NASA Astrophysics Data System (ADS)
Chanthala, Chumpon; Santiboon, Toansakul; Ponkham, Kamon
2018-01-01
To investigate the effects of students' activity-based on learning approaching management through the STEM Education Instructional Model for fostering their creative thinking abilities of their learning achievements in physics laboratory classroom environments with the sample size consisted of 48 students at the 10th grade level in two classes in Mahasarakham University Demonstration School(Secondary Division) in Thailand. Students' creative thinking abilities were assessed with the with the 24-item GuilfordCreative Thinking Questionnaire (GCTQ). Students' perceptions of their physics classroom learning environments were obtained using the 35-item Physics Laboratory Environment Inventory (PLEI). Associations between students' learning achievements of their post-test assessment indicated that 26% of the coefficient predictive value (R2) of the variance in students' creative thinking abilities was attributable to their perceptions for the GCTQ. Students' learning outcomes of their post-test assessment, the R2value indicated that 35% of the variances for the PLEI, the R2value indicated that 63% of the variances for their creative thinking abilities were attributable to theiraffecting the activity-based on learning for fostering their creative thinking are provided.
Wise Humanising Creativity: Changing How We Create in a Virtual Learning Environment
ERIC Educational Resources Information Center
Chappell, Kerry; Walsh, Chris; Wren, Heather; Kenny, Karen; Schmoelz, Alexander; Stouraitis, Elias
2017-01-01
This article interrogates how a particular conception of creativity: "wise humanising creativity" (WHC) is manifest within a virtual learning environment (VLE) with children and young people. It reports on the outcomes of C[superscript 2]Learn, a three-year European Commission funded project which introduced innovative digital gaming…
Fostering Creativity through Inquiry and Adventure in Informal Learning Environment Design
ERIC Educational Resources Information Center
Doering, Aaron; Henrickson, Jeni
2015-01-01
Self-directed, inquiry-based learning opportunities focused on transdisciplinary real-world problem solving have been shown to foster creativity in learners. What tools might we provide classroom teachers to scaffold them and their students through this creative process? This study examines an online informal learning environment and the role the…
Creative Learning Environments in Education--A Systematic Literature Review
ERIC Educational Resources Information Center
Davies, Dan; Jindal-Snape, Divya; Collier, Chris; Digby, Rebecca; Hay, Penny; Howe, Alan
2013-01-01
This paper reports on a systematic review of 210 pieces of educational research, policy and professional literature relating to creative environments for learning in schools, commissioned by Learning and Teaching Scotland (LTS). Despite the volume of academic literature in this field, the team of six reviewers found comparatively few empirical…
ERIC Educational Resources Information Center
Giguere, Miriam
2011-01-01
The purpose of this paper is to look at the influences of social interaction and learning environment on children's creativity in dance. Data from two separate studies are examined in which a total of thirty-seven fifth grade students created nine dances. This examination aims to (1) identify crucial elements of the classroom environment, which…
The Impact of Creative Learning Environments on Learners: A Systematic Literature Review
ERIC Educational Resources Information Center
Jindal-Snape, Divya; Davies, Dan; Collier, Chris; Howe, Alan; Digby, Rebecca; Hay, Penny
2013-01-01
This article is based on a systematic review of educational research, policy and professional literature relating to creative environments for learning in schools. Despite the search yielding 210 documents, comparatively few empirical studies were published between 2005 and 2011 that addressed the review objectives. Only 18 studies included in the…
ERIC Educational Resources Information Center
Cheng, Kai Wen
2011-01-01
Background: Facing highly competitive and changing environment, cultivating citizens with problem-solving attitudes is one critical vision of education. In brief, the importance of education is to cultivate students with practical abilities. Realizing the advantages of web-based cooperative learning (web-based CL) and creative problem solving…
Best-Practice Model for Technology Enhanced Learning in the Creative Arts
ERIC Educational Resources Information Center
Power, Jess; Kannara, Vidya
2016-01-01
This paper presents a best-practice model for the redesign of virtual learning environments (VLEs) within creative arts to augment blended learning. In considering a blended learning best-practice model, three factors should be considered: the conscious and active human intervention, good learning design and pedagogical input, and the sensitive…
Promoting Creativity in the Kitchen: Digital Lessons from the Learning Environment
ERIC Educational Resources Information Center
Surgenor, Dawn; McMahon-Beattie, Una S. M.; Burns, Amy; Hollywood, Lynsey E.
2016-01-01
Creativity and learning are heightened when individuals are exposed to problem-solving activity (Y. Cho, Chung, Choi, Sea, & Baek, 2013); however, while creativity has historically been promoted in schools, educationalists experience difficulty in integrating it meaningfully to the curriculum (Y. Cho et al., 2013). This is relevant in terms of…
ICCE/ICCAI 2000 Full & Short Papers (Creative Learning).
ERIC Educational Resources Information Center
2000
This document contains the following full and short papers on creative learning from ICCE/ICCAI 2000 (International Conference on Computers in Education/International Conference on Computer-Assisted Instruction): (1) "A Collaborative Learning Support System Based on Virtual Environment Server for Multiple Agents" (Takashi Ohno, Kenji…
Towards a Framework for Creative Online Collaboration: A Research on Challenges and Context
ERIC Educational Resources Information Center
Stockleben, Björn; Thayne, Martyn; Jäminki, Seija; Haukijärvi, Ilkka; Mavengere, Nicholas Blessing; Demirbilek, Muhammet; Ruohonen, Mikko
2017-01-01
The OnCreate project was initiated by ten universities with expertise in collaborative work in online-based learning environments and explores the specific challenges of implementing university courses in creative disciplines in such an environment. The first research phase comprises a literature search on creativity and its contextual factors in…
Beyond adaptive-critic creative learning for intelligent mobile robots
NASA Astrophysics Data System (ADS)
Liao, Xiaoqun; Cao, Ming; Hall, Ernest L.
2001-10-01
Intelligent industrial and mobile robots may be considered proven technology in structured environments. Teach programming and supervised learning methods permit solutions to a variety of applications. However, we believe that to extend the operation of these machines to more unstructured environments requires a new learning method. Both unsupervised learning and reinforcement learning are potential candidates for these new tasks. The adaptive critic method has been shown to provide useful approximations or even optimal control policies to non-linear systems. The purpose of this paper is to explore the use of new learning methods that goes beyond the adaptive critic method for unstructured environments. The adaptive critic is a form of reinforcement learning. A critic element provides only high level grading corrections to a cognition module that controls the action module. In the proposed system the critic's grades are modeled and forecasted, so that an anticipated set of sub-grades are available to the cognition model. The forecasting grades are interpolated and are available on the time scale needed by the action model. The success of the system is highly dependent on the accuracy of the forecasted grades and adaptability of the action module. Examples from the guidance of a mobile robot are provided to illustrate the method for simple line following and for the more complex navigation and control in an unstructured environment. The theory presented that is beyond the adaptive critic may be called creative theory. Creative theory is a form of learning that models the highest level of human learning - imagination. The application of the creative theory appears to not only be to mobile robots but also to many other forms of human endeavor such as educational learning and business forecasting. Reinforcement learning such as the adaptive critic may be applied to known problems to aid in the discovery of their solutions. The significance of creative theory is that it permits the discovery of the unknown problems, ones that are not yet recognized but may be critical to survival or success.
ERIC Educational Resources Information Center
Neo, Mai; Neo, Tse-Kian
2013-01-01
Research has shown that students have graduated from institutions of higher learning with a lack of creativity and critical-thinking thinking skills. This mismatch in skills has resulted in a nationwide initiative in using technology in the classroom to create a learning environment that would stimulate students' creative and problem-solving…
Use of Weblogs to Enhance Group Learning and Design Creativity amongst Students at a Thai University
ERIC Educational Resources Information Center
Auttawutikul, Siwanit; Wiwitkunkasem, Kasemrut; Smith, Duncan R.
2014-01-01
This study reports on the introduction of weblogs as a part of the teaching environment for Thai students to facilitate group learning and enhance creativity. Assessment of progress was through formal creative thought testing, as well as a questionnaire with both structured and open questions. Results showed a significant improvement in assessed…
ERIC Educational Resources Information Center
Allodi, Mara Westling
2010-01-01
This paper defines a broad model of the psychosocial climate in educational settings. The model was developed from a general theory of learning environments, on a theory of human values and on empirical studies of children's evaluations of their schools. The contents of the model are creativity, stimulation, achievement, self-efficacy, creativity,…
Improving Problem-Based Learning in Creative Communities through Effective Group Evaluation
ERIC Educational Resources Information Center
West, Richard E.; Williams, Greg; Williams, David
2013-01-01
In this case study, we researched one cohort from the Center for Animation, a higher education teaching environment that has successfully fostered group creativity and learning outcomes through problem-based learning. Through live and videotaped observations of the interactions of this community over 18 months, in addition to focused interviews…
Determination of Science Teachers' Opinions about Outdoor Education
ERIC Educational Resources Information Center
Kubat, Ulas
2017-01-01
The aim of this research is to discover what science teachers' opinions about outdoor education learning environments are. Outdoor education learning environments contribute to problem-solving, critical and creative thinking skills of students. For this reason, outdoor education learning environments are very important for students to learn by…
Creative Activity and Its Impact on Student Learning--Issues of Implementation
ERIC Educational Resources Information Center
Allam, Claire
2008-01-01
The use of filmmaking as a creative learning tool within the academic curriculum has been pioneered at the University of Sheffield. Filmmaking has been found to promote a lively, exciting and challenging environment in the classroom. It produces highly motivated students and makes learning fun by giving them a sense of empowerment and achievement.…
Classroom Contexts for Creativity
ERIC Educational Resources Information Center
Beghetto, Ronald A.; Kaufman, James C.
2014-01-01
Various factors influence the development of creative potential, including everything from individual differences to the kinds of experiences and opportunities that creators experience throughout the lifespan. When it comes to nurturing creativity in the classroom, the learning environment is one of the most important factors--determining, in…
Assessing Creative Thinking in Design-Based Learning
ERIC Educational Resources Information Center
Doppelt, Yaron
2009-01-01
Infusing creative thinking competence through the design process of authentic projects requires not only changing the teaching methods and learning environment, but also adopting new assessment methods, such as portfolio assessment. The participants in this study were 128 high school pupils who have studied MECHATRONICS from 10th to 12th grades…
Meaningful Learning and Creativity in Virtual Worlds
ERIC Educational Resources Information Center
Ferguson, Rebecca
2011-01-01
Virtual worlds open new possibilities for learners, prompting a reconsideration of how learning takes place, and setting education in a context of playfulness, delight and creativity. They provide environments in which it is not only possible but also necessary to generate and try out ideas. They therefore offer opportunities to explore new…
Fostering Creative Ecologies in Australasian Secondary Schools
ERIC Educational Resources Information Center
de Bruin, Leon R.; Harris, Anne
2017-01-01
This study investigates and compares elements of creativity in secondary schools and classrooms in Australia and Singapore. Statistical analysis and qualitative investigation of teacher, student and leadership perceptions of the emergence, fostering and absence of creativity in school learning environments is explored. This large-scale…
Creative Thinking in Prospective Teachers: The "Status Quo" and the Impact of Contextual Factors
ERIC Educational Resources Information Center
Meintjes, Hannetjie; Grosser, Mary
2010-01-01
To create unique and appropriate learning opportunities and environments and to nurture the development of creative thinking abilities among learners are some of the demands for creative thinking currently expected of teachers globally and also in South Africa. Creative thinking in academic context assumes, among other things, the ability to…
A New Creative Learning Centre at a Girls School in Australia
ERIC Educational Resources Information Center
Bell, Amanda
2007-01-01
Brisbane Girls Grammar School's new Creative Learning Centre was conceived to group arts studies which were previously scattered across the campus and to serve all students as a meeting place and technology hub. The building is specifically designed to provide the most flexible and innovative environment for teenaged girls, having special regard…
ERIC Educational Resources Information Center
Crosling, Glenda; Nair, Mahendhiran; Vaithilingam, Santha
2015-01-01
Globally, governments recognize the importance of creativity and innovation for sustainable socioeconomic development, and many invest resources to develop learning environments that foster these capacities. This paper provides a systematic framework based on Nair's "Innovation Helix" model for studying the factors of a country's…
Creativity: Does Place Matter?
ERIC Educational Resources Information Center
Bradley, Finbarr
2012-01-01
This article argues that creativity has the greatest potential to flourish if a learning environment is embedded within a community that emphasises a deep sense of place. Yet in a globalised world, rootedness is often regarded as antithetical to creativity. But far from representing dead artefacts that are anti-modern and non-economic, culture and…
Storytelling: An Ancient Human Technology and Critical-Creative Pedagogy for Transformative Learning
ERIC Educational Resources Information Center
Kalogeras, Stavroula
2013-01-01
In the era of e-learning, student-centered approaches and constructivists learning environments are critical success factors. The inherent interactivity of the Internet and the emotional engagement of story can lead to transformative learning experiences in media rich environments. This paper focuses on Web-Based Transmedia Storytelling…
ERIC Educational Resources Information Center
Kangas, Marjaana
2010-01-01
This paper reports on a pilot study in which children aged 7-12 (N = 68) had an opportunity to study in a novel formal and informal learning setting. The learning activities were extended from the classroom to the playful learning environment (PLE), an innovative playground enriched by technological tools. Curriculum-based learning was intertwined…
ERIC Educational Resources Information Center
Hsiao, H-S.; Chang, C-S.; Lin, C-Y.; Hu, P-M.
2014-01-01
In this study, we developed a digital game-based learning (DGBL) system, called the ToES, to foster students' creativity. Fifty-one fifth-grade students from two classes in a public school in Taipei, Taiwan, were recruited and consented to participate. Both classes consisted of students with mixed abilities studying a foundation unit entitled…
ERIC Educational Resources Information Center
Kaya, Asli; Bilen, Sermin
2016-01-01
The development of the creative potential of individuals is considered to be one of the requirements of modern education. As in all areas, the development of students' creative potential is also among the objectives of education programs in music education. The ability of music teachers to achieve this objective and create creative learning…
ERIC Educational Resources Information Center
Fabricatore, Carlo; López, Ximena
2013-01-01
The increasing demand for creative individuals in the labor market requires well-prepared professionals, capable of enhancing competitiveness through new ideas and innovative actions. Educational programs should, therefore, rely on approaches and learning environments that foster creativity. In this study, video game development projects were used…
ERIC Educational Resources Information Center
Rule, Audrey C.; Atwood-Blaine, Dana; Edwards, Clayton M.; Gordon, Mindy M.
2016-01-01
Creativity is essential for solving problems in the workplace, natural environment, and everyday life, necessitating that creativity be nurtured in schools. Identification of factors that intrinsically motivate students to learn difficult or initially unappealing content is also important. This project, in which 24 racially diverse fifth grade…
The Design of Learning Environments.
ERIC Educational Resources Information Center
Stueck, Lawrence E.
This study, using the Eisner's Educational Criticism Model, examines the role school architecture plays in eliciting creative, self-directed, child-centered responses in elementary school students. An evaluation of 11 play environments; 7 learning environments; an integrated third grade curriculum known as the City Classroom is presented; and the…
ERIC Educational Resources Information Center
Menorath, Darren; Antonczak, Laurent
2017-01-01
This paper examines the state of the art of mobile Augmented Reality (AR) and mobile Virtual Reality (VR) in relation to collaboration and professional practices in a creative digital environment and higher education. To support their discussion, the authors use a recent design-based research project named "Juxtapose," which explores…
Creative teaching method as a learning strategy for student midwives: A qualitative study.
Rankin, Jean; Brown, Val
2016-03-01
Traditional ways of teaching in Higher Education are enhanced with adult-based approaches to learning within the curriculum. Adult-based learning enables students to take ownership of their own learning, working in independence using a holistic approach. Introducing creative activities promotes students to think in alternative ways to the traditional learning models. The study aimed to explore student midwives perceptions of a creative teaching method as a learning strategy. A qualitative design was used adopting a phenomenological approach to gain the lived experience of students within this learning culture. Purposive sampling was used to recruit student midwives (n=30). Individual interviews were conducted using semi-structured interviews with open-ended questions to gain subjective information. Data were transcribed and analyzed into useful and meaningful themes and emerging themes using Colaizzi's framework for analyzing qualitative data in a logical and systematic way. Over 500 meaningful statements were identified from the transcripts. Three key themes strongly emerged from the transcriptions. These included'meaningful learning','inspired to learn and achieve', and 'being connected'. A deep meaningful learning experience was found to be authentic in the context of theory and practice. Students were inspired to learn and achieve and positively highlighted the safe learning environment. The abilities of the facilitators were viewed positively in supporting student learning. This approach strengthened the relationships and social engagement with others in the peer group and the facilitators. On a less positive note, tensions and conflict were noted in group work and indirect negative comments about the approach from the teaching team. Incorporating creative teaching activities is a positive addition to the healthcare curriculum. Creativity is clearly an asset to the range of contemporary learning strategies. In doing so, higher education will continue to keep abreast of the needs of graduating students in a complex and rapidly changing professional environment. Copyright © 2015 Elsevier Ltd. All rights reserved.
Learning Environments in Children's Museums: Aesthetics, Environmental Preference and Creativity.
ERIC Educational Resources Information Center
Lackney, Jeffery A.
This paper discusses environmental preference, particularly related to the design of children's museums. It explains that preference for an environment leads to motivation to interact with the environment, which leads to learning. It lays out several design principles: (1) involve children in the process of children's museum design in a way that…
ERIC Educational Resources Information Center
Sweeney, John
1988-01-01
Punishment given in a caring, supportive environment can assist children to learn some tasks more quickly, when used in conjunction with programmed positive reinforcement. The manner in which a punishment is implemented impacts its effectiveness. Two experiments are presented in which teachers used creative punishment to produce classroom behavior…
Participatory Multimedia Learning: Engaging Learners
ERIC Educational Resources Information Center
Kiili, Kristian
2005-01-01
The purpose of this paper is to present a participatory multimedia learning model for use in designing multimedia learning environments that support an active learning process, creative participation, and learner engagement. Participatory multimedia learning can be defined as learning with systems that enable learners to produce part of the…
ERIC Educational Resources Information Center
Fleming, Kirk D.
2012-01-01
The business world is constantly striving for new, better, more efficient products and services. As such, the call for innovation rings out loud and clear throughout every industry and every workplace environment. As a foundation for innovation, creativity is typically positioned as a valued attribute, skill or behavior for adults in the…
ERIC Educational Resources Information Center
Roelofs, Henk; Nieuwenhuis, Adriaan
2016-01-01
How do we identify tools that can overcome uncertainty in realizing value with students using their "idea creativity" in generating and developing ideas in new concepts? Tools that better fit in the mindset of the new generations. The major question of idea creativity, especially in an educational environment is: How to determine and…
Developing Interactive E-Learning Activities
ERIC Educational Resources Information Center
Watkins, Ryan
2005-01-01
Although e-learning can offer interactive and engaging learning experiences, the creative ideas that are necessary to create such environments are not always easy to come up with when designing, developing, or teaching e-learning courses. E-learning activities use online technologies such as chat rooms, discussion boards, or email to facilitate…
Four PPPPerspectives on computational creativity in theory and in practice
NASA Astrophysics Data System (ADS)
Jordanous, Anna
2016-04-01
Computational creativity is the modelling, simulating or replicating of creativity computationally. In examining and learning from these "creative systems", from what perspective should the creativity of a system be considered? Are we interested in the creativity of the system's output? Or of its creative processes? Features of the system? Or how it operates within its environment? Traditionally computational creativity has focused more on creative systems' products or processes, though this focus has widened recently. Creativity research offers the Four Ps of creativity: Person/Producer, Product, Process and Press/Environment. This paper presents the Four Ps, explaining each in the context of creativity research and how it relates to computational creativity. To illustrate the usefulness of the Four Ps in taking broader perspectives on creativity in its computational treatment, the concepts of novelty and value are explored using the Four Ps, highlighting aspects of novelty and value that may otherwise be overlooked. Analysis of recent research in computational creativity finds that although each of the Four Ps appears in the body of computational creativity work, individual pieces of work often do not acknowledge all Four Ps, missing opportunities to widen their work's relevance. We can see, though, that high-status computational creativity papers do typically address all Four Ps. This paper argues that the broader views of creativity afforded by the Four Ps is vital in guiding us towards more comprehensively useful computational investigations of creativity.
Technology Enhanced Learning in Programming Courses--International Perspective
ERIC Educational Resources Information Center
Ivanovic, Mirjana; Xinogalos, Stelios; Pitner, Tomáš; Savic, Miloš
2017-01-01
Technology enhanced learning (TEL) is increasingly influencing university education, mainly in overcoming disadvantages of direct instruction teaching approaches, and encouraging creativity, problem solving and critical thinking in student-centered, interactive learning environments. In this paper, experiences from object-oriented programming…
Inspiration from Nature: Creative Outdoor Writing Activities.
ERIC Educational Resources Information Center
Cardno, Anthony R.
1998-01-01
When campers notice the natural world around them, they can identify with nature and build an emotional connection with the environment. Creative-writing activities tied to nature are presented that can help campers enhance their descriptive and communication skills, and also learn something about themselves in the process. (TD)
Age of Creative Insecurity: Student-Centered Learning. Historical Paper 7
ERIC Educational Resources Information Center
Martell, Charles
2015-01-01
Trapped by inflexible mechanisms, many institutions are unable to adapt smoothly to the changing expectations and needs of their clients. Our educational system is particularly out-of-sync. Student-centered teaching--participative education--through unstructuring is one method for encouraging a flexible, creative, classroom environment. However,…
Creativity-Supporting Learning Environment--CSLE
ERIC Educational Resources Information Center
Apiola, Mikko; Lattu, Matti; Pasanen, Tomi A.
2012-01-01
Despite much public discussion about the importance of creativity and innovation-friendly teaching in Finnish higher education, the impact of the general opinion on actual teaching practices has been limited. In the Finnish computer science education the teaching mostly follows a pattern of lectures, fixed exercise sets, and exams. With this…
ERIC Educational Resources Information Center
Thorsteinsson, Gisli; Page, Tom
2007-01-01
Innovation Education (IE) is a new subject area in Icelandic schools. The aim of the subject is to train students to identify the needs and problems in their environment and to develop solutions: a process of ideation. This activity has been classroom based but now a Virtual Reality Learning Environment technology (VRLE) has been designed to…
ERIC Educational Resources Information Center
Ellis, William, Ed.
1993-01-01
This 1993 edition offers 23 papers on various aspects of learning disabilities, presented in four sections on: (1) social and emotional dimensions of learning disabilities, (2) creative environments for students with learning disabilities, (3) thoughts for parents, and (4) thinking about college. Articles include, among others: "Building Strength…
ERIC Educational Resources Information Center
Martin-Dunlop, Catherine S.
2013-01-01
This study investigated prospective elementary teachers' understandings of the nature of science and explored associations with their guided-inquiry science learning environment. Over 500 female students completed the Nature of Scientific Knowledge Survey (NSKS), although only four scales were analyzed-Creative, Testable, Amoral, and Unified. The…
Walk, Fly, or Teleport to Learning: Virtual Worlds in the Classroom
ERIC Educational Resources Information Center
Yoder, Maureen Brown
2009-01-01
For educators looking for new ways to engage their students, multiuser virtual environments (MUVEs) offer a great opportunity for creative teaching and learning. MUVEs teach students social, technical, and practical life skills in a setting that is engaging and playful. One might be surprised how much these virtual environments teach students…
Big Rock Candy Mountain. Resources for Our Education. A Learning to Learn Catalog. Winter 1970.
ERIC Educational Resources Information Center
Portola Inst., Inc., Menlo Park, CA.
Imaginative learning resources of various types are reported in this catalog under the subject headings of process learning, education environments, classroom materials and methods, home learning, and self discovery. Books reviewed are on the subjects of superstition, Eastern religions, fairy tales, philosophy, creativity, poetry, child care,…
Thinking Style Diversity and Collaborative Design Learning
NASA Astrophysics Data System (ADS)
Volpentesta, Antonio P.; Ammirato, Salvatore; Sofo, Francesco
The paper explores the impact of structured learning experiences that were designed to challenge students’ ways of thinking and promote creativity. The aim was to develop the ability of students, coming from different engineering disciplines and characterized by particular thinking style profiles, to collaboratively work on a project-based learning experience in an educational environment. Three project-based learning experiences were structured using critical thinking methods to stimulate creativity. Pre and post-survey data using a specially modified thinking style inventory for 202 design students indicated a thinking style profile of preferences with a focus on exploring and questioning. Statistically significant results showed students successfully developed empathy and openness to multiple perspectives.
The Role of Multiple Solution Tasks in Developing Knowledge and Creativity in Geometry
ERIC Educational Resources Information Center
Levav-Waynberg, Anat; Leikin, Roza
2012-01-01
This paper describes changes in students' geometrical knowledge and their creativity associated with implementation of Multiple Solution Tasks (MSTs) in school geometry courses. Three hundred and three students from 14 geometry classes participated in the study, of whom 229 students from 11 classes learned in an experimental environment that…
Creative and Critical Thinking Skills in Problem-Based Learning Environments
ERIC Educational Resources Information Center
Birgili, Bengi
2015-01-01
Creative and critical thinking skills are the abilities, which can sometimes be used interchangeably in definition. In fact, they have different constructs because they differentiate in outcome of human behaviours. Also one of today's requirements is that individuals should approach everyday problems by using both competences. So, one of the…
Effects of the Skills4Genius sports-based training program in creative behavior
Santos, Sara; Jiménez, Sergio; Sampaio, Jaime; Leite, Nuno
2017-01-01
Team Sports has been suggested as a suitable environment to investigate creative behavior. This study’s purpose was two-fold: first, it intended to identify the effects of the Skills4Genius sports-bases training program in thinking, motor, and in-game creative behavior in team sports. Second, it aimed to investigate the relationship between creative thinking and in-game creativity. Forty children from primary school were allocated into control (n = 18, age: 9.2±0.4) and experimental (n = 22, age: 9.5±0.7) groups. The experimental group participated in a five-month training program involving either creative thinking, diversification, physical literacy, and nonlinear pedagogy approaches (Skills4Genius). Variables in the study included: a) creative thinking; b) motor performance (vertical jump, speed, and agility); c) in-game individual creative behavior (attempts, fluency, and versatility); and d) in-game collective behavior (positional regularity). The results suggested that the Skills4Genius program fostered creative thinking, agility, and speed performance. Moreover, it stretched the in-game individual creative behavior mainly through the improvement of the attempts and versatility of the player’s actions. Lastly, it nurtured a better learning of the tactical principles, whereas the children were more coordinated with their teammates’ and opponents’ positioning. Additionally, this study presents a positive correlation linking creative thinking and in-game creative performance. These findings highlighted that creativity is facilitated while players become more thinking and game-skilled. Coaches and educators may apply this functional environment to inspire children’s disposition to move outside the box and trigger a creative spark in team sports players. Notwithstanding, the sports environment is ideally suited for fostering creative behavior, a higher-order disposition that will go on to differentiate the everyday life of a child. PMID:28231260
Effects of the Skills4Genius sports-based training program in creative behavior.
Santos, Sara; Jiménez, Sergio; Sampaio, Jaime; Leite, Nuno
2017-01-01
Team Sports has been suggested as a suitable environment to investigate creative behavior. This study's purpose was two-fold: first, it intended to identify the effects of the Skills4Genius sports-bases training program in thinking, motor, and in-game creative behavior in team sports. Second, it aimed to investigate the relationship between creative thinking and in-game creativity. Forty children from primary school were allocated into control (n = 18, age: 9.2±0.4) and experimental (n = 22, age: 9.5±0.7) groups. The experimental group participated in a five-month training program involving either creative thinking, diversification, physical literacy, and nonlinear pedagogy approaches (Skills4Genius). Variables in the study included: a) creative thinking; b) motor performance (vertical jump, speed, and agility); c) in-game individual creative behavior (attempts, fluency, and versatility); and d) in-game collective behavior (positional regularity). The results suggested that the Skills4Genius program fostered creative thinking, agility, and speed performance. Moreover, it stretched the in-game individual creative behavior mainly through the improvement of the attempts and versatility of the player's actions. Lastly, it nurtured a better learning of the tactical principles, whereas the children were more coordinated with their teammates' and opponents' positioning. Additionally, this study presents a positive correlation linking creative thinking and in-game creative performance. These findings highlighted that creativity is facilitated while players become more thinking and game-skilled. Coaches and educators may apply this functional environment to inspire children's disposition to move outside the box and trigger a creative spark in team sports players. Notwithstanding, the sports environment is ideally suited for fostering creative behavior, a higher-order disposition that will go on to differentiate the everyday life of a child.
Cultivating creativity in conservation science.
Aslan, Clare E; Pinsky, Malin L; Ryan, Maureen E; Souther, Sara; Terrell, Kimberly A
2014-04-01
Conservation practitioners and scientists are often faced with seemingly intractable problems in which traditional approaches fail. While other sectors (e.g., business) frequently emphasize creative thinking to overcome complex challenges, creativity is rarely identified as an essential skill for conservationists. Yet more creative approaches are urgently needed in the effort to sustain Earth's biodiversity. We identified 4 strategies to develop skills in creative thinking and discuss underlying research and examples supporting each strategy. First, by breaking down barriers between disciplines and surrounding oneself with unfamiliar people, concepts, and perspectives, one can expand base knowledge and experiences and increase the potential for new combinations of ideas. Second, by meeting people where they are (both literally and figuratively), one exposes oneself to new environments and perspectives, which again broadens experiences and increases ability to communicate effectively with stakeholders. Third, by embracing risk responsibly, one is more likely to develop new, nontraditional solutions and be open to high-impact outcomes. Finally, by following a cycle of learning, struggle, and reflection, one can trigger neurophysiological changes that allow the brain to become more creative. Creativity is a learned trait, rather than an innate skill. It can be actively developed at both the individual and institutional levels, and learning to navigate the relevant social and practical barriers is key to the process. To maximize the success of conservation in the face of escalating challenges, one must take advantage of what has been learned from other disciplines and foster creativity as both a professional skill and an essential component of career training and individual development. © 2013 Society for Conservation Biology.
ERIC Educational Resources Information Center
Ioannou, Andri; Vasiliou, Christina; Zaphiris, Panayiotis; Arh, Tanja; Klobucar, Tomaž; Pipan, Matija
2015-01-01
This exploratory case study aims to examine how students benefit from a multimodal learning environment while they engage in collaborative problem-based activity in a Human Computer Interaction (HCI) university course. For 12 weeks, 30 students, in groups of 5-7 each, participated in weekly face-to-face meetings and online interactions.…
Exploring creative activity: a software environment for multimedia systems
NASA Astrophysics Data System (ADS)
Farrett, Peter W.; Jardine, David A.
1992-03-01
This paper examines various issues related to the theory, design, and implementation of a system that supports creative activity for a multimedia environment. The system incorporates artificial intelligence notions to acquire concepts of the problem domain. This paper investigates this environment by considering a model that is a basis for a system, which supports a history of user interaction. A multimedia system that supports creative activity is problematic. It must function as a tool allowing users to experiment dynamically with their own creative reasoning process--a very nebulous task environment. It should also support the acquisition of domain knowledge so that empirical observation can be further evaluated. This paper aims to illustrate that via the reuse of domain-specific knowledge, closely related ideas can be quickly developed. This approach is useful in the following sense: Multimedia navigational systems hardcode referential links with respect to a web or network. Although users can access or control navigation in a nonlinear (static) manner, these referential links are 'frozen' and can not capture their creative actions, which are essential in tutoring or learning applications. This paper describes a multimedia assistant based on the notion of knowledge- links, which allows users to navigate through creative information in a nonlinear (dynamic) fashion. A selection of prototype code based on object-oriented techniques and logic programming partially demonstrates this.
Boxes with Fires: Wisely Integrating Learning Technologies into the Art Classroom
ERIC Educational Resources Information Center
Gregory, Diane C.
2009-01-01
By integrating and infusing computer learning technologies wisely into student-centered or social constructivist art learning environments, art educators can improve student learning and at the same time provide a creative, substantive model for how schools can and should be reformed. By doing this, art educators have an opportunity to demonstrate…
ERIC Educational Resources Information Center
Bellflower Unified School District, CA.
The objectives of this program were to: (1) engender a class environment in which invention and improvisation of student composition will be encouraged, (2) provide supporting learning experiences with fundamental movement techniques, and (3) illuminate basic elements of composition connecting the organization of space and sound in artistic…
ERIC Educational Resources Information Center
Lau, Kung Wong; Lee, Pui Yuen
2015-01-01
This paper discusses the roles of simulation in creativity education and how to apply immersive virtual environments to enhance students' learning experiences in university, through the provision of interactive simulations. An empirical study of a simulated virtual reality was carried out in order to investigate the effectiveness of providing…
Comparative Blended Learning Practices and Environments
ERIC Educational Resources Information Center
Ng, Eugenia M. W., Ed.
2010-01-01
With the advent of new technologies, more convenient and effective ways of learning are being adopted. However, despite the growing advancements there remains a lack of literature in applications of using these technology teaching approaches. This book offers in-depth analysis of new technologies in blended learning that promote creativity,…
Individual Innovation Competence: A Systematic Review and Future Research Agenda
ERIC Educational Resources Information Center
Hero, Laura-Maija; Lindfors, Eila; Taatila, Vesa
2017-01-01
Learning for innovation is a central element in European policymaking in developing higher education. Students often learn in project settings together with work organizations developing new solutions, products and services. These authentic creative, social and collaborative settings offer an attractive learning environment. The aim of this study…
Enabling Creative Learning Design through Semantic Technologies
ERIC Educational Resources Information Center
Charlton, Patricia; Magoulas, George; Laurillard, Diana
2012-01-01
The paper advocates an approach to learning design that considers it as creating digital artefacts that can be extended, modified and used for different purposes. This is realised through an "act becoming artefact" cycle, where users' actions in the authors' software environment, named Learning Designer, are automatically interpreted on…
Green Map Exercises as an Avenue for Problem-Based Learning in a Data-Rich Environment
ERIC Educational Resources Information Center
Tulloch, David; Graff, Elizabeth
2007-01-01
This article describes a series of data-based Green Map learning exercises positioned within a problem-based framework and examines the appropriateness of projects like these as a form of geography education. Problem-based learning (PBL) is an educational technique that engages students in learning through activities that require creative problem…
Web-Enhanced Learning: Engaging Students in Constructivist Learning
ERIC Educational Resources Information Center
Neo, Mai
2005-01-01
Purpose: The purpose of this paper is to study the impact of a web-based constructivist learning environment, which was developed based on a course given to students in the Faculty of Creative Multimedia (FCM) on student learning. Design/methodology/approach: In this paper, a web-based multimedia-mediated project was developed based on an Internet…
ERIC Educational Resources Information Center
Page, M. Beth; Margolis, Rhonda L.
2017-01-01
As educators, we seek to answer the following question: "What magic can happen when you believe that people are whole and resourceful and you hold the space for generative, collective wisdom?" This chapter explores collaborative leadership and learning with adult learners. We focus on creative ways to optimize learning and enhance…
Assessment Is for Learning: Supporting Feedback
ERIC Educational Resources Information Center
McLaren, Susan V.
2012-01-01
This paper describes an action research, school situated project conducted with partnership funding from Learning and Teaching Scotland, Scottish Qualifications Authority and Becta, the UK government's agency for communications technology in education. Based on "e-scape" (e-solutions for creative assessment in portfolio environments),…
Watching, Creating and Achieving: Creative Technologies as a Conduit for Learning in the Early Years
ERIC Educational Resources Information Center
McDonald, Susan; Howell, Jennifer
2012-01-01
This paper describes the use of robotics in an Early Years classroom as a tool to aid the development of technological skills in a creative environment rich with literacy and numeracy opportunities. The pilot project illustrates how a three-phase process can result in the development of: (1) emergent literacy and numeracy, (2) digital access for…
ERIC Educational Resources Information Center
Sener, Nilay; Türk, Cumhur; Tas, Erol
2015-01-01
The purpose of this study is to examine the effects of a science education project implemented in different learning environments on secondary school students' creative thinking skills and their attitudes to science lesson. Within this scope, a total of 50 students who participated in the nature education project in Samsun City in 2014 make up the…
Engaging the Online Learner: Activities and Resources for Creative Instruction. Updated Edition
ERIC Educational Resources Information Center
Conrad, Rita-Marie; Donaldson, J. Ana
2011-01-01
This is a revision of the first title in Jossey-Bass' Online Teaching & Learning series. This series helps higher education professionals improve the practice of online teaching and learning by providing concise, practical resources focused on particular areas or issues they might confront in this new learning environment. This revision includes…
Turning Pupils on to Learning: Creative Classrooms in Action. Creative Teaching/Creative Schools
ERIC Educational Resources Information Center
Elkington, Rob, Ed.
2011-01-01
"Turning Pupils on to Learning" documents and makes visible how creative learning approaches can engage and motivate children in their learning. The book features six case studies of creative learning projects that cover the early years through to Key Stage 3 which are written by the teachers and creative practitioners involved. From the creation…
Designing a model for critical thinking development in AJA University of Medical Sciences.
Mafakheri Laleh, Mahyar; Mohammadimehr, Mojgan; Zargar Balaye Jame, Sanaz
2016-10-01
In the new concept of medical education, creativity development is an important goal. The aim of this research was to identify a model for developing critical thinking among students with the special focus on learning environment and learning style. This applied and cross-sectional study was conducted among all students studying in undergraduate and professional doctorate programs in Fall Semester 2013-2014 in AJA University of Medical Sciences (N=777). The sample consisted of 257 students selected based on the proportional stratified random sampling method. To collect data, three questionnaires including Critical Thinking, Perception of Learning Environment and Learning Style were employed. The data were analyzed using Pearson's correlation statistical test, and one-sample t-test. The Structural Equation Model (SEM) was used to test the research model. SPSS software, version 14 and the LISREL software were used for data analysis. The results showed that students had significantly assessed the teaching-learning environment and two components of "perception of teachers" and "perception of emotional-psychological climate" at the desirable level (p<0.05). Also learning style and two components of "the study method" and "motivation for studying" were considered significantly desirable (p<0.05). The level of critical thinking among students in terms of components of "commitment", "creativity" and "cognitive maturity" was at the relatively desirable level (p<0.05). In addition, perception of the learning environment can impact the critical thinking through learning style. One of the factors which can significantly impact the quality improvement of the teaching and learning process in AJA University of Medical Sciences is to develop critical thinking among learners. This issue requires providing the proper situation for teaching and learning critical thinking in the educational environment.
Designing a model for critical thinking development in AJA University of Medical Sciences
MAFAKHERI LALEH, MAHYAR; MOHAMMADIMEHR, MOJGAN; ZARGAR BALAYE JAME, SANAZ
2016-01-01
Introduction: In the new concept of medical education, creativity development is an important goal. The aim of this research was to identify a model for developing critical thinking among students with the special focus on learning environment and learning style. Methods: This applied and cross-sectional study was conducted among all students studying in undergraduate and professional doctorate programs in Fall Semester 2013-2014 in AJA University of Medical Sciences (N=777). The sample consisted of 257 students selected based on the proportional stratified random sampling method. To collect data, three questionnaires including Critical Thinking, Perception of Learning Environment and Learning Style were employed. The data were analyzed using Pearson's correlation statistical test, and one-sample t-test. The Structural Equation Model (SEM) was used to test the research model. SPSS software, version 14 and the LISREL software were used for data analysis. Results: The results showed that students had significantly assessed the teaching-learning environment and two components of "perception of teachers" and "perception of emotional-psychological climate" at the desirable level (p<0.05). Also learning style and two components of "the study method" and "motivation for studying" were considered significantly desirable (p<0.05). The level of critical thinking among students in terms of components of "commitment", "creativity" and "cognitive maturity" was at the relatively desirable level (p<0.05). In addition, perception of the learning environment can impact the critical thinking through learning style. Conclusion: One of the factors which can significantly impact the quality improvement of the teaching and learning process in AJA University of Medical Sciences is to develop critical thinking among learners. This issue requires providing the proper situation for teaching and learning critical thinking in the educational environment. PMID:27795968
ERIC Educational Resources Information Center
Neo, Mai; Neo, Ken Tse-Kian; Tan, Heidi Yeen-Ju
2012-01-01
The advancements of ICT have impacted significantly on educators to utilise the technologies in their classrooms (Sivapalan & Wan Fatimah, 2010). There is also a significant move to make curriculum and content more authentic and relevant for student learning (Apple, 2008) and to allow students to become creative thinkers and problem solvers.…
How Working Collaboratively with Technology Can Foster a Creative Learning Environment
ERIC Educational Resources Information Center
Gómez, Susana
2016-01-01
Research has shown that collaborative learning is a very powerful methodology as it ensures interaction among students, humanises the learning process and has positive effects on academic achievement. An activity based on this approach can also benefit from the use of technology, making this task more appealing to our students today. The aim of…
Outdoor Education Activities for Elementary School Students.
ERIC Educational Resources Information Center
Lee, Connie L.
Outdoor education is an informal method of teaching and learning which offers opportunities for elementary school students, regardless of intellectual abilities, to learn about and appreciate their environment and acquire skills with which to enjoy a lifetime of creative, productive, and healthful living. Outdoor education can enrich, vitalize,…
"The Future Is Old": Immersive Learning with Generation Y Engineering Students
ERIC Educational Resources Information Center
Blashki, Katherine; Nichol, Sophie; Jia, Dawei; Prompramote, Supawan
2007-01-01
This paper explores the application of four elements deemed to be essential to immersive learning; immersion, engagement, risk/creativity and agency. The authors discuss the implementation of these four elements within two very different classroom environments, one secondary and one tertiary, to illustrate the importance of students' active…
ERIC Educational Resources Information Center
Evans, Michael A.; Johri, Aditya
2008-01-01
We appropriate Rogoff's ("Apprenticeship in thinking: Cognitive development in social context," 1991; in: Wertsch et al. (eds.) "Sociocultural studies of mind," 1993) notion of guided participation to demonstrate, through abbreviated case studies, our strategy for integrating mobile technology-based learning experiences in higher education. Guided…
Transforming School Grounds into Natural Learning Environments.
ERIC Educational Resources Information Center
Keetch, Tammy
1996-01-01
Discusses the benefits as well as the concerns of changing traditional asphalt and turf grass grounds into educational resources. Benefits include an opportunity for hands-on learning, a softer and more creative area for play, a reduction in school ground violence among students, an ecologically improved landscape, and a reduction in maintenance…
The Impact of Using Synchronous Collaborative Virtual Tangram in Children's Geometric
ERIC Educational Resources Information Center
Lin, Chiu-Pin; Shao, Yin-juan; Wong, Lung-Hsiang; Li, Yin-Jen; Niramitranon, Jitti
2011-01-01
This study aimed to develop a collaborative and manipulative virtual Tangram puzzle to facilitate children to learn geometry in the computer-supported collaborative learning environment with Tablet PCs. In promoting peer interactions and stimulating students' higher-order thinking and creativity toward geometric problem-solving, we designed a…
Computer-Assisted Language Learning Authoring Issues
ERIC Educational Resources Information Center
Otto, Sue E. K.; Pusack, James P.
2009-01-01
Computer-assisted language learning (CALL) authoring refers to a wide variety of creative development activities using software tools that run the gamut from simple templates (easy-to-use predefined forms into which content is typed) to complex authoring environments (flexible but harder-to-use systems, requiring advanced skills and a great deal…
ERIC Educational Resources Information Center
Chenail, Ronald J.
2004-01-01
It is suggested that educators look to an environment in which qualitative research can be learned in more flexible and creative ways--an online learning community known as the Research Park Online (RPO). This model, based upon Walt Disney's 1966 plan for his "Experimental Prototype Community of Tomorrow" (EPCOT) and university cooperative…
School and the Cultural-Heritage Environment: Pedagogical, Creative and Artistic Aspects
ERIC Educational Resources Information Center
Ivon, Hicela; Kušcevic, Dubravka
2013-01-01
The present paper explores the idea that learning, both in and out of school, is a cultural act, and that school and its cultural-heritage environment stamp their own characteristics on pupils. This implies that pupils gradually, with the help of teachers and other relevant adults from their close social environment, develop and adjust their…
A Study of the Predictive Relationship between Online Social Presence and ONLE Interaction
ERIC Educational Resources Information Center
Tu, Chih-Hsiung; Yen, Cherng-Jyh; Blocher, J. Michael; Chan, Junn-Yih
2012-01-01
Open Network Learning Environments (ONLE) are online networks that afford learners the opportunity to participate in creative content endeavors, personalized identity projections, networked mechanism management, and effective collaborative community integration by applying Web 2.0 tools in open environments. It supports social interaction by…
ERIC Educational Resources Information Center
Wiggins, Grant
2017-01-01
This article consists of short quotations from the author's chapter "Creative Learning" written for the "Routledge International Handbook of Creative Learning." It argues that, when assessing creativity, we should look for fitness to purpose as well as inventiveness, and that creativity can be assessed and recognised in a wide…
A Nonverbal Language for Imagining and Learning: Dance Education in K-12 Curriculum
ERIC Educational Resources Information Center
Hanna, Judith Lynne
2008-01-01
Curriculum theorists have provided a knowledge base concerning aesthetics, agency, creativity, lived experience, transcendence, learning through the body, and the power of the arts to engender visions of alternative possibilities in culture, politics, and the environment. However, these theoretical threads do not reveal the potential of K-12 dance…
ERIC Educational Resources Information Center
Lima, Marcos; Koehler, Matthew J.; Spiro, Rand J.
2004-01-01
In this article, we discuss how the Harvard Method of case study, Interactive Communication Technologies, and Cognitive Flexibility Theory may contribute to case-based learning about business decision-making. In particular, we are interested in designing learning environments that foster critical thinking, creativity, and reasoning that entertains…
People, Places, and Pandas: Engaging Preschoolers with Interactive Whiteboards
ERIC Educational Resources Information Center
Berson, Ilene R.; Cross, Megan D.; Ward, Jennifer; Berson, Michael J.
2014-01-01
In this article, the authors describe a recent project undertaken at the University of South Florida's (USF) Preschool for Creative Learning. To align with the inquiry approach of their laboratory school, the environment at the Preschool is designed so that children can learn through exploration and individual initiative. The administration and…
ERIC Educational Resources Information Center
Miles, Melissa; Rainbird, Sarah
2015-01-01
This article responds to the rising emphasis placed on interdisciplinary collaborative learning and its implications for assessment in higher education. It presents findings from a research project that examined the effectiveness of an interdisciplinary collaborative student symposium as an assessment task in an art school/humanities environment.…
"Practice Story Exchanges" and Their Creative Invitation to Informal Learning
ERIC Educational Resources Information Center
Willis, Peter
2013-01-01
This is a study of how members of a collaborative group interested in promoting convivial civilisation in human society took up exchanging practice stories--stories of doing something or seeing something done as examples of convivial backyard civilisation--in order tacitly to create an informal learning environment where practices of such a…
Real Clients, Real Management, Real Failure: The Risks and Rewards of Service Learning
ERIC Educational Resources Information Center
Cyphert, Dale
2006-01-01
There are multiple advantages to service-learning projects across the business curriculum, but in communication classes the author has found their biggest value to be authenticity. A "real-world" assignment requires the flexible, creative integration of communication skills in an environment where, "unlike exams and other typical university…
Implementation and Evaluation of an Early Foreign Language Learning Project in Kindergarten
ERIC Educational Resources Information Center
Griva, Eleni; Sivropoulou, Rena
2009-01-01
The purpose of present paper was twofold. Firstly, it aimed at outlining the rationale for and the process of introducing an English language learning intervention to kindergarten children in a playful and supportive environment. It focused on developing children's oral skills through participating in creative child-appropriate activities and…
Implementation Fest: The Last Decade
2010-08-01
architectures New Learning Technologies Simulations, games, and virtual world Mobile systems Performance support, S1000D tech manuals Intelligent...Darwars Ambush (ECS) Gator 6 (Will Interactive) Games Today 22 VBS2 Enhanced Learning Environment using Creative Technology – Bilateral Negotiations...5f. WORK UNIT NUMBER 7. PERFORMING ORGANIZATION NAME(S) AND ADDRESS(ES) Advanced Decision Learning (ADL),1901 N. Beauregard Street Suite 600
Creativity in Medical Education: The Value of Having Medical Students Make Stuff.
Green, Michael J; Myers, Kimberly; Watson, Katie; Czerwiec, M K; Shapiro, Dan; Draus, Stephanie
2016-12-01
What is the value of having medical students engage in creative production as part of their learning? Creating something new requires medical students to take risks and even to fail--something they tend to be neither accustomed to nor comfortable with doing. "Making stuff" can help students prepare for such failures in a controlled environment that doesn't threaten their professional identities. Furthermore, doing so can facilitate students becoming resilient and creative problem-solvers who strive to find new ways to address vexing questions. Though creating something new can be fun, this is not the main outcome of interest. Rather, the principle reason we recommend devoting precious curricular time to creative endeavors is because it helps medical students become better doctors.
Individual Learning Styles and Creativity
ERIC Educational Resources Information Center
Sitar, Aleša Saša; Cerne, Matej; Aleksic, Darija; Mihelic, Katarina Katja
2016-01-01
Business schools are in need of developing creative graduates. This article explores how creativity among business students can be stimulated. Because a considerable amount of knowledge is required for creative ideas to emerge, the learning process has a significant impact on creativity. This, in turn, indicates that learning style is important…
The integration of creative drama into science teaching
NASA Astrophysics Data System (ADS)
Arieli, Bracha (Bari)
This study explored the inclusion of creative drama into science teaching as an instructional strategy for enhancing elementary school students' understanding of scientific concepts. A treatment group of sixth grade students was taught a Full Option Science System (FOSS) science unit on Mixtures and Solutions with the addition of creative drama while a control group was taught using only the FOSS teaching protocol. Quantitative and qualitative data analyses demonstrated that students who studied science through creative drama exhibited a greater understanding of scientific content of the lessons and preferred learning science through creative drama. Treatment group students stated that they enjoyed participating in the activities with their friends and that the creative drama helped them to better understand abstract scientific concepts. Teachers involved with the creative drama activities were positively impressed and believed creative drama is a good tool for teaching science. Observations revealed that creative drama created a positive classroom environment, improved social interactions and self-esteem, that all students enjoyed creative drama, and that teachers' teaching style affected students' use of creative drama. The researcher concluded that the inclusion of creative drama with the FOSS unit enhanced students' scientific knowledge and understanding beyond that of the FOSS unit alone, that both teachers and students reacted positively to creative drama in science and that creative drama requires more time.
ERIC Educational Resources Information Center
Bruehl, Margaret; Pan, Denise; Ferrer-Vinent, Ignacio J.
2015-01-01
This paper describes curriculum modules developed for first-year general chemistry laboratory courses that use scientific literature and creative experiment design to build information literacy in a student-centered learning environment. Two curriculum units are discussed: Exploring Scientific Literature and Design Your Own General Chemistry…
A Biological Brain in a Cultural Classroom: Applying Biological Research to Classroom Management.
ERIC Educational Resources Information Center
Sylwester, Robert
This book applies the latest in brain research and learning theory to classroom management. The concepts of psychoneurophysiology are made readily accessible. The book offers creative data gathering activities to help students manage their own behavior and to help teachers learn how their own behavior impacts the classroom environment. The seven…
ERIC Educational Resources Information Center
Peters, Richard
Students must be actively involved in the process of learning for it to have personal meaning and importance in their lives. Teachers must also become critical thinkers, creative individuals, and decision makers in order to create more challenging learning environments. Teachers need to blend structure and spontaneity into meaningful learning…
Revitalizing Society: Practicing Human Resource Development through the Lifespan.
ERIC Educational Resources Information Center
Carter, Phillip Dean
1988-01-01
It is time to practice sound principles of human resources development in learning environments and to promote a cooperative, creative, collaboative, and participative leadership style in education as well as in industry, business, and government. (JOW)
Vocational High School Students’ Creativity in Food Additives with Problem Based Learning Approach
NASA Astrophysics Data System (ADS)
Ratnasari, D.; Supriyanti, T.; Rosbiono, M.
2017-09-01
The aim of this study is to verify the creativity of vocational students through Problem Based Learning approach in the food additives. The method which used quasi-experiment with one group posttest design. The research subjects were 32 students in grade XII of a vocational high school students courses chemical analysis in Bandung city. Instrument of creativity were essay, Student Worksheet, and observation sheets. Creativity measured include creative thinking skills and creative act skills. The results showed creative thinking skills and creative act skills are good. Research showed that the problem based learning approach can be applied to develop creativity of vocational students in the food additives well, because the students are given the opportunity to determine their own experiment procedure that will be used. It is recommended to often implement Problem Based Learning approach in other chemical concepts so that students’ creativity is sustainable.
Creativity and Learning: What Research Says to the Teacher.
ERIC Educational Resources Information Center
Hennessey, Beth A.; Amabile, Teresa M.
The pamphlet reviews research on creativity and applies it to the learning process. After discussing the definition and measurement of creativity, the components of creative performance are outlined, including domain-relevant skills, creativity-relevant skills, and intrinsic task motivation. Factors which destroy students' creativity are noted,…
Kombeiz, Olga; Steidle, Anna
2018-03-01
Research has shown that colours influence motivation and cognitive performance. In achievement contexts, red evokes avoidance motivation that hinders creativity, while blue elicits an approach motivation that facilitates creativity. However, due to their position and mode of presentation, colours may convey a different message. Red accent lighting creates a cosy, friendly room atmosphere that may, even in an achievement context, elicit an approach rather than an avoidance motivation. Results (N = 146) showed that both blue and red accent light increased strategic approach motivation compared to white accent light. Moreover, through the heightened approach motivation, colourful accent light indirectly improved creative performance. Implications for future research on colour and practical implications for colour usage are discussed. Practitioner Summary: Designing work environments for creativity is a new topic in ergonomics research and practice. The present study demonstrates indirect effects of coloured accent light on creativity providing interesting possibilities for the design of workplaces for knowledge workers, classrooms and all other rooms in which people work on new ideas.
Creativity of Biology Students in Online Learning: Case Study of Universitas Terbuka, Indonesia
NASA Astrophysics Data System (ADS)
Diki, Diki
This is a study about the effect of students' attitudes of creativity toward their learning achievement and persistence in an online learning program. The study also investigated if there was an effect of indirect effect of attitudes of creativity toward learning achievement and persistence through learning strategies. There are three learning strategies, which are deep-learning, strategic-learning, and surface-learning. The participants were students of the department of biology and the department of biology teacher training in Universitas Terbuka (UT -- Indonesia Open University), a distance learning university in Indonesia. The researcher sent the questionnaire through email to students who lived throughout Indonesia. There were 102 students participated in the survey. The instruments were rCAB test for value and attitudes toward creativity (Runco, 2012) and approaches and Study Skills Inventory for Students (ASSIST) test (Speth, 2013). There were four research questions (RQ) in this study. The first was if there was a relationship between attitudes of creativity and persistence. The researcher used independent samples t test technique for RQ 1. The second was if there is a relationship between attitudes of creativity and learning outcome. The researcher used multiple regressions for RQ2. The third was if there was an indirect relationship between attitudes of creativity and persistence through learning strategy. The fourth question was if there is an indirect relationship between attitudes of creativity and learning outcome through learning strategy. The researcher used multiple regression for RQ3 and path analysis for RQ 4. Controlling variables were age, income, departments, gender, high school GPA, and daily online activities. The result showed that fun, and being unconventional negatively predicted learning outcomes while high school GPA positively predicted learning outcome. Age and high school GPA negatively predicted persistence while being unconventional positively predicted persistence. Two variables of deep-learning strategy predicted learning outcome. There were indirect relationships between attitudes of creativity and learning outcomes through deep-learning strategy.
A systematic review of creative thinking/creativity in nursing education.
Chan, Zenobia C Y
2013-11-01
This systematic review aimed to identify the types of nursing course structure that promotes students' creative thinking and creativity. Systematic review. Five electronic databases: The British Nursing Index, CINAHL, PsycINFO, Scopus and Ovid Medline. The databases were systematically searched to identify studies that discussed the concept of creative thinking in nursing education or reported a strategy that improved students' creative thinking. Qualitative studies or studies that included qualitative data were included. After reading the full content of the included studies, key themes and concepts were extracted and synthesized. Eight studies were identified. Four main themes relating to the course structure in teaching creativity were developed: diversity learning, freedom to learn, learning with confidence and learning through group work. To promote creative thinking in nursing students, educators themselves need to be creative in designing courses that allow students to learn actively and convert thoughts into actions. Educators should balance course freedom and guidance to allow students to develop constructive and useful ideas. Confidence and group work may play significant roles in helping students to express themselves and think creatively. Copyright © 2012 Elsevier Ltd. All rights reserved.
ERIC Educational Resources Information Center
Caglayan, Günhan
2018-01-01
This linear algebra note offers teaching and learning ideas in the treatment of the inner product space R[superscript m x n] in a technology-supported learning environment. Classroom activities proposed in this note demonstrate creative ways of integrating MATLAB technology into various properties of Frobenius inner product as visualization tools…
Intellectual Estuaries: Connecting Learning and Creativity in Programs of Advanced Academics
ERIC Educational Resources Information Center
Beghetto, Ronald A.; Kaufman, James C.
2009-01-01
Academic learning and creativity should be overlapping goals that can be simultaneously pursued in programs of advanced academics. However, efforts aimed at nurturing creativity and academic learning sometimes are represented as two related but separate paths; this separation is unnecessary and can undermine the development of creative and…
Project-Based Learning in Programmable Logic Controller
NASA Astrophysics Data System (ADS)
Seke, F. R.; Sumilat, J. M.; Kembuan, D. R. E.; Kewas, J. C.; Muchtar, H.; Ibrahim, N.
2018-02-01
Project-based learning is a learning method that uses project activities as the core of learning and requires student creativity in completing the project. The aims of this study is to investigate the influence of project-based learning methods on students with a high level of creativity in learning the Programmable Logic Controller (PLC). This study used experimental methods with experimental class and control class consisting of 24 students, with 12 students of high creativity and 12 students of low creativity. The application of project-based learning methods into the PLC courses combined with the level of student creativity enables the students to be directly involved in the work of the PLC project which gives them experience in utilizing PLCs for the benefit of the industry. Therefore, it’s concluded that project-based learning method is one of the superior learning methods to apply on highly creative students to PLC courses. This method can be used as an effort to improve student learning outcomes and student creativity as well as to educate prospective teachers to become reliable educators in theory and practice which will be tasked to create qualified human resources candidates in order to meet future industry needs.
Is There a Mobile Social Presence?
ERIC Educational Resources Information Center
Tu, Chih-Hsiung; McIsaac, Marina; Sujo-Montes, Laura; Armfield, Shadow
2012-01-01
Mobile learning environments are human networks that afford the opportunity to participate in creative endeavors, social networking, organize/reorganize social contents, and manage social acts at anytime, anywhere through mobile technologies. Social acts that elicit identities, develop awareness, cement relationships, ensure connections, and…
Energizing the nursing lecture: Application of the Theory of Multiple Intelligence Learning.
Amerson, Roxanne
2006-01-01
Nurse educators struggle to find ways to create learning opportunities that are interactive and appeal to the needs of various students. The key to energizing the nursing lecture is to create an environment that encourages students to be active participants. It is essential to use creativity to design cognitive strategies that appeal to students' learning preferences. This article discusses the methods one educator has used to implement the Theory of Multiple Intelligence Learning in the classroom. Specific cognitive strategies that address the learning preferences of each intelligence are discussed.
Investigation of effective strategies for developing creative science thinking
NASA Astrophysics Data System (ADS)
Yang, Kuay-Keng; Lee, Ling; Hong, Zuway-R.; Lin, Huann-shyang
2016-09-01
The purpose of this study was to explore the effectiveness of the creative inquiry-based science teaching on students' creative science thinking and science inquiry performance. A quasi-experimental design consisting one experimental group (N = 20) and one comparison group (N = 24) with pretest and post-test was conducted. The framework of the intervention focused on potential strategies such as promoting divergent and convergent thinking and providing an open, inquiry-based learning environment that are recommended by the literature. Results revealed that the experimental group students outperformed their counterparts in the comparison group on the performances of science inquiry and convergent thinking. Additional qualitative data analyses from classroom observations and case teacher interviews identified supportive teaching strategies (e.g. facilitating associative thinking, sharing impressive ideas, encouraging evidence-based conclusions, and reviewing and commenting on group presentations) for developing students' creative science thinking.
Learning for intelligent mobile robots
NASA Astrophysics Data System (ADS)
Hall, Ernest L.; Liao, Xiaoqun; Alhaj Ali, Souma M.
2003-10-01
Unlike intelligent industrial robots which often work in a structured factory setting, intelligent mobile robots must often operate in an unstructured environment cluttered with obstacles and with many possible action paths. However, such machines have many potential applications in medicine, defense, industry and even the home that make their study important. Sensors such as vision are needed. However, in many applications some form of learning is also required. The purpose of this paper is to present a discussion of recent technical advances in learning for intelligent mobile robots. During the past 20 years, the use of intelligent industrial robots that are equipped not only with motion control systems but also with sensors such as cameras, laser scanners, or tactile sensors that permit adaptation to a changing environment has increased dramatically. However, relatively little has been done concerning learning. Adaptive and robust control permits one to achieve point to point and controlled path operation in a changing environment. This problem can be solved with a learning control. In the unstructured environment, the terrain and consequently the load on the robot"s motors are constantly changing. Learning the parameters of a proportional, integral and derivative controller (PID) and artificial neural network provides an adaptive and robust control. Learning may also be used for path following. Simulations that include learning may be conducted to see if a robot can learn its way through a cluttered array of obstacles. If a situation is performed repetitively, then learning can also be used in the actual application. To reach an even higher degree of autonomous operation, a new level of learning is required. Recently learning theories such as the adaptive critic have been proposed. In this type of learning a critic provides a grade to the controller of an action module such as a robot. The creative control process is used that is "beyond the adaptive critic." A mathematical model of the creative control process is presented that illustrates the use for mobile robots. Examples from a variety of intelligent mobile robot applications are also presented. The significance of this work is in providing a greater understanding of the applications of learning to mobile robots that could lead to many applications.
Teaching Quality and Learning Creativity in Technical and Vocational Schools
NASA Astrophysics Data System (ADS)
Kembuan, D. R. E.; Rompas, P. T. D.; Mintjelungan, M.; Pantondate, T.; Kilis, B. M. H.
2018-02-01
The purpose of this study is to obtain information about the teacher quality of teaching and learning creativity with the outcomes of student learning in a vocational high school in Indonesia. This research is a survey research. The sample used in this research is 50 teachers, selected by simple random sampling. Data were analyzed by using correlation analysis. The findings of this study are as follows: (1) There is a significant and positive correlation between teacher quality of teaching with the outcomes of student learning at the vocational high school; (2) There is a significant and positive correlation between learning creativity with the outcomes of student learning at the vocational high school, and (3) there is a significant and positive correlation between the teacher quality of teaching and learning creativity with the outcomes of student learning at the school. That is, if the use of appropriate the teacher quality of teaching and learning creativity, then the outcomes of student learning at the school. Finally it can be concluded that to improve the outcomes of student learning, it has to be followed by an improvement of teacher quality of teaching and learning creativity.
ERIC Educational Resources Information Center
Shen, Yinjing
2014-01-01
Creativity is important for young children learning mathematics. Comparing the investment theory of creativity and national standards and principles for early mathematics shows that doing mathematics is more than applying rules and procedures; rather, learning mathematics takes a lot of creativity. However, much literature claimed that creativity…
A Model of Institutional Creative Change for Assessing Universities as Learning Organizations
ERIC Educational Resources Information Center
Sternberg, Robert J.
2015-01-01
Universities, like students, differ in their ability to learn and to recreate themselves. In this article, I present a 3-part model of institutional creative change for assessing universities as learning organizations that can move creatively into the future. The first part, prerequisites, deals with actual ability to change creatively and belief…
ERIC Educational Resources Information Center
Adeogun, Margaret Olufunke
2016-01-01
The academic library continues to formulate strategies for providing and sustaining a creative learning environment for knowledge creation. But little has been said about its role in skills building through micro employment that is enabling students to develop and integrate their academic, personal, and social skills sets. This study examines the…
ERIC Educational Resources Information Center
Peacock, Alison
2008-01-01
Children have much to learn from the natural environment and from working in partnership with each other. This article explores the real-life challenges of encouraging creative adventurous play within the perceived confines of the primary curriculum. The author shares the story of a whole-school learning adventure and aims to remind us of the…
McAllister, Margaret; Levett-Jones, Tracy; Downer, Teresa; Harrison, Penelope; Harvey, Theresa; Reid-Searl, Kerry; Lynch, Kathy; Arthur, Carol; Layh, Janice; Calleja, Pauline
2013-11-01
Simulation in nursing is a flourishing area for nurse educators' practice. Defined as learning that amplifies, mimics or replaces real-life clinical situations, simulation aims to give students opportunity to reason through a clinical problem and make decisions, without the potential for harming actual patients. Educators in nursing are contributing to simulation learning in diverse and creative ways. Yet much of their craft is not being widely disseminated because educators are not always confident in publishing their work. This paper aims to stimulate creative development in simulation by providing short summaries, or snapshots, of diverse approaches that nurse educators are using. The objective is to inspire others to share other ideas in development or in practice that are improving learning for nursing students and practitioners, so that simulation scholarship is advanced. The snapshots presented range from approaches that: better support educators to attend to the whole process of simulation education, give students quick access to short skill-based videos, orientate students to the laboratory environment, harness the power of the group to develop documentation skills, use simulation to enrich lectures, develop multidisciplinary knowledge, and finally, which teach therapeutic communication with children in a fun and imaginative way. Copyright © 2013 Elsevier Ltd. All rights reserved.
Creative Dance for All Ages: A Conceptual Approach.
ERIC Educational Resources Information Center
Gilbert, Anne Green
This publication presents ideas and educational activities that will assist teachers of creative dance with lesson planning. The volume is organized into three parts. Part 1--Theory consists of six chapters: (1) What Is Creative Dance: The Elements of Dance; (2) Why Learn Creative Dance: Learning Outcomes; (3) Where Is Creative Dance Taught:…
ERIC Educational Resources Information Center
Tsai, Kuan Chen
2014-01-01
In the field of education, creativity has been viewed as an important ability for children's development. The recognition of different learning styles is also important for both teachers and learners. Although a handful of studies have examined the relationship between creativity and personality, or between creativity and cognitive style, few have…
NASA Astrophysics Data System (ADS)
Gunawan; Harjono, A.; Sahidu, H.; Nisrina
2018-04-01
Creativity is an important component of global competition in the 21st century. Therefore, learning innovation is needed to make students more creative. This research was conducted to improve students' creativity through cooperative learning using virtual media for the static fluid concept. This study was a quasi-experiment through a pre-test post-test design. The samples were chosen using cluster random sampling technique to obtain two groups, namely experimental group and control group. Data were collected using a creativity test in the form of an essay consisting of verbal and figural tests. The data were analyzed using t-test and N-gain test to determine the improvement of creativity in both groups. The results showed that the improvement of students' creativity in the experimental group was higher than the control group. The difference in the improvement of students’ creativity in both group is significant. Students become more creative especially related to indicators of fluency and elaboration. We conclude that the application of cooperative learning model using virtual media has a positive effect on students’ creativity.
Themed Learning with Music and Technology
ERIC Educational Resources Information Center
Smarkusky, Debra L.; Toman, Sharon A.
2016-01-01
Interdisciplinary teaching and interpretation of technology for various applications provides a challenging and engaging environment for students to enhance their creativity, critical thinking and problem-solving skills. This paper presents results of a joint effort between faculty in the Department of Information Sciences and Technology and the…
Learning Line and Angle at 7th Grade Students
NASA Astrophysics Data System (ADS)
Utami, N. S.; Kusmayadi, T. A.; Usodo, B.
2017-09-01
The purpose of this research is to compare two learning model to teach line and angle, that is Numbered Head Together (NHT) model combined with Make A Match and Team Assisted Individualization (TAI) model. This research was quasi experimental research with factorial design 2×3. Population on this research were junior high school students on 7th grade, with 156 students as a sample. Results showed that students that taugh by Numbered Head Together (NHT) combined with Make A Match learning have better achievement than student that taugh by Team Assisted Individualization (TAI) learning model, student with high creative attitude have better achievement than student with medium creative attitude and low creative attitude, student with medium creative attitude have same achievement with student with low creative attitude. There is no interaction between learning model and creative attitude.
Anstey, Lauren M; Michels, Alison; Szymus, Julianna; Law, Wyanne; Edwin Ho, Man-Hymn; Qu, Fei; Yeung, Ralph T T; Chow, Natalie
2014-01-01
Near-peer facilitators (senior students serving as facilitators to their more junior peers) bring a unique student-based perspective to teaching. With fewer years of teaching experience however, students who become involved in a facilitator role typically develop related skills quickly through a process of trial-and-error within the classroom. The aim of this paper is to report on the authors' own experiences and reflections as student near-peer facilitators for an inquiry-based project in an undergraduate anatomy course. Three areas of the facilitator experience are explored: (1) offering adequate guidance as facilitators of inquiry, (2) motivating students to engage in the inquiry process, and (3) fostering creativity in learning. A practical framework for providing guidance to students is discussed which offers facilitators a scaffold for asking questions and assisting students through the inquiry process. Considerations for stimulating intrinsic motivations toward inquiry learning are made, paying attention to ways in which facilitators might influence feelings of motivation towards learning. Also, the role of creativity in inquiry learning is explored by highlighting the actions facilitators can take to foster a creative learning environment. Finally, recommendations are made for the development of formalized training programs that aid near-peer facilitators in the acquisition of facilitation skills before entering into a process of trial-and-error within the classroom. © 2013 American Association of Anatomists.
ERIC Educational Resources Information Center
Liu, Chen-Chung; Lu, Kuan-Hsien; Wu, Leon Yufeng; Tsai, Chin-Chung
2016-01-01
Many studies have pointed out the significant contrast between the creative nature of Web 2.0 learning activities and the structured learning in school. This study proposes an approach to leveraging Web 2.0 learning activities and classroom teaching to help students develop both specific knowledge and creativity based on Csikzentmihalyi's system…
Radiant thinking and the use of the mind map in nurse practitioner education.
Spencer, Julie R; Anderson, Kelley M; Ellis, Kathryn K
2013-05-01
The concept of radiant thinking, which led to the concept of mind mapping, promotes all aspects of the brain working in synergy, with thought beginning from a central point. The mind map, which is a graphical technique to improve creative thinking and knowledge attainment, utilizes colors, images, codes, and dimensions to amplify and enhance key ideas. This technique augments the visualization of relationships and links between concepts, which aids in information acquisition, data retention, and overall comprehension. Faculty can promote students' use of the technique for brainstorming, organizing ideas, taking notes, learning collaboratively, presenting, and studying. These applications can be used in problem-based learning, developing plans of care, health promotion activities, synthesizing disease processes, and forming differential diagnoses. Mind mapping is a creative way for students to engage in a unique method of learning that can expand memory recall and help create a new environment for processing information. Copyright 2013, SLACK Incorporated.
Wilhelm, Dalit; Zlotnick, Cheryl
2014-07-01
Two tools were created to help international students to better understand culture by becoming more astute observers of nonverbal behaviors, particularly behaviors depicting emotions among Norwegian students. The two tools were a trilingual list of words illustrating emotions and an exercise with images to practice verbalizing their observations of emotional expression. Students compared the subdued behaviors of Norwegians to the Israelis' very vivid behaviors. The intense emotional expression of Israelis influenced their interpretations. By making comparisons and through the experiences with Israelis, they learned more about culture and their own emotional expression. Creative strategies can contribute to students understanding and reflection of patients in a different culture. Encouraging students to grasp the nuances of emotional expression is part of understanding a different culture. Students, like faculty, learn that self-exploration is an evolving process that requires checking out one's assumptions and interpretations. © The Author(s) 2013.
ERIC Educational Resources Information Center
Thousand, Jacqueline S., Ed.; Villa, Richard A., Ed.; Nevin, Ann I., Ed.
These 24 papers explain how using the collaborative learning model can help teachers address classroom challenges. Section 1, "Toward Creativity and Collaborative Learning in the 21st Century," begins with "Toward Whole Schools: Building a Movement for Creativity and Collaborative Learning in the 21st Century" (J. Michael…
Humor as a facilitative style in problem-based learning environments for nursing students.
Chauvet, Seanna; Hofmeyer, Anne
2007-05-01
Although the nursing and education literature confirm that humor has a role to play in the learning experience, there is little evidence available about the impact and the challenges of using humor to facilitate group process and learning in problem-based learning environments for nursing students. In this paper, we explore humor as a style of communication in PBL environments using examples from the classroom. We then propose a range of strategies to build capacity in PBL tutors and to infuse humor into the PBL classroom such as: acceptance that fun and humor are components of the ground rules in the group; appropriate humor and boundaries; mutual story sharing; and creative activities to moderate stress and build coping strategies to thrive in clinical practice. It is timely for nurse academics and researchers to examine the contribution of humor as a facilitative communication style in the PBL environment. Findings could inform evidence-based teaching of nursing students and foster life-long learning and communication skills.
A Measurable Model of the Creative Process in the Context of a Learning Process
ERIC Educational Resources Information Center
Ma, Min; Van Oystaeyen, Fred
2016-01-01
The authors' aim was to arrive at a measurable model of the creative process by putting creativity in the context of a learning process. The authors aimed to provide a rather detailed description of how creative thinking fits in a general description of the learning process without trying to go into an analysis of a biological description of the…
Learning Creativity in the Client-Agency Relationship
ERIC Educational Resources Information Center
Suh, Taewon; Jung, Jae C.; Smith, Bruce L.
2012-01-01
Purpose: This study aims to investigate creativity-related determinants of learning in the context of business-to-business services and client-agency relationships. Design/methodology/approach: The research model includes client encouragement, agency creativity, campaign creativity, and perceived performance. The study involved conducting a…
Placing Students at the Heart of Creative Learning. Creative Teaching/Creative Schools
ERIC Educational Resources Information Center
Owen, Nick, Ed.
2011-01-01
"Placing Students at the Heart of Creative Learning" shows teachers of key stages 2 and 3 how to introduce creativity into what is often seen as a prescriptive and stifling curriculum, and addresses the tensions that can exist between the requirement to follow the curriculum and the desire to employ innovative pedagogies. It offers…
Energy Efficiency: An Experiential-Based Energy Unit for Youth Ages 13-18
ERIC Educational Resources Information Center
Poorman, Myken D.; Webster, Nicole
2010-01-01
Not all 16 year olds can buy hybrid cars to help save gas emissions, but they can learn new, easy ways to save energy. Youth are more likely to develop a greater sense of positive impact on the environment if they learn easy and creative ways to use energy more efficiently at a young age. Through the use of practical applications, youth can begin…
Layering Language and Novel Study Deepens Adolescent Learning
ERIC Educational Resources Information Center
Saunders, Jane M.
2012-01-01
This article discusses the pedagogical practices of a middle level English teacher who teaches reading and writing skills creatively and recursively. By providing varied ways for students to construct knowledge and repeatedly grapple with difficult concepts, this teacher sustains an environment of collaborative inquiry whereby students internalize…
ERIC Educational Resources Information Center
Johnson, Ann
2007-01-01
A friendship fence is a wonderful alternative to the standard mural. It provides a fantastic opportunity for children to help design a creative learning environment. In this article, the author describes an art project that involves creating a friendship fence. The author relates that she began introducing her students to Ndebele beadwork dolls…
Building Technology Literacy into the Curriculum
ERIC Educational Resources Information Center
Boone, Kathy
2009-01-01
Today's students face a world where revolutionary changes in technology; the global marketplace; and significant social, political, and environment issues dramatically affect what they must learn. Teaching students to think and act critically, creatively, and ethically--and to use technology to this end--will endow them with substantial economic…
ERIC Educational Resources Information Center
Kitagawa, Laura; Pomba, Elizabeth; Davis, Tina
2018-01-01
Makerspaces have become very popular in education because they "provide hands-on, creative ways to encourage students to design, experiment, build, and invent as they deeply engage in science, engineering, and tinkering" (Cooper 2013). Not only do makerspaces provide a safe learning environment for students to develop their 21st century…
Inventatorium: A journey of "satori" and creativity in Latino and African American adolescents
NASA Astrophysics Data System (ADS)
Harvey, La Nelle
This study explores the experiences of African American and Latino students within the context of the Inventatorium, an alternative educational after-school program for culturally diverse students that nurtures creativity in science, technology, engineering, and math (STEM). The Inventatorium builds on students' natural curiosity and their enjoyment in creating things that appeal to them by providing the materials and other resources for them to bring their ideas to life. The things students create encompass mathematical and scientific concepts that emerge to explored as part of their creative processes. Mixed methods were used to look at growth in creativity over the course of a year. Qualitative data derived three themes: boundaries, environment, and change. Quantitative findings indicate that students showed growth in fluency and originality of drawings, but not with elaboration. This study has implications for the ways teachers construct learning experiences in STEM.
Developing design-based STEM education learning activities to enhance students' creative thinking
NASA Astrophysics Data System (ADS)
Pinasa, Siwa; Siripun, Kulpatsorn; Yuenyong, Chokchai
2018-01-01
Creative thinking on applying science and mathematics knowledge is required by the future STEM career. The STEM education should be provided for the required skills of future STEM career. This paper aimed to clarify the developing STEM education learning activities to enhance students' creative thinking. The learning activities were developed for Grade 10 students who will study in the subject of independent study (IS) of Khon Kaen Wittayayon School, Khon Kaen, Thailand. The developing STEM education learning activities for enhancing students' creative thinking was developed regarding on 6 steps including (1) providing of understanding of fundamental STEM education concept, (2) generating creative thinking from prototype, (4) revised ideas, (5) engineering ability, and (6) presentation and discussion. The paper will clarify the 18 weeks activities that will be provided based these 6 steps of developing learning activities. Then, these STEM learning activities will be discussed to provide the chance of enhancing students' creative thinking. The paper may have implication for STEM education in school setting.
NASA Astrophysics Data System (ADS)
Zurweni, Wibawa, Basuki; Erwin, Tuti Nurian
2017-08-01
The framework for teaching and learning in the 21st century was prepared with 4Cs criteria. Learning providing opportunity for the development of students' optimal creative skills is by implementing collaborative learning. Learners are challenged to be able to compete, work independently to bring either individual or group excellence and master the learning material. Virtual laboratory is used for the media of Instrumental Analytical Chemistry (Vis, UV-Vis-AAS etc) lectures through simulations computer application and used as a substitution for the laboratory if the equipment and instruments are not available. This research aims to design and develop collaborative-creative learning model using virtual laboratory media for Instrumental Analytical Chemistry lectures, to know the effectiveness of this design model adapting the Dick & Carey's model and Hannafin & Peck's model. The development steps of this model are: needs analyze, design collaborative-creative learning, virtual laboratory media using macromedia flash, formative evaluation and test of learning model effectiveness. While, the development stages of collaborative-creative learning model are: apperception, exploration, collaboration, creation, evaluation, feedback. Development of collaborative-creative learning model using virtual laboratory media can be used to improve the quality learning in the classroom, overcome the limitation of lab instruments for the real instrumental analysis. Formative test results show that the Collaborative-Creative Learning Model developed meets the requirements. The effectiveness test of students' pretest and posttest proves significant at 95% confidence level, t-test higher than t-table. It can be concluded that this learning model is effective to use for Instrumental Analytical Chemistry lectures.
Impact of the Supervisor Feedback Environment on Creative Performance: A Moderated Mediation Model.
Zhang, Jian; Gong, Zhenxing; Zhang, Shuangyu; Zhao, Yujia
2017-01-01
Studies on the relationship between feedback and creative performance have only focused on the feedback-self and have underestimated the value of the feedback environment. Building on Self Determined Theory, the purpose of this article is to examine the relationship among feedback environment, creative personality, goal self-concordance and creative performance. Hierarchical regression analysis of a sample of 162 supervisor-employee dyads from nine industry firms. The results indicate that supervisor feedback environment is positively related to creative performance, the relationship between the supervisor feedback environment and creative performance is mediated by goal self-concordance perfectly and moderated by creative personality significantly. The mediation effort of goal self-concordance is significantly influenced by creative personality. The implication of improving employees' creative performance is further discussed. The present study advances several perspectives of previous studies, echoes recent suggestions that organizations interested in stimulating employee creativity might profitably focus on developing work contexts that support it.
Effect of quantum learning model in improving creativity and memory
NASA Astrophysics Data System (ADS)
Sujatmika, S.; Hasanah, D.; Hakim, L. L.
2018-04-01
Quantum learning is a combination of many interactions that exist during learning. This model can be applied by current interesting topic, contextual, repetitive, and give opportunities to students to demonstrate their abilities. The basis of the quantum learning model are left brain theory, right brain theory, triune, visual, auditorial, kinesthetic, game, symbol, holistic, and experiential learning theory. Creativity plays an important role to be success in the working world. Creativity shows alternatives way to problem-solving or creates something. Good memory plays a role in the success of learning. Through quantum learning, students will use all of their abilities, interested in learning and create their own ways of memorizing concepts of the material being studied. From this idea, researchers assume that quantum learning models can improve creativity and memory of the students.
ERIC Educational Resources Information Center
Kim, Kihwan; Choi, Suk Bong
2017-01-01
Previous research on creative working environments has focused on business organizations. This study examined the influence of creative personality and creative working environment on the research productivity of business faculty. It was hypothesized that creative personality, family support, colleague support, research resources, and workload…
Designing, Developing, and Implementing a Course on LEGO Robotics for Technology Teacher Education
ERIC Educational Resources Information Center
Chambers, Joan M.; Carbonaro, Mike
2003-01-01
Within a constructivist philosophy of learning, teachers, as students, are introduced to different perspectives of teaching with robotic technology while immersed in what Papert called a "constructionist" environment. Robotics allows students to creatively explore computer programming, mechanical design and construction, problem solving,…
Incorporating Social Media in the Classroom
ERIC Educational Resources Information Center
McMeans, April
2015-01-01
Incorporating social media into the classroom will provide a positive, upbeat learning environment that students are engaged in on a regular basis. In doing this, educators will be ensuring discussion, collaboration, critical thinking, and creativity amongst their students. Social media is a knowledgeable topic for our students, and it is an…
Including Critical Thinking and Problem Solving in Physical Education
ERIC Educational Resources Information Center
Pill, Shane; SueSee, Brendan
2017-01-01
Many physical education curriculum frameworks include statements about the inclusion of critical inquiry processes and the development of creativity and problem-solving skills. The learning environment created by physical education can encourage or limit the application and development of the learners' cognitive resources for critical and creative…
ERIC Educational Resources Information Center
Kedian, Jeremy; Giles, David; Morrison, Michele; Fletcher, Murray
2016-01-01
Rapidly changing educational contexts demand deft leadership responses. In this fluid environment, it is imperative that leadership learning models sound educational praxis. Such praxis necessitates the inclusion of participant voices within relational and dialogic processes that enable authentic, creative and collaborative thinking. This paper…
Empowering Learning through Natural, Human, and Building Ecologies.
ERIC Educational Resources Information Center
Kobet, Robert J.
This article asserts that it is critical to understand the connections between human ecology and building ecology to create humane environments that show inspiration and creativity and that also serve diverse needs. It calls for efforts to: (1) construct an environmental education approach that fuses the three ecologies (natural, human, and…
CTAB Recommendations on Learning Environments for Innovation.
ERIC Educational Resources Information Center
Branscomb, Anne W.; And Others
The report examines cultural and social forces in the United States which discourage innovation and creativity. The history of American innovation is reviewed; innovation is defined as the process by which new knowledge is generated and applied in the material and intellectual operations of society. Effects on innovation of the changing economic…
Creative Inspiration for Preschoolers from Museums
ERIC Educational Resources Information Center
Rönkkö, Marja-Leena; Aerila, Juli-Anna; Grönman, Satu
2016-01-01
This research explores the learning outcomes of preschool children produced through visits to an historic house museum environment. The new Finnish preschool curriculum identifies the importance of arts-based approaches for children and that these approaches should be closely aligned to experiential and holistic education. The aim of the research…
ERIC Educational Resources Information Center
Cross, Alan; Board, Jon
2015-01-01
Playground science has a great deal to offer in terms of creative learning; it is, after all, an environment designed for playful behaviour. Drawing sketches and words with chalk on the playground itself at first feels like breaking rules, but children soon become comfortable at "playing with ideas" in this way. They can then be used in…
Analysing Children's Drawings: Applied Imagination
ERIC Educational Resources Information Center
Bland, Derek
2012-01-01
This article centres on a research project in which freehand drawings provided a richly creative and colourful data source of children's imagined, ideal learning environments. Issues concerning the analysis of the visual data are discussed, in particular, how imaginative content was analysed and how the analytical process was dependent on an…
Games and Students: Creating Innovative Professionals
ERIC Educational Resources Information Center
Davis, Jason Stratton
2011-01-01
To create professionals for the future, who will be innovative and internationally competitive, we need to change the learning environment. The current traditional delivery systems of education do not develop the necessary interpersonal, analytical and creative skills to deal with the new knowledge economy. Baer (2005), in calling for a new model…
Creative Disruptions in the Subway of Critical Environmental Pedagogy
ERIC Educational Resources Information Center
Leduc, Timothy B.; Warkentin, Traci
2006-01-01
This paper reflects on the process of developing a pedagogy that uses experiential learning and disruption in environmental education practice to challenge students to develop critical thought. We examine our practice with university students in an "Environment and Culture" course, and focus on the processes that can transform disruption…
Reflections on the prairie as a creative teaching-learning place.
Bunkers, Sandra Schmidt
2006-01-01
In this column, the author reflects on characteristics of the prairie land of South Dakota and how it contributes to a creative teaching-learning place. Attributes of the prairie that are linked with creative teaching-learning include prairie as a space of aloneness and solitude, prairie as a boundless seeing what may be, prairie as contradiction and paradox, and prairie as possibility. These attributes of the prairie are explored through the author's personal experience, theoretical literature on creativity and teaching-learning, and literature from Parse's theory of human becoming.
NASA Astrophysics Data System (ADS)
Autapao, Kanyarat; Minwong, Panthul
2018-01-01
Creative thinking was an important learning skill in the 21st Century via learning and innovation to promote students' creative thinking and working with others and to construct innovation. This is one of the important skills that determine the readiness of the participants to step into the complex society. The purposes of this research were 1) to compare the learning achievement of students after using basic character design and animation concepts using the flipped learning and project-based learning and 2) to make a comparison students' creative thinking between pretest and posttest. The populations were 29 students in Multimedia Technology program at Thepsatri Rajabhat University in the 2nd semester of the academic year 2016. The experimental instruments were lesson plans of basic character design and animation concepts using the flipped learning and project based learning. The data collecting instrument was creative thinking test. The data were analyzed by the arithmetic mean, standard deviation and The Wilcoxon Matched Pairs Signed-Ranks Test. The results of this research were 1) the learning achievement of students were statistically significance of .01 level and 2) the mean score of student's creativity assessment were statistically significance of .05 level. When considering all of 11 KPIs, showed that respondents' post-test mean scores higher than pre-test. And 5 KPIs were statistically significance of .05 level, consist of Originality, Fluency, Elaboration, Resistance to Premature Closure, and Intrinsic Motivation. It's were statistically significance of .042, .004, .049, .024 and .015 respectively. And 6 KPIs were non-statistically significant, include of Flexibility, Tolerance of Ambiguity, Divergent Thinking, Convergent Thinking, Risk Taking, and Extrinsic Motivation. The findings revealed that the flipped learning and project based learning provided students the freedom to simply learn on their own aptitude. When working together with project-based learning, Project based learning focusing on the students' project-based learning construction based on their own interests which allowed the students to increase creative project. This can be applied for other courses in order to plan activities to develop students' work process skills and creative skills. We also recommend that researchers carefully consider the design of lesson plans in accordance with all of 11 KPIs to promote students' creative thinking skills.
Promoting Creative Thinking Ability Using Contextual Learning Model in Technical Drawing Achievement
NASA Astrophysics Data System (ADS)
Mursid, R.
2018-02-01
The purpose of this study is to determine whether there is influence; the differences in the results between students that learn drawing techniques taught by the Contextual Innovative Model (CIM) and taught by Direct Instructional Model (DIM), the differences in achievement among students of technical drawing that have High Creative Thinking Ability (HCTA) with Low Creative Thinking Ability (LCTA), and the interaction between the learning model with the ability to think creatively to the achievement technical drawing. Quasi-experimental research method. Results of research appoint that: the achievement of students that learned technical drawing by using CIM is higher than the students that learned technical drawing by using DIM, the achievement of students of technical drawings HCTA is higher than the achievement of students who have technical drawing LCTA, and there are interactions between the use of learning models and creative thinking abilities in influencing student achievement technical drawing.
Lukersmith, Sue; Burgess-Limerick, Robin
2013-01-01
The value of creative employees to an organisation's growth and innovative development, productivity, quality and sustainability is well established. This study examined the perceived relationship between creativity and work environment factors of 361 practicing health professionals, and whether these factors were present (realised) in their work environment. Job design (challenges, team work, task rotation, autonomy) and leadership (coaching supervisor, time for thinking, creative goals, recognition and incentives for creative ideas and results) were perceived as the most important factors for stimulating creativity. There was room for improvement of these in the work environment. Many aspects of the physical work environment were less important. Public health sector employers and organisations should adopt sustainable strategies which target the important work environment factors to support employee creativity and so enhance service quality, productivity, performance and growth. Implications of the results for ergonomists and workplace managers are discussed with a participatory ergonomics approach recommended. Creative employees are important to an organisation's innovation, productivity and sustainability. The survey identified health professionals perceive a need to improve job design and leadership factors at work to enhance and support employee creativity. There are implications for organisations and ergonomists to investigate the creative potential of work environments.
ERIC Educational Resources Information Center
Douglass, Malcolm P., Ed.
The articles in this collection approach the theme of "Reading in the Age of the Computer" in a variety of ways. Topics covered in the 26 articles include the following: (1) children, school, and computers; (2) new kinds of electronic learning environments; (3) the personal computer for creative learning and thinking; (4) going beyond…
Impact of the Supervisor Feedback Environment on Creative Performance: A Moderated Mediation Model
Zhang, Jian; Gong, Zhenxing; Zhang, Shuangyu; Zhao, Yujia
2017-01-01
Studies on the relationship between feedback and creative performance have only focused on the feedback-self and have underestimated the value of the feedback environment. Building on Self Determined Theory, the purpose of this article is to examine the relationship among feedback environment, creative personality, goal self-concordance and creative performance. Hierarchical regression analysis of a sample of 162 supervisor–employee dyads from nine industry firms. The results indicate that supervisor feedback environment is positively related to creative performance, the relationship between the supervisor feedback environment and creative performance is mediated by goal self-concordance perfectly and moderated by creative personality significantly. The mediation effort of goal self-concordance is significantly influenced by creative personality. The implication of improving employees’ creative performance is further discussed. The present study advances several perspectives of previous studies, echoes recent suggestions that organizations interested in stimulating employee creativity might profitably focus on developing work contexts that support it. PMID:28275362
ERIC Educational Resources Information Center
Tandiseru, Selvi Rajuaty
2015-01-01
The problem in this research is the lack of creative thinking skills of students. One of the learning models that is expected to enhance student's creative thinking skill is the local culture-based mathematical heuristic-KR learning model (LC-BMHLM). Heuristic-KR is a learning model which was introduced by Krulik and Rudnick (1995) that is the…
How to Assess Creative Thinking Skill in Making Products of Liquid Pressure?
NASA Astrophysics Data System (ADS)
Chasanah, L.; Kaniawati, I.; Hernani, H.
2017-09-01
The primary skills that must be possessed in the 21st century curriculum are learning and innovation skills. One of the learning strategies that can train students to innovate and improve creative thinking skills is by applying Science, Technology, Engineering and Mathematics (STEM) in learning. Based on an interview to one of the science teachers that learning that aims to train learning and innovation skills has not been applied to learning in the classroom because there is not enough time, learning materials and assessment instruments used. This study aims to determine the results of the implementation of performance assessment of creative thinking skills on STEM-based learning in junior high school for the material of liquid pressure. This research uses descriptive method. Participants in this study were junior high school students 8th in Kudus area. The research instrument consists of observation sheet, performance assessment and documentation. The result showed that creative thinking skills performance assessment can assess student’s creativity in making products of STEM-based learning for junior high school.
Fostering Academic Creativity in Gifted Students. ERIC Digest #E484.
ERIC Educational Resources Information Center
Torrance, E. Paul; Goff, Kathy
This digest describes academic creativity and offers suggestions for its development in gifted students. Creative learning and learning by authority are contrasted and examples of each are given. The naturally creative behavior of young children is noted. Among suggestions offered to teachers are: respect the unusual questions of children; show…
Nurturing Creativity in Education
ERIC Educational Resources Information Center
Collard, Paul; Looney, Janet
2014-01-01
Across continents, creativity is a priority for education and is central to the discourse on 21st century learning. In this article, we explore how a greater focus on "everyday creativity" in schools changes the dynamics of teaching and learning. We look briefly at the main concepts in the literature on creativity in education. We then…
An Analysis of Creative Process Learning in Computer Game Activities through Player Experiences
ERIC Educational Resources Information Center
Inchamnan, Wilawan
2016-01-01
This research investigates the extent to which creative processes can be fostered through computer gaming. It focuses on creative components in games that have been specifically designed for educational purposes: Digital Game Based Learning (DGBL). A behavior analysis for measuring the creative potential of computer game activities and learning…
A Chaotic Intervention: Creativity and Peer Learning in Design Education
ERIC Educational Resources Information Center
Budge, Kylie; Beale, Claire; Lynas, Emma
2013-01-01
Peer feedback and critique is integral to the creative practice of studio-based textile designers. In a creative learning context, how do students perceive the role of peer feedback and critique? What conditions do students identify as being important to stimulating creativity in a collaborative peer feedback and critique-driven learning…
Team Creativity: The Effects of Perceived Learning Culture, Developmental Feedback and Team Cohesion
ERIC Educational Resources Information Center
Joo, Baek-Kyoo; Song, Ji Hoon; Lim, Doo Hun; Yoon, Seung Won
2012-01-01
This study investigates the influence of perceived learning culture, developmental feedback and team cohesion on team creativity. The results showed that the demographic variables, the three antecedents and their interactions explained 41 per cent of variance in team creativity. Team creativity was positively correlated with a higher level of…
Structured Creative Processes in Learning Playwriting: Invoking Imaginative Pedagogies
ERIC Educational Resources Information Center
Gardiner, Paul; Anderson, Michael
2018-01-01
The concept of the 'creative' in creative writing has a vexed history. This article explores the myths surrounding creativity and how they have influenced the way teachers have approached playwriting pedagogy. It reports on research into the teaching and learning experiences of students and teachers in secondary schools, focusing on the…
Chan, Zenobia C Y
2013-08-01
To explore students' attitude towards problem-based learning, creativity and critical thinking, and the relevance to nursing education and clinical practice. Critical thinking and creativity are crucial in nursing education. The teaching approach of problem-based learning can help to reduce the difficulties of nurturing problem-solving skills. However, there is little in the literature on how to improve the effectiveness of a problem-based learning lesson by designing appropriate and innovative activities such as composing songs, writing poems and using role plays. Exploratory qualitative study. A sample of 100 students participated in seven semi-structured focus groups, of which two were innovative groups and five were standard groups, adopting three activities in problem-based learning, namely composing songs, writing poems and performing role plays. The data were analysed using thematic analysis. There are three themes extracted from the conversations: 'students' perceptions of problem-based learning', 'students' perceptions of creative thinking' and 'students' perceptions of critical thinking'. Participants generally agreed that critical thinking is more important than creativity in problem-based learning and clinical practice. Participants in the innovative groups perceived a significantly closer relationship between critical thinking and nursing care, and between creativity and nursing care than the standard groups. Both standard and innovative groups agreed that problem-based learning could significantly increase their critical thinking and problem-solving skills. Further, by composing songs, writing poems and using role plays, the innovative groups had significantly increased their awareness of the relationship among critical thinking, creativity and nursing care. Nursing educators should include more types of creative activities than it often does in conventional problem-based learning classes. The results could help nurse educators design an appropriate curriculum for preparing professional and ethical nurses for future clinical practice. © 2013 Blackwell Publishing Ltd.
Groupwork with Learning Disabilities: Creative Drama. A Winslow Practical Manual.
ERIC Educational Resources Information Center
Chesner, Anna
This British book discusses the value of creative drama for people with learning disabilities, offers some basic principles of working with people with learning disabilities, and describes a variety of approaches to drama. An introduction discusses the optimal size of a creative drama group, the kind of work space needed, equipment, membership,…
Developing the Mathematics Learning Management Model for Improving Creative Thinking in Thailand
ERIC Educational Resources Information Center
Sriwongchai, Arunee; Jantharajit, Nirat; Chookhampaeng, Sumalee
2015-01-01
The study purposes were: 1) To study current states and problems of relevant secondary students in developing mathematics learning management model for improving creative thinking, 2) To evaluate the effectiveness of model about: a) efficiency of learning process, b) comparisons of pretest and posttest on creative thinking and achievement of…
A Cross-National Study of Implicit Theories of a Creative Person
ERIC Educational Resources Information Center
Hopp, Manuel; Händel, Marion; Stoeger, Heidrun; Vialle, Wilma; Ziegler, Albert
2016-01-01
Implicit theories can influence learning behavior, the approaches individuals take to learning and performance situations, and the learning goals individuals set, as well as, indirectly, their accomplishments, intelligence, and creativity. For this cross-cultural study, Kenyan and German students were asked to draw a creative person and rate it on…
ERIC Educational Resources Information Center
Abykanova, Bakytgul; Bilyalova, Zhupar; Makhatova, Valentina; Idrissov, Salamat; Nugumanov, Samal
2016-01-01
Creative activity of a pedagogic process subject depends on the pedagogue's position, on his faith in the abilities to learn successfully, on encouragement of achievements, stimulating the initiative and activity. Successful learning by activating creative activity is possible with the presence of respectful attitude towards the pedagogic process…
ERIC Educational Resources Information Center
Wu, Chih-Hsiang; Hwang, Gwo-Jen; Kuo, Fan-Ray; Huang, Iwen
2013-01-01
Educators have indicated that creative teaching is the most important educational activity; nevertheless, most existing education systems fail to engage students in effective creative tasks. To address this issue, this study proposes a mind map based collaborative learning approach for supporting creative learning activities and enhancing…
Cultivating Collaborations: Site Specific Design for Embodied Science Learning.
Gill, Katherine; Glazier, Jocelyn; Towns, Betsy
2018-05-21
Immersion in well-designed outdoor environments can foster the habits of mind that enable critical and authentic scientific questions to take root in students' minds. Here we share two design cases in which careful, collaborative, and intentional design of outdoor learning environments for informal inquiry provide people of all ages with embodied opportunities to learn about the natural world, developing the capacity for understanding ecology and the ability to empathize, problem-solve and reflect. Embodied learning, as facilitated by and in well-designed outdoor learning environments, leads students to develop new ways of seeing, new scientific questions, new ways to connect with ideas, with others and new ways of thinking about the natural world. Using examples from our collaborative practices as experiential learning designers, we illustrate how creating the habits of mind critical to creating scientists, science-interested, and science-aware individuals benefits from providing students spaces to engage in embodied learning in nature. We show how public landscapes designed in creative partnerships between educators, scientists, designers and the public have potential to amplify science learning for all.
Promoting Plasma Physics as a Career: A Generational Approach
NASA Astrophysics Data System (ADS)
Morgan, James
2005-10-01
A paradigm shift is occurring in education physics programs. Educators are shifting from the traditional teaching focus to concentrate on student learning. Students are unaware of physics as a career, plasma physics or the job opportunities afforded to them with a physics degree. The physics profession needs to promote itself to the younger generations, or specifically the millennial generation (Born in the 1980's-2000's). Learning styles preferred by ``Millennials'' include a technological environment that promotes learning through active task performance rather than passive attendance at lectures. Millennials respond well to anything experiential and will be motivated by opportunities for creativity and challenging learning environments. The open-ended access to information, the ability to tailor learning paths, and continuous and instantaneous performance assessment offer flexibility in the design of curricula as well as in the method of delivery. Educators need to understand the millennial generation, appeal to their motivations and offer a learning environment designed for their learning style. This poster suggests promoting a physics career by focusing on generational learning styles and preferences.
ERIC Educational Resources Information Center
Linkhauer, Lorraine D.
2017-01-01
This qualitative case study focused on the perception of Creative Arts (CA) students on creativity and innovation stimulators and barriers in higher learning situations, and, the observation and comparison of the fluency and flexibility exhibited within the results of the 30-circle exercise to determine the degree of development for creativity and…
Using Creative Dramatics to Foster Conceptual Learning in a Science Enrichment Program
NASA Astrophysics Data System (ADS)
Hendrix, Rebecca Compton
This study made analysis of how the integration of creative drama into a science enrichment program enhanced the learning of elementary school students' understanding of sound physics and solar energy. The study also sought to determine if student attitudes toward science could be improved with the inclusion of creative drama as an extension to a well-known science inquiry program. The qualitative portion of this study explored the treatment groups' perceptions of how the use of creative drama helped them to learn science. A treatment group of fourth and fifth grade students were taught using the Full Option Science System (FOSS) kit in sound physics and solar energy with the inclusion of creative drama, while a control group of fourth and fifth grade students were taught using only the FOSS kit. The quantitative data analysis revealed that the students who were taught science with the inclusion of creative drama showed greater understanding of the science content than the students in the control group taught without the inclusion of creative drama. Both groups and grade levels in this study showed a slight decline in science attitudes from pre to post survey. Although the overall change was small it was statistically significant. The conclusion from this data is that the inclusion of creative drama in a science inquiry science program does not increase student's attitudes toward learning science any better than inquiry based instruction without creative drama. The drama treatment group students reported that they enjoyed participating in creative drama activities and generally viewed the creative drama intervention as a fun way to learn more about science. The students indicated that the creative drama activities helped them to remember and think about science. The researcher concluded that creative drama when used as an extension to an inquiry science program increases student understanding of science content better than the use of a science inquiry program alone. Although students in both treatment and control groups showed a small decline in attitude toward science, the drama treatment students responded favorably to creative drama's use and implementation in helping them to learn more about science.
Transferring learning from faculty development to the classroom.
Rock, Kim Z
2014-12-01
This study’s purpose was to better understand the transfer of learning by uncovering how various factors supported the integration of health information technology knowledge and skills gleaned from the Health Resources and Services Administration–funded faculty development programs into nursing education curricula. Through interviews with 20 participants from four programs, this study confirmed the importance of findings related to faculty, program, and work environment characteristics for supporting successful transfer of learning and substantiates a variety of other transfer-of-learning research. New or seldom discussed supportive individual characteristics were found, including leadership abilities, lifelong learning, ability to recognize limitations, persistence, creativity, and risk taking. The importance of networking, diversity of perspectives, postconference support, and teams in program designs were found to positively influence transfer. The variety of supportive factors and barriers in the participants’ work environments strengthens the assertions that transfer may be context dependent. Findings provided insight for recommendations to improve learning transfer. Copyright 2014, SLACK Incorporated.
Experiential Collaborative Learning and Preferential Thinking
NASA Astrophysics Data System (ADS)
Volpentesta, Antonio P.; Ammirato, Salvatore; Sofo, Francesco
The paper presents a Project-Based Learning (shortly, PBL) approach in a collaborative educational environment aimed to develop design ability and creativity of students coming from different engineering disciplines. Three collaborative learning experiences in product design were conducted in order to study their impact on preferred thinking styles of students. Using a thinking style inventory, pre- and post-survey data was collected and successively analyzed through ANOVA techniques. Statistically significant results showed students successfully developed empathy and an openness to multiple perspectives. Furthermore, data analysis confirms that the proposed collaborative learning experience positively contributes to increase awareness in students' thinking styles.
Groenendijk, Talita; Janssen, Tanja; Rijlaarsdam, Gert; van den Bergh, Huub
2013-03-01
Previous research has shown that observation can be effective for learning in various domains, for example, argumentative writing and mathematics. The question in this paper is whether observational learning can also be beneficial when learning to perform creative tasks in visual and verbal arts. We hypothesized that observation has a positive effect on performance, process, and motivation. We expected similarity in competence between the model and the observer to influence the effectiveness of observation. Sample. A total of 131 Dutch students (10(th) grade, 15 years old) participated. Two experiments were carried out (one for visual and one for verbal arts). Participants were randomly assigned to one of three conditions; two observational learning conditions and a control condition (learning by practising). The observational learning conditions differed in instructional focus (on the weaker or the more competent model of a pair to be observed). We found positive effects of observation on creative products, creative processes, and motivation in the visual domain. In the verbal domain, observation seemed to affect the creative process, but not the other variables. The model similarity hypothesis was not confirmed. Results suggest that observation may foster learning in creative domains, especially in the visual arts. © 2011 The British Psychological Society.
Creativity Assessment in the Context of Maker-Based Projects
ERIC Educational Resources Information Center
Lille, Benjamin; Romero, Margarida
2017-01-01
Creativity is a key competence in 21st century education. Among the active learning pedagogies which aims to develop creativity, learning by making is an emerging approach in which the students are engaged in the co-creation of a shared artefact. In this study, we aim to analyse the creativity competency through a maker-based projects.…
ERIC Educational Resources Information Center
Hannon, Stephen; McBride, Hugh; Burns, Barbara
2004-01-01
Educational programmes should promote an ethos of lifelong learning and develop in graduates the capacity for long-term personal and professional development through self-learning and reflection. A business degree programme should seek to produce graduates who are confident, creative thinkers with the capacity to solve problems, think creatively,…
ERIC Educational Resources Information Center
Hatziconstantis, Christos; Kolympari, Tania
2016-01-01
The International Baccalaureate Diploma Programme for secondary education students requires the successful completion of the Creativity, Action, Service (CAS) component (more recently renamed Creativity, Activity, Service) which is based on the philosophy of experiential learning and Academic Service Learning. In this article, the technique of…
ERIC Educational Resources Information Center
Troop, Meagan
2017-01-01
This exploratory study identifies aspects of pedagogical design and teaching practice that enabled creative capacities through the lens of the researcher's lived experience. A guiding research question in this investigation follows: (a) "What is the nature of the relationship between creative activity and transformative learning" and (b)…
NASA Astrophysics Data System (ADS)
Gomes, Joan Julieanne Mariani
The importance of thinking and problem-solving skills, and the ability to integrate and analyze information has been recognized and yet may be lacking in schools. Creativity is inherently linked to problem finding, problem solving, and divergent thinking (Arieti, 1976; Csikszentmihalyi, 1990; Milgram, 1990). The importance of early childhood education and its role in the formation of young minds has been recognized (Caine & Caine, 1991; Montessori, 1967a, 1967b; Piaget, 1970). Early childhood education also impacts creativity (Gardner, 1999). The features of brain-based learning (Caine & Caine, 1991; Jensen, 1998; Sousa, 2001; Wolfe, 2001) have a clear connection to nurturing the creative potential in students. Intrinsic motivation and emotions affect student learning and creativity as well (Hennessey & Amabile, 1987). The purpose of this study was to discern if a creativity-focused science curriculum for the kindergarteners at a Montessori early learning center could increase creativity in students. This action research study included observations of the students in two classrooms, one using the creativity-focused science curriculum, and the other using the existing curriculum. The data collected for this interpretive study included interviews with the students, surveys and interviews with their parents and teachers, teacher observations, and the administration of Torrance's (1981) Thinking Creatively in Action and Movement (TCAM) test. The interpretation of the data indicated that the enhanced science curriculum played a role in enhancing the creativity of the children in the creativity-focused group. The results of the TCAM (Torrance, 1981) showed a significant increase in scores for the children in the creativity-focused group. The qualitative data revealed a heightened interest in science and the observation of creative traits, processes, and products in the creativity-focused group children. The implications of this study included the need for meaningful learning experiences, experiential learning opportunities, critical thinking and problem solving activities, and an emphasis on freedom, independence, and autonomy on the part of the learner. These elements, when combined with an integrated science curriculum, can foster creativity in young children.
"Enhancing the Creative Process for Learning in Primary Technology Education"
ERIC Educational Resources Information Center
Webster, Alistair; Campbell, Coral; Jane, Beverley
2006-01-01
When undertaking design and technology activities, children are provided with opportunities to create solutions to problems in new and innovative ways. The mental processes involved in the generation of new ideas may be enhanced when children's attention is not focussed and is allowed to wander in a relaxed and uncompetitive environment. Research…
Environmental Education Activity Guide: Pre K-8.
ERIC Educational Resources Information Center
Iozzi, Lou; Halsey, Brent, Jr.
Project Learning Tree uses the forest as a window on the world to increase students' understanding of the complex environment in the United States; to stimulate critical and creative thinking; to develop the ability to make informed decisions on environmental issues; and to instill the confidence and commitment to take responsible action on behalf…
Creative practicum leadership experiences in rural settings.
Schoenfelder, Deborah Perry; Valde, Jill Gaffney
2009-01-01
Rural healthcare systems provide rich learning environments for nursing students, where strong nursing leaders manage care for people with diverse health problems across the lifespan. The authors describe the development, implementation, and evaluation of rural clinical leadership practicum, a prelicensure course that specifically focuses on the application of leadership concepts in small rural healthcare systems.
ERIC Educational Resources Information Center
Leigh, Lauraine, Ed.; Gersch, Irvine, Ed.; Dix, Ann, Ed.; Haythorne, Deborah, Ed.
2012-01-01
"Dramatherapy with Children, Young People and Schools" is the first book to specifically evaluate the unique value of dramatherapy in the educational environment. A variety of highly experienced dramatherapists, educational psychologists and childhood experts discuss the benefits to the children and young people, and also in relation to…
Minecraft as a Creative Tool: A Case Study
ERIC Educational Resources Information Center
Cipollone, Maria; Schifter, Catherine C.; Moffat, Rick A.
2014-01-01
Many scholars are enthusiastic about the potential learning opportunities present in the sandbox-style gaming environment, Minecraft. In the following case study, the authors explored the use of Minecraft in a high school literature class and the presentation of characterization and plot in three student-made machinima, or films made in the game…
Computer Ethics: A Slow Fade from Black and White to Shades of Gray
ERIC Educational Resources Information Center
Kraft, Theresa A.; Carlisle, Judith
2011-01-01
The expanded use of teaching case based analysis based on current events and news stories relating to computer ethics improves student engagement, encourages creativity and fosters an active learning environment. Professional ethics standards, accreditation standards for computer curriculum, ethics theories, resources for ethics on the internet,…
Views of Pre-Service Teachers on Blog use for Instruction and Social Interaction
ERIC Educational Resources Information Center
Kuzu, Abdullah
2007-01-01
Rapid development of technology and unique characteristics of the creative society require a shift from traditional teaching concepts to student centered learning in education. One of the methods to provide this change is creating teaching environments enriched by Internet. Blog (weblog) service offered to learners and teachers through Internet…
A Qualitative Study: Integrating Art and Science in the Environment
ERIC Educational Resources Information Center
Mills, Deborah N.
2013-01-01
The study was used to develop an understanding of the nature of a creative learning experience that incorporated the foundational elements of Reggio Emilia, place-based education, and experience design. The study took place in an urban high school with eight students in an advanced placement art class. The qualitative research project revolved…
One for All: Maintaining a Single Schedule Database for Large Development Projects
NASA Technical Reports Server (NTRS)
Hilscher, R.; Howerton, G.
1999-01-01
Efficiently maintaining and controlling a single schedule database in an Integrated Product Team environment is a significant challenge. It's accomplished effectively with the right combination of tools, skills, strategy, creativity, and teamwork. We'll share our lessons learned maintaining a 20,000 plus task network on a 36 month project.
NASA Astrophysics Data System (ADS)
Wahyu Utami, Niken; Aziz Saefudin, Abdul
2018-01-01
This study aims to determine: 1) differences in students taking independent learning by using e-learning and the students who attend the learning by using the print instructional materials ; 2) differences in the creativity of students who follow learning with e-learning and the students who attend the learning by using the print instructional materials ; 3) differences in learning independence and creativity of students attend learning with e-learning and the students who attend lessons using printed teaching materials in the subject of Mathematics Instructional Media Development. This study was a quasi-experimental research design using only posttest control design. The study population was all students who take courses in Learning Mathematics Media Development, Academic Year 2014/2015 100 students and used a random sample (random sampling) is 60 students. To test the hypothesis used multivariate analysis of variance or multivariable analysis of variance (MANOVA) of the track. The results of this study indicate that 1) There is a difference in student learning independence following study using the e-learning and the students who attend lessons using printed teaching materials in the lecture PMPM ( F = 4.177, p = 0.046 < 0.05 ) ; 2 ) There is no difference in the creativity of the students who complete the learning by using e -learning and students to follow the learning using printed teaching materials in the lecture PMPM ( F = 0.470, p = 0.496 > 0.05) ; No difference learning independence and creativity of students attend learning by using e-learning and the students who attend the learning using printed teaching materials in the lecture PMPM (F = 2.452, p = 0.095 > 0.05). Based on these studies suggested that the learning using e -learning can be used to develop student creativity, while learning to use e -learning and teaching materials can be printed to use to develop students’ independence.
Learning to Be Creatively Expressive Performers
ERIC Educational Resources Information Center
Strand, Katherine; Brenner, Brenda
2017-01-01
Research conducted on the development of expressive performance capabilities suggests that children can learn to demonstrate expressiveness in their music-making. Expressivity includes musical interpretation, performance technique, and musical and personal creativity. This article examines creativity as an important component of musical…
Problem Based Learning as a Shared Musical Journey--Group Dynamics, Communication and Creativity
ERIC Educational Resources Information Center
Lindvang, Charlotte; Beck, Bolette
2015-01-01
The focus of this paper is how we can facilitate problem based learning (PBL) more creatively. We take a closer look upon the connection between creative processes and social communication in the PBL group including how difficulties in the social interplay may hinder creativity. The paper draws on group dynamic theory, and points out the…
ERIC Educational Resources Information Center
Fleischmann, Katja
2015-01-01
Work-integrated learning (WIL) is increasingly identified as essential to helping creative arts students' transition from university into the creative industries workplace. Off-campus activities, such as work placements, play a major role in educating work-ready graduates. At the same time, increasing enrolment numbers in creative arts education…
ERIC Educational Resources Information Center
Jeong, Shinhee; McLean, Gary N.; McLean, Laird D.; Yoo, Sangok; Bartlett, Kenneth
2017-01-01
Purpose: By adopting a multilevel approach, this paper aims to examine the relationships among employee creativity and creative personality, domain expertise (i.e. individual-level factors), non-controlling supervision style and organizational learning culture (i.e. team-level factors). It also investigates the cross-level interactions between…
The Role of Creativity in the Development of Identity and Purpose in Undergraduate Seniors
ERIC Educational Resources Information Center
Aaron, Robert William
2010-01-01
Creativity is highly valued when teaching children to play, and it is through acts of play children begin to learn about the world. However, along the road to adulthood, creative minds often become stifled. Creativity may be viewed as impractical or unnecessary when learning hard and true facts, and yet, as experienced in childhood, creativity…
ERIC Educational Resources Information Center
Association for the Advancement of Computing in Education. Asia-Pacific Chapter.
This conference addressed pedagogical, social, and technological issues related to computers in education. The conference theme, "Learning Societies in the New Millennium: Creativity, Caring & Commitments," focused on creative learning, caring for diverse cultures and global issues, and committing oneself to a new way of…
Emerging CAE technologies and their role in Future Ambient Intelligence Environments
NASA Astrophysics Data System (ADS)
Noor, Ahmed K.
2011-03-01
Dramatic improvements are on the horizon in Computer Aided Engineering (CAE) and various simulation technologies. The improvements are due, in part, to the developments in a number of leading-edge technologies and their synergistic combinations/convergence. The technologies include ubiquitous, cloud, and petascale computing; ultra high-bandwidth networks, pervasive wireless communication; knowledge based engineering; networked immersive virtual environments and virtual worlds; novel human-computer interfaces; and powerful game engines and facilities. This paper describes the frontiers and emerging simulation technologies, and their role in the future virtual product creation and learning/training environments. The environments will be ambient intelligence environments, incorporating a synergistic combination of novel agent-supported visual simulations (with cognitive learning and understanding abilities); immersive 3D virtual world facilities; development chain management systems and facilities (incorporating a synergistic combination of intelligent engineering and management tools); nontraditional methods; intelligent, multimodal and human-like interfaces; and mobile wireless devices. The Virtual product creation environment will significantly enhance the productivity and will stimulate creativity and innovation in future global virtual collaborative enterprises. The facilities in the learning/training environment will provide timely, engaging, personalized/collaborative and tailored visual learning.
Inquiry-based Laboratory Activities on Drugs Analysis for High School Chemistry Learning
NASA Astrophysics Data System (ADS)
Rahmawati, I.; Sholichin, H.; Arifin, M.
2017-09-01
Laboratory activity is an important part of chemistry learning, but cookbook instructions is still commonly used. However, the activity with that way do not improve students thinking skill, especially students creativity. This study aims to improve high school students creativity through inquiry-based laboratory on drugs analysis activity. Acid-base titration is used to be method for drugs analysis involving a color changing indicator. The following tools were used to assess the activity achievement: creative thinking test on acid base titration, creative attitude and action observation sheets, questionnaire of inquiry-based lab activities, and interviews. The results showed that the inquiry-based laboratory activity improving students creative thinking, creative attitude and creative action. The students reacted positively to this teaching strategy as demonstrated by results from questionnaire responses and interviews. This result is expected to help teachers to overcome the shortcomings in other laboratory learning.
Work environments for employee creativity.
Dul, Jan; Ceylan, Canan
2011-01-01
Innovative organisations need creative employees who generate new ideas for product or process innovation. This paper presents a conceptual framework for the effect of personal, social-organisational and physical factors on employee creativity. Based on this framework, an instrument to analyse the extent to which the work environment enhances creativity is developed. This instrument was applied to a sample of 409 employees and support was found for the hypothesis that a creative work environment enhances creative performance. This paper illustrates how the instrument can be used in companies to select and implement improvements. STATEMENT OF RELEVANCE: The ergonomics discipline addresses the work environment mainly for improving health and safety and sometimes productivity and quality. This paper opens a new area for ergonomics: designing work environments for enhancing employee creativity in order to strengthen an organisation's capability for product and process innovation and, consequently, its competitiveness.
2008-01-01
The author provides a critical overview of three-dimensional (3-D) virtual worlds and “serious gaming” that are currently being developed and used in healthcare professional education and medicine. The relevance of this e-learning innovation for teaching students and professionals is debatable and variables influencing adoption, such as increased knowledge, self-directed learning, and peer collaboration, by academics, healthcare professionals, and business executives are examined while looking at various Web 2.0/3.0 applications. There is a need for more empirical research in order to unearth the pedagogical outcomes and advantages associated with this e-learning technology. A brief description of Roger’s Diffusion of Innovations Theory and Siemens’ Connectivism Theory for today’s learners is presented as potential underlying pedagogical tenets to support the use of virtual 3-D learning environments in higher education and healthcare. PMID:18762473
Hansen, Margaret M
2008-09-01
The author provides a critical overview of three-dimensional (3-D) virtual worlds and "serious gaming" that are currently being developed and used in healthcare professional education and medicine. The relevance of this e-learning innovation for teaching students and professionals is debatable and variables influencing adoption, such as increased knowledge, self-directed learning, and peer collaboration, by academics, healthcare professionals, and business executives are examined while looking at various Web 2.0/3.0 applications. There is a need for more empirical research in order to unearth the pedagogical outcomes and advantages associated with this e-learning technology. A brief description of Roger's Diffusion of Innovations Theory and Siemens' Connectivism Theory for today's learners is presented as potential underlying pedagogical tenets to support the use of virtual 3-D learning environments in higher education and healthcare.
The Learning Organisation: Results of a Benchmarking Study.
ERIC Educational Resources Information Center
Zairi, Mohamed
1999-01-01
Learning in corporations was assessed using these benchmarks: core qualities of creative organizations, characteristic of organizational creativity, attributes of flexible organizations, use of diversity and conflict, creative human resource management systems, and effective and successful teams. These benchmarks are key elements of the learning…
Exploring Collective Mathematical Creativity in Elementary School
ERIC Educational Resources Information Center
Levenson, Esther
2011-01-01
This study combines theories related to collective learning and theories related to mathematical creativity to investigate the notion of collective mathematical creativity in elementary school classrooms. Collective learning takes place when mathematical ideas and actions, initially stemming from an individual, are built upon and reworked,…
The Relationship between Self-Direction and Wellness among Graduate Students.
ERIC Educational Resources Information Center
Owen, T. Ross
1999-01-01
Self Directed Learning Readiness Scale and a wellness measure were completed by 185 graduate students. Creativity significantly correlated with wellness; intellectual wellness and spirituality/values correlated with self-directed learning. Self-directed learners appear to feel strongly about creative expression, and creative pursuits have the…
The Writing Curriculum and the Student.
ERIC Educational Resources Information Center
Ediger, Marlow
Writing must receive major emphasis in teaching-learning situations. There are important differences between creative endeavors and those that involve role learning and exact answers. Creativity emphasizes the novel, the unique, the original, and the open-ended. Creativity should stress writing across the curriculum, and should involve reading and…
Art, Reflection, and Creativity in the Classroom: The Student-Driven Art Course
ERIC Educational Resources Information Center
Andrews, Barbara Henriksen
2005-01-01
The structure and functioning mechanics of a student-driven art course, "Arts and Ideas" [described in the September 2001 issue of "Art Education" in "Art and Ideas: Reaching Nontraditional Art Students" (Andrews, 2001)] were designed to create a classroom environment that would promote greater student input into learning and the choice of art…
ERIC Educational Resources Information Center
Misfeldt, Morten; Zacho, Lis
2016-01-01
In this article, we address how the design of educational scenarios can support teachers' adoption of both technology and open-ended projects indorsing creativity and innovation. We do that by describing how groups of teachers develop digital learning environments supporting using a combination of GeoGebra and Google sites. Both teachers and…
ERIC Educational Resources Information Center
Jou, Min; Chuang, Chien-Pen; Wu, Yu-Shiang
2010-01-01
With the evolution of the surrounding world market, engineers have to propose innovations in products and processes. Industrial innovation frequently results from an improved understanding of basic physics. In this paper, an approach to accelerate inventive preliminary design is presented. This method combines the main advantages of CBR (Case…
ERIC Educational Resources Information Center
Huddy, Avril
2017-01-01
Digital technology has long been integrated into the mainstream learning environment in a variety of ways from basic teaching delivery tools to specific courseware; however, it has struggled to make an impact in the dance technique studio. Despite the enthusiastic and alacritous integration of digital technologies within the repertoire and…
ERIC Educational Resources Information Center
Wilson, Ruth
2012-01-01
Now in its second edition, "Nature and Young Children" promotes the holistic development of children by connecting them with nature. It offers advice and guidance on how to set up indoor and outdoor nature play spaces as well as encouraging environmentally responsible attitudes, values and behaviour in your early childhood setting. Covering topics…
NASA Astrophysics Data System (ADS)
Rahman, Abdul; Saleh Ahmar, Ansari; Arifin, A. Nurani M.; Upu, Hamzah; Mulbar, Usman; Alimuddin; Arsyad, Nurdin; Ruslan; Rusli; Djadir; Sutamrin; Hamda; Minggi, Ilham; Awi; Zaki, Ahmad; Ahmad, Asdar; Ihsan, Hisyam
2018-01-01
One of causal factors for uninterested feeling of the students in learning mathematics is a monotonous learning method, like in traditional learning method. One of the ways for motivating students to learn mathematics is by implementing APIQ (Aritmetika Plus Intelegensi Quantum) creative mathematics game method. The purposes of this research are (1) to describe students’ responses toward the implementation of APIQ creative mathematics game method on the subject matter of Greatest Common Factor (GCF) and Least Common Multiple (LCM) and (2) to find out whether by implementing this method, the student’s learning completeness will improve or not. Based on the results of this research, it is shown that the responses of the students toward the implementation of APIQ creative mathematics game method in the subject matters of GCF and LCM were good. It is seen in the percentage of the responses were between 76-100%. (2) The implementation of APIQ creative mathematics game method on the subject matters of GCF and LCM improved the students’ learning.
Student creativity in creating cell organelles as media for learning
NASA Astrophysics Data System (ADS)
Fatmawati, B.
2018-04-01
Creativity is not formed by itself but it is influenced by some others factors. Creativity is a . person’s ability to create / generate an idea embodied in the form of a product to solve problems which is accepted socially, spiritually, artificially, scientifically, and technologically. Learning media is a means of communication to deliver learning materials. There are three kinds of learning media produced by students such as books story, playdough, and the utilization of inorganic waste. The focus of this research is to know the students’ creativity in producing learnning media to understand an Abstract material especially on topic of cell organelles of animal and plant cell. Data analysis is using two ways that calculate the score of mastery in terms of concepts and creativity. The results showed the score of students’ understanding was increasing from 15 (average score of pre-test) to 31.1 (average score of post-test). It was categorized into three level, that are, high level with 21.4% of participants, medium with 64.3%, and low with 14.3%). Seven groups of students make learning media made of waste, playdough, and waste made in story form. The assessment of creativity involved four aspects, namely, color combinations, stringing, tidiness, and make (the accuracy of the concept with the form). Thus, it can be argued that self-created learning media helps in understanding the Abstract concepts of cell organelles.
Translanguaging Space and Creative Activity: Theorising Collaborative Arts-Based Learning
ERIC Educational Resources Information Center
Bradley, Jessica; Moore, Emilee; Simpson, James; Atkinson, Louise
2018-01-01
This paper focuses on an innovative transdisciplinary educational arts-based learning project, LangScape Curators, which links to and leads from research conducted for the AHRC-funded "Translation and Translanguaging" project. Here, we describe how we work collaboratively with creative practitioners to use a variety of creative arts…
The "Iron Inventor": Using Creative Problem Solving to Spur Student Creativity
ERIC Educational Resources Information Center
Lee, Seung Hwan; Hoffman, K. Douglas
2014-01-01
Based on the popular television show the "Iron Chef," an innovative marketing activity called the "Iron Inventor" is introduced. Using the creative problem-solving approach and active learning techniques, the Iron Inventor facilitates student learning pertaining to the step-by-step processes of creating a new product and…
ERIC Educational Resources Information Center
Ransdell, Marlo Evelyn
2009-01-01
This study examined the creative thinking of interior design graduate students in an online learning community. This study considered potential changes in creative thinking (fluency, flexibility, originality, and elaboration) about design research resulting from peer-led online discussions. It further studied the learner characteristics of…
Derwent's Doors: Creative Acts
ERIC Educational Resources Information Center
Gillen, Julia
2007-01-01
Children's early word learning is not usually considered creative in the same sense as artistic productions of later life. Yet early word learning is a creative response to the intrinsic instability of word meaning. As the child acts to participate in her community, she strives for intersubjectivity, manifest in neologisms and under- and…
Entrepreneurial Learning a Practical Model from the Creative Industries
ERIC Educational Resources Information Center
Rae, David
2004-01-01
Explores how entrepreneurial capability and identity are learned in the creative and media industries. This sector is of growing social and economic importance, and the majority of its employment and commercial activity takes place within small businesses. However, entrepreneurship in the creative industries and the related development of…
Oratoria Online: The Use of Technology Enhaced Learning to Improve Students' Oral Skills
NASA Astrophysics Data System (ADS)
Dornaleteche, Jon
New ITCs have proven to be useful tools for implementing innovating didactic and pedagogical formula oriented to enhance students' en teachers' creativity. The up-and-coming massive e-learning and blended learning projects are clear examples of such a phenomenon. The teaching of oral communication offers a perfect scenario to experiment with these formulas. Since the traditional face to face approach for teaching 'Speech techniques' does not keep up with the new digital environment that surround students, it is necessary to move towards an 'Online oratory' model focused on using TEL to improve oral skills.
Analysis of creative mathematical thinking ability by using model eliciting activities (MEAs)
NASA Astrophysics Data System (ADS)
Winda, A.; Sufyani, P.; Elah, N.
2018-05-01
Lack of creative mathematical thinking ability can lead to not accustomed with open ended problem. Students’ creative mathematical thinking ability in the first grade at one of junior high school in Tangerang City is not fully developed. The reason of students’ creative mathematical thinking ability is not optimally developed is so related with learning process which has done by the mathematics teacher, maybe the learning design that teacher use is unsuitable for increasing students’ activity in the learning process. This research objective is to see the differences in students’ ways of answering the problems in terms of students’ creative mathematical thinking ability during the implementation of Model Eliciting Activities (MEAs). This research use post-test experimental class design. The indicators for creative mathematical thinking ability in this research arranged in three parts, as follow: (1) Fluency to answer the problems; (2) Flexibility to solve the problems; (3) Originality of answers. The result of this research found that by using the same learning model and same instrument from Model Eliciting Activities (MEAs) there are some differences in the way students answer the problems and Model Eliciting Activities (MEAs) can be one of approach used to increase students’ creative mathematical thinking ability.
How to practice creative thinking skills through scaffolding on biotech content?
NASA Astrophysics Data System (ADS)
Natadiwijaya, I. F.; Rahmat, A.; Redjeki, S.; Anggraeni, S.
2018-05-01
Biotechnology content is a more applicative field of science, so learners should be able to have creative thinking skills in applying concepts to problem solving. In this research, Scaffolding learning has been conducted, which is student form of concept development based on constructivism learning paradigm and students build creative thinking skill through the creation of biotechnology product ideas. The research design was R & D method. The subject of this research is a semester V biology education student at Wiralodra University. The instruments used are biotechnology creative thinking tests and program implementation observations. The data of creative thinking test was analyzed using inferential statistic, while the observation sheet used descriptive analysis. The result of this research is the result of students’ creative thinking skill as well as description of the recommended shape and characteristics of the program, with the following results. The scaffolding learning program has a significant influence on students’ creative thinking skill, and the program that trains creative thinking skill is built through two phases, namely phase 1 in concept building where students build their own knowledge, and phase 2 where students build thinking skills creatively through the creation of biotechnology product ideas.
[Applying Game-Based Learning in Nursing Education: Empathy Board Game Learning].
Lu, Chueh-Fen; Wu, Shu-Mei; Shu, Ying-Mei; Yeh, Mei-Yu
2018-02-01
Attending lectures and reading are two common approaches to acquiring knowledge, while repetitive practice is a common approach to acquiring skills. Nurturing proper attitudes in students is one of the greatest challenges for educators. Health professionals must incorporate empathy into their practice. Creative teaching strategies may offer a feasible approach to enhancing empathy-related competence. The present article focuses on analyzing current, empathy-related curriculums in nursing education in Taiwan, exploring the concepts of empathy and game-based learning, presenting the development of an empathy board game as a teaching aid, and, finally, evaluating the developed education application. Based on the learner-centered principle, this aid was designed with peer learning, allowing learners to influence the learning process, to simulate the various roles of clients, and to develop diverse interpersonal dialogues. The continuous learning loops were formed using the gamification mechanism and transformation, enabling students to connect and practice the three elements of empathy ability: emotion, cognition and expression. Via the game elements of competition, interaction, storytelling, real-time responses, concretizing feedback, integrated peer learning, and equality between teachers and students, students who play patient roles are able to perceive different levels of comfort, which encourages the development of insight into the meaning of empathy. Thereby, the goals of the empathy lesson is achievable within a creative game-based learning environment.
NASA Astrophysics Data System (ADS)
Murthy, Uday S.
A variety of Web-based low cost computer-mediated communication (CMC) tools are now available for use by small and medium-sized enterprises (SME). These tools invariably incorporate chat systems that facilitate simultaneous input in synchronous electronic meeting environments, allowing what is referred to as “electronic brainstorming.” Although prior research in information systems (IS) has established that electronic brainstorming can be superior to face-to-face brainstorming, there is a lack of detailed guidance regarding how CMC tools should be optimally configured to foster creativity in SMEs. This paper discusses factors to be considered in using CMC tools for creativity brainstorming and proposes recommendations for optimally configuring CMC tools to enhance creativity in SMEs. The recommendations are based on lessons learned from several recent experimental studies on the use of CMC tools for rich brainstorming tasks that require participants to invoke domain-specific knowledge. Based on a consideration of the advantages and disadvantages of the various configuration options, the recommendations provided can form the basis for selecting a CMC tool for creativity brainstorming or for creating an in-house CMC tool for the purpose.
Group Creativity Training for Children: Lessons Learned from Two Award-Winning Teams
ERIC Educational Resources Information Center
Shin, Namin; Jang, Yeon-Ju
2017-01-01
The development of group creativity can be challenging for both young students and their teachers. This study examined the processes and learning outcomes of group creativity training from the perspectives of elementary school students and teachers while identifying critical factors that contributed to the success of the training. Data were…
Developing Second Graders' Creativity through Literacy-Science Integrated Lessons on Lifecycles
ERIC Educational Resources Information Center
Webb, Angela Naomi; Rule, Audrey C.
2012-01-01
Young children need to develop creative problem-solving skills to ensure success in an uncertain future workplace. Although most teachers recognize the importance of creativity, they do not always know how integrate it with content learning. This repeated measures study on animal and plant lifecycles examined student learning of vocabulary and…
LEARNING AND CREATIVITY WITH SPECIAL EMPHASIS ON SCIENCE.
ERIC Educational Resources Information Center
SULLIVAN, JOHN J.; TAYLOR, CALVIN W.
PAPERS CONCERNING (1) LEARNING AND METHODS OF INVESTIGATION, AND (2) CREATIVITY AND PRODUCTIVE THINKING ARE INCLUDED IN THIS NATIONAL SCIENCE TEACHERS ASSOCIATION PUBLICATION. IN THE PAPER THAT DEALS WITH LEARNING, A DEFINITION OF LEARNING AND A DESCRIPTION OF BEHAVIORAL PSYCHOLOGY ARE FOLLOWED BY A DISCUSSION OF DISCRIMINATIVE STIMULI AND…
ERIC Educational Resources Information Center
Priyono
2018-01-01
The research aims to find the differences in students' learning results by implementing both PAIKEM (Active, Innovative, Creative, Effective, and Exciting Learning) and conventional learning methods for students with high and low motivation. This research used experimental design on two groups, a group of high motivation students and a group of…
ERIC Educational Resources Information Center
Al-hawari, Maen; Al-halabi, Sanaa
2010-01-01
Creativity and high performance in learning processes are the main concerns of educational institutions. E-learning contributes to the creativity and performance of these institutions and reproduces a traditional learning model based primarily on knowledge transfer into more innovative models based on collaborative learning. In this paper, the…
NASA Astrophysics Data System (ADS)
Nurdyani, F.; Slamet, I.; Sujadi, I.
2018-03-01
This research was conducted in order to describe the creative thinking level of students with high capability in relations and functions with Problem Based Learning. The subjects of the research were students with high capability grade VIII at SMPIT Ibnu Abbas Klaten. This research is an qualitative descriptive research. The data were collected using observation, tests and interviews. The result showed that the creative thinking level of students with high capability in relations and functions by Problem Based Learning was at level 4 or very creative because students were able to demonstrate fluency, flexibility, and novelty.
Writing from Within: A Guide to Creativity and Life Story Writing. Third Edition.
ERIC Educational Resources Information Center
Selling, Bernard
Based on the idea that telling personal life stories can be a voyage of self discovery, freeing up images and memories that have long remained hidden, this book explains techniques to help individuals learn to write vivid autobiographical stories and life narratives. Whether used at home, in a classroom, or in a therapy environment, the techniques…
Use of E-Resources of the Learning Environment in Teaching Mathematics to Future Engineers
ERIC Educational Resources Information Center
Askhamov, Ayrat A.; Konysheva, Aliya V.; Gapsalamov, Almaz R.
2016-01-01
The urgency of the issue discussed in this article is determined by the fact that the modern education model aims at forming a competitive and creative personality of a student striving for continuous self-improvement and self-development. It should be emphasized that mathematical training is an integral part of engineering education. In this…
Inter-Creative Course Model Proposal: Teaching- Learning Design in Secondary Schools of TRNC
ERIC Educational Resources Information Center
Ulas-Dagli, Ugur; Pasaoglulari-Sahin, Nil; Güley, Kamil
2013-01-01
Problem Statement: Design is an indispensable part of the human being. It enters one's life on the very first day that the eyes open. Design awareness is developed at an early age. With a proper education, even in the preschool years, design is experienced within one's close environment. Purpose of the Study: This study aims to determine the…
Development and Use of an Adaptive Learning Environment to Research Online Study Behaviour
ERIC Educational Resources Information Center
Jonsdottir, Anna Helga; Jakobsdottir, Audbjorg; Stefansson, Gunnar
2015-01-01
This paper describes a system for research on the behaviour of students taking online drills. The system is accessible and free to use for anyone with web access. Based on open source software, the teaching material is licensed under a Creative Commons License. The system has been used for computer-assisted education in statistics, mathematics and…
ERIC Educational Resources Information Center
VanWynsberghe, Robert; Herman, Andrew C.
2015-01-01
This paper establishes the basis for a pragmatist-inspired theory of human action to predominant ideas about knowledge, learning and education. As a necessary prelude to an examination of pragmatist theory's position on human action and its specific focus on habits and creativity, pragmatism is defined and then related to inquiry. Next, the fields…
Looking and listening for learning in arts- and humanities-based creations.
Varpio, Lara; Grassau, Pamela; Hall, Pippa
2017-02-01
The arts and humanities are gradually gaining a foothold in health professions education as a means of supporting the development of future clinicians who are compassionate, critical and reflexive thinkers, while also strengthening clinical skills and practices that emphasise patient-centredness, collaboration and interprofessional practices. Assignments that tap into trainee creativity are increasingly used both to prepare learners for the demands of clinical work and to understand the personal and professional challenges learners face in these contexts. Health professions educators need methods for interpreting these creations in order to understand each learner's expressions. This paper describes two theoretical frameworks that can be used to understand trainees' unique learning experiences as they are expressed in arts- and humanities-based creations. The authors introduce the philosophical underpinnings and interpretation procedures of two theoretical frameworks that enable educators to 'hear' and 'see' the multilayered expressions embedded within arts- and humanities-based student creations: Gilligan's Listening Guide and Kress and van Leeuwen's approach to visual rhetoric. To illustrate how these frameworks can be used, the authors apply them to two creative summaries that learners made as part of a humanities-informed, interprofessional education intervention that took place in a non-acute-care teaching hospital. The interpretations of two creative summaries, a poem and a pair of paintings, highlight how applying these theoretical frameworks can offer important insights into learners' experiences. This cross-cutting edge paper describes how the Listening Guide and visual rhetoric can help health professions educators listen to and read the arts- and humanities-based creative expressions made by learners. Insights gained from these interpretations can advance the understanding of students' personal experiences in different learning environments and can inform curriculum development. © 2016 John Wiley & Sons Ltd and The Association for the Study of Medical Education.
Principles for Designing Mathematical Tasks That Enhance Imitative and Creative Reasoning
ERIC Educational Resources Information Center
Lithner, Johan
2017-01-01
The design research programme learning by imitative and creative reasoning (LICR) studies whether, how and why tasks and teaching that enhance creative reasoning lead to a more productive struggle and more efficient learning than the common but inefficient task designs based on imitating given solution procedures. The purpose of this paper is to…
ERIC Educational Resources Information Center
Clarke, Angela; Cripps, Peter
2012-01-01
Curriculum and pedagogy in undergraduate fine art can promote an approach to learning creativity that is more about being an artist than knowing about art. Lecturers can provide a road map for developing particular dispositions, in relation to student ideas and perceptions, to foster personalised creativity. This requires that lecturers have an…
Why Creativity? Articulating and Championing a Museum's Social Mission
ERIC Educational Resources Information Center
Foley, Cindy Meyers
2014-01-01
In late 2006, the Columbus Museum of Art adopted a new framework that established creativity as the lens for learning and visitor experiences. When the Columbus Museum of Art committed to creativity as a focus and lens for learning, the work and nature of its education department adapted and changed. What is a museum's responsibility to its…
ERIC Educational Resources Information Center
Springborg, Martin; Horii, Cassandra V.
2016-01-01
This invited essay of "To Improve the Academy's" special feature on Creative Scholarship presents one example of creative scholarship in educational development as a forward to other forms and approaches in the special feature. This example, the Teaching and Learning Project, merges documentary and art photography traditions with faculty…
On Two Metaphors for Pedagogy and Creativity in the Digital Era: Liquid and Solid Learning
ERIC Educational Resources Information Center
Das, Simon
2012-01-01
As part of a belief in higher education (HE) aiding "creative capital", McWilliam and Dawson argue for a shift in pedagogic attention towards "Small C" creativity, which emphasises group endeavour over individual. Their radical 'liquid-learning" prescription, based on swarm intelligence, gives rise to the pedagogy of metagroups and modes of…
Using Creative Dramatics to Foster Conceptual Learning in a Science Enrichment Program
ERIC Educational Resources Information Center
Hendrix, Rebecca Compton
2011-01-01
This study made analysis of how the integration of creative drama into a science enrichment program enhanced the learning of elementary school students' understanding of sound physics and solar energy. The study also sought to determine if student attitudes toward science could be improved with the inclusion of creative drama as an extension…
Developing a Pedagogical-Technical Framework to Improve Creative Writing
ERIC Educational Resources Information Center
Chong, Stefanie Xinyi; Lee, Chien-Sing
2012-01-01
There are many evidences of motivational and educational benefits from the use of learning software. However, there is a lack of study with regards to the teaching of creative writing. This paper aims to bridge the following gaps: first, the need for a proper framework for scaffolding creative writing through learning software; second, the lack of…
Thinking about Educational Technology and Creativity
ERIC Educational Resources Information Center
Spector, J. Michael
2016-01-01
The 2016 National Educational Technology Plan mentions fostering creativity, collaboration, leadership, and critical thinking while engaging learners in complex, real-world challenges through a project-based learning approach (see http://tech.ed.gov/netp/learn ing/). The Partnership for 21st Century Learning (P21; see…
ERIC Educational Resources Information Center
Blamires, Mike; Peterson, Andrew
2014-01-01
This article considers the role of constructions of creativity in the classroom and their consequences for learning and, in particular, for the assessment of creativity. Definitions of creativity are examined to identify key implications for supporting the development of children's creativity within the classroom. The implications of assessing…
Creativity in Education & Learning: A Guide for Teachers and Educators.
ERIC Educational Resources Information Center
Cropley, Arthur J.
This book explores creativity in the context of education, focusing on what creativity is, how it works, and how it can be fostered. The book sets forth general principles for encouraging creativity in schools, higher education, and the family. The chapters are: (1) "Creativity: Basic Concepts"; (2) "The Role of Thinking in Creativity"; (3)…
NASA Astrophysics Data System (ADS)
Hidayat, D.; Nurlaelah, E.; Dahlan, J. A.
2017-09-01
The ability of mathematical creative and critical thinking are two abilities that need to be developed in the learning of mathematics. Therefore, efforts need to be made in the design of learning that is capable of developing both capabilities. The purpose of this research is to examine the mathematical creative and critical thinking ability of students who get rigorous mathematical thinking (RMT) approach and students who get expository approach. This research was quasi experiment with control group pretest-posttest design. The population were all of students grade 11th in one of the senior high school in Bandung. The result showed that: the achievement of mathematical creative and critical thinking abilities of student who obtain RMT is better than students who obtain expository approach. The use of Psychological tools and mediation with criteria of intentionality, reciprocity, and mediated of meaning on RMT helps students in developing condition in critical and creative processes. This achievement contributes to the development of integrated learning design on students’ critical and creative thinking processes.
Structure and Improvisation in Creative Teaching
ERIC Educational Resources Information Center
Sawyer, R. Keith, Ed.
2011-01-01
With an increasing emphasis on creativity and innovation in the twenty-first century, teachers need to be creative professionals just as students must learn to be creative. And yet, schools are institutions with many important structures and guidelines that teachers must follow. Effective creative teaching strikes a delicate balance between…
The Role of Problem-Based Learning in Developing Creative Expertise
ERIC Educational Resources Information Center
Gallagher, Shelagh A.
2015-01-01
Contemporary real-world problems require creative solutions, necessitating the preparation of a new generation of creative experts capable of finding original solutions to ill-structured problems. Although much school-based training in creativity focuses on discrete skills, real-world creativity results from a multidimensional interaction between…
Creative Teaching: Why It Matters and where to Begin
ERIC Educational Resources Information Center
Rinkevich, Jennifer L.
2011-01-01
Current research indicates that creativity in teaching can and should be enhanced in order to promote student learning. This article begins by stressing the importance of creativity in education and the ways in which creative teaching benefits students. Next, it addresses key points for better understanding classroom creativity by identifying…
NASA Technical Reports Server (NTRS)
Wood, Richard M.; Bauer, Steven X. S.; Hunter, Craig A.
2001-01-01
A review of the linkage between knowledge, creativity, and design is presented and related to the best practices of multidisciplinary design teams. The discussion related to design and design teams is presented in the context of both the complete aerodynamic design community and specifically the work environment at the NASA Langley Research Center. To explore ways to introduce knowledge and creativity into the research and design environment at NASA Langley Research Center a creative design activity was executed within the context of a national product development activity. The success of the creative design team activity gave rise to a need to communicate the experience in a straightforward and managed approach. As a result the concept of creative potential its formulated and assessed with a survey of a small portion of the aeronautics research staff at NASA Langley Research Center. The final section of the paper provides recommendations for future creative organizations and work environments.
ERIC Educational Resources Information Center
Daniel, Ryan; Daniel, Leah
2015-01-01
This article reflects on ongoing research-led teaching in the area of creative industries in higher education. Specifically it reports on key work-integrated learning strategies designed to better prepare graduates for the employment sector. The creative industries sector is complex and competitive, characterized by non-linear career paths driven…
Physical Environment in Relation to Creativity and Intelligence.
ERIC Educational Resources Information Center
Gupta, Ram K.; Mohan, Madan
Research was performed to determine whether: (1) highly creative subjects would obtain higher scores on tests of crativity in an enriched environment, (2) subjects who are poor in creativity will not obtain higher scores because of low perceptual curiosity, and (3) high- and low-intelligence subjects would score equally well on creativity. The…
ERIC Educational Resources Information Center
Groenendijk, Talita; Janssen, Tanja; Rijlaarsdam, Gert; van den Bergh, Huub
2013-01-01
Background. Previous research has shown that observation can be effective for learning in various domains, for example, argumentative writing and mathematics. The question in this paper is whether observational learning can also be beneficial when learning to perform creative tasks in visual and verbal arts. Aims. We hypothesized that observation…
Using a Feedback Environment to Improve Creative Performance: A Dynamic Affect Perspective.
Gong, Zhenxing; Zhang, Na
2017-01-01
Prior research on feedback and creative performance has neglected the dynamic nature of affect and has focused only on the influence of positive affect. We argue that creative performance is the result of a dynamic process in which a person experiences a phase of negative affect and subsequently enters a state of high positive affect that is influenced by the feedback environment. Hierarchical regression was used to analyze a sample of 264 employees from seven industry firms. The results indicate that employees' perceptions of a supportive supervisor feedback environment indirectly influence their level of creative performance through positive affect (t2); the negative affect (t1) moderates the relationship between positive affect (t2) and creative performance (t2), rendering the relationship more positive if negative affect (t1) is high. The change in positive affect mediates the relationship between the supervisor feedback environment and creative performance; a decrease in negative affect moderates the relationship between increased positive affect and creative performance, rendering the relationship more positive if the decrease in negative affect is large. The implications for improving the creative performances of employees are further discussed.
Special Issue on Creativity at Work.
ERIC Educational Resources Information Center
Donnelly, Brian; And Others
1994-01-01
Special issue includes "Creativity at the Workplace" (Donnelly); "Creativity Revisited" (Iandoli); interviews with 16 people who work in or teach industrial engineering, software, and graphic design; "On Creativity and Schooling" (Coppola, Iandoli); and "End Notes: What I Learned" (Iandoli). (SK)
Use of open-ended problems as the basis for the mathematical creativity growth disclosure of student
NASA Astrophysics Data System (ADS)
Suyitno, A.; Suyitno, H.; Rochmad; Dwijanto
2018-03-01
Mathematical creativity is the essence of learning in mathematics. However, mathematical creativity had not yet grown among students. Means there was a gap between needs and reality. This gap must be bridged through by scientific studies, and there were novelty findings, namely the discovery of stages to cultivate of Mathematical Creativity. The problem formulation: How to use of open-ended problems as the basis for the mathematical creativity growth disclosure of student? The goal was to use of open issues as the basis for the mathematical creativity growth disclosure of student. Research method with a qualitative approach. After data was collected then activity in data analysis, include data reduction, data presentation, data interpretation, and conclusion/verification. The results of the research: After the learning by applying the modification of RTTW learning model, then the students were trained to do the open-ended problems and by looking at the UTS and UAS values then qualitatively the results: (1) There was a significant increase of the student's final score. (2) The category of the growth of mathematical creativity of students, the Very Good there were three students, the Good there were six students, There were 17 students, and there were six students. The validation of these results was reinforced by interviews and triangulation. (3) Stage to cultivate mathematical creativity: lecturers should need to provide inputs on student work; Apply an appropriate learning model, and train students to work on the continuing problems.
Santos, Sara; Coutinho, Diogo; Gonçalves, Bruno; Schöllhorn, Wolfgang; Sampaio, Jaime; Leite, Nuno
2018-03-01
The aim of this study was to identify the effects of a differential-learning program, embedded in small-sided games, on the creative and tactical behavior of youth soccer players. Forty players from under-13 (U13) and under-15 (U15) were allocated into control and experimental groups and were tested using a randomized pretest to posttest design using small-sided games situations. The experimental group participated in a 5-month differential-learning program embodied in small-sided games situations, while the control group participated in a typical small-sided games training program. In-game creativity was assessed through notational analyses of the creative components, and the players' positional data were used to compute tactical-derived variables. The findings suggested that differential learning facilitated the development of creative components, mainly concerning attempts (U13, small; U15, small), versatility (U13, moderate; U15, small), and originality (U13, unclear; U15, small) of players' actions. Likewise, the differential-learning approach provided a decrease in fails during the game in both experimental groups (moderate). Moreover, differential learning seemed to favor regularity in pitch-positioning behavior for the distance between players' dyads (U13, small; U15, small), the distance to the team target (U13, moderate; U15, small), and the distance to the opponent target (U13, moderate; U15, small). The differential-learning program stressed creative and positional behavior in both age groups with a distinct magnitude of effects, with the U13 players demonstrating higher improvements over the U15 players. Overall, these findings confirmed that the technical variability promoted by differential learning nurtures regularity of positioning behavior.
NASA Astrophysics Data System (ADS)
Sugiyarto, K. H.; Ikhsan, J.; Lukman, I. R.
2018-05-01
The use of information and communication technology (ICT) in learning process resulted in positive impact to students’ output. This research investigated the difference of improvement of students’ creativity and cognitive achievement due to the use of android-based games on Chemistry Nomenclature in learning method of team-assisted individualization (TAI) into the improvement of students’ creativity and cognitive achievement. This was an quasi experiment research with non-equivalent pretest-posttest control group design involving 2 groups of students of X grade of a senior high school in Yogyakarta, Indonesia, SMAN 1 Seyegan, Sleman. The groups were experiment and control which were chosen randomly, involving 32 students in each group. The difference of learning model in the two groups were the use of android-based games within learning model of TAI in the experiment group, but it was only the use of TAI model in control group. The android-based games were developed and validated previously in this investigation, and were excellent in quality for the use in Chemistry learning process, and were reported separately. The data of both students’ creativity and cognitive achievement were measured before and after learning process. Data of students’ creativity were collected with the instruments of questionnaire and observation sheets, and the data of cognitive achievement were collected with a set of test. Statistical analysis of MANOVA was used to analyze data to measure the difference of the improvement of students’ creativity and cognitive achievement between experiment and control groups. The results showed that the improvement of creativity and cognitive achievement of students in the experiment group was higher significantly than that in control group.
ERIC Educational Resources Information Center
Jou, Min; Wang, Jingying
2015-01-01
This study investigated a Ubiquitous Sensor System (USS) that we developed to assess student thought process during practical lessons on a real-time basis and to provide students with a reflective learning environment. Behavioral curves and data obtained by the USS would help students understand where they had made mistakes during practical…
ERIC Educational Resources Information Center
Mast Ryan, Dana
2013-01-01
"To prepare our children for the world of tomorrow, we must enhance the learning environments of today" ("Partnership for 21st Century Skills," 2009, p. 24). In the first decade of the 21st Century, a common set of skills necessary for postsecondary success has emerged which includes creativity, critical thinking, problem…
Learning for Well-Being: Creativity and Inner Diversity
ERIC Educational Resources Information Center
Gordon, Jean; O'Toole, Linda
2015-01-01
This article explores the perspective that well-being and creativity can be nurtured in children through understanding and addressing the diverse ways in which children learn, communicate, and develop (inner diversity). In particular, our working hypothesis is that focusing children's and young people's learning towards the realization of their…
ERIC Educational Resources Information Center
Maralani, Farnaz Mehdipour
2016-01-01
This study investigated the mediation role of intrinsic and extrinsic motivation in the relationship between creative educational environment and metacognitive self-regulation. Participants were 300 girls, selected randomly from the girl hostel in university of Tehran. Participants completed Akoal's creative educational environment questionnaire,…
NASA Astrophysics Data System (ADS)
Rustaman, N. Y.; Afianti, E.; Maryati, S.
2018-05-01
A study using one group pre-post-test experimental design on Life organization system topic was carried out to investigate student’s tendency in learning abstract concept, their creativity and collaboration in designing and producing cell models through STEM-based learning. A number of seventh grade students in Cianjur district were involved as research subjects (n=34). Data were collected using two tier test for tracing changes in student conception before and after the application of STEM-based learning, and rubrics in creativity design (adopted from Torrance) and product on cell models (individually, in group), and rubric for self-assessment and observed skills on collaboration adapted from Marzano’s for life-long learning. Later the data obtained were analyzed qualitatively by interpreting the tendency of data presented in matrix sorted by gender. Research findings showed that the percentage of student’s scientific concept mastery is moderate in general. Their creativity in making a cell model design varied in category (expressing, emergent, excellent, not yet evident). Student’s collaboration varied from excellent, fair, good, less once, to less category in designing cell model. It was found that STEM based learning can facilitate students conceptual change, creativity and collaboration.
Making Space for the Act of Making: Creativity in the Engineering Design Classroom
ERIC Educational Resources Information Center
Lasky, Dorothea; Yoon, Susan A.
2011-01-01
Creativity continues to be an important goal for 21st century learning. However, teachers often have difficulties fostering creativity in their classrooms. Current creativity research suggests that the act of making can enhance the teaching of creativity. Hands-on engineering design lessons are ideal contexts for studying this effect. Through…
Creative Writing and Learning in a Conceptual Astrophysics Course
NASA Astrophysics Data System (ADS)
Berenson, R.
2012-08-01
Creative writing assignments in a conceptual astrophysics course for liberal arts students can reduce student anxiety. This study demonstrates that such assignments also can aid learning as demonstrated by significantly improved performance on exams.
ERIC Educational Resources Information Center
Özdas, Faysal; Batdi, Veli
2017-01-01
This thematic-based meta-analytic study aims to examine the effect of creativity on the academic success and learning retention scores of students. In the context of this aim, 18 out of 225 studies regarding creativity that were carried out between 2001 and 2011 have been obtained from certain national and international databases. The studies…
ERIC Educational Resources Information Center
Ulger, Kani
2018-01-01
The problem-based learning (PBL) approach was implemented as a treatment for higher education visual arts students over one semester to examine its effect on the creative thinking and critical thinking disposition of these students. PBL had a significant effect on creative thinking, but critical thinking disposition was affected to a lesser…
ERIC Educational Resources Information Center
Shea, Mary Lou; And Others
This learning module, which is part of a staff development program for health occupations clinical instructors, discusses various creative teaching techniques that can be used in teaching students to find information, use opportunities to learn, assume responsibility for self-learning, solve problems, apply skills learned to new situations,…
ERIC Educational Resources Information Center
Li, Yulong; Liu, Xiaojing
2017-01-01
Mobile learning (M-learning) has become a popular topic in educational research, in previous research there have been many studies on attitude to M-learning directed towards staff, parents and students; however, limited research has focused on the comparison between teachers and students in the context of creative engineering and their respective…
ERIC Educational Resources Information Center
Yusnaeni; Corebima, Aloysius Duran; Susilo, Herawati; Zubaidah, Siti
2017-01-01
This research was carried out to analyze the effectiveness of the Search Solve Create and Share learning integrated with metakognitive strategy [SSCS + MS] on the creative thinking ability of low academic students. A quasi experimental design has been used to compare the effect of traditional learning, SSCS, and SCCS + MS learning on the creative…
Presence for design: conveying atmosphere through video collages.
Keller, I; Stappers, P J
2001-04-01
Product designers use imagery for inspiration in their creative design process. To support creativity, designers apply many tools and techniques, which often rely on their ability to be inspired by found and previously made visual material and to experience the atmosphere of the user environment. Computer tools and developments in VR offer perspectives to support this kind of imagery and presence in the design process. But currently these possibilities come at too high a technological overhead and price to be usable in the design practice. This article proposes an expressive and technically lightweight approach using the possibilities of VR and computer tools, by creating a sketchy environment using video collages. Instead of relying on highly realistic or even "hyperreal" graphics, these video collages use lessons learned from theater and cinema to get a sense of atmosphere across. Product designers can use these video collages to reexperience their observations in the environment in which a product is to be used, and to communicate this atmosphere to their colleagues and clients. For user-centered design, video collages can also provide an environmental context for concept testing with prospective user groups.
NASA Astrophysics Data System (ADS)
Syadzili, A. F.; Soetjipto; Tukiran
2018-01-01
This research aims to produce physics learning materials in Indonesian high school using guided inquiry with cognitive conflict strategy to drill students’ creative thinking skills in a static fluid learning. This development research used 4D model with one group pre-test and post-test design implemented in the eleventh grade students in the second semester of 2016/2017 academic year. The data were collected by validation sheets, questionnaires, tests and observations, while data analysis techniques is descriptive quantitative analysis. This research obtained several findings, they are : the learning material developed had an average validity score with very valid category. The lesson plan can be implemented very well. The students’ responses toward the learning process were very possitive with the students’ interest to follow the learning. Creative thinking skills of student before the implementation of product was inadequate, then it is very creative after product was implemented. The impacts of the research suggest that guided inquiry may stimulate the students to think creatifly.
Development of soft scaffolding strategy to improve student’s creative thinking ability in physics
NASA Astrophysics Data System (ADS)
Nurulsari, Novinta; Abdurrahman; Suyatna, Agus
2017-11-01
Student’s creative thinking ability in physics learning can be developed through a learning experience. However, many students fail to gain a learning experience because of the lack of teacher roles in providing assistance to students when they face learning difficulties. In this study, a soft scaffolding strategy developed to improve student’s creative thinking ability in physics, especially in optical instruments. The methods used were qualitative and quantitative. The soft scaffolding strategy developed was called the 6E Soft Scaffolding Strategy where 6E stands for Explore real-life problems, Engage students with web technology, Enable experiment using analogies, Elaborate data through multiple representations, Encourage questioning, and Ensure the feedback. The strategy was applied to 60 students in secondary school through cooperative learning. As a comparison, conventional strategies were also applied to 60 students in the same school and grade. The result of the study showed that the soft scaffolding strategy was effective in improving student’s creative thinking ability.
A Laborative Model of Geomagnetism as an Example of Creative Learning
ERIC Educational Resources Information Center
Prytz, Kjell
2015-01-01
Creative learning is discussed with respect to a specific physics topic. A teaching example, based on an apparatus that demonstrates the standard dynamo model of geomagnetism, is presented. It features many of the basic physics concepts within the syllabus of electromagnetism at high-school and university. To stimulate conceptual learning and to…
ERIC Educational Resources Information Center
Schuster, Donald, Ed.
1980-01-01
The proceedings of the 1980 Suggestive-Accelerative Learning and Teaching (SALT) conference include: "Creative Power in Action: Discovering Your 'Right' Mind" (Carole Austen and Hilary Johnson); "The Co-Creative Teacher: A Key Dimension in Accelerated Learning in the Classroom" (Susan M. Campbell); "The Application of…
Creative Teaching and Learning Strategies for Novice Users of Mobile Technologies
ERIC Educational Resources Information Center
Masters, Jennifer
2013-01-01
This paper addresses perspectives of creative teaching and learning strategies in the new learning context of mobile technology, particularly for novice learners. The discussion presented here is framed by two case studies and uses an ethnographical approach, informed by participant observation to consider the experiences of users of mobile…
Creative Writing, Problem-Based Learning, and Game-Based Learning Principles
ERIC Educational Resources Information Center
Trekles, Anastasia M.
2012-01-01
This paper examines how virtual worlds and other advanced social media can be married with problem-based learning to encourage creativity and critical thinking in the English/Language Arts classroom, particularly for middle school, high school, and undergraduate college education. Virtual world experiences such as "Second Life," Jumpstart.com, and…
ERIC Educational Resources Information Center
Diaz-Lefebvre, Rene
2006-01-01
This article describes an experimental pilot study begun in 1994 in the Glendale Community College (Glendale, Arizona) psychology department. The faculty-driven idea incorporated Howard Gardner's multiple intelligences theory (MI) into a new paradigm--one where creative forms of learning resulted in real understanding. The pilot study, Multiple…
ERIC Educational Resources Information Center
Minerick, Adrienne R.
2010-01-01
An implementation and assessment of three creative-learning mechanisms in a research-inspired split undergraduate/graduate course in Analytical Microdevice Technology is described. Microscale research is challenging to incorporate into the classroom due to the phenomena length-scales and the creating learning strategies were used to promote…
ERIC Educational Resources Information Center
Turnbull, Morag; Littlejohn, Allison; Allan, Malcolm
2012-01-01
Interest in the use of collaborative learning strategies in higher education is growing as educators seek better ways to prepare students for the workplace. In design education, teamwork and creativity are particularly valued; successful collaborative learning depends on knowledge sharing between students, and there is increasing recognition that…
NASA Astrophysics Data System (ADS)
dall'Acqua, Luisa
2011-08-01
The teleology of our research is to propose a solution to the request of "innovative, creative teaching", proposing a methodology to educate creative Students in a society characterized by multiple reference points and hyper dynamic knowledge, continuously subject to reviews and discussions. We apply a multi-prospective Instructional Design Model (PENTHA ID Model), defined and developed by our research group, which adopts a hybrid pedagogical approach, consisting of elements of didactical connectivism intertwined with aspects of social constructivism and enactivism. The contribution proposes an e-course structure and approach, applying the theoretical design principles of the above mentioned ID Model, describing methods, techniques, technologies and assessment criteria for the definition of lesson modes in an e-course.
Using a Feedback Environment to Improve Creative Performance: A Dynamic Affect Perspective
Gong, Zhenxing; Zhang, Na
2017-01-01
Prior research on feedback and creative performance has neglected the dynamic nature of affect and has focused only on the influence of positive affect. We argue that creative performance is the result of a dynamic process in which a person experiences a phase of negative affect and subsequently enters a state of high positive affect that is influenced by the feedback environment. Hierarchical regression was used to analyze a sample of 264 employees from seven industry firms. The results indicate that employees’ perceptions of a supportive supervisor feedback environment indirectly influence their level of creative performance through positive affect (t2); the negative affect (t1) moderates the relationship between positive affect (t2) and creative performance (t2), rendering the relationship more positive if negative affect (t1) is high. The change in positive affect mediates the relationship between the supervisor feedback environment and creative performance; a decrease in negative affect moderates the relationship between increased positive affect and creative performance, rendering the relationship more positive if the decrease in negative affect is large. The implications for improving the creative performances of employees are further discussed. PMID:28861025
Harrington, D M; Block, J H; Block, J
1987-04-01
Longitudinal data involving 106 children and their parents were used to test preschool child-rearing implications of Carl Rogers's theory of creativity-fostering environments (Rogers, 1954). Indices were developed for each parent and for each mother-father combination that reflected the degree to which the parents' child-rearing practices and interactions with their preschool children matched the recommendations implicit in Rogers's description of a creativity-fostering environment. The three indices of Rogers-prescribed child-rearing practices each correlated positively (rs = .38 to .46) and significantly (all ps less than .001) with a composite index of creative potential in early adolescence, 7 to 11 years later. Rogers-prescribed preschool child-rearing practices also emerged as significant antecedents of adolescent creative potential in regression/path analyses that held constant the influence of sex, preschool intelligence, and preschool creative potential. Theoretical and methodological aspects of the study are discussed.
Academically Informed Creative Writing in LIS Programs and the Freedom to Be Creative
ERIC Educational Resources Information Center
Dali, Keren; Lau, Andrea; Risk, Kevin
2015-01-01
This article makes a case for the inclusion of creative writing in Library & Information Science (LIS) courses. Using an example of the course on reading practices and audiences, it shows how creative writing can contribute to the development of creativity, critical thinking, ability for self-direction and independent learning--all the…
ERIC Educational Resources Information Center
Kaniel, Shlomo
2013-01-01
The primary purpose of this article is to combine both transfer of learning (hereafter, transfer) and creativity into similar processes that can increase the products of transfer and creativity. Both transfer and creativity operate within reciprocal relationships between memory storage and working memory. Moreover, they are also based on moving…
ERIC Educational Resources Information Center
Cremin, Teresa; Glauert, Esme; Craft, Anna; Compton, Ashley; Stylianidou, Fani
2015-01-01
In the light of the European Union's interest in creativity and innovation, this paper, drawing on data from the EU project Creative Little Scientists (2011-2014), explores the teaching and learning of science and creativity in Early Years education. The project's conceptual framework, developed from detailed analysis of relevant literatures,…
Charting a path for health sciences librarians in an integrated information environment.
Jones, C J
1993-10-01
Changes in the health information environment present a major challenge to health sciences librarians. To successfully meet this challenge, librarians must apply the concepts of informal, self-directed, lifelong learning to their own carers. The Joint Commission on Accreditation of Healthcare Organizations is creating an integrated information environment in health care organizations. The health sciences librarian brings unique knowledge and skills to this environment. The reference technique, a methodology that closely parallels other problem-solving approaches such as the physician's diagnostic technique, equips librarians with the conceptual skills to develop creative solutions to information management problems. Each health sciences librarian must assume responsibility for extending professional skills and abilities and demonstrating them in the workplace.
ERIC Educational Resources Information Center
Elton-Chalcraft, Sally; Mills, Kären
2015-01-01
"It was the funnest week in the whole history of funnest weeks": our case study, the second phase in a three-phase research project, evaluates the successes and limitations of creative teaching and learning during the "The Creative and Effective Curriculum" module for PGCE primary student teachers which includes a one-week…
ERIC Educational Resources Information Center
Meyer, Merna; Wood, Lesley
2017-01-01
In this article, I critically reflect on my own learning during a community-based, service-learning pilot project, highlighting the multiple roles that were required of me as facilitator. I provided opportunity for student teachers in a Creative Arts module to engage with youth from a local township community. The purpose of the participatory…
Emotionally Evocative Environments for Training
2002-01-01
Sense of Our Senses,” Howard Hughes Medical Institute Report, pp. 48-55, 1995. Ulate, S. O., “ The Impact of Emotional Arousal on Learning in Virtual...paper describes a project currently in progress at the University of Southern California’s Institute for Creative Technologies (ICT). Much of the ...research at ICT involves developing better graphics, sound and artificial intelligence to be used in creating the next generation of training tools for
Understanding Creativity in the Classroom
ERIC Educational Resources Information Center
Beghetto, Ronald A.
2010-01-01
Most educators who work with gifted students acknowledge the importance of creativity and have found various ways to include it as part of the gifted education curriculum. In many cases, however, developing creativity is still viewed as something separate from academic learning. Students with undemonstrated creative potential often are excluded…
Understanding the Chinese Approach to Creative Teaching in Mathematics Classrooms
ERIC Educational Resources Information Center
Niu, Weihua; Zhou, Zheng; Zhou, Xinlin
2017-01-01
Using Amabile's componential theory of creativity as a framework, this paper analyzes how Chinese mathematics teachers achieve creative teaching through acquiring in-depth domain-specific knowledge in mathematics, developing creativity-related skills, as well as stimulating student interest in learning mathematics, through well-crafted,…
Applied Creativity: The Creative Marketing Breakthrough Model
ERIC Educational Resources Information Center
Titus, Philip A.
2007-01-01
Despite the increasing importance of personal creativity in today's business environment, few conceptual creativity frameworks have been presented in the marketing education literature. The purpose of this article is to advance the integration of creativity instruction into marketing classrooms by presenting an applied creative marketing…
Some aspects of using new techniques of teaching/learning in education in optics (Abstract only)
NASA Astrophysics Data System (ADS)
Suchanska, Malgorzata
2003-11-01
The deep learning in Optics can be encouraged by stimulating and considerate teaching. It means that teacher should demonstrate his/her personal commitment to the subject and stress its meaning, relevance and importance to the students. It is also important to allow students to be creative in solving problems and in interpretation of its contents. In order to help the students to become more creative persons it is necessary to enhance the learning process of modern knowledge in Optics, to design and conduct experiments, stimulate passions and interests, allow an access to the e-learning system (Internet) and introduce the psychological training (creativity, communication, lateral thinking etc.) (Abstract only available)
Building Reflection with Word Clouds for Online RN to BSN Students.
Volkert, Delene R
Reflection allows students to integrate learning with their personal context, developing deeper knowledge and promoting critical thinking. Word clouds help students develop themes/concepts beyond traditional methods, introducing visual aspects to an online learning environment. Students created word clouds and captions, then responded to those created by peers for a weekly discussion assignment. Students indicated overwhelming support for the use of word clouds to develop deeper understanding of the subject matter. This reflection assignment could be utilized in asynchronous, online undergraduate nursing courses for creative methods of building reflection and developing knowledge for the undergraduate RN to BSN student.
Visualizing the inner product space ℝm×n in a MATLAB-assisted linear algebra classroom
NASA Astrophysics Data System (ADS)
Caglayan, Günhan
2018-05-01
This linear algebra note offers teaching and learning ideas in the treatment of the inner product space ? in a technology-supported learning environment. Classroom activities proposed in this note demonstrate creative ways of integrating MATLAB technology into various properties of Frobenius inner product as visualization tools that complement the algebraic approach. As implemented in linear algebra lessons in a university in the Unites States, the article also incorporates algebraic and visual work of students who experienced these activities with MATLAB software. The connection between the Frobenius norm and the Euclidean norm is also emphasized.
An integrative review: Developing and measuring creativity in nursing.
Ma, Xing; Yang, Yuanyuan; Wang, Xue; Zang, Yuli
2018-03-01
To analyze and synthesise the existing evidence on creativity in nursing. An integrative review. A systematic search was conducted using seven English databases (PubMed, Science Direct, Web of Science, Cochrane, EBSCO, Wiley, and Medline) and the top three best Chinese databases (CNKI, Wanfang Data, and VIP). The combined keywords, creativity and nursing/nurse, were used to search for relevant journal articles that were written in English or Chinese from January 1995 to December 2016. The components of articles, i.e. title, abstract, full-text and the cited reference, were screened, filtered, evaluated and recorded according to the PRISMA statements and Joanna Briggs Institute Checklists. Thematic analysis was performed to synthesise evidence from the full-texts of studies. Fifteen quantitative and seven qualitative studies were included in this review. A joyful affective perspective enriched the conceptualization of creativity in nursing. Many intrinsic factors (e.g. learning styles, thinking styles, intrinsic passion, interest in nursing and achievement motivation) or extrinsic factors (mostly workplace problems and nurses' shortage) could influence nurses' and nursing students' creativity. Artistic expressions (e.g. painting, music, and pottery), self-directed learning and group/team work were reported to have a positive effect on creativity enhancement. None of existing instruments can adequately measure nurses' or nursing students' creativity. The concept of creativity requires an explicit definition, which is essential to the development and evaluation of creativity in nursing education and practice. Many factors influencing nurses' and nursing students' creativity can be implemented to achieve positive outcomes through efforts at artistic expressions, self-directed learning and teamwork. An instrument with satisfactory psychometric properties should be available for monitoring creativity development among nurses and nursing students. Copyright © 2017 Elsevier Ltd. All rights reserved.
ERIC Educational Resources Information Center
Jahnke, Isa
2013-01-01
Creativity is socially constructed and is not an objective fact at all. How do teachers perceive students' creativity and how can they foster students' creative learning? From two case studies, one in higher education and a second on iPad-classrooms in schools, the paper reflects on didactical concepts for creativity using mobile devices.…
Teaching Vectors Through an Interactive Game Based Laboratory
NASA Astrophysics Data System (ADS)
O'Brien, James; Sirokman, Gergely
2014-03-01
In recent years, science and particularly physics education has been furthered by the use of project based interactive learning [1]. There is a tremendous amount of evidence [2] that use of these techniques in a college learning environment leads to a deeper appreciation and understanding of fundamental concepts. Since vectors are the basis for any advancement in physics and engineering courses the cornerstone of any physics regimen is a concrete and comprehensive introduction to vectors. Here, we introduce a new turn based vector game that we have developed to help supplement traditional vector learning practices, which allows students to be creative, work together as a team, and accomplish a goal through the understanding of basic vector concepts.
Effects of Cloud-Based m-Learning on Student Creative Performance in Engineering Design
ERIC Educational Resources Information Center
Chang, Yu-Shan; Chen, Si-Yi; Yu, Kuang-Chao; Chu, Yih-Hsien; Chien, Yu-Hung
2017-01-01
This study explored the effects of cloud-based m-learning on students' creative processes and products in engineering design. A nonequivalent pretest-posttest design was adopted, and 62 university students from Taipei City, Taiwan, were recruited as research participants in the study. The results showed that cloud-based m-learning had a positive…
Integrating Literature with Craft in a Learning Process with Creative Elements
ERIC Educational Resources Information Center
Aerila, Juli-Anna; Rönkkö, Marja-Leena
2015-01-01
Art-related learning should be the central way of doing and playing in preschool, because the high quality of art-related education has a positive effect on children's well-being, identity development, and creative thinking. In our study we tested an integrated learning process where reading literature and telling stories is combined with the…
ERIC Educational Resources Information Center
Ellis, Violet Adams
2016-01-01
Proving a child has been adequately educated is manifest through assessments evaluating the recall of facts or the deciphering of codes. How this information is taught and learned is the issue. Webb's depth of knowledge (DOK) and Bloom's taxonomy are cognitive models that drive instruction in today's classrooms. According to these models,…
ERIC Educational Resources Information Center
Farber, Betty, Ed.
Parents and teachers may often have wondered how preschoolers learn, or why certain things, events, or people are more interesting to them than others? This book provides information on how young children learn, and offers activities to encourage emerging literacy, promote creativity and imagination, and enhance knowledge and development in music,…
Gender: Its relation to Mathematical Creative Thinking Skill
NASA Astrophysics Data System (ADS)
Permatasari, H. R.; Wahyudin, W.
2017-09-01
Mathematical creative thinking skill is one of the most important capabilities in the present century, both for men and women. One of the current issues is about gender and how gender mainstreaming can be realized optimally. The purpose of this study is to determine the comparison of the mathematical creative thinking skill increasing between male and female students after the application of Team Games Tournament (TGT) learning. This research was conducted at 28 students in the 4th grade of an elementary school in Bandung City. The research method used is quasi experiment because it is aimed to test wether there are differences in mathematical creative thinking skill improving between male and female students after being treatment in the form of learnig with TGT. The result of this research is that there is no difference in mathematical creative thinking skill improving between male and female students after the application of TGT learning. It is influenced by some factors such as how the teacher treats male and female with the same treatment in learning process. Recommendation of this research that can be done further research about this topic more deeply. Beside that, the teacher especially in elementary school can use the TGT learning application to reduce the gap between male and female students during the learning process.
Measuring Creative Potential: Using Social Network Analysis to Monitor a Learners' Creative Capacity
ERIC Educational Resources Information Center
Dawson, Shane; Tan, Jennifer Pei Ling; McWilliam, Erica
2011-01-01
Despite the burgeoning rhetoric from political, social and educational commentators regarding creativity and learning and teaching, there is a paucity of scalable and measurable examples of creativity-centric pedagogical practice. This paper makes an argument for the application of social network visualisations to inform and support…
Creative Learning: Paradox or Possibility in China's Restrictive Preservice Teacher Classrooms?
ERIC Educational Resources Information Center
Mullen, Carol A.
2018-01-01
This case study focuses on creativity and collaboration in preparing Chinese preservice teachers. The research question was "Can aspiring Chinese teachers discover creativity where encouraged and under conducive conditions?" The purpose was to find out whether, with explicit instructions to be creative, candidates could demonstrate…
Learning to Relate: Interweaving Creative Approaches in Group Counseling with Adolescents
ERIC Educational Resources Information Center
Skudrzyk, Bogusia; Zera, David Aloyzy; McMahon, George; Schmidt, Robert; Boyne, Joey; Spannaus, Rudy L.
2009-01-01
This article describes three creative arts exercises designed to promote belonging, connectedness, and wellness among adolescents with and without disabilities. The scenarios are multifaceted and based on utilization of creative visual and performing arts. Creative outlets may help groups be more effective and meaningful for participants,…
Servant leadership in nursing: a framework for developing sustainable research capacity in nursing.
Jackson, Debra
2008-01-01
In the current professional climate, research activities are highly valued with nurses in all sectors actively encouraged to participate. However, working environments for many nurses are such that it can be difficult to privilege research activities in any sustained way. A number of organisational challenges coalesce to impede participation in research activities, including limited resources, lack of skills, knowledge and opportunities, and a culture of individualism. Strong, effective research leadership is essential to help mediate some of these negative aspects of organisational life, and promote creative environments to facilitate the development of research capacity. Servant leadership is a service-oriented approach that focuses on valuing and developing people, and offers a participatory and collaborative framework within which to build creative and productive research communities. Such communities can encourage connectedness between people, deepen the capacity for supportive collegiality, and foster a holistic social learning milieu to support researchers of all levels, including early career researchers and research higher degree candidates.
Fostering soft skills in project-oriented learning within an agile atmosphere
NASA Astrophysics Data System (ADS)
Chassidim, Hadas; Almog, Dani; Mark, Shlomo
2018-07-01
The project-oriented and Agile approaches have motivated a new generation of software engineers. Within the academic curriculum, the issue of whether students are being sufficiently prepared for the future has been raised. The objective of this work is to present the project-oriented environment as an influential factor that software engineering profession requires, using the second year course 'Software Development and Management in Agile Approach' as a case-study. This course combines academic topics, self-learned and soft skills implementation, the call for creativity, and the recognition of updated technologies and dynamic circumstances. The results of a survey that evaluated the perceived value of the course showed that the highest contribution of our environment was in the effectiveness of the team-work and the overall development process of the project.
NASA Astrophysics Data System (ADS)
Hidayat, W.; Wahyudin; Prabawanto, S.
2018-01-01
This study aimed to investigate the role factors of Adversity Quotient (AQ) and Argument-Driven Inquiry (ADI) instruction in improving mathematical creative reasoning ability from students’ who is a candidate for a math teacher. The study was designed in the form of experiments with a pretest-posttest control group design that aims to examine the role of Adversity Quotient (AQ) and Argument-Driven Inquiry (ADI) learning on improving students’ mathematical creative reasoning abilities. The population in this research was the student of mathematics teacher candidate in Cimahi City, while the sample of this research was 90 students of the candidate of the teacher of mathematics specified purposively then determined randomly which belong to experiment class and control class. Based on the results and discussion, it was concluded that: (1) Improvement the ability of mathematical creative reasoning of students’ who was a candidate for a math teacher who received Argument-Driven Inquiry (ADI) instruction is better than those who received direct instruction is reviewed based on the whole; (2) There was no different improvement the ability of mathematical creative reasoning of students’ who is a candidate for a math teacher who received Argument-Driven Inquiry (ADI) instruction and direct instruction was reviewed based on the type of Adversity Quotient (Quitter / AQ Low, Champer / AQ Medium, and the Climber / AQ High); (3) Learning factors and type of Adversity Quotient (AQ) affected the improvement of students’ mathematical creative reasoning ability. In addition, there was no interaction effect between learning and AQ together in developing of students’ mathematical creative reasoning ability; (4) mathematical creative reasoning ability of students’ who is a candidate for math teacher had not been achieved optimally on the indicators novelty.
Fredette, Jenna; O'Brien, Corinne; Poole, Christy; Nomura, Jason
2015-04-01
Experiential learning theory and the Kolb Learning Style Inventory (Kolb LSI) have influenced educators worldwide for decades. Knowledge of learning styles can create efficient learning environments, increase information retention, and improve learner satisfaction. Learning styles have been examined in medicine previously, but not specifically with Emergency Medicine (EM) residents and attendings. Using the Kolb LSI, the learning styles of Emergency Medicine residents and attendings were assessed. The findings showed that the majority of EM residents and attendings shared the accommodating learning style. This result was different than prior studies that found the majority of medical professionals had a converging learning style and other studies that found attendings often have different learning styles than residents. The issue of learning styles among emergency medical residents and attendings is important because learning style knowledge may have an impact on how a residency program structures curriculum and how EM residents are successfully, efficiently, and creatively educated.
Creativity Research: Implications for Teaching, Learning and Thinking.
ERIC Educational Resources Information Center
Petrowski, Mary Jane
2000-01-01
Explores reasons why creativity has only recently gained credibility as a legitimate research field and provides an overview of various disciplinary approaches and methodologies currently in use that are relevant to teaching and learning. Highlights include psychometrics; contextual approaches; experimental approaches; biographical, or…
ERIC Educational Resources Information Center
Bleakley, Alan
2004-01-01
While there is agreement that creativity is central to teaching, learning and curriculum in higher education, what is meant by creativity is not always clear. The term is often employed uncritically, in the singular, and is reified. Where creativity is used with specificity, this is often over-determined, so that the term remains limited to…
Augmented Reality, Virtual Reality and Their Effect on Learning Style in the Creative Design Process
ERIC Educational Resources Information Center
Chandrasekera, Tilanka; Yoon, So-Yeon
2018-01-01
Research has shown that user characteristics such as preference for using an interface can result in effective use of the interface. Research has also suggested that there is a relationship between learner preference and creativity. This study uses the VARK learning styles inventory to assess students learning style then explores how this learning…
ERIC Educational Resources Information Center
Booth, Eric
2013-01-01
In this reflective essay, Eric Booth utilizes his Habits of Mind for Creative Engagement to offer two suggestions for intensifying the impact of arts learning in schools. Booth's first suggestion redefines what artistic engagement really means and where it can contribute to creative learning. His second suggestion advocates for the use of…
ERIC Educational Resources Information Center
Kadir; Lucyana; Satriawati, Gusni
2017-01-01
This study aims to reveal the improvement of the students' learning activities, responses, and mathematical creative thinking skills (MCTS) through open-inquiry approach (OIA). Other relevant studies in mathematics learning tend to focus on guided inquiry, and especially in Indonesia, OIA is still less applied. This study is conducted at State…
Enhancement of Creativity in Computer Environments.
ERIC Educational Resources Information Center
Clements, Douglas H.
1991-01-01
The effects of the LOGO computer programing environment on creativity were studied for 73 8-year-old third graders (33 males and 40 females) who were tested before and after LOGO instruction. Overall, the LOGO group significantly outperformed a comparison group receiving non-LOGO creativity training and a nontreatment control group. (SLD)
Intrinsic Motivation, Organizational Justice, and Creativity
ERIC Educational Resources Information Center
Hannam, Kalli; Narayan, Anupama
2015-01-01
For employees to generate creative ideas that are not only original, but also useful to their company, they must interact with their workplace environment to determine organizational needs. Therefore, it is important to consider aspects of the individual as well as their environment when studying creativity. Intrinsic motivation, a predictor of…
Metaphors of Creativity and Workplace Learning
ERIC Educational Resources Information Center
Strand, Torill
2011-01-01
Taking a bird's-eye-view of the philosophical discourses that metaphorize creativity as "expression," "production," and "reconstruction," this article depicts their vital characteristics and distinct ways of portraying the relationships between creativity, educative experiences, and the epistemic cultures now…
Creativity and Drawing Abilities of Chinese Students in Hong Kong: Is There a Connection?
ERIC Educational Resources Information Center
Chan, David W.; Chan, Lai-kwan
2007-01-01
Background: Recognizing that arts education is important in facilitating learning and in enhancing creativity in students, recent education reform in Hong Kong has sought to promote arts education and efforts to encourage creative expression through different art forms. Among different modes of creative arts expression, drawing has been suggested…
Rethinking Creativity: Present in Expression in Creative Learning Communities
ERIC Educational Resources Information Center
Hwang, Soon Ye
2017-01-01
Often defined as originality and innovation and desired for the economic profits it can produce for both individuals and their societies, creativity has been examined in order to find ways in which it can be promoted through various instructional practices in and beyond schools. Nonetheless, creativity as a fundamental basis of human existence and…
Creativity Doesn't Develop in a Vacuum
ERIC Educational Resources Information Center
Barbot, Baptiste; Baer, John
2016-01-01
The skills, knowledge, attitudes, motivations, and personality traits that lead to creative thinking and creative behavior do not exist--and do not develop--in a vacuum. They are inextricably tied to content, to domains, in particular, and they therefore vary by domains. The more we learn about creativity, the more we discover how domain specific…
Aesthetic Creativity: Insights from Classical Literary Theory on Creative Learning
ERIC Educational Resources Information Center
Hellstrom, Tomas Georg
2011-01-01
This paper addresses the subject of textual creativity by drawing on work done in classical literary theory and criticism, specifically new criticism, structuralism and early poststructuralism. The question of how readers and writers engage creatively with the text is closely related to educational concerns, though they are often thought of as…
The Value of Teaching Creativity in Adult Education
ERIC Educational Resources Information Center
Tsai, Kuan Chen
2012-01-01
In today's postmodern world, change is the only thing for sure. As a result, creative capacity is the key. Learning creative thinking in fact is a useful vehicle for adult learners to polish their abilities and orientate the world around them. This article attempts to review creativity-related literature and to provide some salient considerations…
Intuition and Creativity: A Pas de Deux for Qualitative Researchers.
ERIC Educational Resources Information Center
Janesick, Valerie J.
The importance of intuition and creativity in qualitative research is discussed. By discussing lessons learned from well-known creative individuals, it is possible to find ways to open a conversation on creativity. Since the researcher is the research instrument in qualitative research projects, the definition of the role of the researcher is…
Engineering Design Theory: Applying the Success of the Modern World to Campaign Creation
2009-05-21
and school of thought) to the simple methods of design.6 This progression is analogous to Peter Senge’s levels of learning disciplines.7 Senge...iterative learning and adaptive action that develops and employs critical and creative thinking , enabling leaders to apply the necessary logic to...overcome mental rigidity and develop group insight, the Army must learn to utilize group learning and thinking , through a fluid and creative open process
Nembhard, Ingrid M.; Cherian, Praseetha; Bradley, Elizabeth H.
2015-01-01
This article examines the effect on quality improvement of two common but distinct approaches to organizational learning: importing best practices (an externally oriented approach rooted in learning by imitating others’ best practices) and internal creative problem solving (an internally oriented approach rooted in learning by experimenting with self-generated solutions). We propose that independent and interaction effects of these approaches depend on where organizations are in their improvement journey – initial push or later phase. We examine this contingency in hospitals focused on improving treatment time for patients with heart attacks. Our results show that importing best practices helps hospitals achieve initial phase but not later phase improvement. Once hospitals enter the later phase of their efforts, however, significant improvement requires creative problem solving as well. Together, our results suggest that importing best practices delivers greater short-term improvement, but continued improvement depends on creative problem solving. PMID:24876100
NASA Astrophysics Data System (ADS)
White, Irene; Lorenzi, Francesca
2016-12-01
Creativity has been emerging as a key concept in educational policies since the mid-1990s, with many Western countries restructuring their education systems to embrace innovative approaches likely to stimulate creative and critical thinking. But despite current intentions of putting more emphasis on creativity in education policies worldwide, there is still a relative dearth of viable models which capture the complexity of creativity and the conditions for its successful infusion into formal school environments. The push for creativity is in direct conflict with the results-driven/competitive performance-oriented culture which continues to dominate formal education systems. The authors of this article argue that incorporating creativity into mainstream education is a complex task and is best tackled by taking a systematic and multifaceted approach. They present a multidimensional model designed to help educators in tackling the challenges of the promotion of creativity. Their model encompasses three distinct yet interrelated dimensions of a creative space - physical, social-emotional and critical. The authors use the metaphor of space to refer to the interplay of the three identified dimensions. Drawing on confluence approaches to the theorisation of creativity, this paper exemplifies the development of a model before the background of a growing trend of systems theories. The aim of the model is to be helpful in systematising creativity by offering parameters - derived from the evaluation of an example offered by a non-formal educational environment - for the development of creative environments within mainstream secondary schools.
ERIC Educational Resources Information Center
Guo, Jiajun; Woulfin, Sarah
2016-01-01
The purpose of this study is to consider how the 21st-century learning framework reflects principles of creativity. This article provides a qualitative analysis of the Partnership for 21st Century's (P21) policy documents, with a specific focus on how the principles of creativity, one of the 4Cs (creativity, critical thinking, collaboration, and…
ERIC Educational Resources Information Center
Selby, Edwin C.; Shaw, Emily J.; Houtz, John C.
2005-01-01
The study of the creative personality has established itself as a major avenue of research on creativity and creative problem solving, other areas being creative process, product, and environment (or press). With respect to personality research, over the past 50-plus years, many studies have examined characteristics, attitudes, preferences,…
The Development of STEAM Educational Policy to Promote Student Creativity and Social Empowerment
ERIC Educational Resources Information Center
Allina, Babette
2018-01-01
The Science, Technology, Engineering, Arts, and Mathematics (STEAM) movement argues that broad-based education that promotes creativity recognizes student learning diversity, increases student engagement and can potentially enhance Science, Technology, Engineering, and Mathematics (STEM) learning by embracing cross-cutting translational skills…
The Relationship among Creative (Mis) Fit, College Culture, Creative and Academic Self-Efficacy
ERIC Educational Resources Information Center
Cayirdag, Nur
2016-01-01
Although person-environment fit (PEF) has been extensively studied in organizational psychology and business literature, its application to educational context has been limited. The current study used PEF framework in terms of creativity within the context of higher education. The nature of relationship between person-environment fit, college…
ERIC Educational Resources Information Center
Regnier, Robert
2016-01-01
This paper develops the notion of learning as valuing to support reform in Chinese schools as they transition from teaching as transmission to teaching as fostering creative inquiry in efforts to move China to become an eco-civilization. The notion of learning as valuing here is developed from the concept of value in the work of Alfred North…
Learning the Creative Potential of Students by Mining a Word Association Task
ERIC Educational Resources Information Center
Olivares-Rodríguez, Cristian; Guenaga, Mariluz
2015-01-01
Creativity is a relevant skill for human beings in order to overcome complex problems and reach novel solutions based on unexpected associations of concepts. Thus, the education of creativity becomes relevant, but there are not tools to automatically track the creative potential of learners over time. This work provides a novel set of behavioural…
Creative in Finding Creativity in the Curriculum: The CLIL Second Language Classroom
ERIC Educational Resources Information Center
Cross, Russell
2012-01-01
Modern education is often characterized by a tension between learning and creativity (Connery et al. in "Vygotsky and creativity: A cultural-historical approach to play, meaning making, and the arts," 2010). "The Arts"--if attended to at all--is often positioned as a distinct element of the broader curriculum, and separate from teaching and…
ISO 9000 and Creativity: Potential Advantages of Implementing ISO in Community Colleges
ERIC Educational Resources Information Center
Alkeaid, Adel
2007-01-01
The purpose of this paper is to examine the relationship between the ISO 9000 standard and creativity. In this paper, the researcher tries to answer the following questions: Which learning theories best foster creative thought? Is creativity more behaviorist or constructivist? Where does ISO 9000 fit in the continuum from behaviorism to…
Reflexivity and Self-Care for Creative Facilitators: Stepping outside the Circle
ERIC Educational Resources Information Center
Moffatt, Amanda; Ryan, Mary; Barton, Georgina
2016-01-01
Those who work with others to explore new and creative ways of thinking about community and organizational participation, ways of engaging with others, individual well-being and creative solutions to problems, have a significant role in a cohesive society. Creative forms of learning can stimulate reflexive practices of self-care and lead to…
Fostering Creativity in the Classroom for High Ability Students: Context Does Matter
ERIC Educational Resources Information Center
Tan, Liang See; Lee, Shu Shing; Ponnusamy, Letchmi Devi; Koh, Elizabeth Ruilin; Tan, Keith Chiu Kian
2016-01-01
Researchers have argued for the importance of the classroom context in developing students' creative potential. However, the emphasis on a performative learning culture in the classroom does not favour creativity. Thus, how creative potential can be realised as one of the educational goals in the classrooms remains a key question. This study…
ERIC Educational Resources Information Center
Ucus, Sukran
2018-01-01
Creativity is the critical point to developing innovative and effective citizens and children in learning social studies. The purpose of this study is to explore how creativity is promoted in social studies classrooms for young children and to research teachers' opinions and interpretations of creativity in Turkish elementary schools. The study…
ERIC Educational Resources Information Center
Yeh, Y. -c.; Lin, C. S.
2018-01-01
Although cultivating creativity is greatly emphasized in elementary school education and that digital games can be a promising tool for improving creativity, little research has been conducted to identify and explore how player-related factors might influence the learning outcomes of digital creativity games. This study identifies 3 individual…
ERIC Educational Resources Information Center
Wang, Hung-chun
2018-01-01
This article reports on a practitioner research study exploring how creative thinking activities can be designed and integrated into high school English classes. It delineates the process of developing a metaphorical creativity workshop for year 11 students in Taiwan and demonstrates the students' workshop experiences and learning outcomes.…
ERIC Educational Resources Information Center
Lim, Cheolil; Lee, Jihyun; Lee, Sunhee
2014-01-01
Existing approaches to developing creativity rely on the sporadic teaching of creative thinking techniques or the engagement of learners in a creativity-promoting environment. Such methods cannot develop students' creativity as fully as a multilateral approach that integrates creativity throughout a curriculum. The purpose of this study was to…
NASA Astrophysics Data System (ADS)
Hadinugrahaningsih, Tritiyatma; Rahmawati, Yuli; Ridwan, Achmad
2017-08-01
The paper portrays the first year of two-year study in integration Science, Technology, Engineering, Art, and Mathematics (STEAM) in chemistry learning. The research focused on developing 21st-century skills of chemistry students in secondary schools. The 21st-century skills as a set of abilities that students need to develop in facing the future challenge which involves learning, literacy, and life skills. The study was conducted in two secondary schools both public and private school in topics of hydrocarbon, petroleum, solubility, and acid base in year 10 and 11. The qualitative methodology was applied to explore the students' learning experiences and understanding the research context. Data was collected through observation, interview, reflective journal, and 21st-century rubric. The STEAM approach was integrated through modification of project-based learning model. The students had opportunities to develop their own projects by integrating chemistry and STEAM principles to their project. The results show that students have developed their critical and creative thinking, problem-solving skills, collaboration and argumentation skills, leadership and responsibility, information and literacy skills. The researchers faced the challenges of integrating STEAM within the chemistry curricula, empowering students, and managing the teaching and time resources. Students have started to challenge their critical and creative thinking within the existing learning environments. Integrating STEAM into chemistry learning has developed students' 21st-century skills in those three areas. Teachers also learned to develop their competencies for being facilitators and agents of change, in addition to skills development in dealing with students' differences.
ERIC Educational Resources Information Center
Pilcher, Katy
2017-01-01
Drawing upon student narratives gleaned through qualitative interviews, this paper argues that teaching and learning "sensitive" issues surrounding gender and sexualities through "creative" pedagogies can be a mode of resistance against the reproduction of problematic social discourses, and to the negative impacts of…
Teenage Mutant Ninja Turtles Counting Pizza Toppings: A Creative Writing Learning Strategy.
ERIC Educational Resources Information Center
Buchan, Laura; And Others
1996-01-01
This article describes the application of a proofreading mnemonic learning strategy for proofreading creative writing assignments. The mnemonic--Ninja Turtles Counting Pizza Toppings--reminds students to check their work for name, title, capitalization, punctuation, and transition words. Application of the strategy, possible pitfalls, and…
The Contribution of Momentary Perspectives to Entrepreneurial Learning and Creativity
ERIC Educational Resources Information Center
Rae, David
2013-01-01
This article explores how conceptualizing "the moment" in entrepreneurship contributes to understanding entrepreneurial processes of learning and creativity. The significance of "the aha moment" in entrepreneurial behaviour is widely used at a popular level but has not been well explored in relation to knowledge of human…
Embedded Creativity: Teaching Design Thinking via Distance Education
ERIC Educational Resources Information Center
Lloyd, Peter
2013-01-01
This paper shows how the design thinking skills of students learning at a distance can be consciously developed, and deliberately applied outside of the creative industries in what are termed 'embedded' contexts. The distance learning model of education pioneered by The Open University is briefly described before the technological…
Creativity Development: The Role of Foreign Language Learning
ERIC Educational Resources Information Center
Sadykova, Aida G.; Shelestova, Olga V.
2016-01-01
The relevance of the present research stems from the need to consider the ways of preventing conflicts between the objective necessity of development of students' creative activity in the learning process, and insufficient development of pedagogical conditions for its effective implementation in theoretical and methodological terms. The article is…
Capturing Creativity Using Digital Video
ERIC Educational Resources Information Center
Toyn, Mike
2008-01-01
This paper evaluates the use of a creative learning activity in which postgraduate student teachers were required to collaboratively make short digital videos. The purpose was for student teachers to experience and evaluate a meaningful learning activity and to consider how they might reconstruct such an activity within their own teaching practice…
Creativity in Education: A Standard for Computer-Based Teaching.
ERIC Educational Resources Information Center
Schank, Roger C.; Farrell, Robert
1988-01-01
Discussion of the potential of computers in education focuses on the need for experiential learning and developing creativity in students. Learning processes are explained in light of artificial intelligence research, problems with current uses of computers in education are discussed, and possible solutions using intelligent simulation software…
State Testing Standards versus Creativity.
ERIC Educational Resources Information Center
Ediger, Marlow
The balance between conformity to state standards and creativity in providing for individual differences in the classroom is discussed. With the current emphases on accountability and standards, learning opportunities for students are supposed to be aligned with state-mandated objectives. This may lead to a situation in which rote learning,…
The Arts and the Inner Lives of Teachers.
ERIC Educational Resources Information Center
Powell, Mary Clare
1997-01-01
Creative Arts in Learning, a master's degree program at Lesley College Graduate School, acknowledges the importance of teacher creativity. By feeding teachers' inner lives, the arts can transform the tone of classrooms or entire schools. Courses in storytelling, visual arts, and drama help teachers demystify the arts, learn alternative…
Critical and Creative Thinking Nexus: Learning Experiences of Doctoral Students
ERIC Educational Resources Information Center
Brodin, Eva M.
2016-01-01
Critical and creative thinking constitute important learning outcomes at doctoral level across the world. While the literature on doctoral education illuminates this matter through the lens of experienced senior researchers, the doctoral students' own perspective is missing. Based upon interviews with 14 doctoral students from four disciplines at…
Fostering Student Engagement: Creative Problem-Solving in Small Group Facilitations
ERIC Educational Resources Information Center
Samson, Patricia L.
2015-01-01
Creative Problem-Solving (CPS) can be a transformative teaching methodology that supports a dialogical learning atmosphere that can transcend the traditional classroom and inspire excellence in students by linking real life experiences with the curriculum. It supports a sense of inquiry that incorporates both experiential learning and the…
Drawing out Understanding: Arts-Based Learning and Gifted Children
ERIC Educational Resources Information Center
Eiserman, Jennifer; Lai, Heather; Rushton, Chelsea
2017-01-01
Dabrowski recognized that the creative process is important in the personality development of the gifted and talented. Given the intrinsically creative nature of learning in an arts-infused context, we hypothesize that interdisciplinary approaches to curriculum address the unique needs of the gifted. First, we will summarize Dabrowski's theory of…
ERIC Educational Resources Information Center
Smutny, Joan Franklin, Ed.
Twenty-five papers address issues of the underserved gifted, including environmental influences, multicultural and global factors, special learning problems, and the highly gifted and creatively gifted. The papers are: "Twenty-five Teaching Strategies that Promote Learning Success for Underserved Gifted Populations" (Jerry Flack); "The Invisible…
NASA Astrophysics Data System (ADS)
Sugiyanto, Pribadi, Supriyanto, Bambang
2017-09-01
The purpose of this study was to investigate the effectiveness of Creative & Productive instructional method compared with conventional method. This research was a quasi-experimental study involving all Civil Engineering students at Universitas Negeri Malang who were taking a course of Steel Structure. The students were randomly assigned to two different treatment groups, 30 students in experimental group and 37 students in the control group. It was assumed that these groups were equal in all relevant aspects; they differed only in the treatment administered. We used the t-test to test the hypothesis. The results of this research suggest that: (l) the use of Creative & Productive instructional method can significantly improve students' learning achievement, (2) the use of Creative & Productive instructional method can significantly improve students' retention, (3) students' motivation has a significant effect on their learning achievement, and (4) students' motivation has a significant effect on their retention.
NASA Astrophysics Data System (ADS)
Widhitama, Y. N.; Lukito, A.; Khabibah, S.
2018-01-01
The aim of this research is to develop problem solving based learning materials on fraction for training creativity of elementary school students. Curriculum 2006 states that mathematics should be studied by all learners starting from elementary level in order for them mastering thinking skills, one of them is creative thinking. To our current knowledge, there is no such a research topic being done. To promote this direction, we initiate by developing learning materials with problem solving approach. The developed materials include Lesson Plan, Student Activity Sheet, Mathematical Creativity Test, and Achievement Test. We implemented a slightly modified 4-D model by Thiagajan et al. (1974) consisting of Define, Design, Development, and Disseminate. Techniques of gathering data include observation, test, and questionnaire. We applied three good qualities for the resulted materials; that is, validity, practicality, and effectiveness. The results show that the four mentioned materials meet the corresponding criteria of good quality product.
Myth 5: Creativity Is Too Difficult to Measure
ERIC Educational Resources Information Center
Treffinger, Donald J.
2009-01-01
In his 1982 response to the myth that "creativity is too difficult to measure," Dr. Joe Khatena (a long-time contributor to the literature on creativity), characterized creativity as the "most exciting dimension of mental functioning." Building on a three-dimensional view of creativity (emphasizing the "individual," the "environment," and the…
NASA Astrophysics Data System (ADS)
Kurniasari, H.; Sukarmin; Sarwanto
2018-03-01
The purpose of this research are to analyze the the properness of contextual teaching and learning (CTL)-based science module for Junior High School for increasing students’ creativity and using CTL-based science module to increase students’ learning creativity. Development of CTL-based science module for Junior High School is Research and Development (R&D) using 4D Model consist of 4 steps: define, design, develop, and disseminate. Module is validated by 3 expert validators (Material, media, and language experts), 2 reviewer and 1 peer reviewer. . Based on the results of data analysis, it can be concluded that: the results of the validation, the average score of CTL-based science module is 88.28%, the value exceeded the value of the cut off score of 87.5%, so the media declared eligible for the study. Research shows that the gain creativity class that uses CTL-based science module has a gain of 0.72. Based on the results of the study showed that CTL-based science module effectively promotes creativity of students
Management as a Creative Human Resource.
ERIC Educational Resources Information Center
Elsner, Paul A.
1981-01-01
Underscores the importance of the creative use of human resources for community colleges in times of fiscal constraint. Lists principles for and stages of management and faculty development programs. Cites examples of creative responses to budget cuts. Discusses the cyclic nature of lifelong learning. (DML)
Women's experiences of attending a creative arts program during their pregnancy.
Demecs, Ilona Pappne; Fenwick, Jennifer; Gamble, Jenny
2011-09-01
This small qualitative study aimed to explore pregnant women's experiences of participating in a pregnancy program designed around the use of creative activities. Increasingly childbirth, in resource rich countries, is considered a medical event with limited attention paid to the emotional aspects of pregnancy. However, the use of the creative arts to promote physical and emotional health and well-being has also gained increasing acknowledgement and recognition. Based on this latter literature, a program of activities including singing, dancing, storytelling and weaving was developed for pregnant women. A qualitative descriptive approach was employed. Seven pregnant women participated in six 2-h creative activity sessions. Data were collected using diaries, interviews, field notes and a brief questionnaire. Thematic analysis was used to analyse the qualitative data. Four themes, labelled 'Seeking support', 'Connecting with each other, myself and the baby', 'Finding a place to share, learn and grow,' and 'Finding balance' were identified. The findings suggest that participating in the program afforded women social support, a sense of connection with each other and enhanced perceptions of emotional well-being during pregnancy. The findings provide preliminary evidence that engaging in creative activities during pregnancy may enhance women's sense of emotional well-being. In addition, the findings confirm the growing body of literature that suggests that when childbearing women come together in a supportive sharing environment an opportunity is created whereby women learn or regain their cultural knowledge about birth and feel confident to make the decisions that best meet their own individual needs and preferences. Although the creative activities program was not designed to prepare women for birth it facilitated the sharing of information which appeared to increase the women's confidence and sense of competence to give birth and transition into motherhood. While the number of women attending the program was small, the positive experiences expressed by participants warrant further development, implementation and investigation of similar approaches to childbirth preparation. Based on this study, it would seem that such a program is indeed feasible and that women would attend. Copyright © 2010 Australian College of Midwives. Published by Elsevier Ltd. All rights reserved.
Maseleno, Andino; Hardaker, Glenn; Sabani, Noraisikin; Suhaili, Nabilah
2016-12-01
This article contains data related to multicultural education and diagnostic information profiling preliminary findings. It includes the responses of 253 students. The data consists of six sections, i) culture: race, ethnicity, language and identity; ii) learning preferences: physiological and perceptual; iii) cognitive learning styles: physical, emotional and mental; iv) creativity skills and problem solving skills; v) motivation; and vi) students' background knowledge. The data may be used as part of data analytics for specific personalized e-learning platform.
Using Project- and Theme-Based Learning to Encourage Creativity in Science
ERIC Educational Resources Information Center
Vaidya, Ashwin
2015-01-01
In this article, the authors describe a project that was developed for an introductory-level physics course. The aim of the project was to encourage the creative process in science, as science is seldom mentioned in discussions about creativity. They sought to engage students in the creative process by posing a collective challenge to the class.…
ERIC Educational Resources Information Center
Thomas, Kerry
2009-01-01
This article reports on a study of creativity in art education, and more particularly, what teaching and learning to be creative implies. The study employs Pierre Bourdieu's concepts of the habitus, symbolic capital, and misrecognition. These concepts are demonstrably relevant for understanding creativity as a kind of social reasoning that is…
Creativity and Collaborative Learning and Teaching Strategies in the Design Disciplines
ERIC Educational Resources Information Center
Turnbull, Morag; Littlejohn, Allison; Allan, Malcolm
2010-01-01
Creativity can be described as the ability to generate new ideas and combine existing ideas in new ways to find novel solutions to problems. Creativity is enhanced by a free flow of knowledge and through social contact. On this basis, the authors argue that knowledge sharing is central to creativity in design and present preliminary evidence to…
ERIC Educational Resources Information Center
Khodabakhshzadeh, Hossein; Hosseinnia, Mansooreh; Moghadam, Hossein Abedi; Ahmadi, Fatemeh
2018-01-01
Due to the importance of creativity in teaching and learning, this study was conducted to study teachers' creativity and its relationship with their teaching's effectiveness. Another aim of this study was to measure the creativity among men and women teachers at English institutions in Iran. A sample of 325 EFL Iranians' teachers was randomly…
Foreign Language Teachers' Professional Development in Information Age
NASA Astrophysics Data System (ADS)
Fan, Xiying; Wu, Gang
Cultivation of students' learning autonomy has raised new challenges to teachers' professional development, dynamic, continuous, lifelong full-scale development, with emphasis on the creativity and constancy of the teachers' quality development. The teachers' professional development can take the following approaches: studying theories about foreign language teaching with the aid of modern information technology; organizing online teaching research activities supported by information technology and carrying peer observation and dialogue -teaching reflection in internet environment and fostering scholarly teachers.
Science 2.0: Communicating Science Creatively
ERIC Educational Resources Information Center
Smith, Ben; Mader, Jared
2017-01-01
This column shares web tools that support learning. The authors have been covering the International Society for Technology in Education (ISTE) standards in every issue since September 2016. This article examines the final standard, called Creative Communicator, which requires students to communicate effectively and creatively express themselves…
Assessing Creative Problem-Solving with Automated Text Grading
ERIC Educational Resources Information Center
Wang, Hao-Chuan; Chang, Chun-Yen; Li, Tsai-Yen
2008-01-01
The work aims to improve the assessment of creative problem-solving in science education by employing language technologies and computational-statistical machine learning methods to grade students' natural language responses automatically. To evaluate constructs like creative problem-solving with validity, open-ended questions that elicit…
Developing knowledge intensive ideas in engineering education: the application of camp methodology
NASA Astrophysics Data System (ADS)
Heidemann Lassen, Astrid; Løwe Nielsen, Suna
2011-11-01
Background: Globalization, technological advancement, environmental problems, etc. challenge organizations not just to consider cost-effectiveness, but also to develop new ideas in order to build competitive advantages. Hence, methods to deliberately enhance creativity and facilitate its processes of development must also play a central role in engineering education. However, so far the engineering education literature provides little attention to the important discussion of how to develop knowledge intensive ideas based on creativity methods and concepts. Purpose: The purpose of this article is to investigate how to design creative camps from which knowledge intensive ideas can unfold. Design/method/sample: A framework on integration of creativity and knowledge intensity is first developed, and then tested through the planning, execution and evaluation of a specialized creativity camp with focus on supply chain management. Detailed documentation of the learning processes of the participating 49 engineering and business students is developed through repeated interviews during the process as well as a survey. Results: The research illustrates the process of development of ideas, and how the participants through interdisciplinary collaboration, cognitive flexibility and joint ownership develop highly innovative and knowledge-intensive ideas, with direct relevance for the four companies whose problems they address. Conclusions: The article demonstrates how the creativity camp methodology holds the potential of combining advanced academic knowledge and creativity, to produce knowledge intensive ideas, when the design is based on ideas of experiential learning as well as creativity principles. This makes the method a highly relevant learning approach for engineering students in the search for skills to both develop and implement innovative ideas.
Characteristic of critical and creative thinking of students of mathematics education study program
NASA Astrophysics Data System (ADS)
Rochmad; Agoestanto, A.; Kharis, M.
2018-03-01
Critical and creative thinking give important role in learning matematics for mathematics education students. This research to explored the characteristic of critical and creative thinking of students of mathematics study program in mathematics department. Critical thinking and creative thinking can be illustrated as two sides of a coin, which one is associated to the other. In elementary linear algebra courses, however, critical thinking can be seen as a foundation to build students’ creative thinking.
Artful Reading, Spontaneous Design: Integrating Philosophy, English, and Art in a Creativity Cluster
ERIC Educational Resources Information Center
Albrecht, Vera; Comins, Barbara
2014-01-01
This article informs about a multidisciplinary learning community targeting first year students from diverse cultural backgrounds at an urban community college. The combination of English, art, and philosophy of art in a "Creativity Cluster" offers an excellent opportunity for great teaching and learning experiences. Yet, how can faculty…
ERIC Educational Resources Information Center
Goodliff, Gill
2013-01-01
Historically underpinning principles of the English curriculum framework for children from birth to five years explicitly acknowledged a spiritual dimension to children's uniqueness and well-being. Yet spirituality receives scant reference in the discourse of creative learning and teaching. This paper considers the relationship of spirituality to…
The Curious Schools Project: Capturing Nomad Creativity in Teacher Work
ERIC Educational Resources Information Center
Hunter, Mary Ann; Emery, Sherridan
2015-01-01
The Curious Schools project is a teacher professional learning initiative that aims to provide an insight into--and resource for--creativity in Tasmanian schools. It offers an alternative to conventional models of teacher professional learning by engaging teachers in multi-modal methods of documenting and reflecting on their work as the basis for…
Freeing the Creative Writer: An Introductory Lesson.
ERIC Educational Resources Information Center
Ehrle, Lisa
1990-01-01
Describes an introductory creative writing lesson in which students gave low grades to passages they later learned were written by William Faulkner and Ernest Hemingway. Reports that the students graded mainly on mechanics and grammar (and very little on content). Notes that students began to learn to manipulate the various aspects of writing. (RS)
Development of Multiple Thinking and Creativity in Organizational Learning
ERIC Educational Resources Information Center
Cheng, Yin Cheong
2005-01-01
Purpose: Based on a typology of contextualized multiple thinking, this paper aims to elaborate how the levels of thinking (data, information, knowledge, and intelligence), and the types of thinking as a whole, can be used to profile the characteristics of multiple thinking in organizational learning, re-conceptualize the nature of creativity in…
Collaboration, Creativity and the Co-Construction of Oral and Written Texts
ERIC Educational Resources Information Center
Rojas-Drummond, S. M.; Albarran, C. D.; Littleton, K. S.
2008-01-01
In this paper we explore how primary school children "learn to collaborate" and "collaborate to learn" on creative writing projects by using diverse cultural artefacts--including oracy, literacy and ICT. We begin by reviewing some key sociocultural concepts which serve as a theoretical framework for the research reported. Secondly, we describe the…
Digital Games as Creativity Enablers for Children
ERIC Educational Resources Information Center
Ott, Michela; Pozzi, Francesca
2012-01-01
This article deals with the issue of creativity and the way this can be supported within technology-enhanced learning experiments. Drawing on a long-term research project in the field of games-based learning, the article describes the methodology adopted during the in-field experiments carried out with the aim of developing young children's…
Creative Experiences: An Arts Curriculum for Young Children Including Those with Special Needs.
ERIC Educational Resources Information Center
Broughton, Belinda
For use in any classroom or group setting for young children, this arts curriculum guide provides a total of 112 learning activities equally distributed across the areas of creative movement, drama, music, and visual arts. The activities are correlated with the Learning Accomplishment Profile (LAP), a developmental assessment instrument. Because…
Creative and Playful Learning on Technology-Enriched Playgrounds: An International Investigation
ERIC Educational Resources Information Center
Randolph, Justus J.; Kangas, Marjaana; Ruokamo, Heli; Hyvönen, Pirkko
2016-01-01
The purpose of this quasi-experimental study was to determine the degree that creative and playful learning (CPL) in a technology-enriched playground influences academic achievement of students and what factors are responsible for successes. The participants were 276 students from 12 elementary classrooms in the Netherlands and Finland. The…
The Chronotopes of Technology-Mediated Creative Learning Practices in an Elementary School Community
ERIC Educational Resources Information Center
Kumpulainen, Kristiina; Mikkola, Anna; Jaatinen, Anna-Mari
2014-01-01
This socioculturally informed study examines space-time configurations of students' technology-mediated creative learning practices in a Finnish elementary school over a school musical project. This study focuses on the social practices of 21 students who worked with personal laptops, wireless internet access, and a collaborative writing service,…
ERIC Educational Resources Information Center
Kelsey, Louise; Uytterhoeven, Lise
2017-01-01
This paper reports on a focused collaborative learning and teaching research project between the Dance Department at Middlesex University and partner institution London Studio Centre. Informed by Belinda Allen's research on creative curriculum design, dance students and lecturers shared innovative learning opportunities to enhance the development…
Creative Networks of Practice Using Web 2.0 Tools
ERIC Educational Resources Information Center
Orava, Jukka; Worrall, Pete
2011-01-01
This paper examines the professional implications for teachers and managers in new and evolving forms of professional development using Web 2.0 tools in a European context. Research findings are presented from the "Creative Use of Media" learning event developed through a European eTwinning Learning Lab initiative in spring of 2009. The…
ERIC Educational Resources Information Center
Konstantinidou, Elisavet; Gregoriadis, Athanasios; Grammatikopoulos, Vasilis; Michalopoulou, Maria
2014-01-01
From the beginning of the twenty-first century, many authorities and educational policies had begun to campaign their curricula towards the promotion of creativity. Researchers' interest turned to teachers' perceptions, implicit theories and beliefs about creativity-related issues which reflect and influence their behaviours and actions in…
ERIC Educational Resources Information Center
Carmeli, Abraham; Cohen-Meitar, Ravit; Elizur, Dov
2007-01-01
Organizations recognize the importance of creative employees and constantly explore ways to enhance their employees' creative behavior. Creativity research has directed substantial efforts to understanding how work environment fosters creativity. Yet, this research has paid little attention to the importance of specific characteristics of the work…
Physics Textbooks: Do They Promote or Inhibit Students' Creative Thinking
ERIC Educational Resources Information Center
Klieger, Aviva; Sherman, Guy
2015-01-01
Creativity can be viewed from different perspectives, such as the creative thinking process, the product, the creative environment and the individual. The physics domain, which is based on experiments, research, hypotheses and thinking outside the box, can serve as an excellent grounding for creativity development. This article focuses on creative…
The dynamics of student learning within a high school virtual reality design class
NASA Astrophysics Data System (ADS)
Morales, Teresa M.
This mixed method study investigated knowledge and skill development of high school students in a project-based VR design class, in which 3-D projects were developed within a student-centered, student-directed environment. This investigation focused on student content learning, and problem solving. Additionally the social dynamics of the class and the role of peer mentoring were examined to determine how these factors influenced student behavior and learning. Finally, parent and teachers perceptions of the influence of the class were examined. The participants included freshmen through senior students, parents, teachers and the high school principal. Student interviews and classroom observations were used to collect data from students, while teachers and parents completed surveys. The results of this study suggested that this application of virtual reality (VR) learning environment promoted the development of; meaningful cognitive experiences, creativity, leadership, global socialization, problem solving and a deeper understanding of academic content. Further theoretical implications for 3-D virtual reality technology are exceedingly promising, and warrant additional research and development as an instructional tool for practical use.
Enhancing health leadership performance using neurotherapy.
Swingle, Paul G; Hartney, Elizabeth
2018-05-01
The discovery of neuroplasticity means the brain can change, functionally, in response to the environment and to learning. While individuals can develop harmful patterns of brain activity in response to stressors, they can also learn to modify or control neurological conditions associated with specific behaviors. Neurotherapy is one way of changing brain functioning to modify troubling conditions which can impair leadership performance, through responding to feedback on their own brain activity, and enhancing optimal leadership functioning through learning to maximize such cognitive strengths as mental efficiency, focus, creativity, perseverance, and executive functioning. The present article outlines the application of the concept of optimal performance training to organizational leadership in a healthcare context, by describing approaches to neurotherapy and illustrating their application through a case study of a health leader learning to overcome the neurological and emotional sequelae of workplace stress and trauma.
Teaching Creativity in Higher Education
ERIC Educational Resources Information Center
Livingston, Larry
2010-01-01
Individual creativity is ubiquitous. New technologies both enable and urge fresh approaches to creativity in the context of education. University-level education offers a natural place to adjust pedagogical structures in favor of a more individual approach to learning that organizes the intellectual community into new patters of interaction and…
ERIC Educational Resources Information Center
Al-Madani, Feras Mohammed
2015-01-01
This study aims at investigating the effect of Blended Learning approach compared to the traditional learning approach on fifth grade students' achievement in My Beautiful Language Textbook and the development of their verbal creative thinking. The study consisted of 49 students among which 25 are males in the Experimental Group and 24 females in…
NASA Astrophysics Data System (ADS)
Ware, Molly Noelle
2015-03-01
In this piece, I begin by reviewing and summarizing the book John Dewey and Education Outdoors by John Quay and Jayson Seaman. After an overview of the authors' work, I use nuanced presumptions within the authors' work to explore how principles of ecology (complexity theory), principles of embodied movement practices such as yoga and five Rhythms Dance, and a poststructural both/and perspective might create opportunities for re-imagining and transforming the cultural institution of education. Questions explored in this review include: What sort of relationship might allow us to remain open and engaged within a dynamic environment where change is the norm? What sort of relationship to difference allows us to remain open to the creative potential found in what is oppositional? Through exploring these questions, I hope to clarify a vision of transformation and change as a creative practice that grows out of learning to both work with, accept, and honor ourselves and strengthen connection with others, communities, the planet and the environment.
Cunningham, George B
2011-01-01
Drawing from creative capital theory, the purpose of this study was to examine the degree to which sexual orientation diversity and commitment to diversity were predictive of workplaces that fostered creativity. Data were collected from 653 senior level athletic administrators and aggregated to the athletic department level of analysis (n = 199). Moderated regression indicated that sexual orientation diversity did not influence the presence of a creative work environment. There was however, a significant sexual orientation diversity × commitment to diversity interaction. When commitment to diversity was high, there was a positive association between sexual orientation diversity and a creative work environment; on the other hand, when commitment to diversity was low, the aforementioned relationship was negative. Results provide support for the notion that all diversity forms can be a source of enrichment and understanding, thereby benefiting the workplace.
Creativity and Performativity: The Case of Further Education
ERIC Educational Resources Information Center
Simmons, Robin; Thompson, Ron
2008-01-01
This article examines the circumstances affecting creative teaching and learning within the specific context of English further education (FE)--a sector which has proved to be particularly fertile ground for performativity. Beginning with an analysis of notions of creativity in education and a description of the peculiar history and policy context…
ERIC Educational Resources Information Center
Roeper, George A.; Ruff, Marcia
2016-01-01
Creativity was an enduring interest for George Roeper. For him, gifted children represented the divergent thinkers who could change the trajectory of the world. In this 1962 presentation to parents at the school, he discussed his findings about the differences between intelligence and creativity--how they overlap, how they differ, and how they are…
Playwriting and Flow: The Interconnection between Creativity, Engagement and Skill Development
ERIC Educational Resources Information Center
Gardiner, Paul
2017-01-01
Understanding, encouraging and developing creativity in the classroom is an international priority (Craft, 2011). This article outlines the findings of research into playwriting pedagogy. It interrogates the conceptual assumptions that surround teaching and learning for creativity, and how these ideas influence teacher practice and student…
Intelligence and Creativity Are Pretty Similar After All
ERIC Educational Resources Information Center
Silvia, Paul J.
2015-01-01
This article reviews the history of thought on how intelligence and creativity, two individual differences important to teaching and learning, are connected. For decades, intelligence and creativity have been seen as essentially unrelated abilities. Recently, however, new theories, assessment methods, and statistical tools have caused a shift in…
Dancing with STEAM: Creative Movement Generates Electricity for Young Learners
ERIC Educational Resources Information Center
Simpson Steele, Jamie; Fulton, Lori; Fanning, Lisa
2016-01-01
The integration of science, technology, engineering, arts, and mathematics (STEAM) serves to develop creative thinking and twenty-first-century skills in the classroom (Maeda 2012). Learning through STEAM promotes novelty, innovation, ingenuity, and task-specific purposefulness to solve real-world problems--all aspects that define creativity. Lisa…
Extending Sociocultural Theory to Group Creativity
ERIC Educational Resources Information Center
Sawyer, Keith
2012-01-01
Sociocultural theory focuses on group processes through time, and argues that group phenomena cannot be reduced to explanation in terms of the mental states or actions of the participating individuals. This makes sociocultural theory particularly useful in the analysis of group creativity and group learning, because both group creativity and group…
Authentic Assessment in Music Composition: Feedback That Facilitates Creativity
ERIC Educational Resources Information Center
Deutsch, Daniel
2016-01-01
Every composition created by a young composer represents a step in the student's creative path. Assessment, an intrinsic aspect of teaching, fosters learning and propels students forward on their journeys to creative self-expression. Authentic feedback and assessment strategies must be grounded both in the individual musical context of each…
Teaching Creativity for Right Brain and Left Brain Thinkers.
ERIC Educational Resources Information Center
Geske, Joel
Right brain and left brain dominant people process information differently and need different techniques to learn how to become more creative. Various exercises can help students take advantage of both sides of their brains. Students must feel comfortable and unthreatened to reach maximal creativity, and a positive personal relationship with…
Creative Leadership: A Challenge of Our Times
ERIC Educational Resources Information Center
Stoll, Louise; Temperley, Julie
2009-01-01
In times of constant change, teachers need to be flexible, adaptable and creative. This article argues that promoting creativity of staff to enhance twenty-first century learning is a fundamental challenge for school leadership today. Drawing on the findings of a research and development project involving senior leadership teams and a local…
ERIC Educational Resources Information Center
Agee, Remy; Welch, Marlene
2012-01-01
Imagination is one component of creativity; self-expression is another. The early childhood classroom should be full of creative possibilities that allow children to use their imaginations. For creativity to flourish, staff must provide an environment that fosters creative expression. Imagination itself is "the act or power of forming a mental…
Linking Individual Creativity to Organizational Innovation
ERIC Educational Resources Information Center
Litchfield, Robert C.; Ford, Cameron M.; Gentry, Richard J.
2015-01-01
We draw on 146 employee-co-worker-supervisor triads from 146 organizations to examine the role of individual perspective-taking and team creative environment in the association between individual creativity and organizational innovation. Adopting an interactionist perspective, we find that the link between individual creativity and organizational…
ERIC Educational Resources Information Center
Amabile, Teresa M.
1998-01-01
Creativity is undermined unintentionally every day in work environments that were established to maximize business imperatives such as coordination, productivity, and control. Organizations must make a concerted effort to get rid of creativity killers and be truly innovative so that creativity not only survives but thrives. (Author/JOW)
ERIC Educational Resources Information Center
Gryskiewicz, Stanley S., Ed.; Hills, David A., Ed.
This book was created to place side by side the ideas of researchers and practitioners concerned with organizational innovation. Included are 18 papers: (1) "Social Environments That Kill Creativity" (Teresa Amabile); (2) "High Creativity versus Low Creativity: What Makes the Difference?" (Teresa Amabile and Sharon Sensabaugh); (3) "Creativity and…
ERIC Educational Resources Information Center
Dillon, Mae
This paper reviews research on creativity, children's television-viewing habits, and television's effects on children; rates two children's programs for creativity content; and describes the results of creativity tasks presented to 3-year-olds. In Section I, various definitions of creativity (as related to person, process, product and environment)…
Three Forms of the Knowledge Economy: Learning, Creativity and Openness
ERIC Educational Resources Information Center
Peters, Michael A.
2010-01-01
This paper outlines and reviews three forms and associated discourses of the "knowledge economy": the "learning economy", based on the work of Bengt-Ake Lundvall; the "creative economy" based on the work of Charles Landry, John Howkins and Richard Florida; and the "open knowledge economy" based on the work of Yochai Benkler and others. Arguably,…
ERIC Educational Resources Information Center
Sripongwiwat, Supathida; Bunterm, Tassanee; Srisawat, Niwat; Tang, Keow Ngang
2016-01-01
The aim of this study was to examine the effect, after intervention on both experimental and control groups, of constructionism and neurocognitive-based teaching model, and conventional teaching model, on the science learning outcomes and creative thinking of Grade 11 students. The researchers developed a constructionism and neurocognitive-based…
ERIC Educational Resources Information Center
Cakula, Sarma
2011-01-01
Problem-based learning and technology support for students in higher education investigates the new perspectives of education in connection with the change of life paradigm. The present research seeks to find out what study methods and technology support can be used for developing students' creative experience in the context of education for…
Photography and Writing: Alternative Ways of Learning for ESL Students
ERIC Educational Resources Information Center
Friesen, Helen Lepp
2012-01-01
To writing, painting, drawing, and photography as artistic media, the author would like to add teaching as a creative endeavor as well. Especially in a classroom where English is not the first language for many students, the writing teacher needs to be creative with assignments and activities that address nontraditional ways of learning. Her…
Creativity and Mobile Language Learning Using LingoBee
ERIC Educational Resources Information Center
Petersen, Sobah Abbas; Procter-Legg, Emma; Cacchione, Annamaria
2013-01-01
In this paper, the authors explore the ideas of mobility and creativity through the use of LingoBee, a mobile app for situated language learning. LingoBee is based on ideas from crowd-sourcing and social networking to support language learners. Learners are able to create their own content and share it with other learners through a repository. The…
ERIC Educational Resources Information Center
Dondlinger, Mary Jo; Wilson, Douglas A.
2012-01-01
The "Global Village Playground" ("GVP") was a capstone learning experience designed to address institutional assessment needs while providing an integrated and authentic learning experience for students aimed at fostering critical and creative thinking. In the "GVP", students work on simulated and real-world problems as a design team tasked with…
Disciplining the Practice of Creative Inquiry: The Suppression of Difference in Teacher Education
ERIC Educational Resources Information Center
Edwards, Gail; Blake, Anthony
2007-01-01
In this paper we suggest that the pursuit of ahistorical, universal truths in education is antithetical to creativity, learning and motivation in preservice teachers. We argue that learning to teach is a dynamic process embedded in networks of power in which educational truths are politically "accomplished" rather than innocently discovered. We…
ERIC Educational Resources Information Center
Yeh, Yu-chu; Huang, Ling-yi; Yeh, Yi-ling
2011-01-01
The purposes of this study were (1) to develop a teacher training program that integrates knowledge management (KM) and blended learning and examine its effects on pre-service teachers' professional development in creativity instruction; and (2) to explore the mechanisms underlying the success of such KM-based training. The employed KM model was…
Interdisciplinary Working Practices: Can Creative Dance Improve Math?
ERIC Educational Resources Information Center
Leandro, Cristina Rebelo; Monteiro, Elisabete; Melo, Filipe
2018-01-01
This study is integrated in the field of Dance in Education, focusing on the instrumentalist aspect of art. We focused on creative dance as a catalyst to learn Mathematics' contents. This interdisciplinary work can enhance the learning, as far as the understanding of Mathematics' concepts is achieved through the body and revealed by expressive and…
Unleashing the Creative Potential of Faculty to Create Blended Learning
ERIC Educational Resources Information Center
Carbonell, Katerina Bohle; Dailey-Hebert, Amber; Gijselaers, Wim
2013-01-01
Bottom-up managed change processes offer the advantage to use the creative power of faculty to design and implement blended learning programs. This article proposes four factors as crucial elements for a successful bottom-up change process: the macro and micro contexts, the project leader and the project members. Interviews were conducted with 5…
ERIC Educational Resources Information Center
Alias, Norlidah; Siraj, Saedah; Daud, Mohd Khairul Azman Md; Hussin, Zaharah
2013-01-01
The study examines the effectiveness of Facebook based learning to enhance creativity among Islamic Studies students in the secondary educational setting in Malaysia. It describes the design process by employing the Isman Instructional Design Model. A quantitative study was carried out using experimental method and background survey. The…
ERIC Educational Resources Information Center
Hilton, Jason T.
2016-01-01
As social and academic forces begin to collide for young adolescents at the beginning of the middle level experience, students experience an unfortunate drop in their creativity. Appropriately trained middle level teachers have the potential to lessen this problem through the use of carefully selected open-ended learning activities that increase…
A Study of Creativity in CaC[subscript 2] Steamship-Derived STEM Project-Based Learning
ERIC Educational Resources Information Center
Lou, Shi-Jer; Chou, Yung-Chieh; Shih, Ru-Chu; Chung, Chih-Chao
2017-01-01
This study mainly aimed to explore the effects of project-based learning (PBL) integrated into science, technology, engineering and mathematics (STEM) activities and to analyze the creativity displayed by junior high school students while performing these activities. With a quasi-experimental design, 60 ninth-grade students from a junior high…
The Effect of English Language Learning on Creative Thinking Skills: A Mixed Methods Case Study
ERIC Educational Resources Information Center
Sehic, Sandro
2017-01-01
The purpose of this sequential explanatory mixed-methods case study was to investigate the effects of English language learning on creative thinking skills in the domains of fluency, flexibility, originality, and elaboration as measured with the Alternate Uses Test. Unlike the previous research studies that investigated the links between English…
ERIC Educational Resources Information Center
Hamadneh, Burhan M.
2016-01-01
The current study aims to identify the level of job creativity among learning disabilities teachers from their perspective in Kingdom of Saudi Arabia, and investigate the differences according to gender, scientific qualification and years of experience. The study sample consisted of (80) male and female teachers, who were randomly selected from…
Ascending Bloom's Pyramid: Fostering Student Creativity and Innovation in Academic Library Spaces
ERIC Educational Resources Information Center
Bieraugel, Mark; Neill, Stern
2017-01-01
Our research examined the degree to which behaviors and learning associated with creativity and innovation were supported in five academic library spaces and three other spaces at a mid-sized university. Based on survey data from 226 students, we apply a number of statistical techniques to measure student perceptions of the types of learning and…
ERIC Educational Resources Information Center
Liu, Z. K.; He, J.; Li, B.
2015-01-01
Fostering and enabling critical and creative thinking of students is considered an important goal, and it is assumed that in particular, talented students have considerable potential for applying such high-level cognitive processes for learning in classrooms. However, Chinese students are often considered as rote learners, and that learning…
NASA Astrophysics Data System (ADS)
Ulfa, Andi Maria; Sugiyarto, Kristian H.; Ikhsan, Jaslin
2017-05-01
Poor achievement of students' performance on Chemistry may result from unfavourable learning processes. Therefore, innovation on learning process must be created. Regarding fast development of mobile technology, learning process cannot ignore the crucial role of the technology. This research and development (R&D) studies was done to develop android based application and to study the effect of its integration in Learning together (LT) into the improvement of students' learning creativity and cognitive achievement. The development of the application was carried out by adapting Borg & Gall and Dick & Carey model. The developed-product was reviewed by chemist, learning media practitioners, peer reviewers, and educators. After the revision based on the reviews, the application was used in the LT model on the topic of Stoichiometry in a senior high school. The instruments were questionnaires to get comments and suggestion from the reviewers about the application, and the another questionnaire was to collect the data of learning creativity. Another instrument used was a set of test by which data of students' achievement was collected. The results showed that the use of the mobile based application on Learning Together can bring about significant improvement of students' performance including creativity and cognitive achievement.
Sink or swim: the Titanic medication administration fair.
Ward, Kathleen R; Koerner, Dianna K
2008-04-01
The Peer Review Committee at a Midwest hospital identified a knowledge deficit relative to medication administration. A continuing increase in the number of medication errors helped the committee to address the issue in a creative and educational way that reinforced knowledge of medication administration. Under the guidance of the Director of Education, employees who recently made medication errors developed and implemented a creative medication administration learning opportunity for hospital employees. The employees chose a project theme, developed educational workstations, and used creative approaches to increase awareness of medication administration pitfalls. This article explains the process of implementing and delivering this fun and exciting learning activity. Theme-based educational experiences are effective teaching strategies that can be used to trigger participants' learning in almost any setting.
ERIC Educational Resources Information Center
Nimer, Ameen Mohammad
2016-01-01
This study aims at identifying the reality of stimulating educational environment for creativity at the Najran University (NU), and the importance of the availability of certain influencing factors, which in turn contribute to the provision of innovative and creative projects. Reviewing the literature and related studies, the importance of the…
NASA Astrophysics Data System (ADS)
Munahefi, D. N.; Waluya, S. B.; Rochmad
2018-03-01
The purpose of this research identified the effectiveness of Problem Based Learning (PBL) models based on Self Regulation Leaning (SRL) on the ability of mathematical creative thinking and analyzed the ability of mathematical creative thinking of high school students in solving mathematical problems. The population of this study was students of grade X SMA N 3 Klaten. The research method used in this research was sequential explanatory. Quantitative stages with simple random sampling technique, where two classes were selected randomly as experimental class was taught with the PBL model based on SRL and control class was taught with expository model. The selection of samples at the qualitative stage was non-probability sampling technique in which each selected 3 students were high, medium, and low academic levels. PBL model with SRL approach effectived to students’ mathematical creative thinking ability. The ability of mathematical creative thinking of low academic level students with PBL model approach of SRL were achieving the aspect of fluency and flexibility. Students of academic level were achieving fluency and flexibility aspects well. But the originality of students at the academic level was not yet well structured. Students of high academic level could reach the aspect of originality.
Shared or Integrated: Which Type of Integration is More Effective Improves Students’ Creativity?
NASA Astrophysics Data System (ADS)
Mariyam, M.; Kaniawati, I.; Sriyati, S.
2017-09-01
Integrated science learning has various types of integration. This study aims to apply shared and integrated type of integration with project based learning (PjBL) model to improve students’ creativity on waste recycling theme. The research method used is a quasi experiment with the matching-only pre test-post test design. The samples of this study are 108 students consisting of 36 students (experiment class 1st), 35 students (experiment class 2nd) and 37 students (control class 3rd) at one of Junior High School in Tanggamus, Lampung. The results show that there is difference of creativity improvement in the class applied by PjBL model with shared type of integration, integrated type of integration and without any integration in waste recycling theme. Class applied by PjBL model with shared type of integration has the higher creativity improvement than the PjBL model with integrated type of integration and without any integration. Integrated science learning using shared type only combines 2 lessons, hence an intact concept is resulted. So, PjBL model with shared type of integration more effective improves students’ creativity than integrated type.
ERIC Educational Resources Information Center
Barnard, Dan
2017-01-01
This case study draws on some experiments I have been doing in the use of dice in the ideas generation phase of a creative project. It draws on workshops I have run with creative technology students at Goldsmiths, with a range of adults at the Counterplay Conference in Aarhus (Denmark) and the Playful Learning Conference at Manchester Metropolitan…
NASA Astrophysics Data System (ADS)
Kakarndee, Nampetch; Kudthalang, Nukool; Jansawang, Natchanok
2018-01-01
The aims of this research study were to investigate and analyze the processing performances and the performance results (E1/E2) efficiency at the determining criteria for planning students' improvements to their learning processes toward their scientific knowledge were investigated, carry out the investigations, gathering evidence, and proposing explanations were developed and predicted. Students' engagements to their needs in unambiguous and clearly content of science teaching onto the instructional processes were attempted for establishing a national approach with the STEM education instructional method were strategized. Research administrations were designed to a sample size consisted of 40 secondary students in science class at the 9th grade level in Borabu School with the purposive sampling technique was selected. Using the STEM Education instructional innovation's lesson plans were managed learning activities. Students' learning achievements were assessed with the Pre-Test and Post-Test designs of 30 items. Students' creative thinking abilities were determined of their perceptions that obtained of the 3-item Creative Thinking Ability Test. The results for the effectiveness of the innovative instructional lesson plans based on the STEM Education Method, the lessoning effectiveness (E1/E2) evidences of 78.95/76.58 over the threshold setting is 75/75. Pretest-posttest designs for assessing students' learning achievements that impact a student's ability to achieve and explains with the STEM education instructional method were differences, significantly (ρ<.001) and the posttest of the 3-item Creative Thinking Ability Test designs for assessing Students' creative thinking abilities that impact a student's ability to have a good skill level in originality, fluency and flexibility thinking with the STEM education instructional method were differences, significantly (ρ<.001).
NASA Astrophysics Data System (ADS)
Mirawati
2017-02-01
The research departed from an issue found regarding the number sense of kindergarten children and as a solution to this problem, the research proposes the use of creative mathematical games in the teaching and learning. Departing from the issue and the offered solution, the following problems are about Children’s ability of number sense before and after the implementation of creative mathematical games; the forms of creative mathematical games in improving children’s number sense; the implementation of creative mathematical games in improving children’s number sense; and the factors possibly affecting the implementation of creative mathematical games. This study use action research method. The data were collected through observation, interview, and documentation and then qualitatively analysed using thematic analysis technique. The findings show that children respond positively to the creative mathematical games. They demonstrate fairly high enthusiasm and are able to understand number as well as its meaning in various ways. Children’s number sense has also improved in terms of one-on-one correspondence and mentioning and comparing many objects. The factors possibly affecting the implementation of these creative mathematical games are the media and the stages of teaching and learning that should be in accordance with the level of kindergarten children’s number sense.
Students’ Mathematical Creative Thinking through Problem Posing Learning
NASA Astrophysics Data System (ADS)
Ulfah, U.; Prabawanto, S.; Jupri, A.
2017-09-01
The research aims to investigate the differences in enhancement of students’ mathematical creative thinking ability of those who received problem posing approach assisted by manipulative media and students who received problem posing approach without manipulative media. This study was a quasi experimental research with non-equivalent control group design. Population of this research was third-grade students of a primary school in Bandung city in 2016/2017 academic year. Sample of this research was two classes as experiment class and control class. The instrument used is a test of mathematical creative thinking ability. Based on the results of the research, it is known that the enhancement of the students’ mathematical creative thinking ability of those who received problem posing approach with manipulative media aid is higher than the ability of those who received problem posing approach without manipulative media aid. Students who get learning problem posing learning accustomed in arranging mathematical sentence become matter of story so it can facilitate students to comprehend about story
Compelling teaching with the four Cs: caring, comedy, creativity, and challenging.
Story, Lachel; Butts, Janie B
2010-05-01
The traditional classroom, particularly in nursing, often is stifling to students and teachers. A dynamic co-learning experience creates a potential to move students from merely obtaining knowledge to practice. This article presents an exemplar of the transformative learning process within the nursing education setting. The concepts forming this compelling teaching approach are caring, comedy, creativity, and challenging (the four Cs). Through this innovative teaching method, opportunities are created for authentic co-learning to occur.
Malinin, Laura H
2015-01-01
Memoires by eminently creative people often describe architectural spaces and qualities they believe instrumental for their creativity. However, places designed to encourage creativity have had mixed results, with some found to decrease creative productivity for users. This may be due, in part, to lack of suitable empirical theory or model to guide design strategies. Relationships between creative cognition and features of the physical environment remain largely uninvestigated in the scientific literature, despite general agreement among researchers that human cognition is physically and socially situated. This paper investigates what role architectural settings may play in creative processes by examining documented first person and biographical accounts of creativity with respect to three central theories of situated cognition. First, the embodied thesis argues that cognition encompasses both the mind and the body. Second, the embedded thesis maintains that people exploit features of the physical and social environment to increase their cognitive capabilities. Third, the enaction thesis describes cognition as dependent upon a person's interactions with the world. Common themes inform three propositions, illustrated in a new theoretical framework describing relationships between people and their architectural settings with respect to different cognitive processes of creativity. The framework is intended as a starting point toward an ecological model of creativity, which may be used to guide future creative process research and architectural design strategies to support user creative productivity.
Malinin, Laura H.
2016-01-01
Memoires by eminently creative people often describe architectural spaces and qualities they believe instrumental for their creativity. However, places designed to encourage creativity have had mixed results, with some found to decrease creative productivity for users. This may be due, in part, to lack of suitable empirical theory or model to guide design strategies. Relationships between creative cognition and features of the physical environment remain largely uninvestigated in the scientific literature, despite general agreement among researchers that human cognition is physically and socially situated. This paper investigates what role architectural settings may play in creative processes by examining documented first person and biographical accounts of creativity with respect to three central theories of situated cognition. First, the embodied thesis argues that cognition encompasses both the mind and the body. Second, the embedded thesis maintains that people exploit features of the physical and social environment to increase their cognitive capabilities. Third, the enaction thesis describes cognition as dependent upon a person’s interactions with the world. Common themes inform three propositions, illustrated in a new theoretical framework describing relationships between people and their architectural settings with respect to different cognitive processes of creativity. The framework is intended as a starting point toward an ecological model of creativity, which may be used to guide future creative process research and architectural design strategies to support user creative productivity. PMID:26779087
NASA Astrophysics Data System (ADS)
Hendrix, Rebecca; Eick, Charles; Shannon, David
2012-11-01
Creative drama activities designed to help children learn difficult science concepts were integrated into an inquiry-based elementary science program. Children (n = 38) in an upper elementary enrichment program at one primary school were the participants in this action research. The teacher-researcher taught students the Full Option Science System™ (FOSS) modules of sound (fourth grade) and solar energy (fifth grade) with the integration of creative drama activities in treatment classes. A 2 × 2 × (2) Mixed ANOVA was used to examine differences in the learning outcomes and attitudes toward science between groups (drama and non-drama) and grade levels (4th and 5th grades) over time (pre/post). Learning was measured using the tests included with the FOSS modules. A shortened version of the Three Dimension Elementary Science Attitude Survey measured attitudes toward science. Students in the drama treatment group had significantly higher learning gains ( F = 160.2, p < 0.001) than students in the non-drama control group with students in grade four reporting significantly greater learning outcomes ( F = 14.3, p < 0.001) than grade five. There was a significantly statistical decrease in student attitudes toward science ( F = 7.5, p < 0.01), though a small change. Creative drama was an effective strategy to increase science conceptual learning in this group of diverse elementary enrichment students when used as an active extension to the pre-existing inquiry-based science curriculum.
NASA Astrophysics Data System (ADS)
Wahyu, W.; Kurnia; Syaadah, R. S.
2018-05-01
The purpose of study was to investigate the implementation of PBL to improve student’s academic achievement and creativity on the topic of electrolyte and non-electrolye solutions. This study was conducted as a descriptive method with case study design. Subject of this study consisted of 30 students in the class X. Instruments used in the study included tests and observation sheets. Student’s achievement changes is calculated using N-gain formula, hereafter, the data that have been processed then was analyzed descriptively. The results showed that generally academic achievement and creativity of students has increased as indicated by the value of N-gain (0.667; 0.656). The results of the study also showed that there was a correlation with the moderate category between the academic achievement and the student’s creative thinking as indicated by (r = 0.413), meanwhile, the relationship between academic achievement and creativity(r = 0.340) that belongs to the weak category. Implementation of PBL had a good response from students with percentage 80.3%. Based on these findings, PBL is recommended to be applied on the learning process for other chemistry topics that suitable in term of characteristics between learning materials and PBL stages in order to develop academic achievement and creativity of students.
ERIC Educational Resources Information Center
Cates, Camille
1979-01-01
Argues that incrementalism's weakness is that it is another rational approach to problem solving when what is needed is a nonrational approach--creativity. Offers guidelines for improving creativity in oneself and in the work environment. (IRT)
ERIC Educational Resources Information Center
Cohen, Elena
Recognizing that creativity facilitates children's learning and development, the Head Start Program Performance Standards require Head Start programs to include opportunities for creative self-expression. This guide with accompanying videotape, both in English- and Spanish- language versions, encourages and assists adults to support children's…
Children's Creativity in Day Care
ERIC Educational Resources Information Center
Reunamo, Jyrki; Lee, Hui-Chun; Wang, Li-Chen; Ruokonen, Inkeri; Nikkola, Teemu; Malmstrom, Sanna
2014-01-01
In this research, children's creativity in pretend play and the conditions for creativity during high involvement are studied from four points of view: as a zone for proximal development, as a skill, as a personal orientation and as a culturally shared environment creation. The theoretical model is influenced by Vygotsky's ideas of creativity as…
Nurturing Creative Thinking. Educational Practices Series-25
ERIC Educational Resources Information Center
Kampylis, Panagiotis; Berki, Eleni
2014-01-01
Helping people flourish is an organic and unpredictable process. Like a farmer sowing seeds, someone creates conditions for children to grow as creative and critical thinkers. Creativity cannot be taught "directly", but educational practice can provide the means, opportunities and a fertile environment for the creative mind to flourish.…
Educating student midwives around dignity and respect.
Hall, Jenny S; Mitchell, Mary
2017-06-01
There is currently limited information available on how midwifery students learn to provide care that promotes dignity and respect. In recent years the importance of dignity in healthcare and treating people with respect has received considerable emphasis in both a national and international context. The aim of this discussion paper is to describe an educational workshop that enables learning to promote dignity and respect in maternity care. An interactive workshop, using different creative methods as triggers for learning will be described. Provision of learning opportunities for students around dignity and respect is important to ensure appropriate care is provided in practice. The use of creative methods to inspire has contributed to deep learning within participants. An evaluation of the workshop illustrated how learning impacted on participants practice. Data to support this is presented in this paper. The use of creative teaching approaches in a workshop setting appears to provide an effective learning opportunity around dignified and respectful care. These workshops have evoked a deep emotional response for some participants, and facilitators must be prepared for this outcome to ensure a safe space for learning. Copyright © 2017 Australian College of Midwives. Published by Elsevier Ltd. All rights reserved.
DOE Office of Scientific and Technical Information (OSTI.GOV)
Bodnarczuk, M.
How does one assure that both quality and creativity are obtained in basic research environments QA theoreticians have attempted to develop workable definitions of quality, but in more reflective moments, these definitions often fail to capture the deeper essence of the idea of quality.'' This paper asserts that creativity (as a product of the human mind) is a concrete interface between perfunctory definitions of quality (conformance to specifications) and more philosophical speculations about the nature of quality- related ultimates'' like elegance or beauty. In addition, we describe the distinction between creative ideas and creative acts and highlight one of themore » major inhibitors of creativity, fear. Finally we show that highly creative people often have an irreverent attitude toward boundaries and established authority, and discuss how one can allow for this when designing a QA program in a basic research environment.« less
ERIC Educational Resources Information Center
Bitz, Michael; Emejulu, Obiajulu
2016-01-01
This article is an international reflection on literacy, creativity, and student engagement. The authors collaborated to help Nigerian youths and their teachers develop, design, and share original comic books. By leveraging student engagement for literacy learning, the authors highlighted the crucial role of creativity in the classroom. The…
A Call to Action: The Challenges of Creative Teaching and Learning
ERIC Educational Resources Information Center
Sawyer, Keith
2015-01-01
Background/Context: In spite of the widely acknowledged importance of creativity to society and the economy, scholars have had difficulty providing research-based recommendations for how to foster creativity in schools. The article extends three strands of research that have attempted to provide such recommendations: studies of whether creativity…
ERIC Educational Resources Information Center
Leng, Eow Yee; Ali, Wan Zah bte Wan; Mahmud, Rosnaini bt.; Baki, Roselan
2010-01-01
Nurturing children into thinking creatively needs to take account of what interest them. Therefore, the study conducted engaged students with computer games development as it corresponded with the young generation's habits and interests. This was done with the purpose to enhance the creative process experienced by students. It involved 69…
Evaluating Communicative Language by Using Creative Dialogues
ERIC Educational Resources Information Center
de Souza Miranda, Mateus Emerson
2017-01-01
Students need opportunities to be creative and express themselves while learning a new language, during both classroom activities and tests at the end of a term or unit. The focus of the author's practice when assessing students' knowledge is to use creative dialogue techniques as a way to prevent students from simply repeating a given dialogue…
ERIC Educational Resources Information Center
Eow, Yee Leng; Ali, Wan Zah bte Wan; Mahmud, Rosnaini bt.; Baki, Roselan
2010-01-01
Creativity is an important entity in developing human capital while computer games are the current generation's contemporary tool. This study focused on the teaching of computer games development in order to enhance the creative perception of secondary school children. The study applied randomised subjects, with control group experimental design,…
Formation of the Creativity of Students in the Context of the Education Informatization
ERIC Educational Resources Information Center
Ramankulov, Sherzod; Usembaeva, Indira; Berdi, Dinara; Omarov, Bakhitzhan; Baimukhanbetov, Bagdat; Shektibayev, Nurdaulet
2016-01-01
Information and communication technologies are an effective means of formation of the creative potential of future physics teachers, as with their science-based application in the educational process at the university they allow fully activating learning activities of students, and provide conditions for their creative self-realization in the…
Incorporating a Creative Component in First-Year Law
ERIC Educational Resources Information Center
Kleefeld, John C.; Farnese, Patricia L.
2015-01-01
For some students, law school leads to a perception of legal education as favouring technical proficiency and structural similarity over innovation and creativity, leading to disengagement in learning. To address this, we offered a creative option in two first-year law courses, worth 20% of the grade. Students who chose this option created a…
Caring for the Little Ones: Creative Activities for Infants and Toddlers.
ERIC Educational Resources Information Center
Miller, Karen
1997-01-01
Main section argues that developing aptitudes for creativity in infants and toddlers is an important goal. Suggests the foundations of creativity begin with feeling valued, learning to combine things, exploring space and direction (gross motor development), fine motor development, making things happen, making a mess, and exposure to variety.…
mLearning and Creative Practices: A Public Challenge?
ERIC Educational Resources Information Center
Antonczak, Laurent; Keegan, Helen; Cochrane, Thomas
2016-01-01
The ethos of open sharing of experiences and user generated content enabled by Mobile social media can be problematic in some cases (politics, gender, minorities), and it is not fully understood within the creative and academic sector. Creative people, students, and lecturers can misconceive the value and issues around open and public access to…
Learning Domains and the Process of Creativity
ERIC Educational Resources Information Center
Reid, Anna; Petocz, Peter
2004-01-01
Creativity is viewed in different ways in different disciplines: in education it is called "innovation", in business it is "entrepreneurship", in mathematics it is often equated with "problem solving", and in music it is "performance" or "composition". A creative product in different domains is measured against the norms of that domain, with its…
Embodied Learning and Creative Writing: An Action Research Study
ERIC Educational Resources Information Center
Tobin, Jennifer Ann
2012-01-01
This action research study used narrative analysis to explore the role of the body in the writing process of creative writers. Specifically, the purpose of this action research study was threefold: it was first to examine how professional creative writers describe their writing process with particular attention to their perceptions of the role and…
Modelling and Fostering Creativity: Two Post-Secondary EAL Teachers' Journey
ERIC Educational Resources Information Center
Fischer, Brett; Golden, Julia
2018-01-01
Scholarly literature is replete with suggestions for fostering creativity in both teachers and students; however, few articles exist where practitioners appraise these methods and generate theories of their own. After a semester of team teaching using a creative project-based learning (PBL) approach, we reviewed, through a mutual interview…
Educating the Creative Workforce: New Directions for Twenty-First Century Schooling
ERIC Educational Resources Information Center
McWilliam, Erica; Haukka, Sandra
2008-01-01
This article sets out reasons for arguing that creativity is not garnish to the roast of industry or of education--i.e. the reasoning behind Mihalyi Csikszentmihalyi's insistence that creativity is not only about elites but involves everyone. This article investigates three key domains--scholarship, commerce and learning--to argue the importance…
Geography and Creativity: Developing Joyful and Imaginative Learners
ERIC Educational Resources Information Center
Scoffham, Stephen
2013-01-01
Creativity is a complex and contested notion but is now widely recognised as a feature of learning across the curriculum. This article explores how primary geography teaching can be enriched by creative practice. It goes beyond simply suggesting imaginative ways to devise geography lessons, to outline a pedagogy which places children at the heart…
The Design of Collaborative Learning for Teaching Physics in Vocational Secondary School
NASA Astrophysics Data System (ADS)
Ismayati, Euis
2018-04-01
Vocational secondary school (Sekolah Menengah Kejuruan or SMK) is a vocational education that is based on the principle of human resource investment (human capital investment) referring to the quality of education and productivity to compete in the global job market. Therefore, vocational education relates directly to business world/industry which fulfills the needs of the skilled worker. According to the results of some researches, the work ethics of vocational graduates are still unsatisfying. Most of them are less able to perform their works, to adapt to the changes and development of technology and science, to be retrained, to develop themselves, to collaborate, and to argue. Meanwhile, the employers in the world of work and industries require their employees to have abilities to think creatively and working collaboratively. In addition, the students’ abilities to adapt to the technology in working environment are greatly influenced by the learning process in their schools, especially in science learning. The process of science learning which can help the students to think and act scientifically should be implemented by teachers using a learning approach which is appropriate to the students’ need and the material taught to the students. To master technology and industry needs science mastery. Physics, as a part of science, has an important role in the development of technology since the products of technology strongly support further development of science. In order to develop the abilities to think critically and working collaboratively, education should be given to the students through the learning process using learning model which refers to a collaborative group discussion system called Collaborative Learning. Moreover, Collaborative learning for teaching Physics in vocational secondary school should be designed in such a way that the goal of teaching and learning can be achieved. Collaborative Learning is advantageous to improve the students’ creative thinking and collaborative working.
ERIC Educational Resources Information Center
Yeh, Yu-chu; Lin, Chun Fu
2015-01-01
The goal of aptitude-treatment interactions (ATIs) is to find the interactions between treatments and learners' aptitudes and therefore to achieve optimal learning. This study aimed at understanding whether the aptitudes of meaning-making, self-regulation, and knowledge management (KM) would interact with the treatment of 17-week KM-based training…
ERIC Educational Resources Information Center
Burdette, Rebecca; Galeucia, Annemarie; Liggett, Sarah; Thompson, Melissa
2016-01-01
This article provides background on Louisiana State University's Communication across the Curriculum (CxC) program and details the history and logistics of its experiential learning and community outreach event--TEDxLSU. In particular, the authors provide details on the Student Creative Communications Team (SCCT) which conceptualizes, plans, and…
ERIC Educational Resources Information Center
Treffinger, Donald J.; Selby, Edwin C.; Isaksen, Scott G.
2008-01-01
More than five decades of research and development have focused on making the Creative Problem Solving process and tools accessible across a wide range of ages and contexts. Recent evidence indicates that when individuals, in both school and corporate settings, understand their own style of problem solving, they are able to learn and apply process…
ERIC Educational Resources Information Center
Koehn, Stephen C.; Lowry, David N.
Television production is a complicated task. It requires advanced technical skills and abilities, as well as tremendous creative input. It requires an outlying of time by an individual to learn the skills and implement the creative ideas he or she might have for a television show. A study examined the perceptions of 30 students who were highly…
ERIC Educational Resources Information Center
Benson, Clare; Lunt, Julie
2011-01-01
In the last 15 years there has been an increased emphasis in both educational research and curriculum development upon investigating children's perspectives of their experience of learning. Children naturally have very particular and important insights to offer in helping us to develop our understanding of teaching and learning. However, research…
Learning to Love the Questions: How Essential Questions Promote Creativity and Deep Learning
ERIC Educational Resources Information Center
Wilhelm, Jeffrey D.
2014-01-01
Educators know that creativity and innovation involve questioning and the capacity to frame topics as problems to be solved. They know that we are living in a time of a new generation of standards, including the Common Core State Standards (CCSS). In the U.S., compliance with these standards requires that educators encourage students to ask…
The "Night Owl" Learning Style of Art Students: Creativity and Daily Rhythm
ERIC Educational Resources Information Center
Wang, Sy-Chyi; Chern, Jin-Yuan
2008-01-01
This article explores the deep-rooted "night owl" image of art practitioners and calls for attention on a consideration of the time for learning in art. It has been recognised that the human body has its own internal timings and knowing the "time" pattern is important for better productivity in conducting creativity-related activities. This study…
ERIC Educational Resources Information Center
Hendrix, Rebecca; Eick, Charles; Shannon, David
2012-01-01
Creative drama activities designed to help children learn difficult science concepts were integrated into an inquiry-based elementary science program. Children (n = 38) in an upper elementary enrichment program at one primary school were the participants in this action research. The teacher-researcher taught students the Full Option Science…
ERIC Educational Resources Information Center
Lee, John Chi-Kin; Chan, Nim Chi; Xu, Huixuan; Chun, Derek Wai-sun
2017-01-01
The development of generic skills is a focal issue in education policy and school curriculum reform across countries. This study in the Hong Kong context explores the sources of formal and non-formal curriculum and learning activities related to senior secondary students' perceptions of learning outcomes in creativity, communication, and problem…
The Effects of Argumentation Based Science Learning Approach on Creative Thinking Skills of Students
ERIC Educational Resources Information Center
Küçük Demir, Betül; Isleyen, Tevfik
2015-01-01
The aim of this study is to explore the effects of argumentation-based science learning (ABSL) approach on 9th Grade of Secondary Education students' creative thinking skills. The sample of the study included 22 9th grade of Secondary Education students in Bayburt in 2012-2013 academic year. In this study quantitative research method and…
ERIC Educational Resources Information Center
Tobin, Jennifer A.; Tisdell, Elizabeth J.
2015-01-01
This article reports the findings of a qualitative study that used narrative analysis to explore the role of embodied learning in the writing processes of creative writers. From a theoretical framework that draws on Merleau-Ponty's philosophy of the body, Gendlin's concepts of felt sense and focusing, and Jordi's analysis of reflection for…
Communication Students' Skills as a Tool of Development Creativity and Motivation in Geometry
ERIC Educational Resources Information Center
Smieskova, Edita
2017-01-01
Often solved problems are problems of students' motivation in the process of teaching and learning. Some authors see the solution in creation a more space to students' creativity in teaching and learning. It is the aim of modern pedagogic and humanistic education, too. The submitted study aims to present possibility of how to teach geometric…
Suggestopedia Based Storytelling Teaching Model for Primary Students in Salatiga
ERIC Educational Resources Information Center
Sunardi; Waluyo, Herman J.; Suudi, Astini; Wardani, Nugraheni Eko
2018-01-01
Teaching and learning speaking skills should be able to engage students in a creative process. Students have to be able to speak in front of the class, create a dialogue, tell a story, and produce the language creatively. The teaching and learning of the speaking skill focusing on story telling ability can work well when supported by the…
The Contribution of Learning Outcomes for Listening to Creative Thinking Skills
ERIC Educational Resources Information Center
Aldig, Ebru; Arseven, Ayla
2017-01-01
This study aims to examine teacher's opinions on the contribution of learning outcomes for listening defined in the Ministry of National Education's Turkish course curriculum for the 6th, 7th and 8th grades to the development of creative thinking skills. Mixed methods research design was adopted in the study. As the quantitative part of the study,…
Experiential Learning in the Age of Web 2.0: The Rap Video Project
ERIC Educational Resources Information Center
Peterson, Mark
2018-01-01
The following experiential-learning innovation for Web 2.0 allows students to engage in creativity that is focused on writing poetry about a course-related topic and then recording a three-minute rap video based on this poetry. The rap video project described in this article offers students an opportunity to apply critical- and creative-thinking…
Laing, Andrew; Bacevice, Peter Anthony
2013-09-01
Learning and working are increasingly inseparable social processes characterized by a mix of routine and non-routine activities, which are meant to sustain an optimal balance of creative risk taking, idea exploration and development of professional mastery. Learning and working are embedded in broader social institutions such as universities, academic medical centers, professional organizations and business firms. The future of learning and working is witnessing a blurring of these institutional boundaries, and consequently, a spanning of disciplines and professions that have traditionally assimilated and oriented people around knowledge domains. Learning and working practices are increasingly less defined by bureaucratic controls and are, instead, more collaborative, fluid and interdisciplinary. One of the most tangible manifestations of this shift is in the spaces and places where learning and working activities happen and where people interact and organize. This article explores these learning and working paradigm shifts by discussing recent developments in the corporate workplace and exploring how such changes inform the future of interprofessional education.
ERIC Educational Resources Information Center
Greeves, Adrian
1988-01-01
Describes one creative writing teacher's use of an owl as a focal point for writing activities and how the writing activities aided the students' personal and creative development. Provides samples of student writing. (ARH)
Validation of Predictive Relationship of Creative Problem-Solving Attrubutes with Math Creativity
ERIC Educational Resources Information Center
Pham, Linh Hung
2014-01-01
This study was designed to investigate the predictive relationships of creative problem-solving attributes, which comprise divergent thinking, convergent thinking, motivation, general and domain knowledge and skills, and environment, with mathematical creativity of sixth grade students in Thai Nguyen City, Viet Nam. The study also aims to revise…
ERIC Educational Resources Information Center
Malycha, Charlotte P.; Maier, Günter W.
2017-01-01
Although creativity techniques are highly recommended in working environments, their effects have been scarcely investigated. Two cognitive processes are often considered to foster creative potential and are, therefore, taken as a basis for creativity techniques: knowledge activation and conceptual combination. In this study, both processes were…
Using problem-based learning to improve students' creative thinking skills on water purification
NASA Astrophysics Data System (ADS)
Wahyu, Wawan; Kurnia, Eli, Rohaeni Nur
2016-02-01
The aim of this study is to obtain information about the using Problem-based Learning (PBL) to improve students' creative thinking skills on water purification. The research adopted quasi-experimental method with one group pre-test-post-test design, involving 31students of class XI in one SMK in Cimahi as the subjects of study. The students were divided into three groups categories: high, medium, and low based on the average grades of daily tests. The used instruments in this study were essay, observation sheet, questionnaire (Likert scale), and interview sheet Aspects of creative thinking skills are developed including: fluency, flexibility, originality, detailing (elaborative), and judging (evaluative). To identify the improvement of students' creative thinking skills on water purification, "normalized gain" or
Effect of Physics Problem Solving on Structures Schemes and Knowledge Associations
NASA Astrophysics Data System (ADS)
Setyowidodo, I.; Jatmiko, B.; Susantini, E.; Widodo, S.; Shofwan, A.
2017-09-01
This study aims to develop learners’ thinking structures through associations, case based, and schematic method so that different knowledge structures have a role in influencing the structure of creative thinking. The learners have low mastery of physics materials since they are not given sufficient opportunity to build their own knowledge. They should be directed to approach each new problem or task with their prior knowledge, assimilate new information, and construct their own understanding. The design of this research was a quasi-experiment using purposive sampling. Data were analyzed using variance analysis. The design of this research was a quasi-experiment using purposive sampling. Data were analyzed using variance analysis. The learning process of problemsolving consists of: 1) identifying problems, 2) planning projects, 3) creating projects, 4) presenting projects, and 5) evaluating projects. From the results of this research, it can be concluded that problem-solving method can provide strong supports in developing the learners’ creative thinking skills as they can share their knowledge and interact with their friends and the environment. This learning activity also constitutes an appropriate technique to help the learners to develop problem solving knowledge and skills.
Jakovljević, Miro
2010-06-01
There is a huge gap between possibilities for achieving high treatment effectiveness and poor results in clinical practice. It is possible to achieve a more positive impact and better treatment outcome by individualizing and personalizing treatments in a more creative and rational manner. This review describes the short history and principles of creative psychopharmacotherapy.
Creativity, Social Justice and Human Rights within Adult Education
ERIC Educational Resources Information Center
Brown, Susannah
2015-01-01
In this paper, the author describes philosophical concepts of adult learning and their application as integrated with creative problem solving within the context of social justice and human rights. The context is framed by the work of the United Nations (1992) which emphasizes importance of women's roles and creativity in the process of forming a…
Leadership toward Creativity in Virtual Work in a Start-Up Context
ERIC Educational Resources Information Center
Humala, Iris Annukka
2015-01-01
Purpose: This paper aims to better understand how to lead toward creativity in virtual work in a start-up context. Design/methodology/approach: The study investigates the participants' experiences about the learning challenges in leadership toward creativity in virtual work in a start-up company and the meanings attributed to their experiences,…
ERIC Educational Resources Information Center
Yildiz, Avni; Baltaci, Serdal; Demir, Betül Küçük
2017-01-01
Creativity has a significant role in individuals' lives. This research aims to examine the reflection of the learning process of analytic geometry concepts through GeoGebra software and its effect upon the development of preservice mathematics teachers' creative thinking skills. This effect is expected to make a significant contribution to the…
Beyond Right or Wrong: Challenges of Including Creative Design Activities in the Classroom
ERIC Educational Resources Information Center
Brennan, Karen
2015-01-01
In this article, we explore challenges encountered by K-12 educators in establishing classroom cultures that support creative learning activities with the Scratch programming language. Providing opportunities for students to understand and to build capacities for creative work was described by many of the teachers that we interviewed as a central…
ERIC Educational Resources Information Center
Gormley, Kathleen; McDermott, Peter
2016-01-01
Many people would agree the creative arts are essential for children's education and development. For years, the creative arts were integrated into classroom learning units, especially in the language arts, by using drama, music, and drawing; this was considered good teaching. In this study we examined whether contracted curricula designed for…
Creativity, Knowledge and Curriculum in Further Education: A Bernsteinian Perspective
ERIC Educational Resources Information Center
Thompson, Ron
2009-01-01
This paper draws on the work of Basil Bernstein to offer a (re-) conceptualisation of creativity for the English further education (FE) sector. It begins by locating creativity within the political economy of FE and argues that teaching and learning is constrained by an instrumental remit for the sector, which prioritises perceived economic needs…
Effects of Web-Based Creative Thinking Teaching on Students' Creativity and Learning Outcome
ERIC Educational Resources Information Center
Lin, Cheng-Shih; Wu, RyanYing-Wei
2016-01-01
The development of the Internet and communication technology has revolutionarily changed the education contents and methods. Various governments and people with vision have promoted education to the highlight to determine the future of citizens in a nation.A teacher has to develop more creative teaching methods to teach new-generation students.…
Highly Inventive Explorer of Creativity: An Interview with John Baer
ERIC Educational Resources Information Center
Henshon, Suzanna E.
2009-01-01
Dr. John Baer is a Professor in the Department of Teacher Education at Rider University. Dr. Baer has published 10 books and scores of research articles and book chapters on creativity, cooperative learning, and other educational psychology topics. His research on the development of creativity and his teaching have both won national awards,…
Chrysalis: Nurturing Creative and Independent Thought in Children. Grades 4-12.
ERIC Educational Resources Information Center
McKisson, Micki
The intent of this book is to provide the framework for educational experiences designed to develop creativity, self-reliance, and a sense of independence in the students' approach to learning. It is comprised of eight units on a variety of themes. Each unit stresses the use of thinking processes, such as creativity and problem solving. Emphasis…
ERIC Educational Resources Information Center
Brook, Cheryl; Milner, Christopher
2014-01-01
The purpose of this paper is to consider some issues in the uses of what we have termed "creative" action learning in a business education context, and to review some aspects of its practice. A review of the literature, including its use in higher education, is followed by a case illustration of its use in a UK business school with…
ERIC Educational Resources Information Center
Chesimet, M. C.; Githua, B. N.; Ng'eno, J. K.
2016-01-01
Mathematics is a subject which seeks to understand patterns that permeate both the world around us and the mind within us. There are many ways of thinking and the kind of thinking one learns in mathematics is an ability to handle abstraction and solve problems that require knowledge of mathematics. Mathematical creativity is essential for…
ERIC Educational Resources Information Center
Thompson, Lorna J.; Kratochvil, Daniel W.
This report of the development of a drug-educational product which appears to have potential impact, is based upon published materials, documents in the files of the developing agency, and interviews with staff who were involved in the development of the product. The long-range goal of the drug program is to encourage young people to develop…