Creative Business Ownership for Women. Final Report from July 1, 1986 to June 30, 1987.
ERIC Educational Resources Information Center
Fisher, Constance Q.; Poitier, Vera R.
The Creative Business Ownership for Women Project was established at Valencia Community College (Florida) to provide displaced homemakers and single parents with the special help they need to achieve entrepreneurial success. During the course of the project, displaced homemakers, single parents, and rural disadvantaged women interested in owning a…
Unheard Voices: A Section 353 Special Project. Final Report.
ERIC Educational Resources Information Center
Strunk, Sandra J.
"Unheard Voices" was a project designed to provide adult educators with specific guidelines and ideas for integrating a creative writing component into an existing program of adult basic education, General Educational Development, or English as a second language. The project also collected and published student poetry and fiction in…
NASA Astrophysics Data System (ADS)
Millet, Charlyne; Oget, David; Cavallucci, Denis
2017-11-01
Innovation is a key component to the success and longevity of companies. Our research opens the 'black box' of creativity and innovation in R&D teams. We argue that understanding the nature of R&D projects in terms of creativity/innovation, efficiency/inefficiency, is important for designing education policies and improving engineering curriculum. Our research addresses the inventive design process, a lesser known aspect of the innovation process, in 197 R&D departments of industrial sector companies in France. One fundamental issue facing companies is to evaluate processes and results of innovation. Results show that the evaluation of innovation is confined by a lack of methodology of inventive projects. We will be establishing the foundations of a formal ontology for inventive design projects and finally some recommendations for engineering education.
Evolution of E-Learning Projects: A Creative Experience?
ERIC Educational Resources Information Center
Wakeford, Carol
2011-01-01
e-Learning Projects involve the construction by final year students of e-learning resources in project work. Students are supported in a blended training course in which they acquire appropriate skills and critically review eresources of their peers This paper describes innovations in course design that have lead to the evolution of eresources…
ERIC Educational Resources Information Center
Bender, Evelyn
The American Library Association's Carroll Preston Baber Research Award supported this project on the use, impact and feasibility of a computer assisted writing facility located in the library of Stetson Middle School in Philadelphia, an inner city school with a population of minority, "at risk" students. The writing facility consisted…
Has computational creativity successfully made it "Beyond the Fence" in musical theatre?
NASA Astrophysics Data System (ADS)
Jordanous, Anna
2017-10-01
A significant test for software is to task it with replicating human performance, as done recently with creative software and the commercial project Beyond the Fence (undertaken for a television documentary Computer Says Show). The remit of this project was to use computer software as much as possible to produce "the world's first computer-generated musical". Several creative systems were used to generate this musical, which was performed in London's West End in 2016. This paper considers the challenge of evaluating this project. Current computational creativity evaluation methods are ill-suited to evaluating projects that involve creative input from multiple systems and people. Following recent inspiration within computational creativity research from interaction design, here the DECIDE evaluation framework is applied to evaluate the Beyond the Fence project. Evaluation finds that the project was reasonably successful at achieving the task of using computational generation to produce a credible musical. Lessons have been learned for future computational creativity projects though, particularly for affording creative software more agency and enabling software to interact with other creative partners. Upon reflection, the DECIDE framework emerges as a useful evaluation "checklist" (if not a tangible operational methodology) for evaluating multiple creative systems participating in a creative task.
ERIC Educational Resources Information Center
Magedera-Hofhansl, Hanna
2016-01-01
The Four Skills News Project is an example of communicative language learning, developed for final year German students at the University of Liverpool. It focuses on how students use and practise their reading, writing, listening and speaking skills via the creative use of news reports and digital technology. Each student creates an avatar using…
Creativity of Student Information System Projects: From the Perspective of Network Embeddedness
ERIC Educational Resources Information Center
Yang, Heng-Li; Cheng, Hsiu-Hua
2010-01-01
Many companies have pursued innovation to obtain a competitive edge. Thus, educational reform focuses mainly on training creative students. This study adopted the concept of an affiliated network of projects to investigate how project embeddedness influences project team creativity. This work surveys 60 projects in a Management Information Systems…
Project-Based Learning in Programmable Logic Controller
NASA Astrophysics Data System (ADS)
Seke, F. R.; Sumilat, J. M.; Kembuan, D. R. E.; Kewas, J. C.; Muchtar, H.; Ibrahim, N.
2018-02-01
Project-based learning is a learning method that uses project activities as the core of learning and requires student creativity in completing the project. The aims of this study is to investigate the influence of project-based learning methods on students with a high level of creativity in learning the Programmable Logic Controller (PLC). This study used experimental methods with experimental class and control class consisting of 24 students, with 12 students of high creativity and 12 students of low creativity. The application of project-based learning methods into the PLC courses combined with the level of student creativity enables the students to be directly involved in the work of the PLC project which gives them experience in utilizing PLCs for the benefit of the industry. Therefore, it’s concluded that project-based learning method is one of the superior learning methods to apply on highly creative students to PLC courses. This method can be used as an effort to improve student learning outcomes and student creativity as well as to educate prospective teachers to become reliable educators in theory and practice which will be tasked to create qualified human resources candidates in order to meet future industry needs.
Using Project- and Theme-Based Learning to Encourage Creativity in Science
ERIC Educational Resources Information Center
Vaidya, Ashwin
2015-01-01
In this article, the authors describe a project that was developed for an introductory-level physics course. The aim of the project was to encourage the creative process in science, as science is seldom mentioned in discussions about creativity. They sought to engage students in the creative process by posing a collective challenge to the class.…
ERIC Educational Resources Information Center
Schlichter, Carol
1978-01-01
The final installment of a series of articles on the "Mushroom Place" learning center program, which involves creative thinking activities for young, gifted students, describes "Doing It the Hard Way," a performance task which involves the actual construction of objects from a selected set of materials in the absence of the usual project tools.…
ERIC Educational Resources Information Center
Walker, Kristen L.; Kiesler, Tina; Malone, Summer
2016-01-01
This project involved the development of a comprehensive and educational social marketing communications plan designed to help educate middle-school-aged youth about information use and abuse online. We achieved our goal of enhancing digital information literacy while developing critical thinking and creative communication skills for…
ERIC Educational Resources Information Center
Cremin, Teresa; Glauert, Esme; Craft, Anna; Compton, Ashley; Stylianidou, Fani
2015-01-01
In the light of the European Union's interest in creativity and innovation, this paper, drawing on data from the EU project Creative Little Scientists (2011-2014), explores the teaching and learning of science and creativity in Early Years education. The project's conceptual framework, developed from detailed analysis of relevant literatures,…
NASA Astrophysics Data System (ADS)
Lueker, T.
2012-12-01
We are a group of ocean scientists, artists, and educators working to publicize the urgent environmental problems facing our ocean environs, including overfishing, climate change and ocean acidification, and environmental degradation due to plastic and other forms of pollution. Our team leader, Kira Carrillo Corser, is an artist and educator known nationally for affecting policy and social change. Our collaboration results from the DNA of Creativity Project - the brainchild of Patricia Frischer, co-ordinator for the San Diego Visual Arts Network (http://dnaofc.weebly.com). The DNA of Creativity funded teams composed of artists and scientists with the goal of fusing the creative energies of both into projects that will enhance the public's perception of creativity, and make the complexities of art and science collaborations accessible to a new and larger audience. Sea Changes - ACT was funded initially by the DNA of Creativity Project. Our project goals are : 1) To entice people to participate in the joys of discovery of art AND science and 2) To motivate the public to work for real, committed and innovative change to protect our oceans. Part of our strategy for achieving our goals is to create a traveling art installation to illustrate the beauty of the oceans and to instill in our viewers the joys of discovery and creativity that we as scientists and artists pursue. And following this, to make the destructive changes occurring in the ocean and the future consequences more visible and understandable. We will develop lesson plans to integrate our ideas into the educational system and we are documenting our collaborative and creative process to inform future art-science collaborations. Finally, after emotionally connecting with our viewers to provide a means to ACT to make real and positive CHANGES for the future. Our project aims to build commitment and action for environmental conservation and stewardship as we combine scientific research with ways to take action, Our viewers, given a list of potential actions, internet connected computers and interactive websites can contact politicians and community leaders, as we document actions taken. In this presentation I will introduce the members of our team and provide examples of the type of synergistic ideas the combination of artist and scientist can provide. I will describe our goals and how we have, or plan to achieve them. And I will detail the process whereby we as artists and scientists working together we can improve on delivering important messages to members of the public and build a community of understanding.
Birds of a Feather... and Clay, Wire, Tissue and Paint!
ERIC Educational Resources Information Center
Feiner, Lois
2011-01-01
What began as a review lesson in clay construction quickly became a fun learning experience filled with inspiring conversations and creatively painted birds. This lesson was successful from beginning to end, with a final reward when the artwork was displayed. The author describes the process of working on this project and shares how the students…
The Development of Future Technology Teachers' Artistic-Projective Abilities: Foreign Experience
ERIC Educational Resources Information Center
Kurach, Mykola
2016-01-01
The necessity to form and develop future technology teachers' creative abilities has been stressed in the article. The psychologic-pedagogical researches of the leading specialists from Europe, the USA and Japan in the field of creative work and creativity have been analyzed. The main problems of the creative artistic-projective abilities…
Impact of problem finding on the quality of authentic open inquiry science research projects
NASA Astrophysics Data System (ADS)
Labanca, Frank
2008-11-01
Problem finding is a creative process whereby individuals develop original ideas for study. Secondary science students who successfully participate in authentic, novel, open inquiry studies must engage in problem finding to determine viable and suitable topics. This study examined problem finding strategies employed by students who successfully completed and presented the results of their open inquiry research at the 2007 Connecticut Science Fair and the 2007 International Science and Engineering Fair. A multicase qualitative study was framed through the lenses of creativity, inquiry strategies, and situated cognition learning theory. Data were triangulated by methods (interviews, document analysis, surveys) and sources (students, teachers, mentors, fair directors, documents). The data demonstrated that the quality of student projects was directly impacted by the quality of their problem finding. Effective problem finding was a result of students using resources from previous, specialized experiences. They had a positive self-concept and a temperament for both the creative and logical perspectives of science research. Successful problem finding was derived from an idiosyncratic, nonlinear, and flexible use and understanding of inquiry. Finally, problem finding was influenced and assisted by the community of practicing scientists, with whom the students had an exceptional ability to communicate effectively. As a result, there appears to be a juxtaposition of creative and logical/analytical thought for open inquiry that may not be present in other forms of inquiry. Instructional strategies are suggested for teachers of science research students to improve the quality of problem finding for their students and their subsequent research projects.
Creativity Assessment in the Context of Maker-Based Projects
ERIC Educational Resources Information Center
Lille, Benjamin; Romero, Margarida
2017-01-01
Creativity is a key competence in 21st century education. Among the active learning pedagogies which aims to develop creativity, learning by making is an emerging approach in which the students are engaged in the co-creation of a shared artefact. In this study, we aim to analyse the creativity competency through a maker-based projects.…
"The Writing Writes Itself": Deleuzian Desire and the Creative Writing MFA Degree
ERIC Educational Resources Information Center
Walker, Ginger Marie
2017-01-01
This post-qualitative inquiry project investigated subjectivity (sense of self) among graduates of creative writing Master of Fine Arts (MFA) programs. The project asked how subjectivity is involved in the creative writing process and how that process fuels further writing after a creative piece (such as the MFA thesis) is completed. A…
Systems engineering in practice: can rigour and creativity co-exist?
NASA Astrophysics Data System (ADS)
Schnetler, Hermine; Rees, Philip; Egan, Ian
2006-06-01
Systems engineering as a discipline has been established for many years, being utilised to good effect most notably, in the defence industry. Its introduction in a formalised way to the UK ATC is relatively recent. Although a good start has been made in embedding the process within the lifecycle model, much work is still required to refine the systems engineering elements to cope with the complex (internationally collaborative) business model, the need to nurture creativity in the design process and the translation into a highly challenging cost-driven technology domain. This paper explores the current status of systems engineering at the UK ATC, shows where further work is needed, and how improvements can be made to meet the challenges of next generation telescopes and instrumentation. It is shown why the discipline is necessary, especially given that projects often comprise diverse global teams (both small and large), and it indicates the pitfalls of a tendency in the early stages of a project to focus on solutions rather than robust requirements capture. Finally, despite the obvious value and yet often ill-understood rigours of system engineering, it is shown how innovation and creativity can be promoted rather than stifled.
Making holograms in middle and high schools
NASA Astrophysics Data System (ADS)
Jeong, Tung H.
2000-06-01
Holography is a worthy topic that should become an integral part of any basic science curriculum. It embodies basic scientific principle that include the direct applications of three Nobel Prize physics concepts; it involves procedures that teaches the scientific method of problem solving; it can be learned by `doing' without previous experience; it is artistically creative; it can be appreciated by students of all ranges of abilities; and it is an open-ended subject so that specially interested students can continue to pursue deeper and more creative projects beyond the scope that fits into the curriculum. Finally, with the availability of high quality and low cost diode lasers, it is an affordable unit for any school.
Task conflict and team creativity: a question of how much and when.
Farh, Jiing-Lih; Lee, Cynthia; Farh, Crystal I C
2010-11-01
Bridging the task conflict, team creativity, and project team development literatures, we present a contingency model in which the relationship between task conflict and team creativity depends on the level of conflict and when it occurs in the life cycle of a project team. In a study of 71 information technology project teams in the greater China region, we found that task conflict had a curvilinear effect on team creativity, such that creativity was highest at moderate levels of task conflict. Additionally, we found this relationship to be moderated by team phase, such that the curvilinear effect was strongest at an early phase. In contrast, at later phases of the team life cycle, task conflict was found to be unrelated to team creativity. (c) 2010 APA, all rights reserved.
ERIC Educational Resources Information Center
Hasio, Cindy
2009-01-01
Art teachers know that budget limitations are one of the obstacles that affect creativity in art class. However, teachers can now pour creative juices into their curriculum by using aluminum cans to give their high-school students a project that conceptualizes their sense of environment. This project allows students the freedom to experiment with…
Translanguaging Space and Creative Activity: Theorising Collaborative Arts-Based Learning
ERIC Educational Resources Information Center
Bradley, Jessica; Moore, Emilee; Simpson, James; Atkinson, Louise
2018-01-01
This paper focuses on an innovative transdisciplinary educational arts-based learning project, LangScape Curators, which links to and leads from research conducted for the AHRC-funded "Translation and Translanguaging" project. Here, we describe how we work collaboratively with creative practitioners to use a variety of creative arts…
Nurturing Creative, Thinking Engineers
ERIC Educational Resources Information Center
Goel, Sanjay
2011-01-01
This paper describes some ideas and experiences with training student engineers in creativity and critical thinking. In our survey, a large majority (82%) of respondents felt that as compared to all other kind of academic engagements, their projects had contributed most to develop their creativity. About 50% had also felt that their projects were…
Creativity Processes of Students in the Design Studio
ERIC Educational Resources Information Center
Huber, Amy Mattingly; Leigh, Katharine E.; Tremblay, Kenneth R., Jr.
2012-01-01
The creative process is a multifaceted and dynamic path of thinking required to execute a project in design-based disciplines. The goal of this research was to test a model outlining the creative design process by investigating student experiences in a design project assignment. The study used an exploratory design to collect data from student…
ERIC Educational Resources Information Center
Fabricatore, Carlo; López, Ximena
2013-01-01
The increasing demand for creative individuals in the labor market requires well-prepared professionals, capable of enhancing competitiveness through new ideas and innovative actions. Educational programs should, therefore, rely on approaches and learning environments that foster creativity. In this study, video game development projects were used…
Zines--The Ultimate Creative Writing Project.
ERIC Educational Resources Information Center
Bott, Christie "CJ"
2002-01-01
Details a creative writing project based on "zines," which are independently created and published personal magazines. Notes challenges addressed in the project, such as composing an engaging introduction and choice of language in relation to audience. Concludes that the students were enthusiastic about the project, and were interested…
Marintcheva, Boriana
2017-05-01
Virtual virus is a semester-long interdisciplinary project offered as part of upper level elective course in virology. Students are challenged to apply key concepts from multiple biological sub-disciplines to 'synthesize' a plausible virtual virus. The project is executed as a scaffolded series of hands-on sessions and mini-projects that are integrated into continuous story leading to mock conference presentation and comprehensive report modeling article publication. It complements classroom instruction helping students to meet overarching learning targets traditionally associated undergraduate virology courses such as viral structure and function, mode of viral propagation and flow of genetic information and virus/host interactions on the cellular and organismal level. Formal instructor and informal peer feedback were used as tools to prompt reflection and guide revisions of the final report. Student learning gains and attitudes toward the approach were studied by evaluating project work product and end of the semester survey. Outcome analysis demonstrated that students exit the course with elaborated conceptual understanding of viruses and ownership of their work. The project can be viewed as an approach to model the process of scientific discovery in fast-forward mode by combining active learning, creativity and problem solving to assemble and communicate a virtual virus story. © FEMS 2017. All rights reserved. For permissions, please e-mail: journals.permissions@oup.com.
ERIC Educational Resources Information Center
Kharkhurin, Anatoliy V.
2017-01-01
The study initiated a project exploring a contribution of creative perception to creative behavior. This study investigated the factors in creative self-perception contributing to creative potential. Creative potential was operationalized as divergent thinking and measured by the Abbreviated Torrance Test for Adults. Creative self-perception was…
Turning Pupils on to Learning: Creative Classrooms in Action. Creative Teaching/Creative Schools
ERIC Educational Resources Information Center
Elkington, Rob, Ed.
2011-01-01
"Turning Pupils on to Learning" documents and makes visible how creative learning approaches can engage and motivate children in their learning. The book features six case studies of creative learning projects that cover the early years through to Key Stage 3 which are written by the teachers and creative practitioners involved. From the creation…
ERIC Educational Resources Information Center
Springborg, Martin; Horii, Cassandra V.
2016-01-01
This invited essay of "To Improve the Academy's" special feature on Creative Scholarship presents one example of creative scholarship in educational development as a forward to other forms and approaches in the special feature. This example, the Teaching and Learning Project, merges documentary and art photography traditions with faculty…
ERIC Educational Resources Information Center
Baum, Liesl M.; Newbill, Phyllis Leary
2010-01-01
The role of critical and creative thinking has been debated within the field of instructional design. Through an instructional design and development project we have identified how critical and creative thinking are essential to the instructional design process. This paper highlights a recent project focused on a virtual Native American village…
Can Style Be Creative? An Exploratory Essay
ERIC Educational Resources Information Center
Clinton, Gregory
2016-01-01
This essay explores the nature of creativity of the practicing professional through the examination of the role of personal style in creative work, as well as how personality can affect and sustain creativity. Instructional designers, as practicing creatives, must balance the divergent and novel with the restraints of clients, projects, and…
Designing EEG Neurofeedback Procedures to Enhance Open-Ended versus Closed-Ended Creative Potentials
ERIC Educational Resources Information Center
Lin, Wei-Lun; Shih, Yi-Ling
2016-01-01
Recent empirical evidence demonstrated that open-ended creativity (which refers to creativity measures that require various and numerous responses, such as divergent thinking) correlated with alpha brain wave activation, whereas closed-ended creativity (which refers to creativity measures that ask for one final correct answer, such as insight…
NASA Astrophysics Data System (ADS)
Autapao, Kanyarat; Minwong, Panthul
2018-01-01
Creative thinking was an important learning skill in the 21st Century via learning and innovation to promote students' creative thinking and working with others and to construct innovation. This is one of the important skills that determine the readiness of the participants to step into the complex society. The purposes of this research were 1) to compare the learning achievement of students after using basic character design and animation concepts using the flipped learning and project-based learning and 2) to make a comparison students' creative thinking between pretest and posttest. The populations were 29 students in Multimedia Technology program at Thepsatri Rajabhat University in the 2nd semester of the academic year 2016. The experimental instruments were lesson plans of basic character design and animation concepts using the flipped learning and project based learning. The data collecting instrument was creative thinking test. The data were analyzed by the arithmetic mean, standard deviation and The Wilcoxon Matched Pairs Signed-Ranks Test. The results of this research were 1) the learning achievement of students were statistically significance of .01 level and 2) the mean score of student's creativity assessment were statistically significance of .05 level. When considering all of 11 KPIs, showed that respondents' post-test mean scores higher than pre-test. And 5 KPIs were statistically significance of .05 level, consist of Originality, Fluency, Elaboration, Resistance to Premature Closure, and Intrinsic Motivation. It's were statistically significance of .042, .004, .049, .024 and .015 respectively. And 6 KPIs were non-statistically significant, include of Flexibility, Tolerance of Ambiguity, Divergent Thinking, Convergent Thinking, Risk Taking, and Extrinsic Motivation. The findings revealed that the flipped learning and project based learning provided students the freedom to simply learn on their own aptitude. When working together with project-based learning, Project based learning focusing on the students' project-based learning construction based on their own interests which allowed the students to increase creative project. This can be applied for other courses in order to plan activities to develop students' work process skills and creative skills. We also recommend that researchers carefully consider the design of lesson plans in accordance with all of 11 KPIs to promote students' creative thinking skills.
ERIC Educational Resources Information Center
Jaskari, Minna-Maarit
2013-01-01
Creativity and marketing imagination are essential core competencies for marketers. Therefore, higher marketing education emphasizes creativity in several ways. However, assessing creativity and creative problem solving is challenging and tools for this purpose have not been developed in the context of marketing education. To address this gap, we…
[Creativeness and creative personalities--a study of successful entrepreneurs].
Goebel, P
1991-01-01
The term creativity is defined, and the underlying creative process is described. The creative process is developed with the help of the new metaphors. The two most successful and creative from over 130 entrepreneurs involved in a research project are taken as examples. The essentials of the creative process the inexhaustible process of the phantasy concerning certain ideas and problems is enlarged in connection with the results of the Giessen Test S and the two above-mentioned entrepreneurs.
Creativity Styles of Freshman Students.
ERIC Educational Resources Information Center
Kumar, V. K.; And Others
1991-01-01
First-year college students (n=182) were tested to determine their beliefs about and approaches to creative endeavors. Students self-identified as creative employed a greater number of techniques such as brainstorming and were less motivated by the goal of developing a final product, compared to those identified as least creative. (JDD)
Creativity is linked to ambition across the bipolar spectrum.
Johnson, Sheri L; Murray, Greg; Hou, Sharon; Staudenmaier, Paige J; Freeman, Michael A; Michalak, Erin E
2015-06-01
Beyond evidence for an association, little is known about the mechanism linking creativity bipolar spectrum conditions. Theory suggests that ambition, which is heightened in bipolar disorder (BD) and associated with creativity in the general population, might be an important variable. The overarching aim of this project was to evaluate whether ambition is related to creativity among those with bipolar spectrum conditions. Across two studies, we examined correlations between a validated self-report measure of ambition, the WASSUP, and creativity. In Study One, 22 individuals diagnosed with BD who self-identified as highly creative completed the WASSUP and a measure of lifetime creative accomplishment. In Study Two, 221 undergraduates completed the WASSUP, a measure of mania risk (the Hypomanic Personality Scale, HPS) and a measure designed to assess creativity in business projects and tasks. In Study One, WASSUP scores were significantly elevated compared to normative levels in BD, and WASSUP scores were correlated with lifetime creative accomplishment within the artistic sample. In Study Two, mania risk was related to greater ambition and creativity, and ambition was also directly related to greater creativity. Both studies were limited by the reliance on self-reported ambition. Ambition could be one important component of creative success across the bipolar spectrum. Copyright © 2015 Elsevier B.V. All rights reserved.
Anstey, Lauren M; Michels, Alison; Szymus, Julianna; Law, Wyanne; Edwin Ho, Man-Hymn; Qu, Fei; Yeung, Ralph T T; Chow, Natalie
2014-01-01
Near-peer facilitators (senior students serving as facilitators to their more junior peers) bring a unique student-based perspective to teaching. With fewer years of teaching experience however, students who become involved in a facilitator role typically develop related skills quickly through a process of trial-and-error within the classroom. The aim of this paper is to report on the authors' own experiences and reflections as student near-peer facilitators for an inquiry-based project in an undergraduate anatomy course. Three areas of the facilitator experience are explored: (1) offering adequate guidance as facilitators of inquiry, (2) motivating students to engage in the inquiry process, and (3) fostering creativity in learning. A practical framework for providing guidance to students is discussed which offers facilitators a scaffold for asking questions and assisting students through the inquiry process. Considerations for stimulating intrinsic motivations toward inquiry learning are made, paying attention to ways in which facilitators might influence feelings of motivation towards learning. Also, the role of creativity in inquiry learning is explored by highlighting the actions facilitators can take to foster a creative learning environment. Finally, recommendations are made for the development of formalized training programs that aid near-peer facilitators in the acquisition of facilitation skills before entering into a process of trial-and-error within the classroom. © 2013 American Association of Anatomists.
ERIC Educational Resources Information Center
Wong, Shun Han Rebekah
2015-01-01
This article introduces the Hong Kong Baptist University's Heritage project (http://heritage.lib.hkbu.edu.hk/), a multi-disciplinary online showcase for curriculum-related creative outputs that were produced by faculty and students of the university. Initiated and led by the University Library, this project was a collaborative effort with six…
Technology, Learning Communities and Young People: The Future Something Project
ERIC Educational Resources Information Center
Herne, Steve; Adams, Jeff; Atkinson, Dennis; Dash, Paul; Jessel, John
2013-01-01
The "Future Something Project" ("FSP"), a two-year action research project, was devised to nurture the creative and technological talent of small groups of young people at risk by creating a structured network, mentored and driven by creative professionals exploring innovative ways for the two distinct target groups to work…
Building a Creative Ecosystem: The Young Designers on Location Project
ERIC Educational Resources Information Center
Davies, Dan; Howe, Alan; Haywood, Susan
2004-01-01
This article reports on findings from a research project designed to explore ways in which creativity can be fostered through interactions between selected children, particular environments, materials, techniques and key adults. The Young Designers on Location (YDoL) project was funded by the National Endowment for Science, Technology and the Arts…
Student Project in Anatomy (SPA) - Making the First Year Medical Students Responsible and Creative.
Nayak, Satheesha B; Mishra, Snigdha; George, Bincy M; Kumar, Naveen
2016-09-01
Creativity is a combination of ones' capacity to think outside the box, the gained knowledge and the passion for creating something. It very easily and effectively provides the creator a chance to be responsible for his/her creation and acts as a confidence booster for him/her. Creativity is inherent, but needs to be polished and nurtured. If nurtured well through proper motivation, the creator excels leaps and bounds. It develops an empathetic behaviour in the creator, when he allows his creations to be used by others. The study was done to generate learning resources through academically good students and make them available for the entire class. Academically, top 16 students were involved in a project of their choice. The projects included preparation of question answers, powerpoint presentations, cross-word puzzles, videos, models, atlases and wall hangers etc., ten weeks were given to finish the project. The project was guided and monitored by teachers. The end product of the project was given to the entire class for use. The perception of users of the end products of the projects was recorded through mini interviews. All the students who took part in the project liked working on the project. They felt motivated, rewarded and had mastery on the topic which they used in the project. The students who did not do the project but used the end product of the project also liked the project work. They felt that the end products of the projects were simple, informative and creative. By participating in Student Project in Anatomy (SPA), the students get to show their total potential through these creative ways. It provides a fresh and welcome change from the common routine followed otherwise in medical schools. The outcome of the projects can help the entire class. This type of projects can be easily tailored into existing curriculum and in disciplines other than anatomy too.
Mandalas: A Simple Project to Explore Creativity
ERIC Educational Resources Information Center
Holbrook, Robert L., Jr.; Comer, Debra R.
2017-01-01
Creativity is more important than ever in today's knowledge-based economy. Although many students doubt their own creativity, very few exercises are designed to help them access this ability. We believe that self-expression and self-reflection are important for understanding personal creative ability. Jung introduced the mandala to promote these…
Investigation the Scientific Creativity of Gifted Students through Project-Based Activities
ERIC Educational Resources Information Center
Karademir, Ersin
2016-01-01
In this research, it is aimed to identify the scientific creativity of gifted students through project-based activities. In accordance with this purpose, a study has been carried out with 13 gifted students studying in third and fifth grade. In the study, students have been informed about the project development stages and they have been asked…
Fostering creativity in nursing students: a blending of nursing and the arts.
Pavill, Brenda
2011-01-01
Integrating nursing and fine arts can evoke a more holistic view of clients as well as foster creativity in students. Presented is an overview of The Creative Project assignment that culminates with nursing students developing a creative self-expression of a clinical experience through the lens of liberal arts and nursing.
Intuition and Creativity: A Pas de Deux for Qualitative Researchers.
ERIC Educational Resources Information Center
Janesick, Valerie J.
The importance of intuition and creativity in qualitative research is discussed. By discussing lessons learned from well-known creative individuals, it is possible to find ways to open a conversation on creativity. Since the researcher is the research instrument in qualitative research projects, the definition of the role of the researcher is…
Creative Thinking of Practical Engineering Students During a Design Project
NASA Astrophysics Data System (ADS)
Waks, Shlomo; Merdler, Moti
2003-01-01
Creativity in engineering design had become an economic necessity and not merely the privilege of unique individuals. The search for new, innovative and effective ideas in engineering design stands in center of daily creative performance. This search requires sensitivity to gaps of knowledge and information, and the ability to evoke numerous, different and unique ideas about engineering problems. The source of such information or knowledge can be either extrinsic-such as provided by an instructor or expert or intrinsic, which might involve transformation from one field or context to another. Furthermore, interaction with an exterior source as well as developing an inherent drive, have an impact on the motivation to perform creatively. This article, which is based on a study conducted among Israeli practical engineering students, deals with the variations in creative thinking during various stages of a design project and the relation between creative thinking and motivation factors.
ERIC Educational Resources Information Center
Sener, Nilay; Türk, Cumhur; Tas, Erol
2015-01-01
The purpose of this study is to examine the effects of a science education project implemented in different learning environments on secondary school students' creative thinking skills and their attitudes to science lesson. Within this scope, a total of 50 students who participated in the nature education project in Samsun City in 2014 make up the…
ERIC Educational Resources Information Center
Hamilton, Jillian; Carson, Sue
2015-01-01
In the emergent field of creative practice higher degrees by research, first generation supervisors have developed new models of supervision for an unprecedented form of research, which combines creative practice and a written thesis. In a national research project, entitled "Effective supervision of creative practice higher research…
Using the Creative Cognition Approach in Essay Assignments in Leadership Education
ERIC Educational Resources Information Center
Atkinson, Tim
2018-01-01
This application brief covers, "The Final Question," an alternative essay design that encourages the learner to think creatively in Ph.D. Organization Theory or Leadership courses. "The Final Question" asks, "Do leaders change organizations or do organizations change leaders?" It is a simple question, but only the…
ERIC Educational Resources Information Center
Thomas, Kerry
2009-01-01
This article reports on a study of creativity in art education, and more particularly, what teaching and learning to be creative implies. The study employs Pierre Bourdieu's concepts of the habitus, symbolic capital, and misrecognition. These concepts are demonstrably relevant for understanding creativity as a kind of social reasoning that is…
A Future Fair: Building Tomorrow Today.
ERIC Educational Resources Information Center
Weatherly, Myra S.
1992-01-01
Gifted intermediate-level students in Greenville, South Carolina, held a Future Fair in which students completed projects and developed critical and creative thinking skills as they investigated real problems. Projects such as models, inventions, photo essays, and creative writing focused on future schools, art, fashions, space travel, and other…
Science 2.0: Communicating Science Creatively
ERIC Educational Resources Information Center
Smith, Ben; Mader, Jared
2017-01-01
This column shares web tools that support learning. The authors have been covering the International Society for Technology in Education (ISTE) standards in every issue since September 2016. This article examines the final standard, called Creative Communicator, which requires students to communicate effectively and creatively express themselves…
ERIC Educational Resources Information Center
Demetrulias, Diana Mayer
1980-01-01
Even in an educational tests and measurements classroom it is possible to stimulate student creativity and divergent thinking. Examples of projects and test constructions are given to provide food for thought for the creative teacher. (JN)
How Do the "Real Housewives" Get to History Class? A Multimodal Twist on a Project
ERIC Educational Resources Information Center
Adams, Caswell
2016-01-01
When eighth-grade students tire of writing, their history teacher must get creative to keep their attention for the next project. By applying a multimodal design to an old project, the teacher creates a new one that appeals to various learners and creative minds. The result is not only historical learning but also an opportunity to see how…
Creative Arts and Crafts for Children with Visual Handicaps.
ERIC Educational Resources Information Center
Sykes, Kim C.; And Others
This teaching guide gives instructions for 23 creative art or craft projects thought to be appropriate for use with visually handicapped children. Usually included for each project are the educational objective, materials and equipment needed, procedure, possible variations, and photographs. The following types of activity are recommended: tempera…
Thinking Creatively Is Thinking Critically
ERIC Educational Resources Information Center
Gruenfeld, Elizabeth
2010-01-01
The Cartoneras projects aim to promote the celebration of language, culture, and creativity through a collaboration between top literary minds and cardboard collectors in Buenos Aires and Lima. They produce and publish beautiful books with hand-painted cardboard covers that speak of the wonderful literature inside. Inspired by those projects, the…
Nurturing the Imagination: Creativity Processes and Innovative Qualitative Research Projects
ERIC Educational Resources Information Center
Mulvihill, Thalia M.; Swaminathan, Raji
2012-01-01
This article explores the creativity processes involved in designing and analyzing innovative qualitative research projects and evaluates examples of recent models and typologies that illustrate a variety of ways to approach qualitative inquiry. Using Gardner's Five Minds (2006) typology, Boyer's Model of Scholarship (1997) and Bloom's Taxonomy of…
Creative Educational Leadership (A Partial Evaluation).
ERIC Educational Resources Information Center
Kralik, Daniel J.
The purpose of the project was to demonstrate the role and function of the new intermediate school district and to show that it could creatively initiate needed changes in education within three years in Pierce County, Washington. Three specific projects are delineated: (1) guidance training for teachers and administrators; (2) development of…
ERIC Educational Resources Information Center
Feuer, Avital
2011-01-01
This study examined the effects of a collaborative creative writing project on identity formation and overall language proficiency development among advanced Hebrew students. In an exercise called "The Zoning Committee", college students created the fictional Israeli-American town of Beit Shemesh, located in northern Michigan.…
Meier, Joan
2016-10-01
The Domestic Violence Project (DVP) began as an experiment but has become my favorite model for teaching law students about domestic violence work. The heart of the course is its emphasis on developing awareness of and compassion for the personally and emotionally challenging dimensions of domestic violence work. I achieve this (i) through an intensive and personal dialogue with students through written journals and responses; (ii) by inviting students to consider creative expression for their final project, and (iii) by teaching students about vicarious trauma and encouraging their understanding of it in themselves and other system players. Students seem to experience this course as an oasis of holistic professional and personal growth within the often dispiriting experience of law school. © The Author(s) 2016.
ERIC Educational Resources Information Center
Ibrahim, Badaruddin
2012-01-01
In the 21st century, engineers are expected to be creative and work collaboratively in teams to solve or design new products. Research in the past has shown how creativity and good team communication, together with knowledge, can impact the outcomes in the organization. The purpose of this study was to explore the relationships among creativity,…
ERIC Educational Resources Information Center
DUENK, LESTER G.
THE PRIMARY OBJECTIVE OF THIS STUDY WAS TO ESTABLISH THE CONCURRENT VALIDITY OF THE MINNESOTA TESTS OF CREATIVE THINKING, ABBREVIATED FORM VII, (MTCT VII) BY DETERMINING THE RELATIONSHIP BETWEEN ITS SCORES AND CREATIVE ABILITY AS MEASURED BY ACCUMULATED TEACHER RATINGS OF INDUSTRIAL ARTS PROJECTS AND INVESTIGATOR-DEVELOPED TESTS OF CREATIVITY. THE…
ERIC Educational Resources Information Center
Combs, Liesl Baum; Cennamo, Katherine S.; Newbill, Phyllis Leary
2009-01-01
Critical and creative thinking skills are essential for students who plan to work and excel in the 21st-century workforce. This goal of the project reported in this article was to define critical and creative thinking in a way that would be useful for classroom teachers charged with developing such skills in their students. To accomplish their…
Creative Contexts: Reflecting on Work Placements in the Creative Industries
ERIC Educational Resources Information Center
Ashton, Daniel
2015-01-01
Employability literature has consistently emphasised the importance of work placements for securing employment post graduation. This article presents findings from a project focusing on the experiences of higher education students who have undertaken course-related work experience placements as part of their "creative industries"…
Student Team Projects in Information Systems Development: Measuring Collective Creative Efficacy
ERIC Educational Resources Information Center
Cheng, Hsiu-Hua; Yang, Heng-Li
2011-01-01
For information systems development project student teams, learning how to improve software development processes is an important training. Software process improvement is an outcome of a number of creative behaviours. Social cognitive theory states that the efficacy of judgment influences behaviours. This study explores the impact of three types…
Digital Storytelling: Kizoa, Animoto, and Photo Story 3
ERIC Educational Resources Information Center
Yee, Kevin; Hargis, Jace
2012-01-01
Educators know that students create better projects when they are personally invested in the material. The rewards are particularly significant when students can exercise some degree of creativity in the process of developing their projects. One tried-and-true avenue for creative expression is through the use of stories or narratives. Simply…
The Curious Schools Project: Capturing Nomad Creativity in Teacher Work
ERIC Educational Resources Information Center
Hunter, Mary Ann; Emery, Sherridan
2015-01-01
The Curious Schools project is a teacher professional learning initiative that aims to provide an insight into--and resource for--creativity in Tasmanian schools. It offers an alternative to conventional models of teacher professional learning by engaging teachers in multi-modal methods of documenting and reflecting on their work as the basis for…
C[squared] = Creative Coordinates
ERIC Educational Resources Information Center
McHugh, Shelley R.
2007-01-01
"C[squared] = Creative Coordinates" is an engaging group of tasks that fosters the integration of mathematics and art to create meaningful understanding. The project lets students illustrate of find an image, then plot points to map their design on a grid. The project usually takes about a week to complete. When it is finished, students who are…
An IPA-Embedded Model for Evaluating Creativity Curricula
ERIC Educational Resources Information Center
Chang, Chi-Cheng
2014-01-01
How to diagnose the effectiveness of creativity-related curricula is a crucial concern in the pursuit of educational excellence. This paper introduces an importance-performance analysis (IPA)-embedded model for curriculum evaluation, using the example of an IT project implementation course to assess the creativity performance deduced from student…
The Use of Computers to Aid the Teaching of Creative Writing.
ERIC Educational Resources Information Center
Sharples, Mike
1983-01-01
An analysis of the writing process is followed by a description of programs used in a computer-based creative writing scheme developed at Edinburgh University. An account of a project to study the program's effect on the creative writings of 11 year old pupils concludes the article. (EAO)
Street Crossing: Observational Research and Developing Health Communication Strategies
ERIC Educational Resources Information Center
Mackert, Michael; Lazard, Allison; Wyeth, Ben
2015-01-01
Students in communication, and particularly in advertising, are encouraged to value creativity. However, even in programs that value creativity, it can be difficult to encourage creativity in the process of research that guides communication efforts. The project described in this paper--"Street Crossing"--is used in upper-division and…
Proposal Savvy: Creating Successful Proposals for Media Projects.
ERIC Educational Resources Information Center
Parsigian, Elise K.
Suggesting that the need for creative thinking, creative problem solving, and creative presentations binds the components of the field of communication (journalism, advertising, and public relations), this book presents a guide to proposal thinking and proposal writing for anyone in the field of communication. The book helps readers evaluate,…
ERIC Educational Resources Information Center
Anthony, Colleen; Leader, Wendy S.
2010-01-01
Even though creativity is often included as one criterion for identification of gifted students, its development is not standard practice in many schools. What can teachers do to address creativity in the classroom? How can a teacher add one more thing to an already overcrowded curriculum? Rather than adding, creativity should be embedded into the…
Creative Leadership: A Challenge of Our Times
ERIC Educational Resources Information Center
Stoll, Louise; Temperley, Julie
2009-01-01
In times of constant change, teachers need to be flexible, adaptable and creative. This article argues that promoting creativity of staff to enhance twenty-first century learning is a fundamental challenge for school leadership today. Drawing on the findings of a research and development project involving senior leadership teams and a local…
ERIC Educational Resources Information Center
Barnard, Dan
2017-01-01
This case study draws on some experiments I have been doing in the use of dice in the ideas generation phase of a creative project. It draws on workshops I have run with creative technology students at Goldsmiths, with a range of adults at the Counterplay Conference in Aarhus (Denmark) and the Playful Learning Conference at Manchester Metropolitan…
NASA Astrophysics Data System (ADS)
Nurisalfah, R.; Fadiawati, N.; Jalmo, T.
2018-05-01
The aim of this study is to describe the effectiveness of project based student worksheet in improving students' creative thinking skills. The research method is using quasi experiment with the matching only pre-test post-test control group design. The population in this research is all students of class VII SMP N 2 Belitang Madang Raya with class VII1 as control class and class VII4 as experiment class. The sample of this research is obtaining by purposive sampling technique. The effectiveness of project based student worksheet is based on significant post-test differences between the control class and the experiment class as well as the effect size. The results show that the using of project based student worksheet is effective in improving students' creative thinking skills on mixture separation topic.
Lifespan Creativity in a Non-Western Artistic Tradition: A Study of Japanese Ukiyo-E Printmakers
ERIC Educational Resources Information Center
Kozbelt, Aaron; Durmysheva, Yana
2007-01-01
Western cultures' conceptions about creativity emphasize originality and final products; Eastern cultures, skill and process. Does this cultural difference impact how creativity unfolds over the lifespan? To examine this, we investigated Japanese "ukiyo-e" printmaking (c. 1670-1865). Almost 2,000 illustrations of datable prints by 44…
DOE Office of Scientific and Technical Information (OSTI.GOV)
Marchant, M.; Sesko, S.C.
Objective was to examine the creative process, demonstrated by 5 student participants in a class at the Art Center College of Design in Pasadena CA, from the germ of the creative idea through the final creative product. The students, drawn from classes sponsored by LLNL, were assigned the problem of representing ``big`` science, as practiced at LLNL, in a graphic, artistic, or multimedia product. As a result of this study, it was discovered that the process of creativity with these students was not linear in nature, nor did it strictly follow the traditional creativity 5-step schema of preparation, incubation, insight,more » evaluation, and elaboration. Of particular interest were several emergent themes of the creative process: spontaneous use of metaphor to describe the Laboratory; a general lack of interest in ``school`` science or mathematics by the American art students; a well developed sense of conscience; and finally, the symbolism inherent in the repeated use of a single artistic element. This use of the circle revealed a continuity of thinking and design perhaps related to the idealistic bias mentioned above.« less
ERIC Educational Resources Information Center
Neely, Hilarie
This report outlines and evaluates the Idaho Dance Project, a series of creative movement workshops designed for elementary school classroom teachers, physical education teachers, and music specialists. For three years, the workshops, conducted at various sites throughout the state, provided an introductory course for teachers who had little or no…
Unleashing the Creative Potential of Faculty to Create Blended Learning
ERIC Educational Resources Information Center
Carbonell, Katerina Bohle; Dailey-Hebert, Amber; Gijselaers, Wim
2013-01-01
Bottom-up managed change processes offer the advantage to use the creative power of faculty to design and implement blended learning programs. This article proposes four factors as crucial elements for a successful bottom-up change process: the macro and micro contexts, the project leader and the project members. Interviews were conducted with 5…
The Use of Creative Projects in a Gross Anatomy Class
ERIC Educational Resources Information Center
Shapiro, Johanna; Nguyen, Vincent; Mourra, Sarah; Ross, Marianne; Thai, Trung; Leonard, Robert
2006-01-01
Introduction: Medical students often describe the gross anatomy course as both stressful and a rite of passage. Research differs as to whether the stress it engenders is significant or transitory. This qualitative study of first year anatomy student reports on the use of optional creative projects to promote reflection and reduce stress. Methods:…
ERIC Educational Resources Information Center
McMillan, Samuel, Ed.; Quinto, Frances, Ed.
Designed as a teacher's guide to stimulate student interest, creativity, and achievement, this teaching guide includes 132 projects which involve the use of photography as an instructional tool. The volume is divided into subject areas with grade levels ranging from kindergarten through higher education. Most projects are multidisciplinary, and…
A Study of Creativity in CaC[subscript 2] Steamship-Derived STEM Project-Based Learning
ERIC Educational Resources Information Center
Lou, Shi-Jer; Chou, Yung-Chieh; Shih, Ru-Chu; Chung, Chih-Chao
2017-01-01
This study mainly aimed to explore the effects of project-based learning (PBL) integrated into science, technology, engineering and mathematics (STEM) activities and to analyze the creativity displayed by junior high school students while performing these activities. With a quasi-experimental design, 60 ninth-grade students from a junior high…
ERIC Educational Resources Information Center
Krummheuer, Götz; Leuzinger-Bohleber, Marianne; Müller-Kirchof, Marion; Münz, Melanie; Vogel, Rose
2013-01-01
First results of the project "Mathematical Creativity of Children at Risk" (MaKreKi) will be presented. The project is conducted in the interdisciplinary research center "Individual Development and Adaptive Education of Children at Risk" (IDeA [http://www.idea-frankfurt.eu; accessed 7 June 2013]). Combining a…
Gorilla Creativity: A Study Unit To Promote Critical and Creative Thinking.
ERIC Educational Resources Information Center
Allen, Cindi Nolen
This book provides student activities organized around a class science project with the Gorilla Foundation. The gorillas featured in the project have been taught American Sign Language. Many of the activities involve the use of the story "Koko's Kitten" by Francine Patterson (New York: Scholastic, Inc., 1985). Sections of the book include: (1) "To…
The Measurement of Abilities Needed for Planning in PBL
NASA Astrophysics Data System (ADS)
Kiriyama, Satoshi; Konishi, Masaki; Hanabusa, Takao
We have been trying to heighten students' creativity at The Center for Innovation and Creativity Development by two ways. One is supporting their project activities, which are extracurricular and autonomous. We have expected students make their creativity higher by acting with project members in different grades and fields. The another is education for fresh students by PBL (Project Based Learning) courses which are opened as public lectures. In both of these attempts, we have tried to clarify the factors which are necessary for planning, because we have thought planning ability is essential for students to drive PBL. In this paper, we have reported how to measure abilities needed for planning and have discussed how to teach the way of making plans.
Towards a Framework for Creative Online Collaboration: A Research on Challenges and Context
ERIC Educational Resources Information Center
Stockleben, Björn; Thayne, Martyn; Jäminki, Seija; Haukijärvi, Ilkka; Mavengere, Nicholas Blessing; Demirbilek, Muhammet; Ruohonen, Mikko
2017-01-01
The OnCreate project was initiated by ten universities with expertise in collaborative work in online-based learning environments and explores the specific challenges of implementing university courses in creative disciplines in such an environment. The first research phase comprises a literature search on creativity and its contextual factors in…
Primary Pupils' Creative Writing: Enacting Identities in a Community of Writers
ERIC Educational Resources Information Center
Dobson, Tom; Stephenson, Lisa
2017-01-01
This paper focuses on a Community of Writers creative writing project where 25 primary school pupils from lower socio-economic backgrounds took part in creative writing workshops over a 2-week period at a higher education institution. Using practitioner enquiry and discourse analysis, this paper views identity as participation in "figured…
Wise Humanising Creativity: Changing How We Create in a Virtual Learning Environment
ERIC Educational Resources Information Center
Chappell, Kerry; Walsh, Chris; Wren, Heather; Kenny, Karen; Schmoelz, Alexander; Stouraitis, Elias
2017-01-01
This article interrogates how a particular conception of creativity: "wise humanising creativity" (WHC) is manifest within a virtual learning environment (VLE) with children and young people. It reports on the outcomes of C[superscript 2]Learn, a three-year European Commission funded project which introduced innovative digital gaming…
Creativity in Artistic Education: Introducing Artists into Primary Schools
ERIC Educational Resources Information Center
De Backer, Free; Lombaerts, Koen; De Mette, Tom; Buffel, Tine; Elias, Willem
2012-01-01
Despite a more prominent role of arts education in the school curriculum, artistic creativity does not occur to a great extent in primary school practice. More opportunities for teachers to strengthen their know-how in the field of artistic creativity can therefore be considered important. Arts education projects focus on pupils' development of…
ERIC Educational Resources Information Center
Rule, Audrey C.; Atwood-Blaine, Dana; Edwards, Clayton M.; Gordon, Mindy M.
2016-01-01
Creativity is essential for solving problems in the workplace, natural environment, and everyday life, necessitating that creativity be nurtured in schools. Identification of factors that intrinsically motivate students to learn difficult or initially unappealing content is also important. This project, in which 24 racially diverse fifth grade…
Fifth Graders' Creativity in Inventions with and without Creative Articulation Instruction
ERIC Educational Resources Information Center
Kress, Darcie K.; Rule, Audrey C.
2017-01-01
Industry and authors of 21st Century Skill Frameworks are calling for student proficiency in creativity, problem-solving, innovation, collaboration, and communication skills. This project involved 13 fifth grade gifted students in inventing products for a specified audience with a set of given materials, time limit, and topic constraints. The…
Modelling and Fostering Creativity: Two Post-Secondary EAL Teachers' Journey
ERIC Educational Resources Information Center
Fischer, Brett; Golden, Julia
2018-01-01
Scholarly literature is replete with suggestions for fostering creativity in both teachers and students; however, few articles exist where practitioners appraise these methods and generate theories of their own. After a semester of team teaching using a creative project-based learning (PBL) approach, we reviewed, through a mutual interview…
The Influence of Institutional Experiences on the Development of Creative Thinking in Arts Alumni
ERIC Educational Resources Information Center
Miller, Angie L.; Dumford, Amber D.
2015-01-01
Previous research has suggested that several different aspects of one's environment can impact creativity. Using data from the Strategic National Arts Alumni Project (SNAAP), this study explored whether satisfaction with aspects of the institutional experience contributed to the perceived development of creative thinking in arts alumni, and…
Collaborative Creativity Processes in a Wiki: A Study in Secondary Education
ERIC Educational Resources Information Center
Pifarré, Manoli; Marti, Laura; Guijosa, Alex
2014-01-01
This paper explores how wiki may be used to support secondary education students' collaborative creativity processes and how such interaction can promote critical and creativity thinking. A science case-based project in which 81 secondary students participated was designed, implemented and evaluated. Students worked in the science wiki project…
ERIC Educational Resources Information Center
McCue, Frances
This master's project contains two essays and a long poem, examining the possibilities of creative writing as a tool of inquiry in mathematics, history, science, film, art, and architecture. The project's first essay, "The Poet in the Warehouse," introduces a brief history of imaginative writing and an argument for its inclusion in…
ERIC Educational Resources Information Center
Ploch, Leszek
2015-01-01
This paper made an attempt to indicate the findings of the author's research from the experiences of the implementation of the project "Including disabled senior citizens in creative activities in 2013-2015". The issues of disabled senior citizens have been an object of interest over the recent years though it still has not had a proper…
ERIC Educational Resources Information Center
Lavonen, Jari; Autio, Ossi; Meisalo, Veijo
2004-01-01
In this article, the Creative Technology Education Project (CTEP) is presented, and phases of problem-solving processes in which the participating primary school student teachers generate alternatives and evaluate ideas are analyzed. The aims of this project were to introduce technology education goals and contents to these students, as well as to…
Experiential Learning in the Age of Web 2.0: The Rap Video Project
ERIC Educational Resources Information Center
Peterson, Mark
2018-01-01
The following experiential-learning innovation for Web 2.0 allows students to engage in creativity that is focused on writing poetry about a course-related topic and then recording a three-minute rap video based on this poetry. The rap video project described in this article offers students an opportunity to apply critical- and creative-thinking…
Editorial: Computational Creativity, Concept Invention, and General Intelligence
NASA Astrophysics Data System (ADS)
Besold, Tarek R.; Kühnberger, Kai-Uwe; Veale, Tony
2015-12-01
Over the last decade, computational creativity as a field of scientific investigation and computational systems engineering has seen growing popularity. Still, the levels of development between projects aiming at systems for artistic production or performance and endeavours addressing creative problem-solving or models of creative cognitive capacities is diverging. While the former have already seen several great successes, the latter still remain in their infancy. This volume collects reports on work trying to close the accrued gap.
Exploring Creative Thinking in Graphically Mediated Synchronous Dialogues
ERIC Educational Resources Information Center
Wegerif, Rupert; McLaren, Bruce M.; Chamrada, Marian; Scheuer, Oliver; Mansour, Nasser; Miksatko, Jan; Williams, Mriga
2010-01-01
This paper reports on an aspect of the EC funded Argunaut project which researched and developed awareness tools for moderators of online dialogues. In this study we report on an investigation into the nature of creative thinking in online dialogues and whether or not this creative thinking can be coded for and recognized automatically such that…
Moths, Candles and Fires: Examining Dance as Creative Practice Research in a Master's degree
ERIC Educational Resources Information Center
Rowe, Nicholas; Buck, Ralph
2013-01-01
This article reflects on the purposes and functions of examination criteria for Masters' research degrees with creative practice components. With a particular focus on dance projects that incorporate both a performed and a written expression of the research, we consider how a rubric for creative practice research degrees might address formative…
Shapiro, Johanna; Ortiz, Diane; Ree, You Ye; Sarwar, Minha
2016-03-16
Increasingly, medical educators are incorporating reflective writing and original creative work into educational practices with the goals of stimulating student self-awareness, appreciation of multiple perspectives, and comfort with ambiguity and uncertainty. This study investigated students' creative projects to assess the extent to which they adopted a patient/relationship-centered, emotionally connected position toward patients and families. Over a 10 year period, students on a required third year pediatrics clerkship individually or in groups completed either a reflection or an education project using a creative medium. 520 projects (representing 595 students, 74.7 % of total eligible students) were qualitatively analyzed according to various thematic and emotion-based dimensions. The majority of projects were personal narrative essays and poetry. The largest number of project themes related to the importance of patient/relationship-centered medicine with patients. The next largest number of projects focused on health education of parents, patients, or classmates. In telling their stories, students were more likely to use a personal voice representing either their or the patient's perspective than an objective, impersonal one. In terms of emotional tone, projects were more likely to be serious than humorous. The largest number of students' emotions expressed an empathic tone. Students identified a large number and wide range of both negative and positive feelings in themselves and their patients. The majority of student emotions were positive, while the majority of patient and family emotions were negative. Students' preference for patient-centered, relational themes, as well as their tendency to favor the first voice, empathic tone, and willingness to express a range of positive and negative emotions in presenting their projects, suggests that they valued emotional connection with patients and families during the pediatrics clerkship experience.
Creativity and Technology in Mathematics: From Story Telling to Algorithmic with Op'Art
ERIC Educational Resources Information Center
Mercat, Christian; Filho, Pedro Lealdino; El-Demerdash, Mohamed
2017-01-01
This article describes some of the results of the European project mcSquared (http://mc2-project.eu/) regarding the use of Op'Art and optical illusion pieces as a tool to foster modeling and creative mathematical thinking in students. We present briefly the c-book technology and some results we got experimenting it. The Op'Art movement, with…
NASA Technical Reports Server (NTRS)
Wood, Richard M.; Bauer, Steven X. S.; Hunter, Craig A.
2001-01-01
A review of the linkage between knowledge, creativity, and design is presented and related to the best practices of multidisciplinary design teams. The discussion related to design and design teams is presented in the context of both the complete aerodynamic design community and specifically the work environment at the NASA Langley Research Center. To explore ways to introduce knowledge and creativity into the research and design environment at NASA Langley Research Center a creative design activity was executed within the context of a national product development activity. The success of the creative design team activity gave rise to a need to communicate the experience in a straightforward and managed approach. As a result the concept of creative potential its formulated and assessed with a survey of a small portion of the aeronautics research staff at NASA Langley Research Center. The final section of the paper provides recommendations for future creative organizations and work environments.
ERIC Educational Resources Information Center
Reynolds, Candyce; Stevens, Dannelle D.; West, Ellen
2013-01-01
Creative thinking skills are essential for today's workplace. Three faculty members from different professional schools (business, higher education administration, teacher education) examined student responses to the creative assignments in their courses. The assignments exemplify the following criteria: invited taking risks, encouraged innovative…
Novel, Effective, Whole: Toward a NEW Framework for Evaluations of Creative Products
ERIC Educational Resources Information Center
Henriksen, Danah; Mishra, Punya; Mehta, Rohit
2015-01-01
Creativity is increasingly viewed as an important 21st century skill that needs to be taught in schools. This emphasis on creativity is often reflected by having students engage in open-ended, project based activities and assignments. A key challenge faced by educators is how such assignments are to be evaluated. An in-depth review of existing…
ERIC Educational Resources Information Center
Neo, Mai; Neo, Tse-Kian
2013-01-01
Research has shown that students have graduated from institutions of higher learning with a lack of creativity and critical-thinking thinking skills. This mismatch in skills has resulted in a nationwide initiative in using technology in the classroom to create a learning environment that would stimulate students' creative and problem-solving…
ERIC Educational Resources Information Center
Treffinger, Donald J.; Solomon, Marianne; Woythal, Deb
2012-01-01
E. Paul Torrance, a pioneer in creative education, and his associates founded the Future Problem Solving Program (now FPSPI, or Future Problem Solving Program International) in the mid-1970s as a competitive, interscholastic program and as a curriculum project integrating creative problem-solving and future studies. Since its founding, the program…
ERIC Educational Resources Information Center
Millet, Charlyne; Oget, David; Cavallucci, Denis
2017-01-01
Innovation is a key component to the success and longevity of companies. Our research opens the "black box" of creativity and innovation in R&D teams. We argue that understanding the nature of R&D projects in terms of creativity/innovation, efficiency/inefficiency, is important for designing education policies and improving…
On becoming "Wide-Awake": Artful Re-Search and Co-Creative Process as Teacher Development
ERIC Educational Resources Information Center
Mantas, Kathy; Di Rezze, Gianna
2011-01-01
In this essay we reference a co-creative art installation entitled Box-ing In/Out (Di Rezze & Mantas, 2006; Mantas, 2004). Through this collaborative project we describe how artful re-search and the co-creative process can help teachers access and reframe tacit understandings of teaching and learning. We argue that the personal meaning making,…
Fairy-tale planet: creative science writing for children
NASA Astrophysics Data System (ADS)
Lanza, Tiziana; D'Addezio, Giuliana
2017-04-01
During public events organized by our Institute sometimes we have predisposed a corner to entertain primary school children with fairy-tales about the planet. In that occasion we realized that even if children could take part in other activities more in fashion such as laboratories, theatre performances, exhibits, they were very attracted by fairy tales, such an "ancient" tradition. This year within the projects "alternanza scuola-lavoro" we are planning to involve also the students of the secondary schools to learn themselves how to animate a fairy-tale corner for children. The "alternanza scuola lavoro" (interchange school/work) has been recently introduced in the Italian school as a methodology for implementing the second cycle teaching. The general purpose is to ensure that 15 to 18 years old students, beside the access to basic knowledge, can acquire skills in the employment and real work environments experiencing other teaching methods based both on knowledge and know-how. We will then start a new adventure by investigating what will be the best way to introduce children to creative science writing for the planet. The aim would be that of creating a format suitable for children either for writing all together a planet fairy-tale in class, or individually. The final goal is to raise awareness about the environmental problems by stimulating in scholars their own creativity.
Creative Partnerships for Funding Nursing Research
McCann, Judith J.; Hills, Elizabeth Blanchard; Zauszniewski, Jaclene A.; Smith, Carol E.; Farran, Carol J.; Wilkie, Diana J.
2013-01-01
The Small Business Innovation Research (SBIR) program and the Small Business Technology Transfer Research (STTR) program are two federal funding mechanisms that some nurses in academic positions have used to support research and development of innovative nursing products or services. Both the SBIR and STTR mechanisms are excellent sources of funding for nurse researchers who want to capitalize on relationships with small businesses or obtain seed money to fund high risk projects with potential to attract new venture capital. This paper provides an overview of NIH-funded SBIR and STTR programs and summarizes similarities and differences between the programs. The paper also describes unique features of NIH SBIR and STTR funding mechanisms that differentiate them from other R-series funding mechanisms, reviews evaluation criteria for SBIR and STTR projects, and discusses critical partners and resources for proposal development. Finally, the paper describes characteristics of successful partnerships and provides examples of SBIR/STTR-funded projects. PMID:20719996
Creative partnerships for funding nursing research.
McCann, Judith J; Hills, Elizabeth Blanchard; Zauszniewski, Jaclene A; Smith, Carol E; Farran, Carol J; Wilkie, Diana J
2011-02-01
The Small Business Innovation Research (SBIR) program and the Small Business Technology Transfer Research (STTR) program are two federal funding mechanisms that some nurses in academic positions have used to support research and development of innovative nursing products or services. Both the SBIR and STTR mechanisms are excellent sources of funding for nurse researchers who want to capitalize on relationships with small businesses or obtain seed money to fund high-risk projects with potential to attract new venture capital. This article provides an overview of National Institutes of Health (NIH)-funded SBIR and STTR programs and summarizes similarities and differences between the programs. The article also describes unique features of NIH SBIR and STTR funding mechanisms that differentiate them from other R-series funding mechanisms, reviews evaluation criteria for SBIR and STTR projects, and discusses critical partners and resources for proposal development. Finally, the article describes characteristics of successful partnerships and provides examples of SBIR/STTR-funded projects.
ERIC Educational Resources Information Center
Lally, Vic; Sclater, Madeleine
2012-01-01
The aim of the Inter-Life Project was to investigate the use of virtual worlds and creative practices to support the acquisition of transition skills for young people to enhance their management of important life events. In particular, the authors have been investigating the role of the Inter-Life virtual worlds in supporting the development of…
NASA Astrophysics Data System (ADS)
Vaidya, Ashwin; Munakata, Mika
2014-03-01
The Art of Science project at Montclair State University strives to communicate the creativity inherent in the sciences to students and the general public alike. The project uses connections between the arts and sciences to show the underlying unity and interdependence of the two. The project is planned as one big `performance' bringing together the two disciplines around the theme of sustainability. In the first phase, physics students learned about and built human-powered generators including hand cranks and bicycle units. In the second phase, using the generators to power video cameras, art students worked with a visiting artist to make short films on the subject of sustainability, science, and art. The generators and films were showcased at an annual university Physics and Art exhibition which was open to the university and local community. In the final phase, to be conducted, K12 teachers will learn about the project through a professional development workshop and will be encouraged to adapt the experiment for their own classrooms. The last phase will also combine the university and K12 projects for an exhibition to be displayed on Earth Day, 2014. Project funded by the APS Outreach Grant.
ERIC Educational Resources Information Center
Nimer, Ameen Mohammad
2016-01-01
This study aims at identifying the reality of stimulating educational environment for creativity at the Najran University (NU), and the importance of the availability of certain influencing factors, which in turn contribute to the provision of innovative and creative projects. Reviewing the literature and related studies, the importance of the…
ERIC Educational Resources Information Center
Stone, Victoria; Jacobs, E.
2008-01-01
This article presents an overview of the use of impact therapy, a multisensory, creative approach to counseling, in a consultation project the authors conducted with the managers of a local car dealership. The purpose of the consultation was to help the managers with the stress and anxiety associated with working in the car sales industry.…
ERIC Educational Resources Information Center
Yarbrough, Nükhet D.
2016-01-01
As part of a project to translate and administer the Torrance Tests of Creative Thinking (TTCT) to Turkish elementary and secondary students, 35 professionals were trained in a full-day workshop to learn to score the verbal TTCT. All trainees scored the same 4 sets of TTCT verbal criterion tests for fluency, flexibility, and originality by filling…
Progression of Chinese Students' Creative Imagination from Elementary Through High School
NASA Astrophysics Data System (ADS)
Ren, Fujun; Li, Xiuju; Zhang, Huiliang; Wang, Lihui
2012-09-01
For almost a century, researchers have studied creative imagination, most typically that of children. This article reports on a study of the development of creative imagination of Chinese youths and its relation to the educational environment. Data consisted of 4,162 students from grades 4 through 12. Findings showed that students' creative imagination increased as the grade in school increased from grades 4 through 11, but decreased slightly at grade 12. Students' creative imagination was lower in elementary school than that in middle school. The pace of development was also different in different stages. In different grades, youths used different ways to express their imagination. Students of 'excellent' academic performance had the highest creative imagination, followed by students of 'fairly good', 'medium' and 'poor' academic performance. Student-centred teaching methods were associated with higher creative imagination. Students whose teachers had a more supportive attitude showed better creative imagination. Finally, taking part in science-related competitions and frequently visiting science venues were related to the development of students' creative imagination. Some implications and recommendations for development of students' creative imagination are also proposed.
Creative Technology for Schoolchildren.
ERIC Educational Resources Information Center
Stolyarov, Yuri
1981-01-01
Describes creative technology programs for elementary and secondary school children in the Soviet Union. Elementary school projects include aircraft, ship, and rocket models, amateur radio, electrical engineering, and electronics. Senior high school students design and build small-capacity vehicles, agricultural equipment, and electronic…
Creative writing in recovery from severe mental illness.
King, Robert; Neilsen, Philip; White, Emma
2013-10-01
There is evidence that creative writing forms an important part of the recovery experience of people affected by severe mental illness. In this paper, we consider theoretical models that explain how creative writing might contribute to recovery, and we discuss the potential for creative writing in psychosocial rehabilitation. We argue that the rehabilitation benefits of creative writing might be optimized through focus on process and technique in writing, rather than content, and that consequently, the involvement of professional writers might be important. We describe a pilot workshop that deployed these principles and was well-received by participants. Finally, we make recommendations regarding the role of creative writing in psychosocial rehabilitation for people recovering from severe mental illness and suggest that the development of an evidence base regarding the effectiveness of creative writing is a priority. © 2012 The Authors; International Journal of Mental Health Nursing © 2012 Australian College of Mental Health Nurses Inc.
Creativity as a Key Driver for Designing Context Sensitive Health Informatics.
Zhou, Chunfang; Nøhr, Christian
2017-01-01
In order to face the increasing challenges of complexity and uncertainty in practice of health care, this paper aims to discuss how creativity can contribute to design new technologies in health informatics systems. It will firstly introduce the background highlighting creativity as a missing element in recent studies on context sensitive health informatics. Secondly, the concept of creativity and its relationship with activities of technology design will be discussed from a socio-culture perspective. This will be thirdly followed by understanding the roles of creativity in designing new health informatics technologies for meeting needs of high context sensitivity. Finally, a series of potential strategies will be suggested to improve creativity among technology designers working in healthcare industries. Briefly, this paper innovatively bridges two areas studies on creativity and context sensitive health informatics by issues of technology design that also indicates its important significances for future research.
ERIC Educational Resources Information Center
Elton-Chalcraft, Sally; Mills, Kären
2015-01-01
"It was the funnest week in the whole history of funnest weeks": our case study, the second phase in a three-phase research project, evaluates the successes and limitations of creative teaching and learning during the "The Creative and Effective Curriculum" module for PGCE primary student teachers which includes a one-week…
NASA Astrophysics Data System (ADS)
Mallik, Aditi
2005-11-01
This thesis combines a creative project with an analytical discussion of that project. The creative project involves the creation of an approach to intermedia which I call "photonarrative." That is, photonarrative is a unique combining of various color photographs with quotations drawn from one particular work of literature. The work of literature to which the photographs are connected is not identified; nor do the photographs "illustrate" events from the work. In photonarrative, as I will show, the combining leads the viewer to a heightened level of interpretation and "seeing." The analytical portion of the thesis will include not only a recreation of the artistic process by which I designed and constructed this specific example of photonarrative, but also a theoretical consideration of the implications of this joining of the visual with the verbal for a general theory of aesthetics. In accordance with the interdisciplinary philosophy of the School of Arts and Humanities, this thesis involves a fusion of creative and critical acuity. The creative aspect involves a merging of verbal with visual art. The critical analysis touches on such disparate disciplines as literary theory, psychology, and aesthetics. (Abstract shortened by UMI.)
[Creativity and bipolar disorder].
Maçkalı, Zeynep; Gülöksüz, Sinan; Oral, Timuçin
2014-01-01
The relationship between creativity and bipolar disorder has been an intriguing topic since ancient times. Early studies focused on describing characteristics of creative people. From the last quarter of the twentieth century, researchers began to focus on the relationship between mood disorders and creativity. Initially, the studies were based on biographical texts and the obtained results indicated a relationship between these two concepts. The limitations of the retrospective studies led the researchers to develop systematic investigations into this area. The systematic studies that have focused on artistic creativity have examined both the prevalence of mood disorders and the creative process. In addition, a group of researchers addressed the relationship in terms of affective temperaments. Through the end of the 90's, the scope of creativity was widened and the notion of everyday creativity was proposed. The emergence of this notion led researchers to investigate the associations of the creative process in ordinary (non-artist) individuals. In this review, the descriptions of creativity and creative process are mentioned. Also, the creative process is addressed with regards to bipolar disorder. Then, the relationship between creativity and bipolar disorder are evaluated in terms of aforementioned studies (biographical, systematic, psychobiographical, affective temperaments). In addition, a new model, the "Shared Vulnerability Model" which was developed to explain the relationship between creativity and psychopathology is introduced. Finally, the methodological limitations and the suggestions for resolving these limitations are included.
Proudfoot, Devon; Kay, Aaron C; Koval, Christy Z
2015-11-01
We propose that the propensity to think creatively tends to be associated with independence and self-direction-qualities generally ascribed to men-so that men are often perceived to be more creative than women. In two experiments, we found that "outside the box" creativity is more strongly associated with stereotypically masculine characteristics (e.g., daring and self-reliance) than with stereotypically feminine characteristics (e.g., cooperativeness and supportiveness; Study 1) and that a man is ascribed more creativity than a woman when they produce identical output (Study 2). Analyzing archival data, we found that men's ideas are evaluated as more ingenious than women's ideas (Study 3) and that female executives are stereotyped as less innovative than their male counterparts when evaluated by their supervisors (Study 4). Finally, we observed that stereotypically masculine behavior enhances a man's perceived creativity, whereas identical behavior does not enhance a woman's perceived creativity (Study 5). This boost in men's perceived creativity is mediated by attributions of agency, not competence, and predicts perceptions of reward deservingness. © The Author(s) 2015.
DOE Office of Scientific and Technical Information (OSTI.GOV)
Bodnarczuk, M.
How does one assure that both quality and creativity are obtained in basic research environments QA theoreticians have attempted to develop workable definitions of quality, but in more reflective moments, these definitions often fail to capture the deeper essence of the idea of quality.'' This paper asserts that creativity (as a product of the human mind) is a concrete interface between perfunctory definitions of quality (conformance to specifications) and more philosophical speculations about the nature of quality- related ultimates'' like elegance or beauty. In addition, we describe the distinction between creative ideas and creative acts and highlight one of themore » major inhibitors of creativity, fear. Finally we show that highly creative people often have an irreverent attitude toward boundaries and established authority, and discuss how one can allow for this when designing a QA program in a basic research environment.« less
Lowering stress while teaching research: a creative arts intervention in the classroom.
Walsh, Sandra M; Chang, Catharina Y; Schmidt, Lee A; Yoepp, Jan H
2005-07-01
Undergraduate students often request "hands-on" research experience but seldom have the time and opportunity during a one-semester introductory course to participate in such a project. The purposes of this educational approach, implemented during a beginning research class for baccalaureate nursing students, were to provide an opportunity for students to participate in an experimental research study, and test the effect of a creative arts intervention on students' stress, anxiety, and emotions. Students designed, participated in, and analyzed the results of the project. The intervention significantly reduced stress and anxiety and increased positive emotions in this student population, while providing a creative research experience. For future use, the intervention may be helpful with a variety of vulnerable groups.
Creativity in the Later Years: Optimistic Prospects for Achievement.
ERIC Educational Resources Information Center
Simonton, Dean Keith
1990-01-01
Claims that, despite apparent decline in productivity in final years of life, seven considerations suggest a far more favorable outlook: role of extrinsic influences; contingency on career age; impact of individual differences in creative potential; interdisciplinary variation in age curves; absence of age decrement on…
Thinking about Educational Technology and Creativity
ERIC Educational Resources Information Center
Spector, J. Michael
2016-01-01
The 2016 National Educational Technology Plan mentions fostering creativity, collaboration, leadership, and critical thinking while engaging learners in complex, real-world challenges through a project-based learning approach (see http://tech.ed.gov/netp/learn ing/). The Partnership for 21st Century Learning (P21; see…
Creative Energy Management Can Save Money.
ERIC Educational Resources Information Center
Rose, Patricia
1984-01-01
Schools can launch energy conservation programs with simple money-saving measures like improving boiler maintenance, recalibrating utility meters, and obtaining preferred utility rates. Becoming more assertive in the marketplace and using "creative financing" when needed, they can then reinvest their savings in more extensive projects. (MCG)
Engineering Design Education Program for Graduate School
NASA Astrophysics Data System (ADS)
Ohbuchi, Yoshifumi; Iida, Haruhiko
The new educational methods of engineering design have attempted to improve mechanical engineering education for graduate students in a way of the collaboration in education of engineer and designer. The education program is based on the lecture and practical exercises concerning the product design, and has engineering themes and design process themes, i.e. project management, QFD, TRIZ, robust design (Taguchi method) , ergonomics, usability, marketing, conception etc. At final exercise, all students were able to design new product related to their own research theme by applying learned knowledge and techniques. By the method of engineering design education, we have confirmed that graduate students are able to experience technological and creative interest.
Developing Musical Creativity through Improvisation in the Large Performance Classroom
ERIC Educational Resources Information Center
Norgaard, Martin
2017-01-01
Improvisation is an ideal way to develop musical creativity in ensemble settings. This article describes two prominent theoretical frameworks related to improvisation. Next, based on research with developing and expert improvisers, it discusses how to sequence improvisatory activities so that students feel accomplished at every step. Finally, the…
A Pharmacy Elective Course on Creative Thinking, Innovation, and TED Talks.
Cain, Jeff
2016-12-25
Objective. To implement and assess an elective course designed to enhance student creative thinking and presentation skills. Design. A two-credit elective course was developed that incorporated creative-thinking exercises, article discussions pertaining to creativity, TED Talk (TED Conferences, New York, NY) analyses, and presentation design and delivery exercises. Assessment. Assessment instruments included pre- and post-course Torrance Tests of Creative Thinking (TTCT). A scoring rubric was developed and used to evaluate a final mock TED Talk presented to faculty and students. Course evaluations were also used to assess student experiences in the course. Students' TTCT verbal creativity scores increased significantly ( p <0.05) during the course and their mock TED Talk mean scores (135±6.4) out of 150 were rated highly. Conclusion. The outcomes from this elective course confirmed that pharmacy students could develop and present an original "idea worth sharing" using the TED Talk format.
A Pharmacy Elective Course on Creative Thinking, Innovation, and TED Talks
2016-01-01
Objective. To implement and assess an elective course designed to enhance student creative thinking and presentation skills. Design. A two-credit elective course was developed that incorporated creative-thinking exercises, article discussions pertaining to creativity, TED Talk (TED Conferences, New York, NY) analyses, and presentation design and delivery exercises. Assessment. Assessment instruments included pre- and post-course Torrance Tests of Creative Thinking (TTCT). A scoring rubric was developed and used to evaluate a final mock TED Talk presented to faculty and students. Course evaluations were also used to assess student experiences in the course. Students’ TTCT verbal creativity scores increased significantly (p<0.05) during the course and their mock TED Talk mean scores (135±6.4) out of 150 were rated highly. Conclusion. The outcomes from this elective course confirmed that pharmacy students could develop and present an original “idea worth sharing” using the TED Talk format. PMID:28179719
Creativity; Quality Education Program Study. Booklet 7 (Description).
ERIC Educational Resources Information Center
Bucks County Public Schools, Doylestown, PA.
Categories of effective and ineffective behavior in regard to Goal Seven of the Quality Education Program (regarding creativity) are listed. Both the rationales for areas of effective student behavior and the categories of teacher strategies are also included. (See TM 001 375 for project description.) (MS)
Promoting Creativity in Local Tourist Businesses
ERIC Educational Resources Information Center
Perivoliotis-Chryssovergis, Margaret-Catherine
2007-01-01
This paper discusses an e-learning pilot study focusing on local tourist producers and businesses involved in the production of artefacts, mainly textiles. The project included research into the possibilities of incorporating the strengths of local cultural heritage as a vital starting point for design creativity, innovation, production and…
Accessing Creativity: Jungian Night Sea Journeys, Wandering Minds, and Chaos.
Rosen, Diane
2016-01-01
NDS theory has been meaningfully applied to the dynamics of creativity and psychology. These complex systems have much in common, including a broad definition of "product" as new order emerging from disorder, a new whole (etymologically, 'health') out of disintegration or destabilization. From a nonlinear dynamical systems perspective, this paper explores the far-from-equilibrium zone of creative incubation: first in the Jungian night sea journey, a primordial myth of psychological and creative transformation; then in the neuroscience of mind wandering, the well-spring of creative ideation within the larger neural matrix. Finally, chaos theory grounds the elusive subject of creativity, modeling chaotic generation of idea elements that tend toward strange attractors, combine unpredictably, and produce change by means of tension between opposites, particularly notes consciousness (light) and the poetic unconscious (darkness). Examples from my own artwork illustrate this dialectical process. Considered together, the unconscious mythic sea journey, the unknowing wandering mind, and the generative paradigm of deterministic chaos suggest conditions that facilitate creativity across disciplines, providing fresh indications that the darkness of the unknown or irrational is, paradoxically, the illuminative source and strength of creativity.
Creative reminiscence as an early intervention for depression: results of a pilot project.
Bohlmeijer, E; Valenkamp, M; Westerhof, G; Smit, F; Cuijpers, P
2005-07-01
Reminiscence may help in resolving conflicts from the past and making up the balance of one's life. Life-review may be further enhanced by the creative expression of memories in stories, poems or drawings. In this way people are encouraged to create and discover metaphors, images and stories that symbolically represent the subjective and inner meaning of their lives. In this article, a new intervention, which combines reminiscence and creative expression aimed at early treatment of depression, is described. A pilot project showed that the intervention Searching for the meaning in life may generate small-sized effects in reducing depression. Additionally, it appears to generate effects of medium size in enhancing mastery. Several possible ways to improve the effectiveness of the intervention are described.
Fostering of Creative Engineers Who Can Devise and Implement Imaginative Concepts
NASA Astrophysics Data System (ADS)
Tobita, Hidetaka
A new educational program was introduced in Faculty of Engineering, University of Fukui, aiming at producing students with full of creativity and positive attitude. In this program, the students across the engineering departments and academic years form small groups, and each team works on an interdisciplinary and integrated project. The professors and academic staff participate in each project as an advisor/facilitator. A student can join the program at any academic year when he or she thinks it necessary. The effectiveness of the program was assessed through the inquiry and hearing from the students, alumni, teachers, business organizations for which the alumni are employed. According to the survey, the program is effective to develop various important human skills, such as independent mind-set, accountability and creativity.
Study on Product Innovative Design Process Driven by Ideal Solution
NASA Astrophysics Data System (ADS)
Zhang, Fuying; Lu, Ximei; Wang, Ping; Liu, Hui
Product innovative design in companies today relies heavily on individual members’ experience and creative ideation as well as their skills of integrating creativity and innovation tools with design methods agilely. Creative ideation and inventive ideas generation are two crucial stages in product innovative design process. Ideal solution is the desire final ideas for given problem, and the striving reaching target for product design. In this paper, a product innovative design process driven by ideal solution is proposed. This design process encourages designers to overcome their psychological inertia, to foster creativity in a systematic way for acquiring breakthrough creative and innovative solutions in a reducing sphere of solution-seeking, and results in effective product innovative design rapidly. A case study example is also presented to illustrate the effectiveness of the proposed design process.
Virtues in participatory design: cooperation, curiosity, creativity, empowerment and reflexivity.
Steen, Marc
2013-09-01
In this essay several virtues are discussed that are needed in people who work in participatory design (PD). The term PD is used here to refer specifically to an approach in designing information systems with its roots in Scandinavia in the 1970s and 1980s. Through the lens of virtue ethics and based on key texts in PD, the virtues of cooperation, curiosity, creativity, empowerment and reflexivity are discussed. Cooperation helps people in PD projects to engage in cooperative curiosity and cooperative creativity. Curiosity helps them to empathize with others and their experiences, and to engage in joint learning. Creativity helps them to envision, try out and materialize ideas, and to jointly create new products and services. Empowerment helps them to share power and to enable other people to flourish. Moreover, reflexivity helps them to perceive and to modify their own thoughts, feelings and actions. In the spirit of virtue ethics-which focuses on specific people in concrete situations-several examples from one PD project are provided. Virtue ethics is likely to appeal to people in PD projects because it is practice-oriented, provides room for exploration and experimentation, and promotes professional and personal development. In closing, some ideas for practical application, for education and for further research are discussed.
On gestation periods of creative work: an interface of Doig's art and science.
Erren, Thomas C
2010-01-01
This article is meant for, but not confined to, younger scientists who may have a series of ideas, hypotheses and projects--be they small or big--and might grapple with the objective to pursue and complete at least some, and preferably most, work in due course. And yet, the very generation, development and completion of numerous projects takes gestation periods which can be long and painful. Importantly, this simple but important truth is valid for any creative process, be it in the sciences or in the arts. With reference to luminaries like Max Perutz and George Wald, more general interfaces between science and the arts are identified. With reference to how some of Peter Doig's paintings evolve over long times and to how John Eccles and Isaac Newton worked, extended gestation periods as a key similarity of creative work by both artists and scientists are exemplified and vindicated. It is concluded that long gestation periods of creative work should be viewed as the expectation rather than the exception. Importantly, the evolutionary and somewhat intuitive commitment to several projects at the same, and often extended, periods of time can be a recipe for revolutionary results fostered by the required variation and diversity of thinking and cross-fertilization of--seemingly--unrelated themes and fields.
How do people live in the Anthropocene?
NASA Astrophysics Data System (ADS)
Robin, Libby
2016-04-01
While geologists have focused their efforts on which changes in the strata might constitute a functional shift out of the present epoch, environmental humanities scholars, museums and creative artists have taken up the Anthropocene as a concept raising new moral and practical dilemmas. A central concern is with how people adapt and live creatively in a world that is functioning beyond the physical planetary boundaries defined by the Holocene. This paper will provide an overview of the lively scholarly and popular debates on the question of what it means, ethically, to be human in an Age of Humans. Major questions include the question of who are 'we' in the Anthropocene, and how the conditions of the putative new epoch will affect 'more-than-human-others'. Creative and justice activist responses to the Anthropocene typically distinguish among humans, focusing not on the causes, but rather on concerns of the people on the receiving end of global change (for example, the Small Islands Developing States (SIDS) group of 39+8). Some are concerned about the collateral effects of technological 'fixes' for energy transformations and climate, and others about economic shifts and market-based incentives. As a historian of ideas, I explore the multiple paths by which people have come to the Anthropocene concept, and the uses to which it has already been put, even before a final decision is made on its formal status. The Anthropocene already arouses anxiety about 'the future'. One big idea that is shared across activists and scholars (and not just those in the humanities) is the question of enabling hopeful responses. A diversity of creative projects for living in the Anthropocene, which can contribute to coping with the stress of accelerating global change, is essential to this.
Reibnitz, Kenya Schmidt; Prado, Marta Lenise do
2003-01-01
This study is a philosophical reflection and stresses the importance of freedom spaces inside the pedagogical relationship as a tool for the constitution of a critical and creative professional. We view the teaching "art" in the educational work as a possibility for freedom, with projects arising from the objectives established within his/her contextualized reality. It is paramount to value the intersection space as a privileged space for freedom and autonomy to be expressed, where the pedagogical relationship favors a practical and though-provoking learning, rescuing the creative potential of individuals and their self-guidance.
Zabelina, Darya L; O'Leary, Daniel; Pornpattananangkul, Narun; Nusslock, Robin; Beeman, Mark
2015-03-01
Creativity has previously been linked with atypical attention, but it is not clear what aspects of attention, or what types of creativity are associated. Here we investigated specific neural markers of a very early form of attention, namely sensory gating, indexed by the P50 ERP, and how it relates to two measures of creativity: divergent thinking and real-world creative achievement. Data from 84 participants revealed that divergent thinking (assessed with the Torrance Test of Creative Thinking) was associated with selective sensory gating, whereas real-world creative achievement was associated with "leaky" sensory gating, both in zero-order correlations and when controlling for academic test scores in a regression. Thus both creativity measures related to sensory gating, but in opposite directions. Additionally, divergent thinking and real-world creative achievement did not interact in predicting P50 sensory gating, suggesting that these two creativity measures orthogonally relate to P50 sensory gating. Finally, the ERP effect was specific to the P50 - neither divergent thinking nor creative achievement were related to later components, such as the N100 and P200. Overall results suggest that leaky sensory gating may help people integrate ideas that are outside of focus of attention, leading to creativity in the real world; whereas divergent thinking, measured by divergent thinking tests which emphasize numerous responses within a limited time, may require selective sensory processing more than previously thought. Copyright © 2015 Elsevier Ltd. All rights reserved.
Harnessing the Power of Film in the Primary Classroom
ERIC Educational Resources Information Center
Watts, Rowena
2007-01-01
This paper explores one way that teachers can develop creativity within potentially limiting confines and pressures of curriculum guidelines. The researcher considers the inclusion of film as a creative, engaging and effective strategy for teaching reading using data from a small-scale research project. Hypotheses are based on analysis of…
Creative Environment Formation in Design Professional Training
ERIC Educational Resources Information Center
Zakirova, Venera G.; Purik, Elza E.
2016-01-01
The current interest to the issue of this work lies in the fact that a professional competence of a designer needs highly developed abilities to create new and different projects of high aesthetic value in compliance with the current regulations. Image visualization abilities development needs special conditions encouraging personal creativity.…
Enhancing Classroom Creativity. Premier PD
ERIC Educational Resources Information Center
Luna, Elizabeth; Ernst, Jeremy; Clark, Aaron; DeLuca, V. William; Kelly, Daniel
2018-01-01
Educators often hear about the need for students to be more creative, more free-thinking, and more exploratory throughout projects and class assignments. This article will highlight the importance of creating and implementing an open-classroom environment where students are confident in their ability to ask questions and capable of exploring a…
Creative Pedagogies and Collaboration: An Action Research Project
ERIC Educational Resources Information Center
Kuntz, Aaron M.; Presnall, Marni M.; Priola, Maria; Tilford, Amy; Ward, Rhiannon
2013-01-01
This action research study involves nine elementary school teacher-researchers, one university faculty member, and one graduate student engaged in developing creative pedagogical practices in one elementary school in an urban school in Alabama, USA. Participants found that a teacher's experience of agency and their ability to work creatively…
ERIC Educational Resources Information Center
Stanistreet, Paul
2008-01-01
The Brighton Unemployed Centre Families Project, a community centre run by the unemployed for the unemployed, unwaged and low-waged, has run periodic creative writing classes for 15 years. The centre's creative writing scheme, Salt and Vinegar, gives centre users an opportunity to write about their lives and to develop their writing skills. The…
Teaching for Creativity through Fashion Design
ERIC Educational Resources Information Center
MacDonald, Nora M.; Bigelow, Susan
2010-01-01
In today's high technology, globally interdependent world, we must educate students to achieve to their highest capacity. The goal of this middle school fashion design project was to develop a classroom environment that promoted teaching for creativity. We examined the following questions. What was the students' perception of their (a)…
Pandora's Box: Creative Play Ideas.
ERIC Educational Resources Information Center
Hilton, Vicky E., Comp.
Developed as part of a federally funded project for young handicapped and non handicapped children, the handbook contains suggestions for parents and teachers about creative use of materials found in the home. Provided are illustrations, lists of materials needed, explanations of purpose, and procedures for construction and use of 18 materials…
Assessing Creative Thinking in Design-Based Learning
ERIC Educational Resources Information Center
Doppelt, Yaron
2009-01-01
Infusing creative thinking competence through the design process of authentic projects requires not only changing the teaching methods and learning environment, but also adopting new assessment methods, such as portfolio assessment. The participants in this study were 128 high school pupils who have studied MECHATRONICS from 10th to 12th grades…
Accessing the Curricular Play of Critical and Creative Thinking
ERIC Educational Resources Information Center
Macintyre Latta, Margaret; Hanson, Kelly; Ragoonaden, Karen; Briggs, Wendy; Middleton, Tamalee
2017-01-01
A three-year collaborative research project in a K-6 elementary school is underway. The collaboration entails participating educators and their students exploring curricular enactment that embraces critical and creative thinking within its conduct. This article reveals whole-school efforts over Year One to build educators' and students' confidence…
ERIC Educational Resources Information Center
Bianchi, Lynne
2005-01-01
Creative Partnerships in Education UK (CAPE), funded by the National Endowment for Science, Technology and the Arts (NESTA), worked with the Centre for Science Education at Sheffield Hallam University and The Centre for the Understanding of the Built Environment (CUBE) to devise and manage this project in 10 primary and secondary schools in Leeds…
CREATIVE MUSIC EDUCATION. ORIGINAL COMPOSITION BY STUDENTS.
ERIC Educational Resources Information Center
MATHES, BERNADINE; AND OTHERS
THE GROWTH AND SUCCESS OF AN ORIGINAL COMPOSITION PROJECT DESIGNED TO ENCOURAGE CREATIVE WORK IN MUSIC ARE DESCRIBED. THE MAJOR PURPOSE, BEYOND THE COMPOSITION OF SONGS OR INSTRUMENTAL WORKS, WAS THE IMPROVEMENT AND GROWTH OF THE STUDENT SOCIALLY, INTELLECTUALLY, AND CULTURALLY AS WELL AS MUSICALLY. MORE THAN 2,000 STUDENTS PARTICIPATED BY…
Elusive Quality of Giftedness: Creative Life Spark
ERIC Educational Resources Information Center
Sisk, Dorothy A.
2012-01-01
Some children and adults have a creative life spark, and in a spontaneous environment, they are able to demonstrate a spirit of "free play" in generating ideas, planning, and implementing projects, or just thoroughly entertaining others with their wry humor and curiosity. In Joan Freeman's thought-provoking article, "A Quality of…
Assessment of Role Induction and Role Involvement in Creative Drama. Final Report.
ERIC Educational Resources Information Center
Lazier, Gilbert N.; Sutton-Smith, Brian
This pilot study attempted to develop systematic scientific procedures for the study of improvisational drama with children, especially ways of assessing what the typical creative drama teacher does with children, what children do when they are acting, and what effects this might have on the rest of their educational development. Specific…
JCB to Infinity and Beyond: A Personal Recollection and Recommendation
ERIC Educational Resources Information Center
Simonton, Dean Keith
2017-01-01
The author starts by narrating his personal experiences with the "Journal of Creative Behavior". Although the author began publishing his creativity research in 1975, he did not submit his first manuscript until 1981, 14 years after JCB's founding--a manuscript that was finally published in 1983 without ever being formally accepted! The…
Inventing (in) Early Geometry, or How Creativity Inheres in the Doing of Mathematics
ERIC Educational Resources Information Center
Maheux, Jean-François; Roth, Wolf-Michael
2015-01-01
Inventing is fundamental to mathematical activity, should one be a professional mathematician or a primary school student. Research on mathematical creativity generally is organized along three axes according to its focus on the final product, the overall process, or the individual person. Through these conceptualizations, however, research rarely…
Thinking about Evolution: Combinatorial Play as a Strategy for Exercising Scientific Creativity
ERIC Educational Resources Information Center
Wingate, Richard J. T.
2011-01-01
An enduring focus in education on how scientists formulate experiments and "do science" in the laboratory has excluded a vital element of scientific practice: the creative and imaginative thinking that generates models and testable hypotheses. In this case study, final-year biomedical sciences university students were invited to create and justify…
UNDERSTANDING THE FOURTH GRADE SLUMP IN CREATIVE THINKING. FINAL REPORT.
ERIC Educational Resources Information Center
TORRANCE, E. PAUL
STUDIES OF CREATIVITY AND OF PSYCHOLOGICAL DISTURBANCES IN CHILDREN HAVE SUGGESTED THE PRESENCE OF SLUMPS (OR INVERSIONS) WHICH MAY BE CORRELATED WITH DEVELOPMENTAL TRANSITIONS. THE MOST NOTABLE OF THESE OCCURS AT ABOUT THE FOURTH GRADE AND IS THE OBJECT OF THIS STUDY. THREE SETS OF INVESTIGATIONS WERE UNDERTAKEN--(1) A STUDY OF CREATIVE…
Jiehui Jiang; Yuting Zhang; Mi Zhou; Xiaosong Zheng; Zhuangzhi Yan
2017-07-01
Biomedical Engineering (BME) bachelor education aims to train qualified engineers who devote themselves to addressing biological and medical problems by integrating the technological, medical and biological knowledge. Design thinking and teamwork with other disciplines are necessary for biomedical engineers. In the current biomedical engineering education system of Shanghai University (SHU), however, such design thinking and teamwork through a practical project is lacking. This paper describes a creative "joint assignment" project in Shanghai University, China, which has provided BME bachelor students a two-year practical experience to work with students from multidisciplinary departments including sociology, mechanics, computer sciences, business and art, etc. To test the feasibility of this project, a twenty-month pilot project has been carried out from May 2015 to December 2016. The results showed that this pilot project obviously enhanced competitive power of BME students in Shanghai University, both in the capabilities of design thinking and teamwork.
Project-Based Manufacturing Engineering Practice at Ibaraki University and Its Outcomes
NASA Astrophysics Data System (ADS)
Yamasaki, Kazuhiko; Wang, Dong F.; Maekawa, Katsuhiro
The real world experience of manufacturing processes from an idea stage to a final product must be related to classroom lectures in mechanical engineering curriculum, including design, materials engineering, dynamics and control. Various challenges and difficulties encountered during the manufacturing engineering practice also let students recognize their creativity as well as what kinds of knowledge is missing. Awareness is the start of growth. In line with this principle we have carried out the mechanical engineering practice for 10 years. Some modifications toward “project-based practice” , however, have been made through manufacturing engineers’ real activities. Drawing and specification, process control, cost management, and role-sharing arrangement are stressed during the semester course. The present paper describes how it works and what is left to improve further, such as a refinement of themes and a coaching method for bringing out the hidden talent in students.
Theory and Practice Meets in Industrial Process Design -Educational Perspective-
NASA Astrophysics Data System (ADS)
Aramo-Immonen, Heli; Toikka, Tarja
Software engineer should see himself as a business process designer in enterprise resource planning system (ERP) re-engineering project. Software engineers and managers should have design dialogue. The objective of this paper is to discuss the motives to study the design research in connection of management education in order to envision and understand the soft human issues in the management context. Second goal is to develop means of practicing social skills between designers and managers. This article explores the affective components of design thinking in industrial management domain. In the conceptual part of this paper are discussed concepts of network and project economy, creativity, communication, use of metaphors, and design thinking. Finally is introduced empirical research plan and first empirical results from design method experiments among the multi-disciplined groups of the master-level students of industrial engineering and management and software engineering.
An exploration of students' perceptions and attitudes towards creativity in engineering education
NASA Astrophysics Data System (ADS)
Waller, David R.
This study used a mixed methods approach to develop a broad and deep understanding of students’ perceptions towards creativity in engineering education. Studies have shown that students’ attitudes can have an impact on their motivation to engage in creative behavior. Using an ex-post facto independent factorial design, attitudes of value towards creativity, time for creativity, and creativity stereotypes were measured and compared across gender, year of study, engineering discipline, preference for open-ended problem solving, and confidence in creative abilities. Participants were undergraduate engineering students at Queen’s University from all years of study. A qualitative phenomenological methodology was adopted to study students’ understandings and experiences with engineering creativity. Eleven students participated in oneon- one interviews that provided depth and insight into how students experience and define engineering creativity, and the survey included open-ended items developed using the 10 Maxims of Creativity in Education as a guiding framework. The findings from the survey suggested that students had high value for creativity, however students in fourth year or higher had less value than those in other years. Those with preference for open-ended problem solving and high confidence valued creative more than their counterparts. Students who preferred open-ended problem solving and students with high confidence reported that time was less of a hindrance to their creativity. Males identified more with creativity stereotypes than females, however overall they were both low. Open-ended survey and interview results indicated that students felt they experienced creativity in engineering design activities. Engineering creativity definitions had two elements: creative action and creative characteristic. Creative actions were associated with designing, and creative characteristics were predominantly associated with novelty. Other barriers that emerged from the qualitative analysis were lack of opportunity, lack of assessment, and discomfort with creativity. It was concluded that a universal definition is required to establish clear and aligned understandings of engineering creativity. Instructors may want to consider demonstrating value by assessing creativity and establishing clear criteria in design projects. It is recommended that students be given more opportunities for practice through design activities and that they be introduced to design and creative thinking concepts early in their engineering education.
High Aspirations: Transforming Dance Students from Print Consumers to Digital Producers
ERIC Educational Resources Information Center
Alvarez, Inma
2013-01-01
During 2012, the Dance Department at the University of Surrey developed a set of Open Educational Resources with a Creative Commons license (Attribution, Non- Commercial, Share Alike) for dance studies as part of the JISC-funded project Contexts, Culture and Creativity: Enriching E-learning in Dance (CCC:EED) see…
Creative Arts Therapies in an Inner City School.
ERIC Educational Resources Information Center
Kalish-Weiss, Beth
A project was undertaken to improve mental health treatment services to seriously emotionally disturbed inner city ethnic minority children. Many of these children and the majority of their parents did not speak English. As service planning began it was agreed that the developers would like to emphasize the creative arts therapies, most especially…
Racial and Ethnic Identity. Psychological Development and Creative Expression.
ERIC Educational Resources Information Center
Harris, Herbert W., Ed.; And Others
Racial and ethnic identity must be understood as an important determinant of the creative process and social dynamics, as well as understood as individual psychology. This collection of papers examines identity issues in the following chapters: (1) "Roots and Routes: Black Identity as an Outernational Project" (Paul Gilroy); (2) "Identity as…
Creative Partnerships? Cultural Policy and Inclusive Arts Practice in One Primary School
ERIC Educational Resources Information Center
Hall, Christine; Thomson, Pat
2007-01-01
This article traces the "cultural turn" in UK educational policy through an analysis of the Creative Partnerships policy (New Labour's "flagship programme in the cultural education field") and a consideration of an arts project funded under this initiative in one primary school. It argues that current educational policy…
ERIC Educational Resources Information Center
Overton, Dave
2004-01-01
As a Teaching Awards Regional Winner in 2002, the author was recently awarded funding by Planet Science (NESTA) for projects to disseminate best practice. One of the things he had in mind was to organise a "creative science event." So last July year 4 children from Chiltern Primary School, Hull, joined a class of year 5 children from…
Beyond Content to Creativity: A Life-Changing MOOC Course
ERIC Educational Resources Information Center
Lawrence, Jody; Hokanson, Brad
2016-01-01
Most educational efforts focus on declarative knowledge and information, which are described primarily as "content." This concentration is common for online courses. Few go beyond this limited level of learning to seek changes in skills and character traits such as curiosity or creativity. Using a project-based curriculum, a course on…
Collaboration, Creativity and the Co-Construction of Oral and Written Texts
ERIC Educational Resources Information Center
Rojas-Drummond, S. M.; Albarran, C. D.; Littleton, K. S.
2008-01-01
In this paper we explore how primary school children "learn to collaborate" and "collaborate to learn" on creative writing projects by using diverse cultural artefacts--including oracy, literacy and ICT. We begin by reviewing some key sociocultural concepts which serve as a theoretical framework for the research reported. Secondly, we describe the…
A 21st-Century Art Room: The Remix of "Creativity" and Technology
ERIC Educational Resources Information Center
Bryant, Courtney
2010-01-01
This article describes the author's innovative approach to facilitating students' imaginations and critical thinking through a computer animation project. The author conducted a qualitative case study in a computer animation unit and explored urban high school students' use of creative problem-solving strategies, defined as techniques that offer…
Multiple Modes of Facilitation in a Norwegian Creative Musicking Project
ERIC Educational Resources Information Center
Viig, Tine Grieg
2017-01-01
In recent decades, the teaching and learning of composition has become an important topic for research in music education. Composition is established as one of the three main areas in the Norwegian curriculum "Laereplanverket for Kunnskapsløftet" (LK06, 2006), and the importance of creative competencies is being increasingly recognized…
Digital Games as Creativity Enablers for Children
ERIC Educational Resources Information Center
Ott, Michela; Pozzi, Francesca
2012-01-01
This article deals with the issue of creativity and the way this can be supported within technology-enhanced learning experiments. Drawing on a long-term research project in the field of games-based learning, the article describes the methodology adopted during the in-field experiments carried out with the aim of developing young children's…
Arts Education and Creativity Enhancement in Young Children in Hong Kong
ERIC Educational Resources Information Center
Hui, Anna N. N.; He, Mavis W. J.; Ye, Shengquan Sam
2015-01-01
The present study aimed at assessing Hong Kong young children's gains in creativity and their teachers' application of arts education after a one-year artists-teachers collaborative arts education project that involves various art forms (i.e. drama, visual arts and integrated). Participants included 790 young children, 217 parents and 65 teachers…
Show, Don't Tell: Using Photographic "Snapsignments" to Advance and Assess Creative Problem Solving
ERIC Educational Resources Information Center
Machin, Jane E.
2016-01-01
Traditional assignments that aim to develop and evaluate creative problem solving skills are frequently foregone in large marketing classes due to the daunting grading prospect they present. Here, a new assessment method is introduced: the "snapsignment." Through photography, individual projects can be assigned that promote higher order…
The Chronotopes of Technology-Mediated Creative Learning Practices in an Elementary School Community
ERIC Educational Resources Information Center
Kumpulainen, Kristiina; Mikkola, Anna; Jaatinen, Anna-Mari
2014-01-01
This socioculturally informed study examines space-time configurations of students' technology-mediated creative learning practices in a Finnish elementary school over a school musical project. This study focuses on the social practices of 21 students who worked with personal laptops, wireless internet access, and a collaborative writing service,…
ERIC Educational Resources Information Center
Garner, Betty K.
2013-01-01
Students are so creative! How can teachers help them use that creativity to learn? This question haunted the author while she was teaching art in a K-8 public school. In art class, she frequently saw students demonstrate refreshingly original ideas in their drawings and paintings as well as innovative problem solving related to their projects.…
ERIC Educational Resources Information Center
Kelsey, Louise; Uytterhoeven, Lise
2017-01-01
This paper reports on a focused collaborative learning and teaching research project between the Dance Department at Middlesex University and partner institution London Studio Centre. Informed by Belinda Allen's research on creative curriculum design, dance students and lecturers shared innovative learning opportunities to enhance the development…
Designing an EFL Reading Program to Promote Literacy Skills, Critical Thinking, and Creativity
ERIC Educational Resources Information Center
Ferrer, Erica; Staley, Kendra
2016-01-01
This article details the design and implementation of a reading program in a university EFL setting as a strategy to encourage creativity, critical thinking, collaborative learning, and reading for enjoyment (Anderson & Krathwohl, 2001; Richards & Renandya, 2002). This student-centered project challenged ELLs to address issues such as…
The Role of Intuition in the Generation and Evaluation Stages of Creativity
Pétervári, Judit; Osman, Magda; Bhattacharya, Joydeep
2016-01-01
Both intuition and creativity are associated with knowledge creation, yet a clear link between them has not been adequately established. First, the available empirical evidence for an underlying relationship between intuition and creativity is sparse in nature. Further, this evidence is arguable as the concepts are diversely operationalized and the measures adopted are often not validated sufficiently. Combined, these issues make the findings from various studies examining the link between intuition and creativity difficult to replicate. Nevertheless, the role of intuition in creativity should not be neglected as it is often reported to be a core component of the idea generation process, which in conjunction with idea evaluation are crucial phases of creative cognition. We review the prior research findings in respect of idea generation and idea evaluation from the view that intuition can be construed as the gradual accumulation of cues to coherence. Thus, we summarize the literature on what role intuitive processes play in the main stages of the creative problem-solving process and outline a conceptual framework of the interaction between intuition and creativity. Finally, we discuss the main challenges of measuring intuition as well as possible directions for future research. PMID:27703439
There's no team in I: How observers perceive individual creativity in a team setting.
Kay, Min B; Proudfoot, Devon; Larrick, Richard P
2018-04-01
Creativity is highly valued in organizations as an important source of innovation. As most creative projects require the efforts of groups of individuals working together, it is important to understand how creativity is perceived for team products, including how observers attribute creative ability to focal actors who worked as part of a creative team. Evidence from three experiments suggests that observers commit the fundamental attribution error-systematically discounting the contribution of the group when assessing the creative ability of a single group representative, particularly when the group itself is not visually salient. In a pilot study, we found that, in the context of the design team at Apple, a target group member visually depicted alone is perceived to have greater personal creative ability than when he is visually depicted with his team. In Study 1, using a sample of managers, we conceptually replicated this finding and further observed that, when shown alone, a target member of a group that produced a creative product is perceived to be as creative as an individual described as working alone on the same output. In Study 2, we replicated the findings of Study 1 and also observed that a target group member depicted alone, rather than with his team, is also attributed less creative ability for uncreative group output. Findings are discussed in light of how overattribution of individual creative ability can harm organizations in the long run. (PsycINFO Database Record (c) 2018 APA, all rights reserved).
Oxytonergic circuitry sustains and enables creative cognition in humans
Baas, Matthijs; Roskes, Marieke; Sligte, Daniel J.; Ebstein, Richard P.; Chew, Soo Hong; Tong, Terry; Jiang, Yushi; Mayseless, Naama; Shamay-Tsoory, Simone G.
2014-01-01
Creativity enables humans to adapt flexibly to changing circumstances, to manage complex social relations and to survive and prosper through social, technological and medical innovations. In humans, chronic, trait-based as well as temporary, state-based approach orientation has been linked to increased capacity for divergent rather than convergent thinking, to more global and holistic processing styles and to more original ideation and creative problem solving. Here, we link creative cognition to oxytocin, a hypothalamic neuropeptide known to up-regulate approach orientation in both animals and humans. Study 1 (N = 492) showed that plasma oxytocin predicts novelty-seeking temperament. Study 2 (N = 110) revealed that genotype differences in a polymorphism in the oxytocin receptor gene rs1042778 predicted creative ideation, with GG/GT-carriers being more original than TT-carriers. Using double-blind placebo-controlled between-subjects designs, Studies 3–6 (N = 191) finally showed that intranasal oxytocin (vs matching placebo) reduced analytical reasoning, and increased holistic processing, divergent thinking and creative performance. We conclude that the oxytonergic circuitry sustains and enables the day-to-day creativity humans need for survival and prosperity and discuss implications. PMID:23863476
Shared Leadership Improves Team Novelty: The Mechanism and Its Boundary Condition
Sun, Xiaomin; Jie, Yuan; Wang, Yilu; Xue, Gang; Liu, Yan
2016-01-01
Previous research has revealed the significant impact of shared leadership on team creativity, yet the mechanism underlying this relationship has rarely been investigated. The current research examined how shared leadership influenced team creativity (novelty and usefulness) across 3 studies using both long-term project teams and temporal task teams in the laboratory. The results showed that shared leadership enhanced the novelty dimension of team creativity by improving constructive controversy. Furthermore, team goal orientation moderated this effect. The indirect effect of constructive controversy holds for teams with learning goal orientation but not for those with performance goal orientation. Such patterns were not found in the usefulness dimension of team creativity. PMID:28066289
Lin, Wei-Lun; Tsai, Ping-Hsun; Lin, Hung-Yu; Chen, Hsueh-Chih
2014-01-01
Cognitive flexibility is proposed to be one of the factors underlying how positive emotions can improve creativity. However, previous works have seldom set up or empirically measured an independent index to demonstrate its mediating effect, nor have they investigated its mediating role on different types of creative performances, which involve distinct processes. In this study, 120 participants were randomly assigned to positive, neutral or negative affect conditions. Their levels of cognitive flexibility were then measured by a switch task. Finally, their creative performances were calibrated by either an open-ended divergent thinking test or a closed-ended insight problem-solving task. The results showed that positive emotional states could reduce switch costs and enhance both types of creative performances. However, cognitive flexibility exhibited a full mediating effect only on the relationship between positive emotion and insight problem solving, but not between positive emotion and divergent thinking. Divergent thinking was instead more associated with arousal level. These results suggest that emotions might influence different creative performances through distinct mechanisms.
Innovative Project Activities in Science [From the NSTA Study of Innovative Project Activities
ERIC Educational Resources Information Center
Science Teacher, 1975
1975-01-01
Describes four projects chosen as innovative project activities in science which exhibited identification of unique or novel problems and creative approaches to their solutions. Projects included a study of fish in Lake Erie, a goat raising project, an analysis of terrestrial plant ecology and soil composition, and a study of marine and wetlands…
McCabe, Louise; Greasley-Adams, Corinne; Goodson, Katy
2015-11-01
This paper presents the findings from an evaluation of a creative musical project led by Scottish Opera. The project included people with dementia and their carers in the development, writing, design and performance of a musical production about their experiences of love. The project involved professional singers, artists and choreographers from the opera company. Activities involved practice sessions and performances. People with dementia and their carers reflected on positive outcomes from the project including improved confidence; being part of a group; improved physical strength and people seeing them in a new way. Within the evaluation framework they also reported on how the project had been run and gave ideas for future development. Key elements in the success of this project were the involvement of professionals, the kudos of working with a national organisation and the performances that, while daunting, provided unique and rewarding experiences. © The Author(s) 2013.
BioCreative Workshops for DOE Genome Sciences: Text Mining for Metagenomics
DOE Office of Scientific and Technical Information (OSTI.GOV)
Wu, Cathy H.; Hirschman, Lynette
The objective of this project was to host BioCreative workshops to define and develop text mining tasks to meet the needs of the Genome Sciences community, focusing on metadata information extraction in metagenomics. Following the successful introduction of metagenomics at the BioCreative IV workshop, members of the metagenomics community and BioCreative communities continued discussion to identify candidate topics for a BioCreative metagenomics track for BioCreative V. Of particular interest was the capture of environmental and isolation source information from text. The outcome was to form a “community of interest” around work on the interactive EXTRACT system, which supported interactive taggingmore » of environmental and species data. This experiment is included in the BioCreative V virtual issue of Database. In addition, there was broad participation by members of the metagenomics community in the panels held at BioCreative V, leading to valuable exchanges between the text mining developers and members of the metagenomics research community. These exchanges are reflected in a number of the overview and perspective pieces also being captured in the BioCreative V virtual issue. Overall, this conversation has exposed the metagenomics researchers to the possibilities of text mining, and educated the text mining developers to the specific needs of the metagenomics community.« less
ERIC Educational Resources Information Center
Cankar, Stanka Setnikar; Cankar, Franc
2013-01-01
A two-year project was organised to promote creativity, innovation and entrepreneurship for young people in eight Slovenian regions. The project's aim was to train teacher-mentors, who then trained pupils and worked with them and local community representatives to carry out projects. The paper presents the findings of a project that monitored the…
Iancu, Sorana C; Zweekhorst, Marjolein B M; Veltman, Dick J; van Balkom, Anton J L M; Bunders, Joske F G
2014-01-01
Mental health services increasingly incorporate the vision of recovery. This qualitative study analysed and compared experiences of recovery on prevocational services, in order to assess if users make progress towards recovery, relative to a staged recovery model. Data were collected through semi-structured interviews with participants on care farms (n = 14), work (n = 7) and creative projects (n = 5). The transition from past to current lives was described as a progressive, non-linear process, with different stages guided by different goals. Participants on creative projects lacked clear goals, presented less interest in peers and high need for emotional support. Participants on work projects aimed for occupational rehabilitation, but struggled with the patient culture of the peer community. Participants on care farms aimed for daytime occupations and closer contact with society. They experienced care farms as open, real-life work settings where they could exercise responsibility and connect with people. Participants progressed towards recovery, as care farms, work- and creative projects empowered them to leave behind inactive, isolated or disorganized living. In day centres, users focused on self-reflection and personal development (creative projects) or on occupational performance (work projects), whereas on care farms, users fulfilled worker roles in a real-life, open community environment. Organized as open communities in real-life settings, care farms facilitate the reflection on personal and social responsibility, and therefore have the potential to help users internalize worker identities and improve their motivation to progress towards recovery. Supervisors on care farms are regarded by users as close contacts within the social networks they develop on the service, a position that allows supervisors to actively engage and promote users' progress towards recovery. Elements of the farm environment (such as the "normal life", presence of family members and visitors, and nature) can serve as anchors for supporting the progress towards recovery.
ERIC Educational Resources Information Center
Menorath, Darren; Antonczak, Laurent
2017-01-01
This paper examines the state of the art of mobile Augmented Reality (AR) and mobile Virtual Reality (VR) in relation to collaboration and professional practices in a creative digital environment and higher education. To support their discussion, the authors use a recent design-based research project named "Juxtapose," which explores…
ERIC Educational Resources Information Center
Holden, Lynn; And Others
1992-01-01
Explains the STUDIO for Creative Inquiry, an interdisciplinary center at Carnegie Mellon University that supports experimental activities in the arts, and its Interdisciplinary Teaching Network. Three STUDIO projects are described: the Ancient Egypt Prototype application of the network; an interactive fiction system based on artificial…
Evaluation of Computer Tools for Idea Generation and Team Formation in Project-Based Learning
ERIC Educational Resources Information Center
Ardaiz-Villanueva, Oscar; Nicuesa-Chacon, Xabier; Brene-Artazcoz, Oscar; Sanz de Acedo Lizarraga, Maria Luisa; Sanz de Acedo Baquedano, Maria Teresa
2011-01-01
The main objective of this research was to validate the effectiveness of Wikideas and Creativity Connector tools to stimulate the generation of ideas and originality by university students organized into groups according to their indexes of creativity and affinity. Another goal of the study was to evaluate the classroom climate created by these…
Playfulness, Imagination, and Creativity in Play with Toys: A Cultural-Historical Approach
ERIC Educational Resources Information Center
Møller, Signe Juhl
2016-01-01
The aim of this article is to present a wholeness perspective on the relation between creative imagination and children's activity when playing with toys. This is explored through a case retrieved from a 4-month experimental research project, specifically from a social fantasy play session. In order to analyse and examine children's play, the…
Making and Being Made: Wise Humanising Creativity in Interdisciplinary Early Years Arts Education
ERIC Educational Resources Information Center
Chappell, Kerry Anne; Pender, Tamsin; Swinford, Elizabeth; Ford, Katherine
2016-01-01
This paper focuses on how wise humanising creativity (WHC) is manifested within early years interdisciplinary arts education. It draws on Arts Council-funded participatory research by Devon Carousel Project and University of Exeter's Graduate School of Education. It is grounded in previous AHRC-funded research, which conceptualised WHC in the face…
Bringing a Reading Passage to Life: A Creative Comprehension Activity.
ERIC Educational Resources Information Center
Montone, Christopher L.; Short, Deborah J.
A creative reading comprehension activity developed for multi-grade (6-8) English-as-a-Second-Language (ESL) social studies classes is described. The activity was developed as part of a project integrating language and culture in social studies instruction. Researchers worked with an ESL teacher and a social studies teacher to create a series of…
Creativity and Strategic Vision: The Key to the Army’s Future
1993-04-21
Colonel Gordon A. Moon II, Creativity, ArM (May 1967), 44: quoted in Maginnis. 19. 32. Galvin. 26. 33. Ibid. 25 BIBLIOGRAPHY Agor . Weston H . Intuition...22b TELEPHONE (include Area Code) 22c. OFFICE SYMBOL DR. H . F. BARBER, PROJECT ADVISER 717/245-3478 AWCAA DO Form 1473, JUN 86 Previous editions are
ERIC Educational Resources Information Center
Bellflower Unified School District, CA.
The objectives of this program were to: (1) engender a class environment in which invention and improvisation of student composition will be encouraged, (2) provide supporting learning experiences with fundamental movement techniques, and (3) illuminate basic elements of composition connecting the organization of space and sound in artistic…
Floratherapy as a Creative Arts Intervention with Women in a Retirement Home
ERIC Educational Resources Information Center
Perryman, Kristi L.; Keller, Elizabeth A.
2009-01-01
Floratherapy is a creative arts technique involving the manipulation and use of flowers. It can be used to facilitate clients' awareness into inner issues, allowing them to view their life situations through a nonthreatening and often nonverbal means. This article presents one portion of a qualitative research project designed to explore the…
ERIC Educational Resources Information Center
Dollinger, Stephen J.; Kazmierczak, Elzbieta; Storkerson, Peter K.
2011-01-01
This study evaluated a creative workshop where college students (N = 300) devised self-expressive products to explore their inner and outer worlds. Participants devised products with drawing and writing components to examine their relationships with negative life events, self-concepts, and worldviews. Participants then evaluated the workshop.…
ERIC Educational Resources Information Center
McCluskey, Ken W.; Baker, Philip A.; McCluskey, Andrea L. A.
2005-01-01
This article describes several initiatives in which Creative Problem Solving, in combination with career exploration and mentoring, has been used successfully to identify and develop the talents of "at-risk" populations. During the past decade, the Lost Prizes project helped turn around the lives of talented but troubled high-school…
ERIC Educational Resources Information Center
Dailey, Rocky; Hauschild-Mork, Melissa
2017-01-01
This study takes a grounded theory approach as a basis for a case study examining a cross-disciplinary artistic and academic collaborative project involving faculty from the areas of English, music, dance, theatre, design, and visual journalism resulting in the creation of research, scholarly, and creative activity that fosters student engagement…
ERIC Educational Resources Information Center
Rubin, Mary
2009-01-01
This article describes the Fundred Dollar Bill Project which is an innovative artwork made of millions of drawings. This creative collective action is intended to support Operation Paydirt, an extraordinary art/science project uniting three million children with educators, scientists, healthcare professionals, designers, urban planners, engineers,…
NASA Astrophysics Data System (ADS)
Diawati, Chansyanah; Liliasari, Setiabudi, Agus; Buchari
2017-05-01
This project-based learning combined the chemistry of separation process using steam distillation with engineering design process in an undergraduate chemistry course. Students built upon their knowledge of phase changes, immiscible mixture, and the relationship between vapor pressure and boiling point to complete a project of modifications steam distillation apparatus. The research method is a qualitative case study, which aims to describe how (1) the creative thinking skills of students emerged during six weeks of theproject, (2) students built steam distillation apparatus characteristics as the project product and (3) students response to the project-based learning model. The results showed that the students had successfully constructed a steam distillation apparatus using plastic kettle as steam generator and distillation flask. A Plastic tubewas used to drain water vapor from steam generator to distillation flask and to drain steam containing essential oil to the condenser. A biscuit tin filled with ice was used as a condenser. The time required until resulting distillate was fifteen minutes. The production of essential was conductive qualitatively by a very strong smell typical of essential oil and two phases of distillate. Throughout the project, students formulated the relevant and varied problem, formulated the goals, proposed the ideas of the apparatus and materials, draw apparatus design, constructed apparatus, tested apparatus, evaluated, and reported the project. Student response was generally positive. They were pleased, interested, more understanding the concepts and work apparatus principles, also implemented new ideas. These results indicate that project-based learning can develop students' creative thinking skills. Based on these results, it is necessary to conduct research and implemented project-based learning to other concepts.
ERIC Educational Resources Information Center
Guerrero, Frank; And Others
The Children's Art Carnival (CAC) Creative Reading Program, a community arts and educational organization, combines instruction in reading with art activities. Operating in sites in Manhattan and Queens, New York, the program served 294 second to sixth grade students during the 1986-1987 school year. Students who scored poorly on the Degrees of…
ERIC Educational Resources Information Center
New York City Board of Education, Brooklyn. Office of Educational Assessment.
The Children's Art Carnival (CAC) Creative Reading Program combines instruction in reading with art activities, as well as providing the services of a social worker and psychological externs. Operating in sites in Manhattan and Queens, New York, the program served 319 second to sixth grade students during the 1985-86 school year. Students who…
ERIC Educational Resources Information Center
Miles, David T.
The purpose of this first phase of a continuing research program was the development of a test of creative problem solving in general design. A design class of 186 members was divided into an experimental and control group; a non-design control group (an educational psychology class) of 45 was also tested. Multivariate interpretation of creative…
ERIC Educational Resources Information Center
Austin, Marion
1982-01-01
Project Soar, a Saturday enrichment program for gifted students (6-14 years old), allows students to work intensively in a single area of interest. Examples are cited of students' work in crewel embroidery, creative writing, and biochemistry. (CL)
Creativity-the unconscious foundations of the incubation period.
Ritter, Simone M; Dijksterhuis, Ap
2014-01-01
Creativity is one of the most important assets we have to navigate through the fast changing world of the 21st century. Anecdotal accounts of creative individuals suggest that oftentimes, creative discoveries result from a process whereby initial conscious thought is followed by a period during which one refrains from task-related conscious thought. For example, one may spend an embarrassing amount of time thinking about a problem when the solution suddenly pops into consciousness while taking a shower. Not only creative individuals but also traditional theories of creativity have put a lot of emphasis on this incubation stage in creative thinking. The aim of the present article is twofold. First, an overview of the domain of incubation and creativity is provided by reviewing and discussing studies on incubation, mind-wandering, and sleep. Second, the causes of incubation effects are discussed. Previously, little attention has been paid to the causes of incubation effects and most findings do not really speak to whether the effects should be explained by unconscious processes or merely by consequences of a period of distraction. In the latter case, there is no need to assume active unconscious processes. The findings discussed in the current article support the idea that it is not merely the absence of conscious thought that drives incubation effects, but that during an incubation period unconscious processes contribute to creative thinking. Finally, practical implications and directions for future research will be discussed.
NASA Astrophysics Data System (ADS)
Alhusaini, Abdulnasser Alashaal F.
The Real Engagement in Active Problem Solving (REAPS) model was developed in 2004 by C. June Maker and colleagues as an intervention for gifted students to develop creative problem solving ability through the use of real-world problems. The primary purpose of this study was to examine the effects of the REAPS model on developing students' general creativity and creative problem solving in science with two durations as independent variables. The long duration of the REAPS model implementation lasted five academic quarters or approximately 10 months; the short duration lasted two quarters or approximately four months. The dependent variables were students' general creativity and creative problem solving in science. The second purpose of the study was to explore which aspects of creative problem solving (i.e., generating ideas, generating different types of ideas, generating original ideas, adding details to ideas, generating ideas with social impact, finding problems, generating and elaborating on solutions, and classifying elements) were most affected by the long duration of the intervention. The REAPS model in conjunction with Amabile's (1983; 1996) model of creative performance provided the theoretical framework for this study. The study was conducted using data from the Project of Differentiation for Diverse Learners in Regular Classrooms (i.e., the Australian Project) in which one public elementary school in the eastern region of Australia cooperated with the DISCOVER research team at the University of Arizona. All students in the school from first to sixth grade participated in the study. The total sample was 360 students, of which 115 were exposed to a long duration and 245 to a short duration of the REAPS model. The principal investigators used a quasi-experimental research design in which all students in the school received the treatment for different durations. Students in both groups completed pre- and posttests using the Test of Creative Thinking-Drawing Production (TCT-DP) and the Test of Creative Problem Solving in Science (TCPS-S). A one-way analysis of covariance (ANCOVA) was conducted to control for differences between the two groups on pretest results. Statistically significant differences were not found between posttest scores on the TCT-DP for the two durations of REAPS model implementation. However, statistically significant differences were found between posttest scores on the TCPS-S. These findings are consistent with Amabile's (1983; 1996) model of creative performance, particularly her explanation that domain-specific creativity requires knowledge such as specific content and technical skills that must be learned prior to being applied creatively. The findings are also consistent with literature in which researchers have found that longer interventions typically result in expected positive growth in domain-specific creativity, while both longer and shorter interventions have been found effective in improving domain-general creativity. Change scores were also calculated between pre- and posttest scores on the 8 aspects of creativity (Maker, Jo, Alfaiz, & Alhusaini, 2015a), and a binary logistic regression was conducted to assess which were the most affected by the long duration of the intervention. The regression model was statistically significant, with aspects of generating ideas, adding details to ideas, and finding problems being the most affected by the long duration of the intervention. Based on these findings, the researcher believes that the REAPS model is a useful intervention to develop students' creativity. Future researchers should implement the model for longer durations if they are interested in developing students' domain-specific creative problem solving ability.
The study designed by a committee: design of the Multisite Violence Prevention Project.
Henry, David B; Farrell, Albert D
2004-01-01
This article describes the research design of the Multisite Violence Prevention Project (MVPP), organized and funded by the National Center for Injury Prevention and Control (NCIPC) at the Centers for Disease Control and Prevention (CDC). CDC's objectives, refined in the course of collaboration among investigators, were to evaluate the efficacy of universal and targeted interventions designed to produce change at the school level. The project's design was developed collaboratively, and is a 2 x 2 cluster-randomized true experimental design in which schools within four separate sites were assigned randomly to four conditions: (1) no-intervention control group, (2) universal intervention, (3) targeted intervention, and (4) combined universal and targeted interventions. A total of 37 schools are participating in this study with 8-12 schools per site. The impact of the interventions on two successive cohorts of sixth-grade students will be assessed based on multiple waves of data from multiple sources of information, including teachers, students, parents, and archival data. The nesting of students within teachers, families, schools and sites created a number of challenges for designing and implementing the study. The final design represents both resolution and compromise on a number of creative tensions existing in large-scale prevention trials, including tensions between cost and statistical power, and between internal and external validity. Strengths and limitations of the final design are discussed.
Effective Use of Group Projects in Online Learning
ERIC Educational Resources Information Center
Ekblaw, Robert
2016-01-01
Group projects have long been used in face-to-face instruction to improve cognitive learning among its students. Group projects not only provide practical experience and allow students to practice the concepts they have learned, but also teach the students creative construction and group dynamics. As important as group projects have proven in…
Oxytonergic circuitry sustains and enables creative cognition in humans.
De Dreu, Carsten K W; Baas, Matthijs; Roskes, Marieke; Sligte, Daniel J; Ebstein, Richard P; Chew, Soo Hong; Tong, Terry; Jiang, Yushi; Mayseless, Naama; Shamay-Tsoory, Simone G
2014-08-01
Creativity enables humans to adapt flexibly to changing circumstances, to manage complex social relations and to survive and prosper through social, technological and medical innovations. In humans, chronic, trait-based as well as temporary, state-based approach orientation has been linked to increased capacity for divergent rather than convergent thinking, to more global and holistic processing styles and to more original ideation and creative problem solving. Here, we link creative cognition to oxytocin, a hypothalamic neuropeptide known to up-regulate approach orientation in both animals and humans. Study 1 (N = 492) showed that plasma oxytocin predicts novelty-seeking temperament. Study 2 (N = 110) revealed that genotype differences in a polymorphism in the oxytocin receptor gene rs1042778 predicted creative ideation, with GG/GT-carriers being more original than TT-carriers. Using double-blind placebo-controlled between-subjects designs, Studies 3-6 (N = 191) finally showed that intranasal oxytocin (vs matching placebo) reduced analytical reasoning, and increased holistic processing, divergent thinking and creative performance. We conclude that the oxytonergic circuitry sustains and enables the day-to-day creativity humans need for survival and prosperity and discuss implications. © The Author (2013). Published by Oxford University Press. For Permissions, please email: journals.permissions@oup.com.
Watching, Creating and Achieving: Creative Technologies as a Conduit for Learning in the Early Years
ERIC Educational Resources Information Center
McDonald, Susan; Howell, Jennifer
2012-01-01
This paper describes the use of robotics in an Early Years classroom as a tool to aid the development of technological skills in a creative environment rich with literacy and numeracy opportunities. The pilot project illustrates how a three-phase process can result in the development of: (1) emergent literacy and numeracy, (2) digital access for…
Creative and Tactile Astronomy: Exploring the Universe Using All the Senses
ERIC Educational Resources Information Center
Borges, Isabel; Canas, Lina; Alexander, Alison; Wiltsher, Ruth
2015-01-01
Creative and Tactile Astronomy is an educational project developed by English and Portuguese teachers. Isabel Borges and Lina Canas from Portugal and Alison Alexander and Ruth Wiltsher from the United Kingdom met for the first time at the 2013 Science on Stage Festival in Slubice-Oder, on the border between Germany and Poland. As a consequence of…
Understanding Culturally Influenced Approaches to Creativity in an English for Art Purposes Program
ERIC Educational Resources Information Center
Connors, Anne; Gardner, Jessica; Angeles, Marifel; Payne, Allison
2016-01-01
"To lead, one must follow." Lao-Tzu's quote embodies the belief that many 1st-semester students at our institution hold regarding their approach to creativity. Whether working on an essay or an art project, many have a tendency to imitate a more skilled person's work as a way of learning, improving, and building confidence. Conversely,…
ERIC Educational Resources Information Center
Thomson, Pat; Hall, Christine
2015-01-01
What do artists do when they work in schools? Can teachers do the same? These were the questions at the heart of our recent research, investigating the work of 12 artists working in primary and secondary schools in England. Funded by Creativity, Culture and Education as a "legacy" project of Creative Partnerships (2003-2011) our…
ERIC Educational Resources Information Center
Woodruff, Ernest R.; Heeler, Phillip J.
One component of a model of creativity, the application of an understanding of elements, was explored through a study of college students applying their understanding of such musical elements as harmony, melody, rhythm, timbre, and dynamics. The 24 subjects were students in a music appreciation class, and the project was implemented using a…
Kentucky Consumer & Homemaking Education. Housing. Curriculum Guide, Comprehensive Courses.
ERIC Educational Resources Information Center
Mindel, Mildred W.; And Others
Intended for use by teachers on the junior high and high school levels, this curriculum guide, which is one in a series of guides for consumer and homemaking education in Kentucky, outlines four courses on the subject of housing. The seventh grade unit discusses the benefits of creative arts and has the student construct a creative art project for…
Fiehe, Sandra; Wagner, Georg; Schlanstein, Peter; Rosefort, Christiane; Kopp, Rüdger; Bensberg, Ralf; Knipp, Peter; Schmitz-Rode, Thomas; Steinseifer, Ulrich; Arens, Jutta
2014-04-01
The ultimate objective of university research and development projects is usually to create knowledge, but also to successfully transfer results to industry for subsequent marketing. We hypothesized that the university technology transfer requires efficient measures to improve this important step. Besides good scientific practice, foresighted and industry-specific adapted documentation of research processes in terms of a quality management system might improve the technology transfer. In order to bridge the gap between research institute and cooperating industry, a model project has been accompanied by a project specific amount of quality management. However, such a system had to remain manageable and must not constrain the researchers' creativity. Moreover, topics and research team are strongly interdisciplinary, which entails difficulties regarding communication because of different perspectives and terminology. In parallel to the technical work of the model project, an adaptable quality management system with a quality manual, defined procedures, and forms and documents accompanying the research, development and validation was implemented. After process acquisition and analysis the appropriate amount of management for the model project was identified by a self-developed rating system considering project characteristics like size, innovation, stakeholders, interdisciplinarity, etc. Employees were trained according to their needs. The management was supported and the technical documentation was optimized. Finally, the quality management system has been transferred successfully to further projects.
Criteria for Developing a Successful Privatization Project
1989-05-01
conceptualization and planning are required when pursuing privatization projects. In fact, privatization project proponents need to know how to...selection of projects for analysis, methods of acquiring information about these projects, and the analysis framwork . Chapter IV includes the analysis. A...performed an analysis to determine cormion conceptual and creative approaches and lessons learned. This analysis was then used to develop criteria for
DOE Office of Scientific and Technical Information (OSTI.GOV)
Harvey, Kate; Field, Patrick; Fierman, Elizabeth
The project team consisting of the Consensus Building Institute, Inc., Raab Associates, Ltd., and the MIT-Harvard Program on Negotiation created a model and set of tools for building the capacity of state officials to effectively collaborate with diverse stakeholders in advancing wind development policy formation, wind facility siting, and transmission policy and siting. The model was used to enhance the ability of state officials to advance wind development in their states. Training was delivered in Cambridge, MA, in Spring 2011. The training and associated materials, including a Wind Energy Workbook, website, and simulations, is available for ongoing and widespread disseminationmore » throughout the US.« less
Timeliness of Creative Subjects in Architecture Education
NASA Astrophysics Data System (ADS)
Vargot, T.
2017-11-01
The following article is about the problem of insufficient number of drawing and painting lessons delivered in the process of architectural education. There is a comparison between the education of successful architects of the past and modern times. The author stands for the importance of creative subjects being the essential part of development and education of future architects. Skills achieved during the study of creative subjects will be used not only as a mean of self-expression but as an instrument in the toolkit of a professional. Sergei Tchoban was taken as an example of a successful architect for whom the knowledge of a man-made drawing is very important. He arranges the contests of architectural drawings for students promoting creative development in this way. Nowadays, students tend to use computer programs to make architectural projects losing their individual approach. The creative process becomes a matter of scissors and paste being just a copy of something that already exists. The solution of the problem is the reconsideration of the department’s curriculum and adding extra hours for creative subjects.
Public Library Use of Free E-Resources
ERIC Educational Resources Information Center
Hill, Heather; Bossaller, Jenny
2013-01-01
This article describes a multi-method research project examining the use of various freely available online collections and projects, such as Project Gutenberg, the Internet Archive, and Creative Commons-licensed ebooks, by public libraries. This research begins with the questions: what are libraries doing with freely available materials? Are…
An Evaluation of Project Gifted 1971-1972.
ERIC Educational Resources Information Center
Renzulli, Joseph S.
Evaluated was Project Gifted, a tri-city (Cranston, East Providence, and Warwick, Rhode Island) program which focused on the training of gifted children in grades 4-6 in the creative thinking process. Project goals were identification of gifted students, development of differential experiences, and development of innovative programs. Cranston's…
Theme-Based Project Learning: Design and Application of Convergent Science Experiments
ERIC Educational Resources Information Center
Chun, Man-Seog; Kang, Kwang Il; Kim, Young H.; Kim, Young Mee
2015-01-01
This case study aims to verify the benefits of theme-based project learning for convergent science experiments. The study explores the possibilities of enhancing creative, integrated and collaborative teaching and learning abilities in science-gifted education. A convergent project-based science experiment program of physics, chemistry and biology…
Video Projects for Elementary and Middle Schools.
ERIC Educational Resources Information Center
Kyker, Keith; Curchy, Christopher
With step-by-step plans for 25 creative curriculum-based video projects, this project guide for elementary and middle school educators facilitates video production. Activities that span the curriculum increase student knowledge in a variety of subjects while building video production skills and putting students in an active role with television.…
Enlivening Dance History Pedagogy through Archival Projects
ERIC Educational Resources Information Center
Randall, Tresa
2012-01-01
Dance archives can bring students into contact with historical subjects through artifacts of the past. This article advocates the use of archival projects in undergraduate dance history courses, arguing that such hands-on learning activities give students dynamic and interactive experiences of history. The author describes a creative project she…
McCraw, Stacey; Parker, Gordon; Fletcher, Kathryn; Friend, Paul
2013-12-01
Bipolar (BP) disorder has been linked to creativity following investigation of prominent artists and controlled trials of creativity in BP disorder patients. However, it is unclear whether creativity is differentially expressed across the BP I and BP II subtypes. 219 patients (aged 19-63 years) diagnosed with BP disorder by clinical interview and DSM-IV criteria were asked whether they tended to be more creative during hypo/manic episodes, and answered five questions about personality styles associated with creativity. Qualitative analyses were performed on a smaller subset of 69 BP patients (n=19 BP I, n=50 BP II) who provided written responses of the types of creative activities engaged in when hypo/manic and any perceived advantages or disadvantages of their creative pursuits. 82% of BP patients affirmed being creative when hypo/manic, with comparable results for the BP I and BP II subtypes (84% and 81% respectively). Both BP subtypes engaged mostly in writing, painting, work or business ideas and 'other' forms of art; however BP II patients were more likely to draw and be musical. Both subgroups reported the consequences of feeling good, being productive or quitting their project. BP I patients were more likely to overspend during their creative highs while BP II patients were more likely to experience improved focus and clarity. BP patients affirming creative highs were significantly more likely to report creative personality styles more generally outside of a mood episode. BP patients' self-reported creative activities were not retrospectively judged for quality or originality and so may reflect common creative abilities rather than exceptional quality. The impact of depressive episodes on creativity was not assessed. Uneven sample sizes in the BP I and BP II subgroups may have compromised statistical power. Creativity during hypo/manic episodes was extremely common in both BP subtypes. While some nuances in activity type and outcomes were observed, no significant creative phenotype specific to BP I or BP II disorder emerged. Crown Copyright © 2013 Published by Elsevier B.V. All rights reserved.
Chico-Jarillo, Tara M; Crozier, Athena; Teufel-Shone, Nicolette I; Hutchens, Theresa; George, Miranda
2016-02-11
Young people can be valuable motivational resources for health promotion. A project implemented from 2009 through 2013 in a small American Indian community in northwest Arizona recruited American Indian young people aged 10 to 21 as agents of change for health promotion through radio programming. Thirty-seven participants were recruited and trained in broadcasting and creative writing techniques; they produced and aired 3 radio dramas. In post-project evaluation, participants were confident they could influence community behaviors but thought that training techniques were too similar to those used in school activities and thus reduced their drive to engage. Effective engagement of young people requires creativity to enhance recruitment, retention, and impact.
Thinking Style Diversity and Collaborative Design Learning
NASA Astrophysics Data System (ADS)
Volpentesta, Antonio P.; Ammirato, Salvatore; Sofo, Francesco
The paper explores the impact of structured learning experiences that were designed to challenge students’ ways of thinking and promote creativity. The aim was to develop the ability of students, coming from different engineering disciplines and characterized by particular thinking style profiles, to collaboratively work on a project-based learning experience in an educational environment. Three project-based learning experiences were structured using critical thinking methods to stimulate creativity. Pre and post-survey data using a specially modified thinking style inventory for 202 design students indicated a thinking style profile of preferences with a focus on exploring and questioning. Statistically significant results showed students successfully developed empathy and openness to multiple perspectives.
Continuing education for performance improvement: a creative approach.
Collins, Patti-Ann; Hardesty, Ilana; White, Julie L; Zisblatt, Lara
2012-10-01
In an effort to improve patient safety and health care outcomes, continuing medical education has begun to focus on performance improvement initiatives for physician practices. Boston University School of Medicine's (BUSM) Continuing Nursing Education Accredited Provider Unit has begun a creative project to award nursing contact hours for nurses' participation in performance improvement activities. This column highlights its initial efforts. Copyright 2012, SLACK Incorporated.
ERIC Educational Resources Information Center
Meyer, Merna; Wood, Lesley
2017-01-01
In this article, I critically reflect on my own learning during a community-based, service-learning pilot project, highlighting the multiple roles that were required of me as facilitator. I provided opportunity for student teachers in a Creative Arts module to engage with youth from a local township community. The purpose of the participatory…
ERIC Educational Resources Information Center
Anderson, Neil
2012-01-01
This paper outlines a project to develop and track "design thinking" skills within groups of students in late primary and early secondary years of schooling in order to strengthen their creative skills and innovative mindsets. The outcome of the research will be the development of a model for the broad-based implementation of design…
ERIC Educational Resources Information Center
Susnea, Ioan; Pecheanu, Emilia; Dumitriu, Luminita; Cocu, Adina
2017-01-01
In the past few years we have participated in several EU funded projects, aimed to create the educational content and auxiliary ICT tools to support the development of some essential soft skills of the students: the creativity, and the ability to write syntheses of the ideas extracted from various sources. In this context, we produced an easy to…
NASA Astrophysics Data System (ADS)
Carni; Maknun, J.; Siahaan, P.
2017-02-01
This study is aimed to get an overview about the increase of creative thinking skills in ten grades high school students as the impact of the implementation of the ICARE approach to the dynamic electrical material. This study is using pre-experimental method. And, the research design is one-group-pretest-posttest. In this case, the participants of this study are students in ten grades in one senior high school in West Java which is randomly selected. The data is collected from the students by doing pretest and posttest in order to measure the increase of students’ creative thinking skills. In the final analysis, the results of this study presents that the implementation of the ICARE approach generally increase the students’ creative thinking skills. The result of the N-Gain showed that the students’ creative thinking skills increased by the average score of 0.52, categorized as medium. This is caused by the implementation of ICARE approach to the application stage.
NASA Astrophysics Data System (ADS)
Shibata, K.; Kurokawa, H.
The Grant-in-Aid for Creative Scientific Research of the Ministry of Education Science Sports Technology and Culture of Japan The Basic Study of Space Weather Prediction PI K Shibata Kyoto Univ has started in 2005 as 5 years projects with total budget 446Myen The purpose of this project is to develop a physical model of solar-terrestrial phenomena and space storms as a basis of space weather prediction by resolving fundamental physics of key phenomena from solar flares and coronal mass ejections to magnetospheric storms under international cooperation program CAWSES Climate and Weather of the Sun-Earth System Continuous H Alpha Imaging Network CHAIN Project led by H Kurokawa is a key project in this space weather study enabling continuous H alpha full Sun observations by connecting many solar telescopes in many countries through internet which provides the basis of the study of space weather prediction
ERIC Educational Resources Information Center
Lewis, Barbara; And Others
1996-01-01
This article presents creative teaching experiences from five teachers nationwide. The projects involve student projects to prevent crime, talking to astronauts via amateur radio, transforming the classroom into an ancient Egyptian tomb, doing a good deed each day, and increasing father involvement. (SM)
ERIC Educational Resources Information Center
Williams, Frank E.
This volume, the final one in the series, presents about 400 ideas which teachers can use to teach creative thinking. The ideas are classified according to teacher behavior (strategies or modes of teaching) and by types of pupil behavior, as described in the rationale for the cognitive-affective instructional (CAI) model presented in volume 2. The…
First-year Engineering Education with the Creative Electrical Engineering Laboratory
NASA Astrophysics Data System (ADS)
Tsukamoto, Takehiko; Sugito, Tetsumasa; Ozeki, Osamu; Ushiroda, Sumio
The Department of Electrical and Electronic Engineering in Toyota National College of Technology has put great emphasis on fundamental subjects. We introduced the creative electrical engineering laboratory into the first-year engineering education since 1998. The laboratory concentrates on the practice exercise. The final questionnaire of students showed that our first-year education is very effective to promote students motivation and their scholastic ability in engineering.
Feen-Calligan, Holly; Washington, Olivia G M; Moxley, David P
2009-01-01
This article describes the incorporation of the arts into a community-based participatory action research (CBPAR) project formulated to develop and test practices for helping homeless older African-American women. Studying how older African-American women become homeless has evolved into developing and testing promising interventions by the Leaving Homelessness Intervention Research Project (LHIRP). The women's participation in creative group activities helped them to communicate their experience with homelessness, express their concerns, develop personal strengths, and obtained mutual understanding. The use of multiple art forms has revealed a number of creative strengths among the participants, which have in turn inspired innovative artistic strategies and methodologies as part of the multiple methods that LHIRP incorporates. These interventions have been useful in helping participants resolve their homelessness. The role and benefit of the arts in CBPAR is described to show how creative activities help researchers and the public to better understand the complexities of homelessness.
ERIC Educational Resources Information Center
Keenan, J. M.; And Others
This report attempts to assess the economic benefits and costs of the PACE (Projects to Advance Creativity in Education) Early Identification and Intervention Project. The report is structured to provide an indication of impacts generated by the Project, with some estimates of its direction and relative magnitude. The first section on impact…
On the Cutting Edge of Creativity: The Use of Art Projects in Community College Science Classes.
ERIC Educational Resources Information Center
Price, Elsa C.
This paper reports on the results of a class experiment in which advanced Human Anatomy and Physiology and beginning General Biology science students selected a science project using art as the medium of expression and demonstration. Students were allowed to select their own project, with the instructor's approval. Once a project was decided upon,…
ERIC Educational Resources Information Center
Mark, Rob
2008-01-01
The Literacy and Equality in Irish Society (LEIS) Project is an example of a project which used alternative non-text methodologies to help literacy and basic education learners explore and understand how inequalities in society have impacted on their lives. The project focused on inequalities, shifting the emphasis in literacy and basic skills…
ERIC Educational Resources Information Center
Fernández, Natalia
2016-01-01
When multicultural educators and archivists collaborate to design projects that engage students with multicultural history through archival research, students can learn in-depth research skills with primary source documents, creatively share their knowledge, and, on a broader level, engage with their local community history. The projects shared in…
Interdisciplinary Project-Based Learning: Technology for Improving Student Cognition
ERIC Educational Resources Information Center
Stozhko, Natalia; Bortnik, Boris; Mironova, Ludmila; Tchernysheva, Albina; Podshivalova, Ekaterina
2015-01-01
The article studies a way of enhancing student cognition by using interdisciplinary project-based learning (IPBL) in a higher education institution. IPBL is a creative pedagogic approach allowing students of one area of specialisation to develop projects for students with different academic profiles. The application of this approach in the Ural…
The Horizon Report: 2009 Australia-New Zealand Edition
ERIC Educational Resources Information Center
Johnson, L.; Levine, A.; Smith, R.; Smythe, T.; Stone, S.
2009-01-01
The New Media Consortium's Horizon Project is an ongoing research project that aims to identify and describe emerging technologies likely to have a large impact on teaching, learning, or creative inquiry within education around the globe over a five-year time period. The project's central products are the "Horizon Reports", an annual…
A Collectibles Project: Engaging Students in Authentic Multimodal Research and Writing
ERIC Educational Resources Information Center
Moynihan, Karen E.
2007-01-01
High school teacher Karen E. Moynihan creates a multimodal project inspired by the creative nonfiction style of "The Orchid Thief" by Susan Orlean. Students choose a collectible item and immerse themselves in the subculture of the collectors. The project includes participation in library and field research, interviews, photography and graphic…
A Teacher's Project Guide to the Internet.
ERIC Educational Resources Information Center
Crotchett, Kevin R.
This book is a step-by-step guide to the Internet, suggesting creative K-12 classroom projects ranging from one of the most basic Internet functions, e-mail, to one of the more difficult, writing World Wide Web homepages. Intervening chapters describe projects using Usenet Newsgroups, File Transfer Protocols (FTP), Gopher, Veronica, the World Wide…
The Farm in Montessori Adolescent History: The First Year.
ERIC Educational Resources Information Center
Ewert-Krocker, Laurie
2001-01-01
Details, first-hand, start-up year experiences of the Hershey Montessori Farm School in Huntsburg, Ohio. Describes the emerging organization of the project, including: full-time staff roles; the typical daily schedule; occupation projects for the 2000-2001 school year; and projects for 2000-2001 related to humanities, creative expression, physical…
A new approach to learning how to teach: medical students as instructional designers.
Novak, Sean H; Quinn, Molly; Canan, Timothy; Metten, Shaleen; Wisco, Jonathan J; Wimmers, Paul F; Uijtdehaage, Sebastian
2011-01-01
As students at the David Geffen School of Medicine at UCLA, the student authors were given the opportunity to develop their own creative projects which would be used to teach future medical students. They chose their own topics, planned and researched their projects, and then implemented the projects in interactive digital Adobe Flash files. In the first project they created interactive case-based radiology teaching files. In the second project they integrated photographic images into the existing illustrative anatomy files. Students in subsequent years have learned from these files on computers both at home and in the school's anatomy lab. The experience of creating the files served as an opportunity for hands-on learning for the student authors, both of the material and of the practice of teaching. In this paper they describe why they undertook these projects, what exactly they did, and the impact their creation had on them. The projects demonstrate that student-driven educational materials are both possible and beneficial. Furthermore, their experience has allowed them to conclude that faculty at other medical schools should consider providing students with opportunities to develop their own creative projects that contribute to the curriculum.
ERIC Educational Resources Information Center
Hestad, Marsha; Avellone, Kathy
This 9-week curriculum unit on trees is designed for gifted students in grades 1-5. The lessons are designed for 40-minute classes meeting two or three times a week and stress the development of creative thinking skills, creative problem solving and decision making skills, and critical and logical thinking skills. Each of the 12 lesson plans…
Art and science: geodesy in materials science.
Kroto, Harold
2010-09-01
A 3-dimensional model based on a molecular structural recipe having some unique and unexpected shape characteristics is demonstrated. The project was originally initiated to satisfy the aesthetic creative impulse to build a 3-dimensional model or sculpture. Further scientific investigation explained some important nanoscale structural observations that had been seen many years beforehand and mistakenly explained. This is a rare example of artistic creativity resulting in a key scientific advance.
NASA Astrophysics Data System (ADS)
Gillen, Julia
In this chapter I deploy a synthesis of methods I term virtual literacy ethnography to investigate the diverse literacy practices of the Schome Park project (SPP). This project worked with teenagers on the first European "closed" (i.e. protected) island in the 3D virtual world Teen Second LifeTM (TSL) as described in the previous chapter. Firstly I introduce an ethnographic perspective on this lengthy, rich project and reflect on my own interpretive approach. Introducing my own focus of interest, the new literacy practices fostered by the environment and in particular activities I judge to be especially creative, I begin to develop the methodology of a "virtual literacy ethnography". I show how the diverse multimodal affordances of the communicative domains are imaginatively exploited by the students, supported by peers and staff in an environment characterised by "fluid leadership". I include some analysis of literacy work around a genre traditionally valued by educators, a dictionary, which I was not involved in at the time. I suggest this is an exemplar literacy practice, creative in itself and illustrative of the methodological possibilities and of course limitations linked with the technologies utilised. Traditional distinctions between "reading" and "writing" become permeable in interesting ways as new creative practices, fostered by the environment of the Schome Park programme, emerged. I offer support for Kress's (2005) claim that changes in writing and reading practices amount to a "revolution in the world of communication." In conclusion, I claim that virtual literacy ethnography, as I have proposed it here, can be fruitful in exploring the complexity and creativity of the students' literacy practices, although more developmental work is needed.
Teaching Quality and Learning Creativity in Technical and Vocational Schools
NASA Astrophysics Data System (ADS)
Kembuan, D. R. E.; Rompas, P. T. D.; Mintjelungan, M.; Pantondate, T.; Kilis, B. M. H.
2018-02-01
The purpose of this study is to obtain information about the teacher quality of teaching and learning creativity with the outcomes of student learning in a vocational high school in Indonesia. This research is a survey research. The sample used in this research is 50 teachers, selected by simple random sampling. Data were analyzed by using correlation analysis. The findings of this study are as follows: (1) There is a significant and positive correlation between teacher quality of teaching with the outcomes of student learning at the vocational high school; (2) There is a significant and positive correlation between learning creativity with the outcomes of student learning at the vocational high school, and (3) there is a significant and positive correlation between the teacher quality of teaching and learning creativity with the outcomes of student learning at the school. That is, if the use of appropriate the teacher quality of teaching and learning creativity, then the outcomes of student learning at the school. Finally it can be concluded that to improve the outcomes of student learning, it has to be followed by an improvement of teacher quality of teaching and learning creativity.
Portraits of Well-Being: Photography as a Mental Health Support for Women With HIV
Teti, Michelle; French, Bryana; Kabel, Allison; Farnan, Rose
2017-01-01
Many women living with HIV/AIDS (WL-HIV/AIDS) experience significant mental distress. Although creative arts strategies are well positioned to help support women by inspiring creativity and meaning-making, few arts programs have been implemented and evaluated with this population. We conducted a photography project with thirty WL-HIV/AIDS from three United States cities. Participants took pictures to capture their life with HIV/AIDS and described their photos and stories in group and individual sessions. Using thematic analysis, we identified that the project supported women’s mental health in four ways by facilitating empowerment and helping women to express themselves, address their mental health with new tools like photography, and process past traumas. Photography projects may help WL-HIV/AIDS understand and manage their mental health. PMID:29657558
Paclitaxel from primary taxanes: a perspective on creative invention in organozirconium chemistry.
Ganem, Bruce; Franke, Roland R
2007-05-25
In this Perspective, which describes the achievements recognized by the 2007 ACS Award for Creative Invention, we discuss the discovery of a new synthetic reaction and its translation into a substantially improved method for manufacturing a major pharmaceutical product--the blockbuster anticancer drug, paclitaxel. The role of creativity in the discovery and invention processes is also discussed. As is often the case, chance discovery and serendipitous findings played a role in the evolution of this work. Translation of the basic research into a commercially viable paclitaxel semisynthesis is also described. The final manufacturing process illustrates the enormous impact that the globalization of markets has had on chemical and pharmaceutical manufacturing.
Creativity—the unconscious foundations of the incubation period
Ritter, Simone M.; Dijksterhuis, Ap
2014-01-01
Creativity is one of the most important assets we have to navigate through the fast changing world of the 21st century. Anecdotal accounts of creative individuals suggest that oftentimes, creative discoveries result from a process whereby initial conscious thought is followed by a period during which one refrains from task-related conscious thought. For example, one may spend an embarrassing amount of time thinking about a problem when the solution suddenly pops into consciousness while taking a shower. Not only creative individuals but also traditional theories of creativity have put a lot of emphasis on this incubation stage in creative thinking. The aim of the present article is twofold. First, an overview of the domain of incubation and creativity is provided by reviewing and discussing studies on incubation, mind-wandering, and sleep. Second, the causes of incubation effects are discussed. Previously, little attention has been paid to the causes of incubation effects and most findings do not really speak to whether the effects should be explained by unconscious processes or merely by consequences of a period of distraction. In the latter case, there is no need to assume active unconscious processes. The findings discussed in the current article support the idea that it is not merely the absence of conscious thought that drives incubation effects, but that during an incubation period unconscious processes contribute to creative thinking. Finally, practical implications and directions for future research will be discussed. PMID:24782742
Use of open-ended problems as the basis for the mathematical creativity growth disclosure of student
NASA Astrophysics Data System (ADS)
Suyitno, A.; Suyitno, H.; Rochmad; Dwijanto
2018-03-01
Mathematical creativity is the essence of learning in mathematics. However, mathematical creativity had not yet grown among students. Means there was a gap between needs and reality. This gap must be bridged through by scientific studies, and there were novelty findings, namely the discovery of stages to cultivate of Mathematical Creativity. The problem formulation: How to use of open-ended problems as the basis for the mathematical creativity growth disclosure of student? The goal was to use of open issues as the basis for the mathematical creativity growth disclosure of student. Research method with a qualitative approach. After data was collected then activity in data analysis, include data reduction, data presentation, data interpretation, and conclusion/verification. The results of the research: After the learning by applying the modification of RTTW learning model, then the students were trained to do the open-ended problems and by looking at the UTS and UAS values then qualitatively the results: (1) There was a significant increase of the student's final score. (2) The category of the growth of mathematical creativity of students, the Very Good there were three students, the Good there were six students, There were 17 students, and there were six students. The validation of these results was reinforced by interviews and triangulation. (3) Stage to cultivate mathematical creativity: lecturers should need to provide inputs on student work; Apply an appropriate learning model, and train students to work on the continuing problems.
ERIC Educational Resources Information Center
Smock, David R., Ed.
This report shares some lessons of projects, programs, and interventions that have identified or implemented innovative approaches to managing Africa's conflicts, and examines their potential applicability to other conflicts there or elsewhere. All of the projects described in the report have been supported by grants from the United States…
ERIC Educational Resources Information Center
Rickard, Angela
2014-01-01
Reflecting on my experience as a teacher and a lesbian in a second-level school in Ireland in the early 1990s, I use an auto-ethnographic approach first to explore some of the ways dominant narratives can silence, constrain and marginalise some people. Projecting forward to an imagined future, I draw on creative writing to "re-frame" how…
ERIC Educational Resources Information Center
Greer, Leslie
1977-01-01
The Sociedade Brasileira de Cultura Inglesa of Sao Paolo, Brazil, is an English teaching center which also runs an introductory course to train teachers of English. This article describes some of the projects completed by prospective teachers; they include language games, pictures, cartoons, role-playing and writing creative dialogue. (CHK)
Teachers as Metacognitive Role Models
ERIC Educational Resources Information Center
Wall, Kate; Hall, Elaine
2016-01-01
This paper draws on data collected during a longitudinal collaborative project with teachers in England from schools and further education colleges. The project investigated "Learning to Learn" in partnership with teacher-researchers with a focus on how metacognitive awareness can be improved by enquiring into creative combinations of…
Cross-Generational Storytelling
ERIC Educational Resources Information Center
Smith, Cindy; Thurston, Judy Kay
2007-01-01
What happens when you combine senior citizens, pre-service art teachers, and elementary students? Cross-generational connections based on sharing memories, ideas, skills, laughter, tears, and creativity. The authors describe the cross-generational book exchange project. This project was initiated when a group of Central Michigan University (CMU)…
Film-Making as a School Activity.
ERIC Educational Resources Information Center
Beal, J. David
1969-01-01
Fiction film production--begun several years ago to stimulate the participation of all students in dramatic and creative activities--has become a vital part of a school program, involving project organization and interdepartmental cooperation. The English department initiates the project, which provides ample opportunities for promoting linguistic…
Forgetting as a consequence and enabler of creative thinking.
Storm, Benjamin C; Patel, Trisha N
2014-11-01
Four experiments examined the interplay of memory and creative cognition, showing that attempting to think of new uses for an object can cause the forgetting of old uses. Specifically, using an adapted version of the Alternative Uses Task (Guilford, 1957), participants studied several uses for a variety of common household objects before attempting to generate new uses for half of those objects. As revealed by performance on a final cued-recall task, attempting to generate new uses caused participants to forget the studied uses. This thinking-induced forgetting effect was observed regardless of whether participants attempted to generate unusual uses or common uses, but failed to emerge when participants used the studied uses as hints to guide their generation of new uses. Additionally, the forgetting effect correlated with individual differences in creativity such that participants who exhibited more forgetting generated more creative uses than participants who exhibited less forgetting. These findings indicate that thinking can cause forgetting and that such forgetting may contribute to the ability to think creatively. PsycINFO Database Record (c) 2014 APA, all rights reserved.
Real Vegan Cheese and the Artistic Critique of Biotechnology
Wilbanks, Rebecca
2018-01-01
Drawing on the case study of Real Vegan Cheese (RVC), a synthetic biology project housed in a community lab or “biohackerspace,” I argue that biohacking performs an “artistic critique” of the bioeconomy. Following Boltanski and Chiapello’s use of the term, the “artistic critique” pits values of autonomy and creativity against a view of capitalist production as standardized and alienating, represented (in the case of biotechnology) by Monsanto’s monoculture GMOs. In this way, biohacking is depicted as liberating biotechnology from the constraints of corporate and academic institutions. Through the use of design fiction and a playful aesthetic, projects such as RVC demonstrate a more legitimate––with respect to the values of the artistic critique––mode of production for a new generation of biotechnology products, one that is portrayed as driven primarily by ethical and aesthetic values rather than the profit motive. This analysis highlights the role that aesthetic and affective strategies play in advancing particular sociotechnical visions, and the way that biohacking projects operate in symbiosis with incumbent institutions even as they define themselves in opposition to them. Finally, it suggests that biohacking has certain limitations when considered as a form of public engagement with science.
ERIC Educational Resources Information Center
Johnson, L.; Levine, A.; Smith, R.; Stone, S.
2010-01-01
The annual "Horizon Report" describes the continuing work of the New Media Consortium's Horizon Project, a qualitative research project established in 2002 that identifies and describes emerging technologies likely to have a large impact on teaching, learning, or creative inquiry on college and university campuses within the next five years. The…
Writing Plays Using Creative Problem-Solving.
ERIC Educational Resources Information Center
Raiser, Lynne; Hinson, Shirley
1995-01-01
This article describes a project which involved inner city elementary grade children with disabilities in writing and performing their own plays. A four-step playwriting process focuses on theme and character development, problem finding, and writing dialogue. The project has led to improved reading skills, attention, memory skills,…
Experiencing the "Community" in Community College Teaching through Mural Making.
ERIC Educational Resources Information Center
Elmes, Ellen
2002-01-01
Uses the five stages of creativity designed by psychologist Jacob Getzel--first insight, saturation, incubation, illumination, and verification--to describe a mural project in a rural community college. Reports that the project successfully paired students with community members to paint two local murals. (NB)
ERIC Educational Resources Information Center
Culp, Linda; Malone, Virginia
1992-01-01
Explains how peer scores can be used to constitute one part of students' grades on group projects. Contributions students make to a project are defined in four categories: creativity/ideas contributed, research/data collection, writing/typing/artwork, and organizing/collating. A scoring rubric for these categories is presented. (PR)
Creative Uses for Calculator-based Laboratory (CBL) Technology in Chemistry.
ERIC Educational Resources Information Center
Sales, Cynthia L.; Ragan, Nicole M.; Murphy, Maureen Kendrick
1999-01-01
Reviews three projects that use a graphing calculator linked to a calculator-based laboratory device as a portable data-collection system for students in chemistry classes. Projects include Isolation, Purification and Quantification of Buckminsterfullerene from Woodstove Ashes; Determination of the Activation Energy Associated with the…
ERIC Educational Resources Information Center
Madden, Angie; Townsend, J. Scott; Green, Jennifer
2011-01-01
Children love to learn about new topics and share what they have discovered with their teachers, families, and friends. The authors designed the "Book Bag Buddies" project to give their third-grade students a chance to channel their enthusiasm and research from science investigations into writing. In this creative project, students integrated…
NASA Astrophysics Data System (ADS)
Lasky, Dorothea Shawn
As the US continues to strive toward building capacity for a workforce in STEM fields (NSF, 2006), educational organizations and researchers have constructed frameworks that focus on increasing competencies in creativity in order to achieve this goal (ISTE, 2007; Karoly & Panis, 2004; Partnership for 21st Century Skills, 2007). Despite these recommendations, many teachers either do not believe in the relevance of nurturing creativity in their students (Kaufman & Sternberg, 2007) or accept the importance of it, but do not know how best to foster it in their classrooms (Kampylis et al., 2009). Researchers conclude that teachers need to revise their ideas about the kind of creativity they can expect from their students to reflect the idea of small 'c' versus large 'C' creativity. There is a dearth of literature that looks closely at teacher practice surrounding creativity in the US and gives teachers a set of practical suggestions they can follow easily. I examined five case studies of teachers as they participated in and implemented a large-scale, NSF-funded project premised on the idea that training teachers in 21 st century pedagogies, (for example, problem-based learning), helps teachers create classrooms that increase science competencies in students. I investigated how teachers' curricular choices affect the amount of student creativity produced in their classrooms. Analysis included determining CAT scores for student products and continua scores along the Small 'c' Creativity Framework. In the study, I present an understanding of how teachers' beliefs influence practice and how creativity is fostered in students through various styles of teacher practice. The data showed a relationship between teachers' CAT scores, framework scores, and school context. Thus, alongside CAT, the framework was determined to be a successful tool for understanding the degree to which teachers foster small 'c' creativity. Other themes emerged, which included teachers' allotment of time and small group collaboration, how science teachers valued creativity, the importance of transdisciplinarity, teachers' student knowledge, and school context. This study contributes to the growing body of literature surrounding teacher practice and creativity by revealing a clear and concrete set of practical recommendations based on the Small 'c' Creativity Framework.
ERIC Educational Resources Information Center
Smith, Wendy; Smith, Brian C.
2016-01-01
The Maker Movement allows students to strengthen humanistic values through projects and experiences that require the use of their heads, hearts, and hands. Students are introduced to creative technologies that bridge the digital and physical worlds. Through whimsical projects, students take an interest in the concepts and ideas that might normally…
"I Will Count My Sheep": Creativity and the "Everyday Life Project"
ERIC Educational Resources Information Center
Torres, Cecilia A.; Souza, Jusamara
2005-01-01
This article reports on a project called, "Everyday life as a perspective on music education in the classroom." Part of this project involved the construction of texts and lyrics by a group of students from year 5, in weekly music lessons at a regular primary school from Porto Alegre, Rio Grande do Sul State, Brazil. The article…
ERIC Educational Resources Information Center
Chinyowa, Kennedy C.; Sirayi, Mziwoxolo; Mokuku, Selloane
2016-01-01
The Laedza Batanani Project has been regarded as the pioneering experiment that paved the way for other prominent African Theatre for Development (TFD) projects such as Kamiriithu in Kenya, Murewa in Zimbabwe, Kumba in Cameroon and Marotholi Travelling Theatre in Lesotho. Laedza Batanani (1974-6) aimed at awakening the creative potential of…
Cultivating creativity in conservation science.
Aslan, Clare E; Pinsky, Malin L; Ryan, Maureen E; Souther, Sara; Terrell, Kimberly A
2014-04-01
Conservation practitioners and scientists are often faced with seemingly intractable problems in which traditional approaches fail. While other sectors (e.g., business) frequently emphasize creative thinking to overcome complex challenges, creativity is rarely identified as an essential skill for conservationists. Yet more creative approaches are urgently needed in the effort to sustain Earth's biodiversity. We identified 4 strategies to develop skills in creative thinking and discuss underlying research and examples supporting each strategy. First, by breaking down barriers between disciplines and surrounding oneself with unfamiliar people, concepts, and perspectives, one can expand base knowledge and experiences and increase the potential for new combinations of ideas. Second, by meeting people where they are (both literally and figuratively), one exposes oneself to new environments and perspectives, which again broadens experiences and increases ability to communicate effectively with stakeholders. Third, by embracing risk responsibly, one is more likely to develop new, nontraditional solutions and be open to high-impact outcomes. Finally, by following a cycle of learning, struggle, and reflection, one can trigger neurophysiological changes that allow the brain to become more creative. Creativity is a learned trait, rather than an innate skill. It can be actively developed at both the individual and institutional levels, and learning to navigate the relevant social and practical barriers is key to the process. To maximize the success of conservation in the face of escalating challenges, one must take advantage of what has been learned from other disciplines and foster creativity as both a professional skill and an essential component of career training and individual development. © 2013 Society for Conservation Biology.
Theory-Based University Admissions Testing for a New Millennium
ERIC Educational Resources Information Center
Sternberg, Robert J.
2004-01-01
This article describes two projects based on Robert J. Sternberg's theory of successful intelligence and designed to provide theory-based testing for university admissions. The first, Rainbow Project, provided a supplementary test of analytical, practical, and creative skills to augment the SAT in predicting college performance. The Rainbow…
Project BASIC: Building Art Systems into Curriculum.
ERIC Educational Resources Information Center
Benson, Cal; Doane, Mitzi
1982-01-01
Describes Duluth, Minnesota's interdisciplinary program, Project BASIC, which incorporates five major art forms into the elementary curriculum. Schools employ artists-in-residence and in-service training to expand teacher use of arts in the classroom. Results of a research study to measure gains in self-concept and creativity are included. (AM)
Key Emerging Technologies for Postsecondary Education
ERIC Educational Resources Information Center
Johnson, Laurence F.; Levine, Alan; Smith, Rachel S.; Haywood, Keene
2010-01-01
The annual "Horizon Report" describes the continuing work of the New Media Consortium's Horizon Project, a qualitative research project established in 2002 that identifies and describes emerging technologies likely to have a large impact on teaching, learning, or creative inquiry on college and university campuses within the next five years. The…
Developing Instructional Technology Products Using Effective Project Management Practices
ERIC Educational Resources Information Center
Allen, Stephanie; Hardin, Paul C.
2008-01-01
Delivering a successful instructional technology (IT) product depends on more than just having an extremely creative instructional solution or following an instructional systems design (ISD) model. Proper planning, direction, and execution of the project are require, as well. We present a model of management that encompasses the ISD process. Five…
76 FR 59395 - Notice of Webcast Meeting of the Environmental Financial Advisory Board (EFAB)
Federal Register 2010, 2011, 2012, 2013, 2014
2011-09-26
... creative approaches to funding environmental programs, projects, and activities. The purpose of the meeting... priorities and to discuss progress with work projects under EFAB's current Strategic Action Agenda; and... topics expected to be discussed include: financing clean air technology; financing tribal environmental...
Project Cheddarfield: Supporting Co-Curricular Themes through Creative Use of Video Course-Casting
ERIC Educational Resources Information Center
Simpson, Natalie C.; Hancock, Philip G.
2011-01-01
This article chronicles the coordination and better integration of existing institutional resources to support "cocurricular" themes embedded in the provision of a large enrollment, video-mediated undergraduate operations management (OM) course. The name Project Cheddarfield refers to a 2008 initiative in which two professors team-taught…
Communicating: How? A Manual for Mental Health Educators.
ERIC Educational Resources Information Center
National Inst. of Mental Health (DHEW), Rockville, MD.
The Alternatives Project, a 60-week, mass media, mental health education project, had as its goals community education and increased public awareness of mental health facilities in the community. Sponsored by the River Region Mental Health/Mental Retardation Board in Louisville, Kentucky, the program made use of creatively produced, coordinated…
ERIC Educational Resources Information Center
DeSimone, Bonnie
2006-01-01
In this article, the author describes the Comic Book Project, which encourages students to address social issues in their lives and schools with art and creativity. The project, founded and directed by Dr. Michael Bitz of Columbia University's Teachers' College in New York, aims primarily to promote literacy. It also gives children an empowering…
TLC for Growing Minds. Microcomputer Projects. Elementary Intermediate Microcomputer Projects.
ERIC Educational Resources Information Center
Buxton, Marilyn
Designed to improve students' thinking, learning, and creative skills while they learn to program a microcomputer in BASIC programing language, this book for intermediate learners at the elementary school level provides a variety of microcomputer activities designed to extend the concepts learned in accompanying instructional manuals (Volumes 3…
ERIC Educational Resources Information Center
Summers, Judith
2005-01-01
In this article, the author reports on a Liverpool-based community art project which has used an array of different approaches to unlock the artistic creativity of groups of learners throughout the city. The "Fivearts Cities" project, a partnership between television Channel Five and the Arts Council England, aims to bring new audiences…
ERIC Educational Resources Information Center
Blackwell, Elizabeth
2012-01-01
Wanted: Clay project that will include the basics of well-crafted construction, a variety of decorative surface treatments, wide-ranging creative possibilities, a high level of success for students, a connection to historical beginnings, and result in a functional product. All of these attributes exist in a project that the author calls "Character…
Creative Productivity: Who Gets Involved? Who Benefits?
ERIC Educational Resources Information Center
Hebert, Thomas P.
1992-01-01
A project of the Talented and Gifted Program in Torrington, Connecticut, is described. The project involved classroom teachers, the gifted teacher, art teacher, and physical education teacher leading fourth-grade students in developing a life-size skeleton, a tape-recorded narration explaining the skeletal system, and a song. (JDD)
Key Emerging Technologies for Postsecondary Education
ERIC Educational Resources Information Center
Johnson, Laurence F.; Levine, Alan; Smith, Rachel S.; Haywood, Keene
2010-01-01
The annual "Horizon Report" describes the continuing work of the New Media Consortium's Horizon Project, a qualitative research project established in 2002 that identifies and describes emerging technologies likely to have a large impact on teaching, learning, or creative inquiry on college and university campuses within the next five years. This…
If I Could Be a Door: Unlocking Imagination and Creativity.
ERIC Educational Resources Information Center
Skophammer, Karen
2003-01-01
Presents an art project used with fifth- and sixth-grade students in which they designed a door using clay. Explains that the students used mood to create a door for a specific person. States that this project teaches students how to express mood through their artwork. (CMK)
Sink or swim: the Titanic medication administration fair.
Ward, Kathleen R; Koerner, Dianna K
2008-04-01
The Peer Review Committee at a Midwest hospital identified a knowledge deficit relative to medication administration. A continuing increase in the number of medication errors helped the committee to address the issue in a creative and educational way that reinforced knowledge of medication administration. Under the guidance of the Director of Education, employees who recently made medication errors developed and implemented a creative medication administration learning opportunity for hospital employees. The employees chose a project theme, developed educational workstations, and used creative approaches to increase awareness of medication administration pitfalls. This article explains the process of implementing and delivering this fun and exciting learning activity. Theme-based educational experiences are effective teaching strategies that can be used to trigger participants' learning in almost any setting.
Encouraging creativity and employability skills in undergraduate microbiologists.
Verran, Joanna
2010-02-01
Key skills such as communication and critical thinking are essential for today's microbiology graduate. There are many opportunities within the undergraduate curriculum to help students to use, develop and appreciate their own unique set of skills. This article describes personal experiences of research-led teaching at Manchester Metropolitan University (UK) which have been used successfully to encourage creativity and other employability skills in both large and smaller classroom settings, and through individual student project work. (c) 2009 Elsevier Ltd. All rights reserved.
Empirical confirmation of creative destruction from world trade data.
Klimek, Peter; Hausmann, Ricardo; Thurner, Stefan
2012-01-01
We show that world trade network datasets contain empirical evidence that the dynamics of innovation in the world economy indeed follows the concept of creative destruction, as proposed by J.A. Schumpeter more than half a century ago. National economies can be viewed as complex, evolving systems, driven by a stream of appearance and disappearance of goods and services. Products appear in bursts of creative cascades. We find that products systematically tend to co-appear, and that product appearances lead to massive disappearance events of existing products in the following years. The opposite-disappearances followed by periods of appearances-is not observed. This is an empirical validation of the dominance of cascading competitive replacement events on the scale of national economies, i.e., creative destruction. We find a tendency that more complex products drive out less complex ones, i.e., progress has a direction. Finally we show that the growth trajectory of a country's product output diversity can be understood by a recently proposed evolutionary model of Schumpeterian economic dynamics.
Empirical Confirmation of Creative Destruction from World Trade Data
Klimek, Peter; Hausmann, Ricardo; Thurner, Stefan
2012-01-01
We show that world trade network datasets contain empirical evidence that the dynamics of innovation in the world economy indeed follows the concept of creative destruction, as proposed by J.A. Schumpeter more than half a century ago. National economies can be viewed as complex, evolving systems, driven by a stream of appearance and disappearance of goods and services. Products appear in bursts of creative cascades. We find that products systematically tend to co-appear, and that product appearances lead to massive disappearance events of existing products in the following years. The opposite–disappearances followed by periods of appearances–is not observed. This is an empirical validation of the dominance of cascading competitive replacement events on the scale of national economies, i.e., creative destruction. We find a tendency that more complex products drive out less complex ones, i.e., progress has a direction. Finally we show that the growth trajectory of a country’s product output diversity can be understood by a recently proposed evolutionary model of Schumpeterian economic dynamics. PMID:22719989
[Neuropsychology of Tourette's disorder: cognition, neuroimaging and creativity].
Espert, R; Gadea, M; Alino, M; Oltra-Cucarella, J
2017-02-24
Tourette's disorder is the result of fronto-striatal brain dysfunction affecting people of all ages, with a debut in early childhood and continuing into adolescence and adulthood. This article reviews the main cognitive, functional neuroimaging and creativity-related studies in a disorder characterized by an excess of dopamine in the brain. Given the special cerebral configuration of these patients, neuropsychological alterations, especially in executive functions, should be expected. However, the findings are inconclusive and are conditioned by factors such as comorbidity with attention deficit hyperactivity disorder and obsessive-compulsive disorder, age or methodological variables. On the other hand, the neuroimaging studies carried out over the last decade have been able to explain the clinical symptoms of Tourette's disorder patients, with special relevance for the supplementary motor area and the anterior cingulate gyrus. Finally, although there is no linear relationship between excess of dopamine and creativity, the scientific literature emphasizes an association between Tourette's disorder and musical creativity, which could be translated into intervention programs based on music.
ERIC Educational Resources Information Center
Meece, Stephanie; Robinson, Amy; Gramstadt, Marie-Therese
2017-01-01
Open access institutional repositories can be ill-equipped to manage the complexity of research outputs from departments of fine arts, media, drama, music, cultural heritage, and the creative arts in general. The U.K.-based Kultur project was funded to create a flexible multimedia repository model using EPrints software. The project launched the…
ERIC Educational Resources Information Center
Clennon, Ornette; Boehm, Carola
2014-01-01
This paper examines the intrinsic potential for well-being outcomes in a heritage-related music project. We look at how creative activities that are embedded in a community can serve to enhance the cohesion and well-being of communities through the work of its youth groups. The paper also examines the important roles of partnership working and…
Planning and scheduling for success
NASA Technical Reports Server (NTRS)
Manzanera, Ignacio
1994-01-01
Planning and scheduling programs are excellent management tools when properly introduced to the project management team and regularly maintained. Communications, creativity, flexibility and accuracy are substantially improved by following a simple set of rules. A planning and scheduling program will work for you if you believe in it, make others in your project team realize its benefits, and make it an extension of your project cost control philosophy.
ERIC Educational Resources Information Center
Department of Commerce, Washington, DC.
The Inventive Thinking Curriculum Project is one of the many projects included in the national outreach program of the U.S. Patent and Trademark Office. It is designed to be used in conjunction with a thinking skills program as a means of applying critical and creative thinking and problem-solving skills through the activity of creating an…
Advanced Space Surface Systems Operations
NASA Technical Reports Server (NTRS)
Huffaker, Zachary Lynn; Mueller, Robert P.
2014-01-01
The importance of advanced surface systems is becoming increasingly relevant in the modern age of space technology. Specifically, projects pursued by the Granular Mechanics and Regolith Operations (GMRO) Lab are unparalleled in the field of planetary resourcefulness. This internship opportunity involved projects that support properly utilizing natural resources from other celestial bodies. Beginning with the tele-robotic workstation, mechanical upgrades were necessary to consider for specific portions of the workstation consoles and successfully designed in concept. This would provide more means for innovation and creativity concerning advanced robotic operations. Project RASSOR is a regolith excavator robot whose primary objective is to mine, store, and dump regolith efficiently on other planetary surfaces. Mechanical adjustments were made to improve this robot's functionality, although there were some minor system changes left to perform before the opportunity ended. On the topic of excavator robots, the notes taken by the GMRO staff during the 2013 and 2014 Robotic Mining Competitions were effectively organized and analyzed for logistical purposes. Lessons learned from these annual competitions at Kennedy Space Center are greatly influential to the GMRO engineers and roboticists. Another project that GMRO staff support is Project Morpheus. Support for this project included successfully producing mathematical models of the eroded landing pad surface for the vertical testbed vehicle to predict a timeline for pad reparation. And finally, the last project this opportunity made contribution to was Project Neo, a project exterior to GMRO Lab projects, which focuses on rocket propulsion systems. Additions were successfully installed to the support structure of an original vertical testbed rocket engine, thus making progress towards futuristic test firings in which data will be analyzed by students affiliated with Rocket University. Each project will be explained in further detail, as well as the full scope of the contributions made during this opportunity.
Eight year experience in open ended instrumentation laboratory
NASA Astrophysics Data System (ADS)
Marques, Manuel B.; Rosa, Carla C.; Marques, Paulo V. S.
2015-10-01
When designing laboratory courses in a Physics Major we consider a range of objectives: teaching Physics; developing lab competencies; instrument control and data acquisition; learning about measurement errors and error propagation; an introduction to project management; team work skills and scientific writing. But nowadays we face pressure to decrease laboratory hours due to the cost involved. Many universities are replacing lab classes for simulation activities, hiring PhD. and master students to give first year lab classes, and reducing lab hours. This leads to formatted lab scripts and poor autonomy of the students, and failure to enhance creativity and autonomy. In this paper we present our eight year experience with a laboratory course that is mandatory in the third year of Physics and Physical Engineering degrees. Since the students had previously two standard laboratory courses, we focused on teaching instrumentation and giving students autonomy. The course is divided in two parts: one third is dedicated to learn computer controlled instrumentation and data acquisition (based in LabView); the final 2/3 is dedicated to a group project. In this project, the team (2 or 3 students) must develop a project and present it in a typical conference format at the end of the semester. The project assignments are usually not very detailed (about two or three lines long), giving only general guidelines pointing to a successful project (students often recycle objectives putting forward a very personal project); all of them require assembling some hardware. Due to our background, about one third of the projects are related to Optics.
7 CFR 3430.19 - Resubmission of an application.
Code of Federal Regulations, 2010 CFR
2010-01-01
..., EDUCATION, AND EXTENSION SERVICE, DEPARTMENT OF AGRICULTURE COMPETITIVE AND NONCOMPETITIVE NON-FORMULA... promotes innovation and creativity beyond the scope of the previously funded project. (2) An application...
The Study Designed by a Committee
Henry, David B.; Farrell, Albert D.
2009-01-01
This article describes the research design of the Multisite Violence Prevention Project (MVPP), organized and funded by the National Center for Injury Prevention and Control (NCIPC) at the Centers for Disease Control and Prevention (CDC). CDC's objectives, refined in the course of collaboration among investigators, were to evaluate the efficacy of universal and targeted interventions designed to produce change at the school level. The project's design was developed collaboratively, and is a 2 × 2 cluster-randomized true experimental design in which schools within four separate sites were assigned randomly to four conditions: (1) no-intervention control group, (2) universal intervention, (3) targeted intervention, and (4) combined universal and targeted interventions. A total of 37 schools are participating in this study with 8–12 schools per site. The impact of the interventions on two successive cohorts of sixth-grade students will be assessed based on multiple waves of data from multiple sources of information, including teachers, students, parents, and archival data. The nesting of students within teachers, families, schools and sites created a number of challenges for designing and implementing the study. The final design represents both resolution and compromise on a number of creative tensions existing in large-scale prevention trials, including tensions between cost and statistical power, and between internal and external validity. Strengths and limitations of the final design are discussed. PMID:14732183
Hass, Richard W
2017-02-01
Divergent thinking has often been used as a proxy measure of creative thinking, but this practice lacks a foundation in modern cognitive psychological theory. This article addresses several issues with the classic divergent-thinking methodology and presents a new theoretical and methodological framework for cognitive divergent-thinking studies. A secondary analysis of a large dataset of divergent-thinking responses is presented. Latent semantic analysis was used to examine the potential changes in semantic distance between responses and the concept represented by the divergent-thinking prompt across successive response iterations. The results of linear growth modeling showed that although there is some linear increase in semantic distance across response iterations, participants high in fluid intelligence tended to give more distant initial responses than those with lower fluid intelligence. Additional analyses showed that the semantic distance of responses significantly predicted the average creativity rating given to the response, with significant variation in average levels of creativity across participants. Finally, semantic distance does not seem to be related to participants' choices of their own most creative responses. Implications for cognitive theories of creativity are discussed, along with the limitations of the methodology and directions for future research.
Teaching optics with limited equipment
NASA Astrophysics Data System (ADS)
Handojo, Andrianto
2002-05-01
When there is a scarcity in equipment for teaching optics, some alternative way should be found to maintain the students' ability to cope with practical situations. It is assumed that creativity and innovative attitude may help them derive solution of real problems. In our department, optics is taught through lectures and through a thesis for students choosing optics as their final project. Topics of the thesis are selected such that no delicate equipment is needed yet important principles of optics are involved. For the lecture, special assignment related to patents is given. In one type of the assignment, each student is required to find a patented invention in optics and to formulate any thinkable improvement or modification of the invention. In another type, each student is asked to study several patents about a certain subject in optics and then to propose his own invention.
Music Education and the Earth Sciences
NASA Astrophysics Data System (ADS)
Beauregard, J. L.
2011-12-01
Capturing the interest of non-science majors in science classes can be very difficult, no matter what type of science course it is. At Berklee College of Music, this challenge is especially daunting, as all students are majoring in some type of music program. To engage the Berklee students, I am trying to link the material in Earth science courses to music. The connection between Earth science and music is made in several different ways within the curriculum of each class, with the main connection via a final project. For their projects, students can use any creative outlet (or a standard presentation) to illustrate a point related to the course. Many students have chosen to compose original music and perform it for the class. Some examples of their work will be presented. These original compositions allow students to relate course material to their own lives. Additionally, since many of these students will enter professional careers in the performance and recording industries, the potential exists for them to expose large audiences to the issues of Earth sciences through music.
The dynamics of student learning within a high school virtual reality design class
NASA Astrophysics Data System (ADS)
Morales, Teresa M.
This mixed method study investigated knowledge and skill development of high school students in a project-based VR design class, in which 3-D projects were developed within a student-centered, student-directed environment. This investigation focused on student content learning, and problem solving. Additionally the social dynamics of the class and the role of peer mentoring were examined to determine how these factors influenced student behavior and learning. Finally, parent and teachers perceptions of the influence of the class were examined. The participants included freshmen through senior students, parents, teachers and the high school principal. Student interviews and classroom observations were used to collect data from students, while teachers and parents completed surveys. The results of this study suggested that this application of virtual reality (VR) learning environment promoted the development of; meaningful cognitive experiences, creativity, leadership, global socialization, problem solving and a deeper understanding of academic content. Further theoretical implications for 3-D virtual reality technology are exceedingly promising, and warrant additional research and development as an instructional tool for practical use.
The Effects of a Creative Commons Approach on Collaborative Learning
ERIC Educational Resources Information Center
Liu, Chen-Chung; Tao, Shu-Yuan; Chen, Wei-Hung; Chen, Sherry Y.; Liu, Baw-Jhiune
2013-01-01
Social media on the World Wide Web, such as Wiki, are increasingly applied to support collaborative learning for students to conduct a project together. However, recent studies indicated that students, learning in the collaborative project, may not actively contribute to the collaborative work and are involved only in a limited level of positive…
TLC for Growing Minds. Microcomputer Projects. Advanced Projects for Adults.
ERIC Educational Resources Information Center
Taitt, Henry A.
Designed to improve students' thinking, learning, and creative skills while they learn to program a microcomputer in BASIC programing language, this book for advanced learners at the high school/adult level provides a variety of microcomputer activities designed to extend the concepts learned in the accompanying instructional manuals (volumes 3…
TLC for Growing Minds. Microcomputer Projects. Junior High Projects for Volumes 3 & 4.
ERIC Educational Resources Information Center
Taitt, Henry A.
Designed to improve students' thinking, learning, and creative skills while they learn to program a microcomputer in BASIC programing language, this book for intermediate learners at the junior high level provides a variety of microcomputer activities designed to extend the concepts learned in the accompanying instructional manuals (Volumes 3 and…
Learning about Cells as Dynamic Entities: An Inquiry-Driven Cell Culture Project
ERIC Educational Resources Information Center
Palombi, Peggy Shadduck; Jagger, Kathleen Snell
2008-01-01
Using cultured fibroblast cells, undergraduate students explore cell division and the responses of cultured cells to a variety of environmental changes. The students learn new research techniques and carry out a self-designed experiment. Through this project, students enhance their creative approach to scientific inquiry, learn time-management and…
Interdisciplinary Project Experiences: Collaboration between Majors and Non-Majors
ERIC Educational Resources Information Center
Smarkusky, Debra L.; Toman, Sharon A.
2014-01-01
Students in computer science and information technology should be engaged in solving real-world problems received from government and industry as well as those that expose them to various areas of application. In this paper, we discuss interdisciplinary project experiences between majors and non-majors that offered a creative and innovative…
TLC for Growing Minds. Microcomputer Projects. Advanced Projects for Junior High.
ERIC Educational Resources Information Center
Taitt, Henry A.
Designed to improve students' thinking, learning, and creative skills while they learn to program a microcomputer in BASIC programing language, this book for advanced learners at the junior high level provides a variety of microcomputer activities designed to extend the concepts learned in the accompanying instructional manuals (volumes 5 and 6).…
Challenge Students' Skills and Creativity with Student-Directed Projects
ERIC Educational Resources Information Center
Kraft, Thomas E.
2009-01-01
Student-directed projects motivate and educate the students, inform the public--and produce some very handsome furniture that may well become treasured family heirlooms that will live beyond their makers. In this article, the author describes how he adopted a student-directed approach in his Fine Woodworking course by setting up a two-project…
Motivating Primary Students to Write Using Writer's Workshop
ERIC Educational Resources Information Center
Conroy, Michelle; Marchand, Trisha; Webster, Matt
2009-01-01
The purpose of this action research project is to motivate elementary students in writing, specifically in the areas of creativity, detail, and accuracy. The teacher researchers wanted to develop self-motivated and knowledgeable writers. This project was conducted from September 2nd, 2008 to January 30th, 2009. The targeted students enjoyed…
The Secret Club Project: Exploring Miscarriage through the Visual Arts.
ERIC Educational Resources Information Center
Seftel, Laura
2001-01-01
Examines art as a means to understand the physical and emotional loss of miscarriage. "The Secret Club Project," an innovative exhibit featuring 10 women artists' visual responses to miscarriage, is described. Rituals related to pregnancy loss are reviewed, as well as artists' and art therapists' use of the creative process to move…
Moving Parts in Imagined Spaces: Community Arts Zone's Movement Project
ERIC Educational Resources Information Center
Rowsell, Jennifer; McQueen-Fuentes, Glenys
2017-01-01
Movement is relatively invisible in literacy theory and pedagogy. There has been more recent scholarship on the body and embodiment, but less on connections between movements, body and literacy. In this article, we present the Community Arts Zone movement project and ways that the study opened up spaces for creativity, experimentation, and…
TLC for Growing Minds. Microcomputer Projects. Adult Intermediate Microcomputer Projects.
ERIC Educational Resources Information Center
Taitt, Henry A.
Designed to improve students' thinking, learning, and creative skills while they learn to program a microcomputer in BASIC programing language, this book for intermediate learners at the high school/adult level provides a variety of microcomputer activities designed to extend the concepts taught in the accompanying instructional manuals (Volumes 3…
Teaching Adult Learner Characteristics and Facilitation Strategies through Simulation-Based Practice
ERIC Educational Resources Information Center
Speed, Sally A.; Bradley, Elizabeth; Garland, Krista Vince
2015-01-01
This article relates a project in which a curriculum module was developed to help graduate students more effectively manage behaviors of adults in facilitation sessions. The module was piloted in the project and later included in a graduate level course in the Creative Studies Department of SUNY Buffalo State. The curriculum identified…
Rollin' in Style!: Students Design Bike Mounted Skateboard Racks
ERIC Educational Resources Information Center
Massey, Rick
2008-01-01
Recognizing the increasing popularity of skateboarding, the author has found a project that teaches design and manufacturing concepts--and, of equal importance, really gets his students motivated. He challenges them to design and build a skateboard rack that mounts easily on a bicycle. The project benefits students by teaching creativity, the…
Picture Partners: A Co-Creative Journey into Visual Literacy
ERIC Educational Resources Information Center
Soundy, Cathleen S.; Drucker, Marilyn F.
2010-01-01
This article describes an integrated art and early literacy project entitled, Picture Partners". The main purpose of the project was to explore how young children create and express meaning through art. Children's responses, both written and spoken, were included because accompanying modes of expression expand the nature and content of their…
Endangered Threads: Socially Committed Community Art Action
ERIC Educational Resources Information Center
Timm-Bottos, Janis
2011-01-01
This article describes a 9-month community action project that took the form of an art studio located in a thrift store. The purpose of the project was to creatively reduce clothing fabric waste from unused donations, and also to document the social justice and ecological issues involved in clothing production and distribution. Collaboration with…
One for All: Maintaining a Single Schedule Database for Large Development Projects
NASA Technical Reports Server (NTRS)
Hilscher, R.; Howerton, G.
1999-01-01
Efficiently maintaining and controlling a single schedule database in an Integrated Product Team environment is a significant challenge. It's accomplished effectively with the right combination of tools, skills, strategy, creativity, and teamwork. We'll share our lessons learned maintaining a 20,000 plus task network on a 36 month project.
The Origins and Underpinning Principles of E-Scape
ERIC Educational Resources Information Center
Kimbell, Richard
2012-01-01
In this article I describe the context within which we developed project e-scape and the early work that laid the foundations of the project. E-scape (e-solutions for creative assessment in portfolio environments) is centred on two innovations. The first concerns a web-based approach to portfolio building; allowing learners to build their…
Express Yourself: Using Color Schemes, Cameras, and Computers
ERIC Educational Resources Information Center
Lott, Debra
2005-01-01
Self-portraiture is a great project to introduce the study of color schemes and Expressionism. Through this drawing project, students learn about identity, digital cameras, and creative art software. The lesson can be introduced with a study of Edvard Munch and Expressionism. Expressionism was an art movement in which the intensity of the artist's…
ERIC Educational Resources Information Center
McNeece, Molly
2009-01-01
Two fourth-grade teachers presented the idea of using the author's art class to inspire the students to write creatively. The theme of scary stories needed an art project to match. The author immediately had a favorite lesson in mind. By putting a small twist on one of her standard "Frank Lloyd Wright House" projects, scary plans began to take…
[Creative therapy options for patients with dementia--a systematic review].
Schmitt, B; Frölich, L
2007-12-01
The specifics of creative therapies aim at activating the creative potential of the patients in the sense of acceptance, orientation and coping with their illness "dementia" and at improving their quality of life. Creative therapies in the treatment of dementia offer the advantage of working with these patients, whose cognition and often also verbal communication skills are affected in a nonverbal way. This article presents a systematic review of studies and case studies, which could be found on the subject of the implementation of active creative therapies "music-, art-, drama- and dance-therapy" within the following databases (05/05): Medline, Psyndex Plus, PsychInfo and Cochrane. The search terms used were: "Creativ* and therapy and dementia and (stud*)", "Dance therapy and dementia", "Music therapy and dementia", "Drama therapy and dementia" and "Art therapy and dementia". As a result of this search we found seven quantitative evaluated controlled studies, three prae-post comparisons and three qualitative evaluated studies which have been finished since 1998. All of these studies included groups of at least three participants. Further reviews are mentioned in this article. This survey of studies on creative therapies for patients with dementia shows positive effects like the improvement of interaction skills. The data supplied thus supports the approach of using creative therapies in order to help patients accept dementia as their illness and finally to cope with it. The methodical approach to the registration of the therapies' effects and process-orientated contents of the therapy create a field of tension, leading to the request for a further development and validation of instruments, which allow the quantitative evaluation of parameters like liveliness, agility and interaction skills.
Veneroni, Laura; Clerici, Carlo Alfredo; Proserpio, Tullio; Magni, Chiara; Sironi, Giovanna; Chiaravalli, Stefano; Roncari, Luisa; Casanova, Michela; Gandola, Lorenza; Massimino, Maura; Ferrari, Andrea
2015-01-01
Adolescent patients with cancer need psychological support in order to face the traumatic event of cancer diagnosis and to preserve continuity with their normal lives. Creative projects or laboratories may help young patients express their thoughts and feelings. The Youth Project developed activities dedicated to adolescents to give them a chance to vent their creative spirit and express themselves freely. In the first project, the teenagers designed their own fashion collection in all its various stages under the artistic direction of a well-known fashion designer, creating their own brand name (B.Live), and organized a fashion show. In all, 24 patients from 15 to 20 years old took part in the project. The fashion project proved a fundamental resource in helping the young patients involved to regain a positive self-image and the feeling that they could take action, both on themselves and in their relations with others. Facilitating the experience of beauty may enable hope to withstand the anguish caused by disease. This experience integrated the usual forms of psychological support to offer patients a form of expression and support during the course of their treatment.
Shared or Integrated: Which Type of Integration is More Effective Improves Students’ Creativity?
NASA Astrophysics Data System (ADS)
Mariyam, M.; Kaniawati, I.; Sriyati, S.
2017-09-01
Integrated science learning has various types of integration. This study aims to apply shared and integrated type of integration with project based learning (PjBL) model to improve students’ creativity on waste recycling theme. The research method used is a quasi experiment with the matching-only pre test-post test design. The samples of this study are 108 students consisting of 36 students (experiment class 1st), 35 students (experiment class 2nd) and 37 students (control class 3rd) at one of Junior High School in Tanggamus, Lampung. The results show that there is difference of creativity improvement in the class applied by PjBL model with shared type of integration, integrated type of integration and without any integration in waste recycling theme. Class applied by PjBL model with shared type of integration has the higher creativity improvement than the PjBL model with integrated type of integration and without any integration. Integrated science learning using shared type only combines 2 lessons, hence an intact concept is resulted. So, PjBL model with shared type of integration more effective improves students’ creativity than integrated type.
Systems Engineering Technical Leadership Development Program
2012-02-01
leading others in creative problem solving, complexity, and why projects fail . These topics were additionally supported by case studies designed to...Your Core Values Dominick Wed 12:30-1:30 Lunch Wed 1:30-2:45 Case Study: Why Projects Fail Pennotti Wed 2:45-3:00 Break Wed 3:00-4:30 Project...Case Study: When Good Wasn’t Good Enough 11. Technical Value-5: Group Project: AR2D2 RFP 12. Customer Expectation-1: Lecture: Why Systems Fail
Creativity of Junior High School’s Students in Designing Earthquake Resistant Buildings
NASA Astrophysics Data System (ADS)
Fitriani, D. N.; Kaniawati, I.; Ramalis, T. R.
2017-09-01
This research was stimulated by the present the territory of Indonesia is largely an area prone to earthquakes and the issue that human resources and disaster response planning process is still less competent and not optimal. In addition, the construction of houses and public facilities has not been in accordance with earthquake-resistant building standards. This study aims to develop students’ creativity through earthquake resistant building model’s projects. The research method used is descriptive qualitative method. The sample is one of the 7th grades consisting of 32 students in one of the junior high schools, Indonesia. Data was collected using an observation sheets and student worksheet. Results showed that students’ creativity in designing earthquake resistant building models varies greatly and yields new solutions to solve problems.
When Theater Comes to Engineering Design: Oh How Creative They Can Be.
Pfeiffer, Ferris M; Bauer, Rachel E; Borgelt, Steve; Burgoyne, Suzanne; Grant, Sheila; Hunt, Heather K; Pardoe, Jennie J; Schmidt, David C
2017-07-01
The creative process is fun, complex, and sometimes frustrating, but it is critical to the future of our nation and progress in science, technology, engineering, mathematics (STEM), as well as other fields. Thus, we set out to see if implementing methods of active learning typical to the theater department could impact the creativity of senior capstone design students in the bioengineering (BE) department. Senior bioengineering capstone design students were allowed to self-select into groups. Prior to the beginning of coursework, all students completed a validated survey measuring engineering design self-efficacy. The control and experimental groups both received standard instruction, but in addition the experimental group received 1 h per week of creativity training developed by a theater professor. Following the semester, the students again completed the self-efficacy survey. The surveys were examined to identify differences in the initial and final self-efficacy in the experimental and control groups over the course of the semester. An analysis of variance was used to compare the experimental and control groups with p < 0.05 considered significant. Students in the experimental group reported more than a twofold (4.8 (C) versus 10.9 (E)) increase of confidence. Additionally, students in the experimental group were more motivated and less anxious when engaging in engineering design following the semester of creativity instruction. The results of this pilot study indicate that there is a significant potential to improve engineering students' creative self-efficacy through the implementation of a "curriculum of creativity" which is developed using theater methods.
NASA Astrophysics Data System (ADS)
Pustil'Nik, L.; Pundak, D.
We present 12 year experience of educational project in Space Astrophysics Environment field realized on the base of National Science-Educational Center Blossoms of Science of the Jordan Valley College Our approach is based on the natural curiosity of children as driver of their self-development from the first minutes of their life and even in adult state This approach shift center of the weight in educational process from direct lectures sermons explanation from teacher to children on own attempts of children to investigate problem what is interesting for them by themselves individually or in group Our approach includes four levels of the projects nano-projects for children garden and basic school up to 10-12 years micro-projects for intermediate school 12-16 years mini-projects for high school 16-18 years and macro-projects for the best graduates high schools and students of colleges 17-22 years These levels and projects are interconnected one with another and sometimes participants started on the micro-projects level in intermediate school continue their activity up to macro-projects of the graduate s diploma level For each level we organize courses for preparation of the teachers and instructors interested in the using of our receipts and published books and brochures for them The content of our activity for different levels a Level of kinder gardens-basic schools -- special software with interactive movie - - nano-projects b Level of intermediate school Days of Science in tens schools of Israel--
Laboratory Directed Research and Development Annual Report - Fiscal Year 2000
DOE Office of Scientific and Technical Information (OSTI.GOV)
Fisher, Darrell R.; Hughes, Pamela J.; Pearson, Erik W.
The projects described in this report represent the Laboratory's investment in its future and are vital to maintaining the ability to develop creative solutions for the scientific and technical challenges faced by DOE and the nation. In accordance with DOE guidelines, the report provides, a) a director's statement, b) an overview of the laboratory's LDRD program, including PNNL's management process and a self-assessment of the program, c) a five-year project funding table, and d) project summaries for each LDRD project.
ERIC Educational Resources Information Center
Hynes, Warren
2013-01-01
How can a teacher carve out a deeper sense of community in an inexpensive way? Across the nation, many schools have managed to craft creative and inexpensive community-building projects. Perhaps the three projects featured here will spark some new ideas for your own school: (1) The Hunger Games Come to Texas; (2) Tough Mudders in Macungie; and (3)…
The Impact of Drama on Pupils' Language, Mathematics, and Attitude in Two Primary Schools
ERIC Educational Resources Information Center
Fleming, Mike; Merrell, Christine; Tymms, Peter
2004-01-01
This article reports on research which examined the impact of The National Theatre's Transformation drama project on young pupils' reading, mathematics, attitude, self-concept and creative writing in primary schools. Two of the schools taking part in Transformation were matched to two Control schools in the first two years of the project.…
ERIC Educational Resources Information Center
DuBois, Alison Lynn; Keller, Tina Marie
2016-01-01
Curriculum Weaving uses multi-layered goal planning designed to activate the students' prior knowledge, connect the student to student competencies and encourage them to engage in professionally-based, project management activities that will cultivate effective professional in the field classroom teacher. The focus of weaving these elements…
Participatory Action Research: Reflections on Critical Incidents in a PAR Project.
ERIC Educational Resources Information Center
Santelli, Betsy; Singer, George H. S.; DiVenere, Nancy; Ginsberg, Connie; Powers, Laurie E.
1998-01-01
This article describes a participatory action research (PAR) project designed to evaluate Parent to Parent programs in five states. The process of developing a shared understanding of the program and of the purpose for evaluating them, along with an on-going willingness of parents and researchers to compromise, led to creative solutions to…
Evolution of a Planetary System. SETI Academy Planet Project.
ERIC Educational Resources Information Center
Search for Extraterrestrial Intelligence Inst., Mountain View, CA.
The SETI Academy Planet Project provides an exciting, informative, and creative series of activities for elementary students (grades 5-6) in these activities each student plays the role of a cadet at the SETI Academy, a fictitious institution. This unit examines the evolution of stars and planets which is an important aspect of the search for…
Pacesetters 1973 Evaluation: Idaho Emphasis, Title III ESEA.
ERIC Educational Resources Information Center
Brown, Charles A., Comp.
Twenty-two exemplary and innovative Projects to Advance Creativity in Education (PACE), funded by Title III of the Elementary and Secondary Act of 1965, which serve the role of demonstrating the feasibility of innovations in a local context, are summarized in this evaluation booklet of Title III ESEA Idaho Projects for the 1970 through 1973 school…
Student Development and Experimental-Gestalt Therapy.
ERIC Educational Resources Information Center
Witchel, Robert
The rapid pace at which societal changes have occurred in our culture has presented a tremendous challenge to higher education. A major attempt to meet this challenge has been the Tomorrow's Higher Education (THE) Project. The goal of the THE Project is to reconceptualize student affaris work in a way that will provide a measure of creative input…
Power Distance and Group Dynamics of an International Project Team: A Case Study
ERIC Educational Resources Information Center
Paulus, Trena M.; Bichelmeyer, Barbara; Malopinsky, Larissa; Pereira, Maura; Rastogi, Polly
2005-01-01
Project-based team activities are commonly used in higher education. Teams comprised of members from different national cultures can be faced with unique challenges during the creative process. Hofstede's (1991) cultural dimension of power distance was used to examine one such design team's intra- and inter-group interactions in a graduate-level…
The Federal Theatre Project Children's Theatre: Materials and Resources.
ERIC Educational Resources Information Center
Kerns, Ruth B.
One of the most creative, active, purposeful and successful efforts of the Federal Theatre Project (FTP), active from 1935 to 1939, was the Children's Theatre. Plays for production were selected on the basis of educational and cultural value, with special attention on sufficient realism to help children's awareness of self and place in the world.…
ERIC Educational Resources Information Center
Rousell, David; Cutter-Mackenzie, Amy; Foster, Jasmyne
2017-01-01
Over the last 3 years, the "Climate Change and Me" project has mapped children and young people's affective, creative, and ontological relationships with climate change through an emergent and child-framed research methodology. The project has involved working with 135 children and young people from across Northern NSW, Australia, as…
The GENET Project--The Discussion of Biotechnology and Genetics Controversies at Internet.
ERIC Educational Resources Information Center
Rocha dos Reis, Pedro
The GENET (gene + net) Forum was designed as a contribution to help teachers and pupils to develop critical thinking, creativity, and values capable of assuring to future citizens an active and responsible involvement in societal evolution. This project (which includes a chat and online discussion forum) explores the ethical, legal, and social…
Jumping In: Redefining Teaching and Learning in Physical Education through Project-Based Learning
ERIC Educational Resources Information Center
Coyne, Jaime; Hollas, Tori; Potter, Jalene P.
2016-01-01
Project-based learning (PBL) is an inquiry-based instructional approach that allows students to gain knowledge and skills by investigating and respond to engaging, complex problems or challenges. For some, PBL may seem like an unnatural fit in PE classrooms. However, this article describes how, with careful and creative planning, PBL can easily…
ERIC Educational Resources Information Center
Anderson, Jim; Chung, Yu-Chiao; Macleroy, Vicky
2018-01-01
This article presents findings from the global literacy project, Critical Connections: Multilingual Digital Storytelling (MDST), which provides a means of nurturing and reflecting multiliteracies in practice. It recognises the power of storytelling and the space stories offer both for self-representation and for engaging with otherness. It draws…
ERIC Educational Resources Information Center
Huff, Patricia Lee
2014-01-01
The classroom assignment described in this paper, "The Goal" Project, gives students an opportunity to develop four of the skills and abilities required to be a successful accountant. In 1990, the Accounting Education Change Commission issued Position Statement Number One, Objectives of Education for Accountants. Appendix B of that…
ERIC Educational Resources Information Center
Fuchigami, Kei; Schrandt, Matthew; Miessler, Gary L.
2016-01-01
A hands-on symmetry project is proposed as an innovative way of teaching point groups to undergraduate chemistry students. Traditionally, courses teaching symmetry require students to identify the point group of a given object. This project asks the reverse: students are instructed to identify an object that matches each point group. Doing so…
ERIC Educational Resources Information Center
Wishart, Jocelyn; Triggs, Pat
2010-01-01
In this paper we report on the successes and challenges of a creative project involving museums, schools and interactive technologies. The MuseumScouts project is EU Comenius 2.1 funded and involves teachers, teacher educators, museum staff, students and researchers from five European countries: Germany (Berlin and Munich), Lithuania (Vilnius),…
Cultivating Life Skills at a Project-Based Charter School
ERIC Educational Resources Information Center
Wurdinger, Scott; Enloe, Walter
2011-01-01
Surveys that focused on academic and life skill development were collected from alumni who attended Avalon Charter School in St Paul, Minnesota. Avalon is a small public charter school that uses project-based learning as their primary teaching method. Forty-two alumni responded to the online survey. Students ranked life skills such as creativity,…
Using "Petites Projects" to Further Engage Students in Geography
ERIC Educational Resources Information Center
Katz, Richard
2013-01-01
The challenge of teaching AP Human Geography to high school students is to make geography relevant, engaging and "real world." Often the pace of teaching AP classes constrains the ability of teachers to do creative projects and truly engage students until after the exam is over in May. In this lesson plan, the author suggests using "Petites…
Dissociative states in dreams and brain chaos: implications for creative awareness
Bob, Petr; Louchakova, Olga
2015-01-01
This article reviews recent findings indicating some common brain processes during dissociative states and dreaming with the aim to outline a perspective that neural chaotic states during dreaming can be closely related to dissociative states that may manifest in dreams scenery. These data are in agreement with various clinical findings that dissociated states can be projected into the “dream scenery” in REM sleep periods and dreams may represent their specific interactions that may uncover unusual psychological potential of creativity in psychotherapy, art, and scientific discoveries. PMID:26441729
Semeniuk, Patricia; Mildon, Barbara; Purkis, Mary Ellen; Thorne, Sally; Wejr, Patricia
2010-05-01
This paper describes the conceptual structure and organizational framework of the Educator Pathway Project (EPP), which is a unique collaborative capacity-building project creating infrastructure for integrating nursing practice learning and development throughout the service and education sectors in British Columbia. Since 2005, two major health authorities, two universities and the provincial nurses' bargaining association have been engaged in an intensive and dynamic partnership to conceptualize and fundamentally change intersectoral directions and possibilities. This unique initiative has required considerable investment and commitment among all partner organizations, resulting in a clear, shared vision of systemwide support of nursing. With the EPP now in its final year of funding, we are beginning to document its elements and interpret its significant impact on nurses and their workplaces across the regions. In this paper, we describe the overall program design, explain the collaborative partnership mechanisms through which we have been implementing the project and articulate a range of processes through which we are working together to enact significant system-level adjustments aimed at a genuine practice-education continuum. As part of sustaining a strong nursing workforce, we believe that nursing practice and education leaders across Canada are ready to employ this kind of creative approach towards realizing our common goals.
Navigating the Murky Waters of Conflict of Interest: Searching for the Middle Path.
Zonia, Susan C
2016-02-01
On August 23, 2011, the U.S. Department of Health and Human Services issued the Final Rule on conflict of interest. The purpose of the rule was to provide a clear framework for federally funded studies to identify, reduce, avoid, and/or manage researchers' external commercial relationships that could appear to impact the design, conduct, or reporting of research. Since the issuance of the final rule, colleges and universities have been tasked with closely monitoring external commercial relations of faculty to ensure that potential biases in research are minimized. The monitoring has become an even greater challenge as federal dollars for research decline, along with colleges and universities' ability to internally fund research. External commercial relations, including faculty start-up companies, are often an easy go-to source for funding to continue research and development. In such cases, sources of funding vary from crowdfunding to commercial incubator or innovation project start-up funds. There have been many lessons learned since implementation. This article will site some common examples encountered at one university of commercial relationships that have the potential to affect human subject research. Every industry tie to academically based research must be closely reviewed to ensure appropriate interactions between researchers and sponsors. Equally imperative is to build a collaborative relationship with faculty and conflict of interest administrators. Transparency and partnership are key to developing workable management plans. Even when there is the presence of a significant financial interest, much can be done to protect human subjects as well as the integrity of the research. Independent oversight, prohibiting the principal investigator (PI) from recruiting patients, limiting access to data, replication of results, review of annual progress reports, informing patients of potential financial gain, and so forth, are just a few of the safeguards we can put into place to reduce potential bias and inform and protect human subjects. Just like we need to be creative in identifying new ways of approaching research problems, we need to be creative in how we approach and manage academic and industry relationships. This creativity has the potential to benefit researchers who are exploring new frontiers, patients who may enjoy increased health, and companies with successful products on the market. Caution should be taken when generalizing to other institutions as resources available to manage will vary across organizations. © The Author(s) 2016.
NASA Astrophysics Data System (ADS)
Gellis, B. S.; McElroy, B. J.
2016-12-01
PATTERNS across Wyoming is a science and art project that promotes new and innovative approaches to STEM education and outreach, helping to re-contextualize how educators think about creative knowledge, and how to reach diverse audiences through informal education. The convergence of art, science and STEM outreach efforts is vital to increasing the presence of art in geosciences, developing multidisciplinary student research opportunities, expanding creative STEM thinking, and generating creative approaches of visualizing scientific data. A major goal of this project is to train art students to think critically about the value of scientific and artistic inquiry. PATTERNS across Wyoming makes science tangible to Wyoming citizens through K-14 art classrooms, and promotes novel maker-based art explorations centered around Wyoming's geosciences. The first PATTERNS across Wyoming scientific learning module (SIM) is a fish-tank sized flume that recreates natural patterns in sand as a result of fluid flow and sediment transport. It will help promotes the understanding of river systems found across Wyoming (e.g. Green, Yellowstone, Snake). This SIM, and the student artwork inspired by it, will help to visualize environmental-water changes in the central Rocky Mountains and will provide the essential inspiration and tools for Wyoming art students to design biological-driven creative explorations. Each art class will receive different fluvial system conditions, allowing for greater understanding of river system interactions. Artwork will return to the University of Wyoming for a STE{A}M Exhibition inspired by Wyoming's varying fluvial systems. It is our hope that new generations of science and art critical thinkers will not only explore questions of `why' and `how' scientific phenomena occur, but also `how' to better predict, conserve and study invaluable artifacts, and visualize conditions which allow for better control of scientific outcomes and public understanding.
Holm-Hadulla, Rainer Matthias; Koutsoukou-Argyraki, Asimina
2017-01-01
The psychopathological condition of Robert Schumann has been a prominent object of study in psychiatry since his hospitalization in 1854. Renowned psychiatrists have diagnosed Schumann with syphilis, schizophrenia, and bipolar and personality disorders. Until today, these analyses of his symptomatology have led to contradictory results. Recent discussion has suggested that his hospitalization was due to professional failure and separation wishes on the part of his wife, her family, and her friends. In line with this hypothesis is the opinion that the separation insisted upon by Clara Schumann was reinforced by the economic interests of the psychiatrist who kept Schumann in custody for 2 years until his death in 1856. In this article, we trace the complex interaction of bipolar vulnerability and pathogenic life events with hypersensitive talent and "creative bipolarity," defined as the capacity, motivation, and resilience to transform emotional stress and cognitive inconsistency into coherent artistic products. Finally, we present our conclusions about comprehensive psychiatric and psychotherapeutic treatment with respect to "creative bipolarity." © 2017 S. Karger AG, Basel.
Predicting Innovation Acceptance by Simulation in Virtual Environments (Theoretical Foundations)
NASA Astrophysics Data System (ADS)
León, Noel; Duran, Roberto; Aguayo, Humberto; Flores, Myrna
This paper extends the current development of a methodology for Computer Aided Innovation. It begins with a presentation of concepts related to the perceived capabilities of virtual environments in the Innovation Cycle. The main premise establishes that it is possible to predict the acceptance of a new product in a specific market, by releasing an early prototype in a virtual scenario to quantify its general reception and to receive early feedback from potential customers. The paper continues to focus this research on a synergistic extension of techniques that have their origins in optimization and innovation disciplines. TRIZ (Theory of Inventive Problem Solving), extends the generation of variants with Evolutionary Algorithms (EA) and finally to present the designer and the intended customer, creative and innovative alternatives. All of this developed on a virtual software interface (Virtual World). The work continues with a general description of the project as a step forward to improve the overall strategy.
NASA Astrophysics Data System (ADS)
Rabkin, Gabriele
2001-03-01
Promotion of creativity in the cause of peace and international understanding is a fundamental part of the UNESCO programme to build a culture of peace. A central aspect of this undertaking consists in encouraging children to express themselves freely on this subject in writing and art. An approach has been developed to stimulate children's creativity and to create a link between creative expression and education for intercultural understanding. This article is divided into two parts. The first explains the pedagogical and psychological concepts behind this approach. The second describes a project in which these concepts were applied. It focuses on a minority dispersed over many parts of the world, namely children of Tibetan families. The description is accompanied by commentaries of the Fourteenth Dalai Lama, arising from a personal audience granted to the author in 1999.
Rothenberg, A
1990-09-01
Findings from an empirical research project on creativity, including controlled experimental assessment, indicate that the development of creative capacity occurs primarily during the adolescent period. Defined as the production of entities that are both new and valuable, creativity necessarily involves two specific types of cognition designated as the janusian and homospatial processes. Although there are precursors to the development of creativity during earlier childhood, both the motivation and the capacity to create appear first in the adolescent period. Important motivational factors derive from adolescent conflicts and developmental tasks such as the impetus to solve and consolidate issues relating to identity, the return of oedipal conflicts, and the pressures toward autonomy and independence. Engaging in creative types of fields and outlets helps generally to establish coherent identity during adolescence and beyond; the beginnings of a specific creative identity in adolescence are a necessary foundation for creative motivation and ability to create throughout life. The return of the oedipal conflict at the onset of puberty motivates the dual compliance and competition of the creatively disposed adolescent with his or her same-sex parent. The pressures toward autonomy and independence provide the motivational and affective substrate for the development of the homospatial and janusian processes. The homospatial process arises from the vacillating and concomitant experiences of autonomy (or separation) and connectedness. In the creatively disposed adolescent, one who activates and uses cognition to express and explore affect, the creative aspect of those experiences begins to be manifested in the concomitant cognitive separation and connection involved in superimposition of mental images. The janusian process arises from the experiences of rebellious oppositionality and intense emotional ambivalence. The creative cognitive aspect of these experiences is manifested in conscious conceptualization and use of simultaneous antitheses and oppositions. The use of simultaneous opposition in the janusian process at any age necessarily involves the capacity to grasp and manipulate abstract relations. Evidence for the first development of this capacity in adolescence comes from the research on formal operations reasoning and on understanding of the null class. Regarding the onset near that age period of capacity to use and comprehend the relational nature of opposition, supporting evidence derives from experimental data on the syntagmatic-paradigmatic shift. With regard to the homospatial process, which is largely responsible for the creation of effective metaphors, both the late appearance of class inclusion behavior and the inability of younger children to comprehend and use relational metaphors preclude a preadolescent onset of this creative capacity.(ABSTRACT TRUNCATED AT 400 WORDS)
Undergraduate degree projects in the Swedish dental schools: a documentary analysis.
Franzén, C; Brown, G
2013-05-01
Undergraduate degree projects have currently been introduced into courses in the four Swedish dental schools. The rationale for research projects is that they enable students to develop research expertise skills and to show their ability to apply and develop knowledge relevant to professional practice. This paper reports a qualitative analysis of the curriculum documents and handbooks including the criteria used to assess the students' research reports. The aim was to investigate commonalities and differences in the design of degree projects between the four Swedish dental schools and to explore any inconsistencies within the documents. The documentary analysis was based on the constant comparison method. Four overarching themes emerged from the analysis: (i) developing scientific expertise, (ii) developing professional expertise, (iii) following rules and (iv) fostering creativity. The documents from the four dental schools revealed similar views on the purposes of the projects and provided similar assessment criteria. The students were requested to formulate an odontological problem, apply a relevant scientific method, analyse texts and empirical data, express critical reflections and write a short thesis. The students were free to choose topics. There were differences between the dental schools on the emphasis placed on practical uses of the projects and theoretical background of the projects. Two of the schools insisted on rigid rules of completing and writing the project yet paradoxically emphasised creativity. There were wide variations in the required length of the project report. The report may prove useful to dental schools in other countries who are about to design undergraduate research projects. © 2013 John Wiley & Sons A/S. Published by Blackwell Publishing Ltd.
Chemical-induced disease relation extraction via convolutional neural network.
Gu, Jinghang; Sun, Fuqing; Qian, Longhua; Zhou, Guodong
2017-01-01
This article describes our work on the BioCreative-V chemical-disease relation (CDR) extraction task, which employed a maximum entropy (ME) model and a convolutional neural network model for relation extraction at inter- and intra-sentence level, respectively. In our work, relation extraction between entity concepts in documents was simplified to relation extraction between entity mentions. We first constructed pairs of chemical and disease mentions as relation instances for training and testing stages, then we trained and applied the ME model and the convolutional neural network model for inter- and intra-sentence level, respectively. Finally, we merged the classification results from mention level to document level to acquire the final relations between chemical and disease concepts. The evaluation on the BioCreative-V CDR corpus shows the effectiveness of our proposed approach. http://www.biocreative.org/resources/corpora/biocreative-v-cdr-corpus/. © The Author(s) 2017. Published by Oxford University Press.
Jung, Rex E.; Grazioplene, Rachael; Caprihan, Arvind; Chavez, Robert S.; Haier, Richard J.
2010-01-01
That creativity and psychopathology are somehow linked remains a popular but controversial idea in neuroscience research. Brain regions implicated in both psychosis-proneness and creative cognition include frontal projection zones and association fibers. In normal subjects, we have previously demonstrated that a composite measure of divergent thinking (DT) ability exhibited significant inverse relationships in frontal lobe areas with both cortical thickness and metabolite concentration of N-acetyl-aspartate (NAA). These findings support the idea that creativity may reside upon a continuum with psychopathology. Here we examine whether white matter integrity, assessed by Fractional Anisotropy (FA), is related to two measures of creativity (Divergent Thinking and Openness to Experience). Based on previous findings, we hypothesize inverse correlations within fronto-striatal circuits. Seventy-two healthy, young adult (18–29 years) subjects were scanned on a 3 Tesla scanner with Diffusion Tensor Imaging. DT measures were scored by four raters (α = .81) using the Consensual Assessment Technique, from which a composite creativity index (CCI) was derived. We found that the CCI was significantly inversely related to FA within the left inferior frontal white matter (t = 5.36, p = .01), and Openness was inversely related to FA within the right inferior frontal white matter (t = 4.61, p = .04). These findings demonstrate an apparent overlap in specific white matter architecture underlying the normal variance of divergent thinking, openness, and psychotic-spectrum traits, consistent with the idea of a continuum. PMID:20339554
ERIC Educational Resources Information Center
Brooks, Pauline
2014-01-01
This article reflects upon the process of creating dance in an intermedial telematic dance setting with university students. Some contextualisation is made of five telematic dance projects (the "Phillypool Projects 2007-2012") that have taken place between two universities, one in the UK and one in the US. It will explore some of the…
Global Art: Activities, Projects, and Inventions from Around the World.
ERIC Educational Resources Information Center
Kohl, MaryAnn F.; Potter, Jean
This activity book contains over 130 art ideas from around the world, combining the fun and creativity of art with the mysteries of history, the lure of geography, and the diversity of the cultures of the world. These projects allow children to explore the world through art with a process, not a product, approach to artistic outcome; the process…
ERIC Educational Resources Information Center
Ford, Faye, Ed.
This book describes 119 award-winning projects from a program which established a national teachers' competition to select and disseminate superior teacher-planned and developed programs which use photography as an integral part of the K-12 school curriculum. All subject areas, grade levels, and states are represented in summaries of projects that…
Rocket to Creativity: A Field Experience in Problem-Based and Project-Based Learning
ERIC Educational Resources Information Center
Dole, Sharon F.; Bloom, Lisa A.; Doss, Kristy Kowalske
2016-01-01
This article reports the impact of a field experience in problem-based (PBL) and project-based learning (PjBL) on in-service teachers' conceptions of experiential learning. Participants had been enrolled in a hybrid class that included an online component in which they learned about PBL and PjBL, and an experiential component in which they…
ERIC Educational Resources Information Center
Watson, Jack
2012-01-01
This article describes a series of public space projects based on the contemporary practice of interventionist artists who seek to creatively transform spaces and disrupt the ritual of the everyday. Two of the four public space projects were planned for school spaces: (1) a mock marathon during class transitions ("Monthly Meeting Marathon"); and…
Effect of Physics Problem Solving on Structures Schemes and Knowledge Associations
NASA Astrophysics Data System (ADS)
Setyowidodo, I.; Jatmiko, B.; Susantini, E.; Widodo, S.; Shofwan, A.
2017-09-01
This study aims to develop learners’ thinking structures through associations, case based, and schematic method so that different knowledge structures have a role in influencing the structure of creative thinking. The learners have low mastery of physics materials since they are not given sufficient opportunity to build their own knowledge. They should be directed to approach each new problem or task with their prior knowledge, assimilate new information, and construct their own understanding. The design of this research was a quasi-experiment using purposive sampling. Data were analyzed using variance analysis. The design of this research was a quasi-experiment using purposive sampling. Data were analyzed using variance analysis. The learning process of problemsolving consists of: 1) identifying problems, 2) planning projects, 3) creating projects, 4) presenting projects, and 5) evaluating projects. From the results of this research, it can be concluded that problem-solving method can provide strong supports in developing the learners’ creative thinking skills as they can share their knowledge and interact with their friends and the environment. This learning activity also constitutes an appropriate technique to help the learners to develop problem solving knowledge and skills.
Coyotes, Skunks, and Bears in the Sky --- A Multicultural Approach to Astronomy
NASA Astrophysics Data System (ADS)
Lebofsky, N. R.; Lebofsky, L. A.; Canizo, T.
1994-12-01
Staff and teacher/facilitators from the ARTIST (Astronomy-Related Teacher Inservice Training) and ACCESS! (All Children Can Explore the Solar System!) PROJECTS use myths, legends, creative writing, and related activities to augment astronomy lessons. In both elementary and middle school classrooms teachers use an integrated curriculum approach to extend the science lesson into language arts, social studies, fine arts, and math. Reading, writing, storytelling, and art projects blend easily with lessons on constellations, planets, Sun, Moon, and sky. Including myths and legends from a variety of cultures and time periods underscores the universal appeal of both sky-watching and creativity. Through a variety of inservice programs and materials development, the authors provide scientific background and classroom activities for teachers in grades K--8. Project facilitators report marked improvement in primary grade reading and writing skills and improved language acquisition for bilingual students when a high interest topic such as astronomy is introduced and integrated with language arts lessons. Facilitators have used astronomy to empower special education students to share both their knowledge and appreciation of the universe with the general school population. A slide-and-music presentation and samples of student work will highlight activities developed through PROJECT ARTIST. PROJECT ARTIST is funded by the National Science Foundation. PROJECT ACCESS! is funded by the Arizona Board of Regents (Eisenhower Math and Science Program).
Influencing young women to pursue a career in the creative information technologies
NASA Astrophysics Data System (ADS)
Mosco, Michele
A leaky pipeline is often cited as the cause for the underrepresentation of women in computer-related professions. However, females may not even enter the pipeline; that is, they do not even enroll in creative information technology coursework as early as high school. Creative information technology careers include web design, digital photography, and multimedia. Constructs of the social cognitive career theory---outcome expectations and self-efficacy--provided the theoretical framework for this investigation to determine why young women are not exhibiting interest in these careers. Using an action research structure, a female-segregated technology club was implemented at the high school. The study intended to increase the participants' interest in pursuing careers in the creative information technology field through the components of career choice as outlined in the theoretical framework. The outcome expectations of "With whom will I work?" and "What will I do?" were addressed through the presentation of female role models and career information. Self-efficacy was targeted through technology skills' instruction directly related to the creative information technology fields. Data was collected through the administration of a pretest/posttest survey instrument, researcher observations, individual participant interviews, and an analysis of the participants' creative products. Quantitative findings indicated that there were few statistically significant program effects. The participants' perceptions of those employed in these careers did not change, but their technology self-efficacy increased on three indicators. Analysis of qualitative data yielded a more complete picture: although the young women had little prior knowledge of those employed in these fields, they did enjoy learning technology to develop creative projects in a social atmosphere where they could persevere through the technology frustrations they encountered. All of the data types affirmed that the participants' interest in these careers changed positively after the intervention.
Creative Dance Practice Improves Postural Control in a Child With Cerebral Palsy.
Stribling, Kate; Christy, Jennifer
2017-10-01
To investigate the effect of creative dance instruction on postural control and balance in an 11-year-old with spastic triplegic cerebral palsy, Gross Motor Function Classification Scale level II. We conducted 1-hour dance interventions twice weekly for 8 weeks, with a focus on somatosensory awareness and movement in all planes of motion. Computerized dynamic posturography using the SMART Balance Master/EquiTest (NeuroCom) was used to assess postural control and balance reactions before the first class and following the final class. Gains in standing stability, balance recovery, directional control, and endpoint excursion of movement were found. Participation in creative dance lessons appears to improve somatosensory effectiveness and postural control in a child with cerebral palsy. Dance is a fun way to improve balance and coordination. These interventions could be easily implemented into programs for children with cerebral palsy.
Dreams and imaginative processes in American and Balinese artists.
Gaines, R; Price-Williams, D
1990-06-01
A study is presented comparing the imaginative modes of American and Balinese artists. Strict survey comparison has not been possible owing to the lack of certain artistic types in the comparative culture and smallness of sample. By using an interview approach, a paradigmatic difference between the artistic members of the two cultures can be demonstrated. In American artists there is a more individualistic approach to creative imagery, with a stronger reliance on their dreams. In Balinese artists the creative endeavor is more collective, depending on more conscious imagery drawn from myths and common beliefs. The difference is correlated with the philosophical and cultural settings of each society in which the artist is embedded. Exemplar statements from interviews are presented to illustrate and support these propositions. Finally, it has been suggested that creative imagery should also be viewed in the perspective of differing concepts of self in the two societies.
NASA Astrophysics Data System (ADS)
Molins, S.; Cappuccio, J. A.; Berry, I.; Miller, J.; Bourg, I. C.; Kelly, L. M.
2011-12-01
As part of the 'Science for Our Nation's Energy Future, Summit and Forum', each of the 46 Energy Frontier Research Centers (EFRCs) created in 2009 by the US Department of Energy was invited to design a short, engaging film with the central goal to educate, inspire, and entertain an intelligent but not expert audience about the extraordinary science, innovation and people in their center. The Center for Nanoscale Control of Geological CO2 (NCGC) is an EFRC that is building a next generation understanding of molecular-to-pore-scale processes critical to controlling the flow,transport, and ultimate mineralization in porous rock media, in particular as applied to geologic sequestration of CO2. In response to the invitation, the NCGC assembled a team that included several young scientists, the Center project manager, and members from the Public Affairs and Creative Services Office of the Lawrence Berkeley National Laboratory with the objective of preparing a submission. A videographer from the Creative Services Office was responsible for overall management including production, art direction, and editing, while scientists from the Center were responsible for scientific content and original storyline concept. The Center project manager facilitated the communication between team members. A group of scientists together with the project manager developed the original idea, which was refined and given shape as a script in dialogue form by a science writer from Public Affairs. The objective was to communicate scientific content in an entertaining manner with a simple storyline. In a second phase, the script was revised further by scientists for content. Clips from experiments and modeling simulations were requested from the Center's scientists to illustrate the scientific content. Video production and animation were done by the videographer and an animator in an iterative process that involve feedback from the Center team. The final cut was edited to meet the maximum length requirements set in the submission rules. The video was posted on Berkeley Lab's YouTube channel and was one of five winning entries in the Life at the Frontiers of Energy Research video contest.
IYL project: pinky-powered photons
NASA Astrophysics Data System (ADS)
Dreyer, Elizabeth F. C.; Aku-Leh, Cynthia; Nees, John A.; Sala, Anca L.; Smith, Arlene; Jones, Timothy
2016-09-01
Pinky-powered Photons is an activity created by the Michigan Light Project during the International Year of Light to encourage creativity in learning about light. It is a low-cost project. Participants make and take home a colorful LED light powered entirely by their fingers. Younger visitors "package" the electrical element into their own creation while older visitors solder the electrical parts together and then create their own design. This paper will detail the learning objectives and outcomes of this project as well as how to implement it in an outreach event or classroom.
Creative ways to manage paratransit costs : final report, July 2008 [summary].
DOT National Transportation Integrated Search
2008-07-01
The increasing expense of providing paratransit service for special needs riders has created a challenge for Floridas public transportation agencies. These agencies are continually in search of methods to control or reduce paratransit costs so the...
Using Jack Tales in a Second Grade Class.
ERIC Educational Resources Information Center
Brown, Doris
1987-01-01
Describes a project in which Kentucky second grades developed puppet shows and photography activities based on traditional Appalachian oral tales. Discusses student progress in language arts skills, creativity, use of audiovisual equipment, and group cooperation. (SV)
76 FR 21712 - Meeting of the Ocean Research and Resources Advisory Industry Sub-Panel
Federal Register 2010, 2011, 2012, 2013, 2014
2011-04-18
... creative problem-solving to overcome impediments to industry progress toward deploying operational projects... held at the Consortium for Ocean Leadership, 1201 New York Avenue, NW., 4th Floor, Washington, DC 20005...
Ad Layout Students Become "Artists" with Viewer Device
ERIC Educational Resources Information Center
Engel, Jack
1977-01-01
Suggests that the use of a projection viewer employed by professional art studios to make revised enlargements or reductions of existing art can improve the appearance of layouts done by creative, but artistically unskilled, students. (KS)
Integrated Assessment for an Integrated Curriculum.
ERIC Educational Resources Information Center
Mockrish, Rob
1989-01-01
In a sixth grade science classroom for able students, major grades are broken down into four categories: lab reports, projects, creative writing, and written tests. These four components of assessment structure how the curriculum content is presented. (JDD)
A Creative Teacher's Innovative-Mind-Expanding Vertebrate Project Ideas.
ERIC Educational Resources Information Center
Winters, Faye H.
1981-01-01
The article provides a collection of teaching ideas about vertebrate animals. Ideas include making a poem book about a group of animals, rhyming words with animal names, and finding animal names in a puzzle. (DB)
Applying behavioral science to behavior change communication: the pathways to change tools.
Petraglia, Joseph; Galavotti, Christine; Harford, Nicola; Pappas-DeLuca, Katina A; Mooki, Maungo
2007-10-01
Entertainment-education (EE) is a popular vehicle for behavior change communication (BCC) in many areas of public health, especially in the developing world where soap operas and other serial drama formats play a central role in encouraging people to avoid risky behavior. Yet BCC/EE developers have been largely unable to integrate behavioral theory and research systematically into storylines and scripts, depending instead on external, technical oversight of what should be an essentially local, creative process. This article describes how the Modeling and Reinforcement to Combat HIV/AIDS project at the Centers for Disease Control and Prevention has developed a set of tools through which creative writers can exercise greater control over the behavioral content of their stories. The Pathways to Change tools both guide scriptwriters as they write BCC/EE storylines and help project managers monitor BCC/EE products for theoretical fidelity and sensitivity to research.
Process or product: awareness vs. aesthetics.
Naitove, C E
1978-01-01
A historic perspective on the roles of the patient and psychotherapist relative to creative expression clearly demonstrates an emphasis on content, on the projective interpretation of the product. The author challenges the emphasis on product rather than process, the educational 'shop-window' approach to achievers and the talented, as well as the negative effects of 'labeling', and the validity of some forms of projective psychological testing. Discussed is the influence exerted by the psychotherapist through Rogerian 'leakage'. In addition, techniques are suggested for expanding sensory awareness and synthesizing communication skills as a means of enhancing self-image and creative potential. The contention is that the more ways that a skill is synthesized, the more complete is the learning. The more complete the learning, the greater the sense of security. The more secure the individual, the more willing (s)he is to venture into other areas where risk of failure has been a deterrent.
From immunology to MRI data anlysis: Problems in mathematical biology
NASA Astrophysics Data System (ADS)
Waters, Ryan Samuel
This thesis represents a collection of four distinct biological projects rising from immunology and metabolomics that required unique and creative mathematical approaches. One project focuses on understanding the role IL-2 plays in immune response regulation and exploring how these effects can be altered. We developed several dynamic models of the receptor signaling network which we analyze analytically and numerically. In a second project focused also on MS, we sought to create a system for grading magnetic resonance images (MRI) with good correlation with disability. The goal is for these MRI scores to provide a better standard for large-scale clinical drug trials, which limits the bias associated with differences in available MRI technology and general grader/participant variability. The third project involves the study of the CRISPR adaptive immune system in bacteria. Bacterial cells recognize and acquire snippets of exogenous genetic material, which they incorporate into their DNA. In this project we explore the optimal design for the CRISPR system given a viral distribution to maximize its probability of survival. The final project involves the study of the benefits for colocalization of coupled enzymes in metabolic pathways. The hypothesized kinetic advantage, known as `channeling', of putting coupled enzymes closer together has been used as justification for the colocalization of coupled enzymes in biological systems. We developed and analyzed a simple partial differential equation of the diffusion of the intermediate substrate between coupled enzymes to explore the phenomena of channeling. The four projects of my thesis represent very distinct biological problems that required a variety of techniques from diverse areas of mathematics ranging from dynamical modeling to statistics, Fourier series and calculus of variations. In each case, quantitative techniques were used to address biological questions from a mathematical perspective ultimately providing insight back to the biological problems which motivated them.
A Lego Robot on the ISS: Chronicles of a Successful Space Outreach Programme
NASA Astrophysics Data System (ADS)
Carl, S.; Mirra, C.
2002-01-01
In a recent effort, a space outreach project on the International Space Station (ISS) was initiated and successfully implemented. This project, named "Mindstorms in Space", was solely supported by industry. The Lego Company, being active in the non-space area, in co-operation with Intospace, a space industry service provider, developed a space education project aimed at developing, launching and operating a Lego Robot on the Space Station. The idea behind the project is part of a subsequent marketing campaign of Lego in Central Europe in order to promote their Lego Mindstorms series. This series is a highly sophisticated assembly set with programmable microchips and advanced reaction systems such as light-, touch or rotational sensors. The space environment of the ISS was perceived as the right scenario for this hi-tech project. Therefore a public competition was announced to create attention offering interested people to participate in developing a robot that will be in the condition to support the ISS crew during their daily routine work. The criteria of the competition were kept in line with the common Lego principles, i.e. creativity, innovation, fun and teamwork, as well as the basic manned space support parameters, i.e. usefulness, functionality in microgravity, interaction with the crew. Several steps were necessary to make this happen including the qualification of the hardware and selection of the competition winner by a jury. Furthermore integration preparation tasks, the actual launch and the final demonstration during a live transmission from onboard the ISS represented a good example of how such a project can be successfully accomplished in a short time. This paper will present the development and execution of this project and will provide a snapshot on the success of the public outreach campaign.
ERIC Educational Resources Information Center
Fairfax County Schools, Baileys Crossroads, VA. Center for Effecting Educational Change.
This report is an assessment of the overall impact and influence on education of 137 terminated Planning and Operational Grants made under the ESEA Title III Projects to Advance Creativity in Education (PACE) program. Analysis and evaluation seek to determine whether (1) individual project objectives were identified and achieved, (2) PACE…
ERIC Educational Resources Information Center
Merkoski, Kay
Six thematic activity booklets are presented for implementing Project EAGLE, an enrichment program for gifted and talented primary-level children. "Animals 3" introduces endangered animals and locates their home areas on maps or globes, using nine learning activities involving science and creative writing. "Magnets" discusses…
ERIC Educational Resources Information Center
Shepherd, Lisa
2014-01-01
This article explores an eight-month community theatre project with young people for whom English is a second language. Working as a creative practitioner facilitating young people to explore their personal stories of transition to the UK, the drama therapist discovered comedy to be an important and poignant vehicle for expression of the emotional…
ERIC Educational Resources Information Center
Whitman Inst., San Francisco, CA.
This document contains an edited transcript of a forum held as part of a research project called Thinkahead, which was designed to serve as a catalyst for developing educational models that will prepare people to think more critically and creatively in the world of the future. The forum participants, all business people concerned about the ways in…
ERIC Educational Resources Information Center
Cooper, Hilary; Dilek, Dursun
2007-01-01
This study is part of a larger ongoing project. In this project, the documents (video recordings and transcripts) which were collected by the recording of history lessons that were taught in different countries, have been analyzed in order to identify ways in which children are involved in historical enquiry rather than didactic teaching, as a…
Sims to Teen Second Life: Transition of the SimSavvy Girls to Tech Savvy Isle
ERIC Educational Resources Information Center
Johnson, Barbara Z.; King, Elizabeth; Hayes, Elisabeth
2008-01-01
In its second year, the Tech Savvy Girls Project adopted "Teen Second Life" as a platform for interest-driven learning and designed projects and objects around themes important to them and their futures as technology-using, creative people. By using the building tools in an open-ended virtual world, they were able to pursue interests common to…
ERIC Educational Resources Information Center
Nee, Johm G., Comp.; Matson, Johm H., Comp.
This report is composed of a series of abstracts describing innovative/exemplary activities in industrial education in Michigan. The activities included (1) projects which invent a creative solution to a problem; (2) projects which demonstrate an exemplary program suitable for widespread use or a model to emulate; and (3) adoption of an exemplary…
The Land of the Summer People, a multidisciplinary educational experiment in flooding
NASA Astrophysics Data System (ADS)
Fernández Arconada, S.; Wagener, T.
2015-12-01
Our changing climate brings with it unpredictable extreme weather events.Therefore working creatively with communities to generate sustainable solutions becomes vital, to be more resilient to an uncertain environmental future. The Land of the Summer People (TLOTSP) is an experiment regarding the unstable relationship between society, water and place by exploring flooding impacts in Somerset (UK). Using creative and scientific methods this multidisciplinary project applies participatory research to understand societal responses to extreme weather events, including academics, practitioners and local communities to generate an open dialogue from the local to the global (climate change). TLOTSP is a joint project between and artist and an engineer. During this project the artist developed a number of creative activities to facilitate dialogue with both engineering students and local artists working together in the case study: Flooding in Somerset Levels and Moors. Each working group generated a particular method to work in collaboration, together with locals in Somerset, while also creating an artistic outcome as a result of the process. We worked around communication looking at how disciplinary training [academics] acquire the capacity for the specialised "coding" of information, a language that detaches from the wider apprehension. We asked whether art could offer a language to facilitate the process of "decoding" knowledge. In addition, we looked at how communities affected by extreme weather events perceive and communicate the historical context, realising that responses are determined by living memory rather than archival history. This helped us to understand how short-term connections with nature have shaped the way we live today.
Székely, L
1983-01-01
Highly abstract thinking is the manifestation of the inner working of mental life, which in the present instance is the creative activity of a theoretical physicist. Events in the 'creative workshop' are traditionally not the focus of psychoanalytic inquiry. The study here begins with a description of the intrapsychic consequences of object loss and mourning and their specific outcome during a period of creative work. Three distinctive events can be considered as direct consequences of mourning: (1) The conceptualization of the 'little wave'. (2) The belief, that the 'little wave' is solely his invention. (3) The assumption made in the preconscious, that the 'little wave' is a stable one. (2) and (3) had turned out to be erroneous and had been corrected by Alpha subsequently. Thereafter the scope of the psychoanalytic inquiry widens to include the cognitive strategies employed by the physicist and their genetic link to the collective alternates in Greenacre's sense. One such cognitive strategy is dealt with, to which the term 'tangled hierarchy' is applied. This considers how thought or knowledge acquired at one level is transferred to another, or vice versa, with the aim of achieving some degree of isomorphy between them. Interactions between events within the realm of object relations and those which take place in the preconscious creative sphere are pointed out. The transitional stages of a creative product bear the mark of the specific features of object relations, conflicts and defences. The final product, however, does not exhibit these same marks.
NASA Astrophysics Data System (ADS)
Brandon, M. A.; Smith, J.
2010-12-01
The next ten years have been described by influential science and policy figures as ‘the most important in human history’. Many believe that the actions taken will decide whether we catastrophically change the atmosphere and eradicate our fellow species or find an alternative, less-damaging development path. But communications and public engagement initiatives have tended to focus on near term impacts or debates - whether they emphasise hazards, or trumpet ‘solutions’. There are signs of diminishing returns on communications and public engagement efforts, and serious obstacles to engaging around 40% of publics in e.g. the US and the UK. The Creative Climate web project takes a new approach, inviting people to see humanity’s intellectual and practical journey with these issues as an inspiring, dynamic and unfolding story. We are inviting people to join us in building a huge living archive of experiences and ideas that respond to these issues. The website will collect thoughts and stories from doorstep to workplace, from lab to garden; from international conference to community meeting - from all over the world. The body of diaries lie at the core of the project, but these are supplemented by the offer of free online learning resources and broadcast-quality audio and video materials. The project is experimental in terms of its scope, its approach to environmental communications and debate and in its use of media. It works with formal partners, including the BBC, yet also makes the most of the opportunities for user generated content to create a rich multimedia resource that can support research, learning and engagement. The design of the project is informed by environmental social science and communications research, and by an awareness of the unfolding potential of Internet based communications to support social change. It is also intended that the Creative Climate platform will develop so as to serve researchers by offering an open resource of qualitative time-series data about how environmental change issues are understood. This paper will outline some of the characteristics of existing patterns of public engagement and summarize critiques. It will consider how Creative Climate seeks to respond to these, and also reflect on its side-benefits as a long-term media laboratory that plays with the distinctive qualities of the web as a publishing medium. We conclude by suggesting that this experiment may prove to be instrumentally valuable in accelerating public engagement and action precisely because it does not set out to do so.
The community FabLab platform: applications and implications in biomedical engineering.
Stephenson, Makeda K; Dow, Douglas E
2014-01-01
Skill development in science, technology, engineering and math (STEM) education present one of the most formidable challenges of modern society. The Community FabLab platform presents a viable solution. Each FabLab contains a suite of modern computer numerical control (CNC) equipment, electronics and computing hardware and design, programming, computer aided design (CAD) and computer aided machining (CAM) software. FabLabs are community and educational resources and open to the public. Development of STEM based workforce skills such as digital fabrication and advanced manufacturing can be enhanced using this platform. Particularly notable is the potential of the FabLab platform in STEM education. The active learning environment engages and supports a diversity of learners, while the iterative learning that is supported by the FabLab rapid prototyping platform facilitates depth of understanding, creativity, innovation and mastery. The product and project based learning that occurs in FabLabs develops in the student a personal sense of accomplishment, self-awareness, command of the material and technology. This helps build the interest and confidence necessary to excel in STEM and throughout life. Finally the introduction and use of relevant technologies at every stage of the education process ensures technical familiarity and a broad knowledge base needed for work in STEM based fields. Biomedical engineering education strives to cultivate broad technical adeptness, creativity, interdisciplinary thought, and an ability to form deep conceptual understanding of complex systems. The FabLab platform is well designed to enhance biomedical engineering education.
ACHP | Section 106 Success Stories
Casa Farnese "Creative Solution Preserves Integrity of Historic Development Project" -site mitigation solution." - Fort A.P. Hill, Caroline County, Virginia Franklin Post Office " "VA Medical Center: consultation leads to innovative solution." - Leavenworth, Kansas
ERIC Educational Resources Information Center
Loesel, Bernard; And Others
1987-01-01
Language class activities are outlined, including a class project to develop a detective story, a study of political advertising, creative story-writing, and the viewing of Italian television films about France. (MSE)
3 CFR 8395 - Proclamation 8395 of July 6, 2009. National Summer Learning Day, 2009
Code of Federal Regulations, 2010 CFR
2010-01-01
...-on learning and creative projects. Participation can result in gains in writing, reading, and math.... Parents can also encourage youth to keep a journal and to practice math skills through cooking and games...
ERIC Educational Resources Information Center
Health Education (Washington D.C.), 1985
1985-01-01
Health educators have consistently shown creativity in using innovative teaching techniques. Three articles from the past discuss "new" teaching methods: (1) "A Radio Project Teaches Your Class" (Miller); (2) "An Activity Program in Alcohol Education" (Breg); and (3) "Teaching Health Through Pictures" (Haviland). (CB)
ENVIRONMENTAL DESIGN TO ADDRESS AIR POLLUTION AND EQUITY IN SOUTHWESTERN DETROIT
This project supplements current regulations with creative mitigation strategies, and requires interdisciplinary thinking in order to achieve a balance between local economic, social, and environmental needs by combining scientific knowledge, community engagement and education...
Revitalizing America's Mills: A Report on Brownfields Mill Projects
This report focuses on mills -- former textile, wood, paper, iron, and steel mills. The report describes the challenges and opportunities of mill sites with case studies highlighting some of the most creative solutions from across the country.
NASA Astrophysics Data System (ADS)
Jungblut, D.
2011-12-01
After Hurricane Katrina devastated Gulf Coast homes in 2005, Oakcrest High School science teacher and geologist, Dave Jungblut, traveled from Gulfport to Ocean Springs, Mississippi and conducted research to determine whether property damage was caused by wind or water. Jungblut wrote several studies, " Katrina Straight- Line Wind Field Study", "Applying Research to Practical Use for Hurricane Katrina Homeowners", and "Hurricane Katrina Wind Study" proving wind damage. Jungblut's research, done pro bono, helped thousands of homeowner's in the Mississippi area be reimbursed by insurance companies for wind damage caused by Hurricane Katrina http://www.hurricanekatrinastudy.com/ Jungblut incorporated his extensive data, in a high school curriculum that is now part of the science program he teaches each year. In January 2010, Jungblut presented "Hurricane Forensics" curriculum at the Rutgers Center for Mathematics, Science and Computer January 2009 Workshop http://www.dimacs.rutgers.edu/wst/. Through labs and creative hands-on activities, Jungblut challenged his students to analyze the photographic evidence, and data he collected, for themselves. Jungblut taught his students how to use geologic and forensic inquiry techniques to discover the difference between straight-line winds from microburst activity. The students applied the concept of the Geological Principle of Relative Dating, to determine the sequence of events that happened during Hurricane Katrina. They built model structures, which were subjected to wind and water forces to better understand the effects of these phenomena, Finally, the students evaluated local and worldwide environmental issues, such as land use risks and benefits, in the face of global warming, In the spring of 2010 when the BP Oil Spill occurred, Jungblut realized, another opportunity to bring real world issues into the classroom. After exploring scientific concepts relating to this environmental crisis, Jungblut challenged his students to devise creative solutions to stop the leak. This project was profiled on June 4th, 2010 on the CBS National News with Katie Couric, "Kids Solution to the BP Oil Spill" http://www.cbsnews.com/video/watch/?id=6549408n&tag=contentMain;contentBody Jungblut continues seeking creative ways to inspire real solutions to real world problems in his classroom as the Japan's earthquake, tsunami and nuclear disaster became a group learning activities for his students.
Armstrong Flight Research Center Research Technology and Engineering 2017
NASA Technical Reports Server (NTRS)
Voracek, David F. (Editor)
2018-01-01
I am delighted to present this report of accomplishments at NASA's Armstrong Flight Research Center. Our dedicated innovators possess a wealth of performance, safety, and technical capabilities spanning a wide variety of research areas involving aircraft, electronic sensors, instrumentation, environmental and earth science, celestial observations, and much more. They not only perform tasks necessary to safely and successfully accomplish Armstrong's flight research and test missions but also support NASA missions across the entire Agency. Armstrong's project teams have successfully accomplished many of the nation's most complex flight research projects by crafting creative solutions that advance emerging technologies from concept development and experimental formulation to final testing. We are developing and refining technologies for ultra-efficient aircraft, electric propulsion vehicles, a low boom flight demonstrator, air launch systems, and experimental x-planes, to name a few. Additionally, with our unique location and airborne research laboratories, we are testing and validating new research concepts. Summaries of each project highlighting key results and benefits of the effort are provided in the following pages. Technology areas for the projects include electric propulsion, vehicle efficiency, supersonics, space and hypersonics, autonomous systems, flight and ground experimental test technologies, and much more. Additional technical information is available in the appendix, as well as contact information for the Principal Investigator of each project. I am proud of the work we do here at Armstrong and am pleased to share these details with you. We welcome opportunities for partnership and collaboration, so please contact us to learn more about these cutting-edge innovations and how they might align with your needs.
Hülsheger, Ute R; Anderson, Neil; Salgado, Jesus F
2009-09-01
This article presents a meta-analysis of team-level antecedents of creativity and innovation in the workplace. Using a general input-process-output model, the authors examined 15 team-level variables researched in primary studies published over the last 30 years and their relation to creativity and innovation. An exhaustive search of the international innovation literature resulted in a final sample (k) of 104 independent studies. Results revealed that team process variables of support for innovation, vision, task orientation, and external communication displayed the strongest relationships with creativity and innovation (rhos between 0.4 and 0.5). Input variables (i.e., team composition and structure) showed weaker effect sizes. Moderator analyses confirmed that relationships differ substantially depending on measurement method (self-ratings vs. independent ratings of innovation) and measurement level (individual vs. team innovation). Team variables displayed considerably stronger relationships with self-report measures of innovation compared with independent ratings and objective criteria. Team process variables were more strongly related to creativity and innovation measured at the team than the individual level. Implications for future research and pragmatic ramifications for organizational practice are discussed in conclusion.
ERIC Educational Resources Information Center
Hall, Megan
2005-01-01
While teaching science in an alternative arts high school, the author continuously addresses the challenge of welcoming creative, right-brained students into the world of systematic inquiry. Busily mixing paint colors, choreographing futuristic dances, performing comedic theater, and practicing the banjo, the students rarely initiate authentic…
ERIC Educational Resources Information Center
Brown, Helen
1995-01-01
Presents a unit to investigate lemons and experience the real taste of a lemon that includes simple, enjoyable, and inexpensive activities that develop students' observation, prediction, measurement, and inference skills. Students also developed creative arts projects, explored mathematical concepts, and wrote stories about fruit. (NB)
ERIC Educational Resources Information Center
McCann, Guy
With minor modifications, an advertising fundamentals course can stimulate creative development and provide career direction while it presents the basic elements of advertising. A group presentation introduces students to research and familiarizes them with the conflict resolution process useful in preparing advertising. A group project arranges…
Hyped Type: An Exercise in Creative Typography.
ERIC Educational Resources Information Center
Osterer, Irv
2001-01-01
Provides a history of typography and discusses the effects of technology. Describes an art project in which high school students designed contemporary typographic specimen sheets. Explains that the students created their own broadsheets using Macintosh computers and QuarkXPress desktop publishing. (CMK)
Education: Mutualistic Interactions between Scientists and Children.
ERIC Educational Resources Information Center
Condon, Marty
1991-01-01
A project that introduced scientists to students and engaged students in creative scientific activities is described. Students were asked to help scientists identify patterns on the wing of a species of fruit fly. A combined research/education program is recommended. (KR)
Interactive Video Courseware for Graphic Communications Teachers and Students.
ERIC Educational Resources Information Center
Sanders, Mark
1985-01-01
At Virginia Polytechnic Institute and State University, interactive video serves both as an instructional tool and a project for creative students in graphic communications. The package facilitates courseware development and teaches students simultaneously about microcomputer and video technology. (SK)
ERIC Educational Resources Information Center
Corso, Gail S.
Writing teachers notice how students who succeed with their written projects often do so after they have moved to a kind of anger either with themselves or the project, with external stimuli, or with a general sense of injustice. They are stimulated by the emotion to creative problem solving, and as an effect, they may succeed at eliminating the…
DOE Office of Scientific and Technical Information (OSTI.GOV)
Miller, Bruce G
2006-09-29
Since 1998, The Pennsylvania State University has been successfully managing the Consortium for Premium Carbon Products from Coal (CPCPC), which is a vehicle for industry-driven research on the promotion, development, and transfer of innovative technology on premium carbon produces from coal to the U.S. industry. The CPCPC is an initiative being led by Penn State, its co-charter member West Virginia University (WVU), and the U.S. Department of Energy's (DOE) National Energy Technology Laboratory (NETL), who also provides the base funding for the program, with Penn State responsible for consortium management. CPCPC began in 1998 under DOE Cooperative Agreement No. DE-FC26-98FT40350.more » This agreement ended November 2004 but the CPCPC activity has continued under the present cooperative agreement, No. DE-FC26-03NT41874, which started October 1, 2003. The objective of the second agreement is to continue the successful operation of the CPCPC. The CPCPC has enjoyed tremendous success with its organizational structure, that includes Penn State and WVU as charter members, numerous industrial affiliate members, and strategic university affiliate members together with NETL, forming a vibrant and creative team for innovative research in the area of transforming coal to carbon products. The key aspect of CPCPC is its industry-led council that selects proposals submitted by CPCPC members to ensure CPCPC target areas have strong industrial support. Base funding for the selected projects is provided by NETL with matching funds from industry. At the annual funding meeting held in October 2003, ten projects were selected for funding. Subcontracts were let from Penn State to the subcontractors on March 1, 2004. Nine of the ten 2004 projects were completed during the previous annual reporting period and their final reports were submitted with the previous annual report (i.e., 10/01/04-09/30/05). The final report for the remaining project, which was submitted during this reporting period (i.e., 10/01/05-09/30/06), is attached. At the annual funding meeting held in November 2004, eleven projects were selected for funding. Subcontracts were let from Penn State to the subcontractors on March 1, 2005. Three additional projects were selected for funding during the April 2005 tutorial/funding meeting. Subcontracts were let from Penn State to the subcontractors on July 1, 2005. Of these fourteen 2005 projects, eleven have been completed and the final reports are attached. An annual funding meeting was held in November 2005 and the council selected five projects for funding. Subcontracts were let from Penn State to the subcontractors on March 1, 2006, except for one that started October 1, 2006.« less
The Role of Problem Construction in Creative Production
ERIC Educational Resources Information Center
Reiter-Palmon, Roni
2017-01-01
This paper provides an overview of theory and research regarding problem construction and identification. Specifically, the paper reviews a theoretical model of processes associated with problem construction and empirical evidence in relation to the model. Finally, the paper reviews the literature on team problem construction.
Federal Register 2010, 2011, 2012, 2013, 2014
2011-02-28
... DEPARTMENT OF COMMERCE International Trade Administration [A-533-843] Certain Lined Paper Products... Antidumping Duty Administrative Review AGENCY: Import Administration, International Trade Administration....; Bafna Exports; Cello International Pvt. Ltd (M/S Cello Paper Products); Creative Divya; Corporate...
Creative Approaches to Parenting Education.
ERIC Educational Resources Information Center
DeBord, Karen; Roseboro, Jacqueline D.; Wicker, Karen M.
1998-01-01
Two North Carolina projects used methods from the National Network for Family Resiliency's Parenting Evaluation Decision Framework. Parenting for Success for Hispanic Parents used focus group interviews and summative evaluation. Individualized education for Head Start parents used pre/posttests of parental self-esteem and child development…
ERIC Educational Resources Information Center
Clary, Renee; Wandersee, James
2011-01-01
This article discusses a creative visualization project to motivate and engage students. Students depict a dinosaur in its ecosystem and include all three elements of the environment: air, land, and water. Students explore scientific content in evolution, natural selection, food webs, ecosystems and geologic time. (Contains 6 figures.)
Interviewing the Experts: Student Produced Podcast
ERIC Educational Resources Information Center
Armstrong, Gary R.; Tucker, Joanne M.; Massad, Victor J.
2009-01-01
Classroom instruction continues to change dramatically with new technology and pedagogy. Faculty aspire to develop innovative programs and creative education while seeking effective teaching strategies that capitalize on emerging technology and invoke student interest and involvement. Research shows that student involvement, hands-on projects, and…
Hands-on Science. How Fireflies Communicate.
ERIC Educational Resources Information Center
Kepler, Lynne
1995-01-01
One creative way that elementary science educators can teach their students about animal communication is to give them glow sticks and a set of cards with descriptions of what different firefly flash signals mean. The paper describes such a project and presents related activities. (SM)
Assessment Is for Learning: Supporting Feedback
ERIC Educational Resources Information Center
McLaren, Susan V.
2012-01-01
This paper describes an action research, school situated project conducted with partnership funding from Learning and Teaching Scotland, Scottish Qualifications Authority and Becta, the UK government's agency for communications technology in education. Based on "e-scape" (e-solutions for creative assessment in portfolio environments),…
The Invention Studio: A University Maker Space and Culture
ERIC Educational Resources Information Center
Forest, Craig R.; Moore, Roxanne A.; Jariwala, Amit S.; Fasse, Barbara Burks; Linsey, Julie; Newstetter, Wendy; Ngo, Peter; Quintero, Christopher
2014-01-01
Creativity, invention, and innovation are values championed as central pillars of engineering education. However, university environments that foster open-ended design-build projects are uncommon. Fabrication and prototyping spaces at universities are typically "machine shops" where students relinquish actual fabrication activities to…
Ukkola-Vuoti, Liisa; Kanduri, Chakravarthi; Oikkonen, Jaana; Buck, Gemma; Blancher, Christine; Raijas, Pirre; Karma, Kai; Lähdesmäki, Harri; Järvelä, Irma
2013-01-01
Music perception and practice represent complex cognitive functions of the human brain. Recently, evidence for the molecular genetic background of music related phenotypes has been obtained. In order to further elucidate the molecular background of musical phenotypes we analyzed genome wide copy number variations (CNVs) in five extended pedigrees and in 172 unrelated subjects characterized for musical aptitude and creative functions in music. Musical aptitude was defined by combination of the scores of three music tests (COMB scores): auditory structuring ability, Seashores test for pitch and for time. Data on creativity in music (herein composing, improvising and/or arranging music) was surveyed using a web-based questionnaire.Several CNVRs containing genes that affect neurodevelopment, learning and memory were detected. A deletion at 5q31.1 covering the protocadherin-α gene cluster (Pcdha 1-9) was found co-segregating with low music test scores (COMB) in both sample sets. Pcdha is involved in neural migration, differentiation and synaptogenesis. Creativity in music was found to co-segregate with a duplication covering glucose mutarotase gene (GALM) at 2p22. GALM has influence on serotonin release and membrane trafficking of the human serotonin transporter. Interestingly, genes related to serotonergic systems have been shown to associate not only with psychiatric disorders but also with creativity and music perception. Both, Pcdha and GALM, are related to the serotonergic systems influencing cognitive and motor functions, important for music perception and practice. Finally, a 1.3 Mb duplication was identified in a subject with low COMB scores in the region previously linked with absolute pitch (AP) at 8q24. No differences in the CNV burden was detected among the high/low music test scores or creative/non-creative groups. In summary, CNVs and genes found in this study are related to cognitive functions. Our result suggests new candidate genes for music perception related traits and supports the previous results from AP study.
Oikkonen, Jaana; Buck, Gemma; Blancher, Christine; Raijas, Pirre; Karma, Kai; Lähdesmäki, Harri; Järvelä, Irma
2013-01-01
Music perception and practice represent complex cognitive functions of the human brain. Recently, evidence for the molecular genetic background of music related phenotypes has been obtained. In order to further elucidate the molecular background of musical phenotypes we analyzed genome wide copy number variations (CNVs) in five extended pedigrees and in 172 unrelated subjects characterized for musical aptitude and creative functions in music. Musical aptitude was defined by combination of the scores of three music tests (COMB scores): auditory structuring ability, Seashores test for pitch and for time. Data on creativity in music (herein composing, improvising and/or arranging music) was surveyed using a web-based questionnaire. Several CNVRs containing genes that affect neurodevelopment, learning and memory were detected. A deletion at 5q31.1 covering the protocadherin-α gene cluster (Pcdha 1-9) was found co-segregating with low music test scores (COMB) in both sample sets. Pcdha is involved in neural migration, differentiation and synaptogenesis. Creativity in music was found to co-segregate with a duplication covering glucose mutarotase gene (GALM) at 2p22. GALM has influence on serotonin release and membrane trafficking of the human serotonin transporter. Interestingly, genes related to serotonergic systems have been shown to associate not only with psychiatric disorders but also with creativity and music perception. Both, Pcdha and GALM, are related to the serotonergic systems influencing cognitive and motor functions, important for music perception and practice. Finally, a 1.3 Mb duplication was identified in a subject with low COMB scores in the region previously linked with absolute pitch (AP) at 8q24. No differences in the CNV burden was detected among the high/low music test scores or creative/non-creative groups. In summary, CNVs and genes found in this study are related to cognitive functions. Our result suggests new candidate genes for music perception related traits and supports the previous results from AP study. PMID:23460800
Lifespan creativity in a non-Western artistic tradition: a study of Japanese ukiyo-e printmakers.
Kozbelt, Aaron; Durmysheva, Yana
2007-01-01
Western cultures' conceptions about creativity emphasize originality and final products; Eastern cultures, skill and process. Does this cultural difference impact how creativity unfolds over the lifespan? To examine this, we investigated Japanese "ukiyo-e" printmaking (c. 1670-1865). Almost 2,000 illustrations of datable prints by 44 artists were found in 36 art books. Career landmarks (earliest, most frequent, and latest illustrated print) and eminence ratings were estimated for each artist. Results are largely consistent with prior research on Western samples: artists' career peaks vary greatly, averaging around age 40, and the most prolific artists usually (but not always) created the most popular prints. However, ukiyo-e artists show a more positive relation between career peak and eminence than Western artists, peak slightly later than their French (but not American) counterparts, and older artists created the most famous prints, compared to the West. Trans-historically, early-peaking ukiyo-e artists are concentrated between 1780 and 1800.
A review of creative and expressive writing as a pedagogical tool in medical education.
Cowen, Virginia S; Kaufman, Diane; Schoenherr, Lisa
2016-03-01
The act of writing offers an opportunity to foster self-expression and organisational abilities, along with observation and descriptive skills. These soft skills are relevant to clinical thinking and medical practice. Medical school curricula employ pedagogical approaches suitable for assessing medical and clinical knowledge, but teaching methods for soft skills in critical thinking, listening and verbal expression, which are important in patient communication and engagement, may be less formal. Creative and expressive writing that is incorporated into medical school courses or clerkships offers a vehicle for medical students to develop soft skills. The aim of this review was to explore creative and expressive writing as a pedagogical tool in medical schools in relation to outcomes of medical education. This project employed a scoping review approach to gather, evaluate and synthesise reports on the use of creative and expressive writing in US medical education. Ten databases were searched for scholarly articles reporting on creative or expressive writing during medical school. Limitation of the results to activities associated with US medical schools, produced 91 articles. A thematic analysis of the articles was conducted to identify how writing was incorporated into the curriculum. Enthusiasm for writing as a pedagogical tool was identified in 28 editorials and overviews. Quasi-experimental, mixed methods and qualitative studies, primarily writing activities, were aimed at helping students cognitively or emotionally process difficult challenges in medical education, develop a personal identity or reflect on interpersonal skills. The programmes and interventions using creative or expressive writing were largely associated with elective courses or clerkships, and not required courses. Writing was identified as a potentially relevant pedagogical tool, but not included as an essential component of medical school curricula. © 2016 John Wiley & Sons Ltd.
NASA Astrophysics Data System (ADS)
Rothballer, K.; Sturges, M. J.
2016-12-01
Join veteran artist/activist Molly Sturges for a presentation on FIREROCK: PASS THE SPARK performances and engagement processes that foster personal and collective creativity for sustained climate engagement and collaborative leadership. FIREROCK: PASS THE ROCK opens in San Francisco in October 2016. This project is an evolving, long-term, social innovation project that has been developed with faith, Indigenous and directly impacted communities as well as schools, towns and universities. Informed by science, social justice, Indigenous knowledge, and grassroots activism FIREROCK includes performances that are accompanied by a series of activities designed to build community and engineer creative spaces for dialogue and response. The FIREROCK team has found that people are excited to engage around climate when there are venues available for expressivity and meaningful exchange. FIREROCK supports us in moving from our current stance in which we are paralyzed— often not knowing what to do or how to act—to seeing ourselves as part of the solution. FIREROCK is a family-friendly catalytic musical journey inviting people into the complexity of climate change and sparking an inspired response to the mythic challenges of our time. Through story, song and unique engagement experiences, FIREROCK builds community towards action and solutions. FIREROCK provides partners with everything they need to make the project their own, including a comprehensive toolkit to assist groups in learning how to develop community partnerships, convene FIREROCK engagement activities and facilitate dialogue and skill sharing. This dynamic storytelling project is scalable and can be employed, adapted and localized by groups and communities nationwide as a powerful catalyst for climate engagement work. Molly Sturges is a national leader in arts, ecology and social change work. She is the Founding Artistic Director of Littleglobe, a diverse arts cooperative made up of artistic and cultural workers devoted to arts and social change. Sturges was a professor in Arts and Ecology at The University of New Mexico for six years before joining the faculty at The Academy for the Love of Learning. She recently founded The Institute for Living Story, a hub of participatory arts and social transformation projects.
Information Skills for an Information Age?
ERIC Educational Resources Information Center
Gawith, Gwen
1986-01-01
Although information skills are the most basic of skills, the tendency is to teach strategies related to educational projects, erroneously assuming that these "information skills" are applicable to everyday decision-making. Educated imaginations are needed for today's variety of lifelong creative information situations. (17 references)…
ERIC Educational Resources Information Center
Fox, Bette-Lee
2007-01-01
The year in architecture offered grand facades, creative collaborations, and calamities overcome and viewed as opportunities. This article features 168 public building projects and 21 academic facilities completed between July 1, 2006, and June 30, 2007 that provide a glimpse of the future. Many libraries reported here achieved Leadership in…
DOE Office of Scientific and Technical Information (OSTI.GOV)
Robichaud, Robi
Robi Robichaud made this presentation as part of an Energy Technology session at the Energy Exchange event, which is sponsored by the U.S. Department of Energy. The presentation discusses a wind energy industry update, technology trends, financing options at federal facilities, and creative approaches for developing wind projects at federal facilities.
Creative Methodologies to Enhance Communication
ERIC Educational Resources Information Center
Kennedy, Lucille; Brewer, Gayle
2016-01-01
The experiences and opinions of people with learning disabilities are often ignored or devalued. Oral and life history projects allow individuals to communicate their own opinions and experiences. This process can lead to more meaningful interactions between those with learning disabilities and support workers. Whilst the interview techniques…
Vocation Units. Career Development Project.
ERIC Educational Resources Information Center
Moses, Elizabeth
The units contain suggestions for various approaches to the study of specific careers and career clusters at the junior high school level, and provide 13 lessons covering the areas of: obtaining career information, creative writing, journalism, health, environmental control, personal services and government, job application techniques, writing…
NASA Technical Reports Server (NTRS)
1992-01-01
C Language Integrated Production System (CLIPS) was used by Esse Systems to develop an expert system for clients who want to automate portions of their operations. The resulting program acts as a scheduling expert and automates routine, repetitive scheduling decisions, allowing employees to spend time on more creative projects.
Untying the Gordian knot of creation: metaphors for the Human Genome Project in Greek newspapers.
Gogorosi, Eleni
2005-12-01
This article studies the metaphorical expressions used by newspapers to present the near completion of the Human Genome Project (HGP) to the Greek public in the year 2000. The analysis, based on cognitive metaphor theory, deals with the most frequent or captivating metaphors used to refer to the human genome, which give rise to both conventional and novel expressions. The majority of creative metaphorical expressions participate in the discourse of hope and promise propagated by the Greek media in an attempt to present the HGP and its outcome in a favorable light. Instances of the competing discourse of fear and danger are much rarer but can also be found in creative metaphorical expressions. Metaphors pertaining to the Greek culture or to ancient Greek mythology tend to carry a special rhetorical force. However, it will be shown that the Greek press strategically used most of the metaphors that circulated globally at the time, not only culture specific ones.
Janiger, O; Dobkin de Rios, M
1989-01-01
The effects of lysergic acid diethylamide (LSD) on creativity were examined in a unique experiment in the late 1950's. In this project, artists were asked to draw and paint a Kachina doll both prior to and one hour after the ingestion of LSD. Evaluations of these artistic productions were analyzed by a professor of art history in order to investigate the impact of LSD on artistic creativity. Certain representative changes were found in the artists' predominant style. The most significant change was noted in those artists whose styles were intrinsically representational or abstract to more expressionistic or nonobjective. Other changes noted included the following: relative size expansion; involution; movement; alteration of figure/ground and boundaries; greater intensity of color and light; oversimplification; symbolic and abstract depiction of objects; and fragmentation, disorganization, and distortion. Many artists judged their LSD productions to be more interesting and aesthetically superior to their usual mode of expression. The above-mentioned changes contributed to the artists' convictions that they were fashioning new meanings to an emergent world.
An Act of Scientific Creativity: Meitner, Frisch, and Nuclear Fission
NASA Astrophysics Data System (ADS)
Stuewer, Roger H.
2002-04-01
The dominant event that lay in the background to Werner Heisenberg's fateful meeting with Niels Bohr in occupied Copenhagen in September 1941 was the discovery and interpretation of nuclear fission three years earlier. Michael Frayn has explored that meeting in his play "Copenhagen" in an act of extraordinary literary creativity. In this talk I will explore Lise Meitner's and Otto Robert Frisch's interpretation of nuclear fission as an act of extraordinary scientific creativity. My aim is to understand historically how it was possible for Meitner and Frisch, and only Meitner and Frisch, to arrive at their interpretation as they talked and walked in the snow in the small Swedish village of Kungälv over the Christmas holidays in December 1938. This will require us to examine the history of the liquid-drop model of the nucleus over the preceding decade, from George Gamow's conception of that model in 1928, through Heisenberg and Carl Friedrich von Weizsäcker's extension of it between 1933 and 1936, and finally through Bohr's use of it in his theory of the compound nucleus between 1936 and 1938. We will see how Meitner and Frisch combined their different knowledge of these developments creatively to arrive at their momentous interpretation of nuclear fission.
E-learning for textile enterprises innovation improvement
NASA Astrophysics Data System (ADS)
Blaga, M.; Harpa, R.; Radulescu, I. R.; Stepjanovic, Z.
2017-10-01
The Erasmus Plus project- TEXMatrix: “Matrix of knowledge for innovation and competitiveness in textile enterprises”, financed through the Erasmus+ Programme, Strategic partnerships- KA2 for Vocational Education and Training, aims at spreading the creative and innovative organizational culture inside textile enterprises by transferring and implementing methodologies, tools and concepts for improved training. Five European partners form the project consortium: INCDTP - Bucharest, Romania (coordinator), TecMinho - Portugal, Centrocot - Italy, University Maribor, Slovenia, and “Gheorghe Asachi” Technical University of Iasi, Romania. These will help the textile enterprises involved in the project, to learn how to apply creative thinking in their organizations and how to develop the capacity for innovation and change. The project aims to bridge the gap between textile enterprises need for qualified personnel and the young workforce. It develops an innovative knowledge matrix for the tangible and intangible assets of an enterprise and a benchmarking study, based on which a dedicated software tool will be created. This software tool will aid the decision-making enterprise staff (managers, HR specialists, professionals) as well as the trainees (young employees, students, and scholars) to cope with the new challenges of innovation and competitiveness for the textile field. The purpose of this paper is to present the main objectives and achievements of the project, according to its declared goals, with the focus on the presentation of the knowledge matrix of innovation, which is a powerful instrument for the quantification of the intangible assets of textile enterprises.
"Christmas Balls": a Christmas carol by the adolescent cancer patients of the Milan Youth Project.
Ferrari, Andrea; Signoroni, Stefano; Silva, Matteo; Gaggiotti, Paola; Veneroni, Laura; Magni, Chiara; Casanova, Michela; Chiaravalli, Stefano; Capelletti, Mirko; Lapidari, Pietro; Clerici, Carlo Alfredo; Massimino, Maura
2017-03-24
The Youth Project is a program developed at the Pediatric Oncology Unit at the Istituto Nazionale Tumori in Milan, dedicated to adolescents and young adults with cancer. Among its various goals, the Youth Project organizes structured creative activities with the support of professionals, with the objective of offering young people a new way to express their hopes and fears. This article describes a project centered around music: patients created a Christmas carol with the help of musicians and authors. The adolescents explained with their own words the meaning of the lyrics, telling the story of a Christmas spent in a cancer hospital ward.
Getting from Procedures and Approach to Innovation in Grantsmanship
ERIC Educational Resources Information Center
Bell, Nancy B.
2013-01-01
Call it innovation, creativity, imagination, cutting edge, paradigm shift, or any other term for new information, an assessment of innovation may now impact the final decision on awarding grants to investigators. What exactly is innovation and how does the reviewer perceive innovation in the research approach? Procedures, the approach, and…
Educational Robotics: Open Questions and New Challenges
ERIC Educational Resources Information Center
Alimisis, Dimitris
2013-01-01
This paper investigates the current situation in the field of educational robotics and identifies new challenges and trends focusing on the use of robotic technologies as a tool that will support creativity and other 21st-century learning skills. Finally, conclusions and proposals are presented for promoting cooperation and networking of…
A Key to Creativity: Children Write for Children.
ERIC Educational Resources Information Center
Caulfield, Jane
1984-01-01
A program in which very able older (14- to 15-year-olds) students write for younger ones (5- to 7-year-olds) features six-phase approach that includes composition of an idea, illustrations, the manufacturing process, optional animation, preview and publishing, and presentation of the final product. (CL)
ERIC Educational Resources Information Center
Suitor, Cheryl
2012-01-01
In science class, fourth graders investigate the structure of plants and leaves from trees and how the process of photosynthesis turns sunlight into sugar proteins. In this article, the author fuses art and science for a creative and successful clay slab project in her elementary art classroom. (Contains 1 online resource.)
The Horizon Report. 2007 Edition
ERIC Educational Resources Information Center
New Media Consortium, 2007
2007-01-01
This fourth edition of the New Media Consortium's (NMC) annual "Horizon Report" describes the continuing work of the Horizon Project, a research-oriented effort that seeks to identify and describe emerging technologies likely to have a large impact on teaching, learning, or creative expression within higher education. Drawing on ongoing…
ANAMOL: A Creative Experience Using Communications Technology.
ERIC Educational Resources Information Center
Marr, Beth
1999-01-01
The Adult Numeracy and Mathematics On-Line (ANAMOL) project investigated the use of online technology as a medium for professional discussion, networking, and collaboration among a small group of isolated adult numeracy practitioners in Australia. After investigation of several methods of online communication, freeware was selected because, in…
Pervasive Agility and Agile Fires in Support of Decisive Action
2012-03-29
Pervasive Agility and Agile Fires in Support of Decisive Action FORMAT: Civilian Research Project DATE: 29 March 2012 WORD COUNT : 12,599 PAGES: 54...will face, this pollenization may require creative measures, perhaps virtual or constructive scenarios. The National Training Center at Fort Irwin
ERIC Educational Resources Information Center
Bamborough, Mary
2009-01-01
School design has developed into a specialized area in the interior design field. When considering candidates for a school or university project, education institutions should move beyond a prospective designer's resume of experience and accomplishments in order to get a better handle on what to expect when working together. This article offers…
ERIC Educational Resources Information Center
Johnson, Ann
2007-01-01
A friendship fence is a wonderful alternative to the standard mural. It provides a fantastic opportunity for children to help design a creative learning environment. In this article, the author describes an art project that involves creating a friendship fence. The author relates that she began introducing her students to Ndebele beadwork dolls…
ERIC Educational Resources Information Center
Carlson, Scott
2006-01-01
This article describes how researchers work with military to create the next generation of training technology. This article also describes the features of Flatworld, a virtual military training technology. Flatworld is one of many projects under development at the Institute for Creative Technologies, a research group that is supported primarily…
Achieving Adult Literacy. Fastback 330.
ERIC Educational Resources Information Center
Farris, Pamela J.
Leaders in business and industry are demanding workers who not only can read and write but can think creatively and critically and solve problems. Federal- and state-funded programs and volunteer organizations are involved with adult literacy. Increasingly, corporations are funding adult literacy projects. Adults read for different reasons than…
On creative machines and the physical origins of freedom
Briegel, Hans J.
2012-01-01
We discuss the possibility of free behavior in embodied systems that are, with no exception and at all scales of their body, subject to physical law. We relate the discussion to a model of an artificial agent that exhibits a primitive notion of creativity and freedom in dealing with its environment, which is part of a recently introduced scheme of information processing called projective simulation. This provides an explicit proposal on how we can reconcile our understanding of universal physical law with the idea that higher biological entities can acquire a notion of freedom that allows them to increasingly detach themselves from a strict dependence on the surrounding world. PMID:22822427
Santos, Christiane C; Santos, Patrícia S Dos; Sant'ana, Maurício C; Masuda, Hatisaburo; Barboza, Monica B; Vasconcelos, Sonia M R
2017-05-01
Fostering innovation and creativity is a priority in the science and education policy agenda of most countries, which have advocated that innovative minds and processes will boost scientific and economic growth. While our knowledge society has embraced this view, fostering creativity is among the major challenges faced by educators and policymakers. For example, plagiarism, which may be considered a form of imitation and repetition, is a global concern at schools and universities. However, most discussions focus on academic integrity, which, we believe, leaves some gaps in the approach to the problem. As part of an ongoing project on plagiarism, science and education policy, we show results from a survey sent to 143 high-school science teachers at one of the most highly regarded federal schools in Brazil. Among respondents (n=42), about 50% admit that students plagiarize in assignments. Additionally, many of these educators suggest that the way biology, chemistry and physics are taught at school stimulates more repetition than creativity. Our findings are consistent with the need for a broader perspective on plagiarism and with initiatives to stimulate creativity and critical thinking among students. Although we offer a perspective from Brazil, it may illuminate current discussions on plagiarism, particularly in emerging countries.
Rutkowski, Tomasz M
2015-08-01
This paper presents an applied concept of a brain-computer interface (BCI) student research laboratory (BCI-LAB) at the Life Science Center of TARA, University of Tsukuba, Japan. Several successful case studies of the student projects are reviewed together with the BCI Research Award 2014 winner case. The BCI-LAB design and project-based teaching philosophy is also explained. Future teaching and research directions summarize the review.
Museum Heroes All: The Pavia Approach to School-Science Museum Interactions
NASA Astrophysics Data System (ADS)
Falomo Bernarduzzi, Lidia; Albanesi, Gabriele; Bevilacqua, Fabio
2014-04-01
To improve on the classic school trip to the museum and the traditional distinctions between formal and informal learning, every year we run a project where the schools (first the teachers and then the pupils) are actively involved right from the very first stages of planning. The various projects realised so far involve schools with children of different age levels, from kindergarten to high school, and aim to provide a rewarding museum experience for each level. The various phases of each project follow a timeline where the specific roles of each group of actors is set out. All our projects rely extensively on history of science, but in a number of ways: using primary and secondary sources, museum exhibitions, multimedia and hands-on reconstructions of historical experiments. We mix all these resources together to offer a historical route suitable to the various age groups. Creative analogical thinking, iconographic similarities and coincidences between the scientific and artistic domains are encouraged especially with children from 3 to 13 years old. These comparisons become pretexts for analysis, reflection and creative production also at the graphic level. In this paper we outline our methodology in the specific case of a laboratory and exhibition experience built around the person and work of Galileo. One of the results has been the involvement of the pupils in a new, unexpected emotional experience.
STENCIL: Science Teaching European Network for Creativity and Innovation in Learning
NASA Astrophysics Data System (ADS)
Cattadori, M.; Magrefi, F.
2013-12-01
STENCIL is an european educational project funded with support of the European Commission within the framework of LLP7 (Lifelong Learning Programme) for a period of 3 years (2011 - 2013). STENCIL includes 21 members from 9 European countries (Bulgaria, Germany, Greece, France, Italy, Malta, Portugal, Slovenia, Turkey.) working together to contribute to the general objective of improving science teaching, by promoting innovative methodologies and creative solutions. Among the innovative methods adept a particolar interest is a joint partnership between a wide spectrum of type of institutions such as schools, school authorities, research centres, universities, science museums, and other organizations, representing differing perspectives on science education. STENCIL offers to practitioners in science education from all over Europe, a platform; the web portal - www.stencil-science.eu - that provides high visibility to schools and institutions involved in Comenius and other similar European funded projects in science education. STENCIL takes advantage of the positive results achieved by the former European projects STELLA - Science Teaching in a Lifelong Learning Approach (2007 - 2009) and GRID - Growing interest in the development of teaching science (2004-2006). The specific objectives of the project are : 1) to identify and promote innovative practices in science teaching through the publication of Annual Reports on Science Education; 2) to bring together science education practitioners to share different experiences and learn from each other through the organisation of periodical study visits and workshops; 3) to disseminate materials and outcomes coming from previous EU funded projects and from isolated science education initiatives through the STENCIL web portal, as well as through international conferences and national events. This contribution aims at explaining the main features of the project together with the achieved results during the project's 3 year lifetime-span.
Cooke, Jo; Langley, Joe; Wolstenholme, Dan; Hampshaw, Susan
2016-10-17
The Rycroft-Malone paper states that co-production relies on 'authentic' collaboration as a context for action. Our commentary supports and extends this assertion. We suggest that 'authentic' co-production involves processes where participants can 'see' the difference that they have made within the project and beyond. We provide examples including: the use of design in health projects which seek to address power issues and make contributions visible through iteration and prototyping; and the development of 'actionable outputs' from research that are the physical embodiment of co-production. Finally, we highlight the elements of the Collaboration for Leadership in Applied Health Research and Care (CLAHRC) architecture that enables the inclusion of such collaborative techniques that demonstrate visible co-production. We reinforce the notion that maintaining collaboration requires time, flexible resources, blurring of knowledge producer-user boundaries, and leaders who promote epistemological tolerance and methodological exploration. © 2017 The Author(s); Published by Kerman University of Medical Sciences. This is an open-access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
Techniques for designing rotorcraft control systems
NASA Technical Reports Server (NTRS)
Levine, William S.; Barlow, Jewel
1993-01-01
This report summarizes the work that was done on the project from 1 Apr. 1992 to 31 Mar. 1993. The main goal of this research is to develop a practical tool for rotorcraft control system design based on interactive optimization tools (CONSOL-OPTCAD) and classical rotorcraft design considerations (ADOCS). This approach enables the designer to combine engineering intuition and experience with parametric optimization. The combination should make it possible to produce a better design faster than would be possible using either pure optimization or pure intuition and experience. We emphasize that the goal of this project is not to develop an algorithm. It is to develop a tool. We want to keep the human designer in the design process to take advantage of his or her experience and creativity. The role of the computer is to perform the calculation necessary to improve and to display the performance of the nominal design. Briefly, during the first year we have connected CONSOL-OPTCAD, an existing software package for optimizing parameters with respect to multiple performance criteria, to a simplified nonlinear simulation of the UH-60 rotorcraft. We have also created mathematical approximations to the Mil-specs for rotorcraft handling qualities and input them into CONSOL-OPTCAD. Finally, we have developed the additional software necessary to use CONSOL-OPTCAD for the design of rotorcraft controllers.
Hahn, Daniel
2010-07-01
In an age of political turmoil and mistrust of governments, having an outlet for creative problem solving that involves all aspects of communities during disasters is critical. Additionally, there is a need for outlets that save taxpayer money for particular projects, such as road construction or infrastructure protection. Public-private partnerships are one way to accomplish these goals. Utilised correctly, a public-private partnership is a win-win situation for all participants. This paper will make the case for the continued support from all sectors for public-private partnerships. A description of public-private partnerships will be given to show the broad spectrum of opportunities for such a partnership. In addition, a case study of a public-private partnership called SAFER Santa Rosa is explored as the programme is oriented towards disasters, but keeps the community engaged all year round. Finally, an example is presented of an initiative that not only exemplifies the spirit of public-private partnerships, but has attracted international recognition because it is simple, replicable, cost-effective and valuable to both the private sector and the public sector. The Business Emergency Response Toolkit bag is a true public-private success story. It is hoped that the reader will be able to replicate the ideas discussed herein in their own community.
Testing of tactical performance in youth elite soccer.
Memmert, Daniel
2010-01-01
This is a twofold study with the goals of evaluating tactical oriented game test situations for 12-13-year old highly-talented soccer players and to analyze dynamic, intra-individual developments of the players. A cross-sectional design was carried in study 1, using game test situations to measure specific tactics and creative performance for 195 expert players. The results from five evaluation criteria show that both diagnostic instruments can be used for recording football-specific creativity and game intelligence in talented young players. They produced tactical indicators that can be described as objective and valid, exhibit a sufficient degree of differentiation and are easy to record. Study 2 uses a longitudinal design to present a dynamic performance diagnostic tool for analyzing intra-individual improvements of German Soccer Foundation talents according to football-specific creativity and game intelligence. The results with respect to divergent tactical thinking clearly show that very different change processes were observed in the German Soccer Foundation players. Finally, the practical implications for the training process are discussed on the basis of both studies. Key pointsWith game test situations it is possible to assess tactical performance as game intelligence and creativity objective, valid, with a sufficient degree of differentiation, and economically.The results with respect to game intelligence and creativity show that very different change processes were observed in the German Soccer Foundation players dependend on the bases (trainers).Current literature on tactics for school sports as well as for children's, youth and high performance soccer at the club level should place much more emphasis on individual and group-tactical requirements in soccer.
Testing of Tactical Performance in Youth Elite Soccer
2010-01-01
This is a twofold study with the goals of evaluating tactical oriented game test situations for 12-13-year old highly-talented soccer players and to analyze dynamic, intra-individual developments of the players. A cross-sectional design was carried in study 1, using game test situations to measure specific tactics and creative performance for 195 expert players. The results from five evaluation criteria show that both diagnostic instruments can be used for recording football-specific creativity and game intelligence in talented young players. They produced tactical indicators that can be described as objective and valid, exhibit a sufficient degree of differentiation and are easy to record. Study 2 uses a longitudinal design to present a dynamic performance diagnostic tool for analyzing intra-individual improvements of German Soccer Foundation talents according to football-specific creativity and game intelligence. The results with respect to divergent tactical thinking clearly show that very different change processes were observed in the German Soccer Foundation players. Finally, the practical implications for the training process are discussed on the basis of both studies. Key points With game test situations it is possible to assess tactical performance as game intelligence and creativity objective, valid, with a sufficient degree of differentiation, and economically. The results with respect to game intelligence and creativity show that very different change processes were observed in the German Soccer Foundation players dependend on the bases (trainers). Current literature on tactics for school sports as well as for children’s, youth and high performance soccer at the club level should place much more emphasis on individual and group-tactical requirements in soccer. PMID:24149686
A Return to Innovative Engineering Design, Critical Thinking and Systems Engineering
NASA Technical Reports Server (NTRS)
Camarda, Charles J.
2007-01-01
I believe we are facing a critical time where innovative engineering design is of paramount importance to the success of our aerospace industry. However, the very qualities and attributes necessary for enhancing, educating, and mentoring a creative spirit are in decline in important areas. The importance of creativity and innovation in this country was emphasized by a special edition of the Harvard Business Review OnPoint entitled: "The Creative Company" which compiled a series of past and present articles on the subject of creativity and innovation and stressed its importance to our national economy. There is also a recognition of a lack of engineering, critical thinking and problem-solving skills in our education systems and a trend toward trying to enhance those skills by developing K-12 educational programs such as Project Lead the Way, "Science for All Americans", Benchmarks 2061 , etc. In addition, with respect to spacecraft development, we have a growing need for young to mid-level engineers with appropriate experience and skills in spacecraft design, development, analysis, testing, and systems engineering. As the Director of Engineering at NASA's Johnson Space Center, I realized that sustaining engineering support of an operational human spacecraft such as the Space Shuttle is decidedly different than engineering design and development skills necessary for designing a new spacecraft such as the Crew Exploration Vehicle of the Constellation Program. We learned a very important lesson post Columbia in that the Space Shuttle is truly an experimental and not an operational vehicle and the strict adherence to developed rules and processes and chains of command of an inherently bureaucratic organizational structure will not protect us from a host of known unknowns let alone unknown unknowns. There are no strict rules, processes, or procedures for understanding anomalous results of an experiment, anomalies with an experimental spacecraft like Shuttle, or in the conceptual design of a spacecraft. Engineering design is as much an art as it is a science. The critical thinking skills necessary to uncover lurking problems in an experimental design and creatively develop solutions are some of the same skills necessary to design a new spacecraft. Thus, I believe engineers unfamiliar with or removed from design and development need time to transition and develop the required skill set to be effective spacecraft designers. I believe the creative process necessary in design can be enhanced and even taught as early as grades K-12 and should continue to be nurtured and developed at the university level and beyond. I am going to present a strategy for developing learning teams to address complex multidisciplinary problems and to creatively develop solutions to those problems rapidly at minimal cost. I will frame a real problem, the development of on-orbit thermal protection system repair of the Space Shuttle, and step through the series of skills necessary to enhance the creative process. The case study I will illustrate is based on a real project, the R&D Reinforced Carbon-Carbon (RCC) Repair Team's development of on-orbit repair concepts for damaged Space Shuttle RCC nose cap and/or leading edges.
The Horizon Report. 2006 Edition
ERIC Educational Resources Information Center
New Media Consortium, 2006
2006-01-01
This third edition of the New Media Consortium's (NMC) annual "Horizon Report" describes the continuing work of the Horizon Project, a research-oriented effort that seeks to identify and describe emerging technologies likely to have a large impact on teaching, learning, or creative expression within higher education. Drawing on ongoing discussions…
Studying the Role of Human Agency in School Mathematics
ERIC Educational Resources Information Center
Morgan, Candia
2016-01-01
Mathematical discourse is often described as abstract and devoid of human presence, yet many school curricula espouse an aim to develop active, creative mathematical problem posers and solvers. The project The Evolution of the Discourse of School Mathematics (EDSM) developed an analytic scheme to investigate the nature of school mathematics…
"It Gets Narrower": Creative Strategies for Re-Broadening Queer Peer Education
ERIC Educational Resources Information Center
Harris, Anne; Farrington, David
2014-01-01
Using collaborative performance ethnography in community- and school-based settings, sex education has the potential to challenge at-risk narratives for lesbian, gay, bisexual, transgender, intersex and queer (LGBTIQ) youth. This paper problematises the youth-led drama project "Epic Queer" to test the "queer" potential of…
Critical Stories of Experience: Preservice Teachers Learning to Teach Immigrant Students
ERIC Educational Resources Information Center
Shappeck, Marco; Moss, Glenda
2012-01-01
For this creative scholarly project, preservice teachers were invited to participate with two instructors by offering their sociopolitical autobiographies and reflective-reflexive reading responses for group discussion and analysis to explore the journal's theme "Immigration and Teacher Education: The Crisis and the Opportunity." The goal was to…
ERIC Educational Resources Information Center
Thomas, Suzanne
2011-01-01
When the author traveled to the city of Barcelona, Spain to see the still-unfinished La Sagrada Familia in person, she marveled at the magical genius of Antoni Gaudi's masterpiece. Inspired by Gaudi's whimsical tile work and cathedral towers, the author developed an art project that engages students in a creative experience, which combined art…
Enterprise Learning: A Challenge to Education?
ERIC Educational Resources Information Center
Leffler, Eva; Svedberg, Gudrun
2005-01-01
The northern part of Sweden is characterised by depopulation and relatively high levels of unemployment among young people. As a consequence, a number of projects have been established for the purpose of strengthening young people's creativity and spirit of enterprise. The aim of this article is to problematise the concept of "enterprise…
Facilitating Student-Generated Content Using Web 2.0 Technologies
ERIC Educational Resources Information Center
Lee, Eunbae
2011-01-01
Web 2.0 technologies have created a trend of user-generated content by supporting media production, collaboration, communication, and dissemination. User-generated content is translated into student-generated content (SGC) in education. SGC engages learners in an authentic project that fosters students' autonomy, creativity, and real-world…
Developing Creative Leadership. Gifted Treasury Series.
ERIC Educational Resources Information Center
Parker, Jeanette Plauche; Begnaud, Lucy Gremillion
This book provides an overview of leadership in grades 6-12. Drawing upon theories based on cognitive and affective leadership and the role of leadership in gifted education, it discusses leadership as it pertains to research projects, problem solving, interpersonal communication, and decision-making. The book offers strategies for curriculum…
The NMC Horizon Report: 2013 K-12 Edition
ERIC Educational Resources Information Center
Johnson, L.; Adams Becker, S.; Cummins, M.; Estrada V.; Freeman, A.; Ludgate, H.
2013-01-01
"The NMC Horizon Report" series is the most visible outcome of the New Media Consortium (NMC) Horizon Project, an ongoing research effort established in 2002 that identifies and describes emerging technologies likely to have a large impact on teaching, learning, research, or creative expression within education around the globe. This…
What Makes Green Schools Better?
ERIC Educational Resources Information Center
Schimmel, Barry
2011-01-01
Green energy represents a way to empower students by demonstrating creative problem-solving with an eye on protecting precious resources, both capital and natural. Many school districts have already taken the initiative during the past five years to implement energy projects, whether for the educational or economic opportunities, or both.…
Horizon Report: 2010 K-12 Edition
ERIC Educational Resources Information Center
Johnson, L.; Smith, R.; Levine, A.; Haywood, K.
2010-01-01
The "Horizon Report" series is the most visible outcome of the New Media Consortium's Horizon Project, an ongoing research effort established in 2002 that identifies and describes emerging technologies likely to have a large impact on teaching, learning, research, or creative expression within education around the globe. This volume, the "2010…
Foods and Families Learning Package: An Educational Supplement to Early Childhood News.
ERIC Educational Resources Information Center
General Mills, Inc., Minneapolis, Minn.
This resource guide for the early childhood professional contains creative art activities, active learning experiences, interactive bulletin boards, teacher-made materials, simple cooking projects, inviting fingerplays, songs, and music. The activities are planned to stimulate children's curiosity and senses. Through experiencing these activities,…
Connecting Learning & Technology for Effective Lesson Plan Design.
ERIC Educational Resources Information Center
Seamon, Mary P.
This paper focuses on the design of effective lesson plans using the Internet. Effective lesson design helps students to explore ideas, acquire and synthesize information, and frame and solve problems. The creative problem solving which depends upon context, interrelationships, and real-world activities is available through Internet projects.…
Creative Conflict: Collaborative Playwriting
ERIC Educational Resources Information Center
Melville, Kathleen
2013-01-01
In some ways, the project which the author's class had undertaken--creating collaborative plays about issues important in students' lives--was going very well. The students, 20 high school seniors, seemed engaged and invested in the work, from brainstorming and improvising to writing and revising. The class had read and watched a variety of…
Combat Ready Crew Performance Measurement System. Phase IIID. Specifications and Implementation Plan
1974-12-01
CONTRACT OR GRANT NUMSERf»; F41609-7 l-C-0008 10 PROGRAM ELEMENT, PROJECT, TASK AREA a WORK UNIT NUMBERS 11230101 12. REPORT DATE...the alteratives should be reconsidered. Software, like Disneyland shoSd never be complete as long as there is creative imagination. Historically
Individual Innovation Competence: A Systematic Review and Future Research Agenda
ERIC Educational Resources Information Center
Hero, Laura-Maija; Lindfors, Eila; Taatila, Vesa
2017-01-01
Learning for innovation is a central element in European policymaking in developing higher education. Students often learn in project settings together with work organizations developing new solutions, products and services. These authentic creative, social and collaborative settings offer an attractive learning environment. The aim of this study…
Rote or Raft? Science and Adventure at a Summer Camp.
ERIC Educational Resources Information Center
Martin, Jenni
1997-01-01
Describes the group dynamics, science discovery processes, and activities involved in building a raft at camp. The project used recycled products and required group cooperation; critical thinking about density, buoyancy, and balance; use of familiar resources in creative ways; and application of previously learned facts. (SAS)
Cassie Meador; Mark Twery; Meagan Leatherbury
2011-01-01
The Moving Field Guides (MFG) project is a creative take on site interpretation. Moving Field Guides provide an example of how scientific and artistic endeavors work in parallel. Both begin with keen observations that produce information that must be analyzed, understood, and interpreted. That interpretation then needs to be communicated to others to complete the...
A Country Discovered: Upper Juniors Explore Meanings in "Hamlet."
ERIC Educational Resources Information Center
Carter, Dennis
1989-01-01
Describes a project in England in which a class of 9- to 11-year olds enthusiastically and successfully explored the play "Hamlet" by writing about, discussing, performing, and visually interpreting the actual text. The teacher suggests that, with a little creativity, Shakespeare is very accessible to children. (SM)
Messing about with Metaphor: Multimodal Aspects to Children's Creative Meaning Making
ERIC Educational Resources Information Center
Taylor, Roberta
2012-01-01
Children's classroom talk and the connections between talk and text are current concerns for teachers. A deeper understanding of what child communication entails can ensure greater pedagogic support for the processes involved in text production. This article reports on a research project using multimodal discourse analysis to investigate…
ERIC Educational Resources Information Center
Stollon, Marcy
2005-01-01
In this article, the author relates how she uses an art lesson that integrates art, language arts, and science in an enjoyable, creative project about dinosaurs in her kindergarten class. She relates how the children enjoy being illustrators and becoming familiar with well-known children's illustrators. She also relates that she starts her classes…
The Horizon Report. 2004 Edition
ERIC Educational Resources Information Center
New Media Consortium, 2004
2004-01-01
This first edition of the New Media Consortium's (NMC) annual "Horizon Report" details findings of the Horizon Project, a research-oriented effort that seeks to identify and describe emerging technologies likely to have a large impact on teaching, learning, or creative expression within higher education. Drawing on an ongoing series of interviews…
Archibabel: Tracing the Writing Architecture Project in Architectural Education
ERIC Educational Resources Information Center
Lappin, Sarah A.; Erk, Gül Kaçmaz; Martire, Agustina
2015-01-01
Though much recent scholarship has investigated the potential of writing in creative practice (including visual arts, drama, even choreography), there are few models in the literature which discuss writing in the context of architectural education. This article aims to address this dearth of pedagogical research, analysing the cross-disciplinary…
Key Emerging Technologies for Elementary and Secondary Education
ERIC Educational Resources Information Center
Johnson, Laurence F.; Levine, Alan; Smith, Rachel S.; Haywood, Keene
2010-01-01
The Horizon Report series is the most visible outcome of the New Media Consortium's Horizon Project, an ongoing research effort that identifies and describes emerging technologies likely to have a large impact on teaching, learning, research, or creative expression within education around the globe. The report examines emerging technologies for…
Key Emerging Technologies for Elementary and Secondary Education
ERIC Educational Resources Information Center
Johnson, Laurence F.; Levine, Alan; Smith, Rachel S.; Haywood, Keene
2010-01-01
The "Horizon Report" series is the most visible outcome of the New Media Consortium's Horizon Project, an ongoing research effort that identifies and describes emerging technologies likely to have a large impact on teaching, learning, research, or creative expression within education around the globe. The report examines emerging technologies for…
A Study of the Predictive Relationship between Online Social Presence and ONLE Interaction
ERIC Educational Resources Information Center
Tu, Chih-Hsiung; Yen, Cherng-Jyh; Blocher, J. Michael; Chan, Junn-Yih
2012-01-01
Open Network Learning Environments (ONLE) are online networks that afford learners the opportunity to participate in creative content endeavors, personalized identity projections, networked mechanism management, and effective collaborative community integration by applying Web 2.0 tools in open environments. It supports social interaction by…
The Book Trailer Project: Media Production within an Integrated Classroom
ERIC Educational Resources Information Center
Festa, Karen
2017-01-01
A special education co-teacher in an integrated elementary classroom describes key aspects of media literacy pedagogy for all students, including opportunities for critical analysis and creative media production. After elementary school students learned about author's craft, purpose, theme/message, three types of writing, and target audience, they…
SEAGULL: A Project for Releasing the Potential of the Gifted.
ERIC Educational Resources Information Center
Robinson, Michael L.
1980-01-01
Describes a program to heighten self-esteem, interest in school, and creativity of gifted/talented children. Identity, inquiry, and interaction are presented as primary motivations to learning. The curriculum includes group sessions to foster self-image development, a media center to stimulate inquiry and eliminate boredom, and activities to…
ECUANET--European Corporate Academies Transnational Best Practice Network
ERIC Educational Resources Information Center
Dealtry, Richard
2004-01-01
This article describes the formation and forward planning of an important and independent transnational best practice networking development project, i.e. ECUANET. ECUANET's aims are to track and disseminate the evolutions and revolutions that are taking place in the creative management of corporate universities and small and medium enterprise…
Special Environmental Education Project for Disadvantaged Gifted Primary Grade Students: 1980-81.
ERIC Educational Resources Information Center
Ballagas, Linda D.
The Outdoor Activity Center (Atlanta, Georgia) provides enriched experiences in a natural environment for economically disadvantaged gifted primary grade students and has developed materials incorporating creative activities used at the Center to expand the elementary science curriculum of the Atlanta Public Schools. Fifty-eight gifted students…
iTunes U: An Opportunity for Students
ERIC Educational Resources Information Center
Germany, Lisa
2011-01-01
Purpose: The aim of this paper is to demonstrate that, with a bit of creative thinking, elements of certain university-wide projects (in this case study, establishing an iTunes U site) can be incorporated into student studies and assessment as real-world learning opportunities. Design/methodology/approach: Describes three different approaches…