Faculty of the Pedagogical and Technological University of Colombia. The sample was formed by 317 students enrolled in the study programs of Preschool, Plastic Arts, Natural Sciences, Physical Education, Philosophy, Computer Science,…

  2. Computer Use in Research Exercises: Some Suggested Procedures for Undergraduate Political Science.

    ERIC Educational Resources Information Center

    Comer, John

    1979-01-01

    Describes some procedures designed to assist instructors in developing a research component using the computer. Benefits include development of research skills, kindling student interest in the field of political science, and recruitment potential. (Author/CK)

  3. An evaluation of the use of microcomputer-based laboratory instruction on middle school students' concept attainment and attitudes towards computer-based instruction

    NASA Astrophysics Data System (ADS)

    Osio, Sergio Albina

    The advent of instructional technology has become an integral part of the learning process, thought by many to be a vital component in the reform of science instruction. Microcomputer-Based Laboratory (MBL) is an instructional technology environment in which a computer is connected through its Universal Serial Box (USB) port or an interface (for older models) with sensors to control the experiment, collect data, and generate and interpret graphs. In this study, MBL tools and instructions were used to design an instructional program that integrated ideas in teaching thinking skills so that middle school students from varying levels of differentiated achievement could categorize and create concepts grounded on the Concept Attainment Model of teaching. Data were collected and analyzed based on the procedures of a one-group pretest-posttest experimental design and two research questions. The study provided a quantitative correlation of variables such as MBL to students' pretest-posttest total scores; pretest-posttest total scores to the levels of differentiated achievement and treatment groups. Likewise, a modified student-computer-attitude survey was administered to evaluate students' attitude toward the use of computer technologies. The research findings revealed a 9.1% increase in test scores in the three concepts of investigation; multiple increases in test scores in the three levels of differentiated achievement (22.2% for regular science group, 6.2% for accelerated science group students, and 1% for sheltered science group); and 11.1% mean difference between the MHL group and traditional laboratory group. Simultaneously, participants showed a positive significance of 77% feeling of comfort and confidence towards the use of computer technologies. Eventually, the great potential of MBL technology could play an important role in the reform of science education in the schools of the second largest Unified School District in the country today.

  4. Alaska's Secondary Science Teachers and Students Receive Earth Systems Science Knowledge, GIS Know How and University Technical Support for Pre- College Research Experiences: The EDGE Project

    NASA Astrophysics Data System (ADS)

    Connor, C. L.; Prakash, A.

    2007-12-01

    Alaska's secondary school teachers are increasingly required to provide Earth systems science (ESS) education that integrates student observations of local natural processes related to rapid climate change with geospatial datasets and satellite imagery using Geographic Information Systems (GIS) technology. Such skills are also valued in various employment sectors of the state where job opportunities requiring Earth science and GIS training are increasing. University of Alaska's EDGE (Experiential Discoveries in Geoscience Education) program has provided training and classroom resources for 3 cohorts of inservice Alaska science and math teachers in GIS and Earth Systems Science (2005-2007). Summer workshops include geologic field experiences, GIS instruction, computer equipment and technical support for groups of Alaska high school (HS) and middle school (MS) science teachers each June and their students in August. Since 2005, EDGE has increased Alaska science and math teachers' Earth science content knowledge and developed their GIS and computer skills. In addition, EDGE has guided teachers using a follow-up, fall online course that provided more extensive ESS knowledge linked with classroom standards and provided course content that was directly transferable into their MS and HS science classrooms. EDGE teachers were mentored by University faculty and technical staff as they guided their own students through semester-scale, science fair style projects using geospatial data that was student- collected. EDGE program assessment indicates that all teachers have improved their ESS knowledge, GIS knowledge, and the use of technology in their classrooms. More than 230 middle school students have learned GIS, from EDGE teachers and 50 EDGE secondary students have conducted original research related to landscape change and its impacts on their own communities. Longer-term EDGE goals include improving student performance on the newly implemented (spring 2008) 10th grade, standards-based, High School Qualifying Exam, on recruiting first-generation college students, and on increasing the number of Earth science majors in the University of Alaska system.

  5. Bringing Computational Thinking into the High School Science and Math Classroom

    NASA Astrophysics Data System (ADS)

    Trouille, Laura; Beheshti, E.; Horn, M.; Jona, K.; Kalogera, V.; Weintrop, D.; Wilensky, U.; University CT-STEM Project, Northwestern; University CenterTalent Development, Northwestern

    2013-01-01

    Computational thinking (for example, the thought processes involved in developing algorithmic solutions to problems that can then be automated for computation) has revolutionized the way we do science. The Next Generation Science Standards require that teachers support their students’ development of computational thinking and computational modeling skills. As a result, there is a very high demand among teachers for quality materials. Astronomy provides an abundance of opportunities to support student development of computational thinking skills. Our group has taken advantage of this to create a series of astronomy-based computational thinking lesson plans for use in typical physics, astronomy, and math high school classrooms. This project is funded by the NSF Computing Education for the 21st Century grant and is jointly led by Northwestern University’s Center for Interdisciplinary Exploration and Research in Astrophysics (CIERA), the Computer Science department, the Learning Sciences department, and the Office of STEM Education Partnerships (OSEP). I will also briefly present the online ‘Astro Adventures’ courses for middle and high school students I have developed through NU’s Center for Talent Development. The online courses take advantage of many of the amazing online astronomy enrichment materials available to the public, including a range of hands-on activities and the ability to take images with the Global Telescope Network. The course culminates with an independent computational research project.

  6. Using Computers in Introductory Astronomy Courses

    NASA Astrophysics Data System (ADS)

    Deming, Grace L.

    1995-12-01

    Computer literacy is fast becoming a focal point in undergraduate education. Scientific literacy has been a continuing goal of undergraduate programs across the nation and a course in introductory astronomy is often used to satisfy such science requirements. At U. MD an introduction to computer skills is being integrated into our astronomy curriculum for non-science majors. The campus is adequately equipped with computer labs, yet many students enter college without basic computer skills. In Astronomy 101 (General Astronomy) students are introduced to electronic mail, a Listserver, and the world wide web. Students in this course are required to register for a free campus computer account. Their first assignment is to use e-mail to subscribe to the class Listserver, Milkyway. Through Milkyway, students have access to weekly lecture summaries, questions to review for exams, and copies of previous exams. Using e-mail students may pose questions, provide comments, or exchange opinions using Milkyway, or they may e-mail the instructor directly. Studies indicate that using e-mail is less intimidating to a student than asking a question in a class of 200 students. Monitoring e-mail for student questions has not been a problem. Student reaction has been favorable to using e-mail, since instructor office hours are not always convenient, especially to commuting or working students. Through required assignments, students receive an introduction to accessing information on the world wide web using Netscape. Astronomy has great resources available on the Internet which can be used to supplement and reinforce introductory material. Assignments are structured so that students will gain the techniques necessary to access available information. It is hoped that students will successfully apply the computer skills they learn in astronomy class to their own fields and as life-long learners. We have found that students comfortable with computers are willing to share their knowledge with others. The computer activities have been structured to promote cooperation between students. These skills are also necessary for success.

  7. Enhancing Student Learning in Food Engineering Using Computational Fluid Dynamics Simulations

    ERIC Educational Resources Information Center

    Wong, Shin Y.; Connelly, Robin K.; Hartel, Richard W.

    2010-01-01

    The current generation of students coming into food science and engineering programs is very visually oriented from their early experiences. To increase their interest in learning, new and visually appealing teaching materials need to be developed. Two diverse groups of students may be identified based on their math skills. Food science students…

  8. Classroom Environment and Student Outcomes Associated with Using Anthropometry Activities in High School Science.

    ERIC Educational Resources Information Center

    Lightburn, Millard E.; Fraser, Barry J.

    The study involved implementing and evaluating activities that actively engage students in the process of gathering, processing and analyzing data derived from human body measurements, with students using their prior knowledge acquired in science, mathematics, and computer classes to interpret this information. In the classroom activities…

  9. Scientific Inquiry Self-Efficacy and Computer Game Self-Efficacy as Predictors and Outcomes of Middle School Boys' and Girls' Performance in a Science Assessment in a Virtual Environment

    NASA Astrophysics Data System (ADS)

    Bergey, Bradley W.; Ketelhut, Diane Jass; Liang, Senfeng; Natarajan, Uma; Karakus, Melissa

    2015-10-01

    The primary aim of the study was to examine whether performance on a science assessment in an immersive virtual environment was associated with changes in scientific inquiry self-efficacy. A secondary aim of the study was to examine whether performance on the science assessment was equitable for students with different levels of computer game self-efficacy, including whether gender differences were observed. We examined 407 middle school students' scientific inquiry self-efficacy and computer game self-efficacy before and after completing a computer game-like assessment about a science mystery. Results from path analyses indicated that prior scientific inquiry self-efficacy predicted achievement on end-of-module questions, which in turn predicted change in scientific inquiry self-efficacy. By contrast, computer game self-efficacy was neither predictive of nor predicted by performance on the science assessment. While boys had higher computer game self-efficacy compared to girls, multi-group analyses suggested only minor gender differences in how efficacy beliefs related to performance. Implications for assessments with virtual environments and future design and research are discussed.

  10. Developing Computational Fluency with the Help of Science: A Turkish Middle and High School Grades Study

    ERIC Educational Resources Information Center

    Corlu, M. Sencer; Capraro, Robert M.; Corlu, M. Ali

    2011-01-01

    Students need to achieve automaticity in learning mathematics without sacrificing conceptual understanding of the algorithms that are essential in being successful in algebra and problem solving, as well as in science. This research investigated the relationship between science-contextualized problems and computational fluency by testing an…

  11. Reconsidering Simulations in Science Education at a Distance: Features of Effective Use

    ERIC Educational Resources Information Center

    Blake, C.; Scanlon, E.

    2007-01-01

    This paper proposes a reconsideration of use of computer simulations in science education. We discuss three studies of the use of science simulations for undergraduate distance learning students. The first one, "The Driven Pendulum" simulation is a computer-based experiment on the behaviour of a pendulum. The second simulation, "Evolve" is…

  12. Ideas for Integrating the Microcomputer into Science Instruction.

    ERIC Educational Resources Information Center

    Pollard, Jim, Ed.

    Much of the innovation in the use of microcomputers in education has come from classroom teachers who are using computers with students. In October, 1987, forums were held for secondary school science teachers who were using computers in their science classes. Within this document are some of the lesson plans that the participating teachers…

  13. Can Peer Instruction Be Effective in Upper-Division Computer Science Courses?

    ERIC Educational Resources Information Center

    Bailey Lee, Cynthia; Garcia, Saturnino; Porter, Leo

    2013-01-01

    Peer Instruction (PI) is an active learning pedagogical technique. PI lectures present students with a series of multiple-choice questions, which they respond to both individually and in groups. PI has been widely successful in the physical sciences and, recently, has been successfully adopted by computer science instructors in lower-division,…

  14. Development of a Computer-Based Measure of Listening Comprehension of Science Talk

    ERIC Educational Resources Information Center

    Lin, Sheau-Wen; Liu, Yu; Chen, Shin-Feng; Wang, Jing-Ru; Kao, Huey-Lien

    2015-01-01

    The purpose of this study was to develop a computer-based assessment for elementary school students' listening comprehension of science talk within an inquiry-oriented environment. The development procedure had 3 steps: a literature review to define the framework of the test, collecting and identifying key constructs of science talk, and…

  15. Relationship between Gender Identity, Perceived Social Support for Using Computers, and Computer Self-Efficacy and Value Beliefs of Undergraduate Students

    ERIC Educational Resources Information Center

    Deechuay, Naraphol; Koul, Ravinder; Maneewan, Sorakrich; Lerdpornkulrat, Thanita

    2016-01-01

    This study investigated relationship between gender identity, social support for using computers and computer self-efficacy and value beliefs. Data was collected from first year undergraduate students at a university near Bangkok (72.3% females, mean age = 18.52 years). The respondents in our survey did not intend to major in computer sciences.…

  16. Digital Game-Based Learning in High School Computer Science Education: Impact on Educational Effectiveness and Student Motivation

    ERIC Educational Resources Information Center

    Papastergiou, Marina

    2009-01-01

    The aim of this study was to assess the learning effectiveness and motivational appeal of a computer game for learning computer memory concepts, which was designed according to the curricular objectives and the subject matter of the Greek high school Computer Science (CS) curriculum, as compared to a similar application, encompassing identical…

  17. Critical thinking traits of top-tier experts and implications for computer science education

    NASA Astrophysics Data System (ADS)

    Bushey, Dean E.

    A documented shortage of technical leadership and top-tier performers in computer science jeopardizes the technological edge, security, and economic well-being of the nation. The 2005 President's Information and Technology Advisory Committee (PITAC) Report on competitiveness in computational sciences highlights the major impact of science, technology, and innovation in keeping America competitive in the global marketplace. It stresses the fact that the supply of science, technology, and engineering experts is at the core of America's technological edge, national competitiveness and security. However, recent data shows that both undergraduate and postgraduate production of computer scientists is falling. The decline is "a quiet crisis building in the United States," a crisis that, if allowed to continue unchecked, could endanger America's well-being and preeminence among the world's nations. Past research on expert performance has shown that the cognitive traits of critical thinking, creativity, and problem solving possessed by top-tier performers can be identified, observed and measured. The studies show that the identified attributes are applicable across many domains and disciplines. Companies have begun to realize that cognitive skills are important for high-level performance and are reevaluating the traditional academic standards they have used to predict success for their top-tier performers in computer science. Previous research in the computer science field has focused either on programming skills of its experts or has attempted to predict the academic success of students at the undergraduate level. This study, on the other hand, examines the critical-thinking skills found among experts in the computer science field in order to explore the questions, "What cognitive skills do outstanding performers possess that make them successful?" and "How do currently used measures of academic performance correlate to critical-thinking skills among students?" The results of this study suggest a need to examine how critical-thinking abilities are learned in the undergraduate computer science curriculum and the need to foster these abilities in order to produce the high-level, critical-thinking professionals necessary to fill the growing need for these experts. Due to the fact that current measures of academic performance do not adequately depict students' cognitive abilities, assessment of these skills must be incorporated into existing curricula.

  18. Evolution-Based Methods for Selecting Point Data for Object Localization: Applications to Computer-Assisted Surgery.

    DTIC Science & Technology

    1996-11-01

    being evaluated in cadaver trials. Shumeet Baluja was supported by a National Science Foundation Graduate Student Fellowship and a Graduate Student...partially supported by a National Science Foundation National Challenge grant (award IRI-9422734).

  19. On the "Exchangeability" of Hands-On and Computer-Simulated Science Performance Assessments. CSE Technical Report.

    ERIC Educational Resources Information Center

    Rosenquist, Anders; Shavelson, Richard J.; Ruiz-Primo, Maria Araceli

    Inconsistencies in scores from computer-simulated and "hands-on" science performance assessments have led to questions about the exchangeability of these two methods in spite of the highly touted potential of computer-simulated performance assessment. This investigation considered possible explanations for students' inconsistent performances: (1)…

  20. Stuck in the Shallow End: Education, Race, and Computing. Updated Edition

    ERIC Educational Resources Information Center

    Margolis, Jane

    2017-01-01

    The number of African Americans and Latino/as receiving undergraduate and advanced degrees in computer science is disproportionately low. And relatively few African American and Latino/a high school students receive the kind of institutional encouragement, educational opportunities, and preparation needed for them to choose computer science as a…

  1. The Development of Computational Thinking in a High School Chemistry Course

    ERIC Educational Resources Information Center

    Matsumoto, Paul S.; Cao, Jiankang

    2017-01-01

    Computational thinking is a component of the Science and Engineering Practices in the Next Generation Science Standards, which were adopted by some states. We describe the activities in a high school chemistry course that may develop students' computational thinking skills by primarily using Excel, a widely available spreadsheet software. These…

  2. Peculiarities of organization of project and research activity of students in computer science, physics and technology

    NASA Astrophysics Data System (ADS)

    Stolyarov, I. V.

    2017-01-01

    The author of this article manages a project and research activity of students in the areas of computer science, physics, engineering and biology, basing on the acquired experience in these fields. Pupils constantly become winners of competitions and conferences of different levels, for example, three of the finalists of Intel ISEF in 2013 in Phoenix (Arizona, USA) and in 2014 in Los Angeles (California, USA). In 2013 A. Makarychev received the "Small Nobel prize" in Computer Science section and special award sponsors - the company's CAST. Scientific themes and methods suggested by the author and developed in joint publications of students from Russia, Germany and Austria are the patents for invention and certificates for registration in the ROSPATENT. The article presents the results of the implementation of specific software and hardware systems in physics, engineering and medicine.

  3. Selecting Software for Students with Learning and Other Disabilities

    ERIC Educational Resources Information Center

    Marino, Matthew T.; Tsurusaki, Blakely K.; Basham, James D.

    2011-01-01

    Have you ever bought a computer program that you thought would be great for your struggling students, only to find that it did not work on your school computers, or that your students found it difficult to use? Selecting science software for students with learning and other disabilities can be a challenge. This Idea Bank provides a list of…

  4. Impact of Automated Software Testing Tools on Reflective Thinking and Student Performance in Introductory Computer Science Programming Classes

    ERIC Educational Resources Information Center

    Fridge, Evorell; Bagui, Sikha

    2016-01-01

    The goal of this research was to investigate the effects of automated testing software on levels of student reflection and student performance. This was a self-selecting, between subjects design that examined the performance of students in introductory computer programming classes. Participants were given the option of using the Web-CAT…

  5. Students Perception towards the Implementation of Computer Graphics Technology in Class via Unified Theory of Acceptance and Use of Technology (UTAUT) Model

    NASA Astrophysics Data System (ADS)

    Binti Shamsuddin, Norsila

    Technology advancement and development in a higher learning institution is a chance for students to be motivated to learn in depth in the information technology areas. Students should take hold of the opportunity to blend their skills towards these technologies as preparation for them when graduating. The curriculum itself can rise up the students' interest and persuade them to be directly involved in the evolvement of the technology. The aim of this study is to see how deep is the students' involvement as well as their acceptance towards the adoption of the technology used in Computer Graphics and Image Processing subjects. The study will be towards the Bachelor students in Faculty of Industrial Information Technology (FIIT), Universiti Industri Selangor (UNISEL); Bac. In Multimedia Industry, BSc. Computer Science and BSc. Computer Science (Software Engineering). This study utilizes the new Unified Theory of Acceptance and Use of Technology (UTAUT) to further validate the model and enhance our understanding of the adoption of Computer Graphics and Image Processing Technologies. Four (4) out of eight (8) independent factors in UTAUT will be studied towards the dependent factor.

  6. Improving learning with science and social studies text using computer-based concept maps for students with disabilities.

    PubMed

    Ciullo, Stephen; Falcomata, Terry S; Pfannenstiel, Kathleen; Billingsley, Glenna

    2015-01-01

    Concept maps have been used to help students with learning disabilities (LD) improve literacy skills and content learning, predominantly in secondary school. However, despite increased access to classroom technology, no previous studies have examined the efficacy of computer-based concept maps to improve learning from informational text for students with LD in elementary school. In this study, we used a concurrent delayed multiple probe design to evaluate the interactive use of computer-based concept maps on content acquisition with science and social studies texts for Hispanic students with LD in Grades 4 and 5. Findings from this study suggest that students improved content knowledge during intervention relative to a traditional instruction baseline condition. Learning outcomes and social validity information are considered to inform recommendations for future research and the feasibility of classroom implementation. © The Author(s) 2014.

  7. Probing Student Teachers' Subject Content Knowledge in Chemistry: Case Studies Using Dynamic Computer Models

    ERIC Educational Resources Information Center

    Toplis, Rob

    2008-01-01

    This paper reports case study research into the knowledge and understanding of chemistry for six secondary science student teachers. It combines innovative student-generated computer animations, using "ChemSense" software, with interviews to probe understanding of four common chemical processes used in the secondary school curriculum. Findings…

  8. Students' Attitudes toward Computers at the College of Nursing at King Saud University (KSU)

    ERIC Educational Resources Information Center

    Samarkandi, Osama Abdulhaleem

    2011-01-01

    Computer knowledge and skills are becoming essential components technology in nursing education. Saudi nurses must be prepared to utilize these technologies for the advancement of science and nursing practice in local and global communities. Little attention has been directed to students' attitudes about computer usage in academic communities in…

  9. The Impact of Three-Dimensional Computational Modeling on Student Understanding of Astronomical Concepts: A Quantitative Analysis

    ERIC Educational Resources Information Center

    Hansen, John; Barnett, Michael; MaKinster, James; Keating, Thomas

    2004-01-01

    The increased availability of computational modeling software has created opportunities for students to engage in scientific inquiry through constructing computer-based models of scientific phenomena. However, despite the growing trend of integrating technology into science curricula, educators need to understand what aspects of these technologies…

  10. Enhancing Student Writing and Computer Programming with LATEX and MATLAB in Multivariable Calculus

    ERIC Educational Resources Information Center

    Sullivan, Eric; Melvin, Timothy

    2016-01-01

    Written communication and computer programming are foundational components of an undergraduate degree in the mathematical sciences. All lower-division mathematics courses at our institution are paired with computer-based writing, coding, and problem-solving activities. In multivariable calculus we utilize MATLAB and LATEX to have students explore…

  11. Students Develop Real-World Web and Pervasive Computing Systems.

    ERIC Educational Resources Information Center

    Tappert, Charles C.

    In the academic year 2001-2002, Pace University (New York) Computer Science and Information Systems (CSIS) students developed real-world Web and pervasive computing systems for actual customers. This paper describes the general use of team projects in CSIS at Pace University, the real-world projects from this academic year, the benefits of…

  12. Montgomery Blair Science, Mathematics and Computer Science Magnet Program: A Successful Model for Meeting the Needs of Highly Able STEM Learners

    ERIC Educational Resources Information Center

    Stein, David; Ostrander, Peter; Lee, G. Maie

    2016-01-01

    The Magnet Program at Montgomery Blair High School is an application-based magnet program utilizing a curriculum focused on science, mathematics, and computer science catering to interested, talented, and eager to learn students in Montgomery County, Maryland. This article identifies and discusses some of the unique aspects of the Magnet Program…

  13. Preparing Students for Careers in Science and Industry with Computational Physics

    NASA Astrophysics Data System (ADS)

    Florinski, V. A.

    2011-12-01

    Funded by NSF CAREER grant, the University of Alabama (UAH) in Huntsville has launched a new graduate program in Computational Physics. It is universally accepted that today's physics is done on a computer. The program blends the boundary between physics and computer science by teaching student modern, practical techniques of solving difficult physics problems using diverse computational platforms. Currently consisting of two courses first offered in the Fall of 2011, the program will eventually include 5 courses covering methods for fluid dynamics, particle transport via stochastic methods, and hybrid and PIC plasma simulations. The UAH's unique location allows courses to be shaped through discussions with faculty, NASA/MSFC researchers and local R&D business representatives, i.e., potential employers of the program's graduates. Students currently participating in the program have all begun their research careers in space and plasma physics; many are presenting their research at this meeting.

  14. The Computational Science Education Reference Desk: A tool for increasing inquiry based learning in the science classroom

    NASA Astrophysics Data System (ADS)

    Joiner, D. A.; Stevenson, D. E.; Panoff, R. M.

    2000-12-01

    The Computational Science Reference Desk is an online tool designed to provide educators in math, physics, astronomy, biology, chemistry, and engineering with information on how to use computational science to enhance inquiry based learning in the undergraduate and pre college classroom. The Reference Desk features a showcase of original content exploration activities, including lesson plans and background materials; a catalog of websites which contain models, lesson plans, software, and instructional resources; and a forum to allow educators to communicate their ideas. Many of the recent advances in astronomy rely on the use of computer simulation, and tools are being developed by CSERD to allow students to experiment with some of the models that have guided scientific discovery. One of these models allows students to study how scientists use spectral information to determine the makeup of the interstellar medium by modeling the interstellar extinction curve using spherical grains of silicate, amorphous carbon, or graphite. Students can directly compare their model to the average interstellar extinction curve, and experiment with how small changes in their model alter the shape of the interstellar extinction curve. A simpler model allows students to visualize spatial relationships between the Earth, Moon, and Sun to understand the cause of the phases of the moon. A report on the usefulness of these models in two classes, the Computational Astrophysics workshop at The Shodor Education Foundation and the Conceptual Astronomy class at the University of North Carolina at Greensboro, will be presented.

  15. Educational Experiences in Oceanography through Hands-On Involvement with Surface Drifters: an Introduction to Ocean Currents, Engineering, Data Collection, and Computer Science

    NASA Astrophysics Data System (ADS)

    Anderson, T.

    2015-12-01

    The Northeast Fisheries Science Center's (NEFSC) Student Drifters Program is providing education opportunities for students of all ages. Using GPS-tracked ocean drifters, various educational institutions can provide students with hands-on experience in physical oceanography, engineering, and computer science. In building drifters many high school and undergraduate students may focus on drifter construction, sometimes designing their own drifter or attempting to improve current NEFSC models. While learning basic oceanography younger students can build drifters with the help of an educator and directions available on the studentdrifters.org website. Once drifters are deployed, often by a local mariner or oceanographic partner, drifter tracks can be visualised on maps provided at http://nefsc.noaa.gov/drifter. With the lesson plans available for those interested in computer science, students may download, process, and plot the drifter position data with basic Python code provided. Drifter tracks help students to visualize ocean currents, and also allow them to understand real particle tracking applications such as in search and rescue, oil spill dispersion, larval transport, and the movement of injured sea animals. Additionally, ocean circulation modelers can use student drifter paths to validate their models. The Student Drifters Program has worked with over 100 schools, several of them having deployed drifters on the West Coast. Funding for the program often comes from individual schools and small grants but in the future will preferably come from larger government grants. NSF, Sea-Grant, NOAA, and EPA are all possible sources of funding, especially with the support of multiple schools and large marine education associations. The Student Drifters Program is a unique resource for educators, students, and scientists alike.

  16. Metaconceptually-Enhanced Simulation-Based Inquiry: Effects on Eighth Grade Students' Conceptual Change and Science Epistemic Beliefs

    ERIC Educational Resources Information Center

    Huang, Kun; Ge, Xun; Eseryel, Deniz

    2017-01-01

    This study investigated the effects of metaconceptually-enhanced, simulation-based inquiry learning on eighth grade students' conceptual change in science and their development of science epistemic beliefs. Two experimental groups studied the topics of motion and force using the same computer simulations but with different simulation guides: one…

  17. Exploring ecology through science terms: A computer-supported vocabulary supplement to the science curriculum in a two-way immersion program

    NASA Astrophysics Data System (ADS)

    Herrera, Francisco Javier, Jr.

    This study set out to examine how a web-based tool embedded with vocabulary strategies, as part of the science curriculum in a third grade two-way immersion classroom, would aid students' academic vocabulary development. Fourteen students (seven boys, seven girls; ten of which were English learners) participated in this study. Students utilized web pages as part of their science curriculum on the topic of ecology. The study documented students' use of the web pages as a data-gathering tool on the topic of ecology during science instruction. Students were video and audio taped as they explored the web pages. Results indicated that through the use of the intervention web pages students significantly improved their knowledge of academic English target words.

  18. Promoting elementary students' epistemology of science through computer-supported knowledge-building discourse and epistemic reflection

    NASA Astrophysics Data System (ADS)

    Lin, Feng; Chan, Carol K. K.

    2018-04-01

    This study examined the role of computer-supported knowledge-building discourse and epistemic reflection in promoting elementary-school students' scientific epistemology and science learning. The participants were 39 Grade 5 students who were collectively pursuing ideas and inquiry for knowledge advance using Knowledge Forum (KF) while studying a unit on electricity; they also reflected on the epistemic nature of their discourse. A comparison class of 22 students, taught by the same teacher, studied the same unit using the school's established scientific investigation method. We hypothesised that engaging students in idea-driven and theory-building discourse, as well as scaffolding them to reflect on the epistemic nature of their discourse, would help them understand their own scientific collaborative discourse as a theory-building process, and therefore understand scientific inquiry as an idea-driven and theory-building process. As hypothesised, we found that students engaged in knowledge-building discourse and reflection outperformed comparison students in scientific epistemology and science learning, and that students' understanding of collaborative discourse predicted their post-test scientific epistemology and science learning. To further understand the epistemic change process among knowledge-building students, we analysed their KF discourse to understand whether and how their epistemic practice had changed after epistemic reflection. The implications on ways of promoting epistemic change are discussed.

  19. Evaluating outcomes of computer-based classroom testing: Student acceptance and impact on learning and exam performance.

    PubMed

    Zheng, Meixun; Bender, Daniel

    2018-03-13

    Computer-based testing (CBT) has made progress in health sciences education. In 2015, the authors led implementation of a CBT system (ExamSoft) at a dental school in the U.S. Guided by the Technology Acceptance Model (TAM), the purposes of this study were to (a) examine dental students' acceptance of ExamSoft; (b) understand factors impacting acceptance; and (c) evaluate the impact of ExamSoft on students' learning and exam performance. Survey and focus group data revealed that ExamSoft was well accepted by students as a testing tool and acknowledged by most for its potential to support learning. Regression analyses showed that perceived ease of use and perceived usefulness of ExamSoft significantly predicted student acceptance. Prior CBT experience and computer skills did not significantly predict acceptance of ExamSoft. Students reported that ExamSoft promoted learning in the first program year, primarily through timely and rich feedback on examination performance. t-Tests yielded mixed results on whether students performed better on computerized or paper examinations. The study contributes to the literature on CBT and the application of the TAM model in health sciences education. Findings also suggest ways in which health sciences institutions can implement CBT to maximize its potential as an assessment and learning tool.

  20. Using Embedded Computer-Assisted Instruction to Teach Science to Students with Autism Spectrum Disorders

    ERIC Educational Resources Information Center

    Smith, Bethany

    2012-01-01

    The need for promoting scientific literacy for all students has been the focus of recent education reform resulting in the rise of the Science Technology, Engineering, and Mathematics movement. For students with Autism Spectrum Disorders and intellectual disability, this need for scientific literacy is further complicated by the need for…

  1. Record Number of Summer Students Work at Ames in 2014

    NASA Image and Video Library

    2014-09-16

    NASA's Ames Research Center concluded the 2014 summer student program session that featured a record number of participants from around the globe. More than 1,100 students with high school- to graduate-level education took part in a wide variety of science activities. Some of the activities included robotics, aeronautics, biology, computer science, engineering and astrophysics.

  2. From Requirements to Code: Issues and Learning in IS Students' Systems Development Projects

    ERIC Educational Resources Information Center

    Scott, Elsje

    2008-01-01

    The Computing Curricula (2005) place Information Systems (IS) at the intersection of exact sciences (e.g. General Systems Theory), technology (e.g. Computer Science), and behavioral sciences (e.g. Sociology). This presents particular challenges for teaching and learning, as future IS professionals need to be equipped with a wide range of…

  3. The Development and Evaluation of a Computer-Simulated Science Inquiry Environment Using Gamified Elements

    ERIC Educational Resources Information Center

    Tsai, Fu-Hsing

    2018-01-01

    This study developed a computer-simulated science inquiry environment, called the Science Detective Squad, to engage students in investigating an electricity problem that may happen in daily life. The environment combined the simulation of scientific instruments and a virtual environment, including gamified elements, such as points and a story for…

  4. Knowledge Construction in Computer Science and Engineering When Learning through Making

    ERIC Educational Resources Information Center

    Charlton, Patricia; Avramides, Katerina

    2016-01-01

    This paper focuses on a design based research study about STEM (Science, Technology, Engineering and Maths) learning by making through collaboration and production. This study examines learning by making by students to explore STEM using a constructionist approach with a particular focus on computer science and engineering. The use of IoT as a…

  5. Computational Scientific Inquiry with Virtual Worlds and Agent-Based Models: New Ways of Doing Science to Learn Science

    ERIC Educational Resources Information Center

    Jacobson, Michael J.; Taylor, Charlotte E.; Richards, Deborah

    2016-01-01

    In this paper, we propose computational scientific inquiry (CSI) as an innovative model for learning important scientific knowledge and new practices for "doing" science. This approach involves the use of a "game-like" virtual world for students to experience virtual biological fieldwork in conjunction with using an agent-based…

  6. A Network on Wheels!

    ERIC Educational Resources Information Center

    Harper, Christopher

    1994-01-01

    Describes mobile computer carts developed at the Lawrence Hall of Science that use IBM PS/2 computers and Personal Science Laboratory probeware. Activities using temperature probes for elementary and secondary school students are described, including greenhouse environments, ice cream/chemical reactions, probe races, motion studies, and…

  7. An Integrative and Collaborative Approach to Creating a Diverse and Computationally Competent Geoscience Workforce

    NASA Astrophysics Data System (ADS)

    Moore, S. L.; Kar, A.; Gomez, R.

    2015-12-01

    A partnership between Fort Valley State University (FVSU), the Jackson School of Geosciences at The University of Texas (UT) at Austin, and the Texas Advanced Computing Center (TACC) is engaging computational geoscience faculty and researchers with academically talented underrepresented minority (URM) students, training them to solve grand challenges . These next generation computational geoscientists are being trained to solve some of the world's most challenging geoscience grand challenges requiring data intensive large scale modeling and simulation on high performance computers . UT Austin's geoscience outreach program GeoFORCE, recently awarded the Presidential Award in Excellence in Science, Mathematics and Engineering Mentoring, contributes to the collaborative best practices in engaging researchers with URM students. Collaborative efforts over the past decade are providing data demonstrating that integrative pipeline programs with mentoring and paid internship opportunities, multi-year scholarships, computational training, and communication skills development are having an impact on URMs developing middle skills for geoscience careers. Since 1997, the Cooperative Developmental Energy Program at FVSU and its collaborating universities have graduated 87 engineers, 33 geoscientists, and eight health physicists. Recruited as early as high school, students enroll for three years at FVSU majoring in mathematics, chemistry or biology, and then transfer to UT Austin or other partner institutions to complete a second STEM degree, including geosciences. A partnership with the Integrative Computational Education and Research Traineeship (ICERT), a National Science Foundation (NSF) Research Experience for Undergraduates (REU) Site at TACC provides students with a 10-week summer research experience at UT Austin. Mentored by TACC researchers, students with no previous background in computational science learn to use some of the world's most powerful high performance computing resources to address a grand geosciences problem. Students increase their ability to understand and explain the societal impact of their research and communicate the research to multidisciplinary and lay audiences via near-peer mentoring, poster presentations, and publication opportunities.

  8. Increasing the Interest of Elementary Age Students in Computer Science though Day Camps

    ERIC Educational Resources Information Center

    Cliburn, Dan; Weisheit, Tracey; Griffith, Jason; Jones, Matt; Rackley, Hunter; Richey, Eric; Stormer, Kevin

    2004-01-01

    Computer Science and related majors have seen a decrease in enrollment across the country in recent years. While there are several theories behind why this may be the case, as educators in many areas of computing and information technology, this is a trend we should attempt to reverse. While it is true that many children are "computer literate",…

  9. Computer Assisted Project-Based Instruction: The Effects on Science Achievement, Computer Achievement and Portfolio Assessment

    ERIC Educational Resources Information Center

    Erdogan, Yavuz; Dede, Dinçer

    2015-01-01

    The purpose of this study is to compare the effects of computer assisted project-based instruction on learners' achievement in a science and technology course, in a computer course and in portfolio development. With this aim in mind, a quasi-experimental design was used and a sample of 70 seventh grade secondary school students from Org. Esref…

  10. An IoT and Wearable Technology Hackathon for Promoting Careers in Computer Science

    ERIC Educational Resources Information Center

    Byrne, Jake Rowan; O'Sullivan, Katriona; Sullivan, Kevin

    2017-01-01

    This paper explores the use of a constructivist 21st-century learning model to implement a week-long workshop, delivered as a "hackathon," to encourage preuniversity teenagers to pursue careers in STEM, with a particular emphasis on computer science. For Irish preuniversity students, their experience of computing can vary from word…

  11. Designing for Deeper Learning in a Blended Computer Science Course for Middle School Students

    ERIC Educational Resources Information Center

    Grover, Shuchi; Pea, Roy; Cooper, Stephen

    2015-01-01

    The focus of this research was to create and test an introductory computer science course for middle school. Titled "Foundations for Advancing Computational Thinking" (FACT), the course aims to prepare and motivate middle school learners for future engagement with algorithmic problem solving. FACT was also piloted as a seven-week course…

  12. Computer Science Education as a Cultural Encounter: A Socio-Cultural Framework for Articulating Teaching Difficulties

    ERIC Educational Resources Information Center

    Kolikant, Yifat Ben-David

    2011-01-01

    This study demonstrates the power of the cultural encounter metaphor in explaining learning and teaching difficulties, using as an example computer science education (CSE). CSE is envisioned as an encounter between veterans of two computer-oriented cultures, that of the teachers and that of the students. Forty questionnaires administered to CS…

  13. A qualitative study of technophobic students' reactions to a technology-rich college science course

    NASA Astrophysics Data System (ADS)

    Guttschow, Gena Lee

    The use of technology in education has grown rapidly in the last 20 years. In fact, many of today's college students have had some sort of computer in their elementary school classrooms. One might think that this consistent exposure to computers would foster positive attitudes about computers but this is not always the case. Currently, a substantial number of college students dislike interacting with technology. People who dislike interacting with technology are often referred to as "technophobic". Technophobic people have negative thoughts and feelings about technology and they often have a desire to avoid interaction with technology. Technophobic students' negative feelings about technology have the potential to interfere with their learning when technology is utilized as a tool for instruction of school subjects. As computer use becomes prevalent and in many instances mandatory in education, the issue of technophobia increasingly needs to be understood and addressed. This is a qualitative study designed with the intent of gaining an understanding the experiences of technophobic students who are required to use technology to learn science in a college class. Six developmental college students enrolled in a computer based anatomy and physiology class were chosen to participate in the study based on their high technophobia scores. They were interviewed three times during the quarter and videotaped once. The interview data were transcribed, coded, and analyzed. The analysis resulted in six case studies describing each participant's experience and 11 themes representing overlapping areas in the participants' worlds of experience. A discussion of the themes, the meaning they hold for me as a science educator and how they relate to the existing literature, is presented. The participants' descriptions of their experiences showed that the technophobic students did use the computers and learned skills when they had to in order to complete assignments. It was also revealed that the technophobic participants' negative attitudes did not improve after learning computer skills. Lastly, based on the participants' experiences it seems important to start a class with step-by step computer training, teaching foundational computer skills, and slowly progress towards autonomous computer exploration.

  14. High school computer science education paves the way for higher education: the Israeli case

    NASA Astrophysics Data System (ADS)

    Armoni, Michal; Gal-Ezer, Judith

    2014-07-01

    The gap between enrollments in higher education computing programs and the high-tech industry's demands is widely reported, and is especially prominent for women. Increasing the availability of computer science education in high school is one of the strategies suggested in order to address this gap. We look at the connection between exposure to computer science in high school and pursuing computing in higher education. We also examine the gender gap, in the context of high school computer science education. We show that in Israel, students who took the high-level computer science matriculation exam were more likely to pursue computing in higher education. Regarding the issue of gender, we will show that, in general, in Israel the difference between males and females who take computer science in high school is relatively small, and a larger, though still not very large difference exists only for the highest exam level. In addition, exposing females to high-level computer science in high school has more relative impact on pursuing higher education in computing.

  15. Learning Computer Science: Perceptions, Actions and Roles

    ERIC Educational Resources Information Center

    Berglund, Anders; Eckerdal, Anna; Pears, Arnold; East, Philip; Kinnunen, Paivi; Malmi, Lauri; McCartney, Robert; Mostrom, Jan-Erik; Murphy, Laurie; Ratcliffe, Mark; Schulte, Carsten; Simon, Beth; Stamouli, Ioanna; Thomas, Lynda

    2009-01-01

    This phenomenographic study opens the classroom door to investigate teachers' experiences of students learning difficult computing topics. Three distinct themes are identified and analysed. "Why" do students succeed or fail to learn these concepts? "What" actions do teachers perceive will ameliorate the difficulties facing…

  16. Cheyney University Curriculum and Infrastructure Enhamcement in STEM

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Eva, Sakkar Ara

    Cheyney University is the oldest historically Black educational institution in America. Initially established as a “normal” school emphasizing the matriculation of educators, Cheyney has become a comprehensive university, one of 14 state universities comprising the Pennsylvania State System of Higher Education (PASSHE). Cheyney University graduates still become teachers, but they also enter such fields as journalism, medicine, science, mathematics, law, communication and government. Cheyney University is a small state owned HBCU with very limited resource. At present the university has about a thousand students with 15% in STEM. The CUCIES II grant made significant contribution in saving the computer sciencemore » program from being a discontinued program in the university. The grant enabled the university to hire a temporary faculty to teach in and update the computer science program. The program is enhanced with three tracks; cyber security, human computer interaction and general. The updated and enhanced computer science program will prepare professionals in the area of computer science with the knowledge, skills, and professional ethic needed for the current market. The new curriculum was developed for a professional profile that would focus on the technologies and techniques currently used in the industry. With faculty on board, the university worked with the department to bring back the computer science program from moratorium. Once in the path of being discontinued and loosing students, the program is now growing. Currently the student number has increased from 12 to 30. University is currently in the process of hiring a tenure track faculty in the computer science program. Another product of the grant is the proposal for introductory course in nanotechnology. The course is intended to generate interest in the nanotechnology field. The Natural and Applied Science department that houses all of the STEM programs in Cheyney University, is currently working to bring back environmental science program from moratorium. The university has been working to improve minority participation in STEM and made significant stride in terms of progressing students toward graduate programs and into professoriate track. This success is due to faculty mentors who work closely with students to guiding them through the application processes for research internship and graduate programs; it is also due to the university forming collaborative agreements with research intensive institutions, federal and state agencies and industry. The grant assisted in recruiting and retaining students in STEM by offering tuition scholarship, research scholarship and travel awards. Faculty professional development was supported by the grant by funding travel to conferences, meetings and webinar. As many HBCU Cheyney University is also trying to do more with less. As the STEM programs are inherently expensive, these are the ones that suffer more when resources are scarce. One of the goals of Cheyney University strategic plan is to strengthen STEM programs that is coherent with the critical skill need of Department of Energy. All of the Cheyney University STEM programs are now located in the new science building funded by Pennsylvania state.« less

  17. Using the Principles of BIO2010 to Develop an Introductory, Interdisciplinary Course for Biology Students

    PubMed Central

    Adams, Peter; Goos, Merrilyn

    2010-01-01

    Modern biological sciences require practitioners to have increasing levels of knowledge, competence, and skills in mathematics and programming. A recent review of the science curriculum at the University of Queensland, a large, research-intensive institution in Australia, resulted in the development of a more quantitatively rigorous undergraduate program. Inspired by the National Research Council's BIO2010 report, a new interdisciplinary first-year course (SCIE1000) was created, incorporating mathematics and computer programming in the context of modern science. In this study, the perceptions of biological science students enrolled in SCIE1000 in 2008 and 2009 are measured. Analysis indicates that, as a result of taking SCIE1000, biological science students gained a positive appreciation of the importance of mathematics in their discipline. However, the data revealed that SCIE1000 did not contribute positively to gains in appreciation for computing and only slightly influenced students' motivation to enroll in upper-level quantitative-based courses. Further comparisons between 2008 and 2009 demonstrated the positive effect of using genuine, real-world contexts to enhance student perceptions toward the relevance of mathematics. The results support the recommendation from BIO2010 that mathematics should be introduced to biology students in first-year courses using real-world examples, while challenging the benefits of introducing programming in first-year courses. PMID:20810961

  18. Designing for deeper learning in a blended computer science course for middle school students

    NASA Astrophysics Data System (ADS)

    Grover, Shuchi; Pea, Roy; Cooper, Stephen

    2015-04-01

    The focus of this research was to create and test an introductory computer science course for middle school. Titled "Foundations for Advancing Computational Thinking" (FACT), the course aims to prepare and motivate middle school learners for future engagement with algorithmic problem solving. FACT was also piloted as a seven-week course on Stanford's OpenEdX MOOC platform for blended in-class learning. Unique aspects of FACT include balanced pedagogical designs that address the cognitive, interpersonal, and intrapersonal aspects of "deeper learning"; a focus on pedagogical strategies for mediating and assessing for transfer from block-based to text-based programming; curricular materials for remedying misperceptions of computing; and "systems of assessments" (including formative and summative quizzes and tests, directed as well as open-ended programming assignments, and a transfer test) to get a comprehensive picture of students' deeper computational learning. Empirical investigations, accomplished over two iterations of a design-based research effort with students (aged 11-14 years) in a public school, sought to examine student understanding of algorithmic constructs, and how well students transferred this learning from Scratch to text-based languages. Changes in student perceptions of computing as a discipline were measured. Results and mixed-method analyses revealed that students in both studies (1) achieved substantial learning gains in algorithmic thinking skills, (2) were able to transfer their learning from Scratch to a text-based programming context, and (3) achieved significant growth toward a more mature understanding of computing as a discipline. Factor analyses of prior computing experience, multivariate regression analyses, and qualitative analyses of student projects and artifact-based interviews were conducted to better understand the factors affecting learning outcomes. Prior computing experiences (as measured by a pretest) and math ability were found to be strong predictors of learning outcomes.

  19. A Survey of Computer Science Capstone Course Literature

    ERIC Educational Resources Information Center

    Dugan, Robert F., Jr.

    2011-01-01

    In this article, we surveyed literature related to undergraduate computer science capstone courses. The survey was organized around course and project issues. Course issues included: course models, learning theories, course goals, course topics, student evaluation, and course evaluation. Project issues included: software process models, software…

  20. Effects of Computer-Assisted Instruction on Performance of Senior High School Biology Students in Ghana

    ERIC Educational Resources Information Center

    Owusu, K. A.; Monney, K. A.; Appiah, J. Y.; Wilmot, E. M.

    2010-01-01

    This study investigated the comparative efficiency of computer-assisted instruction (CAI) and conventional teaching method in biology on senior high school students. A science class was selected in each of two randomly selected schools. The pretest-posttest non equivalent quasi experimental design was used. The students in the experimental group…

  1. A Digital Simulation Program for Health Science Students to Follow Drug Levels in the Body

    ERIC Educational Resources Information Center

    Stavchansky, Salomon; And Others

    1977-01-01

    The Rayetheon Scientific Simulation Language (RSSL) program, an easily-used simulation on the CDC/6600 computer at the University of Texas at Austin, offers a simple method of solving differential equations on a digital computer. It is used by undergraduate biopharmaceutics-pharmacokinetics students and graduate students in all areas. (Author/LBH)

  2. What Is the Predict Level of Which Computer Using Skills Measured in PISA for Achievement in Mathematics

    ERIC Educational Resources Information Center

    Ziya, Engin; Dogan, Nuri; Kelecioglu, Hulya

    2010-01-01

    This study aims at determining the extent to which computer using skills specified in Project for International Students Evaluation (PISA) 2006 predict Turkish students' achievement in mathematics. Apart from questions on mathematics, science and reading competencies, a student questionnaire, a school questionnaire and a parent questionnaire were…

  3. Computing and STEM in Greece: Gender Representation of Students and Teachers during the Decade 2002/2012

    ERIC Educational Resources Information Center

    Kordaki, Maria; Berdousis, Ioannis

    2017-01-01

    Female student representation in Computing and Science, Technology, Engineering and Mathematics (STEM) Tertiary education is under-researched in a number of countries including Greece, while studies on female secondary level education teacher representation in Computing and STEM have not yet been reported. This study focuses on the investigation…

  4. Enhancing student engagement to positively impact mathematics anxiety, confidence and achievement for interdisciplinary science subjects

    NASA Astrophysics Data System (ADS)

    Everingham, Yvette L.; Gyuris, Emma; Connolly, Sean R.

    2017-11-01

    Contemporary science educators must equip their students with the knowledge and practical know-how to connect multiple disciplines like mathematics, computing and the natural sciences to gain a richer and deeper understanding of a scientific problem. However, many biology and earth science students are prejudiced against mathematics due to negative emotions like high mathematical anxiety and low mathematical confidence. Here, we present a theoretical framework that investigates linkages between student engagement, mathematical anxiety, mathematical confidence, student achievement and subject mastery. We implement this framework in a large, first-year interdisciplinary science subject and monitor its impact over several years from 2010 to 2015. The implementation of the framework coincided with an easing of anxiety and enhanced confidence, as well as higher student satisfaction, retention and achievement. The framework offers interdisciplinary science educators greater flexibility and confidence in their approach to designing and delivering subjects that rely on mathematical concepts and practices.

  5. Computational communities: African-American cultural capital in computer science education

    NASA Astrophysics Data System (ADS)

    Lachney, Michael

    2017-10-01

    Enrolling the cultural capital of underrepresented communities in PK-12 technology and curriculum design has been a primary strategy for broadening the participation of students of color in U.S. computer science (CS) fields. This article examines two ways that African-American cultural capital and computing can be bridged in CS education. The first is community representation, using cultural capital to highlight students' social identities and networks through computational thinking. The second, computational integration, locates computation in cultural capital itself. I survey two risks - the appearance of shallow computing and the reproduction of assimilationist logics - that may arise when constructing one bridge without the other. To avoid these risks, I introduce the concept of computational communities by exploring areas in CS education that employ both strategies. This concept is then grounded in qualitative data from an after school program that connected CS to African-American cosmetology.

  6. Supporting students' learning in the domain of computer science

    NASA Astrophysics Data System (ADS)

    Gasparinatou, Alexandra; Grigoriadou, Maria

    2011-03-01

    Previous studies have shown that students with low knowledge understand and learn better from more cohesive texts, whereas high-knowledge students have been shown to learn better from texts of lower cohesion. This study examines whether high-knowledge readers in computer science benefit from a text of low cohesion. Undergraduate students (n = 65) read one of four versions of a text concerning Local Network Topologies, orthogonally varying local and global cohesion. Participants' comprehension was examined through free-recall measure, text-based, bridging-inference, elaborative-inference, problem-solving questions and a sorting task. The results indicated that high-knowledge readers benefited from the low-cohesion text. The interaction of text cohesion and knowledge was reliable for the sorting activity, for elaborative-inference and for problem-solving questions. Although high-knowledge readers performed better in text-based and in bridging-inference questions with the low-cohesion text, the interaction of text cohesion and knowledge was not reliable. The results suggest a more complex view of when and for whom textual cohesion affects comprehension and consequently learning in computer science.

  7. Science Pipes: A World of Data at Your Fingertips--Exploring Biodiversity with Online Visualization and Analysis Tools

    ERIC Educational Resources Information Center

    Wilson, Courtney R.; Trautmann, Nancy M.; MaKinster, James G.; Barker, Barbara J.

    2010-01-01

    A new online tool called "Science Pipes" allows students to conduct biodiversity investigations. With this free tool, students create and run analyses that would otherwise require access to unwieldy data sets and the ability to write computer code. Using these data, students can conduct guided inquiries or hypothesis-driven research to…

  8. Gender and Belonging in Undergraduate Computer Science: A Comparative Case Study of Student Experiences in Gateway Courses. WCER Working Paper No. 2016-2

    ERIC Educational Resources Information Center

    Benbow, Ross J.; Vivyan, Erika

    2016-01-01

    Building from findings showing that undergraduate computer science continues to have the highest attrition rates proportionally for women within postsecondary science, technology, engineering, and mathematics disciplines--a phenomenon that defies basic social equity goals in a high status field--this paper seeks to better understand how student…

  9. Why are women underrepresented in Computer Science? Gender differences in stereotypes, self-efficacy, values, and interests and predictors of future CS course-taking and grades

    NASA Astrophysics Data System (ADS)

    Beyer, Sylvia

    2014-07-01

    This study addresses why women are underrepresented in Computer Science (CS). Data from 1319 American first-year college students (872 female and 447 male) indicate that gender differences in computer self-efficacy, stereotypes, interests, values, interpersonal orientation, and personality exist. If students had had a positive experience in their first CS course, they had a stronger intention to take another CS course. A subset of 128 students (68 females and 60 males) took a CS course up to one year later. Students who were interested in CS, had high computer self-efficacy, were low in family orientation, low in conscientiousness, and low in openness to experiences were more likely to take CS courses. Furthermore, individuals who were highly conscientious and low in relational-interdependent self-construal earned the highest CS grades. Efforts to improve women's representation in CS should bear these results in mind.

  10. The GI Project: a prototype electronic textbook for high school biology.

    PubMed

    Calhoun, P S; Fishman, E K

    1997-01-01

    A prototype electronic science textbook for secondary education was developed to help bridge the gap between state-of-the-art medical technology and the basic science classroom. The prototype combines the latest in radiologic imaging techniques with a user-friendly multimedia computer program to teach the anatomy, physiology, and diseases of the gastrointestinal (GI) tract. The program includes original text, illustrations, photographs, animations, images from upper GI studies, plain radiographs, computed tomographic images, and three-dimensional reconstructions. These features are intended to create a stimulus-rich environment in which the high school science student can enjoy a variety of interactive experiences that will facilitate the learning process. The computer-based book is a new educational tool that promises to play a prominent role in the coming years. Current research suggests that computer-based books are valuable as an alternative educational medium. Although it is not yet clear what form textbooks will take in the future, computer-based books are already proving valuable as an alternative educational medium. For beginning students, they reinforce the material found in traditional textbooks and class presentations; for advanced students, they provide motivation to learn outside the traditional classroom.

  11. Promoting Technology-Assisted Active Learning in Computer Science Education

    ERIC Educational Resources Information Center

    Gao, Jinzhu; Hargis, Jace

    2010-01-01

    This paper describes specific active learning strategies for teaching computer science, integrating both instructional technologies and non-technology-based strategies shown to be effective in the literature. The theoretical learning components addressed include an intentional method to help students build metacognitive abilities, as well as…

  12. Brief History of Computer-Assisted Instruction at the Institute for Mathematical Studies in the Social Sciences.

    ERIC Educational Resources Information Center

    Stanford Univ., CA. Inst. for Mathematical Studies in Social Science.

    In 1963, the Institute began a program of research and development in computer-assisted instruction (CAI). Their efforts have been funded at various times by the Carnegie Corporation of New York, The National Science Foundation and the United States Office of Education. Starting with a medium-sized computer and six student stations, the Institute…

  13. Transformative Connections: Community-Based K-12 Computing Program Strives to Strengthen Academic and Career Aspirations of Its Participants

    ERIC Educational Resources Information Center

    Roach, Ronald

    2005-01-01

    The Joint Educational Facilities Inc. (JEF) computer science program has as its goal to acquaint minority and socially disadvantaged K-12 students with computer science basics and the innovative subdisciplines within the field, and to reinforce the college ambitions of participants or help them consider college as an option. A non-profit…

  14. Computer Science Lesson Study: Building Computing Skills among Elementary School Teachers

    ERIC Educational Resources Information Center

    Newman, Thomas R.

    2017-01-01

    The lack of diversity in the technology workforce in the United States has proven to be a stubborn problem, resisting even the most well-funded reform efforts. With the absence of computer science education in the mainstream K-12 curriculum, only a narrow band of students in public schools go on to careers in technology. The problem persists…

  15. Commentary: Considerations in Pedagogy and Assessment in the Use of Computers to Promote Learning about Scientific Models

    ERIC Educational Resources Information Center

    Adams, Stephen T.

    2004-01-01

    Although one role of computers in science education is to help students learn specific science concepts, computers are especially intriguing as a vehicle for fostering the development of epistemological knowledge about the nature of scientific knowledge--what it means to "know" in a scientific sense (diSessa, 1985). In this vein, the…

  16. US Department of Energy High School Student Supercomputing Honors Program: A follow-up assessment

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Not Available

    1987-01-01

    The US DOE High School Student Supercomputing Honors Program was designed to recognize high school students with superior skills in mathematics and computer science and to provide them with formal training and experience with advanced computer equipment. This document reports on the participants who attended the first such program, which was held at the National Magnetic Fusion Energy Computer Center at the Lawrence Livermore National Laboratory (LLNL) during August 1985.

  17. Mobile Devices in Health Education: Current Use and Practice

    ERIC Educational Resources Information Center

    Ducut, Erick; Fontelo, Paul

    2008-01-01

    The increasing amount of new scientific information made available by computers and the Internet is demonstrated by the growing number of available health sciences journals. Medical students, nursing students, those in other health science disciplines, and clinicians need to make information more manageable and accessible, especially at the point…

  18. Intertextuality and Multimodal Meanings in High School Physics: Written and Spoken Language in Computer-Supported Collaborative Student Discourse

    ERIC Educational Resources Information Center

    Tang, Kok-Sing; Tan, Seng-Chee

    2017-01-01

    The study in this article examines and illustrates the intertextual meanings made by a group of high school science students as they embarked on a knowledge building discourse to solve a physics problem. This study is situated in a computer-supported collaborative learning (CSCL) environment designed to support student learning through a science…

  19. Using Computer Assisted Instruction to Teach Science Facts to Students with Moderate to Severe Disabilities

    ERIC Educational Resources Information Center

    Berrong, Amy Ketterer

    2011-01-01

    Previous research has found the use of computer-assisted instruction (CAI) to be effective in teaching skills to a variety of populations. Students with and without disabilities have been taught a variety of skills including social skills and core academic content using CAI. Students with moderate to severe disabilities (MSD) have been taught a…

  20. The Effect of Interactive, Three Dimensional, High Speed Simulations on High School Science Students' Conceptions of the Molecular Structure of Water.

    ERIC Educational Resources Information Center

    Hakerem, Gita; And Others

    The Water and Molecular Networks (WAMNet) Project uses graduate student written Reduced Instruction Set Computing (RISC) computer simulations of the molecular structure of water to assist high school students learn about the nature of water. This study examined: (1) preconceptions concerning the molecular structure of water common among high…

  1. Teacher Support in Computer-Supported Lab Work: Bridging the Gap between Lab Experiments and Students' Conceptual Understanding

    ERIC Educational Resources Information Center

    Furberg, Anniken

    2016-01-01

    This paper reports on a study of teacher support in a setting where students engaged with computer-supported collaborative learning (CSCL) in science. The empirical basis is an intervention study where secondary school students and their teacher performed a lab experiment in genetics supported by a digital learning environment. The analytical…

  2. Linking Computer Algebra Systems and Paper-and-Pencil Techniques To Support the Teaching of Mathematics.

    ERIC Educational Resources Information Center

    van Herwaarden, Onno A.; Gielen, Joseph L. W.

    2002-01-01

    Focuses on students showing a lack of conceptual insight while using computer algebra systems (CAS) in the setting of an elementary calculus and linear algebra course for first year university students in social sciences. The use of a computer algebra environment has been incorporated into a more traditional course but with special attention on…

  3. Formal Methods, Design, and Collaborative Learning in the First Computer Science Course.

    ERIC Educational Resources Information Center

    Troeger, Douglas R.

    1995-01-01

    A new introductory computer science course at City College of New York builds on a foundation of logic to teach programming based on a "design idea," a strong departure from conventional programming courses. Reduced attrition and increased student and teacher enthusiasm have resulted. (MSE)

  4. Teaching Computer Science Courses in Distance Learning

    ERIC Educational Resources Information Center

    Huan, Xiaoli; Shehane, Ronald; Ali, Adel

    2011-01-01

    As the success of distance learning (DL) has driven universities to increase the courses offered online, certain challenges arise when teaching computer science (CS) courses to students who are not physically co-located and have individual learning schedules. Teaching CS courses involves high level demonstrations and interactivity between the…

  5. Recruiting Women into Computer Science and Information Systems

    ERIC Educational Resources Information Center

    Broad, Steven; McGee, Meredith

    2014-01-01

    While many technical disciplines have reached or are moving toward gender parity in the number of bachelors degrees in those fields, the percentage of women graduating in computer science remains stubbornly low. Many recent efforts to address this situation have focused on retention of undergraduate majors or graduate students, recruiting…

  6. UNIX Micros for Students Majoring in Computer Science and Personal Information Retrieval.

    ERIC Educational Resources Information Center

    Fox, Edward A.; Birch, Sandra

    1986-01-01

    Traces the history of Virginia Tech's requirement that incoming freshmen majoring in computer science each acquire a microcomputer running the UNIX operating system; explores rationale for the decision; explains system's key features; and describes program implementation and research and development efforts to provide personal information…

  7. Are Computer Science Students Ready for the Real World.

    ERIC Educational Resources Information Center

    Elliot, Noreen

    The typical undergraduate program in computer science includes an introduction to hardware and operating systems, file processing and database organization, data communication and networking, and programming. However, many graduates may lack the ability to integrate the concepts "learned" into a skill set and pattern of approaching problems that…

  8. Imprinting Community College Computer Science Education with Software Engineering Principles

    ERIC Educational Resources Information Center

    Hundley, Jacqueline Holliday

    2012-01-01

    Although the two-year curriculum guide includes coverage of all eight software engineering core topics, the computer science courses taught in Alabama community colleges limit student exposure to the programming, or coding, phase of the software development lifecycle and offer little experience in requirements analysis, design, testing, and…

  9. Understanding Initial Undergraduate Expectations and Identity in Computing Studies

    ERIC Educational Resources Information Center

    Kinnunen, Päivi; Butler, Matthew; Morgan, Michael; Nylen, Aletta; Peters, Anne-Kathrin; Sinclair, Jane; Kalvala, Sara; Pesonen, Erkki

    2018-01-01

    There is growing appreciation of the importance of understanding the student perspective in Higher Education (HE) at both institutional and international levels. This is particularly important in Science, Technology, Engineering and Mathematics subjects such as Computer Science (CS) and Engineering in which industry needs are high but so are…

  10. Teacher experiences in the use of the "Zoology Zone" multimedia resource in elementary science

    NASA Astrophysics Data System (ADS)

    Paradis, Lynne Darlene

    This interpretive research study explored the experiences of teachers with the use of the Zoology Zone multimedia resource in teaching grade three science. Four generalist teachers used the multimedia resource in the teaching of the Animal Life Cycle topic from the Alberta grade three science program. The experiences of the teachers were examined through individual interviews, classroom visits and group interviews. Three dimensions of the study, as they related to elementary science teaching using the Zoology Zone multimedia resource were examined: (a) technology as a teaching resource, (b) science education and constructivist theory, and (c) teacher learning. In the area of planning for instruction, the teachers found that using the multimedia resource demanded more time and effort than using non-computer resources because of the dependence teachers had on others for ensuring access to computer labs and setting up the multimedia resource to run on school computers. The teachers felt there was value in giving students the opportunity to independently explore the multimedia resource because it captured their attention, included appropriate content, and was designed so that students could navigate through the teaming activities easily and make choices about how to proceed with their own learning. Despite the opportunities for student directed learning, the teachers found that it was also necessary to include some teacher directed learning to ensure that students were learning the mandated curriculum. As the study progressed, it became evident that the teachers valued the social dimensions of learning by making it a priority to include lessons that encouraged student to student interaction, student to teacher interaction, small group and whole class discussion, and peer teaching. When students were engaged with the multimedia resource, the teacher facilitated learning by circulating to each student and discussing student findings. Teachers focussed primarily on the content components of the Alberta science program of studies. They stated that the time allotted for science instruction was insufficient to effectively address the teaching of skills for science inquiry and of the 'big' ideas in science. The teachers stated that they valued inquiry teaching, constructivist teaching and the integration of the Information and Communication Technology (ICT) outcomes but that utilizing these teaching approaches was challenging because of the depth and breadth of the mandated curriculum. It became apparent that science instruction did not meet all the expectations of the mandated science curriculum and that the teachers did not plan for the integration of the ICT outcomes. The teachers in the study stated that they felt that multimedia resources did have a place in the elementary science curriculum and that the ICT outcomes could be achieved as part of science instruction using the Zoology Zone multimedia resource. The study concludes with some implications for teachers, educational policy makers and school administration, related to the use of multimedia resources in the teaching of elementary science and in the teaching of the ICT outcomes.

  11. Computational Physics in a Nutshell

    NASA Astrophysics Data System (ADS)

    Schillaci, Michael

    2001-11-01

    Too often students of science are expected to ``pick-up'' what they need to know about the Art of Science. A description of the two-semester Computational Physics course being taught by the author offers a remedy to this situation. The course teaches students the three pillars of modern scientific research: Problem Solving, Programming, and Presentation. Using FORTRAN, LaTeXe, MAPLE V, HTML, and JAVA, students learn the fundamentals of algorithm development, how to implement classes and packages written by others, how to produce publication quality graphics and documents and how to publish them on the world-wide-web. The course content is outlined and project examples are offered.

  12. Center for Computing Research Summer Research Proceedings 2015.

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Bradley, Andrew Michael; Parks, Michael L.

    2015-12-18

    The Center for Computing Research (CCR) at Sandia National Laboratories organizes a summer student program each summer, in coordination with the Computer Science Research Institute (CSRI) and Cyber Engineering Research Institute (CERI).

  13. Differentiating between Women in Hard and Soft Science and Engineering Disciplines

    ERIC Educational Resources Information Center

    Camp, Amanda G.; Gilleland, Diane S.; Pearson, Carolyn; Vander Putten, James

    2010-01-01

    The intent of this study was to investigate characteristics that differentiate between women in soft (social, psychological, and life sciences) and hard (engineering, mathematics, computer science, physical science) science and engineering disciplines. Using the Beginning Postsecondary Students Longitudinal Study: 1996-2001 (2002), a descriptive…

  14. Where's the C in STEM?

    ERIC Educational Resources Information Center

    Heldman, Bill

    2010-01-01

    With few exceptions, students interact with technology in one way or another every day. And yet, in most U.S. schools, the term "computer science" (CS) refers only to generic skills classes, such as keyboarding and computer applications. Even most Web programming classes usually teach students only how to use conventional graphical user…

  15. How Computer-Assisted Teaching in Physics Can Enhance Student Learning

    ERIC Educational Resources Information Center

    Karamustafaoglu, O.

    2012-01-01

    Simple harmonic motion (SHM) is an important topic for physics or science students and has wide applications all over the world. Computer simulations are applications of special interest in physics teaching because they support powerful modeling environments involving physics concepts. This article is aimed to compare the effect of…

  16. Factors Promoting Engaged Exploration with Computer Simulations

    ERIC Educational Resources Information Center

    Podolefsky, Noah S.; Perkins, Katherine K.; Adams, Wendy K.

    2010-01-01

    This paper extends prior research on student use of computer simulations (sims) to engage with and explore science topics, in this case wave interference. We describe engaged exploration; a process that involves students actively interacting with educational materials, sense making, and exploring primarily via their own questioning. We analyze…

  17. Computer Programming Effects in Elementary: Perceptions and Career Aspirations in STEM

    ERIC Educational Resources Information Center

    Tran, Yune

    2018-01-01

    The development of elementary-aged students' STEM and computer science (CS) literacy is critical in this evolving technological landscape, thus, promoting success for college, career, and STEM/CS professional paths. Research has suggested that elementary-aged students need developmentally appropriate STEM integrated opportunities in the classroom;…

  18. Designing a Network and Systems Computing Curriculum: The Stakeholders and the Issues

    ERIC Educational Resources Information Center

    Tan, Grace; Venables, Anne

    2010-01-01

    Since 2001, there has been a dramatic decline in Information Technology and Computer Science student enrolments worldwide. As a consequence, many institutions have evaluated their offerings and revamped their programs to include units designed to capture students' interests and increase subsequent enrolment. Likewise, at Victoria University the…

  19. Conceptions of Programming: A Study into Learning To Program.

    ERIC Educational Resources Information Center

    Booth, Shirley

    This paper reports the results of a phenomenographic study which focused on identifying and describing the conceptions of programming and related phenomena of about 120 computer science and computer engineering students learning to program. The report begins by tracing developments in the students' conceptions of programming and its parts, and…

  20. BioSIGHT: Interactive Visualization Modules for Science Education

    NASA Technical Reports Server (NTRS)

    Wong, Wee Ling

    1998-01-01

    Redefining science education to harness emerging integrated media technologies with innovative pedagogical goals represents a unique challenge. The Integrated Media Systems Center (IMSC) is the only engineering research center in the area of multimedia and creative technologies sponsored by the National Science Foundation. The research program at IMSC is focused on developing advanced technologies that address human-computer interfaces, database management, and high-speed network capabilities. The BioSIGHT project at is a demonstration technology project in the area of education that seeks to address how such emerging multimedia technologies can make an impact on science education. The scope of this project will help solidify NASA's commitment for the development of innovative educational resources that promotes science literacy for our students and the general population as well. These issues must be addressed as NASA marches toward the goal of enabling human space exploration that requires an understanding of life sciences in space. The IMSC BioSIGHT lab was established with the purpose of developing a novel methodology that will map a high school biology curriculum into a series of interactive visualization modules that can be easily incorporated into a space biology curriculum. Fundamental concepts in general biology must be mastered in order to allow a better understanding and application for space biology. Interactive visualization is a powerful component that can capture the students' imagination, facilitate their assimilation of complex ideas, and help them develop integrated views of biology. These modules will augment the role of the teacher and will establish the value of student-centered interactivity, both in an individual setting as well as in a collaborative learning environment. Students will be able to interact with the content material, explore new challenges, and perform virtual laboratory simulations. The BioSIGHT effort is truly cross-disciplinary in nature and requires expertise from many areas including Biology, Computer Science Electrical Engineering, Education, and the Cognitive Sciences. The BioSIGHT team includes a scientific illustrator, educational software designer, computer programmers as well as IMSC graduate and undergraduate students.

  1. One-to-one iPad technology in the middle school mathematics and science classrooms

    NASA Astrophysics Data System (ADS)

    Bixler, Sharon G.

    Science, technology, engineering, and mathematics (STEM) education has become an emphasized component of PreK-12 education in the United States. The US is struggling to produce enough science, mathematics, and technology experts to meet its national and global needs, and the mean scores of science and mathematics students are not meeting the expected levels desired by our leaders (Hossain & Robinson, 2011). In an effort to improve achievement scores in mathematics and science, school districts must consider many components that can contribute to the development of a classroom where students are engaged and growing academically. Computer technology (CT) for student use is a popular avenue for school districts to pursue in their goal to attain higher achievement. The purpose of this study is to examine the use of iPads in a one-to-one setting, where every student has his own device 24/7, to determine the effects, if any, on academic achievement in the areas of mathematics and science. This comparison study used hierarchical linear modeling (HLM) to examine three middle schools in a private school district. Two of the schools have implemented a one-to-one iPad program with their sixth through eighth grades and the third school uses computers on limited occasions in the classroom and in a computer lab setting. The questions addressed were what effect, if any, do the implementation of a one-to-one iPad program and a teacher's perception of his use of constructivist teaching strategies have on student academic achievement in the mathematics and science middle school classrooms. The research showed that although the program helped promote the use of constructivist activities through the use of technology, the one-to-one iPad initiative had no effect on academic achievement in the middle school mathematics and science classrooms.

  2. Unlocking the Barriers to Women and Minorities in Computer Science and Information Systems Studies: Results from a Multi-Methodological Study Conducted at Two Minority Serving Institutions

    ERIC Educational Resources Information Center

    Buzzetto-More, Nicole; Ukoha, Ojiabo; Rustagi, Narendra

    2010-01-01

    The under representation of women and minorities in undergraduate computer science and information systems programs is a pervasive and persistent problem in the United States. Needed is a better understanding of the background and psychosocial factors that attract, or repel, minority students from computing disciplines. An examination of these…

  3. It takes a village: supporting inquiry- and equity-oriented computer science pedagogy through a professional learning community

    NASA Astrophysics Data System (ADS)

    Ryoo, Jean; Goode, Joanna; Margolis, Jane

    2015-10-01

    This article describes the importance that high school computer science teachers place on a teachers' professional learning community designed around an inquiry- and equity-oriented approach for broadening participation in computing. Using grounded theory to analyze four years of teacher surveys and interviews from the Exploring Computer Science (ECS) program in the Los Angeles Unified School District, this article describes how participating in professional development activities purposefully aimed at fostering a teachers' professional learning community helps ECS teachers make the transition to an inquiry-based classroom culture and break professional isolation. This professional learning community also provides experiences that challenge prevalent deficit notions and stereotypes about which students can or cannot excel in computer science.

  4. Recovery Act: Web-based CO{sub 2} Subsurface Modeling

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Paolini, Christopher; Castillo, Jose

    2012-11-30

    The Web-based CO{sub 2} Subsurface Modeling project focused primarily on extending an existing text-only, command-line driven, isothermal and isobaric, geochemical reaction-transport simulation code, developed and donated by Sienna Geodynamics, into an easier-to-use Web-based application for simulating long-term storage of CO{sub 2} in geologic reservoirs. The Web-based interface developed through this project, publically accessible via URL http://symc.sdsu.edu/, enables rapid prototyping of CO{sub 2} injection scenarios and allows students without advanced knowledge of geochemistry to setup a typical sequestration scenario, invoke a simulation, analyze results, and then vary one or more problem parameters and quickly re-run a simulation to answer what-if questions.more » symc.sdsu.edu has 2x12 core AMD Opteron™ 6174 2.20GHz processors and 16GB RAM. The Web-based application was used to develop a new computational science course at San Diego State University, COMP 670: Numerical Simulation of CO{sub 2} Sequestration, which was taught during the fall semester of 2012. The purpose of the class was to introduce graduate students to Carbon Capture, Use and Storage (CCUS) through numerical modeling and simulation, and to teach students how to interpret simulation results to make predictions about long-term CO{sub 2} storage capacity in deep brine reservoirs. In addition to the training and education component of the project, significant software development efforts took place. Two computational science doctoral and one geological science masters student, under the direction of the PIs, extended the original code developed by Sienna Geodynamics, named Sym.8. New capabilities were added to Sym.8 to simulate non-isothermal and non-isobaric flows of charged aqueous solutes in porous media, in addition to incorporating HPC support into the code for execution on many-core XSEDE clusters. A successful outcome of this project was the funding and training of three new computational science students and one geological science student in technologies relevant to carbon sequestration and problems involving flow in subsurface media. The three computational science students are currently finishing their doctorial studies on different aspects of modeling CO{sub 2} sequestration, while the geological science student completed his master’s thesis in modeling the thermal response of CO{sub 2} injection in brine and, as a direct result of participation in this project, is now employed at ExxonMobil as a full-time staff geologist.« less

  5. SPILC: An expert student advisor

    NASA Technical Reports Server (NTRS)

    Read, D. R.

    1990-01-01

    The Lamar University Computer Science Department serves about 350 undergraduate C.S. majors, and 70 graduate majors. B.S. degrees are offered in Computer Science and Computer and Information Science, and an M.S. degree is offered in Computer Science. In addition, the Computer Science Department plays a strong service role, offering approximately sixteen service course sections per long semester. The department has eight regular full-time faculty members, including the Department Chairman and the Undergraduate Advisor, and from three to seven part-time faculty members. Due to the small number of regular faculty members and the resulting very heavy teaching loads, undergraduate advising has become a difficult problem for the department. There is a one week early registration period and a three-day regular registration period once each semester. The Undergraduate Advisor's regular teaching load of two classes, 6 - 8 semester hours, per semester, together with the large number of majors and small number of regular faculty, cause long queues and short tempers during these advising periods. The situation is aggravated by the fact that entering freshmen are rarely accompanied by adequate documentation containing the facts necessary for proper counselling. There has been no good method of obtaining necessary facts and documenting both the information provided by the student and the resulting advice offered by the counsellors.

  6. Foreign Science and Engineering Doctoral Attainment at American Universities

    ERIC Educational Resources Information Center

    Hamilton, Robert V.

    2010-01-01

    This dissertation analyzes the nearly 100,000 foreign students who attained science and engineering (S&E) doctorates in the five fields of physical sciences, life sciences, engineering, mathematics and computer sciences, and social and behavioral sciences at American universities from 1994 to 2005. Two models are presented. In the first model…

  7. 4th Annual Conference for African-American Researchers in the Mathematical Sciences (CAARMS4). Preliminary Program

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Tapia, Richard

    1998-06-01

    In June, The Center for Research on Parallel Computation (CRPC), an NSF-funded Science and Technology Center, hosted the 4th Annual Conference for African-American Reserachers in the Mathematical Sciences (CAARMS4) at Rice University. The main goal of this conference was to highlight current work by African-American researchers and graduate students in mathematics. This conference strengthened the mathematical sciences by encouraging the increased participation of African-American and underrepresented groups into the field, facilitating working relationships between them and helping to cultivate their careers. In addition to the talks there was a graduate student poster session and tutorials on topics in mathematics andmore » computer science. These talks, presentations, and discussions brought a broader perspective to the critical issues involving minority participation in mathematics.« less

  8. High School Students' Written Argumentation Qualities with Problem-Based Computer-Aided Material (PBCAM) Designed about Human Endocrine System

    ERIC Educational Resources Information Center

    Vekli, Gülsah Sezen; Çimer, Atilla

    2017-01-01

    This study investigated development of students' scientific argumentation levels in the applications made with Problem-Based Computer-Aided Material (PBCAM) designed about Human Endocrine System. The case study method was used: The study group was formed of 43 students in the 11th grade of the science high school in Rize. Human Endocrine System…

  9. Collaborative Practice of Science Construction in a Computer-Based Multimedia Environment.

    ERIC Educational Resources Information Center

    Kumpulainen, Kristiina; Mutanen, Mika

    1998-01-01

    Examines the ways in which the collaborative use of a multimedia-based CD-ROM encyclopedia in a sixth-grade Finnish classroom fosters science learning. Results show that students' activities during task-processing were highly procedural and product-oriented. Students had inefficient skills in accessing and retrieving information from the…

  10. Increasing Access for Economically Disadvantaged Students: The NSF/CSEM & S-STEM Programs at Louisiana State University

    ERIC Educational Resources Information Center

    Wilson, Zakiya S.; Iyengar, Sitharama S.; Pang, Su-Seng; Warner, Isiah M.; Luces, Candace A.

    2012-01-01

    Increasing college degree attainment for students from disadvantaged backgrounds is a prominent component of numerous state and federal legislation focused on higher education. In 1999, the National Science Foundation (NSF) instituted the "Computer Science, Engineering, and Mathematics Scholarships" (CSEMS) program; this initiative was designed to…

  11. Preparing Your Students for Careers in Science and Engineering: How Is Your State Doing?

    NASA Astrophysics Data System (ADS)

    White, Susan; Cottle, Paul

    2011-10-01

    With one glance at the starting salaries of new bachelor's degree recipients in Fig. 1, a teacher or parent can see the career fields to which their high school students interested in the best economic opportunities might aspire: several engineering fields (chemical, electrical, mechanical), computer science, physics, and mathematics.

  12. The Force of Multimedia Slide Shows

    ERIC Educational Resources Information Center

    Santangelo, Darcy; Guy, Mark

    2004-01-01

    Many teachers look for a creative and engaging way to bring physical science topics of force and motion to life for their students. In this project, fourth-grade students weren't "forced" to investigate physical science topics--they were thrilled to! With the help of various technology tools--digital cameras, the Internet, computers, and…

  13. Preparing Your Students for Careers in Science and Engineering: How Is Your State Doing?

    ERIC Educational Resources Information Center

    White, Susan; Cottle, Paul

    2011-01-01

    With one glance at the starting salaries of new bachelor's degree recipients in Fig. 1, a teacher or parent can see the career fields to which their high school students interested in the best economic opportunities might aspire: several engineering fields (chemical, electrical, mechanical), computer science, physics, and mathematics.

  14. Using Scenarios to Design Complex Technology-Enhanced Learning Environments

    ERIC Educational Resources Information Center

    de Jong, Ton; Weinberger, Armin; Girault, Isabelle; Kluge, Anders; Lazonder, Ard W.; Pedaste, Margus; Ludvigsen, Sten; Ney, Muriel; Wasson, Barbara; Wichmann, Astrid; Geraedts, Caspar; Giemza, Adam; Hovardas, Tasos; Julien, Rachel; van Joolingen, Wouter R.; Lejeune, Anne; Manoli, Constantinos C.; Matteman, Yuri; Sarapuu, Tago; Verkade, Alex; Vold, Vibeke; Zacharia, Zacharias C.

    2012-01-01

    Science Created by You (SCY) learning environments are computer-based environments in which students learn about science topics in the context of addressing a socio-scientific problem. Along their way to a solution for this problem students produce many types of intermediate products or learning objects. SCY learning environments center the entire…

  15. S'COOL Provides Research Opportunities and Current Data for Today's Technological Classroom

    NASA Technical Reports Server (NTRS)

    Green, Carolyn J.; Chambers, Lin H.; Racel, Anne M.

    1999-01-01

    NASA's Students' Cloud Observations On-Line (S'COOL) project, a hands-on educational project, was an innovative idea conceived by the scientists in the Radiation Sciences Branch at NASA Langley Research Center, Hampton, Virginia, in 1996. It came about after a local teacher expressed the idea that she wanted her students to be involved in real-life science. S'COOL supports NASA's Clouds and the Earth's Radiant Energy System (CERES) instrument, which was launched on the Tropical Rainforest Measuring Mission (TRMM) in November, 1997, as part of NASA's Earth Science Enterprise. With the S'COOL project students observe clouds and related weather conditions, compute data and note vital information while obtaining ground truth observations for the CERES instrument. The observations can then be used to help validate the CERES measurements, particularly detection of clear sky from space. In addition to meeting math, science and geography standards, students are engaged in using the computer to obtain, report and analyze current data, thus bringing modern technology into the realm of classroom, a paradigm that demands our attention.

  16. Results of an Experimental Program to Provide Low Cost Computer Searches of the NASA Information File to University Graduate Students in the Southeast. Final Report.

    ERIC Educational Resources Information Center

    Smetana, Frederick O.; Phillips, Dennis M.

    In an effort to increase dissemination of scientific and technological information, a program was undertaken whereby graduate students in science and engineering could request a computer-produced bibliography and/or abstracts of documents identified by the computer. The principal resource was the National Aeronautics and Space Administration…

  17. Development of Online Cognitive and Algorithm Tests as Assessment Tools in Introductory Computer Science Courses

    ERIC Educational Resources Information Center

    Avancena, Aimee Theresa; Nishihara, Akinori; Vergara, John Paul

    2012-01-01

    This paper presents the online cognitive and algorithm tests, which were developed in order to determine if certain cognitive factors and fundamental algorithms correlate with the performance of students in their introductory computer science course. The tests were implemented among Management Information Systems majors from the Philippines and…

  18. Computers as Media for Communication: Learning and Development in a Whole Earth Context.

    ERIC Educational Resources Information Center

    Levin, James A.

    Educationally successful electronic network activities involving microcomputers and long-distance networks include a student newswire, joint social science projects, and joint science projects. A newswire activity, such as "The Computer Chronicles," can provide a wide range of audiences for writing, a functional environment for reading, and a…

  19. Computer Technology-Integrated Projects Should Not Supplant Craft Projects in Science Education

    ERIC Educational Resources Information Center

    Klopp, Tabatha J.; Rule, Audrey C.; Schneider, Jean Suchsland; Boody, Robert M.

    2014-01-01

    The current emphasis on computer technology integration and narrowing of the curriculum has displaced arts and crafts. However, the hands-on, concrete nature of craft work in science modeling enables students to understand difficult concepts and to be engaged and motivated while learning spatial, logical, and sequential thinking skills. Analogy…

  20. Computer Science Majors: Sex Role Orientation, Academic Achievement, and Social Cognitive Factors

    ERIC Educational Resources Information Center

    Brown, Chris; Garavalia, Linda S.; Fritts, Mary Lou Hines; Olson, Elizabeth A.

    2006-01-01

    This study examined the sex role orientations endorsed by 188 male and female students majoring in computer science, a male-dominated college degree program. The relations among sex role orientation and academic achievement and social cognitive factors influential in career decision-making self-efficacy were explored. Findings revealed that…

  1. Negotiating Knowledge Contribution to Multiple Discourse Communities: A Doctoral Student of Computer Science Writing for Publication

    ERIC Educational Resources Information Center

    Li, Yongyan

    2006-01-01

    Despite the rich literature on disciplinary knowledge construction and multilingual scholars' academic literacy practices, little is known about how novice scholars are engaged in knowledge construction in negotiation with various target discourse communities. In this case study, with a focused analysis of a Chinese computer science doctoral…

  2. Design Principles for "Thriving in Our Digital World": A High School Computer Science Course

    ERIC Educational Resources Information Center

    Veletsianos, George; Beth, Bradley; Lin, Calvin; Russell, Gregory

    2016-01-01

    "Thriving in Our Digital World" is a technology-enhanced dual enrollment course introducing high school students to computer science through project- and problem-based learning. This article describes the evolution of the course and five lessons learned during the design, development, implementation, and iteration of the course from its…

  3. How Learning Logic Programming Affects Recursion Comprehension

    ERIC Educational Resources Information Center

    Haberman, Bruria

    2004-01-01

    Recursion is a central concept in computer science, yet it is difficult for beginners to comprehend. Israeli high-school students learn recursion in the framework of a special modular program in computer science (Gal-Ezer & Harel, 1999). Some of them are introduced to the concept of recursion in two different paradigms: the procedural…

  4. Students' Explanations in Complex Learning of Disciplinary Programming

    ERIC Educational Resources Information Center

    Vieira, Camilo

    2016-01-01

    Computational Science and Engineering (CSE) has been denominated as the third pillar of science and as a set of important skills to solve the problems of a global society. Along with the theoretical and the experimental approaches, computation offers a third alternative to solve complex problems that require processing large amounts of data, or…

  5. Probing End-User IT Security Practices--Through Homework

    ERIC Educational Resources Information Center

    Smith, Sean W.

    2004-01-01

    At Dartmouth College, the author teaches a course called "Security and Privacy." Its early position in the overall computer science curriculum means the course needs to be introductory, and the author can't assume the students possess an extensive computer science background. These constraints leave the author with a challenge: to construct…

  6. Educational Impact of Digital Visualization Tools on Digital Character Production Computer Science Courses

    ERIC Educational Resources Information Center

    van Langeveld, Mark Christensen

    2009-01-01

    Digital character production courses have traditionally been taught in art departments. The digital character production course at the University of Utah is centered, drawing uniformly from art and engineering disciplines. Its design has evolved to include a synergy of computer science, functional art and human anatomy. It gives students an…

  7. A Simple Computer Application for the Identification of Conifer Genera

    ERIC Educational Resources Information Center

    Strain, Steven R.; Chmielewski, Jerry G.

    2010-01-01

    The National Science Education Standards prescribe that an understanding of the importance of classifying organisms be one component of a student's educational experience in the life sciences. The use of a classification scheme to identify organisms is one way of addressing this goal. We describe Conifer ID, a computer application that assists…

  8. Choosing Learning Methods Suitable for Teaching and Learning in Computer Science

    ERIC Educational Resources Information Center

    Taylor, Estelle; Breed, Marnus; Hauman, Ilette; Homann, Armando

    2013-01-01

    Our aim is to determine which teaching methods students in Computer Science and Information Systems prefer. There are in total 5 different paradigms (behaviorism, cognitivism, constructivism, design-based and humanism) with 32 models between them. Each model is unique and states different learning methods. Recommendations are made on methods that…

  9. Learning Computer Science Concepts with Scratch

    ERIC Educational Resources Information Center

    Meerbaum-Salant, Orni; Armoni, Michal; Ben-Ari, Mordechai

    2013-01-01

    Scratch is a visual programming environment that is widely used by young people. We investigated if Scratch can be used to teach concepts of computer science (CS). We developed learning materials for middle-school students that were designed according to the constructionist philosophy of Scratch and evaluated them in a few schools during two…

  10. Instructional support and implementation structure during elementary teachers' science education simulation use

    NASA Astrophysics Data System (ADS)

    Gonczi, Amanda L.; Chiu, Jennifer L.; Maeng, Jennifer L.; Bell, Randy L.

    2016-07-01

    This investigation sought to identify patterns in elementary science teachers' computer simulation use, particularly implementation structures and instructional supports commonly employed by teachers. Data included video-recorded science lessons of 96 elementary teachers who used computer simulations in one or more science lessons. Results indicated teachers used a one-to-one student-to-computer ratio most often either during class-wide individual computer use or during a rotating station structure. Worksheets, general support, and peer collaboration were the most common forms of instructional support. The least common instructional support forms included lesson pacing, initial play, and a closure discussion. Students' simulation use was supported in the fewest ways during a rotating station structure. Results suggest that simulation professional development with elementary teachers needs to explicitly focus on implementation structures and instructional support to enhance participants' pedagogical knowledge and improve instructional simulation use. In addition, research is needed to provide theoretical explanations for the observed patterns that should subsequently be addressed in supporting teachers' instructional simulation use during professional development or in teacher preparation programs.

  11. Large-scale visualization projects for teaching software engineering.

    PubMed

    Müller, Christoph; Reina, Guido; Burch, Michael; Weiskopf, Daniel

    2012-01-01

    The University of Stuttgart's software engineering major complements the traditional computer science major with more practice-oriented education. Two-semester software projects in various application areas offered by the university's different computer science institutes are a successful building block in the curriculum. With this realistic, complex project setting, students experience the practice of software engineering, including software development processes, technologies, and soft skills. In particular, visualization-based projects are popular with students. Such projects offer them the opportunity to gain profound knowledge that would hardly be possible with only regular lectures and homework assignments.

  12. High School Students Gear Up for Battle of the Brains

    Science.gov Websites

    tournament, which focuses on physics, math, biology, astronomy, chemistry, computers and the earth sciences competition. DOE began the National Science Bowl 11 years ago to help stimulate interest in science and math

  13. Students from Grand Junction High School Triumph in Colorado Science Bowl

    Science.gov Websites

    -fire questions about physics, math, biology, astronomy, chemistry, computers and the earth sciences years ago to help stimulate interest in science and math. The competition has evolved into one of the

  14. High School Students Gear Up for Battle of the Brains

    Science.gov Websites

    focuses on physics, math, biology, astronomy, chemistry, computers and the earth sciences. Each team is Science Bowl a decade ago to help stimulate interest in science and math. The competition has evolved into

  15. Computer-based, Jeopardy™-like game in general chemistry for engineering majors

    NASA Astrophysics Data System (ADS)

    Ling, S. S.; Saffre, F.; Kadadha, M.; Gater, D. L.; Isakovic, A. F.

    2013-03-01

    We report on the design of Jeopardy™-like computer game for enhancement of learning of general chemistry for engineering majors. While we examine several parameters of student achievement and attitude, our primary concern is addressing the motivation of students, which tends to be low in a traditionally run chemistry lectures. The effect of the game-playing is tested by comparing paper-based game quiz, which constitutes a control group, and computer-based game quiz, constituting a treatment group. Computer-based game quizzes are Java™-based applications that students run once a week in the second part of the last lecture of the week. Overall effectiveness of the semester-long program is measured through pretest-postest conceptual testing of general chemistry. The objective of this research is to determine to what extent this ``gamification'' of the course delivery and course evaluation processes may be beneficial to the undergraduates' learning of science in general, and chemistry in particular. We present data addressing gender-specific difference in performance, as well as background (pre-college) level of general science and chemistry preparation. We outline the plan how to extend such approach to general physics courses and to modern science driven electives, and we offer live, in-lectures examples of our computer gaming experience. We acknowledge support from Khalifa University, Abu Dhabi

  16. 34 CFR 691.1 - Scope and purpose.

    Code of Federal Regulations, 2010 CFR

    2010-07-01

    ... undergraduate students who are pursuing eligible majors in the physical, life, or computer sciences, mathematics..., DEPARTMENT OF EDUCATION ACADEMIC COMPETITIVENESS GRANT (ACG) AND NATIONAL SCIENCE AND MATHEMATICS ACCESS TO...

  17. Constructing Contracts: Making Discrete Mathematics Relevant to Beginning Programmers

    ERIC Educational Resources Information Center

    Gegg-Harrison, Timothy S.

    2005-01-01

    Although computer scientists understand the importance of discrete mathematics to the foundations of their field, computer science (CS) students do not always see the relevance. Thus, it is important to find a way to show students its relevance. The concept of program correctness is generally taught as an activity independent of the programming…

  18. Using Robotics to Improve Retention and Increase Comprehension in Introductory Programming Courses

    ERIC Educational Resources Information Center

    Pullan, Marie

    2013-01-01

    Several college majors, outside of computer science, require students to learn computer programming. Many students have difficulty getting through the programming sequence and ultimately change majors or drop out of college. To deal with this problem, active learning techniques were developed and implemented in a freshman programming logic and…

  19. Technology. The Hot Cup Caper. Probing for Scientific Knowledge.

    ERIC Educational Resources Information Center

    Ramondetta, June

    1994-01-01

    Students can explore temperature and heat conductivity by examining materials that make good cups for hot cocoa. Using temperature probes from computer-based science packages, students can measure gradual change in the liquid's temperature, watch as data are plotted on the computer, and explain why they chose a specific material. (SM)

  20. A One-Year Introductory Robotics Curriculum for Computer Science Upperclassmen

    ERIC Educational Resources Information Center

    Correll, N.; Wing, R.; Coleman, D.

    2013-01-01

    This paper describes a one-year introductory robotics course sequence focusing on computational aspects of robotics for third- and fourth-year students. The key challenges this curriculum addresses are "scalability," i.e., how to teach a robotics class with a limited amount of hardware to a large audience, "student assessment,"…

  1. Programming Video Games and Simulations in Science Education: Exploring Computational Thinking through Code Analysis

    ERIC Educational Resources Information Center

    Garneli, Varvara; Chorianopoulos, Konstantinos

    2018-01-01

    Various aspects of computational thinking (CT) could be supported by educational contexts such as simulations and video-games construction. In this field study, potential differences in student motivation and learning were empirically examined through students' code. For this purpose, we performed a teaching intervention that took place over five…

  2. Student Response to Hypermedia in the Lecture Theatre: A Case Study.

    ERIC Educational Resources Information Center

    Conway, Damian

    The Computer Science Department at Monash University (Victoria, Australia) recently began presenting lectures using projection of a hypertext system, HyperLecture, running on a notebook computer as the primary medium. This paper presents a statistical analysis of student reactions to this approach, focusing on the effects, as perceived by the…

  3. Teaching Computer Languages and Elementary Theory for Mixed Audiences at University Level

    ERIC Educational Resources Information Center

    Christiansen, Henning

    2004-01-01

    Theoretical issues of computer science are traditionally taught in a way that presupposes a solid mathematical background and are usually considered more or less inaccessible for students without this. An effective methodology is described which has been developed for a target group of university students with different backgrounds such as natural…

  4. Effects of Computer-Based Instruction on Student Learning of Psychophysiological Detection of Deception Test Question Formulation.

    ERIC Educational Resources Information Center

    Janniro, Michael J.

    1993-01-01

    Describes a study conducted by the Department of Defense Polygraph Institute for their forensic science curriculum that investigated the effects of computer-based instruction on student learning of psychophysiological detection of deception test question formulation. Treatment of the experimental and control group is explained and posttest scores…

  5. Integrating Computer- and Teacher-Based Scaffolds in Science Inquiry

    ERIC Educational Resources Information Center

    Wu, Hui-Ling; Pedersen, Susan

    2011-01-01

    Because scaffolding is a crucial form of support for students engaging in complex learning environments, it is important that researchers determine which of the numerous kinds of scaffolding will allow them to educate students most effectively. The existing literature tends to focus on computer-based scaffolding by itself rather than integrating…

  6. Using Embedded Computer-Assisted Explicit Instruction to Teach Science to Students with Autism Spectrum Disorder

    ERIC Educational Resources Information Center

    Smith, Bethany R.; Spooner, Fred; Wood, Charles L.

    2013-01-01

    For students with Autism Spectrum Disorders and intellectual disability, the need for scientific literacy is further complicated by the need for individualized instruction necessary to teach new skills, especially when those skills are academic. This study investigated the effects of embedded, computer-assisted explicit instruction to teach…

  7. An Integrated Approach to Teaching Students the Use of Computers in Science.

    ERIC Educational Resources Information Center

    Hood, B. James

    1991-01-01

    Reported is an approach to teaching the use of Macintosh computers to sixth, seventh, and eighth grade students within the context of a simplified model of scientific research including proposal, data collection and analyses, and presentation of findings. Word processing, graphing, statistical, painting, and poster software were sequentially…

  8. Use of an Automatic Problem Generator to Teach Basic Skills in a First Course in Assembly Language.

    ERIC Educational Resources Information Center

    Benander, Alan; And Others

    1989-01-01

    Discussion of the use of computer aided instruction (CAI) and instructional software in college level courses highlights an automatic problem generator, AUTOGEN, that was written for computer science students learning assembly language. Design of the software is explained, and student responses are reported. (nine references) (LRW)

  9. Opportunities-to-Learn at Home: Profiles of Students With and Without Reaching Science Proficiency

    NASA Astrophysics Data System (ADS)

    Liu, Xiufeng; Whitford, Melinda

    2011-08-01

    This study examines the relationship between opportunity-to-learn (OTL) at home and students' attainment of science proficiency. The data set used was the 2006 PISA science US national sample. Data mining was used to create patterns of association between home OTL variables and student attainment of science proficiency. It was found that students who failed to reach science proficiency are characterized by having fewer than 100 books at home; these students are also found to take out-of-school individual or group lessons with their teachers or with other teachers. On the other hands, students who reached science proficiency are characterized by having more than 100 books at home, not taking any out-of-school lessons, and having a highest parent level of graduate education. In addition to the above common characteristics, other home characteristics (e.g. computer and internet at home and language spoke at home) are also identified in profiles of students who have reached science proficiency. We explain the above findings in terms of current social-cultural theories. We finally discuss implications of the above findings for future studies and for improving science education policy and practice.

  10. Science Comic Strips

    ERIC Educational Resources Information Center

    Kim, Dae Hyun; Jang, Hae Gwon; Shin, Dong Sun; Kim, Sun-Ja; Yoo, Chang Young; Chung, Min Suk

    2012-01-01

    Science comic strips entitled Dr. Scifun were planned to promote science jobs and studies among professionals (scientists, graduate and undergraduate students) and children. To this end, the authors collected intriguing science stories as the basis of scenarios, and drew four-cut comic strips, first on paper and subsequently as computer files.…

  11. Computer programing for geosciences: Teach your students how to make tools

    NASA Astrophysics Data System (ADS)

    Grapenthin, Ronni

    2011-12-01

    When I announced my intention to pursue a Ph.D. in geophysics, some people gave me confused looks, because I was working on a master's degree in computer science at the time. My friends, like many incoming geoscience graduate students, have trouble linking these two fields. From my perspective, it is pretty straightforward: Much of geoscience evolves around novel analyses of large data sets that require custom tools—computer programs—to minimize the drudgery of manual data handling; other disciplines share this characteristic. While most faculty adapted to the need for tool development quite naturally, as they grew up around computer terminal interfaces, incoming graduate students lack intuitive understanding of programing concepts such as generalization and automation. I believe the major cause is the intuitive graphical user interfaces of modern operating systems and applications, which isolate the user from all technical details. Generally, current curricula do not recognize this gap between user and machine. For students to operate effectively, they require specialized courses teaching them the skills they need to make tools that operate on particular data sets and solve their specific problems. Courses in computer science departments are aimed at a different audience and are of limited help.

  12. Employing inquiry-based computer simulations and embedded scientist videos to teach challenging climate change and nature of science concepts

    NASA Astrophysics Data System (ADS)

    Cohen, Edward Charles

    Design based research was utilized to investigate how students use a greenhouse effect simulation in order to derive best learning practices. During this process, students recognized the authentic scientific process involving computer simulations. The simulation used is embedded within an inquiry-based technology-mediated science curriculum known as Web-based Inquiry Science Environment (WISE). For this research, students from a suburban, diverse, middle school setting use the simulations as part of a two week-long class unit on climate change. A pilot study was conducted during phase one of the research that informed phase two, which encompasses the dissertation. During the pilot study, as students worked through the simulation, evidence of shifts in student motivation, understanding of science content, and ideas about the nature of science became present using a combination of student interviews, focus groups, and students' conversations. Outcomes of the pilot study included improvements to the pedagogical approach. Allowing students to do "Extreme Testing" (e.g., making the world as hot or cold as possible) and increasing the time for free exploration of the simulation are improvements made as a result of the findings of the pilot study. In the dissertation (phase two of the research design) these findings were implemented in a new curriculum scaled for 85 new students from the same school during the next school year. The modifications included new components implementing simulations as an assessment tool for all students and embedded modeling tools. All students were asked to build pre and post models, however due to technological constraints these were not an effective tool. A non-video group of 44 students was established and another group of 41 video students had a WISE curriculum which included twelve minutes of scientists' conversational videos referencing explicit aspects on the nature of science, specifically the use of models and simulations in science. The students in the video group had marked improvement compared to the non-video group on questions regarding modeling as a tool for representing objects and processes of science modeling aspects as evident by multiple data sources. The findings from the dissertation have potential impacts on improving Nature of Science (NOS) concepts around modeling by efficiently embedding short authentic scientific videos that can be easily used by many educators. Compared to published assessments by the American Association for the Advancement of Science (AAAS), due to the curriculum interventions both groups scored higher than the average United States middle school student on many NOS and climate content constructs.

  13. Employing Inquiry-Based Computer Simulations and Embedded Scientist Videos To Teach Challenging Climate Change and Nature of Science Concepts

    NASA Astrophysics Data System (ADS)

    Cohen, E.

    2013-12-01

    Design based research was utilized to investigate how students use a greenhouse effect simulation in order to derive best learning practices. During this process, students recognized the authentic scientific process involving computer simulations. The simulation used is embedded within an inquiry-based technology-mediated science curriculum known as Web-based Inquiry Science Environment (WISE). For this research, students from a suburban, diverse, middle school setting use the simulations as part of a two week-long class unit on climate change. A pilot study was conducted during phase one of the research that informed phase two, which encompasses the dissertation. During the pilot study, as students worked through the simulation, evidence of shifts in student motivation, understanding of science content, and ideas about the nature of science became present using a combination of student interviews, focus groups, and students' conversations. Outcomes of the pilot study included improvements to the pedagogical approach. Allowing students to do 'Extreme Testing' (e.g., making the world as hot or cold as possible) and increasing the time for free exploration of the simulation are improvements made as a result of the findings of the pilot study. In the dissertation (phase two of the research design) these findings were implemented in a new curriculum scaled for 85 new students from the same school during the next school year. The modifications included new components implementing simulations as an assessment tool for all students and embedded modeling tools. All students were asked to build pre and post models, however due to technological constraints these were not an effective tool. A non-video group of 44 students was established and another group of 41 video students had a WISE curriculum which included twelve minutes of scientists' conversational videos referencing explicit aspects on the nature of science, specifically the use of models and simulations in science. The students in the video group had marked improvement compared to the non-video group on questions regarding modeling as a tool for representing objects and processes of science modeling aspects as evident by multiple data sources. The findings from the dissertation have potential impacts on improving Nature of Science (NOS) concepts around modeling by efficiently embedding short authentic scientific videos that can be easily used by many educators. Compared to published assessments by the American Association for the Advancement of Science (AAAS), due to the curriculum interventions both groups scored higher than the average United States middle school student on many NOS and climate content constructs.

  14. Learning effectiveness: A comparative study to measure effectiveness of webcasting in success of students in an introductory computer science class

    NASA Astrophysics Data System (ADS)

    Ghyam, Massoud

    This study investigates if providing delayed webcast of college lectures would improve the retention of students enrolled in an introductory computer science class over a span of six semesters. The population for this study was undergraduate engineering students enrolled in the same course at a major research university in a western state in six different semesters. The same instructor taught all sections of the course, the same textbook and software were used, and the number of lab/teaching assistants were also exactly the same. Assignments and exams were changed but were kept at the same level of difficulty. Some students were enrolled in the courses where webcasting was not utilized as a tool, while others took the same course where delayed webcasting was used. The research question that guided the study was: Will use of the delayed webcast and the availability of the course lectures on line improve students' grades and therefore the success ratio in the Introduction to Computer Science and Programming course? For the purposes of this study successful completion is defined as the number of students who did not drop the course, and who passed the course with a grade of C- or better. Grade improvement of students who completed the course was also examined. Result of the study showed providing delayed webcast of the lectures did not improve retention, but neither did it harm the student's learning. Future study is recommended to include coding for gender and student's field of study.

  15. Using conventional and in situ transmission electron microscopy techniques to understand nanoscale crystallography

    NASA Astrophysics Data System (ADS)

    Hudak, Bethany M.

    Science, technology, engineering, and mathematics (STEM) education has become an emphasized component of PreK-12 education in the United States. The US is struggling to produce enough science, mathematics, and technology experts to meet its national and global needs, and the mean scores of science and mathematics students are not meeting the expected levels desired by our leaders (Hossain & Robinson, 2011). In an effort to improve achievement scores in mathematics and science, school districts must consider many components that can contribute to the development of a classroom where students are engaged and growing academically. Computer technology (CT) for student use is a popular avenue for school districts to pursue in their goal to attain higher achievement. The purpose of this study is to examine the use of iPads in a one-to-one setting, where every student has his own device 24/7, to determine the effects, if any, on academic achievement in the areas of mathematics and science. This comparison study used hierarchical linear modeling (HLM) to examine three middle schools in a private school district. Two of the schools have implemented a one-to-one iPad program with their sixth through eighth grades and the third school uses computers on limited occasions in the classroom and in a computer lab setting. The questions addressed were what effect, if any, do the implementation of a one-to-one iPad program and a teacher's perception of his use of constructivist teaching strategies have on student academic achievement in the mathematics and science middle school classrooms. The research showed that although the program helped promote the use of constructivist activities through the use of technology, the one-to-one iPad initiative had no effect on academic achievement in the middle school mathematics and science classrooms.

  16. 2015 Final Reports from the Los Alamos National Laboratory Computational Physics Student Summer Workshop

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Runnels, Scott Robert; Caldwell, Wendy; Brown, Barton Jed

    The two primary purposes of LANL’s Computational Physics Student Summer Workshop are (1) To educate graduate and exceptional undergraduate students in the challenges and applications of computational physics of interest to LANL, and (2) Entice their interest toward those challenges. Computational physics is emerging as a discipline in its own right, combining expertise in mathematics, physics, and computer science. The mathematical aspects focus on numerical methods for solving equations on the computer as well as developing test problems with analytical solutions. The physics aspects are very broad, ranging from low-temperature material modeling to extremely high temperature plasma physics, radiation transportmore » and neutron transport. The computer science issues are concerned with matching numerical algorithms to emerging architectures and maintaining the quality of extremely large codes built to perform multi-physics calculations. Although graduate programs associated with computational physics are emerging, it is apparent that the pool of U.S. citizens in this multi-disciplinary field is relatively small and is typically not focused on the aspects that are of primary interest to LANL. Furthermore, more structured foundations for LANL interaction with universities in computational physics is needed; historically interactions rely heavily on individuals’ personalities and personal contacts. Thus a tertiary purpose of the Summer Workshop is to build an educational network of LANL researchers, university professors, and emerging students to advance the field and LANL’s involvement in it. This report includes both the background for the program and the reports from the students.« less

  17. The kids got game: Computer/video games, gender and learning outcomes in science classrooms

    NASA Astrophysics Data System (ADS)

    Anderson, Janice Lyn

    In recent years educators have begun to explore how to purposively design computer/video games to support student learning. This interest in video games has arisen in part because educational video games appear to have the potential to improve student motivation and interest in technology, and engage students in learning through the use of a familiar medium (Squire, 2005; Shaffer, 2006; Gee, 2005). The purpose of this dissertation research is to specifically address the issue of student learning through the use of educational computer/video games. Using the Quest Atlantis computer game, this study involved a mixed model research strategy that allowed for both broad understandings of classroom practices and specific analysis of outcomes through the themes that emerged from the case studies of the gendered groups using the game. Specifically, this study examined how fifth-grade students learning about science concepts, such as water quality and ecosystems, unfolds over time as they participate in the Quest Atlantis computer game. Data sources included classroom observations and video, pre- and post-written assessments, pre- and post- student content interviews, student field notebooks, field reports and the field notes of the researcher. To make sense of how students learning unfolded, video was analyzed using a framework of interaction analysis and small group interactions (Jordan & Henderson, 1995; Webb, 1995). These coded units were then examined with respect to student artifacts and assessments and patterns of learning trajectories analyzed. The analysis revealed that overall, student learning outcomes improved from pre- to post-assessments for all students. While there were no observable gendered differences with respect to the test scores and content interviews, there were gendered differences with respect to game play. Implications for game design, use of external scaffolds, games as tools for learning and gendered findings are discussed.

  18. National Geographic Society Kids Network: Report on 1994 teacher participants

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    NONE

    In 1994, National Geographic Society Kids Network, a computer/telecommunications-based science curriculum, was presented to elementary and middle school teachers through summer programs sponsored by NGS and US DOE. The network program assists teachers in understanding the process of doing science; understanding the role of computers and telecommunications in the study of science, math, and engineering; and utilizing computers and telecommunications appropriately in the classroom. The program enables teacher to integrate science, math, and technology with other subjects with the ultimate goal of encouraging students of all abilities to pursue careers in science/math/engineering. This report assesses the impact of the networkmore » program on participating teachers.« less

  19. Using Technology to Enhance the Effectiveness of General Chemistry Laboratory Courses

    ERIC Educational Resources Information Center

    Carvalho-Knighton, Kathleen M.; Keen-Rocha, Linda

    2007-01-01

    The effectiveness of two different laboratory techniques is compared to teach students majoring in science in a general chemistry laboratory. The results demonstrated that student laboratory activities with computer-interface systems could improve student understanding.

  20. A Delphi study: Practitioners' perceptions of how the science curriculum is differentiated for academically gifted students at the middle school level

    NASA Astrophysics Data System (ADS)

    Kelley, Jean Mary

    The purpose of this study was to identify, analyze, and compare the perceptions of selected district science educators and teachers of middle school science students regarding the following issues: (1) Current methods of differentiating science instruction for gifted middle school students. (2) Strengths of the current methods of differentiating science instruction for gifted middle school students. (3) Weaknesses of the current methods of differentiating science instruction for gifted middle school students. (4) The types of training/experience needed to prepare teachers to effectively differentiate science instruction for gifted middle school students. (5) The steps need to develop an effective differentiated science program at the middle school level. (6) Trends for the future development of differentiated science programs at the middle school level. The panel of educators was identified using the Delphi technique and asked to participate in the study by responding to the research questions. The responses to the first round were condensed into two lists of discrete statements, and in the second round, each group of panelists was asked to rank each statement on a Likert scale. A third round was sent to each group of panel members showing the median and interquartile ranges of the second round. Panelists could adjust their responses based on the results of the second round. The analysis of the data was computed using the computer program Statistics Package for the Social Sciences. Based on the data obtained, the following results and conclusions were determined. The coordinators and the teachers both considered training of teachers, strategies for differentiation, and future trends to be the most important considerations. The areas with the most differences were those dealing with the current methods of differentiating science instruction at the middle school level. There were several limitations identified in this study. Among them were the makeup of the sample of panelists and different definitions of the same term(s). If we are to address the needs of middle school students who are academically gifted in science, teachers and coordinators need to communicate more about expectations in the classroom and what is really happening.

  1. Frances: A Tool for Understanding Computer Architecture and Assembly Language

    ERIC Educational Resources Information Center

    Sondag, Tyler; Pokorny, Kian L.; Rajan, Hridesh

    2012-01-01

    Students in all areas of computing require knowledge of the computing device including software implementation at the machine level. Several courses in computer science curricula address these low-level details such as computer architecture and assembly languages. For such courses, there are advantages to studying real architectures instead of…

  2. The Viability of Distance Education Science Laboratories.

    ERIC Educational Resources Information Center

    Forinash, Kyle; Wisman, Raymond

    2001-01-01

    Discusses the effectiveness of offering science laboratories via distance education. Explains current delivery technologies, including computer simulations, videos, and laboratory kits sent to students; pros and cons of distance labs; the use of spreadsheets; and possibilities for new science education models. (LRW)

  3. A New Approach to A Science Magnet School - Classroom and Museum Integration

    NASA Astrophysics Data System (ADS)

    Franklin, Samuel

    2009-03-01

    The Pittsburgh Science & Technology Academy is a place where any student with an interest in science, technology, engineering or math can develop skills for a career in life sciences, environmental sciences, computing, or engineering. The Academy isn't just a new school. It's a new way to think about school. The curriculum is tailored to students who have a passion for science, technology, engineering or math. The environment is one of extraordinary support for students, parents, and faculty. And the Academy exists to provide opportunities, every day, for students to Dream. Discover. Design. That is, Academy students set goals and generate ideas, research and discover answers, and design real solutions for the kinds of real-world problems that they'll face after graduation. The Academy prepares students for their future, whether they go on to higher education or immediate employment. This talk will explain the unique features of the Pittsburgh Science & Technology Academy, lessons learned from its two-year design process, and the role that the Carnegie Museums have played and will continue to play as the school grows.

  4. From Lived Experiences to Game Creation: How Scaffolding Supports Elementary School Students Learning Computer Science Principles in an After School Setting

    ERIC Educational Resources Information Center

    Her Many Horses, Ian

    2016-01-01

    The world, and especially our own country, is in dire need of a larger and more diverse population of computer scientists. While many organizations have approached this problem of too few computer scientists in various ways, a promising, and I believe necessary, path is to expose elementary students to authentic practices of the discipline.…

  5. An Atom Is Known by the Company It Keeps: A Constructionist Learning Environment for Materials Science Using Agent-Based Modeling

    ERIC Educational Resources Information Center

    Blikstein, Paulo; Wilensky, Uri

    2009-01-01

    This article reports on "MaterialSim", an undergraduate-level computational materials science set of constructionist activities which we have developed and tested in classrooms. We investigate: (a) the cognition of students engaging in scientific inquiry through interacting with simulations; (b) the effects of students programming simulations as…

  6. Development of Science Simulations for Mildly Mentally Retarded or Learning Disabled Students. Final Report.

    ERIC Educational Resources Information Center

    Macro Systems, Inc., Silver Spring, MD.

    This final report describes the development of eight computer based science simulations designed for use with middle school mainstreamed students having learning disabilities or mild mental retardation. The total program includes software, a teacher's manual, 3 videos, and a set of 30 activity worksheets. Special features of the software for…

  7. Social Software and Academic Practice: Postgraduate Students as Co-Designers of Web 2.0 Tools

    ERIC Educational Resources Information Center

    Carmichael, Patrick; Burchmore, Helen

    2010-01-01

    In order to develop potentially transformative Web 2.0 tools in higher education, the complexity of existing academic practices, including current patterns of technology use, must be recognised. This paper describes how a series of participatory design activities allowed postgraduate students in education, social sciences and computer sciences to…

  8. Introducing Project-Based Instruction in the Saudi ESP Classroom: A Study in Qassim University

    ERIC Educational Resources Information Center

    Alsamani, Abdul-Aziz Saleh; Daif-Allah, Ayman Sabry

    2016-01-01

    The aim of this paper is to study the impact of introducing an integrative pedagogical approach in the ESP classes on developing the English language vocabulary of Computer Science and Information Technology students in the College of Science, Qassim University. The study suggests a framework for an ESP course-design employing students' project…

  9. "Earth, Sun and Moon": Computer Assisted Instruction in Secondary School Science--Achievement and Attitudes

    ERIC Educational Resources Information Center

    Ercan, Orhan; Bilen, Kadir; Ural, Evrim

    2016-01-01

    This study investigated the impact of a web-based teaching method on students' academic achievement and attitudes in the elementary education fifth grade Science and Technology unit, "System of Earth, Sun and Moon". The study was a quasi-experimental study with experimental and control groups comprising 54 fifth grade students attending…

  10. Ubiquitous Versus One-to-One

    ERIC Educational Resources Information Center

    McAnear, Anita

    2006-01-01

    When we planned the editorial calendar with the topic ubiquitous computing, we were thinking of ubiquitous computing as the one-to-one ratio of computers to students and teachers and 24/7 access to electronic resources. At the time, we were aware that ubiquitous computing in the computer science field had more to do with wearable computers. Our…

  11. Encouraging Greater Student Inquiry Engagement in Science through Motivational Support by Online Scientist-Mentors

    ERIC Educational Resources Information Center

    Scogin, Stephen C.; Stuessy, Carol L.

    2015-01-01

    Next Generation Science Standards (NGSS) call for integrating knowledge and practice in learning experiences in K-12 science education. "PlantingScience" (PS), an ideal curriculum for use as an NGSS model, is a computer-mediated collaborative learning environment intertwining scientific inquiry, classroom instruction, and online…

  12. Scientific Inquiry Self-Efficacy and Computer Game Self-Efficacy as Predictors and Outcomes of Middle School Boys' and Girls' Performance in a Science Assessment in a Virtual Environment

    ERIC Educational Resources Information Center

    Bergey, Bradley W.; Ketelhut, Diane Jass; Liang, Senfeng; Natarajan, Uma; Karakus, Melissa

    2015-01-01

    The primary aim of the study was to examine whether performance on a science assessment in an immersive virtual environment was associated with changes in scientific inquiry self-efficacy. A secondary aim of the study was to examine whether performance on the science assessment was equitable for students with different levels of computer game…

  13. Reducing Abstraction in High School Computer Science Education: The Case of Definition, Implementation, and Use of Abstract Data Types

    ERIC Educational Resources Information Center

    Sakhnini, Victoria; Hazzan, Orit

    2008-01-01

    The research presented in this article deals with the difficulties and mental processes involved in the definition, implementation, and use of abstract data types encountered by 12th grade advanced-level computer science students. Research findings are interpreted within the theoretical framework of "reducing abstraction" [Hazzan 1999]. The…

  14. Tri-P-LETS: Changing the Face of High School Computer Science

    ERIC Educational Resources Information Center

    Sherrell, Linda; Malasri, Kriangsiri; Mills, David; Thomas, Allen; Greer, James

    2012-01-01

    From 2004-2007, the University of Memphis carried out the NSF-funded Tri-P-LETS (Three P Learning Environment for Teachers and Students) project to improve local high-school computer science curricula. The project reached a total of 58 classrooms in eleven high schools emphasizing problem solving skills, programming concepts as opposed to syntax,…

  15. Teaching Mixed-Mode: A Case Study in Remote Delivery of Computer Science in Africa

    ERIC Educational Resources Information Center

    Howell, Sheila; Harris, Michael; Wilkinson, Simon; Zuluaga, Catherine; Voutier, Paul

    2004-01-01

    In February 2003, RMIT University in Melbourne, Australia, commenced delivery of a Computer Science diploma and degree programme using mixed mode delivery to 250 university students in sub-Saharan Africa, through a World Bank funded project designed for the African Virtual University (AVU). The project is a unique experience made possible by…

  16. Results of a Research Evaluating Quality of Computer Science Education

    ERIC Educational Resources Information Center

    Záhorec, Ján; Hašková, Alena; Munk, Michal

    2012-01-01

    The paper presents the results of an international research on a comparative assessment of the current status of computer science education at the secondary level (ISCED 3A) in Slovakia, the Czech Republic, and Belgium. Evaluation was carried out based on 14 specific factors gauging the students' point of view. The authors present qualitative…

  17. The Impact on Future Guidance Programs of Current Developments in Computer Science, Telecommunications, and Biotechnology.

    ERIC Educational Resources Information Center

    Mitchell, Lynda K.; Hardy, Philippe L.

    The purpose of this chapter is to envision how the era of technological revolution will affect the guidance, counseling, and student support programs of the future. Advances in computer science, telecommunications, and biotechnology are discussed. These advances have the potential to affect dramatically the services of guidance programs of the…

  18. Once She Makes It, She's There!: A Case Study

    ERIC Educational Resources Information Center

    Gal-Ezer, Judith; Vilner, Tamar; Zur, Ela

    2008-01-01

    Computer science is possibly one of the few remaining disciplines almost entirely dominated by men, especially university staff and in the hi-tech industries. This phenomenon prevails throughout the western world; in Israel it starts in high school, where only 30% of students who choose to take computer science as an elective are women, and…

  19. Graphical qualities of educational technology: Using drag-and-drop and text-based programs for introductory computer science.

    PubMed

    DiSalvo, Betsy

    2014-01-01

    To determine appropriate computer science curricula, educators sought to better understand the different affordances of teaching with a visual programming language (Alice) or a text-based language (Jython). Although students often preferred one language, that language wasn't necessarily the one from which they learned the most.

  20. Understanding Student Retention in Computer Science Education: The Role of Environment, Gains, Barriers and Usefulness

    ERIC Educational Resources Information Center

    Giannakos, Michail N.; Pappas, Ilias O.; Jaccheri, Letizia; Sampson, Demetrios G.

    2017-01-01

    Researchers have been working to understand the high dropout rates in computer science (CS) education. Despite the great demand for CS professionals, little is known about what influences individuals to complete their CS studies. We identify gains of studying CS, the (learning) environment, degree's usefulness, and barriers as important predictors…

  1. Listservs in the College Science Classroom: Evaluating Participation and "Richness" in Computer-Mediated Discourse

    ERIC Educational Resources Information Center

    Khan, Samia

    2005-01-01

    How do instructors motivate students to participate in computer-mediated discussion? If they do participate, how can the quality of their interactions be assessed? This study speaks to these questions by examining online participation and discourse in a science course for preservice teachers. The instructor of an introductory entomology course for…

  2. Laptops and the Gender Gap: An Investigation of a High School Core Curriculum Program

    ERIC Educational Resources Information Center

    Wade, Melanie

    2010-01-01

    Girls and women continue to be underrepresented in high school Advanced Placement computer science courses, undergraduate and graduate computer science programs at colleges and universities, and engineering programs and related careers. This is not to suggest that public schools train students to fulfill specific job needs, yet it is evident that…

  3. The MORPG-Based Learning System for Multiple Courses: A Case Study on Computer Science Curriculum

    ERIC Educational Resources Information Center

    Liu, Kuo-Yu

    2015-01-01

    This study aimed at developing a Multiplayer Online Role Playing Game-based (MORPG) Learning system which enabled instructors to construct a game scenario and manage sharable and reusable learning content for multiple courses. It used the curriculum of "Introduction to Computer Science" as a study case to assess students' learning…

  4. Enhancing Computer Science Education with a Wireless Intelligent Simulation Environment

    ERIC Educational Resources Information Center

    Cook, Diane J.; Huber, Manfred; Yerraballi, Ramesh; Holder, Lawrence B.

    2004-01-01

    The goal of this project is to develop a unique simulation environment that can be used to increase students' interest and expertise in Computer Science curriculum. Hands-on experience with physical or simulated equipment is an essential ingredient for learning, but many approaches to training develop a separate piece of equipment or software for…

  5. The critical thinking curriculum model

    NASA Astrophysics Data System (ADS)

    Robertson, William Haviland

    The Critical Thinking Curriculum Model (CTCM) utilizes a multidisciplinary approach that integrates effective learning and teaching practices with computer technology. The model is designed to be flexible within a curriculum, an example for teachers to follow, where they can plug in their own critical issue. This process engages students in collaborative research that can be shared in the classroom, across the country or around the globe. The CTCM features open-ended and collaborative activities that deal with current, real world issues which leaders are attempting to solve. As implemented in the Critical Issues Forum (CIF), an educational program administered by Los Alamos National Laboratory (LANL), the CTCM encompasses the political, social/cultural, economic, and scientific realms in the context of a current global issue. In this way, students realize the importance of their schooling by applying their efforts to an endeavor that ultimately will affect their future. This study measures student attitudes toward science and technology and the changes that result from immersion in the CTCM. It also assesses the differences in student learning in science content and problem solving for students involved in the CTCM. A sample of 24 students participated in classrooms at two separate high schools in New Mexico. The evaluation results were analyzed using SPSS in a MANOVA format in order to determine the significance of the between and within-subjects effects. A comparison ANOVA was done for each two-way MANOVA to see if the comparison groups were equal. Significant findings were validated using the Scheffe test in a Post Hoc analysis. Demographic information for the sample population was recorded and tracked, including self-assessments of computer use and availability. Overall, the results indicated that the CTCM did help to increase science content understanding and problem-solving skills for students, thereby positively effecting critical thinking. No matter if the students liked science or not, enjoyed computers or not, the CTCM approach helped to increase science content understanding and problem-solving skills. The CTCM clearly provides an educational framework that can aid all students in the development of critical thinking skills.

  6. The effects of computer-based dynamic visualization simulations on student learning in high school science

    NASA Astrophysics Data System (ADS)

    Moodley, Sadha

    The purpose of this study was to determine whether the use of dynamic computer-based visualizations of the classical model of particle behavior helps to improve student understanding, performance, and interest in science when used by teachers as visual presentations to complement their traditional methods of teaching. The software, Virtual Molecular Dynamics Laboratory (VMDL), was developed at the Center for Polymer Studies at Boston University through funding from the National Science Foundation. The design of the study included five pairs of classes in four different schools in New England from the inner city and from advantaged suburbs. The study employed a treatment-control group design for testing the impact of several VMDL simulations on student learning in several content areas from traditional chemistry and physical science courses. The study employed a mixed qualitative and quantitative design. The quantitative part involved administering the Group Assessment of Logical Thinking (GALT) as well as post-tests that were topic specific. An Analysis of Covariance (ANCOVA) was conducted on the test scores with the GALT scores serving as a covariate. Results of the ANCOVA showed that students' understanding and performance were better in classes where teachers used the computer-based dynamic visualizations to complement their traditional teaching. GALT scores were significantly different among schools but very similar within schools. They were significant in adjusting post-test scores for pre-treatment differences for only two of the schools. The treatment groups outscored the control groups in all five comparisons. The mean differences reached statistical significance at the p < .01 level in only four of the comparisons. The qualitative part of the study involved classroom observations and student interviews. Analysis of classroom observations revealed a shift in classroom dynamics to more learner-centeredness with greater engagement by students, especially in classes that tended to have little student participation without the simulations. Analysis of the student interviews indicated that the dynamic visualizations made learning more enjoyable, helped with remembering, and enhanced students abilities to make connections between the nanoscopic and macroscopic science.

  7. Graduate Experience in Science Education: the development of a science education course for biomedical science graduate students.

    PubMed

    Markowitz, Dina G; DuPré, Michael J

    2007-01-01

    The University of Rochester's Graduate Experience in Science Education (GESE) course familiarizes biomedical science graduate students interested in pursuing academic career tracks with a fundamental understanding of some of the theory, principles, and concepts of science education. This one-semester elective course provides graduate students with practical teaching and communication skills to help them better relate science content to, and increase their confidence in, their own teaching abilities. The 2-h weekly sessions include an introduction to cognitive hierarchies, learning styles, and multiple intelligences; modeling and coaching some practical aspects of science education pedagogy; lesson-planning skills; an introduction to instructional methods such as case studies and problem-based learning; and use of computer-based instructional technologies. It is hoped that the early development of knowledge and skills about teaching and learning will encourage graduate students to continue their growth as educators throughout their careers. This article summarizes the GESE course and presents evidence on the effectiveness of this course in providing graduate students with information about teaching and learning that they will use throughout their careers.

  8. Graduate Experience in Science Education: The Development of a Science Education Course for Biomedical Science Graduate Students

    PubMed Central

    DuPré, Michael J.

    2007-01-01

    The University of Rochester's Graduate Experience in Science Education (GESE) course familiarizes biomedical science graduate students interested in pursuing academic career tracks with a fundamental understanding of some of the theory, principles, and concepts of science education. This one-semester elective course provides graduate students with practical teaching and communication skills to help them better relate science content to, and increase their confidence in, their own teaching abilities. The 2-h weekly sessions include an introduction to cognitive hierarchies, learning styles, and multiple intelligences; modeling and coaching some practical aspects of science education pedagogy; lesson-planning skills; an introduction to instructional methods such as case studies and problem-based learning; and use of computer-based instructional technologies. It is hoped that the early development of knowledge and skills about teaching and learning will encourage graduate students to continue their growth as educators throughout their careers. This article summarizes the GESE course and presents evidence on the effectiveness of this course in providing graduate students with information about teaching and learning that they will use throughout their careers. PMID:17785406

  9. Undergraduate Research in Quantum Information Science

    ERIC Educational Resources Information Center

    Lyons, David W.

    2017-01-01

    Quantum Information Science (QIS) is an interdisciplinary field involving mathematics, computer science, and physics. Appealing aspects include an abundance of accessible open problems, active interest and support from government and industry, and an energetic, open, and collaborative international research culture. We describe our student-faculty…

  10. 2016 Final Reports from the Los Alamos National Laboratory Computational Physics Student Summer Workshop

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Runnels, Scott Robert; Bachrach, Harrison Ian; Carlson, Nils

    The two primary purposes of LANL’s Computational Physics Student Summer Workshop are (1) To educate graduate and exceptional undergraduate students in the challenges and applications of computational physics of interest to LANL, and (2) Entice their interest toward those challenges. Computational physics is emerging as a discipline in its own right, combining expertise in mathematics, physics, and computer science. The mathematical aspects focus on numerical methods for solving equations on the computer as well as developing test problems with analytical solutions. The physics aspects are very broad, ranging from low-temperature material modeling to extremely high temperature plasma physics, radiation transportmore » and neutron transport. The computer science issues are concerned with matching numerical algorithms to emerging architectures and maintaining the quality of extremely large codes built to perform multi-physics calculations. Although graduate programs associated with computational physics are emerging, it is apparent that the pool of U.S. citizens in this multi-disciplinary field is relatively small and is typically not focused on the aspects that are of primary interest to LANL. Furthermore, more structured foundations for LANL interaction with universities in computational physics is needed; historically interactions rely heavily on individuals’ personalities and personal contacts. Thus a tertiary purpose of the Summer Workshop is to build an educational network of LANL researchers, university professors, and emerging students to advance the field and LANL’s involvement in it.« less

  11. Greek Students' Science-related Interests and Experiences: Gender differences and correlations

    NASA Astrophysics Data System (ADS)

    Christidou, Vasilia

    2006-08-01

    This paper explores the science-related interests and out-of-school experiences of 583 ninth-grade Greek students. The instrument of data collection consisted of a questionnaire including items on science-related topics that could be of interest to students and on everyday, out-of-school, science-related experiences. Factor analysis yielded six distinct fields of interest and five types of science-related experiences. Significant gender differences emerge: girls are more interested in topics related to human biology, health, and fitness, and are more familiar with using instruments and devices, seeking information about nature, and doing cuisine and handicraft; while boys are more interested in science, technology, and their social dimension, and the threatening aspects of science and technology, and tend to engage more in manual work and computer use. The results of this study indicate that there is a need for the Greek science curriculum to become more appealing to students, by integrating topics and experiences that are interesting and relevant to them.

  12. Developing the Next Generation of Science Data System Engineers

    NASA Technical Reports Server (NTRS)

    Moses, John F.; Behnke, Jeanne; Durachka, Christopher D.

    2016-01-01

    At Goddard, engineers and scientists with a range of experience in science data systems are needed to employ new technologies and develop advances in capabilities for supporting new Earth and Space science research. Engineers with extensive experience in science data, software engineering and computer-information architectures are needed to lead and perform these activities. The increasing types and complexity of instrument data and emerging computer technologies coupled with the current shortage of computer engineers with backgrounds in science has led the need to develop a career path for science data systems engineers and architects.The current career path, in which undergraduate students studying various disciplines such as Computer Engineering or Physical Scientist, generally begins with serving on a development team in any of the disciplines where they can work in depth on existing Goddard data systems or serve with a specific NASA science team. There they begin to understand the data, infuse technologies, and begin to know the architectures of science data systems. From here the typical career involves peermentoring, on-the-job training or graduate level studies in analytics, computational science and applied science and mathematics. At the most senior level, engineers become subject matter experts and system architect experts, leading discipline-specific data centers and large software development projects. They are recognized as a subject matter expert in a science domain, they have project management expertise, lead standards efforts and lead international projects. A long career development remains necessary not only because of the breadth of knowledge required across physical sciences and engineering disciplines, but also because of the diversity of instrument data being developed today both by NASA and international partner agencies and because multidiscipline science and practitioner communities expect to have access to all types of observational data.This paper describes an approach to defining career-path guidance for college-bound high school and undergraduate engineering students, junior and senior engineers from various disciplines.

  13. Developing the Next Generation of Science Data System Engineers

    NASA Astrophysics Data System (ADS)

    Moses, J. F.; Durachka, C. D.; Behnke, J.

    2015-12-01

    At Goddard, engineers and scientists with a range of experience in science data systems are needed to employ new technologies and develop advances in capabilities for supporting new Earth and Space science research. Engineers with extensive experience in science data, software engineering and computer-information architectures are needed to lead and perform these activities. The increasing types and complexity of instrument data and emerging computer technologies coupled with the current shortage of computer engineers with backgrounds in science has led the need to develop a career path for science data systems engineers and architects. The current career path, in which undergraduate students studying various disciplines such as Computer Engineering or Physical Scientist, generally begins with serving on a development team in any of the disciplines where they can work in depth on existing Goddard data systems or serve with a specific NASA science team. There they begin to understand the data, infuse technologies, and begin to know the architectures of science data systems. From here the typical career involves peer mentoring, on-the-job training or graduate level studies in analytics, computational science and applied science and mathematics. At the most senior level, engineers become subject matter experts and system architect experts, leading discipline-specific data centers and large software development projects. They are recognized as a subject matter expert in a science domain, they have project management expertise, lead standards efforts and lead international projects. A long career development remains necessary not only because of the breath of knowledge required across physical sciences and engineering disciplines, but also because of the diversity of instrument data being developed today both by NASA and international partner agencies and because multi-discipline science and practitioner communities expect to have access to all types of observational data. This paper describes an approach to defining career-path guidance for college-bound high school and undergraduate engineering students, junior and senior engineers from various disciplines.

  14. BioSIGHT: Interactive Visualization Modules for Science Education

    NASA Technical Reports Server (NTRS)

    Wong, Wee Ling

    1998-01-01

    Redefining science education to harness emerging integrated media technologies with innovative pedagogical goals represents a unique challenge. The Integrated Media Systems Center (IMSC) is the only engineering research center in the area of multimedia and creative technologies sponsored by the National Science Foundation. The research program at IMSC is focused on developing advanced technologies that address human-computer interfaces, database management, and high- speed network capabilities. The BioSIGHT project at IMSC is a demonstration technology project in the area of education that seeks to address how such emerging multimedia technologies can make an impact on science education. The scope of this project will help solidify NASA's commitment for the development of innovative educational resources that promotes science literacy for our students and the general population as well. These issues must be addressed as NASA marches towards the goal of enabling human space exploration that requires an understanding of life sciences in space. The IMSC BioSIGHT lab was established with the purpose of developing a novel methodology that will map a high school biology curriculum into a series of interactive visualization modules that can be easily incorporated into a space biology curriculum. Fundamental concepts in general biology must be mastered in order to allow a better understanding and application for space biology. Interactive visualization is a powerful component that can capture the students' imagination, facilitate their assimilation of complex ideas, and help them develop integrated views of biology. These modules will augment the role of the teacher and will establish the value of student-centered interactivity, both in an individual setting as well as in a collaborative learning environment. Students will be able to interact with the content material, explore new challenges, and perform virtual laboratory simulations. The BioSIGHT effort is truly cross-disciplinary in nature and requires expertise from many areas including Biology, Computer Science, Electrical Engineering, Education, and the Cognitive Sciences. The BioSIGHT team includes a scientific illustrator, educational software designer, computer programmers as well as IMSC graduate and undergraduate students. Our collaborators include TERC, a research and education organization with extensive k-12 math and science curricula development from Cambridge, MA.; SRI International of Menlo Park, CA.; teachers and students from local area high schools (Newbury Park High School, USC's Family of Five schools, Chadwick School, and Pasadena Polytechnic High School).

  15. Measuring ICT Use and Learning Outcomes: Evidence from Recent Econometric Studies

    ERIC Educational Resources Information Center

    Biagi, Federico; Loi, Massimo

    2013-01-01

    Based on PISA 2009 data, this article studies the relationship between students' computer use and their achievement in reading, mathematics and science in 23 countries. After having categorised computer use into a set of different activities according to the skills they involve, we correlate students' PISA test-scores with an index capturing the…

  16. Comparing Active Game-Playing Scores and Academic Performances of Elementary School Students

    ERIC Educational Resources Information Center

    Kert, Serhat Bahadir; Köskeroglu Büyükimdat, Meryem; Uzun, Ahmet; Çayiroglu, Beytullah

    2017-01-01

    In the educational sciences, many discussions on the use of computer games occur. Most of the scientists believe that traditional computer games are time-consuming software and that game-playing activities negatively affect students' academic performance. In this study, the accuracy of this general opinion was examined by focusing on the real…

  17. Motivating Computer Engineering Freshmen through Mathematical and Logical Puzzles

    ERIC Educational Resources Information Center

    Parhami, B.

    2009-01-01

    As in many other fields of science and technology, college students in computer engineering do not come into full contact with the key ideas and challenges of their chosen discipline until the third year of their studies. This situation poses a problem in terms of keeping the students motivated as they labor through their foundational, basic…

  18. A Middleware Platform for Providing Mobile and Embedded Computing Instruction to Software Engineering Students

    ERIC Educational Resources Information Center

    Mattmann, C. A.; Medvidovic, N.; Malek, S.; Edwards, G.; Banerjee, S.

    2012-01-01

    As embedded software systems have grown in number, complexity, and importance in the modern world, a corresponding need to teach computer science students how to effectively engineer such systems has arisen. Embedded software systems, such as those that control cell phones, aircraft, and medical equipment, are subject to requirements and…

  19. Computer-Based Learning Packages Have a Role, but Care Needs to Be Given as to When They Are Delivered

    ERIC Educational Resources Information Center

    Quinn, Joseph G.; King, Karen; Roberts, David; Carey, Linda; Mousley, Angela

    2009-01-01

    It is compulsory for first year biological science students at Queens University Belfast to complete a range of assessed, laboratory-based practicals in various scientific procedures including dissection. This study investigates student performance and attitudes when they have to complete a traditional dissection and a computer based learning…

  20. Models of Individual Trajectories in Computer-Assisted Instruction for Deaf Students. Technical Report No. 214.

    ERIC Educational Resources Information Center

    Suppes, P.; And Others

    From some simple and schematic assumptions about information processing, a stochastic differential equation is derived for the motion of a student through a computer-assisted elementary mathematics curriculum. The mathematics strands curriculum of the Institute for Mathematical Studies in the Social Sciences is used to test: (1) the theory and (2)…

  1. Nature-Computer Camp. Final Evaluation Report 1984-1985. E.C.I.A. Chapter 2.

    ERIC Educational Resources Information Center

    District of Columbia Public Schools, Washington, DC. Div. of Quality Assurance.

    This report presents a description and evaluation of the Nature-Computer Camp (NCC), a science- and technology-oriented program for sixth-grade students from the District of Columbia Public Schools. The NCC experience is designed to offer students opportunities in such environmentally-related areas as woodland ecology, stream ecology, geology, as…

  2. LINUX, Virtualization, and the Cloud: A Hands-On Student Introductory Lab

    ERIC Educational Resources Information Center

    Serapiglia, Anthony

    2013-01-01

    Many students are entering Computer Science education with limited exposure to operating systems and applications other than those produced by Apple or Microsoft. This gap in familiarity with the Open Source community can quickly be bridged with a simple exercise that can also be used to strengthen two other important current computing concepts,…

  3. Embodying Our Values in Our Teaching Practices: Building Open and Critical Discourse through Computer Mediated Communication

    ERIC Educational Resources Information Center

    Geelan, David R.; Taylor, Peter C.

    2004-01-01

    Computer mediated communication--including web pages, email and web-based bulletin boards--was used to support the development of a cooperative learning community among students in a web-based distance education unit for practicing science and mathematics educators. The students lived in several Australian states and a number of Pacific Rim…

  4. The Effects of Computer-Assisted Material on Students' Cognitive Levels, Misconceptions and Attitudes Towards Science

    ERIC Educational Resources Information Center

    Cepni, Salih; Tas, Erol; Kose, Sacit

    2006-01-01

    The purpose of this study was to investigate the effects of a Computer-Assisted Instruction Material (CAIM) related to "photosynthesis" topic on student cognitive development, misconceptions and attitudes. The study conducted in 2002-2003 academic year and was carried out in two different classes taught by the same teacher, in which…

  5. An Interdisciplinary Collaboration between Computer Engineering and Mathematics/Bilingual Education to Develop a Curriculum for Underrepresented Middle School Students

    ERIC Educational Resources Information Center

    Celedón-Pattichis, Sylvia; LópezLeiva, Carlos Alfonso; Pattichis, Marios S.; Llamocca, Daniel

    2013-01-01

    There is a strong need in the United States to increase the number of students from underrepresented groups who pursue careers in Science, Technology, Engineering, and Mathematics. Drawing from sociocultural theory, we present approaches to establishing collaborations between computer engineering and mathematics/bilingual education faculty to…

  6. A Design Science Research Methodology for Developing a Computer-Aided Assessment Approach Using Method Marking Concept

    ERIC Educational Resources Information Center

    Genemo, Hussein; Miah, Shah Jahan; McAndrew, Alasdair

    2016-01-01

    Assessment has been defined as an authentic method that plays an important role in evaluating students' learning attitude in acquiring lifelong knowledge. Traditional methods of assessment including the Computer-Aided Assessment (CAA) for mathematics show limited ability to assess students' full work unless multi-step questions are sub-divided…

  7. Restructuring the CS 1 classroom: Examining the effect of open laboratory-based classes vs. closed laboratory-based classes on Computer Science 1 students' achievement and attitudes toward computers and computer courses

    NASA Astrophysics Data System (ADS)

    Henderson, Jean Foster

    The purpose of this study was to assess the effect of classroom restructuring involving computer laboratories on student achievement and student attitudes toward computers and computer courses. The effects of the targeted student attributes of gender, previous programming experience, math background, and learning style were also examined. The open lab-based class structure consisted of a traditional lecture class with a separate, unscheduled lab component in which lab assignments were completed outside of class; the closed lab-based class structure integrated a lab component within the lecture class so that half the class was reserved for lecture and half the class was reserved for students to complete lab assignments by working cooperatively with each other and under the supervision and guidance of the instructor. The sample consisted of 71 students enrolled in four intact classes of Computer Science I during the fall and spring semesters of the 2006--2007 school year at two southern universities: two classes were held in the fall (one at each university) and two classes were held in the spring (one at each university). A counterbalanced repeated measures design was used in which all students experienced both class structures for half of each semester. The order of control and treatment was rotated among the four classes. All students received the same amount of class and instructor time. A multivariate analysis of variance (MANOVA) via a multiple regression strategy was used to test the study's hypotheses. Although the overall MANOVA model was statistically significant, independent follow-up univariate analyses relative to each dependent measure found that the only significant research factor was math background: Students whose mathematics background was at the level of Calculus I or higher had significantly higher student achievement than students whose mathematics background was less than Calculus I. The results suggest that classroom structures that incorporate an open laboratory setting are just as effective on student achievement and attitudes as classroom structures that incorporate a closed laboratory setting. The results also suggest that math background is a strong predictor of student achievement in CS 1.

  8. Teaching Computer Languages and Elementary Theory for Mixed Audiences at University Level

    NASA Astrophysics Data System (ADS)

    Christiansen, Henning

    2004-09-01

    Theoretical issues of computer science are traditionally taught in a way that presupposes a solid mathematical background and are usually considered more or less inaccessible for students without this. An effective methodology is described which has been developed for a target group of university students with different backgrounds such as natural science or humanities. It has been developed for a course that integrates theoretical material on computer languages and abstract machines with practical programming techniques. Prolog used as meta-language for describing language issues is the central instrument in the approach: Formal descriptions become running prototypes that are easy and appealing to test and modify, and can be extended into analyzers, interpreters, and tools such as tracers and debuggers. Experience shows a high learning curve, especially when the principles are extended into a learning-by-doing approach having the students to develop such descriptions themselves from an informal introduction.

  9. Final Technical Progress Report; Closeout Certifications; CSSV Newsletter Volume I; CSSV Newsletter Volume II; CSSV Activity Journal; CSSV Final Financial Report

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Houston, Johnny L; Geter, Kerry

    This Project?s third year of implementation in 2007-2008, the final year, as designated by Elizabeth City State University (ECSU), in cooperation with the National Association of Mathematicians (NAM) Inc., in an effort to promote research and research training programs in computational science ? scientific visualization (CSSV). A major goal of the Project was to attract the energetic and productive faculty, graduate and upper division undergraduate students of diverse ethnicities to a program that investigates science and computational science issues of long-term interest to the Department of Energy (DoE) and the nation. The breadth and depth of computational science?scientific visualization andmore » the magnitude of resources available are enormous for permitting a variety of research activities. ECSU?s Computational Science-Science Visualization Center will serve as a conduit for directing users to these enormous resources.« less

  10. Upper extremity pain and computer use among engineering graduate students.

    PubMed

    Schlossberg, Eric B; Morrow, Sandra; Llosa, Augusto E; Mamary, Edward; Dietrich, Peter; Rempel, David M

    2004-09-01

    The objective of this study was to investigate risk factors associated with persistent or recurrent upper extremity and neck pain among engineering graduate students. A random sample of 206 Electrical Engineering and Computer Science (EECS) graduate students at a large public university completed an online questionnaire. Approximately 60% of respondents reported upper extremity or neck pain attributed to computer use and reported a mean pain severity score of 4.5 (+/-2.2; scale 0-10). In a final logistic regression model, female gender, years of computer use, and hours of computer use per week were significantly associated with pain. The high prevalence of upper extremity pain reported by graduate students suggests a public health need to identify interventions that will reduce symptom severity and prevent impairment.

  11. Students Teach Students: Alternative Teaching in Greek Secondary Education

    ERIC Educational Resources Information Center

    Theodoropoulos, Anastasios; Antoniou, Angeliki; Lepouras, George

    2016-01-01

    The students of a Greek junior high school collaborated to prepare the teaching material of a theoretical Computer Science (CS) course and then shared their understanding with other students. This study investigates two alternative teaching methods (collaborative learning and peer tutoring) and compares the learning results to the traditional…

  12. Teaching and Learning Physics in a 1:1 Laptop School

    NASA Astrophysics Data System (ADS)

    Zucker, Andrew A.; Hug, Sarah T.

    2008-12-01

    1:1 laptop programs, in which every student is provided with a personal computer to use during the school year, permit increased and routine use of powerful, user-friendly computer-based tools. Growing numbers of 1:1 programs are reshaping the roles of teachers and learners in science classrooms. At the Denver School of Science and Technology, a public charter high school where a large percentage of students come from low-income families, 1:1 laptops are used often by teachers and students. This article describes the school's use of laptops, the Internet, and related digital tools, especially for teaching and learning physics. The data are from teacher and student surveys, interviews, classroom observations, and document analyses. Physics students and teachers use an interactive digital textbook; Internet-based simulations (some developed by a Nobel Prize winner); word processors; digital drop boxes; email; formative electronic assessments; computer-based and stand-alone graphing calculators; probes and associated software; and digital video cameras to explore hypotheses, collaborate, engage in scientific inquiry, and to identify strengths and weaknesses of students' understanding of physics. Technology provides students at DSST with high-quality tools to explore scientific concepts and the experiences of teachers and students illustrate effective uses of digital technology for high school physics.

  13. Analogy Mapping Development for Learning Programming

    NASA Astrophysics Data System (ADS)

    Sukamto, R. A.; Prabawa, H. W.; Kurniawati, S.

    2017-02-01

    Programming skill is an important skill for computer science students, whereas nowadays, there many computer science students are lack of skills and information technology knowledges in Indonesia. This is contrary with the implementation of the ASEAN Economic Community (AEC) since the end of 2015 which is the qualified worker needed. This study provided an effort for nailing programming skills by mapping program code to visual analogies as learning media. The developed media was based on state machine and compiler principle and was implemented in C programming language. The state of every basic condition in programming were successful determined as analogy visualization.

  14. Can Computers Be Used Successfully for Teaching College Mathematics?

    ERIC Educational Resources Information Center

    Hatfield, Steven H.

    1976-01-01

    Author states that the use of computers in mathematics courses tends to generate interest in course subject matter and make learning a less passive experience. Computers also introduce students to computer science as a field of study, and provide basic knowledge of computers as an important aspect of today's technology. (Author/RW)

  15. Effects of Web based inquiry on physical science teachers and students in an urban school district

    NASA Astrophysics Data System (ADS)

    Stephens, Joanne

    An inquiry approach in teaching science has been advocated by many science educators for the past few decades. Due to insufficient district funding for science teaching, inadequate science laboratory facilities, and outdated science materials, inquiry teaching has been difficult for many science teachers, particularly science teachers in urban settings. However, research shows that the availability of computers with high speed Internet access has increased in all school districts. This study focused on the effects of inservice training on teachers and using web based science inquiry activities with ninth grade physical science students. Participants were 16 science teachers and 474 physical science students in an urban school district of a large southern U.S. city. Students were divided into control and experimental groups. The students in the experimental group participated in web based inquiry activities. Students in the control group were taught using similar methods, but not web based science activities. Qualitative and quantitative data were collected over a nine-week period using instruments and focus group interviews of students' and teachers' perceptions of the classroom learning environment, students' achievement, lesson design and classroom implementation, science content of lesson, and classroom culture. The findings reported that there were no significant differences in teachers' perception of the learning environment before and after implementing web based inquiry activities. The findings also reported that there were no overall significant differences in students' perceptions of the learning environment and achievement, pre-survey to post-survey, pre-test to post-test, between the control group and experimental group. Additional findings disclosed that students in the experimental group learned in a collaborative environment. The students confirmed that collaborating with others contributed to a deeper understanding of the science content. This study provides insights about utilizing technology to promote science inquiry teaching and learning. This study describes students' and teachers' perceptions of using web based inquiry to support scientific inquiry.

  16. The Grinnell Science Project: Results of Over Two Decades of Reform Aimed at Inclusion in Science and Mathematics

    NASA Astrophysics Data System (ADS)

    Mahlab, Minna; Grinnell Science Project Team--Grinnell College

    2015-01-01

    The Grinnell Science Project (GSP) is a program that was developed starting in the early 1990's at Grinnell College -- a selective liberal arts college in Grinnell, Iowa. The GSP program is committed to developing the talents of all students interested in science and mathematics, especially those from groups underrepresented in the sciences -- students of color, first-generation college students, and women in physics, mathematics and computer science. The program developed over several years, drawing on national studies and efforts, and aimed at addressing barriers to success in the sciences. It has involved curricular and mentoring changes, activities and structures that foster acclimation to college life and a community of scientists, and improvement of student achievement. Prior to the full implementation of the Grinnell Science Project, from 1992-1994, an average of 42 science majors graduated annually who were women and eight who were students of color. By 2008, those numbers had jumped to 90 women (a 114% increase) and 21 students of color (a 162.5% increase). In 2009, the GSP was honored with the Presidential Award for Excellence in Science, Engineering, Mathematics, and Engineering Mentoring, administered by the National Science Foundation. Components of the GSP are now mainstream throughout the science curriculum at Grinnell, and almost all science and math faculty have played some role in the program.

  17. Relationships between High School Chemistry Students' Perceptions of a Constructivist Learning Environment and their STEM Career Expectations

    NASA Astrophysics Data System (ADS)

    Wild, Andrew

    2015-09-01

    Considerable attention has been devoted to factors affecting the persistence of women and historically underrepresented ethnic groups in their science education trajectories. The literature has focused more on structural factors that affect longitudinal outcomes rather than classroom experiences. This exploratory survey study described relationships among high school chemistry students' perceptions of a constructivist learning environment (CLE) and STEM career expectations. The sample included 693 students from 7 public high schools within the San Francisco Bay Area. Students' perceptions of a CLE predicted their expectations of entering a science career, but not engineering, computer, health, or mathematics-related careers. When all groups of students perceived the learning environment as more constructivist, they were more likely to expect science careers.

  18. Diminishing the Gap between University and High School Research Programs: Computational Physics

    ERIC Educational Resources Information Center

    Vondracek, Mark

    2007-01-01

    There are many schools (grades K-12) around the country that offer some sort of science research option for students to pursue. Often this option is a local science fair, where students do smaller projects that are then presented at poster sessions. Many times the top local projects can advance to some type of regional and, possibly, state science…

  19. The Use of Mobile Technologies in Project-Based Science: A Case Study

    ERIC Educational Resources Information Center

    Avraamidou, Lucy

    2013-01-01

    The main aim of this study was to examine how a group of elementary students perceived their engagement in a project-based science intervention investigating the water quality of a local lake. The students collaborated with a scientist to conduct various experiments and used handheld computers to collect and analyze data in order to examine the…

  20. Demand for and Satisfaction with Places at University--An Empirical Comparative Study

    ERIC Educational Resources Information Center

    Bischoff, Florian; Gassmann, Freya; Emrich, E.

    2017-01-01

    What features lead a student to choose sport science, chemistry, physics, computer science or musicology as their subject of study and the Saarland University Saarbrücken as their place of study? Empirical analysis shows that study conditions for students of chemistry, physics and music do not play an important role in selecting the place of…

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