Sample records for create learning experiences

  1. (Re)Counting Meaningful Learning Experiences: Using Student-Created Reflective Videos to Make Invisible Learning Visible during PjBL Experiences

    ERIC Educational Resources Information Center

    Smith, Shaunna

    2016-01-01

    This ethnographic case study investigated how the process of learning during a yearlong after-school, project-based learning (PjBL) experience could be documented by student-created reflective videos. Guided by social constructivism, constant comparative analysis was used to explore the meaningful learning that took place in addition to the…

  2. Learning by Creating and Exchanging Objects: The SCY Experience

    ERIC Educational Resources Information Center

    De Jong, Ton; Van Joolingen, Wouter R.; Giemza, Adam; Girault, Isabelle; Hoppe, Ulrich; Kindermann, Jorg; Kluge, Anders; Lazonder, Ard W.; Vold, Vibeke; Weinberger, Armin; Weinbrenner, Stefan; Wichmann, Astrid; Anjewierden, Anjo; Bodin, Marjolaine; Bollen, Lars; D'Ham, Cedric; Dolonen, Jan; Engler, Jan; Geraedts, Caspar; Grosskreutz, Henrik; Hovardas, Tasos; Julien, Rachel; Lechner, Judith; Ludvigsen, Sten; Matteman, Yuri; Meistadt, Oyvind; Naess, Bjorge; Ney, Muriel; Pedaste, Margus; Perritano, Anthony; Rinket, Marieke; Von Schlanbusch, Henrik; Sarapuu, Tago; Schulz, Florian; Sikken, Jakob; Slotta, Jim; Toussaint, Jeremy; Verkade, Alex; Wajeman, Claire; Wasson, Barbara; Zacharia, Zacharias C.; Van Der Zanden, Martine

    2010-01-01

    Science Created by You (SCY) is a project on learning in science and technology domains. SCY uses a pedagogical approach that centres around products, called "emerging learning objects" (ELOs) that are created by students. Students work individually and collaboratively in SCY-Lab (the general SCY learning environment) on "missions" that are guided…

  3. Five Important Lessons I Learned during the Process of Creating New Child Care Centers

    ERIC Educational Resources Information Center

    Whitehead, R. Ann

    2005-01-01

    In this article, the author describes her experiences of developing new child care sites and offers five important lessons that she learned through her experiences which helped her to create successful child care centers. These lessons include: (1) Finding an appropriate area and location; (2) Creating realistic financial projections based on real…

  4. An Examination of Faculty Innovativeness in Relation to Inductive Teaching and the Use of Technology

    ERIC Educational Resources Information Center

    Forrer, Donald A.; Wyant, Nancey A.; Gordin, Patricia C.

    2014-01-01

    The conceptual framework for this research describes the processes faculty use to create an online course that meets learning outcomes while creating a positive learning experience for the online student. This involves acceptance of technology to create a course structured for inductive learning in addition to traditional deductive learning. The…

  5. A Meeting of the Minds: Learning about the Eastern Hemisphere and Creating Citizens of the World

    ERIC Educational Resources Information Center

    Sheehan, Kevin; Laifer, Larry

    2011-01-01

    Working at the sixth grade level, the authors write about their effort to interest students in current events and their historical roots. This article outlines a series of learning experiences and assessments that the authors created for sixth grade students at Lockhart School in Massapequa, New York. These learning experiences culminated in a…

  6. Learning from Experience: Creating Leadership Capabilities through Computer Simulated Leadership Challenges

    ERIC Educational Resources Information Center

    Stewart, Alice C.; Black, Sylvia Sloan; Smith-Gratto, Karen; Williams, Jacqueline A.

    2007-01-01

    Leadership is often described as something that is learned from experience. However, experiences do not often occur within a controlled environment where learning and its impact can be evaluated. In this paper, we investigate the efficacy of two types of learning experiences. University students received leadership training of equal length through…

  7. Creating stories for learning about the neonatal care experience through the eyes of student nurses: An interpretive, narrative study.

    PubMed

    Petty, Julia

    2017-01-01

    Storytelling is an increasingly well recognised and valued platform to learn about the human experience within healthcare. Little is known however about how stories can enhance understanding in neonatal care, a specialised field offering rich opportunities for learning. This study focuses on the creation of stories based on the experiences of student nurses to inform teaching and learning strategies in the neonatal field. The study aimed to create stories from the narratives of student nurses working within the neonatal field and identify what key themes for learning emerged in order to develop a storytelling resource to share experiences with their peers. An interpretive, constructivist approach was used to collect, analyse and create stories from student nurse's experiences, in line with narrative inquiry. Six pre-registration children's nursing students were selected by purposive sampling. Interviews were undertaken within six weeks following placement completion in an agreed location. Narratives were obtained by semi-structured interviews. Narrative analysis and core story creation was undertaken to construct stories and key learning themes emerged which provided the pedagogical basis for subsequent digital resource development. Key themes emerged relating to the insight and observances of student nurses and the neonatal journey they had experienced, including the nature of neonatal care, experiences of the neonate and parents, the environment and their own learning transition. Preliminary peer evaluation of the storytelling resource revealed storytelling as an interesting and novel approach to teaching & learning, learning from ones' peers, preparation for practice and a valuable insight into a new specialist area. The study has value to teaching and learning by enabling an appreciation of how narrative can be used to portray the experiences of learners. Findings also support an approach to analysing narrative to create stories for learning and inform subsequent digital resource development. Copyright © 2016 Elsevier Ltd. All rights reserved.

  8. Improving the Design of Workplace E-Learning Research

    ERIC Educational Resources Information Center

    Dubois, Cathy; Long, Lori

    2012-01-01

    E-learning researchers face considerable challenges in creating meaningful and generalizable studies due to the complex nature of this dynamic training medium. Our experience in conducting workplace e-learning research led us to create this guide for planning research on e-learning. We share the unanticipated complications we encountered in our…

  9. Role Models and Teachers: medical students perception of teaching-learning methods in clinical settings, a qualitative study from Sri Lanka.

    PubMed

    Jayasuriya-Illesinghe, Vathsala; Nazeer, Ishra; Athauda, Lathika; Perera, Jennifer

    2016-02-09

    Medical education research in general, and those focusing on clinical settings in particular, have been a low priority in South Asia. This explorative study from 3 medical schools in Sri Lanka, a South Asian country, describes undergraduate medical students' experiences during their final year clinical training with the aim of understanding the teaching-learning experiences. Using qualitative methods we conducted an exploratory study. Twenty eight graduates from 3 medical schools participated in individual interviews. Interview recordings were transcribed verbatim and analyzed using qualitative content analysis method. Emergent themes reveled 2 types of teaching-learning experiences, role modeling, and purposive teaching. In role modelling, students were expected to observe teachers while they conduct their clinical work, however, this method failed to create positive learning experiences. The clinical teachers who predominantly used this method appeared to be 'figurative' role models and were not perceived as modelling professional behaviors. In contrast, purposeful teaching allowed dedicated time for teacher-student interactions and teachers who created these learning experiences were more likely to be seen as 'true' role models. Students' responses and reciprocations to these interactions were influenced by their perception of teachers' behaviors, attitudes, and the type of teaching-learning situations created for them. Making a distinction between role modeling and purposeful teaching is important for students in clinical training settings. Clinical teachers' awareness of their own manifest professional characterizes, attitudes, and behaviors, could help create better teaching-learning experiences. Moreover, broader systemic reforms are needed to address the prevailing culture of teaching by humiliation and subordination.

  10. Achieving Digital Literacy through Game Development: An Authentic Learning Experience

    ERIC Educational Resources Information Center

    Frydenberg, Mark

    2015-01-01

    Purpose: This paper aims to argue that the process of making an original game develops digital literacy skills and provides an authentic learning experience as students create, publish and deploy interactive games. Teaching students to create computer games has become common in both K-12 and tertiary education to introducing programming concepts,…

  11. Making It Personal: The Importance of Student Experience in Creating Autonomy-Supportive Classrooms for Millennial Learners

    ERIC Educational Resources Information Center

    Conklin, Thomas A.

    2013-01-01

    This article reviews andragogy as the philosophy resident in the broad arena of experience-based learning. Beneath the umbrella of experience-based learning lie the specific classroom orientations of student-centered learning, problem-based learning, and classrooms as organizations. These orientations contribute to the creation of…

  12. Creating In-Depth Learning Experiences by Using Rawls' "Veil of Ignorance"

    ERIC Educational Resources Information Center

    Sanger, Michael; Rossiter, Carol F.

    2011-01-01

    Combining a variation of John Rawls' "veil of ignorance" mind experiment with role-playing and case studies allows instructors to create assignments that engage students in the full range of learning processes, encourage them to consider a wide range of viewpoints, provide them with opportunities to apply the cognitive and the affective components…

  13. Does Double Loop Learning Create Reliable Knowledge?

    ERIC Educational Resources Information Center

    Blackman, Deborah; Connelly, James; Henderson, Steven

    2004-01-01

    This paper addresses doubts concerning the reliability of knowledge being created by double loop learning processes. Popper's ontological worlds are used to explore the philosophical basis of the way that individual experiences are turned into organisational knowledge, and such knowledge is used to generate organisational learning. The paper…

  14. Learning Objects and the E-Learning Cost Dilemma

    ERIC Educational Resources Information Center

    Weller, Martin

    2004-01-01

    The creation of quality e-learning material creates a cost dilemma for many institutions, since it has both high variable and high fixed costs. This cost dilemma means that economies of scale are difficult to achieve, which may result in a consequent reduction in the quality of the learning material. Based on the experience of creating a masters…

  15. Creating Ripples: An Exploration of Sansei Women's Experiences of Expressive Practices in a Holistic Approach to Learning about Oppression and Privilege

    ERIC Educational Resources Information Center

    Kaya, Katherine

    2013-01-01

    Although much has been written recently about holistic orientations to transformative learning, including its theoretical foundations and frameworks for designing learning experiences that engage multiple epistemologies, little is known about learners' experiences and about how engaging multiple epistemologies can foster learning that is…

  16. Students' Perceptions and Experiences of Mobile Learning

    ERIC Educational Resources Information Center

    Kim, Daesang; Rueckert, Daniel; Kim, Dong-Joong; Seo, Daeryong

    2013-01-01

    This study focused on how students perceive the use of mobile devices to create a personalized learning experience outside the classroom. Fifty-three students in three graduate TESOL classes participated in this study. All participants completed five class projects designed to help them explore mobile learning experiences with their own mobile…

  17. Impact on Student Motivation by Using a QR-Based U-Learning Material Production System to Create Authentic Learning Experiences

    ERIC Educational Resources Information Center

    Chin, Kai-Yi; Lee, Ko-Fong; Chen, Yen-Lin

    2015-01-01

    This study developed a QR-based U-Learning Material Production System (QR-ULMPS) that provides teachers with an education tool to motivate college level students enrolled in a liberal arts course. QR-ULMPS was specifically designed to support the development of u-learning materials and create an engaging context-aware u-learning environment for…

  18. Creating a Beautiful Mess: Ten Essential Play Experiences for a Joyous Childhood

    ERIC Educational Resources Information Center

    Gadzikowski, Ann

    2015-01-01

    When children play, they often create a mess, but what a beautiful mess it is! "Creating a Beautiful Mess" describes the ten most important play experiences all children enjoy and how these experiences support learning, creativity, and social connections. These broad categories of play include building with blocks, pretending and make…

  19. Social Media, Collaboration and Social Learning--A Case-Study of Foreign Language Learning

    ERIC Educational Resources Information Center

    Mondahl, Margrethe; Razmerita, Liana

    2014-01-01

    Social media has created new possibilities for digitally native students to engage, interact and collaborate in learning tasks that foster learning processes and the overall learning experience. Using both qualitative and quantitative data, this article discusses experiences and challenges of using a social media-enhanced collaborative learning…

  20. The Rationale for Experiential/Participatory Learning. Working Papers in Early Childhood Development 16.

    ERIC Educational Resources Information Center

    Torkington, Kate

    Experiential learning has been defined as the process whereby knowledge is created through the transformation of the experience of the learner who is at the center of the learning process. Modern experiential learning theory begins with John Dewey and his "Experience and Education" (1938). Coleman (1976) describes traditional learning as…

  1. Physiological Sensing Now Open to the World: New Resources Are Allowing Us to Learn, Experiment, and Create Imaginative Solutions for Biomedical Applications.

    PubMed

    da Silva, Hugo Placido

    2018-01-01

    With the advent of low-cost computing platforms, such as Arduino (http://www.arduino.cc) and Raspberry Pi (http://www.raspberrypi.org), it has become clear that lowering the cost barrier and shortening the learning curve, with the backing of a motivated community, would play a transformational role in the way people learn, experiment, and create imaginative solutions to outstanding problems that can benefit from embedded systems.

  2. Using Appreciative Learning in Executive Education.

    ERIC Educational Resources Information Center

    Preziosi, Robert C.; Gooden, Doreen J.

    2002-01-01

    A leadership development program for managers used appreciative learning, based upon appreciative inquiry, an organizational development method focused on what organizations do well. Participants identified prior successful learning experiences for use in future work performance, creating a multiplier effect of positive experiences. (SK)

  3. Creating Meaning from Collaboration to Implement RtI for At-Risk Students

    ERIC Educational Resources Information Center

    Diakakis, Julia Ann

    2014-01-01

    The purpose of this qualitative exploratory case study based on Danielson's (2002) assertion that when teachers learn, student achievement improves was to examine how teachers created a collaborative learning experience through Professional Learning Community (PLC) concepts to implement Response to Intervention (RtI) with at-risk students. The…

  4. Experimenting with Theory of Change for Interculturality and Mutual Learning in Adult Education

    ERIC Educational Resources Information Center

    Raymer, Annalisa L.

    2016-01-01

    With a goal of creating conditions wherein college students of adult learning paired with international adult learners form mutual partnerships for educational mentoring, where to begin? How to take into account the contextual factors and priorities of multiple stakeholders in creating academic courses and learning-focused partnerships while…

  5. Creating Multisensory Environments: Practical Ideas for Teaching and Learning. David Fulton/Nasen

    ERIC Educational Resources Information Center

    Davies, Christopher

    2011-01-01

    Multi-sensory environments in the classroom provide a wealth of stimulating learning experiences for all young children whose senses are still under development. "Creating Multisensory Environments: Practical Ideas for Teaching and Learning" is a highly practical guide to low-cost cost, easy to assemble multi-sensory environments. With a…

  6. Bringing Language to Life in Second-Year Spanish

    ERIC Educational Resources Information Center

    Davis, Debra Dimon

    2009-01-01

    Concerned that her students "knew" Spanish but could not use it in real life situations, the author created new learning goals, new learning activities, and new assessment activities. As a graduate student at the University of Illinois, the author was introduced to "Creating Significant Learning Experiences" (Fink, 2003) while studying with Steven…

  7. The Relationship between Cultural Values and Learning Preference: The Impact of Acculturation Experiences upon East Asians

    ERIC Educational Resources Information Center

    Chuang, Szu-Fang

    2012-01-01

    Globalization and technology advancement are creating more biculturalism at workplaces and learning settings. However, little is known about acculturation experience and its influence on a person's cultural values and learning preference. The research reported in this study investigates the impact of acculturation experiences upon the relationship…

  8. Augmented Reality Learning Experiences: Survey of Prototype Design and Evaluation

    ERIC Educational Resources Information Center

    Santos, Marc Ericson C.; Chen, Angie; Taketomi, Takafumi; Yamamoto, Goshiro; Miyazaki, Jun; Kato, Hirokazu

    2014-01-01

    Augmented reality (AR) technology is mature for creating learning experiences for K-12 (pre-school, grade school, and high school) educational settings. We reviewed the applications intended to complement traditional curriculum materials for K-12. We found 87 research articles on augmented reality learning experiences (ARLEs) in the IEEE Xplore…

  9. How Should Different Types of Feedback Be Administered to Create More Effective Learning among Advanced ESL Writing Students? A Student Perspective

    ERIC Educational Resources Information Center

    Bao, Ze

    2015-01-01

    This paper is set in the context of my experience in advanced ESL writing classes at two Canadian universities. Based on my experience and the research literature, several types of feedback should be administered by teachers to create more effective learning opportunities among advanced ESL writing students. In this paper, I examine the advantages…

  10. Chalk It up to Experience: Using Chalkboard Paint to Create Mathematical Manipulatives

    ERIC Educational Resources Information Center

    Young, Andrea; Bruhns, Kathryn

    2016-01-01

    In this article, we give two examples of creating portable chalkboards using chalkboard paint for students to use during cooperative learning. This provides a creative method for professors to facilitate active learning in the undergraduate mathematics classroom.

  11. Chalk it up to experience: using chalkboard paint to create mathematical manipulatives

    NASA Astrophysics Data System (ADS)

    Young, Andrea; Bruhns, Kathryn

    2016-08-01

    In this article, we give two examples of creating portable chalkboards using chalkboard paint for students to use during cooperative learning. This provides a creative method for professors to facilitate active learning in the undergraduate mathematics classroom.

  12. Clinical Environment as a Learning Environment: Student Nurses' Perceptions Concerning Clinical Learning Experiences.

    ERIC Educational Resources Information Center

    Papp, Inkeri; Markkanen, Marjatta; von Bonsdorff, Mikaela

    2003-01-01

    Finnish student nurses (n=16) described their clinical learning experiences. Several themes were identified: feeling appreciated and supported, the quality of mentoring and patient care, and self-directedness. School and clinical staff cooperation helped create a good learning environment in which theory and practice complemented each other.…

  13. Active learning machine learns to create new quantum experiments.

    PubMed

    Melnikov, Alexey A; Poulsen Nautrup, Hendrik; Krenn, Mario; Dunjko, Vedran; Tiersch, Markus; Zeilinger, Anton; Briegel, Hans J

    2018-02-06

    How useful can machine learning be in a quantum laboratory? Here we raise the question of the potential of intelligent machines in the context of scientific research. A major motivation for the present work is the unknown reachability of various entanglement classes in quantum experiments. We investigate this question by using the projective simulation model, a physics-oriented approach to artificial intelligence. In our approach, the projective simulation system is challenged to design complex photonic quantum experiments that produce high-dimensional entangled multiphoton states, which are of high interest in modern quantum experiments. The artificial intelligence system learns to create a variety of entangled states and improves the efficiency of their realization. In the process, the system autonomously (re)discovers experimental techniques which are only now becoming standard in modern quantum optical experiments-a trait which was not explicitly demanded from the system but emerged through the process of learning. Such features highlight the possibility that machines could have a significantly more creative role in future research.

  14. CReaTE Excellence: Using a Teacher Framework to Maximize STEM Learning with Your Child

    ERIC Educational Resources Information Center

    Tassell, Janet; Maxwell, Margaret; Stobaugh, Rebecca

    2013-01-01

    Gifted children crave meaning through learning experiences, and they are naturally inquisitive. This article provides a teaching framework that parents can adapt for use with gifted children to help facilitate STEM knowledge and skills. The CReaTE Framework, adapted from an evolving lesson plan framework, can promote learning in a nontraditional,…

  15. A Qualitative Study Using Project-Based Learning in a Mainstream Middle School

    ERIC Educational Resources Information Center

    Wurdinger, Scott; Haar, Jean; Hugg, Robert; Bezon, Jennifer

    2007-01-01

    Project-based learning taps into students' interests by allowing them to create projects that result in meaningful learning experiences. The method requires teachers to identify projects that challenge students to work individually or in groups to create plans, solve problems they encounter, test their ideas, and present their projects to peers.…

  16. Feasibility Analysis of Improving On-Campus Learning Paths via a Depth Sensor

    ERIC Educational Resources Information Center

    Pan, Wen-Fu; Tu, Shih-Chun; Chien, Mei-Ying

    2014-01-01

    This research aims to apply a depth sensor to create a human-body-sensing context for outdoor learning paths; it is conducted by incorporating both quasi-experiment and survey to compare students' cognitive learning outcome within the context and understand students' attitudes toward the context created. The result of ANCOVA indicates that the…

  17. The experiences of supporting learning in pairs of nursing students in clinical practice.

    PubMed

    Holst, Hanna; Ozolins, Lise-Lotte; Brunt, David; Hörberg, Ulrica

    2017-09-01

    The purpose of this study is to describe how supervisors experience supporting nursing students' learning in pairs on a Developing and Learning Care Unit in Sweden. The present study has been carried out with a Reflective Lifeworld Research (RLR) approach founded on phenomenology. A total of 25 lifeworld interviews were conducted with supervisors who had supervised pairs of students. The findings reveal how supervisors support students' learning in pairs through a reflective approach creating learning space in the encounter with patients, students and supervisors. Supervisors experience a movement that resembles balancing between providing support in learning together and individual learning. The findings also highlight the challenge in supporting both the pairs of students and being present in the reality of caring. In conclusion, the learning space has the potential of creating a relative level of independency in the interaction between pairs of students and their supervisor when the supervisor strives towards a reflective approach. Copyright © 2017 Elsevier Ltd. All rights reserved.

  18. Promoting Undergraduate Research through Integrative Learning

    ERIC Educational Resources Information Center

    Lewis, Elise C.

    2017-01-01

    Educators in higher education often seek innovative pedagogies to include in their classrooms. This article describes an integrative learning experience and details the planning, implementation, considerations, and benefits of creating a major-specific undergraduate research day. The event created an opportunity for students to gain confidence and…

  19. Creating International Community Service Learning Experiences in a Capstone Marketing-Projects Course

    ERIC Educational Resources Information Center

    Metcalf, Lynn E.

    2010-01-01

    This article outlines the development of a project-based capstone marketing course, specifically designed to provide marketing students with an international community service learning experience. It differs significantly from previous studies, which focus on integrating service learning into existing marketing courses and on helping local…

  20. A Path to the Future: Creating Accountability for Personalized Learning

    ERIC Educational Resources Information Center

    Hyslop, Anne; Mead, Sara

    2015-01-01

    A small but growing number of schools and districts across the country are experimenting with personalized learning, an innovation that customizes students' experiences to their individual needs and strengths. Through new kinds of environments, technologies, and ways to demonstrate their knowledge, personalized learning aims to meet students where…

  1. Understanding Students' Experiences of Well-Being in Learning Environments

    ERIC Educational Resources Information Center

    Stanton, Alisa; Zandvliet, David; Dhaliwal, Rosie; Black, Tara

    2016-01-01

    With the recent release of a new international charter on health promoting universities and institutions of higher education, universities and colleges are increasingly interested in providing learning experiences that enhance and support student well-being. Despite the recognition of learning environments as a potential setting for creating and…

  2. Mobile Learning in Pre-Kindergarten: Using Student Feedback to Inform Practice

    ERIC Educational Resources Information Center

    Reeves, Jennifer L.; Gunter, Glenda A.; Lacey, Candace

    2017-01-01

    There is a trend to use mobile devices in K-12 classrooms and create 1:1 learning experiences. Current research has focused on creating student collaborative efforts and increasing engagement when learning using the iPad, as well as the user-friendly characteristics and the tremendous number of apps available. There continues to be a need for…

  3. Academic-Community Partnership for Medical Missions: Lessons Learned and Practical Guidance for Global Health Service-Learning Experiences.

    PubMed

    Dang, Yen H; Nice, Frank J; Truong, Hoai-An

    2017-01-01

    To facilitate an academic-community partnership for sustainable medical mis-sions, a 12-step process was created for an interprofessional, global health educational, and service-learning experience for students and faculty in a school of pharmacy and health professions. Lessons learned and practical guidance are provided to implement similar global health opportunities.

  4. Gendered Socialization with an Embodied Agent: Creating a Social and Affable Mathematics Learning Environment for Middle-Grade Females

    ERIC Educational Resources Information Center

    Kim, Yanghee; Lim, Jae Hoon

    2013-01-01

    This study examined whether or not embodied-agent-based learning would help middle-grade females have more positive mathematics learning experiences. The study used an explanatory mixed methods research design. First, a classroom-based experiment was conducted with one hundred twenty 9th graders learning introductory algebra (53% male and 47%…

  5. Learning Posts: A Pedagogical Experiment with Undergraduate Music Education Majors

    ERIC Educational Resources Information Center

    Countryman, June

    2012-01-01

    This article describes the effects of a year-long reflective writing assignment--weekly Learning Posts--designed for students in an undergraduate music education course. I created this assignment to cause students to regularly interrogate the teaching and learning they experience in their own daily lives. This study's research question emerged…

  6. Tuning: A Guide for Creating Discipline-Specific Frameworks to Foster Meaningful Change

    ERIC Educational Resources Information Center

    Marshall, David W.

    2017-01-01

    Tuning, as a methodology, implies a philosophy of curriculum design, pedagogy, and assignment design. It implies that successful study in a discipline depends on intentional construction of learning experiences for students. Intentional construction of learning experiences requires an understanding of the learning goals set forth by faculty for…

  7. Experiencing authenticity - the core of student learning in clinical practice.

    PubMed

    Manninen, Katri

    2016-10-01

    Learning in clinical practice is challenging regarding organizational and pedagogical issues. Clinical education wards are one way to meet these challenges by focusing on both patient care and student learning. However, more knowledge is needed about how students' learning can be enhanced and about patients' and supervisors' roles in these settings. The aim was to explore nursing students' learning on a clinical education ward with an explicit pedagogical framework. Semi-structured interviews of students were analyzed using qualitative content analysis and an ethnographic study including observations and follow-up interviews of students, patients and supervisors was conducted. The core of student meaningful learning experiences both external and internal authenticity. Students in early stages immediately created mutual relationships, experienced both external and internal authenticity, and patients became active participants in student learning. Without a mutual relationship, patients passively let students practice on their bodies. Students nearing graduation experienced only external authenticity, creating uncertainty as a threshold for learning. Caring for patients with complex needs helped students overcome the threshold and experience internal authenticity. Supervisors' challenges were to balance patient care and student learning by working as a team. They supported students coping with the complex challenges on the ward. Students need to experience external and internal authenticity to make learning meaningful. Experiencing authenticity, involving meaning-making processes and knowledge construction, is linked to transformative learning and overcoming thresholds. Therefore, an explicit pedagogical framework, based on patient-centredness, peer learning and the supervisory team, creates the prerequisites for experiencing external and internal authenticity.

  8. Creating and Nurturing Distributed Asynchronous Learning Environments.

    ERIC Educational Resources Information Center

    Kochtanek, Thomas R.; Hein, Karen K.

    2000-01-01

    Describes the evolution of a university course from a face-to-face experience to a Web-based asynchronous learning environment. Topics include cognition and learning; distance learning and distributed learning; student learning communities and the traditional classroom; the future as it relates to education and technology; collaborative student…

  9. The Experience of a Distance Learning Organization in a Private Higher Educational Institution in the Republic of Tatarastan (Russia): From Idea to Realization

    ERIC Educational Resources Information Center

    Akhmetova, Daniya; Vorontsova, Liliya; Morozova, Ilona Gennadyevna

    2013-01-01

    The article is devoted to the unique experience of distance learning development in the conditions of Russian reality. The model of distance learning in the Institute of Economics, Management and Law (Kazan city, Russia) is created on the basis of educational sphere diagnosis taking into account foreign and Russian experience. The specificity of…

  10. How Does Creating a Concept Map Affect Item-Specific Encoding?

    ERIC Educational Resources Information Center

    Grimaldi, Phillip J.; Poston, Laurel; Karpicke, Jeffrey D.

    2015-01-01

    Concept mapping has become a popular learning tool. However, the processes underlying the task are poorly understood. In the present study, we examined the effect of creating a concept map on the processing of item-specific information. In 2 experiments, subjects learned categorized or ad hoc word lists by making pleasantness ratings, sorting…

  11. On Designing a Pervasive Mobile Learning Platform

    ERIC Educational Resources Information Center

    Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike

    2010-01-01

    This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…

  12. Learning through Real-World Problem Solving: The Power of Integrative Teaching.

    ERIC Educational Resources Information Center

    Nagel, Nancy G.

    This book is based on the idea that curriculum development projects focused on integrated or interdisciplinary teaching within the context of real-world problem solving creates dynamics and meaningful learning experiences for students. The real-world, problem-solving units presented in this book were created by four intern teachers, their mentor…

  13. Infant & Toddler Programs: The Workforce

    ERIC Educational Resources Information Center

    Child Care, Inc., 2006

    2006-01-01

    Children's earliest experiences set the stage for school success and adult productivity. In the first three years of life, the brain grows at breakneck speed, creating more than a trillion pathways for learning and development. By the age of three, 85 percent of the brain's capacity is in place, creating the ability to speak, learn, and reason.…

  14. Uncertainty Management and Sensemaking as Precursors to Transformative Learning in an International Immersion Service-Learning Experience

    ERIC Educational Resources Information Center

    Larson, Jan M.; Fay, Martha

    2016-01-01

    This study is based on an international immersion service-learning/research experience in a remote village in Moldova that provided faculty and students an opportunity to teach journalism and help local students and community representatives create their own online news outlet. Students' existing conceptions were challenged, they experienced…

  15. Role-Playing and Problem-Based Learning: The Use of Cross-Functional Student Teams in Business Application Development

    ERIC Educational Resources Information Center

    Pike, Jacqueline C.; Spangler, William; Williams, Valerie; Kollar, Robert

    2017-01-01

    To create a learning experience which replicates the process by which consultants, systems developers and business end users collaborate to design and implement a business application, a cross-functional student team project was developed and is described. The overall learning experience was distinguished by specific components and characteristics…

  16. Creating visual explanations improves learning.

    PubMed

    Bobek, Eliza; Tversky, Barbara

    2016-01-01

    Many topics in science are notoriously difficult for students to learn. Mechanisms and processes outside student experience present particular challenges. While instruction typically involves visualizations, students usually explain in words. Because visual explanations can show parts and processes of complex systems directly, creating them should have benefits beyond creating verbal explanations. We compared learning from creating visual or verbal explanations for two STEM domains, a mechanical system (bicycle pump) and a chemical system (bonding). Both kinds of explanations were analyzed for content and learning assess by a post-test. For the mechanical system, creating a visual explanation increased understanding particularly for participants of low spatial ability. For the chemical system, creating both visual and verbal explanations improved learning without new teaching. Creating a visual explanation was superior and benefitted participants of both high and low spatial ability. Visual explanations often included crucial yet invisible features. The greater effectiveness of visual explanations appears attributable to the checks they provide for completeness and coherence as well as to their roles as platforms for inference. The benefits should generalize to other domains like the social sciences, history, and archeology where important information can be visualized. Together, the findings provide support for the use of learner-generated visual explanations as a powerful learning tool.

  17. Independence and Interdependence: An Analysis of Pre-Service Candidates' Use of Focused Assignments on an Electronic Discussion Forum during the Initial Field Experience

    ERIC Educational Resources Information Center

    Fisch, Audrey A.; Bennett, Deborah J.

    2011-01-01

    This article describes a case study using an electronic learning platform for creating an interactive learning community through asynchronous discussion to enhance the initial field experience of secondary math and English teacher candidates enrolled in Field Experience. We identified three problems with the field experience course--lack of…

  18. Development of Computer-Based Experiment Set on Simple Harmonic Motion of Mass on Springs

    ERIC Educational Resources Information Center

    Musik, Panjit

    2017-01-01

    The development of computer-based experiment set has become necessary in teaching physics in schools so that students can learn from their real experiences. The purpose of this study is to create and to develop the computer-based experiment set on simple harmonic motion of mass on springs for teaching and learning physics. The average period of…

  19. Creating and sustaining an academic-practice Partnership Engagement Model.

    PubMed

    Schaffer, Marjorie A; Schoon, Patricia M; Brueshoff, Bonnie L

    2017-11-01

    Public health clinical educators and practicing public health nurses (PHNs) are experiencing challenges in creating meaningful clinical learning experiences for nursing students due to an increase in nursing programs and greater workload responsibilities for both nursing faculty and PHNs. The Henry Street Consortium (HSC), a collaborative group of PHNs and nursing faculty, conducted a project to identify best practices for public health nursing student clinical learning experiences. Project leaders surveyed HSC members about preferences for teaching-learning strategies, facilitated development of resources and tools to guide learning, organized faculty/PHN pilot teams to test resources and tools with students, and evaluated the pilot team experiences through two focus groups. The analysis of the outcomes of the partnership engagement project led to the development of the Partnership Engagement Model (PEM), which may be used by nursing faculty and their public health practice partners to guide building relationships and sustainable partnerships for educating nursing students. © 2017 Wiley Periodicals, Inc.

  20. The experiment editor: supporting inquiry-based learning with virtual labs

    NASA Astrophysics Data System (ADS)

    Galan, D.; Heradio, R.; de la Torre, L.; Dormido, S.; Esquembre, F.

    2017-05-01

    Inquiry-based learning is a pedagogical approach where students are motivated to pose their own questions when facing problems or scenarios. In physics learning, students are turned into scientists who carry out experiments, collect and analyze data, formulate and evaluate hypotheses, and so on. Lab experimentation is essential for inquiry-based learning, yet there is a drawback with traditional hands-on labs in the high costs associated with equipment, space, and maintenance staff. Virtual laboratories are helpful to reduce these costs. This paper enriches the virtual lab ecosystem by providing an integrated environment to automate experimentation tasks. In particular, our environment supports: (i) scripting and running experiments on virtual labs, and (ii) collecting and analyzing data from the experiments. The current implementation of our environment supports virtual labs created with the authoring tool Easy Java/Javascript Simulations. Since there are public repositories with hundreds of freely available labs created with this tool, the potential applicability to our environment is considerable.

  1. Creating Problem-Based Leadership Learning across the Curriculum

    ERIC Educational Resources Information Center

    Thompson, Sara E.; Couto, Richard A.

    2016-01-01

    This chapter explores problem-based learning (PBL) as effective pedagogy to enhance leadership learning. Through institutional examples, research, and personal experiences, the authors provide a rationale for faculty and staff to utilize PBL across the curriculum.

  2. Hybrid E-Learning Acceptance Model: Learner Perceptions

    ERIC Educational Resources Information Center

    Ahmed, Hassan M. Selim

    2010-01-01

    E-learning tools and technologies have been used to supplement conventional courses in higher education institutions creating a "hybrid" e-learning module that aims to enhance the learning experiences of students. Few studies have addressed the acceptance of hybrid e-learning by learners and the factors affecting the learners'…

  3. Predicting the Continued Use of Internet-Based Learning Technologies: The Role of Habit

    ERIC Educational Resources Information Center

    Limayem, Moez; Cheung, Christy M. K.

    2011-01-01

    The proliferation and advance of Internet-based technologies create expanded opportunities for educators to provide students with better learning experiences. Although current studies focus mostly on the learning processes and learning outcomes, this article examines the students' usage behaviour with Internet-based learning technologies across…

  4. Creating Awareness around Rhizomatic Principles in mLearning: A Means to Improving Practice

    ERIC Educational Resources Information Center

    Mbati, Lydia

    2017-01-01

    Educational technological innovation to enhance the learning experience of students requires a sound understanding of intended learning outcomes and an understanding of the pedagogical affordances of technology. Literature reveals that an understanding of the application of mLearning in facilitating the achievement of specific learning objectives…

  5. Active Learning Methods

    ERIC Educational Resources Information Center

    Zayapragassarazan, Z.; Kumar, Santosh

    2012-01-01

    Present generation students are primarily active learners with varied learning experiences and lecture courses may not suit all their learning needs. Effective learning involves providing students with a sense of progress and control over their own learning. This requires creating a situation where learners have a chance to try out or test their…

  6. Developing Interactive E-Learning Activities

    ERIC Educational Resources Information Center

    Watkins, Ryan

    2005-01-01

    Although e-learning can offer interactive and engaging learning experiences, the creative ideas that are necessary to create such environments are not always easy to come up with when designing, developing, or teaching e-learning courses. E-learning activities use online technologies such as chat rooms, discussion boards, or email to facilitate…

  7. Perspectives on learning through research on critical issues-based science center exhibitions

    NASA Astrophysics Data System (ADS)

    Pedretti, Erminia G.

    2004-07-01

    Recently, science centers have created issues-based exhibitions as a way of communicating socioscientific subject matter to the public. Research in the last decade has investigated how critical issues-based installations promote more robust views of science, while creating effective learning environments for teaching and learning about science. The focus of this paper is to explore research conducted over a 10-year period that informs our understanding of the nature of learning through these experiences. Two specific exhibitions - Mine Games and A Question of Truth - provide the context for discussing this research. Findings suggest that critical issues-based installations challenge visitors in different ways - intellectually and emotionally. They provide experiences beyond usual phenomenon-based exhibitions and carry the potential to enhance learning by personalizing subject matter, evoking emotion, stimulating dialogue and debate, and promoting reflexivity. Critical issues-based exhibitions serve as excellent environments in which to explore the nature of learning in these nonschool settings.

  8. Effect of Kolb's Experiential Learning Strategy on Enhancing Pedagogical Skills of Pre-Service Teachers of Secondary School Level

    ERIC Educational Resources Information Center

    Reshmad'sa, Laveena; Vijayakumari, S. N.

    2017-01-01

    This study aimed at investigating the effect of Kolb's Experiential Learning Strategy on enhancing the pedagogical skills of pre-service teachers of secondary school level. Kolb's Experiential Learning is a method of acquiring knowledge, skills, and experiences by creating situation to gain first hand experiences. According to Kolb optimal…

  9. Gaining a "Sense of Place": Students' Affective Experiences of Place Leading to Transformative Learning on International Fieldwork

    ERIC Educational Resources Information Center

    Simm, David; Marvell, Alan

    2015-01-01

    This paper reveals the extent to which undergraduate students demonstrate transformative learning whilst on international fieldwork in Barcelona, Spain. Groups of students create a series of discrete active learning situations that allow them and their peers to engage more fully with their locale and in turn experience a deeper understanding of…

  10. Digital Technologies for Promoting "Student Voice" and Co-Creating Learning Experience in an Academic Course

    ERIC Educational Resources Information Center

    Blau, Ina; Shamir-Inbal, Tamar

    2018-01-01

    "Student voice" (SV) refers to listening to and valuing students' views regarding their learning experiences, as well as treating them as equal partners in the evaluation process. This is expected, in turn, to empower students to take a more active role in shaping their learning. This study explores the role played by digital…

  11. Inspiration and Intellect: Significant Learning in Musical Forms and Analysis

    ERIC Educational Resources Information Center

    Kelley, Bruce C.

    2009-01-01

    In his book "Creating Significant Learning Experiences" (2003), Dee Fink challenges professors to create a deep vision for the courses they teach. Educators often have a vision for what their courses could be, but often lack a model for instituting change. Fink's book provides that model. In this article, the author describes how this model helped…

  12. Mobile Voting Tools for Creating Collaboration Environment and a New Educational Design of the University Lecture

    ERIC Educational Resources Information Center

    Titova, Svetlana

    2014-01-01

    Mobile devices can enhance learning experience in many ways: provide instant feedback and better diagnosis of learning problems; enhance learner autonomy; create mobile networking collaboration; help design enquiry-based activities based on augmented reality, geo-location awareness and video-capture. One of the main objectives of the international…

  13. Creating a Transformational Learning Experience: Immersing Students in an Intensive Interdisciplinary Learning Environment

    ERIC Educational Resources Information Center

    White, Shelley K.; Nitkin, Mindell Reiss

    2014-01-01

    The Simmons World Challenge is a unique, interdisciplinary program recently developed at Simmons College. It immerses students in an intensive winter-session course that challenges them to tackle a pressing social issue, such as poverty or hunger, and create actionable solutions to the problem. The program was conceived and designed to harness the…

  14. Creating an Alternate Reality: Critical, Creative, and Empathic Thinking Generated in the "Global Village Playground" Capstone Experience

    ERIC Educational Resources Information Center

    Dondlinger, Mary Jo; Wilson, Douglas A.

    2012-01-01

    The "Global Village Playground" ("GVP") was a capstone learning experience designed to address institutional assessment needs while providing an integrated and authentic learning experience for students aimed at fostering critical and creative thinking. In the "GVP", students work on simulated and real-world problems as a design team tasked with…

  15. Troubling Messages: Agency and Learning in the Early Schooling Experiences of Children of Latina/o Immigrants

    ERIC Educational Resources Information Center

    Adair, Jennifer Keys; Colegrove, Kiyomi Sánchez-Suzuki; McManus, Molly

    2018-01-01

    Background/Context: Early childhood education in the United States is currently suspended between the belief that young children learn through dynamic experiences in which they are able to create and experiment, and the belief that young children's emerging literacy and math skills require formal instruction and assessments to ensure future…

  16. Effects of Strategy Instructions on Learning from Text and Pictures

    ERIC Educational Resources Information Center

    Leopold, Claudia; Doerner, Marcel; Leutner, Detlev; Dutke, Stephan

    2015-01-01

    In two experiments, we compared effects of instructions that encourage learners to create referential connections between words and pictures with instructions that distract learners from creating referential connections. In Experiment 1, students read a scientific text under four conditions. In the text-picture condition, students read the…

  17. Psychology Experiment Authoring Kit (PEAK): formal usability testing of an easy-to-use method for creating computerized experiments.

    PubMed

    Schneider, Walter; Bolger, D J; Eschman, Amy; Neff, Christopher; Zuccolotto, Anthony P

    2005-05-01

    In academic courses in which one task for the students is to understand empirical methodology and the nature of scientific inquiry, the ability of students to create and implement their own experiments allows them to take intellectual ownership of, and greatly facilitates, the learning process. The Psychology Experiment Authoring Kit (PEAK) is a novel spreadsheet-based interface allowing students and researchers with rudimentary spreadsheet skills to create cognitive and cognitive neuroscience experiments in minutes. Students fill in a spreadsheet listing of independent variables and stimuli, insert columns that represent experimental objects such as slides (presenting text, pictures, and sounds) and feedback displays to create complete experiments, all within a single spreadsheet. The application then executes experiments with centisecond precision. Formal usability testing was done in two stages: (1) detailed coding of 10 individual subjects in one-on-one experimenter/subject videotaped sessions and (2) classroom testing of 64 undergraduates. In both individual and classroom testing, the students learned to effectively use PEAK within 2 h, and were able to create a lexical decision experiment in under 10 min. Findings from the individual testing in Stage 1 resulted in significant changes to documentation and training materials and identification of bugs to be corrected. Stage 2 testing identified additional bugs to be corrected and new features to be considered to facilitate student understanding of the experiment model. Such testing will improve the approach with each semester. The students were typically able to create their own projects in 2 h.

  18. The CREATE Method Does Not Result in Greater Gains in Critical Thinking than a More Traditional Method of Analyzing the Primary Literature †

    PubMed Central

    Segura-Totten, Miriam; Dalman, Nancy E.

    2013-01-01

    Analysis of the primary literature in the undergraduate curriculum is associated with gains in student learning. In particular, the CREATE (Consider, Read, Elucidate hypotheses, Analyze and interpret the data, and Think of the next Experiment) method is associated with an increase in student critical thinking skills. We adapted the CREATE method within a required cell biology class and compared the learning gains of students using CREATE to those of students involved in less structured literature discussions. We found that while both sets of students had gains in critical thinking, students who used the CREATE method did not show significant improvement over students engaged in a more traditional method for dissecting the literature. Students also reported similar learning gains for both literature discussion methods. Our study suggests that, at least in our educational context, the CREATE method does not lead to higher learning gains than a less structured way of reading primary literature. PMID:24358379

  19. Service-Learning: Creating Opportunities to Expand Students' Worldviews

    ERIC Educational Resources Information Center

    Murray, Lauren I.; Plante, Jarrad D.; Cox, Thomas D.; Owens, Tom

    2015-01-01

    More literature is needed that focuses on the effectiveness of service learning projects in higher education, specifically how individual students are impacted. This study investigates the possible influence of an international service-learning experience on a student's worldview. The International Service-Learning Inventory was used to ask…

  20. Compelling teaching with the four Cs: caring, comedy, creativity, and challenging.

    PubMed

    Story, Lachel; Butts, Janie B

    2010-05-01

    The traditional classroom, particularly in nursing, often is stifling to students and teachers. A dynamic co-learning experience creates a potential to move students from merely obtaining knowledge to practice. This article presents an exemplar of the transformative learning process within the nursing education setting. The concepts forming this compelling teaching approach are caring, comedy, creativity, and challenging (the four Cs). Through this innovative teaching method, opportunities are created for authentic co-learning to occur.

  1. Medical students' use of Facebook for educational purposes.

    PubMed

    Ali, Anam

    2016-06-01

    Medical students use Facebook to interact with one another both socially and educationally. This study investigates how medical students in a UK medical school use Facebook to support their learning. In particular, it identifies the nature of their educational activities, and details their experiences of using an educational Facebook group. Twenty-four medical students who self-identified as being Facebook users were invited to focus groups to attain a general overview of Facebook use within an educational context. A textual analysis was then conducted on a small group of intercalating medical students who used a self-created Facebook group to supplement their learning. Five of these students participated in semi-structured interviews. Six common themes were generated. These included 'collaborative learning', 'strategic uses for the preparation for assessment', 'sharing experiences and providing support', 'creating and maintaining connections', 'personal planning and practical organization' and 'sharing and evaluating educational resources'. Evidence from this study shows that medical students are using Facebook informally to enhance their learning and undergraduate lives. Facebook has enabled students to create a supportive learning community amongst their peers. Medical educators wishing to capitalize on Facebook, as a platform for formal educational initiatives, should remain cautious of intruding on this peer online learning community.

  2. Reflection in Learning Processes through Simulation/Gaming.

    ERIC Educational Resources Information Center

    Rosenorn, Torben; Kofoed, Lise Busk

    1998-01-01

    Discusses problems associated with organizational or technological change. Presents the results of learning experiments in experimentaria, rooms for experiments removed from the daily activities of an organization. Concludes that experimentaria seem to create a higher level of self-respect and respect for others' skills and knowledge as well as a…

  3. The Design of Learning Experiences: A Connection to Physical Environments.

    ERIC Educational Resources Information Center

    Stueck, Lawrence E.; Tanner, C. Kenneth

    The school environment must create a rich, beautiful, dynamic, meaningful experience for students to learn; however, architects, school boards, and the state focus almost exclusively only on the building when making design decisions. This document lists specific aspects to developing a visionary campus: one that provides a three-dimensional…

  4. Creating a Safe Haven for University Students: How Are We Doing?

    ERIC Educational Resources Information Center

    Sanders, Mark

    2012-01-01

    Too frequently, and often too late, academic librarians learn of patron experiences involving problem patrons, misdemeanor criminal activity, or poorly secured areas. Regrettably, these experiences can irrevocably diminish perceptions of access to the vibrant learning spaces and services offered by our institutions. This article assesses the…

  5. A Model for Social Presence in Online Classrooms

    ERIC Educational Resources Information Center

    Wei, Chun-Wang; Chen, Nian-Shing; Kinshuk,

    2012-01-01

    It is now possible to create flexible learning environments without time and distance barriers on the internet. However, research has shown that learners typically experience isolation and alienation in online learning environments. These negative experiences can be reduced by enhancing social presence. In order to better facilitate the perceived…

  6. Air Age Education. Elementary Units.

    ERIC Educational Resources Information Center

    Fountain Valley School District, CA.

    The purpose of these units are: 1) to teach social science concepts using aviation as a vehicle to create interest and provide a meaningful context; 2) to facilitate skilled development through varied learning experiences which meet the individual needs of the students; 3) to provide learning experiences which build upon previous knowledge; 4) to…

  7. Creating a Storytelling Classroom for a Storytelling World

    ERIC Educational Resources Information Center

    Jones, Robert E.

    2012-01-01

    This article explores the value of storytelling in English language learning. Strong emphasis is placed on the role that stories of personal experience play in human interaction and how these natural conversations foster a better language learning experience. The author outlines a four-step approach to help students develop conversational skills…

  8. Experience(s) in Creating Distance Learning Texts

    ERIC Educational Resources Information Center

    Todd, Peter A.

    2007-01-01

    A combination of factors including longer working hours, emphasis on professional development, and increased access to the Internet have fuelled the current high demand for distance learning options in tertiary biology. Distance learner students come from a heterogeneous pool of ages, backgrounds and abilities and they require choice in how they…

  9. A Cognitive Multimedia Environment and Its Importance: A Conceptual Model for Effective E-Learning and Development

    ERIC Educational Resources Information Center

    Phan, Huy P.

    2011-01-01

    Multimedia learning is innovative and has revolutionised the way we learn online. It is important to create a multimedia learning environment that stimulates active participation and effective learning. The significance of multimedia learning extends to include the cultivation of professional and personal experiences that reflect the reality of a…

  10. The Development of Teaching Skills to Support Active Learning in University Science (ALIUS)

    ERIC Educational Resources Information Center

    Bedgood, Danny R., Jr.; Bridgeman, Adam J.; Buntine, Mark; Mocerino, Mauro; Southam, Daniel; Lim, Kieran F.; Gardiner, Michael; Yates, Brian; Morris, Gayle; Pyke, Simon M.; Zadnik, Marjan

    2010-01-01

    This paper describes an Australian Learning and Teaching Council funded project for which Learning Design is encompassed in the broadest sense. ALIUS (Active Learning In University Science) takes the design of learning back to the learning experiences created for students. ALIUS is not about designing a particular activity, or subject, or course,…

  11. Storytelling: a teaching-learning technique.

    PubMed

    Geanellos, R

    1996-03-01

    Nurses' stories, arising from the practice world, reconstruct the essence of experience as lived and provide vehicles for learning about nursing. The learning process is forwarded by combining storytelling and reflection. Reflection represents an active, purposive, contemplative and deliberative approach to learning through which learners create meaning from the learning experience. The combination of storytelling and reflection allows the creation of links between the materials at hand and prior and future learning. As a teaching-learning technique storytelling engages learners; organizes information; allows exploration of shared lived experiences without the demands, responsibilities and consequences of practice; facilitates remembering; enhances discussion, problem posing and problem solving; and aids understanding of what it is to nurse and to be a nurse.

  12. Development and Evaluation of a Longitudinal Case-Based Learning (CBL) Experience for a Geriatric Medicine Rotation

    ERIC Educational Resources Information Center

    Struck, Bryan D.; Teasdale, Thomas A.

    2008-01-01

    The DWR Department of Geriatric Medicine at OUHSC and the OKC VA Medical Center began a mandatory third-year geriatric medicine clerkship in 2003. As part of the didactic sessions, the Department created a longitudinal Case-Based Learning (CBL) experience. The purpose of this paper is to describe the CBL experience, report student satisfaction…

  13. Creating and Sustaining Professional Learning Communities: Q&A with Stephanie Hirsh, Ph.D. 2016 Educator Effectiveness Webinar Series

    ERIC Educational Resources Information Center

    Regional Educational Laboratory Mid-Atlantic, 2016

    2016-01-01

    In this webinar, Dr. Stephanie Hirsh, Executive Director of Learning Forward, presented the research on effective PLCs and shared her experiences in creating, assessing, and leading PLCs. This Q&A addressed questions participants had for Dr. Hirsh following the webinar. The webinar recording and PowerPoint presentation are also available.

  14. Change the Way Your Pupils Learn by Practising Creative Thinking and Visualisation

    ERIC Educational Resources Information Center

    Statham, Mick

    2014-01-01

    In a previous article (2014), this author outlined the practical use of visualisation as a way of starting lessons. The purpose of this is to create interest, hold attention, and provide some mental experience of the conceptual learning to follow. In this way, links can be created between the teaching activity in the first few minutes of the…

  15. An Integrative Experiential Learning Project in the Undergraduate Branding Course: Creating a Marketing Department Brochure

    ERIC Educational Resources Information Center

    Craciun, Georgiana; Corrigan, Hope Bober

    2010-01-01

    This article introduces a selective approach to curriculum integration that consists of linking the subject matter of a new course with knowledge and skills acquired in two or more completed courses to create a deeper and richer learning experience. Benefits and challenges of the selective approach and an example of implementing an integrative…

  16. Creating Significant Learning Experiences through Civic Engagement: Practical Strategies for Community- Engaged Pedagogy

    ERIC Educational Resources Information Center

    Trudeau, Dan; Kruse, Tina P.

    2014-01-01

    This article examines two case studies that describe different ways of working with community partners to create civic engagement experiences in undergraduate education. Analysis of the case studies yields guidance about practical decisions involved in planning, designing, and executing pedagogy that uses engagement to generate what Fink calls…

  17. Play to Learn, Learn to Play: Language Learning through Gaming Culture

    ERIC Educational Resources Information Center

    Ryu, Dongwan

    2013-01-01

    Many researchers have investigated learning through playing games. However, after playing games, players often go online to establish and participate in the online community where they enrich their game experiences, discuss game-related issues, and create fan-fictions, screenshots, or scenarios. Although these emerging activities are an essential…

  18. Learning in Transformational Computer Games: Exploring Design Principles for a Nanotechnology Game

    ERIC Educational Resources Information Center

    Masek, Martin; Murcia, Karen; Morrison, Jason; Newhouse, Paul; Hackling, Mark

    2012-01-01

    Transformational games are digital computer and video applications purposefully designed to create engaging and immersive learning environments for delivering specified learning goals, outcomes and experiences. The virtual world of a transformational game becomes the social environment within which learning occurs as an outcome of the complex…

  19. Outdoor Education: Opening and Closing Activities.

    ERIC Educational Resources Information Center

    Mingie, Walter, Comp.

    Opening activites (to create an atmosphere of cooperation and a desire to work, explore, and learn together) and closing activities (to summarize what has happened or been learned) for outdoor education programs are described. All activities are intended to incite enthusiasm to learn and make the learning activity a desired, joyful experience.…

  20. The process of co-creating the interface for VENSTER, an interactive artwork for nursing home residents with dementia.

    PubMed

    Jamin, Gaston; Luyten, Tom; Delsing, Rob; Braun, Susy

    2017-10-17

    Interactive art installations might engage nursing home residents with dementia. The main aim of this article was to describe the challenging design process of an interactive artwork for nursing home residents, in co-creation with all stakeholders and to share the used methods and lessons learned. This process is illustrated by the design of the interface of VENSTER as a case. Nursing home residents from the psychogeriatric ward, informal caregivers, client representatives, health care professionals and members of the management team were involved in the design process, which consisted of three phases: (1) identify requirements, (2) develop a prototype and (3) conduct usability tests. Several methods were used (e.g. guided co-creation sessions, "Wizard of Oz"). Each phase generated "lessons learned", which were used as the departure point of the next phase. Participants hardly paid attention to the installation and interface. There, however, seemed to be an untapped potential for creating an immersive experience by focussing more on the content itself as an interface (e.g. creating specific scenes with cues for interaction, scenes based on existing knowledge or prior experiences). "Fifteen lessons learned" which can potentially assist the design of an interactive artwork for nursing home residents suffering from dementia were derived from the design process. This description provides tools and best practices for stakeholders to make (better) informed choices during the creation of interactive artworks. It also illustrates how co-design can make the difference between designing a pleasurable experience and a meaningful one. Implications for rehabilitation Co-design with all stakeholders can make the difference between designing a pleasurable experience and a meaningful one. There seems to be an untapped potential for creating an immersive experience by focussing more on the content itself as an interface (e.g. creating specific scenes with cues for interaction, scenes based on existing knowledge or prior experiences). Content as an interface proved to be a crucial part of the overall user experience. The case-study provides tools and best practices (15 "lessons learned") for stakeholders to make (better) informed choices during the creation of interactive artworks.

  1. Making Teaching Lexis and Structures to Adult EFL Learners More Effective through Creating a Learning Community and Fostering Some Specific Learning Skills: A Curriculum for a Short-Term Development Course for Non-Native Speaker EFL Teachers.

    ERIC Educational Resources Information Center

    Klyevanov, Oleksandr

    This paper is an attempt to design a curriculum for a short-term development course for a non-native speaker English-as-a-foreign-language (EFL) teachers. The purpose is to share experiences in the effective teaching of lexis and structures; to make its participants aware of the importance of such necessities and creating a learning community and…

  2. Academicians and Neurologic Physical Therapy Residents Partner to Expand Clinical Reflection Using the SOLO Taxonomy: A Novel Approach.

    PubMed

    Pinto Zipp, Genevieve; Maher, Catherine; Donnelly, Erin; Fritz, Brian; Snowdon, Lauren

    2016-01-01

    Creating curriculums that develop physical therapy (PT) students into evidenced-based, critically reflective, entry-level practitioners is one of the primary goals for PT programs. Academic faculty partnering with neurologic residency programs to design learning environments that capitalize upon the strengths of both can create insightful educational experiences for students during their didactic training. These partnerships support the development of critical thinking skills and provide mentorship for residents transitioning from their role as a clinician to that of an educator. Using the SOLO (structure of observed learning outcomes) taxonomy as a framework for developing learning experiences, Seton Hall University neurologic academic faculty and program directors from the Kessler Institute for Rehabilitation Residency in Neurologic Physical Therapy have built a partnership that seeks to develop critical reflection skills in both the neurologic resident and entry-level PT students. While integration of residents into entry-level PT curriculum may not be novel, we believe that utilizing the SOLO model within this partnership is unique. This paper describes the partnership and learning experiences rooted in the SOLO taxonomy theoretical framework and discusses perceived benefits of this learning experience across professional health science programs.

  3. A Service-Learning Project: Linking an Art Museum, Honors Students, and the Visual Arts

    ERIC Educational Resources Information Center

    Cempellin, Leda

    2012-01-01

    This article focuses on the structure, challenges, and outcomes of a service-learning project experimented by an art historian in an innovative special topics course Museum Experience, cross-listed with an Honors art appreciation course. The discussion includes: creating a new course content planned according to a multidisciplinary perspective…

  4. Aha Malawi! Envisioning Field Experiences That Nurture Cultural Competencies for Preservice Teachers

    ERIC Educational Resources Information Center

    Talbot, Patricia A.

    2011-01-01

    This theoretical study uses the context of the writer's personal encounters in Malawi, Africa, to propose a conceptual model for creating diverse field experiences based on best practices in critical pedagogy, service learning, and the underpinnings of transformational learning theory, for the purpose of increasing the probability of meaningful…

  5. Creating Fugitive Knowledge through Disorienting Dilemmas: The Issue of Bottom Identity Development

    ERIC Educational Resources Information Center

    McGill, Craig M.; Collins, Joshua C.

    2015-01-01

    Despite sexuality being a powerful source of emotional and physical experiences and learning, it remains underexplored as an area of interest and investigation in adult education and human resource development (HRD). Most work on sexuality in adult education and HRD has focused on learning, work experiences, discrimination, acceptance, and health…

  6. Learning Experience with Virtual Worlds

    ERIC Educational Resources Information Center

    Wagner, Christian

    2008-01-01

    Virtual worlds create a new opportunity to enrich the educational experience through media-rich immersive learning. Virtual worlds have gained notoriety in games such as World of Warcraft (WoW), which has become the most successful online game ever, and in "general purpose" worlds, such as Second Life (SL), whose participation levels (more than 10…

  7. Using Social Media to Reinforce Environmental Learning and Action-Taking for School Students

    ERIC Educational Resources Information Center

    Warner, Alan; Eames, Chris; Irving, Robyn

    2014-01-01

    Environmental experiences often engage learners and create an intention to act, which is then not followed through once the learner is removed from the environment. This study utilized an exploratory, interpretive framework with younger primary school classes to investigate if transfer of learning from field trip experiences "in" and…

  8. Cultivating Preservice Secondary Teachers for Project-Based Learning: A Four-Step Model

    ERIC Educational Resources Information Center

    Zhang, Gaoming; Ridgway, Angelia J.; Sachs, Deb

    2015-01-01

    This article describes four different mechanisms for preparing teacher candidates from a liberal arts institution to teach in project based learning (PBL) classrooms: Observe it, Experience it, Create it, and Become it. For each of the four mechanisms, the authors also provide concrete examples of candidates' PBL experiences and candidates'…

  9. The Invisible Hand: The Power of Language in Creating Welcoming Postsecondary Learning Experiences

    ERIC Educational Resources Information Center

    Clinton, Lisa C.; Higbee, Jeanne L.

    2011-01-01

    This manuscript discusses from the joint perspectives of an undergraduate student and a faculty member the often invisible role that language can play in providing postsecondary learning experiences that can either include or exclude students on the basis of social identity. The authors discuss ignorance, uncertainty, and political correctness as…

  10. State-of-the-Art Model Driven Game Development: A Survey of Technological Solutions for Game-Based Learning

    ERIC Educational Resources Information Center

    Tang, Stephen; Hanneghan, Martin

    2011-01-01

    Game-based learning harnesses the advantages of computer games technology to create a fun, motivating and interactive virtual learning environment that promotes problem-based experiential learning. Such an approach is advocated by many commentators to provide an enhanced learning experience than those based on traditional didactic methods.…

  11. Unleashing the Future: Educators "Speak Up" about the Use of Emerging Technologies for Learning. Speak Up 2009 National Findings: Teachers, Aspiring Teachers & Administrators

    ERIC Educational Resources Information Center

    Project Tomorrow, 2010

    2010-01-01

    Technology has enabled students to have greater access to vast array of resources, classes and experts; empowering students to become "Free Agent Learners" who are creating meaningful personalized learning experiences 24/7 outside of the traditional classroom and school structure. In the report "Creating our Future: Students Speak Up about their…

  12. Knowledge Transfer in Health Care Through Digitally Collecting Learning Experiences - Results of Witra Care.

    PubMed

    Behrends, Marianne; Kupka, Thomas; Schmeer, Regina; Meyenburg-Altwarg, Iris; Marschollek, Michael

    2016-01-01

    The goal of the project Witra Care was to investigate how far the use of mobile technology is suitable to collect experience-based knowledge of nurses. Nine new employees and seven experienced nurses received for six weeks a mobile phone or a tablet pc with a mobile application that allowed them to collect learning object as pictures, videos, audio files or notes. In Witra Care the nurses created 303 learning objects. They have found the collecting of learning experiences was helpful for their learning processes. The learning objects demonstrate various aspects of daily routines in nursing. The results of Witra Care show that the documentation of learning experiences with mobile devices helps to gather information about the practical knowledge in the daily work of nurses, identifies individual learning needs of the employees and supports them in their personal learning processes.

  13. Virtual Reality as a Story Telling Platform for Geoscience Communication

    NASA Astrophysics Data System (ADS)

    Lazar, K.; Moysey, S. M.

    2017-12-01

    Capturing the attention of students and the public is a critical step for increasing societal interest and literacy in earth science issues. Virtual reality (VR) provides a means for geoscience engagement that is well suited to place-based learning through exciting and immersive experiences. One approach is to create fully-immersive virtual gaming environments where players interact with physical objects, such as rock samples and outcrops, to pursue geoscience learning goals. Developing an experience like this, however, can require substantial programming expertise and resources. At the other end of the development spectrum, it is possible for anyone to create immersive virtual experiences with 360-degree imagery, which can be made interactive using easy to use VR editing software to embed videos, audio, images, and other content within the 360-degree image. Accessible editing tools like these make the creation of VR experiences something that anyone can tackle. Using the VR editor ThingLink and imagery from Google Maps, for example, we were able to create an interactive tour of the Grand Canyon, complete with embedded assessments, in a matter of hours. The true power of such platforms, however, comes from the potential to engage students as content authors to create and share stories of place that explore geoscience issues from their personal perspective. For example, we have used combinations of 360-degree images with interactive mapping and web platforms to enable students with no programming experience to create complex web apps as highly engaging story telling platforms. We highlight here examples of how we have implemented such story telling approaches with students to assess learning in courses, to share geoscience research outcomes, and to communicate issues of societal importance.

  14. Let It Go

    ERIC Educational Resources Information Center

    Barker, Kelsey; Holden, Paige

    2017-01-01

    While beneficial to student engagement and learning outcomes, student-created research questions require a shift in thinking for the teaching team, which is made up of the school librarian, classroom teacher(s), and other specialists designing the inquiry learning experience. For librarians leading inquiry learning, this shift can seem difficult…

  15. Designed and User-Generated Activity in the Mobile Age

    ERIC Educational Resources Information Center

    Kukulska-Hulme, Agnes; Traxler, John; Pettit, John

    2007-01-01

    The paper addresses the question of how to design for learning taking place on mobile and wireless devices. The authors argue that learning activity designers need to consider the characteristics of mobile learning; at the same time, it is vital to realise that learners are already creating mobile learning experiences for themselves. Profound…

  16. Cultural Competence Development, Critical Service Learning, and Latino/a Youth Empowerment: A Qualitative Case Study

    ERIC Educational Resources Information Center

    Vargas, Lucila C.; Erba, Joseph

    2017-01-01

    As universities create service-learning programs, educators are experimenting with pedagogical approaches that enhance learning outcomes while benefiting communities. We present a qualitative case study of a radio-based, service-learning program, grounded in a Freirean foundation and aimed at developing the cultural competence and sense of…

  17. An Investigation of Coopetitive Pedagogic Design for Knowledge Creation in Web-Based Learning

    ERIC Educational Resources Information Center

    Fu, Fong-Ling; Wu, Ya-Ling; Ho, Hsi-Chuan

    2009-01-01

    Information and communication technologies (ICTs) have created a supportive environment for collaborative learning at the expense of student motivation and engagement. This study attempts to explore the development of a productive learning atmosphere in the context of Web-based learning. An experiment is conducted with university-level students…

  18. Global Connectedness in Higher Education: Student Voices on the Value of Cross-Cultural Learning Dialogue

    ERIC Educational Resources Information Center

    Lehtomäki, Elina; Moate, Josephine; Posti-Ahokas, Hanna

    2016-01-01

    The study explores how sense of global connectedness can be enhanced by creating opportunities for cross-cultural dialogue in higher education. Thematic analysis of randomly selected 15 learning journals, students' reflections on their learning during an international seminar was used to identify students' significant learning experiences. The…

  19. Creating Significant Learning Experiences in a Large Undergraduate Psychology Class: A Pilot Study

    ERIC Educational Resources Information Center

    Fallahi, Carolyn R.; LaMonaca, Frank H., Jr.

    2009-01-01

    The authors redesigned a Lifespan Development course using Fink's (2003) taxonomy of significant learning and measured changes across his six domains: Knowledge, Application, Integration, Human Dimension, Caring, and Learning How to Learn. Using case studies and group work, 151 undergraduates completed identical pre- and post-tests that measured…

  20. Student Perceptions of Learning Strategies in a Secondary Video Production Classroom

    ERIC Educational Resources Information Center

    Doles, Jeffrey M.

    2016-01-01

    This qualitative case study asked the participants to reflect on their own learning experiences as a result of the instructional practices employed by the instructor to create an improved learning environment for students. The research investigated student perceptions of their learning via classmates' produced tutorials and how viewing the…

  1. Curricular Learning Communities and Unprepared Students: How Faculty Can Provide a Foundation for Success

    ERIC Educational Resources Information Center

    Engstrom, Cathy McHugh

    2008-01-01

    The pedagogical assumptions and teaching practices of learning community models reflect exemplary conditions for learning, so using these models with unprepared students seems desirable and worthy of investigation. This chapter describes the key role of faculty in creating active, integrative learning experiences for students in basic skills…

  2. Educator Experiences Transitioning to Blended Learning Environment in K-6 Public Schools

    ERIC Educational Resources Information Center

    Somera, Sandra Lopez

    2018-01-01

    Enrollments in blended learning programs are growing, creating a challenge to find educators who understand blended learning pedagogy. The purpose of this study was to identify and understand the challenges and pedagogical transformations of elementary educators who recently adopted blended learning. The concerns-based adoption model provided a…

  3. Reconceptualising Outdoor Adventure Education: Activity in Search of an Appropriate Theory

    ERIC Educational Resources Information Center

    Brown, Mike

    2009-01-01

    Experiential approaches to learning underpin teaching and learning strategies in outdoor adventure education (OAE). Recent critiques of experiential learning have problematised the individualistic and overly cognitive focus of this approach which creates binaries between experience-reflection and the learner-situation. This paper summarises these…

  4. Creating an International Learning Community.

    ERIC Educational Resources Information Center

    Miller, A. Kate

    1997-01-01

    Describes the international art education program in The Art Center of Waco, Texas. The benefits for gifted artists in learning about the art of other cultures and experimenting with different art forms are discussed, and the role parents play in developing an international learning community is highlighted. (Author/CR)

  5. Developing an Embedded Peer Tutor Program in Design Studio to Support First Year Design Students

    ERIC Educational Resources Information Center

    Zamberlan, Lisa; Wilson, Stephanie

    2015-01-01

    An improved first year student experience is a strategic focus for higher education in an increasingly competitive marketplace. A successful peer tutoring program creates a visible community of practice, supports the student learning experience, elevates senior students as ambassadors of the program, and reinforces an emphasis on learning through…

  6. Creating New Directions with Story: Narrating Life Experience as Story in Community Adult Education Contexts

    ERIC Educational Resources Information Center

    Pfahl, Nancy Lloyd; Wiessner, Colleen Aalsburg

    2007-01-01

    Narrating stories of life experience has helped educators motivate adult learners with diverse goals. Working with culturally diverse learners in their community contexts, including adults who have been unable to advance their development and learning, educators have observed them become more able to learn and succeed in their varied pursuits as…

  7. O-Tu-Kapua ('What Clouds See'): A Mixed Reality Experience Bridging Art, Science and Technology in Meaningful Ways

    ERIC Educational Resources Information Center

    Jowsey, Susan; Aguayo, Claudio

    2017-01-01

    Mixed Reality learning environments can provide opportunities to educationally enhance previously isolated scientific concepts by using art and technology as mediums for understanding the world. Participatory experiences provide a kinetic means of comprehending often-abstract knowledge, creating the conditions for sensory learning that is…

  8. Students as Collaborators in Creating Meaningful Learning Experiences in Technology-Enhanced Classrooms: An Engaged Scholarship Approach

    ERIC Educational Resources Information Center

    Nel, Liezel

    2017-01-01

    In dealing with numerous challenges, higher education instructors need to adapt their pedagogical practices to present students with meaningful, engaged learning experiences that are likely to promote student success and adequately prepare students for the world we live in. As part of this pedagogical transformation instructors also need to…

  9. Authentic Early Experience in Medical Education: A Socio-Cultural Analysis Identifying Important Variables in Learning Interactions within Workplaces

    ERIC Educational Resources Information Center

    Yardley, Sarah; Brosnan, Caragh; Richardson, Jane; Hays, Richard

    2013-01-01

    This paper addresses the question "what are the variables influencing social interactions and learning during Authentic Early Experience (AEE)?" AEE is a complex educational intervention for new medical students. Following critique of the existing literature, multiple qualitative methods were used to create a study framework conceptually…

  10. The Effects of Creating Rich Learning Environments for Children to Measure Mass

    ERIC Educational Resources Information Center

    Cheeseman, Jill; McDonough, Andrea; Ferguson, Sarah

    2012-01-01

    This paper reports on a design experiment regarding young children's concepts of mass measurement. 119 year one and two children were interviewed using a clinical interview both before and after the teaching period comprising five lessons that offered rich learning experiences regarding concepts of mass. The results of the interviews were that the…

  11. NASA’s Universe of Learning: Providing a Direct Connection to NASA Science for Learners of all Ages with ViewSpace

    NASA Astrophysics Data System (ADS)

    Lawton, Brandon L.; Rhue, Timothy; Smith, Denise A.; Squires, Gordon K.; Biferno, Anya A.; Lestition, Kathleen; Cominsky, Lynn R.; Godfrey, John; Lee, Janice C.; Manning, Colleen

    2018-06-01

    NASA's Universe of Learning creates and delivers science-driven, audience-driven resources and experiences designed to engage and immerse learners of all ages and backgrounds in exploring the universe for themselves. The project is the result of a unique partnership between the Space Telescope Science Institute, Caltech/IPAC, Jet Propulsion Laboratory, Smithsonian Astrophysical Observatory, and Sonoma State University, and is one of 27 competitively-selected cooperative agreements within the NASA Science Mission Directorate STEM Activation program. The NASA's Universe of Learning team draws upon cutting-edge science and works closely with Subject Matter Experts (scientists and engineers) from across the NASA Astrophysics Physics of the Cosmos, Cosmic Origins, and Exoplanet Exploration themes. As one example, NASA’s Universe of Learning program is uniquely able to provide informal learning venues with a direct connection to the science of NASA astrophysics via the ViewSpace platform. ViewSpace is a modular multimedia exhibit where people explore the latest discoveries in our quest to understand the universe. Hours of awe-inspiring video content connect users’ lives with an understanding of our planet and the wonders of the universe. This experience is rooted in informal learning, astronomy, and earth science. Scientists and educators are intimately involved in the production of ViewSpace material. ViewSpace engages visitors of varying backgrounds and experience at museums, science centers, planetariums, and libraries across the United States. In addition to creating content, the Universe of Learning team is updating the ViewSpace platform to provide for additional functionality, including the introduction of digital interactives to make ViewSpace a multi-modal learning experience. During this presentation we will share the ViewSpace platform, explain how Subject Matter Experts are critical in creating content for ViewSpace, and how we are addressing audience needs and using evaluation to support a dedicated user base across the country.

  12. Online faculty development for creating E-learning materials.

    PubMed

    Niebuhr, Virginia; Niebuhr, Bruce; Trumble, Julie; Urbani, Mary Jo

    2014-01-01

    Faculty who want to develop e-learning materials face pedagogical challenges of transforming instruction for the online environment, especially as many have never experienced online learning themselves. They face technical challenges of learning new software and time challenges of not all being able to be in the same place at the same time to learn these new skills. The objective of the Any Day Any Place Teaching (ADAPT) faculty development program was to create an online experience in which faculty could learn to produce e-learning materials. The ADAPT curriculum included units on instructional design, copyright principles and peer review, all for the online environment, and units on specific software tools. Participants experienced asynchronous and synchronous methods, including a learning management system, PC-based videoconferencing, online discussions, desktop sharing, an online toolbox and optional face-to-face labs. Project outcomes were e-learning materials developed and participants' evaluations of the experience. Likert scale responses for five instructional units (quantitative) were analyzed for distance from neutral using one-sample t-tests. Interview data (qualitative) were analyzed with assurance of data trustworthiness and thematic analysis techniques. Participants were 27 interprofessional faculty. They evaluated the program instruction as easy to access, engaging and logically presented. They reported increased confidence in new skills and increased awareness of copyright issues, yet continued to have time management challenges and remained uncomfortable about peer review. They produced 22 new instructional materials. Online faculty development methods are helpful for faculty learning to create e-learning materials. Recommendations are made to increase the success of such a faculty development program.

  13. Stroop-like effects in a new-code learning task: A cognitive load theory perspective.

    PubMed

    Hazan-Liran, Batel; Miller, Paul

    2017-09-01

    To determine whether and how learning is biased by competing task-irrelevant information that creates extraneous cognitive load, we assessed the efficiency of university students with a learning paradigm in two experiments. The paradigm asked participants to learn associations between eight words and eight digits. We manipulated congruity of the digits' ink colour with the words' semantics. In Experiment 1 word stimuli were colour words (e.g., blue, yellow) and in Experiment 2 colour-related word concepts (e.g., sky, banana). Marked benefits and costs on learning due to variation in extraneous cognitive load originating from processing task-irrelevant information were evident. Implications for cognitive load theory and schooling are discussed.

  14. Fostering a Web 2.0 Ethos in a Traditional e-Learning Environment

    ERIC Educational Resources Information Center

    Martin, Marie; Noakes, Michaela

    2012-01-01

    As technology continues to flatten the world and as Web 2.0 changes the way knowledge is created and shared, tertiary education institutions are turning increasingly to e-learning to extend access to students globally as well as to improve the quality of their learning experience. Learning Management Systems (LMS) currently dominate the delivery…

  15. Inside Out, Outside In: Power and Culture in a Learning Community

    ERIC Educational Resources Information Center

    Wilbur, Gretchen; Scott, Randall

    2013-01-01

    In this article the authors report on a university learning community that they designed and team taught on learning, culture, and power. The authors use it as a case to investigate the question: Can the unequal power dynamic of the university classroom be productively transformed to create a democratic learning experience that fosters learning…

  16. A Model for Ubiquitous Serious Games Development Focused on Problem Based Learning

    ERIC Educational Resources Information Center

    Dorneles, Sandro Oliveira; da Costa, Cristiano André; Rigo, Sandro José

    2015-01-01

    The possibility of using serious games with problem-based learning opens up huge opportunities to connect the experiences of daily life of students with learning. In this context, this article presents a model for serious and ubiquitous games development, focusing on problem based learning methodology. The model allows teachers to create games…

  17. Experience in Education Environment Virtualization within the Automated Information System "Platonus" (Kazakhstan)

    ERIC Educational Resources Information Center

    Abeldina, Zhaidary; Moldumarova, Zhibek; Abeldina, Rauza; Makysh, Gulmira; Moldumarova, Zhuldyz Ilibaevna

    2016-01-01

    This work reports on the use of virtual tools as means of learning process activation. A good result can be achieved by combining the classical learning with modern computer technology. By creating a virtual learning environment and using multimedia learning tools one can obtain a significant result while facilitating the development of students'…

  18. Understanding Learning: Assessment in the Turning Points School

    ERIC Educational Resources Information Center

    Center for Collaborative Education, 2005

    2005-01-01

    Turning Points helps middle schools create challenging, caring, and equitable learning communities that meet the needs of young adolescents as they reach the "turning point" between childhood and adulthood. Based on more than a decade of research and experience, this comprehensive school reform model focuses on improving student learning through…

  19. Creating Experiential Learning in the Graduate Classroom through Community Engagement

    ERIC Educational Resources Information Center

    Johnson, Katryna

    2013-01-01

    Educators can provide opportunities for active learning for the students by engaging them in client-based projects with the community, which enhances application of theory and provides students with the relevance demanded from the business community. Experiential learning opportunities through client-based projects provide for such an experience.…

  20. Adaptive Social Learning Based on Crowdsourcing

    ERIC Educational Resources Information Center

    Karataev, Evgeny; Zadorozhny, Vladimir

    2017-01-01

    Many techniques have been developed to enhance learning experience with computer technology. A particularly great influence of technology on learning came with the emergence of the web and adaptive educational hypermedia systems. While the web enables users to interact and collaborate with each other to create, organize, and share knowledge via…

  1. Disrupting Ourselves: The Problem of Learning in Higher Education

    ERIC Educational Resources Information Center

    Bass, Randy

    2012-01-01

    A growing appreciation for the porous boundaries between the classroom and life experience, along with the power of social learning, authentic audiences, and integrative contexts, has created not only promising changes in learning but also disruptive moments in teaching. Disruptive moments, the author means "disruption" in the way Clayton…

  2. Creating Significant Learning Experiences across Disciplines

    ERIC Educational Resources Information Center

    Levine, Laura E.; Fallahi, Carolyn R.; Nicoll-Senft, Joan M.; Tessier, Jack T.; Watson, Cheryl L.; Wood, Rebecca M.

    2008-01-01

    The purpose of this study was to use Fink's (2003) taxonomy of significant learning to redesign courses and assess student learning. Significant improvements were found across the semester for students in the six courses, but there were differences in which taxa showed improvement in each course. The meta-analysis showed significant, positive…

  3. How Do You Take Learning beyond the Classroom in an Interdisciplinary First-Year Seminar?

    ERIC Educational Resources Information Center

    James, Peggy; Hudspeth, Christopher

    2017-01-01

    We suggest four changes to the first-year experience (FYE): reconceptualize practices of engagement as verbs rather than nouns; remove the discrete borders between teacher and student; develop manifold opportunities within FYE; and create a learning place rather than a learning space.

  4. Breaking the Waves: Routines and Rituals in Entrepreneurship Education

    ERIC Educational Resources Information Center

    Neergaard, Helle; Christensen, Dorthe Refslund

    2017-01-01

    Learning is related to the environment created for the learning experience. This environment is often highly routinized and involves a certain social structure, but in entrepreneurship education, such routinization and structure may actually counteract the learning goals. This article investigates how classroom routines and rituals impact on…

  5. Faculty Development: A Stage Model Matched to Blended Learning Maturation

    ERIC Educational Resources Information Center

    Fetters, Michael L.; Duby, Tova Garcia

    2011-01-01

    Faculty development programs are critical to the implementation and support of curriculum innovation. In this case study, the authors present lessons learned from ten years of experience in faculty development programs created to support innovation in technology enhanced learning. Stages of curriculum innovation are matched to stages of faculty…

  6. A Comparative Study of Immigrant Children Starting Childcare

    ERIC Educational Resources Information Center

    Guo, Karen

    2017-01-01

    This comparative study investigated the experiences of starting childcare of three immigrant children in three different learning environments in New Zealand. The notion of learning environment was explored as a way of thinking about how different people, places, and approaches to learning have interacted to create a particular site for the…

  7. Social Computing as Next-Gen Learning Paradigm: A Platform and Applications

    NASA Astrophysics Data System (ADS)

    Margherita, Alessandro; Taurino, Cesare; Del Vecchio, Pasquale

    As a field at the intersection between computer science and people behavior, social computing can contribute significantly in the endeavor of innovating how individuals and groups interact for learning and working purposes. In particular, the generation of Internet applications tagged as web 2.0 provides an opportunity to create new “environments” where people can exchange knowledge and experience, create new knowledge and learn together. This chapter illustrates the design and application of a prototypal platform which embeds tools such as blog, wiki, folksonomy and RSS in a unique web-based system. This platform has been developed to support a case-based and project-driven learning strategy for the development of business and technology management competencies in undergraduate and graduate education programs. A set of illustrative scenarios are described to show how a learning community can be promoted, created, and sustained through the technological platform.

  8. Improving the basic skills of teaching mathematics through learning with search-solve-create-share strategy

    NASA Astrophysics Data System (ADS)

    Rahayu, D. V.; Kusumah, Y. S.; Darhim

    2018-05-01

    This study examined to see the improvement of prospective teachers’ basic skills of teaching mathematics through search-solve-create-share learning strategy based on overall and Mathematical Prior Knowledge (MPK) and interaction of both. Quasi experiments with the design of this experimental-non-equivalent control group design involved 67 students at the mathematics program of STKIP Garut. The instrument used in this study included pre-test and post-test. The result of this study showed that: (1) The improvement and achievement of the basic skills of teaching mathematics of the prospective teachers who get the learning of search-solve-create-share strategy is better than the improvement and achievement of the prospective teachers who get the conventional learning as a whole and based on MPK; (2) There is no interaction between the learning used and MPK on improving and achieving basic skills of teaching mathematics.

  9. CREATE Two-Year/Four-Year Faculty Workshops: A Focus on Practice, Reflection, and Novel Curricular Design Leads to Diverse Gains for Faculty at Two-Year and Four-Year Institutions †

    PubMed Central

    Hoskins, Sally G.; Gottesman, Alan J.; Kenyon, Kristy L.

    2017-01-01

    Improving STEM education through the propagation of highly effective teaching strategies is a major goal of national reform movements. CREATE (Consider, Read, Elucidate the hypotheses, Analyze and interpret the data, and Think of the next Experiment) is a transformative teaching and learning strategy grounded in evidence-based science pedagogy. CREATE courses promote both cognitive (e.g., critical thinking) and affective (e.g., attitudinal and epistemological) student gains in diverse settings. In this study, we look more deeply into the faculty development workshop used to disseminate CREATE pedagogy to instructors at two-year and four-year institutions. We hypothesized that an immersive experience would positively shift faculty participants’ views on teaching/learning, build their understanding of CREATE pedagogy and develop their confidence for course implementation. Internal and external assessments indicate that faculty participants did achieve gains within the timeframe of the CREATE workshop. We discuss the workshop training outcomes in the context of designing effective dissemination models for innovative practices. PMID:29854053

  10. The development of learning media of acid-base indicator from extract of natural colorant as an alternative media in learning chemistry

    NASA Astrophysics Data System (ADS)

    Nurhadi, Mukhamad; Wirhanuddin, Erwin, Muflihah, Erika, Farah; Widiyowati, Iis Intan

    2017-03-01

    The development of learning media of acid base indicator from extract of natural colorants as an alternative media in chemistry learning; acid-base solution by using creative problem solving model at SMA N 10 Samarinda has been done. This research aimed to create and develop the learning media from extract of natural colorants, measure its quality and effectiveness, and measure the quality of student learning outcome in acid-base solution topic by using that media. The development process used Analysis, Design, Development, Implementation, and Evaluation (ADDIE) method. The learning media of acid-base indicator was created in the form of box experiment. Its quality was in the range of very good and it was effectively applied in the learning and gave positive impact on the achievement of learning goals.

  11. An Experience of Teaching for Learning by Observation: Remote-Controlled Experiments on Electrical Circuits

    ERIC Educational Resources Information Center

    Kong, Siu Cheung; Yeung, Yau Yuen; Wu, Xian Qiu

    2009-01-01

    In order to facilitate senior primary school students in Hong Kong to engage in learning by observation of the phenomena related to electrical circuits, a design of a specific courseware system, of which the interactive human-machine interface was created with the use of an open-source software called the LabVNC, for conducting online…

  12. Caring For Kids Where They Live: interprofessional collaboration in teaching and learning in school settings.

    PubMed

    Ogenchuk, Marcella; Spurr, Shelley; Bally, Jill

    2014-05-01

    Across North America, educators are challenged with finding learning opportunities for students in the health professions. Faculty members with a pediatric specialization in nursing recognized that schools were an ideal setting to provide children with care from the health continuum including health promotion, assessment and treatment, and chronic disease management. The faculty of nursing at a Western Canadian University established a unique educational approach by creating an interprofessional pediatric clinical learning experience titled, Caring For Kids Where They Live. This practicum brings together students in the health professions (nurses, dentists, and kinesiologists) and students and their families from three urban schools; one elementary school and two high schools. The primary goals of this partnership were to create an interprofessional clinical learning experience and to promote health and wellness of children and youth. This initiative far exceeded the initial goals. This descriptive article with the use of reflective elements from student journals, identifies learning that occurred in an environment whereby students from the health professions had the opportunity to meet and interact, to collaborate, and to gain experience in caring for children and youth. Copyright © 2013 Elsevier Ltd. All rights reserved.

  13. Supporting Learners' Experiment Design

    ERIC Educational Resources Information Center

    van Riesen, Siswa; Gijlers, Hannie; Anjewierden, Anjo; de Jong, Ton

    2018-01-01

    Inquiry learning is an educational approach in which learners actively construct knowledge and in which performing investigations and conducting experiments is central. To support learners in designing informative experiments we created a scaffold, the Experiment Design Tool (EDT), that provided learners with a step-by-step structure to select…

  14. E-Learning and Development: Lessons from Multi-Disciplinary Capacity Strengthening

    ERIC Educational Resources Information Center

    Babu, Suresh Chandra

    2014-01-01

    This paper documents the experience and lessons from implementing an e-learning program aimed at creating multidisciplinary research capacity. It presents a case study of bringing together a multidisciplinary group of professionals on-line to learn the skills needed to be a successful researcher in the context of HIV/AIDS and food security…

  15. Creating Memorable Learning Experiences with Foldables in AP Human Geography

    ERIC Educational Resources Information Center

    Purcell, Jane

    2014-01-01

    Many teachers struggle with helping their students simultaneously comprehend and retain the information that they read. These classroom educators have students take notes (copious amounts of notes) that neither produces the intended learning effect nor actively engages the student in the learning process. One way to increase retention is through…

  16. The Influence of Personality on Neural Mechanisms of Observational Fear and Reward Learning

    ERIC Educational Resources Information Center

    Hooker, Christine I.; Verosky, Sara C.; Miyakawa, Asako; Knight, Robert T.; D'Esposito, Mark

    2008-01-01

    Fear and reward learning can occur through direct experience or observation. Both channels can enhance survival or create maladaptive behavior. We used fMRI to isolate neural mechanisms of observational fear and reward learning and investigate whether neural response varied according to individual differences in neuroticism and extraversion.…

  17. Curiosity + Kindergarten = Future Scientists

    ERIC Educational Resources Information Center

    Flannagan, Jenny Sue; Rockenbaugh, Liesl

    2010-01-01

    Carefully crafted experiences in the early childhood classroom can create learning opportunities for children that allow one curiosity to lead to another. Learning how to find out answers to fascinating questions is what science is all about. In fact, it can be as simple as learning how an ordinary egg can be changed. For the past year, the…

  18. Collaborative Approaches to Deepen Student Learning: Information Literacy, Curriculum Design, and Student Learning Workshops

    ERIC Educational Resources Information Center

    Hurvitz, Tate; Benvau, Roxane; Parry, Megan

    2015-01-01

    Creating a collaborative environment across student services and instruction is often more challenging than it may first seem. Although effective collaboration is context specific, keeping student learning at the center of the work is a powerful element in successful collaborations. Grossmont College's first year experience program has attempted…

  19. Productive Friction: How Conflict in Student Teaching Creates Opportunities for Learning at the Boundary

    ERIC Educational Resources Information Center

    Ward, Christopher J.; Nolen, Susan B.; Horn, Ilana S.

    2011-01-01

    Student teaching is contested ground for teacher candidates' learning. Struggling to implement practises when expectations of university and schools are inconsistent, they experience conflicts between these two worlds. In this article, we conceptualise student teaching as a space where conflicts can be generative for candidates' learning. We use…

  20. Creating Meaningful Partnerships: Connecting Teaching Candidates with Professional Development Schools through Service Learning

    ERIC Educational Resources Information Center

    Harrison, Lisa; Reiser, Cortney; Hawk, Robin

    2016-01-01

    Through the use of constructed narratives, this article shares the experiences of two preservice teachers and their university professor in implementing service learning projects that took place within their Professional Development School partnerships. Findings suggest that (1) service learning was a valuable instructional strategy to enhance the…

  1. Lights, Camera, Action! Learning about Management with Student-Produced Video Assignments

    ERIC Educational Resources Information Center

    Schultz, Patrick L.; Quinn, Andrew S.

    2014-01-01

    In this article, we present a proposal for fostering learning in the management classroom through the use of student-produced video assignments. We describe the potential for video technology to create active learning environments focused on problem solving, authentic and direct experiences, and interaction and collaboration to promote student…

  2. Action Research in a Business Classroom--Another Lens to Examine Learning

    ERIC Educational Resources Information Center

    Smith, Janice Witt; Clark, Gloria

    2010-01-01

    This research study looks at the implementation of an action research project within a blended learning human resource management class in employee and labor relations. The internal and external environment created conditions that converged in the Perfect Storm and resulted in an almost disastrous learning experience for faculty and students. What…

  3. Social Learning Theories--An Important Design Consideration for Geoscience Fieldwork

    ERIC Educational Resources Information Center

    Streule, M. J.; Craig, L. E.

    2016-01-01

    The nature of field trips in geoscience lends them to the application of social learning theories for three key reasons. First, they provide opportunity for meaningful practical experience and promote effective learning afforded by no other educational vehicle in the subject. Second, they are integral for students creating a strong but changing…

  4. Lifelong Learning: Attitudes of Slovenian Higher Educators toward Accreditation of Prior Learning Experiences

    ERIC Educational Resources Information Center

    Omerzel, Doris Gomezelj; Sirca, Nada Trunk; Shapiro, Arthur; Brejc, Mateja; Permuth, Steve

    2008-01-01

    This article focuses first on fundamental trends weakening the European--specifically, the Slovenian--economy and social structure, which are creating a two-class system consisting of an undereducated/uneducated population unable to compete for employment in an economy increasingly requiring more education to update employees' skills. Learning and…

  5. Community-based, Experiential Learning for Second Year Neuroscience Undergraduates

    PubMed Central

    Yu, Heather J.; Ramos-Goyette, Sharon; McCoy, John G.; Tirrell, Michael E.

    2013-01-01

    Service learning is becoming a keystone of the undergraduate learning experience. At Stonehill College, we implemented a service learning course, called a Learning Community, in Neuroscience. This course was created to complement the basic research available to Stonehill Neuroscience majors with experience in a more applied and “clinical” setting. The Neuroscience Learning Community is designed to promote a deep understanding of Neuroscience by combining traditional classroom instruction with clinical perspectives and real-life experiences. This Neuroscience Learning Community helps students translate abstract concepts within the context of neurodevelopment by providing students with contextual experience in a real-life, unscripted setting. The experiential learning outside of the classroom enabled students to participate in informed discussions in the classroom, especially with regard to neurodevelopmental disorders. We believe that all students taking this course gain an understanding of the importance of basic and applied Neuroscience as it relates to the individual and the community. Students also have used this concrete, learning-by-doing experience to make informed decisions about career paths and choice of major. PMID:24319392

  6. Advancing Teacher Development: Institutions of Higher Education Use the NBPTS Standards To Create Communities for Professional Learning.

    ERIC Educational Resources Information Center

    National Board for Professional Teaching Standards, Arlington, VA.

    This monograph presents eight cases of schools, colleges, and departments of education (SCDEs) in which faculty members are creating experiences in teacher education that are standards-based, elevate the conversation about the profession among teachers, and create more coherent wholeness in which being an educator includes membership in a distinct…

  7. Student nurse dyads create a community of learning: proposing a holistic clinical education theory.

    PubMed

    Ruth-Sahd, Lisa A

    2011-11-01

    This paper is a report of a qualitative study of students' experiences of cooperative learning in the clinical setting. Although cooperative learning is often used successfully in the classroom, it has not been documented in the clinical setting with sophomore nursing students being paired with other sophomore nursing students. Using a grounded theory methodology a sample of 64 participants (32 student nurse dyads, eight clinical groups, in two different acute care institutions) were observed on their first day in the clinical setting while working as cooperative partners. Interviews were also conducted with students, patients and staff preceptors. Data were collected in the fall of 2008, spring and fall of 2009 and the spring of 2010 using semi-structured interviews and reflective surveys. Data were analysed using the constant comparative method. A holistic clinical education theory for student nurses was identified from the data. This theory includes a reciprocal relationship among five categories relevant to a community of learning: supportive clinical experience; improved transition into practice; enhanced socialization into the profession; increased accountability and responsibility; and emergence of self-confidence as a beginning student nurse. The use of student dyads creates a supportive learning environment while students were able to meet the clinical learning objectives. Cooperative learning in the clinical setting creates a community of learning while instilling very early in the education process the importance of teamwork. This approach to clinical instruction eases the transition from the classroom to the clinical learning environment, and improves patient outcomes. © 2011 Blackwell Publishing Ltd.

  8. Application of Instructional Design Principles in Developing an Online Information Literacy Curriculum.

    PubMed

    Mi, Misa

    2016-01-01

    An online information literacy curriculum was developed as an intervention to engage students in independent study and self-assessment of their learning needs and learning outcomes, develop proficiency in information skills, and foster lifelong learning. This column demonstrates how instructional design principles were applied to create the learning experiences integrated into various courses of the medical curriculum to promote active learning of information skills and maximize self-directed learning outcomes for lifelong learning.

  9. Community Building, Emergent Design and Expecting the Unexpected: Creating a Quality eLearning Experience

    ERIC Educational Resources Information Center

    Thompson, Terrie Lynn; MacDonald, Colla J.

    2005-01-01

    Given the extraordinary interest and growth in eLearning as a learning tool and as an industry, it is not surprising there is lively debate on quality. A research-based and tested eLearning model was used to design and evaluate an online M.Ed. course in order to study factors that influence the quality of an eLearning event. Several data…

  10. Personalized Learning: From Neurogenetics of Behaviors to Designing Optimal Language Training

    PubMed Central

    Wong, Patrick C. M.; Vuong, Loan; Liu, Kevin

    2016-01-01

    Variability in drug responsivity has prompted the development of Personalized Medicine, which has shown great promise in utilizing genotypic information to develop safer and more effective drug regimens for patients. Similarly, individual variability in learning outcomes has puzzled researchers who seek to create optimal learning environments for students. “Personalized Learning” seeks to identify genetic, neural and behavioral predictors of individual differences in learning and aims to use predictors to help create optimal teaching paradigms. Evidence for Personalized Learning can be observed by connecting research in pharmacogenomics, cognitive genetics and behavioral experiments across domains of learning, which provides a framework for conducting empirical studies from the laboratory to the classroom and holds promise for addressing learning effectiveness in the individual learners. Evidence can also be seen in the subdomain of speech learning, thus providing initial support for the applicability of Personalized Learning to language. PMID:27720749

  11. Shoot for the Moon! the Mentors and the Middle Schoolers Explore the Intersection of Design Thinking and STEM

    ERIC Educational Resources Information Center

    Carroll, Maureen P.

    2014-01-01

    This paper describes the journey of a group of university students as they worked with underserved middle school students as mentors in a STEM-based afterschool program. Design thinking provided a frame within which students learned how to be mentors, how to create user-centered learning experiences, and how to share their experiences as…

  12. Residential immersive life skills programs for youth with disabilities: service providers' perceptions of change processes.

    PubMed

    King, Gillian; McPherson, Amy; Kingsnorth, Shauna; Stewart, Debra; Glencross-Eimantas, Tanya; Jones-Galley, Kimberlea; Morrison, Andrea; Isihi, Ana Maria; Gorter, Jan Willem

    2015-05-01

    Residential immersive life skills (RILS) programs are designed to equip youth with physical disabilities with the foundational life skills required to assume adult roles. The objective was to determine RILS service providers' perceptions of the active ingredients of the intervention change process. Thirty-seven service providers from various disciplines completed measures to assess expertise status and participated in qualitative interviews. Qualitative themes were derived, and similarities and differences in themes were identified for blinded groups of novices, intermediates, and experts. The three main themes, reflecting change processes, were: (a) creating a supportive program atmosphere with multiple opportunities for learning, (b) using strategies to support, encourage, and engage youth, and (c) intentionally fostering youth experiences of skill development, social interaction, and pride in accomplishment. In contrast to the novices, experts displayed a more holistic perspective and paid attention to higher-order issues such as providing opportunities and enabling youth. The findings indicate how RILS service providers work to create a program atmosphere and employ strategies to intentionally foster particular youth experiences. The findings explicate service providers' theories of practice, the intentional design of RILS program environments to bring about client change, and the value of service provider expertise. Implications for Rehabilitation Service providers of youth independence-oriented life skills programs can intentionally create a learning-oriented and supportive program atmosphere by using non-directive, coaching/guiding, and engagement strategies Youth experiences of skill development, shared experience with others, and pride in accomplishment can be cultivated by providing a range of learning opportunities, including choice making, problem-solving, and skill mastery Compared to more novice service providers, experts discussed managing the program conditions and context, creating opportunities for choice and new experiences, and adopting a facilitating and enabling role (coaching and capitalizing on teachable moments).

  13. Nurses on a mission: a professional service learning experience with the inner-city homeless.

    PubMed

    Lashley, Mary

    2007-01-01

    Nursing students can play a vital role in addressing the health care needs of the homeless. Through professional service learning experiences in community-based settings, students learn how to partner with key community leaders and agencies to meet the needs of underserved populations and provide culturally competent care to diverse populations. This article describes the development of a professional service learning experience with the homeless in which a community-academic partnership was created to meet community needs. In an era of declining health care resources, such innovative partnerships serve to reduce health disparities and improve access to care while preparing students for community-based practice with at-risk and vulnerable populations.

  14. Internships in Public Science Education program: a model for informal science education

    NASA Astrophysics Data System (ADS)

    Zenner, Greta

    2005-03-01

    The NSF-funded Internships in Public Science Education (IPSE) program provides a unique opportunity for undergraduate and graduate students with varied academic background to experience learning and teaching science--specifically nanotechnology--to the general public and middle-school students. The program is in collaboration with Discovery World Museum of Milwaukee, Wisconsin. IPSE interns have created a number of classroom activities ranging from understanding the scale of a nanometer to experimenting with liquid crystal sensors to critically examining the societal implications of nanotechnology. In a new phase of the program, the interns are developing a museum exhibit on nanotechnology to be housed at the Discovery World Museum. Through this experience, intern teams learn about nanotechnology, brainstorm ideas, present and receive feedback on their ideas, and create an exhibit prototype to explain nanotechnology and related science concepts. The program also focuses on professional development, during which interns learn techniques for presenting to non-technical audiences, strategies for assessing their materials, and work on their skills in teamwork, project design, leadership, and science communication.

  15. Challenging Heteronormativity: Creating a Safe and Inclusive Environment for LGBTQ Students

    ERIC Educational Resources Information Center

    Steck, Andy K.; Perry, David

    2018-01-01

    Lesbian, gay, bisexual, transgender, and queer/questioning (LGBTQ) youth face hostile and exclusionary learning environments. A qualitative phenomenographic method involving semistructured interviews of seven secondary school administrators was conducted to identify perceptions of experiences creating a safe and inclusive environment for students…

  16. The Role of Multicultural Information in Experiential Learning

    ERIC Educational Resources Information Center

    Shen, Lan

    2011-01-01

    This paper is based on the author's empirical experience in assisting cultural immersion programs through developing multicultural collections, promoting diversity resources, and creating a supportive information environment for faculty and students. After summarizing the significance, goals, learning objectives, and program models of cultural…

  17. Teachers' Learning While Constructing Technology-Based Instructional Resources

    ERIC Educational Resources Information Center

    Polly, Drew

    2011-01-01

    Grounded in a constructionist paradigm, this study examined elementary school teachers' learning while creating technology-rich instructional materials. Sixteen teachers at an elementary school were interviewed about their experience. Using the components of Technological Pedagogical and Content Knowledge as an analytical framework, inductive…

  18. Reforming the Undergraduate Experience

    ERIC Educational Resources Information Center

    VanderPol, Diane; Brown, Jeanne M.; Iannuzzi, Patricia

    2008-01-01

    The higher education literature abounds with reports and studies calling for reform in undergraduate education. An alphabet soup of higher education associations creates or advocates desired learning outcomes for postsecondary education and endorses approaches for student learning. This article shows connections between some of the major…

  19. Deep Learning as an Individual, Conditional, and Contextual Influence on First-Year Student Outcomes

    ERIC Educational Resources Information Center

    Reason, Robert D.; Cox, Bradley E.; McIntosh, Kadian; Terenzini, Patrick T.

    2010-01-01

    For years, educators have drawn a distinction between deep cognitive processing and surface-level cognitive processing, with the former resulting in greater learning. In recent years, researchers at NSSE have created DEEP Learning scales, which consist of items related to students' experiences which are believed to encourage deep processing. In…

  20. Universal Design for Learning. Practice Perspectives--Highlighting Information on Deaf-Blindness. Number 8

    ERIC Educational Resources Information Center

    Hartmann, Elizabeth

    2011-01-01

    It is essential that children who are deaf-blind have learning experiences that improve their quality of life. Unfortunately, even when educational teams work together to create individualized education programs, these students do not always have full and equal opportunities to learn. This issue of "Practice Perspectives" describes the basics of…

  1. A Case for Community: Starting with Relationships and Prioritizing Community as Method in Service-Learning

    ERIC Educational Resources Information Center

    Morton, Keith; Bergbauer, Samantha

    2015-01-01

    This paper describes an eight-year service-learning experiment that created four distinct spaces in which campus and community members meet, reflect, and act together. This work explores the tensions between traditional and critical service-learning, and points to the importance of building relationships with members of local communities and…

  2. Creating an Optimal Language Learning Environment: A Focus on Family and Culture

    ERIC Educational Resources Information Center

    Cheng, Li-Rong Lilly

    2009-01-01

    Understanding the family systems and structures of our diverse populations is one of the most important tasks of professionals in education. Children learn from their family, school, and community. They learn from their experiences by observing, talking, and interacting with their environment. Parents play a pivotal role in the education of their…

  3. A Hybrid Approach for Selecting a Course Management System: A Case Study

    ERIC Educational Resources Information Center

    Aggarwal, Anil; Adlakha, Veena; Ross, Terry

    2012-01-01

    The Internet is creating exciting opportunities for universities and their stakeholders. Universities are experimenting with different modes of education. E-learning is one such mode, where students can learn from any place at any time, as long as they have an Internet connection. A course management system (CMS) facilitates e-learning, making it…

  4. Information Literacy in the Tension between School's Discursive Practice and Students' Self-Directed Learning

    ERIC Educational Resources Information Center

    Gärdén, Cecilia

    2016-01-01

    Introduction: Self-guided learning has had a major impact on adult education, where information seeking and use are key aspects of learning. With their lack of experience in study contexts, the students are nevertheless assumed to develop information literacy. Method: The paper aims to create an understanding of how information literacy can be…

  5. Neomillennial User Experience Design Strategies: Utilizing Social Networking Media to Support "Always On" Learning Styles

    ERIC Educational Resources Information Center

    Baird, Derek E.; Fisher, Mercedes

    2006-01-01

    Raised in the "always on" world of interactive media, the Internet, and digital messaging technologies, today's student has different expectations and learning styles than previous generations. This net-centric generation values their ability to use the Web to create a self-paced, customized, on-demand learning path that includes multiple forms of…

  6. The Workplace Learner: How to Align Training Initiatives with Individual Learning Competencies.

    ERIC Educational Resources Information Center

    Rothwell, William J.

    This book explains how work organizations can create a workplace climate that encourages real-time, on-the-job learning and development of competent workplace learners, who are wiling and able to seize the initiative for identifying their own learning experiences and evaluating the results. The following are among the topics discussed: (1) the…

  7. Reconstructing the Concept of Academic Motivation: A Gaming Symposium as an Academic Site for Critical Inquiry

    ERIC Educational Resources Information Center

    Barron, Nancy Guera; Gruber, Sibylle; Pfannenstiel, Amber Nicole

    2016-01-01

    In this article, we show how discussions of creating high-impact learning experiences led to the Undergraduate Videogame Symposium, a public venue where students from all disciplines presented their disciplinary learning to a non-disciplinary audience. After providing an introduction to the learning principles emphasized by the Interdisciplinary…

  8. LEARNING NONADJACENT DEPENDENCIES IN PHONOLOGY: TRANSPARENT VOWELS IN VOWEL HARMONY

    PubMed Central

    Finley, Sara

    2015-01-01

    Nonadjacent dependencies are an important part of the structure of language. While the majority of syntactic and phonological processes occur at a local domain, there are several processes that appear to apply at a distance, posing a challenge for theories of linguistic structure. This article addresses one of the most common nonadjacent phenomena in phonology: transparent vowels in vowel harmony. Vowel harmony occurs when adjacent vowels are required to share the same phonological feature value (e.g. V+F C V+F). However, transparent vowels create a second-order nonadjacent pattern because agreement between two vowels can ‘skip’ the transparent neutral vowel in addition to consonants (e.g. V+F C VT−F C V+F). Adults are shown to display initial learning biases against second-order nonadjacency in experiments that use an artificial grammar learning paradigm. Experiments 1–3 show that adult learners fail to learn the second-order long-distance dependency created by the transparent vowel (as compared to a control condition). In experiments 4–5, training in terms of overall exposure as well as the frequency of relevant transparent items was increased. With adequate exposure, learners reliably generalize to novel words containing transparent vowels. The experiments suggest that learners are sensitive to the structure of phonological representations, even when learning occurs at a relatively rapid pace.* PMID:26146423

  9. What does an innovative teaching assignment strategy mean to nursing students?

    PubMed

    Neuman, Lois H; Pardue, Karen T; Grady, Janet L; Gray, Mary Tod; Hobbins, Bonnie; Edelstein, Jan; Herrman, Judith W

    2009-01-01

    The concept of innovation in nursing education has been addressed in published literature on faculty-defined and faculty-created teaching strategies and instructional methods. In this project, innovation is defined as "using knowledge to create ways and services that are new (or perceived as new) in order to transform systems" (Pardue, Tagliareni, Valiga, Davison-Price, & Orchowsky, 2005). Studies on nursing student perceptions of innovation are limited, and it is unclear how undergraduate and graduate students conceptualize innovative learning experiences. This project explored students' perceptions of their experiences with instructor-defined, innovative teaching/learning strategies in four types of nursing education programs. Issues nurse educators should consider as they apply new techniques to their teaching are discussed.

  10. On teaching psychoanalysis.

    PubMed

    Ogden, Thomas H

    2006-08-01

    Teaching psychoanalysis is no less an art than is the practice of psychoanalysis. As is true of the analytic experience, teaching psychoanalysis involves an effort to create clearances in which fresh forms of thinking and dreaming may emerge, with regard to both psychoanalytic theory and clinical practice. Drawing on his experience of leading two ongoing psychoanalytic seminars, each in its 25th year, the author offers observations concerning (1) teaching analytic texts by reading them aloud, line by line, in the seminar setting, with a focus on how the writer is thinking/writing and on how the reader is altered by the experience of reading; (2) treating clinical case presentations as experiences in collective dreaming in which the seminar members make use of their own waking dreaming to assist the presenter in dreaming aspects of his experience with the patient that the analytic pair has not previously been able to dream; (3) reading poetry and fiction as a way of enhancing the capacity of the seminar members to be aware of and alive to the effects created by the patient's and the analyst's use of language; and (4) learning to overcome what one thought one knew about conducting analytic work, i.e. learning to forget what one has learned.

  11. Exploring the Intersections of Science and History Learning

    ERIC Educational Resources Information Center

    Hughes, Catherine; Cosbey, Allison

    2016-01-01

    How can history museums incorporate Science, Technology, Engineering and Math (STEM) activities while preserving their missions and identities? How do interdisciplinary experiences lead to learning? A cross-institutional exhibit development and evaluation team wrestled with these ideas as they developed "Create.Connect," an National…

  12. "Experiential" Professional Development: Improving World Language Pedagogy inside Spanish Classrooms

    ERIC Educational Resources Information Center

    Burke, Brigid Moira

    2012-01-01

    "Experiential" professional development (EPD), influenced by Expeditionary Learning Outward Bound design, was integrated in the classrooms of secondary Spanish teachers to create opportunities for them to learn to use communicative language teaching (CLT) through experience. Teachers collaborated with colleagues, students, and a…

  13. Applying Organizational Learning Research to Accountable Care Organizations.

    PubMed

    Nembhard, Ingrid M; Tucker, Anita L

    2016-12-01

    To accomplish the goal of improving quality of care while simultaneously reducing cost, Accountable Care Organizations (ACOs) need to find new and better ways of providing health care to populations of patients. This requires implementing best practices and improving collaboration across the multiple entities involved in care delivery, including patients. In this article, we discuss seven lessons from the organizational learning literature that can help ACOs overcome the inherent challenges of learning how to work together in radically new ways. The lessons involve setting expectations, creating a supportive culture, and structuring the improvement efforts. For example, with regard to setting expectations, framing the changes as learning experiences rather than as implementation projects encourages the teams to utilize helpful activities, such as dry runs and pilot tests. It is also important to create an organizational culture where employees feel safe pointing out improvement opportunities and experimenting with new ways of working. With regard to structure, stable, cross-functional teams provide a powerful building block for effective improvement efforts. The article concludes by outlining opportunities for future research on organizational learning in ACOs. © The Author(s) 2016.

  14. Sublime science: Teaching for scientific sublime experiences in middle school classrooms

    NASA Astrophysics Data System (ADS)

    Cavanaugh, Shane

    Due to a historical separation of cognition and emotion, the affective aspects of learning are often seen as trivial in comparison to the more 'essential' cognitive qualities - particularly in the domain of science. As a result of this disconnect, feelings of awe, wonder, and astonishment as well as appreciation have been largely ignored in the working lives of scientists. In turn, I believe that science education has not accurately portrayed the world of science to our students. In an effort to bring the affective qualities of science into the science classroom, I have drawn on past research in the field of aesthetic science teaching and learning as well as works by, Burke, Kant, and Dewey to explore a new construct I have called the "scientific sublime". Scientific sublime experiences represent a sophisticated treatment of the cognitive as well as affective qualities of science learning. The scientific sublime represents feelings of awe, wonder, and appreciation that come from a deep understanding. It is only through this understanding of a phenomenon that we can appreciate its true complexity and intricacies, and these understandings when mixed with the emotions of awe and reverence, are sublime. Scientific sublime experiences are an attempt at the re-integration of cognition and feeling. The goal of this research was twofold: to create and teach a curriculum that fosters scientific sublime experiences in middle school science classes, and to better understand how these experiences are manifested in students. In order to create an approach to teaching for scientific sublime experiences, it was first necessary for me to identify key characteristics of such an experience and a then to create a pedagogical approach, both of which are described in detail in the dissertation. This research was conducted as two studies in two different middle schools. My pedagogical approach was used to create and teach two five-week 7 th grade science units---one on weather (approximately 50 students participated) and the other on ecology (24 students participated). Both units proved to be a success in terms of the learning that resulted and in the positive experiences of the students and myself as the teacher. In both cases, students were give a pre and post multiple-choice test that covered questions typical of those found on the state's achievement exam and the schools' regular tests covering weather and ecology. Both groups of students showed a significant increase in learning. In an attempt to gain an understanding of student experiences with this type of learning, surveys and interviews were administered. The units appear to have profoundly affected students' ideas of weather and ecology---many reporting to see these concepts in new, richer ways. The goal of teaching for scientific sublime experiences is not only content knowledge, but to transform students' understanding of the world. Based on student comments and observations of classroom discussions, I feel that I largely achieved my goal.

  15. How Evolution May Work Through Curiosity-Driven Developmental Process.

    PubMed

    Oudeyer, Pierre-Yves; Smith, Linda B

    2016-04-01

    Infants' own activities create and actively select their learning experiences. Here we review recent models of embodied information seeking and curiosity-driven learning and show that these mechanisms have deep implications for development and evolution. We discuss how these mechanisms yield self-organized epigenesis with emergent ordered behavioral and cognitive developmental stages. We describe a robotic experiment that explored the hypothesis that progress in learning, in and for itself, generates intrinsic rewards: The robot learners probabilistically selected experiences according to their potential for reducing uncertainty. In these experiments, curiosity-driven learning led the robot learner to successively discover object affordances and vocal interaction with its peers. We explain how a learning curriculum adapted to the current constraints of the learning system automatically formed, constraining learning and shaping the developmental trajectory. The observed trajectories in the robot experiment share many properties with those in infant development, including a mixture of regularities and diversities in the developmental patterns. Finally, we argue that such emergent developmental structures can guide and constrain evolution, in particular with regard to the origins of language. Copyright © 2016 Cognitive Science Society, Inc.

  16. Animatronics Workshop: a theater + engineering collaboration at a high school.

    PubMed

    Alford, Jennifer Ginger; Jacob, Lucas; Dietz, Paul

    2013-01-01

    The Animatronics Workshop is a learning experience in which kids conceive and construct a robotic show. They write the story, build the robotic mechanisms and the set, perform voice acting, and create the motion tracks. This provides a deep cross-disciplinary experience, teaching participants how to think creatively across traditional areas of expertise. In an intensive three-day prototype workshop in summer 2013, 14 high school students created a three-character show.

  17. A global service-learning experience for nursing students in Tanzania: a model for collaboration.

    PubMed

    Kreye, Judy; Oetker-Black, Sharon

    2013-01-01

    This article addresses a model for creating a short-term global service-learning program. The Global Standards for the Initial Education of Professional Nurses and Midwives guided the development of a collaborative program involving a school of nursing in the Midwestern United States and one in Tanzania. Evaluation of the school of nursing and subsequent collaborative planning led to development and implementation of a 3-week global service-learning experience for nursing students. International academic partnerships, developed in accordance with WHO standards, will enhance educational experiences for nursing students both in the United States and abroad. © 2013 Wiley Periodicals, Inc.

  18. Twelve tips for blueprinting.

    PubMed

    Coderre, Sylvain; Woloschuk, Wayne; McLaughlin, Kevin

    2009-04-01

    Content validity is a requirement of every evaluation and is achieved when the evaluation content is congruent with the learning objectives and the learning experiences. Congruence between these three pillars of education can be facilitated by blueprinting. Here we describe an efficient process for creating a blueprint and explain how to use this tool to guide all aspects of course creation and evaluation. A well constructed blueprint is a valuable tool for medical educators. In addition to validating evaluation content, a blueprint can also be used to guide selection of curricular content and learning experiences.

  19. Spurring Innovation

    ERIC Educational Resources Information Center

    McLester, Susan

    2005-01-01

    For many teachers and students, it was ThinkQuest that gave them their first experiences with the Internet. A collaborative competition, created by Advanced Network & Services (now managed by the Oracle Education Foundation), ThinkQuest asked students to form teams and create Web sites that were designed to help other students learn something. In…

  20. Creating Sacred Places for Children in Grades 4-6.

    ERIC Educational Resources Information Center

    Fox, Sandra J.

    This guide attempts to help teachers of American Indian children in grades 4-6 provide a culturally relevant education that takes place in the regular classroom, includes content related to Indian students' lives, makes students proud, expands to other experiences, and enhances learning. Creating sacred places means responding appropriately to…

  1. Creating Sacred Places for Students in Grades 7&8.

    ERIC Educational Resources Information Center

    Fox, Sandra J.

    This guide attempts to help teachers of American Indian students in grades 7-8 provide a culturally relevant education that takes place in the regular classroom, includes content related to Indian students' lives, makes students proud, expands to other experiences, and enhances learning. Creating sacred places means responding appropriately to…

  2. Creating Sacred Places for Students in Grades 9-12.

    ERIC Educational Resources Information Center

    Fox, Sandra J.

    This guide attempts to help teachers of American Indian students in grades 9-12 provide a culturally relevant education that takes place in the regular classroom, includes content related to Indian students' lives, makes students proud, expands to other experiences, and enhances learning. Creating sacred places means responding appropriately to…

  3. NASA LIVE Creating a Global Classroom

    ERIC Educational Resources Information Center

    Townes-Young, Katrina L.; Ewing, Virginia R.

    2005-01-01

    This article describes NASA LIVE (Learning through Interactive Videoconferencing Experiences), a free series of videoconferencing programs produced by NASA's Langley Center for Distance Learning in Hampton, Virginia. NASA LIVE is designed for K-12 educators and students, allowing teachers and students to interact with NASA experts in a virtual…

  4. Students' Perspectives on LGBTQ-Inclusive Curriculum

    ERIC Educational Resources Information Center

    Snapp, Shannon D.; Burdge, Hilary; Licona, Adela C.; Moody, Raymond L.; Russell, Stephen T.

    2015-01-01

    Implementing curriculum that is inclusive of lesbian, gay, bisexual, transgender, queer, and questioning (LGBTQ) people has the potential to create an equitable learning environment. In order to learn more about students' experiences of LGBTQ-inclusive curriculum, 26 high school students with diverse racial/ethnic, sexual, and gender identities…

  5. Location-Based Learning through Augmented Reality

    ERIC Educational Resources Information Center

    Chou, Te-Lien; Chanlin, Lih-Juan

    2014-01-01

    A context-aware and mixed-reality exploring tool cannot only effectively provide an information-rich environment to users, but also allows them to quickly utilize useful resources and enhance environment awareness. This study integrates Augmented Reality (AR) technology into smartphones to create a stimulating learning experience at a university…

  6. Experiences of Pioneers Facilitating Teacher Networks for Professional Development

    ERIC Educational Resources Information Center

    Hanraets, Irene; Hulsebosch, Joitske; de Laat, Maarten

    2011-01-01

    This study presents an exploration into facilitation practices of teacher professional development networks. Stimulating networked learning amongst teachers is a powerful way of creating an informal practice-based learning space driven by teacher needs. As such, it presents an additional channel (besides more formal traditional professional…

  7. Learning from Fellow Engineering Students Who Have Current Professional Experience

    ERIC Educational Resources Information Center

    Davies, John W.; Rutherford, Ursula

    2012-01-01

    This paper presents an investigation of how experience-led content in an engineering degree can be strengthened by creating opportunities for engineering students to benefit from the knowledge, skills and resources of students with current professional experience. Students who study civil engineering part-time at Coventry University (while also…

  8. Facial Toner Preparation Using Distilled Fragrant Compounds of Natural Herbal Plants

    ERIC Educational Resources Information Center

    Liao, Wayne C.; Lien, Ching-Yi

    2011-01-01

    This experiment is designed to teach entry-level, nonchemistry-major students some basic organic chemistry through the procedure for making cosmetics. The experiment combines facial toner preparation with distillation techniques to create a stimulating learning environment. During the experiment, students perform a distillation to collect some…

  9. A Workbook for Scaffolding Mentored Undergraduate Research Experiences in the Social and Behavioral Sciences

    ERIC Educational Resources Information Center

    Colbert-White, Erin; Simpson, Elizabeth

    2017-01-01

    Research mentors strive to ensure that undergraduates gain research skills and develop professionally during mentored research experiences in the sciences. We created the SURE (Specialized Undergraduate Research Experience) Workbook, a freely-available, interactive guide to scaffold student learning during this process. The Workbook: (1)…

  10. Power, Jobs and Bodies: The Experiences of Becoming a Gender Scholar in Doctoral Education

    ERIC Educational Resources Information Center

    Danowitz, Mary Ann

    2016-01-01

    Research suggests that doctoral students' learning and experiences are influenced by their relationships and predominant organizational norms and structures, create gender inequality and discourage or prevent alternative behaviors. However, there is very little empirical information on the nature of doctoral experiences and organizational…

  11. Learning Circles: A Collaborative Technology-Mediated Peer-Teaching Workshop

    ERIC Educational Resources Information Center

    Sullivan, Kevin; Marshall, Kevin; Tangney, Brendan

    2015-01-01

    This research study explores peer teaching and learning without a domain expert teacher, within the context of an activity where teams of second level students (~16 years old) are required to create a learning experience for their peers. The study looks at how participants would like to be taught and how they would teach their peers if given the…

  12. Experience in Implementing Resource-Based Learning in Agrarian College of Management and Law Poltava State Agrarian Academy

    ERIC Educational Resources Information Center

    Kononets, Natalia

    2015-01-01

    The introduction of resource-based learning disciplines of computer cycles in Agrarian College. The article focused on the issue of implementation of resource-based learning courses in the agricultural cycle computer college. Tested approach to creating elearning resources through free hosting and their further use in the classroom. Noted that the…

  13. Student Voices about the Role Feedback Plays in the Enhancement of Their Learning

    ERIC Educational Resources Information Center

    Plank, Christine; Dixon, Helen; Ward, Gillian

    2014-01-01

    If feedback is to be framed as purposeful dialogue then both students and teachers have significant roles to play. Students must be willing and able to provide feedback to teachers not only about their learning needs but also about the teaching they experience. In turn, teachers must create the conditions that support active student learning and…

  14. The Impact of Project-Based Learning on Minority Student Achievement: Implications for School Redesign

    ERIC Educational Resources Information Center

    Cervantes, Bernadine; Hemmer, Lynn; Kouzekanani, Kamiar

    2015-01-01

    Project-Based Learning (PBL) serves as an instructional approach to classroom teaching and learning that is designed to engage students in the investigation of real-world problems to create meaningful and relevant educational experiences. The causal-comparative study compared 7th and 8th students who had utilized the PBL with a comparison group in…

  15. Affinity Spaces: How Young People Live and Learn on Line and out of School

    ERIC Educational Resources Information Center

    Gee, James Paul

    2018-01-01

    In the digital age, young people's most powerful learning opportunities often occur online, in experiences and environments created by people working outside of the K-12 school system. In a sense, the internet has given new life to an older, less formal approach to education, in which individuals seek out and learn from others who share their…

  16. Open Distance Learning for Development: Lessons from Strengthening Research Capacity on Gender, Crisis Prevention, and Recovery

    ERIC Educational Resources Information Center

    Babu, Suresh Chandra; Ferguson, Jenna; Parsai, Nilam; Almoguera, Rose

    2013-01-01

    This paper documents the experience and lessons from implementing an e-learning program aimed at creating research capacity for gender, crisis prevention, and recovery. It presents a case study of bringing together a multidisciplinary group of women professionals through both online and face-to-face interactions to learn the skills needed to be a…

  17. Make Learning Stick: Best Practices to Get the Most Out of Leadership Development

    ERIC Educational Resources Information Center

    Reinhold, Diane; Patterson, Tracy; Hegel, Peter

    2015-01-01

    In this white paper, Diane Reinhold, Tracy Patterson, and Peter Hegel assert that there is no magic bullet to ensure people apply what they learn. There are, however, steps that can be taken to create leadership programs, experiences, and supports that improve the likelihood that lessons will be learned and applied. Over time, new skills,…

  18. A learning model for nursing students during clinical studies.

    PubMed

    Ekebergh, Margaretha

    2011-11-01

    This paper presents a research project where the aim was to develop a new model for learning support in nursing education that makes it possible for the student to encounter both the theoretical caring science structure and the patient's lived experiences in his/her learning process. A reflective group supervision model was developed and tested. The supervision was lead by a teacher and a nurse and started in patient narratives that the students brought to the supervision sessions. The narratives were analyzed by using caring science concepts with the purpose of creating a unity of theory and lived experiences. Data has been collected and analyzed phenomenologically in order to develop knowledge of the students' reflection and learning when using the supervision model. The result shows that the students have had good use of the theoretical concepts in creating a deeper understanding for the patient. They have learned to reflect more systematically and the learning situation has become more realistic to them as it is now carried out in a patient near context. In order to reach these results, however, demands the necessity of recognizing the students' lifeworld in the supervision process. Copyright © 2011 Elsevier Ltd. All rights reserved.

  19. "Visual Learning Is the Best Learning--It Lets You Be Creative while Learning": Exploring Ways to Begin Guided Writing in Second Language Learning through the Use of Comics

    ERIC Educational Resources Information Center

    Rossetto, Marietta; Chiera-Macchia, Antonella

    2011-01-01

    This study investigated the use of comics (Cary, 2004) in a guided writing experience in secondary school Italian language learning. The main focus of the peer group interaction task included the exploration of visual sequencing and visual integration (Bailey, O'Grady-Jones, & McGown, 1995) using image and text to create a comic strip narrative in…

  20. Travel Schooling: Helping Children Learn through Travel.

    ERIC Educational Resources Information Center

    Byrnes, Deborah A.

    2001-01-01

    Provides information for teachers to help parents create rewarding and educational travel experiences for children. Examines the benefits of travel schooling, fundamental elements of a meaningful travel schooling experience, fostering cross cultural sensitivity through travel, and returning to the traditional classroom. (SD)

  1. Learning general phonological rules from distributional information: a computational model.

    PubMed

    Calamaro, Shira; Jarosz, Gaja

    2015-04-01

    Phonological rules create alternations in the phonetic realizations of related words. These rules must be learned by infants in order to identify the phonological inventory, the morphological structure, and the lexicon of a language. Recent work proposes a computational model for the learning of one kind of phonological alternation, allophony (Peperkamp, Le Calvez, Nadal, & Dupoux, 2006). This paper extends the model to account for learning of a broader set of phonological alternations and the formalization of these alternations as general rules. In Experiment 1, we apply the original model to new data in Dutch and demonstrate its limitations in learning nonallophonic rules. In Experiment 2, we extend the model to allow it to learn general rules for alternations that apply to a class of segments. In Experiment 3, the model is further extended to allow for generalization by context; we argue that this generalization must be constrained by linguistic principles. Copyright © 2014 Cognitive Science Society, Inc.

  2. Creating Research-Rich Learning Experiences and Quantitative Skills in a 1st Year Earth Systems Course

    NASA Astrophysics Data System (ADS)

    King, P. L.; Eggins, S.; Jones, S.

    2014-12-01

    We are creating a 1st year Earth Systems course at the Australian National University that is built around research-rich learning experiences and quantitative skills. The course has top students including ≤20% indigenous/foreign students; nonetheless, students' backgrounds in math and science vary considerably posing challenges for learning. We are addressing this issue and aiming to improve knowledge retention and deep learning by changing our teaching approach. In 2013-2014, we modified the weekly course structure to a 1hr lecture; a 2hr workshop with hands-on activities; a 2hr lab; an assessment piece covering all face-to-face activities; and a 1hr tutorial. Our new approach was aimed at: 1) building student confidence with data analysis and quantitative skills through increasingly difficult tasks in science, math, physics, chemistry, climate science and biology; 2) creating effective learning groups using name tags and a classroom with 8-person tiered tables; 3) requiring students to apply new knowledge to new situations in group activities, two 1-day field trips and assessment items; 4) using pre-lab and pre-workshop exercises to promote prior engagement with key concepts; 5) adding open-ended experiments to foster structured 'scientific play' or enquiry and creativity; and 6) aligning the assessment with the learning outcomes and ensuring that it contains authentic and challenging southern hemisphere problems. Students were asked to design their own ocean current experiment in the lab and we were astounded by their ingenuity: they simulated the ocean currents off Antarctica; varied water density to verify an equation; and examined the effect of wind and seafloor topography on currents. To evaluate changes in student learning, we conducted surveys in 2013 and 2014. In 2014, we found higher levels of student engagement with the course: >~80% attendance rates and >~70% satisfaction (20% neutral). The 2014 cohort felt that they were more competent in writing and data analysis skills, working quantitatively using spreadsheets; deriving equations to describe nature; using the scientific method; and research processes. Assessment strategies are challenging and we plan to test a grading approach based on the "three Cs": content, correctness and creativity.

  3. Transforming Professional Healthcare Narratives into Structured Game-Informed-Learning Activities

    ERIC Educational Resources Information Center

    Begg, Michael; Ellaway, Rachel; Dewhurst, David; Macleod, Hamish

    2007-01-01

    Noting the dependency of healthcare education on practice-based learning, Michael Begg, Rachel Ellaway, David Dewhurst, and Hamish Macleod suggest that creating a virtual clinical setting for students to interact with virtual patients can begin to address educational demands for clinical experience. They argue that virtual patient simulations that…

  4. Collaborative Learning in Online Courses: Exploring Students' Perceptions

    ERIC Educational Resources Information Center

    Faja, Silvana

    2013-01-01

    Virtual collaborative activities have the potential to keep students engaged, create a sense of community in online courses and allow them to experience and practice virtual teamwork skills. This study presents an attempt to explore students' perceptions of online collaborative learning involving both process and product oriented activities. The…

  5. Cultivating Intellectual Safety in a Women and Leadership Course

    ERIC Educational Resources Information Center

    Shollen, S. Lynn

    2016-01-01

    This application brief provides pedagogical strategies for teaching and learning about women and leadership as a potentially sensitive subject, with emphasis on creating an intellectually safe learning environment. Findings from a study of students' expectations and experiences with a Women and Leadership course showed that the strategies affected…

  6. Theorizing the Self: Digital Storytelling, Applying Theory, and Multimodal Learning

    ERIC Educational Resources Information Center

    Kortegast, Carrie; Davis, Jonathan

    2017-01-01

    This article discusses the use of digital storytelling, a pedagogical tool, to enhance student learning and meaning-making. During the process of creating and sharing their digital stories, students engaged in self-reflexivity and demonstrated the ability to apply theories of student development to their personal experiences. Findings have…

  7. Creating Cultures of Teaching and Learning: Conveying Dance and Somatic Education Pedagogy

    ERIC Educational Resources Information Center

    Dragon, Donna A.

    2015-01-01

    Often in teaching dance, methods of teaching and learning are silently embedded into dance classroom experiences. Unidentified and undisclosed pedagogic information has impacted the content of dance history; the perpetuation of authoritarian teaching practices within dance technique classes and in some dance classes deemed "somatics";…

  8. Fostering Foreign Language Learning through Technology-Enhanced Intercultural Projects

    ERIC Educational Resources Information Center

    Chen, Jen Jun; Yang, Shu Ching

    2014-01-01

    The main aim of learning English as an international language is to effectively communicate with people from other cultures. In Taiwan, learners have few opportunities to experience cross-cultural communication in English. To create an authentic EFL classroom, this one-year action research study carried out three collaborative intercultural…

  9. Making Connections in Elementary and Middle School Social Studies

    ERIC Educational Resources Information Center

    Johnson, Andrew P.

    2005-01-01

    This book revolves around the idea that making personal connections with the material to be learned is what creates powerful learning experiences, demonstrating how personal connections can be incorporated into social studies education while meeting the National Council for the Social Studies' (NCSS) thematic, pedagogical, and disciplinary…

  10. Creating Digital Authors

    ERIC Educational Resources Information Center

    Zoch, Melody; Langston-DeMott, Brooke; Adams-Budde, Melissa

    2014-01-01

    Elementary students find themselves engaged and learning at a digital writing camp. The authors find that such elementary students usually have limited access to technology at home and school, and posit that teachers should do all they can to give them more access to and experience in digital composing. Students were motivated and learned to use…

  11. Student Engagement. Focus On

    ERIC Educational Resources Information Center

    Edwards, Rebecca

    2011-01-01

    Teachers, more than any other person in the school, have the greatest potential to get students engaged in school and in learning. Creating student-directed learning experiences that challenge, stimulate, and engage kids not only raises test scores, it also fosters life-long learners prepared for success in today's globally connected world. This…

  12. "Mano a Mano": Arts-Based Nonfiction Literacy and Content Area Learning

    ERIC Educational Resources Information Center

    Bryce, Nadine

    2012-01-01

    At the James Weldon Johnson Leadership Academy in East Harlem, New York, administrators, teachers, students, families, and community-based artists worked together to create a visually explosive environment that reflected enriched learning experiences based on their multidisciplinary study of New York's history. The Mano a Mano ("Hand to…

  13. Experiences with Reusable E-Learning Objects: From Theory to Practice.

    ERIC Educational Resources Information Center

    Muzio, Jeanette A.; Heins, Tanya; Mundell, Roger

    2002-01-01

    Explains reusable electronic learning objects (ELOs) that are stored in a database and discusses the practical application of creating and reusing ELOs at Royal Roads University (Canada). Highlights include ELOs and the instructional design of online courses; and examples of using templates to develop interactive ELOs. (Author/LRW)

  14. Digital Storytelling: An Alternative Way of Expressing Oneself

    ERIC Educational Resources Information Center

    Hartsell, Taralynn

    2017-01-01

    Digital storytelling has many implications in teaching and learning. As a way to communicate ideas, experiences, beliefs, and topics to an audience through the use of technology and multimedia, digital stories help storytellers acquire many different skills and literacies. The most important aspect is that the storyteller learns to create stories…

  15. Bears. Interactive Animal Kit. Grades 1-3.

    ERIC Educational Resources Information Center

    Bernard, Robin

    This kit was created to make learning about bears a fun and meaningful experience for teachers and students. It offers students opportunities to learn about favorite animals through an assortment of fun activities filled with information. The activities interact with science, language arts, critical thinking, music, social studies, math, art, and…

  16. An Innovation Teaching Experience Following Guidelines of European Space of Higher Education in the Interactive Learning

    NASA Astrophysics Data System (ADS)

    Zamorano, M.; Rodríguez, M. L.; Ramos-Ridao, A. F.; Pasadas, M.; Priego, I.

    The Area of Environmental Technology in Department of Civil Engineering has developed an innovation education project, entitled Application of new Information and Communication Technologies in Area of Environmental Technology teaching, to create a Web site that benefits both parties concerned in teaching-learning process, teachers and students. Here teachers conduct a supervised teaching and students have necessary resources to guide their learning process according to their capacities and possibilities. The project has also included a pilot experience to introduce European Space of Higher Education (ESHE) new teaching concept based on student's work, in one subject of Environmental Science degree, considering interactive learning complementary to presence teaching. The experience has showed strength and weakness of the method and it is the beginning in a gradual process to guide e-learning education in future.

  17. A case of learning to teach elementary science: Investigating beliefs, experiences, and tensions

    NASA Astrophysics Data System (ADS)

    Bryan, Lynn Ann

    This study examines how preservice elementary teacher beliefs and experiences within the context of reflective science teacher education influence the development of professional knowledge. From a cognitive constructivist theoretical perspective, I conducted a case analysis to investigate the beliefs about science teaching and learning held by a preservice teacher (Barbara), identify the tensions she encountered in learning to teach elementary science, understand the frames from which she identified problems of practice, and discern how her experiences influenced the process of reflecting on her own science teaching. From an analysis of interviews, observation, and written documents, I constructed a profile of Barbara's beliefs that consisted of three foundational and three dualistic beliefs about science teaching and learning. Her foundational beliefs concerned: (a) the value of science and science teaching, (b) the nature of scientific concepts and goals of science instruction, and (c) control in the science classroom. Barbara held dualistic beliefs about: (a) how children learn science, (b) the science students' role, and (c) the science teacher's role. The dualistic beliefs formed two contradictory nests of beliefs. One nest, grounded in life-long science learner experiences, reflected a didactic teaching orientation and predominantly guided her practice. The second nest, not well-grounded in experience, embraced a hands-on approach and predominantly guided her vision of practice. Barbara encountered tensions in thinking about science teaching and learning as a result of inconsistencies between her vision of science teaching and her actual practice. Confronting these tensions prompted Barbara to rethink the connections between her classroom actions and students' learning, create new perspectives for viewing her practice, and consider alternative practices more resonant with her visionary beliefs. However, the self-reinforcing belief system created by her didactic nest of beliefs, control beliefs, and belief about the goals of science instruction prevented Barbara from enacting new frames in practice. The findings contribute to an understanding of the relationship between beliefs and experiences in learning to teach and indicate that reframing is crucial in developing professional knowledge. Furthermore, the findings underscore the significance of (a) identifying prospective teachers' beliefs for designing teacher preparation programs, and (b) offering experiences as professionals early in the careers of prospective teachers.

  18. The Brain-Compatible Curriculum.

    ERIC Educational Resources Information Center

    Westwater, Anne; Wolfe, Pat

    2000-01-01

    Demonstrates how teachers can make instruction more meaningful by linking new subject matter to students' previous experiences and by using community resources to create exciting new learning experiences. If the content is rigorous and relevant, debates, storytelling, the arts, graphic organizers, and mnemonics can dramatically enhance student…

  19. Intelligible machine learning with malibu.

    PubMed

    Langlois, Robert E; Lu, Hui

    2008-01-01

    malibu is an open-source machine learning work-bench developed in C/C++ for high-performance real-world applications, namely bioinformatics and medical informatics. It leverages third-party machine learning implementations for more robust bug-free software. This workbench handles several well-studied supervised machine learning problems including classification, regression, importance-weighted classification and multiple-instance learning. The malibu interface was designed to create reproducible experiments ideally run in a remote and/or command line environment. The software can be found at: http://proteomics.bioengr. uic.edu/malibu/index.html.

  20. Social learning as a key factor in sustainability transitions: The case of Okayama City

    NASA Astrophysics Data System (ADS)

    Didham, Robert J.; Ofei-Manu, Paul; Nagareo, Masaaki

    2017-12-01

    The Okayama Education for Sustainable Development (ESD) Project is an ongoing initiative in Okayama City, Japan, established in 2005 by the Regional Centre of Expertise (RCE) Okayama and the Okayama Municipal Government with the aim "to create a community where people learn, think and act together towards realising a sustainable society". With a diverse participant base of over 240 organisations - including community learning centres ( kominkans), schools, universities and non-governmental organisations (NGOs) - this initiative has administered numerous programmes. It has engaged a large and diverse group of citizens from Okayama City in exploring sustainability issues through collective discussion, envisioning and practice with the aim of living more sustainable lives. The decade-long experience of the Okayama ESD Project has gained international attention, and the "Okayama Model" is considered an inspiring example of community-based ESD due to the positive changes it has supported. In this article, the Okayama ESD Project is presented as a case study on effective social learning for sustainability. In particular, the practical efforts made are examined to provide insights into how various elements of a social learning process were strengthened and linked to create active learning cycles among community members. In addition, the conditions for creating an effective learning community are investigated, while the practical actions taken are examined in relation to creating an effective social learning process. Finally, this article presents the important role which social learning has played in Okayama City's transition to sustainability and identifies the key efforts made to address and link each of these elements of social learning into a dynamic cycle.

  1. The Time Has Come to Create Meaning-Making Centers on College Campuses

    ERIC Educational Resources Information Center

    Nash, Robert J.; Jang, Jennifer J. J.

    2013-01-01

    Robert J. Nash and Jennifer J. J. Jang argue that students have a great need to find a "meaning to live for," à la Victor Frankl, and make a case for creating a space for students and educators to contextualize learning experiences dealing with the universal, existential questions of life.

  2. Smart Schools an Innovation in Education: Malaysian's Experience

    ERIC Educational Resources Information Center

    Mirzajani, Hassan; Bayekolaei, Mehraneh Delaviz; Kookandeh, Meysam Rajaby; Rezaee, Seyede Safoora Razzaghpoor; Kamalifar, Ali Akbar; Shani, Hassan Razaghi

    2016-01-01

    According to the new environment created by the information period, training and learning new skills are being inevitable. Retraining the skills of group working to coordinate the information age has created special conditions for education. Smart schools are one of the strategies adopted by schools in response to today's modern needs. Smart…

  3. Reaching Out to Families with Student-Created Newsletters

    ERIC Educational Resources Information Center

    Nail, Melissa H.

    2007-01-01

    By using a simple teacher-made template, students as young as first grade can collaboratively write and publish their own student-created newsletters. Teachers enjoy the time and energy they save with this integrated learning strategy, and the experience that students gain in publishing their own class newsletter seems to strengthen learning…

  4. Creating Micro-Videos to Demonstrate Technology Learning

    ERIC Educational Resources Information Center

    Frydenberg, Mark; Andone, Diana

    2016-01-01

    Short videos, also known as micro-videos, have emerged as a platform for sharing ideas, experiences, and life events on online social networks. This paper shares preliminary results of a study involving students from two universities who created six-second videos using the Vine mobile app to explain or illustrate technology concepts. An analysis…

  5. Creating and Using a Computer Networking and Systems Administration Laboratory Built under Relaxed Financial Constraints

    ERIC Educational Resources Information Center

    Conlon, Michael P.; Mullins, Paul

    2011-01-01

    The Computer Science Department at Slippery Rock University created a laboratory for its Computer Networks and System Administration and Security courses under relaxed financial constraints. This paper describes the department's experience designing and using this laboratory, including lessons learned and descriptions of some student projects…

  6. Using Kahoot! In the Classroom to Create Engagement and Active Learning: A Game-Based Technology Solution for eLearning Novices

    ERIC Educational Resources Information Center

    Plump, Carolyn M.; LaRosa, Julia

    2017-01-01

    Instructional games are gaining acceptance in the classroom as the eLearning merits of student engagement and immediate feedback are recognized. Within higher education, the use of these tools is often limited due to lack of time, insufficient experience, or doubts regarding the scholarly merits of such activities. Kahoot! is a popular eLearning…

  7. Nurses "Fit for Purpose": Using a Task-Centred Group to Help Students Learn from Experience

    ERIC Educational Resources Information Center

    Platt, Chris

    2002-01-01

    In a time of high demand for qualified nurses, mass education has become the norm. This is a necessary constraint within which we have to learn to function. However, the need to educate large numbers of nurses may lead to a one-sided unimaginative reliance on the traditional lecture method, creating a learning environment that inadvertently limits…

  8. Learning, Engagement, and Technology: Middle School Students' Three-Year Experience in Pervasive Technology Environments in South Korea

    ERIC Educational Resources Information Center

    Hur, Jung Won; Oh, Jaekyeon

    2012-01-01

    This study explored an initiative that created a pervasive learning environment in a middle school in South Korea and examined its impact on student academic achievement and learning engagement. Forty students received a laptop to use for class projects, online collaboration, and lesson reviews over a 3-year period. To measure the effect of laptop…

  9. Shaping Networked Theatre: Experience Architectures, Behaviours and Creative Pedagogies

    ERIC Educational Resources Information Center

    Sutton, Paul

    2012-01-01

    Since 2006 the UK based applied theatre company C&T has been using its experience and expertise in mixing drama, learning and digital media to create a new online utility for shaping collaborative educational drama experiences. C&T describes this practice as "Networked Theatre". This article describes both the motivations for…

  10. Understanding and Transcending Team Member Differences: A Felt-Experience Exercise

    ERIC Educational Resources Information Center

    Dugal, Sanjiv S.; Eriksen, Matthew

    2004-01-01

    The felt-experience exercise is a form of cooperative learning. Participants are placed into dyads in which they interact with one another to realize and deepen their understanding of themselves, their partner, and the course content. Meaning is created through written reflection on personal experience and dialogue with one's partner. The…

  11. A Development of Game-Based Learning Environment to Activate Interaction among Learners

    NASA Astrophysics Data System (ADS)

    Takaoka, Ryo; Shimokawa, Masayuki; Okamoto, Toshio

    Many studies and systems that incorporate elements such as “pleasure” and “fun” in the game to improve a learner's motivation have been developed in the field of learning environments. However, few are the studies of situations where many learners gather at a single computer and participate in a game-based learning environment (GBLE), and where the GBLE designs the learning process by controlling the interactions between learners such as competition, collaboration, and learning by teaching. Therefore, the purpose of this study is to propose a framework of educational control that induces and activates interaction between learners intentionally to create a learning opportunity that is based on the knowledge understanding model of each learner. In this paper, we explain the design philosophy and the framework of our GBLE called “Who becomes the king in the country of mathematics?” from a game viewpoint and describe the method of learning support control in the learning environment. In addition, we report the results of the learning experiment with our GBLE, which we carried out in a junior high school, and include some comments by a principal and a teacher. From the results of the experiment and some comments, we noticed that a game may play a significant role in weakening the learning relationship among students and creating new relationships in the world of the game. Furthermore, we discovered that learning support control of the GBLE has led to activation of the interaction between learners to some extent.

  12. Transformational Teaching: Theoretical Underpinnings, Basic Principles, and Core Methods

    PubMed Central

    Slavich, George M.; Zimbardo, Philip G.

    2012-01-01

    Approaches to classroom instruction have evolved considerably over the past 50 years. This progress has been spurred by the development of several learning principles and methods of instruction, including active learning, student-centered learning, collaborative learning, experiential learning, and problem-based learning. In the present paper, we suggest that these seemingly different strategies share important underlying characteristics and can be viewed as complimentary components of a broader approach to classroom instruction called transformational teaching. Transformational teaching involves creating dynamic relationships between teachers, students, and a shared body of knowledge to promote student learning and personal growth. From this perspective, instructors are intellectual coaches who create teams of students who collaborate with each other and with their teacher to master bodies of information. Teachers assume the traditional role of facilitating students’ acquisition of key course concepts, but do so while enhancing students’ personal development and attitudes toward learning. They accomplish these goals by establishing a shared vision for a course, providing modeling and mastery experiences, challenging and encouraging students, personalizing attention and feedback, creating experiential lessons that transcend the boundaries of the classroom, and promoting ample opportunities for preflection and reflection. We propose that these methods are synergistically related and, when used together, maximize students’ potential for intellectual and personal growth. PMID:23162369

  13. Moving across Borders: Immigrant Women's Encounters with Globalization, the Knowledge Economy and Lifelong Learning

    ERIC Educational Resources Information Center

    Gibb, Tara; Hamdon, Evelyn

    2010-01-01

    The (un)reality of open/porous borders is starkly represented/manifested in the experiences of immigrant women in lifelong learning contexts. While globalization effectively destroys some borders, it simultaneously creates new ones. State institutions respond to global reconfigurations of borders at local levels by establishing policies that…

  14. Learning from Exam Results: A Unique Classroom Experiment That Stimulates Critical Thinking

    ERIC Educational Resources Information Center

    Barkacs, Craig B.; Barkacs, Linda L.

    2011-01-01

    Seldom are students in a more heightened level of anticipation than when they are awaiting their scores on an exam, and it is that very anticipation that creates an excellent opportunity for experiential learning. For example, what do libertarianism, distributive justice, standards of fairness, the tax code, the marketplace, and government…

  15. Teacher, I Had a Dream: A Glimpse of the Spiritual Domain of Children Using Project-Based Learning

    ERIC Educational Resources Information Center

    Harris, Kathleen

    2013-01-01

    Children's dreams have the potential to awaken feelings, question attitudes and inspire new learning experiences to deepen awareness of spiritual development. Both guidance and spiritual environments created by nurturing educators and parents foster dreams that captivate and motivate children to increase their spiritual self-awareness, leading…

  16. Racing with the Sun: Students Learn Physics while Designing a Solar-Powered Vehicle

    ERIC Educational Resources Information Center

    Marshall, Jeff

    2004-01-01

    In this article, the author describes his experience conducting an inquiry investigation in his classroom in which high school physics students design, create, and race a solar-powered vehicle. Students learn invaluable science, technology, mathematics, communication, and critical thinking skills. Fueled by their knowledge, creativity, and the…

  17. Alien Adventures

    ERIC Educational Resources Information Center

    Hateley, Elliott

    2010-01-01

    It has been the author's experience that children are most engaged and eager to investigate, discover and learn when immersed in creativity, be it their own or that of other people. In this article, the author describes how he created a unique way to engage his class in learning about the solar system using reality television. The theme of the…

  18. LEAD at Lunch: Inquiry, Learning, and Action

    ERIC Educational Resources Information Center

    Roberts, Cynthia

    2012-01-01

    This account of practice discusses the author's experience in facilitating a small group of managers in health care over lunchtime utilizing an action learning approach. This was part of a larger leadership development initiative which took place in the organization and the intention was to create a more intimate, informal and safe setting whereby…

  19. Problematising the Notion of 'Authentic School Learning': Insights from Student Perspectives on Media/Literacy Education

    ERIC Educational Resources Information Center

    Weninger, Csilla

    2018-01-01

    Creating authentic learning opportunities in schools has been an important mission for educators and educational researchers, where 'authentic' is generally understood to mean connecting school education to students' current and future identities, experiences and expertise. This article aims to problematise the taken-for-granted notion of…

  20. Playful Invention and Exploration. Final Evaluation Report: Executive Summary

    ERIC Educational Resources Information Center

    St. John; Mark; Carroll, Becky; Helms, Jen; Smith, Anita

    2008-01-01

    PIE (Playful Invention and Exploration) is a unique approach to learning that centers on the use of technology and design challenges to create powerful learning experiences in informal education settings. The Playful Invention and Exploration (PIE) Institute project was funded in 2005 by the National Science Foundation (NSF). Overall, 150…

  1. On Location Learning: Authentic Applied Science with Networked Augmented Realities

    ERIC Educational Resources Information Center

    Rosenbaum, Eric; Klopfer, Eric; Perry, Judy

    2007-01-01

    The learning of science can be made more like the practice of science through authentic simulated experiences. We have created a networked handheld Augmented Reality environment that combines the authentic role-playing of Augmented Realities and the underlying models of Participatory Simulations. This game, known as Outbreak @ The Institute, is…

  2. The Campus Lake Learning Community: Promoting a Multidisciplinary Approach to Environmental Problem Solving

    ERIC Educational Resources Information Center

    Walsh, Maud; Jenkins, Dorothy; Powell, Katrina; Rusch, Kelly

    2005-01-01

    A multidisciplinary learning community provided environmental management students the opportunity to work with students in different classes and majors to create designs for improving the appearance and environmental quality of a lake on a university campus. The experience increased student appreciation for the contribution of other disciplines in…

  3. Using an R Shiny to Enhance the Learning Experience of Confidence Intervals

    ERIC Educational Resources Information Center

    Williams, Immanuel James; Williams, Kelley Kim

    2018-01-01

    Many students find understanding confidence intervals difficult, especially because of the amalgamation of concepts such as confidence levels, standard error, point estimates and sample sizes. An R Shiny application was created to assist the learning process of confidence intervals using graphics and data from the US National Basketball…

  4. Reducing Distance through Distance Learning: The Community College Leadership Doctoral Program at Colorado State University.

    ERIC Educational Resources Information Center

    Davies, Timothy Gray; Quick, Don

    2001-01-01

    Reports that the Community College Leadership program at Colorado State University creates a community among its nontraditional doctoral students using a blend of different learning modalities, including face-to-face experiences and synchronous and asynchronous online discussions. Discusses three types of support necessary for distance learning…

  5. Building Capacity through International Student Affairs Exchange

    ERIC Educational Resources Information Center

    Roberts, Dennis C.; Roberts, Darbi L.

    2012-01-01

    In order to build local capacity in an international higher education setting, the Qatar Study Tour and Young Professionals Institute (QST and YPI) was created as an inquiry-based learning experience shared among diverse participants and designed to enhance learning at both the local and international levels. The intent of the QST and YPI model…

  6. Knowledge Structures of Entering Computer Networking Students and Their Instructors

    ERIC Educational Resources Information Center

    DiCerbo, Kristen E.

    2007-01-01

    Students bring prior knowledge to their learning experiences. This prior knowledge is known to affect how students encode and later retrieve new information learned. Teachers and content developers can use information about students' prior knowledge to create more effective lessons and materials. In many content areas, particularly the sciences,…

  7. Designing a WebQuest

    ERIC Educational Resources Information Center

    Salsovic, Annette R.

    2009-01-01

    A WebQuest is an inquiry-based lesson plan that uses the Internet. This article explains what a WebQuest is, shows how to create one, and provides an example. When engaged in a WebQuest, students use technology to experience cooperative learning and discovery learning while honing their research, writing, and presentation skills. It has been found…

  8. Transforming the Undergraduate Research Experience through Sustained Mentoring: Creating a Strong Support Network and a Collaborative Learning Environment

    ERIC Educational Resources Information Center

    Camacho, Erika T.; Holmes, Raquell M.; Wirkus, Stephen A.

    2015-01-01

    This chapter describes how sustained mentoring together with rigorous collaborative learning and community building contributed to successful mathematical research and individual growth in the Applied Mathematical Sciences Summer Institute (AMSSI), a program that focused on women, underrepresented minorities, and individuals from small teaching…

  9. Creating Hybrid Learning Experiences in Robotics: Implications for Supporting Teaching and Learning

    ERIC Educational Resources Information Center

    Frerichs, Saundra Wever; Barker, Bradley; Morgan, Kathy; Patent-Nygren, Megan; Rezac, Micaela

    2012-01-01

    Geospatial and Robotics Technologies for the 21st Century (GEAR-Tech-21), teaches science, technology, engineering and mathematics (STEM) through robotics, global positioning systems (GPS), and geographic information systems (GIS) activities for youth in grades 5-8. Participants use a robotics kit, handheld GPS devices, and GIS technology to…

  10. Schools and Informal Science Settings: Collaborate, Co-Exist, or Assimilate?

    ERIC Educational Resources Information Center

    Adams, Jennifer D.; Gupta, Preeti; DeFelice, Amy

    2012-01-01

    In this metalogue we build on the arguments presented by Puvirajah, Verma and Webb to discuss the nature of authentic science learning experiences in context of collaborations between schools and out-of-school time settings. We discuss the role of stakeholders in creating collaborative science learning practices and affordances of out of school…

  11. Adaptive management areas: achieving the promise, avoiding the peril.

    Treesearch

    George H. Stankey; Bruce Shindler

    1997-01-01

    Ten Adaptive Management Areas (AMAs) were created in compliance with the Northwest Forest Plan. Although the essence of adaptive management is to treat management as an experiment and to "learn how to learn," several barriers affect the successful implementation of AMAs. Four propositions are identified that address these potential barriers: (1) area...

  12. Collaborative Learning in Architectural Education: Benefits of Combining Conventional Studio, Virtual Design Studio and Live Projects

    ERIC Educational Resources Information Center

    Rodriguez, Carolina; Hudson, Roland; Niblock, Chantelle

    2018-01-01

    Combinations of Conventional Studio and Virtual Design Studio (VDS) have created valuable learning environments that take advantage of different instruments of communication and interaction. However, past experiences have reported limitations in regards to student engagement and motivation, especially when the studio projects encourage abstraction…

  13. Role Play and Simulation: Returning to Teaching for Understanding

    ERIC Educational Resources Information Center

    Clapper, Timothy C.

    2010-01-01

    This article describes how simulation and role play can be important learning strategies that will create long-lasting understanding. Simulation involves participating in a very real learning experience that closely resembles an actual setting. These actual settings may be replicated by either employing models or mannequins or in the case of role…

  14. What I Learned in School One Day.

    ERIC Educational Resources Information Center

    Hay-Cook, Monica

    1996-01-01

    Explains that room arrangement can affect student reactions, create or prevent accidents, and increase or decrease a teacher's focus on the children. Describes a teacher's experience in rearranging a classroom by dividing the space into distinct learning areas and adding furniture such as a lamp, pillows, pictures, and a rocking chair to make the…

  15. Enhancement of Metacognition Use and Awareness by Means of a Collaborative Intervention

    ERIC Educational Resources Information Center

    Sandi-Urena, Santiago; Cooper, Melanie M.; Stevens, Ron H.

    2011-01-01

    Current views on metacognition consider it a fundamental factor in learning and problem-solving which in turn has led to interest in creating learning experiences conducive to developing its use. This paper reports on the effectiveness of a collaborative intervention in promoting college general chemistry students' awareness and use of…

  16. Nurse Educators Utilizing Narratives with Technology to Improve the Student Learning Experience

    ERIC Educational Resources Information Center

    Tomasino, Jeanette R.

    2018-01-01

    Nursing education must evolve with the ever-changing forms of communication and technology and recognize generational differences in learning. The use of technology has created many opportunities to develop new teaching strategies in nursing education. Students today require and demand new educational approaches. The need to prepare students for a…

  17. Collaborative Learning in the Texas Medicaid 1115 Waiver Program.

    PubMed

    Revere, Lee; Semaan, Adele; Lievsay, Nicole; Hall, Jessica; Wang, Zheng M; Begley, Charles

    The Texas Medicaid 1115 Transformation Waiver reforms the state's safety net systems by creating a Delivery System Reform Incentive Payment incentive pool for innovative healthcare delivery. The Waiver supports the design and implementation of transformative projects. As part of the Waiver requirements, regions created Learning Collaboratives to collaborate on project implementation and outcomes. This paper describes the experience of one region in adapting the Institute for Healthcare Improvement Breakthrough Series (IHI BTS) model, as a framework for their Learning Collaborative. Implementation of the Learning Collaborative was systematic, multidimensional, and regularly evaluated. Some features of the IHI model were adapted, specifically longer Plan-Do-Check-Act cycles and the lack of a single clinical focus. This experience demonstrates the ability of a region to improve health from a more diverse perspective than the traditional IHI BTS Collaboratives. Within the region, organizations are connecting, agencies are building continuums of care, and stakeholders are involved in healthcare delivery. The initial stages show a remarkable increase in communication and enhanced relationships between providers. At the end of the 5-year Waiver, evaluation of the impact of the regional and cohort Learning Collaboratives will determine how well the adapted IHI BTS model facilitated improvements in the community's health.

  18. The viewing room: A lens for developing ethical comportment.

    PubMed

    McAllister, Margaret; Levett-Jones, Tracy; Petrini, Marcia A; Lasater, Kathie

    2016-01-01

    Healthcare is dynamic and complex, and against this background, nursing students must negotiate the transition from lay person to healthcare professional. Diverse life experiences and learning styles can further complicate this journey of transformation. The contemporary role of the nurse includes caring for and making clinical decisions about patients based on ethical principles. Learning about and integrating ethical comportment as part of the transformative journey requires nurse educators to create and implement learning experiences that challenge nursing students to think deeply and broadly about the experiences they encounter, to question their previous assumptions and prejudices, to consider the world of healthcare through a new lens, and to reflect on and learn from the process. The judicious use of film has the potential to assist students to recognize and develop ethical comportment as they prepare for real-world clinical practice experiences. In this paper, we present three film exemplars and related teaching strategies designed to facilitate transformative learning and development of ethical comportment. Copyright © 2015 Elsevier Ltd. All rights reserved.

  19. Citizen Science: Broadening Access and Engagement Through Community Partnerships, Aerospace Education and Water Quality Research

    NASA Astrophysics Data System (ADS)

    Johnson, M. A.

    2016-12-01

    We applied a new approach to the design and development of citizen science learning opportunities to enhance outreach to diverse student populations, while advancing water quality research and aerospace education. This collaborative approach to informal science, technology, engineering, and math (STEM) and aerospace education required innovative partnerships between private general aviation pilots, researchers, teachers, and students. This research explored the development of active partnerships required to facilitate community engaged science, with an emphasis on increased participation of women and girls and people of color, while creating new exploratory pathways for broadening access to and engagement in STEM learning experiences. We developed an outreach program through collaborative planning with local schools to create new STEM learning experiences based upon basic aerospace education concepts and an existing water quality research project designed to track harmful algal blooms (HAB) that can produce toxins called cyanobacteria, also known as blue-green algae, which can impact drinking, fishing, and recreational waters. General aviation pilots functioning as citizen scientists obtained high-resolution aerial images while flying over potentially impacted waters. Aerial data was made available to teachers and students, as well as researchers participating in the existing water quality program lead by NASA Glenn Research Center. Teachers used the images and results to educate in climate change and the dangers of HAB. Students were able to compare aerial data with their own observations, and also gained experience in aeronautical science through field trips to local airports, hands-on experience with private research aircraft, specialized equipment used for data collection, and advanced ground instruction from research pilots. As a result of reaching out to local educators serving diverse student populations and facilitating collaborative planning, we successfully created new educational opportunities with active partnerships between formal educational institutions and informal citizen science research programs, which broadened access to and engagement in aerospace education and STEM learning experiences in our local community.

  20. Case studies and role play: learning strategies in nursing.

    PubMed

    Cogo, Ana Luísa Petersen; Pai, Daiane Dal; Aliti, Graziella Badin; Hoefel, Heloísa Karnas; Azzolin, Karina de Oliveira; Busin, Lurdes; Unicovsky, Margarita Ana Rubin; Kruse, Maria Henriqueta Luce

    2016-01-01

    to report professors' experience in a public university of Southern region of Brazil using case studies and role play as learning strategies for nursing care of hospitalized adults. learning experience report from the Nursing Care of Adults I class of nursing undergraduate course. the development of case studies and role play considered health care needs from epidemiological profile of chronic noncommunicable diseases morbidity and mortality, nursing as an assisting method, and social aspects of hospitalized individuals. Role play planning was made by creating a stage in laboratory of practices and dialogues comprising students and professors interaction. case studies and role play encouraged students to active search for learning and brought theory closer to real health care situations.

  1. Animal Agriculture in a Changing Climate Online Course: An Effective Tool for Creating Extension Competency

    ERIC Educational Resources Information Center

    Whitefield, Elizabeth; Schmidt, David; Witt-Swanson, Lindsay; Smith, David; Pronto, Jennifer; Knox, Pam; Powers, Crystal

    2016-01-01

    There is a need to create competency among Extension professionals on the topic of climate change adaptation and mitigation in animal agriculture. The Animal Agriculture in a Changing Climate online course provides an easily accessible, user-friendly, free, and interactive experience for learning science-based information on a national and…

  2. Creating Micro-Videos to Demonstrate Technology Learning and Digital Literacy

    ERIC Educational Resources Information Center

    Frydenberg, Mark; Andone, Diana

    2016-01-01

    Purpose: Short videos, also known as micro-videos, have emerged as a platform for sharing ideas, experiences and life events via online social networks. This paper aims to share preliminary results of a study, involving students from two universities who created six-second videos using the Vine mobile app to explain or illustrate technological…

  3. Cuba: The New Frontier of Study Abroad Programs for U.S. Students

    ERIC Educational Resources Information Center

    Henthorne, Tony L.; Panko, Thomas R.

    2017-01-01

    The growing reconciliation between the United States and Cuba has created a unique opportunity for U.S. business and hospitality students to observe and experience first-hand an economy in marked transition. Attempting to balance the tenets of socialism with a rapidly growing reliance on capitalism creates a rare learning environment for students.…

  4. Rich Experiences, Physical Activity Create Healthy Brains: An Interview with Developmental Psychologist William Greenough. Perspectives

    ERIC Educational Resources Information Center

    Ray, Marcy, Ed.

    2006-01-01

    In this interview, Council member William Greenough discusses the need for rich, complex experiences combined with physical activity in early childhood to help build a strong foundation for learning. He explains how rich, complex experiences are necessary for the development of sound brain architecture, particularly during early childhood, but…

  5. Creating Supportive Learning Environments: Experiences of Lesbian and Gay-Parented Families in South African Schools

    ERIC Educational Resources Information Center

    Breshears, Diana; Lubbe-De Beer, Carien

    2016-01-01

    Through in-depth interviews with 21 parents and 12 children in lesbian/gay-parented families, we explored the experiences of this unique family form in South African schools. Specifically, families reflected on their positive and negative experiences in the children's education and used these reflections to offer advice to teachers and…

  6. Bringing the Excitement and Motivation of Research to Students; Using Inquiry and Research-Based Learning in a Year-Long Biochemistry Laboratory: Part I--Guided Inquiry--Purification and Characterization of a Fusion Protein--Histidine Tag, Malate Dehydrogenase, and Green Fluorescent Protein

    ERIC Educational Resources Information Center

    Knutson, Kristopher; Smith, Jennifer; Wallert, Mark A.; Provost, Joseph J.

    2010-01-01

    A successful laboratory experience provides the foundation for student success, creating active participation in the learning process. Here, we describe a new approach that emphasizes research, inquiry and problem solving in a year-long biochemistry experience. The first semester centers on the purification, characterization, and analysis of a…

  7. Investigating Student Perceptions of the Chemistry Laboratory and Their Approaches to Learning in the Laboratory

    NASA Astrophysics Data System (ADS)

    Berger, Spencer Granett

    This dissertation explores student perceptions of the instructional chemistry laboratory and the approaches students take when learning in the laboratory environment. To measure student perceptions of the chemistry laboratory, a survey instrument was developed. 413 students responded to the survey during the Fall 2011 semester. Students' perception of the usefulness of the laboratory in helping them learn chemistry in high school was related to several factors regarding their experiences in high school chemistry. Students' perception of the usefulness of the laboratory in helping them learn chemistry in college was also measured. Reasons students provided for the usefulness of the laboratory were categorized. To characterize approaches to learning in the laboratory, students were interviewed midway through semester (N=18). The interviews were used to create a framework describing learning approaches that students use in the laboratory environment. Students were categorized into three levels: students who view the laboratory as a requirement, students who believe that the laboratory augments their understanding, and students who view the laboratory as an important part of science. These categories describe the types of strategies students used when conducting experiments. To further explore the relationship between students' perception of the laboratory and their approaches to learning, two case studies are described. These case studies involve interviews in the beginning and end of the semester. In the interviews, students reflect on what they have learned in the laboratory and describe their perceptions of the laboratory environment. In order to encourage students to adopt higher-level approaches to learning in the laboratory, a metacognitive intervention was created. The intervention involved supplementary questions that students would answer while completing laboratory experiments. The questions were designed to encourage students to think critically about the laboratory procedures. In order to test the effects of the intervention, an experimental group (N=87) completed these supplementary questions during two laboratory experiments while a control group (N=84) performed the same experiments without these additional questions. The effects of the intervention on laboratory exam performance were measured. Students in the experimental group had a higher average on the laboratory exam than students in the control group.

  8. Learning Resources Organization Using Ontological Framework

    NASA Astrophysics Data System (ADS)

    Gavrilova, Tatiana; Gorovoy, Vladimir; Petrashen, Elena

    The paper describes the ontological approach to the knowledge structuring for the e-learning portal design as it turns out to be efficient and relevant to current domain conditions. It is primarily based on the visual ontology-based description of the content of the learning materials and this helps to provide productive and personalized access to these materials. The experience of ontology developing for Knowledge Engineering coursetersburg State University is discussed and “OntolingeWiki” tool for creating ontology-based e-learning portals is described.

  9. Impact of Interactive Video Communication Versus Text-Based Feedback on Teaching, Social, and Cognitive Presence in Online Learning Communities.

    PubMed

    Seckman, Charlotte

    A key element to online learning is the ability to create a sense of presence to improve learning outcomes. This quasi-experimental study evaluated the impact of interactive video communication versus text-based feedback and found a significant difference between the 2 groups related to teaching, social, and cognitive presence. Recommendations to enhance presence should focus on providing timely feedback, interactive learning experiences, and opportunities for students to establish relationships with peers and faculty.

  10. Social competence and collaborative guided inquiry science activities: Experiences of students with learning disabilities

    NASA Astrophysics Data System (ADS)

    Taylor, Jennifer Anne

    This thesis presents a qualitative investigation of the effects of social competence on the participation of students with learning disabilities (LD) in the science learning processes associated with collaborative, guided inquiry learning. An inclusive Grade 2 classroom provided the setting for the study. Detailed classroom observations were the primary source of data. In addition, the researcher conducted two interviews with the teacher, and collected samples of students' written work. The purpose of the research was to investigate: (a) How do teachers and peers mediate the participation of students with LD in collaborative, guided inquiry science activities, (b) What learning processes do students with LD participate in during collaborative, guided inquiry science activities, and (c) What components of social competence support and constrain the participation of students with LD during collaborative, guided inquiry science activities? The findings of the study suggest five key ideas for research and teaching in collaborative, guided inquiry science in inclusive classrooms. First, using a variety of collaborative learning formats (whole-class, small-group, and pairs) creates more opportunities for the successful participation of diverse students with LD. Second, creating an inclusive community where students feel accepted and valued may enhance the academic and social success of students with LD. Third, careful selection of partners for students with LD is important for a positive learning experience. Students with LD should be partnered with academically successful, socially competent peers; also, this study suggested that students with LD experience more success working collaboratively in pairs rather than in small groups. Fourth, a variety of strategies are needed to promote active participation and positive social interactions for students with and without LD during collaborative, guided inquiry learning. Fifth, adopting a general approach to teaching collaborative inquiry that crosses curriculum borders may enhance success of inclusive teaching practices.

  11. Relationships between the quality of blended learning experience, self-regulated learning, and academic achievement of medical students: a path analysis.

    PubMed

    Kassab, Salah Eldin; Al-Shafei, Ahmad I; Salem, Abdel Halim; Otoom, Sameer

    2015-01-01

    This study examined the relationships between the different aspects of students' course experience, self-regulated learning, and academic achievement of medical students in a blended learning curriculum. Perceptions of medical students (n=171) from the Royal College of Surgeons in Ireland, Medical University of Bahrain (RCSI Bahrain), on the blended learning experience were measured using the Student Course Experience Questionnaire (SCEQ), with an added e-Learning scale. In addition, self-regulated learning was measured using the Motivated Strategies for Learning Questionnaire (MSLQ). Academic achievement was measured by the scores of the students at the end of the course. A path analysis was created to test the relationships between the different study variables. Path analysis indicated that the perceived quality of the face-to-face component of the blended experience directly affected the motivation of students. The SCEQ scale "quality of teaching" directly affected two aspects of motivation: control of learning and intrinsic goal orientation. Furthermore, appropriate course workload directly affected the self-efficacy of students. Moreover, the e-Learning scale directly affected students' peer learning and critical thinking but indirectly affected metacognitive regulation. The resource management regulation strategies, time and study environment, and effort regulation directly affected students' examination scores (17% of the variance explained). However, there were no significant direct relationships between the SCEQ scales and cognitive learning strategies or examination scores. The results of this study will have important implications for designing blended learning courses in medical schools.

  12. Effective e-learning in surgical education: the core values underpinning effective e-learning environments and how these may be enhanced for future surgical education.

    PubMed

    Bamford, R; Coulston, J

    2016-01-01

    e-learning is a valuable tool that has a number of advantages for Surgical Oncology training and education. The rapidly evolving nature of, and limited clinical exposure to oncological practice creates challenges for surgical trainees to stay up to date and engaged. Online learning can be accessed anywhere at any time and allows trainees to develop, apply and be assessed on their learning. To be effective, it must be educationally sound and embrace technology to enhance learners' experience.

  13. Exploring nursing students’ experience of peer learning in clinical practice

    PubMed Central

    Ravanipour, Maryam; Bahreini, Masoud; Ravanipour, Masoumeh

    2015-01-01

    Background: Peer learning is an educational process wherein someone of the same age or level of experience level interacts with other students interested in the same topic. There is limited evidence specifically focusing on the practical use of peer learning in Iran. The aim of this study was to explore nursing students’ experiences of peer learning in clinical practice. Materials and Methods: A qualitative content analysis was conducted. Focus groups were used to find the students’ experiences about peerlearning. Twenty-eight baccalaureate nursing students at Bushehr University of Medical Sciences were selected purposively, and were arranged in four groups of seven students each. The focus group interviews were conducted using a semi-structured interview schedule. All interviews were tape-recorded, transcribed verbatim, and analyzed using conventional content analysis method. Results: The analysis identified four themes: Paradoxical dualism, peer exploitation, first learning efficacy, and socialization practice. Gained advantages and perceived disadvantages created paradoxical dualism, and peer exploitation resulted from peer selection and peer training. Conclusion: Nursing students reported general satisfaction concerning peer learning due to much more in-depth learning with little stress than conventional learning methods. Peer learning is a useful method for nursing students for practicing educational leadership and learning the clinical skills before they get a job. PMID:26097860

  14. Case Study: Focus on Personal/Professional Preparation in Physical Education.

    ERIC Educational Resources Information Center

    University of South Florida, Tampa. Coll. of Education.

    This paper describes a program featuring integrated course sequences and continuous teaching experience that prepares teachers who can create a variety of learning environments that provide meaningful movement experiences for grades K-12,. The 2-year program sequence includes the following elements: (a) selective admissions and retention…

  15. Effective Technique for Consistent Evaluation of Negotiation Skills

    ERIC Educational Resources Information Center

    Page, Diana; Mukherjee, Arup

    2009-01-01

    Negotiation is an important managerial skill. Teaching negotiations is challenging in the class room environment because of the need to create learning experiences that enable students to practice this critical skill. However, experience of teaching this course over four years, suggests that the more difficult task is to measure student…

  16. Ready, Set, SCIENCE!: Putting Research to Work in K-8 Science Classrooms

    ERIC Educational Resources Information Center

    Michaels, Sarah; Shouse, Andrew W.; Schweingruber, Heidi A.

    2007-01-01

    What types of instructional experiences help K-8 students learn science with understanding? What do science educators, teachers, teacher leaders, science specialists, professional development staff, curriculum designers, and school administrators need to know to create and support such experiences? "Ready, Set, Science!" guides the way with an…

  17. Extreme Experiences and Asking the Unaskable: An Interview with Ted Sizer.

    ERIC Educational Resources Information Center

    Minton, Elaine

    1996-01-01

    The renowned educational reformer talks about how memorable, "extreme" learning experiences have shaped his views on education; how to create collegial support; the things that have given him satisfaction; his father's influence on him; the irrepressible optimism of teenagers; taking advantage of serendipitous events; and how questioning…

  18. Hacking Say and Reviving ELIZA: Lessons from Virtual Environments

    ERIC Educational Resources Information Center

    Mazar, Rochelle; Nolan, Jason

    2009-01-01

    As text-based predecessors to Second Life, MOOs can offer educators important insights on managing virtual communities to create rich, meaningful learning experiences. Rochelle Mazar and Jason Nolan outline two instructional experiments in MOOs that have implications for current educational practice in Second Life. One involves modifying and…

  19. Perceptions of Head Start Teachers about Culturally Relevant Practice

    ERIC Educational Resources Information Center

    Gichuru, Margaret; Riley, Jeanetta G.; Robertson, Jo; Park, Mi-Hwa

    2015-01-01

    Children bring a variety of cultural, linguistic, and social backgrounds into the preschool classroom. When teachers consider these backgrounds, they are better able to create environments that reflect children's cultures and to design learning experiences that build on children's prior experiences. This qualitative study examined how children's…

  20. Learning Experiences in Museums: Harnessing Dewey's Ideas on Continuity and Interaction

    ERIC Educational Resources Information Center

    Winstanley, Carrie

    2018-01-01

    Museum and gallery educators have become increasingly adept at creating environments that foster constructivist thinking, invite interaction and encourage activity. Leading museum educator, Hein, for example, directly attributes Dewey's influence, describing his ideas about experiences, as a 'crucial lesson for museum educators: engagement with…

  1. Recognition of Cross-Cultural Meaning When Developing Online Web Displays.

    ERIC Educational Resources Information Center

    Brown, Ian; Hedberg, John

    The perceptions and practical experiences are important influences when creating and developing online learning experiences in cross cultural contexts. In this study, 15 educational designers studying for their Master's Degree were asked to contribute their interpretations to an ongoing study of what meaning and interpretations were generated from…

  2. Constructing Informal Experiences in the Elementary General Music Classroom

    ERIC Educational Resources Information Center

    Hewitt, Donna

    2018-01-01

    Children often spontaneously yet purposefully sing songs or create rhythms outside the formal classroom setting to reflect the ways in which they naturally engage with music. Researchers have studied these informal music learning practices to incorporate these experiences into the classroom to offer lessons that are engaging and better reflective…

  3. Enhancing Cultural Awareness through an Agricultural Sustainability Course in Costa Rica

    ERIC Educational Resources Information Center

    Unruh-Snyder, Lori J.; Lamm, Alexa J.; Brendemuhl, Joel; Irani, Tracy; Roberts, T. Grady; Rodriguez, Mary T.; Navarro, Julia

    2011-01-01

    International learning experiences are increasingly considered critical by universities in order to address the breadth of knowledge and skills required by food and agricultural scientists. An international experience helps create an awareness of international perspectives and prepares students for a global workforce. This article discusses the…

  4. A Blended Learning Experience for Teaching Microbiology

    PubMed Central

    Sancho, Pilar; Corral, Ricardo; Rivas, Teresa; González, María Jesús; Chordi, Andrés

    2006-01-01

    Objectives To create a virtual laboratory system in which experimental science students could learn required skills and competencies while overcoming such challenges as time limitations, high cost of resources, and lack of feedback often encountered in a traditional laboratory setting. Design A blended learning experience that combines traditional practices and e-learning was implemented to teach microbiological methods to pharmacy students. Virtual laboratory modules were used to acquire nonmanual skills such as visual and mental skills for data reading, calculations, interpretation of the results, deployment of an analytical protocol, and reporting results. Assesment Learning achievement was evaluated by questions about microbiology case-based problems. Students' perceptions were obtained by assessment questionnaire. Conclusion By combining different learning scenarios, the acquisition of the necessary but otherwise unreachable competences was achieved. Students achieved similar grades in the modules whose initiation was in the virtual laboratory to the grades they achieved with the modules whose complete or partial initiation took place in the laboratory. The knowledge acquired was satisfactory and the participants valued the experience. PMID:17149449

  5. An Exploration of "Scaffolded" and "Experiential" Learning Environment's Impact upon Students' Experiences of a Challenging Level 6 Topic in Forensic Psychology: MAPPA

    ERIC Educational Resources Information Center

    Wilkinson, Dean J.; Jones, Tim

    2017-01-01

    Higher education institutions want to develop rounded, independent learners equipped with the required skills to embrace the challenges of post-graduation (European Commission, 2013). Vygotsky suggests learners are interdependent, born as social beings with emotional intelligence. Experiential learning is created by direct participation in life…

  6. Creating Inclusive Learning Communities: The Role of Student-Faculty Relationships in Mitigating Negative Campus Climate

    ERIC Educational Resources Information Center

    Cress, Christine M.

    2008-01-01

    This study examined student perceptions of their learning environments at 130 American colleges and universities. Results indicate that students of color, women students, and gay/lesbian students are the most likely to observe and experience prejudice and discrimination within and outside of their classrooms. Fortunately, the development of strong…

  7. Social Justice becomes a Living Experience for Students, Faculty, and Community

    ERIC Educational Resources Information Center

    Blundo, Robert

    2010-01-01

    This social justice course was the result of a service-learning project with African American and First Nations peoples of a Southern community telling their story of desegregation through the creation of a video documentary project. Combining the pedagogy of service-learning with documentary video making, a social justice project was created that…

  8. Storyboarding: A Method for Bootstrapping the Design of Computer-Based Educational Tasks

    ERIC Educational Resources Information Center

    Jones, Ian

    2008-01-01

    There has been a recent call for the use of more systematic thought experiments when investigating learning. This paper presents a storyboarding method for capturing and sharing initial ideas and their evolution in the design of a mathematics learning task. The storyboards produced can be considered as "virtual data" created by thought experiments…

  9. Q & A with Ed Tech Leaders: Interview with Michael W. Allen

    ERIC Educational Resources Information Center

    Shaughnessy, Michael F.

    2014-01-01

    Michael W. Allen, the Chairman and CEO of Allen Interactions, is an architect of interactive multimedia learning and is recognized for his many insights, inventions, and presentations. With over 50 years of experience in e-learning, both in academic and corporate settings, he is known for his role in creating Authorware and overseeing the work of…

  10. Moving Digital Libraries into the Student Learning Space: The GetSmart Experience

    ERIC Educational Resources Information Center

    Marshall, Byron B.; Chen, Hsinchun; Shen, Rao; Fox, Edward A.

    2006-01-01

    The GetSmart system was built to support theoretically sound learning processes in a digital library environment by integrating course management, digital library, and concept mapping components to support a constructivist, six-step, information search process. In the fall of 2002 more than 100 students created 1400 concept maps as part of…

  11. Using Literacy Notebooks in Kindergarten

    ERIC Educational Resources Information Center

    Harrison, Kelly

    2016-01-01

    What better place for young little minds who are full of energy and eager to soak up as much information as possible than a notebook for them to collect their new learning and thoughts? What is it about notebooks that makes writing and learning fun? I wanted to experience the magical feeling that notebooks create with my students--hence, the…

  12. Supporting Situated Learning Based on QR Codes with Etiquetar App: A Pilot Study

    ERIC Educational Resources Information Center

    Camacho, Miguel Olmedo; Pérez-Sanagustín, Mar; Alario-Hoyos, Carlos; Soldani, Xavier; Kloos, Carlos Delgado; Sayago, Sergio

    2014-01-01

    EtiquetAR is an authoring tool for supporting the design and enactment of situated learning experiences based on QR tags. Practitioners use etiquetAR for creating, managing and personalizing collections of QR codes with special properties: (1) codes can have more than one link pointing at different multimedia resources, (2) codes can be updated…

  13. Assessing Faculty Experiences with and Perceptions of an Internal Quality Assurance Process for Undergraduate Distributed Learning Courses: A Pilot Study

    ERIC Educational Resources Information Center

    Rucker, Ryan; Edwards, Karen; Frass, Lydia R.

    2015-01-01

    To ensure that online courses match traditional classes' quality, some institutions are implementing internal standards for online course design and quality review. The University of South Carolina created the Distributed Learning Quality Review program, based on "Quality Matters'" standards. It was designed to be faculty-guided, as…

  14. Internet Technology-Based Projects in Learning and Teaching English as a Foreign Language at Yakutsk State University

    ERIC Educational Resources Information Center

    Zamorshchikova, Lena; Egorova, Olga; Popova, Marina

    2011-01-01

    This paper discusses recent uses of information and communication technologies (ICTs) in fostering Internet-based projects for learning English as a Foreign Language (EFL) at the Faculty of Foreign Languages in Yakutsk State University, Russia. It covers the authors' experiences integrating distance education and creating educational resources…

  15. The Efficiency Challenge: Creating a Transformative Learning Experience in a Principles of Management Course

    ERIC Educational Resources Information Center

    Durant, Rita A.; Carlon, Donna M.; Downs, Alexis

    2017-01-01

    This article describes the results of the "Efficiency Challenge," a 10-week, Principles of Management course activity that uses reflection and goal setting to help students understand the concept of operational efficiency. With transformative learning theory as a lens, we base our report on 4 years' worth of student reflections regarding…

  16. Toys Redesigned: The Intersection of Industrial Technology and Service-Learning Principles. Resources in Technology and Engineeering

    ERIC Educational Resources Information Center

    Stefaniak, Jill; Katsioloudis, Petros; Matrood, Basim

    2017-01-01

    This project promoted students' understanding of the importance of diversity of communities and cultures, and educated them on the challenges faced by children who are undergoing cancer treatments. To provide students with a situated learning experience that encouraged them to develop creative design solutions, the authors created a…

  17. An Active Learning Approach to Teaching Variance Analysis to Accounting Students

    ERIC Educational Resources Information Center

    Pollard, William B.

    2014-01-01

    This paper looks at an activity that breaks the normal classroom teaching pattern (where students are often content to be reluctant, inactive participants in the learning process) with an activity that is likely a new experience for most students--letting the students create and solve their own problems. This is done within a problem structure…

  18. Using Ants, Animal Behavior & the Learning Cycle to Investigate Scientific Processes

    ERIC Educational Resources Information Center

    Ligon, Russell A.; Dolezal, Adam G.; Hicks, Michael R.; Butler, Michael W.; Morehouse, Nathan I.; Ganesh, Tirupalavanam G.

    2014-01-01

    The behavior of animals is an intrinsically fascinating topic for students from a wide array of backgrounds. We describe a learning experience using animal behavior that we created for middle school students as part of a graduate-student outreach program, Graduate Partners in Science Education, at Arizona State University in collaboration with a…

  19. Personal Reflection: Reflections on a Family Health History Assignment for Undergraduate Public Health and Nursing Students

    ERIC Educational Resources Information Center

    Rooks, Ronica N.; Ford, Cassandra

    2013-01-01

    This personal reflection describes our experiences with incorporating the scholarship of teaching and learning and problem-based techniques to facilitate undergraduate student learning and their professional development in the health sciences. We created a family health history assignment to discuss key concepts in our courses, such as health…

  20. Eat, Drink, Play, Discover: Engaging the Imagination through the Senses to Discover Spanish-Speaking Cultures

    ERIC Educational Resources Information Center

    Lindner, Blue

    2010-01-01

    At Sonrisas Spanish School, educators are interested in finding ways to teach children in the way children actually learn. Their mission is to create high quality, standards-based Spanish classes and curriculum materials that are both effective for teachers and also provide a positive foreign language learning experience for students. They value…

  1. What's Growing on Here? Garden-Based Pedagogy in a Concrete Jungle

    ERIC Educational Resources Information Center

    Jagger, Susan; Sperling, Erin; Inwood, Hilary

    2016-01-01

    This study explores experiences of a learning garden project at an urban faculty of education. The project opens a space for the theoretical and practical consideration of garden-based pedagogies and their influence on university students, educators, and the community as a whole. The learning garden was created by a small group of initial teacher…

  2. Nurturing Supportive Learning Environments in Higher Education through the Teaching of Study Skills: To Embed or Not to Embed?

    ERIC Educational Resources Information Center

    Allan, Jo; Clarke, Karen

    2007-01-01

    The transnational widening of participation in higher education (HE) and the concomitant emphasis on promoting successful progression and high retention are focusing attention on how best to create supportive learning environments in HE. Using a phenomenographic approach, we explore variance in how first year undergraduate students experience the…

  3. Blogs as a Learning Space: Creating Text of Talks

    ERIC Educational Resources Information Center

    Santos, Arnold Nicholas E.

    2011-01-01

    This paper explored the pedagogical preparations taken by the researcher in integrating blogs to the traditional classroom experience as well as its use in online classes as a tool for students to write about what they have learned in class and relate it to everyday life. The researcher utilized web blog, combined Facebook and Multiply blogsites,…

  4. What Do Students Believe about Effective Classroom Management? A Mixed-Methods Investigation in Western Australian High Schools

    ERIC Educational Resources Information Center

    Egeberg, Helen; McConney, Andrew

    2018-01-01

    Students' views about teaching, learning, and school experiences are important considerations in education. The purpose of this study was to examine students' perceptions of teachers who create and maintain safe and supportive learning environments. To achieve this, a survey was conducted with 360 students to capture students' views on their…

  5. CuboCube: Student creation of a cancer genetics e-textbook using open-access software for social learning.

    PubMed

    Seid-Karbasi, Puya; Ye, Xin C; Zhang, Allen W; Gladish, Nicole; Cheng, Suzanne Y S; Rothe, Katharina; Pilsworth, Jessica A; Kang, Min A; Doolittle, Natalie; Jiang, Xiaoyan; Stirling, Peter C; Wasserman, Wyeth W

    2017-03-01

    Student creation of educational materials has the capacity both to enhance learning and to decrease costs. Three successive honors-style classes of undergraduate students in a cancer genetics class worked with a new software system, CuboCube, to create an e-textbook. CuboCube is an open-source learning materials creation system designed to facilitate e-textbook development, with an ultimate goal of improving the social learning experience for students. Equipped with crowdsourcing capabilities, CuboCube provides intuitive tools for nontechnical and technical authors alike to create content together in a structured manner. The process of e-textbook development revealed both strengths and challenges of the approach, which can inform future efforts. Both the CuboCube platform and the Cancer Genetics E-textbook are freely available to the community.

  6. CuboCube: Student creation of a cancer genetics e-textbook using open-access software for social learning

    PubMed Central

    Seid-Karbasi, Puya; Ye, Xin C.; Zhang, Allen W.; Gladish, Nicole; Cheng, Suzanne Y. S.; Rothe, Katharina; Pilsworth, Jessica A.; Kang, Min A.; Doolittle, Natalie; Jiang, Xiaoyan; Stirling, Peter C.; Wasserman, Wyeth W.

    2017-01-01

    Student creation of educational materials has the capacity both to enhance learning and to decrease costs. Three successive honors-style classes of undergraduate students in a cancer genetics class worked with a new software system, CuboCube, to create an e-textbook. CuboCube is an open-source learning materials creation system designed to facilitate e-textbook development, with an ultimate goal of improving the social learning experience for students. Equipped with crowdsourcing capabilities, CuboCube provides intuitive tools for nontechnical and technical authors alike to create content together in a structured manner. The process of e-textbook development revealed both strengths and challenges of the approach, which can inform future efforts. Both the CuboCube platform and the Cancer Genetics E-textbook are freely available to the community. PMID:28267757

  7. A Simulated Learning Environment for Teaching Medicine Dispensing Skills

    PubMed Central

    Styles, Kim; Sewell, Keith; Trinder, Peta; Marriott, Jennifer; Maher, Sheryl; Naidu, Som

    2016-01-01

    Objective. To develop an authentic simulation of the professional practice dispensary context for students to develop their dispensing skills in a risk-free environment. Design. A development team used an Agile software development method to create MyDispense, a web-based simulation. Modeled on virtual learning environments elements, the software employed widely available standards-based technologies to create a virtual community pharmacy environment. Assessment. First-year pharmacy students who used the software in their tutorials, were, at the end of the second semester, surveyed on their prior dispensing experience and their perceptions of MyDispense as a tool to learn dispensing skills. Conclusion. The dispensary simulation is an effective tool for helping students develop dispensing competency and knowledge in a safe environment. PMID:26941437

  8. Mystery Boxes, X Rays, and Radiology.

    ERIC Educational Resources Information Center

    Thomson, Norman

    2000-01-01

    Indicates the difficulties of teaching concepts beyond light and color and creating memorable learning experiences. Recommends sequential activities using the mystery box approach to explain how scientists and doctors use photon applications. (YDS)

  9. Can physicians be replaced with gynecological teaching women to train medical students in their first pelvic examination? A pilot study from Northern Sweden.

    PubMed

    Grankvist, Olov; Olofsson, Anders D; Isaksson, Rose-Marie

    2014-07-01

    The main objective was to gain a deeper understanding of how medical students perceive and experience learning from gynecological teaching women (GTW) instead of physicians in their first pelvic examination. A second aim was to describe how the women experience their roles as GTW. Data were collected from individual interviews with 24 medical students from a medical school in Sweden and with 5 GTW. Discourse analysis was performed to acquire a deeper understanding of the informants' experiences and to understand social interactions. Five themes revealed in the medical students' experiences: "Hoping that anxiety will be replaced with security," "Meeting as equals creates a sense of calm," "Succeeding creates a sense of security for the future," "Wanting but not having the opportunity to learn more," and "Feeling relieved and grateful." One theme revealed in the GTW experiences: "Hoping to relate in a trustworthy way." To replace physicians with GTW may facilitate the learning process and may also help medical students improve their communicative skills. Using GTW will hopefully further improve students' basic medical examination techniques and physician-patient relationships. Since GTW seems to increase self-confidence and skills of medical students performing their first pelvic examination we recommend that the use of GTW is considered in the training of medical students. Copyright © 2014 Elsevier Ireland Ltd. All rights reserved.

  10. Creating an improvement culture for enhanced patient safety: service improvement learning in pre-registration education.

    PubMed

    Christiansen, Angela; Robson, Linda; Griffith-Evans, Christine

    2010-10-01

    The present study reports a descriptive survey of nursing students' experience of service improvement learning in the university and practice setting. Opportunities to develop service improvement capabilities were embedded into pre-registration programmes at a university in the Northwest of England to ensure future nurses have key skills for the workplace. A cross-sectional survey designed to capture key aspects of students' experience was completed by nursing students (n = 148) who had undertaken a service improvement project in the practice setting. Work organizations in which a service improvement project was undertaken were receptive to students' efforts. Students reported increased confidence to undertake service improvement and service improvement capabilities were perceived to be important to future career development and employment prospects. Service improvement learning in pre-registration education appears to be acceptable, effective and valued by students. Further research to identify the impact upon future professional practice and patient outcomes would enhance understanding of this developing area. Nurse Managers can play an active role in creating a service culture in which innovation and improvement can flourish to enhance patient outcomes, experience and safety. © 2010 The Authors. Journal compilation © 2010 Blackwell Publishing Ltd.

  11. Coffee Cups, Canoes, Airplanes and the Lived Experience: Reflections on the Works of Bertram (Chip) Bruce

    ERIC Educational Resources Information Center

    Haythornthwaite, Caroline

    2014-01-01

    A career spent in research, teaching, and engagement with community entails a lifetime of assemblage of meaning from people, resources, technologies and experience. In his work, Bertram (Chip) Bruce has long engaged with how we create such an assemblage of meaning from our formal and found learning, and from the "lived experience" of…

  12. Creating in the Collective: Dialogue, Collaboration, and the Search for Understanding in the Jazz Small Group

    ERIC Educational Resources Information Center

    Branker, Anthony Daniel John

    2010-01-01

    What would happen if college students involved in jazz small group performance were given the opportunity to be musically independent and self-directed while working in their own collaborative space? What sorts of things would they experience? What kind of learning space would they create for themselves? The purpose of this study was to…

  13. Student experiences of creating and sharing material in online learning.

    PubMed

    Potts, Henry W W

    2011-01-01

    User-generated content in an online environment has significant implications in both education and health. Instead of a model of knowledge being something transferred from the expert to the student or to the patient, Web 2.0 technologies offer the hope of making learning, and healthcare delivery, a more collaborative and participative process. However, some evidence suggests that this supposed democratisation of production is not entirely democratic and, in an educational context, many students are uncomfortable about sharing material they create with their peers. To understand students' affective and other experiences of generating content to be shared online with peers (e.g. in online discussions). Online interviews, face-to-face focus groups and further methods with two student groups in medical education, one undergraduate and one postgraduate. Students were broadly positive about creating and sharing material online, but were also quite anxious about doing so. Many practical issues, including around course design, student workload and assessment pressures, were barriers to students creating and sharing material. Group size is also important, with self-sustaining activity less likely in small groups. Successfully introducing user-generated content into medical education requires attention to practical details and an awareness of the student anxiety that can arise.

  14. The interprofessional learning experience: Findings from a qualitative study based in an outpatient setting.

    PubMed

    Jakobsen, Flemming; Mørcke, Anne Mette; Hansen, Torben Bæk

    2017-09-01

    Clinical interprofessional education has traditionally taken place in hospital wards, but much diagnosis and treatment have shifted to the outpatient setting. The logical consequence is to shift more students' clinical placements from the "bedside" to outpatient settings. However, it is unclear how we ensure that this shift maximises learning. The purpose of this article is to understand the authentic learning experience in an interprofessional outpatient clinic setting. We performed an exploratory case study with interviews of four nursing students, 13 medical students, and six staff members who worked in an interprofessional outpatient orthopaedic clinic from March 2015 to January 2016. The interviews were transcribed and analysed using systematic text condensation. The students' self-reported learning experience in this outpatient clinic was characterised by direct patient contact and by authentic, interprofessional, task-based learning, and a preference for indirect supervision when conducting uncomplicated patient consultations. The supervisors intended to create this interprofessional outpatient clinic experience by having a clear teaching approach based on adult learning principles in a safe and challenging learning environment. The shift to the outpatient setting was strongly and practically supported by the management. This study indicates that student learning can be shifted to the outpatient clinic setting if there is supportive management and dedicated supervisors who establish a challenging yet safe interprofessional learning environment.

  15. Narratives of health and illness: Arts-based research capturing the lived experience of dementia.

    PubMed

    Moss, Hilary; O'Neill, Desmond

    2017-01-01

    Introduction This paper presents three artists' residencies in a geriatric medicine unit in a teaching hospital. The aim of the residencies was creation of new work of high artistic quality reflecting the lived experience of the person with dementia and greater understanding of service user experience of living with dementia. This paper also explores arts-based research methodologies in a medical setting. Method Arts-based research and narrative enquiry were the method used in this study. Artists had extensive access to service users with dementia, family carers and clinical team. Projects were created through collaboration between clinical staff, arts and health director, artist, patients and family carers. Each performance was accompanied by a public seminar discussing dementia. Evaluations were undertaken following each residency. The process of creating artistic responses to dementia is outlined, presented and discussed. Results The artworks were well received with repeat performances and exhibitions requested. Evaluations of each residency indicated increased understanding of dementia. The narratives within the artworks aided learning about dementia. The results are a new chamber music composition, a series of visual artworks created collaboratively between visual artist and patients and family carers and a dance film inspired by a dancer's residency, all created through narrative enquiry. These projects support the role of arts-based research as creative process and qualitative research method which contributes to illuminating and exploring the lived experience of dementia. The arts act as a reflective tool for learning and understanding a complex health condition, as well as creating opportunities for increased understanding and public awareness of dementia. Issues arising in arts-based research in medical settings are highlighted, including ethical issues, the importance of service user narrative and multidisciplinary collaboration in arts and health practice and research.

  16. Using the iBook in medical education and healthcare settings--the iBook as a reusable learning object; a report of the author's experience using iBooks Author software.

    PubMed

    Payne, Karl Fb; Goodson, Alexander Mc; Tahim, Arpan; Wharrad, Heather J; Fan, Kathleen

    2012-12-01

    The recently launched iBooks 2 from Apple has created a new genre of 'interactive multimedia eBook'. This article aims to dscribe the benefit of the iBook in a medical education and healthcare setting. We discuss the attributes of an iBook as compared with the requirements of the conventional web-based Reusable Learning Object. The structure and user interface within an iBook is highlighted, and the iBook-creating software iBooks Author is discussed in detail. A report of personal experience developing and distributing an iBook for junior trainees in oral and maxillofacial surgery is provided, with discussion of the limitations of this approach and the need for further evidence-based studies.

  17. Learning Bridge: Curricular Integration of Didactic and Experiential Education

    PubMed Central

    Arendt, Cassandra S.; Cawley, Pauline; Buhler, Amber V.; Elbarbry, Fawzy; Roberts, Sigrid C.

    2010-01-01

    Objectives To assess the impact of a program to integrate introductory pharmacy practice experiences with pharmaceutical science topics by promoting active learning, self-directed learning skills, and critical-thinking skills. Design The Learning Bridge, a curriculum program, was created to better integrate the material first-year (P1) students learned in pharmaceutical science courses into their introductory pharmacy practice experiences. Four Learning Bridge assignments required students to interact with their preceptors and answer questions relating to the pharmaceutical science material concurrently covered in their didactic courses. Assessment Surveys of students and preceptors were conducted to measure the effectiveness of the Learning Bridge process. Feedback indicated the Learning Bridge promoted students' interaction with their preceptors as well as development of active learning, self-directed learning, and critical-thinking skills. Students also indicated that the Learning Bridge assignments increased their learning, knowledge of drug information, and comprehension of relevant data in package inserts. Conclusion The Learning Bridge process integrated the didactic and experiential components of the curriculum, enhancing student learning in both areas, and offered students educational opportunities to interact more with their preceptors. PMID:20498741

  18. Creating a virtual community of practice to investigate legitimate peripheral participation by African American middle school girls in science activities

    NASA Astrophysics Data System (ADS)

    Edwards, Leslie D.

    How do teenage girls develop an interest in science? What kinds of opportunities can science teachers present to female students that support their engagement with learning science? I studied one aspect of this issue by focusing on ways students could use science to enhance or gain identities that they (probably) already valued. To do that I created technology-rich activities and experiences for an after school class in science and technology for middle school girls who lived in a low socio-economic urban neighborhood. These activities and experiences were designed to create a virtual community of practice whose members used science in diverse ways. Student interest was made evident in their responses to the activities. Four conclusions emerged. (1) Opportunities to learn about the lives and work of admired African American business women interested students in learning by linking it to their middle-class aspirations and their interest in things that money and status can buy. (2) Opportunities to learn about the lives and work of African American women experts in science in a classroom context where students then practiced similar kinds of actual scientific tasks engaged students in relations of legitimate peripheral participation in a virtual and diverse community of practice focused on science which was created in the after-school classes. (3) Opportunities where students used science to show off for family, friends, and supporters of the after-school program, identities they valued, interested them enough that they engaged in long-term science and technology projects that required lots of revisions. (4) In response to the opportunities presented, new and enhanced identities developed around becoming a better student or becoming some kind of scientist.

  19. Patients’ experiences of support for learning to live with diabetes to promote health and well-being: A lifeworld phenomenological study

    PubMed Central

    Johansson, Karin; Österberg, Sofia Almerud; Leksell, Janeth; Berglund, Mia

    2016-01-01

    Learning to live with diabetes in such a way that the new conditions will be a normal and natural part of life imposes requirements on the person living with diabetes. Previous studies have shown that there is no clear picture of what and how the learning that would allow persons to incorporate the illness into their everyday life will be supported. The aim of this study is to describe the phenomenon of support for learning to live with diabetes to promote health and well-being, from the patient’s perspective. Data were collected by interviews with patients living with type 1 or type 2 diabetes. The interviews were analysed using a reflective lifeworld approach. The results show that reflection plays a central role for patients with diabetes in achieving a new understanding of the health process, and awareness of their own responsibility was found to be the key factor for such a reflection. The constituents are responsibility creating curiosity and willpower, openness enabling support, technology verifying bodily feelings, a permissive climate providing for participation and exchanging experiences with others. The study concludes that the challenge for caregivers is to create interactions in an open learning climate that initiates and supports reflection to promote health and well-being. PMID:27539956

  20. Patients' experiences of support for learning to live with diabetes to promote health and well-being: A lifeworld phenomenological study.

    PubMed

    Johansson, Karin; Österberg, Sofia Almerud; Leksell, Janeth; Berglund, Mia

    2016-01-01

    Learning to live with diabetes in such a way that the new conditions will be a normal and natural part of life imposes requirements on the person living with diabetes. Previous studies have shown that there is no clear picture of what and how the learning that would allow persons to incorporate the illness into their everyday life will be supported. The aim of this study is to describe the phenomenon of support for learning to live with diabetes to promote health and well-being, from the patient's perspective. Data were collected by interviews with patients living with type 1 or type 2 diabetes. The interviews were analysed using a reflective lifeworld approach. The results show that reflection plays a central role for patients with diabetes in achieving a new understanding of the health process, and awareness of their own responsibility was found to be the key factor for such a reflection. The constituents are responsibility creating curiosity and willpower, openness enabling support, technology verifying bodily feelings, a permissive climate providing for participation and exchanging experiences with others. The study concludes that the challenge for caregivers is to create interactions in an open learning climate that initiates and supports reflection to promote health and well-being.

  1. Headspace theater: an innovative method for experiential learning of psychiatric symptomatology using modified role-playing and improvisational theater techniques.

    PubMed

    Ballon, Bruce C; Silver, Ivan; Fidler, Donald

    2007-01-01

    Headspace Theater has been developed to allow small group learning of psychiatric conditions by creating role-play situations in which participants are placed in a scenario that simulates the experience of the condition. The authors conducted a literature review of role-playing techniques, interactive teaching, and experiential education, and performed consultations with experts in improvisational theater, live-action role-playing, and cognitive psychology (constructivism). Participants have universally rated the Headspace Theater experience positively. They affirmed that the simulations evoke emotions and cognitive distortions that create a window into the experience of a patient suffering from psychiatric symptoms. Several participants have also disseminated the techniques and scenarios to their local teaching setting. Headspace Theater may serve as a useful tool for helping various learners to experientially understand what a person may encounter when under the influence of a mental health condition, and thus help shape attitudes and increase empathy toward such people.

  2. Teaching and Learning Physics: Performance Art Evoking Insight

    ERIC Educational Resources Information Center

    Sommer, Wilfried

    2015-01-01

    Doing experiments in physics lessons can create a magical moment if students become really intrigued with the experimental progression. They add a new quality to what the experiment shows. Their attention and nature's revelations flow together: a performance is taking place. It's similar to a moment during a theatrical performance, when the…

  3. Let Me Share a Secret with You! Teaching with Computers.

    ERIC Educational Resources Information Center

    de Vasconcelos, Maria

    The author describes her experiences teaching a computer-enhanced Modern Poetry course. The author argues that using computers enhances the concept of the classroom as learning community. It was the author's experience that students' postings on the discussion board created an atmosphere that encouraged student involvement, as opposed to the…

  4. Leading Education Innovations in Rural Schools: Reflections from i3 Grantees

    ERIC Educational Resources Information Center

    Fox, Tom; Friedrich, Linda; Harmon, Hobart; McKithen, Clarissa; Phillips, Andie; Savell, Susan; Schaefer, Victoria; Silva, Mihiri

    2017-01-01

    The Investing in Innovation (i3) Improving Rural Achievement Community, a professional learning community of grantees under the US Department of Education's i3 program, created this document to share knowledge and experiences related to working in rural districts across the United States. Grounded in field-based experiences and lessons, it serves…

  5. Using Goal-Setting Strategies To Enrich the Practicum and Internship Experiences of Beginning Counselors.

    ERIC Educational Resources Information Center

    Curtis, Russell C.

    2000-01-01

    Goal setting can be an effective way to help beginning counselors focus on important developmental issues. This article argues that counselors and supervisors must consider issues related to goal-setting theory and understand the process by which goals are set so that optimal learning experiences are created. (Author/MKA)

  6. Higher Education Leaders' Transformative Learning and Leadership Experiences Responding to Student Drug Abuse

    ERIC Educational Resources Information Center

    Battin, James Vernon

    2017-01-01

    Today's academic and social environment creates uncertainties, new roles, frequent changes, and challenging situations for student affairs academic leaders. The purpose of this study was to explore how student affairs academic leaders described their recent challenging experiences in addressing student drug abuse in higher education. The…

  7. Framing the Undergraduate Research Experience: Discovery Involvement in Retailing Undergraduate Education

    ERIC Educational Resources Information Center

    Sternquist, Brenda; Huddleston, Patricia; Fairhurst, Ann

    2018-01-01

    We provide an overview of ways to involve undergraduate business and retailing students in faculty research projects and discuss advantages of these student-faculty collaborations. We use Kolb's experiential learning cycle to provide a framework for creating an effective and engaging undergraduate research experience and use it to classify types…

  8. The Culture of Distance Education: Implementing an Online Graduate Level Course in Audience Analysis.

    ERIC Educational Resources Information Center

    Duin, Ann Hill

    1998-01-01

    Details the experience of designing, implementing, and evaluating an online course in audience analysis at the graduate level. Describes how the educational culture of the Land Grant Mission flowed into efforts to create a quality learning experience. Discusses how the Web modules and asynchronous (listserv) and synchronous (MOO) conversations…

  9. Improving the Effectiveness of Professional Education: Learning Managerial Accounting via a Complex Case.

    ERIC Educational Resources Information Center

    Carter, Melissa; And Others

    To give students more experience with real situations, many professional schools use case studies in their courses. Creating complex cases, case experiences that immerse students in complex problems, rather than mere case studies that require armchair analysis should help students gain better and more integrated knowledge. Designing, implementing,…

  10. Establishing a virtual learning environment: a nursing experience.

    PubMed

    Wood, Anya; McPhee, Carolyn

    2011-11-01

    The use of virtual worlds has exploded in popularity, but getting started may not be easy. In this article, the authors, members of the corporate nursing education team at University Health Network, outline their experience with incorporating virtual technology into their learning environment. Over a period of several months, a virtual hospital, including two nursing units, was created in Second Life®, allowing more than 500 nurses to role-play in a safe environment without the fear of making a mistake. This experience has provided valuable insight into the best ways to develop and learn in a virtual environment. The authors discuss the challenges of installing and building the Second Life® platform and provide guidelines for preparing users and suggestions for crafting educational activities. This article provides a starting point for organizations planning to incorporate virtual worlds into their learning environment. Copyright 2011, SLACK Incorporated.

  11. Effects of College Students' Characteristics, Culture, and Language on Using E-Texts in Distance Learning

    ERIC Educational Resources Information Center

    Ainsa, Patricia

    2015-01-01

    E-texts have become a main venue but research has not provided much guidance for practical adaptation, yet. This research query started in the spring of 2014 when an e-text was adopted for an undergraduate distance learning class. The change created some unexpected influence in the students' experiences. It was necessary to assess their…

  12. "That's when It Hit Home": Creating Interactive, Collective, and Transformative Learning Experiences through the Traveling Classroom

    ERIC Educational Resources Information Center

    Gengler, Amanda Marie

    2010-01-01

    Travel is a powerful pedagogical tool for critical and feminist teachers, as it leads to learning that is uniquely interactive, collective, and transformative. It places students in immersive contact with real-world realities, which the teachers strive to help them see, come to terms with, and connect to the positionality of their own lived…

  13. Librarian-Faculty Collaboration on a Library Research Assignment and Module for College Experience Classes

    ERIC Educational Resources Information Center

    Keyes, Anne; Barbier, Pat

    2013-01-01

    A librarian and faculty member collaborated on creating a library research module for students in the faculty member's college success classes to help them learn the fundamentals of information literacy. Using the assignment "My Ideal Job," the students met four or more times with the librarian in a computer classroom to learn how to do…

  14. Where There Is a WIL There Is a Way: Using a Critical Reflective Approach to Enhance Work Readiness

    ERIC Educational Resources Information Center

    Wingrove, Dallas; Turner, Michelle

    2015-01-01

    Creating authentic learning experiences that prepare students for their future work in an ever-changing workforce represents a key challenge in higher education. One key way to enable the integration of learning and work is to foster students' capacity for critical reflection and reflexive thinking. This paper seeks to contribute to knowledge of…

  15. The Cooking Book: Fostering Young Children's Learning and Delight

    ERIC Educational Resources Information Center

    Colker, Laura

    2005-01-01

    Here is a book that invites teachers to the table--even those of us who don't see ourselves as cooks--to create tasty, wholesome projects with children. Young children certainly love to cook, and cooking experiences give them a chance to see a task through to completion and take pride in a product. As they prepare food, children learn social…

  16. From Innovation Clusters to Datapalooza: Accelerating Innovation in Educational Technology

    ERIC Educational Resources Information Center

    Culatta, Richard

    2012-01-01

    Education in the United States is entering a very exciting moment. For the first time, all of the digital stars are aligning n such a way that the technology is available to design truly transformational learning experiences. The ubiquity of inexpensive and powerful mobile devices is creating the potential for all students to learn at any time and…

  17. Professional Development in a Reform Context: Understanding the Design and Enactment of Learning Experiences Created by Teacher Leaders for Science Educators

    ERIC Educational Resources Information Center

    Shafer, Laura

    2017-01-01

    Teacher in-service learning about education reforms like NGSS often begin with professional development (PD) as a foundational component (Supovitz & Turner, 2000). Teacher Leaders, who are early implementers of education reform, are positioned to play a contributing role to the design of PD. As early implementers of reforms, Teacher Leaders…

  18. Workplace Learning in the New Zealand Apple Industry Network: A New Co-Design Method for Government "Practice Making"

    ERIC Educational Resources Information Center

    Hill, Roberta; Capper, Phillip; Wilson, Ken; Whatman, Richard; Wong, Karen

    2007-01-01

    Purpose: The purpose of this paper is to describe how, from 2004-2006, a New Zealand research team experimented with the "change laboratory" learning process to create a new method of government policy development and implementation, referred to as "practice-making". The apple industry in Hawke's Bay was chosen because of the…

  19. Creating a Safe Climate for Active Learning and Student Engagement: An Example from an Introductory Social Work Module

    ERIC Educational Resources Information Center

    Ni Raghallaigh, M.; Cunniffe, R.

    2013-01-01

    This article explores the experiences of students who participated in a series of seminars that employed active learning methodologies. The study on which the article is based involved two parts. First, students completed a questionnaire after each seminar, resulting in 468 questionnaires. Second, nine students participated in a focus group where…

  20. Thinking Skills by Design: Using a Capstone ePortfolio to Promote Reflection, Critical Thinking, and Curriculum Integration

    ERIC Educational Resources Information Center

    Morreale, Cathleen; Van Zile-Tamsen, Carol; Emerson, Cheryl A.; Herzog, Matthew

    2017-01-01

    A capstone ePortfolio is a digital space where students can gather and integrate their learning experiences from their undergraduate careers into a meaningful whole, demonstrate their growth as learners, and connect their learning to the world. The process of creating a capstone ePortfolio equips students with the digital composition skills…

  1. A Community of Practice Focused on Resiliency in Graduate Nursing Students

    ERIC Educational Resources Information Center

    Wildes, Megan

    2016-01-01

    The purpose of this project was to create a Community of Practice (CoP) focused on resiliency in graduate nursing students. CoPs are networks of people who collectively learn and share in learning as a social experience. By engaging a CoP that focused on resiliency in graduate nursing students, the aim was to positively support students' sense of…

  2. Headspace Theater: An Innovative Method for Experiential Learning of Psychiatric Symptomatology Using Modified Role-Playing and Improvisational Theater Techniques

    ERIC Educational Resources Information Center

    Ballon, Bruce C.; Silver, Ivan; Fidler, Donald

    2007-01-01

    Objective: Headspace Theater has been developed to allow small group learning of psychiatric conditions by creating role-play situations in which participants are placed in a scenario that simulates the experience of the condition. Method: The authors conducted a literature review of role-playing techniques, interactive teaching, and experiential…

  3. If You Build It, They Will Come

    ERIC Educational Resources Information Center

    Sierra, Kristin

    2017-01-01

    The author has always loved libraries. She has has always loved books and the experience of learning. Her idea of the best kind of library has changed over the years. Encouraging reading is just a part of what the 21st-century school library does. As a fledgling school librarian just starting to learn how to fly, the author wanted to create a nest…

  4. Transforming Pedagogies: Encouraging Pre-Service Teachers to Engage the Power of the Arts in Their Approach to Teaching and Learning

    ERIC Educational Resources Information Center

    McLaren, Mary-Rose; Arnold, Julie

    2016-01-01

    This paper describes and analyses, through the use of case studies, two experiences of transformative learning in an undergraduate arts education unit. Pre-service teachers designed and engaged with arts-based curriculum activities, created their own artwork, participated in a modified production of The Tempest and kept a reflective journal. These…

  5. Book Study Blogs: Creating Self-Sustaining Online Learning Communities for Graduate Students of Educational Leadership

    ERIC Educational Resources Information Center

    Stonehouse, Pauline P.; Splichal, Susan

    2015-01-01

    Collaborative online learning has been adopted at all levels of education, in PK-12 public schools and universities, yet studies find student responses to the experience somewhat unpredictable. In this study, the authors draw on the practice of incorporating book study blogs at the University of North Dakota to engage doctoral students in a…

  6. Web 2.0 Technologies in Music Education in Portugal: Using Podcasts for Learning

    ERIC Educational Resources Information Center

    Coutinho, Clara; Mota, Pedro

    2011-01-01

    This article presents a report of a pedagogic experience carried out in a Portuguese 6th-grade music education class during the 2008-2009 school year. A podcast was created (www.podomatic.com) and several activities were developed, in classroom context, taking advantage of the tool's potential for teaching and learning. Although the podcast was…

  7. Using Virtual Microscopy to Scaffold Learning of Pathology: A Naturalistic Experiment on the Role of Visual and Conceptual Cues

    ERIC Educational Resources Information Center

    Nivala, Markus; Saljo, Roger; Rystedt, Hans; Kronqvist, Pauliina; Lehtinen, Erno

    2012-01-01

    New representational technologies, such as virtual microscopy, create new affordances for medical education. In the article, a study on the following two issues is reported: (a) How does collaborative use of virtual microscopy shape students' engagement with and learning from virtual slides of tissue specimen? (b) How do visual and conceptual cues…

  8. Student-generated e-learning for clinical education.

    PubMed

    Isaacs, Alex N; Nisly, Sarah; Walton, Alison

    2017-04-01

    Within clinical education, e-learning facilitates a standardised learning experience to augment the clinical experience while enabling learner and teacher flexibility. With the shift of students from consumers to creators, student-generated content is expanding within higher education; however, there is sparse literature evaluating the impact of student-developed e-learning within clinical education. The aim of this study was to implement and evaluate a student-developed e-learning clinical module series within ambulatory care clinical pharmacy experiences. Three clinical e-learning modules were developed by students for use prior to clinical experiences. E-learning modules were created by fourth-year professional pharmacy students and reviewed by pharmacy faculty members. A pre-/post-assessment was performed to evaluate knowledge comprehension before and after participating in the e-learning modules. Additionally, a survey on student perceptions of this educational tool was performed at the end of the clinical experience. There is sparse literature evaluating the impact of student-developed e-learning within clinical education RESULTS: Of the 31 students eligible for study inclusion, 94 per cent participated in both the pre- and post-assessments. The combined post-assessment score was significantly improved after participating in the student-developed e-learning modules (p = 0.008). The student perception survey demonstrated positive perceptions of e-learning within clinical education. Student-generated e-learning was able to enhance knowledge and was positively perceived by learners. As e-learning continues to expand within health sciences education, students can be incorporated into the development and execution of this educational tool. © 2016 John Wiley & Sons Ltd.

  9. Relationships between the quality of blended learning experience, self-regulated learning, and academic achievement of medical students: a path analysis

    PubMed Central

    Kassab, Salah Eldin; Al-Shafei, Ahmad I; Salem, Abdel Halim; Otoom, Sameer

    2015-01-01

    Purpose This study examined the relationships between the different aspects of students’ course experience, self-regulated learning, and academic achievement of medical students in a blended learning curriculum. Methods Perceptions of medical students (n=171) from the Royal College of Surgeons in Ireland, Medical University of Bahrain (RCSI Bahrain), on the blended learning experience were measured using the Student Course Experience Questionnaire (SCEQ), with an added e-Learning scale. In addition, self-regulated learning was measured using the Motivated Strategies for Learning Questionnaire (MSLQ). Academic achievement was measured by the scores of the students at the end of the course. A path analysis was created to test the relationships between the different study variables. Results Path analysis indicated that the perceived quality of the face-to-face component of the blended experience directly affected the motivation of students. The SCEQ scale “quality of teaching” directly affected two aspects of motivation: control of learning and intrinsic goal orientation. Furthermore, appropriate course workload directly affected the self-efficacy of students. Moreover, the e-Learning scale directly affected students’ peer learning and critical thinking but indirectly affected metacognitive regulation. The resource management regulation strategies, time and study environment, and effort regulation directly affected students’ examination scores (17% of the variance explained). However, there were no significant direct relationships between the SCEQ scales and cognitive learning strategies or examination scores. Conclusion The results of this study will have important implications for designing blended learning courses in medical schools. PMID:25610011

  10. Mentor experiences of international healthcare students' learning in a clinical environment: A systematic review.

    PubMed

    Mikkonen, Kristina; Elo, Satu; Tuomikoski, Anna-Maria; Kääriäinen, Maria

    2016-05-01

    Globalisation has brought new possibilities for international growth in education and professional mobility among healthcare professionals. There has been a noticeable increase of international degree programmes in non-English speaking countries in Europe, creating clinical learning challenges for healthcare students. The aim of this systematic review was to describe mentors' experiences of international healthcare students' learning in a clinical environment. The objective of the review was to identify what influences the success or failure of mentoring international healthcare students when learning in the clinical environment, with the ultimate aim being to promote optimal mentoring practice. A systematic review was conducted according to the guidelines of the Centre for Reviews and Dissemination. Seven electronic databases were used to search for the published results of previous research: CINAHL, Medline Ovid, Scopus, the Web of Science, Academic Search Premiere, Eric, and the Cochrane Library. Search inclusion criteria were planned in the PICOS review format by including peer-reviewed articles published in any language between 2000 and 2014. Five peer-reviewed articles remained after the screening process. The results of the original studies were analysed using a thematic synthesis. The results indicate that a positive intercultural mentor enhanced reciprocal learning by improving the experience of international healthcare students and reducing stress in the clinical environment. Integrating international healthcare students into work with domestic students was seen to be important for reciprocal learning and the avoidance of discrimination. Many healthcare students were found to share similar experiences of mentoring and learning irrespective of their cultural background. However, the role of a positive intercultural mentor was found to make a significant difference for international students: such mentors advocated and mediated cultural differences and created a welcoming environment for international students by helping to minimise feelings of social isolation. Copyright © 2016 Elsevier Ltd. All rights reserved.

  11. Barriers to Practical Learning in the Field: A Qualitative Study of Iranian Nursing Students' Experiences.

    PubMed

    Jahanpour, Faezeh; Azodi, Parviz; Azodi, Farzan; Khansir, Ali Akbar

    2016-06-01

    Clinical training is an integral part of nursing education; however, some studies have shown that it is not always efficient. This study aimed to find out the factors that can impede nursing students' clinical learning. In this qualitative study, data were collected via reflective journal writing. Purposeful sampling was used, and 12 senior nursing students were recruited to the study. The data were analyzed using a content analysis method. Three main categories were derived, including inappropriate communication, ineffective role models, and theory-practice gaps. Students perceived that inappropriate communication between instructors, staff members, and students had the greatest impact on student learning. The competence of clinical instructors and staff is an important factor affecting students' training. The clinical learning environment does not always integrate theory and practice together. Nursing students did not experience effective clinical learning. Having expert instructors and supportive communication are important factors in creating a clinical learning environment.

  12. Effective e-learning in surgical education: the core values underpinning effective e-learning environments and how these may be enhanced for future surgical education

    PubMed Central

    Bamford, R; Coulston, J

    2016-01-01

    e-learning is a valuable tool that has a number of advantages for Surgical Oncology training and education. The rapidly evolving nature of, and limited clinical exposure to oncological practice creates challenges for surgical trainees to stay up to date and engaged. Online learning can be accessed anywhere at any time and allows trainees to develop, apply and be assessed on their learning. To be effective, it must be educationally sound and embrace technology to enhance learners’ experience. PMID:26913075

  13. Implementing Machine Learning in Radiology Practice and Research.

    PubMed

    Kohli, Marc; Prevedello, Luciano M; Filice, Ross W; Geis, J Raymond

    2017-04-01

    The purposes of this article are to describe concepts that radiologists should understand to evaluate machine learning projects, including common algorithms, supervised as opposed to unsupervised techniques, statistical pitfalls, and data considerations for training and evaluation, and to briefly describe ethical dilemmas and legal risk. Machine learning includes a broad class of computer programs that improve with experience. The complexity of creating, training, and monitoring machine learning indicates that the success of the algorithms will require radiologist involvement for years to come, leading to engagement rather than replacement.

  14. Skilled interaction among professional carers in special accommodations for adult people with learning disabilities.

    PubMed

    Antonsson, H; Aström, S; Lundström, M; Graneheim, U H

    2013-09-01

    Communicative difficulties affect interactions between people with learning disabilities and their carers. Despite such difficulties, however, some carers seem to interact successfully with people who have limited ability to communicate verbally and exhibit challenging behaviour. This study aims to illuminate skilled interaction among carers working in special accommodations for people with learning disabilities. Interactions between 16 caregivers and 11 residents with learning disabilities were recorded on video. Verbal and non-verbal interaction skills among the carers were identified. Four caring situations with people with learning disabilities were chosen to illuminate skilled interaction. The transcribed text was subjected to qualitative content analysis and core stories were created. The results show that skilled interaction between the carers and the people with learning disabilities is based upon being confirming, sharing daily life experience, giving time and space, and using congruent and distinct language. In this paper we present examples that offer concrete suggestions of how to promote successful interaction and create meaning in the shared day-to-day life in special accommodations for people with learning disabilities. © 2012 John Wiley & Sons Ltd.

  15. A collaboration among health sciences schools to enhance faculty development in teaching.

    PubMed

    Sicat, Brigitte L; O'Kane Kreutzer, Kathy; Gary, Judy; Ivey, Carole K; Marlowe, Elizabeth P; Pellegrini, Joan M; Shuford, Veronica P; Simons, Dianne F

    2014-06-17

    Those involved in providing faculty development may be among only a few individuals for whom faculty development is an interest and priority within their work setting. Furthermore, funding to support faculty development is limited. In 2010, an interprofessional, self-formed, faculty learning community on faculty development in teaching was established to promote collaboration on faculty development initiatives that have transference to faculty members across disciplines and to share expertise and resources for wider impact. The organic structure and processes of the faculty learning community created an environment that has not only resulted in an increased offering of faculty development opportunities and resources across the health science campus, but has created a rich environment that combines the knowledge, innovation, and experience to promote collaborative efforts that benefit all. The background, structure, processes, successes, and lessons learned of the interprofessional faculty learning community on faculty development in teaching are described.

  16. Outcomes of an International Cooperative Education Experience for Undergraduate Nursing Students.

    PubMed

    Hoffart, Nancy; Diani, Jacqueline A; Carney, Mary F

    2015-01-01

    A qualitative study was conducted to identify the outcomes of international cooperative education in nursing. Seventeen alumni who completed 19 cooperative work experiences were interviewed. International cooperative experiences support learning about culture and contribute to personal and professional development. Outcomes included increased maturation, confidence, and flexibility; elevated political and global awareness; and ability to create effective relationships with culturally diverse patients and coworkers.

  17. A Descriptive Case Study of Writing Standards-Based Individualized Education Plan Goals via Problem-Based Learning in a Virtual World

    ERIC Educational Resources Information Center

    Blair, Peter J.

    2017-01-01

    The goal of this study was to examine the professional development experiences of two contrastive participants while they were creating standards-based individualized education plan (IEP) goals using a virtual world called TeacherSim. Two specific focuses of the study were on how special educators engaged with the task of creating standards-based…

  18. Anatomy by whole body dissection: a focus group study of students' learning experience.

    PubMed

    Burgess, Annette; Ramsey-Stewart, George

    2015-01-01

    The social construction of knowledge within medical education is essential for learning. Students' interactions within groups and associated learning artifacts can meaningfully impact learning. Situated cognition theory poses that knowledge, thinking, and learning are located in experience. In recent years, there has been a reported decline in time spent on anatomy by whole body dissection (AWBD) within medical programs. However, teaching by surgeons in AWBD provides unique opportunities for students, promoting a deeper engagement in learning. In this study, we apply situated cognition theory as a conceptual framework to explore students' perceptions of their learning experience within the 2014 iteration of an 8-week elective AWBD course. At the end of the course, all students (n=24) were invited to attend one of three focus groups. Framework analysis was used to code and categorize data into themes. In total, 20/24 (83%) students participated in focus groups. Utilizing situated cognition theory as a conceptual framework, we illustrate students' learning experiences within the AWBD course. Students highlighted opportunities to create and reinforce their own knowledge through active participation in authentic dissection tasks; guidance and clinical context provided by surgeons as supervisors; and the provision of an inclusive learning community. Situated cognition theory offers a valuable lens through which to view students' learning experience in the anatomy dissection course. By doing so, the importance of providing clinical relevance to medical teaching is highlighted. Additionally, the value of having surgeons teach AWBD and the experience they share is illustrated. The team learning course design, with varying teaching methods and frequent assessments, prompting student-student and student-teacher interaction, was also beneficial for student learning.

  19. Evaluating interactive computer-based scenarios designed for learning medical technology.

    PubMed

    Persson, Johanna; Dalholm, Elisabeth Hornyánszky; Wallergård, Mattias; Johansson, Gerd

    2014-11-01

    The use of medical equipment is growing in healthcare, resulting in an increased need for resources to educate users in how to manage the various devices. Learning the practical operation of a device is one thing, but learning how to work with the device in the actual clinical context is more challenging. This paper presents a computer-based simulation prototype for learning medical technology in the context of critical care. Properties from simulation and computer games have been adopted to create a visualization-based, interactive and contextually bound tool for learning. A participatory design process, including three researchers and three practitioners from a clinic for infectious diseases, was adopted to adjust the form and content of the prototype to the needs of the clinical practice and to create a situated learning experience. An evaluation with 18 practitioners showed that practitioners were positive to this type of tool for learning and that it served as a good platform for eliciting and sharing knowledge. Our conclusion is that this type of tools can be a complement to traditional learning resources to situate the learning in a context without requiring advanced technology or being resource-demanding. Copyright © 2014 Elsevier Ltd. All rights reserved.

  20. An Advanced Professional Pharmacy Experience in a Community Setting Using an Experiential Manual

    PubMed Central

    Lee, Karen W.; Machado, Matthew R.; Wenzel, Marie M.; Gagnon, James M.; Calomo, Joseph M.

    2006-01-01

    Objectives To determine the usefulness of a teaching and learning tool used to create structure for advanced pharmacy practice experiences (APPEs) in community pharmacy settings, and to identify differences between respondents' perspectives on the relevance and practicality of implementing specific community pharmacy-related topics during the experience. Design Community practice faculty members designed a manual that outlined a week-by-week schedule of student activities, consistent with the Center for the Advancement of Pharmaceutical Education (CAPE) outcome-based goals, and included associated teaching, documentation, and assessment tools. The manual was distributed to site preceptors and students. Assessment Eighty-six PharmD students responded to a questionnaire upon completion of their community APPE. Student feedback concerning the impact of the manual relative to interactions with site preceptors and their overall learning experience was relatively positive. Conclusion The manual was an effective teaching and learning tool for students completing a community APPE. PMID:17149421

  1. Play It, Learn It, Make It Last: Developing an Online Game to Create Self-Sufficient Library Information Users.

    PubMed

    Boyce, Lindsay M

    2016-01-01

    Library orientation at an academic health sciences library consisted of a five-minute overview within new student orientation. Past experience indicated this brief presentation was insufficient for students to learn about library resources. In 2014, an effort was made to supplement orientation by developing an online game aimed at enabling students to become self-sufficient through hands-on learning. A gaming model was chosen with expectations that competition and rewards would motivate students. Although the pilots suffered from low participation rates, the experience merits further research into the potential of a broader model of online library instruction in the health sciences environment.

  2. Developing skilled doctor-patient communication in the workplace: a qualitative study of the experiences of trainees and clinical supervisors.

    PubMed

    Giroldi, Esther; Veldhuijzen, Wemke; Geelen, Kristel; Muris, Jean; Bareman, Frits; Bueving, Herman; van der Weijden, Trudy; van der Vleuten, Cees

    2017-12-01

    To inform the development of recommendations to facilitate learning of skilled doctor-patient communication in the workplace, this qualitative study explores experiences of trainees and supervisors regarding how trainees learn communication and how supervisors support trainees' learning in the workplace. We conducted a qualitative study in a general practice training setting, triangulating various sources of data to obtain a rich understanding of trainees and supervisors' experiences: three focus group discussions, five discussions during training sessions and five individual interviews. Thematic network analysis was performed during an iterative process of data collection and analysis. We identified a communication learning cycle consisting of six phases: impactful experience, change in frame of reference, identification of communication strategies, experimentation with strategies, evaluation of strategies and incorporation into personal repertoire. Supervisors supported trainees throughout this process by creating challenges, confronting trainees with their behaviour and helping them reflect on its underlying mechanisms, exploring and demonstrating communication strategies, giving concrete practice assignments, creating safety, exploring the effect of strategies and facilitating repeated practice and reflection. Based on the experiences of trainees and supervisors, we conclude that skilled communication involves the development of a personal communication repertoire from which learners are able to apply strategies that fit the context and their personal style. After further validation of our findings, it may be recommended to give learners concrete examples, opportunities for repeated practise and reflection on personal frames of reference and the effect of strategies, as well as space for authenticity and flexibility. In the workplace, the clinical supervisor is able to facilitate all these essential conditions to support his/her trainee in becoming a skilled communicator.

  3. Ecology: Learning To Love Our Planet. A Self-Directed Learning Experience. Grades K-8.

    ERIC Educational Resources Information Center

    Enz, Judith; Diffenderfer, Susan

    This self-directed study unit for grades K-3 and 4-8 was developed expressly to transport the student from the position of passive recipient to active participant in his/her own pursuit of knowledge. Within the guide are two complete units: one created for the lower elementary student and one for the upper elementary/middle school student. Units…

  4. Convenience Matters: A Qualitative Study on the Impact of Use of Social Media and Collaboration Technologies on Learning Experience and Performance in Higher Education

    ERIC Educational Resources Information Center

    Jang, Yeona

    2015-01-01

    Social media and collaboration technologies are viewed as valuable tools for creating a new reality of collaborative learning, particularly in higher education facing millennials growing up with various technologies in their daily lives. Using the example of an undergraduate course taught on-campus, this study examines how millennial students in…

  5. Creating a Model of Acceptance: Preservice Teachers Interact with Non-English-Speaking Latino Parents Using Culturally Relevant Mathematics and Science Activities at Family Learning Events

    ERIC Educational Resources Information Center

    Ramirez, Olga; McCollough, Cherie A.; Diaz, Zulmaris

    2016-01-01

    The following describes a culturally relevant mathematics and science content program implemented by preservice teachers (PSTs) at Family Math/Science Learning Events (FM/SLEs) conducted through two different university programs in south Texas. These experiences are required course activities designed to inform PSTs of the importance of…

  6. A Pedagogy of Abundance or a Pedagogy to Support Human Beings? Participant Support on Massive Open Online Courses

    ERIC Educational Resources Information Center

    Kop, Rita; Fournier, Helene; Mak, John Sui Fai

    2011-01-01

    This paper examines how emergent technologies could influence the design of learning environments. It will pay particular attention to the roles of educators and learners in creating networked learning experiences on massive open online courses (MOOCs). The research shows that it is possible to move from a pedagogy of abundance to a pedagogy that…

  7. An Investigation of Teacher Efficacy: Understandings, Practices, and the Impact of Professional Development as Perceived by Elementary School Teachers

    ERIC Educational Resources Information Center

    White, Arnold Jeffery

    2014-01-01

    The essential goal of schooling is to create learning experiences that promote student achievement for students of all abilities and talents. Teacher efficacy is a construct that supports this goal because it has been demonstrated to improve the teaching and learning process and therefore increase student achievement. The purpose of this study was…

  8. The Edison Responsive Environment Learning System, or the Talking Typewriter Developed by Thomas A. Edison Laboratory, a Subsidiary of McGraw Edison Company.

    ERIC Educational Resources Information Center

    Sanderson, Barbara A.; Kratochvil, Daniel W.

    The "Talking Typewriter" is a computerized electric typewriter with visual and audio capabilities. It was designed to create an environment where learning to read would be a successful, enjoyable experience for the student by allowing him to explore, discover relationships, to progress at his own speed, and to receive feedback. This…

  9. Professional Development That Sticks: How Do I Create Meaningful Learning Experiences for Educators? (ASCD Arias)

    ERIC Educational Resources Information Center

    Ende, Fred

    2016-01-01

    How can we approach professional development in a thoughtful way, keep teachers motivated, and make the process worthwhile? It's a truth that school leaders can't deny: teachers tend to think of PD as a distraction from the "real work" of the classroom--as something to get through instead of an opportunity to engage, learn, and grow as…

  10. Adolescents Media Experiences in the Classroom: SimCity as a Cultural Model

    ERIC Educational Resources Information Center

    Lacasa, Pilar; García-Pernía, María-Ruth; Núñez, Patricia

    2014-01-01

    The main goal of this paper is to analyze adolescents' experiences when they play SimCity (EA, 2008), a commercial videogame, in an innovative learning environment designed around the concept of participatory culture. By using this video game in the classroom and machinima productions created in relation to the game, we sought to generate a…

  11. Five Years of "The Electric Company"; Television and Reading 1971-76.

    ERIC Educational Resources Information Center

    Cooney, Joan Ganz

    "The Electric Company" was created by the Children's Television Workshop (CTW) as an experiment in using television to teach reading skills to children in grades 2-4 who were having difficulty learning to read in school. With more than 500 shows completed and four seasons behind it, the series continues to be an experiment. The methods…

  12. Creating a Counter-Space through Listening to and Learning from a Korean Pre-Service Teacher's Experiences

    ERIC Educational Resources Information Center

    Kang, Jihea

    2017-01-01

    The author uses a life-historical counter-storytelling approach to examine a Korean female pre-service teacher's experiences in a U.S. teacher preparation program. The participant encountered challenges due to her perceived language proficiency and communication and participation style in a U.S. higher educational context. Further, the author…

  13. Entry-Level Technical Skills that Agricultural Industry Experts Expected Students to Learn through Their Supervised Agricultural Experiences: A Modified Delphi Study

    ERIC Educational Resources Information Center

    Ramsey, Jon W.; Edwards, M. Craig

    2011-01-01

    The National Research Council's (NRC) Report (1988), Understanding Agriculture: New Directions for Education, called on secondary agricultural education to shift its scope and purpose, including students' supervised agricultural experiences (SAEs). The NRC asserted that this shift should create opportunities for students to acquire supervised…

  14. Application of Calibrated Peer Review (CPR) Writing Assignments to Enhance Experiments with an Environmental Chemistry Focus

    ERIC Educational Resources Information Center

    Margerum, Lawrence D.; Gulsrud, Maren; Manlapez, Ronald; Rebong, Rachelle; Love, Austin

    2007-01-01

    The browser-based software program, Calibrated Peer Review (CPR) developed by the Molecular Science Project enables instructors to create structured writing assignments in which students learn by writing and reading for content. Though the CPR project covers only one experiment in general chemistry, it might provide lab instructors with a method…

  15. An Automated Statistical Process Control Study of Inline Mixing Using Spectrophotometric Detection

    ERIC Educational Resources Information Center

    Dickey, Michael D.; Stewart, Michael D.; Willson, C. Grant

    2006-01-01

    An experiment is described, which is designed for a junior-level chemical engineering "fundamentals of measurements and data analysis" course, where students are introduced to the concept of statistical process control (SPC) through a simple inline mixing experiment. The students learn how to create and analyze control charts in an effort to…

  16. Skills for Living: Group Counseling Activities for Young Adolescents, Volume Two.

    ERIC Educational Resources Information Center

    Smead, Rosemarie

    Group counseling offers a content-plus-process approach to counseling of youth. Counselors in schools or mental health settings can use this book to learn how to create meaningful group experiences for adolescents. The group agendas are aimed at middle school youth and offer them the opportunity to experience positive growth and change in the…

  17. The Electric Company; Television and Reading, 1971-1980: A Mid-Experiment Appraisal.

    ERIC Educational Resources Information Center

    Cooney, Joan Ganz

    "The Electric Company" was created by the Children's Television Workshop as an experiment to teach reading to 2nd, 3rd, and 4th grade children having difficulty learning to read. Solidly based on research in the teaching of reading, the curriculum emphasizes decoding skills. The production process included several phases: (1) assembling…

  18. Teachers' experiences of teaching in a blended learning environment.

    PubMed

    Jokinen, Pirkko; Mikkonen, Irma

    2013-11-01

    This paper considers teachers' experiences of teaching undergraduate nursing students in a blended learning environment. The basic idea of the study programme was to support students to reflect on theory and practice, and provide with access to expert and professional knowledge in real-life problem-solving and decision making. Learning was organised to support learning in and about work: students worked full-time and this provided excellent opportunities for learning both in practice, online and face-to-face sessions. The aim of the study was to describe teachers' experiences of planning and implementing teaching and learning in a blended-learning-based adult nursing programme. The research method was qualitative, and the data were collected by three focus group interviews, each with four to six participants. The data were analysed using qualitative content analysis. The results show that the blended learning environment constructed by the combination of face-to-face learning and learning in practice with technology-mediated learning creates challenges that must be taken into consideration when planning and implementing blended teaching and learning. However, it provides good opportunities to enhance students' learning in and about work. This is because such programmes support student motivation through the presence of "real-life" and their relevance to the students' own places of work. Nevertheless, teachers require knowledge of different pedagogical approaches; they need professional development support in redesigning teaching and learning. Copyright © 2013 Elsevier Ltd. All rights reserved.

  19. Combining Digital Archives Content with Serious Game Approach to Create a Gamified Learning Experience

    NASA Astrophysics Data System (ADS)

    Shih, D.-T.; Lin, C. L.; Tseng, C.-Y.

    2015-08-01

    This paper presents an interdisciplinary to develop content-aware application that combines game with learning on specific categories of digital archives. The employment of content-oriented game enhances the gamification and efficacy of learning in culture education on architectures and history of Hsinchu County, Taiwan. The gamified form of the application is used as a backbone to support and provide a strong stimulation to engage users in learning art and culture, therefore this research is implementing under the goal of "The Digital ARt/ARchitecture Project". The purpose of the abovementioned project is to develop interactive serious game approaches and applications for Hsinchu County historical archives and architectures. Therefore, we present two applications, "3D AR for Hukou Old " and "Hsinchu County History Museum AR Tour" which are in form of augmented reality (AR). By using AR imaging techniques to blend real object and virtual content, the users can immerse in virtual exhibitions of Hukou Old Street and Hsinchu County History Museum, and to learn in ubiquitous computing environment. This paper proposes a content system that includes tools and materials used to create representations of digitized cultural archives including historical artifacts, documents, customs, religion, and architectures. The Digital ARt / ARchitecture Project is based on the concept of serious game and consists of three aspects: content creation, target management, and AR presentation. The project focuses on developing a proper approach to serve as an interactive game, and to offer a learning opportunity for appreciating historic architectures by playing AR cards. Furthermore, the card game aims to provide multi-faceted understanding and learning experience to help user learning through 3D objects, hyperlinked web data, and the manipulation of learning mode, and then effectively developing their learning levels on cultural and historical archives in Hsinchu County.

  20. Does temporal contiguity moderate contingency learning in a speeded performance task?

    PubMed

    Schmidt, James R; De Houwer, Jan

    2012-01-01

    In four experiments, we varied the time between the onset of distracting nonwords and target colour words in a word-word version of the colour-word contingency learning paradigm. Contingencies were created by pairing a distractor nonword more often with one target colour word than with other colour words. A contingency effect corresponds to faster responses to the target colour word on high-contingency trials (i.e., distractor nonword followed by the target colour word with which it appears most often) than on low-contingency trials (i.e., distractor nonword followed by a target colour word with which it appears only occasionally). Roughly equivalent-sized contingency effects were found at stimulus-onset asynchronies (SOAs) of 50, 250, and 450 ms in Experiment 1, and 50, 500, and 1,000 ms in Experiment 2. In Experiment 3, a contingency effect was observed at SOAs of -50, -200, and -350 ms. In Experiment 4, interstimulus interval (ISI) was varied along with SOA, and learning was equivalent for 200-, 700-, and 1,200-ms SOAs. Together, these experiments suggest that the distracting stimulus does not need to be presented in close temporal contiguity with the response to induce learning. Relations to past research on causal judgement and implications for further contingency learning research are discussed.

  1. A retrospective analysis of compact fluorescent lamp experience curves and their correlations to deployment programs

    DOE PAGES

    Smith, Sarah Josephine; Wei, Max; Sohn, Michael D.

    2016-09-17

    Experience curves are useful for understanding technology development and can aid in the design and analysis of market transformation programs. Here, we employ a novel approach to create experience curves, to examine both global and North American compact fluorescent lamp (CFL) data for the years 1990–2007. We move away from the prevailing method of fitting a single, constant, exponential curve to data and instead search for break points where changes in the learning rate may have occurred. Our analysis suggests a learning rate of approximately 21% for the period of 1990–1997, and 51% and 79% in global and North Americanmore » datasets, respectively, after 1998. We use price data for this analysis; therefore our learning rates encompass developments beyond typical “learning by doing”, including supply chain impacts such as market competition. We examine correlations between North American learning rates and the initiation of new programs, abrupt technological advances, and economic and political events, and find an increased learning rate associated with design advancements and federal standards programs. Our findings support the use of segmented experience curves for retrospective and prospective technology analysis, and may imply that investments in technology programs have contributed to an increase of the CFL learning rate.« less

  2. A retrospective analysis of compact fluorescent lamp experience curves and their correlations to deployment programs

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Smith, Sarah Josephine; Wei, Max; Sohn, Michael D.

    Experience curves are useful for understanding technology development and can aid in the design and analysis of market transformation programs. Here, we employ a novel approach to create experience curves, to examine both global and North American compact fluorescent lamp (CFL) data for the years 1990–2007. We move away from the prevailing method of fitting a single, constant, exponential curve to data and instead search for break points where changes in the learning rate may have occurred. Our analysis suggests a learning rate of approximately 21% for the period of 1990–1997, and 51% and 79% in global and North Americanmore » datasets, respectively, after 1998. We use price data for this analysis; therefore our learning rates encompass developments beyond typical “learning by doing”, including supply chain impacts such as market competition. We examine correlations between North American learning rates and the initiation of new programs, abrupt technological advances, and economic and political events, and find an increased learning rate associated with design advancements and federal standards programs. Our findings support the use of segmented experience curves for retrospective and prospective technology analysis, and may imply that investments in technology programs have contributed to an increase of the CFL learning rate.« less

  3. Midwifery students' experiences of simulation- and skills training.

    PubMed

    Lendahls, Lena; Oscarsson, Marie G

    2017-03-01

    In Sweden, simulation- and skills training are implemented in midwifery education in order to prepare students for clinical practice. Research regarding the use of both low to high levels of fidelity in simulation in midwifery programme is limited. The aim of this study was to explore midwifery students' experiences of simulation- and skills training. Midwifery students (n=61), at advanced level, were interviewed in 13 group interviews from 2011 to 2105. A semi-structured interview guide was used, and data were analysed by content analysis. The results are presented in four main categories: develops hands on skills and communication, power of collaborative learning, highly valued learning environment and facilitates clinical practice. The majority of students felt that the simulation- and skills training were necessary to become familiar with hands on skills. Having repetitive practices in a safe and secure environment was viewed as important, and students highly valued that mistakes could be made without fear of comprising patient safety. Student's collaboration, reflections and critical thinking increased learning ability. Simulation- and skills training created links between theory and practice, and the lecturer had an important role in providing instructions and feedback. Students felt prepared and confident before their clinical practice, and simulation- and skills training increased safety for all involved, resulting in students being more confident, as patients in clinical practice became less exposed. Furthermore, mentors were satisfied with students' basic skills. Simulation- and skills training support the development of midwifery skills. It creates links between theory and practice, which facilitates students' learning ability. Training needs to include reflections and critical thinking in order to develop their learning. The lecturer has an important role in encouraging time for reflections and creating safe environment during the skills and simulation training. Copyright © 2016 Elsevier Ltd. All rights reserved.

  4. e-Learning Content Design for Corrective Maintenance of Toshiba BMC 80.5 based on Knowledge Conversion using SECI Method: A Case Study in Aerospace Company

    NASA Astrophysics Data System (ADS)

    Permata Shabrina, Ayu; Pramuditya Soesanto, Rayinda; Kurniawati, Amelia; Teguh Kurniawan, Mochamad; Andrawina, Luciana

    2018-03-01

    Knowledge is a combination of experience, value, and information that is based on the intuition that allows an organization to evaluate and combine new information. In an organization, knowledge is not only attached to document but also in routine value creating activities, therefore knowledge is an important asset for the organization. X Corp is a company that focused on manufacturing aerospace components. In carrying out the production process, the company is supported by various machines, one of the machines is Toshiba BMC 80.5. The machine is used occasionally and therefore maintenance activity is needed, especially corrective maintenance. Corrective maintenance is done to make a breakdown machine back to work. Corrective maintenance is done by maintenance operator whose retirement year is close. The long term experience of the maintenance operator needs to be captured by the organization and shared across maintenance division. E-learning is one type of media that can support and assist knowledge sharing. This research purpose is to create the e-learning content for best practice of corrective maintenance activity for Toshiba BMC 80.5 by extracting the knowledge and experience from the operator based on knowledge conversion using SECI method. The knowledge source in this research is a maintenance supervisor and a senior maintenance engineer. From the evaluation of the e-learning content, it is known that the average test score of the respondents who use the e-learning increases from 77.5 to 87.5.

  5. Community in the Classroom: An Approach to Curriculum and Instruction as a Means for the Development of Student Personal Engagement in a High School Classroom

    ERIC Educational Resources Information Center

    Jones, Tammy

    2012-01-01

    NCLB has created a climate where teachers feel increasingly pressured to ensure their students pass the test, with the result that they allocate less time for purposeful and authentic learning experiences (Kohn, 2004). Thus, rote memorization is favored over inquiry. Teachers must aim to create a classroom environment that recognizes and values…

  6. Every Nursery Needs a Garden: A Step-by-Step Guide to Creating and Using a Garden with Young Children

    ERIC Educational Resources Information Center

    Watts, Ann

    2011-01-01

    A garden can be a magical place for young children and offers them rich and engaging learning experiences as they interact with a variety of plants and wildlife throughout the year. This book guides you through the process of creating a garden, however small, for young children. It looks at the impact a garden area can have on children's overall…

  7. Programming and Technology for Accessibility in Geoscience

    NASA Astrophysics Data System (ADS)

    Sevre, E.; Lee, S.

    2013-12-01

    Many people, students and professors alike, shy away from learning to program because it is often believed to be something scary or unattainable. However, integration of programming into geoscience education can be a valuable tool for increasing the accessibility of content for all who are interested. It is my goal to dispel these myths and convince people that: 1) Students with disabilities can use programming to increase their role in the classroom, 2) Everyone can learn to write programs to simplify daily tasks, 3) With a deep understanding of the task, anyone can write a program to do a complex task, 4) Technology can be combined with programming to create an inclusive environment for all students of geoscience, and 5) More advanced knowledge of programming and technology can lead geoscientists to create software to serve as assistive technology in the classroom. It is my goal to share my experiences using technology to enhance the classroom experience as a way of addressing the aforementioned issues. Through my experience, I have found that programming skills can be included and learned by all to enhance the content of courses without detracting from curriculum. I hope that, through this knowledge, geoscience courses can become more accessible for people with disabilities by including programming and technology to the benefit of all involved.

  8. Welcome to the experience economy.

    PubMed

    Pine, B J; Gilmore, J H

    1998-01-01

    First there was agriculture, then manufactured goods, and eventually services. Each change represented a step up in economic value--a way for producers to distinguish their products from increasingly undifferentiated competitive offerings. Now, as services are in their turn becoming commoditized, companies are looking for the next higher value in an economic offering. Leading-edge companies are finding that it lies in staging experiences. To reach this higher level of competition, companies will have to learn how to design, sell, and deliver experiences that customers will readily pay for. An experience occurs when a company uses services as the stage--and goods as props--for engaging individuals in a way that creates a memorable event. And while experiences have always been at the heart of the entertainment business, any company stages an experience when it engages customers in a personal, memorable way. The lessons of pioneering experience providers, including the Walt Disney Company, can help companies learn how to compete in the experience economy. The authors offer five design principles that drive the creation of memorable experiences. First, create a consistent theme, one that resonates throughout the entire experience. Second, layer the theme with positive cues--for example, easy-to-follow signs. Third, eliminate negative cues, those visual or aural messages that distract or contradict the theme. Fourth, offer memorabilia that commemorate the experience for the user. Finally, engage all five senses--through sights, sounds, and so on--to heighten the experience and thus make it more memorable.

  9. Layered Learning in Multi-Agent Systems

    DTIC Science & Technology

    1998-12-15

    project almost from the beginning has tirelessly experimented with different robot architectures, always managing to pull things together and create...TEAM MEMBER AGENT ARCHITECTURE I " ! Midfielder, Left : • i ) ( ^ J Goalie , Center Home Coordinates Home Range Max Range Figure

  10. Appreciative Pedagogy: Constructing Positive Models for Learning.

    ERIC Educational Resources Information Center

    Yballe, Leodones; O'Connor, Dennis

    2000-01-01

    Appreciative inquiry, an approach focused on generation of a vision for an organization, may be adapted for management classes. Students and teachers conduct collaborative inquiry into successful experiences, creating positive images that generate positive action in the classroom. (SK)

  11. Power Struggles. Beginnings Workshop.

    ERIC Educational Resources Information Center

    Neugebauer, Bonnie; Duffy, Roslyn; Garbarino, James; Gonzalez-Mena, Janet

    2001-01-01

    Presents four articles about children's power struggles: (1) "The Personal Side of Power" (Bonnie Neugebauer); (2) "Learning To Harness Human Power" (Roslyn Duffy); (3) "Power Struggles: Early Experiences Matter" (James Garbarino); and (4) "Personal Power: Creating New Realities" (Janet Gonzalez-Mena). (DLH)

  12. Facilitative and obstructive factors in the clinical learning environment: Experiences of pupil enrolled nurses.

    PubMed

    Lekalakala-Mokgele, Eucebious; Caka, Ernestine M

    2015-03-31

    The clinical learning environment is a complex social entity that influences student learning outcomes in the clinical setting. Students can experience the clinical learning environment as being both facilitative and obstructive to their learning. The clinical environment may be a source of stress, creating feelings of fear and anxiety which in turn affect the students' responses to learning. Equally, the environment can enhance learning if experienced positively. This study described pupil enrolled nurses' experiences of facilitative and obstructive factors in military and public health clinical learning settings. Using a qualitative, contextual, exploratory descriptive design, three focus group interviews were conducted until data saturation was reached amongst pupil enrolled nurses in a military School of Nursing. Data analysed provided evidence that acceptance by clinical staff and affordance of self-directed learning facilitated learning. Students felt safe to practise when they were supported by the clinical staff. They felt a sense of belonging when the staff showed an interest in and welcomed them. Learning was obstructed when students were met with condescending comments. Wearing of a military uniform in the public hospital and horizontal violence obstructed learning in the clinical learning environment. Students cannot have effective clinical preparation if the environment is not conducive to and supportive of clinical learning, The study shows that military nursing students experience unique challenges as they are trained in two professions that are hierarchical in nature. The students experienced both facilitating and obstructing factors to their learning during their clinical practice. Clinical staff should be made aware of factors which can impact on students' learning. Policies need to be developed for supporting students in the clinical learning environment.

  13. Accelerated nursing students and theater students: creating a safe environment by acting the part.

    PubMed

    Cangelosi, Pamela R

    2008-01-01

    Traditional approaches to teaching basic nursing skills are being questioned for accelerated, or second-degree, nursing students. Since accelerated nursing students have demonstrated the ability to quickly assimilate new information and to transfer skills from a previous career into a new field, it is thought that they may benefit from teaching strategies that promote experiential learning. Through a hermeneutic phenomenological approach, this study inquired into the experiences of 22 accelerated baccalaureate nursing students to determine if narrative learning in a campus laboratory setting helped them integrate content from classroom and clinical practica and move quickly along the pathway to the competencies that are needed for safe nursing practice. Data analysis revealed the teaching/learning significance of narratives for these students and is identified in the theme, "Creating a Safe Environment".

  14. Designing new collaborative learning spaces in clinical environments: experiences from a children's hospital in Australia.

    PubMed

    Bines, Julie E; Jamieson, Peter

    2013-09-01

    Hospitals are complex places that provide a rich learning environment for students, staff, patients and their families, professional groups and the community. The "new" Royal Children's Hospital opened in late 2011. Its mission is focused on improving health and well-being of children and adolescents through leadership in healthcare, research and education. Addressing the need to create "responsive learning environments" aligned with the shift to student-centred pedagogy, two distinct learning environments were developed within the new Royal Children's Hospital; (i) a dedicated education precinct providing a suite of physical environments to promote a more active, collaborative and social learning experience for education and training programs conducted on the Royal Children's Hospital campus and (ii) a suite of learning spaces embedded within clinical areas so that learning becomes an integral part of the daily activities of this busy Hospital environment. The aim of this article is to present the overarching educational principles that lead the design of these learning spaces and describe the opportunities and obstacles encountered in the development of collaborative learning spaces within a large hospital development.

  15. Transforming the Twenty-First-Century Campus to Enhance the Net-Generation Student Learning Experience: Using Evidence-Based Design to Determine What Works and Why in Virtual/Physical Teaching Spaces

    ERIC Educational Resources Information Center

    Fisher, Kenn; Newton, Clare

    2014-01-01

    The twenty-first century has seen the rapid emergence of wireless broadband and mobile communications devices which are inexorably changing the way people communicate, collaborate, create and transfer knowledge. Yet many higher education campus learning environments were designed and built in the nineteenth and twentieth centuries prior to…

  16. Creating Dynamic Learning Communities in Synchronous Online Courses: One Approach from the Center for the Integration of Research, Teaching and Learning (CIRTL)

    ERIC Educational Resources Information Center

    McDaniels, Melissa; Pfund, Christine; Barnicle, Katherine

    2016-01-01

    The ability to convert face-to-face curricula into rigorous and equally rich online experiences is a topic of much investigation. In this paper, we report on the conversion of a face-to-face research mentor training curriculum into a synchronous, online course. Graduate students and postdoc participants from the Center for the Integration of…

  17. Writing on Your Feet: Reflective Practices in City as Text™. A Tribute to the Career of Bernice Braid. National Collegiate Honors Council Monograph Series

    ERIC Educational Resources Information Center

    Long, Ada, Ed.

    2014-01-01

    City as Text™ (CAT) is one of the earliest structural forms of experiential learning created and practiced in the United States. This monograph explores the centrality of writing in the process of active learning, focusing primarily on the Faculty Institutes and Honors Semesters that foster CAT experiences. All manifestations of this pedagogical…

  18. Pre-Service Teachers' Views of the Maths Talent Quest (MTQ): Connecting Mathematical Concepts to Everyday Tasks and Experiences

    ERIC Educational Resources Information Center

    Baum, Prudence; Perera, Radhika

    2017-01-01

    Mathematics needs to take on a real-world quality, and students need to be able to identify and connect the value of what they are learning within the classroom to life outside the classroom. Creating a connection between the mathematics learned within a classroom and its value to life in the outside world is critical to effectively engage…

  19. Facilitating classroom based interprofessional learning: a grounded theory study of university educators' perceptions of their role adequacy as facilitators.

    PubMed

    Derbyshire, Julie A; Machin, Alison I; Crozier, Suzanne

    2015-01-01

    The provision of inter professional learning (IPL) within undergraduate programmes is now well established within many Higher Education Institutions (HEIs). IPL aims to better equip nurses and other health professionals with effective collaborative working skills and knowledge to improve the quality of patient care. Although there is still ambiguity in relation to the optimum timing and method for delivering IPL, effective facilitation is seen as essential. This paper reports on a grounded theory study of university educators' perceptions of the knowledge and skills needed for their role adequacy as IPL facilitators. Data was collected using semi structured interviews with nine participants who were theoretically sampled from a range of professional backgrounds, with varied experiences of education and involvement in facilitating IPL. Constant comparative analysis was used to generate four data categories: creating and sustaining an IPL group culture through transformational IPL leadership (core category), readiness for IPL facilitation, drawing on past interprofessional learning and working experiences and role modelling an interprofessional approach. The grounded theory generated from this study, although propositional, suggests that role adequacy for IPL facilitation is dependent on facilitator engagement in a process of 'transformational interprofessional learning leadership' to create and sustain a group culture. Copyright © 2014 Elsevier Ltd. All rights reserved.

  20. NASA's Universe of Learning: Engaging Learners in Discovery

    NASA Astrophysics Data System (ADS)

    Cominsky, L.; Smith, D. A.; Lestition, K.; Greene, M.; Squires, G.

    2016-12-01

    NASA's Universe of Learning is one of 27 competitively awarded education programs selected by NASA's Science Mission Directorate (SMD) to enable scientists and engineers to more effectively engage with learners of all ages. The NASA's Universe of Learning program is created through a partnership between the Space Telescope Science Institute, Chandra X-ray Center, IPAC at Caltech, Jet Propulsion Laboratory Exoplanet Exploration Program, and Sonoma State University. The program will connect the scientists, engineers, science, technology and adventure of NASA Astrophysics with audience needs, proven infrastructure, and a network of over 500 partners to advance the objectives of SMD's newly restructured education program. The multi-institutional team will develop and deliver a unified, consolidated suite of education products, programs, and professional development offerings that spans the full spectrum of NASA Astrophysics, including the Exoplanet Exploration theme. Program elements include enabling educational use of Astrophysics mission data and offering participatory experiences; creating multimedia and immersive experiences; designing exhibits and community programs; providing professional development for pre-service educators, undergraduate instructors, and informal educators; and, producing resources for special needs and underserved/underrepresented audiences. This presentation will provide an overview of the program and process for mapping discoveries to products and programs for informal, lifelong, and self-directed learning environments.

  1. "A Shared Endeavour"? The Experiences of Further Education Practitioners and Higher Education Researchers on a Collaborative Research Project

    ERIC Educational Resources Information Center

    Satchwell, Candice; Smith, June

    2009-01-01

    This article draws on the experience of a research project designed to bring together practitioners and researchers in further education (FE) colleges and the higher education (HE) sector in pursuit of ways of creating more accessible learning opportunities for students in colleges. Here we explore some of the assumptions underlying the…

  2. Taking Science Online: Evaluating Presence and Immersion through a Laboratory Experience in a Virtual Learning Environment for Entomology Students

    ERIC Educational Resources Information Center

    Annetta, Leonard; Klesath, Marta; Meyer, John

    2009-01-01

    A 3-D virtual field trip was integrated into an online college entomology course and developed as a trial for the possible incorporation of future virtual environments to supplement online higher education laboratories. This article provides an explanation of the rationale behind creating the virtual experience, the Bug Farm; the method and…

  3. Family, Work, and Infant Care in Limited Income Latino Migrant Farm-Working and Anglo Non-Migrant Families

    ERIC Educational Resources Information Center

    Meece, Darrell; Barratt, Marguerite; Kossek, Ellen

    2003-01-01

    Changes in the policy context of limited income families' lives have created new stresses at the intersection of work and family. This research used detailed interviews with limited income working mothers of infants 4 to 18 months old to learn about their work experiences, individual well-being, and perceptions of their infants' experiences in…

  4. Creating a Positive PLA Experience: A Step-by-Step Look at University PLA

    ERIC Educational Resources Information Center

    Leiste, Sara M.; Jensen, Kathryn

    2011-01-01

    A prior learning assessment (PLA) can be an intimidating process for adult learners. Capella University's PLA team has developed best practices, resources, and tools to foster a positive experience and to remove barriers in PLA and uses three criteria to determine how to best administer the assessment. First, a PLA must be motivating, as described…

  5. Entry and Transition to Academic Leadership: Experiences of Women Leaders from Turkey and the U.S.

    ERIC Educational Resources Information Center

    Hacifazlioglu, Ozge

    2010-01-01

    Academics who aspire to become academic leaders experience a number of changes as they move into administration. New academic leaders find themselves immersed in a transition that demands personal development and creates new learning settings. The purpose of this study is to examine initial challenges experienced by women academic leaders in the…

  6. How does creating a concept map affect item-specific encoding?

    PubMed

    Grimaldi, Phillip J; Poston, Laurel; Karpicke, Jeffrey D

    2015-07-01

    Concept mapping has become a popular learning tool. However, the processes underlying the task are poorly understood. In the present study, we examined the effect of creating a concept map on the processing of item-specific information. In 2 experiments, subjects learned categorized or ad hoc word lists by making pleasantness ratings, sorting words into categories, or creating a concept map. Memory was tested using a free recall test and a recognition memory test, which is considered to be especially sensitive to item-specific processing. Typically, tasks that promote item-specific processing enhance free recall of categorized lists, relative to category sorting. Concept mapping resulted in lower recall performance than both the pleasantness rating and category sorting condition for categorized words. Moreover, concept mapping resulted in lower recognition memory performance than the other 2 tasks. These results converge on the conclusion that creating a concept map disrupts the processing of item-specific information. (c) 2015 APA, all rights reserved.

  7. Classroom Constructivism.

    ERIC Educational Resources Information Center

    Trotter, Andrew

    1995-01-01

    Constructivism, which holds that knowledge is created out of each individual's own experience, is recapturing researchers' attention. To constructivists, teachers are not omniscient oracles, but nutritionists providing an environment for children to grow their own knowledge. Students might learn division by planning a field trip instead of…

  8. Contextual cueing in naturalistic scenes: Global and local contexts.

    PubMed

    Brockmole, James R; Castelhano, Monica S; Henderson, John M

    2006-07-01

    In contextual cueing, the position of a target within a group of distractors is learned over repeated exposure to a display with reference to a few nearby items rather than to the global pattern created by the elements. The authors contrasted the role of global and local contexts for contextual cueing in naturalistic scenes. Experiment 1 showed that learned target positions transfer when local information is altered but not when global information is changed. Experiment 2 showed that scene-target covariation is learned more slowly when local, but not global, information is repeated across trials than when global but not local information is repeated. Thus, in naturalistic scenes, observers are biased to associate target locations with global contexts. Copyright 2006 APA, all rights reserved.

  9. Feedback control by online learning an inverse model.

    PubMed

    Waegeman, Tim; Wyffels, Francis; Schrauwen, Francis

    2012-10-01

    A model, predictor, or error estimator is often used by a feedback controller to control a plant. Creating such a model is difficult when the plant exhibits nonlinear behavior. In this paper, a novel online learning control framework is proposed that does not require explicit knowledge about the plant. This framework uses two learning modules, one for creating an inverse model, and the other for actually controlling the plant. Except for their inputs, they are identical. The inverse model learns by the exploration performed by the not yet fully trained controller, while the actual controller is based on the currently learned model. The proposed framework allows fast online learning of an accurate controller. The controller can be applied on a broad range of tasks with different dynamic characteristics. We validate this claim by applying our control framework on several control tasks: 1) the heating tank problem (slow nonlinear dynamics); 2) flight pitch control (slow linear dynamics); and 3) the balancing problem of a double inverted pendulum (fast linear and nonlinear dynamics). The results of these experiments show that fast learning and accurate control can be achieved. Furthermore, a comparison is made with some classical control approaches, and observations concerning convergence and stability are made.

  10. Using a critical reflection process to create an effective learning community in the workplace.

    PubMed

    Walker, Rachel; Cooke, Marie; Henderson, Amanda; Creedy, Debra K

    2013-05-01

    Learning circles are an enabling process to critically examine and reflect on practices with the purpose of promoting individual and organizational growth and change. The authors adapted and developed a learning circle strategy to facilitate open discourse between registered nurses, clinical leaders, clinical facilitators and students, to critically reflect on practice experiences to promote a positive learning environment. This paper reports on an analysis of field notes taken during a critical reflection process used to create an effective learning community in the workplace. A total of 19 learning circles were conducted during in-service periods (that is, the time allocated for professional education between morning and afternoon shifts) over a 3 month period with 56 nurses, 33 students and 1 university-employed clinical supervisor. Participation rates ranged from 3 to 12 individuals per discussion. Ten themes emerged from content analysis of the clinical learning issues identified through the four-step model of critical reflection used in learning circle discussions. The four-step model of critical reflection allowed participants to reflect on clinical learning issues, and raise them in a safe environment that enabled topics to be challenged and explored in a shared and cooperative manner. Copyright © 2012 Elsevier Ltd. All rights reserved.

  11. Learning by Teaching: Implementation of a Multimedia Project in Astro 101

    NASA Astrophysics Data System (ADS)

    Perrodin, D.; Lommen, A.

    2011-09-01

    Astro 101 students have deep-seated pre-conceptions regarding such topics as the cause of moon phases or the seasons. Beyond exploring the topics in a learner-centered fashion, the "learning by teaching" philosophy enables students to truly master concepts. In order to make students teach the cause of moon phases, we created a multimedia project where groups of students taught other students and filmed the session. They were to produce a 10-minute final movie highlighting their teaching techniques and showing students in the process of learning the concepts. This "experiment" turned out to be a great success for a few reasons. First, students gained experience explaining conceptually-challenging topics, making them learn the material better. Additionally, they learned to apply learner-centered techniques, most likely learning to teach for the first time. Finally, this project provided the students a connection between the classroom and the rest of the college, making them responsible for applying and sharing their knowledge with their peers.

  12. Cognitive behavioral game design: a unified model for designing serious games

    PubMed Central

    Starks, Katryna

    2014-01-01

    Video games have a unique ability to engage, challenge, and motivate, which has led teachers, psychology specialists, political activists and health educators to find ways of using them to help people learn, grow and change. Serious games, as they are called, are defined as games that have a primary purpose other than entertainment. However, it is challenging to create games that both educate and entertain. While game designers have embraced some psychological concepts such as flow and mastery, understanding how these concepts work together within established psychological theory would assist them in creating effective serious games. Similarly, game design professionals have understood the propensity of video games to teach while lamenting that educators do not understand how to incorporate educational principles into game play in a way that preserves the entertainment. Bandura (2006) social cognitive theory (SCT) has been used successfully to create video games that create positive behavior outcomes, and teachers have successfully used Gardner’s (1983) theory of multiple intelligences (MIs) to create engaging, immersive learning experiences. Cognitive behavioral game design is a new framework that incorporates SCT and MI with game design principles to create a game design blueprint for serious games. PMID:24550858

  13. Cognitive behavioral game design: a unified model for designing serious games.

    PubMed

    Starks, Katryna

    2014-01-01

    Video games have a unique ability to engage, challenge, and motivate, which has led teachers, psychology specialists, political activists and health educators to find ways of using them to help people learn, grow and change. Serious games, as they are called, are defined as games that have a primary purpose other than entertainment. However, it is challenging to create games that both educate and entertain. While game designers have embraced some psychological concepts such as flow and mastery, understanding how these concepts work together within established psychological theory would assist them in creating effective serious games. Similarly, game design professionals have understood the propensity of video games to teach while lamenting that educators do not understand how to incorporate educational principles into game play in a way that preserves the entertainment. Bandura (2006) social cognitive theory (SCT) has been used successfully to create video games that create positive behavior outcomes, and teachers have successfully used Gardner's (1983) theory of multiple intelligences (MIs) to create engaging, immersive learning experiences. Cognitive behavioral game design is a new framework that incorporates SCT and MI with game design principles to create a game design blueprint for serious games.

  14. Place and Response Learning in the Open-field Tower Maze.

    PubMed

    Lipatova, Olga; Campolattaro, Matthew M; Toufexis, Donna J; Mabry, Erin A

    2015-10-28

    This protocol describes how the Open-field Tower Maze (OFTM) paradigm is used to study spatial learning in rodents. This maze is especially useful for examining how rats learn to use a place- or response-learning to successfully navigate in an open-field arena. Additionally, this protocol describes how the OFTM differs from other behavioral maze paradigms that are commonly used to study spatial learning in rodents. The OFTM described in this article was adapted from the one previously described by Cole, Clipperton, and Walt (2007). Specifically, the OFTM was created to test spatial learning in rodents without the experimenter having to consider how "stress" might play a role as a confounding variable. Experiments have shown that stress-alone can significantly affect cognitive function(1). The representative results section contains data from an experiment that used the OFTM to examine the effects of estradiol treatment on place- and response-learning in adult female Sprague Dawley rats(2). Future studies will be designed to examine the role of the hippocampus and striatum in place- and response-learning in the OFTM.

  15. Successful Undergraduate Research: Creating Win-Win-Win

    NASA Astrophysics Data System (ADS)

    Guswa, A. J.; Rhodes, A. L.

    2003-12-01

    Undergraduate involvement in research has the potential to advance science, enhance education, strengthen the research community, and raise general awareness of the importance and impact of scientific understanding. Rather than being competing objectives, these goals are synergistic. Effective research experiences are those that create win-win-win situations: benefits to the student, benefits to the project, and benefits to the scientific community. When structured appropriately, undergraduate research fits into a learner-centered paradigm that puts emphasis on student learning, rather than instructor teaching. Under such a paradigm the student and professor learn together, constructing knowledge by integrating information with critical-thinking and problem-solving skills, and use this knowledge to address issues in real-life contexts. Creating such a learning environment requires that the professor be vested in the outcome of the research, that the student take a meta-cognitive approach to the project and work at a level appropriate to her abilities, and that the student understand how her contribution fits into the project and the larger field. All of these factors lead to greater independence, confidence, and productivity on the part of the student. By providing undergraduates with these experiences, we introduce not only future scientists but also non-scientists to the excitement of discovery and the value of scientific research. Currently, we involve undergraduates in our research on the hydrology and geochemistry of a tropical montane cloud forest in Monteverde, Costa Rica. At the start of each student's involvement, we provide her with the big picture: our project goals, the relevant social issues, and the importance of watershed research. Each student then articulates her own educational and project objectives. Together, we choose tasks that match her skills and interests with our scholarly work. Specific activities range from literature review to experimental design to installation of field instrumentation to sampling and analysis of data. At the conclusion, each student produces a report on her work along with a written reflection on the value of her experience and how it affected her knowledge, values, and actions. In this learner-centered way, we look to create successful undergraduate research experiences that benefit the student, our project, and the broader scientific community.

  16. Biology, literacy, and the African American voice: A case study of meaningful learning in the biology classroom

    NASA Astrophysics Data System (ADS)

    Reese, Keturah

    Under the direction of Sharon Murphy Augustine, Ph.D./Ph.D Curriculum and Instruction There was a substantial performance gap among African Americans and other ethnic groups. Additionally, African American students in a Title I school were at a significantly high risk of not meeting or exceeding on performance tests in science. Past reports have shown average gains in some subject areas, and declines in others (NCES, 2011; GADOE, 2012). Current instructional strategies and the lack of literacy within the biology classroom created a problem for African American high school students on national and state assessments. The purpose of this study was to examine the perceptions of African American students and teachers in the context of literacy and biology through the incorporation of an interactive notebook and other literacy strategies. The data was collected three ways: field notes for a two week observation period within the biology classroom, student and teacher interviews, and student work samples. During the observations, student work collection, and interviews, I looked for the following codes: active learning, constructive learning, collaborative learning, authentic learning, and intentional learning. In the process of coding for the pre-determined codes, three more codes emerged. The three codes that emerged were organization, studying/student ownership, and student teacher relationships. Students and teachers both solidified the notion that literacy and biology worked well together. The implemented literacy strategies were something that both teachers and students appreciated in their learning of biology. Overall students and teachers perceived that the interactive notebook along Cornell notes, Thinking maps, close reads, writing, lab experiments, and group work created meaningful learning experiences within the biology classroom.

  17. The effects of learning on event-related potential correlates of musical expectancy.

    PubMed

    Carrión, Ricardo E; Bly, Benjamin Martin

    2008-09-01

    Musical processing studies have shown that unexpected endings in familiar musical sequences produce extended latencies of the P300 component. The present study sought to identify event-related potential (ERP) correlates of musical expectancy by entraining participants with rule-governed chord sequences and testing whether unexpected endings created similar responses. Two experiments were conducted in which participants performed grammaticality classifications without training (Experiment 1) and with training (Experiment 2). In both experiments, deviant chords differing in instrumental timbre elicited a MMN/P3a waveform complex. Violations related to learned patterns elicited an early right anterior negativity and P3b. Latency and amplitude of peak components were modulated by the physical characteristics of the chords, expectations due to prior knowledge of musical harmony, and contextually defined expectations developed through entrainment.

  18. First year nursing students' experiences of social media during the transition to university: a focus group study.

    PubMed

    Ferguson, Caleb; DiGiacomo, Michelle; Saliba, Bernard; Green, Janet; Moorley, Calvin; Wyllie, Aileen; Jackson, Debra

    2016-10-01

    Social media platforms are useful for creating communities, which can then be utilised as a mean for supportive, professional and social learning. To explore first year nursing student experiences with social media in supporting student transition and engagement into higher education. Qualitative focus groups. Ten 1st year Bachelor of Nursing students were included in three face-to-face focus groups. Data were analysed using qualitative thematic content analysis. Three key themes emerged that illustrates the experiences of transition and engagement of first year student nurses using social media at university. (1) Facilitating familiarity and collaboration at a safe distance, (2) promoting independent learning by facilitating access to resources, and (3) mitigating hazards of social media. This study has demonstrated the importance of social media in supporting informal peer-peer learning and support, augmenting online and offline relationships, and building professional identity as a nurse.

  19. Creating Competitive Advantage through Effective Management Education.

    ERIC Educational Resources Information Center

    Longenecker, Clinton O.; Ariss, Sonny S.

    2002-01-01

    Managers trained in executive education programs (n=203) identified ways in which management education can increase an organization's competitive advantage: exposure to new ideas and practices, skill development, and motivation. Characteristics of effective management education included experience-based learning orientation, credible instructors,…

  20. Developing Citizens and Communities through Youth Environmental Action

    ERIC Educational Resources Information Center

    Schusler, Tania M.; Krasny, Marianne E.; Peters, Scott J.; Decker, Daniel J.

    2009-01-01

    Although several studies have examined learning outcomes of environmental action experiences for youth, little is known about the aims motivating practitioners to involve youth in action creating positive environmental and social change, nor how practitioners perceive success. This research explored through phenomenological interviews…

  1. Reflective learning in community-based dental education.

    PubMed

    Deogade, Suryakant C; Naitam, Dinesh

    2016-01-01

    Community-based dental education (CBDE) is the implementation of dental education in a specific social context, which shifts a substantial part of dental clinical education from dental teaching institutional clinics to mainly public health settings. Dental students gain additional value from CBDE when they are guided through a reflective process of learning. We propose some key elements to the existing CBDE program that support meaningful personal learning experiences. Dental rotations of 'externships' in community-based clinical settings (CBCS) are year-long community-based placements and have proven to be strong learning environments where students develop good communication skills and better clinical reasoning and management skills. We look at the characteristics of CBDE and how the social and personal context provided in communities enhances dental education. Meaningfulness is created by the authentic context, which develops over a period of time. Structured reflection assignments and methods are suggested as key elements in the existing CBDE program. Strategies to enrich community-based learning experiences for dental students include: Photographic documentation; written narratives; critical incident reports; and mentored post-experiential small group discussions. A directed process of reflection is suggested as a way to increase the impact of the community learning experiences. We suggest key elements to the existing CBDE module so that the context-rich environment of CBDE allows for meaningful relations and experiences for dental students and enhanced learning.

  2. Factors influencing effectiveness of exhibit displays on family learning in a public aquarium

    NASA Astrophysics Data System (ADS)

    Jeffery, Kodi Rae

    An important goal in science education reform is to create a scientifically literate society. The American Association for the Advancement of Science (1989b) has stated that for people to understand biology, they must first have personal experiences with it. There are severe limitations on the types of firsthand biology experiences available in the classroom. Informal learning institutions, however, are not limited by these constraints. Visitors enjoy a free-choice environment, where they can thoroughly explore things unavailable in most classrooms. Thus, museums are key resources that may help society achieve scientific literacy. This study asked what aspects of the Aquarium of the America's labeling system promote visitor learning. I looked at characteristics of both the text and the displays themselves. By using open-ended interviews rather than formal questionnaires, I allowed visitors to identify information pertinent to them. After observing families viewing the Aquarium's "Living in Water" exhibit, I interviewed them to learn what had made an impact on them. One to two months later, I conducted follow-up interviews with each family member. Although families did not come away with the strong cognitive gains we might desire, they did come away with some strong episodic memories. Visitors tended to describe their interactions with each other and the displays rather than the actual label content---except for cartoon labels. Nevertheless, when visitors found displays that raised questions, they were curious to find answers and more likely to mention them. Families also described more details of interactive displays, particularly those that used various senses and emotions. Such potentially powerful interactives must be carefully tested, or we may create tenacious misconceptions rather than greater understanding. Based on my observations, I developed an Exhibit Interactivity Rubric (EIR) which may be useful in developing meaningful exhibits. Some families created their own analogies relating to a display. Some of these analogies were repeated by several family members during both interviews and seemed to have significant power in creating memories and understandings. By making use of analogies, whether created by exhibit designers or by visitors themselves, we may help visitors increase their retention of significant elements of their visits.

  3. Perspectives on leadership: moving out of the corner of our room.

    PubMed

    Ferguson-Paré, Mary

    2011-10-01

    Perspectives on leadership developed through a career as a nurse leader are shared, including the author's guiding vision, a valuing of nursing as knowledge work, how to create a learning organization that supports professional practice, and other lessons learned through experience. Readers are urged to find the leadership voice within, be courageous, engage surrounding opportunities, and be guided by their vision of what nursing should be in the future.

  4. From "Employed Work" to "Associated Work" in a Diverse Society: A Challenge of Social Enterprise in Creating a New Paradigm of Community Development Learning through Works with Multi-Stakeholders

    ERIC Educational Resources Information Center

    Otaka, Kendo

    2017-01-01

    The central aim of this article is to explore the role of social enterprises in relation to providing a space for dialogical learning amongst people with different backgrounds and cultures, and hence with different perceptions towards community development practice. The case studies are based on the experiences of the Japan Workers' Co-operative.…

  5. Web-Based Testing Tools for Electrical Engineering Courses

    DTIC Science & Technology

    2001-09-01

    ideas of distance learning are based on forming “ virtual teams” [2]. Each team is equipped with the same software packages and share information via...using virtual laboratories where they can simulate a laboratory experience in a web-based environment. They can also control laboratory devices over...possible to create a set of virtual laboratories that allow students to interact with the learning material at the same time that the student is

  6. Not All Same-Different Discriminations Are Created Equal: Evidence Contrary to a Unidimensional Account of Same-Different Learning

    ERIC Educational Resources Information Center

    Gibson, Brett M.; Wasserman, Edward A.; Cook, Robert G.

    2006-01-01

    In Experiment 1, we trained four pigeons to concurrently discriminate displays of 16 same icons (16S) from displays of 16 different icons (16D) as well as between displays of same icons (16S) from displays that contained 15 same icons and one different icon (15S:1D). The birds rapidly learned to discriminate 16S vs. 16D displays, but they failed…

  7. Who's Minding the Store? A Guide for Educators Working with School-Based Enterprises. Activities and Strategies for Creating and Operating Innovative and Productive Learning Experiences.

    ERIC Educational Resources Information Center

    Larson, Rick

    Intended for educators who work with or plan to establish a school-based enterprise (SBE) in their school, this guide provides tools and strategies to establish and operate an SBE that provides a context for students to learn a range of academic and career-oriented skills. Section 1 suggests steps educators can take to help their enterprise--an…

  8. On-line interactive virtual experiments on nanoscience

    NASA Astrophysics Data System (ADS)

    Kadar, Manuella; Ileana, Ioan; Hutanu, Constantin

    2009-01-01

    This paper is an overview on the next generation web which allows students to experience virtual experiments on nano science, physics devices, processes and processing equipment. Virtual reality is used to support a real university lab in which a student can experiment real lab sessions. The web material is presented in an intuitive and highly visual 3D form that is accessible to a diverse group of students. Such type of laboratory provides opportunities for professional and practical education for a wide range of users. The expensive equipment and apparatuses that build the experimental stage in a particular standard laboratory is used to create virtual educational research laboratories. Students learn how to prepare the apparatuses and facilities for the experiment. The online experiments metadata schema is the format for describing online experiments, much like the schema behind a library catalogue used to describe the books in a library. As an online experiment is a special kind of learning object, one specifies its schema as an extension to an established metadata schema for learning objects. The content of the courses, metainformation as well as readings and user data are saved on the server in a database as XML objects.

  9. National education program for energy efficient illumination engineering

    NASA Astrophysics Data System (ADS)

    Walker, Constance E.; Pompea, Stephen M.

    2011-05-01

    About one-third of outdoor lighting escapes unused into the sky, wasting energy and causing sky glow. Because of excessive sky glow around astronomical facilities, the National Optical Astronomy Observatory has a strong motivation to lead light pollution education efforts. While our original motivation of preserving the dark skies near observatories is still important, energy conservation is a critical problem that needs to be addressed nationwide. To address this problem we have created an extensive educational program on understanding and measuring light pollution. A set of four learning experiences introduces school students at all grade levels to basic energy-responsive illumination engineering design principles that can minimize light pollution. We created and utilize the GLOBE at Night citizen science light pollution assessment campaign as a cornerstone activity. We also utilize educational activities on light shielding that are introduced through a teaching kit. These two components provide vocabulary, concepts, and visual illustrations of the causes of light pollution. The third, more advanced component is the school outdoor lighting audit, which has students perform an audit and produce a revised master plan for compliant lighting. These learning experiences provide an integrated learning unit that is highly adaptable for U.S. and international education efforts in this area.

  10. A new approach to learning how to teach: medical students as instructional designers.

    PubMed

    Novak, Sean H; Quinn, Molly; Canan, Timothy; Metten, Shaleen; Wisco, Jonathan J; Wimmers, Paul F; Uijtdehaage, Sebastian

    2011-01-01

    As students at the David Geffen School of Medicine at UCLA, the student authors were given the opportunity to develop their own creative projects which would be used to teach future medical students. They chose their own topics, planned and researched their projects, and then implemented the projects in interactive digital Adobe Flash files. In the first project they created interactive case-based radiology teaching files. In the second project they integrated photographic images into the existing illustrative anatomy files. Students in subsequent years have learned from these files on computers both at home and in the school's anatomy lab. The experience of creating the files served as an opportunity for hands-on learning for the student authors, both of the material and of the practice of teaching. In this paper they describe why they undertook these projects, what exactly they did, and the impact their creation had on them. The projects demonstrate that student-driven educational materials are both possible and beneficial. Furthermore, their experience has allowed them to conclude that faculty at other medical schools should consider providing students with opportunities to develop their own creative projects that contribute to the curriculum.

  11. Google Hangouts: Leveraging Social Media to Reach the Education Community

    NASA Astrophysics Data System (ADS)

    Eisenhamer, Bonnie; Summers, Frank; McCallister, Dan; Ryer, Holly

    2015-01-01

    Research shows that educator professional development is most effective when it is sustained and/or when a follow-on component is included to support the learning process. In order to create more comprehensive learning experiences for our workshop participants, the education team at the Space Telescope Science Institute is working collaboratively with scientific staff and other experts to create a follow-on component for our professional development program. The new component utilizes video conferencing platforms, such as Google's Hangouts On Air, to provide educators with content updates and extended learning opportunities in between in-person professional development experiences. The goal is to enhance our professional development program in a cost-effective way while reaching a greater cross-section of educators. Video broadcasts go live on Google+, YouTube, and our website - thus providing access to any user with a web browser. Additionally, the broadcasts are automatically recorded and archived for future viewing on our YouTube channel. This provides educators with anywhere, anytime training that best suits their needs and schedules. This poster will highlight our new Hangouts for educators as well as our cross-departmental efforts to expand the reach of our Hubble Hangouts for the public through a targeted recruitment strategy.

  12. Essential Skills for College Living: "It's My Life!" Transition to Postsecondary Training for Deaf or Hard of Hearing Students. Teacher's Guide

    ERIC Educational Resources Information Center

    Franklin, Jason M.

    2013-01-01

    The Essential Skills Team knows that each student has a unique learning style, home and school environment, academic and personal strengths and experiences, and family backgrounds. One of the goals when creating the Essential Skills Campus was to provide resources that harness the strengths and experiences students bring with them to their first…

  13. Web 2.0 Tools in High School in Portugal: Creating Screencasts and Vodcasts for Learning

    ERIC Educational Resources Information Center

    Moreira Rocha, Aurora Maria; Coutinho, Clara Pereira

    2011-01-01

    In this article, we present an experiment carried out in an 11th grade class in the curricular subject of DG (descriptive geometry). In a context where failure is more in the national exam, as well as in the discipline's attendance, the main objectives that motivated the implementation of this educational experience, were, on the one hand, to…

  14. Conceptual and operational understanding of learning for sustainability: a case study of the beef industry in north-eastern Australia.

    PubMed

    Lankester, Ally J

    2013-04-15

    Extensive attention has been given to understanding learning processes that foster sustainability. Despite this focus there is still limited knowledge of learning processes that create changes in perspectives and practices. This paper aims to increase understanding of learning processes in the context of sustainability and refers to the beef industry in north-eastern Australia. A framework based on adult learning theories was developed and used to analyse the what, why and how of beef producers' learning to improve land condition. Twenty-eight producers were interviewed face-to-face and another 91 participated in a telephone survey. Most beef producers were motivated to learn due to perceived problems with existing practices and described mainly learning new skills and techniques to improve production. Beef producers main learning sources were their own experiences, observing others' practices and sharing experiences with peers and family members. Results showed that organised collective learning, adversity and active experimentation with natural resource management skills and techniques can facilitate critical reflection of practices, questioning of the self, others and cultural norms and an enhanced sense of environmental responsibility. Copyright © 2013 Elsevier Ltd. All rights reserved.

  15. Walking the bridge: Nursing students' learning in clinical skill laboratories.

    PubMed

    Ewertsson, Mona; Allvin, Renée; Holmström, Inger K; Blomberg, Karin

    2015-07-01

    Despite an increasing focus on simulation as a learning strategy in nursing education, there is limited evidence on the transfer of simulated skills into clinical practice. Therefore it's important to increase knowledge of how clinical skills laboratories (CSL) can optimize students' learning for development of professional knowledge and skills, necessary for quality nursing practice and for patient safety. Thus, the aim was to describe nursing students' experiences of learning in the CSL as a preparation for their clinical practice. Interviews with 16 students were analysed with content analysis. An overall theme was identified - walking the bridge - in which the CSL formed a bridge between the university and clinical settings, allowing students to integrate theory and practice and develop a reflective stance. The theme was based on categories: conditions for learning, strategies for learning, tension between learning in the skills laboratory and clinical settings, and development of professional and personal competence. The CSL prepared the students for clinical practice, but a negative tension between learning in CSL and clinical settings was experienced. However, this tension may create reflection. This provides a new perspective that can be used as a pedagogical approach to create opportunities for students to develop their critical thinking. Copyright © 2015 Elsevier Ltd. All rights reserved.

  16. Informal self-regulated learning on a surgical rotation: uncovering student experiences in context.

    PubMed

    Woods, Nicole N; Mylopoulos, Maria; Brydges, Ryan

    2011-12-01

    The ability to guide one's own learning is an essential skill for the health professional. The apprenticeship model of undergraduate education offers an opportunity to engage in self-regulated learning as students work to set goals, evaluate the available opportunities and seek out those with the greatest potential for learning. A close examination of how students navigate their clinical rotations could therefore foster greater understanding of how students learn to guide their own learning. The study presented here aimed to examine undergraduate medical students' day-to-day learning strategies in order to better understand the process of informal self-regulated learning in practice. As a secondary objective, we sought to provide a forum for students to share and critically reflect on their own self-regulated learning strategies. A series of focus groups were conducted with medical students on a surgical rotation. Participants were asked to discuss issues relating to the strategies and behaviours that they had implemented in order to maximize their educational experience. Three distinct approaches to informal self-regulated learning were identified: Participants articulated tendencies to acquiesce to a perceived lack of learning opportunities choose from available learning opportunities and create their own learning opportunities. The results are interpreted through the lens of self-regulated learning theory and implications for medical education are discussed.

  17. The P3C2R+GIRD Paradigm of Creating a Reading Comprehension Lesson for EFL Students: From Conceptual Model to Model Lesson

    ERIC Educational Resources Information Center

    Karanjakwut, Chalermsup

    2017-01-01

    This academic article is aiming at creating a reading comprehension lesson with a new paradigm called the P3C2R+GIRD model developed by a 9-year-experience author in teaching English reading skill who always found that one of the problems of EFL students in learning English language is the lack of reading comprehension which is an important skill…

  18. Engaging Middle School Students in Authentic Research based on a summer research cruise

    NASA Astrophysics Data System (ADS)

    Manley, J.; Ellins, K. K.; Conte, M. H.

    2011-12-01

    In summer 2010, as a participant in the TXESS Revolution, a National Science Foundation (NSF)-sponsored professional development program for teachers in support of Earth and Space Science, I participated in a scientific research cruise led by Dr. Maureen Conte of the Bermuda Institute of Ocean Sciences (BIOS). The primary purpose of the cruise was to collect water samples from different ocean depths, make temperature and conductivity measurements, and retrieve biologic particle debris collection equipment deployed as part of the NSF-sponsored Oceanic Flux Program to measure particle fluxes in the deep Sargasso Sea. A secondary objective involved the collection of plastic debris floating within the sargassum grass trapped in the North Atlantic gyre in order to investigate plastic pollution. As a member of the science team I worked alongside of Dr. Conte, scientists and graduate students, giving me a personal experience to inspire my students' interest in the marine ecosystem. In the classroom, I used a Project Based Learning (PBL) approach to translate my experience and knowledge gained into productive learning for my students. With Project Based Learning, teams of students solve a real world, open-ended challenge problem through research and experimentation. In this Problem, the challenge was to design a virtual product to motivate ordinary people to change their habits regarding their use and improper disposal of plastics. Team products included websites, social network pages, and in-school announcements to create awareness about plastic pollution in the ocean. Fulfilling one of the basic principles of the PBL approach to provide student access to experts, cruise participant and University of North Carolina graduate student Bonnie Monteleone dedicated an entire day to speak with each of my classes about her experiences studying ocean plastics and answer their questions via SKYPE. In addition, Ms. Monteleone used her extensive contacts to post the best of my students' projects on ocean environmental group webpages around the world. My partnership with the research scientists on the cruise has strengthened my teaching practice by allowing me to convey a deeper understanding of the nature of science and new knowledge to my middle school students, and to create learning experiences that motivate my students to become enthusiastic and passionate learners. The project has inspired a fellow teacher to create a challenge-based learning activity that features my experience. Web sites: (1) TXESS Revolution (http;//www.txessrevolution.org); (2) Bonnie Monteleone, The Plastic Ocean Project (http://www.theplasticocean.org/); (3) It's the Sea, Leave it Be Legacy Cycle (http://www.cooperclegacy.com).

  19. Learning through teaching: empowering students and culturally diverse patients at a community-based nursing care center.

    PubMed

    Sensenig, Julia A

    2007-08-01

    This article addresses the effect of a nursing care center on student learning. Associate degree nursing students spend clinical days at a nursing care center that was created in collaboration with an inner-city clinic serving individuals who are uninsured and underinsured. The nursing students learn cultural sensitivity, teaching strategies, and interdisciplinary skills. The service-learning experience benefits the nursing students, the nursing department of the college, the patients who visit the nursing care center, the clinic, and the community. This article describes the development of the nursing care center, examples of teaching-learning opportunities, and evidence of student learning. This successful collaboration between a community college and an inner-city clinic can be Associareplicated by other nursing programs.

  20. Learning Reading Strategies with Online Discussion

    ERIC Educational Resources Information Center

    Liu, I-Fang; Ko, Hwa-Wei; Wu, Sheng-Yi

    2014-01-01

    Teachers experience difficulty demonstrating prediction strategies and leading discussions in traditional classrooms. It is also unclear whether online discussion can contribute to reading comprehension. The purpose of this study is to create an online reading system to investigate whether learners can acquire reading strategies and enhance their…

  1. Emergency Preparedness: Balancing Electrical Supply and Demand

    ERIC Educational Resources Information Center

    Rose, Mary Annette

    2006-01-01

    Integrating technology learning goals and activities with recent experiences created by natural disasters is a valuable motivational strategy. The newfound appreciation that exists for personal emergency preparedness generates unique and sustained interest in alternative energy technologies and conservation. As described in this article, an ice…

  2. Adventure Programming.

    ERIC Educational Resources Information Center

    Miles, John C., Ed.; Priest, Simon, Ed.

    Adventure programming is the deliberate use of adventurous experiences to create learning in individuals or groups, often with the goal of improving society or communities. Adventure programming may focus on recreation, education, individual or group development, or therapy, or on a combination of these. This second edition contains 61 chapters by…

  3. Teacher Learning: The Way Out of the School Restructuring Miasma.

    ERIC Educational Resources Information Center

    Smyth, John; McInerney, Peter; Hattam, Robert; Lawson, Mike

    1998-01-01

    Teachers have not figured prominently in school restructuring, but exercise important pedagogical leadership through shaping, enacting, and living their schools' vision and culture. An Australian school's experience illustrates how teachers can create "radical spaces" for debate whereby the "entitlement to speak" against…

  4. Creating a Community of Inquiry in Online Library Instruction

    ERIC Educational Resources Information Center

    Rapchak, Marcia E.

    2017-01-01

    According to the Community of Inquiry (CoI) model (Garrison, Anderson, & Archer, 2000), an enriching educational experience online in a collaborative learning environment requires three interdependent elements: social presence, teaching presence, and cognitive presence. Social presence provides interaction in the online environment that allows…

  5. Building a culture of learning through organizational development: the experiences of the Marin County Health and Human Services Department.

    PubMed

    Lindberg, Arley; Meredith, Larry

    2012-01-01

    After determining a need for organizational change informed by changes in workforce demographics, community demographics, the socio-political and economic environment, and constraints on resources, one agency sought to transform its organizational culture into that of a learning organization. An external organizational development consultant was hired to work with agency leadership to identify ways that would help move the agency's culture towards one that was conducive to learning. Specifically, the agency director sought to create a culture where communication is encouraged both vertically and horizontally, frontline level workers are engaged and their voices heard, cross-departmental problem solving is practiced, innovative ideas are supported, and evidence-informed practice regularly implemented. This case study describes the experiences of this agency and the process taken toward engaging an external consultant and moving towards the development of a culture of learning. Copyright © Taylor & Francis Group, LLC

  6. Physical isolation with virtual support: Registrars' learning via remote supervision.

    PubMed

    Wearne, Susan M; Teunissen, Pim W; Dornan, Tim; Skinner, Timothy

    2014-08-26

    Abstract Purpose: Changing the current geographical maldistribution of the medical workforce is important for global health. Research regarding programs that train doctors for work with disadvantaged, rural populations is needed. This paper explores one approach of remote supervision of registrars in isolated rural practice. Researching how learning occurs without on-site supervision may also reveal other key elements of postgraduate education. Methods: Thematic analysis of in-depth interviews exploring 11 respondents' experiences of learning via remote supervision. Results: Remote supervision created distinctive learning environments. Respondents' attributes interacted with external supports to influence whether and how their learning was promoted or impeded. Registrars with clinical and/or life experience, who were insightful and motivated to direct their learning, turned the challenges of isolated practice into opportunities that accelerated their professional development. Discussion: Remote supervision was not necessarily problematic but instead provided rich learning for doctors training in and for the context where they were needed. Registrars learnt through clinical responsibility for defined populations and longitudinal, supportive supervisory relationships. Responsibility and continuity may be as important as supervisory proximity for experienced registrars.

  7. New Media Vision for IYA

    NASA Astrophysics Data System (ADS)

    Gay, P. L.; Koppelman, M.

    2008-11-01

    The International Year of Astronomy New Media Committee seeks to provide and promote online astronomy experiences in the places that people work, play and learn; create content that will expose people to astronomy, provide them regular content, and create special opportunities for learning; distribute content for active (pull) and passive (push) channels and through guerilla marketing technique; use a diverse suite of technologies to reach people on multiple platforms and in diverse online settings. To make these goals a reality we have brought together a diverse group of astronomy new media practitioners to both mentor grass roots efforts and spearhead national initiatives. You are invited to partner you programs with the New Media Task Group. In this paper we lay out are goals and define our vision.

  8. Beyond the Biology: A Systematic Investigation of Noncontent Instructor Talk in an Introductory Biology Course

    PubMed Central

    Seidel, Shannon B.; Reggi, Amanda L.; Schinske, Jeffrey N.; Burrus, Laura W.; Tanner, Kimberly D.

    2015-01-01

    Instructors create classroom environments that have the potential to impact learning by affecting student motivation, resistance, and self-efficacy. However, despite the critical importance of the learning environment in increasing conceptual understanding, little research has investigated what instructors say and do to create learning environments in college biology classrooms. We systematically investigated the language used by instructors that does not directly relate to course content and defined the construct of Instructor Talk. Transcripts were generated from a semester-long, cotaught introductory biology course (n = 270 students). Transcripts were analyzed using a grounded theory approach to identify emergent categories of Instructor Talk. The five emergent categories from analysis of more than 600 quotes were, in order of prevalence, 1) Building the Instructor/Student Relationship, 2) Establishing Classroom Culture, 3) Explaining Pedagogical Choices, 4) Sharing Personal Experiences, and 5) Unmasking Science. Instances of Instructor Talk were present in every class session analyzed and ranged from six to 68 quotes per session. The Instructor Talk framework is a novel research variable that could yield insights into instructor effectiveness, origins of student resistance, and methods for overcoming stereotype threat. Additionally, it holds promise in professional development settings to assist instructors in reflecting on the learning environments they create. PMID:26582237

  9. Perceptions of teaching and learning automata theory in a college-level computer science course

    NASA Astrophysics Data System (ADS)

    Weidmann, Phoebe Kay

    This dissertation identifies and describes student and instructor perceptions that contribute to effective teaching and learning of Automata Theory in a competitive college-level Computer Science program. Effective teaching is the ability to create an appropriate learning environment in order to provide effective learning. We define effective learning as the ability of a student to meet instructor set learning objectives, demonstrating this by passing the course, while reporting a good learning experience. We conducted our investigation through a detailed qualitative case study of two sections (118 students) of Automata Theory (CS 341) at The University of Texas at Austin taught by Dr. Lily Quilt. Because Automata Theory has a fixed curriculum in the sense that many curricula and textbooks agree on what Automata Theory contains, differences being depth and amount of material to cover in a single course, a case study would allow for generalizable findings. Automata Theory is especially problematic in a Computer Science curriculum since students are not experienced in abstract thinking before taking this course, fail to understand the relevance of the theory, and prefer classes with more concrete activities such as programming. This creates a special challenge for any instructor of Automata Theory as motivation becomes critical for student learning. Through the use of student surveys, instructor interviews, classroom observation, material and course grade analysis we sought to understand what students perceived, what instructors expected of students, and how those perceptions played out in the classroom in terms of structure and instruction. Our goal was to create suggestions that would lead to a better designed course and thus a higher student success rate in Automata Theory. We created a unique theoretical basis, pedagogical positivism, on which to study college-level courses. Pedagogical positivism states that through examining instructor and student perceptions of teaching and learning, improvements to a course are possible. These improvements can eventually develop a "best practice" instructional environment. This view is not possible under a strictly constructivist learning theory as there is no way to teach a group of individuals in a "best" way. Using this theoretical basis, we examined the gathered data from CS 341. (Abstract shortened by UMI.)

  10. Artificial Neural Networks as an Architectural Design Tool-Generating New Detail Forms Based On the Roman Corinthian Order Capital

    NASA Astrophysics Data System (ADS)

    Radziszewski, Kacper

    2017-10-01

    The following paper presents the results of the research in the field of the machine learning, investigating the scope of application of the artificial neural networks algorithms as a tool in architectural design. The computational experiment was held using the backward propagation of errors method of training the artificial neural network, which was trained based on the geometry of the details of the Roman Corinthian order capital. During the experiment, as an input training data set, five local geometry parameters combined has given the best results: Theta, Pi, Rho in spherical coordinate system based on the capital volume centroid, followed by Z value of the Cartesian coordinate system and a distance from vertical planes created based on the capital symmetry. Additionally during the experiment, artificial neural network hidden layers optimal count and structure was found, giving results of the error below 0.2% for the mentioned before input parameters. Once successfully trained artificial network, was able to mimic the details composition on any other geometry type given. Despite of calculating the transformed geometry locally and separately for each of the thousands of surface points, system could create visually attractive and diverse, complex patterns. Designed tool, based on the supervised learning method of machine learning, gives possibility of generating new architectural forms- free of the designer’s imagination bounds. Implementing the infinitely broad computational methods of machine learning, or Artificial Intelligence in general, not only could accelerate and simplify the design process, but give an opportunity to explore never seen before, unpredictable forms or everyday architectural practice solutions.

  11. Experiments in socially guided exploration: lessons learned in building robots that learn with and without human teachers

    NASA Astrophysics Data System (ADS)

    Thomaz, Andrea; Breazeal, Cynthia

    2008-06-01

    We present a learning system, socially guided exploration, in which a social robot learns new tasks through a combination of self-exploration and social interaction. The system's motivational drives, along with social scaffolding from a human partner, bias behaviour to create learning opportunities for a hierarchical reinforcement learning mechanism. The robot is able to learn on its own, but can flexibly take advantage of the guidance of a human teacher. We report the results of an experiment that analyses what the robot learns on its own as compared to being taught by human subjects. We also analyse the video of these interactions to understand human teaching behaviour and the social dynamics of the human-teacher/robot-learner system. With respect to learning performance, human guidance results in a task set that is significantly more focused and efficient at the tasks the human was trying to teach, whereas self-exploration results in a more diverse set. Analysis of human teaching behaviour reveals insights of social coupling between the human teacher and robot learner, different teaching styles, strong consistency in the kinds and frequency of scaffolding acts across teachers and nuances in the communicative intent behind positive and negative feedback.

  12. Storytelling and professional learning: a phenomenographic study of students' experience of patient digital stories in nurse education.

    PubMed

    Christiansen, Angela

    2011-04-01

    This paper reports the findings of a phenomenographic study which sought to identify the different ways in which patient digital stories influence students' professional learning. Patient digital stories are short multimedia presentations that combine personal narratives, images and music to create a unique and often emotional story of a patients' experience of health care. While these are increasingly used in professional education little is known about how and what students learn through engagement with patient digital stories. Drawing upon interviews with 20 students within a pre-registration nursing programme in the UK, the study identifies four qualitatively different ways in which students approach and make sense of patient digital stories with implications for learning and professional identity development. Through an identification of the critical aspects of this variation valuable insights are generated into the pedagogic principles likely to engender transformational learning and patient centred practice. Copyright © 2010 Elsevier Ltd. All rights reserved.

  13. Nursing students experiences of learning about nursing through drama.

    PubMed

    Arveklev, Susanna H; Berg, Linda; Wigert, Helena; Morrison-Helme, Morag; Lepp, Margret

    2018-01-01

    The ability to understand, interact and create a caring relationship with the patient is a core component in nursing. A shift in nursing education from traditional classroom teaching towards more experiential approaches should be encouraged as this will support learning that links theory with practice. The aim of this study was to describe nursing students' experiences of learning about nursing through drama. This qualitative study was conducted at a university in Sweden. Four focus group interviews were conducted with a total of 16 nursing students and the data was analyzed using a phenomenographic approach. Three themes with their attendant categories emerged through the analysis: "To explore the future professional self", "To develop an understanding of the patient perspective", and "To reflect on the nature of learning". In conclusion this study shows that the use of drama in nursing education can provide opportunities to explore interactions with others which can increase students' self-awareness and ability to reflect on their future professional identity. Acting in role as a patient can provide an opportunity to experience the patient perspective. Also clear was the importance of commitment and engagement of the students as a prerequisite for optimizing this form of learning experience through drama. Copyright © 2017 Elsevier Ltd. All rights reserved.

  14. Climate for Learning: A Symposium. Creating a Climate for Learning, and the Humanizing Process. The Principal and School Discipline. Curriculum Bulletin Vol. XXXII, No. 341.

    ERIC Educational Resources Information Center

    Johnson, Simon O.; Chaky, June

    This publication contains two articles focusing on creating a climate for learning. In "Creating a Climate for Learning, and the Humanizing Process," Simon O. Johnson offers practical suggestions for creating a humanistic learning environment. The author begins by defining the basic concepts--humanism, affective education, affective situation,…

  15. Phenomenological Study: How Organizational Structures and Change Processes Influence Student Learning

    ERIC Educational Resources Information Center

    Johnson, Charlotte Clay

    2013-01-01

    Educational institutions create organizational structures for younger students with limited work experience. New generations of adult students require different organizational structures to improve success. The current phenomenological qualitative study addressed the lack of consensus of what types of organizational structures in higher education…

  16. Using Mobile Devices in Field Science

    ERIC Educational Resources Information Center

    Huffling, Lacey; Tomasek, Terry; Matthews, Catherine; Benavides, Aerin; Carlone, Heidi; Hegedus, Tess

    2014-01-01

    Students today need advanced tools and competencies to succeed in the global economy. Technology can provide students with critical learning experiences but is often affordable only to affluent students. All students, regardless of socioeconomic status, deserve to use technology to create and innovate, communicate and collaborate, and gain the…

  17. Engaging Employers in Assessment

    ERIC Educational Resources Information Center

    Brown, Gary; DesRosier, Theron; Peterson, Nils; Chida, Meriem; Lagier, Randy

    2009-01-01

    In this article, the authors describe a pilot project in which formative feedback from industry professionals creates a genuine learning experience for students. Industry is giving feedback to higher education that many graduates are not employable or that they need substantial postcollegiate on-the-job training. Higher education is struggling to…

  18. Crocodile Mathematics 1.1. [CD-ROM].

    ERIC Educational Resources Information Center

    2002

    This CD-ROM consists of software that allows both teachers and students to create and experiment with mathematical models by linking shapes, graphs, numbers, and equations. It is usable for demonstrations, home learning, reinforcing concepts, illustrating concepts that are difficult to visualize, further pupil investigations, and project work.…

  19. Learned Vector-Space Models for Document Retrieval.

    ERIC Educational Resources Information Center

    Caid, William R.; And Others

    1995-01-01

    The Latent Semantic Indexing and MatchPlus systems examine similar contexts in which words appear and create representational models that capture the similarity of meaning of terms and then use the representation for retrieval. Text Retrieval Conference experiments using these systems demonstrate the computational feasibility of using…

  20. Accelerators as Authentic Training Experiences for Nascent Entrepreneurs

    ERIC Educational Resources Information Center

    Miles, Morgan P.; de Vries, Huibert; Harrison, Geoff; Bliemel, Martin; de Klerk, Saskia; Kasouf, Chick J.

    2017-01-01

    Purpose: The purpose of this paper is to address the role of accelerators as authentic learning-based entrepreneurial training programs. Accelerators facilitate the development and assessment of entrepreneurial competencies in nascent entrepreneurs through the process of creating a start-up venture. Design/methodology/approach: Survey data from…

  1. Historic Preservation and Elementary Student Extracurricular Community Service

    ERIC Educational Resources Information Center

    Morris, Ronald V.

    2016-01-01

    Elementary students survey buildings in an extracurricular community service project to learn social studies and historic preservation. From these experiences students formed values and dispositions by engaging in a constructivist process of creating knowledge by examining their community. They gathered data, transformed it into information, and…

  2. Technology-Rich Mathematics Instruction

    ERIC Educational Resources Information Center

    Thach, Kim J.; Norman, Kimberly A.

    2008-01-01

    This article uses one of the authors' classroom experiences to explore how teachers can create technology-rich learning environments that support upper elementary students' mathematical understanding of algebra and number and operations. They describe a unit that presents a common financial problem (the use of credit cards) to engage sixth graders…

  3. Creative Experiences for Young Children. Third Edition.

    ERIC Educational Resources Information Center

    Chenfeld, Mimi Brodsky

    Noting that a creative approach to early childhood education allows teachers to reinforce the foundation of achievement by encouraging and expanding upon children's play activities, this book provides teacher-developed ideas and strategies for creating learning communities in the early childhood classroom. The beginning chapter introduces creative…

  4. Overview of NASA's Universe of Learning: An Integrated Astrophysics STEM Learning and Literacy Program

    NASA Astrophysics Data System (ADS)

    Smith, Denise; Lestition, Kathleen; Squires, Gordon; Biferno, Anya A.; Cominsky, Lynn; Manning, Colleen; NASA's Universe of Learning Team

    2018-01-01

    NASA's Universe of Learning creates and delivers science-driven, audience-driven resources and experiences designed to engage and immerse learners of all ages and backgrounds in exploring the universe for themselves. The project is the result of a unique partnership between the Space Telescope Science Institute, Caltech/IPAC, Jet Propulsion Laboratory, Smithsonian Astrophysical Observatory, and Sonoma State University, and is one of 27 competitively-selected cooperative agreements within the NASA Science Mission Directorate STEM Activation program. The NASA's Universe of Learning team draws upon cutting-edge science and works closely with Subject Matter Experts (scientists and engineers) from across the NASA Astrophysics Physics of the Cosmos, Cosmic Origins, and Exoplanet Exploration themes. Together we develop and disseminate data tools and participatory experiences, multimedia and immersive experiences, exhibits and community programs, and professional learning experiences that meet the needs of our audiences, with attention to underserved and underrepresented populations. In doing so, scientists and educators from the partner institutions work together as a collaborative, integrated Astrophysics team to support NASA objectives to enable STEM education, increase scientific literacy, advance national education goals, and leverage efforts through partnerships. Robust program evaluation is central to our efforts, and utilizes portfolio analysis, process studies, and studies of reach and impact. This presentation will provide an overview of NASA's Universe of Learning, our direct connection to NASA Astrophysics, and our collaborative work with the NASA Astrophysics science community.

  5. The role of character positional frequency on Chinese word learning during natural reading.

    PubMed

    Liang, Feifei; Blythe, Hazel I; Bai, Xuejun; Yan, Guoli; Li, Xin; Zang, Chuanli; Liversedge, Simon P

    2017-01-01

    Readers' eye movements were recorded to examine the role of character positional frequency on Chinese lexical acquisition during reading and its possible modulation by word spacing. In Experiment 1, three types of pseudowords were constructed based on each character's positional frequency, providing congruent, incongruent, and no positional word segmentation information. Each pseudoword was embedded into two sets of sentences, for the learning and the test phases. In the learning phase, half the participants read sentences in word-spaced format, and half in unspaced format. In the test phase, all participants read sentences in unspaced format. The results showed an inhibitory effect of character positional frequency upon the efficiency of word learning when processing incongruent pseudowords both in the learning and test phase, and also showed facilitatory effect of word spacing in the learning phase, but not at test. Most importantly, these two characteristics exerted independent influences on word segmentation. In Experiment 2, three analogous types of pseudowords were created whilst controlling for orthographic neighborhood size. The results of the two experiments were consistent, except that the effect of character positional frequency was absent in the test phase in Experiment 2. We argue that the positional frequency of a word's constituent characters may influence the character-to-word assignment in a process that likely incorporates both lexical segmentation and identification.

  6. Predicting the integration of overlapping memories by decoding mnemonic processing states during learning

    PubMed Central

    Richter, Franziska R.; Chanales, Avi J. H.; Kuhl, Brice A.

    2015-01-01

    The hippocampal memory system is thought to alternate between two opposing processing states: encoding and retrieval. When present experience overlaps with past experience, this creates a potential tradeoff between encoding the present and retrieving the past. This tradeoff may be resolved by memory integration—that is, by forming a mnemonic representation that links present experience with overlapping past experience. Here, we used fMRI decoding analyses to predict when—and establish how—past and present experiences become integrated in memory. In an initial experiment, we alternately instructed subjects to adopt encoding, retrieval or integration states during overlapping learning. We then trained across-subject pattern classifiers to ‘read out’ the instructed processing states from fMRI activity patterns. We show that an integration state was clearly dissociable from encoding or retrieval states. Moreover, trial-by-trial fluctuations in decoded evidence for an integration state during learning reliably predicted behavioral expressions of successful memory integration. Strikingly, the decoding algorithm also successfully predicted specific instances of spontaneous memory integration in an entirely independent sample of subjects for whom processing state instructions were not administered. Finally, we show that medial prefrontal cortex and hippocampus differentially contribute to encoding, retrieval, and integration states: whereas hippocampus signals the tradeoff between encoding vs. retrieval states, medial prefrontal cortex actively represents past experience in relation to new learning. PMID:26327243

  7. When practice precedes theory - A mixed methods evaluation of students' learning experiences in an undergraduate study program in nursing.

    PubMed

    Falk, Kristin; Falk, Hanna; Jakobsson Ung, Eva

    2016-01-01

    A key area for consideration is determining how optimal conditions for learning can be created. Higher education in nursing aims to prepare students to develop their capabilities to become independent professionals. The aim of this study was to evaluate the effects of sequencing clinical practice prior to theoretical studies on student's experiences of self-directed learning readiness and students' approach to learning in the second year of a three-year undergraduate study program in nursing. 123 nursing students was included in the study and divided in two groups. In group A (n = 60) clinical practice preceded theoretical studies. In group (n = 63) theoretical studies preceded clinical practice. Learning readiness was measured using the Directed Learning Readiness Scale for Nursing Education (SDLRSNE), and learning process was measured using the revised two-factor version of the Study Process Questionnaire (R-SPQ-2F). Students were also asked to write down their personal reflections throughout the course. By using a mixed method design, the qualitative component focused on the students' personal experiences in relation to the sequencing of theoretical studies and clinical practice. The quantitative component provided information about learning readiness before and after the intervention. Our findings confirm that students are sensitive and adaptable to their learning contexts, and that the sequencing of courses is subordinate to a pedagogical style enhancing students' deep learning approaches, which needs to be incorporated in the development of undergraduate nursing programs. Copyright © 2015 Elsevier Ltd. All rights reserved.

  8. Exploring the role of classroom-based learning in professional identity formation of family practice residents using the experiences, trajectories, and reifications framework.

    PubMed

    Chen, Luke Y C; Hubinette, Maria M

    2017-08-01

    Classroom-based learning such as academic half day has undervalued social aspects. We sought to explore its role in the professional identity development of family medicine residents. In this case study, residents and faculty from four training sites in the University of British Columbia Department of Family Practice were interviewed. The "experiences, trajectories, and reifications (ETR) framework" was used as a sensitizing tool for modified inductive (thematic) analysis of the transcripts. Classroom-based learning provided a different context for residents' interpretation of their clinical experiences, characterized as a "home base" for rotating urban residents, and a connection to a larger academic community for residents in rural training sites. Both these aspects were important in creating a positive trajectory of professional identity formation. Teaching directed at the learning needs of family physicians, and participation of family practice faculty as teachers and role models was a precipitation of a curriculum "centered in family medicine." Interactions between family medicine residents and faculty in the classroom facilitated the necessary engagements to reify a shared understanding of the discipline of family practice. Classroom-based learning has substantial impact on professional identity formation at an individual and collective level.

  9. Experience in the use of social media in medical and health education. Contribution of the IMIA Social Media Working Group.

    PubMed

    Paton, C; Bamidis, P D; Eysenbach, G; Hansen, M; Cabrer, M

    2011-01-01

    Social media are online tools that allow collaboration and community building. Succinctly, they can be described as applications where "users add value". This paper aims to show how five educators have used social media tools in medical and health education to attempt to add value to the education they provide. We conducted a review of the literature about the use of social media tools in medical and health education. Each of the authors reported on their use of social media in their educational projects and collaborated on a discussion of the advantages and disadvantages of this approach to delivering educational projects. We found little empirical evidence to support the use of social media tools in medical and health education. Social media are, however, a rapidly evolving range of tools, websites and online experiences and it is likely that the topic is too broad to draw definitive conclusions from any particular study. As practitioners in the use of social media, we have recognised how difficult it is to create evidence of effectiveness and have therefore presented only our anecdotal opinions based on our personal experiences of using social media in our educational projects. The authors feel confident in recommending that other educators use social media in their educational projects. Social media appear to have unique advantages over non-social educational tools. The learning experience appears to be enhanced by the ability of students to virtually build connections, make friends and find mentors. Creating a scientific analysis of why these connections enhance learning is difficult, but anecdotal and preliminary survey evidence appears to be positive and our experience reflects the hypothesis that learning is, at heart, a social activity.

  10. Developing Global Nurse Influencers.

    PubMed

    Spies, Lori A

    2016-01-01

    How can universities create engaged citizens and global leaders? Each year, a select group of advanced practice nursing students at Baylor University Louise Herrington School of Nursing travel to Africa for a month-long clinical mission experience. Students work alongside local and missionary healthcare providers in a comprehensive Christian outreach to the community at a high-volume clinic. Creating rich learning experiences in a global setting in significant and sustainable ways is difficult, but intentionally focusing on what we are called to do and who we serve provides ballast for faculty and students. The success of the trip in preparing students to be global influencers is evident by the work graduates elect to do around the world, following graduation.

  11. Promoting Hmong refugees' well-being through mutual learning: valuing knowledge, culture, and experience.

    PubMed

    Goodkind, Jessica R

    2006-03-01

    Refugees who resettle in a new country face numerous struggles, including overcoming past traumas and coping with post-migration stressors, such as lack of meaningful social roles, poverty, discrimination, lack of environmental mastery, and social isolation. Thus, in addition to needing to learn concrete language skills and gain access to resources and employment, it is important for refugees to become a part of settings where their experiences, knowledge, and identity are valued and validated. The Refugee Well-Being Project (RWBP) was developed to promote the well-being of Hmong refugees by creating settings for mutual learning to occur between Hmong adults and undergraduate students. The RWBP had two major components: (1) Learning Circles, which involved cultural exchange and one-on-one learning opportunities, and (2) an advocacy component, which involved undergraduates advocating for and transferring advocacy skills to Hmong families to increase their access to resources in their communities. The project was evaluated using a mixed quantitative and qualitative approach. This article discusses data from qualitative interviews with participants, during which the importance of reciprocal helping relationships and mutual learning emerged as significant themes.

  12. Designing Serious Game Interventions for Individuals with Autism.

    PubMed

    Whyte, Elisabeth M; Smyth, Joshua M; Scherf, K Suzanne

    2015-12-01

    The design of "Serious games" that use game components (e.g., storyline, long-term goals, rewards) to create engaging learning experiences has increased in recent years. We examine of the core principles of serious game design and examine the current use of these principles in computer-based interventions for individuals with autism. Participants who undergo these computer-based interventions often show little evidence of the ability to generalize such learning to novel, everyday social communicative interactions. This lack of generalized learning may result, in part, from the limited use of fundamental elements of serious game design that are known to maximize learning. We suggest that future computer-based interventions should consider the full range of serious game design principles that promote generalization of learning.

  13. The Developing Infant Creates a Curriculum for Statistical Learning.

    PubMed

    Smith, Linda B; Jayaraman, Swapnaa; Clerkin, Elizabeth; Yu, Chen

    2018-04-01

    New efforts are using head cameras and eye-trackers worn by infants to capture everyday visual environments from the point of view of the infant learner. From this vantage point, the training sets for statistical learning develop as the sensorimotor abilities of the infant develop, yielding a series of ordered datasets for visual learning that differ in content and structure between timepoints but are highly selective at each timepoint. These changing environments may constitute a developmentally ordered curriculum that optimizes learning across many domains. Future advances in computational models will be necessary to connect the developmentally changing content and statistics of infant experience to the internal machinery that does the learning. Copyright © 2018 Elsevier Ltd. All rights reserved.

  14. Architecting Learning Continuities for Families Across Informal Science Experiences

    NASA Astrophysics Data System (ADS)

    Perin, Suzanne Marie

    By first recognizing the valuable social and scientific practices taking place within families as they learn science together across multiple, everyday settings, this dissertation addresses questions of how to design and scaffold activities that build and expand on those practices to foster a deep understanding of science, and how the aesthetic experience of learning science builds connections across educational settings. Families were invited to visit a natural history museum, an aquarium, and a place or activity of the family's choice that they associated with science learning. Some families were asked to use a set of activities during their study visits based on the practices of science (National Research Council, 2012), which were delivered via smartphone app or on paper cards. I use design-based research, video data analysis and interaction analysis to examine how families build connections between informal science learning settings. Chapter 2 outlines the research-based design process of creating activities for families that fostered connections across multiple learning settings, regardless of the topical content of those settings. Implications of this study point to means for linking everyday family social practices such as questioning, observing, and disagreeing to the practices of science through activities that are not site-specific. The next paper delves into aesthetic experience of science learning, and I use video interaction analysis and linguistic analysis to show how notions of beauty and pleasure (and their opposites) are perfused throughout learning activity. Designing for aesthetic experience overtly -- building on the sensations of enjoyment and pleasure in the learning experience -- can motivate those who might feel alienated by the common conception of science as merely a dispassionate assembly of facts, discrete procedures or inaccessible theory. The third paper, a case study of a family who learns about salmon in each of the sites they visit, highlights the contributions of multiple sites of learning in an ecological view of learning. Finally, the dissertations' conclusion highlights the broad implications for conceiving of the many varied learning settings in a community as an educational infrastructure, and reflections on using aesthetic experience for broadening participation the sciences through the design of informal environments.

  15. Guiding Your Child's Artistic Compass.

    ERIC Educational Resources Information Center

    LeBlanc, Karen

    2003-01-01

    This article discusses how parents nurture their children's interest and passion for the arts, and describes the art education model in place at one Montessori school, involving integration with cultural studies and music as part of the daily learning experience. Suggestions for family art activities include creating family art projects, playing a…

  16. Transformative Learning through "Teaching with Technology" Electronic Portfolios

    ERIC Educational Resources Information Center

    Stansberry, Susan L.; Kymes, Angel D.

    2007-01-01

    Along with discussion of format and design of electronic portfolios, this article addresses the larger question of what happens to teachers when they invest in creating a professional portfolio. Are they able to transform this experience into more authentic assessment with their own students? Beside acquiring proficiency in using portfolio…

  17. Assessing Elementary Prospective Teachers' Mathematical Explanations after Engagement in Online Mentoring Modules

    ERIC Educational Resources Information Center

    Wall, Jennifer; Selmer, Sarah; Bingham Brown, Amy

    2016-01-01

    Prospective elementary teachers at three universities engaged in online modules called the Virtual Field Experience, created by the Math Forum. The prospective teachers learned about problem solving and mentoring elementary students in composing solutions and explanations to nonroutine challenge problems. Finally, through an asynchronous online…

  18. A Cultural Safari: Dispelling Myths and Creating Connections.

    ERIC Educational Resources Information Center

    Davis, Bonnie M.

    1994-01-01

    Discusses the ways that one teacher undertook a "cultural safari" in an attempt to learn extensively about African culture and society. Narrates this teacher's experiences in Senegal, her research about Africa, and its impact on her teaching. Argues that such activities "connect" students and teachers to the world community.…

  19. Creating Futures Activity Cards and Teacher Guide.

    ERIC Educational Resources Information Center

    Klenzman, Elizabeth; Taylor, Paula

    Teachers can use these learning activities to teach about the future in elementary and secondary social studies, science, math, language arts, and arts courses. The purpose of the activities is to help students practice creative-thinking skills, investigate problems relevant to their personal futures, experience the concept of change, and evaluate…

  20. Learner-Centered Environments: Creating Effective Strategies Based on Student Attitudes and Faculty Reflection

    ERIC Educational Resources Information Center

    Bishop, Catharine F.; Caston, Michael I.; King, Cheryl A.

    2014-01-01

    Learner-centered environments effectively implement multiple teaching techniques to enhance students' higher education experience and provide them with greater control over their academic learning. This qualitative study involves an exploration of the eight reasons for learner-centered teaching found in Terry Doyle's 2008 book, "Helping…

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