Zeng, Liang; Proctor, Robert W; Salvendy, Gavriel
2010-08-01
This article investigates the role of creativity in ergonomic design and the generic process of developing creative products and services. Creativity is gaining increased emphasis in both academia and industry. More than 50 years of research in creativity indicates that creativity is key to product and service innovation. Nevertheless, there is scarcely any comprehensive review dedicated to appraising the complex construct of creativity, the underlying cognitive process, and the role of creativity in product and service development. We review relevant literature regarding creativity, creative cognition, and the engineering design process to appraise the role of creativity in ergonomic design and to construct a conceptual model of creative product and service development. A framework of ergodesign creativity is advanced that highlights the central role of creativity in synergistically addressing the four dimensions of ergonomic design: functionality, safety, usability, and affectivity. A conceptual model of creative design process is then constructed that is goal oriented and is initiated by active problem finding and problem formulating. This process is carried out in a recursive and dynamic way, facilitated by creative thinking strategies. It is proposed that ergodesign creativity can add supplemental value to products and services, which subsequently affects consumer behavior and helps organizations gain competitive advantage. The proposed conceptual framework of ergodesign creativity and creative design process can serve as the ground for future theory development. Propositions advanced in this study should facilitate designers generating products and services that are creative and commercially competitive.
Creative user-centered visualization design for energy analysts and modelers.
Goodwin, Sarah; Dykes, Jason; Jones, Sara; Dillingham, Iain; Dove, Graham; Duffy, Alison; Kachkaev, Alexander; Slingsby, Aidan; Wood, Jo
2013-12-01
We enhance a user-centered design process with techniques that deliberately promote creativity to identify opportunities for the visualization of data generated by a major energy supplier. Visualization prototypes developed in this way prove effective in a situation whereby data sets are largely unknown and requirements open - enabling successful exploration of possibilities for visualization in Smart Home data analysis. The process gives rise to novel designs and design metaphors including data sculpting. It suggests: that the deliberate use of creativity techniques with data stakeholders is likely to contribute to successful, novel and effective solutions; that being explicit about creativity may contribute to designers developing creative solutions; that using creativity techniques early in the design process may result in a creative approach persisting throughout the process. The work constitutes the first systematic visualization design for a data rich source that will be increasingly important to energy suppliers and consumers as Smart Meter technology is widely deployed. It is novel in explicitly employing creativity techniques at the requirements stage of visualization design and development, paving the way for further use and study of creativity methods in visualization design.
Study on Product Innovative Design Process Driven by Ideal Solution
NASA Astrophysics Data System (ADS)
Zhang, Fuying; Lu, Ximei; Wang, Ping; Liu, Hui
Product innovative design in companies today relies heavily on individual members’ experience and creative ideation as well as their skills of integrating creativity and innovation tools with design methods agilely. Creative ideation and inventive ideas generation are two crucial stages in product innovative design process. Ideal solution is the desire final ideas for given problem, and the striving reaching target for product design. In this paper, a product innovative design process driven by ideal solution is proposed. This design process encourages designers to overcome their psychological inertia, to foster creativity in a systematic way for acquiring breakthrough creative and innovative solutions in a reducing sphere of solution-seeking, and results in effective product innovative design rapidly. A case study example is also presented to illustrate the effectiveness of the proposed design process.
Creativity Processes of Students in the Design Studio
ERIC Educational Resources Information Center
Huber, Amy Mattingly; Leigh, Katharine E.; Tremblay, Kenneth R., Jr.
2012-01-01
The creative process is a multifaceted and dynamic path of thinking required to execute a project in design-based disciplines. The goal of this research was to test a model outlining the creative design process by investigating student experiences in a design project assignment. The study used an exploratory design to collect data from student…
Collaboration within Student Design Teams Participating in Architectural Design Competitions
ERIC Educational Resources Information Center
Erbil, Livanur; Dogan, Fehmi
2012-01-01
This paper investigates design collaboration with reference to convergent and divergent idea generation processes in architectural design teams entering a design competition. Study of design teams offer a unique opportunity to investigate how creativity is fostered through collaborative work. While views of creativity often relate creativity to…
Creative inventive design and research
NASA Astrophysics Data System (ADS)
Kerley, James J.
1994-06-01
This paper is a summary of a course given at the Goddard Space Flight Center for graduate engineers entitled 'Creative Inventive Design and Research.' This course strikes at the heart of the problem as it describes the thinking process itself before it goes deeper into the design process as a structured method for performing creative design. Many problem examples and figures are presented in a form that should make clear to all students what this process is and how it can be used.
Creative inventive design and research
NASA Technical Reports Server (NTRS)
Kerley, James J.
1994-01-01
This paper is a summary of a course given at the Goddard Space Flight Center for graduate engineers entitled 'Creative Inventive Design and Research.' This course strikes at the heart of the problem as it describes the thinking process itself before it goes deeper into the design process as a structured method for performing creative design. Many problem examples and figures are presented in a form that should make clear to all students what this process is and how it can be used.
Art and Design Blogs: A Socially-Wise Approach to Creativity
ERIC Educational Resources Information Center
Budge, Kylie
2012-01-01
Many images of the "artist" or "designer" pervade the media and popular consciousness. Contemporary images of the artist and creativity that focus solely on the individual offer a very narrow depiction of the varying ways creativity occurs for artists and designers. These images do not capture the variety of creative processes and myriad ways…
ERIC Educational Resources Information Center
Tsai, Kuan Chen
2016-01-01
The purpose of the present study is to explore to what extent the use of a more structured mode of assessing creative products--specifically, the CPAM--could beneficially influence design students' product creativity and creative processes. For this qualitative inquiry, following our CPAM-based intervention, students wrote reflective papers in…
Malinin, Laura H
2015-01-01
Memoires by eminently creative people often describe architectural spaces and qualities they believe instrumental for their creativity. However, places designed to encourage creativity have had mixed results, with some found to decrease creative productivity for users. This may be due, in part, to lack of suitable empirical theory or model to guide design strategies. Relationships between creative cognition and features of the physical environment remain largely uninvestigated in the scientific literature, despite general agreement among researchers that human cognition is physically and socially situated. This paper investigates what role architectural settings may play in creative processes by examining documented first person and biographical accounts of creativity with respect to three central theories of situated cognition. First, the embodied thesis argues that cognition encompasses both the mind and the body. Second, the embedded thesis maintains that people exploit features of the physical and social environment to increase their cognitive capabilities. Third, the enaction thesis describes cognition as dependent upon a person's interactions with the world. Common themes inform three propositions, illustrated in a new theoretical framework describing relationships between people and their architectural settings with respect to different cognitive processes of creativity. The framework is intended as a starting point toward an ecological model of creativity, which may be used to guide future creative process research and architectural design strategies to support user creative productivity.
Malinin, Laura H.
2016-01-01
Memoires by eminently creative people often describe architectural spaces and qualities they believe instrumental for their creativity. However, places designed to encourage creativity have had mixed results, with some found to decrease creative productivity for users. This may be due, in part, to lack of suitable empirical theory or model to guide design strategies. Relationships between creative cognition and features of the physical environment remain largely uninvestigated in the scientific literature, despite general agreement among researchers that human cognition is physically and socially situated. This paper investigates what role architectural settings may play in creative processes by examining documented first person and biographical accounts of creativity with respect to three central theories of situated cognition. First, the embodied thesis argues that cognition encompasses both the mind and the body. Second, the embedded thesis maintains that people exploit features of the physical and social environment to increase their cognitive capabilities. Third, the enaction thesis describes cognition as dependent upon a person’s interactions with the world. Common themes inform three propositions, illustrated in a new theoretical framework describing relationships between people and their architectural settings with respect to different cognitive processes of creativity. The framework is intended as a starting point toward an ecological model of creativity, which may be used to guide future creative process research and architectural design strategies to support user creative productivity. PMID:26779087
3D-CAD Effects on Creative Design Performance of Different Spatial Abilities Students
ERIC Educational Resources Information Center
Chang, Y.
2014-01-01
Students' creativity is an important focus globally and is interrelated with students' spatial abilities. Additionally, three-dimensional computer-assisted drawing (3D-CAD) overcomes barriers to spatial expression during the creative design process. Does 3D-CAD affect students' creative abilities? The purpose of this study was to explore the…
ERIC Educational Resources Information Center
Baum, Liesl M.; Newbill, Phyllis Leary
2010-01-01
The role of critical and creative thinking has been debated within the field of instructional design. Through an instructional design and development project we have identified how critical and creative thinking are essential to the instructional design process. This paper highlights a recent project focused on a virtual Native American village…
An Analysis of Creative Process Learning in Computer Game Activities through Player Experiences
ERIC Educational Resources Information Center
Inchamnan, Wilawan
2016-01-01
This research investigates the extent to which creative processes can be fostered through computer gaming. It focuses on creative components in games that have been specifically designed for educational purposes: Digital Game Based Learning (DGBL). A behavior analysis for measuring the creative potential of computer game activities and learning…
ERIC Educational Resources Information Center
Siu, Kin Wai; Wong, Yi Lin
2016-01-01
Emotions have a significant effect on the processes of designing and creative thinking. In an educational context, some emotions may even be detrimental to creativity. To further explore the link between creativity and emotion, a series of interviews were conducted with design and technology (D&T) teachers in Singapore, Hong Kong and Beijing…
ERIC Educational Resources Information Center
Wang, Hung-chun
2018-01-01
This article reports on a practitioner research study exploring how creative thinking activities can be designed and integrated into high school English classes. It delineates the process of developing a metaphorical creativity workshop for year 11 students in Taiwan and demonstrates the students' workshop experiences and learning outcomes.…
Creativity: Creativity in Complex Military Systems
2017-05-25
generation later in the problem-solving process. The design process is an alternative problem-solving framework individuals or groups use to orient...no person shall be subject to any penalty for failing to comply with a collection of information if it does not display a currently valid OMB control ...the potential of their formations. 15. SUBJECT TERMS Creativity, Divergent Thinking, Design , Systems Thinking, Operational Art 16. SECURITY
NASA Astrophysics Data System (ADS)
Csanák, Edit
2017-10-01
This article deals with the creative and cognitive process of the creative work from the aspect of fashion design. It is examined through the Cognitive-Apperceptive-Limn process (The CAL), analysing the stages of design work referring to prominent literature, and discussing exciting theories, such the FLOW and the AHA effects are, and the neuro aesthetic theory. Setting them into a new context, the article offers a fresh approach of a designer, rather than a scientific statement based on pragmatic findings. Since theories on artistic performance and creativity can never be enough ‘empirical’, and the process can be never understood enough well…
ERIC Educational Resources Information Center
Kuo, Ming-Shiou; Chuang, Tsung-Yen
2013-01-01
The teaching of 3D digital game design requires the development of students' meta-skills, from story creativity to 3D model construction, and even the visualization process in design thinking. The characteristics a good game designer should possess have been identified as including redesign things, creativity thinking and the ability to…
Creative PDB`s (parts databases)
DOE Office of Scientific and Technical Information (OSTI.GOV)
Cote, T.J.
1998-12-31
PDB component property entries and creative picklists can make the schematic entry process and downstream tools such as BOM generation more useful. This presentation will show how creative PDB`s can enhance the design process. Examples of PDB entries developed at Los Alamos National Laboratory will be discussed.
Zeng, Liang; Proctor, Robert W; Salvendy, Gavriel
2011-06-01
This research is intended to empirically validate a general model of creative product and service development proposed in the literature. A current research gap inspired construction of a conceptual model to capture fundamental phases and pertinent facilitating metacognitive strategies in the creative design process. The model also depicts the mechanism by which design creativity affects consumer behavior. The validity and assets of this model have not yet been investigated. Four laboratory studies were conducted to demonstrate the value of the proposed cognitive phases and associated metacognitive strategies in the conceptual model. Realistic product and service design problems were used in creativity assessment to ensure ecological validity. Design creativity was enhanced by explicit problem analysis, whereby one formulates problems from different perspectives and at different levels of abstraction. Remote association in conceptual combination spawned more design creativity than did near association. Abstraction led to greater creativity in conducting conceptual expansion than did specificity, which induced mental fixation. Domain-specific knowledge and experience enhanced design creativity, indicating that design can be of a domain-specific nature. Design creativity added integrated value to products and services and positively influenced customer behavior. The validity and value of the proposed conceptual model is supported by empirical findings. The conceptual model of creative design could underpin future theory development. Propositions advanced in this article should provide insights and approaches to facilitate organizations pursuing product and service creativity to gain competitive advantage.
NASA Astrophysics Data System (ADS)
Hidayat, D.; Nurlaelah, E.; Dahlan, J. A.
2017-09-01
The ability of mathematical creative and critical thinking are two abilities that need to be developed in the learning of mathematics. Therefore, efforts need to be made in the design of learning that is capable of developing both capabilities. The purpose of this research is to examine the mathematical creative and critical thinking ability of students who get rigorous mathematical thinking (RMT) approach and students who get expository approach. This research was quasi experiment with control group pretest-posttest design. The population were all of students grade 11th in one of the senior high school in Bandung. The result showed that: the achievement of mathematical creative and critical thinking abilities of student who obtain RMT is better than students who obtain expository approach. The use of Psychological tools and mediation with criteria of intentionality, reciprocity, and mediated of meaning on RMT helps students in developing condition in critical and creative processes. This achievement contributes to the development of integrated learning design on students’ critical and creative thinking processes.
Collaborative Creativity Processes in a Wiki: A Study in Secondary Education
ERIC Educational Resources Information Center
Pifarré, Manoli; Marti, Laura; Guijosa, Alex
2014-01-01
This paper explores how wiki may be used to support secondary education students' collaborative creativity processes and how such interaction can promote critical and creativity thinking. A science case-based project in which 81 secondary students participated was designed, implemented and evaluated. Students worked in the science wiki project…
Creative design inspired by biological knowledge: Technologies and methods
NASA Astrophysics Data System (ADS)
Tan, Runhua; Liu, Wei; Cao, Guozhong; Shi, Yuan
2018-05-01
Biological knowledge is becoming an important source of inspiration for developing creative solutions to engineering design problems and even has a huge potential in formulating ideas that can help firms compete successfully in a dynamic market. To identify the technologies and methods that can facilitate the development of biologically inspired creative designs, this research briefly reviews the existing biological-knowledge-based theories and methods and examines the application of biological-knowledge-inspired designs in various fields. Afterward, this research thoroughly examines the four dimensions of key technologies that underlie the biologically inspired design (BID) process. This research then discusses the future development trends of the BID process before presenting the conclusions.
Fostering and Assessing Creativity in Technology Education
ERIC Educational Resources Information Center
Buelin-Biesecker, Jennifer Katherine
2012-01-01
This study compared the creative outcomes in student work resulting from two pedagogical approaches to creative problem solving activities. A secondary goal was to validate the Consensual Assessment Technique (CAT) as a means of assessing creativity. Linear models for problem solving and design processes serve as the current paradigm in classroom…
Developing knowledge intensive ideas in engineering education: the application of camp methodology
NASA Astrophysics Data System (ADS)
Heidemann Lassen, Astrid; Løwe Nielsen, Suna
2011-11-01
Background: Globalization, technological advancement, environmental problems, etc. challenge organizations not just to consider cost-effectiveness, but also to develop new ideas in order to build competitive advantages. Hence, methods to deliberately enhance creativity and facilitate its processes of development must also play a central role in engineering education. However, so far the engineering education literature provides little attention to the important discussion of how to develop knowledge intensive ideas based on creativity methods and concepts. Purpose: The purpose of this article is to investigate how to design creative camps from which knowledge intensive ideas can unfold. Design/method/sample: A framework on integration of creativity and knowledge intensity is first developed, and then tested through the planning, execution and evaluation of a specialized creativity camp with focus on supply chain management. Detailed documentation of the learning processes of the participating 49 engineering and business students is developed through repeated interviews during the process as well as a survey. Results: The research illustrates the process of development of ideas, and how the participants through interdisciplinary collaboration, cognitive flexibility and joint ownership develop highly innovative and knowledge-intensive ideas, with direct relevance for the four companies whose problems they address. Conclusions: The article demonstrates how the creativity camp methodology holds the potential of combining advanced academic knowledge and creativity, to produce knowledge intensive ideas, when the design is based on ideas of experiential learning as well as creativity principles. This makes the method a highly relevant learning approach for engineering students in the search for skills to both develop and implement innovative ideas.
DOE Office of Scientific and Technical Information (OSTI.GOV)
Marchant, M.; Sesko, S.C.
Objective was to examine the creative process, demonstrated by 5 student participants in a class at the Art Center College of Design in Pasadena CA, from the germ of the creative idea through the final creative product. The students, drawn from classes sponsored by LLNL, were assigned the problem of representing ``big`` science, as practiced at LLNL, in a graphic, artistic, or multimedia product. As a result of this study, it was discovered that the process of creativity with these students was not linear in nature, nor did it strictly follow the traditional creativity 5-step schema of preparation, incubation, insight,more » evaluation, and elaboration. Of particular interest were several emergent themes of the creative process: spontaneous use of metaphor to describe the Laboratory; a general lack of interest in ``school`` science or mathematics by the American art students; a well developed sense of conscience; and finally, the symbolism inherent in the repeated use of a single artistic element. This use of the circle revealed a continuity of thinking and design perhaps related to the idealistic bias mentioned above.« less
Designing Creative User Interactions for Learning
ERIC Educational Resources Information Center
Hong, Yi-Chun; Clinton, Gregory; Rieber, Lloyd P.
2014-01-01
Profitable creative ideas can emerge from within virtually any phase of the instructional design and development process. However, the design of user interactions is perhaps where learners can most directly experience the benefits of such ideas. In this article, the authors discuss principles of learner interaction as found in the instructional…
Design Education: Peculiarities of Design Students' Creativity Development
ERIC Educational Resources Information Center
Aboimova, Irina S.; Depsames, Lidia P.; Serova, Olga V.; Shcherbakova, Maria V.; Yakovleva, Svetlana I.
2016-01-01
The main goal of the Russian professional education becomes the preparation of competent, qualified graduates, who are able not only to put their knowledge and skills to use, but also make original nonstandard decisions in the situations happening in their professional activities. The process of the design students' creativity development requires…
What Is Design Thinking and Why Is It Important?
ERIC Educational Resources Information Center
Razzouk, Rim; Shute, Valerie
2012-01-01
Design thinking is generally defined as an analytic and creative process that engages a person in opportunities to experiment, create and prototype models, gather feedback, and redesign. Several characteristics (e.g., visualization, creativity) that a good design thinker should possess have been identified from the literature. The primary purpose…
Knowledge Interaction Design for Creative Knowledge Work
NASA Astrophysics Data System (ADS)
Nakakoji, Kumiyo; Yamamoto, Yasuhiro
This paper describes our approach for the development of application systems for creative knowledge work, particularly for early stages of information design tasks. Being a cognitive tool serving as a means of externalization, an application system affects how the user is engaged in the creative process through its visual interaction design. Knowledge interaction design described in this paper is a framework where a set of application systems for different information design domains are developed based on an interaction model, which is designed for a particular model of a thinking process. We have developed two sets of application systems using the knowledge interaction design framework: one includes systems for linear information design, such as writing, movie-editing, and video-analysis; the other includes systems for network information design, such as file-system navigation and hypertext authoring. Our experience shows that the resulting systems encourage users to follow a certain cognitive path through graceful user experience.
ERIC Educational Resources Information Center
Bin Hassan, Isham Shah; Ismail, Mohd Arif; Mustafa, Ramlee
2011-01-01
The purpose of this research is to examine the effect of integrating the mobile and CAD technology on teaching architectural design process for Malaysian polytechnic architectural students in producing a creative product. The website is set up based on Caroll's minimal theory, while mobile and CAD technology integration is based on Brown and…
The Rise of the Embedded Designer in the Creative Industries
ERIC Educational Resources Information Center
Fleischmann, Katja; Daniel, Ryan
2015-01-01
Work practices in the creative industries have changed significantly since the turn of the twenty-first century. The design profession in particular has been influenced by rapidly emerging digital media practices and processes. While the design sector remains a significant source of employment, in recent years, there has been considerable growth…
Tying Theory To Practice: Cognitive Aspects of Computer Interaction in the Design Process.
ERIC Educational Resources Information Center
Mikovec, Amy E.; Dake, Dennis M.
The new medium of computer-aided design requires changes to the creative problem-solving methodologies typically employed in the development of new visual designs. Most theoretical models of creative problem-solving suggest a linear progression from preparation and incubation to some type of evaluative study of the "inspiration." These…
The Effectiveness of the Creative Reversal Act (CREACT) on Students' Creative Thinking
ERIC Educational Resources Information Center
Sak, Ugur; Oz, Ozge
2010-01-01
A research study using one-group pretest-posttest design was carried out on the effectiveness of the Creative Reversal Act (CREACT) on creative thinking. The CREACT is a new, teaching technique developed based on the theory of the janusian process. The research participants included 34 students who were attending 10th grade at a social studies…
Creative Dramatics in the Elementary School.
ERIC Educational Resources Information Center
Texas Education Agency, Austin. Div. of Curriculum Development.
Creative dramatics is an art form which enables children under the guidance of an imaginative and responsive adult, to reinforce academic subjects, establish a positive self-image and develop the processes of concentration, analysis, evaluation, inference, and creativity. Designed to assist elementary teachers and administrators, this book does…
ERIC Educational Resources Information Center
Hassan, Isham Shah; Ismail, Mohd Arif; Mustapha, Ramlee
2010-01-01
The purpose of this research is to examine the effect of integrating the digital media such as mobile and CAD technology on designing process of Malaysian polytechnic architecture students in producing a creative product. A website is developed based on Caroll's minimal theory, while mobile and CAD technology integration is based on Brown and…
Effects of Cloud-Based m-Learning on Student Creative Performance in Engineering Design
ERIC Educational Resources Information Center
Chang, Yu-Shan; Chen, Si-Yi; Yu, Kuang-Chao; Chu, Yih-Hsien; Chien, Yu-Hung
2017-01-01
This study explored the effects of cloud-based m-learning on students' creative processes and products in engineering design. A nonequivalent pretest-posttest design was adopted, and 62 university students from Taipei City, Taiwan, were recruited as research participants in the study. The results showed that cloud-based m-learning had a positive…
ERIC Educational Resources Information Center
Alias, Norlidah; Siraj, Saedah; Daud, Mohd Khairul Azman Md; Hussin, Zaharah
2013-01-01
The study examines the effectiveness of Facebook based learning to enhance creativity among Islamic Studies students in the secondary educational setting in Malaysia. It describes the design process by employing the Isman Instructional Design Model. A quantitative study was carried out using experimental method and background survey. The…
NASA Astrophysics Data System (ADS)
Millet, Charlyne; Oget, David; Cavallucci, Denis
2017-11-01
Innovation is a key component to the success and longevity of companies. Our research opens the 'black box' of creativity and innovation in R&D teams. We argue that understanding the nature of R&D projects in terms of creativity/innovation, efficiency/inefficiency, is important for designing education policies and improving engineering curriculum. Our research addresses the inventive design process, a lesser known aspect of the innovation process, in 197 R&D departments of industrial sector companies in France. One fundamental issue facing companies is to evaluate processes and results of innovation. Results show that the evaluation of innovation is confined by a lack of methodology of inventive projects. We will be establishing the foundations of a formal ontology for inventive design projects and finally some recommendations for engineering education.
Work environments for employee creativity.
Dul, Jan; Ceylan, Canan
2011-01-01
Innovative organisations need creative employees who generate new ideas for product or process innovation. This paper presents a conceptual framework for the effect of personal, social-organisational and physical factors on employee creativity. Based on this framework, an instrument to analyse the extent to which the work environment enhances creativity is developed. This instrument was applied to a sample of 409 employees and support was found for the hypothesis that a creative work environment enhances creative performance. This paper illustrates how the instrument can be used in companies to select and implement improvements. STATEMENT OF RELEVANCE: The ergonomics discipline addresses the work environment mainly for improving health and safety and sometimes productivity and quality. This paper opens a new area for ergonomics: designing work environments for enhancing employee creativity in order to strengthen an organisation's capability for product and process innovation and, consequently, its competitiveness.
Assessing Creative Thinking in Design-Based Learning
ERIC Educational Resources Information Center
Doppelt, Yaron
2009-01-01
Infusing creative thinking competence through the design process of authentic projects requires not only changing the teaching methods and learning environment, but also adopting new assessment methods, such as portfolio assessment. The participants in this study were 128 high school pupils who have studied MECHATRONICS from 10th to 12th grades…
Analysis of creative mathematical thinking ability by using model eliciting activities (MEAs)
NASA Astrophysics Data System (ADS)
Winda, A.; Sufyani, P.; Elah, N.
2018-05-01
Lack of creative mathematical thinking ability can lead to not accustomed with open ended problem. Students’ creative mathematical thinking ability in the first grade at one of junior high school in Tangerang City is not fully developed. The reason of students’ creative mathematical thinking ability is not optimally developed is so related with learning process which has done by the mathematics teacher, maybe the learning design that teacher use is unsuitable for increasing students’ activity in the learning process. This research objective is to see the differences in students’ ways of answering the problems in terms of students’ creative mathematical thinking ability during the implementation of Model Eliciting Activities (MEAs). This research use post-test experimental class design. The indicators for creative mathematical thinking ability in this research arranged in three parts, as follow: (1) Fluency to answer the problems; (2) Flexibility to solve the problems; (3) Originality of answers. The result of this research found that by using the same learning model and same instrument from Model Eliciting Activities (MEAs) there are some differences in the way students answer the problems and Model Eliciting Activities (MEAs) can be one of approach used to increase students’ creative mathematical thinking ability.
Fostering Creativity through Inquiry and Adventure in Informal Learning Environment Design
ERIC Educational Resources Information Center
Doering, Aaron; Henrickson, Jeni
2015-01-01
Self-directed, inquiry-based learning opportunities focused on transdisciplinary real-world problem solving have been shown to foster creativity in learners. What tools might we provide classroom teachers to scaffold them and their students through this creative process? This study examines an online informal learning environment and the role the…
From Rhetoric to Reality: Designing Activities to Foster Creativity
ERIC Educational Resources Information Center
Cropley, David H.
2014-01-01
As teachers strive to make sense of and implement knowledge of creativity that is available from the research community, school librarians are called upon to help turn rhetoric into reality. Developing the creativity habit is far more meaningful and effective if the classroom activity is representative of the real-world problem-solving process.…
ERIC Educational Resources Information Center
Diener, Marissa L.; Wright, Cheryl A.; Dunn, Louise; Wright, Scott D.; Anderson, Laura Linnell; Smith, Katherine Newbold
2016-01-01
This study explores the processes occurring during technology workshops which built on interests and enhanced social engagement for students with autism spectrum disorders (ASD). The workshops used a community based research design and focused on teaching a creative three-dimensional (3D) design programme (SketchUp™) to students with ASD. Seven…
Nurturing the Imagination: Creativity Processes and Innovative Qualitative Research Projects
ERIC Educational Resources Information Center
Mulvihill, Thalia M.; Swaminathan, Raji
2012-01-01
This article explores the creativity processes involved in designing and analyzing innovative qualitative research projects and evaluates examples of recent models and typologies that illustrate a variety of ways to approach qualitative inquiry. Using Gardner's Five Minds (2006) typology, Boyer's Model of Scholarship (1997) and Bloom's Taxonomy of…
Three-Phase Creative Process of Scenographic Design for Main Stage Theatre Productions.
ERIC Educational Resources Information Center
Bardwell, Bruce Alan, I; Watt, Willis M.
Theater artists/practitioners have for many years relied on their natural creative abilities in designing makeup, lights, sound, costumes, and sets. Theater researchers believed the scenographer must create a series of dramatic physical settings that blended into a complete revaluation of the playwright's story. However, the nature of the creative…
An investigation into creative design methodologies for textiles and fashion
NASA Astrophysics Data System (ADS)
Gault, Alison
2017-10-01
Understanding market intelligence, trends, influences and personal approaches are essential tools for design students to develop their ideas in textiles and fashion. Identifying different personal approaches including, visual, process-led or concept by employing creative methodologies are key to developing a brief. A series of ideas or themes start to emerge and through the design process serve to underpin and inform an entire collection. These investigations ensure that the design collections are able to produce a diverse range of outcomes. Following key structures and coherent stages in the design process creates authentic collections in textiles and fashion. A range of undergraduate students presented their design portfolios (180) and the methodologies employed were mapped against success at module level, industry response and graduate employment.
ERIC Educational Resources Information Center
Hamza, Tamer S.; Hassan, Doaa K.
2016-01-01
Creativity is an original cognitive ability and problem solving process which enables individuals to use their intelligence in a way that is unique and directed toward coming up with a product. Architectural education is one of the fields in which human creativity has been exhibited; because, it can be defined as a design study that correlates…
Chrysalis: Nurturing Creative and Independent Thought in Children. Grades 4-12.
ERIC Educational Resources Information Center
McKisson, Micki
The intent of this book is to provide the framework for educational experiences designed to develop creativity, self-reliance, and a sense of independence in the students' approach to learning. It is comprised of eight units on a variety of themes. Each unit stresses the use of thinking processes, such as creativity and problem solving. Emphasis…
ERIC Educational Resources Information Center
Whitman, Neal
Courses designed to teach problem-solving and creativity, which are relatively new additions to college curricula, are discussed, along with their intellectual foundations and research on these two processes. The teaching of these processes involves the following course goals: teaching a specific subject, generally useful skills, and professional…
Leisure Activities for the Development of Creative Intelligence in Mathematical Problem Solving
ERIC Educational Resources Information Center
Castro, Angélica Mercedes Tumbaco; Guerra, Galo Ernestro Cabanilla; Brito, Christian Antonio Pavón; Chávez, Tannia Gabriela Acosta
2018-01-01
The present work studies the influence of leisure activities on the creative intelligence of the students. An experimental pre- and post-test design was carried out with individuals selected in a sampling process. The design identifies the ease of students to place themselves in possible contexts and solve them mathematically through Polya's…
Incorporating Total Quality Management in an Engineering Design Course. Report 5-1993.
ERIC Educational Resources Information Center
Wilczynski, V.; And Others
One definition of creativity is the conviction that each and every existing idea can be improved. It is proposed that creativity in an engineering design process can be encouraged by the adoption of Total Quality Management (TQM) methods based on a commitment to continuous improvement. This paper addresses the introduction and application of TQM…
Creative brains: designing in the real world†
Goel, Vinod
2014-01-01
The process of designing artifacts is a creative activity. It is proposed that, at the cognitive level, one key to understanding design creativity is to understand the array of symbol systems designers utilize. These symbol systems range from being vague, imprecise, abstract, ambiguous, and indeterminate (like conceptual sketches), to being very precise, concrete, unambiguous, and determinate (like contract documents). The former types of symbol systems support associative processes that facilitate lateral (or divergent) transformations that broaden the problem space, while the latter types of symbol systems support inference processes facilitating vertical (or convergent) transformations that deepen of the problem space. The process of artifact design requires the judicious application of both lateral and vertical transformations. This leads to a dual mechanism model of design problem-solving comprising of an associative engine and an inference engine. It is further claimed that this dual mechanism model is supported by an interesting hemispheric dissociation in human prefrontal cortex. The associative engine and neural structures that support imprecise, ambiguous, abstract, indeterminate representations are lateralized in the right prefrontal cortex, while the inference engine and neural structures that support precise, unambiguous, determinant representations are lateralized in the left prefrontal cortex. At the brain level, successful design of artifacts requires a delicate balance between the two hemispheres of prefrontal cortex. PMID:24817846
Unleashing the Creative Potential of Faculty to Create Blended Learning
ERIC Educational Resources Information Center
Carbonell, Katerina Bohle; Dailey-Hebert, Amber; Gijselaers, Wim
2013-01-01
Bottom-up managed change processes offer the advantage to use the creative power of faculty to design and implement blended learning programs. This article proposes four factors as crucial elements for a successful bottom-up change process: the macro and micro contexts, the project leader and the project members. Interviews were conducted with 5…
A Return to Innovative Engineering Design, Critical Thinking and Systems Engineering
NASA Technical Reports Server (NTRS)
Camarda, Charles J.
2007-01-01
I believe we are facing a critical time where innovative engineering design is of paramount importance to the success of our aerospace industry. However, the very qualities and attributes necessary for enhancing, educating, and mentoring a creative spirit are in decline in important areas. The importance of creativity and innovation in this country was emphasized by a special edition of the Harvard Business Review OnPoint entitled: "The Creative Company" which compiled a series of past and present articles on the subject of creativity and innovation and stressed its importance to our national economy. There is also a recognition of a lack of engineering, critical thinking and problem-solving skills in our education systems and a trend toward trying to enhance those skills by developing K-12 educational programs such as Project Lead the Way, "Science for All Americans", Benchmarks 2061 , etc. In addition, with respect to spacecraft development, we have a growing need for young to mid-level engineers with appropriate experience and skills in spacecraft design, development, analysis, testing, and systems engineering. As the Director of Engineering at NASA's Johnson Space Center, I realized that sustaining engineering support of an operational human spacecraft such as the Space Shuttle is decidedly different than engineering design and development skills necessary for designing a new spacecraft such as the Crew Exploration Vehicle of the Constellation Program. We learned a very important lesson post Columbia in that the Space Shuttle is truly an experimental and not an operational vehicle and the strict adherence to developed rules and processes and chains of command of an inherently bureaucratic organizational structure will not protect us from a host of known unknowns let alone unknown unknowns. There are no strict rules, processes, or procedures for understanding anomalous results of an experiment, anomalies with an experimental spacecraft like Shuttle, or in the conceptual design of a spacecraft. Engineering design is as much an art as it is a science. The critical thinking skills necessary to uncover lurking problems in an experimental design and creatively develop solutions are some of the same skills necessary to design a new spacecraft. Thus, I believe engineers unfamiliar with or removed from design and development need time to transition and develop the required skill set to be effective spacecraft designers. I believe the creative process necessary in design can be enhanced and even taught as early as grades K-12 and should continue to be nurtured and developed at the university level and beyond. I am going to present a strategy for developing learning teams to address complex multidisciplinary problems and to creatively develop solutions to those problems rapidly at minimal cost. I will frame a real problem, the development of on-orbit thermal protection system repair of the Space Shuttle, and step through the series of skills necessary to enhance the creative process. The case study I will illustrate is based on a real project, the R&D Reinforced Carbon-Carbon (RCC) Repair Team's development of on-orbit repair concepts for damaged Space Shuttle RCC nose cap and/or leading edges.
ERIC Educational Resources Information Center
Draze, Dianne; Palouda, Annelise
This book presents information about 10 areas of design, with the main emphasis on graphic design. One section presents the creative problem solving process and provides practice in using this process to solve design problems. Students are given a glimpse of other areas of design, including fashion, industrial, architectural, decorative,…
Elementary Teachers' Views on the Creative Writing Process: An Evaluation
ERIC Educational Resources Information Center
Akkaya, Nevin
2014-01-01
The goal of this study is to discover and evaluate both the areas of personal interest and the views of 4th and 5th grade classroom teachers regarding the creative writing process. In this study, one of the qualitative study methods, state study, and related to this, single state design which refers to the whole has been chosen. Research was…
Cassotti, Mathieu; Agogué, Marine; Camarda, Anaëlle; Houdé, Olivier; Borst, Grégoire
2016-01-01
Developmental cognitive neuroscience studies tend to show that the prefrontal brain regions (known to be involved in inhibitory control) are activated during the generation of creative ideas. In the present article, we discuss how a dual-process model of creativity-much like the ones proposed to account for decision making and reasoning-could broaden our understanding of the processes involved in creative ideas generation. When generating creative ideas, children, adolescents, and adults tend to follow "the path of least resistance" and propose solutions that are built on the most common and accessible knowledge within a specific domain, leading to fixation effect. In line with recent theory of typical cognitive development, we argue that the ability to resist the spontaneous activation of design heuristics, to privilege other types of reasoning, might be critical to generate creative ideas at all ages. In the present review, we demonstrate that inhibitory control at all ages can actually support creativity. Indeed, the ability to think of something truly new and original requires first inhibiting spontaneous solutions that come to mind quickly and unconsciously and then exploring new ideas using a generative type of reasoning. © 2016 Wiley Periodicals, Inc.
NASA Astrophysics Data System (ADS)
Kakarndee, Nampetch; Kudthalang, Nukool; Jansawang, Natchanok
2018-01-01
The aims of this research study were to investigate and analyze the processing performances and the performance results (E1/E2) efficiency at the determining criteria for planning students' improvements to their learning processes toward their scientific knowledge were investigated, carry out the investigations, gathering evidence, and proposing explanations were developed and predicted. Students' engagements to their needs in unambiguous and clearly content of science teaching onto the instructional processes were attempted for establishing a national approach with the STEM education instructional method were strategized. Research administrations were designed to a sample size consisted of 40 secondary students in science class at the 9th grade level in Borabu School with the purposive sampling technique was selected. Using the STEM Education instructional innovation's lesson plans were managed learning activities. Students' learning achievements were assessed with the Pre-Test and Post-Test designs of 30 items. Students' creative thinking abilities were determined of their perceptions that obtained of the 3-item Creative Thinking Ability Test. The results for the effectiveness of the innovative instructional lesson plans based on the STEM Education Method, the lessoning effectiveness (E1/E2) evidences of 78.95/76.58 over the threshold setting is 75/75. Pretest-posttest designs for assessing students' learning achievements that impact a student's ability to achieve and explains with the STEM education instructional method were differences, significantly (ρ<.001) and the posttest of the 3-item Creative Thinking Ability Test designs for assessing Students' creative thinking abilities that impact a student's ability to have a good skill level in originality, fluency and flexibility thinking with the STEM education instructional method were differences, significantly (ρ<.001).
Teaching Design in Television Production Technology: The Twelve Steps of Preproduction
ERIC Educational Resources Information Center
Harrison, Henry L. (Hal), III; Loveland, Thomas
2009-01-01
Extensive planning must be used to produce television programs. Students must develop sound design practices and understand these attributes of design in their production planning. Through the design and planning processes involved in television production, students learn that design is a creative process, and that there is no perfect design, but…
Oxytonergic circuitry sustains and enables creative cognition in humans
Baas, Matthijs; Roskes, Marieke; Sligte, Daniel J.; Ebstein, Richard P.; Chew, Soo Hong; Tong, Terry; Jiang, Yushi; Mayseless, Naama; Shamay-Tsoory, Simone G.
2014-01-01
Creativity enables humans to adapt flexibly to changing circumstances, to manage complex social relations and to survive and prosper through social, technological and medical innovations. In humans, chronic, trait-based as well as temporary, state-based approach orientation has been linked to increased capacity for divergent rather than convergent thinking, to more global and holistic processing styles and to more original ideation and creative problem solving. Here, we link creative cognition to oxytocin, a hypothalamic neuropeptide known to up-regulate approach orientation in both animals and humans. Study 1 (N = 492) showed that plasma oxytocin predicts novelty-seeking temperament. Study 2 (N = 110) revealed that genotype differences in a polymorphism in the oxytocin receptor gene rs1042778 predicted creative ideation, with GG/GT-carriers being more original than TT-carriers. Using double-blind placebo-controlled between-subjects designs, Studies 3–6 (N = 191) finally showed that intranasal oxytocin (vs matching placebo) reduced analytical reasoning, and increased holistic processing, divergent thinking and creative performance. We conclude that the oxytonergic circuitry sustains and enables the day-to-day creativity humans need for survival and prosperity and discuss implications. PMID:23863476
When Theater Comes to Engineering Design: Oh How Creative They Can Be.
Pfeiffer, Ferris M; Bauer, Rachel E; Borgelt, Steve; Burgoyne, Suzanne; Grant, Sheila; Hunt, Heather K; Pardoe, Jennie J; Schmidt, David C
2017-07-01
The creative process is fun, complex, and sometimes frustrating, but it is critical to the future of our nation and progress in science, technology, engineering, mathematics (STEM), as well as other fields. Thus, we set out to see if implementing methods of active learning typical to the theater department could impact the creativity of senior capstone design students in the bioengineering (BE) department. Senior bioengineering capstone design students were allowed to self-select into groups. Prior to the beginning of coursework, all students completed a validated survey measuring engineering design self-efficacy. The control and experimental groups both received standard instruction, but in addition the experimental group received 1 h per week of creativity training developed by a theater professor. Following the semester, the students again completed the self-efficacy survey. The surveys were examined to identify differences in the initial and final self-efficacy in the experimental and control groups over the course of the semester. An analysis of variance was used to compare the experimental and control groups with p < 0.05 considered significant. Students in the experimental group reported more than a twofold (4.8 (C) versus 10.9 (E)) increase of confidence. Additionally, students in the experimental group were more motivated and less anxious when engaging in engineering design following the semester of creativity instruction. The results of this pilot study indicate that there is a significant potential to improve engineering students' creative self-efficacy through the implementation of a "curriculum of creativity" which is developed using theater methods.
ERIC Educational Resources Information Center
Kelley, Todd R.; Sung, Euisuk
2017-01-01
The purpose of this article is to provide awareness of the danger of design fixation and promote the uses of brainstorming early in the design process--before fixation limits creative ideas. The authors challenged technology teachers to carefully limit the use of design examples too early in the process and provided suggestions for facilitating…
A picture's worth a thousand words: engaging youth in CBPR using the creative arts.
Yonas, Michael A; Burke, Jessica G; Rak, Kimberly; Bennett, Antoine; Kelly, Vera; Gielen, Andrea C
2009-01-01
Engaging youth and incorporating their unique expertise into the research process is important when addressing issues related to their health. Visual Voices is an arts-based participatory data collection method designed to work together with young people and communities to collaboratively elicit, examine, and celebrate the perspectives of youth. To present a process for using the creative arts with young people as a participatory data collection method and to give examples of their perspectives on safety and violence. Using the creative arts, this study examined and illustrates the perspectives of how community factors influence safety and violence. Visual Voices was conducted with a total of 22 African-American youth in two urban neighborhoods. This method included creative arts-based writing, drawing, and painting activities designed to yield culturally relevant data generated and explored by youth. Qualitative data were captured through the creative content of writings, drawings, and paintings created by the youths as well as transcripts from audio recorded group discussion. Data was analyzed for thematic content and triangulated across traditional and nontraditional mediums. Findings were interpreted with participants and shared publicly for further reflection and utilization. The youth participants identified a range of issues related to community factors, community safety, and violence. Such topics included the role of schools and social networks within the community as safe places and corner stores and abandoned houses as unsafe places. Visual Voices is a creative research method that provides a unique opportunity for youth to generate a range of ideas through access to the multiple creative methods provided. It is an innovative process that generates rich and valuable data about topics of interest and the lived experiences of young community members.
A Picture’s Worth a Thousand Words: Engaging Youth in CBPR Using the Creative Arts
Yonas, Michael A.; Burke, Jessica G.; Rak, Kimberly; Bennett, Antoine; Kelly, Vera; Gielen, Andrea C.
2010-01-01
Background Engaging youth and incorporating their unique expertise into the research process is important when addressing issues related to their health. Visual Voices is an arts-based participatory data collection method designed to work together with young people and communities to collaboratively elicit, examine, and celebrate the perspectives of youth. Objectives To present a process for using the creative arts with young people as a participatory data collection method and to give examples of their perspectives on safety and violence. Methods Using the creative arts, this study examined and illustrates the perspectives of how community factors influence safety and violence. Visual Voices was conducted with a total of 22 African-American youth in two urban neighborhoods. This method included creative arts-based writing, drawing, and painting activities designed to yield culturally relevant data generated and explored by youth. Qualitative data were captured through the creative content of writings, drawings, and paintings created by the youths as well as transcripts from audio recorded group discussion. Data was analyzed for thematic content and triangulated across traditional and nontraditional mediums. Findings were interpreted with participants and shared publicly for further reflection and utilization. Conclusion The youth participants identified a range of issues related to community factors, community safety, and violence. Such topics included the role of schools and social networks within the community as safe places and corner stores and abandoned houses as unsafe places. Visual Voices is a creative research method that provides a unique opportunity for youth to generate a range of ideas through access to the multiple creative methods provided. It is an innovative process that generates rich and valuable data about topics of interest and the lived experiences of young community members. PMID:20097996
Jumping off the Couch: Infusing Creativity into Counselor Education
ERIC Educational Resources Information Center
Lawrence, Christopher
2012-01-01
This study infused key elements of creativity into the process of counselor education, exposing students in a counseling skills and techniques course to a curriculum designed to promote tolerance for ambiguity, appropriate risk-taking behaviors, and improvisational skills. Employing a phenomenological strategy of inquiry, the researcher sought to…
Designing WebQuests to Support Creative Problem Solving
ERIC Educational Resources Information Center
Rubin, Jim
2013-01-01
WebQuests have been a popular alternative for collaborative group work that utilizes internet resources, but studies have questioned how effective they are in challenging students to use higher order thinking processes that involve creative problem solving. This article explains how different levels of inquiry relate to categories of learning…
An Arts Activities Approach: Counseling the Gifted, Creative, and Talented.
ERIC Educational Resources Information Center
Kenny, Adele
1987-01-01
The visual arts can be employed as a counseling vehicle for gifted, creative, and talented students. Color, image proportion, subject matter, and texture in student art facilitate assessment and guidance. Craft, drawing, painting, photography, printing, design, and sculpture activities which could help in this process are briefly described. (CB)
How Virtual Team Leaders Cope with Creativity Challenges
ERIC Educational Resources Information Center
Han, Soo Jeoung; Chae, Chungil; Macko, Patricia; Park, Woongbae; Beyerlein, Michael
2017-01-01
Purpose: As technology-mediated communication improves, many organizations increasingly use new types of collaborative online tools to promote team-based learning and performance. The purpose of this study is to explore how virtual team leaders cope with process challenges in developing a context for team creativity. Design/methodology/approach:…
Parke, Michael R; Seo, Myeong-Gu; Sherf, Elad N
2015-05-01
Although past research has identified the effects of emotional intelligence on numerous employee outcomes, the relationship between emotional intelligence and creativity has not been well established. We draw upon affective information processing theory to explain how two facets of emotional intelligence-emotion regulation and emotion facilitation-shape employee creativity. Specifically, we propose that emotion regulation ability enables employees to maintain higher positive affect (PA) when faced with unique knowledge processing requirements, while emotion facilitation ability enables employees to use their PA to enhance their creativity. We find support for our hypotheses using a multimethod (ability test, experience sampling, survey) and multisource (archival, self-reported, supervisor-reported) research design of early career managers across a wide range of jobs. (c) 2015 APA, all rights reserved.
Engineering Design Theory: Applying the Success of the Modern World to Campaign Creation
2009-05-21
and school of thought) to the simple methods of design.6 This progression is analogous to Peter Senge’s levels of learning disciplines.7 Senge...iterative learning and adaptive action that develops and employs critical and creative thinking , enabling leaders to apply the necessary logic to...overcome mental rigidity and develop group insight, the Army must learn to utilize group learning and thinking , through a fluid and creative open process
Schroeder, David; Keefe, Daniel F
2016-01-01
We present Visualization-by-Sketching, a direct-manipulation user interface for designing new data visualizations. The goals are twofold: First, make the process of creating real, animated, data-driven visualizations of complex information more accessible to artists, graphic designers, and other visual experts with traditional, non-technical training. Second, support and enhance the role of human creativity in visualization design, enabling visual experimentation and workflows similar to what is possible with traditional artistic media. The approach is to conceive of visualization design as a combination of processes that are already closely linked with visual creativity: sketching, digital painting, image editing, and reacting to exemplars. Rather than studying and tweaking low-level algorithms and their parameters, designers create new visualizations by painting directly on top of a digital data canvas, sketching data glyphs, and arranging and blending together multiple layers of animated 2D graphics. This requires new algorithms and techniques to interpret painterly user input relative to data "under" the canvas, balance artistic freedom with the need to produce accurate data visualizations, and interactively explore large (e.g., terabyte-sized) multivariate datasets. Results demonstrate a variety of multivariate data visualization techniques can be rapidly recreated using the interface. More importantly, results and feedback from artists support the potential for interfaces in this style to attract new, creative users to the challenging task of designing more effective data visualizations and to help these users stay "in the creative zone" as they work.
Saggar, Manish; Quintin, Eve-Marie; Bott, Nicholas T; Kienitz, Eliza; Chien, Yin-Hsuan; Hong, Daniel W-C; Liu, Ning; Royalty, Adam; Hawthorne, Grace; Reiss, Allan L
2017-07-01
Creativity is widely recognized as an essential skill for entrepreneurial success and adaptation to daily-life demands. However, we know little about the neural changes associated with creative capacity enhancement. For the first time, using a prospective, randomized control design, we examined longitudinal changes in brain activity associated with participating in a five-week design-thinking-based Creative Capacity Building Program (CCBP), when compared with Language Capacity Building Program (LCBP). Creativity, an elusive and multifaceted construct, is loosely defined as an ability to produce useful/appropriate and novel outcomes. Here, we focus on one of the facets of creative thinking-spontaneous improvization. Participants were assessed pre- and post-intervention for spontaneous improvization skills using a game-like figural Pictionary-based fMRI task. Whole-brain group-by-time interaction revealed reduced task-related activity in CCBP participants (compared with LCBP participants) after training in the right dorsolateral prefrontal cortex, anterior/paracingulate gyrus, supplementary motor area, and parietal regions. Further, greater cerebellar-cerebral connectivity was observed in CCBP participants at post-intervention when compared with LCBP participants. In sum, our results suggest that improvization-based creative capacity enhancement is associated with reduced engagement of executive functioning regions and increased involvement of spontaneous implicit processing. © The Author 2016. Published by Oxford University Press. All rights reserved. For Permissions, please e-mail: journals.permissions@oup.com.
NASA Astrophysics Data System (ADS)
Li, Yutong; Wang, Yuxin; Duffy, Alex H. B.
2014-11-01
Computer-based conceptual design for routine design has made great strides, yet non-routine design has not been given due attention, and it is still poorly automated. Considering that the function-behavior-structure(FBS) model is widely used for modeling the conceptual design process, a computer-based creativity enhanced conceptual design model(CECD) for non-routine design of mechanical systems is presented. In the model, the leaf functions in the FBS model are decomposed into and represented with fine-grain basic operation actions(BOA), and the corresponding BOA set in the function domain is then constructed. Choosing building blocks from the database, and expressing their multiple functions with BOAs, the BOA set in the structure domain is formed. Through rule-based dynamic partition of the BOA set in the function domain, many variants of regenerated functional schemes are generated. For enhancing the capability to introduce new design variables into the conceptual design process, and dig out more innovative physical structure schemes, the indirect function-structure matching strategy based on reconstructing the combined structure schemes is adopted. By adjusting the tightness of the partition rules and the granularity of the divided BOA subsets, and making full use of the main function and secondary functions of each basic structure in the process of reconstructing of the physical structures, new design variables and variants are introduced into the physical structure scheme reconstructing process, and a great number of simpler physical structure schemes to accomplish the overall function organically are figured out. The creativity enhanced conceptual design model presented has a dominant capability in introducing new deign variables in function domain and digging out simpler physical structures to accomplish the overall function, therefore it can be utilized to solve non-routine conceptual design problem.
Architectural Design: An American Indian Process. An Interview with Dennis Sun Rhodes.
ERIC Educational Resources Information Center
Barreiro, Jose
1990-01-01
A Northern Arapaho architect discusses his design process, which uses American Indian cultures, symbols, and attitudes as creative inspiration; his use of space and design elements from aboriginal housing styles; and his experiences with HUD and the Bureau of Indian Affairs Housing Improvement Program. (SV)
ERIC Educational Resources Information Center
Dixon, Raymond A.; Johnson, Scott D.
2012-01-01
A cognitive construct that is important when solving engineering design problems is executive control process, or metacognition. It is a central feature of human consciousness that enables one "to be aware of, monitor, and control mental processes." The framework for this study was conceptualized by integrating the model for creative design, which…
Oxytonergic circuitry sustains and enables creative cognition in humans.
De Dreu, Carsten K W; Baas, Matthijs; Roskes, Marieke; Sligte, Daniel J; Ebstein, Richard P; Chew, Soo Hong; Tong, Terry; Jiang, Yushi; Mayseless, Naama; Shamay-Tsoory, Simone G
2014-08-01
Creativity enables humans to adapt flexibly to changing circumstances, to manage complex social relations and to survive and prosper through social, technological and medical innovations. In humans, chronic, trait-based as well as temporary, state-based approach orientation has been linked to increased capacity for divergent rather than convergent thinking, to more global and holistic processing styles and to more original ideation and creative problem solving. Here, we link creative cognition to oxytocin, a hypothalamic neuropeptide known to up-regulate approach orientation in both animals and humans. Study 1 (N = 492) showed that plasma oxytocin predicts novelty-seeking temperament. Study 2 (N = 110) revealed that genotype differences in a polymorphism in the oxytocin receptor gene rs1042778 predicted creative ideation, with GG/GT-carriers being more original than TT-carriers. Using double-blind placebo-controlled between-subjects designs, Studies 3-6 (N = 191) finally showed that intranasal oxytocin (vs matching placebo) reduced analytical reasoning, and increased holistic processing, divergent thinking and creative performance. We conclude that the oxytonergic circuitry sustains and enables the day-to-day creativity humans need for survival and prosperity and discuss implications. © The Author (2013). Published by Oxford University Press. For Permissions, please email: journals.permissions@oup.com.
NASA Technical Reports Server (NTRS)
Wood, Richard M.; Bauer, Steven X. S.; Hunter, Craig A.
2001-01-01
A review of the linkage between knowledge, creativity, and design is presented and related to the best practices of multidisciplinary design teams. The discussion related to design and design teams is presented in the context of both the complete aerodynamic design community and specifically the work environment at the NASA Langley Research Center. To explore ways to introduce knowledge and creativity into the research and design environment at NASA Langley Research Center a creative design activity was executed within the context of a national product development activity. The success of the creative design team activity gave rise to a need to communicate the experience in a straightforward and managed approach. As a result the concept of creative potential its formulated and assessed with a survey of a small portion of the aeronautics research staff at NASA Langley Research Center. The final section of the paper provides recommendations for future creative organizations and work environments.
Liu, Yu-Cheng; Chang, Chi-Cheng; Yang, Yu-Hsuan Sylvia; Liang, Chaoyun
2018-02-01
Understanding the cognitive processes used in creative practices is essential to design research. In this study, electroencephalography was applied to investigate the brain activations of visual designers when they responded to various types of word stimuli during design thinking. Thirty visual designers were recruited, with the top third and bottom third of the participants divided into high-creativity (HC) and low-creativity (LC) groups. The word stimuli used in this study were two short poems, adjectives with similar meanings, and adjectives with opposing meanings. The derived results are outlined as follows: (1) the brain activations of the designers increased in the frontal and right temporal regions and decreased in the right prefrontal region; (2) the negative association between the right temporal and middle frontal regions was notable; (3) the differences in activations caused by distinct word stimuli varied between HC and LC designers; (4) the spectral power in the middle frontal region of HC designers was lower than that of LC designers during the short love poem task; (5) the spectral power in the bilateral temporal regions of HC designers was higher than that of LC designers during the short autumn poem task; (6) the spectral power in the frontoparietal region of HC designers was lower than that of LC designers during the similar concept task; and (7) the spectral power in the frontoparietal and left frontotemporal regions of HC designers was higher than that of LC designers during the opposing concept task.
NASA Astrophysics Data System (ADS)
Yotsuyanagi, Takao; Ikeda, Senri; Suzuki, Katsuhiko; Kobayashi, Hiroshi; Sakuraba, Hiroshi; Shoji, Akira; Itoh, Masahiko
Creativity is the most fundamental keyword for engineers to solve the various problems in manufacturing products. This engineering “learning” cannot be achieved without the real experiences, especially by the teens who have the curiosity to know everything. New educational program has been innovated in Miyagi National College of Technology. This new curriculum started as “03C” in 2003. It involves two laboratories for mixed-departments type grouping, which intend to cultivate the creative ability for the 2nd year students in College Course and the 1st year students in Advanced Course as Engineering Design. This paper presents the trial of the new educational program on the cultivating creative ability designed for teen-agers, and discusses the processes in detail, results and further problems. This program will progress still more with continuous improvement of manufacturing subjects in cooperative with educational-industrial complex.
Comparing Freshman and doctoral engineering students in design: mapping with a descriptive framework
NASA Astrophysics Data System (ADS)
Carmona Marques, P.
2017-11-01
This paper reports the results of a study of engineering students' approaches to an open-ended design problem. To carry out this, sketches and interviews were collected from 9 freshmen (first year) and 10 doctoral engineering students, when they designed solutions for orange squeezers. Sketches and interviews were analysed and mapped with a descriptive 'ideation framework' (IF) of the design process, to document and compare their design creativity (Carmona Marques, P., A. Silva, E. Henriques, and C. Magee. 2014. "A Descriptive Framework of the Design Process from a Dual Cognitive Engineering Perspective." International Journal of Design Creativity and Innovation 2 (3): 142-164). The results show that the designers worked in a manner largely consistent with the IF for generalisation and specialisation loops. Also, doctoral students produced more alternative solutions during the ideation process. In addition, compared to freshman, doctoral used the generalisation loop of the IF, working at higher levels of abstraction. The iterative nature of design is highlighted during this study - a potential contribution to decrease the gap between both groups in engineering education.
ERIC Educational Resources Information Center
Zhou, Ninger; Pereira, Nielsen L.; Tarun, Thomas George; Alperovich, Jeffrey; Booth, Joran; Chandrasegaran, Senthil; Tew, Jeffrey David; Kulkarni, Devadatta M.; Ramani, Karthik
2017-01-01
The societal demand for inspiring and engaging science, technology, engineering, and mathematics (STEM) students and preparing our workforce for the emerging creative economy has necessitated developing students' self-efficacy and understanding of engineering design processes from as early as elementary school levels. Hands-on engineering design…
Rothenberg, A
1990-09-01
Findings from an empirical research project on creativity, including controlled experimental assessment, indicate that the development of creative capacity occurs primarily during the adolescent period. Defined as the production of entities that are both new and valuable, creativity necessarily involves two specific types of cognition designated as the janusian and homospatial processes. Although there are precursors to the development of creativity during earlier childhood, both the motivation and the capacity to create appear first in the adolescent period. Important motivational factors derive from adolescent conflicts and developmental tasks such as the impetus to solve and consolidate issues relating to identity, the return of oedipal conflicts, and the pressures toward autonomy and independence. Engaging in creative types of fields and outlets helps generally to establish coherent identity during adolescence and beyond; the beginnings of a specific creative identity in adolescence are a necessary foundation for creative motivation and ability to create throughout life. The return of the oedipal conflict at the onset of puberty motivates the dual compliance and competition of the creatively disposed adolescent with his or her same-sex parent. The pressures toward autonomy and independence provide the motivational and affective substrate for the development of the homospatial and janusian processes. The homospatial process arises from the vacillating and concomitant experiences of autonomy (or separation) and connectedness. In the creatively disposed adolescent, one who activates and uses cognition to express and explore affect, the creative aspect of those experiences begins to be manifested in the concomitant cognitive separation and connection involved in superimposition of mental images. The janusian process arises from the experiences of rebellious oppositionality and intense emotional ambivalence. The creative cognitive aspect of these experiences is manifested in conscious conceptualization and use of simultaneous antitheses and oppositions. The use of simultaneous opposition in the janusian process at any age necessarily involves the capacity to grasp and manipulate abstract relations. Evidence for the first development of this capacity in adolescence comes from the research on formal operations reasoning and on understanding of the null class. Regarding the onset near that age period of capacity to use and comprehend the relational nature of opposition, supporting evidence derives from experimental data on the syntagmatic-paradigmatic shift. With regard to the homospatial process, which is largely responsible for the creation of effective metaphors, both the late appearance of class inclusion behavior and the inability of younger children to comprehend and use relational metaphors preclude a preadolescent onset of this creative capacity.(ABSTRACT TRUNCATED AT 400 WORDS)
Neural networks involved in artistic creativity.
Kowatari, Yasuyuki; Lee, Seung Hee; Yamamura, Hiromi; Nagamori, Yusuke; Levy, Pierre; Yamane, Shigeru; Yamamoto, Miyuki
2009-05-01
Creativity has been proposed to be either the result of solely right hemisphere processes or of interhemispheric interactions. Little information is available, however, concerning the neuronal foundations of creativity. In this study, we introduced a new artistic task, designing a new tool (a pen), which let us quantitatively evaluate creativity by three indices of originality. These scores were analyzed in combination with brain activities measured by functional magnetic resonance imaging (fMRI). The results were compared between subjects who had been formally trained in design (experts) and novice subjects. In the experts, creativity was quantitatively correlated with the degree of dominance of the right prefrontal cortex over that of the left, but not with that of the right or left prefrontal cortex alone. In contrast, in novice subjects, only a negative correlation with creativity was observed in the bilateral inferior parietal cortex. We introduced structure equation modeling to analyze the interactions among these four brain areas and originality indices. The results predicted that training exerts a direct effect on the left parietal cortex. Additionally, as a result of the indirect effects, the activity of the right prefrontal cortex was facilitated, and the left prefrontal and right parietal cortices were suppressed. Our results supported the hypothesis that training increases creativity via reorganized intercortical interactions. (c) 2008 Wiley-Liss, Inc.
An exploration of students' perceptions and attitudes towards creativity in engineering education
NASA Astrophysics Data System (ADS)
Waller, David R.
This study used a mixed methods approach to develop a broad and deep understanding of students’ perceptions towards creativity in engineering education. Studies have shown that students’ attitudes can have an impact on their motivation to engage in creative behavior. Using an ex-post facto independent factorial design, attitudes of value towards creativity, time for creativity, and creativity stereotypes were measured and compared across gender, year of study, engineering discipline, preference for open-ended problem solving, and confidence in creative abilities. Participants were undergraduate engineering students at Queen’s University from all years of study. A qualitative phenomenological methodology was adopted to study students’ understandings and experiences with engineering creativity. Eleven students participated in oneon- one interviews that provided depth and insight into how students experience and define engineering creativity, and the survey included open-ended items developed using the 10 Maxims of Creativity in Education as a guiding framework. The findings from the survey suggested that students had high value for creativity, however students in fourth year or higher had less value than those in other years. Those with preference for open-ended problem solving and high confidence valued creative more than their counterparts. Students who preferred open-ended problem solving and students with high confidence reported that time was less of a hindrance to their creativity. Males identified more with creativity stereotypes than females, however overall they were both low. Open-ended survey and interview results indicated that students felt they experienced creativity in engineering design activities. Engineering creativity definitions had two elements: creative action and creative characteristic. Creative actions were associated with designing, and creative characteristics were predominantly associated with novelty. Other barriers that emerged from the qualitative analysis were lack of opportunity, lack of assessment, and discomfort with creativity. It was concluded that a universal definition is required to establish clear and aligned understandings of engineering creativity. Instructors may want to consider demonstrating value by assessing creativity and establishing clear criteria in design projects. It is recommended that students be given more opportunities for practice through design activities and that they be introduced to design and creative thinking concepts early in their engineering education.
How minimal executive feedback influences creative idea generation
Camarda, Anaëlle; Agogué, Marine; Houdé, Olivier; Weil, Benoît; Le Masson, Pascal
2017-01-01
The fixation effect is known as one of the most dominant of the cognitive biases against creativity and limits individuals’ creative capacities in contexts of idea generation. Numerous techniques and tools have been established to help overcome these cognitive biases in various disciplines ranging from neuroscience to design sciences. Several works in the developmental cognitive sciences have discussed the importance of inhibitory control and have argued that individuals must first inhibit the spontaneous ideas that come to their mind so that they can generate creative solutions to problems. In line with the above discussions, in the present study, we performed an experiment on one hundred undergraduates from the Faculty of Psychology at Paris Descartes University, in which we investigated a minimal executive feedback-based learning process that helps individuals inhibit intuitive paths to solutions and then gradually drive their ideation paths toward creativity. Our results provide new insights into novel forms of creative leadership for idea generation. PMID:28662154
How minimal executive feedback influences creative idea generation.
Ezzat, Hicham; Camarda, Anaëlle; Cassotti, Mathieu; Agogué, Marine; Houdé, Olivier; Weil, Benoît; Le Masson, Pascal
2017-01-01
The fixation effect is known as one of the most dominant of the cognitive biases against creativity and limits individuals' creative capacities in contexts of idea generation. Numerous techniques and tools have been established to help overcome these cognitive biases in various disciplines ranging from neuroscience to design sciences. Several works in the developmental cognitive sciences have discussed the importance of inhibitory control and have argued that individuals must first inhibit the spontaneous ideas that come to their mind so that they can generate creative solutions to problems. In line with the above discussions, in the present study, we performed an experiment on one hundred undergraduates from the Faculty of Psychology at Paris Descartes University, in which we investigated a minimal executive feedback-based learning process that helps individuals inhibit intuitive paths to solutions and then gradually drive their ideation paths toward creativity. Our results provide new insights into novel forms of creative leadership for idea generation.
Einstein's creative thinking and the general theory of relativity: a documented report.
Rothenberg, A
1979-01-01
A document written by Albert Einstein has recently come to light in which the eminent scientist described the actual sequence of his thoughts leading to the development of the general theory of relativity. The key creative thought was an instance of a type of creative cognition the author has previously designated "Janusian thinking," Janusian thinking consists of actively conceiving two or more opposite or antithetical concepts, ideas, or images simultaneously. This form of high-level secondary process cognition has been found to operate widely in art, science, and other fields.
Linkographic Evidence for Concurrent Divergent and Convergent Thinking in Creative Design
ERIC Educational Resources Information Center
Goldschmidt, Gabriela
2016-01-01
For a long time, the creativity literature has stressed the role of divergent thinking in creative endeavor. More recently, it has been recognized that convergent thinking also has a role in creativity, and the design literature, which sees design as a creative activity a priori, has largely adopted this view: Divergent and convergent thinking are…
Weinberger, Adam B.; Green, Adam E.; Chrysikou, Evangelia G.
2017-01-01
Creative cognition is frequently described as involving two primary processes, idea generation and idea selection. A growing body of research has used transcranial direct current stimulation (tDCS) to examine the neural mechanisms implicated in each of these processes. This literature has yielded a diverse set of findings that vary depending on the location and type (anodal, cathodal, or both) of electrical stimulation employed, as well as the task’s reliance on idea generation or idea selection. As a result, understanding the interactions between stimulation site, polarity and task demands is required to evaluate the potential of tDCS to enhance creative performance. Here, we review tDCS designs that have elicited reliable and dissociable enhancements for creative cognition. Cathodal stimulation over the left inferior frontotemporal cortex has been associated with improvements on tasks that rely primarily on idea generation, whereas anodal tDCS over left dorsolateral prefrontal cortex (DLPFC) and frontopolar cortex has been shown to augment performance on tasks that impose high demands on creative idea selection. These results highlight the functional selectivity of tDCS for different components of creative thinking and confirm the dissociable contributions of left dorsal and inferior lateral frontotemporal cortex for different creativity tasks. We discuss promising avenues for future research that can advance our understanding of the effectiveness of tDCS as a method to enhance creative cognition. PMID:28559804
Augmented Reality, Virtual Reality and Their Effect on Learning Style in the Creative Design Process
ERIC Educational Resources Information Center
Chandrasekera, Tilanka; Yoon, So-Yeon
2018-01-01
Research has shown that user characteristics such as preference for using an interface can result in effective use of the interface. Research has also suggested that there is a relationship between learner preference and creativity. This study uses the VARK learning styles inventory to assess students learning style then explores how this learning…
ERIC Educational Resources Information Center
Gorev, Pavel M.; Aydar M. Kalimullin
2017-01-01
The purpose of the research is to study and change the structure of a mathematical lesson to improve quality of pupils' mathematical training and design mechanisms of inclusion the systems of open type tasks in educational process considering specifics of pupils' creative personality development. The leading method is modeling of a mathematical…
Malleable Thought: The Role of Craft Thinking in Practice-Led Graphic Design
ERIC Educational Resources Information Center
Ings, Welby
2015-01-01
This article considers the potential of craft processes as creative engagements in graphic design research. It initially discusses the uneasy history of craft within the discipline, then draws upon case studies undertaken by three established designers who, in their postgraduate theses, engaged with craft as a process of thinking. In doing so, the…
Facilitating an Elementary Engineering Design Process Module
ERIC Educational Resources Information Center
Hill-Cunningham, P. Renee; Mott, Michael S.; Hunt, Anna-Blair
2018-01-01
STEM education in elementary school is guided by the understanding that engineering represents the application of science and math concepts to make life better for people. The Engineering Design Process (EDP) guides the application of creative solutions to problems. Helping teachers understand how to apply the EDP to create lessons develops a…
Testing of tactical performance in youth elite soccer.
Memmert, Daniel
2010-01-01
This is a twofold study with the goals of evaluating tactical oriented game test situations for 12-13-year old highly-talented soccer players and to analyze dynamic, intra-individual developments of the players. A cross-sectional design was carried in study 1, using game test situations to measure specific tactics and creative performance for 195 expert players. The results from five evaluation criteria show that both diagnostic instruments can be used for recording football-specific creativity and game intelligence in talented young players. They produced tactical indicators that can be described as objective and valid, exhibit a sufficient degree of differentiation and are easy to record. Study 2 uses a longitudinal design to present a dynamic performance diagnostic tool for analyzing intra-individual improvements of German Soccer Foundation talents according to football-specific creativity and game intelligence. The results with respect to divergent tactical thinking clearly show that very different change processes were observed in the German Soccer Foundation players. Finally, the practical implications for the training process are discussed on the basis of both studies. Key pointsWith game test situations it is possible to assess tactical performance as game intelligence and creativity objective, valid, with a sufficient degree of differentiation, and economically.The results with respect to game intelligence and creativity show that very different change processes were observed in the German Soccer Foundation players dependend on the bases (trainers).Current literature on tactics for school sports as well as for children's, youth and high performance soccer at the club level should place much more emphasis on individual and group-tactical requirements in soccer.
Testing of Tactical Performance in Youth Elite Soccer
2010-01-01
This is a twofold study with the goals of evaluating tactical oriented game test situations for 12-13-year old highly-talented soccer players and to analyze dynamic, intra-individual developments of the players. A cross-sectional design was carried in study 1, using game test situations to measure specific tactics and creative performance for 195 expert players. The results from five evaluation criteria show that both diagnostic instruments can be used for recording football-specific creativity and game intelligence in talented young players. They produced tactical indicators that can be described as objective and valid, exhibit a sufficient degree of differentiation and are easy to record. Study 2 uses a longitudinal design to present a dynamic performance diagnostic tool for analyzing intra-individual improvements of German Soccer Foundation talents according to football-specific creativity and game intelligence. The results with respect to divergent tactical thinking clearly show that very different change processes were observed in the German Soccer Foundation players. Finally, the practical implications for the training process are discussed on the basis of both studies. Key points With game test situations it is possible to assess tactical performance as game intelligence and creativity objective, valid, with a sufficient degree of differentiation, and economically. The results with respect to game intelligence and creativity show that very different change processes were observed in the German Soccer Foundation players dependend on the bases (trainers). Current literature on tactics for school sports as well as for children’s, youth and high performance soccer at the club level should place much more emphasis on individual and group-tactical requirements in soccer. PMID:24149686
NASA Astrophysics Data System (ADS)
Jonsson, Bert; Kulaksiz, Yagmur C.; Lithner, Johan
2016-11-01
Two separate studies, Jonsson et al. (J. Math Behav. 2014;36: 20-32) and Karlsson Wirebring et al. (Trends Neurosci Educ. 2015;4(1-2):6-14), showed that learning mathematics using creative mathematical reasoning and constructing their own solution methods can be more efficient than if students use algorithmic reasoning and are given the solution procedures. It was argued that effortful struggle was the key that explained this difference. It was also argued that the results could not be explained by the effects of transfer-appropriate processing, although this was not empirically investigated. This study evaluated the hypotheses of transfer-appropriate processing and effortful struggle in relation to the specific characteristics associated with algorithmic reasoning task and creative mathematical reasoning task. In a between-subjects design, upper-secondary students were matched according to their working memory capacity.
Creativity as a Key Driver for Designing Context Sensitive Health Informatics.
Zhou, Chunfang; Nøhr, Christian
2017-01-01
In order to face the increasing challenges of complexity and uncertainty in practice of health care, this paper aims to discuss how creativity can contribute to design new technologies in health informatics systems. It will firstly introduce the background highlighting creativity as a missing element in recent studies on context sensitive health informatics. Secondly, the concept of creativity and its relationship with activities of technology design will be discussed from a socio-culture perspective. This will be thirdly followed by understanding the roles of creativity in designing new health informatics technologies for meeting needs of high context sensitivity. Finally, a series of potential strategies will be suggested to improve creativity among technology designers working in healthcare industries. Briefly, this paper innovatively bridges two areas studies on creativity and context sensitive health informatics by issues of technology design that also indicates its important significances for future research.
Creativity of Junior High School’s Students in Designing Earthquake Resistant Buildings
NASA Astrophysics Data System (ADS)
Fitriani, D. N.; Kaniawati, I.; Ramalis, T. R.
2017-09-01
This research was stimulated by the present the territory of Indonesia is largely an area prone to earthquakes and the issue that human resources and disaster response planning process is still less competent and not optimal. In addition, the construction of houses and public facilities has not been in accordance with earthquake-resistant building standards. This study aims to develop students’ creativity through earthquake resistant building model’s projects. The research method used is descriptive qualitative method. The sample is one of the 7th grades consisting of 32 students in one of the junior high schools, Indonesia. Data was collected using an observation sheets and student worksheet. Results showed that students’ creativity in designing earthquake resistant building models varies greatly and yields new solutions to solve problems.
Manufactured Product Design and Planning. Curriculum Guide for Technology Education.
ERIC Educational Resources Information Center
Joyner, Jerry E.
This curriculum for a 1-semester or 1-year course in product design and planning contains information about the following topics: creativity, idea production techniques, problem solving, design fundamentals, design requirements, graphic communication, materials and processes, and safety. Course content is organized around the laboratory activities…
Students-Designers' Professional Competencies Formation by Means of Folk Arts and Crafts
ERIC Educational Resources Information Center
Budkeev, Sergey Mikhailovich; Kiryushina, Julia Vladimirovna; Shokorova, Larisa Vladimirovna
2016-01-01
This article reviewed the structure of design activities, special aspects of the specialists' training in multi-disciplinary design environment, the formation process of their cultural and professional competences, necessary for artistic, creative and research activities in the field of design. It identified the components of the national…
NASA Technical Reports Server (NTRS)
Garrocq, C. A.; Hosek, J. J.
1973-01-01
A series of functional flow charts are considered that were developed to properly identify and record the degree of participation of the disciplines considered in this feasibility study and the type of data required in the design process.
A Place for Art and Design Education in the STEM Conversation
ERIC Educational Resources Information Center
Bequette, James W.; Bequette, Marjorie Bullitt
2012-01-01
The recent push for STEM (Science, Technology, Engineering, and Mathematics) education introduces (through the emphasis on engineering) a "design process" to science classrooms; some educators have also pushed for the "artistic or creative process" becoming a part of STEM education. In certain cases, this might be an opportunity for greater…
A Concept Transformation Learning Model for Architectural Design Learning Process
ERIC Educational Resources Information Center
Wu, Yun-Wu; Weng, Kuo-Hua; Young, Li-Ming
2016-01-01
Generally, in the foundation course of architectural design, much emphasis is placed on teaching of the basic design skills without focusing on teaching students to apply the basic design concepts in their architectural designs or promoting students' own creativity. Therefore, this study aims to propose a concept transformation learning model to…
[Creativeness and creative personalities--a study of successful entrepreneurs].
Goebel, P
1991-01-01
The term creativity is defined, and the underlying creative process is described. The creative process is developed with the help of the new metaphors. The two most successful and creative from over 130 entrepreneurs involved in a research project are taken as examples. The essentials of the creative process the inexhaustible process of the phantasy concerning certain ideas and problems is enlarged in connection with the results of the Giessen Test S and the two above-mentioned entrepreneurs.
Creativity: Potential and Progress.
ERIC Educational Resources Information Center
Sisk, Dorothy A.
This paper explores definitions of creativity, theories and models of creativity, and the classic stages of creativity. Creativity is best defined in terms of an interactive process. The creative process in adults often results in creative and useful products, and such creativity is judged in terms of their quantity and quality of patents,…
Art, Science, and the Choreography of Creative Process
NASA Astrophysics Data System (ADS)
Lomask, Jodi
2010-03-01
Through my performance company, Capacitor, I have designed a novel conceptual space - ``the Capacitor Lab'' - where artists and scientists exchange ideas and information about a concept that underlies my next performance piece. In 2000, I invited astronomers to advise my company on Earth's relationship to outer space. In 2003, we invited geophysicists into the dance studio to advise us about the layers of the Earth. In 2006, we invited an ecologist to the Monteverde Cloud forest to advise us on the on the quiet interactions among animals and plants in the forest. Currently we are working on a piece about ocean exploration, marine ecology, and the physics of sound underwater. Each of these Capacitor Labs results in a conceptually-rich dance piece which we perform in cities nationally and internationally. In my talk, I take a deeper look at the creative process that scientists and artists share. In the Capacitor labs, the process serves not only our creative team, but also our participating scientists by giving them an opportunity to view their own work in a new light. These collaborations are part of my ongoing research into creative problem solving and my belief that it is essentially the same process regardless of its application.
Time Pressure and Creativity in Industrial Design
ERIC Educational Resources Information Center
Hsiao, Shih-Wen; Wang, Ming-Feng; Chen, Chien-Wie
2017-01-01
Creativity is a critical aspect of competitiveness in all trades and professions. In the case of designers, creativity is of the utmost importance. Based on the perspective of industrial design, the relationship between creativity and time pressure was investigated in this study using control and experimental groups. In the first part of the…
Teaching Art and Design: Communicating Creative Practice through Embodied and Tacit Knowledge
ERIC Educational Resources Information Center
Budge, Kylie
2016-01-01
How do artists and designers teaching in universities communicate creative practice as they teach art/design? There is much discussion about the "mystery" of creativity, but little understanding of how teaching occurs in creative contexts. Understanding this topic better will develop greater knowledge within the academy of how art and…
Making Space for the Act of Making: Creativity in the Engineering Design Classroom
ERIC Educational Resources Information Center
Lasky, Dorothea; Yoon, Susan A.
2011-01-01
Creativity continues to be an important goal for 21st century learning. However, teachers often have difficulties fostering creativity in their classrooms. Current creativity research suggests that the act of making can enhance the teaching of creativity. Hands-on engineering design lessons are ideal contexts for studying this effect. Through…
Conservation of batik: Conseptual framework of design and process development
NASA Astrophysics Data System (ADS)
Syamwil, Rodia
2018-03-01
Development of Conservation Batik concept becomes critical due to the recessive of traditional batik as the intangible cultural heritage of humanity. The existence of printed batik, polluting process, and new stream design becomes the consequences of batik industry transformation to creative industry. Conservation Batik was proposed to answer all the threats to traditional batik, in the aspect of technique, process, and motif. However, creativities are also critical to meet consumer satisfaction. Research and development was conducted, start with the initial research in formulating the concept, and exploration of ideas to develop the designs of conservation motifs. In development steps, cyclical process to complete motif with high preferences, in the aspect of aesthetics, productivity, and efficiency. Data were collected through bibliography, documentation, observation, and interview, and analyzed in qualitative methods. The concept of Conservation Batik adopted from the principles of Universitas Negeri Semarang (UNNES) vision, as well as theoretical analyses, and expert judgment. Conservation Batik are assessed from three aspect, design, process, and consumer preferences. Conservation means the effort of safeguarding, promoting, maintaining, and preserving. Concervation Batik concept could be interpreted as batik with: (1) traditional values and authenticity; (2) the values of philosophycal meanings; (3) eco-friendly process with minimum waste; (4) conservation as idea resources of design; and (5) raising up of classic motifs.
Liu, Hui; Wang, Fei-xue; Yang, Xiao-yang
2015-01-01
People use dialectical thinking to be holistic, reconcile contradictions, and emphasize changes when processing information and managing problems. Using a questionnaire survey, this study examined the relationship between dialectical thinking and creative personality in the Chinese culture, which encourages a holistic and collective thinking style. Undergraduates majoring in different subjects and adults in different professions were surveyed. The results showed that 1) compared with undergraduates majoring in art and adults from the design industry, undergraduates majoring in other disciplines significantly showed the least creative personality; 2) the highest score for dialectical thinking was found in the group of undergraduates who majored in other disciplines, followed by the adult group, and the undergraduates majoring in art had the lowest score; and 3) A negative relationship between dialectical thinking and creative personality was found mostly in the UMA group. The limitations of this study and suggestions for future research are discussed.
Zhang, Xiaomeng; Bartol, Kathryn M
2010-09-01
Integrating theories addressing attention and activation with creativity literature, we found an inverted U-shaped relationship between creative process engagement and overall job performance among professionals in complex jobs in an information technology firm. Work experience moderated the curvilinear relationship, with low-experience employees generally exhibiting higher levels of overall job performance at low to moderate levels of creative process engagement and high-experience employees demonstrating higher overall performance at moderate to high levels of creative process engagement. Creative performance partially mediated the relationship between creative process engagement and job performance. These relationships were tested within a moderated mediation framework. Copyright 2010 APA, all rights reserved
The Artist and Architect: Creativity and Innovation through Role-Based Design
ERIC Educational Resources Information Center
Miller, Charles; Hokanson, Brad
2009-01-01
This article is the second installment in a four-part "Educational Technology" series exploring a contemporary perspective on the process of instructional design. In this article, the authors reintroduce the framework of Role-Based Design (RBD) and describe practical strategies for its integration into design workflow. Next, they examine their…
Presence for design: conveying atmosphere through video collages.
Keller, I; Stappers, P J
2001-04-01
Product designers use imagery for inspiration in their creative design process. To support creativity, designers apply many tools and techniques, which often rely on their ability to be inspired by found and previously made visual material and to experience the atmosphere of the user environment. Computer tools and developments in VR offer perspectives to support this kind of imagery and presence in the design process. But currently these possibilities come at too high a technological overhead and price to be usable in the design practice. This article proposes an expressive and technically lightweight approach using the possibilities of VR and computer tools, by creating a sketchy environment using video collages. Instead of relying on highly realistic or even "hyperreal" graphics, these video collages use lessons learned from theater and cinema to get a sense of atmosphere across. Product designers can use these video collages to reexperience their observations in the environment in which a product is to be used, and to communicate this atmosphere to their colleagues and clients. For user-centered design, video collages can also provide an environmental context for concept testing with prospective user groups.
The NASA/USRA ADP at the University of Central Florida
NASA Technical Reports Server (NTRS)
Anderson, L. A.; Armitage, P. K.
1992-01-01
An approach to learning engineering design is discussed with particular attention given to the impact of the NASA/Universities Space Research Association (USRA) Advanced Design Program (ADP) on that process. Attention is also given to a teaching method stressing science discipline and creativity and various selected space related designs.
Positioning Design Epistemology and Its Applications in Education Technology
ERIC Educational Resources Information Center
Tsai, Chin-Chung; Chai, Ching Sing; Wong, Benjamin Koon Siak; Hong, Huang-Yao; Tan, Seng Chee
2013-01-01
This position paper proposes to broaden the conception of personal epistemology to include design epistemology that foregrounds the importance of creativity, collaboration, and design thinking. Knowledge creation process, we argue, can be explicated using Popper's ontology of three worlds of objects. In short, conceptual artifacts (World 3)…
A Model of the Creative Process Based on Quantum Physics and Vedic Science.
ERIC Educational Resources Information Center
Rose, Laura Hall
1988-01-01
Using tenets from Vedic science and quantum physics, this model of the creative process suggests that the unified field of creation is pure consciousness, and that the development of the creative process within individuals mirrors the creative process within the universe. Rational and supra-rational creative thinking techniques are also described.…
Wooden Spaceships: Human-Centered Vehicle Design for Space
NASA Technical Reports Server (NTRS)
Twyford, Evan
2009-01-01
Presentation will focus on creative human centered design solutions in relation to manned space vehicle design and development in the NASA culture. We will talk about design process, iterative prototyping, mockup building and user testing and evaluation. We will take an inside look at how new space vehicle concepts are developed and designed for real life exploration scenarios.
ERIC Educational Resources Information Center
Jakovljevic, Maria; Ankiewicz, Piet; De swardt, Estelle; Gross, Elna
2004-01-01
Traditional instructional methodology in the Information System Design (ISD) environment lacks explicit strategies for promoting the cognitive skills of prospective system designers. This contributes to the fragmented knowledge and low motivational and creative involvement of learners in system design tasks. In addition, present ISD methodologies,…
ERIC Educational Resources Information Center
Drus, Marina; Kozbelt, Aaron; Hughes, Robert R.
2014-01-01
To what extent do more creative people process emotional information differently than less creative people? This study examined the role of emotion processing in creativity and its implications for the creativity-psychopathology association. A total of 117 participants performed a memory recognition task for negative, positive, and neutral words;…
Role of Frontal Alpha Oscillations in Creativity
Lustenberger, Caroline; Boyle, Michael R.; Foulser, A. Alban; Mellin, Juliann M.; Fröhlich, Flavio
2015-01-01
Creativity, the ability to produce innovative ideas, is a key higher-order cognitive function that is poorly understood. At the level of macroscopic cortical network dynamics, recent EEG data suggests that cortical oscillations in the alpha frequency band (8 – 12 Hz) are correlated with creative thinking. However, whether alpha oscillations play a fundamental role in creativity has remained unknown. Here we show that creativity is increased by enhancing alpha power using 10 Hz transcranial alternating current stimulation (10Hz-tACS) of the frontal cortex. In a study of 20 healthy participants with a randomized, balanced cross-over design, we found a significant improvement of 7.4% in the Creativity Index measured by the Torrance Test of Creative Thinking, a comprehensive and most frequently used assay of creative potential and strengths. In a second similar study with 20 subjects, 40Hz-tACS was used in instead of 10Hz-tACS to rule out a general “electrical stimulation” effect. No significant change in the Creativity Index was found for such frontal gamma stimulation. Our results suggest that alpha activity in frontal brain areas is selectively involved in creativity; this enhancement represents the first demonstration of specific neuronal dynamics that drive creativity and can be modulated by non-invasive brain stimulation. Our findings agree with the model that alpha recruitment increases with internal processing demands and is involved in inhibitory top-down control, which is an important requirement for creative ideation. PMID:25913062
Abraham, Anna; Rutter, Barbara; Bantin, Trisha; Hermann, Christiane
2018-05-05
The aims of this fMRI study were two-fold. The first objective of the study was to verify whether the findings associated with a previous fMRI study could be replicated in which a novel event-related experimental design was developed which rendered it possible to investigate the brain basis of creative conceptual expansion. The ability to widen the boundaries of conceptual structures is integral to creative idea generation, which makes conceptual expansion a core component of creative cognition. Creative conceptual expansion led to the engagement of brain regions that are known to be involved in the access, storage and relational integration of conceptual knowledge in the original study. These included the anterior inferior frontal gyrus, the temporal poles and the lateral frontal pole. These findings in relation to the brain basis of creative conceptual expansion were replicated in the current study. The second objective of this study was to evaluate the brain basis of individual differences in creative conceptual expansion. The high creative group relative to the low creative group was shown to exhibit greater activity in regions of the semantic cognition network as well as the salience network during creative conceptual expansion. The findings are discussed from the point of view of classical hypotheses about information processing biases that explain individual differences in creativity including flat associative hierarchies, defocused attention and cognitive disinhibition. Copyright © 2018 Elsevier Ltd. All rights reserved.
Is There Creativity in Design? From a Perspective of School Design and Technology in Hong Kong
ERIC Educational Resources Information Center
Wong, Yi Lin; Siu, Kin Wai Michael
2012-01-01
As creativity is likely to become a crucial aspect of living in the future, it is important for educators to teach students to think creatively when solving constantly evolving and increasingly complex problems. Supported by the idea that creativity can be taught and learnt, elements of creativity are now embedded in secondary school education.…
Avoiding Design Fixation: Transformation and Abstraction in Mapping from Source to Target
ERIC Educational Resources Information Center
Goldschmidt, Gabriela
2011-01-01
Designers try to "enlist" whatever they can to help themselves arrive at high quality, novel and original designs. When stimuli are used for this purpose, usually provided at the onset of the design process, these stimuli, or sources, may have one of two effects: they may enhance the design search and contribute to a high-quality, creative design,…
NASA Astrophysics Data System (ADS)
Sugiyarto, K. H.; Ikhsan, J.; Lukman, I. R.
2018-05-01
The use of information and communication technology (ICT) in learning process resulted in positive impact to students’ output. This research investigated the difference of improvement of students’ creativity and cognitive achievement due to the use of android-based games on Chemistry Nomenclature in learning method of team-assisted individualization (TAI) into the improvement of students’ creativity and cognitive achievement. This was an quasi experiment research with non-equivalent pretest-posttest control group design involving 2 groups of students of X grade of a senior high school in Yogyakarta, Indonesia, SMAN 1 Seyegan, Sleman. The groups were experiment and control which were chosen randomly, involving 32 students in each group. The difference of learning model in the two groups were the use of android-based games within learning model of TAI in the experiment group, but it was only the use of TAI model in control group. The android-based games were developed and validated previously in this investigation, and were excellent in quality for the use in Chemistry learning process, and were reported separately. The data of both students’ creativity and cognitive achievement were measured before and after learning process. Data of students’ creativity were collected with the instruments of questionnaire and observation sheets, and the data of cognitive achievement were collected with a set of test. Statistical analysis of MANOVA was used to analyze data to measure the difference of the improvement of students’ creativity and cognitive achievement between experiment and control groups. The results showed that the improvement of creativity and cognitive achievement of students in the experiment group was higher significantly than that in control group.
ERIC Educational Resources Information Center
Ibrahim, Badaruddin
2012-01-01
In the 21st century, engineers are expected to be creative and work collaboratively in teams to solve or design new products. Research in the past has shown how creativity and good team communication, together with knowledge, can impact the outcomes in the organization. The purpose of this study was to explore the relationships among creativity,…
NASA Astrophysics Data System (ADS)
Autapao, Kanyarat; Minwong, Panthul
2018-01-01
Creative thinking was an important learning skill in the 21st Century via learning and innovation to promote students' creative thinking and working with others and to construct innovation. This is one of the important skills that determine the readiness of the participants to step into the complex society. The purposes of this research were 1) to compare the learning achievement of students after using basic character design and animation concepts using the flipped learning and project-based learning and 2) to make a comparison students' creative thinking between pretest and posttest. The populations were 29 students in Multimedia Technology program at Thepsatri Rajabhat University in the 2nd semester of the academic year 2016. The experimental instruments were lesson plans of basic character design and animation concepts using the flipped learning and project based learning. The data collecting instrument was creative thinking test. The data were analyzed by the arithmetic mean, standard deviation and The Wilcoxon Matched Pairs Signed-Ranks Test. The results of this research were 1) the learning achievement of students were statistically significance of .01 level and 2) the mean score of student's creativity assessment were statistically significance of .05 level. When considering all of 11 KPIs, showed that respondents' post-test mean scores higher than pre-test. And 5 KPIs were statistically significance of .05 level, consist of Originality, Fluency, Elaboration, Resistance to Premature Closure, and Intrinsic Motivation. It's were statistically significance of .042, .004, .049, .024 and .015 respectively. And 6 KPIs were non-statistically significant, include of Flexibility, Tolerance of Ambiguity, Divergent Thinking, Convergent Thinking, Risk Taking, and Extrinsic Motivation. The findings revealed that the flipped learning and project based learning provided students the freedom to simply learn on their own aptitude. When working together with project-based learning, Project based learning focusing on the students' project-based learning construction based on their own interests which allowed the students to increase creative project. This can be applied for other courses in order to plan activities to develop students' work process skills and creative skills. We also recommend that researchers carefully consider the design of lesson plans in accordance with all of 11 KPIs to promote students' creative thinking skills.
Creativity: The Role of Unconscious Processes in Idea Generation and Idea Selection
ERIC Educational Resources Information Center
Ritter, Simone M.; van Baaren, Rick B.; Dijksterhuis, Ap
2012-01-01
Today's world of continuous change thrives on creative individuals. Anecdotal reports suggest that creative performance benefits from unconscious processes. Empirical research on the role of the unconscious in creativity, though, is inconsistent and thus far has focused mainly on one aspect of the creative process--idea generation. This is the…
Measuring the Creative Process: A Psychometric Examination of Creative Ideation and Grit
ERIC Educational Resources Information Center
Rojas, Joanne P.; Tyler, Kenneth M.
2018-01-01
Within the investment theory of creativity (Sternberg & Lubart, 1996), creativity is defined as a 2-part process of "buying low" by investing in unusual ideas and then "selling high" by convincing others of the value or usefulness of these new ideas. This process requires both creative ideation and perseverance. The purpose…
Creative Thinking Processes: The Past and the Future
ERIC Educational Resources Information Center
Mumford, Michael D.; McIntosh, Tristan
2017-01-01
For more than one hundred years, students of creativity, including seminal efforts published in the "Journal of Creative Behavior," have sought to identify the key processes people must execute to produce creative problem solutions. In recent years, we have seen a consensual model of key creative thinking processes being accepted by the…
ERIC Educational Resources Information Center
Casakin, Hernan; Kreitler, Shulamith
2010-01-01
The investigation reported here dealt with the study of motivation for creativity. The goals were to assess motivation for creativity in architectural design and engineering design students based on the Cognitive Orientation theory which defines motivation as a function of a set of belief types, themes, and groupings identified as relevant for the…
Stimulating Creativity by Integrating Research and Teaching Across the Academic Disciplines
NASA Astrophysics Data System (ADS)
Taylor, Richard
2013-03-01
Creativity is a human adventure fueled by the process of exploration. But how do we explore our intellectual interests? In this talk, I'll propose that we seek out our creative opportunities using an inherent natural process. This process might, therefore, exploit search strategies found across diverse natural systems - ranging from the way animals forage for food to the way the human eye locates information embedded within complex patterns. The symbolic significance of this hypothesis lies in its call for educational institutes to provide environments that encourage our natural explorations rather those that stamp restrictive, artificial `order' on the process. To make my case, I'll review some of my own research trajectories followed during my RCSA Cottrell Scholarship at the University of Oregon (UO). My first conclusion will be that it is fundamentally unnatural to declare divides across disciplines. In particular, the infamous `art-science divide' is not a consequence of our natural creative searches but instead arises from our practical inability to accommodate the rapid drive toward academic specialization. Secondly, divides between research and teaching activities are equally unnatural - both endeavors are driven by the same creative strategy and are intertwined within the same natural process. This applies equally to the experiences of professors and students. I will end with specific success stories at the UO. These include a NSF IGERT project (focused on accelerating students' transitions from classroom to research experiences) and a collaboration between architects and professors to design a building (the recently opened Lewis Integrative Science Building) that encourages daily encounters between students and professors across research disciplines.
Leadership emergence in engineering design teams.
Guastello, Stephen J
2011-01-01
Leaders emerge from leaderless groups as part of a more complex emerging social structure. Several studies have shown that the emerging structure is aptly described by a swallowtail catastrophe model where the control parameters differ depending on whether creative problem solving, production, coordination-intensive, or emergency management groups are involved. The present study explored creative problem solving further where the participants were engaged in real-world tasks extending over several months rather than short laboratory tasks. Participants were engineering students who were organized into groups of to people who designed, built, and tested a prototype product that would solve a real-world problem. At the th week of work they completed a questionnaire indicating who was most like the leader of their group, second most like the leader, along with other questions about individuals' contributions to the group process. Results showed that the swallowtail model (R = .) exhibited a strong advantage over the linear alternative model (R = .) for predicting leadership emergence. The three control variables were control of the task, creative contributions to the group's work, and facilitating the creative contributions of others.
ERIC Educational Resources Information Center
Rehmat, Abeera P.; Owens, Marissa C.
2016-01-01
This column presents ideas and techniques to enhance your science teaching. This month's issue shares information about a unit promoting scientific literacy and the engineering design process. The integration of engineering with scientific practices in K-12 education can promote creativity, hands-on learning, and an improvement in students'…
EEG alpha activity during imagining creative moves in soccer decision-making situations.
Fink, Andreas; Rominger, Christian; Benedek, Mathias; Perchtold, Corinna M; Papousek, Ilona; Weiss, Elisabeth M; Seidel, Anna; Memmert, Daniel
2018-06-01
This study investigated task-related changes of EEG alpha power while participants were imagining creative moves in soccer decision-making situations. After presenting brief video clips of a soccer scene, participants had to imagine themselves as the acting player and to think either of a creative/original or an obvious/conventional move (control condition) that might lead to a goal. Performance of the soccer task generally elicited comparatively strong alpha power decreases at parietal and occipital sites, indicating high visuospatial processing demands. This power decrease was less pronounced in the creative vs. control condition, reflecting a more internally oriented state of information processing characterized by more imaginative mental simulation rather than stimulus-driven bottom-up processing. In addition, more creative task performance in the soccer task was associated with stronger alpha desynchronization at left cortical sites, most prominently over motor related areas. This finding suggests that individuals who generated more creative moves were more intensively engaged in processes related to movement imagery. Unlike the domain-specific creativity measure, individual's trait creative potential, as assessed by a psychometric creativity test, was globally positively associated with alpha power at all cortical sites. In investigating creative processes implicated in complex creative behavior involving more ecologically valid demands, this study showed that thinking creatively in soccer decision-making situations recruits specific brain networks supporting processes related to visuospatial attention and movement imagery, while the relative increase in alpha power in more creative conditions and in individuals with higher creative potential might reflect a pattern relevant across different creativity domains. Copyright © 2018 The Authors. Published by Elsevier Ltd.. All rights reserved.
The Importance of Design Thinking for Technological Literacy: A Phenomenological Perspective
ERIC Educational Resources Information Center
Wells, Alastair
2013-01-01
"We know that progress depends on discovery, inventions, creativity and design, but we have simply supposed that it happens anyway," de Bono (1999 p. 43). Technology education is ostensibly a foundation for future designers and creative thinking. However evidence of good design or creative thinking in outcomes displayed in school…
Learning Design--Creative Design to Visualise Learning Activities
ERIC Educational Resources Information Center
Toetenel, Lisette; Rienties, Bart
2016-01-01
The focus on quality improvements by institutions for better online and blended teaching can be delivered in different ways. This article reports on the implementation of this process and the approaches taken first, in terms of the design of new learning materials, and second, when reviewing the existing curriculum. The study aims to ascertain…
Learning Environments in Children's Museums: Aesthetics, Environmental Preference and Creativity.
ERIC Educational Resources Information Center
Lackney, Jeffery A.
This paper discusses environmental preference, particularly related to the design of children's museums. It explains that preference for an environment leads to motivation to interact with the environment, which leads to learning. It lays out several design principles: (1) involve children in the process of children's museum design in a way that…
Integration of Humanitarian Knowledge in Art and Design Activity
ERIC Educational Resources Information Center
Kamzina, Nadezhda Enovna; Mazina, Julia Ilyinichna; Turganbayeva, Shakhizada Sainbekovna
2016-01-01
The process of integration of humanitarian knowledge is being examined in the article and the development of the project activities and a special outlook on the examples of famous artists, designers and architects are investigated. The forms of creative thinking are systematized and the factors modifying the borders of design knowledge are formed…
Organizational Learning and Product Design Management: Towards a Theoretical Model.
ERIC Educational Resources Information Center
Chiva-Gomez, Ricardo; Camison-Zornoza, Cesar; Lapiedra-Alcami, Rafael
2003-01-01
Case studies of four Spanish ceramics companies were used to construct a theoretical model of 14 factors essential to organizational learning. One set of factors is related to the conceptual-analytical phase of the product design process and the other to the creative-technical phase. All factors contributed to efficient product design management…
NASA Astrophysics Data System (ADS)
Wahyu, W.; Kurnia; Syaadah, R. S.
2018-05-01
The purpose of study was to investigate the implementation of PBL to improve student’s academic achievement and creativity on the topic of electrolyte and non-electrolye solutions. This study was conducted as a descriptive method with case study design. Subject of this study consisted of 30 students in the class X. Instruments used in the study included tests and observation sheets. Student’s achievement changes is calculated using N-gain formula, hereafter, the data that have been processed then was analyzed descriptively. The results showed that generally academic achievement and creativity of students has increased as indicated by the value of N-gain (0.667; 0.656). The results of the study also showed that there was a correlation with the moderate category between the academic achievement and the student’s creative thinking as indicated by (r = 0.413), meanwhile, the relationship between academic achievement and creativity(r = 0.340) that belongs to the weak category. Implementation of PBL had a good response from students with percentage 80.3%. Based on these findings, PBL is recommended to be applied on the learning process for other chemistry topics that suitable in term of characteristics between learning materials and PBL stages in order to develop academic achievement and creativity of students.
Foster, Jamie S; Lemus, Judith D
2015-01-01
Scientific inquiry represents a multifaceted approach to explore and understand the natural world. Training students in the principles of scientific inquiry can help promote the scientific learning process as well as help students enhance their understanding of scientific research. Here, we report on the development and implementation of a learning module that introduces astrobiology students to the concepts of creative and scientific inquiry, as well as provide practical exercises to build critical thinking skills. The module contained three distinct components: (1) a creative inquiry activity designed to introduce concepts regarding the role of creativity in scientific inquiry; (2) guidelines to help astrobiology students formulate and self-assess questions regarding various scientific content and imagery; and (3) a practical exercise where students were allowed to watch a scientific presentation and practice their analytical skills. Pre- and post-course surveys were used to assess the students' perceptions regarding creative and scientific inquiry and whether this activity impacted their understanding of the scientific process. Survey results indicate that the exercise helped improve students' science skills by promoting awareness regarding the role of creativity in scientific inquiry and building their confidence in formulating and assessing scientific questions. Together, the module and survey results confirm the need to include such inquiry-based activities into the higher education classroom, thereby helping students hone their critical thinking and question asking skill set and facilitating their professional development in astrobiology.
Perry-Smith, Jill E
2014-09-01
Social network research emphasizes the access to nonredundant knowledge content that network ties provide. I suggest that some content is more beneficial than others and that tie strength may affect creativity for reasons other than the associated structure. That is, tie strength may affect how individuals process nonredundant knowledge. I investigate 2 types of knowledge content--information (i.e., facts or data) and frames (i.e., interpretations or impressions)--and explore whether tie strength influences their effect on creativity. Drawing on creativity theory, I employ an experimental design to provide greater theoretical clarity and to isolate causality. According to the results from 2 studies, distinct frames received from contacts facilitate creativity, but the effect of distinct information is more complex. When individuals receive distinct information from strong ties, it constrains creativity compared to distinct frames. Content from weak ties appears to facilitate creativity across all scenarios. The results of mediated moderation analysis indicate the effect of framing versus information for strong ties is driven by decision-making time, as an indicator of cognitive expansion. PsycINFO Database Record (c) 2014 APA, all rights reserved.
A Self-Report Measure of Cognitive Processes Associated with Creativity
ERIC Educational Resources Information Center
Miller, Angie L.
2014-01-01
This study sought to explore creative cognitive processes and the similarities and differences in how descriptions of these processes group together in various self-report subscales. Based on empirical evidence from numerous studies involving the cognitive components of creativity training, the Cognitive Processes Associated with Creativity (CPAC)…
Invoking the muse: Dada's chaos.
Rosen, Diane
2014-07-01
Dada, a self-proclaimed (anti)art (non)movement, took shape in 1916 among a group of writers and artists who rejected the traditions of a stagnating bourgeoisie. Instead, they adopted means of creative expression that embraced chaos, stoked instability and undermined logic, an outburst that overturned centuries of classical and Romantic aesthetics. Paradoxically, this insistence on disorder foreshadowed a new order in understanding creativity. Nearly one hundred years later, Nonlinear Dynamical Systems theory (NDS) gives renewed currency to Dada's visionary perspective on chance, chaos and creative cognition. This paper explores commonalities between NDS-theory and this early precursor of the nonlinear paradigm, suggesting that their conceptual synergy illuminates what it means to 'be creative' beyond the disciplinary boundaries of either. Key features are discussed within a 5P model of creativity based on Rhodes' 4P framework (Person, Process, Press, Product), to which I add Participant-Viewer for the interactivity of observer-observed. Grounded in my own art practice, several techniques are then put forward as non-methodical methods that invoke creative border zones, those regions where Dada's chance and design are wedded in a dialectical tension of opposites.
Design by Analogy: Achieving More Patentable Ideas from One Creative Design
NASA Astrophysics Data System (ADS)
Jia, Li-Zhen; Wu, Chun-Long; Zhu, Xue-Hong; Tan, Run-Hua
2018-12-01
A patent is a kind of technical document to protect intellectual property for individuals or enterprises. Patentable idea generation is a crucial step for patent application and analogy is confirmed to be an effective technique to inspire creative ideas. Analogy-based design usually starts from representation of an analogy source and is followed by the retrieval of appropriate analogs, mapping of design knowledge and adaptation of target solution. To diffuse one core idea into other new contexts and achieve more patentable ideas, this paper mainly centered on the first two stages of analogy-based design and proposed a patentable ideation framework. The analogical information of the source system, including source design problems and solution, was mined comprehensively through International Patent Classification analysis and represented in the form of function, behavior and structure. Three heuristics were suggested for searching the set of candidate target systems with a similar design problem, where the source design could be transferred. To systematize the process of source representation, analogs retrieval, idea transfer, and solution generation, an ideation model was put forward. Finally, the bladeless fan was selected as a source design to illustrate the application of this work. The design output shows that the representation and heuristics are beneficial, and this systematic ideation method can help the engineer or designer enhance creativity and discover more patentable opportunities.
A Chaotic Intervention: Creativity and Peer Learning in Design Education
ERIC Educational Resources Information Center
Budge, Kylie; Beale, Claire; Lynas, Emma
2013-01-01
Peer feedback and critique is integral to the creative practice of studio-based textile designers. In a creative learning context, how do students perceive the role of peer feedback and critique? What conditions do students identify as being important to stimulating creativity in a collaborative peer feedback and critique-driven learning…
Functional role of frontal alpha oscillations in creativity.
Lustenberger, Caroline; Boyle, Michael R; Foulser, A Alban; Mellin, Juliann M; Fröhlich, Flavio
2015-06-01
Creativity, the ability to produce innovative ideas, is a key higher-order cognitive function that is poorly understood. At the level of macroscopic cortical network dynamics, recent electroencephalography (EEG) data suggests that cortical oscillations in the alpha frequency band (8-12 Hz) are correlated with creative thinking. However, whether alpha oscillations play a functional role in creativity has remained unknown. Here we show that creativity is increased by enhancing alpha power using 10 Hz transcranial alternating current stimulation (10 Hz-tACS) of the frontal cortex. In a study of 20 healthy participants with a randomized, balanced cross-over design, we found a significant improvement of 7.4% in the Creativity Index measured by the Torrance Test of Creative Thinking (TTCT), a comprehensive and most frequently used assay of creative potential and strengths. In a second similar study with 20 subjects, 40 Hz-tACS was used instead of 10 Hz-tACS to rule out a general "electrical stimulation" effect. No significant change in the Creativity Index was found for such frontal 40 Hz stimulation. Our results suggest that alpha activity in frontal brain areas is selectively involved in creativity; this enhancement represents the first demonstration of specific neuronal dynamics that drive creativity and can be modulated by non-invasive brain stimulation. Our findings agree with the model that alpha recruitment increases with internal processing demands and is involved in inhibitory top-down control, which is an important requirement for creative ideation. Copyright © 2015 Elsevier Ltd. All rights reserved.
Pretend Play: Antecedent of Adult Creativity.
Russ, Sandra W
2016-01-01
This article reviews the theoretical and empirical literature in the area of pretend play as a predictor of adult creativity. There is strong evidence that processes expressed in pretend play are associated with measures of creativity, especially with divergent thinking. There is some evidence from longitudinal studies that this association is stable over time. Converging evidence suggests that cognitive and affective processes in pretend play are involved in adult creative production. However, there is a lack of consensus in the field as to whether engaging in pretend play actually facilitates creative thinking. In addition, many other variables (opportunity, tolerance for failure, motivation, work ethic, etc.) determine whether children with creative potential are actually creative in adulthood. In spite of the many methodological challenges in conducting research in the play area, it is important to continue investigating specific processes expressed in play and their developmental trajectories. Large samples in multisite studies would be ideal in investigating the ability of specific play processes to predict these creative processes and creative productivity in adulthood. © 2016 Wiley Periodicals, Inc.
Liu, Hui; Wang, Fei-xue; Yang, Xiao-yang
2015-01-01
People use dialectical thinking to be holistic, reconcile contradictions, and emphasize changes when processing information and managing problems. Using a questionnaire survey, this study examined the relationship between dialectical thinking and creative personality in the Chinese culture, which encourages a holistic and collective thinking style. Undergraduates majoring in different subjects and adults in different professions were surveyed. The results showed that 1) compared with undergraduates majoring in art and adults from the design industry, undergraduates majoring in other disciplines significantly showed the least creative personality; 2) the highest score for dialectical thinking was found in the group of undergraduates who majored in other disciplines, followed by the adult group, and the undergraduates majoring in art had the lowest score; and 3) A negative relationship between dialectical thinking and creative personality was found mostly in the UMA group. The limitations of this study and suggestions for future research are discussed. PMID:25856372
Parental involvement in elementary school-aged child’s creativity
NASA Astrophysics Data System (ADS)
Suparmi; Suardiman, S. P.; Kumara, A.
2018-01-01
This study aims at describing the parental involvement in cultivating elementary school-aged child’s creativity. The qualitative research was designed with multidisciplinary study approach. Eight students and some parents from public elementary schools of Ngawen 4th of Gunungkidul, Yogyakarta, and 4 students from an elementary school in Sleman, Yogyakarta were involved in the process of collecting the data. In-depth interview, observation, and documentation were used simultaneously to collect the data. The results showed that: 1) the subject had a level of intelligence quotient; the intelligence of verbal creativity above the average level, and creative behaviour on average, 2) interaction of parents and child-related discussions, experiences, and plans, academic problems in school were needed to boost the students’ creativity, 3) interactions of parents and school-related participations in school were also encouraged to implant students’ social awareness, 4) interaction among parents communicated each other to have a better result of academic awareness, and 5) Parents should install family norms to cultivate children’s intelligence quotient.
Awakening: The Lived Experience of Creativity as Told by Eight Young Creators
ERIC Educational Resources Information Center
Champa, Martha Marie
2016-01-01
Creativity is an aspect of the human condition that eludes a common definition, description, and experience. When trying to make sense of creativity, some describe creative behavior while others describe creative products. There are those who are curious about the process of creativity and others who want to understand what inspires that process.…
Rapid and flexible creativity in musical improvisation: review and a model.
Loui, Psyche
2018-03-25
Creativity has been defined as the ability to produce output that is novel, useful, beneficial, and desired by an audience. But what is musical creativity, and relatedly, to what extent does creativity depend on domain-general or domain-specific neural and cognitive processes? To what extent can musical creativity be taught? To answer these questions from a reductionist scientific approach, we must attempt to isolate the creative process as it pertains to music. Recent work in the neuroscience of creativity has turned to musical improvisation as a window into real-time musical creative process in the brain. Here, I provide an overview of recent research in the neuroscience of musical improvisation, especially focusing on multimodal neuroimaging studies. This research informs a model of creativity as a combination of generative and reactive processes that coordinate their functions to give rise to perpetually novel and aesthetically rewarding improvised musical output. © 2018 New York Academy of Sciences.
Predicting the Creativity of Design Majors Based on the Interaction of Diverse Personality Traits
ERIC Educational Resources Information Center
Chang, Chi-Cheng; Peng, Li-Pei; Lin, Ju-Sen; Liang, Chaoyun
2015-01-01
In this study, design majors were analysed to examine how diverse personality traits interact and influence student creativity. The study participants comprised 476 design majors. The results indicated that openness predicted the originality of creativity, whereas openness, conscientiousness and agreeableness predicted the usefulness of…
ERIC Educational Resources Information Center
Ransdell, Marlo Evelyn
2009-01-01
This study examined the creative thinking of interior design graduate students in an online learning community. This study considered potential changes in creative thinking (fluency, flexibility, originality, and elaboration) about design research resulting from peer-led online discussions. It further studied the learner characteristics of…
Searching Creativity: (N)On Place Design Workshop
ERIC Educational Resources Information Center
Önal, Gökçe Ketizmen
2017-01-01
This study is mainly about developing an approach for fostering creativity in design education through analyzing the interactions among creative dimensions resembling spatial and organizational pattern of folding as a technique and also by the help of cognitive action of designers: workshop participants. In order to make an assessment, a case…
Recognizing and Fostering Creativity in Technological Design Education
ERIC Educational Resources Information Center
Cropley, David; Cropley, Arthur
2010-01-01
The importance of creativity in technological design education is now clearly recognized, both in everyday understanding and also in formal curriculum guidelines. Design offers special opportunities for creativity because of the "openness" of problems (ill-defined problems, the existence of a variety of pathways to the solution, the absence of…
Some aspects of using new techniques of teaching/learning in education in optics (Abstract only)
NASA Astrophysics Data System (ADS)
Suchanska, Malgorzata
2003-11-01
The deep learning in Optics can be encouraged by stimulating and considerate teaching. It means that teacher should demonstrate his/her personal commitment to the subject and stress its meaning, relevance and importance to the students. It is also important to allow students to be creative in solving problems and in interpretation of its contents. In order to help the students to become more creative persons it is necessary to enhance the learning process of modern knowledge in Optics, to design and conduct experiments, stimulate passions and interests, allow an access to the e-learning system (Internet) and introduce the psychological training (creativity, communication, lateral thinking etc.) (Abstract only available)
Saturdays, Summer, and Science.
ERIC Educational Resources Information Center
Zielinski, Edward J.; And Others
1994-01-01
Describes a science program (Saturday Science) designed to provide learning experiences that are thematic and stress critical/creative thinking as well as development of science process skills for elementary, middle, and junior high students. (ZWH)
ERIC Educational Resources Information Center
Wu, Yun-Wu; Weng, Kuo-Hua
2013-01-01
Lack of creativity is a problem often plaguing students from design-related departments. Therefore, this study is intended to incorporate analogical thinking in the education of architecture design to enhance students' learning and their future career performance. First, this study explores the three aspects of architecture design curricula,…
The application of computer-aided technologies in automotive styling design
NASA Astrophysics Data System (ADS)
Zheng, Ze-feng; Zhang, Ji; Zheng, Ying
2012-04-01
In automotive industry, outline design is its life and creative design is its soul indeed. Computer-aided technology has been widely used in the automotive industry and more and more attention has been paid. This paper chiefly introduce the application of computer-aided technologies including CAD, CAM and CAE, analyses the process of automotive structural design and describe the development tendency of computer-aided design.
ERIC Educational Resources Information Center
Moalosi, Richie; Setlhatlhanyo, Keiphe Nani; Sealetsa, Oanthata Jester
2016-01-01
Culture is gaining recognition globally as an important driver of sustainable development in the creative economy. The significance of the role of design and culture with the creative industries is under-researched, especially from the new emerging economies perspective. Therefore, designers need a framework which will guide them on how they can…
Creative Minds Abroad: How Design Students Make Meaning of Their International Education Experiences
ERIC Educational Resources Information Center
Johnson, Rachel Sherman
2016-01-01
The purpose of this study is to explore the ways in which students majoring in a design discipline make meaning of their study abroad experiences in relation to their creativity and creative design work. Students and recent alumni from the College of Design (CDes) at the University of Minnesota-Twin Cities (UMTC) who had studied abroad formed the…
Creative Thinking of Practical Engineering Students During a Design Project
NASA Astrophysics Data System (ADS)
Waks, Shlomo; Merdler, Moti
2003-01-01
Creativity in engineering design had become an economic necessity and not merely the privilege of unique individuals. The search for new, innovative and effective ideas in engineering design stands in center of daily creative performance. This search requires sensitivity to gaps of knowledge and information, and the ability to evoke numerous, different and unique ideas about engineering problems. The source of such information or knowledge can be either extrinsic-such as provided by an instructor or expert or intrinsic, which might involve transformation from one field or context to another. Furthermore, interaction with an exterior source as well as developing an inherent drive, have an impact on the motivation to perform creatively. This article, which is based on a study conducted among Israeli practical engineering students, deals with the variations in creative thinking during various stages of a design project and the relation between creative thinking and motivation factors.
Teach Your Students to Fail Better with Design Thinking
ERIC Educational Resources Information Center
Long, Christian
2012-01-01
Design thinking is about using design to improve the human experience. It combines collaboration, systems thinking, and a balance of creative and analytical habits. It also fuels what the students want for themselves: making an impact on the real world in real time and having adults take their passions seriously. The process essentially comes down…
ERIC Educational Resources Information Center
Gözen, Göksu
2015-01-01
Problem Statement: Design, which is a process of creating, supports individuals' pursuit, experience and discovery, and contributes to the improvement of higher-order thinking skills. A systematic design education offered in the early years of life boosts especially creative thinking and problem solving skills as well as awareness of the…
The unconscious and the creative process.
Horner, Althea J
2006-01-01
Both psychologist and writer, the author describes the creative process from research, psychological, psychoanalytic, and personal experiential perspectives. The approaches of Ernest Hemingway, Stephen King, and W. Somerset Maugham to their work are very different, illustrating that the expression of creativity is idiosyncratic and unique. Examples of the author's creative process are also presented. Creativity can be used to help the writer come to terms with and to master his or her conflicts as described by Ray Bradbury. It can also be used simply to discharge those conflicts without coming to terms with them as was the work of Sylvia Plath. The relation between dreaming and creativity is discussed. Creativity is viewed not only as a vehicle for self-expression but also as a vehicle for self-discovery. The therapist's creativity and its relevance to the treatment process is also pointed out.
A Measurable Model of the Creative Process in the Context of a Learning Process
ERIC Educational Resources Information Center
Ma, Min; Van Oystaeyen, Fred
2016-01-01
The authors' aim was to arrive at a measurable model of the creative process by putting creativity in the context of a learning process. The authors aimed to provide a rather detailed description of how creative thinking fits in a general description of the learning process without trying to go into an analysis of a biological description of the…
Developing a Model for ePortfolio Design: A Studio Approach
ERIC Educational Resources Information Center
Carpenter, Russell; Apostel, Shawn; Hyndman, June Overton
2012-01-01
After developing and testing a model for integrative collaboration at Eastern Kentucky University's Noel Studio for Academic Creativity, we offer results that highlight the potential for peer review to significantly and positively impact the ePortfolio design process for students. The results of this classroom/studio collaboration suggest that…
ERIC Educational Resources Information Center
Sacco, Michael
2008-01-01
In this article, the author describes a project in which his ninth-grade art students utilized a vinyl record as an unusual medium to create a work that exhibited solid design, great creativity, and strong craftsmanship. Students presented their pieces to the class for critique, explained the process, the media, and their feelings about their…
Four PPPPerspectives on computational creativity in theory and in practice
NASA Astrophysics Data System (ADS)
Jordanous, Anna
2016-04-01
Computational creativity is the modelling, simulating or replicating of creativity computationally. In examining and learning from these "creative systems", from what perspective should the creativity of a system be considered? Are we interested in the creativity of the system's output? Or of its creative processes? Features of the system? Or how it operates within its environment? Traditionally computational creativity has focused more on creative systems' products or processes, though this focus has widened recently. Creativity research offers the Four Ps of creativity: Person/Producer, Product, Process and Press/Environment. This paper presents the Four Ps, explaining each in the context of creativity research and how it relates to computational creativity. To illustrate the usefulness of the Four Ps in taking broader perspectives on creativity in its computational treatment, the concepts of novelty and value are explored using the Four Ps, highlighting aspects of novelty and value that may otherwise be overlooked. Analysis of recent research in computational creativity finds that although each of the Four Ps appears in the body of computational creativity work, individual pieces of work often do not acknowledge all Four Ps, missing opportunities to widen their work's relevance. We can see, though, that high-status computational creativity papers do typically address all Four Ps. This paper argues that the broader views of creativity afforded by the Four Ps is vital in guiding us towards more comprehensively useful computational investigations of creativity.
Sustainability as a Design Principle for Composition: Situational Creativity as a Habit of Mind
ERIC Educational Resources Information Center
Newcomb, Matthew
2012-01-01
Design is a rhetorical activity that requires creative thinking in response to difficult situations. That creative work ultimately builds new relationships and new contexts. Sustainable design can become an approach to composition that alters ways of thinking about writing situations, keeping ethical and contextual factors in focus, and…
The Need for Imagination and Creativity in Instructional Design
ERIC Educational Resources Information Center
Gibson, Pat
2013-01-01
The purpose of this article is to explore the need for imagination and creativity in adult education instructional design both online and face-to-face. It defines both imagination and creativity as well as provides an overview of the history of instructional design. It provides an examination of imagination and its application in educational…
Creativity and Collaborative Learning and Teaching Strategies in the Design Disciplines
ERIC Educational Resources Information Center
Turnbull, Morag; Littlejohn, Allison; Allan, Malcolm
2010-01-01
Creativity can be described as the ability to generate new ideas and combine existing ideas in new ways to find novel solutions to problems. Creativity is enhanced by a free flow of knowledge and through social contact. On this basis, the authors argue that knowledge sharing is central to creativity in design and present preliminary evidence to…
ERIC Educational Resources Information Center
Karaca, Tulin; Koray, Ozlem
2017-01-01
Purpose: The purpose of this study is to examine the effects of the creative reversal act (CREACT) used in teaching ecosystems topics on the creativity levels of middle school students. Research Methods: The research was conducted using a quasi-experimental design, a quantitative research method, and a pretest-posttest control group design. The…
ERIC Educational Resources Information Center
Rutland, Marion; Barlex, David
2008-01-01
This paper is based on work carried out as part of a research study into the professional practices of secondary design and technology teachers in England. It focused on fostering creativity or teaching for creativity as defined by the Robinson Report (1999, All our futures: creativity, culture and education. London: Department for Education and…
[Creativity and bipolar disorder].
Maçkalı, Zeynep; Gülöksüz, Sinan; Oral, Timuçin
2014-01-01
The relationship between creativity and bipolar disorder has been an intriguing topic since ancient times. Early studies focused on describing characteristics of creative people. From the last quarter of the twentieth century, researchers began to focus on the relationship between mood disorders and creativity. Initially, the studies were based on biographical texts and the obtained results indicated a relationship between these two concepts. The limitations of the retrospective studies led the researchers to develop systematic investigations into this area. The systematic studies that have focused on artistic creativity have examined both the prevalence of mood disorders and the creative process. In addition, a group of researchers addressed the relationship in terms of affective temperaments. Through the end of the 90's, the scope of creativity was widened and the notion of everyday creativity was proposed. The emergence of this notion led researchers to investigate the associations of the creative process in ordinary (non-artist) individuals. In this review, the descriptions of creativity and creative process are mentioned. Also, the creative process is addressed with regards to bipolar disorder. Then, the relationship between creativity and bipolar disorder are evaluated in terms of aforementioned studies (biographical, systematic, psychobiographical, affective temperaments). In addition, a new model, the "Shared Vulnerability Model" which was developed to explain the relationship between creativity and psychopathology is introduced. Finally, the methodological limitations and the suggestions for resolving these limitations are included.
Creative thinking as orchestrated by semantic processing vs. cognitive control brain networks.
Abraham, Anna
2014-01-01
Creativity is primarily investigated within the neuroscientific perspective as a unitary construct. While such an approach is beneficial when trying to infer the general picture regarding creativity and brain function, it is insufficient if the objective is to uncover the information processing brain mechanisms by which creativity occurs. As creative thinking emerges through the dynamic interplay between several cognitive processes, assessing the neural correlates of these operations would enable the development and characterization of an information processing framework from which to better understand this complex ability. This article focuses on two aspects of creative cognition that are central to generating original ideas. "Conceptual expansion" refers to the ability to widen one's conceptual structures to include unusual or novel associations, while "overcoming knowledge constraints" refers to our ability to override the constraining influence imposed by salient or pertinent knowledge when trying to be creative. Neuroimaging and neuropsychological evidence is presented to illustrate how semantic processing and cognitive control networks in the brain differentially modulate these critical facets of creative cognition.
The Point of Creative Frustration and the Creative Process: A New Look at an Old Model.
ERIC Educational Resources Information Center
Sapp, D. David
1992-01-01
This paper offers an extension of Graham Wallas' model of the creative process. It identifies periods of problem solving, incubation, and growth with specific points of initial idea inception, creative frustration, and illumination. Responses to creative frustration are described including denial, rationalization, acceptance of stagnation, and new…
Lemus, Judith D.
2015-01-01
Abstract Scientific inquiry represents a multifaceted approach to explore and understand the natural world. Training students in the principles of scientific inquiry can help promote the scientific learning process as well as help students enhance their understanding of scientific research. Here, we report on the development and implementation of a learning module that introduces astrobiology students to the concepts of creative and scientific inquiry, as well as provide practical exercises to build critical thinking skills. The module contained three distinct components: (1) a creative inquiry activity designed to introduce concepts regarding the role of creativity in scientific inquiry; (2) guidelines to help astrobiology students formulate and self-assess questions regarding various scientific content and imagery; and (3) a practical exercise where students were allowed to watch a scientific presentation and practice their analytical skills. Pre- and post-course surveys were used to assess the students' perceptions regarding creative and scientific inquiry and whether this activity impacted their understanding of the scientific process. Survey results indicate that the exercise helped improve students' science skills by promoting awareness regarding the role of creativity in scientific inquiry and building their confidence in formulating and assessing scientific questions. Together, the module and survey results confirm the need to include such inquiry-based activities into the higher education classroom, thereby helping students hone their critical thinking and question asking skill set and facilitating their professional development in astrobiology. Key Words: Scientific inquiry—Critical thinking—Curriculum development—Astrobiology—Microbialites. Astrobiology 15, 89–99. PMID:25474292
Heuristics as a Basis for Assessing Creative Potential: Measures, Methods, and Contingencies
ERIC Educational Resources Information Center
Vessey, William B.; Mumford, Michael D.
2012-01-01
Studies of creative thinking skills have generally measured a single aspect of creativity, divergent thinking. A number of other processes involved in creative thought have been identified. Effective execution of these processes is held to depend on the strategies applied in process execution, or heuristics. In this article, we review prior…
ERIC Educational Resources Information Center
Fream, Ronald
1976-01-01
When the process of remodeling a golf course is undertaken with professional and thorough planning, creative design, and proper construction techniques, the finished product can provide many years of challenging and esthetically pleasing golf play. (JD)
Build MyTune: Children's Reflective Practice during Music Creativity Processes
ERIC Educational Resources Information Center
Hsu, Chia-Pao
2015-01-01
The current study examined how components of reflective practice interplay with children's music-making and sharing processes. This study employed a qualitative approach with 11 children who played classroom instruments and researcher-designed computer programs ("Build MyTune I" and "Build MyTune II") while attending music…
The Bologna Process, Globalisation and Engineering Education Developments
ERIC Educational Resources Information Center
Uhomoibhi, James O.
2009-01-01
Purpose: The purpose of this paper is to report on the Bologna Process in the light of globalisation and examine how it affects curriculum and engineering education developments. Design/methodology/approach: The growing need for creative competitiveness and the striving for specific profiles of engineering qualifications that are of high quality…
Sciencewise: Discovering Scientific Process through Problem Solving. Book 2.
ERIC Educational Resources Information Center
Holley, Dennis
This book of activities uses problem solving to help students develop the basic science process skills of observing, predicting, designing/experimenting, eliminating, and drawing conclusions. The activities are divided into two sections: Dynamo Demos and Creative Challenges. The teacher-led Dynamo Demos help students to develop science process…
Sciencewise: Discovering Scientific Process through Problem Solving. Book 1.
ERIC Educational Resources Information Center
Holley, Dennis
This book of activities uses problem solving to help students develop the basic science process skills of observing, predicting, designing/experimenting, eliminating, and drawing conclusions. The activities are divided into two sections: Dynamo Demos and Creative Challenges. The teacher-led Dynamo Demos help students to develop science process…
Principles for Designing Mathematical Tasks That Enhance Imitative and Creative Reasoning
ERIC Educational Resources Information Center
Lithner, Johan
2017-01-01
The design research programme learning by imitative and creative reasoning (LICR) studies whether, how and why tasks and teaching that enhance creative reasoning lead to a more productive struggle and more efficient learning than the common but inefficient task designs based on imitating given solution procedures. The purpose of this paper is to…
ERIC Educational Resources Information Center
Bridgstock, Ruth
2013-01-01
Artists and designers are positioned at the centre of the twenty-first century creative economy. In order to recognise and make the most of the opportunities afforded by this new era, artists and designers still require the creativity, disciplinary depth of knowledge and technical skills traditionally possessed by professionals in these…
Amabile, T M
1998-01-01
In today's knowledge economy, creativity is more important than ever. But many companies unwittingly employ managerial practices that kill it. How? By crushing their employees' intrinsic motivation--the strong internal desire to do something based on interests and passions. Managers don't kill creativity on purpose. Yet in the pursuit of productivity, efficiency, and control--all worthy business imperatives--they undermine creativity. It doesn't have to be that way, says Teresa Amabile. Business imperatives can comfortably coexist with creativity. But managers will have to change their thinking first. Specifically, managers will need to understand that creativity has three parts: expertise, the ability to think flexibly and imaginatively, and motivation. Managers can influence the first two, but doing so is costly and slow. It would be far more effective to increase employees' intrinsic motivation. To that end, managers have five levers to pull: the amount of challenge they give employees, the degree of freedom they grant around process, the way they design work groups, the level of encouragement they give, and the nature of organizational support. Take challenge as an example. Intrinsic motivation is high when employees feel challenged but not overwhelmed by their work. The task for managers, therefore, becomes matching people to the right assignments. Consider also freedom. Intrinsic motivation--and thus creativity--soars when managers let people decide how to achieve goals, not what goals to achieve. Managers can make a difference when it comes to employee creativity. The result can be truly innovative companies in which creativity doesn't just survive but actually thrives.
DOE Office of Scientific and Technical Information (OSTI.GOV)
Neocleous, C.C.; Esat, I.I.; Schizas, C.N.
The creativity phase is identified as an integral part of the design phase. The characteristics of creative persons which are relevant to designing artificial neural networks manifesting aspects of creativity, are identified. Based on these identifications, a general framework of artificial neural network characteristics to implement such a goal are proposed.
ERIC Educational Resources Information Center
Proctor, Tony
1988-01-01
Explores the conceptual components of a computer program designed to enhance creative thinking and reviews software that aims to stimulate creative thinking. Discusses BRAIN and ORACLE, programs intended to aid in creative problem solving. (JOW)
Don't Just Cover the Engineering Design Process, Patent It!
ERIC Educational Resources Information Center
Reed, Philip A.
2013-01-01
Learning about intellectual property can help students understand the process it takes to bring ideas to fruition. It is very important for technology and engineering students to learn early that technology is not just concrete processes and physical artifacts. Creativity is closely linked to technology and is vital in helping us address perceived…
ERIC Educational Resources Information Center
Kaniel, Shlomo
2013-01-01
The primary purpose of this article is to combine both transfer of learning (hereafter, transfer) and creativity into similar processes that can increase the products of transfer and creativity. Both transfer and creativity operate within reciprocal relationships between memory storage and working memory. Moreover, they are also based on moving…
ERIC Educational Resources Information Center
Oncu, Elif Celebi
2016-01-01
The main objective of this study was improving university students' from different faculties creativity thinking through a creativity education process. The education process took twelve weeks' time. As pretest, Torrance test of creative thinking (TTCT) figural form was used. Participants were 24 university students from different faculties who…
Epilepsy treatment and creativity.
Zubkov, Sarah; Friedman, Daniel
2016-04-01
Creativity can be defined as the ability to understand, develop, and express, in a systematic fashion, novel orderly relationships. It is sometimes difficult to separate cognitive skills requisite for the creative process from the drive that generates unique new ideas and associations. Epilepsy itself may affect the creative process. The treatment of epilepsy and its comorbidities, by altering or disrupting the same neural networks through antiseizure drugs (ASDs), treatment of epilepsy comorbidities, ablative surgery, or neurostimulation may also affect creativity. In this review, we discuss the potential mechanisms by which treatment can influence the creative process and review the literature on the consequences of therapy on different aspects of creativity in people with epilepsy. This article is part of a Special Issue entitled "Epilepsy, Art, and Creativity". Copyright © 2016 Elsevier Inc. All rights reserved.
ERIC Educational Resources Information Center
Pressick-Kilborn, Kimberley; Prescott, Anne
2017-01-01
A pedagogical innovation was collaboratively designed, implemented and evaluated in the context of a school-university partnership. The innovation had a dual purpose: 1) to provide an opportunity for primary pre-service teachers to develop their understanding and experience of teaching "design and produce" processes (working…
Impact of Text on Idea Generation: An Electroencephalography Study
ERIC Educational Resources Information Center
Sun, Lingyun; Xiang, Wei; Chai, Chunlei; Wang, Changlu; Liu, Zheng
2013-01-01
Sketching is widely used as a creative tool, playing a significant role in industrial design. Designers commonly use sketching to generate and evaluate ideas, leading to subsequent development of the most promising ideas. The current study examined the use of text in the idea generation sketching process among novices and experts. The…
Innovative and Creative K-12 Engineering Strategies: Implications of Pre-Service Teacher Survey
ERIC Educational Resources Information Center
Mativo, John M.; Park, Jae H.
2012-01-01
This study sought to find student perceptions of how the engineering design process is learned and applied by pre-service teachers at the University of Georgia. The course description read "demonstration and hands-on learning, including problem solving, designing, construction and testing of prototypes, and activities that increase aesthetic,…
Concerted Creativity: Emergence in the Socio-(Im)Material and Intangible Practice of Making Music.
Hvidtfeldt, Dan Lund
2018-06-01
The purpose of this article is to explore how the basic conception of 'emergence' informs the study of creativity as a socio-material practice. Initially, the article explicates how creative processes, products and performances involve not only tangible, but also intangible and social elements. Secondly, the theoretical conception of creativity as socio-material and the general philosophical notion of emergence are introduced. Inspired by the idea that a 'whole' is other than the sum of its 'parts' and by examples primarily from the world of music, the article argues that the relationship between subject and object - the main analytical focus of studies on creativity as a socio-material practice - is fundamentally embedded in an emergent process. The article concludes by highlighting how emergence theory acknowledges the performance or product as an intangible material for creative processes of musicians, and that studies of the socio-materiality of creative practices clearly involving tangible, intangible and social elements must refer to the emergent process through which the creative product or performance evolves meaning. The theoretical framework suggested is relevant for researchers interested in exploring how materials, social settings and physical environments are involved in creative processes.
EEG alpha synchronization is related to top-down processing in convergent and divergent thinking
Benedek, Mathias; Bergner, Sabine; Könen, Tanja; Fink, Andreas; Neubauer, Aljoscha C.
2011-01-01
Synchronization of EEG alpha activity has been referred to as being indicative of cortical idling, but according to more recent evidence it has also been associated with active internal processing and creative thinking. The main objective of this study was to investigate to what extent EEG alpha synchronization is related to internal processing demands and to specific cognitive process involved in creative thinking. To this end, EEG was measured during a convergent and a divergent thinking task (i.e., creativity-related task) which once were processed involving low and once involving high internal processing demands. High internal processing demands were established by masking the stimulus (after encoding) and thus preventing further bottom-up processing. Frontal alpha synchronization was observed during convergent and divergent thinking only under exclusive top-down control (high internal processing demands), but not when bottom-up processing was allowed (low internal processing demands). We conclude that frontal alpha synchronization is related to top-down control rather than to specific creativity-related cognitive processes. Frontal alpha synchronization, which has been observed in a variety of different creativity tasks, thus may not reflect a brain state that is specific for creative cognition but can probably be attributed to high internal processing demands which are typically involved in creative thinking. PMID:21925520
ERIC Educational Resources Information Center
Zachopoulou, Evridiki; Trevlas, Efthimios; Konstadinidou, Elisavet
2006-01-01
The purpose of this study was to design and implement a physical education program to promote creativity in preschool children. The study was based on the following phases: (a) to design and formulate 20 physical education lessons in order to provide children with opportunities to develop their creative thinking through the use of movement…
Creativity and Cognition: Producing Effective Novelty.
ERIC Educational Resources Information Center
Cropley, Arthur J.
1999-01-01
Reviews cognitive processes, control mechanisms, and structures in creative thinking, and examines the way these aspects of cognition develop from childhood to adulthood. The cognitive definition of creativity, cognitive approaches to novelty production, creativity and cognitive development, and mechanisms guiding cognitive processes are explored.…
Understanding Those Who Create. Second Edition.
ERIC Educational Resources Information Center
Piirto, Jane
This book synthesizes research findings on creativity and talent development. Part 1, "Definitions and Processes of Creativity," discusses the definition of creativity, creativity and psychology, federal definitions of giftedness and creativity, psychological research on creativity, traditional theories of the creative, common descriptions of the…
Measuring Gifted Adolescents' Implicit Theories of Creativity
ERIC Educational Resources Information Center
Wickes, Katherine N. Saunders; Ward, Thomas B.
2006-01-01
This paper examines the structure of implicit theories of creativity in a sample of gifted adolescents and describes the development and use of the Creative Self Checklist and the Creative Individual Checklist, adjective checklists designed to assess endorsement of creativity-related personality and behavioral attributes. Findings indicate that…
Creative thinking as orchestrated by semantic processing vs. cognitive control brain networks
Abraham, Anna
2014-01-01
Creativity is primarily investigated within the neuroscientific perspective as a unitary construct. While such an approach is beneficial when trying to infer the general picture regarding creativity and brain function, it is insufficient if the objective is to uncover the information processing brain mechanisms by which creativity occurs. As creative thinking emerges through the dynamic interplay between several cognitive processes, assessing the neural correlates of these operations would enable the development and characterization of an information processing framework from which to better understand this complex ability. This article focuses on two aspects of creative cognition that are central to generating original ideas. “Conceptual expansion” refers to the ability to widen one’s conceptual structures to include unusual or novel associations, while “overcoming knowledge constraints” refers to our ability to override the constraining influence imposed by salient or pertinent knowledge when trying to be creative. Neuroimaging and neuropsychological evidence is presented to illustrate how semantic processing and cognitive control networks in the brain differentially modulate these critical facets of creative cognition. PMID:24605098
Can Style Be Creative? An Exploratory Essay
ERIC Educational Resources Information Center
Clinton, Gregory
2016-01-01
This essay explores the nature of creativity of the practicing professional through the examination of the role of personal style in creative work, as well as how personality can affect and sustain creativity. Instructional designers, as practicing creatives, must balance the divergent and novel with the restraints of clients, projects, and…
ERIC Educational Resources Information Center
McLellan, Ros; Nicholl, Bill
2011-01-01
Creativity is acknowledged to be important for economic growth and as an everyday life-skill, however several influential reports have suggested that education could do more to harness creative talent. Creative cognition literature suggests the lack of creativity is at least partly the result of "fixation" (difficulty in generating novel…
A Pharmacy Elective Course on Creative Thinking, Innovation, and TED Talks.
Cain, Jeff
2016-12-25
Objective. To implement and assess an elective course designed to enhance student creative thinking and presentation skills. Design. A two-credit elective course was developed that incorporated creative-thinking exercises, article discussions pertaining to creativity, TED Talk (TED Conferences, New York, NY) analyses, and presentation design and delivery exercises. Assessment. Assessment instruments included pre- and post-course Torrance Tests of Creative Thinking (TTCT). A scoring rubric was developed and used to evaluate a final mock TED Talk presented to faculty and students. Course evaluations were also used to assess student experiences in the course. Students' TTCT verbal creativity scores increased significantly ( p <0.05) during the course and their mock TED Talk mean scores (135±6.4) out of 150 were rated highly. Conclusion. The outcomes from this elective course confirmed that pharmacy students could develop and present an original "idea worth sharing" using the TED Talk format.
A Pharmacy Elective Course on Creative Thinking, Innovation, and TED Talks
2016-01-01
Objective. To implement and assess an elective course designed to enhance student creative thinking and presentation skills. Design. A two-credit elective course was developed that incorporated creative-thinking exercises, article discussions pertaining to creativity, TED Talk (TED Conferences, New York, NY) analyses, and presentation design and delivery exercises. Assessment. Assessment instruments included pre- and post-course Torrance Tests of Creative Thinking (TTCT). A scoring rubric was developed and used to evaluate a final mock TED Talk presented to faculty and students. Course evaluations were also used to assess student experiences in the course. Students’ TTCT verbal creativity scores increased significantly (p<0.05) during the course and their mock TED Talk mean scores (135±6.4) out of 150 were rated highly. Conclusion. The outcomes from this elective course confirmed that pharmacy students could develop and present an original “idea worth sharing” using the TED Talk format. PMID:28179719
ERIC Educational Resources Information Center
Amir, Nazir; Subramaniam, R.
2014-01-01
A suitable way for teachers to present science content and foster creativity in less academically inclined students is by getting them to engage in design-based science activities and guiding them along the way. This study illustrates how a design-and-make activity was carried out with the aim of getting students to showcase their creativity while…
"Enhancing the Creative Process for Learning in Primary Technology Education"
ERIC Educational Resources Information Center
Webster, Alistair; Campbell, Coral; Jane, Beverley
2006-01-01
When undertaking design and technology activities, children are provided with opportunities to create solutions to problems in new and innovative ways. The mental processes involved in the generation of new ideas may be enhanced when children's attention is not focussed and is allowed to wander in a relaxed and uncompetitive environment. Research…
The Impact of Integrating Visuals in an Elementary Creative Writing Process.
ERIC Educational Resources Information Center
Bailey, Margaret; And Others
Most children's books are filled with pictures, yet when schools design curricula to teach writing, they often ignore the role of visual images in the writing process. Historically, methods for teaching writing have focused on text. Even relatively recent techniques like brainstorming and story webbing still focus on verbal information. In some…
Designing a Digital Story Assignment for Basic Writers Using the TPCK Framework
ERIC Educational Resources Information Center
Bandi-Rao, Shoba; Sepp, Mary
2014-01-01
The process of digital storytelling allows basic writers to take a personal narrative and translate it into a multimodal and multidimensional experience, motivating a diverse group of writers with different learning styles to engage more creatively and meaningfully in the writing process. Digital storytelling has the capacity to contextualize…
Assessing Creativity: Drawing from the Experience of the UK's Creative Design Educators
ERIC Educational Resources Information Center
Penaluna, Andy; Penaluna, Kathryn
2009-01-01
Purpose: The aim of this paper is to respond to the acknowledged dearth of academic discourse on assessment strategies for entrepreneurship education. Using established approaches from design education as its fulcrum, it proposes a generic framework for assessment of "creativity" in an entrepreneurial context.…
Identifying Creative Activities in Preschool Children.
ERIC Educational Resources Information Center
Keily, Margaret Mary
This study compared the creative self-direction, creative behavior, and creative activities of preschool children to determine if students and teachers trained in the creative process and in observation techniques can, with reliability, observe the creative potential of young children. Creative abilities of 155 children from four preschool centers…
Madden, Jennifer R; Mowry, Patricia; Gao, Dexiang; Cullen, Patsy McGuire; Foreman, Nicholas K
2010-01-01
This mixed methods pilot study evaluated the effects of the creative arts therapy (CAT) on the quality of life (QOL) of children receiving chemotherapy. A 2-group, repeated measures randomized design compared CAT with a volunteer's attention (n = 16). Statistical analysis of the randomized controlled phase of the study suggested an improvement in the following areas after the CAT: parent report of child's hurt (P = .03) and parent report of child's nausea (P = .0061). A nonrandomized phase, using a different instrument showed improved mood with statistical significance on the Faces Scale (P < .01), and patients were more excited (P < .05), happier (P < .02), and less nervous (P < .02). Provider focus groups revealed positive experiences. Case studies are included to exemplify the therapeutic process. With heightened interest in complementary therapy for children with cancer, future research with a larger sample size is needed to document the impact of incorporating creative arts into the healing process.
Creativity as a Sociocultural Act
ERIC Educational Resources Information Center
Glaveanu, Vlad Petre
2015-01-01
The present article introduces, develops, and illustrates a perspectival framework for the creative process drawing on current developments within the cultural psychology of creativity and the social theory of George Herbert Mead. The creative process is conceptualized as a form of action by which actors, materially and symbolically, alone and in…
Creativity and Ethics: The Relationship of Creative and Ethical Problem-Solving.
Mumford, Michael D; Waples, Ethan P; Antes, Alison L; Brown, Ryan P; Connelly, Shane; Murphy, Stephen T; Devenport, Lynn D
2010-02-01
Students of creativity have long been interested in the relationship between creativity and deviant behaviors such as criminality, mental disease, and unethical behavior. In the present study we wished to examine the relationship between creative thinking skills and ethical decision-making among scientists. Accordingly, 258 doctoral students in the health, biological, and social sciences were asked to complete a measure of creative processing skills (e.g., problem definition, conceptual combination, idea generation) and a measure of ethical decision-making examining four domains, data management, study conduct, professional practices, and business practices. It was found that ethical decision-making in all four of these areas was related to creative problem-solving processes with late cycle processes (e.g., idea generation and solution monitoring) proving particularly important. The implications of these findings for understanding the relationship between creative and deviant thought are discussed.
Creativity and Ethics: The Relationship of Creative and Ethical Problem-Solving
Mumford, Michael D.; Waples, Ethan P.; Antes, Alison L.; Brown, Ryan P.; Connelly, Shane; Murphy, Stephen T.; Devenport, Lynn D.
2010-01-01
Students of creativity have long been interested in the relationship between creativity and deviant behaviors such as criminality, mental disease, and unethical behavior. In the present study we wished to examine the relationship between creative thinking skills and ethical decision-making among scientists. Accordingly, 258 doctoral students in the health, biological, and social sciences were asked to complete a measure of creative processing skills (e.g., problem definition, conceptual combination, idea generation) and a measure of ethical decision-making examining four domains, data management, study conduct, professional practices, and business practices. It was found that ethical decision-making in all four of these areas was related to creative problem-solving processes with late cycle processes (e.g., idea generation and solution monitoring) proving particularly important. The implications of these findings for understanding the relationship between creative and deviant thought are discussed. PMID:21057603
Special Issue on Creativity at Work.
ERIC Educational Resources Information Center
Donnelly, Brian; And Others
1994-01-01
Special issue includes "Creativity at the Workplace" (Donnelly); "Creativity Revisited" (Iandoli); interviews with 16 people who work in or teach industrial engineering, software, and graphic design; "On Creativity and Schooling" (Coppola, Iandoli); and "End Notes: What I Learned" (Iandoli). (SK)
The collective origins of valued originality: a social identity approach to creativity.
Haslam, S Alexander; Adarves-Yorno, Inmaculada; Postmes, Tom; Jans, Lise
2013-11-01
Prevailing approaches to individual and group creativity have focused on personal factors that contribute to creative behavior (e.g., personality, intelligence, motivation), and the processes of behaving creatively and appreciating creativity are understood to be largely unrelated. This article uses social identity and self-categorization theories as the basis for a model of creativity that addresses these lacunae by emphasizing the role that groups play in stimulating and shaping creative acts and in determining the reception they are given. We argue that shared social identity (or lack of it) motivates individuals to rise to particular creative challenges and provides a basis for certain forms of creativity to be recognized (or disregarded). Empirical work informed by this approach supports eight novel hypotheses relating to individual, group, and systemic dimensions of the creativity process. These also provide an agenda for future creativity research.
Developing Instrumentation for Assessing Creativity in Engineering Design
ERIC Educational Resources Information Center
Denson, Cameron D.; Buelin, Jennifer K.; Lammi, Matthew D.; D'Amico, Susan
2015-01-01
A perceived inability to assess creative attributes of students' work has often precluded creativity instruction in the classroom. The Consensual Assessment Technique (CAT) has shown promise in a variety of domains for its potential as a valid and reliable means of creativity assessment. Relying upon an operational definition of creativity and a…
Designing EEG Neurofeedback Procedures to Enhance Open-Ended versus Closed-Ended Creative Potentials
ERIC Educational Resources Information Center
Lin, Wei-Lun; Shih, Yi-Ling
2016-01-01
Recent empirical evidence demonstrated that open-ended creativity (which refers to creativity measures that require various and numerous responses, such as divergent thinking) correlated with alpha brain wave activation, whereas closed-ended creativity (which refers to creativity measures that ask for one final correct answer, such as insight…
Making Creative Spaces: The Art and Design Classroom as a Site of Performativity
ERIC Educational Resources Information Center
Wild, Carol
2011-01-01
Rather than taking a transformational role in schools, new art and design teachers quickly become subject to "school art" orthodoxy. Theories of subjectivity and the development of professional identity within communities of practice can feel far removed from the classroom. This article seeks to make clearer the processes by which teacher identity…
ERIC Educational Resources Information Center
Ku, Ya-Lie; Kuo, Chien-Lin
2016-01-01
The purpose of this study was to develop a framework of creative thinking teaching mode for RN-BSN students on the basis of the creative process of clinical nurses in Taiwan. Purposive samples have earned creativity awards recruited from the medical, surgical, maternity, paediatric, community and psychiatric departments in Taiwan. Semi-structured…
Enhancing pre-service physics teachers' creative thinking skills through HOT lab design
NASA Astrophysics Data System (ADS)
Malik, Adam; Setiawan, Agus; Suhandi, Andi; Permanasari, Anna
2017-08-01
A research on the implementation of HOT (Higher Order Thinking) Laboratory has been carried out. This research is aimed to compare increasing of creative thinking skills of pre-service physics teachers who receive physics lesson with HOT Lab and with verification lab for the topic of electric circuit. This research used a quasi-experiment methods with control group pretest-posttest design. The subject of the research is 40 Physics Education pre-service physics teachers of UIN Sunan Gunung Djati Bandung. Research samples were selected by class random sampling technique. Data on pre-service physics teachers' creative thinking skills were collected using test of creative thinking skills in the form of essay. The results of the research reveal that average of N-gain of creative thinking skills are <0,69> for pre-service physics teachers who received lesson with HOT Lab design and <0,39> for pre-service physics teachers who received lesson with verification lab, respectively. Therefore, we conclude that application of HOT Lab design is more effective to increase creative thinking skills in the lesson of electric circuit.
NASA Astrophysics Data System (ADS)
Al-Balushi, Sulaiman M.; Al-Abdali, Nasser S.
2015-08-01
This study describes a distance learning professional development program that we designed for the purpose of training science teachers to teach for creativity. The Moodle platform was used to host the training. To ensure that trainees would benefit from this distance learning program, we designed the instructional activities according to the Community of Inquiry framework, which consists of three main elements: cognitive presence, teaching presence and social presence. Nineteen science teachers in Oman engaged in the training, which lasted for 36 working days. To measure the effectiveness of the training program on science teachers' instructional practices related to teaching for creativity, we used a pre-post one-group quasi-experimental design. An observation form was used to assess and document participants' practices. Paired t test results showed that there was a statistically significant improvement in science teachers' practices related to teaching for creativity. During the implementation of the training program, we observed that cognitive presence and teaching presence were the two most successful elements of the program. The training program involved participants in different instructional activities which were designed to help them understand the role of creativity in science; a wide range of instructional techniques designed to nurture students' creativity was discussed. The program also provided participants with opportunities to relate their practices to teaching for creativity and to design and implement lesson plans geared toward teaching for creativity. However, the social presence element was not satisfying. Participants' virtual interactions with each other and their engagement in online discussion forums were limited. This paper provides some recommendations to overcome such pitfalls.
Where to Look? Creative Self-Efficacy, Knowledge Retrieval, and Incremental and Radical Creativity
ERIC Educational Resources Information Center
Jaussi, Kimberly S.; Randel, Amy E.
2014-01-01
Although incremental creativity and radical creativity have been established as two distinct types of creativity, many questions remain about the antecedents and processes that result in these two types of creativity. This field study considered the impact of a motivational factor (creative self-efficacy), as well as factors that involve…
Dynamic Creative Interaction Networks and Team Creativity Evolution: A Longitudinal Study
ERIC Educational Resources Information Center
Jiang, Hui; Zhang, Qing-Pu; Zhou, Yang
2018-01-01
To assess the dynamical effects of creative interaction networks on team creativity evolution, this paper elaborates a theoretical framework that links the key elements of creative interaction networks, including node, edge and network structure, to creativity in teams. The process of team creativity evolution is divided into four phases,…
Sit, Janet W H; Chan, Amy W H; So, Winnie K W; Chan, Carmen W H; Chan, Aileen W K; Chan, Helen Y L; Fung, Olivia W M; Wong, Eliza M L
To examine the potential value of a creative art-based activity as a caring modality for promoting holistic well-being among chronic stroke patients, and to explore the feelings and meanings that stroke patients derived from their experience in leisure art-based creative engagement (LACE). Qualitative design. Participants were recruited through purposive and snowball sampling. Individual semi-structured interviews were conducted. Qualitative content analysis was performed. The design and implementation of LACE was guided by Watson's theory of caring. Twenty-four participants completed the study. Four themes emerged from participants' account of experiences with the LACE: (1) appreciation of opportunities, (2) appreciation of self, (3) appreciation of others, and (4) appreciation of life. From the perspective of the participants, engaging in LACE enhances their sense of enjoyment and self-expression. Furthermore, they perceived LACE as an affirmation of life and an empowering process strengthening their connection and appreciation with the self and others. This study adds evidence to existing literature on Watson's theory-guided design and implementation of caring initiatives for community rehabilitation and has laid the groundwork for developing further evidencebased research in leisure art-based caring occasions for promoting holistic well-being in stroke rehabilitation.
ERIC Educational Resources Information Center
Lovelace, Jeffrey B.; Hunter, Samuel T.
2013-01-01
Using the charismatic, ideological, and pragmatic (CIP) model of leadership as a framework, 2 primary research questions were examined. First, when engaging in different tasks along the creative process, does leadership style influence the creative performance of subordinates? Second, how does the level of stress, to which subordinates are…
ERIC Educational Resources Information Center
Zhang, Xiaomeng; Bartol, Kathryn M.
2010-01-01
Integrating theories addressing attention and activation with creativity literature, we found an inverted U-shaped relationship between creative process engagement and overall job performance among professionals in complex jobs in an information technology firm. Work experience moderated the curvilinear relationship, with low-experience employees…
ERIC Educational Resources Information Center
Malycha, Charlotte P.; Maier, Günter W.
2017-01-01
Although creativity techniques are highly recommended in working environments, their effects have been scarcely investigated. Two cognitive processes are often considered to foster creative potential and are, therefore, taken as a basis for creativity techniques: knowledge activation and conceptual combination. In this study, both processes were…
Boot, Nathalie; Baas, Matthijs; van Gaal, Simon; Cools, Roshan; De Dreu, Carsten K W
2017-07-01
Creative cognition is key to human functioning yet the underlying neurobiological mechanisms are sparsely addressed and poorly understood. Here we address the possibility that creative cognition is a function of dopaminergic modulation in fronto-striatal brain circuitries. It is proposed that (i) creative cognition benefits from both flexible and persistent processing, (ii) striatal dopamine and the integrity of the nigrostriatal dopaminergic pathway is associated with flexible processing, while (iii) prefrontal dopamine and the integrity of the mesocortical dopaminergic pathway is associated with persistent processing. We examine this possibility in light of studies linking creative ideation, divergent thinking, and creative problem-solving to polymorphisms in dopamine receptor genes, indirect markers and manipulations of the dopaminergic system, and clinical populations with dysregulated dopaminergic activity. Combined, studies suggest a functional differentiation between striatal and prefrontal dopamine: moderate (but not low or high) levels of striatal dopamine benefit creative cognition by facilitating flexible processes, and moderate (but not low or high) levels of prefrontal dopamine enable persistence-driven creativity. Copyright © 2017 Elsevier Ltd. All rights reserved.
Unraveling Effects of Novelty on Creativity
ERIC Educational Resources Information Center
Gillebaart, Marleen; Förster, Jens; Rotteveel, Mark; Jehle, Astrid C. M.
2013-01-01
Novelty is inherent to creative processes. A positive effect of novelty on creative task performance was therefore predicted. However, creativity can benefit from divergent, as well as convergent thinking. Subsequently, novelty may benefit creative performance when divergent thinking is required, but it could inhibit creative performance when…
NASA Astrophysics Data System (ADS)
Syadzili, A. F.; Soetjipto; Tukiran
2018-01-01
This research aims to produce physics learning materials in Indonesian high school using guided inquiry with cognitive conflict strategy to drill students’ creative thinking skills in a static fluid learning. This development research used 4D model with one group pre-test and post-test design implemented in the eleventh grade students in the second semester of 2016/2017 academic year. The data were collected by validation sheets, questionnaires, tests and observations, while data analysis techniques is descriptive quantitative analysis. This research obtained several findings, they are : the learning material developed had an average validity score with very valid category. The lesson plan can be implemented very well. The students’ responses toward the learning process were very possitive with the students’ interest to follow the learning. Creative thinking skills of student before the implementation of product was inadequate, then it is very creative after product was implemented. The impacts of the research suggest that guided inquiry may stimulate the students to think creatifly.
Folley, Bradley S.; Park, Sohee
2009-01-01
Although anecdotal and correlational results have suggested a reliable relationship between creativity and psychosis, few studies have examined this relationship using empirical methods. In addition, little is known about the neural substrates of creative thinking. We investigated the creative thinking process in relation to schizotypal personality, schizophrenia and prefrontal hemispheric laterality using behavioral and near-infrared optical spectroscopy (NIRS) methods. Schizophrenic, psychometrically ascertained schizotypal, and healthy control subjects (all right-handed) participated in a novel “alternate uses” task designed to assess divergent thinking (DT) ability. The DT task required subjects to generate “uses” for conventional and ambiguous objects. Prefrontal activity was measured using NIRS while subjects were engaged in DT vs. a cognitive control task in a subset of the subjects. Behavioral data indicated that schizotypes had enhanced DT ability compared with schizophrenic and control subjects, who showed similar performance overall. NIRS data showed that DT was associated with bilateral prefrontal cortex (PFC) activation, but the right PFC particularly contributed to the enhanced creative thinking in psychometric schizotypes compared with the other two groups. Thus, creative thinking seems to robustly recruit bilateral PFC, but it is the right PFC that is preferentially activated in schizotypes in relation to their enhanced DT. PMID:16125369
Exploring creative activity: a software environment for multimedia systems
NASA Astrophysics Data System (ADS)
Farrett, Peter W.; Jardine, David A.
1992-03-01
This paper examines various issues related to the theory, design, and implementation of a system that supports creative activity for a multimedia environment. The system incorporates artificial intelligence notions to acquire concepts of the problem domain. This paper investigates this environment by considering a model that is a basis for a system, which supports a history of user interaction. A multimedia system that supports creative activity is problematic. It must function as a tool allowing users to experiment dynamically with their own creative reasoning process--a very nebulous task environment. It should also support the acquisition of domain knowledge so that empirical observation can be further evaluated. This paper aims to illustrate that via the reuse of domain-specific knowledge, closely related ideas can be quickly developed. This approach is useful in the following sense: Multimedia navigational systems hardcode referential links with respect to a web or network. Although users can access or control navigation in a nonlinear (static) manner, these referential links are 'frozen' and can not capture their creative actions, which are essential in tutoring or learning applications. This paper describes a multimedia assistant based on the notion of knowledge- links, which allows users to navigate through creative information in a nonlinear (dynamic) fashion. A selection of prototype code based on object-oriented techniques and logic programming partially demonstrates this.
ERIC Educational Resources Information Center
Doyle, Maddie; Furnham, Adrian
2012-01-01
This study examined the effect of background music upon performance of creative and non-creative individuals on a reading comprehension task. In the presence of musical distraction and silence, 54 individuals (27 creative) carried out reading comprehension tasks in a repeated measures design. An interaction was predicted, such that musical…
Learning Creativity in the Client-Agency Relationship
ERIC Educational Resources Information Center
Suh, Taewon; Jung, Jae C.; Smith, Bruce L.
2012-01-01
Purpose: This study aims to investigate creativity-related determinants of learning in the context of business-to-business services and client-agency relationships. Design/methodology/approach: The research model includes client encouragement, agency creativity, campaign creativity, and perceived performance. The study involved conducting a…
ERIC Educational Resources Information Center
Ten Dyke, Richard P.
1982-01-01
A traditional question is whether or not computers shall ever think like humans. This question is redirected to a discussion of whether computers shall ever be truly creative. Creativity is defined and a program is described that is designed to complete creatively a series problem in mathematics. (MP)
A Qualitative Study on the Effects of Psychoactive Substance use upon Artistic Creativity.
Iszaj, Fruzsina; Ehmann, Bea; Griffiths, Mark D; Demetrovics, Zsolt
2017-11-29
Psychoactive substance use has often been claimed to help generate and facilitate the artistic creative process. This study explored the role of artists' substance use in their creative processes and their efforts to balance between enhancement and relaxation. Semistructured interviews concerning the artistic creative process and the role of psychoactive substance use were recorded with 72 artists and analyzed using content analysis. The participants were classified according to their substance use in three groups (Cannabis Group, Alcohol Group, and Control Group). Results show that both alcohol and cannabis were used to facilitate creativity and the emotional states that are necessary for the artistic creative process. Participants in the Control group reported that listening to music might function as a mind-altering tool. It was also found that for some artists, substance use is not only characteristic to creation, but it is also part of their everyday lives. Artists are aware of the balancing phenomenon during the artistic creative process. Whether psychoactive substance(s) or other environmental stimuli (such as music) are used to reach the required effect appears to depend upon the individual.
Moments of Intensity: Affect and the Making and Teaching of Art
ERIC Educational Resources Information Center
Addison, Nicholas
2011-01-01
Affect often arises unexpectedly within the process of making art (along with other creative activities). In this article I argue for affect as a necessary and constructive dynamic within educational processes specifically for art and design. After a consideration of its recent neglect within art education, I revisit the notion of affect with…
Digital Didactical Designs: Teachers' Integration of iPads for Learning-Centered Processes
ERIC Educational Resources Information Center
Jahnke, Isa; Kumar, Swapna
2014-01-01
This research presents five examples of how teachers integrated iPads into their classrooms, as part of a larger study of 15 Danish classrooms. Classroom observations and interviews with teachers revealed the use of multiple apps and a focus on creativity, production, and collaboration in the learning process. We discuss the results in the context…
Effects of Spaced Training in Creative Imagination and Delayed Posttesting on Originality.
ERIC Educational Resources Information Center
Masten, William G.; Hairston, Susan A.
While there is increasing evidence that creativity can be improved through training, the spacing of the training has not been studied. This study assessed the effect of spaced training on the use of creative imagination in 110 undergraduate students. The research design was a randomized delayed posttest-only design. The independent variable was…
ERIC Educational Resources Information Center
Dawoud, Husameddin M.; Al-Samarraie, Hosam; Zaqout, Fahed
2015-01-01
This study examined the role of flow experience in intellectual activity with an emphasis on the relationship between flow experience and creative behaviour in design using CAD. The study used confluence and psychometric approaches because of their unique abilities to depict a clear image of creative behaviour. A cross-sectional study…
What Can Be Done with an Egg? Creativity, Material Objects, and the Theory of Affordances
ERIC Educational Resources Information Center
Glaveanu, Vlad P.
2012-01-01
This article offers a reflection on the role of material objects in the creative process and explores the potential links between creativity and the theory of affordances (Gibson, ), conceptualized from a sociocultural perspective. From this standpoint, creativity can be defined as a process of perceiving, exploiting, and "generating"…
"The Writing Writes Itself": Deleuzian Desire and the Creative Writing MFA Degree
ERIC Educational Resources Information Center
Walker, Ginger Marie
2017-01-01
This post-qualitative inquiry project investigated subjectivity (sense of self) among graduates of creative writing Master of Fine Arts (MFA) programs. The project asked how subjectivity is involved in the creative writing process and how that process fuels further writing after a creative piece (such as the MFA thesis) is completed. A…
Creativity and Learning: What Research Says to the Teacher.
ERIC Educational Resources Information Center
Hennessey, Beth A.; Amabile, Teresa M.
The pamphlet reviews research on creativity and applies it to the learning process. After discussing the definition and measurement of creativity, the components of creative performance are outlined, including domain-relevant skills, creativity-relevant skills, and intrinsic task motivation. Factors which destroy students' creativity are noted,…
The Industrial Property Rights Education in Collaboration with the Creative Product Design Education
NASA Astrophysics Data System (ADS)
Tokoro, Tetsuro; Habuchi, Hitoe; Chonan, Isao
Recently, the Advanced Courses of Electronic System Engineering and Architecture and Civil Engineering of Gifu National College of Technology have introduced a creative subject, “Creative Engineering Practice”. In this subject, students study intellectual property rights. More specifically, they learn and practice industrial proprietary rights, procedures for obtaining a patent right, how to use Industrial Property Digital Library and so forth, along with the practice of creative product design. The industrial property rights education in collaboration with the creative product design education has been carried out by the cooperation of Japan Patent Office, Japan Institute of Invention and Innovation and a patent attorney. Through the instruction of the cooperative members, great educative results have been obtained. In this paper, we will describe the contents of the subject together with its items to pursue an upward spiral of progress.
When a Dog Has a Pen for a Tail: The Time Course of Creative Object Processing
ERIC Educational Resources Information Center
Wang, Botao; Duan, Haijun; Qi, Senqing; Hu, Weiping; Zhang, Huan
2017-01-01
Creative objects differ from ordinary objects in that they are created by human beings to contain novel, creative information. Previous research has demonstrated that ordinary object processing involves both a perceptual process for analyzing different features of the visual input and a higher-order process for evaluating the relevance of this…
ERIC Educational Resources Information Center
Jahnke, Isa
2013-01-01
Creativity is socially constructed and is not an objective fact at all. How do teachers perceive students' creativity and how can they foster students' creative learning? From two case studies, one in higher education and a second on iPad-classrooms in schools, the paper reflects on didactical concepts for creativity using mobile devices.…
Ballet Doesn't Have to Be Boring: Engaging Students in the Creative Process
ERIC Educational Resources Information Center
Scheff, Helene
2005-01-01
For many years, the author has incorporated creative process into the way she teaches ballet class. The author shares the philosophical, practical, and artistic reasons for the creative process in ballet classes. She also shares the rationale and how this practice developed over time.
Lukersmith, Sue; Burgess-Limerick, Robin
2013-01-01
The value of creative employees to an organisation's growth and innovative development, productivity, quality and sustainability is well established. This study examined the perceived relationship between creativity and work environment factors of 361 practicing health professionals, and whether these factors were present (realised) in their work environment. Job design (challenges, team work, task rotation, autonomy) and leadership (coaching supervisor, time for thinking, creative goals, recognition and incentives for creative ideas and results) were perceived as the most important factors for stimulating creativity. There was room for improvement of these in the work environment. Many aspects of the physical work environment were less important. Public health sector employers and organisations should adopt sustainable strategies which target the important work environment factors to support employee creativity and so enhance service quality, productivity, performance and growth. Implications of the results for ergonomists and workplace managers are discussed with a participatory ergonomics approach recommended. Creative employees are important to an organisation's innovation, productivity and sustainability. The survey identified health professionals perceive a need to improve job design and leadership factors at work to enhance and support employee creativity. There are implications for organisations and ergonomists to investigate the creative potential of work environments.
ERIC Educational Resources Information Center
Higa, Yoshikazu; Shimojima, Ken
2018-01-01
This report describes a workshop on the Dynamics of Machinery based on the fabrication of a gyro- bicycle in a summer school program for junior high school students. The workshop was conducted by engineering students who had completed "Creative Research", an engineering design course at the National Institute of Technology, Okinawa…
ERIC Educational Resources Information Center
Ohly, Sandra; Plückthun, Laura; Kissel, Dorothea
2017-01-01
The development of novel and useful ideas is a process that can be described in multiple steps, including information gathering, generating ideas and evaluating ideas. We evaluated a university course that was developed based on design thinking principles which employ similar steps. Our results show that the course was not effective in enhancing…
Designing from Cinema: Film as Trigger of the Creative Process in Architecture
ERIC Educational Resources Information Center
Bergera, Iñaki
2018-01-01
The present paper examines, in a case study format, the use of films, short films and audiovisual documentaries as reasoning and references for design assignments during the first years of an architectural degree course. The aim of this fruitful and comparable experience is not so much to study and verify the well-known synergies between film and…
ERIC Educational Resources Information Center
Khuana, Khwanchai; Khuana, Tanthip; Santiboon, Toansakul
2017-01-01
Designing the instructional model with the innovative the "Research-Based Learning Strategy Lesson Plans" of the effectiveness of the processing performance and the resulting performance (E1/E2) with the IOC value determining standardized criteria of 80/80 were developed. Students' perceptions were assessed with the 30-item…
ERIC Educational Resources Information Center
White, Christina; Wood, Kristin; Jensen, Dan
2012-01-01
The heart and soul of engineering is innovation and our ability to improve the human condition through design. To enrich engineering education, it is critical that we advance our teaching in innovation and design processes. This research focuses on the ideation component of innovation through the investigation of a suite of concept generation…
Next-generation concurrent engineering: developing models to complement point designs
NASA Technical Reports Server (NTRS)
Morse, Elizabeth; Leavens, Tracy; Cohanim, Barbak; Harmon, Corey; Mahr, Eric; Lewis, Brian
2006-01-01
Concurrent Engineering Design teams have made routine the rapid development of point designs for space missions. The Jet Propulsion Laboratory's Team X is now evolving into a next generation CED; nin addition to a point design, the team develops a model of the local trade space. The process is a balance between the power of model-developing tools and the creativity of human experts, enabling the development of a variety of trade models for any space mission.
Psychosis, creativity and recovery: exploring the relationship in a patient.
Kar, Nilamadhab; Barreto, Socorro
2018-04-26
Relation between mental illness and creativity is intricate. While many creative people show signs of mental illness, persons with severe mental illness occasionally have creative output beyond the ordinary. We are presenting a patient with psychotic illness whose creative potential took a positive turn during the illness phase and grew further following symptomatic improvement and helped in her recovery process. Observing the contrast related to creative productivity pre and post psychotic phase raises the probability of whether psychotic illness or process might enhance creative potential. The case additionally illustrates how creativity can be a useful method supporting recovery from severe mental illnesses. © BMJ Publishing Group Ltd (unless otherwise stated in the text of the article) 2018. All rights reserved. No commercial use is permitted unless otherwise expressly granted.
Thinking inside the Box Constrained Creativity and New Technology
ERIC Educational Resources Information Center
Gill, Bradley
2012-01-01
Thinking outside of the box is a standard cliche for creativity. Yet an awareness of the boxed nature of new media can empower young students to think creatively about design. This article is a reflection of one teacher who led a group of young students in a series of lessons based on basic design principles related to technology. It is based on…
Using Project- and Theme-Based Learning to Encourage Creativity in Science
ERIC Educational Resources Information Center
Vaidya, Ashwin
2015-01-01
In this article, the authors describe a project that was developed for an introductory-level physics course. The aim of the project was to encourage the creative process in science, as science is seldom mentioned in discussions about creativity. They sought to engage students in the creative process by posing a collective challenge to the class.…
Analysis of Factors Influencing Creative Personality of Elementary School Students
ERIC Educational Resources Information Center
Park, Jongman; Kim, Minkee; Jang, Shinho
2017-01-01
This quantitative research examined factors that affect elementary students' creativity and how those factors correlate. Aiming to identify significant factors that affect creativity and to clarify the relationship between these factors by path analysis, this research was designed to be a stepping stone for creativity enhancement studies. Data…
Learning to Relate: Interweaving Creative Approaches in Group Counseling with Adolescents
ERIC Educational Resources Information Center
Skudrzyk, Bogusia; Zera, David Aloyzy; McMahon, George; Schmidt, Robert; Boyne, Joey; Spannaus, Rudy L.
2009-01-01
This article describes three creative arts exercises designed to promote belonging, connectedness, and wellness among adolescents with and without disabilities. The scenarios are multifaceted and based on utilization of creative visual and performing arts. Creative outlets may help groups be more effective and meaningful for participants,…
Mandalas: A Simple Project to Explore Creativity
ERIC Educational Resources Information Center
Holbrook, Robert L., Jr.; Comer, Debra R.
2017-01-01
Creativity is more important than ever in today's knowledge-based economy. Although many students doubt their own creativity, very few exercises are designed to help them access this ability. We believe that self-expression and self-reflection are important for understanding personal creative ability. Jung introduced the mandala to promote these…
van de Kamp, Marie-Thérèse; Admiraal, Wilfried; van Drie, Jannet; Rijlaarsdam, Gert
2015-03-01
The main purposes of visual arts education concern the enhancement of students' creative processes and the originality of their art products. Divergent thinking is crucial for finding original ideas in the initial phase of a creative process that aims to result in an original product. This study aims to examine the effects of explicit instruction of meta-cognition on students' divergent thinking. A quasi-experimental design was implemented with 147 secondary school students in visual arts education. In the experimental condition, students attended a series of regular lessons with assignments on art reception and production, and they attended one intervention lesson with explicit instruction of meta-cognition. In the control condition, students attended a series of regular lessons only. Pre-test and post-test instances tests measured fluency, flexibility, and originality as indicators of divergent thinking. Explicit instruction of meta-cognitive knowledge had a positive effect on fluency and flexibility, but not on originality. This study implies that in the domain of visual arts, instructional support in building up meta-cognitive knowledge about divergent thinking may improve students' creative processes. This study also discusses possible reasons for the demonstrated lack of effect for originality. © 2014 The British Psychological Society.
Creativity in art and science: are there two cultures?
Andreasen, Nancy C.
2012-01-01
The study of creativity is characterized by a variety of key questions, such as the nature of the creative process, whether there are multiple types of creativity, the relationship between high levels of creativity (“Big C”) and everyday creativity (“little c”), and the neural basis of creativity. Herein we examine the question of the relationship between creativity in the arts and the sciences, and use functional magnetic resonance imaging to explore the neural basis of creativity in a group of “Big C” individuals from both domains using a word association protocol. The findings give no support for the notion that the artists and scientists represent “two cultures. ” Rather, they suggest that very gifted artists and scientists have association cortices that respond in similar ways. Both groups display a preponderance of activation in brain circuits involved in higher-order socioaffective processing and Random Episodic Silent Thought /the default mode. PMID:22577304
ERIC Educational Resources Information Center
Ager, Charlene Lee; And Others
1981-01-01
Explores some divergent attitudes toward aging, negative as well as positive. Presents a neurophysiological framework to support the belief that aging is an active and creative process. Explores physical, psychological, and sociological aspects, and identifies three factors in the creative aging process. (Author/JAC)
ERIC Educational Resources Information Center
Sidawi, Bhzad
2016-01-01
Design is a social phenomenon and researchers suggest that negotiations and communications between designers are essential to initiate creativity. Within the design studio environment, a number of factors affect the healthy social interaction and design negotiations, such as the teaching style of tutors and the culture that governs a design studio…
ERIC Educational Resources Information Center
Riga, Vassiliki; Chronopoulou, Elena
2014-01-01
The purpose of this study was to identify certain strategies and conditions that should be used by teachers in kindergarten so as to foster creative thinking and creative behaviours to children. We used a quasi-experimental research design for 6 months in a public kindergarten in a suburban area of Greece, and we developed a creative music and…
The Cognitive Spiral: Creative Thinking and Cognitive Processing.
ERIC Educational Resources Information Center
Ebert, Edward S., II
1994-01-01
The lack of a common understanding of the construct of creative thinking is noted, and the cognitive spiral model is presented, which conceptualizes creative thinking as an integral component of all cognitive processing. This article details the synthesis of a definition and the structure of a model of cognitive processing. (Author/DB)
ERIC Educational Resources Information Center
Peilloux, Aurélien; Botella, Marion
2016-01-01
Although creativity has drawn the attention of researchers during the past century, collaborative processes have barely been investigated. In this article, the collective dimension of a creative process is investigated, based on a dynamic and ecological approach that includes an affective component. "Dynamic" means that the creative…
Different understanding: science through the eyes of visual thinkers
DOE Office of Scientific and Technical Information (OSTI.GOV)
Sesko, S.C.; Marchant, M.
1997-09-11
The objective of this emergent study was to follow the cognitive and creative processes demonstrated by five art student participants as they integrated a developing knowledge of big science, as practiced at the Department of Energy`s Lawrence Livermore National Laboratory, into a personal and idiosyncratic visual, graphical, or multimedia product. The non-scientist participants involved in this process attended design classes sponsored by the Laboratory at the Art Center College of Design in California. The learning experience itself, and how the students arrived at their product, were the focus of the class and the research. The study was emergent in thatmore » we found no applicable literature on the use of art to portray a cognitive understanding of science. This lack of literature led us to the foundation literature on creativity and to the corpus of literature on public understanding of science. We believe that this study contributes to the literature on science education, art education, cognitive change, and public understanding of science. 20 refs., 11 figs.« less
ERIC Educational Resources Information Center
Lu, Hui-Ping; Chen, Jun-Hong; Lee, Chang-Franw
2016-01-01
Inspiration is the primary element of good design. Designers, however, also risk not being able to find inspiration. Novice designers commonly find themselves to be depressed during the conceptual design phase when they fail to find inspiration and the information to be creative. Accordingly, under the graphic design parameter, we have developed…
ERIC Educational Resources Information Center
Selby, Edwin C.; Shaw, Emily J.; Houtz, John C.
2005-01-01
The study of the creative personality has established itself as a major avenue of research on creativity and creative problem solving, other areas being creative process, product, and environment (or press). With respect to personality research, over the past 50-plus years, many studies have examined characteristics, attitudes, preferences,…
ERIC Educational Resources Information Center
Lee, Seon-Young; Lee, Ghang
2017-01-01
This study has identified factors stimulating creative ideas, transforming creative ideas to products, and continuing creative performance in the field of architecture based on interviews with 10 creative and successful architects. Having a penchant for liberal arts and reading books on a broad range of topics on arts, humanities, social sciences,…
The Creative Pathways of Everyday Life
ERIC Educational Resources Information Center
Tanggaard, Lene
2015-01-01
This paper presents two studies of how the conduct of life in itself can be a creative act. Very often, creativity research is concerned with the study of what enables people to express themselves creatively or aesthetically or to produce creative ideas and products. Creativity as it arises in the mundane processes of everyday life is, however,…
Peacocks, Picasso, and parental investment: The effects of romantic motives on creativity.
Griskevicius, Vladas; Cialdini, Robert B; Kenrick, Douglas T
2006-07-01
Four experiments explored the effects of mating motivation on creativity. Even without other incentives to be creative, romantic motives enhanced creativity on subjective and objective measures. For men, any cue designed to activate a short-term or a long-term mating goal increased creative displays; however, women displayed more creativity only when primed to attract a high-quality long-term mate. These creative boosts were unrelated to increased effort on creative tasks or to changes in mood or arousal. Furthermore, results were unaffected by the application of monetary incentives for creativity. These findings align with the view that creative displays in both sexes may be linked to sexual selection, qualified by unique exigencies of human parental investment. Copyright 2006 APA, all rights reserved.
ERIC Educational Resources Information Center
Ben-Horin, Oded; Chappell, Kerry A.; Halstead, Jill; Espeland, Magne
2017-01-01
The goal of this qualitative study is to provide theoretical knowledge and design principles for a creative educational environment characterized by simultaneous study and exploration of science or math, and the arts: Write a Science Opera (WASO). To do so, we used a theory of creativity in education which links collaborative co-creation in…
Creativity-the unconscious foundations of the incubation period.
Ritter, Simone M; Dijksterhuis, Ap
2014-01-01
Creativity is one of the most important assets we have to navigate through the fast changing world of the 21st century. Anecdotal accounts of creative individuals suggest that oftentimes, creative discoveries result from a process whereby initial conscious thought is followed by a period during which one refrains from task-related conscious thought. For example, one may spend an embarrassing amount of time thinking about a problem when the solution suddenly pops into consciousness while taking a shower. Not only creative individuals but also traditional theories of creativity have put a lot of emphasis on this incubation stage in creative thinking. The aim of the present article is twofold. First, an overview of the domain of incubation and creativity is provided by reviewing and discussing studies on incubation, mind-wandering, and sleep. Second, the causes of incubation effects are discussed. Previously, little attention has been paid to the causes of incubation effects and most findings do not really speak to whether the effects should be explained by unconscious processes or merely by consequences of a period of distraction. In the latter case, there is no need to assume active unconscious processes. The findings discussed in the current article support the idea that it is not merely the absence of conscious thought that drives incubation effects, but that during an incubation period unconscious processes contribute to creative thinking. Finally, practical implications and directions for future research will be discussed.
ERIC Educational Resources Information Center
Batalo, Manuela Lynn
2012-01-01
In this study, I explored the personal attitudes toward creativity of students enrolled in digital photography classes at a Southern California community college, and attempted to discover if awareness brought to creativity and participating in a creative process affects these attitudes. Pink (2005) suggested that creativity is a desirable 21st…
Patterson, Fiona; Zibarras, Lara Dawn
2017-05-01
The ability to innovate is an important requirement in many organisations. Despite this pressing need, few selection systems in healthcare focus on identifying the potential for creativity and innovation and so this area has been vastly under-researched. As a first step towards understanding how we might select for creativity and innovation, this paper explores the use of a trait-based measure of creativity and innovation potential, and evaluates its efficacy for use in selection for healthcare education. This study uses a sample of 188 postgraduate physicians applying for education and training in UK General Practice. Participants completed two questionnaires (a trait-based measure of creativity and innovation, and a measure of the Big Five personality dimensions) and were also rated by assessors on creative problem solving measured during a selection centre. In exploring the construct validity of the trait-based measure of creativity and innovation, our research clarifies the associations between personality, and creativity and innovation. In particular, our study highlights the importance of motivation in the creativity and innovation process. Results also suggest that Openness to Experience is positively related to creativity and innovation whereas some aspects of Conscientiousness are negatively associated with creativity and innovation. Results broadly support the utility of using a trait-based measure of creativity and innovation in healthcare selection processes, although practically this may be best delivered as part of an interview process, rather than as a screening tool. Findings are discussed in relation to broader implications for placing more priority on creativity and innovation as selection criteria within healthcare education and training in future.
ERIC Educational Resources Information Center
Costantino, Tracie; Kellam, Nadia; Cramond, Bonnie; Crowder, Isabelle
2010-01-01
Creativity often has been associated with the arts, although creativity also is essential for innovative discoveries and applications in science and engineering. In this article, a pilot study is presented about an investigation concerning how creativity is fostered in an art education course in conjunction with an undergraduate engineering…
"Pedagogical Creativity" as a Framework for Music Teacher Education
ERIC Educational Resources Information Center
Abramo, Joseph Michael; Reynolds, Amy
2015-01-01
Creativity research has a long history in music education, including the development of theories and strategies to foster the music creativity of students of all ages and levels. Underexplored is how teacher education programs can cultivate pre- and in-service teachers' abilities to develop their educational creativity when designing curricula and…
Validation of Predictive Relationship of Creative Problem-Solving Attrubutes with Math Creativity
ERIC Educational Resources Information Center
Pham, Linh Hung
2014-01-01
This study was designed to investigate the predictive relationships of creative problem-solving attributes, which comprise divergent thinking, convergent thinking, motivation, general and domain knowledge and skills, and environment, with mathematical creativity of sixth grade students in Thai Nguyen City, Viet Nam. The study also aims to revise…
Creative Expression as a Way of Knowing in Diabetes Adult Health Education: An Action Research Study
ERIC Educational Resources Information Center
Stuckey, Heather L.
2009-01-01
This action research study explores the meaning-making process using forms of creative expression for eight women with insulin-dependent diabetes. The study is theoretically informed by arts-based ways of knowing and aspects of feminist poststructuralism, and explains the process of creativity used in the action research process. The findings…
Participatory Multimedia Learning: Engaging Learners
ERIC Educational Resources Information Center
Kiili, Kristian
2005-01-01
The purpose of this paper is to present a participatory multimedia learning model for use in designing multimedia learning environments that support an active learning process, creative participation, and learner engagement. Participatory multimedia learning can be defined as learning with systems that enable learners to produce part of the…
ERIC Educational Resources Information Center
Salpeter, Judy
2008-01-01
Complying with, and teaching young people about, copyright in an educational setting often feels burdensome. That's because copyright laws were not designed to facilitate the sort of sharing and collaborating that has become widespread in the digital age. The innovative nonprofit organization Creative Commons turns the process around, making the…
2016-11-03
During the 2016 Innovation Expo at NASA's Kennedy Space Center in Florida, representatives from Parker Brothers, known for designing and building outrageous custom vehicles, spoke to Kennedy employees about their creative thinking processes. Employees also were given an up-close look at their Neutron bike, featured in the movie “Tron.”
SPARKLING WORDS--TWO HUNDRED PRACTICAL AND CREATIVE WRITING IDEAS.
ERIC Educational Resources Information Center
CARLSON, RUTH KEARNEY
THIS BOOK PROVIDES TEACHERS WITH SUGGESTIONS FOR STIMULATING YOUNG WRITERS TO CREATE IMAGINATIVE COMPOSITIONS CONTAINING VERSATILE VOCABULARY WORDS AND GRAPHIC DESCRIPTIONS. THE SUGGESTIONS ARE GROUPED INTO FIVE CHAPTERS--(1) "SPINNING IMAGINATIVE THOUGHTS" IS DESIGNED TO ASSIST TEACHERS IN FOSTERING PUPILS' FLEXIBLE THINKING PROCESSES TOWARD THE…
Supporting Entrepreneurship and Innovation in Higher Education in Poland. OECD Skills Studies
ERIC Educational Resources Information Center
OECD Publishing, 2017
2017-01-01
This report presents evidence-based analysis on Poland's higher education transformation process towards an innovative, interconnected and multidisciplinary entrepreneurial system, designed to empower its students and staff to demonstrate enterprise, innovation and creativity in teaching, research and societal engagement. Using the OECD-European…
Supporting Entrepreneurship and Innovation in Higher Education in Ireland. OECD Skills Studies
ERIC Educational Resources Information Center
OECD Publishing, 2017
2017-01-01
This report presents evidence-based analysis on Ireland's higher education transformation process towards an innovative, interconnected and multidisciplinary entrepreneurial system, designed to empower its students and staff to demonstrate enterprise, innovation and creativity in teaching, research and societal engagement. Using the OECD-European…
Individual Learning Styles and Creativity
ERIC Educational Resources Information Center
Sitar, Aleša Saša; Cerne, Matej; Aleksic, Darija; Mihelic, Katarina Katja
2016-01-01
Business schools are in need of developing creative graduates. This article explores how creativity among business students can be stimulated. Because a considerable amount of knowledge is required for creative ideas to emerge, the learning process has a significant impact on creativity. This, in turn, indicates that learning style is important…
The Role of Emotions in Employee Creativity.
ERIC Educational Resources Information Center
Higgins, Lexis F.; And Others
1992-01-01
This paper examines research on influences of emotions on creativity, describes how feelings impact an individual's ability and willingness to function creatively, and discusses the implications for management of creativity in the employment setting. A four-step model of the creative process is discussed, and two sources (proximal and distal) of…
Domain Specificity and the Limits of Creativity Theory
ERIC Educational Resources Information Center
Baer, John
2012-01-01
A growing body of research evidence suggests that creativity is very domain-specific and that domain-general skills or traits contribute little to creative performance. The term "creativity" is a convenient term for collecting many interesting artifacts, processes, and people into a single category, and the term "creative thinking…
ERIC Educational Resources Information Center
de Beaugrande, Robert
Two main viewpoints have been consistently implied in linguistic research on creativity. The externalist sees creativity as outside the normal language, and the internalist views creativity as a basic process of language use. In this paper, creativity is regarded as the adaptation of the potential of systems to the demands of a particular act of…
Metacognition as a Moderator of Creative Ideation and Creative Production
ERIC Educational Resources Information Center
Puryear, Jeb S.
2015-01-01
Recent theoretical work has called for exploration of the moderating effects of cognitive factors on the relationship between creative ideation and creative production. The Cognitive-Creative Sifting model suggests skills in processing and transforming information influence the association. This study used the Runco Ideational Behavior Scale,…
Creative Mosaics, Art Education: 6683.14.
ERIC Educational Resources Information Center
Marinaccio, Louis M.
This quinmester guide describes a laboratory course designed to offer opportunities for experimentation in mosaic design by exploring uses of various techniques and materials. The course, which is offered to 7th through 12th grade pre-vocational students, emphasizes the use of design in relation to creative composition. Students learn to design,…
ERIC Educational Resources Information Center
Yudess, Jo
2003-01-01
This article lists the Web sites of 12 international not-for-profit creativity associations designed to trigger more creative thought and research possibilities. Along with Web addresses, the entries include telephone contact information and a brief description of the organization. (CR)
Li, Si; Liao, Shudi
2017-01-01
Although a plethora of studies have examined the antecedents of creativity, empirical studies exploring the role of individual behaviors in relation to creativity are relatively scarce. Drawing on the model of perspective taking, this study examines the relationship between help-giving during creative problem solving process and employee creativity. Specifically, we test perspective taking as an explanatory mechanism and propose organization-based self-esteem as the moderator. In a sample collected from a field survey of 247 supervisor-subordinate dyads from 2 large organizations in China at 3 time points, we find that help-giving during creative problem solving process positively related with perspective taking; perspective taking positively related with employees' creativity; employees' organization-based self-esteem strengthened the link between perspective taking and creativity; besides, there existed a moderated mediation effect. We conclude this paper with discussions on the implications for theory, research, and practice.
Mayseless, Naama; Aharon-Peretz, Judith; Shamay-Tsoory, Simone
2014-11-01
Human creativity is thought to entail two processes. One is idea generation, whereby ideas emerge in an associative manner, and the other is idea evaluation, whereby generated ideas are evaluated and screened. Thus far, neuroimaging studies have identified several brain regions as being involved in creativity, yet only a handful of studies have examined the neural basis underlying these two processes. We found that an individual with left temporoparietal hemorrhage who had no previous experience as an artist developed remarkable artistic creativity, which diminished as the hemorrhage receded. We thus hypothesized that damage to the evaluation network of creativity during the initial hematoma had a releasing effect on creativity by "freeing" the idea generation system. In line with this hypothesis, we conducted a subsequent fMRI study showing that decreased left temporal and parietal activations among healthy individuals as they evaluated creative ideas selectively predicted higher creativity. The current studies provide converging multi-method evidence suggesting that the left temporoparietal area is part of a neural network involved in evaluating creativity, and that as such may act as inhibitors of creativity. We propose an explanatory model of creativity centered upon the key role of the left temporoparietal regions in evaluating and inhibiting creativity. Copyright © 2014 Elsevier Ltd. All rights reserved.
Digital Technology and Creative Arts Career Patterns in the UK Creative Economy
ERIC Educational Resources Information Center
Comunian, Roberta; Faggian, Alessandra; Jewell, Sarah
2015-01-01
In this article, we ask what role both digital and artistic human capital play in the creative economy by examining employment patterns of digital technology (DT) and creative arts and design (CAD) graduates. Using student micro-data collected by the Higher Education Statistical Agency (HESA) in the United Kingdom, we investigate the…
ERIC Educational Resources Information Center
Courage Center, Minneapolis, Minn.
The document contains 10 papers from a conference designed to establish the relationship between individual creativity and personal development by demonstrating methods for stimulating creativity and the arts among people with disabilities. Entries include the following titles and authors: "The Sheltered Workshop as a Creative Enterprise" (L.…
ERIC Educational Resources Information Center
Wells, Don; Donnell, Alison J.; Thomas, Adrian; Mills, Melanie Sandifer; Miller, Mark
2006-01-01
Confirming a relationship between the social construct of deviance and creativity was the focus of this study. Two hundred and sixty-eight university students were administered assessments designed to elicit tendencies toward both creativity and deviant behavior. Their responses were factor analyzed and results indicated a seven-factor structure…
Patterns relationships of student’s creativity with its indicators in learning optical instrument
NASA Astrophysics Data System (ADS)
Sukarmin; Dhian, T. E. V.; Nonoh, S. A.; Delisma, W. A.
2017-01-01
This study aims to identify patterns relationships of student’s creativity with its indicators in Learning Optical Instrument. The study was conducted at SMPN 2 Sawo. SMPN 1 Jetis, SMPIT Darut Taqwa, SMPN 1 Dander, Bojonegoro and SMPN 3 Plus Al-Fatima. Data analysis used descriptive analysis using the Confirmatory Factor Analysis. Creativity test instruments used have been tested parameters. Creativity indicators used are personal (self-confidence, perseverance), press (spirit, unyielding), process (preparation, incubation illumination, verification) and the product (knowledge, skills). Research Result shows that perseverance and incubation are the highest capabilities and verification capabilities of the lowest. All indicators on student creativity can still be improved. The relationship between creativity with the indicators grouped into a strong, moderate, weak and no relation. Indicators that have a strong relationship (r ≥ 0.50), namely are personal (self-confidence, perseverance), process (illumination). Indicators that have a connection was (0.3 ≤ r ≤ 0.49) are press (spirit), process (verification). Indicators which have a very low correlation (r ≤ 0.1 ≤ 0.29) are press (unyielding), process (preparation), process (incubation), product (skills) as shown in Figure 1. Indicators that do not have a relationship between the creativity of the students with the indicator that is, product (knowledge).
ERIC Educational Resources Information Center
Koberg, Don; Bagnall, Jim
This publication provides an organizational scheme for a creative problem solving process. The authors indicate that all problems can benefit from the same logical and orderly process now employed to solve many complex problems. The principles remain constant; only specific methods change. Chapter 1 analyzes the development of creativity and fear…
Creative People Use Nonconscious Processes to Their Advantage
ERIC Educational Resources Information Center
Gallate, Jason; Wong, Cara; Ellwood, Sophie; Roring, R. W.; Snyder, Allan
2012-01-01
Although contentious, there is evidence to suggest that nonconscious processes contribute to creative output, particularly during refractory periods. However, no one has examined whether this break benefit differs as a function of creative ability. To address these issues, this investigation examined Wallas's (1926) seminal theoretical framework…
ERIC Educational Resources Information Center
Wai Chen, Jason Chi
2018-01-01
A cappella is a musical performance genre with a long history. Although many people compose and arrange a cappella works, the connection between a cappella and musical creativity has not yet been considered. This study examines the background of the musical creativities framework [Burnard, P. 2012. "Musical Creativities in Practice."…
ERIC Educational Resources Information Center
Mihov, Konstantin M.; Denzler, Markus; Forster, Jens
2010-01-01
In the last two decades research on the neurophysiological processes of creativity has found contradicting results. Whereas most research suggests right hemisphere dominance in creative thinking, left-hemisphere dominance has also been reported. The present research is a meta-analytic review of the literature to establish how creative thinking…
Physics Textbooks: Do They Promote or Inhibit Students' Creative Thinking
ERIC Educational Resources Information Center
Klieger, Aviva; Sherman, Guy
2015-01-01
Creativity can be viewed from different perspectives, such as the creative thinking process, the product, the creative environment and the individual. The physics domain, which is based on experiments, research, hypotheses and thinking outside the box, can serve as an excellent grounding for creativity development. This article focuses on creative…
Developing Instructional Technology Products Using Effective Project Management Practices
ERIC Educational Resources Information Center
Allen, Stephanie; Hardin, Paul C.
2008-01-01
Delivering a successful instructional technology (IT) product depends on more than just having an extremely creative instructional solution or following an instructional systems design (ISD) model. Proper planning, direction, and execution of the project are require, as well. We present a model of management that encompasses the ISD process. Five…
ERIC Educational Resources Information Center
Miller, Louis J.
1976-01-01
Modeling is an additive process of building up a sculpture with some plastic material like clay. It affords the student an opportunity to work in three dimensions, a creative relief from the general two-dimensional drawing and design activities that occupy a large segment of time in the art curriculum. (Author/RK)
2016-11-03
Representatives from Parker Brothers, known for designing and building outrageous custom vehicles, spoke to employees at NASA's Kennedy Space Center in Florida about their creative thinking processes. The event took place during the center's 2016 Innovation Expo. Employees also were given an up-close look at their Neutron bike, featured in the movie “Tron.”
Selfies, Dance, and Performance: A Multimedia and Multidisciplinary Collaboration
ERIC Educational Resources Information Center
Brooks Mata, Kim; Kasra, Mona
2017-01-01
This article discusses a pedagogical and creative approach to designing a mixed-media, live dance performance. By involving undergraduate students in the process, the authors were able to examine the contemporary phenomenon of selfies and the effect of the "online self" and "mediated self" on dance performance. The performance…
Help Students Become Wise Energy Consumers
ERIC Educational Resources Information Center
Massiha, G. H.; Hebert, Herbert A.; Rawat, Kuldeep S.
2007-01-01
The authors of this article introduce students in their department's construction course to a variety of energy-saving practices and processes. They describe activities that could give students an opportunity to apply design methodology in the creative pursuit of a solution to an open-ended problem. An introductory lecture gives students the…
PLANNING THE COMMUNITY COLLEGE.
ERIC Educational Resources Information Center
1967
A COMMUNITY COLLEGE MASTER PLAN (1) SHOULD BE UNIQUE, DESIGNED FOR ITS PARTICULAR SITUATION, (2) DEVELOPS FROM AN ANALYSIS OF NEEDS, SITE, GROWTH, AND FINANCE, (3) STARTS WITH A REVIEW OF FACTS, RESOURCES, NEEDS, AND INFLUENCES, TO GIVE A FOUNDATION FOR THE CREATIVE PLANNING PROCESS, AND (4) IS INFLUENCED BY FACTORS OF EDUCATIONAL PROGRAM,…
A Guide to Curriculum Planning in Reading. Bulletin No. 6305.
ERIC Educational Resources Information Center
Wisconsin State Dept. of Public Instruction, Madison.
Defining reading as a dynamic, interactive process involving the reader in constructing meaning, this guide for the elementary and secondary curriculum was designed to facilitate effective and creative decision making by teachers for (1) integrating reading and writing across the curriculum, (2) developing readers who can independently apply…
Learning to Create Ad Strategies for "Different" Target Audiences.
ERIC Educational Resources Information Center
Treise, Debbie; Wagner, Elaine
1999-01-01
Describes a focus group exercise used with advertising creative- and strategy-development students that was designed to cultivate awareness of the ethnic consumers' purchase-decision process. Offers an overview of the project's stages, describes the assignment, and notes that members of the original-product focus group also reviewed students'…
A Learner-Centred Game-Design Approach: Impacts on Teachers' Creativity
ERIC Educational Resources Information Center
Frossard, Frederique; Barajas, Mario; Trifonova, Anna
2012-01-01
This study presents an innovative pedagogical approach where teachers become game designers and engage in creative teaching practices. Within co-design training workshops, 21 Spanish primary and secondary school teachers have developed their own Game-Based Learning (GBL) scenarios, especially tailored to their teaching contexts and students…
ERIC Educational Resources Information Center
Lu, Chia-Chen
2017-01-01
Environmental experience can enhance the ideas of design students. Thus, this type of experience may interfere with the influence of design students' cognitive style on creativity. The aim of this study was to examine the influence of environmental experience on the relationship between innovative cognitive style and industrial design students'…
Age-Related Changes in Creative Thinking
ERIC Educational Resources Information Center
Roskos-Ewoldsen, Beverly; Black, Sheila R.; Mccown, Steven M.
2008-01-01
Age-related differences in cognitive processes were used to understand age-related declines in creativity. According to the Geneplore model (Finke, Ward, & Smith, 1992), there are two phases of creativity--generating an idea and exploring the implications of the idea--each with different underlying cognitive processes. These two phases are…
The Role of Intuition in the Generation and Evaluation Stages of Creativity
Pétervári, Judit; Osman, Magda; Bhattacharya, Joydeep
2016-01-01
Both intuition and creativity are associated with knowledge creation, yet a clear link between them has not been adequately established. First, the available empirical evidence for an underlying relationship between intuition and creativity is sparse in nature. Further, this evidence is arguable as the concepts are diversely operationalized and the measures adopted are often not validated sufficiently. Combined, these issues make the findings from various studies examining the link between intuition and creativity difficult to replicate. Nevertheless, the role of intuition in creativity should not be neglected as it is often reported to be a core component of the idea generation process, which in conjunction with idea evaluation are crucial phases of creative cognition. We review the prior research findings in respect of idea generation and idea evaluation from the view that intuition can be construed as the gradual accumulation of cues to coherence. Thus, we summarize the literature on what role intuitive processes play in the main stages of the creative problem-solving process and outline a conceptual framework of the interaction between intuition and creativity. Finally, we discuss the main challenges of measuring intuition as well as possible directions for future research. PMID:27703439
Problems of Pedagogical Creativity Development
ERIC Educational Resources Information Center
Ibragimkyzy, Shynar; Slambekova, Tolkyn S.; Saylaubay, Yerlan E.; Albytova, Nazymgul
2016-01-01
This article provides analysis of research papers by different scholars, dedicated to topical issues of pedagogical creativity development in the educational process. The authors determined that pedagogical creativity could be considered at five levels: information-reproducing, adaptive-prognostic, innovative, research and creative-prognostic. In…
Adaptive design lessons from professional architects
NASA Astrophysics Data System (ADS)
Geiger, Ray W.; Snell, J. T.
1993-09-01
Psychocybernetic systems engineering design conceptualization is mimicking the evolutionary path of habitable environmental design and the professional practice of building architecture, construction, and facilities management. In pursuing better ways to design cellular automata and qualification classifiers in a design process, we have found surprising success in exploring certain more esoteric approaches, e.g., the vision of interdisciplinary artistic discovery in and around creative problem solving. Our evaluation in research into vision and hybrid sensory systems associated with environmental design and human factors has led us to discover very specific connections between the human spirit and quality design. We would like to share those very qualitative and quantitative parameters of engineering design, particularly as it relates to multi-faceted and future oriented design practice. Discussion covers areas of case- based techniques of cognitive ergonomics, natural modeling sources, and an open architectural process of means/goal satisfaction, qualified by natural repetition, gradation, rhythm, contrast, balance, and integrity of process.
ERIC Educational Resources Information Center
Dillon, Mae
This paper reviews research on creativity, children's television-viewing habits, and television's effects on children; rates two children's programs for creativity content; and describes the results of creativity tasks presented to 3-year-olds. In Section I, various definitions of creativity (as related to person, process, product and environment)…
Mixed-Reality Prototypes to Support Early Creative Design
NASA Astrophysics Data System (ADS)
Safin, Stéphane; Delfosse, Vincent; Leclercq, Pierre
The domain we address is creative design, mainly architecture. Rooted in a multidisciplinary approach as well as a deep understanding of architecture and design, our method aims at proposing adapted mixed-reality solutions to support two crucial activities: sketch-based preliminary design and distant synchronous collaboration in design. This chapter provides a summary of our work on a mixed-reality device, based on a drawing table (the Virtual Desktop), designed specifically to address real-life/business-focused issues. We explain our methodology, describe the two supported activities and the related users’ needs, detail the technological solution we have developed, and present the main results of multiple evaluation sessions. We conclude with a discussion of the usefulness of a profession-centered methodology and the relevance of mixed reality to support creative design activities.
ERIC Educational Resources Information Center
Blau, Ina; Benolol, Nurit
2016-01-01
Creative computing is one of the rapidly growing educational trends around the world. Previous studies have shown that creative computing can empower disadvantaged children and youth. At-risk youth tend to hold a negative view of self and perceive their abilities as inferior compared to "normative" pupils. The Implicit Theories of…
ERIC Educational Resources Information Center
Wang, Chia-Chi; Ho, Hsiao-Chi; Cheng, Chih-Ling; Cheng, Ying-Yao
2014-01-01
This study was designed to provide multiple sources of evidence of the validity of the Creative Achievement Questionnaire (CAQ) and to clarify the hierarchy of creative achievement using Rasch analyses. A total of 905 Taiwanese participants (345 men and 558 women) completed the CAQ online. The Rasch model was used to assess model-data fit. A…
ERIC Educational Resources Information Center
Harrington, David M.; Chin-Newman, Christina S.
2017-01-01
This exploratory study was designed to expand the field's understanding of talented adolescent visual artists and creative writers and their conscious motivations for engaging in these creative activities. Accordingly, 233 talented high school visual arts (n = 151) and creative writing (n = 82) students were asked to rate the degree to which they…
ERIC Educational Resources Information Center
Vass, Eva
2007-01-01
This paper reports a study on children's classroom-based collaborative creative writing. Based on socio-cultural theory, the central aim of the research was to contribute to current understanding of young children's creativity, and describe ways in which peer collaboration can resource, stimulate and enhance classroom-based creative writing. The…
Aberg, Kristoffer Carl; Doell, Kimberly C; Schwartz, Sophie
2017-10-01
The idea that creativity resides in the right cerebral hemisphere is persistent in popular science, but has been widely frowned upon by the scientific community due to little empirical support. Yet, creativity is believed to rely on the ability to combine remote concepts into novel and useful ideas, an ability which would depend on associative processing in the right hemisphere. Moreover, associative processing is modulated by dopamine, and asymmetries in dopamine functionality between hemispheres may imbalance the expression of their implemented cognitive functions. Here, by uniting these largely disconnected concepts, we hypothesize that relatively less dopamine function in the right hemisphere boosts creativity by releasing constraining effects of dopamine on remote associations. Indeed, participants with reduced neural responses in the dopaminergic system of the right hemisphere (estimated by functional MRI in a reward task with positive and negative feedback), displayed higher creativity (estimated by convergent and divergent tasks), and increased associative processing in the right hemisphere (estimated by a lateralized lexical decision task). Our findings offer unprecedented empirical support for a crucial and specific contribution of the right hemisphere to creativity. More importantly our study provides a comprehensive view on potential determinants of human creativity, namely dopamine-related activity and associative processing. © The Author 2016. Published by Oxford University Press. All rights reserved. For Permissions, please e-mail: journals.permissions@oup.com.
ERIC Educational Resources Information Center
Wilson, Stephanie Elizabeth; Zamberlan, Lisa
2017-01-01
This article draws on current research investigating the notion of design for an unknown future. It reflects on recent thinking about the role of creativity in design practice and discusses implications for the development and assessment of creativity in the design studio. It begins with a review of literature on the issues and challenges…
Artistic creativity, style and brain disorders.
Bogousslavsky, Julien
2005-01-01
The production of novel, motivated or useful material defines creativity, which appears to be one of the higher, specific, human brain functions. While creativity can express itself in virtually any domain, art might particularly well illustrate how creativity may be modulated by the normal or pathological brain. Evidence emphasizes global brain functioning in artistic creativity and output, but critical steps which link perception processing to execution of a work, such as extraction-abstraction, as well as major developments of non-esthetic values attached to art also underline complex activation and inhibition processes mainly localized in the frontal lobe. Neurological diseases in artists provide a unique opportunity to study brain-creativity relationships, in particular through the stylistic changes which may develop after brain lesion. (c) 2005 S. Karger AG, Basel
Designing easy DNA extraction: Teaching creativity through laboratory practice.
Susantini, Endang; Lisdiana, Lisa; Isnawati; Tanzih Al Haq, Aushia; Trimulyono, Guntur
2017-05-01
Subject material concerning Deoxyribose Nucleic Acid (DNA) structure in the format of creativity-driven laboratory practice offers meaningful learning experience to the students. Therefore, a laboratory practice in which utilizes simple procedures and easy-safe-affordable household materials should be promoted to students to develop their creativity. This study aimed to examine whether designing and conducting DNA extraction with household materials could foster students' creative thinking. We also described how this laboratory practice affected students' knowledge and views. A total of 47 students participated in this study. These students were grouped and asked to utilize available household materials and modify procedures using hands-on worksheet. Result showed that this approach encouraged creative thinking as well as improved subject-related knowledge. Students also demonstrated positive views about content knowledge, social skills, and creative thinking skills. This study implies that extracting DNA with household materials is able to develop content knowledge, social skills, and creative thinking of the students. © 2016 by The International Union of Biochemistry and Molecular Biology, 45(3):216-225, 2017. © 2016 The International Union of Biochemistry and Molecular Biology.
Understanding the creative processes of phenomenological research: The life philosophy of Løgstrup.
Norlyk, Annelise; Dreyer, Pia; Haahr, Anita; Martinsen, Bente
2011-01-01
The creative processes of understanding patients' experiences in phenomenological research are difficult to articulate. Drawing on life philosophy as represented by the Danish philosopher K.E. Løgstrup (1905-1981), this article aims to illustrate Løgstrup's thinking as a way to elaborate the creation of cognition and understanding of patients' experiences. We suggest that Løgstrup's thoughts on sensation can add new dimensions to an increased understanding of the creative process of phenomenological research, and that his thinking can be seen as an epistemological ground for these processes. We argue with Løgstrup that sense-based impressions can facilitate an flash of insight, i.e., the spontaneous, intuitive flash of an idea. Løgstrup stresses that an "flash of insight" is an important source in the creation of cognition and understanding. Relating to three empirical phenomenological studies of patients' experiences, we illustrate how the notions of impression and flash of insight can add new dimensions to increased understanding of the creative processes in phenomenological research that have previously not been discussed. We illustrate that sense-based impressions can facilitate creative flash of insights that open for understanding of patients' experiences in the research process as well as in the communication of the findings. The nature of impression and flash of insight and their relevance in the creation of cognition and understanding contributes to the sparse descriptions in the methodological phenomenological research literature of the creative processes of this research. An elaboration of the creative processes in phenomenological research can help researchers to articulate these processes. Thus, Løgstrup's life philosophy has proven to be valuable in adding new dimensions to phenomenological empirical research as well as embracing lived experience.
Understanding the creative processes of phenomenological research: The life philosophy of Løgstrup
Dreyer, Pia; Haahr, Anita; Martinsen, Bente
2011-01-01
The creative processes of understanding patients’ experiences in phenomenological research are difficult to articulate. Drawing on life philosophy as represented by the Danish philosopher K.E. Løgstrup (1905–1981), this article aims to illustrate Løgstrup's thinking as a way to elaborate the creation of cognition and understanding of patients’ experiences. We suggest that Løgstrup's thoughts on sensation can add new dimensions to an increased understanding of the creative process of phenomenological research, and that his thinking can be seen as an epistemological ground for these processes. We argue with Løgstrup that sense-based impressions can facilitate an flash of insight, i.e., the spontaneous, intuitive flash of an idea. Løgstrup stresses that an “flash of insight” is an important source in the creation of cognition and understanding. Relating to three empirical phenomenological studies of patients’ experiences, we illustrate how the notions of impression and flash of insight can add new dimensions to increased understanding of the creative processes in phenomenological research that have previously not been discussed. We illustrate that sense-based impressions can facilitate creative flash of insights that open for understanding of patients’ experiences in the research process as well as in the communication of the findings. The nature of impression and flash of insight and their relevance in the creation of cognition and understanding contributes to the sparse descriptions in the methodological phenomenological research literature of the creative processes of this research. An elaboration of the creative processes in phenomenological research can help researchers to articulate these processes. Thus, Løgstrup's life philosophy has proven to be valuable in adding new dimensions to phenomenological empirical research as well as embracing lived experience. PMID:22076123
ERIC Educational Resources Information Center
Castellano, Richard J.; Fleming, Mary Ann
Educational goals and objectives, student activities, and visual aids are included in this guide to a three-dimensional design unit that combines creative art and industrial arts skills. Course goals include challenging students' creative skills, encouraging student interaction and successful group work, and providing an atmosphere of fun and…
ERIC Educational Resources Information Center
Leng, Eow Yee; Ali, Wan Zah bte Wan; Mahmud, Rosnaini bt.; Baki, Roselan
2010-01-01
Nurturing children into thinking creatively needs to take account of what interest them. Therefore, the study conducted engaged students with computer games development as it corresponded with the young generation's habits and interests. This was done with the purpose to enhance the creative process experienced by students. It involved 69…
ERIC Educational Resources Information Center
Fü rst, Guillaume; Ghisletta, Paolo; Lubart, Todd
2016-01-01
The present work proposes an integrative model of creativity that includes personality traits and cognitive processes. This model hypothesizes that three high-order personality factors predict two main process factors, which in turn predict intensity and achievement of creative activities. The personality factors are: "Plasticity" (high…
Regulated Divergence: Textual Patterns, Creativity and Cognitive Emotion Regulation
ERIC Educational Resources Information Center
Kopcsó, Krisztina; Láng, András
2017-01-01
According to literature, several forms of creativity relate to primary process and adaptive regression. The major aim of this study was to examine whether a specific pattern of creativity and primary- and secondary-process thinking could be identified among stories while investigating some personal variables. 78 undergraduate students (41 women,…
A Successful Creative Process: The Role of Passion and Emotions
ERIC Educational Resources Information Center
St-Louis, Ariane C.; Vallerand, Robert J.
2015-01-01
The creative process refers a sequence of thoughts and actions leading to a novel, adaptive production (Lubart, 2000). It demands love, time, and devotion; therefore, creators are passionate toward their creative work. The Dualistic Model of Passion (Vallerand et al., 2003) defines passion as a strong inclination for a self-defining activity that…
Inebriation and Inspiration? A Review of the Research on Alcohol and Creativity.
ERIC Educational Resources Information Center
Norlander, Torsten
1999-01-01
A review of research on the correlation between the intake of alcohol and creativity hypothesizes that modest alcohol consumption inhibits aspects of creativity based mainly on the secondary process (preparation, certain parts of illumination, and verification), and disinhibits those based mainly on the primary process (incubation, certain parts…
ERIC Educational Resources Information Center
Garcia-Ros, Rafael; Talaya, Isabel; Perez-Gonzalez, Francisco
2012-01-01
This study describes the importance of creativity in the identification of gifted elementary-aged children and presents the process of validating a scale for rating the creativity of the students through the teachers' responses. The results show the instrument's unifactorial structure, satisfactory levels of internal consistency, as well as…
Embodied Learning and Creative Writing: An Action Research Study
ERIC Educational Resources Information Center
Tobin, Jennifer Ann
2012-01-01
This action research study used narrative analysis to explore the role of the body in the writing process of creative writers. Specifically, the purpose of this action research study was threefold: it was first to examine how professional creative writers describe their writing process with particular attention to their perceptions of the role and…
ERIC Educational Resources Information Center
Okada, Takeshi; Ishibashi, Kentaro
2017-01-01
To investigate the cognitive processes underlying creative inspiration, we tested the extent to which viewing or copying prior examples impacted creative output in art. In Experiment 1, undergraduates made drawings under three conditions: (a) copying an artist's drawing, then producing an original drawing; (b) producing an original drawing without…
Mania risk and creativity: a multi-method study of the role of motivation.
Ruiter, Margina; Johnson, Sheri L
2015-01-01
Substantial literature has linked bipolar disorder and risk for bipolar disorder with creative accomplishment, but few multimodal studies of creativity are available, and little is known about mechanisms. We use a multi-method approach to test the association of bipolar risk with several creativity measures, including creative accomplishments, creative personality traits, and a laboratory index of insight. We also examined whether multiple facets of motivation accounted for the links of bipolar risk with creativity. Among 297 undergraduates, mania risk, as measured with the Hypomanic Personality Scale was related to lifetime creativity and creative personality, but not to performance on the insight task. Motivational traits appeared to mediate the links of mania risk with both lifetime creative accomplishments and self-rated creativity. The study relied on a cross-sectional design and a convenience sample. Future studies would benefit from exploring motivation as a positive aspect of manic vulnerability that may foster greater creativity. Copyright © 2014 Elsevier B.V. All rights reserved.
Building a Creative Ecosystem: The Young Designers on Location Project
ERIC Educational Resources Information Center
Davies, Dan; Howe, Alan; Haywood, Susan
2004-01-01
This article reports on findings from a research project designed to explore ways in which creativity can be fostered through interactions between selected children, particular environments, materials, techniques and key adults. The Young Designers on Location (YDoL) project was funded by the National Endowment for Science, Technology and the Arts…
Nonexpert Evaluations on Architectural Design Creativity across Cultures
ERIC Educational Resources Information Center
Hong, Seung Wan; Lee, Jae Seung
2015-01-01
This article examines the relationship between cultural differences and the nonexpert evaluations of architectural design creativity. In study I, Caucasian Americans (N = 126) and East Asians (N = 137), who did not major in architecture and urban design, evaluated the novelty and appropriateness of 5 unusual architectural shapes, selected by 5…
Psychoanalytic contributions to the generation of creativity in children.
Gottschalk, L A
1981-08-01
This paper describes the major characteristics of the concept of creativity: (1) originality and uniqueness, (2) comprehensibility to others, (3) utility, (4) generalizability to allied and other fields, (5) a capacity for continued and repeated creative outputs in similar and/or different fields, and (6) a capacity to stimulate others to artistic, literary, or scientific originality. Consideration is given to out limited current knowledge of hereditary factors contributing to creativity, in contrast to familial factors which are likely to include environmental contributions. A review follows of psychiatric and psychoanalytic observations on the enhancement or inhibition, during child development, of the innate capacity to be creative in children and adults. In regard to the development of creative prowess, emphasis is placed on the importance of preserving and encouraging the use of primary-process thinking in children so that this mental activity can be called upon at will. Emphasized also is the importance of the availability of examples of creative ability in parental behavior as well as in the kinship and social networks to which the child is exposed. The encouragement of analogical thinking and imagination in children and the development of the ability to turn on and off such mental activity by secondary-process thinking is stressed. Hence, in the enhancement of the creative process in children, catalytic parent-child rearing and exposure to creative people are key elements. Three brief case examples are given in which the creative potential was blocked or inhibited and later released by psychoanalytic psychotherapy.
Jung, Rex E.; Segall, Judith M.; Bockholt, H. Jeremy; Flores, Ranee A.; Smith, Shirley M.; Chavez, Robert S.; Haier, Richard J.
2009-01-01
Creativity has long been a construct of interest to philosophers, psychologists and, more recently, neuroscientists. Recent efforts have focused on cognitive processes likely to be important to the manifestation of novelty and usefulness within a given social context. One such cognitive process – divergent thinking – is the process by which one extrapolates many possible answers to an initial stimulus or target data set. We sought to link well established measures of divergent thinking and creative achievement (Creative Achievement Questionnaire – CAQ) to cortical thickness in a cohort of young (23.7 ± 4.2 years), healthy subjects. Three independent judges ranked the creative products of each subject using the consensual assessment technique (Amabile, 1982) from which a “composite creativity index” (CCI) was derived. Structural magnetic resonance imaging was obtained at 1.5 Tesla Siemens scanner. Cortical reconstruction and volumetric segmentation were performed with the FreeSurfer image analysis suite. A region within the lingual gyrus was negatively correlated with CCI; the right posterior cingulate correlated positively with the CCI. For the CAQ, lower left lateral orbitofrontal volume correlated with higher creative achievement; higher cortical thickness was related to higher scores on the CAQ in the right angular gyrus. This is the first study to link cortical thickness measures to psychometric measures of creativity. The distribution of brain regions, associated with both divergent thinking and creative achievement, suggests that cognitive control of information flow among brain areas may be critical to understanding creative cognition. PMID:19722171
NASA Astrophysics Data System (ADS)
Rustaman, N. Y.; Afianti, E.; Maryati, S.
2018-05-01
A study using one group pre-post-test experimental design on Life organization system topic was carried out to investigate student’s tendency in learning abstract concept, their creativity and collaboration in designing and producing cell models through STEM-based learning. A number of seventh grade students in Cianjur district were involved as research subjects (n=34). Data were collected using two tier test for tracing changes in student conception before and after the application of STEM-based learning, and rubrics in creativity design (adopted from Torrance) and product on cell models (individually, in group), and rubric for self-assessment and observed skills on collaboration adapted from Marzano’s for life-long learning. Later the data obtained were analyzed qualitatively by interpreting the tendency of data presented in matrix sorted by gender. Research findings showed that the percentage of student’s scientific concept mastery is moderate in general. Their creativity in making a cell model design varied in category (expressing, emergent, excellent, not yet evident). Student’s collaboration varied from excellent, fair, good, less once, to less category in designing cell model. It was found that STEM based learning can facilitate students conceptual change, creativity and collaboration.
A Cross-Cultural Study of Task Specificity in Creativity
ERIC Educational Resources Information Center
Storme, Martin; Lubart, Todd; Myszkowski, Nils; Cheung, Ping Chung; Tong, Toby; Lau, Sing
2017-01-01
This study provides new evidence concerning task specificity in creativity--examining through a cross-cultural perspective the extent to which performance in graphic versus verbal creativity tasks (domain specificity) and in divergent versus convergent creativity tasks (process specificity) are correlated. The relations between different…
Li, Si; Liao, Shudi
2017-01-01
Although a plethora of studies have examined the antecedents of creativity, empirical studies exploring the role of individual behaviors in relation to creativity are relatively scarce. Drawing on the model of perspective taking, this study examines the relationship between help-giving during creative problem solving process and employee creativity. Specifically, we test perspective taking as an explanatory mechanism and propose organization-based self-esteem as the moderator. In a sample collected from a field survey of 247 supervisor-subordinate dyads from 2 large organizations in China at 3 time points, we find that help-giving during creative problem solving process positively related with perspective taking; perspective taking positively related with employees’ creativity; employees’ organization-based self-esteem strengthened the link between perspective taking and creativity; besides, there existed a moderated mediation effect. We conclude this paper with discussions on the implications for theory, research, and practice. PMID:28690566
Vocational High School Students’ Creativity in Food Additives with Problem Based Learning Approach
NASA Astrophysics Data System (ADS)
Ratnasari, D.; Supriyanti, T.; Rosbiono, M.
2017-09-01
The aim of this study is to verify the creativity of vocational students through Problem Based Learning approach in the food additives. The method which used quasi-experiment with one group posttest design. The research subjects were 32 students in grade XII of a vocational high school students courses chemical analysis in Bandung city. Instrument of creativity were essay, Student Worksheet, and observation sheets. Creativity measured include creative thinking skills and creative act skills. The results showed creative thinking skills and creative act skills are good. Research showed that the problem based learning approach can be applied to develop creativity of vocational students in the food additives well, because the students are given the opportunity to determine their own experiment procedure that will be used. It is recommended to often implement Problem Based Learning approach in other chemical concepts so that students’ creativity is sustainable.
ERIC Educational Resources Information Center
Carroll, Erin Ashley
2013-01-01
Creativity is understood intuitively, but it is not easily defined and therefore difficult to measure. This makes it challenging to evaluate the ability of a digital tool to support the creative process. When evaluating creativity support tools (CSTs), it is critical to look beyond traditional time, error, and other productivity measurements that…
Affective creativity meets classic creativity in the scanner.
Perchtold, Corinna M; Papousek, Ilona; Koschutnig, Karl; Rominger, Christian; Weber, Hannelore; Weiss, Elisabeth M; Fink, Andreas
2018-01-01
The investigation of neurocognitive processes underlying more real-life creative behavior is among the greatest challenges in creativity research. In this fMRI study, we addressed this issue by investigating functional patterns of brain activity while participants were required to be creative in an affective context. Affective creativity was assessed in terms of individual's inventiveness in generating alternative appraisals for anger-evoking events, which has recently emerged as a new ability concept in cognitive reappraisal research. In addition, a classic divergent thinking task was administered. Both creativity tasks yielded strong activation in left prefrontal regions, indicating their shared cognitive processing demands like the inhibition of prepotent responses, shifting between different perspectives and controlled memory retrieval. Regarding task-specific differences, classic creative ideation activated a characteristic divergent thinking network comprising the left supramarginal, inferior temporal, and inferior frontal gyri. Affective creativity on the other hand specifically recruited the right superior frontal gyrus, presumably involved in the postretrieval monitoring of reappraisal success, and core hubs of the default-mode network, which are also implicated in social cognition. As a whole, by taking creativity research to the realm of emotion, this study advances our understanding of how more real-life creativity is rooted in the brain. Hum Brain Mapp 39:393-406, 2018. © 2017 Wiley Periodicals, Inc. © 2017 Wiley Periodicals, Inc.
Creativity on tap? Effects of alcohol intoxication on creative cognition
Benedek, Mathias; Panzierer, Lisa; Jauk, Emanuel; Neubauer, Aljoscha C.
2017-01-01
Anecdotal reports link alcohol intoxication to creativity, while cognitive research highlights the crucial role of cognitive control for creative thought. This study examined the effects of mild alcohol intoxication on creative cognition in a placebo-controlled design. Participants completed executive and creative cognition tasks before and after consuming either alcoholic beer (BAC of 0.03) or non-alcoholic beer (placebo). Alcohol impaired executive control, but improved performance in the Remote Associates Test, and did not affect divergent thinking ability. The findings indicate that certain aspects of creative cognition benefit from mild attenuations of cognitive control, and contribute to the growing evidence that higher cognitive control is not always associated with better cognitive performance. PMID:28705663
Kombeiz, Olga; Steidle, Anna
2018-03-01
Research has shown that colours influence motivation and cognitive performance. In achievement contexts, red evokes avoidance motivation that hinders creativity, while blue elicits an approach motivation that facilitates creativity. However, due to their position and mode of presentation, colours may convey a different message. Red accent lighting creates a cosy, friendly room atmosphere that may, even in an achievement context, elicit an approach rather than an avoidance motivation. Results (N = 146) showed that both blue and red accent light increased strategic approach motivation compared to white accent light. Moreover, through the heightened approach motivation, colourful accent light indirectly improved creative performance. Implications for future research on colour and practical implications for colour usage are discussed. Practitioner Summary: Designing work environments for creativity is a new topic in ergonomics research and practice. The present study demonstrates indirect effects of coloured accent light on creativity providing interesting possibilities for the design of workplaces for knowledge workers, classrooms and all other rooms in which people work on new ideas.
Evil genius? How dishonesty can lead to greater creativity.
Gino, Francesca; Wiltermuth, Scott S
2014-04-01
We propose that dishonest and creative behavior have something in common: They both involve breaking rules. Because of this shared feature, creativity may lead to dishonesty (as shown in prior work), and dishonesty may lead to creativity (the hypothesis we tested in this research). In five experiments, participants had the opportunity to behave dishonestly by overreporting their performance on various tasks. They then completed one or more tasks designed to measure creativity. Those who cheated were subsequently more creative than noncheaters, even when we accounted for individual differences in their creative ability (Experiment 1). Using random assignment, we confirmed that acting dishonestly leads to greater creativity in subsequent tasks (Experiments 2 and 3). The link between dishonesty and creativity is explained by a heightened feeling of being unconstrained by rules, as indicated by both mediation (Experiment 4) and moderation (Experiment 5).
ERIC Educational Resources Information Center
Hill, Franklin; Shiavi, Damaris
2012-01-01
Sensory experiences are the foundation of the learning process, regardless of cognitive ability. However, within the context of students with special needs, the sensory experience may focus on therapeutic and psychological relaxation without necessarily having clearly defined educational goals that directly improve learning. The frequently used…
The Writing Process: Effects of Life-Span Development on Imaging.
ERIC Educational Resources Information Center
Shock, Diane Hahn
A qualitative study focused on incubation and illumination within the act of writing to determine if life-span development affects image production during these creative, cognitive acts. Sixteen subjects of both sexes from four age groups represented major developmental stages in the life cycle. The research design provided two 90-minute sessions…
ERIC Educational Resources Information Center
Harpaz, Itzhak
1983-01-01
Explored the influence of hemispheric specialization on cognitive processes in a sample of 119 Israeli economics students and 65 creative arts students who took a test battery designed to assess hemispheric dominance. Significant differences between the groups were found, suggesting implications for matching individual abilities with job demands.…
Egg-citing Sixth Graders in Science: A Creative Activity in Cell Structure
ERIC Educational Resources Information Center
Mersch, Margaret; Bryant, Napolean, Jr.
1976-01-01
Sixth-grade pupils at St. Vivian's school recently studied a science lesson on distinguishing between plant and animal cells. Observation of pupils indicated that learning was occurring, but the enthusiasm they had exhibited in earlier science lessons was obviously lacking. Article discussed a model, designed to stimulate learning processes, from…
Collaborative Production of Learning Objects on French Literary Works Using the LOC Software
ERIC Educational Resources Information Center
Penman, Christine
2015-01-01
This case study situates the collaborative design of learning objects (interactive online learning material) using the LOC (Learning Object Creator) software in the context of language activities external to the core learning activities of language students at a UK university. It describes the creative and pedagogical processes leading to the…
Enterprise Education Needs Enterprising Educators: A Case Study on Teacher Training Provision
ERIC Educational Resources Information Center
Penaluna, Kathryn; Penaluna, Andy; Usei, Caroline; Griffiths, Dinah
2015-01-01
Purpose: The purpose of this paper is to reflect upon the process that underpinned and informed the development and delivery of a "creativity-led" credit-bearing teacher training provision and to illuminate key factors of influence for the approaches to teaching and learning. Design/methodology/approach: Based on the assumption that…
Inquiry-Based Laboratory Practices in a Science Teacher Training Program
ERIC Educational Resources Information Center
Yakar, Zeha; Baykara, Hatice
2014-01-01
In this study, the effects of inquiry-based learning practices on the scientific process skills, creative thinking, and attitudes towards science experiments of preservice science teachers have been analyzed. A non-experimental quantitative analysis method, the single-group pre test posttest design, has been used. In order to observe the…
A Model for Outcomes Assessment of Undergraduate Science Knowledge and Inquiry Processes
ERIC Educational Resources Information Center
Puncochar, Judith; Klett, Mitchell
2013-01-01
The goals of a Liberal Studies education are designed to prepare citizens to live responsible, productive, and creative lives in a changing world. Ideally, a liberal education fosters well-grounded intellectuals with dispositions toward learning and an acceptance of responsibility regarding their ideas and actions. To measure the efficacy of a…
Creativity and the Composing Process: Making Thought Visible.
ERIC Educational Resources Information Center
Perl, Sondra
Observing writers in isolation, pulling them into research settings in neatly designed studies will reveal nothing about the circumstances that enable people to write. Context, or the setting in which writing actually takes place, may be the most enabling circumstance. Many first grade teachers believe their students cannot write or even spell.…
Transforming Ideas: The Design Process
ERIC Educational Resources Information Center
Nicol, Candace
2004-01-01
In this article, the author discusses how to teach students to think creatively. In the author's search for a way to teach students that there are multiple approaches to visual problems, she found inspiration from advertising. The author asserts students first need permission to explore their latent ideas, and second, they need the tools to…
Teaching Rhythmic Gymnastics: A Developmentally Appropriate Approach.
ERIC Educational Resources Information Center
Palmer, Heather C.
This book is designed to guide teachers through the process of creating a developmentally appropriate rhythmic gymnastics program for children age 5-11. Rhythmic gymnastics programs develop fitness, inspire creativity, and allow all children to work at their own level. The book features 10 chapters in two parts. Part 1, "Getting Started on a…
Technology Teacher Trainees' Lesson Planning Approach in South Africa: Room for Improvement
ERIC Educational Resources Information Center
Kola, Malose Isaac
2017-01-01
Technology education in South Africa provides learners with the opportunity to, inter alia, solve problems by applying creative skills using authentic contexts that are embedded in real-life situations. Effective lesson planning is rather imperative in exploiting this opportunity. The design process is considered to be the backbone of teaching…
Enhancing the Development of Statistical Literacy through the Robot Bioglyph
ERIC Educational Resources Information Center
Bragg, Leicha A.; Koch, Jessica; Willis, Ashley
2017-01-01
One way to heighten students' interest in the classroom is by personalising tasks. Through designing Robot Bioglyphs students are able to explore personalised data through a creative and engaging process. By understanding, producing and interpreting data, students are able to develop their statistical literacy, which is an essential skill in…
NASA Astrophysics Data System (ADS)
Hasan, B.; Hasbullah, H.; Elvyanti, S.; Purnama, W.
2018-02-01
The creative industry is the utilization of creativity, skill and talent of individuals to create wealth and jobs by generating and exploiting creativity power of individual. In the field of design, utilization of information technology can spur creative industry, development of creative industry design will accommodate a lot of creative energy that can pour their ideas and creativity without limitations. Open Source software is a trend in the field of information technology has developed since the 1990s. Examples of applications developed by the Open Source approach is the Apache web services, Linux and Android Operating System, the MySQL database. This community service activities based entrepreneurship aims to: 1). give an idea about the profile of the UPI student’s knowledge of entrepreneurship about the business based creative industries in software by using web software development and educational game 2) create a model for fostering entrepreneurship based on the creative industries in software by leveraging web development and educational games, 3) conduct training and guidance on UPI students who want to develop business in the field of creative industries engaged in the software industry . PKM-based entrepreneurship activity was attended by about 35 students DPTE FPTK UPI had entrepreneurial high interest and competence in information technology. Outcome generated from PKM entrepreneurship is the emergence of entrepreneurs from the students who are interested in the creative industry in the field of software which is able to open up business opportunities for themselves and others. Another outcome of this entrepreneurship PKM activity is the publication of articles or scientific publications in journals of national/international indexed.
Wallas' Four-Stage Model of the Creative Process: More than Meets the Eye?
ERIC Educational Resources Information Center
Sadler-Smith, Eugene
2015-01-01
Based on a detailed reading of Graham Wallas' "Art of Thought" (1926) it is argued that his four-stage model of the creative process (Preparation, Incubation, Illumination, Verification), in spite of holding sway as a conceptual anchor for many creativity researchers, does not reflect accurately Wallas' full account of the creative…
ERIC Educational Resources Information Center
Stevens, Victoria
2014-01-01
The author considers combinatory play as an intersection between creativity, play, and neuroaesthetics. She discusses combinatory play as vital to the creative process in art and science, particularly with regard to the incubation of new ideas. She reviews findings from current neurobiological research and outlines the way that the brain activates…
ERIC Educational Resources Information Center
Mathisen, Gro Ellen; Martinsen, Oyvind; Einarsen, Stale
2008-01-01
This study investigates the relationship between creative personality composition, innovative team climate, and team innovation based on an input-process-output model. We measured personality with the Creative Person Profile, team climate with the Team Climate Inventory, and team innovation through team-member and supervisor reports of team…
Creatively caring: effects of arts-based encounters on hospice caregivers in South Africa.
Repar, Patricia Ann; Reid, Steve
2014-05-01
International literature and experience suggest that arts-based encounters can be effective in reducing stress and burnout in health care workers. Are these principles universal? Are they as applicable and effective in resource-constrained situations in Africa as in other parts of the world? We describe the impact of creative and arts-based encounters on a group of hospice caregivers at South Coast Hospice in KwaZulu Natal. An experienced facilitator built a caring and trusting relationship with the participants over a three month period through a variety of means, including a singing and songwriting intervention specifically designed to empower and give voice to the hospice caregivers, most of whom were Zulu women. We documented the process through several rounds of interviews, extensive field notes, and audio recordings. This article is a reflection on the experience and draws from the interviews, correspondence among researchers, field notes, and a performance piece written by the facilitator one year after completion of the study. We found that the songwriting and other creative activities of the engagement provided affirmation and acknowledgment of the caregivers as well as an opportunity to release stress, grief, and pain. They experienced changes in terms of hope and freedom both for themselves and their patients. The conceptual themes that emerged from the interviews with the caregivers were interpreted in terms of their inherent cultural assets, a release of agency, a sense of revelation, and transformation. The expressive arts can have a significantly beneficial effect on hospice workers and their patients, and clinical engagement can be enhanced through creative encounters, even in resource-constrained situations. If such creative processes were to be promoted among a wider group of health workers, daily routine work in health care could be not just a repetition of well-rehearsed utilitarian rituals but rather a series of creative and transformative encounters. Copyright © 2014 U.S. Cancer Pain Relief Committee. Published by Elsevier Inc. All rights reserved.
Creativity—the unconscious foundations of the incubation period
Ritter, Simone M.; Dijksterhuis, Ap
2014-01-01
Creativity is one of the most important assets we have to navigate through the fast changing world of the 21st century. Anecdotal accounts of creative individuals suggest that oftentimes, creative discoveries result from a process whereby initial conscious thought is followed by a period during which one refrains from task-related conscious thought. For example, one may spend an embarrassing amount of time thinking about a problem when the solution suddenly pops into consciousness while taking a shower. Not only creative individuals but also traditional theories of creativity have put a lot of emphasis on this incubation stage in creative thinking. The aim of the present article is twofold. First, an overview of the domain of incubation and creativity is provided by reviewing and discussing studies on incubation, mind-wandering, and sleep. Second, the causes of incubation effects are discussed. Previously, little attention has been paid to the causes of incubation effects and most findings do not really speak to whether the effects should be explained by unconscious processes or merely by consequences of a period of distraction. In the latter case, there is no need to assume active unconscious processes. The findings discussed in the current article support the idea that it is not merely the absence of conscious thought that drives incubation effects, but that during an incubation period unconscious processes contribute to creative thinking. Finally, practical implications and directions for future research will be discussed. PMID:24782742
The roles of associative and executive processes in creative cognition.
Beaty, Roger E; Silvia, Paul J; Nusbaum, Emily C; Jauk, Emanuel; Benedek, Mathias
2014-10-01
How does the mind produce creative ideas? Past research has pointed to important roles of both executive and associative processes in creative cognition. But such work has largely focused on the influence of one ability or the other-executive or associative-so the extent to which both abilities may jointly affect creative thought remains unclear. Using multivariate structural equation modeling, we conducted two studies to determine the relative influences of executive and associative processes in domain-general creative cognition (i.e., divergent thinking). Participants completed a series of verbal fluency tasks, and their responses were analyzed by means of latent semantic analysis (LSA) and scored for semantic distance as a measure of associative ability. Participants also completed several measures of executive function-including broad retrieval ability (Gr) and fluid intelligence (Gf). Across both studies, we found substantial effects of both associative and executive abilities: As the average semantic distance between verbal fluency responses and cues increased, so did the creative quality of divergent-thinking responses (Study 1 and Study 2). Moreover, the creative quality of divergent-thinking responses was predicted by the executive variables-Gr (Study 1) and Gf (Study 2). Importantly, the effects of semantic distance and the executive function variables remained robust in the same structural equation model predicting divergent thinking, suggesting unique contributions of both constructs. The present research extends recent applications of LSA in creativity research and provides support for the notion that both associative and executive processes underlie the production of novel ideas.
The relationship between creativity and mood disorders
Andreasen, Nancy C.
2008-01-01
Research designed to examine the relationship between creativity and mental illnesses must confront multiple challenges. What is the optimal sample to study? How should creativity be defined? What is the most appropriate comparison group? Only a limited number of studies have examined highly creative individuals using personal interviews and a noncreative comparison group. The majority of these have examined writers. The preponderance of the evidence suggests that in these creative individuals the rate of mood disorder is high, and that both bipolar disorder and unipolar depression are quite common. Clinicians who treat creative individuals with mood disorders must also confronta variety of challenges, including the fear that treatment may diminish creativity, in the case of bipolar disorder, hovt/ever, it is likely that reducing severe manic episodes may actually enhance creativity in many individuals. PMID:18689294
Fostering Team Creativity in Higher Education Settings
ERIC Educational Resources Information Center
de Villiers Scheepers, Margarietha J.; Maree, Lelani
2015-01-01
This paper examines how team creativity can be developed using the Synectics creative problem-solving approach by taking stickiness into account. Stickiness represents the difficulty learners experience in internalising knowledge and skills to perform a task productively. Using a quasi-experimental design learners' perceived change in team…
ERIC Educational Resources Information Center
Kaya, Asli; Bilen, Sermin
2017-01-01
Creativity, although it had existed since the existence of humanity, nowadays it is gaining more and more importance. In this process, creativity have been addressed in a variety of ways such as the studies of development on creativity and determination of the level of creativity. For this reason some scales or tests have been developed. Developed…
ERIC Educational Resources Information Center
Gustafson, Roland; Norlander, Torsten
1995-01-01
This study examined how type of task affected 42 subjects' drinking patterns. Results indicated that subjects who had completed light creative work drank more alcohol than those in noncreative tasks, and participants completing hard creative tasks drank more of both alcoholic and nonalcoholic fluids. Results are discussed in terms of the need to…
ERIC Educational Resources Information Center
Shin, Yuhyung; Eom, Chanyoung
2014-01-01
Despite the growing body of research on creativity in team contexts, very few attempts have been made to explore the team-level antecedents and the mediating processes of team creative performance on the basis of a theoretical framework. To address this gap, drawing on Paulus and Dzindolet's (2008) group creativity model, this study proposed team…
Into the Deep: A Writer's Look at Creativity.
ERIC Educational Resources Information Center
Els, Susan McBride
This book records the author's creative processes as she wrote the book, presenting a personal journey where all artists will recognize aspects of themselves. The first (and most extensive) part of the book (entitled "Elements of Creativity") reveals universal elements of creativity that mirror the ancient elements in nature:…
ERIC Educational Resources Information Center
Olivier, A.
The paper examines the nature of creativity and blockages to its expression especially in home and school settings in South Africa. A definition of creativity is offered which stresses the production of an original outcome or achievement. The creative process is broken down into the steps of preparation, incubation, illumination, and verification.…
Identifying Creatively Gifted Students: Necessity of a Multi-Method Approach
ERIC Educational Resources Information Center
Ambrose, Laura; Machek, Greg R.
2015-01-01
The process of identifying students as creatively gifted provides numerous challenges for educators. Although many schools assess for creativity in identifying students for gifted and talented services, the relationship between creativity and giftedness is often not fully understood. This article reviews commonly used methods of creativity…
Digitizing Craft: Creative Writing Studies and New Media--A Proposal
ERIC Educational Resources Information Center
Koehler, Adam
2013-01-01
This article identifies and examines a digital arm of creative writing studies and organizes that proposal into four categories through which to theorize the "craft" of creative production, each borrowed from Tim Mayers's "(Re)Writing Craft: Composition, Creative Writing, and the Future of English Studies": process, genre, author, and…
The Multiple Relations between Creativity and Personality
ERIC Educational Resources Information Center
Chávez-Eakle, Rosa Aurora; Eakle, A. Jonathan; Cruz-Fuentes, Carlos
2012-01-01
The aims of this article are to review the multiple relations between creativity and personality, exploring the measurement instruments that have been used to identify them. Specific personality characteristics and traits found in highly creative individuals and the interaction of these traits with the creative process are described. In addition,…
Growing Up Creative: Nurturing a Lifetime of Creativity.
ERIC Educational Resources Information Center
Amabile, Teresa M.
Defining creativity as a process that draws upon talents, education, skills, thinking and working styles, and inherent intelligence, and pinpointing motivation as the single most important ingredient in the creativity recipe, this book provides dozens of concrete, hands-on exercises and techniques that can help a parent or teacher keep creativity…
ERIC Educational Resources Information Center
Carmeli, Abraham; Sheaffer, Zachary; Binyamin, Galy; Reiter-Palmon, Roni; Shimoni, Tali
2014-01-01
Previous research has pointed to the importance of transformational leadership in facilitating employees' creative outcomes. However, the mechanism by which transformational leadership cultivates employees' creative problem-solving capacity is not well understood. Drawing on theories of leadership, information processing and creativity,…
Creativity and Insight in Problem Solving
ERIC Educational Resources Information Center
Golnabi, Laura
2016-01-01
This paper analyzes the thought process involved in problem solving and its categorization as creative thinking as defined by psychologist R. Weisberg (2006). Additionally, the notion of insight, sometimes present in unconscious creative thinking and often leading to creative ideas, is discussed in the context of geometry problem solving. In…
Group Composition, Creative Synergy, and Group Performance.
ERIC Educational Resources Information Center
Taggar, Simon
2001-01-01
A study of 94 intact autonomous work groups performing multi-part tasks revealed that group creative performance increased exponentially with the number of highly creative group members composing the group. However, this occurred only when Team Creativity-Relevant Processes within the group were relatively high. (Contains references.) (Author/CR)
ERIC Educational Resources Information Center
Tan, Shaun
This paper discusses the creative process of one author, a professional author/illustrator of picture books. The paper muses about the meaning of creativity and originality and states inspiration has to do with careful research and looking for a challenge. Creativity is about testing one proposition against another and seeing how things combine…
Creative Thinking: Processes, Strategies, and Knowledge
ERIC Educational Resources Information Center
Mumford, Michael D.; Medeiros, Kelsey E.; Partlow, Paul J.
2012-01-01
Creative achievements are the basis for progress in our world. Although creative achievement is influenced by many variables, the basis for creativity is held to lie in the generation of high-quality, original, and elegant solutions to complex, novel, ill-defined problems. In the present effort, we examine the cognitive capacities that make…
Nurturing Creative Thinking. Educational Practices Series-25
ERIC Educational Resources Information Center
Kampylis, Panagiotis; Berki, Eleni
2014-01-01
Helping people flourish is an organic and unpredictable process. Like a farmer sowing seeds, someone creates conditions for children to grow as creative and critical thinkers. Creativity cannot be taught "directly", but educational practice can provide the means, opportunities and a fertile environment for the creative mind to flourish.…
Scaffolding Students' Development of Creative Design Skills: A Curriculum Reference Model
ERIC Educational Resources Information Center
Lee, Chien-Sing; Kolodner, Janet L.
2011-01-01
This paper provides a framework for promoting creative design capabilities in the context of achieving community goals pertaining to sustainable development among high school students. The framework can be used as a reference model to design formal or out-of-school curriculum units in any geographical region. This theme is chosen due to its…
Designing Science Games and Science Toys from the Perspective of Scientific Creativity
ERIC Educational Resources Information Center
Demir Kaçan, Sibel
2015-01-01
This study was conducted with the participation of 21 pre-service science teachers attending the faculty of education of a university in Turkey. The study aims to evaluate pre-service science teachers' science games and science toy designs in terms of scientific creativity. Participants were given a four-week period to design science games or…
Research on Information-Based Teaching in Reform and Practice of Architectural Design
ERIC Educational Resources Information Center
Hao, Li-Jun; Xiao, Zhe-Tao
2017-01-01
In China, with the development of the era, the Architectural Design (AD) education has been given the requirement that students should master creative thinking mode and design method. The teaching target of integrating the Information-Based Teaching (IBT) into Creative Thinking (CT) mode is analyzed, and the Teaching Mode (TM) of integrating the…
Systems engineering in practice: can rigour and creativity co-exist?
NASA Astrophysics Data System (ADS)
Schnetler, Hermine; Rees, Philip; Egan, Ian
2006-06-01
Systems engineering as a discipline has been established for many years, being utilised to good effect most notably, in the defence industry. Its introduction in a formalised way to the UK ATC is relatively recent. Although a good start has been made in embedding the process within the lifecycle model, much work is still required to refine the systems engineering elements to cope with the complex (internationally collaborative) business model, the need to nurture creativity in the design process and the translation into a highly challenging cost-driven technology domain. This paper explores the current status of systems engineering at the UK ATC, shows where further work is needed, and how improvements can be made to meet the challenges of next generation telescopes and instrumentation. It is shown why the discipline is necessary, especially given that projects often comprise diverse global teams (both small and large), and it indicates the pitfalls of a tendency in the early stages of a project to focus on solutions rather than robust requirements capture. Finally, despite the obvious value and yet often ill-understood rigours of system engineering, it is shown how innovation and creativity can be promoted rather than stifled.
Engineering Design Education Program for Graduate School
NASA Astrophysics Data System (ADS)
Ohbuchi, Yoshifumi; Iida, Haruhiko
The new educational methods of engineering design have attempted to improve mechanical engineering education for graduate students in a way of the collaboration in education of engineer and designer. The education program is based on the lecture and practical exercises concerning the product design, and has engineering themes and design process themes, i.e. project management, QFD, TRIZ, robust design (Taguchi method) , ergonomics, usability, marketing, conception etc. At final exercise, all students were able to design new product related to their own research theme by applying learned knowledge and techniques. By the method of engineering design education, we have confirmed that graduate students are able to experience technological and creative interest.
Creative Approaches to Information Literacy for Creative Arts Students
ERIC Educational Resources Information Center
Appleton, Leo; Grandal Montero, Gustavo; Jones, Abigail
2017-01-01
This paper discusses the information literacy requirements of art and design students, and how traditional approaches to information literacy education are not always appropriate for these particular students. The paper argues that different, creative, and innovative approaches to information literacy training need to be developed with the…
CREATIVE LANGUAGE EXPERIENCES IN THE HIGH SCHOOL.
ERIC Educational Resources Information Center
SHERIDAN, MARION C.
THE ENGLISH TEACHER CAN ROUSE STUDENTS OUT OF UNTHINKING ACCEPTANCE AND PASSIVITY BY PROVIDING THEM WITH CREATIVE LANGUAGE EXPERIENCES DESIGNED TO SHAPE THEM INTO CURIOUS AND RESPONSIVE INDIVIDUALS. TO FIND A PERSPECTIVE ON TEACHING CREATIVELY THE MANY FACETS OF LANGUAGE, LITERATURE, AND COMPOSITION, TEACHERS SHOULD LOOK TO STATEMENTS MADE BY…
Analyzing Creative Products: Refinement and Test of a Judging Instrument.
ERIC Educational Resources Information Center
Besemer, Susan; O'Quin, Karen
1986-01-01
The Creative Product Analysis Matrix was evaluated and refined by asking 133 undergraduate students to apply the questionnaire items in three areas (novelty, resolution, elaboration/synthesis) to two T-shirts, only one of predetermined creative design. Results indicated the instrument reliably assessed overall perceptions of the product. (DB)
NASA Astrophysics Data System (ADS)
Mallik, Aditi
2005-11-01
This thesis combines a creative project with an analytical discussion of that project. The creative project involves the creation of an approach to intermedia which I call "photonarrative." That is, photonarrative is a unique combining of various color photographs with quotations drawn from one particular work of literature. The work of literature to which the photographs are connected is not identified; nor do the photographs "illustrate" events from the work. In photonarrative, as I will show, the combining leads the viewer to a heightened level of interpretation and "seeing." The analytical portion of the thesis will include not only a recreation of the artistic process by which I designed and constructed this specific example of photonarrative, but also a theoretical consideration of the implications of this joining of the visual with the verbal for a general theory of aesthetics. In accordance with the interdisciplinary philosophy of the School of Arts and Humanities, this thesis involves a fusion of creative and critical acuity. The creative aspect involves a merging of verbal with visual art. The critical analysis touches on such disparate disciplines as literary theory, psychology, and aesthetics. (Abstract shortened by UMI.)
NASA Astrophysics Data System (ADS)
Benson, Clare; Lunt, Julie
2011-10-01
In the last 15 years there has been an increased emphasis in both educational research and curriculum development upon investigating children's perspectives of their experience of learning. Children naturally have very particular and important insights to offer in helping us to develop our understanding of teaching and learning. However, research into children's perceptions in the field of primary Design & Technology education is still at a very early stage (Lunt in International handbook of research and development in technology education, Sense Publishers, Utrecht, 2009a). For example, in three reviews of educational research in Design & Technology (Kimbell in A guide to educational research, The Woburn Publishers, London, 1996; Eggleston in Teaching and learning design and technology: a guide to recent research and its applications, Continuum, London, 2000; Harris and Wilson in Designs on the curriculum? A review of the literature on the impact of design and technology in schools, Department for Education and Skills, London, 2003) there are only passing references made to eliciting and considering pupils' views and, in the studies where it does occur, it is used as a supplementary method of data collection rather than as a focus of research. The work which exists is small-scale and the majority of studies relate to secondary-aged pupils. The research that we have recently undertaken has tried to redress this gap. It has focused on primary children's (aged 9-11 years) perceptions of Design & Technology in general (Benson and Lunt in PATT 18 international conference on design and technology educational research: teaching and learning technological literacy in the classroom, University of Glasgow, Glasgow, 2007) and latterly creativity in Design & Technology. It has been claimed by many that Design & Technology is a `creative' subject which develops children's creative abilities. This is a bold claim and one that needs careful consideration. This paper sets out a framework for thinking about creativity drawn from a review of the literature and uses evidence of children's perceptions of their experience of Design & Technology to compare practice with theory in an attempt to raise questions and issues relevant to both policy and practice.
NASA Astrophysics Data System (ADS)
Zausner, Tobi
Chaos theory may provide models for creativity and for the personality of the artist. A collection of speculative hypotheses examines the connection between art and such fundamentals of non-linear dynamics as iteration, dissipative processes, open systems, entropy, sensitivity to stimuli, autocatalysis, subsystems, bifurcations, randomness, unpredictability, irreversibility, increasing levels of organization, far-from-equilibrium conditions, strange attractors, period doubling, intermittency and self-similar fractal organization. Non-linear dynamics may also explain why certain individuals suffer mental disorders while others remain intact during a lifetime of sustained creative output.
Creativity on tap? Effects of alcohol intoxication on creative cognition.
Benedek, Mathias; Panzierer, Lisa; Jauk, Emanuel; Neubauer, Aljoscha C
2017-11-01
Anecdotal reports link alcohol intoxication to creativity, while cognitive research highlights the crucial role of cognitive control for creative thought. This study examined the effects of mild alcohol intoxication on creative cognition in a placebo-controlled design. Participants completed executive and creative cognition tasks before and after consuming either alcoholic beer (BAC of 0.03) or non-alcoholic beer (placebo). Alcohol impaired executive control, but improved performance in the Remote Associates Test, and did not affect divergent thinking ability. The findings indicate that certain aspects of creative cognition benefit from mild attenuations of cognitive control, and contribute to the growing evidence that higher cognitive control is not always associated with better cognitive performance. Copyright © 2017 The Authors. Published by Elsevier Inc. All rights reserved.
Sweat, Noah W; Bates, Larry W; Hendricks, Peter S
2016-01-01
Developing methods for improving creativity is of broad interest. Classic psychedelics may enhance creativity; however, the underlying mechanisms of action are unknown. This study was designed to assess whether a relationship exists between naturalistic classic psychedelic use and heightened creative problem-solving ability and if so, whether this is mediated by lifetime mystical experience. Participants (N = 68) completed a survey battery assessing lifetime mystical experience and circumstances surrounding the most memorable experience. They were then administered a functional fixedness task in which faster completion times indicate greater creative problem-solving ability. Participants reporting classic psychedelic use concurrent with mystical experience (n = 11) exhibited significantly faster times on the functional fixedness task (Cohen's d = -.87; large effect) and significantly greater lifetime mystical experience (Cohen's d = .93; large effect) than participants not reporting classic psychedelic use concurrent with mystical experience. However, lifetime mystical experience was unrelated to completion times on the functional fixedness task (standardized β = -.06), and was therefore not a significant mediator. Classic psychedelic use may increase creativity independent of its effects on mystical experience. Maximizing the likelihood of mystical experience may need not be a goal of psychedelic interventions designed to boost creativity.
ERIC Educational Resources Information Center
Cassotti, Mathieu; Agogué, Marine; Camarda, Anaëlle; Houdé, Olivier; Borst, Grégoire
2016-01-01
Developmental cognitive neuroscience studies tend to show that the prefrontal brain regions (known to be involved in inhibitory control) are activated during the generation of creative ideas. In the present article, we discuss how a dual-process model of creativity--much like the ones proposed to account for decision making and reasoning--could…
On becoming "Wide-Awake": Artful Re-Search and Co-Creative Process as Teacher Development
ERIC Educational Resources Information Center
Mantas, Kathy; Di Rezze, Gianna
2011-01-01
In this essay we reference a co-creative art installation entitled Box-ing In/Out (Di Rezze & Mantas, 2006; Mantas, 2004). Through this collaborative project we describe how artful re-search and the co-creative process can help teachers access and reframe tacit understandings of teaching and learning. We argue that the personal meaning making,…
ERIC Educational Resources Information Center
Šlahova, Aleksandra; Volonte, Ilze; Cacka, Maris
2017-01-01
Creative imagination is a psychic process of creating a new original image, idea or art work based on the acquired knowledge, skills, and abilities as well as on the experience of creative activity. The best of all primary school learners' creative imagination develops at the lessons of visual art, aimed at teaching them to understand what is…
Fashion sketch design by interactive genetic algorithms
NASA Astrophysics Data System (ADS)
Mok, P. Y.; Wang, X. X.; Xu, J.; Kwok, Y. L.
2012-11-01
Computer aided design is vitally important for the modern industry, particularly for the creative industry. Fashion industry faced intensive challenges to shorten the product development process. In this paper, a methodology is proposed for sketch design based on interactive genetic algorithms. The sketch design system consists of a sketch design model, a database and a multi-stage sketch design engine. First, a sketch design model is developed based on the knowledge of fashion design to describe fashion product characteristics by using parameters. Second, a database is built based on the proposed sketch design model to define general style elements. Third, a multi-stage sketch design engine is used to construct the design. Moreover, an interactive genetic algorithm (IGA) is used to accelerate the sketch design process. The experimental results have demonstrated that the proposed method is effective in helping laypersons achieve satisfied fashion design sketches.
Difficulties in the neuroscience of creativity: jazz improvisation and the scientific method.
McPherson, Malinda; Limb, Charles J
2013-11-01
Creativity is a fundamental and remarkable human capacity, yet the scientific study of creativity has been limited by the difficulty of reconciling the scientific method and creative processes. We outline several hurdles and considerations that should be addressed when studying the cognitive neuroscience of creativity and suggest that jazz improvisation may be one of the most useful experimental models for the study of spontaneous creativity. More broadly, we argue that studying creativity in a way that is both scientifically and ecologically valid requires collaboration between neuroscientists and artists. © 2013 New York Academy of Sciences.
Assembling the Past and the Future of the City through Designing Coworking Facilities
NASA Astrophysics Data System (ADS)
Lukman, Y. A.; Ekomadyo, A. S.; Wibowo, A. S.
2018-05-01
Bandung is known as a creative city in Indonesia, which can be seen from the large number of communities in Bandung that work in the creative industry. A creative city can be further developed by a good understanding of its local identity. One of the characteristic features of Bandung are the numerous old buildings across the city. Unfortunately, these buildings are no longer utilized optimally due to a mismatch between their function and typology. Housing new functions in old buildings to meet present space needs can increase their value. One kind of new function that fits well in old buildings, especially in Bandung, is the coworking space, a new type of workspace that has emerged as a result of the needs of today’s society. Mutually beneficial relations can be formed when the old building is well suited to carry out its function as a coworking space for the creative class. The idea is to assemble the past (using an old building as a workplace) and the future (developing the creative economy) through designing coworking facilities. The design simulation conducted in this study used the ‘third place’ theory by Ray Oldenburg as well as the approach of adaptive building reuse. By changing old buildings in Bandung into new workplaces for the creative class – coworking spaces – Bandung can maintain the city’s identity and provide new workplaces or public spaces for communities to develop their creativity and increase city income.
Creative People Create Values: Creativity and Positive Arousal in Negotiations
ERIC Educational Resources Information Center
Schei, Vidar
2013-01-01
Most negotiations are ill-structured situations, and the ability to identify novel options is likely to be crucial for success. This study, therefore, examined how creativity impacts negotiation processes and outcomes, and how this effect is moderated by positive arousal. The negotiators' creative personality and their state of positive arousal…
Children and the Creative Process.
ERIC Educational Resources Information Center
Whitehurst, Keturah E.
This article briefly reviews some of the psychological research literature defining and assessing creativity, and examines such questions as: (1) Does creativity simply emerge as the expression of the genius of a gifted elite? (2) Can it be taught? If so, how? (3) What conditions foster creativity? (4) Is it related to intelligence and academic…
Physical Activity Benefits Creativity: Squeezing a Ball for Enhancing Creativity
ERIC Educational Resources Information Center
Kim, JongHan
2015-01-01
Studies in embodied cognition show that physical sensations, such as touch and movement, influence cognitive processes. Two studies were conducted to test whether squeezing a soft versus a hard ball facilitates different types of creativity. Squeezing a malleable ball would increase divergent creativity by catalyzing multiple or alternative ideas,…
Connecting Creativity and Critical Thinking to the Campaign Planning Process
ERIC Educational Resources Information Center
Matthews, Marsha Little
2011-01-01
Creativity is the central source of meaning for humans and is inseparable from critical thinking. Creativity and critical thinking are required in the fields of communication, public relations, and advertising. Most college students know the "rules" of the "game" of schooling, but for the majority, creativity has been all but extinguished by the…
Linking Failure Feedback to Individual Creativity: The Moderation Role of Goal Orientation
ERIC Educational Resources Information Center
He, Yimin; Yao, Xiang; Wang, Shuhong; Caughron, Jay
2016-01-01
The sense-making theory of creativity is extended by identifying failure feedback as a process that shapes creative interpretations and actions. We also consider the moderating effect of goal orientation on the relationship between failure feedback and individual creativity, according to the sense-making theory. A 2-waves survey data from…
Structured Creative Processes in Learning Playwriting: Invoking Imaginative Pedagogies
ERIC Educational Resources Information Center
Gardiner, Paul; Anderson, Michael
2018-01-01
The concept of the 'creative' in creative writing has a vexed history. This article explores the myths surrounding creativity and how they have influenced the way teachers have approached playwriting pedagogy. It reports on research into the teaching and learning experiences of students and teachers in secondary schools, focusing on the…
On Being Found: How Habitual Patterns of Thought Influence Creative Interest, Behavior, and Ability
ERIC Educational Resources Information Center
Verhaeghen, Paul; Trani, Alexandra N.; Aikman, Shelley N.
2017-01-01
This study on 138 undergraduate students used path analysis to investigate the relationship between creativity (interest, measured by a creative activities survey; and ability: fluency, originality, and elaboration) and different aspects of thought patterns presumed to influence the preparation and illumination phase of the creative process:…
Cerebral blood flow associated with creative performance: a comparative study.
Chávez-Eakle, Rosa Aurora; Graff-Guerrero, Ariel; García-Reyna, Juan-Carlos; Vaugier, Víctor; Cruz-Fuentes, Carlos
2007-11-15
Creativity is important for social survival and individual wellbeing; science, art, philosophy and technology have been enriched and expanded by this trait. To our knowledge this is the first study probing differences in brain cerebral blood flow (CBF) between highly creative individuals (scientists and/or artists socially recognized for their contributions to their fields with creativity indexes corresponding to the 99% percentile) and average control subjects while performing a verbal task from the Torrance Tests of Creative Thinking. Additionally, we correlated CBF with creativity dimensions such as fluency, originality and flexibility. Subjects with a high creative performance showed greater CBF activity in right precentral gyrus, right culmen, left and right middle frontal gyrus, right frontal rectal gyrus, left frontal orbital gyrus, and left inferior gyrus (BA 6, 10, 11, 47, 20), and cerebellum; confirming bilateral cerebral contribution. These structures have been involved in cognition, emotion, working memory, and novelty response. The score on the three creativity dimensions--fluency, originality, and flexibility--correlated with CBF activation in right middle frontal gyrus and right rectal gyrus (Brodmann Area 6, 11). Moreover, fluency and flexibility strongly correlated with CBF in left inferior frontal gyrus and originality correlated with CBF in left superior temporal gyrus and cerebellar tonsil. These findings suggest an integration of perceptual, volitional, cognitive and emotional processes in creativity. The higher CBF found in particular brain regions of highly creative individuals during the performance of a creative task provides evidence of a specific neural network related to the creative process.
ERIC Educational Resources Information Center
Miles, David T.
The purpose of this first phase of a continuing research program was the development of a test of creative problem solving in general design. A design class of 186 members was divided into an experimental and control group; a non-design control group (an educational psychology class) of 45 was also tested. Multivariate interpretation of creative…
Creative Environment Formation in Design Professional Training
ERIC Educational Resources Information Center
Zakirova, Venera G.; Purik, Elza E.
2016-01-01
The current interest to the issue of this work lies in the fact that a professional competence of a designer needs highly developed abilities to create new and different projects of high aesthetic value in compliance with the current regulations. Image visualization abilities development needs special conditions encouraging personal creativity.…
Embedded Creativity: Teaching Design Thinking via Distance Education
ERIC Educational Resources Information Center
Lloyd, Peter
2013-01-01
This paper shows how the design thinking skills of students learning at a distance can be consciously developed, and deliberately applied outside of the creative industries in what are termed 'embedded' contexts. The distance learning model of education pioneered by The Open University is briefly described before the technological…
Sculpture: Creative Designs with Modern Materials (Tentative Course Outline).
ERIC Educational Resources Information Center
Dubocq, Edward R.
This document reports on a course in comprehension and application of various techniques of sculpture and collage, using a contemporary point of view. Students will work with contemporary materials such as wood, metals, plaster, plastics, styrofoam, and many other cardboard basic materials suitable for creative design products. This unit will…
Teaching for Creativity through Fashion Design
ERIC Educational Resources Information Center
MacDonald, Nora M.; Bigelow, Susan
2010-01-01
In today's high technology, globally interdependent world, we must educate students to achieve to their highest capacity. The goal of this middle school fashion design project was to develop a classroom environment that promoted teaching for creativity. We examined the following questions. What was the students' perception of their (a)…
Creativity in Fashion Design Students
ERIC Educational Resources Information Center
Robinson, Joyce Robin
2011-01-01
The purpose of this study was to examine relationships among environmental influences, changes in domain specific knowledge, and changes in tolerance of ambiguity as well as changes in creativity of individuals majoring in fashion design at four-year universities. This study was based on the confluence theoretical approach which holds that…
Measuring and Enhancing Creativity
ERIC Educational Resources Information Center
Mahboub, Kamyar C.; Portillo, Margaret B.; Liu, Yinhui; Chandraratna, Susantha
2004-01-01
The purpose of this study was to assess ways by which creativity may be enhanced in a design-oriented course. In order to demonstrate the validity of the approach, a statistically based study was employed. Additionally, the experiment was replicated in two design-oriented fields at the University of Kentucky. These fields were civil engineering…
Breaking Down Walls to Creativity through Interdisciplinary Design
ERIC Educational Resources Information Center
West, Richard E.
2016-01-01
This article describes initial success in developing an interdisciplinary studio for teaching collaborative creativity and design, with faculty from multiple departments co-teaching and co-mentoring interdisciplinary student groups engaged in social innovation. The rationale for developing this studio has been to prepare students for the kind of…
The Math Master Level 2. Ages 6-8.
ERIC Educational Resources Information Center
Levy, Barbara W.
This booklet, designed for ages 6-8, is the second in a series designed to help teachers develop a more positive and creative approach to giving work on mathematics skills to children. It is based on objectives concerning creativity, fostering independent thinking, using experiences, using mastery, reinforcing previously learned skills,…
The Math Master Level 4. Ages 10-12.
ERIC Educational Resources Information Center
Levy, Barbara W.
This booklet, designed for ages 10-12, is the fourth in a series designed to help teachers develop a more positive and creative approach to giving work on mathematics skills to children. It is based on objectives concerning creativity, fostering independent thinking, using experiences, using mastery, reinforcing previously learned skills,…
The Math Master Level 1. Preschool-Age 6.
ERIC Educational Resources Information Center
Levy, Barbara W.
This booklet, designed for preschool through age 6, is the first in a series designed to help teachers develop a more positive and creative approach to giving work on mathematics skills to children. It is based on objectives concerning creativity, fostering independent thinking, using experiences, using mastery, reinforcing previously learned…
The Math Master Level 3. Ages 8-10.
ERIC Educational Resources Information Center
Levy, Barbara W.
This booklet, designed for ages 8-10, is the third in a series designed to help teachers develop a more positive and creative approach to giving work on mathematics skills to children. It is based on objectives concerning creativity, fostering independent thinking, using experiences, using mastery, reinforcing previously learned skills,…
Art in Motion: A Sailboat Regatta
ERIC Educational Resources Information Center
Angle, Julie; Foster, Gayla
2011-01-01
The activity described here uses the creative natures of visual art and music to enhance students' potential for creativity while increasing their understanding of the science associated with force and motion. Students design, test, and redesign a sailboat vehicle; collect data; make interpretations; and then defend their design. Music is used to…
Enhancing Creative Thinking through Designing Electronic Slides
ERIC Educational Resources Information Center
Mokaram, Al-Ali Khaled; Al-Shabatat, Ahmad Mohammad; Fong, Fook Soon; Abdallah, Andaleeb Ahmad
2011-01-01
During the shifting of teaching and learning methods using computer technologies, much emphasis was paid on the knowledge content more than the thinking skills. Thus, this study investigated the effects of a computer application, namely, designing electronic slides on the development of creative thinking skills of a sample of undergraduate…
Graham, Megan E; Fabricius, Andréa
2017-11-01
This study examined the benefits of expanding upon the "home-like" design by introducing an immersive creative space for residents, staff, and visitors to explore in a long-term care facility in Eastern Ontario, Canada. Data were collected through guestbook comments ( N = 93) and coded for themes according to guidelines for thematic analysis. Selected themes included visitors' enjoyment of the winter aesthetic, expressions of gratitude to the artists, time spent socializing with family and visitors in a creative milieu, and the experience of remembering in an evocative space. The results indicate that residents and visitors benefited from the experience of a creative space that was neither institutional, nor "home-like." Implications for future research are discussed.
Language and Program for Documenting Software Design
NASA Technical Reports Server (NTRS)
Kleine, H.; Zepko, T. M.
1986-01-01
Software Design and Documentation Language (SDDL) provides effective communication medium to support design and documentation of complex software applications. SDDL supports communication among all members of software design team and provides for production of informative documentation on design effort. Use of SDDL-generated document to analyze design makes it possible to eliminate many errors not detected until coding and testing attempted. SDDL processor program translates designer's creative thinking into effective document for communication. Processor performs as many automatic functions as possible, freeing designer's energy for creative effort. SDDL processor program written in PASCAL.
ERIC Educational Resources Information Center
Jou, Min; Chuang, Chien-Pen; Wu, Yu-Shiang
2010-01-01
With the evolution of the surrounding world market, engineers have to propose innovations in products and processes. Industrial innovation frequently results from an improved understanding of basic physics. In this paper, an approach to accelerate inventive preliminary design is presented. This method combines the main advantages of CBR (Case…
Participatory Action Research: Reflections on Critical Incidents in a PAR Project.
ERIC Educational Resources Information Center
Santelli, Betsy; Singer, George H. S.; DiVenere, Nancy; Ginsberg, Connie; Powers, Laurie E.
1998-01-01
This article describes a participatory action research (PAR) project designed to evaluate Parent to Parent programs in five states. The process of developing a shared understanding of the program and of the purpose for evaluating them, along with an on-going willingness of parents and researchers to compromise, led to creative solutions to…
Educational Development within Higher Arts Education: An Experimental Move beyond Fixed Pedagogies
ERIC Educational Resources Information Center
Löytönen, Teija
2017-01-01
This paper explores creative educational development by asking what it is or might become. It is based on a singular pedagogical process within the fields of arts, design, and architecture in higher education. The exploration is framed by Gilles Deleuze's philosophy of difference, which allows for a movement beyond educational certainties that…
ERIC Educational Resources Information Center
McClain, Arianna D.; Hekler, Eric B.; Gardner, Christopher D.
2013-01-01
Background: Previous research from the fields of computer science and engineering highlight the importance of an iterative design process (IDP) to create more creative and effective solutions. Objective: This study describes IDP as a new method for developing health behavior interventions and evaluates the effectiveness of a dining hall--based…
Power Distance and Group Dynamics of an International Project Team: A Case Study
ERIC Educational Resources Information Center
Paulus, Trena M.; Bichelmeyer, Barbara; Malopinsky, Larissa; Pereira, Maura; Rastogi, Polly
2005-01-01
Project-based team activities are commonly used in higher education. Teams comprised of members from different national cultures can be faced with unique challenges during the creative process. Hofstede's (1991) cultural dimension of power distance was used to examine one such design team's intra- and inter-group interactions in a graduate-level…
Of Apples and Animals: An Introduction to Biotechnology.
ERIC Educational Resources Information Center
Mourad, Teresa M.; And Others
This guide is designed to foster an understanding of the basic concepts underlying biotechnology through simple activities that are fun and creative for students in grades 3-5. It contains four units that will lead young students to an appreciation of how biotechnology is possible and some of its applications. The process of learning is intended…
The Creation and Implementation of a Dream: Lessons Learned from a Unique Case Study
ERIC Educational Resources Information Center
Wheat, Kevin
2017-01-01
Many educational leaders dream of the opportunity to begin a new school. New schools provide opportunities for innovation, change, and creativity, which most educators believe is needed to improve current middle school practice. This study follows the process of planning for and opening a new and innovative middle school program designed to offer…
ERIC Educational Resources Information Center
Ehrlin, Anna; Insulander, Eva; Sandberg, Anette
2016-01-01
The purpose of this study is to examine how students on a teacher education programme interpret entrepreneurial learning. The study was performed in Sweden, based on a design theoretical and multimodal perspective on learning and communication which provides the basis for how we understand learning processes in early teacher education. The sample…
Creative Entrepreneurial Applications in the Wood Industries: An Appalachian Case Study
ERIC Educational Resources Information Center
Hackbert, Peter H.; Glotzback, Tim; Mahoney, Gary
2009-01-01
This paper illustrates three academic units collaborative process to solve a design problem in the development of new wood products for the Historic Boone Tavern Hotel, Berea, Kentucky. The Boone Tavern Hotel chronology and renovation needs after 99 years are summarized. The Berea College Student Crafts Program is then described and the need for a…
Applying Systems Engineering Methodologies to the Creative Process
2014-09-01
Carrasco, and Ranee A. Flores. 2013. “The Structure of Creative Cognition in the Human Brain .” Frontiers in Human Neuroscience 7: 1–13. doi: 10.3389/fnhum...The place aspect of creativity will be addressed in a limited fashion to raise awareness of possible prescriptive methods to enhance creativity...threshold theory states, “…creativity and intelligence are correlated up to a certain threshold [around an intelligence quotient ( IQ ) of 120] after which
ERIC Educational Resources Information Center
Bitz, Michael; Emejulu, Obiajulu
2016-01-01
This article is an international reflection on literacy, creativity, and student engagement. The authors collaborated to help Nigerian youths and their teachers develop, design, and share original comic books. By leveraging student engagement for literacy learning, the authors highlighted the crucial role of creativity in the classroom. The…
Raising Awareness of Individual Creative Potential in Bioscientists Using a Web-Site Based Approach
ERIC Educational Resources Information Center
Adams, David J.; Hugh-Jones, Siobhan; Sutherland, Ed
2010-01-01
We report the preliminary results of work with a unique, web-site-based approach designed to help individual bioscientists identify and develop their individual creative capacity. The site includes a number of features that encourage individuals to interact with creativity techniques, communicate with colleagues remotely using an electronic notice…
The Effect of the Accounting and Business Curriculums on Creativity
ERIC Educational Resources Information Center
Cheng, Ya-Yun; Chien, Chin-Chen; Wang, Shiow-Jen
2016-01-01
This study employs the Torrance Tests of Creative Thinking to investigate the effects of accounting and business curriculums on students' verbal and figurative creativity via the Solomon four-group design. The subjects are accounting and business administration students in Taiwan, where these two curriculums are similar to their counterparts in…
The Effect of a Teacher Professional Development in Facilitating Students' Creativity
ERIC Educational Resources Information Center
Hosseini, Afzal S.; Watt, Anthony P.
2010-01-01
The Iranian educational system would benefit from major refinement in order to better develop the creativity of children. The extension of teachers' understanding of creativity is one of the main factors in facilitating change. A theory and practice based professional development program was designed, therefore, to assist teachers to acquire…
Investigation of Effective Strategies for Developing Creative Science Thinking
ERIC Educational Resources Information Center
Yang, Kuay-Keng; Lee, Ling; Hong, Zuway-R; Lin, Huann-shyang
2016-01-01
The purpose of this study was to explore the effectiveness of the creative inquiry-based science teaching on students' creative science thinking and science inquiry performance. A quasi-experimental design consisting one experimental group (N = 20) and one comparison group (N = 24) with pretest and post-test was conducted. The framework of the…
Creativity and Whole School Change: An Investigation of English Headteacher Practices
ERIC Educational Resources Information Center
Thomson, Pat; Sanders, Ethel
2010-01-01
Schools in England have been required to adopt and adapt an ongoing series of policy initiatives: some however are offered on an "opt-in" basis. This paper examines one such "offer," that of Creative Partnerships, a programme which provides schools in designated deprived areas the opportunity to work with creative practitioners…
ERIC Educational Resources Information Center
Eow, Yee Leng; Ali, Wan Zah bte Wan; Mahmud, Rosnaini bt.; Baki, Roselan
2010-01-01
Creativity is an important entity in developing human capital while computer games are the current generation's contemporary tool. This study focused on the teaching of computer games development in order to enhance the creative perception of secondary school children. The study applied randomised subjects, with control group experimental design,…
Developing High School Students' Creativity by Teaching Them To Take Risks and Defer Judgment.
ERIC Educational Resources Information Center
Israel, Elfie
A practicum was designed to help high school students become more creative by encouraging them to be audacious, divergent thinkers capable of entertaining several contradictory ideas simultaneously. Tolerating paradox and ambiguity are vital components in developing creativity. These goals were achieved by developing a nurturing, caring, accepting…
Dissociative Experiences, Creative Imagination, and Artistic Production in Students of Fine Arts
ERIC Educational Resources Information Center
Perez-Fabello, Maria Jose; Campos, Alfredo
2011-01-01
The current research was designed to assess the influence of dissociative experiences and creative imagination on the artistic production of Fine Arts students of the University of Vigo (Spain). The sample consisted of 81 students who were administered the Creative Imagination Scale and The Dissociative Experiences Scale. To measure artistic…
ERIC Educational Resources Information Center
Penaluna, Andrew; Penaluna, Kathryn
2009-01-01
Recent guidance for UK government policy makers has warned that HEIs face an uncertain future and has advocated transdisciplinary curricula. Earlier, in 2005, two other UK government papers highlighted the advantages of integrating design-related strategies into business environments and addressed the impact creativity could have on business…
Teaching for Creativity by Science Teachers in Grades 5-10
ERIC Educational Resources Information Center
Al-Abdali, Nasser S.; Al-Balushi, Sulaiman M.
2016-01-01
This classroom observation study explored how science teachers (N = 22) teach for creativity in grades 5-10 in Oman. We designed an observation form with 4 main categories that targeted the instructional practices related to teaching for creativity: questioning strategy, teacher's responses to students' ideas, classroom activities to support…
Creativity, Technology, Art, and Pedagogical Practices
ERIC Educational Resources Information Center
Tillander, Michelle
2011-01-01
Creativity serves an important role in culture, education, and the workforce as it "provides the impetus for any act, idea, or product that changes an existing domain or discipline into a new entity." In the 21st century, information technology is forming a powerful alliance with creative practices in the arts and design to establish new domains…
The Effects of Computer Use on Creative Thinking among Kindergarten Children in Jordan
ERIC Educational Resources Information Center
Shawareb, Aseel
2011-01-01
The objective of the current study was to examine the effect of early computer experience, using quasi-experimental design, on creative thinking among Jordanian kindergarten children. It intended to answer two main research questions. First, does adding a computer to a kindergarten environment enhance children's creative thinking? Second, does…
Creativity as a Desirable Graduate Attribute: Implications for Curriculum Design and Employability
ERIC Educational Resources Information Center
Rampersad, Giselle; Patel, Fay
2014-01-01
A wide range of graduate attributes are listed, categorized and prioritized by different higher education institutions. However, one attribute that is less visible in the literature is creativity. In the current study, creativity has emerged as a desirable graduate attribute among students and employers. This paper presents an exploratory…
Saturday Subway Ride: A Report on the Initial Tryout.
ERIC Educational Resources Information Center
Quilling, Mary R.; And Others
"Saturday Subway Ride," a program designed to teach pupils creative thinking techniques and positive attitudes toward creative ideas, is a 92-page workbook in a story-exercise format. Secondary objectives for the product include improving verbal fluency and creative writing. Three classrooms 61 sixth graders and 34 fifth graders at two…
Johnson, B C
1990-01-01
As health care competition increases, and as the penalties for making poor decisions become potentially more devastating, market research continues to play an increasingly important role in the decision-making process for hospitals. Concern over the appropriate use of market research and the costs related to it remains high. As such, efficiency in research design and clarity in research outcome are clearly the goals. This paper examines the focus group process and its adjunctive role in enhancing the overall design of health care market research. Specifically, the function and placement of focus groups within the research plan as well as several methods of creative focus group analysis are considered within the context of an effective research design.
Rominger, Christian; Papousek, Ilona; Perchtold, Corinna M; Weber, Bernhard; Weiss, Elisabeth M; Fink, Andreas
2018-02-13
This study investigated EEG activity in the upper alpha band during the well-known Picture Completion Task of the Torrance Test of Creative Thinking (TTCT), a widely used creative ideation task in the figural domain. The application of a sophisticated computerized version of the TTCT facilitating the online assessment and digitalizing of participant's drawings allowed to separate two central stages of the creative ideation process (i.e., idea generation and idea elaboration). During idea generation, the participants' task was to generate an initial draft of an original and creative completion of the presented abstract lines and figures of the TTCT. During idea elaboration, the participants were required to mentally improve the originality of the initially generated idea/draft. Creative ideation in this figural task was generally associated with comparatively strong desynchronization of upper alpha power over parietal and occipital sites, indicating high visual/figural processing demands. Interestingly, the stage of idea elaboration was accompanied by a relative increase of upper alpha power at parietal and occipital sites compared to the stage of idea generation, indicating heightened top-down processing demands. Furthermore, task performance was associated with relative increases of upper alpha power at frontal sites and relative decreases at centro-temporal sites from the stage of idea generation to idea elaboration. This association suggests the importance of increased inhibitory control over stimulus-based bottom-up information and motor imagery in order to achieve more creative outputs. Taken together these findings add to the relevant literature in that they a) extend research on the relationship between EEG alpha activity and creativity to the figural domain, and b) support a multistage view of creative ideation, involving cognitive control and mental imagery as important components of creativity. Copyright © 2018 Elsevier Ltd. All rights reserved.
Barbot, Baptiste; Lubart, Todd I; Besançon, Maud
2016-01-01
This article reviews developmental studies of creativity in children and adolescents with a focus on "peaks" and "slumps" that have often been described in the literature. The irregularity of the development of creativity is interpreted in light of conceptual and measurement issues and with regard to the interaction between individual-level resources, task-specific demands, and environmental influences, resulting in apparent individual differences in the development of creativity. The need for longitudinal designs, multidimensional and multi-domain assessment of creative potential limiting the contribution of task-specific factors is outlined and discussed as an important direction for developmental research on creativity. © 2016 Wiley Periodicals, Inc.
Neuro-impressions: interpreting the nature of human creativity
Siler, Todd Lael
2012-01-01
Understanding the creative process is essential for realizing human potential. Over the past four decades, the author has explored this subject through his brain-inspired drawings, paintings, symbolic sculptures, and experimental art installations that present myriad impressions of human creativity. These impressionistic artworks interpret rather than illustrate the complexities of the creative process. They draw insights from empirical studies that correlate how human beings create, learn, remember, innovate, and communicate. In addition to offering fresh aesthetic experiences, this metaphorical art raises fundamental questions concerning the deep connections between the brain and its creations. The author describes his artworks as embodiments of everyday observations about the neuropsychology of creativity, and its all-purpose applications for stimulating and accelerating innovation. PMID:23091455
The Importance of the Default Mode Network in Creativity--A Structural MRI Study
ERIC Educational Resources Information Center
Kühn, Simone; Ritter, Simone M.; Müller, Barbara C. N.; van Baaren, Rick B.; Brass, Marcel; Dijksterhuis, Ap
2014-01-01
Anecdotal reports as well as behavioral studies have suggested that creative performance benefits from unconscious processes. So far, however, little is known about how creative ideas arise from the brain. In the current study, we aimed to investigate the neural correlates of creativity by means of structural MRI research. Given that unconscious…
ERIC Educational Resources Information Center
Ferrando, Mercedes; Soto, Gloria; Prieto, Lola; Sáinz, Marta; Ferrándiz, Carmen
2016-01-01
There has been an increasing body of research to uncover the relationship between creativity and intelligence. This relationship usually has been examined using traditional measures of intelligence and seldom using new approaches (i.e. Ferrando et al. 2005). In this work, creativity is measured by tools developed based on Sternberg's successful…
A Study on the Relationship between Six-Year-Old Children's Creativity and Mathematical Ability
ERIC Educational Resources Information Center
Baran, Gülen; Erdogan, Serap; Çakmak, Aygen
2011-01-01
Creativity is defined as a totality of processes and a way of attitude and behavior which exists in every child to a different extent. Every child is creative owing to their nature and their perspective on life. Offering children creative environments, especially during early childhood education, affects their mathematical abilities and supports…
CEO Ideational Facilitation Leadership and Team Creativity: The Mediating Role of Knowledge Sharing
ERIC Educational Resources Information Center
Carmeli, Abraham; Paulus, Paul B.
2015-01-01
The development of new ventures is often based on collective creative efforts. We conceptualize team creativity as a process of looking for and exploring new solutions and examine whether and how CEO leadership fosters creativity in top management teams (TMT). Data collected from senior executive teams indicate that CEO ideational facilitation…
NASA Astrophysics Data System (ADS)
Simonton, Dean Keith
2010-06-01
Campbell (1960) proposed that creative thought should be conceived as a blind-variation and selective-retention process (BVSR). This article reviews the developments that have taken place in the half century that has elapsed since his proposal, with special focus on the use of combinatorial models as formal representations of the general theory. After defining the key concepts of blind variants, creative thought, and disciplinary context, the combinatorial models are specified in terms of individual domain samples, variable field size, ideational combination, and disciplinary communication. Empirical implications are then derived with respect to individual, domain, and field systems. These abstract combinatorial models are next provided substantive reinforcement with respect to findings concerning the cognitive processes, personality traits, developmental factors, and social contexts that contribute to creativity. The review concludes with some suggestions regarding future efforts to explicate creativity according to BVSR theory.
Duhamel, Karen V
2016-10-01
The purpose of this paper is to explore empirical findings of five studies related to graduate-level nurse educators' and nursing students' perceptions about the roles of creativity and creative problem-solving in traditional and innovative pedagogies, and examines conceptual differences in the value of creativity from teacher and student viewpoints. Five peer-reviewed scholarly articles; professional nursing organizations; conceptual frameworks of noted scholars specializing in creativity and creative problem-solving; business-related sources; primary and secondary sources of esteemed nurse scholars. Quantitative and qualitative studies were examined that used a variety of methodologies, including surveys, focus groups, 1:1 interviews, and convenience sampling of both nursing and non-nursing college students and faculty. Innovative teaching strategies supported student creativity and creative problem-solving development. Teacher personality traits and teaching styles receptive to students' needs led to greater student success in creative development. Adequate time allocation and perceived usefulness of creativity and creative problem-solving by graduate-level nurse educators must be reflected in classroom activities and course design. Findings indicated conservative teaching norms, evident in graduate nursing education today, should be revised to promote creativity and creative problem-solving development in graduate-level nursing students for best practice outcomes. Copyright © 2016 Elsevier Ltd. All rights reserved.
[The application of creative thinking teaching in nursing education].
Ku, Ya-Lie; Chang, Ching-Feng; Kuo, Chien-Lin; Sheu, Sheila
2010-04-01
Nursing education is increasingly expected to cultivate nursing student creative abilities in line with general Ministry of Education promotion of greater creativity within education and the greater leeway for creativity won domestically for nurses by professional nursing organizations. Creative thinking has been named by education experts in the United States as the third most important goal of nursing education. However, nursing students in Taiwan have been shown to test lower in terms of creativity than students enrolled in business management. Leaders in nursing education should consider methods by which to improve the creative thinking capabilities of nursing students. Articles in the literature indicate that courses in creative studies are concentrated in the field of education, with few designed specifically for nursing. The teaching of constructing creative thinking is particularly weak in the nursing field. The purpose of this article was to review literature on education and nursing in order to explore current definitions, teaching strategies, and evaluation approaches related to creativity, and to develop a foundation for teaching creativity in nursing. The authors hope that an appropriate creative thinking course for nursing students may be constructed by referencing guidance provided in this in order to further cultivate creative thinking abilities in nursing students that will facilitate their application of creative thinking in their future clinical practicum.
New hope for the health care field.
Mabbett, P
1993-03-01
Creativity is required for solving many of the problems that face the health care system. As a group, caregivers tend to underestimate their own creativity and its potential impact on the systems in which they work. This article reviews common misconceptions about creativity and describes forces that erode its expression. Suggestions are made for how creativity can be increased within traditional-practice settings. Steps in a creative process are reviewed as well as internal and external factors that support the occurrence of creative moments. The benefits to be gained from increased creativity range from practical improvements within the system to personal gratification for individual caregivers.
Christiansen, Carl
2009-01-01
As the world changes financially, the healthcare architectural design world is following suit. Gone are the straightforward days of designing a hospital based solely on the programming and function of the space. Now, architects must evolve not only to understand healthcare financing and its availability to clients, but to work in a more collaborative way to design projects. Today, fewer projects are moving forward, creating increased competition among architects. This is also generating more scrutiny in regard to cost control and risk management, which has forced architects to consider alternatives to contractual relationships and design/delivery methods. New ways of thinking about bringing a hospital to life foster creativity in both the design and delivery processes. Although these changes can be somewhat uncomfortable, they foster learning, collaboration, and ultimately, benefits for all who participate in the process.
ERIC Educational Resources Information Center
Stansberry, Susan L.
2016-01-01
This design case (Boling, 2010) includes the challenges, considerations, and decisions associated with the design and development of a learning space/place (Dourish, 2006; Harrison & Dourish, 1996) focused on innovative, creative, and imaginative ways to transform teaching and learning with technology. The T.E.C.H. Playground in the College of…
Creativity as action: findings from five creative domains
Glaveanu, Vlad; Lubart, Todd; Bonnardel, Nathalie; Botella, Marion; de Biaisi, Pierre-Marc; Desainte-Catherine, Myriam; Georgsdottir, Asta; Guillou, Katell; Kurtag, Gyorgy; Mouchiroud, Christophe; Storme, Martin; Wojtczuk, Alicja; Zenasni, Franck
2013-01-01
The present paper outlines an action theory of creativity and substantiates this approach by investigating creative expression in five different domains. We propose an action framework for the analysis of creative acts built on the assumption that creativity is a relational, inter-subjective phenomenon. This framework, drawing extensively from the work of Dewey (1934) on art as experience, is used to derive a coding frame for the analysis of interview material. The article reports findings from the analysis of 60 interviews with recognized French creators in five creative domains: art, design, science, scriptwriting, and music. Results point to complex models of action and inter-action specific for each domain and also to interesting patterns of similarity and differences between domains. These findings highlight the fact that creative action takes place not “inside” individual creators but “in between” actors and their environment. Implications for the field of educational psychology are discussed. PMID:23596431
Gao, Ying; Zhang, Hao
2014-05-01
Previous behavioral studies have identified the significant role of subliminal cues in creative problem solving. However, neural mechanisms of such unconscious processing remain poorly understood. Here we utilized an event-related potential (ERP) approach and sandwich mask technique to investigate cerebral activities underlying the unconscious processing of cues in creative problem solving. College students were instructed to solve divergent problems under three different conditions (conscious cue, unconscious cue and no-cue conditions). Our data showed that creative problem solving can benefit from unconscious cues, although not as much as from conscious cues. More importantly, we found that there are crucial ERP components associated with unconscious processing of cues in solving divergent problems. Similar to the processing of conscious cues, processing unconscious cues in problem solving involves the semantic activation of unconscious cues (N280-340) in the right inferior parietal lobule (BA 40), new association formation (P350-450) in the right parahippocampal gyrus (BA 36), and mental representation transformation (P500-760) in the right superior temporal gyrus (BA 22). The present results suggest that creative problem solving can be modulated by unconscious processing of enlightening information that is weakly diffused in the semantic network beyond our conscious awareness. Copyright © 2014 Elsevier Inc. All rights reserved.
NASA Astrophysics Data System (ADS)
Putra, A.; Masril, M.; Yurnetti, Y.
2018-04-01
One of the causes of low achievement of student’s competence in physics learning in high school is the process which they have not been able to develop student’s creativity in problem solving. This is shown that the teacher’s learning plan is not accordance with the National Eduction Standard. This study aims to produce a reconstruction model of physics learning that fullfil the competency standards, content standards, and assessment standards in accordance with applicable curriculum standards. The development process follows: Needs analysis, product design, product development, implementation, and product evaluation. The research process involves 2 peers judgment, 4 experts judgment and two study groups of high school students in Padang. The data obtained, in the form of qualitative and quantitative data that collected through documentation, observation, questionnaires, and tests. The result of this research up to the product development stage that obtained the physics learning plan model that meets the validity of the content and the validity of the construction in terms of the fulfillment of Basic Competence, Content Standards, Process Standards and Assessment Standards.
Neural Correlates of Musical Creativity: Differences between High and Low Creative Subjects
Villarreal, Mirta F.; Cerquetti, Daniel; Caruso, Silvina; Schwarcz López Aranguren, Violeta; Gerschcovich, Eliana Roldán; Frega, Ana Lucía; Leiguarda, Ramón C.
2013-01-01
Previous studies of musical creativity suggest that this process involves multi-regional intra and interhemispheric interactions, particularly in the prefrontal cortex. However, the activity of the prefrontal cortex and that of the parieto-temporal regions, seems to depend on the domains of creativity that are evaluated and the task that is performed. In the field of music, only few studies have investigated the brain process of a creative task and none of them have investigated the effect of the level of creativity on the recruit networks. In this work we used magnetic resonance imaging to explore these issues by comparing the brain activities of subjects with higher creative abilities to those with lesser abilities, while the subjects improvised on different rhythmic fragments. We evaluated the products the subjects created during the fMRI scan using two musical parameters: fluidity and flexibility, and classified the subjects according to their punctuation. We examined the relation between brain activity and creativity level. Subjects with higher abilities generated their own creations based on modifications of the original rhythm with little adhesion to it. They showed activation in prefrontal regions of both hemispheres and the right insula. Subjects with lower abilities made only partial changes to the original musical patterns. In these subjects, activation was only observed in left unimodal areas. We demonstrated that the activations of prefrontal and paralimbic areas, such as the insula, are related to creativity level, which is related to a widespread integration of networks that are mainly associated with cognitive, motivational and emotional processes. PMID:24069414
Psychostimulants and Artistic, Musical, and Literary Creativity.
Smith, Iain
2015-01-01
This chapter explores links between psychostimulants and creativity in the arts. These links are set in the context of an overview of the association between mind-altering drugs in general and specific branches of the arts, particularly literature. The economic impact of the psychostimulants both historically and in today's world has been substantial and this is mirrored in the culture of the countries involved with the trade in these special commodities. As with other families of addictive drugs, the psychostimulants are sought out more frequently than is the norm by creative individuals who then may represent the drugs in their art or associate the drugs with their creativity. The creative process is outlined and it is noted that if a drug helps at all with creativity then the specific properties of the drug may link it to a particular stage of the creative process. Stimulants are particularly associated with the evaluation and elaboration stage of the creative process and in particular nicotine and caffeine have been used in this way by writers when putting words on paper. The ability of psychostimulants to boost convergent thinking is the main mechanism at work but this is at a cost as divergent thinking is diminished. The other findings of note in this review are that particular venues based around the consumption of a psychostimulants can act as a creative hub-café culture in Paris and Vienna and early modern Europe-and that particular drugs can come to define an artistic grouping as with the Beats and the group around Warhol who had a preference for amphetamine. © 2015 Elsevier Inc. All rights reserved.
Jazz musicians reveal role of expectancy in human creativity.
Przysinda, Emily; Zeng, Tima; Maves, Kellyn; Arkin, Cameron; Loui, Psyche
2017-12-01
Creativity has been defined as the ability to produce work that is novel, high in quality, and appropriate to an audience. While the nature of the creative process is under debate, many believe that creativity relies on real-time combinations of known neural and cognitive processes. One useful model of creativity comes from musical improvisation, such as in jazz, in which musicians spontaneously create novel sound sequences. Here we use jazz musicians to test the hypothesis that individuals with training in musical improvisation, which entails creative generation of musical ideas, might process expectancy differently. We compare jazz improvisers, non-improvising musicians, and non-musicians in the domain-general task of divergent thinking, as well as the musical task of preference ratings for chord progressions that vary in expectation while EEGs were recorded. Behavioral results showed for the first time that jazz musicians preferred unexpected chord progressions. ERP results showed that unexpected stimuli elicited larger early and mid-latency ERP responses (ERAN and P3b), followed by smaller long-latency responses (Late Positivity Potential) in jazz musicians. The amplitudes of these ERP components were significantly correlated with behavioral measures of fluency and originality on the divergent thinking task. Together, results highlight the role of expectancy in creativity. Copyright © 2017 Elsevier Inc. All rights reserved.
Next-generation concurrent engineering: developing models to complement point designs
NASA Technical Reports Server (NTRS)
Morse, Elizabeth; Leavens, Tracy; Cohanim, Babak; Harmon, Corey; Mahr, Eric; Lewis, Brian
2006-01-01
Concurrent Engineering Design (CED) teams have made routine the rapid development of point designs for space missions. The Jet Propulsion Laboratory's Team X is now evolving into a 'next-generation CED; in addition to a point design, the Team develops a model of the local trade space. The process is a balance between the power of a model developing tools and the creativity of humal experts, enabling the development of a variety of trade models for any space mission. This paper reviews the modeling method and its practical implementation in the ED environment. Example results illustrate the benefit of this approach.
EEG alpha power and creative ideation☆
Fink, Andreas; Benedek, Mathias
2014-01-01
Neuroscientific studies revealed first insights into neural mechanisms underlying creativity, but existing findings are highly variegated and often inconsistent. Despite the disappointing picture on the neuroscience of creativity drawn in recent reviews, there appears to be robust evidence that EEG alpha power is particularly sensitive to various creativity-related demands involved in creative ideation. Alpha power varies as a function of creativity-related task demands and the originality of ideas, is positively related to an individuals’ creativity level, and has been observed to increase as a result of creativity interventions. Alpha increases during creative ideation could reflect more internally oriented attention that is characterized by the absence of external bottom-up stimulation and, thus, a form of top-down activity. Moreover, they could indicate the involvement of specific memory processes such as the efficient (re-)combination of unrelated semantic information. We conclude that increased alpha power during creative ideation is among the most consistent findings in neuroscientific research on creativity and discuss possible future directions to better understand the manifold brain mechanisms involved in creativity. PMID:23246442
The neural basis of novelty and appropriateness in processing of creative chunk decomposition.
Huang, Furong; Fan, Jin; Luo, Jing
2015-06-01
Novelty and appropriateness have been recognized as the fundamental features of creative thinking. However, the brain mechanisms underlying these features remain largely unknown. In this study, we used event-related functional magnetic resonance imaging (fMRI) to dissociate these mechanisms in a revised creative chunk decomposition task in which participants were required to perform different types of chunk decomposition that systematically varied in novelty and appropriateness. We found that novelty processing involved functional areas for procedural memory (caudate), mental rewarding (substantia nigra, SN), and visual-spatial processing, whereas appropriateness processing was mediated by areas for declarative memory (hippocampus), emotional arousal (amygdala), and orthography recognition. These results indicate that non-declarative and declarative memory systems may jointly contribute to the two fundamental features of creative thinking. Copyright © 2015 Elsevier Inc. All rights reserved.
Honing Theory: A Complex Systems Framework for Creativity.
Gabora, Liane
2017-01-01
This paper proposes a theory of creativity, referred to as honing theory, which posits that creativity fuels the process by which culture evolves through communal exchange amongst minds that are self-organizing, self-maintaining, and self-reproducing. According to honing theory, minds, like other self-organizing systems, modify their contents and adapt to their environments to minimize entropy. Creativity begins with detection of high psychological entropy material, which provokes uncertainty and is arousal-inducing. The creative process involves recursively considering this material from new contexts until it is sufficiently restructured that arousal dissipates. Restructuring involves neural synchrony and dynamic binding, and may be facilitated by temporarily shifting to a more associative mode of thought. A creative work may similarly induce restructuring in others, and thereby contribute to the cultural evolution of more nuanced worldviews. Since lines of cultural descent connecting creative outputs may exhibit little continuity, it is proposed that cultural evolution occurs at the level of self-organizing minds; outputs reflect their evolutionary state. Honing theory addresses challenges not addressed by other theories of creativity, such as the factors that guide restructuring, and in what sense creative works evolve. Evidence comes from empirical studies, an agent-based computational model of cultural evolution, and a model of concept combination.
Effects of a play program on creative thinking of preschool children.
Garaigordobil, Maite; Berrueco, Laura
2011-11-01
The purpose of this study was to evaluate the effects of a play program in the creative thinking of preschool children. The study used a repeated measures experimental pretest-posttest design with control groups. The sample included 86 participants aged 5 to 6 years (53 experimental and 33 control participants). Before and after administering the program, two evaluation instruments were applied: The Torrance Test of Creative Thinking (Torrance, 1990) and Behaviors and Traits of Creative Personality Scale (Garaigordobil & Berrueco, 2007). The program consisted of a weekly 75-minute play session throughout the school year. ANOVA results showed that the program significantly increased the verbal creativity (fluency, flexibility, originality), graphic creativity (elaboration, fluency, originality), and behaviors and traits of creative personality. In the pretest phase, there were no differences in the creativity of boys and girls, and the program stimulated a similar level of change in both sexes. The discussion focuses on the importance of implementing creative programs with preschool children.
Groenendijk, Talita; Janssen, Tanja; Rijlaarsdam, Gert; van den Bergh, Huub
2013-03-01
Previous research has shown that observation can be effective for learning in various domains, for example, argumentative writing and mathematics. The question in this paper is whether observational learning can also be beneficial when learning to perform creative tasks in visual and verbal arts. We hypothesized that observation has a positive effect on performance, process, and motivation. We expected similarity in competence between the model and the observer to influence the effectiveness of observation. Sample. A total of 131 Dutch students (10(th) grade, 15 years old) participated. Two experiments were carried out (one for visual and one for verbal arts). Participants were randomly assigned to one of three conditions; two observational learning conditions and a control condition (learning by practising). The observational learning conditions differed in instructional focus (on the weaker or the more competent model of a pair to be observed). We found positive effects of observation on creative products, creative processes, and motivation in the visual domain. In the verbal domain, observation seemed to affect the creative process, but not the other variables. The model similarity hypothesis was not confirmed. Results suggest that observation may foster learning in creative domains, especially in the visual arts. © 2011 The British Psychological Society.
NASA Astrophysics Data System (ADS)
Zurweni, Wibawa, Basuki; Erwin, Tuti Nurian
2017-08-01
The framework for teaching and learning in the 21st century was prepared with 4Cs criteria. Learning providing opportunity for the development of students' optimal creative skills is by implementing collaborative learning. Learners are challenged to be able to compete, work independently to bring either individual or group excellence and master the learning material. Virtual laboratory is used for the media of Instrumental Analytical Chemistry (Vis, UV-Vis-AAS etc) lectures through simulations computer application and used as a substitution for the laboratory if the equipment and instruments are not available. This research aims to design and develop collaborative-creative learning model using virtual laboratory media for Instrumental Analytical Chemistry lectures, to know the effectiveness of this design model adapting the Dick & Carey's model and Hannafin & Peck's model. The development steps of this model are: needs analyze, design collaborative-creative learning, virtual laboratory media using macromedia flash, formative evaluation and test of learning model effectiveness. While, the development stages of collaborative-creative learning model are: apperception, exploration, collaboration, creation, evaluation, feedback. Development of collaborative-creative learning model using virtual laboratory media can be used to improve the quality learning in the classroom, overcome the limitation of lab instruments for the real instrumental analysis. Formative test results show that the Collaborative-Creative Learning Model developed meets the requirements. The effectiveness test of students' pretest and posttest proves significant at 95% confidence level, t-test higher than t-table. It can be concluded that this learning model is effective to use for Instrumental Analytical Chemistry lectures.
ERIC Educational Resources Information Center
Lou, Shi-Jer; Chen, Nai-Ci; Tsai, Huei-Yin; Tseng, Kuo-Hung; Shih, Ru-Chu
2012-01-01
This study combined traditional classroom teaching methods and blogs with blended creative teaching as a new teaching method for the course "Design and Applications of Teaching Aids for Young Children." It aimed to improve the shortcomings of the traditional teaching approach by incorporating the "Asking, Thinking, Doing, and…
Gathering Empirical Evidence Concerning Links between Computer Aided Design (CAD) and Creativity
ERIC Educational Resources Information Center
Musta'amal, Aede Hatib; Norman, Eddie; Hodgson, Tony
2009-01-01
Discussion is often reported concerning potential links between computer-aided designing and creativity, but there is a lack of systematic enquiry to gather empirical evidence concerning such links. This paper reports an indication of findings from other research studies carried out in contexts beyond general education that have sought evidence…
ERIC Educational Resources Information Center
Turnbull, Morag; Littlejohn, Allison; Allan, Malcolm
2012-01-01
Interest in the use of collaborative learning strategies in higher education is growing as educators seek better ways to prepare students for the workplace. In design education, teamwork and creativity are particularly valued; successful collaborative learning depends on knowledge sharing between students, and there is increasing recognition that…
Creativity and Motivation for Geometric Tasks Designing in Education
ERIC Educational Resources Information Center
Rumanová, Lucia; Smiešková, Edita
2015-01-01
In this paper we focus on creativity needed for geometric tasks designing, visualization of geometric problems and use of ICT. We present some examples of various problems related to tessellations. Altogether 21 students--pre-service teachers participated in our activity within a geometry course at CPU in Nitra, Slovakia. Our attempt was to…
Designing an EFL Reading Program to Promote Literacy Skills, Critical Thinking, and Creativity
ERIC Educational Resources Information Center
Ferrer, Erica; Staley, Kendra
2016-01-01
This article details the design and implementation of a reading program in a university EFL setting as a strategy to encourage creativity, critical thinking, collaborative learning, and reading for enjoyment (Anderson & Krathwohl, 2001; Richards & Renandya, 2002). This student-centered project challenged ELLs to address issues such as…