Sample records for creative interactive play

  1. Creativity Fostering Teacher Behaviour around the World: Annotations of Studies Using the CFTIndex

    ERIC Educational Resources Information Center

    Soh, Kaycheng

    2015-01-01

    Teachers play a critical role in the development of student creativity. How well they play this role depends on whether they demonstrate creativity fostering behaviour when interacting with their students. There is, however, a dearth of suitable instruments for measuring this type of teacher behaviour, although there are many instruments for…

  2. Lesson Play Tasks as a Creative Venture for Teachers and Teacher Educators

    ERIC Educational Resources Information Center

    Zazkis, Rina

    2017-01-01

    This study focuses on instances of creativity in the design of Lesson Play tasks and in prospective teachers' responses to the tasks. A Lesson Play task assumes a theatrical interpretation of the word "play" and requires teachers to write a script for an imaginary interaction between a teacher-character and student-characters, attending…

  3. Creative Practical Use of Digital Media in Early Childhood Education, Parts 1 & 2.

    ERIC Educational Resources Information Center

    Chiba, Takeo; Kanou, Akira; Matsuda, Sohei; Izhara, Dai; Ishigahki, Emiko

    1997-01-01

    Discusses the creative use of television broadcasts, computers for interactive play, electronic instruments for musical expression, and interactive books in Japanese early childhood education. Considers how television can be used more effectively and how computers enhance interaction between children, describes how electronic instruments during…

  4. Sibling Pretend Play in Early and Middle Childhood: The Role of Creativity and Maternal Context

    ERIC Educational Resources Information Center

    Howe, Nina; Bruno, Andrea

    2010-01-01

    Research Findings: Sibling pretend play, collaboration, and creativity during maternal presence and absence were investigated in 24 dyads in early and middle childhood (younger siblings' M age = 5.3 years; older siblings' M age = 8.2 years). Associations between sibling behavior and maternal interaction (e.g., guidance, positive responses) were…

  5. Tutored-Untutored Dramatic Play: Similarities and Differences.

    ERIC Educational Resources Information Center

    Mellou, Eleni

    1994-01-01

    Untutored dramatic play (free, undirected play) and tutored dramatic play (creative drama) involve interaction, symbolic transformation, and imagination as children enact roles in imaginary situations. Both types of play serve the child's artistic, emotional, and intellectual needs. They differ in the degree of spontaneity, consistency of play,…

  6. Rituals of creativity: tradition, modernity, and the "acoustic unconscious" in a U.S. collegiate jazz music program.

    PubMed

    Wilf, Eitan

    2012-01-01

    In this article, I seek to complicate the distinction between imitation and creativity, which has played a dominant role in the modern imaginary and anthropological theory. I focus on a U.S. collegiate jazz music program, in which jazz educators use advanced sound technologies to reestablish immersive interaction with the sounds of past jazz masters against the backdrop of the disappearance of performance venues for jazz. I analyze a key pedagogical practice in the course of which students produce precise replications of the recorded improvisations of past jazz masters and then play them in synchrony with the recordings. Through such synchronous iconization, students inhabit and reenact the creativity epitomized by these recordings. I argue that such a practice, which I call a “ritual of creativity,” suggests a coconstitutive relationship between imitation and creativity, which has intensified under modernity because of the availability of new technologies of digital reproduction.

  7. Effect of quantum learning model in improving creativity and memory

    NASA Astrophysics Data System (ADS)

    Sujatmika, S.; Hasanah, D.; Hakim, L. L.

    2018-04-01

    Quantum learning is a combination of many interactions that exist during learning. This model can be applied by current interesting topic, contextual, repetitive, and give opportunities to students to demonstrate their abilities. The basis of the quantum learning model are left brain theory, right brain theory, triune, visual, auditorial, kinesthetic, game, symbol, holistic, and experiential learning theory. Creativity plays an important role to be success in the working world. Creativity shows alternatives way to problem-solving or creates something. Good memory plays a role in the success of learning. Through quantum learning, students will use all of their abilities, interested in learning and create their own ways of memorizing concepts of the material being studied. From this idea, researchers assume that quantum learning models can improve creativity and memory of the students.

  8. Hippocampal amnesia disrupts creative thinking.

    PubMed

    Duff, Melissa C; Kurczek, Jake; Rubin, Rachael; Cohen, Neal J; Tranel, Daniel

    2013-12-01

    Creativity requires the rapid combination and recombination of existing mental representations to create novel ideas and ways of thinking. The hippocampal system, through its interaction with neocortical storage sites, provides a relational database necessary for the creation, updating, maintenance, and juxtaposition of mental representations used in service of declarative memory. Given this functionality, we hypothesized that hippocampus would play a critical role in creative thinking. We examined creative thinking, as measured by verbal and figural forms of the torrance tests of creative thinking (TTCT), in a group of participants with hippocampal damage and severe declarative memory impairment as well as in a group of demographically matched healthy comparison participants. The patients with bilateral hippocampal damage performed significantly worse than comparison participants on both the verbal and figural portions of the TTCT. These findings suggest that hippocampus plays a role critical in creative thinking, adding to a growing body of work pointing to the diverse ways the hallmark processing features of hippocampus serve a variety of behaviors that require flexible cognition. Copyright © 2013 Wiley Periodicals, Inc.

  9. A Theoretical Construct of Serious Play and the Design of a Tangible Social Interface

    NASA Astrophysics Data System (ADS)

    Jennings, Pamela L.

    To construct is to creatively invent one's world by engaging in creative decision-making, problem solving, and negotiation. The metaphor of construction is used to demonstrate how a simple artifact - a building blockw can be used to facilitate the exploration of personal narratives. This chapter presents an argument for the development of tangible social interfaces and interaction design practices that are informed by the premises of twentieth century philosophical and cultural theories. Specifically, this chapter explores the historical notion of the role of play in constructing a civic society. The constructed narratives' electronic construction kit is introduced as an example of research and development of a critical creative technology built on a wireless ad hoc 802.15.4 network platform. The game is designed to support collaborative play and learning.

  10. Toward Creativity: Do Theatrical Experiences Improve Pretend Play and Cooperation among Preschoolers?

    ERIC Educational Resources Information Center

    Rowe, Meredith L.; Salo, Virginia C.; Rubin, Kenneth

    2018-01-01

    The authors ask if participating in an early-childhood theater production improves pretend play and cooperation among preschoolers. They examined play sessions immediately before and after productions of interactive earlychildhood performances at Imagination Stage, Inc. and measured children's engagement, cooperation, pretense, and misbehavior.…

  11. Using Playful Practice to Communicate with Special Children. David Fulton/Nasen

    ERIC Educational Resources Information Center

    Corke, Margaret

    2011-01-01

    Playfulness is important; it creates an alternative space where emotional, cognitive and social dimensions can be explored and tested. This highly practical book explores the endless possibilities of using playful, creative and interactive activities to meaningfully engage with children with multiple learning difficulties or autistic spectrum…

  12. Relations between parents' interactive style in dyadic and triadic play and toddlers' symbolic capacity.

    PubMed

    Keren, M; Feldman, R; Namdari-Weinbaum, I; Spitzer, S; Tyano, S

    2005-10-01

    Play has a major role in the evaluation and treatment of young children referred to mental health clinicians. The present study examined parental correlates of preschoolers' symbolic play during dyadic and triadic play interactions. Boys' play contained more aggressive themes, and girls' contained more nurturing themes. Mothers displayed more caring themes during play with both sons and daughters, and fathers displayed more repair and construction themes. Mothers' and fathers' facilitative- creative interaction style in dyadic play predicted the level of the child's symbolic play. Co-parenting style marked by cooperation and autonomy predicted symbolic play during a triadic family session. Child intelligence predicted symbolic play beyond the parent's style during triadic but not dyadic interactions. The findings have implications for early intervention directed at increasing symbolic play in young children.

  13. Computational Social Creativity.

    PubMed

    Saunders, Rob; Bown, Oliver

    2015-01-01

    This article reviews the development of computational models of creativity where social interactions are central. We refer to this area as computational social creativity. Its context is described, including the broader study of creativity, the computational modeling of other social phenomena, and computational models of individual creativity. Computational modeling has been applied to a number of areas of social creativity and has the potential to contribute to our understanding of creativity. A number of requirements for computational models of social creativity are common in artificial life and computational social science simulations. Three key themes are identified: (1) computational social creativity research has a critical role to play in understanding creativity as a social phenomenon and advancing computational creativity by making clear epistemological contributions in ways that would be challenging for other approaches; (2) the methodologies developed in artificial life and computational social science carry over directly to computational social creativity; and (3) the combination of computational social creativity with individual models of creativity presents significant opportunities and poses interesting challenges for the development of integrated models of creativity that have yet to be realized.

  14. Play and Digital Media

    ERIC Educational Resources Information Center

    Johnson, James E.; Christie, James F.

    2009-01-01

    This article examines how play is affected by computers and digital toys. Research indicates that when computer software targeted at children is problem-solving oriented and open-ended, children tend to engage in creative play and interact with peers in a positive manner. On the other hand, drill-and-practice programs can be quite boring and limit…

  15. Variety in Play: Exploring Photographs by Helen Levitt

    ERIC Educational Resources Information Center

    Ruich, Lawrence J.

    2012-01-01

    Children and burgeoning adolescents' creativity blossom in play-based environments. Likewise, students as active social agents have the opportunity to examine the structures and processes that shape them. The photographic image intimates an aura of credibility, providing the students pause to reflect upon their socialized interactions. These…

  16. Pretend Play: Antecedent of Adult Creativity.

    PubMed

    Russ, Sandra W

    2016-01-01

    This article reviews the theoretical and empirical literature in the area of pretend play as a predictor of adult creativity. There is strong evidence that processes expressed in pretend play are associated with measures of creativity, especially with divergent thinking. There is some evidence from longitudinal studies that this association is stable over time. Converging evidence suggests that cognitive and affective processes in pretend play are involved in adult creative production. However, there is a lack of consensus in the field as to whether engaging in pretend play actually facilitates creative thinking. In addition, many other variables (opportunity, tolerance for failure, motivation, work ethic, etc.) determine whether children with creative potential are actually creative in adulthood. In spite of the many methodological challenges in conducting research in the play area, it is important to continue investigating specific processes expressed in play and their developmental trajectories. Large samples in multisite studies would be ideal in investigating the ability of specific play processes to predict these creative processes and creative productivity in adulthood. © 2016 Wiley Periodicals, Inc.

  17. Meeting Standards in the Changing Landscape of Today's Kinder"garden"

    ERIC Educational Resources Information Center

    McLennan, Deanna Pecaski

    2011-01-01

    First conceptualized by Friedrich Froebel as a "children's garden," kindergarten classrooms in Canada today emphasize play and exploration as the primary methods of learning and development. This garden provides multiple opportunities for children to become lost in spontaneous play and creative interactions with peers. Kindergarten has…

  18. "Everything's Upside Down. We'll Call It Upside Down Valley!": Siblings' Creative Play Themes, Object Use, and Language during Pretend Play

    ERIC Educational Resources Information Center

    Howe, Nina; Abuhatoum, Shireen; Chang-Kredl, Sandra

    2014-01-01

    Research Findings: Pretend play is an important context that supports young children's developing social-cognitive and creative abilities. The play behaviors of 70 sibling dyads in early and middle childhood were examined for the following indices of creativity in play: (a) play themes (set-up/organization, expected, creative), (b) object use…

  19. The Interactive Play and a Persuasive God: A Psychoanalytic Approach to Re-envisioning Pastoral Care and Counseling.

    PubMed

    Jang, Jung Eun

    2016-06-01

    The purpose of this article is to present a sketch of a new image of pastoral care and counseling, which reflects the psychoanalytic understanding of the interacting transference and countertransference matrix, along with a process view of God in a mutually influencing relationship with creatures. A more effective approach in pastoral care and counseling can be conceptualized as the interactive play in which pastoral caregivers and receivers co-create a therapeutic relationship with their own past experiences and their creative capabilities. The interactive play is a concept of describing the mutually influencing relationship in the transference and countertransference interchange. The article introduces the concept of a persuasive God as a new image of pastoral care and counseling which includes aspects of the mutually interacting process in play. © The Author(s) 2016.

  20. Group Playing by Ear in Higher Education: The Processes That Support Imitation, Invention and Group Improvisation

    ERIC Educational Resources Information Center

    Varvarigou, Maria

    2017-01-01

    This article explores how group playing by ear (GEP) through imitation of recorded material and opportunities for inventive work during peer interaction was used to support first year undergraduate western classical music students' aural, group creativity and improvisation skills. The framework that emerged from the analysis of the data describes…

  1. Participation and Enjoyment in Play with a Robot between Children with Cerebral Palsy who use AAC and their Peers.

    PubMed

    Ferm, Ulrika M; Claesson, Britt K; Ottesjö, Cajsa; Ericsson, Stina

    2015-06-01

    This study explores children with complex communication needs, their peers and adult support persons in play with the talking and moving robot LekBot. Two triads were filmed playing with LekBot at pre-school. LekBot was developed to facilitate independent and enjoyable play on equal terms for children with significant communication disabilities and their peers. Using Conversation Analysis, participatory symmetry and enjoyment were investigated in relation to spoken and gestural communication, embodied stance, gaze, and affective display. Data originated from three video-recorded sessions that were approximately 2 hours long. Four different interaction situations were identified and explored: Participatory Asymmetry, Adult Facilitation, Greater Participatory Symmetry and Creativity, and Turn-taking and Enjoyable Play with LekBot. Neither participatory symmetry nor enjoyment were easily achieved in the play sessions and may require considerable effort, including adult involvement, but creative, spontaneous and highly enjoyable play, correlating with participatory symmetry to various degrees, was observed in a few instances. The findings are discussed with regard to play, AAC and the future development of robots to facilitate play.

  2. Play and Productivity: Enhancing the Creative Climate at Workplace Meetings with Play Cues

    ERIC Educational Resources Information Center

    West, Samuel E.; Hoff, Eva; Carlsson, Ingegerd

    2016-01-01

    The authors investigate the links between playfulness and creative organizational climates established by other research, using play cues--objects and sweets--they provide participants halfway through workplace meetings. Their findings suggest such cues significantly enhance the creative climate and playfulness in workplace meetings without…

  3. How to Develop Creative Imagination? Assumptions, Aims and Effectiveness of Role Play Training in Creativity (RPTC)

    ERIC Educational Resources Information Center

    Karwowski, Maciej; Soszynski, Marcin

    2008-01-01

    There are hundreds of ways to develop creativity among children, youths and adults. Developing new ideas and ways of teaching creativity should also incorporate youth's interests and hobbies. The article presents the main information about the new way of developing creative abilities, especially creative imagination, the Role Play Training in…

  4. Creative Practices Embodied, Embedded, and Enacted in Architectural Settings: Toward an Ecological Model of Creativity.

    PubMed

    Malinin, Laura H

    2015-01-01

    Memoires by eminently creative people often describe architectural spaces and qualities they believe instrumental for their creativity. However, places designed to encourage creativity have had mixed results, with some found to decrease creative productivity for users. This may be due, in part, to lack of suitable empirical theory or model to guide design strategies. Relationships between creative cognition and features of the physical environment remain largely uninvestigated in the scientific literature, despite general agreement among researchers that human cognition is physically and socially situated. This paper investigates what role architectural settings may play in creative processes by examining documented first person and biographical accounts of creativity with respect to three central theories of situated cognition. First, the embodied thesis argues that cognition encompasses both the mind and the body. Second, the embedded thesis maintains that people exploit features of the physical and social environment to increase their cognitive capabilities. Third, the enaction thesis describes cognition as dependent upon a person's interactions with the world. Common themes inform three propositions, illustrated in a new theoretical framework describing relationships between people and their architectural settings with respect to different cognitive processes of creativity. The framework is intended as a starting point toward an ecological model of creativity, which may be used to guide future creative process research and architectural design strategies to support user creative productivity.

  5. Creative Practices Embodied, Embedded, and Enacted in Architectural Settings: Toward an Ecological Model of Creativity

    PubMed Central

    Malinin, Laura H.

    2016-01-01

    Memoires by eminently creative people often describe architectural spaces and qualities they believe instrumental for their creativity. However, places designed to encourage creativity have had mixed results, with some found to decrease creative productivity for users. This may be due, in part, to lack of suitable empirical theory or model to guide design strategies. Relationships between creative cognition and features of the physical environment remain largely uninvestigated in the scientific literature, despite general agreement among researchers that human cognition is physically and socially situated. This paper investigates what role architectural settings may play in creative processes by examining documented first person and biographical accounts of creativity with respect to three central theories of situated cognition. First, the embodied thesis argues that cognition encompasses both the mind and the body. Second, the embedded thesis maintains that people exploit features of the physical and social environment to increase their cognitive capabilities. Third, the enaction thesis describes cognition as dependent upon a person’s interactions with the world. Common themes inform three propositions, illustrated in a new theoretical framework describing relationships between people and their architectural settings with respect to different cognitive processes of creativity. The framework is intended as a starting point toward an ecological model of creativity, which may be used to guide future creative process research and architectural design strategies to support user creative productivity. PMID:26779087

  6. Releasing Playfulness in the Adult through Creative Drama.

    ERIC Educational Resources Information Center

    Monaghan, Therese A.

    This dissertation explores the possibilities for releasing playfulness in adults through creative drama. A playful attitude, the capacity to enjoy action for its own sake, is difficult to maintain in a technological society which demands rational control, achievement, and conformity. Creative drama can provide a way to develop playfulness in our…

  7. Creative Pedagogy of Play--The Work of Gunilla Lindqvist

    ERIC Educational Resources Information Center

    Nilsson, Monica E.

    2010-01-01

    This article presents the work by the Swedish play scholar Gunilla Lindqvist, particularly what she calls "creative pedagogy of play" and "playworlds." Creative pedagogy of play is an educational approach, which advocates the joint participation of children and adults in a collectively created and shared world of fiction--a playworld. Gunilla…

  8. A study of Korean students' creativity in science using structural equation modeling

    NASA Astrophysics Data System (ADS)

    Jo, Son Mi

    Through the review of creativity research I have found that studies lack certain crucial parts: (a) a theoretical framework for the study of creativity in science, (b) studies considering the unique components related to scientific creativity, and (c) studies of the interactions among key components through simultaneous analyses. The primary purpose of this study is to explore the dynamic interactions among four components (scientific proficiency, intrinsic motivation, creative competence, context supporting creativity) related to scientific creativity under the framework of scientific creativity. A total of 295 Korean middle school students participated. Well-known and commonly used measurements were selected and developed. Two scientific achievement scores and one score measured by performance-based assessment were used to measure student scientific knowledge/inquiry skills. Six items selected from the study of Lederman, Abd-El-Khalick, Bell, and Schwartz (2002) were used to assess how well students understand the nature of science. Five items were selected from the subscale of the scientific attitude inventory version II (Moore & Foy, 1997) to assess student attitude toward science. The Test of Creative Thinking-Drawing Production (Urban & Jellen, 1996) was used to measure creative competence. Eight items chosen from the 15 items of the Work Preference Inventory (1994) were applied to measure students' intrinsic motivation. To assess the level of context supporting creativity, eight items were adapted from measurement of the work environment (Amabile, Conti, Coon, Lazenby, and Herron, 1996). To assess scientific creativity, one open-ended science problem was used and three raters rated the level of scientific creativity through the Consensual Assessment Technique (Amabile, 1996). The results show that scientific proficiency and creative competence correlates with scientific creativity. Intrinsic motivation and context components do not predict scientific creativity. The strength of relationships between scientific proficiency and scientific creativity (estimate parameter=0.43) and creative competence and scientific creativity (estimate parameter=0.17) are similar [chi2.05(1)=0.670, P>.05]. In specific analysis of structural model, I found that creative competence and scientific proficiency play a role of partial mediators among three components (general creativity, scientific proficiency, and scientific creativity). The moderate effects of intrinsic motivation and context component were investigated, but the moderation effects were not found.

  9. Catalytic creativity. The case of Linus Pauling.

    PubMed

    Nakamura, J; Csikszentmihalyi, M

    2001-04-01

    This article illustrates how creativity is constituted by forces beyond the innovating individual, drawing examples from the career of the eminent chemist Linus Pauling. From a systems perspective, a scientific theory or other product is creative only if the innovation gains the acceptance of a field of experts and so transforms the culture. In addition to this crucial selective function vis-à-vis the completed work, the social field can play a catalytic role, fostering productive interactions between person and domain throughout a career. Pauling's case yields examples of how variously the social field contributes to creativity, shaping the individual's standards of judgment and providing opportunities, incentives, and critical evaluation. A formidable set of strengths suited Pauling for his scientific achievements, but examination of his career qualifies the notion of a lone genius whose brilliance carries the day.

  10. The Role of Intuition in the Generation and Evaluation Stages of Creativity

    PubMed Central

    Pétervári, Judit; Osman, Magda; Bhattacharya, Joydeep

    2016-01-01

    Both intuition and creativity are associated with knowledge creation, yet a clear link between them has not been adequately established. First, the available empirical evidence for an underlying relationship between intuition and creativity is sparse in nature. Further, this evidence is arguable as the concepts are diversely operationalized and the measures adopted are often not validated sufficiently. Combined, these issues make the findings from various studies examining the link between intuition and creativity difficult to replicate. Nevertheless, the role of intuition in creativity should not be neglected as it is often reported to be a core component of the idea generation process, which in conjunction with idea evaluation are crucial phases of creative cognition. We review the prior research findings in respect of idea generation and idea evaluation from the view that intuition can be construed as the gradual accumulation of cues to coherence. Thus, we summarize the literature on what role intuitive processes play in the main stages of the creative problem-solving process and outline a conceptual framework of the interaction between intuition and creativity. Finally, we discuss the main challenges of measuring intuition as well as possible directions for future research. PMID:27703439

  11. Creative thinking in schizophrenia: the role of executive dysfunction and symptom severity.

    PubMed

    Abraham, Anna; Windmann, Sabine; McKenna, Peter; Güntürkün, Onur

    2007-05-01

    This study examines the notion of enhanced creative thinking in schizophrenia and determines the mediating role of executive dysfunction and symptom severity in this relationship. Patients with chronic schizophrenia (n=28) were assessed on varied facets of creative cognition and standard tests of executive control relative to matched healthy control participants (n=18). Multivariate analyses revealed poorer performance by the patient group across almost all creative and executive function measures, except in the ability to be unconstrained by the influence of restrictive examples. Symptom-based contrasts using partial correlations revealed that differences were most extensive in the presence of thought disorder. Using hierarchical regression analyses, performance on the executive function tasks was found to play a mediatory role on specific aspects of creative cognition. Results are at odds with the popular notion of enhanced creative thinking in schizophrenia, but elucidate complex interactions between executive control and certain facets of creative thinking. In particular, performance of the schizophrenia group on measures that tap creativity elements of fluency and relevance were either partially or fully mediated by their performance on the executive control tasks, but this was not true of measures of originality.

  12. Discussion boards: boring no more!

    PubMed

    Adelman, Deborah S; Nogueras, Debra J

    2013-01-01

    Creating discussion boards (DBs) that capture student imaginations and contain meaningful interactions can be a difficult process. Traditional DBs use a question-and-answer format that often is boring for both the student and instructor. The authors present creative approaches to DBs that result in lively debates and student-to-student and student-to-faculty interactions, including role playing, blogging, wikis, and the use of voice.

  13. To Think without Thinking: The Implications of Combinatory Play and the Creative Process for Neuroaesthetics

    ERIC Educational Resources Information Center

    Stevens, Victoria

    2014-01-01

    The author considers combinatory play as an intersection between creativity, play, and neuroaesthetics. She discusses combinatory play as vital to the creative process in art and science, particularly with regard to the incubation of new ideas. She reviews findings from current neurobiological research and outlines the way that the brain activates…

  14. School Maker Faires

    ERIC Educational Resources Information Center

    Harlow, Danielle; Hansen, Alexandria

    2018-01-01

    The Maker Movement (Dougherty 2012) highlights innovation and creativity through "activities focused on designing, building, modifying, and/or repurposing material objects, for playful or useful ends, oriented toward making a 'product' of some sort that can be used, interacted with, or demonstrated" (Martin 2015, p. 31). When engaged in…

  15. Dynamic Creative Interaction Networks and Team Creativity Evolution: A Longitudinal Study

    ERIC Educational Resources Information Center

    Jiang, Hui; Zhang, Qing-Pu; Zhou, Yang

    2018-01-01

    To assess the dynamical effects of creative interaction networks on team creativity evolution, this paper elaborates a theoretical framework that links the key elements of creative interaction networks, including node, edge and network structure, to creativity in teams. The process of team creativity evolution is divided into four phases,…

  16. Pretend Play: Antecedent of Adult Creativity

    ERIC Educational Resources Information Center

    Russ, Sandra W.

    2016-01-01

    This article reviews the theoretical and empirical literature in the area of pretend play as a predictor of adult creativity. There is strong evidence that processes expressed in pretend play are associated with measures of creativity, especially with divergent thinking. There is some evidence from longitudinal studies that this association is…

  17. Sources of Embodied Creativity: Interactivity and Ideation in Contact Improvisation.

    PubMed

    Kimmel, Michael; Hristova, Dayana; Kussmaul, Kerstin

    2018-05-23

    Drawing on a micro-phenomenological paradigm, we discuss Contact Improvisation (CI), where dancers explore potentials of intercorporeal weight sharing, kinesthesia, touch, and momentum. Our aim is to typologically discuss creativity related skills and the rich spectrum of creative resources CI dancers use. This spectrum begins with relatively idea-driven creation and ends with interactivity-centered, fully emergent creation: (1) Ideation internal to the mind, the focus of traditional creativity research, is either restricted to semi-independent dancing or remains schematic and thus open to dynamic specification under the partner’s influence. (2) Most frequently, CI creativity occurs in tightly coupled behavior and is radically emergent. This means that interpersonal synergies emerge without anybody’s prior design or planned coordination. The creative feat is interpersonally “distributed” over cascades of cross-scaffolding. Our micro-genetic data validate notions from dynamic systems theory such as interpersonal self-organization , although we criticize the theory for failing to explain where precisely this leaves skilled intentionality on the individuals’ part. Our answer is that dancers produce a stream of momentary micro-intentions that say “yes, and”, or “no, but” to short-lived micro-affordances, which allows both individuals to skillfully continue, elaborate, tweak, or redirect the collective movement dynamics. Both dancers can invite emergence as part of their playful exploration, while simultaneously bringing to bear global constraints, such as dance scores, and guide the collective dynamics with a set of specialized skills we shall term emergence management .

  18. Effects of a play program on creative thinking of preschool children.

    PubMed

    Garaigordobil, Maite; Berrueco, Laura

    2011-11-01

    The purpose of this study was to evaluate the effects of a play program in the creative thinking of preschool children. The study used a repeated measures experimental pretest-posttest design with control groups. The sample included 86 participants aged 5 to 6 years (53 experimental and 33 control participants). Before and after administering the program, two evaluation instruments were applied: The Torrance Test of Creative Thinking (Torrance, 1990) and Behaviors and Traits of Creative Personality Scale (Garaigordobil & Berrueco, 2007). The program consisted of a weekly 75-minute play session throughout the school year. ANOVA results showed that the program significantly increased the verbal creativity (fluency, flexibility, originality), graphic creativity (elaboration, fluency, originality), and behaviors and traits of creative personality. In the pretest phase, there were no differences in the creativity of boys and girls, and the program stimulated a similar level of change in both sexes. The discussion focuses on the importance of implementing creative programs with preschool children.

  19. Verbal Play as an Interactional Discourse Resource in Early Stage Alzheimer’s Disease

    PubMed Central

    Shune, Samantha; Duff, Melissa C.

    2012-01-01

    Background Verbal play, the creative and playful use of language to make puns, rhyme words, and tease, is a pervasive and enjoyable component of social communication and serves important interpersonal functions. The current study examines the use of verbal play in the communicative interactions of individuals with Alzheimer’s disease as part of a broader program of research on language-and-memory-in-use. Aims To document the frequency of verbal play in the communicative interactions of individuals with very mild Alzheimer’s disease (AD) and their familiar communication partners. To characterize the interactional forms, resources, and functions of playful episodes. Methods Using quantitative group comparisons and detailed discourse analysis, we analyzed verbal play in the interactional discourse of five participants with very mild AD and five healthy (demographically matched) comparison participants. Each participant interacted with a familiar partner while completing a collaborative referencing task, and with a researcher between task trials. Results A total of 1,098 verbal play episodes were coded. Despite being in the early stages of AD, all the AD participants used verbal play. There were no significant group differences in the frequency of verbal play episodes or in the interactional forms, resources, or functions of those playful episodes between AD and healthy comparison pair sessions. Conclusions The successful use of verbal play in the interactions of individuals with very mild AD and their partners highlights an area of preserved social communication. These findings represent an important step, both clinically and for research, in documenting the rich ways that individuals with early stage AD orchestrate interactionally meaningful communication with their partners through the use of interactional discourse resources like verbal play. This work also offers a promising clinical tool for tracking and targeting verbal play across disease progression. PMID:23129879

  20. Therapist-child interaction in the middle minutes of sensory integration treatment.

    PubMed

    Dunkerley, E; Tickle-Degnen, L; Coster, W J

    1997-01-01

    The purpose of this study was to describe the management of challenge during therapist-child interaction in sensory integration treatment. This descriptive and relational study of the middle minutes of treatment sessions partially replicated an earlier study of the beginning minutes. One-minute videotape clips taken from the middle minutes of 38 treatment sessions were shown to therapist judges who rated qualities of therapist and child behavior. Two patterns emerged from the correlations of ratings: work and playfulness. Work for the child involved trying hard, cooperating and seeking assistance, whereas work for the therapist involved assisting and guiding the child. Play for the child included enjoying the activity, being successful and confident, and trying hard. For the therapist, play involved being creative and behaving playfully. Patterns of work and play were different across different levels of challenge to the child.

  1. The Effect of Play on the Creativity of Young Children during Subsequent Activity.

    ERIC Educational Resources Information Center

    Howard-Jones, Paul A.; Taylor, Jayne R.; Sutton, Lesley

    2002-01-01

    Investigated whether experiencing 25 minutes of unstructured play in a preceding task influenced the creativity of 6- and 7-year-olds in a subsequent activity. Found that there was a positive effect of a preceding salt-dough play activity upon the creativity and range of colors used in creating a collage with a controlled range of materials.…

  2. Relationships between Computer and Video Game Play and Creativity among Upper Elementary School Students

    ERIC Educational Resources Information Center

    Hamlen, Karla R.

    2009-01-01

    This study explored relationships between time spent playing video games in a typical week and general creativity, as measured by a common assessment. One hundred eighteen students in 4th and 5th grades answered questions about their video game play and completed the Torrance Tests of Creative Thinking (Torrance, Orlow, & Safter, 1990). While…

  3. The Role of Creativity in the Development of Identity and Purpose in Undergraduate Seniors

    ERIC Educational Resources Information Center

    Aaron, Robert William

    2010-01-01

    Creativity is highly valued when teaching children to play, and it is through acts of play children begin to learn about the world. However, along the road to adulthood, creative minds often become stifled. Creativity may be viewed as impractical or unnecessary when learning hard and true facts, and yet, as experienced in childhood, creativity…

  4. Imagination, Playfulness, and Creativity in Children's Play with Different Toys

    ERIC Educational Resources Information Center

    Mo????ller, Signe?? Juhl?

    2015-01-01

    Based on a four-month experimental study of preschool children's play with creative-construction and social-fantasy toys, the author examines the in?uence of both types of toys on the play of preschool children. Her comparative analysis considers the impact of transformative play on the development of imagination during play activities and…

  5. IBSE and Creativity Development

    ERIC Educational Resources Information Center

    Trnova, Eva

    2014-01-01

    Creativity plays a very important role in education. Most of educational systems support creativity as relevant competence for the 21st century. According to the findings of experts, teachers' creativity is important for the development of students' creativity. We introduce a theoretical base of creativity and styles of creativity. Based on our…

  6. Awareness in the Home: The Nuances of Relationships, Domestic Coordination and Communication

    NASA Astrophysics Data System (ADS)

    Greenberg, Saul; Neustaedter, Carman; Elliot, Kathryn

    Computing has changed dramatically over the last decade. While some changes arose from technological advances, the most profound effects are in how technologies are used by everyday people for activities other than task-oriented work. Computers are now central to new ways of engaging in play, interpersonal and small group communication, community interaction, entertainment, personal creativity dissemination, personal publication, and so on. We are particularly interested in domestic computing, where technology mediates how families and other inhabitants interact within the context of the home. While domestic computing can incorporate many things, we focus in this chapter on the role awareness plays in domestic coordination and communication.

  7. Trends in Children's Video Game Play: Practical but Not Creative Thinking

    ERIC Educational Resources Information Center

    Hamlen, Karla R.

    2013-01-01

    Prior research has found common trends among children's video game play as related to gender, age, interests, creativity, and other descriptors. This study re-examined the previously reported trends by utilizing principal components analysis with variables such as creativity, general characteristics, and problem-solving methods to determine…

  8. Alibis for Adult Play

    PubMed Central

    2017-01-01

    The social meanings of play sit at odds with norms of responsible and productive adult conduct. To be “caught” playing as an adult therefore risks embarrassment. Still, many designers want to create enjoyable, nonembarrassing play experiences for adults. To address this need, this article reads instances of spontaneous adult play through the lens of Erving Goffman’s theory of the interaction order to unpack conditions and strategies for nonembarrassing adult play. It identifies established frames, segregated audiences, scripts supporting smooth performance, managing audience awareness, role distancing, and, particularly, alibis for play: Adults routinely provide alternative, adult-appropriate motives to account for their play, such as child care, professional duties, creative expression, or health. Once legitimized, the norms and rules of play themselves then provide an alibi for behavior that would risk being embarrassing outside play. PMID:29706842

  9. Time Well Spent? Relating Television Use to Children’s Free-Time Activities

    PubMed Central

    Vandewater, Elizabeth A.; Bickham, David S.; Lee, June H.

    2010-01-01

    OBJECTIVES This study assessed the claim that children’s television use interferes with time spent in more developmentally appropriate activities. METHODS Data came from the first wave of the Child Development Supplement, a nationally representative sample of children aged 0 to 12 in 1997 (N = 1712). Twenty-four-hour time-use diaries from 1 randomly chosen weekday and 1 randomly chosen weekend day were used to assess children’s time spent watching television, time spent with parents, time spent with siblings, time spent reading (or being read to), time spent doing homework, time spent in creative play, and time spent in active play. Ordinary least squares multiple regression was used to assess the relationship between children’s television use and time spent pursuing other activities. RESULTS Results indicated that time spent watching television both with and without parents or siblings was negatively related to time spent with parents or siblings, respectively, in other activities. Television viewing also was negatively related to time spent doing homework for 7- to 12-year-olds and negatively related to creative play, especially among very young children (younger than 5 years). There was no relationship between time spent watching television and time spent reading (or being read to) or to time spent in active play. CONCLUSIONS The results of this study are among the first to provide empirical support for the assumptions made by the American Academy of Pediatrics in their screen time recommendations. Time spent viewing television both with and without parents and siblings present was strongly negatively related to time spent interacting with parents or siblings. Television viewing was associated with decreased homework time and decreased time in creative play. Conversely, there was no support for the widespread belief that television interferes with time spent reading or in active play. PMID:16452327

  10. Soundscapes/Artabilitation - Evolution of a Hybrid Human Performance Concept, Method & Apparatus Where Digital Interactive Media, The Arts, & Entertainment are Combined

    NASA Astrophysics Data System (ADS)

    Brooks, A. L.

    'SoundScapes' is a body of empirical research that for almost two decades has focused upon investigating noninvasive gesture control of multi-sensory stimuli and potential uses in therapy and the arts. In this context noninvasive gesture refers to motion in invisible activity zones of a system input device utilizing technology outside of human vision. Especially targeted are disabled people of all ages, and special focus has been on the profoundly impaired who especially have limited opportunities for creative self-articulation and playful interaction. The concept has been explored in various situations including: - live stage performances; interactive room installations for museums, workshops, and festivals; and in health-care sessions at hospitals, institutes and special schools. Multifaceted aspects continuously cross-inform in a systemic manner, and each situation where the motion-sensitive environment is applied is considered as a hybrid system. Whilst simplistic in concept, i.e. learning by playful and creative doings, inherent are complexities of optimizing the interactive system to user-experience and evaluation of same. This chapter presents the system in context to its conceived-for-target community; it also presents the parallel practice-led investigations in performance art. Reciprocal design and reflective cross-analysis of the activities has resulted such that performance informs design and strategies of intervention and evaluation with impaired users, and vice versa.

  11. Play as Education in the School Curriculum.

    ERIC Educational Resources Information Center

    Ediger, Marlow

    Friedrich Froebel, an early advocate of the use of play in kindergarten teaching, argued that the ultimate goal of education was developing the creative person. According to Froebel, teachers could promote creativity through play by using gifts, occupations, and mother play songs. By contrast, Johann Herbart called for a subject centered…

  12. Interactive Story Authoring: A Viable Form of Creative Expression for the Classroom

    ERIC Educational Resources Information Center

    Carbonaro, M.; Cutumisu, M.; Duff, H.; Gillis, S.; Onuczko, C.; Siegel, J.; Schaeffer, J.; Schumacher, A.; Szafron, D.; Waugh, K.

    2008-01-01

    The unprecedented growth in numbers of children playing computer games has stimulated discussion and research regarding what, if any, educational value these games have for teaching and learning. The research on this topic has primarily focused on children as players of computer games rather than builders/constructors of computer games. Recently,…

  13. Playfulness, Imagination, and Creativity in Play with Toys: A Cultural-Historical Approach

    ERIC Educational Resources Information Center

    Møller, Signe Juhl

    2016-01-01

    The aim of this article is to present a wholeness perspective on the relation between creative imagination and children's activity when playing with toys. This is explored through a case retrieved from a 4-month experimental research project, specifically from a social fantasy play session. In order to analyse and examine children's play, the…

  14. The effect of deliberate play on tactical performance in basketball.

    PubMed

    Greco, Pablo; Memmert, Daniel; Morales, Juan C P

    2010-06-01

    This field-based study analyzed effects of a deliberate-play training program in basketball on tactical game intelligence and tactical creativity. 22 youth basketball players, ages 10 to 12 years, completed basketball training in one of two equal-sized groups. The deliberate-play training program contained unstructured game forms in basketball. The placebo group played in traditional structured basketball game forms. Tactical intelligence and creativity was assessed before and after an 18-lesson intervention. Analysis showed significant training improvement only for the deliberate-play group. In addition, this outperformance of the placebo group was not only observed for tactical creativity but also for tactical intelligence.

  15. The Creative Soccer Platform: New Strategies for Stimulating Creativity in Organized Youth Soccer Practice

    ERIC Educational Resources Information Center

    Rasmussen, Ludvig Johan Torp; Østergaard, Lars Domino

    2016-01-01

    Creativity is essential in soccer due to the unpredictable and complex situations occurring in the game, where stereotypical play gradually loses its efficiency. Further, creativity is an important psychological factor for the development of soccer expertise, and valuing creativity increases satisfaction and well-being. Although creative players…

  16. Exploring the Interactions between Asian Culture (Confucianism) and Creativity

    ERIC Educational Resources Information Center

    Kim, Kyung Hee

    2007-01-01

    According to Csikszentmihalyi (1988), creativity is a very complex interaction among a person, a field, and a culture. In keeping with this approach, a look at Asian culture in relation to its impact on creativity is in order. While people may vary in their native capacity for creativity, it is in the individual's interaction with the macrocosm…

  17. Creativity in Early and Established Career: Insights into Multi-Level Drivers from Nobel Prize Winners

    ERIC Educational Resources Information Center

    Eubanks, Dawn L.; Palanski, Michael E.; Swart, Juani; Hammond, Michelle M.; Oguntebi, Joy

    2016-01-01

    The freedom to try new things plays a vital role for employees engaging in creative endeavors. This freedom can be influenced by one's relationship with her supervisor, relationship with her team, and various work pressures. One of the first steps to reaching creative output is to have a playful attitude toward work where there is encouragement…

  18. Cultural Influence on Creativity: The Relationship between Asian Culture (Confucianism) and Creativity among Korean Educators

    ERIC Educational Resources Information Center

    Kim, Kyung Hee

    2009-01-01

    Creativity is a very complex interaction among a person, a field, and a culture (Csikszentmihalyi, 1988). People vary in their native capacity for creativity; however, an individual's interaction with the macrocosm can foster creative expression. East Asian cultures, which include Korean culture, are based upon the principals of Confucianism. The…

  19. Dopamine and the Creative Mind: Individual Differences in Creativity Are Predicted by Interactions between Dopamine Genes DAT and COMT.

    PubMed

    Zabelina, Darya L; Colzato, Lorenza; Beeman, Mark; Hommel, Bernhard

    2016-01-01

    The dopaminergic (DA) system may be involved in creativity, however results of past studies are mixed. We attempted to clarify this putative relation by considering the mediofrontal and the nigrostriatal DA pathways, uniquely and in combination, and their contribution to two different measures of creativity--an abbreviated version of the Torrance Test of Creative Thinking, assessing divergent thinking, and a real-world creative achievement index. We found that creativity can be predicted from interactions between genetic polymorphisms related to frontal (COMT) and striatal (DAT) DA pathways. Importantly, the Torrance test and the real-world creative achievement index related to different genetic patterns, suggesting that these two measures tap into different aspects of creativity, and depend on distinct, but interacting, DA sub-systems. Specifically, we report that successful performance on the Torrance test is linked with dopaminergic polymorphisms associated with good cognitive flexibility and medium top-down control, or with weak cognitive flexibility and strong top-down control. The latter is particularly true for the originality factor of divergent thinking. High real-world creative achievement, on the other hand, as assessed by the Creative Achievement Questionnaire, is linked with dopaminergic polymorphisms associated with weak cognitive flexibility and weak top-down control. Taken altogether, our findings support the idea that human creativity relies on dopamine, and on the interaction between frontal and striatal dopaminergic pathways in particular. This interaction may help clarify some apparent inconsistencies in the prior literature, especially if the genes and/or creativity measures were analyzed separately.

  20. Young Children's Creativity and Pretend Play.

    ERIC Educational Resources Information Center

    Saracho, Olivia N.

    2002-01-01

    This article discusses commonalities among experts' descriptions of creative individuals, including rational thinking, high levels of emotional development, talent, and higher levels of consciousness. Maintains that creativity studies justify the development of educational creativity training programs. Asserts that teachers can promote children's…

  1. Grade 1 Students' Out-of-School Play and Its Relationship to School-Based Academic, Behavior, and Creativity Outcomes

    ERIC Educational Resources Information Center

    Lehrer, Joanne S.; Petrakos, Hariclia H.; Venkatesh, Vivek

    2014-01-01

    Research Findings: This study explored the relationship between play and child development at the Grade 1 level. As previous research has noted a sudden curtailment of classroom play during this period, the relationship between play at home and children's school grades, behavior, and creativity scores was examined using correlational and…

  2. Use of a Creative Dance Intervention Package to Increase Social Engagement and Play Complexity of Young Children with Autism Spectrum Disorder

    ERIC Educational Resources Information Center

    Nelson, Catherine; Paul, Kristen; Johnston, Susan S.; Kidder, Jaimee E.

    2017-01-01

    Play skills are central to development of children's language and cognitive skills. However, social, symbolic, and object play skills of children with autism spectrum disorder (ASD) are frequently impaired. This study examined the effects of a strategy that utilized preferred play materials, antecedent creative dance activities, and priming of…

  3. Gender and Regional Differences in Creativity: A Comparative Study on Playfulness and Humor in Postgraduate Students between Mainland China and Taiwan

    ERIC Educational Resources Information Center

    Luo, Lingling; Zhou, Chunfang; Zhang, Song

    2016-01-01

    This article aims to study both similarities and differences in female students' creativity between Mainland China and Taiwan. As two main aspects influencing creativity, playfulness and humor are especially focused on in this comparative study. Empirical data were collected from 831 students in Mainland China and 703 students in Taiwan. Based on…

  4. Motor Creativity of Preschool Deaf Children.

    ERIC Educational Resources Information Center

    Lubin, Ellen

    This investigation seeks to provide information on the motor creativity of preschool deaf children. A play apparatus known as the London Trestle Tree Apparatus was used. Data were collected on motor creativity using the Torrance Test of Thinking Creatively in Action and Movement. The Lubin Motor Creativity Testing Protocol was used to test motor…

  5. Leading Change: The Art Administrator's Role in Promoting Creativity

    ERIC Educational Resources Information Center

    Veon, Raymond E.

    2014-01-01

    What role can district visual art administrators play in articulating an educationally valuable conception of creativity and in establishing a culture that targets creativity as an educational goal? How can art administrators help teachers implement creativity goals? How can they communicate creativity's importance to principals, parents, and…

  6. Child's play: the creativity of older adults.

    PubMed

    Capps, Donald

    2012-09-01

    In this article, I discuss Paul W. Pruyser's view presented in his article "An Essay on Creativity" (Pruyser in Bull Menninger Clin 43:294-353, 1979) that creative persons manifest early childhood qualities of playfulness, curiosity, and pleasure seeking and that adaptation is itself a form of creativity. I then discuss his article "Creativity in Aging Persons" (Pruyser in Bull Menninger Clin 51:425-435, 1987) in which he presents his view that aging itself is a potentially creative process, that creativity among older adults is not limited to the talented few, and that older adulthood has several specific features that are conducive to creativity. Significant among these features are object loss (especially involving human relationships) and functional loss (due to the vicissitudes of aging). Noting his particular emphasis on object loss and its role in late-life creativity, I focus on functional loss, and I emphasize the importance of adaptation in sustaining the creativity of older adults who experience such loss. I illustrate this adaptation by considering well-known painters who in late life suffered visual problems common to older adults. I suggest that in adapting to their visual problems these artists drew on the early childhood qualities (playfulness, curiosity and pleasure seeking) that all creative persons possess and that they are therefore illustrative for other older adults who are experiencing functional losses. I conclude with Erik H. Erikson's (Toys and reasons: stages in the ritualization of experience, W. W. Norton, New York, 1977) and Paul W. Pruyser's (Pastor Psychol 35:120-131, 1986) reflections on the relationship between seeing and hoping.

  7. Table-Top Role Playing Game and Creativity

    ERIC Educational Resources Information Center

    Chung, Tsui-shan

    2013-01-01

    The current study aims to observe whether individuals who engaged in table-top role playing game (TRPG) were more creative. Participants total 170 (52 TRPG players, 54 electronic role playing game (ERPG) players and 64 Non-players) aged from 19 to 63. In the current study, an online questionnaire is used, adopting the verbal subtests of…

  8. Dopamine and the Creative Mind: Individual Differences in Creativity Are Predicted by Interactions between Dopamine Genes DAT and COMT

    PubMed Central

    Zabelina, Darya L.; Colzato, Lorenza; Beeman, Mark; Hommel, Bernhard

    2016-01-01

    The dopaminergic (DA) system may be involved in creativity, however results of past studies are mixed. We attempted to clarify this putative relation by considering the mediofrontal and the nigrostriatal DA pathways, uniquely and in combination, and their contribution to two different measures of creativity–an abbreviated version of the Torrance Test of Creative Thinking, assessing divergent thinking, and a real-world creative achievement index. We found that creativity can be predicted from interactions between genetic polymorphisms related to frontal (COMT) and striatal (DAT) DA pathways. Importantly, the Torrance test and the real-world creative achievement index related to different genetic patterns, suggesting that these two measures tap into different aspects of creativity, and depend on distinct, but interacting, DA sub-systems. Specifically, we report that successful performance on the Torrance test is linked with dopaminergic polymorphisms associated with good cognitive flexibility and medium top-down control, or with weak cognitive flexibility and strong top-down control. The latter is particularly true for the originality factor of divergent thinking. High real-world creative achievement, on the other hand, as assessed by the Creative Achievement Questionnaire, is linked with dopaminergic polymorphisms associated with weak cognitive flexibility and weak top-down control. Taken altogether, our findings support the idea that human creativity relies on dopamine, and on the interaction between frontal and striatal dopaminergic pathways in particular. This interaction may help clarify some apparent inconsistencies in the prior literature, especially if the genes and/or creativity measures were analyzed separately. PMID:26783754

  9. Play and Practice in the Development of Sport-Specific Creativity in Team Ball Sports

    ERIC Educational Resources Information Center

    Memmert, Daniel; Baker, Joseph; Bertsch, Claudia

    2010-01-01

    Current theoretical approaches regarding the development of creativity support the view that gathering diversified experience over years is an ideal medium for creative thinking. This study examined the role of practice conditions in the development of creative behavior in team ball sports. Twelve trainers selected the most creative and the least…

  10. Everyone Can Be Creative--Here's How

    ERIC Educational Resources Information Center

    Neugebauer, Roger

    2012-01-01

    The author believes that everyone has the potential to be creative. The challenge is to foster the conditions that enable creativity to flourish. These conditions are play, rich experiences, freedom, and passion.

  11. Association of hair iron levels with creativity and psychological variables related to creativity

    PubMed Central

    Takeuchi, Hikaru; Taki, Yasuyuki; Sekiguchi, Atsushi; Nouchi, Rui; Kotozaki, Yuka; Nakagawa, Seishu; Miyauchi, Carlos M.; Iizuka, Kunio; Yokoyama, Ryoichi; Shinada, Takamitsu; Yamamoto, Yuki; Hanawa, Sugiko; Araki, Tsuyoshi; Hashizume, Hiroshi; Kunitoki, Keiko; Sassa, Yuko; Kawashima, Ryuta

    2013-01-01

    Creativity generally involves the conception of original and valuable ideas. Previous studies have suggested an association between creativity and the dopaminergic system, and that physical activity facilitates creativity. Iron plays a key role in the dopaminergic system and physical activity. Here, we newly investigated the associations between hair iron levels and creativity, dopamine-related traits and states [novelty seeking, extraversion, and vigor (motivational state)], as well as the physical activity level. In the present study, we addressed this issue by performing a hair mineral analysis to determine iron levels and a behavioral creativity test of divergent thinking and related psychological measures among young adults (254 men, 88 women; mean age 20.79 ± 2.03 years). Iron levels did not show any significant association with creativity but displayed significant positive associations with novelty seeking, extraversion, and physical activity level. These results may be partly congruent with the notion that iron plays a key role in the dopaminergic system and imply that iron is important for traits and physical activity, which facilitate creativity. Future interventional or longitudinal studies are warranted to identify any causal effects. PMID:24385960

  12. College Student Life & Experience | Nova Southeastern University

    Science.gov Websites

    creative spirit at NSU Campus Rec...Work hard, Play hard Living on Campus...Create memories and friendships Performing Arts...Nurture your creative spirit at NSU Campus Rec...Work hard, Play hard Shark Athletics....17

  13. Are Teachers' Implicit Theories of Creativity Related to the Recognition of Their Students' Creativity?

    ERIC Educational Resources Information Center

    Gralewski, Jacek; Karwowski, Maciej

    2018-01-01

    We examine the structure of implicit theories of creativity among Polish high schools teachers and the role those theories play for the accuracy of teachers' assessment of their students' creativity. Latent class analysis revealed the existence of four classes of teachers, whose perception of a creative student differed: two of these classes…

  14. Children's Creativity in Day Care

    ERIC Educational Resources Information Center

    Reunamo, Jyrki; Lee, Hui-Chun; Wang, Li-Chen; Ruokonen, Inkeri; Nikkola, Teemu; Malmstrom, Sanna

    2014-01-01

    In this research, children's creativity in pretend play and the conditions for creativity during high involvement are studied from four points of view: as a zone for proximal development, as a skill, as a personal orientation and as a culturally shared environment creation. The theoretical model is influenced by Vygotsky's ideas of creativity as…

  15. Creativity: Potential and Progress.

    ERIC Educational Resources Information Center

    Sisk, Dorothy A.

    This paper explores definitions of creativity, theories and models of creativity, and the classic stages of creativity. Creativity is best defined in terms of an interactive process. The creative process in adults often results in creative and useful products, and such creativity is judged in terms of their quantity and quality of patents,…

  16. Narrowing the creativity gap: the moderating effects of perceived support for creativity.

    PubMed

    DiLiello, Trudy C; Houghton, Jeffery D; Dawley, David

    2011-01-01

    This article examines the role of 3 types of perceived support for creativity in moderating the relation between creative self-efficacy and self-perceived creativity. The findings suggest significant interaction effects for perceived work-group support and supervisor support, but not for perceived organizational support. This study is among the first to (a) examine the importance of perceived support for creativity in unlocking creative potential and increasing creativity in organizations and (b) use interaction terms in structural equation modeling (SEM) to investigate moderator effects in an applied research setting. These results imply that organizational interventions focused on training supervisors and work-group members to support creativity in the workplace may be more effective than broader and less focused interventions at the organizational level.

  17. The Mediating Effect of Contextual Characteristics on Collectivist Dynamics and Entity Based Creativity among Faculty in Higher Education

    ERIC Educational Resources Information Center

    Olalere, Anthony Abidemi

    2013-01-01

    This study examines the mediating effect of the entity based creativity on the interaction between complexity theory and creativity among faculty members in higher education organizations. The purpose of study was to investigate how mechanisms for intellectual productivity and creativity foster intellectual and disciplinary interactions among…

  18. Social networks, personal values, and creativity: evidence for curvilinear and interaction effects.

    PubMed

    Zhou, Jing; Shin, Shung Jae; Brass, Daniel J; Choi, Jaepil; Zhang, Zhi-Xue

    2009-11-01

    Taking an interactional perspective on creativity, the authors examined the influence of social networks and conformity value on employees' creativity. They theorized and found a curvilinear relationship between number of weak ties and creativity such that employees exhibited greater creativity when their number of weak ties was at intermediate levels rather than at lower or higher levels. In addition, employees' conformity value moderated the curvilinear relationship between number of weak ties and creativity such that employees exhibited greater creativity at intermediate levels of number of weak ties when conformity was low than when it was high. A proper match between personal values and network ties is critical for understanding creativity.

  19. Digital Play: A New Classification

    ERIC Educational Resources Information Center

    Marsh, Jackie; Plowman, Lydia; Yamada-Rice, Dylan; Bishop, Julia; Scott, Fiona

    2016-01-01

    This paper draws on an ESRC-funded study of play and creativity in preschool-aged children's use of apps in the UK. The main objectives of the study were to collect information about access to and use of apps in the home, establish the most popular apps and identify the features of those apps that are successful in promoting play and creativity. A…

  20. Feeling Good, Being Intentional, and Their Relationship to Two Types of Creativity at Work

    ERIC Educational Resources Information Center

    Jaussi, Kimberly S.; Knights, Alexander R.; Gupta, Alka

    2017-01-01

    In recent years, scholars have empirically demonstrated that creativity can be described as radical or incremental creativity. In efforts to better understand the nomological networks underlying radical and incremental creativity, this study explored the role that positive emotions directly and indirectly plays in predicting each type of…

  1. Creativity from Two Perspectives: Prospective Mathematics Teachers and Mathematician

    ERIC Educational Resources Information Center

    Yazgan-Sag, Gönül; Emre-Akdogan, Elçin

    2016-01-01

    Although creativity plays a critical role in mathematics, it remains underestimated in the context of a mathematics classroom. This study aims to explore the views and differences creativity displays in prospective teachers and one of their lecturers with respect to the characteristics and practices of creative teachers and the characteristics of…

  2. The "dreamer" by daylight: imaginative play, creativity, and generative identity.

    PubMed

    Raphael-Leff, Joan

    2009-01-01

    This paper attempts to answer the question: Why, when most children play imaginatively, do so few go on to become creators? The author reviews ideas about the interplay between psychic reality, imaginative play, and creativity, elaborated by generations of researchers since Freud first linked these. The transformational process of play is seen to cultivate a multifaceted inner world and greater complexity of the creative capacity. Developmental themes, age-specific preoccupations, and the changing nature of play are considered. The author's original contribution is the concept of "generative identity"-proposing that a young child's self-image is configured through growing distinctions of gender (components of which are redefined as embodiment, representation, desire). Generative identity is further consolidated by negotiating issues of generation (cohort), genesis (origins), generativity (procreation) and "genitive" issues-separateness, arbitrariness, and the irreversibility of birth and death.

  3. The Mud Center: Recapturing Childhood.

    ERIC Educational Resources Information Center

    Jensen, Becky J.; Bullard, Julie A.

    2002-01-01

    Describes a Montana child development center's creation of an area in which children could enjoy messy, creative, sensory experiences playing with mud and a wide variety of outdoor props. Discusses how mud play contributed to young children's emerging interests and provided opportunities for expressing creativity, enhancing fine motor skills, and…

  4. The Road to Creative Achievement: A Latent Variable Model of Ability and Personality Predictors

    PubMed Central

    Jauk, Emanuel; Benedek, Mathias; Neubauer, Aljoscha C

    2014-01-01

    This study investigated the significance of different well-established psychometric indicators of creativity for real-life creative outcomes. Specifically, we tested the effects of creative potential, intelligence, and openness to experiences on everyday creative activities and actual creative achievement. Using a heterogeneous sample of 297 adults, we performed latent multiple regression analyses by means of structural equation modelling. We found openness to experiences and two independent indicators of creative potential, ideational originality and ideational fluency, to predict everyday creative activities. Creative activities, in turn, predicted actual creative achievement. Intelligence was found to predict creative achievement, but not creative activities. Moreover, intelligence moderated the effect of creative activities on creative achievement, suggesting that intelligence may play an important role in transforming creative activities into publically acknowledged creative achievements. This study supports the view of creativity as a multifaceted construct and provides an integrative model illustrating the potential interplay between its different facets. PMID:24532953

  5. Digital Technology and Creative Arts Career Patterns in the UK Creative Economy

    ERIC Educational Resources Information Center

    Comunian, Roberta; Faggian, Alessandra; Jewell, Sarah

    2015-01-01

    In this article, we ask what role both digital and artistic human capital play in the creative economy by examining employment patterns of digital technology (DT) and creative arts and design (CAD) graduates. Using student micro-data collected by the Higher Education Statistical Agency (HESA) in the United Kingdom, we investigate the…

  6. Creative in Finding Creativity in the Curriculum: The CLIL Second Language Classroom

    ERIC Educational Resources Information Center

    Cross, Russell

    2012-01-01

    Modern education is often characterized by a tension between learning and creativity (Connery et al. in "Vygotsky and creativity: A cultural-historical approach to play, meaning making, and the arts," 2010). "The Arts"--if attended to at all--is often positioned as a distinct element of the broader curriculum, and separate from teaching and…

  7. Global Creativity: Introduce a Creative Element to Your Teaching through Global Collaborations

    ERIC Educational Resources Information Center

    Stephenson, Peter

    2004-01-01

    The Qualifications and Curriculum Authority (QCA) has made no secret of its desire for teachers to introduce more creativity into UK classrooms. Imaginatively minded teachers have found a number of ways to introduce creativity into the classroom. Dance, music, problem solving and role-play exercises are all well trodden routes, but it was the…

  8. Early Intervention: Parental Involvement, Child Agency and Participation in Creative Play

    ERIC Educational Resources Information Center

    Matthews, Alice; Rix, Jonathan

    2013-01-01

    Early intervention activities for very young disabled children are frequently linked to developmental targets and goals. A key challenge for parents and practitioners involved in early intervention programmes is to encourage their child to play and develop creatively through enjoyable, everyday childhood experiences. This paper reports on a…

  9. Parental Conceptual Systems, Home Play Environment, and Potential Creativity in Children.

    ERIC Educational Resources Information Center

    Bishop, Doyle W.; Chace, Charles A.

    Parents differing along a concreteness-abstractness dimension of conceptual development, as defined by the model of Harvey, Hunt, and Schroder, described their attitudes and practices regarding their children's home play environment. This was done using structured questionnaires. Potential creativity of the 3- and 4-year-old children themselves…

  10. Play, Creativity and Digital Cultures. Routledge Research in Education

    ERIC Educational Resources Information Center

    Willett, Rebekah, Ed.; Robinson, Muriel, Ed.; Marsh, Jackie, Ed.

    2011-01-01

    Recent work on children's digital cultures has identified a range of literacies emerging through children's engagement with new media technologies. This edited collection focuses on children's digital cultures, specifically examining the role of play and creativity in learning with these new technologies. The chapters in this book were contributed…

  11. The Spawns of Creative Behavior in Team Sports: A Creativity Developmental Framework.

    PubMed

    Santos, Sara D L; Memmert, Daniel; Sampaio, Jaime; Leite, Nuno

    2016-01-01

    Developing creativity in team sports players is becoming an increasing focus in sports sciences. The Creativity Developmental Framework is presented to provide an updated science based background. This Framework describes five incremental creative stages (beginner, explorer, illuminati, creator, and rise) and combines them into multidisciplinary approaches embodied in creative assumptions. In the first training stages, the emphasis is placed on the enrollment in diversification, deliberate play and physical literacy approaches grounded in nonlinear pedagogies. These approaches allow more freedom to discover different movement patterns increasing the likelihood of emerging novel, adaptive and functional solutions. In the later stages, the progressive specialization in sports and the differential learning commitment are extremely important to push the limits of the creative progress at higher levels of performance by increasing the range of skills configurations. Notwithstanding, during all developmental stages the teaching games for understanding, a game-centered approach, linked with the constraints-led approach play an important role to boost the tactical creative behavior. Both perspectives might encourage players to explore all actions possibilities (improving divergent thinking) and prevents the standardization in their actions. Overall, considering the aforementioned practice conditions the Creativity Developmental Framework scrutinizes the main directions that lead to a long-term improvement of the creative behavior in team sports. Nevertheless, this framework should be seen as a work in progress to be later used as the paramount reference in creativity training.

  12. The Spawns of Creative Behavior in Team Sports: A Creativity Developmental Framework

    PubMed Central

    Santos, Sara D. L.; Memmert, Daniel; Sampaio, Jaime; Leite, Nuno

    2016-01-01

    Developing creativity in team sports players is becoming an increasing focus in sports sciences. The Creativity Developmental Framework is presented to provide an updated science based background. This Framework describes five incremental creative stages (beginner, explorer, illuminati, creator, and rise) and combines them into multidisciplinary approaches embodied in creative assumptions. In the first training stages, the emphasis is placed on the enrollment in diversification, deliberate play and physical literacy approaches grounded in nonlinear pedagogies. These approaches allow more freedom to discover different movement patterns increasing the likelihood of emerging novel, adaptive and functional solutions. In the later stages, the progressive specialization in sports and the differential learning commitment are extremely important to push the limits of the creative progress at higher levels of performance by increasing the range of skills configurations. Notwithstanding, during all developmental stages the teaching games for understanding, a game-centered approach, linked with the constraints-led approach play an important role to boost the tactical creative behavior. Both perspectives might encourage players to explore all actions possibilities (improving divergent thinking) and prevents the standardization in their actions. Overall, considering the aforementioned practice conditions the Creativity Developmental Framework scrutinizes the main directions that lead to a long-term improvement of the creative behavior in team sports. Nevertheless, this framework should be seen as a work in progress to be later used as the paramount reference in creativity training. PMID:27617000

  13. Creative self-efficacy and individual creativity in team contexts: cross-level interactions with team informational resources.

    PubMed

    Richter, Andreas W; Hirst, Giles; van Knippenberg, Daan; Baer, Markus

    2012-11-01

    We propose a cross-level perspective on the relation between creative self-efficacy and individual creativity in which team informational resources, comprising both shared "knowledge of who knows what" (KWKW) and functional background diversity, benefit the creativity of individuals more with higher creative self-efficacy. To test our hypotheses, we conducted a multi-level study with 176 employees working in 34 research and development teams of a multinational company in 4 countries. In support of our hypotheses, the link between creative self-efficacy and individual creativity was more positive with greater shared KWKW, and this interactive effect was pronounced for teams of high rather than low functional background diversity. We discuss implications for the study of creative self-efficacy in team contexts. (c) 2012 APA, all rights reserved.

  14. Multiscale Space-Time Computational Methods for Fluid-Structure Interactions

    DTIC Science & Technology

    2015-09-13

    prescribed fully or partially, is from an actual locust, extracted from high-speed, multi-camera video recordings of the locust in a wind tunnel . We use...With creative methods for coupling the fluid and structure, we can increase the scope and efficiency of the FSI modeling . Multiscale methods, which now...play an important role in computational mathematics, can also increase the accuracy and efficiency of the computer modeling techniques. The main

  15. Exploring Children's Creative Narratives

    ERIC Educational Resources Information Center

    Faulkner, Dorothy, Ed.; Coates, Elizabeth, Ed.

    2011-01-01

    This fascinating collection of international research offers fresh perspectives on children's creative processes and the expression of their creative imagination through dramatic play, stories, artwork, dance, music and conversation. Drawing on a range of research evidence from innovative educational initiatives in a wide variety of countries,…

  16. Promoting Creativity and Self-Efficacy of Elementary Students through a Collaborative Research Task in Mathematics: A Case Study

    ERIC Educational Resources Information Center

    Katz, Sara; Stupel, Moshe

    2015-01-01

    There is a consensus among mathematicians and mathematics educators that creativity plays an essential role in doing mathematics. Creative students are self-regulated students who take control over processes and experience high self-efficacy beliefs. The aim of this case study was to promote mathematical creativity and self-efficacy of elementary…

  17. Developing On-Campus Work-Integrated Learning Activities: The Value of Integrating Community and Industry Partners into the Creative Arts Curriculum

    ERIC Educational Resources Information Center

    Fleischmann, Katja

    2015-01-01

    Work-integrated learning (WIL) is increasingly identified as essential to helping creative arts students' transition from university into the creative industries workplace. Off-campus activities, such as work placements, play a major role in educating work-ready graduates. At the same time, increasing enrolment numbers in creative arts education…

  18. In Defense of the Play-Creativity Hypothesis

    ERIC Educational Resources Information Center

    Silverman, Irwin W.

    2016-01-01

    The hypothesis that pretend play facilitates the creative thought process in children has received a great deal of attention. In a literature review, Lillard et al. (2013, p. 8) concluded that the evidence for this hypothesis was "not convincing." This article focuses on experimental and training studies that have tested this hypothesis.…

  19. Playfulness, Ideas, and Creativity: A Survey

    ERIC Educational Resources Information Center

    Bateson, Patrick; Nettle, Daniel

    2014-01-01

    This article investigates whether self-reports about playfulness are related to self-reports about creativity and the alternate uses of objects. An on-line survey was conducted of how people think about themselves. One thousand, five hundred and thirty-six people completed the survey. They were asked whether a variety of statements were very…

  20. Creative and Playful Learning on Technology-Enriched Playgrounds: An International Investigation

    ERIC Educational Resources Information Center

    Randolph, Justus J.; Kangas, Marjaana; Ruokamo, Heli; Hyvönen, Pirkko

    2016-01-01

    The purpose of this quasi-experimental study was to determine the degree that creative and playful learning (CPL) in a technology-enriched playground influences academic achievement of students and what factors are responsible for successes. The participants were 276 students from 12 elementary classrooms in the Netherlands and Finland. The…

  1. Playing, Creativity, Possibility

    ERIC Educational Resources Information Center

    Gude, Olivia

    2010-01-01

    Although virtually all contemporary art teachers list "enhancing creativity" as a key desired outcome of their programs, analysis of lesson plans used in schools suggests that in practice very little curriculum is specifically geared to developing creative abilities. In this paper, the author describes how she developed the curriculum…

  2. Predicting the Creativity of Design Majors Based on the Interaction of Diverse Personality Traits

    ERIC Educational Resources Information Center

    Chang, Chi-Cheng; Peng, Li-Pei; Lin, Ju-Sen; Liang, Chaoyun

    2015-01-01

    In this study, design majors were analysed to examine how diverse personality traits interact and influence student creativity. The study participants comprised 476 design majors. The results indicated that openness predicted the originality of creativity, whereas openness, conscientiousness and agreeableness predicted the usefulness of…

  3. Use of Simulated Psychosocial Role-Playing to Enhance Nursing Students' Development of Soft Skills.

    PubMed

    Liebrecht, Christina; Montenery, Susan

    2016-08-01

    Effective communication and interaction enable nurses to develop caring, empathetic, and respectful relationships with patients and families. However, most nurses feel a lack of preparation in the "soft" skills of communication, professionalism, and leadership. Nurse managers are seeking graduates with strong emotional quotient characteristics such as self-awareness, motivation, self-regulation, empathy, and social skills. Assisting nursing students to develop these intangible, high-level skills presents an ongoing challenge to nurse educators. This creative teaching learning strategy examines the use of psychosocial role-playing skits to enhance nursing student development of the soft skills of nursing. In this strategy, senior level nursing students work in small groups to develop and present realistic 3- to 5-minute skits based on common nurse-patient, nurse-family, or nurse-health care team interactions that incorporate the concepts of therapeutic communication, interpersonal interaction, empathy, active listening, teamwork, delegation, and/or professionalism, followed by a debriefing session. Student feedback suggests that confidence and competence related to the skills of therapeutic communication, interpersonal interaction, empathy, active listening, teamwork, delegation, and professionalism may improve by incorporating soft skill psychosocial role-playing into a nursing education course of study.

  4. Musical Creativity in Slovenian Elementary Schools

    ERIC Educational Resources Information Center

    Rozman, Janja Crcinovic

    2009-01-01

    Background: The Slovenian music education curriculum for the first years of elementary school emphasises the following musical activities in the classroom: singing, playing instruments, listening to music, movement to music and musical creativity. In the field of musical creativity, there are two activities where students can be original and…

  5. Designing Spaces for Creativity and Divergent Thinking: Pre-Service Teachers Creating Stop Motion Animation on Tablets

    ERIC Educational Resources Information Center

    O'Byrne, W. Ian; Radakovic, Nenad; Hunter-Doniger, Tracey; Fox, Madison; Kern, Reggie; Parnell, Stephanie

    2018-01-01

    In recent years, tablets have been shown to serve as incredible teaching tools in classrooms around the world. In mathematics education, divergent thinking, creativity, and play may play a key role in formation of adaptive thinking and math achievement. This qualitative, participatory action research investigated the use of an instructional model…

  6. Everyday Creativity in Language: Textuality, Contextuality, and Critique

    ERIC Educational Resources Information Center

    Maybin, Janet; Swann, Joan

    2007-01-01

    This paper starts by examining recent work by applied linguists who argue that creativity is not only a property of especially skilled and gifted language users, but is pervasive in routine everyday practice. Also variously addressing literariness, language play and humour, this apparent democratization of creativity contributes to a more general…

  7. Spotlight on Young Children and the Creative Arts

    ERIC Educational Resources Information Center

    Koralek, Derry

    2005-01-01

    The creative arts--including music, movement, dramatic play, puppetry, painting, sculpture, and drawing--are a crucial part of early childhood. Not only do the arts allow children to express themselves, but creative activity can enhance development of children's skills in literacy, science, math, social studies, and more. This engaging collection…

  8. Playing with Nature: Supporting Preschoolers' Creativity in Natural Outdoor Classrooms

    ERIC Educational Resources Information Center

    Kiewra, Christine; Veselack, Ellen

    2016-01-01

    Conducted at two separate natural outdoor classrooms with preschool-aged children from three to five years old, this qualitative research study investigated how outdoor environments supported children's creativity and imagination. Although many studies have explored the development of creative arts in the young children, few have focused on…

  9. May the Creative Forces Be with You!

    ERIC Educational Resources Information Center

    Shade, Rick; Shade, Patti Garrett

    2015-01-01

    Creativity is best identified in children and adults by looking for behaviors such as flexibility, playfulness, curiosity, originality, intellectual risk-taking, and persistence in thoughts or actions. These creative behaviors occur at certain times and under certain conditions in everyone. But, they can also be either enhanced or severely…

  10. The Role of Problem-Based Learning in Developing Creative Expertise

    ERIC Educational Resources Information Center

    Gallagher, Shelagh A.

    2015-01-01

    Contemporary real-world problems require creative solutions, necessitating the preparation of a new generation of creative experts capable of finding original solutions to ill-structured problems. Although much school-based training in creativity focuses on discrete skills, real-world creativity results from a multidimensional interaction between…

  11. Case Study 2: Using Games Based on Giant Dice and Time Restrictions to Enable Creativity When Teaching Artistic or Creative Subjects

    ERIC Educational Resources Information Center

    Barnard, Dan

    2017-01-01

    This case study draws on some experiments I have been doing in the use of dice in the ideas generation phase of a creative project. It draws on workshops I have run with creative technology students at Goldsmiths, with a range of adults at the Counterplay Conference in Aarhus (Denmark) and the Playful Learning Conference at Manchester Metropolitan…

  12. Exploring creativity and critical thinking in traditional and innovative problem-based learning groups.

    PubMed

    Chan, Zenobia C Y

    2013-08-01

    To explore students' attitude towards problem-based learning, creativity and critical thinking, and the relevance to nursing education and clinical practice. Critical thinking and creativity are crucial in nursing education. The teaching approach of problem-based learning can help to reduce the difficulties of nurturing problem-solving skills. However, there is little in the literature on how to improve the effectiveness of a problem-based learning lesson by designing appropriate and innovative activities such as composing songs, writing poems and using role plays. Exploratory qualitative study. A sample of 100 students participated in seven semi-structured focus groups, of which two were innovative groups and five were standard groups, adopting three activities in problem-based learning, namely composing songs, writing poems and performing role plays. The data were analysed using thematic analysis. There are three themes extracted from the conversations: 'students' perceptions of problem-based learning', 'students' perceptions of creative thinking' and 'students' perceptions of critical thinking'. Participants generally agreed that critical thinking is more important than creativity in problem-based learning and clinical practice. Participants in the innovative groups perceived a significantly closer relationship between critical thinking and nursing care, and between creativity and nursing care than the standard groups. Both standard and innovative groups agreed that problem-based learning could significantly increase their critical thinking and problem-solving skills. Further, by composing songs, writing poems and using role plays, the innovative groups had significantly increased their awareness of the relationship among critical thinking, creativity and nursing care. Nursing educators should include more types of creative activities than it often does in conventional problem-based learning classes. The results could help nurse educators design an appropriate curriculum for preparing professional and ethical nurses for future clinical practice. © 2013 Blackwell Publishing Ltd.

  13. The collective origins of valued originality: a social identity approach to creativity.

    PubMed

    Haslam, S Alexander; Adarves-Yorno, Inmaculada; Postmes, Tom; Jans, Lise

    2013-11-01

    Prevailing approaches to individual and group creativity have focused on personal factors that contribute to creative behavior (e.g., personality, intelligence, motivation), and the processes of behaving creatively and appreciating creativity are understood to be largely unrelated. This article uses social identity and self-categorization theories as the basis for a model of creativity that addresses these lacunae by emphasizing the role that groups play in stimulating and shaping creative acts and in determining the reception they are given. We argue that shared social identity (or lack of it) motivates individuals to rise to particular creative challenges and provides a basis for certain forms of creativity to be recognized (or disregarded). Empirical work informed by this approach supports eight novel hypotheses relating to individual, group, and systemic dimensions of the creativity process. These also provide an agenda for future creativity research.

  14. City Beats: A Creative Community Partnership Initiative at ArtPlay

    ERIC Educational Resources Information Center

    Jeanneret, Neryl; Brown, Robert

    2012-01-01

    The City of Melbourne's ArtPlay is open to children and young people aged 3-13 years, and provides a wide range of artist-led programs that serve a broad community within and outside the municipality. Its sister facility, Signal, caters for young people 13-22 years. An Australia Council of the Arts funded Creative Community Partnership Initiative,…

  15. Creative Musical Play: An Innovative Approach to Early Childhood Music Education in an Urban Community School of Music

    ERIC Educational Resources Information Center

    John, Bina Ann; Cameron, Linda; Bartel, Lee

    2016-01-01

    Music is a distinct form of communication that manifests naturally when children are engaged in musical play regardless of their cultural backgrounds. In an ethnically diverse, urban community music school, where the majority of children represent non-western populations, the need for creativity-focused approaches that do not assume a western…

  16. Creative Cognition and Brain Network Dynamics

    PubMed Central

    Beaty, Roger E.; Benedek, Mathias; Silvia, Paul J.; Schacter, Daniel L.

    2015-01-01

    Creative thinking is central to the arts, sciences, and everyday life. How does the brain produce creative thought? A series of recently published papers has begun to provide insight into this question, reporting a strikingly similar pattern of brain activity and connectivity across a range of creative tasks and domains, from divergent thinking to poetry composition to musical improvisation. This research suggests that creative thought involves dynamic interactions of large-scale brain systems, with the most compelling finding being that the default and executive control networks, which can show an antagonistic relationship, actually cooperate during creative cognition and artistic performance. These findings have implications for understanding how brain networks interact to support complex cognitive processes, particularly those involving goal-directed, self-generated thought. PMID:26553223

  17. Teaching Creativity in a Master's Level Educational Technology Course

    ERIC Educational Resources Information Center

    Stansberry, Susan; Thompson, Penny; Kymes, Angel

    2015-01-01

    An online course was created for the purposes of engaging in-service teachers in pedagogies and technologies associated with creativity, innovation, and invention; using a variety of technologies in a safe, open, and playful atmosphere to help practicing teachers develop their own creativity; and providing tools for the development of creativity…

  18. Creative Ideation Meets Relational Support: Measuring Links between These Factors in Early Adolescence

    ERIC Educational Resources Information Center

    Anderson, Ross C.; Pitts, Christine; Smolkowski, Keith

    2017-01-01

    This study examines measurement of creative ideational behaviors alongside factors of student engagement that may play a role in the development of students' creative potential during early adolescence in school. Two studies used exploratory and confirmatory factor analyses, cross-validation, and invariance testing of 2 extant measures with…

  19. Serious and Playful Inquiry: Epistemological Aspects of Collaborative Creativity

    ERIC Educational Resources Information Center

    Sullivan, Florence R.

    2011-01-01

    This paper presents the results of a micro-genetic analysis of the development of a creative solution arrived at by students working collaboratively to solve a robotics problem in a sixth grade science classroom. Results indicate that four aspects of the enacted curriculum proved important to developing the creative solution, including the…

  20. Artists, Creativity and Knowledge: A Challenge for Doctoral Change

    ERIC Educational Resources Information Center

    Phillips, Maggi

    2009-01-01

    This paper aims to extrapolate the difficulties and challenges posed by ideas about creativity principally in the context of doctoral theses in which the practices of dance play a prominent, if not, pivotal role. While resisting definitive transparency, creativity is a crucial marker as much for postgraduate scholars as it is for artists. The…

  1. Inside the Creative Sifter: Recognizing Metacognition in Creativity Development

    ERIC Educational Resources Information Center

    Puryear, Jeb S.

    2016-01-01

    The parallels between cognitive development and creativity are neglected in the literature. Piaget's information transformations are personalized, meaning individual constructions can involve creativity. Vygotsky's work considers the implications and interactions of social influences, conventions, and personal implications for creative…

  2. Has computational creativity successfully made it "Beyond the Fence" in musical theatre?

    NASA Astrophysics Data System (ADS)

    Jordanous, Anna

    2017-10-01

    A significant test for software is to task it with replicating human performance, as done recently with creative software and the commercial project Beyond the Fence (undertaken for a television documentary Computer Says Show). The remit of this project was to use computer software as much as possible to produce "the world's first computer-generated musical". Several creative systems were used to generate this musical, which was performed in London's West End in 2016. This paper considers the challenge of evaluating this project. Current computational creativity evaluation methods are ill-suited to evaluating projects that involve creative input from multiple systems and people. Following recent inspiration within computational creativity research from interaction design, here the DECIDE evaluation framework is applied to evaluate the Beyond the Fence project. Evaluation finds that the project was reasonably successful at achieving the task of using computational generation to produce a credible musical. Lessons have been learned for future computational creativity projects though, particularly for affording creative software more agency and enabling software to interact with other creative partners. Upon reflection, the DECIDE framework emerges as a useful evaluation "checklist" (if not a tangible operational methodology) for evaluating multiple creative systems participating in a creative task.

  3. [Gender differences in EEG coherence changes during figural creative thinking: the efficacy coupling].

    PubMed

    Vol'f, N V; Tarasova, I V; Razumnikova, O M

    2009-01-01

    The study was aimed to explore the features of interaction between cortical areas during figural creative task performance in high- and low-creative men and women. We divided the participants into two groups with high and low creativity by the median of originality score. EEG was recorded at rest and during task performance (Torrance Tests of Creative Thinking "Incomplete figures"). The EEG coherence was computed in six frequency bands from theta1 to beta2. We analyzed the total values of coherence for each of 16 sites, calculated separately for intrahemispheric and interhemispheric connections. In the theta2, alphal, and alpha2 bands, coherence values decreased in task performance as compared to baseline in subjects with lower originality scores, whereas in subjects with higher scores, they increased in the theta2 and alpha1 bands. The decrease in the alpha2 band in the higher-creativity group was significantly lower in comparison with the decrease in the lower-score group. In the alpha2 band, the interaction of gender, creativity, laterality, and electrode position factors was also found during analysis of task-induced coherence changes. Further examination of the interaction showed the similarity of EEG coherence patterns in men and women with opposite creative abilities and higher values of task-induced coherence changes in the anterior regions of the left hemisphere and posterior regions of the right hemisphere in high-creative in comparison with low-creative men. The findings are discussed in terms of different cognitive strategies used by men and women that may have the same results in creative problem solving.

  4. What Do We Know About the Development of Creativity in South America?

    PubMed

    Preiss, David D; Grau, Valeska; Ortiz, Dominga; Bernardino, Michelle

    2016-06-01

    We review recent research about the development of creativity in South America focusing on studies of individual differences in creativity and educational and developmental studies of children and adolescents' creativity. Most South American researchers are influenced by mainstream psychometric approaches, although computational and cultural approaches are also considered. Two main areas of inquiry are: (a) the relationship between creativity and other constructs, and (b) the structural and cultural inhibitors of creativity in school. Studies conducted beyond the school shed light on the role resilience has in fostering creativity. The lack of studies testing interventions aimed at promoting creativity is concerning. There is also a surprising lack of observational studies related to the pedagogy of creativity. Last but not least, there is a need to advance research on other factors, in addition to the educational ones, that may play a role in fostering creativity in South America. © 2016 Wiley Periodicals, Inc.

  5. Use of interactive theater and role play to develop medical students' skills in breaking bad news.

    PubMed

    Skye, Eric P; Wagenschutz, Heather; Steiger, Jeffrey A; Kumagai, Arno K

    2014-12-01

    Creative arts have been increasingly implemented in medical education. This study investigated the use of interactive theater and role play with professional actors in teaching breaking bad news to medical students. The objectives were to explore the contexts, approaches, experiences, and reactions in giving and receiving bad news. Second-year medical students participated in a required educational session that utilized interactive theater which helps students learn about the issues of breaking bad news to a patient with cancer. Following the interactive theater piece, professional actors provided students role play experiences in small groups with breaking bad news. Anonymous evaluation surveys were given out to all second-year medical students at the conclusion of the breaking bad news session. Surveys contained quantitative and qualitative responses. Three years of evaluations were analyzed. A total of 451 (88 %) students completed the evaluations. Comments were thematically analyzed. Ninety-four percent agreed that the theater piece prompted reflection on patient-provider communications, and 89 % agreed that it stimulated discussion on complex issues with breaking bad news. The two most common themes in student comments concerned the importance of realism in the theater piece, and the value of experiencing multiple perspectives. Use of professional actors during the role play exercises enhances the realism and pushed the students out of their own "comfort zones" in ways that may more closely approximate real life clinical situations. Interactive theater can be a potentially powerful tool to teach breaking bad news during medical school.

  6. The Distracting Effects of Music on the Cognitive Test Performance of Creative and Non-Creative Individuals

    ERIC Educational Resources Information Center

    Doyle, Maddie; Furnham, Adrian

    2012-01-01

    This study examined the effect of background music upon performance of creative and non-creative individuals on a reading comprehension task. In the presence of musical distraction and silence, 54 individuals (27 creative) carried out reading comprehension tasks in a repeated measures design. An interaction was predicted, such that musical…

  7. The Dynamics of Creativity & the Courage to BE

    NASA Astrophysics Data System (ADS)

    Abraham, Frederick David

    The following sections are included: * Preliminary Note * Definitions Of Creativity * American Heritage (Morris, 1969-78)55 * Howard Gardner (1993)33 * Stephen Nachmanovich (1990)58 * Dynamical Metaphor * Literary, Philosophic, and Religious Roots of Ideas of Creativity * Myth * Mysticism * Existentialism * Psychological Analysis of Creativity * Barman (& Freud), The Two Faces of Creativity (1989)18 * Stephen Nachmanovich, Free Play: Improvisation in Life and Art (1990)58 * Rollo May Man's Search for Himself, Chap 6, The Creative Conscience (1953)53. * Joy P. Guilford, The Psychometric Approach. (1950,1953)37,38 * Wolfgang Köhler, The Mentality of Apes (1925)46,47 * Csitszentmihalyi, Humanistic Attributional Approaches; Flow(1990)25; The Evolving Mind (1993)26 * Howard Gardner, Creating Minds (1993)33 * Summary of Dynamical Concepts Involved In Creativity * Self-Organizational Bifurcations are Creativity * Chaos and Instability Facilitate Creativity * Chaos at the Controls * Summary * Acknowledgement * References

  8. Making Sense of the Modernist Muse: Creative Cognition and Play at the Bauhaus

    ERIC Educational Resources Information Center

    Prager, Phillip

    2014-01-01

    In a review of the methodology of the Bauhaus (Germany's famous art school of the Weimar Republic era) in light of more recent scientific research on creativity and especially in light of the work of László Moholy-Nagy, the author examines the emphasis the school placed on play and positive emotions and concludes that it evinced a highly…

  9. Creative Cognition and Brain Network Dynamics.

    PubMed

    Beaty, Roger E; Benedek, Mathias; Silvia, Paul J; Schacter, Daniel L

    2016-02-01

    Creative thinking is central to the arts, sciences, and everyday life. How does the brain produce creative thought? A series of recently published papers has begun to provide insight into this question, reporting a strikingly similar pattern of brain activity and connectivity across a range of creative tasks and domains, from divergent thinking to poetry composition to musical improvisation. This research suggests that creative thought involves dynamic interactions of large-scale brain systems, with the most compelling finding being that the default and executive control networks, which can show an antagonistic relation, tend to cooperate during creative cognition and artistic performance. These findings have implications for understanding how brain networks interact to support complex cognitive processes, particularly those involving goal-directed, self-generated thought. Copyright © 2015 Elsevier Ltd. All rights reserved.

  10. EFL Teachers' Teaching Style, Creativity, and Burnout: A Path Analysis Approach

    ERIC Educational Resources Information Center

    Ghanizadeh, Afsaneh; Jahedizadeh, Safoura

    2016-01-01

    The present study delved into a rarely explored construct in the domain of English as a foreign language (EFL), i.e. teaching style. We hypothesized that teacher creativity plays a role in the styles teachers adopt in language institutes. It was also conjectured that teaching style affects burnout. The role of burnout in teacher creativity was…

  11. Piano Playing Reduces Stress More than Other Creative Art Activities

    ERIC Educational Resources Information Center

    Toyoshima, Kumiko; Fukui, Hajime; Kuda, Kiyoto

    2011-01-01

    Few studies have been conducted on the physiological effects of creative art activities. In this study, the effects of creative art activities on human stress were investigated, and their effects were compared in 57 healthy college students (27 males and 30 females). Subjects were divided into four groups, each of which participated in 30-minute…

  12. The Relationship between Traits of Creativity and Physical Activity in the Elderly.

    ERIC Educational Resources Information Center

    Malone, Harry Nevin

    The purpose of this study was to determine if a relationship exists between traits of creativity in the elderly and their level of physical activity. Another purpose was to determine if there was a relationship between traits of creativity focusing on arousal, sensation-seeking, and playfulness and activity. The study used an ex post facto…

  13. Autonomy and control in dyads: effects on interaction quality and joint creative performance.

    PubMed

    Weinstein, Netta; Hodgins, Holley S; Ryan, Richard M

    2010-12-01

    Two studies examined interaction quality and joint performance on two creative tasks in unacquainted dyads primed for autonomy or control orientations. It was hypothesized that autonomy-primed dyads would interact more constructively, experience more positive mood, and engage the task more readily, and as a result these dyads would perform better. To test this, Study 1 primed orientation and explored verbal creative performance on the Remote Associates Task (RAT). In Study 2, dyads were primed with autonomy and control orientation and videotaped during two joint creative tasks, one verbal (RAT) and one nonverbal (charades). Videotapes were coded for behavioral indicators of closeness and task engagement. Results showed that autonomy-primed dyads felt closer, were more emotionally and cognitively attuned, provided empathy and encouragement to partners, and performed more effectively. The effects of primed autonomy on creative performance were mediated by interpersonal quality, mood, and joint engagement.

  14. The impact of a creative play intervention on satisfaction with nursing care: A mixed-methods study.

    PubMed

    Teksoz, Emel; Bilgin, Ibrahim; Madzwamuse, Suna Eryigit; Oscakci, Ayse Ferda

    2017-01-01

    Hospitalisation can lead to distress for children. Creative play may reduce the adverse effects of hospitalisation on children, as it could lead to children associating satisfaction and fun with their hospital experience. The aim of the current study is to investigate the impact of a creative play intervention on service-care satisfaction measurements of children and their parents. A mixed-methods design consisting of quantitative pre/post-assessments and qualitative interviews was used within this study. The research was conducted with 30 children (n experimental group = 15; n control group = 15). Their parents (n = 30) and their nurse practitioners (n = 20) were also contacted in order to capture their reflections of this intervention which included creative activities with unused clean medical materials. Child participants completed the Patient's Nursing Care Perception Tool and their parents completed the PedsQL Health Care Satisfaction Tool. The two groups did not differ in relation to the Patients' Nursing Care Satisfaction Tool (PNCST) (t(28): 0.348, p = .730) and the PedsQL (t(28): -0.189, p = .852) scores at Time 1 before the intervention; however, significant differences were observed at the end at Time 2 (PNCST: t(28): -11.63, p < .001; PedsQL: t(28): -12.416, p < .001). In qualitative interviews, nurses indicated that their play skills with children had been enhanced by this intervention. Family attendants reported that the intervention improved the nurse-child relationship and their satisfaction with care. The results have shown that creative play intervention are a feasible nursing intervention which has a strong potential to be effective on child patients' and their attendants' satisfaction with care services. © 2017 Wiley Periodicals, Inc.

  15. Promoting Creative Thinking through the Use of ICT.

    ERIC Educational Resources Information Center

    Wheeler, Steve; Waite, S. J.; Bromfield, C.

    2002-01-01

    Reports on a pilot study that investigated the creative impact of information and communication technology (ICT) in a grade 6 class in England. Presents a model of creativity that includes problem solving, creative cognition, and social interaction; and discusses the creation of personal Web pages. (Author/LRW)

  16. The Multiple Relations between Creativity and Personality

    ERIC Educational Resources Information Center

    Chávez-Eakle, Rosa Aurora; Eakle, A. Jonathan; Cruz-Fuentes, Carlos

    2012-01-01

    The aims of this article are to review the multiple relations between creativity and personality, exploring the measurement instruments that have been used to identify them. Specific personality characteristics and traits found in highly creative individuals and the interaction of these traits with the creative process are described. In addition,…

  17. Designing Creative User Interactions for Learning

    ERIC Educational Resources Information Center

    Hong, Yi-Chun; Clinton, Gregory; Rieber, Lloyd P.

    2014-01-01

    Profitable creative ideas can emerge from within virtually any phase of the instructional design and development process. However, the design of user interactions is perhaps where learners can most directly experience the benefits of such ideas. In this article, the authors discuss principles of learner interaction as found in the instructional…

  18. Enhancing the Popular Music Ensemble Workshop and Maximising Student Potential through the Integration of Creativity

    ERIC Educational Resources Information Center

    Hall, Richard

    2015-01-01

    Ensemble work is a key part of any performance-based popular music course and involves students replicating existing music or playing "covers". The creative process in popular music is a collaborative one and the ensemble workshop can be utilised to facilitate active learning and develop musical creativity within a group setting. This is…

  19. Creative Thinking Ability to Increase Student Mathematical of Junior High School by Applying Models Numbered Heads Together

    ERIC Educational Resources Information Center

    Lince, Ranak

    2016-01-01

    Mathematical ability of students creative thinking is a component that must be mastered by the student. Mathematical creative thinking plays an important role, both in solving the problem and well, even in high school students. Therefore, efforts are needed to convey ideas in mathematics. But the reality is not yet developed the ability to…

  20. Some Video Games Can Increase the Player's Creativity

    ERIC Educational Resources Information Center

    Moffat, David C.; Crombie, William; Shabalina, Olga

    2017-01-01

    It is said that playing video games might make people more creative. There is some evidence of an association, but no so far general theory about any psychological causes, or other key factors. In this study, we test the possibility that different sorts of video games may have different effects, on different types of creativity; or none at all.…

  1. Creativity in Hong Kong Classrooms: Transition from a Seriously Formal Pedagogy to Informally Playful Learning

    ERIC Educational Resources Information Center

    Hui, Anna N. N.; Chow, Bonnie W. Y.; Chan, Aubrey Y. T.; Chui, Barbie H. T.; Sam, C. T.

    2015-01-01

    This article provides research evidence that creativity can be nurtured as abilities and skills both in the general domain as well as in specific domains with methods appropriate to the holistic development of young learners. It reports upon two empirical studies on the enhancement of creativity in children and young people, and connects to…

  2. Making Space for Experimentation, Collaboration, and Play: Re-Imagining the Drop-in Visitor Experience

    ERIC Educational Resources Information Center

    Mostov, Merilee

    2014-01-01

    In late 2006, the Columbus Museum of Art education department adopted a new framework that established creativity as the lens for learning and visitor experiences. But what does creativity look like in a gallery experience? What are visitor attitudes toward creativity? This article explores how the drop-in visitor experience was reimagined at the…

  3. Creative benefits from well-connected leaders: leader social network ties as facilitators of employee radical creativity.

    PubMed

    Venkataramani, Vijaya; Richter, Andreas W; Clarke, Ronald

    2014-09-01

    Employee radical creativity critically depends on substantive informational resources from others across the wider organization. We propose that the social network ties of employees' immediate leaders assume a central role in garnering these resources, thereby fostering their employees' radical creativity both independent of and interactively with employees' own network ties. Drawing on data from 214 employees working in 30 teams of a public technology and environmental services organization, we find that team leaders' betweenness centrality in the idea network within their teams as well as among their peer leaders provides creative benefits beyond employees' own internal and external ties. Further, employees' and leaders' ties within and external to the team interactively predict employee radical creativity. Implications for theory and practice are discussed. PsycINFO Database Record (c) 2014 APA, all rights reserved.

  4. Aptitude-Treatment Interactions during Creativity Training in E-Learning: How Meaning-Making, Self-Regulation, and Knowledge Management Influence Creativity

    ERIC Educational Resources Information Center

    Yeh, Yu-chu; Lin, Chun Fu

    2015-01-01

    The goal of aptitude-treatment interactions (ATIs) is to find the interactions between treatments and learners' aptitudes and therefore to achieve optimal learning. This study aimed at understanding whether the aptitudes of meaning-making, self-regulation, and knowledge management (KM) would interact with the treatment of 17-week KM-based training…

  5. Dialogic Pedagogy in Creative Practice: A Conversation in Examples

    ERIC Educational Resources Information Center

    Archer, Carol; Kelen, Christopher

    2015-01-01

    This paper surveys examples of dialogic pedagogy in creative practices in the areas of Visual Studies and Creative Writing at universities in Hong Kong and Macao. The authors describe their own participant-observer experience of evolving pedagogy for creative practice through on-site and remote interaction, with colleagues and with and between…

  6. The Interactive Effects of Self-Perceptions and Job Requirements on Creative Problem Solving

    ERIC Educational Resources Information Center

    Robinson-Morral, Erika J.; Reiter-Palmon, Roni; Kaufman, James C.

    2013-01-01

    Over the years, researchers have focused on ways to facilitate creativity in the workplace by looking at individual factors and organizational factors that affect employee creativity (Woodman, Sawyer, & Griffin, [Woodman, R.W., 1993]). In many cases, the factors that affect creativity are examined independently. In other words, it is uncommon…

  7. Team Creativity: The Effects of Perceived Learning Culture, Developmental Feedback and Team Cohesion

    ERIC Educational Resources Information Center

    Joo, Baek-Kyoo; Song, Ji Hoon; Lim, Doo Hun; Yoon, Seung Won

    2012-01-01

    This study investigates the influence of perceived learning culture, developmental feedback and team cohesion on team creativity. The results showed that the demographic variables, the three antecedents and their interactions explained 41 per cent of variance in team creativity. Team creativity was positively correlated with a higher level of…

  8. The dark side of creativity: biological vulnerability and negative emotions lead to greater artistic creativity.

    PubMed

    Akinola, Modupe; Mendes, Wendy Berry

    2008-12-01

    Historical and empirical data have linked artistic creativity to depression and other affective disorders. This study examined how vulnerability to experiencing negative affect, measured with biological products, and intense negative emotions influenced artistic creativity. The authors assessed participants' baseline levels of an adrenal steroid (dehydroepiandrosterone-sulfate, or DHEAS), previously linked to depression, as a measure of affective vulnerability. They then manipulated emotional responses by randomly assigning participants to receive social rejection or social approval or to a nonsocial situation. Participants then completed artistic collages, which were later evaluated by artists. Results confirmed a person-by-situation interaction. Social rejection was associated with greater artistic creativity; however, the interaction between affective vulnerability (lower baseline DHEAS) and condition was significant, suggesting that situational triggers of negative affect were especially influential among those lower in DHEAS, which resulted in the most creative products. These data provide evidence of possible biological and social pathways to artistic creativity.

  9. The Dark Side of Creativity: Biological Vulnerability and Negative Emotions Lead to Greater Artistic Creativity

    PubMed Central

    Akinola, Modupe; Mendes, Wendy Berry

    2009-01-01

    Historical and empirical data have linked artistic creativity to depression and other affective disorders. This study examined how vulnerability to experiencing negative affect, measured with biological products, and intense negative emotions influenced artistic creativity. The authors assessed participants' baseline levels of an adrenal steroid (dehydroepiandrosterone-sulfate, or DHEAS), previously linked to depression, as a measure of affective vulnerability. They then manipulated emotional responses by randomly assigning participants to receive social rejection or social approval or to a nonsocial situation. Participants then completed artistic collages, which were later evaluated by artists. Results confirmed a person-by-situation interaction. Social rejection was associated with greater artistic creativity; however, the interaction between affective vulnerability (lower baseline DHEAS) and condition was significant, suggesting that situational triggers of negative affect were especially influential among those lower in DHEAS, which resulted in the most creative products. These data provide evidence of possible biological and social pathways to artistic creativity. PMID:18832338

  10. Dyadic Interaction in Creative Thinking and Problem Solving.

    ERIC Educational Resources Information Center

    Torrance, E. Paul

    The author reviews the research conducted on dyadic interaction and its role in the development of creative thinking and problem solving. Earlier research has shown that children at a certain stage prefer to work alone rather than with other children. However, empirical data have shown on the whole that dyadic interactions result in better…

  11. Neural networks involved in artistic creativity.

    PubMed

    Kowatari, Yasuyuki; Lee, Seung Hee; Yamamura, Hiromi; Nagamori, Yusuke; Levy, Pierre; Yamane, Shigeru; Yamamoto, Miyuki

    2009-05-01

    Creativity has been proposed to be either the result of solely right hemisphere processes or of interhemispheric interactions. Little information is available, however, concerning the neuronal foundations of creativity. In this study, we introduced a new artistic task, designing a new tool (a pen), which let us quantitatively evaluate creativity by three indices of originality. These scores were analyzed in combination with brain activities measured by functional magnetic resonance imaging (fMRI). The results were compared between subjects who had been formally trained in design (experts) and novice subjects. In the experts, creativity was quantitatively correlated with the degree of dominance of the right prefrontal cortex over that of the left, but not with that of the right or left prefrontal cortex alone. In contrast, in novice subjects, only a negative correlation with creativity was observed in the bilateral inferior parietal cortex. We introduced structure equation modeling to analyze the interactions among these four brain areas and originality indices. The results predicted that training exerts a direct effect on the left parietal cortex. Additionally, as a result of the indirect effects, the activity of the right prefrontal cortex was facilitated, and the left prefrontal and right parietal cortices were suppressed. Our results supported the hypothesis that training increases creativity via reorganized intercortical interactions. (c) 2008 Wiley-Liss, Inc.

  12. Parental involvement in elementary school-aged child’s creativity

    NASA Astrophysics Data System (ADS)

    Suparmi; Suardiman, S. P.; Kumara, A.

    2018-01-01

    This study aims at describing the parental involvement in cultivating elementary school-aged child’s creativity. The qualitative research was designed with multidisciplinary study approach. Eight students and some parents from public elementary schools of Ngawen 4th of Gunungkidul, Yogyakarta, and 4 students from an elementary school in Sleman, Yogyakarta were involved in the process of collecting the data. In-depth interview, observation, and documentation were used simultaneously to collect the data. The results showed that: 1) the subject had a level of intelligence quotient; the intelligence of verbal creativity above the average level, and creative behaviour on average, 2) interaction of parents and child-related discussions, experiences, and plans, academic problems in school were needed to boost the students’ creativity, 3) interactions of parents and school-related participations in school were also encouraged to implant students’ social awareness, 4) interaction among parents communicated each other to have a better result of academic awareness, and 5) Parents should install family norms to cultivate children’s intelligence quotient.

  13. Preschool Programs with Personality.

    ERIC Educational Resources Information Center

    Hereford, Nancy-Jo

    1980-01-01

    Describes four different and exemplary preschools: Small World Center for Creativity (Boise, Idaho); the Creative Play Center (Worthington, Ohio); Westmoreland Cooperative Preschool (University of Oregon, Eugene); and Montessori Gardens School (Hilton Head Island, South Carolina). Also gives tips on running a preschool. (SJL)

  14. Creativity and dementia: a review.

    PubMed

    Palmiero, Massimiliano; Di Giacomo, Dina; Passafiume, Domenico

    2012-08-01

    In these last years, creativity was found to play an important role for dementia patients in terms of diagnosis and rehabilitation strategies. This led us to explore the relationships between dementia and creativity. At the aim, artistic creativity and divergent thinking are considered both in non-artists and artists affected by different types of dementia. In general, artistic creativity can be expressed in exceptional cases both in Alzheimer's disease and Frontotemporal dementia, whereas divergent thinking decreases in dementia. The creation of paintings or music is anyway important for expressing emotions and well-being. Yet, creativity seems to emerge when the right prefrontal cortex, posterior temporal, and parietal areas are relatively intact, whereas it declines when these areas are damaged. However, enhanced creativity in dementia is not confirmed by controlled studies conducted in non-artists, and whether artists with dementia can show creativity has to be fully addressed. Future research directions are suggested.

  15. The Effectiveness of Neurofeedback on Enhancing Cognitive Process Involved in Entrepreneurship Abilities among Primary School Students in District No. 3 Tehran.

    PubMed

    Rahmati, Narges; Rostami, Reza; Zali, Mohammad Reza; Nowicki, Stephen; Zarei, Jamilah

    2014-10-01

    The aim of this study is to investigate the entrepreneurial traits of school children in the city of Tehran. For this purpose, 48 students were selected with an average IQ between 90 and 119. Ranging from 7th to 12th grades, all the subjects were assessed using Nowicki-Strickland's Locus of Control Scale (N-SLCS), Torrance Tests of Creative Thinking (TTCT), and Hyperkinetic Syndrome Assessment Method (HKSD). The obtained results were then organized and categorized into three groups. One of the groups was randomly chosen as experimental and the other as the control group and the last play group. In this empirical study, the students received Sensory Motor Rhythm (SMR) and Beta neurofeedback for 20 sessions. The play group was assigned to play mind games for 20 sessions. At the same time, the control group received no experiments. After the end of the experiments, all the students in three groups were reassessed by Torrance Tests of Creative Thinking, Hyperkinetic Syndrome Assessment Method, and Nowicki-Strickland's Locus of Control Scale. The results from MANOVA showed that the neurofeedback group had demonstrated a meaningful change in creativity and locus of control while the adaptability of risk-taking was on a meaningful level for the experimental group. The results also indicate an improvement in creativity for the neurofeedback group in comparison with the play group on a 0.02 meaningful level. Similarly, the results suggest an improvement in creativity for the neurofeedback group on a 0.000 meaningful level in comparison with the control group. This is while the play group and the control group do not show any meaningful difference. The results also show an improvement in the internal locus of control for the neurofeedback group in comparison with the play group on a 0.032 meaningful level; while, it is meaningful on a 0.01 level for the neurofeedback group in comparison with the control group. The findings for the play group and control group do not show any meaningful difference. The paper concludes that neurofeedback training can be used for increasing the level of entrepreneurial traits in students.

  16. [Creativity and visual expression].

    PubMed

    Hárdi, Isvtán

    2006-01-01

    The definition of the concept of creativity poses several difficulties and is further impeded by its vulgarizing use. It would be more suitable to apply "productivity" appropriately instead of using creativity in excessively wide sense. Creativity ought to be considered by a holistic approach, in which both conscious and unconscious factors play vital importance. Visual creativity is thought to consist of the following elements: originality, sensitivity, a special talent, as well as deeper dynamism of human personality, such as sublimation, reparative-compensating mechanisms and mentalization. All these capacities are utilised in self-healing and therapy (see art therapy). The above elements and mechanisms have important roles both in creativity and in artistic pleasure. The paper is illustrated by cases of dynamic examination of drawings.

  17. Iterative Authoring Using Story Generation Feedback: Debugging or Co-creation?

    NASA Astrophysics Data System (ADS)

    Swartjes, Ivo; Theune, Mariët

    We explore the role that story generation feedback may play within the creative process of interactive story authoring. While such feedback is often used as 'debugging' information, we explore here a 'co-creation' view, in which the outcome of the story generator influences authorial intent. We illustrate an iterative authoring approach in which each iteration consists of idea generation, implementation and simulation. We find that the tension between authorial intent and the partially uncontrollable story generation outcome may be relieved by taking such a co-creation approach.

  18. Thinking outside the Clocks: The Effect of Layered-Task Time on the Creative Climate of Meetings

    ERIC Educational Resources Information Center

    Agypt, Brett; Rubin, Beth A.; Spivack, April J.

    2012-01-01

    The turbulence of the new economy puts demands on organizations to respond rapidly, flexibly and creatively to changing environments. Meetings are one of the organizational sites in which organizational actors "do" creativity; interaction in groups can be an important site for generating creative ideas and brainstorming. Additionally, Blount…

  19. Regional Homogeneity Predicts Creative Insight: A Resting-State fMRI Study.

    PubMed

    Lin, Jiabao; Cui, Xuan; Dai, Xiaoying; Mo, Lei

    2018-01-01

    Creative insight plays an important role in our daily life. Previous studies have investigated the neural correlates of creative insight by functional magnetic resonance imaging (fMRI), however, the intrinsic resting-state brain activity associated with creative insight is still unclear. In the present study, we used regional homogeneity (ReHo) as an index in resting-state fMRI (rs-fMRI) to identify brain regions involved in individual differences in creative insight, which was compued by the response time (RT) of creative Chinese character chunk decomposition. The findings indicated that ReHo in the anterior cingulate cortex (ACC)/caudate nucleus (CN) and angular gyrus (AG)/superior temporal gyrus (STG)/inferior parietal lobe (IPL) negatively predicted creative insight. Furthermore, these findings suggested that spontaneous brain activity in multiple regions related to breaking and establishing mental sets, goal-directed solutions exploring, shifting attention, forming new associations and emotion experience contributes to creative insight. In conclusion, the present study provides new evidence to further understand the cognitive processing and neural correlates of creative insight.

  20. Working memory benefits creative insight, musical improvisation, and original ideation through maintained task-focused attention.

    PubMed

    De Dreu, Carsten K W; Nijstad, Bernard A; Baas, Matthijs; Wolsink, Inge; Roskes, Marieke

    2012-05-01

    Anecdotes from creative eminences suggest that executive control plays an important role in creativity, but scientific evidence is sparse. Invoking the Dual Pathway to Creativity Model, the authors hypothesize that working memory capacity (WMC) relates to creative performance because it enables persistent, focused, and systematic combining of elements and possibilities (persistence). Study 1 indeed showed that under cognitive load, participants performed worse on a creative insight task. Study 2 revealed positive associations between time-on-task and creativity among individuals high but not low in WMC, even after controlling for general intelligence. Study 3 revealed that across trials, semiprofessional cellists performed increasingly more creative improvisations when they had high rather than low WMC. Study 4 showed that WMC predicts original ideation because it allows persistent (rather than flexible) processing. The authors conclude that WMC benefits creativity because it enables the individual to maintain attention focused on the task and prevents undesirable mind wandering.

  1. Aldo van Eyck’s Playgrounds: Aesthetics, Affordances, and Creativity

    PubMed Central

    Withagen, Rob; Caljouw, Simone R.

    2017-01-01

    After World War II, the Dutch architect Aldo van Eyck developed hundreds of playgrounds in the city of Amsterdam. These public playgrounds were located in parks, squares, and derelict sites, and consisted of minimalistic aesthetic play equipment that was supposed to stimulate the creativity of children. Over the last decades, these playgrounds have been studied by sociologists, theorists of art and architecture, and psychologists. Adopting an ecological approach to the human environment, it is argued that the abstract forms of van Eyck’s play sculptures indeed stimulate the creativity of the child. Whereas a slide or a swing almost dictates what a child is supposed to do, van Eyck’s play equipment invites the child to actively explore the numerous affordances (action possibilities) it provided. However, it is argued that the standardization (e.g., equal distances between blocks or bars) that tends to characterize van Eyck’ play equipment has negative effects on the playability. This standardization, which was arguably the result of the aesthetic motives of the designer, might be appealing to children when simply looking at the equipment, but it is not of overriding importance to them when playing in it. Indeed, a recent study indicates that the affordances provided by messy structures appear to have a greater appeal to playing children. PMID:28725208

  2. The Moderating Role of Non-Controlling Supervision and Organizational Learning Culture on Employee Creativity: The Influences of Domain Expertise and Creative Personality

    ERIC Educational Resources Information Center

    Jeong, Shinhee; McLean, Gary N.; McLean, Laird D.; Yoo, Sangok; Bartlett, Kenneth

    2017-01-01

    Purpose: By adopting a multilevel approach, this paper aims to examine the relationships among employee creativity and creative personality, domain expertise (i.e. individual-level factors), non-controlling supervision style and organizational learning culture (i.e. team-level factors). It also investigates the cross-level interactions between…

  3. BioCreative Workshops for DOE Genome Sciences: Text Mining for Metagenomics

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Wu, Cathy H.; Hirschman, Lynette

    The objective of this project was to host BioCreative workshops to define and develop text mining tasks to meet the needs of the Genome Sciences community, focusing on metadata information extraction in metagenomics. Following the successful introduction of metagenomics at the BioCreative IV workshop, members of the metagenomics community and BioCreative communities continued discussion to identify candidate topics for a BioCreative metagenomics track for BioCreative V. Of particular interest was the capture of environmental and isolation source information from text. The outcome was to form a “community of interest” around work on the interactive EXTRACT system, which supported interactive taggingmore » of environmental and species data. This experiment is included in the BioCreative V virtual issue of Database. In addition, there was broad participation by members of the metagenomics community in the panels held at BioCreative V, leading to valuable exchanges between the text mining developers and members of the metagenomics research community. These exchanges are reflected in a number of the overview and perspective pieces also being captured in the BioCreative V virtual issue. Overall, this conversation has exposed the metagenomics researchers to the possibilities of text mining, and educated the text mining developers to the specific needs of the metagenomics community.« less

  4. Creative Interventions with Traumatized Children

    ERIC Educational Resources Information Center

    Malchiodi, Cathy A., Ed.

    2008-01-01

    Rich with case material and artwork samples, this volume demonstrates a range of creative approaches for facilitating children's emotional reparation and recovery from trauma. Contributors include experienced practitioners of play, art, music, movement and drama therapies, bibliotherapy, and integrative therapies, who describe step-by-step…

  5. [The relationship between mental health, socialization and creativity].

    PubMed

    Krause, R

    1979-01-01

    It is shown, that there are two traditions of thought in research as well as in psychotherapy which foster different assumptions about the relationship between a persons creativity and his mental well-being and between his creativity and the child-rearing practice of his parents. One tradition suggests that most creative people have experienced more intense suffering during childhood than others. The other tradition takes the opposite position, that a permissive, non-authoritarian home environment is most conducive for later creativity. Results of empirical research relevant to this questions have been contradictory, partly due to considerable methodological difficulties, and partly due to the ideological biasis of the experimenters and reviewers. Our own research on the child rearing practices and attitudes related to creative/non-creative 12-year old children of both sexes, as measured by questionnaires and observations of mother-child interaction, opposes the latter tradition. We have observed that mothers of high creative children behave more active and evaluating when engaged in dyadic problem solving situations with their children, and this pattern is symmetrically reflected in the behavior of their children. Mothers of low creative children, however, interact in a more guarded and cautious manner, yet with more visible demonstrations of positive affect. Questionnaire data on the fathers' attitudes on child-rearing seems to oppose the belief that creative children have permissive, non-authoritarian fathers.

  6. Creative Arts.

    ERIC Educational Resources Information Center

    Castellano, Richard J.; Fleming, Mary Ann

    Educational goals and objectives, student activities, and visual aids are included in this guide to a three-dimensional design unit that combines creative art and industrial arts skills. Course goals include challenging students' creative skills, encouraging student interaction and successful group work, and providing an atmosphere of fun and…

  7. Brain structure links trait creativity to openness to experience

    PubMed Central

    Huang, Lijie; Kong, Xiangzhen; Yang, Wenjing; Wei, Dongtao; Li, Jingguang; Cheng, Hongsheng; Zhang, Qinglin

    2015-01-01

    Creativity is crucial to the progression of human civilization and has led to important scientific discoveries. Especially, individuals are more likely to have scientific discoveries if they possess certain personality traits of creativity (trait creativity), including imagination, curiosity, challenge and risk-taking. This study used voxel-based morphometry to identify the brain regions underlying individual differences in trait creativity, as measured by the Williams creativity aptitude test, in a large sample (n = 246). We found that creative individuals had higher gray matter volume in the right posterior middle temporal gyrus (pMTG), which might be related to semantic processing during novelty seeking (e.g. novel association, conceptual integration and metaphor understanding). More importantly, although basic personality factors such as openness to experience, extroversion, conscientiousness and agreeableness (as measured by the NEO Personality Inventory) all contributed to trait creativity, only openness to experience mediated the association between the right pMTG volume and trait creativity. Taken together, our results suggest that the basic personality trait of openness might play an important role in shaping an individual’s trait creativity. PMID:24603022

  8. A systematic review of creative thinking/creativity in nursing education.

    PubMed

    Chan, Zenobia C Y

    2013-11-01

    This systematic review aimed to identify the types of nursing course structure that promotes students' creative thinking and creativity. Systematic review. Five electronic databases: The British Nursing Index, CINAHL, PsycINFO, Scopus and Ovid Medline. The databases were systematically searched to identify studies that discussed the concept of creative thinking in nursing education or reported a strategy that improved students' creative thinking. Qualitative studies or studies that included qualitative data were included. After reading the full content of the included studies, key themes and concepts were extracted and synthesized. Eight studies were identified. Four main themes relating to the course structure in teaching creativity were developed: diversity learning, freedom to learn, learning with confidence and learning through group work. To promote creative thinking in nursing students, educators themselves need to be creative in designing courses that allow students to learn actively and convert thoughts into actions. Educators should balance course freedom and guidance to allow students to develop constructive and useful ideas. Confidence and group work may play significant roles in helping students to express themselves and think creatively. Copyright © 2012 Elsevier Ltd. All rights reserved.

  9. Creativity and psychopathology: a shared vulnerability model.

    PubMed

    Carson, Shelley H

    2011-03-01

    Creativity is considered a positive personal trait. However, highly creative people have demonstrated elevated risk for certain forms of psychopathology, including mood disorders, schizophrenia spectrum disorders, and alcoholism. A model of shared vulnerability explains the relation between creativity and psychopathology. This model, supported by recent findings from neuroscience and molecular genetics, suggests that the biological determinants conferring risk for psychopathology interact with protective cognitive factors to enhance creative ideation. Elements of shared vulnerability include cognitive disinhibition (which allows more stimuli into conscious awareness), an attentional style driven by novelty salience, and neural hyperconnectivity that may increase associations among disparate stimuli. These vulnerabilities interact with superior meta-cognitive protective factors, such as high IQ, increased working memory capacity, and enhanced cognitive flexibility, to enlarge the range and depth of stimuli available in conscious awareness to be manipulated and combined to form novel and original ideas.

  10. Improving creativity performance by short-term meditation.

    PubMed

    Ding, Xiaoqian; Tang, Yi-Yuan; Tang, Rongxiang; Posner, Michael I

    2014-03-19

    One form of meditation intervention, the integrative body-mind training (IBMT) has been shown to improve attention, reduce stress and change self-reports of mood. In this paper we examine whether short-term IBMT can improve performance related to creativity and determine the role that mood may play in such improvement. Forty Chinese undergraduates were randomly assigned to short-term IBMT group or a relaxation training (RT) control group. Mood and creativity performance were assessed by the Positive and Negative Affect Schedule (PANAS) and Torrance Tests of Creative Thinking (TTCT) questionnaire respectively. As predicted, the results indicated that short-term (30 min per day for 7 days) IBMT improved creativity performance on the divergent thinking task, and yielded better emotional regulation than RT. In addition, cross-lagged analysis indicated that both positive and negative affect may influence creativity in IBMT group (not RT group). Our results suggested that emotion-related creativity-promoting mechanism may be attributed to short-term meditation.

  11. Creating an interactive environment for pediatric assessment.

    PubMed

    de Armas Weber, D; Easley-Rosenberg, A

    2001-01-01

    An interactive assessment room (IAR) was conceived to explore the effect of a dynamic environment on the pediatric assessment process and subsequent individualized goal development. Selection of a central theme, creation of a multipurpose space, provision of multisensory experiences, maximization of environmental affordances, provision of effective motivators and opportunities for goal attainment, and facilitation of a transdisciplinary assessment were identified as integral to designing the IAR. A central farm theme was selected to create five task-oriented activity stations. The IAR offered a creative assessment environment for transdisciplinary, practice-based application of current motor development and behavioral models. In addition, the IAR facilitated exploratory play essential to promoting the client's optimal performance to arrive at the development of appropriate treatment goals.

  12. A creative arts intervention for children with diabetes. Part 2: evaluation.

    PubMed

    Basso, Robert V J; Pelech, William James

    2008-12-01

    In Part 1 of this article (published in the October 2008 issue), we discussed the importance of using creative arts skits as an expressive technique for children with Type 1, or juvenile, diabetes. This creative arts intervention offers children the opportunity to decipher emotional difficulties through symbolic play in a secure atmosphere. Analysis of feelings following the skits encourages children to share concerns about their illnesses as well as self-concept issues. In Part 2, we use the case study method to demonstrate the benefits of creative arts skits for children with diabetes.

  13. Exploring the Relationships among Creativity, Engineering Knowledge, and Design Team Interaction on Senior Engineering Design Projects

    ERIC Educational Resources Information Center

    Ibrahim, Badaruddin

    2012-01-01

    In the 21st century, engineers are expected to be creative and work collaboratively in teams to solve or design new products. Research in the past has shown how creativity and good team communication, together with knowledge, can impact the outcomes in the organization. The purpose of this study was to explore the relationships among creativity,…

  14. Brain structure links everyday creativity to creative achievement.

    PubMed

    Zhu, Wenfeng; Chen, Qunlin; Tang, Chaoying; Cao, Guikang; Hou, Yuling; Qiu, Jiang

    2016-03-01

    Although creativity is commonly considered to be a cornerstone of human progress and vital to all realms of our lives, its neural basis remains elusive, partly due to the different tasks and measurement methods applied in research. In particular, the neural correlates of everyday creativity that can be experienced by everyone, to some extent, are still unexplored. The present study was designed to investigate the brain structure underlying individual differences in everyday creativity, as measured by the Creative Behavioral Inventory (CBI) (N=163). The results revealed that more creative activities were significantly and positively associated with larger gray matter volume (GMV) in the regional premotor cortex (PMC), which is a motor planning area involved in the creation and selection of novel actions and inhibition. In addition, the gray volume of the PMC had a significant positive relationship with creative achievement and Art scores, which supports the notion that training and practice may induce changes in brain structures. These results indicate that everyday creativity is linked to the PMC and that PMC volume can predict creative achievement, supporting the view that motor planning may play a crucial role in creative behavior. Published by Elsevier Inc.

  15. The Upside of Videogame Playing.

    PubMed

    Jackson, Linda A

    2012-12-01

    In our research on the relationship between videogame playing and cognitive outcomes we found that children (n=481, 12 year olds) who played videogames more were more creative than those who played them less. Here we summarize these findings and propose new research to identify mediating cognitive factors influenced by videogame playing.

  16. Teaching Creativity in Higher Education

    ERIC Educational Resources Information Center

    Livingston, Larry

    2010-01-01

    Individual creativity is ubiquitous. New technologies both enable and urge fresh approaches to creativity in the context of education. University-level education offers a natural place to adjust pedagogical structures in favor of a more individual approach to learning that organizes the intellectual community into new patters of interaction and…

  17. Employees and Creativity: Social Ties and Access to Heterogeneous Knowledge

    ERIC Educational Resources Information Center

    Huang, Chiung-En; Liu, Chih-Hsing Sam

    2015-01-01

    This study dealt with employee social ties, knowledge heterogeneity contacts, and the generation of creativity. Although prior studies demonstrated a relationship between network position and creativity, inadequate attention has been paid to network ties and heterogeneity knowledge contacts. This study considered the social interaction processes…

  18. Technology-Enhanced Pedagogical Framework for Collaborative Creativity: Analyses of Students' Perception

    ERIC Educational Resources Information Center

    Pifarré, Manoli; Martí, Laura; Cujba, Andreea

    2015-01-01

    This paper explores the effects of a technology-enhanced pedagogical framework on collaborative creativity processes. The pedagogical framework is built on socio-cultural theory which conceptualizes creativity as a social activity based on intersubjectivity and dialogical interactions. Dialogue becomes an instrument for collaborative creativity…

  19. Proliferating Textual Possibilities: Toward Pedagogies of Critical-Creative Tinkering

    ERIC Educational Resources Information Center

    Koupf, Danielle

    2017-01-01

    Tinkering is a longstanding material practice that has gained popularity in recent years as a learning strategy at numerous schools, camps, and makerspaces. This article seeks to establish in composition pedagogy tinkering's playful, exploratory ethos by introducing a practice called "critical-creative tinkering." In critical-creative…

  20. Creative Experiences for Young Children. Third Edition.

    ERIC Educational Resources Information Center

    Chenfeld, Mimi Brodsky

    Noting that a creative approach to early childhood education allows teachers to reinforce the foundation of achievement by encouraging and expanding upon children's play activities, this book provides teacher-developed ideas and strategies for creating learning communities in the early childhood classroom. The beginning chapter introduces creative…

  1. Promoting Creative Thinking Ability Using Contextual Learning Model in Technical Drawing Achievement

    NASA Astrophysics Data System (ADS)

    Mursid, R.

    2018-02-01

    The purpose of this study is to determine whether there is influence; the differences in the results between students that learn drawing techniques taught by the Contextual Innovative Model (CIM) and taught by Direct Instructional Model (DIM), the differences in achievement among students of technical drawing that have High Creative Thinking Ability (HCTA) with Low Creative Thinking Ability (LCTA), and the interaction between the learning model with the ability to think creatively to the achievement technical drawing. Quasi-experimental research method. Results of research appoint that: the achievement of students that learned technical drawing by using CIM is higher than the students that learned technical drawing by using DIM, the achievement of students of technical drawings HCTA is higher than the achievement of students who have technical drawing LCTA, and there are interactions between the use of learning models and creative thinking abilities in influencing student achievement technical drawing.

  2. Role of Creativity in the Effectiveness of Cognitive Reappraisal

    PubMed Central

    Wu, Xiaofei; Guo, Tingting; Tang, Tengteng; Shi, Baoguo; Luo, Jing

    2017-01-01

    As a well-recognized and widely adopted emotional regulation strategy, cognitive reappraisal has generally been proven to be efficient. However, the cognitive mechanism underlying regulatory efficiency, particularly the role of creativity, in cognitive reappraisal is unclear. Although previous studies have evaluated the relationship between creativity and reappraisal from the perspectives of generation (i.e., generating cognitive reappraisals and generating creative ideas involve similar cognitive neural networks) and individual differences (i.e., the ability to generate different cognitive reappraisals can be predicted by scores on creativity-related tests), how cognitive reappraisal’s efficiency can be related to creativity is still unknown. In this research, we assessed the relationship between cognitive reappraisal’s creativity and its effectiveness in regulating negative emotion. In Study 1, participants were asked to generate reappraisals of negative stimuli and then evaluate the creativity and regulatory effectiveness of these reappraisals. The results indicated positive correlation between creativity rating and regulatory effectiveness, but we found that it was difficult for the participants to generate highly creative reappraisals on their own. Therefore, in Study 2, we showed participants well-prepared reappraisal materials that varied in their creativity and asked them to evaluate their regulatory effectiveness and creativity. The results suggested that creativity and appropriateness were significant predictors of the regulating effects of the reappraisal and that creativity was the most dominant predictor. In summary, both experiments found a positive correlation between reappraisal’s creativity and effectiveness, thus implying that creativity plays an important role in reappraisal. PMID:28966603

  3. Making home visits: Creativity and the embodied practices of home visiting in social work and child protection.

    PubMed

    Ferguson, Harry

    2018-01-01

    Although the home is the most common place where social work goes on, research has largely ignored the home visit. Drawing on a participant observation study of child protection work, this article reveals the complex hidden practices of social work on home visits. It is argued that home visits do not simply involve an extension of the social work organisation, policies and procedures into the domestic domain but the home constitutes a distinct sphere of practice and experience in its own right. Home visiting is shown to be a deeply embodied practice in which all the senses and emotions come into play and movement is central. Through the use of creativity, craft and improvisation practitioners 'make' home visits by skilfully enacting a series of transitions from the office to the doorstep, and into the house, where complex interactions with service users and their domestic space and other objects occur. Looking around houses and working with children alone in their bedrooms were common. Drawing upon sensory and mobile methods and a material culture studies approach, the article shows how effective practice was sometimes blocked and also how the home was skilfully negotiated, moved around and creatively used by social workers to ensure parents were engaged with and children seen, held and kept safe.

  4. The Effectiveness of Neurofeedback on Enhancing Cognitive Process Involved in Entrepreneurship Abilities among Primary School Students in District No. 3 Tehran

    PubMed Central

    Rahmati, Narges; Rostami, Reza; Zali, Mohammad Reza; Nowicki, Stephen; Zarei, Jamilah

    2014-01-01

    Introduction: The aim of this study is to investigate the entrepreneurial traits of school children in the city of Tehran. Methods: For this purpose, 48 students were selected with an average IQ between 90 and 119. Ranging from 7th to 12th grades, all the subjects were assessed using Nowicki-Strickland’s Locus of Control Scale (N-SLCS), Torrance Tests of Creative Thinking (TTCT), and Hyperkinetic Syndrome Assessment Method (HKSD). The obtained results were then organized and categorized into three groups. One of the groups was randomly chosen as experimental and the other as the control group and the last play group. In this empirical study, the students received Sensory Motor Rhythm (SMR) and Beta neurofeedback for 20 sessions. The play group was assigned to play mind games for 20 sessions. At the same time, the control group received no experiments. After the end of the experiments, all the students in three groups were reassessed by Torrance Tests of Creative Thinking, Hyperkinetic Syndrome Assessment Method, and Nowicki-Strickland’s Locus of Control Scale. Results: The results from MANOVA showed that the neurofeedback group had demonstrated a meaningful change in creativity and locus of control while the adaptability of risk-taking was on a meaningful level for the experimental group. The results also indicate an improvement in creativity for the neurofeedback group in comparison with the play group on a 0.02 meaningful level. Similarly, the results suggest an improvement in creativity for the neurofeedback group on a 0.000 meaningful level in comparison with the control group. This is while the play group and the control group do not show any meaningful difference. The results also show an improvement in the internal locus of control for the neurofeedback group in comparison with the play group on a 0.032 meaningful level; while, it is meaningful on a 0.01 level for the neurofeedback group in comparison with the control group. Discussion: The findings for the play group and control group do not show any meaningful difference. The paper concludes that neurofeedback training can be used for increasing the level of entrepreneurial traits in students. PMID:27284392

  5. Incubation, Insight, and Creative Problem Solving: A Unified Theory and a Connectionist Model

    ERIC Educational Resources Information Center

    Helie, Sebastien; Sun, Ron

    2010-01-01

    This article proposes a unified framework for understanding creative problem solving, namely, the explicit-implicit interaction theory. This new theory of creative problem solving constitutes an attempt at providing a more unified explanation of relevant phenomena (in part by reinterpreting/integrating various fragmentary existing theories of…

  6. Searching Creativity: (N)On Place Design Workshop

    ERIC Educational Resources Information Center

    Önal, Gökçe Ketizmen

    2017-01-01

    This study is mainly about developing an approach for fostering creativity in design education through analyzing the interactions among creative dimensions resembling spatial and organizational pattern of folding as a technique and also by the help of cognitive action of designers: workshop participants. In order to make an assessment, a case…

  7. Intrinsic Motivation, Organizational Justice, and Creativity

    ERIC Educational Resources Information Center

    Hannam, Kalli; Narayan, Anupama

    2015-01-01

    For employees to generate creative ideas that are not only original, but also useful to their company, they must interact with their workplace environment to determine organizational needs. Therefore, it is important to consider aspects of the individual as well as their environment when studying creativity. Intrinsic motivation, a predictor of…

  8. An Empirical Study of the Construct Validity of Social Creativity

    ERIC Educational Resources Information Center

    Mouchiroud, Christophe; Bernoussi, Aurore

    2008-01-01

    Creativity can be broadly defined as a combination of interacting individual and environmental resources leading to the production of valuable solutions. This paper concentrates on the type of creativity that can be expressed in solving social problems. After reviewing the potentially relevant psychological and contextual variables intervening in…

  9. The Affective Gatekeeper: A Synthesis of Perspectives on Creativity.

    ERIC Educational Resources Information Center

    Bagley, Dan S., III

    1979-01-01

    The article presents research reports on the nature of creativity, including such elements as its characteristics; the function of the affective gatekeeper (which filters the "reality" perceived by each individual); the constructs of perception; and the functions of role playing, altered states of consciousness, and fantasy. (PHR)

  10. A Recipe for Artful Schooling

    ERIC Educational Resources Information Center

    Booth, Eric

    2013-01-01

    Guided by its arts educators, every school can learn to design activities that foster the serious play of a creatively invested learner. Bring arts educators into one's planning meetings; give them opportunities at faculty meetings to catalyze teachers' creative instincts. This effort does not require a new program or new curriculum. Teachers…

  11. The Creative Child

    ERIC Educational Resources Information Center

    Leader, Wendy

    2012-01-01

    Jen and Michael agreed that it felt like a mixed blessing when the kindergarten teacher told them she thought their daughter was "very creative." The teacher had commented on Allison's love of dramatic and imaginative play, her bold and expressive artwork, her knack for solving problems with numbers and shapes, and her delight in finding…

  12. Pandora's Box: Creative Play Ideas.

    ERIC Educational Resources Information Center

    Hilton, Vicky E., Comp.

    Developed as part of a federally funded project for young handicapped and non handicapped children, the handbook contains suggestions for parents and teachers about creative use of materials found in the home. Provided are illustrations, lists of materials needed, explanations of purpose, and procedures for construction and use of 18 materials…

  13. The Challenges of Creativity in Norwegian Early Childhood Teacher Education

    ERIC Educational Resources Information Center

    Meyer, Grete Skjeggestad; Eilifsen, Margareth

    2017-01-01

    Based on many years' work designing introductory, immersive, aesthetic experiences that lead to problem-based learning (PBL) tasks for student teachers (called "INTRO"), we problematize the concept of creativity and playfulness in Early Childhood Teacher Education (ECTE). The article reports on our analysis of students' experiences of…

  14. Accessing the Curricular Play of Critical and Creative Thinking

    ERIC Educational Resources Information Center

    Macintyre Latta, Margaret; Hanson, Kelly; Ragoonaden, Karen; Briggs, Wendy; Middleton, Tamalee

    2017-01-01

    A three-year collaborative research project in a K-6 elementary school is underway. The collaboration entails participating educators and their students exploring curricular enactment that embraces critical and creative thinking within its conduct. This article reveals whole-school efforts over Year One to build educators' and students' confidence…

  15. Meaningful Learning and Creativity in Virtual Worlds

    ERIC Educational Resources Information Center

    Ferguson, Rebecca

    2011-01-01

    Virtual worlds open new possibilities for learners, prompting a reconsideration of how learning takes place, and setting education in a context of playfulness, delight and creativity. They provide environments in which it is not only possible but also necessary to generate and try out ideas. They therefore offer opportunities to explore new…

  16. Elusive Quality of Giftedness: Creative Life Spark

    ERIC Educational Resources Information Center

    Sisk, Dorothy A.

    2012-01-01

    Some children and adults have a creative life spark, and in a spontaneous environment, they are able to demonstrate a spirit of "free play" in generating ideas, planning, and implementing projects, or just thoroughly entertaining others with their wry humor and curiosity. In Joan Freeman's thought-provoking article, "A Quality of…

  17. Brain structure links trait creativity to openness to experience.

    PubMed

    Li, Wenfu; Li, Xueting; Huang, Lijie; Kong, Xiangzhen; Yang, Wenjing; Wei, Dongtao; Li, Jingguang; Cheng, Hongsheng; Zhang, Qinglin; Qiu, Jiang; Liu, Jia

    2015-02-01

    Creativity is crucial to the progression of human civilization and has led to important scientific discoveries. Especially, individuals are more likely to have scientific discoveries if they possess certain personality traits of creativity (trait creativity), including imagination, curiosity, challenge and risk-taking. This study used voxel-based morphometry to identify the brain regions underlying individual differences in trait creativity, as measured by the Williams creativity aptitude test, in a large sample (n = 246). We found that creative individuals had higher gray matter volume in the right posterior middle temporal gyrus (pMTG), which might be related to semantic processing during novelty seeking (e.g. novel association, conceptual integration and metaphor understanding). More importantly, although basic personality factors such as openness to experience, extroversion, conscientiousness and agreeableness (as measured by the NEO Personality Inventory) all contributed to trait creativity, only openness to experience mediated the association between the right pMTG volume and trait creativity. Taken together, our results suggest that the basic personality trait of openness might play an important role in shaping an individual's trait creativity. © The Author (2014). Published by Oxford University Press. For Permissions, please email: journals.permissions@oup.com.

  18. Public Library YA Program Roundup: Murder, We Wrote...and Played [and] Asleep in the Library: Girl Scouts Earn "From Dreams to Reality" Patch [and] Sign Language Funshop [and] Science Fair Help Day [and] A Skyomish Fairy Tale [and] The POW! Project: Picturing Our World! Teens Create Art and Self-Esteem at the Boston Public Library.

    ERIC Educational Resources Information Center

    Goldsmith, Francisca; Seblonka, Cathy Sullivan; Wagner, Joyce; Smith, Tammy; Sipos, Caryn; Bodart, Joni Richards

    1998-01-01

    Includes six articles that describe public library programs for teens. Highlights include interactive murder mysteries; a girl scout sleepover program on career awareness; sign language workshop; a Science Fair help day that included guest speakers; a unit on fairy tales and legends; and a project to enhance creativity and self-esteem. (LRW)

  19. Knowledge Interaction Design for Creative Knowledge Work

    NASA Astrophysics Data System (ADS)

    Nakakoji, Kumiyo; Yamamoto, Yasuhiro

    This paper describes our approach for the development of application systems for creative knowledge work, particularly for early stages of information design tasks. Being a cognitive tool serving as a means of externalization, an application system affects how the user is engaged in the creative process through its visual interaction design. Knowledge interaction design described in this paper is a framework where a set of application systems for different information design domains are developed based on an interaction model, which is designed for a particular model of a thinking process. We have developed two sets of application systems using the knowledge interaction design framework: one includes systems for linear information design, such as writing, movie-editing, and video-analysis; the other includes systems for network information design, such as file-system navigation and hypertext authoring. Our experience shows that the resulting systems encourage users to follow a certain cognitive path through graceful user experience.

  20. The implementation of role play in education of pre-service vocational teacher

    NASA Astrophysics Data System (ADS)

    Hidayati, L.; Pardjono, P.

    2018-01-01

    This article aims to: 1) explain the enhancement of students’ understanding about models of learning through role-play approach, and 2) find out the students’ response to the implementation of role-playing. Role-play is a technique that allows students to explore realistic situations by interacting with other people in a managed way in order to develop experience and trial different strategies in a supported environment. This is a Classroom Action Research consisting 2 cycles, held in the Apparel Pre-service Teacher Education Programs, Universitas Negeri Surabaya in 2016, in the subject of Teaching and Learning Strategy. The number of research subject is 54 students. Data collected by giving test and questionnaire. The data analyzed by descriptive analysis. The result states that:1) Role-play succeeds to improve student understanding of learning models; 2) The student’s’ response shows that the role-play is an exciting activity, provide an opportunity for students to be creative, and easy to be applied. Role-play has flexibility for implemented at the university level, accelerates the student’s understanding of learning materials, trains the students’ independence, responsibility, awareness to others as important provisions to become a teacher.

  1. Creative constraints: Brain activity and network dynamics underlying semantic interference during idea production.

    PubMed

    Beaty, Roger E; Christensen, Alexander P; Benedek, Mathias; Silvia, Paul J; Schacter, Daniel L

    2017-03-01

    Functional neuroimaging research has recently revealed brain network interactions during performance on creative thinking tasks-particularly among regions of the default and executive control networks-but the cognitive mechanisms related to these interactions remain poorly understood. Here we test the hypothesis that the executive control network can interact with the default network to inhibit salient conceptual knowledge (i.e., pre-potent responses) elicited from memory during creative idea production. Participants studied common noun-verb pairs and were given a cued-recall test with corrective feedback to strengthen the paired association in memory. They then completed a verb generation task that presented either a previously studied noun (high-constraint) or an unstudied noun (low-constraint), and were asked to "think creatively" while searching for a novel verb to relate to the presented noun. Latent Semantic Analysis of verbal responses showed decreased semantic distance values in the high-constraint (i.e., interference) condition, which corresponded to increased neural activity within regions of the default (posterior cingulate cortex and bilateral angular gyri), salience (right anterior insula), and executive control (left dorsolateral prefrontal cortex) networks. Independent component analysis of intrinsic functional connectivity networks extended this finding by revealing differential interactions among these large-scale networks across the task conditions. The results suggest that interactions between the default and executive control networks underlie response inhibition during constrained idea production, providing insight into specific neurocognitive mechanisms supporting creative cognition. Copyright © 2017 Elsevier Inc. All rights reserved.

  2. Ludic Toons: The Dynamics of Creative Play in Studio Animation

    ERIC Educational Resources Information Center

    Power, Pat

    2012-01-01

    Though generally accepted as the most playfully entertaining form of popular media or art, animation as play has received little scholarly analysis. The author examines the nature of playfulness in animation and describes play as a critical tool in animation studies. Examining studio character animation from such perspectives as creative…

  3. Team Creative Environment as a Mediator Between CWX and R&D Team Performance and Moderating Boundary Conditions.

    PubMed

    Bornay-Barrachina, Mar; Herrero, Inés

    2018-01-01

    The purpose of this study was to investigate how high-quality dyadic co-worker relationships (CWXs) favour or hinder team performance. Specifically, we examine the role played by CWX, team creative environment, job complexity and task interdependence to achieve higher levels of team performance. We analyse data from 410 individuals belonging to 81 R&D teams in technology sciences to examine the quality of the dyadic relationships between team members under the same supervisor (co-workers) and team performance measured by the number of publications as their research output. Higher levels of team average CWX relationships are positively related to the establishment of a favourable creative team environment, ending into higher levels of team performance. Specifically, the role played by team average CWX in such relationship is stronger when job complexity and task interdependence are also high. Team's output not only depends on the leader and his/her relationships with subordinates but also on quality relationships among team members. CWXs contribute to creative team environments, but they are essential where jobs are complex and tasks are highly dependent. This study provides evidence of the important role played by CWXs in determining a creative environment, irrespective of their leaders. Previous research has provided information about how leader's role affects team outcomes, but the role of dyadic co-worker relationships in a team remains still relatively unknown. Considering job complexity and task interdependence variables, the study provides with a better understanding about how and when high-quality CWXs should be promoted to achieve higher team performance.

  4. Children's strategies to handle cancer: a video ethnography of imaginal coping.

    PubMed

    Rindstedt, C

    2014-07-01

    This article explores how children use fantasy, play, and coping (imaginal coping) in order to handle chronic illness. Imaginal coping, as a theoretical construct, is defined as the use of imagination to deal with the hardships of illness. The overarching aim has been to investigate the various ways in which categories of staff members (doctors, nurses, play therapists, and hospital clowns) and parents support children in their coping. Focus has thus been on collaborative or interactive aspects of playful coping. A large proportion of the data collected consists of 93 h of video-recorded interactions between children, parents and staff. The collection of data involved fieldwork carried out with the use of a video ethnographic method, making it possible thereby to analyse and work with data in greater detail. For more than one year, five children with leukaemia were followed as each made their regular visits to a children's cancer clinic in a children's hospital in Sweden. Collaborative storytelling, humorous treatment practices, playful rituals, as well as role-reversal play, were all types of events involving staff-child collaboration and creative improvisation. Staff, along with parents, played a significant role in the coping process. In various ways, the staff members helped the parents to respond to their children in ways adaptive for coping. It can be seen that imaginal coping is a highly interactional business. In this study it is shown that parents socialize coping; this is sometimes undertaken explicitly, for example, through coaching (in the form of instructions or suggestions) and teaching. But often it is achieved through modelling or intent participation, with the child observing staff members' treatment practices. © 2013 John Wiley & Sons Ltd.

  5. A creative arts intervention for children with diabetes. Part 1: Development.

    PubMed

    Basso, Robert V J; Pelech, William James

    2008-10-01

    Type 1, or juvenile, diabetes is one of the most serious and prevalent chronic illnesses in children and adolescents. Creative arts and play group therapy provide children with age-appropriate opportunities to learn about their illnesses and express normative feelings of anxiety, anger, and fear. This article offers practical suggestions for beginning a creative arts skits program. Part 2 (to be published in the December 2008 issue) will use the case study method to demonstrate the benefits of such skits for children with diabetes.

  6. When is educational specialization heterogeneity related to creativity in research and development teams? Transformational leadership as a moderator.

    PubMed

    Shin, Shung J; Zhou, Jing

    2007-11-01

    The authors examined conditions under which teams' educational specialization heterogeneity was positively related to team creativity. Using a sample of 75 research and development teams, the authors theorized and found that transformational leadership and educational specialization heterogeneity interacted to affect team creativity in such a way that when transformational leadership was high, teams with greater educational specialization heterogeneity exhibited greater team creativity. In addition, teams' creative efficacy mediated this moderated relationship among educational specialization heterogeneity, transformational leadership, and team creativity. The authors discuss the implications of these results for research and practice. (c) 2007 APA

  7. Raising Awareness of Individual Creative Potential in Bioscientists Using a Web-Site Based Approach

    ERIC Educational Resources Information Center

    Adams, David J.; Hugh-Jones, Siobhan; Sutherland, Ed

    2010-01-01

    We report the preliminary results of work with a unique, web-site-based approach designed to help individual bioscientists identify and develop their individual creative capacity. The site includes a number of features that encourage individuals to interact with creativity techniques, communicate with colleagues remotely using an electronic notice…

  8. Creativity, Problem Solving and Innovative Science: Insights from History, Cognitive Psychology and Neuroscience

    ERIC Educational Resources Information Center

    Aldous, Carol R.

    2007-01-01

    This paper examines the intersection between creativity, problem solving, cognitive psychology and neuroscience in a discussion surrounding the genesis of new ideas and innovative science. Three creative activities are considered. These are (a) the interaction between visual-spatial and analytical or verbal reasoning, (b) attending to feeling in…

  9. The Influence of Family Relationships on Creativity in the Workplace

    ERIC Educational Resources Information Center

    Szopinski, Józef; Szopinski, Tomasz

    2013-01-01

    The article is rooted in the thesis that good family relationships foster creative behaviour in those responsible for the management of an organization. An underlying assumption of the study is that creativity is vital in any leadership role or managerial position requiring interaction with groups of people. Furthermore, it is assumed that…

  10. Collaborative Creativity Processes in a Wiki: A Study in Secondary Education

    ERIC Educational Resources Information Center

    Pifarré, Manoli; Marti, Laura; Guijosa, Alex

    2014-01-01

    This paper explores how wiki may be used to support secondary education students' collaborative creativity processes and how such interaction can promote critical and creativity thinking. A science case-based project in which 81 secondary students participated was designed, implemented and evaluated. Students worked in the science wiki project…

  11. Improving creativity performance by short-term meditation

    PubMed Central

    2014-01-01

    Background One form of meditation intervention, the integrative body-mind training (IBMT) has been shown to improve attention, reduce stress and change self-reports of mood. In this paper we examine whether short-term IBMT can improve performance related to creativity and determine the role that mood may play in such improvement. Methods Forty Chinese undergraduates were randomly assigned to short-term IBMT group or a relaxation training (RT) control group. Mood and creativity performance were assessed by the Positive and Negative Affect Schedule (PANAS) and Torrance Tests of Creative Thinking (TTCT) questionnaire respectively. Results As predicted, the results indicated that short-term (30 min per day for 7 days) IBMT improved creativity performance on the divergent thinking task, and yielded better emotional regulation than RT. In addition, cross-lagged analysis indicated that both positive and negative affect may influence creativity in IBMT group (not RT group). Conclusions Our results suggested that emotion-related creativity-promoting mechanism may be attributed to short-term meditation. PMID:24645871

  12. Carnegie Mellon's STUDIO for Creative Inquiry [and] The Interdisciplinary Teaching Network (ITeN) [and] Interactive Fiction [and] The Networked Virtual Art Museum.

    ERIC Educational Resources Information Center

    Holden, Lynn; And Others

    1992-01-01

    Explains the STUDIO for Creative Inquiry, an interdisciplinary center at Carnegie Mellon University that supports experimental activities in the arts, and its Interdisciplinary Teaching Network. Three STUDIO projects are described: the Ancient Egypt Prototype application of the network; an interactive fiction system based on artificial…

  13. The Role of Healthy Social Interaction and Communications in Provoking Creativity in the Design Studio

    ERIC Educational Resources Information Center

    Sidawi, Bhzad

    2016-01-01

    Design is a social phenomenon and researchers suggest that negotiations and communications between designers are essential to initiate creativity. Within the design studio environment, a number of factors affect the healthy social interaction and design negotiations, such as the teaching style of tutors and the culture that governs a design studio…

  14. A rugged landscape model for self-organization and emergent leadership in creative problem solving and production groups.

    PubMed

    Guastello, Stephen J; Craven, Joanna; Zygowicz, Karen M; Bock, Benjamin R

    2005-07-01

    The process by which an initially leaderless group differentiates into one containing leadership and secondary role structures was examined using the swallowtail catastrophe model and principles of selforganization. The objectives were to identify the control variables in the process of leadership emergence in creative problem solving groups and production groups. In the first of two experiments, groups of university students (total N = 114) played a creative problem solving game. Participants later rated each other on leadership behavior, styles, and variables related to the process of conversation. A performance quality measure was included also. Control parameters in the swallowtail catastrophe model were identified through a combination of factor analysis and nonlinear regression. Leaders displayed a broad spectrum of behaviors in the general categories of Controlling the Conversation and Creativity in their role-play. In the second experiment, groups of university students (total N = 197) engaged in a laboratory work experiment that had a substantial production goal component. The same system of ratings and modeling strategy was used along with a work production measure. Leaders in the production task emerged to the extent that they exhibited control over both the creative and production aspects of the task, they could keep tension low, and the externally imposed production goals were realistic.

  15. Spirituality Expressed in Creative Learning: Young Children's Imagining Play as Space for Mediating Their Spirituality

    ERIC Educational Resources Information Center

    Goodliff, Gill

    2013-01-01

    Historically underpinning principles of the English curriculum framework for children from birth to five years explicitly acknowledged a spiritual dimension to children's uniqueness and well-being. Yet spirituality receives scant reference in the discourse of creative learning and teaching. This paper considers the relationship of spirituality to…

  16. Conscious and Unconscious Intent in the Creative Process: A Letter from Eugene Ionesco.

    ERIC Educational Resources Information Center

    Coleman, Ingrid H.

    1981-01-01

    Introduces a letter written by Eugene Ionesco in answer to questions on the interpretation of his plays. In his letter Ionesco discusses the creative process as a blend of ideological and emotional motifs, seen, respectively, as the expression of the conscious and the unconscious (or subconscious) mind. (MES)

  17. Counseling as an Art: The Creative Arts in Counseling.

    ERIC Educational Resources Information Center

    Gladding, Samuel T.

    In this book counseling approaches with a variety of populations are examined using these creative arts: music; dance/movement; imagery; visual arts; literature; drama; and play and humor. It is noted that all of these arts are process-oriented, emotionally sensitive, socially directed, and awareness-focused. Chapter 1 discusses the history,…

  18. Thinking about Evolution: Combinatorial Play as a Strategy for Exercising Scientific Creativity

    ERIC Educational Resources Information Center

    Wingate, Richard J. T.

    2011-01-01

    An enduring focus in education on how scientists formulate experiments and "do science" in the laboratory has excluded a vital element of scientific practice: the creative and imaginative thinking that generates models and testable hypotheses. In this case study, final-year biomedical sciences university students were invited to create and justify…

  19. Open Listening: Creative Evolution in Early Childhood Settings

    ERIC Educational Resources Information Center

    Davies, Bronwyn

    2011-01-01

    This article sketches out a philosophy and practice of open listening, linking open listening to Bergson's (1998) concept of creative evolution. I draw on examples of small children at play from a variety of sources, including Reggio-Emilia-inspired preschools in Sweden. The article offers a challenge to early childhood educators to listen and to…

  20. Is it new? Personal and contextual influences on perceptions of novelty and creativity.

    PubMed

    Zhou, Jing; Wang, Xiaoye May; Song, Lynda Jiwen; Wu, Junfeng

    2017-02-01

    Novelty recognition is the crucial starting point for extracting value from the ideas generated by others. In this paper we develop an associative evaluation account for how personal and contextual factors motivate individuals to perceive novelty and creativity. We report 4 studies that systematically tested hypotheses developed from this perspective. Study 1 (a laboratory experiment) showed that perceivers' regulatory focus, as an experimentally induced state, affected novelty perception. Study 2 (a field study) found that perceivers' promotion focus and prevention focus, measured as chronic traits, each interacted with normative level of novelty and creativity: perceivers who scored higher on promotion focus perceived more novelty (or creativity) in novel (or creative) targets than those who scored lower, whereas perceivers who scored higher on prevention focus perceived less novelty (or creativity) in novel (or creative) targets than those who scored lower. Study 3 (a field study) showed that organizational culture affected the perception of novelty and creativity. Study 4 (a laboratory experiment) found perceiver-by-idea-by-context 3-way interaction effects: for perceivers with prevention focus, the positive relation between normative level of novelty and novelty ratings was weakened in the loss-framing condition versus the gain-framing condition. We discuss implications of the findings for future research and management practice. (PsycINFO Database Record (c) 2017 APA, all rights reserved).

  1. Using Transcranial Direct Current Stimulation to Enhance Creative Cognition: Interactions between Task, Polarity, and Stimulation Site

    PubMed Central

    Weinberger, Adam B.; Green, Adam E.; Chrysikou, Evangelia G.

    2017-01-01

    Creative cognition is frequently described as involving two primary processes, idea generation and idea selection. A growing body of research has used transcranial direct current stimulation (tDCS) to examine the neural mechanisms implicated in each of these processes. This literature has yielded a diverse set of findings that vary depending on the location and type (anodal, cathodal, or both) of electrical stimulation employed, as well as the task’s reliance on idea generation or idea selection. As a result, understanding the interactions between stimulation site, polarity and task demands is required to evaluate the potential of tDCS to enhance creative performance. Here, we review tDCS designs that have elicited reliable and dissociable enhancements for creative cognition. Cathodal stimulation over the left inferior frontotemporal cortex has been associated with improvements on tasks that rely primarily on idea generation, whereas anodal tDCS over left dorsolateral prefrontal cortex (DLPFC) and frontopolar cortex has been shown to augment performance on tasks that impose high demands on creative idea selection. These results highlight the functional selectivity of tDCS for different components of creative thinking and confirm the dissociable contributions of left dorsal and inferior lateral frontotemporal cortex for different creativity tasks. We discuss promising avenues for future research that can advance our understanding of the effectiveness of tDCS as a method to enhance creative cognition. PMID:28559804

  2. Runaway Blues.

    ERIC Educational Resources Information Center

    Zingher, Gary

    2002-01-01

    Discusses children's fantasies about running away and describes children's books and films that address those feelings. Includes suggestions for creative activities for younger children and middle grade students, including puppets, plays, illustrated maps, and role playing. (LRW)

  3. Dual tuning in creative processes: Joint contributions of intrinsic and extrinsic motivational orientations.

    PubMed

    Gong, Yaping; Wu, Junfeng; Song, Lynda Jiwen; Zhang, Zhen

    2017-05-01

    Intrinsic and extrinsic motivational orientations often coexist and can serve important functions. We develop and test a model in which intrinsic and extrinsic motivational orientations interact positively to influence personal creativity goal. Personal creativity goal, in turn, has a positive relationship with incremental creativity and an inverted U-shaped relationship with radical creativity. In a pilot study, we validated the personal creativity goal measure using 180 (Sample 1) and 69 (Sample 2) employees from a consulting firm. In the primary study, we tested the overall model using a sample of 657 research and development employees and their direct supervisors from an automobile firm. The results support the hypothesized model and yield several new insights. Intrinsic and extrinsic motivational orientations synergize with each other to strengthen personal creativity goal. Personal creativity goal in turn benefits incremental and radical creativity, but only up to a certain point for the latter. In addition to its linear indirect relationship with incremental creativity, intrinsic motivational orientation has an inverted U-shaped indirect relationship with radical creativity via personal creativity goal. (PsycINFO Database Record (c) 2017 APA, all rights reserved).

  4. The associations among the dopamine D2 receptor Taq1, emotional intelligence, creative potential measured by divergent thinking, and motivational state and these associations' sex differences.

    PubMed

    Takeuchi, Hikaru; Tomita, Hiroaki; Taki, Yasuyuki; Kikuchi, Yoshie; Ono, Chiaki; Yu, Zhiqian; Sekiguchi, Atsushi; Nouchi, Rui; Kotozaki, Yuka; Nakagawa, Seishu; Miyauchi, Carlos M; Iizuka, Kunio; Yokoyama, Ryoichi; Shinada, Takamitsu; Yamamoto, Yuki; Hanawa, Sugiko; Araki, Tsuyoshi; Hashizume, Hiroshi; Kunitoki, Keiko; Sassa, Yuko; Kawashima, Ryuta

    2015-01-01

    Previous neuroscientific studies have shown that the dopaminergic system plays an important role in creative potential measured by divergent thinking (CPMDT), emotional control, and motivational state. However, although associations between two of these four components have been previously established (e.g., the association between CPMDT and emotional control, the association between CPMDT and motivational state, etc.), the interactions between these four remain unknown. The purpose of this study was to reveal these interactions using path analyses. The Taq1A polymorphism of the dopamine D2 receptor (DRD2) gene was used for this purpose. For measuring emotional intelligence (EI), we used the Japanese version of the Emotional Intelligence Scale. CPMDT was measured using the S-A creativity test. Motivational state was measured using the Vigor subscale of the Japanese version of the Profile of Mood Scale (POMS). Data from 766 healthy, right-handed individuals (426 men and 340 women; 20.7 ± 1.9 years of age) were used in this study. There were significant and robust positive relationships among measures of CPMDT, EI, and motivational state across sex. In addition, the polymorphism of the DRD2 gene was significantly associated with EI, specifically in females. Path analysis in females indicates that the model in which (a) the DRD2 polymorphism primarily facilitates EI, (b) EI in turn facilitates CPMDT and leads to a better motivational state, and (c) a better motivational state also directly facilitates CPMDT explains the data in the most accurate manner. This study suggested a comprehensive picture of the cascade of the associations among dopamine, EI, motivational state, and CPMDT at least in females.

  5. The Interaction of Emotional Valence and Arousal on Attentional Breadth and Creative Task Performance

    ERIC Educational Resources Information Center

    Tidikis, Viktoria; Ash, Ivan K.; Collier, Ann Futterman

    2017-01-01

    Within the literature, there are two opposing views regarding the influencing role of emotions on the creative process. The most commonly held view contends that positive emotions enhance creativity and negative emotions stifle it; yet, some studies show an opposite trend. These contradictory findings can be explained by examining two aspects of…

  6. "Peaks, Slumps, and Bumps": Individual Differences in the Development of Creativity in Children and Adolescents

    ERIC Educational Resources Information Center

    Barbot, Baptiste; Lubart, Todd I.; Besançon, Maud

    2016-01-01

    This article reviews developmental studies of creativity in children and adolescents with a focus on "peaks" and "slumps" that have often been described in the literature. The irregularity of the development of creativity is interpreted in light of conceptual and measurement issues and with regard to the interaction between…

  7. "Peaks, Slumps, and Bumps": Individual Differences in the Development of Creativity in Children and Adolescents.

    PubMed

    Barbot, Baptiste; Lubart, Todd I; Besançon, Maud

    2016-01-01

    This article reviews developmental studies of creativity in children and adolescents with a focus on "peaks" and "slumps" that have often been described in the literature. The irregularity of the development of creativity is interpreted in light of conceptual and measurement issues and with regard to the interaction between individual-level resources, task-specific demands, and environmental influences, resulting in apparent individual differences in the development of creativity. The need for longitudinal designs, multidimensional and multi-domain assessment of creative potential limiting the contribution of task-specific factors is outlined and discussed as an important direction for developmental research on creativity. © 2016 Wiley Periodicals, Inc.

  8. Some environmental and attitudinal characteristics as predictors of mathematical creativity

    NASA Astrophysics Data System (ADS)

    Kanhai, Abhishek; Singh, Bhoodev

    2017-04-01

    There are many things which can be made more useful and interesting through the application of creativity. Self-concept in mathematics and some school environmental factors such as resource adequacy, teachers' support to the students, teachers' classroom control, creative stimulation by the teachers, etc. were selected in the study. The sample of the study comprised 770 seventh grade students. Pearson correlation, multiple correlation, regression equation and multiple discriminant function analyses of variance were used to analyse the data. The result of the study showed that the relationship between mathematical creativity and each attitudinal and environmental characteristic was found to be positive and significant. Index of forecasting efficiency reveals that mathematical creativity may be best predicted by self-concept in mathematics. Environmental factors, resource adequacy and creative stimulation by the teachers' are found to be the most important factors for predicting mathematical creativity, while social-intellectual involvement among students and educational administration of the schools are to be suppressive factors. The multiple correlation between mathematical creativity and attitudinal and school environmental characteristic suggests that the combined contribution of these variables plays a significant role in the development of mathematical creativity. Mahalanobis analysis indicates that self-concept in mathematics and total school environment were found to be contributing significantly to the development of mathematical creativity.

  9. Nurses' creativity: advantage or disadvantage.

    PubMed

    Shahsavari Isfahani, Sara; Hosseini, Mohammad Ali; Fallahi Khoshknab, Masood; Peyrovi, Hamid; Khanke, Hamid Reza

    2015-02-01

    Recently, global nursing experts have been aggressively encouraging nurses to pursue creativity and innovation in nursing to improve nursing outcomes. Nurses' creativity plays a significant role in health and well-being. In most health systems across the world, nurses provide up to 80% of the primary health care; therefore, they are critically positioned to provide creative solutions for current and future global health challenges. The purpose of this study was to explore Iranian nurses' perceptions and experiences toward the expression of creativity in clinical settings and the outcomes of their creativity for health care organizations. A qualitative approach using content analysis was adopted. Data were collected through in-depth semistructured interviews with 14 nurses who were involved in the creative process in educational hospitals affiliated to Jahrom and Tehran Universities of Medical Sciences in Iran. Four themes emerged from the data analysis, including a) Improvement in quality of patient care, b) Improvement in nurses' quality of work, personal and social life, c) Promotion of organization, and d) Unpleasant outcomes. The findings indicated that nurses' creativity in health care organizations can lead to major changes of nursing practice, improvement of care and organizational performance. Therefore, policymakers, nurse educators, nursing and hospital managers should provide a nurturing environment that is conducive to creative thinking, giving the nurses opportunity for flexibility, creativity, support for change, and risk taking.

  10. Creating a Beautiful Mess: Ten Essential Play Experiences for a Joyous Childhood

    ERIC Educational Resources Information Center

    Gadzikowski, Ann

    2015-01-01

    When children play, they often create a mess, but what a beautiful mess it is! "Creating a Beautiful Mess" describes the ten most important play experiences all children enjoy and how these experiences support learning, creativity, and social connections. These broad categories of play include building with blocks, pretending and make…

  11. How Much Do We Know about the Importance of Play in Child Development? Review of Research.

    ERIC Educational Resources Information Center

    Tsao, Ling-Ling

    2002-01-01

    Discusses children's play in conjunction with intellectual development, language, and social benefits. Suggests that play develops personality, encourages personal relations, stimulates creativity, adds to happiness, and advances learning. Encourages parents and teachers to provide children with richly varied play experiences to promote cognition,…

  12. Comparative Effectiveness of Animated Drawings and Selected Instructional Strategies on Students' Performance in Creative Arts in Nigeria

    ERIC Educational Resources Information Center

    Olugbenga, Aiyedun Emmanuel

    2016-01-01

    Creative Arts is a core and compulsory subject in Nigerian upper basic classes, but the students' performance over the years indicated high failure. Instructional strategies play a pivotal role in improving students' performance. Computer-based instructions such as animated drawings could be a possible solution. This research adopted the design…

  13. Childhood, Philosophy and Play: Friedrich Schiller and the Interface between Reason, Passion and Sensation

    ERIC Educational Resources Information Center

    Weber, Barbara

    2011-01-01

    Philosophy for Children claims to foster not only critical thinking, but also creative and caring thinking. However, its theoretical foundations draw mainly on the analytic and pragmatist philosophical tradition. Consequently, and made evident by the choice of the terms "caring thinking" and "creative thinking", it seem to reduce these concepts…

  14. Integrating Literature with Craft in a Learning Process with Creative Elements

    ERIC Educational Resources Information Center

    Aerila, Juli-Anna; Rönkkö, Marja-Leena

    2015-01-01

    Art-related learning should be the central way of doing and playing in preschool, because the high quality of art-related education has a positive effect on children's well-being, identity development, and creative thinking. In our study we tested an integrated learning process where reading literature and telling stories is combined with the…

  15. A Creative Education for the Day after Tomorrow

    ERIC Educational Resources Information Center

    Munday, Ian

    2016-01-01

    This paper considers the claims representatives of the "creativity movement" make in regards to change and the future. This will particularly focus on the role that the arts are supposed to play in responding to industrial imperatives for the 21st century. It is argued that the compressed vision of the future (and past) offered by…

  16. Playing with a "Full DECK": A Creative Application of the Integrative Decision-Making Framework of Ethical Behavior

    ERIC Educational Resources Information Center

    Case, Jan C.; Plaisance, Pamela M.; Renfrow, Jennifer J.; Olivier, Brandi N.

    2008-01-01

    Rehabilitation practitioners are faced with a variety of complex ethical decisions in a dynamic, changing world. Attention to principle ethics, virtue ethics, critical thinking, and creativity are essential for best practice. This article presents one tool (DECK--Decision-Making that Enhances Counselor Know-How) to facilitate such ethical…

  17. Creativity and the Young Child

    ERIC Educational Resources Information Center

    Mindham, Carole

    2005-01-01

    There is a Chinese proverb which tells that a child is like a piece of paper: everyone who touches it leaves a mark, so one should make sure those marks are positive. In this article, the author raises an issue which concerns providing for, recognizing and celebrating creativity in children's play. It involves challenging the set of ideas about…

  18. Creative Writing for the Verbally Gifted: Senior High.

    ERIC Educational Resources Information Center

    Boesen, Steve

    The guide presents information on a creative writing course for verbally gifted senior high school students. Part I of the course consists of general exploration activities on literary forms: the journal, the poem, the short story, and a student selection from among such types as one-act plays, essays or by-lined articles, editorials, and TV (or…

  19. Creativity as action: findings from five creative domains

    PubMed Central

    Glaveanu, Vlad; Lubart, Todd; Bonnardel, Nathalie; Botella, Marion; de Biaisi, Pierre-Marc; Desainte-Catherine, Myriam; Georgsdottir, Asta; Guillou, Katell; Kurtag, Gyorgy; Mouchiroud, Christophe; Storme, Martin; Wojtczuk, Alicja; Zenasni, Franck

    2013-01-01

    The present paper outlines an action theory of creativity and substantiates this approach by investigating creative expression in five different domains. We propose an action framework for the analysis of creative acts built on the assumption that creativity is a relational, inter-subjective phenomenon. This framework, drawing extensively from the work of Dewey (1934) on art as experience, is used to derive a coding frame for the analysis of interview material. The article reports findings from the analysis of 60 interviews with recognized French creators in five creative domains: art, design, science, scriptwriting, and music. Results point to complex models of action and inter-action specific for each domain and also to interesting patterns of similarity and differences between domains. These findings highlight the fact that creative action takes place not “inside” individual creators but “in between” actors and their environment. Implications for the field of educational psychology are discussed. PMID:23596431

  20. Heard it through the grapevine: indirect networks and employee creativity.

    PubMed

    Hirst, Giles; Van Knippenberg, Daan; Zhou, Jing; Quintane, Eric; Zhu, Cherrie

    2015-03-01

    Social networks can be important sources of information and insights that may spark employee creativity. The cross-fertilization of ideas depends not just on access to information and insights through one's direct network-the people one actually interacts with--but at least as much on access to the indirect network one's direct ties connect one to (i.e., people one does not interact with directly, but with whom one's direct ties interact). We propose that the reach efficiency of this indirect network--its nonredundancy in terms of interconnections--is positively related to individual creativity. To help specify the boundaries of this positive influence of the indirect network, we also explore how many steps removed the indirect network still adds to creativity. In addition, we propose that the efficiency (nonredundancy) of one's direct network is important here, because more efficient direct networks give one access to indirect networks with greater reach efficiency. Our hypotheses were supported in a multilevel analysis of multisource survey data from 223 sales representatives nested within 11 divisions of a Chinese pharmaceutical company. This analysis also showed that the creative benefits of reach efficiency were evident for 3 and 4 degrees of separation but were greatest for indirect ties that depend only on one's direct ties. PsycINFO Database Record (c) 2015 APA, all rights reserved.

  1. Treating of Content-Based Instruction to Teach Writing Viewed from EFL Learners' Creativity

    ERIC Educational Resources Information Center

    Jaelani, Selamet Riadi

    2017-01-01

    The objectives of the research are to examine: (1) whether Content-Based Instruction is more effective than Problem-based learning to teach writing to the EFL Learners; (2) whether the EFL Learners having high creativity have better writing than those having low creativity; and (3) whether there is an interaction between teaching methods and EFL…

  2. Social Influences on the Creative Process: An Examination of Children's Creativity and Learning in Dance

    ERIC Educational Resources Information Center

    Giguere, Miriam

    2011-01-01

    The purpose of this paper is to look at the influences of social interaction and learning environment on children's creativity in dance. Data from two separate studies are examined in which a total of thirty-seven fifth grade students created nine dances. This examination aims to (1) identify crucial elements of the classroom environment, which…

  3. Social Influences on Creativity: Interactive Effects of Reward and Choice.

    ERIC Educational Resources Information Center

    Amabile, Teresa M.

    In a test of intrinsic motivation hypothesis of creativity, 60 undergraduate women did an artistic creativity task with either the expectation of receiving a reward or no expectation of reward. Reward was crossed with choice in task engagement, such that half of the reward Ss contracted to do the task in order to receive reward, and half simply…

  4. The adoption of Firm-Hosted Online Communities: an empirical investigation into the role of service quality and social interactions

    NASA Astrophysics Data System (ADS)

    Corkindale, David; Ram, Jiwat; Chen, Howard

    2018-02-01

    Online communities are a powerful device for collaborative creativity and innovation. Developments in Web 2.0 technologies have given rise to such interactions through firm-hosted online communities (FHOCs) - firm-run online information services that also provide self-help to a community. We devise a model that seeks to explain the factors that encourage people to become members of a FHOC and test the model using structural equation modelling based on data collected from 511 users of a FHOC. The study finds that: (a) an understanding of Perceived Usefulness (PU) plays a mediating role between Behavioural Intention (BI) to adopt FHOC and Trust, as well as Interface design; b) Networking among users has an indirect effect on BI; and c) design of the Interface has a direct influence on BI. A managerial implication is that Networking plays a role in the way supplementary services, including blogs and discussion forums, are perceived. Theoretically, when service quality is decomposed into components such as core services and supplementary services, it also positively influences PU.

  5. Role of Frontal Alpha Oscillations in Creativity

    PubMed Central

    Lustenberger, Caroline; Boyle, Michael R.; Foulser, A. Alban; Mellin, Juliann M.; Fröhlich, Flavio

    2015-01-01

    Creativity, the ability to produce innovative ideas, is a key higher-order cognitive function that is poorly understood. At the level of macroscopic cortical network dynamics, recent EEG data suggests that cortical oscillations in the alpha frequency band (8 – 12 Hz) are correlated with creative thinking. However, whether alpha oscillations play a fundamental role in creativity has remained unknown. Here we show that creativity is increased by enhancing alpha power using 10 Hz transcranial alternating current stimulation (10Hz-tACS) of the frontal cortex. In a study of 20 healthy participants with a randomized, balanced cross-over design, we found a significant improvement of 7.4% in the Creativity Index measured by the Torrance Test of Creative Thinking, a comprehensive and most frequently used assay of creative potential and strengths. In a second similar study with 20 subjects, 40Hz-tACS was used in instead of 10Hz-tACS to rule out a general “electrical stimulation” effect. No significant change in the Creativity Index was found for such frontal gamma stimulation. Our results suggest that alpha activity in frontal brain areas is selectively involved in creativity; this enhancement represents the first demonstration of specific neuronal dynamics that drive creativity and can be modulated by non-invasive brain stimulation. Our findings agree with the model that alpha recruitment increases with internal processing demands and is involved in inhibitory top-down control, which is an important requirement for creative ideation. PMID:25913062

  6. Thinking Cap Plus Thinking Zap: tDCS of Frontopolar Cortex Improves Creative Analogical Reasoning and Facilitates Conscious Augmentation of State Creativity in Verb Generation.

    PubMed

    Green, Adam E; Spiegel, Katherine A; Giangrande, Evan J; Weinberger, Adam B; Gallagher, Natalie M; Turkeltaub, Peter E

    2017-04-01

    Recent neuroimaging evidence indicates neural mechanisms that support transient improvements in creative performance (augmented state creativity) in response to cognitive interventions (creativity cueing). Separately, neural interventions via tDCS show encouraging potential for modulating neuronal function during creative performance. If cognitive and neural interventions are separately effective, can they be combined? Does state creativity augmentation represent "real" creativity, or do interventions simply yield divergence by diminishing meaningfulness/appropriateness? Can augmenting state creativity bolster creative reasoning that supports innovation, particularly analogical reasoning? To address these questions, we combined tDCS with creativity cueing. Testing a regionally specific hypothesis from neuroimaging, high-definition tDCS-targeted frontopolar cortex activity recently shown to predict state creativity augmentation. In a novel analogy finding task, participants under tDCS formulated substantially more creative analogical connections in a large matrix search space (creativity indexed via latent semantic analysis). Critically, increased analogical creativity was not due to diminished accuracy in discerning valid analogies, indicating "real" creativity rather than inappropriate divergence. A simpler relational creativity paradigm (modified verb generation) revealed a tDCS-by-cue interaction; tDCS further enhanced creativity cue-related increases in semantic distance. Findings point to the potential of noninvasive neuromodulation to enhance creative relational cognition, including augmentation of the deliberate effort to formulate connections between distant concepts. © The Author 2016. Published by Oxford University Press. All rights reserved. For Permissions, please e-mail: journals.permissions@oup.com.

  7. Making home visits: Creativity and the embodied practices of home visiting in social work and child protection

    PubMed Central

    2016-01-01

    Although the home is the most common place where social work goes on, research has largely ignored the home visit. Drawing on a participant observation study of child protection work, this article reveals the complex hidden practices of social work on home visits. It is argued that home visits do not simply involve an extension of the social work organisation, policies and procedures into the domestic domain but the home constitutes a distinct sphere of practice and experience in its own right. Home visiting is shown to be a deeply embodied practice in which all the senses and emotions come into play and movement is central. Through the use of creativity, craft and improvisation practitioners ‘make’ home visits by skilfully enacting a series of transitions from the office to the doorstep, and into the house, where complex interactions with service users and their domestic space and other objects occur. Looking around houses and working with children alone in their bedrooms were common. Drawing upon sensory and mobile methods and a material culture studies approach, the article shows how effective practice was sometimes blocked and also how the home was skilfully negotiated, moved around and creatively used by social workers to ensure parents were engaged with and children seen, held and kept safe. PMID:29276431

  8. Investigating the interaction between schizotypy, divergent thinking and cannabis use

    PubMed Central

    Schafer, Gráinne; Feilding, Amanda; Morgan, Celia J.A.; Agathangelou, Maria; Freeman, Tom P.; Valerie Curran, H.

    2012-01-01

    Cannabis acutely increases schizotypy and chronic use is associated with elevated rates of psychosis. Creative individuals have higher levels of schizotypy, however links between cannabis use, schizotypy and creativity have not been investigated. We investigated the effects of cannabis smoked naturalistically on schizotypy and divergent thinking, a measure of creativity. One hundred and sixty cannabis users were tested on 1 day when sober and another day when intoxicated with cannabis. State and trait measures of both schizotypy and creativity were administered. Quartile splits compared those lowest (n = 47) and highest (n = 43) in trait creativity. Cannabis increased verbal fluency in low creatives to the same level as that of high creatives. Cannabis increased state psychosis-like symptoms in both groups and the high creativity group were significantly higher in trait schizotypy, but this does not appear to be linked to the verbal fluency change. Acute cannabis use increases divergent thinking as indexed by verbal fluency in low creatives. PMID:22230356

  9. The integration of creative drama into science teaching

    NASA Astrophysics Data System (ADS)

    Arieli, Bracha (Bari)

    This study explored the inclusion of creative drama into science teaching as an instructional strategy for enhancing elementary school students' understanding of scientific concepts. A treatment group of sixth grade students was taught a Full Option Science System (FOSS) science unit on Mixtures and Solutions with the addition of creative drama while a control group was taught using only the FOSS teaching protocol. Quantitative and qualitative data analyses demonstrated that students who studied science through creative drama exhibited a greater understanding of scientific content of the lessons and preferred learning science through creative drama. Treatment group students stated that they enjoyed participating in the activities with their friends and that the creative drama helped them to better understand abstract scientific concepts. Teachers involved with the creative drama activities were positively impressed and believed creative drama is a good tool for teaching science. Observations revealed that creative drama created a positive classroom environment, improved social interactions and self-esteem, that all students enjoyed creative drama, and that teachers' teaching style affected students' use of creative drama. The researcher concluded that the inclusion of creative drama with the FOSS unit enhanced students' scientific knowledge and understanding beyond that of the FOSS unit alone, that both teachers and students reacted positively to creative drama in science and that creative drama requires more time.

  10. Harnessing the Power of Play: Opportunities for Children with Autism Spectrum Disorders

    ERIC Educational Resources Information Center

    Mastrangelo, Sonia

    2009-01-01

    Play is a complex phenomenon that occurs naturally for most children; they move through the various stages of play development and are able to add complexity, imagination, and creativity to their thought processes and actions. However, for many children with autism spectrum disorders (ASD), the various stages of play never truly develop, or occur…

  11. Play and Self-Regulation: Lessons from Vygotsky

    ERIC Educational Resources Information Center

    Bodrova, Elena; Germeroth, Carrie; Leong, Deborah J.

    2013-01-01

    The authors consider the analysis of the literature on play research by Lillard and others in the January 2013 "Psychological Bulletin," an analysis that questioned the prevailing assumption of a causal relationship between play and child development, especially in the areas of creativity, reasoning, executive function, and regulation of…

  12. Playing in the "Gutter": Cultivating Creativity in Medical Education and Practice.

    PubMed

    Liou, Kevin T; Jamorabo, Daniel S; Dollase, Richard H; Dumenco, Luba; Schiffman, Fred J; Baruch, Jay M

    2016-03-01

    In comics, "gutters" are the empty spaces between panels that readers must navigate to weave disjointed visual sequences into coherent narratives. A gutter, however, is more than a blank space--it represents a creative zone for making connections and for constructing meaning from disparate ideas, values, and experiences. Over the course of medical training, learners encounter various "gutters" created by the disconnected subject blocks and learning experiences within the curriculum, the ambiguity and uncertainty of medical practice, and the conflicts and tensions within clinical encounters. Navigating these gutters requires not only medical knowledge and skills but also creativity, defined as the ability to make connections between disparate fragments to create meaningful, new configurations. To cultivate medical students' creative capacity, the authors developed the Integrated Clinical Arts (ICA) program, a required component of the first-year curriculum at the Warren Alpert Medical School of Brown University. ICA workshops are designed to place students in a metaphorical gutter, wherein they can practice making connections between medicine and arts-based disciplines. By playing in the gutter, students have opportunities to broaden their perspectives, gain new insights into both medical practice and themselves, and explore different ways of making meaning. Student feedback on the ICA program highlights an important role for creativity and the arts in medicine: to transform gutters from potential learning barriers into opportunities for discovery, self-reflection, and personal growth.

  13. Flutter-by Interactive Butterfly Using interactivity to excite and educate children about butterflies and the National Museum of Play at The Strong's Dancing Wings Butterfly Garden

    NASA Astrophysics Data System (ADS)

    Powers, Lydia

    The National Museum of Play at The Strong's Dancing Wings Butterfly Garden is a tropical rainforest that allows visitors to step into the world of butterflies, but lacks a more comprehensive educational element to teach visitors additional information about butterflies. Flutter-by Interactive Butterfly is a thesis project designed to enhance younger visitors' experience of the Dancing Wings Butterfly Garden with an interactive educational application that aligns with The Strong's mission of encouraging learning, creativity, and discovery. This was accomplished through a series of fun and educational games and animations, designed for use as a kiosk outside the garden and as a part of The Strong's website. Content, planning, and organization of this project has been completed through research and observation of the garden in the following areas: its visitors, butterflies, best usability practices for children, and game elements that educate and engage children. Flutter-by Interactive Butterfly teaches users about the butterfly's life cycle, anatomy, and characteristics as well as their life in the Dancing Wings Butterfly Garden. Through the use of the design programs Adobe Illustrator, Flash, and After Effects; the programming language ActionScript3.0; a child-friendly user interface and design; audio elements and user takeaways, Flutter-by Interactive Butterfly appeals to children of all ages, interests, and learning styles. The project can be viewed at lydiapowers.com/Thesis/FlutterByButterfly.html

  14. HybridPLAY: A New Technology to Foster Outdoors Physical Activity, Verbal Communication and Teamwork.

    PubMed

    Díaz, Diego José; Boj, Clara; Portalés, Cristina

    2016-04-23

    This paper presents HybridPLAY, a novel technology composed of a sensor and mobile-based video games that transforms urban playgrounds into game scenarios. With this technology we aim to stimulate physical activity and playful learning by creating an entertaining environment in which users can actively participate and collaborate. HybridPLAY is different from other existing technologies that enhance playgrounds, as it is not integrated in them but can be attached to the different elements of the playgrounds, making its use more ubiquitous (i.e., not restricted to the playgrounds). HybridPLAY was born in 2007 as an artistic concept, and evolved after different phases of research and testing by almost 2000 users around the world (in workshops, artistic events, conferences, etc.). Here, we present the temporal evolution of HybridPLAY with the different versions of the sensors and the video games, and a detailed technical description of the sensors and the way interactions are produced. We also present the outcomes after the evaluation by users at different events and workshops. We believe that HybridPLAY has great potential to contribute to increased physical activity in kids, and also to improve the learning process and monitoring at school centres by letting users create the content of the apps, leading to new narratives and fostering creativity.

  15. HybridPLAY: A New Technology to Foster Outdoors Physical Activity, Verbal Communication and Teamwork

    PubMed Central

    Díaz, Diego José; Boj, Clara; Portalés, Cristina

    2016-01-01

    This paper presents HybridPLAY, a novel technology composed of a sensor and mobile-based video games that transforms urban playgrounds into game scenarios. With this technology we aim to stimulate physical activity and playful learning by creating an entertaining environment in which users can actively participate and collaborate. HybridPLAY is different from other existing technologies that enhance playgrounds, as it is not integrated in them but can be attached to the different elements of the playgrounds, making its use more ubiquitous (i.e., not restricted to the playgrounds). HybridPLAY was born in 2007 as an artistic concept, and evolved after different phases of research and testing by almost 2000 users around the world (in workshops, artistic events, conferences, etc.). Here, we present the temporal evolution of HybridPLAY with the different versions of the sensors and the video games, and a detailed technical description of the sensors and the way interactions are produced. We also present the outcomes after the evaluation by users at different events and workshops. We believe that HybridPLAY has great potential to contribute to increased physical activity in kids, and also to improve the learning process and monitoring at school centres by letting users create the content of the apps, leading to new narratives and fostering creativity. PMID:27120601

  16. Student Produced Television Programs: The Relationship of Play Theory, Flow Experiences, and Experiential Learning.

    ERIC Educational Resources Information Center

    Koehn, Stephen C.; Lowry, David N.

    Television production is a complicated task. It requires advanced technical skills and abilities, as well as tremendous creative input. It requires an outlying of time by an individual to learn the skills and implement the creative ideas he or she might have for a television show. A study examined the perceptions of 30 students who were highly…

  17. Thinking Outside the Box While Playing the Game: A Creative School-Based Approach to Working with Children and Adolescents

    ERIC Educational Resources Information Center

    Martinez, Angel; Lasser, Jon

    2013-01-01

    The process of creating child-developed board games in a counseling setting may promote social, emotional, and behavioral development in children. Using this creative approach, counselors can actively work with children to address referred concerns and build skills that may generalize outside of counseling sessions. A description of the method is…

  18. Interaction effect of response medium and working memory capacity on creative idea generation

    PubMed Central

    Hao, Ning; Yuan, Huan; Cheng, Rui; Wang, Qing; Runco, Mark A.

    2015-01-01

    This study aimed to examine the interaction effect of response medium (i.e., write down ideas and orally report ideas) and working memory capacity (WMC) on creative idea generation. Participants (N = 90) with higher or lower WMC were asked to solve Alternative Uses Task (AUT) problems in the condition of writing down or speaking out ideas. The results showed that fluency of AUT performance was higher in the writing than in the speaking condition. Additionally, participants with higher WMC performed better on AUT fluency than those with lower WMC in the writing condition, while they showed no difference in the speaking condition. Moreover, level of cognitive demand fully mediated the effect of response medium on AUT fluency. Theoretically, these findings indicated the importance of WMC in creative idea generation, which supported the controlled-attention theory of creativity. Practical implications and future directions were discussed. PMID:26528227

  19. Interaction effect of response medium and working memory capacity on creative idea generation.

    PubMed

    Hao, Ning; Yuan, Huan; Cheng, Rui; Wang, Qing; Runco, Mark A

    2015-01-01

    This study aimed to examine the interaction effect of response medium (i.e., write down ideas and orally report ideas) and working memory capacity (WMC) on creative idea generation. Participants (N = 90) with higher or lower WMC were asked to solve Alternative Uses Task (AUT) problems in the condition of writing down or speaking out ideas. The results showed that fluency of AUT performance was higher in the writing than in the speaking condition. Additionally, participants with higher WMC performed better on AUT fluency than those with lower WMC in the writing condition, while they showed no difference in the speaking condition. Moreover, level of cognitive demand fully mediated the effect of response medium on AUT fluency. Theoretically, these findings indicated the importance of WMC in creative idea generation, which supported the controlled-attention theory of creativity. Practical implications and future directions were discussed.

  20. The Phenomenology and Pedagogy of Reading: An Example from African Drama.

    ERIC Educational Resources Information Center

    Sere, Edward A.

    1984-01-01

    Summarizes and interprets Wole Soyinka's play "Death and the King's Horseman," clarifying some of the shared misunderstandings dividing African and European cultures. Relates the play's theme to the creative acts of teaching and learning. (DMM)

  1. The Paradoxes of Play.

    ERIC Educational Resources Information Center

    Rokosz, Francis M.

    1988-01-01

    The article makes a case against the structuring of intramural sports programs on the basis of the varsity athletics model, arguing that the latter model's components of competition and aggression mar the former's intrinsic rewards of play, creativity, and enhanced human relationships. (CB)

  2. [Playful strategies for data collection with child cancer patients: an integrative review].

    PubMed

    Sposito, Amanda Mota Pacciulio; de Sparapani, Valéria Cássia; Pfeifer, Luzia Iara; de Lima, Regina Aparecida Garcia; Nascimento, Lucila Castanheira

    2013-09-01

    Children are the best sources of information on their experiences and opinions, and qualitative studies have favored the development and application of techniques that facilitate their self-expression and approaching the researcher. Through an integrative literature review, the objective of this research was to identify playful resources used in qualitative research data collection with child cancer patients, and their forms of application. Systemized searches of electronic databases and a virtual library were undertaken, which, combined with a non-systemized sample, totaled 15 studies spanning the period from 2000 and 2010. Drawing, toys, puppets, photography and creativity and sensitivity dynamics were identified which, in association with interviews or not, were shown to directly or indirectly facilitate data collection, thereby broadening the interaction with the children, and permitting further expression of their feelings. The advantages and limitations of using these resources are presented thus contributing to planning research with children.

  3. Toward an integrated software platform for systems pharmacology

    PubMed Central

    Ghosh, Samik; Matsuoka, Yukiko; Asai, Yoshiyuki; Hsin, Kun-Yi; Kitano, Hiroaki

    2013-01-01

    Understanding complex biological systems requires the extensive support of computational tools. This is particularly true for systems pharmacology, which aims to understand the action of drugs and their interactions in a systems context. Computational models play an important role as they can be viewed as an explicit representation of biological hypotheses to be tested. A series of software and data resources are used for model development, verification and exploration of the possible behaviors of biological systems using the model that may not be possible or not cost effective by experiments. Software platforms play a dominant role in creativity and productivity support and have transformed many industries, techniques that can be applied to biology as well. Establishing an integrated software platform will be the next important step in the field. © 2013 The Authors. Biopharmaceutics & Drug Disposition published by John Wiley & Sons, Ltd. PMID:24150748

  4. Functional role of frontal alpha oscillations in creativity.

    PubMed

    Lustenberger, Caroline; Boyle, Michael R; Foulser, A Alban; Mellin, Juliann M; Fröhlich, Flavio

    2015-06-01

    Creativity, the ability to produce innovative ideas, is a key higher-order cognitive function that is poorly understood. At the level of macroscopic cortical network dynamics, recent electroencephalography (EEG) data suggests that cortical oscillations in the alpha frequency band (8-12 Hz) are correlated with creative thinking. However, whether alpha oscillations play a functional role in creativity has remained unknown. Here we show that creativity is increased by enhancing alpha power using 10 Hz transcranial alternating current stimulation (10 Hz-tACS) of the frontal cortex. In a study of 20 healthy participants with a randomized, balanced cross-over design, we found a significant improvement of 7.4% in the Creativity Index measured by the Torrance Test of Creative Thinking (TTCT), a comprehensive and most frequently used assay of creative potential and strengths. In a second similar study with 20 subjects, 40 Hz-tACS was used instead of 10 Hz-tACS to rule out a general "electrical stimulation" effect. No significant change in the Creativity Index was found for such frontal 40 Hz stimulation. Our results suggest that alpha activity in frontal brain areas is selectively involved in creativity; this enhancement represents the first demonstration of specific neuronal dynamics that drive creativity and can be modulated by non-invasive brain stimulation. Our findings agree with the model that alpha recruitment increases with internal processing demands and is involved in inhibitory top-down control, which is an important requirement for creative ideation. Copyright © 2015 Elsevier Ltd. All rights reserved.

  5. Oh, Garbage! Decisions about Waste Disposal. Creative Role-Playing Exercises in Science and Technology Series.

    ERIC Educational Resources Information Center

    Parisi, Lynn; Pearson, Janice

    This document is one of a series of role plays that focus on science-related social issues of concern in contemporary public policy formation. The role plays are designed to help students develop information-processing and decision making skills needed to deal effectively with such issues. The role plays guide students in analyzing science related…

  6. Testing aspects of Carl Rogers's theory of creative environments: child-rearing antecedents of creative potential in young adolescents.

    PubMed

    Harrington, D M; Block, J H; Block, J

    1987-04-01

    Longitudinal data involving 106 children and their parents were used to test preschool child-rearing implications of Carl Rogers's theory of creativity-fostering environments (Rogers, 1954). Indices were developed for each parent and for each mother-father combination that reflected the degree to which the parents' child-rearing practices and interactions with their preschool children matched the recommendations implicit in Rogers's description of a creativity-fostering environment. The three indices of Rogers-prescribed child-rearing practices each correlated positively (rs = .38 to .46) and significantly (all ps less than .001) with a composite index of creative potential in early adolescence, 7 to 11 years later. Rogers-prescribed preschool child-rearing practices also emerged as significant antecedents of adolescent creative potential in regression/path analyses that held constant the influence of sex, preschool intelligence, and preschool creative potential. Theoretical and methodological aspects of the study are discussed.

  7. The Power of Play: Learning What Comes Naturally

    ERIC Educational Resources Information Center

    Elkind, David

    2008-01-01

    Although under attack from some goal-oriented politicians and parents and ofen considered superfluous by school administrators and teachers, free play remains vital to human health and creativity. Contrary to the notion that play should serve utilitarian ends or consist primarily of organized sports, the author makes a case for self-initiated…

  8. The General Store: Reflections on Children at Play

    ERIC Educational Resources Information Center

    Miles, Lisa Rounds

    2009-01-01

    In this article, the author shares her experience in setting up a unique imitative play through which children try on roles and imitate "grown-up" activities, thereby developing feelings of confidence and competence. As children play, they gain communication and negotiation skills; if conflicts arise, they engage in creative problem solving.…

  9. Role-Playing in Science Education: An Effective Strategy for Developing Multiple Perspectives

    ERIC Educational Resources Information Center

    Howes, Elaine V.; Cruz, Barbara C.

    2009-01-01

    Role-playing can be an engaging and creative strategy to use in the college classroom. Using official accounts, personal narratives, and diaries to recreate a particular time period, event, or personality, the instructional strategy alternately referred to as role-playing, dramatic improvisation, or first-person characterization can be an…

  10. Tabletop Games in a Digital World

    ERIC Educational Resources Information Center

    Ragatz, Carolyn; Ragatz, Zach

    2018-01-01

    Why encourage children to play board games? In the increasing disconnect of our digital lives, playing games provides a way to connect and relate with others on a human level. Strategy and role-playing games provide intellectual challenges and stretch creativity to keep the gifted mind engaged in solving problems. At the same time, the players…

  11. Enhancing Role-Play Activities with Pocket Camcorder Technology: Strategies for Counselor-Educators

    ERIC Educational Resources Information Center

    Walter, Sara Meghan; Thanasiu, Page L.

    2011-01-01

    Counselor-educators can benefit from specific guidelines and creative suggestions when implementing role-play and technology-related teaching strategies in counseling training programs. Therefore, the purpose of this article is to: (a) discuss the use of role-play and video recording in counselor education; (b) introduce counselor-educators to…

  12. Expecting innovation: psychoactive drug primes and the generation of creative solutions.

    PubMed

    Hicks, Joshua A; Pedersen, Sarah L; Pederson, Sarah L; Friedman, Ronald S; McCarthy, Denis M

    2011-08-01

    Many individuals expect that alcohol and drug consumption will enhance creativity. The present studies tested whether substance related primes would influence creative performance for individuals who possessed creativity-related substance expectancies. Participants (n = 566) were briefly exposed to stimuli related to psychoactive substances (alcohol, for Study 1, Sample 1, and Study 2; and marijuana, for Study 1, Sample 2) or neutral stimuli. Participants in Study 1 then completed a creative problem-solving task, while participants in Study 2 completed a divergent thinking task or a task unrelated to creative problem solving. The results of Study 1 revealed that exposure to the experimental stimuli enhanced performance on the creative problem-solving task for those who expected the corresponding substance would trigger creative functioning. In a conceptual replication, Study 2 showed that participants exposed to alcohol cues performed better on a divergent thinking task if they expected alcohol to enhance creativity. It is important to note that this same interaction did not influence performance on measures unrelated to creative problem solving, suggesting that the activation of creativity-related expectancies influenced creative performance, specifically. These findings highlight the importance of assessing expectancies when examining pharmacological effects of alcohol and marijuana. Future directions and implications for substance-related interventions are discussed. (c) 2011 APA, all rights reserved.

  13. Toys for Preschool Children

    ERIC Educational Resources Information Center

    Stephenson, Audrey

    1977-01-01

    In emphasizing the importance of play and toys in a child's development, this article describes the kinds of toys suitable for preschool children of all ages. Floor toys, building and hammering toys, transport, and imaginative and creative play are some of the topics covered. (JK)

  14. The Different Role of Working Memory in Open-Ended versus Closed-Ended Creative Problem Solving: A Dual-Process Theory Account

    ERIC Educational Resources Information Center

    Lin, Wei-Lun; Lien, Yunn-Wen

    2013-01-01

    This study examined how working memory plays different roles in open-ended versus closed-ended creative problem-solving processes, as represented by divergent thinking tests and insight problem-solving tasks. With respect to the analysis of different task demands and the framework of dual-process theories, the hypothesis was that the idea…

  15. I'm a Poet? International Doctoral Students at a U.S. University Participate in a Creative Writing Workshop

    ERIC Educational Resources Information Center

    Ostrow, Jill; Ning Chang, Lynn Chih

    2012-01-01

    What happens when international doctoral students participate in a creative writing workshop? Very often, students at our large midwestern U.S. university enter classes having learned English in their native countries with a heavy emphasis on only skills and grammar. They have not had the chance to play with language, to express themselves through…

  16. Prisoner's Dogmatism Scores and Creative Alternative Game Behavior under Full Communication and Real Reward Conditions: A Correlational Study.

    ERIC Educational Resources Information Center

    Seibold, David R.; Steinfatt, Thomas M.

    To extend information on communication to game theory, a study was conducted (1) to determine whether there was a relationship between dogmatism of players in a creative alternative game and their game behavior, and (2) to compare the behavior of federal prison inmates playing a game under conditions of real rewards and full communication…

  17. Ethnopsychiatry fosters creativity and the adoption of critical and reflexive thinking in higher education students: insights from a qualitative analysis of a preliminary pilot experience at the Faculty of Medicine and Surgery, University of Genoa, Italy

    PubMed Central

    Siri, Anna; Del Puente, Giovanni; Martini, Mariano; Bragazzi, Nicola Luigi

    2017-01-01

    Creativity is an ability that plays a major role in the modern economy and society. It should represent an important component of the medical syllabus. However, it is often overlooked by the formal courses at universities. The current study aimed at evaluating whether the interactive educational models, recently adopted by the Faculty of Medicine and Surgery, at the University of Genoa, Italy, would favor the adoption of critical thinking, attitudes to changes, cultural diversity acceptance, and the adoption of relational soft skills versus traditional and frontal didactic teaching. Thirty students, who attended the last year of health care professional course at the Faculty of Medicine, volunteered to take part in the study and were randomly allocated to two groups: one group receiving an innovative, interactive excellence course and the other group receiving a more traditional approach. Ethnopsychiatry was chosen as the topic since it was hypothesized that it would have contributed to generation of a new approach toward diseases and patients. The first group of students, exposed to interactive lectures with the aim of promoting the adoption of critical thinking, were more satisfied than the second group. Participants who were involved in an active manner and had to work in small groups, actively finding their own solutions to solve the problems, perceived the utilized teaching method and experience more stimulating, involving, and effective. Implications for education policy makers are also envisaged. PMID:28496378

  18. Ethnopsychiatry fosters creativity and the adoption of critical and reflexive thinking in higher education students: insights from a qualitative analysis of a preliminary pilot experience at the Faculty of Medicine and Surgery, University of Genoa, Italy.

    PubMed

    Siri, Anna; Del Puente, Giovanni; Martini, Mariano; Bragazzi, Nicola Luigi

    2017-01-01

    Creativity is an ability that plays a major role in the modern economy and society. It should represent an important component of the medical syllabus. However, it is often overlooked by the formal courses at universities. The current study aimed at evaluating whether the interactive educational models, recently adopted by the Faculty of Medicine and Surgery, at the University of Genoa, Italy, would favor the adoption of critical thinking, attitudes to changes, cultural diversity acceptance, and the adoption of relational soft skills versus traditional and frontal didactic teaching. Thirty students, who attended the last year of health care professional course at the Faculty of Medicine, volunteered to take part in the study and were randomly allocated to two groups: one group receiving an innovative, interactive excellence course and the other group receiving a more traditional approach. Ethnopsychiatry was chosen as the topic since it was hypothesized that it would have contributed to generation of a new approach toward diseases and patients. The first group of students, exposed to interactive lectures with the aim of promoting the adoption of critical thinking, were more satisfied than the second group. Participants who were involved in an active manner and had to work in small groups, actively finding their own solutions to solve the problems, perceived the utilized teaching method and experience more stimulating, involving, and effective. Implications for education policy makers are also envisaged.

  19. Healthy aging persons and their brains: promoting resilience through creative engagement.

    PubMed

    McFadden, Susan H; Basting, Anne D

    2010-02-01

    Creative engagement, as an expression of and a support for resilience, may have a neuroprotective effect among older adults, contributing to retention of cognitive capacity. Recent research on creative activities shows that they strengthen social networks and give persons a sense of control; both outcomes have been associated with brain health. The authors cite evidence suggesting that positive social interactions can nurture resilience and creative engagement among older persons, including those living with dementia. The motivational, attentional, affective, and social components of creative activities combine to offer older persons meaningful opportunities to express and strengthen their resilience, regardless of their cognitive status, despite the biopsychosocial challenges of aging. The article addresses implications for future research, clinical practice, and public policy, and suggests how gaps in current research on resilience and creativity might be addressed.

  20. Learning Line and Angle at 7th Grade Students

    NASA Astrophysics Data System (ADS)

    Utami, N. S.; Kusmayadi, T. A.; Usodo, B.

    2017-09-01

    The purpose of this research is to compare two learning model to teach line and angle, that is Numbered Head Together (NHT) model combined with Make A Match and Team Assisted Individualization (TAI) model. This research was quasi experimental research with factorial design 2×3. Population on this research were junior high school students on 7th grade, with 156 students as a sample. Results showed that students that taugh by Numbered Head Together (NHT) combined with Make A Match learning have better achievement than student that taugh by Team Assisted Individualization (TAI) learning model, student with high creative attitude have better achievement than student with medium creative attitude and low creative attitude, student with medium creative attitude have same achievement with student with low creative attitude. There is no interaction between learning model and creative attitude.

  1. What Really Happens When Adults Play?: A Call for Examining the Intersection of Psychosocial Spaces, Group Energy, and Purposeful Play

    ERIC Educational Resources Information Center

    Tyler, Jo A.

    2017-01-01

    Play is an increasingly popular process for working with groups of adults in a range of contexts. We are increasingly sophisticated in our ability to integrate creative forms of play into our facilitated work with groups, often with excellent outcomes. Experience and research have deepened our understanding of how to design and implement powerful…

  2. Creativity as a distinct trainable mental state: An EEG study of musical improvisation.

    PubMed

    Lopata, Joel A; Nowicki, Elizabeth A; Joanisse, Marc F

    2017-05-01

    Alpha-band EEG was used to index how creative mental states relate to the creation of artistic works in skilled musicians. We contrasted differences in frontal upper alpha-band activity between tasks with high and low creativity demands by recording EEGs while skilled musicians listened to, played back, and improvised jazz melodies. Neural responses were compared for skilled musicians with training in musical improvisation versus those who had no formal improvisation training. Consistent with our hypotheses, individuals showed increased frontal upper alpha-band activity during more creative tasks (i.e., improvisation) compared to during less creative tasks (i.e., rote playback). Moreover, this effect was greatest for musicians with formal improvisation training. The strength of this effect also appeared to modulate the quality of these improvisations, as evidenced by significant correlations between upper alpha EEG power and objective post-hoc ratings of individuals' performances. These findings support a conceptualization of creativity as a distinct mental state and suggest spontaneous processing capacity is better nurtured through formal institutional training than informal. Copyright © 2017 Elsevier Ltd. All rights reserved.

  3. Visual artistic creativity and the brain.

    PubMed

    Heilman, Kenneth M; Acosta, Lealani Mae

    2013-01-01

    Creativity is the development of a new or novel understanding--insight that leads to the expression of orderly relationships (e.g., finding and revealing the thread that unites). Visual artistic creativity plays an important role in the quality of human lives, and the goal of this chapter is to describe some of the brain mechanisms that may be important in visual artistic creativity. The initial major means of learning how the brain mediates any activity is to understand the anatomy and physiology that may support these processes. A further understanding of specific cognitive activities and behaviors may be gained by studying patients who have diseases of the brain and how these diseases influence these functions. Physiological recording such as electroencephalography and brain imaging techniques such as PET and fMRI have also allowed us to gain a better understanding of the brain mechanisms important in visual creativity. In this chapter, we discuss anatomic and physiological studies, as well as neuropsychological studies of healthy artists and patients with neurological disease that have helped us gain some insight into the brain mechanisms that mediate artistic creativity. © 2013 Elsevier B.V. All rights reserved.

  4. Play Theory of the Rich and for the Poor.

    ERIC Educational Resources Information Center

    Sutton-Smith, Brian

    An attempt is made to demonstrate that major theories of children's outdoor play reveal the social class biases of their originators. Most modern play theory is enclosed in the individualism of Western philosophy; its emphasis on the voluntary, the solitary, and the creative are seen as indications of its cultural relevance to people of higher…

  5. Blocks, Bricks, and Planks: Relationships between Affordance and Visuo-Spatial Constructive Play Objects

    ERIC Educational Resources Information Center

    Ness, Daniel; Farenga, Stephen J.

    2016-01-01

    The authors consider the strengths and weaknesses of three different visuo-spatial constructive play object (VCPO) types--blocks, bricks, and planks--and their impact on the development of creativity in spatial thinking and higher learning during free play. Each VCPO has its own set of attributes, they note, leading to different purposes,…

  6. Toward More Joyful Learning: Integrating Play into Frameworks of Middle Grades Teaching

    ERIC Educational Resources Information Center

    Conklin, Hilary G.

    2014-01-01

    Recent efforts to define qualities of effective teaching practice have done little to capture the role of play, imagination, and creativity in classroom teaching. Drawing on theories of play and data from a two-year case study that included classroom observations, interviews, artifact collection, and surveys, the author examines the ways in which…

  7. Differential influence of asynchrony in early and late chronotypes on convergent thinking.

    PubMed

    Simor, Péter; Polner, Bertalan

    2017-01-01

    Eveningness preference (late chronotype) was previously associated with different personality dimensions and thinking styles that were linked to creativity, suggesting that evening-type individuals tend to be more creative than the morning-types. Nevertheless, empirical data on the association between chronotype and creative performance is scarce and inconclusive. Moreover, cognitive processes related to creative thinking are influenced by other factors such as sleep and the time of testing. Therefore, our aim was to examine convergent and divergent thinking abilities in late and early chronotypes, taking into consideration the influence of asynchrony (optimal versus nonoptimal testing times) and sleep quality. We analyzed the data of 36 evening-type and 36 morning-type young, healthy adults who completed the Compound Remote Associates (CRAs) as a convergent and the Just suppose subtest of the Torrance Tests of Creative Thinking as a divergent thinking task within a time interval that did (n = 32) or did not (n = 40) overlap with their individually defined peak times. Chronotype was not directly associated with creative performance, but in case of the convergent thinking task an interaction between chronotype and asynchrony emerged. Late chronotypes who completed the test at subjectively nonoptimal times showed better performance than late chronotypes tested during their "peak" and early chronotypes tested at their peak or off-peak times. Although insomniac symptoms predicted lower scores in the convergent thinking task, the interaction between chronotype and asynchrony was independent of the effects of sleep quality or the general testing time. Divergent thinking was not predicted by chronotype, asynchrony or their interaction. Our findings indicate that asynchrony might have a beneficial influence on convergent thinking, especially in late chronotypes.

  8. [Psychodrama as a pedagogical teaching strategy about worker's health].

    PubMed

    Martins, Júlia Trevisan; Opitz, Simone Perufo; Robazzi, Maria Lúcia do Carmo

    2004-04-01

    This study had the objective to report the experience of using pedagogic psychodrama as a teaching and learning strategy about the worker's health. It was developed with 18 students from the Master Program from the School of Nursing of the University of São Paulo at Ribeirão Preto, during the second semester of 2002. Interactive, dynamic and interpersonal activities, and role playing were initially conducted looking for students and educator's spontaneity. Moreno's psychodramatic theory was the theoretical framework used. Creativity, logical reasoning, involvement with learning, and organization of concepts using their own living experience were observed, contributing to the experience as a whole. Therefore, the experiment was considered successful.

  9. Seeking the Aesthetic in Creative Drama and Theatre for Young Audiences

    ERIC Educational Resources Information Center

    McCaslin, Nellie

    2005-01-01

    Is an aesthetic experience ever achieved in a creative drama class or in attending a performance of a children's play? If it is, how does one know and how can it be achieved? This article is the authors' personal account of revisiting memories of her passion for theatre in all its forms (first as a child and years later as a teacher) in the light…

  10. Musical creativity and the brain.

    PubMed

    López-González, Mónica; Limb, Charles J

    2012-01-01

    On the spot, as great jazz performers expertly improvise solo passages, they make immediate decisions about which musical phrases to invent and to play. Researchers, like authors Mónica López-González and Dana Foundation grantee Charles J. Limb, are now using brain imaging to study the neural underpinnings of spontaneous artistic creativity, from jazz riffs to freestyle rap. So far, they have found that brain areas deactivated during improvisation are also at rest during dreaming and meditation, while activated areas include those controlling language and sensorimotor skills. Even with relatively few completed studies, researchers have concluded that musical creativity clearly cannot be tied to just one brain area or process.

  11. [Creative therapy options for patients with dementia--a systematic review].

    PubMed

    Schmitt, B; Frölich, L

    2007-12-01

    The specifics of creative therapies aim at activating the creative potential of the patients in the sense of acceptance, orientation and coping with their illness "dementia" and at improving their quality of life. Creative therapies in the treatment of dementia offer the advantage of working with these patients, whose cognition and often also verbal communication skills are affected in a nonverbal way. This article presents a systematic review of studies and case studies, which could be found on the subject of the implementation of active creative therapies "music-, art-, drama- and dance-therapy" within the following databases (05/05): Medline, Psyndex Plus, PsychInfo and Cochrane. The search terms used were: "Creativ* and therapy and dementia and (stud*)", "Dance therapy and dementia", "Music therapy and dementia", "Drama therapy and dementia" and "Art therapy and dementia". As a result of this search we found seven quantitative evaluated controlled studies, three prae-post comparisons and three qualitative evaluated studies which have been finished since 1998. All of these studies included groups of at least three participants. Further reviews are mentioned in this article. This survey of studies on creative therapies for patients with dementia shows positive effects like the improvement of interaction skills. The data supplied thus supports the approach of using creative therapies in order to help patients accept dementia as their illness and finally to cope with it. The methodical approach to the registration of the therapies' effects and process-orientated contents of the therapy create a field of tension, leading to the request for a further development and validation of instruments, which allow the quantitative evaluation of parameters like liveliness, agility and interaction skills.

  12. Fostering Creativity in Tablet-Based Interactive Classrooms

    ERIC Educational Resources Information Center

    Kim, Hye Jeong; Park, Ji Hyeon; Yoo, Sungae; Kim, Hyeoncheol

    2016-01-01

    This article aims to examine the effects of an instructional model that leverages innovative technologies in the classroom to cultivate collaboration that improves students' comprehension, fosters their creativity, and enables them to better express and communicate their ideas through drawing. This discussion focuses on classroom interaction…

  13. Common and distinct brain networks underlying verbal and visual creativity.

    PubMed

    Zhu, Wenfeng; Chen, Qunlin; Xia, Lingxiang; Beaty, Roger E; Yang, Wenjing; Tian, Fang; Sun, Jiangzhou; Cao, Guikang; Zhang, Qinglin; Chen, Xu; Qiu, Jiang

    2017-04-01

    Creativity is imperative to the progression of human civilization, prosperity, and well-being. Past creative researches tends to emphasize the default mode network (DMN) or the frontoparietal network (FPN) somewhat exclusively. However, little is known about how these networks interact to contribute to creativity and whether common or distinct brain networks are responsible for visual and verbal creativity. Here, we use functional connectivity analysis of resting-state functional magnetic resonance imaging data to investigate visual and verbal creativity-related regions and networks in 282 healthy subjects. We found that functional connectivity within the bilateral superior parietal cortex of the FPN was negatively associated with visual and verbal creativity. The strength of connectivity between the DMN and FPN was positively related to both creative domains. Visual creativity was negatively correlated with functional connectivity within the precuneus of the pDMN and right middle frontal gyrus of the FPN, and verbal creativity was negatively correlated with functional connectivity within the medial prefrontal cortex of the aDMN. Critically, the FPN mediated the relationship between the aDMN and verbal creativity, and it also mediated the relationship between the pDMN and visual creativity. Taken together, decreased within-network connectivity of the FPN and DMN may allow for flexible between-network coupling in the highly creative brain. These findings provide indirect evidence for the cooperative role of the default and executive control networks in creativity, extending past research by revealing common and distinct brain systems underlying verbal and visual creative cognition. Hum Brain Mapp 38:2094-2111, 2017. © 2017 Wiley Periodicals, Inc. © 2017 Wiley Periodicals, Inc.

  14. Does leader-affective presence influence communication of creative ideas within work teams?

    PubMed

    Madrid, Hector P; Totterdell, Peter; Niven, Karen

    2016-09-01

    Affective presence is a novel, emotion-related personality trait, supported in experimental studies, concerning the extent to which a person makes his or her interaction partners feel the same way (Eisenkraft & Elfenbein, 2010). Applying this concept to an applied teamwork context, we proposed that team-leader-affective presence would influence team members' communication of creative ideas. Multilevel modeling analysis of data from a survey study conducted with teams from a consultancy firm confirmed that team-leader-affective presence interacted with team-member creative idea generation to predict inhibition of voicing their ideas. Specifically, withholding of ideas was less likely when team members generated creative ideas and their team leader had higher positive affective presence or lower negative affective presence. These findings contribute to emotion research by showing affective presence as a trait with interpersonal meaning, which can shape how cognition is translated into social behavior in applied performance contexts, such as teamwork in organizations. (PsycINFO Database Record (c) 2016 APA, all rights reserved).

  15. Novelty-seeking trait predicts the effect of methylphenidate on creativity.

    PubMed

    Gvirts, Hila Z; Mayseless, Naama; Segev, Aviv; Lewis, D Yael; Feffer, Kfir; Barnea, Yael; Bloch, Yuval; Shamay-Tsoory, Simon G

    2017-05-01

    In recent years the use of psychostimulants for cognitive enhancement in healthy individuals with no psychiatric disorders has been on the rise. However, it is still unclear whether psychostimulants improve certain cognitive functions at the cost of others, and how these psychostimulants interact with individual personality differences. In the current study, we investigated whether the effect of one common stimulant, methylphenidate (MPH), on creativity is associated with novelty seeking. Thirty-six healthy adults, without attention-deficit hyperactivity disorder (ADHD) symptomology, were assigned randomly in a double-blind fashion to receive MPH or placebo. We found that the effect of MPH on creativity was dependent on novelty-seeking (NS) personality characteristics of the participants. MPH increased creativity in individuals with lower NS, while it reduced creativity levels in individuals with high NS. These findings highlight the role of the dopaminergic system in creativity, and indicate that among healthy individuals NS can be seen as a predictor of the effect of MPH on creativity.

  16. Creativity and sensory gating indexed by the P50: selective versus leaky sensory gating in divergent thinkers and creative achievers.

    PubMed

    Zabelina, Darya L; O'Leary, Daniel; Pornpattananangkul, Narun; Nusslock, Robin; Beeman, Mark

    2015-03-01

    Creativity has previously been linked with atypical attention, but it is not clear what aspects of attention, or what types of creativity are associated. Here we investigated specific neural markers of a very early form of attention, namely sensory gating, indexed by the P50 ERP, and how it relates to two measures of creativity: divergent thinking and real-world creative achievement. Data from 84 participants revealed that divergent thinking (assessed with the Torrance Test of Creative Thinking) was associated with selective sensory gating, whereas real-world creative achievement was associated with "leaky" sensory gating, both in zero-order correlations and when controlling for academic test scores in a regression. Thus both creativity measures related to sensory gating, but in opposite directions. Additionally, divergent thinking and real-world creative achievement did not interact in predicting P50 sensory gating, suggesting that these two creativity measures orthogonally relate to P50 sensory gating. Finally, the ERP effect was specific to the P50 - neither divergent thinking nor creative achievement were related to later components, such as the N100 and P200. Overall results suggest that leaky sensory gating may help people integrate ideas that are outside of focus of attention, leading to creativity in the real world; whereas divergent thinking, measured by divergent thinking tests which emphasize numerous responses within a limited time, may require selective sensory processing more than previously thought. Copyright © 2015 Elsevier Ltd. All rights reserved.

  17. Creative Thinking of Practical Engineering Students During a Design Project

    NASA Astrophysics Data System (ADS)

    Waks, Shlomo; Merdler, Moti

    2003-01-01

    Creativity in engineering design had become an economic necessity and not merely the privilege of unique individuals. The search for new, innovative and effective ideas in engineering design stands in center of daily creative performance. This search requires sensitivity to gaps of knowledge and information, and the ability to evoke numerous, different and unique ideas about engineering problems. The source of such information or knowledge can be either extrinsic-such as provided by an instructor or expert or intrinsic, which might involve transformation from one field or context to another. Furthermore, interaction with an exterior source as well as developing an inherent drive, have an impact on the motivation to perform creatively. This article, which is based on a study conducted among Israeli practical engineering students, deals with the variations in creative thinking during various stages of a design project and the relation between creative thinking and motivation factors.

  18. Emotional Intent Modulates The Neural Substrates Of Creativity: An fMRI Study of Emotionally Targeted Improvisation in Jazz Musicians.

    PubMed

    McPherson, Malinda J; Barrett, Frederick S; Lopez-Gonzalez, Monica; Jiradejvong, Patpong; Limb, Charles J

    2016-01-04

    Emotion is a primary motivator for creative behaviors, yet the interaction between the neural systems involved in creativity and those involved in emotion has not been studied. In the current study, we addressed this gap by using fMRI to examine piano improvisation in response to emotional cues. We showed twelve professional jazz pianists photographs of an actress representing a positive, negative or ambiguous emotion. Using a non-ferromagnetic thirty-five key keyboard, the pianists improvised music that they felt represented the emotion expressed in the photographs. Here we show that activity in prefrontal and other brain networks involved in creativity is highly modulated by emotional context. Furthermore, emotional intent directly modulated functional connectivity of limbic and paralimbic areas such as the amygdala and insula. These findings suggest that emotion and creativity are tightly linked, and that the neural mechanisms underlying creativity may depend on emotional state.

  19. Cultural leisure activities, recovery and work engagement among hospital employees

    PubMed Central

    TUISKU, Katinka; VIRTANEN, Marianna; DE BLOOM, Jessica; KINNUNEN, Ulla

    2016-01-01

    This study explored the relationship between cultural leisure activities, recovery experiences and two outcomes among hospital workers. The differences in recovery experiences (detachment, relaxation, mastery and control) and outcomes (work engagement and subjective recovery state) among hospital personnel (N=769) were analysed by the type (receptive or creative) and frequency of cultural activities. The cross-sectional data were collected by a digital questionnaire. Employees who reported both receptive and creative cultural leisure activities on a weekly basis had the highest relaxation, mastery and control experiences during off-job time. In addition, those with weekly creative activities had beneficial mastery experiences. There were no differences in recovery outcomes after adjustment for age, except in work engagement. Cultural leisure activities, and creative activities in particular, play an important role in certain aspects of recovery. PMID:26829973

  20. Scissors: More than a Cut Above

    ERIC Educational Resources Information Center

    Suzanne, Teri

    2005-01-01

    Scissors are a unique interactive tool when successfully used, allowing teachers and students to recognize and explore each other's creative ability while nurturing mutual communication. Freehand cutting gives children freedom to create as they cut. Scissors have the power to improve fine motor skills, stimulate creative imagination, reinforce…

  1. Writing Plays Using Creative Problem-Solving.

    ERIC Educational Resources Information Center

    Raiser, Lynne; Hinson, Shirley

    1995-01-01

    This article describes a project which involved inner city elementary grade children with disabilities in writing and performing their own plays. A four-step playwriting process focuses on theme and character development, problem finding, and writing dialogue. The project has led to improved reading skills, attention, memory skills,…

  2. Young Children Being Rhythmically Playful: Creating "Musike" Together

    ERIC Educational Resources Information Center

    Alcock, Sophie

    2008-01-01

    This article explores young children's rhythmic, musical, aesthetic and playful creative communication in an early childhood education centre. Young children's communication is musically rhythmic and social. The data, presented as "events", formed part of an ethnographic-inspired study conducted by the researcher as a participant observer.…

  3. The Design of Learning Environments.

    ERIC Educational Resources Information Center

    Stueck, Lawrence E.

    This study, using the Eisner's Educational Criticism Model, examines the role school architecture plays in eliciting creative, self-directed, child-centered responses in elementary school students. An evaluation of 11 play environments; 7 learning environments; an integrated third grade curriculum known as the City Classroom is presented; and the…

  4. Creative and Playful Learning: Learning through Game Co-Creation and Games in a Playful Learning Environment

    ERIC Educational Resources Information Center

    Kangas, Marjaana

    2010-01-01

    This paper reports on a pilot study in which children aged 7-12 (N = 68) had an opportunity to study in a novel formal and informal learning setting. The learning activities were extended from the classroom to the playful learning environment (PLE), an innovative playground enriched by technological tools. Curriculum-based learning was intertwined…

  5. Multicompetence in L2 Language Play: A Longitudinal Case Study

    ERIC Educational Resources Information Center

    Bell, Nancy; Skalicky, Stephen; Salsbury, Tom

    2014-01-01

    Humor and language play have been recognized as important aspects of second language (L2) development. Qualitative studies that have documented the forms and functions of language play for adult and child L2 users have taken place largely in classroom settings. In order to gain a fuller understanding of such creative manipulations by L2 users, it…

  6. Using a creativity-focused science program to foster general creativity in young children: A teacher action research study

    NASA Astrophysics Data System (ADS)

    Gomes, Joan Julieanne Mariani

    The importance of thinking and problem-solving skills, and the ability to integrate and analyze information has been recognized and yet may be lacking in schools. Creativity is inherently linked to problem finding, problem solving, and divergent thinking (Arieti, 1976; Csikszentmihalyi, 1990; Milgram, 1990). The importance of early childhood education and its role in the formation of young minds has been recognized (Caine & Caine, 1991; Montessori, 1967a, 1967b; Piaget, 1970). Early childhood education also impacts creativity (Gardner, 1999). The features of brain-based learning (Caine & Caine, 1991; Jensen, 1998; Sousa, 2001; Wolfe, 2001) have a clear connection to nurturing the creative potential in students. Intrinsic motivation and emotions affect student learning and creativity as well (Hennessey & Amabile, 1987). The purpose of this study was to discern if a creativity-focused science curriculum for the kindergarteners at a Montessori early learning center could increase creativity in students. This action research study included observations of the students in two classrooms, one using the creativity-focused science curriculum, and the other using the existing curriculum. The data collected for this interpretive study included interviews with the students, surveys and interviews with their parents and teachers, teacher observations, and the administration of Torrance's (1981) Thinking Creatively in Action and Movement (TCAM) test. The interpretation of the data indicated that the enhanced science curriculum played a role in enhancing the creativity of the children in the creativity-focused group. The results of the TCAM (Torrance, 1981) showed a significant increase in scores for the children in the creativity-focused group. The qualitative data revealed a heightened interest in science and the observation of creative traits, processes, and products in the creativity-focused group children. The implications of this study included the need for meaningful learning experiences, experiential learning opportunities, critical thinking and problem solving activities, and an emphasis on freedom, independence, and autonomy on the part of the learner. These elements, when combined with an integrated science curriculum, can foster creativity in young children.

  7. Interpersonal communication and creativity in journalistic telework.

    PubMed

    Manssour, Ana Beatriz Benites

    2003-02-01

    Man and work histories are interlaced to tell us how the interaction among different human groups have helped in the development of intellectual capacities of our species. Creativity is mostly seen as a gift or an individual quality, for whose bloom and exercise there are internal and external factors, understood as stimulants of the creative process. Research for a master's thesis had, as its principal aim, the analysis of the subjective impact of telework on the workers personal satisfaction. Our second category authenticates the importance of interpersonal communication among fellow workers as incentive to personal creativity. The study was developed with columnists of a great newspaper with a big circulation in the south of Brazil, because telework is a tool of the press media, and creativity is a requirement for journalistic employment.

  8. Camp Invention Fosters Creativity.

    ERIC Educational Resources Information Center

    Landona, Nancy

    2001-01-01

    This article describes Camp Invention, a summer one-week day camp program for students in grades 2-6 that is designed to develop creativity in gifted students. The curriculum of the camp features hands-on, interactive activities in science, history, math, and the arts. Examples of activities undertaken in 2001 are provided. (Contains one…

  9. From Minotaurs to Creative Writing.

    ERIC Educational Resources Information Center

    Morrison, Paul

    1992-01-01

    An integrated topic approach (on Theseus and the Minotaur) was used to develop creative writing skills of children (ages 12 and 13) with health- and stress-related disorders at a special school in England. Three elements of the topic (presentation, action, and interaction) were developed through which individual assessment, collaboration, and…

  10. Making Humour Work: Creativity on the Job

    ERIC Educational Resources Information Center

    Holmes, Janet

    2007-01-01

    There is a long research tradition associating humour with creativity, although relatively little research which focuses on the use of humour among professionals in particular workplaces. Addressing this gap, this paper analyses ordinary everyday workplace interaction in a range of New Zealand white collar organizations in order to examine claims…

  11. Using Genograms Creatively to Promote Healthy Lifestyles

    ERIC Educational Resources Information Center

    Casado-Kehoe, Montserrat; Kehoe, Michael P.

    2007-01-01

    Family therapists have used genograms as an assessment tool for years to examine the interactions and relationships of family members across generations. This article discusses how a therapist can use a genogram creatively to help clients examine the impact of family relationships on healthy and unhealthy lifestyle patterns and how those…

  12. Brain illness and creativity: mechanisms and treatment risks.

    PubMed

    Flaherty, Alice W

    2011-03-01

    Brain diseases and their treatment may help or hurt creativity in ways that shape quality of life. Increased creative drive is associated with bipolar disorder, depression, psychosis, temporal lobe epilepsy, frontotemporal dementia, Parkinson disease treatments, and autism. Creativity depends on goal-driven approach motivation from midbrain dopaminergic systems. Fear-driven avoidance motivation is of less aid to creativity. When serotonin and norepinephrine lower motivation and flexible behaviour, they can inhibit creativity. Hemispheric lateralization and frontotemporal connections must interact to create new ideas and conceptual schemes. The right brain and temporal lobe contribute skill in novelty detection, while the left brain and frontal lobe foster approach motivation and more easily generate new patterns of action from the novel perceptions. Genes and phenotypes that increase plasticity and creativity in tolerant environments with relaxed selection pressure may confer risk in rigorous environments. Few papers substantively address this important but fraught topic. Antidepressants (ADs) that inhibit fear-driven motivation, such as selective serotonin reuptake inhibitors, sometimes inhibit goal-oriented motivation as well. ADs that boost goal-directed motivation, such as bupropion, may remediate this effect. Benzodiazepines and alcohol may be counterproductive. Although dopaminergic agonists sometimes stimulate creativity, their doing so may inappropriately disinhibit behaviour. Dopamine antagonists may suppress creative motivation; lithium and anticonvulsant mood stabilizers may do so less. Physical exercise and REM sleep may help creativity. Art therapy and psychotherapy are not well studied. Preserving creative motivation can help creativity and other aspects of well-being in all patients, not just artists or researchers.

  13. Game Board Artists.

    ERIC Educational Resources Information Center

    Szekely, George

    2000-01-01

    Explores children's fascination with creating their own unique games as an art form. Focuses on different games, such as chess, checkers, pogs, and monopoly. States that observing children playing games offers a firsthand lesson in how children create. Discusses what it means to be an art teacher who promotes creative play with games. (CMK)

  14. The Role of Play in Social-Intellectual Development.

    ERIC Educational Resources Information Center

    Christie, James F.; Johnsen, E.P.

    1983-01-01

    Studies in the role of play in child development are classified in terms of their major correlates or dependent variables: (1) creativity, (2) problem solving, (3) language development, (4) logical skills, and (5) social knowledge. Study designs are critically examined, and internal and external validity problems are noted. (Author/PN)

  15. Cognitive Strategies and Skill Acquisition in Musical Performance.

    ERIC Educational Resources Information Center

    McPherson, Gary E.

    1997-01-01

    Reports on a longitudinal study of high school instrumentalists that examined the development of four distinct types of musical performance (playing by ear, playing from memory, sight reading, and improvising) over three years. Reveals a significant improvement in these skills while also demonstrating changes in aural and creative activities. (CMK)

  16. Classical Humanities for High School Students.

    ERIC Educational Resources Information Center

    Champlin, Marjorie W.

    Several creative classroom activities related to literary studies are discussed in this article. The plays of Plautus, Aeschylus, Sophocles, Euripides, Shakespeare, Giraudoux, O'Neill, Anouilh, T. S. Eliot, and Goethe are read as the basis for comparative studies. The author discusses the problem of reading Latin plays in translation and comments…

  17. Relationship between Playfulness and Motor Creativity in Preschool Children

    ERIC Educational Resources Information Center

    Trevlas, Efthimios; Matsouka, Ourania; Zachopoulou, Evridiki

    2003-01-01

    Previous research has noted a corresponding relationship between young children's play and divergent thinking ability. This study examined how far fluency and flexibility in movement patterns' production, as indicatory elements of divergent thinking and critical thinking, are related to a variety of psychological elements (physical spontaneity,…

  18. Playground Science

    ERIC Educational Resources Information Center

    Cross, Alan; Board, Jon

    2015-01-01

    Playground science has a great deal to offer in terms of creative learning; it is, after all, an environment designed for playful behaviour. Drawing sketches and words with chalk on the playground itself at first feels like breaking rules, but children soon become comfortable at "playing with ideas" in this way. They can then be used in…

  19. Sparks Will Fly: engineering creative script conflicts

    NASA Astrophysics Data System (ADS)

    Veale, Tony; Valitutti, Alessandro

    2017-10-01

    Scripts are often dismissed as the stuff of good movies and bad politics. They codify cultural experience so rigidly that they remove our freedom of choice and become the very antithesis of creativity. Yet, mental scripts have an important role to play in our understanding of creative behaviour, since a deliberate departure from an established script can produce results that are simultaneously novel and familiar, especially when others stick to the conventional script. Indeed, creative opportunities often arise at the overlapping boundaries of two scripts that antagonistically compete to mentally organise the same situation. This work explores the computational integration of competing scripts to generate creative friction in short texts that are surprising but meaningful. Our exploration considers conventional macro-scripts - ordered sequences of actions - and the less obvious micro-scripts that operate at even the lowest levels of language. For the former, we generate plots that squeeze two scripts into a single mini-narrative; for the latter, we generate ironic descriptions that use conflicting scripts to highlight the speaker's pragmatic insincerity. We show experimentally that verbal irony requires both kinds of scripts - macro and micro - to work together to reliably generate creative sparks from a speaker's subversive intent.

  20. Mathematical Modeling of E6-p53 interactions in Cervical Cancer

    PubMed

    Khattak, Faryal; Haseeb, Muhammad; Fazal, Sahar; Bhatti, A I; Ullah, Mukhtar

    2017-04-01

    Background: Cervical cancer is the third most common cancer in women throughout the world. The human papillomavirus (HPV) E6 viral protein plays an essential role in proteasomal degradation of the cancer suppressant protein p53. As a result, p53 negative regulation and apoptosis relevant activities are abrogated, facilitating development of cervical cancer. Methods: A mathematical model of E6-p53 interactions was developed using mathematical laws. In-silico simulations were carried out on CellDesigner and as a test case the small molecule drug RITA was considered for its ability to rescue the functions of tumor suppressor p53 by inhibiting E6 mediated proteasomal degradation. Results: Using a computational model we scrutinized how p53 responds to RITA, and chemical reactions of this small molecule drug were incorporated to perceive the full effects. The evolved strategy allowed the p53 response and rescue of its tumor suppressor function to be delineated, RITA being found to block p53 interactions with E6 associated proteins. Conclusion: We could develop a model of E6-p53 interactions with incorporation of actions of the small molecule drug RITA. Suppression of E6 associated proteins by RITA induces accumulation of tumor suppressant p53. Using CellDesigner to encode the model ensured that it can be easily modified and extended as more data become available. This strategy should play an effective role in the development of therapies against cancer. Creative Commons Attribution License

  1. Paclitaxel from primary taxanes: a perspective on creative invention in organozirconium chemistry.

    PubMed

    Ganem, Bruce; Franke, Roland R

    2007-05-25

    In this Perspective, which describes the achievements recognized by the 2007 ACS Award for Creative Invention, we discuss the discovery of a new synthetic reaction and its translation into a substantially improved method for manufacturing a major pharmaceutical product--the blockbuster anticancer drug, paclitaxel. The role of creativity in the discovery and invention processes is also discussed. As is often the case, chance discovery and serendipitous findings played a role in the evolution of this work. Translation of the basic research into a commercially viable paclitaxel semisynthesis is also described. The final manufacturing process illustrates the enormous impact that the globalization of markets has had on chemical and pharmaceutical manufacturing.

  2. PIPE: a protein–protein interaction passage extraction module for BioCreative challenge

    PubMed Central

    Chu, Chun-Han; Su, Yu-Chen; Chen, Chien Chin; Hsu, Wen-Lian

    2016-01-01

    Identifying the interactions between proteins mentioned in biomedical literatures is one of the frequently discussed topics of text mining in the life science field. In this article, we propose PIPE, an interaction pattern generation module used in the Collaborative Biocurator Assistant Task at BioCreative V (http://www.biocreative.org/) to capture frequent protein-protein interaction (PPI) patterns within text. We also present an interaction pattern tree (IPT) kernel method that integrates the PPI patterns with convolution tree kernel (CTK) to extract PPIs. Methods were evaluated on LLL, IEPA, HPRD50, AIMed and BioInfer corpora using cross-validation, cross-learning and cross-corpus evaluation. Empirical evaluations demonstrate that our method is effective and outperforms several well-known PPI extraction methods. Database URL: PMID:27524807

  3. Co-Creativity and Interactive Repair: Commentary on Berta Bornstein's "The Analysis of a Phobic Child".

    PubMed

    Harrison, Alexandra

    2014-01-01

    My comments focus on a consideration of three issues central to child psychoanalysis stimulated by rereading the classic paper by Berta Bornstein, "The Analysis of a Phobic Child: Some Problems of Theory and Technique in Child Analysis": (1) the importance of "co-creativity" and its use in analysis to repair disruptions in the mother-child relationship; (2) working analytically with the "inner world of the child "; and (3) the fundamental importance of multiple simultaneous meaning-making processes. I begin with a discussion of current thinking about the importance of interactive processes in developmental and therapeutic change and then lead to the concepts of "co-creativity" and interactive repair, elements that are missing in the "Frankie" paper. The co-creative process that I outline includes multiple contributions that Frankie and his caregivers brought to their relationships--his mother, his father, his nurse, and even his analyst. I then address the question of how child analysts can maintain a central focus on the inner world of the child while still taking into account the complex nature of co-creativity in the change process. Finally, I discuss insights into the multiple simultaneous meaning-making processes in the analytic relationship to effect therapeutic change, including what I call the "sandwich model," an attempt to organize this complexity so that is more accessible to the practicing clinician. In terms of the specific case of Frankie, my reading of the case suggests that failure to repair disruptions in the mother-child relationship from infancy through the time of the analytic treatment was central to Frankie's problems. My hypothesis is that, rather than the content of his analyst's interpretations, what was helpful to Frankie in the analysis was the series of attempts at interactive repair in the analytic process. Unfortunately, the case report does not offer data to test this hypothesis. Indeed, one concluding observation from my reading of this classic case is how useful it would be for the contemporary analyst to pay attention to the multifaceted co-creative process in order to explain and foster the therapeutic change that can occur in analysis.

  4. Using a Prop Box to Create Emotional Memory and Creative Play for Teaching Shakespeare's "Othello"

    ERIC Educational Resources Information Center

    Dulaney, Margaret A.

    2012-01-01

    After teaching in rural North Carolina for about six years, the author was on the verge of giving up on teaching Shakespeare to her students. Although they seemed to enjoy the action and the drama of Shakespeare's plays, the lack of connection between the students and the language and culture of the plays interfered with her ability to generate a…

  5. The Implications of Winnicott's Theory of Play for the Work of Occupational Therapy's Observation with Children with Physical Disabilities

    ERIC Educational Resources Information Center

    Takatori, Marisa; Bomtempo, Edda

    2007-01-01

    This paper describes how the occupational therapist's looking at the child and his/her play could build a basic history of the subjects, providing the occupational therapist with clues to guide his/her proposed assistance. The authors understand the activity of play as a dimension that enables the subject to creatively establish contact with…

  6. Playing with Philosophy: Gestures, Life-Performance, P4C and an Art of Living

    ERIC Educational Resources Information Center

    D'Olimpio, Laura; Teschers, Christoph

    2017-01-01

    It can hardly be denied that play is an important tool for the development and socialisation of children. In this article we argue that through dramaturgical play in combination with pedagogical tools such as the Community of Inquiry, in the tradition of Philosophy for Children (P4C), students can creatively think, reflect and be more aware of the…

  7. [Creativity and psychiatric disorders: exploring a marginal area].

    PubMed

    Thys, E; Sabbe, B; De Hert, M

    2012-01-01

    Creativity is an important human quality on which many of man’s achievements are based. To give a historical and cultural context, to facilitate meaningful scientific research into the link between creativity and psychiatric disorders. Review of relevant literature. The possibility of a link between creativity and psychiatric vulnerability was first discussed in antiquity. Modern interest in the subject stems from the romantic era and acquired a scientific aura in the 19th century. In the 20th century creativity and psychopathology became still further entangled as a result of the influence that mentally disturbed artists exerted on art. The history of the Prinzhorn collection illustrates many aspects of this interaction. Psychometric, psychodiagnostic and genetic research supports a link between creativity and psychiatric illness within the bipolar-psychotic continuum, with schizotypy/thymotypy as prototypes of creativity-related disorders. Evolutionary hypotheses connect the schizophrenia paradox to a survival advantage obtained as a result of enhanced creative ability. Neuro-aesthetics explains the neurologic correlates of the aesthetic experience on the basis of the features of the visual system. A specific challenge for scientific research in this complex and heterogeneous area is appropriate operationalisation of creativity and psychiatric illness within an truly artistic context. There is a continuing need for meaningful definitions and measurement instruments and for a multidisciplinary collaboration.

  8. Pain

    MedlinePlus

    ... NCCIH Researchers Describe Specialized Neurons That Play a Unique Role in Mechanical Pain ( August 16, 2017 ) ... Funding for Pain Initiatives Current Funding Opportunities Research on the Impact of Creative Arts in Military ...

  9. Driving the brain towards creativity and intelligence: A network control theory analysis.

    PubMed

    Kenett, Yoed N; Medaglia, John D; Beaty, Roger E; Chen, Qunlin; Betzel, Richard F; Thompson-Schill, Sharon L; Qiu, Jiang

    2018-01-04

    High-level cognitive constructs, such as creativity and intelligence, entail complex and multiple processes, including cognitive control processes. Recent neurocognitive research on these constructs highlight the importance of dynamic interaction across neural network systems and the role of cognitive control processes in guiding such a dynamic interaction. How can we quantitatively examine the extent and ways in which cognitive control contributes to creativity and intelligence? To address this question, we apply a computational network control theory (NCT) approach to structural brain imaging data acquired via diffusion tensor imaging in a large sample of participants, to examine how NCT relates to individual differences in distinct measures of creative ability and intelligence. Recent application of this theory at the neural level is built on a model of brain dynamics, which mathematically models patterns of inter-region activity propagated along the structure of an underlying network. The strength of this approach is its ability to characterize the potential role of each brain region in regulating whole-brain network function based on its anatomical fingerprint and a simplified model of node dynamics. We find that intelligence is related to the ability to "drive" the brain system into easy to reach neural states by the right inferior parietal lobe and lower integration abilities in the left retrosplenial cortex. We also find that creativity is related to the ability to "drive" the brain system into difficult to reach states by the right dorsolateral prefrontal cortex (inferior frontal junction) and higher integration abilities in sensorimotor areas. Furthermore, we found that different facets of creativity-fluency, flexibility, and originality-relate to generally similar but not identical network controllability processes. We relate our findings to general theories on intelligence and creativity. Copyright © 2018 Elsevier Ltd. All rights reserved.

  10. Good Student/Bad Student: Situated Identities in the Figured Worlds of School and Creative Multimodal Production

    ERIC Educational Resources Information Center

    Jocius, Robin

    2017-01-01

    This study situates young adolescents' multimodal composing practices within two figured worlds--school and creative multimodal production. In a microanalysis of two focal students' multimodal processes and products, I trace how pedagogical, interactional, and semiotic resources both reified and challenged students' developing identities as…

  11. Possibilities and Limitations of Integrating Peer Instruction into Technical Creativity Education

    ERIC Educational Resources Information Center

    Wang, Shijuan; Murota, Masao

    2016-01-01

    The effects of active peer-peer interaction on the generation of new hypotheses or models and the increase of new solutions have attracted widespread attention. Therefore, the peer discussion portion of peer instruction is supposedly effective in developing students' creativity. However, few empirical research involves how to adapt peer…

  12. Improving Problem-Based Learning in Creative Communities through Effective Group Evaluation

    ERIC Educational Resources Information Center

    West, Richard E.; Williams, Greg; Williams, David

    2013-01-01

    In this case study, we researched one cohort from the Center for Animation, a higher education teaching environment that has successfully fostered group creativity and learning outcomes through problem-based learning. Through live and videotaped observations of the interactions of this community over 18 months, in addition to focused interviews…

  13. Tying Theory To Practice: Cognitive Aspects of Computer Interaction in the Design Process.

    ERIC Educational Resources Information Center

    Mikovec, Amy E.; Dake, Dennis M.

    The new medium of computer-aided design requires changes to the creative problem-solving methodologies typically employed in the development of new visual designs. Most theoretical models of creative problem-solving suggest a linear progression from preparation and incubation to some type of evaluative study of the "inspiration." These…

  14. Building a Creative Ecosystem: The Young Designers on Location Project

    ERIC Educational Resources Information Center

    Davies, Dan; Howe, Alan; Haywood, Susan

    2004-01-01

    This article reports on findings from a research project designed to explore ways in which creativity can be fostered through interactions between selected children, particular environments, materials, techniques and key adults. The Young Designers on Location (YDoL) project was funded by the National Endowment for Science, Technology and the Arts…

  15. The Effects of Domain Knowledge and Instructional Manipulation on Creative Idea Generation

    ERIC Educational Resources Information Center

    Hao, Ning

    2010-01-01

    The experiment was designed to explore the effects of domain knowledge, instructional manipulation, and the interaction between them on creative idea generation. Three groups of participants who respectively possessed the domain knowledge of biology, sports, or neither were asked to finish two tasks: imagining an extraterrestrial animal and…

  16. [The facets of creativity in the light of bipolar mood alterations].

    PubMed

    Szakács, Réka

    2018-01-30

    The link between creativity, as the highest expression form of human achievement, and bipolar disorder came into focus of scientific investigations and research. Accomplished writers, composers and visual artists show a substantially higher rate of affective disorders, prodominantly bipolar mood disorders, comparing to the general population. Then again, patients afflicted with bipolar II subtype (hypomania and depression), as well as persons presenting the mildest form of bipolar mood swings (cyclothymia) possess higher creative skills. It evokes therefore that certain forms and mood states of bipolar disorder, notably hypomania might convey cognitive, emotional/affective, and motivational benefits to creativity. The aim of this paper is to display expression forms of creativity (writing, visual art, scientific work) as well as productivity (literary and scientific work output, number of artworks and exhibitions, awards) in the light of clinically diagnosed mood states at an eminent creative individual, treated for bipolar II disorder. Analysing the affective states, we found a striking relation between hypomanic episodes and visual artistic creativity and achievement, as well as scientific performance, whereas mild-moderate depressed mood promoted literary work. Severe depression and mixed states were not associated with creative activities, and intriguingly, long-term stabilised euthymic mood, exempted from marked affective lability, is disadvantageous regarding creativity. It seems, thereby, that mood functions as a sluice of creativity. Nevertheless, it is likely that there is a complex interaction between bipolar mood disorder spectrum and psychological factors promoting creativity, influenced also by individual variability due to medication, comorbid conditions, and course of disorder.

  17. BANFISA and (IN) DICA-SUS in health undergraduate education: playing and learning construction.

    PubMed

    Silva, Laianna Victoria Santiago; Tanaka, Patrícia Sayuri de Lima; Pires, Maria Raquel Gomes Maia

    2015-01-01

    To analyze the learning built during the matches of the games by students of the subject Gestão de Políticas Públicas em Saúde at the Universidade de Brasília. Exploratory, descriptive research, in a qualitative approach, with 26 students from various graduation courses in health, using a questionnaire and participant observation. Participants reinvented rules, related issues addressed in the games to the reality, interacted with colleagues and had fun throughout the match. Comparing the games in relation to ludicity, the BANFISA was more attractive than the (IN) DICA-SUS, although they are complementary. Learning constructed by the students goes beyond the content of the subject; involve the active participation in group and creativity.

  18. Educational robotics as an Innovative teaching practice using technology: minimization of risks

    NASA Astrophysics Data System (ADS)

    Kvesko, S. B.; Kvesko, N. G.; Korniyenko, A. A.; Kabanova, N. N.

    2018-05-01

    This research is focused on studying educational robotics, specifically robots which provide functions of educational activity. We have considered the questions of intelligent agents’ behavior and have studied their educational opportunities. Educational robotics is a powerful tool of developing person’s skills and abilities in various fields of technical creativity and professional activity. The evolutionary development of robotics is connected with development of artificial intelligence, where emotions play a great role in operations. Nowadays the main thing is to form the ability and skills of optimum interaction with social environment when a person, based on gained knowledge, is capable to put goals of the activity in strict accordance with laws and society conditions and using current technology.

  19. Emotional Intent Modulates The Neural Substrates Of Creativity: An fMRI Study of Emotionally Targeted Improvisation in Jazz Musicians

    PubMed Central

    McPherson, Malinda J.; Barrett, Frederick S.; Lopez-Gonzalez, Monica; Jiradejvong, Patpong; Limb, Charles J.

    2016-01-01

    Emotion is a primary motivator for creative behaviors, yet the interaction between the neural systems involved in creativity and those involved in emotion has not been studied. In the current study, we addressed this gap by using fMRI to examine piano improvisation in response to emotional cues. We showed twelve professional jazz pianists photographs of an actress representing a positive, negative or ambiguous emotion. Using a non-ferromagnetic thirty-five key keyboard, the pianists improvised music that they felt represented the emotion expressed in the photographs. Here we show that activity in prefrontal and other brain networks involved in creativity is highly modulated by emotional context. Furthermore, emotional intent directly modulated functional connectivity of limbic and paralimbic areas such as the amygdala and insula. These findings suggest that emotion and creativity are tightly linked, and that the neural mechanisms underlying creativity may depend on emotional state. PMID:26725925

  20. Pictionary-based fMRI paradigm to study the neural correlates of spontaneous improvisation and figural creativity.

    PubMed

    Saggar, Manish; Quintin, Eve-Marie; Kienitz, Eliza; Bott, Nicholas T; Sun, Zhaochun; Hong, Wei-Chen; Chien, Yin-hsuan; Liu, Ning; Dougherty, Robert F; Royalty, Adam; Hawthorne, Grace; Reiss, Allan L

    2015-05-28

    A novel game-like and creativity-conducive fMRI paradigm is developed to assess the neural correlates of spontaneous improvisation and figural creativity in healthy adults. Participants were engaged in the word-guessing game of Pictionary(TM), using an MR-safe drawing tablet and no explicit instructions to be "creative". Using the primary contrast of drawing a given word versus drawing a control word (zigzag), we observed increased engagement of cerebellum, thalamus, left parietal cortex, right superior frontal, left prefrontal and paracingulate/cingulate regions, such that activation in the cingulate and left prefrontal cortices negatively influenced task performance. Further, using parametric fMRI analysis, increasing subjective difficulty ratings for drawing the word engaged higher activations in the left pre-frontal cortices, whereas higher expert-rated creative content in the drawings was associated with increased engagement of bilateral cerebellum. Altogether, our data suggest that cerebral-cerebellar interaction underlying implicit processing of mental representations has a facilitative effect on spontaneous improvisation and figural creativity.

  1. Effects of optimism on creativity under approach and avoidance motivation

    PubMed Central

    Icekson, Tamar; Roskes, Marieke; Moran, Simone

    2014-01-01

    Focusing on avoiding failure or negative outcomes (avoidance motivation) can undermine creativity, due to cognitive (e.g., threat appraisals), affective (e.g., anxiety), and volitional processes (e.g., low intrinsic motivation). This can be problematic for people who are avoidance motivated by nature and in situations in which threats or potential losses are salient. Here, we review the relation between avoidance motivation and creativity, and the processes underlying this relation. We highlight the role of optimism as a potential remedy for the creativity undermining effects of avoidance motivation, due to its impact on the underlying processes. Optimism, expecting to succeed in achieving success or avoiding failure, may reduce negative effects of avoidance motivation, as it eases threat appraisals, anxiety, and disengagement—barriers playing a key role in undermining creativity. People experience these barriers more under avoidance than under approach motivation, and beneficial effects of optimism should therefore be more pronounced under avoidance than approach motivation. Moreover, due to their eagerness, approach motivated people may even be more prone to unrealistic over-optimism and its negative consequences. PMID:24616690

  2. "I'm Just Trying to Be Tough, Okay": Masculine Performances of Everyday Practices

    ERIC Educational Resources Information Center

    Collier, Diane R.

    2015-01-01

    Everyday cultural resources that originate outside school offer possibilities for multimodal creativity and identity play, as children consume, transform and produce multimodal texts. In this study, Kyle, a boy in elementary school, fluidly performed social identities and engaged in playful and parodic rescripting of identities and resources from…

  3. Contextualised Learning for 5- 8-Year-Olds. 5-14 Teacher Support Series.

    ERIC Educational Resources Information Center

    Fabian, Hilary

    Noting that play provides opportunities for children to develop adaptability, flexibility, and creativity, this paper links the findings of educational research on play and the work of teachers in primary classrooms in Scotland following the 5-14 curriculum. The paper's introduction provides information on historical and contemporary theories of…

  4. Overview of the interactive task in BioCreative V

    PubMed Central

    Wang, Qinghua; S. Abdul, Shabbir; Almeida, Lara; Ananiadou, Sophia; Balderas-Martínez, Yalbi I.; Batista-Navarro, Riza; Campos, David; Chilton, Lucy; Chou, Hui-Jou; Contreras, Gabriela; Cooper, Laurel; Dai, Hong-Jie; Ferrell, Barbra; Fluck, Juliane; Gama-Castro, Socorro; George, Nancy; Gkoutos, Georgios; Irin, Afroza K.; Jensen, Lars J.; Jimenez, Silvia; Jue, Toni R.; Keseler, Ingrid; Madan, Sumit; Matos, Sérgio; McQuilton, Peter; Milacic, Marija; Mort, Matthew; Natarajan, Jeyakumar; Pafilis, Evangelos; Pereira, Emiliano; Rao, Shruti; Rinaldi, Fabio; Rothfels, Karen; Salgado, David; Silva, Raquel M.; Singh, Onkar; Stefancsik, Raymund; Su, Chu-Hsien; Subramani, Suresh; Tadepally, Hamsa D.; Tsaprouni, Loukia; Vasilevsky, Nicole; Wang, Xiaodong; Chatr-Aryamontri, Andrew; Laulederkind, Stanley J. F.; Matis-Mitchell, Sherri; McEntyre, Johanna; Orchard, Sandra; Pundir, Sangya; Rodriguez-Esteban, Raul; Van Auken, Kimberly; Lu, Zhiyong; Schaeffer, Mary; Wu, Cathy H.; Hirschman, Lynette; Arighi, Cecilia N.

    2016-01-01

    Fully automated text mining (TM) systems promote efficient literature searching, retrieval, and review but are not sufficient to produce ready-to-consume curated documents. These systems are not meant to replace biocurators, but instead to assist them in one or more literature curation steps. To do so, the user interface is an important aspect that needs to be considered for tool adoption. The BioCreative Interactive task (IAT) is a track designed for exploring user-system interactions, promoting development of useful TM tools, and providing a communication channel between the biocuration and the TM communities. In BioCreative V, the IAT track followed a format similar to previous interactive tracks, where the utility and usability of TM tools, as well as the generation of use cases, have been the focal points. The proposed curation tasks are user-centric and formally evaluated by biocurators. In BioCreative V IAT, seven TM systems and 43 biocurators participated. Two levels of user participation were offered to broaden curator involvement and obtain more feedback on usability aspects. The full level participation involved training on the system, curation of a set of documents with and without TM assistance, tracking of time-on-task, and completion of a user survey. The partial level participation was designed to focus on usability aspects of the interface and not the performance per se. In this case, biocurators navigated the system by performing pre-designed tasks and then were asked whether they were able to achieve the task and the level of difficulty in completing the task. In this manuscript, we describe the development of the interactive task, from planning to execution and discuss major findings for the systems tested. Database URL: http://www.biocreative.org PMID:27589961

  5. Overview of the interactive task in BioCreative V

    DOE PAGES

    Wang, Qinghua; Abdul, Shabbir S.; Almeida, Lara; ...

    2016-09-01

    Fully automated text mining (TM) systems promote efficient literature searching, retrieval, and review but are not sufficient to produce ready-to-consume curated documents. These systems are not meant to replace biocurators, but instead to assist them in one or more literature curation steps. To do so, the user interface is an important aspect that needs to be considered for tool adoption. The BioCreative Interactive task (IAT) is a track designed for exploring user-system interactions, promoting development of useful TM tools, and providing a communication channel between the biocuration and the TM communities. In BioCreative V, the IAT track followed a formatmore » similar to previous interactive tracks, where the utility and usability of TM tools, as well as the generation of use cases, have been the focal points. The proposed curation tasks are user-centric and formally evaluated by biocurators. In BioCreative V IAT, seven TM systems and 43 biocurators participated. Two levels of user participation were offered to broaden curator involvement and obtain more feedback on usability aspects. The full level participation involved training on the system, curation of a set of documents with and without TM assistance, tracking of time-on-task, and completion of a user survey. Here, the partial level participation was designed to focus on usability aspects of the interface and not the performance per se. In this case, biocurators navigated the system by performing pre-designed tasks and then were asked whether they were able to achieve the task and the level of difficulty in completing the task. In this manuscript, we describe the development of the interactive task, from planning to execution and discuss major findings for the systems tested.« less

  6. Creative work environments in sport organizations: the influence of sexual orientation diversity and commitment to diversity.

    PubMed

    Cunningham, George B

    2011-01-01

    Drawing from creative capital theory, the purpose of this study was to examine the degree to which sexual orientation diversity and commitment to diversity were predictive of workplaces that fostered creativity. Data were collected from 653 senior level athletic administrators and aggregated to the athletic department level of analysis (n = 199). Moderated regression indicated that sexual orientation diversity did not influence the presence of a creative work environment. There was however, a significant sexual orientation diversity × commitment to diversity interaction. When commitment to diversity was high, there was a positive association between sexual orientation diversity and a creative work environment; on the other hand, when commitment to diversity was low, the aforementioned relationship was negative. Results provide support for the notion that all diversity forms can be a source of enrichment and understanding, thereby benefiting the workplace.

  7. Interactive 2D to 3D stereoscopic image synthesis

    NASA Astrophysics Data System (ADS)

    Feldman, Mark H.; Lipton, Lenny

    2005-03-01

    Advances in stereoscopic display technologies, graphic card devices, and digital imaging algorithms have opened up new possibilities in synthesizing stereoscopic images. The power of today"s DirectX/OpenGL optimized graphics cards together with adapting new and creative imaging tools found in software products such as Adobe Photoshop, provide a powerful environment for converting planar drawings and photographs into stereoscopic images. The basis for such a creative process is the focus of this paper. This article presents a novel technique, which uses advanced imaging features and custom Windows-based software that utilizes the Direct X 9 API to provide the user with an interactive stereo image synthesizer. By creating an accurate and interactive world scene with moveable and flexible depth map altered textured surfaces, perspective stereoscopic cameras with both visible frustums and zero parallax planes, a user can precisely model a virtual three-dimensional representation of a real-world scene. Current versions of Adobe Photoshop provide a creative user with a rich assortment of tools needed to highlight elements of a 2D image, simulate hidden areas, and creatively shape them for a 3D scene representation. The technique described has been implemented as a Photoshop plug-in and thus allows for a seamless transition of these 2D image elements into 3D surfaces, which are subsequently rendered to create stereoscopic views.

  8. Creativity and Learning Jazz: The Practice of "Listening"

    ERIC Educational Resources Information Center

    Black, Steven P.

    2008-01-01

    This article is about interaction, culture, and creativity. The ethnographic setting is a set of jazz performance classes at a California university. Although I write about jazz music, the reader need not have a background in studying or performing jazz (or music in general) to understand this article. In the title of the article, the term…

  9. Advancing the Speaking and Listening Skills of K-2 English Language Learners through Creative Drama

    ERIC Educational Resources Information Center

    Brouillette, Liane

    2012-01-01

    In recent decades the United States has experienced a dramatic increase in children entering school whose home language is not English. If they are to achieve to their full potential, these children need direct and frequent interaction with individuals who can provide English language learners with accurate feedback. Creative drama activities that…

  10. Foundations for Creativity in the Writing Process: Rhetorical Representations of Ill-Defined Problems.

    ERIC Educational Resources Information Center

    Carey, L. J.; Flower, Linda

    This report examines the composing processes of expert writers to determine which cognitive processes in expository writing produce an opportunity for a creative response. The first section considers how the ill-defined nature of many writing problems and the cognitive processes experts use to solve these problems interact to provide an…

  11. The Use of Virtual Reality for Creating Unusual Environmental Stimulation to Motivate Students to Explore Creative Ideas

    ERIC Educational Resources Information Center

    Lau, Kung Wong; Lee, Pui Yuen

    2015-01-01

    This paper discusses the roles of simulation in creativity education and how to apply immersive virtual environments to enhance students' learning experiences in university, through the provision of interactive simulations. An empirical study of a simulated virtual reality was carried out in order to investigate the effectiveness of providing…

  12. Seventh Graders' Academic Achievement, Creativity, and Ability to Construct a Cross-Domain Concept Map--A Brain Function Perspective

    ERIC Educational Resources Information Center

    Yeh, Yu-Chu

    2004-01-01

    This study proposes an interactive model of "cross-domain" concept mapping with an emphasis on brain functions, and it further investigates the relationships between academic achievement, creative thinking, and cross-domain concept mapping. Sixty-nine seventh graders participated in this study which employed two 50-minute instructional…

  13. Creativity Is Life: A Commentary on the Special Issue

    ERIC Educational Resources Information Center

    Kaufman, James C.

    2015-01-01

    In this commentary on the papers in the special issue, I discuss how many of the standard questions and debates in the field of creativity research tend to focus on the individual creator. The welcome recent resurgence of interest in questions of context, interaction, culture, and audience--as on full display in this special issue--is cause to…

  14. Interactive Effects of Environmental Experience and Innovative Cognitive Style on Student Creativity in Product Design

    ERIC Educational Resources Information Center

    Lu, Chia-Chen

    2017-01-01

    Environmental experience can enhance the ideas of design students. Thus, this type of experience may interfere with the influence of design students' cognitive style on creativity. The aim of this study was to examine the influence of environmental experience on the relationship between innovative cognitive style and industrial design students'…

  15. Brain activity and connectivity during poetry composition: Toward a multidimensional model of the creative process.

    PubMed

    Liu, Siyuan; Erkkinen, Michael G; Healey, Meghan L; Xu, Yisheng; Swett, Katherine E; Chow, Ho Ming; Braun, Allen R

    2015-09-01

    Creativity, a multifaceted construct, can be studied in various ways, for example, investigating phases of the creative process, quality of the creative product, or the impact of expertise. Previous neuroimaging studies have assessed these individually. Believing that each of these interacting features must be examined simultaneously to develop a comprehensive understanding of creative behavior, we examined poetry composition, assessing process, product, and expertise in a single experiment. Distinct activation patterns were associated with generation and revision, two major phases of the creative process. Medial prefrontal cortex (MPFC) was active during both phases, yet responses in dorsolateral prefrontal and parietal executive systems (DLPFC/IPS) were phase-dependent, indicating that while motivation remains unchanged, cognitive control is attenuated during generation and re-engaged during revision. Experts showed significantly stronger deactivation of DLPFC/IPS during generation, suggesting that they may more effectively suspend cognitive control. Importantly however, similar overall patterns were observed in both groups, indicating the same cognitive resources are available to experts and novices alike. Quality of poetry, assessed by an independent panel, was associated with divergent connectivity patterns in experts and novices, centered upon MPFC (for technical facility) and DLPFC/IPS (for innovation), suggesting a mechanism by which experts produce higher quality poetry. Crucially, each of these three key features can be understood in the context of a single neurocognitive model characterized by dynamic interactions between medial prefrontal areas regulating motivation, dorsolateral prefrontal, and parietal areas regulating cognitive control and the association of these regions with language, sensorimotor, limbic, and subcortical areas distributed throughout the brain. © 2015 Wiley Periodicals, Inc.

  16. Managing for creativity.

    PubMed

    Florida, Richard; Goodnight, Jim

    2005-01-01

    A company's most important asset isn't raw materials, transportation systems, or political influence. It's creative capital--simply put, an arsenal of creative thinkers whose ideas can be turned into valuable products and services. Creative employees pioneer new technologies, birth new industries, and power economic growth. If you want your company to succeed, these are the people you entrust it to. But how do you accommodate the complex and chaotic nature of the creative process while increasing efficiency, improving quality, and raising productivity? Most businesses haven't figured this out. A notable exception is SAS Institute, the world's largest privately held software company. SAS makes Fortune's 100 Best Companies to Work For list every year. The company has enjoyed low employee turnover, high customer satisfaction, and 28 straight years of revenue growth. What's the secret to all this success? The authors, an academic and a CEO, approach this question differently, but they've come to the same conclusion: SAS has learned how to harness the creative energies of all its stakeholders, including its customers, software developers, managers, and support staff. Its framework for managing creativity rests on three guiding principles. First, help employees do their best work by keeping them intellectually engaged and by removing distractions. Second, make managers responsible for sparking creativity and eliminate arbitrary distinctions between "suits" and "creatives". And third, engage customers as creative partners so you can deliver superior products. Underlying all three principles is a mandate to foster interaction--not just to collect individuals' ideas. By nurturing relationships among developers, salespeople, and customers, SAS is investing in its future creative capital. Within a management framework like SAS's, creativity and productivity flourish, flexibility and profitability go hand in hand, and work/life balance and hard work aren't mutually exclusive.

  17. Developing knowledge intensive ideas in engineering education: the application of camp methodology

    NASA Astrophysics Data System (ADS)

    Heidemann Lassen, Astrid; Løwe Nielsen, Suna

    2011-11-01

    Background: Globalization, technological advancement, environmental problems, etc. challenge organizations not just to consider cost-effectiveness, but also to develop new ideas in order to build competitive advantages. Hence, methods to deliberately enhance creativity and facilitate its processes of development must also play a central role in engineering education. However, so far the engineering education literature provides little attention to the important discussion of how to develop knowledge intensive ideas based on creativity methods and concepts. Purpose: The purpose of this article is to investigate how to design creative camps from which knowledge intensive ideas can unfold. Design/method/sample: A framework on integration of creativity and knowledge intensity is first developed, and then tested through the planning, execution and evaluation of a specialized creativity camp with focus on supply chain management. Detailed documentation of the learning processes of the participating 49 engineering and business students is developed through repeated interviews during the process as well as a survey. Results: The research illustrates the process of development of ideas, and how the participants through interdisciplinary collaboration, cognitive flexibility and joint ownership develop highly innovative and knowledge-intensive ideas, with direct relevance for the four companies whose problems they address. Conclusions: The article demonstrates how the creativity camp methodology holds the potential of combining advanced academic knowledge and creativity, to produce knowledge intensive ideas, when the design is based on ideas of experiential learning as well as creativity principles. This makes the method a highly relevant learning approach for engineering students in the search for skills to both develop and implement innovative ideas.

  18. Frontal lobe neurology and the creative mind.

    PubMed

    de Souza, Leonardo C; Guimarães, Henrique C; Teixeira, Antônio L; Caramelli, Paulo; Levy, Richard; Dubois, Bruno; Volle, Emmanuelle

    2014-01-01

    Concepts from cognitive neuroscience strongly suggest that the prefrontal cortex (PFC) plays a crucial role in the cognitive functions necessary for creative thinking. Functional imaging studies have repeatedly demonstrated the involvement of PFC in creativity tasks. Patient studies have demonstrated that frontal damage due to focal lesions or neurodegenerative diseases are associated with impairments in various creativity tasks. However, against all odds, a series of clinical observations has reported the facilitation of artistic production in patients with neurodegenerative diseases affecting PFC, such as frontotemporal dementia (FTD). An exacerbation of creativity in frontal diseases would challenge neuroimaging findings in controls and patients, as well as the theoretical role of prefrontal functions in creativity processes. To explore this paradox, we reported the history of a FTD patient who exhibited the emergence of visual artistic productions during the course of the disease. The patient produced a large amount of drawings, which have been evaluated by a group of professional artists who were blind to the diagnosis. We also reviewed the published clinical cases reporting a change in the artistic abilities in patients with neurological diseases. We attempted to reconcile these clinical observations to previous experimental findings by addressing several questions raised by our review. For instance, to what extent can the cognitive, conative, and affective changes following frontal damage explain changes in artistic abilities? Does artistic exacerbation truly reflect increased creative capacities? These considerations could help to clarify the place of creativity-as it has been defined and explored by cognitive neuroscience-in artistic creation and may provide leads for future lesion studies.

  19. Creative Futures: Act, Sing, Play. Evaluation Report and Executive Summary

    ERIC Educational Resources Information Center

    Haywood, Sarah; Griggs, Julia; Lloyd, Cheryl; Morris, Stephen; Kiss, Zsolt; Skipp, Amy

    2015-01-01

    Act, Sing, Play (ASP) offered music and drama tuition to Year 2 pupils. The aim of the programme was to evaluate whether music workshops had a bigger impact than drama workshops in terms of pupils' maths and literacy attainment. The evaluation was based on the hypothesis that participation in high-quality music instruction promotes educational…

  20. Designing Role-Playing Video Games for Ethical Thinking

    ERIC Educational Resources Information Center

    Schrier, Karen

    2017-01-01

    How can we better design games, such as role-playing video games (RPGs), to support the practice of ethical thinking? Ethical thinking is a critical component of twenty-first century citizenship and we need to design ways to creatively support its practice. This study investigates how male participants, ages 18-34, make ethical decisions in three…

  1. Astronaut to Zoologist: Changing the Dramatic Play Area!

    ERIC Educational Resources Information Center

    Brouette, Scott J.

    Changing the dramatic play area in a child care setting promotes creativity and gives children the chance to experience a place they may never experience in real life. Whenever possible, the children should be involved in the process of changing the area, by moving furniture and exchanging props, as well as brainstorming ideas for changes. The…

  2. Disc Golf Play: Using Recreation to Improve Disruptive Classroom Behaviors

    ERIC Educational Resources Information Center

    Powell, Michael Lee; Newgent, Rebecca A.

    2008-01-01

    This study examined the use of disc golf as a creative, recreational play intervention for improving classroom behaviors in disruptive children. Twenty-two elementary students were randomly selected for either a treatment or control group and rated at pre- and post- by their teachers on the use of nine positive classroom behaviors (e.g., sharing,…

  3. Flexible Learning for the Information Economy: A Framework for National Collaboration in Vocational Education and Training, 2000-2004.

    ERIC Educational Resources Information Center

    2000

    Vocational education and training (VET) has a fundamental role to play in enabling Australia's successful transition to the information economy. Competitive advantage can be supported by intelligent competition and creative collaboration. Governments have played the fundamental role in building a coordinated VET system in Australia and in helping…

  4. Nature and Young Children: Encouraging Creative Play and Learning in Natural Environments. Second Edition

    ERIC Educational Resources Information Center

    Wilson, Ruth

    2012-01-01

    Now in its second edition, "Nature and Young Children" promotes the holistic development of children by connecting them with nature. It offers advice and guidance on how to set up indoor and outdoor nature play spaces as well as encouraging environmentally responsible attitudes, values and behaviour in your early childhood setting. Covering topics…

  5. The Babysitter's Bible.

    ERIC Educational Resources Information Center

    Lacy, Lyn; Hanson, Robert

    1980-01-01

    Describes a 15-hour babysitting course for sixth-graders that includes creative play activities, safety, and first-aid instruction, as well as child-care and discipline techniques. A bibliography for babysitters is appended. (Author/SJL)

  6. "The Woods Is a More Free Space for Children to Be Creative; Their Imagination Kind of Sparks out There": Exploring Young Children's Cognitive Play Opportunities in Natural, Manufactured and Mixed Outdoor Preschool Zones

    ERIC Educational Resources Information Center

    Zamani, Zahra

    2016-01-01

    Outdoor preschools are critical for children's play and development. Integrating observational and interview methods, this study examined four-to-five-year-old children's cognitive play experiences in an outdoor preschool with natural, mixed and manufactured zones. The observational results indicated that the natural and mixed zones offered a…

  7. Out of the box: A psychedelic model to study the creative mind.

    PubMed

    Kuypers, K P C

    2018-06-01

    Our creativity is challenged daily when facing new situations asking for novel solutions. Creativity, a multicomponent construct includes flexible divergent and rigid convergent thinking. Psychedelic drugs like psilocybin can enhance creativity and affect state of mind (mood, empathy, openness). Of note, flexible thinking is disturbed in psychopathological conditions like anxiety disorders and depression and preliminary findings have shown psychedelics to be efficacious in the treatment of those conditions. The question how psychedelics induce this state of enhanced flexible thinking remains to be answered and investigating the neurobiology underlying this phenomenon will not only help in understanding why psychedelics are of use in the therapeutic setting but also in other settings where flexible thinking is challenged. A model including neuronal networks, neurotransmitters and personal factors playing a role in this process will be proposed which can be put to the test by means of placebo-controlled pharmaco-imaging studies in healthy volunteers. Copyright © 2018 The Author. Published by Elsevier Ltd.. All rights reserved.

  8. Collaborative Aerial-Drawing System for Supporting Co-Creative Communication

    NASA Astrophysics Data System (ADS)

    Osaki, Akihiro; Taniguchi, Hiroyuki; Miwa, Yoshiyuki

    This paper describes the collaborative augmented reality (AR) system with which multiple users can handwrite 3D lines in the air simultaneously and manipulate the lines directly in the real world. In addition, we propose a new technique for co-creative communication utilizing the 3D drawing activity. Up to now, the various 3D user interfaces have been proposed. Although most of them aim to solve the specific problems in the virtual environments, the possibility of the 3D drawing expression has not been explored yet. Accordingly, we paid special attention to the interaction with the real objects in daily life, and considered to manipulate real objects and 3D lines without any distinctions by the same action. The developed AR system consists of a stereoscopic head-mounted display, a drawing tool, 6DOF sensors measuring three-dimensional position and Euler angles, and the 3D user interface, which enables to push, grasp and pitch 3D lines directly by use of the drawing tool. Additionally users can pick up desired color from either a landscape or a virtual line through the direct interaction with this tool. For sharing 3D lines among multiple users at the same place, the distributed-type AR system has been developed that mutually sends and receives drawn data between systems. With the developed system, users can proceed to design jointly in the real space through arranging each 3D drawing by direct manipulation. Moreover, a new application to the entertainment has become possible to play sports like catch, fencing match, or the like.

  9. Can We Use Creativity to Improve Generic Skills in Our Higher Education Students? A Proposal Based on Non-Verbal Communication and Creative Movement

    ERIC Educational Resources Information Center

    Rodriquez, Rosa Maria; Castilla, Guillermo

    2013-01-01

    Traditionally, general skills and personal growth have been developed through cognitive processes within academic contexts. Development based on experience may be an alternative route to achieve cognitive knowledge. Enact-learning is based on the biunivocal relationship between knowledge and action. Action is movement. Participants interact with…

  10. Invoking the muse: Dada's chaos.

    PubMed

    Rosen, Diane

    2014-07-01

    Dada, a self-proclaimed (anti)art (non)movement, took shape in 1916 among a group of writers and artists who rejected the traditions of a stagnating bourgeoisie. Instead, they adopted means of creative expression that embraced chaos, stoked instability and undermined logic, an outburst that overturned centuries of classical and Romantic aesthetics. Paradoxically, this insistence on disorder foreshadowed a new order in understanding creativity. Nearly one hundred years later, Nonlinear Dynamical Systems theory (NDS) gives renewed currency to Dada's visionary perspective on chance, chaos and creative cognition. This paper explores commonalities between NDS-theory and this early precursor of the nonlinear paradigm, suggesting that their conceptual synergy illuminates what it means to 'be creative' beyond the disciplinary boundaries of either. Key features are discussed within a 5P model of creativity based on Rhodes' 4P framework (Person, Process, Press, Product), to which I add Participant-Viewer for the interactivity of observer-observed. Grounded in my own art practice, several techniques are then put forward as non-methodical methods that invoke creative border zones, those regions where Dada's chance and design are wedded in a dialectical tension of opposites.

  11. Default and Executive Network Coupling Supports Creative Idea Production

    PubMed Central

    Beaty, Roger E.; Benedek, Mathias; Barry Kaufman, Scott; Silvia, Paul J.

    2015-01-01

    The role of attention in creative cognition remains controversial. Neuroimaging studies have reported activation of brain regions linked to both cognitive control and spontaneous imaginative processes, raising questions about how these regions interact to support creative thought. Using functional magnetic resonance imaging (fMRI), we explored this question by examining dynamic interactions between brain regions during a divergent thinking task. Multivariate pattern analysis revealed a distributed network associated with divergent thinking, including several core hubs of the default (posterior cingulate) and executive (dorsolateral prefrontal cortex) networks. The resting-state network affiliation of these regions was confirmed using data from an independent sample of participants. Graph theory analysis assessed global efficiency of the divergent thinking network, and network efficiency was found to increase as a function of individual differences in divergent thinking ability. Moreover, temporal connectivity analysis revealed increased coupling between default and salience network regions (bilateral insula) at the beginning of the task, followed by increased coupling between default and executive network regions at later stages. Such dynamic coupling suggests that divergent thinking involves cooperation between brain networks linked to cognitive control and spontaneous thought, which may reflect focused internal attention and the top-down control of spontaneous cognition during creative idea production. PMID:26084037

  12. Analysis of forming of students’ professional communication elements on the base of transporting and civil - engineering university according to the requests of potential employers

    NASA Astrophysics Data System (ADS)

    Solnyshkova, Olga; Makarikhina, Inna

    2017-10-01

    Prerequisites for students’ professional communication elements forming on the base of civil engineering universities are investigated in the article. Students’ professional communication elements must be used in their future professional activities. The workshop creative experience of interactive electronic educational resources development during the study possesses of geodetic disciplines on the basis of University of Architecture and Civil Engineering (Siberia) is described. The stages of students’ processional communication formation in the process of interactive electronic educational resources creation by students and teachers are proposed. The offers to increase the efficiency of professional communication elements formation for students in the development of interactive electronic educational resources within the student creative workshop were made.

  13. Biological knowledge is more tentative than physics knowledge: Taiwan high school adolescents' views about the nature of biology and physics.

    PubMed

    Tsai, Chin-Chung

    2006-01-01

    Many educational psychologists believe that students' beliefs about the nature of knowledge, called epistemological beliefs, play an essential role in their learning process. Educators also stress the importance of helping students develop a better understanding of the nature of knowledge. The tentative and creative nature of science is often highlighted by contemporary science educators. However, few previous studies have investigated students' views of more specific knowledge domains, such as biology and physics. Consequently, this study developed a questionnaire to assess students' views specifically about the tentative and creative nature of biology and physics. From a survey of 428 Taiwanese high school adolescents, this study found that although students showed an understanding of the tentative and creative nature of biology and physics, they expressed stronger agreement as to the tentativeness of biology than that of physics. In addition, male students tended to agree more than did females that physics had tentative and creative features and that biology had tentative features. Also, students with more years of science education tended to show more agreement regarding the creative nature of physics and biology than those with fewer years.

  14. The Expansive Educational Value of Puppets.

    ERIC Educational Resources Information Center

    Currant, Nanda

    1985-01-01

    Puppets can serve as educational and therapeutic aids in working with children who have learning and/or emotional problems. Puppets help children express feelings, experience creativity, engage in role playing, and act out dreams. (CL)

  15. Shaw on Hamlet

    ERIC Educational Resources Information Center

    Dukore, Bernard F.

    1971-01-01

    Shaw's preoccupation with Hamlet resonates in his creative writing. Article documents this statement not only by examining his novels and plays but by searching through prefaces, postscripts, reviews, letters, speeches, etc. that span Shaw's lifetime. (Author/RB)

  16. The Brain Network Underpinning Novel Melody Creation.

    PubMed

    Adhikari, Bhim M; Norgaard, Martin; Quinn, Kristen M; Ampudia, Jenine; Squirek, Justin; Dhamala, Mukesh

    2016-12-01

    Musical improvisation offers an excellent experimental paradigm for the study of real-time human creativity. It involves moment-to-moment decision-making, monitoring of one's performance, and utilizing external feedback to spontaneously create new melodies or variations on a melody. Recent neuroimaging studies have begun to study the brain activity during musical improvisation, aiming to unlock the mystery of human creativity. What brain resources come together and how these are utilized during musical improvisation are not well understood. To help answer these questions, we recorded electroencephalography (EEG) signals from 19 experienced musicians while they played or imagined short isochronous learned melodies and improvised on those learned melodies. These four conditions (Play-Prelearned, Play-Improvised, Imagine-Prelearned, Imagine-Improvised) were randomly interspersed in a total of 300 trials per participant. From the sensor-level EEG, we found that there were power differences in the alpha (8-12 Hz) and beta (13-30 Hz) bands in separate clusters of frontal, parietal, temporal, and occipital electrodes. Using EEG source localization and dipole modeling methods for task-related signals, we identified the locations and network activities of five sources: the left superior frontal gyrus (L SFG), supplementary motor area (SMA), left inferior parietal lobule (L IPL), right dorsolateral prefrontal cortex, and right superior temporal gyrus. During improvisation, the network activity between L SFG, SMA, and L IPL was significantly less than during the prelearned conditions. Our results support the general idea that attenuated cognitive control facilitates the production of creative output.

  17. Creative Arts Therapies as Temporary Home for Refugees: Insights from Literature and Practice

    PubMed Central

    Dieterich-Hartwell, Rebekka; Koch, Sabine C.

    2017-01-01

    One of the frequently overlooked psychosocial problems of refugees is the phenomenon of homesickness. Being forced into exile and unable to return home may cause natural feelings of nostalgia but may also result in emotional, cognitive, behavioral and physical adversities. According to the literature, the creative arts therapies with their attention to preverbal language—music, imagery, dance, role play, and movement—are able to reach individuals through the senses and promote successive integration, which can lead to transformation and therapeutic change. These forms of therapy can be a temporary home for refugees in the acculturation process, by serving as a safe and enactive transitional space. More specifically, working with dance and movement can foster the experience of the body as a home and thus provide a safe starting place, from which to regulate arousal, increase interoception, and symbolize trauma- and resource-related processes. Hearing, playing, and singing music from the home culture may assist individuals in maintaining their cultural and personal individuality. Creating drawings, paintings, or sculpturing around the topics of houses and environments from the past can help refugees to retain their identity through art, creating safe spaces for the future helps to look ahead, retain resources, and regain control. This article provides a literature review related to home and homesickness, and the role the arts therapies can play for refugees in transition. It further reports selected interview data on adverse life events and burdens in the host country from a German study. We propose that the creative arts therapies are not only a container that offers a temporary home, but can also serve as a bridge that gently guides refugees to a stepwise integration in the host country. Several clinical and research examples are presented suggesting that the support and affirmation through the creative arts can strengthen individuals in their process of moving from an old to a new environment. PMID:29039756

  18. Measuring the Effects of Toys on the Problem-Solving, Creative and Social Behaviours of Preschool Children

    ERIC Educational Resources Information Center

    Trawick-Smith, Jeffrey; Russell, Heather; Swaminathan, Sudha

    2011-01-01

    Although previous research has explored the effects of various environmental influences on young children's play, the influence of toys has rarely been examined. This paucity of toy studies is due to a lack of a scientifically constructed observation system to evaluate the impact of play materials across developmental domains. The purpose of this…

  19. Brain activity and connectivity during poetry composition: Toward a multidimensional model of the creative process

    PubMed Central

    Liu, Siyuan; Erkkinen, Michael G.; Healey, Meghan L.; Xu, Yisheng; Swett, Katherine E.; Chow, Ho Ming

    2015-01-01

    Abstract Creativity, a multifaceted construct, can be studied in various ways, for example, investigating phases of the creative process, quality of the creative product, or the impact of expertise. Previous neuroimaging studies have assessed these individually. Believing that each of these interacting features must be examined simultaneously to develop a comprehensive understanding of creative behavior, we examined poetry composition, assessing process, product, and expertise in a single experiment. Distinct activation patterns were associated with generation and revision, two major phases of the creative process. Medial prefrontal cortex (MPFC) was active during both phases, yet responses in dorsolateral prefrontal and parietal executive systems (DLPFC/IPS) were phase‐dependent, indicating that while motivation remains unchanged, cognitive control is attenuated during generation and re‐engaged during revision. Experts showed significantly stronger deactivation of DLPFC/IPS during generation, suggesting that they may more effectively suspend cognitive control. Importantly however, similar overall patterns were observed in both groups, indicating the same cognitive resources are available to experts and novices alike. Quality of poetry, assessed by an independent panel, was associated with divergent connectivity patterns in experts and novices, centered upon MPFC (for technical facility) and DLPFC/IPS (for innovation), suggesting a mechanism by which experts produce higher quality poetry. Crucially, each of these three key features can be understood in the context of a single neurocognitive model characterized by dynamic interactions between medial prefrontal areas regulating motivation, dorsolateral prefrontal, and parietal areas regulating cognitive control and the association of these regions with language, sensorimotor, limbic, and subcortical areas distributed throughout the brain. Hum Brain Mapp 36:3351–3372, 2015. © 2015 The Authors. Human Brain Mapping Published by Wiley Periodicals, Inc.. PMID:26015271

  20. Scientific creativity: a review.

    PubMed

    Boxenbaum, H

    1991-01-01

    Aside from possession of the relevant knowledge, skills, and intelligence, what seems to characterize the creative scientist is his imagination, originality, and ingenuity in combining existing knowledge into a new and unified scheme. This creativity frequently emerges from an aesthetic, poetic sense of freedom derived from work, an uninhibited playful activity of exploring a medium for its own sake. We speculate thus: With a preference for irregularities and disorder, the creative scientist temporarily takes leave of his senses, permitting expression of unconfigurated forces of his irrational unconscious. This amounts to a kind of internal "wagering," in which the scientist pits himself against uncertain circumstances, a situation in which his individual effort can be the deciding factor. When working on a difficult problem, there frequently occurs a "creative worrying" in which the problem is consciously and unconsciously carried around while doing other tasks. This period is attended by frustrations, tensions, and false inspirations. Dream and reality are wedded in a largely unconscious process of undefined emotional turmoil. When a uniquely gratifying association is realized, the unconscious deposits its collection of insights into the fringe consciousness, whereupon the full consciousness seizes on it and releases it as a flash of insight. Because the creative scientist possesses a strong and exacting self-concept, he can organize, integrate, and even exploit the conflict within himself. By compensating in fantasy for what is missing in reality, creativeness can be an expressive outlet ameliorating the universal, annoying split between a man's inner unconscious world and his outer conscious world. Although there is a divergence of opinion as to whether creativity can be taught, there is agreement that it can be fostered. However, parents, teachers, and institutions must display considerably more flexibility and tolerance towards individually minded persons who behave in seemingly nonconformist ways.

  1. Creativity measured by divergent thinking is associated with two axes of autistic characteristics

    PubMed Central

    Takeuchi, Hikaru; Taki, Yasuyuki; Sekiguchi, Atsushi; Nouchi, Rui; Kotozaki, Yuka; Nakagawa, Seishu; Miyauchi, Carlos M.; Iizuka, Kunio; Yokoyama, Ryoichi; Shinada, Takamitsu; Yamamoto, Yuki; Hanawa, Sugiko; Araki, Tsuyoshi; Hashizume, Hiroshi

    2014-01-01

    Creativity generally involves the conception of original and valuable ideas, and it plays a key role in scientific achievement. Moreover, individuals with autistic spectrum conditions (ASCs) tend to achieve in scientific fields. Recently, it has been proposed that low empathizing and high systemizing characterize individuals with ASCs. Empathizing is the drive to identify the mental status of other individuals and respond to it with an appropriate emotion; systemizing is the drive to analyze a system. It has been proposed that this higher systemizing underlies the scientific achievement of individuals with ASCs, suggesting the possible positive association between creativity and systemizing. However, previous findings on the association between ASCs and creativity were conflicting. Conversely, previous studies have suggested an association between prosocial traits and creativity, indicating the possible association between empathizing and creativity. Here we investigated the association between creativity measured by divergent thinking (CDT) and empathizing, systemizing, and the discrepancy between systemizing and empathizing, which is called D score. CDT was measured using the S-A creativity test. The individual degree of empathizing (empathizing quotient, EQ) and that of systemizing (systemizing quotient, SQ), and D score was measured via a validated questionnaire (SQ and EQ questionnaires). The results showed that higher CDT was significantly and positively correlated with both the score of EQ and the score of SQ but not with D score. These results suggest that CDT is positively associated with one of the characteristics of ASCs (analytical aspects), while exhibiting a negative association with another (lower social aspects). Therefore, the discrepancy between systemizing and empathizing, which is strongly associated with autistic tendency, was not associated with CDT. PMID:25191299

  2. Psychoses and creativity: is the missing link a biological mechanism related to phospholipids turnover?

    PubMed Central

    Folley, Bradley S.; Doop, Mikisha L.; Park, Sohee

    2009-01-01

    Recent evidence suggests that genetic and biochemical factors associated with psychoses may also provide an increased propensity to think creatively. The evolutionary theories linking brain growth and diet to the appearance of creative endeavors have been made recently, but they lack a direct link to research on the biological correlates of divergent and creative thought. Expanding upon Horrobin’s theory that changes in brain size and in neural microconnectivity came about as a result of changes in dietary fat and phospholipid incorporation of highly unsaturated fatty acids, we propose a theory relating phospholipase A2 (PLA2) activity to the neuromodulatory effects of the noradrenergic system. This theory offers probable links between attention, divergent thinking, and arousal through a mechanism that emphasizes optimal individual functioning of the PLA2 and NE systems as they interact with structural and biochemical states of the brain. We hope that this theory will stimulate new research in the neural basis of creativity and its connection to psychoses. PMID:14623501

  3. Pictionary-based fMRI paradigm to study the neural correlates of spontaneous improvisation and figural creativity

    PubMed Central

    Saggar, Manish; Quintin, Eve-Marie; Kienitz, Eliza; Bott, Nicholas T.; Sun, Zhaochun; Hong, Wei-Chen; Chien, Yin-hsuan; Liu, Ning; Dougherty, Robert F.; Royalty, Adam; Hawthorne, Grace; Reiss, Allan L.

    2015-01-01

    A novel game-like and creativity-conducive fMRI paradigm is developed to assess the neural correlates of spontaneous improvisation and figural creativity in healthy adults. Participants were engaged in the word-guessing game of PictionaryTM, using an MR-safe drawing tablet and no explicit instructions to be “creative”. Using the primary contrast of drawing a given word versus drawing a control word (zigzag), we observed increased engagement of cerebellum, thalamus, left parietal cortex, right superior frontal, left prefrontal and paracingulate/cingulate regions, such that activation in the cingulate and left prefrontal cortices negatively influenced task performance. Further, using parametric fMRI analysis, increasing subjective difficulty ratings for drawing the word engaged higher activations in the left pre-frontal cortices, whereas higher expert-rated creative content in the drawings was associated with increased engagement of bilateral cerebellum. Altogether, our data suggest that cerebral-cerebellar interaction underlying implicit processing of mental representations has a facilitative effect on spontaneous improvisation and figural creativity. PMID:26018874

  4. Bringing Golf Links Up to Par

    ERIC Educational Resources Information Center

    Fream, Ronald

    1976-01-01

    When the process of remodeling a golf course is undertaken with professional and thorough planning, creative design, and proper construction techniques, the finished product can provide many years of challenging and esthetically pleasing golf play. (JD)

  5. Sex differences in the relationship between white matter connectivity and creativity.

    PubMed

    Ryman, Sephira G; van den Heuvel, Martijn P; Yeo, Ronald A; Caprihan, Arvind; Carrasco, Jessica; Vakhtin, Andrei A; Flores, Ranee A; Wertz, Christopher; Jung, Rex E

    2014-11-01

    Creative cognition emerges from a complex network of interacting brain regions. This study investigated the relationship between the structural organization of the human brain and aspects of creative cognition tapped by divergent thinking tasks. Diffusion weighted imaging (DWI) was used to obtain fiber tracts from 83 segmented cortical regions. This information was represented as a network and metrics of connectivity organization, including connectivity strength, clustering and communication efficiency were computed, and their relationship to individual levels of creativity was examined. Permutation testing identified significant sex differences in the relationship between global connectivity and creativity as measured by divergent thinking tests. Females demonstrated significant inverse relationships between global connectivity and creative cognition, whereas there were no significant relationships observed in males. Node specific analyses revealed inverse relationships across measures of connectivity, efficiency, clustering and creative cognition in widespread regions in females. Our findings suggest that females involve more regions of the brain in processing to produce novel ideas to solutions, perhaps at the expense of efficiency (greater path lengths). Males, in contrast, exhibited few, relatively weak positive relationships across these measures. Extending recent observations of sex differences in connectome structure, our findings of sexually dimorphic relationships suggest a unique topological organization of connectivity underlying the generation of novel ideas in males and females. Published by Elsevier Inc.

  6. Overview of the interactive task in BioCreative V.

    PubMed

    Wang, Qinghua; S Abdul, Shabbir; Almeida, Lara; Ananiadou, Sophia; Balderas-Martínez, Yalbi I; Batista-Navarro, Riza; Campos, David; Chilton, Lucy; Chou, Hui-Jou; Contreras, Gabriela; Cooper, Laurel; Dai, Hong-Jie; Ferrell, Barbra; Fluck, Juliane; Gama-Castro, Socorro; George, Nancy; Gkoutos, Georgios; Irin, Afroza K; Jensen, Lars J; Jimenez, Silvia; Jue, Toni R; Keseler, Ingrid; Madan, Sumit; Matos, Sérgio; McQuilton, Peter; Milacic, Marija; Mort, Matthew; Natarajan, Jeyakumar; Pafilis, Evangelos; Pereira, Emiliano; Rao, Shruti; Rinaldi, Fabio; Rothfels, Karen; Salgado, David; Silva, Raquel M; Singh, Onkar; Stefancsik, Raymund; Su, Chu-Hsien; Subramani, Suresh; Tadepally, Hamsa D; Tsaprouni, Loukia; Vasilevsky, Nicole; Wang, Xiaodong; Chatr-Aryamontri, Andrew; Laulederkind, Stanley J F; Matis-Mitchell, Sherri; McEntyre, Johanna; Orchard, Sandra; Pundir, Sangya; Rodriguez-Esteban, Raul; Van Auken, Kimberly; Lu, Zhiyong; Schaeffer, Mary; Wu, Cathy H; Hirschman, Lynette; Arighi, Cecilia N

    2016-01-01

    Fully automated text mining (TM) systems promote efficient literature searching, retrieval, and review but are not sufficient to produce ready-to-consume curated documents. These systems are not meant to replace biocurators, but instead to assist them in one or more literature curation steps. To do so, the user interface is an important aspect that needs to be considered for tool adoption. The BioCreative Interactive task (IAT) is a track designed for exploring user-system interactions, promoting development of useful TM tools, and providing a communication channel between the biocuration and the TM communities. In BioCreative V, the IAT track followed a format similar to previous interactive tracks, where the utility and usability of TM tools, as well as the generation of use cases, have been the focal points. The proposed curation tasks are user-centric and formally evaluated by biocurators. In BioCreative V IAT, seven TM systems and 43 biocurators participated. Two levels of user participation were offered to broaden curator involvement and obtain more feedback on usability aspects. The full level participation involved training on the system, curation of a set of documents with and without TM assistance, tracking of time-on-task, and completion of a user survey. The partial level participation was designed to focus on usability aspects of the interface and not the performance per se In this case, biocurators navigated the system by performing pre-designed tasks and then were asked whether they were able to achieve the task and the level of difficulty in completing the task. In this manuscript, we describe the development of the interactive task, from planning to execution and discuss major findings for the systems tested.Database URL: http://www.biocreative.org. Published by Oxford University Press 2016. This work is written by US Government employees and is in the public domain in the US.

  7. Frontal lobe neurology and the creative mind

    PubMed Central

    de Souza, Leonardo C.; Guimarães, Henrique C.; Teixeira, Antônio L.; Caramelli, Paulo; Levy, Richard; Dubois, Bruno; Volle, Emmanuelle

    2014-01-01

    Concepts from cognitive neuroscience strongly suggest that the prefrontal cortex (PFC) plays a crucial role in the cognitive functions necessary for creative thinking. Functional imaging studies have repeatedly demonstrated the involvement of PFC in creativity tasks. Patient studies have demonstrated that frontal damage due to focal lesions or neurodegenerative diseases are associated with impairments in various creativity tasks. However, against all odds, a series of clinical observations has reported the facilitation of artistic production in patients with neurodegenerative diseases affecting PFC, such as frontotemporal dementia (FTD). An exacerbation of creativity in frontal diseases would challenge neuroimaging findings in controls and patients, as well as the theoretical role of prefrontal functions in creativity processes. To explore this paradox, we reported the history of a FTD patient who exhibited the emergence of visual artistic productions during the course of the disease. The patient produced a large amount of drawings, which have been evaluated by a group of professional artists who were blind to the diagnosis. We also reviewed the published clinical cases reporting a change in the artistic abilities in patients with neurological diseases. We attempted to reconcile these clinical observations to previous experimental findings by addressing several questions raised by our review. For instance, to what extent can the cognitive, conative, and affective changes following frontal damage explain changes in artistic abilities? Does artistic exacerbation truly reflect increased creative capacities? These considerations could help to clarify the place of creativity—as it has been defined and explored by cognitive neuroscience—in artistic creation and may provide leads for future lesion studies. PMID:25101029

  8. Structural correlates of creative thinking in patients with bipolar disorder and healthy controls-a voxel-based morphometry study.

    PubMed

    Tu, Pei-Chi; Kuan, Yi-Hsuan; Li, Cheng-Ta; Su, Tung-Ping

    2017-06-01

    This study investigated the structural correlates of creative thinking in patients with bipolar disorder (BD) to understand the possible neural mechanism of creative thinking in BD. We recruited 59 patients with BD I or BD II (35.3±8.5 y) and 56 age- and sex-matched controls (HCs; 34±7.4 y). Each participant underwent structural magnetic resonance imaging and evaluation of creative thinking, which was assessed using two validated tools: the Chinese version of the Abbreviated Torrance Test for Adults for divergent thinking and the Chinese Word Remote Associates Test for remote association. Voxel-based morphometry was performed using SPM12. In patients with BD, divergent thinking positively correlated with the gray matter volume (GMV) in right medial frontal gyrus (Brodmann area [BA] 9), and remote association positively correlated with the GMV in the medial prefrontal gyrus (BA 10). In the HCs, divergent thinking negatively correlated with the GMV in left superior frontal gyrus (BA 8) and positively correlated with the GMV in the precuneus and occipital regions, and remote association positively correlated with the GMV in the hippocampus. Patients with BD were receiving various dosages of antipsychotics, antidepressants and mood stabilizer. These medications may confound the GMV-creative thinking relationship in patients with BD. Our findings indicate that medial prefrontal cortex plays a major and positive role in creative thinking in patients with BD. By contrary, creative thinking involves more diverse structures, and the prefrontal cortex may have an opposite effect in HCs. Copyright © 2017 Elsevier B.V. All rights reserved.

  9. Short-Term Attentional Perseveration Associated with Real-Life Creative Achievement

    PubMed Central

    Zabelina, Darya L.; Beeman, Mark

    2013-01-01

    There are at least two competing hypotheses of how attention interacts with creative cognition, although they are not mutually exclusive. The first hypothesis is that highly creative people are particularly flexible at switching their attention – that is, they adaptively shift focus among different attentional levels using cognitive control. The second, less common, view is that creative people exhibit attentional persistence, or an ability for sustained attention. We suggest these two views need not be competing, as they may both operate, but on different time scales or on different components of creativity. In the present study we examined the role of attention in real-world creative achievement and in divergent thinking. In Experiment 1 participants with high and low real-world creative achievements identified whether the stimulus contained letters S or H within hierarchically constructed letters (e.g., large S made of small Es – global level; large E made up of small Ss – local level), which were presented in blocks of eight trials per level. In Experiment 2 participants with high, medium, and low creative achievements identified the same stimulus letters, but in blocks of five, seven, and nine trials per level. Results from both experiments indicated that people with high creative achievements made significantly more errors on trials in which they had to switch the level of attention, even after controlling for general intelligence. In Experiment 2, divergent thinking was also assessed, but it was not related to switching cost. Results from both experiments demonstrate that real-world creative acts relate to increased levels of attentional persistence, even if it comes with the cost of perseveration in certain circumstances. PMID:23630508

  10. Study of Navy Recruiting Simulation Tool

    DTIC Science & Technology

    2010-03-01

    thinking” (p. 205). E. ROLE-PLAY Role-play “is a technology for intensifying and accelerating learning” (Blatner, 2009, p. 18). Adapted from psychodrama ...American Society of Group Psychotherapy and Psychodrama . (n.d.). Psychodrama . Retrieved March 5, 2010, from National Coalition of Creative Arts Therapies...nl.edu: http://www.nl.edu/academics/cas/ace/facultypapers/StephenBrookfield_AdultLear ning.cfm 106 Casey, A. M. (2001). Psychodrama : Applied role

  11. Exploring Primary Children's Views and Experiences of the School Ground: The Case of a Greek School

    ERIC Educational Resources Information Center

    Christidou, Vasilia; Tsevreni, Irida; Epitropou, Maria; Kittas, Constantinos

    2013-01-01

    The present study explores the use of a conventional school ground of a primary school and its potential as a space for creative play and environmental learning. Children's play behavior and views of the school ground are explored, as well as their vision for its improvement. The research constitutes part of a wider school ground project and was…

  12. Neural Correlates of Musical Creativity: Differences between High and Low Creative Subjects

    PubMed Central

    Villarreal, Mirta F.; Cerquetti, Daniel; Caruso, Silvina; Schwarcz López Aranguren, Violeta; Gerschcovich, Eliana Roldán; Frega, Ana Lucía; Leiguarda, Ramón C.

    2013-01-01

    Previous studies of musical creativity suggest that this process involves multi-regional intra and interhemispheric interactions, particularly in the prefrontal cortex. However, the activity of the prefrontal cortex and that of the parieto-temporal regions, seems to depend on the domains of creativity that are evaluated and the task that is performed. In the field of music, only few studies have investigated the brain process of a creative task and none of them have investigated the effect of the level of creativity on the recruit networks. In this work we used magnetic resonance imaging to explore these issues by comparing the brain activities of subjects with higher creative abilities to those with lesser abilities, while the subjects improvised on different rhythmic fragments. We evaluated the products the subjects created during the fMRI scan using two musical parameters: fluidity and flexibility, and classified the subjects according to their punctuation. We examined the relation between brain activity and creativity level. Subjects with higher abilities generated their own creations based on modifications of the original rhythm with little adhesion to it. They showed activation in prefrontal regions of both hemispheres and the right insula. Subjects with lower abilities made only partial changes to the original musical patterns. In these subjects, activation was only observed in left unimodal areas. We demonstrated that the activations of prefrontal and paralimbic areas, such as the insula, are related to creativity level, which is related to a widespread integration of networks that are mainly associated with cognitive, motivational and emotional processes. PMID:24069414

  13. Painting with Words.

    ERIC Educational Resources Information Center

    Lieberman, Barry

    1983-01-01

    The part that words play in teaching art has been underestimated. In a good art class, there is an interplay of ideas about the ongoing work. By using the right words, the teacher can help students develop their creative faculties. (CS)

  14. Gender Differences in Divergent Thinking: Use of the Test of Creative Thinking-Drawing Production on an Egyptian Sample

    ERIC Educational Resources Information Center

    Sayed, Emam Moustafa; Mohamed, Ahmed Hassan Hemdan

    2013-01-01

    The issue of gender differences in creativity has been a controversial and much-disputed subject for decades. The purpose of this study was to explore gender differences in divergent thinking and the effect of gender-grade level interaction on divergent thinking. The sample consisted of 901 (367 boys and 534 girls), from K to 6, who were recruited…

  15. Neural underpinnings of divergent production of rules in numerical analogical reasoning.

    PubMed

    Wu, Xiaofei; Jung, Rex E; Zhang, Hao

    2016-05-01

    Creativity plays an important role in numerical problem solving. Although the neural underpinnings of creativity have been studied over decades, very little is known about neural mechanisms of the creative process that relates to numerical problem solving. In the present study, we employed a numerical analogical reasoning task with functional Magnetic Resonance Imaging (fMRI) to investigate the neural correlates of divergent production of rules in numerical analogical reasoning. Participants performed two tasks: a multiple solution analogical reasoning task and a single solution analogical reasoning task. Results revealed that divergent production of rules involves significant activations at Brodmann area (BA) 10 in the right middle frontal cortex, BA 40 in the left inferior parietal lobule, and BA 8 in the superior frontal cortex. The results suggest that right BA 10 and left BA 40 are involved in the generation of novel rules, and BA 8 is associated with the inhibition of initial rules in numerical analogical reasoning. The findings shed light on the neural mechanisms of creativity in numerical processing. Copyright © 2016 Elsevier B.V. All rights reserved.

  16. Sex differences in the association between gray matter volume and verbal creativity.

    PubMed

    Shi, Baoguo; Xu, Li; Chen, Qunlin; Qiu, Jiang

    2017-08-02

    The explanation for why significant sex differences are found in creativity has become an increasingly important topic. The current study applied a cognitive neuroscience perspective and voxel-based morphometry to investigate the sex differences for the association between verbal creativity and gray matter volume (GMV) in a large sample of healthy adults from the Chinese Mainland (163 men and 193 women). Furthermore, we sought to determine which brain regions are responsible for these differences. Our behavioral results showed a significant sex difference. Specifically, women scored higher than men on originality. The voxel-based morphometry results indicated that the relationship between originality and GMV differed between men and women in the left temporo-occipital junction. Higher originality scores in women were associated with more GMV. In contrast, higher originality scores in men were related to less GMV. These findings suggest the left temporo-occipital junction GMV plays a unique role in the sex differences in verbal creativity because women usually surpass men in semantic processing, which is the major function of the left temporal region.

  17. The death of Hamnet: an essay on grief and creativity.

    PubMed

    Mahon, Eugene J

    2009-04-01

    The author argues that Shakespeare's Hamlet (1600) was influenced by the death in 1596 of the playwright's 11-year-old twin son, Hamnet. Beyond the similarity between the dead child's name and the play's title, the language of the play, a supreme act of sublimation, does at times seem preoccupied with a kind of linguistic twinning. The play's variations on the theme of doubling-pairs of characters, for example, and the many instances of hendiadys, a figure of speech using two substantives to denote a single complex meaning, as well as Hamlet's play within a play-are indirect references to the dead twin, the author contends.

  18. [Improving experimental teaching facilities and opening up of laboratories in order to raise experimental teaching quality of genetics].

    PubMed

    Xiao, Jian-Fu; Wu, Jian-Guo; Shi, Chun-Hai

    2011-12-01

    Advanced teaching facilities and the policy of opening laboratories to students play an important role in raising the quality in the experimental teaching of Genetics. This article introduces the superiority of some advanced instruments and equipment (such as digital microscope mutual laboratory system, flow cytometry, and NIRSystems) in the experimental teaching of genetics, and illustrates with examples the significance of exposing students to experiments in developing their creative consciousness and creative ability. This article also offers some new concepts on the further improvement upon teaching in the laboratory.

  19. Lynda Barry Visits NASA Goddard

    NASA Image and Video Library

    2017-12-08

    Cartoonist and professor of creativity Lynda Barry presented the benefits of creativity in everyday life as part of Goddard's Office of Communications Story Lab seminar series. Read more: www.nasa.gov/feature/goddard/2016/cartoonist-discusses-cr... Credit: NASA/Goddard/Rebecca Roth NASA image use policy. NASA Goddard Space Flight Center enables NASA’s mission through four scientific endeavors: Earth Science, Heliophysics, Solar System Exploration, and Astrophysics. Goddard plays a leading role in NASA’s accomplishments by contributing compelling scientific knowledge to advance the Agency’s mission. Follow us on Twitter Like us on Facebook Find us on Instagram

  20. Reimagining Kindergarten

    ERIC Educational Resources Information Center

    Graue, Elizabeth

    2010-01-01

    The traditional kindergarten program often reflected a rich but generic approach with creative contexts for typical kindergartners organized around materials (manipulatives or dramatic play) or a developmental area (fine motor or language). The purpose of kindergarten reflected beliefs about how children learn, specialized training for…

  1. Changes in Brain Activation Associated with Spontaneous Improvization and Figural Creativity After Design-Thinking-Based Training: A Longitudinal fMRI Study.

    PubMed

    Saggar, Manish; Quintin, Eve-Marie; Bott, Nicholas T; Kienitz, Eliza; Chien, Yin-Hsuan; Hong, Daniel W-C; Liu, Ning; Royalty, Adam; Hawthorne, Grace; Reiss, Allan L

    2017-07-01

    Creativity is widely recognized as an essential skill for entrepreneurial success and adaptation to daily-life demands. However, we know little about the neural changes associated with creative capacity enhancement. For the first time, using a prospective, randomized control design, we examined longitudinal changes in brain activity associated with participating in a five-week design-thinking-based Creative Capacity Building Program (CCBP), when compared with Language Capacity Building Program (LCBP). Creativity, an elusive and multifaceted construct, is loosely defined as an ability to produce useful/appropriate and novel outcomes. Here, we focus on one of the facets of creative thinking-spontaneous improvization. Participants were assessed pre- and post-intervention for spontaneous improvization skills using a game-like figural Pictionary-based fMRI task. Whole-brain group-by-time interaction revealed reduced task-related activity in CCBP participants (compared with LCBP participants) after training in the right dorsolateral prefrontal cortex, anterior/paracingulate gyrus, supplementary motor area, and parietal regions. Further, greater cerebellar-cerebral connectivity was observed in CCBP participants at post-intervention when compared with LCBP participants. In sum, our results suggest that improvization-based creative capacity enhancement is associated with reduced engagement of executive functioning regions and increased involvement of spontaneous implicit processing. © The Author 2016. Published by Oxford University Press. All rights reserved. For Permissions, please e-mail: journals.permissions@oup.com.

  2. Interactive Video Courseware for Graphic Communications Teachers and Students.

    ERIC Educational Resources Information Center

    Sanders, Mark

    1985-01-01

    At Virginia Polytechnic Institute and State University, interactive video serves both as an instructional tool and a project for creative students in graphic communications. The package facilitates courseware development and teaches students simultaneously about microcomputer and video technology. (SK)

  3. Play and learn team building.

    PubMed

    Haas, R C; Martin, S

    1997-05-01

    In order to have a team function correctly, power must be distributed equally, with no team member having more perceived power than any other. It is this leveling of the playing field that allows the team to develop and to stimulate the creative juices of its members. This article discusses techniques that can help an organization break down the power barriers and permit its employees to become a cohesive unit--a team.

  4. Graphical User Interface in Art

    NASA Astrophysics Data System (ADS)

    Gwilt, Ian

    This essay discusses the use of the Graphical User Interface (GUI) as a site of creative practice. By creatively repositioning the GUI as a work of art it is possible to challenge our understanding and expectations of the conventional computer interface wherein the icons and navigational architecture of the GUI no longer function as a technological tool. These artistic recontextualizations are often used to question our engagement with technology and to highlight the pivotal place that the domestic computer has taken in our everyday social, cultural and (increasingly), creative domains. Through these works the media specificity of the screen-based GUI can broken by dramatic changes in scale, form and configuration. This can be seen through the work of new media artists who have re-imagined the GUI in a number of creative forms both, within the digital, as image, animation, net and interactive art, and in the analogue, as print, painting, sculpture, installation and performative event. Furthermore as a creative work, the GUI can also be utilized as a visual way-finder to explore the relationship between the dynamic potentials of the digital and the concretized qualities of the material artifact.

  5. [Applying Game-Based Learning in Nursing Education: Empathy Board Game Learning].

    PubMed

    Lu, Chueh-Fen; Wu, Shu-Mei; Shu, Ying-Mei; Yeh, Mei-Yu

    2018-02-01

    Attending lectures and reading are two common approaches to acquiring knowledge, while repetitive practice is a common approach to acquiring skills. Nurturing proper attitudes in students is one of the greatest challenges for educators. Health professionals must incorporate empathy into their practice. Creative teaching strategies may offer a feasible approach to enhancing empathy-related competence. The present article focuses on analyzing current, empathy-related curriculums in nursing education in Taiwan, exploring the concepts of empathy and game-based learning, presenting the development of an empathy board game as a teaching aid, and, finally, evaluating the developed education application. Based on the learner-centered principle, this aid was designed with peer learning, allowing learners to influence the learning process, to simulate the various roles of clients, and to develop diverse interpersonal dialogues. The continuous learning loops were formed using the gamification mechanism and transformation, enabling students to connect and practice the three elements of empathy ability: emotion, cognition and expression. Via the game elements of competition, interaction, storytelling, real-time responses, concretizing feedback, integrated peer learning, and equality between teachers and students, students who play patient roles are able to perceive different levels of comfort, which encourages the development of insight into the meaning of empathy. Thereby, the goals of the empathy lesson is achievable within a creative game-based learning environment.

  6. Web-Based Interactive Writing Environment: Development and Evaluation

    ERIC Educational Resources Information Center

    Yang, Jie Chi; Ko, Hwa Wei; Chung, I. Ling

    2005-01-01

    This study reports the development and evaluation of a web-based interactive writing environment designed for elementary school students. The environment includes three writing themes, "story pass on", "story chameleon" and "thousand ideas", to encourage reading comprehension, creativity and problem-solving skills of…

  7. Two analogy strategies: the cases of mind metaphors and introspection

    NASA Astrophysics Data System (ADS)

    Fischer, Eugen

    2018-04-01

    Analogical reasoning is often employed in problem-solving and metaphor interpretation. This paper submits that, as a default, analogical reasoning addressing these different tasks employs different mapping strategies. In problem-solving, it employs analogy-maximising strategies (like structure mapping, Gentner, D., & Markman, A. B. (1997). Structure mapping in analogy and similarity. American Psychologist, 52, 45-56); in metaphor interpretation, analogy-minimising strategies (like ATT-Meta, Barnden, J. A. (2015). Open-ended elaborations in creative metaphor. In T. R. Besold, M. Schorlemmer, & A. Smaill (Eds.), Computational creativity research: Towards creative machines (pp. 217-242). Berlin: Springer). The two strategies interact in analogical reasoning with conceptual metaphors. This interaction leads to predictable fallacies. The paper supports these hypotheses through case-studies on "mind" metaphors from ordinary discourse, and abstract problem-solving in the philosophy of mind, respectively. It shows that (1) default metaphorical interpretations for vision- and space-cognition metaphors can be derived with a variant of the analogy-minimising ATT-Meta approach, (2) philosophically influential introspective conceptions of the mind can be derived with conceptual metaphors only through an analogy-maximising strategy, and (3) the interaction of these strategies leads to hitherto unrecognised fallacies in analogical reasoning with metaphors. This yields a debunking explanation of introspective conceptions.

  8. Exploring creative activity: a software environment for multimedia systems

    NASA Astrophysics Data System (ADS)

    Farrett, Peter W.; Jardine, David A.

    1992-03-01

    This paper examines various issues related to the theory, design, and implementation of a system that supports creative activity for a multimedia environment. The system incorporates artificial intelligence notions to acquire concepts of the problem domain. This paper investigates this environment by considering a model that is a basis for a system, which supports a history of user interaction. A multimedia system that supports creative activity is problematic. It must function as a tool allowing users to experiment dynamically with their own creative reasoning process--a very nebulous task environment. It should also support the acquisition of domain knowledge so that empirical observation can be further evaluated. This paper aims to illustrate that via the reuse of domain-specific knowledge, closely related ideas can be quickly developed. This approach is useful in the following sense: Multimedia navigational systems hardcode referential links with respect to a web or network. Although users can access or control navigation in a nonlinear (static) manner, these referential links are 'frozen' and can not capture their creative actions, which are essential in tutoring or learning applications. This paper describes a multimedia assistant based on the notion of knowledge- links, which allows users to navigate through creative information in a nonlinear (dynamic) fashion. A selection of prototype code based on object-oriented techniques and logic programming partially demonstrates this.

  9. Creative Multimodal Learning Environments and Blended Interaction for Problem-Based Activity in HCI Education

    ERIC Educational Resources Information Center

    Ioannou, Andri; Vasiliou, Christina; Zaphiris, Panayiotis; Arh, Tanja; Klobucar, Tomaž; Pipan, Matija

    2015-01-01

    This exploratory case study aims to examine how students benefit from a multimodal learning environment while they engage in collaborative problem-based activity in a Human Computer Interaction (HCI) university course. For 12 weeks, 30 students, in groups of 5-7 each, participated in weekly face-to-face meetings and online interactions.…

  10. Turning off artistic ability: the influence of left DBS in art production.

    PubMed

    Drago, V; Foster, P S; Okun, M S; Cosentino, F I I; Conigliaro, R; Haq, I; Sudhyadhom, A; Skidmore, F M; Heilman, K M

    2009-06-15

    The influence of Parkinson's disease (PD) as well as deep brain stimulation (DBS) on visual-artistic production of people who have been artists is unclear. We systematically assessed the artistic-creative productions of a patient with PD who was referred to us for management of a left subthalamic region (STN) DBS. The patient was an artist before her disease started, permitting us to analyze changes in her artistic-creative production over the course of the illness and during her treatment with DBS. We collected her paintings from four time periods: Time 1 (Early Pre-Presymptomatic), Time 2 (Later Presymptomatic), Time 3 (Symptomatic), and Time 4 (DBS Symptomatic). A total of 59 paintings were submitted to a panel of judges, who rated the paintings on 6 different artistic qualities including: aesthetics, closure, evocative impact, novelty, representation, technique. Aesthetics and evocative impact significantly declined from Time 2 to Time 4. Representation and technique indicated a curvilinear relationship, with initial improvement from Time 1 to Time 2 followed by a decline from Time 2 to Time 4. These results suggest that left STN/SNR-DBS impacted artistic performances in our patient. The reason for these alterations is not known, but it might be that alterations of left hemisphere functions induce a hemispheric bias reducing the influence the right hemisphere which is important for artistic creativity. The left hemisphere itself plays a critical role in artistic creativity and DBS might have altered left hemisphere functions or altered the mesolimbic system which might have also influenced creativity. Future studies will be required to learn how PD and DBS influence creativity.

  11. Authentic leadership and its impact on creativity of nursing staff: A cross sectional questionnaire survey of Indian nurses and their supervisors.

    PubMed

    Malik, Nishtha; Dhar, Rajib Lochan; Handa, Subhash Chander

    2016-11-01

    Nurses play a dominant role in the healthcare sector. However, the working condition of nurses in India is far from satisfactory due to a variety of factors. This is further compounded by the lack of respect for nurses and their profession. Therefore, there is a need to examine factors that could mitigate this situation. The objective of this paper is to examine the relationship between authentic leadership and employee creativity, while determining the mediating effect of knowledge sharing behaviour and moderating effect of use of information technology on this association. A questionnaire-based survey was used to collect the data. Macro process (Hayes) was used to examine the mediating role of knowledge sharing behaviour and the moderating role of use of information technology in the relationship between authentic leadership and employee creativity. Data was collected from 43 small- and medium-sized hospitals in the state of Uttarakhand, India. The participants in the present study were 405 nurses and their 81 supervisors from the above hospitals. Results indicate that authentic leadership is positively linked to the creativity of employees. Further, knowledge sharing behaviour is found to mediate the relationship between authentic leadership and employee creativity, while use of information technology acts as a moderator between knowledge sharing behaviour and employee creativity. The findings of this investigation can help healthcare managers understand the importance of knowledge creation and knowledge sharing among healthcare workers. This paper draws attention to the need for hospital administrators to establish an appropriate information technology infrastructure to effectively manage the knowledge pool of the organization. This study also highlights the importance of effective leadership style, namely authentic leadership, in positively influencing employee creativity in healthcare institutions, a service oriented industry. This study contributes to existing research on authentic leadership and employee creativity by showing that knowledge sharing behaviour and use of information technology are important and relevant variables that affect the degree of influence that authentic leadership has on employee creativity. Copyright © 2016 Elsevier Ltd. All rights reserved.

  12. Development of students' conceptual thinking by means of video analysis and interactive simulations at technical universities

    NASA Astrophysics Data System (ADS)

    Hockicko, Peter; Krišt‧ák, L.‧uboš; Němec, Miroslav

    2015-03-01

    Video analysis, using the program Tracker (Open Source Physics), in the educational process introduces a new creative method of teaching physics and makes natural sciences more interesting for students. This way of exploring the laws of nature can amaze students because this illustrative and interactive educational software inspires them to think creatively, improves their performance and helps them in studying physics. This paper deals with increasing the key competencies in engineering by analysing real-life situation videos - physical problems - by means of video analysis and the modelling tools using the program Tracker and simulations of physical phenomena from The Physics Education Technology (PhET™) Project (VAS method of problem tasks). The statistical testing using the t-test confirmed the significance of the differences in the knowledge of the experimental and control groups, which were the result of interactive method application.

  13. Biotechnology/materials: The growing interface

    NASA Astrophysics Data System (ADS)

    Decker, Raymond F.

    1986-01-01

    The biotechnology/materials interaction dates back 3.5 billion years, yet today offers novel challenges for human creativity. The materials cycle practiced by microorganisms is compared to that recently practiced by humans. The processes of the biotechnology materials cycle are biogenesis, bioleaching, biofouling, biocorrosion, biodeterioration, and bioaccumulation. Each process is examined for mechanisms, scale of effect, and opportunity for creative human intervention or utilization. More than 50 of our metallic elements are bio-processed in nature. A like number of biogenic materials have been identified, with some at production rates of trillions of kg per annum (p.a.). Microorganisms can substitute for energy, capital, and labor. Over the eons, microorganisms have gained special attributes that now offer creative humans a new era of partnership in materials processing.

  14. Musical activity and emotional competence - a twin study.

    PubMed

    Theorell, Töres P; Lennartsson, Anna-Karin; Mosing, Miriam A; Ullén, Fredrik

    2014-01-01

    The hypothesis was tested that musical activities may contribute to the prevention of alexithymia. We tested whether musical creative achievement and musical practice are associated with lower alexithymia. 8000 Swedish twins aged 27-54 were studied. Alexithymia was assessed using the Toronto Alexithymia Scale-20. Musical achievement was rated on a 7-graded scale. Participants estimated number of hours of music practice during different ages throughout life. A total life estimation of number of accumulated hours was made. They were also asked about ensemble playing. In addition, twin modelling was used to explore the genetic architecture of the relation between musical practice and alexithymia. Alexithymia was negatively associated with (i) musical creative achievement, (ii) having played a musical instrument as compared to never having played, and - for the subsample of participants that had played an instrument - (iii) total hours of musical training (r = -0.12 in men and -0.10 in women). Ensemble playing added significant variance. Twin modelling showed that alexithymia had a moderate heritability of 36% and that the association with musical practice could be explained by shared genetic influences. Associations between musical training and alexithymia remained significant when controlling for education, depression, and intelligence. Musical achievement and musical practice are associated with lower levels of alexithymia in both men and women. Musical engagement thus appears to be associated with higher emotional competence, although effect sizes are small. The association between musical training and alexithymia appears to be entirely genetically mediated, suggesting genetic pleiotropy.

  15. Teacher-Training Projects

    ERIC Educational Resources Information Center

    Greer, Leslie

    1977-01-01

    The Sociedade Brasileira de Cultura Inglesa of Sao Paolo, Brazil, is an English teaching center which also runs an introductory course to train teachers of English. This article describes some of the projects completed by prospective teachers; they include language games, pictures, cartoons, role-playing and writing creative dialogue. (CHK)

  16. Why Teach Drama?

    ERIC Educational Resources Information Center

    Bradley, David

    1968-01-01

    A strictly literary study of drama can be misleading, but plays brought alive through dramatic activities and productions may be the most profitable core of the secondary-school humanities program. The practical study of drama requires the student's active imagination, self-discipline, creative and positive responses to situations, improvisation,…

  17. The Sanctuary Series: Co-Creating Transformative Museum Experiences

    ERIC Educational Resources Information Center

    Smith, Jessie Schlosser; Zimmermann, Corinne

    2017-01-01

    The Sanctuary Series at the Isabella Stewart Gardner Museum in Boston has helped the museum develop deep connections with local visitors by providing creative, playful, and contemplative small-group experiences. The program demonstrates that art museums can be powerful spaces for connection and well-being.

  18. Orff Ensembles: Benefits, Challenges, and Solutions

    ERIC Educational Resources Information Center

    Taylor, Donald M.

    2012-01-01

    Playing Orff instruments provides students with a wide variety of opportunities to explore creative musicianship. This article examines the benefits of classroom instrument study, common challenges encountered, and viable teaching strategies to promote student success. The ability to remove notes from barred instruments makes note accuracy more…

  19. 29 CFR 541.302 - Creative professionals.

    Code of Federal Regulations, 2012 CFR

    2012-07-01

    ... person with general manual or intellectual ability and training. (b) To qualify for exemption as a... ability to express the concept; essayists, novelists, short-story writers and screen-play writers who... contribute a unique interpretation or analysis to a news product. Thus, for example, newspaper reporters who...

  20. 29 CFR 541.302 - Creative professionals.

    Code of Federal Regulations, 2013 CFR

    2013-07-01

    ... person with general manual or intellectual ability and training. (b) To qualify for exemption as a... ability to express the concept; essayists, novelists, short-story writers and screen-play writers who... contribute a unique interpretation or analysis to a news product. Thus, for example, newspaper reporters who...

  1. Effective Thinking Outdoors.

    ERIC Educational Resources Information Center

    Hyde, Rod

    1997-01-01

    Effective Thinking Outdoors (ETO) is an organization that teaches thinking skills and strategies via significant outdoor experiences. Identifies the three elements of thinking as creativity, play, and persistence; presents a graphic depiction of the problem-solving process and aims; and describes an ETO exercise, determining old routes of travel…

  2. A Curious Place Indeed.

    ERIC Educational Resources Information Center

    Zingher, Gary

    2000-01-01

    Presents short descriptions of six "curious places" in children's books and films. Describes sample creative class activities for younger and middle grade children to engage in after listening to selected stories. Activities include creating drawings, stories, flip books, and picture books; role-playing; and developing an imaginary town.…

  3. Creativity and technical innovation: spatial ability's unique role.

    PubMed

    Kell, Harrison J; Lubinski, David; Benbow, Camilla P; Steiger, James H

    2013-09-01

    In the late 1970s, 563 intellectually talented 13-year-olds (identified by the SAT as in the top 0.5% of ability) were assessed on spatial ability. More than 30 years later, the present study evaluated whether spatial ability provided incremental validity (beyond the SAT's mathematical and verbal reasoning subtests) for differentially predicting which of these individuals had patents and three classes of refereed publications. A two-step discriminant-function analysis revealed that the SAT subtests jointly accounted for 10.8% of the variance among these outcomes (p < .01); when spatial ability was added, an additional 7.6% was accounted for--a statistically significant increase (p < .01). The findings indicate that spatial ability has a unique role in the development of creativity, beyond the roles played by the abilities traditionally measured in educational selection, counseling, and industrial-organizational psychology. Spatial ability plays a key and unique role in structuring many important psychological phenomena and should be examined more broadly across the applied and basic psychological sciences.

  4. Relationship between information literacy and creativity: a study of students at the isfahan university of medical sciences.

    PubMed

    Raeis, Ahmad Reza; Bahrami, Susan; Yousefi, Mitra

    2013-01-01

    In an era of huge volume of publications and information products, information literacy has become a very important survival tool. Information literacy is an instrument for individual empowerment that leads one to search for the truth and the desired information for decision making with independence. While creativity is the foundation of sciences and innovation, one of the main functions of universities is expanding the frontiers of knowledge and productions of scientific information. Therefore creativity is more vital and necessary for these kinds of institutions than other organizations. In this regard, this paper investigates the relationship between information literacy and creativity of students at the Isfahan University of Medical Sciences. This is a correlation-descriptive study. Statistical population was third year students of Isfahan University of Medical Sciences (1054 individuals) in 2011. Sample size was 250 individuals selected by stratified random Sampling. The instruments for data collection were two questionnaires, an investigator made questionnaire for information literacy and a creativity questionnaire. For questionnaires validity used content validity and for their reliability used Cronbach Alpha Coefficient (r1= 0.95, r2=0.85). SPSS 18 statistical software and descriptive and inferential statistics tests (Frequency distribution tab, Pearson Correlation, T test, Tukey test and ANOVA) were used to analyze data. The results indicate that mean of information literacy was higher than average and mean of creativity was lower than average. There is a significant multiple correlation between 5 dimensions of information literacy (Ability to determine extent and nature of information, effective and efficient access, critical assessment, ability of purposeful application, ability of understanding legal and economic issues) and creativity in level of (p≤ 0.05). Also mean difference of ability of purposeful application based on gender was significant in level of (p≤ 0.05). It means the ability of purposeful application in male students was more than female students. We are living in the information age and one of the variables that are associated with creativity is information literacy. The results indicated that the students who are more creative are more information literate and can reach higher goals. Therefore we can contemplate that increasing information literacy in the universities and other scientific education centers plays an important role in teaching and training a creative workforce.

  5. Relationship Between Information Literacy and Creativity: A Study of Students at the Isfahan University of Medical Sciences

    PubMed Central

    Raeis, Ahmad Reza; Bahrami, Susan; Yousefi, Mitra

    2013-01-01

    Introduction: In an era of huge volume of publications and information products, information literacy has become a very important survival tool. Information literacy is an instrument for individual empowerment that leads one to search for the truth and the desired information for decision making with independence. While creativity is the foundation of sciences and innovation, one of the main functions of universities is expanding the frontiers of knowledge and productions of scientific information. Therefore creativity is more vital and necessary for these kinds of institutions than other organizations. In this regard, this paper investigates the relationship between information literacy and creativity of students at the Isfahan University of Medical Sciences. Method: This is a correlation-descriptive study. Statistical population was third year students of Isfahan University of Medical Sciences (1054 individuals) in 2011. Sample size was 250 individuals selected by stratified random Sampling. The instruments for data collection were two questionnaires, an investigator made questionnaire for information literacy and a creativity questionnaire. For questionnaires validity used content validity and for their reliability used Cronbach Alpha Coefficient (r1= 0.95, r2=0.85). SPSS 18 statistical software and descriptive and inferential statistics tests (Frequency distribution tab, Pearson Correlation, T test, Tukey test and ANOVA) were used to analyze data. Results: The results indicate that mean of information literacy was higher than average and mean of creativity was lower than average. There is a significant multiple correlation between 5 dimensions of information literacy (Ability to determine extent and nature of information, effective and efficient access, critical assessment, ability of purposeful application, ability of understanding legal and economic issues) and creativity in level of (p≤ 0.05). Also mean difference of ability of purposeful application based on gender was significant in level of (p≤ 0.05). It means the ability of purposeful application in male students was more than female students. Conclusion: We are living in the information age and one of the variables that are associated with creativity is information literacy. The results indicated that the students who are more creative are more information literate and can reach higher goals. Therefore we can contemplate that increasing information literacy in the universities and other scientific education centers plays an important role in teaching and training a creative workforce. PMID:23687459

  6. Improving students’ creative mathematical reasoning ability students through adversity quotient and argument driven inquiry learning

    NASA Astrophysics Data System (ADS)

    Hidayat, W.; Wahyudin; Prabawanto, S.

    2018-01-01

    This study aimed to investigate the role factors of Adversity Quotient (AQ) and Argument-Driven Inquiry (ADI) instruction in improving mathematical creative reasoning ability from students’ who is a candidate for a math teacher. The study was designed in the form of experiments with a pretest-posttest control group design that aims to examine the role of Adversity Quotient (AQ) and Argument-Driven Inquiry (ADI) learning on improving students’ mathematical creative reasoning abilities. The population in this research was the student of mathematics teacher candidate in Cimahi City, while the sample of this research was 90 students of the candidate of the teacher of mathematics specified purposively then determined randomly which belong to experiment class and control class. Based on the results and discussion, it was concluded that: (1) Improvement the ability of mathematical creative reasoning of students’ who was a candidate for a math teacher who received Argument-Driven Inquiry (ADI) instruction is better than those who received direct instruction is reviewed based on the whole; (2) There was no different improvement the ability of mathematical creative reasoning of students’ who is a candidate for a math teacher who received Argument-Driven Inquiry (ADI) instruction and direct instruction was reviewed based on the type of Adversity Quotient (Quitter / AQ Low, Champer / AQ Medium, and the Climber / AQ High); (3) Learning factors and type of Adversity Quotient (AQ) affected the improvement of students’ mathematical creative reasoning ability. In addition, there was no interaction effect between learning and AQ together in developing of students’ mathematical creative reasoning ability; (4) mathematical creative reasoning ability of students’ who is a candidate for math teacher had not been achieved optimally on the indicators novelty.

  7. Using a Moodle-Based Professional Development Program to Train Science Teachers to Teach for Creativity and its Effectiveness on their Teaching Practices

    NASA Astrophysics Data System (ADS)

    Al-Balushi, Sulaiman M.; Al-Abdali, Nasser S.

    2015-08-01

    This study describes a distance learning professional development program that we designed for the purpose of training science teachers to teach for creativity. The Moodle platform was used to host the training. To ensure that trainees would benefit from this distance learning program, we designed the instructional activities according to the Community of Inquiry framework, which consists of three main elements: cognitive presence, teaching presence and social presence. Nineteen science teachers in Oman engaged in the training, which lasted for 36 working days. To measure the effectiveness of the training program on science teachers' instructional practices related to teaching for creativity, we used a pre-post one-group quasi-experimental design. An observation form was used to assess and document participants' practices. Paired t test results showed that there was a statistically significant improvement in science teachers' practices related to teaching for creativity. During the implementation of the training program, we observed that cognitive presence and teaching presence were the two most successful elements of the program. The training program involved participants in different instructional activities which were designed to help them understand the role of creativity in science; a wide range of instructional techniques designed to nurture students' creativity was discussed. The program also provided participants with opportunities to relate their practices to teaching for creativity and to design and implement lesson plans geared toward teaching for creativity. However, the social presence element was not satisfying. Participants' virtual interactions with each other and their engagement in online discussion forums were limited. This paper provides some recommendations to overcome such pitfalls.

  8. The interplay of diversity training and diversity beliefs on team creativity in nationality diverse teams.

    PubMed

    Homan, Astrid C; Buengeler, Claudia; Eckhoff, Robert A; van Ginkel, Wendy P; Voelpel, Sven C

    2015-09-01

    Attaining value from nationality diversity requires active diversity management, which organizations often employ in the form of diversity training programs. Interestingly, however, the previously reported effects of diversity training are often weak and, sometimes, even negative. This situation calls for research on the conditions under which diversity training helps or harms teams. We propose that diversity training can increase team creativity, but only for teams with less positive pretraining diversity beliefs (i.e., teams with a greater need for such training) and that are sufficiently diverse in nationality. Comparing the creativity of teams that attended nationality diversity training versus control training, we found that for teams with less positive diversity beliefs, diversity training increased creative performance when the team's nationality diversity was high, but undermined creativity when the team's nationality diversity was low. Diversity training had less impact on teams with more positive diversity beliefs, and training effects were not contingent upon these teams' diversity. Speaking to the underlying process, we showed that these interactive effects were driven by the experienced team efficacy of the team members. We discuss theoretical and practical implications for nationality diversity management. (c) 2015 APA, all rights reserved).

  9. The Association between Resting Functional Connectivity and Visual Creativity.

    PubMed

    Li, Wenfu; Yang, Junyi; Zhang, Qinglin; Li, Gongying; Qiu, Jiang

    2016-05-03

    Resting-state functional connectivity (RSFC), the temporal correlation of intrinsic activation between different brain regions, has become one of the most fascinating field in the functional imaging studies. To better understand the association between RSFC and individual creativity, we used RSFC and the figure Torrance Tests of Creative Thinking (TTCT-F) to investigate the relationship between creativity measured by TTCT and RSFC within two different brain networks, default mode network and the cognitive control network, in a large healthy sample (304). We took the medial prefrontal cortex (MPFC) and the bilateral dorsolateral prefrontal cortices (DLPFC) to be the seed regions and investigated the association across subjects between the score of TTCT-F and the strength of RSFC between these seed regions and other voxels in the whole brain. Results revealed that the strength of RSFC with the MPFC was significantly and negatively correlated with the score of TTCT-F in the precuneus. Meanwhile, we also found that the strength of RSFC with the left DLPFC was significantly and positively correlated with the score of TTCT-F in the right DLPFC. It suggests that the decreased RSFC within DMN and the increased RSFC within CCN presents a potential interaction mechanism between different region for higher creativity.

  10. Deliberate Learning in Health Care: The Effect of Importing Best Practices and Creative Problem Solving on Hospital Performance Improvement

    PubMed Central

    Nembhard, Ingrid M.; Cherian, Praseetha; Bradley, Elizabeth H.

    2015-01-01

    This article examines the effect on quality improvement of two common but distinct approaches to organizational learning: importing best practices (an externally oriented approach rooted in learning by imitating others’ best practices) and internal creative problem solving (an internally oriented approach rooted in learning by experimenting with self-generated solutions). We propose that independent and interaction effects of these approaches depend on where organizations are in their improvement journey – initial push or later phase. We examine this contingency in hospitals focused on improving treatment time for patients with heart attacks. Our results show that importing best practices helps hospitals achieve initial phase but not later phase improvement. Once hospitals enter the later phase of their efforts, however, significant improvement requires creative problem solving as well. Together, our results suggest that importing best practices delivers greater short-term improvement, but continued improvement depends on creative problem solving. PMID:24876100

  11. The effect of creative labor on property-ownership transfer by preschool children and adults.

    PubMed

    Kanngiesser, Patricia; Gjersoe, Nathalia; Hood, Bruce M

    2010-09-01

    Recognizing property ownership is of critical importance in social interactions, but little is known about how and when this attribute emerges. We investigated whether preschool children and adults believe that ownership of one person's property is transferred to a second person following the second person's investment of creative labor in that property. In our study, an experimenter and a participant borrowed modeling-clay objects from each other to mold into new objects. Participants were more likely to transfer ownership to the second individual after he or she invested creative labor in the object than after any other manipulations (holding the object, making small changes to it). This effect was significantly stronger in preschool children than in adults. Duration of manipulation had no effect on property-ownership transfer. Changes in the object's identity acted only as a secondary cue for children. We conclude that ownership is transferred after an investment of creative labor and that determining property ownership may be an intuitive process that emerges in early childhood.

  12. A Study of the Predictive Relationship between Online Social Presence and ONLE Interaction

    ERIC Educational Resources Information Center

    Tu, Chih-Hsiung; Yen, Cherng-Jyh; Blocher, J. Michael; Chan, Junn-Yih

    2012-01-01

    Open Network Learning Environments (ONLE) are online networks that afford learners the opportunity to participate in creative content endeavors, personalized identity projections, networked mechanism management, and effective collaborative community integration by applying Web 2.0 tools in open environments. It supports social interaction by…

  13. Developing Interactive E-Learning Activities

    ERIC Educational Resources Information Center

    Watkins, Ryan

    2005-01-01

    Although e-learning can offer interactive and engaging learning experiences, the creative ideas that are necessary to create such environments are not always easy to come up with when designing, developing, or teaching e-learning courses. E-learning activities use online technologies such as chat rooms, discussion boards, or email to facilitate…

  14. Two innovative healthcare technologies at the intersection of serious games, alternative realities, and play therapy.

    PubMed

    Brahnam, Sheryl; Brooks, Anthony L

    2014-01-01

    Using game technologies and digital media for improving physical and mental health and for the therapeutic benefit and well-being of a wide range of people is an area of study that is rapidly expanding. Much research in this emerging field is centered at the intersection of serious games, alternative realities, and play therapy. In this paper the authors describe their transdisciplinary work at this intersection: i) an integrative system of psychotherapy technologies called MyPsySpace currently being prototyped in Second Life with the aim of offering new and virtual translations of traditional expressive therapies (virtual sandplay, virtual drama therapy, digital expressive therapy, and virtual safe spaces) and ii) a mature body of research entitled SoundScapes that is exploring the use of interactive video games and abstract creative expression (making music, digital painting, and robotic device control) as a supplement to traditional physical rehabilitation intervention. Aside from introducing our work to a broader audience, our goal is to encourage peers to investigate ideas that reach across disciplines-to both risk and reap the benefits of combining technologies, theories, and methods stemming from multiple disciplines.

  15. Undergraduate Research and Academic Archives: Instruction, Learning and Assessment

    ERIC Educational Resources Information Center

    Krause, Magia G.

    2010-01-01

    Colleges and universities are increasingly investing resources to promote undergraduate research. Undergraduate research can be broadly defined to incorporate scientific inquiry, creative expression, and scholarship with the result of producing original work. Academic archives and special collections can play a vital role in the undergraduate…

  16. Following Watery Relations in Early Childhood Pedagogies

    ERIC Educational Resources Information Center

    Pacini-Ketchabaw, Veronica; Clark, Vanessa

    2016-01-01

    Working methodologically and theoretically with the hydro-logics of bodies of water, this article addresses the limitations of humanistic perspectives on water play in early childhood classrooms, and proposes pedagogies of watery relations. The article traces the fluid, murky, surging, creative, unpredictable specificities of bodies of water that…

  17. The Tyre-Child in the Early World

    ERIC Educational Resources Information Center

    Sturm, Sean; Turner, Stephen

    2016-01-01

    This article considers the "creative education" of influential Aotearoa/New Zealand art educator Elwyn Richardson, which is based on what he calls the "discovery method": the "concentrated study of material from [students'] own surroundings." Through a game that his students play with tyres, we explore the role that…

  18. Educational Preparation of Pediatric Audiologists

    ERIC Educational Resources Information Center

    Roush, Jackson

    2010-01-01

    Pediatric audiologists play a vital role in detection, diagnosis, and intervention for young children with hearing loss and their families. Preparing the next generation of pediatric audiologists necessitates a creative approach that balances the requirements of a broad curriculum with the special skills needed to serve a unique and varied…

  19. Pablo Cano--"The Blue Ribbon": The Art of Appropriation

    ERIC Educational Resources Information Center

    Sickler-Voigt, Debrah C.

    2011-01-01

    For centuries people from around the world have celebrated storytelling and puppetry for their educational and social functions. In the comprehensive curriculum, storytelling combined with puppet performances enriches the classroom experience by providing students with opportunities to engage in open dialogue, creativity, and structured play.…

  20. Playing Digital: Music Instruction for the Next Generation.

    ERIC Educational Resources Information Center

    Hardy, Lawrence

    2001-01-01

    Active involvement in music can yield significant intellectual and emotional benefits. A Washington-area high school features a digitally literate music teacher and a piano lab with 25 workstations allowing music-loving students to express their creativity. MIDI sequencers and synthesizers aid young composers' efforts. (MLH)

  1. Regional homogeneity, resting-state functional connectivity and amplitude of low frequency fluctuation associated with creativity measured by divergent thinking in a sex-specific manner.

    PubMed

    Takeuchi, Hikaru; Taki, Yasuyuki; Nouchi, Rui; Yokoyama, Ryoichi; Kotozaki, Yuka; Nakagawa, Seishu; Sekiguchi, Atsushi; Iizuka, Kunio; Yamamoto, Yuki; Hanawa, Sugiko; Araki, Tsuyoshi; Makoto Miyauchi, Carlos; Shinada, Takamitsu; Sakaki, Kohei; Nozawa, Takayuki; Ikeda, Shigeyuki; Yokota, Susumu; Daniele, Magistro; Sassa, Yuko; Kawashima, Ryuta

    2017-05-15

    Brain connectivity is traditionally thought to be important for creativity. Here we investigated the associations of creativity measured by divergent thinking (CMDT) with resting-state functional magnetic imaging (fMRI) measures and their sex differences. We examined these relationships in the brains of 1277 healthy young adults. Whole-brain analyses revealed a significant interaction between verbal CMDT and sex on (a) regional homogeneity within an area from the left anterior temporal lobe (b) on the resting state functional connectivity (RSFC) between the mPFC and the left inferior frontal gyrus and (c) on fractional amplitude of low frequency fluctuations (fALFF) in several distinct areas, including the precuneus and middle cingulate gyrus, left middle temporal gyrus, right middle frontal gyrus, and cerebellum. These interactions were mediated by positive correlations in females and negative correlations in males. These findings suggest that greater CMDT in females is reflected by (a) regional coherence (regional homogeneity) of brain areas responsible for representing and combining concepts as well as (b) the efficient functional connection (RSFC) between the key areas for the default state of cognitive activity and speech production, and (c) greater spontaneous neural activity (fALFF) during the resting of brain areas involved in frontal lobe functions, default cognitive activities, and language functions. Furthermore, these findings suggest that the associations between creativity and resting state brain connectivity patterns are different between males and females. Copyright © 2017 Elsevier Inc. All rights reserved.

  2. Computer Class Role Playing Games, an innovative teaching methodology based on STEM and ICT: first experimental results

    NASA Astrophysics Data System (ADS)

    Maraffi, S.

    2016-12-01

    Context/PurposeWe experienced a new teaching and learning technology: a Computer Class Role Playing Game (RPG) to perform educational activity in classrooms through an interactive game. This approach is new, there are some experiences on educational games, but mainly individual and not class-based. Gaming all together in a class, with a single scope for the whole class, it enhances peer collaboration, cooperative problem solving and friendship. MethodsTo perform the research we experimented the games in several classes of different degrees, acquiring specific questionnaire by teachers and pupils. Results Experimental results were outstanding: RPG, our interactive activity, exceed by 50% the overall satisfaction compared to traditional lessons or Power Point supported teaching. InterpretationThe appreciation of RPG was in agreement with the class level outcome identified by the teacher after the experimentation. Our work experience get excellent feedbacks by teachers, in terms of efficacy of this new teaching methodology and of achieved results. Using new methodology more close to the student point of view improves the innovation and creative capacities of learners, and it support the new role of teacher as learners' "coach". ConclusionThis paper presents the first experimental results on the application of this new technology based on a Computer game which project on a wall in the class an adventure lived by the students. The plots of the actual adventures are designed for deeper learning of Science, Technology, Engineering, Mathematics (STEM) and Social Sciences & Humanities (SSH). The participation of the pupils it's based on the interaction with the game by the use of their own tablets or smartphones. The game is based on a mixed reality learning environment, giving the students the feel "to be IN the adventure".

  3. The Meaning-Enhancing Properties of Psychedelics and Their Mediator Role in Psychedelic Therapy, Spirituality, and Creativity.

    PubMed

    Hartogsohn, Ido

    2018-01-01

    Past research has demonstrated to the ability of psychedelics to enhance suggestibility, and pointed to their ability to amplify perception of meaning. This paper examines the existing evidence for the meaning-enhancing properties of psychedelics, and argues that the tendency of these agents to enhance the perception of significance offers valuable clues to explaining their reported ability to stimulate a variety of therapeutic processes, enhance creativity, and instigate mystical-type experiences. Building upon previous research, which suggested the potential role of psychedelic meaning-enhancement in enhancing placebo response, the paper explores the mechanisms by which the meaning-amplifying properties of psychedelics might also play a role in enhancing creativity, as well as in effecting mystical-type experiences. The wider social and public-health implications of this hypothesis are discussed, and suggestions are made as to the various ways in which scientific understanding of the meaning-enhancing properties of psychedelics might be advanced and utilized.

  4. DEEP SPACE: High Resolution VR Platform for Multi-user Interactive Narratives

    NASA Astrophysics Data System (ADS)

    Kuka, Daniela; Elias, Oliver; Martins, Ronald; Lindinger, Christopher; Pramböck, Andreas; Jalsovec, Andreas; Maresch, Pascal; Hörtner, Horst; Brandl, Peter

    DEEP SPACE is a large-scale platform for interactive, stereoscopic and high resolution content. The spatial and the system design of DEEP SPACE are facing constraints of CAVETM-like systems in respect to multi-user interactive storytelling. To be used as research platform and as public exhibition space for many people, DEEP SPACE is capable to process interactive, stereoscopic applications on two projection walls with a size of 16 by 9 meters and a resolution of four times 1080p (4K) each. The processed applications are ranging from Virtual Reality (VR)-environments to 3D-movies to computationally intensive 2D-productions. In this paper, we are describing DEEP SPACE as an experimental VR platform for multi-user interactive storytelling. We are focusing on the system design relevant for the platform, including the integration of the Apple iPod Touch technology as VR control, and a special case study that is demonstrating the research efforts in the field of multi-user interactive storytelling. The described case study, entitled "Papyrate's Island", provides a prototypical scenario of how physical drawings may impact on digital narratives. In this special case, DEEP SPACE helps us to explore the hypothesis that drawing, a primordial human creative skill, gives us access to entirely new creative possibilities in the domain of interactive storytelling.

  5. "L'Atelier d'expression orale" (The Oral Expression Workshop).

    ERIC Educational Resources Information Center

    Tabensky, Alexis; Mesana, Corinne

    1990-01-01

    An extracurricular program in an Australian university French language program that brings together adults of varying ages and nationalities for oral language development activities is described. The program uses improvisation, psychodrama and role playing, and suggestopedia all together to develop a theme or in alternation, for creativity and…

  6. Creative Funding Opportunities for Interscholastic Athletic Programs

    ERIC Educational Resources Information Center

    Forester, Brooke E.

    2015-01-01

    Athletic programs nationwide are facing budget constraints like never before. Pay-to-play programs are becoming commonplace. School districts are providing less and less funding for athletics. Still worse, many high school athletic programs are being cut entirely from the scholastic school setting. Coaches and athletic directors are being forced…

  7. Creative Role-Playing Exercises in Science and Technology.

    ERIC Educational Resources Information Center

    Parisi, Lynn, Ed.

    Five simulations for addressing science-related social issues in either the secondary science or social studies classroom are presented. Following a foreword, introduction, and description of the conceptual basis for the activities, each of the activities is presented in its entirety. Complete teacher and student materials for conducting each of…

  8. Teaching in the Twilight Zone--A Child-Sensitive Approach to Politically Incorrect Activities.

    ERIC Educational Resources Information Center

    Corbett, Susan M.

    1994-01-01

    Argues that too much emphasis on developing a nonsexist, antibias, peace-centered, politically correct day-care center curriculum may overly restrict children's imagination, creativity, and desires, leading to an educator-imposed bias in the curriculum. Educators should encourage children to engage in developmentally appropriate play activities…

  9. Build MyTune: Children's Reflective Practice during Music Creativity Processes

    ERIC Educational Resources Information Center

    Hsu, Chia-Pao

    2015-01-01

    The current study examined how components of reflective practice interplay with children's music-making and sharing processes. This study employed a qualitative approach with 11 children who played classroom instruments and researcher-designed computer programs ("Build MyTune I" and "Build MyTune II") while attending music…

  10. Transforming School Grounds into Natural Learning Environments.

    ERIC Educational Resources Information Center

    Keetch, Tammy

    1996-01-01

    Discusses the benefits as well as the concerns of changing traditional asphalt and turf grass grounds into educational resources. Benefits include an opportunity for hands-on learning, a softer and more creative area for play, a reduction in school ground violence among students, an ecologically improved landscape, and a reduction in maintenance…

  11. Creative Conflict: Collaborative Playwriting

    ERIC Educational Resources Information Center

    Melville, Kathleen

    2013-01-01

    In some ways, the project which the author's class had undertaken--creating collaborative plays about issues important in students' lives--was going very well. The students, 20 high school seniors, seemed engaged and invested in the work, from brainstorming and improvising to writing and revising. The class had read and watched a variety of…

  12. Developing Knowledge Intensive Ideas in Engineering Education: The Application of Camp Methodology

    ERIC Educational Resources Information Center

    Lassen, Astrid Heidemann; Nielsen, Suna Lowe

    2011-01-01

    Background: Globalization, technological advancement, environmental problems, etc. challenge organizations not just to consider cost-effectiveness, but also to develop new ideas in order to build competitive advantages. Hence, methods to deliberately enhance creativity and facilitate its processes of development must also play a central role in…

  13. A Country Discovered: Upper Juniors Explore Meanings in "Hamlet."

    ERIC Educational Resources Information Center

    Carter, Dennis

    1989-01-01

    Describes a project in England in which a class of 9- to 11-year olds enthusiastically and successfully explored the play "Hamlet" by writing about, discussing, performing, and visually interpreting the actual text. The teacher suggests that, with a little creativity, Shakespeare is very accessible to children. (SM)

  14. Improvisational Teaching as Mode of Knowing

    ERIC Educational Resources Information Center

    Shem-Tov, Naphtaly

    2011-01-01

    Theatrical improvisation is a joyful, creative, and playful activity of discovery and a spontaneous process. It seems to be the opposite of teaching, which requires proper planning and advance thinking and seems a very "serious business" that deals with values and knowledge. Improvisation is shaped by flexibility and by transformative…

  15. This Land Is Our Land: Promoting Ecological Awareness in Young Children.

    ERIC Educational Resources Information Center

    Cohen, Stewart; Trostle, Susan L.

    1990-01-01

    The ecological issues of pollution, overpopulation, and conservation can be explained in the classroom through the use of creative play, problem solving, and discovery methods among groups of young children. Activities for teaching the topics of air, water, land, and noise pollution; overpopulation; and conservation are suggested. (DG)

  16. Deconstructive Misalignment: Archives, Events, and Humanities Approaches in Academic Development

    ERIC Educational Resources Information Center

    Holmes, Trevor M.; Sutherland, Kathryn A.

    2015-01-01

    Using poetry, role play, readers' theatre, and creative manipulations of space through yarn and paper weaving, a workshop in 2008 challenged one of educational development's more pervasive and least questioned notions ("constructive alignment" associated most often with the work of John Biggs). This paper describes the reasoning behind…

  17. What Are the Core Elements of Your Curriculum?

    ERIC Educational Resources Information Center

    Exchange: The Early Childhood Leaders' Magazine Since 1978, 2009

    2009-01-01

    Several administrators discuss the core elements of their curriculum. These core elements are: (1) Child-centered; (2) Play; (3) Problem solving; (4) Respect; (5)Creativity; (6) Community; (7) Independence; (8) Curiosity; (9) Love of learning; (10) Relationship; (11) Cooperation; (12) Self-confidence; (13) Language; (14) Joy; (15) Nature; Natural…

  18. Two Libraries Working toward Common Goals

    ERIC Educational Resources Information Center

    Potter, Tonya; Johnson, Kara

    2017-01-01

    Students look to their school library to find new books, seek information, creatively solve problems, and use technology. School libraries play an essential role in students' academic growth and development of lifelong learning skills. All of the wonderful resources and services that school libraries provide are easily accessible to the population…

  19. The Young Child's Playful World of Sound.

    ERIC Educational Resources Information Center

    Pond, Donald

    1980-01-01

    Described is the Pillsbury Foundation School, designed to discover how creative music activity was provoked and generated in children, ages three to six, and how natural musicality could be developed in these young children. The author warns against repressing the deeply rooted natural musicality that young children inherit. (KC)

  20. The Bard in the Bathroom: Literary Analysis, Filmmaking, and Shakespeare

    ERIC Educational Resources Information Center

    Bucolo, Joe

    2007-01-01

    Drawing on the expertise of colleagues in technology and filmmaking, high school teacher Joe Bucolo helps students demonstrate the critical comprehension, mastery, and creative insight that transpire from close study of Shakespeare's plays. Production Teams examine the context and language of Shakespeare's scenes, interview an expert, and address…

  1. Computer Connections for Gifted Children and Youth.

    ERIC Educational Resources Information Center

    Nazzaro, Jean N., Ed.

    Written by computer specialists, teachers, parents, and students, the 23 articles emphasize the role computers play in the development of thinking, problem solving, and creativity in gifted and talented students. Articles have the following titles and authors: "Computers and Computer Cultures" (S. Papert); "Classroom Computers--Beyond the 3 R's"…

  2. Humor, Emotional Empathy, Creativity and Cognitive Dissonance.

    ERIC Educational Resources Information Center

    Forsyth, G. Alfred; Altermatt, Ellen R.; Forsyth, Peggy D.

    The devaluation of racial, ethnic, or religious groups, sometimes disguised as humor, is a major contributor to violence and aggression against these groups. In an effort to understand this process, five factors of humor: negative ethnic stereotype jokes, play-on-word jokes, academic/social referent cartoons, gender/establishment jokes, and gross…

  3. Influences of Television on Children's Behavior: Implications for War and Peace.

    ERIC Educational Resources Information Center

    Frost, Joe L.

    Television is robbing children of their childhood. Moreover, it is destroying children's developing symbolic processes, and inhibiting their creativity and play. Television has remarkable influence over children's behavior. At this point, it is plausible to hypothesize linkages between television viewing and numerous social problems involving…

  4. Beyond Cognitivisation: Creating Collectively Constructed Imaginary Situations for Supporting Learning and Development

    ERIC Educational Resources Information Center

    Fleer, Marilyn; Peers, Chris

    2012-01-01

    Renewed emphasis in Western political and economic debate on improving outcomes and reducing play opportunities are resulting in a "cognitivisation" of early childhood education, which is at odds with parallel attention to outcomes for creativity and imagination. Defining this "cognitivisation" as a narrowing of acceptable performance descriptions…

  5. Using Readers' Theatre in the Classroom.

    ERIC Educational Resources Information Center

    Annarella, Lorie A.

    Reader's Theatre can be used to combine basic literature and writing instruction with creative arts. Improvisational playmaking by students, using literature in the form of plays, prose, and poetry, forms the basis of Reader's Theatre. Use of Reader's Theatre in the classroom can: (1) foster deeper understanding of character, setting, and plot…

  6. Fermilab | Creative Services

    Science.gov Websites

    Search Toggle Fermilab Navbar Toggle Search Search Home Contact Phone Book Fermilab at Work Jobs Book Fermilab at Work For Industry Jobs Interact Facebook Twitter Instagram Google+ YouTube Flickr

  7. Using Animation and Interactivity To Enrich Reading and Writing Activities.

    ERIC Educational Resources Information Center

    Gladhart, Marsha A.

    In the hands of inspired teachers, computers can provide opportunities for creativity and interaction that add new excitement to learning. PowerPoint and HyperStudio are just two examples of computer software that are frequently used by students to share knowledge and develop communication skills using multimedia. Publishing their work with the…

  8. Collaborative Interactivity and Integrated Thinking in Brazilian Business Schools Using Cognitive Flexibility Hypertexts: The Panteon Project

    ERIC Educational Resources Information Center

    Lima, Marcos; Koehler, Matthew J.; Spiro, Rand J.

    2004-01-01

    In this article, we discuss how the Harvard Method of case study, Interactive Communication Technologies, and Cognitive Flexibility Theory may contribute to case-based learning about business decision-making. In particular, we are interested in designing learning environments that foster critical thinking, creativity, and reasoning that entertains…

  9. Telling With, Not Telling To: Interactive Storytelling and At-Risk Children.

    ERIC Educational Resources Information Center

    Tallant, Carole

    Although the value of reading to children has been well established, the merit of storytelling has only recently been recognized as a powerful means of developing language skills, self-concept, and self-esteem in children. Interactive, or participative storytelling, enables participants to tap into their creativity, enhance their powers of memory,…

  10. Using the Computer to Foster Creative Interaction among Students.

    ERIC Educational Resources Information Center

    Dugdale, Sharon

    The network characteristics of the PLATO computer-based education system permit students to communicate not only with the computer, but with each other. This capability can be exploited in educationally significant ways. In addition to the social interaction which occurs when students help each other at the terminal and when they work together at…

  11. Research of Technical Knowledge and Creativity Development of Children in Pre-Primary Education through Interactive Whiteboard

    ERIC Educational Resources Information Center

    Brecka, Peter; Cervenanská, Marcela

    2016-01-01

    The introduced study represents methodology and results of research focused on utilization of interactive whiteboard as didactic technology mediating information through multimedia worksheets applied in education process in pre-primary education. Its aim was to determine whether it can significantly increase the level of children's acquired…

  12. Interactive Media Instruction: Webcasting College Radio and Television Programs.

    ERIC Educational Resources Information Center

    Reppert, James E.

    Recent innovations involving audio and video on the Internet allow for more creativity and flexibility in the broadcast education classroom. Despite the fact that Southern Arkansas University (SAU) has a modest budget allocated for its broadcast journalism program, significant interactive changes have taken place. At the outset of the fall 1999…

  13. Dissociative states in dreams and brain chaos: implications for creative awareness

    PubMed Central

    Bob, Petr; Louchakova, Olga

    2015-01-01

    This article reviews recent findings indicating some common brain processes during dissociative states and dreaming with the aim to outline a perspective that neural chaotic states during dreaming can be closely related to dissociative states that may manifest in dreams scenery. These data are in agreement with various clinical findings that dissociated states can be projected into the “dream scenery” in REM sleep periods and dreams may represent their specific interactions that may uncover unusual psychological potential of creativity in psychotherapy, art, and scientific discoveries. PMID:26441729

  14. An Act of Scientific Creativity: Meitner, Frisch, and Nuclear Fission

    NASA Astrophysics Data System (ADS)

    Stuewer, Roger H.

    2002-04-01

    The dominant event that lay in the background to Werner Heisenberg's fateful meeting with Niels Bohr in occupied Copenhagen in September 1941 was the discovery and interpretation of nuclear fission three years earlier. Michael Frayn has explored that meeting in his play "Copenhagen" in an act of extraordinary literary creativity. In this talk I will explore Lise Meitner's and Otto Robert Frisch's interpretation of nuclear fission as an act of extraordinary scientific creativity. My aim is to understand historically how it was possible for Meitner and Frisch, and only Meitner and Frisch, to arrive at their interpretation as they talked and walked in the snow in the small Swedish village of Kungälv over the Christmas holidays in December 1938. This will require us to examine the history of the liquid-drop model of the nucleus over the preceding decade, from George Gamow's conception of that model in 1928, through Heisenberg and Carl Friedrich von Weizsäcker's extension of it between 1933 and 1936, and finally through Bohr's use of it in his theory of the compound nucleus between 1936 and 1938. We will see how Meitner and Frisch combined their different knowledge of these developments creatively to arrive at their momentous interpretation of nuclear fission.

  15. The Association between Resting Functional Connectivity and Visual Creativity

    PubMed Central

    Li, Wenfu; Yang, Junyi; Zhang, Qinglin; Li, Gongying; Qiu, Jiang

    2016-01-01

    Resting-state functional connectivity (RSFC), the temporal correlation of intrinsic activation between different brain regions, has become one of the most fascinating field in the functional imaging studies. To better understand the association between RSFC and individual creativity, we used RSFC and the figure Torrance Tests of Creative Thinking (TTCT-F) to investigate the relationship between creativity measured by TTCT and RSFC within two different brain networks, default mode network and the cognitive control network, in a large healthy sample (304). We took the medial prefrontal cortex (MPFC) and the bilateral dorsolateral prefrontal cortices (DLPFC) to be the seed regions and investigated the association across subjects between the score of TTCT-F and the strength of RSFC between these seed regions and other voxels in the whole brain. Results revealed that the strength of RSFC with the MPFC was significantly and negatively correlated with the score of TTCT-F in the precuneus. Meanwhile, we also found that the strength of RSFC with the left DLPFC was significantly and positively correlated with the score of TTCT-F in the right DLPFC. It suggests that the decreased RSFC within DMN and the increased RSFC within CCN presents a potential interaction mechanism between different region for higher creativity. PMID:27138732

  16. Anodal tDCS to Right Dorsolateral Prefrontal Cortex Facilitates Performance for Novice Jazz Improvisers but Hinders Experts.

    PubMed

    Rosen, David S; Erickson, Brian; Kim, Youngmoo E; Mirman, Daniel; Hamilton, Roy H; Kounios, John

    2016-01-01

    Research on creative cognition reveals a fundamental disagreement about the nature of creative thought, specifically, whether it is primarily based on automatic, associative (Type-1) or executive, controlled (Type-2) processes. We hypothesized that Type-1 and Type-2 processes make differential contributions to creative production that depend on domain expertise. We tested this hypothesis with jazz pianists whose expertise was indexed by the number of public performances given. Previous fMRI studies of musical improvisation have reported that domain expertise is characterized by deactivation of the right-dorsolateral prefrontal cortex (r-DLPFC), a brain area associated with Type-2 executive processing. We used anodal, cathodal, and sham transcranial direct current stimulation (tDCS) applied over r-DLPFC with the reference electrode on the contralateral mastoid (1.5 mA for 15 min, except for sham) to modulate the quality of the pianists' performances while they improvised over chords with drum and bass accompaniment. Jazz experts rated each improvisation for creativity, esthetic appeal, and technical proficiency. There was no main effect of anodal or cathodal stimulation on ratings compared to sham; however, a significant interaction between anodal tDCS and expertise emerged such that stimulation benefitted musicians with less experience but hindered those with more experience. We interpret these results as evidence for a dual-process model of creativity in which novices and experts differentially engage Type-1 and Type-2 processes during creative production.

  17. Anodal tDCS to Right Dorsolateral Prefrontal Cortex Facilitates Performance for Novice Jazz Improvisers but Hinders Experts

    PubMed Central

    Rosen, David S.; Erickson, Brian; Kim, Youngmoo E.; Mirman, Daniel; Hamilton, Roy H.; Kounios, John

    2016-01-01

    Research on creative cognition reveals a fundamental disagreement about the nature of creative thought, specifically, whether it is primarily based on automatic, associative (Type-1) or executive, controlled (Type-2) processes. We hypothesized that Type-1 and Type-2 processes make differential contributions to creative production that depend on domain expertise. We tested this hypothesis with jazz pianists whose expertise was indexed by the number of public performances given. Previous fMRI studies of musical improvisation have reported that domain expertise is characterized by deactivation of the right-dorsolateral prefrontal cortex (r-DLPFC), a brain area associated with Type-2 executive processing. We used anodal, cathodal, and sham transcranial direct current stimulation (tDCS) applied over r-DLPFC with the reference electrode on the contralateral mastoid (1.5 mA for 15 min, except for sham) to modulate the quality of the pianists' performances while they improvised over chords with drum and bass accompaniment. Jazz experts rated each improvisation for creativity, esthetic appeal, and technical proficiency. There was no main effect of anodal or cathodal stimulation on ratings compared to sham; however, a significant interaction between anodal tDCS and expertise emerged such that stimulation benefitted musicians with less experience but hindered those with more experience. We interpret these results as evidence for a dual-process model of creativity in which novices and experts differentially engage Type-1 and Type-2 processes during creative production. PMID:27899889

  18. Bipolar Disorder and/or Creative Bipolarity: Robert Schumann's Exemplary Psychopathology - Combining Symptomatological and Psychosocial Perspectives with Creativity Research.

    PubMed

    Holm-Hadulla, Rainer Matthias; Koutsoukou-Argyraki, Asimina

    2017-01-01

    The psychopathological condition of Robert Schumann has been a prominent object of study in psychiatry since his hospitalization in 1854. Renowned psychiatrists have diagnosed Schumann with syphilis, schizophrenia, and bipolar and personality disorders. Until today, these analyses of his symptomatology have led to contradictory results. Recent discussion has suggested that his hospitalization was due to professional failure and separation wishes on the part of his wife, her family, and her friends. In line with this hypothesis is the opinion that the separation insisted upon by Clara Schumann was reinforced by the economic interests of the psychiatrist who kept Schumann in custody for 2 years until his death in 1856. In this article, we trace the complex interaction of bipolar vulnerability and pathogenic life events with hypersensitive talent and "creative bipolarity," defined as the capacity, motivation, and resilience to transform emotional stress and cognitive inconsistency into coherent artistic products. Finally, we present our conclusions about comprehensive psychiatric and psychotherapeutic treatment with respect to "creative bipolarity." © 2017 S. Karger AG, Basel.

  19. Implementation and evaluation of critical thinking strategies to enhance critical thinking skills in Middle Eastern nurses.

    PubMed

    Simpson, Elaine; Courtney, Mary

    2008-12-01

    The purpose of this study was to develop, implement and evaluate critical thinking strategies to enhance critical thinking skills in Middle Eastern nurses. Critical thinking strategies such as questioning, debate, role play and small group activity were developed and used in a professional development programme, which was trialled on a sample of Middle Eastern nurses (n = 20), to promote critical thinking skills, encourage problem solving, development of clinical judgment making and care prioritization in order to improve patient care and outcomes. Classroom learning was transformed from memorization to interaction and active participation. The intervention programme was successful in developing critical thinking skills in both the nurse educators and student nurses in this programme. This programme successfully integrated critical thinking strategies into a Middle Eastern nursing curriculum. Recommendations are as follows: (1) utilize evidence-based practice and stem questions to encourage the formulation of critical thinking questions; (2) support the needs of nurse educators for them to effectively implement teaching strategies to foster critical thinking skills; and (3) adopt creative approaches to (i) transform students into interactive participants and (ii) open students' minds and stimulate higher-level thinking and problem-solving abilities.

  20. Child Behaviors of Young Children With Autism Spectrum Disorder Across Play Settings.

    PubMed

    MacDonald, Megan; Hatfield, Bridget; Twardzik, Erica

    2017-01-01

    The hallmark characteristics of a diagnosis of autism spectrum disorder (ASD) are deficits in social communicative skills and the use of repetitive and/or stereotyped behaviors. In addition, children with ASD experience known motor-skill delays. The purpose of this study was to examine salient child behaviors of young children with and without ASD in 2 distinctly different play settings: a traditional social-play-based setting and a motor-behavior-based play setting. Child behavior (engagement toward parent, negativity, and attention) and dyad characteristics (connectedness) were examined in 2 distinctly different play settings. Results indicated that children with ASD performed more like their peers without ASD in a social-play-based setting and less like their peers in a motor-behavior-based play setting. Aspects of our results shed light on the critical need to develop creative methods of early intervention that combine efforts in all aspects of child development, including motor-skill development.

  1. Environmental Elementals.

    ERIC Educational Resources Information Center

    Teaching PreK-8, 1995

    1995-01-01

    Describes five new and creative products for classroom use to help celebrate Earth Day (April 22): a craft book, curriculum activity guide, workshop series, punch out kit, and interactive book. Product descriptions include price and ordering information. (TM)

  2. Teaching New Literacies in Grades K-3: Resources for 21st-Century Classrooms

    ERIC Educational Resources Information Center

    Moss, Barbara, Ed.; Lapp, Diane, Ed.

    2009-01-01

    Even the youngest readers and writers in today's classrooms can benefit enormously from engagement with a wide range of traditional and nontraditional texts. This teacher-friendly handbook is packed with creative strategies for introducing K-3 students to fiction, poetry, and plays; informational texts; graphic novels; digital storytelling;…

  3. Using Intermodal Psychodrama to Personalize Drama Students' Experience: Two Case Illustrations

    ERIC Educational Resources Information Center

    Orkibi, Hod

    2011-01-01

    J. L. Moreno (1889-1974), the founder of psychodrama, argued against legitimate theater, asserting it is a "rigid drama conserve," a finished product of the preceding creative process. In particular, Moreno protested against the centripetal manner in which actors of legitimate theater assimilate a role from a written play: an external…

  4. Thinking beyond the Obvious Boundaries in Mathematics: An Exploration of Joyous Discovery.

    ERIC Educational Resources Information Center

    de Vries, Marianne E.

    1992-01-01

    Ideas for the development of creative exploration in mathematics are offered, including games to play in class (e.g., card games and tangrams), competitions (sample problems), clubs and math evenings (math relays and treasure hunts), projects (possible topics in patchwork quilting, art, and music), and math camps. (DB)

  5. Lessons from Disasters: Play, Work, and the Creative Arts

    ERIC Educational Resources Information Center

    Frost, Joe L.

    2005-01-01

    Hurricane Katrina devastated the American gulf coast, leaving hundreds of thousands of people homeless and without food, water, shelter, and clothing. Men, women, and children perished, crushed by the effects of violent winds across four states, or drowned in massive ocean waves and in floodwater that swamped New Orleans and made the city…

  6. Educating for Leisure-Centered Living. Second Edition.

    ERIC Educational Resources Information Center

    Brightbill, Charles K.; Mobley, Tony A.

    This handbook examines in depth the problems facing the increasing amount of leisure time available to individuals. It stresses the fact that creative use of leisure time involves more than play, entertainment, or recreation, but rather, it offers an opportunity for continued growth. The leisure philosophy of the authors is set out in the…

  7. [From teaching and care to creativity, a therapeutic stay project].

    PubMed

    Cherai, M'hand

    2011-01-01

    A group of young patients led by teachers and caregivers decided to organise a therapeutic stay. The objective of the stay was to visit historical sites to act out scenes from a fictional play written in a workshop. This stay enabled patients to develop their autonomy and strengthened the therapeutic alliance.

  8. Reimagining Kindergarten: Restoring a Developmental Approach when Accountability Demands Are Pushing Formal Instruction on the Youngest Learners

    ERIC Educational Resources Information Center

    Graue, Elizabeth

    2009-01-01

    The traditional kindergarten program often reflected a rich but generic approach with creative contexts for typical kindergartners organized around materials (manipulatives or dramatic play) or a developmental area (fine motor or language). The purpose of kindergarten reflected beliefs about how children learn, specialized training for…

  9. Masks: The Artist in Me

    ERIC Educational Resources Information Center

    Skophammer, Karen

    2009-01-01

    Whether masks are made from cardboard, papier-mache, metal, wood, leather, fabric, clay or any combination of these materials, they bring out the artist in people. Young children like to wear masks when they play to pretend they were another person or animal. Masks let them fantasize and be creative. The author's students made masks representing…

  10. Playing Crip: The Politics of Disabled Artists' Performances in Spain

    ERIC Educational Resources Information Center

    García-Santesmases Fernández, Andrea; Arenas Conejo, Miriam

    2017-01-01

    The arts and disability are still considered contradictory terms in Spain. However, over the last few years, various disabled artists have called for more opportunities for their professionalisation and for the recognition of their creative potential. The objective here is to analyse them and to reflect on their artistic and political…

  11. U. of Iowa Writing Students Quash Planned Open Access

    ERIC Educational Resources Information Center

    Foster, Andrea L.

    2008-01-01

    The University of Iowa has reversed course on a plan to make some students' theses freely available online, following protests from students in the university's writing programs. The students said the plan could have threatened the potential commercial value of their novels, plays, and other creative works. The controversy began in late winter,…

  12. Creating Alien Life Forms: Problem Solving in Biology.

    ERIC Educational Resources Information Center

    Grimnes, Karin A.

    1996-01-01

    Describes a project that helps students integrate biological concepts using both creativity and higher-order problem-solving skills. Involves students playing the roles of junior scientists aboard a starship in orbit around a class M planet and using a description of habitats, seasonal details, and a surface map of prominent geographic features to…

  13. Staging "Swissness": Inter- and Intracultural Theatre Translation

    ERIC Educational Resources Information Center

    Wilkinson, Jane

    2005-01-01

    This paper examines the choice to translate plays from "Hochdeutsch" (the standard form of the German language) into local dialect in German-speaking Switzerland. It first looks at the creative process of translating for the amateur stage and then at the reasons behind the choice to translate. It argues that this choice reflects a desire…

  14. Music and Intercultural Dialogue Rehearsing Life Performance at School

    ERIC Educational Resources Information Center

    Corte-Real, Maria de Sao Jose

    2011-01-01

    The performing arts can play a key role in intercultural education in a variety of contexts. New creative initiatives are constantly developed, but there is still little theory to support such initiatives. The fusion of Ethnomusicology and Education offers a particularly fruitful perspective as a theoretical dimension to the work being done. This…

  15. Video Games, Adolescents, and the Displacement Effect

    ERIC Educational Resources Information Center

    Fisher, Carla Christine

    2012-01-01

    The displacement effect (the idea that time spent in one activity displaces time spent in other activities) was examined within the lens of adolescents' video game use and their time spent reading, doing homework, in physically active sports and activities, in creative play, and with parents and friends. Data were drawn from the Panel Study…

  16. Children's Theatre Review, Volume XXX, Number 2, Spring 1981. Research Edition.

    ERIC Educational Resources Information Center

    Ritch, Pamela, Ed.

    1981-01-01

    This special journal edition contains research reports on children and the theatre. The seven articles discuss the following subjects: (1) how audiences function in participation plays for young people, (2) creative dramatics and handicapped children, (3) the effect of advance organizers on children's responses to theatre viewing, (4) a Piagetian…

  17. Characteristics of Post Graduate Education Research Mentoring in Universities in Nigeria: Curricular Enhancement Strategies

    ERIC Educational Resources Information Center

    Olibie, Eyiuche Ifeoma; Agu, Ngozi Nwabugo; Uzoechina, Gladys O.

    2015-01-01

    Globally, the post graduate education landscape simultaneously undergoes rapid and tremendous changes with emphasis on research through equipping students with the necessary skills and knowledge to foster the growth of independent, creative and lifelong researchers. Among the resources to facilitate this aim, mentoring plays a vital role. This…

  18. Early Learning Foundations. Indiana's Early Learning Development Framework Aligned to the Indiana Academic Standards, 2014

    ERIC Educational Resources Information Center

    Indiana Department of Education, 2015

    2015-01-01

    The "Foundations" (English/language arts, mathematics, social emotional skills, approaches to play and learning, science, social studies, creative arts, and physical health and growth) are Indiana's early learning development framework and are aligned to the 2014 Indiana Academic Standards. This framework provides core elements that…

  19. Impact of Text on Idea Generation: An Electroencephalography Study

    ERIC Educational Resources Information Center

    Sun, Lingyun; Xiang, Wei; Chai, Chunlei; Wang, Changlu; Liu, Zheng

    2013-01-01

    Sketching is widely used as a creative tool, playing a significant role in industrial design. Designers commonly use sketching to generate and evaluate ideas, leading to subsequent development of the most promising ideas. The current study examined the use of text in the idea generation sketching process among novices and experts. The…

  20. The Challenges and Possibilities of a Narrative Learning Approach in the Finnish Early Childhood Education System

    ERIC Educational Resources Information Center

    Hakkarainen, Pentti

    2008-01-01

    Finnish curriculum guidelines for early education emphasise play and creative activities as significant factors in healthy child development. Constructivist theory loosely frames the guidelines, but the recommended approach lacks precise developmental goals. Since 1996, we have carried out a narrative learning project with vertically integrated…

Top