Integrating Whole Brain Teaching Strategies to Create a More Engaged Learning Environment
ERIC Educational Resources Information Center
Palasigue, Jesame Torres
2009-01-01
In today's postmodern society, it is getting harder and harder to get the students engaged in classroom instruction and learning. The purpose of this research project was to seek ways to create a more engaged learning environment for the students. The teacher-researcher integrated the most current educational reform "Whole Brain Teaching" method…
ERIC Educational Resources Information Center
Massie, DeAnna
2017-01-01
College instructors are content experts but ineffective at creating engaging and productive learning environments. This mixed methods study explored how improvisational theatre techniques affect college instructors' ability to increase student engagement and learning. Theoretical foundations included engagement, active learning, collaboration and…
ERIC Educational Resources Information Center
Peng, Jacob; Abdullah, Ira
2018-01-01
The emphases of student involvement and meaningful engagement in the learner-centered education model have created a new paradigm in an effort to generate a more engaging learning environment. This study examines the success of using different simulation platforms in creating a market simulation to teach business processes in the accounting…
Creating Electronic Learning Environments: Games, Flow, and the User Interface.
ERIC Educational Resources Information Center
Jones, Marshall G.
A difficult task in creating rich, exploratory interactive learning environments is building an environment that is truly engaging. Engagement can be defined as the nexus of intrinsic knowledge and/or interest and external stimuli that promote the initial interest in, and continued use of a computer-based learning environment. Complete and total…
Nurses and Lifelong Learning: Creating "Makers and Shapers" or "Users and Choosers"?
Butcher, Diane; Bruce, Anne
2016-04-01
How have the meaning and goals of lifelong learning for nurses shifted under neoliberal political policy? This article critically scrutinizes the political undercurrents of lifelong learning. While the original intent of lifelong learning was to foster intellectual, critical, social, and political citizen engagement (creating "makers and shapers" of social policy), instrumental learning-learning to meet practical economic ends-has taken priority and is instead creating marketable workers (creating "users and choosers"). International educational neoliberal policy reform has altered the very nature of education. Under pervasive neoliberal political influence, lifelong learning has become distorted as the goals of learning have shifted towards creating marketable workers who are expected, while unsupported, to engage in learning to ensure ongoing employability in an open market. By examining new understandings of lifelong learning, nurses can make informed choices as to whether they aspire to be a "user and chooser" or "maker and shaper" of lifelong learning in their workplaces. © 2015 Wiley Periodicals, Inc.
Creating Student Engagement: The Kickstarter Active Learning Project
ERIC Educational Resources Information Center
Manzon, Elliott
2017-01-01
Students can become disengaged from marketing material if they cannot see the direct application. Marketing material needs to be applied to a meaningful business task to engage and motivate students. This article introduces the Kickstarter Active Learning Project--an innovative semester-long project in which students create a Kickstarter…
Linking Classroom Environment with At-Risk Engagement in Science: A Mixed Method Approach
NASA Astrophysics Data System (ADS)
Collins, Stephen Craig
This explanatory sequential mixed-method study analyzed how the teacher created learning environment links to student engagement for students at-risk across five science classroom settings. The learning environment includes instructional strategies, differentiated instruction, positive learning environment, and an academically challenging environment. Quantitative and qualitative data were gathered in the form of self-reporting surveys and a follow-up interview. The researcher aimed to use the qualitative results to explain the quantitative data. The general research question was "What are the factors of the teacher-created learning environment that were best suited to maximize engagement of students at-risk?" Specifically explaining, (1) How do the measured level of teacher created learning environment link to the engagement level of students at-risk in science class? and (2) What relationship exists between the student perception of the science classroom environment and the level of behavioral, cognitive, emotional, and social engagement for students at-risk in science class? This study took place within a large school system with more than 20 high schools, most having 2000-3000 students. Participating students were sent to a panel hearing that determined them unfit for the regular educational setting, and were given the option of attending one of the two alternative schools within the county. Students in this alternative school were considered at-risk due to the fact that 98% received free and reduced lunch, 97% were minority population, and all have been suspended from the regular educational setting. Pairwise comparisons of the SPS questions between teachers using t-test from 107 students at-risk and 40 interviews suggest that each category of the learning environment affects the level of behavioral, cognitive, emotional, and social engagement in science class for students at-risk in an alternative school setting. Teachers with higher student perceptions of learning environment showed increased levels of all types of engagement over the teachers with a lower perception of learning environment. Qualitative data suggested that teachers who created a more positive learning environment had increased student engagement in their class. Follow-up questions also revealed that teachers who incorporated a wider variety of classroom instructional strategies increased behavioral engagement of students at-risk in science class.
ERIC Educational Resources Information Center
Trudeau, Dan; Kruse, Tina P.
2014-01-01
This article examines two case studies that describe different ways of working with community partners to create civic engagement experiences in undergraduate education. Analysis of the case studies yields guidance about practical decisions involved in planning, designing, and executing pedagogy that uses engagement to generate what Fink calls…
The Role of Informal Learning Spaces in Enhancing Student Engagement with Mathematical Sciences
ERIC Educational Resources Information Center
Waldock, Jeff; Rowlett, Peter; Cornock, Claire; Robinson, Mike; Bartholomew, Hannah
2017-01-01
By helping create a shared, supportive, learning community, the creative use of custom-designed spaces outside the classroom has a major impact on student engagement. The intention is to create spaces that promote peer interaction within and across year groups, encourage closer working relationships between staff and students and support specific…
Picture My Gender(s): Using Interactive Media to Engage Students in Theories of Gender Construction
ERIC Educational Resources Information Center
Sargent, Carey; Corse, Sarah M.
2013-01-01
We present an exercise on "doing gender" that uses digital media to create an opportunity for interactive learning. Students create photo essays on gender performances in everyday life and then present their photo essays to their peers. This exercise allows undergraduates to engage in "real-life" learning regarding the socially…
Stealth Learning: Unexpected Learning Opportunities through Games
ERIC Educational Resources Information Center
Sharp, Laura A.
2012-01-01
Educators across the country struggle to create engaging, motivating learning environments for their Net Gen students. These learners expect instant gratification that traditional lectures do not provide. This leaves educators searching for innovative ways to engage students in order to encourage learning. One solution is for educators to use…
An Exploratory Study Comparing the Effectiveness of Lecturing versus Team-Based Learning
ERIC Educational Resources Information Center
Huggins, Christopher M.; Stamatel, Janet P.
2015-01-01
Lecturing has been criticized for fostering a passive learning environment, emphasizing a one-way flow of information, and not adequately engaging students. In contrast, active-learning approaches, such as team-based learning (TBL), prioritize student interaction and engagement and create multidirectional flows of information. This paper presents…
ERIC Educational Resources Information Center
Edwards, Rebecca
2011-01-01
Teachers, more than any other person in the school, have the greatest potential to get students engaged in school and in learning. Creating student-directed learning experiences that challenge, stimulate, and engage kids not only raises test scores, it also fosters life-long learners prepared for success in today's globally connected world. This…
ERIC Educational Resources Information Center
Plante, Jarrad D.; Cox, Thomas D.
2016-01-01
Service-learning has a longstanding history in higher education in and includes three main tenets: academic learning, meaningful community service, and civic learning. The Carnegie Foundation for the Advancement of Teaching created an elective classification system called the Carnegie Community Engagement Classification for higher education…
Targeted Food Marketing to Youth: Engaging Professionals in an Online Environment
ERIC Educational Resources Information Center
Katras, Mary Jo; Kunkel, Kelly; Croymans, Sara R.; Routh, Brianna; Schroeder, Mary; Olson, Carrie Ann
2014-01-01
The use of technology provides unique ways to create an engaged online community of learning for professionals that can be integrated into existing and future Extension programming. The Targeted Food Marketing to Youth online professional development course uses strategies and tools to create and support an engaged online community.
Creating Experiential Learning in the Graduate Classroom through Community Engagement
ERIC Educational Resources Information Center
Johnson, Katryna
2013-01-01
Educators can provide opportunities for active learning for the students by engaging them in client-based projects with the community, which enhances application of theory and provides students with the relevance demanded from the business community. Experiential learning opportunities through client-based projects provide for such an experience.…
ERIC Educational Resources Information Center
Rassuli, Ali
2012-01-01
Extrinsic inducements to adjust students' learning motivations have evolved within 2 opposing paradigms. Cognitive evaluation theories claim that controlling factors embedded in extrinsic rewards dissipate intrinsic aspirations. Behavioral theorists contend that if engagement is voluntary, extrinsic reinforcements enhance learning without ill…
ERIC Educational Resources Information Center
Crane, Bret D.
2017-01-01
Evidence suggests that student engagement in the classroom leads to improved learning outcomes. As a result, teachers of management have promoted ways to involve students through Socratic teaching methods, case-based pedagogy, and class discussion. These approaches to learning emphasize the use of questions to stimulate student engagement.…
Business Unusual: Transforming Business School Curricula through Community Engagement
ERIC Educational Resources Information Center
Ehrich, Kristine; Ceranic, Tara; Liu, Judith
2014-01-01
As part of a Community Service-Learning Faculty Scholars Program, University of San Diego business faculty members created community engagement projects that connected students with the local community, exposed them to the realities of a global business world and showed the inherent value of community engagement. By utilizing service-learning and…
ERIC Educational Resources Information Center
Kaya, Katherine
2013-01-01
Although much has been written recently about holistic orientations to transformative learning, including its theoretical foundations and frameworks for designing learning experiences that engage multiple epistemologies, little is known about learners' experiences and about how engaging multiple epistemologies can foster learning that is…
Service Learning Creates a Positive Relationship between Teachers and Students
ERIC Educational Resources Information Center
Lubchenko, Sandra
2016-01-01
The current pedagogy in creating a positive school climate is building personal relationships with students. Teachers and students work together to create a safe environment where students engage in the academic pursuit of knowledge. Service-learning projects that create this close bond and offer a collective pursuit of helping others give…
Lessons Learned from Developing a Patient Engagement Panel: An OCHIN Report.
Arkind, Jill; Likumahuwa-Ackman, Sonja; Warren, Nate; Dickerson, Kay; Robbins, Lynn; Norman, Kathy; DeVoe, Jennifer E
2015-01-01
There is renewed interest in patient engagement in clinical and research settings, creating a need for documenting and publishing lessons learned from efforts to meaningfully engage patients. This article describes early lessons learned from the development of OCHIN's Patient Engagement Panel (PEP). OCHIN supports a national network of more than 300 community health centers (CHCs) and other primary care settings that serve over 1.5 million patients annually across nearly 20 states. The PEP was conceived in 2009 to harness the CHC tradition of patient engagement in this new era of patient-centered outcomes research and to ensure that patients were engaged throughout the life cycle of our research projects, from conception to dissemination. Developed by clinicians and researchers within our practice-based research network, recruitment of patients to serve as PEP members began in early 2012. The PEP currently has a membership of 18 patients from 3 states. Over the past 24 months, the PEP has been involved with 12 projects. We describe developing the PEP and challenges and lessons learned (eg, recruitment, funding model, creating value for patient partners, compensation). These lessons learned are relevant not only for research but also for patient engagement in quality improvement efforts and other clinical initiatives. © Copyright 2015 by the American Board of Family Medicine.
ERIC Educational Resources Information Center
Ellis, Donna E.
2015-01-01
When faculty members choose to implement instructional methods that are learning-centred, this may represent a change for students; and some resist engaging. In this exploratory case study research, 172 students shared what discourages them from being willing to engage with these innovative methods that aim to facilitate their learning.…
ERIC Educational Resources Information Center
Bergmark, Ulrika; Westman, Susanne
2016-01-01
This paper discusses a case study in teacher education in Sweden, focusing on creating spaces for student engagement through co-creating curriculum. It highlights democratic values and a multidimensional learning view as underpinning such endeavors. The main findings are that co-creating curriculum is an ambiguous process entailing unpredictable,…
Creating a Learning Space in Problem-Based Learning
ERIC Educational Resources Information Center
Hmelo-Silver, Cindy E.
2013-01-01
An important aspect of PBL problems is the affordances that they hold for engaging students in discussion of important content knowledge. In this paper, I argue that one can analyze a problem in terms of a deep problem space and a broader learning space to identify the conceptual ideas for potential engagement. The problem space refers to the…
Creating Engaging Online Learning Material with the JSAV JavaScript Algorithm Visualization Library
ERIC Educational Resources Information Center
Karavirta, Ville; Shaffer, Clifford A.
2016-01-01
Data Structures and Algorithms are a central part of Computer Science. Due to their abstract and dynamic nature, they are a difficult topic to learn for many students. To alleviate these learning difficulties, instructors have turned to algorithm visualizations (AV) and AV systems. Research has shown that especially engaging AVs can have an impact…
ERIC Educational Resources Information Center
Chin, Kai-Yi; Lee, Ko-Fong; Chen, Yen-Lin
2015-01-01
This study developed a QR-based U-Learning Material Production System (QR-ULMPS) that provides teachers with an education tool to motivate college level students enrolled in a liberal arts course. QR-ULMPS was specifically designed to support the development of u-learning materials and create an engaging context-aware u-learning environment for…
Creating and sustaining an academic-practice Partnership Engagement Model.
Schaffer, Marjorie A; Schoon, Patricia M; Brueshoff, Bonnie L
2017-11-01
Public health clinical educators and practicing public health nurses (PHNs) are experiencing challenges in creating meaningful clinical learning experiences for nursing students due to an increase in nursing programs and greater workload responsibilities for both nursing faculty and PHNs. The Henry Street Consortium (HSC), a collaborative group of PHNs and nursing faculty, conducted a project to identify best practices for public health nursing student clinical learning experiences. Project leaders surveyed HSC members about preferences for teaching-learning strategies, facilitated development of resources and tools to guide learning, organized faculty/PHN pilot teams to test resources and tools with students, and evaluated the pilot team experiences through two focus groups. The analysis of the outcomes of the partnership engagement project led to the development of the Partnership Engagement Model (PEM), which may be used by nursing faculty and their public health practice partners to guide building relationships and sustainable partnerships for educating nursing students. © 2017 Wiley Periodicals, Inc.
Cloud Computing as a Catalyst in STEM Education
ERIC Educational Resources Information Center
Kumar, Vikas; Sharma, Deepika
2017-01-01
The under representation of students in STEM disciplines creates big worries for the coming demands of STEM occupations. This requires new strategies to make curriculum interesting to enhance student's engagement in learning. Technology integration in curriculum makes more interesting and engaging, where students can learn with flexibility in time…
ERIC Educational Resources Information Center
Plump, Carolyn M.; LaRosa, Julia
2017-01-01
Instructional games are gaining acceptance in the classroom as the eLearning merits of student engagement and immediate feedback are recognized. Within higher education, the use of these tools is often limited due to lack of time, insufficient experience, or doubts regarding the scholarly merits of such activities. Kahoot! is a popular eLearning…
ERIC Educational Resources Information Center
Hur, Jung Won; Oh, Jaekyeon
2012-01-01
This study explored an initiative that created a pervasive learning environment in a middle school in South Korea and examined its impact on student academic achievement and learning engagement. Forty students received a laptop to use for class projects, online collaboration, and lesson reviews over a 3-year period. To measure the effect of laptop…
Cultural Autobiographies and Oral Histories
ERIC Educational Resources Information Center
Barclay-McLaughlin, Gina; Kershaw, Cheryl; Roberts, Dewey
2007-01-01
This article describes one southern partnership's effort to create an urban learning community in which the university, schools, and local NAACP work together to improve teaching and learning. The authors describe how the partners coteach courses, engage in creating and sharing cultural autobiographies, question each other, and confront their own…
ERIC Educational Resources Information Center
Hateley, Elliott
2010-01-01
It has been the author's experience that children are most engaged and eager to investigate, discover and learn when immersed in creativity, be it their own or that of other people. In this article, the author describes how he created a unique way to engage his class in learning about the solar system using reality television. The theme of the…
ERIC Educational Resources Information Center
Leek, Danielle R.
2016-01-01
National offices and organizations, such as the U.S. Department of Education and the Association of American Colleges & Universities, have called for higher education curriculum that better prepares students for lifelong civic engagement. Many institutions respond to this appeal by creating more service-learning opportunities for students.…
Motivating Students to Read in the Content Classroom: Six Evidence-Based Principles
ERIC Educational Resources Information Center
Brozo, William G.; Flynt, E. Sutton
2008-01-01
Teachers who plan content area instruction with evidence-based principles of reading engagement in mind will seek ways of making learning interesting and worthwhile; will create learning contexts that maximize participation in reading, writing, and thinking; and will always account for motivation and engagement when considering students' classroom…
From Seatwork to Feetwork: Engaging Students in Their Own Learning
ERIC Educational Resources Information Center
Nash, Ron
2011-01-01
How do you teach students to communicate, collaborate, and solve problems? In his engaging style, Ron Nash shows teachers how to create a student-centered environment that transforms learners from passive attendees into active participants and leaders in the classroom. Building on the foundation of his prior works on active learning, he combines…
ERIC Educational Resources Information Center
Schmerbeck, Nicola; Lucht, Felecia
2017-01-01
Actively engaged in online media, learners today are surrounded by texts overtly and covertly transmitted by visual images, sound effects, and voices as well as the written word. Language learning portfolios can engage students in the literacy-oriented learning processes of interpretation, collaboration, and problem solving as outlined by Kern…
ERIC Educational Resources Information Center
Wdowik, Steven
2014-01-01
Purpose: The purpose of this paper is to create a synchronous online learning community through the use of "Blackboard Collaborate!" to promote and enhance transactional engagement outside the classroom. Design/methodology/approach: This paper employs a quantitative and qualitative approach where data were sourced from a third year…
Mobile Learning in Pre-Kindergarten: Using Student Feedback to Inform Practice
ERIC Educational Resources Information Center
Reeves, Jennifer L.; Gunter, Glenda A.; Lacey, Candace
2017-01-01
There is a trend to use mobile devices in K-12 classrooms and create 1:1 learning experiences. Current research has focused on creating student collaborative efforts and increasing engagement when learning using the iPad, as well as the user-friendly characteristics and the tremendous number of apps available. There continues to be a need for…
Learning Spaces Framework: Learning in an Online World
ERIC Educational Resources Information Center
Ministerial Council on Education, Employment, Training and Youth Affairs (NJ1), 2008
2008-01-01
"Contemporary learning--learning in an online world" describes the integrated nature of the highly technological world in which young people live and learn. A key priority is to design learning spaces that integrate technologies: engaging students in ways not previously possible; creating new learning and teaching possibilities;…
Leading, Learning, and Unleashing Potential: Youth Leadership and Civic Engagement
ERIC Educational Resources Information Center
Wheeler, Wendy; Edlebeck, Carolyn
2006-01-01
The Innovation Center for Community and Youth Development is a Washington, D.C.-based organization engaged in programming, research, and policy development related to youth civic engagement. Its mission is to unleash the potential of youth, adults, organizations, and communities to engage together in creating a just and equitable society. Strong…
ERIC Educational Resources Information Center
Fluellen, J. E., Jr.
2011-01-01
How might students engage mindful learning? How might the professor engage mindful teaching? Both questions derived from fieldnotes a participant observer had created for the Future of Learning 2010 Summer Institute (Harvard Graduate School of Education) and the Tests and Measurements course, fall 2010 at Edward Waters College (EWC). Additionally,…
ERIC Educational Resources Information Center
Niemeyer, Emily D.; Zewail-Foote, Maha
2018-01-01
The use of electronic response pads or "clickers" is a popular way to engage students and create an active-learning environment, especially within large chemistry courses. We examined students' perceptions of how the clicker affected their learning, participation, and engagement in the classroom, as well as their overall experience…
ERIC Educational Resources Information Center
Jacob, Laura Beth
2012-01-01
Virtual world environments have evolved from object-oriented, text-based online games to complex three-dimensional immersive social spaces where the lines between reality and computer-generated begin to blur. Educators use virtual worlds to create engaging three-dimensional learning spaces for students, but the impact of virtual worlds in…
A Multi-Faceted Formative Assessment Approach: Better Recognising the Learning Needs of Students
ERIC Educational Resources Information Center
Jenkins, James O.
2010-01-01
Students are increasingly subject to a series of learning pressures that prevent effective engagement in assessment. Thus, the aim of this study was to create a multi-faceted formative assessment approach that better enabled students to engage in the assessment process. A formative assessment approach, consisting of six key initiatives, is…
Work-Based Learning, Power and Subjectivity: Creating Space for a Foucauldian Research Ethic
ERIC Educational Resources Information Center
Zemblyas, Michalinos
2006-01-01
This paper aims at problematizing the context of power relations and politics while engaging in work-based learning (WBL). The author uses Foucault's ideas on power/knowledge, ethics and subjectivity to show that he has something to say of particular relevance and importance to those engaged in WBL. Foucauldian ideas make possible an interrogation…
Reconceptualising Musical Learning: New Media, Identity and Community in Music Education
ERIC Educational Resources Information Center
Partti, Heidi; Karlsen, Sidsel
2010-01-01
Societal and technological progresses have created a multitude of new ways for people to engage with music, and as a result music can nowadays be learned from an ever-expanding variety of sources. In this article, we engage in a theoretical exploration of the underpinning societal forces that have enabled this expansion, as well as its…
Smartphone Apps in Education: Students Create Videos to Teach Smartphone Use as Tool for Learning
ERIC Educational Resources Information Center
Clayton, Kara; Murphy, Amanda
2016-01-01
Smartphones are regular classroom accessories. Educators should work with children to understand the capacity of smartphones for learning and civic engagement, rather than being a classroom distraction. This research supports a collaborative project the authors engaged in with students in two states to discover what the perception of smartphone…
Lessons Learned from a Community Engagement Initiative within Irish Higher Education
ERIC Educational Resources Information Center
Quillinan, Bernie; McEvoy, Eileen; MacPhail, Ann; Dempsey, Ciara
2018-01-01
This paper focuses on a community-university partnership built around a programme of study co-created by residents of a disadvantaged community and situated, for the most part, within that community. The aim of this paper is to share lessons learned from this community engagement initiative, as identified through a research study which ran…
ERIC Educational Resources Information Center
Nel, Liezel
2017-01-01
In dealing with numerous challenges, higher education instructors need to adapt their pedagogical practices to present students with meaningful, engaged learning experiences that are likely to promote student success and adequately prepare students for the world we live in. As part of this pedagogical transformation instructors also need to…
Simulated Students and Classroom Use of Model-Based Intelligent Tutoring
NASA Technical Reports Server (NTRS)
Koedinger, Kenneth R.
2008-01-01
Two educational uses of models and simulations: 1) Students create models and use simulations ; and 2) Researchers create models of learners to guide development of reliably effective materials. Cognitive tutors simulate and support tutoring - data is crucial to create effective model. Pittsburgh Science of Learning Center: Resources for modeling, authoring, experimentation. Repository of data and theory. Examples of advanced modeling efforts: SimStudent learns rule-based model. Help-seeking model: Tutors metacognition. Scooter uses machine learning detectors of student engagement.
Promoting Student Engagement. Volume 1: Programs, Techniques and Opportunities
ERIC Educational Resources Information Center
Miller, Richard L., Ed.; Amsel, Eric, Ed.; Kowalewski, Brenda Marsteller, Ed.; Beins, Bernard C., Ed.; Keith, Kenneth D., Ed.; Peden, Blaine F., Ed.
2011-01-01
To promote student engagement, professors must actively seek to create the conditions that foster engagement. Chickering and Gamson (1987) suggest that good practices in undergraduate education are ones that: encourage student-faculty contact, develop reciprocity and cooperation among students, encourage active learning, provide students with…
Student Adoption & Development of Digital Learning Media: Action Research and Recommended Practices
ERIC Educational Resources Information Center
Tabor, Sharon W.; Minch, Robert P.
2013-01-01
Digital technologies offer many opportunities for creating engaging course content. In this study we captured student perceptions and adoption choices related to creating and using digital media as learning tools. Podcasts, video and other media were integrated in a variety of contexts and tasks in two undergraduate information technology (IT)…
NASA Astrophysics Data System (ADS)
Suarez, Enrique A.
This dissertation investigates how emerging bilingual students make sense of natural phenomena through engaging in certain epistemic practices of science, and the elements of the learning environment that created those opportunities. Specifically, the dissertation focuses on how emerging bilingual students problematized electrical phenomena, like electric flow and electrical resistance, and how the design features of the environment (e.g., sequencing of activities, linguistic practices) may have supported students as they made sense of phenomena. The first study describes how for students presented and evaluated mechanistic models of electric flow, focusing specifically on how students identified and negotiated a disagreement between their explanatory models. The results from this study highlight the complexity of students' disagreements, not only because of the epistemological aspects related to presenting and evaluating knowledge, but also due to interpersonal dynamics and the discomfort associated with disagreeing with another person. The second study focuses on the design features of the learning environment that supported emerging bilingual students' investigations of electrical phenomena. The findings from this study highlight how a carefully designed set of activities, with the appropriate material resources (e.g., experimental tools), could support students to problematize electrical resistance. The third study describes how emerging bilingual students engaged in translanguaging practices and the contextual features of the learning environment that created and hindered opportunities for translanguaging. The findings from this study identify and articulate how emerging bilingual students engaged in translanguaging practices when problematizing electrical resistance, and strengthen the perspective that, in order to be equitable for emerging bilingual students, science learning environments need to act as translanguaging spaces. This dissertation makes three contributions to how science educators understand how elementary-aged emerging bilingual students learning science. First, I offer a detailed account of how emerging bilingual students engaged in epistemic practices to problematize electrical phenomena. Secondly, I argue learning environments need to create opportunities for emerging bilingual students to engage in productive epistemic work through leveraging multiple kinds of resources from their semiotic repertoires. Finally, this dissertation contributes to our understanding of how emerging bilingual students engage in translanguaging practices as they investigate and talk about the natural world.
Teaching EBP Using Game-Based Learning: Improving the Student Experience.
Davidson, Sandra J; Candy, Laurie
2016-08-01
Evidence-based practice (EBP) is considered a key entry to practice competency for nurses. However, many baccalaureate nursing programs continue to teach "traditional" nursing research courses that fail to address many of the critical knowledge, skills, and attitudes that foster EBP. Traditional classroom teaching strategies do little to promote the development of competencies critical for engaging in EBP in clinical contexts. The purpose of this work was to develop, implement, and evaluate an innovative teaching strategy aimed at improving student learning, engagement and satisfaction in an online EBP course. The goals of this paper are to: (1) describe the process of course development, (2) describe the innovative teaching strategy, and (3) discuss the outcomes of the pilot course offered using game-based learning. A midterm course-specific survey and standard institutional end of course evaluations were used to evaluate student satisfaction. Game platform analytics and thematic analysis of narrative comments in the midterm and end of course surveys were used to evaluate students' level of engagement. Student learning was evaluated using the end of course letter grade. Students indicated a high satisfaction with the course. Student engagement was also maintained throughout the course. The majority of students (87%, 26/30) continued to complete learning quests in the game after achieving the minimum amount of points to earn an A. Seven students completed every learning quest available in the game platform. Of the 30 students enrolled in the course, 17 students earned a final course grade of A+ and 13 earned an A. Provide students with timely, individualized feedback to enable mastery learning. Create student choice and customization of learning. Integrate the use of badges (game mechanics) to increase engagement and motivation. Level learning activities to build on each other and create flow. © 2016 Sigma Theta Tau International.
ERIC Educational Resources Information Center
Reeve, Johnmarshall
2013-01-01
The present study introduced "agentic engagement" as a newly proposed student-initiated pathway to greater achievement and greater motivational support. Study 1 developed the brief, construct-congruent, and psychometrically strong Agentic Engagement Scale. Study 2 provided evidence for the scale's construct and predictive validity, as…
The Integration of Personal Learning Environments & Open Network Learning Environments
ERIC Educational Resources Information Center
Tu, Chih-Hsiung; Sujo-Montes, Laura; Yen, Cherng-Jyh; Chan, Junn-Yih; Blocher, Michael
2012-01-01
Learning management systems traditionally provide structures to guide online learners to achieve their learning goals. Web 2.0 technology empowers learners to create, share, and organize their personal learning environments in open network environments; and allows learners to engage in social networking and collaborating activities. Advanced…
Developing Interactive E-Learning Activities
ERIC Educational Resources Information Center
Watkins, Ryan
2005-01-01
Although e-learning can offer interactive and engaging learning experiences, the creative ideas that are necessary to create such environments are not always easy to come up with when designing, developing, or teaching e-learning courses. E-learning activities use online technologies such as chat rooms, discussion boards, or email to facilitate…
3D Virtual Reality Check: Learner Engagement and Constructivist Theory
ERIC Educational Resources Information Center
Bair, Richard A.
2013-01-01
The inclusion of three-dimensional (3D) virtual tools has created a need to communicate the engagement of 3D tools and specify learning gains that educators and the institutions, which are funding 3D tools, can expect. A review of literature demonstrates that specific models and theories for 3D Virtual Reality (VR) learning do not exist "per…
ERIC Educational Resources Information Center
McMahan, Shari
2008-01-01
Student engagement in High Impact Practices (HIPs) has been gaining the attention of higher education leaders and researchers. When students are actively engaged in the learning process they report greater gains in learning and personal development. Students involved in HIPs show better retention, higher GPA and succeed in graduating college in a…
ERIC Educational Resources Information Center
Sengupta-Irving, Tesha; Enyedy, Noel
2015-01-01
This article investigates why students reported liking a student-driven learning design better than a highly guided design despite equivalent gains in knowledge assessments in both conditions. We created two learning designs based on the distinction in the literature between student-driven and teacher-led approaches. One teacher assigned each of…
ERIC Educational Resources Information Center
McLaren, Mary-Rose; Arnold, Julie
2016-01-01
This paper describes and analyses, through the use of case studies, two experiences of transformative learning in an undergraduate arts education unit. Pre-service teachers designed and engaged with arts-based curriculum activities, created their own artwork, participated in a modified production of The Tempest and kept a reflective journal. These…
ERIC Educational Resources Information Center
Yep, Kathleen S.
2014-01-01
Interactions between universities and surrounding communities have the potential to create empowering education through community engagement. Innovative "town/gown" relationships such as multigenerational learning communities with immigrant communities may foster positive student learning outcomes while at the same time strengthen local…
Documenting and Examining Practices in Creating Learning Communities: Exemplars and Non-Exemplars.
ERIC Educational Resources Information Center
Hipp, Kristine A.; Huffman, Jane B.
Though promising as an implement for school reform, few professional learning centers (PLCs) have turned the vision into reality. This paper looks at how PLCs develop and maintain momentum. It examines and documents efforts in schools actively engaged in creating PLCs based on Hord's model. Hord's model employs external change agents, or…
Creating In-Depth Learning Experiences by Using Rawls' "Veil of Ignorance"
ERIC Educational Resources Information Center
Sanger, Michael; Rossiter, Carol F.
2011-01-01
Combining a variation of John Rawls' "veil of ignorance" mind experiment with role-playing and case studies allows instructors to create assignments that engage students in the full range of learning processes, encourage them to consider a wide range of viewpoints, provide them with opportunities to apply the cognitive and the affective components…
Captivate Your Audience by Turning Powerpoint Presentations into Interactive E-Learning Content
ERIC Educational Resources Information Center
Young, Montessa; Hirnyck, Ronda; Agenbroad, Ariel; Bechinski, Edward J.
2015-01-01
Adobe® Captivate software provides educators with a tool to create interactive distance learning modules. This article describes how Adobe® Captivate was used to increase engagement of volunteer learners. An Adobe® Captivate module was created for the University of Idaho Master Gardener program to educate and test new Master Gardener volunteers on…
Asynchronous Peer-to-Peer Learning: Putting Student Projects to Work in Future Classes
ERIC Educational Resources Information Center
Talley, Kimberly G.; Smith, Shaunna
2018-01-01
For instructors interested in flipping their courses or using in-class video introductions to new topics, the development of custom video lecture content can be a daunting task. Having students create videos as a term project creates the potential opportunity to engage students in peer-to-peer learning via videos while also generating course…
Learning Partnerships in Practice: Orientation, Leadership, and Residence Life
ERIC Educational Resources Information Center
Cardone, Taran; Turton, Elizabeth Stoll; Olson, Gerald; Magolda, Marcia Baxter
2013-01-01
Committed to improving how their various programs serve student learning, Taran Cardone, Elizabeth Stoll Turton, Gerald Olson, and Marcia Baxter Magolda describe how their participation in Miami University's Community of Practice on Engaged Learning (COPEL) helped them create developmentally appropriate, learning-centered approaches that support…
Virtual Representations in 3D Learning Environments
ERIC Educational Resources Information Center
Shonfeld, Miri; Kritz, Miki
2013-01-01
This research explores the extent to which virtual worlds can serve as online collaborative learning environments for students by increasing social presence and engagement. 3D environments enable learning, which simulates face-to-face encounters while retaining the advantages of online learning. Students in Education departments created avatars…
ERIC Educational Resources Information Center
Annetta, Leonard; Mangrum, Jennifer; Holmes, Shawn; Collazo, Kimberly; Cheng, Meng-Tzu
2009-01-01
The purpose of this study was to examine students' learning of simple machines, a fifth-grade (ages 10-11) forces and motion unit, and student engagement using a teacher-created Multiplayer Educational Gaming Application. This mixed-method study collected pre-test/post-test results to determine student knowledge about simple machines. A survey…
ERIC Educational Resources Information Center
Bitz, Michael; Emejulu, Obiajulu
2016-01-01
This article is an international reflection on literacy, creativity, and student engagement. The authors collaborated to help Nigerian youths and their teachers develop, design, and share original comic books. By leveraging student engagement for literacy learning, the authors highlighted the crucial role of creativity in the classroom. The…
Engaging Teachers as Learners: Modeling Professional Development for Adult Literacy Providers
ERIC Educational Resources Information Center
Hanna, Mary Barbara; Salzman, James A.; Reynolds, Sharon L.; Fergus, Katherine B.
2010-01-01
As professional developers for the Adult Basic Literacy Education (ABLE) system in Ohio, the authors have focused their efforts over the last several years on more actively engaging adult basic education teachers as learners in the professional development they offer. By creating activities that engage teachers in active learning with their adult…
Social Media, Collaboration and Social Learning--A Case-Study of Foreign Language Learning
ERIC Educational Resources Information Center
Mondahl, Margrethe; Razmerita, Liana
2014-01-01
Social media has created new possibilities for digitally native students to engage, interact and collaborate in learning tasks that foster learning processes and the overall learning experience. Using both qualitative and quantitative data, this article discusses experiences and challenges of using a social media-enhanced collaborative learning…
Learning in Transformational Computer Games: Exploring Design Principles for a Nanotechnology Game
ERIC Educational Resources Information Center
Masek, Martin; Murcia, Karen; Morrison, Jason; Newhouse, Paul; Hackling, Mark
2012-01-01
Transformational games are digital computer and video applications purposefully designed to create engaging and immersive learning environments for delivering specified learning goals, outcomes and experiences. The virtual world of a transformational game becomes the social environment within which learning occurs as an outcome of the complex…
ERIC Educational Resources Information Center
Wessel, Stacy; Godshalk, Veronica M.
2004-01-01
This article focuses on providing a convincing argument for incorporating social entrepreneurship into the business professor's classroom. The outreach provided by social entrepreneurship enhances learning and promotes university-community relations. Service-learning engagement activities, in the form of social entrepreneurship, create a three-way…
Using Game Development to Engage Students in Science and Technology
NASA Technical Reports Server (NTRS)
Wiacek, John
2011-01-01
Game design workshops, camps and activities engage K-12 students In STEM disciplines that use game engine and development tools. Game development will have students create games and simulations that Will inspire them to love technology while learning math, physics, and,logic. By using tools such as Gamemaker, Alice, Unity, Gamesalad and others, students will get a sense of confidence and accomplishment creating games and simulations.
Instructor-Created Activities to Engage Undergraduate Nursing Research Students.
Pierce, Linda L; Reuille, Kristina M
2018-03-01
In flipped or blended classrooms, instruction intentionally shifts to a student-centered model for a problem-based learning approach, where class time explores topics in greater depth, creating meaningful learning opportunities. This article describes instructor-created activities focused on research processes linked to evidence-based practice that engage undergraduate nursing research students. In the classroom, these activities include individual and team work to foster critical thinking and stimulate student discussion of topic material. Six activities for small and large student groups are related to quantitative, qualitative, and both research processes, as well as applying research evidence to practice. Positive student outcomes included quantitative success on assignments and robust student topic discussions, along with instructor-noted overall group engagement and interest. Using these activities can result in class time for the construction of meaning, rather than primarily information transmission. Instructors may adopt these activities to involve and stimulate students' critical thinking about research and evidence-based practice. [J Nurs Educ. 2018;57(3):174-177.]. Copyright 2018, SLACK Incorporated.
ERIC Educational Resources Information Center
Barker, Kelsey; Holden, Paige
2017-01-01
While beneficial to student engagement and learning outcomes, student-created research questions require a shift in thinking for the teaching team, which is made up of the school librarian, classroom teacher(s), and other specialists designing the inquiry learning experience. For librarians leading inquiry learning, this shift can seem difficult…
Create Learning Systems, Not Silos
ERIC Educational Resources Information Center
Hirsh, Stephanie; Psencik, Kay; Brown, Frederick
2018-01-01
In a learning system, central office personnel assume collective responsibility for schools and go about their work very differently. They are responsible not only for departments and programs, but also for student learning. They demonstrate that responsibility by engaging in data informed conversations about student achievement. Central office…
ERIC Educational Resources Information Center
Ignatova, Natalija; Dagiene, Valentina; Kubilinskiene, Svetlana
2015-01-01
How to enable students to create a personalized learning environment? What are the criteria of evaluation of the ICT-based learning process personalization affordance? These questions are answered by conducting multiple case study research of the innovative ICT-based learning process in iTEC (Innovative Technologies for Engaging Classrooms)…
Meeting the Challenge: Creating Engaging and Powerful Contexts for Literacy Learning
ERIC Educational Resources Information Center
Wilhelm, Jeffrey D.
2007-01-01
This article explores the conditions of "flow" experience from two studies into the literate lives of young men (Smith and Wilhelm 2002; 2006) that were explanatory, when present, of motivation and engagement in various activities including literacy, and when absent, of a lack of motivation and engagement in various activities including literacy.…
Using Games to Enhance Learning and Teaching: A Beginner's Guide
ERIC Educational Resources Information Center
Whitton, Nicola, Ed.; Moseley, Alex, Ed.
2012-01-01
"Using Games to Enhance Learning and Teaching" provides educators with easy and practical ways of using games to support student engagement and learning. Despite growing interest in digital game-based learning and teaching, until now most teachers have lacked the resources or technical knowledge to create games that meet their needs. The only…
The Place of Game-Based Learning in an Age of Austerity
ERIC Educational Resources Information Center
Whitton, Nicola
2012-01-01
Digital games have the potential to create active and engaging environments for learning, supporting problem-solving, communication and group activities, as well as providing a forum for practice and learning through failure. The use of game techniques such as gradually increasing levels of difficulty and contextual feedback support learning, and…
An Investigation of Coopetitive Pedagogic Design for Knowledge Creation in Web-Based Learning
ERIC Educational Resources Information Center
Fu, Fong-Ling; Wu, Ya-Ling; Ho, Hsi-Chuan
2009-01-01
Information and communication technologies (ICTs) have created a supportive environment for collaborative learning at the expense of student motivation and engagement. This study attempts to explore the development of a productive learning atmosphere in the context of Web-based learning. An experiment is conducted with university-level students…
The Communication Research Team As Learning Community
ERIC Educational Resources Information Center
Janusik, Laura A.; Wolvin, Andrew D.
2007-01-01
Colleges and universities have come to recognize that creating smaller learning communities is a useful strategy for engaging undergraduate students. Learning communities can provide students with a sense of identity and with connections to faculty, the institution, and knowledge. Despite their popularity, there is little empirical research that…
Professional Development Settings: More than Time, Place, Activity
ERIC Educational Resources Information Center
Rosemary, Catherine A.; Feldman, Naomi
2009-01-01
Like authors who create settings as integral components of engaging narratives, thoughtful literacy coaches and other educators who plan and implement professional development consider elements of settings to engage teachers in continuous learning. Many teacher educators, researchers, administrators, literacy coaches, and K-12 teachers understand…
Afterschool Programs: Inspiring Students with a Connected Learning Approach
ERIC Educational Resources Information Center
Afterschool Alliance, 2015
2015-01-01
Afterschool programs have been among the pioneers in applying a connected learning approach-creating a learning environment for students that builds on their interests; introduces them to new passions; provides mentors and a supportive peer network; and links this engagement to academics, careers and civic participation. This report, discusses the…
ERIC Educational Resources Information Center
Lawrie, Gwendolyn A.; Gahan, Lawrence R.; Matthews, Kelly E.; Weaver, Gabriela C.; Bailey, Chantal; Adams, Peter; Kavanagh, Lydia J.; Long, Phillip D.; Taylor, Matthew
2014-01-01
Collaborative learning activities offer the potential to support mutual knowledge construction and shared understanding amongst students. Introducing collaborative tasks into large first-year undergraduate science classes to create learning environments that foster student engagement and enhance communication skills is appealing. However,…
ERIC Educational Resources Information Center
Cooper, Nic; Garner, Betty K.
2012-01-01
All too often, managing a classroom means gaining control, dictating guidelines, and implementing rules. Designed for any teacher struggling with student behavior, motivation, and engagement, "Developing a Learning Classroom" explores how to create a thriving, learning-centered classroom through three critical concepts: relationships, relevance,…
How Do You Take Learning beyond the Classroom in an Interdisciplinary First-Year Seminar?
ERIC Educational Resources Information Center
James, Peggy; Hudspeth, Christopher
2017-01-01
We suggest four changes to the first-year experience (FYE): reconceptualize practices of engagement as verbs rather than nouns; remove the discrete borders between teacher and student; develop manifold opportunities within FYE; and create a learning place rather than a learning space.
Conflict as a Catalyst for Learning
ERIC Educational Resources Information Center
Jehangir, Rashne R.
2012-01-01
The author challenges her students and herself to engage with tough issues like class, race, gender, disability, and homophobia. In this article, she discusses how she helps them learn from, and even embrace, the conflict that inevitably arises. Constructive management of classroom conflict begins with creating a cooperative learning environment…
Charland, Patrick; Léger, Pierre-Majorique; Sénécal, Sylvain; Courtemanche, François; Mercier, Julien; Skelling, Yannick; Labonté-Lemoyne, Elise
2015-01-01
In a recent theoretical synthesis on the concept of engagement, Fredricks, Blumenfeld and Paris1 defined engagement by its multiple dimensions: behavioral, emotional and cognitive. They observed that individual types of engagement had not been studied in conjunction, and little information was available about interactions or synergy between the dimensions; consequently, more studies would contribute to creating finely tuned teaching interventions. Benefiting from the recent technological advances in neurosciences, this paper presents a recently developed methodology to gather and synchronize data on multidimensional engagement during learning tasks. The technique involves the collection of (a) electroencephalography, (b) electrodermal, (c) eye-tracking, and (d) facial emotion recognition data on four different computers. This led to synchronization issues for data collected from multiple sources. Post synchronization in specialized integration software gives researchers a better understanding of the dynamics between the multiple dimensions of engagement. For curriculum developers, these data could provide informed guidelines for achieving better instruction/learning efficiency. This technique also opens up possibilities in the field of brain-computer interactions, where adaptive learning or assessment environments could be developed. PMID:26167712
From the Learning Diary to the ELP: An E-Portfolio for Autonomous Language Learning
ERIC Educational Resources Information Center
Bertolotti, Greta; Beseghi, Micol
2016-01-01
In 2011 the Language Centre of the University of Parma introduced a self-study programme aimed at creating an autonomy-inspired language learning environment. Students are actively engaged in the management of their own learning and co-directed by advisors and teachers in the phases of planning, monitoring and assessment. Reflective diary writing…
The Impact of a Teacher Professional Development Program on Student Engagement
ERIC Educational Resources Information Center
Powers, Kristin; Shin, Seon-Hi; Hagans, Kristi S.; Cordova, Monica
2015-01-01
Student engagement is associated with many positive outcomes, including academic achievement, school persistence, and social-emotional well-being. The present study examined whether the Freedom Writers Institute, a professional development program designed to improve teachers' skills in creating personalized learning environments, can increase…
Involvement, Collaboration and Engagement: Social Networks through a Pedagogical Lens
ERIC Educational Resources Information Center
Seifert, Tami
2016-01-01
Social networks facilitate activities that promote involvement, collaboration and engagement. Modelling of best practices using social networks enhances its usage by participants, increases participants confidence as to its implementation and creates a paradigm shift to a more personalized, participatory and collaborative learning and a more…
ERIC Educational Resources Information Center
Wall, Jennifer; Selmer, Sarah; Bingham Brown, Amy
2016-01-01
Prospective elementary teachers at three universities engaged in online modules called the Virtual Field Experience, created by the Math Forum. The prospective teachers learned about problem solving and mentoring elementary students in composing solutions and explanations to nonroutine challenge problems. Finally, through an asynchronous online…
Engaging Girls' Sociohistorical Identities in Science
ERIC Educational Resources Information Center
Thompson, Jessica
2014-01-01
What does it mean for ethnic minority girls, who have historically been marginalized by schools, to "see themselves" in science? Schools fail to create spaces for students to engage their identity resources in the learning of science or to negotiate and enact new science-related identities. This study investigates relationships among…
Constructing Informal Experiences in the Elementary General Music Classroom
ERIC Educational Resources Information Center
Hewitt, Donna
2018-01-01
Children often spontaneously yet purposefully sing songs or create rhythms outside the formal classroom setting to reflect the ways in which they naturally engage with music. Researchers have studied these informal music learning practices to incorporate these experiences into the classroom to offer lessons that are engaging and better reflective…
Power and Caution: The Ethics of Self-Disclosure
ERIC Educational Resources Information Center
Ejsing, Anette
2007-01-01
Good teaching is both powerful and cautious. It is powerful insofar as it creates engaged students. Because an engaged mind is particularly receptive, however, good teaching is also cautious insofar as it provides students with focused guidance through the process of appropriating the learning material. This article reflects critically on…
What Pokemon Can Teach Us about Learning and Literacy.
ERIC Educational Resources Information Center
Vasquez, Vivian
2003-01-01
Highlights opportunities for engaging pleasurable and powerful literacies by looking closely at a student's appropriations of the popular text Pokemon. Shows the literacies he learned and used while participating as a member of a Pokemon club and in creating his own Pokemon cards. Discusses the powerful and creative learning students can bring to…
Creating Memorable Learning Experiences with Foldables in AP Human Geography
ERIC Educational Resources Information Center
Purcell, Jane
2014-01-01
Many teachers struggle with helping their students simultaneously comprehend and retain the information that they read. These classroom educators have students take notes (copious amounts of notes) that neither produces the intended learning effect nor actively engages the student in the learning process. One way to increase retention is through…
Music: Highly Engaged Students Connect Music to Math
ERIC Educational Resources Information Center
Jones, Shelly M.; Pearson, Dunn, Jr.
2013-01-01
A musician and a mathematics educator create and implement a set of elementary school lessons integrating music and math. Students learn the basics of music theory including identifying notes and learning their fractional values. They learn about time signatures and how to determine correct note values per measure. Students are motivated by…
Creating Teacher Communities of Inquiry through Lesson Study
ERIC Educational Resources Information Center
Widjaja, Wanty
2013-01-01
Opportunities for teachers to engage in collaborative learning to examine and reflect on their practice are vital for sustained professional learning. Lesson Study centres on teachers coming together with colleagues to plan, observe, and reflect on classroom teaching and learning as a Community of Inquiry. In this project, six teachers from three…
ERIC Educational Resources Information Center
Cote, Travis; Milliner, Brett
2015-01-01
E-learning has become a crucial component of most tertiary institution's education initiatives (Park, Lee, & Cheong, 2007) and core to most e-learning strategies is the institution's Content Management System (CMS). A CMS has the potential to enhance language courses by facilitating engagement with class content, providing students with…
ERIC Educational Resources Information Center
Dauenhauer, Jason; Steitz, David W.; Cochran, Lynda J.
2016-01-01
Intergenerational service-learning initiatives are an increasingly common educational practice designed to engage college students and older adults with one another. The growth of the baby boomer population and a growing interest in lifelong learning opportunities among older adults have the potential to create new models of multigenerational…
Student-Led Podcasting for Engineering Education
ERIC Educational Resources Information Center
Alpay, E.; Gulati, S.
2010-01-01
The use of podcasts is challenging traditional communication methods in higher education, with the potential for creating engaging and flexible resources for learning and development. Likewise, podcasts are helping to facilitate a stronger student identity and community within learning environments, replacing traditional student newsletter and…
ERIC Educational Resources Information Center
Bucher, Jacob
2012-01-01
This article covers the importance of creating and developing agency in community partners when engaging in community-based learning. Often when faculty incorporate service- or community-based learning into their classes, we measure the "learning" part but not the "service" or "community." Focusing more on the latter involves working "with"…
ERIC Educational Resources Information Center
Moravec, Marin; Williams, Adrienne; Aguilar-Roca, Nancy; O'Dowd, Diane K.
2010-01-01
Actively engaging students in lecture has been shown to increase learning gains. To create time for active learning without displacing content we used two strategies for introducing material before class in a large introductory biology course. Four to five slides from 2007/8 were removed from each of three lectures in 2009 and the information…
Mutualism in museums: A model for engaging undergraduates in biodiversity science
Cicero, Carla; Albe, Monica J.; Barclay, Theresa L. W.; Spencer, Carol L.; Koo, Michelle S.; Bowie, Rauri C. K.; Lacey, Eileen A.
2017-01-01
Museums have an untapped potential to engage students in hands-on learning. Here, we describe the development of a tiered museum-based program at the University of California, Berkeley as a model for engaging undergraduates in biodiversity science. This decade-long effort to increase student participation in collections demonstrates the mutual benefits of undergraduate involvement. Museums benefit from critical help in collections care and an increased intellectual vitality, while students simultaneously gain essential research skills and an unparalleled exposure to biodiversity. Five first steps to creating a program are: dedicate a coordinator, offer credit, diversify participation, create a tiered structure, and build community. PMID:29161253
NASA Astrophysics Data System (ADS)
Edwards, Leslie D.
How do teenage girls develop an interest in science? What kinds of opportunities can science teachers present to female students that support their engagement with learning science? I studied one aspect of this issue by focusing on ways students could use science to enhance or gain identities that they (probably) already valued. To do that I created technology-rich activities and experiences for an after school class in science and technology for middle school girls who lived in a low socio-economic urban neighborhood. These activities and experiences were designed to create a virtual community of practice whose members used science in diverse ways. Student interest was made evident in their responses to the activities. Four conclusions emerged. (1) Opportunities to learn about the lives and work of admired African American business women interested students in learning by linking it to their middle-class aspirations and their interest in things that money and status can buy. (2) Opportunities to learn about the lives and work of African American women experts in science in a classroom context where students then practiced similar kinds of actual scientific tasks engaged students in relations of legitimate peripheral participation in a virtual and diverse community of practice focused on science which was created in the after-school classes. (3) Opportunities where students used science to show off for family, friends, and supporters of the after-school program, identities they valued, interested them enough that they engaged in long-term science and technology projects that required lots of revisions. (4) In response to the opportunities presented, new and enhanced identities developed around becoming a better student or becoming some kind of scientist.
NASA Astrophysics Data System (ADS)
Marcucci, Emma; Slivinski, Carolyn; Lawton, Brandon L.; Smith, Denise A.; Squires, Gordon K.; Biferno, Anya A.; Lestition, Kathleen; Cominsky, Lynn R.; Lee, Janice C.; Rivera, Thalia; Walker, Allyson; Spisak, Marilyn
2018-06-01
NASA's Universe of Learning creates and delivers science-driven, audience-driven resources and experiences designed to engage and immerse learners of all ages and backgrounds in exploring the universe for themselves. The project is a unique partnership between the Space Telescope Science Institute, Caltech/IPAC, Jet Propulsion Laboratory, Smithsonian Astrophysical Observatory, and Sonoma State University and is part of the NASA SMD Science Activation Collective. The NASA’s Universe of Learning projects pull on the expertise of subject matter experts (scientist and engineers) from across the broad range of NASA Astrophysics themes and missions. One such project, which draws strongly on the expertise of the community, is the NASA’s Universe of Learning Science Briefings, which is done in collaboration with the NASA Museum Alliance. This collaboration presents a monthly hour-long discussion on relevant NASA astrophysics topics or events to an audience composed largely of informal educators from informal learning environments. These professional learning opportunities use experts and resources within the astronomical community to support increased interest and engagement of the informal learning community in NASA Astrophysics-related concepts and events. Briefings are designed to create a foundation for this audience using (1) broad science themes, (2) special events, or (3) breaking science news. The NASA’s Universe of Learning team engages subject matter experts to be speakers and present their science at these briefings to provide a direct connection to NASA Astrophysics science and provide the audience an opportunity to interact directly with scientists and engineers involved in NASA missions. To maximize the usefulness of the Museum Alliance Science Briefings, each briefing highlights resources related to the science theme to support informal educators in incorporating science content into their venues and/or interactions with the public. During this presentation, learn how you can help contribute to the NASA’s Universe of Learning and take part in Science Briefings.
Designing an eMap to Teach Multimedia Applications Online
ERIC Educational Resources Information Center
Ruffini, Michael F.
2004-01-01
Teachers and students use multimedia software to create interactive presentations and content projects. Popular multimedia programs include: Microsoft's PowerPoint[R], Knowledge Adventure's HyperStudio[R], and Macromedia's Director MX 2004[R]. Creating multimedia projects engage students in active learning and thinking as they complete projects…
Segura-Totten, Miriam; Dalman, Nancy E.
2013-01-01
Analysis of the primary literature in the undergraduate curriculum is associated with gains in student learning. In particular, the CREATE (Consider, Read, Elucidate hypotheses, Analyze and interpret the data, and Think of the next Experiment) method is associated with an increase in student critical thinking skills. We adapted the CREATE method within a required cell biology class and compared the learning gains of students using CREATE to those of students involved in less structured literature discussions. We found that while both sets of students had gains in critical thinking, students who used the CREATE method did not show significant improvement over students engaged in a more traditional method for dissecting the literature. Students also reported similar learning gains for both literature discussion methods. Our study suggests that, at least in our educational context, the CREATE method does not lead to higher learning gains than a less structured way of reading primary literature. PMID:24358379
ERIC Educational Resources Information Center
Grabowsky, Gail L.; Hargis, Jace; Davidson, Janet; Paynter, Allison; Suh, Junghwa; Wright, Claire
2017-01-01
Experiential learning (EL) can offer a high impact educational opportunity that benefits students from diverse backgrounds, creating an inclusive learning environment. Barriers to the generalization of EL can include a lack of institutional support, risk avoidance, time, and faculty instructional ability. As well EL require additional efforts from…
The Social Foundation of Team-Based Learning: Students Accountable to Students
ERIC Educational Resources Information Center
Sweet, Michael; Pelton-Sweet, Laura M.
2008-01-01
As one form of small group learning, team-based learning's (TBL's) unique sequence of individual and group work with immediate feedback enables and encourages students to engage course content and each other in remarkable ways. Specifically, TBL creates an environment where students can fulfill their human need to belong in the process of…
ERIC Educational Resources Information Center
Al-Khasawneh, Ahmad; Hammad, Bashar K.
2015-01-01
Service learning methodologies provide students of information systems with the opportunity to create and implement systems in real-world, public service-oriented social contexts. This paper presents a case study which involves integrating a service learning project into an undergraduate Computer Information Systems course entitled…
ERIC Educational Resources Information Center
Al-Khasawneh, Ahmad; Hammad, Bashar K.
2013-01-01
Service learning methodologies provide information systems students with the opportunity to create and implement systems in real-world, public service-oriented social contexts. This paper presents a case study of integrating a service learning project into an undergraduate Computer Information Systems course titled "Information Systems"…
ERIC Educational Resources Information Center
Jacobsen, Michele; Clifford, Pat; Friesen, Sharon
The Galileo Educational Network is an innovative educational reform initiative that brings learning to learners. Expert teachers work alongside teachers and students in schools to create new images of engaged learning, technology integration and professional development. This case study is based on the nine schools involved with Galileo in…
Creating an Effective and Meaningful Learning Environment for High-Ability Learners!
ERIC Educational Resources Information Center
Davis, Joy Lawson
2013-01-01
An effective and meaningful classroom for high-ability students is one in which teaching and learning is focused on meeting students' intellectual, academic, and psychosocial needs using specific strategies to impact their learning today as they prepare for tomorrow. As parents become more engaged with teachers, it also is important for them…
ERIC Educational Resources Information Center
Paradise, Angela M.
2011-01-01
Within the last decade, service-learning has experienced impressive growth in higher education, particularly within communication departments. According to Jacoby (1996), service-learning is a "form of experiential education in which students engage in activities that address human and community needs together with structured opportunities…
The Effect of Selected "Desirable Difficulties" on the Ability to Recall Anatomy Information
ERIC Educational Resources Information Center
Dobson, John L.; Linderholm, Tracy
2015-01-01
"Desirable difficulties" is a theory from cognitive science used to promote learning in a variety of contexts. The basic premise is that creating a cognitively challenging environment at the learning acquisition phase, by actively engaging learners in the retrieval of to-be-learned materials, promotes long-term retention. In this study,…
Prevalence of Mind Mapping as a Teaching and Learning Strategy in Physical Therapy Curricula
ERIC Educational Resources Information Center
Zipp, Genevieve; Maher, Catherine
2013-01-01
Background and Purpose: Regardless of our discipline educators seek to create environments that actively engage students in their learning journey. One teaching and learning strategy that has emerged in higher education is mind mapping (MM). The purpose of this exploratory study was to determine the prevalence of MM usage in a health science…
Building a Culture of Engagement through Participatory Feedback Processes
ERIC Educational Resources Information Center
Hatchimonji, Danielle R.; Linsky, Arielle V.; DeMarchena, Sarah; Nayman, Samuel J.; Kim, Sarah; Elias, Maurice J.
2018-01-01
In response to school environments in which teachers and students feel disconnected from the learning process, we developed a three-part curriculum feedback system with the goal of creating a school-wide culture of engagement through participatory feedback processes. Here we describe the barriers to participation and ownership that are addressed…
On-Line Course Development: Engaging and Retaining Students
ERIC Educational Resources Information Center
Bruster, Benita G.
2015-01-01
As the number of on-line classes and the demand for on-line education continues to sky-rocket, it is critical that course developers and university faculty have the skills to effectively design curricula, to develop engaging learning opportunities, and to create responsive courses that meet individual student needs. This paper details three…
ERIC Educational Resources Information Center
Ackland, Aileen; Swinney, Ann
2015-01-01
In this paper, we draw on Actor-Network Theories (ANT) to explore how material components functioned to create gateways and barriers to a virtual learning network in the context of a professional development module in higher education. Students were practitioners engaged in family learning in different professional roles and contexts. The data…
Mi, Misa
2016-01-01
An online information literacy curriculum was developed as an intervention to engage students in independent study and self-assessment of their learning needs and learning outcomes, develop proficiency in information skills, and foster lifelong learning. This column demonstrates how instructional design principles were applied to create the learning experiences integrated into various courses of the medical curriculum to promote active learning of information skills and maximize self-directed learning outcomes for lifelong learning.
Digital Storytelling: Expanding Media Possibilities for Learning
ERIC Educational Resources Information Center
McLellan, Hilary, Ed.
2008-01-01
Stories offer a powerful framework for engagement, reflection, and other important skills that young people need to learn. As digital media have expanded, so have the possibilities for creating stories. Here, several examples of those new possibilities are examined, examples that highlight student-produced online broadcasting initiatives,…
Encountering Pedagogy through Relational Art Practices
ERIC Educational Resources Information Center
Irwin, Rita L.; O'Donoghue, Donal
2012-01-01
Two artists involved in "socially engaged art" practice were invited to work with art education teacher candidates and instructors in an effort to rethink notions of teaching, learning and art. We initiated this residency, which we called "The Summerhill Residency", to examine how learning encounters might create environments…
Whole-Group Response Strategies to Promote Student Engagement in Inclusive Classrooms
ERIC Educational Resources Information Center
Nagro, Sarah A.; Hooks, Sara D.; Fraser, Dawn W.; Cornelius, Kyena E.
2016-01-01
Students with learning disabilities are often educated in inclusive classrooms alongside their typically developing peers. Although differentiated small-group instruction is ideal for students with learning disabilities, whole-group instruction continues to be the predominant instructional model in inclusive classrooms. This can create major…
ERIC Educational Resources Information Center
Clarke, John H.
2012-01-01
Imagine a learning format that engages high schoolers personally in their learning while ensuring that they meet their school's prescribed standards. Clarke describes how the Pathways program created at a combined middle/high school in Bristol, Vermont (Mount Abraham Union High School), allows students to center school work around their personal…
Educating for Wisdom and Compassion: Creating Conditions for Timeless Learning
ERIC Educational Resources Information Center
Miller, John P.
2005-01-01
Blending philosophy, research, and three decades of practice, the author offers an engaging discussion of essential principles of timeless learning, including attention, contemplation, connection, participation, responsibility, wholeness, and joy. Educators in today's schools can apply these principles, models, and methods to inform instruction in…
Vocabulary Instruction: Research to Practice. Second Edition
ERIC Educational Resources Information Center
Kame'enui, Edward J., Ed.; Baumann, James F., Ed.
2012-01-01
This highly regarded work brings together prominent authorities on vocabulary teaching and learning to provide a comprehensive yet concise guide to effective instruction. The book showcases practical ways to teach specific vocabulary words and word-learning strategies and create engaging, word-rich classrooms. Instructional activities and games…
Cognitive behavioral game design: a unified model for designing serious games
Starks, Katryna
2014-01-01
Video games have a unique ability to engage, challenge, and motivate, which has led teachers, psychology specialists, political activists and health educators to find ways of using them to help people learn, grow and change. Serious games, as they are called, are defined as games that have a primary purpose other than entertainment. However, it is challenging to create games that both educate and entertain. While game designers have embraced some psychological concepts such as flow and mastery, understanding how these concepts work together within established psychological theory would assist them in creating effective serious games. Similarly, game design professionals have understood the propensity of video games to teach while lamenting that educators do not understand how to incorporate educational principles into game play in a way that preserves the entertainment. Bandura (2006) social cognitive theory (SCT) has been used successfully to create video games that create positive behavior outcomes, and teachers have successfully used Gardner’s (1983) theory of multiple intelligences (MIs) to create engaging, immersive learning experiences. Cognitive behavioral game design is a new framework that incorporates SCT and MI with game design principles to create a game design blueprint for serious games. PMID:24550858
Cognitive behavioral game design: a unified model for designing serious games.
Starks, Katryna
2014-01-01
Video games have a unique ability to engage, challenge, and motivate, which has led teachers, psychology specialists, political activists and health educators to find ways of using them to help people learn, grow and change. Serious games, as they are called, are defined as games that have a primary purpose other than entertainment. However, it is challenging to create games that both educate and entertain. While game designers have embraced some psychological concepts such as flow and mastery, understanding how these concepts work together within established psychological theory would assist them in creating effective serious games. Similarly, game design professionals have understood the propensity of video games to teach while lamenting that educators do not understand how to incorporate educational principles into game play in a way that preserves the entertainment. Bandura (2006) social cognitive theory (SCT) has been used successfully to create video games that create positive behavior outcomes, and teachers have successfully used Gardner's (1983) theory of multiple intelligences (MIs) to create engaging, immersive learning experiences. Cognitive behavioral game design is a new framework that incorporates SCT and MI with game design principles to create a game design blueprint for serious games.
Podcasting as Transformative Work
ERIC Educational Resources Information Center
Vasquez, Vivian Maria
2015-01-01
Although technology is most often heralded an intrinsic efficiency, the process of using technology to create a text is full of opportunities to learn new information, create and distribute knowledge, and engage in identity work. This article explores how the production of 1 such technological text, a podcast, offered students opportunities to…
Virtual Reality as a Story Telling Platform for Geoscience Communication
NASA Astrophysics Data System (ADS)
Lazar, K.; Moysey, S. M.
2017-12-01
Capturing the attention of students and the public is a critical step for increasing societal interest and literacy in earth science issues. Virtual reality (VR) provides a means for geoscience engagement that is well suited to place-based learning through exciting and immersive experiences. One approach is to create fully-immersive virtual gaming environments where players interact with physical objects, such as rock samples and outcrops, to pursue geoscience learning goals. Developing an experience like this, however, can require substantial programming expertise and resources. At the other end of the development spectrum, it is possible for anyone to create immersive virtual experiences with 360-degree imagery, which can be made interactive using easy to use VR editing software to embed videos, audio, images, and other content within the 360-degree image. Accessible editing tools like these make the creation of VR experiences something that anyone can tackle. Using the VR editor ThingLink and imagery from Google Maps, for example, we were able to create an interactive tour of the Grand Canyon, complete with embedded assessments, in a matter of hours. The true power of such platforms, however, comes from the potential to engage students as content authors to create and share stories of place that explore geoscience issues from their personal perspective. For example, we have used combinations of 360-degree images with interactive mapping and web platforms to enable students with no programming experience to create complex web apps as highly engaging story telling platforms. We highlight here examples of how we have implemented such story telling approaches with students to assess learning in courses, to share geoscience research outcomes, and to communicate issues of societal importance.
Service Learning for Engaged Work-Based Learning. Strategies for Transformative Change
ERIC Educational Resources Information Center
Hoffman, D.; Spada, K.; Fox, H. L.
2016-01-01
All 16 Wisconsin Technical College System (WTCS) colleges are committed to creating Intentional Networks Transforming Effective and Rigorous Facilitation of Assessment, Collaboration, and Education (INTERFACE). INTERFACE received a Round Three TAACCCT grant from the U.S. Department of Labor. INTERFACE is a strategic alignment between colleges,…
Collaborative Learning in Online Courses: Exploring Students' Perceptions
ERIC Educational Resources Information Center
Faja, Silvana
2013-01-01
Virtual collaborative activities have the potential to keep students engaged, create a sense of community in online courses and allow them to experience and practice virtual teamwork skills. This study presents an attempt to explore students' perceptions of online collaborative learning involving both process and product oriented activities. The…
Theorizing the Self: Digital Storytelling, Applying Theory, and Multimodal Learning
ERIC Educational Resources Information Center
Kortegast, Carrie; Davis, Jonathan
2017-01-01
This article discusses the use of digital storytelling, a pedagogical tool, to enhance student learning and meaning-making. During the process of creating and sharing their digital stories, students engaged in self-reflexivity and demonstrated the ability to apply theories of student development to their personal experiences. Findings have…
Tools to Support Expository Video Capture and Access
ERIC Educational Resources Information Center
Carter, Scott; Cooper, Matthew; Adcock, John; Branham, Stacy
2014-01-01
Video tends to be imbalanced as a medium. Typically, content creators invest enormous effort creating work that is then watched passively. However, learning tasks require that users not only consume video but also engage, interact with, and repurpose content. Furthermore, to promote learning across domains where content creators are not…
Interlanguage Pragmatics, Curricular Innovation, and Digital Technologies
ERIC Educational Resources Information Center
Sykes, Julie M.
2018-01-01
Human interaction is fundamentally about shared understanding, created when interlocutors engage with one another around their own intended meaning and the intended meaning of others. Pragmatics is at the core of this interaction. The fields of computer-assisted language learning (CALL) and the teaching and learning of interlanguage pragmatics…
A Dynamic Community of Discovery: Planning, Learning, and Change
ERIC Educational Resources Information Center
Gordon, Michelle; Ireland, Martha; Wong, Mina
2011-01-01
Ryerson University's Prior Learning and Competency Evaluation and Documentation (PLACED) program is funded by the Government of Ontario to engage internationally educated professionals (IEPs), employers, and regulatory/occupational bodies in the use of competency-based practices. In 2008, the authors created a self-assessment tool for IEPs that…
Collaborative Learning Utilizing Case-Based Problems
ERIC Educational Resources Information Center
Hilvano, Nestor T.; Mathis, Karen M.; Schauer, Daniel P.
2014-01-01
Engaging students in discussion and creating high impact teaching and learning practices are a challenge in every classroom. Small group discussion and poster presentations were used to solve case-based problems to highlight issues for the learner and to allow each student to demonstrate understanding and application of theory to real life…
ERIC Educational Resources Information Center
O'Connor, Eileen A.; Domingo, Jelia
2017-01-01
With the advent of open source virtual environments, the associated cost reductions, and the more flexible options, avatar-based virtual reality environments are within reach of educators. By using and repurposing readily available virtual environments, instructors can bring engaging, community-building, and immersive learning opportunities to…
A New Approach to Accountability: Creating Effective Learning Environments for Programs
ERIC Educational Resources Information Center
Surr, Wendy
2012-01-01
This article describes a new paradigm for accountability that envisions afterschool programs as learning organizations continually engaged in improving quality. Nearly 20 years into the era of results-based accountability, a new generation of afterschool accountability systems is emerging. Rather than aiming to test whether programs have produced…
Quality Time after School: What Instructors Can Do To Enhance Learning
ERIC Educational Resources Information Center
Grossman, Jean; Campbell, Margo; Raley, Becca
2007-01-01
Improving the quality of out-of-school time activities and creating effective learning environments is of keen interest to practitioners, funders and policymakers. Funded by The William Penn Foundation, "Quality Time After School" identifies characteristics of after-school activities that are linked to youth engagement and learning…
Creating Shared Value through Service-Learning in Management Education
ERIC Educational Resources Information Center
Nikolova, Natalia; Andersen, Lisa
2017-01-01
Service-learning has gained strong interest among educators as a model of experiential education through community engagement. Its potential to contribute to multiple stakeholders, including students, community partners, faculty, and university, is well recognized. While research has focused on elements of this teaching model that contribute to…
Family Concepts in Early Learning and Development Standards
ERIC Educational Resources Information Center
Walsh, Bridget A.; Sanchez, Claudia; Lee, Angela M.; Casillas, Nicole; Hansen, Caitlynn
2016-01-01
This exploratory study investigated the use of concepts related to families, parents, and the home in 51 state-level early learning and development standards documents. Guidelines from six national family involvement, engagement, and school-partnership models were used to create the Family Involvement Models Analysis Chart (FIMAC), which served as…
ERIC Educational Resources Information Center
Zoch, Melody; Langston-DeMott, Brooke; Adams-Budde, Melissa
2014-01-01
Elementary students find themselves engaged and learning at a digital writing camp. The authors find that such elementary students usually have limited access to technology at home and school, and posit that teachers should do all they can to give them more access to and experience in digital composing. Students were motivated and learned to use…
Leadership for Learning: An Action Theory of School Change.
ERIC Educational Resources Information Center
Wagner, Tony
2001-01-01
Common factors contributing to teachers' resistance include risk aversion, craft expertise, and autonomy and isolation. Leaders' problem is to create ownership, not buy-in. Principals cannot make change alone or by edict, but must nurture engagement and commitment and motivate groups to learn and solve problems cooperatively. (MLH)
ERIC Educational Resources Information Center
Gallucci, Chrysan
2008-01-01
No Child Left Behind Act accountability pressures and calls to close achievement gaps between groups of students have challenged school districts to achieve systemwide instructional improvement. These policies create learning challenges for classroom teachers and for school and district leaders. This article engages questions about organizational…
Commentary: Latina Literacies in "Convivencia": Communal Spaces of Teaching and Learning
ERIC Educational Resources Information Center
Villenas, Sofia A.
2005-01-01
Inspired by Delgado-Gaitan's work with Latina mothers' stories of transformation, this commentary engages scholarship on the communal "mujer-" or womanist-oriented spaces of teaching and learning. The author explores themes of "convivencia" (communalism) centered on faith, spirituality, and humor central to creating compassionate spaces of…
Designing a Technology-Enhanced Learning Environment to Support Scientific Modeling
ERIC Educational Resources Information Center
Wu, Hsin-Kai; Hsu, Ying-Shao; Hwang, Fu-Kwun
2010-01-01
Modeling of a natural phenomenon is of value in science learning and increasingly emphasized as an important component of science education. However, previous research has shown that secondary school students encounter difficulties when engaging in modeling activities and need substantial support in order to create meaningful scientific models.…
Pedagogical Dramas and Transformational Play: Narratively Rich Games for Learning
ERIC Educational Resources Information Center
Barab, Sasha A.; Dodge, Tyler; Ingram-Goble, Adam; Pettyjohn, Patrick; Peppler, Kylie; Volk, Charlene; Solomou, Maria
2010-01-01
Although every era is met with the introduction of powerful technologies for entertainment and learning, videogames represent a new contribution binding the two and bearing the potential to create sustained engagement in a curricular drama where the player's knowledgeable actions shape an unfolding fiction within a designed world. Although…
Student-Produced Video: Two Approaches
ERIC Educational Resources Information Center
Carney, Nathaniel; Foss, Patrick
2008-01-01
This article introduces the idea of using video production to engage second language learners in learner-centered, project-based learning activities to motivate them to learn and participate through writing, directing, acting in, and editing a movie. The authors describe two projects. In the first project, four pairs of students each created a…
NASA Astrophysics Data System (ADS)
Kalenda, Peter
Research on exhibit design over the past twenty years has started to identify many different methods to increase the learning that occurs in informal education environments. This study utilized relevant research on exhibit design to create and study the effectiveness of a mobile interactive exhibit at the Seneca Park Zoo that promotes socialization, engagement in science, and conservation-related practices among guests. This study will serve as one component of a major redesign project at the Seneca Park Zoo for their Rocky Coasts exhibit. This action research study targeted the following question, "How can interactive exhibits be designed to promote socialization, engagement in science, and real-world conservation-related practices (RCPs) among zoo guests?" Specific research questions included: 1. In what ways did guests engage with the exhibit? 2. In what ways were guests impacted by the exhibit? a) What evidence exists, if any, of guests learning science content from the exhibit? b) What evidence exists, if any, of guests being emotionally affected by the exhibit? c) What evidence exists, if any, of guests changing their RCPs after visiting the exhibit? Data were collected through zoo guest surveys completed by zoo guests comparing multiple exhibits, interviews with guests before and after they used the prototype exhibit, observations and audio recordings of guests using the prototype exhibit, and follow-up phone interviews with guests who volunteered to participate. Data were analyzed collaboratively with members of the zoo's exhibit Redesign Team using grounded theory qualitative data analysis techniques to find patterns and trends among data. Initial findings from data analysis were used to develop shifts in the exhibit in order to increase visitor engagement and learning. This process continued for two full action research spirals, which resulted in three iterations of the prototype exhibit. The overall findings of this study highlight the ways in which guests engaged with and were impacted by this exhibit. Findings revealed the importance of the location of interactives and signage as well as a range of readability concerns for visitor engagement. In addition, findings highlight the roles of parents in informal learning environments, and the impact of exhibit design on dwell time and questioning. This study demonstrates the value and importance of utilizing an iterative design process informed by action research when creating learning experiences in zoos. This study also reinforces how difficult it can be to both influence and measure the shifting of guests' RCPs.
Engaging Focus Group Methodology: The 4-H Middle School-Aged Youth Learning and Leading Study
ERIC Educational Resources Information Center
Scott, Siri; Grant, Samantha; Nippolt, Pamela Larson
2015-01-01
With young people, discussing complex issues such as learning and leading in a focus group can be a challenge. To help prime youth for the discussion, we created a focus group approach that featured a fun, interactive activity. This article includes a description of the focus group activity, lessons learned, and suggestions for additional…
ERIC Educational Resources Information Center
Daubenmire, Patrick L.; van Opstal, Mary T.; Hall, Natalie J.; Wunar, Bryan; Kowrach, Nicole
2017-01-01
Evolving mobile technology and the rapid spread of STEM-focused informal learning environments have created a unique opportunity to break through the barriers that have traditionally separated diverse learning contexts such as school, family, and community. Previous research suggest that in a well-designed family learning environment, both parents…
ERIC Educational Resources Information Center
Simm, David; Marvell, Alan
2015-01-01
This paper reveals the extent to which undergraduate students demonstrate transformative learning whilst on international fieldwork in Barcelona, Spain. Groups of students create a series of discrete active learning situations that allow them and their peers to engage more fully with their locale and in turn experience a deeper understanding of…
Semantic Features of Math Problems: Relationships to Student Learning and Engagement
ERIC Educational Resources Information Center
Slater, Stefan; Baker, Ryan; Ocumpaugh, Jaclyn; Inventado, Paul; Scupelli, Peter; Heffernan, Neil
2016-01-01
The creation of crowd-sourced content in learning systems is a powerful method for adapting learning systems to the needs of a range of teachers in a range of domains, but the quality of this content can vary. This study explores linguistic differences in teacher-created problem content in ASSISTments using a combination of discovery with models…
ERIC Educational Resources Information Center
Cervantes, Bernadine; Hemmer, Lynn; Kouzekanani, Kamiar
2015-01-01
Project-Based Learning (PBL) serves as an instructional approach to classroom teaching and learning that is designed to engage students in the investigation of real-world problems to create meaningful and relevant educational experiences. The causal-comparative study compared 7th and 8th students who had utilized the PBL with a comparison group in…
ERIC Educational Resources Information Center
Smirnova, Lyudmila; Lazarevic , Bojan; Malloy, Veronica
2018-01-01
This paper explores how pedagogy is being influenced by fast developing digital technologies. Results are presented from exploratory research conducted in 2016. The findings are addressed in terms of the transformation of learning and education, including the move from the measured to the engaged classroom. Emerging technology creates a natural…
ERIC Educational Resources Information Center
Neumann, David L.; Neumann, Michelle M.; Hood, Michelle
2011-01-01
The discipline of statistics seems well suited to the integration of technology in a lecture as a means to enhance student learning and engagement. Technology can be used to simulate statistical concepts, create interactive learning exercises, and illustrate real world applications of statistics. The present study aimed to better understand the…
ERIC Educational Resources Information Center
Martin, Linda
2013-01-01
This action research study examines school reform through the development of a professional learning community for teacher-leaders. Through action research, this study organized a select group of teacher-leaders into a professional learning community to engage in a series of readings through a book club. The purpose of the book club was to develop…
ERIC Educational Resources Information Center
Del Real, Manuel
2017-01-01
National associations such as the Association of American Colleges and Universities (AAC&U) and Campus Compact create initiatives that promote service-learning and campus based service programs to improve civic engagement in higher education; they often fail to include Greek-letter organizations, especially Latino Greek-letter organizations,…
Winding Pathways to Engagement: Creating a Front Door
ERIC Educational Resources Information Center
Kniffin, Lori E.; Shaffer, Timothy J.; Tolar, Mary H.
2016-01-01
Service-learning and community engagement (SLCE) practitioner-scholars--meaning all who do the work of SLCE with a commitment to integrating practice and study--find avenues to this work in a variety of ways. Through custom-made pathways, graduate students are forced to articulate and define their place in the academy, which can enhance voice,…
Design for Thinking: Engagement in an Innovation Project
ERIC Educational Resources Information Center
Benson, Joy; Dresdow, Sally
2015-01-01
This article discusses the use of design thinking in an undergraduate decision-making course. The spaces of design are linked to the dimensions of liberal learning in a way that allows students to engage in the design of an organization that supports a new product created in a collaborative team. The article provides an overview of how the…
ERIC Educational Resources Information Center
Noel, Dan; Stover, Sheri; McNutt, Mindy
2015-01-01
The increase in ownership and use of mobile-based devices among college students creates unique opportunities for faculty to develop highly engaging learning environments. With many educational institutions offering campus-wide Wi-Fi, students have the ability to use their mobile devices, including cell phones, tablets, and laptops for engaging…
Enhancing Science Instruction through Student-Created PowerPoint Presentations
ERIC Educational Resources Information Center
Gerido, Leona; Curran, Mary Carla
2014-01-01
Technology use in science classes can enhance lessons and reinforce scientific content. The creation of multimedia projects is a great way to engage students in lessons about estuarine ecosystems. In this activity, students can learn about estuarine organisms and use their creativity to write a story, create artwork, and develop a multimedia…
Creating Games as Authentic Learning in the Information Technology Classroom
ERIC Educational Resources Information Center
Frydenberg, Mark
2015-01-01
Teaching students to create computer games has become a common practice in both K-12 and tertiary education to introducing programming concepts, increasing student engagement, and recruiting majors and minors in technology fields. This study describes a project where first-year college students in an introductory technology concepts course use a…
A Picture is Worth a Thousand Words
ERIC Educational Resources Information Center
Davison, Sarah
2009-01-01
Lions, tigers, and bears, oh my! Digital cameras, young inquisitive scientists, give it a try! In this project, students create an open-ended question for investigation, capture and record their observations--data--with digital cameras, and create a digital story to share their findings. The project follows a 5E learning cycle--Engage, Explore,…
ERIC Educational Resources Information Center
Gayle, Barbara Mae
Societal acceptance of polarized discourse poses challenges for communication professors engaged in teaching ethical public speaking processes to undergraduates. This study explores how creating caring and safe environments for the discussion of difficult dialogues is paramount to creating civil and reasoned discourse that can address issues of…
Creating Web-Based Environmental Education Resources through Community and University Partnerships
ERIC Educational Resources Information Center
Phelps, Renata; Maddison, Carrie; Skamp, Keith; Braithwaite, Richard
2008-01-01
Community groups often seek to engage with schools in promoting environmental education goals. A collaborative initiative is described in which university pre-service teacher education students were encouraged to create Web-based teaching and learning resources, related to rainforests and world heritage areas, for use at primary and secondary…
Using a blog as an integrated eLearning tool and platform.
Goh, Poh Sun
2016-06-01
Technology enhanced learning or eLearning allows educators to expand access to educational content, promotes engagement with students and makes it easier for students to access educational material at a time, place and pace which suits them. The challenge for educators beginning their eLearning journey is to decide where to start, which includes the choice of an eLearning tool and platform. This article will share one educator's decision making process, and experience using blogs as a flexible and versatile integrated eLearning tool and platform. Apart from being a cost effective/free tool and platform, blogs offer the possibility of creating a hyperlinked indexed content repository, for both created and curated educational material; as well as a distribution and engagement tool and platform. Incorporating pedagogically sound activities and educational practices into a blog promote a structured templated teaching process, which can be reproduced. Moving from undergraduate to postgraduate training, educational blogs supported by a comprehensive online case-based repository offer the possibility of training beyond competency towards proficiency and expert level performance through a process of deliberate practice. By documenting educational content and the student engagement and learning process, as well as feedback and personal reflection of educational sessions, blogs can also form the basis for a teaching portfolio, and provide evidence and data of scholarly teaching and educational scholarship. Looking into the future, having a collection of readily accessible indexed hyperlinked teaching material offers the potential to do on the spot teaching with illustrative material called up onto smart surfaces, and displayed on holographic interfaces.
Teaching Millennials and Generation Z: Bridging the Generational Divide.
Shatto, Bobbi; Erwin, Kelly
2017-02-01
Most undergraduate students today are part of the millennial generation. However, the next wave of students-Generation Z-are just beginning to enter universities. Although these groups share many similarities, they each have unique characteristics that create challenges in the classroom. Incorporating technology, engaging students with adaptive learning activities, and understanding basic generational differences are ways to limit the effects of generational conflict while keeping both millennials and Generation Z students engaged in learning. It is important to understand basic differences and distinctions across generations for developing pedagogy that reaches these unique student populations.
NASA Astrophysics Data System (ADS)
Shapiro, Bonnie
2014-12-01
Katherine Fogelberg's insightful study of the messages of zoo signs describes the complex, sometimes contradictory nature of the messages they communicate. The construction and content of signs are influenced by institutional power. Fogelberg argues that the creation of zoo signage designed to inform the public can, through its messages, silence a perspective of care and compassion for animals. The research presented in the following article extends discussion about the value of critical considerations of cultural and institutional messages created and read in another type of setting designed to educate and inform, the school learning setting. The article reports on a project that engaged novice teachers in explorations of the nature and types of environmental messages found in learning settings. During our inquiry work together, novice teachers suggested areas of particular concern to them, and began to construct ideas about aspects of their work in which they plan to take action or engage in future inquiry. The research also reveals some of the challenges involved when novice educators first begin the process of engaging in semiotic interpretive readings of learning settings.
Instructional Leadership: The Role of Heads of Schools in Managing the Instructional Programme
ERIC Educational Resources Information Center
Manaseh, Aaron Mkanga
2016-01-01
Scholars and practitioners agree that instructional leadership (IL) can be one of the most useful tools for creating an effective teaching and learning environment. This paper investigates the instructional leadership practices engaged in by heads of secondary schools to enhance classroom instruction and students learning, particularly the way…
ERIC Educational Resources Information Center
Khalil, Mohammed K.; Kirkley, Debbie L.; Kibble, Jonathan D.
2013-01-01
This article describes the development of an interactive computer-based laboratory manual, created to facilitate the teaching and learning of medical histology. The overarching goal of developing the manual is to facilitate self-directed group interactivities that actively engage students during laboratory sessions. The design of the manual…
Using Writing and Culture to Teach Science Content to Preservice Teachers
ERIC Educational Resources Information Center
Saint-Hilaire, Line Augustin
2013-01-01
This article describes how the incorporation of a writing assignment, creating a book about culture and science, into the syllabus of methods science course for preservice teachers, was used to foster science content learning. Preservice teachers were actively and purposely engaged in science learning through the generation of a book about a…
ERIC Educational Resources Information Center
Anderson, Ryan D.; Wasonga, Teresa A.
2017-01-01
Although mentoring is believed to improve the craft of beginning principal, the context of collective engagement between mentor and mentee principals that optimize their leadership learning are rarely investigated. This study explored co-creating dispositional values, knowledge conversion modes, and enabling conditions as contexts that favor the…
Using Social Media to Reinforce Environmental Learning and Action-Taking for School Students
ERIC Educational Resources Information Center
Warner, Alan; Eames, Chris; Irving, Robyn
2014-01-01
Environmental experiences often engage learners and create an intention to act, which is then not followed through once the learner is removed from the environment. This study utilized an exploratory, interpretive framework with younger primary school classes to investigate if transfer of learning from field trip experiences "in" and…
The Difference Engine: Computing, Knowledge, and the Transformation of Learning
ERIC Educational Resources Information Center
Provenzo, Eugene F.
2011-01-01
Since the 1960s, the rapid evolution of technology has created a new cultural geography--a virtual geography. "The Difference Engine: Computing, Knowledge and the Transformation of Learning" offers a conscious critique of this change and its effects on contemporary culture and education. This engaging text assumes that we are at a critical…
The CERCA School Report Card: Communities Creating Education Quality. Implementation Manual
ERIC Educational Resources Information Center
Guio, Ana Florez; Chesterfield, Ray; Siri, Carmen
2006-01-01
This manual provides a step-by-step methodology for promoting community participation in improving learning in local schools. The Civic Engagement for Education Reform in Central America (CERCA) School Report Card (SRC) approach empowers local school communities to gather information on the quality and conditions of teaching and learning in their…
ERIC Educational Resources Information Center
Salsovic, Annette R.
2009-01-01
A WebQuest is an inquiry-based lesson plan that uses the Internet. This article explains what a WebQuest is, shows how to create one, and provides an example. When engaged in a WebQuest, students use technology to experience cooperative learning and discovery learning while honing their research, writing, and presentation skills. It has been found…
On Becoming a Qualitative Researcher: A View through the Lens of Transformative Learning
ERIC Educational Resources Information Center
Carawan, Lena W.; Knight, Sharon; Wittman, Peggy; Pokorny, Marie; Velde, Beth P.
2011-01-01
This article describes a graduate-level qualitative research course informed by transformational learning theory. It presents strategies an interdisciplinary team of instructors used to engage and support students as they entered and moved through the course. The strategies focused on creating a safe, supportive, learner-centered environment,…
LOL Teacher! Using Humor to Enhance Student Learning
ERIC Educational Resources Information Center
Terrell, Shelly
2015-01-01
Laughing with students can help them connect on a deeper level with the teacher and the learning. This article offers the following four strategies to incorporate humor into teaching: (1) Integrate humorous bits to boost engagement; (2) Choose humorous materials; (3) Create interest with humorous web tools and apps; and (4) Teach with silly…
Utilizing Field-Based Instruction as an Effective Teaching Strategy
ERIC Educational Resources Information Center
Kozar, Joy M.; Marcketti, Sara B.
2008-01-01
The purpose of this study was to examine the effectiveness of field-based instruction on student learning outcomes. Researchers in the past have noted the importance of engaging students on a deeper level through the use of active course designs. To investigate the outcomes of active learning, two field assignments created for two separate…
The Effect of Conversation Engagement on L2 Learning Opportunities
ERIC Educational Resources Information Center
Chen, Wenxue
2017-01-01
This article reviews patterns of interaction (i.e. learner role relationships) in peer communicative tasks, and uses data collected from different tasks to explain what happens in peer interaction and its impact on the learning opportunities interlocutors create for each other. It proposes that, with L2 peer interaction gaining popularity in…
ERIC Educational Resources Information Center
Richardson, Scott
2006-01-01
When students use classroom skills to build a wheelchair ramp, or teach their peers CPR, or grow vegetables for a food bank, or create children's books for preschoolers, or research and share local history, or educate the community about healthy living, or build and maintain nature trails, they are engaged in service learning (and are called…
ERIC Educational Resources Information Center
Rodriguez, Carolina; Hudson, Roland; Niblock, Chantelle
2018-01-01
Combinations of Conventional Studio and Virtual Design Studio (VDS) have created valuable learning environments that take advantage of different instruments of communication and interaction. However, past experiences have reported limitations in regards to student engagement and motivation, especially when the studio projects encourage abstraction…
The School Librarian as Teacher: What Kind of Teacher Are You?
ERIC Educational Resources Information Center
Hamilton, Buffy J.
2011-01-01
In this article, the author discusses the role of school librarians as teachers in our learning ecosystems. In the author's partnership as an embedded librarian with English teacher Susan Lester at Creekview High School, they have sought in their Media 21 learning initiative to engage student participation, creating and sustaining conversations…
Moravec, Marin; Williams, Adrienne; Aguilar-Roca, Nancy
2010-01-01
Actively engaging students in lecture has been shown to increase learning gains. To create time for active learning without displacing content we used two strategies for introducing material before class in a large introductory biology course. Four to five slides from 2007/8 were removed from each of three lectures in 2009 and the information introduced in preclass worksheets or narrated PowerPoint videos. In class, time created by shifting lecture material to learn before lecture (LBL) assignments was used to engage students in application of their new knowledge. Learning was evaluated by comparing student performance in 2009 versus 2007/8 on LBL-related question pairs, matched by level and format. The percentage of students who correctly answered five of six LBL-related exam questions was significantly higher (p < 0.001) in 2009 versus 2007/8. The mean increase in performance was 21% across the six LBL-related questions compared with <3% on all non-LBL exam questions. The worksheet and video LBL formats were equally effective based on a cross-over experimental design. These results demonstrate that LBLs combined with interactive exercises can be implemented incrementally and result in significant increases in learning gains in large introductory biology classes. PMID:21123694
ERIC Educational Resources Information Center
Krug, Don H.; Parker, Ann
2009-01-01
In this article, the authors share some of their learning about art, aesthetics, and people's ways of living. They discuss why the renewal of professional learning is important and demonstrate how K-12 teachers can engage in this process by creating a journal of critical inquiry about their own local communities' art, aesthetics, and cultures.…
A Step in the Right Direction: Learning Walks Build a Bridge between Central Office and Schools
ERIC Educational Resources Information Center
Deane-Williams, Barbara; Nelms, Shaun; Robinson, Sheila B.
2015-01-01
What does an effective classroom look and sound like? What does it mean to have students engaged in learning? What is high-quality instruction? To answer these questions, the Greece Central School District in New York created a common language around teaching and learning as a way to support student achievement. The district developed a five-year…
ERIC Educational Resources Information Center
Haythornthwaite, Caroline
2014-01-01
A career spent in research, teaching, and engagement with community entails a lifetime of assemblage of meaning from people, resources, technologies and experience. In his work, Bertram (Chip) Bruce has long engaged with how we create such an assemblage of meaning from our formal and found learning, and from the "lived experience" of…
ERIC Educational Resources Information Center
Skinner, Ellen A.; Chi, Una
2012-01-01
Building on self-determination theory, this study presents a model of intrinsic motivation and engagement as "active ingredients" in garden-based education. The model was used to create reliable and valid measures of key constructs, and to guide the empirical exploration of motivational processes in garden-based learning. Teacher- and…
ERIC Educational Resources Information Center
Vakil, Sepehr
2014-01-01
To understand the digital divide as a matter of social justice, I identify access to computational fluency as a civil rights issue. "Access" refers to material as well as social resources, including meaningful learning opportunities that create the conditions for urban youth to engage in computational thinking. In this article, I explore…
NASA Astrophysics Data System (ADS)
Johnson, M. A.
2016-12-01
We applied a new approach to the design and development of citizen science learning opportunities to enhance outreach to diverse student populations, while advancing water quality research and aerospace education. This collaborative approach to informal science, technology, engineering, and math (STEM) and aerospace education required innovative partnerships between private general aviation pilots, researchers, teachers, and students. This research explored the development of active partnerships required to facilitate community engaged science, with an emphasis on increased participation of women and girls and people of color, while creating new exploratory pathways for broadening access to and engagement in STEM learning experiences. We developed an outreach program through collaborative planning with local schools to create new STEM learning experiences based upon basic aerospace education concepts and an existing water quality research project designed to track harmful algal blooms (HAB) that can produce toxins called cyanobacteria, also known as blue-green algae, which can impact drinking, fishing, and recreational waters. General aviation pilots functioning as citizen scientists obtained high-resolution aerial images while flying over potentially impacted waters. Aerial data was made available to teachers and students, as well as researchers participating in the existing water quality program lead by NASA Glenn Research Center. Teachers used the images and results to educate in climate change and the dangers of HAB. Students were able to compare aerial data with their own observations, and also gained experience in aeronautical science through field trips to local airports, hands-on experience with private research aircraft, specialized equipment used for data collection, and advanced ground instruction from research pilots. As a result of reaching out to local educators serving diverse student populations and facilitating collaborative planning, we successfully created new educational opportunities with active partnerships between formal educational institutions and informal citizen science research programs, which broadened access to and engagement in aerospace education and STEM learning experiences in our local community.
Preparing Norfolk Area Students for America's Second Highest Sea Level Rise
NASA Astrophysics Data System (ADS)
Dunbar, R. R.
2017-12-01
The nonprofit Elizabeth River Project located in Hampton Roads, Virginia was awarded a 3-year national NOAA Environmental Literacy award 2016-2019 to teach 21,000 K-12 youth how to help restore one of the most polluted rivers on the Chesapeake Bay and to help create a resilient community that is facing impacts from the rising seas and changing climate. Through a community collaboration, partners are also creating perhaps the nation's first Youth Resilience Strategy with a vision, goals, best practices and resources on engaging youth to help create resilient cities facing environmental and economic changes. During Year 1, 7,000 elementary students held field investigations aboard the floating classroom Learning Barge and at Paradise Creek Nature Park and helped restore wetland restoration sites. Students performed inquiry based investigations, learned stewardship actions to help create resilience and showed a 40% increase in knowledge. Year 1 best practices in teaching resilience include youth: getting out of the classroom, discovering how rain water travels, performing bioblitzes and water quality testing, engaging in hands-on GreenSTEM activities, using investigation tools, creating innovative solutions to retain and reuse rain water, creating art and voicing their opinions on creating a resilient community.Lessons learned include developing engaging inquiry questions based on creating a resilient community. These included: "What are the impact of rising tides?", "How can sea level rise affect river animals?", "How can we be safe and prepare for extreme weather and flooding as the sea level rises?", "How has the way people worked with the Elizabeth River changed?", "How could sea level rise affect the Elizabeth River's water quality?", "How hot might the air temperature get by 2050 and what can we do to keep it cooler?", "What does this park show us about sea level rise and other ways our climate is changing?", "How do trees help make our park and community resilient?", "How will the rising sea and climate change impact the water quality and river animals?", and "How will sea level rise affect our wetlands and our communities?"
NASA Astrophysics Data System (ADS)
Setianingsih, R.
2018-01-01
The nature of interactions that occurs among teacher, students, learning sources, and learning environment creates different settings to enhance learning. Any setting created by a teacher is affected by 3 (three) types of cognitive load: intrinsic cognitive load, extraneous cognitive load, and germane cognitive load. This study is qualitative in nature, aims to analyse the patterns of interaction that are constituted in mathematics instructions by taking into account the cognitive load theory. The subjects of this study are 21 fifth-grade students who learn mathematics in small groups and whole-class interactive lessons. The data were collected through classroom observations which were videotaped, while field notes were also taken. The data analysis revealed that students engaged in productive interaction and inquiry while they were learning mathematics in small groups or in whole class setting, in which there was a different type of cognitive load that dominantly affecting the learning processes at each setting. During learning mathematics in whole class setting, the most frequently found interaction patterns were to discuss and compare solution based on self-developed models, followed by expressing opinions. This is consistent with the principles of mathematics learning, which gives students wide opportunities to construct mathematical knowledge through individual learning, learning in small groups as well as learning in whole class settings. It means that by participating in interactive learning, the students are habitually engaged in productive interactions and high level of mathematical thinking.
Hennessy, Catherine M; Kirkpatrick, Emma; Smith, Claire F; Border, Scott
2016-11-01
Neuroanatomy is a difficult subject in medical education, with students often feeling worried and anxious before they have even started, potentially decreasing their engagement with the subject. At the University of Southampton, we incorporated the use of Twitter as a way of supporting students' learning on a neuroanatomy module to evaluate how it impacted upon their engagement and learning experience. The #nlm2soton hashtag was created and displayed (via a widget) on the university's virtual learning environment (VLE) for a cohort of 197 Year 2 medical students studying neuroanatomy. Student usage was tracked to measure levels of engagement throughout the course and frequency of hashtag use was compared to examination results. Student opinions on the use of Twitter were obtained during a focus group with eleven students and from qualitative questionnaires. The hashtag was used by 91% of the student cohort and, within this, more students chose to simply view the hashtag rather than make contributions. The completed questionnaire responses (n = 150) as well as focus group outcomes revealed the value of using Twitter. A negligible correlation was found between student examination scores and their viewing frequency of the hashtag however, no correlation was found between examination scores and contribution frequency. Despite this, Twitter facilitated communication, relieved anxieties and raised morale, which was valued highly by students and aided engagement with neuroanatomy. Twitter was successful in creating and providing a support network for students during a difficult module. Anat Sci Educ 9: 505-515. © 2016 American Association of Anatomists. © 2016 American Association of Anatomists.
Sarvary, Mark A; Gifford, Kathleen M
2017-01-01
Large introduction to neuroscience classes and small science cafés have the same goal: bridging the gap between the presenter and the audience to convey the information while being engaging. Early classroom response systems became the cornerstone of flipped and engaged learning. These "clickers" helped turn lectures into dialogues, allowing the presenter to become a facilitator rather than a "sage on the stage." Rapid technological developments, especially the increase of computing power opened up new opportunities, moving these systems from a clicker device onto cellphones and laptops. This allowed students to use their own devices, and instructors to use new question types, such as clicking on a picture or ranking concepts. A variety of question types makes the learning environment more engaging, allows better examples for creative and critical thinking, and facilitates assessment. Online access makes these response systems scalable, bringing the strength of formative assessments and surveys to public science communication events, neuroscience journal clubs and distance learning. In addition to the new opportunities, online polling systems also create new challenges for the presenters. For example, allowing mobile devices in the classroom can be distracting. Here, a web-based, real-time response system called Poll Everywhere was compared to iClickers, highlighting the benefits and the pitfalls of both systems. In conclusion, the authors observe that the benefits of web-based response systems outweigh the challenges, and this form of digital pedagogy can help create a rich dialogue with the audience in large classrooms as well as in public science events.
Leiker, Amber M; Miller, Matthew; Brewer, Lauren; Nelson, Monica; Siow, Maria; Lohse, Keith
2016-04-21
Video games and virtual environments continue to be the subject of research in health sciences for their capacity to augment practice through user engagement. Creating game mechanics that increase user engagement may have indirect benefits on learning (ie, engaged learners are likely to practice more) and may also have direct benefits on learning (ie, for a fixed amount of practice, engaged learners show superior retention of information or skills). To manipulate engagement through the aesthetic features of a motion-controlled video game and measure engagement's influence on learning. A group of 40 right-handed participants played the game under two different conditions (game condition or sterile condition). The mechanics of the game and the amount of practice were constant. During practice, event-related potentials (ERPs) to task-irrelevant probe tones were recorded during practice as an index of participants' attentional reserve. Participants returned for retention and transfer testing one week later. Although both groups improved in the task, there was no difference in the amount of learning between the game and sterile groups, countering previous research. A new finding was a statistically significant relationship between self-reported engagement and the amplitude of the early-P3a (eP3a) component of the ERP waveform, such that participants who reported higher levels of engagement showed a smaller eP3a (beta=-.08, P=.02). This finding provides physiological data showing that engagement elicits increased information processing (reducing attentional reserve), which yields new insight into engagement and its underlying neurophysiological properties. Future studies may objectively index engagement by quantifying ERPs (specifically the eP3a) to task-irrelevant probes.
Creating Infographics to Enhance Student Engagement and Communication in Health Economics
ERIC Educational Resources Information Center
VanderMolen, Julia; Spivey, Christy
2017-01-01
In this article, the authors discuss and describe the implementation of and lessons learned from a course project centered on the creation of an infographic in a health economics course and an introduction to health research course. Students were asked to create a simple infographic about a particular topic, after researching and gathering data on…
Manager Perspectives on Communication and Public ...
We argue that public engagement is crucial to achieving lasting ecological success in aquatic restoration efforts, and that the most effective public engagement mechanisms are what we term iterative mechanisms. Here we look to a particular social-ecological system – the restoration community in Rhode Island, U.S.A. and the rivers, wetlands, marshes, and estuaries, and their related species, that they work to protect – to better understand land managers’ perspectives on public engagement in restoration processes. Adopting an inductive approach to critical discourse analysis of interviews with 27 local, state, and federal restoration managers and the forms of public interaction they described, we identify three distinct models of public engagement in natural resources management employed by managers: unidirectional; bidirectional; and iterative. While unidirectional and bidirectional mechanisms can help managers achieve short-term ecological successes, we suggest that adopting an iterative approach can improve the quality of stakeholder and learning interactions and, subsequently, foster lasting ecological successes. We argue that managers can design deliberately for public engagement mechanisms that are best suited to projects in particular social-ecological systems in order to create restoration projects that achieve ecological, learning, and stakeholder successes. We attempt to synthesize the lessons learned from efforts at public engagement in restoratio
PhET: Interactive Simulations for Teaching and Learning Physics
NASA Astrophysics Data System (ADS)
Perkins, Katherine; Adams, Wendy; Dubson, Michael; Finkelstein, Noah; Reid, Sam; Wieman, Carl; LeMaster, Ron
2006-01-01
The Physics Education Technology (PhET) project creates useful simulations for teaching and learning physics and makes them freely available from the PhET website (http://phet.colorado.edu). The simulations (sims) are animated, interactive, and game-like environments in which students learn through exploration. In these sims, we emphasize the connections between real-life phenomena and the underlying science, and seek to make the visual and conceptual models of expert physicists accessible to students. We use a research-based approach in our design—incorporating findings from prior research and our own testing to create sims that support student engagement with and understanding of physics concepts.
Twelve tips for using digital storytelling to promote reflective learning by medical students.
Sandars, John; Murray, Christopher; Pellow, Andy
2008-01-01
Digital storytelling has potential to motivate students to engage in reflective learning since it uses a range of new technologies and multimedia that are more familiar to young people. The use of visual and audio media offers creative opportunities that can motivate students to develop deeper learning. A structured approach to creating a digital story is essential so that its potential is achieved.
Connecting to Communities: Powerful Pedagogies for Leading for Social Change.
Wagner, Wendy; Mathison, Patricia
2015-01-01
This chapter explores the use of powerful pedagogies such as service-learning, cultural immersion, and community-based research to enhance leadership development. Four key principles are presented that describe how leadership educators can facilitate community-based learning in a way that creates an optimal learning environment for students, while also engaging ethically with individuals and organizations in the community. © 2015 Wiley Periodicals, Inc., A Wiley Company.
Brewer, Lauren; Nelson, Monica; Siow, Maria
2016-01-01
Background Video games and virtual environments continue to be the subject of research in health sciences for their capacity to augment practice through user engagement. Creating game mechanics that increase user engagement may have indirect benefits on learning (ie, engaged learners are likely to practice more) and may also have direct benefits on learning (ie, for a fixed amount of practice, engaged learners show superior retention of information or skills). Objective To manipulate engagement through the aesthetic features of a motion-controlled video game and measure engagement’s influence on learning. Methods A group of 40 right-handed participants played the game under two different conditions (game condition or sterile condition). The mechanics of the game and the amount of practice were constant. During practice, event-related potentials (ERPs) to task-irrelevant probe tones were recorded during practice as an index of participants’ attentional reserve. Participants returned for retention and transfer testing one week later. Results Although both groups improved in the task, there was no difference in the amount of learning between the game and sterile groups, countering previous research. A new finding was a statistically significant relationship between self-reported engagement and the amplitude of the early-P3a (eP3a) component of the ERP waveform, such that participants who reported higher levels of engagement showed a smaller eP3a (beta=−.08, P=.02). Conclusions This finding provides physiological data showing that engagement elicits increased information processing (reducing attentional reserve), which yields new insight into engagement and its underlying neurophysiological properties. Future studies may objectively index engagement by quantifying ERPs (specifically the eP3a) to task-irrelevant probes. PMID:27103052
ERIC Educational Resources Information Center
Soja, Constance M.; Huerta, Deborah
2001-01-01
Describes an interactive internet exercise that enables students to engage in cooperative library and web research on a controversial topic in science, specifically the cloning of extinct lifeforms. Creates a dynamic learning environment in a large introductory geology course and demonstrates the importance of scientific literacy. (Author/SAH)
The Analysis of the Blogs Created in a Blended Course through the Reflective Thinking Perspective
ERIC Educational Resources Information Center
Dos, Bulent; Demir, Servet
2013-01-01
Blogs have evolved from simple online diaries to communication tools with the capacity to engage people in collaboration, knowledge sharing, reflection and debate. Blog archives can be a source of information about student learning, providing a basis for ongoing feedback and redesign of learning activities. Previous studies show that blogs can…
ERIC Educational Resources Information Center
Eglitis, Daina S.; Buntman, Fran L.; Alexander, Dameon V.
2016-01-01
This article discusses the use of problem-based learning (PBL) in the undergraduate sociology classroom. PBL shifts students from the role of passive listeners and learners to active knowledge builders and communicators through the use of concise and engaging social problem cases. PBL creates opportunities for building substantive area knowledge,…
ERIC Educational Resources Information Center
Anastopoulou, Stamatina; Sharples, Mike; Ainsworth, Shaaron; Crook, Charles; O'Malley, Claire; Wright, Michael
2012-01-01
In this paper, a novel approach to engaging students in personal inquiry learning is described, whereby they carry out scientific investigations that are personally meaningful and relevant to their everyday lives. The learners are supported by software that guides the inquiry process, extending from the classroom into the school grounds, home, or…
Quantitative Measures for Assessing Learning Centers: An Agenda and Exploration
ERIC Educational Resources Information Center
Berkopes, Kevin; Abshire, Stacey
2016-01-01
The national trend of requiring all college students to engage with tertiary-level mathematics has created the need to rethink how students can be supported at this level. Current trends in higher education show a decreased reliance on remedial developmental education courses and expanded reliance on learning centers. It is important to look at…
Re-Appropriating a Question/Answer System to Support Dialectical Constructivist Learning Activity
ERIC Educational Resources Information Center
Carroll, John M.; Wu, Yu; Shih, Patrick C.; Zheng, Saijing
2016-01-01
Learning can be engaged by dialectic, that is, by identifying pros and cons that inhere in propositions, and more generally, by raising questions about the validity of claims. We report here on a classroom case study of dialectical constructivist pedagogy: Students created dialectical analyses of two lectures and four books as core activities in a…
ERIC Educational Resources Information Center
Chuah, Kee Man; Chen, Chwen Jen; Teh, Chee Siong
2008-01-01
In recent years, the application of virtual reality (VR) technology in education is rapidly gaining momentum. The educational benefits offered by such technology have prompted many educators as well as instructional designers to investigate ways to create effective and engaging VR learning. Instructional designers have examined widely the…
ERIC Educational Resources Information Center
Lindner, Blue
2010-01-01
At Sonrisas Spanish School, educators are interested in finding ways to teach children in the way children actually learn. Their mission is to create high quality, standards-based Spanish classes and curriculum materials that are both effective for teachers and also provide a positive foreign language learning experience for students. They value…
Peer Assessment in the Classroom Using Mobile Devices
ERIC Educational Resources Information Center
Pellowe, William; Holster, Trevor; Lake, J.
2014-01-01
Peer feedback can engage the learning process, but collecting the survey data into a usable format can be time-consuming, which can deter classroom teachers from undertaking the kind of in-depth analysis for classroom research. To overcome this detriment, and in order to research the effects of learning by assessing, we created a peer feedback…
A WebCT Discussion Forum during a TESL Practicum: Pre-Service Teachers' Perceptions of Learning
ERIC Educational Resources Information Center
Parks, Susan
2010-01-01
Within teacher education programs, the use of discussion forums offers potential for creating learning communities whereby participants can negotiate meaning and engage in knowledge construction (Lock, 2006; Murphy, 2000). To this end, the present article draws on the findings of a larger research project which focused on a discussion forum…
NASA Technical Reports Server (NTRS)
Laughlin, Daniel
2008-01-01
Persistent Immersive Synthetic Environments (PISE) are not just connection points, they are meeting places. They are the new public squares, village centers, malt shops, malls and pubs all rolled into one. They come with a sense of 'thereness" that engages the mind like a real place does. Learning starts as a real code. The code defines "objects." The objects exist in computer space, known as the "grid." The objects and space combine to create a "place." A "world" is created, Before long, the grid and code becomes obscure, and the "world maintains focus.
ERIC Educational Resources Information Center
Bouta, Hara; Retalis, Symeon; Paraskeva, Fotini
2012-01-01
This study examines the effect of using an online 3D virtual environment in teaching Mathematics in Primary Education. In particular, it explores the extent to which student engagement--behavioral, affective and cognitive--is fostered by such tools in order to enhance collaborative learning. For the study we used a purpose-created 3D virtual…
Creating Dynamic Learning Environment to Enhance Students’ Engagement in Learning Geometry
NASA Astrophysics Data System (ADS)
Sariyasa
2017-04-01
Learning geometry gives many benefits to students. It strengthens the development of deductive thinking and reasoning; it also provides an opportunity to improve visualisation and spatial ability. Some studies, however, have pointed out the difficulties that students encountered when learning geometry. A preliminary study by the author in Bali revealed that one of the main problems was teachers’ difficulties in delivering geometry instruction. It was partly due to the lack of appropriate instructional media. Coupling with dynamic geometry software, dynamic learning environments is a promising solution to this problem. Employing GeoGebra software supported by the well-designed instructional process may result in more meaningful learning, and consequently, students are motivated to engage in the learning process more deeply and actively. In this paper, we provide some examples of GeoGebra-aided learning activities that allow students to interactively explore and investigate geometry concepts and the properties of geometry objects. Thus, it is expected that such learning environment will enhance students’ internalisation process of geometry concepts.
NASA Astrophysics Data System (ADS)
Palsole, Sunay Vasant
The earth sciences play an important role in engaging students in science and in science, technology, engineering and mathematics (STEM) disciplines, because of the integrative nature of the disciplines. It then becomes important for us to provide an engaging experience for students taking earth science courses, because it serves a dual purpose of possibly increasing new majors in the discipline and helping to create a science literate population. Given that a majority of students in the larger introductory courses are non-majors, it behooves us to explore alternative engagement techniques and measure their efficacy in student engagement, which in turn can help inform instructional design for advanced geoscience courses. This study focused on creating a highly engaging course using inquiry based learning scenarios inter-spread throughout the semester along with heuristic quizzes (a series of questions in a specific sequence that map to a process) with very specific feedback that help students understand the development of the earth processes. Along with the heuristic quizzes, the course was transformed into an active learning based hybrid course, where the didactic content was uploaded and made available to the students using a learning management system and class time was spent working on application exercises that were developed by me. I chose specific scenarios and processes that the students could possibly encounter in the greater El Paso region to provide a local and situational aspect to the exercises. The course and instructional design process followed a period of 18 months with each semester providing data to jigsaw into the final design. Student performance data, both qualitative (self efficacy, self reported engagement ) as well as quantitative scales (performance on assessments, course grades) was collected over the entire development period. Comparative data of the hybrid course and a traditional course indicate improved student performance in the active learning course over the traditional course. The data also indicate that the students had greater content retention 8 week after the course had ended in the hybrid course over the traditional course. The study then presents a nascent model for the design of earth science courses.
ERIC Educational Resources Information Center
Moore, Robin C.; Wong, Herb H.
The "Environment Yard" project is a 10-year effort to transform an ordinary asphalt schoolyard into a lush, naturalized environment. This book describes the project from which a natural extension of the classroom was created, reducing student boredom and antisocial behavior as they became engaged in the landscape. It instructs on how to…
ERIC Educational Resources Information Center
Franz, Nancy
2014-01-01
The Cooperative Extension System was created in 1914 with the passage of the Smith-Lever Act. The act provided resources to improve access to education by creating this nationwide organization to bring land-grant university research and resources to people where they lived and worked. Cooperative Extension was the first formal nationwide structure…
ERIC Educational Resources Information Center
Childs, Lauren C.
2005-01-01
A suburban Detroit consortium of superintendents created a leadership academy for teachers to learn the value of their own knowledge and improve their skills. The Galileo Leadership project challenges established beliefs and helps teachers engage collaboratively in the work of active leadership. From mini-retreats to active research, teachers…
What is Climate Leadership: Examples and Lessons Learned in Organizational Leadership Webinar
Organizations discuss creating comprehensive GHG inventories and aggressive emissions reduction goals, as well as leadership in their internal response to climate change, through engaging partners and addressing climate risk in their enterprise strategies.
Hess, Julia M.; Isakson, Brian; Githinji, Ann; Roche, Natalie; Vadnais, Kathryn; Parker, Danielle P.; Goodkind, Jessica R.
2014-01-01
Distribution of power and resources greatly impacts the mental health of individuals and communities. Thus, in order to reduce mental health disparities, it is imperative to address these social determinants of mental health through social change. Engaging in social change efforts requires people to critically engage with present conditions on personal, local, national and global levels and to develop knowledge, capacity, and experience with envisioning and creating more equitable conditions. This critical engagement can be fostered through a process of transformative learning. In this article, we examine the Refugee Well-being Project (RWP), a program that aims to improve the mental health of refugees in the United States. From 2007 to 2009, participants in the RWP in New Mexico were refugees from the Great Lakes region of Africa. The RWP paired undergraduate students with refugees to engage in mutual learning and advocacy. Data from in-depth qualitative interviews with 72 refugees and 53 undergraduate students suggest that participation in the RWP constituted a transformative learning experience through which refugees and students came to new understandings of the relationship between social inequities and well-being. For many, this provided an impetus to work towards change at multiple levels. PMID:24417257
ERIC Educational Resources Information Center
Estepp, Christopher M.; Roberts, T. Grady
2013-01-01
Recent reports have indicated that many undergraduate students have become unmotivated and unengaged in the learning process. As a result, calls have been made for instructors in higher education to implement classroom interventions to help better engage students in the learning process. Research has shown that creating a hospitable learning…
ERIC Educational Resources Information Center
Bovill, C.; Cook-Sather, A.; Felten, P.; Millard, L.; Moore-Cherry, N.
2016-01-01
Against a backdrop of rising interest in students becoming partners in learning and teaching in higher education, this paper begins by exploring the relationships between student engagement, co-creation and student-staff partnership before providing a typology of the roles students can assume in working collaboratively with staff. Acknowledging…
ERIC Educational Resources Information Center
Kong, Siu Cheung; Yeung, Yau Yuen; Wu, Xian Qiu
2009-01-01
In order to facilitate senior primary school students in Hong Kong to engage in learning by observation of the phenomena related to electrical circuits, a design of a specific courseware system, of which the interactive human-machine interface was created with the use of an open-source software called the LabVNC, for conducting online…
An Alternative Model of Multimedia Development: Small Projects within an Academic Environment.
ERIC Educational Resources Information Center
Stoney, Sue; McMahon, Mark
This paper reports on a project at Edith Cowan University (Australia) in which a multidisciplinary team designed and created a self-paced learning environment for students to learn about share valuation and investment, with a focus on the inclusion of features that would motivate students to use and engage with the program. The resultant program,…
ERIC Educational Resources Information Center
Laboskey, Vicki
2012-01-01
The aim of this self-study was to better understand and improve my practice in preparing elementary credential candidates to create positive, educative learning environments for all children, especially those in high-need urban contexts. I felt I could learn most about this question by studying how graduates were engaging in this work and how…
ERIC Educational Resources Information Center
Ni Raghallaigh, M.; Cunniffe, R.
2013-01-01
This article explores the experiences of students who participated in a series of seminars that employed active learning methodologies. The study on which the article is based involved two parts. First, students completed a questionnaire after each seminar, resulting in 468 questionnaires. Second, nine students participated in a focus group where…
A Community of Practice Focused on Resiliency in Graduate Nursing Students
ERIC Educational Resources Information Center
Wildes, Megan
2016-01-01
The purpose of this project was to create a Community of Practice (CoP) focused on resiliency in graduate nursing students. CoPs are networks of people who collectively learn and share in learning as a social experience. By engaging a CoP that focused on resiliency in graduate nursing students, the aim was to positively support students' sense of…
ERIC Educational Resources Information Center
Buckmiller, Tom M.; Kruse, Jerrid W.
2015-01-01
Using the Project-Based Learning (PBL) and Authentic Intellectual Work (AIW) models, we sought to create coursework that had value beyond the classroom. Refinements in the self-publishing book industry provide the opportunity to present student work to a larger audience and in a different, more engaging format. With the help of free software, our…
Suggestopedia Based Storytelling Teaching Model for Primary Students in Salatiga
ERIC Educational Resources Information Center
Sunardi; Waluyo, Herman J.; Suudi, Astini; Wardani, Nugraheni Eko
2018-01-01
Teaching and learning speaking skills should be able to engage students in a creative process. Students have to be able to speak in front of the class, create a dialogue, tell a story, and produce the language creatively. The teaching and learning of the speaking skill focusing on story telling ability can work well when supported by the…
ERIC Educational Resources Information Center
Stonehouse, Pauline P.; Splichal, Susan
2015-01-01
Collaborative online learning has been adopted at all levels of education, in PK-12 public schools and universities, yet studies find student responses to the experience somewhat unpredictable. In this study, the authors draw on the practice of incorporating book study blogs at the University of North Dakota to engage doctoral students in a…
ERIC Educational Resources Information Center
Nivala, Markus; Saljo, Roger; Rystedt, Hans; Kronqvist, Pauliina; Lehtinen, Erno
2012-01-01
New representational technologies, such as virtual microscopy, create new affordances for medical education. In the article, a study on the following two issues is reported: (a) How does collaborative use of virtual microscopy shape students' engagement with and learning from virtual slides of tissue specimen? (b) How do visual and conceptual cues…
One University Making a Difference in Graduate Education: Caring in the Online Learning Environment.
Brown, Cynthia J; Wilson, Carol B
2016-12-01
As online education gains momentum, strategies to promote student engagement, develop social presence, and create a virtual community are essential for students' successful learning. A university with a philosophy grounded in caring developed two strategies for the graduate online education setting. These two strategies intentionally promote caring for self and others as a means to foster engagement, social presence, and a vibrant online community. One strategy was online Caring Groups, that is, small groups of four to five nursing students created each semester in one of the students' required courses in the online setting. The second strategy was the creation of two Caring Connections online sites, one for master of science in nursing students and one for doctorate in education nursing students. The sites were developed external to required courses to provide support for the online students throughout the graduate programs. Each site provides an ongoing space for students and faculty to post and discuss inspirational quotes, self-care tips, music, and photographs. The online Caring Groups and Caring Connections sites will be described, including how they were created, how they are used by students, how faculty support students, lessons learned, and how Caring Groups are integrated into the curriculum. © The Author(s) 2016.
Active-learning Strategies for Legal Topics and Substance Abuse in a Pharmacy Curriculum.
Steinhardt, Sarah J; Clark, John E; Kelly, William N; Hill, Angela M
2017-02-25
Objective. To implement active-learning strategies to engage students in learning, applying, and teaching legal and substance abuse topics. Design. Medication Safety course student groups created films on a National Patient Safety Goal (NPSG) using a movie genre and presented them in film festival format. Pharmacogenomics course student groups taught ethical, legal, and social implications (ELSI) topics through presentation of short stories about comic book characters with genetic mutations. Students in the Drugs of Abuse course composed and performed dances depicting the mechanism of action of a drug in an in-class rave dance format. Assessment. Course evaluations revealed student engagement with subject material and enjoyment of the creative applications, critical thinking, and collaborative aspects of the activities. Students performed well on examination questions and graded assignments. Conclusion. These active-learning strategies facilitated students' abilities to learn, apply, and teach material in medication safety, pharmacogenomics, and substance abuse courses.
Active-learning Strategies for Legal Topics and Substance Abuse in a Pharmacy Curriculum
Clark, John E.; Kelly, William N.; Hill, Angela M.
2017-01-01
Objective. To implement active-learning strategies to engage students in learning, applying, and teaching legal and substance abuse topics. Design. Medication Safety course student groups created films on a National Patient Safety Goal (NPSG) using a movie genre and presented them in film festival format. Pharmacogenomics course student groups taught ethical, legal, and social implications (ELSI) topics through presentation of short stories about comic book characters with genetic mutations. Students in the Drugs of Abuse course composed and performed dances depicting the mechanism of action of a drug in an in-class rave dance format. Assessment. Course evaluations revealed student engagement with subject material and enjoyment of the creative applications, critical thinking, and collaborative aspects of the activities. Students performed well on examination questions and graded assignments. Conclusion. These active-learning strategies facilitated students’ abilities to learn, apply, and teach material in medication safety, pharmacogenomics, and substance abuse courses. PMID:28289294
Bamford, R; Coulston, J
2016-01-01
e-learning is a valuable tool that has a number of advantages for Surgical Oncology training and education. The rapidly evolving nature of, and limited clinical exposure to oncological practice creates challenges for surgical trainees to stay up to date and engaged. Online learning can be accessed anywhere at any time and allows trainees to develop, apply and be assessed on their learning. To be effective, it must be educationally sound and embrace technology to enhance learners' experience.
Engaging Karen refugee students in science learning through a cross-cultural learning community
NASA Astrophysics Data System (ADS)
Harper, Susan G.
2017-02-01
This research explored how Karen (first-generation refugees from Burma) elementary students engaged with the Next Generation Science Standards (NGSS) practice of constructing scientific explanations based on evidence within the context of a cross-cultural learning community. In this action research, the researcher and a Karen parent served as co-teachers for fourth- and fifth-grade Karen and non-Karen students in a science and culture after-school programme in a public elementary school in the rural southeastern United States. Photovoice provided a critical platform for students to create their own cultural discourses for the learning community. The theoretical framework of critical pedagogy of place provided a way for the learning community to decolonise and re-inhabit the learning spaces with knowledge they co-constructed. Narrative analysis of video transcripts of the after-school programme, ethnographic interviews, and focus group discussions from Photovoice revealed a pattern of emerging agency by Karen students in the scientific practice of constructing scientific explanations based on evidence and in Karen language lessons. This evidence suggests that science learning embedded within a cross-cultural learning community can empower refugee students to construct their own hybrid cultural knowledge and leverage that knowledge to engage in a meaningful way with the epistemology of science.
How to build better memory training games
Deveau, Jenni; Jaeggi, Susanne M.; Zordan, Victor; Phung, Calvin; Seitz, Aaron R.
2015-01-01
Can we create engaging training programs that improve working memory (WM) skills? While there are numerous procedures that attempt to do so, there is a great deal of controversy regarding their efficacy. Nonetheless, recent meta-analytic evidence shows consistent improvements across studies on lab-based tasks generalizing beyond the specific training effects (Au et al., 2014; Karbach and Verhaeghen, 2014), however, there is little research into how WM training aids participants in their daily life. Here we propose that incorporating design principles from the fields of Perceptual Learning (PL) and Computer Science might augment the efficacy of WM training, and ultimately lead to greater learning and transfer. In particular, the field of PL has identified numerous mechanisms (including attention, reinforcement, multisensory facilitation and multi-stimulus training) that promote brain plasticity. Also, computer science has made great progress in the scientific approach to game design that can be used to create engaging environments for learning. We suggest that approaches integrating knowledge across these fields may lead to a more effective WM interventions and better reflect real world conditions. PMID:25620916
Fast Learning for Immersive Engagement in Energy Simulations
DOE Office of Scientific and Technical Information (OSTI.GOV)
Bush, Brian W; Bugbee, Bruce; Gruchalla, Kenny M
The fast computation which is critical for immersive engagement with and learning from energy simulations would be furthered by developing a general method for creating rapidly computed simplified versions of NREL's computation-intensive energy simulations. Created using machine learning techniques, these 'reduced form' simulations can provide statistically sound estimates of the results of the full simulations at a fraction of the computational cost with response times - typically less than one minute of wall-clock time - suitable for real-time human-in-the-loop design and analysis. Additionally, uncertainty quantification techniques can document the accuracy of the approximate models and their domain of validity. Approximationmore » methods are applicable to a wide range of computational models, including supply-chain models, electric power grid simulations, and building models. These reduced-form representations cannot replace or re-implement existing simulations, but instead supplement them by enabling rapid scenario design and quality assurance for large sets of simulations. We present an overview of the framework and methods we have implemented for developing these reduced-form representations.« less
NASA Astrophysics Data System (ADS)
Greenberg, Sallie E.
Social media (SM) are considered important avenues to reach citizens and engage them in social change. Given the widespread use of SM and their potential to enhance communication, they could also have significant influence when used as an educational tool. Educators are exploring whether classroom SM use has instructional benefits, such as enhancing interactivity and engagement. It is critical to understand the potential of SM for creating meaningful learning environments and public engagement pathways. Much work remains to understand the use of SM in this context and how to use them effectively. This study draws on active learning theory to examine the impact of SM as an instructional component with community college students learning to make connections among science, social responsibility, and global understanding in an environmental biology course (the Course). Using global climate change as a theme, the Course included a Facebook instructional component. A pretest--posttest, nonrandomized comparison group design was used to measure the impact of Facebook as an integrated component of the Course. The treatment and comparison groups were determined to be comparable based on demographics, access and ownership of digital devices, and SM use despite non-random assignment. No statistically significant differences were found between groups on these factors. The intervention consisted of semester-long required use of Facebook for the treatment group. The impact of the SM intervention was measured in three areas: (a) content knowledge, (b) attitudes toward climate change, and (c) public engagement actions and intentions to act. At the conclusion of the Course, no discernable difference was measured in content knowledge gains between the two groups. However, students who used Facebook experienced statistically significant differences in attitude, becoming increasingly concerned about global climate change. The comparison group demonstrated statistically significant differences in attitudes shifting toward more disengaged. Students who used Facebook showed considerably greater tendency toward action and expressed more intention to act than those who did not. Treatment group participants self-reported in interviews that the learning environment was enhanced in four areas: (a) convenience and logistics, (b) community and communication, (c) engaging learning environment, and (d) alternative participation pathways. Comments classified under the theme convenience and logistics provided insight into how the instructor and participants used Facebook in the intervention, such as to post maps and discuss assignment details. Comments categorized under the theme community and communication were those that made explicit who used Facebook and the impact of the intervention on communication and classroom community in areas such as creating dialog, carrying the discussion beyond the classroom, and having access to the instructor. Responses categorized under the theme engaging learning environment provided specific details about how Facebook use affected participants' engagement in the learning environment, such as their contribution to the course content and increased interaction with the course content. Comments within the alternative participation pathways theme showed ways in which Facebook use facilitated the other three themes, including removing barriers for shy students, providing additional time for issues that arose during class discussions, and through passive participation by reading the posts of classmates. This empirical study demonstrated that the use of Facebook in an educational setting had an impact on student attitudes and engagement actions. Additionally, Facebook use enhanced the learning environment in meaningful ways showing that SM, when used intentionally, benefits active learning environments and provides an opportunity to enhance a sense of public engagement among college students.
ERIC Educational Resources Information Center
Blair, Peter J.
2017-01-01
The goal of this study was to examine the professional development experiences of two contrastive participants while they were creating standards-based individualized education plan (IEP) goals using a virtual world called TeacherSim. Two specific focuses of the study were on how special educators engaged with the task of creating standards-based…
Creating Catalytic Collaborations between Theater Artists, Scientists, and Research Institutions
NASA Astrophysics Data System (ADS)
Wise, Debra
2012-02-01
Catalyst Collaborative@MIT (CC@MIT) is a collaboration between MIT and Underground Railway Theater (URT), a company with 30 years experience creating theater through interdisciplinary inquiry and engaging community. CC@MIT is dedicated to creating and presenting plays that deepen public understanding about science, while simultaneously providing artistic and emotional experiences not available in other forms of dialogue about science. CC@MIT engages audiences in thinking about themes in science of social and ethical concern; provides insight into the culture of science and the impact of that culture on society; and examines the human condition through the lens of science that intersects our lives and the lives of scientists. Original productions range from Einstein's Dreams to From Orchids to Octopi -- an evolutionary love story; classics re-framed include The Life of Galileo and Breaking the Code (about Alan Turing). CC@MIT commissions playwrights and scientists to create plays; engages audiences with scientists; performs at MIT and a professional venue near the campus; collaborates with the Cambridge Science Festival and MIT Museum; engages MIT students, as well as youth and children. Artistic Director Debra Wise will address how the collaboration developed, what opportunities are provided by collaborations between theaters and scientific research institutions, and lessons learned of value to the field.
NASA Astrophysics Data System (ADS)
Shipp, S.; Nelson, B.; Stockman, S.; Weir, H.; Carter, B.; Bleacher, L.
2008-07-01
Libraries are vibrant learning places, seeking partners in science programming. LPI's Explore! program offers a model for public engagement in lunar exploration in libraries, as shown by materials created collaboratively with the LRO E/PO team.
High School in Switzerland Blends Work with Learning
ERIC Educational Resources Information Center
Hoffman, Nancy
2015-01-01
The Swiss model of high school matches students with career employment, jobs, and education. The system offers lessons to how the U.S. might create partnerships between business and education and also make high school more interesting and engaging for students.
Engaging Young Writers through Book Design
ERIC Educational Resources Information Center
Brown, Susannah; Towell, Janet Leigh
2015-01-01
Creative book design connects learning in visual arts and language arts. Explore the benefits of bookmaking and specific steps to create a variety of book formats with children. Examples of imaginative books, such as accordion, flip, paper bag, and pop-up, are shared.
ERIC Educational Resources Information Center
Reilly, Mary Ann; Gangi, Jane M.; Cohen, Rob
2010-01-01
This book is a wonderful blending of methodologies. This juxtaposition of art and literature serves as an instrument for teachers to inspire their students to create, critique, compare and predict, all higher-level intellectual behaviors, while composing across symbol systems. The work contains detailed classroom transcripts of strategies that…
ERIC Educational Resources Information Center
Kurubacak, Gulsun; Baptiste, H. Prentice
Through the Preparing Tomorrow's Teachers to Use Technology (PT3) project, online distance courses in College of Education at New Mexico State University (NMSU) have become an essential component of the Teacher Education Program. Pre-service teachers have been engaged in the process of learning with and about technology. The main purpose of this…
ERIC Educational Resources Information Center
Ende, Fred
2016-01-01
How can we approach professional development in a thoughtful way, keep teachers motivated, and make the process worthwhile? It's a truth that school leaders can't deny: teachers tend to think of PD as a distraction from the "real work" of the classroom--as something to get through instead of an opportunity to engage, learn, and grow as…
Developing a blended course on dying, loss, and grief.
Kavanaugh, Karen; Andreoni, V Ann; Wilkie, Diana J; Burgener, Sandra; Buschmann, Mary Beth Tank; Henderson, Gloria; Hsiung, Yi-Fang Yvonne; Zhao, Zhongsheng
2009-01-01
An important component of end-of-life education is to provide health professionals with content related to dying, loss, and grief. The authors describe the strategies used to develop and offer a blended course (integration of classroom face-to-face learning with online learning) that addressed the sensitive and often emotional content associated with grieving and bereavement. Using Kolb's Experiential Learning Theory, a set of 4 online learning modules, with engaging, interactive elements, was created. Course evaluations demonstrated the success of the blended course in comparison to the traditional, exclusive face-to-face approach.
Implementing Machine Learning in Radiology Practice and Research.
Kohli, Marc; Prevedello, Luciano M; Filice, Ross W; Geis, J Raymond
2017-04-01
The purposes of this article are to describe concepts that radiologists should understand to evaluate machine learning projects, including common algorithms, supervised as opposed to unsupervised techniques, statistical pitfalls, and data considerations for training and evaluation, and to briefly describe ethical dilemmas and legal risk. Machine learning includes a broad class of computer programs that improve with experience. The complexity of creating, training, and monitoring machine learning indicates that the success of the algorithms will require radiologist involvement for years to come, leading to engagement rather than replacement.
Increasing Participation through Differentiation
ERIC Educational Resources Information Center
Christenson, Bridget; Wager, Anita A.
2012-01-01
One of the many challenges teachers face is trying to differentiate instruction so all students have equal opportunities to participate, learn, and engage. To provide guidelines for differentiated instruction in mathematics, staff from the Madison Metropolitan School District in Wisconsin created a pedagogical framework for teaching called…
Advancing STEM Career and Learning through Civic Engagement
ERIC Educational Resources Information Center
Xie, Yichun
2014-01-01
The Mayor's Youth Technology Corps (MYTC)--Creating Safe Communities through Information Technology Training in Homeland Security Applications (2008-2012)--offered a collaboration of resources, supports, and opportunities for strengthening science, technology, engineering, and mathematics (STEM) education efforts in an underserved community, the…
ERIC Educational Resources Information Center
Jones, Tammy
2012-01-01
NCLB has created a climate where teachers feel increasingly pressured to ensure their students pass the test, with the result that they allocate less time for purposeful and authentic learning experiences (Kohn, 2004). Thus, rote memorization is favored over inquiry. Teachers must aim to create a classroom environment that recognizes and values…
ERIC Educational Resources Information Center
Watts, Ann
2011-01-01
A garden can be a magical place for young children and offers them rich and engaging learning experiences as they interact with a variety of plants and wildlife throughout the year. This book guides you through the process of creating a garden, however small, for young children. It looks at the impact a garden area can have on children's overall…
ERIC Educational Resources Information Center
Henry, Renee Monica
2017-01-01
Reported here is a study of an interactive component to General Chemistry I and General Chemistry II where a new pedagogy for taking notes in class was developed. These notes, called key word created class notes, prompted students to locate information using the Internet guided by a key word. Reference Web sites were added to a next generation of…
Relationships between the coach-created motivational climate and athlete engagement in youth sport.
Curran, Thomas; Hill, Andrew P; Hall, Howard K; Jowett, Gareth E
2015-04-01
Youth sport is a source of well-being for adolescents, yet experiences vary and attrition can be high. We sought to better understand the coach behaviors that foster positive experiences in youth sport by examining relationships between the motivational climate and athlete engagement (viz., confidence, dedication, enthusiasm, and vigor). We reasoned that a mastery climate (emphasis on effort and learning) would correspond with higher engagement, whereas a performance climate (emphasis on ability and outcome) was expected to correspond with lower engagement. Two-hundred sixty adolescent soccer players completed measures of engagement and perceived coach motivational climate. All dimensions of engagement were positively predicted by a mastery climate. Furthermore, cognitive aspects of engagement were positively predicted by a performance climate. Canonical correlation analysis indicated that a composite of engagement was positively associated with a mastery climate. Results suggest that a mastery climate offers a means of promoting higher levels of overall engagement.
Engaging Inner City Students in Learning Through Designing Remote Operated Vehicles
NASA Astrophysics Data System (ADS)
Barnett, Michael
2005-03-01
For the past year we have been developing and implementing a program in which students design and construct remote operated vehicles. In this paper, we report on a pilot study that occurred over the course of an academic year in an inner city high school. Specifically, we have been investigating whether students learn meaningful science content through design activities. Through our teaching experiment methodological stance and analysis we found that (1) student attendance and engagement increased, (2) students learned physics content and recognized connections to their other coursework (3) teachers adopted an "organized chaos" posture and shifted their role from one of discipline keeper and content gatekeeper to one of coach and facilitator, (4) design projects need to be modularized if they are to be effective urban classrooms, and (5) teachers need to balance the tradeoffs between allowing students to develop aesthetically pleasing designs versus learning content and creating designs that are functional and useable.
Lindberg, Arley; Meredith, Larry
2012-01-01
After determining a need for organizational change informed by changes in workforce demographics, community demographics, the socio-political and economic environment, and constraints on resources, one agency sought to transform its organizational culture into that of a learning organization. An external organizational development consultant was hired to work with agency leadership to identify ways that would help move the agency's culture towards one that was conducive to learning. Specifically, the agency director sought to create a culture where communication is encouraged both vertically and horizontally, frontline level workers are engaged and their voices heard, cross-departmental problem solving is practiced, innovative ideas are supported, and evidence-informed practice regularly implemented. This case study describes the experiences of this agency and the process taken toward engaging an external consultant and moving towards the development of a culture of learning. Copyright © Taylor & Francis Group, LLC
Individuals with Alzheimer's learn to play a tile placement game: Results of a pilot study.
Miltiades, Helen B; Thatcher, W Gregory
2016-10-25
With the ongoing need to determine effective memory interventions for persons with dementia and other memory impairments, the purpose of this study was to create a unique learning opportunity, where persons with early to moderate Alzheimer's engaged in game play activity. Six female participants, diagnosed with early to moderate dementia, were recruited from an adult day care center and participated in a 10-week study. The participants were placed in groups of three and were taught a tile placement game. Results indicate playing the game yielded inconsistent, but some significant, increases and eventual plateauing of knowing when it was their turn. The results also indicate the participant's maintained improvement in tile placement over the study period. Tile placement accuracy increased over rounds, which points to the importance of practice to maintain learned behavior. The game provided a platform for learning, social engagement, and occupied their time meaningfully. © The Author(s) 2016.
NASA Astrophysics Data System (ADS)
Lewis, E. S.; Gehrke, G. E.
2017-12-01
In a historical moment where the legitimacy of science is being questioned, it is essential to make science more accessible to the public. Active participation increases the legitimacy of projects within communities (Sidaway 2009). Creating collaborations in research strengthens not only the work by adding new dimensions, but also the social capital of communities through increased knowledge, connections, and decision making power. In this talk, Lewis will discuss how engagement at different stages of the scientific process is possible, and how researchers can actively develop opportunities that are open and inviting. Genuine co-production in research pushes scientists to work in new ways, and with people from different backgrounds, expertise, and lived experiences. This approach requires a flexible and dynamic balance of learning, sharing, and creating for all parties involved to ensure more meaningful and equitable participation. For example, in community science such as that by Public Lab, the community is at the center of scientific exploration. The research is place-based and is grounded in the desired outcomes of community members. Researchers are able to see themselves as active participants in this work alongside community members. Participating in active listening, developing plans together, and using a shared language built through learning can be helpful tools in all co-production processes. Generating knowledge is powerful. Through genuine collaboration and co-creation, science becomes more relevant. When community members are equitable stakeholders in the scientific process, they are better able to engage and advocate for the changes they want to see in their communities. Through this talk, session attendees will learn about practices that promote equitable participation in science, and hear examples of how the community science process engages people in both the knowledge production, and in the application of science.
Bamford, R; Coulston, J
2016-01-01
e-learning is a valuable tool that has a number of advantages for Surgical Oncology training and education. The rapidly evolving nature of, and limited clinical exposure to oncological practice creates challenges for surgical trainees to stay up to date and engaged. Online learning can be accessed anywhere at any time and allows trainees to develop, apply and be assessed on their learning. To be effective, it must be educationally sound and embrace technology to enhance learners’ experience. PMID:26913075
Video diaries on social media: Creating online communities for geoscience research and education
NASA Astrophysics Data System (ADS)
Tong, V.
2013-12-01
Making video clips is an engaging way to learn and teach geoscience. As smartphones become increasingly common, it is relatively straightforward for students to produce ';video diaries' by recording their research and learning experience over the course of a science module. Instead of keeping the video diaries for themselves, students may use the social media such as Facebook for sharing their experience and thoughts. There are some potential benefits to link video diaries and social media in pedagogical contexts. For example, online comments on video clips offer useful feedback and learning materials to the students. Students also have the opportunity to engage in geoscience outreach by producing authentic scientific contents at the same time. A video diary project was conducted to test the pedagogical potential of using video diaries on social media in the context of geoscience outreach, undergraduate research and teaching. This project formed part of a problem-based learning module in field geophysics at an archaeological site in the UK. The project involved i) the students posting video clips about their research and problem-based learning in the field on a daily basis; and ii) the lecturer building an online outreach community with partner institutions. In this contribution, I will discuss the implementation of the project and critically evaluate the pedagogical potential of video diaries on social media. My discussion will focus on the following: 1) Effectiveness of video diaries on social media; 2) Student-centered approach of producing geoscience video diaries as part of their research and problem-based learning; 3) Learning, teaching and assessment based on video clips and related commentaries posted on Facebook; and 4) Challenges in creating and promoting online communities for geoscience outreach through the use of video diaries. I will compare the outcomes from this study with those from other pedagogical projects with video clips on geoscience, and evaluate the concept of ';networked public engagement' based on online video diaries.
NASA Astrophysics Data System (ADS)
Lawton, Brandon L.; Rhue, Timothy; Smith, Denise A.; Squires, Gordon K.; Biferno, Anya A.; Lestition, Kathleen; Cominsky, Lynn R.; Godfrey, John; Lee, Janice C.; Manning, Colleen
2018-06-01
NASA's Universe of Learning creates and delivers science-driven, audience-driven resources and experiences designed to engage and immerse learners of all ages and backgrounds in exploring the universe for themselves. The project is the result of a unique partnership between the Space Telescope Science Institute, Caltech/IPAC, Jet Propulsion Laboratory, Smithsonian Astrophysical Observatory, and Sonoma State University, and is one of 27 competitively-selected cooperative agreements within the NASA Science Mission Directorate STEM Activation program. The NASA's Universe of Learning team draws upon cutting-edge science and works closely with Subject Matter Experts (scientists and engineers) from across the NASA Astrophysics Physics of the Cosmos, Cosmic Origins, and Exoplanet Exploration themes. As one example, NASA’s Universe of Learning program is uniquely able to provide informal learning venues with a direct connection to the science of NASA astrophysics via the ViewSpace platform. ViewSpace is a modular multimedia exhibit where people explore the latest discoveries in our quest to understand the universe. Hours of awe-inspiring video content connect users’ lives with an understanding of our planet and the wonders of the universe. This experience is rooted in informal learning, astronomy, and earth science. Scientists and educators are intimately involved in the production of ViewSpace material. ViewSpace engages visitors of varying backgrounds and experience at museums, science centers, planetariums, and libraries across the United States. In addition to creating content, the Universe of Learning team is updating the ViewSpace platform to provide for additional functionality, including the introduction of digital interactives to make ViewSpace a multi-modal learning experience. During this presentation we will share the ViewSpace platform, explain how Subject Matter Experts are critical in creating content for ViewSpace, and how we are addressing audience needs and using evaluation to support a dedicated user base across the country.
Van Ryzin, Mark J
2011-12-01
Although some research suggests that schools can be a source of protective factors for students, the processes by which school environments impact students' behavior, performance and adjustment over time are not clear. Guided by both self-determination theory and hope theory, this article evaluated reciprocal effects among adolescent perceptions of the school environment, engagement in learning, hope, and academic achievement. Using a sample of 423 students (M age 15.72 years; 46.7% female; 77.6% white; 30.9% eligible for FRPL) from five small secondary schools in the upper Midwest, students' perceptions of the school environment were linked to engagement in learning, which, in turn, was linked to change in academic achievement and hope over the span of 1 year. Evidence was found for reciprocal links between earlier levels of engagement and hope and later perceptions of the environment. These results suggest that the school environment represents a potential leverage point for educational reform, and interventions that target students' perceptions of autonomy, teacher/peer support, and goal orientation may be able to promote engagement, hope, and academic achievement. In addition, such changes may create a positive feedback loop in which change in academic performance and adjustment accelerate over time.
Course Design and Student Responses to an Online PBL Course in 3D Modelling for Mining Engineers
ERIC Educational Resources Information Center
McAlpine, Iain; Stothard, Phillip
2005-01-01
To enhance a course in 3D Virtual Reality (3D VR) modelling for mining engineers, and to create the potential for off campus students to fully engage with the course, a problem based learning (PBL) approach was applied to the course design and all materials and learning activities were provided online. This paper outlines some of the theoretical…
ERIC Educational Resources Information Center
Carnegie, Jacqueline A.
2012-01-01
The study of anatomy is a content-dense discipline with a challenging vocabulary. A mnemonic is a series of letters, a word, a phrase, or a rhyme that students can use when studying to facilitate recall. This project was designed to promote active learning in undergraduate students studying anatomy and physiology by asking them to create limericks…
ERIC Educational Resources Information Center
Girardet, Céline
2018-01-01
Considering the crucial goals dependent on classroom management, such as creating a classroom environment conducive to student learning and facilitating student engagement and motivation, it is an important skill for teachers to learn. Accordingly, this literature review aims at untangling the factors influencing the evolution of teachers'…
ERIC Educational Resources Information Center
Dugan, Therese E.
2012-01-01
Digital media is a broad concept that includes everything from movies to video games to websites. These media are cultural norms for young people, becoming part of their identity as they use and create content. In this dissertation I discuss the observed diversity of interactions that children from infancy through kindergarten have with digital…
NASA's Universe of Learning: Engaging Learners in Discovery
NASA Astrophysics Data System (ADS)
Cominsky, L.; Smith, D. A.; Lestition, K.; Greene, M.; Squires, G.
2016-12-01
NASA's Universe of Learning is one of 27 competitively awarded education programs selected by NASA's Science Mission Directorate (SMD) to enable scientists and engineers to more effectively engage with learners of all ages. The NASA's Universe of Learning program is created through a partnership between the Space Telescope Science Institute, Chandra X-ray Center, IPAC at Caltech, Jet Propulsion Laboratory Exoplanet Exploration Program, and Sonoma State University. The program will connect the scientists, engineers, science, technology and adventure of NASA Astrophysics with audience needs, proven infrastructure, and a network of over 500 partners to advance the objectives of SMD's newly restructured education program. The multi-institutional team will develop and deliver a unified, consolidated suite of education products, programs, and professional development offerings that spans the full spectrum of NASA Astrophysics, including the Exoplanet Exploration theme. Program elements include enabling educational use of Astrophysics mission data and offering participatory experiences; creating multimedia and immersive experiences; designing exhibits and community programs; providing professional development for pre-service educators, undergraduate instructors, and informal educators; and, producing resources for special needs and underserved/underrepresented audiences. This presentation will provide an overview of the program and process for mapping discoveries to products and programs for informal, lifelong, and self-directed learning environments.
Students' Studying and Approaches to Learning in Introductory Biology
2004-01-01
This exploratory study was conducted in an introductory biology course to determine 1) how students used the large lecture environment to create their own learning tasks during studying and 2) whether meaningful learning resulted from the students' efforts. Academic task research from the K–12 education literature and student approaches to learning research from the postsecondary education literature provided the theoretical framework for the mixed methods study. The subject topic was cell division. Findings showed that students 1) valued lectures to develop what they believed to be their own understanding of the topic; 2) deliberately created and engaged in learning tasks for themselves only in preparation for the unit exam; 3) used course resources, cognitive operations, and study strategies that were compatible with surface and strategic, rather than deep, approaches to learning; 4) successfully demonstrated competence in answering familiar test questions aligned with their surface and strategic approaches to studying and learning; and 5) demonstrated limited meaningful understanding of the significance of cell division processes. Implications for introductory biology education are discussed. PMID:15592598
Meaningful Gamification in an Industrial/Organizational Psychology Course
ERIC Educational Resources Information Center
Stansbury, Jessica A.; Earnest, David R.
2017-01-01
Motivation and game research continue to demonstrate that the implementation of game design characteristics in the classroom can be engaging and intrinsically motivating. The present study assessed the extent to which an industrial organizational psychology course designed learning environment created with meaningful gamification elements can…
ERIC Educational Resources Information Center
Scott Dunda, Jessica Mae
2017-01-01
This article is focused on building interdependence among diverse learners through four specific engagements in the art room: Friend/Family Involvement, Team-Building, Leadership Habits, and Service Learning. These strategies have been beneficial to the author in creating a sustainable model for high-quality visual arts instruction.
Strong Collaborative Relationships for Strong Community Schools
ERIC Educational Resources Information Center
Daniel, Julia
2017-01-01
Community schools have gained attention as mechanisms to bring about equitable access to high-quality educational resources, extended learning time and opportunities, integrated student supports, and collaborative engaging relationships with parents and communities. In order to effectively create conditions that provide equitable access to such…
Teamwork on Assessments Creates Powerful Professional Development
ERIC Educational Resources Information Center
McTighe, Jay; Emberger, Marcella
2006-01-01
Teacher collaboration is a powerful form of professional learning. One focus for collaborative efforts is designing assessments. When teachers design assessments, give each other feedback through peer reviews, evaluate student work, and plan together for improvement, they are engaged in highly effective professional development. Assessments have…
Barker, Holly M
The University of Washington (UW) continues to create opportunities to engage all students in transformational undergraduate educational opportunities, such as study abroad. This article describes specific efforts to increase inclusion for student-athletes in study abroad, particularly for first-generation students, including low-income students of color. Given the overrepresentation of students of color in sports vis-à-vis the larger student body at predominantly white institutions (PWIs), like UW, service-learning in communities beyond campus boundaries provides opportunities to apply international learning to a local context and to create a continuum of learning. By coupling educational theories from the classroom-particularly theories related to power and privilege-with community-based leadership in local communities, students are better prepared to actively engage in improving their own institutions. During the summers of 2013, 2014, and 2015, the author was the instructor for study abroad courses to French Polynesia with student-athletes. The courses were for 12 days (10 days on the ground and 2 days of flying), the maximum time that football players could be away from required summer workouts. This paper examines student evaluations from the French Polynesia trip in 2015. Student-athlete evaluations of a study abroad experience underscored: the transformative impact of study abroad to their academic, social, and athletic lives; the benefit of creating family-like relationships outside the confines of their sport; an appreciation for the many forms where indigenous knowledge resides, such as in navigation, dance, fishing, weaving, and cooking; intense feelings of culture shock upon return to the US, even when the trip is short in duration; a desire to engage with the diverse communities in Seattle beyond the scope of the program's structure, and; frustration, particularly for the male student-athletes, about the ways coaches, family, and friends wanted to frame the study abroad experience as a tourist experience in the South Pacific. In this regard, the student-athletes encountered stereotypes from their own communities that framed Oceania as a place for tourism, and student-athletes as uninterested in deep engagement with research and theory-stereotypes that the student-athletes resist. This paper explains how the findings, coupled with Hartman and Kiely's theories for global service learning (GSL), lead to recommendations for strengthening the future connections between global and local learning for students. Copyright © 2016 Icahn School of Medicine at Mount Sinai. Published by Elsevier Inc. All rights reserved.
Using NLM exhibits and events to engage library users and reach the community.
Auten, Beth; Norton, Hannah F; Tennant, Michele R; Edwards, Mary E; Stoyan-Rosenzweig, Nina; Daley, Matthew
2013-01-01
In an effort to reach out to library users and make the library a more relevant, welcoming place, the University of Florida's Health Science Center Library hosted exhibits from the National Library of Medicine's (NLM) Traveling Exhibition Program. From 2010 through 2012, the library hosted four NLM exhibits and created event series for each. Through reflection and use of a participant survey, lessons were learned concerning creating relevant programs, marketing events, and forming new partnerships. Each successive exhibit added events and activities to address different audiences. A survey of libraries that have hosted NLM exhibits highlights lessons learned at those institutions.
Using NLM Exhibits and Events to Engage Library Users and Reach the Community
Auten, Beth; Norton, Hannah F.; Tennant, Michele R.; Edwards, Mary E.; Stoyan-Rosenzweig, Nina; Daley, Matthew
2013-01-01
In an effort to reach out to library users and make the library a more relevant, welcoming place, the University of Florida’s Health Science Center Library hosted exhibits from the National Library of Medicine’s (NLM) Traveling Exhibition Program. From 2010 through 2012, the library hosted four NLM exhibits and created event series for each. Through reflection and use of a participant survey, lessons were learned concerning creating relevant programs, marketing events, and forming new partnerships. Each successive exhibit added events and activities to address different audiences. A survey of libraries that have hosted NLM exhibits highlights lessons learned at those institutions. PMID:23869634
Engaging blind and partially sighted stakeholders in transformational change.
Pearson, Victoria
2016-09-01
For non-profit organizations in the disability sector, engaging stakeholders with disabilities on matters of strategic planning is both a responsibility and an expectation. As part of our current strategic plan, which calls for organizational and systemic transformation, the Canadian National Institute for the Blind (CNIB) has engaged blind and partially sighted stakeholders alongside other interest groups to build and advocate for a more holistic model of vision healthcare and rehabilitation. This article describes the CNIB's multi-year process, including early-stage consultations, collaborative strategy development, and political advocacy and shares our organization's key success factors and learnings in creating meaningful, mutually beneficial engagement. © 2016 The Canadian College of Health Leaders.
CosmoQuest: Engaging Students in Authentic Research through Science Fairs
NASA Astrophysics Data System (ADS)
Lebofsky, Larry A.; Canizo, Thea; Buxner, Sanlyn; Schmitt, Bill; Runco, Susan; Graff, Paige; CosmoQuest Team
2016-10-01
CosmoQuest is embarking on a five-year effort to increase student participation in science fairs through nation-wide training of teachers, science educators, and scientists. The program focuses on helping teachers attain the needed content knowledge and skills to support creation of meaningful science fair research projects. . This includes supporting teachers' understanding of how to engage students in age-appropriate projects as young science and engineering professionals. If successful, students will create their own understanding of STEM content through research. This occurs when students are guided into learning where they become involved at a level that makes it possible for them to independently ask questions and investigate answers by seeking patterns, testing, building conceptual models, and/or designing technology.To support this kind of engagement, we are curating and creating resources to support students of all ages and abilities. Students at different age levels generally have very different developmental reasoning abilities, and engagement and learning are increased when students use age-appropriate reasoning abilities. For instance primary students are effective in observing, communicating, and comparing. As they get older they develop abilities in sequencing and finding relationships. At middle school they add inferring and finally in high school the acquired skills for applying ideas from many disciplines to create more complex understanding.Through a comprehensive program of curriculum development, educator professional development, and building strategic partnerships, we will increase the number and quality of space science related science fair projects in the United States. CosmoQuest is funded through individual donations, through NASA Cooperative Agreement NNX16AC68A, and through additional grants and contracts that are listed on the About page of our website, cosmoquest.org.
Engaging Employers in Assessment
ERIC Educational Resources Information Center
Brown, Gary; DesRosier, Theron; Peterson, Nils; Chida, Meriem; Lagier, Randy
2009-01-01
In this article, the authors describe a pilot project in which formative feedback from industry professionals creates a genuine learning experience for students. Industry is giving feedback to higher education that many graduates are not employable or that they need substantial postcollegiate on-the-job training. Higher education is struggling to…
Teacher Self-Knowledge: The Deeper Learning
ERIC Educational Resources Information Center
McIntosh, Peggy
2015-01-01
The National Seeking Educational Equity and Diversity (SEED) Project on Inclusive Curriculum is the nation's largest peer-led leadership development project. It engages public and private school teachers, college faculty, parents, and community leaders from all subject areas, grade levels, and geographic locations to create gender fair,…
Historic Preservation and Elementary Student Extracurricular Community Service
ERIC Educational Resources Information Center
Morris, Ronald V.
2016-01-01
Elementary students survey buildings in an extracurricular community service project to learn social studies and historic preservation. From these experiences students formed values and dispositions by engaging in a constructivist process of creating knowledge by examining their community. They gathered data, transformed it into information, and…
Technology-Rich Mathematics Instruction
ERIC Educational Resources Information Center
Thach, Kim J.; Norman, Kimberly A.
2008-01-01
This article uses one of the authors' classroom experiences to explore how teachers can create technology-rich learning environments that support upper elementary students' mathematical understanding of algebra and number and operations. They describe a unit that presents a common financial problem (the use of credit cards) to engage sixth graders…
Hebets, Eileen A.; Welch-Lazoritz, Melissa; Tisdale, Pawl; Wonch Hill, Trish
2018-01-01
Increased integration and synergy between formal and informal learning environments is proposed to provide multiple benefits to science learners. In an effort to better bridge these two learning contexts, we developed an educational model that employs the charismatic nature of arachnids to engage the public of all ages in science learning; learning that aligns with the Next Generation Science Standards (NGSS Disciplinary Core Ideas associated with Biodiversity and Evolution). We created, implemented, and evaluated a family-focused, interactive science event—Eight-Legged Encounters (ELE)—which encompasses more than twenty modular activities. Volunteers facilitated participant involvement at each activity station and original artwork scattered throughout the event was intended to attract visitors. Initial ELE goals were to increase interest in arachnids and science more generally, among ELE participants. In this study, we tested the efficacy of ELE in terms of (i) activity-specific visitation rates and self-reported interest levels, (ii) the self-reported efficacy of our use of volunteers and original artwork on visitor engagement, and (iii) self-reported increases in interest in both spiders and science more generally. We collected survey data across five ELE events at four museum and zoo sites throughout the Midwest. We found that all activities were successful at attracting visitors and capturing their interest. Both volunteers and artwork were reported to be effective at engaging visitors, though likely in different ways. Additionally, most participants reported increased interest in learning about arachnids and science. In summary, ELE appears effective at engaging the public and piquing their interest. Future work is now required to assess learning outcomes directly, as well as the ability for participants to transfer knowledge gain across learning environments. PMID:29495395
Hebets, Eileen A; Welch-Lazoritz, Melissa; Tisdale, Pawl; Wonch Hill, Trish
2018-02-26
Increased integration and synergy between formal and informal learning environments is proposed to provide multiple benefits to science learners. In an effort to better bridge these two learning contexts, we developed an educational model that employs the charismatic nature of arachnids to engage the public of all ages in science learning; learning that aligns with the Next Generation Science Standards (NGSS Disciplinary Core Ideas associated with Biodiversity and Evolution). We created, implemented, and evaluated a family-focused, interactive science event- Eight-Legged Encounters (ELE )-which encompasses more than twenty modular activities. Volunteers facilitated participant involvement at each activity station and original artwork scattered throughout the event was intended to attract visitors. Initial ELE goals were to increase interest in arachnids and science more generally, among ELE participants. In this study, we tested the efficacy of ELE in terms of (i) activity-specific visitation rates and self-reported interest levels, (ii) the self-reported efficacy of our use of volunteers and original artwork on visitor engagement, and (iii) self-reported increases in interest in both spiders and science more generally. We collected survey data across five ELE events at four museum and zoo sites throughout the Midwest. We found that all activities were successful at attracting visitors and capturing their interest. Both volunteers and artwork were reported to be effective at engaging visitors, though likely in different ways. Additionally, most participants reported increased interest in learning about arachnids and science. In summary, ELE appears effective at engaging the public and piquing their interest. Future work is now required to assess learning outcomes directly, as well as the ability for participants to transfer knowledge gain across learning environments.
A Tangible Approach to Concept Mapping
NASA Astrophysics Data System (ADS)
Tanenbaum, Karen; Antle, Alissa N.
2009-05-01
The Tangible Concept Mapping project investigates using a tangible user interface to engage learners in concept map creation. This paper describes a prototype implementation of the system, presents some preliminary analysis of its ease of use and effectiveness, and discusses how elements of tangible interaction support concept mapping by helping users organize and structure their knowledge about a domain. The role of physical engagement and embodiment in supporting the mental activity of creating the concept map is explored as one of the benefits of a tangible approach to learning.
Storytelling: a teaching-learning technique.
Geanellos, R
1996-03-01
Nurses' stories, arising from the practice world, reconstruct the essence of experience as lived and provide vehicles for learning about nursing. The learning process is forwarded by combining storytelling and reflection. Reflection represents an active, purposive, contemplative and deliberative approach to learning through which learners create meaning from the learning experience. The combination of storytelling and reflection allows the creation of links between the materials at hand and prior and future learning. As a teaching-learning technique storytelling engages learners; organizes information; allows exploration of shared lived experiences without the demands, responsibilities and consequences of practice; facilitates remembering; enhances discussion, problem posing and problem solving; and aids understanding of what it is to nurse and to be a nurse.
Perspectives on leadership: moving out of the corner of our room.
Ferguson-Paré, Mary
2011-10-01
Perspectives on leadership developed through a career as a nurse leader are shared, including the author's guiding vision, a valuing of nursing as knowledge work, how to create a learning organization that supports professional practice, and other lessons learned through experience. Readers are urged to find the leadership voice within, be courageous, engage surrounding opportunities, and be guided by their vision of what nursing should be in the future.
ERIC Educational Resources Information Center
Childs, Mark; Schnieders, H. Lori; Williams, Gweno
2012-01-01
Using virtual worlds as media for learning and teaching gives rise to the potential for many unique ethical problems. Some of these arise due to the nature of the engagement with these virtual worlds, in which the students create a virtual representation, called an avatar, which may enable a sense of embodiment, and hence exposure, within the…
ERIC Educational Resources Information Center
Keep, Ewart; James, Susan
2012-01-01
A focus of Government policy has been the need to ensure that those at the lower end of the labour market invest in their human capital through re-engaging with learning, which has been assumed to enable progress into better-paid employment. This article explores the problems created by "bad jobs" and the evidence for the existence of a…
Developing a Blended Course on Dying, Loss, and Grief
Kavanaugh, Karen; Andreoni, V. Ann; Wilkie, Diana J.; Burgener, Sandra; Buschmann, MaryBeth Tank; Henderson, Gloria; Hsiung, Yi-Fang Yvonne; Zhao, Zhongsheng
2010-01-01
An important component of end-of-life education is to provide health professionals with content related to dying, loss, and grief. The authors describe the strategies used to develop and offer a blended course (integration of classroom face-to-face learning with online learning) that addressed the sensitive and often emotional content associated with grieving and bereavement. Using Kolb’s experiential learning theory, a set of 4 online learning modules, with engaging, interactive elements, was created. Course evaluations demonstrated the success of the blended course in comparison to the traditional, exclusive face-to-face approach. PMID:19412055
Luscombe, Ciara; Montgomery, Julia
2016-07-19
Lectures continue to be an efficient and standardised way to deliver information to large groups of students. It has been well documented that students prefer interactive lectures, based on active learning principles, to didactic teaching in the large group setting. Despite this, it is often the case than many students do not engage with active learning tasks and attempts at interaction. By exploring student experiences, expectations and how they use lectures in their learning we will provide recommendations for faculty to support student learning both in the lecture theatre and during personal study time. This research employed a hermeneutic phenomenological approach. Three focus groups, consisting of 19 students in total, were used to explore the experiences of second year medical students in large group teaching sessions. Using generic thematic data analysis, these accounts have been developed into a meaningful account of experience. This study found there to be a well-established learning culture amongst students and with it, expectations as to the format of teaching sessions. Furthermore, there were set perceptions about the student role within the learning environment which had many implications, including the way that innovative teaching methods were received. Student learning was perceived to take place outside the lecture theatre, with a large emphasis placed on creating resources that can be taken away to use in personal study time. Presented here is a constructive review of reasons for student participation, interaction and engagement in large group teaching sessions. Based on this are recommendations constructed with the view to aid educators in engaging students within this setting. Short term, educators can implement strategies that monopolise on the established learning culture of students to encourage engagement with active learning strategies. Long term, it would be beneficial for educators to consider ways to shift the current student learning culture to one that embraces an active learning curriculum.
NASA Astrophysics Data System (ADS)
Huang, Tsu-Ting
With the capability of creating a situated and engaging learning environment, video games have been considered as a powerful tool to enhance students' learning outcomes and interest in learning. Yet, little empirical evidence exists to support the effectiveness of video games in learning. Particularly, little attention has been given to the design of specific game elements. Focusing on middle school students, the goal of this study was to investigate the effects of two types of representations of reflective scaffolds (verbal and visual) on students' learning outcomes, game performance, and level of engagement in a video game for physics learning. In addition, the role of students' level of English proficiency was examined to understand whether the effects of reflective scaffolds were influenced by students' language proficiency. Two studies were conducted. Study 1 playtested the game with target players and led to game modification for its use in Study 2, which focused on the effects of different types of reflective scaffolds and level of English proficiency. The results of Study 2 showed that students who received both verbal and visual reflective scaffolds completed the most levels compared to the other groups in the given time. No significant effect of type of reflective scaffolds were found on learning outcomes despite the fact that the pattern of the learning outcomes across conditions was close to prediction. Participants' engagement in gameplay was high regardless of the type of scaffolds they received, their interest in learning physics, and their prior knowledge of physics. The results of video analysis also showed that the game used in this study was able to engage students not only in gameplay but also in learning physics. Finally, English proficiency functioned as a significant factor moderating the effects of scaffolds, learning outcomes and game performance. Students with limited English proficiency benefited more from visual reflective scaffolds than verbal ones.
Project Health: Evaluation of a Project-Based Health Education Program
ERIC Educational Resources Information Center
Zusevics, Kaija L.; Lemke, Melissa A.; Harley, Amy E.; Florsheim, Paul
2013-01-01
Purpose: Milwaukee has very high rates of risky sexual behavior and low rates of academic achievement among adolescents. Milwaukee school representatives partnered with researchers to create and implement an innovative project-based learning (PBL) high school health curriculum to engage students in school. This health education program, Project…
Teaching Classic Literature with Comic Books and Virtual Lit Trips
ERIC Educational Resources Information Center
Sardone, Nancy B.
2012-01-01
This article describes the assignments the author created to engage preservice teachers in designing instructional materials that befit today's students to help them overcome hurdles sometimes present when learning classic literature. Secondary and middle school English teachers may find these assignments useful as well so their students, too,…
Cultivating Student Learning across Faith Lines
ERIC Educational Resources Information Center
Larson, Marion; Shady, Sara
2013-01-01
Educators face the important challenge of preparing students to live constructively in a religiously diverse world. At some institutions, a reluctance to allow issues of faith into the classroom creates an obstacle to cultivating the skills students need to understand, process, and engage a religiously pluralistic society. At faith-based…
Creating Community through Mentoring
ERIC Educational Resources Information Center
Erickson, Deborah E.; Travick-Jackson, Cecelia
2006-01-01
This research studies a doctoral program that includes a cohort component. Candidates engage in active learning and in the skill of mentoring. Research on peer mentoring has shown to support graduate students as they progress in their study (Luna & Cullen, 1998). Analysis of the data found themes relating to mentoring and community: candidates…
Creating Pretence and Sharing Friendship: Modal Expressions in Children's Play
ERIC Educational Resources Information Center
Hoyte, Frances; Torr, Jane; Degotardi, Sheila
2015-01-01
Friendships and play provide children with opportunities for mutual engagement, which both require and facilitate children's language use. Modality is a semantic system in the language associated with children's learning. One way in which modality is realised is through linguistic expressions which allow speakers to moderate the degree of…
The Stitches Stayed: Creating Rapport around Women's Work
ERIC Educational Resources Information Center
Wall, Mary Clementine; Stasz, Bird
2010-01-01
Establishing rapport between researcher and participants when conducting ethnography is essential to the successful outcome of the research. However, when participants are unwilling to engage, a different approach must be adopted. This article is an examination of the appropriation of a situated learning model during fieldwork with a group of…
Sinking Your Teeth into Tooth Decay
ERIC Educational Resources Information Center
Stone, Jody H.
2012-01-01
With the increased focus on both inquiry and 21st-century skills such as collaboration and problem-solving, teachers at all levels are looking for engaging ways to create more student-centered classrooms in which students can learn more than "just" science content. Discovering and developing creative science activities designed to accomplish…
Teachers and Research: Language Learning in the Classroom.
ERIC Educational Resources Information Center
Pinnell, Gay Su, Ed.; Matlin, Myna L., Ed.
This book provides information culled from classroom research, including some from teacher researchers, for those engaged in creating educational settings that support children's development of language and literacy. The book contains the following chapters: (1) "Observing Carlos: One Day of Language Use in School" (Mary M. Kitagawa); (2) "What…
Enhancing Field Research Methods with Mobile Survey Technology
ERIC Educational Resources Information Center
Glass, Michael R.
2015-01-01
This paper assesses the experience of undergraduate students using mobile devices and a commercial application, iSurvey, to conduct a neighborhood survey. Mobile devices offer benefits for enhancing student learning and engagement. This field exercise created the opportunity for classroom discussions on the practicalities of urban research, the…
Collaborating with Your Clients Using Social Media & Mobile Communications
ERIC Educational Resources Information Center
Typhina, Eli; Bardon, Robert E.; Gharis, Laurie W.
2015-01-01
Many Extension educators are still learning how to effectively integrate social media into their programs. By using the right social media platforms and mobile applications to create engaged, online communities, Extension educators can collaborate with clients to produce and to share information expanding and enhancing their social media and…
ERIC Educational Resources Information Center
Lotter, Christine; Taylor, Laurie
2016-01-01
In the 2 day lesson presented in this article, students explain how ionic substances interact in solutions by developing and revising their own explanatory models. The lesson engaged students in three-dimensional learning through creating and revising their own models to explain the interaction of ionic substances and polar molecules in a closed…
Design and Implementation of the Game-Design and Learning Program
ERIC Educational Resources Information Center
Akcaoglu, Mete
2016-01-01
Design involves solving complex, ill-structured problems. Design tasks are consequently, appropriate contexts for children to exercise higher-order thinking and problem-solving skills. Although creating engaging and authentic design contexts for young children is difficult within the confines of traditional schooling, recently, game-design has…
Learning Science as Explorers: Historical Resonances, Inventive Instruments, Evolving Community
ERIC Educational Resources Information Center
Cavicchi, Elizabeth
2014-01-01
Doing science as explorers, students observe, wonder and question the unknown, stretching their experience. To engage students as explorers depends on their safety in expressing uncertainty and taking risks. I create these conditions in my university seminar by employing critical exploration in the classroom, a pedagogy developed by Eleanor…
Peer Mentorship Program in Dental Education
ERIC Educational Resources Information Center
Ha-Ngoc, Tien; Park, Sang E.
2015-01-01
The Senior Mentorship Program (SMP) was created to encourage the fourth year dental students to act as mentors in the clinical environment as well as facilitate learning of clinic protocols and reinforce concepts in treatment planning for the third year students. Third year dental students engaged in educational conversations and received helpful…
Working Together: The Art of Consulting & Communicating.
ERIC Educational Resources Information Center
DeBoer, Anita
Productive learning occurs when educators work together to create new visions, analyze important issues, and evaluate outcomes. This book explores how educators can effectively engage in peer problem solving, focusing on three aspects of the process: (1) models for consulting with colleagues in problem solving; (2) communication skills necessary…
Online Graduate Study of Health Care Learners' Perceptions of Instructional Immediacy
ERIC Educational Resources Information Center
Melrose, Sherri; Bergeron, Kim
2006-01-01
Instructional immediacy is an established communication strategy that teachers can implement to create engaging learning environments. Yet, little is known about experiences distance education learners in graduate study programs have had with immediacy. This article presents findings from a qualitative research project designed to explore…
A Recruiting and Hiring Role-Play: An Experiential Simulation
ERIC Educational Resources Information Center
Newberry, Robert; Collins, Marianne K.
2012-01-01
Creating experiential learning opportunities that engage students, meet marketing curricula objectives, and fit the application in a traditional semester course is extremely challenging. This paper describes a role-playing simulation offered concurrently to the professional selling and sales management classes in which the selling students act as…
Fostering 21st Century Learning with Geospatial Technologies
ERIC Educational Resources Information Center
Hagevik, Rita A.
2011-01-01
Global positioning systems (GPS) receivers and other geospatial tools can help teachers create engaging, hands-on activities in all content areas. This article provides a rationale for using geospatial technologies in the middle grades and describes classroom-tested activities in English language arts, science, mathematics, and social studies.…
Learning How to Manage Bias: A Case Study of Youth Participatory Action Research
ERIC Educational Resources Information Center
Kirshner, Ben; Pozzoboni, Kristen; Jones, Hannah
2011-01-01
Youth programs that are organized around intellectually challenging, socially relevant projects create opportunities for deep cognitive engagement. One type of authentic project that deserves attention from applied developmental scientists is youth participatory action research (YPAR), in which participants study a problem relevant to young…
A Review of Research on Intercultural Learning through Computer-Based Digital Technologies
ERIC Educational Resources Information Center
Çiftçi, Emrullah Yasin
2016-01-01
Intercultural communication is now a crucial part of our globalizing lives; however, not everyone has an opportunity to engage in an intercultural interaction with people from different cultures. Computer-based technologies are promising in creating environments for people to communicate with people from diverse cultures. This qualitative…
Learning Experiences in Museums: Harnessing Dewey's Ideas on Continuity and Interaction
ERIC Educational Resources Information Center
Winstanley, Carrie
2018-01-01
Museum and gallery educators have become increasingly adept at creating environments that foster constructivist thinking, invite interaction and encourage activity. Leading museum educator, Hein, for example, directly attributes Dewey's influence, describing his ideas about experiences, as a 'crucial lesson for museum educators: engagement with…
Four Approaches to New Media Art Education
ERIC Educational Resources Information Center
Freire, Manuelle; McCarthy, Erin
2014-01-01
Educators are concerned about what their students are learning in their interaction and participation in the digital culture. For art educators specifically, the digital and new media practices youth engage in raise other important questions: When contributing to the digital culture, what are they creating? What are the aesthetic qualities of the…
Teaching Quality Control with Chocolate Chip Cookies
ERIC Educational Resources Information Center
Baker, Ardith
2014-01-01
Chocolate chip cookies are used to illustrate the importance and effectiveness of control charts in Statistical Process Control. By counting the number of chocolate chips, creating the spreadsheet, calculating the control limits and graphing the control charts, the student becomes actively engaged in the learning process. In addition, examining…
Teaching Multicultural Awareness and Mentoring Minority Students
ERIC Educational Resources Information Center
Pierce, Latoya Anderson
2017-01-01
Purpose: This paper includes a proposed model for working with diverse students both in the classroom and as faculty mentors. This paper aims to provide guidelines on creating a collaborative learning community, helping students engage in cultural self-awareness and mentoring minority students. Design/methodology/approach: As a conceptual piece,…
Using Playful Practice to Communicate with Special Children. David Fulton/Nasen
ERIC Educational Resources Information Center
Corke, Margaret
2011-01-01
Playfulness is important; it creates an alternative space where emotional, cognitive and social dimensions can be explored and tested. This highly practical book explores the endless possibilities of using playful, creative and interactive activities to meaningfully engage with children with multiple learning difficulties or autistic spectrum…
Teacher Expectations and Student Literacy Engagement and Achievement
ERIC Educational Resources Information Center
Pantaleo, Sylvia
2016-01-01
Notwithstanding the complex and dynamic nature of teaching and learning in schools, over four decades of research findings have consistently revealed a correlation between teacher expectations and student achievement. Focusing on teacher expectations for the narrative structures created by young children, this article features a discussion of data…
ERIC Educational Resources Information Center
Harrington, LaDawna
2008-01-01
All teachers and media specialists are looking for the "hook" that will engage their students and make them want to learn--and according to the author, mystery stories are a perfect way to create that hook. Here, she presents a unit on mysteries, intended for collaboration between media specialists and language arts teachers. The unit uses…
Promoting Inquiry through Science Reflective Journal Writing
ERIC Educational Resources Information Center
Towndrow, Phillip Alexander; Ling, Tan Aik; Venthan, A. M.
2008-01-01
The purpose of this research paper is to detail how reflective journal writing can be used to facilitate science students' curiosity and engagement in laboratory work. This study advocates reflective journal writing as an instructional tool and a student-created learning resource that can serve additional formative assessment purposes. The…
Multi-Dimensional Parental Involvement in Schools: A Principal's Guide
ERIC Educational Resources Information Center
Rapp, Nicole; Duncan, Heather
2012-01-01
Parental involvement is an important indicator of students' success in school. When schools engage families in a manner connected to improving learning, students do make greater gains. Creating and implementing an effective parental involvement model is an essential component in increasing student achievement in school. This article addresses the…
Using Media as Subject Matter to Teach Thinking
ERIC Educational Resources Information Center
Van Kannel-Ray, Nancy; Newlin-Haus, Esther
2009-01-01
Learning should occur in social environments in which students are engaged in meaningful activities that require them to think critically and solve problems (Dewey, 1933; Phillips & Soltis, 1998). This article describes how an urban middle school interdisciplinary teaching team partnered with the authors to create a hands-on, highly engaging…
Daybooks: A Book for Your Mind
ERIC Educational Resources Information Center
Keith, Karin J.; Pridemore, Celeste B.
2014-01-01
This article explains how to create and use a daybook in the literacy classroom. Readers learn what a daybook is, how the daybook in one fourth and fifth grade classroom is structured, and how students in this classroom use that daybook during reading instruction to engage, record important information, and discuss a text.
ERIC Educational Resources Information Center
Cutter-Mackenzie, Amy
2009-01-01
Children's gardening programs have enjoyed increasing popularity in recent years. An Australian environmental education non-profit organization implemented a program, entitled Multicultural Schools Gardens, in disadvantaged (low-income) schools that used food gardening as a focus for implementing a culturally-focused environmental education…
ERIC Educational Resources Information Center
Jackson, Carrie
2013-01-01
When school leaders engage with their communities, they develop trusting relationships that support student, staff, and family learning. Digital and social media tools open doors and create opportunities to connect with families and communities in ways that have never been seen before. This article provides three simple ideas that can easily be…
Facing the Issues: Challenges, Censorship, and Reflection through Dialogue
ERIC Educational Resources Information Center
Lent, ReLeah Cossett
2008-01-01
ReLeah Cossett Lent provides practical advice for ensuring that books are kept on shelves and in classrooms for students to read. She outlines steps for creating professional learning communities that engage with censorship issues and prepare schools to deal with book challenges in thoughtful, supportive ways. (Contains 4 figures.)
ERIC Educational Resources Information Center
Arnold, Nike; Ducate, Lara; Lomicka, Lara; Lord, Gillian
2005-01-01
This article examines social presence in virtual asynchronous learning communities among foreign language teachers. We present the findings of two studies investigating cross-institutional asynchronous forums created to engage participants in online dialogues regarding their foreign language teacher preparation experiences in and out of the…
Faculty and Administrators Collaborating for E-Learning Courseware
ERIC Educational Resources Information Center
Donohue, Brian C.; Howe-Steiger, Linda
2005-01-01
To soothe faculty distrust and encourage engagement, or reengagement, in exploring applications of digital technology for teaching, the authors believe it is necessary to do three things: (1) create incentives for faculty that balance public service goals with professional and entrepreneurial rewards; (2) clarify ownership and usage rights of…
Listening to Students: Creating Democratic Spaces
ERIC Educational Resources Information Center
Castor, Maggie
2011-01-01
Spontaneity, embodied learning, active engagement in the community, boundary pushing--this is what the author could always count on when coming to Reclaiming Democracy as a student. As it was taught in the fall 2009 semester, the class was a multi-university and multi-community experience that included facilitators and students from Elon…
"Living with Volcanoes": Cross-Curricular Teaching in the High School Classroom
ERIC Educational Resources Information Center
Jolley, Alison; Ayala, Gianna
2015-01-01
A new, interdisciplinary high school geoarchaeology curriculum unit, titled "Living with Volcanoes," was created and tested in two pilot lessons with 30 high school students total studying geography and classical civilization in northern England. Students were highly engaged during the curriculum unit and showed positive learning gains…
Social learning as a key factor in sustainability transitions: The case of Okayama City
NASA Astrophysics Data System (ADS)
Didham, Robert J.; Ofei-Manu, Paul; Nagareo, Masaaki
2017-12-01
The Okayama Education for Sustainable Development (ESD) Project is an ongoing initiative in Okayama City, Japan, established in 2005 by the Regional Centre of Expertise (RCE) Okayama and the Okayama Municipal Government with the aim "to create a community where people learn, think and act together towards realising a sustainable society". With a diverse participant base of over 240 organisations - including community learning centres ( kominkans), schools, universities and non-governmental organisations (NGOs) - this initiative has administered numerous programmes. It has engaged a large and diverse group of citizens from Okayama City in exploring sustainability issues through collective discussion, envisioning and practice with the aim of living more sustainable lives. The decade-long experience of the Okayama ESD Project has gained international attention, and the "Okayama Model" is considered an inspiring example of community-based ESD due to the positive changes it has supported. In this article, the Okayama ESD Project is presented as a case study on effective social learning for sustainability. In particular, the practical efforts made are examined to provide insights into how various elements of a social learning process were strengthened and linked to create active learning cycles among community members. In addition, the conditions for creating an effective learning community are investigated, while the practical actions taken are examined in relation to creating an effective social learning process. Finally, this article presents the important role which social learning has played in Okayama City's transition to sustainability and identifies the key efforts made to address and link each of these elements of social learning into a dynamic cycle.
Cultivating Collaborations: Site Specific Design for Embodied Science Learning.
Gill, Katherine; Glazier, Jocelyn; Towns, Betsy
2018-05-21
Immersion in well-designed outdoor environments can foster the habits of mind that enable critical and authentic scientific questions to take root in students' minds. Here we share two design cases in which careful, collaborative, and intentional design of outdoor learning environments for informal inquiry provide people of all ages with embodied opportunities to learn about the natural world, developing the capacity for understanding ecology and the ability to empathize, problem-solve and reflect. Embodied learning, as facilitated by and in well-designed outdoor learning environments, leads students to develop new ways of seeing, new scientific questions, new ways to connect with ideas, with others and new ways of thinking about the natural world. Using examples from our collaborative practices as experiential learning designers, we illustrate how creating the habits of mind critical to creating scientists, science-interested, and science-aware individuals benefits from providing students spaces to engage in embodied learning in nature. We show how public landscapes designed in creative partnerships between educators, scientists, designers and the public have potential to amplify science learning for all.
Technology support in nursing education: clickers in the classroom.
Berry, Janice
2009-01-01
Research has shown that the present generation of students has a preference for digital literacy, experiential learning, interactivity, and immediacy; therefore, greater use of technology is being brought into university courses to aid in student involvement. Student Response Systems, called clickers, were incorporated as a teaching methodology to enhance student interaction and learning in a didactic pediatric nursing course. This course was taught over Interactive Television (ITV) with students at a distant site as well as face to face, creating the challenge of whole-class engagement. Clickers were used to actively engage students at both sites simultaneously and give immediate feedback to students regarding understanding of lecture material. Clickers also allowed small-group problem solving of questions. Exam grades and level of participation in case studies were monitored and exam scores and final scores were compared to those of a previous class. Student t-tests demonstrated that one of three course exams and final course grades were significantly higher for the students who used clickers in the classroom. Satisfaction feedback also supported the use of clickers as a tool to engage students and enhance learning outcomes.
Partnering with American Indian communities in health using methods of strategic collaboration.
Rajaram, Shireen S; Grimm, Brandon; Giroux, Jennifer; Peck, Magda; Ramos, Athena
2014-01-01
The Association for Prevention Teaching and Research (APTR) sponsored six regional workshops in 2010 on community engagement and community-engaged research. One of the six workshops was a collaborative effort between the Great Plains Tribal Chairman's Health Board (GPTCHB)-Northern Plains Tribal Epidemiology Center and the College of Public Health at the University of Nebraska Medical Center (UNMC-COPH). To create a meaningful and dynamic forum for the exchange of ideas and co-learning between researchers from urban, tribal and nontribal communities and to build the groundwork for development of sustainable partnerships between researchers and American Indian (AI) communities to eliminate health disparities. To enhance meaningful community engagement, we utilized methods of Strategic Collaboration using the Appreciative Inquiry, 4D Change Process Model and designed several interactive group activities including Collaborative Learning and Understanding Exercises (CLUE) and the Research Café. The key themes that emerged from the interactive sessions stressed the importance of building relationships and trust; mutual use and sharing of data; and acquiring knowledge, skills, and abilities to enable sustainable research partnerships with AI communitiesConclusions: Innovative, dynamic, and strategic collaborative methods of Appreciative Inquiry and the World Café can served to engage people in a constructive dialogue to create a shared vision and plan for more meaningful research partnerships based on principles of equity and social justice, essential for the elimination of health disparities. These collaborative methods can be replicated and adapted in diverse communities, locally, nationally, and globally.
A team-based interprofessional education course for first-year health professions students.
Peeters, Michael J; Sexton, Martha; Metz, Alexia E; Hasbrouck, Carol S
2017-11-01
Interprofessional education (IPE) is required within pharmacy education, and should include classroom-based education along with experiential interprofessional collaboration. For classroom-based education, small-group learning environments may create a better platform for engaging students in the essential domain of interprofessional collaboration towards meaningful learning within IPE sub-domains (interprofessional communication, teams and teamwork, roles and responsibilities, and values and ethics). Faculty envisioned creating a small-group learning environment that was inviting, interactive, and flexible using situated learning theory. This report describes an introductory, team-based, IPE course for first-year health-professions students; it used small-group methods for health-professions students' learning of interprofessional collaboration. The University of Toledo implemented a 14-week required course involving 554 first-year health-sciences students from eight professions. The course focused on the Interprofessional Education Collaborative's (IPEC) Core Competencies for Interprofessional Collaboration. Students were placed within interprofessional teams of 11-12 students each and engaged in simulations, standardized-patient interviews, case-based communications exercises, vital signs training, and patient safety rotations. Outcomes measured were students' self-ratings of attaining learning objectives, perceptions of other professions (from word cloud), and satisfaction through end-of-course evaluations. This introductory, team-based IPE course with 554 students improved students' self-assessed competency in learning objectives (p < 0.01, Cohen's d = 0.9), changed students' perceptions of other professions (via word clouds), and met students' satisfaction through course evaluations. Through triangulation of our various assessment methods, we considered this course offering a success. This interprofessional, team-based, small-group strategy to teaching and learning IPE appeared helpful within this interactive, classroom-based course. Copyright © 2017 Elsevier Inc. All rights reserved.
NASA Astrophysics Data System (ADS)
Zinicola, Debra Ann
Reformers call for change in how science is taught in schools by shifting the focus towards conceptual understanding for all students. Constructivist learning is being promoted through the dissemination of National and State Science Standards that recommend group learning practices in science classrooms. This study examined the science learning and interactions, using case study methodology, of one collaborative group of 4 students in an urban middle school. Data on science talk and social interaction were collected over 9 weeks through 12 science problem solving sessions. To determine student learning through peer interaction, varied group structures were implemented, and students reflected on the group learning experience. Data included: field notes, cognitive and reflective journals, audiotapes and videotapes of student talk, and audiotapes of group interviews. Journal data were analyzed quantitatively and all other data was transcribed into The Ethnograph database for qualitative analysis. The data record was organized into social and cognitive domains and coded with respect to interaction patterns to show how group members experienced the social construction of science concepts. The most significant finding was that all students learned as a result of 12 talk sessions as evidenced by pre- and post-conceptual change scores. Interactions that promoted learning involved students connecting their thoughts, rephrasing, and challenging ideas. The role structure was only used by students about 15% of the time, but it started the talk with a science focus, created awareness of scientific methods, and created an awareness of equitable member participation. Students offered more spontaneous, explanatory talk when the role structure was relaxed, but did not engage in as much scientific writing. They said the role structure was important for helping them know what to do in the talk but they no longer needed it after a time. Gender bias, status, and early adolescent developmental factors influenced many of the group's interactions. Recommendations are that: collaborative group problem solving be used frequently to promote conceptual change, teachers begin with a role structure to guide interactions, create heterogeneous groups, keep the same students together for a significant period of time, and monitor, guide, and teach during group learning sessions.
Aging and the Arts Online: Lessons Learned From Course Development and Implementation.
Eaton, Jacqueline
2016-01-01
With the recent move toward competency-based gerontology education, incorporating humanities and arts will be necessary for accreditation. This article describes the pedagogical approaches and lessons learned during 5 years of development and implementation of an asynchronous online course in Aging and the Arts. Fifty graduate and undergraduate students participated in the course over five semesters. Discipline diversity increased subsequent to designation as a fine arts general education course. Students expressed appreciation for multimedia resources, an initial fear of creating a wiki, and online redundancy was reduced through increased community engagement that also augmented application in real-world settings. The visual nature of arts and aging lends itself to a compelling and interactive online course experience that can be adapted to synchronous, hybrid, and face-to-face formats. Opportunities for community engaged learning will increase as art programs for older adults become more prevalent.
Ferguson, Caleb; DiGiacomo, Michelle; Saliba, Bernard; Green, Janet; Moorley, Calvin; Wyllie, Aileen; Jackson, Debra
2016-10-01
Social media platforms are useful for creating communities, which can then be utilised as a mean for supportive, professional and social learning. To explore first year nursing student experiences with social media in supporting student transition and engagement into higher education. Qualitative focus groups. Ten 1st year Bachelor of Nursing students were included in three face-to-face focus groups. Data were analysed using qualitative thematic content analysis. Three key themes emerged that illustrates the experiences of transition and engagement of first year student nurses using social media at university. (1) Facilitating familiarity and collaboration at a safe distance, (2) promoting independent learning by facilitating access to resources, and (3) mitigating hazards of social media. This study has demonstrated the importance of social media in supporting informal peer-peer learning and support, augmenting online and offline relationships, and building professional identity as a nurse.
Jones, Aled
2016-01-01
It is inevitable that healthcare workers throughout their careers will witness actual or potential threats to patient safety in the course of their work. Some of these threats will result in serious harm occurring to others, whilst at other times such threats will result in minimal harm, or a ‘near miss’ where harm is avoided at the last minute. Despite organizations encouraging employees to ‘speak up’ about such threats, healthcare systems globally struggle to engage their staff to do so. Even when staff do raise concerns they are often ignored by those with a responsibility to listen and act. Learning how to create the conditions where employees continuously raise and respond to concerns is essential in creating a continuous and responsive learning culture that cherishes keeping patients and employees safe. Workplace culture is a real barrier to the creation of such a learning system but examples in healthcare exist from which we can learn. PMID:26673654
King, Gillian; McPherson, Amy; Kingsnorth, Shauna; Stewart, Debra; Glencross-Eimantas, Tanya; Jones-Galley, Kimberlea; Morrison, Andrea; Isihi, Ana Maria; Gorter, Jan Willem
2015-05-01
Residential immersive life skills (RILS) programs are designed to equip youth with physical disabilities with the foundational life skills required to assume adult roles. The objective was to determine RILS service providers' perceptions of the active ingredients of the intervention change process. Thirty-seven service providers from various disciplines completed measures to assess expertise status and participated in qualitative interviews. Qualitative themes were derived, and similarities and differences in themes were identified for blinded groups of novices, intermediates, and experts. The three main themes, reflecting change processes, were: (a) creating a supportive program atmosphere with multiple opportunities for learning, (b) using strategies to support, encourage, and engage youth, and (c) intentionally fostering youth experiences of skill development, social interaction, and pride in accomplishment. In contrast to the novices, experts displayed a more holistic perspective and paid attention to higher-order issues such as providing opportunities and enabling youth. The findings indicate how RILS service providers work to create a program atmosphere and employ strategies to intentionally foster particular youth experiences. The findings explicate service providers' theories of practice, the intentional design of RILS program environments to bring about client change, and the value of service provider expertise. Implications for Rehabilitation Service providers of youth independence-oriented life skills programs can intentionally create a learning-oriented and supportive program atmosphere by using non-directive, coaching/guiding, and engagement strategies Youth experiences of skill development, shared experience with others, and pride in accomplishment can be cultivated by providing a range of learning opportunities, including choice making, problem-solving, and skill mastery Compared to more novice service providers, experts discussed managing the program conditions and context, creating opportunities for choice and new experiences, and adopting a facilitating and enabling role (coaching and capitalizing on teachable moments).
NASA Astrophysics Data System (ADS)
Nossal, S. M.; Watson, L. E.; Jacob, A. T.; Reading, J. A.
2005-05-01
The Physics Learning Program at the University of Wisconsin-Madison provides a supportive learning environment for introductory physics students potentially at-risk for having academic trouble or for feeling isolated at the University. Physics is a gateway course for many undergraduate science majors such as biology, physics, geophysics, atmospheric science, and astronomy, and for pre-health professions. Many students struggle with their physics courses due to factors including large class sizes, isolation and lack of study partners, and/or lack of confidence in mathematical problem solving skills. Our students include those with learning disabilities, no high school physics, weak math backgrounds, and/or on academic probation. We also work with students who may be feeling isolated, such as students from historically underrepresented racial and ethnic groups, first generation college students, returning adults, international students, and students from small rural schools. Many of our students are also part of retention programs such as the TRIO program, the Academic Advancement Program, the McNair Scholars Program, and the McBurney Disability Resource Center. The Physics Learning Program's Peer Mentor Tutor program is run in conjunction with similar programs for chemistry and biochemistry at the University of Wisconsin. We will discuss strategies we use for creating an inclusive learning environment that engages students in their learning. Such strategies include small group instruction, ongoing training of the tutors, teaching problem solving skills, and creating a welcoming atmosphere.
ERIC Educational Resources Information Center
Swist, Teresa; Kuswara, Andreas
2016-01-01
The pedagogical locations, functions and possibilities of higher education continuously unfold as mobile technologies, digital content and social practices intersect at a rapid pace. There is an urgent need to understand better how student learning is situated within this complex system and interrelates with broader sociotechnical knowledge…
Patterns and Punctuation: Learning to Question Language
ERIC Educational Resources Information Center
Schlessman, Elizabeth
2011-01-01
As teachers plan instruction--even instruction about punctuation--they have the opportunity to engage students' minds and create new labels: question-asking, problem-solving. How teachers teach embeds a vision of who they think kids are and what they think kids are capable of. Are they destined for a future of critical thinking, questioning,…
Maximizing the Promise of Community Schools: Streamlining Wraparound Services for ESEA
ERIC Educational Resources Information Center
Chang, Theodora
2011-01-01
As Congress moves to reauthorize the Elementary and Secondary Education Act, or ESEA, it should authorize a program to provide comprehensive services that create the conditions for students to learn in the classroom. These "wraparound" support services range from primary health and dental care to family engagement strategies. For many…
Evaluation of the Effect of a Digital Mathematics Game on Academic Achievement
ERIC Educational Resources Information Center
Wale, Christine M.
2013-01-01
Digital games are widely popular and interest has increased for their use in education. Digital games are thought to be powerful instructional tools because they promote active learning and feedback, provide meaningful contexts to situate knowledge, create engagement and intrinsic motivation, and have the ability individualize instruction.…
Nature-Culture Constructs in Science Learning: Human/Non-Human Agency and Intentionality
ERIC Educational Resources Information Center
Bang, Megan; Marin, Ananda
2015-01-01
The field of science education has struggled to create robust, meaningful forms of education that effectively engage students from historically non-dominant communities and women. This paper argues that a primary issue underlying this on-going struggle pivots on constructions of nature-culture relations. We take up structuration theory (Giddens,…
It Takes a Village to Make a Scientist: Reflections of a Faculty Learning Community
ERIC Educational Resources Information Center
Cervato, Cinzia; Gallus, William; Flory, Dave; Moss, Elizabeth; Slade, Michael; Kawaler, Steve; Marengo, Massimo; Woo, Keith; Krumhardt, Barbara; Clough, Mike; Campbell, Alexis; Acerbo, Martin
2015-01-01
Lab components of undergraduate science courses typically have students complete highly directed cookbook-like laboratory activities. These experiences rarely engage students in a meaningful manner and do not accurately convey what the work of science entails. With funding from the Howard Hughes Medical Institute (HHMI), we have created more…
Designing Serious Game Interventions for Individuals with Autism
ERIC Educational Resources Information Center
Whyte, Elisabeth M.; Smyth, Joshua M.; Scherf, K. Suzanne
2015-01-01
The design of "Serious games" that use game components (e.g., storyline, long-term goals, rewards) to create engaging learning experiences has increased in recent years. We examine of the core principles of serious game design and examine the current use of these principles in computer-based interventions for individuals with autism.…
ERIC Educational Resources Information Center
Riehle, Catherine Fraser
2012-01-01
Ability to evaluate information is a critical component of information literacy. This article provides strategies for engaging students in learning about information evaluation in the contexts of the scientific publication cycle and communication in the digital age. Also included are recent findings regarding undergraduate student research…
Promoting Student Engagement with Academic Literacy Feedback: An Institute Wide Initiative
ERIC Educational Resources Information Center
Cleary, Ann; Delahunt, Brid; Fox, Claire; Maguire, Moira; O'Connor, Lorna; Ward, Jamie
2018-01-01
The transition to Higher Education, while often exciting, is demanding for many students. Successful transition necessitates learning the conventions of scholarly conversation, including how to read and create work in an academic context. Knowledge of academic literacy practices is an important part of this process but these discourses and…
Academy Engages Incarcerated Youths
ERIC Educational Resources Information Center
Zehr, Mary Ann
2010-01-01
It's not easy to keep young people on task for learning in a youth prison, but David Domenici, the principal of the Maya Angelou Academy, a charter-like school serving incarcerated juveniles, is trying to do it while at the same time creating a model program for improving educational services for young offenders. Located at the New Beginnings…
ERIC Educational Resources Information Center
Lane, Kathleen Lynne
2017-01-01
For many years people have discussed the research-to-practice gap in education. Recently, increased attention has been devoted to creating opportunities for practitioners and researchers to engage in highly collaborative partnerships from design to implementation to dissemination (e.g., Institute for Education Sciences, 2016). In this article, we…
Learning Science by Engaging Religion: A Novel Two-Course Approach for Biology Majors
ERIC Educational Resources Information Center
Eisen, Arri; Huang, Junjian
2014-01-01
Many issues in science create individual and societal tensions with important implications outside the classroom. We describe one model that directly addresses such tensions by integrating science and religion in two parallel, integrated courses for science majors. Evaluation of the goals of the project--(1) providing students with strategies to…
Has Discipline in School Deteriorated? PISA in Focus. No. 4
ERIC Educational Resources Information Center
OECD Publishing (NJ1), 2011
2011-01-01
Classrooms and schools with more disciplinary problems are less conducive to learning, since teachers have to spend more time creating an orderly environment before instruction can begin. Interruptions in the classroom disrupt students' concentration on, and their engagement in, their lessons. Popular belief has it that every successive crop of…
Innovations in Education and Entertainment Settings: A Quest for Convergence
ERIC Educational Resources Information Center
Fanning, Elizabeth; Bunch, John; Brighton, Catherine
2011-01-01
The purpose of this study was to compare the production processes and approaches for user engagement of virtual environments created for learning or commercial and entertainment purposes, specifically through online games and 3-D online spaces. This study used a qualitative, multiple case study approach based on interviews with developers of…
ERIC Educational Resources Information Center
Gavrin, A.
2006-01-01
Just-in-Time Teaching (JiTT) is an innovative pedagogy that enables faculty to increase interactivity in the classroom and engage students in learning. By creating a feedback loop between students' work at home and the classroom setting, time on task is improved in both quality and quantity. This paper includes an introduction to JiTT and evidence…
ERIC Educational Resources Information Center
DeBay, Dennis J.
2017-01-01
The introduction of real-world, meaningful tasks in mathematics classrooms promises to create opportunities for enhancing students' learning through active engagement with mathematical ideas; however, researchers have given little consideration to the contexts in which urban high-school students live. The case study of three students reported in…
Building School Culture One Week at a Time
ERIC Educational Resources Information Center
Zoul, Jeffrey
2010-01-01
Use Friday Focus memos to motivate and engage your staff every week, and help create a school culture focused on the growth of students "and" teachers. Easy to understand and implement, Friday Focus memos offer an effective and efficient way to improve student learning, staff development, and school culture from within. Written by educational…
Integrating Common Core Content into Physical Education: Creating New Knowledge Connections
ERIC Educational Resources Information Center
Scrabis-Fletcher, Kristin A.
2016-01-01
Recent trends highlight the connection between engagement in physical activity and cognitive function. This is a key point to consider when designing physical education curricula and the activities that are included. By exposing students to material in a variety of ways students' interest can be sparked, yielding greater learning and understanding…
ERIC Educational Resources Information Center
Stohlmann, Micah
2012-01-01
There are a variety of technologies that are increasingly being integrated into mathematics classrooms for their potential to increase student engagement, motivation, understanding, and achievement. YouTube can be an especially useful technology for students to create, share and interact with others, and learn more about mathematics. However, the…
A Picture Is Worth a Thousand Words: Applying Image-Based Learning to Course Design
ERIC Educational Resources Information Center
Whitley, Cameron T.
2013-01-01
Although images are often used in the classroom to communicate difficult concepts, students have little input into their selection and application. This approach can create a passive experience for students and represents a missed opportunity for instructors to engage participation. By applying concepts found in visual sociology to techniques…
Key Factors in Online Collaboration and Their Relationship to Teamwork Satisfaction
ERIC Educational Resources Information Center
Tseng, Hungwei; Ku, Heng-Yu; Wang, Chien-Hsin; Sun, Ling
2009-01-01
Online instructors today search for ways to engage students in authentic activities in their courses to create real-world learning experiences. Collaborative grouping is 1 way that instructors promote students' creativity and productivity during the teamwork process. The present study is an attempt to enhance our understanding of students'…
ERIC Educational Resources Information Center
Danisa, David; Gentile, Jason; McNamara, Kate; Pinney, Monica; Ross, Sarah; Rule, Audrey C.
2006-01-01
In this article, a group of five preservice teachers and a teacher arranged to try a few activities at their campus day care. Together, they created and tested a series of learning centers involving rocks and minerals. Since minerals occur in such a wonderful variety of colors, they formed the basis for an engaging lesson on color sorting. This…
Creating Communities of Engaged Learners: An Analysis of a First-Year Inquiry Seminar
ERIC Educational Resources Information Center
Stebleton, Michael J.; Jehangir, Rashne
2016-01-01
This "Practices from the Field" article describes the rationale and operationalization of an interdisciplinary team-taught first-year inquiry seminar and learning community program at a large predominantly White research institution. The authors both serve as faculty members in the College of Education and Human Development and teach in…
Kick-Starting Discussions with the Flipped Classroom
ERIC Educational Resources Information Center
Strayer, Jeremy F.; Hart, James B.; Bleiler-Baxter, Sarah K.
2016-01-01
On a typical day in a university precalculus classroom, as students arrive, they settle into their small groups and begin sharing their ideas and questions from the homework assigned the previous night. It can be quite challenging to create a learning environment in which students engage in mathematical thinking outside class and are prepared to…
Creating Nongraded K-3 Classrooms: Teachers' Stories and Lessons Learned.
ERIC Educational Resources Information Center
Hovda, Ric A., Ed.; And Others
Based on the experiences of teachers, principals, and parents involved in the Kentucky Education Reform Act (KERA), this book is a collection of accounts and reflections by teachers or administrators who have engaged in developing and implementing nongraded primary education programs. The articles in this book are: (1) "Reforming the…
(Dis)Solving the Differences: A Physical Science Lesson Using Universal Design
ERIC Educational Resources Information Center
Kurtts, Stephanie A.; Matthews, Catherine E.; Smallwood, Tammy
2009-01-01
Universal design for learning (UDL) holds promise for teachers who are struggling with creating lessons that allow all students access to and engagement with the general science curriculum. In this article, the authors demonstrate how a secondary physical science lesson about solubility and concentration can be designed for diverse learners' needs…
Simulation for Authentic Learning in Informal Education
ERIC Educational Resources Information Center
Dupuis, Jason; Ludwig-Palit, DeDee
2016-01-01
In 2011, the Museum of Science and Industry in Chicago, Illinois embarked on the creation of a program that allows middle and high school students to explore community health issues using human patient simulation. MedLab was created to engage students in an authentic exploration of medical science, biology, and human anatomy, with a particular…
Working with Pedagogical Agents: Understanding the "Back End" of an Intelligent Tutoring System
ERIC Educational Resources Information Center
Wolfe, Christopher; Widmer, Colin L.; Weil, Audrey M.; Cedillos-Whynott, Elizabeth M.
2015-01-01
Students in an undergraduate psychology course on Learning and Cognition used SKO (formerly AutoTutor Lite), an Intelligent Tutoring System, to create interactive lessons in which a pedagogic agent (animated avatar) engages users in a tutorial dialogue. After briefly describing the technology and underlying psychological theory, data from an…
'Literacy Octopus' Dissemination Trial: Evaluation Report and Executive Summary
ERIC Educational Resources Information Center
Lord, Pippa; Rabiasz, Adam; Styles, Ben
2017-01-01
The "'Literacy Octopus' Dissemination Trial" aimed to test the impact on pupil outcomes of disseminating research summaries and evidence-based resources to schools. The materials aimed to support teaching and learning of Key Stage 2 literacy and were created by leading organisations with experience of engaging schools in evidence use.…
College Online Developmental Reading Instruction: Creating a Path to Independent and Active Learning
ERIC Educational Resources Information Center
Johnson, E. Janet
2010-01-01
Online courses require students to be independent readers and efficient learners. College students who need developmental reading lack these qualities; consequently, faculty do not generally view developmental reading courses as appropriate for an online format. However, an effectively designed online course based on best practices can engage less…
Using Asynchronous Learning in Redesign: Reaching and Retaining the At-Risk Student
ERIC Educational Resources Information Center
Twigg, Carol A.
2009-01-01
In addition to experiencing the generic quality and cost problems faced by all colleges and universities, community colleges face problems particular to their student populations. They need to design more flexible schedules for working adult students, create a greater sense of community or engagement for commuting students, address the special…
Teaching Students to Infer Meaning through Material Culture
ERIC Educational Resources Information Center
Brewer, Ernest Andrew; Fritzer, Penelope
2011-01-01
Social studies students can learn to glean historical information from the study of material culture through active engagement as curators. Teachers can guide students through a pre-survey of helpful reading materials and then through selecting items of personal significance to them: creating labels that objectively describe the chosen items as to…
Using Videoconferencing to Create Authentic Online Learning for Volunteers
ERIC Educational Resources Information Center
Lobley, Jennifer; Ouellette, Kristy L.
2017-01-01
Face-to-face training for Extension volunteers is no longer the only viable delivery mode. In times of rapid technological advances, we are faced with a plethora of options for offering volunteers the training and support they need. Zoom, an online videoconferencing platform, can easily be used to engage volunteers in professional development.…
ERIC Educational Resources Information Center
Sternquist, Brenda; Huddleston, Patricia; Fairhurst, Ann
2018-01-01
We provide an overview of ways to involve undergraduate business and retailing students in faculty research projects and discuss advantages of these student-faculty collaborations. We use Kolb's experiential learning cycle to provide a framework for creating an effective and engaging undergraduate research experience and use it to classify types…
Composing Science: A Facilitator's Guide to Writing in the Science Classroom
ERIC Educational Resources Information Center
Elliott, Leslie Atkins; Jaxon, Kim; Salter, Irene
2016-01-01
Offering expertise in the teaching of writing (Kim Jaxon) and the teaching of science (Leslie Atkins Elliott and Irene Salter), this book will help instructors create classrooms in which students use writing to learn and think scientifically. The authors provide concrete approaches for engaging students in practices that mirror the work that…
Learner-Generated Content and Engagement in Second Language Task Performance
ERIC Educational Resources Information Center
Lambert, Craig; Philp, Jenefer; Nakamura, Sachiko
2017-01-01
This study investigates the benefits of designing second language (L2) learning tasks to operate on learner-generated content (related to actual content in their lives and experiences) as opposed to teacher-generated content typical of current approaches to L2 task design (fictitious ideas and events created to provide an opportunity for…
"You Can't Control Me!" Cultivating Authority in a Struggling Urban High School
ERIC Educational Resources Information Center
Kitzmiller, Erika M.
2013-01-01
Background/Context: Current research on urban school reform has stressed the importance of strong student-teacher relationships in creating engaging learning environments for students. This article contributes to this growing literature by showing the challenges and possibilities as teachers tried to reclaim authority and cultivate strong…
An Interactive Virtual Tour of a Milk Powder Plant
ERIC Educational Resources Information Center
Herritsch, Alfred; Rahim, Elin Abdul; Fee, Conan J.; Morison, Ken R.; Gostomski, Peter A.
2013-01-01
Immersive learning applications in chemical and process engineering are creating the opportunity to bring entire process plants to the student. While meant to complement field trips, in some cases, this is the only opportunity for students to engage with certain industrial sites due to site regulations (health and safety, hygiene, intellectual…
Interactions between European Citizenship and Language Learning among Adolescent Europeans
ERIC Educational Resources Information Center
Hennebry, Mairin
2011-01-01
Recent enlargement of the European Union (EU) has created debate as to the suitability of current structures and policies for effectively engaging citizens and developing social cohesion. Education and specifically modern foreign language (MFL) teaching are argued by the literature to play a key role in equipping young people to interact and…
ERIC Educational Resources Information Center
Rule, Audrey C.; Schneider, Jean S.
2009-01-01
Humor through cartoons is an interesting way to engage students in learning course content. The purpose of this study was to document the process of graduate student-made cartoons that portrayed content about principles of designing gifted education programs. Seventeen graduate students enrolled in an introductory gifted education course…
Creating Safe(r) Spaces for Visitors and Staff in Museum Programs
ERIC Educational Resources Information Center
Katrikh, Mark
2018-01-01
Visitors come to museums for many reasons, including to learn something new about our world, not specifically to have an emotional response. Visitors unprepared for personal experiences can manifest their confusion in a multitude of ways. Anticipating such reactions, museums must engage in dialogue, to help visitors process emotions and ultimately…
Computers and Writing: The Research Says YES!
ERIC Educational Resources Information Center
Patterson, Nancy
2006-01-01
Word processing continues to be the focus in many classrooms, although more and more teachers now ask students to publish on the Web, engage in e-mail conversations regarding their reading and writing, create slide presentations that represent their learning, post to blog sites, etc. And while there is a growing body of research that supports…
Engaging All Students in Internet Research and Inquiry
ERIC Educational Resources Information Center
Dwyer, Bernadette
2016-01-01
Almost 43% of the world's population is online. Research suggests that the prowess attributed to young people as a tech-savvy homogeneous population is misguided. Many of our students are laboring to utilize the Internet and other digital technologies as tools for literacy and learning. Furthermore, many teachers are struggling to create the…
Teaching the Presidential Elections Using Media Literacy in the LD Classroom
ERIC Educational Resources Information Center
Siegel, Jaclyn Kahn
2017-01-01
This paper examines how an educator at a school for students with learning disabilities (LD) used various types of media to engage her students, to develop their academic and executive functioning skills, and to heighten their awareness of media literacy and the 2012 and 2106 Presidential elections. Teacher-created curriculum materials and…
Number Wonders: 171 Activities to Meet Math Standards & Inspire Students
ERIC Educational Resources Information Center
Kuhns, Catherine Jones
2006-01-01
In this book, author Catherine Jones Kuhns introduces student- and teacher-friendly math activities designed to get students thinking like mathematicians and loving mathematics, while addressing content standards through grade 2. She also shows how to make math fun for students, get children actively engaged in learning, create a student-centered…
Student-Curated Exhibits: A Vehicle towards Student Engagement, Retention, and Success
ERIC Educational Resources Information Center
Marsee, Mickey; Davies-Wilson, Dennis
2014-01-01
In looking for ways to combine course content literacy and information literacy with active learning, in 2007, the English Department and Library at The University of New Mexico-Los Alamos combined efforts and created a course project for students to curate exhibits that would demonstrate their understanding of course material through library…
NASA Astrophysics Data System (ADS)
Prather, Edward
2018-01-01
Astronomy education researchers in the Department of Astronomy at the University of Arizona have been investigating a new framework for getting students to engage in discussions about fundamental astronomy topics. This framework is intended to also provide students with explicit feedback on the correctness and coherency of their mental models on these topics. This framework builds upon our prior efforts to create productive Pedagogical Discipline Representations (PDR). Students are asked to work collaboratively to generate their own representations (drawings, graphs, data tables, etc.) that reflect important characteristics of astrophysical scenarios presented in class. We have found these representation tasks offer tremendous insight into the broad range of ideas and knowledge students possess after instruction that includes both traditional lecture and actively learning strategies. In particular, we find that some of our students are able to correctly answer challenging multiple-choice questions on topics, however, they struggle to accurately create representations of these same topics themselves. Our work illustrates that some of our students are not developing a robust level of discipline fluency with many core ideas in astronomy, even after engaging with active learning strategies.
Museum signage as distributed mediation to encourage family learning
NASA Astrophysics Data System (ADS)
Kim, Kyungyoun
Many prior studies conducted in museums have focused primarily on exhibits as the main objects for learning. Less progress has been made in studying signage as another meaning-making tool in museums. The present study was designed to understand the role of signage in family learning by answering the following research questions, "How does signage about exhibit content or interaction strategies affect parents' and children's learning and their engagement?" and "What is the role of parent prior knowledge on parents' and children's learning and their engagement?" To address these questions, 45 parent-child dyads with children aged six to seven years were recruited to engage with two exhibits about cars. Fifteen parent-child dyads were assigned to each of three conditions, created by two different types of signage: (1) Content and interaction signage condition, (2) Content signage condition, and (3) No signage condition. In each condition, eight parents with low knowledge in the car domain and seven parents with high knowledge were recruited. Findings showed that parents and children learned and engaged differently across the three signage conditions. Both children and parents in the conditions with signage learned more than children and parents in the no signage condition. By using information from signage, parents in the two signage conditions were able to identify the content of the exhibit more quickly and to shape appropriate educational messages in their conversations with children. Findings also showed that parents with high knowledge were more likely to have the exhibit-focused engagement, which was often oriented to their own interpretation and not always beneficial for children's learning. However, by showing that parent-child dyads in the content and interaction signage condition were most likely to operate and observe the exhibit appropriately and most likely to describe evidence and make appropriate inferences, this study suggested that the interaction signage can be a way to support parents with high knowledge. This study suggested that signage is not only a tool for communicating about the learning opportunities in the exhibit but it can be also a tool for mediating the usage of the exhibit.
Evaluating a Modeling Curriculum by Using Heuristics for Productive Disciplinary Engagement
Passmore, Cynthia
2010-01-01
The BIO2010 report provided a compelling argument for the need to create learning experiences for undergraduate biology students that are more authentic to modern science. The report acknowledged the need for research that could help practitioners successfully create and reform biology curricula with this goal in mind. Our objective in this article was to explore how a set of six design heuristics could be used to evaluate the potential of curricula to support productive learning experiences for science students. We drew on data collected during a long-term study of an undergraduate traineeship that introduced students to mathematical modeling in the context of modern biological problems. We present illustrative examples from this curriculum that highlight the ways in which three heuristics—instructor role-modeling, holding students to scientific norms, and providing students with opportunities to practice these norms—consistently supported learning across the curriculum. We present a more detailed comparison of two different curricular modules and explain how differences in student authority, problem structure, and access to resources contributed to differences in productive engagement by students in these modules. We hope that our analysis will help practitioners think in more concrete terms about how to achieve the goals set forth by BIO2010. PMID:20810958
Enhancing ASTRO101 Student Engagement Using Student-Created ScienceSKETCHES
NASA Astrophysics Data System (ADS)
Slater, Timothy F.; Slater, Stephanie
2016-01-01
As astronomy teaching faculty are changing their teaching strategies from those less desirable approaches that allow students to passively listen to professor-centered, information-lectures to more desirable, active-student engagement classrooms characterized by active learning, ASTRO 101 professors are looking for more ways to help students learn to participate in authentic scientific practices. This is consistent with notion advocated by the NRC that students should practice scientific thinking, scientific discourse, and scientific practices while learning science. Noticing that much informal scientific discussion is mediated by sketches—such as those occasionally lively discussions held after hours during scientific conferences—scholars at the CAPER Center for Astronomy & Physics Education Research have been piloting a series of active learning tasks where students are challenged to create scientific drawings to illustrate their understanding of astronomical phenomena or structures. Known informally as ScienceSKETCHES, examples of these tasks challenge students to illustrate: the spectral curve differences between high and low mass stars; the differences among galaxy shapes; the distribution of stars for the Andromeda Galaxy in terms of luminosity versus temperature; old and young planetary surfaces; or the relationships between distances and speeds of orbiting objects. Although our initial testing has focused on predominately on paper and pencil tasks, with the occasional cell phone picture of a ScienceSKETCH being texted to the professor, the electronic-based teaching world is nearly ready to support these sorts of drawing tasks. Already, the ability to complete and submit scientific sketches is becoming commonplace across electronic learning platforms, including shared white-boarding in many desktop videoconferencing systems, and handheld device learning systems for interactive classrooms, like those from Learning Catalytics, among many others. Our initial results suggest that this strategy is worthwhile line of research and development for a wide range of astronomy education researchers and curriculum developers.
Free Open Access Medical Education (FOAM) Resources in a Team-Based Learning Educational Series.
Fallon, Timothy; Strout, Tania D
2018-01-01
Although Free Open Access Medical Education (FOAM) has become popular within emergency medicine, concerns exist regarding its role in resident education. We sought to develop an educational intervention whereby residents could review FOAM resources while maintaining faculty oversight. We created a novel curriculum pairing FOAM from the Academic Life in Emergence Medicine (ALiEM) Approved Instructional Resources (Air) series with a team-based learning (TBL) format. Residents have an opportunity to engage with FOAM in a structured setting with faculty input on possible practice changes. This series has been well-received by residents and appears to have increased engagement with core content material. Qualitative feedback from residents on this series has been positive and we believe this is the first described use of TBL in emergency medicine.
Three-Dimensional Online Visualization and Engagement Tools for the Geosciences
NASA Astrophysics Data System (ADS)
Cockett, R.; Moran, T.; Pidlisecky, A.
2013-12-01
Educational tools often sacrifice interactivity in favour of scalability so they can reach more users. This compromise leads to tools that may be viewed as second tier when compared to more engaging activities performed in a laboratory; however, the resources required to deliver laboratory exercises that are scalable is often impractical. Geoscience education is well situated to benefit from interactive online learning tools that allow users to work in a 3D environment. Visible Geology (http://3ptscience.com/visiblegeology) is an innovative web-based application designed to enable visualization of geologic structures and processes through the use of interactive 3D models. The platform allows users to conceptualize difficult, yet important geologic principles in a scientifically accurate manner by developing unique geologic models. The environment allows students to interactively practice their visualization and interpretation skills by creating and interacting with their own models and terrains. Visible Geology has been designed from a user centric perspective resulting in a simple and intuitive interface. The platform directs students to build there own geologic models by adding beds and creating geologic events such as tilting, folding, or faulting. The level of ownership and interactivity encourages engagement, leading learners to discover geologic relationships on their own, in the context of guided assignments. In January 2013, an interactive geologic history assignment was developed for a 700-student introductory geology class at The University of British Columbia. The assignment required students to distinguish the relative age of geologic events to construct a geologic history. Traditionally this type of exercise has been taught through the use of simple geologic cross-sections showing crosscutting relationships; from these cross-sections students infer the relative age of geologic events. In contrast, the Visible Geology assignment offers students a unique experience where they first create their own geologic events allowing them to directly see how the timing of a geologic event manifests in the model and resulting cross-sections. By creating each geologic event in the model themselves, the students gain a deeper understanding of the processes and relative order of events. The resulting models can be shared amongst students, and provide instructors with a basis for guiding inquiry to address misconceptions. The ease of use of the assignment, including automatic assessment, made this tool practical for deployment in this 700 person class. The outcome of this type of large scale deployment is that students, who would normally not experience a lab exercise, gain exposure to interactive 3D thinking. Engaging tools and software that puts the user in control of their learning experiences is critical for moving to scalable, yet engaging, online learning environments.
Bay, J L; Vickers, M H
2016-10-01
Health before conception, and periconceptional nutritional environments, contribute to conditioning of later-life health and disease. Health behaviors developed during adolescence continue into adulthood. Thus, even when the gap between pregnancy and adolescence is substantial, behaviors developed during adolescence influence later-life non-communicable disease (NCD) vulnerability in offspring. Consequently, adolescence is an important life phase where development of positive health behaviors can contribute to disruption of transgenerational cycles of NCD risk. Schooling is a core activity during adolescence. Modern curricula focus on development of capabilities associated with critical, engaged citizenship, empowering learning that supports action-based engagement in complex issues. Contexts relevant to adolescents and their communities, such as the NCD epidemic, are used to facilitate learning. Thus, engaging the education sector as participants in the work of the Developmental Origins of Health and Disease community offers an important strategy to capture the potential of adolescence as a life stage for transgenerational primary prevention of obesity and NCD risk.
NASA Astrophysics Data System (ADS)
Benakli, Nadia; Kostadinov, Boyan; Satyanarayana, Ashwin; Singh, Satyanand
2017-04-01
The goal of this paper is to promote computational thinking among mathematics, engineering, science and technology students, through hands-on computer experiments. These activities have the potential to empower students to learn, create and invent with technology, and they engage computational thinking through simulations, visualizations and data analysis. We present nine computer experiments and suggest a few more, with applications to calculus, probability and data analysis, which engage computational thinking through simulations, visualizations and data analysis. We are using the free (open-source) statistical programming language R. Our goal is to give a taste of what R offers rather than to present a comprehensive tutorial on the R language. In our experience, these kinds of interactive computer activities can be easily integrated into a smart classroom. Furthermore, these activities do tend to keep students motivated and actively engaged in the process of learning, problem solving and developing a better intuition for understanding complex mathematical concepts.
Supporting and structuring "contributing student pedagogy" in Computer Science curricula
NASA Astrophysics Data System (ADS)
Falkner, Katrina; Falkner, Nickolas J. G.
2012-12-01
Contributing student pedagogy (CSP) builds upon social constructivist and community-based learning principles to create engaging and productive learning experiences. What makes CSP different from other, related, learning approaches is that it involves students both learning from and also explicitly valuing the contributions of other students. The creation of such a learning community builds upon established educational psychology that encourages deep learning, reflection and engagement. Our school has recently completed a review and update of its curriculum, incorporating student content-creation and collaboration into the design of key courses across the curriculum. Our experiences, based on several years of experimentation and development, support CSP-based curriculum design to reinforce the value of the student perspective, the clear description of their own transformative pathway to knowledge and the importance of establishing student-to-student networks in which students are active and willing participants. In this paper, we discuss the tools and approaches that we have employed to guide, support and structure student collaboration across a range of courses and year levels. By providing an account of our intentions, our approaches and tools, we hope to provide useful and transferrable knowledge that can be readily used by other academics who are considering this approach.
Beyond game effectiveness. Part II, a qualitative study of multi-role experiential learning.
DOE Office of Scientific and Technical Information (OSTI.GOV)
Willis, Matthew; Tucker, Eilish Marie; Raybourn, Elaine Marie
The present paper is the second in a series published at I/ITSEC that seeks to explain the efficacy of multirole experiential learning employed to create engaging game-based training methods transitioned to the U.S. Army, U.S. Army Special Forces, Civil Affairs, and Psychological Operations teams. The first publication (I/ITSEC 2009) summarized findings from a quantitative study that investigated experiential learning in the multi-player, PC-based game module transitioned to PEO-STRI, DARWARS Ambush! NK (non-kinetic). The 2009 publication reported that participants of multi-role (Player and Reflective Observer/Evaluator) game-based training reported statistically significant learning and engagement. Additionally when the means of the two groupsmore » (Player and Reflective Observer/Evaluator) were compared, they were not statistically significantly different from each other. That is to say that both playing as well as observing/evaluating were engaging learning modalities. The Observer/Evaluator role was designed to provide an opportunity for real-time reflection and meta-cognitive learning during game play. Results indicated that this role was an engaging way to learn about communication, that participants learned something about cultural awareness, and that the skills they learned were helpful in problem solving and decision-making. The present paper seeks to continue to understand what and how users of non-kinetic game-based missions learn by revisiting the 2009 quantitative study with further investigation such as stochastic player performance analysis using latent semantic analyses and graph visualizations to correlate against human coder ratings and pre- and post-test self-analysis. The results are applicable to First-Person game-based learning systems designed to enhance trainee intercultural communication, interpersonal skills, and adaptive thinking. In the full paper, we discuss results obtained from data collected from 78 research participants of diverse backgrounds who trained by engaging in tasks directly, as well as observing and evaluating peer performance in real-time. The goal is two-fold. One is to quantify and visualize detailed player performance data coming from game play transcription to give further understanding to the results in the 2009 I/ITSEC paper. The second is to develop a set of technologies from this quantification and visualization approach into a generalized application tool to be used to aid in future games development of player/learner models and game adaptation algorithms.« less
ERIC Educational Resources Information Center
Akayuure, Peter; Apawu, Jones
2015-01-01
The study was designed to engage prospective mathematics teachers in creating web learning modules. The aim was to examine the mathematical task and perceived pedagogical usability of the modules for mathematics instructions in Ghana. The study took place at University of Education, Winneba. Classes of 172 prospective mathematics teachers working…
Comte Unplugged: Using a "Technology Fast" to Teach Sociological Theory
ERIC Educational Resources Information Center
Hoop, Katrina C.
2012-01-01
Sociology majors learn that sociological theory is foundational to our field; it frames the way we look at the world and provides guiding questions for our social inquiry. But sociology instructors know that teaching theory is a challenge. A number of activities have been created to engage students in sociological theory courses. This note…
The Internal Coherence Framework: Creating the Conditions for Continuous Improvement in Schools
ERIC Educational Resources Information Center
Forman, Michelle L.; Stosich, Elizabeth Leisy; Bocala, Candice
2017-01-01
"The Internal Coherence Framework" presents a system of research-based practices for assessing and developing the conditions that support adult and student learning in schools. Internal coherence is defined as the ability of educators in a school or system to connect and align resources to carry out an improvement strategy, engage in…
Game-Based Curricula in Biology Classes: Differential Effects among Varying Academic Levels
ERIC Educational Resources Information Center
Sadler, Troy D.; Romine, William L.; Stuart, Parker E.; Merle-Johnson, Dominike
2013-01-01
Video games have become a popular medium in our society, and recent scholarship suggests that games can support substantial learning. This study stems from a project in which we created a video game enabling students to use biotechnology to solve a societal problem. As students engaged in the game, they necessarily interacted with the underlying…
Learning to Teach? The Assistant Lecturer in Colleges of Education 1960-75
ERIC Educational Resources Information Center
Rowland, Tim; Hatch, Gill
2007-01-01
For reasons of expediency, Colleges of Education (engaged in initial teacher education outside the university sector) introduced a category of Assistant Lecturer in the 1960s. These posts were created to strengthen the subject studies base within the colleges. They attracted a somewhat modest salary, and young, recent graduates tended to be…
ERIC Educational Resources Information Center
Wiggins, Joseph B.; Grafsgaard, Joseph F.; Boyer, Kristy Elizabeth; Wiebe, Eric N.; Lester, James C.
2017-01-01
In recent years, significant advances have been made in intelligent tutoring systems, and these advances hold great promise for adaptively supporting computer science (CS) learning. In particular, tutorial dialogue systems that engage students in natural language dialogue can create rich, adaptive interactions. A promising approach to increasing…
Changing academic culture to improve undergraduate STEM education.
Suchman, Erica L
2014-12-01
Improving undergraduate science, technology, engineering, and math (STEM) education requires faculty with the skills, resources, and time to create active learning environments that foster student engagement. Current faculty hiring, promotion, and tenure practices at many universities do not measure, reward, nor encourage faculty pursuit of these skills. A cultural change is needed to foster improvement. Published by Elsevier Ltd.
Designing for Deeper Learning in a Blended Computer Science Course for Middle School Students
ERIC Educational Resources Information Center
Grover, Shuchi; Pea, Roy; Cooper, Stephen
2015-01-01
The focus of this research was to create and test an introductory computer science course for middle school. Titled "Foundations for Advancing Computational Thinking" (FACT), the course aims to prepare and motivate middle school learners for future engagement with algorithmic problem solving. FACT was also piloted as a seven-week course…
ERIC Educational Resources Information Center
Benakli, Nadia; Kostadinov, Boyan; Satyanarayana, Ashwin; Singh, Satyanand
2017-01-01
The goal of this paper is to promote computational thinking among mathematics, engineering, science and technology students, through hands-on computer experiments. These activities have the potential to empower students to learn, create and invent with technology, and they engage computational thinking through simulations, visualizations and data…
ERIC Educational Resources Information Center
De Iulio, Edward B.
2017-01-01
As funding for institutions of higher education becomes tighter, state and federal entities have turned to student retention and graduation rates as measures of success to determine levels of financial support. A concept, supported by student development theories, used to increase retention and graduation rates is creating living learning…
Erasure and Survival: Creating a Future and Managing a Past in a Restructuring High School
ERIC Educational Resources Information Center
Galletta, Anne; Ayala, Jennifer
2008-01-01
Background/Context: With the growth of the small-school movement, many urban districts have restructured large underperforming high schools into new, small high schools or schools-within-a-school designed to engage adolescents in rigorous and meaningful learning along with strong teacher-student relationships. In the case of this study, the…
ERIC Educational Resources Information Center
Mikeska, Jamie N.; Shattuck, Tamara; Holtzman, Steven; McCaffrey, Daniel F.; Duchesneau, Nancy; Qi, Yi; Stickler, Leslie
2017-01-01
In order to create conditions for students' meaningful and rigorous intellectual engagement in science classrooms, it is critically important to help science teachers learn which strategies and approaches can be used best to develop students' scientific literacy. Better understanding how science teachers' instructional practices relate to student…
Re-Learning Higher Education in the Age of Convergence: Example of Lithuania
ERIC Educational Resources Information Center
Ulvydiene, Loreta
2012-01-01
Since May of 1999, 46 European countries have been engaged in reconstructing their higher education systems to bring about a greater degree of "convergence," i.e. a move toward common reference points and operating procedures to create a European Higher Education Area. Education has always played an important role in the development of…
Learning to Lead for Racial Equity
ERIC Educational Resources Information Center
Ngounou, Gislaine; Gutierrez, Nancy
2017-01-01
If education leaders aspire to confront and undo the severe racial inequities that exist in so many of our schools and school systems, then they will have to create opportunities for teachers and staff to engage in productive discussions about questions that many of them will be reluctant to consider Given how complex and how deeply felt are…
ERIC Educational Resources Information Center
Zanin, Mary K. B.
2015-01-01
Over the years, many of my students have reported that they enjoy lectures that include short, simple animations. To keep students engaged, I have developed a small set of teaching animations using PowerPoint and Camtasia Studio software packages. A survey of students who learned four difficult topics with traditional written lessons and with…
Toward a Unified Modeling of Learner's Growth Process and Flow Theory
ERIC Educational Resources Information Center
Challco, Geiser C.; Andrade, Fernando R. H.; Borges, Simone S.; Bittencourt, Ig I.; Isotani, Seiji
2016-01-01
Flow is the affective state in which a learner is so engaged and involved in an activity that nothing else seems to matter. In this sense, to help students in the skill development and knowledge acquisition (referred to as learners' growth process) under optimal conditions, the instructional designers should create learning scenarios that favor…
ERIC Educational Resources Information Center
Makar, Katie; Fielding-Wells, Jill
2018-01-01
The 3-year study described in this paper aims to create new knowledge about inquiry norms in primary mathematics classrooms. Mathematical inquiry addresses complex problems that contain ambiguities, yet classroom environments often do not adopt norms that promote curiosity, risk-taking and negotiation needed to productively engage with complex…
ERIC Educational Resources Information Center
Baker, Sheila F.; Alexander, Bonnie
2018-01-01
Learning in makerspaces involves doing, playing, thinking, experimenting, creating, collaborating, mentoring, inquiring, problem-solving, producing, inventing, designing, building, and sharing (Loertscher, Preddy, and Derry 2013). Whatever the character of a makerspace, all makerspaces have the same goal: to actively engage students in open-ended…
ERIC Educational Resources Information Center
Wright, Catherine; Keel, Melanie; Fleurizard, Tyrone
2017-01-01
An important future direction for service-learning and community engagement (SLCE) is to collaborate with the sustainability in higher education (SHE) movement. SHE is a diverse, transdisciplinary area of inquiry and practice that seeks to help lead efforts to create a "thriving, equitable and ecologically healthy world." When SLCE…
Digital Media in Today's Classrooms: The Potential for Meaningful Teaching, Learning, and Assessment
ERIC Educational Resources Information Center
Wilson, Dawn; Alaniz, Katie; Sikora, Joshua
2016-01-01
Educators who engage with today's students appreciate the impact digital media has on the lives of our younger generations. Learners of today consume, create, and publish multimedia content continuously, using a variety of devices such as cell phones, tablets, and computers. They generate original and innovative products through programs, apps,…
Virtual Worlds vs Books and Videos in History Education
ERIC Educational Resources Information Center
Ijaz, Kiran; Bogdanovych, Anton; Trescak, Tomas
2017-01-01
In this paper, we investigate an application of virtual reality and artificial intelligence (AI) as a technological combination that has a potential to improve the learning experience and engage with the modern generation of students. To address this need, we have created a virtual reality replica of one of humanity's first cities, the city of…
NASA Astrophysics Data System (ADS)
King, P. L.; Eggins, S.; Jones, S.
2014-12-01
We are creating a 1st year Earth Systems course at the Australian National University that is built around research-rich learning experiences and quantitative skills. The course has top students including ≤20% indigenous/foreign students; nonetheless, students' backgrounds in math and science vary considerably posing challenges for learning. We are addressing this issue and aiming to improve knowledge retention and deep learning by changing our teaching approach. In 2013-2014, we modified the weekly course structure to a 1hr lecture; a 2hr workshop with hands-on activities; a 2hr lab; an assessment piece covering all face-to-face activities; and a 1hr tutorial. Our new approach was aimed at: 1) building student confidence with data analysis and quantitative skills through increasingly difficult tasks in science, math, physics, chemistry, climate science and biology; 2) creating effective learning groups using name tags and a classroom with 8-person tiered tables; 3) requiring students to apply new knowledge to new situations in group activities, two 1-day field trips and assessment items; 4) using pre-lab and pre-workshop exercises to promote prior engagement with key concepts; 5) adding open-ended experiments to foster structured 'scientific play' or enquiry and creativity; and 6) aligning the assessment with the learning outcomes and ensuring that it contains authentic and challenging southern hemisphere problems. Students were asked to design their own ocean current experiment in the lab and we were astounded by their ingenuity: they simulated the ocean currents off Antarctica; varied water density to verify an equation; and examined the effect of wind and seafloor topography on currents. To evaluate changes in student learning, we conducted surveys in 2013 and 2014. In 2014, we found higher levels of student engagement with the course: >~80% attendance rates and >~70% satisfaction (20% neutral). The 2014 cohort felt that they were more competent in writing and data analysis skills, working quantitatively using spreadsheets; deriving equations to describe nature; using the scientific method; and research processes. Assessment strategies are challenging and we plan to test a grading approach based on the "three Cs": content, correctness and creativity.
CosmoQuest: Creative Engagement & Citizen Science Ignite Authentic Science
NASA Astrophysics Data System (ADS)
Cobb, W. H.; Noel-Storr, J.; Tweed, A.; Asplund, S.; Aiello, M. P.; Lebofsky, L. A.; Chilton, H.; Gay, P.
2016-12-01
The CosmoQuest Virtual Research Facility offers in-depth experiences to diverse audiences nationally and internationally through pioneering citizen science. An endeavor between universities, research institutes, and NASA centers, CosmoQuest brings together scientists, educators, researchers, programmers—and individuals of all ages—to explore and make sense of our solar system and beyond. CosmoQuest creates pathways for engaging diverse audiences in authentic science, encouraging scientists to engage with learners, and learners to engage with scientists. Here is a sequence of activities developed by CosmoQuest, leveraging a NASA Discovery and New Frontiers Programs activity developed for the general STEAM community, that activates STEM learning. The Spark: Igniting Curiosity Art and the Cosmic Connection uses the elements of art—shape, line, color, texture, value—to hone observation skills and inspire questions. Learners explore NASA image data from celestial bodies in our solar system—planets, asteroids, moons. They investigate their geology, analyzing features and engaging in scientific discourse rising from evidence while creating a beautiful piece of art. The Fuel: Making Connections Crater Comparisons explore authentic NASA image data sets, engrossing learners at a deeper level. With skills learned in Art and the Cosmic Connection, learners analyze specific image sets with the feedback of mission team members. The Burn: Evolving Community Become a Solar System Mapper. Investigate and analyze NASA mission image data of Mars, Mercury, the Moon and Vesta through CosmoQuest's citizen science projects. Learners make real-world connections while contributing to NASA science. Scaffolded by an educational framework that inspires 21st century learners, CosmoQuest engages people in analyzing and interpreting real NASA data, inspiring questions, defining problems, and realizing their potential to contribute to genuine scientific results. Through social channels, CosmoQuest empowers and expands its community, including science and education-focused hangouts, virtual star parties, and diverse social media. CosmoQuest offers a hub for excellent resources throughout NASA and the larger astronomy community and fosters the conversations they inspire.
Kaiser Permanente's performance improvement system, Part 4: Creating a learning organization.
Schilling, Lisa; Dearing, James W; Staley, Paul; Harvey, Patti; Fahey, Linda; Kuruppu, Francesca
2011-12-01
In 2006, recognizing variations in performance in quality, safety, service, and efficiency, Kaiser Permanente leaders initiated the development of a performance improvement (PI) system. Kaiser Permanente has implemented a strategy for creating the systemic capacity for continuous improvement that characterizes a learning organization. Six "building blocks" were identified to enable Kaiser Permanente to make the transition to becoming a learning organization: real-time sharing of meaningful performance data; formal training in problem-solving methodology; workforce engagement and informal knowledge sharing; leadership structures, beliefs, and behaviors; internal and external benchmarking; and technical knowledge sharing. Putting each building block into place required multiple complex strategies combining top-down and bottom-up approaches. Although the strategies have largely been successful, challenges remain. The demand for real-time meaningful performance data can conflict with prioritized changes to health information systems. It is an ongoing challenge to teach PI, change management, innovation, and project management to all managers and staff without consuming too much training time. Challenges with workforce engagement include low initial use of tools intended to disseminate information through virtual social networking. Uptake of knowledge-sharing technologies is still primarily by innovators and early adopters. Leaders adopt new behaviors at varying speeds and have a range of abilities to foster an environment that is psychologically safe and stimulates inquiry. A learning organization has the capability to improve, and it develops structures and processes that facilitate the acquisition and sharing of knowledge.
Online faculty development for creating E-learning materials.
Niebuhr, Virginia; Niebuhr, Bruce; Trumble, Julie; Urbani, Mary Jo
2014-01-01
Faculty who want to develop e-learning materials face pedagogical challenges of transforming instruction for the online environment, especially as many have never experienced online learning themselves. They face technical challenges of learning new software and time challenges of not all being able to be in the same place at the same time to learn these new skills. The objective of the Any Day Any Place Teaching (ADAPT) faculty development program was to create an online experience in which faculty could learn to produce e-learning materials. The ADAPT curriculum included units on instructional design, copyright principles and peer review, all for the online environment, and units on specific software tools. Participants experienced asynchronous and synchronous methods, including a learning management system, PC-based videoconferencing, online discussions, desktop sharing, an online toolbox and optional face-to-face labs. Project outcomes were e-learning materials developed and participants' evaluations of the experience. Likert scale responses for five instructional units (quantitative) were analyzed for distance from neutral using one-sample t-tests. Interview data (qualitative) were analyzed with assurance of data trustworthiness and thematic analysis techniques. Participants were 27 interprofessional faculty. They evaluated the program instruction as easy to access, engaging and logically presented. They reported increased confidence in new skills and increased awareness of copyright issues, yet continued to have time management challenges and remained uncomfortable about peer review. They produced 22 new instructional materials. Online faculty development methods are helpful for faculty learning to create e-learning materials. Recommendations are made to increase the success of such a faculty development program.
Jordan, Rebecca; Gray, Steven; Sorensen, Amanda; Newman, Greg; Mellor, David; Newman, Greg; Hmelo-Silver, Cindy; LaDeau, Shannon; Biehler, Dawn; Crall, Alycia
2016-06-01
Citizen science has generated a growing interest among scientists and community groups, and citizen science programs have been created specifically for conservation. We examined collaborative science, a highly interactive form of citizen science, which we developed within a theoretically informed framework. In this essay, we focused on 2 aspects of our framework: social learning and adaptive management. Social learning, in contrast to individual-based learning, stresses collaborative and generative insight making and is well-suited for adaptive management. Adaptive-management integrates feedback loops that are informed by what is learned and is guided by iterative decision making. Participants engaged in citizen science are able to add to what they are learning through primary data collection, which can result in the real-time information that is often necessary for conservation. Our work is particularly timely because research publications consistently report a lack of established frameworks and evaluation plans to address the extent of conservation outcomes in citizen science. To illustrate how our framework supports conservation through citizen science, we examined how 2 programs enacted our collaborative science framework. Further, we inspected preliminary conservation outcomes of our case-study programs. These programs, despite their recent implementation, are demonstrating promise with regard to positive conservation outcomes. To date, they are independently earning funds to support research, earning buy-in from local partners to engage in experimentation, and, in the absence of leading scientists, are collecting data to test ideas. We argue that this success is due to citizen scientists being organized around local issues and engaging in iterative, collaborative, and adaptive learning. © 2016 Society for Conservation Biology.
NASA Astrophysics Data System (ADS)
Roush, J. J.; Hansen, R. A.
2003-12-01
The Geophysical Institute of the University of Alaska Fairbanks, in partnership with Denali National Park and Preserve, has begun an education outreach program that will create learning opportunities in solid earth geophysics for a wide sector of the public. We will capitalize upon a unique coincidence of heightened public interest in earthquakes (due to the M 7.9 Denali Fault event of Nov. 3rd, 2002), the startup of the EarthScope experiment, and the construction of the Denali Science & Learning Center, a premiere facility for science education located just 43 miles from the epicenter of the Denali Fault earthquake. Real-time data and current research results from EarthScope installations and science projects in Alaska will be used to engage students and teachers, national park visitors, and the general public in a discovery process that will enhance public understanding of tectonics, seismicity and volcanism along the boundary between the Pacific and North American plates. Activities will take place in five program areas, which are: 1) museum displays and exhibits, 2) outreach via print publications and electronic media, 3) curriculum development to enhance K-12 earth science education, 4) teacher training to develop earth science expertise among K-12 educators, and 5) interaction between scientists and the public. In order to engage the over 1 million annual visitors to Denali, as well as people throughout Alaska, project activities will correspond with the opening of the Denali Science and Learning Center in 2004. An electronic interactive kiosk is being constructed to provide public access to real-time data from seismic and geodetic monitoring networks in Alaska, as well as cutting edge visualizations of solid earth processes. A series of print publications and a website providing access to real-time seismic and geodetic data will be developed for park visitors and the general public, highlighting EarthScope science in Alaska. A suite of curriculum modules will be developed for middle school classrooms to enrich earth science curricula by taking students into the field, and by providing opportunities to interact with scientists using real EarthScope data and research results. Curriculum modules will take advantage of Denali's new "Nature Area Network", an IEEE 802.11b wireless network serving the backcountry areas of the Park where students can engage in hands on learning about geology and geophysics and share their experiences with students worldwide via the Internet. Curricula will also focus on the new field of digital story telling, in which students will develop their own understanding of solid earth processes by creating digital stories using readily available digital moviemaking technology. A training course will be developed to enhance K-12 educators' ability to teach earth science utilizing real data and research results. And a series of public lectures both at Denali and in communities across Alaska will engage Geophysical Institute researchers with the public and foster wider participation in the EarthScope Experiment. The anticipated benefits of this project are many. An increase in public awareness and understanding of solid earth processes will lead to better preparedness, and improved decision making regarding the mitigation of risk from seismic and volcanic hazards. Earth science education will be made more vital and engaging for both students and teachers. And Alaska's visitors and residents will gain a better understand and greater appreciation for the dynamic tectonic processes that have created the rugged landscape of the state and its national parklands.
Energy matters: An investigation of drama pedagogy in the science classroom
NASA Astrophysics Data System (ADS)
Alrutz, Megan
The purpose of this study is to explore and document how informal and improvisational drama techniques affect student learning in the science classroom. While implementing a drama-based science unit, I examined multiple notions of learning, including, but not limited to, traditional notions of achievement, student understanding, student participation in the science classroom, and student engagement with, and knowledge of, science content. Employing an interpretivist research methodology, as outlined by Fredrick Erickson for qualitative analysis in the classroom, I collected data through personal observations; student and teacher interviews; written, artistic and performed class work; video-recorded class work; written tests; and questionnaires. In analyzing the data, I found strong support for student engagement during drama-based science instruction. The drama-based lessons provided structures that drew students into lessons, created enthusiasm for the science curriculum, and encouraged meaningful engagement with, and connections to, the science content, including the application and synthesis of science concepts and skills. By making student contributions essential to each of the lessons, and by challenging students to justify, explain, and clarify their understandings within a dramatic scenario, the classroom facilitators created a conducive learning environment that included both support for student ideas and intellectual rigor. The integration of drama-based pedagogy most affected student access to science learning and content. Students' participation levels, as well as their interest in both science and drama, increased during this drama-based science unit. In addition, the drama-based lessons accommodated multiple learning styles and interests, improving students' access to science content and perceptions of their learning experience and abilities. Finally, while the drama-based science lessons provided multiple opportunities for solidifying understanding of the science content, the data also revealed missed opportunities for sense-making within the delivery of several drama-based science lessons. In conclusion, this study demonstrates how the integration of drama and science prepares students for seeking, accessing, and organizing information in different ways, providing multiple means for students to build knowledge and understanding for actively participating in the changing world around us.
Designing Serious Game Interventions for Individuals with Autism.
Whyte, Elisabeth M; Smyth, Joshua M; Scherf, K Suzanne
2015-12-01
The design of "Serious games" that use game components (e.g., storyline, long-term goals, rewards) to create engaging learning experiences has increased in recent years. We examine of the core principles of serious game design and examine the current use of these principles in computer-based interventions for individuals with autism. Participants who undergo these computer-based interventions often show little evidence of the ability to generalize such learning to novel, everyday social communicative interactions. This lack of generalized learning may result, in part, from the limited use of fundamental elements of serious game design that are known to maximize learning. We suggest that future computer-based interventions should consider the full range of serious game design principles that promote generalization of learning.
Jones, Aled
2015-10-05
It is inevitable that healthcare workers throughout their careers will witness actual or potential threats to patient safety in the course of their work. Some of these threats will result in serious harm occurring to others, whilst at other times such threats will result in minimal harm, or a 'near miss' where harm is avoided at the last minute. Despite organizations encouraging employees to 'speak up' about such threats, healthcare systems globally struggle to engage their staff to do so. Even when staff do raise concerns they are often ignored by those with a responsibility to listen and act. Learning how to create the conditions where employees continuously raise and respond to concerns is essential in creating a continuous and responsive learning culture that cherishes keeping patients and employees safe. Workplace culture is a real barrier to the creation of such a learning system but examples in healthcare exist from which we can learn. © 2016 by Kerman University of Medical Sciences.
NASA Astrophysics Data System (ADS)
Harmer, Andrea J.
Engaging middle-school students in scientific inquiry is typically recognized as important, but difficult. Designed to foster learner engagement, this method used an online, problem-based, science inquiry that investigated the Lehigh Gap, Palmerton Superfund Site during five weeks of collaborative classroom sessions. The inquiry prototype was authored in WISE, the Web-Based Science Inquiry Environment headquartered at UC, Berkeley. Online materials, readings, and class sessions were augmented with remote access to an electron microscope to analyze Lehigh Gap samples and an introduction to nanoscale science and nanotechnology through the ImagiNations Web site at Lehigh University. Students contributed the artifacts they generated during their research to a university database and presented them to researchers at the university working on the same problem. This approach proved highly engaging and generated design and development guidelines useful to others interested in designing for student engagement and introducing nanoscale science and electron microscopy in middle school science. This study further found that students' engaged in science inquiry both behaviorally and emotionally and on several different levels. The various levels appeared to create two hierarchies of engagement, one based on behavioral criteria and the other based on emotional criteria. For students involved in the collaborative, problem-solving science, which included experts and access to their microscopes, the highest levels of engagement seemed to empower students and create in them a passion towards science. These hierarchies are illustrated with students' direct quotes, which prove that students engaged in this particular design of science inquiry. Students' engagement in the inquiry led to their achievements in understanding nanoscale science, nanotechnology, and electron microscopy and initiated positive attitude changes towards learning science.
Using Agent Based Modeling (ABM) to Develop Cultural Interaction Simulations
NASA Technical Reports Server (NTRS)
Drucker, Nick; Jones, Phillip N.
2012-01-01
Today, most cultural training is based on or built around "cultural engagements" or discrete interactions between the individual learner and one or more cultural "others". Often, success in the engagement is the end or the objective. In reality, these interactions usually involve secondary and tertiary effects with potentially wide ranging consequences. The concern is that learning culture within a strict engagement context might lead to "checklist" cultural thinking that will not empower learners to understand the full consequence of their actions. We propose the use of agent based modeling (ABM) to collect, store, and, simulating the effects of social networks, promulgate engagement effects over time, distance, and consequence. The ABM development allows for rapid modification to re-create any number of population types, extending the applicability of the model to any requirement for social modeling.
McMullen, Carmit K; Schneider, Jennifer; Firemark, Alison; Davis, James; Spofford, Mark
2013-01-01
The aim of this study was to explore how learning collaboratives cultivate leadership skills that are essential for implementing patient-centered medical homes (PCMHs). We conducted an ethnographic evaluation of a payor-incentivized PCMH implementation in Oregon safety net clinics, known as Primary Care Renewal. Analyses primarily drew on in-depth interviews with organizational leaders who were involved in the initiative. We solicited perspectives on the history, barriers, facilitators, and other noteworthy factors related to the implementation of PCMH. We reviewed and summarized transcripts and created and applied a coding dictionary to identify emergent leadership themes. We reviewed field notes from clinic site visits and observations of learning collaborative activities for additional information on the role of engaged leadership. Interview data suggested that organizations followed a similar, sequential process of Primary Care Renewal implementation having 2 phases-inspiration and implementation-and that leaders needed and learned different leadership skills in each phase. Leaders reported that collaborative learning opportunities were critical for developing engaged leadership skills during the inspiration phase of transformation. Facilitative and modeling aspects of engaged leadership were most important for codesigning a vision and plan for change. Adaptive leadership skills became more important during the implementation phase, when specific operational and management skills were needed to foster standardization and spread of the Primary Care Renewal initiative throughout participating clinics. The PCMH has received much attention as a way to reorganize and potentially improve primary care. Documenting steps and stages for cultivating leaders with the vision and skills to transform their organizations into PCMHs may offer a useful roadmap to other organizations considering a similar transformation.
Measuring Curricular Impact on Dental Hygiene Students' Transformative Learning.
Springfield, Emily C; Smiler, Andrew P; Gwozdek, Anne E
2015-12-01
Previous research has suggested that transformative learning can be fostered in higher education by creating active learning experiences that are directly related to content taught, are personally engaging, and can stimulate reflection. The aim of this qualitative study was to assess changes experienced by students in an e-learning dental hygiene degree completion program beyond attainment of competence-changes that may be described as transformative learning. The data used were transcripts of focus groups that had been conducted with each of the first five cohorts of students to graduate from the program; a total of 30 of the 42 students in the five cohorts (71%) participated. Using their previously developed Transformation Rubric for Engaged Learning, the authors categorized focus group data to identify changes in students' confidence, pride, skills, perceptions of the world, and personal identity at the transformative and nontransformative levels. Every participant reported at least one change; overall, the students averaged 8.3 changes. The vast majority (84%) of these changes were transformative. Middle-performing students showed a disproportionately higher rate of transformational changes in the areas of confidence and pride. The e-learning program appeared to have had a significant transformative impact on students, but additional research on the effect on middle-performing students is warranted.
Measuring and improving student engagement in clinical training.
Lee, Simin; Valtis, Yannis K; Jun, Tomi; Wang, David; Zhang, Biqi; Chung, Esther H; Yu, Amy; Williams, Rachael; Cohen, Marya J
2018-01-01
Volunteer service learning activities, including Student Run Clinics (SRCs), are becoming an increasingly popular extracurricular component of medical education. While there are reports that student clinicians generally enjoy their educational experiences at SRCs, it is not understood how to optimize and measure student engagement in them. To identify key drivers of student engagement a tool was created to measure volunteer experience at the Crimson Care Collaborative (CCC), a primary care SRC. CCC volunteers were asked to complete an online engagement survey. Cross-sectional survey data were collected for 149 CCC volunteers (53% response rate). Multivariate linear regression showed that overall 'likelihood to recommend CCC to a friend' was significantly associated with students' perception of the clarity of their role within the clinic, frequency of interprofessional interactions, and overall quality of medical education. Students who volunteer more frequently and for longer periods of time had higher engagement scores. Measuring engagement is feasible in volunteer settings. Engagement appears to be dependent on both structural and experiential components. Easily modifiable components of job design (role definition, expected frequency of volunteering), are key drivers of volunteer engagement.
Collaborating with Scientists in Education and Public Engagement
NASA Astrophysics Data System (ADS)
Shupla, Christine; Shaner, Andrew; Smith Hackler, Amanda
2016-10-01
The Education and Public Engagement team at the Lunar and Planetary Institute (LPI) is developing a scientific advisory board, to gather input from planetary scientists for ways that LPI can help them with public engagement, such as connecting them to opportunities, creating useful resources, and providing training. The advisory board will assist in outlining possible roles of scientists in public engagement, provide feedback on LPI scientist engagement efforts, and encourage scientists to participate in various education and public engagement events.LPI's scientists have participated in a variety of education programs, including teacher workshops, family events, public presentations, informal educator trainings, and communication workshops. Scientists have helped conduct hands-on activities, participated in group discussions, and given talks, while sharing their own career paths and interests; these activities have provided audiences with a clearer vision of how science is conducted and how they can become engaged in science themselves.This poster will share the status and current findings of the scientist advisory board, and the lessons learned regarding planetary scientists' needs, abilities, and interests in participating in education and public engagement programs.
Collaborating with Scientists in Education and Public Engagement
NASA Astrophysics Data System (ADS)
Shupla, C. B.; Shaner, A. J.; Hackler, A. S.
2016-12-01
The Education and Public Engagement team at the Lunar and Planetary Institute (LPI) is developing a scientific advisory board, to gather input from planetary scientists for ways that LPI can help them with public engagement (such as connecting them to opportunities, creating useful resources, and providing training). The advisory board will also assist in outlining possible roles of scientists in public engagement, provide feedback on LPI scientist engagement efforts, and encourage scientists to participate in various education and public engagement events. LPI's scientists have participated in a variety of education programs, including teacher workshops, family events, public presentations, informal educator trainings, and communication workshops. Scientists have helped conduct hands-on activities, participated in group discussions, and given talks, while sharing their own career paths and interests; these activities have provided audiences with a clearer vision of how science is conducted and how they can become engaged in science themselves. We will share the status and current findings of the scientist advisory board, and the resulting lessons learned regarding scientists' needs, abilities, and interests in participating in education and public engagement programs.
Kanthan, Rani; Senger, Jenna-Lynn
2011-01-01
The rapid advances of computer technologies have created a new e-learner generation of "Homo-zappien" students that think and learn differently. Digital gaming is an effective, fun, active, and encouraging way of learning, providing immediate feedback and measurable process. Within the context of ongoing reforms in medical education, specially designed digital games, a form of active learning, are effective, complementary e-teaching/learning resources. To examine the effectiveness of the use of specially designed digital games for student satisfaction and for measurable academic improvement. One hundred fourteen students registered in first-year pathology Medicine 102 had 8 of 16 lecture sessions reviewed in specially designed content-relevant digital games. Performance scores to relevant content sessions were analyzed at midterm and final examinations. Seventy-one students who registered in second-year pathology Medicine 202 were exposed to the games only during the final examination, with the midterm examination serving as an internal matched-control group. Outcome measures included performance at midterm and final examinations. Paired 2-tailed t test statistics compared means. A satisfaction survey questionnaire of yes or no responses analyzed student engagement and their perceptions to digital game-based learning. Questions relevant to the game-play sessions had the highest success rate in both examinations among 114 first-year students. In the 71 second-year students, the examination scores at the end of the final examination were significantly higher than the scores on the midterm examination. Positive satisfaction survey noted increased student engagement, enhanced personal learning, and reduced student stress. Specially constructed digital games-based learning in undergraduate pathology courses showed improved academic performance as measured by examination test scores with increased student satisfaction and engagement.
NASA Astrophysics Data System (ADS)
Schoedinger, S. E.; Weiss, E. L.
2016-12-01
K-5 science teachers, who often lack a science background, have been tasked with a huge challenge in implementing NGSS—to completely change their instructional approach from one that views science as a body of knowledge to be imparted to one that is epistemic in nature. We have found that providing high-quality professional learning (PL) experiences is often not enough and that teachers must have instructional materials that align with their instructional goals. We describe a case study in which the Lawrence Hall of Science (the Hall) used the Hall-developed Ocean Sciences Sequence for Grades 3-5 (OSS 3-5) to support a rigorous PL program for grade 3-5 teachers focused on the NGSS science and engineering practice, engaging in argument from evidence. Developed prior to the release of NGSS, the Ocean Literacy Framework and the NGSS precursor, A Framework for K-12 Science Education, informed the content and instructional approaches of OSS 3-5. OSS 3-5 provides a substantial focus on making evidence-based explanations (and other science practices), while building students' ocean sciences content knowledge. From 2013-2015, the Hall engaged cohorts of teachers in a rigorous PL experience focused on engaging in argument from evidence. During the summer, teachers attended a week-long institute, in which exemplar activities from OSS 3-5 were used to model instructional practices to support arguing from evidence and related practices, e.g., developing and using models and constructing explanations. Immediately afterward, teachers enacted what they'd learned during a two-week summer school practicum. Here, they team-taught the OSS 3-5 curriculum, participated in video reflection groups, and received coaching and just-in-time input from instructors. In the subsequent academic year, many teachers began by teaching OSS 3-5 so that they could practice engaging students in argumentation in curriculum they'd already used for that purpose. Throughout the year, teachers participated in four follow-up PL sessions, which included planning time. Project staff found that teachers struggled to find and/or create appropriate opportunities to engage students in argumentation when using the district-adopted curriculum, which was not created with these goals in mind.
Using a NIATx based local learning collaborative for performance improvement
Roosa, Mathew; Scripa, Joseph S.; Zastowny, Thomas R.; Ford, James H.
2012-01-01
Local governments play an important role in improving substance abuse and mental health services. The structure of the local learning collaborative requires careful attention to old relationships and challenges local governmental leaders to help move participants from a competitive to collaborative environment. This study describes one county’s experience applying the NIATx process improvement model via a local learning collaborative. Local substance abuse and mental health agencies participated in two local learning collaboratives designed to improve client retention in substance abuse treatment and client access to mental health services. Results of changes implemented at the provider level on access and retention are outlined. The process of implementing evidence-based practices by using the Plan-Do-Study-Act rapid-cycle change is a powerful combination for change at the local level. Key lessons include: creating a clear plan and shared vision, recognizing that one size does not fit all, using data can help fuel participant engagement, a long collaborative may benefit from breaking it into smaller segments, and paying providers to offset costs of participation enhances their engagement. The experience gained in Onondaga County, New York, offers insights that serve as a foundation for using the local learning collaborative in other community-based organizations. PMID:21371751
Developing talent for operational excellence.
Theadore, Jason C; O'Brien, Thaddeus J
2012-01-01
Many organizations have the expectation that their employees will prepare for their own professional development without much support or guidance. To achieve operational excellence, development of the people in an organization is just as important as the development of technologies and processes. Ohio Health Ambulatory Division in Columbus, OH created a plan to develop its people systematically in three distinct pillars: management development, staff engagement, and clinical excellence. Much was learned about talent development since work began on "The People Plan", perhaps the most critical lesson learned has been the importance of not giving up on the effort.
What about the Firewall? Creating Virtual Worlds in a Public Primary School Using Sim-on-a-Stick
ERIC Educational Resources Information Center
Jacka, Lisa; Booth, Kate
2012-01-01
Virtual worlds are highly immersive, engaging and popular computer mediated environments being explored by children and adults. Why then aren't more teachers using virtual worlds in the classroom with primary and secondary school students? Reasons often cited are the learning required to master the technology, low-end graphics cards, poor…
ERIC Educational Resources Information Center
Majee, Wilson; Maltsberger, Beverly A.
2013-01-01
The study reported here is an evaluation of the public value of a regional public policy engagement program. Data were obtained through surveys and document analysis. The study observed peer-learning and networking opportunities as some of the most impactful elements of GNWD at the Capitol in creating public value. Building coalitions of interest…
ERIC Educational Resources Information Center
Hockings, Christine
2011-01-01
In this paper I explore the concepts of voice and space as critical to the issues of widening participation, inclusive learning and teaching and academic engagement. Drawing on research conducted between 2006 and 2008 within two universities in England, and developmental work carried out with some of the teacher participants subsequently, I…
Experiential Learning for Nonbusiness Students: Student Engagement Using a Marketing Trade Show
ERIC Educational Resources Information Center
Grau, Stacy Landreth; Akin, Robert
2011-01-01
As educators, we have two missions. First, we must serve our students--they are both our customer and our product. Second, we aim to provide the market in general with graduates with relevant skills and knowledge for jobs that have not even been created yet. Given that most students graduating and moving into the workplace are not necessarily…
How Our Place Shows Us What We Need to Learn
ERIC Educational Resources Information Center
Sorensen, Mark
2017-01-01
Too often, global education focuses on places far and foreign, and this can make the quest to create a peaceful and sustainable world seem overwhelming and unattainable. Mark Sorensen reminds us that we need not look any farther than our own place, right here and right now. By engaging students in their own context and looking to the existing…
ERIC Educational Resources Information Center
Harker, Richard J. W.; Badger, James
2015-01-01
This study investigated the use of different pedagogical techniques to create an intellectually engaging experience for middle school students who visited a traveling exhibition from the United States Holocaust Memorial Museum at a non-museum host site: the University of North Georgia Dahlonega's Library and Technology Center. The findings of this…
A Mission Possible: Towards a Shared Dialogic Space for Professional Learning in UK Higher Education
ERIC Educational Resources Information Center
Wood, Margaret; Su, Feng
2014-01-01
In this paper, we have developed the concept of dialogic space to elaborate our view of the importance of creating future academic practice together in relationship with others in a higher education context. We see scope and potential for the dialogic space as a forum for "interthinking" to engage the voices of stakeholders in…
ERIC Educational Resources Information Center
Freishtat, Richard L.; Sandlin, Jennifer A.
2010-01-01
As youths spend more time engaged in social media and informal learning experiences online, they interact with the public pedagogy of technological spaces. The public pedagogy of technological spaces, specifically Facebook, functions to create a "habitus" for the way youths act and respond in digital discourses and digital culture. This article…
Teaching Photosynthesis: More than a Lecture but Less than a Lab
ERIC Educational Resources Information Center
Weinburgh, Molly
2004-01-01
It is possible to create an environment in which students are engaged in learning a topic like photosynthesis but are not doing a laboratory activity? Is there some way for students to get content and the history of a topic without a lecture? The activity described in this article is a result of the author asking these very questions. Several…
ERIC Educational Resources Information Center
Amador, Julie M.
2017-01-01
The purpose of this study was to implement a Video Simulation Task in a mathematics methods teacher education course to engage preservice teachers in considering both the teaching and learning aspects of mathematics lesson delivery. Participants anticipated student and teacher thinking and created simulations, in which they acted out scenes on a…
ERIC Educational Resources Information Center
Zimmerman, Marc A.; Eisman, Andria B.; Reischl, Thomas M.; Morrel-Samuels, Susan; Stoddard, Sarah; Miller, Alison L.; Hutchison, Pete; Franzen, Susan; Rupp, Laney
2018-01-01
We report on an effectiveness evaluation of the Youth Empowerment Solutions (YES) program. YES applies empowerment theory to an after-school program for middle school students. YES is an active learning curriculum designed to help youth gain confidence in themselves, think critically about their community, and work with adults to create positive…
Teach Ourselves: Social Networks for CS Stem Education
2014-12-01
with peers. Teach Ourselves includes features that were inspired by recent research on the engaging properties of computer games , including the chance...15 i 1.0 SUMMARY In an online learning community (“ Teach Ourselves...content shared and viewed on the Internet, including text, images, videos and even home-authored games . The ease with which content can now be created
ERIC Educational Resources Information Center
Snyder, Kristen; Cooper, Karen
2015-01-01
While the "scientific" debate about school dropouts has ensued, some have taken matters into their own hands, creating successful non-school based programs on the arts for at-risk youth based. Their efforts demonstrate powerful results for learning and human development. We suggest that it is time to incorporate this knowledge base, and…
ERIC Educational Resources Information Center
Campbell, David; Erbstein, Nancy; Fabionar, James; Wilcox, Whitney; Carrasco, Lisceth Cruz
2010-01-01
From 2006 to 2010, Sierra Health Foundation's REACH program committed $8 million to support the healthy development of youth in the Greater Sacramento, California, region. As a centerpiece of the larger grantmaking strategy, seven grantees in the region were selected to create community coalitions that involved both youth and adults in their…
NASA Astrophysics Data System (ADS)
Gill, Scherto
2016-08-01
Internationalisation of Higher Education coupled with students' mobility across the globe in the 21st century has led to universities in many countries having to deal with an unprecedented flow of human diversity. Such diversity can become a potential source of conflict due to increased "otherness", but at the same time, it also presents an ideal lifelong learning opportunity for engaging the other through intercultural and interreligious education. This paper begins with a literature review, exploring the challenges of international higher education and the opportunities it offers in fostering intercultural and interreligious dialogue and deeper engagement across values, beliefs, world views, habits of mind and ways of being. The review highlights that on the one hand, rich diversity and otherness within universities can easily be built up in so-called educated individuals as givens and therefore be treated with insensitivity or indifference. On the other hand, diversity can evoke the possibility for the exchange of thoughts, values and world views, sharing experiences, engaging with each other's foreignness, and making the encounter a real enrichment and transformation. Next, using the narrative of a case study about conflicts within an international students' residence, the author illustrates the necessity of encounter and engagement with otherness as decisive avenues for intercultural learning and interreligious understanding. Through a further analysis of the case study, she establishes that pedagogical strategies formulated around encounter, dialogue and engagement should be integrated into the students' life at international universities so that they serve to bridge religions, cultures, world views and other differences, thus creating a sustainable culture of dialogue and peace. The paper concludes by suggesting a few key elements which seem useful for implementing a pedagogy of encounter in both formal and informal lifelong learning settings.
Kelly, P Adam; Haidet, Paul; Schneider, Virginia; Searle, Nancy; Seidel, Charles L; Richards, Boyd F
2005-01-01
Having recently introduced team learning into the preclinical medical curriculum, evidence of the relative impact of this instructional method on in-class learner engagement was sought. To compare patterns of engagement behaviors among learners in class sessions across 3 distinct instructional methods: lecture, problem-based learning (PBL), and team learning. Trained observers used the STROBE classroom observation tool to measure learner engagement in 7 lecture, 4 PBL, and 3 team learning classrooms over a 12-month period. Proportions of different types of engagement behaviors were compared using chi-square. In PBL and team learning, the amount of learner-to-learner engagement was similar and much greater than in lecture, where most engagement was of the learner-to-instructor and self-engagement types. Also, learner-to-instructor engagement appeared greater in team learning than in PBL. Observed engagement behaviors confirm the potential of team learning to foster engagement similar to PBL, but with greater faculty input.
Knowledge Brokers in the Making: Opportunities to Connect Researchers and Stakeholders
NASA Astrophysics Data System (ADS)
Pennell, K. G.; Pennell, M. C.
2014-12-01
Environmental science and engineering graduate students often lack training on how to communicate with policy decision makers who are grappling with questions to which research is responding. They communicate directly with mutual experts, but are many times unable to engage with non-experts about their research, thereby limiting the reach and impact of their findings. This presentation highlights opportunities within environmental science and engineering research to create opportunities for researchers to hone skills as knowledge brokers, so they learn ways to meaningfully engage with a range of stakeholders. A knowledge broker is an individual who connects scientific experts and relevant stakeholders with meaningful and useable information. Recognizing that information must flow in multiple directions, the knowledge broker must quickly and effectively translate needs and questions using established relationships. It is these relationships, as well as the synthesis of scientific knowledge into useable information, on which the success of the knowledge broker lies. Using lessons learned, as well as communication science theory related to knowledge brokering, this presentation highlights training opportunities for knowledge brokers who are primarily educated in science and engineering fields, yet seek to engage with societally relevant stakeholders. We present case study examples of knowledge brokering within two large multi-disciplinary research centers. These centers provide unique experiences for researchers to build relationships with stakeholders, so that the scientific experts not only create novel research within their specific discipline, but also inform policy decision makers, community members and regulatory officials.
Welcome to the experience economy.
Pine, B J; Gilmore, J H
1998-01-01
First there was agriculture, then manufactured goods, and eventually services. Each change represented a step up in economic value--a way for producers to distinguish their products from increasingly undifferentiated competitive offerings. Now, as services are in their turn becoming commoditized, companies are looking for the next higher value in an economic offering. Leading-edge companies are finding that it lies in staging experiences. To reach this higher level of competition, companies will have to learn how to design, sell, and deliver experiences that customers will readily pay for. An experience occurs when a company uses services as the stage--and goods as props--for engaging individuals in a way that creates a memorable event. And while experiences have always been at the heart of the entertainment business, any company stages an experience when it engages customers in a personal, memorable way. The lessons of pioneering experience providers, including the Walt Disney Company, can help companies learn how to compete in the experience economy. The authors offer five design principles that drive the creation of memorable experiences. First, create a consistent theme, one that resonates throughout the entire experience. Second, layer the theme with positive cues--for example, easy-to-follow signs. Third, eliminate negative cues, those visual or aural messages that distract or contradict the theme. Fourth, offer memorabilia that commemorate the experience for the user. Finally, engage all five senses--through sights, sounds, and so on--to heighten the experience and thus make it more memorable.
Improving large class performance and engagement through student-generated question banks.
Hancock, Dale; Hare, Nicole; Denny, Paul; Denyer, Gareth
2018-03-12
Disciplines such as Biochemistry and Molecular Biology, which involve concepts not included in the high-school curriculum, are very challenging for many first year university students. These subjects are particularly difficult for students accustomed to surface learning strategies involving memorization and recall of facts, as a deeper understanding of the relationship between concepts is needed for successful transfer to related areas and subsequent study. In this article, we explore an activity in a very large first year Molecular Biology course, in which students create multiple-choice questions related to targeted learning outcomes, and then answer and evaluate one another's questions. This activity encompasses elements of both self- and peer-assessment and the generative tasks of creating questions and producing written feedback may contribute to a deeper understanding of the material. We make use of a free online platform to facilitate all aspects of the process and analyze the effect of student engagement with the task on overall course performance. When compared to previous semester's cohorts, we observe a pronounced improvement in class performance on exam questions targeting similar concepts to the student-generated questions. In addition, those students that engage to a greater extent with the activity perform significantly better on the targeted exam questions than those who are less active, yet all students perform similarly on a set of isolated control questions appearing on the same exam. © 2018 by The International Union of Biochemistry and Molecular Biology, 2018. © 2018 The International Union of Biochemistry and Molecular Biology.
Designing a Virtual Research Facility to motivate Professional-Citizen Collaboration
NASA Astrophysics Data System (ADS)
Gay, Pamela
In order to handle the onslaught of data spilling from telescopes on the Earth and on orbit, CosmoQuest has created a virtual research facility that allows the public to collaborate with science teams on projects that would otherwise lack the necessary human resources. This second-generation citizen science site goes beyond asking people to click on images to also engaging them in taking classes, attending virtual seminars, and participating in virtual star parties. These features were introduced to try and expand the diversity of motivations that bring people to the project and to keep them engaged overtime - just as a research center seeks to bring a diversity of people together to work and learn over time. In creating the CosmoQuest Virtual Research Facility, we sought to answer the question, “What would happen if we provided the public with the same kinds of facilities scientists have, and invite them to be our collaborators?” It had already been observed that the public readily attends public science lectures, open houses at science facilities, and education programs such as star parties. It was hoped that by creating a central facility, we could build a community of people learning and doing science in a productive manner. In order to be successful, we needed to first create the facility, then test if people were coming both to learn and to do science, and finally to verify that people were doing legitimate science. During the past 18 months of operations, we have continued to work through each of these stages, as discussed talk. At this early date, progress is on-going, and much research remains to be done, but all indications show that we are on our way to building a community of people learning and doing science. During 2013-2014, a series of studies looked at the motivations of CosmoQuest users, as well as their forms of site interactions. During this talk, we will review these results, as well as the demographics of our user population.
Evaluating the use of augmented reality to support undergraduate student learning in geomorphology
NASA Astrophysics Data System (ADS)
Ockelford, A.; Bullard, J. E.; Burton, E.; Hackney, C. R.
2016-12-01
Augmented Reality (AR) supports the understanding of complex phenomena by providing unique visual and interactive experiences that combine real and virtual information and help communicate abstract problems to learners. With AR, designers can superimpose virtual graphics over real objects, allowing users to interact with digital content through physical manipulation. One of the most significant pedagogic features of AR is that it provides an essentially student-centred and flexible space in which students can learn. By actively engaging participants using a design-thinking approach, this technology has the potential to provide a more productive and engaging learning environment than real or virtual learning environments alone. AR is increasingly being used in support of undergraduate learning and public engagement activities across engineering, medical and humanities disciplines but it is not widely used across the geosciences disciplines despite the obvious applicability. This paper presents preliminary results from a multi-institutional project which seeks to evaluate the benefits and challenges of using an augmented reality sand box to support undergraduate learning in geomorphology. The sandbox enables users to create and visualise topography. As the sand is sculpted, contours are projected onto the miniature landscape. By hovering a hand over the box, users can make it `rain' over the landscape and the water `flows' down in to rivers and valleys. At undergraduate level, the sand-box is an ideal focus for problem-solving exercises, for example exploring how geomorphology controls hydrological processes, how such processes can be altered and the subsequent impacts of the changes for environmental risk. It is particularly valuable for students who favour a visual or kinesthetic learning style. Results presented in this paper discuss how the sandbox provides a complex interactive environment that encourages communication, collaboration and co-design.
Alderman, Shawn M; Arvidsson, C Jimmy; Boedecker, Ben H; Durck, Craig H; Ferguson, Jason L; Harreld, Chad E; House, John H; Irizarry, Daniel J; Oshiki, Michael S; Sanchack, Kristian E; Torres, John E
2012-01-01
Military partnering operations and military engagements with host nation civil infrastructure are fundamental missions for NATO Special Operations Forces (SOF) conducting military assistance operations. Unit medical advisors are frequently called upon to support partnering operations and execute medical engagements with host nation health systems. As a primary point of NATO SOF medical capability development and coordination, the NATO Special Operations Headquarters (NSHQ) sought to create a practical training opportunity in which medical advisors are taught how to prepare for, plan, and execute these complex military assistance operations. An international committee of SOF medical advisors, planners and teachers was assembled to research and develop the curriculum for the first NSHQ SOF Medical Engagement and Partnering (SOFMEP) course. The committee found no other venues offering the necessary training. Furthermore, a lack of a common operating language and inadequate outcome metrics were identified as sources of knowledge deficits that create confusion and inhibit process improvement. These findings provided the foundation of this committee?s curricular recommendations. The committee constructed operational definitions to improve understanding and promote dialogue between medical advisors and commanders. Active learning principles were used to construct a curriculum that engages learners and enhances retention of new material. This article presents the initial curriculum recommendations for the SOFMEP course, which is currently scheduled for October 2012. 2012.
Desselle, Shane P
Determine students' self-reported use of Twitter in a health systems course and gauge their perceptions of its value and utility for self-guided supplementation of course material, and evaluate the quality of students' reflections from information they found on Twitter. Students in a health systems course create a Twitter account to remain abreast of current developments in pharmacy and health systems. They were afforded the autonomy to follow organizations/individuals they chose and write reflective mini-papers on selected tweets from their Twitter feed prior to each course session. A self-administered survey solicited students' favor toward various aspects of the Twitter reflection assignment. An examination of students' reflections as the course progressed was also undertaken. Approximately 2/3 of the students enrolled in the course responded to the survey. Student perceptions of the Twitter assignment were quite favorable, with highest favor related to facets regarding the construction of their own learning and continuation of engagement throughout the course. Responses to open-ended questions corroborated students' perceptions of their own learning, as did the content and quality of their reflections during progression of the course. The course design reinforced previous claims outside of pharmacy that Twitter can be a useful tool to reinforce or create new learning paradigms, but especially under the auspices of established theory, such as a constructivist environment employing constructionism pedagogy. A course like health systems in programs of academic pharmacy might especially benefit from use of Twitter and such course design. Copyright © 2017 Elsevier Inc. All rights reserved.
Cueva, Katie; Revels, Laura; Kuhnley, Regina; Cueva, Melany; Lanier, Anne; Dignan, Mark
2017-09-01
To gain input on a proposed culturally responsive, distance-delivered cancer education course informed by empowerment theory and adult-learning principles, Alaska's Community Health Aides/Practitioners (CHA/Ps) and CHA/P leadership were invited to take an online survey in February 2015. The proposed course will be developed as part of the "Distance Education to Engage Alaskan Community Health Aides in Cancer Control" project. The results of the survey demonstrate that respondents are both interested in taking the proposed class and engaging in course development. The results also indicate that respondents have the technological comfort and capacity to be engaged in online learning and have primarily positive experiences and perceptions of distance education. This survey is the beginning of the interactive development of the online cancer education course and part of a continuing endeavor to promote wellness with, and for, Alaska's people by empowering Alaska's CHA/Ps and inspiring positive behavioral change to both prevent cancer and support those who feel its burdens.
NASA Astrophysics Data System (ADS)
Bray, Aibhín; Tangney, Brendan
2016-03-01
Several recent curriculum reforms aim to address the shortfalls traditionally associated with mathematics education through increased emphasis on higher-order-thinking and collaborative skills. Some stakeholders, such as the US National Council of Teachers of Mathematics and the UK Joint Mathematical Council, advocate harnessing the affordances of digital technology in conjunction with social constructivist pedagogies, contextual scenarios, and/or approaches aligned with Realistic Mathematics Education (RME). However, it can be difficult to create technology-mediated, collaborative and contextual activities within a conventional classroom setting. This paper explores how a combination of a transformative, mobile technology-mediated approach, RME, and a particular model of 21st century learning facilitates the development of mathematics learning activities with the potential to increase student engagement and confidence. An explanatory case study with multiple embedded units and a pre-experimental design was conducted with a total of 54 students in 3 schools over 25 hours of class time. Results from student interviews, along with pre-test/post-test analysis of questionnaires, suggest that the approach has the potential to increase student engagement with, and confidence in, mathematics. This paper expands on these results, proposing connections between aspects of the activity design and their impact on student attitudes and behaviours.
Embodied science and mixed reality: How gesture and motion capture affect physics education.
Johnson-Glenberg, Mina C; Megowan-Romanowicz, Colleen
2017-01-01
A mixed design was created using text and game-like multimedia to instruct in the content of physics. The study assessed which variables predicted learning gains after a 1-h lesson on the electric field. The three manipulated variables were: (1) level of embodiment; (2) level of active generativity; and (3) presence of story narrative. Two types of tests were administered: (1) a traditional text-based physics test answered with a keyboard; and (2) a more embodied, transfer test using the Wacom large tablet where learners could use gestures (long swipes) to create vectors and answers. The 166 participants were randomly assigned to four conditions: (1) symbols and text; (2) low embodied; (3) high embodied/active; or (4) high embodied/active with narrative. The last two conditions were active because the on-screen content could be manipulated with gross body gestures gathered via the Kinect sensor. Results demonstrated that the three groups that included embodiment learned significantly more than the symbols and text group on the traditional keyboard post-test. When knowledge was assessed with the Wacom tablet format that facilitated gestures, the two active gesture-based groups scored significantly higher. In addition, engagement scores were significantly higher for the two active embodied groups. The Wacom results suggest test sensitivity issues; the more embodied test revealed greater gains in learning for the more embodied conditions. We recommend that as more embodied learning comes to the fore, more sensitive tests that incorporate gesture be used to accurately assess learning. The predicted differences in engagement and learning for the condition with the graphically rich story narrative were not supported. We hypothesize that a narrative effect for motivation and learning may be difficult to uncover in a lab experiment where participants are primarily motivated by course credit. Several design principles for mediated and embodied science education are proposed.
ERIC Educational Resources Information Center
Garcia-Barriocanal, Elena; Sicilia, Miguel-Angel; Sanchez-Alonso, Salvador; Lytras, Miltiadis
2011-01-01
Web 2.0 technologies can be considered a loosely defined set of Web application styles that foster a kind of media consumer more engaged, and usually active in creating and maintaining Internet contents. Thus, Web 2.0 applications have resulted in increased user participation and massive user-generated (or user-published) open multimedia content,…
ERIC Educational Resources Information Center
Johnston, Bill; Buzzelli, Cary A.
2002-01-01
Considers the way moral meanings are created, Expressed, and negotiated in the actions and words of participants as they engage in a collaborative science activity. Offers an analysis of two excerpts from a video recording of a third grade classroom in which two students work with each other and with a visiting teacher on an experiment that…
PreK-3rd: How Superintendents Lead Change. PreK-3rd Policy Action Brief. No. Five
ERIC Educational Resources Information Center
Marietta, Geoff
2010-01-01
Leading change to create an integrated PreK-3rd education and connect early learning programs with the K-12 system is not easy. Superintendents require courage to take the first step, persistence and political skills to encourage organizational and community engagement, and a relentless focus on results to measure progress and build momentum. As a…
ERIC Educational Resources Information Center
Wiseman, Angela M.
2010-01-01
This paper describes how adolescent students responded to a poetry workshop in an English classroom where the content was derived from their knowledge from their various life experiences and understanding of world events. Informed by theories of New Literacy Studies, ethnographic methods of participant-observation were used to document an eighth…
ERIC Educational Resources Information Center
Kooy, Mary
2015-01-01
This paper reports on a longitudinal study of nine teachers and their principal in a new secondary school that met to select, read, discuss and determine the viability of the text for their growing English classes and the library. This research offered a unique opportunity to examine how practitioners create and develop a social context for…
ERIC Educational Resources Information Center
Chen, Yih-Lan Ellen; Kraklow, Deborah
2015-01-01
To promote internationalization in Taiwan's higher education system, one initiative is to create international programs that accommodate both international and domestic students and that use English as the medium of instruction (EMI). Most EMI studies have focused on program results; however, the current study investigates the factors that lead…
ERIC Educational Resources Information Center
Steyn, H.; Wolhuter, C.
2010-01-01
Many schools in South Africa are dysfunctional, or at least do not function optimally. This statement could be substantiated by just citing statistics about failure rates, school drop-out rates, school violence, matric pass rates, learner absenteeism, educator absenteeism or the incidence of discipline problems and the effect thereof on educators.…
Creating sustainable performance.
Spreitzer, Gretchen; Porath, Christine
2012-01-01
What makes for sustainable individual and organizational performance? Employees who are thriving-not just satisfied and productive but also engaged in creating the future. The authors found that people who fit this description demonstrated 16% better overall performance, 125% less burnout, 32% more commitment to the organization, and 46% more job satisfaction than their peers. Thriving has two components: vitality, or the sense of being alive and excited, and learning, or the growth that comes from gaining knowledge and skills. Some people naturally build vitality and learning into their jobs, but most employees are influenced by their environment. Four mechanisms, none of which requires heroic effort or major resources, create the conditions for thriving: providing decision-making discretion, sharing information about the organization and its strategy, minimizing incivility, and offering performance feedback. Organizations such as Alaska Airlines, Zingerman's, Quicken Loans, and Caiman Consulting have found that helping people grow and remain energized at work is valiant on its own merits-but it can also boost performance in a sustainable way.
NASA Astrophysics Data System (ADS)
Lustick, D. S.; Lohmeier, J.; Chen, R. F.
2014-12-01
A team of educators and scientists from the University of Massachusetts Lowell and the University of Massachusetts Boston will report on the second year of an informal science learning research project using mass transit spaces in Lowell, MA. Cool Science (CS) conducts a statewide art competition for K-12 students in the fall challenging them to express climate science understanding through the visual arts. An inter-disciplinary panel of judges evaluates entries and identifies the top 24 works of art. The best six student works of art are then put on public display throughout the spring on the Lowell Regional Transit Authority (LRTA). Displaying student artwork in Out of Home Multi-Media (OHMM) such as bus placards and posters is intended to engage riders with opportunities to learn informally. CS aims to promote and evaluate learning about climate change science among the general public and k-12 students/teachers. The goals of CS are: 1) Engage teachers, students, and parents in a climate change science communication competition. 2) Display the winning 6 artworks from K-12 students throughout the LRTA. 3) Assess the impact of Cool Science on the teaching and learning of climate science in K-12 formal education. 4) Assess the impact of Cool Science artwork on attitudes, awareness, and understanding of climate change among adult bus riders. A naturalistic inquiry employing a mixed methodology approach best describes our research design. The evaluation focuses on providing feedback regarding the potential learning outcomes for the K-12 students who create the media for the project and the general riding public who engage with the student artwork. To identify possible outcomes, data was collected in the several forms: survey, interviews, and online analytics. We see an urgent need to improve both the public's engagement with climate change science and to the profile of climate change science in formal education settings. The Cool Science (CS) project is an opportunity to bring formal and informal science learning settings together for mutual engagement in the science of climate change. The research that will be presented should be of interest to both informal and formal science educators, art and science educators, and environmental education advocates.
Science Students Creating Hybrid Spaces when Engaging in an Expo Investigation Project
NASA Astrophysics Data System (ADS)
Ramnarain, Umesh; de Beer, Josef
2013-02-01
In this paper, we report on the experiences of three 9th-grade South African students (13-14 years) in doing open science investigation projects for a science expo. A particular focus of this study was the manner in which these students merge the world of school science with their social world to create a hybrid space by appropriating knowledge and resources of the school and home. Within this hybrid space they experienced a deeper, more meaningful and authentic engagement in science practical work. This hybrid space redefined the landscape of the science learning experience for these students, as they could derive the twofold benefit of appropriating support when necessary and at the same time maintain their autonomy over the investigation. For South Africa and quite probably other countries; these findings serve as a guideline as to how opportunities can be created for students to do open science investigations, against prevailing school factors such as large classes, a lack of physical resources, the lack of time for practical work and the demands of syllabus coverage.
Deep nursing: a thoughtful, co-created nursing process.
Griffiths, Colin
2017-03-30
This article examines some of the challenges in nursing practice experienced by patients and nurses in the UK and Ireland, and considers some of the associated stressors in the system. Nurses must respond to these challenges by crafting their own practice, and the article offers a blueprint for developing personal nursing practice through acceptance, paying detailed attention to patients, taking time with patients and personal reflection. It draws on innovations in learning disability practice to suggest that care should be jointly thought through and co-created by patients and nurses, and that this process of thoughtful engagement constitutes 'deep nursing'.
Going Above & Beyond: Astronomy as the Public’s Gateway to Science
NASA Astrophysics Data System (ADS)
Rehnberg, Morgan
2015-11-01
Many of the world’s most pressing scientific issues fall outside the purview of astronomy. Climate change, vaccination, genetic modification, and other similar topics are embroiled in the trenches of an ideological war in the public sphere, which creates a sometimes-insurmountable obstacle to discussion. This talk will describe a show series developed at Fiske Planetarium that uses the public’s remarkable appetite for space content as a means for engaging indirectly with these contentious topics. It also promotes the planetarium as a place for interdisciplinary learning and offers the opportunity for the broader population to engage with young scientists in a different light.
Open the VALT™: Creation and application of a visually authentic learning tool.
Ackland-Tilbrook, Vanessa; Warland, Jane
2015-05-01
This paper describes the process of creating and applying a Visually Authentic Learning Tool (VALT™) in an undergraduate midwifery program. The VALT was developed to facilitate learning in the topic "bleeding in pregnancy". The VALTs objective is to open the mind of the student to facilitate learning via the visual representation of authentic real life simulations designed to enhance and bring to life the written scenario. Students were asked for their feedback of the VALTs. A descriptive analysis was performed on the collated results to determine how the students rated the VALTS in terms of satisfaction and meeting their learning needs. Overall the students seemed to value the VALTs as they present an engaging and unique opportunity to promote learning whilst acknowledging and valuing different learning style within the student group. Crown Copyright © 2015. Published by Elsevier Ltd. All rights reserved.
Patients' approaches to students' learning at a clinical education ward--an ethnographic study.
Manninen, Katri; Henriksson, Elisabet Welin; Scheja, Max; Silén, Charlotte
2014-07-02
It is well known that patients' involvement in health care students' learning is essential and gives students opportunities to experience clinical reasoning and practice clinical skills when interacting with patients. Students encounter patients in different contexts throughout their education. However, looking across the research providing evidence about learning related to patient-student encounters reveals a lack of knowledge about the actual learning process that occurs in encounters between patients and students. The aim of this study was to explore patient-student encounters in relation to students' learning in a patient-centered health-care setting. An ethnographic approach was used to study the encounters between patients and students. The setting was a clinical education ward for nursing students at a university hospital with eight beds. The study included 10 observations with 11 students and 10 patients. The observer followed one or two students taking care of one patient. During the fieldwork observational and reflective notes were taken. After each observation follow-up interviews were conducted with each patient and student separately. Data were analyzed using an ethnographic approach. The most striking results showed that patients took different approaches in the encounters with students. When the students managed to create a good atmosphere and a mutual relationship, the patients were active participants in the students' learning. If the students did not manage to create a good atmosphere, the relationship became one-way and the patients were passive participants, letting the students practice on their bodies but without engaging in a dialogue with the students. Patient-student encounters, at a clinical education ward with a patient-centred pedagogical framework, can develop into either a learning relationship or an attending relationship. A learning relationship is based on a mutual relationship between patients and students resulting in patients actively participating in students' learning and they both experience it as a joint action. An attending relationship is based on a one-way relationship between patients and students resulting in patients passively participating by letting students to practice on their bodies but without engaging in a learning dialogue with the students.
Schutt, Michelle A; Hightower, Barbara
2009-02-01
The American Association of Colleges of Nursing advocates that professional nurses have the information literacy skills essential for evidence-based practice. As nursing schools embrace evidence-based models to prepare students for nursing careers, faculty can collaborate with librarians to create engaging learning activities focused on the development of information literacy skills. Instructional technology tools such as course management systems, virtual classrooms, and online tutorials provide opportunities to reach students outside the traditional campus classroom. This article discusses the collaborative process between faculty and a library instruction coordinator and strategies used to create literacy learning activities focused on the development of basic database search skills for a Computers in Nursing course. The activities and an online tutorial were included in a library database module incorporated into WebCT. In addition, synchronous classroom meeting software was used by the librarian to reach students in the distance learning environment. Recommendations for module modifications and faculty, librarian, and student evaluations are offered.
Flipped classroom or an active lecture?
Pickering, James D; Roberts, David J H
2018-01-01
Recent changes in anatomy education have seen the introduction of flipped classrooms as a replacement to the traditional didactic lecture. This approach utilizes the increasing availability of digital technology to create learning resources that can be accessed prior to attending class, with face-to-face sessions then becoming more student-centered via discussion, collaborative learning, and problem-solving activities. Although this approach may appear intuitive, this viewpoint commentary presents a counter opinion and highlights a simple alternative that utilizes evidence-based active learning approaches as part of the traditional lecture. The active lecture takes the traditional lecture, and (1) ensures the lecture content is relevant and has clear objectives, (2) contains lecture material that is designed according to the latest evidence-base, (3) complements it with additional supplementary material, (4) creates space to check prior understanding and knowledge levels, and (5) utilizes suitable technology to facilitate continual engagement and interaction. Clin. Anat. 31:118-121, 2018. © 2017 Wiley Periodicals, Inc. © 2017 Wiley Periodicals, Inc.
Creating Successful Scientist-Teacher-Student Collaborations: Examples From the GLOBE Program
NASA Astrophysics Data System (ADS)
Geary, E.; Wright, E.; Yule, S.; Randolph, G.; Larsen, J.; Smith, D.
2007-12-01
Actively engaging students in research on the environment at local, regional, and globe scales is a primary objective of the GLOBE (Global Learning and Observations to Benefit the Environment) Program. During the past 18 months, GLOBE, an international education and science program in 109 countries and tens of thousands of schools worldwide, has been working with four NSF-funded Earth System Science Projects to involve K-12 students, teachers, and scientists in collaborative research investigations of Seasons and Biomes, the Carbon Cycle, Local and Extreme Environments, and Watersheds. This talk will discuss progress to date in each of these investigation areas and highlight successes and challenges in creating effective partnerships between diverse scientific and educational stakeholders. More specifically we will discuss lessons learned in the following areas: (a) mutual goal and responsibility setting, (b) resource allocation, (c) development of adaptable learning activities, tools, and services, (d) creation of scientist and school networks, and (e) development of evaluation metrics, all in support of student research.
Gleason, Ann Whitney
2015-01-01
Gaming as a means of delivering online education continues to gain in popularity. Online games provide an engaging and enjoyable way of learning. Gaming is especially appropriate for case-based teaching, and provides a conducive environment for adult independent learning. With funding from the National Network of Libraries of Medicine, Pacific Northwest Region (NN/LM PNR), the University of Washington (UW) Health Sciences Library, and the UW School of Medicine are collaborating to create an interactive, self-paced online game that teaches players to employ the steps in practicing evidence-based medicine. The game encourages life-long learning and literacy skills and could be used for providing continuing medical education.
Active Learning in a Large General Physics Classroom.
NASA Astrophysics Data System (ADS)
Trousil, Rebecca
2008-04-01
In 2004, we launched a new calculus-based, introductory physics sequence at Washington University. Designed as an alternative to our traditional lecture-based sequence, the primary objectives for this new course were to actively engage students in the learning process, to significantly strengthen students' conceptual reasoning skills, to help students develop higher level quantitative problem solving skills necessary for analyzing ``real world'' problems, and to integrate modern physics into the curriculum. This talk will describe our approach, using The Six Ideas That Shaped Physics text by Thomas Moore, to creating an active learning environment in large classes as well as share our perspective on key elements for success and challenges that we face in the large class environment.
Integrating Learning, Problem Solving, and Engagement in Narrative-Centered Learning Environments
ERIC Educational Resources Information Center
Rowe, Jonathan P.; Shores, Lucy R.; Mott, Bradford W.; Lester, James C.
2011-01-01
A key promise of narrative-centered learning environments is the ability to make learning engaging. However, there is concern that learning and engagement may be at odds in these game-based learning environments. This view suggests that, on the one hand, students interacting with a game-based learning environment may be engaged but unlikely to…
ERIC Educational Resources Information Center
Ismail, Emad A.; Groccia, James E.
2018-01-01
Engaging students in learning is a basic principle of effective undergraduate education. Outcomes of engaging students include meaningful learning experiences and enhanced skills in all learning domains. This chapter reviews the influence of engaging students in different forms of active learning on cognitive, psychomotor, and affective skill…
Maddaus, Michael A; Chipman, Jeffrey G; Whitson, Bryan A; Groth, Shawn S; Schmitz, Connie C
2008-01-01
To improve the consistency and the quality of resident education on clinical rotations, 5 surgical rotations (thoracic, bariatrics, surgical oncology, pediatrics, and critical care) were restructured "as courses" with learning objectives, educational activities (online and on-ground), pretests, posttests, and oral examinations. University surgical training program in a large metropolitan area, which serves approximately 65 residents per year. The online course management system, WebCT/VISTA (Blackboard Inc., Washington, DC), was used to build 5 online course sites. To engage and garner support from faculty, several organizational change tactics and resources were employed, such as Grand Rounds presentations, a faculty retreat, consultation and support from professional staff, and the use of residents as reviewers and codevelopers. To support resident use of the online sites, a designated education coordinator provided individual and group orientation sessions and employed weekly tracking and reminder systems; completion of pretests and posttests was mandated. Between 6 and 8 learning modules were created per rotation, with over 50 reading assignments (collectively) and 45 online presentations. Since July 2006, 53 residents have completed a total of 106 rotations on these services. Preliminary results from a longitudinal study suggest that the hybrid approach is well received and effective when fully executed, but that online course materials are used by residents only if they feel that the faculty members are truly engaged and actively promoting the site. Changing the culture of learning on rotation to include learning objectives, assessment, and integrated online/on-ground activities takes significant leadership, resident input, professional staff support, faculty engagement, and time.
NASA Astrophysics Data System (ADS)
Makar, Katie; Fielding-Wells, Jill
2018-03-01
The 3-year study described in this paper aims to create new knowledge about inquiry norms in primary mathematics classrooms. Mathematical inquiry addresses complex problems that contain ambiguities, yet classroom environments often do not adopt norms that promote curiosity, risk-taking and negotiation needed to productively engage with complex problems. Little is known about how teachers and students initiate, develop and maintain norms of mathematical inquiry in primary classrooms. The research question guiding this study is, "How do classroom norms develop that facilitate student learning in primary classrooms which practice mathematical inquiry?" The project will (1) analyse a video archive of inquiry lessons to identify signature practices that enhance productive classroom norms of mathematical inquiry and facilitate learning, (2) engage expert inquiry teachers to collaborate to identify and design strategies for assisting teachers to develop and sustain norms over time that are conducive to mathematical inquiry and (3) support and study teachers new to mathematical inquiry adopting these practices in their classrooms. Anticipated outcomes include identification and illustration of classroom norms of mathematical inquiry, signature practices linked to these norms and case studies of primary teachers' progressive development of classroom norms of mathematical inquiry and how they facilitate learning.
Principal Leadership for Technology-enhanced Learning in Science
NASA Astrophysics Data System (ADS)
Gerard, Libby F.; Bowyer, Jane B.; Linn, Marcia C.
2008-02-01
Reforms such as technology-enhanced instruction require principal leadership. Yet, many principals report that they need help to guide implementation of science and technology reforms. We identify strategies for helping principals provide this leadership. A two-phase design is employed. In the first phase we elicit principals' varied ideas about the Technology-enhanced Learning in Science (TELS) curriculum materials being implemented by teachers in their schools, and in the second phase we engage principals in a leadership workshop designed based on the ideas they generated. Analysis uses an emergent coding scheme to categorize principals' ideas, and a knowledge integration framework to capture the development of these ideas. The analysis suggests that principals frame their thinking about the implementation of TELS in terms of: principal leadership, curriculum, educational policy, teacher learning, student outcomes and financial resources. They seek to improve their own knowledge to support this reform. The principals organize their ideas around individual school goals and current political issues. Principals prefer professional development activities that engage them in reviewing curricula and student work with other principals. Based on the analysis, this study offers guidelines for creating learning opportunities that enhance principals' leadership abilities in technology and science reform.
Viewing equitable practices through the lens of intersecting identities
NASA Astrophysics Data System (ADS)
Lyons, Renée; Dsouza, Nikeetha; Quigley, Cassie
2016-12-01
This review explores Archer, Dawson, Seakins, and Wong's "Disorienting, fun or meaningful? Disadvantaged families' experiences of a science museum visit" by examining the analytic frameworks guiding this study. To expand on Archer et al.'s use of feminist post-structuralist theories of identity we draw from the theory of intersectionality to provide a more robust framework for analyzing barriers to engagement within an informal learning space. Our response to this work ends by exploring the types of solutions generated from an intersectionality framework—solutions aimed at transforming institutional programs and practices to create more equitable spaces for learning.
Fusing visual and behavioral cues for modeling user experience in games.
Shaker, Noor; Asteriadis, Stylianos; Yannakakis, Georgios N; Karpouzis, Kostas
2013-12-01
Estimating affective and cognitive states in conditions of rich human-computer interaction, such as in games, is a field of growing academic and commercial interest. Entertainment and serious games can benefit from recent advances in the field as, having access to predictors of the current state of the player (or learner) can provide useful information for feeding adaptation mechanisms that aim to maximize engagement or learning effects. In this paper, we introduce a large data corpus derived from 58 participants that play the popular Super Mario Bros platform game and attempt to create accurate models of player experience for this game genre. Within the view of the current research, features extracted both from player gameplay behavior and game levels, and player visual characteristics have been used as potential indicators of reported affect expressed as pairwise preferences between different game sessions. Using neuroevolutionary preference learning and automatic feature selection, highly accurate models of reported engagement, frustration, and challenge are constructed (model accuracies reach 91%, 92%, and 88% for engagement, frustration, and challenge, respectively). As a step further, the derived player experience models can be used to personalize the game level to desired levels of engagement, frustration, and challenge as game content is mapped to player experience through the behavioral and expressivity patterns of each player.
A Participatory Method to Identify Root Determinants of Health: The Heart of the Matter
Barnidge, Ellen; Baker, Elizabeth A.; Motton, Freda; Rose, Frank; Fitzgerald, Teresa
2010-01-01
Background Co-learning is one of the core principles of community-based participatory research (CBPR). Often, it is difficult to engage community members beyond those involved in the formal partnership in co-learning processes. However, to understand and address locally relevant root factors of health, it is essential to engage the broader community in participatory dialogues around these factors. Objective This article provides a glimpse into how using a photo-elicitation process allowed a community–academic partnership to engage community members in a participatory dialogue about root factors influencing health. The article details the decision to use photo-elicitation and describes the photo-elicitation method. Method Similar to a focus group process, photo-elicitation uses photographs and questions to prompt reflection and dialogue. Used in conjunction with an economic development framework, this method allows participants to discuss underlying, or root, community processes and structures that influence health. Conclusion Photo-elicitation is one way to engage community members in a participatory dialogue that stimulates action around root factors of health. To use this method successfully within a CBPR approach, it is important to build on existing relationships of trust among community and academic partners and create opportunities for community partners to determine the issues for discussion. PMID:20364079
Using a NIATx based local learning collaborative for performance improvement.
Roosa, Mathew; Scripa, Joseph S; Zastowny, Thomas R; Ford, James H
2011-11-01
Local governments play an important role in improving substance abuse and mental health services. The structure of the local learning collaborative requires careful attention to old relationships and challenges local governmental leaders to help move participants from a competitive to collaborative environment. This study describes one county's experience applying the NIATx process improvement model via a local learning collaborative. Local substance abuse and mental health agencies participated in two local learning collaboratives designed to improve client retention in substance abuse treatment and client access to mental health services. Results of changes implemented at the provider level on access and retention are outlined. The process of implementing evidence-based practices by using the Plan-Do-Study-Act rapid-cycle change is a powerful combination for change at the local level. Key lessons include: creating a clear plan and shared vision, recognizing that one size does not fit all, using data can help fuel participant engagement, a long collaborative may benefit from breaking it into smaller segments, and paying providers to offset costs of participation enhances their engagement. The experience gained in Onondaga County, New York, offers insights that serve as a foundation for using the local learning collaborative in other community-based organizations. Copyright © 2011 Elsevier Ltd. All rights reserved.